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b67701065743578710d603522146d86e3f6b6e50 | 449d555969bfd7befe906877abab098c6e63a0e8 | /1652/CH8/EX8.3/8_3.sce | 42eb3d16cf1a2971332a904ec6bc53904a152fb8 | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 219 | sce | 8_3.sce | clc
//Initialization of variables
T=373.2 //K
n=1 //mol
qp=9720 //cal/mol
//calculations
q=n*qp
w=1.987*T
dE=q-w
//results
printf("Heat of vaporization = %d cal",q)
printf("\n Change in energy = %d cal",dE)
|
881686223e93fec10602b8307c5f12765c34f21a | eda0ddb3e310b6d8e0a674f5cccfd207915546d1 | /PAM.sce | a70e62aea88a9f522fa89dc93462c789a7c460f3 | [] | no_license | jithinsisaac/Scilab-Experiments | 046e781291cf08b68eec84084446ffee91adeb14 | 3f4d18b2f32b74abed963f02d6ecb8509d5fabc1 | refs/heads/master | 2022-11-09T08:24:39.953452 | 2020-06-25T07:52:07 | 2020-06-25T07:52:07 | 274,857,905 | 1 | 0 | null | null | null | null | UTF-8 | Scilab | false | false | 986 | sce | PAM.sce | //PWM code: IJS:
clc;
clear all;
//Time axis division
t=0:0.001:1;
//Inputing frequencies of Carrier and Message signal
f1=input('Enter frequency of Carrier= ');
f2=input('Enter frequency of message signal= ');
//Carrier sawtooth wave
c=sawtooth(2*%pi*f1*t);
subplot(3,1,1);
plot(t,c);
xlabel('Time (sec)');
ylabel('Amplitude (Volts)');
title('Carrier Sawtooth wave');
//grid;
//Message signal
m=0.75*sin(2*%pi*f2*t); //Message amplitude must be less than Sawtooth
subplot(3,1,2);
plot(t,m);
xlabel('Time (sec)');
ylabel('Amplitude (Volts)');
title('Message signal wave');
n=length(c); //Length of carrier sawtooth is stored to ‘n’
for i=1:n //Comparing Message and Sawtooth amplitudes
if (m(i)>=c(i))
pwm(i)=1;
else
pwm(i)=0;
end
end
//Output waveform of PWM
subplot(3,1,3);
plot(t,pwm);
xlabel('Time (sec)');
ylabel('Amplitude (Volts)');
title('Output plot of PWM');
axis([0 1 0 2]); //X-Axis varies from 0 to 1 & Y-Axis from 0 to 2
|
8aac91dd7e58e09e96bca93c5339f7a2181e3995 | 1bb72df9a084fe4f8c0ec39f778282eb52750801 | /test/E07.prev.tst | 2ece68bd3143073ea2c6621798a5e09fd679f25e | [
"Apache-2.0",
"LicenseRef-scancode-unknown-license-reference"
] | permissive | gfis/ramath | 498adfc7a6d353d4775b33020fdf992628e3fbff | b09b48639ddd4709ffb1c729e33f6a4b9ef676b5 | refs/heads/master | 2023-08-17T00:10:37.092379 | 2023-08-04T07:48:00 | 2023-08-04T07:48:00 | 30,116,803 | 2 | 0 | null | null | null | null | UTF-8 | Scilab | false | false | 7,500 | tst | E07.prev.tst | [5349,-14565,16252,11068]
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[327,-300,-44,199]
[363,-327,-95,229]
[1980,-2044,919,-105]
[476,-488,203,11]
[1852,-1884,699,187]
[456,-460,145,81]
[460,-456,81,145]
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[2044,-1980,-105,919]
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[93,-309,244,-242]
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[-27,-37,46,30]
[-7,-17,20,14]
[-23,-105,126,94]
[-59,-69,90,58]
[-3,-5,6,4]
[-15,-49,58,42]
[1,-9,12,10]
[9,-1,10,12]
[49,15,42,58]
[5,3,4,6]
[69,59,58,90]
[1563,-2715,2530,-62]
[411,-627,562,76]
[1743,-2319,1954,658]
[465,-537,412,250]
[537,-465,250,412]
[2319,-1743,658,1954]
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[13,51,104,108]
[3,509,1156,1188]
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[-99,35,280,276]
[-509,-3,1188,1156]
[-51,-13,108,104]
[-705,-319,1444,1380]
[-105,-919,2044,1980]
[11,-203,488,476]
[187,-699,1884,1852]
[81,-145,460,456]
[145,-81,456,460]
[699,-187,1852,1884]
[203,-11,476,488]
[919,105,1980,2044]
[1,-9,12,10]
[45,-173,246,214]
[51,-115,178,162]
[271,-399,690,658]
[399,-271,658,690]
[115,-51,162,178]
[173,-45,214,246]
[9,-1,10,12]
[5349,-14565,16252,11068]
[1641,-3369,3880,2908]
[7761,-12369,14812,12220]
[2235,-2811,3532,3208]
[2811,-2235,3208,3532]
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[3369,-1641,2908,3880]
[14565,-5349,11068,16252]
|
17e376ae1701709131399b25cb40ee85c9069efd | 449d555969bfd7befe906877abab098c6e63a0e8 | /1985/CH17/EX17.2/Chapter17_example2.sce | 751df8bf552a8a31783e69cf48e9a3e70296cfdd | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 352 | sce | Chapter17_example2.sce | clc
clear
//Input data
L2=0.032//Length of the wax melted portion in the iron rod in m
L1=0.08//Length of the wax melted portion in the copper rod in m
K1=385//Thermal conductivity of copper in W/m.K
//Calculations
K2=(K1*L2^2)/L1^2//Thermal conductivity of iron in W/m.K
//Output
printf('Thermal conductivity of iron is %3.1f W/m.K',K2)
|
29f0f7a478d3d403f24c1624c6635f3698e0da13 | 449d555969bfd7befe906877abab098c6e63a0e8 | /1802/CH8/EX8.7/Exa8_7.sce | c12580d4d684fd0b4b7b169375af80d0c83ef385 | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 318 | sce | Exa8_7.sce | //Exa 8.7
clc;
clear;
close;
//given data
format('v',9);
l=10;//in Km
C=0.3;//in uF
V=22;//in KV
VP=V/sqrt(3);//in KV
VP=VP*1000;//in Volt
f=50;//in Hz
Capacitance=C*l;//in uF
CN=2*Capacitance;//in uF
KVA_Taken=3*VP*2*%pi*f*VP*CN*10/1000;//in KVA
disp(KVA_Taken,"KVA taken by the 10 Km cable(KVA) : "); |
1d319cef0db3568269e2328f98ee7d46a8655590 | 8217f7986187902617ad1bf89cb789618a90dd0a | /browsable_source/2.3/Unix-Windows/scilab-2.3/macros/elem/sinm.sci | bb5cb3c8df60c2fb833ec706d48730c4c76795c8 | [
"LicenseRef-scancode-warranty-disclaimer",
"LicenseRef-scancode-public-domain",
"MIT"
] | permissive | clg55/Scilab-Workbench | 4ebc01d2daea5026ad07fbfc53e16d4b29179502 | 9f8fd29c7f2a98100fa9aed8b58f6768d24a1875 | refs/heads/master | 2023-05-31T04:06:22.931111 | 2022-09-13T14:41:51 | 2022-09-13T14:41:51 | 258,270,193 | 0 | 1 | null | null | null | null | UTF-8 | Scilab | false | false | 320 | sci | sinm.sci | function x=sinm(a)
// sinm - computes the matrix sine
//%CALLING SEQUENCE
// x=sinm(a)
//%PARAMETERS
// a : square matrix
// x : square matrix
//!
if type(a)<>1 then error(53),end
if a==[] then x=[],return,end
if norm(imag(a),1)==0 then
x=imag(expm(%i*a))
else
x=-0.5*%i*(expm(%i*a)-expm(-%i*a));
end
|
b2e8ace8eb6db5a6efa0ed8aa15ccbcf9ad57ab6 | 449d555969bfd7befe906877abab098c6e63a0e8 | /1703/CH11/EX11.9/11_9.sce | 160e67c151c9ea939f54202679922b54a1a95314 | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 851 | sce | 11_9.sce | clear
clc
//initialisation of variables
e= 0.88
w= 1.25 //in
d= 10 //in
q= 630 //gal/min
a= 40 //degrees
g= 32.2 //ft/sec^2
e1= 0.83
//CALCULATIONS
Q= q/(6.24*60)
f1= Q/(e*%pi*(d/12)*(w/12))
u1= 1000*(w*4/12)*2*%pi/60
w1= u1-f1*cotd(a)
W= u1*w1/g
lr= (f1^2+u1^2-f1^2/(sind(a))^2)/(2*g)
mh= e1*W
p= mh-lr
v1= sqrt(f1^2+w1^2)
ke= v1^2/(2*g)
pke= p*100/ke
me= 100*lr/W
//RESULTS
printf ('Velocity of flow = %.f ft/sec',f1)
printf ('\n Work done = %.1f ft-lb/lb',W)
printf ('\n manometric efficiency = %.1f ft',mh)
printf ('\n Pressure recovered = %.1f ft head',p)
printf ('\n Kinetic energy discharge = %.f ft-lb/lb',ke)
printf ('\n Percentage of kinetic energy recovered = %.1f per cent',pke)
printf ('\n manometric efficiency = %.f per cent',me)
//The answer is a bit different due to rounding off error in textbook
|
f4ecdd40279d42bf946d2975d3796408b117a033 | 3a789db551b4af95e2e9e0c5e88505a0ca96b6f9 | /LZW Encoding.sce | 68c0710f871a63ca69773ed40fbf741bfa8eb1a3 | [] | no_license | Sid-149/Data-Encryption | 4493eef04919f8499653722c015612ed19ad6dbf | e94f95c763711ff74646c564df955f44fe5eedf0 | refs/heads/main | 2023-01-03T01:23:03.612667 | 2020-10-29T05:47:41 | 2020-10-29T05:47:41 | 305,270,186 | 0 | 0 | null | null | null | null | UTF-8 | Scilab | false | false | 1,107 | sce | LZW Encoding.sce | clc;
clear all;
datain='wabba.wabba.wabba.woo.woo.woo.woo$'
lda=length(datain)
dict=['w','a','b','o','.']
ldi=size(dict,'c')
for i=1:ldi
dictnew(i)={dict(i)};
end
for i=1:lda
datasep(i)=part(datain,i)
end
p=datasep(1)//first symbol
s=p//current symbol
k=1;
j=1;
i=1;
m=0;
while datasep(i)~='$'
c=datasep(i+1)
if c~=$ then
comb=s+c
if strcmp(dict,comb)~=0 then
dict(j+ldi)=s+c
check=strcmp(dict,s)
for l=1:length(check)
if check(l)==0 then
tx(k)=l
k=k+1
break
end
end
s=c;
j=j+1;
i=i+1;
m=m+1;
else
s=s+c;
i=i+1;
end
else
check=strcmp(dict,s);
for l=1:length(check)
if check(l)==0 then
tx(k)=l;
k=k+1;
tx(k)=0
end
end
break;
end
end
disp(dict);
disp(tx);
|
cc1b7e71b46d41ba7191a3c40ec8bc500c70abe1 | 449d555969bfd7befe906877abab098c6e63a0e8 | /3845/CH7/EX7.8/Ex7_8.sce | 77911d39ec118808fbe9523798f8148de0d61e96 | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 505 | sce | Ex7_8.sce | //Example 7.8
k=250;//Force constant of spring (N/m)
m=0.100;//Mass of car (kg)
x_i=0.0400;//Initial compression of the sping (m)
v_f_a=sqrt(k/m)*x_i;//Final velocity (m/s)
printf('a.Final speed (before the start of the slope) = %0.2f m/s',v_f_a)
h_f=0.180;//Final height (m)
v_f_b=sqrt((k*x_i^2/m)-(2*g*h_f));//Final velocity (m/s)
printf('\nb.Final speed (at the top of the slope) = %0.3f m/s',v_f_b)
//Openstax - College Physics
//Download for free at http://cnx.org/content/col11406/latest
|
87a06b88aa386e044b3bce38768e48b9fd7efa49 | 9f9364e082d4bc2f7ee5cbd7a489642615821873 | /src/testCases/test3-7.tst | 1ce28d418b414f079e39868935be1dada2282a53 | [] | no_license | abrageddon/DLX-Opt | 4602617f83ddf8cb0fea83fecd2faa362849dfcd | 20038078f11a7ae67e7ab336e551e23966551290 | refs/heads/master | 2021-01-01T05:49:33.218016 | 2013-03-14T06:08:45 | 2013-03-14T06:08:45 | null | 0 | 0 | null | null | null | null | UTF-8 | Scilab | false | false | 687 | tst | test3-7.tst | main
array[2][3] a;
array[3][2] b;
array[2][2] c;
var i, j, k;
{
let i <- 0;
while i < 2 do
let j <- 0;
while j < 3 do
let a[i][j] <- call inputnum();
let j <- j + 1
od;
let i <- i + 1
od;
let i <- 0;
while i < 3 do
let j <- 0;
while j < 2 do
let b[i][j] <- call inputnum();
let j <- j + 1
od;
let i <- i + 1
od;
let i <- 0;
while i < 2 do
let j <- 0;
while j < 2 do
let c[i][j] <- 0;
let k <- 0;
while k < 3 do
let c[i][j] <- c[i][j] + a[i][k] * b[k][j];
let k <- k + 1
od;
call outputnum(c[i][j]);
let j <- j + 1
od;
let i <- i + 1
od
}.
|
a7693bc08af83c559dc784530cd182ea30eb69f8 | f8bb2d5287f73944d0ae4a8ddb85a18b420ce288 | /Scilab/example/1次遅れ要素の安定余裕計算.sce | e0ae9feea764d9480805ae066459fa046e8e1928 | [] | no_license | nishizumi-lab/sample | 1a2eb3baf0139e9db99b0c515ac618eb2ed65ad2 | fcdf07eb6d5c9ad9c6f5ea539046c334afffe8d2 | refs/heads/master | 2023-08-22T15:52:04.998574 | 2023-08-20T04:09:08 | 2023-08-20T04:09:08 | 248,222,555 | 8 | 20 | null | 2023-02-02T09:03:50 | 2020-03-18T12:14:34 | C | SHIFT_JIS | Scilab | false | false | 261 | sce | 1次遅れ要素の安定余裕計算.sce | //1次遅れ要素の安定余裕計算
s=%s;
G=1/(s+1); H=1; GH=G*H;
sys=syslin('c',GH);
croots=roots(denom(GH)+numer(GH));
sys=syslin('c',GH);
gm=g_margin(sys)
pm=p_margin(sys)
xset("window",1);clf();bode(sys,0.01,10);
xset("window",2);clf();nyquist(sys);
|
64ee072c170c00ee7c086049fa24831b04ed299b | 449d555969bfd7befe906877abab098c6e63a0e8 | /3888/CH7/EX7.1/Ex7_1.sce | 034427721df3060ace89ee1c249aa0ee84a61c43 | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 815 | sce | Ex7_1.sce | //Electric Power Generation, Transmission and Distribution by S.N.Singh
//Publisher:PHI Learning Private Limited
//Year: 2012 ; Edition - 2
//Example 7.1
//Scilab Version : 6.0.0 ; OS : Windows
clc;
clear;
helium_atomic_mass=4.002603; //Atomic mass of Helium in amu
mp=1.007277; //Atomic mass of Proton in amu
mn=1.008665; //Atomic mass of Neutron in amu
me=0.00055; //Atomic mass of Electron in amu
del_m=2*mp+2*me+2*mn-helium_atomic_mass; //Mass Defect in amu
Be=del_m*931; //Helium Binding Energy in MeV
Be_molecule=Be/4; //Helium Binding Energy per Nucleon in MeV
printf("\nBinding energy per nucleon is %.3f MeV",Be_molecule);
|
7d10e9c92fde230b92515d569d36f4ff6c32a6d9 | 449d555969bfd7befe906877abab098c6e63a0e8 | /770/CH10/EX10.16/10_16.sce | 599e70c31308a7a1ab8f0e931d0664a6c421d020 | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 473 | sce | 10_16.sce | clear;
clc;
//Example - 10.16
//Page number - 355
printf("Example - 10.16 and Page number - 355\n\n");
//This problem involves proving a relation in which no mathematical components are involved.
//For prove refer to this example 10.16 on page number 355 of the book.
printf(" This problem involves proving a relation in which no mathematical components are involved.\n\n");
printf(" For prove refer to this example 10.16 on page number 355 of the book.")
|
a5a5499aae70b000e58a6a649907a48745fa8efb | e589f2b8c1e47bde024e5ecb4e1e6092e689457d | /ggg.tok.tst | 9c34b1b641f1211723c65d293a9629a0c42f9edf | [] | no_license | Ravino/docker | 0e440166c0101981f9924674cd6efe529a10cb1c | c1b98229083dd71b0e2b169c9fbe088093b4608b | refs/heads/master | 2020-04-28T03:38:01.466059 | 2019-03-27T14:46:02 | 2019-03-27T14:46:02 | 174,944,492 | 0 | 0 | null | null | null | null | UTF-8 | Scilab | false | false | 373 | tst | ggg.tok.tst | Swarm initialized: current node (mu72x66owo3zk4d2743xczhba) is now a manager.
To add a worker to this swarm, run the following command:
docker swarm join --token SWMTKN-1-22kcdpj2bgadhsrvmsq782kf1lsdy7zf5tmruycowf9e2yb7tw-atmqs18105v1rqyamklrrxv4i 192.168.1.10:2377
To add a manager to this swarm, run 'docker swarm join-token manager' and follow the instructions.
|
0c605fd22e34d7a460915a850908136a1ecfc8a8 | 449d555969bfd7befe906877abab098c6e63a0e8 | /2045/CH4/EX4.43/Ex4_43.sce | 4c470e9a3726d5c6a42bd68c9e8f463a234784a9 | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 209 | sce | Ex4_43.sce | //pagenumber 226 example 43
re=100;//ohm
beta1=100;
rb=1*10^3;//ohm
stability=(1+beta1)/(1+beta1*(re/(re+rb)));
r1=3.8//r2
disp("r1 = 3.8*r2");//correction in the book not given in question
|
36c6f21aec3c1ba7e2ea3a891e63c8810ac42ed3 | 7ad0d60cf81a6a597c854f34eb8e4d0f0238449f | /Controle/T1/Código/V3/seguidor com disturbio.sce | 5e5224a1cb5f49dbd02bd4bd28775f099cfa6ae0 | [] | no_license | Lucas-Okamura/Poli-USP | 83c5bf59a8d1f04215db1caeb3898a2394c0797c | 2875cd8e0f3a2549f0461d0256cf5e8cc24d204c | refs/heads/master | 2023-06-07T21:29:13.123960 | 2021-06-23T21:59:01 | 2021-06-23T21:59:01 | 304,692,746 | 1 | 0 | null | null | null | null | UTF-8 | Scilab | false | false | 1,466 | sce | seguidor com disturbio.sce | Ar = [0,0,0,0;0,0,-1,0;0,1,0,0;0,0,0,0]
B2 = E
Aw = [0,0,0;0,0,0;0,0,0]
F = A-B*Kcal
F1 = inv(F)
F2 = [B2 A-Ar]
Ke = inv(C*F1*B)*C*F1*F2
disp([B2 B*Kcal])
disp(B*Ke)
Ay = [B2 B*Kcal]-B*Ke
Ao = [Aw zeros(3,4);zeros(4,3) Ar]
lambdafull = [A-B*Kcal,0.022*Ay;zeros(7,4),Ao]
//lambda = [A-B*Kc,(B*det(A)*1150*(Kc-Ke));zeros(4,4),Ar]
t0 = 0 // Definição do intervalo de tempo
dt = 0.1
n = 300
tf = t0 + dt*(n-1)
t = []
t = t0:dt:tf
x0 =[]
x0 = [1;0;0;0] // Condições inicias
w0 = [0;20;0]
r0 = [0;0.3;0;0]
c0 = [x0;w0;r0]
xe1=[]
xe2=[]
xe3=[]
xe4=[]
xr1=[]
xr2=[]
xr3=[]
xr4=[]
yr =[]
xw1=[]
xw2=[]
xw3=[]
xw=[]
for i = 1:n // Simulação via matriz de transição
disp(i)
T = t0 + dt*(i-1)
//x = expm(lambda*(T-t0))*[x0;r0]
xe = expm(lambdafull*(T-t0))*c0
xr = expm(Ar*(T-t0))*r0
xw = expm(Aw*(T-t0))*w0
xe1(i) = xe(1)
xe2(i) = xe(2)
xe3(i) = xe(3)
xe4(i) = xe(4)
xw1(i)=xw(1)
xw2(i)=xw(2)
xw3(i)=xw(3)
xr1(i)=xr(1)
xr2(i)=xr(2)
xr3(i)=xr(3)
xr4(i)=xr(4)
end
y=[]
yr=[]
y = C*[xe1';xe2';xe3';xe4']
yr = C*[xr1';xr2';xr3';xr4']
yw = C*[xe1';xe2';xe3';xe4']
xw = [xw1';xw2';xw3']
scf(0)
plot2d(t,y(1,:))
//plot2d(t,yw(1,:),style = 4)
plot2d(t,xw(3,:),style = 5)
plot2d(t,yr(1,:),style=3)
xgrid()
scf(1)
plot2d(t,y(2,:))
//plot2d(t,yw(2,:),style = 4)
plot2d(t,yr(2,:),style=5)
xtitle('Velocidade p (rad/s) x Tempo (s)','Tempo (s)','Velocidade p (rad/s)')
legend('Saída','Referência')
xgrid()
xgrid()
|
56323ef8d6ce7bee9d65a32ab3e344d400f26d0a | 449d555969bfd7befe906877abab098c6e63a0e8 | /2318/CH3/EX3.12/ex_3_12.sce | 640c97168a2de7f22c8e530a3cd5f7f907b96202 | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 530 | sce | ex_3_12.sce | //Example 3.12: length
clc;
clear;
close;
r=0.0250;//ohms
l=100;//cm
d=100;//divisions
r1=r/l;//ohm/cm
p=10;//ohms
q=10;//ohms
x=p/q;//
r2=1.0125;//ohms
r3=1;//ohms
l1=((r3+r)-r2)/(2*r1);//cm
l2=100-l1;//cm
disp("In case 1 balance is obtained at "+string(l1)+" and "+string(l2)+" scale divisions")
p1=9.95;//ohms
q1=10.05;//ohms
x1=p1/q1;//
r2=1.0125;//ohms
r3=1;//ohms
l11=((p1*(r3+r))-(q1*r2))/((p1*r1)+(q1*r1));//cm
l21=100-round(l11);//cm
disp("In case 2 balance is obtained at "+string(round(l11))+" and "+string(l21)+" cm")
|
1cbd2014e480fe8c2e3d595a54049eac8e00aae3 | 449d555969bfd7befe906877abab098c6e63a0e8 | /1958/CH15/EX15.1/Chapter15_example1.sce | 48cc6de4dfcdcf871a5384fc7c1577653d4f8d23 | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 326 | sce | Chapter15_example1.sce | clc
clear
//Input data
E=5000//Intensity of electric field in N/C
d=0.02//Distance in m
e=(1.6*10^-19)//Charge of the electron in C
m=(9.1*10^-31)//Mass of the electron in kg
//Calculations
v=sqrt(2*e*E*d/m)/10^6//Speed of the electron in m/s *10^6
//Output
printf('Speed of the electron is %3.2f *10^6 m/s',v)
|
42b49ad75b5252b00d9582bed831c1468e408b1e | 449d555969bfd7befe906877abab098c6e63a0e8 | /2093/CH4/EX4.13/exa_4_13.sce | 0ca64a9f54ee0eb495fef66eff2328d43af17f4d | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 896 | sce | exa_4_13.sce | // Exa 4.13
clc;
clear;
close;
// Given data
Vtp= -0.8;// in V
KpWL= 3.5;// in mA/V^2
I=0.7;// in mA
I=I*10^-3;// in A
R_D= 2;// in kΩ
R_D=R_D*10^3;// in Ω
KpWL=KpWL*10^-3;//in A/V^2
v_G1= 0;// in V
v_G2=v_G1;// in V
VSS= 2.5;// in V
VDD=VSS;// in V
VCS= 0.5;// in V
// Part (a)
V_OV= -sqrt(I/KpWL);// in V
disp(V_OV,"The value of V_OV in volts is : ")
V_GS= V_OV+Vtp;// in V
disp(V_GS,"The value of V_GS in volts is : ")
V_G= 0;// as gate is connected ground
v_S1= V_G-V_GS;// in V
v_S2= v_S1;// in V
disp(v_S1,"The value of V_S in volts is : ")
v_D1= I/2*R_D-VDD;// in V
v_D2=v_D1;// in V
disp(v_D1,"The value of v_D1 in V is : ")
disp(v_D2,"The value of v_D2 in V is : ")
// Part (b)
V_CMmin= I*R_D/2-VDD+Vtp;// in V
V_CMmax= VSS-VCS+Vtp+V_OV;// in V
disp(V_CMmin,"The value of V_CMmin in volt is : ")
disp(V_CMmax,"The value of V_CMmax in volt is : ")
|
2db2b195ab46d045ab4474c9128a9ef6407797e6 | 449d555969bfd7befe906877abab098c6e63a0e8 | /10/CH1/EX4/cha1_4.sce | a988674d88391f4bf5d1b6ed6bebeebf5682146b | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 296 | sce | cha1_4.sce | Irad=20;Orad=25;Dia=22.5
N=250;i=2.5;
l=2*%pi*Dia*10^-2;
B=1.225;
radius=1/2*(Irad+Orad)
H=(N*i)/l
A=%pi*((Orad-Irad)/2)^2*10^-4
z=(1.225)*(%pi*6.25*10^-4)
y=(N*z)
L=(y/i)
core=(B/H)
l=(2*%pi*22.5*10^-2)
Rcore=(l)/(core*A)
L=(N^2)/(Rcore)
|
0fa12b4a4679b60a6a72f24f5ac073e696849e20 | 449d555969bfd7befe906877abab098c6e63a0e8 | /61/CH15/EX15.6/ex15_6.sce | 33caceb3c1a1eac7bc47cfc222f97292554fb7f6 | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 241 | sce | ex15_6.sce | //ex15.6
R1=68*10^3;
R2=180*10^3;
R3=2.7*10^3;
C=0.01*10^-6;
f0=(sqrt((R1+R3)/(R1*R2*R3)))/(2*%pi*C);
A0=R2/(2*R1);
Q=%pi*f0*C*R2;
BW=f0/Q;
disp(f0,'center frequency in hertz')
disp(A0,'maximum gain')
disp(BW,'bandwidth in hertz') |
a1658d84b7df4bc8c54a5ffef7dbe8ddd576f07a | 717ddeb7e700373742c617a95e25a2376565112c | /3460/CH3/EX3.1/ex3_1.sce | 359f99c5021b5d9455d5f7e602e89a760d210d16 | [] | no_license | appucrossroads/Scilab-TBC-Uploads | b7ce9a8665d6253926fa8cc0989cda3c0db8e63d | 1d1c6f68fe7afb15ea12fd38492ec171491f8ce7 | refs/heads/master | 2021-01-22T04:15:15.512674 | 2017-09-19T11:51:56 | 2017-09-19T11:51:56 | 92,444,732 | 0 | 0 | null | 2017-05-25T21:09:20 | 2017-05-25T21:09:19 | null | UTF-8 | Scilab | false | false | 299 | sce | ex3_1.sce | clc;
clear all;
f=1e3;//given frequency
t=(1e-6)*100;//given time
thita=135;//given angle
X=5;//given peak voltage
//part a
x=X*sin(((6.28*f*t)+thita)*%pi/180);
disp(x,'value of x for X=5 is=');
//part b
X=10;
x=X*sin(((6.28*f*t)+thita)*%pi/180);
disp(x,'value of x for X=10 is=');
|
72ea76e72e07db7bdae8030eb888a7acd16bc4b6 | 6b85d1958ff11075634ed9e0f6dbef2de9548f1b | /ANN_Toolbox/macros/ann_FF_ConjugGrad.sci | 6b7554473add537915c7549fc7caa0422000c38f | [
"Unlicense"
] | permissive | ademarazn/REDES_NEURAIS | 8a048c13aab33daa4068f52e18b263cc8325884f | a9a35744476d1f7e8405df04d5e4a9f8e4ed4595 | refs/heads/master | 2021-05-06T13:09:56.514632 | 2018-04-25T18:49:30 | 2018-04-25T18:49:30 | 113,248,743 | 1 | 0 | null | null | null | null | UTF-8 | Scilab | false | false | 2,431 | sci | ann_FF_ConjugGrad.sci | function W = ann_FF_ConjugGrad(x, t, N, W, T, dW, ex, af, err_deriv_y)
// This file is part of:
// ANN Toolbox for Scilab 5.x
// Copyright (C) Ryurick M. Hristev
// updated by Allan CORNET INRIA, May 2008
// released under GNU Public licence version 2
// trains the network for T epochs using the Conjugate gradient algorithm
// see ANN_FF (help)
[lsh,rsh] = argn(0);
// deal with default parameters
if rsh < 7, ex = [" "], end;
if rsh < 8, af = ['ann_log_activ','ann_d_log_activ'], end;
if rsh < 9, err_deriv_y = 'ann_d_sum_of_sqr', end;
// no. of layers
L = size(N,'c');
//-------------------------------------------------------------------
// first step for conjugate gradients is performed outside the loop,
// for proper initialization
// calculate first grad_E and initialize directly to grad_E_old
grad_E = ann_FF_grad_BP(x, t, N, W, 0, af, err_deriv_y);
// initialize direction to grad_E
D = - grad_E;
// iterate to T-1 (for T we need fewer calculations)
for time = 1 : T-1
// calculate D^\T \circ Hessian
D_circ_H = ann_FF_VHess(x, t, N, W, D, dW, af, err_deriv_y);
// calculate D^\T \circ grad_E and D^\T \circ Hessian \circ D ...
D_circ_grad_E = 0;
D_circ_H_circ_D = 0;
for l = 1 : L-1
// using "old" grad_E
D_circ_grad_E = D_circ_grad_E + sum(D(:,:,l) .* grad_E(:,:,l));
D_circ_H_circ_D = D_circ_H_circ_D + sum(D_circ_H(:,:,l) .* D(:,:,l));
end;
// ... and alpha
alpha = - D_circ_grad_E / D_circ_H_circ_D;
// new weights
W = W + alpha * D;
// execute ex if necessary
execstr(ex);
// new gradient
grad_E = ann_FF_grad_BP(x, t, N, W, 0, af, err_deriv_y);
// calculate D^\T \circ grad_E (new) ...
D_circ_grad_E = 0;
for l = 1 : L-1
D_circ_grad_E = D_circ_grad_E + sum(D(:,:,l) .* grad_E(:,:,l));
end;
// ... and beta
beta = - D_circ_grad_E / D_circ_H_circ_D;
// new direction
D = - grad_E + beta * D;
end;
// for T only
// calculate D^\T \circ Hessian
D_circ_H = ann_FF_VHess(x, t, N, W, D, dW, af, err_deriv_y);
// calculate D^\T \circ grad_E and D^\T \circ Hessian \circ D ...
D_circ_grad_E = 0;
D_circ_H_circ_D = 0;
for l = 1 : L-1
// using "old" grad_E
D_circ_grad_E = D_circ_grad_E + sum(D(:,:,l) .* grad_E(:,:,l));
D_circ_H_circ_D = D_circ_H_circ_D + sum(D_circ_H(:,:,l) .* D(:,:,l));
end;
// ... and alpha
alpha = - D_circ_grad_E / D_circ_H_circ_D;
// final weights
W = W + alpha * D;
// and final ex
execstr(ex);
endfunction
|
2beed63ac5b61366d6c019ae521944d74cf28d75 | 449d555969bfd7befe906877abab098c6e63a0e8 | /2096/CH7/EX7.12/ex_7_12.sce | 84e4f326b3ae9b56cbcdf7f719b1e1dc7f7a65be | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 266 | sce | ex_7_12.sce |
//Example 7.12 // voltage
clc;
clear;
close;
//given data :
Rh=3.55*10^-4; // hall coefficient in m^3/C
I=0.015; // current in A
A=15*10^-6; // area in m^2
B=0.48; // flux density in Wb/m^2
Jx=I/A;
Ey=Rh*B*Jx;
V=Ey*A*10^3;
disp(V,"voltage between contact,V(V) = ")
|
203d493f76a7e396e73cf04c3a5e26883c3f9044 | 449d555969bfd7befe906877abab098c6e63a0e8 | /608/CH31/EX31.09/31_09.sce | 3d0f14dcd542ff83d12809702a3141f2f2968d6a | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 1,530 | sce | 31_09.sce | //Problem 31.09: Use nodal analysis to determine the voltages at nodes 2 and 3 in Figure 31.13 and hence determine the current flowing in the 2 ohm resistor and the power dissipated in the 3 ohm resistor.
//initializing the variables:
V = 8; // in volts
R1 = 1; // in ohm
R2 = 2; // in ohm
R3 = 3; // in ohm
R4 = 4; // in ohm
R5 = 5; // in ohm
R6 = 6; // in ohm
//calculation:
//In Figure 31.13, the reference node is shown at point A.
//At node 1,
//V1*(1/R1 + 1/R6 + 1/R5) - V2/R1 - V3/R5 = V/R5
//The equation at node 2
//V1*(-1/R1) + V2*(1/R2 + 1/R1 + 1/R3) - V3/R3 = 0
//At node 3
// - V1/R5 - V2/R3 + V3*(1/R4 + 1/R3 + 1/R5) = -1*V/R5
//using determinants
d1 = [V/R5 -1/R1 -1/R5; 0 (1/R2 + 1/R1 + 1/R3) -1/R3; -1*V/R5 -1/R3 (1/R4 + 1/R3 + 1/R5)]
D1 = det(d1)
d2 = [(1/R1 + 1/R6 + 1/R5) V/R5 -1/R5; -1/R1 0 -1/R3; -1/R5 -1*V/R5 (1/R4 + 1/R3 + 1/R5)]
D2 = det(d2)
d3 = [(1/R1 + 1/R6 + 1/R5) -1/R1 V/R5; -1/R1 (1/R2 + 1/R1 + 1/R3) 0; -1/R5 -1/R3 -1*V/R5]
D3 = det(d3)
d = [(1/R1 + 1/R6 + 1/R5) -1/R1 -1/R5; -1/R1 (1/R2 + 1/R1 + 1/R3) -1/R3; -1/R5 -1/R3 (1/R4 + 1/R3 + 1/R5)]
D = det(d)
Vn1 = D1/D
Vn2 = D2/D
Vn3 = D3/D
//the current in the 2 ohm resistor
I2 = Vn2/R2
//power dissipated in the 3 ohm resistance
P3 = R3*((Vn2 - Vn3)/R3)^2
printf("\n\n Result \n\n")
printf("\n voltage at node 2 is %.2f V",Vn2)
printf("\n voltage at node 3 is %.2f V",Vn3)
printf("\n (a)current through 2 ohm resistor is %.2f A",I2)
printf("\n (b)power dissipated in the 3 ohm resistor is %.2f W",P3) |
66c977c55639f11d1463adecb22929a03ed86e61 | 449d555969bfd7befe906877abab098c6e63a0e8 | /1943/CH10/EX10.16/Ex10_16.sce | cb34ba104721137baf6aa00435b9b8b1ecf5ba26 | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 292 | sce | Ex10_16.sce |
clc
clear
//Input data
h=19//Head in m
Q=3//Flow rate in m^3/s
N=600//Speed in rpm
h1=5//Head in m
//Calculations
N1=N/sqrt(h/h1)//Speed in rpm
Q1=Q/sqrt(h/h1)//Discharge in m^3/s
//Output
printf('Speed of the turbine is %3.1f rpm \n Maximum flow rate is %3.1f m^3/s',N1,Q1)
|
6a6bd74c732006b624beaa311ddec405b8255fa4 | 449d555969bfd7befe906877abab098c6e63a0e8 | /281/CH1/EX1.1/example1_1.sce | 46060a03ce425e910fa79eceea5c064248990322 | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 465 | sce | example1_1.sce | disp('chapter 1 ex1.1')
disp('given')
disp("input signal=1v")// input signal is 1v
disp("V0=Vi-(Vi/M)")//formula to find o/p voltage
Vi=1
M=200000//Minimum Open loop gain is 50000, Typical M is 200000
V0=Vi-(Vi/M)
disp('output voltage for typical open loop gain of 200000 is')
disp('volt',V0)
M1=50000//Minimum open loop gain
V01=Vi-(Vi/M1)//output for minimum open loop gain
disp('output voltge for minimum open loop gain of 50000 is')
disp('volt',V01) |
6bbf6ec997cfb49bf092eddc12b08b9b2dab7afe | 449d555969bfd7befe906877abab098c6e63a0e8 | /1919/CH6/EX6.15/Ex6_15.sce | 1a21e191f67cac539f1f41ad4c81062643a66cd9 | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 1,203 | sce | Ex6_15.sce |
// Theory and Problems of Thermodynamics
// Chapter 6
// Thermodynamic Potentials and Availability
// Example 15
clear ;clc;
//Given data
P1 = 3 // pressure of superheated steam in MPa
T1 = 573.15 // temperature of superheated steam in K
P2 = 0.2 // pressure of dry saturated steam in MPa
P0 = 0.1 // ambient pressure in MPa
T0 = 300 // ambient temperature in K
// Data from Steam Tables
h1 = 2993.5 // in kJ/kg
v1 = 0.08114 // in m^3/kg
s1 = 6.539 // in kJ/kg K
h2 = 2706.7 // in kJ/kg
v2 = 0.8857 // in m^3/kg
s2 = 7.1271 // in kJ/kg K
P1 = P1*1e3 // Units conversion from MPa to kPa
P2 = P2*1e3 // Units conversion from MPa to kPa
P0 = P0*1e3 // Units conversion from MPa to kPa
// Calculations for maximum useful work
// phi_12 = phi_1 - phi_2
// phi_12 = (u1+P0*v1-T0*s1)-(u2+P0*v2-T0*s2)
// phi_12 = (h1-P1*v1+P0*v1-T0*s1)-(h2-P2*v2+P0*v2-T0*s2)
phi_12 = (h1-h2) - v1*(P1-P0) + v2*(P2-P0) - T0*(s1-s2)
// Output Results
mprintf('Maximum useful work = %4.2f kJ' ,phi_12);
|
a39f9be75f0a0632c24285fa531f68499cd363a1 | b387571bdd041f3b3d606bee94a06f97e87cab34 | /Calculo Numerico/Scilab/iteraçao linear/Interpolação Linear.sce | d06bf97697dbcf0b6a0a9c8cbbca9f09c45db440 | [] | no_license | GuilhermeGueds/Faculdade | 6704a9ce91f7cc7874e3fbaefa28555076fab7d7 | 6f84829ea031f80eb04ea2acf78af834d25cd4f9 | refs/heads/master | 2020-03-13T17:52:39.274865 | 2018-08-31T17:00:27 | 2018-08-31T17:00:27 | 131,225,712 | 0 | 1 | null | null | null | null | UTF-8 | Scilab | false | false | 1,447 | sce | Interpolação Linear.sce | //Interpolação linear
clear
clc
x = [01;06];
y = [1.221;3.320];
n = size(x,1)
A = [x ones(n,1)]
Ab = [A,y]
disp(Ab)
// Determina a triangulação superior
for j = 1: (n-1)
for i = (j+1):n
//verifica se a diogonal não possui 0
if (Ab(j,j)== 0) then
y=Ab(j,:)
Ab(j,:)=Ab(j+1,:)
Ab(j+1,:)=y
end
m(i,j) = Ab(i,j)/Ab(j,j);
Ab(i,:) = m(i,j) * Ab(j,:) - Ab(i,:)
disp(Ab)
end
end
// Determina a triangulação Gaus&Jordan
for j = n: -1:1
for i = (j-1):-1:1
//verifica se a diogonal não possui 0
if (Ab(j,j)== 0) then
y=Ab(1,:)
Ab(n,:)=Ab(n-1,:)
Ab(n-1,:)=y
end
m(i,j) = Ab(i,j)/Ab(j,j);
Ab(i,:) = m(i,j) * Ab(j,:) - Ab(i,:)
disp(Ab)
end
end
disp("Metodo Gaus&Jordan")
disp(Ab)
//Faz divisao de A e B para encontrar resultado
for i = 1:n
for j = 1:n
A(i,j)= Ab(i,j)
B(i,1)= Ab(i,(n+1))
end
end
// Até aqui o algoritmo chega na matriz triangular superior
// Falta fazer a retro substituição
disp("Matriz Triangular Ab = ")
disp(Ab)
x=[];
x(n)=Ab(n,n+1)/Ab(n,n); // Resolve o último valor de x
for i=(n-1):-1:1
x(i,1)=(Ab(i,n+1)-Ab(i,(i+1:n))*x((i+1:n),1))/Ab(i,i);
end
disp("Matriz solução do sistema x = ")
disp(x)
z = 0.3
disp("Valor de y para x = 0.3")
y=x(1,1)*z+x(2,1)
disp(y)
|
08fa332565c7a8e7bd74a3ecddc5ff9a757bcc40 | 449d555969bfd7befe906877abab098c6e63a0e8 | /3869/CH1/EX1.30/Ex1_30.sce | b2a42cb8f0b2820a1a8104ecf24e11e70d608b89 | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 299 | sce | Ex1_30.sce | clear
//
//
//
//Variable declaration
Dn=2*10**-3 //diameter of ring(m)
n=10
lamda=500*10**-9 //wavelength(m)
//Calculation
R=Dn**2/(4*n*lamda) //radius(m)
t=Dn**2/(8*R) //thickness of air film(m)
//Result
printf("\n thickness of air film is %0.3f micro m",t*10**6)
|
33f103ce1e48ca45a7220dd558283a379eeafc1c | 449d555969bfd7befe906877abab098c6e63a0e8 | /998/CH29/EX29.20/Ex20.sce | 35b524fac11660c55f15268224fccf6d40500d4d | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 449 | sce | Ex20.sce | //Ex:20
clc;
clear;
close;
g_t=26;//gain of satellite in db
l_s=207;//Path losses in db
l_ss=l_s+1.5+0.5+1.2;// all losses
g_r=50;// in db
p_o=10*log(1)/log(10);// output of the transponder in dbW
g_n=127;// linear gain in dbW
p_r=p_o-g_n;//received power in dbW
p_t=p_r-g_r-g_t+l_ss;//in dbW
printf(" Power output of an uplink tarnsmitter=%f dbW ", p_t);
p_tW=10^(p_t/10);
printf("\n Power output of an uplink tarnsmitter=%f W",p_tW); |
70d457355af5be61dd91d22b9517d2c021b2d852 | 449d555969bfd7befe906877abab098c6e63a0e8 | /2969/CH6/EX6.13/Ex6_13.sce | 6303422df157d81cbf4dce0137bdb8b36c0b1cc5 | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 987 | sce | Ex6_13.sce | clc
clear
//DATA GIVEN
//BOILER
Mw=2060; //mass of feed water
Mc=227; //mass of coal supplied in kg/hr
C=30000; //calorific value of coal in kJ/kg
hs=2750; //enthalpy of steam produced in kJ/kg
hfw=398; //enthalpy of feed water
//ECONOMISER
Twin=15; //temp. of feed water entering economiser in deg celsius
Twout=95; //temp. of feed water leaving economiser in deg celsius
Tgout=18; //atmospheric temp.
Tgin=370; //temp. of entering flue gases
Mfg=4075; //mass of flue gases
//assuming Cpw and Cpg,
Cpw=4.187;
Cpg=1.01;
ETAb=Mw*(hs-hfw)/(Mc*C); //efficiency of boiler
ETAe=Mw*Cpw*(Twout-Twin)/(Mfg*Cpg*(Tgin-Tgout)); //efficiency of economiser
printf(' (i) The Boiler efficiency is: %5.4f or %2.2f percent. \n',ETAb,(ETAb*100));
printf(' (ii) The Economiser efficiency is: %5.3f or %2.1f percent. \n',ETAe,(ETAe*100));
|
f3ab7ffb5dcd00de54291da6b6b883f04bf1d6f8 | e208f5ba61d660fa360b30a22b8cf307f5fc17bb | /inverse-kinematics.sce | d8486bb98973073faf987f93bd5ea33fe7f47a8e | [] | no_license | f-frhs/PUMA | 2b234603fec1ab108cbe8e8fc37f873599c80e8c | e33dbebe89dcce5c2fdaeee7385aaaa483a3ac16 | refs/heads/master | 2021-01-17T08:15:32.214080 | 2016-07-01T13:57:17 | 2016-07-01T13:57:17 | 62,227,864 | 0 | 0 | null | null | null | null | UTF-8 | Scilab | false | false | 1,693 | sce | inverse-kinematics.sce | exec('utilities.sci', -1)
// 目標のハンド座標
px= 2
py= 1
pz=-1
function output = calc_theta123_from_hand_pos(px,py,pz)
// 計算結果のみを計算する。
// 計算式の導出は下記書籍を参照のこと
// ロボット工学の基礎
// 著者: 川崎 晴久
// ISBN: 978-4-627-91382-0
// pp.60-64
theta1(1) = atan(-px, py) - atan(+sqrt(px*px + py*py - d(2)*d(2)), d(2))
theta1(2) = atan(-px, py) - atan(-sqrt(px*px + py*py - d(2)*d(2)), d(2))
k = (...
px*px + py*py + pz*pz ...
- d(2)*d(2) - d(4)*d(4) - a(3)*a(3) - a(4)*a(4) ...
)/(2*a(3))
theta3(1) = atan(-d(4), a(4)) - atan(+sqrt(d(4)*d(4) + a(4)*a(4) - k*k), k)
theta3(2) = atan(-d(4), a(4)) - atan(-sqrt(d(4)*d(4) + a(4)*a(4) - k*k), k)
for t1 = list(theta1(1), theta1(2)) do
for t3 = list(theta3(1), theta3(2)) do
t2 = ...
atan(...
-pz*(a(4)*cos(t3) - d(4)*sin(t3) + a(3)) ...
-(px*cos(t1) + py*sin(t1)) * (a(4)*sin(t3) + d(4)*cos(t3))...
,...
-pz*(a(4)*sin(t3) + d(4)*cos(t3)) ...
+(px * cos(t1) + py * sin(t1)) * (a(4)*cos(t3) - d(4)*sin(t3) + a(3))...
)
output($+1,:) = [t1, t2, t3]
end
end
endfunction
function output = rotation_matrix_from_euler_angle(phi, theta, psi)
output = Rotz(phi) * Rotx(theta) * Rotz(psi)
endfunction
//disp(calc_theta123_from_hand_pos(px,py,pz)*180/%pi)
disp(rotation_matrix_from_euler_angle( 0, 0, 0))
disp(rotation_matrix_from_euler_angle(90, 0, 0))
|
21492062b6e267d9c6f216739c8fbe0023eb0108 | 0ca451dc19449f60ae162014adf38e6345b1660f | /popInicial.sce | 246129a5bef9adcd4ed0e8cd26c16e33b52d386a | [] | no_license | taypi/particleSwarm | 428545857e969ded010d56442171aac78e872ed3 | 0ba8697468e8edca0a071f5d5f8ef7139201581d | refs/heads/master | 2021-01-10T02:51:05.904079 | 2015-05-27T05:06:29 | 2015-05-27T05:06:29 | 36,318,184 | 0 | 0 | null | null | null | null | UTF-8 | Scilab | false | false | 264 | sce | popInicial.sce | function [x,p,v]=popInicial(nInd)
for i = 1:nInd
x(i,1:2)=[rand()*500*((-1)^ceil(rand()*100)),rand()*500*((-1)^ceil(rand()*100))];
p(i,1:2) = x(i,:);
v(i,1:2) = [rand()*500*((-1)^ceil(rand()*100)),rand()*500*((-1)^ceil(rand()*100))];
end
endfunction
|
7305027752be3d34ae4f6cb2cf6a0ac3d3b85573 | 449d555969bfd7befe906877abab098c6e63a0e8 | /1118/CH25/EX25.4/eg25_4.sce | e1f6ae65da0f04b0c8dc9b5c0e15a9ec15da701e | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 409 | sce | eg25_4.sce | clear;
//clc();
l1=100;
t1=9;
l2=125;
t2=6;
l3=50;
t3=7;
l4=5;
t4=2;
tar_md=800;
tar_kwh=1.3;
ene_per_day=l1*t1 + l2*t2+ l3*t3+ l4*t4;
ann_ene=ene_per_day*365;
printf("The annual energy consumption is:%.0f kWh\n",ann_ene);
ann_cost=ann_ene*tar_kwh;
max_dem=l2;
ann_md=max_dem*tar_md;
tot=ann_cost + ann_md;
printf("the energy consumption per year and the yearly bill is:%.0f Rs",tot);
|
6de0557b9cc0812d8c855cb33b8be11fe3901d1f | 449d555969bfd7befe906877abab098c6e63a0e8 | /788/CH3/EX3.12.b/3_12_soln.sce | c4b34844c71aaf1c2cd516556b7001d873dda5d1 | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 693 | sce | 3_12_soln.sce | clc;
pathname=get_absolute_file_path('3_12_soln.sce')
filename=pathname+filesep()+'3_12_data.sci'
exec(filename)
// Solution:
// Acceleration due to gravity,
g=32.2; //ft/s^2
// Jet velocity through siphon,
v2=sqrt(2*g*(h-Hl)); //ft/s
// rounding off the above answer
v2=fix(v2)+(fix(floor((v2-fix(v2))*10))/10); //ft/s
// Area of the U tube,
A=(%pi/4)*((d/12)^2); //ft^2
// flow rate through siphon,
Q=A*v2; //ft^3/s
Q_gpm=449*Q; //gpm
// rounding off the above answer
Q_gpm=fix(Q_gpm)+(fix(floor((Q_gpm-fix(Q_gpm))*10))/10); //gpm
// Results:
printf("\n Results: ")
printf("\n The velocity through siphon is %.1f ft/s.",v2)
printf("\n The Flow rate through siphon is %.1f gpm.",Q_gpm)
|
0a9bfdb8fdd7a4a8d53d7b5cc061e954ec31efb2 | 449d555969bfd7befe906877abab098c6e63a0e8 | /991/CH18/EX18.6/Example18_6.sce | f1a6de678d3f356b4b54d1fce5198cb3a1518ecc | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 342 | sce | Example18_6.sce | //Example 18.6.
clc
format(6)
disp("D.C. power delivered to the load,")
disp(" Pdc = Vdc^2 / RL")
vdc=sqrt(50*200)
disp(vdc,"Therefore, Vdc(V) = sqrt(Pdc*RL) =")
disp("The ripple factor, gamma = Vac / Vdc")
disp("i.e. 0.01 = Vac / 100")
disp("Therefore, the ac ripple voltage across the load, Vac = 1 V") |
5703efc5be08ca9053deb4e9155452813810d259 | 449d555969bfd7befe906877abab098c6e63a0e8 | /260/CH1/EX1.10/1_10.sce | 2a4edfc9f0c577536bdb58d87b8b7d9972b57cc3 | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 359 | sce | 1_10.sce | //Eg-1.10
//pg-24
clear
clc
a=input("enter any number");
printf('Enter \n1 to find square root \n2 to find logarithm \n3 to find the exponential\n\n')
choice = input("Enter your choice");
select choice,
case 1 then r=sqrt(a);disp(r),
case 2 then r=log(a);disp(r),
case 3 then r=exp(a);disp(r),
else printf('Invalid Choice\n')
end |
2d16b59fbfb1329f99dff38e3ca20135c279a66e | 8217f7986187902617ad1bf89cb789618a90dd0a | /browsable_source/2.3.1/Unix-Windows/scilab-2.3/macros/metanet/metanet.sci | 8453f9fe63918ea1a1d450c696b329b2fb616b10 | [
"MIT",
"LicenseRef-scancode-warranty-disclaimer",
"LicenseRef-scancode-public-domain"
] | permissive | clg55/Scilab-Workbench | 4ebc01d2daea5026ad07fbfc53e16d4b29179502 | 9f8fd29c7f2a98100fa9aed8b58f6768d24a1875 | refs/heads/master | 2023-05-31T04:06:22.931111 | 2022-09-13T14:41:51 | 2022-09-13T14:41:51 | 258,270,193 | 0 | 1 | null | null | null | null | UTF-8 | Scilab | false | false | 504 | sci | metanet.sci | function scr=metanet(path,winsize)
[lhs,rhs]=argn(0)
select rhs
case 0 then
path=' '
winsize=[1000 1000]
case 1 then
if type(path)=10 then winsize=[1000 1000]
else winsize=path, path=' ', end
else
if rhs<>2 then error(39),end
end
// path
if type(path)<>10|prod(size(path))<>1 then
error('The argument must be a string')
end
// winsize
s=size(winsize)
if (s(1)<>1|s(2)<>2) then
error('The argument ""winsize"" must be a row vector with size 2')
end
scr=m6inimet(path,winsize(1),winsize(2))
|
ae1889b59e11dd1c616ddf6af275848a493566e8 | 449d555969bfd7befe906877abab098c6e63a0e8 | /2279/CH4/EX4.26/eg_4_26.sce | 0b55d5c1b0b3a0b03368d82a168c091a15294c13 | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 901 | sce | eg_4_26.sce | //Interconnectiuion of LTI systems
n=-10:10;
for i=1:length(n)
if(n(i)==0)
h1(i)=2;
else
h1(i)=1;
end
end
for i=1:length(n)
if(n(i)==2)
h2(i)=1;
else
h2(i)=0;
end
end
for i=1:length(n)
if(n(i)>=1)
h3(i)=1;
else
h3(i)=0;
end
end
for i=1:length(n)
if(n(i)>= -1)
h4(i)=1;
else
h4(i)=0;
end
end
for i=1:length(n)
h5(i)=n(i);
h6(i)=1;
end
h23=h2.*h3;
h234=h4+h23;
h1234=h1.*h234;
h56=h5.*h6;
h=h56+h1234;
x=[1 -0.5];
n1=[0 1];
y=convol(x,h);
n2=-10:11;
subplot(3,1,1)
xtitle("input signal x(n)","....................n","x[n]");
plot(n1,x,'.');
subplot(3,1,2)
xtitle("system response h(n)","....................n","h[n]");
plot(n,h,'.');
subplot(3,1,3)
xtitle("output signal y(n)",".............................n","y[n]");
plot(n2,y,'.');
|
68e49903382ab0108843599c9d2740b9212517c7 | 449d555969bfd7befe906877abab098c6e63a0e8 | /620/CH19/EX19.8/example19_8.sce | 77a07148ce50869d8c35ad8cf639d67835009910 | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 104 | sce | example19_8.sce | l=1;
r=1000;
v=10;
i=v/r;
w=0.5*l*i^2;
disp("energy stored (in μJ) in the coil is"); disp(w*10^6); |
b72cb7f312cea0ccc18f757d93fb78657daf6aa6 | 449d555969bfd7befe906877abab098c6e63a0e8 | /2192/CH4/EX4.4/4_4.sce | 7612dd32cba69f1a07ab2a8c59fed76c9bf45be9 | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 659 | sce | 4_4.sce | clc,clear
printf('Example 4.4\n\n')
surface_area= 6 //surface area of tank
l=sqrt(surface_area/6) //length of one side of tank
volume=l^3
m=6*90/100 * 1000 //mass of water to be heated daily in kilogram
S=4200//specific heat of water
t2=65;t1=20;//final and initial temperature
heat=m*S*(t2-t1)*10^-6 /3.6 // heat required for raising the temperature in kWh
losses =6.3*surface_area*(t2-t1)*24/1000 //losses from surface of tank 24 hours in kWh
energy_supplied= heat+losses
loading= energy_supplied/24 //in kW
printf('Loading = %.1f kW\n',loading)
efficiecny=100*heat/energy_supplied
printf('Efficiency of tank = %.1f percent',efficiecny)
|
ac8eb736598619c07fce5ad5dd8b91823837ee44 | 449d555969bfd7befe906877abab098c6e63a0e8 | /3511/CH8/EX8.10/Ex8_10.sce | 29506976fbf6b2bea502f15162dc643ad0411be6 | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 631 | sce | Ex8_10.sce | clc;
m=30; // mass flow rate in kg/s
N=15000; // Speed in rpm
r2=0.3; // Radius in m
D2=r2*2; // Diameter in m
w2=100; // Relative velocity in m/s
beta_1=80; // in degrees
p01=1; // Inlet pressure in bar
T01=300 // Inlet temperature in kelvin
Cp=1.005; // specific heat at constant pressure in kJ/kg K
r=1.4; // Specific heat ratio
R=287; // Characteristic gas constant in J/kg K
u2=3.14*D2*N/60;
ct2=u2-(w2*cosd (beta_1));
Fr=m*ct2*r2;
P=Fr*(2*3.14*N/60);
W=u2*ct2;
P02=p01*(1+(W*10^-3/(Cp*T01)))^(r/(r-1));
disp ("Nm",Fr,"Torque = ");
disp ("kW",P/1000,"Power = ");
disp ("bar",P02,"Head Developed = ");
|
a07d05e6692786d9208231c1f8e0970772ebb964 | 449d555969bfd7befe906877abab098c6e63a0e8 | /1163/CH20/EX20.7/example_20_7.sce | 3f32bf38bfaf93ab0ce64f301c836c371b335d21 | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 608 | sce | example_20_7.sce | clear;
clc;
disp("--------------Example 20.7---------------")
M_bit = 1;
fragmentation_offset = 0;
if(M_bit==0) // display the result according to the value of the M bit
printf("There are no more fragments; this fragment is the last one.");
else
if(fragmentation_offset == 0) // display the result according to the value of the fragmentation offset
printf("The M bit is %d and the offset value is %d. Hence it is the first fragment.",M_bit,fragmentation_offset);
else
printf("It is not first or last fragment. It can be any fragment in between.");
end
end
|
2a718bdc1080000dc70ed9a7762ae0f24d10d768 | b29e9715ab76b6f89609c32edd36f81a0dcf6a39 | /ketpicscifiles6/Addcounter.sci | c940a5432f2a1b431ab62ba9af0ea3bf1479a0bf | [] | no_license | ketpic/ketcindy-scilab-support | e1646488aa840f86c198818ea518c24a66b71f81 | 3df21192d25809ce980cd036a5ef9f97b53aa918 | refs/heads/master | 2021-05-11T11:40:49.725978 | 2018-01-16T14:02:21 | 2018-01-16T14:02:21 | 117,643,554 | 1 | 0 | null | null | null | null | UTF-8 | Scilab | false | false | 157 | sci | Addcounter.sci | // 09.09.10
function Addcounter(varargin)
global GCOUNTER;
if Nargs==0
N=1;
else
N=varargin(1);
GCOUNTER=GCOUNTER+N;
end;
endfunction;
|
c06ed07af311dc400bef47ea82893ba20f0f4279 | 449d555969bfd7befe906877abab098c6e63a0e8 | /3772/CH5/EX5.13/Ex5_13.sce | 69d2eb537044dcea0a065e16c0fb144c7588eb92 | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 1,110 | sce | Ex5_13.sce | // Problem 5.13,Page no.135
clc;clear;
close;
d=10 //cm //distance between joists
t=2 //cm //thickness of steel plate
d_2=20 //cm //depth of beam
sigma_t=8.5 //N/mm**2 //stress in timber
E_s=2*10**5 //N/mm**2 //Modulus of elasticity of steel
E_t=10**4 //N/mm**2 ////Modulus of elasticity of timber
L=5 //cm //span of beam
//calculation
sigma=10*15**-1*sigma_t //stress in timber at distance of 10 cm from XX (N/mm**2)
dell=sigma*E_t**-1 //strain in timber at 10 cm from XX (N/mm**2)
sigma_s=dell*E_s //N/mm**2 //Max stress
//For Timber
Z_w=1*6**-1*10*30**2*2 //cm**3 //section modulus of timber
M_w=sigma_t*100*Z_w //moment of resistance of timber (N-cm)
//For steel
Z_s=1*6**-1*2*20**2 //cm**3 //section modulus of steel
M_s=sigma_s*Z_s*100 //moment of resistance of steel (N-cm)
M=(M_w+M_s)*10**-5 //total moment of resistance(N-cm)
//M=w*L**2*8**-1 //N*cm //Max bending moment
w=8*M*(L**2)**-1 //kN/m //Max uniform distributed Load
//Result kN/m
printf("Moment of resistance is %.3f N-cm",M)
printf("\n Max uniform distributed Load = %.3f kN/m",w)
// answer in the textbook is not accurate.
|
8b0a4a64c33266b0139efaa04169a7bb3e795a75 | 449d555969bfd7befe906877abab098c6e63a0e8 | /2210/CH5/EX5.18/5_18.sce | f473660d565aaaca9e33c56cd957d67ed0796b05 | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 267 | sce | 5_18.sce | //Chapter 5, Problem 18
clc
f=100e6 //frequency in hertz
cp=100e-12 //capacitance in farad
rp=15e3 //resistance in ohm
//calculation
qp=2*%pi*f*cp*rp
printf("Quality factor Qp = %.2f",qp)
|
ff6e489626d04169c2472e896f1db9835188dcb1 | 449d555969bfd7befe906877abab098c6e63a0e8 | /764/CH10/EX10.16.a/data10_16.sci | dc4f30818f45547a01e187c7330dfa15d9f04903 | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 701 | sci | data10_16.sci |
//(Springs) Example 10.16
//Pre-loaad on the spring Pmin (N)
Pmin = 100
//Displacement of the plunger l (mm)
l = 10
//Plunger diameter dia (mm)
dia = 40
//Value of p1 during plunger displacement p1 (N/mm2)
p1 = 0.35
//Value of p2 during plunger displacement p2 (N/mm2)
p2 = 0.25
//Maximum diameter of the spring Dmax (mm)
Dmax = 25
//The pemissible shear stress is r% of the Sut
r = 30
//Modulus of rigidity G (N/mm2)
G = 81370
//Spring index C
C = 5
//Grade of the oil hardened and tempered steel gr
gr = 'VW'
//For plain ends, endtype = 1
//For plain ends(ground), endtype = 2
//For square ends, endtype = 3
//For square ends(ground), endtype = 4
endtype = 4
//Gap between each turn g (mm)
g = 0.5
|
9fe08a095889f055c6654829aeff178b3f83c33d | 449d555969bfd7befe906877abab098c6e63a0e8 | /2777/CH3/EX3.6/Ex3_6.sce | 9b91c0c71144471479a4c568a455ac003fbf3cfe | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 1,501 | sce | Ex3_6.sce |
// ELECTRICAL MACHINES
// R.K.Srivastava
// First Impression 2011
// CENGAGE LEARNING INDIA PVT. LTD
// CHAPTER : 3 : TRANSFORMERS
// EXAMPLE : 3.6
clear ; clc ; close ; // Clear the work space and console
// GIVEN DATA
S = 5; // Transformer Rating in kVA
V1 = 220; // HV side voltage in volts
V2 = 110; // LV side voltage in Volts
P = 4 * 10 ^ 2; // Load of the Transformer
pf = 0.8; // Power Factor (lagging)
f = 50; // Frequency in Hertz
// CALCULATIONS
a = V1/V2; // Turn Ratio of the Transformer
// case (a) At full load
I1 = (S * 10 ^ 3)/V1; // Primary current at full load in Amphere
I2 = (S * 10 ^ 3)/V2; // Secondary Current at full Load in Amphere
// Case (b) At 4kW, 0.8 lagging pf load
I11 = (4 * 10 ^ 3 * 0.8)/V1; // Primary current At 4kW, 0.8 lagging pf load in Amphere
I22 = (4 * 10 ^ 3 * 0.8)/V2; // Secondary Current At 4kW, 0.8 lagging pf load in Amphere
// DISPLAY RESULTS
disp("EXAMPLE : 3.6 : SOLUTION :-") ;
printf("\n (a) Turn Ratio of the Transformer , a = %.f \n ",a);
printf("\n (b.1.1) Primary current at full load , I1 = %.2f A \n",I1);
printf("\n (b.1.2) Secondary current at full load , I2 = %.2f A \n ",I2);
printf("\n (b.2.1) Primary current at 4kW, 0.8 lagging pf load , I1 = %.3f A \n",I11);
printf("\n (b.2.1) Secondary current at 4kW, 0.8 lagging pf load , I2 = %.3f A \n",I22);
|
a9e3fd7d79d7ea6a27161c7bfd73925c8a493692 | 449d555969bfd7befe906877abab098c6e63a0e8 | /1301/CH4/EX4.12/ex4_12.sce | b255fab86f4ffb2ddb89fe0c76999b9d328b4038 | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 332 | sce | ex4_12.sce | clc;
g=32 //gravitational constant in ft/sec square
w=128; //mass in lb
F=(1/2)*(1/2)*128' //calculating F in lb
m=w/g; //calculating m in slugs
disp(F,"Weight at height above the earths surface of one earth radius = "); //displaying weight
disp(m,"Mass of the girl in slugs= "); //displaying mass in slugs |
b35beb0e9ef1c6a8c8e00a38a55f81bd4decf2f2 | 449d555969bfd7befe906877abab098c6e63a0e8 | /1994/CH10/EX10.31/Example10_31.sce | 21f475f57d56a7e42cfff5ce02d88dce454d9263 | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 345 | sce | Example10_31.sce | //Chapter-10,Example10_31,pg10_71
f=50
P=8
R2=0.01
X2=0.1
sfl=0.04
//for Tmax
sm=R2/X2
//for Tfl
s=sfl
T=sm*R2*((R2^2)+((sfl*X2)^2))/((sfl*R2)*((R2^2)+((sm*X2)^2)))//Tmax/Tfl
Ns=120*f/P
sm=0.1
N=Ns*(1-sm)
printf("ratio of max to full load torque\n")
printf("T=%.2f\n",T)
printf("speed at max torque\n")
printf("N=%.f r.p.m",N)
|
b191791921c782f8880e385be1daaf239aa3ea6f | a62e0da056102916ac0fe63d8475e3c4114f86b1 | /set5/s_Electrical_And_Electronic_Principles_And_Technology_J._Bird_1529.zip/Electrical_And_Electronic_Principles_And_Technology_J._Bird_1529/CH2/EX2.5/2_05.sce | 4d9bec7060ce08dabc5b9da3bc858cc35d63c002 | [] | no_license | hohiroki/Scilab_TBC | cb11e171e47a6cf15dad6594726c14443b23d512 | 98e421ab71b2e8be0c70d67cca3ecb53eeef1df6 | refs/heads/master | 2021-01-18T02:07:29.200029 | 2016-04-29T07:01:39 | 2016-04-29T07:01:39 | null | 0 | 0 | null | null | null | null | UTF-8 | Scilab | false | false | 242 | sce | 2_05.sce | errcatch(-1,"stop");mode(2);//Chapter 2, Problem 5
;
V=12; //voltage
I=50*10^-3; //current
R=V/I; //calculating resistance using Ohms law
printf("Resistance of coil = %d ohms",R);
exit();
|
2224a79d94fd327797ad896598c8c11813b44e16 | 449d555969bfd7befe906877abab098c6e63a0e8 | /497/CH6/EX6.2/Chap6_Ex2.sce | 84ee3b54585a66b3f09db0e843e094572030b59a | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 2,788 | sce | Chap6_Ex2.sce | //Kunii D., Levenspiel O., 1991. Fluidization Engineering(II Edition). Butterworth-Heinemann, MA, pp 491
//Chapter-6, Example 2, Page 151
//Title: Bubble Size and Rise Velocity in Geldart B Beds
//==========================================================================================================
clear
clc
//INPUT
z=0.5;//Height of bed in m
dt=0.5;//ID of tube in m
rhos=2.6;//Density of catalyst in g/cm^3
dpbar=100;//Averge catalyst diameter in micrometer
umf=0.01;//Velocity at minimum fluidization condition in m/s
uo=0.45;//Superficial velocity in m/s
dor=2;//Diameter of orifice in mm
lor=30;//Pitch of perforated plate in mm
g=9.80;//Acceleration due to gravity in m/s^2
pi=3.142857;
//CALCULATION
//Part(a).Bubble Size
Nor=(2/sqrt(3))*(1/lor^2);
dbo=5.5;
//Method 1.Werther's procedure for finding bubble size
z1=[0;5;10;20;30;50;70];
n=length(z1);
i=1;
while i<=n
db(i)=0.853*((1+0.272*(uo-umf)*100)^(1/3))*(1+0.0684*z1(i))^1.21;
i=i+1;
end
db1=0.163;//Since bubble size starts at dbo=5.5cm at z=0, we shift the curve accordingly to z=0.5m
//Method 2.Mori and Wen's procedure for finding bubble size
dbm=0.65*((pi/4)*((dt*100)^2)*(uo-umf)*100)^0.4;
db2=dbm-(dbm-dbo)*exp(-0.3^(z/dt));
//Part(b).Bubble Velocity
//Method 1.Procedure using Eqn.(12)
ub1=1.6*((uo-umf)+1.13*db1^0.5)*(dt^1.35)+(0.711*(g*db1)^0.5);
//Method 2.Werther's Procedure
si=0.65;
ub2=si*(uo-umf)+2*(dt^0.5)*(0.711*(g*db1)^0.5);
//Using Eqn.(7) & Eqn.(8)
ubr1=0.711*(g*db1)^0.5;
ubr2=0.711*(g*db2/100)^0.5
ub3=uo-umf+ubr1;
ub4=uo-umf+ubr2;
//OUTPUT
printf('\nBubble Size');
mprintf('\nInitial bubble size from Fig.5.14 for %fm/s = %fcm',uo-umf,dbo);
printf('\n\n\tMethod 1.Werthers procedure for finding bubble size');
printf('\n\t\tHeight of bed(cm)');
printf('\t\t\tBubble size(cm)');
m=length(z1);
j=1;
while j<=m
mprintf('\n\t\t%f',z1(j));
mprintf('\t\t\t\t%f',db(j));
j=j+1;
end
printf('\n\n\tMethod 2.Mori and Wens procedure for finding bubble size');
mprintf('\n\t\tMaximum expected bubble size=%fcm',dbm);
mprintf('\n\t\tBubble size=%fcm',db2);
printf('\nBubble Velocity');
printf('\n\n\tMethod 1.Procedure using Eqn.(12)');
mprintf('\n\t\tBubble velocity=%fm/s',ub1);
printf('\n\n\tMethod 2.Werthers procedure');
mprintf('\n\t\tBubble velocity=%fm/s',ub2);
printf('\nComparing the above results with the expressions of the simple two-phase theory');
printf('\n\tWerthers bubble size');
mprintf('\tBubble rise velocity=%fm/s\tBubble velocity=%fm/s',ubr1,ub3);
printf('\n\tMori & Wens bubble size');
mprintf('\tBubble rise velocity=%fm/s\tBubble velocity=%fm/s',ubr2,ub4);
//====================================END OF PROGRAM ====================================================== |
64e8b508078d3ef49baa6b86be2114edaf95837a | 20f46832ae88a89a38f61087f5c7b9be092760cf | /tspDistOnSphereTest.sce | 5e0ec1d3d37a88df27805560e19dd70c34987dca | [] | no_license | valdron/tspscilab | beef362216b51a534e928a51a917f691cb99b846 | c148f9a1d08d246966f23bcfb2739f2faa62526d | refs/heads/master | 2020-06-11T13:57:36.005279 | 2016-12-08T20:54:27 | 2016-12-08T20:54:27 | 75,650,403 | 0 | 0 | null | null | null | null | UTF-8 | Scilab | false | false | 627 | sce | tspDistOnSphereTest.sce | clear;
exec tspDraw.sci;
exec tspExamples.sci;
exec tspLength.sci;
exec tsp2Opt.sci;
exec tspGreedy.sci;
exec tspBruteForce.sci;
exec tspSimulatedAnnealing.sci;
exec tspDistOnSphere.sci;
global name dist pos Beta Thigh Tlow;
pos = [48.7433425 9.2562468
55.7558260 37.6173000
35.6894875 139.6917064
-33.8688197 151.2092955
-33.9248685 18.4240553
-34.6036844 -58.5314522]
name = [
'Esslingen'
'Moscow'
'Tokyo'
'Sydney'
'Kapstadt'
'Buenos Aires'
]
n = size(name,1);
dist = zeros(n,n);
for i = 1:n
for j = 1:n
dist(i,j) = tspDistOnSphere(pos(i,1) , pos(i,2) , pos(j,1) , pos(j,2));
end
end
tour = tsp2Opt();
|
c734546cecce8281a0345eb376f1e0673d07eed2 | 449d555969bfd7befe906877abab098c6e63a0e8 | /1205/CH4/EX4.6/S_4_6.sce | 2ec437e502310de2f0ec85c2f85399dbdbbbb155 | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 682 | sce | S_4_6.sce | clc;
m=10;//kg mass of joist
g=9.81;//m/s^2 gravitational acceleration
W=m*g;//N
AB=4;//m
// Three force body
BF=AB*cos(45*%pi/180);//m
AF=BF;//m
AE=1/2*AF;//m
EF=AE;//m
CD=AE;//m
BD=CD/tan((45+25)*%pi/180);//m
DF=BF-BD;//m
CE=DF;//m
alpha=atan(CE/AE);//radians
alpha=alpha*180/%pi;//degrees
//From geometry
G=90-alpha;//degrees
B=alpha-(90-(45+25));//degrees
C=180-(G+B);//Degrees
//Force triangle
//T/sin(G)=R/sin(C)=W/sin(B)..... sine law
T=W/sin(B*%pi/180)*sin(G*%pi/180);//N
R=W/sin(B*%pi/180)*sin(C*%pi/180);//N
printf("Tension in cable T= %.1f N\n Reaction At A is R= %.1f N with angle alpha= %.1f degrees with +ve X axis",T,R,alpha);
|
dfc011dd0b3a10a3f7dbfb816ba1d04213e57e7e | 449d555969bfd7befe906877abab098c6e63a0e8 | /1673/CH6/EX6.9/6_9.sce | 045822ae9304da2b7e01b1c8a6df8fc1a756b93b | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 490 | sce | 6_9.sce | //example 6.8
//simpson 1/3rd method for integration
//page 226
clc;clear;close;
x=[0.00 0.25 0.50 0.75 1.00];
y=[1.000 0.9896 0.9589 0.9089 0.8415];
y=y^2;
h=x(2)-x(1);
l=length(x);
area=0;
for i=1:l
if i==1|i==l then
area=area+y(i)
elseif (modulo(i,2))==0 then
area=area+4*y(i)
elseif (modulo(i,2))~=0 then
area=area+2*y(i)
end
end
area=area*(h*%pi)/3;
printf('area bounded by the curve is %f',area);
|
11d61a27e1c8a0576f3ceedb579301a36f6cbc33 | 449d555969bfd7befe906877abab098c6e63a0e8 | /1553/CH24/EX24.9/24Ex9.sce | 9d1873fb7a7fc50788c14f86fbcb0ab8e16c459b | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 244 | sce | 24Ex9.sce | //chapter 24 Ex 9
clc;
clear;
close;
l=5*100+55; //converting to centimeter
b=3*100+74;
area=l*b;
sideLargest=gcd(uint32([l b]));
areatile=sideLargest^2;
number=area/areatile;
mprintf("The number of tiles required are %d",number);
|
000d83dd905d9cea4fc778fa1fb2ca6c06fa8993 | 4246cbb6bfbd96e60074b607df96d71e7b4ee070 | /opp6code/pkgcur.tst | a2887ebe7a7e9b0a6d32a5bb9f60d928c67acbfd | [] | no_license | thangduong3010/PL-SQL | bc0fa5c3400e46acc0ab63156573590935607b5d | 1415772c87750bd30625eacf2bd116fb7e0c0aae | refs/heads/master | 2020-05-22T06:57:54.352234 | 2016-12-26T04:47:27 | 2016-12-26T04:47:27 | 39,061,697 | 1 | 3 | null | null | null | null | UTF-8 | Scilab | false | false | 1,337 | tst | pkgcur.tst | CREATE OR REPLACE PROCEDURE pkgcur_test1 (deptno_in IN INTEGER)
IS
rec emp%ROWTYPE;
BEGIN
/* Accessing the package cursor directly: OPEN and FETCH. */
OPEN personnel.emps_for_dept (deptno_in);
FETCH personnel.emps_for_dept INTO rec;
p.l (rec.ename);
END;
/
CREATE OR REPLACE PROCEDURE pkgcur_test2
IS
rec emp%ROWTYPE;
BEGIN
/* Accessing the package cursor directly: JUST FETCH. */
FETCH personnel.emps_for_dept INTO rec;
p.l (rec.ename);
END;
/
/* Now try out the direct access method */
BEGIN
pkgcur_test1 (10);
pkgcur_test2;
pkgcur_test2;
CLOSE personnel.emps_for_dept;
/* This will try to open twice, and raise an error. */
pkgcur_test1 (20);
pkgcur_test2;
pkgcur_test1 (30);
pkgcur_test2;
/* And remember, it's STILL not closed. */
END;
/
/* Now try out the packaged procedures */
BEGIN
personnel.open_emps_for_dept (10);
pkgcur_test2;
pkgcur_test2;
personnel.close_emps_for_dept;
/* Now my sequential opens will not cause a problem. */
personnel.open_emps_for_dept (20);
pkgcur_test2;
personnel.open_emps_for_dept (30);
pkgcur_test2;
/* Don't forget to close... */
personnel.close_emps_for_dept;
EXCEPTION
WHEN OTHERS
THEN
/* Even or especially when an exception occurs... */
personnel.close_emps_for_dept;
END;
/
|
594117ef701615d52b3c4097870515a6c83f56e9 | 449d555969bfd7befe906877abab098c6e63a0e8 | /2333/CH2/EX2.26/26.sce | 04d3dc21c7176ec08c394483d04e2d80a7464345 | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 410 | sce | 26.sce | clc
// Given that
theta = 10 // Angle in second
mu = 1.4 // Refractive index of soap film
Beta = 0.5 // Fringe width in cm
// Sample Problem 26 on page no. 100
printf("\n # PROBLEM 26 # \n")
printf("\n Standard formula used \n Beta = lambda/(2*mu*theta)\n")
lambda = (2*mu*Beta*1e-2*theta*(%pi/(60*60*180))) // Calculation of wavelength
printf("\n Wavelength of light is %d angstrom.",lambda*1e10)
|
f884528706926059d9bfcf7d99fe66a8bc1ae903 | 449d555969bfd7befe906877abab098c6e63a0e8 | /2309/CH4/EX4.a.7/A_Ex4_7.sce | 16baedcf7210aca6533fa5e93b206e245ac7916c | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 655 | sce | A_Ex4_7.sce | // Chapter 4 Additional Example 7
//==============================================================================
clc;
clear;
// input data
h = 6.625*10^-34 // plancks constant
m = 9.11*10^-31 // mass of electron in Kg
lamda = 3*10^-2; // wavelength of electron wave
e = 1.6*10^-19; // charge of electron
// Calculations
E = (h^2)/(2*m*lamda^2); // Energy in Joules
E1 = E/e;
// Output
mprintf('Energy of the electron E = %3.4e eV\n',E1);
mprintf(' Note: Calculation mistake in textbook')
//==============================================================================
|
3918e35bbfc85a3f5c0369c8aaa507f467118cb4 | 1485852dd59aafc286600126cf832a32e10f117f | /tests/textureFlattening/test7.sce | 67df206232c145b977ad96ac01273f2c50ceb676 | [] | no_license | rg77/Scilab-Image-Processing-And-Computer-Vision-Toolbox | dec9fbbce32cfd1eab3c45ccb29c89aaa1384758 | 8adb116da3a9c29a32e5e0727105aff571e5b374 | refs/heads/master | 2020-12-02T16:14:45.282650 | 2017-07-07T10:12:04 | 2017-07-07T10:12:04 | 96,524,257 | 0 | 0 | null | 2017-07-07T09:43:50 | 2017-07-07T09:43:50 | null | UTF-8 | Scilab | false | false | 187 | sce | test7.sce | src = imread("../images/image_0197.jpg");
[rows cols] = size(src)
mask = zeros(rows,cols);
mask(1:rows,1:(cols/2)) = 255;
output = textureFlattening(src,mask,12,180, 5 );
imshow(output);
|
e2dd384498f16f99a83e9a7633e70f40f1305dc7 | 449d555969bfd7befe906877abab098c6e63a0e8 | /1076/CH3/EX3.38/3_38.sce | 02bdaea57c15b61bec95b645c5ca5baf36d1477b | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 635 | sce | 3_38.sce | clear;
clc;
z1=complex(4,6)
z2=complex(3,2)
Vs=3.3e3/sqrt(3)
Is=250
pf=.8
pfa=acos(pf)
I=Is *(exp(%i * -pfa))
I1=I * z2/(z1+z2)
pfa1=atan(imag(I1)/real(I1))
pf1=cos(pfa1)
mprintf("\n(a) Current in OH line = %.1f A pf= %.3f", abs(I1), pf1)
I2=I * z1/(z1+z2)
pfa2=atan(imag(I2)/real(I2))
pf2=cos(pfa2)
mprintf("\n(b) Current in cable = %.2f A pf= %.2f", abs(I2), pf2)
vr=sqrt((Vs)^2-imag(I1*z1)^2)- real(I1*z1)
Vr=vr*sqrt(3)/1000;
mprintf("\n(c) Receiving end voltage = %.3f KV", Vr)
d=atan(imag(I1*z1)/(Vr+real(I1*z1)))
phi=pfa-d;
pfr=cos(phi)
mprintf("\n(d) Receiving end pf = %.1f lagging", pfr)
|
f8ac1e5b04d3e7ee355f3fc19079c6768875c6a4 | 1bb72df9a084fe4f8c0ec39f778282eb52750801 | /test/L07.prev.tst | d5e4cc2d2e247a1b9f92b12f8e3db8e309dd07f4 | [
"Apache-2.0",
"LicenseRef-scancode-unknown-license-reference"
] | permissive | gfis/ramath | 498adfc7a6d353d4775b33020fdf992628e3fbff | b09b48639ddd4709ffb1c729e33f6a4b9ef676b5 | refs/heads/master | 2023-08-17T00:10:37.092379 | 2023-08-04T07:48:00 | 2023-08-04T07:48:00 | 30,116,803 | 2 | 0 | null | null | null | null | UTF-8 | Scilab | false | false | 135 | tst | L07.prev.tst | Product of elementary matrices with seqNo = 0..20, determinant = 1
10 0 -1 -2
5 1 -1 -1
2 0 0 -1
1 0 0 0
|
52d3db1128347d1e5cf32a55be3c41db92518739 | 449d555969bfd7befe906877abab098c6e63a0e8 | /564/CH17/EX17.1/17_1.sce | 04583d5ad185cb42d4929f527e9f19a1ce82f3ca | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 925 | sce | 17_1.sce | pathname=get_absolute_file_path('17_1.sce')
filename=pathname+filesep()+'17_1data.sci'
exec(filename)
Ixx=(t*h^3)/3,Iyy=(t*h^3)/12,Ixy=(t*h^3)/8;
A=0.5*(Sy/(Ixx*Iyy -Ixy^2));
function[q1]=q12(s1),
q1=A*(((h*t*(Iyy-Ixy))*s1)+(Ixy*t*s1^2));
endfunction
s1=linspace(0,h/2,5*h);
q1=feval(s1,q12);
subplot(3,1,1)
plot2d(s1,q1);
xgrid(3);
xtitle( 'Direct stress in lower flange', ' -s1- ', '-σz-');
function[q2]=q23(s2),
q2=(A*((Iyy*t*h*s2)-(Iyy*t*s2^2)))+q12(h/2);
endfunction
s2=linspace(0,h,10*h);
q2=feval(s2,q23);
subplot(3,1,2)
plot2d(s2,q2);
xgrid(3);
xtitle( 'Direct stress in the web', ' -s2- ', '-σz-');
function[q3]=q34(s3),
q3=(A*((Ixy*t*s3*s3)-(Iyy*t*h*s3)))+q23(h);
endfunction
s3=linspace(0,h/2,5*h);
q3=feval(s3,q34);
subplot(3,1,3)
plot2d(s3,q3);
xgrid(3);
xtitle( 'Direct stress in upper flange', ' -s3- ', '-σz-');
datatipToggle();
printf("\nclick on the point to view its coordinate on the plot") |
95dfbce97aab84f717d93af4a4af40443d3b9e84 | 6d1f05d2074f1d6f18d3d473f2dbd867c94fc7ee | /giarratano/SOURCE/TESTING/dfnxexe.tst | e5df768cc8fa7bbc8de58eeafedecc83bbac06db | [] | no_license | arranger1044/icse-1516 | c40d2c86892cd90c14042a95581cbb0e238190fb | ee4bafb57bb549ef40e29b8edf8cdad038e97162 | refs/heads/master | 2020-12-24T19:04:01.588095 | 2016-05-31T07:46:47 | 2016-05-31T07:46:47 | 56,578,768 | 14 | 5 | null | null | null | null | UTF-8 | Scilab | false | false | 278 | tst | dfnxexe.tst | (unwatch all)
(clear)
(dribble-on "dfnxexe.out")
(batch "dfnxexe.bat")
(dribble-off)
(clear)
(open "dfnxexe.rsl" dfnxexe "w")
(load "compline.clp")
(printout dfnxexe "dfnxexe.bat differences are as follows:" crlf)
(compare-files dfnxexe.exp dfnxexe.out dfnxexe)
(close dfnxexe)
|
ee288f8a3f8e936f5e1e4c8bcc7126498f81a8a0 | 36c5f94ce0d09d8d1cc8d0f9d79ecccaa78036bd | /Zoo.sce | 4b632f37a13d928a3ce28ab4c5a734b98a5f4e61 | [] | no_license | Ahmad6543/Scenarios | cef76bf19d46e86249a6099c01928e4e33db5f20 | 6a4563d241e61a62020f76796762df5ae8817cc8 | refs/heads/master | 2023-03-18T23:30:49.653812 | 2020-09-23T06:26:05 | 2020-09-23T06:26:05 | null | 0 | 0 | null | null | null | null | UTF-8 | Scilab | false | false | 269,386 | sce | Zoo.sce | Name=Zoo
PlayerCharacters=Quaker
BotCharacters=Quaker Bot Long Strafes.bot;100bot5.bot;actualbot.bot;air1_UFO.bot;annoyingthing.bot;McCoy Bot.bot;Shinji Bot.bot;mgliDodge.bot;QW Bot.bot;Racer Bot.bot;teenbot.bot;Tank QC Fast Strafes.bot;mediumbot.bot;air1_close_long.bot;lanketteen.bot;Long Strafe Bot.bot;Quaker Bot Easy.bot;BlockBot.bot;air1F_far_short.bot;McCoy Bot.bot;teenbot2.bot;100bot6.bot
IsChallenge=true
Timelimit=60.0
PlayerProfile=Quaker
AddedBots=Quaker Bot Long Strafes.bot;100bot5.bot;actualbot.bot;air1_UFO.bot;annoyingthing.bot;McCoy Bot.bot;Shinji Bot.bot;mgliDodge.bot;QW Bot.bot;Racer Bot.bot;teenbot.bot;Tank QC Fast Strafes.bot;mediumbot.bot;air1_close_long.bot;lanketteen.bot;Long Strafe Bot.bot;Quaker Bot Easy.bot;BlockBot.bot;air1F_far_short.bot;McCoy Bot.bot;teenbot2.bot;100bot6.bot
PlayerMaxLives=0
BotMaxLives=0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0
PlayerTeam=1
BotTeams=2;2;2;2;2;2;2;2;2;2;2;2;2;2;2;2;2;2;2;2;2;2
MapName=zoo.map
MapScale=3.8125
BlockProjectilePredictors=true
BlockCheats=true
InvinciblePlayer=true
InvincibleBots=false
Timescale=1.0
BlockHealthbars=false
TimeRefilledByKill=0.0
ScoreToWin=1000.0
ScorePerDamage=3.0
ScorePerKill=0.0
ScorePerMidairDirect=0.0
ScorePerAnyDirect=0.0
ScorePerTime=0.0
ScoreLossPerDamageTaken=0.0
ScoreLossPerDeath=0.0
ScoreLossPerMidairDirected=0.0
ScoreLossPerAnyDirected=0.0
ScoreMultAccuracy=false
ScoreMultDamageEfficiency=true
ScoreMultKillEfficiency=false
GameTag=ALL OF THEM
WeaponHeroTag=AGAIN; ALL OF THEM
DifficultyTag=5
AuthorsTag=bozott of course
BlockHitMarkers=false
BlockHitSounds=false
BlockMissSounds=true
BlockFCT=false
Description=trip to the zoo
GameVersion=2.0.0.1
ScorePerDistance=0.0
MBSEnable=false
MBSTime1=0.25
MBSTime2=0.5
MBSTime3=0.75
MBSTime1Mult=1.0
MBSTime2Mult=2.0
MBSTime3Mult=3.0
MBSFBInstead=false
MBSRequireEnemyAlive=false
[Aim Profile]
Name=At Feet
MinReactionTime=0.3
MaxReactionTime=0.4
MinSelfMovementCorrectionTime=0.001
MaxSelfMovementCorrectionTime=0.05
FlickFOV=30.0
FlickSpeed=1.5
FlickError=15.0
TrackSpeed=3.5
TrackError=3.5
MaxTurnAngleFromPadCenter=75.0
MinRecenterTime=0.3
MaxRecenterTime=0.5
OptimalAimFOV=30.0
OuterAimPenalty=1.0
MaxError=40.0
ShootFOV=15.0
VerticalAimOffset=-200.0
MaxTolerableSpread=5.0
MinTolerableSpread=1.0
TolerableSpreadDist=2000.0
MaxSpreadDistFactor=2.0
AimingStyle=Original
ScanSpeedMultiplier=1.0
MaxSeekPitch=30.0
MaxSeekYaw=30.0
AimingSpeed=5.0
MinShootDelay=0.3
MaxShootDelay=0.6
[Aim Profile]
Name=Low Skill At Feet
MinReactionTime=0.35
MaxReactionTime=0.45
MinSelfMovementCorrectionTime=0.001
MaxSelfMovementCorrectionTime=0.05
FlickFOV=30.0
FlickSpeed=1.5
FlickError=20.0
TrackSpeed=3.0
TrackError=5.0
MaxTurnAngleFromPadCenter=75.0
MinRecenterTime=0.3
MaxRecenterTime=0.5
OptimalAimFOV=30.0
OuterAimPenalty=1.0
MaxError=60.0
ShootFOV=25.0
VerticalAimOffset=-200.0
MaxTolerableSpread=5.0
MinTolerableSpread=1.0
TolerableSpreadDist=2000.0
MaxSpreadDistFactor=2.0
AimingStyle=Original
ScanSpeedMultiplier=1.0
MaxSeekPitch=30.0
MaxSeekYaw=30.0
AimingSpeed=5.0
MinShootDelay=0.3
MaxShootDelay=0.6
[Aim Profile]
Name=Low Skill
MinReactionTime=0.35
MaxReactionTime=0.45
MinSelfMovementCorrectionTime=0.001
MaxSelfMovementCorrectionTime=0.05
FlickFOV=30.0
FlickSpeed=1.5
FlickError=20.0
TrackSpeed=3.0
TrackError=5.0
MaxTurnAngleFromPadCenter=75.0
MinRecenterTime=0.3
MaxRecenterTime=0.5
OptimalAimFOV=30.0
OuterAimPenalty=1.0
MaxError=60.0
ShootFOV=25.0
VerticalAimOffset=0.0
MaxTolerableSpread=5.0
MinTolerableSpread=1.0
TolerableSpreadDist=2000.0
MaxSpreadDistFactor=2.0
AimingStyle=Original
ScanSpeedMultiplier=1.0
MaxSeekPitch=30.0
MaxSeekYaw=30.0
AimingSpeed=5.0
MinShootDelay=0.3
MaxShootDelay=0.6
[Aim Profile]
Name=Default
MinReactionTime=0.3
MaxReactionTime=0.4
MinSelfMovementCorrectionTime=0.001
MaxSelfMovementCorrectionTime=0.05
FlickFOV=30.0
FlickSpeed=1.5
FlickError=15.0
TrackSpeed=3.5
TrackError=3.5
MaxTurnAngleFromPadCenter=75.0
MinRecenterTime=0.3
MaxRecenterTime=0.5
OptimalAimFOV=30.0
OuterAimPenalty=1.0
MaxError=40.0
ShootFOV=15.0
VerticalAimOffset=0.0
MaxTolerableSpread=5.0
MinTolerableSpread=1.0
TolerableSpreadDist=2000.0
MaxSpreadDistFactor=2.0
AimingStyle=Original
ScanSpeedMultiplier=1.0
MaxSeekPitch=30.0
MaxSeekYaw=30.0
AimingSpeed=5.0
MinShootDelay=0.3
MaxShootDelay=0.6
[Aim Profile]
Name=Aimbot
MinReactionTime=1.0
MaxReactionTime=1.0
MinSelfMovementCorrectionTime=0.001
MaxSelfMovementCorrectionTime=0.05
FlickFOV=90.0
FlickSpeed=10.0
FlickError=0.0
TrackSpeed=10.0
TrackError=0.0
MaxTurnAngleFromPadCenter=90.0
MinRecenterTime=0.0
MaxRecenterTime=0.0
OptimalAimFOV=90.0
OuterAimPenalty=0.0
MaxError=0.0
ShootFOV=15.0
VerticalAimOffset=0.0
MaxTolerableSpread=5.0
MinTolerableSpread=1.0
TolerableSpreadDist=2000.0
MaxSpreadDistFactor=2.0
AimingStyle=Original
ScanSpeedMultiplier=1.0
MaxSeekPitch=30.0
MaxSeekYaw=30.0
AimingSpeed=5.0
MinShootDelay=0.3
MaxShootDelay=0.6
[Aim Profile]
Name=Ignore Spread GM Projectile
MinReactionTime=0.15
MaxReactionTime=0.3
MinSelfMovementCorrectionTime=0.001
MaxSelfMovementCorrectionTime=0.05
FlickFOV=45.0
FlickSpeed=10.0
FlickError=0.0
TrackSpeed=10.0
TrackError=0.0
MaxTurnAngleFromPadCenter=180.0
MinRecenterTime=0.3
MaxRecenterTime=0.5
OptimalAimFOV=45.0
OuterAimPenalty=1.0
MaxError=0.0
ShootFOV=1.0
VerticalAimOffset=0.0
MaxTolerableSpread=90.0
MinTolerableSpread=90.0
TolerableSpreadDist=2000.0
MaxSpreadDistFactor=1.0
AimingStyle=Original
ScanSpeedMultiplier=1.0
MaxSeekPitch=30.0
MaxSeekYaw=30.0
AimingSpeed=5.0
MinShootDelay=0.3
MaxShootDelay=0.6
[Aim Profile]
Name=High Skill At Feet
MinReactionTime=0.25
MaxReactionTime=0.35
MinSelfMovementCorrectionTime=0.001
MaxSelfMovementCorrectionTime=0.05
FlickFOV=30.0
FlickSpeed=1.5
FlickError=10.0
TrackSpeed=5.0
TrackError=2.0
MaxTurnAngleFromPadCenter=75.0
MinRecenterTime=0.3
MaxRecenterTime=0.5
OptimalAimFOV=30.0
OuterAimPenalty=1.0
MaxError=35.0
ShootFOV=15.0
VerticalAimOffset=-200.0
MaxTolerableSpread=5.0
MinTolerableSpread=1.0
TolerableSpreadDist=2000.0
MaxSpreadDistFactor=2.0
AimingStyle=Original
ScanSpeedMultiplier=1.0
MaxSeekPitch=30.0
MaxSeekYaw=30.0
AimingSpeed=5.0
MinShootDelay=0.3
MaxShootDelay=0.6
[Aim Profile]
Name=Medium Skill At Feet
MinReactionTime=0.3
MaxReactionTime=0.4
MinSelfMovementCorrectionTime=0.001
MaxSelfMovementCorrectionTime=0.05
FlickFOV=30.0
FlickSpeed=1.5
FlickError=15.0
TrackSpeed=3.5
TrackError=3.5
MaxTurnAngleFromPadCenter=75.0
MinRecenterTime=0.3
MaxRecenterTime=0.5
OptimalAimFOV=30.0
OuterAimPenalty=1.0
MaxError=40.0
ShootFOV=15.0
VerticalAimOffset=-200.0
MaxTolerableSpread=5.0
MinTolerableSpread=1.0
TolerableSpreadDist=2000.0
MaxSpreadDistFactor=2.0
AimingStyle=Original
ScanSpeedMultiplier=1.0
MaxSeekPitch=30.0
MaxSeekYaw=30.0
AimingSpeed=5.0
MinShootDelay=0.3
MaxShootDelay=0.6
[Aim Profile]
Name=Medium Skill
MinReactionTime=0.3
MaxReactionTime=0.4
MinSelfMovementCorrectionTime=0.001
MaxSelfMovementCorrectionTime=0.05
FlickFOV=30.0
FlickSpeed=1.5
FlickError=15.0
TrackSpeed=3.5
TrackError=3.5
MaxTurnAngleFromPadCenter=75.0
MinRecenterTime=0.3
MaxRecenterTime=0.5
OptimalAimFOV=30.0
OuterAimPenalty=1.0
MaxError=40.0
ShootFOV=15.0
VerticalAimOffset=0.0
MaxTolerableSpread=5.0
MinTolerableSpread=1.0
TolerableSpreadDist=2000.0
MaxSpreadDistFactor=2.0
AimingStyle=Original
ScanSpeedMultiplier=1.0
MaxSeekPitch=30.0
MaxSeekYaw=30.0
AimingSpeed=5.0
MinShootDelay=0.3
MaxShootDelay=0.6
[Aim Profile]
Name=Ignore Spread GM
MinReactionTime=0.15
MaxReactionTime=0.3
MinSelfMovementCorrectionTime=0.001
MaxSelfMovementCorrectionTime=0.05
FlickFOV=45.0
FlickSpeed=10.0
FlickError=1.0
TrackSpeed=10.0
TrackError=1.0
MaxTurnAngleFromPadCenter=180.0
MinRecenterTime=0.3
MaxRecenterTime=0.5
OptimalAimFOV=45.0
OuterAimPenalty=1.0
MaxError=5.0
ShootFOV=5.0
VerticalAimOffset=0.0
MaxTolerableSpread=90.0
MinTolerableSpread=90.0
TolerableSpreadDist=2000.0
MaxSpreadDistFactor=1.0
AimingStyle=Original
ScanSpeedMultiplier=1.0
MaxSeekPitch=30.0
MaxSeekYaw=30.0
AimingSpeed=5.0
MinShootDelay=0.3
MaxShootDelay=0.6
[Bot Profile]
Name=Quaker Bot Long Strafes
DodgeProfileNames=Long Strafes
DodgeProfileWeights=1.0
DodgeProfileMaxChangeTime=5.0
DodgeProfileMinChangeTime=1.0
WeaponProfileWeights=1.0;1.0;2.0;1.0;1.0;1.0;1.0;1.0
AimingProfileNames=At Feet;Low Skill At Feet;Low Skill;Default;Default;Default;Default;Default
WeaponSwitchTime=3.0
UseWeapons=false
CharacterProfile=Quaker
SeeThroughWalls=false
NoDodging=false
NoAiming=false
AbilityUseTimer=0.1
UseAbilityFrequency=1.0
UseAbilityFreqMinTime=0.3
UseAbilityFreqMaxTime=0.6
ShowLaser=false
LaserRGB=X=1.000 Y=0.300 Z=0.000
LaserAlpha=1.0
[Bot Profile]
Name=100bot5
DodgeProfileNames=
DodgeProfileWeights=
DodgeProfileMaxChangeTime=5.0
DodgeProfileMinChangeTime=1.0
WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0
AimingProfileNames=Aimbot;Default;Default;Default;Default;Default;Default;Default
WeaponSwitchTime=3.0
UseWeapons=true
CharacterProfile=100ms5
SeeThroughWalls=false
NoDodging=true
NoAiming=false
AbilityUseTimer=0.1
UseAbilityFrequency=1.0
UseAbilityFreqMinTime=0.3
UseAbilityFreqMaxTime=0.6
ShowLaser=false
LaserRGB=X=1.000 Y=0.300 Z=0.000
LaserAlpha=1.0
[Bot Profile]
Name=actualbot
DodgeProfileNames=dofpuckingnothing
DodgeProfileWeights=1.0
DodgeProfileMaxChangeTime=5.0
DodgeProfileMinChangeTime=1.0
WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0
AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default
WeaponSwitchTime=3.0
UseWeapons=true
CharacterProfile=bigguy
SeeThroughWalls=false
NoDodging=false
NoAiming=false
AbilityUseTimer=0.1
UseAbilityFrequency=1.0
UseAbilityFreqMinTime=0.3
UseAbilityFreqMaxTime=0.6
ShowLaser=false
LaserRGB=X=1.000 Y=0.300 Z=0.000
LaserAlpha=1.0
[Bot Profile]
Name=air1_UFO
DodgeProfileNames=Very Short Strafes + Jump;Long Strafes Close
DodgeProfileWeights=1.0;0.5
DodgeProfileMaxChangeTime=5.0
DodgeProfileMinChangeTime=1.0
WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0
AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default
WeaponSwitchTime=3.0
UseWeapons=true
CharacterProfile=air1_UFO
SeeThroughWalls=false
NoDodging=false
NoAiming=false
AbilityUseTimer=0.1
UseAbilityFrequency=1.0
UseAbilityFreqMinTime=0.3
UseAbilityFreqMaxTime=0.6
ShowLaser=false
LaserRGB=X=1.000 Y=0.300 Z=0.000
LaserAlpha=1.0
[Bot Profile]
Name=annoyingthing
DodgeProfileNames=comecloser
DodgeProfileWeights=1.0
DodgeProfileMaxChangeTime=5.0
DodgeProfileMinChangeTime=1.0
WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0
AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default
WeaponSwitchTime=3.0
UseWeapons=false
CharacterProfile=anoyingthingchar
SeeThroughWalls=false
NoDodging=false
NoAiming=true
AbilityUseTimer=0.1
UseAbilityFrequency=1.0
UseAbilityFreqMinTime=0.3
UseAbilityFreqMaxTime=0.6
ShowLaser=false
LaserRGB=X=1.000 Y=0.300 Z=0.000
LaserAlpha=1.0
[Bot Profile]
Name=McCoy Bot
DodgeProfileNames=Long Strafes Jumping;Short Strafes Jumping;Mimic;Circle Strafe
DodgeProfileWeights=1.0;2.0;1.0;1.0
DodgeProfileMaxChangeTime=3.0
DodgeProfileMinChangeTime=0.1
WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0
AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default
WeaponSwitchTime=3.0
UseWeapons=true
CharacterProfile=McCoy
SeeThroughWalls=false
NoDodging=false
NoAiming=false
AbilityUseTimer=0.1
UseAbilityFrequency=1.0
UseAbilityFreqMinTime=0.3
UseAbilityFreqMaxTime=0.6
ShowLaser=false
LaserRGB=X=1.000 Y=0.300 Z=0.000
LaserAlpha=1.0
[Bot Profile]
Name=Shinji Bot
DodgeProfileNames=Long Strafes Close Shinji;Short Strafes Close Shinji
DodgeProfileWeights=2.0;1.0
DodgeProfileMaxChangeTime=5.0
DodgeProfileMinChangeTime=1.0
WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0
AimingProfileNames=Ignore Spread GM Projectile;Default;Default;Default;Default;Default;Default;Default
WeaponSwitchTime=3.0
UseWeapons=true
CharacterProfile=Shinji
SeeThroughWalls=false
NoDodging=false
NoAiming=false
AbilityUseTimer=0.1
UseAbilityFrequency=1.0
UseAbilityFreqMinTime=0.3
UseAbilityFreqMaxTime=0.6
ShowLaser=false
LaserRGB=X=1.000 Y=0.300 Z=0.000
LaserAlpha=1.0
[Bot Profile]
Name=mgliDodge
DodgeProfileNames=Short Strafes;Long Strafes;Short Strafes Jumping;Short Strafes Close;Mimic;Long Strafes 2;Long Strafes Close
DodgeProfileWeights=1.0;1.0;1.0;0.2;1.0;1.0;0.2
DodgeProfileMaxChangeTime=5.0
DodgeProfileMinChangeTime=1.0
WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0
AimingProfileNames=High Skill At Feet;Default;Default;Default;Default;Default;Default;Default
WeaponSwitchTime=3.0
UseWeapons=true
CharacterProfile=Quakerz
SeeThroughWalls=false
NoDodging=false
NoAiming=false
AbilityUseTimer=0.1
UseAbilityFrequency=1.0
UseAbilityFreqMinTime=0.3
UseAbilityFreqMaxTime=0.6
ShowLaser=false
LaserRGB=X=1.000 Y=0.300 Z=0.000
LaserAlpha=1.0
[Bot Profile]
Name=QW Bot
DodgeProfileNames=Long Strafes;Mimic;Short Strafes
DodgeProfileWeights=3.0;1.0;1.0
DodgeProfileMaxChangeTime=5.0
DodgeProfileMinChangeTime=1.0
WeaponProfileWeights=1.0;0.5;2.0;1.0;1.0;1.0;1.0;1.0
AimingProfileNames=At Feet;Medium Skill At Feet;Medium Skill;Default;Default;Default;Default;Default
WeaponSwitchTime=3.0
UseWeapons=true
CharacterProfile=QWer
SeeThroughWalls=false
NoDodging=false
NoAiming=false
AbilityUseTimer=0.1
UseAbilityFrequency=1.0
UseAbilityFreqMinTime=0.3
UseAbilityFreqMaxTime=0.6
ShowLaser=false
LaserRGB=X=1.000 Y=0.300 Z=0.000
LaserAlpha=1.0
[Bot Profile]
Name=Racer Bot
DodgeProfileNames=Long Strafes Close;Short Strafes Close
DodgeProfileWeights=1.0;2.0
DodgeProfileMaxChangeTime=1.0
DodgeProfileMinChangeTime=0.5
WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0
AimingProfileNames=Ignore Spread GM;Default;Default;Default;Default;Default;Default;Default
WeaponSwitchTime=3.0
UseWeapons=true
CharacterProfile=Racer
SeeThroughWalls=false
NoDodging=false
NoAiming=false
AbilityUseTimer=0.1
UseAbilityFrequency=1.0
UseAbilityFreqMinTime=0.3
UseAbilityFreqMaxTime=0.6
ShowLaser=false
LaserRGB=X=1.000 Y=0.300 Z=0.000
LaserAlpha=1.0
[Bot Profile]
Name=teenbot
DodgeProfileNames=movingteen;stationaryteen
DodgeProfileWeights=1.0;1.0
DodgeProfileMaxChangeTime=5.0
DodgeProfileMinChangeTime=1.0
WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0
AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default
WeaponSwitchTime=3.0
UseWeapons=false
CharacterProfile=teenbotr
SeeThroughWalls=false
NoDodging=false
NoAiming=false
AbilityUseTimer=0.1
UseAbilityFrequency=1.0
UseAbilityFreqMinTime=0.3
UseAbilityFreqMaxTime=0.6
ShowLaser=false
LaserRGB=X=1.000 Y=0.300 Z=0.000
LaserAlpha=1.0
[Bot Profile]
Name=Tank QC Fast Strafes
DodgeProfileNames=Short Strafes
DodgeProfileWeights=1.0
DodgeProfileMaxChangeTime=5.0
DodgeProfileMinChangeTime=1.0
WeaponProfileWeights=1.0;1.0;2.0;1.0;1.0;1.0;1.0;1.0
AimingProfileNames=At Feet;Low Skill At Feet;Low Skill;Default;Default;Default;Default;Default
WeaponSwitchTime=3.0
UseWeapons=false
CharacterProfile=Tank Quake Champion
SeeThroughWalls=false
NoDodging=false
NoAiming=false
AbilityUseTimer=0.1
UseAbilityFrequency=1.0
UseAbilityFreqMinTime=0.3
UseAbilityFreqMaxTime=0.6
ShowLaser=false
LaserRGB=X=1.000 Y=0.300 Z=0.000
LaserAlpha=1.0
[Bot Profile]
Name=mediumbot
DodgeProfileNames=longship
DodgeProfileWeights=1.0
DodgeProfileMaxChangeTime=5.0
DodgeProfileMinChangeTime=1.0
WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0
AimingProfileNames=Aimbot;Default;Default;Default;Default;Default;Default;Default
WeaponSwitchTime=3.0
UseWeapons=true
CharacterProfile=mediumship
SeeThroughWalls=false
NoDodging=false
NoAiming=false
AbilityUseTimer=0.1
UseAbilityFrequency=1.0
UseAbilityFreqMinTime=0.3
UseAbilityFreqMaxTime=0.6
ShowLaser=false
LaserRGB=X=1.000 Y=0.300 Z=0.000
LaserAlpha=1.0
[Bot Profile]
Name=air1_close_long
DodgeProfileNames=Long Strafes Close
DodgeProfileWeights=1.0
DodgeProfileMaxChangeTime=5.0
DodgeProfileMinChangeTime=1.0
WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0
AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default
WeaponSwitchTime=3.0
UseWeapons=true
CharacterProfile=air1
SeeThroughWalls=false
NoDodging=false
NoAiming=false
AbilityUseTimer=0.1
UseAbilityFrequency=1.0
UseAbilityFreqMinTime=0.3
UseAbilityFreqMaxTime=0.6
ShowLaser=false
LaserRGB=X=1.000 Y=0.300 Z=0.000
LaserAlpha=1.0
[Bot Profile]
Name=lanketteen
DodgeProfileNames=movingteen;stationaryteen
DodgeProfileWeights=1.0;1.0
DodgeProfileMaxChangeTime=5.0
DodgeProfileMinChangeTime=1.0
WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0
AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default
WeaponSwitchTime=3.0
UseWeapons=false
CharacterProfile=teenLANKET
SeeThroughWalls=false
NoDodging=false
NoAiming=false
AbilityUseTimer=0.1
UseAbilityFrequency=1.0
UseAbilityFreqMinTime=0.3
UseAbilityFreqMaxTime=0.6
ShowLaser=false
LaserRGB=X=1.000 Y=0.300 Z=0.000
LaserAlpha=1.0
[Bot Profile]
Name=Long Strafe Bot
DodgeProfileNames=Long Strafes
DodgeProfileWeights=1.0
DodgeProfileMaxChangeTime=5.0
DodgeProfileMinChangeTime=1.0
WeaponProfileWeights=1.0;1.0;2.0;1.0;1.0;1.0;1.0;1.0
AimingProfileNames=At Feet;Low Skill At Feet;Low Skill;Default;Default;Default;Default;Default
WeaponSwitchTime=3.0
UseWeapons=false
CharacterProfile=Long Strafer
SeeThroughWalls=false
NoDodging=false
NoAiming=false
AbilityUseTimer=0.1
UseAbilityFrequency=1.0
UseAbilityFreqMinTime=0.3
UseAbilityFreqMaxTime=0.6
ShowLaser=false
LaserRGB=X=1.000 Y=0.300 Z=0.000
LaserAlpha=1.0
[Bot Profile]
Name=Quaker Bot Easy
DodgeProfileNames=Circle Strafe;Long Strafes
DodgeProfileWeights=1.0;3.0
DodgeProfileMaxChangeTime=5.0
DodgeProfileMinChangeTime=1.0
WeaponProfileWeights=1.0;1.0;2.0;1.0;1.0;1.0;1.0;1.0
AimingProfileNames=At Feet;Low Skill At Feet;Low Skill;Default;Default;Default;Default;Default
WeaponSwitchTime=3.0
UseWeapons=true
CharacterProfile=Quake RL No KB
SeeThroughWalls=false
NoDodging=false
NoAiming=false
AbilityUseTimer=0.1
UseAbilityFrequency=1.0
UseAbilityFreqMinTime=0.3
UseAbilityFreqMaxTime=0.6
ShowLaser=false
LaserRGB=X=1.000 Y=0.300 Z=0.000
LaserAlpha=1.0
[Bot Profile]
Name=BlockBot
DodgeProfileNames=
DodgeProfileWeights=
DodgeProfileMaxChangeTime=5.0
DodgeProfileMinChangeTime=1.0
WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0
AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default
WeaponSwitchTime=3.0
UseWeapons=true
CharacterProfile=block
SeeThroughWalls=false
NoDodging=true
NoAiming=true
AbilityUseTimer=0.1
UseAbilityFrequency=1.0
UseAbilityFreqMinTime=0.3
UseAbilityFreqMaxTime=0.6
ShowLaser=false
LaserRGB=X=1.000 Y=0.300 Z=0.000
LaserAlpha=1.0
[Bot Profile]
Name=air1F_far_short
DodgeProfileNames=Short Strafes Jumping
DodgeProfileWeights=1.0
DodgeProfileMaxChangeTime=5.0
DodgeProfileMinChangeTime=1.0
WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0
AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default
WeaponSwitchTime=3.0
UseWeapons=true
CharacterProfile=air1_fast
SeeThroughWalls=false
NoDodging=false
NoAiming=false
AbilityUseTimer=0.1
UseAbilityFrequency=1.0
UseAbilityFreqMinTime=0.3
UseAbilityFreqMaxTime=0.6
ShowLaser=false
LaserRGB=X=1.000 Y=0.300 Z=0.000
LaserAlpha=1.0
[Bot Profile]
Name=teenbot2
DodgeProfileNames=movingteen;stationaryteen
DodgeProfileWeights=1.0;1.0
DodgeProfileMaxChangeTime=5.0
DodgeProfileMinChangeTime=1.0
WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0
AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default
WeaponSwitchTime=3.0
UseWeapons=false
CharacterProfile=teenNORMAL
SeeThroughWalls=false
NoDodging=false
NoAiming=false
AbilityUseTimer=0.1
UseAbilityFrequency=1.0
UseAbilityFreqMinTime=0.3
UseAbilityFreqMaxTime=0.6
ShowLaser=false
LaserRGB=X=1.000 Y=0.300 Z=0.000
LaserAlpha=1.0
[Bot Profile]
Name=100bot6
DodgeProfileNames=
DodgeProfileWeights=
DodgeProfileMaxChangeTime=5.0
DodgeProfileMinChangeTime=1.0
WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0
AimingProfileNames=Aimbot;Default;Default;Default;Default;Default;Default;Default
WeaponSwitchTime=3.0
UseWeapons=true
CharacterProfile=100ms6
SeeThroughWalls=false
NoDodging=true
NoAiming=false
AbilityUseTimer=0.1
UseAbilityFrequency=1.0
UseAbilityFreqMinTime=0.3
UseAbilityFreqMaxTime=0.6
ShowLaser=false
LaserRGB=X=1.000 Y=0.300 Z=0.000
LaserAlpha=1.0
[Character Profile]
Name=Quaker
MaxHealth=300.0
WeaponProfileNames=;;LG;;;;;
MinRespawnDelay=1.0
MaxRespawnDelay=5.0
StepUpHeight=75.0
CrouchHeightModifier=0.5
CrouchAnimationSpeed=2.0
CameraOffset=X=0.000 Y=0.000 Z=80.000
HeadshotOnly=false
DamageKnockbackFactor=4.0
MovementType=Base
MaxSpeed=1300.0
MaxCrouchSpeed=500.0
Acceleration=9000.0
AirAcceleration=16000.0
Friction=4.0
BrakingFrictionFactor=2.0
JumpVelocity=800.0
Gravity=3.0
AirControl=0.25
CanCrouch=true
CanPogoJump=false
CanCrouchInAir=true
CanJumpFromCrouch=false
EnemyBodyColor=X=0.771 Y=0.000 Z=0.000
EnemyHeadColor=X=1.000 Y=1.000 Z=1.000
TeamBodyColor=X=1.000 Y=0.888 Z=0.000
TeamHeadColor=X=1.000 Y=1.000 Z=1.000
BlockSelfDamage=false
InvinciblePlayer=false
InvincibleBots=false
BlockTeamDamage=false
AirJumpCount=0
AirJumpVelocity=0.0
MainBBType=Cylindrical
MainBBHeight=320.0
MainBBRadius=58.0
MainBBHasHead=false
MainBBHeadRadius=45.0
MainBBHeadOffset=0.0
MainBBHide=false
ProjBBType=Cylindrical
ProjBBHeight=230.0
ProjBBRadius=55.0
ProjBBHasHead=false
ProjBBHeadRadius=45.0
ProjBBHeadOffset=0.0
ProjBBHide=true
HasJetpack=false
JetpackActivationDelay=0.2
JetpackFullFuelTime=4.0
JetpackFuelIncPerSec=1.0
JetpackFuelRegensInAir=false
JetpackThrust=6000.0
JetpackMaxZVelocity=400.0
JetpackAirControlWithThrust=0.25
AbilityProfileNames=;;;
HideWeapon=false
AerialFriction=0.0
StrafeSpeedMult=1.0
BackSpeedMult=1.0
RespawnInvulnTime=0.0
BlockedSpawnRadius=0.0
BlockSpawnFOV=0.0
BlockSpawnDistance=0.0
RespawnAnimationDuration=0.5
AllowBufferedJumps=true
BounceOffWalls=false
LeanAngle=0.0
LeanDisplacement=0.0
AirJumpExtraControl=0.0
ForwardSpeedBias=1.0
HealthRegainedonkill=0.0
HealthRegenPerSec=0.0
HealthRegenDelay=0.0
JumpSpeedPenaltyDuration=0.0
JumpSpeedPenaltyPercent=0.0
ThirdPersonCamera=false
TPSArmLength=300.0
TPSOffset=X=0.000 Y=150.000 Z=150.000
BrakingDeceleration=2048.0
VerticalSpawnOffset=0.0
TerminalVelocity=0.0
CharacterModel=None
CharacterSkin=Default
SpawnXOffset=0.0
SpawnYOffset=0.0
InvertBlockedSpawn=false
ViewBobTime=0.0
ViewBobAngleAdjustment=0.0
ViewBobCameraZOffset=0.0
ViewBobAffectsShots=false
IsFlyer=false
FlightObeysPitch=false
FlightVelocityUp=800.0
FlightVelocityDown=800.0
[Character Profile]
Name=100ms5
MaxHealth=400.0
WeaponProfileNames=kys100;;;;;;;
MinRespawnDelay=1.6
MaxRespawnDelay=5.0
StepUpHeight=0.0
CrouchHeightModifier=0.5
CrouchAnimationSpeed=1.0
CameraOffset=X=0.000 Y=0.000 Z=0.000
HeadshotOnly=false
DamageKnockbackFactor=8.0
MovementType=Base
MaxSpeed=0.0
MaxCrouchSpeed=500.0
Acceleration=0.0
AirAcceleration=16000.0
Friction=0.0
BrakingFrictionFactor=0.0
JumpVelocity=0.0
Gravity=100.0
AirControl=0.25
CanCrouch=false
CanPogoJump=false
CanCrouchInAir=false
CanJumpFromCrouch=false
EnemyBodyColor=X=255.000 Y=0.000 Z=0.000
EnemyHeadColor=X=255.000 Y=255.000 Z=255.000
TeamBodyColor=X=0.000 Y=0.000 Z=255.000
TeamHeadColor=X=255.000 Y=255.000 Z=255.000
BlockSelfDamage=false
InvinciblePlayer=false
InvincibleBots=false
BlockTeamDamage=false
AirJumpCount=0
AirJumpVelocity=800.0
MainBBType=Spheroid
MainBBHeight=300.0
MainBBRadius=150.0
MainBBHasHead=false
MainBBHeadRadius=0.1
MainBBHeadOffset=0.0
MainBBHide=false
ProjBBType=Spheroid
ProjBBHeight=2.0
ProjBBRadius=0.1
ProjBBHasHead=false
ProjBBHeadRadius=0.1
ProjBBHeadOffset=0.0
ProjBBHide=true
HasJetpack=false
JetpackActivationDelay=0.2
JetpackFullFuelTime=4.0
JetpackFuelIncPerSec=1.0
JetpackFuelRegensInAir=false
JetpackThrust=6000.0
JetpackMaxZVelocity=400.0
JetpackAirControlWithThrust=0.25
AbilityProfileNames=;;;
HideWeapon=true
AerialFriction=0.0
StrafeSpeedMult=1.0
BackSpeedMult=1.0
RespawnInvulnTime=0.0
BlockedSpawnRadius=0.0
BlockSpawnFOV=360.0
BlockSpawnDistance=0.0
RespawnAnimationDuration=0.001
AllowBufferedJumps=true
BounceOffWalls=false
LeanAngle=0.0
LeanDisplacement=0.0
AirJumpExtraControl=0.0
ForwardSpeedBias=1.0
HealthRegainedonkill=0.0
HealthRegenPerSec=0.0
HealthRegenDelay=0.0
JumpSpeedPenaltyDuration=0.0
JumpSpeedPenaltyPercent=0.25
ThirdPersonCamera=false
TPSArmLength=300.0
TPSOffset=X=0.000 Y=150.000 Z=150.000
BrakingDeceleration=2048.0
VerticalSpawnOffset=0.0
TerminalVelocity=0.0
CharacterModel=None
CharacterSkin=Default
SpawnXOffset=0.0
SpawnYOffset=0.0
InvertBlockedSpawn=false
ViewBobTime=0.0
ViewBobAngleAdjustment=0.0
ViewBobCameraZOffset=0.0
ViewBobAffectsShots=false
IsFlyer=false
FlightObeysPitch=false
FlightVelocityUp=800.0
FlightVelocityDown=800.0
[Character Profile]
Name=bigguy
MaxHealth=10000.0
WeaponProfileNames=;;;;;;;
MinRespawnDelay=1.0
MaxRespawnDelay=5.0
StepUpHeight=0.0
CrouchHeightModifier=0.5
CrouchAnimationSpeed=1.0
CameraOffset=X=0.000 Y=0.000 Z=0.000
HeadshotOnly=false
DamageKnockbackFactor=8.0
MovementType=Base
MaxSpeed=0.0
MaxCrouchSpeed=500.0
Acceleration=0.0
AirAcceleration=16000.0
Friction=0.0
BrakingFrictionFactor=0.0
JumpVelocity=0.0
Gravity=100.0
AirControl=0.25
CanCrouch=false
CanPogoJump=false
CanCrouchInAir=false
CanJumpFromCrouch=false
EnemyBodyColor=X=255.000 Y=0.000 Z=0.000
EnemyHeadColor=X=255.000 Y=255.000 Z=255.000
TeamBodyColor=X=0.000 Y=0.000 Z=255.000
TeamHeadColor=X=255.000 Y=255.000 Z=255.000
BlockSelfDamage=false
InvinciblePlayer=false
InvincibleBots=false
BlockTeamDamage=false
AirJumpCount=0
AirJumpVelocity=800.0
MainBBType=Spheroid
MainBBHeight=300.0
MainBBRadius=150.0
MainBBHasHead=false
MainBBHeadRadius=0.1
MainBBHeadOffset=0.0
MainBBHide=false
ProjBBType=Spheroid
ProjBBHeight=2.0
ProjBBRadius=0.1
ProjBBHasHead=false
ProjBBHeadRadius=0.1
ProjBBHeadOffset=0.0
ProjBBHide=true
HasJetpack=false
JetpackActivationDelay=0.2
JetpackFullFuelTime=4.0
JetpackFuelIncPerSec=1.0
JetpackFuelRegensInAir=false
JetpackThrust=6000.0
JetpackMaxZVelocity=400.0
JetpackAirControlWithThrust=0.25
AbilityProfileNames=;;;
HideWeapon=true
AerialFriction=0.0
StrafeSpeedMult=1.0
BackSpeedMult=1.0
RespawnInvulnTime=0.0
BlockedSpawnRadius=0.0
BlockSpawnFOV=360.0
BlockSpawnDistance=0.0
RespawnAnimationDuration=0.5
AllowBufferedJumps=true
BounceOffWalls=false
LeanAngle=0.0
LeanDisplacement=0.0
AirJumpExtraControl=0.0
ForwardSpeedBias=1.0
HealthRegainedonkill=0.0
HealthRegenPerSec=0.0
HealthRegenDelay=0.0
JumpSpeedPenaltyDuration=0.0
JumpSpeedPenaltyPercent=0.25
ThirdPersonCamera=false
TPSArmLength=300.0
TPSOffset=X=0.000 Y=150.000 Z=150.000
BrakingDeceleration=2048.0
VerticalSpawnOffset=0.0
TerminalVelocity=0.0
CharacterModel=None
CharacterSkin=Default
SpawnXOffset=0.0
SpawnYOffset=0.0
InvertBlockedSpawn=false
ViewBobTime=0.0
ViewBobAngleAdjustment=0.0
ViewBobCameraZOffset=0.0
ViewBobAffectsShots=false
IsFlyer=false
FlightObeysPitch=false
FlightVelocityUp=800.0
FlightVelocityDown=800.0
[Character Profile]
Name=air1_UFO
MaxHealth=1000.0
WeaponProfileNames=;;;;;;;
MinRespawnDelay=1.0
MaxRespawnDelay=5.0
StepUpHeight=75.0
CrouchHeightModifier=0.5
CrouchAnimationSpeed=1.0
CameraOffset=X=0.000 Y=0.000 Z=0.000
HeadshotOnly=false
DamageKnockbackFactor=8.0
MovementType=Base
MaxSpeed=2000.0
MaxCrouchSpeed=500.0
Acceleration=16000.0
AirAcceleration=16000.0
Friction=8.0
BrakingFrictionFactor=2.0
JumpVelocity=800.0
Gravity=3.0
AirControl=1.0
CanCrouch=true
CanPogoJump=false
CanCrouchInAir=false
CanJumpFromCrouch=false
EnemyBodyColor=X=255.000 Y=0.000 Z=0.000
EnemyHeadColor=X=255.000 Y=255.000 Z=255.000
TeamBodyColor=X=0.000 Y=0.000 Z=255.000
TeamHeadColor=X=255.000 Y=255.000 Z=255.000
BlockSelfDamage=false
InvinciblePlayer=false
InvincibleBots=false
BlockTeamDamage=false
AirJumpCount=0
AirJumpVelocity=800.0
MainBBType=Cylindrical
MainBBHeight=230.0
MainBBRadius=100.0
MainBBHasHead=false
MainBBHeadRadius=45.0
MainBBHeadOffset=0.0
MainBBHide=false
ProjBBType=Cylindrical
ProjBBHeight=230.0
ProjBBRadius=55.0
ProjBBHasHead=true
ProjBBHeadRadius=45.0
ProjBBHeadOffset=0.0
ProjBBHide=true
HasJetpack=true
JetpackActivationDelay=0.2
JetpackFullFuelTime=100000.0
JetpackFuelIncPerSec=0.1
JetpackFuelRegensInAir=true
JetpackThrust=6000.0
JetpackMaxZVelocity=400.0
JetpackAirControlWithThrust=1.0
AbilityProfileNames=Blink.abilmov;;;
HideWeapon=false
AerialFriction=0.0
StrafeSpeedMult=1.0
BackSpeedMult=1.0
RespawnInvulnTime=0.0
BlockedSpawnRadius=0.0
BlockSpawnFOV=0.0
BlockSpawnDistance=0.0
RespawnAnimationDuration=0.5
AllowBufferedJumps=true
BounceOffWalls=false
LeanAngle=0.0
LeanDisplacement=0.0
AirJumpExtraControl=0.0
ForwardSpeedBias=1.0
HealthRegainedonkill=0.0
HealthRegenPerSec=0.0
HealthRegenDelay=0.0
JumpSpeedPenaltyDuration=0.0
JumpSpeedPenaltyPercent=0.0
ThirdPersonCamera=false
TPSArmLength=300.0
TPSOffset=X=0.000 Y=150.000 Z=150.000
BrakingDeceleration=2048.0
VerticalSpawnOffset=0.0
TerminalVelocity=0.0
CharacterModel=None
CharacterSkin=Default
SpawnXOffset=0.0
SpawnYOffset=0.0
InvertBlockedSpawn=false
ViewBobTime=0.0
ViewBobAngleAdjustment=0.0
ViewBobCameraZOffset=0.0
ViewBobAffectsShots=false
IsFlyer=false
FlightObeysPitch=false
FlightVelocityUp=800.0
FlightVelocityDown=800.0
[Character Profile]
Name=anoyingthingchar
MaxHealth=10.0
WeaponProfileNames=;;;;;;;
MinRespawnDelay=1.0
MaxRespawnDelay=5.0
StepUpHeight=75.0
CrouchHeightModifier=0.5
CrouchAnimationSpeed=1.0
CameraOffset=X=0.000 Y=0.000 Z=0.000
HeadshotOnly=false
DamageKnockbackFactor=8.0
MovementType=Base
MaxSpeed=2000.0
MaxCrouchSpeed=500.0
Acceleration=16000.0
AirAcceleration=16000.0
Friction=8.0
BrakingFrictionFactor=2.0
JumpVelocity=800.0
Gravity=3.0
AirControl=1.0
CanCrouch=true
CanPogoJump=false
CanCrouchInAir=false
CanJumpFromCrouch=false
EnemyBodyColor=X=255.000 Y=0.000 Z=0.000
EnemyHeadColor=X=255.000 Y=255.000 Z=255.000
TeamBodyColor=X=0.000 Y=0.000 Z=255.000
TeamHeadColor=X=255.000 Y=255.000 Z=255.000
BlockSelfDamage=false
InvinciblePlayer=false
InvincibleBots=false
BlockTeamDamage=false
AirJumpCount=0
AirJumpVelocity=800.0
MainBBType=Cylindrical
MainBBHeight=230.0
MainBBRadius=100.0
MainBBHasHead=false
MainBBHeadRadius=45.0
MainBBHeadOffset=0.0
MainBBHide=false
ProjBBType=Cylindrical
ProjBBHeight=230.0
ProjBBRadius=55.0
ProjBBHasHead=true
ProjBBHeadRadius=45.0
ProjBBHeadOffset=0.0
ProjBBHide=true
HasJetpack=true
JetpackActivationDelay=0.2
JetpackFullFuelTime=100000.0
JetpackFuelIncPerSec=0.1
JetpackFuelRegensInAir=true
JetpackThrust=6000.0
JetpackMaxZVelocity=400.0
JetpackAirControlWithThrust=1.0
AbilityProfileNames=tp.abilmov;;;
HideWeapon=false
AerialFriction=0.0
StrafeSpeedMult=1.0
BackSpeedMult=1.0
RespawnInvulnTime=0.0
BlockedSpawnRadius=0.0
BlockSpawnFOV=0.0
BlockSpawnDistance=0.0
RespawnAnimationDuration=0.5
AllowBufferedJumps=true
BounceOffWalls=false
LeanAngle=0.0
LeanDisplacement=0.0
AirJumpExtraControl=0.0
ForwardSpeedBias=1.0
HealthRegainedonkill=0.0
HealthRegenPerSec=0.0
HealthRegenDelay=0.0
JumpSpeedPenaltyDuration=0.0
JumpSpeedPenaltyPercent=0.0
ThirdPersonCamera=false
TPSArmLength=300.0
TPSOffset=X=0.000 Y=150.000 Z=150.000
BrakingDeceleration=2048.0
VerticalSpawnOffset=0.0
TerminalVelocity=0.0
CharacterModel=None
CharacterSkin=Default
SpawnXOffset=0.0
SpawnYOffset=0.0
InvertBlockedSpawn=false
ViewBobTime=0.0
ViewBobAngleAdjustment=0.0
ViewBobCameraZOffset=0.0
ViewBobAffectsShots=false
IsFlyer=false
FlightObeysPitch=false
FlightVelocityUp=800.0
FlightVelocityDown=800.0
[Character Profile]
Name=McCoy
MaxHealth=200.0
WeaponProfileNames=Six Shooter;;;;;;;
MinRespawnDelay=1.0
MaxRespawnDelay=5.0
StepUpHeight=75.0
CrouchHeightModifier=0.5
CrouchAnimationSpeed=5.0
CameraOffset=X=0.000 Y=0.000 Z=0.000
HeadshotOnly=false
DamageKnockbackFactor=2.0
MovementType=Base
MaxSpeed=1000.0
MaxCrouchSpeed=500.0
Acceleration=24000.0
AirAcceleration=16000.0
Friction=8.0
BrakingFrictionFactor=2.0
JumpVelocity=800.0
Gravity=3.0
AirControl=0.15
CanCrouch=true
CanPogoJump=false
CanCrouchInAir=false
CanJumpFromCrouch=true
EnemyBodyColor=X=0.778 Y=0.000 Z=0.000
EnemyHeadColor=X=1.000 Y=0.265 Z=0.000
TeamBodyColor=X=0.000 Y=0.000 Z=0.787
TeamHeadColor=X=1.000 Y=0.265 Z=0.000
BlockSelfDamage=true
InvinciblePlayer=false
InvincibleBots=false
BlockTeamDamage=true
AirJumpCount=0
AirJumpVelocity=800.0
MainBBType=Cylindrical
MainBBHeight=280.0
MainBBRadius=45.0
MainBBHasHead=true
MainBBHeadRadius=30.0
MainBBHeadOffset=-30.0
MainBBHide=false
ProjBBType=Cylindrical
ProjBBHeight=290.0
ProjBBRadius=55.0
ProjBBHasHead=true
ProjBBHeadRadius=40.0
ProjBBHeadOffset=-40.0
ProjBBHide=true
HasJetpack=false
JetpackActivationDelay=0.5
JetpackFullFuelTime=1000.0
JetpackFuelIncPerSec=100.0
JetpackFuelRegensInAir=true
JetpackThrust=6000.0
JetpackMaxZVelocity=600.0
JetpackAirControlWithThrust=0.25
AbilityProfileNames=Rush.abilmov;Stun Gren.abilwep;Melee.abilmelee;
HideWeapon=false
AerialFriction=0.0
StrafeSpeedMult=1.0
BackSpeedMult=0.9
RespawnInvulnTime=0.0
BlockedSpawnRadius=0.0
BlockSpawnFOV=0.0
BlockSpawnDistance=0.0
RespawnAnimationDuration=0.5
AllowBufferedJumps=true
BounceOffWalls=false
LeanAngle=0.0
LeanDisplacement=0.0
AirJumpExtraControl=0.0
ForwardSpeedBias=1.0
HealthRegainedonkill=0.0
HealthRegenPerSec=0.0
HealthRegenDelay=0.0
JumpSpeedPenaltyDuration=0.0
JumpSpeedPenaltyPercent=0.0
ThirdPersonCamera=false
TPSArmLength=300.0
TPSOffset=X=0.000 Y=150.000 Z=150.000
BrakingDeceleration=2048.0
VerticalSpawnOffset=0.0
TerminalVelocity=0.0
CharacterModel=None
CharacterSkin=Default
SpawnXOffset=0.0
SpawnYOffset=0.0
InvertBlockedSpawn=false
ViewBobTime=0.0
ViewBobAngleAdjustment=0.0
ViewBobCameraZOffset=0.0
ViewBobAffectsShots=false
IsFlyer=false
FlightObeysPitch=false
FlightVelocityUp=800.0
FlightVelocityDown=800.0
[Character Profile]
Name=Shinji
MaxHealth=200.0
WeaponProfileNames=Shinji Stars;;;;;;;
MinRespawnDelay=1.0
MaxRespawnDelay=5.0
StepUpHeight=16.0
CrouchHeightModifier=0.69
CrouchAnimationSpeed=5.0
CameraOffset=X=0.000 Y=0.000 Z=0.000
HeadshotOnly=false
DamageKnockbackFactor=1.0
MovementType=Base
MaxSpeed=284.023682
MaxCrouchSpeed=142.0
Acceleration=5000.0
AirAcceleration=16000.0
Friction=100.0
BrakingFrictionFactor=0.0
JumpVelocity=284.023682
Gravity=1.0
AirControl=0.16
CanCrouch=true
CanPogoJump=false
CanCrouchInAir=false
CanJumpFromCrouch=true
EnemyBodyColor=X=0.774 Y=0.000 Z=0.000
EnemyHeadColor=X=0.163 Y=0.167 Z=0.166
TeamBodyColor=X=0.000 Y=0.000 Z=0.771
TeamHeadColor=X=0.163 Y=0.167 Z=0.166
BlockSelfDamage=true
InvinciblePlayer=false
InvincibleBots=false
BlockTeamDamage=true
AirJumpCount=1
AirJumpVelocity=284.023682
MainBBType=Cylindrical
MainBBHeight=53.964497
MainBBRadius=10.0
MainBBHasHead=true
MainBBHeadRadius=6.25
MainBBHeadOffset=-6.25
MainBBHide=false
ProjBBType=Cylindrical
ProjBBHeight=53.964497
ProjBBRadius=10.0
ProjBBHasHead=true
ProjBBHeadRadius=6.25
ProjBBHeadOffset=-6.25
ProjBBHide=true
HasJetpack=false
JetpackActivationDelay=0.5
JetpackFullFuelTime=1000.0
JetpackFuelIncPerSec=100.0
JetpackFuelRegensInAir=true
JetpackThrust=6000.0
JetpackMaxZVelocity=600.0
JetpackAirControlWithThrust=0.25
AbilityProfileNames=Dash.abilmov;;Triple Star.abilwep;Melee.abilmelee
HideWeapon=false
AerialFriction=0.0
StrafeSpeedMult=1.0
BackSpeedMult=0.9
RespawnInvulnTime=0.0
BlockedSpawnRadius=0.0
BlockSpawnFOV=0.0
BlockSpawnDistance=0.0
RespawnAnimationDuration=0.5
AllowBufferedJumps=true
BounceOffWalls=false
LeanAngle=0.0
LeanDisplacement=0.0
AirJumpExtraControl=0.0
ForwardSpeedBias=1.0
HealthRegainedonkill=0.0
HealthRegenPerSec=0.0
HealthRegenDelay=0.0
JumpSpeedPenaltyDuration=0.0
JumpSpeedPenaltyPercent=0.0
ThirdPersonCamera=false
TPSArmLength=300.0
TPSOffset=X=0.000 Y=150.000 Z=150.000
BrakingDeceleration=2048.0
VerticalSpawnOffset=0.0
TerminalVelocity=0.0
CharacterModel=None
CharacterSkin=Default
SpawnXOffset=0.0
SpawnYOffset=0.0
InvertBlockedSpawn=false
ViewBobTime=0.0
ViewBobAngleAdjustment=0.0
ViewBobCameraZOffset=0.0
ViewBobAffectsShots=false
IsFlyer=false
FlightObeysPitch=false
FlightVelocityUp=800.0
FlightVelocityDown=800.0
[Character Profile]
Name=Quakerz
MaxHealth=50.0
WeaponProfileNames=Boop Rocketslow;;;;;;;
MinRespawnDelay=0.5
MaxRespawnDelay=5.0
StepUpHeight=75.0
CrouchHeightModifier=0.5
CrouchAnimationSpeed=2.0
CameraOffset=X=0.000 Y=0.000 Z=-5.000
HeadshotOnly=false
DamageKnockbackFactor=4.0
MovementType=Base
MaxSpeed=1400.0
MaxCrouchSpeed=500.0
Acceleration=10000.0
AirAcceleration=16000.0
Friction=4.0
BrakingFrictionFactor=2.0
JumpVelocity=800.0
Gravity=3.0
AirControl=0.5
CanCrouch=true
CanPogoJump=false
CanCrouchInAir=true
CanJumpFromCrouch=false
EnemyBodyColor=X=0.771 Y=0.000 Z=0.000
EnemyHeadColor=X=1.000 Y=1.000 Z=1.000
TeamBodyColor=X=1.000 Y=0.888 Z=0.000
TeamHeadColor=X=1.000 Y=1.000 Z=1.000
BlockSelfDamage=false
InvinciblePlayer=false
InvincibleBots=false
BlockTeamDamage=false
AirJumpCount=0
AirJumpVelocity=0.0
MainBBType=Cylindrical
MainBBHeight=320.0
MainBBRadius=40.0
MainBBHasHead=true
MainBBHeadRadius=30.0
MainBBHeadOffset=-20.0
MainBBHide=false
ProjBBType=Cylindrical
ProjBBHeight=230.0
ProjBBRadius=40.0
ProjBBHasHead=true
ProjBBHeadRadius=30.0
ProjBBHeadOffset=-20.0
ProjBBHide=true
HasJetpack=false
JetpackActivationDelay=0.2
JetpackFullFuelTime=4.0
JetpackFuelIncPerSec=1.0
JetpackFuelRegensInAir=false
JetpackThrust=6000.0
JetpackMaxZVelocity=400.0
JetpackAirControlWithThrust=0.25
AbilityProfileNames=;;;
HideWeapon=false
AerialFriction=0.0
StrafeSpeedMult=1.0
BackSpeedMult=1.0
RespawnInvulnTime=0.0
BlockedSpawnRadius=0.0
BlockSpawnFOV=0.0
BlockSpawnDistance=0.0
RespawnAnimationDuration=0.5
AllowBufferedJumps=true
BounceOffWalls=false
LeanAngle=0.0
LeanDisplacement=0.0
AirJumpExtraControl=0.0
ForwardSpeedBias=1.0
HealthRegainedonkill=0.0
HealthRegenPerSec=0.0
HealthRegenDelay=0.0
JumpSpeedPenaltyDuration=0.0
JumpSpeedPenaltyPercent=0.0
ThirdPersonCamera=false
TPSArmLength=300.0
TPSOffset=X=0.000 Y=150.000 Z=150.000
BrakingDeceleration=2048.0
VerticalSpawnOffset=0.0
TerminalVelocity=0.0
CharacterModel=None
CharacterSkin=Default
SpawnXOffset=0.0
SpawnYOffset=0.0
InvertBlockedSpawn=false
ViewBobTime=0.0
ViewBobAngleAdjustment=0.0
ViewBobCameraZOffset=0.0
ViewBobAffectsShots=false
IsFlyer=false
FlightObeysPitch=false
FlightVelocityUp=800.0
FlightVelocityDown=800.0
[Character Profile]
Name=QWer
MaxHealth=300.0
WeaponProfileNames=;QWRL;QWLG;;;;;
MinRespawnDelay=1.0
MaxRespawnDelay=5.0
StepUpHeight=75.0
CrouchHeightModifier=0.5
CrouchAnimationSpeed=1.0
CameraOffset=X=0.000 Y=0.000 Z=80.000
HeadshotOnly=false
DamageKnockbackFactor=8.0
MovementType=Base
MaxSpeed=1220.0
MaxCrouchSpeed=500.0
Acceleration=14000.0
AirAcceleration=16000.0
Friction=4.0
BrakingFrictionFactor=2.0
JumpVelocity=800.0
Gravity=3.0
AirControl=0.25
CanCrouch=false
CanPogoJump=false
CanCrouchInAir=true
CanJumpFromCrouch=false
EnemyBodyColor=X=0.771 Y=0.000 Z=0.000
EnemyHeadColor=X=1.000 Y=1.000 Z=1.000
TeamBodyColor=X=1.000 Y=0.888 Z=0.000
TeamHeadColor=X=1.000 Y=1.000 Z=1.000
BlockSelfDamage=false
InvinciblePlayer=false
InvincibleBots=false
BlockTeamDamage=false
AirJumpCount=0
AirJumpVelocity=0.0
MainBBType=Cuboid
MainBBHeight=300.0
MainBBRadius=55.0
MainBBHasHead=false
MainBBHeadRadius=45.0
MainBBHeadOffset=0.0
MainBBHide=false
ProjBBType=Cuboid
ProjBBHeight=230.0
ProjBBRadius=60.0
ProjBBHasHead=false
ProjBBHeadRadius=45.0
ProjBBHeadOffset=0.0
ProjBBHide=true
HasJetpack=false
JetpackActivationDelay=0.2
JetpackFullFuelTime=4.0
JetpackFuelIncPerSec=1.0
JetpackFuelRegensInAir=false
JetpackThrust=6000.0
JetpackMaxZVelocity=400.0
JetpackAirControlWithThrust=0.25
AbilityProfileNames=;;;
HideWeapon=false
AerialFriction=0.0
StrafeSpeedMult=1.0
BackSpeedMult=1.0
RespawnInvulnTime=0.0
BlockedSpawnRadius=0.0
BlockSpawnFOV=0.0
BlockSpawnDistance=0.0
RespawnAnimationDuration=0.5
AllowBufferedJumps=true
BounceOffWalls=false
LeanAngle=0.0
LeanDisplacement=0.0
AirJumpExtraControl=0.0
ForwardSpeedBias=1.0
HealthRegainedonkill=0.0
HealthRegenPerSec=0.0
HealthRegenDelay=0.0
JumpSpeedPenaltyDuration=0.0
JumpSpeedPenaltyPercent=0.0
ThirdPersonCamera=false
TPSArmLength=300.0
TPSOffset=X=0.000 Y=150.000 Z=150.000
BrakingDeceleration=2048.0
VerticalSpawnOffset=0.0
TerminalVelocity=0.0
CharacterModel=None
CharacterSkin=Default
SpawnXOffset=0.0
SpawnYOffset=0.0
InvertBlockedSpawn=false
ViewBobTime=0.0
ViewBobAngleAdjustment=0.0
ViewBobCameraZOffset=0.0
ViewBobAffectsShots=false
IsFlyer=false
FlightObeysPitch=false
FlightVelocityUp=800.0
FlightVelocityDown=800.0
[Character Profile]
Name=Racer
MaxHealth=150.0
WeaponProfileNames=Machine Pistols;;;;;;;
MinRespawnDelay=1.0
MaxRespawnDelay=5.0
StepUpHeight=16.0
CrouchHeightModifier=0.69
CrouchAnimationSpeed=5.0
CameraOffset=X=0.000 Y=0.000 Z=0.000
HeadshotOnly=false
DamageKnockbackFactor=1.0
MovementType=Base
MaxSpeed=284.023682
MaxCrouchSpeed=142.0
Acceleration=5000.0
AirAcceleration=16000.0
Friction=100.0
BrakingFrictionFactor=0.0
JumpVelocity=284.023682
Gravity=1.0
AirControl=0.16
CanCrouch=true
CanPogoJump=false
CanCrouchInAir=false
CanJumpFromCrouch=true
EnemyBodyColor=X=0.774 Y=0.000 Z=0.000
EnemyHeadColor=X=0.691 Y=0.514 Z=0.294
TeamBodyColor=X=0.000 Y=0.000 Z=0.774
TeamHeadColor=X=0.691 Y=0.514 Z=0.294
BlockSelfDamage=true
InvinciblePlayer=false
InvincibleBots=false
BlockTeamDamage=true
AirJumpCount=0
AirJumpVelocity=1600.0
MainBBType=Cylindrical
MainBBHeight=55.857986
MainBBRadius=10.0
MainBBHasHead=true
MainBBHeadRadius=6.25
MainBBHeadOffset=-6.25
MainBBHide=false
ProjBBType=Cylindrical
ProjBBHeight=55.857986
ProjBBRadius=10.0
ProjBBHasHead=true
ProjBBHeadRadius=6.25
ProjBBHeadOffset=-6.25
ProjBBHide=true
HasJetpack=false
JetpackActivationDelay=0.5
JetpackFullFuelTime=1000.0
JetpackFuelIncPerSec=100.0
JetpackFuelRegensInAir=true
JetpackThrust=6000.0
JetpackMaxZVelocity=600.0
JetpackAirControlWithThrust=0.25
AbilityProfileNames=Phase.abilmov;Unwind.abilrecall;;Melee.abilmelee
HideWeapon=false
AerialFriction=0.0
StrafeSpeedMult=1.0
BackSpeedMult=0.9
RespawnInvulnTime=0.0
BlockedSpawnRadius=0.0
BlockSpawnFOV=0.0
BlockSpawnDistance=0.0
RespawnAnimationDuration=0.5
AllowBufferedJumps=true
BounceOffWalls=false
LeanAngle=0.0
LeanDisplacement=0.0
AirJumpExtraControl=0.0
ForwardSpeedBias=1.0
HealthRegainedonkill=0.0
HealthRegenPerSec=0.0
HealthRegenDelay=0.0
JumpSpeedPenaltyDuration=0.0
JumpSpeedPenaltyPercent=0.0
ThirdPersonCamera=false
TPSArmLength=300.0
TPSOffset=X=0.000 Y=150.000 Z=150.000
BrakingDeceleration=2048.0
VerticalSpawnOffset=0.0
TerminalVelocity=0.0
CharacterModel=None
CharacterSkin=Default
SpawnXOffset=0.0
SpawnYOffset=0.0
InvertBlockedSpawn=false
ViewBobTime=0.0
ViewBobAngleAdjustment=0.0
ViewBobCameraZOffset=0.0
ViewBobAffectsShots=false
IsFlyer=false
FlightObeysPitch=false
FlightVelocityUp=800.0
FlightVelocityDown=800.0
[Character Profile]
Name=teenbotr
MaxHealth=300.0
WeaponProfileNames=;;;;;;;
MinRespawnDelay=1.0
MaxRespawnDelay=5.0
StepUpHeight=75.0
CrouchHeightModifier=1.0
CrouchAnimationSpeed=1.0
CameraOffset=X=0.000 Y=0.000 Z=-300.000
HeadshotOnly=false
DamageKnockbackFactor=4.0
MovementType=Base
MaxSpeed=300.0
MaxCrouchSpeed=0.0
Acceleration=1000.0
AirAcceleration=16000.0
Friction=4.0
BrakingFrictionFactor=2.0
JumpVelocity=3000.0
Gravity=1.0
AirControl=0.25
CanCrouch=true
CanPogoJump=false
CanCrouchInAir=false
CanJumpFromCrouch=false
EnemyBodyColor=X=0.771 Y=0.000 Z=0.000
EnemyHeadColor=X=1.000 Y=1.000 Z=1.000
TeamBodyColor=X=1.000 Y=0.888 Z=0.000
TeamHeadColor=X=1.000 Y=1.000 Z=1.000
BlockSelfDamage=false
InvinciblePlayer=false
InvincibleBots=false
BlockTeamDamage=false
AirJumpCount=0
AirJumpVelocity=0.0
MainBBType=Cylindrical
MainBBHeight=230.0
MainBBRadius=40.0
MainBBHasHead=true
MainBBHeadRadius=30.0
MainBBHeadOffset=0.0
MainBBHide=false
ProjBBType=Cylindrical
ProjBBHeight=230.0
ProjBBRadius=55.0
ProjBBHasHead=false
ProjBBHeadRadius=45.0
ProjBBHeadOffset=0.0
ProjBBHide=true
HasJetpack=false
JetpackActivationDelay=0.2
JetpackFullFuelTime=4.0
JetpackFuelIncPerSec=1.0
JetpackFuelRegensInAir=false
JetpackThrust=6000.0
JetpackMaxZVelocity=400.0
JetpackAirControlWithThrust=0.25
AbilityProfileNames=;;;
HideWeapon=false
AerialFriction=0.0
StrafeSpeedMult=1.0
BackSpeedMult=1.0
RespawnInvulnTime=0.0
BlockedSpawnRadius=0.0
BlockSpawnFOV=0.0
BlockSpawnDistance=0.0
RespawnAnimationDuration=0.5
AllowBufferedJumps=false
BounceOffWalls=false
LeanAngle=0.0
LeanDisplacement=0.0
AirJumpExtraControl=0.0
ForwardSpeedBias=1.0
HealthRegainedonkill=0.0
HealthRegenPerSec=0.0
HealthRegenDelay=0.0
JumpSpeedPenaltyDuration=0.0
JumpSpeedPenaltyPercent=0.0
ThirdPersonCamera=false
TPSArmLength=300.0
TPSOffset=X=0.000 Y=150.000 Z=150.000
BrakingDeceleration=2048.0
VerticalSpawnOffset=0.0
TerminalVelocity=0.0
CharacterModel=None
CharacterSkin=Default
SpawnXOffset=0.0
SpawnYOffset=0.0
InvertBlockedSpawn=false
ViewBobTime=0.0
ViewBobAngleAdjustment=0.0
ViewBobCameraZOffset=0.0
ViewBobAffectsShots=false
IsFlyer=false
FlightObeysPitch=false
FlightVelocityUp=800.0
FlightVelocityDown=800.0
[Character Profile]
Name=Tank Quake Champion
MaxHealth=450.0
WeaponProfileNames=Railgun;Rocket Launcher;LG;;;;;
MinRespawnDelay=1.0
MaxRespawnDelay=5.0
StepUpHeight=75.0
CrouchHeightModifier=0.5
CrouchAnimationSpeed=2.0
CameraOffset=X=0.000 Y=0.000 Z=80.000
HeadshotOnly=false
DamageKnockbackFactor=4.0
MovementType=Base
MaxSpeed=1300.0
MaxCrouchSpeed=500.0
Acceleration=9000.0
AirAcceleration=16000.0
Friction=4.0
BrakingFrictionFactor=2.0
JumpVelocity=800.0
Gravity=3.0
AirControl=0.25
CanCrouch=true
CanPogoJump=false
CanCrouchInAir=true
CanJumpFromCrouch=false
EnemyBodyColor=X=0.771 Y=0.000 Z=0.000
EnemyHeadColor=X=1.000 Y=1.000 Z=1.000
TeamBodyColor=X=1.000 Y=0.888 Z=0.000
TeamHeadColor=X=1.000 Y=1.000 Z=1.000
BlockSelfDamage=false
InvinciblePlayer=false
InvincibleBots=false
BlockTeamDamage=false
AirJumpCount=0
AirJumpVelocity=0.0
MainBBType=Cylindrical
MainBBHeight=300.0
MainBBRadius=64.0
MainBBHasHead=false
MainBBHeadRadius=45.0
MainBBHeadOffset=0.0
MainBBHide=false
ProjBBType=Cylindrical
ProjBBHeight=230.0
ProjBBRadius=70.0
ProjBBHasHead=false
ProjBBHeadRadius=45.0
ProjBBHeadOffset=0.0
ProjBBHide=true
HasJetpack=false
JetpackActivationDelay=0.2
JetpackFullFuelTime=4.0
JetpackFuelIncPerSec=1.0
JetpackFuelRegensInAir=false
JetpackThrust=6000.0
JetpackMaxZVelocity=400.0
JetpackAirControlWithThrust=0.25
AbilityProfileNames=;;;
HideWeapon=false
AerialFriction=0.0
StrafeSpeedMult=1.0
BackSpeedMult=1.0
RespawnInvulnTime=0.0
BlockedSpawnRadius=0.0
BlockSpawnFOV=0.0
BlockSpawnDistance=0.0
RespawnAnimationDuration=0.5
AllowBufferedJumps=true
BounceOffWalls=false
LeanAngle=0.0
LeanDisplacement=0.0
AirJumpExtraControl=0.0
ForwardSpeedBias=1.0
HealthRegainedonkill=0.0
HealthRegenPerSec=0.0
HealthRegenDelay=0.0
JumpSpeedPenaltyDuration=0.0
JumpSpeedPenaltyPercent=0.0
ThirdPersonCamera=false
TPSArmLength=300.0
TPSOffset=X=0.000 Y=150.000 Z=150.000
BrakingDeceleration=2048.0
VerticalSpawnOffset=0.0
TerminalVelocity=0.0
CharacterModel=None
CharacterSkin=Default
SpawnXOffset=0.0
SpawnYOffset=0.0
InvertBlockedSpawn=false
ViewBobTime=0.0
ViewBobAngleAdjustment=0.0
ViewBobCameraZOffset=0.0
ViewBobAffectsShots=false
IsFlyer=false
FlightObeysPitch=false
FlightVelocityUp=800.0
FlightVelocityDown=800.0
[Character Profile]
Name=mediumship
MaxHealth=300.0
WeaponProfileNames=mediumgun;;;;;;;
MinRespawnDelay=1.0
MaxRespawnDelay=5.0
StepUpHeight=75.0
CrouchHeightModifier=0.5
CrouchAnimationSpeed=1.0
CameraOffset=X=0.000 Y=0.000 Z=0.000
HeadshotOnly=false
DamageKnockbackFactor=8.0
MovementType=Base
MaxSpeed=500.0
MaxCrouchSpeed=500.0
Acceleration=16000.0
AirAcceleration=16000.0
Friction=8.0
BrakingFrictionFactor=2.0
JumpVelocity=800.0
Gravity=3.0
AirControl=0.25
CanCrouch=true
CanPogoJump=false
CanCrouchInAir=false
CanJumpFromCrouch=false
EnemyBodyColor=X=255.000 Y=0.000 Z=0.000
EnemyHeadColor=X=255.000 Y=255.000 Z=255.000
TeamBodyColor=X=0.000 Y=0.000 Z=255.000
TeamHeadColor=X=255.000 Y=255.000 Z=255.000
BlockSelfDamage=false
InvinciblePlayer=false
InvincibleBots=false
BlockTeamDamage=false
AirJumpCount=0
AirJumpVelocity=800.0
MainBBType=Cuboid
MainBBHeight=330.0
MainBBRadius=105.0
MainBBHasHead=false
MainBBHeadRadius=45.0
MainBBHeadOffset=0.0
MainBBHide=false
ProjBBType=Cylindrical
ProjBBHeight=230.0
ProjBBRadius=55.0
ProjBBHasHead=true
ProjBBHeadRadius=45.0
ProjBBHeadOffset=0.0
ProjBBHide=true
HasJetpack=false
JetpackActivationDelay=0.2
JetpackFullFuelTime=4.0
JetpackFuelIncPerSec=1.0
JetpackFuelRegensInAir=false
JetpackThrust=6000.0
JetpackMaxZVelocity=400.0
JetpackAirControlWithThrust=0.25
AbilityProfileNames=;;;
HideWeapon=false
AerialFriction=0.0
StrafeSpeedMult=1.0
BackSpeedMult=1.0
RespawnInvulnTime=0.0
BlockedSpawnRadius=0.0
BlockSpawnFOV=0.0
BlockSpawnDistance=0.0
RespawnAnimationDuration=0.5
AllowBufferedJumps=true
BounceOffWalls=false
LeanAngle=0.0
LeanDisplacement=0.0
AirJumpExtraControl=0.0
ForwardSpeedBias=1.0
HealthRegainedonkill=0.0
HealthRegenPerSec=0.0
HealthRegenDelay=0.0
JumpSpeedPenaltyDuration=0.0
JumpSpeedPenaltyPercent=0.25
ThirdPersonCamera=false
TPSArmLength=300.0
TPSOffset=X=0.000 Y=150.000 Z=150.000
BrakingDeceleration=2048.0
VerticalSpawnOffset=0.0
TerminalVelocity=0.0
CharacterModel=None
CharacterSkin=Default
SpawnXOffset=0.0
SpawnYOffset=0.0
InvertBlockedSpawn=false
ViewBobTime=0.0
ViewBobAngleAdjustment=0.0
ViewBobCameraZOffset=0.0
ViewBobAffectsShots=false
IsFlyer=false
FlightObeysPitch=false
FlightVelocityUp=800.0
FlightVelocityDown=800.0
[Character Profile]
Name=air1
MaxHealth=1000.0
WeaponProfileNames=;;;;;;;
MinRespawnDelay=1.0
MaxRespawnDelay=5.0
StepUpHeight=75.0
CrouchHeightModifier=0.5
CrouchAnimationSpeed=1.0
CameraOffset=X=0.000 Y=0.000 Z=0.000
HeadshotOnly=false
DamageKnockbackFactor=8.0
MovementType=Base
MaxSpeed=1000.0
MaxCrouchSpeed=500.0
Acceleration=16000.0
AirAcceleration=16000.0
Friction=8.0
BrakingFrictionFactor=2.0
JumpVelocity=800.0
Gravity=3.0
AirControl=0.25
CanCrouch=true
CanPogoJump=false
CanCrouchInAir=false
CanJumpFromCrouch=false
EnemyBodyColor=X=255.000 Y=0.000 Z=0.000
EnemyHeadColor=X=255.000 Y=255.000 Z=255.000
TeamBodyColor=X=0.000 Y=0.000 Z=255.000
TeamHeadColor=X=255.000 Y=255.000 Z=255.000
BlockSelfDamage=false
InvinciblePlayer=false
InvincibleBots=false
BlockTeamDamage=false
AirJumpCount=0
AirJumpVelocity=800.0
MainBBType=Cylindrical
MainBBHeight=230.0
MainBBRadius=100.0
MainBBHasHead=false
MainBBHeadRadius=45.0
MainBBHeadOffset=0.0
MainBBHide=false
ProjBBType=Cylindrical
ProjBBHeight=230.0
ProjBBRadius=55.0
ProjBBHasHead=true
ProjBBHeadRadius=45.0
ProjBBHeadOffset=0.0
ProjBBHide=true
HasJetpack=true
JetpackActivationDelay=0.2
JetpackFullFuelTime=100000.0
JetpackFuelIncPerSec=0.1
JetpackFuelRegensInAir=true
JetpackThrust=6000.0
JetpackMaxZVelocity=400.0
JetpackAirControlWithThrust=1.0
AbilityProfileNames=;;;
HideWeapon=false
AerialFriction=0.0
StrafeSpeedMult=1.0
BackSpeedMult=1.0
RespawnInvulnTime=0.0
BlockedSpawnRadius=0.0
BlockSpawnFOV=0.0
BlockSpawnDistance=0.0
RespawnAnimationDuration=0.5
AllowBufferedJumps=true
BounceOffWalls=false
LeanAngle=0.0
LeanDisplacement=0.0
AirJumpExtraControl=0.0
ForwardSpeedBias=1.0
HealthRegainedonkill=0.0
HealthRegenPerSec=0.0
HealthRegenDelay=0.0
JumpSpeedPenaltyDuration=0.0
JumpSpeedPenaltyPercent=0.0
ThirdPersonCamera=false
TPSArmLength=300.0
TPSOffset=X=0.000 Y=150.000 Z=150.000
BrakingDeceleration=2048.0
VerticalSpawnOffset=0.0
TerminalVelocity=0.0
CharacterModel=None
CharacterSkin=Default
SpawnXOffset=0.0
SpawnYOffset=0.0
InvertBlockedSpawn=false
ViewBobTime=0.0
ViewBobAngleAdjustment=0.0
ViewBobCameraZOffset=0.0
ViewBobAffectsShots=false
IsFlyer=false
FlightObeysPitch=false
FlightVelocityUp=800.0
FlightVelocityDown=800.0
[Character Profile]
Name=teenLANKET
MaxHealth=300.0
WeaponProfileNames=;;;;;;;
MinRespawnDelay=1.0
MaxRespawnDelay=5.0
StepUpHeight=75.0
CrouchHeightModifier=1.0
CrouchAnimationSpeed=1.0
CameraOffset=X=0.000 Y=0.000 Z=-300.000
HeadshotOnly=false
DamageKnockbackFactor=4.0
MovementType=Base
MaxSpeed=300.0
MaxCrouchSpeed=0.0
Acceleration=1000.0
AirAcceleration=16000.0
Friction=4.0
BrakingFrictionFactor=2.0
JumpVelocity=3000.0
Gravity=1.0
AirControl=0.25
CanCrouch=true
CanPogoJump=false
CanCrouchInAir=false
CanJumpFromCrouch=false
EnemyBodyColor=X=0.771 Y=0.000 Z=0.000
EnemyHeadColor=X=1.000 Y=1.000 Z=1.000
TeamBodyColor=X=1.000 Y=0.888 Z=0.000
TeamHeadColor=X=1.000 Y=1.000 Z=1.000
BlockSelfDamage=false
InvinciblePlayer=false
InvincibleBots=false
BlockTeamDamage=false
AirJumpCount=0
AirJumpVelocity=0.0
MainBBType=Cylindrical
MainBBHeight=230.0
MainBBRadius=40.0
MainBBHasHead=true
MainBBHeadRadius=30.0
MainBBHeadOffset=0.0
MainBBHide=false
ProjBBType=Cylindrical
ProjBBHeight=230.0
ProjBBRadius=55.0
ProjBBHasHead=false
ProjBBHeadRadius=45.0
ProjBBHeadOffset=0.0
ProjBBHide=true
HasJetpack=false
JetpackActivationDelay=0.2
JetpackFullFuelTime=4.0
JetpackFuelIncPerSec=1.0
JetpackFuelRegensInAir=false
JetpackThrust=6000.0
JetpackMaxZVelocity=400.0
JetpackAirControlWithThrust=0.25
AbilityProfileNames=;;;
HideWeapon=false
AerialFriction=0.0
StrafeSpeedMult=1.0
BackSpeedMult=1.0
RespawnInvulnTime=0.0
BlockedSpawnRadius=0.0
BlockSpawnFOV=0.0
BlockSpawnDistance=0.0
RespawnAnimationDuration=0.5
AllowBufferedJumps=false
BounceOffWalls=false
LeanAngle=0.0
LeanDisplacement=0.0
AirJumpExtraControl=0.0
ForwardSpeedBias=1.0
HealthRegainedonkill=0.0
HealthRegenPerSec=0.0
HealthRegenDelay=0.0
JumpSpeedPenaltyDuration=0.0
JumpSpeedPenaltyPercent=0.0
ThirdPersonCamera=false
TPSArmLength=300.0
TPSOffset=X=0.000 Y=150.000 Z=150.000
BrakingDeceleration=2048.0
VerticalSpawnOffset=0.0
TerminalVelocity=0.0
CharacterModel=None
CharacterSkin=Default
SpawnXOffset=0.0
SpawnYOffset=0.0
InvertBlockedSpawn=false
ViewBobTime=0.0
ViewBobAngleAdjustment=0.0
ViewBobCameraZOffset=0.0
ViewBobAffectsShots=false
IsFlyer=false
FlightObeysPitch=false
FlightVelocityUp=800.0
FlightVelocityDown=800.0
[Character Profile]
Name=Long Strafer
MaxHealth=500.0
WeaponProfileNames=;Alcove_Tracking_Weapon;;;;;;
MinRespawnDelay=1.0
MaxRespawnDelay=5.0
StepUpHeight=75.0
CrouchHeightModifier=0.5
CrouchAnimationSpeed=2.0
CameraOffset=X=0.000 Y=0.000 Z=80.000
HeadshotOnly=false
DamageKnockbackFactor=4.0
MovementType=Base
MaxSpeed=1300.0
MaxCrouchSpeed=500.0
Acceleration=9000.0
AirAcceleration=16000.0
Friction=4.0
BrakingFrictionFactor=2.0
JumpVelocity=800.0
Gravity=3.0
AirControl=0.25
CanCrouch=false
CanPogoJump=false
CanCrouchInAir=true
CanJumpFromCrouch=false
EnemyBodyColor=X=0.771 Y=0.000 Z=0.000
EnemyHeadColor=X=1.000 Y=1.000 Z=1.000
TeamBodyColor=X=1.000 Y=0.888 Z=0.000
TeamHeadColor=X=1.000 Y=1.000 Z=1.000
BlockSelfDamage=false
InvinciblePlayer=false
InvincibleBots=false
BlockTeamDamage=false
AirJumpCount=0
AirJumpVelocity=0.0
MainBBType=Cylindrical
MainBBHeight=320.0
MainBBRadius=58.0
MainBBHasHead=false
MainBBHeadRadius=45.0
MainBBHeadOffset=0.0
MainBBHide=false
ProjBBType=Cylindrical
ProjBBHeight=230.0
ProjBBRadius=55.0
ProjBBHasHead=false
ProjBBHeadRadius=45.0
ProjBBHeadOffset=0.0
ProjBBHide=true
HasJetpack=false
JetpackActivationDelay=0.2
JetpackFullFuelTime=4.0
JetpackFuelIncPerSec=1.0
JetpackFuelRegensInAir=false
JetpackThrust=6000.0
JetpackMaxZVelocity=400.0
JetpackAirControlWithThrust=0.25
AbilityProfileNames=;;;
HideWeapon=false
AerialFriction=0.0
StrafeSpeedMult=1.0
BackSpeedMult=1.0
RespawnInvulnTime=0.0
BlockedSpawnRadius=0.0
BlockSpawnFOV=0.0
BlockSpawnDistance=0.0
RespawnAnimationDuration=0.5
AllowBufferedJumps=true
BounceOffWalls=false
LeanAngle=0.0
LeanDisplacement=0.0
AirJumpExtraControl=0.0
ForwardSpeedBias=1.0
HealthRegainedonkill=0.0
HealthRegenPerSec=0.0
HealthRegenDelay=0.0
JumpSpeedPenaltyDuration=0.0
JumpSpeedPenaltyPercent=0.0
ThirdPersonCamera=false
TPSArmLength=300.0
TPSOffset=X=0.000 Y=150.000 Z=150.000
BrakingDeceleration=2048.0
VerticalSpawnOffset=0.0
TerminalVelocity=0.0
CharacterModel=None
CharacterSkin=Default
SpawnXOffset=0.0
SpawnYOffset=0.0
InvertBlockedSpawn=false
ViewBobTime=0.0
ViewBobAngleAdjustment=0.0
ViewBobCameraZOffset=0.0
ViewBobAffectsShots=false
IsFlyer=false
FlightObeysPitch=false
FlightVelocityUp=800.0
FlightVelocityDown=800.0
[Character Profile]
Name=Quake RL No KB
MaxHealth=300.0
WeaponProfileNames=;Rocket Launcher no Knockback;;;;;;
MinRespawnDelay=1.0
MaxRespawnDelay=5.0
StepUpHeight=75.0
CrouchHeightModifier=0.5
CrouchAnimationSpeed=2.0
CameraOffset=X=0.000 Y=0.000 Z=80.000
HeadshotOnly=false
DamageKnockbackFactor=4.0
MovementType=Base
MaxSpeed=1300.0
MaxCrouchSpeed=500.0
Acceleration=9000.0
AirAcceleration=16000.0
Friction=4.0
BrakingFrictionFactor=2.0
JumpVelocity=800.0
Gravity=3.0
AirControl=0.25
CanCrouch=true
CanPogoJump=false
CanCrouchInAir=true
CanJumpFromCrouch=false
EnemyBodyColor=X=0.771 Y=0.000 Z=0.000
EnemyHeadColor=X=1.000 Y=1.000 Z=1.000
TeamBodyColor=X=1.000 Y=0.888 Z=0.000
TeamHeadColor=X=1.000 Y=1.000 Z=1.000
BlockSelfDamage=false
InvinciblePlayer=false
InvincibleBots=false
BlockTeamDamage=false
AirJumpCount=0
AirJumpVelocity=0.0
MainBBType=Cylindrical
MainBBHeight=320.0
MainBBRadius=58.0
MainBBHasHead=false
MainBBHeadRadius=45.0
MainBBHeadOffset=0.0
MainBBHide=false
ProjBBType=Cylindrical
ProjBBHeight=230.0
ProjBBRadius=55.0
ProjBBHasHead=false
ProjBBHeadRadius=45.0
ProjBBHeadOffset=0.0
ProjBBHide=true
HasJetpack=false
JetpackActivationDelay=0.2
JetpackFullFuelTime=4.0
JetpackFuelIncPerSec=1.0
JetpackFuelRegensInAir=false
JetpackThrust=6000.0
JetpackMaxZVelocity=400.0
JetpackAirControlWithThrust=0.25
AbilityProfileNames=;;;
HideWeapon=false
AerialFriction=0.0
StrafeSpeedMult=1.0
BackSpeedMult=1.0
RespawnInvulnTime=0.0
BlockedSpawnRadius=0.0
BlockSpawnFOV=0.0
BlockSpawnDistance=0.0
RespawnAnimationDuration=0.5
AllowBufferedJumps=true
BounceOffWalls=false
LeanAngle=0.0
LeanDisplacement=0.0
AirJumpExtraControl=0.0
ForwardSpeedBias=1.0
HealthRegainedonkill=0.0
HealthRegenPerSec=0.0
HealthRegenDelay=0.0
JumpSpeedPenaltyDuration=0.0
JumpSpeedPenaltyPercent=0.0
ThirdPersonCamera=false
TPSArmLength=300.0
TPSOffset=X=0.000 Y=150.000 Z=150.000
BrakingDeceleration=2048.0
VerticalSpawnOffset=0.0
TerminalVelocity=0.0
CharacterModel=None
CharacterSkin=Default
SpawnXOffset=0.0
SpawnYOffset=0.0
InvertBlockedSpawn=false
ViewBobTime=0.0
ViewBobAngleAdjustment=0.0
ViewBobCameraZOffset=0.0
ViewBobAffectsShots=false
IsFlyer=false
FlightObeysPitch=false
FlightVelocityUp=800.0
FlightVelocityDown=800.0
[Character Profile]
Name=block
MaxHealth=100.0
WeaponProfileNames=;;;;;;;
MinRespawnDelay=60.0
MaxRespawnDelay=60.0
StepUpHeight=75.0
CrouchHeightModifier=0.5
CrouchAnimationSpeed=1.0
CameraOffset=X=0.000 Y=0.000 Z=0.000
HeadshotOnly=false
DamageKnockbackFactor=8.0
MovementType=Base
MaxSpeed=0.0
MaxCrouchSpeed=500.0
Acceleration=0.0
AirAcceleration=16000.0
Friction=8.0
BrakingFrictionFactor=2.0
JumpVelocity=0.0
Gravity=0.0
AirControl=0.25
CanCrouch=false
CanPogoJump=false
CanCrouchInAir=false
CanJumpFromCrouch=false
EnemyBodyColor=X=255.000 Y=0.000 Z=0.000
EnemyHeadColor=X=255.000 Y=255.000 Z=255.000
TeamBodyColor=X=0.000 Y=0.000 Z=255.000
TeamHeadColor=X=255.000 Y=255.000 Z=255.000
BlockSelfDamage=false
InvinciblePlayer=false
InvincibleBots=false
BlockTeamDamage=false
AirJumpCount=0
AirJumpVelocity=800.0
MainBBType=Cuboid
MainBBHeight=80.0
MainBBRadius=40.0
MainBBHasHead=false
MainBBHeadRadius=45.0
MainBBHeadOffset=0.0
MainBBHide=false
ProjBBType=Cuboid
ProjBBHeight=50.0
ProjBBRadius=25.0
ProjBBHasHead=false
ProjBBHeadRadius=45.0
ProjBBHeadOffset=0.0
ProjBBHide=true
HasJetpack=false
JetpackActivationDelay=0.2
JetpackFullFuelTime=4.0
JetpackFuelIncPerSec=1.0
JetpackFuelRegensInAir=false
JetpackThrust=6000.0
JetpackMaxZVelocity=400.0
JetpackAirControlWithThrust=0.25
AbilityProfileNames=;;;
HideWeapon=false
AerialFriction=0.0
StrafeSpeedMult=1.0
BackSpeedMult=1.0
RespawnInvulnTime=0.0
BlockedSpawnRadius=0.0
BlockSpawnFOV=0.0
BlockSpawnDistance=0.0
RespawnAnimationDuration=0.001
AllowBufferedJumps=true
BounceOffWalls=false
LeanAngle=0.0
LeanDisplacement=0.0
AirJumpExtraControl=0.0
ForwardSpeedBias=1.0
HealthRegainedonkill=0.0
HealthRegenPerSec=0.0
HealthRegenDelay=0.0
JumpSpeedPenaltyDuration=0.0
JumpSpeedPenaltyPercent=0.25
ThirdPersonCamera=false
TPSArmLength=300.0
TPSOffset=X=0.000 Y=150.000 Z=150.000
BrakingDeceleration=2048.0
VerticalSpawnOffset=0.0
TerminalVelocity=0.0
CharacterModel=None
CharacterSkin=Default
SpawnXOffset=0.0
SpawnYOffset=0.0
InvertBlockedSpawn=false
ViewBobTime=0.0
ViewBobAngleAdjustment=0.0
ViewBobCameraZOffset=0.0
ViewBobAffectsShots=false
IsFlyer=false
FlightObeysPitch=false
FlightVelocityUp=800.0
FlightVelocityDown=800.0
[Character Profile]
Name=air1_fast
MaxHealth=1000.0
WeaponProfileNames=;;;;;;;
MinRespawnDelay=1.0
MaxRespawnDelay=5.0
StepUpHeight=75.0
CrouchHeightModifier=0.5
CrouchAnimationSpeed=1.0
CameraOffset=X=0.000 Y=0.000 Z=0.000
HeadshotOnly=false
DamageKnockbackFactor=8.0
MovementType=Base
MaxSpeed=1500.0
MaxCrouchSpeed=500.0
Acceleration=16000.0
AirAcceleration=16000.0
Friction=8.0
BrakingFrictionFactor=2.0
JumpVelocity=800.0
Gravity=3.0
AirControl=0.25
CanCrouch=true
CanPogoJump=false
CanCrouchInAir=false
CanJumpFromCrouch=false
EnemyBodyColor=X=255.000 Y=0.000 Z=0.000
EnemyHeadColor=X=255.000 Y=255.000 Z=255.000
TeamBodyColor=X=0.000 Y=0.000 Z=255.000
TeamHeadColor=X=255.000 Y=255.000 Z=255.000
BlockSelfDamage=false
InvinciblePlayer=false
InvincibleBots=false
BlockTeamDamage=false
AirJumpCount=0
AirJumpVelocity=800.0
MainBBType=Cylindrical
MainBBHeight=230.0
MainBBRadius=100.0
MainBBHasHead=false
MainBBHeadRadius=45.0
MainBBHeadOffset=0.0
MainBBHide=false
ProjBBType=Cylindrical
ProjBBHeight=230.0
ProjBBRadius=55.0
ProjBBHasHead=true
ProjBBHeadRadius=45.0
ProjBBHeadOffset=0.0
ProjBBHide=true
HasJetpack=true
JetpackActivationDelay=0.2
JetpackFullFuelTime=100000.0
JetpackFuelIncPerSec=0.1
JetpackFuelRegensInAir=true
JetpackThrust=6000.0
JetpackMaxZVelocity=400.0
JetpackAirControlWithThrust=1.0
AbilityProfileNames=;;;
HideWeapon=false
AerialFriction=0.0
StrafeSpeedMult=1.0
BackSpeedMult=1.0
RespawnInvulnTime=0.0
BlockedSpawnRadius=0.0
BlockSpawnFOV=0.0
BlockSpawnDistance=0.0
RespawnAnimationDuration=0.5
AllowBufferedJumps=true
BounceOffWalls=false
LeanAngle=0.0
LeanDisplacement=0.0
AirJumpExtraControl=0.0
ForwardSpeedBias=1.0
HealthRegainedonkill=0.0
HealthRegenPerSec=0.0
HealthRegenDelay=0.0
JumpSpeedPenaltyDuration=0.0
JumpSpeedPenaltyPercent=0.0
ThirdPersonCamera=false
TPSArmLength=300.0
TPSOffset=X=0.000 Y=150.000 Z=150.000
BrakingDeceleration=2048.0
VerticalSpawnOffset=0.0
TerminalVelocity=0.0
CharacterModel=None
CharacterSkin=Default
SpawnXOffset=0.0
SpawnYOffset=0.0
InvertBlockedSpawn=false
ViewBobTime=0.0
ViewBobAngleAdjustment=0.0
ViewBobCameraZOffset=0.0
ViewBobAffectsShots=false
IsFlyer=false
FlightObeysPitch=false
FlightVelocityUp=800.0
FlightVelocityDown=800.0
[Character Profile]
Name=teenNORMAL
MaxHealth=300.0
WeaponProfileNames=;;;;;;;
MinRespawnDelay=1.0
MaxRespawnDelay=5.0
StepUpHeight=75.0
CrouchHeightModifier=1.0
CrouchAnimationSpeed=1.0
CameraOffset=X=0.000 Y=0.000 Z=-300.000
HeadshotOnly=false
DamageKnockbackFactor=4.0
MovementType=Base
MaxSpeed=300.0
MaxCrouchSpeed=0.0
Acceleration=1000.0
AirAcceleration=16000.0
Friction=4.0
BrakingFrictionFactor=2.0
JumpVelocity=3000.0
Gravity=1.0
AirControl=0.25
CanCrouch=true
CanPogoJump=false
CanCrouchInAir=false
CanJumpFromCrouch=false
EnemyBodyColor=X=0.771 Y=0.000 Z=0.000
EnemyHeadColor=X=1.000 Y=1.000 Z=1.000
TeamBodyColor=X=1.000 Y=0.888 Z=0.000
TeamHeadColor=X=1.000 Y=1.000 Z=1.000
BlockSelfDamage=false
InvinciblePlayer=false
InvincibleBots=false
BlockTeamDamage=false
AirJumpCount=0
AirJumpVelocity=0.0
MainBBType=Cylindrical
MainBBHeight=210.0
MainBBRadius=40.0
MainBBHasHead=true
MainBBHeadRadius=30.0
MainBBHeadOffset=0.0
MainBBHide=false
ProjBBType=Cylindrical
ProjBBHeight=230.0
ProjBBRadius=55.0
ProjBBHasHead=false
ProjBBHeadRadius=45.0
ProjBBHeadOffset=0.0
ProjBBHide=true
HasJetpack=false
JetpackActivationDelay=0.2
JetpackFullFuelTime=4.0
JetpackFuelIncPerSec=1.0
JetpackFuelRegensInAir=false
JetpackThrust=6000.0
JetpackMaxZVelocity=400.0
JetpackAirControlWithThrust=0.25
AbilityProfileNames=;;;
HideWeapon=false
AerialFriction=0.0
StrafeSpeedMult=1.0
BackSpeedMult=1.0
RespawnInvulnTime=0.0
BlockedSpawnRadius=0.0
BlockSpawnFOV=0.0
BlockSpawnDistance=0.0
RespawnAnimationDuration=0.5
AllowBufferedJumps=false
BounceOffWalls=false
LeanAngle=0.0
LeanDisplacement=0.0
AirJumpExtraControl=0.0
ForwardSpeedBias=1.0
HealthRegainedonkill=0.0
HealthRegenPerSec=0.0
HealthRegenDelay=0.0
JumpSpeedPenaltyDuration=0.0
JumpSpeedPenaltyPercent=0.0
ThirdPersonCamera=false
TPSArmLength=300.0
TPSOffset=X=0.000 Y=150.000 Z=150.000
BrakingDeceleration=2048.0
VerticalSpawnOffset=0.0
TerminalVelocity=0.0
CharacterModel=None
CharacterSkin=Default
SpawnXOffset=0.0
SpawnYOffset=0.0
InvertBlockedSpawn=false
ViewBobTime=0.0
ViewBobAngleAdjustment=0.0
ViewBobCameraZOffset=0.0
ViewBobAffectsShots=false
IsFlyer=false
FlightObeysPitch=false
FlightVelocityUp=800.0
FlightVelocityDown=800.0
[Character Profile]
Name=100ms6
MaxHealth=400.0
WeaponProfileNames=kys100;;;;;;;
MinRespawnDelay=4.38
MaxRespawnDelay=5.0
StepUpHeight=0.0
CrouchHeightModifier=0.5
CrouchAnimationSpeed=1.0
CameraOffset=X=0.000 Y=0.000 Z=0.000
HeadshotOnly=false
DamageKnockbackFactor=8.0
MovementType=Base
MaxSpeed=0.0
MaxCrouchSpeed=500.0
Acceleration=0.0
AirAcceleration=16000.0
Friction=0.0
BrakingFrictionFactor=0.0
JumpVelocity=0.0
Gravity=100.0
AirControl=0.25
CanCrouch=false
CanPogoJump=false
CanCrouchInAir=false
CanJumpFromCrouch=false
EnemyBodyColor=X=255.000 Y=0.000 Z=0.000
EnemyHeadColor=X=255.000 Y=255.000 Z=255.000
TeamBodyColor=X=0.000 Y=0.000 Z=255.000
TeamHeadColor=X=255.000 Y=255.000 Z=255.000
BlockSelfDamage=false
InvinciblePlayer=false
InvincibleBots=false
BlockTeamDamage=false
AirJumpCount=0
AirJumpVelocity=800.0
MainBBType=Spheroid
MainBBHeight=300.0
MainBBRadius=150.0
MainBBHasHead=false
MainBBHeadRadius=0.1
MainBBHeadOffset=0.0
MainBBHide=false
ProjBBType=Spheroid
ProjBBHeight=2.0
ProjBBRadius=0.1
ProjBBHasHead=false
ProjBBHeadRadius=0.1
ProjBBHeadOffset=0.0
ProjBBHide=true
HasJetpack=false
JetpackActivationDelay=0.2
JetpackFullFuelTime=4.0
JetpackFuelIncPerSec=1.0
JetpackFuelRegensInAir=false
JetpackThrust=6000.0
JetpackMaxZVelocity=400.0
JetpackAirControlWithThrust=0.25
AbilityProfileNames=;;;
HideWeapon=true
AerialFriction=0.0
StrafeSpeedMult=1.0
BackSpeedMult=1.0
RespawnInvulnTime=0.0
BlockedSpawnRadius=0.0
BlockSpawnFOV=360.0
BlockSpawnDistance=0.0
RespawnAnimationDuration=0.001
AllowBufferedJumps=true
BounceOffWalls=false
LeanAngle=0.0
LeanDisplacement=0.0
AirJumpExtraControl=0.0
ForwardSpeedBias=1.0
HealthRegainedonkill=0.0
HealthRegenPerSec=0.0
HealthRegenDelay=0.0
JumpSpeedPenaltyDuration=0.0
JumpSpeedPenaltyPercent=0.25
ThirdPersonCamera=false
TPSArmLength=300.0
TPSOffset=X=0.000 Y=150.000 Z=150.000
BrakingDeceleration=2048.0
VerticalSpawnOffset=0.0
TerminalVelocity=0.0
CharacterModel=None
CharacterSkin=Default
SpawnXOffset=0.0
SpawnYOffset=0.0
InvertBlockedSpawn=false
ViewBobTime=0.0
ViewBobAngleAdjustment=0.0
ViewBobCameraZOffset=0.0
ViewBobAffectsShots=false
IsFlyer=false
FlightObeysPitch=false
FlightVelocityUp=800.0
FlightVelocityDown=800.0
[Dodge Profile]
Name=Long Strafes
MaxTargetDistance=2500.0
MinTargetDistance=750.0
ToggleLeftRight=true
ToggleForwardBack=false
MinLRTimeChange=0.5
MaxLRTimeChange=1.5
MinFBTimeChange=0.2
MaxFBTimeChange=0.5
DamageReactionChangesDirection=true
DamageReactionChanceToIgnore=0.5
DamageReactionMinimumDelay=0.125
DamageReactionMaximumDelay=0.25
DamageReactionCooldown=1.0
DamageReactionThreshold=50.0
DamageReactionResetTimer=0.5
JumpFrequency=0.2
CrouchInAirFrequency=0.0
CrouchOnGroundFrequency=0.0
TargetStrafeOverride=Ignore
TargetStrafeMinDelay=0.125
TargetStrafeMaxDelay=0.25
MinProfileChangeTime=0.0
MaxProfileChangeTime=0.0
MinCrouchTime=0.3
MaxCrouchTime=0.6
MinJumpTime=0.3
MaxJumpTime=0.6
LeftStrafeTimeMult=1.0
RightStrafeTimeMult=1.0
StrafeSwapMinPause=0.0
StrafeSwapMaxPause=0.0
BlockedMovementPercent=0.5
BlockedMovementReactionMin=0.125
BlockedMovementReactionMax=0.2
WaypointLogic=Ignore
WaypointTurnRate=200.0
MinTimeBeforeShot=0.15
MaxTimeBeforeShot=0.25
IgnoreShotChance=0.0
[Dodge Profile]
Name=dofpuckingnothing
MaxTargetDistance=100000.0
MinTargetDistance=0.0
ToggleLeftRight=false
ToggleForwardBack=false
MinLRTimeChange=0.2
MaxLRTimeChange=0.5
MinFBTimeChange=0.2
MaxFBTimeChange=0.5
DamageReactionChangesDirection=true
DamageReactionChanceToIgnore=0.5
DamageReactionMinimumDelay=0.125
DamageReactionMaximumDelay=0.25
DamageReactionCooldown=1.0
DamageReactionThreshold=0.0
DamageReactionResetTimer=0.1
JumpFrequency=0.0
CrouchInAirFrequency=0.0
CrouchOnGroundFrequency=0.0
TargetStrafeOverride=Ignore
TargetStrafeMinDelay=0.125
TargetStrafeMaxDelay=0.25
MinProfileChangeTime=0.0
MaxProfileChangeTime=0.0
MinCrouchTime=0.3
MaxCrouchTime=0.6
MinJumpTime=0.3
MaxJumpTime=0.6
LeftStrafeTimeMult=1.0
RightStrafeTimeMult=1.0
StrafeSwapMinPause=0.0
StrafeSwapMaxPause=0.25
BlockedMovementPercent=0.5
BlockedMovementReactionMin=0.125
BlockedMovementReactionMax=0.2
WaypointLogic=Ignore
WaypointTurnRate=200.0
MinTimeBeforeShot=0.15
MaxTimeBeforeShot=0.25
IgnoreShotChance=0.0
[Dodge Profile]
Name=Very Short Strafes + Jump
MaxTargetDistance=2500.0
MinTargetDistance=750.0
ToggleLeftRight=true
ToggleForwardBack=true
MinLRTimeChange=0.1
MaxLRTimeChange=0.3
MinFBTimeChange=0.1
MaxFBTimeChange=0.3
DamageReactionChangesDirection=false
DamageReactionChanceToIgnore=0.5
DamageReactionMinimumDelay=0.125
DamageReactionMaximumDelay=0.25
DamageReactionCooldown=1.0
DamageReactionThreshold=0.0
DamageReactionResetTimer=0.1
JumpFrequency=0.6
CrouchInAirFrequency=0.0
CrouchOnGroundFrequency=0.0
TargetStrafeOverride=Ignore
TargetStrafeMinDelay=0.125
TargetStrafeMaxDelay=0.25
MinProfileChangeTime=0.0
MaxProfileChangeTime=0.0
MinCrouchTime=0.3
MaxCrouchTime=0.6
MinJumpTime=0.3
MaxJumpTime=0.6
LeftStrafeTimeMult=1.0
RightStrafeTimeMult=1.0
StrafeSwapMinPause=0.0
StrafeSwapMaxPause=0.0
BlockedMovementPercent=0.5
BlockedMovementReactionMin=0.125
BlockedMovementReactionMax=0.2
WaypointLogic=Ignore
WaypointTurnRate=200.0
MinTimeBeforeShot=0.15
MaxTimeBeforeShot=0.25
IgnoreShotChance=0.0
[Dodge Profile]
Name=Long Strafes Close
MaxTargetDistance=750.0
MinTargetDistance=200.0
ToggleLeftRight=true
ToggleForwardBack=false
MinLRTimeChange=0.5
MaxLRTimeChange=1.5
MinFBTimeChange=0.2
MaxFBTimeChange=0.5
DamageReactionChangesDirection=false
DamageReactionChanceToIgnore=0.5
DamageReactionMinimumDelay=0.125
DamageReactionMaximumDelay=0.25
DamageReactionCooldown=1.0
DamageReactionThreshold=0.0
DamageReactionResetTimer=0.0
JumpFrequency=0.5
CrouchInAirFrequency=0.0
CrouchOnGroundFrequency=0.0
TargetStrafeOverride=Ignore
TargetStrafeMinDelay=0.125
TargetStrafeMaxDelay=0.25
MinProfileChangeTime=0.0
MaxProfileChangeTime=0.0
MinCrouchTime=0.3
MaxCrouchTime=0.6
MinJumpTime=0.1
MaxJumpTime=0.3
LeftStrafeTimeMult=1.0
RightStrafeTimeMult=1.0
StrafeSwapMinPause=0.0
StrafeSwapMaxPause=0.0
BlockedMovementPercent=0.5
BlockedMovementReactionMin=0.125
BlockedMovementReactionMax=0.2
WaypointLogic=Ignore
WaypointTurnRate=200.0
MinTimeBeforeShot=0.15
MaxTimeBeforeShot=0.25
IgnoreShotChance=0.0
[Dodge Profile]
Name=comecloser
MaxTargetDistance=9999.0
MinTargetDistance=0.0
ToggleLeftRight=true
ToggleForwardBack=true
MinLRTimeChange=0.5
MaxLRTimeChange=1.5
MinFBTimeChange=0.5
MaxFBTimeChange=1.5
DamageReactionChangesDirection=false
DamageReactionChanceToIgnore=0.5
DamageReactionMinimumDelay=0.125
DamageReactionMaximumDelay=0.25
DamageReactionCooldown=1.0
DamageReactionThreshold=0.0
DamageReactionResetTimer=0.1
JumpFrequency=0.575
CrouchInAirFrequency=0.0
CrouchOnGroundFrequency=0.0
TargetStrafeOverride=Ignore
TargetStrafeMinDelay=0.125
TargetStrafeMaxDelay=0.25
MinProfileChangeTime=0.0
MaxProfileChangeTime=0.0
MinCrouchTime=0.3
MaxCrouchTime=0.6
MinJumpTime=0.1
MaxJumpTime=0.3
LeftStrafeTimeMult=1.0
RightStrafeTimeMult=1.0
StrafeSwapMinPause=0.0
StrafeSwapMaxPause=0.0
BlockedMovementPercent=0.5
BlockedMovementReactionMin=0.125
BlockedMovementReactionMax=0.2
WaypointLogic=Ignore
WaypointTurnRate=200.0
MinTimeBeforeShot=0.15
MaxTimeBeforeShot=0.25
IgnoreShotChance=0.0
[Dodge Profile]
Name=Long Strafes Jumping
MaxTargetDistance=4000.0
MinTargetDistance=200.0
ToggleLeftRight=true
ToggleForwardBack=true
MinLRTimeChange=0.1
MaxLRTimeChange=3.0
MinFBTimeChange=0.1
MaxFBTimeChange=1.5
DamageReactionChangesDirection=false
DamageReactionChanceToIgnore=0.5
DamageReactionMinimumDelay=0.125
DamageReactionMaximumDelay=0.25
DamageReactionCooldown=1.0
DamageReactionThreshold=0.0
DamageReactionResetTimer=0.1
JumpFrequency=0.5
CrouchInAirFrequency=0.0
CrouchOnGroundFrequency=0.0
TargetStrafeOverride=Ignore
TargetStrafeMinDelay=0.125
TargetStrafeMaxDelay=0.25
MinProfileChangeTime=0.0
MaxProfileChangeTime=0.0
MinCrouchTime=0.3
MaxCrouchTime=0.6
MinJumpTime=0.25
MaxJumpTime=0.5
LeftStrafeTimeMult=1.0
RightStrafeTimeMult=1.0
StrafeSwapMinPause=0.0
StrafeSwapMaxPause=0.0
BlockedMovementPercent=0.5
BlockedMovementReactionMin=0.125
BlockedMovementReactionMax=0.2
WaypointLogic=Ignore
WaypointTurnRate=200.0
MinTimeBeforeShot=0.15
MaxTimeBeforeShot=0.25
IgnoreShotChance=0.0
[Dodge Profile]
Name=Short Strafes Jumping
MaxTargetDistance=2500.0
MinTargetDistance=750.0
ToggleLeftRight=true
ToggleForwardBack=false
MinLRTimeChange=0.2
MaxLRTimeChange=0.5
MinFBTimeChange=0.2
MaxFBTimeChange=0.5
DamageReactionChangesDirection=false
DamageReactionChanceToIgnore=0.5
DamageReactionMinimumDelay=0.125
DamageReactionMaximumDelay=0.25
DamageReactionCooldown=1.0
DamageReactionThreshold=0.0
DamageReactionResetTimer=0.1
JumpFrequency=0.65
CrouchInAirFrequency=0.0
CrouchOnGroundFrequency=0.0
TargetStrafeOverride=Ignore
TargetStrafeMinDelay=0.125
TargetStrafeMaxDelay=0.25
MinProfileChangeTime=0.0
MaxProfileChangeTime=0.0
MinCrouchTime=0.3
MaxCrouchTime=0.6
MinJumpTime=0.3
MaxJumpTime=0.5
LeftStrafeTimeMult=1.0
RightStrafeTimeMult=1.0
StrafeSwapMinPause=0.0
StrafeSwapMaxPause=0.0
BlockedMovementPercent=0.5
BlockedMovementReactionMin=0.125
BlockedMovementReactionMax=0.2
WaypointLogic=Ignore
WaypointTurnRate=200.0
MinTimeBeforeShot=0.15
MaxTimeBeforeShot=0.25
IgnoreShotChance=0.0
[Dodge Profile]
Name=Mimic
MaxTargetDistance=2500.0
MinTargetDistance=750.0
ToggleLeftRight=true
ToggleForwardBack=false
MinLRTimeChange=0.2
MaxLRTimeChange=0.5
MinFBTimeChange=0.2
MaxFBTimeChange=0.5
DamageReactionChangesDirection=true
DamageReactionChanceToIgnore=0.5
DamageReactionMinimumDelay=0.125
DamageReactionMaximumDelay=0.25
DamageReactionCooldown=1.0
DamageReactionThreshold=0.0
DamageReactionResetTimer=0.0
JumpFrequency=0.5
CrouchInAirFrequency=0.0
CrouchOnGroundFrequency=0.0
TargetStrafeOverride=Mimic
TargetStrafeMinDelay=0.125
TargetStrafeMaxDelay=0.25
MinProfileChangeTime=0.0
MaxProfileChangeTime=0.0
MinCrouchTime=0.3
MaxCrouchTime=0.6
MinJumpTime=0.3
MaxJumpTime=0.6
LeftStrafeTimeMult=1.0
RightStrafeTimeMult=1.0
StrafeSwapMinPause=0.0
StrafeSwapMaxPause=0.0
BlockedMovementPercent=0.5
BlockedMovementReactionMin=0.125
BlockedMovementReactionMax=0.2
WaypointLogic=Ignore
WaypointTurnRate=200.0
MinTimeBeforeShot=0.15
MaxTimeBeforeShot=0.25
IgnoreShotChance=0.0
[Dodge Profile]
Name=Circle Strafe
MaxTargetDistance=2500.0
MinTargetDistance=750.0
ToggleLeftRight=true
ToggleForwardBack=false
MinLRTimeChange=0.5
MaxLRTimeChange=1.5
MinFBTimeChange=0.2
MaxFBTimeChange=0.5
DamageReactionChangesDirection=true
DamageReactionChanceToIgnore=0.5
DamageReactionMinimumDelay=0.125
DamageReactionMaximumDelay=0.25
DamageReactionCooldown=1.0
DamageReactionThreshold=50.0
DamageReactionResetTimer=0.5
JumpFrequency=0.2
CrouchInAirFrequency=0.0
CrouchOnGroundFrequency=0.0
TargetStrafeOverride=Oppose
TargetStrafeMinDelay=0.125
TargetStrafeMaxDelay=0.25
MinProfileChangeTime=0.0
MaxProfileChangeTime=0.0
MinCrouchTime=0.3
MaxCrouchTime=0.6
MinJumpTime=0.3
MaxJumpTime=0.6
LeftStrafeTimeMult=1.0
RightStrafeTimeMult=1.0
StrafeSwapMinPause=0.0
StrafeSwapMaxPause=0.0
BlockedMovementPercent=0.5
BlockedMovementReactionMin=0.125
BlockedMovementReactionMax=0.2
WaypointLogic=Ignore
WaypointTurnRate=200.0
MinTimeBeforeShot=0.15
MaxTimeBeforeShot=0.25
IgnoreShotChance=0.0
[Dodge Profile]
Name=Long Strafes Close Shinji
MaxTargetDistance=106.508873
MinTargetDistance=0.0
ToggleLeftRight=true
ToggleForwardBack=false
MinLRTimeChange=0.5
MaxLRTimeChange=1.5
MinFBTimeChange=0.2
MaxFBTimeChange=0.5
DamageReactionChangesDirection=false
DamageReactionChanceToIgnore=0.5
DamageReactionMinimumDelay=0.125
DamageReactionMaximumDelay=0.25
DamageReactionCooldown=1.0
DamageReactionThreshold=0.0
DamageReactionResetTimer=0.1
JumpFrequency=0.5
CrouchInAirFrequency=0.0
CrouchOnGroundFrequency=0.0
TargetStrafeOverride=Ignore
TargetStrafeMinDelay=0.125
TargetStrafeMaxDelay=0.25
MinProfileChangeTime=0.0
MaxProfileChangeTime=0.0
MinCrouchTime=0.3
MaxCrouchTime=0.6
MinJumpTime=0.1
MaxJumpTime=0.3
LeftStrafeTimeMult=1.0
RightStrafeTimeMult=1.0
StrafeSwapMinPause=0.0
StrafeSwapMaxPause=0.0
BlockedMovementPercent=0.5
BlockedMovementReactionMin=0.125
BlockedMovementReactionMax=0.2
WaypointLogic=Ignore
WaypointTurnRate=200.0
MinTimeBeforeShot=0.15
MaxTimeBeforeShot=0.25
IgnoreShotChance=0.0
[Dodge Profile]
Name=Short Strafes Close Shinji
MaxTargetDistance=106.508873
MinTargetDistance=0.0
ToggleLeftRight=true
ToggleForwardBack=false
MinLRTimeChange=0.2
MaxLRTimeChange=0.5
MinFBTimeChange=0.2
MaxFBTimeChange=0.5
DamageReactionChangesDirection=false
DamageReactionChanceToIgnore=0.5
DamageReactionMinimumDelay=0.125
DamageReactionMaximumDelay=0.25
DamageReactionCooldown=1.0
DamageReactionThreshold=0.0
DamageReactionResetTimer=0.1
JumpFrequency=0.5
CrouchInAirFrequency=0.0
CrouchOnGroundFrequency=0.0
TargetStrafeOverride=Ignore
TargetStrafeMinDelay=0.125
TargetStrafeMaxDelay=0.25
MinProfileChangeTime=0.0
MaxProfileChangeTime=0.0
MinCrouchTime=0.3
MaxCrouchTime=0.6
MinJumpTime=0.1
MaxJumpTime=0.3
LeftStrafeTimeMult=1.0
RightStrafeTimeMult=1.0
StrafeSwapMinPause=0.0
StrafeSwapMaxPause=0.0
BlockedMovementPercent=0.5
BlockedMovementReactionMin=0.125
BlockedMovementReactionMax=0.2
WaypointLogic=Ignore
WaypointTurnRate=200.0
MinTimeBeforeShot=0.15
MaxTimeBeforeShot=0.25
IgnoreShotChance=0.0
[Dodge Profile]
Name=Short Strafes
MaxTargetDistance=2500.0
MinTargetDistance=750.0
ToggleLeftRight=true
ToggleForwardBack=false
MinLRTimeChange=0.2
MaxLRTimeChange=0.5
MinFBTimeChange=0.2
MaxFBTimeChange=0.5
DamageReactionChangesDirection=false
DamageReactionChanceToIgnore=0.5
DamageReactionMinimumDelay=0.125
DamageReactionMaximumDelay=0.25
DamageReactionCooldown=1.0
DamageReactionThreshold=50.0
DamageReactionResetTimer=0.5
JumpFrequency=0.8
CrouchInAirFrequency=0.0
CrouchOnGroundFrequency=0.0
TargetStrafeOverride=Ignore
TargetStrafeMinDelay=0.125
TargetStrafeMaxDelay=0.25
MinProfileChangeTime=0.0
MaxProfileChangeTime=0.0
MinCrouchTime=0.3
MaxCrouchTime=0.6
MinJumpTime=0.3
MaxJumpTime=0.6
LeftStrafeTimeMult=1.0
RightStrafeTimeMult=1.0
StrafeSwapMinPause=0.0
StrafeSwapMaxPause=0.0
BlockedMovementPercent=0.5
BlockedMovementReactionMin=0.125
BlockedMovementReactionMax=0.2
WaypointLogic=Ignore
WaypointTurnRate=200.0
MinTimeBeforeShot=0.15
MaxTimeBeforeShot=0.25
IgnoreShotChance=0.0
[Dodge Profile]
Name=Short Strafes Close
MaxTargetDistance=750.0
MinTargetDistance=200.0
ToggleLeftRight=true
ToggleForwardBack=false
MinLRTimeChange=0.2
MaxLRTimeChange=0.5
MinFBTimeChange=0.2
MaxFBTimeChange=0.5
DamageReactionChangesDirection=false
DamageReactionChanceToIgnore=0.5
DamageReactionMinimumDelay=0.125
DamageReactionMaximumDelay=0.25
DamageReactionCooldown=1.0
DamageReactionThreshold=0.0
DamageReactionResetTimer=0.0
JumpFrequency=0.5
CrouchInAirFrequency=0.0
CrouchOnGroundFrequency=0.0
TargetStrafeOverride=Ignore
TargetStrafeMinDelay=0.125
TargetStrafeMaxDelay=0.25
MinProfileChangeTime=0.0
MaxProfileChangeTime=0.0
MinCrouchTime=0.3
MaxCrouchTime=0.6
MinJumpTime=0.1
MaxJumpTime=0.3
LeftStrafeTimeMult=1.0
RightStrafeTimeMult=1.0
StrafeSwapMinPause=0.0
StrafeSwapMaxPause=0.0
BlockedMovementPercent=0.5
BlockedMovementReactionMin=0.125
BlockedMovementReactionMax=0.2
WaypointLogic=Ignore
WaypointTurnRate=200.0
MinTimeBeforeShot=0.15
MaxTimeBeforeShot=0.25
IgnoreShotChance=0.0
[Dodge Profile]
Name=Long Strafes 2
MaxTargetDistance=1750.0
MinTargetDistance=500.0
ToggleLeftRight=true
ToggleForwardBack=true
MinLRTimeChange=0.5
MaxLRTimeChange=1.5
MinFBTimeChange=0.5
MaxFBTimeChange=1.5
DamageReactionChangesDirection=true
DamageReactionChanceToIgnore=0.5
DamageReactionMinimumDelay=0.125
DamageReactionMaximumDelay=0.25
DamageReactionCooldown=1.0
DamageReactionThreshold=50.0
DamageReactionResetTimer=0.5
JumpFrequency=0.2
CrouchInAirFrequency=0.0
CrouchOnGroundFrequency=0.0
TargetStrafeOverride=Ignore
TargetStrafeMinDelay=0.125
TargetStrafeMaxDelay=0.25
MinProfileChangeTime=0.0
MaxProfileChangeTime=0.0
MinCrouchTime=0.3
MaxCrouchTime=0.6
MinJumpTime=0.3
MaxJumpTime=0.6
LeftStrafeTimeMult=1.0
RightStrafeTimeMult=1.0
StrafeSwapMinPause=0.0
StrafeSwapMaxPause=0.0
BlockedMovementPercent=0.5
BlockedMovementReactionMin=0.125
BlockedMovementReactionMax=0.2
WaypointLogic=Ignore
WaypointTurnRate=200.0
MinTimeBeforeShot=0.15
MaxTimeBeforeShot=0.25
IgnoreShotChance=0.0
[Dodge Profile]
Name=movingteen
MaxTargetDistance=100000.0
MinTargetDistance=0.0
ToggleLeftRight=false
ToggleForwardBack=false
MinLRTimeChange=0.2
MaxLRTimeChange=0.5
MinFBTimeChange=0.2
MaxFBTimeChange=0.5
DamageReactionChangesDirection=false
DamageReactionChanceToIgnore=0.5
DamageReactionMinimumDelay=0.125
DamageReactionMaximumDelay=0.25
DamageReactionCooldown=1.0
DamageReactionThreshold=0.0
DamageReactionResetTimer=0.1
JumpFrequency=0.0
CrouchInAirFrequency=0.0
CrouchOnGroundFrequency=0.0
TargetStrafeOverride=Ignore
TargetStrafeMinDelay=0.125
TargetStrafeMaxDelay=0.25
MinProfileChangeTime=0.0
MaxProfileChangeTime=2.0
MinCrouchTime=0.3
MaxCrouchTime=0.6
MinJumpTime=0.3
MaxJumpTime=0.6
LeftStrafeTimeMult=1.0
RightStrafeTimeMult=1.0
StrafeSwapMinPause=10.0
StrafeSwapMaxPause=10.0
BlockedMovementPercent=0.5
BlockedMovementReactionMin=0.125
BlockedMovementReactionMax=0.2
WaypointLogic=Ignore
WaypointTurnRate=200.0
MinTimeBeforeShot=0.15
MaxTimeBeforeShot=0.25
IgnoreShotChance=0.0
[Dodge Profile]
Name=stationaryteen
MaxTargetDistance=100000.0
MinTargetDistance=0.0
ToggleLeftRight=true
ToggleForwardBack=true
MinLRTimeChange=0.2
MaxLRTimeChange=0.5
MinFBTimeChange=0.2
MaxFBTimeChange=0.5
DamageReactionChangesDirection=false
DamageReactionChanceToIgnore=0.5
DamageReactionMinimumDelay=0.125
DamageReactionMaximumDelay=0.25
DamageReactionCooldown=1.0
DamageReactionThreshold=0.0
DamageReactionResetTimer=0.1
JumpFrequency=0.0
CrouchInAirFrequency=0.0
CrouchOnGroundFrequency=1.0
TargetStrafeOverride=Ignore
TargetStrafeMinDelay=0.125
TargetStrafeMaxDelay=0.25
MinProfileChangeTime=0.0
MaxProfileChangeTime=10.0
MinCrouchTime=0.3
MaxCrouchTime=0.6
MinJumpTime=0.3
MaxJumpTime=0.6
LeftStrafeTimeMult=0.1
RightStrafeTimeMult=0.1
StrafeSwapMinPause=10.0
StrafeSwapMaxPause=10.0
BlockedMovementPercent=1.0
BlockedMovementReactionMin=0.125
BlockedMovementReactionMax=0.2
WaypointLogic=Ignore
WaypointTurnRate=200.0
MinTimeBeforeShot=0.15
MaxTimeBeforeShot=0.25
IgnoreShotChance=0.0
[Dodge Profile]
Name=longship
MaxTargetDistance=100000.0
MinTargetDistance=0.0
ToggleLeftRight=true
ToggleForwardBack=false
MinLRTimeChange=0.5
MaxLRTimeChange=1.5
MinFBTimeChange=0.2
MaxFBTimeChange=0.5
DamageReactionChangesDirection=true
DamageReactionChanceToIgnore=0.5
DamageReactionMinimumDelay=0.125
DamageReactionMaximumDelay=0.25
DamageReactionCooldown=1.0
DamageReactionThreshold=50.0
DamageReactionResetTimer=0.5
JumpFrequency=0.0
CrouchInAirFrequency=0.0
CrouchOnGroundFrequency=0.0
TargetStrafeOverride=Ignore
TargetStrafeMinDelay=0.125
TargetStrafeMaxDelay=0.25
MinProfileChangeTime=0.0
MaxProfileChangeTime=0.0
MinCrouchTime=0.1
MaxCrouchTime=0.1
MinJumpTime=0.0
MaxJumpTime=0.0
LeftStrafeTimeMult=1.0
RightStrafeTimeMult=1.0
StrafeSwapMinPause=0.0
StrafeSwapMaxPause=0.0
BlockedMovementPercent=0.5
BlockedMovementReactionMin=0.125
BlockedMovementReactionMax=0.2
WaypointLogic=Ignore
WaypointTurnRate=200.0
MinTimeBeforeShot=0.15
MaxTimeBeforeShot=0.25
IgnoreShotChance=0.0
[Weapon Profile]
Name=LG
Type=Hitscan
ShotsPerClick=1
DamagePerShot=6.0
KnockbackFactor=2.0
TimeBetweenShots=0.046
Pierces=false
Category=FullyAuto
BurstShotCount=1
TimeBetweenBursts=0.5
ChargeStartDamage=10.0
ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000
ChargeTimeToAutoRelease=2.0
ChargeTimeToCap=1.0
ChargeMoveSpeedModifier=1.0
MuzzleVelocityMin=X=2000.000 Y=0.000 Z=0.000
MuzzleVelocityMax=X=2000.000 Y=0.000 Z=0.000
InheritOwnerVelocity=0.0
OriginOffset=X=0.000 Y=0.000 Z=0.000
MaxTravelTime=5.0
MaxHitscanRange=100000.0
GravityScale=1.0
HeadshotCapable=false
HeadshotMultiplier=2.0
MagazineMax=0
AmmoPerShot=1
ReloadTimeFromEmpty=0.5
ReloadTimeFromPartial=0.5
DamageFalloffStartDistance=100000.0
DamageFalloffStopDistance=100000.0
DamageAtMaxRange=7.0
DelayBeforeShot=0.0
ProjectileGraphic=Ball
VisualLifetime=0.05
BounceOffWorld=false
BounceFactor=0.0
BounceCount=0
HomingProjectileAcceleration=0.0
ProjectileEnemyHitRadius=1.0
CanAimDownSight=true
ADSZoomDelay=0.0
ADSZoomSensFactor=0.7
ADSMoveFactor=1.0
ADSStartDelay=0.0
ShootSoundCooldown=0.08
HitSoundCooldown=0.08
HitscanVisualOffset=X=0.000 Y=0.000 Z=-80.000
ADSBlocksShooting=false
ShootingBlocksADS=false
KnockbackFactorAir=4.0
RecoilNegatable=false
DecalType=0
DecalSize=30.0
DelayAfterShooting=0.0
BeamTracksCrosshair=true
AlsoShoot=
ADSShoot=
StunDuration=0.0
CircularSpread=true
SpreadStationaryVelocity=0.0
PassiveCharging=false
BurstFullyAuto=true
FlatKnockbackHorizontal=0.0
FlatKnockbackVertical=0.0
HitscanRadius=0.0
HitscanVisualRadius=6.0
TaggingDuration=0.0
TaggingMaxFactor=1.0
TaggingHitFactor=1.0
RecoilCrouchScale=1.0
RecoilADSScale=1.0
PSRCrouchScale=1.0
PSRADSScale=1.0
ProjectileAcceleration=0.0
AccelIncludeVertical=true
AimPunchAmount=0.0
AimPunchResetTime=0.05
AimPunchCooldown=0.5
AimPunchHeadshotOnly=false
AimPunchCosmeticOnly=true
MinimumDecelVelocity=0.0
PSRManualNegation=false
PSRAutoReset=true
AimPunchUpTime=0.05
AmmoReloadedOnKill=0
CancelReloadOnKill=false
FlatKnockbackHorizontalMin=0.0
FlatKnockbackVerticalMin=0.0
ADSScope=No Scope
ADSFOVOverride=70.0
ADSFOVScale=Quake/Source
ADSAllowUserOverrideFOV=true
IsBurstWeapon=false
ForceFirstPersonInADS=true
ZoomBlockedInAir=false
ADSCameraOffsetX=0.0
ADSCameraOffsetY=0.0
ADSCameraOffsetZ=0.0
QuickSwitchTime=0.0
WeaponModel=Heavy Surge Rifle
WeaponAnimation=Primary
UseIncReload=false
IncReloadStartupTime=0.0
IncReloadLoopTime=0.0
IncReloadAmmoPerLoop=1
IncReloadEndTime=0.0
IncReloadCancelWithShoot=true
WeaponSkin=Default
ProjectileVisualOffset=X=0.000 Y=0.000 Z=0.000
SpreadDecayDelay=0.0
ReloadBeforeRecovery=true
3rdPersonWeaponModel=Pistol
3rdPersonWeaponSkin=Default
ParticleMuzzleFlash=None
ParticleWallImpact=None
ParticleBodyImpact=None
ParticleProjectileTrail=None
ParticleHitscanTrace=Tracer
ParticleMuzzleFlashScale=1.0
ParticleWallImpactScale=1.0
ParticleBodyImpactScale=1.0
ParticleProjectileTrailScale=1.0
Explosive=false
Radius=500.0
DamageAtCenter=100.0
DamageAtEdge=0.0
SelfDamageMultiplier=0.5
ExplodesOnContactWithEnemy=false
DelayAfterEnemyContact=0.0
ExplodesOnContactWithWorld=false
DelayAfterWorldContact=0.0
ExplodesOnNextAttack=false
DelayAfterSpawn=0.0
BlockedByWorld=false
SpreadSSA=1.0,1.0,-1.0,0.0
SpreadSCA=1.0,1.0,-1.0,0.0
SpreadMSA=1.0,1.0,-1.0,0.0
SpreadMCA=1.0,1.0,-1.0,0.0
SpreadSSH=1.0,1.0,-1.0,0.0
SpreadSCH=1.0,1.0,-1.0,0.0
SpreadMSH=1.0,1.0,-1.0,0.0
SpreadMCH=1.0,1.0,-1.0,0.0
MaxRecoilUp=0.0
MinRecoilUp=0.0
MinRecoilHoriz=0.0
MaxRecoilHoriz=0.0
FirstShotRecoilMult=1.0
RecoilAutoReset=false
TimeToRecoilPeak=0.05
TimeToRecoilReset=0.35
AAMode=0
AAPreferClosestPlayer=false
AAAlpha=0.05
AAMaxSpeed=1.0
AADeadZone=0.0
AAFOV=30.0
AANeedsLOS=true
TrackHorizontal=true
TrackVertical=true
AABlocksMouse=false
AAOffTimer=0.0
AABackOnTimer=0.0
TriggerBotEnabled=false
TriggerBotDelay=0.0
TriggerBotFOV=1.0
StickyLock=false
HeadLock=false
VerticalOffset=0.0
DisableLockOnKill=false
UsePerShotRecoil=false
PSRLoopStartIndex=0
PSRViewRecoilTracking=0.45
PSRCapUp=9.0
PSRCapRight=4.0
PSRCapLeft=4.0
PSRTimeToPeak=0.095
PSRResetDegreesPerSec=40.0
UsePerBulletSpread=false
PBS0=0.0,0.0
[Weapon Profile]
Name=kys100
Type=Hitscan
ShotsPerClick=1
DamagePerShot=10.0
KnockbackFactor=0.0
TimeBetweenShots=0.01
Pierces=false
Category=FullyAuto
BurstShotCount=1
TimeBetweenBursts=0.5
ChargeStartDamage=10.0
ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000
ChargeTimeToAutoRelease=2.0
ChargeTimeToCap=1.0
ChargeMoveSpeedModifier=1.0
MuzzleVelocityMin=X=2000.000 Y=0.000 Z=0.000
MuzzleVelocityMax=X=2000.000 Y=0.000 Z=0.000
InheritOwnerVelocity=0.0
OriginOffset=X=0.000 Y=0.000 Z=0.000
MaxTravelTime=5.0
MaxHitscanRange=100000.0
GravityScale=1.0
HeadshotCapable=true
HeadshotMultiplier=2.0
MagazineMax=0
AmmoPerShot=1
ReloadTimeFromEmpty=0.5
ReloadTimeFromPartial=0.5
DamageFalloffStartDistance=100000.0
DamageFalloffStopDistance=100000.0
DamageAtMaxRange=25.0
DelayBeforeShot=0.0
ProjectileGraphic=Ball
VisualLifetime=0.1
BounceOffWorld=false
BounceFactor=0.5
BounceCount=0
HomingProjectileAcceleration=0.0
ProjectileEnemyHitRadius=1.0
CanAimDownSight=false
ADSZoomDelay=0.0
ADSZoomSensFactor=0.7
ADSMoveFactor=1.0
ADSStartDelay=0.0
ShootSoundCooldown=0.08
HitSoundCooldown=0.08
HitscanVisualOffset=X=0.000 Y=0.000 Z=-50.000
ADSBlocksShooting=false
ShootingBlocksADS=false
KnockbackFactorAir=0.0
RecoilNegatable=false
DecalType=0
DecalSize=30.0
DelayAfterShooting=0.0
BeamTracksCrosshair=false
AlsoShoot=
ADSShoot=
StunDuration=0.0
CircularSpread=true
SpreadStationaryVelocity=300.0
PassiveCharging=false
BurstFullyAuto=true
FlatKnockbackHorizontal=0.0
FlatKnockbackVertical=0.0
HitscanRadius=0.0
HitscanVisualRadius=6.0
TaggingDuration=0.0
TaggingMaxFactor=1.0
TaggingHitFactor=1.0
RecoilCrouchScale=1.0
RecoilADSScale=1.0
PSRCrouchScale=1.0
PSRADSScale=1.0
ProjectileAcceleration=0.0
AccelIncludeVertical=false
AimPunchAmount=0.0
AimPunchResetTime=0.2
AimPunchCooldown=0.5
AimPunchHeadshotOnly=false
AimPunchCosmeticOnly=false
MinimumDecelVelocity=0.0
PSRManualNegation=false
PSRAutoReset=true
AimPunchUpTime=0.05
AmmoReloadedOnKill=1
CancelReloadOnKill=false
FlatKnockbackHorizontalMin=0.0
FlatKnockbackVerticalMin=0.0
ADSScope=No Scope
ADSFOVOverride=103.0
ADSFOVScale=Clamped Horizontal
ADSAllowUserOverrideFOV=false
IsBurstWeapon=false
ForceFirstPersonInADS=true
ZoomBlockedInAir=false
ADSCameraOffsetX=0.0
ADSCameraOffsetY=0.0
ADSCameraOffsetZ=0.0
QuickSwitchTime=0.1
WeaponModel=Heavy Surge Rifle
WeaponAnimation=Primary
UseIncReload=false
IncReloadStartupTime=0.0
IncReloadLoopTime=0.0
IncReloadAmmoPerLoop=1
IncReloadEndTime=0.0
IncReloadCancelWithShoot=true
WeaponSkin=Default
ProjectileVisualOffset=X=0.000 Y=0.000 Z=0.000
SpreadDecayDelay=0.0
ReloadBeforeRecovery=true
3rdPersonWeaponModel=Pistol
3rdPersonWeaponSkin=Default
ParticleMuzzleFlash=None
ParticleWallImpact=None
ParticleBodyImpact=None
ParticleProjectileTrail=None
ParticleHitscanTrace=Tracer
ParticleMuzzleFlashScale=1.0
ParticleWallImpactScale=1.0
ParticleBodyImpactScale=1.0
ParticleProjectileTrailScale=1.0
Explosive=false
Radius=10000.0
DamageAtCenter=10.0
DamageAtEdge=10.0
SelfDamageMultiplier=1.0
ExplodesOnContactWithEnemy=false
DelayAfterEnemyContact=0.0
ExplodesOnContactWithWorld=false
DelayAfterWorldContact=0.0
ExplodesOnNextAttack=false
DelayAfterSpawn=0.0
BlockedByWorld=false
SpreadSSA=1.0,1.0,-1.0,5.0
SpreadSCA=1.0,1.0,-1.0,5.0
SpreadMSA=1.0,1.0,-1.0,5.0
SpreadMCA=1.0,1.0,-1.0,5.0
SpreadSSH=1.0,1.0,-1.0,5.0
SpreadSCH=1.0,1.0,-1.0,5.0
SpreadMSH=1.0,1.0,-1.0,5.0
SpreadMCH=1.0,1.0,-1.0,5.0
MaxRecoilUp=0.0
MinRecoilUp=0.0
MinRecoilHoriz=0.0
MaxRecoilHoriz=0.0
FirstShotRecoilMult=1.0
RecoilAutoReset=false
TimeToRecoilPeak=0.05
TimeToRecoilReset=0.35
AAMode=0
AAPreferClosestPlayer=false
AAAlpha=0.05
AAMaxSpeed=1.0
AADeadZone=0.0
AAFOV=30.0
AANeedsLOS=true
TrackHorizontal=true
TrackVertical=true
AABlocksMouse=false
AAOffTimer=0.0
AABackOnTimer=0.0
TriggerBotEnabled=false
TriggerBotDelay=0.0
TriggerBotFOV=1.0
StickyLock=false
HeadLock=false
VerticalOffset=0.0
DisableLockOnKill=false
UsePerShotRecoil=false
PSRLoopStartIndex=0
PSRViewRecoilTracking=0.45
PSRCapUp=9.0
PSRCapRight=4.0
PSRCapLeft=4.0
PSRTimeToPeak=0.175
PSRResetDegreesPerSec=40.0
UsePerBulletSpread=false
PBS0=0.0,0.0
[Weapon Profile]
Name=Six Shooter
Type=Hitscan
ShotsPerClick=1
DamagePerShot=70.0
KnockbackFactor=0.1
TimeBetweenShots=0.5
Pierces=false
Category=FullyAuto
BurstShotCount=1
TimeBetweenBursts=0.5
ChargeStartDamage=10.0
ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000
ChargeTimeToAutoRelease=2.0
ChargeTimeToCap=1.0
ChargeMoveSpeedModifier=1.0
MuzzleVelocityMin=X=2000.000 Y=0.000 Z=0.000
MuzzleVelocityMax=X=2000.000 Y=0.000 Z=0.000
InheritOwnerVelocity=0.0
OriginOffset=X=0.000 Y=0.000 Z=0.000
MaxTravelTime=5.0
MaxHitscanRange=100000.0
GravityScale=1.0
HeadshotCapable=true
HeadshotMultiplier=2.0
MagazineMax=0
AmmoPerShot=1
ReloadTimeFromEmpty=1.5
ReloadTimeFromPartial=1.5
DamageFalloffStartDistance=2200.0
DamageFalloffStopDistance=4500.0
DamageAtMaxRange=20.0
DelayBeforeShot=0.0
ProjectileGraphic=Ball
VisualLifetime=0.5
BounceOffWorld=false
BounceFactor=0.0
BounceCount=0
HomingProjectileAcceleration=0.0
ProjectileEnemyHitRadius=1.0
CanAimDownSight=false
ADSZoomDelay=0.0
ADSZoomSensFactor=0.7
ADSMoveFactor=1.0
ADSStartDelay=0.0
ShootSoundCooldown=0.08
HitSoundCooldown=0.08
HitscanVisualOffset=X=0.000 Y=0.000 Z=-80.000
ADSBlocksShooting=false
ShootingBlocksADS=false
KnockbackFactorAir=0.1
RecoilNegatable=true
DecalType=1
DecalSize=15.0
DelayAfterShooting=0.0
BeamTracksCrosshair=false
AlsoShoot=
ADSShoot=
StunDuration=0.0
CircularSpread=true
SpreadStationaryVelocity=0.0
PassiveCharging=false
BurstFullyAuto=true
FlatKnockbackHorizontal=0.0
FlatKnockbackVertical=0.0
HitscanRadius=0.0
HitscanVisualRadius=6.0
TaggingDuration=0.0
TaggingMaxFactor=1.0
TaggingHitFactor=1.0
RecoilCrouchScale=1.0
RecoilADSScale=1.0
PSRCrouchScale=1.0
PSRADSScale=1.0
ProjectileAcceleration=0.0
AccelIncludeVertical=true
AimPunchAmount=0.0
AimPunchResetTime=0.05
AimPunchCooldown=0.5
AimPunchHeadshotOnly=false
AimPunchCosmeticOnly=true
MinimumDecelVelocity=0.0
PSRManualNegation=false
PSRAutoReset=true
AimPunchUpTime=0.05
AmmoReloadedOnKill=0
CancelReloadOnKill=false
FlatKnockbackHorizontalMin=0.0
FlatKnockbackVerticalMin=0.0
ADSScope=No Scope
ADSFOVOverride=72.099998
ADSFOVScale=Overwatch
ADSAllowUserOverrideFOV=true
IsBurstWeapon=false
ForceFirstPersonInADS=true
ZoomBlockedInAir=false
ADSCameraOffsetX=0.0
ADSCameraOffsetY=0.0
ADSCameraOffsetZ=0.0
QuickSwitchTime=0.0
WeaponModel=Heavy Surge Rifle
WeaponAnimation=Primary
UseIncReload=false
IncReloadStartupTime=0.0
IncReloadLoopTime=0.0
IncReloadAmmoPerLoop=1
IncReloadEndTime=0.0
IncReloadCancelWithShoot=true
WeaponSkin=Default
ProjectileVisualOffset=X=0.000 Y=0.000 Z=0.000
SpreadDecayDelay=0.0
ReloadBeforeRecovery=true
3rdPersonWeaponModel=Pistol
3rdPersonWeaponSkin=Default
ParticleMuzzleFlash=None
ParticleWallImpact=None
ParticleBodyImpact=None
ParticleProjectileTrail=None
ParticleHitscanTrace=Tracer
ParticleMuzzleFlashScale=1.0
ParticleWallImpactScale=1.0
ParticleBodyImpactScale=1.0
ParticleProjectileTrailScale=1.0
Explosive=false
Radius=500.0
DamageAtCenter=100.0
DamageAtEdge=0.0
SelfDamageMultiplier=0.5
ExplodesOnContactWithEnemy=false
DelayAfterEnemyContact=0.0
ExplodesOnContactWithWorld=false
DelayAfterWorldContact=0.0
ExplodesOnNextAttack=false
DelayAfterSpawn=0.0
BlockedByWorld=false
SpreadSSA=1.0,1.0,-1.0,0.0
SpreadSCA=1.0,1.0,-1.0,0.0
SpreadMSA=1.0,1.0,-1.0,0.0
SpreadMCA=1.0,1.0,-1.0,0.0
SpreadSSH=1.0,1.0,-1.0,0.0
SpreadSCH=1.0,1.0,-1.0,0.0
SpreadMSH=1.0,1.0,-1.0,0.0
SpreadMCH=1.0,1.0,-1.0,0.0
MaxRecoilUp=4.0
MinRecoilUp=4.0
MinRecoilHoriz=0.0
MaxRecoilHoriz=0.0
FirstShotRecoilMult=1.0
RecoilAutoReset=true
TimeToRecoilPeak=0.05
TimeToRecoilReset=0.44
AAMode=2
AAPreferClosestPlayer=false
AAAlpha=0.05
AAMaxSpeed=0.5
AADeadZone=0.0
AAFOV=30.0
AANeedsLOS=true
TrackHorizontal=true
TrackVertical=true
AABlocksMouse=false
AAOffTimer=0.0
AABackOnTimer=0.0
TriggerBotEnabled=true
TriggerBotDelay=0.01
TriggerBotFOV=0.1
StickyLock=false
HeadLock=true
VerticalOffset=0.0
DisableLockOnKill=false
UsePerShotRecoil=false
PSRLoopStartIndex=0
PSRViewRecoilTracking=0.45
PSRCapUp=9.0
PSRCapRight=4.0
PSRCapLeft=4.0
PSRTimeToPeak=0.095
PSRResetDegreesPerSec=40.0
UsePerBulletSpread=false
PBS0=0.0,0.0
[Weapon Profile]
Name=Stun Gren
Type=Projectile
ShotsPerClick=1
DamagePerShot=25.0
KnockbackFactor=4.0
TimeBetweenShots=0.8
Pierces=false
Category=FullyAuto
BurstShotCount=1
TimeBetweenBursts=0.5
ChargeStartDamage=10.0
ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000
ChargeTimeToAutoRelease=2.0
ChargeTimeToCap=1.0
ChargeMoveSpeedModifier=1.0
MuzzleVelocityMin=X=4000.000 Y=0.000 Z=0.000
MuzzleVelocityMax=X=4000.000 Y=0.000 Z=0.000
InheritOwnerVelocity=0.0
OriginOffset=X=100.000 Y=0.000 Z=-50.000
MaxTravelTime=5.0
MaxHitscanRange=100000.0
GravityScale=1.0
HeadshotCapable=false
HeadshotMultiplier=2.0
MagazineMax=0
AmmoPerShot=1
ReloadTimeFromEmpty=0.5
ReloadTimeFromPartial=0.5
DamageFalloffStartDistance=100000.0
DamageFalloffStopDistance=100000.0
DamageAtMaxRange=25.0
DelayBeforeShot=0.0
ProjectileGraphic=Ball
VisualLifetime=0.1
BounceOffWorld=false
BounceFactor=0.0
BounceCount=0
HomingProjectileAcceleration=0.0
ProjectileEnemyHitRadius=1.0
CanAimDownSight=false
ADSZoomDelay=0.0
ADSZoomSensFactor=0.7
ADSMoveFactor=1.0
ADSStartDelay=0.0
ShootSoundCooldown=0.08
HitSoundCooldown=0.08
HitscanVisualOffset=X=0.000 Y=0.000 Z=0.000
ADSBlocksShooting=false
ShootingBlocksADS=false
KnockbackFactorAir=4.0
RecoilNegatable=false
DecalType=0
DecalSize=30.0
DelayAfterShooting=0.0
BeamTracksCrosshair=false
AlsoShoot=
ADSShoot=
StunDuration=0.8
CircularSpread=true
SpreadStationaryVelocity=0.0
PassiveCharging=false
BurstFullyAuto=true
FlatKnockbackHorizontal=0.0
FlatKnockbackVertical=0.0
HitscanRadius=0.0
HitscanVisualRadius=6.0
TaggingDuration=0.0
TaggingMaxFactor=1.0
TaggingHitFactor=1.0
RecoilCrouchScale=1.0
RecoilADSScale=1.0
PSRCrouchScale=1.0
PSRADSScale=1.0
ProjectileAcceleration=0.0
AccelIncludeVertical=true
AimPunchAmount=0.0
AimPunchResetTime=0.05
AimPunchCooldown=0.5
AimPunchHeadshotOnly=false
AimPunchCosmeticOnly=true
MinimumDecelVelocity=0.0
PSRManualNegation=false
PSRAutoReset=true
AimPunchUpTime=0.05
AmmoReloadedOnKill=0
CancelReloadOnKill=false
FlatKnockbackHorizontalMin=0.0
FlatKnockbackVerticalMin=0.0
ADSScope=No Scope
ADSFOVOverride=72.099998
ADSFOVScale=Overwatch
ADSAllowUserOverrideFOV=true
IsBurstWeapon=false
ForceFirstPersonInADS=true
ZoomBlockedInAir=false
ADSCameraOffsetX=0.0
ADSCameraOffsetY=0.0
ADSCameraOffsetZ=0.0
QuickSwitchTime=0.0
WeaponModel=Heavy Surge Rifle
WeaponAnimation=Primary
UseIncReload=false
IncReloadStartupTime=0.0
IncReloadLoopTime=0.0
IncReloadAmmoPerLoop=1
IncReloadEndTime=0.0
IncReloadCancelWithShoot=true
WeaponSkin=Default
ProjectileVisualOffset=X=0.000 Y=0.000 Z=0.000
SpreadDecayDelay=0.0
ReloadBeforeRecovery=true
3rdPersonWeaponModel=Pistol
3rdPersonWeaponSkin=Default
ParticleMuzzleFlash=None
ParticleWallImpact=Flare
ParticleBodyImpact=Flare
ParticleProjectileTrail=None
ParticleHitscanTrace=Tracer
ParticleMuzzleFlashScale=1.0
ParticleWallImpactScale=1.0
ParticleBodyImpactScale=1.0
ParticleProjectileTrailScale=1.0
Explosive=true
Radius=460.0
DamageAtCenter=25.0
DamageAtEdge=25.0
SelfDamageMultiplier=0.5
ExplodesOnContactWithEnemy=true
DelayAfterEnemyContact=0.0
ExplodesOnContactWithWorld=false
DelayAfterWorldContact=0.0
ExplodesOnNextAttack=false
DelayAfterSpawn=0.2
BlockedByWorld=true
SpreadSSA=1.0,1.0,-1.0,0.0
SpreadSCA=1.0,1.0,-1.0,0.0
SpreadMSA=1.0,1.0,-1.0,0.0
SpreadMCA=1.0,1.0,-1.0,0.0
SpreadSSH=1.0,1.0,-1.0,0.0
SpreadSCH=1.0,1.0,-1.0,0.0
SpreadMSH=1.0,1.0,-1.0,0.0
SpreadMCH=1.0,1.0,-1.0,0.0
MaxRecoilUp=0.0
MinRecoilUp=0.0
MinRecoilHoriz=0.0
MaxRecoilHoriz=0.0
FirstShotRecoilMult=1.0
RecoilAutoReset=false
TimeToRecoilPeak=0.05
TimeToRecoilReset=0.35
AAMode=0
AAPreferClosestPlayer=false
AAAlpha=0.05
AAMaxSpeed=1.0
AADeadZone=0.0
AAFOV=30.0
AANeedsLOS=true
TrackHorizontal=true
TrackVertical=true
AABlocksMouse=false
AAOffTimer=0.0
AABackOnTimer=0.0
TriggerBotEnabled=false
TriggerBotDelay=0.0
TriggerBotFOV=1.0
StickyLock=false
HeadLock=false
VerticalOffset=0.0
DisableLockOnKill=false
UsePerShotRecoil=false
PSRLoopStartIndex=0
PSRViewRecoilTracking=0.45
PSRCapUp=9.0
PSRCapRight=4.0
PSRCapLeft=4.0
PSRTimeToPeak=0.095
PSRResetDegreesPerSec=40.0
UsePerBulletSpread=false
PBS0=0.0,0.0
[Weapon Profile]
Name=Shinji Stars
Type=Projectile
ShotsPerClick=1
DamagePerShot=28.0
KnockbackFactor=0.0
TimeBetweenShots=1.0
Pierces=false
Category=FullyAuto
BurstShotCount=3
TimeBetweenBursts=0.1
ChargeStartDamage=10.0
ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000
ChargeTimeToAutoRelease=2.0
ChargeTimeToCap=1.0
ChargeMoveSpeedModifier=1.0
MuzzleVelocityMin=X=2840.237 Y=0.000 Z=0.000
MuzzleVelocityMax=X=2840.237 Y=0.000 Z=0.000
InheritOwnerVelocity=0.0
OriginOffset=X=0.000 Y=0.000 Z=0.000
MaxTravelTime=10.0
MaxHitscanRange=100000.0
GravityScale=0.0
HeadshotCapable=true
HeadshotMultiplier=2.0
MagazineMax=24
AmmoPerShot=1
ReloadTimeFromEmpty=1.0
ReloadTimeFromPartial=1.0
DamageFalloffStartDistance=100000.0
DamageFalloffStopDistance=100000.0
DamageAtMaxRange=28.0
DelayBeforeShot=0.0
ProjectileGraphic=Ball
VisualLifetime=0.1
BounceOffWorld=false
BounceFactor=0.0
BounceCount=0
HomingProjectileAcceleration=0.0
ProjectileEnemyHitRadius=0.5
CanAimDownSight=false
ADSZoomDelay=0.0
ADSZoomSensFactor=0.7
ADSMoveFactor=1.0
ADSStartDelay=0.0
ShootSoundCooldown=0.08
HitSoundCooldown=0.08
HitscanVisualOffset=X=0.000 Y=0.000 Z=0.000
ADSBlocksShooting=false
ShootingBlocksADS=false
KnockbackFactorAir=0.0
RecoilNegatable=false
DecalType=1
DecalSize=5.0
DelayAfterShooting=0.0
BeamTracksCrosshair=false
AlsoShoot=
ADSShoot=
StunDuration=0.0
CircularSpread=true
SpreadStationaryVelocity=0.0
PassiveCharging=false
BurstFullyAuto=true
FlatKnockbackHorizontal=0.0
FlatKnockbackVertical=0.0
HitscanRadius=0.0
HitscanVisualRadius=6.0
TaggingDuration=0.0
TaggingMaxFactor=1.0
TaggingHitFactor=1.0
RecoilCrouchScale=0.0
RecoilADSScale=0.0
PSRCrouchScale=1.0
PSRADSScale=1.0
ProjectileAcceleration=0.0
AccelIncludeVertical=true
AimPunchAmount=0.0
AimPunchResetTime=0.05
AimPunchCooldown=0.5
AimPunchHeadshotOnly=false
AimPunchCosmeticOnly=true
MinimumDecelVelocity=0.0
PSRManualNegation=false
PSRAutoReset=true
AimPunchUpTime=0.05
AmmoReloadedOnKill=0
CancelReloadOnKill=false
FlatKnockbackHorizontalMin=0.0
FlatKnockbackVerticalMin=0.0
ADSScope=No Scope
ADSFOVOverride=72.099998
ADSFOVScale=Overwatch
ADSAllowUserOverrideFOV=true
IsBurstWeapon=true
ForceFirstPersonInADS=true
ZoomBlockedInAir=false
ADSCameraOffsetX=0.0
ADSCameraOffsetY=0.0
ADSCameraOffsetZ=0.0
QuickSwitchTime=0.0
WeaponModel=Heavy Surge Rifle
WeaponAnimation=Primary
UseIncReload=false
IncReloadStartupTime=0.0
IncReloadLoopTime=0.0
IncReloadAmmoPerLoop=1
IncReloadEndTime=0.0
IncReloadCancelWithShoot=true
WeaponSkin=Default
ProjectileVisualOffset=X=0.000 Y=0.000 Z=0.000
SpreadDecayDelay=0.0
ReloadBeforeRecovery=true
3rdPersonWeaponModel=Pistol
3rdPersonWeaponSkin=Default
ParticleMuzzleFlash=None
ParticleWallImpact=None
ParticleBodyImpact=Blood
ParticleProjectileTrail=None
ParticleHitscanTrace=Tracer
ParticleMuzzleFlashScale=1.0
ParticleWallImpactScale=1.0
ParticleBodyImpactScale=1.0
ParticleProjectileTrailScale=1.0
Explosive=false
Radius=0.1
DamageAtCenter=0.0
DamageAtEdge=0.0
SelfDamageMultiplier=0.0
ExplodesOnContactWithEnemy=false
DelayAfterEnemyContact=0.0
ExplodesOnContactWithWorld=false
DelayAfterWorldContact=0.0
ExplodesOnNextAttack=false
DelayAfterSpawn=0.0
BlockedByWorld=false
SpreadSSA=0.1,0.1,0.0,0.0
SpreadSCA=0.1,0.1,0.0,0.0
SpreadMSA=0.1,0.1,0.0,0.0
SpreadMCA=0.1,0.1,0.0,0.0
SpreadSSH=0.1,0.1,0.0,0.0
SpreadSCH=0.1,0.1,0.0,0.0
SpreadMSH=0.1,0.1,0.0,0.0
SpreadMCH=0.1,0.1,0.0,0.0
MaxRecoilUp=0.0
MinRecoilUp=0.0
MinRecoilHoriz=0.0
MaxRecoilHoriz=0.0
FirstShotRecoilMult=0.0
RecoilAutoReset=false
TimeToRecoilPeak=0.1
TimeToRecoilReset=0.1
AAMode=0
AAPreferClosestPlayer=false
AAAlpha=0.2
AAMaxSpeed=1.0
AADeadZone=0.0
AAFOV=30.0
AANeedsLOS=true
TrackHorizontal=true
TrackVertical=true
AABlocksMouse=false
AAOffTimer=0.0
AABackOnTimer=0.0
TriggerBotEnabled=false
TriggerBotDelay=0.0
TriggerBotFOV=1.0
StickyLock=false
HeadLock=true
VerticalOffset=0.0
DisableLockOnKill=false
UsePerShotRecoil=false
PSRLoopStartIndex=0
PSRViewRecoilTracking=0.45
PSRCapUp=9.0
PSRCapRight=4.0
PSRCapLeft=4.0
PSRTimeToPeak=0.095
PSRResetDegreesPerSec=40.0
UsePerBulletSpread=false
PBS0=0.0,0.0
[Weapon Profile]
Name=Shinji Triple
Type=Projectile
ShotsPerClick=1
DamagePerShot=28.0
KnockbackFactor=0.0
TimeBetweenShots=0.5
Pierces=false
Category=FullyAuto
BurstShotCount=3
TimeBetweenBursts=0.1
ChargeStartDamage=10.0
ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000
ChargeTimeToAutoRelease=2.0
ChargeTimeToCap=1.0
ChargeMoveSpeedModifier=1.0
MuzzleVelocityMin=X=2840.237 Y=0.000 Z=0.000
MuzzleVelocityMax=X=2840.237 Y=0.000 Z=0.000
InheritOwnerVelocity=0.0
OriginOffset=X=0.000 Y=0.000 Z=0.000
MaxTravelTime=10.0
MaxHitscanRange=100000.0
GravityScale=0.0
HeadshotCapable=true
HeadshotMultiplier=2.0
MagazineMax=0
AmmoPerShot=1
ReloadTimeFromEmpty=0.5
ReloadTimeFromPartial=0.5
DamageFalloffStartDistance=100000.0
DamageFalloffStopDistance=100000.0
DamageAtMaxRange=28.0
DelayBeforeShot=0.0
ProjectileGraphic=Ball
VisualLifetime=0.1
BounceOffWorld=false
BounceFactor=0.0
BounceCount=0
HomingProjectileAcceleration=0.0
ProjectileEnemyHitRadius=0.5
CanAimDownSight=false
ADSZoomDelay=0.0
ADSZoomSensFactor=0.7
ADSMoveFactor=1.0
ADSStartDelay=0.0
ShootSoundCooldown=0.08
HitSoundCooldown=0.08
HitscanVisualOffset=X=0.000 Y=0.000 Z=0.000
ADSBlocksShooting=false
ShootingBlocksADS=false
KnockbackFactorAir=0.0
RecoilNegatable=false
DecalType=1
DecalSize=5.0
DelayAfterShooting=0.0
BeamTracksCrosshair=false
AlsoShoot=Shinji Left;Shinji Right
ADSShoot=
StunDuration=0.0
CircularSpread=true
SpreadStationaryVelocity=0.0
PassiveCharging=false
BurstFullyAuto=true
FlatKnockbackHorizontal=0.0
FlatKnockbackVertical=0.0
HitscanRadius=0.0
HitscanVisualRadius=6.0
TaggingDuration=0.0
TaggingMaxFactor=1.0
TaggingHitFactor=1.0
RecoilCrouchScale=0.0
RecoilADSScale=0.0
PSRCrouchScale=1.0
PSRADSScale=1.0
ProjectileAcceleration=0.0
AccelIncludeVertical=true
AimPunchAmount=0.0
AimPunchResetTime=0.05
AimPunchCooldown=0.5
AimPunchHeadshotOnly=false
AimPunchCosmeticOnly=true
MinimumDecelVelocity=0.0
PSRManualNegation=false
PSRAutoReset=true
AimPunchUpTime=0.05
AmmoReloadedOnKill=0
CancelReloadOnKill=false
FlatKnockbackHorizontalMin=0.0
FlatKnockbackVerticalMin=0.0
ADSScope=No Scope
ADSFOVOverride=72.099998
ADSFOVScale=Overwatch
ADSAllowUserOverrideFOV=true
IsBurstWeapon=false
ForceFirstPersonInADS=true
ZoomBlockedInAir=false
ADSCameraOffsetX=0.0
ADSCameraOffsetY=0.0
ADSCameraOffsetZ=0.0
QuickSwitchTime=0.0
WeaponModel=Heavy Surge Rifle
WeaponAnimation=Primary
UseIncReload=false
IncReloadStartupTime=0.0
IncReloadLoopTime=0.0
IncReloadAmmoPerLoop=1
IncReloadEndTime=0.0
IncReloadCancelWithShoot=true
WeaponSkin=Default
ProjectileVisualOffset=X=0.000 Y=0.000 Z=0.000
SpreadDecayDelay=0.0
ReloadBeforeRecovery=true
3rdPersonWeaponModel=Pistol
3rdPersonWeaponSkin=Default
ParticleMuzzleFlash=None
ParticleWallImpact=None
ParticleBodyImpact=Blood
ParticleProjectileTrail=None
ParticleHitscanTrace=Tracer
ParticleMuzzleFlashScale=1.0
ParticleWallImpactScale=1.0
ParticleBodyImpactScale=1.0
ParticleProjectileTrailScale=1.0
Explosive=false
Radius=0.1
DamageAtCenter=0.0
DamageAtEdge=0.0
SelfDamageMultiplier=0.0
ExplodesOnContactWithEnemy=false
DelayAfterEnemyContact=0.0
ExplodesOnContactWithWorld=false
DelayAfterWorldContact=0.0
ExplodesOnNextAttack=false
DelayAfterSpawn=0.0
BlockedByWorld=false
SpreadSSA=0.0,0.1,0.0,0.0
SpreadSCA=0.0,0.1,0.0,0.0
SpreadMSA=0.0,0.1,0.0,0.0
SpreadMCA=0.0,0.1,0.0,0.0
SpreadSSH=0.0,0.1,0.0,0.0
SpreadSCH=0.0,0.1,0.0,0.0
SpreadMSH=0.0,0.1,0.0,0.0
SpreadMCH=0.0,0.1,0.0,0.0
MaxRecoilUp=0.0
MinRecoilUp=0.0
MinRecoilHoriz=0.0
MaxRecoilHoriz=0.0
FirstShotRecoilMult=0.0
RecoilAutoReset=false
TimeToRecoilPeak=0.1
TimeToRecoilReset=0.1
AAMode=0
AAPreferClosestPlayer=false
AAAlpha=0.05
AAMaxSpeed=1.0
AADeadZone=0.0
AAFOV=30.0
AANeedsLOS=true
TrackHorizontal=true
TrackVertical=true
AABlocksMouse=false
AAOffTimer=0.0
AABackOnTimer=0.0
TriggerBotEnabled=false
TriggerBotDelay=0.0
TriggerBotFOV=1.0
StickyLock=false
HeadLock=false
VerticalOffset=0.0
DisableLockOnKill=false
UsePerShotRecoil=false
PSRLoopStartIndex=0
PSRViewRecoilTracking=0.45
PSRCapUp=9.0
PSRCapRight=4.0
PSRCapLeft=4.0
PSRTimeToPeak=0.095
PSRResetDegreesPerSec=40.0
UsePerBulletSpread=false
PBS0=0.0,0.0
[Weapon Profile]
Name=Boop Rocketslow
Type=Projectile
ShotsPerClick=1
DamagePerShot=0.0
KnockbackFactor=5.0
TimeBetweenShots=2.5
Pierces=false
Category=SemiAuto
BurstShotCount=1
TimeBetweenBursts=0.5
ChargeStartDamage=10.0
ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000
ChargeTimeToAutoRelease=2.0
ChargeTimeToCap=1.0
ChargeMoveSpeedModifier=1.0
MuzzleVelocityMin=X=5000.101 Y=0.000 Z=0.000
MuzzleVelocityMax=X=5000.101 Y=0.000 Z=0.000
InheritOwnerVelocity=0.0
OriginOffset=X=0.000 Y=0.000 Z=0.000
MaxTravelTime=5.0
MaxHitscanRange=100000.0
GravityScale=0.0
HeadshotCapable=false
HeadshotMultiplier=2.0
MagazineMax=0
AmmoPerShot=1
ReloadTimeFromEmpty=0.5
ReloadTimeFromPartial=0.5
DamageFalloffStartDistance=100000.0
DamageFalloffStopDistance=100000.0
DamageAtMaxRange=0.0
DelayBeforeShot=0.0
ProjectileGraphic=Rocket
VisualLifetime=0.1
BounceOffWorld=false
BounceFactor=0.0
BounceCount=0
HomingProjectileAcceleration=0.0
ProjectileEnemyHitRadius=1.0
CanAimDownSight=false
ADSZoomDelay=0.0
ADSZoomSensFactor=0.7
ADSMoveFactor=1.0
ADSStartDelay=0.0
ShootSoundCooldown=0.08
HitSoundCooldown=0.08
HitscanVisualOffset=X=0.000 Y=0.000 Z=0.000
ADSBlocksShooting=false
ShootingBlocksADS=false
KnockbackFactorAir=2.0
RecoilNegatable=false
DecalType=0
DecalSize=10.0
DelayAfterShooting=5.0
BeamTracksCrosshair=false
AlsoShoot=
ADSShoot=
StunDuration=0.0
CircularSpread=true
SpreadStationaryVelocity=0.0
PassiveCharging=false
BurstFullyAuto=true
FlatKnockbackHorizontal=2000.0
FlatKnockbackVertical=2000.0
HitscanRadius=0.0
HitscanVisualRadius=6.0
TaggingDuration=0.0
TaggingMaxFactor=1.0
TaggingHitFactor=1.0
RecoilCrouchScale=1.0
RecoilADSScale=1.0
PSRCrouchScale=1.0
PSRADSScale=1.0
ProjectileAcceleration=0.0
AccelIncludeVertical=true
AimPunchAmount=0.0
AimPunchResetTime=0.05
AimPunchCooldown=0.5
AimPunchHeadshotOnly=false
AimPunchCosmeticOnly=true
MinimumDecelVelocity=0.0
PSRManualNegation=false
PSRAutoReset=true
AimPunchUpTime=0.05
AmmoReloadedOnKill=0
CancelReloadOnKill=false
FlatKnockbackHorizontalMin=2000.0
FlatKnockbackVerticalMin=2000.0
ADSScope=No Scope
ADSFOVOverride=72.099998
ADSFOVScale=Vertical (1:1)
ADSAllowUserOverrideFOV=true
IsBurstWeapon=false
ForceFirstPersonInADS=true
ZoomBlockedInAir=false
ADSCameraOffsetX=0.0
ADSCameraOffsetY=0.0
ADSCameraOffsetZ=0.0
QuickSwitchTime=0.0
WeaponModel=Heavy Surge Rifle
WeaponAnimation=Primary
UseIncReload=false
IncReloadStartupTime=0.0
IncReloadLoopTime=0.0
IncReloadAmmoPerLoop=1
IncReloadEndTime=0.0
IncReloadCancelWithShoot=true
WeaponSkin=Default
ProjectileVisualOffset=X=0.000 Y=0.000 Z=0.000
SpreadDecayDelay=0.0
ReloadBeforeRecovery=true
3rdPersonWeaponModel=Pistol
3rdPersonWeaponSkin=Default
ParticleMuzzleFlash=None
ParticleWallImpact=None
ParticleBodyImpact=None
ParticleProjectileTrail=Circles
ParticleHitscanTrace=Tracer
ParticleMuzzleFlashScale=1.0
ParticleWallImpactScale=1.0
ParticleBodyImpactScale=1.0
ParticleProjectileTrailScale=1.0
Explosive=true
Radius=1000.0
DamageAtCenter=0.0
DamageAtEdge=0.0
SelfDamageMultiplier=0.0
ExplodesOnContactWithEnemy=true
DelayAfterEnemyContact=0.0
ExplodesOnContactWithWorld=false
DelayAfterWorldContact=0.0
ExplodesOnNextAttack=false
DelayAfterSpawn=0.0
BlockedByWorld=true
SpreadSSA=1.0,1.0,-1.0,0.0
SpreadSCA=1.0,1.0,-1.0,0.0
SpreadMSA=1.0,1.0,-1.0,0.0
SpreadMCA=1.0,1.0,-1.0,0.0
SpreadSSH=1.0,1.0,-1.0,0.0
SpreadSCH=1.0,1.0,-1.0,0.0
SpreadMSH=1.0,1.0,-1.0,0.0
SpreadMCH=1.0,1.0,-1.0,0.0
MaxRecoilUp=0.0
MinRecoilUp=0.0
MinRecoilHoriz=0.0
MaxRecoilHoriz=0.0
FirstShotRecoilMult=1.0
RecoilAutoReset=false
TimeToRecoilPeak=0.05
TimeToRecoilReset=0.35
AAMode=0
AAPreferClosestPlayer=false
AAAlpha=0.05
AAMaxSpeed=1.0
AADeadZone=0.0
AAFOV=30.0
AANeedsLOS=true
TrackHorizontal=true
TrackVertical=true
AABlocksMouse=false
AAOffTimer=0.0
AABackOnTimer=0.0
TriggerBotEnabled=false
TriggerBotDelay=0.0
TriggerBotFOV=1.0
StickyLock=false
HeadLock=false
VerticalOffset=0.0
DisableLockOnKill=false
UsePerShotRecoil=false
PSRLoopStartIndex=0
PSRViewRecoilTracking=0.45
PSRCapUp=9.0
PSRCapRight=4.0
PSRCapLeft=4.0
PSRTimeToPeak=0.095
PSRResetDegreesPerSec=40.0
UsePerBulletSpread=false
[Weapon Profile]
Name=QWRL
Type=Projectile
ShotsPerClick=1
DamagePerShot=120.0
KnockbackFactor=5.0
TimeBetweenShots=0.8
Pierces=false
Category=FullyAuto
BurstShotCount=1
TimeBetweenBursts=0.5
ChargeStartDamage=10.0
ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000
ChargeTimeToAutoRelease=2.0
ChargeTimeToCap=1.0
ChargeMoveSpeedModifier=1.0
MuzzleVelocityMin=X=6000.000 Y=0.000 Z=0.000
MuzzleVelocityMax=X=6000.000 Y=0.000 Z=0.000
InheritOwnerVelocity=0.0
OriginOffset=X=100.000 Y=0.000 Z=0.000
MaxTravelTime=5.0
MaxHitscanRange=100000.0
GravityScale=0.0
HeadshotCapable=false
HeadshotMultiplier=2.0
MagazineMax=0
AmmoPerShot=1
ReloadTimeFromEmpty=0.5
ReloadTimeFromPartial=0.5
DamageFalloffStartDistance=100000.0
DamageFalloffStopDistance=100000.0
DamageAtMaxRange=25.0
DelayBeforeShot=0.0
ProjectileGraphic=Rocket
VisualLifetime=0.1
BounceOffWorld=false
BounceFactor=0.0
BounceCount=0
HomingProjectileAcceleration=0.0
ProjectileEnemyHitRadius=2.0
CanAimDownSight=false
ADSZoomDelay=0.0
ADSZoomSensFactor=0.7
ADSMoveFactor=1.0
ADSStartDelay=0.0
ShootSoundCooldown=0.08
HitSoundCooldown=0.08
HitscanVisualOffset=X=0.000 Y=0.000 Z=0.000
ADSBlocksShooting=false
ShootingBlocksADS=false
KnockbackFactorAir=5.0
RecoilNegatable=false
DecalType=0
DecalSize=30.0
DelayAfterShooting=0.0
BeamTracksCrosshair=false
AlsoShoot=
ADSShoot=
StunDuration=0.0
CircularSpread=true
SpreadStationaryVelocity=0.0
PassiveCharging=false
BurstFullyAuto=true
FlatKnockbackHorizontal=0.0
FlatKnockbackVertical=0.0
HitscanRadius=0.0
HitscanVisualRadius=6.0
TaggingDuration=0.0
TaggingMaxFactor=1.0
TaggingHitFactor=1.0
RecoilCrouchScale=1.0
RecoilADSScale=1.0
PSRCrouchScale=1.0
PSRADSScale=1.0
ProjectileAcceleration=0.0
AccelIncludeVertical=true
AimPunchAmount=0.0
AimPunchResetTime=0.05
AimPunchCooldown=0.5
AimPunchHeadshotOnly=false
AimPunchCosmeticOnly=true
MinimumDecelVelocity=0.0
PSRManualNegation=false
PSRAutoReset=true
AimPunchUpTime=0.05
AmmoReloadedOnKill=0
CancelReloadOnKill=false
FlatKnockbackHorizontalMin=0.0
FlatKnockbackVerticalMin=0.0
ADSScope=No Scope
ADSFOVOverride=72.099998
ADSFOVScale=Vertical (1:1)
ADSAllowUserOverrideFOV=true
IsBurstWeapon=false
ForceFirstPersonInADS=true
ZoomBlockedInAir=false
ADSCameraOffsetX=0.0
ADSCameraOffsetY=0.0
ADSCameraOffsetZ=0.0
QuickSwitchTime=0.0
WeaponModel=Heavy Surge Rifle
WeaponAnimation=Primary
UseIncReload=false
IncReloadStartupTime=0.0
IncReloadLoopTime=0.0
IncReloadAmmoPerLoop=1
IncReloadEndTime=0.0
IncReloadCancelWithShoot=true
WeaponSkin=Default
ProjectileVisualOffset=X=0.000 Y=0.000 Z=0.000
SpreadDecayDelay=0.0
ReloadBeforeRecovery=true
3rdPersonWeaponModel=Pistol
3rdPersonWeaponSkin=Default
ParticleMuzzleFlash=None
ParticleWallImpact=Flare
ParticleBodyImpact=Flare
ParticleProjectileTrail=None
ParticleHitscanTrace=Tracer
ParticleMuzzleFlashScale=1.0
ParticleWallImpactScale=1.0
ParticleBodyImpactScale=1.0
ParticleProjectileTrailScale=1.0
Explosive=true
Radius=500.0
DamageAtCenter=120.0
DamageAtEdge=40.0
SelfDamageMultiplier=0.5
ExplodesOnContactWithEnemy=true
DelayAfterEnemyContact=0.0
ExplodesOnContactWithWorld=false
DelayAfterWorldContact=0.0
ExplodesOnNextAttack=false
DelayAfterSpawn=0.0
BlockedByWorld=true
SpreadSSA=1.0,1.0,-1.0,0.0
SpreadSCA=1.0,1.0,-1.0,0.0
SpreadMSA=1.0,1.0,-1.0,0.0
SpreadMCA=1.0,1.0,-1.0,0.0
SpreadSSH=1.0,1.0,-1.0,0.0
SpreadSCH=1.0,1.0,-1.0,0.0
SpreadMSH=1.0,1.0,-1.0,0.0
SpreadMCH=1.0,1.0,-1.0,0.0
MaxRecoilUp=0.0
MinRecoilUp=0.0
MinRecoilHoriz=0.0
MaxRecoilHoriz=0.0
FirstShotRecoilMult=1.0
RecoilAutoReset=false
TimeToRecoilPeak=0.05
TimeToRecoilReset=0.35
AAMode=2
AAPreferClosestPlayer=false
AAAlpha=0.25
AAMaxSpeed=3.0
AADeadZone=0.0
AAFOV=90.0
AANeedsLOS=true
TrackHorizontal=true
TrackVertical=true
AABlocksMouse=false
AAOffTimer=0.0
AABackOnTimer=0.0
TriggerBotEnabled=true
TriggerBotDelay=0.001
TriggerBotFOV=1.0
StickyLock=false
HeadLock=false
VerticalOffset=-50.0
DisableLockOnKill=false
UsePerShotRecoil=false
PSRLoopStartIndex=0
PSRViewRecoilTracking=0.45
PSRCapUp=9.0
PSRCapRight=4.0
PSRCapLeft=4.0
PSRTimeToPeak=0.095
PSRResetDegreesPerSec=40.0
UsePerBulletSpread=false
[Weapon Profile]
Name=QWLG
Type=Hitscan
ShotsPerClick=1
DamagePerShot=30.0
KnockbackFactor=4.0
TimeBetweenShots=0.1
Pierces=false
Category=FullyAuto
BurstShotCount=1
TimeBetweenBursts=0.5
ChargeStartDamage=10.0
ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000
ChargeTimeToAutoRelease=2.0
ChargeTimeToCap=1.0
ChargeMoveSpeedModifier=1.0
MuzzleVelocityMin=X=2000.000 Y=0.000 Z=0.000
MuzzleVelocityMax=X=2000.000 Y=0.000 Z=0.000
InheritOwnerVelocity=0.0
OriginOffset=X=0.000 Y=0.000 Z=0.000
MaxTravelTime=5.0
MaxHitscanRange=100000.0
GravityScale=1.0
HeadshotCapable=false
HeadshotMultiplier=2.0
MagazineMax=0
AmmoPerShot=1
ReloadTimeFromEmpty=0.5
ReloadTimeFromPartial=0.5
DamageFalloffStartDistance=100000.0
DamageFalloffStopDistance=100000.0
DamageAtMaxRange=7.0
DelayBeforeShot=0.0
ProjectileGraphic=Ball
VisualLifetime=0.05
BounceOffWorld=false
BounceFactor=0.0
BounceCount=0
HomingProjectileAcceleration=0.0
ProjectileEnemyHitRadius=1.0
CanAimDownSight=false
ADSZoomDelay=0.0
ADSZoomSensFactor=0.7
ADSMoveFactor=1.0
ADSStartDelay=0.0
ShootSoundCooldown=0.08
HitSoundCooldown=0.08
HitscanVisualOffset=X=0.000 Y=0.000 Z=-80.000
ADSBlocksShooting=false
ShootingBlocksADS=false
KnockbackFactorAir=5.0
RecoilNegatable=false
DecalType=0
DecalSize=30.0
DelayAfterShooting=0.0
BeamTracksCrosshair=true
AlsoShoot=
ADSShoot=
StunDuration=0.0
CircularSpread=true
SpreadStationaryVelocity=0.0
PassiveCharging=false
BurstFullyAuto=true
FlatKnockbackHorizontal=0.0
FlatKnockbackVertical=0.0
HitscanRadius=0.0
HitscanVisualRadius=2.0
TaggingDuration=0.0
TaggingMaxFactor=1.0
TaggingHitFactor=1.0
RecoilCrouchScale=1.0
RecoilADSScale=1.0
PSRCrouchScale=1.0
PSRADSScale=1.0
ProjectileAcceleration=0.0
AccelIncludeVertical=true
AimPunchAmount=0.0
AimPunchResetTime=0.05
AimPunchCooldown=0.5
AimPunchHeadshotOnly=false
AimPunchCosmeticOnly=true
MinimumDecelVelocity=0.0
PSRManualNegation=false
PSRAutoReset=true
AimPunchUpTime=0.05
AmmoReloadedOnKill=0
CancelReloadOnKill=false
FlatKnockbackHorizontalMin=0.0
FlatKnockbackVerticalMin=0.0
ADSScope=No Scope
ADSFOVOverride=72.099998
ADSFOVScale=Vertical (1:1)
ADSAllowUserOverrideFOV=true
IsBurstWeapon=false
ForceFirstPersonInADS=true
ZoomBlockedInAir=false
ADSCameraOffsetX=0.0
ADSCameraOffsetY=0.0
ADSCameraOffsetZ=0.0
QuickSwitchTime=0.0
WeaponModel=Heavy Surge Rifle
WeaponAnimation=Primary
UseIncReload=false
IncReloadStartupTime=0.0
IncReloadLoopTime=0.0
IncReloadAmmoPerLoop=1
IncReloadEndTime=0.0
IncReloadCancelWithShoot=true
WeaponSkin=Default
ProjectileVisualOffset=X=0.000 Y=0.000 Z=0.000
SpreadDecayDelay=0.0
ReloadBeforeRecovery=true
3rdPersonWeaponModel=Pistol
3rdPersonWeaponSkin=Default
ParticleMuzzleFlash=None
ParticleWallImpact=None
ParticleBodyImpact=Blood
ParticleProjectileTrail=None
ParticleHitscanTrace=Tracer
ParticleMuzzleFlashScale=1.0
ParticleWallImpactScale=1.0
ParticleBodyImpactScale=1.0
ParticleProjectileTrailScale=1.0
Explosive=false
Radius=500.0
DamageAtCenter=100.0
DamageAtEdge=0.0
SelfDamageMultiplier=0.5
ExplodesOnContactWithEnemy=false
DelayAfterEnemyContact=0.0
ExplodesOnContactWithWorld=false
DelayAfterWorldContact=0.0
ExplodesOnNextAttack=false
DelayAfterSpawn=0.0
BlockedByWorld=false
SpreadSSA=1.0,1.0,-1.0,0.0
SpreadSCA=1.0,1.0,-1.0,0.0
SpreadMSA=1.0,1.0,-1.0,0.0
SpreadMCA=1.0,1.0,-1.0,0.0
SpreadSSH=1.0,1.0,-1.0,0.0
SpreadSCH=1.0,1.0,-1.0,0.0
SpreadMSH=1.0,1.0,-1.0,0.0
SpreadMCH=1.0,1.0,-1.0,0.0
MaxRecoilUp=0.0
MinRecoilUp=0.0
MinRecoilHoriz=0.0
MaxRecoilHoriz=0.0
FirstShotRecoilMult=1.0
RecoilAutoReset=false
TimeToRecoilPeak=0.05
TimeToRecoilReset=0.35
AAMode=0
AAPreferClosestPlayer=false
AAAlpha=0.05
AAMaxSpeed=1.0
AADeadZone=0.0
AAFOV=30.0
AANeedsLOS=true
TrackHorizontal=true
TrackVertical=true
AABlocksMouse=false
AAOffTimer=0.0
AABackOnTimer=0.0
TriggerBotEnabled=false
TriggerBotDelay=0.0
TriggerBotFOV=1.0
StickyLock=false
HeadLock=false
VerticalOffset=0.0
DisableLockOnKill=false
UsePerShotRecoil=false
PSRLoopStartIndex=0
PSRViewRecoilTracking=0.45
PSRCapUp=9.0
PSRCapRight=4.0
PSRCapLeft=4.0
PSRTimeToPeak=0.095
PSRResetDegreesPerSec=40.0
UsePerBulletSpread=false
[Weapon Profile]
Name=Machine Pistols
Type=Hitscan
ShotsPerClick=2
DamagePerShot=6.0
KnockbackFactor=0.0
TimeBetweenShots=0.05
Pierces=false
Category=FullyAuto
BurstShotCount=2
TimeBetweenBursts=0.1
ChargeStartDamage=0.1
ChargeStartVelocity=X=1500.000 Y=0.000 Z=0.000
ChargeTimeToAutoRelease=2.0
ChargeTimeToCap=1.0
ChargeMoveSpeedModifier=1.0
MuzzleVelocityMin=X=3000.000 Y=0.000 Z=0.000
MuzzleVelocityMax=X=3000.000 Y=0.000 Z=0.000
InheritOwnerVelocity=0.0
OriginOffset=X=0.000 Y=0.000 Z=0.000
MaxTravelTime=3.0
MaxHitscanRange=100000.0
GravityScale=1.0
HeadshotCapable=true
HeadshotMultiplier=2.0
MagazineMax=40
AmmoPerShot=2
ReloadTimeFromEmpty=1.0
ReloadTimeFromPartial=1.0
DamageFalloffStartDistance=520.710083
DamageFalloffStopDistance=1420.118286
DamageAtMaxRange=1.5
DelayBeforeShot=0.0
ProjectileGraphic=Ball
VisualLifetime=0.1
BounceOffWorld=true
BounceFactor=0.6
BounceCount=0
HomingProjectileAcceleration=6000.0
ProjectileEnemyHitRadius=0.1
CanAimDownSight=false
ADSZoomDelay=0.0
ADSZoomSensFactor=0.1
ADSMoveFactor=1.0
ADSStartDelay=0.0
ShootSoundCooldown=0.03
HitSoundCooldown=0.03
HitscanVisualOffset=X=0.000 Y=0.000 Z=0.000
ADSBlocksShooting=false
ShootingBlocksADS=false
KnockbackFactorAir=0.0
RecoilNegatable=true
DecalType=1
DecalSize=5.0
DelayAfterShooting=0.0
BeamTracksCrosshair=false
AlsoShoot=
ADSShoot=
StunDuration=0.0
CircularSpread=true
SpreadStationaryVelocity=0.0
PassiveCharging=false
BurstFullyAuto=true
FlatKnockbackHorizontal=0.0
FlatKnockbackVertical=0.0
HitscanRadius=0.0
HitscanVisualRadius=0.1
TaggingDuration=0.0
TaggingMaxFactor=1.0
TaggingHitFactor=1.0
RecoilCrouchScale=0.0
RecoilADSScale=0.0
PSRCrouchScale=1.0
PSRADSScale=1.0
ProjectileAcceleration=0.0
AccelIncludeVertical=true
AimPunchAmount=0.0
AimPunchResetTime=0.05
AimPunchCooldown=0.5
AimPunchHeadshotOnly=false
AimPunchCosmeticOnly=true
MinimumDecelVelocity=0.0
PSRManualNegation=false
PSRAutoReset=true
AimPunchUpTime=0.05
AmmoReloadedOnKill=0
CancelReloadOnKill=false
FlatKnockbackHorizontalMin=0.0
FlatKnockbackVerticalMin=0.0
ADSScope=No Scope
ADSFOVOverride=103.0
ADSFOVScale=Overwatch
ADSAllowUserOverrideFOV=true
IsBurstWeapon=false
ForceFirstPersonInADS=true
ZoomBlockedInAir=false
ADSCameraOffsetX=0.0
ADSCameraOffsetY=0.0
ADSCameraOffsetZ=0.0
QuickSwitchTime=0.0
WeaponModel=Heavy Surge Rifle
WeaponAnimation=Primary
UseIncReload=false
IncReloadStartupTime=0.0
IncReloadLoopTime=0.0
IncReloadAmmoPerLoop=1
IncReloadEndTime=0.0
IncReloadCancelWithShoot=true
WeaponSkin=Default
ProjectileVisualOffset=X=0.000 Y=0.000 Z=0.000
SpreadDecayDelay=0.0
ReloadBeforeRecovery=true
3rdPersonWeaponModel=Pistol
3rdPersonWeaponSkin=Default
ParticleMuzzleFlash=None
ParticleWallImpact=None
ParticleBodyImpact=None
ParticleProjectileTrail=None
ParticleHitscanTrace=None
ParticleMuzzleFlashScale=1.0
ParticleWallImpactScale=1.0
ParticleBodyImpactScale=1.0
ParticleProjectileTrailScale=1.0
Explosive=false
Radius=0.1
DamageAtCenter=0.0
DamageAtEdge=0.0
SelfDamageMultiplier=0.0
ExplodesOnContactWithEnemy=true
DelayAfterEnemyContact=0.0
ExplodesOnContactWithWorld=true
DelayAfterWorldContact=0.0
ExplodesOnNextAttack=false
DelayAfterSpawn=5.0
BlockedByWorld=true
SpreadSSA=1.05,9.0,0.0,3.6
SpreadSCA=1.05,9.0,0.0,3.6
SpreadMSA=1.05,9.0,0.0,3.6
SpreadMCA=1.05,9.0,0.0,3.6
SpreadSSH=1.05,9.0,0.0,3.6
SpreadSCH=1.05,9.0,0.0,3.6
SpreadMSH=1.05,9.0,0.0,3.6
SpreadMCH=1.05,9.0,0.0,3.6
MaxRecoilUp=0.0
MinRecoilUp=0.0
MinRecoilHoriz=0.0
MaxRecoilHoriz=0.0
FirstShotRecoilMult=0.0
RecoilAutoReset=true
TimeToRecoilPeak=0.1
TimeToRecoilReset=0.1
AAMode=0
AAPreferClosestPlayer=false
AAAlpha=0.5
AAMaxSpeed=5.0
AADeadZone=0.0
AAFOV=720.0
AANeedsLOS=true
TrackHorizontal=true
TrackVertical=true
AABlocksMouse=false
AAOffTimer=0.0
AABackOnTimer=0.0
TriggerBotEnabled=false
TriggerBotDelay=0.0
TriggerBotFOV=0.1
StickyLock=false
HeadLock=true
VerticalOffset=0.0
DisableLockOnKill=false
UsePerShotRecoil=false
PSRLoopStartIndex=0
PSRViewRecoilTracking=0.45
PSRCapUp=9.0
PSRCapRight=4.0
PSRCapLeft=4.0
PSRTimeToPeak=0.095
PSRResetDegreesPerSec=40.0
UsePerBulletSpread=false
PBS0=0.0,0.0
PBS1=0.0,0.0
[Weapon Profile]
Name=Railgun
Type=Hitscan
ShotsPerClick=1
DamagePerShot=80.0
KnockbackFactor=9.0
TimeBetweenShots=1.0
Pierces=true
Category=FullyAuto
BurstShotCount=1
TimeBetweenBursts=0.5
ChargeStartDamage=10.0
ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000
ChargeTimeToAutoRelease=2.0
ChargeTimeToCap=1.0
ChargeMoveSpeedModifier=1.0
MuzzleVelocityMin=X=2000.000 Y=0.000 Z=0.000
MuzzleVelocityMax=X=2000.000 Y=0.000 Z=0.000
InheritOwnerVelocity=0.0
OriginOffset=X=0.000 Y=0.000 Z=0.000
MaxTravelTime=5.0
MaxHitscanRange=100000.0
GravityScale=1.0
HeadshotCapable=false
HeadshotMultiplier=2.0
MagazineMax=0
AmmoPerShot=1
ReloadTimeFromEmpty=0.5
ReloadTimeFromPartial=0.5
DamageFalloffStartDistance=100000.0
DamageFalloffStopDistance=100000.0
DamageAtMaxRange=25.0
DelayBeforeShot=0.0
ProjectileGraphic=Ball
VisualLifetime=0.5
BounceOffWorld=false
BounceFactor=0.0
BounceCount=0
HomingProjectileAcceleration=0.0
ProjectileEnemyHitRadius=1.0
CanAimDownSight=false
ADSZoomDelay=0.0
ADSZoomSensFactor=0.7
ADSMoveFactor=1.0
ADSStartDelay=0.0
ShootSoundCooldown=0.08
HitSoundCooldown=0.08
HitscanVisualOffset=X=0.000 Y=0.000 Z=-50.000
ADSBlocksShooting=false
ShootingBlocksADS=false
KnockbackFactorAir=9.0
RecoilNegatable=false
DecalType=1
DecalSize=30.0
DelayAfterShooting=0.0
BeamTracksCrosshair=false
AlsoShoot=
ADSShoot=
StunDuration=0.0
CircularSpread=true
SpreadStationaryVelocity=0.0
PassiveCharging=false
BurstFullyAuto=true
FlatKnockbackHorizontal=0.0
FlatKnockbackVertical=0.0
HitscanRadius=0.0
HitscanVisualRadius=6.0
TaggingDuration=0.0
TaggingMaxFactor=1.0
TaggingHitFactor=1.0
RecoilCrouchScale=1.0
RecoilADSScale=1.0
PSRCrouchScale=1.0
PSRADSScale=1.0
ProjectileAcceleration=0.0
AccelIncludeVertical=true
AimPunchAmount=0.0
AimPunchResetTime=0.05
AimPunchCooldown=0.5
AimPunchHeadshotOnly=false
AimPunchCosmeticOnly=true
MinimumDecelVelocity=0.0
PSRManualNegation=false
PSRAutoReset=true
AimPunchUpTime=0.05
AmmoReloadedOnKill=0
CancelReloadOnKill=false
FlatKnockbackHorizontalMin=0.0
FlatKnockbackVerticalMin=0.0
ADSScope=No Scope
ADSFOVOverride=72.099998
ADSFOVScale=Vertical (1:1)
ADSAllowUserOverrideFOV=true
IsBurstWeapon=false
ForceFirstPersonInADS=true
ZoomBlockedInAir=false
ADSCameraOffsetX=0.0
ADSCameraOffsetY=0.0
ADSCameraOffsetZ=0.0
QuickSwitchTime=0.0
WeaponModel=Heavy Surge Rifle
WeaponAnimation=Primary
UseIncReload=false
IncReloadStartupTime=0.0
IncReloadLoopTime=0.0
IncReloadAmmoPerLoop=1
IncReloadEndTime=0.0
IncReloadCancelWithShoot=true
WeaponSkin=Default
ProjectileVisualOffset=X=0.000 Y=0.000 Z=0.000
SpreadDecayDelay=0.0
ReloadBeforeRecovery=true
3rdPersonWeaponModel=Pistol
3rdPersonWeaponSkin=Default
ParticleMuzzleFlash=None
ParticleWallImpact=None
ParticleBodyImpact=Blood
ParticleProjectileTrail=None
ParticleHitscanTrace=Beam
ParticleMuzzleFlashScale=1.0
ParticleWallImpactScale=1.0
ParticleBodyImpactScale=1.0
ParticleProjectileTrailScale=1.0
Explosive=false
Radius=500.0
DamageAtCenter=100.0
DamageAtEdge=0.0
SelfDamageMultiplier=0.5
ExplodesOnContactWithEnemy=false
DelayAfterEnemyContact=0.0
ExplodesOnContactWithWorld=false
DelayAfterWorldContact=0.0
ExplodesOnNextAttack=false
DelayAfterSpawn=0.0
BlockedByWorld=false
SpreadSSA=1.0,1.0,-1.0,5.0
SpreadSCA=1.0,1.0,-1.0,5.0
SpreadMSA=1.0,1.0,-1.0,5.0
SpreadMCA=1.0,1.0,-1.0,5.0
SpreadSSH=1.0,1.0,-1.0,5.0
SpreadSCH=1.0,1.0,-1.0,5.0
SpreadMSH=1.0,1.0,-1.0,5.0
SpreadMCH=1.0,1.0,-1.0,5.0
MaxRecoilUp=0.0
MinRecoilUp=0.0
MinRecoilHoriz=0.0
MaxRecoilHoriz=0.0
FirstShotRecoilMult=1.0
RecoilAutoReset=false
TimeToRecoilPeak=0.05
TimeToRecoilReset=0.35
AAMode=0
AAPreferClosestPlayer=false
AAAlpha=0.05
AAMaxSpeed=1.0
AADeadZone=0.0
AAFOV=30.0
AANeedsLOS=true
TrackHorizontal=true
TrackVertical=true
AABlocksMouse=false
AAOffTimer=0.0
AABackOnTimer=0.0
TriggerBotEnabled=true
TriggerBotDelay=0.01
TriggerBotFOV=1.0
StickyLock=false
HeadLock=false
VerticalOffset=0.0
DisableLockOnKill=false
UsePerShotRecoil=false
PSRLoopStartIndex=0
PSRViewRecoilTracking=0.45
PSRCapUp=9.0
PSRCapRight=4.0
PSRCapLeft=4.0
PSRTimeToPeak=0.095
PSRResetDegreesPerSec=40.0
UsePerBulletSpread=false
[Weapon Profile]
Name=Rocket Launcher
Type=Projectile
ShotsPerClick=1
DamagePerShot=120.0
KnockbackFactor=4.0
TimeBetweenShots=0.8
Pierces=false
Category=FullyAuto
BurstShotCount=1
TimeBetweenBursts=0.5
ChargeStartDamage=10.0
ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000
ChargeTimeToAutoRelease=2.0
ChargeTimeToCap=1.0
ChargeMoveSpeedModifier=1.0
MuzzleVelocityMin=X=5090.000 Y=0.000 Z=0.000
MuzzleVelocityMax=X=5090.000 Y=0.000 Z=0.000
InheritOwnerVelocity=0.0
OriginOffset=X=100.000 Y=0.000 Z=0.000
MaxTravelTime=5.0
MaxHitscanRange=100000.0
GravityScale=0.0
HeadshotCapable=false
HeadshotMultiplier=2.0
MagazineMax=0
AmmoPerShot=1
ReloadTimeFromEmpty=0.5
ReloadTimeFromPartial=0.5
DamageFalloffStartDistance=100000.0
DamageFalloffStopDistance=100000.0
DamageAtMaxRange=25.0
DelayBeforeShot=0.0
ProjectileGraphic=Rocket
VisualLifetime=0.1
BounceOffWorld=false
BounceFactor=0.0
BounceCount=0
HomingProjectileAcceleration=0.0
ProjectileEnemyHitRadius=2.0
CanAimDownSight=false
ADSZoomDelay=0.0
ADSZoomSensFactor=0.7
ADSMoveFactor=1.0
ADSStartDelay=0.0
ShootSoundCooldown=0.08
HitSoundCooldown=0.08
HitscanVisualOffset=X=0.000 Y=0.000 Z=0.000
ADSBlocksShooting=false
ShootingBlocksADS=false
KnockbackFactorAir=4.0
RecoilNegatable=false
DecalType=0
DecalSize=30.0
DelayAfterShooting=0.0
BeamTracksCrosshair=false
AlsoShoot=
ADSShoot=
StunDuration=0.0
CircularSpread=true
SpreadStationaryVelocity=0.0
PassiveCharging=false
BurstFullyAuto=true
FlatKnockbackHorizontal=0.0
FlatKnockbackVertical=0.0
HitscanRadius=0.0
HitscanVisualRadius=6.0
TaggingDuration=0.0
TaggingMaxFactor=1.0
TaggingHitFactor=1.0
RecoilCrouchScale=1.0
RecoilADSScale=1.0
PSRCrouchScale=1.0
PSRADSScale=1.0
ProjectileAcceleration=0.0
AccelIncludeVertical=true
AimPunchAmount=0.0
AimPunchResetTime=0.05
AimPunchCooldown=0.5
AimPunchHeadshotOnly=false
AimPunchCosmeticOnly=true
MinimumDecelVelocity=0.0
PSRManualNegation=false
PSRAutoReset=true
AimPunchUpTime=0.05
AmmoReloadedOnKill=0
CancelReloadOnKill=false
FlatKnockbackHorizontalMin=0.0
FlatKnockbackVerticalMin=0.0
ADSScope=No Scope
ADSFOVOverride=72.099998
ADSFOVScale=Overwatch
ADSAllowUserOverrideFOV=true
IsBurstWeapon=false
ForceFirstPersonInADS=true
ZoomBlockedInAir=false
ADSCameraOffsetX=0.0
ADSCameraOffsetY=0.0
ADSCameraOffsetZ=0.0
QuickSwitchTime=0.0
WeaponModel=Heavy Surge Rifle
WeaponAnimation=Primary
UseIncReload=false
IncReloadStartupTime=0.0
IncReloadLoopTime=0.0
IncReloadAmmoPerLoop=1
IncReloadEndTime=0.0
IncReloadCancelWithShoot=true
WeaponSkin=Default
ProjectileVisualOffset=X=0.000 Y=0.000 Z=0.000
SpreadDecayDelay=0.0
ReloadBeforeRecovery=true
3rdPersonWeaponModel=Pistol
3rdPersonWeaponSkin=Default
ParticleMuzzleFlash=None
ParticleWallImpact=Flare
ParticleBodyImpact=Flare
ParticleProjectileTrail=None
ParticleHitscanTrace=Tracer
ParticleMuzzleFlashScale=1.0
ParticleWallImpactScale=1.0
ParticleBodyImpactScale=1.0
ParticleProjectileTrailScale=1.0
Explosive=true
Radius=500.0
DamageAtCenter=120.0
DamageAtEdge=0.1
SelfDamageMultiplier=0.5
ExplodesOnContactWithEnemy=true
DelayAfterEnemyContact=0.0
ExplodesOnContactWithWorld=false
DelayAfterWorldContact=0.0
ExplodesOnNextAttack=false
DelayAfterSpawn=0.0
BlockedByWorld=true
SpreadSSA=1.0,1.0,-1.0,0.0
SpreadSCA=1.0,1.0,-1.0,0.0
SpreadMSA=1.0,1.0,-1.0,0.0
SpreadMCA=1.0,1.0,-1.0,0.0
SpreadSSH=1.0,1.0,-1.0,0.0
SpreadSCH=1.0,1.0,-1.0,0.0
SpreadMSH=1.0,1.0,-1.0,0.0
SpreadMCH=1.0,1.0,-1.0,0.0
MaxRecoilUp=0.0
MinRecoilUp=0.0
MinRecoilHoriz=0.0
MaxRecoilHoriz=0.0
FirstShotRecoilMult=1.0
RecoilAutoReset=false
TimeToRecoilPeak=0.05
TimeToRecoilReset=0.35
AAMode=2
AAPreferClosestPlayer=false
AAAlpha=0.5
AAMaxSpeed=0.5
AADeadZone=0.0
AAFOV=180.0
AANeedsLOS=true
TrackHorizontal=true
TrackVertical=true
AABlocksMouse=false
AAOffTimer=0.0
AABackOnTimer=0.0
TriggerBotEnabled=true
TriggerBotDelay=0.001
TriggerBotFOV=1.0
StickyLock=false
HeadLock=false
VerticalOffset=0.0
DisableLockOnKill=false
UsePerShotRecoil=false
PSRLoopStartIndex=0
PSRViewRecoilTracking=0.45
PSRCapUp=9.0
PSRCapRight=4.0
PSRCapLeft=4.0
PSRTimeToPeak=0.095
PSRResetDegreesPerSec=40.0
UsePerBulletSpread=false
[Weapon Profile]
Name=mediumgun
Type=Projectile
ShotsPerClick=1
DamagePerShot=100.0
KnockbackFactor=0.0
TimeBetweenShots=0.4
Pierces=false
Category=FullyAuto
BurstShotCount=1
TimeBetweenBursts=0.5
ChargeStartDamage=10.0
ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000
ChargeTimeToAutoRelease=2.0
ChargeTimeToCap=1.0
ChargeMoveSpeedModifier=1.0
MuzzleVelocityMin=X=3000.000 Y=0.000 Z=0.000
MuzzleVelocityMax=X=3000.000 Y=0.000 Z=0.000
InheritOwnerVelocity=0.0
OriginOffset=X=0.000 Y=0.000 Z=0.000
MaxTravelTime=10.0
MaxHitscanRange=100000.0
GravityScale=0.0
HeadshotCapable=true
HeadshotMultiplier=2.0
MagazineMax=0
AmmoPerShot=0
ReloadTimeFromEmpty=0.1
ReloadTimeFromPartial=0.1
DamageFalloffStartDistance=100000.0
DamageFalloffStopDistance=100000.0
DamageAtMaxRange=25.0
DelayBeforeShot=0.0
ProjectileGraphic=Plasma
VisualLifetime=0.1
BounceOffWorld=false
BounceFactor=0.5
BounceCount=0
HomingProjectileAcceleration=0.0
ProjectileEnemyHitRadius=2.0
CanAimDownSight=false
ADSZoomDelay=0.0
ADSZoomSensFactor=0.7
ADSMoveFactor=1.0
ADSStartDelay=0.0
ShootSoundCooldown=0.08
HitSoundCooldown=0.08
HitscanVisualOffset=X=0.000 Y=0.000 Z=-50.000
ADSBlocksShooting=false
ShootingBlocksADS=false
KnockbackFactorAir=0.0
RecoilNegatable=false
DecalType=0
DecalSize=30.0
DelayAfterShooting=0.0
BeamTracksCrosshair=false
AlsoShoot=
ADSShoot=
StunDuration=0.0
CircularSpread=false
SpreadStationaryVelocity=300.0
PassiveCharging=false
BurstFullyAuto=true
FlatKnockbackHorizontal=0.0
FlatKnockbackVertical=0.0
HitscanRadius=0.0
HitscanVisualRadius=6.0
TaggingDuration=0.0
TaggingMaxFactor=1.0
TaggingHitFactor=1.0
RecoilCrouchScale=1.0
RecoilADSScale=1.0
PSRCrouchScale=1.0
PSRADSScale=1.0
ProjectileAcceleration=0.0
AccelIncludeVertical=false
AimPunchAmount=0.0
AimPunchResetTime=0.2
AimPunchCooldown=0.5
AimPunchHeadshotOnly=false
AimPunchCosmeticOnly=false
MinimumDecelVelocity=0.0
PSRManualNegation=false
PSRAutoReset=true
AimPunchUpTime=0.05
AmmoReloadedOnKill=0
CancelReloadOnKill=false
FlatKnockbackHorizontalMin=0.0
FlatKnockbackVerticalMin=0.0
ADSScope=No Scope
ADSFOVOverride=103.0
ADSFOVScale=Clamped Horizontal
ADSAllowUserOverrideFOV=false
IsBurstWeapon=false
ForceFirstPersonInADS=true
ZoomBlockedInAir=false
ADSCameraOffsetX=0.0
ADSCameraOffsetY=0.0
ADSCameraOffsetZ=0.0
QuickSwitchTime=0.1
WeaponModel=Heavy Surge Rifle
WeaponAnimation=Primary
UseIncReload=false
IncReloadStartupTime=0.0
IncReloadLoopTime=0.0
IncReloadAmmoPerLoop=1
IncReloadEndTime=0.0
IncReloadCancelWithShoot=true
WeaponSkin=Default
ProjectileVisualOffset=X=0.000 Y=0.000 Z=0.000
SpreadDecayDelay=0.0
ReloadBeforeRecovery=true
3rdPersonWeaponModel=Pistol
3rdPersonWeaponSkin=Default
ParticleMuzzleFlash=None
ParticleWallImpact=None
ParticleBodyImpact=None
ParticleProjectileTrail=None
ParticleHitscanTrace=Tracer
ParticleMuzzleFlashScale=1.0
ParticleWallImpactScale=1.0
ParticleBodyImpactScale=1.0
ParticleProjectileTrailScale=1.0
Explosive=false
Radius=500.0
DamageAtCenter=100.0
DamageAtEdge=100.0
SelfDamageMultiplier=0.5
ExplodesOnContactWithEnemy=false
DelayAfterEnemyContact=0.0
ExplodesOnContactWithWorld=false
DelayAfterWorldContact=0.0
ExplodesOnNextAttack=false
DelayAfterSpawn=0.0
BlockedByWorld=false
SpreadSSA=1.0,1.0,-1.0,5.0
SpreadSCA=1.0,1.0,-1.0,5.0
SpreadMSA=1.0,1.0,-1.0,5.0
SpreadMCA=1.0,1.0,-1.0,5.0
SpreadSSH=0.0,0.1,0.0,0.0
SpreadSCH=1.0,1.0,-1.0,5.0
SpreadMSH=0.0,0.1,0.0,0.0
SpreadMCH=1.0,1.0,-1.0,5.0
MaxRecoilUp=0.0
MinRecoilUp=0.0
MinRecoilHoriz=0.0
MaxRecoilHoriz=0.0
FirstShotRecoilMult=1.0
RecoilAutoReset=false
TimeToRecoilPeak=0.05
TimeToRecoilReset=0.35
AAMode=0
AAPreferClosestPlayer=false
AAAlpha=0.05
AAMaxSpeed=1.0
AADeadZone=0.0
AAFOV=30.0
AANeedsLOS=true
TrackHorizontal=true
TrackVertical=true
AABlocksMouse=false
AAOffTimer=0.0
AABackOnTimer=0.0
TriggerBotEnabled=false
TriggerBotDelay=0.0
TriggerBotFOV=1.0
StickyLock=false
HeadLock=false
VerticalOffset=0.0
DisableLockOnKill=false
UsePerShotRecoil=false
PSRLoopStartIndex=0
PSRViewRecoilTracking=0.45
PSRCapUp=9.0
PSRCapRight=4.0
PSRCapLeft=4.0
PSRTimeToPeak=0.175
PSRResetDegreesPerSec=40.0
UsePerBulletSpread=false
PBS0=0.0,0.0
[Weapon Profile]
Name=Alcove_Tracking_Weapon
Type=Hitscan
ShotsPerClick=10
DamagePerShot=1.0
KnockbackFactor=0.0
TimeBetweenShots=0.02
Pierces=false
Category=FullyAuto
BurstShotCount=1
TimeBetweenBursts=0.5
ChargeStartDamage=10.0
ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000
ChargeTimeToAutoRelease=2.0
ChargeTimeToCap=1.0
ChargeMoveSpeedModifier=1.0
MuzzleVelocityMin=X=2000.000 Y=0.000 Z=0.000
MuzzleVelocityMax=X=2000.000 Y=0.000 Z=0.000
InheritOwnerVelocity=0.0
OriginOffset=X=0.000 Y=0.000 Z=0.000
MaxTravelTime=5.0
MaxHitscanRange=250000.0
GravityScale=1.0
HeadshotCapable=false
HeadshotMultiplier=0.1
MagazineMax=0
AmmoPerShot=1
ReloadTimeFromEmpty=0.5
ReloadTimeFromPartial=0.5
DamageFalloffStartDistance=100000.0
DamageFalloffStopDistance=100000.0
DamageAtMaxRange=10.0
DelayBeforeShot=0.0
ProjectileGraphic=Ball
VisualLifetime=0.0001
BounceOffWorld=false
BounceFactor=0.5
BounceCount=0
HomingProjectileAcceleration=0.0
ProjectileEnemyHitRadius=1.0
CanAimDownSight=false
ADSZoomDelay=0.0
ADSZoomSensFactor=0.7
ADSMoveFactor=1.0
ADSStartDelay=0.0
ShootSoundCooldown=0.05
HitSoundCooldown=0.05
HitscanVisualOffset=X=0.000 Y=0.000 Z=-50.000
ADSBlocksShooting=false
ShootingBlocksADS=false
KnockbackFactorAir=0.0
RecoilNegatable=false
DecalType=0
DecalSize=4.0
DelayAfterShooting=0.0
BeamTracksCrosshair=false
AlsoShoot=Alcove Tracking Effect Helper
ADSShoot=
StunDuration=0.0
CircularSpread=false
SpreadStationaryVelocity=300.0
PassiveCharging=false
BurstFullyAuto=true
FlatKnockbackHorizontal=0.0
FlatKnockbackVertical=0.0
HitscanRadius=0.01
HitscanVisualRadius=0.04
TaggingDuration=0.0
TaggingMaxFactor=1.0
TaggingHitFactor=1.0
RecoilCrouchScale=1.0
RecoilADSScale=1.0
PSRCrouchScale=1.0
PSRADSScale=1.0
ProjectileAcceleration=0.0
AccelIncludeVertical=false
AimPunchAmount=0.0
AimPunchResetTime=0.2
AimPunchCooldown=0.5
AimPunchHeadshotOnly=false
AimPunchCosmeticOnly=false
MinimumDecelVelocity=0.0
PSRManualNegation=false
PSRAutoReset=true
AimPunchUpTime=0.05
AmmoReloadedOnKill=1
CancelReloadOnKill=false
FlatKnockbackHorizontalMin=0.0
FlatKnockbackVerticalMin=0.0
ADSScope=No Scope
ADSFOVOverride=103.0
ADSFOVScale=Clamped Horizontal
ADSAllowUserOverrideFOV=false
IsBurstWeapon=false
ForceFirstPersonInADS=true
ZoomBlockedInAir=false
ADSCameraOffsetX=0.0
ADSCameraOffsetY=0.0
ADSCameraOffsetZ=0.0
QuickSwitchTime=0.0
WeaponModel=Heavy Surge Rifle
WeaponAnimation=Primary
UseIncReload=false
IncReloadStartupTime=0.0
IncReloadLoopTime=0.0
IncReloadAmmoPerLoop=1
IncReloadEndTime=0.0
IncReloadCancelWithShoot=true
WeaponSkin=Default
ProjectileVisualOffset=X=0.000 Y=0.000 Z=0.000
SpreadDecayDelay=0.0
ReloadBeforeRecovery=true
3rdPersonWeaponModel=Pistol
3rdPersonWeaponSkin=Default
ParticleMuzzleFlash=None
ParticleWallImpact=None
ParticleBodyImpact=None
ParticleProjectileTrail=None
ParticleHitscanTrace=None
ParticleMuzzleFlashScale=1.0
ParticleWallImpactScale=1.0
ParticleBodyImpactScale=1.0
ParticleProjectileTrailScale=1.0
Explosive=false
Radius=500.0
DamageAtCenter=100.0
DamageAtEdge=100.0
SelfDamageMultiplier=0.5
ExplodesOnContactWithEnemy=false
DelayAfterEnemyContact=0.0
ExplodesOnContactWithWorld=false
DelayAfterWorldContact=0.0
ExplodesOnNextAttack=false
DelayAfterSpawn=0.0
BlockedByWorld=false
SpreadSSA=1.0,1.0,-1.0,5.0
SpreadSCA=1.0,1.0,-1.0,5.0
SpreadMSA=1.0,1.0,-1.0,5.0
SpreadMCA=1.0,1.0,-1.0,5.0
SpreadSSH=1.0,1.0,-1.0,0.0
SpreadSCH=1.0,1.0,-1.0,5.0
SpreadMSH=1.0,1.0,-1.0,0.0
SpreadMCH=1.0,1.0,-1.0,5.0
MaxRecoilUp=0.0
MinRecoilUp=0.0
MinRecoilHoriz=0.0
MaxRecoilHoriz=0.0
FirstShotRecoilMult=1.0
RecoilAutoReset=false
TimeToRecoilPeak=0.05
TimeToRecoilReset=0.35
AAMode=0
AAPreferClosestPlayer=false
AAAlpha=0.05
AAMaxSpeed=1.0
AADeadZone=0.0
AAFOV=30.0
AANeedsLOS=true
TrackHorizontal=true
TrackVertical=true
AABlocksMouse=false
AAOffTimer=0.0
AABackOnTimer=0.0
TriggerBotEnabled=false
TriggerBotDelay=0.0
TriggerBotFOV=1.0
StickyLock=false
HeadLock=false
VerticalOffset=0.0
DisableLockOnKill=false
UsePerShotRecoil=false
PSRLoopStartIndex=0
PSRViewRecoilTracking=0.45
PSRCapUp=9.0
PSRCapRight=4.0
PSRCapLeft=4.0
PSRTimeToPeak=0.175
PSRResetDegreesPerSec=40.0
UsePerBulletSpread=true
PBS0=0.0,0.0
PBS1=0.0,0.0
PBS2=0.5,45.0
PBS3=0.5,90.0
PBS4=0.5,135.0
PBS5=0.5,180.0
PBS6=0.5,225.0
PBS7=0.5,270.0
PBS8=0.5,315.0
PBS9=0.5,0.0
[Weapon Profile]
Name=Rocket Launcher no Knockback
Type=Projectile
ShotsPerClick=1
DamagePerShot=120.0
KnockbackFactor=0.0
TimeBetweenShots=0.8
Pierces=false
Category=FullyAuto
BurstShotCount=1
TimeBetweenBursts=0.5
ChargeStartDamage=10.0
ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000
ChargeTimeToAutoRelease=2.0
ChargeTimeToCap=1.0
ChargeMoveSpeedModifier=1.0
MuzzleVelocityMin=X=5090.000 Y=0.000 Z=0.000
MuzzleVelocityMax=X=5090.000 Y=0.000 Z=0.000
InheritOwnerVelocity=0.0
OriginOffset=X=100.000 Y=0.000 Z=0.000
MaxTravelTime=5.0
MaxHitscanRange=100000.0
GravityScale=0.0
HeadshotCapable=false
HeadshotMultiplier=2.0
MagazineMax=0
AmmoPerShot=1
ReloadTimeFromEmpty=0.5
ReloadTimeFromPartial=0.5
DamageFalloffStartDistance=100000.0
DamageFalloffStopDistance=100000.0
DamageAtMaxRange=25.0
DelayBeforeShot=0.0
ProjectileGraphic=Rocket
VisualLifetime=0.1
BounceOffWorld=false
BounceFactor=0.0
BounceCount=0
HomingProjectileAcceleration=0.0
ProjectileEnemyHitRadius=2.0
CanAimDownSight=false
ADSZoomDelay=0.0
ADSZoomSensFactor=0.7
ADSMoveFactor=1.0
ADSStartDelay=0.0
ShootSoundCooldown=0.08
HitSoundCooldown=0.08
HitscanVisualOffset=X=0.000 Y=0.000 Z=0.000
ADSBlocksShooting=false
ShootingBlocksADS=false
KnockbackFactorAir=0.0
RecoilNegatable=false
DecalType=0
DecalSize=30.0
DelayAfterShooting=0.0
BeamTracksCrosshair=false
AlsoShoot=
ADSShoot=
StunDuration=0.0
CircularSpread=true
SpreadStationaryVelocity=0.0
PassiveCharging=false
BurstFullyAuto=true
FlatKnockbackHorizontal=0.0
FlatKnockbackVertical=0.0
HitscanRadius=0.0
HitscanVisualRadius=6.0
TaggingDuration=0.0
TaggingMaxFactor=1.0
TaggingHitFactor=1.0
RecoilCrouchScale=1.0
RecoilADSScale=1.0
PSRCrouchScale=1.0
PSRADSScale=1.0
ProjectileAcceleration=0.0
AccelIncludeVertical=true
AimPunchAmount=0.0
AimPunchResetTime=0.05
AimPunchCooldown=0.5
AimPunchHeadshotOnly=false
AimPunchCosmeticOnly=true
MinimumDecelVelocity=0.0
PSRManualNegation=false
PSRAutoReset=true
AimPunchUpTime=0.05
AmmoReloadedOnKill=0
CancelReloadOnKill=false
FlatKnockbackHorizontalMin=0.0
FlatKnockbackVerticalMin=0.0
ADSScope=No Scope
ADSFOVOverride=72.099998
ADSFOVScale=Vertical (1:1)
ADSAllowUserOverrideFOV=true
IsBurstWeapon=false
ForceFirstPersonInADS=true
ZoomBlockedInAir=false
ADSCameraOffsetX=0.0
ADSCameraOffsetY=0.0
ADSCameraOffsetZ=0.0
QuickSwitchTime=0.0
WeaponModel=Heavy Surge Rifle
WeaponAnimation=Primary
UseIncReload=false
IncReloadStartupTime=0.0
IncReloadLoopTime=0.0
IncReloadAmmoPerLoop=1
IncReloadEndTime=0.0
IncReloadCancelWithShoot=true
WeaponSkin=Default
ProjectileVisualOffset=X=0.000 Y=0.000 Z=0.000
SpreadDecayDelay=0.0
ReloadBeforeRecovery=true
3rdPersonWeaponModel=Pistol
3rdPersonWeaponSkin=Default
ParticleMuzzleFlash=None
ParticleWallImpact=Flare
ParticleBodyImpact=Flare
ParticleProjectileTrail=None
ParticleHitscanTrace=Tracer
ParticleMuzzleFlashScale=1.0
ParticleWallImpactScale=1.0
ParticleBodyImpactScale=1.0
ParticleProjectileTrailScale=1.0
Explosive=true
Radius=500.0
DamageAtCenter=120.0
DamageAtEdge=0.1
SelfDamageMultiplier=0.5
ExplodesOnContactWithEnemy=true
DelayAfterEnemyContact=0.0
ExplodesOnContactWithWorld=false
DelayAfterWorldContact=0.0
ExplodesOnNextAttack=false
DelayAfterSpawn=0.0
BlockedByWorld=true
SpreadSSA=1.0,1.0,-1.0,0.0
SpreadSCA=1.0,1.0,-1.0,0.0
SpreadMSA=1.0,1.0,-1.0,0.0
SpreadMCA=1.0,1.0,-1.0,0.0
SpreadSSH=1.0,1.0,-1.0,0.0
SpreadSCH=1.0,1.0,-1.0,0.0
SpreadMSH=1.0,1.0,-1.0,0.0
SpreadMCH=1.0,1.0,-1.0,0.0
MaxRecoilUp=0.0
MinRecoilUp=0.0
MinRecoilHoriz=0.0
MaxRecoilHoriz=0.0
FirstShotRecoilMult=1.0
RecoilAutoReset=false
TimeToRecoilPeak=0.05
TimeToRecoilReset=0.35
AAMode=2
AAPreferClosestPlayer=false
AAAlpha=0.5
AAMaxSpeed=0.5
AADeadZone=0.0
AAFOV=180.0
AANeedsLOS=true
TrackHorizontal=true
TrackVertical=true
AABlocksMouse=false
AAOffTimer=0.0
AABackOnTimer=0.0
TriggerBotEnabled=true
TriggerBotDelay=0.001
TriggerBotFOV=1.0
StickyLock=false
HeadLock=false
VerticalOffset=0.0
DisableLockOnKill=false
UsePerShotRecoil=false
PSRLoopStartIndex=0
PSRViewRecoilTracking=0.45
PSRCapUp=9.0
PSRCapRight=4.0
PSRCapLeft=4.0
PSRTimeToPeak=0.095
PSRResetDegreesPerSec=40.0
UsePerBulletSpread=false
PBS0=0.0,0.0
[Weapon Profile]
Name=Shinji Left
Type=Projectile
ShotsPerClick=1
DamagePerShot=28.0
KnockbackFactor=0.0
TimeBetweenShots=1.0
Pierces=false
Category=FullyAuto
BurstShotCount=3
TimeBetweenBursts=0.1
ChargeStartDamage=10.0
ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000
ChargeTimeToAutoRelease=2.0
ChargeTimeToCap=1.0
ChargeMoveSpeedModifier=1.0
MuzzleVelocityMin=X=2824.677 Y=-296.886 Z=0.000
MuzzleVelocityMax=X=2824.677 Y=-296.886 Z=0.000
InheritOwnerVelocity=0.0
OriginOffset=X=0.000 Y=0.000 Z=0.000
MaxTravelTime=10.0
MaxHitscanRange=100000.0
GravityScale=0.0
HeadshotCapable=true
HeadshotMultiplier=2.0
MagazineMax=0
AmmoPerShot=1
ReloadTimeFromEmpty=0.5
ReloadTimeFromPartial=0.5
DamageFalloffStartDistance=100000.0
DamageFalloffStopDistance=100000.0
DamageAtMaxRange=28.0
DelayBeforeShot=0.0
ProjectileGraphic=Ball
VisualLifetime=0.1
BounceOffWorld=false
BounceFactor=0.0
BounceCount=0
HomingProjectileAcceleration=0.0
ProjectileEnemyHitRadius=0.5
CanAimDownSight=false
ADSZoomDelay=0.0
ADSZoomSensFactor=0.7
ADSMoveFactor=1.0
ADSStartDelay=0.0
ShootSoundCooldown=0.08
HitSoundCooldown=0.08
HitscanVisualOffset=X=0.000 Y=0.000 Z=0.000
ADSBlocksShooting=false
ShootingBlocksADS=false
KnockbackFactorAir=0.0
RecoilNegatable=false
DecalType=1
DecalSize=5.0
DelayAfterShooting=0.0
BeamTracksCrosshair=false
AlsoShoot=
ADSShoot=
StunDuration=0.0
CircularSpread=true
SpreadStationaryVelocity=0.0
PassiveCharging=false
BurstFullyAuto=true
FlatKnockbackHorizontal=0.0
FlatKnockbackVertical=0.0
HitscanRadius=0.0
HitscanVisualRadius=6.0
TaggingDuration=0.0
TaggingMaxFactor=1.0
TaggingHitFactor=1.0
RecoilCrouchScale=0.0
RecoilADSScale=0.0
PSRCrouchScale=1.0
PSRADSScale=1.0
ProjectileAcceleration=0.0
AccelIncludeVertical=true
AimPunchAmount=0.0
AimPunchResetTime=0.05
AimPunchCooldown=0.5
AimPunchHeadshotOnly=false
AimPunchCosmeticOnly=true
MinimumDecelVelocity=0.0
PSRManualNegation=false
PSRAutoReset=true
AimPunchUpTime=0.05
AmmoReloadedOnKill=0
CancelReloadOnKill=false
FlatKnockbackHorizontalMin=0.0
FlatKnockbackVerticalMin=0.0
ADSScope=No Scope
ADSFOVOverride=72.099998
ADSFOVScale=Overwatch
ADSAllowUserOverrideFOV=true
IsBurstWeapon=false
ForceFirstPersonInADS=true
ZoomBlockedInAir=false
ADSCameraOffsetX=0.0
ADSCameraOffsetY=0.0
ADSCameraOffsetZ=0.0
QuickSwitchTime=0.0
WeaponModel=Heavy Surge Rifle
WeaponAnimation=Primary
UseIncReload=false
IncReloadStartupTime=0.0
IncReloadLoopTime=0.0
IncReloadAmmoPerLoop=1
IncReloadEndTime=0.0
IncReloadCancelWithShoot=true
WeaponSkin=Default
ProjectileVisualOffset=X=0.000 Y=0.000 Z=0.000
SpreadDecayDelay=0.0
ReloadBeforeRecovery=true
3rdPersonWeaponModel=Pistol
3rdPersonWeaponSkin=Default
ParticleMuzzleFlash=None
ParticleWallImpact=None
ParticleBodyImpact=Blood
ParticleProjectileTrail=None
ParticleHitscanTrace=Tracer
ParticleMuzzleFlashScale=1.0
ParticleWallImpactScale=1.0
ParticleBodyImpactScale=1.0
ParticleProjectileTrailScale=1.0
Explosive=false
Radius=0.1
DamageAtCenter=0.0
DamageAtEdge=0.0
SelfDamageMultiplier=0.0
ExplodesOnContactWithEnemy=false
DelayAfterEnemyContact=0.0
ExplodesOnContactWithWorld=false
DelayAfterWorldContact=0.0
ExplodesOnNextAttack=false
DelayAfterSpawn=0.0
BlockedByWorld=false
SpreadSSA=0.0,0.1,0.0,0.0
SpreadSCA=0.0,0.1,0.0,0.0
SpreadMSA=0.0,0.1,0.0,0.0
SpreadMCA=0.0,0.1,0.0,0.0
SpreadSSH=0.0,0.1,0.0,0.0
SpreadSCH=0.0,0.1,0.0,0.0
SpreadMSH=0.0,0.1,0.0,0.0
SpreadMCH=0.0,0.1,0.0,0.0
MaxRecoilUp=0.0
MinRecoilUp=0.0
MinRecoilHoriz=0.0
MaxRecoilHoriz=0.0
FirstShotRecoilMult=0.0
RecoilAutoReset=false
TimeToRecoilPeak=0.1
TimeToRecoilReset=0.1
AAMode=0
AAPreferClosestPlayer=false
AAAlpha=0.05
AAMaxSpeed=1.0
AADeadZone=0.0
AAFOV=30.0
AANeedsLOS=true
TrackHorizontal=true
TrackVertical=true
AABlocksMouse=false
AAOffTimer=0.0
AABackOnTimer=0.0
TriggerBotEnabled=false
TriggerBotDelay=0.0
TriggerBotFOV=1.0
StickyLock=false
HeadLock=false
VerticalOffset=0.0
DisableLockOnKill=false
UsePerShotRecoil=false
PSRLoopStartIndex=0
PSRViewRecoilTracking=0.45
PSRCapUp=9.0
PSRCapRight=4.0
PSRCapLeft=4.0
PSRTimeToPeak=0.095
PSRResetDegreesPerSec=40.0
UsePerBulletSpread=false
PBS0=0.0,0.0
[Weapon Profile]
Name=Shinji Right
Type=Projectile
ShotsPerClick=1
DamagePerShot=28.0
KnockbackFactor=0.0
TimeBetweenShots=1.0
Pierces=false
Category=FullyAuto
BurstShotCount=3
TimeBetweenBursts=0.1
ChargeStartDamage=10.0
ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000
ChargeTimeToAutoRelease=2.0
ChargeTimeToCap=1.0
ChargeMoveSpeedModifier=1.0
MuzzleVelocityMin=X=2824.677 Y=296.886 Z=0.000
MuzzleVelocityMax=X=2824.677 Y=296.886 Z=0.000
InheritOwnerVelocity=0.0
OriginOffset=X=0.000 Y=0.000 Z=0.000
MaxTravelTime=10.0
MaxHitscanRange=100000.0
GravityScale=0.0
HeadshotCapable=true
HeadshotMultiplier=2.0
MagazineMax=0
AmmoPerShot=1
ReloadTimeFromEmpty=0.5
ReloadTimeFromPartial=0.5
DamageFalloffStartDistance=100000.0
DamageFalloffStopDistance=100000.0
DamageAtMaxRange=28.0
DelayBeforeShot=0.0
ProjectileGraphic=Ball
VisualLifetime=0.1
BounceOffWorld=false
BounceFactor=0.0
BounceCount=0
HomingProjectileAcceleration=0.0
ProjectileEnemyHitRadius=0.5
CanAimDownSight=false
ADSZoomDelay=0.0
ADSZoomSensFactor=0.7
ADSMoveFactor=1.0
ADSStartDelay=0.0
ShootSoundCooldown=0.08
HitSoundCooldown=0.08
HitscanVisualOffset=X=0.000 Y=0.000 Z=0.000
ADSBlocksShooting=false
ShootingBlocksADS=false
KnockbackFactorAir=0.0
RecoilNegatable=false
DecalType=1
DecalSize=5.0
DelayAfterShooting=0.0
BeamTracksCrosshair=false
AlsoShoot=
ADSShoot=
StunDuration=0.0
CircularSpread=true
SpreadStationaryVelocity=0.0
PassiveCharging=false
BurstFullyAuto=true
FlatKnockbackHorizontal=0.0
FlatKnockbackVertical=0.0
HitscanRadius=0.0
HitscanVisualRadius=6.0
TaggingDuration=0.0
TaggingMaxFactor=1.0
TaggingHitFactor=1.0
RecoilCrouchScale=0.0
RecoilADSScale=0.0
PSRCrouchScale=1.0
PSRADSScale=1.0
ProjectileAcceleration=0.0
AccelIncludeVertical=true
AimPunchAmount=0.0
AimPunchResetTime=0.05
AimPunchCooldown=0.5
AimPunchHeadshotOnly=false
AimPunchCosmeticOnly=true
MinimumDecelVelocity=0.0
PSRManualNegation=false
PSRAutoReset=true
AimPunchUpTime=0.05
AmmoReloadedOnKill=0
CancelReloadOnKill=false
FlatKnockbackHorizontalMin=0.0
FlatKnockbackVerticalMin=0.0
ADSScope=No Scope
ADSFOVOverride=72.099998
ADSFOVScale=Overwatch
ADSAllowUserOverrideFOV=true
IsBurstWeapon=false
ForceFirstPersonInADS=true
ZoomBlockedInAir=false
ADSCameraOffsetX=0.0
ADSCameraOffsetY=0.0
ADSCameraOffsetZ=0.0
QuickSwitchTime=0.0
WeaponModel=Heavy Surge Rifle
WeaponAnimation=Primary
UseIncReload=false
IncReloadStartupTime=0.0
IncReloadLoopTime=0.0
IncReloadAmmoPerLoop=1
IncReloadEndTime=0.0
IncReloadCancelWithShoot=true
WeaponSkin=Default
ProjectileVisualOffset=X=0.000 Y=0.000 Z=0.000
SpreadDecayDelay=0.0
ReloadBeforeRecovery=true
3rdPersonWeaponModel=Pistol
3rdPersonWeaponSkin=Default
ParticleMuzzleFlash=None
ParticleWallImpact=None
ParticleBodyImpact=Blood
ParticleProjectileTrail=None
ParticleHitscanTrace=Tracer
ParticleMuzzleFlashScale=1.0
ParticleWallImpactScale=1.0
ParticleBodyImpactScale=1.0
ParticleProjectileTrailScale=1.0
Explosive=false
Radius=0.1
DamageAtCenter=0.0
DamageAtEdge=0.0
SelfDamageMultiplier=0.0
ExplodesOnContactWithEnemy=false
DelayAfterEnemyContact=0.0
ExplodesOnContactWithWorld=false
DelayAfterWorldContact=0.0
ExplodesOnNextAttack=false
DelayAfterSpawn=0.0
BlockedByWorld=false
SpreadSSA=0.0,0.1,0.0,0.0
SpreadSCA=0.0,0.1,0.0,0.0
SpreadMSA=0.0,0.1,0.0,0.0
SpreadMCA=0.0,0.1,0.0,0.0
SpreadSSH=0.0,0.1,0.0,0.0
SpreadSCH=0.0,0.1,0.0,0.0
SpreadMSH=0.0,0.1,0.0,0.0
SpreadMCH=0.0,0.1,0.0,0.0
MaxRecoilUp=0.0
MinRecoilUp=0.0
MinRecoilHoriz=0.0
MaxRecoilHoriz=0.0
FirstShotRecoilMult=1.0
RecoilAutoReset=false
TimeToRecoilPeak=0.1
TimeToRecoilReset=0.1
AAMode=0
AAPreferClosestPlayer=false
AAAlpha=0.05
AAMaxSpeed=1.0
AADeadZone=0.0
AAFOV=30.0
AANeedsLOS=true
TrackHorizontal=true
TrackVertical=true
AABlocksMouse=false
AAOffTimer=0.0
AABackOnTimer=0.0
TriggerBotEnabled=false
TriggerBotDelay=0.0
TriggerBotFOV=1.0
StickyLock=false
HeadLock=false
VerticalOffset=0.0
DisableLockOnKill=false
UsePerShotRecoil=false
PSRLoopStartIndex=0
PSRViewRecoilTracking=0.45
PSRCapUp=9.0
PSRCapRight=4.0
PSRCapLeft=4.0
PSRTimeToPeak=0.095
PSRResetDegreesPerSec=40.0
UsePerBulletSpread=false
PBS0=0.0,0.0
[Weapon Profile]
Name=Alcove Tracking Effect Helper
Type=Projectile
ShotsPerClick=1
DamagePerShot=0.0
KnockbackFactor=0.0
TimeBetweenShots=0.12
Pierces=false
Category=FullyAuto
BurstShotCount=1
TimeBetweenBursts=0.5
ChargeStartDamage=10.0
ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000
ChargeTimeToAutoRelease=2.0
ChargeTimeToCap=1.0
ChargeMoveSpeedModifier=1.0
MuzzleVelocityMin=X=100000.000 Y=-1000.000 Z=-1000.000
MuzzleVelocityMax=X=100000.000 Y=1000.000 Z=1000.000
InheritOwnerVelocity=1.0
OriginOffset=X=0.000 Y=0.000 Z=0.000
MaxTravelTime=0.025
MaxHitscanRange=100000.0
GravityScale=0.0
HeadshotCapable=false
HeadshotMultiplier=0.1
MagazineMax=0
AmmoPerShot=1
ReloadTimeFromEmpty=0.5
ReloadTimeFromPartial=0.5
DamageFalloffStartDistance=100000.0
DamageFalloffStopDistance=100000.0
DamageAtMaxRange=0.0
DelayBeforeShot=0.0
ProjectileGraphic=Ball
VisualLifetime=0.1
BounceOffWorld=false
BounceFactor=0.5
BounceCount=0
HomingProjectileAcceleration=0.0
ProjectileEnemyHitRadius=0.1
CanAimDownSight=false
ADSZoomDelay=0.0
ADSZoomSensFactor=0.7
ADSMoveFactor=1.0
ADSStartDelay=0.0
ShootSoundCooldown=999.0
HitSoundCooldown=999.0
HitscanVisualOffset=X=0.000 Y=0.000 Z=-50.000
ADSBlocksShooting=false
ShootingBlocksADS=false
KnockbackFactorAir=0.0
RecoilNegatable=false
DecalType=0
DecalSize=15.0
DelayAfterShooting=0.0
BeamTracksCrosshair=false
AlsoShoot=
ADSShoot=
StunDuration=0.0
CircularSpread=true
SpreadStationaryVelocity=300.0
PassiveCharging=false
BurstFullyAuto=true
FlatKnockbackHorizontal=0.0
FlatKnockbackVertical=0.0
HitscanRadius=0.0
HitscanVisualRadius=2.0
TaggingDuration=0.0
TaggingMaxFactor=1.0
TaggingHitFactor=1.0
RecoilCrouchScale=1.0
RecoilADSScale=1.0
PSRCrouchScale=1.0
PSRADSScale=1.0
ProjectileAcceleration=0.0
AccelIncludeVertical=false
AimPunchAmount=0.0
AimPunchResetTime=0.2
AimPunchCooldown=0.5
AimPunchHeadshotOnly=false
AimPunchCosmeticOnly=false
MinimumDecelVelocity=0.0
PSRManualNegation=false
PSRAutoReset=true
AimPunchUpTime=0.05
AmmoReloadedOnKill=1
CancelReloadOnKill=false
FlatKnockbackHorizontalMin=0.0
FlatKnockbackVerticalMin=0.0
ADSScope=No Scope
ADSFOVOverride=103.0
ADSFOVScale=Clamped Horizontal
ADSAllowUserOverrideFOV=false
IsBurstWeapon=false
ForceFirstPersonInADS=true
ZoomBlockedInAir=false
ADSCameraOffsetX=0.0
ADSCameraOffsetY=0.0
ADSCameraOffsetZ=0.0
QuickSwitchTime=0.0
WeaponModel=Heavy Surge Rifle
WeaponAnimation=Primary
UseIncReload=false
IncReloadStartupTime=0.0
IncReloadLoopTime=0.0
IncReloadAmmoPerLoop=1
IncReloadEndTime=0.0
IncReloadCancelWithShoot=true
WeaponSkin=Default
ProjectileVisualOffset=X=0.000 Y=0.000 Z=0.000
SpreadDecayDelay=0.0
ReloadBeforeRecovery=true
3rdPersonWeaponModel=Pistol
3rdPersonWeaponSkin=Default
ParticleMuzzleFlash=None
ParticleWallImpact=None
ParticleBodyImpact=None
ParticleProjectileTrail=None
ParticleHitscanTrace=Tracer
ParticleMuzzleFlashScale=1.0
ParticleWallImpactScale=1.0
ParticleBodyImpactScale=1.0
ParticleProjectileTrailScale=1.0
Explosive=false
Radius=500.0
DamageAtCenter=100.0
DamageAtEdge=100.0
SelfDamageMultiplier=0.5
ExplodesOnContactWithEnemy=false
DelayAfterEnemyContact=0.0
ExplodesOnContactWithWorld=false
DelayAfterWorldContact=0.0
ExplodesOnNextAttack=false
DelayAfterSpawn=0.0
BlockedByWorld=false
SpreadSSA=1.0,1.0,-1.0,5.0
SpreadSCA=1.0,1.0,-1.0,5.0
SpreadMSA=1.0,1.0,-1.0,5.0
SpreadMCA=1.0,1.0,-1.0,5.0
SpreadSSH=4.0,0.5,2.0,8.0
SpreadSCH=1.0,1.0,-1.0,5.0
SpreadMSH=4.0,0.5,2.0,8.0
SpreadMCH=1.0,1.0,-1.0,5.0
MaxRecoilUp=0.0
MinRecoilUp=0.0
MinRecoilHoriz=0.0
MaxRecoilHoriz=0.0
FirstShotRecoilMult=1.0
RecoilAutoReset=false
TimeToRecoilPeak=0.05
TimeToRecoilReset=0.35
AAMode=0
AAPreferClosestPlayer=false
AAAlpha=0.05
AAMaxSpeed=1.0
AADeadZone=0.0
AAFOV=30.0
AANeedsLOS=true
TrackHorizontal=true
TrackVertical=true
AABlocksMouse=false
AAOffTimer=0.0
AABackOnTimer=0.0
TriggerBotEnabled=false
TriggerBotDelay=0.0
TriggerBotFOV=1.0
StickyLock=false
HeadLock=false
VerticalOffset=0.0
DisableLockOnKill=false
UsePerShotRecoil=false
PSRLoopStartIndex=0
PSRViewRecoilTracking=0.45
PSRCapUp=9.0
PSRCapRight=4.0
PSRCapLeft=4.0
PSRTimeToPeak=0.175
PSRResetDegreesPerSec=40.0
UsePerBulletSpread=false
PBS0=0.0,0.0
[Movement Ability Profile]
Name=Blink
MaxCharges=3.0
ChargeTimer=3.0
ChargesRefundedOnKill=0.0
DelayAfterUse=0.1
FullyAuto=false
AbilityDuration=0.075
LockDirectionForDuration=true
NegateGravityForDuration=true
MainVelocity=15000.0
MainVelocityCanGoVertical=false
MainVelocitySetToMovementKeys=true
UpVelocity=0.0
EndVelocityFactor=0.075
Hurtbox=false
HurtboxRadius=50.0
HurtboxDamage=50.0
HurtboxGroundKnockbackFactor=1.0
HurtboxAirKnockbackFactor=1.0
AbilityBlocksTurning=false
AbilityBlocksMovement=true
AbilityBlocksAttack=false
AttackCancelsAbility=false
AbilityReloadsWeapon=false
HealthRestore=0.0
AIUseInCombat=true
AIUseOutOfCombat=false
AIUseOnGround=true
AIUseInAir=true
AIReuseTimer=1.0
AIMinSelfHealth=0.0
AIMaxSelfHealth=100.0
AIMinTargHealth=0.0
AIMaxTargHealth=100.0
AIMinTargDist=1500.0
AIMaxTargDist=1000000.0
AIMaxTargFOV=5.0
AIDamageReaction=true
AIDamageReactionIgnoreChance=0.0
AIDamageReactionMinDelay=0.0001
AIDamageReactionMaxDelay=0.001
AIDamageReactionCooldown=0.1
AIDamageReactionThreshold=1.0
AIDamageReactionResetTimer=0.001
[Movement Ability Profile]
Name=tp
MaxCharges=100.0
ChargeTimer=0.1
ChargesRefundedOnKill=0.0
DelayAfterUse=0.1
FullyAuto=false
AbilityDuration=0.0
LockDirectionForDuration=true
NegateGravityForDuration=true
MainVelocity=10000.0
MainVelocityCanGoVertical=true
MainVelocitySetToMovementKeys=true
UpVelocity=0.0
EndVelocityFactor=0.075
Hurtbox=false
HurtboxRadius=50.0
HurtboxDamage=50.0
HurtboxGroundKnockbackFactor=1.0
HurtboxAirKnockbackFactor=1.0
AbilityBlocksTurning=false
AbilityBlocksMovement=true
AbilityBlocksAttack=false
AttackCancelsAbility=false
AbilityReloadsWeapon=false
HealthRestore=0.0
AIUseInCombat=true
AIUseOutOfCombat=false
AIUseOnGround=true
AIUseInAir=true
AIReuseTimer=1.0
AIMinSelfHealth=0.0
AIMaxSelfHealth=100.0
AIMinTargHealth=0.0
AIMaxTargHealth=100.0
AIMinTargDist=0.0
AIMaxTargDist=9999.0
AIMaxTargFOV=5.0
AIDamageReaction=true
AIDamageReactionIgnoreChance=0.0
AIDamageReactionMinDelay=0.0001
AIDamageReactionMaxDelay=0.001
AIDamageReactionCooldown=0.1
AIDamageReactionThreshold=1.0
AIDamageReactionResetTimer=0.001
[Movement Ability Profile]
Name=Rush
MaxCharges=1.0
ChargeTimer=8.0
ChargesRefundedOnKill=1.0
DelayAfterUse=0.5
FullyAuto=false
AbilityDuration=0.25
LockDirectionForDuration=true
NegateGravityForDuration=true
MainVelocity=4000.0
MainVelocityCanGoVertical=false
MainVelocitySetToMovementKeys=true
UpVelocity=0.0
EndVelocityFactor=0.25
Hurtbox=false
HurtboxRadius=50.0
HurtboxDamage=50.0
HurtboxGroundKnockbackFactor=1.0
HurtboxAirKnockbackFactor=1.0
AbilityBlocksTurning=false
AbilityBlocksMovement=true
AbilityBlocksAttack=true
AttackCancelsAbility=false
AbilityReloadsWeapon=true
HealthRestore=0.0
AIUseInCombat=false
AIUseOutOfCombat=false
AIUseOnGround=true
AIUseInAir=true
AIReuseTimer=1.0
AIMinSelfHealth=0.0
AIMaxSelfHealth=100.0
AIMinTargHealth=0.0
AIMaxTargHealth=100.0
AIMinTargDist=0.0
AIMaxTargDist=2000.0
AIMaxTargFOV=15.0
AIDamageReaction=true
AIDamageReactionIgnoreChance=0.75
AIDamageReactionMinDelay=0.125
AIDamageReactionMaxDelay=0.25
AIDamageReactionCooldown=1.0
AIDamageReactionThreshold=50.0
AIDamageReactionResetTimer=1.0
[Movement Ability Profile]
Name=Dash
MaxCharges=1.0
ChargeTimer=8.0
ChargesRefundedOnKill=1.0
DelayAfterUse=0.1
FullyAuto=false
AbilityDuration=0.25
LockDirectionForDuration=true
NegateGravityForDuration=true
MainVelocity=1597.633179
MainVelocityCanGoVertical=true
MainVelocitySetToMovementKeys=false
UpVelocity=0.0
EndVelocityFactor=0.2
Hurtbox=true
HurtboxRadius=150.0
HurtboxDamage=50.0
HurtboxGroundKnockbackFactor=0.0
HurtboxAirKnockbackFactor=0.0
AbilityBlocksTurning=true
AbilityBlocksMovement=true
AbilityBlocksAttack=true
AttackCancelsAbility=false
AbilityReloadsWeapon=false
HealthRestore=0.0
AIUseInCombat=true
AIUseOutOfCombat=false
AIUseOnGround=true
AIUseInAir=true
AIReuseTimer=0.2
AIMinSelfHealth=0.0
AIMaxSelfHealth=100.0
AIMinTargHealth=0.0
AIMaxTargHealth=100.0
AIMinTargDist=0.0
AIMaxTargDist=1000.0
AIMaxTargFOV=15.0
AIDamageReaction=true
AIDamageReactionIgnoreChance=0.75
AIDamageReactionMinDelay=0.125
AIDamageReactionMaxDelay=0.25
AIDamageReactionCooldown=1.0
AIDamageReactionThreshold=75.0
AIDamageReactionResetTimer=1.0
[Movement Ability Profile]
Name=Phase
MaxCharges=3.0
ChargeTimer=3.0
ChargesRefundedOnKill=0.0
DelayAfterUse=0.1
FullyAuto=false
AbilityDuration=0.075
LockDirectionForDuration=true
NegateGravityForDuration=true
MainVelocity=4260.35498
MainVelocityCanGoVertical=false
MainVelocitySetToMovementKeys=true
UpVelocity=0.0
EndVelocityFactor=0.075
Hurtbox=false
HurtboxRadius=50.0
HurtboxDamage=50.0
HurtboxGroundKnockbackFactor=1.0
HurtboxAirKnockbackFactor=1.0
AbilityBlocksTurning=false
AbilityBlocksMovement=true
AbilityBlocksAttack=false
AttackCancelsAbility=false
AbilityReloadsWeapon=false
HealthRestore=0.0
AIUseInCombat=true
AIUseOutOfCombat=false
AIUseOnGround=true
AIUseInAir=true
AIReuseTimer=1.0
AIMinSelfHealth=0.0
AIMaxSelfHealth=100.0
AIMinTargHealth=0.0
AIMaxTargHealth=100.0
AIMinTargDist=0.0
AIMaxTargDist=1000000.0
AIMaxTargFOV=15.0
AIDamageReaction=true
AIDamageReactionIgnoreChance=0.75
AIDamageReactionMinDelay=0.125
AIDamageReactionMaxDelay=0.25
AIDamageReactionCooldown=1.0
AIDamageReactionThreshold=25.0
AIDamageReactionResetTimer=1.0
[Weapon Ability Profile]
Name=Stun Gren
MaxCharges=1.0
ChargeTimer=10.0
ChargesRefundedOnKill=1.0
DelayAfterUse=0.5
FullyAuto=false
WeaponProfile=Stun Gren
BlockAttackTimer=0.0
AbilityBlockedWhenAttacking=false
AmmoPerShot=0
AIUseInCombat=true
AIUseOutOfCombat=false
AIUseOnGround=true
AIUseInAir=true
AIReuseTimer=1.0
AIMinSelfHealth=0.0
AIMaxSelfHealth=100.0
AIMinTargHealth=0.0
AIMaxTargHealth=100.0
AIMinTargDist=0.0
AIMaxTargDist=1250.0
AIMaxTargFOV=15.0
AIDamageReaction=false
AIDamageReactionIgnoreChance=0.0
AIDamageReactionMinDelay=0.125
AIDamageReactionMaxDelay=0.25
AIDamageReactionCooldown=1.0
AIDamageReactionThreshold=0.0
AIDamageReactionResetTimer=1.0
[Weapon Ability Profile]
Name=Triple Star
MaxCharges=1.0
ChargeTimer=0.75
ChargesRefundedOnKill=0.0
DelayAfterUse=0.0
FullyAuto=true
WeaponProfile=Shinji Triple
BlockAttackTimer=0.0
AbilityBlockedWhenAttacking=true
AmmoPerShot=3
AIUseInCombat=true
AIUseOutOfCombat=false
AIUseOnGround=true
AIUseInAir=true
AIReuseTimer=0.2
AIMinSelfHealth=0.0
AIMaxSelfHealth=100.0
AIMinTargHealth=0.0
AIMaxTargHealth=100.0
AIMinTargDist=0.0
AIMaxTargDist=1500.0
AIMaxTargFOV=15.0
AIDamageReaction=false
AIDamageReactionIgnoreChance=0.0
AIDamageReactionMinDelay=0.125
AIDamageReactionMaxDelay=0.25
AIDamageReactionCooldown=1.0
AIDamageReactionThreshold=0.0
AIDamageReactionResetTimer=1.0
[Melee Ability Profile]
Name=Melee
MaxCharges=1.0
ChargeTimer=0.25
ChargesRefundedOnKill=0.0
DelayAfterUse=1.0
FullyAuto=false
AbilityDuration=0.15
HurtboxRadius=55.0
HurtboxDamage=30.0
HurtboxGroundKnockbackFactor=0.0
HurtboxAirKnockbackFactor=0.0
BlockAttackTimer=0.5
AbilityBlockedWhenAttacking=false
AmmoPerShot=0
FlatKnockbackHorizontal=0.0
FlatKnockbackVertical=0.0
FlatKnockbackHorizontalMin=0.0
FlatKnockbackVerticalMin=0.0
AIUseInCombat=true
AIUseOutOfCombat=false
AIUseOnGround=true
AIUseInAir=true
AIReuseTimer=1.0
AIMinSelfHealth=0.0
AIMaxSelfHealth=100.0
AIMinTargHealth=0.0
AIMaxTargHealth=100.0
AIMinTargDist=0.0
AIMaxTargDist=55.0
AIMaxTargFOV=15.0
AIDamageReaction=false
AIDamageReactionIgnoreChance=0.0
AIDamageReactionMinDelay=0.125
AIDamageReactionMaxDelay=0.25
AIDamageReactionCooldown=1.0
AIDamageReactionThreshold=0.0
AIDamageReactionResetTimer=0.1
[Recall Ability Profile]
Name=Unwind
MaxCharges=1.0
ChargeTimer=10.0
ChargesRefundedOnKill=1.0
DelayAfterUse=0.5
FullyAuto=false
AbilityDuration=1.0
BlockAttackTimer=0.25
AbilityBlockedWhenAttacking=false
RecallTimer=3.0
RefillAmmo=true
AIUseInCombat=true
AIUseOutOfCombat=false
AIUseOnGround=true
AIUseInAir=true
AIReuseTimer=1.0
AIMinSelfHealth=0.0
AIMaxSelfHealth=50.0
AIMinTargHealth=0.0
AIMaxTargHealth=100.0
AIMinTargDist=0.0
AIMaxTargDist=2000.0
AIMaxTargFOV=360.0
AIDamageReaction=true
AIDamageReactionIgnoreChance=0.25
AIDamageReactionMinDelay=0.25
AIDamageReactionMaxDelay=0.5
AIDamageReactionCooldown=1.0
AIDamageReactionThreshold=75.0
AIDamageReactionResetTimer=1.0
[Map Data]
reflex map version 8
global
entity
type WorldSpawn
String32 targetGameOverCamera end
UInt8 playersMin 1
UInt8 playersMax 16
brush
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Vector3 position 48.000000 16.000000 1552.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 112.000000 0.000000 1840.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -656.000000 0.000000 2464.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -272.000000 -16.000000 2432.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 64.000000 0.000000 2432.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 336.000000 -16.000000 2432.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 640.000000 -16.000000 2432.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 336.000000 32.000000 1824.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 368.000000 16.000000 1536.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 368.000000 32.000000 1168.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 112.000000 16.000000 1232.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -176.000000 16.000000 1120.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -464.000000 0.000000 1904.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -512.000000 0.000000 2432.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -752.000000 0.000000 2368.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 256.000000 -16.000000 2416.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 352.000000 16.000000 1616.000000
Bool8 teamA 0
|
5e9498bd4e2e5ac66522121802b1e4b58031348f | 449d555969bfd7befe906877abab098c6e63a0e8 | /3866/CH5/EX5.6/Ex5_6.sce | b9e0bd559bcd944a02e24b498040fd239ef54ea7 | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 148 | sce | Ex5_6.sce | clc; clear; close;
C=50*(10^(-15));//in farad
Vdd=1.8;//in volts
f=250*10^(6);//in hertz
P=C*Vdd*Vdd*f;
disp(P,'dynamic power(in watts)=');
|
1cce518f70ea985b43a854845b24d123d0e5b8bd | 127061b879bebda7ce03f6910c80d0702ad1a713 | /bin/PIL_supercell.sci | f4e33a401f16b06eef832704613151b333b14ac3 | [] | no_license | pipidog/PiLib-Scilab | 961df791bb59b9a16b3a32288f54316c6954f128 | 125ffa71b0752bfdcef922a0b898263e726db533 | refs/heads/master | 2021-01-18T20:30:43.364412 | 2017-08-17T00:58:50 | 2017-08-17T00:58:50 | 100,546,695 | 0 | 1 | null | null | null | null | UTF-8 | Scilab | false | false | 2,955 | sci | PIL_supercell.sci | // **** Purpose ****
// This code generates the primitive cell and the sublattices of a super
// cell, i.e, enlarge the unit cell of a given system.
// **** Variables ****
// [primitive]: 3x3, real
// <= primitive vectors in row vectors
// [sublatt_format]: 1x1, string, 'coordinate' / 'coefficient'
// <= specify the format of the sublattice position, coefficients of
// primitive vectors or cartesian
// [supercell]: 1x3, integer
// <= the size of the supercell along each direction
// [sup_primitive]: 3x3, real
// [screen_output]: 1x1, string, 'on' / 'off'
// <= whether to display formatted results in console, so one can use it
// to ab initio inputs directly.
// => primitive cell of the supercell
// [sup_sublatt]: Nx3, real
// => sublattice of the supercell
// **** Version ****
// 04/21/2015 1st version
// **** Comment ****
// 1. This function is useful to generate supercell coordinate especially
// for ab initio calculations.
// 2. Note: this fucntion assumes all coordinates are in 3 dimention
function [sup_primitive,sup_sublatt]=PIL_supercell(primitive,sublatt...
,supercell,sublatt_format,screen_output)
[lhs,rhs]=argn();
select rhs
case 3
sublatt_format='coordinate'
screen_output='off'
case 4
screen_output='off'
end
// define parameters ================================================
tot_unit_sublatt=length(sublatt(:,1));
tot_cell=prod(supercell);
tot_sublatt=tot_unit_sublatt*tot_cell;
// generate all sublattice coordinate ===============================
sup_sublatt=zeros(tot_sublatt,3);
count=0;
for n1=1:supercell(1)
for n2=1:supercell(2)
for n3=1:supercell(3)
select sublatt_format
case 'coordinate'
new_cell_pos=(n1-1)*primitive(1,:)..
+(n2-1)*primitive(2,:)+(n3-1)*primitive(3,:);
case 'coefficient'
new_cell_pos=[(n1-1),(n2-1),(n3-1)];
end
count=count+1;
r1=(count-1)*tot_unit_sublatt+1;
r2=r1+tot_unit_sublatt-1;
sup_sublatt(r1:r2,:)=repmat(new_cell_pos...
,tot_unit_sublatt,1)+sublatt;
end
end
end
// output new primitive cell
sup_primitive=zeros(primitive);
for n=1:3
sup_primitive(n,:)=supercell(n)*primitive(n,:);
end
select screen_output
case 'on'
disp('super primitive cell');
mfprintf(6,'%7.4f %7.4f %7.4f\n',sup_primitive);
disp('super sublattice (total='+string(tot_sublatt)+')')
mfprintf(6,'%7.4f %7.4f %7.4f\n',sup_sublatt);
end
endfunction
////example: graphene supercell
//primitive=[1/2,sqrt(3)/2,0; -1/2, sqrt(3)/2,0; 0, 0, 10];
//sublatt=[0,0,0;0,-sqrt(3)/3,0]
//supercell=[7,7,1];
//[sup_primitive,sup_sublatt]=PIL_supercell(primitive,sublatt,supercell)
|
5b98a398b7300bdb841ebf2c73fda11b5d581c98 | 52cbfb547384bc9612dc59f5280971ed5a701a9d | /Continuous Complex Exponential Signal.sce | 11dbe112100dc10d4eea7ca74757aa7206fbf9d1 | [] | no_license | allenbenny419/Scilab-Codes | efa5402bea6d03088f77dafcf9ed87bd1f93e915 | 48109cd70c8a66a56e87f88152e866565dd52362 | refs/heads/main | 2023-06-23T21:10:24.227426 | 2021-07-21T11:09:15 | 2021-07-21T11:09:15 | 388,086,261 | 1 | 0 | null | null | null | null | UTF-8 | Scilab | false | false | 169 | sce | Continuous Complex Exponential Signal.sce | n = 10:50;
x = exp((0.2+%i*2)*n);
plot('gnn',n,x);
title("Complex valued exponential sequence");
xlabel("samples");
ylabel("complex valued exponential sequence");
|
05fa77da1ec31b2cc63e9b754d89cea5d9f1cb36 | 449d555969bfd7befe906877abab098c6e63a0e8 | /3535/CH5/EX5.8/Ex5_8.sce | 656794b8a836d53ec8430409340153a95a8e5acb | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 211 | sce | Ex5_8.sce | //Chapter 5, Example 5.8, Page 130
clc
clear
// Calculate the time
//based on eq 5.74
t = (4.88*10**10/log(2))*log(1+((0.80-0.710)/1.37208))
printf("\n Time = %e y ",t);
//Answer may vary due to round off error
|
222fb95535e2ba8d0ea98f0f664feca4b9383bb3 | 68f6f3335d41b95146619ddf406414da5c1bc975 | /metodos-numericos/practicas/scilab/metodos_javier.sce | 413a35e0a5b184762be1bdf9016c0eb0b2e1d029 | [] | no_license | nachocattoni/Ita | be52ab7f80cb0dd7d0a0ef470c72a7f997f2e75b | f7e102a2917ebe59358dbd9d5f7af81703c16fde | refs/heads/master | 2021-05-02T08:09:23.784800 | 2018-02-08T02:50:30 | 2018-02-08T02:50:30 | 120,845,736 | 0 | 0 | null | 2018-02-09T02:29:22 | 2018-02-09T02:29:21 | null | UTF-8 | Scilab | false | false | 36,167 | sce | metodos_javier.sce | // Usar esto para ir chequeando los valores en cada iteración
// mprintf("X: %f | ",x); mprintf("Y: %f | ",y); mprintf("C: %f | ",c); mprintf("i: %d | ",i); mprintf("f(c): %f\n",f(c));
// ##################################################################
// ##################### Método de la bisección #####################
// ##################################################################
function [res,count] = biseccion(f,a,b,err)
if sign(f(a)) == sign(f(b)) then
disp("Los puntos a y b deben tener imágenes con signo opuesto");
elseif f(a) == 0 then
res = a; count = 0;
elseif f(b) == 0 then
res = b; count = 0;
else
x = a; y = b; c = (x+y)/2; count = 1;
if sign(f(x)) <> sign(f(c)) then
y = c
else
x = c
end
if abs(y - x) <= err | relative_error(y,x,err) <= err | f(c) == 0 then
res = c;
else
while abs(y - x) > err & relative_error(y,x,err) > err & f(c) <> 0
c = (x+y)/2;
count = count + 1;
if sign(f(x)) <> sign(f(c)) then
y = c
else
x = c
end
end
res = c;
end
end
endfunction
// ################################################################
// ####################### Método de Newton #######################
// ################################################################
function [res,count] = newton(f,a,err)
x = a;
derf = numderivative(f,x,0.0001,4);
if derf == 0 then
mprintf("La derivada de f en uno de los pasos es 0\n Dentengo el algoritmo.\n");
res = 0; count = 0;
break;
else
y = x - (f(x)/derf);
count = 1;
if abs(y - x) <= err | relative_error(y,x,err) <= err | f(y) == 0 then
res = y;
else
while abs(y - x) > err & relative_error(y,x,err) > err & f(y) <> 0
x = y;
derf = numderivative(f,x,0.0001,4);
if derf == 0 then
mprintf("La derivada de f en uno de los pasos es 0\n Dentengo el algoritmo.\n");
res = 0; count = 0;
break;
else
y = x - (f(x)/derf);
count = count + 1;
mprintf("X: %f | ",x); mprintf("Y: %f | ",y); mprintf("count: %d\n",count);
end
end
res = y;
end
end
endfunction
// ##########################################################################
// ##################### Método de Newton multivariable #####################
// ##########################################################################
function [res,count] = newton_multivar(f,a,err,p)
x = a;
jacob = numderivative(f,x,0.0001,4);
if det(jacob) == 0 then
mprintf("El jacobiano de f en uno de los pasos es 0\n Dentengo el algoritmo.\n");
res = 0; count = 0;
else
y = x - inv(jacob) * f(x);
count = 1;
mprintf("X1: %f | ",x(1)); mprintf("X2: %f | ",x(2)); mprintf("Y1: %f | ",y(1)); mprintf("Y2: %f | ",y(2)); mprintf("count: %d\n",count);
if norm(y - x) <= err | relative_error(y,x,err) <= err | f(y) == 0 | count == p then
res = y;
else
while norm(y - x) > err & relative_error(y,x,err) > err & f(y) <> 0 & count <> p
x = y;
jacob = numderivative(f,x,0.0001,4);
if det(jacob) == 0 then
mprintf("El jacobiano de f en uno de los pasos es 0\n Dentengo el algoritmo.\n");
res = 0; count = 0;
else
y = x - inv(jacob) * f(x);
count = count + 1;
mprintf("X1: %f | ",x(1)); mprintf("X2: %f | ",x(2)); mprintf("Y1: %f | ",y(1)); mprintf("Y2: %f | ",y(2)); mprintf("count: %d\n",count);
end
end
res = y;
end
end
endfunction
// ################################################################
// ##################### Método de la secante #####################
// ################################################################
function [res,count] = secante(f,a,b,err)
x = a;
y = b;
aux = f(y) - f(x);
if aux == 0 then
mprintf("La resta de f(x1) - f(x0) en uno de los pasos es 0.\n Dentengo el algoritmo.\n");
res = 0; count = 0;
break;
else
c = y - f(y) * ((y - x)/(f(y) - f(x)))
count = 1;
if abs(c - y) <= err | relative_error(c,y,err) <= err | f(c) == 0 then
res = c;
else
while abs(c - y) > err & relative_error(c,y,err) > err & f(c) <> 0
x = y;
y = c;
if aux == 0 then
mprintf("La resta de f(x1) - f(x0) en uno de los pasos es 0.\n Dentengo el algoritmo.\n");
res = 0; count = 0;
break;
else
c = y - f(y) * ((y - x)/aux)
count = count + 1;
end
end
res = c;
end
end
endfunction
// ################################################################
// ######################### Regula falsi #########################
// ################################################################
function [res,count] = regula_falsi(f,a,b,err)
if sign(f(a)) == sign(f(b)) then
disp("Los puntos a y b deben tener imágenes con signo opuesto");
elseif f(a) == 0 then
res = a; count = 0;
elseif f(b) == 0 then
res = b; count = 0;
else
x = a; y = b; c = y - f(y) * ((y - x)/(f(y) - f(x))); count = 1;
if sign(f(x)) <> sign(f(c)) then
y = c
else
x = c
end
if abs(y - x) <= err | relative_error(y,x,err) <= err | f(c) == 0 then
res = c;
else
while abs(y - x) > err & relative_error(y,x,err) > err & f(c) <> 0
c = y - f(y) * ((y - x)/(f(y) - f(x)));
count = count + 1;
if sign(f(x)) <> sign(f(c)) then
y = c
else
x = c
end
end
res = c;
end
end
endfunction
// ################################################################
// ##################### Método de punto fijo #####################
// ################################################################
//v = linspace(0.1,7,500);
//deff("z=g(x)","z = exp(x)/(3*x)");
//deff("z=id(x)","z = x");
//gv = apply(g,v);
//idv = apply(id,v);
//plot2d(v, [gv idv], rect=[0,0,7,5], leg="y=g(x)@y=x")
function [res,count] = punto_fijo(g,a,err)
x = a;
y = g(x);
i = 0;
if abs(y - x) <= err | relative_error(y,x,err) <= err | y == 0 then
res = y; count = 1;
else
while abs(y - x) > err & relative_error(y,x,err) > err & y <> 0
x = y;
y = g(x);
i = i + 1;
end
res = y; count = i;
end
endfunction
// #########################################################################################################################
// ############################################## Factorización de matrices ################################################
// #########################################################################################################################
// ##################################################################
// ######################## Gauss sin pivoteo #######################
// ##################################################################
function [u,bp,res] = gauss_sin_pivoteo(m,b)
[filas, columnas] = size(m);
a = m;
c = b;
for i = 1:filas
for j = (i+1):filas
mul = a(j,i)/a(i,i);
a(j,:) = a(j,:) - mul*a(i,:);
c(j) = c(j) - mul*c(i);
end
end
// Creo x como un vector columnas con todos 0.
x = zeros(filas,1);
// Obtengo x con sustitución regresiva
for i = filas:-1:1
j = i+1;
if i == filas then
x(i) = c(i)/a(i,i)
else
x(i) = (1/a(i,i)) * (c(i) - a(i,j:filas)*x(j:filas))
end
end
u = a; // Matriz triangular superior
bp = c; // Vector columna b modificado por las multiplicaciones
res = x; // Resultado del sistema
endfunction
// ##################################################################
// ######################## Gauss con pivoteo #######################
// ##################################################################
//function [u,bp,res] = gauss_con_pivoteo(m,b)
// n = size(m,1);
//
// if n <> length(b) then
// printf("El primer y segundo argumento deben tener la misma cantidad de n\n");
// else
// a = m;
// c = b;
//
// for i = 1:n
// if a(i,i) == 0 then
//
// for k = i:n
// if a(fila_pivot_no_0,k) <> 0 then break else end
// end
//
// // Intercambio la i-ésima fila (que tiene 0 en el pivote) por
// // la primer fila que encuentre cuyo pivote sea distinto de 0
// fila_ia = a(i,:);
// ci = c(i)
// a(i,:) = a(fila_pivot_no_0,:);
// a(fila_pivot_no_0,:) = fila_ia;
// c(i) = c(k);
// c(k) = ci;
// else
// end
//
// for j = (i+1):n
// mul = a(j,i)/a(i,i);
// a(j,:) = a(j,:) - mul*a(i,:);
// c(j) = c(j) - mul*c(i);
// end
// end
//
// // Creo x como un vector columnas con todos 0.
// //x = zeros(filas,1);
//
// // Obtengo x con sustitución regresiva
// x = sustitucion_regresiva(a,c);
//
// u = a; // Matriz triangular superior
// bp = c; // Vector columna b modificado por las multiplicaciones
// res = x; // Resultado del sistema
// end
//endfunction
// ##################################################################
// ######################## Gauss con pivoteo #######################
// ##################################################################
function [u,bp,res] = gauss_con_pivoteo(m,b)
n = size(m,1);
if n <> length(b) then
printf("El primer y segundo argumento deben tener la misma cantidad de n\n");
else
a = m;
c = b;
for i = 1:n
// Busco la fila cuyo pivot en valor absoluto sea el máximo
vect = abs(a(i:n,i));
k = i - 1 + find(vect == max(vect));
//#########################################################
if i <> k then
fila_pivot_0 = i;
fila_pivot_no_0 = k;
// Intercambio la i-ésima fila por la fila con el máximo pivote
// que encuentre en la columna desde la fila i hacia abajo
fila_0a = a(fila_pivot_0,:);
c0 = c(fila_pivot_0);
// fila de a con pivote 0 <-----> fila de a con pivote máximo
a(fila_pivot_0,:) = a(fila_pivot_no_0,:);
a(fila_pivot_no_0,:) = fila_0a;
// c(fila_pivot_0) <-----> c(fila_pivot_no_0)
c(fila_pivot_0) = c(fila_pivot_no_0);
c(fila_pivot_no_0) = c0;
//######################################################
else
fila_pivot_0 = 0;
fila_pivot_no_0 = 0;
end
for j = (i+1):n
mul = a(j,i)/a(i,i);
a(j,:) = a(j,:) - mul*a(i,:);
c(j) = c(j) - mul*c(i);
end
end
// Creo x como un vector columnas con todos 0.
//x = zeros(filas,1);
// Obtengo x con sustitución regresiva
x = sustitucion_regresiva(a,c);
u = a; // Matriz triangular superior
bp = c; // Vector columna b modificado por las multiplicaciones
res = x; // Resultado del sistema
end
endfunction
// ##################################################################
// ######################## Factorización LU ########################
// ##################################################################
function [l,u,p,bp,res] = factorizacion_lu(m,b)
[filas, columnas] = size(m);
if filas <> length(b) then
printf("El primer y segundo argumento deben tener la misma cantidad de filas\n");
else
a = m;
c = b;
perm = diag(ones(filas,1)); // Matriz de permutación
mMult = diag(ones(filas,1)); // Matriz de multiplicadores
for i = 1:columnas
// Busco la fila cuyo pivot en valor absoluto sea el máximo
vect = abs(a(i:filas,i));
k = i - 1 + find(vect == max(vect));
//#########################################################
if i <> k then
fila_pivot_0 = i;
fila_pivot_no_0 = k;
// Intercambio la i-ésima fila (que tiene 0 en el pivote) por
// la primer fila que encuentre cuyo pivote sea distinto de 0
fila_0a = a(fila_pivot_0,:);
c0 = c(fila_pivot_0)
fila_0p = perm(fila_pivot_0,:);
// fila de a con pivote 0 <-----> fila de a con pivote máximo
a(fila_pivot_0,:) = a(fila_pivot_no_0,:);
a(fila_pivot_no_0,:) = fila_0a;
// c(fila_pivot_0) <-----> c(fila_pivot_no_0)
c(fila_pivot_0) = c(fila_pivot_no_0);
c(fila_pivot_no_0) = c0;
// perm(fila_pivot_0,:) <-----> perm(fila_pivot_no_0,:)
perm(fila_pivot_0,:) = perm(fila_pivot_no_0,:);
perm(fila_pivot_no_0,:) = fila_0p;
//######################################################
else
fila_pivot_0 = 0;
fila_pivot_no_0 = 0;
end
for j = (i+1):filas
mul = a(j,i)/a(i,i);
a(j,:) = a(j,:) - mul*a(i,:);
c(j) = c(j) - mul*c(i);
mMult(j,i) = mul;
end
// Intercambio los multiplicadores, calculados previamente,
// de las filas fila con pitot 0 y fila con pivot distinto de 0
if i > 1 & fila_pivot_0 <> 0 then
aux = mMult(fila_pivot_0,1:i-1)
mMult(fila_pivot_0,1:i-1) = mMult(fila_pivot_no_0,1:i-1)
mMult(fila_pivot_no_0,1:i-1) = aux
else
end
//######################################################
end
y = sustitucion_progresiva(mMult,perm*b);
x = sustitucion_regresiva(a,y);
l = mMult; // Matriz triangular inferior
u = a; // Matriz triangular superior
p = perm; // Matriz de permutación
bp = c; // Vector columna b modificado por las multiplicaciones
res = x; // Resultado del sistema
end
endfunction
// ##################################################################
// ##################### Factorización Doolittle ####################
// ##################################################################
function [ti,ts] = doolittle(A)
[filas,columnas] = size(A);
l = diag(ones(filas,1));
u = zeros(filas,columnas);
for j = 1:columnas
u(1,j) = A(1,j)
end
for i = 2:filas
for j = 1:columnas
if j == 1 then
l(i,j) = A(i,j)/u(j,j)
elseif j < i then
l(i,j) = (A(i,j) - (l(i,1:j-1)*u(1:j-1,j)))/u(j,j)
else
u(i,j) = A(i,j) - (l(i,1:i-1)*u(1:i-1,j))
end
end
end
ti = l;
ts = u;
endfunction
// ##################################################################
// ########################## Gram-Schmidt ##########################
// ##################################################################
function q = gram_schmidt(x)
u(1) = x(1)/norm(x1)
for k = 2:length(x)
c = 0;
for i = 1:(k-1)
ui = u(i);
suma = suma + (x(k)'*ui)*ui
end
w = x(i) - suma
u(k) = w/norm(w)
end
q = u;
endfunction
// ##################################################################
// ############################ Cholesky ############################
// ##################################################################
function rm = cholesky(A)
[filas,columnas] = size(A);
for i = 1:filas
if i == 1 then
R(i,1) = sqrt(A(i,1));
else
R(i,1) = A(i,1)/R(1,1);
end
end
for i = 2:filas
for j = 2:i
if i == j then
R(i,j) = sqrt(A(i,j) - sum(R(i,1:j-1)*R(i,1:j-1)'));
else
R(i,j) = (A(i,j) - R(i,1:j-1)*R(j,1:j-1)')/R(j,j)
end
end
end
rm = R;
endfunction
// ##################################################################
// ##################### Sustitución regresiva ######################
// ##################################################################
function m = sustitucion_regresiva(u,y)
[filas, columnas] = size(u);
// Creo x como un vector columna con todos 0.
x = zeros(filas,1);
//######################################################
for i = filas:-1:1
j = i+1;
if i == filas then
x(i) = y(i)/u(i,i)
else
x(i) = (1/u(i,i)) * (y(i) - u(i,j:columnas)*x(j:columnas))
end
end
m = x;
endfunction
// ##################################################################
// ##################### Sustitución progresiva #####################
// ##################################################################
function res = sustitucion_progresiva(l,b)
[filas, columnas] = size(l);
// Creo x como un vector columna con todos 0.
y = zeros(filas,1);
//######################################################
y(1) = b(1)/l(1,1)
for i = 2:filas
j = i-1;
y(i) = (1/l(i,i)) * (b(i) - l(i,1:j)*y(1:j));
end
res = y;
endfunction
// #########################################################################################################################
// ############################ Métodos iterativos para resolución de sistemas de ecuaciones ###############################
// #########################################################################################################################
// #############################################################################
// ############################## FORMA SUMATORIA ##############################
// #############################################################################
// ##################################################################
// ################### Método de JACOBI SUMATORIA ###################
// ##################################################################
function [res,count] = jacobi_iter(A, b, x, err)
n = size(A, 1)
sig(1) = (b(1) - A(1,2:n)*x(2:n))/A(1,1);
for i = 2:n
if i <> n then
sig(i) = (b(i) - A(i,1:i-1)*x(1:i-1) - A(i,i+1:n)*x(i+1:n))/A(i,i)
else
sig(i) = (b(i) - A(i,1:i-1)*x(1:i-1))/A(i,i)
end
end
count = 1;
disp(sig)
while norm(sig - x) > err
x = sig;
sig(1) = (b(1) - A(1,2:n)*x(2:n))/A(1,1);
for i = 2:n
if i <> n then
sig(i) = (b(i) - A(i,1:i-1)*x(1:i-1) - A(i,i+1:n)*x(i+1:n))/A(i,i)
else
sig(i) = (b(i) - A(i,1:i-1)*x(1:i-1))/A(i,i)
end
end
count = count + 1;
end
res = sig;
endfunction
// ##################################################################
// ############### Método de GAUSS-SEIDEL SUMATORIA #################
// ##################################################################
function [res,count] = gauss_seidel_iter(A,b,x,err)
n = size(A,1);
sig(1) = (b(1) - A(1,2:n)*x(2:n))/A(1,1)
for i = 2:n
if i <> n then
sig(i) = (b(i) - A(i,1:i-1)*sig(1:i-1) - A(i,i+1:n)*x(i+1:n))/A(i,i)
else
sig(i) = (b(i) - A(i,1:i-1)*sig(1:i-1))/A(i,i)
end
end
count = 1;
while norm(sig - x) > err
x = sig;
sig(1) = (b(1) - A(1,2:n)*x(2:n))/A(1,1)
for i = 2:n
if i <> n then
sig(i) = (b(i) - A(i,1:i-1)*sig(1:i-1) - A(i,i+1:n)*x(i+1:n))/A(i,i)
else
sig(i) = (b(i) - A(i,1:i-1)*sig(1:i-1))/A(i,i)
end
end
count = count + 1;
end
res = sig;
endfunction
// ##################################################################
// ##################### Método de SOR SUMATORIA ####################
// ##################################################################
function [res,count] = sor_iter(A,b,x,w,err)
n = size(A,1);
sig(1) = w/A(1,1) * (b(1) -A(1,2:n)*x(2:n)) + (1 - w)*x(1);
for i = 2:n
if i <> n then
sig(i) = w/A(i,i) * (b(i) - A(i,1:i-1)*sig(1:i-1) - A(i,i+1:n)*x(i+1:n)) + (1 - w)*x(i)
else
sig(i) = w/A(i,i) * (b(i) - A(i,1:i-1)*sig(1:i-1)) + (1 - w)*x(i)
end
end
count = 1;
while norm(sig - x) > err
x = sig;
sig(1) = w/A(1,1) * (b(1) -A(1,2:n)*x(2:n)) + (1 - w)*x(1);
for i = 2:n
if i <> n then
sig(i) = w/A(i,i) * (b(i) - A(i,1:i-1)*sig(1:i-1) - A(i,i+1:n)*x(i+1:n)) + (1 - w)*x(i)
else
sig(i) = w/A(i,i) * (b(i) - A(i,1:i-1)*sig(1:i-1)) + (1 - w)*x(i)
end
end
count = count + 1;
end
res = sig;
endfunction
// #############################################################################
// ############################## FORMA MATRICIAL ##############################
// #############################################################################
// ##################################################################
// ######################## Método de JACOBI ########################
// ##################################################################
function [res,spec_radius,count] = jacobi(A, b, x, err)
n = size(A, 1);
N = diag(diag(A));
if det(N) == 0 then
printf("Error: N es una matriz singular.");
abort
else
inv_N = inv(N);
I = eye(n,n);
T = I - inv_N*A;
c = inv_N * b;
sig = T * x + c
count = 1;
spec_radius = get_spec_radius(A,0,"j");
if norm(sig - x) <= err then
res = sig;
else
while norm(sig - x) > err
x = sig;
sig = T * x + c;
count = count + 1;
end
res = sig
end
end
endfunction
// ##################################################################
// ##################### Método de GAUSS-SEIDEL #####################
// ##################################################################
function [res,spec_radius,count] = gauss_seidel(A, b, x, err)
n = size(A, 1);
N = tril(A);
U = A - N;
if det(N) == 0 then
printf("Error: N es una matriz singular.");
abort
else
inv_N = inv(N);
T = -inv_N * U;
c = inv_N * b;
count = 0;
spec_radius = get_spec_radius(A,0,"gs");
while( %T )
sig = T * x + c
count = count + 1;
if( norm( sig - x) < err )
break
end
x = sig
end
res = sig
end
endfunction
// ##################################################################
// ########################## Método de SOR #########################
// ##################################################################
function [res,spec_radius,count] = sor(A, b, x, w, err)
n = size(A, 1);
D = diag(diag(A));
L = tril(A) - D;
N = D + w*L;
U = A - tril(A);
if det(N) == 0 then
printf("Error: N es una matriz singular.");
abort
else
inv_N = inv(N);
Tw = inv_N * ((1 - w)*D - w*U);
cw = w * inv_N * b;
count = 0;
spec_radius = get_spec_radius(A,w,"sor");
while( %T )
sig = Tw * x + cw
count = count + 1;
if( norm(sig - x) < err )
break
end
x = sig
end
res = sig
end
endfunction
// #########################################################################################################################
// ###################################### Aproximación de autovalores y autovectores #######################################
// #########################################################################################################################
// ##################################################################
// ##################### Método de la potencia ######################
// ##################################################################
function [val,vec,count] = metodo_potencia(A,x,err)
n = length(x);
w = A*x;
z = x;
w_sig = A*z;
z_sig = w_sig/norm(w_sig,'inf');
count = 1;
while %T
z = z_sig;
w = w_sig;
w_sig = A*z;
z_sig = w_sig/norm(w_sig,'inf');
count = count + 1;
if norm(z_sig - z) <= err then
w_sig_sig = A*z_sig;
can_compare = %F
// Si encuento una componente k no nula de w_n y de w_n+1,
// obtengo el autovalor_n y autovalor_n+1 y habilito la bandera
// can_compare para que si la norma es <= que err entonces termine la iteración
if w_sig <> 0 then
k = 1;
while %T
if w_sig(k) <> 0 & w_sig_sig(k) <> 0
can_compare = %T;
val_ant = w_sig(k)/z(k);
val = w_sig_sig(k)/z_sig(k);
break
elseif k == n
break
else
k = k + 1;
end
end
else
printf("W es nulo, por lo tanto no se puede obtener el autovalor.");
end
if can_compare
if norm(val - val_ant) <= err
vec = w_sig_sig/norm(w_sig_sig,'inf');
break
end
end
end
end
endfunction
// ########################################################################################################
// ##################### Calcula los centros y radios de los círculos de Gerschgorin ######################
// ########################################################################################################
function [centers,radius] = gerschgorin_circles(A)
n = size(A,1);
centers(1) = A(1,1);
radius(1) = sum(abs(A(1,2:n)));
for i = 2:n
centers(i) = A(i,i);
if i <> n then
radius(i) = sum(abs(A(i,1:i-1))) + sum(abs(A(i,i+1:n)));
else
radius(i) = sum(abs(A(i,1:i-1)));
end
end
endfunction
// ##################################################################
// ######################## Dibuja circulos #########################
// ##################################################################
function draw_circles(centers,radius)
m = 0;
l = length(centers);
for i = 1:l
aux = max(abs(centers(i) - radius(i)), abs(centers(i) + radius(i)));
if m < aux then
m = aux
else
end
end
v = linspace(-m-1,m+1,100);
plot2d(v,zeros(v),rect=[-m,-m,m,m])
for i = 1:length(centers)
if radius(i) == 0 then
x = centers(i) - 0.05;
y = 0.05;
w = 0.1;
h = 0.1;
else
x = centers(i) - radius(i);
y = radius(i);
w = 2*radius(i);
h = 2*radius(i);
end
xarc(x,y,w,h,0,360*64)
end
endfunction
// #########################################################################################################################
// #################################################### Interpolación ######################################################
// #########################################################################################################################
// ##########################################################################
// ######################## Interpolación de Lagrange #######################
// ##########################################################################
function [res,l] = inter_lagrange(vx,vy,val)
n = length(vx)
res = 0;
for i = 1:n
l(i) = lag(i,val,vx);
res = res + l(i) * vy(i)
end
endfunction
function res = lag(k,val,v)
l = length(v);
if k == 1 then
n = prod(val - v(2:l));
d = prod(v(k) - v(2:l));
elseif k == l
n = prod(val - v(1:l-1));
d = prod(v(k) - v(1:l-1));
else
n = prod(val - v(1:k-1)) * prod(val - v(k+1:l));
d = prod(v(k) - v(1:k-1)) * prod(v(k) - v(k+1:l));
end
res = n/d
endfunction
// ##########################################################################
// ######################## Interpolación de Newton #########################
// ##########################################################################
function [aprox,err] = inter_newton(vx,vy,vector,f)
n = length(vector);
dd = dif_div(vx,vy);
for i = 1:n
aux = eval_inter_newton(vx,vector(i),dd);
aprox(i) = aux;
err(i) = f(vector(i)) - aux;
end
endfunction
function aprox = inter_newton_one(vx,vy,x)
dd = dif_div(vx,vy);
aprox = eval_inter_newton(vx,x,dd)
endfunction
function res = eval_inter_newton(vx,x,dd)
n = length(vx);
res = dd(n);
for i = n-1:-1:1
res = dd(i) + (x - vx(i))*res
end
endfunction
// ################################################################################
// ######################## Calculo diferencias divididas #########################
// ################################################################################
function d = dif_div(x,y)
l = length(x);
for i = 1:l
d(i) = y(i)
end
for i = 2:l
for j = l:-1:i
d(j) = (d(j) - d(j-1))/(x(j) - x(j-i+1))
end
end
endfunction
// ####################################################################################
// ######################## Aproximación de mínimos cuadrados #########################
// ####################################################################################
// phi es un vector con las phi_j que se usaran para aproximar f(x).
// Por ejemplo si phi = ["1" "x" "x^2"], el polinomio queda:
// P(x) = a_1*1 + a_2*x + a_3*x^2
function [pol,err] = minimos_cuadrados_pol(x,y,grade)
n = length(x);
k = 0;
for i = 1:grade+1
for j = 1:grade+1
if j < i
A(i,j) = A(j,i)
else
A(i,j) = sum(x .^ (j-1+k))
end
end
b(i) = x.^(i-1) * y';
k = k+1;
end
[u,bp,coef] = gauss_con_pivoteo(A,b);
pol = poly(coef,"x","coeff")
err = sum((horner(pol,x) - y).^2)
endfunction
// #########################################################################################################################
// ############################################ Métodos de integración numérica ############################################
// #########################################################################################################################
// ##########################################################################
// ########################## Método del trapecio ###########################
// ##########################################################################
function area = metodo_trapecio(a,b,n,f)
h = (b-a)/n;
x = a;
area = 0;
for i = 1:n+1
if i == 1 | i == n+1 then
area = f(x)/2 + area
else
area = f(x) + area
end
x = a + i*h;
end
area = h * area;
endfunction
// #############################################################################
// ########################## Método del trapecio 2D ###########################
// #############################################################################
function vol = metodo_trapecio_2d(a,b,c,d,n,f)
hx = (b-a)/n;
hy = (d-c)/n;
x = a;
vol = 0;
for i = 1:n+1
area = 0;
y = c;
for j = 1:n+1
disp(y)
if j == 1 | j == n+1 then
area = f(x,y)/2 + area
else
area = f(x,y) + area
end
y = c + j*hy;
end
area = hy * area;
if i == 1 | i == n+1 then
vol = area/2 + vol
else
vol = area + vol
end
x = a + i*hx;
end
vol = hx * vol;
endfunction
// ##########################################################################
// ########################### Método de Simpson ############################
// ##########################################################################
function area = metodo_simpson(a,b,n,f)
h = (b-a)/n;
x = a;
area = 0;
m = 2;
for i = 1:n+1
if i == 1 | i == n+1 then
area = f(x) + area;
else
area = 2^m * f(x) + area;
if m == 1 then m = 2; else m = 1; end
end
x = a + i*h;
end
area = h/3 * area;
endfunction
// #############################################################################
// ########################## Método del Simpson 2D ###########################
// #############################################################################
function [vol,count] = metodo_simpson_2d(a,b,c,d,n,f)
hx = (b-a)/n;
hy = (d-c)/n;
x = a;
vol = 0;
mx = 4;
count = 0;
for i = 1:n+1
area = 0;
y = c;
my = 4;
for j = 1:n+1
if j == 1 | j == n+1 then
area = f(x,y) + area
else
area = my * f(x,y) + area
if my == 2 then my = 4; else my = 2; end
end
y = c + j*hy;
end
area = hy/3 * area;
count = count + 1;
if i == 1 | i == n+1 then
vol = area + vol
else
vol = mx * area + vol
if mx == 2 then mx = 4; else mx = 2; end
end
x = a + i*hx;
//if abs(hx/3*vol - %pi) <= 10^-3 then
// break
//end
end
vol = hx/3 * vol;
endfunction
// ################################################################
// ##################### Funciones auxiliares #####################
// ################################################################
function res = apply(f,vect)
r = [];
for i = 1:(length(vect))
r = cat(1,r,[f(vect(i))])
end
res = r;
endfunction
function res = relative_error(y,x,err)
if norm(x) == 0 then
res = err + 1;
else
res = norm(y - x)/norm(x)
end
endfunction
function res = evaluar_sistema(A,b,x)
[filas,columnas] = size(A);
bool = %t
for i = 1:filas
bool = bool & (A(i,:) * x == b(i))
end
res = bool
endfunction
function res = myHorner(p, val)
coef = coeff(p);
n = length(coef);
res = coef(n);
for i = n-1:-1:1
res = coef(i) + val * res
end
endfunction
function [res, resDer] = poweredHorner(p, val)
coef = coeff(p);
n = length(coef);
res = coef(n); // <----------- res = b_(n-1)
resDer = res; // <----------- resDer = c_(n-1) = a_(n-1)
for i = n-1:-1:1
res = coef(i) + val * res; // <----------- En el paso i: res = a_(i-1) + x * b_i = b_(i-1)
// Ver (1)
if i <> 1 then
resDer = res + val * resDer; // <----------- En el paso i: resDer = b_(i-1) + x * c_i
else
end
end
endfunction
// Derivada n-ésima calculada con el cociente incremental
function res = derivada_nesima_ci(f,var,vx,h,n)
deff("z=DF0("+var+")","z="+f);
denominador = string(h)
for i = 1:n
deff("z=DF" + string(i) + "("+var+")","z=cociente_inc(DF" + string(i-1) + "," + var + "," + string(h) + ")");
end
deff("z=Final("+var+")","z=DF" + string(n) + "("+ var + ")");
res = Final(vx)
endfunction
// Derivada n-ésima calculada con numderivative
function res = derivada_nesima(f,var,vx,h,n)
deff("z=DF0("+var+")","z="+f)
for i = 1:n
iStr = string(i);
iMenos = string(i-1);
deff("z=DF"+iStr+"("+var+")","z=numderivative(DF"+iMenos+","+var+","+string(h)+",4)");
end
deff("z=Final("+var+")","z=DF"+string(n)+"("+var+")");
res = Final(vx)
endfunction
//v = linspace(-1,2,100);
//fv = apply(f,v);
//zerosv = v.*0;
//plot2d(v,[fv zerov'], leg = "f@cero")
// Calcula el polinomio de taylor de grado n respecto a f alrededor de aVal evaluandolo en xVal
function res = taylor(f,var,xVal,aVal,n)
deff("z=F("+var+")","z="+f)
if n == 0 then
res = F(aVal)
else
res = taylor(f,var,xVal,aVal,n-1) + (1/fact(n)) * derivada_nesima(f,var,aVal,0.1,n) * (xVal - aVal)^n
end
endfunction
function rad = get_spec_radius(A,w,method)
n = size(A,1);
I = eye(n,n);
if method == "j" then
N = diag(diag(A));
elseif method == "gs"
N = tril(A);
elseif method == "sor"
D = diag(diag(A));
L = tril(A) - D;
N = D + w*L;
else
printf("Error: Solo se puede obtener el radio espectral con los métodos de Jacobi, Gauss-Seidel y SOR\n")
abort
end
inv_N = inv(N);
rad = max(abs(spec(I - inv_N*A)));
endfunction
|
2be28a01a0ad35d5127752e6e47001dd547a80ab | 449d555969bfd7befe906877abab098c6e63a0e8 | /1727/CH5/EX5.26/5_26.sce | a64add1017984524a6bd5f20bf510b2f3714fe32 | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 186 | sce | 5_26.sce | clc
//Initialization of variables
Q1=0.93
Q2=0.4
H1=0.7
H2=0.5
//calculations
n=log(Q1/Q2) /log(H1/H2)
//results
printf("Shape n = %.1f . hence shape of weir is triangular",n)
|
fb32937c48bd1fc7d78043777c19d14dcaea8ae7 | 449d555969bfd7befe906877abab098c6e63a0e8 | /2399/CH7/EX7.5.6/Example_7_5_6.sce | 96bd4a658514e988e3d6f68d88f786bb9d47c2b5 | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 447 | sce | Example_7_5_6.sce | // Example 7.5.6
clc;
clear;
h=6.626d-34; //plank's constant
c=3d8; //speed of light
q=1.6d-19; //charge of electron
E=1.35; //energy gap in eV
lamda=h*c/(q*E); //computing wavelength
lamda=lamda*10^6;
printf("\nThe InP photodetector will stop operation above %.2f micrometer.",lamda);
printf("\nNOTE - calculation error in the book");
//calculation error in the book
//answer in the book 1.47 micrometer.(incorrect)
|
48ea889dde47d563ce998ffb772d69d611a4d607 | 449d555969bfd7befe906877abab098c6e63a0e8 | /29/CH12/EX12.2/exa12_2.sce | 109549f565e5d389a6a87a05d5734278c6fded2c | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 443 | sce | exa12_2.sce | //Caption:transfer_function
// example 12.2
//page 516
// we are solving this problem from signal flow graph approach
syms G1 G2 G3 G4
// forward path denoted by P1,P2 and so on and loop by L1,L2 and so on
//path factor by D1,D2 and so on and graph determinant by D
P1=G1;
P2=G2;
P3=-G1*G2*G3;
P4=G1*G2*G4;
L1=-G1*G2*G3*G4;
D1=1;
D2=1;
D3=1;
D4=1;
D=1-(L1);
Y=(P1*D1+P2*D2+P3*D3+P4*D4)/D;
Y=simple(Y);
disp(Y,"C(s)/R(s)="); |
6c0582c241b1b289c0b8436929f5ec36b9f615c0 | 449d555969bfd7befe906877abab098c6e63a0e8 | /896/CH7/EX7.16/16.sce | 1690c59181adb0b94b98bf39766dc4e3cb81d761 | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 393 | sce | 16.sce | clc
//Example 7.16
//calculate the verticle downward velocity of air hitting an aircraft wing
l=15//m length of wing
b=3//m thickness of wing
A=l*b//m^2 area of the colliding surface of the wing
rho_air=1.21//Kg/m^3
Vx=50//m/s
m=rho_air*A*Vx//Kg/s
Fy=9810//N Weight of the aircraft
Vy=Fy/m//m/s
printf("The verticle downward velocity of air hitting the aircraft wing is %f m/s",Vy); |
d5919c7b6970f55dc600f5ee248d55415e58a984 | 449d555969bfd7befe906877abab098c6e63a0e8 | /1046/CH2/EX2.5/2_5.sce | 64057dbdd83bcce4b99226881f074907341c7160 | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 524 | sce | 2_5.sce | //Exaple2.5
//Page no.24
//Given
//inside and outside diameter and Temp. of sphorical vessel
do=16
t=0.1
Ri=do/2 //m, inside radius
Ro=Ri+t //m. outside radius
To=27 //C,
Ti=4 //C
k=0.02 //W/m C, thermal conductivity of foam layer
//from eq. 2.23 the rate of heat transfer
Q=(Ti-To)*(4*%pi*k*Ro*Ri)/(Ro-Ri)
printf("the rate of heat transfer is %f W\n",Q)
//Refrigeration capacity(RC)
//3516 Watt= 1 ton
RC=-Q/3516
printf("Refrigeration capacity is %f tons",RC)
|
4d6b277540365991a19da20a36502ff350d054cc | 449d555969bfd7befe906877abab098c6e63a0e8 | /2681/CH6/EX6.3/Ex6_3.sce | 7fbb919a6aac08c1544762a336695c642865a685 | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 276 | sce | Ex6_3.sce | //input impedance
//given
clc
Zl=0//ohm
Zo=50//ohm
Bl=2*%pi*0.1//((2*pi/lem)*lem)
Zi=Zo*(Zl+%i*Zo*tan(Bl))/(Zo+%i*Zl*tan(Bl))//the input impedence in ohm
Zi=round(Zi*100)/100///rounding off decimals
disp(Zi,'the input impedance of 50ohm loss less transmission line')
|
3428da2c0eff0211c718f03e781a48014a767dda | 36c5f94ce0d09d8d1cc8d0f9d79ecccaa78036bd | /HStrack deag.sce | bb9f25500ee8c274a4f825b925808630ae644a4e | [] | no_license | Ahmad6543/Scenarios | cef76bf19d46e86249a6099c01928e4e33db5f20 | 6a4563d241e61a62020f76796762df5ae8817cc8 | refs/heads/master | 2023-03-18T23:30:49.653812 | 2020-09-23T06:26:05 | 2020-09-23T06:26:05 | null | 0 | 0 | null | null | null | null | UTF-8 | Scilab | false | false | 23,772 | sce | HStrack deag.sce | Name=Horizontal Bounce Dodge
PlayerCharacters=Quaker
BotCharacters=Pigeon.bot
IsChallenge=true
Timelimit=30.0
PlayerProfile=Quaker
AddedBots=Pigeon.bot
PlayerMaxLives=0
BotMaxLives=0
PlayerTeam=2
BotTeams=1
MapName=horizbounce.map
MapScale=4.0
BlockProjectilePredictors=true
BlockCheats=true
InvinciblePlayer=true
InvincibleBots=true
Timescale=1.0
BlockHealthbars=false
TimeRefilledByKill=0.0
ScoreToWin=1000.0
ScorePerDamage=3.0
ScorePerKill=0.0
ScorePerMidairDirect=0.0
ScorePerAnyDirect=0.0
ScorePerTime=0.0
ScoreLossPerDamageTaken=0.0
ScoreLossPerDeath=0.0
ScoreLossPerMidairDirected=0.0
ScoreLossPerAnyDirected=0.0
ScoreMultAccuracy=false
ScoreMultDamageEfficiency=false
ScoreMultKillEfficiency=false
GameTag=
WeaponHeroTag=Tracking, LG
DifficultyTag=2
AuthorsTag=patys, AIMER7
BlockHitMarkers=false
BlockHitSounds=false
BlockMissSounds=true
BlockFCT=false
Description=Track a horizontally bot while moving.
GameVersion=2.0.0.2
ScorePerDistance=0.0
MBSEnable=false
MBSTime1=0.08
MBSTime2=1.0
MBSTime3=1.0
MBSTime1Mult=90.0
MBSTime2Mult=150.0
MBSTime3Mult=150.0
MBSFBInstead=false
MBSRequireEnemyAlive=false
[Aim Profile]
Name=Default
MinReactionTime=0.3
MaxReactionTime=0.4
MinSelfMovementCorrectionTime=0.001
MaxSelfMovementCorrectionTime=0.05
FlickFOV=30.0
FlickSpeed=1.5
FlickError=15.0
TrackSpeed=3.5
TrackError=3.5
MaxTurnAngleFromPadCenter=75.0
MinRecenterTime=0.3
MaxRecenterTime=0.5
OptimalAimFOV=30.0
OuterAimPenalty=1.0
MaxError=40.0
ShootFOV=15.0
VerticalAimOffset=0.0
MaxTolerableSpread=5.0
MinTolerableSpread=1.0
TolerableSpreadDist=2000.0
MaxSpreadDistFactor=2.0
AimingStyle=Original
ScanSpeedMultiplier=1.0
MaxSeekPitch=30.0
MaxSeekYaw=30.0
AimingSpeed=5.0
MinShootDelay=0.3
MaxShootDelay=0.6
[Bot Profile]
Name=Pigeon
DodgeProfileNames=BounceHoriz
DodgeProfileWeights=1.0
DodgeProfileMaxChangeTime=10.0
DodgeProfileMinChangeTime=10.0
WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0
AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default
WeaponSwitchTime=3.0
UseWeapons=false
CharacterProfile=Clay Pigeon
SeeThroughWalls=true
NoDodging=false
NoAiming=true
AbilityUseTimer=0.1
UseAbilityFrequency=1.0
UseAbilityFreqMinTime=0.3
UseAbilityFreqMaxTime=0.6
ShowLaser=false
LaserRGB=X=1.000 Y=0.300 Z=0.000
LaserAlpha=1.0
[Character Profile]
Name=Quaker
MaxHealth=200.0
WeaponProfileNames=;;Deag;;;;;
MinRespawnDelay=1.0
MaxRespawnDelay=1.0
StepUpHeight=75.0
CrouchHeightModifier=0.5
CrouchAnimationSpeed=2.0
CameraOffset=X=0.000 Y=0.000 Z=80.000
HeadshotOnly=false
DamageKnockbackFactor=4.0
MovementType=Base
MaxSpeed=1300.0
MaxCrouchSpeed=500.0
Acceleration=9000.0
AirAcceleration=16000.0
Friction=4.0
BrakingFrictionFactor=2.0
JumpVelocity=800.0
Gravity=3.0
AirControl=0.25
CanCrouch=false
CanPogoJump=false
CanCrouchInAir=true
CanJumpFromCrouch=false
EnemyBodyColor=X=0.771 Y=0.000 Z=0.000
EnemyHeadColor=X=1.000 Y=1.000 Z=1.000
TeamBodyColor=X=1.000 Y=0.888 Z=0.000
TeamHeadColor=X=1.000 Y=1.000 Z=1.000
BlockSelfDamage=false
InvinciblePlayer=false
InvincibleBots=false
BlockTeamDamage=false
AirJumpCount=0
AirJumpVelocity=0.0
MainBBType=Cylindrical
MainBBHeight=320.0
MainBBRadius=58.0
MainBBHasHead=false
MainBBHeadRadius=45.0
MainBBHeadOffset=0.0
MainBBHide=false
ProjBBType=Cylindrical
ProjBBHeight=230.0
ProjBBRadius=55.0
ProjBBHasHead=false
ProjBBHeadRadius=45.0
ProjBBHeadOffset=0.0
ProjBBHide=true
HasJetpack=false
JetpackActivationDelay=0.2
JetpackFullFuelTime=4.0
JetpackFuelIncPerSec=1.0
JetpackFuelRegensInAir=false
JetpackThrust=6000.0
JetpackMaxZVelocity=400.0
JetpackAirControlWithThrust=0.25
AbilityProfileNames=;;;
HideWeapon=false
AerialFriction=0.0
StrafeSpeedMult=1.0
BackSpeedMult=1.0
RespawnInvulnTime=0.0
BlockedSpawnRadius=0.0
BlockSpawnFOV=0.0
BlockSpawnDistance=0.0
RespawnAnimationDuration=0.0
AllowBufferedJumps=true
BounceOffWalls=false
LeanAngle=0.0
LeanDisplacement=0.0
AirJumpExtraControl=0.0
ForwardSpeedBias=1.0
HealthRegainedonkill=0.0
HealthRegenPerSec=0.0
HealthRegenDelay=0.0
JumpSpeedPenaltyDuration=0.0
JumpSpeedPenaltyPercent=0.0
ThirdPersonCamera=false
TPSArmLength=300.0
TPSOffset=X=0.000 Y=150.000 Z=150.000
BrakingDeceleration=2048.0
VerticalSpawnOffset=0.0
TerminalVelocity=0.0
CharacterModel=None
CharacterSkin=Default
SpawnXOffset=20.0
SpawnYOffset=0.0
InvertBlockedSpawn=false
ViewBobTime=0.0
ViewBobAngleAdjustment=0.0
ViewBobCameraZOffset=0.0
ViewBobAffectsShots=false
IsFlyer=false
FlightObeysPitch=false
FlightVelocityUp=800.0
FlightVelocityDown=800.0
[Character Profile]
Name=Clay Pigeon
MaxHealth=30.0
WeaponProfileNames=;;;;;;;
MinRespawnDelay=0.001
MaxRespawnDelay=0.001
StepUpHeight=75.0
CrouchHeightModifier=0.5
CrouchAnimationSpeed=1.0
CameraOffset=X=0.000 Y=0.000 Z=0.000
HeadshotOnly=false
DamageKnockbackFactor=0.0
MovementType=Base
MaxSpeed=1300.0
MaxCrouchSpeed=500.0
Acceleration=9000.0
AirAcceleration=16000.0
Friction=4.0
BrakingFrictionFactor=2.0
JumpVelocity=1500.0
Gravity=0.0
AirControl=1.0
CanCrouch=false
CanPogoJump=false
CanCrouchInAir=false
CanJumpFromCrouch=false
EnemyBodyColor=X=255.000 Y=0.000 Z=0.000
EnemyHeadColor=X=255.000 Y=255.000 Z=255.000
TeamBodyColor=X=0.000 Y=0.000 Z=255.000
TeamHeadColor=X=255.000 Y=255.000 Z=255.000
BlockSelfDamage=false
InvinciblePlayer=false
InvincibleBots=false
BlockTeamDamage=false
AirJumpCount=0
AirJumpVelocity=800.0
MainBBType=Spheroid
MainBBHeight=175.0
MainBBRadius=30.0
MainBBHasHead=false
MainBBHeadRadius=10.0
MainBBHeadOffset=0.0
MainBBHide=false
ProjBBType=Spheroid
ProjBBHeight=50.0
ProjBBRadius=25.0
ProjBBHasHead=false
ProjBBHeadRadius=45.0
ProjBBHeadOffset=0.0
ProjBBHide=true
HasJetpack=false
JetpackActivationDelay=0.2
JetpackFullFuelTime=4.0
JetpackFuelIncPerSec=1.0
JetpackFuelRegensInAir=false
JetpackThrust=6000.0
JetpackMaxZVelocity=400.0
JetpackAirControlWithThrust=0.25
AbilityProfileNames=;;;
HideWeapon=true
AerialFriction=0.0
StrafeSpeedMult=1.0
BackSpeedMult=1.0
RespawnInvulnTime=0.0
BlockedSpawnRadius=0.0
BlockSpawnFOV=0.0
BlockSpawnDistance=0.0
RespawnAnimationDuration=0.0
AllowBufferedJumps=true
BounceOffWalls=false
LeanAngle=0.0
LeanDisplacement=0.0
AirJumpExtraControl=0.0
ForwardSpeedBias=1.0
HealthRegainedonkill=0.0
HealthRegenPerSec=0.0
HealthRegenDelay=0.0
JumpSpeedPenaltyDuration=0.0
JumpSpeedPenaltyPercent=0.0
ThirdPersonCamera=false
TPSArmLength=300.0
TPSOffset=X=0.000 Y=150.000 Z=150.000
BrakingDeceleration=2048.0
VerticalSpawnOffset=10.0
TerminalVelocity=0.0
CharacterModel=None
CharacterSkin=Default
SpawnXOffset=0.0
SpawnYOffset=0.0
InvertBlockedSpawn=false
ViewBobTime=0.0
ViewBobAngleAdjustment=0.0
ViewBobCameraZOffset=0.0
ViewBobAffectsShots=false
IsFlyer=false
FlightObeysPitch=false
FlightVelocityUp=800.0
FlightVelocityDown=800.0
[Dodge Profile]
Name=BounceHoriz
MaxTargetDistance=30000.0
MinTargetDistance=0.0
ToggleLeftRight=true
ToggleForwardBack=false
MinLRTimeChange=5.0
MaxLRTimeChange=5.0
MinFBTimeChange=0.2
MaxFBTimeChange=0.5
DamageReactionChangesDirection=false
DamageReactionChanceToIgnore=0.0
DamageReactionMinimumDelay=0.1
DamageReactionMaximumDelay=0.15
DamageReactionCooldown=1.0
DamageReactionThreshold=0.0
DamageReactionResetTimer=0.1
JumpFrequency=0.0
CrouchInAirFrequency=0.0
CrouchOnGroundFrequency=0.0
TargetStrafeOverride=Ignore
TargetStrafeMinDelay=0.125
TargetStrafeMaxDelay=0.25
MinProfileChangeTime=0.0
MaxProfileChangeTime=0.0
MinCrouchTime=0.1
MaxCrouchTime=0.1
MinJumpTime=0.0001
MaxJumpTime=0.0001
LeftStrafeTimeMult=1.0
RightStrafeTimeMult=1.0
StrafeSwapMinPause=0.0
StrafeSwapMaxPause=0.0
BlockedMovementPercent=0.5
BlockedMovementReactionMin=0.01
BlockedMovementReactionMax=0.02
WaypointLogic=Ignore
WaypointTurnRate=200.0
MinTimeBeforeShot=0.15
MaxTimeBeforeShot=0.25
IgnoreShotChance=0.0
[Weapon Profile]
Name=Deag
Type=Hitscan
ShotsPerClick=1
DamagePerShot=50.0
KnockbackFactor=1.0
TimeBetweenShots=0.224
Pierces=false
Category=SemiAuto
BurstShotCount=1
TimeBetweenBursts=0.5
ChargeStartDamage=10.0
ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000
ChargeTimeToAutoRelease=2.0
ChargeTimeToCap=1.0
ChargeMoveSpeedModifier=1.0
MuzzleVelocityMin=X=2000.000 Y=0.000 Z=0.000
MuzzleVelocityMax=X=2000.000 Y=0.000 Z=0.000
InheritOwnerVelocity=0.0
OriginOffset=X=0.000 Y=0.000 Z=0.000
MaxTravelTime=5.0
MaxHitscanRange=100000.0
GravityScale=1.0
HeadshotCapable=true
HeadshotMultiplier=4.0
MagazineMax=7
AmmoPerShot=0
ReloadTimeFromEmpty=2.2
ReloadTimeFromPartial=2.2
DamageFalloffStartDistance=500.0
DamageFalloffStopDistance=4000.0
DamageAtMaxRange=25.0
DelayBeforeShot=0.0
ProjectileGraphic=Ball
VisualLifetime=0.1
BounceOffWorld=false
BounceFactor=0.5
BounceCount=0
HomingProjectileAcceleration=0.0
ProjectileEnemyHitRadius=1.0
CanAimDownSight=false
ADSZoomDelay=0.0
ADSZoomSensFactor=0.7
ADSMoveFactor=1.0
ADSStartDelay=0.0
ShootSoundCooldown=0.08
HitSoundCooldown=0.08
HitscanVisualOffset=X=0.000 Y=0.000 Z=-50.000
ADSBlocksShooting=false
ShootingBlocksADS=false
KnockbackFactorAir=1.0
RecoilNegatable=false
DecalType=1
DecalSize=30.0
DelayAfterShooting=0.0
BeamTracksCrosshair=false
AlsoShoot=
ADSShoot=
StunDuration=0.0
CircularSpread=true
SpreadStationaryVelocity=400.0
PassiveCharging=false
BurstFullyAuto=true
FlatKnockbackHorizontal=0.0
FlatKnockbackVertical=0.0
HitscanRadius=0.0
HitscanVisualRadius=6.0
TaggingDuration=0.0
TaggingMaxFactor=1.0
TaggingHitFactor=1.0
RecoilCrouchScale=1.0
RecoilADSScale=1.0
PSRCrouchScale=1.0
PSRADSScale=1.0
ProjectileAcceleration=0.0
AccelIncludeVertical=true
AimPunchAmount=0.0
AimPunchResetTime=0.05
AimPunchCooldown=0.5
AimPunchHeadshotOnly=false
AimPunchCosmeticOnly=true
MinimumDecelVelocity=0.0
PSRManualNegation=false
PSRAutoReset=true
AimPunchUpTime=0.05
AmmoReloadedOnKill=0
CancelReloadOnKill=false
FlatKnockbackHorizontalMin=0.0
FlatKnockbackVerticalMin=0.0
ADSScope=No Scope
ADSFOVOverride=72.099998
ADSFOVScale=Quake/Source
ADSAllowUserOverrideFOV=true
IsBurstWeapon=false
ForceFirstPersonInADS=true
ZoomBlockedInAir=false
ADSCameraOffsetX=0.0
ADSCameraOffsetY=0.0
ADSCameraOffsetZ=0.0
QuickSwitchTime=0.1
WeaponModel=Heavy Surge Rifle
WeaponAnimation=Primary
UseIncReload=false
IncReloadStartupTime=0.0
IncReloadLoopTime=0.0
IncReloadAmmoPerLoop=1
IncReloadEndTime=0.0
IncReloadCancelWithShoot=true
WeaponSkin=Default
ProjectileVisualOffset=X=0.000 Y=0.000 Z=0.000
SpreadDecayDelay=0.0
ReloadBeforeRecovery=true
3rdPersonWeaponModel=Pistol
3rdPersonWeaponSkin=Default
ParticleMuzzleFlash=None
ParticleWallImpact=Gunshot
ParticleBodyImpact=Blood
ParticleProjectileTrail=None
ParticleHitscanTrace=Tracer
ParticleMuzzleFlashScale=1.0
ParticleWallImpactScale=1.0
ParticleBodyImpactScale=1.0
ParticleProjectileTrailScale=1.0
Explosive=false
Radius=500.0
DamageAtCenter=100.0
DamageAtEdge=100.0
SelfDamageMultiplier=0.5
ExplodesOnContactWithEnemy=false
DelayAfterEnemyContact=0.0
ExplodesOnContactWithWorld=false
DelayAfterWorldContact=0.0
ExplodesOnNextAttack=false
DelayAfterSpawn=0.0
BlockedByWorld=false
SpreadSSA=10.0,25.0,0.0,10.0
SpreadSCA=10.0,25.0,0.0,10.0
SpreadMSA=10.0,25.0,5.0,10.0
SpreadMCA=10.0,25.0,5.0,10.0
SpreadSSH=10.0,25.0,0.0,10.0
SpreadSCH=10.0,25.0,0.0,10.0
SpreadMSH=10.0,1000.0,5.0,10.0
SpreadMCH=10.0,25.0,5.0,10.0
MaxRecoilUp=-0.1
MinRecoilUp=-0.1
MinRecoilHoriz=-0.1
MaxRecoilHoriz=0.1
FirstShotRecoilMult=1.0
RecoilAutoReset=true
TimeToRecoilPeak=0.1
TimeToRecoilReset=0.5
AAMode=0
AAPreferClosestPlayer=false
AAAlpha=1.0
AAMaxSpeed=10.0
AADeadZone=0.0
AAFOV=45.0
AANeedsLOS=true
TrackHorizontal=true
TrackVertical=true
AABlocksMouse=false
AAOffTimer=0.0
AABackOnTimer=0.0
TriggerBotEnabled=false
TriggerBotDelay=0.0
TriggerBotFOV=1.0
StickyLock=false
HeadLock=true
VerticalOffset=0.0
DisableLockOnKill=false
UsePerShotRecoil=true
PSRLoopStartIndex=0
PSRViewRecoilTracking=0.5
PSRCapUp=90.0
PSRCapRight=90.0
PSRCapLeft=90.0
PSRTimeToPeak=0.1
PSRResetDegreesPerSec=35.0
PSR0=7.0,0.0
PSR1=5.0,-5.0
PSR2=4.0,5.0
PSR3=8.0,5.0
PSR4=2.0,-5.0
UsePerBulletSpread=false
PBS0=0.0,0.0
[Map Data]
reflex map version 8
global
entity
type WorldSpawn
String32 targetGameOverCamera end
UInt8 playersMin 1
UInt8 playersMax 16
brush
vertices
-184.000000 272.000000 408.000000
-168.000000 272.000000 408.000000
-168.000244 272.000000 -888.000000
-184.000244 272.000000 -888.000000
-184.000000 0.000000 408.000000
-168.000000 0.000000 408.000000
-168.000244 0.000000 -888.000000
-184.000244 0.000000 -888.000000
faces
0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000
brush
vertices
0.000000 16.000000 -144.000000
16.000000 16.000000 -144.000000
16.000000 16.000000 -384.000000
0.000000 16.000000 -384.000000
0.000000 0.000000 -144.000000
16.000000 0.000000 -144.000000
16.000000 0.000000 -384.000000
0.000000 0.000000 -384.000000
faces
0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000
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String32 name end
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|
08be16ee2e6d8d0a345e0d6aa6a12846769178d4 | 6f93c26af9664a4531dba8754a6166713ca83d91 | /homework14/TestXMLUtil.tst | 58ad7c342d4c0fead44c1a2e489c9382d732b9be | [] | no_license | terryd300/Data-Structures | b2d4cff3a86576942c1234856a4c456d97315623 | fe91b086b38f2ed6a7915cf160ba01dd2c340b9f | refs/heads/main | 2023-07-18T01:35:26.980071 | 2021-08-31T16:53:14 | 2021-08-31T16:53:14 | 401,778,521 | 0 | 0 | null | null | null | null | UTF-8 | Scilab | false | false | 377 | tst | TestXMLUtil.tst | 210108484="getCurrentName()"
618258717="ERROR"
90068664=false
721024958="<apple>worm</apple>"
2112063273=false
1948628040="ATTR"
1083105664=true
1816582217="ripe=\'true\'"
1477217464="ECLOSE"
1684521520="OPEN"
408539470="current()"
1902534462="getCurrentText()"
1325493464="<apple/>"
1138250466="getCurrentText()"
849318788="compsci-351@uwm.edu"
236098543=true
440449791=false
|
cbc19422abb92cfce314089b28081d04b35a44be | 8062fe46632f0a71aa99ad958256ac4f8b2e4065 | /projects/03/a/RAM64alt.tst | 2252df57c055901a01913d6917e06933de81f767 | [] | no_license | bodgergely/nand2tetris | e4ba621d8e3e8a1f96e618029df6332a55a4699e | d2d2c28d01e03ae15a139b09fe82944bc3c67cde | refs/heads/master | 2022-07-22T03:56:54.314969 | 2022-07-08T21:42:46 | 2022-07-08T21:42:46 | 145,323,539 | 0 | 0 | null | null | null | null | UTF-8 | Scilab | false | false | 881 | tst | RAM64alt.tst | // This file is part of www.nand2tetris.org
// and the book "The Elements of Computing Systems"
// by Nisan and Schocken, MIT Press.
// File name: projects/03/a/RAM64.tst
load RAM64.hdl,
output-file RAM64alt.out,
compare-to RAM64alt.cmp,
output-list time%S1.4.1 in%D1.6.1 load%B2.1.2 address%D2.3.2 out%D1.6.1;
set in 0,
set load 0,
set address 0,
tick,
output;
tock,
output;
set load 1,
tick,
output;
tock,
output;
set in 1313,
set load 0,
tick,
output;
tock,
output;
set load 1,
set address 13,
tick,
output;
tock,
output;
set load 0,
set address 0,
tick,
output;
tock,
output;
set in 4747,
set address 47,
tick,
output;
tock,
output;
set load 1,
tick,
output;
tock,
output;
set in 5463,
set load 1,
tick,
output;
tock,
output;
set in 4747,
set address 13,
set load 1,
tick,
output;
tock,
output;
|
89e8527d508f581c81199bb9866d9d9c1614161f | 449d555969bfd7befe906877abab098c6e63a0e8 | /3281/CH2/EX2.1/ex2_1.sce | 984e803956afa4ca581d41c87f876d2003b36d24 | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 268 | sce | ex2_1.sce | //Page Number:91
//Example 2.1
clc;
//Given,
a=6;//cm
b=4;//cm
d=4.47;//cm
c=3D+8; //m/s
lamc=2*a;
lamg=2*d;
//Signal wavelength
lam=lamg*lamc/(sqrt(lamg^2+lamc^2));
lam=lam/100; //m
f=c/lam;
disp('Ghz',f/1D+9,'Signal frequency of dominant mode:');
|
cb19e7a22901abfe262078d1462f48f4f9db68a0 | 449d555969bfd7befe906877abab098c6e63a0e8 | /1445/CH7/EX7.19/ch7_ex_19.sce | 03fc658d7c56ac110eef7573c8ec5786b29a1290 | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 1,641 | sce | ch7_ex_19.sce | //CHAPTER 7- SINGLE PHASE TRANSFORMER
//Example 19
disp("CHAPTER 7");
disp("EXAMPLE 19");
//VARIABLE INITIALIZATION
va=10000; //apparent power
v1=500; //primary voltage in Volts
v2=250; //secondary voltage in Volts
f=50;
//open circuit parameters
Voc=500;
Io=2;
Wi=100; // watts HT side
Woc=Wi; //just another nomenclature
//short circuit test
Vsc=25;
Isc=20;
Wc=90; // watts HT side
//
pf=0.8;
//SOLUTION
//open circuit
phi0=acos(Woc/(v1*Io));
Ic=Io*cos(phi0);
Iphi=Io*sin(phi0);
Rc=v1/Ic;
X=v1/Iphi;
disp("SOLUTION (a)");
disp(sprintf("The value of Ic is %f Amp",Ic));
disp(sprintf("The value of IΦ is %f Amp",Iphi));
disp(sprintf("The value of Rc is %f Ohm",Rc));
disp(sprintf("The value of X is %fΩ",X));
//
//short circuit
phisc=acos(Wc/(Vsc*Isc));
pf1=cos(phisc);
R_e1=Vsc*pf1/Isc;
Z_e1=Vsc/Isc;
X_e1=sqrt(Z_e1^2-R_e1^2);
disp(sprintf("The value of Power factor is %f",pf1));
disp(sprintf("The value of Re1 is %f Ohm",R_e1));
disp(sprintf("The value of Ze1 is %f Ohm",Z_e1));
disp(sprintf("The value of Xe1 is %fΩ",X_e1));
//
I1=va/v1;
phi=acos(pf);
//R=ercosphi2+vx.sinphi2
//E2=V2+I2.R
%reg=(Isc*R_e1*pf+Isc*X_e1*sin(phi))*100/v1;
disp("SOLUTION (c(i))");
disp(sprintf("The percent regulation at full load is %f",%reg));
//
//full load output at pf=0.8
Pout=va*pf;
ironLoss=Wi;
cuLoss=Wc;
loss=ironLoss+cuLoss;
Pin=Pout+loss;
eff=Pout*100/Pin;
disp("SOLUTION (c(ii))");
disp(sprintf("The percent efficiency at full load is %f",eff));
disp(" ");
//
//END
|
8c036c439676d2e8f330d4a95906f77ee5fd0151 | 449d555969bfd7befe906877abab098c6e63a0e8 | /761/CH16/EX16.4/16_4.sce | 27d50d33647c1a5536e660336d855536dd453b3a | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 274 | sce | 16_4.sce | clc;
//page no 571
//prob no. 16.4
//A dipole antenna with efficency=85% given
n=0.85;D_dBi=2.14;//Directivity in dBi
//Determination of gain in dB
D=10^(D_dBi/10);
G=D*n;//Determination of gain
G_dBi=10*log10(G);//Converting to dBi
disp('dBi',G_dBi,'The gain is'); |
4d6f32889685ade351ce112463058041c4c08826 | 449d555969bfd7befe906877abab098c6e63a0e8 | /3773/CH16/EX16.1/Ex16_1.sce | 53bef4af0b44a8b9aef9d7d91d901bee4003ae05 | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 402 | sce | Ex16_1.sce | //Chapter 16: Practical Design Considerations of Large Aperture Antennas
//Example 16-2.1
clc;
//Variable Initialization
delta = 1/20.0 //rms deviation (lambda)
//Calculations
del_phi = 4*%pi*delta*180/%pi //Phase error (degrees)
kg = cos(del_phi*%pi/180)**2 //Gain-loss (unitless)
kg = 10*log10(kg) //Gain-loss (dB)
//Result
mprintf("The gain reduction is %.1f dB",abs(kg))
|
ae636d47dcdc4c60e7b73e961735165d1f4730d7 | 449d555969bfd7befe906877abab098c6e63a0e8 | /1328/CH11/EX11.2/11_2.sce | 5ce967d25259cd611624f90f674f29c2c1ed1926 | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 6,292 | sce | 11_2.sce | printf("\t example 11.2 \n");
printf("\t approximate values are mentioned in the book \n");
T1=350; // inlet hot fluid,F
T2=160; // outlet hot fluid,F
t1=100; // inlet cold fluid,F
t2=295; // outlet cold fluid,F
W=84438; // lb/hr
w=86357; // lb/hr
printf("\t 1.for heat balance \n");
printf("\t for lean oil \n");
c=0.56; // Btu/(lb)*(F)
Qh=((W)*(c)*(T1-T2)); // Btu/hr
printf("\t total heat required for lean oil is : %.2e Btu/hr \n",Qh);
printf("\t for rich oil \n");
c=0.53; // Btu/(lb)*(F)
Qc=((w)*(c)*(t2-t1)); // Btu/hr
printf("\t total heat required for rich oil is : %.2e Btu/hr \n",Qc);
Q=(Qh+Qc)/(2);
printf("\t Q is : %.2e V \n",Q);
delt1=T2-t1; //F
delt2=T1-t2; // F
printf("\t delt1 is : %.0f F \n",delt1);
printf("\t delt2 is : %.0f F \n",delt2);
LMTD=((delt2-delt1)/((2.3)*(log10(delt2/delt1))));
printf("\t LMTD is :%.1f F \n",LMTD);
R=((T1-T2)/(t2-t1));
printf("\t R is : %.3f \n",R);
S=((t2-t1)/(T1-t1));
printf("\t S is : %.2f \n",S);
printf("\t FT is 0.875 \n"); // for 4-8 exchanger,from fig 21
delt=(0.875*LMTD); // F
printf("\t delt is : %.1f F \n",delt);
X=((delt1)/(delt2));
printf("\t ratio of two local temperature difference is : %.2f \n",X);
Fc=0.48; // from fig.17
Kc=0.32; // crude oil controlling
Tc=((T2)+((Fc)*(T1-T2))); // caloric temperature of hot fluid,F
printf("\t caloric temperature of hot fluid is : %.0f F \n",Tc);
tc=((t1)+((Fc)*(t2-t1))); // caloric temperature of cold fluid,F
printf("\t caloric temperature of cold fluid is : %.1f \n",tc);
UD1=50; // assume, from table 8a
A1=((Q)/((UD1)*(delt)));
printf("\t A1 is : %.2e ft^2 \n",A1);
a1=0.1963; // ft^2/lin ft
N1=(A1/(16*a1*2)); // 2-4 exchanger in series
printf("\t number of tubes are : %.0f \n",N1);
N2=580; // assuming six tube passes,31in ID, from table 9
A2=(N2*16*a1*2); // ft^2
printf("\t total surface area is : %.2e ft^2 \n",A2);
UD=((Q)/((A2)*(delt)));
printf("\t correct design overall coefficient is : %.0f Btu/(hr)*(ft^2)*(F) \n",UD);
printf("\t hot fluid:inner tube side,lean oil \n");
Nt=580;
n=6; // number of passes
L=16; //ft
at1=0.302; // flow area, in^2
at=((Nt*at1)/(144*n)); // total area,ft^2,from eq.7.48
printf("\t flow area is : %.3f ft^2 \n",at);
Gt=(W/(at)); // mass velocity,lb/(hr)*(ft^2)
printf("\t mass velocity is : %.2e lb/(hr)*(ft^2) \n",Gt);
mu2=2.13; // at 212F,lb/(ft)*(hr)
D=0.0517; // ft
Ret=((D)*(Gt)/mu2); // reynolds number
printf("\t reynolds number is : %.2e \n",Ret);
jH=36.5; // from fig.24
Z=0.185; // Z=(K*(c*mu3/k)^(1/3)),Btu/(hr)(ft^2)(F/ft), at mu4=0.88cp and 35 API
Hi=((jH)*(1/D)*(Z)); //Hi=(hi/phyp),using eq.6.15a,Btu/(hr)*(ft^2)*(F)
printf("\t Hi is : %.0f Btu/(hr)*(ft^2)*(F) \n",Hi);
ID=0.62; // ft
OD=0.75; //ft
Hio=((Hi)*(ID/OD)); //Hio=(hio/phyp), using eq.6.5
printf("\t Correct Hi0 to the surface at the OD is : %.0f Btu/(hr)*(ft^2)*(F) \n",Hio);
phyt=1;
hio=(Hio)*(phyt); // from eq.6.37
printf("\t Correct hi0 to the surface at the OD is : %.0f Btu/(hr)*(ft^2)*(F) \n",hio);
printf("\t cold fluid:shell side,rich oil \n");
ID=31; // in
C=0.25; // clearance
B=12; // minimum baffle spacing,from eq 11.4,in
PT=1;
as=((ID*C*B)/(144*PT))/(2); // flow area,from eq 7.1,ft^2
printf("\t flow area is : %.3f ft^2 \n",as);
Gs=(w/as); // mass velocity,from eq 7.2,lb/(hr)*(ft^2)
printf("\t mass velocity is : %.2e lb/(hr)*(ft^2) \n",Gs);
mu1=3.15; // at 193.5F,lb/(ft)*(hr), from fig.14
De=0.95/12; // from fig.28,ft
Res=((De)*(Gs)/mu1); // reynolds number
printf("\t reynolds number is : %.2e \n",Res);
jH=45; // from fig.28
Z=0.213; // Z=(K*(c*mu3/k)^(1/3)),Btu/(hr)(ft^2)(F/ft), at mu3=1.3cp and 35 API
Ho=((jH)*(1/De)*(Z)); // H0=(h0/phya),using eq.6.15,Btu/(hr)*(ft^2)*(F)
printf("\t individual heat transfer coefficient is : %.0f Btu/(hr)*(ft^2)*(F) \n",Ho);
phys=1;
ho=(Ho)*(phys); // from eq.6.36
printf("\t Correct h0 to the surface at the OD is : %.0f Btu/(hr)*(ft^2)*(F) \n",ho);
printf("\t pressure drop for inner pipe \n");
f=0.00027; // friction factor for reynolds number 10100, using fig.26
s=0.77;
delPt=((2*f*(Gt^2)*(L)*(n))/(5.22*(10^10)*(D)*(s)*(phyt))); // using eq.7.45,psi
printf("\t delPt is : %.1f psi \n",delPt);
X1=0.024; // X1=((V^2)/(2*g)), for Gt 1060000,using fig.27
delPr=((4*2*n*X1)/(s)); // using eq.7.46,psi
printf("\t delPr is : %.1f psi \n",delPr);
delPT=delPt+delPr; // using eq.7.47,psi
printf("\t delPT is : %.1f psi \n",delPT);
printf("\t allowable delPT is 10 psi \n");
printf("\t pressure drop for annulus \n");
f=0.0023; // friction factor for reynolds number 6720, using fig.29
s=0.79; // for reynolds number 6720,using fig.6
Ds=31/12; // ft
De=0.0792;
N=(4*12*L/B); // number of crosses,using eq.7.43
printf("\t number of crosses are : %.0f \n",N);
delPs=((f*(Gs^2)*(Ds)*(N))/(5.22*(10^10)*(De)*(s)*(phys))); // using eq.7.44,psi
printf("\t delPs is : %.1f psi \n",delPs);
printf("\t allowable delPa is 10 psi \n");
Uc=((hio)*(ho)/(hio+ho)); // clean overall coefficient,Btu/(hr)*(ft^2)*(F)
printf("\t clean overall coefficient is : %.1f Btu/(hr)*(ft^2)*(F) \n",Uc);
Rd=((Uc-UD)/((UD)*(Uc))); // (hr)*(ft^2)*(F)/Btu
printf("\t actual Rd is : %.4f (hr)*(ft^2)*(F)/Btu \n",Rd);
printf("\t The initial assumptions have provided an exchanger which very nearly meets all the requirements. Eight-pass units would meet the heat-transfer requirement but would give a tube-side pressure drop of 14 psi. The trial exchanger will be somewhat less suitable when the value of Q, is also taken into account. If the minimum dirt factor of 0.0040 is to be taken literally, it will be necessary to try the next size shell \n");
printf("\t Assume a 33 in. ID shell with six1 tube passes and baffies spaced 12-in. apart, since the pressure drop increases with the diameter of the shell for a given mass velocity. \n");
UC1=52.3;
printf("\t clean overall coefficient is : %.1f Btu/(hr)*(ft^2)*(F) \n",UC1);
UD2=42;
printf("\t correct design overall coefficient is : %.1f Btu/(hr)*(ft^2)*(F) \n",UD2);
Rd1=0.0047;
printf("\t calculated Rd is : %.4f (hr)*(ft^2)*(F)/Btu \n",Rd1);
Rd2=0.004;
printf("\t actual Rd is : %.3f (hr)*(ft^2)*(F)/Btu \n",Rd2);
delPs1=4.4;
printf("\t delPs is : %.1f psi \n",delPs1);
delPT1=7.9;
printf("\t delPt is : %.1f psi \n",delPT1);
//end
|
61a08472076ae00caf11a14e914e72bd19d264c7 | 449d555969bfd7befe906877abab098c6e63a0e8 | /2084/CH20/EX20.3w/20_3w.sce | 04948e93307bcac50322e13d99394ea6e7b31e73 | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 869 | sce | 20_3w.sce | //developed in windows XP operating system 32bit
//platform Scilab 5.4.1
clc;clear;
//example 20.3w
//calculation of the refracting angles of the two prisms
//given data
w=0.03//dispersive power of crown glass
wdash=0.05//dispersive power of flint glass
delta=1//deviation(in degree) produced
mu=1.517//refractive index for crown glass
mudash=1.621//refractive index for flint glass
//calculation
//w = (muv - mur)/(mu - 1)........dispersive power
//(muv - mur)*A = (mu-1)*w*A......angular dispersion
m=((mu-1)/(mudash-1))*(w/wdash)
//Adash = A*m........(1)
//net deviation produced is delta
A=delta/((mu-1)-((mudash-1)*m))//refracting angle of crown glass
Adash=A*m//refracting angle of flint glass
printf('the refracting angle of the crown prism is %3.1f degree',A)
printf('\nthe refracting angle of the flint prism is %3.1f degree',Adash)
|
0207250cb0a35207d92ad570ea8654768c1208e2 | 3c47dba28e5d43bda9b77dca3b741855c25d4802 | /microdaq/tests/AIO_COMPLEX_TEST/scan_testbench.sce | eee1460f85baaf655b2fff13e570374c74d0e863 | [
"BSD-3-Clause"
] | permissive | microdaq/Scilab | 78dd3b4a891e39ec20ebc4e9b77572fd12c90947 | ce0baa6e6a1b56347c2fda5583fb1ccdb120afaf | refs/heads/master | 2021-09-29T11:55:21.963637 | 2019-10-18T09:47:29 | 2019-10-18T09:47:29 | 35,049,912 | 6 | 3 | BSD-3-Clause | 2019-10-18T09:47:30 | 2015-05-04T17:48:48 | Scilab | UTF-8 | Scilab | false | false | 714 | sce | scan_testbench.sce | //--------------- LOAD UTILS --------------------
clc;
mdaqClose();
mdaqHWInfo();
if exists("mdaq_ao_test") == 0 then
exec(mdaqToolboxPath() + "tests\AIO_COMPLEX_TEST\mdaq_aio_test_utils.sci", -1);
end
exec(mdaqToolboxPath() + "tests\AIO_COMPLEX_TEST\test_defines.sce", -1);
//--------------- BEGIN TEST --------------------
// Check errors
exec(mdaqToolboxPath() + "tests\AIO_COMPLEX_TEST\scan_errors_test.sce", -1);
// Stream mode
exec(mdaqToolboxPath() + "tests\AIO_COMPLEX_TEST\scan_stream1_test.sce", -1);
// Periodic mode
exec(mdaqToolboxPath() + "tests\AIO_COMPLEX_TEST\scan_periodic1_test.sce", -1);
// Simple test
exec(mdaqToolboxPath() + "tests\AIO_COMPLEX_TEST\ao_simple_test.sce", -1);
|
aea6c5d6bd29d9a58e170fa182e6bc586e05f1ce | 449d555969bfd7befe906877abab098c6e63a0e8 | /257/CH7/EX7.28/example_7_28.sce | 6d40eb32d3b95bf6842e921eca65be3a086f902e | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 281 | sce | example_7_28.sce | q=poly([0 2 1],'s','coeff');
G=8/q
H=1
omegaN=sqrt(8)
zeta=2/(2*omegaN)
disp(omegaN,"omegaN = ")
disp(zeta,"zeta = ")
syms s a
T=8/(s^2+s*(2+8*a)+8)
disp((0.7*2*sqrt(8)-2)/8, " a for zeta=0.7 is ")
disp(%e^(-%pi*zeta/sqrt(1-zeta^2))," Mp for zeta=0.3535 is ")
|
903bceef0ce0aff287a92b6284bfacaa513c8fad | 449d555969bfd7befe906877abab098c6e63a0e8 | /3511/CH7/EX7.5/Ex7_5.sce | 34887bc878ae54ef1f9cac89065cce3ef6a586ab | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 1,494 | sce | Ex7_5.sce | clc;
pa=0.458; // Ambient pressure in bar
Ta=248; // Ambient temperature in kelvin
Ci=805*1000/3600; // Speed of the aircraft in m/s
rp=4;// Pressure ratio
DelP_comb=0.21; // Combustion chamber pressure loss in bar
T03=1100; // Turbine inlet temperature in kelvin
eff_ram=0.95; // Intake duct efficiency
eff_c=0.85; // Compressor efficiency
eff_T=0.90; // Turbine efficiency
eff_m=0.99; // Mechanical efficiency of transmission
eff_nozzle=0.95; // Nozzle efficiency
CV=43; // Low calorific value in MJ/kg
Ac=0.0935; // Nozzle outlet area in m^2
Cpa=1.005;// Specific heat of air at constant pressure in kJ/kg K
Cpg=1.147;// Specific heat of fuel at constant pressure in kJ/kg K
rg=1.33;// Specific heat ratio of fuel
r=1.4; // Specific heat ratio of air
R=287; // Characteristic gas constant in J/kg K
p01=pa*(1+eff_ram*((1+Ci^2/(2*Cpa*Ta*10^3))^(r/(r-1))-1));
p02=p01*rp;
T01=Ta+Ci^2/(2*Cpa*10^3);
T02=T01+T01*(rp^((r-1)/r)-1)/eff_c;
T04=T03-(Cpa*(T02-T01))/(Cpg*eff_m);
p03=p02-DelP_comb;
T_04=T03-(T03-T04)/eff_T;
p04=p03*(T_04/T03)^(r/(r-1));
p04_pc=1/(1-(((rg-1)/(rg+1))/eff_nozzle))^(rg/(rg-1));
Tc=T04*(1/p04_pc)^((rg-1)/rg);
pc=p04/p04_pc;
row_c=(pc*10^5)/(R*Tc);
cj=sqrt (rg*R*Tc);
m=row_c*Ac*cj;
F=m*(cj-Ci)+Ac*(pc-pa)*10^5; // Total thrust
mf=(m*Cpg*(T03-T02))/(CV*10^3);
sfc=mf*3600/F; // specific fuel consumption
disp ("N (roundoff error)",F,"Total thrust = ");
disp ("kg/N h (roundoff error)",sfc,"specific fuel consumption = ");
|
a556c451963ac58b928a76db424103591ca761ac | 449d555969bfd7befe906877abab098c6e63a0e8 | /710/CH4/EX4.12/4_12.sci | 6b113bb96dff834a9896a09ca7faa23a5a58f991 | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 531 | sci | 4_12.sci | clc();
clear;
//To determine the wavelength of light used
m=8; //eigth ring
n=3; //third ring
dm=0.4; //diameter of the eigth ring
dn=0.2; //diameter of the third ring
R=101; //Radius of curvature
lambda=(((dm^2)-(dn^2))/(4*R*(m-n)))*10^5 //wavelength of light
printf("The wavelength of light used is %fcm",lambda) |
71a4e8c8af385db6852126a129fa138a508ecc3d | 449d555969bfd7befe906877abab098c6e63a0e8 | /2744/CH5/EX5.18/Ex5_18.sce | 558f1c87289960ffef7d389599bed6d3b4fceabb | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 390 | sce | Ex5_18.sce | clear;
clc;
b = 15;// inches
d = 15/2;// inches
h = 16;// inches
t = 1/2;// inch
P = 0.935;// inches
A = 12.33;// in^2
//section moment of inertia
I_xx_s = 377;// in^4
I_yy_s = 14.55;// in^4
I_xx = 2*I_xx_s + 2*((1/12)*h*(2*t)^3 + h*2*t*(d+t)^2);// in^4
I_yy = 2*(I_yy_s + A*(d/2 + P)^2) + 2*((1/12)*2*t*h^3);// in^4
printf('I_xx = %.2f in^4\n I_yy = %.2f in^4',I_xx,I_yy);
|
b555c4c45be52c533f0c560decfbb1feeb9b3f92 | 449d555969bfd7befe906877abab098c6e63a0e8 | /3717/CH13/EX13.4/Ex13_4.sce | f030f83cbea5b6c2b797434dff6aedcfba11ebf7 | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 537 | sce | Ex13_4.sce | // Ex13_4 Page:260 (2014)
clc;clear;
mu_0 = 4*%pi*1e-007; // Magnetic permeability, H/m
N = 6.5e+025; // Number of atoms per unit volume of the salt, per metre-cube
mu = 9.27e-024; // Bohr magneton, A-Sq.m
k = 1.38e-023; // Boltzmann constant, J/K
T = 300; // Absolute temperature of the specimen, K
chi_para = mu_0*N*mu^2/(3*k*T); // Susceptibility of paramagnetic salt
printf("\nThe susceptibility of paramagnetic salt = %4.2e", chi_para);
// Result
// The susceptibility of paramagnetic salt = 5.65e-007 |
95b0443e91213fa37c5f1617565b6eb038645bee | 449d555969bfd7befe906877abab098c6e63a0e8 | /761/CH13/EX13.3/13_3.sce | 56bd47cd38a48bd2923822b1c1468454585e4a75 | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 203 | sce | 13_3.sce | clc;
// page no 445
// prob no 13_3
no_of_freq_hops =100; total_time_req=10;
time_for_each_freq = total_time_req / no_of_freq_hops;
disp('sec/hop',time_for_each_freq,'Time required for each freq'); |
dc2b38f60416959eaabdb77707e50b9a2475daaa | 449d555969bfd7befe906877abab098c6e63a0e8 | /48/CH2/EX2.7/eg_2_7.sce | 5977bd696ed21e7f8e8b2039494d04331c2d6c80 | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 894 | sce | eg_2_7.sce | clc;
clear;
//n1=input("enter the no of elements in the 1st set");
//for i=1:1:n1
// s1(i)=input("enter the elements of 1st set:");
//end
n1=3;
s1=['a1' 'a2' 'a3']; //set A
//n2=input("enter the no of elements in the 2nd set");
//for i=1:1:n2
// s2(i)=input("enter the elements of 2ns set:");
//end
n2=2;
s1=['b1' 'b2']; //set B
//N=input("enter the pairs in the relation which you want to check whether is a function");
//for i=1:1:N
// for j=1:1:2
// r(i,j)=input("enter the elements in the relation:");
// end
//end
N=3;
r=['a1' 'b1';'a2' 'b2';'a2' 'b1']; //Realtion r
for i=1:1:N //checks whether the relation is function or not
for j=i:1:N
if(r(i,1)==r(j,1) & i~=j)
disp("the relation is not a function");
abort;
end
end
end
disp("the realtion is a fucntion"); |
c63e1072a91028e4715674f8373ec6bf0885dde7 | 7b7be9b58f50415293def4aa99ef5795e6394954 | /sim/design/Testdes2phase.tst | 3b105ae5e89fccb5bbb381271413b9746973e081 | [] | no_license | sabualkaz/sim42 | 80d1174e4bc6ae14122f70c65e259a9a2472ad47 | 27b5afe75723c4e5414904710fa6425d5f27e13c | refs/heads/master | 2022-07-30T06:23:20.119353 | 2020-05-23T16:30:01 | 2020-05-23T16:30:01 | 265,842,394 | 0 | 0 | null | 2020-05-21T12:26:00 | 2020-05-21T12:26:00 | null | UTF-8 | Scilab | false | false | 1,026 | tst | Testdes2phase.tst | $thermo = VirtualMaterials.NRTL/Ideal/HC
/ -> $thermo
$thermo + HYDROGEN METHANE PROPANE WATER
units SI
V101 = Flash.SimpleFlash()
V101.LiquidPhases = 1
sep101.In.T = 45
sep101.In.P = 165 psia
sep101.In.MassFlow = 852143
sep101.In.Fraction = 2 2 2 1
sep101.Vap
sep101.Liq0
sep101.Vertical = DesignSep2Phase.Vertical()
sep101.Horizontal = DesignSep2Phase.Horizontal()
# can try: Vertical or Horizontal
sep101.Vertical.Input.HoldupTime = 1500
sep101.Vertical.Input.SurgeTime = 300
sep101.Vertical.Input.Mist = 1 # boolean 1 or 0
sep101.Vertical.Input.Liq-LiqSepType = 'HC-Water' # 'HC-Caustic', 'Others'
sep101.Horizontal.Input.HoldupTime = 1400
sep101.Horizontal.Input.SurgeTime = 500
sep101.Horizontal.Input.Mist = 0 # boolean 1 or 0
sep101.Horizontal.Input.Liq-LiqSepType = 'HC-Caustic' # 'HC-Caustic', 'Others'
sep101.TryToSolveDesign = 1 # boolean 1 or 0
# common results
sep101.Vertical.Input
sep101.Vertical.Output
sep101.Horizontal.Input
sep101.Horizontal.Output
|
042169eb354165684841b1e6d96fcdfcb16ce81e | 449d555969bfd7befe906877abab098c6e63a0e8 | /3774/CH6/EX6.2/Ex6_2.sce | 11dcf709e2897689ab04c2d382e82d15ddd50721 | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 618 | sce | Ex6_2.sce | // exa 6.2 Pg 170
clc;clear;close;
// Given Data
Tmax=400;// N.m
Tmin=140;// N.m
Mmax=500;// N.m
Mmin=250;// N.m
Sut=540;// MPa
Syt=400;// MPa
n=2;// factor of safety
Kf=1.25;// given
Se_dash=0.4*Sut;// Mpa
Se=Se_dash/Kf;//MPa
Sys=0.577*Syt;// MPa
Ses=0.577*Se;// MPa
Mm=(Mmax+Mmin)/2;// N.m
Ma=(Mmax-Mmin)/2;// N.m
Tm=(Tmax+Tmin)/2;// N.m
Ta=(Tmax-Tmin)/2;// N.m
// Max. Distortion energy theory - Syt/n = 32/%pi/d**3*sqrt((Mm+Ma*(Syt/Se)**2)+0.75*(Tm+Ta*(Sys/Ses))**2)
d = (32/%pi*sqrt((Mm+Ma*(Syt/Se))**2+0.75*(Tm+Ta*(Sys/Ses))**2)*1000/(Syt/n))**(1/3) ; // mm
printf('shaft diameter = %.2f mm. Use %.f mm.',d,d)
|
f0946aa463ce1d7f0e10f58993158061c0a3e76a | 449d555969bfd7befe906877abab098c6e63a0e8 | /2384/CH2/EX2.5/ex2_5.sce | cf5dc9c3429e3792807221997c9b716ed1bf8194 | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 450 | sce | ex2_5.sce | // Exa 2.5
clc;
clear;
close;
format('v',5)
// Given data
V1 = 12;// in V
V2 = 10;// in V
R1 = 6;// in ohm
R2 = 7;// in ohm
R3 = 4;// in ohm
R_T = R1 + ( (R2*R3)/(R2+R3) );// in ohm
I_T = V1/R_T;// in A
I1 = (R2/(R2+R3))*I_T;// in A
R_T = R2 + ( (R1*R3)/(R1+R3) );// in ohm
I_T = V2/R_T;// in A
I2 = (R1*I_T)/(R1+R3);// in A
// current across 4 ohm resistor
I = I1+I2;// in A
disp(I,"The current across 4 ohm resistor in A is");
|
525f28dfa9a98f05b0d7235a2bea1c2e61877fea | 449d555969bfd7befe906877abab098c6e63a0e8 | /3428/CH23/EX14.23.7/Ex14_23_7.sce | a2eed29b4687ead35fc37cc5d13b5432ab8e16ae | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 445 | sce | Ex14_23_7.sce | //Section-14,Example-1,Page no.-PC.80
//To calculate K_p at 1000 K
clc;
T_1=925 //Kelvin
T_2=1000 //Kelvin
K_p925=18.5 //K_p at 925 K
dl_H=-71.09*10^3 //kJmol^-1
R=8.314 //JK^-1mol^-1
//ln(K_p1000)/(K_p925)=(dl_H/R)*((1/T_1)-(1/T_2))
K=((dl_H)/R)*((1/T_1)-(1/T_2))
K_p1000=(%e^(K))*18.5
disp(K_p1000,'K_p at 1000 K')
|
8b99865531c8b685112509a91df37c850bf99c3c | 449d555969bfd7befe906877abab098c6e63a0e8 | /1835/CH3/EX3.12/Ex3_12.sce | 0d754dbe6892f07f54a10bb86a5f671b04091e95 | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 1,195 | sce | Ex3_12.sce | //CHAPTER 3 ILLUSRTATION 12 PAGE NO 109
//TITLE:FRICTION
clc
clear
//===================================================================================
//INPUT DATA
PI=3.147
d2=.30// DIAMETER OF SHAFT IN m
W=200000// LOAD AVAILABLE IN NEWTONS
N=75// SPEED IN rpm
U=.05// COEFFICIENT OF FRICTION
p=300000// PRESSURE AVAILABLE IN N/m^2
P=16200// POWER LOST DUE TO FRICTION IN WATTS
//====================================================================================
//CaLCULATION
T=P*60/2/PI/N// TORQUE INDUCED IN THE SHFT IN N-m
//LET X=(r1^3-r2^3)/(r1^2-r2^2)
X=(3/2*T/U/W)
r2=.15// SINCE d2=.30 m
c=r2^2-(X*r2)
b= r2-X
a= 1
r1=( -b+ sqrt (b^2 -4*a*c ))/(2* a);// VALUE OF r1 IN m
d1=2*r1*100// d1 IN cm
n=W/(PI*p*(r1^2-r2^2))
//================================================================================
//OUTPUT
printf('\nEXTERNAL DIAMETER OF SHAFT =%3.3f cm\nNO OF COLLARS REQUIRED =%.3f or %.0f',d1,n,n+1)
|
e953ffcdb73d5990ca89171ace78654d142c02a3 | 5f48beee3dc825617c83ba20a7c82c544061af65 | /tests/s/67.tst | 784f15a968a0101e90855ad52b3475b20a33fe29 | [] | no_license | grenkin/compiler | bed06cd6dac49c1ca89d2723174210cd3dc8efea | 30634ec46fba10333cf284399f577be7fb8e5b61 | refs/heads/master | 2020-06-20T12:44:17.903582 | 2016-11-27T03:08:20 | 2016-11-27T03:08:20 | 74,863,612 | 3 | 0 | null | null | null | null | UTF-8 | Scilab | false | false | 36 | tst | 67.tst | int f(float x, int y) {
f(y, x);
} |
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