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// Exa 2.6 clc; clear; close; // Given data V_DD= 10;// in V I_D= 0.4;// in mA I_D=I_D*10^-3;// in A Vt= 2;// in V unCox= 20;// in µA/V^2 unCox= unCox*10^-6;// in A/V^2 L= 10;//in µm L= L*10^-6;// in m W=100;// in µm W=W*10^-6;// in m V_S= 0;// in V as source is connected to ground // I_D= unCox*W/(2*L)*(V_OV)^2 V_OV= sqrt(I_D/(unCox*W/(2*L)));// in V V_GS= V_OV+Vt;// in V V_D= V_GS;// in V R= (V_DD-V_D)/I_D;// in Ω disp(R*10^-3,"The value of R in kΩ is : ")
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function err=bdf2(x0,h) // formule de differences finies BDF2 diff = (3*f(x0)-4*f(x0-h)+f(x0-2*h))/(2*h); err = abs(diff-df(x0)); fprintf(' x0 %e h %e erreur %e \n',x0,h,err) // la fonction f function funct=f(x) funct = sin(x); endfunction // la derivee de f function dfunct=df(x) dfunct = cos(x); endfunction endfunction
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// 08.05.14 Data Structure // 08.04.15 List ex N=1:3 // 08.05.16 List of MixL // 08.05.18 Debugged // 08.05.19 Changed // 08.08.17 // Structure changed // 09.10.11 function D=Mixop(N,PL) D=[]; if Mixtype(PL)==1 D=PL; return; end; if type(N)~=1 | length(N)>1 | N>Mixlength(PL) return end; D=PL(N); endfunction
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//To determine current in RL using nortons theorem clc; clear; //Resistances of the circuit in order from the 40V side. R1=4; R2=6; R3=5; //Voltage Source V=40; I=V/(R1+(R2*R3/(R2+R3))); Ieq=I*(R2/(R2+R3)); Rth=R3+(R1*R2/(R1+R2)); Rl=[0 2 5]; Req=Rth+Rl; // Sum of resistances of Rth and each of Rl //Currents for different values of Rl I0=Ieq*Rth/Req(1); I2=Ieq*Rth/Req(2); I5=Ieq*Rth/Req(3); printf('The Current through the resistance RL = %g ohms is %g A\n',Rl(1),I0) printf('The Current through the resistance RL = %g ohms is %g A\n',Rl(2),I2) printf('The Current through the resistance RL = %g ohms is %g A\n',Rl(3),I5)
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////Ex 11.7 clc; clear; close; format('v',6); k=1;//for the givn connection //(a) Vin=5;//V Vout=-k*log10(Vin/0.1);//V disp(Vout,"For 5V input, Output Voltage(V)"); //(b) Vin=2;//V Vout=-k*log10(Vin/0.1);//V disp(Vout,"For 2V input, Output Voltage(V)"); //(c) Vin=0.1;//V Vout=-k*log10(Vin/0.1);//V disp(Vout,"For 0.1V input, Output Voltage(V)"); //(d) Vin=50;//mV Vout=-k*log10(Vin/1000/0.1);//V disp(Vout,"For 50mV input, Output Voltage(V)"); //(a) Vin=5;//mV Vout=-k*log10(Vin/1000/0.1);//V disp(Vout,"For 5mV input, Output Voltage(V)");
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clc //initialization of variables clear b=14 //cm d=20 //cm rx=8.46 //cm ry=2.99 //cm // calculations ex=2*rx^2/d ey=2*ry^2/b h=2*ex w=2*ey // results printf('for steel height=%.3f cm and width=%.3f cm',h,w) // ISHB 225 b=22.5 //cm d=22.5 //cm rx=9.8 //cm ry=4.96 //cm // calculations ex=2*rx^2/d ey=2*ry^2/b h=2*ex w=2*ey // results printf('\n for an ISHB height=%.3f cm and width=%.3f cm',h,w)
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//Caption:Determine the (a)No load power factor(b)iron loss component of current (c)magnetising component of current //Exa:3.5 clc; clear; close; f=50;//in Hz W=80;//in watts V=4400;//in volts I=0.04;//in amperes pf=W/(V*I); disp(pf,'(a)No load power factor='); I_w=I*pf; disp(I_w,'(b)Iron loss component of current (in amperes)='); I_m=I*sqrt(1-pf^2); disp(I_m,'(c)Magnetising component of current (in amperes)')
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//AC Circuits : example 4.47 :pg(4.47) f1=60; V=200; P=600; I=5; f=50; Z=V/I; r=(P/(I^2)); XL=sqrt((Z^2)-(r^2)); L=(XL/(2*%pi*f)); XL1=(2*%pi*f1*L); Z1=sqrt((r^2)+(XL1^2)); I=(V/Z1); printf("\nI=5 A \nV=200 V \nP=600 W \nFor f=50 Hz,"); printf("\nZ=V/I =%.f Ohms",Z); printf("\nP=((I^2)*r) \nr=%.f Ohms",r); printf("\nXL=sqrt((Z^2)-(r^2)) \nXL=%.f Ohms",XL); printf("\nXL=(2*pi*f*L)\nL=%.4f H",L); printf("\nFor f=60 Hz \nXL=%.1f Ohm",XL1); printf("\nr=24 Ohms \nZ=sqrt((r^2)+(XL^2))=%.2f Ohms",Z1); printf("\nI=V/Z=%.3f A",I);
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//To find speed of output shaft clc //Given: TB=20, TC=80, TD=80, TE=30, TF=32 NB=1000 //rpm //Solution: //Refer Fig. 13.23 and Table 13.19 //Speed of the output shaft when gear C is fixed: //Calculating the values of x and y //From the fourth row of the table, y-x*(TB/TC) = 0 .....(i) //Also, x+y = +1000, or y+x = 1000 .....(ii) A=[1 -TB/TC; 1 1] B=[0; 1000] V=A \ B x=V(2) y=V(1) //Calculating the speed of output shaft NF1=y-x*(TB/TD)*(TE/TF) //Speed of the output shaft when gear C is fixed, rpm //Speed of the output shaft when gear C is rotated at 10 rpm counter clockwise: //Calculating the values of x and y //From the fourth row of te table, y-x*(TB/TC) = +10 .....(iii) //Also, x+y = +1000, or y+x = 1000 .....(iv) A=[1 -TB/TC; 1 1] B=[10; 1000] V=A \ B x=V(2) y=V(1) //Calculating the speed of output shaft NF2=y-x*(TB/TD)*(TE/TF) //Speed of the output shaft when gear C is rotated at 10 rpm counter clockwise, rpm //Results: printf("\n\n Speed of the output shaft when gear C is fixed = %.1f rpm, counter clockwise.\n\n",NF1) printf(" Speed of the output shaft when gear C is rotated at 10 rpm counter clockwise = %.1f rpm, counter clockwise.\n\n",NF2)
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function L = catenary3DIntMat( rlen, hmax, param, xA, yA, zA ) // interactionMatrix Calculates the interaction matrix for catenary // parameters a = h/hmax and b = sin(theta) // rlen : rope half-length // hmax : rope maximum sag // param : vector with estimated parameters of catenary p=[a;b] // xA, yA, zA: coordinates of the rope attatchement point (PA) on robot T1 a = param(1); b = param(2); h = a*hmax; C = 2*h/(rlen^2 - h^2); D = (1/C)*acosh(C*h + 1); kc = 2*(rlen^2 + h^2)/(rlen^2 - h^2)^2; ky = sinh(C*D)/(1 + (kc/C^2)*(cosh(C*D)-1 - C*D*sinh(C*D))); l1 = (ky/2)*[-sqrt(1-b^2), -b, 0, zA*b, -zA*sqrt(1-b^2), yA*sqrt(1-b^2)-xA*b]; l2 = (1/(2*D))*[b*sqrt(1-b^2), -1+b^2, 0, zA*(1-b^2), zA*b*sqrt(1-b^2), -yA*b*sqrt(1-b^2)-xA*(1-b^2)]; L = [l1; l2]; endfunction
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errcatch(-1,"stop");mode(2);//Example 12.10 ; ; disp("The LSB of an 11-bit system has a resolution of 1/2048"); re =ceil(10000/2048); // calculting the resolution printf("\n\n 1/2048 x 10 = %d mV",re); exit();
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<?xml version="1.0" encoding="utf-8"?> <test> <description>Linear stability with coupled solver (LM with Arpack and Real Shift): ChannelMax Ev = (0.00248682 -0.158348i) </description> <executable>IncNavierStokesSolver</executable> <parameters> -P nvec=4 -P kdim=32 -P imagShift=0.0 -I ArpackProblemType=LargestMag PPF_R15000_3D.xml</parameters> <files> <file description="Session File">PPF_R15000_3D.xml</file> </files> <metrics> <metric type="Eigenvalue" id="0"> <value tolerance="0.001">-0.000201531,0</value> </metric> </metrics> </test>
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//Exa:1.52 clc; clear; close; theta_1=50;//in degree Celcius theta_F=80;//in degree celcius t=0.75;//in hours theta=theta_F*(1-exp(-1/t)); disp(theta_F,'Temperature rise after 1 hour (in degree celcius)='); theta_f=theta_F/(1-exp(-1/t)); disp(theta_f,'Steady state temperature rise at 1 hour rating (in degree celcius)='); T=-t*log(1-(theta_1/theta_f)); disp(60-T*60,'Time taken to increase temperature from 50 to 80 degree celcius (in minutes)=');
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map001_merge.sce
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/macros/tukeywin.sci
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sauravdekhtawala/FOSSEE-Signal-Processing-Toolbox
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tukeywin.sci
// ...................................................Using"callOctave" method................................................................................... //function w = tukeywin (m, r) //This function returns the filter coefficients of a Tukey window. //Calling Sequence //w = tukeywin (m) //w = tukeywin (m, r) //Parameters //m: positive integer //r: positive real number, between 0 and 1 //Description //This is an Octave function. //This function returns the filter coefficients of a Tukey window of length m supplied as input, to the output vector w. //The second parameter r defines the ratio between the constant and cosine section and its value has to be between 0 and 1, with default value 0.5. //Examples //tukeywin(5, 2) //ans = // 0. // 0.5 // 1. // 0.5 // 0. //funcprot(0); //rhs = argn(2) //if(rhs<1 | rhs>2) //error("Wrong number of input arguments.") //end // select(rhs) // case 1 then // w = callOctave("tukeywin",m) // case 2 then // w = callOctave("tukeywin",m,r) // end //endfunction //................................................................................................................................................................................... // .....................................................Using pure "Scilab"............................................................................................. //................................................................................................................................................................................... function w = tukeywin (m, varargin) funcprot(0); [nargout,nargin]=argn(); if (nargin < 1 | nargin > 2) error("Wrong Number of input arguments"); elseif (~ (isscalar (m) & (m == fix (m)) & (m > 0))) error ("tukeywin: M must be a positive integer"); elseif (nargin == 2) // check that 0 < r < 1 r=varargin(1); if r > 1 r = 1; elseif r < 0 r = 0; end else r=0.5; end //generate window select(r) case 0, //full box w = ones (m, 1); case 1, // Hanning window w = hanning (m); else // cosine-tapered window t = linspace(0,1,m); t = t(1:$/2)'; w = (1 + cos(%pi*(2*t/r-1)))/2; w(floor(r*(m-1)/2)+2:$) = 1; w = [w; ones(modulo(m,2)); w($:-1:1,:)]; end endfunction
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/858/CH8/EX8.9/example_9.sce
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FOSSEE/Scilab-TBC-Uploads
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refs/heads/master
2020-04-09T02:43:26.499817
2018-02-03T05:31:52
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example_9.sce
clc clear printf("example 8.9 page number 369\n\n") //to find pA and pB //part 1 h1=0.66; //in m h2=0.203; //in m h3=0.305 //in m density=1000; //in kg/m3 pB=68900; //in Pa s1=0.83; s2=13.6; disp("part 1") pA=pB+(h2*s2-(h1-h3)*s1)*density*9.81; //in Pa printf("\npressure at A = %f Pa\n",pA) disp("part 2") pA1=137800 //in Pa pressure=735 //mm Hg pB1=pA1-(h2*s2-(h1-h3)*s1)*density*9.81; pressure_B=(pB1-pressure*133.3)/9810; //m of water printf("\npressure at B = %f m of water",pressure_B)
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/4_stimuli_and_presentation_scripts/exp_4/dj_test_aud.sce
bee6317cc826e326145c4939c7e4f288d6e453c8
[]
no_license
avakiai/statistical-learning
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ada72d7957b9504070ebb6efaef1d8000e9f2bae
refs/heads/master
2023-04-08T21:52:17.888030
2021-04-25T11:05:51
2021-04-25T11:05:51
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sce
dj_test_aud.sce
#-----------------------------------------------------------------------------------# # Test Session for Statistical Learning/Interval Perception Study # Ava Kiai # # 3/2/2019 #-----------------------------------------------------------------------------------# scenario = "DJ_test"; # --------------------------------------------------------------------------- # # Header Parameters # --------------------------------------------------------------------------- # # Screen default_background_color = 0,0,0; # black default_font = "Microsoft PhagsPa"; default_font_size = 16; default_text_color = 255, 255, 255; # White text # Output no_logfile = false; response_logging = log_active; # log only the active buttons response_matching = simple_matching; # Responses active_buttons = 1; button_codes = 1; # 1 = Space # Scenario Params scenario_type = trials; begin; # --------------------------------------------------------------------------- # # Message Trials & Elements # --------------------------------------------------------------------------- # # Instructions trial { trial_duration = forever; trial_type = specific_response; terminator_button = 1; stimulus_event { picture { text { caption = "In this section, you will listen to sequences of syllables, similar to what you heard in the last section. \n\n Your task is to use the three dials in front of you to make the stream sound more natural -- how you feel it should sound. \n It's okay if the stream doesn't sound exactly the way it did in the last section. \n\n You can turn the dials to the left or to the right. \n Please always use your right hand to adjust each dial. \n Try not to move the dial too quickly. \n\n Once you've used all the dials to adjust the stream the way you like, hit the spacebar to confirm and move on to the next stream. \n If you are ready to begin, press the space bar. Please ask the experimenter if you have any questions."; max_text_width = 900; } Txt_instruct; # PCL | DE/EN x = 0; y = 0; } P_incidental_instruct; code = "instruct"; } E_instruct; } T_incidental_instruct; # Trial Start Notice trial { trial_duration = forever; trial_type = specific_response; terminator_button = 1; stimulus_event { picture { text {caption = "..."; # PCL | DE/EN trans_src_color = 0,0,0; max_text_width = 810; } Txt_Launch_New_Trial; x = 0; y = 0; } P_Launch_New_Trial; code = "Begin Trial"; } E_Launch_New_Trial; } T_Launch_New_Trial; # Troubleshooting message - for visualizing dial values trial { stimulus_event { picture { text { caption = "..."; font_size = 20; } Txt_Message; x = 0; y = 0; } P_Message; code = "message"; } E_Message; } T_Message; trial{ trial_duration = forever; trial_type = specific_response; terminator_button = 1; picture { text { caption = "..."; # PCL | DE/EN } Txt_break; x = 0; y = 0; } P_break; code = "break"; } T_break; trial { trial_duration = 2000; trial_type = fixed; picture { text { caption = "You've completed this section of the experiment!"; # PCL | DE/EN } Txt_end_section; x = 0; y = 0; } P_end_section; code = "section_end"; } T_end_section; # --------------------------------------------------------------------------- # # Stimulus & Timing Trials # --------------------------------------------------------------------------- # trial { # displays while trial is going stimulus_event { picture { text { caption = "Play DJ!"; # PCL | DE/EN font_size = 20; font_color = 255, 255, 255; trans_src_color = 0,0,0; } Txt_fix; x = 0; y = 0; } P_fix; code = "fixation"; } E_fix; } T_fix; trial { # plays all syllables in a loop trial_duration = stimuli_length; # length of syllable #picture P_fix; stimulus_event { sound { wavefile { filename = "be.wav"; preload = true; } Wav_Syll; } Sound_Syll; deltat = 0; code = "Syll:"; } E_Syll; } T_Syll; trial { # used to insert silences between syllables, controlled in turn by each of the dials trial_duration = 10; # length of ISI, changed in PCL #trial_duration = stimuli_length; stimulus_event { nothing {}; # either show nothing and make trial_duration change in PCL... #picture P_Message; # or show picture, trial_duration = stimuli_length, & change E_ISI.set_duration() deltat = 0; #duration = 1; code = "Int: (ms)"; } E_ISI; } T_ISI; begin_pcl; # --------------------------------------------------------------------------- # # PCL # --------------------------------------------------------------------------- # # Initialize Participant preset string subj = "SubjectCode"; preset string sess = "s"; preset string lang = "de"; string session; if sess == "s" then session = "struct" elseif sess == "r" then session = "rand" end; # Initialize Section Parameters string section = "dj_test_" + session; # Safety if file_exists(logfile_directory + subj + "-" + section + ".txt") then exit("Logfile already exists!"); end; # Log session info output_file response_data_file = new output_file; response_data_file.open(subj + "_" + section + ".txt", true); response_data_file.print("Subject: " + "\t" + subj + "\n"); response_data_file.print("Section: " + "\t" + section + "\n"); response_data_file.print("Session: " + "\t" + session + "\n"); response_data_file.print("Start_Time: " + "\t" + date_time() + "\n"); response_data_file.print("\n"); response_data_file.print( "Block" + "\t" + "Trial" + "\t" + "Sequence" + "\t" + "Syll" + "\t" + "Dial" + "\t" + "Prev_ISI" + "\t" + "Prev_Pos" + "\t" + "Curr_ISI" + "\t" + "Curr_Pos" + "\t" + "ISI_Diff" + "\t" + "Pos_Diff" + "\n\n"); #------------------------- Global Variables ------------------------------- # int V_Trial_Counter = 1; int V_Max_Trials = 10; int V_Block_Counter = 1; int V_Max_Blocks = 3; #------------------------- Volume Control -------------------------------- # #input_file Aud_Thresh_File = new input_file; #int V_N_Hz = 2; # there's two Hz values tested #array<double> A_Thresholds[2]; #Aud_Thresh_File.open("data\\" + subj + "_thresholds.txt"); #term.print("Loading threshold file " + subj + "_thresholds.txt" + "...\n"); #Aud_Thresh_File.get_line(); # remove header # Get the auditory thresholds for all tested Hz levels #loop int i = 1; until i > V_N_Hz begin # Aud_Thresh_File.set_delimiter('\t'); # string V_Hz = Aud_Thresh_File.get_line(); # get string to first tab | Description of test Hz # Aud_Thresh_File.get_int(); # speaker code | will be 3 # A_Thresholds[i] = Aud_Thresh_File.get_double(); # get volume delta # term.print("Subject " + subj + ". Tone " + V_Hz + ". Threshold " + string(A_Thresholds[i]) + "...\n"); # i = i + 1; #end; #Aud_Thresh_File.close(); # average among them to get threshold #double V_Threshold = (A_Thresholds[1]+A_Thresholds[2])/V_N_Hz; #term.print("Subject " + subj + ". Avg. threshold " + string(V_Threshold) + "...\n"); #double V_Volume = 1-V_Threshold+0.10; # between 0.1 and 0.15 worked for me #if V_Volume > 1 then # V_Volume = 1; # use full system volume #end; # UNTIL WE FIGURE OUT THE SCALING, USE A STANDARD ### -------------------------- double V_Volume = 0.79; ### -------------------------- term.print("Volume set to " + string(V_Volume) + "* of system volume...\n"); #------------------------- Stimulus Control -------------------------------- # # Stimulus Template File input_file F_Syll_Loop_File = new input_file; # Initialize Stimulus Variables array<string> A_Syllable_Loop[336]; # to get syllable names array<int> A_Syllable_Loop_Idx[336]; # to determine where in sequence to start int V_Initial_Syllable_Idx; # begins each trial string S_Initial_Syllable; string S_Initial_Syllable_Filename; int V_Current_Syllable_Idx; # sets successor syllables string S_Current_Syllable; string S_Current_Syllable_Filename; # Create syllable indexing array loop int i = 1; until i == A_Syllable_Loop_Idx.count() begin A_Syllable_Loop_Idx[i] = i; i = i + 1; end; #------------------------- Dial Control -------------------------------- # # Fetch Mouse mouse Dev_Pointer = response_manager.get_mouse(1); # Restrict the range of possible co-ordinate positions of the pointer device Dev_Pointer.set_restricted(1,true); Dev_Pointer.set_restricted(2,true); Dev_Pointer.set_restricted(3,true); # The range of dial positions are: 0 to 1800*(see special cases), which translates to an ISI by /3 = 0 to 600 ms # Means 1 click = 3 ms... int Trans_fct_1 = 3; Dev_Pointer.set_min_max(1, 0, 1800); # x-axis properties code an interval as 10 int Dial_1_fct = 3; # 1800/600 (ms max) == 3 Dev_Pointer.set_min_max(2, 0, 1800); # y-axis properties code an interval as 10 int Dial_2_fct = 3; # 1800/600 (ms max) == 3 Dev_Pointer.set_min_max(3, 0, 1800); # z-axis proprerties code an interval as 120, so Presentation scaling factor changed to 0.0833333333 to set this dial to the same range and sensitivity as the others int Dial_3_fct = 3; # 1800/600 (ms max) == 3 #int Trans_fct_2 = 12; #Dev_Pointer.set_min_max(3, 0, 21600); # z-axis * Dial 19 codes 1 click as 120, so mult whatever the others do by 12 #int Dial_3_fct = 36; # 21600/600 (ms max) == 36 | scaling factor to fix dial 19's interval issues: 1 click = 120 units, whereas dials 23, 25 have 1 click = 10 # Dial Position Variables - Use to assign the dial values randomly to the ISI intervals... array<int> A_Dial_Order[3] = {1,2,3}; # isi arrays array<int> A_Current_ISI[3]; # in msecs; for param and display purposes array<int> A_Previous_ISI[3]; # in msecs; for display purposes array<int> A_ISI_Diff[3]; # for display # dial position arrays array<double> A_Current_Pos[3]; array<double> A_Previous_Pos[3]; array<double> A_Pos_Diff[3]; # also for display purposes int V_Dial_Counter; # to iterate through A_Dial_Order on each loop within a trial # Dial 1 | X #int V_Initial_Dial_Position_In_Previous_Block_1; # at the end of last block, ensure different int V_Initial_Dial_Position_Previous_Trial_1; # in the last trial, ensure different int V_Initial_Dial_Position_1; # current trial start value #A_Current_Pos[1] = Dev_Pointer.position(1); # using x-axis as reading axis A_Current_Pos[1] = Dev_Pointer.pos(1); # version 17.2/8.11.14 # Dial 2 | Y #int V_Initial_Dial_Position_In_Previous_Block_2; int V_Initial_Dial_Position_Previous_Trial_2; int V_Initial_Dial_Position_2; #A_Current_Pos[2] = Dev_Pointer.position(2); # using y-axis as reading axis A_Current_Pos[2] = Dev_Pointer.pos(2); # version 17.2/8.11.14 # Dial 3 | Z (Wheel) #int V_Initial_Dial_Position_In_Previous_Block_3; int V_Initial_Dial_Position_Previous_Trial_3; int V_Initial_Dial_Position_3; #A_Current_Pos[3] = Dev_Pointer.position(3); # using z-axis as reading axis A_Current_Pos[3] = Dev_Pointer.pos(3); # version 17.2/8.11.14 # Dial starting positions: The ISIs that constitute a block, which will be shuffled and repeated in each consecutive block. # starting range = 10 to 590 ms | 30 to 1770 units array<int> A_Initial_Dial_Positions_1[10]; # at the start of each trial array<int> A_Initial_Dial_Positions_2[10]; # at the start of each trial array<int> A_Initial_Dial_Positions_3[10]; # at the start of each trial # --------------------------------------------------------------------------- # # BEGIN EXPERIMENT # --------------------------------------------------------------------------- # E_instruct.set_event_code("Instructions. Volume set to " + string(V_Volume) + "* system volume."); if lang == "de" then Txt_instruct.set_caption("In diesem Abschnitt hören Sie eine Abfolge von Silben, ähnlich wie im letzten Abschnitt.\n" + "Ihre Aufgabe wird es nun sein, mit den drei vor Ihnen befindlichen Drehreglern die gehörte Silbensequenz so einzustellen \n" + "dass diese für Sie so klingt, wie Sie es für richtig halten. \n " + "Es ist in Ordnung, wenn die Silbensequenz nicht genauso klingt, wie in dem letzten Abschnitt. \n\n " + "Sie können die Drehregler nach links und nach rechts drehen. \n" + "Bitte benutzen Sie dazu immer die rechte Hand um die Drehregler einzustellen und stellen Sie jeweils nur einen Drehregler nach dem anderen ein. \n" + "Versuchen Sie den Drehregler nicht zu schnell zu bewegen. \n\n" + "Wenn Sie alle Drehregler so eingestellt haben, dass Sie der Meinung sind das der Ton richtig für Sie klingt, \n " + "drücken Sie die Leertaste, um Ihre Einstellung zu bestätigen und mit der nächsten Sequenz fortzufahren. \n\n" + "Sollten Sie noch Fragen haben, wenden Sie sich bitte an die Versuchsleiterin. Wenn Sie breite sind zu beginnen, drücken Sie die Leertaste."); Txt_instruct.redraw(); end; T_incidental_instruct.present(); wait_until(2000); loop V_Block_Counter until V_Block_Counter > V_Max_Blocks begin; # 1. SELECT STARTING ISI VALUES FROM RANDOM DIST., SHUFFLE loop int i = 1; until i > A_Initial_Dial_Positions_1.count() begin int IDP = random(0, 600); # you could also set this range to be the DIAL range... IDP = IDP * Trans_fct_1; # turn from ms value to Dial Position units A_Initial_Dial_Positions_1[i] = IDP; i = i + 1; end; A_Initial_Dial_Positions_2 = A_Initial_Dial_Positions_1; A_Initial_Dial_Positions_2.shuffle(); A_Initial_Dial_Positions_3 = A_Initial_Dial_Positions_1; #loop int i = 1; until i > A_Initial_Dial_Positions_3.count() begin # A_Initial_Dial_Positions_3[i] = A_Initial_Dial_Positions_3[i]*Trans_fct_2; # i = i + 1; #end; A_Initial_Dial_Positions_3.shuffle(); V_Trial_Counter = 1; loop V_Trial_Counter until V_Trial_Counter > V_Max_Trials begin; # 2. FETCH CURRENT TRIAL'S FILE AND DUMP THE SYLLABLES INTO AN ARRAY TO BE READ SEQUENTIALLY term.print("Trial # " + string(V_Trial_Counter) + "... \n"); string F_Syll_Loop_Filename = "task_" + session + "_seq_A_" + string(V_Trial_Counter) + ".txt"; term.print("Loading file " + F_Syll_Loop_Filename + "...\n"); F_Syll_Loop_File.open(F_Syll_Loop_Filename); loop int i = 1; until i > A_Syllable_Loop.count() begin string V_Curr_Syll = F_Syll_Loop_File.get_string(); string V_ClearLine = F_Syll_Loop_File.get_line(); A_Syllable_Loop[i] = V_Curr_Syll; i = i + 1; end; # 3. RANDOMIZE THE STARTING SYLLABLE IN EACH TRIAL A_Syllable_Loop_Idx.shuffle(); # shuffle indices V_Initial_Syllable_Idx = A_Syllable_Loop_Idx[1]; # pick the first V_Current_Syllable_Idx = V_Initial_Syllable_Idx; S_Initial_Syllable = A_Syllable_Loop[V_Initial_Syllable_Idx]; # start syllable loop from there term.print("Initial Syllable: " + S_Initial_Syllable + "... \n"); # 4. INITIALIZE WAVEFILE S_Initial_Syllable_Filename = S_Initial_Syllable; # get syllable string S_Initial_Syllable_Filename.append(".wav"); # get filename # 5. LOAD SYLLABLES Wav_Syll.set_filename(S_Initial_Syllable_Filename); Wav_Syll.load(); E_Syll.set_event_code("Syll: " + S_Initial_Syllable); # 6. SET DIAL PARAMS # fetch inital dial value from logic V_Initial_Dial_Position_1 = A_Initial_Dial_Positions_1[V_Trial_Counter]; V_Initial_Dial_Position_2 = A_Initial_Dial_Positions_2[V_Trial_Counter]; V_Initial_Dial_Position_3 = A_Initial_Dial_Positions_3[V_Trial_Counter]; A_Current_Pos[1] = V_Initial_Dial_Position_1; A_Current_Pos[2] = V_Initial_Dial_Position_2; A_Current_Pos[3] = V_Initial_Dial_Position_3; # 7. CONVERT (BACK) TO MSECS BY DIV. BY [3] & PUT IN ARRAY SO DIALS 1,2,& 3 CAN BE SAMPLED FROM RANDOMLY A_Current_ISI[1] = V_Initial_Dial_Position_1/Dial_1_fct; A_Current_ISI[2] = V_Initial_Dial_Position_2/Dial_2_fct; A_Current_ISI[3] = V_Initial_Dial_Position_3/Dial_3_fct; # 8. SET INIT. DIAL VALUES Dev_Pointer.set_pos(1, V_Initial_Dial_Position_1); Dev_Pointer.set_pos(2, V_Initial_Dial_Position_2); Dev_Pointer.set_pos(3, V_Initial_Dial_Position_3); # 9. RANDOMIZE THE ORDER IN WHICH DIALS WILL CONTROL T_ISI & SET INIT. ISI VALUE V_Dial_Counter = 1; # to run through them A_Dial_Order.shuffle(); # idx 1 = physical dial 1, idx 2 = physical dial 2, etc. # idx value 1 = which ISI... #T_ISI.set_duration(A_Current_ISI[A_Dial_Order[V_Dial_Counter]]); E_ISI.set_duration(A_Current_ISI[A_Dial_Order[V_Dial_Counter]]); E_ISI.set_event_code("Dial No.: " + string(A_Dial_Order[V_Dial_Counter]) + " | Init. ISI: " + string(A_Current_ISI[A_Dial_Order[V_Dial_Counter]]) + " ms." + " | Init. Dial Position: " + string(A_Current_Pos[A_Dial_Order[V_Dial_Counter]])); # -------------------------------- # # 10. GIVE TRIAL START CUE # -------------------------------- # if lang == "de" then Txt_Launch_New_Trial.set_caption("Block " + string(V_Block_Counter) + " von " + string(V_Max_Blocks) + "\n" + "Versuch " + string(V_Trial_Counter) + " von " + string(V_Max_Trials) + ":\n\n Verwenden Sie die drei Drehknöpfe, um den Stream so einzustellen, dass er für Sie am natürlichsten klingt.\n\n Bitte die Leertaste drücken, um fortzufahren.", true); elseif lang == "en" then Txt_Launch_New_Trial.set_caption("Block " + string(V_Block_Counter) + " of " + string(V_Max_Blocks) + "\n" + "Trial " + string(V_Trial_Counter) + " of " + string(V_Max_Trials) + ":\n\n Use the three dials to adjust the stream until it sounds most natural to you.\n\n Hit the spacebar to continue.", true); end; E_Launch_New_Trial.set_event_code("Block #" + string(V_Block_Counter) + " | Trial #" + string(V_Trial_Counter) + " | " + F_Syll_Loop_Filename + " | Init. Dial Pos 1: " + string(V_Initial_Dial_Position_1) + " | Init. ISI 1: " + string(A_Current_ISI[1]) + " | Init. Dial Pos 2: " + string(V_Initial_Dial_Position_2) + " | Init. ISI 2: " + string(A_Current_ISI[2]) + " | Init. Dial Pos 3: " + string(V_Initial_Dial_Position_3) + " | Init. ISI 3: " + string(A_Current_ISI[3])); T_Launch_New_Trial.present(); # Present fixation if lang == "de" then Txt_fix.set_caption("Spielen DJ!"); Txt_fix.redraw(); end; T_fix.present(); # 11. SET VALUES OF THESE PARAMS FOR TRIAL A_Previous_Pos[1] = 0; A_Previous_Pos[2] = 0; A_Previous_Pos[3] = 0; A_Pos_Diff[1] = 0; A_Pos_Diff[2] = 0; A_Pos_Diff[3] = 0; A_Previous_ISI[1] = 0; A_Previous_ISI[2] = 0; A_Previous_ISI[3] = 0; A_ISI_Diff[1] = 0; A_ISI_Diff[2] = 0; A_ISI_Diff[3] = 0; # 12. RECORD SOME PARAMS BEFORE TRIALS BEGIN response_data_file.print( string(V_Block_Counter) + "\t" + string(V_Trial_Counter) + "\t" + F_Syll_Loop_Filename + "\t" + S_Initial_Syllable + "\t" + string(A_Dial_Order[V_Dial_Counter]) + "\t" + string(A_Previous_ISI[A_Dial_Order[V_Dial_Counter]]) + "\t" + string(A_Previous_Pos[A_Dial_Order[V_Dial_Counter]]) + "\t" + string(A_Current_ISI[A_Dial_Order[V_Dial_Counter]]) + "\t" + string(A_Current_Pos[A_Dial_Order[V_Dial_Counter]]) + "\t" + string(A_ISI_Diff[A_Dial_Order[V_Dial_Counter]]) + "\t" + string(A_Pos_Diff[A_Dial_Order[V_Dial_Counter]]) + "\n"); # ----------------------------- # # 13. PRESENT SYLL # ----------------------------- # Sound_Syll.set_attenuation(1-V_Volume); T_Syll.present(); # 14. POLL DEVICE CONSTANTLY UNTIL RESPONSE (SPACEBAR) loop int N_of_Responses = response_manager.total_response_count(1) until false begin # in other words, 0 # 15. ITERATE THROUGH SYLLABLE LOOP, REPEAT IF NECESSARY V_Current_Syllable_Idx = V_Current_Syllable_Idx + 1; if V_Current_Syllable_Idx > A_Syllable_Loop.count() then V_Current_Syllable_Idx = 1; else V_Current_Syllable_Idx = V_Current_Syllable_Idx; end; # 16. FETCH AND INIT. NEXT SYLLABLE S_Current_Syllable = A_Syllable_Loop[V_Current_Syllable_Idx]; S_Current_Syllable_Filename = S_Current_Syllable; S_Current_Syllable_Filename.append(".wav"); Wav_Syll.set_filename(S_Current_Syllable_Filename); Wav_Syll.load(); E_Syll.set_event_code("Syll: " + S_Current_Syllable + " | Duration: " + string(Wav_Syll.duration())); # 17. SET NEXT ISI DURATION T_ISI.set_duration(A_Current_ISI[A_Dial_Order[V_Dial_Counter]]); #E_ISI.set_duration(A_Current_ISI[A_Dial_Order[V_Dial_Counter]]); E_ISI.set_event_code( "Dial No.: " + string(A_Dial_Order[V_Dial_Counter]) + " | Current ISI: " + string(A_Current_ISI[A_Dial_Order[V_Dial_Counter]]) + " ms. | Current Pos: " + string(A_Current_Pos[A_Dial_Order[V_Dial_Counter]]) + " | Previous ISI: " + string(A_Previous_ISI[A_Dial_Order[V_Dial_Counter]]) + " ms. | Previous Pos: " + string(A_Previous_Pos[A_Dial_Order[V_Dial_Counter]]) + " | ISI Diff: " + string(A_ISI_Diff[A_Dial_Order[V_Dial_Counter]]) + " ms. | Pos Diff: " + string(A_Pos_Diff[A_Dial_Order[V_Dial_Counter]])); # ------------------------------- # # 18. PRESENT ISI # ------------------------------- # if A_Current_ISI[A_Dial_Order[V_Dial_Counter]] == 0 then T_ISI.set_duration(1); # if Dial is turned to the 0 position, and ISI must be 0, make it # 1 ms, because nothing stimuli cause program to freeze if trial duration of a nothing stim == 0 # let event codes stay the same, as it is still effectively the same. uncertainty will provide # further information. end; T_ISI.present(); # 19. ITERATE DIAL COUNTER V_Dial_Counter = V_Dial_Counter + 1; if V_Dial_Counter > 3 then V_Dial_Counter = 1; else V_Dial_Counter = V_Dial_Counter; end; # ------------------------------- # # 19. PRESENT SYLL # ------------------------------- # Sound_Syll.set_attenuation(1-V_Volume); T_Syll.present(); # Last Position A_Previous_Pos[1] = A_Current_Pos[1]; A_Previous_Pos[2] = A_Current_Pos[2]; A_Previous_Pos[3] = A_Current_Pos[3]; A_Previous_ISI[1] = A_Current_ISI[1]; A_Previous_ISI[2] = A_Current_ISI[2]; A_Previous_ISI[3] = A_Current_ISI[3]; # 20. POLL AND FETCH NEW PARAMS Dev_Pointer.poll(); # New Position #A_Current_Pos[1] = Dev_Pointer.position(1); A_Current_Pos[1] = Dev_Pointer.pos(1); # version 17.2/8.11.14 #A_Current_Pos[2] = Dev_Pointer.position(2); A_Current_Pos[2] = Dev_Pointer.pos(2); # version 17.2/8.11.14 #A_Current_Pos[3] = Dev_Pointer.position(3); A_Current_Pos[3] = Dev_Pointer.pos(3); # version 17.2/8.11.14 # Adjust ISI: A_Current_ISI[1] = int(A_Current_Pos[1]/Dial_1_fct); A_Current_ISI[2] = int(A_Current_Pos[2]/Dial_2_fct); A_Current_ISI[3] = int(A_Current_Pos[3]/Dial_3_fct); # Debugging: Visual feedback about the ISI #Txt_Message.set_caption("ISIs: " + "\t" + string(A_Current_ISI[1]) + "\t" + string(A_Current_ISI[2]) + "\t" + string(A_Current_ISI[3]) + "\n" + # "Pos's: "+ "\t" + string(A_Current_Pos[1]) + "\t" + string(A_Current_Pos[2]) + "\t" + string(A_Current_Pos[3]), true); #T_Message.present(); # Calculate A_Pos_Diff[1] = A_Current_Pos[1]-A_Previous_Pos[1]; A_Pos_Diff[2] = A_Current_Pos[2]-A_Previous_Pos[2]; A_Pos_Diff[3] = A_Current_Pos[3]-A_Previous_Pos[3]; A_ISI_Diff[1] = A_Current_ISI[1]-A_Previous_ISI[1]; A_ISI_Diff[2] = A_Current_ISI[2]-A_Previous_ISI[2]; A_ISI_Diff[3] = A_Current_ISI[3]-A_Previous_ISI[3]; response_data_file.print( string(V_Block_Counter) + "\t" + string(V_Trial_Counter) + "\t" + F_Syll_Loop_Filename + "\t" + S_Current_Syllable + "\t" + string(A_Dial_Order[V_Dial_Counter]) + "\t" + string(A_Previous_ISI[A_Dial_Order[V_Dial_Counter]]) + "\t" + string(A_Previous_Pos[A_Dial_Order[V_Dial_Counter]]) + "\t" + string(A_Current_ISI[A_Dial_Order[V_Dial_Counter]]) + "\t" + string(A_Current_Pos[A_Dial_Order[V_Dial_Counter]]) + "\t" + string(A_ISI_Diff[A_Dial_Order[V_Dial_Counter]]) + "\t" + string(A_Pos_Diff[A_Dial_Order[V_Dial_Counter]]) + "\n"); # 21. ABORT AND SAVE FINAL PARAMS WHEN YOU GET A RESPONSE if (response_manager.total_response_count(1) > N_of_Responses) then # in other words, any (1) N_of_Responses = response_manager.total_response_count(1); # increment V_Initial_Dial_Position_Previous_Trial_1 = A_Initial_Dial_Positions_1[V_Trial_Counter]; V_Initial_Dial_Position_Previous_Trial_2 = A_Initial_Dial_Positions_2[V_Trial_Counter]; V_Initial_Dial_Position_Previous_Trial_3 = A_Initial_Dial_Positions_3[V_Trial_Counter]; # Does the A_Diffs/Prevs need to be reset here? They will be reset at the start of each trial anyway, and we only # come here when there has been a response, i.e. a new trial will begin shortly... F_Syll_Loop_File.close(); break; end; # (participant keypress/dial press monitor) end; # (dial response monitor) V_Trial_Counter = V_Trial_Counter + 1; end; #(trial) # 22. PRESENT BLOCK BREAKS OR EXIT if V_Block_Counter == V_Max_Blocks then if lang == "de" then Txt_end_section.set_caption("Sie haben diesen Abschnitt des Experiments abgeschlossen!"); Txt_end_section.redraw(); end; T_end_section.present(); elseif V_Block_Counter < V_Max_Blocks then if lang == "de" then Txt_break.set_caption("Block " + string(V_Block_Counter) + " von " + string(V_Max_Blocks) + " abgeschlossen! \n\n Bitte die Leertaste drücken, um fortzufahren."); elseif lang == "en" then Txt_break.set_caption("Block " + string(V_Block_Counter) + " of " + string(V_Max_Blocks) + " complete! \n\n Press the space bar to continue to next block."); end; Txt_break.redraw(); T_break.present(); end; V_Block_Counter = V_Block_Counter + 1; end; #(block) wait_until(500);
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exp10_16.sce
clc clear disp("example 10.16") //given ia=32;ib=32;ic=1.68;f=10^5 wt=18;rt=24-wt p=30 function [in]=inpu(a,b,c,f,t,p) in=(a+b*p+c*p^2)*f*t endfunction hi1=inpu(ia,ib,ic,f,wt,p);hi2=inpu(ia,ib,ic,f,rt,p/2) disp("(a)") printf("for full load condition for %d hours is %ekj \n for half load condition for%d s %ekj \n total load %ekj",wt,hi1,rt,hi2,hi1+hi2) disp("(b)") te=p*wt+(p/2)*rt ul=te/24 hin=inpu(ia,ib,ic,f,24,ul) sav=hi1+hi2-hin savp=sav/(te*1000) printf("\n total energy produced\t%dMW \n unifor load\t%dMW \n heat input under uniform load condition %ekj \n saving in heat energy %ekj \n saving in heat energy per kWh %dkj/kWh",te,ul,hin,sav,savp)
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fonctions test.sce
// ******** fonctions 1D *********// function z = carre(x) z = x^2 endfunction function z = oscillante(x) z = (x*sin(x))^2+0.01*abs(x)*(cos(1000*x)+1) endfunction function z = chebfun(x); domaine = 0:6 z = 20*cos(x)*sin(exp(x)); endfunction function z = rastr(x); domaine = -5:5 z = 10+x^2-10*cos(%pi*2*x); endfunction // ******** courbes monstres *********// function [z,domaine] = weierstrass(x) a = 1/3 b = 5 n = 50 z = 0 for i = 0:n z = z+a^i*cos(b^i*%pi/2*x) end endfunction function z = blancmanger(x) n = 100 z = 0 for i = 0:n z = z+abs(2^i*x-round(2^i*x))/(2^i) end endfunction function z = riemann(x) n = 100 z = 0 for i = 1:n z = z+sin(i^2*x)/(i^2) end endfunction // ******** fonctions diverses *********// function z = quadratique(x) z = 4*x(1).^2+x(2).^2+3*x(1).*x(2)+x(1)+x(2) endfunction function z = exponentielle(x) z = 5*exp(2*x(1)^2)+2*x(2)^2+x(1)*x(2) endfunction function z = pointselle(x) z = (x(1)^2)-(x(2)^2) endfunction function z = prodcos(x) z = sin(0.5*x(1)^2-0.25*x(2)^2+3)*cos(2*x(1)+1-exp(x(2))) endfunction function z = sphere(x) z = 0 for i = 1:length(x) z = z + x(i)^2 end endfunction // ******** fonctions TEST optimisation 2D *********// function z = rozenbrock(x) z = 10*(x(2)-x(1)^2)^2 + (1-x(1))^2; endfunction function z = himmelblau(x) z = (x(1)^2+x(2)-11)^2 + (x(1)+x(2)^2-7)^2; endfunction function [z,domaine] = rastrigin(x) domaine = -5.12:0.2:5.12 n = 2 A = 5 z = A*n+x(1)^2-A*cos(2*%pi*x(1))+x(2)^2-A*cos(2*%pi*x(2)); endfunction function [z,domaine] = ackley(x) domaine = -5:0.2:5 z = -20*exp(-0.2*sqrt(0.5*(x(1)^2+x(2)^2)))-exp(0.5*(cos(2*%pi*x(1))+cos(2*%pi*x(2))))+%e+20 endfunction function [z,domaine] = beale(x) domaine = -4.5:0.2:4.5 z = (1.5-x(1)+x(1)*x(2))^2+(2.25-x(1)+x(1)*x(2)^2)^2+(2.625-x(1)+x(1)*x(1)*x(2)^3)^2 endfunction function [z,domaine] = goldsteinprice(x) domaine = -2:0.1:2 z = (1 + ((x(1)+ x(2) + 1).^2) * (19 - (14 * x(1)) + (3 * (x(1)^2)) - 14*x(2) + (6 .* x(1)*x(2)) + (3 * (x(2).^2)))) *(30 + ((2 * x(1)- 3 * x(2)).^2) .* (18 - 32 * x(1)+ 12 * (x(1)^2) + 48 * x(2) - (36 .* x(1)*x(2)) + (27 * (x(2)^2))) ); endfunction function [z,domaine] = booth(x) domaine = -10:0.1:10 z = (x(1)+2*x(2)-7)^2+(2*x(1)+x(2)-5)^2; endfunction function [z,domainex,domainey] = bukin(x) domainex = -15:0.5:-5 domainey = -3:0.1:3 z = 100*sqrt(abs(x(2)-0.01*x(1)^2))+0.01*abs(x(1)+10); endfunction function [z,domaine] = levi(x) domaine = -10:0.5:10 z = sin(3*%pi*x(1))^2+(x(1)-1)^2*(1+sin(3*%pi*x(2))^2)+(x(2)-1)^2*(1+sin(2*%pi*x(2))); endfunction function [z,domaine] = easom(x) domaine = -100:100 z = -cos(x(1))*cos(x(2))*exp(-((x(1)-%pi)^2+(x(2)-%pi)^2)); endfunction function [z,domaine] = crossintray(x) domaine = -10:0.1:10 z = -0.0001*(abs(sin(x(1)*sin(x(2))*exp(abs(100-sqrt(x(1)^2+x(2)^2)/%pi))))+1)^0.1; endfunction function z = keane(x) num = (sin(x(1) - x(2)) .^ 2) .* (sin(x(1) + x(2)) .^ 2); den = sqrt(x(1) .^2 + x(2) .^2); z = - num ./ den; end /* scf() domaine=0:0.0005:1 for i=0:0.0005:1 ind_i=i/0.0005+1 z(ind_i) = himmelblau(i) end plot(domaine',z)*/ // **** AFFICHAGE *****// /* fonction = himmelblau domainex=-5:0.2:5 domainey=-5:0.2:5 for i=-5:0.2:5 for j=-5:0.2:5 u=[i j] ind_i=i*5+26 ind_j=j*5+26 z(ind_i,ind_j) = fonction(u) end end f = scf(); plot3d1(domainex,domainey,z)//flag=[0,1,0]) f.color_map = rainbowcolormap(134) xlabel('$x$','fontsize',4) ylabel('$y$','fontsize',4) zlabel('$z$','fontsize',4) g=scf() xset("fpf"," ") contour2d(domainex,domainey,z,40) g.color_map = rainbowcolormap(70) x0 = [-1 -1] [fopt, xopt] = fminsearch(fonction, x0') plot(fopt(1),fopt(2),'k.','markersize',4) xstring(fopt(1),fopt(2),'$min$') gce().font_size=4
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clc syms n disp(integ(1/(n*log(n)),n,2,%inf));
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//Ex1_5 Pg-45 clc disp("Refer to the figure 1.55") disp("(a) R_L varies from 1 ohm to 10 ohm.") disp("Currents for two extreme values of R_L are") Vs=10 //supply voltage RL1=1 //resistance RL1 Rs=100 //source resistance IL1=(Vs/(RL1+Rs)) RL2=10 IL2=(Vs/(RL2+Rs)) per_var_cur=((IL1-IL2)/IL1)*100 printf("\n Percentage variation in current = %.2f %%\n",per_var_cur)//answer in the text book took a .3 decimal round off value disp(" Now,load voltage for the two extreme values of R_L are") VL1=IL1*RL VL2=IL2*RL2 per_var_vol=((VL2-VL1)/VL2)*100 printf("\n Percentage variation in current = %.2f %%\n",per_var_vol) disp("(b) R_L varies from 1 k-ohm to 10 k-ohm (Figure 1.55(b))") disp("Currents for the two extreme values R_L are") RL11=1000 IL11=(Vs/(RL11+Rs)) RL22=10000 IL22=(Vs/(RL22+Rs)) //mistake in book value per_var_cur11=((IL11-IL22)/IL11)*100 printf("\n Percentage variation in current = %.2f %%\n",per_var_cur11) //mistake in book value
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function state = mdaq_key_read(link_id, func_key) if link_id < 0 then disp("Wrong link ID!") return; end if func_key > 2 | func_key < 1 then disp("Wrong function key number!") return; end result = []; [state result] = call("sci_mlink_func_key_get",.. link_id, 1, "i",.. func_key, 2, "i",.. "out",.. [1, 1], 3, "i",.. [1, 1], 4, "i"); if state <> 0 then state = 1; end if result < 0 then mdaq_error(result) end endfunction
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//example-11.1 //page no- 343 //given //applied stress sigmax=3.5 //MPa //aluminium crystal slips from (111) plane in the direction [110] when the stess is applied to (1-11) //so h1=1 k1=1 l1=1 h2=1 k2=-1 l2=1 //magnitude of plane (111) M1=sqrt(h1^2+k1^2+l1^2) //magnitude of (1-11) M2=sqrt(h2^2+k2^2+l2^2) //direction [110] h3=1 k3=1 l3=0 //magnitude of direction[110] M3=sqrt(h3^2+k3^2+l3^2) //the angle between the planes (111) and (1-11) is cosphie=[{h1*h2+k1*k2+l1*l2}/(M1*M2)] sinphie=sqrt(1-(cosphie)^2) //similarly angle between the plane (111) and the direction [110] is given by costheta=[(h1*h3+k1*k3+l1*l3)/(M1*M3)] //critical resolved shear stress taucr=sigmax*2*sinphie*cosphie*costheta/2 //MPa printf ("the critical resolved shear stress is %f MPa",taucr)
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disp('chapter 9 ex9.6') disp('given') disp('design an astable multivibrator to have a+or-9volt output with frequency f=1kHz') disp('using BIFET op-amp for Vo=+or-9volt') f = 1000; Vo=9 disp('Vcc=+or-(Vo+1)') Vcc=Vo+1 disp('volts',Vcc) disp('select UTP and LTP<Vo') disp('let |UTP|=|LTP|=0.5volt') UTP=0.5 LTP=-0.5 disp('let R2=1Mohm') R2=1*10^(6) disp('I3=(|Vo|-UTP)/R2') I3=(Vo-UTP)/R2 disp('amperes',I3) disp('R3=UTP/I3') R3=UTP/I3 disp('ohms',R3) disp('use 5.6kohm standard value') disp('let C1=0.1*10^(-6)F') C1=0.1*10^(-6) disp('t=1/(2*f)') t=1/(2*f) disp('seconds',t) disp('I1=C1*(UTP-LTP)/t') I1=C1*(UTP-LTP)/t disp('amperes',I1) disp('R1=(Vo-UTP)/I1') R1=(Vo-UTP)/I1 disp('ohms',R1) disp('use 39kohm and3.3kohm in series')
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//developed in windows XP operating system //platform Scilab 5.4.1 clc;clear all; //example 7.1 //calculation of capacitance of generating voltmeter //given data Irms=2*10^-6//current(in A) V1=20*10^3//applied voltage(in V) V2=200*10^3//applied voltage(in V) rpm=1500//assume synchronous speed(in rpm) of motor //calculation Cm=Irms*sqrt(2)/(V1*(rpm/60)*2*%pi) Irmsn=V2*Cm*2*%pi*(rpm/60)/sqrt(2) printf('The capacitance of the generating voltmeter is %3.1f pF',Cm*10^12)
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//chapter9 //example9.15 //page158 n=4 Rl=200 // ohm fin=50 // Hz Vp=230 // V rms Vs=Vp/n // V rms Vsm=Vs*2^0.5 // maximum voltage across secondary Idc=2*Vsm/(%pi*Rl) Vdc=Idc*Rl PIV=Vsm // in full wave rectifier, output frequency is twice input frequency since there are two ouput pulses for each cycle of input fout=2*fin printf("dc output voltage = %.3f V \n",Vdc) printf("peak inverse voltage = %.3f V \n",PIV) printf("output frequency = %.3f Hz",fout) // the accurate answer for dc output voltage is 51.768 V but in book it is given as 52 V
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//Example 4.5 clc; Ifsd=10*10^-3; //Full Scale Deflection Current Rm=100; //Internal resistance of movement //Case I: For Range 0-5 V V=5; //Full range voltage of the instrument Rs=V/Ifsd-Rm; //Multiplier resistence R3=Rs; //Case II: For Range 0-50 V V=50; //Full range voltage of the instrument Rs=V/Ifsd-R3-Rm; //Multiplier resistence R2=Rs; //Case III: For Range 0-100 V V=100; //Full range voltage of the instrument Rs=V/Ifsd-R2-R3-Rm; //Multiplier resistence R1=Rs; disp(R3,R2,R1,'Value of Resistence R1, R2, R3 are:') disp('respectively')
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clc clear //Initialization of variables pb=28 //in mercury d=13.6 //g/cc gam=62.4 xm=15 //in xw=10 //in patm=28 //in //calculations pB=-xm/12 *gam/144 *d + xw*gam/144 pair=patm/12 *gam/144 *d - xm/12 *gam/144 *d //results printf("The pressure gauge at B indicates a reading of %.2f psi vacuum",-pB) printf("\n Absolute pressure of Air = %.2f psia",pair)
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//Chapter 4, Example 4.3, page 136 clc //Initialisation fc=6.3*10**6 //frequency in hertz //Calculation f=fc*sqrt(2) //maximum usable frequency //Results printf("Maximum usable frequency = %.3f MHz",(f*10**-6))
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// Builder gateway function for BPSK Demodulation function builder_gw_cpp() WITHOUT_AUTO_PUTLHSVAR = %t; tbx_build_gateway("itpp_cpp", .. ["berc_get_errors","itpp_berc_get_errors"; "berc_get_errorrate","sci_berc_get_errorrate"; "bpsk_mod","itpp_bpsk_mod"; "bpsk_demod","itpp_bpsk_demod"; "crc_decode","itpp_crc_decode"; "crc_encode","itpp_crc_encode"; "hamm_decode","itpp_hamm_decode"; "hamm_encode","itpp_hamm_encode"; "psk_demod","itpp_psk_demod"; "psk_mod","itpp_psk_mod"; "qpsk_demod","itpp_qpsk_demod"; "qpsk_mod","itpp_qpsk_mod"; "rrc_get_pulse_shape","itpp_rrc_get_pulse_shape"; "rrc_shape_symbols","itpp_rrc_shape_symbols"; "seq_deinterleaver","itpp_seq_deinterleaver"; "seq_interleaver","itpp_seq_interleaver"; "block_interleaver","itpp_block_interleaver"; "cross_deinterleaver","itpp_cross_deinterleaver"; "cross_interleaver","itpp_cross_interleaver"; "ofdm_demod","sci_cpp_ofdm_demod"; "ofdm_mod","sci_cpp_ofdm_mod"; "pam_demod","sci_cpp_pam_demod"; "pam_mod","sci_cpp_pam_mod"; "qam_demod","sci_cpp_qam_demod"; "qam_mod","sci_cpp_qam_mod"; "rc_get_pulse_shape","rc_get_pulse_shape"; "rc_set_pulse_shape","rc_set_pulse_shape"; "rc_shape_symbols","rc_shape_symbols"; "bch_dec","sci_bch_dec"; "bch_enc","sci_bch_enc"; "conv_dec","sci_conv_dec"; "conv_enc","sci_conv_enc"; "despread","sci_despread"; "spread","sci_spread"; "rsdec","sci_rsdec"; "rsenc","sci_rsenc"; "ext_golay_enc","sci_ext_golay_enc"; "ext_golay_dec","sci_ext_golay_dec"; ],.. [ "itpp_berc_get_errors.cpp", "sci_berc_get_errorrate.cpp", "itpp_bpsk_mod.cpp", "itpp_bpsk_demod.cpp", "itpp_crc_decode.cpp", "itpp_crc_encode.cpp", "itpp_hamm_decode.cpp", "itpp_hamm_encode.cpp", "itpp_psk_demod.cpp", "itpp_psk_mod.cpp", "itpp_qpsk_demod.cpp", "itpp_qpsk_mod.cpp", "itpp_rrc_get_pulse_shape.cpp", "itpp_rrc_shape_symbols.cpp", "itpp_seq_deinterleaver.cpp", "itpp_seq_interleaver.cpp", "itpp_block_interleaver.cpp", "itpp_cross_deinterleaver.cpp", "itpp_cross_interleaver.cpp", "sci_cpp_ofdm_demod.cpp", "sci_cpp_ofdm_mod.cpp", "sci_cpp_pam_demod.cpp", "sci_cpp_pam_mod.cpp", "sci_cpp_qam_demod.cpp", "sci_cpp_qam_mod.cpp", "rc_get_pulse_shape.cpp", "rc_set_pulse_shape.cpp", "rc_shape_symbols.cpp", "bch_dec.cpp", "bch_enc.cpp", "conv_dec.cpp", "conv_enc.cpp", "despread.cpp", "spread.cpp", "rsdec.cpp", "rsenc.cpp", "ext_golay_enc.cpp", "ext_golay_dec.cpp", ],.. get_absolute_file_path("builder_gateway_cpp.sce"), [], "-litpp"); endfunction builder_gw_cpp(); clear builder_gw_cpp; // remove builder_gw_cpp on stack
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//Executar MetodoJacobEGaussSeidelExemplo.sce antes A = [4 4 3 4] b = [1 1]' x1 = [1 0]' gauss_seidel(A,b,x1,-1,50) disp('Por fatoração') x = resolve(A,b) disp(x)
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clear// //Variables I = 50 //Current (in Ampere) B = 1.2 //Magnetic field (in Weber per meter-square) t = 0.5 * 10**-3 //thickness (in meter) VH = 100 //Hall coltage (in volts) q = 1.6 * 10**-19 //Charge on electron (in Coulomb) //Calculation n = B * I / (VH * q * t) //number of conduction electrons (in per cubic-meter) //Result printf("\n Number of conduction electrons is %0.3f m**-3.",n)
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A=input("Enter the elements of matrix A") disp(A,"The coefficients of matrix A") B=input("Enter the elements of matrix B") disp(B,"The coefficients of matrix B") for l=1:3 L(l,l)=1 end for i=1:3 for j=1:3 s=0 if j>=i for k=1:i-1 s=s+L(i,k)*U(k,j) end U(i,j)=A(i,j)-s; else for k=1:j-1 s=s+L(i,k)*U(k,j) end L(i,j)=(A(i,j)-s)/U(j,j) end end end disp(U,"Upper triangular matrix") disp(L,"Lower triangular matrix") c=L\B x=U\c disp(x,"solution of the equations are")
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Viper patTargetSwitch 360.sce
Name=Viper patTargetSwitch 360 PlayerCharacters=Aimer BotCharacters=Quaker Bot Long Strafes.bot IsChallenge=true Timelimit=60.0 PlayerProfile=Aimer AddedBots=Quaker Bot Long Strafes.bot;Quaker Bot Long Strafes.bot;Quaker Bot Long Strafes.bot;Quaker Bot Long Strafes.bot;Quaker Bot Long Strafes.bot PlayerMaxLives=0 BotMaxLives=0;0;0;0;0 PlayerTeam=1 BotTeams=2;2;2;2;2 MapName=cubetsrifle.map MapScale=8.0 BlockProjectilePredictors=true BlockCheats=true InvinciblePlayer=false InvincibleBots=false Timescale=1.0 BlockHealthbars=false TimeRefilledByKill=0.0 ScoreToWin=1.0 ScorePerDamage=0.0 ScorePerKill=0.0 ScorePerMidairDirect=0.0 ScorePerAnyDirect=0.0 ScorePerTime=0.0 ScoreLossPerDamageTaken=0.0 ScoreLossPerDeath=0.0 ScoreLossPerMidairDirected=0.0 ScoreLossPerAnyDirected=0.0 ScoreMultAccuracy=true ScoreMultDamageEfficiency=true ScoreMultKillEfficiency=false GameTag= WeaponHeroTag=Rifle DifficultyTag=3 AuthorsTag=patys, voxel BlockHitMarkers=false BlockHitSounds=false BlockMissSounds=true BlockFCT=false Description=Spawn sounds recommended to be turned for reduced RNG. NO RELOAD NOW 10x BETTER GameVersion=2.0.2.0 ScorePerDistance=0.0 MBSEnable=false MBSTime1=0.25 MBSTime2=0.5 MBSTime3=0.75 MBSTime1Mult=1.0 MBSTime2Mult=2.0 MBSTime3Mult=3.0 MBSFBInstead=false MBSRequireEnemyAlive=false LockFOVRange=false LockedFOVMin=60.0 LockedFOVMax=120.0 LockedFOVScale=Clamped Horizontal [Aim Profile] Name=At Feet MinReactionTime=0.3 MaxReactionTime=0.4 MinSelfMovementCorrectionTime=0.001 MaxSelfMovementCorrectionTime=0.05 FlickFOV=30.0 FlickSpeed=1.5 FlickError=15.0 TrackSpeed=3.5 TrackError=3.5 MaxTurnAngleFromPadCenter=75.0 MinRecenterTime=0.3 MaxRecenterTime=0.5 OptimalAimFOV=30.0 OuterAimPenalty=1.0 MaxError=40.0 ShootFOV=15.0 VerticalAimOffset=-200.0 MaxTolerableSpread=5.0 MinTolerableSpread=1.0 TolerableSpreadDist=2000.0 MaxSpreadDistFactor=2.0 AimingStyle=Original ScanSpeedMultiplier=1.0 MaxSeekPitch=30.0 MaxSeekYaw=30.0 AimingSpeed=5.0 MinShootDelay=0.3 MaxShootDelay=0.6 [Aim Profile] Name=Low Skill At Feet MinReactionTime=0.35 MaxReactionTime=0.45 MinSelfMovementCorrectionTime=0.001 MaxSelfMovementCorrectionTime=0.05 FlickFOV=30.0 FlickSpeed=1.5 FlickError=20.0 TrackSpeed=3.0 TrackError=5.0 MaxTurnAngleFromPadCenter=75.0 MinRecenterTime=0.3 MaxRecenterTime=0.5 OptimalAimFOV=30.0 OuterAimPenalty=1.0 MaxError=60.0 ShootFOV=25.0 VerticalAimOffset=-200.0 MaxTolerableSpread=5.0 MinTolerableSpread=1.0 TolerableSpreadDist=2000.0 MaxSpreadDistFactor=2.0 AimingStyle=Original ScanSpeedMultiplier=1.0 MaxSeekPitch=30.0 MaxSeekYaw=30.0 AimingSpeed=5.0 MinShootDelay=0.3 MaxShootDelay=0.6 [Aim Profile] Name=Low Skill MinReactionTime=0.35 MaxReactionTime=0.45 MinSelfMovementCorrectionTime=0.001 MaxSelfMovementCorrectionTime=0.05 FlickFOV=30.0 FlickSpeed=1.5 FlickError=20.0 TrackSpeed=3.0 TrackError=5.0 MaxTurnAngleFromPadCenter=75.0 MinRecenterTime=0.3 MaxRecenterTime=0.5 OptimalAimFOV=30.0 OuterAimPenalty=1.0 MaxError=60.0 ShootFOV=25.0 VerticalAimOffset=0.0 MaxTolerableSpread=5.0 MinTolerableSpread=1.0 TolerableSpreadDist=2000.0 MaxSpreadDistFactor=2.0 AimingStyle=Original ScanSpeedMultiplier=1.0 MaxSeekPitch=30.0 MaxSeekYaw=30.0 AimingSpeed=5.0 MinShootDelay=0.3 MaxShootDelay=0.6 [Aim Profile] Name=Default MinReactionTime=0.3 MaxReactionTime=0.4 MinSelfMovementCorrectionTime=0.001 MaxSelfMovementCorrectionTime=0.05 FlickFOV=30.0 FlickSpeed=1.5 FlickError=15.0 TrackSpeed=3.5 TrackError=3.5 MaxTurnAngleFromPadCenter=75.0 MinRecenterTime=0.3 MaxRecenterTime=0.5 OptimalAimFOV=30.0 OuterAimPenalty=1.0 MaxError=40.0 ShootFOV=15.0 VerticalAimOffset=0.0 MaxTolerableSpread=5.0 MinTolerableSpread=1.0 TolerableSpreadDist=2000.0 MaxSpreadDistFactor=2.0 AimingStyle=Original ScanSpeedMultiplier=1.0 MaxSeekPitch=30.0 MaxSeekYaw=30.0 AimingSpeed=5.0 MinShootDelay=0.3 MaxShootDelay=0.6 [Bot Profile] Name=Quaker Bot Long Strafes DodgeProfileNames=Long Strafes DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;2.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=At Feet;Low Skill At Feet;Low Skill;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=false CharacterProfile=Quaker SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Character Profile] Name=Aimer MaxHealth=250.0 WeaponProfileNames=;;;Viper;;;; MinRespawnDelay=0.001 MaxRespawnDelay=0.001 StepUpHeight=75.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=2.0 CameraOffset=X=0.000 Y=0.000 Z=80.000 HeadshotOnly=false DamageKnockbackFactor=4.0 MovementType=Base MaxSpeed=0.0 MaxCrouchSpeed=500.0 Acceleration=9000.0 AirAcceleration=16000.0 Friction=4.0 BrakingFrictionFactor=2.0 JumpVelocity=800.0 Gravity=3.0 AirControl=0.25 CanCrouch=true CanPogoJump=false CanCrouchInAir=true CanJumpFromCrouch=false EnemyBodyColor=X=0.771 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=1.000 Y=0.888 Z=0.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Cylindrical MainBBHeight=256.0 MainBBRadius=52.0 MainBBHasHead=true MainBBHeadRadius=36.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Cylindrical ProjBBHeight=256.0 ProjBBRadius=52.0 ProjBBHasHead=false ProjBBHeadRadius=36.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=true AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=1600.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=Quaker MaxHealth=225.0 WeaponProfileNames=;;;Viper;;;; MinRespawnDelay=0.001 MaxRespawnDelay=0.001 StepUpHeight=75.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=2.0 CameraOffset=X=0.000 Y=0.000 Z=80.000 HeadshotOnly=false DamageKnockbackFactor=4.0 MovementType=Base MaxSpeed=1000.0 MaxCrouchSpeed=500.0 Acceleration=9000.0 AirAcceleration=16000.0 Friction=4.0 BrakingFrictionFactor=2.0 JumpVelocity=800.0 Gravity=3.0 AirControl=0.25 CanCrouch=true CanPogoJump=false CanCrouchInAir=true CanJumpFromCrouch=false EnemyBodyColor=X=0.771 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=1.000 Y=0.888 Z=0.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Cylindrical MainBBHeight=256.0 MainBBRadius=52.0 MainBBHasHead=true MainBBHeadRadius=36.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Cylindrical ProjBBHeight=256.0 ProjBBRadius=52.0 ProjBBHasHead=false ProjBBHeadRadius=36.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=true AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=1600.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Dodge Profile] Name=Long Strafes MaxTargetDistance=4000.0 MinTargetDistance=700.0 ToggleLeftRight=true ToggleForwardBack=false MinLRTimeChange=1.0 MaxLRTimeChange=2.0 MinFBTimeChange=0.2 MaxFBTimeChange=0.5 DamageReactionChangesDirection=false DamageReactionChanceToIgnore=0.5 DamageReactionMinimumDelay=0.125 DamageReactionMaximumDelay=0.25 DamageReactionCooldown=1.0 DamageReactionThreshold=50.0 DamageReactionResetTimer=0.5 JumpFrequency=0.0 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.3 MaxCrouchTime=0.6 MinJumpTime=0.3 MaxJumpTime=0.6 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.5 BlockedMovementReactionMin=0.125 BlockedMovementReactionMax=0.2 WaypointLogic=Ignore WaypointTurnRate=200.0 MinTimeBeforeShot=0.15 MaxTimeBeforeShot=0.25 IgnoreShotChance=0.0 ForwardTimeMult=1.0 BackTimeMult=1.0 DamageReactionChangesFB=false [Weapon Profile] Name=Viper Type=Hitscan ShotsPerClick=1 DamagePerShot=40.0 KnockbackFactor=0.1 TimeBetweenShots=0.25 Pierces=false Category=SemiAuto BurstShotCount=2 TimeBetweenBursts=0.1 ChargeStartDamage=0.1 ChargeStartVelocity=X=1500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=3000.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=3000.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=3.0 MaxHitscanRange=100000.0 GravityScale=1.0 HeadshotCapable=true HeadshotMultiplier=2.0 MagazineMax=3 AmmoPerShot=1 ReloadTimeFromEmpty=1.0 ReloadTimeFromPartial=1.0 DamageFalloffStartDistance=2000.0 DamageFalloffStopDistance=4000.0 DamageAtMaxRange=20.0 DelayBeforeShot=0.0 ProjectileGraphic=Ball VisualLifetime=0.1 BounceOffWorld=true BounceFactor=0.6 BounceCount=0 HomingProjectileAcceleration=6000.0 ProjectileEnemyHitRadius=0.1 CanAimDownSight=true ADSZoomDelay=0.15 ADSZoomSensFactor=0.5146 ADSMoveFactor=0.8 ADSStartDelay=0.0 ShootSoundCooldown=0.08 HitSoundCooldown=0.08 HitscanVisualOffset=X=0.000 Y=0.000 Z=-50.000 ADSBlocksShooting=true ShootingBlocksADS=false KnockbackFactorAir=0.1 RecoilNegatable=true DecalType=1 DecalSize=15.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot=Viper Scoped StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=0.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=true AimPunchAmount=0.0 AimPunchResetTime=0.05 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=true MinimumDecelVelocity=0.0 PSRManualNegation=true PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=3 CancelReloadOnKill=true FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=65.809998 ADSFOVScale=Overwatch ADSAllowUserOverrideFOV=false IsBurstWeapon=false ForceFirstPersonInADS=true ZoomBlockedInAir=false ADSCameraOffsetX=0.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 QuickSwitchTime=0.1 WeaponModel=Asp WeaponAnimation=Primary UseIncReload=false IncReloadStartupTime=0.0 IncReloadLoopTime=0.0 IncReloadAmmoPerLoop=1 IncReloadEndTime=0.0 IncReloadCancelWithShoot=true WeaponSkin=Default ProjectileVisualOffset=X=0.000 Y=0.000 Z=0.000 SpreadDecayDelay=0.0 ReloadBeforeRecovery=true 3rdPersonWeaponModel=Hunting Rifle 3rdPersonWeaponSkin=Default ParticleMuzzleFlash=None ParticleWallImpact=Gunshot ParticleBodyImpact=Blood ParticleProjectileTrail=None ParticleHitscanTrace=Tracer ParticleMuzzleFlashScale=1.0 ParticleWallImpactScale=1.0 ParticleBodyImpactScale=1.0 ParticleProjectileTrailScale=1.0 Explosive=false Radius=500.0 DamageAtCenter=100.0 DamageAtEdge=0.0 SelfDamageMultiplier=0.5 ExplodesOnContactWithEnemy=true DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=true DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=5.0 BlockedByWorld=true SpreadSSA=2.0,3.0,0.75,1.85 SpreadSCA=2.0,3.0,0.75,1.85 SpreadMSA=2.0,3.0,0.75,1.85 SpreadMCA=2.0,3.0,0.75,1.85 SpreadSSH=2.0,3.0,0.75,1.85 SpreadSCH=2.0,3.0,0.75,1.85 SpreadMSH=2.0,3.0,0.75,1.85 SpreadMCH=2.0,3.0,0.75,1.85 MaxRecoilUp=0.0 MinRecoilUp=0.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=1.0 RecoilAutoReset=true TimeToRecoilPeak=0.01 TimeToRecoilReset=0.45 AAMode=2 AAPreferClosestPlayer=false AAAlpha=1.0 AAMaxSpeed=1.5 AADeadZone=0.0 AAFOV=75.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=true AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=true TriggerBotDelay=0.01 TriggerBotFOV=0.1 StickyLock=false HeadLock=true VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=true PSRLoopStartIndex=0 PSRViewRecoilTracking=1.0 PSRCapUp=4.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.095 PSRResetDegreesPerSec=10.0 PSR0=1.75,0.25 PSR1=1.75,-0.25 UsePerBulletSpread=false PBS0=0.0,0.0 [Weapon Profile] Name=Viper Scoped Type=Hitscan ShotsPerClick=1 DamagePerShot=80.0 KnockbackFactor=0.1 TimeBetweenShots=0.714286 Pierces=false Category=SemiAuto BurstShotCount=2 TimeBetweenBursts=0.1 ChargeStartDamage=0.1 ChargeStartVelocity=X=1500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=3000.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=3000.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=3.0 MaxHitscanRange=100000.0 GravityScale=1.0 HeadshotCapable=true HeadshotMultiplier=2.0 MagazineMax=3 AmmoPerShot=1 ReloadTimeFromEmpty=1.0 ReloadTimeFromPartial=0.8 DamageFalloffStartDistance=3000.0 DamageFalloffStopDistance=6000.0 DamageAtMaxRange=80.0 DelayBeforeShot=0.0 ProjectileGraphic=Ball VisualLifetime=0.1 BounceOffWorld=true BounceFactor=0.6 BounceCount=0 HomingProjectileAcceleration=6000.0 ProjectileEnemyHitRadius=0.1 CanAimDownSight=true ADSZoomDelay=0.0 ADSZoomSensFactor=0.379403 ADSMoveFactor=0.35 ADSStartDelay=0.333333 ShootSoundCooldown=0.08 HitSoundCooldown=0.08 HitscanVisualOffset=X=0.000 Y=0.000 Z=-50.000 ADSBlocksShooting=true ShootingBlocksADS=false KnockbackFactorAir=0.1 RecoilNegatable=true DecalType=1 DecalSize=15.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot=Spider Rifle StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=0.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=true AimPunchAmount=0.0 AimPunchResetTime=0.05 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=true MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=3 CancelReloadOnKill=true FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=65.809998 ADSFOVScale=Overwatch ADSAllowUserOverrideFOV=false IsBurstWeapon=false ForceFirstPersonInADS=true ZoomBlockedInAir=false ADSCameraOffsetX=0.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 QuickSwitchTime=0.1 WeaponModel=Asp WeaponAnimation=Primary UseIncReload=false IncReloadStartupTime=0.0 IncReloadLoopTime=0.0 IncReloadAmmoPerLoop=1 IncReloadEndTime=0.0 IncReloadCancelWithShoot=true WeaponSkin=Default ProjectileVisualOffset=X=0.000 Y=0.000 Z=0.000 SpreadDecayDelay=0.0 ReloadBeforeRecovery=true 3rdPersonWeaponModel=Hunting Rifle 3rdPersonWeaponSkin=Default ParticleMuzzleFlash=None ParticleWallImpact=Gunshot ParticleBodyImpact=Blood ParticleProjectileTrail=None ParticleHitscanTrace=Tracer ParticleMuzzleFlashScale=1.0 ParticleWallImpactScale=1.0 ParticleBodyImpactScale=1.0 ParticleProjectileTrailScale=1.0 Explosive=false Radius=500.0 DamageAtCenter=100.0 DamageAtEdge=0.0 SelfDamageMultiplier=0.5 ExplodesOnContactWithEnemy=true DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=true DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=5.0 BlockedByWorld=true SpreadSSA=2.0,3.0,0.0,0.0 SpreadSCA=2.0,3.0,0.0,0.0 SpreadMSA=2.0,3.0,0.0,0.0 SpreadMCA=2.0,3.0,0.0,0.0 SpreadSSH=2.0,3.0,0.0,0.0 SpreadSCH=2.0,3.0,0.0,0.0 SpreadMSH=2.0,3.0,0.0,0.0 SpreadMCH=2.0,3.0,0.0,0.0 MaxRecoilUp=1.0 MinRecoilUp=1.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=1.0 RecoilAutoReset=true TimeToRecoilPeak=0.05 TimeToRecoilReset=0.45 AAMode=2 AAPreferClosestPlayer=false AAAlpha=1.0 AAMaxSpeed=1.5 AADeadZone=0.0 AAFOV=75.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=true AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=true TriggerBotDelay=0.01 TriggerBotFOV=0.1 StickyLock=false HeadLock=true VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=1.0 PSRCapUp=4.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.095 PSRResetDegreesPerSec=10.0 PSR0=1.75,0.25 PSR1=1.75,-0.25 UsePerBulletSpread=false PBS0=0.0,0.0 [Map Data] reflex map version 8 global entity type WorldSpawn String32 targetGameOverCamera end UInt8 playersMin 1 UInt8 playersMax 16 brush vertices -816.000000 0.000000 496.000000 720.000000 0.000000 496.000000 720.000000 0.000000 -1024.000000 -816.000000 0.000000 -1024.000000 -816.000000 -16.000000 496.000000 720.000000 -16.000000 496.000000 720.000000 -16.000000 -1024.000000 -816.000000 -16.000000 -1024.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 714.000000 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// Example A-7-13 // Nyquist plot with points plotted at selected frequencies clear; clc; xdel(winsid()); //close all windows s = %s /2 /%pi; num = 20 * ( s^2 + s + 0.5); den = s * (s + 1) * (s + 10); G = syslin('c',num,den); a = gca(); a.clip_state = 'on'; nyquist(G,0.01,1000); xtitle('Nyquist Diagram'); a.data_bounds = [-2 -5 ; 3 0]; a.box = 'on'; omega = [0.2 0.3 0.5 1 2 6 10 20]; z = repfreq(G,omega); plot(real(z), imag(z),'.k'); x = [1 1.1 1.2 1.3 1.8 1.5 0.8 0.25]; y = [-4.7 -3.3 -1.7 -0.51 -0.4 -1 -1.3 -1]; text = ['w = 0.2' '0.3' '0.5' '1.0' '2.0' '6.0' '10' '20']; xstring(x,y,text,0,1); [phi db] =phasemag(z); mag = abs(z); disp([omega' mag' phi'] , '[w mag phi] = ');
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// mode(-1); lines(0); my_handle = scf(100001); clf(my_handle,"reset"); demo_viewCode("kmeans.dem.sce"); // DEMO START my_plot_desc = "kmeans"; my_handle.figure_name = my_plot_desc; x = [rand(100, 2)+0.5*ones(100, 2);rand(100, 2)-0.5*ones(100, 2)]; idx = kmeans(x, 2); plot(x(idx==1, 1), x(idx==1, 2), 'r.', 'MarkerSize', 5); set(gca(),"auto_clear","off") plot(x(idx==2, 1), x(idx==2, 2), 'b.', 'MarkerSize', 5); // DEMO END
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//Initilization of variables m=1.5 //kg i1=2 //Integral constant obtained after integrating i2=3.33 //Integral constant obtained after integrating //Calculations //As indefinite integrals are not possible to code //We directly consider the intergral which is a simple integral //v=t^2-1.11*t^3 //After we derivate this expression we obtain t=i1/i2 //s //Now using the formula for v we get v=t^2-((i2/3)*t^3) //ft/s //Result clc printf('The maximum velocity is:%f m/s',v)
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//Example 5.13 : the mean free path clc; clear; close; //given data : format('v',5) t=10^-9; // in sec m=9.109*10^-31; // in kg e=1.602 *10^-19; Ef=7// in ev Wf=e*Ef;// in J vf=sqrt((2*Wf)/m); lamda=vf*t*10^3; disp(lamda,"the mean free path,lamda(mm) = ")
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Huiping\Huiping_020.jpg Huiping\Huiping_011.jpg Don\Don_008.jpg Don\Don_007.jpg Shirley\Shirley_006.jpg Shirley\Shirley_012.jpg Ahmad\Ahmad_005.jpg Ahmad\Ahmad_003.jpg Sima\Sima_010.jpg Sima\Sima_002.jpg SungChun\SungChun_007.jpg SungChun\SungChun_016.jpg Kiran\Kiran_014.jpg Kiran\Kiran_006.jpg Allison\Allison_005.jpg Allison\Allison_008.jpg Amit\Amit_006.jpg Amit\Amit_002.jpg Gang\Gang_008.jpg Gang\Gang_014.jpg Ethan\Ethan_007.jpg Ethan\Ethan_010.jpg Rob\Rob_009.jpg Rob\Rob_004.jpg
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clear; //clc(); // Example 12.7 // Page: 327 printf("Example-12.7 Page no.-327\n\n"); //***Data***// Temp = 298.15;//[K] Press = 1*10^(5);//[Pa] R = 8.314;//[J/(mol*K)] // We will calculate the free energy change from liquid to hypothetical gas in three steps // 1) The liquid is reduced in pressure from the standard pressure of 1 bar to its vapour pressure at 298.15K and for this cange in the state we have v_liquid = 1.805*10^(-5);//[m^(3)/mol] this liquid specific volume and we will treat is as a constant // The vapour preesure of the water 25C is given as P_vapour_25 = 0.0317*10^(5);//[Pa] // thus change in the Gibbs free energy is delta_g_0_1 = integrate('v_liquid*P^(0)','P',Press,P_vapour_25);//[J/mol] // 2) In the second step the liquid is vaporized at that pressure, for which delta_g_0_2 = 0;//[J/mol] // because this is an equilibrium vaporization. // 3) And in this last step the vapour is replaced by an ideal gas, which will not condence, and compressed from the vapour pressure at 298.15K to 1 bar // In this case the specific volume v_ideal of the ideal gas is replaced by the ideal gas law viz. (R*T)/P delta_g_0_3 = (R*Temp)*integrate('1/P','P',P_vapour_25,Press);//[J/mol] // Thus total change in free energy is delta_g_0 = delta_g_0_1+delta_g_0_2+delta_g_0_3;//[J/mol] //expressing the result in kJ/mol delta_g_1 = delta_g_0/1000;//[kJ/mol] printf(" Total change in the free energy of water, going under given conditions, is %0.2f kJ/mol\n\n",delta_g_1); // From Table A.8 we find delta_g_0_ideal_gas = -228.6;//[kJ/mol] delta_g_0_liquid = -237.1;//[kJ/mol] // So delta_g_o = delta_g_0_ideal_gas-delta_g_0_liquid;//[kJ/mol] printf(" From the values of Table A.8 given in the book, the free energy change is %0.2f kJ/mol",delta_g_o);
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// Test #8 : For valid input case #1 exec('./allpasslp2xn.sci',-1); [n,d]=allpasslp2xn([0.2 0.5 0.7],[0.4,0.7,0.9],'pass'); disp(d); disp(n); // //Scilab Output //d= 1. 0.4208078 -0.9021130 -0.2212317 //n= 0.2212317 0.9021130 -0.4208078 -1. // //Matlab Output //n= 0.2212 0.9021 -0.4208 -1.0000 //d= 1.0000 0.4208 -0.9021 -0.2212
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// Example 2.3 // Calculation of (a) critical angle (b) numerical aperature and (c) acceptance angle // Page no 38 clc; clear; close; // Given data n1=1.5; // Refractive index of core n2=1.47; // Refractive index of cladding) // (a) Critical angle theatha=asind(n2/n1); // (b) Numerical aperature NA=sqrt(n1^2-n2^2); // (c) Acceptance angle theatha1=asind(NA); //Display result on command window printf("\n Critical angle (degrees) = %0.1f ",theatha); printf("\n Numerical aperature = %0.2f ",NA); printf("\n Acceptance angle (degrees) = %0.1f ",theatha1);
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//CTFT of Periodic Impulse Train clear; clc; close; // CTFT T = -4:4;; T1 = 1; xt = ones(1,length(T)); ak = 1/T1; XW = 2*%pi*ak*ones(1,length(T)); Wo = 2*%pi/T1; W = Wo*T; figure subplot(2,1,1) plot2d3('gnn',T,xt); xlabel(' t'); title('Periodic Impulse Train') subplot(2,1,2) plot2d3('gnn',W,XW); xlabel(' t'); title('CTFT of Periodic Impulse Train')
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clc clear //Page number 485 //Input data n=5;//The molecules of ozone in grams t=27;//The temperature of ozone in degree centigrade R=8.3;//The universal gas constant in J/g-mol/K //Calculations T=t+273;//The temperature of ozone in K U=n*((3/2)*R*T);//The energy of ozone in J //Output printf('The energy of 5 gms molecules of ozone at 27 degree centigrade is %3.6g J ',U)
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getd lib clf s = 0.3; mu = 0.25; rho = 0.1; x=0.1:.1:12; for i=1:size(x,2) y(i) = 1/(1-s)*(1+1/(mu*x(i)))/(rho+1/x(i)); y2(i) = (mu+1/(x(i)))/(rho+1/x(i)); end plot(x,y) myfontSize=3 cthick(2) ccolor("dark blue") //plot(x,y2) pensize = 2 ylabs("Scaling factor (DC/C)/(DK/K)") //ylabs("Scaling factor (DC/DK)") xlabs("Characteristic time of the reconstruction period (years)") a=gca(); //a.sub_ticks(2)=0; //a.sub_ticks(1)=0; //size a.box = "off"; f=gcf(); f.axes_size=[600,450]; xs2png(0,"trap.png") xs2pdf(0,"trap.pdf")
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clc; TH=600; // Temperature of heat sorce in degree celcius T3=311.06; // Boiler temperature in degree celcius p3=10; // Boiler pressure in MPa T4=32.88; // Condensor temperature in degree celcius p4=5; // Condensor pressure in kPa T0=288;// Temperature of surroundings in kelvin // From steam table and refer figure 10.10 for states h1=137.82; h2=147.82; h3=2724.7; hf4=197.82; hfg4=2423.7; h4=1913.6; // specific enthalpy in kJ/kg s1=0.4764; s2=s1; s3=5.6141; s4=s3; sf4=0.4764; sfg4=7.9187; s4=6.2782; // specific entropy in kJ/kg K wT=h3-h4; // Turbine work wp=h2-h1; // Pump work wnet=wT-wp; // Net work qH=h3-h2; // Heat supplied in boiler qL=h4-h1; // Heat rejected in condensor Wrev_Wpump=T0*(s2-s1); Wrev_Wboiler=T0*(s3-s2)-T0*qH/(TH+273); Wrev_Wturbine=T0*(s4-s3); Wrev_Wcondenser=T0*(s1-s4)+qL; Wrev_Wcycle=Wrev_Wpump+Wrev_Wboiler+Wrev_Wturbine+Wrev_Wcondenser; disp ("kJ/kg",Wrev_Wcycle,"The lost (Wrev-W)for the overall cycle = ","kJ/kg",Wrev_Wcondenser,"The lost (Wrev-W)for the condensor = ","kJ/kg",Wrev_Wturbine,"The lost (Wrev-W)for the Turbine = ","kJ/kg",Wrev_Wboiler,"The lost (Wrev-W)for the Boiler = ","kJ/kg",Wrev_Wpump,"The lost (Wrev-W)for the Pump = ");
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clear clc V=300e3 R1=400 R2=50 R=1+(400/50) k=1.5e-27 E=10 x=1 e=1e-5 while (E>e) f=(k*R1*x^6) +(R*x) -(2*V) df=(6* k*R1*x^5) +R x1=x-(f/df) E=abs(x1-x) x=x1 end eA=round(x) IA=k*eA^6 mprintf("eA=%d, Ia=%.1f ",eA, IA)
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clf; k=0; // to number the images z=[0:0.01:2*%pi]; // to plot the trajectory for t=0:0.01:1 // loop to increment the time // compute the new position x=cos(2*%pi*t); // x-coordinate y=sin(2*%pi*t); // y-coordinate clf; // parameterizing the graphics window A=gca();A.data_bounds=[-1.2,-1.2;1.2,1.2];A.isoview="on"; plot(cos(z),sin(z),'-b') // trajectory in blue plot(x,y,'.r') // the red point advances // to have time to see the figure: xs2gif(0,'img_'+string(1000+k)+'.gif') k=k+1 // increment the image number end unix('convert img_*.gif -delay 10 -loop 0 animation.gif') mdelete('img_*.gif')
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clc //initialisation of variables c= 0.1 //M Ka= 6.3*10^-5 pKw= 14 //CALCULATIONS pH= -0.5*log10(Ka)+0.5*pKw+0.5*log10(c) //RESULTS printf (' pH of a buffer solution = %.2f ',pH)
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clear // // // //Variable declaration T=300; //temperature(K) eta=1; I0=1; I=-0.9*I0; //saturation current density(A/m^2) //Calculations VT=T/11600; x=(I/I0)+1; V=log(x)*VT; //voltage applied(V) //Result printf("\n voltage applied is %0.2f Volt",V)
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//Chapter-8, Example 8.3, Page 343 //============================================================================= clc clear //INPUT DATA L=0.609;//Height of the metal plate in m Ts=161;//Temperature of the wall in degree C Ta=93;//Temperature of air in degree C //CALCULATIONS Tf=(Ts+Ta)/2;//Film temperature in degree C k=0.0338;//Thermal conductivity in W/m.K v1=(26.4*10^-6);//Kinematic viscosity in m^2/s Pr=0.69;//Prantl number b=0.0025;//Coefficient of thermal expansion in 1/K a=(38.3*10^-6);//Thermal diffusivity in m^2/s Ra=((9.81*b*L^3*(Ts-Ta))/(v1*a));//Rayleigh number Nu=(0.68+((0.67*Ra^0.25)/(1+(0.492/Pr)^(9/16))^(4/9)));//Nussults number h=(Nu*k)/L;//Heat transfer coefficient in W/m^2.K Q=(h*L*(Ts-Ta));//Rate of heat transfer in W //OUTPUT mprintf('Heat transfer coefficient is %3.3f W/m^2.K \nRate of heat transfer is %3.2f W',h,Q) //=================================END OF PROGRAM==============================
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x=2; (1<x)&(x<3) // correct syntax 1<x<3 // wrong syntax
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// find load current // Electronic Principles // By Albert Malvino , David Bates // Seventh Edition // The McGraw-Hill Companies // Example 5-13, page 168 clear;clc; close; // Given data // input terminals are shorted Vs=9;// dc input voltage in volts Vd=2;// forward voltage in volts Rs=470;// series resistance in ohms // Calculations Is=(Vs-Vd)/Rs;// load current in amperes disp("Amperes",Is,"load current =") // Result // approximate load current is 14.9 mAmperes.
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//Finding of Maximum Speed //Given D=0.125; L=0.3; hs=4.5; ds=0.075; l=6.8; h=2.6; g=9.81; H=10.3; //TO Find A=(%pi/4)*D^2; a=(%pi/4)*(ds)^2; r=L/2; ha=H-h-hs; Z=(ha*g*a)/(l*A*r); Z1=sqrt(Z); N=(Z1*60)/(2*%pi); disp("Maximum Speed ="+string(N)+" rpm");
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clear;lines(0); s=poly(0,'s') H=[s,s*s+2;1-s,1+s]; invr(H) [Num,den]=coffg(H);Num/den H=[1/s,(s+1);1/(s+2),(s+3)/s];invr(H)
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clc v=0.15; //m^3 p=4; //bar x=0.8; // At 4 bar: From steam tables v_g=0.462; //m^3/kg h_f= 604.7; //kJ/kg h_fg=2133; //kJ/kg density=1/x/v_g; disp("mass of 0.15 m^3 steam, m=") m=v*density; disp(m) disp("kg") disp("Total heat of 1 m3 of steam which has a mass of 2.7056 kg, Q=") Q=density*(h_f+x*h_fg); disp(Q) disp("kJ")
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function p=parallel(r1,r2) p=r1*r2/(r1+r2) endfunction I1=12/1000 Ix=I1*30/(30+60) disp(Ix) I2=20/1000 V2=I2*(10+5) R1=10+parallel(30,60) I1=V2/R1 Ix=I1*30/(30+60) disp(Ix) //Wrongly printed in the book as 10 Ix=6/1000 I1=(30+60)/30*Ix V2=I1*R1 I2=V2/15 disp(I2) Is=45 I1=45*(10+5)/(10+5+R1) Ix=I1*30/(30+60) disp(Ix) ///Answer is wrong in the book
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function buf=hrtSerialRead(h,n) if ~exists("n","local") then N=serialstatus(h); n=N(1); end TCL_EvalStr("binary scan [read "+h+" "+string(n)+"] cu* ttybuf") buf=part(msprintf(" %02s",dec2hex(evstr(TCL_GetVar("ttybuf")))'),2:$); endfunction
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basis=100 //kg inputx=0.2 outputx=0.08 D=1 //kg/L
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load AND16SEL.hdl, output-file AND16SEL.out, compare-to AND16SEL.cmp, output-list a%B1.16.1 sel%B3.1.3 out%B1.16.1; set a %B0000000000000000, set sel 0, eval, output; set a %B0000000000000000, set sel 1, eval, output; set a %B1111111111111111, set sel 0, eval, output; set a %B1010101010101010, set sel 1, eval, output;
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// Example 4.8;resistance,reactances and impedances and copper losses clc; close; clear; //given r1=3.45;//ohms r2=0.009;//ohms x1=5.2;//ohms x2=0.015;//ohms kva=100;//kVA e1=8800;//volts e2=440;//volts i1=(kva*10^3)/e1;//in amperes i2=(kva*10^3)/e2;//in amperes k=e2/e1;//transformation ratio ro1=r1+(r2/k^2);//ohms xo1=x1+(x2/k^2);//ohms ro2=r2+(k^2*r1);//ohms xo2=k^2*xo1;//ohms zo1=sqrt(ro1^2+xo1^2);//ohms zo2=sqrt(ro2^2+xo2^2);//ohms disp("part (a) ") disp(ro1,"equivalent resistance referred to the primary is,(Ohm)=") disp(xo1,"equivalent reactance referred to the primary is,(Ohm)=") disp(ro2,"equivalent resistance referred to the secondary is,(Ohm)=") disp(xo2,"equivalent reactance referred to the secondary is,(Ohm)=") disp(zo1,"equivalent impedance referred to the primary is,(Ohm)=") disp(zo2,"equivalent impedance referred to the secondary is,(Ohm)=") disp("part (b) ") tcl=i1^2*r1+i2^2*r2;//in watts tcl1=i1^2*ro1;//in watts tcl2=i2^2*ro2;//in watts disp(tcl,"total copper losses considering individual resistance is,(W)=") disp(tcl1,"total copper losses consdering equivalent resistance (for primary) is,(W)=") disp(tcl2,"total copper losses consdering equivalent resistance (for secondary) is,(W)=") //copper losses are caculated wrong in the textbook
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// Grob's Basic Electronics 11e // Chapter No. 03 // Example No. 3_2 clc; clear; // A small lightbulb with a resistance of 2400 Ohms is connected across the 120-V power line. How much is current I? // Given data V = 120; // Voltage of Power line=120 Volts R = 2400; // Lightbulb Resistance=2400 Ohms I = V/R; disp (I,'The Current I in Amps')
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clc clear printf("example 6.17 page number 264\n\n") //to find the number of stages x=0.01 //mole fraction of nicotine yN = 0.0006; //mole fraction in solvent xN = 0.001; //final mole fraction in water X0=x/(1-x); //in kg nicotine/kg water YN =yN/(1-yN); //in kg nicotine/kg keroscene XN = xN/(1-xN); A0=100*(1-X0); //kgwater/h B0=150*(1-YN); //in kg kerosene/h Y1=((A0*(X0-XN))/B0)+YN; //in kg nicotine/kg kerosene printf("Y1 = %f kg nicotine/kg kerosene",Y1) //for graph refer to the book number_of_stages = 8.4; printf("\n\nnumnber of stages = %f",number_of_stages)
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x = -0.1 format(25) for i = 1:5 temp = sqrt(x^2 + 1) x = x - ((cos(temp) - sin(x)) / ((-1*sin(temp)*(x/temp)) - cos(x))) disp(x) end
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// This GUI file is generated by guibuilder version 3.0 ////////// f=figure('figure_position',[400,50],'figure_size',[646,574],'auto_resize','on','background',[33],'figure_name','Graphic window number %d'); ////////// delmenu(f.figure_id,gettext('File')) delmenu(f.figure_id,gettext('?')) delmenu(f.figure_id,gettext('Tools')) toolbar(f.figure_id,'off') handles.dummy = 0; handles.text1=uicontrol(f,'unit','normalized','BackgroundColor',[-1,-1,-1],'Enable','on','FontAngle','normal','FontName','Noto Sans','FontSize',[12],'FontUnits','points','FontWeight','normal','ForegroundColor',[-1,-1,-1],'HorizontalAlignment','left','ListboxTop',[],'Max',[1],'Min',[0],'Position',[0.2703125,0.8125,0.171875,0.0479167],'Relief','default','SliderStep',[0.01,0.1],'String','Time Shift','Style','text','Value',[0],'VerticalAlignment','middle','Visible','on','Tag','text1','Callback','') handles.button1=uicontrol(f,'unit','normalized','BackgroundColor',[-1,-1,-1],'Enable','on','FontAngle','normal','FontName','Noto Sans','FontSize',[12],'FontUnits','points','FontWeight','normal','ForegroundColor',[-1,-1,-1],'HorizontalAlignment','center','ListboxTop',[],'Max',[1],'Min',[0],'Position',[0.2,0.55,0.2,0.1],'Relief','default','SliderStep',[0.01,0.1],'String','Plot','Style','pushbutton','Value',[0],'VerticalAlignment','middle','Visible','on','Tag','button1','Callback','button1_callback(handles)') handles.axes1= newaxes();handles.axes1.margins = [ 0 0 0 0];handles.axes1.axes_bounds = [0.50625,0.0979167,0.290625,0.3979167]; handles.button2=uicontrol(f,'unit','normalized','BackgroundColor',[-1,-1,-1],'Enable','on','FontAngle','normal','FontName','Noto Sans','FontSize',[12],'FontUnits','points','FontWeight','normal','ForegroundColor',[-1,-1,-1],'HorizontalAlignment','center','ListboxTop',[],'Max',[1],'Min',[0],'Position',[0.2,0.4,0.2,0.1],'Relief','default','SliderStep',[0.01,0.1],'String','Clear','Style','pushbutton','Value',[0],'VerticalAlignment','middle','Visible','on','Tag','text2','Callback','text2_callback(handles)') handles.edit1=uicontrol(f,'unit','normalized','BackgroundColor',[-1,-1,-1],'Enable','on','FontAngle','normal','FontName','Noto Sans','FontSize',[12],'FontUnits','points','FontWeight','normal','ForegroundColor',[-1,-1,-1],'HorizontalAlignment','left','ListboxTop',[],'Max',[1],'Min',[0],'Position',[0.2703125,0.6979167,0.175,0.0645833],'Relief','default','SliderStep',[0.01,0.1],'String','sequence','Style','edit','Value',[0],'VerticalAlignment','middle','Visible','on','Tag','edit1','Callback','') ////////// // Callbacks are defined as below. Please do not delete the comments as it will be used in coming version ////////// function button1_callback(handles) axes=0:4 x=handles.edit1.string //messagebox(""+x) m=strsplit(x,"") y=strtod(m) sca(y) plot2d3(axes1,k) replot([-5,0,10,10]); endfunction function text2_callback(handles) //Write your callback for text2 here endfunction
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clear; close(); clc; format('v', 5); A=[2,1,1;4,-6,0;-2,7,2] for l=1:3 L(l,l)=1; end for i=1:3 for j=1:3 s=0; if j>=i for k=1:i-1 s=s+L(i,k)*U(k,j); end U(i,j)=A(i,j)-s; else for k=1:j-1 s=s+L(i,k)*U(k,j); end L(i,j)=(A(i,j)-s)/U(j,j); end end end b=[5;-2;9] c=L\b; x=U\c; disp(x, 'Solution of the given equations is:')
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//Fluid Systems - By Shiv Kumar //Chapter 17- Dimensional and Model Analysis //Example 17.24 //To Find the Prototype to Model Scale Ratios for : (i)Velocity (ii)Time (iii)Acceleration (iv)Force . and Wave Height and Time taken for Model. clc clear //Given Data:- Lr=50; //Scale Ratio (Lp/Lm) //For Prototype, Hp=1.5; //m Tp=25; //Seconds(s) //Computations:- Vr=Lr^(1/2); //Velocity Ratio Tr=Lr^(1/2); //Time Ratio ar=Vr/Tr; //Acceleration Ratio Fr=Lr^3; //Force Ratio Hm=Hp/Lr; //m Tm=Tp/Tr; //Seconds(s) //Results:- printf("(i)Velocity Ratio, Vr=%.2f\n (ii)Time Ratio, Tr=%.2f \n (iii)Acceleration Ratio, ar=%.f \n(iv)Force Ratio, Fr=%.f\n\n ",Vr,Tr,ar,Fr) printf("Wave Height in the Model, Hm=%.2f m\n",Hm) printf("Time taken in the Model, Tm=%.2f s",Tm) //The Answer Vary due to Round off Error
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@relation yeast-2 @attribute Mcg real [0.11, 1.0] @attribute Gvh real [0.13, 1.0] @attribute Alm real [0.21, 1.0] @attribute Mit real [0.0, 1.0] @attribute Erl real [0.5, 1.0] @attribute Pox real [0.0, 0.83] @attribute Vac real [0.0, 0.73] @attribute Nuc real [0.0, 1.0] @attribute Class {MIT, NUC, CYT, ME1, ME2, ME3, EXC, VAC, POX, ERL} @inputs Mcg, Gvh, Alm, Mit, Erl, Pox, Vac, Nuc @outputs Class MIT CYT NUC NUC CYT CYT CYT ME2 MIT ME3 ME3 ME3 ME3 ME3 NUC NUC NUC CYT MIT MIT CYT CYT MIT ME3 CYT CYT MIT CYT MIT MIT NUC NUC NUC MIT MIT MIT CYT NUC ME3 ME3 MIT CYT MIT ME3 CYT CYT NUC MIT ME3 ME3 MIT CYT NUC NUC NUC NUC NUC NUC NUC NUC NUC CYT CYT NUC NUC CYT CYT NUC CYT NUC CYT CYT CYT CYT ME2 ME2 EXC EXC CYT CYT NUC NUC CYT CYT NUC NUC NUC CYT MIT MIT NUC NUC ME3 ME3 MIT CYT ME1 ME3 ME2 MIT CYT CYT NUC NUC CYT CYT NUC NUC NUC NUC POX POX NUC CYT MIT NUC CYT CYT MIT CYT MIT MIT MIT MIT MIT CYT ME1 ME1 NUC NUC NUC CYT CYT ME3 NUC ME3 NUC CYT NUC CYT NUC NUC ME2 MIT MIT MIT VAC CYT EXC EXC NUC ME3 ME1 EXC CYT CYT NUC CYT CYT CYT MIT MIT ME2 ME2 CYT NUC NUC NUC NUC CYT NUC CYT CYT CYT NUC NUC NUC NUC CYT CYT MIT MIT CYT CYT CYT CYT MIT ME3 MIT MIT CYT NUC NUC CYT NUC CYT ME3 ME3 NUC CYT NUC NUC CYT CYT CYT CYT CYT NUC CYT CYT NUC CYT ME3 ME3 CYT CYT VAC ME3 EXC EXC ME3 ME3 ME3 ME3 CYT NUC NUC NUC CYT NUC CYT CYT CYT CYT CYT NUC VAC ME3 CYT CYT NUC NUC POX POX ME3 ME3 ME3 ME3 ME3 ME3 ME2 ME3 ME3 ME3 CYT CYT EXC ME1 ME3 ME3 ME1 EXC CYT NUC MIT MIT CYT CYT CYT CYT NUC CYT ME3 ME3 CYT ME3 CYT CYT MIT MIT CYT CYT CYT CYT CYT CYT ME3 ME3 NUC NUC NUC CYT CYT CYT CYT CYT
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clc d_m = 5500 // cost of direct material in Rs d_l = 3000 // manufacturing wages in Rs // factory overhead is 100% 0f manufacturing wages f_o = (100*d_l)/100 // factory overheads in Rs FC = d_m + d_l + f_o // factory cost in Rs nm_o = 15*FC/100 // non-manufacturing overheads in Rs tc = FC+nm_o // total cost in Rs p = 12*tc/100 // profit in Rs sp = tc+p // selling price in Rs printf("\n Total cost = Rs %d\n Selling price = Rs %d" , tc,sp)
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function y=f(x) y=(1-x^2)^(3/2) endfunction //Grafico f(x) x=3:0.1:4; // desde -10 hasta 10 yendo de 1 en 1 plot2d(x, f(x)); //muestra grilla xgrid(3,1,7);
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//Chapter 5:Dc Motor Drives //Example 18 clc; //Variable Initialization //The separately excited motor is fed from a circulating dual converter V=220 // rated voltage in V N=1500 // rated speed in rpm Ia=50 // rated current in A Ra=0.5 // armature resistance in ohms Vl=165 // line voltage in V f=50 // frequency of the source voltage in Hz //Solution E=V-Ia*Ra //back emf at the rated speed Vm=Vl*sqrt(2) //peak voltage //(i)During motoring operation when the speed is 1000 rpm and at rated torque N1=1000 //speed of the motor in rpm E1=N1/N*E //back emf at the given speed N1 Va=E1+Ia*Ra //terminal voltage at the given speed N1 alpha_A=acos(%pi/3*Va/Vm) alpha_A=alpha_A*180/%pi//required converter firing angle in degrees alpha_B=180-alpha_A //(ii)During braking operation when the speed is 1000 rpm and at rated torque N1=1000 //speed of the motor in the book is given as 100 rpm which is wrong E1=N1/N*E //back emf at the given speed N1 Va=E1-Ia*Ra //terminal voltage at the given speed N1 alpha_A1=acos(%pi/3*Va/Vm) alpha_A1=alpha_A1*180/%pi//required converter firing angle in degrees alpha_B1=180-alpha_A1 //(iii)During motoring operation when the speed is -1000 rpm and at rated torque N1=-1000 //speed of the motor in rpm E1=N1/N*E //back emf at the given speed N1 Va=E1-Ia*Ra //terminal voltage at the given speed N1 alpha_A2=acos(%pi/3*Va/Vm) alpha_A2=alpha_A2*180/%pi//required converter firing angle in degrees alpha_B2=180-alpha_A2 //(iv)During braking operation when the speed is -1000 rpm and at rated torque N1=-1000 //speed of the motor in the book it is given as 100 rpm which is wrong E1=N1/N*E //back emf at the given speed N1 Va=E1+Ia*Ra //terminal voltage at the given speed N1 alpha_A3=acos(%pi/3*Va/Vm) alpha_A3=alpha_A3*180/%pi//required converter firing angle in degrees alpha_B3=180-alpha_A3 //Results mprintf("\n(i)Hence the required firing angle is :%.1f °",alpha_B) mprintf("\n(ii)Hence the required firing angle is :%.1f °",alpha_B1) mprintf("\n(iii)Hence for negative speed during motoring operation the required firing angles are :") mprintf("\nalpha_A :%.1f ° and alpha_B :%.1f °",alpha_A2,alpha_B2) mprintf("\n(iv)Hence for negative speed during braking operation the required firing angles are :") mprintf("\nalpha_A :%.1f ° and alpha_B :%.1f °",alpha_A3,alpha_B3)
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<test> <description>Test interpolation in deformed elems on surfaces</description> <executable>FieldConvert</executable> <parameters>-m interpfield:fromxml=interpTest_mesh_1.xml:fromfld=interpTest_field_1.fld interpTest_mesh_2.xml interpTest_field_2.fld</parameters> <files> <file description="Session File">interpTest_mesh_2.xml</file> </files> <metrics> <metric type="L2" id="1"> <value variable="u" tolerance="0.046">0</value> </metric> </metrics> </test>
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clf; dt=0.01 // time step z=[0:0.01:2*%pi]; // to plot the trajectory A=gca();A.data_bounds=[-1.2,-1.2;1.2,1.2];A.isoview="on"; plot(cos(z),sin(z),'-b') // trajectory in blue plot(1,0,'.r') // initial position of the red dot E=gce(); // handle of the red dot for t=0:dt:1 // loop to increment the time dx=-2*%pi*sin(2*%pi*t)*dt; // displacement in x dy=2*%pi*cos(2*%pi*t)*dt; // displacement in y move(E,[dx,dy]); // move the E handle sleep(10) // to have enough time to see the figure end
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//ques22 //Energy and Cost Savings by Fixing Air Leaks clear clc //The work needed to compress a unit mass of air at 20°C from the atmospheric pressure of 101 kPa to 700+101=801 kPa is R=0.287;//gas constant for water P2=801;//final pressure in kPa P1=101;//initial pressure in kPa n=1.4; nc=0.8; T1=293;//initial temperature in K w=n*R*T1/(nc*(n-1))*((P2/P1)^(1-1/n)-1);//work done in kJ/kg D=3*10^-3;//diameter in metre A=%pi*D^2/4;//area in m^2 //Line conditions are 297 K and 801 kPa, the mass flow rate of the air leaking through the hole is determined as Cdis=0.65; k=1.4;//k=n R=0.287;//gas constant for water Tline= 297;//temperature of line in K Pline=801;//pressure of line=P2 ms=Cdis*(2/(k+1))^(1/(k-1))*Pline/(R*Tline)*A*sqrt(1000*k*R*Tline*2/(k+1));//mass flow in kg/s pw=ms*w//power wasted in kW Esaving=pw*4200/0.92//in kWh/yr Energy saving=Power saved*operating hr/efficiency of motor printf('Energy saving = %.0f kWh/yr \n',Esaving); Csaving=Esaving *0.078;//Cost saving in $/yr = Energy saving * unit cost printf(' Cost saving = $ %.0f/yr \n',Csaving);
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//Ch25_Ex27 clc; clear; close; dl=1; rl=dl/2; //diameter and radius of lead ball ds=12; rs=ds/2;//diamerer and radius of sphere volS=(4/3)*%pi*rs^3; volL=(4/3)*%pi*rl^3; noBalls=volS/volL; mprintf("THe number of lead balls are %d",noBalls);
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// Exa 2.19 clc; clear; close; // given : E=5*sin(10^8*t+4*x)az // equation of electric field A=5 // amplitude of the electric field omega=10^8 // angular frequency in radians/sec f=omega/(2*%pi) // frequency in Hz Beta=4 // phase constant in rad/m v_0=3*10^8 // speed of light in m/s lambda=v_0/f // wavelength in m disp(f/10^6,"frequency in MHz:") disp(Beta,"phase constant in rad/m:") disp(lambda,"wavelength in m:")
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errcatch(-1,"stop");mode(2);//Find Glancing angle and lattice parameter //Ex:5.9 ; ; a=17.03;//in degrees w=0.71;//in angstorm n=1; d=n*w/(2*sind(a));//interplanar spacing in angstorm disp(d,"Interplanar Spacing (in angstorm) = "); // given that h^2+k^2+l^2=8 a=sqrt(8)*d;//in angstorm disp(a,"Lattice parameter of the crystal (in Angstorm) = "); exit();
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// example 4-3 in page 93 clc; //Given data Range=10;//range in volts Ra=800e+3; Rb=100e+3; Rc=60e+3; Rd=40e+3; // given resistance values in ohm E=7.5; //battery voltage in volts Vgs=-5;// gate source voltage in volts Vp=5;// base voltage of transistor 2 in volts R=1e+3;// R=Rs+Rm=1 K-ohm Im=1e-3;//FSD=1 mA Vbe=0.7//base emitter voltage in volt //calculation Eg=E*((Rc+Rd)/(Ra+Rb+Rc+Rd));//gate voltage Vs=Eg-Vgs;//souce voltage Ve1=Vs-Vbe;// emitter voltage of transistor 1 Ve2=Vp-Vbe;//emitter voltage of transistor 2 V=Ve1-Ve2;// voltage difference b/w the two emitters I=V/R; P=I/Im;//P% of full scale printf("THE METER READING=%.1f V\n",P*Range); //result //THE METER READING=7.500000 V
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//=========================================================================== //chapter 4 example 3 clc; clear all; //variable decalartion Smax = 3.0*10^6; //maximum stress in kg/m**2 E = 1.2*10^10; //young's modulus in kg/m**2 w = 0.0006; //width of spring in m Td = 1.2*10^-4; //deflecting torque in kg-m d = 90; //deflection in degrees //calucaltions theta = %pi/(2); //deflection in radians //since T = ((E*W*(t*3))/(12*L))*theta //t^3/l = (12*Tc)/(E*W*theta) Tc = Td/(2); //controlling torque of each spring in kg-m //x = t**3/l x = (12*Tc)/((E*w*theta)); //equqation 1 //y =l/t y = (E*theta)/(2*Smax); //equation 2 //by multiplying equations 1 and 2 (x*y =t**2 =z) z = x*y; t = sqrt(z); //thickness of spring strip in mm l = y*t; //length on m //result mprintf("thickness of spring strip = %3.2f mm",(t*10^3)); mprintf("\nlength in = %3.2f m",l);
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// Exa 1.25 clc; clear; close; format('v',5) // Given data Nd = 10^18; R = 10;// in ohm A =10^-6;// in cm^2 L = 10;// in mm L = L * 10^-4;// in cm miu_n = 800;// in cm^2/V-s q = 1.6*10^-19;// in C //Formula used, n = L/(q*miu_n*A*R) n = L/(q*miu_n*A*R);// in cm^-3 // The percentage doping efficiency doping = (n/Nd)*100;// % doping efficiency in % disp(doping,"The percentage doping efficiency in % is");
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//Example 12-9 Estimation of the Mach Number from Mach Lines mu = 19 // angle of Mach lines in free-stream flow in fig 12-33 [degrees]
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function w=bartlett(L) //Generates a Bartlett window //Calling Sequence //w=bartlett(L) //Parameters //L //A positive integer describing the length of the bartlett window //Description //w=bartlett(L) returns an L-point Bartlett window in a column vector w //Example //w=bartlett(4) // w = // // 0. // 0.6666667 // 0.6666667 // 0. //Author //Ankur Mallick //References //[1] Oppenheim, Alan V., Ronald W. Schafer, and John R. Buck. Discrete-Time Signal Processing. Upper Saddle River, NJ: Prentice Hall, 1999. funcprot(0); if(argn(2)~=1) error('Incorrect number of input arguments.'); elseif(~isscalar(L)|L<=0|round(L)~=L) error('L must be a positive integer') elseif(L==1) w=1; //Trivial case else N=L-1; w1=2*(0:1:N/2)/N; w2=2-2*(floor(N/2)+1:1:N)/N; //floor used to adjust for odd/even w=[w1, w2]'; end endfunction
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function[L]=LAGRANGE(X,Y,x) L=0 n=length(X) for i=1:n p=1 for j=[1:i-1,i+1:n] a=x-X(j) b=X(i)-X(j) p=p*a/b end L=L+Y(i)*p end endfunction //Исходные данные X=[0,%pi/4,%pi/2,3*%pi/2] Y=[1,1.4,1,-1] x1=[%pi/6,%pi/3,%pi] x2=[-3*%pi/2:%pi/8:3*%pi/2] //Функция для 3 точек n=length(x1) for i=1:n y1(i)=LAGRANGE(X,Y,x1(i)) end //Для отрезка n=length(x2) for i=1:n y2(i)=LAGRANGE(X,Y,x2(i)) end //Отображение графиков plot2d(x2,sin(x2),-3) plot2d(x2,y2,-2) plot2d(x1,y1,-4)
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A=10^-4; q = 1.6*10^-19; kT = 0.0259; Wb = 10^-4; ni = 1.5*10^10; Na = 10^17; Tn = 10^-7; upe=200; une=700; Nd = 10^15; Tp=10^-5; unb=1300; upb=450; Veb = 0.3; Vcb = -40; pn = ni^2/Nd; Dp = upb*kT; Lp = sqrt(Dp*Tp); Ies = q*A*Dp*pn/Lp*(csch(Wb/Lp)+tanh(Wb/Lp)); dpe = pn*exp(Veb/kT); Ib = q*A*Dp*dpe/Lp*tanh(Wb/2*Lp); Ib1 = q*A*Wb*dpe/(2*Tp); Dn = kT*une; Ln = sqrt(Dn*Tn); gamma1 = (1+((Dn*Lp*Nd)/(Dp*Ln*Na))*tanh(Wb/Lp))^-1; B = sech(Wb/Lp); alpha = B*gamma1; beta1 = alpha/(1-alpha); disp(pn,"hole concentration (in per cubic centimeter)=") disp(Dp,"Dp (in sqaure centimeter per second)=") disp(Lp*10,"Lp(in micrometer) =") disp(dpe,"dp(E)(in per cubic centimeter) =") disp(Ies,"I(ES) (in ampere)=") disp(Ib1,"I(B) (in ampere)=") disp(Dn,"Dn (in sqaure centimeter per second)=") disp(Ln*10,"Ln (in micrometer)=") disp(gamma1,"gamma =") disp(B,"B =") disp(alpha,"alpha =") disp(beta1,"beta =")
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clear; clc; close; disp("Example 11.2") m=1000 //in kg/s g=9.8 //m/s^2 Is=340 //in s F=m*g*Is disp(F,"(a)Rocket thrust F in N :") c=F/m disp(c,"(b)Effective exhaust velocity c in m/s :")
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clear //Given a=0.4 b=0.6 lab=10 //Calculation K=a/b Vab=K*lab //Result printf("\n (i) Potentila gradient along AB is %0.2f V/m",K) printf("\n (ii) P.D between point A and B is %0.2f V",Vab)
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disp("(1/2)*m*vf^2=Ef0"); Ef0=1.6*7*10^-19; m0=9.1*10^-31; vF=sqrt(2*Ef0/m0); printf('\n The value of vF is %1.1f*(10^6)m/s',vF/(10^6));
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/DESTINY 2 beloved practice.sce
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2023-01-14T02:10:25.103083
2020-11-21T16:47:14
2020-11-21T16:47:14
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DESTINY 2 beloved practice.sce
Name=DESTINY 2 beloved practice PlayerCharacters=HC sniper BotCharacters=Jumping aroudn with headz.bot;Counter-Striker Bot PEEKER.bot IsChallenge=true Timelimit=60.0 PlayerProfile=HC sniper AddedBots=Jumping aroudn with headz.bot;Jumping aroudn with headz.bot;Counter-Striker Bot PEEKER.bot;Counter-Striker Bot PEEKER.bot;Jumping aroudn with headz.bot;Jumping aroudn with headz.bot;Counter-Striker Bot PEEKER.bot;Counter-Striker Bot PEEKER.bot PlayerMaxLives=0 BotMaxLives=0;0;0;0;0;0;0;0 PlayerTeam=1 BotTeams=2;0;0;0;0;0;0;0 MapName=dust2-A.map MapScale=10.0 BlockProjectilePredictors=true BlockCheats=true InvinciblePlayer=false InvincibleBots=false Timescale=1.0 BlockHealthbars=false TimeRefilledByKill=0.0 ScoreToWin=1000.0 ScorePerDamage=0.0 ScorePerKill=1.0 ScorePerMidairDirect=0.0 ScorePerAnyDirect=0.0 ScorePerTime=0.0 ScoreLossPerDamageTaken=0.0 ScoreLossPerDeath=0.0 ScoreLossPerMidairDirected=0.0 ScoreLossPerAnyDirected=0.0 ScoreMultAccuracy=false ScoreMultDamageEfficiency=false ScoreMultKillEfficiency=false GameTag=Tracking, Quake WeaponHeroTag=LG, Lightning Gun DifficultyTag=4 AuthorsTag=KovaaK, Huddled BlockHitMarkers=false BlockHitSounds=false BlockMissSounds=true BlockFCT=false Description=Using the Air map LG Pin Practice is now a 360 degree challenge because you are stuck in the middle GameVersion=2.0.0.2 ScorePerDistance=0.0 MBSEnable=false MBSTime1=0.25 MBSTime2=0.5 MBSTime3=0.75 MBSTime1Mult=1.0 MBSTime2Mult=2.0 MBSTime3Mult=3.0 MBSFBInstead=false MBSRequireEnemyAlive=false [Aim Profile] Name=Default MinReactionTime=0.3 MaxReactionTime=0.4 MinSelfMovementCorrectionTime=0.001 MaxSelfMovementCorrectionTime=0.05 FlickFOV=30.0 FlickSpeed=1.5 FlickError=15.0 TrackSpeed=3.5 TrackError=3.5 MaxTurnAngleFromPadCenter=75.0 MinRecenterTime=0.3 MaxRecenterTime=0.5 OptimalAimFOV=30.0 OuterAimPenalty=1.0 MaxError=40.0 ShootFOV=15.0 VerticalAimOffset=0.0 MaxTolerableSpread=5.0 MinTolerableSpread=1.0 TolerableSpreadDist=2000.0 MaxSpreadDistFactor=2.0 AimingStyle=Original ScanSpeedMultiplier=1.0 MaxSeekPitch=30.0 MaxSeekYaw=30.0 AimingSpeed=5.0 MinShootDelay=0.3 MaxShootDelay=0.6 [Aim Profile] Name=cs MinReactionTime=0.18 MaxReactionTime=0.3 MinSelfMovementCorrectionTime=0.007 MaxSelfMovementCorrectionTime=0.035 FlickFOV=10.0 FlickSpeed=1.0 FlickError=3.0 TrackSpeed=3.5 TrackError=3.5 MaxTurnAngleFromPadCenter=90.0 MinRecenterTime=0.25 MaxRecenterTime=0.4 OptimalAimFOV=35.0 OuterAimPenalty=1.1 MaxError=35.0 ShootFOV=1.0 VerticalAimOffset=-5.0 MaxTolerableSpread=2.0 MinTolerableSpread=0.0 TolerableSpreadDist=2000.0 MaxSpreadDistFactor=2.0 AimingStyle=Original ScanSpeedMultiplier=1.0 MaxSeekPitch=30.0 MaxSeekYaw=30.0 AimingSpeed=5.0 MinShootDelay=0.3 MaxShootDelay=0.6 [Bot Profile] Name=Jumping aroudn with headz DodgeProfileNames=Long Strafes 2 DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=false CharacterProfile=Clay Pigeon SeeThroughWalls=true NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=Counter-Striker Bot PEEKER DodgeProfileNames=cs peek DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=10.0 DodgeProfileMinChangeTime=0.1 WeaponProfileWeights=1.5;1.5;1.5;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=cs;cs;cs;cs;cs;Default;Default;Default WeaponSwitchTime=5.0 UseWeapons=true CharacterProfile=Counter-Striker SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Character Profile] Name=HC sniper MaxHealth=500.0 WeaponProfileNames=Jamie Sniper;;;;;;; MinRespawnDelay=1.0 MaxRespawnDelay=5.0 StepUpHeight=75.0 CrouchHeightModifier=0.6 CrouchAnimationSpeed=5.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=2.0 MovementType=Base MaxSpeed=1500.0 MaxCrouchSpeed=1000.0 Acceleration=24000.0 AirAcceleration=16000.0 Friction=8.0 BrakingFrictionFactor=2.0 JumpVelocity=2000.0 Gravity=3.0 AirControl=0.125 CanCrouch=true CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=true EnemyBodyColor=X=0.774 Y=0.000 Z=0.000 EnemyHeadColor=X=0.729 Y=0.537 Z=0.839 TeamBodyColor=X=0.000 Y=0.000 Z=0.774 TeamHeadColor=X=0.729 Y=0.537 Z=0.839 BlockSelfDamage=true InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=true AirJumpCount=2 AirJumpVelocity=2000.0 MainBBType=Cylindrical MainBBHeight=210.0 MainBBRadius=40.0 MainBBHasHead=true MainBBHeadRadius=30.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Cuboid ProjBBHeight=230.0 ProjBBRadius=60.0 ProjBBHasHead=true ProjBBHeadRadius=30.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.5 JetpackFullFuelTime=1000.0 JetpackFuelIncPerSec=100.0 JetpackFuelRegensInAir=true JetpackThrust=6000.0 JetpackMaxZVelocity=600.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=Run.abilsprint;Stun Gren.abilwep;Melee.abilmelee;Blink.abilmov HideWeapon=false AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=0.9 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.5 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=50.0 HealthRegenPerSec=10.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=Clay Pigeon MaxHealth=200.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=1.0 MaxRespawnDelay=5.0 StepUpHeight=75.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=8.0 MovementType=Base MaxSpeed=1000.0 MaxCrouchSpeed=500.0 Acceleration=4000.0 AirAcceleration=16000.0 Friction=8.0 BrakingFrictionFactor=2.0 JumpVelocity=2500.0 Gravity=3.0 AirControl=0.25 CanCrouch=true CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=255.000 Y=0.000 Z=0.000 EnemyHeadColor=X=255.000 Y=255.000 Z=255.000 TeamBodyColor=X=0.000 Y=0.000 Z=255.000 TeamHeadColor=X=255.000 Y=255.000 Z=255.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=800.0 MainBBType=Cylindrical MainBBHeight=230.0 MainBBRadius=55.0 MainBBHasHead=true MainBBHeadRadius=45.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Cylindrical ProjBBHeight=230.0 ProjBBRadius=55.0 ProjBBHasHead=true ProjBBHeadRadius=45.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=false AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.5 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=20.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=Counter-Striker MaxHealth=200.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=0.0001 MaxRespawnDelay=0.0001 StepUpHeight=75.0 CrouchHeightModifier=0.75 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=1.0 MovementType=Base MaxSpeed=1100.0 MaxCrouchSpeed=250.0 Acceleration=6000.0 AirAcceleration=16000.0 Friction=7.5 BrakingFrictionFactor=1.25 JumpVelocity=800.0 Gravity=2.5 AirControl=1.0 CanCrouch=true CanPogoJump=false CanCrouchInAir=true CanJumpFromCrouch=true EnemyBodyColor=X=0.546 Y=0.776 Z=0.546 EnemyHeadColor=X=0.608 Y=0.463 Z=0.314 TeamBodyColor=X=0.000 Y=0.000 Z=0.771 TeamHeadColor=X=0.149 Y=0.542 Z=1.000 BlockSelfDamage=true InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=true AirJumpCount=0 AirJumpVelocity=800.0 MainBBType=Cylindrical MainBBHeight=250.0 MainBBRadius=35.0 MainBBHasHead=true MainBBHeadRadius=25.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Cylindrical ProjBBHeight=250.0 ProjBBRadius=35.0 ProjBBHasHead=true ProjBBHeadRadius=25.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.5 JetpackFullFuelTime=1000.0 JetpackFuelIncPerSec=100.0 JetpackFuelRegensInAir=true JetpackThrust=6000.0 JetpackMaxZVelocity=600.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=false AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=256.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Dodge Profile] Name=Long Strafes 2 MaxTargetDistance=100000.0 MinTargetDistance=0.0 ToggleLeftRight=true ToggleForwardBack=false MinLRTimeChange=0.5 MaxLRTimeChange=1.5 MinFBTimeChange=0.2 MaxFBTimeChange=0.5 DamageReactionChangesDirection=true DamageReactionChanceToIgnore=0.5 DamageReactionMinimumDelay=0.125 DamageReactionMaximumDelay=0.25 DamageReactionCooldown=1.0 DamageReactionThreshold=50.0 DamageReactionResetTimer=0.5 JumpFrequency=0.5 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.3 MaxCrouchTime=0.6 MinJumpTime=0.1 MaxJumpTime=0.1 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.2 StrafeSwapMaxPause=0.5 BlockedMovementPercent=0.5 BlockedMovementReactionMin=0.125 BlockedMovementReactionMax=0.2 WaypointLogic=Ignore WaypointTurnRate=200.0 MinTimeBeforeShot=0.15 MaxTimeBeforeShot=0.25 IgnoreShotChance=0.0 [Dodge Profile] Name=cs peek MaxTargetDistance=10000.0 MinTargetDistance=0.0 ToggleLeftRight=true ToggleForwardBack=false MinLRTimeChange=0.125 MaxLRTimeChange=0.5 MinFBTimeChange=0.2 MaxFBTimeChange=0.5 DamageReactionChangesDirection=false DamageReactionChanceToIgnore=0.5 DamageReactionMinimumDelay=0.125 DamageReactionMaximumDelay=0.25 DamageReactionCooldown=1.0 DamageReactionThreshold=0.0 DamageReactionResetTimer=0.1 JumpFrequency=0.01 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.25 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.3 MaxCrouchTime=0.6 MinJumpTime=0.3 MaxJumpTime=0.6 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=1.0 BlockedMovementPercent=0.5 BlockedMovementReactionMin=0.0 BlockedMovementReactionMax=0.125 WaypointLogic=Ignore WaypointTurnRate=200.0 MinTimeBeforeShot=0.15 MaxTimeBeforeShot=0.25 IgnoreShotChance=0.0 [Weapon Profile] Name=Jamie Sniper Type=Hitscan ShotsPerClick=1 DamagePerShot=120.0 KnockbackFactor=0.1 TimeBetweenShots=0.67 Pierces=false Category=SemiAuto BurstShotCount=2 TimeBetweenBursts=0.1 ChargeStartDamage=0.1 ChargeStartVelocity=X=1500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=3000.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=3000.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=3.0 MaxHitscanRange=100000.0 GravityScale=1.0 HeadshotCapable=true HeadshotMultiplier=2.0 MagazineMax=0 AmmoPerShot=0 ReloadTimeFromEmpty=1.0 ReloadTimeFromPartial=1.0 DamageFalloffStartDistance=2500.0 DamageFalloffStopDistance=4000.0 DamageAtMaxRange=0.6 DelayBeforeShot=0.0 ProjectileGraphic=Ball VisualLifetime=0.1 BounceOffWorld=true BounceFactor=0.6 BounceCount=0 HomingProjectileAcceleration=6000.0 ProjectileEnemyHitRadius=0.1 CanAimDownSight=true ADSZoomDelay=0.02 ADSZoomSensFactor=1.0 ADSMoveFactor=0.5 ADSStartDelay=0.0 ShootSoundCooldown=0.08 HitSoundCooldown=0.08 HitscanVisualOffset=X=0.000 Y=0.000 Z=-50.000 ADSBlocksShooting=true ShootingBlocksADS=false KnockbackFactorAir=0.1 RecoilNegatable=true DecalType=1 DecalSize=30.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot=Zoomed Sniper Rifle StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=0.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=true AimPunchAmount=0.0 AimPunchResetTime=0.05 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=true MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=0 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=80 ADSFOVOverride=50.0 ADSFOVScale=Overwatch ADSAllowUserOverrideFOV=true IsBurstWeapon=false ForceFirstPersonInADS=true ZoomBlockedInAir=false ADSCameraOffsetX=0.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 QuickSwitchTime=0.1 WeaponModel=Heavy Surge Rifle WeaponAnimation=Primary UseIncReload=false IncReloadStartupTime=0.0 IncReloadLoopTime=0.0 IncReloadAmmoPerLoop=1 IncReloadEndTime=0.0 IncReloadCancelWithShoot=true WeaponSkin=Default ProjectileVisualOffset=X=0.000 Y=0.000 Z=0.000 SpreadDecayDelay=0.0 ReloadBeforeRecovery=true 3rdPersonWeaponModel=Pistol 3rdPersonWeaponSkin=Default ParticleMuzzleFlash=None ParticleWallImpact=Gunshot ParticleBodyImpact=Blood ParticleProjectileTrail=None ParticleHitscanTrace=Tracer ParticleMuzzleFlashScale=1.0 ParticleWallImpactScale=1.0 ParticleBodyImpactScale=1.0 ParticleProjectileTrailScale=1.0 Explosive=false Radius=500.0 DamageAtCenter=100.0 DamageAtEdge=0.0 SelfDamageMultiplier=0.5 ExplodesOnContactWithEnemy=true DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=true DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=5.0 BlockedByWorld=true SpreadSSA=2.0,5.5,0.0,3.0 SpreadSCA=2.0,5.5,0.0,3.0 SpreadMSA=2.0,5.5,0.0,3.0 SpreadMCA=2.0,5.5,0.0,3.0 SpreadSSH=2.0,5.5,0.0,3.0 SpreadSCH=2.0,5.5,0.0,3.0 SpreadMSH=2.0,5.5,0.0,3.0 SpreadMCH=2.0,5.5,0.0,3.0 MaxRecoilUp=0.0 MinRecoilUp=0.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=1.0 RecoilAutoReset=true TimeToRecoilPeak=0.05 TimeToRecoilReset=0.45 AAMode=2 AAPreferClosestPlayer=false AAAlpha=1.0 AAMaxSpeed=1.5 AADeadZone=0.0 AAFOV=75.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=true AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=true TriggerBotDelay=0.01 TriggerBotFOV=0.1 StickyLock=false HeadLock=true VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.095 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false PBS0=0.0,0.0 [Weapon Profile] Name=Stun Gren Type=Projectile ShotsPerClick=1 DamagePerShot=25.0 KnockbackFactor=4.0 TimeBetweenShots=0.8 Pierces=false Category=FullyAuto BurstShotCount=1 TimeBetweenBursts=0.5 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=4000.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=4000.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=100.000 Y=0.000 Z=-50.000 MaxTravelTime=5.0 MaxHitscanRange=100000.0 GravityScale=1.0 HeadshotCapable=false HeadshotMultiplier=2.0 MagazineMax=0 AmmoPerShot=1 ReloadTimeFromEmpty=0.5 ReloadTimeFromPartial=0.5 DamageFalloffStartDistance=100000.0 DamageFalloffStopDistance=100000.0 DamageAtMaxRange=25.0 DelayBeforeShot=0.0 ProjectileGraphic=Ball VisualLifetime=0.1 BounceOffWorld=false BounceFactor=0.0 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=1.0 CanAimDownSight=false ADSZoomDelay=0.0 ADSZoomSensFactor=0.7 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.08 HitSoundCooldown=0.08 HitscanVisualOffset=X=0.000 Y=0.000 Z=0.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=4.0 RecoilNegatable=false DecalType=0 DecalSize=30.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.8 CircularSpread=true SpreadStationaryVelocity=0.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=true AimPunchAmount=0.0 AimPunchResetTime=0.05 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=true MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=0 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=72.099998 ADSFOVScale=Overwatch ADSAllowUserOverrideFOV=true IsBurstWeapon=false ForceFirstPersonInADS=true ZoomBlockedInAir=false ADSCameraOffsetX=0.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 QuickSwitchTime=0.0 WeaponModel=Heavy Surge Rifle WeaponAnimation=Primary UseIncReload=false IncReloadStartupTime=0.0 IncReloadLoopTime=0.0 IncReloadAmmoPerLoop=1 IncReloadEndTime=0.0 IncReloadCancelWithShoot=true WeaponSkin=Default ProjectileVisualOffset=X=0.000 Y=0.000 Z=0.000 SpreadDecayDelay=0.0 ReloadBeforeRecovery=true 3rdPersonWeaponModel=Pistol 3rdPersonWeaponSkin=Default ParticleMuzzleFlash=None ParticleWallImpact=Flare ParticleBodyImpact=Flare ParticleProjectileTrail=None ParticleHitscanTrace=Tracer ParticleMuzzleFlashScale=1.0 ParticleWallImpactScale=1.0 ParticleBodyImpactScale=1.0 ParticleProjectileTrailScale=1.0 Explosive=true Radius=460.0 DamageAtCenter=25.0 DamageAtEdge=25.0 SelfDamageMultiplier=0.5 ExplodesOnContactWithEnemy=true DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.2 BlockedByWorld=true SpreadSSA=1.0,1.0,-1.0,0.0 SpreadSCA=1.0,1.0,-1.0,0.0 SpreadMSA=1.0,1.0,-1.0,0.0 SpreadMCA=1.0,1.0,-1.0,0.0 SpreadSSH=1.0,1.0,-1.0,0.0 SpreadSCH=1.0,1.0,-1.0,0.0 SpreadMSH=1.0,1.0,-1.0,0.0 SpreadMCH=1.0,1.0,-1.0,0.0 MaxRecoilUp=0.0 MinRecoilUp=0.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=1.0 RecoilAutoReset=false TimeToRecoilPeak=0.05 TimeToRecoilReset=0.35 AAMode=0 AAPreferClosestPlayer=false AAAlpha=0.05 AAMaxSpeed=1.0 AADeadZone=0.0 AAFOV=30.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=false TriggerBotDelay=0.0 TriggerBotFOV=1.0 StickyLock=false HeadLock=false VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.095 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false PBS0=0.0,0.0 [Weapon Profile] Name=Zoomed Sniper Rifle Type=Hitscan ShotsPerClick=1 DamagePerShot=160.0 KnockbackFactor=0.1 TimeBetweenShots=0.25 Pierces=false Category=SemiAuto BurstShotCount=1 TimeBetweenBursts=0.5 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=0.75 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=2000.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=2000.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=5.0 MaxHitscanRange=100000.0 GravityScale=1.0 HeadshotCapable=true HeadshotMultiplier=2.5 MagazineMax=0 AmmoPerShot=3 ReloadTimeFromEmpty=0.5 ReloadTimeFromPartial=0.5 DamageFalloffStartDistance=100000.0 DamageFalloffStopDistance=100000.0 DamageAtMaxRange=80.0 DelayBeforeShot=0.0 ProjectileGraphic=Ball VisualLifetime=0.5 BounceOffWorld=false BounceFactor=0.0 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=1.0 CanAimDownSight=false ADSZoomDelay=0.0 ADSZoomSensFactor=0.7 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.08 HitSoundCooldown=0.08 HitscanVisualOffset=X=0.000 Y=0.000 Z=-80.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=0.1 RecoilNegatable=true DecalType=1 DecalSize=30.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=0.0 PassiveCharging=true BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=true AimPunchAmount=0.0 AimPunchResetTime=0.05 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=true MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=0 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=72.099998 ADSFOVScale=Overwatch ADSAllowUserOverrideFOV=true IsBurstWeapon=false ForceFirstPersonInADS=true ZoomBlockedInAir=false ADSCameraOffsetX=0.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 QuickSwitchTime=0.1 WeaponModel=Heavy Surge Rifle WeaponAnimation=Primary UseIncReload=false IncReloadStartupTime=0.0 IncReloadLoopTime=0.0 IncReloadAmmoPerLoop=1 IncReloadEndTime=0.0 IncReloadCancelWithShoot=true WeaponSkin=Default ProjectileVisualOffset=X=0.000 Y=0.000 Z=0.000 SpreadDecayDelay=0.0 ReloadBeforeRecovery=true 3rdPersonWeaponModel=Pistol 3rdPersonWeaponSkin=Default ParticleMuzzleFlash=None ParticleWallImpact=None ParticleBodyImpact=None ParticleProjectileTrail=None ParticleHitscanTrace=Tracer ParticleMuzzleFlashScale=1.0 ParticleWallImpactScale=1.0 ParticleBodyImpactScale=1.0 ParticleProjectileTrailScale=1.0 Explosive=false Radius=500.0 DamageAtCenter=100.0 DamageAtEdge=0.1 SelfDamageMultiplier=0.5 ExplodesOnContactWithEnemy=false DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.0 BlockedByWorld=false SpreadSSA=1.0,1.0,-1.0,0.0 SpreadSCA=1.0,1.0,-1.0,0.0 SpreadMSA=1.0,1.0,-1.0,0.0 SpreadMCA=1.0,1.0,-1.0,0.0 SpreadSSH=1.0,1.0,-1.0,0.0 SpreadSCH=1.0,1.0,-1.0,0.0 SpreadMSH=1.0,1.0,-1.0,0.0 SpreadMCH=1.0,1.0,-1.0,0.0 MaxRecoilUp=5.0 MinRecoilUp=5.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=1.0 RecoilAutoReset=true TimeToRecoilPeak=0.05 TimeToRecoilReset=0.35 AAMode=0 AAPreferClosestPlayer=false AAAlpha=0.05 AAMaxSpeed=1.0 AADeadZone=0.0 AAFOV=5.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=false TriggerBotDelay=0.0 TriggerBotFOV=1.0 StickyLock=false HeadLock=true VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.095 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false PBS0=0.0,0.0 [Movement Ability Profile] Name=Blink MaxCharges=3.0 ChargeTimer=3.0 ChargesRefundedOnKill=0.0 DelayAfterUse=0.1 FullyAuto=false AbilityDuration=0.5 LockDirectionForDuration=true NegateGravityForDuration=true MainVelocity=15000.0 MainVelocityCanGoVertical=false MainVelocitySetToMovementKeys=true UpVelocity=0.0 EndVelocityFactor=1.0 Hurtbox=false HurtboxRadius=50.0 HurtboxDamage=50.0 HurtboxGroundKnockbackFactor=1.0 HurtboxAirKnockbackFactor=1.0 AbilityBlocksTurning=false AbilityBlocksMovement=true AbilityBlocksAttack=false AttackCancelsAbility=false AbilityReloadsWeapon=false HealthRestore=0.0 AIUseInCombat=true AIUseOutOfCombat=false AIUseOnGround=true AIUseInAir=true AIReuseTimer=1.0 AIMinSelfHealth=0.0 AIMaxSelfHealth=100.0 AIMinTargHealth=0.0 AIMaxTargHealth=100.0 AIMinTargDist=1500.0 AIMaxTargDist=1000000.0 AIMaxTargFOV=15.0 AIDamageReaction=true AIDamageReactionIgnoreChance=0.75 AIDamageReactionMinDelay=0.125 AIDamageReactionMaxDelay=0.25 AIDamageReactionCooldown=1.0 AIDamageReactionThreshold=25.0 AIDamageReactionResetTimer=1.0 [Weapon Ability Profile] Name=Stun Gren MaxCharges=1.0 ChargeTimer=30.0 ChargesRefundedOnKill=0.0 DelayAfterUse=0.5 FullyAuto=false WeaponProfile=Stun Gren BlockAttackTimer=0.0 AbilityBlockedWhenAttacking=false AmmoPerShot=0 AIUseInCombat=true AIUseOutOfCombat=false AIUseOnGround=true AIUseInAir=true AIReuseTimer=1.0 AIMinSelfHealth=0.0 AIMaxSelfHealth=100.0 AIMinTargHealth=0.0 AIMaxTargHealth=100.0 AIMinTargDist=0.0 AIMaxTargDist=1250.0 AIMaxTargFOV=15.0 AIDamageReaction=false AIDamageReactionIgnoreChance=0.0 AIDamageReactionMinDelay=0.125 AIDamageReactionMaxDelay=0.25 AIDamageReactionCooldown=1.0 AIDamageReactionThreshold=0.0 AIDamageReactionResetTimer=1.0 [Melee Ability Profile] Name=Melee MaxCharges=1.0 ChargeTimer=0.25 ChargesRefundedOnKill=0.0 DelayAfterUse=1.0 FullyAuto=false AbilityDuration=0.15 HurtboxRadius=250.0 HurtboxDamage=100.0 HurtboxGroundKnockbackFactor=0.0 HurtboxAirKnockbackFactor=0.0 BlockAttackTimer=0.5 AbilityBlockedWhenAttacking=false AmmoPerShot=0 FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 AIUseInCombat=true AIUseOutOfCombat=false AIUseOnGround=true AIUseInAir=true AIReuseTimer=1.0 AIMinSelfHealth=0.0 AIMaxSelfHealth=100.0 AIMinTargHealth=0.0 AIMaxTargHealth=100.0 AIMinTargDist=0.0 AIMaxTargDist=600.0 AIMaxTargFOV=15.0 AIDamageReaction=false AIDamageReactionIgnoreChance=0.0 AIDamageReactionMinDelay=0.125 AIDamageReactionMaxDelay=0.25 AIDamageReactionCooldown=1.0 AIDamageReactionThreshold=0.0 AIDamageReactionResetTimer=0.1 [Sprint Ability Profile] Name=Run MaxCharges=1.0 ChargeTimer=0.001 ChargesRefundedOnKill=0.0 DelayAfterUse=0.5 FullyAuto=false AbilityDuration=0.0 BlockAttackWhileSprinting=false AbilityBlockedWhenAttacking=true SpeedModifier=1.5 45DegreeSprint=true 90DegreeSprint=false 135DegreeSprint=false 180DegreeSprint=false TapToSprint=true Block45DegreesWhenSprinting=false AIUseInCombat=true AIUseOutOfCombat=false AIUseOnGround=true AIUseInAir=true AIReuseTimer=1.0 AIMinSelfHealth=0.0 AIMaxSelfHealth=100.0 AIMinTargHealth=0.0 AIMaxTargHealth=100.0 AIMinTargDist=0.0 AIMaxTargDist=2000.0 AIMaxTargFOV=15.0 AIDamageReaction=true AIDamageReactionIgnoreChance=0.0 AIDamageReactionMinDelay=0.125 AIDamageReactionMaxDelay=0.25 AIDamageReactionCooldown=1.0 AIDamageReactionThreshold=0.0 AIDamageReactionResetTimer=0.1 [Map Data] reflex map version 8 global entity type WorldSpawn String32 targetGameOverCamera Dust2 Float fogDistanceStart 8192.000000 String256 title Dust2 UInt8 playersMax 8 brush vertices 544.000000 64.000000 2048.000000 544.000000 96.000000 2048.000000 544.000000 96.000000 1792.000000 544.000000 64.000000 1792.000000 576.000000 96.000000 1792.000000 576.000000 96.000000 2048.000000 576.000000 64.000000 2048.000000 576.000000 64.000000 1792.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 common/materials/stone/brick 0.000000 0.000000 1.000000 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//Example 9.5. clc Rs=1200 RL=1000 hib=22 hrb=3*10^-4 hfb=-0.98 hob=0.5*10^-6 format(5) disp(" Exact analysis") AI=-hfb/(1+(hob*RL)) disp(AI,"Current gain, AI = -hfb / (1 + hob*RL) =") Ri=hib+(hrb*AI*RL) disp(Ri,"Input impedance, Ri(ohm) = hib + hrb*AI*RL =") format(7) Av=(AI*RL)/Ri disp(Av,"Voltage gain, Av = AI*RL / Ri =") format(6) Avs=(Av*Ri)/(Ri+Rs) disp(Avs,"Overall current gain, Avc = Av*Ri / Ri+Rs =") AIS=(AI*Rs)/(Ri+Rs) disp(AIS,"Overall current gain, AIS = AI*Rs / Ri+Rs =") format(7) Yo=hob-((hfb*hrb)/(hib+Rs)) x1=Yo*10^6 disp(x1,"Output admittance, Yo(u-mho) = hob * (hfb*hrb / hib+Rs) =") format(8) Ro=1/Yo x2=Ro*10^-6 disp(x2," Ro(M-ohm) = 1 / Yo =") format(6) AP=Av*AI disp(AP,"Power gain, AP = Av*AI =") disp("") disp("Approximate analysis") AI=-hfb disp(AI,"Current gain, AI = -hfb =") Ri=hib disp(Ri,"Input impedance, Ri(ohm) = hib =") disp("Voltage gain, Av = hfe*RL / hie") disp("From Table 9.3, hfb = -hfe / 1+hfe") hfe = -hfb / (1+hfb) disp(hfe,"Reaaranging this equation, hfe = -hfb / 1+hfb =") disp("From Table 9.3, hib = hie / 1+hfe") hie=hib*(1+hfe) disp(hie," hie(ohm) = hib(1+hfe) =") Av=hfe*RL / hie disp(Av," Av =") disp("Output impedance, Ro = infinity") Avs=(Av*Ri)/(Ri+Rs) disp(Avs,"Overall voltage gain, Avs = Av*Ri / Ri+Rs =") AIS=(AI*Rs)/(Ri+Rs) disp(AIS,"Overall current gain, AIS = AI*Rs / Ri+Rs =") AP=Av*AI disp(AP,"Power gain, AP = Av*AI =")
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Ex5_5.sce
clc //initialization of new variables clear L=3 //m D=1.2 //cm Q=0.5 //L/min mu=1.9*10^-2 rho=814 //kg/m^3 //calculations R=D/2*10^-2 Q=Q/60*10^-3 Dp=-Q*8*mu/(%pi*R^4) S=%pi*R^2 Uav=Q/S Re=rho*Uav*D/mu //results printf('The pressure drop is %.1f N/m^2',Dp) // Answer given in the ext is wrong by a scale of 10
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Ex10_9.sce
clear // // // //Variable declaration n1=1.46 //refractive index of core delta=0.05 //refractive index difference //Calculation NA=n1*sqrt(2*delta) //numerical aperture //Result printf("\n numerical aperture is %0.2f ",NA)
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exec( get_absolute_file_path('support.sce') + "0_bisection.sce", -1 ); exec( get_absolute_file_path('support.sce') + "1_chord.sce", -1 ); exec( get_absolute_file_path('support.sce') + "2_tangent.sce", -1 ); exec( get_absolute_file_path('support.sce') + "3_simple_iter.sce", -1 ); function [ a, b ] = askBorders( fun ) x = [ 0 : 0.1 : 5 ]'; plot2d( x, fun( x ) ); desc = gca(); desc.x_location = "origin"; desc.y_location = "origin"; xgrid(); while( %T ) a = input( "Input left border of the root isolation interval: " ); b = input( "Input right border of the root isolation interval: " ); if( b < a ) then disp( "a value cant be bigger than b value. Try again." ); else break; end end endfunction
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Ex4_23.sce
clc; disp('case a'); v=90; // voltage build up by regulating resistance rs=(v*v)/(2*v); // shunt winding resistance IF=[500 1000 1500 2000 2500 3000]; VA=[154 302 396 458 505 538 ]; subplot(313); plot(IF,VA); xlabel('Field ATs/pole'); ylabel('Generated e.m.f E,(V)'); title('Magnetizing curve for n=500 r.p.m.'); // from magnetizing curve for v=90, field current is 0.89 A ifl=0.89; // field current re=(v/(2*ifl))-rs; printf('Value of the resistance in the regulator is %f ohms\n',re); disp('case b'); t1=800; // turns per pole of separately excited winding r1=160; // resistance of winding vc=220; // constant supply voltage t2=500; // turns per pole of shunt winding r2=200; // resistance of winding AT1=(vc*t1)/r1; // Ampere turns of separately excited winding // AT2=(t2/r2)*E is Ampere turns of shunt winding and E is generated EMF AT3=AT1+(t2/r2)*VA n1=500; n2=600; // given speeds VA2=(n2/n1)*VA; // generated EMF for n=600 rpm subplot(323); plot(IF,VA2); xlabel('Field ATs/pole'); ylabel('Generated e.m.f E,(V)'); title('Magnetizing curve for n=600 r.p.m.'); subplot(333); plot(AT3,VA); ylabel('Generated e.m.f E,(V)'); xlabel('Total ATs/pole due to both field winding'); title('Generated e.m.f E,(V) vs total Ampere turns/pole '); // plot of variation of generated e.m.f with total Ampere turns per pole intersects magnetizing curve for n=500 rpm at P and magnetizing curve for n=600 rpm at Q. (refer fig. 4.48) // Point P gives no-load terminal voltage at 500 rpm and Q gives no-load terminal voltage at 600 rpm disp('No load voltage at 500 rpm is 490 V and at 600 rpm is 621 V');
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9_1.sce
printf('Let M be the Molecular weight of the dye.Original concentration is 30.1/M mol litre^-1'); I0=100; I=50; b=1; A=log10(I0/I); printf('\nFrom Beers law=A=%f',A); x=A/30.1; printf('\na/M=%f',x); c=15.05; I=70.7; printf('\nPercentage of light transmitted=I=%f',I); AI=100-I; printf('\nPercentage of light absorbed=AI=%f',AI); c=60.2; I=25; printf('\nPercentage of light transmitted=I=%f',I); AI=100-I; printf('\nPercentage of light absorbed=AI=%f',AI); printf('\nIt must be noted that it is absorbance A that is linearly related to concentration and not percentage light transmitted or absorbed'); b=2; c=30.1; I=25; printf('\nPercentage of light transmitted=I=%f',I); b=4.32; printf('\nb=%fcm',b);
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2020-04-09T02:43:26.499817
2018-02-03T05:31:52
2018-02-03T05:31:52
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sce
Ex12_2.sce
//EX12_2 Pg-12.14 clc clear L=40e-6; C=12e-9; x=2*%pi*sqrt(L*C); fc=1/x;//carrier frequency f=5e3;//given audio frequency fusb=fc+f;//upper side band frequency flsb=fc-f;//lower side band frequency BW=fusb-flsb;//required bandwidth printf("Therefore upper side band frequency fusb=%.0f Hz \n",fusb) printf(" Therefore lower side band frequency flsb=%.0f Hz \n",flsb) printf("\n required bandwidth BW=%.0fHz",BW) //in the book fc is approximated to 230Khz but the exact answer is 229.72kHz
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/779/CH12/EX12.11/12_11.sce
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FOSSEE/Scilab-TBC-Uploads
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
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refs/heads/master
2020-04-09T02:43:26.499817
2018-02-03T05:31:52
2018-02-03T05:31:52
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sce
12_11.sce
h1 = 3285; h2s = 3010; h3 = 3280; h4s = 3030; h4 = h3-0.83*(h3-h4s); h5s = 2225; h5 = h4-0.83*(h4-h5s); h6 = 162.7; h7 = h6; h8 = 762.81; h2 = h1-0.785*(h1-h2s); m = (h8-h7)/(h4-h7); n_cycle = ((h1-h2)+(h3-h4)+(1-m)*(h4-h5))/((h1-h8)+(h3-h2)) disp("kg/s",m,"Steam flow at turbine inlet is") disp("%",n_cycle*100,"cycle efficiency is")