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//Caption:Determine the charcteristic wave impedance //Exa:4.16 clc; clear; close; c=3*10^10;//in cm/s f=10*10^9;//in Hz a=3;//in cm b=2;//in cm n=120*%pi; wl_o=c/f; wl_c=2*a*b/sqrt(a^2+b^2); Z_TM=n*sqrt(1-(wl_o/wl_c)^2); disp(Z_TM,'Characteristic impedance (in ohms) ='); //answer in book is wrongly written as 61.618 ohms
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clc clear #RLC - solução analítica //dados problema A = 1.0; f = le+4; R = 10; //Resistor (Ohm) L = 1e-3; //Indutor (H) C = 1e-6; //capacitor(F)) // Problem function function zdot=RLCsystem(t, y) z1 = y(1); z2 = y(2); // Compute input Vin = A*sin(2*%pi*f*t); zdot(1) = z2; zdot(2) = (Vin - z1 - L*z2/R) /(L*C); endfunction // Simulation time [1 ms] t = linspace(0,1e-3,1001); // Initial conditions and solving the ode system y0 = [0;0]; t0 = t(1); y = ode(y0,t0,t,RLCsystem); // Plotting results Vin = A*sin(2*%pi*f*t)'; scf(1); clf(1); plot(t,[Vin,y(1,:)']); legend(["Vin";"Vout"]); ;
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//Example 24_1 clc(); clear; //To find the angle at which the reinforcement line occurs n=2 //units in constant lamda=0.7 //units in cm d=2 //units in cm theta2=asin((n*lamda)/d)*180/%pi //Units in degrees printf("The angle at which the reinforcement line occurs is theta2=%d degrees",theta2)
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syms t u_int(t) R C u_out(t); eq132 = u_in - R * C * diff ( u_out(t), t) -u_out(t)==0; l_eq132 = laplace(eq132);
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//Continuous Time Fourier Series Coefficients of //a periodic signal x(t) = 5*cos((%pi/2*t)+(%pi/6)) clear; close; clc; t = 0:0.01:1; T = 1; Wo = 2*%pi/T; xt = cos((%pi/2*t)+(%pi/6)) x1t=cos((%pi/2*-t)+(%pi/6)) //x(t) is expanded according to Euler's theorem x=5/2*(exp(%i*(%pi/2*t+%pi/6))+exp(-%i*(%pi/2*t+%pi/6))); a1=5/2*exp(%i*%pi/6); a_1=5/2*exp(-%i*%pi/6); ak=[zeros(1,5) a_1 0 a1 zeros(1,5)]; k=-6:6; disp("The fourier series coefficients are...") disp(ak) disp("magnitude of Fourier series coefficient") disp(abs(ak)) subplot(2,1,1) plot(k,abs(ak),'.'); xtitle("Magnitude Spectrum","k","|ak|"); if xt== x1t then disp("The Given signal is even. It has no phase spectrum"); else phase=[zeros(1,5) atan(imag(a_1)/real(a_1)) 0 atan(imag(a1)/real(a1)) zeros(1,5)]; disp("Phase of Fourier series coefficient in radians") disp(phase) subplot(2,1,2) plot(k,phase,'.'); xtitle("Phase Spectrum","k","ak in radians"); end
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clear; clc; printf('FUNDAMENTALS OF HEAT AND MASS TRANSFER \n Incropera / Dewitt / Bergman / Lavine \n EXAMPLE 10.3 Page 648 \n'); //Example 10.3 // Heat Transfer and Condensation Rates //Operating Conditions Ts = 50+273 ;//[K] Surface Temperature Tsat = 100+273 ;//[K] Saturated Temperature D = .08 ;//[m] Diameter of pan g = 9.81 ;//[m^2/s] gravitaional constant L = 1 //[m] Length //Table A.6 Saturated Vapor Properties p = 1.0133 bars rhov = .596 ;//[kg/m^3] Density hfg = 2257*10^3 ;//[J/kg] Specific Heat //Table A.6 Saturated water Liquid Properties T = 348 K rhol = 975 ;//[kg/m^3] Density cpl = 4193 ; //[J/kg.K] Specific Heat kl = 0.668 ;//[W/m.K] Conductivity ul = 375*10^-6 ;//[N.s/m^2] Viscosity uvl = ul/rhol; ;//[N.s.m/Kg] Kinematic viscosity Ja = cpl*(Tsat-Ts)/hfg; hfg2 = hfg*(1+.68*Ja); //Equation 10.43 Re = [3.70*kl*L*(Tsat-Ts)/(ul*hfg2*(uvl^2/g)^.33334)+4.8]^.82; //From equation 10.41 hL = Re*ul*hfg2/(4*L*(Tsat-Ts)); q = hL*(%pi*D*L)*(Tsat-Ts); m = q/hfg; //Using Equation 10.26 del = [4*kl*ul*(Tsat-Ts)*L/(g*rhol*(rhol-rhov)*hfg2)]^.25; printf("\n Heat Transfer Rate = %.1f kW and Condensation Rates= %.4f kg/s \n And as del(L) %.3f mm << (D/2) %.2f m use of vertical cylinder correlation is justified",q/1000,m,del*1000,D/2); //END
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printf("\t example 13.4 \n"); printf("\t approximate values are mentioned in the book \n"); vA=2*3.7+(7.4); // for steam vB=14.8+(2*7.4); // for CO2 MA=18; MB=44; T=403; // K Pt=3.04; // atm kd=(0.0166)*(((403^(3/2))/(3.04*(14.8^(1/3)+29.6^(1/3))^(2)))*((1/18)+(1/44))^(1/2)); // eq 13.31 printf("\t diffusivity is : %.2f ft^2/hr \n",kd); // end
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clear; close; clc; s = poly(0,'s'); G = (s^6 + 2*s^5 + s^4 + 2*s^2 + 4*s+ 1); disp(G); disp(routh_t(G))
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//Example number 2.4, Page number 32 clc;clear; close; // Variable declaration N=6.02*10**26; // Avagadro Number rho=7870; // density(kg/m**3) M=55.85; // atomic weight(amu) a=2.9*10**-10; // lattice constant(m) // Calculation n=a**3*rho*N/M; // number of atoms // Result printf( "number of atoms is %d",n)
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clear; clc; disp("--------------Example 19.3---------------") // a) 111.56.045.78 disp("a) There must be no leading zero (045).") //display the result //b) 221.34.7.8.20 disp("b) There can be no more than four numbers in an IPv4 address.") //display the result //c) 75.45.301.14 disp("c) Each number needs to be less than or equal to 255 (301 is outside this range).") //display the result //d) 11100010.23.14.67 disp("d) A mixture of binary notation and dotted-decimal notation is not allowed.") //display the result
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t = 0:0.01:15 q = s^2+3.30579*s+4.78533; UnderdampedSystem = syslin('c',0.00137438/q); roots(q) y = csim('step',t,UnderdampedSystem); plot(y);
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// Scilab Code Ex1.10: : Page-14 (2008) clc; clear; m1 = 1200; // Mass of the car, kg m2 = 3600; // Mass of the truck, kg u1 = 30; // Speed of the car, m/s u2 = 20; // Speed of the truck, m/s theta = 60; // Direction of motion of the truck w.r.t. that of car, degree // As m1*u1 + m2*u2 = (m1 + m2)*v, solving for v along x and y directions v_x = (m1*u1 + m2*u2*cosd(theta))/(m1 + m2); // Common speed along x-direction, m/s u1 = 0; // The speed of the car after interlocking with the truck, m/s v_y = (m1*u1 + m2*u2*sind(theta))/(m1 + m2); // Common speed along y-direction, m/s v = sqrt(v_x^2 + v_y^2); // Common speed of the car-truck system, m/s theta = atand(v_y/v_x); // Direction of common velocity w.r.t. that of car, degree printf("\nThe common speed of the car-truck system = %4.1f m/s", v); printf("\nThe direction of common velocity = %4.1f degree north of east", theta); // Result // The common speed of the car-truck system = 19.8 m/s
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## Test errors parsing and evaluating disjunctions set echo set testmode read <sample1.fi 3 | 5 list # This triggers infinite recursion due to changes in version 3.43 3 | 5 | 7 list
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//To determine the various temperature by changing the connection of the resistance elements //Page 284 clc; clear; //Note that the value in kelvin of the first case in the textbook is wrong //P is directly proportion to V^2 and H is directly propostional to KT^4 //Different Temperatures for different configurations T1=1125; //Temperature in First Case T2=poly(0,'T2'); T3=poly(0,'T3'); T4=poly(0,'T4'); //Multiplying Factors to the square of voltages V1=1; //Line to Line Voltage; V2=V1/2; //when connected in series first and then delta V3=V1/(2*sqrt(3)); //when connected in series and then in star V4=V1/(sqrt(3)); //When connected in parallel and in star //To find the power loss in each case deff('x=pow(y)','x=(y^2)'); P1=pow(V1); P2=pow(V2); P3=pow(V3); P4=pow(V4); //To find the heat dissipated from each case deff('x=heatdiss(y)','x=(y^4)'); H1=heatdiss(T1+273); H2=heatdiss(T2+273); H3=heatdiss(T3+273); H4=heatdiss(T4+273); //Polynomials to find the temperature in degree celsius deff('x=temp(y,z)','x=(P1/y)-(H1/z)'); X2=temp(P2,H2); X3=temp(P3,H3); X4=temp(P4,H4); //Temperature Numerical Value T2=roots(X2(2)); T3=roots(X3(2)); T4=roots(X4(2)); //Only to consider Real Roots T2=T2(4); T3=T3(4); T4=T4(4); printf('The Temperature for the following configurations are:\n') printf('Two Groups connected in series first and then in delta : %g degree Celsius\n',T2) printf('Two Groups connected in series first and then in star : %g degree Celsius\n',T3) printf('Two Groups connected in parallel first and then in star : %g degree Celsius\n',T4)
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//Exa 9.19 clc; clear; close; // given : d=500 // distance between transmitter and receiver in km h=70 // height of D layer in km theta_c=asind(h/(sqrt(h^2+(d^2/4)))) // critical angle in degrees disp(theta_c,"critical angle of propagation in degrees:") //it can also be calculated from theta_c=atand(2*h/d) // critical angle in degrees disp(theta_c,"critical angle of propagation in degrees by method 2:")
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ex_19_2.sce
//Example 19.2 // position of fermi level clc; clear; //given data : //2(2%pikm/h2)^1.5=p(assume) it is a constant p=4.83D21;//constant nd=5D22;// concentration of donor atoms in atoms/m3 T=300;// temperature in kelvin k=1.38D-23;// Boltzmann constant E=k*T*log(p*T^1.5/nd);//formula for calcilation E=E/1.6D-19;//to convert in eV disp(E,"position of fermi level in eV")
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ex11_1.sce
//Calculate frequency and impedance and current and voltage across each element at resonance clear; clc; //soltion //given R=12;//ohm L=200*10^-6;//H C=300*10^-12;//F Vs=9;//V fo=1/(2*%pi*sqrt(L*C)); Z=R; //impedance printf("The Resonant frequency= %.1f kHz\n",fo/1000); printf("The impedance Z= %.0f Ω\n",Z); Io=Vs/R; printf("The Source current= %.2f A\n",Io); Vl=Io*(2*%pi*fo*L); Vc=Io/(2*%pi*fo*C); Vr=Io*R; printf("The voltage across the inductor =%.1f V\n",Vl); printf("The voltage across the capacitor =%.1f V\n",Vc); printf("The voltage across the resistor =%.0f V\n",Vr); //There is a slight variation in voltage across capacitor due to the approaximation
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result4s0.tst
@relation vehicle @attribute Compactness integer[73,119] @attribute Circularity integer[33,59] @attribute Distance_circularity integer[40,112] @attribute Radius_ratio integer[104,333] @attribute Praxis_aspect_ratio integer[47,138] @attribute Max_length_aspect_ratio integer[2,55] @attribute Scatter_ratio integer[112,265] @attribute Elongatedness integer[26,61] @attribute Praxis_rectangular integer[17,29] @attribute Length_rectangular integer[118,188] @attribute Major_variance integer[130,320] @attribute Minor_variance integer[184,1018] @attribute Gyration_radius integer[109,268] @attribute Major_skewness integer[59,135] @attribute Minor_skewness integer[0,22] @attribute Minor_kurtosis integer[0,41] @attribute Major_kurtosis integer[176,206] @attribute Hollows_ratio integer[181,211] @attribute Class{van,saab,bus,opel} @inputs Compactness, Circularity, Distance_circularity, Radius_ratio, Praxis_aspect_ratio, Max_length_aspect_ratio, Scatter_ratio, Elongatedness, Praxis_rectangular, Length_rectangular, Major_variance, Minor_variance, Gyration_radius, Major_skewness, Minor_skewness, Minor_kurtosis, Major_kurtosis, Hollows_ratio @outputs Class bus bus saab bus bus bus van van van van bus bus opel opel opel bus saab van bus bus bus van bus bus opel van saab van bus bus bus bus opel saab saab saab saab opel opel opel van bus bus bus opel opel bus bus bus bus opel opel saab van van van opel van saab saab bus bus opel saab bus bus van van bus bus saab van bus bus opel opel saab saab opel opel bus bus van van opel opel opel saab saab opel van van opel saab saab bus saab opel saab saab opel bus opel opel saab opel bus bus saab saab opel opel opel opel saab opel opel opel van van opel opel saab saab saab saab bus bus van van opel opel van van van van van van van van van van bus bus van van van van bus bus saab bus van van saab saab van van bus opel saab saab saab opel opel saab van van van van
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Ex19_9.sce
//example-19.9 //page no-582 //given //deimension of aluminium piece t=15*10^-3 //m (thickness) b=60*10^-3 //m (width) l=180*10^-3 //m (length) //magnetic field betaz=0.6 //T (tesla) //current I=25 //A //hole mobility sigmah=0.0012 //electrical conductivity sigma=3.8*10^7 // per ohm m //part(a) //hall coefficient HC=sigmah/sigma //Vm/AT //part(b) //hall voltage VAB=HC*I*betaz/t //V //part(c) //resistance R=l/sigma/b/t //ohm printf ("the hall coefficient is %.12f Vm/AT\n, hall voltage is %.9f V\n and resistance is %.6f ohm",HC,VAB,R)
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massspringdamper.sci
function [fval] = massspringdamper(t, y) x = y(1); v = y(2); c=10; k=2; m=3; fval(1, 1) = v; fval(2, 1) = -1*(c*v + k * x)/m; endfunction
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ex4_12.sce
// Exa 4.12 clc; clear; close; format('v',9) // GIven data R = 100;// in ohm L = 100;// in µH L = L * 10^-6;// in H C = 100;// in pF C = C * 10^-12;// in F V = 10;// in V // The resonant frequency f_r = 1/(2*%pi*sqrt(L*C));// in Hz disp(f_r,"The resonant frequency in Hz is"); // current at resonance Ir = V/R;// in A disp(Ir,"The current at resonance in A is"); X_L = 2*%pi*f_r*L;// in ohm // voltage across L at resonance V_L = Ir*X_L;// in V disp(V_L,"The voltage across L at resonance in V is"); X_C = X_L;// in ohm // voltage across C at resonance V_C = Ir*X_C;// in V disp(V_C,"The voltage across C at resonance in V is"); Q= 1/R*sqrt(L/C); disp(Q,"The Q-factor is : ")
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12_16.sce
clear; clc; close; D2 = 0.1; D3 = 0.02; D4 = 0.01; I1 = 4; Rc = 8; THD = sqrt((D2^2)+(D3^2)+(D4^2)); P1 = (I1^2)*Rc/2; P = (1+THD^2)*P1; disp(THD,'Total harmonic distortion = '); disp(P1,'Fundamental power component(Watts) = '); disp(P,'Total power(Watts) = ');
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Ex4_15.sce
//Ex:4.15 clc; clear; close; L=500/1000;// distance in km Pio=(1/(1-0.75)); Ls=10*log(Pio)/log(10)/L;// Loss in dB/km printf("The Loss =%f dB/km", Ls);
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MyNot16.tst
load MyNot16.hdl, output-file MyNot16.out, output-list in%X2.4.2 out%X2.4.2; set in %X0000, eval, output; set in %X0FF0, eval, output; set in %XA0A0, eval, output; set in %X0505, eval, output;
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zeichne.sci
function zeichne(x, y, m, b) clf; plot(x, y, 'r*'); xx = [min(x)-1, max(x)+1]; yy = m*xx + b; plot(xx, yy, '-b'); endfunction
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Ex11_2.sce
clear all; clc; V= 40*(5280/3600) printf('V is equal to %0.2f ft/s',V) N=80 omega=(N*%pi)/30 printf('\n\nomega is equal to %0.2f rad/s',omega) rt=15 rh=1 Vt=(rt*omega)/V//tip velocity ratio printf('\n\nThe tip velocity ratio is equal to %0.2f ',Vt) Zb=12/Vt printf('\n \n Optimum number of blades is equal to %0.2f ',Zb) disp("On approximating,the optimum number of blades is equal to 5") rm=[(rt^2+rh^2)/2]^0.5 printf('\nThe mean radius is equal to %0.2f ft',rm) Um=rm*omega printf('\n\nThe blade peripheral velocity at the mean radius is equal to %0.1f ft/s',Um) disp("Assuming V1=V") beta_1=(atan(Um/V))*180/%pi printf('\nThe relative flow angle at the inlet is equal to %0.1f degrees',beta_1) beta_2=65 tanbetam=0.5*(tan(beta_1*%pi/180)+tan(beta_2*%pi/180)) printf('\n\nThe value of tan of beta m is equal to %0.3f ',tanbetam) beta_m=(atan(tanbetam))*180/%pi printf('\n \n Mean relative flow angle (betam) is equal to %0.2f degrees',beta_m) Wm=V/cos(beta_m*%pi/180) printf('\n\nThe relative flow velocity (Wm) is equal to %0.1f ft/s',Wm) rho=0.0763 gc=32.2 c=1.2 Cl=0.28 Cd=0.015 F_um=(rho*Wm^2*c*(Cl*cos(beta_m*%pi/180)-Cd*sin(beta_m*%pi/180))/(2*32.2)) printf('\n\nThe tangential force (Fum), is equal to %0.2f lb/ft',F_um) delta_r=14//rt-rh=deltar Z_br=5//approximated value of Zb P_s=rm*F_um*delta_r*omega*Z_br/550 printf('\n\nPs is approximately equal to %0.1f hp',P_s) A=%pi*rt^2 A_r=707//rounding of A=706.9 to 707 P_smax=((8/27)*(rho/gc)*707*58.67^3)/550 printf('\n\nFrom the actuator theory,the maximum possible shaft power will be equal to %0.1f hp.',P_smax)
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clc; m=20;//kg, mass pinned At A L=2;//m, Length of rod AB w=15;//rad/s, angular velocity bta=60;//degree, angle made by rod AB with +ve X axis bta=bta*%pi/180;//radian, conversion into radian an=-1/2*L*cos(bta)*w^2;//m/s^2, I ma=m*an;//N I, effective force g=-9.81;//m/s^2, acceleration due to gravity W=m*g;//N, weight //from theory we get, //H_G=1/12*m*L^2*w^2*sin(bta)*cos(bta) k H_G=1/12*m*L^2*w^2*sin(bta)*cos(bta);//N.m k, angular momentum //sum(M_Aeff)=0 and vector product give T=(-L/2*sin(bta)*ma+H_G-W)/(L*sin(bta));//N, tension in the wire printf("Tension in the wire is %.0f N\n",T); //sum(Feff)=0, and equating coefficients we get Ax=T+ma;//N, I x component of reaction at A Ay=W;//N, I y component of reaction at A printf("Reaction at A is A= (%.0f N) I + (%.1f N) I \n Here Ax is accurate. In book there is printing mistake",Ax,Ay);
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Ex8_3.sce
clear ; clc; // Example 8.3 printf('Example 8.3\n\n'); printf('Page No. 226\n\n'); // given R = 6;// Resistance in ohm Xc = 16;// Capacitive resistance in ohm Xl = 24;// Inductive resistance in ohm Z = ((R^2) + (Xc - Xl)^2)^0.5;// Impedance in ohm P_f = R/Z;// Power factor = cos(x) = 0.6 x = acos(0.6); y = sqrt(1 - P_f^2);//y = sin (x) V = 200;// in Volts(sin wave voltage = ((200*2^1.5)*sinwt) I = V/Z;// Current in Amperes P = I^2 * R;// in W Q = V * I * y;// in VAR S = V * I;// in VA printf('The actual power is %.0f W \n',P) printf('The reactive power is %.0f VAR \n',Q) printf('The apparent power is %.0f VA \n',S)
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%s_c_lss.sci
function s=%s_c_lss(d1,s2) // s=[d1,s2] d1 gain, s2 state-space //! // origin s. steer inria 1987 // // Copyright INRIA [a2,b2,c2,d2,x2,dom2]=s2(2:7) [n2,m2]=size(b2);[p1,m1]=size(d1) s=tlist(['lss','A','B','C','D','X0','dt'],a2,[0*ones(n2,m1),b2],c2,.. [d1,d2],x2,dom2)
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// Example 6 // Ch 2 clc; clear; close; // given data V=400*10^3; // applied voltage in kV r_eq=0.08874; // equivalent radius in meters H=12; // bundle height in meters d=9; // pole to pole spacing in meters Epsilon_o=8.85*10^-12; x=sqrt((2*H)^2 + d^2); Q = (V*2*%pi*Epsilon_o) / [(log(2*H/r_eq)) - log(x/d)]; q = Q/2; printf("charge per bundle is %e C/m \n",Q) printf("charge per subconductor is %e C/m \n",q) r = 0.0175; //subconductor radius in meters R = 0.45; //subconductor-to-subconductor spacing in meters q = 2.44*1e-6; //charge per subconductor in C/m d = 9; //in meters Epsilon_o = 8.85*10^-12; //in F/m x=[(1/r) + (1/R)]; y=[(1/r) - (1/R)]; Max = (q/(2*%pi*Epsilon_o))*(x); //maximum surface field in V/m printf("maximum surface field is %e V/m \n ", Max) Min = (q/(2*%pi*Epsilon_o))*[y]; //minimum surface field in V/m printf("minimum surface field is %f V/m \n", Min) Avg = (q/(2*%pi*Epsilon_o))*[1/r]; //average surface field in V/m printf("average surface field is %f V/m \n", Avg) E_01 = [(q/(2*%pi*Epsilon_o))*[1/r + 1/R]] - [(q/(2*%pi*Epsilon_o))*[1/(d+r)+1/(d+R+r)]];//field at outer point of subconductor in V/m disp(E_01, "field at outer point of subconductor 1(V/m) =") E_02 = [(q/(2*%pi*Epsilon_o))*[1/r + 1/R]] - [(q/(2*%pi*Epsilon_o))*[1/(d-R-r)+1/(d-r)]]; disp(E_02, "field at outer point of subconductor 2(V/m) =") E_l1 = [(q/(2*%pi*Epsilon_o))*[1/r - 1/R] - (q/(2*%pi*Epsilon_o))*[1/(d-r)+1/(d+R-r)]]; disp(E_l1, "field at inner point of subconductor 1(V/m) =") E_l2 = [(q/(2*%pi*Epsilon_o))*[1/r - 1/R] - (q/(2*%pi*Epsilon_o))*[1/(d-R-r)+1/(d+R)]]; disp(E_l2, "field at inner point of subconductor 2(V/m) =") Avg = (E_01 + E_02)/2 // average maximum gradient in V/m disp(Avg, "average maximum gradient is") //answers in the book is wrong for subconductor 2, El1 and El2
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//Problem 10.18: In a d.c. potentiometer, balance is obtained at a length of 400 mm when using a standard cell of 1.0186 volts. Determine the e.m.f. of a dry cell if balance is obtained with a length of 650 mm //initializing the variables: E1 = 1.0186; // in Volts l1 = 0.400; // in m l2 = 0.650; // in m //calculation: E2 = (l2/l1)*E1 printf("\n\n Result \n\n") printf("\n the e.m.f. of a dry cell = %.3f Volts\n",E2)
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PL/SQL Developer Test script 3.0 20 BEGIN -- Test statements here :cl := '<agents>'; FOR rec IN (SELECT xmlelement("agent", xmlelement("id", id), xmlelement("state", CASE WHEN id IN (2100246845, 2200246845, 4100246845, 600246845) THEN 'Y' ELSE 'N' END)) AS res FROM cptt.operator o) LOOP dbms_lob.append(:cl, rec.res.getclobval()); END LOOP; dbms_lob.append(:cl, '</agents>'); pkg$trep_reports.setagentlockedstate(pagentsstatelist => :cl); END; 1 cl 1 <CLOB> 4208 0
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//Homework Problem function evaluations function [f,g,r,J] = myfuncng(x,t,y) phi=x(1)*exp(x(2)*t) r=phi-y f=1/2*sum(phi.^2) g(1)=sum(exp(x(2)*t).*r) g(2)=sum(t.*phi.*r) J(:,1)=exp(x(2)*t) J(:,2)=x(1)*t.*exp(x(2)*t) endfunction
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mode(0) function temp = pi_bda(setpoint,fan,K,Ti) global heatdisp fandisp tempdisp setpointdisp sampling_time m name temp heat_in fan_in C0 u_old u_new e_old e_new Ts = sampling_time; e_new = setpoint - temp; S0=K*(1+((Ts/Ti))); S1=-K; u_new = u_old+(S0*e_new)+(S1*e_old); u_old = u_new; e_old = e_new; heat = u_new; temp = comm(heat,fan); plotting([heat fan temp setpoint],[0 0 20 0],[100 100 40 1000]) m=m+1; endfunction
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@relation yeast-4 @attribute Mcg real [0.11, 1.0] @attribute Gvh real [0.13, 1.0] @attribute Alm real [0.21, 1.0] @attribute Mit real [0.0, 1.0] @attribute Erl real [0.5, 1.0] @attribute Pox real [0.0, 0.83] @attribute Vac real [0.0, 0.73] @attribute Nuc real [0.0, 1.0] @attribute Class {MIT, NUC, CYT, ME1, ME2, ME3, EXC, VAC, POX, ERL} @inputs Mcg, Gvh, Alm, Mit, Erl, Pox, Vac, Nuc @outputs Class NUC NUC CYT CYT MIT MIT EXC ME1 ME3 ME3 ME3 NUC NUC NUC MIT CYT NUC CYT ME3 NUC NUC CYT NUC CYT CYT CYT ME3 ME3 MIT MIT MIT ME3 MIT MIT MIT ME3 CYT CYT VAC NUC CYT CYT EXC CYT CYT CYT MIT CYT CYT NUC CYT CYT MIT CYT ME2 CYT ME3 ME3 EXC ME1 CYT NUC ME1 ME1 ME1 ME1 CYT CYT CYT CYT NUC CYT ME3 ME3 CYT NUC CYT NUC NUC CYT ME3 ME3 NUC NUC MIT MIT MIT MIT ME3 ME3 NUC NUC ME3 ME3 NUC NUC EXC CYT ME2 CYT ME2 CYT MIT CYT NUC NUC CYT NUC CYT CYT MIT MIT POX CYT NUC CYT NUC NUC CYT CYT NUC CYT MIT NUC MIT MIT MIT NUC NUC CYT MIT MIT NUC CYT NUC NUC NUC NUC NUC NUC NUC CYT CYT CYT CYT CYT CYT CYT NUC NUC ME3 ME3 NUC CYT ME2 ME1 NUC NUC CYT NUC MIT MIT CYT NUC NUC NUC NUC CYT NUC NUC NUC NUC NUC CYT CYT CYT CYT CYT NUC NUC NUC CYT CYT CYT CYT NUC CYT CYT NUC CYT ME3 ME3 MIT ME3 CYT CYT CYT CYT CYT CYT CYT CYT ME3 ME3 CYT CYT VAC CYT CYT CYT CYT NUC NUC NUC NUC NUC CYT CYT CYT NUC CYT NUC CYT NUC NUC NUC CYT CYT CYT MIT NUC NUC CYT CYT CYT CYT CYT NUC ME3 ME3 CYT CYT VAC CYT ME1 ME1 MIT NUC ME3 ME3 ME3 ME3 POX NUC ME1 ME1 NUC NUC NUC CYT ME1 ME1 CYT CYT CYT CYT MIT CYT NUC CYT MIT NUC NUC CYT NUC NUC MIT MIT ME2 ME3 MIT MIT NUC NUC NUC MIT CYT CYT ME3 ME3 NUC NUC CYT CYT MIT CYT
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//Chemical Engineering Thermodynamics //Chapter 11 //Liquefaction of Gases //Example 11.2 clear; clc; //Given P1 = 1000*1.033*10^4;//Initial pressure in Kgf/sq m P2 = 1*1.033*10^4;//Final pressure in Kgf/sq m T1 = 300;//Inital temperature in K Cp = 7;//Specific heat of the gas in Kcal/Kgmole K //Gas obeys the relation: v = (R*T)/P+(b*(T^2)) b = 5.4392*10^-8;//in cubic meter/Kgmole K^2 //To Calculate the temperature of the throttled gas //From equation (a) (page no 212);which we got after integration T2 = 1/((1/T1)-((b/Cp)*((P2-P1)/427))); mprintf('The throttled gas is cooled to %f K',T2);
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@relation yeast-1 @attribute Mcg real [0.11, 1.0] @attribute Gvh real [0.13, 1.0] @attribute Alm real [0.21, 1.0] @attribute Mit real [0.0, 1.0] @attribute Erl real [0.5, 1.0] @attribute Pox real [0.0, 0.83] @attribute Vac real [0.0, 0.73] @attribute Nuc real [0.0, 1.0] @attribute Class {MIT, NUC, CYT, ME1, ME2, ME3, EXC, VAC, POX, ERL} @inputs Mcg, Gvh, Alm, Mit, Erl, Pox, Vac, Nuc @outputs Class MIT MIT CYT ME1 CYT NUC CYT CYT CYT CYT MIT ME1 POX MIT NUC NUC NUC EXC ME3 ME3 MIT MIT MIT MIT EXC EXC MIT CYT MIT CYT CYT CYT MIT CYT NUC NUC CYT CYT ERL EXC CYT CYT CYT NUC NUC NUC CYT CYT ME2 ME3 CYT NUC NUC CYT CYT NUC NUC MIT NUC MIT NUC NUC ME3 ME3 CYT CYT ME3 ME3 ME3 ME3 ME3 ME3 ME2 ME1 CYT NUC NUC ME3 NUC NUC CYT NUC NUC NUC CYT NUC NUC CYT MIT CYT NUC CYT MIT MIT NUC ME3 NUC NUC MIT MIT MIT MIT MIT CYT MIT MIT MIT MIT MIT MIT MIT MIT MIT MIT ME1 ME1 NUC CYT EXC CYT MIT MIT NUC NUC NUC CYT ME2 ME3 ME1 ME1 VAC NUC MIT CYT ME3 ME3 NUC NUC CYT CYT NUC NUC NUC NUC NUC NUC MIT MIT NUC NUC NUC NUC CYT CYT NUC NUC NUC CYT MIT CYT NUC CYT CYT CYT CYT NUC CYT CYT CYT MIT CYT CYT CYT CYT CYT CYT CYT CYT CYT CYT ME2 ME3 ME1 ME1 NUC CYT ME3 ME3 NUC CYT CYT NUC CYT CYT NUC NUC NUC CYT EXC EXC NUC MIT NUC CYT CYT CYT NUC NUC ME3 MIT ME3 ME3 CYT NUC NUC NUC CYT CYT CYT CYT ME3 ME3 CYT CYT CYT NUC NUC NUC NUC NUC CYT MIT CYT NUC CYT NUC CYT MIT NUC CYT ME3 ME3 CYT CYT CYT CYT ME3 NUC MIT NUC CYT MIT VAC CYT VAC CYT ME1 ME1 ME3 ME3 MIT MIT POX POX ME2 ME3 ME3 ME3 ME3 ME3 NUC CYT NUC MIT NUC ME3 CYT CYT NUC CYT CYT CYT CYT MIT CYT NUC MIT MIT MIT MIT NUC CYT CYT CYT ME3 ME3 ME2 ME3
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// Chapter3 // Page.No-99, Figure.No-3.16 // Example_3_6_a // Voltage gain and input resistance of Op-amp // Given clear;clc; R1=680;R3=680; // Both are in ohms RF=6800;R2=6800; // Both are in ohms Ri=2*10^6; // Open-loop input resistance of the op-amp vx=-1.5;vy=-2; // Both are in volts A=200000; // Open-loop Gain AD=1+RF/R1; // Voltage gain printf("\n Voltage gain is AD = %.f \n",AD) // Result B=R2/(R2+R3); RiFy=Ri*(1+A*B); // Input resistance of first stage amplifier printf("\n Input resistance of first stage amplifier is RiFy = %.1f ohms \n",RiFy) // Result B=R1/(R1+RF); RiFx=Ri*(1+A*B); // Input resistance of second stage amplifier printf("\n Input resistance of second stage amplifier is RiFx = %.1f ohms \n",RiFx) // Result
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//Example13.9 // Design a monostable circuit with frequency f = 25 KHz clc; clear; close; f =25*10^3 ; // Hz // The output frequency of monostable multivibrator is defined as // f = 1/(0.69*R*C); C = 0.1*10^-6 ; R = 1/(0.69*f*C); disp('The value of resistance R is = '+string(R)+ ' ohm '); // In the practical monostable multivibrator // ln(1+(R2/R1))= 0.69 ; R1 = 10*10^3 ; // we choose R2 = R1*(1.99372-1); disp('The value of resistance R2 is = '+string(R2/1000)+ ' K ohm '); // Round Off Error
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//speed of the engine(in rpm) s=3600; //Volumetric efficiency nv=0.82 //Atmospheric pressure ( in bar ) a=1 //Pressure ratio pr=1.6 //Ambient temperature (in kelvin) t=300 //Isentrophic efficiency of compressor nc=0.7 //Free air inducted per minute fia=12 //Specific heat of gas at constant pressure Cp=1.005
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// Example 2.4 page no-48 clear clc l=5893 //A° V=2.11 //Volts e=1.6*10^-19 //C m=9.1*10^-31 //kg v=sqrt(2*e*V/m) printf("Velocity, v=%.2f*10^5 m/sec",v/10^5)
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clc // // // //Variable declaration R=1.5*10**11 //Average distance between sun & Earth P=3.8*10**26 //Power Radiated by sun //Calculations S=((P*60)/(4*3.14*(R**2)*4.2*100))*10**-2 //Result printf("\n The Average solar energy incident on earth is %1.2f cal/cm**2/min",S)
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function mat=excel2sci(fname,sep) // Given an ascii file created by Excel using "Text and comma" format // exel2sci(fname) returns the corresponding Scilab matrix of strings. // Copyright INRIA [lhs,rhs]=argn(0) if rhs<2 then sep=',',end v=read(fname,-1,1,'(a)') n=size(v,1) mat=[] for i=1:n line=v(i,:) ki=1 row=[] ln=length(line) for k=1:ln if part(line,k)==sep then if k==ki then row=[row,emptystr()] else row=[row,part(line,ki:k-1)] end ki=k+1 end end k=ln if k==ki then row=[row,emptystr()] else row=[row,part(line,ki:k-1)] end mat=[mat;row] end
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//Exa:7.3 clc; clear; close; //Given: lim_signal=30*10^-3;//in mV in_sig=5*10^-6;//in uV to=lim_signal/in_sig; t=20*log10(to); printf("\n total gain= %fdB",t);
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/1904/CH9/EX9.1/9_1.sce
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FOSSEE/Scilab-TBC-Uploads
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//To Determine the parameters of the system regulation //Page 468 clc; clear; //Base Value S3phib=15; //in MVA Vllst=69; //in kV Vllp=13.2; //in kV Vrrb=120; Ztpu=%i*0.08; //Transformer impedance per unit length VSTpuop=1.05*exp(%i*0); //Per Unit Maximum Subtransmission Voltage Off Peak VSTpup=1.00*exp(%i*0); //Per Unit Maximum Subtransmission Voltage Peak pftop=0.95; //Off Peak kilovoltageamperage power factor Sop=0.25; //Off Peak kilovoltageamperage pftp=0.85; //Off Peak kilovoltageamperage power factor Sp=1.0; //Off Peak kilovoltageamperage Regpu=5/(8*100); //Regulated percent volts for 32 steps K=3.88*(10^-6); //Drop Constant S=4000; // Peak Load in kVA l=10; //Length of the feeder //Case A Rset=0; Xset=0; Vpmax=1.0417; BW=0.0083; VRRpu=(Vpmax-BW); //Setting of VRR VRR=(Vpmax-BW)*Vrrb; //Case B IPpuop=(Sop/VSTpuop)*exp(%i*acosd(pftop)*%pi/180); //No Load Primary Current at substation Off Peak VPpuop =VSTpuop-(IPpuop*Ztpu); //Highest Allowable Primary Voltage Off Peak IPpup=(Sp/VSTpup)*exp(-1*%i*acosd(pftp)*%pi/180); //No Load Primary Current at substation Peak VPpup =VSTpup-(IPpup*Ztpu); //Highest Allowable Primary Voltage Peak Step1=(abs(VPpuop)-VRRpu)/Regpu; //Off Peak Number Steps //To find the positive step value Step2=-1*(abs(VPpup)-VRRpu)/Regpu; // Peak Number Steps //Case C //At Peak Load Primary Voltages MaxVpp=1.075; //Max MinVpp=1.000; //Min TVDpu=K*S*l/2; //Total Voltage Drop MinVPpu=VRRpu-TVDpu; //At Annual Peak Load Primary Voltages APMaxVPpu=MaxVpp-BW; //Max APMinVPpu=MinVpp+BW; //Min //At no load Load Primary Voltages NLMaxVPpu=Vpmax-BW; //Max NLMinVPpu=APMinVPpu; //Min printf('\na)The Setting of the VRR for the highest allowable primary voltage is %g V\n',VRR) printf('b) The Maximum Number of Steps of buck and boost for:\n') printf('Off Peak : %g steps\n',ceil(Step1)) printf('Peak : %g steps\n',ceil(Step2)) printf('c) At Annual Load, Significant Values on Voltage Curve\n') printf('The Total Voltage Drop is %g pu V\n',TVDpu) printf('The Minimum Feeder Voltage at the end of the feeder is %g\n',MinVPpu) printf('The Minimum and Maximum Primary Voltages at Peak Load is %g pu V and %g pu V\n',APMaxVPpu,APMinVPpu) printf('The Minimum and Maximum Primary Voltages at Peak Load is %g pu V and %g pu V\n',NLMaxVPpu,NLMinVPpu)
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/frame/2D_beam.sce
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//2D_10-bar-truss //Nodes coordinates, each line is a node n located at x & y coord = [ 0 0 0 100]; //Conectivity Matrix, each line is an element connecting nodes a & b conec = [1 2 ]; //Forces, applied to matching DOF F(5)=-100; //Restricted DOFs (also for boundary conditions) glrest=[1; 2; 3]; //Material properties & Geometry Em=200e3; //Young Modulus in MPa (1020 Steel = 200e3) Im=489.86; //Moment of Inertia in mm4 (10mm diameter bar = 489.86) Gm=Em; Jm=2*Im; Am=[78.4787]; //Area in mm2 (10mm diameter bar = 78.4787) //If any properties change for each element, use matrix input //Create Properties Matrix [Prop]=Properties(Am,Em,Im,Gm,Jm,conec);
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/DSP Functions/allpasslp2bpc/test_5.sce
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shreniknambiar/FOSSEE-DSP-Toolbox
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test_5.sce
// Test #5 : Input Argument #1 range test exec('./allpasslp2bpc.sci',-1); [n,d]=allpasslp2bpc(4,[0.23,0.9]); //!--error 10000 //Wo must lie between 0 and 1 //at line 39 of function allpasslp2bpc called by : //[n,d]=allpasslp2bpc(4,[0.23,0.9]);
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/New LSTMAttn Model/.data/lemma-split/GOLD-TEST/aka.tst
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davidgu13/Lemma-vs-Form-Splits
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2023-08-01T16:15:52.417307
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wie rennwie V;HAB;NEG;FUT wie akɔwie V;PRF;PRS;LGSPEC1 wie nna abɛwie V;PRF;PST+IMMED wie nnkɔwie V;NEG;PRS;LGSPEC1 wie bɛwie V;HAB;FUT wie awie V;HAB+PRF;PRS wie remmbɛwie V;PROG;NEG;PRS+IMMED wie mma nnwie V;IMP;NEG;PRS wie nna rewie V;HAB+PROG;PST wie nna rennwie V;HAB+PROG;NEG;PST wie nna nnwiee V;HAB+PRF;NEG;PST wie mmbɛwiee V;PRF;NEG;PRS+IMMED wie abɛwie V;PRF;PRS+IMMED wie rebɛwie V;PROG;PRS+IMMED wie ammkɔwie V;NEG;PST;LGSPEC1 wie rewie V;HAB+PROG;PRS wie kɔwiee V;PST;LGSPEC1 wie wie V;HAB;PRS wie nna rebɛwie V;PROG;PST+IMMED wie nnwiee V;HAB+PRF;NEG;PRS wie rennwie V;HAB+PROG;NEG;PRS wie ammbɛwie V;NEG;PST+IMMED wie wiee V;HAB;PST wie rennkɔwie V;PROG;NEG;PRS;LGSPEC1 wie nwie V;SBJV;PRS wie kɔwie V;PRS;LGSPEC1 wie nna mmbɛwiee V;PRF;NEG;PST+IMMED wie wie V;IMP;PRS wie nnwie V;HAB;NEG;PRS wie nna akɔwie V;PRF;PST;LGSPEC1 wie bɛwiee V;PST+IMMED wie nna rekɔwie V;PROG;PST;LGSPEC1 wie annwie V;HAB;NEG;PST wie rekɔwie V;PROG;PRS;LGSPEC1 wie nna rennkɔwie V;PROG;NEG;PST;LGSPEC1 wie nna nnkɔwiee V;PRF;NEG;PST;LGSPEC1 wie nna remmbɛwie V;PROG;NEG;PST+IMMED wie nnkɔwiee V;PRF;NEG;PRS;LGSPEC1 wie nna awie V;HAB+PRF;PST wie mma nnwie V;SBJV;NEG;PRS wie wie V;NFIN tow .. mu tow .. mu V;HAB;PRS tow .. mu atow .. mu V;HAB+PRF;PRS tow .. mu bɛtow .. mu V;HAB;FUT tow .. mu rennkɔtow .. mu V;PROG;NEG;PRS;LGSPEC1 tow .. mu nna akɔtow .. mu V;PRF;PST;LGSPEC1 tow .. mu nntow .. muee V;HAB+PRF;NEG;PRS tow .. mu mma nntow .. mu V;SBJV;NEG;PRS tow .. mu nna mmbɛtow .. muee V;PRF;NEG;PST+IMMED tow .. mu rekɔtow .. mu V;PROG;PRS;LGSPEC1 tow .. mu nna renntow .. mu V;HAB+PROG;NEG;PST tow .. mu nna retow .. mu V;HAB+PROG;PST tow .. mu mma nntow .. mu V;IMP;NEG;PRS tow .. mu bɛtow .. muee V;PST+IMMED tow .. mu renntow .. mu V;HAB+PROG;NEG;PRS tow .. mu tow .. muee V;HAB;PST tow .. mu retow .. mu V;HAB+PROG;PRS tow .. mu renntow .. mu V;HAB;NEG;FUT tow .. mu nnkɔtow .. mu V;NEG;PRS;LGSPEC1 tow .. mu anntow .. mu V;HAB;NEG;PST tow .. mu akɔtow .. mu V;PRF;PRS;LGSPEC1 tow .. mu ammkɔtow .. mu V;NEG;PST;LGSPEC1 tow .. mu nna nnkɔtow .. muee V;PRF;NEG;PST;LGSPEC1 tow .. mu nna nntow .. muee V;HAB+PRF;NEG;PST tow .. mu nna remmbɛtow .. mu V;PROG;NEG;PST+IMMED tow .. mu rebɛtow .. mu V;PROG;PRS+IMMED tow .. mu abɛtow .. mu V;PRF;PRS+IMMED tow .. mu nnkɔtow .. muee V;PRF;NEG;PRS;LGSPEC1 tow .. mu nna rennkɔtow .. mu V;PROG;NEG;PST;LGSPEC1 tow .. mu ntow .. mu V;SBJV;PRS tow .. mu nna rekɔtow .. mu V;PROG;PST;LGSPEC1 tow .. mu mmbɛtow .. muee V;PRF;NEG;PRS+IMMED tow .. mu ammbɛtow .. mu V;NEG;PST+IMMED tow .. mu kɔtow .. muee V;PST;LGSPEC1 tow .. mu nna rebɛtow .. mu V;PROG;PST+IMMED tow .. mu tow .. mu V;NFIN tow .. mu kɔtow .. mu V;PRS;LGSPEC1 tow .. mu nna atow .. mu V;HAB+PRF;PST tow .. mu nntow .. mu V;HAB;NEG;PRS tow .. mu tow .. mu V;IMP;PRS tow .. mu nna abɛtow .. mu V;PRF;PST+IMMED tow .. mu remmbɛtow .. mu V;PROG;NEG;PRS+IMMED tu nguan rekɔtu nguan V;PROG;PRS;LGSPEC1 tu nguan nna rebɛtu nguan V;PROG;PST+IMMED tu nguan nnkɔtu nguanee V;PRF;NEG;PRS;LGSPEC1 tu nguan atu nguan V;HAB+PRF;PRS tu nguan nna abɛtu nguan V;PRF;PST+IMMED tu nguan remmbɛtu nguan V;PROG;NEG;PRS+IMMED tu nguan rebɛtu nguan V;PROG;PRS+IMMED tu nguan ammkɔtu nguan V;NEG;PST;LGSPEC1 tu nguan nnkɔtu nguan V;NEG;PRS;LGSPEC1 tu nguan nna nnkɔtu nguanee V;PRF;NEG;PST;LGSPEC1 tu nguan nna akɔtu nguan V;PRF;PST;LGSPEC1 tu nguan nntu nguan V;HAB;NEG;PRS tu nguan nna rennkɔtu nguan V;PROG;NEG;PST;LGSPEC1 tu nguan tu nguan V;IMP;PRS tu nguan nna rekɔtu nguan V;PROG;PST;LGSPEC1 tu nguan mmbɛtu nguanee V;PRF;NEG;PRS+IMMED tu nguan nna mmbɛtu nguanee V;PRF;NEG;PST+IMMED tu nguan nna remmbɛtu nguan V;PROG;NEG;PST+IMMED tu nguan anntu nguan V;HAB;NEG;PST tu nguan akɔtu nguan V;PRF;PRS;LGSPEC1 tu nguan nna renntu nguan V;HAB+PROG;NEG;PST tu nguan nna retu nguan V;HAB+PROG;PST tu nguan tu nguan V;HAB;PRS tu nguan rennkɔtu nguan V;PROG;NEG;PRS;LGSPEC1 tu nguan kɔtu nguan V;PRS;LGSPEC1 tu nguan bɛtu nguan V;HAB;FUT tu nguan bɛtu nguanee V;PST+IMMED tu nguan renntu nguan V;HAB;NEG;FUT tu nguan abɛtu nguan V;PRF;PRS+IMMED tu nguan tu nguanee V;HAB;PST tu nguan renntu nguan V;HAB+PROG;NEG;PRS tu nguan mma nntu nguan V;SBJV;NEG;PRS tu nguan retu nguan V;HAB+PROG;PRS tu nguan ammbɛtu nguan V;NEG;PST+IMMED tu nguan nna nntu nguanee V;HAB+PRF;NEG;PST tu nguan kɔtu nguanee V;PST;LGSPEC1 tu nguan nna atu nguan V;HAB+PRF;PST tu nguan nntu nguanee V;HAB+PRF;NEG;PRS tu nguan ntu nguan V;SBJV;PRS tu nguan tu nguan V;NFIN tu nguan mma nntu nguan V;IMP;NEG;PRS mene remmmene V;HAB;NEG;FUT mene remene V;HAB+PROG;PRS mene ammmene V;HAB;NEG;PST mene kɔmene V;PRS;LGSPEC1 mene mmene V;SBJV;PRS mene mma mmmene V;SBJV;NEG;PRS mene nna amene V;HAB+PRF;PST mene bɛmene V;HAB;FUT mene nna rebɛmene V;PROG;PST+IMMED mene nna rennkɔmene V;PROG;NEG;PST;LGSPEC1 mene nna remene V;HAB+PROG;PST mene nna remmbɛmene V;PROG;NEG;PST+IMMED mene mmbɛmenee V;PRF;NEG;PRS+IMMED mene remmbɛmene V;PROG;NEG;PRS+IMMED mene amene V;HAB+PRF;PRS mene ammkɔmene V;NEG;PST;LGSPEC1 mene rennkɔmene V;PROG;NEG;PRS;LGSPEC1 mene remmmene V;HAB+PROG;NEG;PRS mene mma mmmene V;IMP;NEG;PRS mene mene V;IMP;PRS mene ammbɛmene V;NEG;PST+IMMED mene mene V;HAB;PRS mene rebɛmene V;PROG;PRS+IMMED mene mmmenee V;HAB+PRF;NEG;PRS mene kɔmenee V;PST;LGSPEC1 mene mene V;NFIN mene nna mmbɛmenee V;PRF;NEG;PST+IMMED mene nna abɛmene V;PRF;PST+IMMED mene nnkɔmene V;NEG;PRS;LGSPEC1 mene abɛmene V;PRF;PRS+IMMED mene nna rekɔmene V;PROG;PST;LGSPEC1 mene nna nnkɔmenee V;PRF;NEG;PST;LGSPEC1 mene menee V;HAB;PST mene rekɔmene V;PROG;PRS;LGSPEC1 mene nnkɔmenee V;PRF;NEG;PRS;LGSPEC1 mene nna mmmenee V;HAB+PRF;NEG;PST mene nna remmmene V;HAB+PROG;NEG;PST mene nna akɔmene V;PRF;PST;LGSPEC1 mene akɔmene V;PRF;PRS;LGSPEC1 mene mmmene V;HAB;NEG;PRS mene bɛmenee V;PST+IMMED dum dumee V;HAB;PST dum rebɛdum V;PROG;PRS+IMMED dum rekɔdum V;PROG;PRS;LGSPEC1 dum dum V;HAB;PRS dum nna renndum V;HAB+PROG;NEG;PST dum renndum V;HAB;NEG;FUT dum nnkɔdum V;NEG;PRS;LGSPEC1 dum nndum V;HAB;NEG;PRS dum renndum V;HAB+PROG;NEG;PRS dum nna nnkɔdumee V;PRF;NEG;PST;LGSPEC1 dum nna rennkɔdum V;PROG;NEG;PST;LGSPEC1 dum remmbɛdum V;PROG;NEG;PRS+IMMED dum nna rekɔdum V;PROG;PST;LGSPEC1 dum nna nndumee V;HAB+PRF;NEG;PST dum mma nndum V;SBJV;NEG;PRS dum mmbɛdumee V;PRF;NEG;PRS+IMMED dum abɛdum V;PRF;PRS+IMMED dum kɔdum V;PRS;LGSPEC1 dum nna abɛdum V;PRF;PST+IMMED dum dum V;NFIN dum mma nndum V;IMP;NEG;PRS dum kɔdumee V;PST;LGSPEC1 dum redum V;HAB+PROG;PRS dum nnkɔdumee V;PRF;NEG;PRS;LGSPEC1 dum nna adum V;HAB+PRF;PST dum ammkɔdum V;NEG;PST;LGSPEC1 dum rennkɔdum V;PROG;NEG;PRS;LGSPEC1 dum nndumee V;HAB+PRF;NEG;PRS dum dum V;IMP;PRS dum nna akɔdum V;PRF;PST;LGSPEC1 dum nna remmbɛdum V;PROG;NEG;PST+IMMED dum bɛdum V;HAB;FUT dum nna mmbɛdumee V;PRF;NEG;PST+IMMED dum anndum V;HAB;NEG;PST dum nna redum V;HAB+PROG;PST dum bɛdumee V;PST+IMMED dum ammbɛdum V;NEG;PST+IMMED dum akɔdum V;PRF;PRS;LGSPEC1 dum nna rebɛdum V;PROG;PST+IMMED dum adum V;HAB+PRF;PRS dum ndum V;SBJV;PRS kekamu nna rekekamu V;HAB+PROG;PST kekamu nna rennkɔkekamu V;PROG;NEG;PST;LGSPEC1 kekamu rennkekamu V;HAB;NEG;FUT kekamu nna remmbɛkekamu V;PROG;NEG;PST+IMMED kekamu rekekamu V;HAB+PROG;PRS kekamu ammbɛkekamu V;NEG;PST+IMMED kekamu bɛkekamu V;HAB;FUT kekamu nnkekamuee V;HAB+PRF;NEG;PRS kekamu nnkekamu V;HAB;NEG;PRS kekamu rennkɔkekamu V;PROG;NEG;PRS;LGSPEC1 kekamu kɔkekamuee V;PST;LGSPEC1 kekamu nnkɔkekamuee V;PRF;NEG;PRS;LGSPEC1 kekamu rebɛkekamu V;PROG;PRS+IMMED kekamu akɔkekamu V;PRF;PRS;LGSPEC1 kekamu rennkekamu V;HAB+PROG;NEG;PRS kekamu mma nnkekamu V;SBJV;NEG;PRS kekamu kɔkekamu V;PRS;LGSPEC1 kekamu nna akekamu V;HAB+PRF;PST kekamu kekamuee V;HAB;PST kekamu nna akɔkekamu V;PRF;PST;LGSPEC1 kekamu mma nnkekamu V;IMP;NEG;PRS kekamu akekamu V;HAB+PRF;PRS kekamu nkekamu V;SBJV;PRS kekamu rekɔkekamu V;PROG;PRS;LGSPEC1 kekamu kekamu V;IMP;PRS kekamu nna rennkekamu V;HAB+PROG;NEG;PST kekamu nna nnkekamuee V;HAB+PRF;NEG;PST kekamu annkekamu V;HAB;NEG;PST kekamu kekamu V;HAB;PRS kekamu nna abɛkekamu V;PRF;PST+IMMED kekamu nna nnkɔkekamuee V;PRF;NEG;PST;LGSPEC1 kekamu ammkɔkekamu V;NEG;PST;LGSPEC1 kekamu nna mmbɛkekamuee V;PRF;NEG;PST+IMMED kekamu abɛkekamu V;PRF;PRS+IMMED kekamu nnkɔkekamu V;NEG;PRS;LGSPEC1 kekamu remmbɛkekamu V;PROG;NEG;PRS+IMMED kekamu kekamu V;NFIN kekamu mmbɛkekamuee V;PRF;NEG;PRS+IMMED kekamu bɛkekamuee V;PST+IMMED kekamu nna rekɔkekamu V;PROG;PST;LGSPEC1 kekamu nna rebɛkekamu V;PROG;PST+IMMED kyerɛ nna akyerɛ V;HAB+PRF;PST kyerɛ rennkɔkyerɛ V;PROG;NEG;PRS;LGSPEC1 kyerɛ nnkɔkyerɛ V;NEG;PRS;LGSPEC1 kyerɛ kyerɛ V;HAB;PRS kyerɛ annkyerɛ V;HAB;NEG;PST kyerɛ nna abɛkyerɛ V;PRF;PST+IMMED kyerɛ mma nnkyerɛ V;SBJV;NEG;PRS kyerɛ ammkɔkyerɛ V;NEG;PST;LGSPEC1 kyerɛ kɔkyerɛee V;PST;LGSPEC1 kyerɛ mmbɛkyerɛee V;PRF;NEG;PRS+IMMED kyerɛ nna nnkɔkyerɛee V;PRF;NEG;PST;LGSPEC1 kyerɛ nna rebɛkyerɛ V;PROG;PST+IMMED kyerɛ nna remmbɛkyerɛ V;PROG;NEG;PST+IMMED kyerɛ kyerɛ V;NFIN kyerɛ rebɛkyerɛ V;PROG;PRS+IMMED kyerɛ nnkyerɛee V;HAB+PRF;NEG;PRS kyerɛ abɛkyerɛ V;PRF;PRS+IMMED kyerɛ nna rennkyerɛ V;HAB+PROG;NEG;PST kyerɛ mma nnkyerɛ V;IMP;NEG;PRS kyerɛ bɛkyerɛee V;PST+IMMED kyerɛ nna rekɔkyerɛ V;PROG;PST;LGSPEC1 kyerɛ nnkɔkyerɛee V;PRF;NEG;PRS;LGSPEC1 kyerɛ akɔkyerɛ V;PRF;PRS;LGSPEC1 kyerɛ kyerɛee V;HAB;PST kyerɛ rekɔkyerɛ V;PROG;PRS;LGSPEC1 kyerɛ remmbɛkyerɛ V;PROG;NEG;PRS+IMMED kyerɛ nna akɔkyerɛ V;PRF;PST;LGSPEC1 kyerɛ kyerɛ V;IMP;PRS kyerɛ rekyerɛ V;HAB+PROG;PRS kyerɛ bɛkyerɛ V;HAB;FUT kyerɛ akyerɛ V;HAB+PRF;PRS kyerɛ nna mmbɛkyerɛee V;PRF;NEG;PST+IMMED kyerɛ rennkyerɛ V;HAB;NEG;FUT kyerɛ kɔkyerɛ V;PRS;LGSPEC1 kyerɛ nna rekyerɛ V;HAB+PROG;PST kyerɛ nnkyerɛ V;HAB;NEG;PRS kyerɛ nna rennkɔkyerɛ V;PROG;NEG;PST;LGSPEC1 kyerɛ nkyerɛ V;SBJV;PRS kyerɛ nna nnkyerɛee V;HAB+PRF;NEG;PST kyerɛ ammbɛkyerɛ V;NEG;PST+IMMED kyerɛ rennkyerɛ V;HAB+PROG;NEG;PRS nyam nna akɔnyam V;PRF;PST;LGSPEC1 nyam mmbɛnyamee V;PRF;NEG;PRS+IMMED nyam nnkɔnyamee V;PRF;NEG;PRS;LGSPEC1 nyam rennnyam V;HAB+PROG;NEG;PRS nyam nnyam V;SBJV;PRS nyam akɔnyam V;PRF;PRS;LGSPEC1 nyam annnyam V;HAB;NEG;PST nyam mma nnnyam V;IMP;NEG;PRS nyam nyam V;HAB;PRS nyam rebɛnyam V;PROG;PRS+IMMED nyam ammkɔnyam V;NEG;PST;LGSPEC1 nyam abɛnyam V;PRF;PRS+IMMED nyam nnnyamee V;HAB+PRF;NEG;PRS nyam nna nnkɔnyamee V;PRF;NEG;PST;LGSPEC1 nyam ammbɛnyam V;NEG;PST+IMMED nyam renyam V;HAB+PROG;PRS nyam rennkɔnyam V;PROG;NEG;PRS;LGSPEC1 nyam kɔnyamee V;PST;LGSPEC1 nyam nna rebɛnyam V;PROG;PST+IMMED nyam nna rennnyam V;HAB+PROG;NEG;PST nyam nna nnnyamee V;HAB+PRF;NEG;PST nyam anyam V;HAB+PRF;PRS nyam kɔnyam V;PRS;LGSPEC1 nyam nna mmbɛnyamee V;PRF;NEG;PST+IMMED nyam nna rennkɔnyam V;PROG;NEG;PST;LGSPEC1 nyam bɛnyam V;HAB;FUT nyam mma nnnyam V;SBJV;NEG;PRS nyam nna abɛnyam V;PRF;PST+IMMED nyam nnnyam V;HAB;NEG;PRS nyam nnkɔnyam V;NEG;PRS;LGSPEC1 nyam nyamee V;HAB;PST nyam bɛnyamee V;PST+IMMED nyam rennnyam V;HAB;NEG;FUT nyam nna rekɔnyam V;PROG;PST;LGSPEC1 nyam nyam V;NFIN nyam nna renyam V;HAB+PROG;PST nyam nna remmbɛnyam V;PROG;NEG;PST+IMMED nyam rekɔnyam V;PROG;PRS;LGSPEC1 nyam nyam V;IMP;PRS nyam nna anyam V;HAB+PRF;PST nyam remmbɛnyam V;PROG;NEG;PRS+IMMED kasa nna rekasa V;HAB+PROG;PST kasa remmbɛkasa V;PROG;NEG;PRS+IMMED kasa nna mmbɛkasaee V;PRF;NEG;PST+IMMED kasa nna akɔkasa V;PRF;PST;LGSPEC1 kasa nna rekɔkasa V;PROG;PST;LGSPEC1 kasa akɔkasa V;PRF;PRS;LGSPEC1 kasa nkasa V;SBJV;PRS kasa annkasa V;HAB;NEG;PST kasa nna nnkɔkasaee V;PRF;NEG;PST;LGSPEC1 kasa nnkɔkasa V;NEG;PRS;LGSPEC1 kasa kasa V;HAB;PRS kasa rebɛkasa V;PROG;PRS+IMMED kasa bɛkasaee V;PST+IMMED kasa mma nnkasa V;IMP;NEG;PRS kasa ammbɛkasa V;NEG;PST+IMMED kasa nnkasa V;HAB;NEG;PRS kasa abɛkasa V;PRF;PRS+IMMED kasa nnkɔkasaee V;PRF;NEG;PRS;LGSPEC1 kasa nnkasaee V;HAB+PRF;NEG;PRS kasa rennkasa V;HAB;NEG;FUT kasa nna nnkasaee V;HAB+PRF;NEG;PST kasa kasa V;IMP;PRS kasa mma nnkasa V;SBJV;NEG;PRS kasa kɔkasaee V;PST;LGSPEC1 kasa bɛkasa V;HAB;FUT kasa kɔkasa V;PRS;LGSPEC1 kasa rennkasa V;HAB+PROG;NEG;PRS kasa rekɔkasa V;PROG;PRS;LGSPEC1 kasa nna rennkasa V;HAB+PROG;NEG;PST kasa nna abɛkasa V;PRF;PST+IMMED kasa nna remmbɛkasa V;PROG;NEG;PST+IMMED kasa nna akasa V;HAB+PRF;PST kasa nna rebɛkasa V;PROG;PST+IMMED kasa ammkɔkasa V;NEG;PST;LGSPEC1 kasa kasa V;NFIN kasa mmbɛkasaee V;PRF;NEG;PRS+IMMED kasa kasaee V;HAB;PST kasa rekasa V;HAB+PROG;PRS kasa rennkɔkasa V;PROG;NEG;PRS;LGSPEC1 kasa nna rennkɔkasa V;PROG;NEG;PST;LGSPEC1 kasa akasa V;HAB+PRF;PRS soɛr ammbɛsoɛr V;NEG;PST+IMMED soɛr mma nnsoɛr V;IMP;NEG;PRS soɛr rennsoɛr V;HAB+PROG;NEG;PRS soɛr rennkɔsoɛr V;PROG;NEG;PRS;LGSPEC1 soɛr nna abɛsoɛr V;PRF;PST+IMMED soɛr nnkɔsoɛr V;NEG;PRS;LGSPEC1 soɛr nsoɛr V;SBJV;PRS soɛr akɔsoɛr V;PRF;PRS;LGSPEC1 soɛr resoɛr V;HAB+PROG;PRS soɛr asoɛr V;HAB+PRF;PRS soɛr bɛsoɛree V;PST+IMMED soɛr mmbɛsoɛree V;PRF;NEG;PRS+IMMED soɛr remmbɛsoɛr V;PROG;NEG;PRS+IMMED soɛr rebɛsoɛr V;PROG;PRS+IMMED soɛr soɛree V;HAB;PST soɛr rekɔsoɛr V;PROG;PRS;LGSPEC1 soɛr nnsoɛr V;HAB;NEG;PRS soɛr mma nnsoɛr V;SBJV;NEG;PRS soɛr nna remmbɛsoɛr V;PROG;NEG;PST+IMMED soɛr kɔsoɛree V;PST;LGSPEC1 soɛr abɛsoɛr V;PRF;PRS+IMMED soɛr nna akɔsoɛr V;PRF;PST;LGSPEC1 soɛr soɛr V;NFIN soɛr rennsoɛr V;HAB;NEG;FUT soɛr nna nnkɔsoɛree V;PRF;NEG;PST;LGSPEC1 soɛr soɛr V;IMP;PRS soɛr nna rennsoɛr V;HAB+PROG;NEG;PST soɛr bɛsoɛr V;HAB;FUT soɛr kɔsoɛr V;PRS;LGSPEC1 soɛr nna rebɛsoɛr V;PROG;PST+IMMED soɛr nnkɔsoɛree V;PRF;NEG;PRS;LGSPEC1 soɛr soɛr V;HAB;PRS soɛr nna resoɛr V;HAB+PROG;PST soɛr nna mmbɛsoɛree V;PRF;NEG;PST+IMMED soɛr nna rekɔsoɛr V;PROG;PST;LGSPEC1 soɛr annsoɛr V;HAB;NEG;PST soɛr nna rennkɔsoɛr V;PROG;NEG;PST;LGSPEC1 soɛr nna asoɛr V;HAB+PRF;PST soɛr ammkɔsoɛr V;NEG;PST;LGSPEC1 soɛr nna nnsoɛree V;HAB+PRF;NEG;PST soɛr nnsoɛree V;HAB+PRF;NEG;PRS tɔ nna atɔ V;HAB+PRF;PST tɔ nna rennkɔtɔ V;PROG;NEG;PST;LGSPEC1 tɔ bɛtɔee V;PST+IMMED tɔ kɔtɔ V;PRS;LGSPEC1 tɔ abɛtɔ V;PRF;PRS+IMMED tɔ kɔtɔee V;PST;LGSPEC1 tɔ nna nnkɔtɔee V;PRF;NEG;PST;LGSPEC1 tɔ nntɔee V;HAB+PRF;NEG;PRS tɔ nnkɔtɔ V;NEG;PRS;LGSPEC1 tɔ nna retɔ V;HAB+PROG;PST tɔ tɔ V;HAB;PRS tɔ mmbɛtɔee V;PRF;NEG;PRS+IMMED tɔ nna mmbɛtɔee V;PRF;NEG;PST+IMMED tɔ tɔ V;IMP;PRS tɔ nna remmbɛtɔ V;PROG;NEG;PST+IMMED tɔ nnkɔtɔee V;PRF;NEG;PRS;LGSPEC1 tɔ nna nntɔee V;HAB+PRF;NEG;PST tɔ ammbɛtɔ V;NEG;PST+IMMED tɔ renntɔ V;HAB;NEG;FUT tɔ anntɔ V;HAB;NEG;PST tɔ mma nntɔ V;SBJV;NEG;PRS tɔ tɔee V;HAB;PST tɔ rebɛtɔ V;PROG;PRS+IMMED tɔ tɔ V;NFIN tɔ atɔ V;HAB+PRF;PRS tɔ mma nntɔ V;IMP;NEG;PRS tɔ renntɔ V;HAB+PROG;NEG;PRS tɔ akɔtɔ V;PRF;PRS;LGSPEC1 tɔ rekɔtɔ V;PROG;PRS;LGSPEC1 tɔ nna abɛtɔ V;PRF;PST+IMMED tɔ nna akɔtɔ V;PRF;PST;LGSPEC1 tɔ nna renntɔ V;HAB+PROG;NEG;PST tɔ ammkɔtɔ V;NEG;PST;LGSPEC1 tɔ bɛtɔ V;HAB;FUT tɔ ntɔ V;SBJV;PRS tɔ nna rebɛtɔ V;PROG;PST+IMMED tɔ remmbɛtɔ V;PROG;NEG;PRS+IMMED tɔ rennkɔtɔ V;PROG;NEG;PRS;LGSPEC1 tɔ retɔ V;HAB+PROG;PRS tɔ nna rekɔtɔ V;PROG;PST;LGSPEC1 tɔ nntɔ V;HAB;NEG;PRS boro bɛboroee V;PST+IMMED boro mma mmboro V;IMP;NEG;PRS boro remmboro V;HAB+PROG;NEG;PRS boro rennkɔboro V;PROG;NEG;PRS;LGSPEC1 boro mmboro V;HAB;NEG;PRS boro ammboro V;HAB;NEG;PST boro nna abɛboro V;PRF;PST+IMMED boro kɔboroee V;PST;LGSPEC1 boro bɛboro V;HAB;FUT boro nna mmbɛboroee V;PRF;NEG;PST+IMMED boro boroee V;HAB;PST boro nna remmbɛboro V;PROG;NEG;PST+IMMED boro aboro V;HAB+PRF;PRS boro nna rekɔboro V;PROG;PST;LGSPEC1 boro ammbɛboro V;NEG;PST+IMMED boro reboro V;HAB+PROG;PRS boro boro V;NFIN boro mboro V;SBJV;PRS boro remmbɛboro V;PROG;NEG;PRS+IMMED boro boro V;IMP;PRS boro remmboro V;HAB;NEG;FUT boro abɛboro V;PRF;PRS+IMMED boro nnkɔboroee V;PRF;NEG;PRS;LGSPEC1 boro kɔboro V;PRS;LGSPEC1 boro nna nnkɔboroee V;PRF;NEG;PST;LGSPEC1 boro rekɔboro V;PROG;PRS;LGSPEC1 boro nna reboro V;HAB+PROG;PST boro mma mmboro V;SBJV;NEG;PRS boro mmbɛboroee V;PRF;NEG;PRS+IMMED boro nna rennkɔboro V;PROG;NEG;PST;LGSPEC1 boro boro V;HAB;PRS boro nna mmboroee V;HAB+PRF;NEG;PST boro nna rebɛboro V;PROG;PST+IMMED boro mmboroee V;HAB+PRF;NEG;PRS boro ammkɔboro V;NEG;PST;LGSPEC1 boro nna akɔboro V;PRF;PST;LGSPEC1 boro nnkɔboro V;NEG;PRS;LGSPEC1 boro nna remmboro V;HAB+PROG;NEG;PST boro akɔboro V;PRF;PRS;LGSPEC1 boro rebɛboro V;PROG;PRS+IMMED boro nna aboro V;HAB+PRF;PST bɔ mpae remmbɔ mpae V;HAB;NEG;FUT bɔ mpae nna abɛbɔ mpae V;PRF;PST+IMMED bɔ mpae nna akɔbɔ mpae V;PRF;PST;LGSPEC1 bɔ mpae nna mmbɛbɔ mpaee V;PRF;NEG;PST+IMMED bɔ mpae rebɔ mpae V;HAB+PROG;PRS bɔ mpae nna mmbɔ mpaee V;HAB+PRF;NEG;PST bɔ mpae mmbɛbɔ mpaee V;PRF;NEG;PRS+IMMED bɔ mpae nna rekɔbɔ mpae V;PROG;PST;LGSPEC1 bɔ mpae abɛbɔ mpae V;PRF;PRS+IMMED bɔ mpae rebɛbɔ mpae V;PROG;PRS+IMMED bɔ mpae bɔ mpae V;IMP;PRS bɔ mpae mbɔ mpae V;SBJV;PRS bɔ mpae rennkɔbɔ mpae V;PROG;NEG;PRS;LGSPEC1 bɔ mpae bɛbɔ mpaee V;PST+IMMED bɔ mpae ammbɛbɔ mpae V;NEG;PST+IMMED bɔ mpae ammbɔ mpae V;HAB;NEG;PST bɔ mpae mma mmbɔ mpae V;IMP;NEG;PRS bɔ mpae bɔ mpae V;NFIN bɔ mpae kɔbɔ mpaee V;PST;LGSPEC1 bɔ mpae nnkɔbɔ mpae V;NEG;PRS;LGSPEC1 bɔ mpae nna remmbɔ mpae V;HAB+PROG;NEG;PST bɔ mpae nna remmbɛbɔ mpae V;PROG;NEG;PST+IMMED bɔ mpae abɔ mpae V;HAB+PRF;PRS bɔ mpae bɔ mpaee V;HAB;PST bɔ mpae mmbɔ mpae V;HAB;NEG;PRS bɔ mpae remmbɔ mpae V;HAB+PROG;NEG;PRS bɔ mpae remmbɛbɔ mpae V;PROG;NEG;PRS+IMMED bɔ mpae mmbɔ mpaee V;HAB+PRF;NEG;PRS bɔ mpae nna rebɛbɔ mpae V;PROG;PST+IMMED bɔ mpae nna rennkɔbɔ mpae V;PROG;NEG;PST;LGSPEC1 bɔ mpae mma mmbɔ mpae V;SBJV;NEG;PRS bɔ mpae nnkɔbɔ mpaee V;PRF;NEG;PRS;LGSPEC1 bɔ mpae nna rebɔ mpae V;HAB+PROG;PST bɔ mpae kɔbɔ mpae V;PRS;LGSPEC1 bɔ mpae ammkɔbɔ mpae V;NEG;PST;LGSPEC1 bɔ mpae rekɔbɔ mpae V;PROG;PRS;LGSPEC1 bɔ mpae nna abɔ mpae V;HAB+PRF;PST bɔ mpae akɔbɔ mpae V;PRF;PRS;LGSPEC1 bɔ mpae bɔ mpae V;HAB;PRS bɔ mpae nna nnkɔbɔ mpaee V;PRF;NEG;PST;LGSPEC1 bɔ mpae bɛbɔ mpae V;HAB;FUT tweɔn abɛtweɔn V;PRF;PRS+IMMED tweɔn ntweɔn V;SBJV;PRS tweɔn nna atweɔn V;HAB+PRF;PST tweɔn nna rekɔtweɔn V;PROG;PST;LGSPEC1 tweɔn nnkɔtweɔnee V;PRF;NEG;PRS;LGSPEC1 tweɔn nntweɔnee V;HAB+PRF;NEG;PRS tweɔn nnkɔtweɔn V;NEG;PRS;LGSPEC1 tweɔn nna nnkɔtweɔnee V;PRF;NEG;PST;LGSPEC1 tweɔn nna remmbɛtweɔn V;PROG;NEG;PST+IMMED tweɔn mma nntweɔn V;IMP;NEG;PRS tweɔn tweɔnee V;HAB;PST tweɔn akɔtweɔn V;PRF;PRS;LGSPEC1 tweɔn tweɔn V;IMP;PRS tweɔn mmbɛtweɔnee V;PRF;NEG;PRS+IMMED tweɔn nna rennkɔtweɔn V;PROG;NEG;PST;LGSPEC1 tweɔn nna rebɛtweɔn V;PROG;PST+IMMED tweɔn atweɔn V;HAB+PRF;PRS tweɔn tweɔn V;HAB;PRS tweɔn nna renntweɔn V;HAB+PROG;NEG;PST tweɔn anntweɔn V;HAB;NEG;PST tweɔn kɔtweɔnee V;PST;LGSPEC1 tweɔn tweɔn V;NFIN tweɔn nna retweɔn V;HAB+PROG;PST tweɔn nntweɔn V;HAB;NEG;PRS tweɔn bɛtweɔnee V;PST+IMMED tweɔn renntweɔn V;HAB+PROG;NEG;PRS tweɔn ammkɔtweɔn V;NEG;PST;LGSPEC1 tweɔn nna abɛtweɔn V;PRF;PST+IMMED tweɔn kɔtweɔn V;PRS;LGSPEC1 tweɔn nna mmbɛtweɔnee V;PRF;NEG;PST+IMMED tweɔn nna akɔtweɔn V;PRF;PST;LGSPEC1 tweɔn rennkɔtweɔn V;PROG;NEG;PRS;LGSPEC1 tweɔn bɛtweɔn V;HAB;FUT tweɔn ammbɛtweɔn V;NEG;PST+IMMED tweɔn mma nntweɔn V;SBJV;NEG;PRS tweɔn rebɛtweɔn V;PROG;PRS+IMMED tweɔn renntweɔn V;HAB;NEG;FUT tweɔn retweɔn V;HAB+PROG;PRS tweɔn rekɔtweɔn V;PROG;PRS;LGSPEC1 tweɔn remmbɛtweɔn V;PROG;NEG;PRS+IMMED tweɔn nna nntweɔnee V;HAB+PRF;NEG;PST nom kɔnom V;PRS;LGSPEC1 nom nna rekɔnom V;PROG;PST;LGSPEC1 nom akɔnom V;PRF;PRS;LGSPEC1 nom bɛnomee V;PST+IMMED nom ammkɔnom V;NEG;PST;LGSPEC1 nom remmbɛnom V;PROG;NEG;PRS+IMMED nom nna nnnomee V;HAB+PRF;NEG;PST nom rennnom V;HAB+PROG;NEG;PRS nom abɛnom V;PRF;PRS+IMMED nom nna rennkɔnom V;PROG;NEG;PST;LGSPEC1 nom nom V;NFIN nom rennkɔnom V;PROG;NEG;PRS;LGSPEC1 nom rekɔnom V;PROG;PRS;LGSPEC1 nom nna anom V;HAB+PRF;PST nom nnnomee V;HAB+PRF;NEG;PRS nom nnkɔnomee V;PRF;NEG;PRS;LGSPEC1 nom nna akɔnom V;PRF;PST;LGSPEC1 nom ammbɛnom V;NEG;PST+IMMED nom nom V;IMP;PRS nom mma nnnom V;IMP;NEG;PRS nom renom V;HAB+PROG;PRS nom nna rennnom V;HAB+PROG;NEG;PST nom nna rebɛnom V;PROG;PST+IMMED nom rennnom V;HAB;NEG;FUT nom mmbɛnomee V;PRF;NEG;PRS+IMMED nom nnkɔnom V;NEG;PRS;LGSPEC1 nom bɛnom V;HAB;FUT nom nomee V;HAB;PST nom nna nnkɔnomee V;PRF;NEG;PST;LGSPEC1 nom nom V;HAB;PRS nom nna renom V;HAB+PROG;PST nom nnnom V;HAB;NEG;PRS nom nna mmbɛnomee V;PRF;NEG;PST+IMMED nom rebɛnom V;PROG;PRS+IMMED nom nnom V;SBJV;PRS nom kɔnomee V;PST;LGSPEC1 nom annnom V;HAB;NEG;PST nom nna remmbɛnom V;PROG;NEG;PST+IMMED nom mma nnnom V;SBJV;NEG;PRS nom anom V;HAB+PRF;PRS nom nna abɛnom V;PRF;PST+IMMED ba ammbɛba V;NEG;PST+IMMED ba mma mmba V;SBJV;NEG;PRS ba rekɔba V;PROG;PRS;LGSPEC1 ba nna akɔba V;PRF;PST;LGSPEC1 ba abɛba V;PRF;PRS+IMMED ba baee V;HAB;PST ba remmbɛba V;PROG;NEG;PRS+IMMED ba ammba V;HAB;NEG;PST ba nna reba V;HAB+PROG;PST ba nnkɔbaee V;PRF;NEG;PRS;LGSPEC1 ba nna rebɛba V;PROG;PST+IMMED ba mmbaee V;HAB+PRF;NEG;PRS ba rennkɔba V;PROG;NEG;PRS;LGSPEC1 ba mmba V;HAB;NEG;PRS ba nnkɔba V;NEG;PRS;LGSPEC1 ba nna abɛba V;PRF;PST+IMMED ba mma mmba V;IMP;NEG;PRS ba remmba V;HAB+PROG;NEG;PRS ba kɔba V;PRS;LGSPEC1 ba rebɛba V;PROG;PRS+IMMED ba bɛba V;HAB;FUT ba nna rennkɔba V;PROG;NEG;PST;LGSPEC1 ba ba V;NFIN ba nna remmba V;HAB+PROG;NEG;PST ba ba V;IMP;PRS ba aba V;HAB+PRF;PRS ba mmbɛbaee V;PRF;NEG;PRS+IMMED ba nna mmbɛbaee V;PRF;NEG;PST+IMMED ba akɔba V;PRF;PRS;LGSPEC1 ba nna rekɔba V;PROG;PST;LGSPEC1 ba bɛbaee V;PST+IMMED ba nna remmbɛba V;PROG;NEG;PST+IMMED ba kɔbaee V;PST;LGSPEC1 ba nna aba V;HAB+PRF;PST ba mba V;SBJV;PRS ba nna mmbaee V;HAB+PRF;NEG;PST ba reba V;HAB+PROG;PRS ba remmba V;HAB;NEG;FUT ba nna nnkɔbaee V;PRF;NEG;PST;LGSPEC1 ba ammkɔba V;NEG;PST;LGSPEC1 ba ba V;HAB;PRS suma rennsuma V;HAB+PROG;NEG;PRS suma mma nnsuma V;IMP;NEG;PRS suma asuma V;HAB+PRF;PRS suma nna asuma V;HAB+PRF;PST suma nna nnkɔsumaee V;PRF;NEG;PST;LGSPEC1 suma nsuma V;SBJV;PRS suma bɛsumaee V;PST+IMMED suma nna rebɛsuma V;PROG;PST+IMMED suma nna rennkɔsuma V;PROG;NEG;PST;LGSPEC1 suma ammbɛsuma V;NEG;PST+IMMED suma rekɔsuma V;PROG;PRS;LGSPEC1 suma suma V;IMP;PRS suma nna rennsuma V;HAB+PROG;NEG;PST suma resuma V;HAB+PROG;PRS suma suma V;HAB;PRS suma nna rekɔsuma V;PROG;PST;LGSPEC1 suma mmbɛsumaee V;PRF;NEG;PRS+IMMED suma ammkɔsuma V;NEG;PST;LGSPEC1 suma nnsuma V;HAB;NEG;PRS suma akɔsuma V;PRF;PRS;LGSPEC1 suma bɛsuma V;HAB;FUT suma abɛsuma V;PRF;PRS+IMMED suma annsuma V;HAB;NEG;PST suma nna mmbɛsumaee V;PRF;NEG;PST+IMMED suma rennkɔsuma V;PROG;NEG;PRS;LGSPEC1 suma remmbɛsuma V;PROG;NEG;PRS+IMMED suma rennsuma V;HAB;NEG;FUT suma rebɛsuma V;PROG;PRS+IMMED suma nna resuma V;HAB+PROG;PST suma nna akɔsuma V;PRF;PST;LGSPEC1 suma nna remmbɛsuma V;PROG;NEG;PST+IMMED suma nnkɔsumaee V;PRF;NEG;PRS;LGSPEC1 suma kɔsumaee V;PST;LGSPEC1 suma nnsumaee V;HAB+PRF;NEG;PRS suma mma nnsuma V;SBJV;NEG;PRS suma nna abɛsuma V;PRF;PST+IMMED suma kɔsuma V;PRS;LGSPEC1 suma suma V;NFIN suma nnkɔsuma V;NEG;PRS;LGSPEC1 suma sumaee V;HAB;PST suma nna nnsumaee V;HAB+PRF;NEG;PST tow renntow V;HAB;NEG;FUT tow nna abɛtow V;PRF;PST+IMMED tow nntowee V;HAB+PRF;NEG;PRS tow ammbɛtow V;NEG;PST+IMMED tow nntow V;HAB;NEG;PRS tow retow V;HAB+PROG;PRS tow renntow V;HAB+PROG;NEG;PRS tow kɔtow V;PRS;LGSPEC1 tow nnkɔtow V;NEG;PRS;LGSPEC1 tow tow V;NFIN tow mmbɛtowee V;PRF;NEG;PRS+IMMED tow nna nntowee V;HAB+PRF;NEG;PST tow rekɔtow V;PROG;PRS;LGSPEC1 tow nna atow V;HAB+PRF;PST tow towee V;HAB;PST tow nna nnkɔtowee V;PRF;NEG;PST;LGSPEC1 tow abɛtow V;PRF;PRS+IMMED tow atow V;HAB+PRF;PRS tow nna akɔtow V;PRF;PST;LGSPEC1 tow ntow V;SBJV;PRS tow akɔtow V;PRF;PRS;LGSPEC1 tow bɛtow V;HAB;FUT tow nna rebɛtow V;PROG;PST+IMMED tow remmbɛtow V;PROG;NEG;PRS+IMMED tow ammkɔtow V;NEG;PST;LGSPEC1 tow nna rekɔtow V;PROG;PST;LGSPEC1 tow nna rennkɔtow V;PROG;NEG;PST;LGSPEC1 tow mma nntow V;IMP;NEG;PRS tow mma nntow V;SBJV;NEG;PRS tow nnkɔtowee V;PRF;NEG;PRS;LGSPEC1 tow nna retow V;HAB+PROG;PST tow nna mmbɛtowee V;PRF;NEG;PST+IMMED tow bɛtowee V;PST+IMMED tow nna renntow V;HAB+PROG;NEG;PST tow anntow V;HAB;NEG;PST tow nna remmbɛtow V;PROG;NEG;PST+IMMED tow rennkɔtow V;PROG;NEG;PRS;LGSPEC1 tow kɔtowee V;PST;LGSPEC1 tow rebɛtow V;PROG;PRS+IMMED tow tow V;IMP;PRS tow tow V;HAB;PRS tɔn abɛtɔn V;PRF;PRS+IMMED tɔn retɔn V;HAB+PROG;PRS tɔn mma nntɔn V;SBJV;NEG;PRS tɔn nna retɔn V;HAB+PROG;PST tɔn mmbɛtɔnee V;PRF;NEG;PRS+IMMED tɔn nnkɔtɔnee V;PRF;NEG;PRS;LGSPEC1 tɔn tɔn V;IMP;PRS tɔn bɛtɔnee V;PST+IMMED tɔn bɛtɔn V;HAB;FUT tɔn mma nntɔn V;IMP;NEG;PRS tɔn nna remmbɛtɔn V;PROG;NEG;PST+IMMED tɔn renntɔn V;HAB+PROG;NEG;PRS tɔn rebɛtɔn V;PROG;PRS+IMMED tɔn tɔn V;NFIN tɔn nntɔn V;HAB;NEG;PRS tɔn tɔnee V;HAB;PST tɔn remmbɛtɔn V;PROG;NEG;PRS+IMMED tɔn rekɔtɔn V;PROG;PRS;LGSPEC1 tɔn nna akɔtɔn V;PRF;PST;LGSPEC1 tɔn nna nnkɔtɔnee V;PRF;NEG;PST;LGSPEC1 tɔn nna abɛtɔn V;PRF;PST+IMMED tɔn renntɔn V;HAB;NEG;FUT tɔn nna rekɔtɔn V;PROG;PST;LGSPEC1 tɔn kɔtɔnee V;PST;LGSPEC1 tɔn nntɔnee V;HAB+PRF;NEG;PRS tɔn tɔn V;HAB;PRS tɔn ntɔn V;SBJV;PRS tɔn nna nntɔnee V;HAB+PRF;NEG;PST tɔn ammkɔtɔn V;NEG;PST;LGSPEC1 tɔn nna mmbɛtɔnee V;PRF;NEG;PST+IMMED tɔn nna renntɔn V;HAB+PROG;NEG;PST tɔn kɔtɔn V;PRS;LGSPEC1 tɔn nna rennkɔtɔn V;PROG;NEG;PST;LGSPEC1 tɔn anntɔn V;HAB;NEG;PST tɔn akɔtɔn V;PRF;PRS;LGSPEC1 tɔn nnkɔtɔn V;NEG;PRS;LGSPEC1 tɔn atɔn V;HAB+PRF;PRS tɔn nna atɔn V;HAB+PRF;PST tɔn nna rebɛtɔn V;PROG;PST+IMMED tɔn rennkɔtɔn V;PROG;NEG;PRS;LGSPEC1 tɔn ammbɛtɔn V;NEG;PST+IMMED
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// chapter 13 // example 13.16 // Determine the heat-sink required // page-841-842 clear; clc; // given Vcc=100; // in V V_CE_on=1; // in V I_on=20; // in A t_on=1; // in us t_off=2; // in us fs=10; // in kHz del=0.9; // duty cycle T_A=35; // in degree C T_J_max=125; // in degree C theta_JC=0.7; // in degree C/W theta_CS=0.1; // in degree C/W // calculate t_on=t_on*1E-6; // changing unit from us to s t_off=t_off*1E-6; // changing unit from us to s fs=fs*1E3; // changing unit from kHz to Hz P_cond=V_CE_on*I_on*del; // calcultion of average power P_loss=Vcc*I_on*(t_on+t_off)*fs/2; // calcultion of switching power loss P_diss=P_cond+P_loss; // calcultion of total power loss // since P_diss=(T_J_max-T_A)/(theta_JC+theta_CS+theta_SA), therefore we get theta_SA=((T_J_max-T_A)/P_diss)-theta_JC-theta_CS; // calcultion of heat-sink required printf("\nThe required heat sink is \t theta_SA=%.1f degree C/W",theta_SA); // Note :The answer vary slightly due to precise calculation
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clc clear //Input data v=1;//The volume of oxygen at N.T.P in cm^3 d=13.6;//The density of mercury in g/cm^3 r=4.62*10^4;//The R.M.S velocity of oxygen molecules at 0 degree centigrade in cm/s m=52.8*10^-24;//Mass of one molecule of oxygen in g g=980;//Gravitational constant in gms/s^2 //Calculations P=76*g*d;//The pressure in dynes/cm^2 n=((3*P)/(m*r^2));//Number of molecules in 1 cc of oxygen at N.T.P //Output printf('The number of molecules in 1 c.c of oxygen at N.T.P is n = %3.4g ',n)
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clf; plot2d(0,0,0,rect=[0,0,1,1]) xgrid(4) //click inside the graphics window three times X=locate(3) // plot the corresponding polygon xfpolys(X(1,:)',X(2,:)',5) // display the coordinates of the 5 points txt=['List of the triangle''s three points:';''; 'P_'+string([1:3]')+'=('+string(X(1,:)')+','+string(X(2,:)')+')'] xstring(0.5,0.1,txt) E=gce(); E.font_size=5; E.font_style=3;
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point_in_polygon.sce
//Copyright (C) 2017 - ENSIM, Université du Maine - Camille CHAILLOUS //Copyright (c) 2011, David Adams //All rights reserved. //Redistribution and use in source and binary forms, with or without //modification, are permitted provided that the following conditions are met: //* Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. //* Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. //* The name of David Adams // may not be used to endorse or promote products // derived from this software without specific prior written permission. //THIS FUNCTION IS PROVIDED BY DAVID ADAMS ``AS IS'' AND ANY //EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED //WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE //DISCLAIMED. IN NO EVENT SHALL DAVID ADAMS BE LIABLE FOR ANY //DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES //(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; //LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND //ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT //(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN //ANY WAY OUT OF THE USE OF THIS //SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. function [inside] = point_in_polygon(xpol, ypol, xpoint, ypoint) //***************************************************************************** // function: inside_poly - this function returns a Yes (1), No(0) // depending on if a point is inside a polygon or not // // Inputs: // xpol, ypol are the coordinates of a simple closed polygon // xpoint, ypoint are the coordinates of the point // // Outputs: 1 (inside polygon), 0 (not inside polygon) // //***************************************************************************** // make them row vectors instead of column... consistency if(size(xpol,2)==1) xpol=xpol'; end if(size(ypol,2)==1) ypol=ypol'; end //******************************************** // show the polygon do_the_plot = 0 if(do_the_plot) scf(9999); // it is assumed that this is a closed polygon plot2d(xtemp,ytemp) end //******************************************** npol = size(xpol,'*') out = [%inf 1] inside = 0 j = npol; // j is the previous vertice i = 1 while i <= npol if ((((ypol(i) <= ypoint) & (ypoint < ypol(j)))|((ypol(j) <= ypoint) & (ypoint < ypol(i)))) & .. (xpoint < ((xpol(j) - xpol(i))/(ypol(j) - ypol(i))) * (ypoint - ypol(i)) + xpol(i))) inside = ~inside; end i = i + 1; j = i - 1; end inside = out(inside + 1) endfunction
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clear all; //x(n)=(1/2)^n*u(n); n=0:1:1000; fs=1000; x=(1/2).^n; //stem(n,x); //axis([0 25 0 1]); disp('Calculate Energy of Signal'); E=sum(abs(x).^2); //energy=spectrum(x,n); P=E/length(x);
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Ex_3_5.sce
// Exa 3.5 clc; clear; close; // Given data V_CC= 6;// in V bita= 100; R_C= 2;// in kΩ R_C= R_C*10^3;// in Ω R_B= 530;// in kΩ R_B= R_B*10^3;// in Ω // when I_C=0 I_C=0; V_CE= V_CC-I_C*R_C;// in volt V_CE= 0:0.1:6;// in Volt I_C= (V_CC-V_CE)/R_C*1000;// in mA plot(V_CE,I_C); title("DC load line") xlabel("V_CE in volts") ylabel("I_C in mA") disp("DC load line shown in figure") // When V_CE= 0 I_C= V_CC/R_C;//in A // Operating point for silicon transistor V_BE= 0.7;// in V I_B= (V_CC-V_BE)/R_B;//in A I_CQ= bita*I_B;// in A V_CEQ= V_CC-I_CQ*R_C;// in volt disp("Operating point is "+string(V_CEQ)+" V and "+string(I_CQ*10^3)+" mA")
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/1172/CH3/EX3.20/Example3_20.sce
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Example3_20.sce
clc //Given that theta = 90 // angle of scattered photon in degree E_rest = 938.3 // rest mass energy of a proton in MeV E = 12// energy of scattered proton in Mev c = 3e8 // speed of light in m/s h = 6.63e-34 // plank's constant //Sample Problem 20 page No. 145 printf("\n\n\n # Problem 20 # \n") printf("\n Standard formula Used \n delta_lambda = h * (1 - cos (theta )) / ( m_e * c)") lambda = h * c / ( E * 1.6e-13) //calculation of incident wavelength lambda1 = lambda + h * c / (E_rest * 1.6e-13) //calculation of wavelength of scattered photon printf ("\n wavelength of scattered photon is %e Angstrom. ", lambda1 * 1e10)
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/2939/CH2/EX2.21/Ex2_21.sce
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Ex2_21.sce
// Ex2_21 clc; // Given: A=175; R=1.4*10^-15*((A)^(1/3)); // Soluiton: //Part a sqrBMinusSqrA = (5.9 * (10^ (-28))) * 5 /(2 * 71); BMinusA = sqrBMinusSqrA / (2 * R); ellipticity = 2 * (BMinusA) / (2 * R); printf("\n Ellipticity is = %f\n",ellipticity); //Part B b = (BMinusA + (2 * R)) /2; a = (-BMinusA + (2 * R)) /2; printf("\n b/a is = %f",b/a);
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ex26.sce
clc clear //Input data do=0.902*10^3;//Density of oil in kg/m^3 Pg=2*10^5;//Gauge pressure in N/m^2 g=9.81;//Gravity in m/sec^2 ho=2;//Level of oil in m d=2;//Diameter of cylinder in m pi=3.141595;//Constant value of pi //Calculations A=(pi/4)*d^2;//Area of cylinder Po=do*g*ho;//Pressure due to oil in N/m^2 W=(Pg+Po)*A;//Weight of the piston in N //Output printf('The total weight of piston and slab W = %3.2f N ',W)
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Ex12_5.sce
clc //initialisation of variables clear c=82.3//lbm a=8.9//lbm e=9.3//lbm b=2*e//lbm d=c/3.76//lbm Af=(21.9+82.3)*(28.95)/(a*(12)+b*(1))//lbm air/lbm fuel Carbon=(a*(12))/(a*(12)+b*(1))*100//percent Hydrogen=(b*(1))/(a*(12)+b*(1))*100//percent AFtheo=(13.5+50.8)*28.95/(a*(12)+(b*(1)))//lbm air/lbm fuel //CALCULATIONS T=Af/AFtheo*100//percent //RESULTS printf('Theoretical air requirement combustion equation=% f percent',T)
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/1019/CH3/EX3.1/Example_3_1.sce
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Example_3_1.sce
//Example 3.1 clear; clc; //Given delE = -97030;//change in internal energy in Joule R = 8.314;//R is gas constant in J K^-1 mol^-1 T = 298;//T is temperature in K //To determine the heat of reaction delv= 1-(1+(1/2));//change in moles delH = delE + (delv*R*T);//H is the heat of the reaction in Joule (1st law of thermodynamics) mprintf('Heat of the reaction= %f J',delH); //end
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2_19.sce
//To calculate the distance between (110) planes a = 0.38; //lattice constant, nm h = 1; k = 1; l = 0; //for (110) plane d = a/sqrt(h^2+k^2+l^2); printf("the distance between (110) planes is %5.2f nm",d);
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3_11_solution.sce
//Solution 3-11 WD=get_absolute_file_path('3_11_solution.sce'); datafile=WD+filesep()+'3_11_example.sci'; clc; exec(datafile) //(a) F_Tair = rho_block * V * g; printf("Tension in the rope of crane \n1.block suspended in air= %1.2f N", F_Tair/1000); //(b) F_B = rho_seawater * g * V; //bouyancy force F_Twater = F_Tair - F_B; //net force in downward diretion printf("\n2.block suspended in seawater= %1.2f kN", F_Twater / 1000);
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RestingState_sce.sce
#################################################### # This scenario displays a fixation cross for 9 min # and is intended to be used for a run of resting # state data acquisition. # # By Gustav Nilsonne 120625 # Free to use with attribution #################################################### scenario = "RestingState_sce"; scenario_type = fMRI; pulses_per_scan=1; pulse_code=115; response_logging = log_active; # Log only if response is expected response_matching = simple_matching; default_background_color = 100,100,100; # Gray background makes for more comfortable viewing during a long run default_font = "Verdana"; ####################################### begin; ####################################### # Fixation cross picture {text {caption = "+"; font_size=100; font_color = 255,255,255,;}; x=0;y=0;} fixation_cross; # Trial trial { trial_duration = stimuli_length; trial_type = fixed; all_responses = false; stimulus_event{ picture fixation_cross; duration = 480000; # 8 minutes } ev_fixcross; }tr_fixcross; ####################################### begin_pcl; ####################################### output_port arrington = output_port_manager.get_port(1); # Get fMRI trigger pulse int pulses=pulse_manager.main_pulse_count(); loop until (pulse_manager.main_pulse_count() > pulses) begin end; # Start the eye-tracker arrington.send_code(21); # Show fixation cross tr_fixcross.present(); # Stop the eye-tracker arrington.send_code(23);
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Chap6_Ex8_R1.sce
// Y.V.C.Rao ,1997.Chemical Engineering Thermodynamics.Universities Press,Hyderabad,India. //Chapter-6,Example 8,Page 220 //Title: Power output of the turbine //================================================================================================================ clear clc //INPUT P=3;//pressure of superheated steam in MPa Ti=300;//temperature at which the steam enters the turbine in degree celsius m=1;//mass flow rate of steam in kg/s Te=60;//temperature of dry saturated steam when it leaves the turbine in degree celsius //CALCULATION //For steam at P and Ti: h1=2995.1;//specific entahlpy of steam in kJ/kg //For saturated steam at Te: h2=2609.7;//specific enthalpy of saturated vapour in kJ/kg Ws=m*(h1-h2);//calculation of the power output of the turbine using Eq.(6.83) in kW //OUTPUT mprintf("\n The power output of the turbine=%0.1f kW\n",Ws); //===============================================END OF PROGRAM===================================================
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Ex10_17.sce
//Initilization of variables tx=30 //degrees ty=45 //degrees tz=60 //degrees //Calculations V=[10,15,25] //in^3 x_bar=[4,12,24] //in y_bar=[4*cosd(tx),-6*cosd(ty),-4*cosd(tz)] z_bar=[-4*sind(tx),6*sind(ty),-4*sind(tz)] //Centroid calculations x=(V(1)*x_bar(1)+V(2)*x_bar(2)+V(3)*x_bar(3))/(V(1)+V(2)+V(3)) //in y=(V(1)*y_bar(1)+V(2)*y_bar(2)+V(3)*y_bar(3))/(V(1)+V(2)+V(3)) //in z=(V(1)*z_bar(1)+V(2)*z_bar(2)+V(3)*z_bar(3))/(V(1)+V(2)+V(3)) //in //Result clc printf('The centroid is at x=%f in,y=%f in and z=%f in',x,y,z)
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All-Rounder.sce
Name=All-Rounder PlayerCharacters=TileFrenzy Challenger BotCharacters=AR.rot;AR22.rot IsChallenge=true Timelimit=90.0 PlayerProfile=TileFrenzy Challenger AddedBots=AR.rot;AR.rot;AR22.rot PlayerMaxLives=0 BotMaxLives=18;18;37 PlayerTeam=1 BotTeams=2;2;2 MapName=1A.map MapScale=4.3 BlockProjectilePredictors=true BlockCheats=true InvinciblePlayer=true InvincibleBots=false Timescale=1.0 BlockHealthbars=true TimeRefilledByKill=0.0 ScoreToWin=1.0 ScorePerDamage=0.0 ScorePerKill=0.0 ScorePerMidairDirect=0.0 ScorePerAnyDirect=0.0 ScorePerTime=100.0 ScoreLossPerDamageTaken=0.0 ScoreLossPerDeath=0.0 ScoreLossPerMidairDirected=0.0 ScoreLossPerAnyDirected=0.0 ScoreMultAccuracy=true ScoreMultDamageEfficiency=false ScoreMultKillEfficiency=false GameTag= WeaponHeroTag=FULL AUTO SEMI AUTO DifficultyTag=2 AuthorsTag=@Lac0caL BlockHitMarkers=false BlockHitSounds=false BlockMissSounds=false BlockFCT=true Description=We recommend using weapon 1 (Full auto) for the target of sphere & cylindrical, and weapon 2 (Semi auto) for the target of Cube. GameVersion=2.0.2.0 ScorePerDistance=0.0 MBSEnable=false MBSTime1=0.25 MBSTime2=0.5 MBSTime3=0.75 MBSTime1Mult=1.0 MBSTime2Mult=2.0 MBSTime3Mult=3.0 MBSFBInstead=false MBSRequireEnemyAlive=false LockFOVRange=true LockedFOVMin=80.0 LockedFOVMax=120.0 LockedFOVScale=Clamped Horizontal [Aim Profile] Name=At Feet MinReactionTime=0.3 MaxReactionTime=0.4 MinSelfMovementCorrectionTime=0.001 MaxSelfMovementCorrectionTime=0.05 FlickFOV=30.0 FlickSpeed=1.5 FlickError=15.0 TrackSpeed=3.5 TrackError=3.5 MaxTurnAngleFromPadCenter=75.0 MinRecenterTime=0.3 MaxRecenterTime=0.5 OptimalAimFOV=30.0 OuterAimPenalty=1.0 MaxError=40.0 ShootFOV=15.0 VerticalAimOffset=-200.0 MaxTolerableSpread=5.0 MinTolerableSpread=1.0 TolerableSpreadDist=2000.0 MaxSpreadDistFactor=2.0 AimingStyle=Original ScanSpeedMultiplier=1.0 MaxSeekPitch=30.0 MaxSeekYaw=30.0 AimingSpeed=5.0 MinShootDelay=0.3 MaxShootDelay=0.6 [Aim Profile] Name=Low Skill At Feet MinReactionTime=0.35 MaxReactionTime=0.45 MinSelfMovementCorrectionTime=0.001 MaxSelfMovementCorrectionTime=0.05 FlickFOV=30.0 FlickSpeed=1.5 FlickError=20.0 TrackSpeed=3.0 TrackError=5.0 MaxTurnAngleFromPadCenter=75.0 MinRecenterTime=0.3 MaxRecenterTime=0.5 OptimalAimFOV=30.0 OuterAimPenalty=1.0 MaxError=60.0 ShootFOV=25.0 VerticalAimOffset=-200.0 MaxTolerableSpread=5.0 MinTolerableSpread=1.0 TolerableSpreadDist=2000.0 MaxSpreadDistFactor=2.0 AimingStyle=Original ScanSpeedMultiplier=1.0 MaxSeekPitch=30.0 MaxSeekYaw=30.0 AimingSpeed=5.0 MinShootDelay=0.3 MaxShootDelay=0.6 [Aim Profile] Name=Low Skill MinReactionTime=0.35 MaxReactionTime=0.45 MinSelfMovementCorrectionTime=0.001 MaxSelfMovementCorrectionTime=0.05 FlickFOV=30.0 FlickSpeed=1.5 FlickError=20.0 TrackSpeed=3.0 TrackError=5.0 MaxTurnAngleFromPadCenter=75.0 MinRecenterTime=0.3 MaxRecenterTime=0.5 OptimalAimFOV=30.0 OuterAimPenalty=1.0 MaxError=60.0 ShootFOV=25.0 VerticalAimOffset=0.0 MaxTolerableSpread=5.0 MinTolerableSpread=1.0 TolerableSpreadDist=2000.0 MaxSpreadDistFactor=2.0 AimingStyle=Original ScanSpeedMultiplier=1.0 MaxSeekPitch=30.0 MaxSeekYaw=30.0 AimingSpeed=5.0 MinShootDelay=0.3 MaxShootDelay=0.6 [Aim Profile] Name=Default MinReactionTime=0.3 MaxReactionTime=0.4 MinSelfMovementCorrectionTime=0.001 MaxSelfMovementCorrectionTime=0.05 FlickFOV=30.0 FlickSpeed=1.5 FlickError=15.0 TrackSpeed=3.5 TrackError=3.5 MaxTurnAngleFromPadCenter=75.0 MinRecenterTime=0.3 MaxRecenterTime=0.5 OptimalAimFOV=30.0 OuterAimPenalty=1.0 MaxError=40.0 ShootFOV=15.0 VerticalAimOffset=0.0 MaxTolerableSpread=5.0 MinTolerableSpread=1.0 TolerableSpreadDist=2000.0 MaxSpreadDistFactor=2.0 AimingStyle=Original ScanSpeedMultiplier=1.0 MaxSeekPitch=30.0 MaxSeekYaw=30.0 AimingSpeed=5.0 MinShootDelay=0.3 MaxShootDelay=0.6 [Aim Profile] Name=_ MinReactionTime=0.000001 MaxReactionTime=0.000001 MinSelfMovementCorrectionTime=0.000001 MaxSelfMovementCorrectionTime=0.000001 FlickFOV=90.0 FlickSpeed=10.0 FlickError=0.0 TrackSpeed=10.0 TrackError=0.0 MaxTurnAngleFromPadCenter=360.0 MinRecenterTime=0.0 MaxRecenterTime=0.0 OptimalAimFOV=360.0 OuterAimPenalty=0.0 MaxError=0.0 ShootFOV=90.0 VerticalAimOffset=0.0 MaxTolerableSpread=0.0 MinTolerableSpread=0.0 TolerableSpreadDist=100000.0 MaxSpreadDistFactor=1.0 AimingStyle=Original ScanSpeedMultiplier=1.0 MaxSeekPitch=30.0 MaxSeekYaw=30.0 AimingSpeed=5.0 MinShootDelay=0.3 MaxShootDelay=0.6 [Bot Profile] Name=Long Strafe Bot DodgeProfileNames=Long Strafes DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;2.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=At Feet;Low Skill At Feet;Low Skill;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=false CharacterProfile=Long Strafer SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=FS DodgeProfileNames=Close Short Strafes DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;2.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=At Feet;Low Skill At Feet;Low Skill;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=false CharacterProfile=Fast Strafer SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=Thin very long strafe DodgeProfileNames=Long Strafes_very DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=false CharacterProfile=Thin SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=air1F_close_long DodgeProfileNames=Long Strafes Close DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=true CharacterProfile=air1_fast SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=CT DodgeProfileNames=Long Strafes Jumping DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=2.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=false CharacterProfile=Clay Tracking SeeThroughWalls=true NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=Quaker Bot Long Strafes DodgeProfileNames=Long Strafes DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;2.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=At Feet;Low Skill At Feet;Low Skill;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=false CharacterProfile=Quaker SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=TileFrenzy Cube DodgeProfileNames=Nothing DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=100.0 DodgeProfileMinChangeTime=100.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=_;_;_;_;_;_;_;_ WeaponSwitchTime=60.0 UseWeapons=false CharacterProfile=TileFrenzy Cube SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=TileFrenzy Sphere DodgeProfileNames=Nothing DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=100.0 DodgeProfileMinChangeTime=100.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=_;_;_;_;_;_;_;_ WeaponSwitchTime=60.0 UseWeapons=false CharacterProfile=TileFrenzy Sphere SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=TileFrenzy Sphere SMALL DodgeProfileNames=Nothing DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=100.0 DodgeProfileMinChangeTime=100.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=_;_;_;_;_;_;_;_ WeaponSwitchTime=60.0 UseWeapons=false CharacterProfile=Sphere SMALL SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=TileFrenzyStrafing Sphere DodgeProfileNames=TileFrenzy_Strafe1 DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=_;_;_;_;_;_;_;_ WeaponSwitchTime=60.0 UseWeapons=false CharacterProfile=TileFrenzyStrafing Sphere SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=TileFrenzyStrafing 3000 DodgeProfileNames=TileFrenzy_Strafe1 DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=_;_;_;_;_;_;_;_ WeaponSwitchTime=60.0 UseWeapons=false CharacterProfile=TileFrenzyStrafing 3000 SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=Pigeon DodgeProfileNames=Long Strafes Jumping DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=2.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=false CharacterProfile=Clay Pigeon SeeThroughWalls=true NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=Pigeon SMALL DodgeProfileNames=Long Strafes Jumping DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=2.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=false CharacterProfile=Clay Pigeon SMALL SeeThroughWalls=true NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=test DodgeProfileNames=test DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=true CharacterProfile=react SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=C9MS DodgeProfileNames=Nothing DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=100.0 DodgeProfileMinChangeTime=100.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=_;_;_;_;_;_;_;_ WeaponSwitchTime=60.0 UseWeapons=false CharacterProfile=c9ms SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Rotation Profile] Name=AR ProfileNames=Long Strafe Bot;FS;Thin very long strafe;air1F_close_long;CT;Quaker Bot Long Strafes;TileFrenzy Cube;TileFrenzy Cube;TileFrenzy Sphere;TileFrenzy Sphere;TileFrenzy Sphere SMALL;TileFrenzy Sphere SMALL;TileFrenzyStrafing Sphere;TileFrenzyStrafing 3000;Pigeon;Pigeon;Pigeon SMALL;test ProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 Randomized=false [Bot Rotation Profile] Name=AR22 ProfileNames=Long Strafe Bot;FS;Thin very long strafe;air1F_close_long;CT;Quaker Bot Long Strafes;TileFrenzy Cube;TileFrenzy Cube;TileFrenzy Sphere;TileFrenzy Sphere;TileFrenzy Sphere SMALL;TileFrenzy Sphere SMALL;TileFrenzyStrafing Sphere;TileFrenzyStrafing 3000;Pigeon;Pigeon;Pigeon SMALL;test;C9MS;C9MS;C9MS;C9MS;C9MS;TileFrenzy Sphere SMALL;TileFrenzy Sphere SMALL;TileFrenzy Sphere SMALL;TileFrenzy Sphere SMALL;TileFrenzy Sphere SMALL;TileFrenzy Cube;TileFrenzy Cube;TileFrenzy Cube;TileFrenzy Cube;TileFrenzy Cube;TileFrenzy Cube;TileFrenzy Cube;TileFrenzy Cube;TileFrenzy Cube;TileFrenzy Cube ProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 Randomized=false [Character Profile] Name=TileFrenzy Challenger MaxHealth=1.0 WeaponProfileNames=Full auto;Semi auto;;;;;; MinRespawnDelay=0.000001 MaxRespawnDelay=0.000001 StepUpHeight=0.0 CrouchHeightModifier=1.0 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=0.0 MaxCrouchSpeed=0.0 Acceleration=0.0 AirAcceleration=16000.0 Friction=0.0 BrakingFrictionFactor=0.0 JumpVelocity=0.0 Gravity=0.0 AirControl=0.0 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=255.000 Y=0.000 Z=0.000 EnemyHeadColor=X=255.000 Y=255.000 Z=255.000 TeamBodyColor=X=0.000 Y=0.000 Z=255.000 TeamHeadColor=X=255.000 Y=255.000 Z=255.000 BlockSelfDamage=false InvinciblePlayer=true InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=800.0 MainBBType=Cylindrical MainBBHeight=270.0 MainBBRadius=60.0 MainBBHasHead=false MainBBHeadRadius=0.1 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Cylindrical ProjBBHeight=2.0 ProjBBRadius=1.0 ProjBBHasHead=false ProjBBHeadRadius=0.1 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=false AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=false BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=0.0 VerticalSpawnOffset=-1.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=Long Strafer MaxHealth=18.0 WeaponProfileNames=;Alcove_Tracking_Weapon;;;;;; MinRespawnDelay=3.0 MaxRespawnDelay=3.0 StepUpHeight=75.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=2.0 CameraOffset=X=0.000 Y=0.000 Z=80.000 HeadshotOnly=false DamageKnockbackFactor=30.0 MovementType=Base MaxSpeed=2600.0 MaxCrouchSpeed=500.0 Acceleration=9000.0 AirAcceleration=16000.0 Friction=0.0 BrakingFrictionFactor=0.0 JumpVelocity=1500.0 Gravity=6.0 AirControl=0.25 CanCrouch=false CanPogoJump=false CanCrouchInAir=true CanJumpFromCrouch=false EnemyBodyColor=X=0.771 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=1.000 Y=0.888 Z=0.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Cylindrical MainBBHeight=600.0 MainBBRadius=100.0 MainBBHasHead=false MainBBHeadRadius=50.0 MainBBHeadOffset=-15.0 MainBBHide=false ProjBBType=Cylindrical ProjBBHeight=230.0 ProjBBRadius=55.0 ProjBBHasHead=false ProjBBHeadRadius=50.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=true AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=0.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=122.0 BlockSpawnFOV=30.0 BlockSpawnDistance=30.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=0.1 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=Fast Strafer MaxHealth=14.0 WeaponProfileNames=;Alcove_Tracking_Weapon;;;;;; MinRespawnDelay=3.0 MaxRespawnDelay=3.0 StepUpHeight=75.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=2.0 CameraOffset=X=0.000 Y=0.000 Z=80.000 HeadshotOnly=false DamageKnockbackFactor=4.0 MovementType=Base MaxSpeed=2600.0 MaxCrouchSpeed=500.0 Acceleration=9000.0 AirAcceleration=16000.0 Friction=4.0 BrakingFrictionFactor=2.0 JumpVelocity=800.0 Gravity=3.0 AirControl=0.25 CanCrouch=false CanPogoJump=false CanCrouchInAir=true CanJumpFromCrouch=false EnemyBodyColor=X=0.771 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=1.000 Y=0.888 Z=0.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Cylindrical MainBBHeight=600.0 MainBBRadius=100.0 MainBBHasHead=false MainBBHeadRadius=45.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Cylindrical ProjBBHeight=230.0 ProjBBRadius=55.0 ProjBBHasHead=false ProjBBHeadRadius=45.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=true AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=122.0 BlockSpawnFOV=30.0 BlockSpawnDistance=30.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=Thin MaxHealth=12.0 WeaponProfileNames=Railgun;Rocket Launcher;LG;;;;; MinRespawnDelay=1.0 MaxRespawnDelay=5.0 StepUpHeight=75.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=2.0 CameraOffset=X=0.000 Y=0.000 Z=80.000 HeadshotOnly=false DamageKnockbackFactor=4.0 MovementType=Base MaxSpeed=2200.0 MaxCrouchSpeed=500.0 Acceleration=9000.0 AirAcceleration=16000.0 Friction=6.0 BrakingFrictionFactor=2.0 JumpVelocity=800.0 Gravity=3.0 AirControl=0.25 CanCrouch=true CanPogoJump=false CanCrouchInAir=true CanJumpFromCrouch=false EnemyBodyColor=X=0.771 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=1.000 Y=0.888 Z=0.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Cylindrical MainBBHeight=600.0 MainBBRadius=30.0 MainBBHasHead=false MainBBHeadRadius=45.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Cylindrical ProjBBHeight=300.0 ProjBBRadius=20.0 ProjBBHasHead=false ProjBBHeadRadius=45.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=false AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.5 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=air1_fast MaxHealth=10.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=2.0 MaxRespawnDelay=2.0 StepUpHeight=75.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=8.0 MovementType=Base MaxSpeed=1500.0 MaxCrouchSpeed=500.0 Acceleration=16000.0 AirAcceleration=16000.0 Friction=8.0 BrakingFrictionFactor=2.0 JumpVelocity=800.0 Gravity=3.0 AirControl=0.25 CanCrouch=true CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=255.000 Y=0.000 Z=0.000 EnemyHeadColor=X=255.000 Y=255.000 Z=255.000 TeamBodyColor=X=0.000 Y=0.000 Z=255.000 TeamHeadColor=X=255.000 Y=255.000 Z=255.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=800.0 MainBBType=Cylindrical MainBBHeight=220.0 MainBBRadius=110.0 MainBBHasHead=false MainBBHeadRadius=45.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Cylindrical ProjBBHeight=230.0 ProjBBRadius=55.0 ProjBBHasHead=true ProjBBHeadRadius=45.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=true JetpackActivationDelay=0.2 JetpackFullFuelTime=100000.0 JetpackFuelIncPerSec=0.1 JetpackFuelRegensInAir=true JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=1.0 AbilityProfileNames=;;; HideWeapon=false AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.5 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=Clay Tracking MaxHealth=8.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=0.001 MaxRespawnDelay=0.001 StepUpHeight=75.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=8.0 MovementType=Base MaxSpeed=1100.0 MaxCrouchSpeed=500.0 Acceleration=12000.0 AirAcceleration=16000.0 Friction=8.0 BrakingFrictionFactor=4.0 JumpVelocity=2000.0 Gravity=4.0 AirControl=0.2 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=255.000 Y=0.000 Z=0.000 EnemyHeadColor=X=255.000 Y=255.000 Z=255.000 TeamBodyColor=X=0.000 Y=0.000 Z=255.000 TeamHeadColor=X=255.000 Y=255.000 Z=255.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=800.0 MainBBType=Spheroid MainBBHeight=500.0 MainBBRadius=100.0 MainBBHasHead=false MainBBHeadRadius=10.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Spheroid ProjBBHeight=50.0 ProjBBRadius=25.0 ProjBBHasHead=false ProjBBHeadRadius=45.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=true AerialFriction=0.05 StrafeSpeedMult=1.2 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=Quaker MaxHealth=12.0 WeaponProfileNames=;;;MG;;;; MinRespawnDelay=0.001 MaxRespawnDelay=0.001 StepUpHeight=75.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=2.0 CameraOffset=X=0.000 Y=0.000 Z=80.000 HeadshotOnly=false DamageKnockbackFactor=4.0 MovementType=Base MaxSpeed=1500.0 MaxCrouchSpeed=500.0 Acceleration=9000.0 AirAcceleration=16000.0 Friction=4.0 BrakingFrictionFactor=2.0 JumpVelocity=800.0 Gravity=3.0 AirControl=0.25 CanCrouch=true CanPogoJump=false CanCrouchInAir=true CanJumpFromCrouch=false EnemyBodyColor=X=0.771 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=1.000 Y=0.888 Z=0.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Cylindrical MainBBHeight=500.0 MainBBRadius=100.0 MainBBHasHead=true MainBBHeadRadius=70.0 MainBBHeadOffset=-45.0 MainBBHide=false ProjBBType=Cylindrical ProjBBHeight=230.0 ProjBBRadius=55.0 ProjBBHasHead=false ProjBBHeadRadius=45.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=false AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=700.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=TileFrenzy Cube MaxHealth=1.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=0.000001 MaxRespawnDelay=0.000001 StepUpHeight=0.0 CrouchHeightModifier=1.0 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=0.0 MaxCrouchSpeed=0.0 Acceleration=0.0 AirAcceleration=16000.0 Friction=0.0 BrakingFrictionFactor=0.0 JumpVelocity=0.0 Gravity=0.0 AirControl=0.0 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=1.000 Y=1.000 Z=1.000 EnemyHeadColor=X=1.000 Y=0.000 Z=0.000 TeamBodyColor=X=0.000 Y=0.000 Z=255.000 TeamHeadColor=X=255.000 Y=255.000 Z=255.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=800.0 MainBBType=Cuboid MainBBHeight=390.0 MainBBRadius=195.0 MainBBHasHead=false MainBBHeadRadius=0.1 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Cuboid ProjBBHeight=256.0 ProjBBRadius=128.0 ProjBBHasHead=false ProjBBHeadRadius=0.1 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=true AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=false BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=0.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=TileFrenzy Sphere MaxHealth=1.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=0.000001 MaxRespawnDelay=0.000001 StepUpHeight=0.0 CrouchHeightModifier=1.0 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=0.0 MaxCrouchSpeed=0.0 Acceleration=0.0 AirAcceleration=16000.0 Friction=0.0 BrakingFrictionFactor=0.0 JumpVelocity=0.0 Gravity=0.0 AirControl=0.0 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=1.000 Y=1.000 Z=1.000 EnemyHeadColor=X=1.000 Y=0.000 Z=0.000 TeamBodyColor=X=0.000 Y=0.000 Z=255.000 TeamHeadColor=X=255.000 Y=255.000 Z=255.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=800.0 MainBBType=Cuboid MainBBHeight=270.0 MainBBRadius=135.0 MainBBHasHead=false MainBBHeadRadius=0.1 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Spheroid ProjBBHeight=256.0 ProjBBRadius=128.0 ProjBBHasHead=false ProjBBHeadRadius=0.1 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=true AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=false BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=0.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=Sphere SMALL MaxHealth=1.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=0.000001 MaxRespawnDelay=0.000001 StepUpHeight=0.0 CrouchHeightModifier=1.0 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=0.0 MaxCrouchSpeed=0.0 Acceleration=0.0 AirAcceleration=16000.0 Friction=0.0 BrakingFrictionFactor=0.0 JumpVelocity=0.0 Gravity=0.0 AirControl=0.0 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=1.000 Y=1.000 Z=1.000 EnemyHeadColor=X=1.000 Y=0.000 Z=0.000 TeamBodyColor=X=0.000 Y=0.000 Z=255.000 TeamHeadColor=X=255.000 Y=255.000 Z=255.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=800.0 MainBBType=Cuboid MainBBHeight=90.0 MainBBRadius=45.0 MainBBHasHead=false MainBBHeadRadius=0.1 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Spheroid ProjBBHeight=256.0 ProjBBRadius=128.0 ProjBBHasHead=false ProjBBHeadRadius=0.1 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=true AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=false BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=0.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=TileFrenzyStrafing Sphere MaxHealth=1.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=0.1 MaxRespawnDelay=0.1 StepUpHeight=0.0 CrouchHeightModifier=1.0 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=2500.0 MaxCrouchSpeed=0.0 Acceleration=100000.0 AirAcceleration=16000.0 Friction=0.0 BrakingFrictionFactor=0.0 JumpVelocity=0.0 Gravity=100.0 AirControl=0.0 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=1.000 Y=1.000 Z=1.000 EnemyHeadColor=X=1.000 Y=0.000 Z=0.000 TeamBodyColor=X=0.000 Y=0.000 Z=255.000 TeamHeadColor=X=255.000 Y=255.000 Z=255.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=800.0 MainBBType=Cuboid MainBBHeight=250.0 MainBBRadius=125.0 MainBBHasHead=false MainBBHeadRadius=0.1 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Spheroid ProjBBHeight=248.0 ProjBBRadius=124.0 ProjBBHasHead=false ProjBBHeadRadius=0.1 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=true AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=false BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=0.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=TileFrenzyStrafing 3000 MaxHealth=1.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=0.1 MaxRespawnDelay=0.1 StepUpHeight=0.0 CrouchHeightModifier=1.0 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=3000.0 MaxCrouchSpeed=0.0 Acceleration=100000.0 AirAcceleration=16000.0 Friction=0.0 BrakingFrictionFactor=0.0 JumpVelocity=0.0 Gravity=100.0 AirControl=0.0 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=1.000 Y=1.000 Z=1.000 EnemyHeadColor=X=1.000 Y=0.000 Z=0.000 TeamBodyColor=X=0.000 Y=0.000 Z=255.000 TeamHeadColor=X=255.000 Y=255.000 Z=255.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=800.0 MainBBType=Cuboid MainBBHeight=250.0 MainBBRadius=125.0 MainBBHasHead=false MainBBHeadRadius=0.1 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Spheroid ProjBBHeight=248.0 ProjBBRadius=124.0 ProjBBHasHead=false ProjBBHeadRadius=0.1 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=true AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=false BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=0.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=Clay Pigeon MaxHealth=1.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=0.001 MaxRespawnDelay=0.001 StepUpHeight=75.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=8.0 MovementType=Base MaxSpeed=1100.0 MaxCrouchSpeed=500.0 Acceleration=12000.0 AirAcceleration=16000.0 Friction=8.0 BrakingFrictionFactor=4.0 JumpVelocity=2000.0 Gravity=4.0 AirControl=0.2 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=255.000 Y=0.000 Z=0.000 EnemyHeadColor=X=255.000 Y=255.000 Z=255.000 TeamBodyColor=X=0.000 Y=0.000 Z=255.000 TeamHeadColor=X=255.000 Y=255.000 Z=255.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=800.0 MainBBType=Cuboid MainBBHeight=180.0 MainBBRadius=90.0 MainBBHasHead=false MainBBHeadRadius=10.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Spheroid ProjBBHeight=50.0 ProjBBRadius=25.0 ProjBBHasHead=false ProjBBHeadRadius=45.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=true AerialFriction=0.05 StrafeSpeedMult=1.2 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=Clay Pigeon SMALL MaxHealth=1.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=0.001 MaxRespawnDelay=0.001 StepUpHeight=75.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=8.0 MovementType=Base MaxSpeed=1100.0 MaxCrouchSpeed=500.0 Acceleration=12000.0 AirAcceleration=16000.0 Friction=8.0 BrakingFrictionFactor=4.0 JumpVelocity=2000.0 Gravity=4.0 AirControl=0.2 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=255.000 Y=0.000 Z=0.000 EnemyHeadColor=X=255.000 Y=255.000 Z=255.000 TeamBodyColor=X=0.000 Y=0.000 Z=255.000 TeamHeadColor=X=255.000 Y=255.000 Z=255.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=800.0 MainBBType=Cuboid MainBBHeight=100.0 MainBBRadius=50.0 MainBBHasHead=false MainBBHeadRadius=10.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Spheroid ProjBBHeight=50.0 ProjBBRadius=25.0 ProjBBHasHead=false ProjBBHeadRadius=45.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=true AerialFriction=0.05 StrafeSpeedMult=1.2 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=10.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=react MaxHealth=1.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=0.1 MaxRespawnDelay=0.1 StepUpHeight=75.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=8.0 MovementType=Base MaxSpeed=1300.0 MaxCrouchSpeed=500.0 Acceleration=16000.0 AirAcceleration=16000.0 Friction=0.0 BrakingFrictionFactor=0.0 JumpVelocity=1300.0 Gravity=1.0 AirControl=1.0 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=255.000 Y=0.000 Z=0.000 EnemyHeadColor=X=255.000 Y=255.000 Z=255.000 TeamBodyColor=X=0.000 Y=0.000 Z=255.000 TeamHeadColor=X=255.000 Y=255.000 Z=255.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=10 AirJumpVelocity=1300.0 MainBBType=Cuboid MainBBHeight=160.0 MainBBRadius=80.0 MainBBHasHead=false MainBBHeadRadius=45.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Cylindrical ProjBBHeight=230.0 ProjBBRadius=55.0 ProjBBHasHead=true ProjBBHeadRadius=45.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.0 JetpackFullFuelTime=6000.0 JetpackFuelIncPerSec=1000.0 JetpackFuelRegensInAir=true JetpackThrust=12000.0 JetpackMaxZVelocity=1300.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=true AerialFriction=1.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=c9ms MaxHealth=1.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=0.5 MaxRespawnDelay=0.5 StepUpHeight=0.0 CrouchHeightModifier=1.0 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=0.0 MaxCrouchSpeed=0.0 Acceleration=0.0 AirAcceleration=16000.0 Friction=0.0 BrakingFrictionFactor=0.0 JumpVelocity=0.0 Gravity=0.0 AirControl=0.0 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=1.000 Y=1.000 Z=1.000 EnemyHeadColor=X=1.000 Y=0.000 Z=0.000 TeamBodyColor=X=0.000 Y=0.000 Z=255.000 TeamHeadColor=X=255.000 Y=255.000 Z=255.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=800.0 MainBBType=Cuboid MainBBHeight=300.0 MainBBRadius=150.0 MainBBHasHead=false MainBBHeadRadius=0.1 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Cuboid ProjBBHeight=256.0 ProjBBRadius=128.0 ProjBBHasHead=false ProjBBHeadRadius=0.1 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=true AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=false BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=0.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Dodge Profile] Name=Long Strafes MaxTargetDistance=100000.0 MinTargetDistance=0.0 ToggleLeftRight=true ToggleForwardBack=false MinLRTimeChange=0.5 MaxLRTimeChange=1.5 MinFBTimeChange=0.2 MaxFBTimeChange=0.5 DamageReactionChangesDirection=true DamageReactionChanceToIgnore=0.5 DamageReactionMinimumDelay=0.125 DamageReactionMaximumDelay=0.25 DamageReactionCooldown=1.0 DamageReactionThreshold=50.0 DamageReactionResetTimer=0.5 JumpFrequency=0.0 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.3 MaxCrouchTime=0.6 MinJumpTime=0.1 MaxJumpTime=0.3 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.5 BlockedMovementReactionMin=0.025 BlockedMovementReactionMax=0.05 WaypointLogic=Ignore WaypointTurnRate=200.0 MinTimeBeforeShot=0.15 MaxTimeBeforeShot=0.25 IgnoreShotChance=0.0 ForwardTimeMult=1.0 BackTimeMult=1.0 DamageReactionChangesFB=false [Dodge Profile] Name=Close Short Strafes MaxTargetDistance=100000.0 MinTargetDistance=0.0 ToggleLeftRight=true ToggleForwardBack=false MinLRTimeChange=0.3 MaxLRTimeChange=0.9 MinFBTimeChange=0.2 MaxFBTimeChange=0.5 DamageReactionChangesDirection=false DamageReactionChanceToIgnore=0.5 DamageReactionMinimumDelay=0.125 DamageReactionMaximumDelay=0.25 DamageReactionCooldown=1.0 DamageReactionThreshold=50.0 DamageReactionResetTimer=0.5 JumpFrequency=0.0 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.3 MaxCrouchTime=0.6 MinJumpTime=0.3 MaxJumpTime=0.6 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.5 BlockedMovementReactionMin=0.125 BlockedMovementReactionMax=0.2 WaypointLogic=Ignore WaypointTurnRate=200.0 MinTimeBeforeShot=0.15 MaxTimeBeforeShot=0.25 IgnoreShotChance=0.0 ForwardTimeMult=1.0 BackTimeMult=1.0 DamageReactionChangesFB=false [Dodge Profile] Name=Long Strafes_very MaxTargetDistance=100000.0 MinTargetDistance=0.0 ToggleLeftRight=true ToggleForwardBack=false MinLRTimeChange=1000.0 MaxLRTimeChange=1000.0 MinFBTimeChange=0.2 MaxFBTimeChange=0.5 DamageReactionChangesDirection=true DamageReactionChanceToIgnore=0.5 DamageReactionMinimumDelay=0.125 DamageReactionMaximumDelay=0.25 DamageReactionCooldown=1.0 DamageReactionThreshold=50.0 DamageReactionResetTimer=0.5 JumpFrequency=0.0 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.3 MaxCrouchTime=0.6 MinJumpTime=0.3 MaxJumpTime=0.6 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.5 BlockedMovementReactionMin=0.125 BlockedMovementReactionMax=0.2 WaypointLogic=Ignore WaypointTurnRate=200.0 MinTimeBeforeShot=0.15 MaxTimeBeforeShot=0.25 IgnoreShotChance=0.0 ForwardTimeMult=1.0 BackTimeMult=1.0 DamageReactionChangesFB=false [Dodge Profile] Name=Long Strafes Close MaxTargetDistance=750.0 MinTargetDistance=200.0 ToggleLeftRight=true ToggleForwardBack=false MinLRTimeChange=0.5 MaxLRTimeChange=1.5 MinFBTimeChange=0.2 MaxFBTimeChange=0.5 DamageReactionChangesDirection=false DamageReactionChanceToIgnore=0.5 DamageReactionMinimumDelay=0.125 DamageReactionMaximumDelay=0.25 DamageReactionCooldown=1.0 DamageReactionThreshold=0.0 DamageReactionResetTimer=0.0 JumpFrequency=0.5 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.3 MaxCrouchTime=0.6 MinJumpTime=0.1 MaxJumpTime=0.3 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.5 BlockedMovementReactionMin=0.125 BlockedMovementReactionMax=0.2 WaypointLogic=Ignore WaypointTurnRate=200.0 MinTimeBeforeShot=0.15 MaxTimeBeforeShot=0.25 IgnoreShotChance=0.0 ForwardTimeMult=1.0 BackTimeMult=1.0 DamageReactionChangesFB=false [Dodge Profile] Name=Long Strafes Jumping MaxTargetDistance=2500.0 MinTargetDistance=750.0 ToggleLeftRight=true ToggleForwardBack=false MinLRTimeChange=0.5 MaxLRTimeChange=1.5 MinFBTimeChange=0.2 MaxFBTimeChange=0.5 DamageReactionChangesDirection=false DamageReactionChanceToIgnore=0.5 DamageReactionMinimumDelay=0.125 DamageReactionMaximumDelay=0.25 DamageReactionCooldown=1.0 DamageReactionThreshold=0.0 DamageReactionResetTimer=0.1 JumpFrequency=0.9 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.3 MaxCrouchTime=0.6 MinJumpTime=0.01 MaxJumpTime=0.01 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.5 BlockedMovementReactionMin=0.125 BlockedMovementReactionMax=0.2 WaypointLogic=Ignore WaypointTurnRate=200.0 MinTimeBeforeShot=0.15 MaxTimeBeforeShot=0.25 IgnoreShotChance=0.0 ForwardTimeMult=1.0 BackTimeMult=1.0 DamageReactionChangesFB=false [Dodge Profile] Name=Nothing MaxTargetDistance=100000.0 MinTargetDistance=0.0 ToggleLeftRight=false ToggleForwardBack=false MinLRTimeChange=0.2 MaxLRTimeChange=0.5 MinFBTimeChange=0.2 MaxFBTimeChange=0.5 DamageReactionChangesDirection=false DamageReactionChanceToIgnore=0.0 DamageReactionMinimumDelay=0.1 DamageReactionMaximumDelay=0.15 DamageReactionCooldown=1.0 DamageReactionThreshold=0.0 DamageReactionResetTimer=0.1 JumpFrequency=0.0 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=100.0 MaxProfileChangeTime=100.0 MinCrouchTime=10.0 MaxCrouchTime=10.0 MinJumpTime=0.0 MaxJumpTime=0.0 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=10.0 StrafeSwapMaxPause=10.0 BlockedMovementPercent=0.0 BlockedMovementReactionMin=0.0 BlockedMovementReactionMax=0.0 WaypointLogic=Ignore WaypointTurnRate=200.0 MinTimeBeforeShot=0.15 MaxTimeBeforeShot=0.25 IgnoreShotChance=0.0 ForwardTimeMult=1.0 BackTimeMult=1.0 DamageReactionChangesFB=false [Dodge Profile] Name=TileFrenzy_Strafe1 MaxTargetDistance=100000.0 MinTargetDistance=0.000001 ToggleLeftRight=true ToggleForwardBack=false MinLRTimeChange=10.0 MaxLRTimeChange=10.0 MinFBTimeChange=1.0 MaxFBTimeChange=1.0 DamageReactionChangesDirection=false DamageReactionChanceToIgnore=0.0 DamageReactionMinimumDelay=1.0 DamageReactionMaximumDelay=1.0 DamageReactionCooldown=0.1 DamageReactionThreshold=0.0 DamageReactionResetTimer=0.1 JumpFrequency=0.0 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=100.0 MaxProfileChangeTime=100.0 MinCrouchTime=0.2 MaxCrouchTime=0.2 MinJumpTime=0.1 MaxJumpTime=0.2 LeftStrafeTimeMult=100.0 RightStrafeTimeMult=100.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.5 BlockedMovementReactionMin=0.2 BlockedMovementReactionMax=0.4 WaypointLogic=Ignore WaypointTurnRate=200.0 MinTimeBeforeShot=0.15 MaxTimeBeforeShot=0.25 IgnoreShotChance=0.0 ForwardTimeMult=1.0 BackTimeMult=1.0 DamageReactionChangesFB=false [Dodge Profile] Name=test MaxTargetDistance=99999.0 MinTargetDistance=0.0 ToggleLeftRight=true ToggleForwardBack=true MinLRTimeChange=0.1 MaxLRTimeChange=10.0 MinFBTimeChange=0.1 MaxFBTimeChange=10.0 DamageReactionChangesDirection=true DamageReactionChanceToIgnore=0.5 DamageReactionMinimumDelay=0.125 DamageReactionMaximumDelay=0.25 DamageReactionCooldown=1.0 DamageReactionThreshold=0.0 DamageReactionResetTimer=0.1 JumpFrequency=0.5 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.3 MaxCrouchTime=0.6 MinJumpTime=0.3 MaxJumpTime=0.6 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.25 BlockedMovementPercent=1.0 BlockedMovementReactionMin=0.125 BlockedMovementReactionMax=0.2 WaypointLogic=Ignore WaypointTurnRate=200.0 MinTimeBeforeShot=0.15 MaxTimeBeforeShot=0.25 IgnoreShotChance=0.0 ForwardTimeMult=1.0 BackTimeMult=1.0 DamageReactionChangesFB=false [Weapon Profile] Name=Full auto Type=Hitscan ShotsPerClick=1 DamagePerShot=2.0 KnockbackFactor=4.0 TimeBetweenShots=0.137 Pierces=false Category=FullyAuto BurstShotCount=1 TimeBetweenBursts=0.5 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=2000.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=2000.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=5.0 MaxHitscanRange=1000000.0 GravityScale=1.0 HeadshotCapable=true HeadshotMultiplier=2.0 MagazineMax=50 AmmoPerShot=1 ReloadTimeFromEmpty=3.0 ReloadTimeFromPartial=3.0 DamageFalloffStartDistance=1000000.0 DamageFalloffStopDistance=1000000.0 DamageAtMaxRange=100.0 DelayBeforeShot=0.0 ProjectileGraphic=Ball VisualLifetime=1.0 BounceOffWorld=false BounceFactor=0.5 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=1.0 CanAimDownSight=true ADSZoomDelay=0.1 ADSZoomSensFactor=1.0 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.1 HitSoundCooldown=0.1 HitscanVisualOffset=X=0.000 Y=0.000 Z=-50.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=4.0 RecoilNegatable=false DecalType=1 DecalSize=30.0 DelayAfterShooting=0.0 BeamTracksCrosshair=true AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=0.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=false AimPunchAmount=0.0 AimPunchResetTime=0.0 AimPunchCooldown=0.0 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=false MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=100 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=103.0 ADSFOVScale=Valorant ADSAllowUserOverrideFOV=true IsBurstWeapon=false ForceFirstPersonInADS=false ZoomBlockedInAir=false ADSCameraOffsetX=0.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=-20.0 QuickSwitchTime=0.1 WeaponModel=Asp WeaponAnimation=Primary UseIncReload=false IncReloadStartupTime=0.0 IncReloadLoopTime=0.0 IncReloadAmmoPerLoop=1 IncReloadEndTime=0.0 IncReloadCancelWithShoot=true WeaponSkin=Default ProjectileVisualOffset=X=0.000 Y=0.000 Z=0.000 SpreadDecayDelay=0.0 ReloadBeforeRecovery=true 3rdPersonWeaponModel=Pistol 3rdPersonWeaponSkin=Default ParticleMuzzleFlash=Stud Gun ParticleWallImpact=None ParticleBodyImpact=Flare ParticleProjectileTrail=None ParticleHitscanTrace=Bullet ParticleMuzzleFlashScale=0.5 ParticleWallImpactScale=1.0 ParticleBodyImpactScale=3.0 ParticleProjectileTrailScale=1.0 Explosive=false Radius=0.1 DamageAtCenter=0.0 DamageAtEdge=0.0 SelfDamageMultiplier=0.0 ExplodesOnContactWithEnemy=false DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.0 BlockedByWorld=false SpreadSSA=1.0,1.0,0.0,0.0 SpreadSCA=1.0,1.0,0.0,0.0 SpreadMSA=1.0,1.0,0.0,0.0 SpreadMCA=1.0,1.0,0.0,0.0 SpreadSSH=1.0,1.0,0.0,0.0 SpreadSCH=1.0,1.0,0.0,0.0 SpreadMSH=1.0,1.0,0.0,0.0 SpreadMCH=1.0,1.0,0.0,0.0 MaxRecoilUp=0.0 MinRecoilUp=0.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=1.0 RecoilAutoReset=false TimeToRecoilPeak=0.1 TimeToRecoilReset=0.1 AAMode=2 AAPreferClosestPlayer=false AAAlpha=0.0 AAMaxSpeed=360.0 AADeadZone=0.0 AAFOV=360.0 AANeedsLOS=true TrackHorizontal=false TrackVertical=false AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=false TriggerBotDelay=0.0 TriggerBotFOV=1.0 StickyLock=false HeadLock=false VerticalOffset=0.0 DisableLockOnKill=true UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.0 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.175 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false PBS0=0.0,0.0 [Weapon Profile] Name=Semi auto Type=Hitscan ShotsPerClick=1 DamagePerShot=1.0 KnockbackFactor=4.0 TimeBetweenShots=0.01 Pierces=false Category=SemiAuto BurstShotCount=1 TimeBetweenBursts=0.5 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=2000.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=2000.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=5.0 MaxHitscanRange=1000000.0 GravityScale=1.0 HeadshotCapable=true HeadshotMultiplier=2.0 MagazineMax=5 AmmoPerShot=1 ReloadTimeFromEmpty=3.0 ReloadTimeFromPartial=3.0 DamageFalloffStartDistance=1000000.0 DamageFalloffStopDistance=1000000.0 DamageAtMaxRange=100.0 DelayBeforeShot=0.0 ProjectileGraphic=Ball VisualLifetime=0.1 BounceOffWorld=false BounceFactor=0.5 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=1.0 CanAimDownSight=false ADSZoomDelay=0.000001 ADSZoomSensFactor=1.0 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.1 HitSoundCooldown=0.1 HitscanVisualOffset=X=0.000 Y=0.000 Z=-100.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=4.0 RecoilNegatable=false DecalType=1 DecalSize=30.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=0.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=false AimPunchAmount=0.0 AimPunchResetTime=0.0 AimPunchCooldown=0.0 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=false MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=5 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=90.0 ADSFOVScale=Vertical (1:1) ADSAllowUserOverrideFOV=true IsBurstWeapon=false ForceFirstPersonInADS=true ZoomBlockedInAir=false ADSCameraOffsetX=0.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 QuickSwitchTime=0.1 WeaponModel=Law Bringer WeaponAnimation=Primary UseIncReload=false IncReloadStartupTime=0.0 IncReloadLoopTime=0.0 IncReloadAmmoPerLoop=1 IncReloadEndTime=0.0 IncReloadCancelWithShoot=true WeaponSkin=Default ProjectileVisualOffset=X=0.000 Y=0.000 Z=0.000 SpreadDecayDelay=0.0 ReloadBeforeRecovery=true 3rdPersonWeaponModel=Pistol 3rdPersonWeaponSkin=Default ParticleMuzzleFlash=Bullet ParticleWallImpact=Gunshot ParticleBodyImpact=Flare ParticleProjectileTrail=None ParticleHitscanTrace=Bullet ParticleMuzzleFlashScale=1.0 ParticleWallImpactScale=1.0 ParticleBodyImpactScale=3.0 ParticleProjectileTrailScale=1.0 Explosive=false Radius=0.1 DamageAtCenter=0.0 DamageAtEdge=0.0 SelfDamageMultiplier=0.0 ExplodesOnContactWithEnemy=false DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.0 BlockedByWorld=false SpreadSSA=1.0,1.0,0.0,0.0 SpreadSCA=1.0,1.0,0.0,0.0 SpreadMSA=1.0,1.0,0.0,0.0 SpreadMCA=1.0,1.0,0.0,0.0 SpreadSSH=1.0,1.0,0.0,0.0 SpreadSCH=1.0,1.0,0.0,0.0 SpreadMSH=1.0,1.0,0.0,0.0 SpreadMCH=1.0,1.0,0.0,0.0 MaxRecoilUp=0.0 MinRecoilUp=0.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=1.0 RecoilAutoReset=false TimeToRecoilPeak=0.1 TimeToRecoilReset=0.1 AAMode=2 AAPreferClosestPlayer=false AAAlpha=0.0 AAMaxSpeed=360.0 AADeadZone=0.0 AAFOV=360.0 AANeedsLOS=true TrackHorizontal=false TrackVertical=false AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=false TriggerBotDelay=0.0 TriggerBotFOV=1.0 StickyLock=false HeadLock=false VerticalOffset=0.0 DisableLockOnKill=true UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.0 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.175 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false PBS0=0.0,0.0 [Weapon Profile] Name=Alcove_Tracking_Weapon Type=Hitscan ShotsPerClick=10 DamagePerShot=1.0 KnockbackFactor=0.0 TimeBetweenShots=0.02 Pierces=false Category=FullyAuto BurstShotCount=1 TimeBetweenBursts=0.5 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=2000.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=2000.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=5.0 MaxHitscanRange=250000.0 GravityScale=1.0 HeadshotCapable=false HeadshotMultiplier=0.1 MagazineMax=0 AmmoPerShot=1 ReloadTimeFromEmpty=0.5 ReloadTimeFromPartial=0.5 DamageFalloffStartDistance=100000.0 DamageFalloffStopDistance=100000.0 DamageAtMaxRange=10.0 DelayBeforeShot=0.0 ProjectileGraphic=Ball VisualLifetime=0.0001 BounceOffWorld=false BounceFactor=0.5 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=1.0 CanAimDownSight=false ADSZoomDelay=0.0 ADSZoomSensFactor=0.7 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.05 HitSoundCooldown=0.05 HitscanVisualOffset=X=0.000 Y=0.000 Z=-50.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=0.0 RecoilNegatable=false DecalType=0 DecalSize=4.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot=Alcove Tracking Effect Helper ADSShoot= StunDuration=0.0 CircularSpread=false SpreadStationaryVelocity=300.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.01 HitscanVisualRadius=0.04 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=false AimPunchAmount=0.0 AimPunchResetTime=0.2 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=false MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=1 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=103.0 ADSFOVScale=Clamped Horizontal ADSAllowUserOverrideFOV=false IsBurstWeapon=false ForceFirstPersonInADS=true ZoomBlockedInAir=false ADSCameraOffsetX=0.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 QuickSwitchTime=0.0 WeaponModel=Heavy Surge Rifle WeaponAnimation=Primary UseIncReload=false IncReloadStartupTime=0.0 IncReloadLoopTime=0.0 IncReloadAmmoPerLoop=1 IncReloadEndTime=0.0 IncReloadCancelWithShoot=true WeaponSkin=Default ProjectileVisualOffset=X=0.000 Y=0.000 Z=0.000 SpreadDecayDelay=0.0 ReloadBeforeRecovery=true 3rdPersonWeaponModel=Pistol 3rdPersonWeaponSkin=Default ParticleMuzzleFlash=None ParticleWallImpact=None ParticleBodyImpact=None ParticleProjectileTrail=None ParticleHitscanTrace=None ParticleMuzzleFlashScale=1.0 ParticleWallImpactScale=1.0 ParticleBodyImpactScale=1.0 ParticleProjectileTrailScale=1.0 Explosive=false Radius=500.0 DamageAtCenter=100.0 DamageAtEdge=100.0 SelfDamageMultiplier=0.5 ExplodesOnContactWithEnemy=false DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.0 BlockedByWorld=false SpreadSSA=1.0,1.0,-1.0,5.0 SpreadSCA=1.0,1.0,-1.0,5.0 SpreadMSA=1.0,1.0,-1.0,5.0 SpreadMCA=1.0,1.0,-1.0,5.0 SpreadSSH=1.0,1.0,-1.0,0.0 SpreadSCH=1.0,1.0,-1.0,5.0 SpreadMSH=1.0,1.0,-1.0,0.0 SpreadMCH=1.0,1.0,-1.0,5.0 MaxRecoilUp=0.0 MinRecoilUp=0.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=1.0 RecoilAutoReset=false TimeToRecoilPeak=0.05 TimeToRecoilReset=0.35 AAMode=0 AAPreferClosestPlayer=false AAAlpha=0.05 AAMaxSpeed=1.0 AADeadZone=0.0 AAFOV=30.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=false TriggerBotDelay=0.0 TriggerBotFOV=1.0 StickyLock=false HeadLock=false VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.175 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=true PBS0=0.0,0.0 PBS1=0.0,0.0 PBS2=0.5,45.0 PBS3=0.5,90.0 PBS4=0.5,135.0 PBS5=0.5,180.0 PBS6=0.5,225.0 PBS7=0.5,270.0 PBS8=0.5,315.0 PBS9=0.5,0.0 [Weapon Profile] Name=Railgun Type=Hitscan ShotsPerClick=1 DamagePerShot=80.0 KnockbackFactor=9.0 TimeBetweenShots=1.0 Pierces=true Category=FullyAuto BurstShotCount=1 TimeBetweenBursts=0.5 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=2000.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=2000.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=5.0 MaxHitscanRange=100000.0 GravityScale=1.0 HeadshotCapable=false HeadshotMultiplier=2.0 MagazineMax=0 AmmoPerShot=1 ReloadTimeFromEmpty=0.5 ReloadTimeFromPartial=0.5 DamageFalloffStartDistance=100000.0 DamageFalloffStopDistance=100000.0 DamageAtMaxRange=25.0 DelayBeforeShot=0.0 ProjectileGraphic=Ball VisualLifetime=0.5 BounceOffWorld=false BounceFactor=0.0 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=1.0 CanAimDownSight=false ADSZoomDelay=0.0 ADSZoomSensFactor=0.7 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.08 HitSoundCooldown=0.08 HitscanVisualOffset=X=0.000 Y=0.000 Z=-50.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=9.0 RecoilNegatable=false DecalType=1 DecalSize=30.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=0.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=true AimPunchAmount=0.0 AimPunchResetTime=0.05 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=true MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=0 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=72.099998 ADSFOVScale=Valorant ADSAllowUserOverrideFOV=true IsBurstWeapon=false ForceFirstPersonInADS=true ZoomBlockedInAir=false ADSCameraOffsetX=0.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 QuickSwitchTime=0.0 WeaponModel=Heavy Surge Rifle WeaponAnimation=Primary UseIncReload=false IncReloadStartupTime=0.0 IncReloadLoopTime=0.0 IncReloadAmmoPerLoop=1 IncReloadEndTime=0.0 IncReloadCancelWithShoot=true WeaponSkin=Default ProjectileVisualOffset=X=0.000 Y=0.000 Z=0.000 SpreadDecayDelay=0.0 ReloadBeforeRecovery=true 3rdPersonWeaponModel=Pistol 3rdPersonWeaponSkin=Default ParticleMuzzleFlash=None ParticleWallImpact=None ParticleBodyImpact=Blood ParticleProjectileTrail=None ParticleHitscanTrace=Beam ParticleMuzzleFlashScale=1.0 ParticleWallImpactScale=1.0 ParticleBodyImpactScale=1.0 ParticleProjectileTrailScale=1.0 Explosive=false Radius=500.0 DamageAtCenter=100.0 DamageAtEdge=0.0 SelfDamageMultiplier=0.5 ExplodesOnContactWithEnemy=false DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.0 BlockedByWorld=false SpreadSSA=1.0,1.0,-1.0,5.0 SpreadSCA=1.0,1.0,-1.0,5.0 SpreadMSA=1.0,1.0,-1.0,5.0 SpreadMCA=1.0,1.0,-1.0,5.0 SpreadSSH=1.0,1.0,-1.0,5.0 SpreadSCH=1.0,1.0,-1.0,5.0 SpreadMSH=1.0,1.0,-1.0,5.0 SpreadMCH=1.0,1.0,-1.0,5.0 MaxRecoilUp=0.0 MinRecoilUp=0.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=1.0 RecoilAutoReset=false TimeToRecoilPeak=0.05 TimeToRecoilReset=0.35 AAMode=0 AAPreferClosestPlayer=false AAAlpha=0.05 AAMaxSpeed=1.0 AADeadZone=0.0 AAFOV=30.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=true TriggerBotDelay=0.01 TriggerBotFOV=1.0 StickyLock=false HeadLock=false VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.095 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false [Weapon Profile] Name=Rocket Launcher Type=Projectile ShotsPerClick=1 DamagePerShot=120.0 KnockbackFactor=4.0 TimeBetweenShots=0.8 Pierces=false Category=FullyAuto BurstShotCount=1 TimeBetweenBursts=0.5 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=5090.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=5090.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=100.000 Y=0.000 Z=0.000 MaxTravelTime=5.0 MaxHitscanRange=100000.0 GravityScale=0.0 HeadshotCapable=false HeadshotMultiplier=2.0 MagazineMax=0 AmmoPerShot=1 ReloadTimeFromEmpty=0.5 ReloadTimeFromPartial=0.5 DamageFalloffStartDistance=100000.0 DamageFalloffStopDistance=100000.0 DamageAtMaxRange=25.0 DelayBeforeShot=0.0 ProjectileGraphic=Rocket VisualLifetime=0.1 BounceOffWorld=false BounceFactor=0.0 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=2.0 CanAimDownSight=false ADSZoomDelay=0.0 ADSZoomSensFactor=0.7 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.08 HitSoundCooldown=0.08 HitscanVisualOffset=X=0.000 Y=0.000 Z=0.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=4.0 RecoilNegatable=false DecalType=0 DecalSize=30.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=0.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=true AimPunchAmount=0.0 AimPunchResetTime=0.05 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=true MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=0 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=72.099998 ADSFOVScale=Valorant ADSAllowUserOverrideFOV=true IsBurstWeapon=false ForceFirstPersonInADS=true ZoomBlockedInAir=false ADSCameraOffsetX=0.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 QuickSwitchTime=0.0 WeaponModel=Heavy Surge Rifle WeaponAnimation=Primary UseIncReload=false IncReloadStartupTime=0.0 IncReloadLoopTime=0.0 IncReloadAmmoPerLoop=1 IncReloadEndTime=0.0 IncReloadCancelWithShoot=true WeaponSkin=Default ProjectileVisualOffset=X=0.000 Y=0.000 Z=0.000 SpreadDecayDelay=0.0 ReloadBeforeRecovery=true 3rdPersonWeaponModel=Pistol 3rdPersonWeaponSkin=Default ParticleMuzzleFlash=None ParticleWallImpact=Flare ParticleBodyImpact=Flare ParticleProjectileTrail=None ParticleHitscanTrace=Tracer ParticleMuzzleFlashScale=1.0 ParticleWallImpactScale=1.0 ParticleBodyImpactScale=1.0 ParticleProjectileTrailScale=1.0 Explosive=true Radius=500.0 DamageAtCenter=120.0 DamageAtEdge=0.1 SelfDamageMultiplier=0.5 ExplodesOnContactWithEnemy=true DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.0 BlockedByWorld=true SpreadSSA=1.0,1.0,-1.0,0.0 SpreadSCA=1.0,1.0,-1.0,0.0 SpreadMSA=1.0,1.0,-1.0,0.0 SpreadMCA=1.0,1.0,-1.0,0.0 SpreadSSH=1.0,1.0,-1.0,0.0 SpreadSCH=1.0,1.0,-1.0,0.0 SpreadMSH=1.0,1.0,-1.0,0.0 SpreadMCH=1.0,1.0,-1.0,0.0 MaxRecoilUp=0.0 MinRecoilUp=0.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=1.0 RecoilAutoReset=false TimeToRecoilPeak=0.05 TimeToRecoilReset=0.35 AAMode=2 AAPreferClosestPlayer=false AAAlpha=0.1 AAMaxSpeed=1.5 AADeadZone=0.0 AAFOV=180.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=true TriggerBotDelay=0.001 TriggerBotFOV=1.0 StickyLock=false HeadLock=false VerticalOffset=-25.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.095 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false [Weapon Profile] Name=LG Type=Hitscan ShotsPerClick=1 DamagePerShot=7.0 KnockbackFactor=2.0 TimeBetweenShots=0.05 Pierces=false Category=FullyAuto BurstShotCount=1 TimeBetweenBursts=0.5 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=2000.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=2000.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=5.0 MaxHitscanRange=100000.0 GravityScale=1.0 HeadshotCapable=false HeadshotMultiplier=2.0 MagazineMax=0 AmmoPerShot=1 ReloadTimeFromEmpty=0.5 ReloadTimeFromPartial=0.5 DamageFalloffStartDistance=100000.0 DamageFalloffStopDistance=100000.0 DamageAtMaxRange=7.0 DelayBeforeShot=0.0 ProjectileGraphic=Ball VisualLifetime=0.05 BounceOffWorld=false BounceFactor=0.0 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=1.0 CanAimDownSight=false ADSZoomDelay=0.0 ADSZoomSensFactor=0.7 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.08 HitSoundCooldown=0.08 HitscanVisualOffset=X=0.000 Y=0.000 Z=-80.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=4.0 RecoilNegatable=false DecalType=0 DecalSize=30.0 DelayAfterShooting=0.0 BeamTracksCrosshair=true AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=0.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=true AimPunchAmount=0.0 AimPunchResetTime=0.05 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=true MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=0 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=72.099998 ADSFOVScale=Valorant ADSAllowUserOverrideFOV=true IsBurstWeapon=false ForceFirstPersonInADS=true ZoomBlockedInAir=false ADSCameraOffsetX=0.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 QuickSwitchTime=0.0 WeaponModel=Heavy Surge Rifle WeaponAnimation=Primary UseIncReload=false IncReloadStartupTime=0.0 IncReloadLoopTime=0.0 IncReloadAmmoPerLoop=1 IncReloadEndTime=0.0 IncReloadCancelWithShoot=true WeaponSkin=Default ProjectileVisualOffset=X=0.000 Y=0.000 Z=0.000 SpreadDecayDelay=0.0 ReloadBeforeRecovery=true 3rdPersonWeaponModel=Pistol 3rdPersonWeaponSkin=Default ParticleMuzzleFlash=None ParticleWallImpact=None ParticleBodyImpact=None ParticleProjectileTrail=None ParticleHitscanTrace=Tracer ParticleMuzzleFlashScale=1.0 ParticleWallImpactScale=1.0 ParticleBodyImpactScale=1.0 ParticleProjectileTrailScale=1.0 Explosive=false Radius=500.0 DamageAtCenter=100.0 DamageAtEdge=0.0 SelfDamageMultiplier=0.5 ExplodesOnContactWithEnemy=false DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.0 BlockedByWorld=false SpreadSSA=1.0,1.0,-1.0,0.0 SpreadSCA=1.0,1.0,-1.0,0.0 SpreadMSA=1.0,1.0,-1.0,0.0 SpreadMCA=1.0,1.0,-1.0,0.0 SpreadSSH=1.0,1.0,-1.0,0.0 SpreadSCH=1.0,1.0,-1.0,0.0 SpreadMSH=1.0,1.0,-1.0,0.0 SpreadMCH=1.0,1.0,-1.0,0.0 MaxRecoilUp=0.0 MinRecoilUp=0.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=1.0 RecoilAutoReset=false TimeToRecoilPeak=0.05 TimeToRecoilReset=0.35 AAMode=0 AAPreferClosestPlayer=false AAAlpha=0.05 AAMaxSpeed=1.0 AADeadZone=0.0 AAFOV=30.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=false TriggerBotDelay=0.0 TriggerBotFOV=1.0 StickyLock=false HeadLock=false VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.095 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false [Weapon Profile] Name=MG Type=Hitscan ShotsPerClick=10 DamagePerShot=1.0 KnockbackFactor=0.0 TimeBetweenShots=0.07 Pierces=false Category=FullyAuto BurstShotCount=1 TimeBetweenBursts=0.5 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=2000.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=2000.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=5.0 MaxHitscanRange=10000.0 GravityScale=1.0 HeadshotCapable=true HeadshotMultiplier=2.0 MagazineMax=14 AmmoPerShot=1 ReloadTimeFromEmpty=1.0 ReloadTimeFromPartial=1.0 DamageFalloffStartDistance=100000.0 DamageFalloffStopDistance=100000.0 DamageAtMaxRange=1.0 DelayBeforeShot=0.0 ProjectileGraphic=Ball VisualLifetime=0.0001 BounceOffWorld=false BounceFactor=0.5 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=1.0 CanAimDownSight=true ADSZoomDelay=0.0 ADSZoomSensFactor=0.5 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.01 HitSoundCooldown=0.01 HitscanVisualOffset=X=0.000 Y=0.000 Z=-50.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=0.0 RecoilNegatable=false DecalType=0 DecalSize=4.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=false SpreadStationaryVelocity=300.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.01 HitscanVisualRadius=0.001 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=false AimPunchAmount=0.0 AimPunchResetTime=0.2 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=false MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=20 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=79.0 ADSFOVScale=Quake Champions ADSAllowUserOverrideFOV=true IsBurstWeapon=false ForceFirstPersonInADS=true ZoomBlockedInAir=false ADSCameraOffsetX=0.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 QuickSwitchTime=0.1 WeaponModel=Heavy Surge Rifle WeaponAnimation=Primary UseIncReload=false IncReloadStartupTime=0.0 IncReloadLoopTime=0.0 IncReloadAmmoPerLoop=1 IncReloadEndTime=0.0 IncReloadCancelWithShoot=true WeaponSkin=Default ProjectileVisualOffset=X=0.000 Y=0.000 Z=0.000 SpreadDecayDelay=0.0 ReloadBeforeRecovery=true 3rdPersonWeaponModel=Pistol 3rdPersonWeaponSkin=Default ParticleMuzzleFlash=None ParticleWallImpact=None ParticleBodyImpact=None ParticleProjectileTrail=None ParticleHitscanTrace=None ParticleMuzzleFlashScale=1.0 ParticleWallImpactScale=1.0 ParticleBodyImpactScale=1.0 ParticleProjectileTrailScale=1.0 Explosive=false Radius=500.0 DamageAtCenter=100.0 DamageAtEdge=100.0 SelfDamageMultiplier=0.5 ExplodesOnContactWithEnemy=false DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.0 BlockedByWorld=false SpreadSSA=1.0,1.0,-1.0,0.0 SpreadSCA=1.0,1.0,-1.0,0.0 SpreadMSA=1.0,1.0,-1.0,0.0 SpreadMCA=1.0,1.0,-1.0,0.0 SpreadSSH=1.0,1.0,-1.0,0.0 SpreadSCH=1.0,1.0,-1.0,0.0 SpreadMSH=1.0,1.0,-1.0,0.0 SpreadMCH=1.0,1.0,-1.0,0.0 MaxRecoilUp=0.0 MinRecoilUp=0.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=1.0 RecoilAutoReset=false TimeToRecoilPeak=0.05 TimeToRecoilReset=0.35 AAMode=0 AAPreferClosestPlayer=false AAAlpha=0.05 AAMaxSpeed=1.0 AADeadZone=0.0 AAFOV=30.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=false TriggerBotDelay=0.0 TriggerBotFOV=1.0 StickyLock=false HeadLock=false VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.175 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=true PBS0=0.0,0.0 PBS1=0.0,0.0 PBS2=0.0,0.0 PBS3=0.0,0.0 PBS4=0.0,0.0 PBS5=0.0,0.0 PBS6=0.0,0.0 PBS7=0.0,0.0 PBS8=0.0,0.0 PBS9=0.0,0.0 [Weapon Profile] Name=Alcove Tracking Effect Helper Type=Projectile ShotsPerClick=1 DamagePerShot=0.0 KnockbackFactor=0.0 TimeBetweenShots=0.12 Pierces=false Category=FullyAuto BurstShotCount=1 TimeBetweenBursts=0.5 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=100000.000 Y=-1000.000 Z=-1000.000 MuzzleVelocityMax=X=100000.000 Y=1000.000 Z=1000.000 InheritOwnerVelocity=1.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=0.025 MaxHitscanRange=100000.0 GravityScale=0.0 HeadshotCapable=false HeadshotMultiplier=0.1 MagazineMax=0 AmmoPerShot=1 ReloadTimeFromEmpty=0.5 ReloadTimeFromPartial=0.5 DamageFalloffStartDistance=100000.0 DamageFalloffStopDistance=100000.0 DamageAtMaxRange=0.0 DelayBeforeShot=0.0 ProjectileGraphic=Ball VisualLifetime=0.1 BounceOffWorld=false BounceFactor=0.5 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=0.1 CanAimDownSight=false ADSZoomDelay=0.0 ADSZoomSensFactor=0.7 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=999.0 HitSoundCooldown=999.0 HitscanVisualOffset=X=0.000 Y=0.000 Z=-50.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=0.0 RecoilNegatable=false DecalType=0 DecalSize=15.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=300.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=2.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=false AimPunchAmount=0.0 AimPunchResetTime=0.2 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=false MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=1 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=103.0 ADSFOVScale=Clamped Horizontal ADSAllowUserOverrideFOV=false IsBurstWeapon=false ForceFirstPersonInADS=true ZoomBlockedInAir=false ADSCameraOffsetX=0.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 QuickSwitchTime=0.0 WeaponModel=Heavy Surge Rifle WeaponAnimation=Primary UseIncReload=false IncReloadStartupTime=0.0 IncReloadLoopTime=0.0 IncReloadAmmoPerLoop=1 IncReloadEndTime=0.0 IncReloadCancelWithShoot=true WeaponSkin=Default ProjectileVisualOffset=X=0.000 Y=0.000 Z=0.000 SpreadDecayDelay=0.0 ReloadBeforeRecovery=true 3rdPersonWeaponModel=Pistol 3rdPersonWeaponSkin=Default ParticleMuzzleFlash=None ParticleWallImpact=Gunshot ParticleBodyImpact=Blood ParticleProjectileTrail=None ParticleHitscanTrace=Tracer ParticleMuzzleFlashScale=1.0 ParticleWallImpactScale=1.0 ParticleBodyImpactScale=1.0 ParticleProjectileTrailScale=1.0 Explosive=false Radius=500.0 DamageAtCenter=100.0 DamageAtEdge=100.0 SelfDamageMultiplier=0.5 ExplodesOnContactWithEnemy=false DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.0 BlockedByWorld=false SpreadSSA=1.0,1.0,-1.0,5.0 SpreadSCA=1.0,1.0,-1.0,5.0 SpreadMSA=1.0,1.0,-1.0,5.0 SpreadMCA=1.0,1.0,-1.0,5.0 SpreadSSH=4.0,0.5,2.0,8.0 SpreadSCH=1.0,1.0,-1.0,5.0 SpreadMSH=4.0,0.5,2.0,8.0 SpreadMCH=1.0,1.0,-1.0,5.0 MaxRecoilUp=0.0 MinRecoilUp=0.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=1.0 RecoilAutoReset=false TimeToRecoilPeak=0.05 TimeToRecoilReset=0.35 AAMode=0 AAPreferClosestPlayer=false AAAlpha=0.05 AAMaxSpeed=1.0 AADeadZone=0.0 AAFOV=30.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=false TriggerBotDelay=0.0 TriggerBotFOV=1.0 StickyLock=false HeadLock=false VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.175 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false PBS0=0.0,0.0 [Map Data] reflex map version 8 global entity type WorldSpawn String32 targetGameOverCamera end Float sky.timeOfDay 13.000000 ColourXRGB32 sky.sunColor ffffde8c Float sky.sunIntensitySize 64.000000 Float sky.sunSharpness 128.000000 Bool8 sky.sunEnabled 0 ColourXRGB32 sky.horizonColor fffff4b5 Float sky.horizonIntensity 0.250000 Float sky.horizonHaloExponentSunIntensity 0.300000 ColourXRGB32 sky.cloudsColor ffffffff Float sky.cloudsCoverage 0.500000 Float 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//Example 6-6// //map C=A''B''+AB''// clc //clears the console// clear //clears all existing variables// //Mapping the expression// disp(' B'' B ') disp('A'' 1 0 ') disp('A 1 0 ') disp(' From the map, high outputs for 0 and 2 ') a=[0 0 ; 1 0] disp(a) for i=1: 2 if a(i,1)==1 then b(i,1)='A' else b(i,1)='A''' end if a(i,2)==1 then b(i,2)='B' else b(i,2)='B''' end end m=strcat([b(1,1),b(1,2)]) n=strcat([b(2,1),b(2,2)]) disp(' evaluating expression from truth table and map ') x=strcat([m"+",n]); disp(x) //Expression is displayed//
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//scilab 5.4.1 //Windows 7 operating system //chapter 20 Cathode Ray Oscilloscope clc clear V=1000//V=potential difference in volts //B=150 gauss (given) B=1.5*10^-2//B=magnetic field in tesla l=1*10^-2//l=axial length of deflecting plates in metre L1=20*10^-2//L1=(L+(l/2))=distance of the fluorescent screen from the centre of the deflection system in metre e=1.6*10^-19//e=charge of an electron m=9.11*10^-31//m=mass of an electron d=B*sqrt(e/(2*V*m))*l*L1//d=deflection of the spot format("v",5) disp("cm",d*100,"The deflection of the spot is=") Sm=d/B//Sm=magnetic deflection sensitivity format("v",5) disp("mm/gauss",Sm/10,"The magnetic deflection sensitivity is=")
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//Kunii D., Levenspiel O., 1991. Fluidization Engineering(II Edition). Butterworth-Heinemann, MA, pp 491 //Chapter-18, Example 3, Page 462 //Title: Roasting Kinetics from Flowing Solids Data //========================================================================================================== clear clc //INPUT dp=110;//Particle size in micrometer T=900;//Temperature of roaster in degree C tbar1=[3;10;30;50];//Reported average time in min XBbarr=[0.840;0.940;0.985;0.990];//Reported value of average conversion tbar=3; XBbar=0.840;//Average conversion for tbar = 3 mins //CALCULATION //Uniform-Reaction Model x=(1/tbar)*(1/(1-XBbar)-1);//Term KrCA of Eqn.(20) n=length(tbar1); i=1; while i<=n XBbar1(i)=1-1/(1+x*tbar1(i));//Average conversion using calculated value of KrCA from Eqn.(20) i=i+1; end //Shrinking-Core, Rection Control touguess=2;//Guess value of tou function[fn]=solver_func(tou)//Function defined for solving the system fn=(1-XBbar)-(0.25*tou/tbar)+(0.05*(tou/tbar)^2)-((1/120)*(tou/tbar)^3); endfunction [tou]=fsolve(touguess,solver_func,1E-6);//Using inbuilt function fsolve for solving Eqn.(23) for tou i=1; while i<=n XBbar2(i)=1-(0.25*tou/tbar1(i))+(0.05*(tou/tbar1(i))^2)-((1/120)*(tou/tbar1(i))^3);//Average conversion using calculated value of tou from Eqn.(23) i=i+1; end //Shrinking-Core, Diffusion Control touguess1=2;//Guess value of tou function[fn]=solver_func1(tou)//Function defined for solving the system fn=(1-XBbar)-(1/5*tou/tbar)+(19/420*(tou/tbar)^2)-(41/4620*(tou/tbar)^3)+(0.00149*(tou/tbar)^4); endfunction [tou1]=fsolve(touguess1,solver_func1,1E-6);//Using inbuilt function fsolve for solving Eqn.(23) for tou i=1; while i<=n //Average conversion using calculated value of tou from Eqn.(23) XBbar3(i)=1-(1/5*tou1/tbar1(i))+(19/420*(tou1/tbar1(i))^2)-(41/4620*(tou1/tbar1(i))^3)+(0.00149*(tou1/tbar)^4); i=i+1; end //OUTPUT printf('\n\t\t\t\tXBbar calculated for Models'); printf('\nReported Data'); printf('\ntbar(min)\tXBbar,obs\tUniform Reaction\tShrinking-Core, Rection Control\t\tShrinking-Core, Diffusion Control'); i=1; while i<=n mprintf('\n%f\t%f\t%f\t\t%f\t\t\t\t%f',tbar1(i),XBbarr(i),XBbar1(i),XBbar2(i),XBbar3(i)); i=i+1; end //====================================END OF PROGRAM ======================================================
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msgin-tagcreate.tst
## Test tag creation via msgin read <min.fi msgin --create <<EOF Tag-Name: test-tag Tagger: Eric S. Raymond <esr@thyrsus.com> Tagger-Date: Sat 04 Mar 2006 17:44:41 +0000 This is an example new tag. EOF write
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clc;funcprot(0);//Example 9.9 //Initilisation of Variables d=0.05;.....// L=1; A1a=d;.....//Length of side 1 for configeration 1 A2a=1.2*d;.....//Length iof side 2 for configeration 1 A3a=0.5*d;.....//Length iof side 3 for configeration 1 A2b=%pi*d*L;.....//Length iof side 2 for configeration 2 A1b=8*d*L;.....//Length of side 1 for configeration 2 A2c=d*L;.....//Length of side 2 for configeration 3 A1c=(%pi/2)*d*L;.....//Length of side 1 for configeration 3 //Calculations F1_2a=(A1a+A2a-A3a)/(2*A1a);.....//Shape factor between side 1& 2 for configuration 1 F1_2b=(A2b/A1b)*L;.....//Shape factor between side 1& 2 for configuration 2 F1_2c=A2c/A1c;.....//Shape factor between side 1& 2 for configuration 3 disp(F1_2a,"Shape factor between side 1& 2 for configuration 1") disp(F1_2b,"Shape factor between side 1& 2 for configuration 2") disp(F1_2c,"Shape factor between side 1& 2 for configuration 3")
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//============================================================================ //Chapter 6 Example 29 clc; clear all; //variable declaration Vs = 63+0*%i; //secondary terminal voltage in V Zs1 = 2+1*%i; //equivalent mpedance referred to prmary in Ω Zb = 100+200*%i; //secondary burden in Ω KN =60.5; //calculations KT = 3810/63; //turn ratio Ep = KT*Vs; //primary induced emf in V Zp1 = (KT^2)*Zs1; //equivalent impedance Zs12 = sqrt(((real(Zp1))^2)+((imag(Zp1))^2)); Is = Vs/Zb; //secondary current in A Is1 = sqrt(((real(Is))^2)+((imag(Is))^2)); Ip = Is/KT; //primary current in A Ip1 = sqrt(((real(Ip))^2)+((imag(Ip))^2)); Vp = Ep+(Ip*Zp1); //applied voltage to primary in V Vp1 = sqrt(((real(Vp))^2)+((imag(Vp))^2)); beta = (atan((imag(Vp))/real(Vp)))*180/%pi; //phase angle error in ° e = (((KN*Vs)-Vp)/Vp)*100; //ratio error in percentage //beta = (atan((imag(Zp1))/real(Zp1)))*180/%pi; //result mprintf("phase angle error = %3.2f °",beta); mprintf("ratio error = %3.1f percentage ",e);
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//Example 9.33 clc disp("For given DAC,") disp(" n = 4") disp("Therefore, V_0FS = 15 V") disp("Therefore, Resolution = V_0FS / 2^n - 1 = 1V / LSB") disp("Therefore, V0 = Resolution * D") disp("Now D = Decimal of 0110 = 6") disp("Therefore, V0 = 1V / LSB * 6 = 6 V")
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// EJEMPLO DE MUCHAS SOLUCIONES // Aca tome H = [16 8 ; 8 4], q = [-32 ; -16] , A = [4 2] y b = -2 Z = [16 8 4 32 ; 8 4 2 16 ; 4 2 0 -2] Z1 = [16 8 4 ; 8 4 2 ; 4 2 0] disp(rref(Z)) disp(det(Z1)) disp("---------------------------------------------------") // EJEMPLO SIN SOLUCION // Aca tome H = [16 8 ; 8 4], q = [-32 ; -14] , A = [4 2] y b = 25 Y = [16 8 4 32 ; 8 4 2 14 ; 4 2 0 25] Y1 = [16 8 4 ; 8 4 2 ; 4 2 0 ] disp(rref(Y)) disp(det(Y1))
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Ex3_17.sce
// FUNDAMENTALS OF ELECTICAL MACHINES // M.A.SALAM // NAROSA PUBLISHING HOUSE // SECOND EDITION // Chapter 3 : TRANSFORMER AND PER UNIT SYSTEM // Example : 3.17 clc;clear; // clears the console and command history // Given data S_b1 = 100 // base apparent power V_bT11 = 220 // voltage of 1st transformer in kV V_bT12 = 132 // voltage of 1st transformer in kV X_T1 = 0.02 // impedance of 1st transformer in pu S_b2 = 50 // base apparent power V_bT21 = 132 // voltage of 2nd transformer in kV V_bT22 = 66 // voltage of 2nd transformer in kV X_T2 = 0.05 // impedance of 2nd transformer in pu X_L = 4 // line impedance in ohm P = 50 // power absorded in MW pf = 0.6 // lagging power factor from transmission line Z_p = 0.32*%i //Reactance of transformer in ohm // caclulations S_b = S_b1 //Base power(MW) V_b = V_bT11 //Base voltage(kV) a = V_bT11/V_bT12 // turn ratio for 1st transformer Vb_line = (V_bT11/a) // base voltage of line in kV Zb_line = Vb_line^2/S_b1 // base impedance of line in ohm Xpu_line = X_L/Zb_line // per unit reactance of line Xpu_T1 = X_T1*(V_bT11/V_b)^2*(S_b/S_b1) // 1st grid transformer ,the per unit reactance Vb_load = (V_bT12/(V_bT12/V_bT22)) // load side base voltage in kV Xpu_load = X_T2*(V_bT22/Vb_load)^2*(S_b/S_b2) // second load transformer ,the per unit reactance I_b = S_b*1000/(sqrt(3)*Vb_load) // base current I_L = S_b2*1000/(sqrt(3)*V_bT22*pf) // actualcurrent in load in A I_Lpu = I_L/I_b // per unit value of the load V_L = V_bT22/V_bT22 //per unit value of the voltage at the load terminal(bus4) V_gb = I_Lpu*exp(%i*acos(pf))*Z_p + 1 // per unit value of bus voltage V_gba = abs(V_gb)*V_bT11 // actual value of grid to bus voltage // display the result disp("Example 3.17 solution"); printf(" \n Actual value of grid to bus voltage \n V_gba = %.2f kV \n", V_gba);
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ex5_30.sce
//Chapter-5, Example 5.30, Page 189 //============================================================================= clc clear //CALCULATIONS R=3;//resistance in ohms Xl=(%i)*4;//inductive reactance in ohms Y=(inv(R)+inv(Xl));//admittance in mho disp(Y); //=================================END OF PROGRAM======================================================================================================
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function Y = unwrap2 (X, TOL, DIM) funcprot(0); lhs = argn(1) rhs = argn(2) if (rhs < 1 | rhs > 3) error("Wrong number of input arguments.") end select(rhs) case 1 then Y = callOctave("unwrap",X) case 2 then Y = callOctave("unwrap",X,TOL) case 3 then Y = callOctave("unwrap",X,TOL,DIM) end endfunction
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Ex2_3.sce
clc; clear; l=20 //room length in m b=15 //room breadth in m h=8 //room height in m capacity=200 //number of seats in hall Absorption_air=0.012 // per m^3 //Coefficient of Absorption (c) c_wall=0.09 c_ceiling=0.04 c_floor=0.06 //Value given in the sum is wrong which is 0.60 c_seat=0.64 //calculation A1=2*((b*h)+(l*h))*c_wall //in m^2 A2=(l*b)*c_ceiling //in m^2 A3=(l*b)*c_floor //in m^2 A4=(capacity/2)*(1-c_seat) //in m^2 A5=(capacity/2)*(c_seat) //in m^2 Volume=l*b*h //in m^3 A6=Volume*Absorption_air T=A1+A2+A3+A4+A5+A6 //Total absorptionin m^2 T=0.161*(Volume/(T+A6)) mprintf("Reverberation time = %1.2f s",T) //The answer provided in the textbook is wrong.
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Jacobi_GaussSeidel_ConjugateGradient.sce
//Francis Brylle G. Sinco //MS Applied Mathematics //Math 271.1 //University of the Philippines - Diliman //16 September 2010 //This program implements the Jacobi, Gauss-Seidel, and Conjugate Gradient methods for finding the solution of a large system Ax=b, where A is a symmetric positive-definite matrix n=30; //size of the matrix epsilon=.00001; p=4; m=10^p; //number of iterations x0=ones(n,1) //initial iterate b=ones(n,1) Z=rand(n,n); //random n by n matrix A=Z'*Z //symmetric positive definite (spd) matrix spec(A) //eigenvalues of A; all eigenvalues should be positive so that A is spd D=diag(diag(A)) //diagonal part of A L=tril(A,-1) //lower-triangular part of A R=triu(A,1) //upper-triangular part of A //JACOBI// function J=jacobi(x) for k=1:m x1=-inv(D)*(L+R)*x + inv(D)*b; if(norm(x1-x)<epsilon | norm(A*x1-b)<epsilon) then break; end; x=x1; end; disp(k); J=x; endfunction; //GAUSS-SEIDEL function GS=gaussseidel(x) for k=1:m x1=-inv(D+L)*R*x + inv(D+L)*b; if(norm(x1-x)<epsilon | norm(A*x1-b)<epsilon) then break; end; x=x1; end; disp(k); GS=x; endfunction; //CONJUGATE GRADIENT function CG=conjgrad(x) r=b-A*x0 rho=(r')*r for k=1:m if (k==1) then p=r; w=A*p; alpha=rho/(p'*w); x=x+alpha*p; r=r-alpha*w; Beta=(r'*r)/rho; rho=r'*r; else p=r+Beta*p; w=A*p; alpha=rho/(p'*w); x=x+alpha*p; r=r-alpha*w; Beta=(r'*r)/rho; rho=r'*r; end; if(sqrt(rho) < epsilon*sqrt(b'*b)) then break; end; end; disp(k); disp(sqrt(rho)); CG=x; endfunction; `
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//-9=-0.9468060128462682 //-8=-0.9216685544064712 //-7=-0.8853516482022624 //-6=-0.8336546070121552 //-5=-0.7615941559557649 //-4=-0.664036770267849 //-3=-0.5370495669980353 //-2=-0.3799489622552248 //-1=-0.197375320224904 //0=0 //1=0.197375320224904 //2=0.3799489622552248 //3=0.5370495669980353 //4=0.664036770267849 //5=0.7615941559557649 //6=0.8336546070121552 //7=0.8853516482022624 //8=0.9216685544064712 //9=0.9468060128462682
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clc;clear; //Example 17.15 //given data P1=480; T1=550; V1=80; d1=15/100;//diameter in m AF=40;//air to fuel ratio HV=40000;//heating value in kJ/kg //from Table A-2a R=0.287;//in kJ/kg-K cp=1.005;//in kJ/kg-K k=1.4; //calculations p1=P1/(R*T1); A1=%pi*d1^2/4; mair=p1*A1*V1; mfuel=mair/AF; Q=mfuel*HV; q=Q/mair; T01=T1+V1^2/(2*cp); c1=sqrt(k*R*T1*1000);//factor of 1000 to convert kJ to J Ma1=V1/c1; //exit stagnation energy equation q= Cp (T02 - T01) T02=T01+q/cp; //from Table A–34 //at Ma1 //s stands for * symbol T0s=0.1291;//T0/Ts Ts0=T01/T0s; T2s=T02/Ts0;//T02/T*0 //from Table A–34 at this ratio Ma2=0.3142; //Rayleigh flow relations corresponding to the inlet and exit Mach no //at Ma1 T1s=0.1541;//T1/Ts P1s=2.3065;//P1/Ps V1s=0.0668;//V1/Vs //at Ma2 T2s=0.4389;//T2/Ts P2s=2.1086;//P2/Ps V2s=0.2082;//V2/Vs T2=T2s/T1s*T1; T2=floor(T2); P2=P2s/P1s*P1; P2=ceil(P2); V2=V2s/V1s*V1; V2=floor(V2); disp(Ma2,'Mach Number at exit'); disp(T2,'Temperature in K'); disp(P2,'Pressure in kPa'); disp(V2,'Velocity in m/s')
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global time$__fps__; function __ret__ = time$__repr__() __ret__ = "<module clock (handles the frames per second)>"; endfunction function __ret__ = time$__str__(self) __ret__ = "frames per second: " + string(self.FPS); endfunction function time$__tick__(); global time$__fps__; tic;sleep(time$__fps__);toc endfunction function self = Clock(frames_per_second) self = tlist (["__class__", "__repr__", "__str__", "tick"]); self.__repr__ = time$__repr__; self.__str__ = time$__str__; self.tick = time$__tick__; global time$__fps__; time$__fps__ = 1000.0 / frames_per_second; endfunction
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//pagenumber 401 example 3 clear r1=60*10^3;//ohm volgai=-17.7; rg=80*10^3;//ohm volgai=((volgai*rg)/(1-volgai))/((rg/(1-volgai))+r1); disp("voltage gain = "+string((volgai)));
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//chapter 17 //example 17.6 //page 543 clear all; clc ; //given Rl=50;//load resistance Po=10;//op power //peak op voltage Vp=round(sqrt(2*Rl*Po)); Vr14=0.1*Vp;//when Ip flows Vr15=Vr14;; Vce4min=1 Vce3min=Vce4min; Vr9=3; Vr10=Vr9; Vcc=ceil(Vp+Vr14+Vce3min+0.7+Vr9); printf("\nVCC=%d V",Vcc); Ip=1000*(2*Po)/Vp; //dc ip power Iavg=0.636*Ip*1.1; Pi=10^-3*Vcc*Iavg;Pi=17.5; //power in each op Xtor Q7 & Q8 Pr1=(Pi-Po)/2; Vcemax=Vcc-(-40); Icmax=ceil(1.1*Ip); printf("\nTransistor specification for Q7,Q8 are:\nPr=%.2f W,Vcemax=%d V,Icmax=%d mA",Pr1,Vcemax,Icmax); //power in each op Xtor Q5 & Q6 Vcemax=2*Vcc; hfe=30; Icmax=ceil(1.1*Ip/hfe); Pr=1000*Pr1/hfe; printf("\nTransistor specification for Q5,Q6 are:\nPr=%d W,Vcemax=%d V,Icmax=%d mA",Pr,Vcemax,Icmax);
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// Scilab Code Ex16.6 :Page-823 (2011) clc; clear; M = 119; // Molecular weight of KBr, g-mole rho = 2.7; // Density of KBr, g per cm-cube n = 4; // No. of atoms per unit cell for an fcc lattice of KBr crystal NA = 6.023D+23; // Avogadro's No., atoms/mol // Volume of the unit cell is given by // a^3 = M*n/(N*d) // Solving for a a = (n*M/(rho*NA))^(1/3); // Lattice constant of unit cell of KBr printf("\nLattice constant for the KBr crystal = %4.2f angstrom", a/1e-008); // Result // Lattice constant for the KBr crystal = 6.64 angstrom
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//Example number 9.6, Page number 205 clc;clear; close; //Variable declaration T1=293; //temperature(K) T2=305; //temperature(K) e=1.6*10**-19; //charge(c) sigma1=2; sigma2=4.5; KB=1.38*10**-23; //boltzmann constant //Calculation x=((1/T1)-(1/T2)); y=log(sigma2/sigma1); z=3*log(T2/T1)/2; Eg=2*KB*(y+z)/(e*x); //energy band gap(eV) //Result printf("energy band gap is %.2f eV",Eg) //answer in the book is wrong
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// calculate the mach number //ex 2.9 pgno 46 clc patm=101000 // applying ideal characteristic equation p=9800//static presure t=0.016 //temperature p1=(p*t)+patm//stagnatio presure mprintf('P= Pg+Patm = %e k Pa',p1) R=287 // Radius T=273 // temperature t1=T+20 P=p1/(R*t1) mprintf(' \n p = %f kg/m3',P) p0=0.032 p11=0.016 V=sqrt((2*(p0-p11)*p)/(1.2))//velocity mprintf(' \n V= %f m/s',V) K=1.4//Radius C=sqrt(K*R*t1)//velocity of sound mprintf('\n velocity of sound C= %d m/s',C) M=V/C//mach number mprintf(' \n Mach number M= V/C = %f',M) mprintf(' \n The flow is incompressible as macho number is less than 0.3')
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xdel(winsid()); function [imFiltree] = filtre(src, filt) //Zero-padding du filtre filtZeros = zeros(src); filtZeros(1:size(filt,1),1:size(filt,2))=filt; fftFiltre = (fft2(filtZeros)); fftSrc = (fft2(double(src))); imFiltree = ifft(fftSrc .* fftFiltre); imFiltree = real(imFiltree); endfunction //lena = double(imread("lena.bmp")); lena = imread("images/lena.bmp"); figure; ShowImage(lena, "Lena") h = ones(5,5)/25; [imFiltre] = filtre(lena,h); figure; ShowImage(imFiltre, "Image lissée/floutée");
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//Fluid Systems - By - Shiv Kumar //Chapter 11- Centrifugal Pumps //Example 11.19 //To Find (a)Head generated and (b)Power consumed clc clear //Given Data:- n=2; //Number of Stages Q=100; //Discharge, litres/s N=1000; //Speed, rpm Do=500; //Diameter of the Impeller at Outlet, mm bo=25; //Width of Impeller at outlet, mm beta_o=30; //degrees Area_per=10; //Percentage of Total Area which is covered due to blade thickness eta_o=78/100; //Overall Efficiency eta_man=85/100; //Manometric Efficiency //Data Used: - rho=1000; //Density of water, kg/m^3 g=9.81; //Acceleration due to gravity, m/s^2 //Computations:- Q=Q/1000; //m^3/s Do=Do/1000; //m bo=bo/1000; //m A=%pi*Do*bo*(1-Area_per/100); //Actual Area of Flow, m^2 uo=%pi*Do*N/60; //Tangential Velocity of Impeller at Outlet, m/s Vfo=Q/A; //Velocity of Flow, m/s Vfi= Vfo; Vwo=uo-Vfo/tand(beta_o); //m/s //(a)Head generated, H_Tm Hm=eta_man*Vwo*uo/g; //m H_Tm=n*Hm; //m //(b) Power consumed, P P=rho*Q*g*H_Tm/(eta_o*1000); //kW //Results:- printf("(a)Head Generated, H_Tm=%.2f m \n",H_Tm) //The answer vary due to round off error printf(" (b)Power consumed, P =%.2f kW \n",P) //The answer vary due to round off error
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clear; clc; //Example 4.9 Ic=0.894; i_C=2*Ic; printf('\nmaximum possible symmetrical peak to peak ac collector current=%.3f mA\n',i_C) Rc=5; Rl=2; vo=i_C*Rc*Rl/(Rc+Rl); printf('\nmaximum possible symmetrical peak to peak output voltage=%.2f V\n',vo) iC=Ic+i_C*1/2; printf('\nmaximum instantaneous collector current=%.3f mA\n',iC)
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clc x=1 //Assigning values to parameters kva=40 pf=0.8 wi=450 wcf=850 n1=x*kva*pf*100/((x*kva*pf)+(wi*0.001)+(x*x*wcf*0.001)) x=sqrt(wi/wcf) n2=x*kva*pf*100/((x*kva*pf)+(2*wi*0.001)) kva1=kva*sqrt(wi/wcf) disp("Percent",n1,"Efficiency at full node 0.8pf is") disp("Percent",n2,"Maximum Efficency is") disp(kva1,"Load in KVA at which maximum occurs is")
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exec("histcFix.sci",-1) n = 20 x = linspace(0,n+3*sqrt(n)) y = exp(-x) N=10^4 S = grand(1,N,"exp",1) clf() e=[] for k=0:n drawlater() delete(e) plot(x,y) histplot(0:.2:n+3*sqrt(n),S) e = gce() S = S+grand(1,N,"exp",1) y = y .* x / (k+1) drawnow() sleep(200) end
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// Filters a data sequence using a digital filter // a(1)*y(n) = b(1)*x(n) + b(2)*x(n-1) + ... + b(nb+1)*x(n-nb) // - a(2)*y(n-1) - ... - a(na+1)*y(n-na) // x: input signal // x has maximum length function y = filt(b,a,x) l = length(a); m = length(b); n = length(x); b = [b zeros(1,n-m)]; a = [a zeros(1,n-l)]; y1(1) = b(1)*x(1); y2(1) = 0; y = y1 + y2; y = y/a(1); for i=2:n y1 = b(1:i) .* x(i:-1:1); z1 = sum(y1); y2 = a(2:i).*y(i-1:-1:1); z2 = sum(y2); y3 = z1 - z2; y3 = y3/a(1); y = [y y3]; end; endfunction;
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//AC Circuits : example 4.53 :(pg 4.42) C=35*10^-6; f=50; XC=(1/(2*%pi*f*C)); R=sqrt(3*(XC^2)); R^2=(3*(XC^2)); printf("\nC=35*10^-6 F \nf=50 Hz \nVC=1/2.V \nXC=1/(2*pi*f*C)=%.3f Ohm",XC); printf("\nVC=1/2.V \nXC.I=1/2.Z.I \nXC=1/2.Z \nZ=2.XC \nZ=sqrt((R^2)+(XC^2)) \n(2XC)^2=(R^2)+(XC^2) \n3XC^2=R^2"); mprintf("\nR^2=3*XC^2=%.2f Ohm \nR=%.1f Ohm",R^2,R);
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(unwatch all) (clear) (progn (bind ?old (set-sequence-operator-recognition TRUE)) (load "gnrcovl.clp") (set-sequence-operator-recognition ?old)) (dribble-on "gnrcovl.out") (testit) (dribble-off) (clear) (open "gnrcovl.rsl" gnrcovl "w") (load "compline.clp") (printout gnrcovl "gnrcovl.clp differences are as follows:" crlf) (compare-files gnrcovl.exp gnrcovl.out gnrcovl) (close gnrcovl)
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clc; clear; v=11e3; r=15000e3; zp=.15; vnew=110e3; rnew=30000e3; zb=v^2/r; Z=zp*zb; zbnew=vnew^2/rnew; Zp=Z/zbnew; mprintf("the new per unit reactance=%fp.u",Zp/10);
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// Scilab Code Ex9.1.1:Page-411 (2008) clc; clear; u = 931.508; // Energy equivalent of 1 amu, MeV Z = 28; // Atomic number of ni-64 A = 64; // Mass number of Ni-64 m_p = 1.007825; // Mass of a proton, u m_n = 1.008665; // Mass of a neutron, u M_Ni = 63.9280; // Atomic mass of Ni-64 nucleus, u delta_m = Z*m_p + (A-Z)*m_n - M_Ni; // Mass difference, u BE = delta_m*u; // Binding energy of Ni-64 nucleus, MeV BE_bar = BE/A; // Binding energy per nucleon of Ni-64 nucleus, MeV printf("\nThe binding energy per nucleon for Ni-64 nucleus = %4.2f MeV/nucleon", BE_bar); // Result // The binding energy per nucleon for Ni-64 nucleus = 8.78 MeV/nucleon
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clamp.sce
// Function Name: clamp // Returns matrix with each element clamped to the [min_val, max_val] interval of input matrix // Calculating the clamp. inputMat = [123, 109, 230; 120, 345,120]; result = armaMatFunc("clamp",inputMat,100,200)
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/213/CH11/EX11.22/11_22.sce
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11_22.sce
//To find initial tension and diameter clc //Given: PT=24 //kW d=400/1000 //m N=110 //rpm funcprot(0) beta=45/2 //degrees theta=160*%pi/180 //radians mu=0.28 n=10 //Solution: //Initial tension: //Calculating the power transmitted per rope P=PT/n*1000 //W //Calculating the velocity of the rope v=%pi*d*N/60 //m/s //Calculating the tensions in the rope //Power transmitted, P = (T1-T2)*v, or T1-T2 = P/v //Ratio of tensions, log(T1/T2) = mu*theta*(1/sind(beta)), or T1-T2*exp(mu*theta*(1/sind(beta))) = 0 A=[1 -1; 1 -exp(mu*theta*(1/sind(beta)))] B=[P/v; 0] V=A \ B T1=V(1) //N T2=V(2) //N //Calculating the initial tension in each rope T0=(T1+T2)/2 //N //Diameter of each rope: //Calculating the girth of rope C=sqrt(T1/(122*10^3-53*v^2))*1000 //mm //Calculating the diameter of each rope d1=C/%pi //mm //Results: printf("\n\n Initial tension, T0 = %.2f N.\n\n",T0) printf(" Diameter of each rope, d1 = %.2f mm.\n\n",d1)