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//Caption: Probability //Example 2.14 //page no 54 //find the probability clc; clear; function y=f(x), y=12*x^3-21*x^2+10*x,//Probability Density Function endfunction a=0; b=1/2; P=intg(a,b,f); disp(P,"P(X<=1/2)="); disp(1-P,"P(X>1/2)=");
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//Ex15_2 Pg-774 clc Ic=100 //carrier current in A m=80/100 //modulation of 80% disp("Total current = carrier current*(1+m^2/2)") It=Ic*sqrt(1+m^2/2) //total power printf(" = %.1f A \n",It) change_I=It-Ic //change in current printf("Therefore, increase in current due to modulation = %.1f A",change_I)
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function gflim(lim) ax=gca(),// gat the handle on the current axes a = ax.data_bounds a(3:$) = lim ax.data_bounds=a; endfunction
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//Parameters definitinos xb=[80;90;99;108;116;125;133;141;151; 160;169;179;180] //x position array of bomber yb=[0;-2;-5;-9;-15;-18;-23;-29;-28;-25;-21;-20;-17] //y position array of bomber xf=0 //initial x position of fighter plane yf=50 // iniitial y positino of fighter plane V=20 //velocity of the figher plane in Km/s // user defined functions function[D]=Dist(XB,YB, XF,YF) //functino to calculate the distance between bomber and fighter planes D=sqrt((YB-YF)^2+(XB-XF)^2) endfunction function[xf,yf]=NextPos(XB,YB,XF,YF,V) //function to calculate the next position of fighter plane [d]=Dist(XB,YB,XF,YF) sin0=(YB-YF)/d cos0=(XB-XF)/d xf=XF+V*cos0 yf=YF+V*sin0 endfunction //main simulation program for i=1:12 [d]=Dist(xb(i),yb(i),xf,yf) disp(d) if d <=10 then //if distance between bomber and figher is less than or equal to 10 km bomber is shot down by fighter disp("bombed") break elseif i > 11 then // if the attack window of 11 minutes is done the bomber is escaped disp("bomber escaped") else [xf,yf]=NextPos(xb(i),yb(i),xf,yf,V) end end;
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// Example 24_15 clc;funcprot(0); //Given data m_a=10;// kg/sec p_r=6;// Pressure ratio T_1=300;// K p_1=1;// bar T_6=1073;// K e=0.75;// The effectiveness of regenerator n_c=0.80;// Isentropic efficiency of compressor n_t=0.85;// Isentropic efficiency of turbine C_pa=1;// kJ/kg.K r=1.4;// Specific heat ratio m=1;// kg //Calculation p_3=p_1*p_r;// bar p_2=sqrt(p_1*p_3);// bar T_2a=T_1*(p_2/p_1)^((r-1)/r);// K T_2=((T_2a-T_1)/n_c)+T_1;// K //W_c=W_c1+W_c2=2*W_c1 (as intercooling is perfect) W_c=2*m*C_pa*(T_2-T_1);// kJ/kg // As T_3=T_1 and p_r=(p_2/p_1)=(p_3/p_2) T_4=T_2;// K T_7a=T_6/(p_3/p_1)^((r-1)/r);// K T_7=T_6-(n_t*(T_6-T_7a));// K W_t=C_pa*(T_6-T_7);// kJ/kg T_5=T_4+(e*(T_7-T_4));// K Q_s=m*C_pa*(T_6-T_5);// kJ/kg W_n=W_t-W_c;// kJ/kg P=m_a*W_n;//Power capacity of the plant in kW n_th=(W_n/Q_s)*100;// Thermal Efficiency in percentage printf('\nPower capacity of the plant=%0.0f kW\nThe thermal efficiency of the plant=%0.1f percentage',P,n_th); // The answer vary due to round off error
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clear; clc; //Example 4.9 Ic=0.894; i_C=2*Ic; printf('\nmaximum possible symmetrical peak to peak ac collector current=%.3f mA\n',i_C) Rc=5; Rl=2; vo=i_C*Rc*Rl/(Rc+Rl); printf('\nmaximum possible symmetrical peak to peak output voltage=%.2f V\n',vo) iC=Ic+i_C*1/2; printf('\nmaximum instantaneous collector current=%.3f mA\n',iC)
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function [] = kiks_error(errstr) // Display mode mode(0); // Display warning for floating point exception ieee(1); // ----------------------------------------------------- // (c) 2000-2004 Theodor Storm <theodor@tstorm.se> // http://www.tstorm.se // ----------------------------------------------------- // !! L.8: Matlab function errordlg not yet converted, original calling sequence used errordlg(errstr,"KiKS error"); endfunction
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//Example 11.3 //Danilevsky Method //Page no. 341 clc;close;clear; A=[-1,0,0;1,-2,3;0,2,-3]; G=[A;eye(3,3)]; disp(G); //transformation to frobenius matrix for k=3:-1:2 g(k)=0; for j=1:k-1 if(g(k)<G(k,j)) g(k)=G(k,j) p=j; end end if(g(k)~=0) for j=1:3 r(1,j)=G(k,j) end for i=1:6 G(i,k-1)=G(i,k-1)/g(k) end disp(G) for j=1:3 if(j~=k-1) l=G(k,j) for i=1:6 G(i,j)=G(i,j)-l*G(i,k-1) end end end disp(G) end for j=1:3 for i=1:3 c(i,1)=G(i,j) end G(k-1,j)=0 for i=1:3 G(k-1,j)=G(k-1,j)+r(1,i)*c(i,1) end end disp(G) end //partition g for i=4:6 for j=1:3 T(i-3,j)=G(i,j) end end disp(T,'T=') //eigenvalues computation printf('\n\n\nCharateristic polynomial:') p=poly(A,'x') disp(p) printf('\n\n\nEigenvalues:') a=roots(p) disp(a') //eigenvectors computation for k=1:3 m=2 for l=1:3 y(l,k)=a(k,1)^(m) m=m-1; end end printf('\n\n') disp(y,'y=') //eigenvector computation for k=1:3 for l=1:3 y1(l,1)=y(l,1) y2(l,1)=y(l,2) y3(l,1)=y(l,3) end x1=T*y3; x2=T*y2; x3=T*y1; end printf('\n\nEigenvectors :\n') for i=1:3 printf('|%.1f|\t\t|%.1f|\t\t|%.1f|',x1(i,1),x2(i,1),x3(i,1)) printf('\n') end
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clear; clc; //Example11.6[Cooling of Water in an Automotive Radiator] //Given:- m=0.6;//Mass Flow rate of water[kg/s] Th_in=90,Th_out=65,Tc_in=20,Tc_out=40;//[degree Celcius] Di=0.005;//[m] L=0.65;//[m] n=40;//No of tubes Cp=4195;//[J/kg.degree Celcius] //Solution:- Q=m*Cp*(Th_in-Th_out);//[W] disp("W",Q,"The rate of heat transfer in the radiator from the hot water to the air is") Ai=n*%pi*Di*L;//[m^2] del_T1=Th_in-Tc_out;//[degree Celcius] del_T2=Th_out-Tc_in;//[degree Celcius] del_T_lm=(del_T1-del_T2)/log(del_T1/del_T2);//[degree Celcius] disp("degree Celcius",del_T_lm,"The log mean temperature difference for the counter flow arrangement is") F=0.97;//Correction Factor for this situation Ui=Q/(Ai*F*del_T_lm);//[W/m^2.degree Celcius] disp("W/m^2.degree Celcius",round(Ui),"the overall heat transfer coefficient is")
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function newparameters=mark_newpars(k,newparametersb,newparameters) // k block index in x // // Copyright INRIA o=scs_m(k) model=o(3) if model(1)=='super'|model(1)=='csuper' for npb=newparametersb ok=%t; for np=newparameters if np==[k npb] then ok=%f;break, end end if ok then newparameters(size(newparameters)+1)=[k npb]; end end else ok=%t for np=newparameters if np==k then ok=%f;break; end end if ok then newparameters(size(newparameters)+1)=k end end
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clc clear //Input data C=200//Installed capacity of the plant in MW CC=400//Capital cost in Rs crores ID=12//Rate of interest and depreciation in percent AC=5//Annual cost of fuel, salaries and taxation in Rs. crores L=0.5//Load factor AL2=0.6//Raised Annual load Y=8760//Number of hours in a year of 365 days //Calculations AvL=(C*L)//Average Load in MW E=(AvL*1000*Y)//Energy generated per year in kWh IDC=((ID/100)*CC*10^7)//Interest and depreciation (fixed cost) in Rs T=(IDC+(AC*10^7))//Total annual cost in Rs CP1=(T/E)*100//Cost per kWh in paise AvL2=(C*AL2)//Average Load in MW E2=(AvL2*1000*Y)//Energy generated per year in kWh CP2=(T/E2)*100//Cost per kWh in paise S=((CP1)-(CP2))//Saving in cost per kWh in paise S1=ceil(S)//Rounding off to next higher integer //Output printf('Cost of generation per kWh is %3.0f paise \n Saving in cost per kWh if the annual load factor is raised to 60 percent is %3.0f paise',CP1,S1)
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clc; //page no 150 //prob no. 5.3 //Refer figure 5-10 N=5; M=8; fi=4;// in MHz f0=M/N*fi; disp('MHz',f0,'(a) The output frequency is f0='); f1=fi/N; disp('MHz',f1,'(b) The frequency f1 is'); f2=f0/M; disp('MHz',f2,' The frequency f2 is '); //The two frequencies are same as required
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sce
test.sce
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a27c17e67a29a712ed924971f528232f3c19d0bc
449d555969bfd7befe906877abab098c6e63a0e8
/405/CH11/EX11.3/11_3.sce
714a7764a1a62ea815a8fa4a7c6cb9a8dda1dde9
[]
no_license
FOSSEE/Scilab-TBC-Uploads
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
refs/heads/master
2020-04-09T02:43:26.499817
2018-02-03T05:31:52
2018-02-03T05:31:52
37,975,407
3
12
null
null
null
null
UTF-8
Scilab
false
false
1,030
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clear; clc; printf("\t\t\tExample Number 11.3\n\n\n"); // Wet-bulb temperature // Example 11.3(page no.-590-591) // solution Pg = 2107;// [Pa] from steam table at 18.3 degree celcius Pw = Pg*18;// [Pa] Rw = 8315;// [J/mol K] gas constant Tw = 273.15+18.3;// [K] RHOw = Pw/(Rw*Tw);// [kg/cubic meter] Cw = RHOw;// [kg/cubic meter] RHOinf = 0;// since the free stream is dry air Cinf = 0; P = 1.01325*10^(5);// [Pa] R = 287;// [J /kg  K] T = Tw;// [K] RHO = P/(R*T);// [kg/cubic meter] Cp = 1004;// [J/kg degree celsius] Le = 0.845; Hfg = 2.456*10^(6);// [J/kg] // now using equation(11-31) Tinf = (((Cw-Cinf)*Hfg)/(RHO*Cp*(Le^(2/3))))+Tw;// [K] Tin = Tinf-273.15;// [degree celsius] printf("temperature of dry air is %f degree celsius",Tin); printf("\n\n these calculations are now recalculated the density at the arithmetic-average temperature between wall and free-stream conditions"); printf("\n\n with this adjustments these results are RHO = 1.143 kg/m^(3) and Tinf = 55.8 degree celcius");
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function palettes=add_palette(palettes,path,kpal) path=stripblanks(path(:)) n=size(path,1) for k=size(palettes)+1:max(kpal), palettes(k)=list(),end for k=1:n pk=path(k) lp=length(pk) if pk==emptystr() elseif part(pk,lp-4:lp)=='.cosf' then exec(pk,-1); palettes(kpal(k))=scs_m elseif part(pk,lp-3:lp)=='.cos' then load(pk) palettes(kpal(k))=scs_m else message('Unknown palette file type '+pk) end end
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function draw(x) nx=size(x) for k=2:nx o=x(k) if o(1)<>'Link' then execstr(o(5)+'(''plot'',o)') else drawlink(o) end end
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//chapter 6 Ex 14 clc; clear; close; score=87; inc=3; n=17; avg17= score-(n-1)*inc; mprintf("The average after 17th inning is %d",avg17);
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//Chapter-4, Example 4.8, Page 136 //============================================================================= clc clear //let the current peak value of sinusoidal and rectangular waves are Im. //CALCULATIONS Im=1;//let im current value be 1(just for calculation purposes) rms1=sqrt(((Im)^2*%pi)/(%pi));//rms current value of rectangular wave function y1=f1(x),y1=(Im^2)*(sin(x))^2,endfunction a1=(intg(0,%pi,f1)); a1=a1/(%pi);//mean square value in A rms=sqrt(a1);//rms value in A z=((rms)^2/(rms1)^2);//relative heating effects mprintf("relative heating effects is %1.1f",z); //=================================END OF PROGRAM==============================
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//animation of mesh generated by shallowwater solver // Display mode mode(0); // Display warning for floating point exception ieee(1); // !! L.3: Matlab function figure not yet converted, original calling sequence used. figure(1) //Animation of H wave propogating // ! L.6: mtlb(t) can be replaced by t() or t whether t is an M-file or not. for index = 1:max(size(mtlb_double(mtlb(t)))) // ! L.7: mtlb(x) can be replaced by x() or x whether x is an M-file or not. // ! L.7: mtlb(y) can be replaced by y() or y whether y is an M-file or not. // ! L.7: mtlb(h) can be replaced by h() or h whether h is an M-file or not. // !! L.7: Unknown function h not converted, original calling sequence used. // !! L.7: Matlab function mesh not yet converted, original calling sequence used. mesh(mtlb(x),mtlb(y),h(":",":",index)) set(gca(),"data_bounds",matrix([0,100000,0,100000,4990,5010],2,-1)) title("AERSP 423 Computer Project Part II") xlabel("X Domain [m]") ylabel("Y Domain [m]") zlabel("Height [m]") xpause(1000*0.02) end;
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//Ex 2.7 clc;clear;close; format('v',6); c=400;//mm(circumference) A=500;//mm^2(Cross sectional area) N=200;//turns //Part (a) I=2;//A H=N*I/(c*10^-3);//A/m B=1.13;//T(Corresponding Flux density) fi=B*A*10^-6;//Wb(total flux) L=N*fi/I*1000;//mH disp(L,"(a) Inductance of coil(mH)"); //Part (a) I=10;//A H=N*I/(c*10^-3);//A/m B=1.63;//T(Corresponding Flux density) fi=B*A*10^-6;//Wb(total flux) L=N*fi/I*1000;//mH disp(L,"(b) Inductance of coil(mH)");
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//Ex 1012 //Convolution of two sequences //[1 1 1 1 1] //[1 2 3] clc; n1=0:1:4; n2=0:1:2; x=[1 1 1 1 1] h=[1 2 3] y=convol(x,h); l=length(y); n3=0:1:l-1; figure title('Sequence x') plot2d3(n1,x); figure title('Seequence h') plot2d3(n2,h); figure title('Sequence y') plot2d3(n3,y);
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errcatch(-1,"stop");mode(2);//Exa:1.9 ; ; c_mA=7.25;//given c_A=c_mA*1000; printf("%f milliampere current is %f ampere",c_mA,c_A); exit();
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// Example 5.6 clear all; clc; // Given data S = 10^7; // Strength of neutron source in neutrons/sec r = 15; // Distance over which neutron flux is to be calculated in cm // Using the data given in Table 5.2, L_T = 2.85; // Thermal diffusion length in cm D_bar = 0.16; // Diffusion coefficient in cm // Calculation phi_T = S*exp(-r/L_T)/(4*%pi*D_bar*r); // Result printf('\n Neutron flux = %3.2E neutrons/cm^2-sec \n',phi_T);
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function [lp,ls,v]=sp2adj(A) // A = n x m sparse matrix // lp, ls, v = adjacency representation of A i.e: // lp(j+1)-lp(j) = # of non zero entries in row j // ls = column index of the non zeros entries // in row 1, row 2,..., row n. // v = values of non zero entries // in row 1, row 2,..., row n. // lp is a (column) vector of size n+1 // ls is an integer (column) vector of size nnz(A). // v is a real vector of size nnz(A). [ij,v,n]=spget(A'); N=n(1); if ij == [] then, lp=ones(n(2)+1,1);ls=[];v=[]; else, [lp,la,ls]=m6ta2lpd(ij(:,1)',ij(:,2)',N+1,N) lp=lp(:);ls=ls(:); end;
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Chapter6_Example6.sce
//Chapter-6, Example 6.6, Page 247 //============================================================================= clc clear //INPUT DATA p=0.8;//Dynamic viscosity in N.s/m^2 k=0.15;//Thermal conductivity in W/m.K Tb=10;//Temperature of bearing in degree C Ts=30;//Temperature of the shaft in degree C C=0.002;//Clearance between bearig and shaft in m U=6;//Velocity in m/s //CALCULATIONS qb=(((-p*U^2)/(2*C))-((k/C)*(Ts-Tb)))/1000;//Surface heat flux at the bearing in kW/m^2 qs=(((p*U^2)/(2*C))-((k/C)*(Ts-Tb)))/1000;//Surface heat flux at the shaft in kW/m^2 Tmax=Tb+(((p*U^2)/(2*k))*(0.604-0.604^2))+((Ts-Tb)*0.604);//Maximum temperature in degree C occurs when ymax=0.604L //OUTPUT mprintf('Maximum temperature rise is %3.3f degree C \n Heat fux to the bearing is %3.1f kW/m^2 \n Heat fux to the shaft is %3.1f kW/m^2',Tmax,qb,qs) //=================================END OF PROGRAM==============================
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// Y.V.C.Rao ,1997.Chemical Engineering Thermodynamics.Universities Press,Hyderabad,India. //Chapter-3,Example 8,Page 57 //Title:Volume using Cardan's method //================================================================================================================ clear clc //INPUT T=427.85;//temperature in K P=0.215;//saturation pressure in MPa a=3.789;//van der Waals constant in Pa(m^3/mol)^2 b=2.37*10^-4;//van der Waals constant in m^3/mol R=8.314;//universal gas constant in (Pa m^3)/(mol K) //CALCULATION //The Cardan's method simplifies the equation of state into a cubic equation which can be solved easily //The general form of the cubic equation is (Z^3)+(alpha*Z^2)+(beeta*Z)+gaamma=0, where alpha,beeta and gaamma are determined using established relations A=(a*P*10^6)/(R*T)^2;//calculation of A to determine alpha,beeta and gaamma by using Eq.(3.25) B=(b*P*10^6)/(R*T);//calculation of B to determine alpha,beeta and gaamma by using Eq.(3.26) alpha=-1-B;//calculation of alpha for van der Waals equation of state using Table (3.2) beeta=A;//calculation of beeta for van der Waals equation of state using Table (3.2) gaamma=-(A*B);//calculation of gaamma for van der Waals equation of state using Table (3.2) p=beeta-(alpha^2)/3;//calculation of p to determine the roots of the cubic equation using Eq.(3.29) q=((2*alpha^3)/27)-((alpha*beeta)/3)+gaamma;//calculation of q to determine the roots of the cubic equation using Eq.(3.30) D=(((q)^2)/4)+(((p)^3)/27);//calculation of D to determine the nature of roots using Eq.(3.31) if D>0 then Z=((-q/2)+(sqrt(D)))^(1/3)+((-q/2)-(sqrt(D)))^(1/3)-(alpha/3);//One real root given by Eq.(3.32) vf=((Z)*R*T)/(P*10^6);//Volume of saturated liquid calculated as vf=(Z*R*T)/P in m^3/mol vg=((Z)*R*T)/(P*10^6);//Volume of saturated vapour calculated as vg=(Z*R*T)/P in m^3/mol else if D==0 then Z1=((-2*(q/2))^(1/3))-(alpha/3);//Three real roots and two equal given by Eq.(3.33) Z2=((q/2)^(1/3))-(alpha/3); Z3=((q/2)^(1/3))-(alpha/3); Z=[Z1 Z2 Z3]; vf=(min(Z)*R*T)/(P*10^6);//Volume of saturated liquid calculated as vf=(Z*R*T)/P in m^3/mol vg=(max(Z)*R*T)/(P*10^6);//Volume of saturated vapour calculated as vg=(Z*R*T)/P in m^3/mol else r=sqrt((-(p^3)/27));//calculation of r using Eq.(3.38) theta=acos((-(q)/2)*(1/r));//calculation of theta in radians using Eq.(3.37) Z1=(2*(r^(1/3))*cos(theta/3))-(alpha/3); Z2=(2*(r^(1/3))*cos(((2*%pi)+theta)/3))-(alpha/3);//Three unequal real roots given by Eqs.(3.34,3.35 and 3.36) Z3=(2*(r^(1/3))*cos(((4*%pi)+theta)/3))-(alpha/3); Z=[Z1 Z2 Z3]; vf=(min(Z)*R*T)/(P*10^6);//Volume of saturated liquid calculated as vf=(Z*R*T)/P in m^3/mol vg=(max(Z)*R*T)/(P*10^6);//Volume of saturated vapour calculated as vg=(Z*R*T)/P in m^3/mol end end //OUTPUT mprintf('\n The volume occupied by n-octane (saturated liquid) obtained by Cardans method= %e m^3/mol\n',vf); mprintf('\n The volume occupied by n-octane (saturated vapour) obtained by Cardans method= %f m^3/mol\n',vg); //===============================================END OF PROGRAM=================================================== //DISCLAIMER: THE COMPUTED VALUE OF Z2 IS 0.0213 AND NOT 0.0187 AS PRINTED IN THE TEXTBOOK. THIS HAS BEEN CORRECTED IN THE ABOVE PROGRAM.
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example6_16.sce
// Determine Rd // Basic Electronics // By Debashis De // First Edition, 2010 // Dorling Kindersley Pvt. Ltd. India // Example 6-16 in page 289 clear; clc; close; // Given data K=0.25*10^-3; // Constant in mA/V^2 Vt=2; // Voltage given in V Vdd=16; // Drain voltage in V Vgg=[4 10]; // Gate voltage values in V // Calculation for i=1:2 id=K*(Vgg(i)-2)^2; rd=(16-(Vgg(i)-2))/id; printf("Rd when Vgg is %d V = %0.1e ohm\n",Vgg(i),rd); end // Result // (a) Rd = 14 K-ohm // (b) 500 ohm
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clear; clc; close; //part a Ib = 30*10^(-6); Vce = 7.5; Ic = 3.3*10^(-3); disp(Ic,'Ic(A) is : '); //part b Vce = 15; Vbe = 0.7; Ib = 20*10^(-6); Ic = 2.5*10^(-3); disp(Ic,'Ic(A) ate the intersection of Ib & Vceis :'); //part c Ib = 4*10^(-6); Vce = 15; Ic = 800*10^(-6); disp(Ic,'Ic(A) in this case is : ');
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///Chapter No 7 Fluid Mechanics //Example 7.11 Page No 121 //#Input data clc; clear; Z=15; //Pressure due to column in m S=0.85; //Oil of specific gravity g=9.81; //Gravity ///Calculation rho=S*10^3; //Density of oil in kg/m**3 P=rho*g*Z; //Pressure in N/m**2 or kPa ///Output printf('Density of oil= % f kg/m^3 \n ',rho); printf('Pressure= %f N/m**2 \n ',P);
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/* upload.tst - Stress test uploads */ const HTTP = App.config.uris.http || "127.0.0.1:8080" const TESTFILE = "upload-" + hashcode(self) + ".tdat" /* This test requires chunking support */ if (App.config.bit_upload) { let http: Http = new Http /* Depths: 0 1 2 3 4 5 6 7 8 9 */ var sizes = [ 1, 2, 4, 8, 16, 32, 64, 128, 256, 512 ] // Create test data buf = new ByteArray for (i in 64) { for (j in 15) { buf.writeByte("A".charCodeAt(0) + (j % 26)) } buf.writeByte("\n".charCodeAt(0)) } // Create test data file f = File(TESTFILE).open({mode: "w"}) for (i in (sizes[test.depth] * 1024)) { f.write(buf) } f.close() try { if (test.threads == 1) { size = Path(TESTFILE).size http.upload(HTTP + "/action/uploadTest", { file: TESTFILE }) assert(http.status == 200) http.close() let uploaded = Path("../web/tmp").join(Path(TESTFILE).basename) assert(uploaded.size == size) // MOB - remove need for diff Cmd.sh("diff " + uploaded + " " + TESTFILE) } } finally { Path(TESTFILE).remove() } } else { test.skip("Upload not enabled") }
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clc disp("Example 1.54") printf("\n") disp("Find the forward voltage drop at 100c and dynamic resistance") T1=25 T2=100 Vft1=0.6 //forward voltage drop at 25c IT1=26*10^-3 //forward current(constant) IT2=IT1 //for silicon diode we know that v=(-1.8*10^-3) Vft2=Vft1+((T2-T1)*v) IF=26*10^-3 rd1=(26*10^-3/IF)*((T1+273)/298) rd2=(26*10^-3/IF)*((T2+273)/298) printf("Forward voltage drop at 100c=\n%f volt\n",Vft2) printf("Dynamic resistance at 25c and 100c=\n%f ohm\n%f ohm\n",rd1,rd2)
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//Eg-6.9 //pg-294 clear clc //Theoretical Problem disp("The example is solved analytically.")
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// chapter 4 // example 4.4 // Calculate the number of thyristors // page-132 clear; clc; // given Es=7.5; // in kV (total applied voltage) Im=1000; // in A (total forward current) E_D=500; // in V (thyristor voltage) I_T=75; // in A (thyristor current) neta=14; // in percentage (derating factor) // calculate Es=Es*1E3; // changing unit from kV to V neta=neta/100; //changing efficiency from percentage to ratio // since neta=1-(Es/(n_s*E_D)) therefore n_s_float=Es/(E_D*(1-neta)); // calculation of number of thyristos in series n_s= int16(n_s_float)+1; // since n_s will be reduced by decimal value it contaisn if type conversion is done because the decimal part would be removed so we need to add 1 to it // since neta=1-(Im/(n_s*I_T)) therefore n_p_float=Im/(I_T*(1-neta)); // calculation of number of thyristos in parallel n_p= int16(n_p_float)+1; // since n_p will be reduced by decimal value it contaisn if type conversion is done because the decimal part would be removed so we need to add 1 to it printf("\nThe number of thyristors in series is \t n_s=%.f",n_s); printf("\nThe number of thyristors in parallel is n_p=%.f",n_p);
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clc// //initialization of variables M=100 // mass in kg d=3 // depth by which mass drops in m V=0.002 // increased volume in m^3 g=9.81 // gravitational accleration in m/sec^2 Pgauge=100*1000// gauge pressure in N/m Patm =100*1000 // atmospheric pressure in N/m P=Pgauge+Patm // to get absolute pressure //calculate work done by paddle wheel Wpaddlewheel=(-M*g*d) // work is negative as it is done on the system //calculate work done on piston it Wboundary=P*V // area mulitiplied by height is volume thus W=P.V //net work Wnet=Wpaddlewheel+Wboundary; // Work in joule as SI units are used printf("The Net Work done is "+string(Wnet)+" J") // in textbook answer is 2450 J which is when we assume g=9.80
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//Exa 2.15 clc; clear; close; format('v',7); //Given Data : m=1;//Kg V1=0.3;//m^3 p=3.2*100;//Kpa p1=3.2*100;//Kpa p2=3.2*100;//Kpa V2=2*V1;//m^3 Cp=1.003;//KJ/KgK R=0.2927;//KJ/kgK //p*V=m*R*T T1=p1*V1/m/R;//kelvin T2=p2*V2/m/R;//kelvin Q=m*Cp*(T2-T1);//KJ disp(Q,"Heat Added in KJ : "); W=p*(V2-V1);//KJ disp(W,"Work done in KJ : "); disp(round(T1),"Initial temperature of air in kelvin : "); disp(round(T2),"Final temperature of air in kelvin : ");
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//Strength Of Material By G.H.Ryder //Chapter 2 //Example 2 //To Find the dimensions so that the strength shall be same against all type of failure clc(); //Initialization of Variables d=5; //diameter of rod , Unit in cm f=1.25; //thickness of cotter , Unit in cm StressTension=300; //Permissible stress in tension, Unit in cm StressShearMember=150; //Permisible shear stress in members, Unit in N/mm^2 StressShearCotter=225; //Permissible shear cotter in members, Unit in N/mm^2 StressCrushing=450; //Permissible Crushing stress in members, Unit in N/mm^2 //Calculations //(1) Load (P) P=StressTension*(%pi)*(d*10)^2/4; //load, Unit in N //(2) Shear fo cotton:StressShearCotter=P/(2*e*f*10) e=P/(2*f*10*StressShearCotter); // Cotter , Unit in mm, The answer vary due to round off error //(3)Shear of right-handed member //ShearStressMember=P/(4*a*b) aMultiplyb=P/(4*StressShearMember); // Unit in mm^2 //(4)Shear of left-handed member //ShearStressMember=P/(2*c*h) cMultiplyh=P/(2*StressShearMember) //Unit in mm^2 //(5) Crusing between right hand member and cotter //StressCrushing=P/(2*a*f*10) a=P/(2*f*10*StressCrushing); //Unit in mm, The answer vary due to round off error b=aMultiplyb/a; //from (3), Unit in mm, The answer vary due to round off error //(6)Crushing between left hand member and cotter //StressCrusing=P/(f*10*h) h=P/(f*10*StressCrushing); //Unit in mm, The answer vary due to round off error c=cMultiplyh/h; //from (4), Unit in mm, The answer vary due to round off error //Results printf("Given: d=%.0fmm, f=%.2fmm\n",d,f) printf("The other dimension required are:\n\t") printf(" a=%.1f mm\n\t b=%.1f mm \n\t c=%.1f mm \n\t h=%.1f mm \n\t e=%.0f mm \n\t",a,b,c,h,e) //The answer vary due to round off error
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//Example 10.1 delta_omega=250;//Angular velocity (rpm) delta_omega=250*2*%pi/60;//Angular velocity (rad/s) delta_t=5.00;//Time taken (s) alpha=delta_omega/delta_t;//Angular acceleration (rad/s^2) printf('a.Angular acceleration = %0.2f rad/s^2',alpha) delta_omega_b=-delta_omega;//Angular velocity (rad/s) alpha_b=-87.3;//Angular acceleration (rad/s^2) delta_t_b=delta_omega_b/alpha_b;//Time taken (s) printf('\nb.Time taken for the wheel to stop = %0.3f s',delta_t_b) //Openstax - College Physics //Download for free at http://cnx.org/content/col11406/latest
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clc; close(); clear(); //page no 408 //prob no. 12.7 R=50 ; //ohm G=10^8; //gain kT0=4*10^-21; So=G*kT0; mprintf('Output spectral density So(f)=%.0f fW/Hz',So*10^15);
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style.fontSize=12; style.displayedLabel="<table> <tr> <td align=center><b>in1<br>in1<br>in2<br>in2<br>in3<br>in3<br>in4<br>in4<br>in5<br>in5<br>in6<br>in6</b></td> <td align=center>In2In_x6</td></tr></table>"; pal10 = xcosPalAddBlock(pal10,"in2in_x6",[],style);
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//A0 : Condicion Dirichlet en x=0 //dx : separacion de nodos //l0,lx : dimension de la barra //funcion fuente, depende de x function f = F(x) if(x <= 1) f = -10; else if(x <= 2) f = 5; else f = -1; end end endfunction function [x,A,b] = ej1c(A0,dx,l0,lx) n = (lx-l0)/dx; A = zeros(n,n); //stencil A(1,1) = -2; A(1,2) = 1; for i = 2:(n-1) A(i,i) = -2; A(i,i-1) = 1; A(i,i+1) = 1; end A(n,n-1) = 2; A(n,n) = -2; b = zeros(n,1); pos = [l0:dx:lx]; for i = 1:n b(i) = (dx^2) * (-1) * F(pos(i)); //terminos independientes end b(1) = b(1) - A0; //por cond. dirichlet x = A\b; x = [A0;x]; //agrega el valor inicial de Dirichlet endfunction
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clc //Initialization of variables U=50*1000/3600 //m/s cd1=0.34 cd2=1.33 //calculations disp("On solving for both convex and concave surfaces,") w=18.26 //m/s N=w/(2*%pi) *60 //results printf("rotational speed = %.1f rpm",N)
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//Example 7.35 In calculating a certain cost of living index number the following weights were used clc; clear; I=[32 54 47 78 58]; W=[15 3 4 2 1]; Avg=sum(I.*W)/sum(W); disp(100+Avg,"Cost of living index",Avg,"Average percentage increase for all groups taken together",I,"Average % Increase in Price");
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clc; funcprot(0); //Example 17.2 Time to Climb Altitude //Variable Initialisation RC0 = 1000; //Rate of climb at sea level H = 15000; //Absolute Ceiling h = 7000; // Height to climb //Calculation t = H*log(H/(H-h))/RC0; //Results disp(t,"Time to climb (min) : ");
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//sum 13-1 clc; clear; F=25*10^3; sigat=50; Ta=40; pa=80; d=sqrt((4*F)/(%pi*sigat)); d=26; t=d/4; t=7; d1=1.2*d; d1=32; pc=F/(d1*t); t=10; c=0.75*d; c=20; d2=44; tw=(d2-d1)/2; b=F/(2*t*Ta); b=34; a=0.5*d; d3=(F/(pa*t))+d1; d3=64; e=F/(Ta*(d3-d1)); d4=sqrt((F*4/(%pi*pa))+d1^2); d4=40; f=0.5*d; sigbc=3*F*d3/(t*b^2*4); // printing data in scilab o/p window printf(" d is %0.0f mm ",d); printf("\n d1 is %0.0f mm ",d1); printf("\n d2 is %0.0f mm ",d2); printf("\n d3 is %0.0f mm ",d3); printf("\n d4 is %0.0f mm ",d4); printf("\n sigbc is %0.1f MPa ",sigbc);
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//To find speed of shaft clc //Given: TB=80, TC=82, TD=28 NA=500 //rpm //Solution: //Calculating the number of teeth on wheel E TE=TB+TD-TC //Calculating the values of x and y y=800 x=-y*(TE/TB)*(TC/TD) //Calculating the speed of shaft F NF=x+y //Speed of shaft F, rpm //Results: printf("\n\n Speed of shaft F = %d rpm, anticlockwise.\n\n",NF)
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clc; m=1; // Mass of saturated steam in kg T=100; // Teamperature of steam in degree celcius T0=303; // temperature of Surroundings in kelvin hfg=2257; // Latent heat of evaporation in kJ/kg sfg=6.048; // specific entropy in kJ/kg K // (a).Entropy change Q=m*hfg; // Heat transfer del_Ssystem=-m*sfg; // Change of entropy of system del_Ssurr=Q/T0; // Change of entropy of surroundings del_Suniverse=del_Ssystem+del_Ssurr; // Change of entropy of universe disp ("kJ/K",del_Suniverse,"Change of entropy of universe =","kJ/K",del_Ssurr,"Change of entropy of surroundings =","kJ/K",del_Ssystem,"Change of entropy of system =","(a).Entropy change"); // (b).Effect of heat transfer del_Suniverse=0; // process is reversible del_Ssurr=del_Suniverse-del_Ssystem; //Change of entropy of surroundings QH=hfg; // Heat transfer from the condensing steam to reversible heat engine QL=T0*del_Ssurr; // Heat receiveded by the surroundins reversible heat engine W=QH-QL; //work output of reversible heat engine disp ("Difference between QH & QL is converted into work output in a reversible cyclic process","kJ",W,"work output of reversible heat engine =","kJ",QL,"Heat receiveded by the surroundins reversible heat engine =","kJ",QH,"Heat transfer from the condensing steam to reversible heat engine =","(b).Effect of heat transfer");
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fgswitch.sce
style.displayedLabel="fgswitch" pal2=xcosPalAddBlock(pal2,"fgswitch",[],style);
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//Initilization of variables Wa=161 //lb Wb=193.2 //lb Wc=322 //lb v1=5 //ft/s lc=6 //in k=6 //lb/ft l=4 //ft u=0.2 //coefficient of friction g=32.2 //ft/s^2 //Calculations Ib=(1/2)*(Wb/g)*(1/2)^2 //Moment of inertia w1=v1/0.5 //rad/s T1=(0.5*(Wc/g)*v1^2)+(0.5*Ib*w1^2)+(0.5*(Wa/g)*v1^2) //ft-lb //Work Done on the system //The textbook is ambigious on the calculations hence the result is dispalyed directly U=26.4 //ft-lb //Velocity Calculations v=sqrt((T1+U)/9) //ft/s //Result printf('The velocity of the block is %f',v)
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//Example 20.1 //Direct Method //Page no. 682 clc;clear;close; h=1/3; A=[-4,1,1,0;1,-4,0,1;1,0,-4,1;0,1,1,-4] x=0; for i=1:4 x=x+h if i==4 then B(i,1)=0 else B(i,1)=-1*sin(x*%pi)^2 end end disp(A,'A =') disp(B,'B =') U=inv(A)*B disp(U,'U =')
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clc // Fundamental of Electric Circuit // Charles K. Alexander and Matthew N.O Sadiku // Mc Graw Hill of New York // 5th Edition // Part 1 : DC Circuits // Chapter 4 : Circuit Theorems // Example 4 - 13 clear; clc; close; // // Given data R2 = 2.00; R3 = 3.00; R6 = 6.00; R12 = 12.00; Vth = 22.00; // // Calculations // Series R2 and R3 Rs1 = R2 + R3; // Parallel R6 and R12 Rp1 = (R6*R12)/(R6 + R12); // Resistance Total Rt = Rs1 + Rp1; // Calculations Maximum Power Pmax = (Vth^2)/(4*Rt); // // Display the result disp("Example 4-13 Solution : "); printf(" \n Rth = Rl = %.3f Ohm",Rt) printf(" \n Pmax = Maximum Power = %.3f Watt",Pmax)
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//Ex:5.11 clc; clear; close; L=6*10^-2;// beat length in m dy=6*10^-9;// spectral width in m y=1.3*10^-6;// operating wavelength in m BF=y/(L);//model birefrigence in um Lc=y^2/(BF*dy);// coherence length in m db=2*3.14/(L);// difference beween two propagation constants dB=(2*3.14*BF)/y; printf("The model birefrigence =%f um", BF*10^6); printf("\n The coherence length=%f m", Lc); printf("\n The difference beween two propagation constants=%f", db); printf("\n The difference beween two propagation constants=%f", dB);
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// Test # 4 : Checking the type for Input Argument #3 exec('./zpklp2lp.sci',-1); [z,p,k,n,d]=zpklp2lp(0.43,0.2,[0.2 0.4],0.1,0.6); // !--error 10000 //K must be a scalar //at line 57 of function zpklp2lp called by : //[z,p,k,n,d]=zpklp2hp(0.43,0.2,[0.2,0.4],0.1,0.6)
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clc; clear all; disp("cylindrical drum") d=0.35;// m diameter ts=80;// degree C rhol=956.4;//kg/m^3 k=68.23*10^(-2);//W/m.C mu=283*10^(-6);// kg/ms hfg=2201.6*10^3;// J/kg vg=0.885;// m^3/kg rhov=1/vg;//kg/m^3 g=9.81;// m/s m=70/3600;// kg/s tsat=120.2;// degree C disp("delL=(4*k*mu*(tsat-ts)*L/(g*rhol*(rhol-rhov)*hfg))^0.25") a=(4*k*mu*(tsat-ts)/(g*rhol*(rhol-rhov)*hfg))^0.25 disp("delL=a*L^0.25") disp("hL=4*k/(3*delL)") b=1.2*4*k/(3*a)//hl=b*L^(-0.25) //Q=h*%pi*d*L*(tsat-ts) Q=m*hfg; L=(Q/(b*%pi*d*(tsat-ts)))^(4/3); disp("mm",L*1000,"length of drum =") delL=(4*k*mu*(tsat-ts)*L/(g*rhol*(rhol-rhov)*hfg))^0.25; disp("mm",delL,"Thickness of condensate layer =") Re=4*m/(mu*d); disp(Re,"Re =")
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// Display mode mode(0); // Display warning for floating point exception ieee(1); clear; clc; disp("Engineering Thermodynamics by Onkar Singh Chapter 10 Example 11") BP=50;//brake power output at full load in KW BP1=40.1;//brake power output of 1st cylinder in KW BP2=39.5;//brake power output of 2nd cylinder in KW BP3=39.1;//brake power output of 3rd cylinder in KW BP4=39.6;//brake power output of 4th cylinder in KW BP5=39.8;//brake power output of 5th cylinder in KW BP6=40;//brake power output of 6th cylinder in KW disp("indicated power of 1st cylinder=BP-BP1 in KW") BP-BP1 disp("indicated power of 2nd cylinder=BP-BP2 in KW") BP-BP2 disp("indicated power of 3rd cylinder=BP-BP3 in KW") BP-BP3 disp("indicated power of 4th cylinder=BP-BP4 in KW") BP-BP4 disp("indicated power of 5th cylinder=BP-BP5 in KW") BP-BP5 disp("indicated power of 6th cylinder=BP-BP6 in KW") BP-BP6 disp(" total indicated power(IP)in KW") IP=9.9+10.5+10.9+10.4+10.2+10 disp("mechanical efficiency(n_mech)=BP/IP") n_mech=BP/IP disp("in percentage") n_mech=n_mech*100 disp("so indicated power=61.9 KW") disp("mechanical efficiency=80.77%")
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// // This file is released under the 3-clause BSD license. See COPYING-BSD. function demo_cpp_find() mode(-1); lines(0); disp("cpp_find(''Scilab is a numerical computational package'',''numerical'')"); disp('position : ' + string(cpp_find('Scilab is a numerical computational package','numerical'))); disp("cpp_find(''Scilab is a numerical computational package'',''package'')"); disp('position: ' + string(cpp_find('Scilab is a numerical computational package','package'))); endfunction demo_cpp_find(); clear demo_cpp_find;
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// Copyright (C) 2015 - IIT Bombay - FOSSEE // // This file must be used under the terms of the CeCILL. // This source file is licensed as described in the file COPYING, which // you should have received as part of this distribution. The terms // are also available at // http://www.cecill.info/licences/Licence_CeCILL_V2-en.txt // Author: Abhilasha Sancheti, Shubham Lohakare, Sukul Bagai // Organization: FOSSEE, IIT Bombay // Email: toolbox@scilab.in // function [outputMat]= findContours(inputImage, Mode, method, point_x, point_y) //Finds contours in an image // //Calling Sequence //outputMat = findContours(inputImage, Mode, method, point_x, point_y) // //Parameters //inputImage : The input image //Mode : Contour retrieval mode (Enter 1 for CV_RETR_EXTERNAL, 2 for CV_RETR_LIST, 3 for CV_RETR_CCOMP, 4 for CV_RETR_TREE) //method : Contour approximation method (Enter 1 for CV_CHAIN_APPROX_NONE, 2 for CV_CHAIN_APPROX_SIMPLE, 3 for CV_CHAIN_APPROX_TC89_L1, 4 for CV_CHAIN_APPROX_TC89_KCOS) //point_x : x-coordinate for point offset //point_y : y-coordinate for point offset // //Description //The function retrieves contours from the images using the algorithm [Suzuki85]. The contours are a useful tool for shape analysis and object detection and recognition. // //Examples //a = imread("lena.jpeg"); //k = finContours(a,3,2,10,10); // //Examples //a = imread("photo.jpeg"); //k = findContours(a,1,1,40,60); // //Examples //a = imread("photo1.jpg"); //k = findContours(a,2,3,50,50); // //Authors //Abhilasha Sancheti //Shubham Lohakare //Sukul Bagai inputList=mattolist(inputImage); outputList=raw_findContours(inputList,Mode, method, point_x, point_y) for i=1:size(outputList) outputMat(:,:,i)=outputList(i) end endfunction
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<cmd> ../build/42sh</cmd> <ref> bash</ref> <stdin> if echo true ;then if echo true ;then if echo true ;then if echo true ;then if echo true ;then if echo true ;then if echo true ;then if echo true ;then if echo true ;then if echo true ;then if echo true ;then if echo true ;then if echo true ;then if echo true ;then if echo true ;then if echo true ;then if echo true ;then if echo true ;then if echo true ;then if echo true ;then if echo true ;then if echo true ;then if echo true ;then if echo true ;then if echo true ;then if echo true ;then if echo true ;then if echo true ;then if echo true ;then if echo true ;then if echo true ;then if echo true ;then if echo true ;then if echo true ;then if echo true ;then if echo true ;then if echo true ;then if echo true ;then if echo true ;then if echo true ;then if echo true ;then if echo true ;then if echo true ;then if echo true ;then if echo true ;then if echo true ;then if echo true ;then if echo true ;then if echo true ;then if echo true ;then if echo true ;then if echo true ;then if echo true ;then if echo true ;then if echo true ;then if echo true ;then if echo true ;then if echo true ;then if echo true ;then if echo true ;then if echo true ;then if echo true ;then if echo true ;then if echo true ;then if echo true ;then if echo true ;then if echo true ;then if echo true ;then if echo true ;then if echo true ;then if echo true ;then if echo true ;then if echo true ;then if echo true ;then if echo true ;then if echo true ;then if echo true ;then echo joseph; fi fi fi fi fi fi fi fi fi fi fi fi fi fi fi fi fi fi fi fi fi fi fi fi fi fi fi fi fi fi fi fi fi fi fi fi fi fi fi fi fi fi fi fi fi fi fi fi fi fi fi fi fi fi fi fi fi fi fi fi fi fi fi fi fi fi fi fi fi fi fi fi fi fi fi fi fi </stdin>
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funcprot(0); function ask(g,f) [%nargout,%nargin] = argn(0) if (f<1) then error("Frequency must be bigger than 1"); end; t = 0:(2*%pi)/99:2*%pi; cp = [];sp = []; mod = [];mod1 = [];bit = []; for n = 1:max(size((g))) if g(n)==0 then die = 0*ones(1,100); se = zeros(1,100); else g(n)==1; die = 1*ones(1,100); se = ones(1,100); end; c = sin((f)*t); cp = [cp,die]; mod = [mod,c]; bit = [bit,se]; end; ask = cp .*mod; subplot(2,1,1);plot(bit,"LineWidth",1.5);set(gca(),"grid",[1,1]); title("Binary Signal"); set(gca(),"data_bounds",matrix([0,100*max(size((g))),-2.5,2.5],2,-1)); subplot(2,1,2);plot(ask,"LineWidth",1.5);set(gca(),"grid",[1,1]); title("ASK modulation"); set(gca(),"data_bounds",matrix([0,100*max(size((g))),-2.5,2.5],2,-1)); endfunction ask([1,0,1,1,0,0,1,0,1,0,1,1,0,0,1,0,0,1],2);
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//control systems by Nagoor Kani A //Edition 3 //Year of publication 2015 //Scilab version 6.0.0 //operating systems windows 10 // Example 6.12 clc; clear; s=poly(0,'s') //given tranfer function g(s)=100/(s+1)*(s+2)*(s+5) h=syslin('c',100/(s+1)*(s+2)*(s+5)) pm=60//given phase margin w=0.5//given gain cross over frequency in rad/sec //put s=jw in G(s) magnitude of G(jw) gives A1 and angle of G(jw) gives phi1 at w A1=8.63 phi=-46//in degrees theta=pm-134//desired pm -pm of uncompensated system ki=(-w)*sind(theta)/A1//integral constant kp=cosd(theta)/A1//proportional constant disp(ki,kp,'the values of integral constant and proportional constant are') //transfer function of PI controller is (kp+ki/s) hc=syslin('c', 0.056*(1+0.57*s)/s) disp(hc,'the transfer function of PD controller is') hcmp=syslin('c', h*hc) disp(hcmp,'the transfer function of compensated system is')
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/////////////////////////////////////////////////////////////////////////////// // // // MONITEUR D'ENCHAINEMENT POUR LE CALCUL DE L'EQUILIBRE D'UN RESEAU D'EAU // // // /////////////////////////////////////////////////////////////////////////////// clear; // ------------------------------------------ // Fonctions fournies dans le cadre du projet // ------------------------------------------ // Donnees du problemes exec('Probleme_R.sce'); exec('Structures_N.sce'); // Affichage des resultats exec('Visualg.sci'); // Verification des resultats exec('HydrauliqueP.sci'); exec('HydrauliqueD.sci'); exec('Verification.sci'); // ------------------------------------------ // Fonctions a ecrire dans le cadre du projet // ------------------------------------------ // ---> Charger les fonctions associees a l'oracle du probleme, // aux algorithmes d'optimisation et de recherche lineaire. // // Exemple 1 - la fonction "optim" de Scilab : // // exec('OraclePG.sci'); // exec('Optim_Scilab.sci'); // titrgr = "Fonction optim de Scilab, probleme primal"; // // Exemple 2 - le gradient a pas fixe : // // exec('OraclePG.sci'); // exec('Gradient_F.sci'); // titrgr = "Gradient a pas fixe, probleme primal"; // // Exemple 3 - le gradient a pas variable : // // exec('OraclePG.sci'); // exec('Gradient_V.sci'); // exec('Wolfe.sci'); // titrgr = "Gradient a pas variable, probleme primal"; // -----> A modifier... // -----> A modifier... // -----> A modifier... // ------------------------------ // Initialisation de l'algorithme // ------------------------------ // Initialisation pour le probleme primal (de dimension : n-md) // //xini = 0.1 * rand(n-md,1); // Initialisation pour le probleme dual (de dimension : md) // //xini = 100 + (10*rand(md,1)); // -----> A modifier... // -----> A modifier... // -----> A modifier... // ---------------------------- // Minimisation proprement dite // ---------------------------- // ---> Executer la fonction d'optimisation presente dans l'environnement // // Exemple 1 - la fonction "optim" de Scilab : // // [fopt,xopt,gopt] = Optim_Scilab(OraclePG,xini); // // Exemple 2 - le gradient a pas fixe : // // [fopt,xopt,gopt] = Gradient_F(OraclePG,xini); // // Exemple 3 - le gradient a pas variable : // // [fopt,xopt,gopt] = Gradient_V(OraclePG,xini); // -----> A modifier... // -----> A modifier... // -----> A modifier... // -------------------------- // Verification des resultats // -------------------------- // Verification sur le probleme primal //[q,z,f,p] = HydrauliqueP(xopt); // Verification sur le probleme dual //[q,z,f,p] = HydrauliqueD(xopt); // -----> A modifier... // -----> A modifier... // -----> A modifier... Verification(q,z,f,p); //
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//chapter 16 //example 16.3 //page 477 clear all; clc ; //given Vr=2;//ripple voltage Eo=20;//supply voltage Eomin=Eo-1; Eomax=Eo+1; theta=65;//in degrees T2=4.17;//time for 90 degrees ms T3=3;//time for theta ms Il=40;//mA t2=1.17;//ms t1=T2+T3; C=Il*t1/Vr; printf("\nReservoir capacitor is %d microF,use standard value 150 microF",(C)) //diode peak repetitive current Ifm=(Il*(t1+t2)/t2);//mA printf("\ndiode peak repetitive current IFM(rep)=%d mA",Ifm) //diode avg forward current Io=Il/2; printf("\ndiode average forward current(Io)=%d mA",Io); //diode maximum reverse voltage Vp=Eomax+2*0.7;//Vf=0.7V Er=Vp; printf("\nEr=%.1f V",Er); printf("\n1N4001 is required")
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//Rate of heat// pathname=get_absolute_file_path('4.16.sce') filename=pathname+filesep()+'4.16-data.sci' exec(filename) //Velocity at exit(in ft/sec): V2=m*R*(T2+460)/A2/p2/144 //As power input is to CV, Ws=-600 //Rate of heat transfer(in Btu/sec): Q=Ws*550/778+m*cp*(T2-T1)+m*V2^2/2/32.2/778 printf("\n\nRESULTS\n\n") printf("\n\nRate of heat transfer: %.3f Btu/sec\n\n",Q)
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function [x,y,z]=helix(t) x=cos(t) y=sin(t) z=t endfunction // compute coordinates of points t=[-5*%pi:0.02:5*%pi]; [x,y,z]=helix(t); // display the curve clf; param3d(x,y,z,alpha=15,theta=50) E=gce();E.foreground=5 // modify the curve's color
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clc clear //Initialization of variables Tr=1000 //R Ta=3000 //R Q=300 //Btu/min p=5 //hp J=778 //calculations n1=1-Tr/Ta nt=p*33000/(J*Q) //results printf("Theoretical efficiency = %.3f",nt) printf("\n Claimed efficiency = %.3f",n1) if n1>nt then printf("\n Inventor claims are true") else printf("\n Inventor claims are false") end
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clear // // // //Variable declaration lamda=6000*10**-8 //wavelength(cm) n=1 mew=1.5 //refractive index r=50*%pi/180 //angle of refraction(radian) //Calculation t=n*lamda/(2*mew*cos(r)) //least thickness of glass plate(cm) //Result printf("\n least thickness of glass plate is %0.2f *10**-5 cm",t*10**5)
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//Exa 12.2 clc; clear; close; format('v',5); //Given data : V=132*1000;//V f=50;//Hz r=10/1000;//m d1=4;//m d2=4;//m d3=d1+d2;//m epsilon_o=8.854*10^-12;//constant l_tl=192*1000;//length of transmission line in m C=2*%pi*epsilon_o/log((d1*d2*d3)^(1/3)/r)*l_tl;//in Farad L=1/3/(2*%pi*f)^2/C;//H disp(L,"Necessary Inductance of peterson coil in H : "); VP=V/sqrt(3);//V IL=VP/(2*%pi*f)/L;//A Rating=VP*IL/1000;//kVA disp(Rating/1000,"Rating of supressor coil in MVA :");
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function [elementos_json] = captura(puerto, baudios) config = string(baudios) + ",n,8,1"; arduino = openserial(puerto, config); captura_serial = readserial(arduino); elementos_json = JSONParse(captura_serial); endfunction function graficar(elementos_json, atributos) //i = 1; n = length(elementos_json) n_atributos = size(atributos, 'c') //devuelve la cantidad de columnas que tiene el arreglo for i = 1:n_atributos for j = 1:n dato = elementos_json(j); dato = dato(atributos(i)) plot(j, dato,'d*-'); drawnow(); end end end
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clc; v=343; //velocity in m/sec vs=20; //velocity in m/sec fs=500; //original frquency f1=(fs*v)/(v-vs); //doppler effect disp(f1,"Percieved frequency in Hz = "); //diplaying result
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R=0.1524;//radius(m) of semicircular cross section V=30.48;//velocity(m/s) of free stream D=1.23;//density(Kg/m^3)of free stream
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//Example 2.13 clc clear a = [-6 11 -6 1]; maxit = 3; for iter = 1:maxit a = [a(4)^2 -(a(3)^2 -2*a(2)*a(4)) (a(2)^2 - 2*a(1)*a(3)) -a(1)^2]; root = abs([a(4)/a(3) a(3)/a(2) a(2)/a(1)])^(1/(2^iter)); end root = round(root*10^5) / 10^5; disp(root,"Estimated roots for the polynomial are: ")
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clear x=input('Enter i/p sequence='); h=input('Enter impulse response='); y1=convol(x,h); N1=length(x) N2=length(h) N=N1+N2-1; h=[h zeros(1,N1-1)]; for n=0:1:N-1 y(n+1)=0; for k=0:1:N1-1 if (n-k+1>0) then y(n+1)=y(n+1)+x(k+1)*h(n-k+1) end end end disp('Linear Convolution by formula:'); disp(y); disp("Linear Convolution by inbuilt function:"); disp(y1);
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1 0 0 0 0 0 1 0 0 0 1 1 1 The Lone Charger -100 -100 -10 100 100 100 sin(z) 0 0 0 0 0 299792448 5 0
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old = 'f'; n = 20 for i=1:n new = 'd'+string(i)+'f'; deff('y='+new+'(x)','y=numderivative('+old+',x,0.1)'); old=new; end // Ejercicio 1 function r = misraices(p) c = coeff(p, 0) b = coeff(p, 1) a = coeff(p, 2) if(b < 0) r(1) = (2*c)/(-b + sqrt(b**2 - 4*a*c)) r(2) = (-b + sqrt(b**2 - 4*a*c))/(2*a) else r(1) = (-b - sqrt(b**2 - 4*a*c))/(2*a) r(2) = (2*c)/(-b - sqrt(b**2 - 4*a*c)) end endfunction p = poly([-0.0001 10000 0.0001], "x", "coeff"); misraices(p) function y=cuad(x) y=x**2 endfunction function y=f(x) y=%e**x endfunction function y = errorcalc(a,b) y(1) = abs(a - b) y(2) = abs(a - b)/abs(a) mprintf("error absoluto %0.15f \n", y(1)) mprintf("error relativo %0.15f \n", y(2)) endfunction function y = reverse(arr) n = length(arr) y = (1:n) for i = 1:n y(n+1-i) = arr(i) end endfunction function y = taylor(f,n,v0,v) //Funcion, numero de derivadas, punto inicial, punto a ver. coeficientes(1) = 0 for j = 1:n coeficientes(j+1) = der(v0,j)/factorial(j) mprintf("coef: deriv: %f fact: %f coef: %f\n ",der(v0,j),factorial(j),coeficientes(j+1)); end y = horner(reverse(coeficientes),v-v0) + f(v0) endfunction function y = der(x,k) deff('y=foo(x)','y=d'+string(k)+'f(x)'); y = foo(x) endfunction function y = horner(arr,x) n = length(arr); y = arr(1); for j = 2:n y = y*x + arr(j); end endfunction function y = hornerder(arr,x) //arreglo = an + an-1 + an-2... n = length(arr); y(1) = arr(1); if (n>1) y(2) = arr(2); end for j = 2:n y(1) = y(1)*x + arr(j) if (n>1 & j>2) y(2) = y(2)*x + arr(j); end end endfunction // retorna el resultado y el resultado de la derivada
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clc clear //Inputs //The Values in the program are as follows: //Temperature in Celcius converted to Kelvin(by adding 273) //Pressure in bar converted to kPa (by multiplying 100) //Volume in m^3 //Value of R,Cp and Cv in kJ/kg K R=0.29; Cp=1.005; P1=2.75; P2=P1; V1=0.09; T1=185+273; T2=15+273; //Calculations V2=(V1*T2)/T1; m=(P1*100*V1)/(R*T1); Q=m*Cp*(T2-T1); printf('The Heat Transfer: %3.3f kJ',Q); printf('\n'); W=P1*100*(V2-V1); printf('The Work done: %3.3f kJ',W); printf('\n');
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////Ex 11.7 clc; clear; close; format('v',6); k=1;//for the givn connection //(a) Vin=5;//V Vout=-k*log10(Vin/0.1);//V disp(Vout,"For 5V input, Output Voltage(V)"); //(b) Vin=2;//V Vout=-k*log10(Vin/0.1);//V disp(Vout,"For 2V input, Output Voltage(V)"); //(c) Vin=0.1;//V Vout=-k*log10(Vin/0.1);//V disp(Vout,"For 0.1V input, Output Voltage(V)"); //(d) Vin=50;//mV Vout=-k*log10(Vin/1000/0.1);//V disp(Vout,"For 50mV input, Output Voltage(V)"); //(a) Vin=5;//mV Vout=-k*log10(Vin/1000/0.1);//V disp(Vout,"For 5mV input, Output Voltage(V)");
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//Scilab Code for Example 10.5 of Signals and systems by //P.Ramakrishna Rao //Auto Correlation clear; clc; clear x n a; k=1; a=0.8; for n=-30:30; x(k)=a^(-n)*u(-n); k=k+1; end length(x) //computation of auto correlation sequence; r = xcorr(x); n=-60:60; a=gca(); a.x_location="origin"; a.y_location="origin"; plot2d3(n,r,-4); title('rxx_auto-correlation');
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clc(); clear; // To calculate the depth and yearly temperature fluctuations penetrate the ground a = 0.039; // thermal diffusivity of claylike soil to = 24; // time for daily fluctuations in hr x = 1.6*sqrt(%pi*a*to); // depth of penetration for daily fluctuation in ft xy = sqrt(365)*x; // depth of penetration for yearly fluctuation in ft printf("The depth of penetration for daily fluctuation is %.2f ft and depth of penetration for yearly fluctuation is %.2f ft",x, xy);
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//ques-19.9 //Calculating kinetic energy of a moving electron clc w=4.8;//wavelength (in pm) m=9.11*10^-31;//mass of electron (in kg) h=6.63*10^-34;//(in Js) v=h/(m*w*10^-12);//velocity of electron (in m/s) KE=(1/2)*m*v^2; printf("The kinetic energy of the electron is %.3f*10^-14 J.",KE*10^14);
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//example 1.7 clc; funcprot(0); // Initialization of Variable Vs=18;//V Rl=8;//load resistance Pll=100;//power //calculation Vlp=Vs-4; Vlr=Vlp/(2^.5); disp(Vlr,"rms voltage in V:") Pl=(Vlr^2)/Rl; disp(Pl,"power delivered in W:") Vl=(Pll*Rl)^.5; disp(Vl,"load voltage in V:") clear()
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//Length of crank //refer fig. 22.6 (a) //angular velocity omega=(1500*2*%pi)/(60) //rad/sec r=0.100 //Tangential velocity of end B vB=r*omega //m/sec //Consider motion of connecting rod BC theta=asind((100*sind(30))/(250)) //degree //Refer fig. 22.6 //Let omega' be the angular velocity of BC omega1=13.6035/0.244 //rad/sec //Considering horizontal component of velocities vC=15.7080*cosd(60)+0.25*55.547*sind(11.5378) //m/sec printf("\nomega1=%.3f rad/sec\nvC=%.2f m/sec",omega1,vC)
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//////////////////////////////////////////////////////////////////////////////// // // COMMENTAIRES // // Nom renju.sce // Auteur Jérôme LABATUT // Date de création 2017-02-17 // // Version Scilab 5.5.2 // Module Atoms requis Aucun // // Objectif Implémentation du jeu de Renju // //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// // // INITIALISATION funcprot(0) clearglobal() clear() xdel(winsid()) tohome() clc() global JEU // //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// // // CONSTANTES // //////////////////////////////////////////////////////////////////////////////// function affecterParametres() global JEU // Paramètres du modèle (damier et joueurs) JEU.DAMIER.DIRECTIONS_NOMBRE = 8 JEU.DAMIER.DIRECTIONS_ANGLES = ((1:JEU.DAMIER.DIRECTIONS_NOMBRE) - 1)'/JEU.DAMIER.DIRECTIONS_NOMBRE*2*%pi JEU.DAMIER.DIRECTIONS = round([cos(JEU.DAMIER.DIRECTIONS_ANGLES), sin(JEU.DAMIER.DIRECTIONS_ANGLES)]) JEU.DAMIER.IMPOSSIBLE = [0, 0]; JEU.ALGORITHME.Humain = 1; JEU.ALGORITHME.Robot = 2; // Choix aléatoire parmi les meilleures cases JEU.ALGORITHME.Robot1 = 3; // Choix déterministe parmi les meilleures cases JEU.ETAT.Inactif = 0; JEU.ETAT.Actif = 1; JEU.ETAT.Bloque = 2; RExt = 0.4; RMed = 0.25; RInt = 0.1; Croix.Code = 1; Croix.Algorithme = JEU.ALGORITHME.Humain; Croix.Etat = JEU.ETAT.Actif; Croix.Nom = "Croix"; Croix.Adjectif = "cruciforme"; xCroix = RInt/2*(sqrt(1 + 2*((RExt/RInt)^2 - 1)) + 1); yCroix = RInt/2*(sqrt(1 + 2*((RExt/RInt)^2 - 1)) - 1); Croix.X = 0.5 + [ RInt, xCroix, yCroix, ... 0, - yCroix, - xCroix, ... - RInt, - xCroix, - yCroix, ... 0, yCroix, xCroix, ... RInt ]'; Croix.Y = 0.5 + [ 0, yCroix, xCroix, ... RInt, xCroix, yCroix, ... 0, - yCroix, - xCroix, ... - RInt, - xCroix, - yCroix, ... 0 ]'; Croix.CouleurRVB = [1, 0, 0]; Croix.CouleurCode = color("red"); Rond.Code = 2; Rond.Algorithme = JEU.ALGORITHME.Robot1; Rond.Etat = JEU.ETAT.Actif; Rond.Nom = "Rond"; Rond.Adjectif = "rond"; angle = (0:360)'/360*2*%pi; angle2 = flipdim(angle, 1); Rond.X = 0.5 + [RExt*cos(angle); RMed*cos(angle2)]; Rond.Y = 0.5 + [RExt*sin(angle); RMed*sin(angle2)]; Rond.CouleurRVB = [0, 0, 1]; Rond.CouleurCode = color("blue"); Triangle.Code = 3; Triangle.Algorithme = JEU.ALGORITHME.Robot1; Triangle.Etat = JEU.ETAT.Inactif; Triangle.Nom = "Triangle"; Triangle.Adjectif = "triangulaire"; angle = %pi/2 + [0, 2*%pi/3, 4*%pi/3, 2*%pi]'; angle2 = flipdim(angle, 1); Triangle.X = 0.5 + [RExt*cos(angle); RMed*cos(angle2)]; Triangle.Y = 0.5 + [RExt*sin(angle); RMed*sin(angle2)]; Triangle.CouleurRVB = [0, 1, 0]; Triangle.CouleurCode = color("green"); Carre.Code = 4; Carre.Algorithme = JEU.ALGORITHME.Robot1; Carre.Etat = JEU.ETAT.Inactif; Carre.Nom = "Carre"; Carre.Adjectif = "carré"; angle = - %pi/4 + [0, %pi/2, %pi, 3*%pi/2, 2*%pi]'; angle2 = flipdim(angle, 1); Carre.X = 0.5 + [RExt*cos(angle); RMed*cos(angle2)]; Carre.Y = 0.5 + [RExt*sin(angle); RMed*sin(angle2)]; Carre.CouleurRVB = [0, 0.5, 0.5]; Carre.CouleurCode = color("yellow"); JEU.JOUEURS = list(Croix, Rond, Triangle, Carre); JEU.JOUEURS_NOMBRE = length(JEU.JOUEURS); // // Paramètres des vues (interface, damier et bandeau) JEU.INTERFACE.Nom = "Interface"; JEU.INTERFACE.Titre = "OXO/Tic-tac-toe/Morpion"; JEU.INTERFACE.Position = [0, 0]; JEU.INTERFACE.Taille = [700, 700]; JEU.INTERFACE.CouleurRVB = [0.8 0.8 0.8]; JEU.DAMIER.Position = [0, 0, 0.75, 0.75]; JEU.DAMIER.Marges = [0, 0, 0, 0]; JEU.DAMIER.Selection = 3; // 3 - Clic gauche JEU.DAMIER.Confirmation = 4; // 4 - Clic centre JEU.DAMIER.Annulation = 11; // 11 - Double-clic centre JEU.CASE.X = [0; 1; 1; 0]; JEU.CASE.Y = [0; 0; 1; 1]; JEU.CASE.CouleurCode = color("white"); JEU.CASE.CouleurRVB = [1 1 1]; JEU.CASE.TaillePolice = 15; JEU.BANDEAU.Nom = "BandeauInformations"; JEU.BANDEAU.Position = [10 10 500 100]; JEU.BANDEAU.TaillePolice = 12; JEU.BANDEAU.CouleurRVB = [0.7 0.7 0.7]; // // Parametres des contrôleurs (menus, boutons et partie) JEU.MENUS.Nom11 = "SélectionNombreJoueurs"; JEU.MENUS.Nom12 = "SélectionTaille"; JEU.MENUS.Nom13 = "SélectionJoueurHumain"; JEU.MENUS.Nom13Choix = ["SélectionJoueurHumainNoir"; ... "SélectionJoueurHumainBlanc"; ... "SélectionJoueurHumainRouge"; ... "SélectionJoueurHumainBleu"; ... "SélectionJoueurHumainViolet"; ... "SélectionJoueurHumainJaune"; ... "SélectionJoueurHumainVert"; ... "SélectionJoueurHumainOrange"]; JEU.BOUTONS.Nom15 = "ControleurPartie"; JEU.BOUTONS.Nom25 = "ControleurAffichageProbabilités"; JEU.BOUTONS.Nom35 = "ControleurDécimation"; JEU.BOUTONS.Nom45 = "ArretPartie"; JEU.BOUTONS.Nom55 = "SortieJeu"; JEU.BOUTONS.Espace = 0.2; JEU.BOUTONS.Bordure = 1/10*JEU.BOUTONS.Espace; JEU.BOUTONS.Taille = JEU.BOUTONS.Espace - 2*JEU.BOUTONS.Bordure; JEU.BOUTONS.Position = [JEU.BOUTONS.Bordure, JEU.BOUTONS.Bordure, JEU.BOUTONS.Taille, JEU.BOUTONS.Taille]; JEU.BOUTONS.Position15 = [4*JEU.BOUTONS.Espace 4*JEU.BOUTONS.Espace 0 0] + JEU.BOUTONS.Position; JEU.BOUTONS.Position25 = [4*JEU.BOUTONS.Espace 3*JEU.BOUTONS.Espace 0 0] + JEU.BOUTONS.Position; JEU.BOUTONS.Position35 = [4*JEU.BOUTONS.Espace 2*JEU.BOUTONS.Espace 0 0] + JEU.BOUTONS.Position; JEU.BOUTONS.Position45 = [4*JEU.BOUTONS.Espace JEU.BOUTONS.Espace 0 0] + JEU.BOUTONS.Position; JEU.BOUTONS.Position55 = [4*JEU.BOUTONS.Espace 0 0 0] + JEU.BOUTONS.Position; JEU.BOUTONS.CouleurRVB = [0.9 0.9 0.9]; JEU.BOUTONS.TaillePolice = 15; JEU.ETAT_PARTIE.ACTIVABLE = 10; // Sélection à faire ou à confirmer JEU.ETAT_PARTIE.ACTIVE = 11; // Partie en cours JEU.ETAT_PARTIE.BLOQUEE = 12; // Partie bloquée : tous les joueurs sont bloqués JEU.ETAT_PARTIE.INTERROMPUE = 13; // Partie interrompue par l'utilisateur JEU.ETAT_PARTIE.COMPLETEE = 14; // Damier complété JEU.ETAT_PARTIE.GAGNEE = 15; // Une direction remplie par un des joueurs JEU.ETAT_PARTIE.REINITIALISABLE = 16; // Partie terminée : vainqueur affiché, effacage du damier en attente JEU.Partie.NombreParties = 1; //5 // Nombre de parties d'affilée JEU.Partie.NombreJoueurs = 2; JEU.Partie.Taille = 7; JEU.Partie.Renju = 3; JEU.Partie.CodeHumain = 1; JEU.Partie.Etat = JEU.ETAT_PARTIE.ACTIVABLE; JEU.Partie.AffichageAide = 0; // 0 : pas d'affichage // 1 : tableau // 2 : matrices JEU.Partie.AffichageLignesRemplies = 0; // 0 : pas d'affichage // 1 : indices des lignes, colonnes et diagonales pleines JEU.Partie.Decimation = 0; // 0 : pas de sélection // 1 : sélection confirmée, à exécuter JEU.Partie.AffichageGrille = 1; // 0 : pas de grille // 1 : grille du morpion JEU.Partie.PAUSE = 250; // endfunction //////////////////////////////////////////////////////////////////////////////// // // FONCTIONS MODELE // // Fonction principale du jeu // Pose d'un pion dans une case jouable et retournement des pions // Enlèvement des pions sélectionnés // Calcul d'une grille de départ de taille donnée // // Joueur Heuristique du robot aléatoire // Joueur Heuristique du robot déterministe // Joueur Calcul du tenseur de probabilités (de victoire) // Joueur Sélection d'une case par le joueur humain // Joueur Sélection d'un rectangle de cases à décimer // // Arbitre Calcul des cases jouables (coordonnées, score et "connectivité") // Arbitre Calcul du score d'une case (0 si elle n'est pas jouable) // Arbitre Calcul des effectifs par ordre décroissant // Arbitre Mise à jour du damier // Arbitre Proclamation de victoire éventuelle // //////////////////////////////////////////////////////////////////////////////// function GrilleS = jouerPartie(Grille) global JEU JEU.Partie.Voisinages = calculerVoisinages(JEU.Partie.Taille) JEU.Partie.Etat = JEU.ETAT_PARTIE.ACTIVE; // Activation de la partie for Code = 1:JEU.Partie.NombreJoueurs // Activation de tous les joueurs sélectionnés JEU.JOUEURS(Code).Etat = JEU.ETAT.Actif; end JEU.Partie.CodeVainqueur = 0; Code = 1; while (JEU.Partie.Etat == JEU.ETAT_PARTIE.ACTIVE) // Début de la boucle sur les critères d'arrêt de jeu Etat = JEU.JOUEURS(Code).Etat; // Etat du joueur courant Algorithme = JEU.JOUEURS(Code).Algorithme; // Algorithme du joueur courant if (JEU.Partie.Decimation == 1) // Décimation des pions sélectionnés Grille = enleverPions(Grille, JEU.Selection) controlerDecimationPions() end if (Etat == JEU.ETAT.Actif) // Affichage des cases jouables pour les joueurs actifs if (JEU.Partie.AffichageAide == 1) voirProbabilites(Grille, JEU.Partie.CodeHumain) sleep(JEU.Partie.PAUSE) end if (JEU.Partie.AffichageAide == 2) voirProbabilites(Grille, Code) sleep(JEU.Partie.PAUSE) end end // // Sélection du coup par le joueur courant s'il est actif ... if (Etat == JEU.ETAT.Actif)|(Etat == JEU.ETAT.Bloque) select Algorithme case JEU.ALGORITHME.Humain // ... et humain (choix de l'utilisateur) Coup = jouerHumain(Grille, Code) case JEU.ALGORITHME.Robot // ... et robot (choix aléatoire parmi les cases libres) Coup = choisirAuHasard(Grille) case JEU.ALGORITHME.Robot1 // ... et robot (choix aléatoire parmi les coups optimum) Coup = calculerCoupOptimum(Grille, Code) // Coup optimum : coup de gain maximum ou sinon de nuisance maximum end if isequal(Coup, JEU.DAMIER.IMPOSSIBLE) JEU.JOUEURS(Code).Etat = JEU.ETAT.Bloque; Etat = JEU.JOUEURS(Code).Etat; voirDamier("Pions", Grille) // Forçage de l'actualisation du bandeau voirBandeau("PartieBloquée", Grille) else JEU.JOUEURS(Code).Etat = JEU.ETAT.Actif; Etat = JEU.JOUEURS(Code).Etat; voirDamier("Pions", Grille) // Forçage de l'actualisation du bandeau voirBandeau("CoupPossible", Grille, Code, Coup) end end if (Etat == JEU.ETAT.Actif) // Si le joueur courant peut jouer au moins un coup Grille = jouerCoup(Grille, Code, Coup) // Actualisation du damier NombreCouleurs = zeros(JEU.Partie.NombreDirections, JEU.Partie.NombreVoisinages); for CCode = 1:JEU.Partie.NombreJoueurs // Recherche d'un éventuel vainqueur [NombreCases, NombreCasesVides, Probabilites] = calculerProbabilites(Grille, CCode, JEU.Partie.Voisinages) for d = 1:JEU.Partie.NombreDirections // Balayage des directions for z = 1:JEU.Partie.NombreVoisinages // Balayage des voisinages if (NombreCases(d, z) == JEU.Partie.Renju) JEU.Partie.CodeVainqueur = CCode; JEU.Partie.CodeDirection = d; JEU.Partie.CodeVoisinage = z; end end end NombreCouleurs = NombreCouleurs + (NombreCases ~= 0); end for d = 1:JEU.Partie.NombreDirections // Recherche des directions bloquées for z = 1:JEU.Partie.NombreVoisinages // Recherche des voisinages bloqués if (NombreCouleurs(d, z) > 1) mprintf("Voisinage " + string(z) + " dans la direction " + string(d) + " bloqué\n") voirDamier("CasesSélectionVoisinage", JEU.Partie.Voisinages(d, :, z), color("grey")) end end end mprintf("\n") // // Si il y a un vainqueur > Partie terminée if (JEU.Partie.CodeVainqueur ~= 0) JEU.Partie.Etat = JEU.ETAT_PARTIE.GAGNEE; end // // Si toutes les directions sont bloquées > Partie bloquée if (prod(NombreCouleurs > 1) == 1) JEU.Partie.Etat = JEU.ETAT_PARTIE.BLOQUEE; end // // Si le damier est rempli sans vainqueur > Partie bloquée if (JEU.Partie.CodeVainqueur == 0)&(prod(Grille ~= 0)) JEU.Partie.Etat = JEU.ETAT_PARTIE.BLOQUEE; end sleep(JEU.Partie.PAUSE) end if (Code == JEU.JOUEURS_NOMBRE) // Passage au joueur suivant Code = 1; else Code = Code + 1; end drawnow() end // Fin de la boucle sur les critères d'arrêt de jeu GrilleS = Grille; select JEU.Partie.Etat case JEU.ETAT_PARTIE.INTERROMPUE then // Partie interrompue voirBandeau("PartieInterrompue", GrilleS) voirDamier("Pions", GrilleS) // Forçage de l'actualisation du bandeau case JEU.ETAT_PARTIE.BLOQUEE then // Partie bloquée (grille pleine sans vainqueurs) voirBandeau("PartieBloquée", GrilleS) voirDamier("Pions", GrilleS) // Forçage de l'actualisation du bandeau case JEU.ETAT_PARTIE.GAGNEE then // Partie gagnée : annonce du vainqueur voirBandeau("PartieVictoire", GrilleS, JEU.Partie.CodeVainqueur, JEU.Partie.CodeDirection) JEU.Partie.Voisinage = JEU.Partie.Voisinages(JEU.Partie.CodeDirection, :, JEU.Partie.CodeVoisinage) voirDamier("CasesSélectionVoisinage", JEU.Partie.Voisinage, JEU.JOUEURS(JEU.Partie.CodeVainqueur).CouleurCode) end endfunction function GrilleS = jouerCoup(Grille, Code, Coup) GrilleS = Grille; if (Grille(Coup(1, 1), Coup(1, 2)) == 0) GrilleS(Coup(1, 1), Coup(1, 2)) = Code; voirDamier("Pions", GrilleS) // Actualisation de la vue du damier voirBandeau("CoupPossible", Grille, Code, Coup) else voirBandeau("CoupImpossible", Grille) end endfunction function GrilleS = enleverPions(Grille, Rectangle) GrilleS = Grille; voirBandeau("Décimation", Grille, Rectangle) GrilleS(Rectangle(1, 1):Rectangle(2, 1), Rectangle(1, 2):Rectangle(2, 2)) = 0; voirDamier("Pions", GrilleS) voirDamier("CasesEffacées") voirInterface("DécimationTerminée") endfunction function Coup = calculerCoupOptimum(Grille, Code) global JEU ListeCoups = []; for CCode = 1:JEU.Partie.NombreJoueurs [NombreCases, NombreCasesVides, Probabilites] = calculerProbabilites(Grille, CCode, JEU.Partie.Voisinages) if (CCode == Code)&(length(ListeCoups) == 0) // Choix des cases de plus grande probabilité de victoire pour le joueur Robot if (max(Probabilites) > 0) // (gagnantes si max(Probabilites) = 1) ListeCoups = find(Probabilites == max(Probabilites)); end end if (CCode ~= Code) // Choix des cases bloquantes pour les autres joueurs (prioritaire) if (sum(Probabilites == 1) > 0) ListeCoups = find(Probabilites == 1); //[ListeCoups, find(Probabilites == 1)]; end end end if (length(ListeCoups) == 0) // Si aucune case ne se distingue, choix des cases libres ListeCoups = find(Grille == 0); end indiceL = 1 + floor((length(ListeCoups) - 1)*rand()); // Choix au hasard parmi les cases de même valeur stratégique indice = ListeCoups(1, indiceL); Coup = [modulo((indice - 1), JEU.Partie.Taille) + 1, floor((indice - 1)/JEU.Partie.Taille) + 1]; endfunction function Coup = choisirAuHasard(Grille) global JEU ListeCoups = find(Grille == 0); indiceL = 1 + floor((length(ListeCoups) - 1)*rand()); indice = ListeCoups(1, indiceL); Coup = [modulo((indice - 1), JEU.Partie.Taille) + 1, floor((indice - 1)/JEU.Partie.Taille) + 1]; endfunction function Coup = jouerHumain(Grille, Code) global JEU AttendreSelection = %T; while (AttendreSelection) Coup = JEU.DAMIER.IMPOSSIBLE; Reponse = xgetmouse(); x = Reponse(1); y = Reponse(2); Action = Reponse(3); if (Action == JEU.DAMIER.Selection) Coup = [min(1 + floor(x), JEU.Partie.Taille), ... min(1 + floor(y), JEU.Partie.Taille)]; end if (Coup ~= JEU.DAMIER.IMPOSSIBLE) CaseVide = (Grille(Coup(1, 1), Coup(1, 2)) == 0); if (CaseVide) AttendreSelection = %F; end end end endfunction function [Rectangle, SelectionEffectuee] = selectionnerRectangle(Mode) global JEU select Mode case "Humain" // Mode automatique : l'usager sélectionne ContinuerSelection = %T; NombreSelections = 0; Rectangle = JEU.DAMIER.IMPOSSIBLE; while (ContinuerSelection) [Action, x, y] = xclick(); // Force pause dans l'exécution de la partie NombreSelections = NombreSelections + 1; select Action case JEU.DAMIER.Selection then if (NombreSelections == 1) Liste = min(1 + floor([x, y]), JEU.Partie.Taille); Rectangle = [Liste; Liste]; end if (NombreSelections > 1) Liste = [Liste; min(1 + floor([x, y]), JEU.Partie.Taille)]; i = Liste(($ - 1):$, 1); j = Liste(($ - 1):$, 2); Rectangle = [[min(i), min(j)]; [max(i), max(j)]]; end voirDamier("CasesEffacées") voirDamier("CasesSélectionRectangle", Rectangle, color("orange")) case JEU.DAMIER.Confirmation then ContinuerSelection = %F; SelectionEffectuee = %T; case JEU.DAMIER.Annulation then ContinuerSelection = %F; SelectionEffectuee = %F; end end case "Aléatoire" // Un joueur humain : décimation aléatoire i = fix(1 + JEU.Partie.Taille*rand(2, 1)); j = fix(1 + JEU.Partie.Taille*rand(2, 1)); Rectangle = [[min(i), min(j)]; [max(i), max(j)]]; SelectionEffectuee = %T; voirDamier("CasesEffacées") voirDamier("CasesSélectionRectangle", Rectangle, color("red")) end endfunction function Voisinages = calculerVoisinages(Taille) global JEU VecteurC = (1:JEU.Partie.Renju) - 1; VecteurL = ((1:JEU.Partie.Renju) - 1)*JEU.Partie.Taille; VecteurD = ((1:JEU.Partie.Renju) - 1)*(JEU.Partie.Taille + 1); VecteurE = ((1:JEU.Partie.Renju) - 1)*(JEU.Partie.Taille - 1); VoisinagesC = zeros(JEU.Partie.Taille, JEU.Partie.Renju, JEU.Partie.NombreVoisinages) VoisinagesL = zeros(JEU.Partie.Taille, JEU.Partie.Renju, JEU.Partie.NombreVoisinages) VoisinagesD = zeros(JEU.Partie.NombreVoisinages, JEU.Partie.Renju, JEU.Partie.NombreVoisinages) VoisinagesE = zeros(JEU.Partie.NombreVoisinages, JEU.Partie.Renju, JEU.Partie.NombreVoisinages) for x = 1:JEU.Partie.Taille for z = 1:JEU.Partie.NombreVoisinages Origine = 1 + (x - 1)*JEU.Partie.Taille + (z - 1); VoisinagesC(x, :, z) = Origine + VecteurC; end end for x = 1:JEU.Partie.Taille for z = 1:JEU.Partie.NombreVoisinages Origine = 1 + (x - 1) + (z - 1)*JEU.Partie.Taille; VoisinagesL(x, :, z) = Origine + VecteurL; end end for x = 1:JEU.Partie.NombreVoisinages for z = 1:JEU.Partie.NombreVoisinages Origine = 1 + (x - 1)*JEU.Partie.Taille + (z - 1); VoisinagesD(x, :, z) = Origine + VecteurD; end end for x = 1:JEU.Partie.NombreVoisinages for z = 1:JEU.Partie.NombreVoisinages Origine = JEU.Partie.Renju + (x - 1) + (z - 1)*JEU.Partie.Taille; VoisinagesE(x, :, z) = Origine + VecteurE; end end Voisinages = [VoisinagesC; VoisinagesL; VoisinagesD; VoisinagesE]; endfunction function [NombreCases, NombreCasesVides, Probabilites] = calculerProbabilites(Grille, Code, Voisinages) global JEU Probabilites = zeros(size(Grille, 1), size(Grille, 2)); for d = 1:JEU.Partie.NombreDirections for z = 1:JEU.Partie.NombreVoisinages // // Nombre de cases occupées par voisinage NombreCases(d, z) = sum(Grille(Voisinages(d, :, z)) == Code); // // Nombre de cases vides par voisinage NombreCasesVides(d, z) = sum(Grille(Voisinages(d, :, z)) == 0); end end for d = 1:JEU.Partie.NombreDirections for z = 1:JEU.Partie.NombreVoisinages // // Recherche des voisinages sans cases de couleur différente if (NombreCasesVides(d, z) ~= 0)&(NombreCases(d, z) + NombreCasesVides(d, z) == JEU.Partie.Renju) Probabilites(Voisinages(d, :, z)) = Probabilites(Voisinages(d, :, z)) + 1/NombreCasesVides(d, z); end end end for l = 1:JEU.Partie.Taille for c = 1:JEU.Partie.Taille if (Grille(l, c) ~= 0) // Elimination des cases déjà occupées Probabilites(l, c) = 0; end end end endfunction function [Effectifs, Codes] = calculerEffectifs(Grille) global JEU Effectifs = []; for Code = 1:JEU.Partie.NombreJoueurs Effectifs = [Effectifs; sum(Grille == Code)]; end [Effectifs, Codes] = gsort(Effectifs); endfunction //////////////////////////////////////////////////////////////////////////////// // // FONCTIONS VUES // // Interface Gestion des menus de sélection et des boutons d'action // Damier Gestion de l'affichage du damier, des cases et des pions // Bandeau Messages d'information dans le bandeau // //////////////////////////////////////////////////////////////////////////////// function voirInterface(Action) global JEU select Action case "Création" then // Création de l'interface interfaceJeu = figure('figure_position', JEU.INTERFACE.Position) interfaceJeu.Tag = JEU.INTERFACE.Nom; interfaceJeu.figure_size = JEU.INTERFACE.Taille; interfaceJeu.auto_resize = 'on'; interfaceJeu.figure_name = JEU.INTERFACE.Titre; interfaceJeu.backgroundcolor = JEU.INTERFACE.CouleurRVB; delmenu(interfaceJeu.figure_id, gettext('File')) delmenu(interfaceJeu.figure_id, gettext('?')) delmenu(interfaceJeu.figure_id, gettext('Tools')) toolbar(interfaceJeu.figure_id, 'off') // // Création du damier voirDamier("Création", JEU.Partie.Taille) voirDamier("Initialisation", JEU.Partie.Taille) // // Création du bandeau d'information voirBandeau("Création", []) voirBandeau("Initialisation", []) // // Menu de sélection du nombre de joueurs menu1 = uimenu(interfaceJeu, "Tag", JEU.MENUS.Nom11, "Label", "Nombre de joueurs"); uimenu(menu1, "Label", "2 joueurs", "Callback", "selectionnerNombre(2)") uimenu(menu1, "Label", "3 joueurs", "Callback", "selectionnerNombre(3)") uimenu(menu1, "Label", "4 joueurs", "Callback", "selectionnerNombre(4)") // // Menu de sélection de la taille de la grille menu2 = uimenu(interfaceJeu, "Tag", JEU.MENUS.Nom12, "Label", "Tailles"); for taille = 8:2:20 uimenu(menu2, "Label", string(taille) + " x " + string(taille), ... "Callback", "selectionnerTaille(" + string(taille) + ")") end // // Menu de sélection du joueur humain // Pas plus d'un niveau d'arborescence pour les pointeur menu3 = uimenu(interfaceJeu, "Tag", JEU.MENUS.Nom13, "Label", "Joueur humain"); uimenu(menu3, "Label", "Aucun", "Callback", "selectionnerHumain(0)") uimenu(menu3, "Label", "") for code = 1:JEU.JOUEURS_NOMBRE uimenu(menu3, "Tag", JEU.MENUS.Nom13Choix(code), ... "Label", JEU.JOUEURS(code).Nom, ... "Callback", "selectionnerHumain(" + string(code) + ")") end // // Commande de lancement de la partie bouton15 = uicontrol(interfaceJeu, "style", "pushbutton"); bouton15.Tag = JEU.BOUTONS.Nom15; bouton15.Units = "normalized"; bouton15.Position = JEU.BOUTONS.Position15; bouton15.FontSize = JEU.BOUTONS.TaillePolice; bouton15.String = "Jouer"; bouton15.BackgroundColor = JEU.BOUTONS.CouleurRVB; bouton15.Callback = "controlerPartie()"; bouton15.Relief = "raised"; // // Commande d'affichage des coups jouables bouton25 = uicontrol(interfaceJeu, "style", "pushbutton"); bouton25.Tag = JEU.BOUTONS.Nom25; bouton25.Units = "normalized"; bouton25.Position = JEU.BOUTONS.Position25; bouton25.FontSize = JEU.BOUTONS.TaillePolice; bouton25.String = "Suggèrer"; bouton25.BackgroundColor = JEU.BOUTONS.CouleurRVB; bouton25.Callback = "controlerAffichageAide()"; bouton25.Relief = "raised"; bouton25.Visible = "off"; // // Commande de décimation (aléatoire si un joueur humain, sélective sinon) bouton35 = uicontrol(interfaceJeu, "style", "pushbutton"); bouton35.Tag = JEU.BOUTONS.Nom35; bouton35.Units = "normalized"; bouton35.Position = JEU.BOUTONS.Position35; bouton35.FontSize = JEU.BOUTONS.TaillePolice; bouton35.String = "Décimer"; bouton35.BackgroundColor = JEU.BOUTONS.CouleurRVB; bouton35.Callback = "controlerDecimationPions()"; bouton35.Relief = "raised"; bouton35.Visible = "off"; // // Commande d'interruption de la partie bouton45 = uicontrol(interfaceJeu, "style", "pushbutton"); bouton45.Tag = JEU.BOUTONS.Nom45; bouton45.Units = "normalized"; bouton45.Position = JEU.BOUTONS.Position45; bouton45.FontSize = JEU.BOUTONS.TaillePolice; bouton45.String = "Arrêter partie"; bouton45.BackgroundColor = JEU.BOUTONS.CouleurRVB; bouton45.Callback = "arreterPartie()"; bouton45.Relief = "raised"; bouton45.Visible = "off"; // // Commande de sortie du jeu bouton55 = uicontrol(interfaceJeu, "style", "pushbutton"); bouton55.Tag = JEU.BOUTONS.Nom55; bouton55.Units = "normalized"; bouton55.Position = JEU.BOUTONS.Position55; bouton55.FontSize = JEU.BOUTONS.TaillePolice; bouton55.String = "Sortir"; bouton55.BackgroundColor = JEU.BOUTONS.CouleurRVB; bouton55.Callback = "sortir()"; bouton55.Relief = "raised"; bouton55.Visible = "on"; // case "GrilleSélectionnée" then for code = 1:JEU.Partie.NombreJoueurs set(get(JEU.MENUS.Nom13Choix(code, 1)), "Visible", "on") end for code = (JEU.Partie.NombreJoueurs + 1):JEU.JOUEURS_NOMBRE set(get(JEU.MENUS.Nom13Choix(code, 1)), "Visible", "off") end case "PartieRéinitialisée" then set(get(JEU.MENUS.Nom11), "Visible", "on") set(get(JEU.MENUS.Nom12), "Visible", "on") set(get(JEU.MENUS.Nom13), "Visible", "on") set(get(JEU.BOUTONS.Nom15), "String", "Jouer", "Relief", "raised", "Enable", "on") set(get(JEU.BOUTONS.Nom25), "Visible", "off") set(get(JEU.BOUTONS.Nom35), "Visible", "off") set(get(JEU.BOUTONS.Nom45), "Visible", "off") set(get(JEU.BOUTONS.Nom55), "Visible", "on") case "PartieEnCours" then set(get(JEU.MENUS.Nom11), "Visible", "off") set(get(JEU.MENUS.Nom12), "Visible", "off") set(get(JEU.MENUS.Nom13), "Visible", "off") set(get(JEU.BOUTONS.Nom15), "Relief", "flat", "Enable", "off") set(get(JEU.BOUTONS.Nom25), "Visible", "on") set(get(JEU.BOUTONS.Nom35), "Visible", "on") set(get(JEU.BOUTONS.Nom45), "Visible", "on") set(get(JEU.BOUTONS.Nom55), "Visible", "off") case "PartieTerminée" then set(get(JEU.MENUS.Nom11), "Visible", "on") set(get(JEU.MENUS.Nom12), "Visible", "on") set(get(JEU.MENUS.Nom13), "Visible", "on") set(get(JEU.BOUTONS.Nom15), "String", "Effacer", "Relief", "raised", "Enable", "on") set(get(JEU.BOUTONS.Nom25), "Visible", "off") set(get(JEU.BOUTONS.Nom35), "Visible", "off") set(get(JEU.BOUTONS.Nom45), "Visible", "off") set(get(JEU.BOUTONS.Nom55), "Visible", "on") case "CaseJouables" then set(get(JEU.BOUTONS.Nom25), "Relief", "flat") case "CaseJouablesMasquées" then set(get(JEU.BOUTONS.Nom25), "Relief", "raised") case "Décimation" then set(get(JEU.BOUTONS.Nom35), "Enable", "off", "Relief", "flat") case "DécimationTerminée" then set(get(JEU.BOUTONS.Nom35), "Enable", "on", "Relief", "raised") end drawnow() endfunction function voirDamier(Action, varargin) global JEU select Action case "Création" then Taille = varargin(1) damier = newaxes(get(JEU.INTERFACE.Nom)); damier.tag = "Damier"; damier.axes_bounds = JEU.DAMIER.Position; damier.margins = JEU.DAMIER.Marges; damier.axes_visible = "off"; damier.x_location = "top"; damier.y_location = "left"; damier.box = "off"; damier.isoview = "on"; damier.data_bounds = [0, 0; Taille, Taille]; case "Initialisation" then Taille = varargin(1) for i = 1:Taille for j = 1:Taille JEU.Cases(i, j) = "CaseL" + string(i) + "C" + string(j); xfpoly(i - 1 + JEU.CASE.X, j - 1 + JEU.CASE.Y, JEU.CASE.CouleurCode) set(gce(), "Tag", JEU.Cases(i, j)) JEU.Cadres(i, j) = "CadreL" + string(i) + "C" + string(j); xpoly(i - 1 + JEU.CASE.X, j - 1 + JEU.CASE.Y, "lines") set(gce(), "Tag", JEU.Cadres(i, j)) JEU.Pions(i, j) = "PionL" + string(i) + "C" + string(j); xfpoly(i - 1, j - 1, JEU.CASE.CouleurCode) set(gce(), "Tag", JEU.Pions(i, j)) end end case "Destruction" then Taille = varargin(1) objet = get("Damier") delete(objet.children) objet.data_bounds = [0, 0; Taille, Taille]; // Actualisation des dimensions du damier JEU.Cases = ""; JEU.Cadres = ""; JEU.Pions = ""; case "Pions" then Grille = varargin(1) for i = 1:JEU.Partie.Taille for j = 1:JEU.Partie.Taille if (Grille(i, j) == 0) set(get(JEU.Pions(i, j)), "Data", [i - 1, j - 1], "Background", - JEU.CASE.CouleurCode) end if (Grille(i, j) ~= 0) set(get(JEU.Pions(i, j)), ... "Data", [i - 1 + JEU.JOUEURS(Grille(i, j)).X, ... j - 1 + JEU.JOUEURS(Grille(i, j)).Y], ... "Background", JEU.JOUEURS(Grille(i, j)).CouleurCode); end end end case "CasesSélectionVoisinage" then Voisinage = varargin(1) CodeCouleur = varargin(2) for i = 1:size(Voisinage, 2) set(get(JEU.Cases(Voisinage(1, i))), "Background", CodeCouleur) end case "CasesSélectionRectangle" then Rectangle = varargin(1) CodeCouleur = varargin(2) for i = Rectangle(1, 1):Rectangle(2, 1) for j = Rectangle(1, 2):Rectangle(2, 2) set(get(JEU.Cases(i, j)), "Background", CodeCouleur) end end case "CasesProbabilités" then Probabilites = varargin(1) ProbabilitesMaximum = max(Probabilites) CodeCouleur = varargin(2) for i = 1:JEU.Partie.Taille for j = 1:JEU.Partie.Taille if (Grille(i, j) == 0) X = [0, 1, 1, 0]'; if (ProbabilitesMaximum == 0) Y = [0, 0, 0, 0]'; else Y = [0, 0, 1, 1]'*Probabilites(i, j)/ProbabilitesMaximum; end set(get(JEU.Pions(i, j)), ... "Data", [i - 1 + X, j - 1 + Y], ... "BackGround", CodeCouleur ); end end end case "CasesEffacées" then for i = 1:JEU.Partie.Taille for j = 1:JEU.Partie.Taille set(get(JEU.Cases(i, j)), "Background", JEU.CASE.CouleurCode) end end end drawnow() endfunction function voirProbabilites(Grille, Code) if (Code ~= 0) [NombreCases, NombreCasesVides, Probabilites] = calculerProbabilites(Grille, Code, JEU.Partie.Voisinages); voirDamier("CasesProbabilités", Probabilites, JEU.JOUEURS(Code).CouleurCode) end endfunction function voirBandeau(Action, Grille, varargin) global JEU if (Action ~= "Création")&(Action ~= "Initialisation") ligne1 = string(JEU.Partie.Taille) + " x " + string(JEU.Partie.Taille) + " cases | "; ligne1 = ligne1 + string(JEU.Partie.NombreJoueurs) + " joueurs | "; if (JEU.Partie.CodeHumain == 0) ligne1 = ligne1 + "Mode automatique"; else ligne1 = ligne1 + "Humain joue " + JEU.JOUEURS(JEU.Partie.CodeHumain).Nom; end ligne2 = ""; [Effectifs, Codes] = calculerEffectifs(Grille) for code = 1:JEU.Partie.NombreJoueurs if (Effectifs(code, 1) ~= 0) Nom = part(JEU.JOUEURS(Codes(code, 1)).Nom, 1:3); ligne2 = ligne2 + Nom + " (" + string(Effectifs(code, 1)) + ") "; end end end select Action case "Création" then bandeau = uicontrol(get(JEU.INTERFACE.Nom), "Style", "text"); bandeau.Tag = JEU.BANDEAU.Nom; bandeau.Position = JEU.BANDEAU.Position; bandeau.FontSize = JEU.BANDEAU.TaillePolice; bandeau.FontWeight = "bold"; bandeau.HorizontalAlignment = "left"; bandeau.String = ""; bandeau.BackgroundColor = JEU.BANDEAU.CouleurRVB; case "Initialisation" then ligne1 = "Taille de 8 à 20 | 2 à 4 joueurs | 1 joueur humain maximum"; ligne2 = ""; ligne3 = ""; case "Sélection" then ligne3 = "Sélectionnez grille | taille | joueur humain"; case "CoupPossible" then Code = varargin(1); Coup = varargin(2); ligne3 = JEU.JOUEURS(Code).Nom; ligne3 = ligne3 + " joue en case ("; ligne3 = ligne3 + string(Coup(1, 1)) + ", " + string(Coup(1, 2)) + ")"; case "CoupImpossible" then ligne3 = "La case (" + string(l) + ", " + string(c) + ") est déjà remplie"; case "Décimation" then Rectangle = varargin(1); ligne3 = "Eradication dans le rectangle ["; ligne3 = ligne3 + string(Rectangle(1, 1)) + ", " + string(Rectangle(1, 2)) + "; "; ligne3 = ligne3 + string(Rectangle(2, 1)) + ", " + string(Rectangle(2, 2)) + "]"; case "PartieInterrompue" then ligne3 = "Interruption de la partie"; case "PartieBloquée" then ligne3 = "Partie bloquée : aucune direction gagnable"; case "PartieVictoire" then NomVainqueur = JEU.JOUEURS(varargin(1)).Nom; CodeDirection = varargin(2); if (CodeDirection >= 1)&(CodeDirection <= JEU.Partie.Taille) NomDirection = "ligne"; NomPreposition = "à"; NomIndice = " " + string(CodeDirection); end if (CodeDirection > JEU.Partie.Taille)&(CodeDirection <= 2*JEU.Partie.Taille) NomDirection = "colonne"; NomPreposition = "à"; NomIndice = " " + string(CodeDirection - JEU.Partie.Taille); end if (CodeDirection == 2*JEU.Partie.Taille + 1) NomDirection = "seconde diagonale"; NomPreposition = "sur"; NomIndice = ""; end if (CodeDirection == 2*JEU.Partie.Taille + 2) NomDirection = "première diagonale"; NomPreposition = "sur"; NomIndice = ""; end ligne3 = "Joueur " + NomVainqueur + " vainqueur " + NomPreposition + " la " + NomDirection + NomIndice; case "MessageFinPartie" then if (JEU.Partie.CodeVainqueur == 0) message = "Pas de vainqueur !" else select JEU.JOUEURS(JEU.Partie.CodeVainqueur).Algorithme case 1 then message = "Bravo ! L''Homme a vaincu la Machine !"; case 2 then message = "Le hasard mène le monde ..."; case 3 then message = "Votre fin est inéluctable, faibles créatures organiques"; end end messagebox(message) else ligne1 = "Erreur d''argument d''entrée :"; ligne2 = "action " + Action; ligne3 = "non traitée par la fonction voirBandeau()"; end if (Action ~= "Création") //mprintf(ligne1 + "\n" + ligne2 + "\n" + ligne3 + "\n\n") set(get(JEU.BANDEAU.Nom), "String", "$\textbf{" + ligne1 + "}\\ \textbf{" + ligne2 + "}\\ \textbf{" + ligne3 + "}$") end drawnow() endfunction //////////////////////////////////////////////////////////////////////////////// // // FONCTIONS CONTROLEURS // // Menu Sélection du nombre de joueurs // Menu Sélection de la taille de la grille // Menu Sélection du joueur humain // // Bouton Nouvelle partie // Bouton Affichage des probabilités // Bouton Elimination de pions pour prolonger la partie // Bouton Arrêt de la partie en cours // Bouton Sortie du jeu // //////////////////////////////////////////////////////////////////////////////// function selectionnerNombre(NombreJoueurs) global JEU JEU.Partie.NombreJoueurs = NombreJoueurs; for code = 1:JEU.Partie.NombreJoueurs JEU.JOUEURS(code).Etat = JEU.ETAT.Actif; if (code ~= JEU.Partie.CodeHumain) JEU.JOUEURS(code).Algorithme = JEU.ALGORITHME.Robot; end end for code = (JEU.Partie.NombreJoueurs + 1):JEU.JOUEURS_NOMBRE JEU.JOUEURS(code).Etat = JEU.ETAT.Inactif; JEU.JOUEURS(code).Algorithme = JEU.ALGORITHME.Robot; end voirInterface("GrilleSélectionnée") voirDamier("Pions", JEU.Partie.GrilleDebut) voirBandeau("Sélection", JEU.Partie.GrilleDebut) endfunction function selectionnerTaille(Taille) global JEU JEU.Partie.Taille = Taille; JEU.Partie.GrilleDebut = zeros(JEU.Partie.Taille, JEU.Partie.Taille); JEU.Partie.NombreDirections = 2*JEU.Partie.Taille + 2; JEU.Partie.NombreVoisinages = JEU.Partie.Taille - JEU.Partie.Renju + 1; voirDamier("Destruction", JEU.Partie.Taille); voirDamier("Initialisation", JEU.Partie.Taille); voirDamier("Pions", JEU.Partie.GrilleDebut); voirBandeau("Sélection", JEU.Partie.GrilleDebut) endfunction function selectionnerHumain(CodeHumain) global JEU JEU.Partie.CodeHumain = CodeHumain; for Code = 1:JEU.Partie.NombreJoueurs JEU.JOUEURS(Code).Algorithme = JEU.ALGORITHME.Robot1; end if (CodeHumain ~= 0) JEU.JOUEURS(CodeHumain).Algorithme = JEU.ALGORITHME.Humain; end voirDamier("Pions", JEU.Partie.GrilleDebut) voirBandeau("Sélection", JEU.Partie.GrilleDebut) endfunction function controlerPartie() global JEU select JEU.Partie.Etat case JEU.ETAT_PARTIE.REINITIALISABLE then // Effacement de la partie précédente JEU.Partie.GrilleDebut = zeros(JEU.Partie.Taille, JEU.Partie.Taille); voirDamier("CasesEffacées") voirDamier("Pions", JEU.Partie.GrilleDebut) voirInterface("PartieRéinitialisée") JEU.Partie.Etat = JEU.ETAT_PARTIE.ACTIVABLE; case JEU.ETAT_PARTIE.ACTIVABLE then // Lancement d'une nouvelle partie JEU.Partie.GrilleDebut = zeros(JEU.Partie.Taille, JEU.Partie.Taille); voirDamier("Pions", JEU.Partie.GrilleDebut) voirInterface("PartieEnCours") JEU.Partie.GrilleFin = jouerPartie(JEU.Partie.GrilleDebut) voirInterface("PartieTerminée") // Fin de la nouvelle la partie JEU.Partie.Etat = JEU.ETAT_PARTIE.REINITIALISABLE; end endfunction function controlerAffichageAide() global JEU select JEU.Partie.AffichageAide case 0 then // Pas d'affichage = > Affichage pour le joueur humain JEU.Partie.AffichageAide = 1; if (JEU.Partie.CodeHumain == 0) controlerAffichageAide() end voirInterface("CasesJouables") case 1 then // Affichage pour le joueur humain => Affichage pour tous les joueurs JEU.Partie.AffichageAide = 2; voirInterface("CasesJouables") case 2 then // Affichage pour tous les joueurs => Pas d'affichage JEU.Partie.AffichageAide = 0; voirInterface("CasesJouablesMasquées") end endfunction function controlerDecimationPions() global JEU select JEU.Partie.Decimation case 0 then // Sélection des pions à décimer voirInterface("Décimation") if (JEU.Partie.CodeHumain == 0) [Rectangle, SelectionEffectuee] = selectionnerRectangle("Humain") else [Rectangle, SelectionEffectuee] = selectionnerRectangle("Aléatoire") end if (SelectionEffectuee) JEU.Selection = Rectangle; voirDamier("CasesEffacées") voirDamier("CasesSélectionRectangle", JEU.Selection, color("red")) JEU.Partie.Decimation = 1; else voirDamier("CasesEffacées") voirInterface("DécimationTerminée") JEU.Partie.Decimation = 0; end case 1 then // Décimation des pions sélectionnés voirInterface("DécimationTerminée") JEU.Partie.Decimation = 0; end endfunction function arreterPartie() global JEU JEU.Partie.Etat = JEU.ETAT_PARTIE.INTERROMPUE; endfunction function sortir() xdel(winsid()) endfunction //////////////////////////////////////////////////////////////////////////////// // // PROGRAMME PRINCIPAL // //////////////////////////////////////////////////////////////////////////////// affecterParametres() voirInterface("Création") //Essai = 3; //Essai = 5; Essai = 9; select Essai case 3 then selectionnerTaille(3) selectionnerNombre(2) selectionnerHumain(0) JEU.JOUEURS(2).Algorithme = JEU.ALGORITHME.Robot; case 5 then selectionnerTaille(5) selectionnerNombre(4) selectionnerHumain(0) JEU.JOUEURS(2).Algorithme = JEU.ALGORITHME.Robot; JEU.JOUEURS(3).Algorithme = JEU.ALGORITHME.Robot; JEU.JOUEURS(4).Algorithme = JEU.ALGORITHME.Robot; case 9 then selectionnerTaille(9) selectionnerNombre(4) selectionnerHumain(0) JEU.JOUEURS(2).Algorithme = JEU.ALGORITHME.Robot; JEU.JOUEURS(3).Algorithme = JEU.ALGORITHME.Robot; JEU.JOUEURS(4).Algorithme = JEU.ALGORITHME.Robot; case 10 then selectionnerTaille(10) selectionnerNombre(4) selectionnerHumain(0) end
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Checking that a simple verbatim works Single is for Single spacing Verbatim allows text that matches the Itemize uses ticks to indicate items Center allows a block to be centered Does this start off correctly with 1
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function [Kelement, Cont, B]=KtriangleSimple(P1,P2,P3,E,Poisson) P(:,1)=P1; P(:,2)=P2; P(:,3)=P3; // positions en X et Y des noeuds 1, 2 et 3 du triangle x1 = P1(1); y1 = P1(2); x2 = P2(1); y2 = P2(2); x3 = P3(1); y3 = P3(2); // matrice pour créer les fonctions d'interpolation Matrice = [ 1 1 1; x1 x2 x3; y1 y2 y3]; // matrice des fonctions d'interpolation linéaire Interpol = inv(Matrice); b1=Interpol(1,2); c1=Interpol(1,3); b2=Interpol(2,2); c2=Interpol(2,3); b3=Interpol(3,2); c3=Interpol(3,3); // matrice donnant la deformation en fonction des déplacements: B = zeros(3,6); B = [b1,0,b2,0,b3,0;0,c1,0,c2,0,c3;c1,b1,c2,b2,c3,b3]; //// loi de hooke: C = E/(1-Poisson*Poisson)*[1 Poisson 0;Poisson 1 0;0 0 (1-Poisson)/2]; // //// Aire du triangle: Aire=det(Matrice)/2 //// Matrice de raideur de l'élément: Kelement = Aire * (B' * C * B); //// Matrice de contrainte de l'élément: //Cont = zeros(3,6); Cont = C*B; endfunction
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//[r]=%lns(l1,l2) //%lns(l1,l2) correspond a l'operation logique l1==l2 avec l1 une liste //et l2 une matrice de scalaires //! r=%t //end
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//Volume flw rate of ai(in m^3/sec): Q=1; //Diameter of pipe(in m): D=0.25; //Density of air (in kg/m^3): d1=1.23; //Acceleration due to gravity(in m/s^2): g=9.8; //Density of water(in kg/m^3): d2=999; //Maxmum range of manometer(in m): h=0.3; //Kinematic viscosity(in m^2/s): v=1.46*10^-5;
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//scilab 5.4.1 clear; clc; printf("\t\t\tProblem Number 9.7\n\n\n"); // Chapter 9 : Gas Power Cycles // Problem 9.7 (page no. 468) // Solution //For four cycle engine, //Using the results of problem 9.6, pm=1000; //Unit:kPa //mean effective pressure //Unit:psia N=4000/2; //Power strokes per minute //2L engine //Unit:rpm LA=2 //Mean //Unit:liters hp=(pm*LA*N)/44760; //The horsepower //Unit:hp printf("The horsepower is %f hp",hp);
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errcatch(-1,"stop");mode(2);//Initilization of variables d=760 //mm W=500 //N a=0.305 //mm coefficient of rolling resisatnce r=d/2 //mm //Calculations P=(W*a)/r //N //Result printf('The force necessary is P=%fN',P) exit();
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//1/(sqrt(5)-sqrt(2)) clear; clc; close; //rationalising the denominator function[denom1]=inputs(a,b) denom1=(sqrt(a)+sqrt(b))*(sqrt(a)-sqrt(b)) endfunction [denom1]=inputs(5,2); denom1=string(denom1); numer1=string('(sqrt(5)+sqrt(2))'); val=string(numer1+'/'+denom1) mprintf("i.e.,") val=evstr(val)
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clear clc //to find final velocity of combination of 1st and 2nd glider // GIVEN:: //refer to problem 6-5 from page no. 127 //we consider +ve x direction as initial motion of first glider //mass of first glider m1 = 1.25//in kg //initial velocity of first glider in +ve x direction v1ix = 3.62//in m/s //mass of second glider m2 = 2.30//in kg //initial velocity of second glider in +ve x direction //since 2nd glider is initially at rest v2ix = 0//in m/s // SOLUTION: //applying conservation of momentum //final velocitiy of second glider in +ve x direction vfx = (m1*v1ix)/(m1 + m2)//in m/s //change in momentums for glider having mass m1 delta_p1x = m1*(vfx-v1ix)//in Kg.m/s //change in momentums for glider having mass m2 delta_p2x = m2*(vfx-v2ix)//in Kg.m/s printf ("\n\n Final velocity of combination of 1st and 2nd glider vfx = \n\n %.2f m/s",vfx); printf ("\n\n Change in momentums for glider having mass m1 delta_p1x = \n\n %.2f Kg.m/s",delta_p1x); printf ("\n\n Change in momentums for glider having mass m2 delta_p2x = \n\n %.2f Kg.m/s",delta_p2x);
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function result= fact(num) if(num<=0) result= 1 else result = factorial(num) end endfunction function result = proba(n,m,k) if(pmodulo(k,2)==0) k=k/2; result = 2*fact(m-1)*fact(n-1)*fact(n)*fact(m)/(fact(k-1)^2*fact(m-k)*fact(n-k)*fact(n+m)); else k = (k-1)/2; result = fact(m-1)*fact(n-1)*fact(n)*fact(m)/(fact(k-1)*fact(k)*fact(m-k)*fact(n-k-1)*fact(n+m)) + fact(m-1)*fact(n-1)*fact(n)*fact(m)/(fact(k-1)*fact(k)*fact(m-k-1)*fact(n-k)*fact(n+m)); end endfunction r1 = 20; n1 = 20; m1=10; ans1 =0; for i=1:19 ans1 =ans1 + proba(n1,m1,i); //disp(proba(n,m,i)); //disp(ans1) end if(ans1<0.5) pvalue1 = 2*ans1; else pvalue1 = 2*(1-ans1); end disp(pvalue1, "P-value is")
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//Ex 6.10 //Obtain the Bode plot clc; H=syslin('c',10*(1+%s/2)/(%s*(1+%s/.1)*(1+%s/.5)*(1+%s/10))); bode(H,0.01,100);
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k=[1 2 3 4 5 7]; num = latc2tf(k,'FIR'); disp(num); disp(den); //output // Columns 1 through 5 // // 1 76 1013 2512 1859 // // Columns 6 through 7 // // 292 7 // // 1 //
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//To find speed and time ratio clc //Given: NAO1=60 //rpm O1A=85,rQ=50 //mm //Solution: //Refer Fig. 7.20 and Fig. 7.21 //Calculating the angular velocity of AO1 omegaAO1=2*%pi*NAO1/60 //rad/s //Calculating the velocity of A with respect to O1 vAO1=omegaAO1*O1A //mm/s vA=vAO1 //By measurement from the velocity diagram, Fig. 7.20(b), vDO2=410 //mm/s O2D=264 //mm angleB1O2B2=60*%pi/180 //rad funcprot(0) //To vary the Scilab function 'beta' alpha=120,beta=240 //degrees //Calculating the angular velocity of the quadant Q omegaQ=vDO2/O2D //rad/s //Calculating the linear speed of the rack vR=omegaQ*rQ //mm/s //Calculating the ratio of times of lowering and raising the rack r=beta/alpha //Calculating the length of stroke of the rack L=rQ*angleB1O2B2 //mm //Results: printf("\n\n The linear speed of the rack, vR = %.1f mm/s.\n",vR) printf(" The ratio of times of lowering and raising the rack is %d.\n",r) printf(" The length of the stroke of the rack is %.2f mm.\n\n",L)
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clc //initialisation of variables T= 32 //lb-ft N= 1200 //rpm P= 2000 //psi Q= 7.5 //gpm //CALCULATIONS eo= T*N*100/(P*Q*3.06) //RESULTS printf ('overall efficiency = %.f percent',eo)
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//Exercício 1 //fi1 + fi2+ fi3 = 0 //Valores comuns f = 1000; w0 = 2*%pi*f; t = linspace(0, 2/1000, 100); //Valores de V1 A1 = 75; fi1 = 2.361873; //Valores de V2 A2 = 25; fi2 = 1.202528; //Valores de V3 A3 = 45; fi3 = 0.29925782; //Tensões v1 = A1*cos(w0*t + fi1); v2 = A2*cos(w0*t + fi2); v3 = A3*cos(w0*t + fi3); //Fasores V1 = A1/sqrt(2)*exp(%i*(fi1)); V2 = A2/sqrt(2)*exp(%i*(fi2)); V3 = A3/sqrt(2)*exp(%i*(fi3)); veq = v1 + v2 + v3; Veq = V1 + V2 + V3; //Minima tensão Vsum = V1 + V3; fi_new = atan(imag(Vsum), real(Vsum)); V2_new = A2/sqrt(2)*exp(%i*(fi_new+%pi)); //Obtenção do ângulo oposto ao fi_new Veq_new = V1 + V2_new + V3; //Plot figure(0); xtitle('Tensões em série', 'Tempo(s)' ,'Tensão (V)'); plot(t, v1, t, v2, t, v3, t, veq, 'thickness', 3); legend('v1', 'v2', 'v3', 'veq'); //Plot Fasores figure(1); xtitle('Fasores das tensões', 'Real', 'Imag'); plot([0 real(V1)], [0 imag(V1)], [0 real(V2)], [0 imag(V2)], [0 real(V3)], [0 imag(V3)], [0 real(Veq)], [0 imag(Veq)]); legend('V1', 'V2', 'V3', 'Veq'); figure(2); xtitle('Fasores das tensões', 'Real', 'Imag'); plot([0 real(V1)], [0 imag(V1)], [0 real(V2_new)], [0 imag(V2_new)], [0 real(V3)], [0 imag(V3)], [0 real(Veq_new)], [0 imag(Veq_new)]); legend('V1', 'V2_new', 'V3', 'Veq_new');
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sci
distfun_poissinv.sci
// Copyright (C) 2012 - Prateek Papriwal // // This file must be used under the terms of the CeCILL. // This source file is licensed as described in the file COPYING, which // you should have received as part of this distribution. The terms // are also available at // http://www.cecill.info/licences/Licence_CeCILL_V2-en.txt // function x = distfun_poissinv(varargin) // Poisson Inverse CDF // // Calling Sequence // x = distfun_poissinv(p,lambda) // x = distfun_poissinv(p,lambda,lowertail) // // Parameters // p : a 1x1 or nxm matrix of doubles, the probability . // lambda : a 1x1 or nxm matrix of doubles, the average rate of occurrence // lowertail : a 1x1 matrix of booleans, the tail (default lowertail=%t). If lowertail is true (the default), then considers P(X<=x) otherwise P(X>x). // x : a nxm matrix of doubles, the outcome. x belongs to the set {0,1,2,3,......} // // Description // Computes the Inverse cumulative distribution function of // the Poisson distribution function. // // Any scalar input argument is expanded to a matrix of doubles // of the same size as the other input arguments. // // Examples // // Test with p scalar, lambda scalar //x = distfun_poissinv(0.999,5) //expected = 13; //x = distfun_poissinv(1-0.999,5,%f) //expected = 13; // // // Test with expanded p , scalar lambda //x = distfun_poissinv([0.32 0.3],2) //expected = [1. 1.]; // // // Test with scalar p, expanded lambda // x = distfun_poissinv(0.22,[3 2]) // expected = [2. 1.]; // // // // Test small values of p // x = distfun_poissinv(1.e-15,1) // expected = 0.; // x = distfun_poissinv(1.e-15,1,%f) // expected = 17.; // // Bibliography // http://en.wikipedia.org/wiki/Poisson_distribution // // Authors // Copyright (C) 2012 - Prateek Papriwal // [lhs,rhs] = argn() apifun_checkrhs("distfun_poissinv",rhs,2:3) apifun_checklhs("distfun_poissinv",lhs,0:1) p = varargin(1) lambda = varargin(2) lowertail = apifun_argindefault(varargin,3,%t) // // Check type apifun_checktype("distfun_poissinv",p,"p",1,"constant") apifun_checktype("distfun_poissinv",lambda,"lambda",2,"constant") apifun_checktype("distfun_poissinv",lowertail,"lowertail",3,"boolean") // // Check dimensions apifun_checkscalar("distfun_poissinv",lowertail,"lowertail",3) // // Check Content apifun_checkrange("distfun_poissinv",p,"p",1,0,1) apifun_checkgreq("distfun_poissinv",lambda,"lambda",2,1) [p,lambda] = apifun_expandvar(p,lambda) if (p==[]) then x=[] return end path = distfun_getpath() internallib = lib(fullfile(path,"macros","internals")) q = distfun_p2q(p) if (lowertail) then x = ceil(distfun_invcdfpoi(lambda,p,q)) else x = ceil(distfun_invcdfpoi(lambda,q,p)) end endfunction