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clc //Initialization of variables T=373.2 //K n=1 //mol qp=9720 //cal/mol //calculations q=n*qp w=1.987*T dE=q-w //results printf("Heat of vaporization = %d cal",q) printf("\n Change in energy = %d cal",dE)
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//PWM code: IJS: clc; clear all; //Time axis division t=0:0.001:1; //Inputing frequencies of Carrier and Message signal f1=input('Enter frequency of Carrier= '); f2=input('Enter frequency of message signal= '); //Carrier sawtooth wave c=sawtooth(2*%pi*f1*t); subplot(3,1,1); plot(t,c); xlabel('Time (sec)'); ylabel('Amplitude (Volts)'); title('Carrier Sawtooth wave'); //grid; //Message signal m=0.75*sin(2*%pi*f2*t); //Message amplitude must be less than Sawtooth subplot(3,1,2); plot(t,m); xlabel('Time (sec)'); ylabel('Amplitude (Volts)'); title('Message signal wave'); n=length(c); //Length of carrier sawtooth is stored to ‘n’ for i=1:n //Comparing Message and Sawtooth amplitudes if (m(i)>=c(i)) pwm(i)=1; else pwm(i)=0; end end //Output waveform of PWM subplot(3,1,3); plot(t,pwm); xlabel('Time (sec)'); ylabel('Amplitude (Volts)'); title('Output plot of PWM'); axis([0 1 0 2]); //X-Axis varies from 0 to 1 & Y-Axis from 0 to 2
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clc clear //Input data L2=0.032//Length of the wax melted portion in the iron rod in m L1=0.08//Length of the wax melted portion in the copper rod in m K1=385//Thermal conductivity of copper in W/m.K //Calculations K2=(K1*L2^2)/L1^2//Thermal conductivity of iron in W/m.K //Output printf('Thermal conductivity of iron is %3.1f W/m.K',K2)
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//Exa 8.7 clc; clear; close; //given data format('v',9); l=10;//in Km C=0.3;//in uF V=22;//in KV VP=V/sqrt(3);//in KV VP=VP*1000;//in Volt f=50;//in Hz Capacitance=C*l;//in uF CN=2*Capacitance;//in uF KVA_Taken=3*VP*2*%pi*f*VP*CN*10/1000;//in KVA disp(KVA_Taken,"KVA taken by the 10 Km cable(KVA) : ");
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function x=sinm(a) // sinm - computes the matrix sine //%CALLING SEQUENCE // x=sinm(a) //%PARAMETERS // a : square matrix // x : square matrix //! if type(a)<>1 then error(53),end if a==[] then x=[],return,end if norm(imag(a),1)==0 then x=imag(expm(%i*a)) else x=-0.5*%i*(expm(%i*a)-expm(-%i*a)); end
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clear clc //initialisation of variables e= 0.88 w= 1.25 //in d= 10 //in q= 630 //gal/min a= 40 //degrees g= 32.2 //ft/sec^2 e1= 0.83 //CALCULATIONS Q= q/(6.24*60) f1= Q/(e*%pi*(d/12)*(w/12)) u1= 1000*(w*4/12)*2*%pi/60 w1= u1-f1*cotd(a) W= u1*w1/g lr= (f1^2+u1^2-f1^2/(sind(a))^2)/(2*g) mh= e1*W p= mh-lr v1= sqrt(f1^2+w1^2) ke= v1^2/(2*g) pke= p*100/ke me= 100*lr/W //RESULTS printf ('Velocity of flow = %.f ft/sec',f1) printf ('\n Work done = %.1f ft-lb/lb',W) printf ('\n manometric efficiency = %.1f ft',mh) printf ('\n Pressure recovered = %.1f ft head',p) printf ('\n Kinetic energy discharge = %.f ft-lb/lb',ke) printf ('\n Percentage of kinetic energy recovered = %.1f per cent',pke) printf ('\n manometric efficiency = %.f per cent',me) //The answer is a bit different due to rounding off error in textbook
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clc; clear all; datain='wabba.wabba.wabba.woo.woo.woo.woo$' lda=length(datain) dict=['w','a','b','o','.'] ldi=size(dict,'c') for i=1:ldi dictnew(i)={dict(i)}; end for i=1:lda datasep(i)=part(datain,i) end p=datasep(1)//first symbol s=p//current symbol k=1; j=1; i=1; m=0; while datasep(i)~='$' c=datasep(i+1) if c~=$ then comb=s+c if strcmp(dict,comb)~=0 then dict(j+ldi)=s+c check=strcmp(dict,s) for l=1:length(check) if check(l)==0 then tx(k)=l k=k+1 break end end s=c; j=j+1; i=i+1; m=m+1; else s=s+c; i=i+1; end else check=strcmp(dict,s); for l=1:length(check) if check(l)==0 then tx(k)=l; k=k+1; tx(k)=0 end end break; end end disp(dict); disp(tx);
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//Example 7.8 k=250;//Force constant of spring (N/m) m=0.100;//Mass of car (kg) x_i=0.0400;//Initial compression of the sping (m) v_f_a=sqrt(k/m)*x_i;//Final velocity (m/s) printf('a.Final speed (before the start of the slope) = %0.2f m/s',v_f_a) h_f=0.180;//Final height (m) v_f_b=sqrt((k*x_i^2/m)-(2*g*h_f));//Final velocity (m/s) printf('\nb.Final speed (at the top of the slope) = %0.3f m/s',v_f_b) //Openstax - College Physics //Download for free at http://cnx.org/content/col11406/latest
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main array[2][3] a; array[3][2] b; array[2][2] c; var i, j, k; { let i <- 0; while i < 2 do let j <- 0; while j < 3 do let a[i][j] <- call inputnum(); let j <- j + 1 od; let i <- i + 1 od; let i <- 0; while i < 3 do let j <- 0; while j < 2 do let b[i][j] <- call inputnum(); let j <- j + 1 od; let i <- i + 1 od; let i <- 0; while i < 2 do let j <- 0; while j < 2 do let c[i][j] <- 0; let k <- 0; while k < 3 do let c[i][j] <- c[i][j] + a[i][k] * b[k][j]; let k <- k + 1 od; call outputnum(c[i][j]); let j <- j + 1 od; let i <- i + 1 od }.
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//1次遅れ要素の安定余裕計算 s=%s; G=1/(s+1); H=1; GH=G*H; sys=syslin('c',GH); croots=roots(denom(GH)+numer(GH)); sys=syslin('c',GH); gm=g_margin(sys) pm=p_margin(sys) xset("window",1);clf();bode(sys,0.01,10); xset("window",2);clf();nyquist(sys);
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//Electric Power Generation, Transmission and Distribution by S.N.Singh //Publisher:PHI Learning Private Limited //Year: 2012 ; Edition - 2 //Example 7.1 //Scilab Version : 6.0.0 ; OS : Windows clc; clear; helium_atomic_mass=4.002603; //Atomic mass of Helium in amu mp=1.007277; //Atomic mass of Proton in amu mn=1.008665; //Atomic mass of Neutron in amu me=0.00055; //Atomic mass of Electron in amu del_m=2*mp+2*me+2*mn-helium_atomic_mass; //Mass Defect in amu Be=del_m*931; //Helium Binding Energy in MeV Be_molecule=Be/4; //Helium Binding Energy per Nucleon in MeV printf("\nBinding energy per nucleon is %.3f MeV",Be_molecule);
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clear; clc; //Example - 10.16 //Page number - 355 printf("Example - 10.16 and Page number - 355\n\n"); //This problem involves proving a relation in which no mathematical components are involved. //For prove refer to this example 10.16 on page number 355 of the book. printf(" This problem involves proving a relation in which no mathematical components are involved.\n\n"); printf(" For prove refer to this example 10.16 on page number 355 of the book.")
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Swarm initialized: current node (mu72x66owo3zk4d2743xczhba) is now a manager. To add a worker to this swarm, run the following command: docker swarm join --token SWMTKN-1-22kcdpj2bgadhsrvmsq782kf1lsdy7zf5tmruycowf9e2yb7tw-atmqs18105v1rqyamklrrxv4i 192.168.1.10:2377 To add a manager to this swarm, run 'docker swarm join-token manager' and follow the instructions.
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//pagenumber 226 example 43 re=100;//ohm beta1=100; rb=1*10^3;//ohm stability=(1+beta1)/(1+beta1*(re/(re+rb))); r1=3.8//r2 disp("r1 = 3.8*r2");//correction in the book not given in question
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Ar = [0,0,0,0;0,0,-1,0;0,1,0,0;0,0,0,0] B2 = E Aw = [0,0,0;0,0,0;0,0,0] F = A-B*Kcal F1 = inv(F) F2 = [B2 A-Ar] Ke = inv(C*F1*B)*C*F1*F2 disp([B2 B*Kcal]) disp(B*Ke) Ay = [B2 B*Kcal]-B*Ke Ao = [Aw zeros(3,4);zeros(4,3) Ar] lambdafull = [A-B*Kcal,0.022*Ay;zeros(7,4),Ao] //lambda = [A-B*Kc,(B*det(A)*1150*(Kc-Ke));zeros(4,4),Ar] t0 = 0 // Definição do intervalo de tempo dt = 0.1 n = 300 tf = t0 + dt*(n-1) t = [] t = t0:dt:tf x0 =[] x0 = [1;0;0;0] // Condições inicias w0 = [0;20;0] r0 = [0;0.3;0;0] c0 = [x0;w0;r0] xe1=[] xe2=[] xe3=[] xe4=[] xr1=[] xr2=[] xr3=[] xr4=[] yr =[] xw1=[] xw2=[] xw3=[] xw=[] for i = 1:n // Simulação via matriz de transição disp(i) T = t0 + dt*(i-1) //x = expm(lambda*(T-t0))*[x0;r0] xe = expm(lambdafull*(T-t0))*c0 xr = expm(Ar*(T-t0))*r0 xw = expm(Aw*(T-t0))*w0 xe1(i) = xe(1) xe2(i) = xe(2) xe3(i) = xe(3) xe4(i) = xe(4) xw1(i)=xw(1) xw2(i)=xw(2) xw3(i)=xw(3) xr1(i)=xr(1) xr2(i)=xr(2) xr3(i)=xr(3) xr4(i)=xr(4) end y=[] yr=[] y = C*[xe1';xe2';xe3';xe4'] yr = C*[xr1';xr2';xr3';xr4'] yw = C*[xe1';xe2';xe3';xe4'] xw = [xw1';xw2';xw3'] scf(0) plot2d(t,y(1,:)) //plot2d(t,yw(1,:),style = 4) plot2d(t,xw(3,:),style = 5) plot2d(t,yr(1,:),style=3) xgrid() scf(1) plot2d(t,y(2,:)) //plot2d(t,yw(2,:),style = 4) plot2d(t,yr(2,:),style=5) xtitle('Velocidade p (rad/s) x Tempo (s)','Tempo (s)','Velocidade p (rad/s)') legend('Saída','Referência') xgrid() xgrid()
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//Example 3.12: length clc; clear; close; r=0.0250;//ohms l=100;//cm d=100;//divisions r1=r/l;//ohm/cm p=10;//ohms q=10;//ohms x=p/q;// r2=1.0125;//ohms r3=1;//ohms l1=((r3+r)-r2)/(2*r1);//cm l2=100-l1;//cm disp("In case 1 balance is obtained at "+string(l1)+" and "+string(l2)+" scale divisions") p1=9.95;//ohms q1=10.05;//ohms x1=p1/q1;// r2=1.0125;//ohms r3=1;//ohms l11=((p1*(r3+r))-(q1*r2))/((p1*r1)+(q1*r1));//cm l21=100-round(l11);//cm disp("In case 2 balance is obtained at "+string(round(l11))+" and "+string(l21)+" cm")
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clc clear //Input data E=5000//Intensity of electric field in N/C d=0.02//Distance in m e=(1.6*10^-19)//Charge of the electron in C m=(9.1*10^-31)//Mass of the electron in kg //Calculations v=sqrt(2*e*E*d/m)/10^6//Speed of the electron in m/s *10^6 //Output printf('Speed of the electron is %3.2f *10^6 m/s',v)
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// Exa 4.13 clc; clear; close; // Given data Vtp= -0.8;// in V KpWL= 3.5;// in mA/V^2 I=0.7;// in mA I=I*10^-3;// in A R_D= 2;// in kΩ R_D=R_D*10^3;// in Ω KpWL=KpWL*10^-3;//in A/V^2 v_G1= 0;// in V v_G2=v_G1;// in V VSS= 2.5;// in V VDD=VSS;// in V VCS= 0.5;// in V // Part (a) V_OV= -sqrt(I/KpWL);// in V disp(V_OV,"The value of V_OV in volts is : ") V_GS= V_OV+Vtp;// in V disp(V_GS,"The value of V_GS in volts is : ") V_G= 0;// as gate is connected ground v_S1= V_G-V_GS;// in V v_S2= v_S1;// in V disp(v_S1,"The value of V_S in volts is : ") v_D1= I/2*R_D-VDD;// in V v_D2=v_D1;// in V disp(v_D1,"The value of v_D1 in V is : ") disp(v_D2,"The value of v_D2 in V is : ") // Part (b) V_CMmin= I*R_D/2-VDD+Vtp;// in V V_CMmax= VSS-VCS+Vtp+V_OV;// in V disp(V_CMmin,"The value of V_CMmin in volt is : ") disp(V_CMmax,"The value of V_CMmax in volt is : ")
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Irad=20;Orad=25;Dia=22.5 N=250;i=2.5; l=2*%pi*Dia*10^-2; B=1.225; radius=1/2*(Irad+Orad) H=(N*i)/l A=%pi*((Orad-Irad)/2)^2*10^-4 z=(1.225)*(%pi*6.25*10^-4) y=(N*z) L=(y/i) core=(B/H) l=(2*%pi*22.5*10^-2) Rcore=(l)/(core*A) L=(N^2)/(Rcore)
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//ex15.6 R1=68*10^3; R2=180*10^3; R3=2.7*10^3; C=0.01*10^-6; f0=(sqrt((R1+R3)/(R1*R2*R3)))/(2*%pi*C); A0=R2/(2*R1); Q=%pi*f0*C*R2; BW=f0/Q; disp(f0,'center frequency in hertz') disp(A0,'maximum gain') disp(BW,'bandwidth in hertz')
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clc; clear all; f=1e3;//given frequency t=(1e-6)*100;//given time thita=135;//given angle X=5;//given peak voltage //part a x=X*sin(((6.28*f*t)+thita)*%pi/180); disp(x,'value of x for X=5 is='); //part b X=10; x=X*sin(((6.28*f*t)+thita)*%pi/180); disp(x,'value of x for X=10 is=');
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ann_FF_ConjugGrad.sci
function W = ann_FF_ConjugGrad(x, t, N, W, T, dW, ex, af, err_deriv_y) // This file is part of: // ANN Toolbox for Scilab 5.x // Copyright (C) Ryurick M. Hristev // updated by Allan CORNET INRIA, May 2008 // released under GNU Public licence version 2 // trains the network for T epochs using the Conjugate gradient algorithm // see ANN_FF (help) [lsh,rsh] = argn(0); // deal with default parameters if rsh < 7, ex = [" "], end; if rsh < 8, af = ['ann_log_activ','ann_d_log_activ'], end; if rsh < 9, err_deriv_y = 'ann_d_sum_of_sqr', end; // no. of layers L = size(N,'c'); //------------------------------------------------------------------- // first step for conjugate gradients is performed outside the loop, // for proper initialization // calculate first grad_E and initialize directly to grad_E_old grad_E = ann_FF_grad_BP(x, t, N, W, 0, af, err_deriv_y); // initialize direction to grad_E D = - grad_E; // iterate to T-1 (for T we need fewer calculations) for time = 1 : T-1 // calculate D^\T \circ Hessian D_circ_H = ann_FF_VHess(x, t, N, W, D, dW, af, err_deriv_y); // calculate D^\T \circ grad_E and D^\T \circ Hessian \circ D ... D_circ_grad_E = 0; D_circ_H_circ_D = 0; for l = 1 : L-1 // using "old" grad_E D_circ_grad_E = D_circ_grad_E + sum(D(:,:,l) .* grad_E(:,:,l)); D_circ_H_circ_D = D_circ_H_circ_D + sum(D_circ_H(:,:,l) .* D(:,:,l)); end; // ... and alpha alpha = - D_circ_grad_E / D_circ_H_circ_D; // new weights W = W + alpha * D; // execute ex if necessary execstr(ex); // new gradient grad_E = ann_FF_grad_BP(x, t, N, W, 0, af, err_deriv_y); // calculate D^\T \circ grad_E (new) ... D_circ_grad_E = 0; for l = 1 : L-1 D_circ_grad_E = D_circ_grad_E + sum(D(:,:,l) .* grad_E(:,:,l)); end; // ... and beta beta = - D_circ_grad_E / D_circ_H_circ_D; // new direction D = - grad_E + beta * D; end; // for T only // calculate D^\T \circ Hessian D_circ_H = ann_FF_VHess(x, t, N, W, D, dW, af, err_deriv_y); // calculate D^\T \circ grad_E and D^\T \circ Hessian \circ D ... D_circ_grad_E = 0; D_circ_H_circ_D = 0; for l = 1 : L-1 // using "old" grad_E D_circ_grad_E = D_circ_grad_E + sum(D(:,:,l) .* grad_E(:,:,l)); D_circ_H_circ_D = D_circ_H_circ_D + sum(D_circ_H(:,:,l) .* D(:,:,l)); end; // ... and alpha alpha = - D_circ_grad_E / D_circ_H_circ_D; // final weights W = W + alpha * D; // and final ex execstr(ex); endfunction
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ex_7_12.sce
//Example 7.12 // voltage clc; clear; close; //given data : Rh=3.55*10^-4; // hall coefficient in m^3/C I=0.015; // current in A A=15*10^-6; // area in m^2 B=0.48; // flux density in Wb/m^2 Jx=I/A; Ey=Rh*B*Jx; V=Ey*A*10^3; disp(V,"voltage between contact,V(V) = ")
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31_09.sce
//Problem 31.09: Use nodal analysis to determine the voltages at nodes 2 and 3 in Figure 31.13 and hence determine the current flowing in the 2 ohm resistor and the power dissipated in the 3 ohm resistor. //initializing the variables: V = 8; // in volts R1 = 1; // in ohm R2 = 2; // in ohm R3 = 3; // in ohm R4 = 4; // in ohm R5 = 5; // in ohm R6 = 6; // in ohm //calculation: //In Figure 31.13, the reference node is shown at point A. //At node 1, //V1*(1/R1 + 1/R6 + 1/R5) - V2/R1 - V3/R5 = V/R5 //The equation at node 2 //V1*(-1/R1) + V2*(1/R2 + 1/R1 + 1/R3) - V3/R3 = 0 //At node 3 // - V1/R5 - V2/R3 + V3*(1/R4 + 1/R3 + 1/R5) = -1*V/R5 //using determinants d1 = [V/R5 -1/R1 -1/R5; 0 (1/R2 + 1/R1 + 1/R3) -1/R3; -1*V/R5 -1/R3 (1/R4 + 1/R3 + 1/R5)] D1 = det(d1) d2 = [(1/R1 + 1/R6 + 1/R5) V/R5 -1/R5; -1/R1 0 -1/R3; -1/R5 -1*V/R5 (1/R4 + 1/R3 + 1/R5)] D2 = det(d2) d3 = [(1/R1 + 1/R6 + 1/R5) -1/R1 V/R5; -1/R1 (1/R2 + 1/R1 + 1/R3) 0; -1/R5 -1/R3 -1*V/R5] D3 = det(d3) d = [(1/R1 + 1/R6 + 1/R5) -1/R1 -1/R5; -1/R1 (1/R2 + 1/R1 + 1/R3) -1/R3; -1/R5 -1/R3 (1/R4 + 1/R3 + 1/R5)] D = det(d) Vn1 = D1/D Vn2 = D2/D Vn3 = D3/D //the current in the 2 ohm resistor I2 = Vn2/R2 //power dissipated in the 3 ohm resistance P3 = R3*((Vn2 - Vn3)/R3)^2 printf("\n\n Result \n\n") printf("\n voltage at node 2 is %.2f V",Vn2) printf("\n voltage at node 3 is %.2f V",Vn3) printf("\n (a)current through 2 ohm resistor is %.2f A",I2) printf("\n (b)power dissipated in the 3 ohm resistor is %.2f W",P3)
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Ex10_16.sce
clc clear //Input data h=19//Head in m Q=3//Flow rate in m^3/s N=600//Speed in rpm h1=5//Head in m //Calculations N1=N/sqrt(h/h1)//Speed in rpm Q1=Q/sqrt(h/h1)//Discharge in m^3/s //Output printf('Speed of the turbine is %3.1f rpm \n Maximum flow rate is %3.1f m^3/s',N1,Q1)
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example1_1.sce
disp('chapter 1 ex1.1') disp('given') disp("input signal=1v")// input signal is 1v disp("V0=Vi-(Vi/M)")//formula to find o/p voltage Vi=1 M=200000//Minimum Open loop gain is 50000, Typical M is 200000 V0=Vi-(Vi/M) disp('output voltage for typical open loop gain of 200000 is') disp('volt',V0) M1=50000//Minimum open loop gain V01=Vi-(Vi/M1)//output for minimum open loop gain disp('output voltge for minimum open loop gain of 50000 is') disp('volt',V01)
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Ex6_15.sce
// Theory and Problems of Thermodynamics // Chapter 6 // Thermodynamic Potentials and Availability // Example 15 clear ;clc; //Given data P1 = 3 // pressure of superheated steam in MPa T1 = 573.15 // temperature of superheated steam in K P2 = 0.2 // pressure of dry saturated steam in MPa P0 = 0.1 // ambient pressure in MPa T0 = 300 // ambient temperature in K // Data from Steam Tables h1 = 2993.5 // in kJ/kg v1 = 0.08114 // in m^3/kg s1 = 6.539 // in kJ/kg K h2 = 2706.7 // in kJ/kg v2 = 0.8857 // in m^3/kg s2 = 7.1271 // in kJ/kg K P1 = P1*1e3 // Units conversion from MPa to kPa P2 = P2*1e3 // Units conversion from MPa to kPa P0 = P0*1e3 // Units conversion from MPa to kPa // Calculations for maximum useful work // phi_12 = phi_1 - phi_2 // phi_12 = (u1+P0*v1-T0*s1)-(u2+P0*v2-T0*s2) // phi_12 = (h1-P1*v1+P0*v1-T0*s1)-(h2-P2*v2+P0*v2-T0*s2) phi_12 = (h1-h2) - v1*(P1-P0) + v2*(P2-P0) - T0*(s1-s2) // Output Results mprintf('Maximum useful work = %4.2f kJ' ,phi_12);
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Interpolação Linear.sce
//Interpolação linear clear clc x = [01;06]; y = [1.221;3.320]; n = size(x,1) A = [x ones(n,1)] Ab = [A,y] disp(Ab) // Determina a triangulação superior for j = 1: (n-1) for i = (j+1):n //verifica se a diogonal não possui 0 if (Ab(j,j)== 0) then y=Ab(j,:) Ab(j,:)=Ab(j+1,:) Ab(j+1,:)=y end m(i,j) = Ab(i,j)/Ab(j,j); Ab(i,:) = m(i,j) * Ab(j,:) - Ab(i,:) disp(Ab) end end // Determina a triangulação Gaus&Jordan for j = n: -1:1 for i = (j-1):-1:1 //verifica se a diogonal não possui 0 if (Ab(j,j)== 0) then y=Ab(1,:) Ab(n,:)=Ab(n-1,:) Ab(n-1,:)=y end m(i,j) = Ab(i,j)/Ab(j,j); Ab(i,:) = m(i,j) * Ab(j,:) - Ab(i,:) disp(Ab) end end disp("Metodo Gaus&Jordan") disp(Ab) //Faz divisao de A e B para encontrar resultado for i = 1:n for j = 1:n A(i,j)= Ab(i,j) B(i,1)= Ab(i,(n+1)) end end // Até aqui o algoritmo chega na matriz triangular superior // Falta fazer a retro substituição disp("Matriz Triangular Ab = ") disp(Ab) x=[]; x(n)=Ab(n,n+1)/Ab(n,n); // Resolve o último valor de x for i=(n-1):-1:1 x(i,1)=(Ab(i,n+1)-Ab(i,(i+1:n))*x((i+1:n),1))/Ab(i,i); end disp("Matriz solução do sistema x = ") disp(x) z = 0.3 disp("Valor de y para x = 0.3") y=x(1,1)*z+x(2,1) disp(y)
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Ex1_30.sce
clear // // // //Variable declaration Dn=2*10**-3 //diameter of ring(m) n=10 lamda=500*10**-9 //wavelength(m) //Calculation R=Dn**2/(4*n*lamda) //radius(m) t=Dn**2/(8*R) //thickness of air film(m) //Result printf("\n thickness of air film is %0.3f micro m",t*10**6)
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Ex20.sce
//Ex:20 clc; clear; close; g_t=26;//gain of satellite in db l_s=207;//Path losses in db l_ss=l_s+1.5+0.5+1.2;// all losses g_r=50;// in db p_o=10*log(1)/log(10);// output of the transponder in dbW g_n=127;// linear gain in dbW p_r=p_o-g_n;//received power in dbW p_t=p_r-g_r-g_t+l_ss;//in dbW printf(" Power output of an uplink tarnsmitter=%f dbW ", p_t); p_tW=10^(p_t/10); printf("\n Power output of an uplink tarnsmitter=%f W",p_tW);
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Ex6_13.sce
clc clear //DATA GIVEN //BOILER Mw=2060; //mass of feed water Mc=227; //mass of coal supplied in kg/hr C=30000; //calorific value of coal in kJ/kg hs=2750; //enthalpy of steam produced in kJ/kg hfw=398; //enthalpy of feed water //ECONOMISER Twin=15; //temp. of feed water entering economiser in deg celsius Twout=95; //temp. of feed water leaving economiser in deg celsius Tgout=18; //atmospheric temp. Tgin=370; //temp. of entering flue gases Mfg=4075; //mass of flue gases //assuming Cpw and Cpg, Cpw=4.187; Cpg=1.01; ETAb=Mw*(hs-hfw)/(Mc*C); //efficiency of boiler ETAe=Mw*Cpw*(Twout-Twin)/(Mfg*Cpg*(Tgin-Tgout)); //efficiency of economiser printf(' (i) The Boiler efficiency is: %5.4f or %2.2f percent. \n',ETAb,(ETAb*100)); printf(' (ii) The Economiser efficiency is: %5.3f or %2.1f percent. \n',ETAe,(ETAe*100));
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inverse-kinematics.sce
exec('utilities.sci', -1) // 目標のハンド座標 px= 2 py= 1 pz=-1 function output = calc_theta123_from_hand_pos(px,py,pz) // 計算結果のみを計算する。 // 計算式の導出は下記書籍を参照のこと // ロボット工学の基礎 // 著者: 川崎 晴久 // ISBN: 978-4-627-91382-0 // pp.60-64 theta1(1) = atan(-px, py) - atan(+sqrt(px*px + py*py - d(2)*d(2)), d(2)) theta1(2) = atan(-px, py) - atan(-sqrt(px*px + py*py - d(2)*d(2)), d(2)) k = (... px*px + py*py + pz*pz ... - d(2)*d(2) - d(4)*d(4) - a(3)*a(3) - a(4)*a(4) ... )/(2*a(3)) theta3(1) = atan(-d(4), a(4)) - atan(+sqrt(d(4)*d(4) + a(4)*a(4) - k*k), k) theta3(2) = atan(-d(4), a(4)) - atan(-sqrt(d(4)*d(4) + a(4)*a(4) - k*k), k) for t1 = list(theta1(1), theta1(2)) do for t3 = list(theta3(1), theta3(2)) do t2 = ... atan(... -pz*(a(4)*cos(t3) - d(4)*sin(t3) + a(3)) ... -(px*cos(t1) + py*sin(t1)) * (a(4)*sin(t3) + d(4)*cos(t3))... ,... -pz*(a(4)*sin(t3) + d(4)*cos(t3)) ... +(px * cos(t1) + py * sin(t1)) * (a(4)*cos(t3) - d(4)*sin(t3) + a(3))... ) output($+1,:) = [t1, t2, t3] end end endfunction function output = rotation_matrix_from_euler_angle(phi, theta, psi) output = Rotz(phi) * Rotx(theta) * Rotz(psi) endfunction //disp(calc_theta123_from_hand_pos(px,py,pz)*180/%pi) disp(rotation_matrix_from_euler_angle( 0, 0, 0)) disp(rotation_matrix_from_euler_angle(90, 0, 0))
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popInicial.sce
function [x,p,v]=popInicial(nInd) for i = 1:nInd x(i,1:2)=[rand()*500*((-1)^ceil(rand()*100)),rand()*500*((-1)^ceil(rand()*100))]; p(i,1:2) = x(i,:); v(i,1:2) = [rand()*500*((-1)^ceil(rand()*100)),rand()*500*((-1)^ceil(rand()*100))]; end endfunction
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clear; //clc(); l1=100; t1=9; l2=125; t2=6; l3=50; t3=7; l4=5; t4=2; tar_md=800; tar_kwh=1.3; ene_per_day=l1*t1 + l2*t2+ l3*t3+ l4*t4; ann_ene=ene_per_day*365; printf("The annual energy consumption is:%.0f kWh\n",ann_ene); ann_cost=ann_ene*tar_kwh; max_dem=l2; ann_md=max_dem*tar_md; tot=ann_cost + ann_md; printf("the energy consumption per year and the yearly bill is:%.0f Rs",tot);
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clc; pathname=get_absolute_file_path('3_12_soln.sce') filename=pathname+filesep()+'3_12_data.sci' exec(filename) // Solution: // Acceleration due to gravity, g=32.2; //ft/s^2 // Jet velocity through siphon, v2=sqrt(2*g*(h-Hl)); //ft/s // rounding off the above answer v2=fix(v2)+(fix(floor((v2-fix(v2))*10))/10); //ft/s // Area of the U tube, A=(%pi/4)*((d/12)^2); //ft^2 // flow rate through siphon, Q=A*v2; //ft^3/s Q_gpm=449*Q; //gpm // rounding off the above answer Q_gpm=fix(Q_gpm)+(fix(floor((Q_gpm-fix(Q_gpm))*10))/10); //gpm // Results: printf("\n Results: ") printf("\n The velocity through siphon is %.1f ft/s.",v2) printf("\n The Flow rate through siphon is %.1f gpm.",Q_gpm)
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//Example 18.6. clc format(6) disp("D.C. power delivered to the load,") disp(" Pdc = Vdc^2 / RL") vdc=sqrt(50*200) disp(vdc,"Therefore, Vdc(V) = sqrt(Pdc*RL) =") disp("The ripple factor, gamma = Vac / Vdc") disp("i.e. 0.01 = Vac / 100") disp("Therefore, the ac ripple voltage across the load, Vac = 1 V")
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//Eg-1.10 //pg-24 clear clc a=input("enter any number"); printf('Enter \n1 to find square root \n2 to find logarithm \n3 to find the exponential\n\n') choice = input("Enter your choice"); select choice, case 1 then r=sqrt(a);disp(r), case 2 then r=log(a);disp(r), case 3 then r=exp(a);disp(r), else printf('Invalid Choice\n') end
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function scr=metanet(path,winsize) [lhs,rhs]=argn(0) select rhs case 0 then path=' ' winsize=[1000 1000] case 1 then if type(path)=10 then winsize=[1000 1000] else winsize=path, path=' ', end else if rhs<>2 then error(39),end end // path if type(path)<>10|prod(size(path))<>1 then error('The argument must be a string') end // winsize s=size(winsize) if (s(1)<>1|s(2)<>2) then error('The argument ""winsize"" must be a row vector with size 2') end scr=m6inimet(path,winsize(1),winsize(2))
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//Interconnectiuion of LTI systems n=-10:10; for i=1:length(n) if(n(i)==0) h1(i)=2; else h1(i)=1; end end for i=1:length(n) if(n(i)==2) h2(i)=1; else h2(i)=0; end end for i=1:length(n) if(n(i)>=1) h3(i)=1; else h3(i)=0; end end for i=1:length(n) if(n(i)>= -1) h4(i)=1; else h4(i)=0; end end for i=1:length(n) h5(i)=n(i); h6(i)=1; end h23=h2.*h3; h234=h4+h23; h1234=h1.*h234; h56=h5.*h6; h=h56+h1234; x=[1 -0.5]; n1=[0 1]; y=convol(x,h); n2=-10:11; subplot(3,1,1) xtitle("input signal x(n)","....................n","x[n]"); plot(n1,x,'.'); subplot(3,1,2) xtitle("system response h(n)","....................n","h[n]"); plot(n,h,'.'); subplot(3,1,3) xtitle("output signal y(n)",".............................n","y[n]"); plot(n2,y,'.');
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l=1; r=1000; v=10; i=v/r; w=0.5*l*i^2; disp("energy stored (in μJ) in the coil is"); disp(w*10^6);
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clc,clear printf('Example 4.4\n\n') surface_area= 6 //surface area of tank l=sqrt(surface_area/6) //length of one side of tank volume=l^3 m=6*90/100 * 1000 //mass of water to be heated daily in kilogram S=4200//specific heat of water t2=65;t1=20;//final and initial temperature heat=m*S*(t2-t1)*10^-6 /3.6 // heat required for raising the temperature in kWh losses =6.3*surface_area*(t2-t1)*24/1000 //losses from surface of tank 24 hours in kWh energy_supplied= heat+losses loading= energy_supplied/24 //in kW printf('Loading = %.1f kW\n',loading) efficiecny=100*heat/energy_supplied printf('Efficiency of tank = %.1f percent',efficiecny)
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clc; m=30; // mass flow rate in kg/s N=15000; // Speed in rpm r2=0.3; // Radius in m D2=r2*2; // Diameter in m w2=100; // Relative velocity in m/s beta_1=80; // in degrees p01=1; // Inlet pressure in bar T01=300 // Inlet temperature in kelvin Cp=1.005; // specific heat at constant pressure in kJ/kg K r=1.4; // Specific heat ratio R=287; // Characteristic gas constant in J/kg K u2=3.14*D2*N/60; ct2=u2-(w2*cosd (beta_1)); Fr=m*ct2*r2; P=Fr*(2*3.14*N/60); W=u2*ct2; P02=p01*(1+(W*10^-3/(Cp*T01)))^(r/(r-1)); disp ("Nm",Fr,"Torque = "); disp ("kW",P/1000,"Power = "); disp ("bar",P02,"Head Developed = ");
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clear; clc; disp("--------------Example 20.7---------------") M_bit = 1; fragmentation_offset = 0; if(M_bit==0) // display the result according to the value of the M bit printf("There are no more fragments; this fragment is the last one."); else if(fragmentation_offset == 0) // display the result according to the value of the fragmentation offset printf("The M bit is %d and the offset value is %d. Hence it is the first fragment.",M_bit,fragmentation_offset); else printf("It is not first or last fragment. It can be any fragment in between."); end end
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// 09.09.10 function Addcounter(varargin) global GCOUNTER; if Nargs==0 N=1; else N=varargin(1); GCOUNTER=GCOUNTER+N; end; endfunction;
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// Problem 5.13,Page no.135 clc;clear; close; d=10 //cm //distance between joists t=2 //cm //thickness of steel plate d_2=20 //cm //depth of beam sigma_t=8.5 //N/mm**2 //stress in timber E_s=2*10**5 //N/mm**2 //Modulus of elasticity of steel E_t=10**4 //N/mm**2 ////Modulus of elasticity of timber L=5 //cm //span of beam //calculation sigma=10*15**-1*sigma_t //stress in timber at distance of 10 cm from XX (N/mm**2) dell=sigma*E_t**-1 //strain in timber at 10 cm from XX (N/mm**2) sigma_s=dell*E_s //N/mm**2 //Max stress //For Timber Z_w=1*6**-1*10*30**2*2 //cm**3 //section modulus of timber M_w=sigma_t*100*Z_w //moment of resistance of timber (N-cm) //For steel Z_s=1*6**-1*2*20**2 //cm**3 //section modulus of steel M_s=sigma_s*Z_s*100 //moment of resistance of steel (N-cm) M=(M_w+M_s)*10**-5 //total moment of resistance(N-cm) //M=w*L**2*8**-1 //N*cm //Max bending moment w=8*M*(L**2)**-1 //kN/m //Max uniform distributed Load //Result kN/m printf("Moment of resistance is %.3f N-cm",M) printf("\n Max uniform distributed Load = %.3f kN/m",w) // answer in the textbook is not accurate.
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//Chapter 5, Problem 18 clc f=100e6 //frequency in hertz cp=100e-12 //capacitance in farad rp=15e3 //resistance in ohm //calculation qp=2*%pi*f*cp*rp printf("Quality factor Qp = %.2f",qp)
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//(Springs) Example 10.16 //Pre-loaad on the spring Pmin (N) Pmin = 100 //Displacement of the plunger l (mm) l = 10 //Plunger diameter dia (mm) dia = 40 //Value of p1 during plunger displacement p1 (N/mm2) p1 = 0.35 //Value of p2 during plunger displacement p2 (N/mm2) p2 = 0.25 //Maximum diameter of the spring Dmax (mm) Dmax = 25 //The pemissible shear stress is r% of the Sut r = 30 //Modulus of rigidity G (N/mm2) G = 81370 //Spring index C C = 5 //Grade of the oil hardened and tempered steel gr gr = 'VW' //For plain ends, endtype = 1 //For plain ends(ground), endtype = 2 //For square ends, endtype = 3 //For square ends(ground), endtype = 4 endtype = 4 //Gap between each turn g (mm) g = 0.5
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// ELECTRICAL MACHINES // R.K.Srivastava // First Impression 2011 // CENGAGE LEARNING INDIA PVT. LTD // CHAPTER : 3 : TRANSFORMERS // EXAMPLE : 3.6 clear ; clc ; close ; // Clear the work space and console // GIVEN DATA S = 5; // Transformer Rating in kVA V1 = 220; // HV side voltage in volts V2 = 110; // LV side voltage in Volts P = 4 * 10 ^ 2; // Load of the Transformer pf = 0.8; // Power Factor (lagging) f = 50; // Frequency in Hertz // CALCULATIONS a = V1/V2; // Turn Ratio of the Transformer // case (a) At full load I1 = (S * 10 ^ 3)/V1; // Primary current at full load in Amphere I2 = (S * 10 ^ 3)/V2; // Secondary Current at full Load in Amphere // Case (b) At 4kW, 0.8 lagging pf load I11 = (4 * 10 ^ 3 * 0.8)/V1; // Primary current At 4kW, 0.8 lagging pf load in Amphere I22 = (4 * 10 ^ 3 * 0.8)/V2; // Secondary Current At 4kW, 0.8 lagging pf load in Amphere // DISPLAY RESULTS disp("EXAMPLE : 3.6 : SOLUTION :-") ; printf("\n (a) Turn Ratio of the Transformer , a = %.f \n ",a); printf("\n (b.1.1) Primary current at full load , I1 = %.2f A \n",I1); printf("\n (b.1.2) Secondary current at full load , I2 = %.2f A \n ",I2); printf("\n (b.2.1) Primary current at 4kW, 0.8 lagging pf load , I1 = %.3f A \n",I11); printf("\n (b.2.1) Secondary current at 4kW, 0.8 lagging pf load , I2 = %.3f A \n",I22);
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clc; g=32 //gravitational constant in ft/sec square w=128; //mass in lb F=(1/2)*(1/2)*128' //calculating F in lb m=w/g; //calculating m in slugs disp(F,"Weight at height above the earths surface of one earth radius = "); //displaying weight disp(m,"Mass of the girl in slugs= "); //displaying mass in slugs
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//Chapter-10,Example10_31,pg10_71 f=50 P=8 R2=0.01 X2=0.1 sfl=0.04 //for Tmax sm=R2/X2 //for Tfl s=sfl T=sm*R2*((R2^2)+((sfl*X2)^2))/((sfl*R2)*((R2^2)+((sm*X2)^2)))//Tmax/Tfl Ns=120*f/P sm=0.1 N=Ns*(1-sm) printf("ratio of max to full load torque\n") printf("T=%.2f\n",T) printf("speed at max torque\n") printf("N=%.f r.p.m",N)
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errcatch(-1,"stop");mode(2);//Chapter 2, Problem 5 ; V=12; //voltage I=50*10^-3; //current R=V/I; //calculating resistance using Ohms law printf("Resistance of coil = %d ohms",R); exit();
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Chap6_Ex2.sce
//Kunii D., Levenspiel O., 1991. Fluidization Engineering(II Edition). Butterworth-Heinemann, MA, pp 491 //Chapter-6, Example 2, Page 151 //Title: Bubble Size and Rise Velocity in Geldart B Beds //========================================================================================================== clear clc //INPUT z=0.5;//Height of bed in m dt=0.5;//ID of tube in m rhos=2.6;//Density of catalyst in g/cm^3 dpbar=100;//Averge catalyst diameter in micrometer umf=0.01;//Velocity at minimum fluidization condition in m/s uo=0.45;//Superficial velocity in m/s dor=2;//Diameter of orifice in mm lor=30;//Pitch of perforated plate in mm g=9.80;//Acceleration due to gravity in m/s^2 pi=3.142857; //CALCULATION //Part(a).Bubble Size Nor=(2/sqrt(3))*(1/lor^2); dbo=5.5; //Method 1.Werther's procedure for finding bubble size z1=[0;5;10;20;30;50;70]; n=length(z1); i=1; while i<=n db(i)=0.853*((1+0.272*(uo-umf)*100)^(1/3))*(1+0.0684*z1(i))^1.21; i=i+1; end db1=0.163;//Since bubble size starts at dbo=5.5cm at z=0, we shift the curve accordingly to z=0.5m //Method 2.Mori and Wen's procedure for finding bubble size dbm=0.65*((pi/4)*((dt*100)^2)*(uo-umf)*100)^0.4; db2=dbm-(dbm-dbo)*exp(-0.3^(z/dt)); //Part(b).Bubble Velocity //Method 1.Procedure using Eqn.(12) ub1=1.6*((uo-umf)+1.13*db1^0.5)*(dt^1.35)+(0.711*(g*db1)^0.5); //Method 2.Werther's Procedure si=0.65; ub2=si*(uo-umf)+2*(dt^0.5)*(0.711*(g*db1)^0.5); //Using Eqn.(7) & Eqn.(8) ubr1=0.711*(g*db1)^0.5; ubr2=0.711*(g*db2/100)^0.5 ub3=uo-umf+ubr1; ub4=uo-umf+ubr2; //OUTPUT printf('\nBubble Size'); mprintf('\nInitial bubble size from Fig.5.14 for %fm/s = %fcm',uo-umf,dbo); printf('\n\n\tMethod 1.Werthers procedure for finding bubble size'); printf('\n\t\tHeight of bed(cm)'); printf('\t\t\tBubble size(cm)'); m=length(z1); j=1; while j<=m mprintf('\n\t\t%f',z1(j)); mprintf('\t\t\t\t%f',db(j)); j=j+1; end printf('\n\n\tMethod 2.Mori and Wens procedure for finding bubble size'); mprintf('\n\t\tMaximum expected bubble size=%fcm',dbm); mprintf('\n\t\tBubble size=%fcm',db2); printf('\nBubble Velocity'); printf('\n\n\tMethod 1.Procedure using Eqn.(12)'); mprintf('\n\t\tBubble velocity=%fm/s',ub1); printf('\n\n\tMethod 2.Werthers procedure'); mprintf('\n\t\tBubble velocity=%fm/s',ub2); printf('\nComparing the above results with the expressions of the simple two-phase theory'); printf('\n\tWerthers bubble size'); mprintf('\tBubble rise velocity=%fm/s\tBubble velocity=%fm/s',ubr1,ub3); printf('\n\tMori & Wens bubble size'); mprintf('\tBubble rise velocity=%fm/s\tBubble velocity=%fm/s',ubr2,ub4); //====================================END OF PROGRAM ======================================================
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tspDistOnSphereTest.sce
clear; exec tspDraw.sci; exec tspExamples.sci; exec tspLength.sci; exec tsp2Opt.sci; exec tspGreedy.sci; exec tspBruteForce.sci; exec tspSimulatedAnnealing.sci; exec tspDistOnSphere.sci; global name dist pos Beta Thigh Tlow; pos = [48.7433425 9.2562468 55.7558260 37.6173000 35.6894875 139.6917064 -33.8688197 151.2092955 -33.9248685 18.4240553 -34.6036844 -58.5314522] name = [ 'Esslingen' 'Moscow' 'Tokyo' 'Sydney' 'Kapstadt' 'Buenos Aires' ] n = size(name,1); dist = zeros(n,n); for i = 1:n for j = 1:n dist(i,j) = tspDistOnSphere(pos(i,1) , pos(i,2) , pos(j,1) , pos(j,2)); end end tour = tsp2Opt();
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clc; m=10;//kg mass of joist g=9.81;//m/s^2 gravitational acceleration W=m*g;//N AB=4;//m // Three force body BF=AB*cos(45*%pi/180);//m AF=BF;//m AE=1/2*AF;//m EF=AE;//m CD=AE;//m BD=CD/tan((45+25)*%pi/180);//m DF=BF-BD;//m CE=DF;//m alpha=atan(CE/AE);//radians alpha=alpha*180/%pi;//degrees //From geometry G=90-alpha;//degrees B=alpha-(90-(45+25));//degrees C=180-(G+B);//Degrees //Force triangle //T/sin(G)=R/sin(C)=W/sin(B)..... sine law T=W/sin(B*%pi/180)*sin(G*%pi/180);//N R=W/sin(B*%pi/180)*sin(C*%pi/180);//N printf("Tension in cable T= %.1f N\n Reaction At A is R= %.1f N with angle alpha= %.1f degrees with +ve X axis",T,R,alpha);
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//example 6.8 //simpson 1/3rd method for integration //page 226 clc;clear;close; x=[0.00 0.25 0.50 0.75 1.00]; y=[1.000 0.9896 0.9589 0.9089 0.8415]; y=y^2; h=x(2)-x(1); l=length(x); area=0; for i=1:l if i==1|i==l then area=area+y(i) elseif (modulo(i,2))==0 then area=area+4*y(i) elseif (modulo(i,2))~=0 then area=area+2*y(i) end end area=area*(h*%pi)/3; printf('area bounded by the curve is %f',area);
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//chapter 24 Ex 9 clc; clear; close; l=5*100+55; //converting to centimeter b=3*100+74; area=l*b; sideLargest=gcd(uint32([l b])); areatile=sideLargest^2; number=area/areatile; mprintf("The number of tiles required are %d",number);
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pkgcur.tst
CREATE OR REPLACE PROCEDURE pkgcur_test1 (deptno_in IN INTEGER) IS rec emp%ROWTYPE; BEGIN /* Accessing the package cursor directly: OPEN and FETCH. */ OPEN personnel.emps_for_dept (deptno_in); FETCH personnel.emps_for_dept INTO rec; p.l (rec.ename); END; / CREATE OR REPLACE PROCEDURE pkgcur_test2 IS rec emp%ROWTYPE; BEGIN /* Accessing the package cursor directly: JUST FETCH. */ FETCH personnel.emps_for_dept INTO rec; p.l (rec.ename); END; / /* Now try out the direct access method */ BEGIN pkgcur_test1 (10); pkgcur_test2; pkgcur_test2; CLOSE personnel.emps_for_dept; /* This will try to open twice, and raise an error. */ pkgcur_test1 (20); pkgcur_test2; pkgcur_test1 (30); pkgcur_test2; /* And remember, it's STILL not closed. */ END; / /* Now try out the packaged procedures */ BEGIN personnel.open_emps_for_dept (10); pkgcur_test2; pkgcur_test2; personnel.close_emps_for_dept; /* Now my sequential opens will not cause a problem. */ personnel.open_emps_for_dept (20); pkgcur_test2; personnel.open_emps_for_dept (30); pkgcur_test2; /* Don't forget to close... */ personnel.close_emps_for_dept; EXCEPTION WHEN OTHERS THEN /* Even or especially when an exception occurs... */ personnel.close_emps_for_dept; END; /
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clc // Given that theta = 10 // Angle in second mu = 1.4 // Refractive index of soap film Beta = 0.5 // Fringe width in cm // Sample Problem 26 on page no. 100 printf("\n # PROBLEM 26 # \n") printf("\n Standard formula used \n Beta = lambda/(2*mu*theta)\n") lambda = (2*mu*Beta*1e-2*theta*(%pi/(60*60*180))) // Calculation of wavelength printf("\n Wavelength of light is %d angstrom.",lambda*1e10)
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// Chapter 4 Additional Example 7 //============================================================================== clc; clear; // input data h = 6.625*10^-34 // plancks constant m = 9.11*10^-31 // mass of electron in Kg lamda = 3*10^-2; // wavelength of electron wave e = 1.6*10^-19; // charge of electron // Calculations E = (h^2)/(2*m*lamda^2); // Energy in Joules E1 = E/e; // Output mprintf('Energy of the electron E = %3.4e eV\n',E1); mprintf(' Note: Calculation mistake in textbook') //==============================================================================
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src = imread("../images/image_0197.jpg"); [rows cols] = size(src) mask = zeros(rows,cols); mask(1:rows,1:(cols/2)) = 255; output = textureFlattening(src,mask,12,180, 5 ); imshow(output);
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clear; clc; z1=complex(4,6) z2=complex(3,2) Vs=3.3e3/sqrt(3) Is=250 pf=.8 pfa=acos(pf) I=Is *(exp(%i * -pfa)) I1=I * z2/(z1+z2) pfa1=atan(imag(I1)/real(I1)) pf1=cos(pfa1) mprintf("\n(a) Current in OH line = %.1f A pf= %.3f", abs(I1), pf1) I2=I * z1/(z1+z2) pfa2=atan(imag(I2)/real(I2)) pf2=cos(pfa2) mprintf("\n(b) Current in cable = %.2f A pf= %.2f", abs(I2), pf2) vr=sqrt((Vs)^2-imag(I1*z1)^2)- real(I1*z1) Vr=vr*sqrt(3)/1000; mprintf("\n(c) Receiving end voltage = %.3f KV", Vr) d=atan(imag(I1*z1)/(Vr+real(I1*z1))) phi=pfa-d; pfr=cos(phi) mprintf("\n(d) Receiving end pf = %.1f lagging", pfr)
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L07.prev.tst
Product of elementary matrices with seqNo = 0..20, determinant = 1 10 0 -1 -2 5 1 -1 -1 2 0 0 -1 1 0 0 0
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pathname=get_absolute_file_path('17_1.sce') filename=pathname+filesep()+'17_1data.sci' exec(filename) Ixx=(t*h^3)/3,Iyy=(t*h^3)/12,Ixy=(t*h^3)/8; A=0.5*(Sy/(Ixx*Iyy -Ixy^2)); function[q1]=q12(s1), q1=A*(((h*t*(Iyy-Ixy))*s1)+(Ixy*t*s1^2)); endfunction s1=linspace(0,h/2,5*h); q1=feval(s1,q12); subplot(3,1,1) plot2d(s1,q1); xgrid(3); xtitle( 'Direct stress in lower flange', ' -s1- ', '-σz-'); function[q2]=q23(s2), q2=(A*((Iyy*t*h*s2)-(Iyy*t*s2^2)))+q12(h/2); endfunction s2=linspace(0,h,10*h); q2=feval(s2,q23); subplot(3,1,2) plot2d(s2,q2); xgrid(3); xtitle( 'Direct stress in the web', ' -s2- ', '-σz-'); function[q3]=q34(s3), q3=(A*((Ixy*t*s3*s3)-(Iyy*t*h*s3)))+q23(h); endfunction s3=linspace(0,h/2,5*h); q3=feval(s3,q34); subplot(3,1,3) plot2d(s3,q3); xgrid(3); xtitle( 'Direct stress in upper flange', ' -s3- ', '-σz-'); datatipToggle(); printf("\nclick on the point to view its coordinate on the plot")
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(unwatch all) (clear) (dribble-on "dfnxexe.out") (batch "dfnxexe.bat") (dribble-off) (clear) (open "dfnxexe.rsl" dfnxexe "w") (load "compline.clp") (printout dfnxexe "dfnxexe.bat differences are as follows:" crlf) (compare-files dfnxexe.exp dfnxexe.out dfnxexe) (close dfnxexe)
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Zoo.sce
Name=Zoo PlayerCharacters=Quaker BotCharacters=Quaker Bot Long Strafes.bot;100bot5.bot;actualbot.bot;air1_UFO.bot;annoyingthing.bot;McCoy Bot.bot;Shinji Bot.bot;mgliDodge.bot;QW Bot.bot;Racer Bot.bot;teenbot.bot;Tank QC Fast Strafes.bot;mediumbot.bot;air1_close_long.bot;lanketteen.bot;Long Strafe Bot.bot;Quaker Bot Easy.bot;BlockBot.bot;air1F_far_short.bot;McCoy Bot.bot;teenbot2.bot;100bot6.bot IsChallenge=true Timelimit=60.0 PlayerProfile=Quaker AddedBots=Quaker Bot Long Strafes.bot;100bot5.bot;actualbot.bot;air1_UFO.bot;annoyingthing.bot;McCoy Bot.bot;Shinji Bot.bot;mgliDodge.bot;QW Bot.bot;Racer Bot.bot;teenbot.bot;Tank QC Fast Strafes.bot;mediumbot.bot;air1_close_long.bot;lanketteen.bot;Long Strafe Bot.bot;Quaker Bot Easy.bot;BlockBot.bot;air1F_far_short.bot;McCoy Bot.bot;teenbot2.bot;100bot6.bot PlayerMaxLives=0 BotMaxLives=0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0 PlayerTeam=1 BotTeams=2;2;2;2;2;2;2;2;2;2;2;2;2;2;2;2;2;2;2;2;2;2 MapName=zoo.map MapScale=3.8125 BlockProjectilePredictors=true BlockCheats=true InvinciblePlayer=true InvincibleBots=false Timescale=1.0 BlockHealthbars=false TimeRefilledByKill=0.0 ScoreToWin=1000.0 ScorePerDamage=3.0 ScorePerKill=0.0 ScorePerMidairDirect=0.0 ScorePerAnyDirect=0.0 ScorePerTime=0.0 ScoreLossPerDamageTaken=0.0 ScoreLossPerDeath=0.0 ScoreLossPerMidairDirected=0.0 ScoreLossPerAnyDirected=0.0 ScoreMultAccuracy=false ScoreMultDamageEfficiency=true ScoreMultKillEfficiency=false GameTag=ALL OF THEM WeaponHeroTag=AGAIN; ALL OF THEM DifficultyTag=5 AuthorsTag=bozott of course BlockHitMarkers=false BlockHitSounds=false BlockMissSounds=true BlockFCT=false Description=trip to the zoo GameVersion=2.0.0.1 ScorePerDistance=0.0 MBSEnable=false MBSTime1=0.25 MBSTime2=0.5 MBSTime3=0.75 MBSTime1Mult=1.0 MBSTime2Mult=2.0 MBSTime3Mult=3.0 MBSFBInstead=false MBSRequireEnemyAlive=false [Aim Profile] Name=At Feet MinReactionTime=0.3 MaxReactionTime=0.4 MinSelfMovementCorrectionTime=0.001 MaxSelfMovementCorrectionTime=0.05 FlickFOV=30.0 FlickSpeed=1.5 FlickError=15.0 TrackSpeed=3.5 TrackError=3.5 MaxTurnAngleFromPadCenter=75.0 MinRecenterTime=0.3 MaxRecenterTime=0.5 OptimalAimFOV=30.0 OuterAimPenalty=1.0 MaxError=40.0 ShootFOV=15.0 VerticalAimOffset=-200.0 MaxTolerableSpread=5.0 MinTolerableSpread=1.0 TolerableSpreadDist=2000.0 MaxSpreadDistFactor=2.0 AimingStyle=Original ScanSpeedMultiplier=1.0 MaxSeekPitch=30.0 MaxSeekYaw=30.0 AimingSpeed=5.0 MinShootDelay=0.3 MaxShootDelay=0.6 [Aim Profile] Name=Low Skill At Feet MinReactionTime=0.35 MaxReactionTime=0.45 MinSelfMovementCorrectionTime=0.001 MaxSelfMovementCorrectionTime=0.05 FlickFOV=30.0 FlickSpeed=1.5 FlickError=20.0 TrackSpeed=3.0 TrackError=5.0 MaxTurnAngleFromPadCenter=75.0 MinRecenterTime=0.3 MaxRecenterTime=0.5 OptimalAimFOV=30.0 OuterAimPenalty=1.0 MaxError=60.0 ShootFOV=25.0 VerticalAimOffset=-200.0 MaxTolerableSpread=5.0 MinTolerableSpread=1.0 TolerableSpreadDist=2000.0 MaxSpreadDistFactor=2.0 AimingStyle=Original ScanSpeedMultiplier=1.0 MaxSeekPitch=30.0 MaxSeekYaw=30.0 AimingSpeed=5.0 MinShootDelay=0.3 MaxShootDelay=0.6 [Aim Profile] Name=Low Skill MinReactionTime=0.35 MaxReactionTime=0.45 MinSelfMovementCorrectionTime=0.001 MaxSelfMovementCorrectionTime=0.05 FlickFOV=30.0 FlickSpeed=1.5 FlickError=20.0 TrackSpeed=3.0 TrackError=5.0 MaxTurnAngleFromPadCenter=75.0 MinRecenterTime=0.3 MaxRecenterTime=0.5 OptimalAimFOV=30.0 OuterAimPenalty=1.0 MaxError=60.0 ShootFOV=25.0 VerticalAimOffset=0.0 MaxTolerableSpread=5.0 MinTolerableSpread=1.0 TolerableSpreadDist=2000.0 MaxSpreadDistFactor=2.0 AimingStyle=Original ScanSpeedMultiplier=1.0 MaxSeekPitch=30.0 MaxSeekYaw=30.0 AimingSpeed=5.0 MinShootDelay=0.3 MaxShootDelay=0.6 [Aim Profile] Name=Default MinReactionTime=0.3 MaxReactionTime=0.4 MinSelfMovementCorrectionTime=0.001 MaxSelfMovementCorrectionTime=0.05 FlickFOV=30.0 FlickSpeed=1.5 FlickError=15.0 TrackSpeed=3.5 TrackError=3.5 MaxTurnAngleFromPadCenter=75.0 MinRecenterTime=0.3 MaxRecenterTime=0.5 OptimalAimFOV=30.0 OuterAimPenalty=1.0 MaxError=40.0 ShootFOV=15.0 VerticalAimOffset=0.0 MaxTolerableSpread=5.0 MinTolerableSpread=1.0 TolerableSpreadDist=2000.0 MaxSpreadDistFactor=2.0 AimingStyle=Original ScanSpeedMultiplier=1.0 MaxSeekPitch=30.0 MaxSeekYaw=30.0 AimingSpeed=5.0 MinShootDelay=0.3 MaxShootDelay=0.6 [Aim Profile] Name=Aimbot MinReactionTime=1.0 MaxReactionTime=1.0 MinSelfMovementCorrectionTime=0.001 MaxSelfMovementCorrectionTime=0.05 FlickFOV=90.0 FlickSpeed=10.0 FlickError=0.0 TrackSpeed=10.0 TrackError=0.0 MaxTurnAngleFromPadCenter=90.0 MinRecenterTime=0.0 MaxRecenterTime=0.0 OptimalAimFOV=90.0 OuterAimPenalty=0.0 MaxError=0.0 ShootFOV=15.0 VerticalAimOffset=0.0 MaxTolerableSpread=5.0 MinTolerableSpread=1.0 TolerableSpreadDist=2000.0 MaxSpreadDistFactor=2.0 AimingStyle=Original ScanSpeedMultiplier=1.0 MaxSeekPitch=30.0 MaxSeekYaw=30.0 AimingSpeed=5.0 MinShootDelay=0.3 MaxShootDelay=0.6 [Aim Profile] Name=Ignore Spread GM Projectile MinReactionTime=0.15 MaxReactionTime=0.3 MinSelfMovementCorrectionTime=0.001 MaxSelfMovementCorrectionTime=0.05 FlickFOV=45.0 FlickSpeed=10.0 FlickError=0.0 TrackSpeed=10.0 TrackError=0.0 MaxTurnAngleFromPadCenter=180.0 MinRecenterTime=0.3 MaxRecenterTime=0.5 OptimalAimFOV=45.0 OuterAimPenalty=1.0 MaxError=0.0 ShootFOV=1.0 VerticalAimOffset=0.0 MaxTolerableSpread=90.0 MinTolerableSpread=90.0 TolerableSpreadDist=2000.0 MaxSpreadDistFactor=1.0 AimingStyle=Original ScanSpeedMultiplier=1.0 MaxSeekPitch=30.0 MaxSeekYaw=30.0 AimingSpeed=5.0 MinShootDelay=0.3 MaxShootDelay=0.6 [Aim Profile] Name=High Skill At Feet MinReactionTime=0.25 MaxReactionTime=0.35 MinSelfMovementCorrectionTime=0.001 MaxSelfMovementCorrectionTime=0.05 FlickFOV=30.0 FlickSpeed=1.5 FlickError=10.0 TrackSpeed=5.0 TrackError=2.0 MaxTurnAngleFromPadCenter=75.0 MinRecenterTime=0.3 MaxRecenterTime=0.5 OptimalAimFOV=30.0 OuterAimPenalty=1.0 MaxError=35.0 ShootFOV=15.0 VerticalAimOffset=-200.0 MaxTolerableSpread=5.0 MinTolerableSpread=1.0 TolerableSpreadDist=2000.0 MaxSpreadDistFactor=2.0 AimingStyle=Original ScanSpeedMultiplier=1.0 MaxSeekPitch=30.0 MaxSeekYaw=30.0 AimingSpeed=5.0 MinShootDelay=0.3 MaxShootDelay=0.6 [Aim Profile] Name=Medium Skill At Feet MinReactionTime=0.3 MaxReactionTime=0.4 MinSelfMovementCorrectionTime=0.001 MaxSelfMovementCorrectionTime=0.05 FlickFOV=30.0 FlickSpeed=1.5 FlickError=15.0 TrackSpeed=3.5 TrackError=3.5 MaxTurnAngleFromPadCenter=75.0 MinRecenterTime=0.3 MaxRecenterTime=0.5 OptimalAimFOV=30.0 OuterAimPenalty=1.0 MaxError=40.0 ShootFOV=15.0 VerticalAimOffset=-200.0 MaxTolerableSpread=5.0 MinTolerableSpread=1.0 TolerableSpreadDist=2000.0 MaxSpreadDistFactor=2.0 AimingStyle=Original ScanSpeedMultiplier=1.0 MaxSeekPitch=30.0 MaxSeekYaw=30.0 AimingSpeed=5.0 MinShootDelay=0.3 MaxShootDelay=0.6 [Aim Profile] Name=Medium Skill MinReactionTime=0.3 MaxReactionTime=0.4 MinSelfMovementCorrectionTime=0.001 MaxSelfMovementCorrectionTime=0.05 FlickFOV=30.0 FlickSpeed=1.5 FlickError=15.0 TrackSpeed=3.5 TrackError=3.5 MaxTurnAngleFromPadCenter=75.0 MinRecenterTime=0.3 MaxRecenterTime=0.5 OptimalAimFOV=30.0 OuterAimPenalty=1.0 MaxError=40.0 ShootFOV=15.0 VerticalAimOffset=0.0 MaxTolerableSpread=5.0 MinTolerableSpread=1.0 TolerableSpreadDist=2000.0 MaxSpreadDistFactor=2.0 AimingStyle=Original ScanSpeedMultiplier=1.0 MaxSeekPitch=30.0 MaxSeekYaw=30.0 AimingSpeed=5.0 MinShootDelay=0.3 MaxShootDelay=0.6 [Aim Profile] Name=Ignore Spread GM MinReactionTime=0.15 MaxReactionTime=0.3 MinSelfMovementCorrectionTime=0.001 MaxSelfMovementCorrectionTime=0.05 FlickFOV=45.0 FlickSpeed=10.0 FlickError=1.0 TrackSpeed=10.0 TrackError=1.0 MaxTurnAngleFromPadCenter=180.0 MinRecenterTime=0.3 MaxRecenterTime=0.5 OptimalAimFOV=45.0 OuterAimPenalty=1.0 MaxError=5.0 ShootFOV=5.0 VerticalAimOffset=0.0 MaxTolerableSpread=90.0 MinTolerableSpread=90.0 TolerableSpreadDist=2000.0 MaxSpreadDistFactor=1.0 AimingStyle=Original ScanSpeedMultiplier=1.0 MaxSeekPitch=30.0 MaxSeekYaw=30.0 AimingSpeed=5.0 MinShootDelay=0.3 MaxShootDelay=0.6 [Bot Profile] Name=Quaker Bot Long Strafes DodgeProfileNames=Long Strafes DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;2.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=At Feet;Low Skill At Feet;Low Skill;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=false CharacterProfile=Quaker SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=100bot5 DodgeProfileNames= DodgeProfileWeights= DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Aimbot;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=true CharacterProfile=100ms5 SeeThroughWalls=false NoDodging=true NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=actualbot DodgeProfileNames=dofpuckingnothing DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=true CharacterProfile=bigguy SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=air1_UFO DodgeProfileNames=Very Short Strafes + Jump;Long Strafes Close DodgeProfileWeights=1.0;0.5 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=true CharacterProfile=air1_UFO SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=annoyingthing DodgeProfileNames=comecloser DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=false CharacterProfile=anoyingthingchar SeeThroughWalls=false NoDodging=false NoAiming=true AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=McCoy Bot DodgeProfileNames=Long Strafes Jumping;Short Strafes Jumping;Mimic;Circle Strafe DodgeProfileWeights=1.0;2.0;1.0;1.0 DodgeProfileMaxChangeTime=3.0 DodgeProfileMinChangeTime=0.1 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=true CharacterProfile=McCoy SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=Shinji Bot DodgeProfileNames=Long Strafes Close Shinji;Short Strafes Close Shinji DodgeProfileWeights=2.0;1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Ignore Spread GM Projectile;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=true CharacterProfile=Shinji SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=mgliDodge DodgeProfileNames=Short Strafes;Long Strafes;Short Strafes Jumping;Short Strafes Close;Mimic;Long Strafes 2;Long Strafes Close DodgeProfileWeights=1.0;1.0;1.0;0.2;1.0;1.0;0.2 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=High Skill At Feet;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=true CharacterProfile=Quakerz SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=QW Bot DodgeProfileNames=Long Strafes;Mimic;Short Strafes DodgeProfileWeights=3.0;1.0;1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;0.5;2.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=At Feet;Medium Skill At Feet;Medium Skill;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=true CharacterProfile=QWer SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=Racer Bot DodgeProfileNames=Long Strafes Close;Short Strafes Close DodgeProfileWeights=1.0;2.0 DodgeProfileMaxChangeTime=1.0 DodgeProfileMinChangeTime=0.5 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Ignore Spread GM;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=true CharacterProfile=Racer SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=teenbot DodgeProfileNames=movingteen;stationaryteen DodgeProfileWeights=1.0;1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=false CharacterProfile=teenbotr SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=Tank QC Fast Strafes DodgeProfileNames=Short Strafes DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;2.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=At Feet;Low Skill At Feet;Low Skill;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=false CharacterProfile=Tank Quake Champion SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=mediumbot DodgeProfileNames=longship DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Aimbot;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=true CharacterProfile=mediumship SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=air1_close_long DodgeProfileNames=Long Strafes Close DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=true CharacterProfile=air1 SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=lanketteen DodgeProfileNames=movingteen;stationaryteen DodgeProfileWeights=1.0;1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=false CharacterProfile=teenLANKET SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=Long Strafe Bot DodgeProfileNames=Long Strafes DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;2.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=At Feet;Low Skill At Feet;Low Skill;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=false CharacterProfile=Long Strafer SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=Quaker Bot Easy DodgeProfileNames=Circle Strafe;Long Strafes DodgeProfileWeights=1.0;3.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;2.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=At Feet;Low Skill At Feet;Low Skill;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=true CharacterProfile=Quake RL No KB SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=BlockBot DodgeProfileNames= DodgeProfileWeights= DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=true CharacterProfile=block SeeThroughWalls=false NoDodging=true NoAiming=true AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=air1F_far_short DodgeProfileNames=Short Strafes Jumping DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=true CharacterProfile=air1_fast SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=teenbot2 DodgeProfileNames=movingteen;stationaryteen DodgeProfileWeights=1.0;1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=false CharacterProfile=teenNORMAL SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=100bot6 DodgeProfileNames= DodgeProfileWeights= DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Aimbot;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=true CharacterProfile=100ms6 SeeThroughWalls=false NoDodging=true NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Character Profile] Name=Quaker MaxHealth=300.0 WeaponProfileNames=;;LG;;;;; MinRespawnDelay=1.0 MaxRespawnDelay=5.0 StepUpHeight=75.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=2.0 CameraOffset=X=0.000 Y=0.000 Z=80.000 HeadshotOnly=false DamageKnockbackFactor=4.0 MovementType=Base MaxSpeed=1300.0 MaxCrouchSpeed=500.0 Acceleration=9000.0 AirAcceleration=16000.0 Friction=4.0 BrakingFrictionFactor=2.0 JumpVelocity=800.0 Gravity=3.0 AirControl=0.25 CanCrouch=true CanPogoJump=false CanCrouchInAir=true CanJumpFromCrouch=false EnemyBodyColor=X=0.771 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=1.000 Y=0.888 Z=0.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Cylindrical MainBBHeight=320.0 MainBBRadius=58.0 MainBBHasHead=false MainBBHeadRadius=45.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Cylindrical ProjBBHeight=230.0 ProjBBRadius=55.0 ProjBBHasHead=false ProjBBHeadRadius=45.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=false AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.5 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=100ms5 MaxHealth=400.0 WeaponProfileNames=kys100;;;;;;; MinRespawnDelay=1.6 MaxRespawnDelay=5.0 StepUpHeight=0.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=8.0 MovementType=Base MaxSpeed=0.0 MaxCrouchSpeed=500.0 Acceleration=0.0 AirAcceleration=16000.0 Friction=0.0 BrakingFrictionFactor=0.0 JumpVelocity=0.0 Gravity=100.0 AirControl=0.25 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=255.000 Y=0.000 Z=0.000 EnemyHeadColor=X=255.000 Y=255.000 Z=255.000 TeamBodyColor=X=0.000 Y=0.000 Z=255.000 TeamHeadColor=X=255.000 Y=255.000 Z=255.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=800.0 MainBBType=Spheroid MainBBHeight=300.0 MainBBRadius=150.0 MainBBHasHead=false MainBBHeadRadius=0.1 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Spheroid ProjBBHeight=2.0 ProjBBRadius=0.1 ProjBBHasHead=false ProjBBHeadRadius=0.1 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=true AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=360.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.001 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.25 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=bigguy MaxHealth=10000.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=1.0 MaxRespawnDelay=5.0 StepUpHeight=0.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=8.0 MovementType=Base MaxSpeed=0.0 MaxCrouchSpeed=500.0 Acceleration=0.0 AirAcceleration=16000.0 Friction=0.0 BrakingFrictionFactor=0.0 JumpVelocity=0.0 Gravity=100.0 AirControl=0.25 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=255.000 Y=0.000 Z=0.000 EnemyHeadColor=X=255.000 Y=255.000 Z=255.000 TeamBodyColor=X=0.000 Y=0.000 Z=255.000 TeamHeadColor=X=255.000 Y=255.000 Z=255.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=800.0 MainBBType=Spheroid MainBBHeight=300.0 MainBBRadius=150.0 MainBBHasHead=false MainBBHeadRadius=0.1 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Spheroid ProjBBHeight=2.0 ProjBBRadius=0.1 ProjBBHasHead=false ProjBBHeadRadius=0.1 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=true AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=360.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.5 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.25 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=air1_UFO MaxHealth=1000.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=1.0 MaxRespawnDelay=5.0 StepUpHeight=75.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=8.0 MovementType=Base MaxSpeed=2000.0 MaxCrouchSpeed=500.0 Acceleration=16000.0 AirAcceleration=16000.0 Friction=8.0 BrakingFrictionFactor=2.0 JumpVelocity=800.0 Gravity=3.0 AirControl=1.0 CanCrouch=true CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=255.000 Y=0.000 Z=0.000 EnemyHeadColor=X=255.000 Y=255.000 Z=255.000 TeamBodyColor=X=0.000 Y=0.000 Z=255.000 TeamHeadColor=X=255.000 Y=255.000 Z=255.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=800.0 MainBBType=Cylindrical MainBBHeight=230.0 MainBBRadius=100.0 MainBBHasHead=false MainBBHeadRadius=45.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Cylindrical ProjBBHeight=230.0 ProjBBRadius=55.0 ProjBBHasHead=true ProjBBHeadRadius=45.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=true JetpackActivationDelay=0.2 JetpackFullFuelTime=100000.0 JetpackFuelIncPerSec=0.1 JetpackFuelRegensInAir=true JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=1.0 AbilityProfileNames=Blink.abilmov;;; HideWeapon=false AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.5 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=anoyingthingchar MaxHealth=10.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=1.0 MaxRespawnDelay=5.0 StepUpHeight=75.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=8.0 MovementType=Base MaxSpeed=2000.0 MaxCrouchSpeed=500.0 Acceleration=16000.0 AirAcceleration=16000.0 Friction=8.0 BrakingFrictionFactor=2.0 JumpVelocity=800.0 Gravity=3.0 AirControl=1.0 CanCrouch=true CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=255.000 Y=0.000 Z=0.000 EnemyHeadColor=X=255.000 Y=255.000 Z=255.000 TeamBodyColor=X=0.000 Y=0.000 Z=255.000 TeamHeadColor=X=255.000 Y=255.000 Z=255.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=800.0 MainBBType=Cylindrical MainBBHeight=230.0 MainBBRadius=100.0 MainBBHasHead=false MainBBHeadRadius=45.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Cylindrical ProjBBHeight=230.0 ProjBBRadius=55.0 ProjBBHasHead=true ProjBBHeadRadius=45.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=true JetpackActivationDelay=0.2 JetpackFullFuelTime=100000.0 JetpackFuelIncPerSec=0.1 JetpackFuelRegensInAir=true JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=1.0 AbilityProfileNames=tp.abilmov;;; HideWeapon=false AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.5 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=McCoy MaxHealth=200.0 WeaponProfileNames=Six Shooter;;;;;;; MinRespawnDelay=1.0 MaxRespawnDelay=5.0 StepUpHeight=75.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=5.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=2.0 MovementType=Base MaxSpeed=1000.0 MaxCrouchSpeed=500.0 Acceleration=24000.0 AirAcceleration=16000.0 Friction=8.0 BrakingFrictionFactor=2.0 JumpVelocity=800.0 Gravity=3.0 AirControl=0.15 CanCrouch=true CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=true EnemyBodyColor=X=0.778 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=0.265 Z=0.000 TeamBodyColor=X=0.000 Y=0.000 Z=0.787 TeamHeadColor=X=1.000 Y=0.265 Z=0.000 BlockSelfDamage=true InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=true AirJumpCount=0 AirJumpVelocity=800.0 MainBBType=Cylindrical MainBBHeight=280.0 MainBBRadius=45.0 MainBBHasHead=true MainBBHeadRadius=30.0 MainBBHeadOffset=-30.0 MainBBHide=false ProjBBType=Cylindrical ProjBBHeight=290.0 ProjBBRadius=55.0 ProjBBHasHead=true ProjBBHeadRadius=40.0 ProjBBHeadOffset=-40.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.5 JetpackFullFuelTime=1000.0 JetpackFuelIncPerSec=100.0 JetpackFuelRegensInAir=true JetpackThrust=6000.0 JetpackMaxZVelocity=600.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=Rush.abilmov;Stun Gren.abilwep;Melee.abilmelee; HideWeapon=false AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=0.9 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.5 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=Shinji MaxHealth=200.0 WeaponProfileNames=Shinji Stars;;;;;;; MinRespawnDelay=1.0 MaxRespawnDelay=5.0 StepUpHeight=16.0 CrouchHeightModifier=0.69 CrouchAnimationSpeed=5.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=1.0 MovementType=Base MaxSpeed=284.023682 MaxCrouchSpeed=142.0 Acceleration=5000.0 AirAcceleration=16000.0 Friction=100.0 BrakingFrictionFactor=0.0 JumpVelocity=284.023682 Gravity=1.0 AirControl=0.16 CanCrouch=true CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=true EnemyBodyColor=X=0.774 Y=0.000 Z=0.000 EnemyHeadColor=X=0.163 Y=0.167 Z=0.166 TeamBodyColor=X=0.000 Y=0.000 Z=0.771 TeamHeadColor=X=0.163 Y=0.167 Z=0.166 BlockSelfDamage=true InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=true AirJumpCount=1 AirJumpVelocity=284.023682 MainBBType=Cylindrical MainBBHeight=53.964497 MainBBRadius=10.0 MainBBHasHead=true MainBBHeadRadius=6.25 MainBBHeadOffset=-6.25 MainBBHide=false ProjBBType=Cylindrical ProjBBHeight=53.964497 ProjBBRadius=10.0 ProjBBHasHead=true ProjBBHeadRadius=6.25 ProjBBHeadOffset=-6.25 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.5 JetpackFullFuelTime=1000.0 JetpackFuelIncPerSec=100.0 JetpackFuelRegensInAir=true JetpackThrust=6000.0 JetpackMaxZVelocity=600.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=Dash.abilmov;;Triple Star.abilwep;Melee.abilmelee HideWeapon=false AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=0.9 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.5 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=Quakerz MaxHealth=50.0 WeaponProfileNames=Boop Rocketslow;;;;;;; MinRespawnDelay=0.5 MaxRespawnDelay=5.0 StepUpHeight=75.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=2.0 CameraOffset=X=0.000 Y=0.000 Z=-5.000 HeadshotOnly=false DamageKnockbackFactor=4.0 MovementType=Base MaxSpeed=1400.0 MaxCrouchSpeed=500.0 Acceleration=10000.0 AirAcceleration=16000.0 Friction=4.0 BrakingFrictionFactor=2.0 JumpVelocity=800.0 Gravity=3.0 AirControl=0.5 CanCrouch=true CanPogoJump=false CanCrouchInAir=true CanJumpFromCrouch=false EnemyBodyColor=X=0.771 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=1.000 Y=0.888 Z=0.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Cylindrical MainBBHeight=320.0 MainBBRadius=40.0 MainBBHasHead=true MainBBHeadRadius=30.0 MainBBHeadOffset=-20.0 MainBBHide=false ProjBBType=Cylindrical ProjBBHeight=230.0 ProjBBRadius=40.0 ProjBBHasHead=true ProjBBHeadRadius=30.0 ProjBBHeadOffset=-20.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=false AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.5 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=QWer MaxHealth=300.0 WeaponProfileNames=;QWRL;QWLG;;;;; MinRespawnDelay=1.0 MaxRespawnDelay=5.0 StepUpHeight=75.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=80.000 HeadshotOnly=false DamageKnockbackFactor=8.0 MovementType=Base MaxSpeed=1220.0 MaxCrouchSpeed=500.0 Acceleration=14000.0 AirAcceleration=16000.0 Friction=4.0 BrakingFrictionFactor=2.0 JumpVelocity=800.0 Gravity=3.0 AirControl=0.25 CanCrouch=false CanPogoJump=false CanCrouchInAir=true CanJumpFromCrouch=false EnemyBodyColor=X=0.771 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=1.000 Y=0.888 Z=0.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Cuboid MainBBHeight=300.0 MainBBRadius=55.0 MainBBHasHead=false MainBBHeadRadius=45.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Cuboid ProjBBHeight=230.0 ProjBBRadius=60.0 ProjBBHasHead=false ProjBBHeadRadius=45.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=false AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.5 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=Racer MaxHealth=150.0 WeaponProfileNames=Machine Pistols;;;;;;; MinRespawnDelay=1.0 MaxRespawnDelay=5.0 StepUpHeight=16.0 CrouchHeightModifier=0.69 CrouchAnimationSpeed=5.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=1.0 MovementType=Base MaxSpeed=284.023682 MaxCrouchSpeed=142.0 Acceleration=5000.0 AirAcceleration=16000.0 Friction=100.0 BrakingFrictionFactor=0.0 JumpVelocity=284.023682 Gravity=1.0 AirControl=0.16 CanCrouch=true CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=true EnemyBodyColor=X=0.774 Y=0.000 Z=0.000 EnemyHeadColor=X=0.691 Y=0.514 Z=0.294 TeamBodyColor=X=0.000 Y=0.000 Z=0.774 TeamHeadColor=X=0.691 Y=0.514 Z=0.294 BlockSelfDamage=true InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=true AirJumpCount=0 AirJumpVelocity=1600.0 MainBBType=Cylindrical MainBBHeight=55.857986 MainBBRadius=10.0 MainBBHasHead=true MainBBHeadRadius=6.25 MainBBHeadOffset=-6.25 MainBBHide=false ProjBBType=Cylindrical ProjBBHeight=55.857986 ProjBBRadius=10.0 ProjBBHasHead=true ProjBBHeadRadius=6.25 ProjBBHeadOffset=-6.25 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.5 JetpackFullFuelTime=1000.0 JetpackFuelIncPerSec=100.0 JetpackFuelRegensInAir=true JetpackThrust=6000.0 JetpackMaxZVelocity=600.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=Phase.abilmov;Unwind.abilrecall;;Melee.abilmelee HideWeapon=false AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=0.9 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.5 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=teenbotr MaxHealth=300.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=1.0 MaxRespawnDelay=5.0 StepUpHeight=75.0 CrouchHeightModifier=1.0 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=-300.000 HeadshotOnly=false DamageKnockbackFactor=4.0 MovementType=Base MaxSpeed=300.0 MaxCrouchSpeed=0.0 Acceleration=1000.0 AirAcceleration=16000.0 Friction=4.0 BrakingFrictionFactor=2.0 JumpVelocity=3000.0 Gravity=1.0 AirControl=0.25 CanCrouch=true CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=0.771 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=1.000 Y=0.888 Z=0.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Cylindrical MainBBHeight=230.0 MainBBRadius=40.0 MainBBHasHead=true MainBBHeadRadius=30.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Cylindrical ProjBBHeight=230.0 ProjBBRadius=55.0 ProjBBHasHead=false ProjBBHeadRadius=45.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=false AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.5 AllowBufferedJumps=false BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=Tank Quake Champion MaxHealth=450.0 WeaponProfileNames=Railgun;Rocket Launcher;LG;;;;; MinRespawnDelay=1.0 MaxRespawnDelay=5.0 StepUpHeight=75.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=2.0 CameraOffset=X=0.000 Y=0.000 Z=80.000 HeadshotOnly=false DamageKnockbackFactor=4.0 MovementType=Base MaxSpeed=1300.0 MaxCrouchSpeed=500.0 Acceleration=9000.0 AirAcceleration=16000.0 Friction=4.0 BrakingFrictionFactor=2.0 JumpVelocity=800.0 Gravity=3.0 AirControl=0.25 CanCrouch=true CanPogoJump=false CanCrouchInAir=true CanJumpFromCrouch=false EnemyBodyColor=X=0.771 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=1.000 Y=0.888 Z=0.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Cylindrical MainBBHeight=300.0 MainBBRadius=64.0 MainBBHasHead=false MainBBHeadRadius=45.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Cylindrical ProjBBHeight=230.0 ProjBBRadius=70.0 ProjBBHasHead=false ProjBBHeadRadius=45.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=false AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.5 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=mediumship MaxHealth=300.0 WeaponProfileNames=mediumgun;;;;;;; MinRespawnDelay=1.0 MaxRespawnDelay=5.0 StepUpHeight=75.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=8.0 MovementType=Base MaxSpeed=500.0 MaxCrouchSpeed=500.0 Acceleration=16000.0 AirAcceleration=16000.0 Friction=8.0 BrakingFrictionFactor=2.0 JumpVelocity=800.0 Gravity=3.0 AirControl=0.25 CanCrouch=true CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=255.000 Y=0.000 Z=0.000 EnemyHeadColor=X=255.000 Y=255.000 Z=255.000 TeamBodyColor=X=0.000 Y=0.000 Z=255.000 TeamHeadColor=X=255.000 Y=255.000 Z=255.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=800.0 MainBBType=Cuboid MainBBHeight=330.0 MainBBRadius=105.0 MainBBHasHead=false MainBBHeadRadius=45.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Cylindrical ProjBBHeight=230.0 ProjBBRadius=55.0 ProjBBHasHead=true ProjBBHeadRadius=45.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=false AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.5 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.25 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=air1 MaxHealth=1000.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=1.0 MaxRespawnDelay=5.0 StepUpHeight=75.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=8.0 MovementType=Base MaxSpeed=1000.0 MaxCrouchSpeed=500.0 Acceleration=16000.0 AirAcceleration=16000.0 Friction=8.0 BrakingFrictionFactor=2.0 JumpVelocity=800.0 Gravity=3.0 AirControl=0.25 CanCrouch=true CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=255.000 Y=0.000 Z=0.000 EnemyHeadColor=X=255.000 Y=255.000 Z=255.000 TeamBodyColor=X=0.000 Y=0.000 Z=255.000 TeamHeadColor=X=255.000 Y=255.000 Z=255.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=800.0 MainBBType=Cylindrical MainBBHeight=230.0 MainBBRadius=100.0 MainBBHasHead=false MainBBHeadRadius=45.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Cylindrical ProjBBHeight=230.0 ProjBBRadius=55.0 ProjBBHasHead=true ProjBBHeadRadius=45.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=true JetpackActivationDelay=0.2 JetpackFullFuelTime=100000.0 JetpackFuelIncPerSec=0.1 JetpackFuelRegensInAir=true JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=1.0 AbilityProfileNames=;;; HideWeapon=false AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.5 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=teenLANKET MaxHealth=300.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=1.0 MaxRespawnDelay=5.0 StepUpHeight=75.0 CrouchHeightModifier=1.0 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=-300.000 HeadshotOnly=false DamageKnockbackFactor=4.0 MovementType=Base MaxSpeed=300.0 MaxCrouchSpeed=0.0 Acceleration=1000.0 AirAcceleration=16000.0 Friction=4.0 BrakingFrictionFactor=2.0 JumpVelocity=3000.0 Gravity=1.0 AirControl=0.25 CanCrouch=true CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=0.771 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=1.000 Y=0.888 Z=0.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Cylindrical MainBBHeight=230.0 MainBBRadius=40.0 MainBBHasHead=true MainBBHeadRadius=30.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Cylindrical ProjBBHeight=230.0 ProjBBRadius=55.0 ProjBBHasHead=false ProjBBHeadRadius=45.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=false AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.5 AllowBufferedJumps=false BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=Long Strafer MaxHealth=500.0 WeaponProfileNames=;Alcove_Tracking_Weapon;;;;;; MinRespawnDelay=1.0 MaxRespawnDelay=5.0 StepUpHeight=75.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=2.0 CameraOffset=X=0.000 Y=0.000 Z=80.000 HeadshotOnly=false DamageKnockbackFactor=4.0 MovementType=Base MaxSpeed=1300.0 MaxCrouchSpeed=500.0 Acceleration=9000.0 AirAcceleration=16000.0 Friction=4.0 BrakingFrictionFactor=2.0 JumpVelocity=800.0 Gravity=3.0 AirControl=0.25 CanCrouch=false CanPogoJump=false CanCrouchInAir=true CanJumpFromCrouch=false EnemyBodyColor=X=0.771 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=1.000 Y=0.888 Z=0.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Cylindrical MainBBHeight=320.0 MainBBRadius=58.0 MainBBHasHead=false MainBBHeadRadius=45.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Cylindrical ProjBBHeight=230.0 ProjBBRadius=55.0 ProjBBHasHead=false ProjBBHeadRadius=45.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=false AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.5 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=Quake RL No KB MaxHealth=300.0 WeaponProfileNames=;Rocket Launcher no Knockback;;;;;; MinRespawnDelay=1.0 MaxRespawnDelay=5.0 StepUpHeight=75.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=2.0 CameraOffset=X=0.000 Y=0.000 Z=80.000 HeadshotOnly=false DamageKnockbackFactor=4.0 MovementType=Base MaxSpeed=1300.0 MaxCrouchSpeed=500.0 Acceleration=9000.0 AirAcceleration=16000.0 Friction=4.0 BrakingFrictionFactor=2.0 JumpVelocity=800.0 Gravity=3.0 AirControl=0.25 CanCrouch=true CanPogoJump=false CanCrouchInAir=true CanJumpFromCrouch=false EnemyBodyColor=X=0.771 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=1.000 Y=0.888 Z=0.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Cylindrical MainBBHeight=320.0 MainBBRadius=58.0 MainBBHasHead=false MainBBHeadRadius=45.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Cylindrical ProjBBHeight=230.0 ProjBBRadius=55.0 ProjBBHasHead=false ProjBBHeadRadius=45.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=false AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.5 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=block MaxHealth=100.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=60.0 MaxRespawnDelay=60.0 StepUpHeight=75.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=8.0 MovementType=Base MaxSpeed=0.0 MaxCrouchSpeed=500.0 Acceleration=0.0 AirAcceleration=16000.0 Friction=8.0 BrakingFrictionFactor=2.0 JumpVelocity=0.0 Gravity=0.0 AirControl=0.25 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=255.000 Y=0.000 Z=0.000 EnemyHeadColor=X=255.000 Y=255.000 Z=255.000 TeamBodyColor=X=0.000 Y=0.000 Z=255.000 TeamHeadColor=X=255.000 Y=255.000 Z=255.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=800.0 MainBBType=Cuboid MainBBHeight=80.0 MainBBRadius=40.0 MainBBHasHead=false MainBBHeadRadius=45.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Cuboid ProjBBHeight=50.0 ProjBBRadius=25.0 ProjBBHasHead=false ProjBBHeadRadius=45.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=false AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.001 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.25 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=air1_fast MaxHealth=1000.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=1.0 MaxRespawnDelay=5.0 StepUpHeight=75.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=8.0 MovementType=Base MaxSpeed=1500.0 MaxCrouchSpeed=500.0 Acceleration=16000.0 AirAcceleration=16000.0 Friction=8.0 BrakingFrictionFactor=2.0 JumpVelocity=800.0 Gravity=3.0 AirControl=0.25 CanCrouch=true CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=255.000 Y=0.000 Z=0.000 EnemyHeadColor=X=255.000 Y=255.000 Z=255.000 TeamBodyColor=X=0.000 Y=0.000 Z=255.000 TeamHeadColor=X=255.000 Y=255.000 Z=255.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=800.0 MainBBType=Cylindrical MainBBHeight=230.0 MainBBRadius=100.0 MainBBHasHead=false MainBBHeadRadius=45.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Cylindrical ProjBBHeight=230.0 ProjBBRadius=55.0 ProjBBHasHead=true ProjBBHeadRadius=45.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=true JetpackActivationDelay=0.2 JetpackFullFuelTime=100000.0 JetpackFuelIncPerSec=0.1 JetpackFuelRegensInAir=true JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=1.0 AbilityProfileNames=;;; HideWeapon=false AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.5 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=teenNORMAL MaxHealth=300.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=1.0 MaxRespawnDelay=5.0 StepUpHeight=75.0 CrouchHeightModifier=1.0 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=-300.000 HeadshotOnly=false DamageKnockbackFactor=4.0 MovementType=Base MaxSpeed=300.0 MaxCrouchSpeed=0.0 Acceleration=1000.0 AirAcceleration=16000.0 Friction=4.0 BrakingFrictionFactor=2.0 JumpVelocity=3000.0 Gravity=1.0 AirControl=0.25 CanCrouch=true CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=0.771 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=1.000 Y=0.888 Z=0.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Cylindrical MainBBHeight=210.0 MainBBRadius=40.0 MainBBHasHead=true MainBBHeadRadius=30.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Cylindrical ProjBBHeight=230.0 ProjBBRadius=55.0 ProjBBHasHead=false ProjBBHeadRadius=45.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=false AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.5 AllowBufferedJumps=false BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=100ms6 MaxHealth=400.0 WeaponProfileNames=kys100;;;;;;; MinRespawnDelay=4.38 MaxRespawnDelay=5.0 StepUpHeight=0.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=8.0 MovementType=Base MaxSpeed=0.0 MaxCrouchSpeed=500.0 Acceleration=0.0 AirAcceleration=16000.0 Friction=0.0 BrakingFrictionFactor=0.0 JumpVelocity=0.0 Gravity=100.0 AirControl=0.25 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=255.000 Y=0.000 Z=0.000 EnemyHeadColor=X=255.000 Y=255.000 Z=255.000 TeamBodyColor=X=0.000 Y=0.000 Z=255.000 TeamHeadColor=X=255.000 Y=255.000 Z=255.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=800.0 MainBBType=Spheroid MainBBHeight=300.0 MainBBRadius=150.0 MainBBHasHead=false MainBBHeadRadius=0.1 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Spheroid ProjBBHeight=2.0 ProjBBRadius=0.1 ProjBBHasHead=false ProjBBHeadRadius=0.1 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=true AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=360.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.001 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.25 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Dodge Profile] Name=Long Strafes MaxTargetDistance=2500.0 MinTargetDistance=750.0 ToggleLeftRight=true ToggleForwardBack=false MinLRTimeChange=0.5 MaxLRTimeChange=1.5 MinFBTimeChange=0.2 MaxFBTimeChange=0.5 DamageReactionChangesDirection=true DamageReactionChanceToIgnore=0.5 DamageReactionMinimumDelay=0.125 DamageReactionMaximumDelay=0.25 DamageReactionCooldown=1.0 DamageReactionThreshold=50.0 DamageReactionResetTimer=0.5 JumpFrequency=0.2 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.3 MaxCrouchTime=0.6 MinJumpTime=0.3 MaxJumpTime=0.6 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.5 BlockedMovementReactionMin=0.125 BlockedMovementReactionMax=0.2 WaypointLogic=Ignore WaypointTurnRate=200.0 MinTimeBeforeShot=0.15 MaxTimeBeforeShot=0.25 IgnoreShotChance=0.0 [Dodge Profile] Name=dofpuckingnothing MaxTargetDistance=100000.0 MinTargetDistance=0.0 ToggleLeftRight=false ToggleForwardBack=false MinLRTimeChange=0.2 MaxLRTimeChange=0.5 MinFBTimeChange=0.2 MaxFBTimeChange=0.5 DamageReactionChangesDirection=true DamageReactionChanceToIgnore=0.5 DamageReactionMinimumDelay=0.125 DamageReactionMaximumDelay=0.25 DamageReactionCooldown=1.0 DamageReactionThreshold=0.0 DamageReactionResetTimer=0.1 JumpFrequency=0.0 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.3 MaxCrouchTime=0.6 MinJumpTime=0.3 MaxJumpTime=0.6 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.25 BlockedMovementPercent=0.5 BlockedMovementReactionMin=0.125 BlockedMovementReactionMax=0.2 WaypointLogic=Ignore WaypointTurnRate=200.0 MinTimeBeforeShot=0.15 MaxTimeBeforeShot=0.25 IgnoreShotChance=0.0 [Dodge Profile] Name=Very Short Strafes + Jump MaxTargetDistance=2500.0 MinTargetDistance=750.0 ToggleLeftRight=true ToggleForwardBack=true MinLRTimeChange=0.1 MaxLRTimeChange=0.3 MinFBTimeChange=0.1 MaxFBTimeChange=0.3 DamageReactionChangesDirection=false DamageReactionChanceToIgnore=0.5 DamageReactionMinimumDelay=0.125 DamageReactionMaximumDelay=0.25 DamageReactionCooldown=1.0 DamageReactionThreshold=0.0 DamageReactionResetTimer=0.1 JumpFrequency=0.6 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.3 MaxCrouchTime=0.6 MinJumpTime=0.3 MaxJumpTime=0.6 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.5 BlockedMovementReactionMin=0.125 BlockedMovementReactionMax=0.2 WaypointLogic=Ignore WaypointTurnRate=200.0 MinTimeBeforeShot=0.15 MaxTimeBeforeShot=0.25 IgnoreShotChance=0.0 [Dodge Profile] Name=Long Strafes Close MaxTargetDistance=750.0 MinTargetDistance=200.0 ToggleLeftRight=true ToggleForwardBack=false MinLRTimeChange=0.5 MaxLRTimeChange=1.5 MinFBTimeChange=0.2 MaxFBTimeChange=0.5 DamageReactionChangesDirection=false DamageReactionChanceToIgnore=0.5 DamageReactionMinimumDelay=0.125 DamageReactionMaximumDelay=0.25 DamageReactionCooldown=1.0 DamageReactionThreshold=0.0 DamageReactionResetTimer=0.0 JumpFrequency=0.5 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.3 MaxCrouchTime=0.6 MinJumpTime=0.1 MaxJumpTime=0.3 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.5 BlockedMovementReactionMin=0.125 BlockedMovementReactionMax=0.2 WaypointLogic=Ignore WaypointTurnRate=200.0 MinTimeBeforeShot=0.15 MaxTimeBeforeShot=0.25 IgnoreShotChance=0.0 [Dodge Profile] Name=comecloser MaxTargetDistance=9999.0 MinTargetDistance=0.0 ToggleLeftRight=true ToggleForwardBack=true MinLRTimeChange=0.5 MaxLRTimeChange=1.5 MinFBTimeChange=0.5 MaxFBTimeChange=1.5 DamageReactionChangesDirection=false DamageReactionChanceToIgnore=0.5 DamageReactionMinimumDelay=0.125 DamageReactionMaximumDelay=0.25 DamageReactionCooldown=1.0 DamageReactionThreshold=0.0 DamageReactionResetTimer=0.1 JumpFrequency=0.575 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.3 MaxCrouchTime=0.6 MinJumpTime=0.1 MaxJumpTime=0.3 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.5 BlockedMovementReactionMin=0.125 BlockedMovementReactionMax=0.2 WaypointLogic=Ignore WaypointTurnRate=200.0 MinTimeBeforeShot=0.15 MaxTimeBeforeShot=0.25 IgnoreShotChance=0.0 [Dodge Profile] Name=Long Strafes Jumping MaxTargetDistance=4000.0 MinTargetDistance=200.0 ToggleLeftRight=true ToggleForwardBack=true MinLRTimeChange=0.1 MaxLRTimeChange=3.0 MinFBTimeChange=0.1 MaxFBTimeChange=1.5 DamageReactionChangesDirection=false DamageReactionChanceToIgnore=0.5 DamageReactionMinimumDelay=0.125 DamageReactionMaximumDelay=0.25 DamageReactionCooldown=1.0 DamageReactionThreshold=0.0 DamageReactionResetTimer=0.1 JumpFrequency=0.5 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.3 MaxCrouchTime=0.6 MinJumpTime=0.25 MaxJumpTime=0.5 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.5 BlockedMovementReactionMin=0.125 BlockedMovementReactionMax=0.2 WaypointLogic=Ignore WaypointTurnRate=200.0 MinTimeBeforeShot=0.15 MaxTimeBeforeShot=0.25 IgnoreShotChance=0.0 [Dodge Profile] Name=Short Strafes Jumping MaxTargetDistance=2500.0 MinTargetDistance=750.0 ToggleLeftRight=true ToggleForwardBack=false MinLRTimeChange=0.2 MaxLRTimeChange=0.5 MinFBTimeChange=0.2 MaxFBTimeChange=0.5 DamageReactionChangesDirection=false DamageReactionChanceToIgnore=0.5 DamageReactionMinimumDelay=0.125 DamageReactionMaximumDelay=0.25 DamageReactionCooldown=1.0 DamageReactionThreshold=0.0 DamageReactionResetTimer=0.1 JumpFrequency=0.65 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.3 MaxCrouchTime=0.6 MinJumpTime=0.3 MaxJumpTime=0.5 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.5 BlockedMovementReactionMin=0.125 BlockedMovementReactionMax=0.2 WaypointLogic=Ignore WaypointTurnRate=200.0 MinTimeBeforeShot=0.15 MaxTimeBeforeShot=0.25 IgnoreShotChance=0.0 [Dodge Profile] Name=Mimic MaxTargetDistance=2500.0 MinTargetDistance=750.0 ToggleLeftRight=true ToggleForwardBack=false MinLRTimeChange=0.2 MaxLRTimeChange=0.5 MinFBTimeChange=0.2 MaxFBTimeChange=0.5 DamageReactionChangesDirection=true DamageReactionChanceToIgnore=0.5 DamageReactionMinimumDelay=0.125 DamageReactionMaximumDelay=0.25 DamageReactionCooldown=1.0 DamageReactionThreshold=0.0 DamageReactionResetTimer=0.0 JumpFrequency=0.5 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Mimic TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.3 MaxCrouchTime=0.6 MinJumpTime=0.3 MaxJumpTime=0.6 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.5 BlockedMovementReactionMin=0.125 BlockedMovementReactionMax=0.2 WaypointLogic=Ignore WaypointTurnRate=200.0 MinTimeBeforeShot=0.15 MaxTimeBeforeShot=0.25 IgnoreShotChance=0.0 [Dodge Profile] Name=Circle Strafe MaxTargetDistance=2500.0 MinTargetDistance=750.0 ToggleLeftRight=true ToggleForwardBack=false MinLRTimeChange=0.5 MaxLRTimeChange=1.5 MinFBTimeChange=0.2 MaxFBTimeChange=0.5 DamageReactionChangesDirection=true DamageReactionChanceToIgnore=0.5 DamageReactionMinimumDelay=0.125 DamageReactionMaximumDelay=0.25 DamageReactionCooldown=1.0 DamageReactionThreshold=50.0 DamageReactionResetTimer=0.5 JumpFrequency=0.2 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Oppose TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.3 MaxCrouchTime=0.6 MinJumpTime=0.3 MaxJumpTime=0.6 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.5 BlockedMovementReactionMin=0.125 BlockedMovementReactionMax=0.2 WaypointLogic=Ignore WaypointTurnRate=200.0 MinTimeBeforeShot=0.15 MaxTimeBeforeShot=0.25 IgnoreShotChance=0.0 [Dodge Profile] Name=Long Strafes Close Shinji MaxTargetDistance=106.508873 MinTargetDistance=0.0 ToggleLeftRight=true ToggleForwardBack=false MinLRTimeChange=0.5 MaxLRTimeChange=1.5 MinFBTimeChange=0.2 MaxFBTimeChange=0.5 DamageReactionChangesDirection=false DamageReactionChanceToIgnore=0.5 DamageReactionMinimumDelay=0.125 DamageReactionMaximumDelay=0.25 DamageReactionCooldown=1.0 DamageReactionThreshold=0.0 DamageReactionResetTimer=0.1 JumpFrequency=0.5 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.3 MaxCrouchTime=0.6 MinJumpTime=0.1 MaxJumpTime=0.3 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.5 BlockedMovementReactionMin=0.125 BlockedMovementReactionMax=0.2 WaypointLogic=Ignore WaypointTurnRate=200.0 MinTimeBeforeShot=0.15 MaxTimeBeforeShot=0.25 IgnoreShotChance=0.0 [Dodge Profile] Name=Short Strafes Close Shinji MaxTargetDistance=106.508873 MinTargetDistance=0.0 ToggleLeftRight=true ToggleForwardBack=false MinLRTimeChange=0.2 MaxLRTimeChange=0.5 MinFBTimeChange=0.2 MaxFBTimeChange=0.5 DamageReactionChangesDirection=false DamageReactionChanceToIgnore=0.5 DamageReactionMinimumDelay=0.125 DamageReactionMaximumDelay=0.25 DamageReactionCooldown=1.0 DamageReactionThreshold=0.0 DamageReactionResetTimer=0.1 JumpFrequency=0.5 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.3 MaxCrouchTime=0.6 MinJumpTime=0.1 MaxJumpTime=0.3 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.5 BlockedMovementReactionMin=0.125 BlockedMovementReactionMax=0.2 WaypointLogic=Ignore WaypointTurnRate=200.0 MinTimeBeforeShot=0.15 MaxTimeBeforeShot=0.25 IgnoreShotChance=0.0 [Dodge Profile] Name=Short Strafes MaxTargetDistance=2500.0 MinTargetDistance=750.0 ToggleLeftRight=true ToggleForwardBack=false MinLRTimeChange=0.2 MaxLRTimeChange=0.5 MinFBTimeChange=0.2 MaxFBTimeChange=0.5 DamageReactionChangesDirection=false DamageReactionChanceToIgnore=0.5 DamageReactionMinimumDelay=0.125 DamageReactionMaximumDelay=0.25 DamageReactionCooldown=1.0 DamageReactionThreshold=50.0 DamageReactionResetTimer=0.5 JumpFrequency=0.8 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.3 MaxCrouchTime=0.6 MinJumpTime=0.3 MaxJumpTime=0.6 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.5 BlockedMovementReactionMin=0.125 BlockedMovementReactionMax=0.2 WaypointLogic=Ignore WaypointTurnRate=200.0 MinTimeBeforeShot=0.15 MaxTimeBeforeShot=0.25 IgnoreShotChance=0.0 [Dodge Profile] Name=Short Strafes Close MaxTargetDistance=750.0 MinTargetDistance=200.0 ToggleLeftRight=true ToggleForwardBack=false MinLRTimeChange=0.2 MaxLRTimeChange=0.5 MinFBTimeChange=0.2 MaxFBTimeChange=0.5 DamageReactionChangesDirection=false DamageReactionChanceToIgnore=0.5 DamageReactionMinimumDelay=0.125 DamageReactionMaximumDelay=0.25 DamageReactionCooldown=1.0 DamageReactionThreshold=0.0 DamageReactionResetTimer=0.0 JumpFrequency=0.5 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.3 MaxCrouchTime=0.6 MinJumpTime=0.1 MaxJumpTime=0.3 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.5 BlockedMovementReactionMin=0.125 BlockedMovementReactionMax=0.2 WaypointLogic=Ignore WaypointTurnRate=200.0 MinTimeBeforeShot=0.15 MaxTimeBeforeShot=0.25 IgnoreShotChance=0.0 [Dodge Profile] Name=Long Strafes 2 MaxTargetDistance=1750.0 MinTargetDistance=500.0 ToggleLeftRight=true ToggleForwardBack=true MinLRTimeChange=0.5 MaxLRTimeChange=1.5 MinFBTimeChange=0.5 MaxFBTimeChange=1.5 DamageReactionChangesDirection=true DamageReactionChanceToIgnore=0.5 DamageReactionMinimumDelay=0.125 DamageReactionMaximumDelay=0.25 DamageReactionCooldown=1.0 DamageReactionThreshold=50.0 DamageReactionResetTimer=0.5 JumpFrequency=0.2 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.3 MaxCrouchTime=0.6 MinJumpTime=0.3 MaxJumpTime=0.6 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.5 BlockedMovementReactionMin=0.125 BlockedMovementReactionMax=0.2 WaypointLogic=Ignore WaypointTurnRate=200.0 MinTimeBeforeShot=0.15 MaxTimeBeforeShot=0.25 IgnoreShotChance=0.0 [Dodge Profile] Name=movingteen MaxTargetDistance=100000.0 MinTargetDistance=0.0 ToggleLeftRight=false ToggleForwardBack=false MinLRTimeChange=0.2 MaxLRTimeChange=0.5 MinFBTimeChange=0.2 MaxFBTimeChange=0.5 DamageReactionChangesDirection=false DamageReactionChanceToIgnore=0.5 DamageReactionMinimumDelay=0.125 DamageReactionMaximumDelay=0.25 DamageReactionCooldown=1.0 DamageReactionThreshold=0.0 DamageReactionResetTimer=0.1 JumpFrequency=0.0 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=2.0 MinCrouchTime=0.3 MaxCrouchTime=0.6 MinJumpTime=0.3 MaxJumpTime=0.6 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=10.0 StrafeSwapMaxPause=10.0 BlockedMovementPercent=0.5 BlockedMovementReactionMin=0.125 BlockedMovementReactionMax=0.2 WaypointLogic=Ignore WaypointTurnRate=200.0 MinTimeBeforeShot=0.15 MaxTimeBeforeShot=0.25 IgnoreShotChance=0.0 [Dodge Profile] Name=stationaryteen MaxTargetDistance=100000.0 MinTargetDistance=0.0 ToggleLeftRight=true ToggleForwardBack=true MinLRTimeChange=0.2 MaxLRTimeChange=0.5 MinFBTimeChange=0.2 MaxFBTimeChange=0.5 DamageReactionChangesDirection=false DamageReactionChanceToIgnore=0.5 DamageReactionMinimumDelay=0.125 DamageReactionMaximumDelay=0.25 DamageReactionCooldown=1.0 DamageReactionThreshold=0.0 DamageReactionResetTimer=0.1 JumpFrequency=0.0 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=1.0 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=10.0 MinCrouchTime=0.3 MaxCrouchTime=0.6 MinJumpTime=0.3 MaxJumpTime=0.6 LeftStrafeTimeMult=0.1 RightStrafeTimeMult=0.1 StrafeSwapMinPause=10.0 StrafeSwapMaxPause=10.0 BlockedMovementPercent=1.0 BlockedMovementReactionMin=0.125 BlockedMovementReactionMax=0.2 WaypointLogic=Ignore WaypointTurnRate=200.0 MinTimeBeforeShot=0.15 MaxTimeBeforeShot=0.25 IgnoreShotChance=0.0 [Dodge Profile] Name=longship MaxTargetDistance=100000.0 MinTargetDistance=0.0 ToggleLeftRight=true ToggleForwardBack=false MinLRTimeChange=0.5 MaxLRTimeChange=1.5 MinFBTimeChange=0.2 MaxFBTimeChange=0.5 DamageReactionChangesDirection=true DamageReactionChanceToIgnore=0.5 DamageReactionMinimumDelay=0.125 DamageReactionMaximumDelay=0.25 DamageReactionCooldown=1.0 DamageReactionThreshold=50.0 DamageReactionResetTimer=0.5 JumpFrequency=0.0 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.1 MaxCrouchTime=0.1 MinJumpTime=0.0 MaxJumpTime=0.0 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.5 BlockedMovementReactionMin=0.125 BlockedMovementReactionMax=0.2 WaypointLogic=Ignore WaypointTurnRate=200.0 MinTimeBeforeShot=0.15 MaxTimeBeforeShot=0.25 IgnoreShotChance=0.0 [Weapon Profile] Name=LG Type=Hitscan ShotsPerClick=1 DamagePerShot=6.0 KnockbackFactor=2.0 TimeBetweenShots=0.046 Pierces=false Category=FullyAuto BurstShotCount=1 TimeBetweenBursts=0.5 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=2000.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=2000.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=5.0 MaxHitscanRange=100000.0 GravityScale=1.0 HeadshotCapable=false HeadshotMultiplier=2.0 MagazineMax=0 AmmoPerShot=1 ReloadTimeFromEmpty=0.5 ReloadTimeFromPartial=0.5 DamageFalloffStartDistance=100000.0 DamageFalloffStopDistance=100000.0 DamageAtMaxRange=7.0 DelayBeforeShot=0.0 ProjectileGraphic=Ball VisualLifetime=0.05 BounceOffWorld=false BounceFactor=0.0 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=1.0 CanAimDownSight=true ADSZoomDelay=0.0 ADSZoomSensFactor=0.7 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.08 HitSoundCooldown=0.08 HitscanVisualOffset=X=0.000 Y=0.000 Z=-80.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=4.0 RecoilNegatable=false DecalType=0 DecalSize=30.0 DelayAfterShooting=0.0 BeamTracksCrosshair=true AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=0.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=true AimPunchAmount=0.0 AimPunchResetTime=0.05 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=true MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=0 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=70.0 ADSFOVScale=Quake/Source ADSAllowUserOverrideFOV=true IsBurstWeapon=false ForceFirstPersonInADS=true ZoomBlockedInAir=false ADSCameraOffsetX=0.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 QuickSwitchTime=0.0 WeaponModel=Heavy Surge Rifle WeaponAnimation=Primary UseIncReload=false IncReloadStartupTime=0.0 IncReloadLoopTime=0.0 IncReloadAmmoPerLoop=1 IncReloadEndTime=0.0 IncReloadCancelWithShoot=true WeaponSkin=Default ProjectileVisualOffset=X=0.000 Y=0.000 Z=0.000 SpreadDecayDelay=0.0 ReloadBeforeRecovery=true 3rdPersonWeaponModel=Pistol 3rdPersonWeaponSkin=Default ParticleMuzzleFlash=None ParticleWallImpact=None ParticleBodyImpact=None ParticleProjectileTrail=None ParticleHitscanTrace=Tracer ParticleMuzzleFlashScale=1.0 ParticleWallImpactScale=1.0 ParticleBodyImpactScale=1.0 ParticleProjectileTrailScale=1.0 Explosive=false Radius=500.0 DamageAtCenter=100.0 DamageAtEdge=0.0 SelfDamageMultiplier=0.5 ExplodesOnContactWithEnemy=false DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.0 BlockedByWorld=false SpreadSSA=1.0,1.0,-1.0,0.0 SpreadSCA=1.0,1.0,-1.0,0.0 SpreadMSA=1.0,1.0,-1.0,0.0 SpreadMCA=1.0,1.0,-1.0,0.0 SpreadSSH=1.0,1.0,-1.0,0.0 SpreadSCH=1.0,1.0,-1.0,0.0 SpreadMSH=1.0,1.0,-1.0,0.0 SpreadMCH=1.0,1.0,-1.0,0.0 MaxRecoilUp=0.0 MinRecoilUp=0.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=1.0 RecoilAutoReset=false TimeToRecoilPeak=0.05 TimeToRecoilReset=0.35 AAMode=0 AAPreferClosestPlayer=false AAAlpha=0.05 AAMaxSpeed=1.0 AADeadZone=0.0 AAFOV=30.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=false TriggerBotDelay=0.0 TriggerBotFOV=1.0 StickyLock=false HeadLock=false VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.095 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false PBS0=0.0,0.0 [Weapon Profile] Name=kys100 Type=Hitscan ShotsPerClick=1 DamagePerShot=10.0 KnockbackFactor=0.0 TimeBetweenShots=0.01 Pierces=false Category=FullyAuto BurstShotCount=1 TimeBetweenBursts=0.5 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=2000.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=2000.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=5.0 MaxHitscanRange=100000.0 GravityScale=1.0 HeadshotCapable=true HeadshotMultiplier=2.0 MagazineMax=0 AmmoPerShot=1 ReloadTimeFromEmpty=0.5 ReloadTimeFromPartial=0.5 DamageFalloffStartDistance=100000.0 DamageFalloffStopDistance=100000.0 DamageAtMaxRange=25.0 DelayBeforeShot=0.0 ProjectileGraphic=Ball VisualLifetime=0.1 BounceOffWorld=false BounceFactor=0.5 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=1.0 CanAimDownSight=false ADSZoomDelay=0.0 ADSZoomSensFactor=0.7 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.08 HitSoundCooldown=0.08 HitscanVisualOffset=X=0.000 Y=0.000 Z=-50.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=0.0 RecoilNegatable=false DecalType=0 DecalSize=30.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=300.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=false AimPunchAmount=0.0 AimPunchResetTime=0.2 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=false MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=1 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=103.0 ADSFOVScale=Clamped Horizontal ADSAllowUserOverrideFOV=false IsBurstWeapon=false ForceFirstPersonInADS=true ZoomBlockedInAir=false ADSCameraOffsetX=0.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 QuickSwitchTime=0.1 WeaponModel=Heavy Surge Rifle WeaponAnimation=Primary UseIncReload=false IncReloadStartupTime=0.0 IncReloadLoopTime=0.0 IncReloadAmmoPerLoop=1 IncReloadEndTime=0.0 IncReloadCancelWithShoot=true WeaponSkin=Default ProjectileVisualOffset=X=0.000 Y=0.000 Z=0.000 SpreadDecayDelay=0.0 ReloadBeforeRecovery=true 3rdPersonWeaponModel=Pistol 3rdPersonWeaponSkin=Default ParticleMuzzleFlash=None ParticleWallImpact=None ParticleBodyImpact=None ParticleProjectileTrail=None ParticleHitscanTrace=Tracer ParticleMuzzleFlashScale=1.0 ParticleWallImpactScale=1.0 ParticleBodyImpactScale=1.0 ParticleProjectileTrailScale=1.0 Explosive=false Radius=10000.0 DamageAtCenter=10.0 DamageAtEdge=10.0 SelfDamageMultiplier=1.0 ExplodesOnContactWithEnemy=false DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.0 BlockedByWorld=false SpreadSSA=1.0,1.0,-1.0,5.0 SpreadSCA=1.0,1.0,-1.0,5.0 SpreadMSA=1.0,1.0,-1.0,5.0 SpreadMCA=1.0,1.0,-1.0,5.0 SpreadSSH=1.0,1.0,-1.0,5.0 SpreadSCH=1.0,1.0,-1.0,5.0 SpreadMSH=1.0,1.0,-1.0,5.0 SpreadMCH=1.0,1.0,-1.0,5.0 MaxRecoilUp=0.0 MinRecoilUp=0.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=1.0 RecoilAutoReset=false TimeToRecoilPeak=0.05 TimeToRecoilReset=0.35 AAMode=0 AAPreferClosestPlayer=false AAAlpha=0.05 AAMaxSpeed=1.0 AADeadZone=0.0 AAFOV=30.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=false TriggerBotDelay=0.0 TriggerBotFOV=1.0 StickyLock=false HeadLock=false VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.175 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false PBS0=0.0,0.0 [Weapon Profile] Name=Six Shooter Type=Hitscan ShotsPerClick=1 DamagePerShot=70.0 KnockbackFactor=0.1 TimeBetweenShots=0.5 Pierces=false Category=FullyAuto BurstShotCount=1 TimeBetweenBursts=0.5 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=2000.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=2000.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=5.0 MaxHitscanRange=100000.0 GravityScale=1.0 HeadshotCapable=true HeadshotMultiplier=2.0 MagazineMax=0 AmmoPerShot=1 ReloadTimeFromEmpty=1.5 ReloadTimeFromPartial=1.5 DamageFalloffStartDistance=2200.0 DamageFalloffStopDistance=4500.0 DamageAtMaxRange=20.0 DelayBeforeShot=0.0 ProjectileGraphic=Ball VisualLifetime=0.5 BounceOffWorld=false BounceFactor=0.0 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=1.0 CanAimDownSight=false ADSZoomDelay=0.0 ADSZoomSensFactor=0.7 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.08 HitSoundCooldown=0.08 HitscanVisualOffset=X=0.000 Y=0.000 Z=-80.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=0.1 RecoilNegatable=true DecalType=1 DecalSize=15.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=0.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=true AimPunchAmount=0.0 AimPunchResetTime=0.05 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=true MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=0 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=72.099998 ADSFOVScale=Overwatch ADSAllowUserOverrideFOV=true IsBurstWeapon=false ForceFirstPersonInADS=true ZoomBlockedInAir=false ADSCameraOffsetX=0.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 QuickSwitchTime=0.0 WeaponModel=Heavy Surge Rifle WeaponAnimation=Primary UseIncReload=false IncReloadStartupTime=0.0 IncReloadLoopTime=0.0 IncReloadAmmoPerLoop=1 IncReloadEndTime=0.0 IncReloadCancelWithShoot=true WeaponSkin=Default ProjectileVisualOffset=X=0.000 Y=0.000 Z=0.000 SpreadDecayDelay=0.0 ReloadBeforeRecovery=true 3rdPersonWeaponModel=Pistol 3rdPersonWeaponSkin=Default ParticleMuzzleFlash=None ParticleWallImpact=None ParticleBodyImpact=None ParticleProjectileTrail=None ParticleHitscanTrace=Tracer ParticleMuzzleFlashScale=1.0 ParticleWallImpactScale=1.0 ParticleBodyImpactScale=1.0 ParticleProjectileTrailScale=1.0 Explosive=false Radius=500.0 DamageAtCenter=100.0 DamageAtEdge=0.0 SelfDamageMultiplier=0.5 ExplodesOnContactWithEnemy=false DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.0 BlockedByWorld=false SpreadSSA=1.0,1.0,-1.0,0.0 SpreadSCA=1.0,1.0,-1.0,0.0 SpreadMSA=1.0,1.0,-1.0,0.0 SpreadMCA=1.0,1.0,-1.0,0.0 SpreadSSH=1.0,1.0,-1.0,0.0 SpreadSCH=1.0,1.0,-1.0,0.0 SpreadMSH=1.0,1.0,-1.0,0.0 SpreadMCH=1.0,1.0,-1.0,0.0 MaxRecoilUp=4.0 MinRecoilUp=4.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=1.0 RecoilAutoReset=true TimeToRecoilPeak=0.05 TimeToRecoilReset=0.44 AAMode=2 AAPreferClosestPlayer=false AAAlpha=0.05 AAMaxSpeed=0.5 AADeadZone=0.0 AAFOV=30.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=true TriggerBotDelay=0.01 TriggerBotFOV=0.1 StickyLock=false HeadLock=true VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.095 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false PBS0=0.0,0.0 [Weapon Profile] Name=Stun Gren Type=Projectile ShotsPerClick=1 DamagePerShot=25.0 KnockbackFactor=4.0 TimeBetweenShots=0.8 Pierces=false Category=FullyAuto BurstShotCount=1 TimeBetweenBursts=0.5 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=4000.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=4000.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=100.000 Y=0.000 Z=-50.000 MaxTravelTime=5.0 MaxHitscanRange=100000.0 GravityScale=1.0 HeadshotCapable=false HeadshotMultiplier=2.0 MagazineMax=0 AmmoPerShot=1 ReloadTimeFromEmpty=0.5 ReloadTimeFromPartial=0.5 DamageFalloffStartDistance=100000.0 DamageFalloffStopDistance=100000.0 DamageAtMaxRange=25.0 DelayBeforeShot=0.0 ProjectileGraphic=Ball VisualLifetime=0.1 BounceOffWorld=false BounceFactor=0.0 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=1.0 CanAimDownSight=false ADSZoomDelay=0.0 ADSZoomSensFactor=0.7 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.08 HitSoundCooldown=0.08 HitscanVisualOffset=X=0.000 Y=0.000 Z=0.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=4.0 RecoilNegatable=false DecalType=0 DecalSize=30.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.8 CircularSpread=true SpreadStationaryVelocity=0.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=true AimPunchAmount=0.0 AimPunchResetTime=0.05 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=true MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=0 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=72.099998 ADSFOVScale=Overwatch ADSAllowUserOverrideFOV=true IsBurstWeapon=false ForceFirstPersonInADS=true ZoomBlockedInAir=false ADSCameraOffsetX=0.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 QuickSwitchTime=0.0 WeaponModel=Heavy Surge Rifle WeaponAnimation=Primary UseIncReload=false IncReloadStartupTime=0.0 IncReloadLoopTime=0.0 IncReloadAmmoPerLoop=1 IncReloadEndTime=0.0 IncReloadCancelWithShoot=true WeaponSkin=Default ProjectileVisualOffset=X=0.000 Y=0.000 Z=0.000 SpreadDecayDelay=0.0 ReloadBeforeRecovery=true 3rdPersonWeaponModel=Pistol 3rdPersonWeaponSkin=Default ParticleMuzzleFlash=None ParticleWallImpact=Flare ParticleBodyImpact=Flare ParticleProjectileTrail=None ParticleHitscanTrace=Tracer ParticleMuzzleFlashScale=1.0 ParticleWallImpactScale=1.0 ParticleBodyImpactScale=1.0 ParticleProjectileTrailScale=1.0 Explosive=true Radius=460.0 DamageAtCenter=25.0 DamageAtEdge=25.0 SelfDamageMultiplier=0.5 ExplodesOnContactWithEnemy=true DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.2 BlockedByWorld=true SpreadSSA=1.0,1.0,-1.0,0.0 SpreadSCA=1.0,1.0,-1.0,0.0 SpreadMSA=1.0,1.0,-1.0,0.0 SpreadMCA=1.0,1.0,-1.0,0.0 SpreadSSH=1.0,1.0,-1.0,0.0 SpreadSCH=1.0,1.0,-1.0,0.0 SpreadMSH=1.0,1.0,-1.0,0.0 SpreadMCH=1.0,1.0,-1.0,0.0 MaxRecoilUp=0.0 MinRecoilUp=0.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=1.0 RecoilAutoReset=false TimeToRecoilPeak=0.05 TimeToRecoilReset=0.35 AAMode=0 AAPreferClosestPlayer=false AAAlpha=0.05 AAMaxSpeed=1.0 AADeadZone=0.0 AAFOV=30.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=false TriggerBotDelay=0.0 TriggerBotFOV=1.0 StickyLock=false HeadLock=false VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.095 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false PBS0=0.0,0.0 [Weapon Profile] Name=Shinji Stars Type=Projectile ShotsPerClick=1 DamagePerShot=28.0 KnockbackFactor=0.0 TimeBetweenShots=1.0 Pierces=false Category=FullyAuto BurstShotCount=3 TimeBetweenBursts=0.1 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=2840.237 Y=0.000 Z=0.000 MuzzleVelocityMax=X=2840.237 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=10.0 MaxHitscanRange=100000.0 GravityScale=0.0 HeadshotCapable=true HeadshotMultiplier=2.0 MagazineMax=24 AmmoPerShot=1 ReloadTimeFromEmpty=1.0 ReloadTimeFromPartial=1.0 DamageFalloffStartDistance=100000.0 DamageFalloffStopDistance=100000.0 DamageAtMaxRange=28.0 DelayBeforeShot=0.0 ProjectileGraphic=Ball VisualLifetime=0.1 BounceOffWorld=false BounceFactor=0.0 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=0.5 CanAimDownSight=false ADSZoomDelay=0.0 ADSZoomSensFactor=0.7 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.08 HitSoundCooldown=0.08 HitscanVisualOffset=X=0.000 Y=0.000 Z=0.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=0.0 RecoilNegatable=false DecalType=1 DecalSize=5.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=0.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 RecoilCrouchScale=0.0 RecoilADSScale=0.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=true AimPunchAmount=0.0 AimPunchResetTime=0.05 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=true MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=0 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=72.099998 ADSFOVScale=Overwatch ADSAllowUserOverrideFOV=true IsBurstWeapon=true ForceFirstPersonInADS=true ZoomBlockedInAir=false ADSCameraOffsetX=0.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 QuickSwitchTime=0.0 WeaponModel=Heavy Surge Rifle WeaponAnimation=Primary UseIncReload=false IncReloadStartupTime=0.0 IncReloadLoopTime=0.0 IncReloadAmmoPerLoop=1 IncReloadEndTime=0.0 IncReloadCancelWithShoot=true WeaponSkin=Default ProjectileVisualOffset=X=0.000 Y=0.000 Z=0.000 SpreadDecayDelay=0.0 ReloadBeforeRecovery=true 3rdPersonWeaponModel=Pistol 3rdPersonWeaponSkin=Default ParticleMuzzleFlash=None ParticleWallImpact=None ParticleBodyImpact=Blood ParticleProjectileTrail=None ParticleHitscanTrace=Tracer ParticleMuzzleFlashScale=1.0 ParticleWallImpactScale=1.0 ParticleBodyImpactScale=1.0 ParticleProjectileTrailScale=1.0 Explosive=false Radius=0.1 DamageAtCenter=0.0 DamageAtEdge=0.0 SelfDamageMultiplier=0.0 ExplodesOnContactWithEnemy=false DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.0 BlockedByWorld=false SpreadSSA=0.1,0.1,0.0,0.0 SpreadSCA=0.1,0.1,0.0,0.0 SpreadMSA=0.1,0.1,0.0,0.0 SpreadMCA=0.1,0.1,0.0,0.0 SpreadSSH=0.1,0.1,0.0,0.0 SpreadSCH=0.1,0.1,0.0,0.0 SpreadMSH=0.1,0.1,0.0,0.0 SpreadMCH=0.1,0.1,0.0,0.0 MaxRecoilUp=0.0 MinRecoilUp=0.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=0.0 RecoilAutoReset=false TimeToRecoilPeak=0.1 TimeToRecoilReset=0.1 AAMode=0 AAPreferClosestPlayer=false AAAlpha=0.2 AAMaxSpeed=1.0 AADeadZone=0.0 AAFOV=30.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=false TriggerBotDelay=0.0 TriggerBotFOV=1.0 StickyLock=false HeadLock=true VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.095 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false PBS0=0.0,0.0 [Weapon Profile] Name=Shinji Triple Type=Projectile ShotsPerClick=1 DamagePerShot=28.0 KnockbackFactor=0.0 TimeBetweenShots=0.5 Pierces=false Category=FullyAuto BurstShotCount=3 TimeBetweenBursts=0.1 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=2840.237 Y=0.000 Z=0.000 MuzzleVelocityMax=X=2840.237 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=10.0 MaxHitscanRange=100000.0 GravityScale=0.0 HeadshotCapable=true HeadshotMultiplier=2.0 MagazineMax=0 AmmoPerShot=1 ReloadTimeFromEmpty=0.5 ReloadTimeFromPartial=0.5 DamageFalloffStartDistance=100000.0 DamageFalloffStopDistance=100000.0 DamageAtMaxRange=28.0 DelayBeforeShot=0.0 ProjectileGraphic=Ball VisualLifetime=0.1 BounceOffWorld=false BounceFactor=0.0 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=0.5 CanAimDownSight=false ADSZoomDelay=0.0 ADSZoomSensFactor=0.7 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.08 HitSoundCooldown=0.08 HitscanVisualOffset=X=0.000 Y=0.000 Z=0.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=0.0 RecoilNegatable=false DecalType=1 DecalSize=5.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot=Shinji Left;Shinji Right ADSShoot= StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=0.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 RecoilCrouchScale=0.0 RecoilADSScale=0.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=true AimPunchAmount=0.0 AimPunchResetTime=0.05 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=true MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=0 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=72.099998 ADSFOVScale=Overwatch ADSAllowUserOverrideFOV=true IsBurstWeapon=false ForceFirstPersonInADS=true ZoomBlockedInAir=false ADSCameraOffsetX=0.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 QuickSwitchTime=0.0 WeaponModel=Heavy Surge Rifle WeaponAnimation=Primary UseIncReload=false IncReloadStartupTime=0.0 IncReloadLoopTime=0.0 IncReloadAmmoPerLoop=1 IncReloadEndTime=0.0 IncReloadCancelWithShoot=true WeaponSkin=Default ProjectileVisualOffset=X=0.000 Y=0.000 Z=0.000 SpreadDecayDelay=0.0 ReloadBeforeRecovery=true 3rdPersonWeaponModel=Pistol 3rdPersonWeaponSkin=Default ParticleMuzzleFlash=None ParticleWallImpact=None ParticleBodyImpact=Blood ParticleProjectileTrail=None ParticleHitscanTrace=Tracer ParticleMuzzleFlashScale=1.0 ParticleWallImpactScale=1.0 ParticleBodyImpactScale=1.0 ParticleProjectileTrailScale=1.0 Explosive=false Radius=0.1 DamageAtCenter=0.0 DamageAtEdge=0.0 SelfDamageMultiplier=0.0 ExplodesOnContactWithEnemy=false DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.0 BlockedByWorld=false SpreadSSA=0.0,0.1,0.0,0.0 SpreadSCA=0.0,0.1,0.0,0.0 SpreadMSA=0.0,0.1,0.0,0.0 SpreadMCA=0.0,0.1,0.0,0.0 SpreadSSH=0.0,0.1,0.0,0.0 SpreadSCH=0.0,0.1,0.0,0.0 SpreadMSH=0.0,0.1,0.0,0.0 SpreadMCH=0.0,0.1,0.0,0.0 MaxRecoilUp=0.0 MinRecoilUp=0.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=0.0 RecoilAutoReset=false TimeToRecoilPeak=0.1 TimeToRecoilReset=0.1 AAMode=0 AAPreferClosestPlayer=false AAAlpha=0.05 AAMaxSpeed=1.0 AADeadZone=0.0 AAFOV=30.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=false TriggerBotDelay=0.0 TriggerBotFOV=1.0 StickyLock=false HeadLock=false VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.095 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false PBS0=0.0,0.0 [Weapon Profile] Name=Boop Rocketslow Type=Projectile ShotsPerClick=1 DamagePerShot=0.0 KnockbackFactor=5.0 TimeBetweenShots=2.5 Pierces=false Category=SemiAuto BurstShotCount=1 TimeBetweenBursts=0.5 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=5000.101 Y=0.000 Z=0.000 MuzzleVelocityMax=X=5000.101 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=5.0 MaxHitscanRange=100000.0 GravityScale=0.0 HeadshotCapable=false HeadshotMultiplier=2.0 MagazineMax=0 AmmoPerShot=1 ReloadTimeFromEmpty=0.5 ReloadTimeFromPartial=0.5 DamageFalloffStartDistance=100000.0 DamageFalloffStopDistance=100000.0 DamageAtMaxRange=0.0 DelayBeforeShot=0.0 ProjectileGraphic=Rocket VisualLifetime=0.1 BounceOffWorld=false BounceFactor=0.0 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=1.0 CanAimDownSight=false ADSZoomDelay=0.0 ADSZoomSensFactor=0.7 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.08 HitSoundCooldown=0.08 HitscanVisualOffset=X=0.000 Y=0.000 Z=0.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=2.0 RecoilNegatable=false DecalType=0 DecalSize=10.0 DelayAfterShooting=5.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=0.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=2000.0 FlatKnockbackVertical=2000.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=true AimPunchAmount=0.0 AimPunchResetTime=0.05 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=true MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=0 CancelReloadOnKill=false FlatKnockbackHorizontalMin=2000.0 FlatKnockbackVerticalMin=2000.0 ADSScope=No Scope ADSFOVOverride=72.099998 ADSFOVScale=Vertical (1:1) ADSAllowUserOverrideFOV=true IsBurstWeapon=false ForceFirstPersonInADS=true ZoomBlockedInAir=false ADSCameraOffsetX=0.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 QuickSwitchTime=0.0 WeaponModel=Heavy Surge Rifle WeaponAnimation=Primary UseIncReload=false IncReloadStartupTime=0.0 IncReloadLoopTime=0.0 IncReloadAmmoPerLoop=1 IncReloadEndTime=0.0 IncReloadCancelWithShoot=true WeaponSkin=Default ProjectileVisualOffset=X=0.000 Y=0.000 Z=0.000 SpreadDecayDelay=0.0 ReloadBeforeRecovery=true 3rdPersonWeaponModel=Pistol 3rdPersonWeaponSkin=Default ParticleMuzzleFlash=None ParticleWallImpact=None ParticleBodyImpact=None ParticleProjectileTrail=Circles ParticleHitscanTrace=Tracer ParticleMuzzleFlashScale=1.0 ParticleWallImpactScale=1.0 ParticleBodyImpactScale=1.0 ParticleProjectileTrailScale=1.0 Explosive=true Radius=1000.0 DamageAtCenter=0.0 DamageAtEdge=0.0 SelfDamageMultiplier=0.0 ExplodesOnContactWithEnemy=true DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.0 BlockedByWorld=true SpreadSSA=1.0,1.0,-1.0,0.0 SpreadSCA=1.0,1.0,-1.0,0.0 SpreadMSA=1.0,1.0,-1.0,0.0 SpreadMCA=1.0,1.0,-1.0,0.0 SpreadSSH=1.0,1.0,-1.0,0.0 SpreadSCH=1.0,1.0,-1.0,0.0 SpreadMSH=1.0,1.0,-1.0,0.0 SpreadMCH=1.0,1.0,-1.0,0.0 MaxRecoilUp=0.0 MinRecoilUp=0.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=1.0 RecoilAutoReset=false TimeToRecoilPeak=0.05 TimeToRecoilReset=0.35 AAMode=0 AAPreferClosestPlayer=false AAAlpha=0.05 AAMaxSpeed=1.0 AADeadZone=0.0 AAFOV=30.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=false TriggerBotDelay=0.0 TriggerBotFOV=1.0 StickyLock=false HeadLock=false VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.095 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false [Weapon Profile] Name=QWRL Type=Projectile ShotsPerClick=1 DamagePerShot=120.0 KnockbackFactor=5.0 TimeBetweenShots=0.8 Pierces=false Category=FullyAuto BurstShotCount=1 TimeBetweenBursts=0.5 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=6000.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=6000.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=100.000 Y=0.000 Z=0.000 MaxTravelTime=5.0 MaxHitscanRange=100000.0 GravityScale=0.0 HeadshotCapable=false HeadshotMultiplier=2.0 MagazineMax=0 AmmoPerShot=1 ReloadTimeFromEmpty=0.5 ReloadTimeFromPartial=0.5 DamageFalloffStartDistance=100000.0 DamageFalloffStopDistance=100000.0 DamageAtMaxRange=25.0 DelayBeforeShot=0.0 ProjectileGraphic=Rocket VisualLifetime=0.1 BounceOffWorld=false BounceFactor=0.0 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=2.0 CanAimDownSight=false ADSZoomDelay=0.0 ADSZoomSensFactor=0.7 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.08 HitSoundCooldown=0.08 HitscanVisualOffset=X=0.000 Y=0.000 Z=0.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=5.0 RecoilNegatable=false DecalType=0 DecalSize=30.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=0.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=true AimPunchAmount=0.0 AimPunchResetTime=0.05 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=true MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=0 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=72.099998 ADSFOVScale=Vertical (1:1) ADSAllowUserOverrideFOV=true IsBurstWeapon=false ForceFirstPersonInADS=true ZoomBlockedInAir=false ADSCameraOffsetX=0.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 QuickSwitchTime=0.0 WeaponModel=Heavy Surge Rifle WeaponAnimation=Primary UseIncReload=false IncReloadStartupTime=0.0 IncReloadLoopTime=0.0 IncReloadAmmoPerLoop=1 IncReloadEndTime=0.0 IncReloadCancelWithShoot=true WeaponSkin=Default ProjectileVisualOffset=X=0.000 Y=0.000 Z=0.000 SpreadDecayDelay=0.0 ReloadBeforeRecovery=true 3rdPersonWeaponModel=Pistol 3rdPersonWeaponSkin=Default ParticleMuzzleFlash=None ParticleWallImpact=Flare ParticleBodyImpact=Flare ParticleProjectileTrail=None ParticleHitscanTrace=Tracer ParticleMuzzleFlashScale=1.0 ParticleWallImpactScale=1.0 ParticleBodyImpactScale=1.0 ParticleProjectileTrailScale=1.0 Explosive=true Radius=500.0 DamageAtCenter=120.0 DamageAtEdge=40.0 SelfDamageMultiplier=0.5 ExplodesOnContactWithEnemy=true DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.0 BlockedByWorld=true SpreadSSA=1.0,1.0,-1.0,0.0 SpreadSCA=1.0,1.0,-1.0,0.0 SpreadMSA=1.0,1.0,-1.0,0.0 SpreadMCA=1.0,1.0,-1.0,0.0 SpreadSSH=1.0,1.0,-1.0,0.0 SpreadSCH=1.0,1.0,-1.0,0.0 SpreadMSH=1.0,1.0,-1.0,0.0 SpreadMCH=1.0,1.0,-1.0,0.0 MaxRecoilUp=0.0 MinRecoilUp=0.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=1.0 RecoilAutoReset=false TimeToRecoilPeak=0.05 TimeToRecoilReset=0.35 AAMode=2 AAPreferClosestPlayer=false AAAlpha=0.25 AAMaxSpeed=3.0 AADeadZone=0.0 AAFOV=90.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=true TriggerBotDelay=0.001 TriggerBotFOV=1.0 StickyLock=false HeadLock=false VerticalOffset=-50.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.095 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false [Weapon Profile] Name=QWLG Type=Hitscan ShotsPerClick=1 DamagePerShot=30.0 KnockbackFactor=4.0 TimeBetweenShots=0.1 Pierces=false Category=FullyAuto BurstShotCount=1 TimeBetweenBursts=0.5 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=2000.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=2000.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=5.0 MaxHitscanRange=100000.0 GravityScale=1.0 HeadshotCapable=false HeadshotMultiplier=2.0 MagazineMax=0 AmmoPerShot=1 ReloadTimeFromEmpty=0.5 ReloadTimeFromPartial=0.5 DamageFalloffStartDistance=100000.0 DamageFalloffStopDistance=100000.0 DamageAtMaxRange=7.0 DelayBeforeShot=0.0 ProjectileGraphic=Ball VisualLifetime=0.05 BounceOffWorld=false BounceFactor=0.0 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=1.0 CanAimDownSight=false ADSZoomDelay=0.0 ADSZoomSensFactor=0.7 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.08 HitSoundCooldown=0.08 HitscanVisualOffset=X=0.000 Y=0.000 Z=-80.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=5.0 RecoilNegatable=false DecalType=0 DecalSize=30.0 DelayAfterShooting=0.0 BeamTracksCrosshair=true AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=0.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=2.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=true AimPunchAmount=0.0 AimPunchResetTime=0.05 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=true MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=0 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=72.099998 ADSFOVScale=Vertical (1:1) ADSAllowUserOverrideFOV=true IsBurstWeapon=false ForceFirstPersonInADS=true ZoomBlockedInAir=false ADSCameraOffsetX=0.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 QuickSwitchTime=0.0 WeaponModel=Heavy Surge Rifle WeaponAnimation=Primary UseIncReload=false IncReloadStartupTime=0.0 IncReloadLoopTime=0.0 IncReloadAmmoPerLoop=1 IncReloadEndTime=0.0 IncReloadCancelWithShoot=true WeaponSkin=Default ProjectileVisualOffset=X=0.000 Y=0.000 Z=0.000 SpreadDecayDelay=0.0 ReloadBeforeRecovery=true 3rdPersonWeaponModel=Pistol 3rdPersonWeaponSkin=Default ParticleMuzzleFlash=None ParticleWallImpact=None ParticleBodyImpact=Blood ParticleProjectileTrail=None ParticleHitscanTrace=Tracer ParticleMuzzleFlashScale=1.0 ParticleWallImpactScale=1.0 ParticleBodyImpactScale=1.0 ParticleProjectileTrailScale=1.0 Explosive=false Radius=500.0 DamageAtCenter=100.0 DamageAtEdge=0.0 SelfDamageMultiplier=0.5 ExplodesOnContactWithEnemy=false DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.0 BlockedByWorld=false SpreadSSA=1.0,1.0,-1.0,0.0 SpreadSCA=1.0,1.0,-1.0,0.0 SpreadMSA=1.0,1.0,-1.0,0.0 SpreadMCA=1.0,1.0,-1.0,0.0 SpreadSSH=1.0,1.0,-1.0,0.0 SpreadSCH=1.0,1.0,-1.0,0.0 SpreadMSH=1.0,1.0,-1.0,0.0 SpreadMCH=1.0,1.0,-1.0,0.0 MaxRecoilUp=0.0 MinRecoilUp=0.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=1.0 RecoilAutoReset=false TimeToRecoilPeak=0.05 TimeToRecoilReset=0.35 AAMode=0 AAPreferClosestPlayer=false AAAlpha=0.05 AAMaxSpeed=1.0 AADeadZone=0.0 AAFOV=30.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=false TriggerBotDelay=0.0 TriggerBotFOV=1.0 StickyLock=false HeadLock=false VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.095 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false [Weapon Profile] Name=Machine Pistols Type=Hitscan ShotsPerClick=2 DamagePerShot=6.0 KnockbackFactor=0.0 TimeBetweenShots=0.05 Pierces=false Category=FullyAuto BurstShotCount=2 TimeBetweenBursts=0.1 ChargeStartDamage=0.1 ChargeStartVelocity=X=1500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=3000.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=3000.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=3.0 MaxHitscanRange=100000.0 GravityScale=1.0 HeadshotCapable=true HeadshotMultiplier=2.0 MagazineMax=40 AmmoPerShot=2 ReloadTimeFromEmpty=1.0 ReloadTimeFromPartial=1.0 DamageFalloffStartDistance=520.710083 DamageFalloffStopDistance=1420.118286 DamageAtMaxRange=1.5 DelayBeforeShot=0.0 ProjectileGraphic=Ball VisualLifetime=0.1 BounceOffWorld=true BounceFactor=0.6 BounceCount=0 HomingProjectileAcceleration=6000.0 ProjectileEnemyHitRadius=0.1 CanAimDownSight=false ADSZoomDelay=0.0 ADSZoomSensFactor=0.1 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.03 HitSoundCooldown=0.03 HitscanVisualOffset=X=0.000 Y=0.000 Z=0.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=0.0 RecoilNegatable=true DecalType=1 DecalSize=5.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=0.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=0.1 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 RecoilCrouchScale=0.0 RecoilADSScale=0.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=true AimPunchAmount=0.0 AimPunchResetTime=0.05 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=true MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=0 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=103.0 ADSFOVScale=Overwatch ADSAllowUserOverrideFOV=true IsBurstWeapon=false ForceFirstPersonInADS=true ZoomBlockedInAir=false ADSCameraOffsetX=0.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 QuickSwitchTime=0.0 WeaponModel=Heavy Surge Rifle WeaponAnimation=Primary UseIncReload=false IncReloadStartupTime=0.0 IncReloadLoopTime=0.0 IncReloadAmmoPerLoop=1 IncReloadEndTime=0.0 IncReloadCancelWithShoot=true WeaponSkin=Default ProjectileVisualOffset=X=0.000 Y=0.000 Z=0.000 SpreadDecayDelay=0.0 ReloadBeforeRecovery=true 3rdPersonWeaponModel=Pistol 3rdPersonWeaponSkin=Default ParticleMuzzleFlash=None ParticleWallImpact=None ParticleBodyImpact=None ParticleProjectileTrail=None ParticleHitscanTrace=None ParticleMuzzleFlashScale=1.0 ParticleWallImpactScale=1.0 ParticleBodyImpactScale=1.0 ParticleProjectileTrailScale=1.0 Explosive=false Radius=0.1 DamageAtCenter=0.0 DamageAtEdge=0.0 SelfDamageMultiplier=0.0 ExplodesOnContactWithEnemy=true DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=true DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=5.0 BlockedByWorld=true SpreadSSA=1.05,9.0,0.0,3.6 SpreadSCA=1.05,9.0,0.0,3.6 SpreadMSA=1.05,9.0,0.0,3.6 SpreadMCA=1.05,9.0,0.0,3.6 SpreadSSH=1.05,9.0,0.0,3.6 SpreadSCH=1.05,9.0,0.0,3.6 SpreadMSH=1.05,9.0,0.0,3.6 SpreadMCH=1.05,9.0,0.0,3.6 MaxRecoilUp=0.0 MinRecoilUp=0.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=0.0 RecoilAutoReset=true TimeToRecoilPeak=0.1 TimeToRecoilReset=0.1 AAMode=0 AAPreferClosestPlayer=false AAAlpha=0.5 AAMaxSpeed=5.0 AADeadZone=0.0 AAFOV=720.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=false TriggerBotDelay=0.0 TriggerBotFOV=0.1 StickyLock=false HeadLock=true VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.095 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false PBS0=0.0,0.0 PBS1=0.0,0.0 [Weapon Profile] Name=Railgun Type=Hitscan ShotsPerClick=1 DamagePerShot=80.0 KnockbackFactor=9.0 TimeBetweenShots=1.0 Pierces=true Category=FullyAuto BurstShotCount=1 TimeBetweenBursts=0.5 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=2000.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=2000.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=5.0 MaxHitscanRange=100000.0 GravityScale=1.0 HeadshotCapable=false HeadshotMultiplier=2.0 MagazineMax=0 AmmoPerShot=1 ReloadTimeFromEmpty=0.5 ReloadTimeFromPartial=0.5 DamageFalloffStartDistance=100000.0 DamageFalloffStopDistance=100000.0 DamageAtMaxRange=25.0 DelayBeforeShot=0.0 ProjectileGraphic=Ball VisualLifetime=0.5 BounceOffWorld=false BounceFactor=0.0 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=1.0 CanAimDownSight=false ADSZoomDelay=0.0 ADSZoomSensFactor=0.7 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.08 HitSoundCooldown=0.08 HitscanVisualOffset=X=0.000 Y=0.000 Z=-50.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=9.0 RecoilNegatable=false DecalType=1 DecalSize=30.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=0.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=true AimPunchAmount=0.0 AimPunchResetTime=0.05 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=true MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=0 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=72.099998 ADSFOVScale=Vertical (1:1) ADSAllowUserOverrideFOV=true IsBurstWeapon=false ForceFirstPersonInADS=true ZoomBlockedInAir=false ADSCameraOffsetX=0.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 QuickSwitchTime=0.0 WeaponModel=Heavy Surge Rifle WeaponAnimation=Primary UseIncReload=false IncReloadStartupTime=0.0 IncReloadLoopTime=0.0 IncReloadAmmoPerLoop=1 IncReloadEndTime=0.0 IncReloadCancelWithShoot=true WeaponSkin=Default ProjectileVisualOffset=X=0.000 Y=0.000 Z=0.000 SpreadDecayDelay=0.0 ReloadBeforeRecovery=true 3rdPersonWeaponModel=Pistol 3rdPersonWeaponSkin=Default ParticleMuzzleFlash=None ParticleWallImpact=None ParticleBodyImpact=Blood ParticleProjectileTrail=None ParticleHitscanTrace=Beam ParticleMuzzleFlashScale=1.0 ParticleWallImpactScale=1.0 ParticleBodyImpactScale=1.0 ParticleProjectileTrailScale=1.0 Explosive=false Radius=500.0 DamageAtCenter=100.0 DamageAtEdge=0.0 SelfDamageMultiplier=0.5 ExplodesOnContactWithEnemy=false DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.0 BlockedByWorld=false SpreadSSA=1.0,1.0,-1.0,5.0 SpreadSCA=1.0,1.0,-1.0,5.0 SpreadMSA=1.0,1.0,-1.0,5.0 SpreadMCA=1.0,1.0,-1.0,5.0 SpreadSSH=1.0,1.0,-1.0,5.0 SpreadSCH=1.0,1.0,-1.0,5.0 SpreadMSH=1.0,1.0,-1.0,5.0 SpreadMCH=1.0,1.0,-1.0,5.0 MaxRecoilUp=0.0 MinRecoilUp=0.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=1.0 RecoilAutoReset=false TimeToRecoilPeak=0.05 TimeToRecoilReset=0.35 AAMode=0 AAPreferClosestPlayer=false AAAlpha=0.05 AAMaxSpeed=1.0 AADeadZone=0.0 AAFOV=30.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=true TriggerBotDelay=0.01 TriggerBotFOV=1.0 StickyLock=false HeadLock=false VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.095 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false [Weapon Profile] Name=Rocket Launcher Type=Projectile ShotsPerClick=1 DamagePerShot=120.0 KnockbackFactor=4.0 TimeBetweenShots=0.8 Pierces=false Category=FullyAuto BurstShotCount=1 TimeBetweenBursts=0.5 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=5090.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=5090.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=100.000 Y=0.000 Z=0.000 MaxTravelTime=5.0 MaxHitscanRange=100000.0 GravityScale=0.0 HeadshotCapable=false HeadshotMultiplier=2.0 MagazineMax=0 AmmoPerShot=1 ReloadTimeFromEmpty=0.5 ReloadTimeFromPartial=0.5 DamageFalloffStartDistance=100000.0 DamageFalloffStopDistance=100000.0 DamageAtMaxRange=25.0 DelayBeforeShot=0.0 ProjectileGraphic=Rocket VisualLifetime=0.1 BounceOffWorld=false BounceFactor=0.0 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=2.0 CanAimDownSight=false ADSZoomDelay=0.0 ADSZoomSensFactor=0.7 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.08 HitSoundCooldown=0.08 HitscanVisualOffset=X=0.000 Y=0.000 Z=0.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=4.0 RecoilNegatable=false DecalType=0 DecalSize=30.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=0.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=true AimPunchAmount=0.0 AimPunchResetTime=0.05 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=true MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=0 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=72.099998 ADSFOVScale=Overwatch ADSAllowUserOverrideFOV=true IsBurstWeapon=false ForceFirstPersonInADS=true ZoomBlockedInAir=false ADSCameraOffsetX=0.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 QuickSwitchTime=0.0 WeaponModel=Heavy Surge Rifle WeaponAnimation=Primary UseIncReload=false IncReloadStartupTime=0.0 IncReloadLoopTime=0.0 IncReloadAmmoPerLoop=1 IncReloadEndTime=0.0 IncReloadCancelWithShoot=true WeaponSkin=Default ProjectileVisualOffset=X=0.000 Y=0.000 Z=0.000 SpreadDecayDelay=0.0 ReloadBeforeRecovery=true 3rdPersonWeaponModel=Pistol 3rdPersonWeaponSkin=Default ParticleMuzzleFlash=None ParticleWallImpact=Flare ParticleBodyImpact=Flare ParticleProjectileTrail=None ParticleHitscanTrace=Tracer ParticleMuzzleFlashScale=1.0 ParticleWallImpactScale=1.0 ParticleBodyImpactScale=1.0 ParticleProjectileTrailScale=1.0 Explosive=true Radius=500.0 DamageAtCenter=120.0 DamageAtEdge=0.1 SelfDamageMultiplier=0.5 ExplodesOnContactWithEnemy=true DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.0 BlockedByWorld=true SpreadSSA=1.0,1.0,-1.0,0.0 SpreadSCA=1.0,1.0,-1.0,0.0 SpreadMSA=1.0,1.0,-1.0,0.0 SpreadMCA=1.0,1.0,-1.0,0.0 SpreadSSH=1.0,1.0,-1.0,0.0 SpreadSCH=1.0,1.0,-1.0,0.0 SpreadMSH=1.0,1.0,-1.0,0.0 SpreadMCH=1.0,1.0,-1.0,0.0 MaxRecoilUp=0.0 MinRecoilUp=0.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=1.0 RecoilAutoReset=false TimeToRecoilPeak=0.05 TimeToRecoilReset=0.35 AAMode=2 AAPreferClosestPlayer=false AAAlpha=0.5 AAMaxSpeed=0.5 AADeadZone=0.0 AAFOV=180.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=true TriggerBotDelay=0.001 TriggerBotFOV=1.0 StickyLock=false HeadLock=false VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.095 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false [Weapon Profile] Name=mediumgun Type=Projectile ShotsPerClick=1 DamagePerShot=100.0 KnockbackFactor=0.0 TimeBetweenShots=0.4 Pierces=false Category=FullyAuto BurstShotCount=1 TimeBetweenBursts=0.5 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=3000.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=3000.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=10.0 MaxHitscanRange=100000.0 GravityScale=0.0 HeadshotCapable=true HeadshotMultiplier=2.0 MagazineMax=0 AmmoPerShot=0 ReloadTimeFromEmpty=0.1 ReloadTimeFromPartial=0.1 DamageFalloffStartDistance=100000.0 DamageFalloffStopDistance=100000.0 DamageAtMaxRange=25.0 DelayBeforeShot=0.0 ProjectileGraphic=Plasma VisualLifetime=0.1 BounceOffWorld=false BounceFactor=0.5 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=2.0 CanAimDownSight=false ADSZoomDelay=0.0 ADSZoomSensFactor=0.7 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.08 HitSoundCooldown=0.08 HitscanVisualOffset=X=0.000 Y=0.000 Z=-50.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=0.0 RecoilNegatable=false DecalType=0 DecalSize=30.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=false SpreadStationaryVelocity=300.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=false AimPunchAmount=0.0 AimPunchResetTime=0.2 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=false MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=0 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=103.0 ADSFOVScale=Clamped Horizontal ADSAllowUserOverrideFOV=false IsBurstWeapon=false ForceFirstPersonInADS=true ZoomBlockedInAir=false ADSCameraOffsetX=0.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 QuickSwitchTime=0.1 WeaponModel=Heavy Surge Rifle WeaponAnimation=Primary UseIncReload=false IncReloadStartupTime=0.0 IncReloadLoopTime=0.0 IncReloadAmmoPerLoop=1 IncReloadEndTime=0.0 IncReloadCancelWithShoot=true WeaponSkin=Default ProjectileVisualOffset=X=0.000 Y=0.000 Z=0.000 SpreadDecayDelay=0.0 ReloadBeforeRecovery=true 3rdPersonWeaponModel=Pistol 3rdPersonWeaponSkin=Default ParticleMuzzleFlash=None ParticleWallImpact=None ParticleBodyImpact=None ParticleProjectileTrail=None ParticleHitscanTrace=Tracer ParticleMuzzleFlashScale=1.0 ParticleWallImpactScale=1.0 ParticleBodyImpactScale=1.0 ParticleProjectileTrailScale=1.0 Explosive=false Radius=500.0 DamageAtCenter=100.0 DamageAtEdge=100.0 SelfDamageMultiplier=0.5 ExplodesOnContactWithEnemy=false DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.0 BlockedByWorld=false SpreadSSA=1.0,1.0,-1.0,5.0 SpreadSCA=1.0,1.0,-1.0,5.0 SpreadMSA=1.0,1.0,-1.0,5.0 SpreadMCA=1.0,1.0,-1.0,5.0 SpreadSSH=0.0,0.1,0.0,0.0 SpreadSCH=1.0,1.0,-1.0,5.0 SpreadMSH=0.0,0.1,0.0,0.0 SpreadMCH=1.0,1.0,-1.0,5.0 MaxRecoilUp=0.0 MinRecoilUp=0.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=1.0 RecoilAutoReset=false TimeToRecoilPeak=0.05 TimeToRecoilReset=0.35 AAMode=0 AAPreferClosestPlayer=false AAAlpha=0.05 AAMaxSpeed=1.0 AADeadZone=0.0 AAFOV=30.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=false TriggerBotDelay=0.0 TriggerBotFOV=1.0 StickyLock=false HeadLock=false VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.175 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false PBS0=0.0,0.0 [Weapon Profile] Name=Alcove_Tracking_Weapon Type=Hitscan ShotsPerClick=10 DamagePerShot=1.0 KnockbackFactor=0.0 TimeBetweenShots=0.02 Pierces=false Category=FullyAuto BurstShotCount=1 TimeBetweenBursts=0.5 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=2000.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=2000.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=5.0 MaxHitscanRange=250000.0 GravityScale=1.0 HeadshotCapable=false HeadshotMultiplier=0.1 MagazineMax=0 AmmoPerShot=1 ReloadTimeFromEmpty=0.5 ReloadTimeFromPartial=0.5 DamageFalloffStartDistance=100000.0 DamageFalloffStopDistance=100000.0 DamageAtMaxRange=10.0 DelayBeforeShot=0.0 ProjectileGraphic=Ball VisualLifetime=0.0001 BounceOffWorld=false BounceFactor=0.5 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=1.0 CanAimDownSight=false ADSZoomDelay=0.0 ADSZoomSensFactor=0.7 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.05 HitSoundCooldown=0.05 HitscanVisualOffset=X=0.000 Y=0.000 Z=-50.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=0.0 RecoilNegatable=false DecalType=0 DecalSize=4.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot=Alcove Tracking Effect Helper ADSShoot= StunDuration=0.0 CircularSpread=false SpreadStationaryVelocity=300.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.01 HitscanVisualRadius=0.04 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=false AimPunchAmount=0.0 AimPunchResetTime=0.2 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=false MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=1 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=103.0 ADSFOVScale=Clamped Horizontal ADSAllowUserOverrideFOV=false IsBurstWeapon=false ForceFirstPersonInADS=true ZoomBlockedInAir=false ADSCameraOffsetX=0.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 QuickSwitchTime=0.0 WeaponModel=Heavy Surge Rifle WeaponAnimation=Primary UseIncReload=false IncReloadStartupTime=0.0 IncReloadLoopTime=0.0 IncReloadAmmoPerLoop=1 IncReloadEndTime=0.0 IncReloadCancelWithShoot=true WeaponSkin=Default ProjectileVisualOffset=X=0.000 Y=0.000 Z=0.000 SpreadDecayDelay=0.0 ReloadBeforeRecovery=true 3rdPersonWeaponModel=Pistol 3rdPersonWeaponSkin=Default ParticleMuzzleFlash=None ParticleWallImpact=None ParticleBodyImpact=None ParticleProjectileTrail=None ParticleHitscanTrace=None ParticleMuzzleFlashScale=1.0 ParticleWallImpactScale=1.0 ParticleBodyImpactScale=1.0 ParticleProjectileTrailScale=1.0 Explosive=false Radius=500.0 DamageAtCenter=100.0 DamageAtEdge=100.0 SelfDamageMultiplier=0.5 ExplodesOnContactWithEnemy=false DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.0 BlockedByWorld=false SpreadSSA=1.0,1.0,-1.0,5.0 SpreadSCA=1.0,1.0,-1.0,5.0 SpreadMSA=1.0,1.0,-1.0,5.0 SpreadMCA=1.0,1.0,-1.0,5.0 SpreadSSH=1.0,1.0,-1.0,0.0 SpreadSCH=1.0,1.0,-1.0,5.0 SpreadMSH=1.0,1.0,-1.0,0.0 SpreadMCH=1.0,1.0,-1.0,5.0 MaxRecoilUp=0.0 MinRecoilUp=0.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=1.0 RecoilAutoReset=false TimeToRecoilPeak=0.05 TimeToRecoilReset=0.35 AAMode=0 AAPreferClosestPlayer=false AAAlpha=0.05 AAMaxSpeed=1.0 AADeadZone=0.0 AAFOV=30.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=false TriggerBotDelay=0.0 TriggerBotFOV=1.0 StickyLock=false HeadLock=false VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.175 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=true PBS0=0.0,0.0 PBS1=0.0,0.0 PBS2=0.5,45.0 PBS3=0.5,90.0 PBS4=0.5,135.0 PBS5=0.5,180.0 PBS6=0.5,225.0 PBS7=0.5,270.0 PBS8=0.5,315.0 PBS9=0.5,0.0 [Weapon Profile] Name=Rocket Launcher no Knockback Type=Projectile ShotsPerClick=1 DamagePerShot=120.0 KnockbackFactor=0.0 TimeBetweenShots=0.8 Pierces=false Category=FullyAuto BurstShotCount=1 TimeBetweenBursts=0.5 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=5090.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=5090.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=100.000 Y=0.000 Z=0.000 MaxTravelTime=5.0 MaxHitscanRange=100000.0 GravityScale=0.0 HeadshotCapable=false HeadshotMultiplier=2.0 MagazineMax=0 AmmoPerShot=1 ReloadTimeFromEmpty=0.5 ReloadTimeFromPartial=0.5 DamageFalloffStartDistance=100000.0 DamageFalloffStopDistance=100000.0 DamageAtMaxRange=25.0 DelayBeforeShot=0.0 ProjectileGraphic=Rocket VisualLifetime=0.1 BounceOffWorld=false BounceFactor=0.0 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=2.0 CanAimDownSight=false ADSZoomDelay=0.0 ADSZoomSensFactor=0.7 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.08 HitSoundCooldown=0.08 HitscanVisualOffset=X=0.000 Y=0.000 Z=0.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=0.0 RecoilNegatable=false DecalType=0 DecalSize=30.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=0.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=true AimPunchAmount=0.0 AimPunchResetTime=0.05 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=true MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=0 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=72.099998 ADSFOVScale=Vertical (1:1) ADSAllowUserOverrideFOV=true IsBurstWeapon=false ForceFirstPersonInADS=true ZoomBlockedInAir=false ADSCameraOffsetX=0.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 QuickSwitchTime=0.0 WeaponModel=Heavy Surge Rifle WeaponAnimation=Primary UseIncReload=false IncReloadStartupTime=0.0 IncReloadLoopTime=0.0 IncReloadAmmoPerLoop=1 IncReloadEndTime=0.0 IncReloadCancelWithShoot=true WeaponSkin=Default ProjectileVisualOffset=X=0.000 Y=0.000 Z=0.000 SpreadDecayDelay=0.0 ReloadBeforeRecovery=true 3rdPersonWeaponModel=Pistol 3rdPersonWeaponSkin=Default ParticleMuzzleFlash=None ParticleWallImpact=Flare ParticleBodyImpact=Flare ParticleProjectileTrail=None ParticleHitscanTrace=Tracer ParticleMuzzleFlashScale=1.0 ParticleWallImpactScale=1.0 ParticleBodyImpactScale=1.0 ParticleProjectileTrailScale=1.0 Explosive=true Radius=500.0 DamageAtCenter=120.0 DamageAtEdge=0.1 SelfDamageMultiplier=0.5 ExplodesOnContactWithEnemy=true DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.0 BlockedByWorld=true SpreadSSA=1.0,1.0,-1.0,0.0 SpreadSCA=1.0,1.0,-1.0,0.0 SpreadMSA=1.0,1.0,-1.0,0.0 SpreadMCA=1.0,1.0,-1.0,0.0 SpreadSSH=1.0,1.0,-1.0,0.0 SpreadSCH=1.0,1.0,-1.0,0.0 SpreadMSH=1.0,1.0,-1.0,0.0 SpreadMCH=1.0,1.0,-1.0,0.0 MaxRecoilUp=0.0 MinRecoilUp=0.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=1.0 RecoilAutoReset=false TimeToRecoilPeak=0.05 TimeToRecoilReset=0.35 AAMode=2 AAPreferClosestPlayer=false AAAlpha=0.5 AAMaxSpeed=0.5 AADeadZone=0.0 AAFOV=180.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=true TriggerBotDelay=0.001 TriggerBotFOV=1.0 StickyLock=false HeadLock=false VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.095 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false PBS0=0.0,0.0 [Weapon Profile] Name=Shinji Left Type=Projectile ShotsPerClick=1 DamagePerShot=28.0 KnockbackFactor=0.0 TimeBetweenShots=1.0 Pierces=false Category=FullyAuto BurstShotCount=3 TimeBetweenBursts=0.1 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=2824.677 Y=-296.886 Z=0.000 MuzzleVelocityMax=X=2824.677 Y=-296.886 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=10.0 MaxHitscanRange=100000.0 GravityScale=0.0 HeadshotCapable=true HeadshotMultiplier=2.0 MagazineMax=0 AmmoPerShot=1 ReloadTimeFromEmpty=0.5 ReloadTimeFromPartial=0.5 DamageFalloffStartDistance=100000.0 DamageFalloffStopDistance=100000.0 DamageAtMaxRange=28.0 DelayBeforeShot=0.0 ProjectileGraphic=Ball VisualLifetime=0.1 BounceOffWorld=false BounceFactor=0.0 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=0.5 CanAimDownSight=false ADSZoomDelay=0.0 ADSZoomSensFactor=0.7 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.08 HitSoundCooldown=0.08 HitscanVisualOffset=X=0.000 Y=0.000 Z=0.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=0.0 RecoilNegatable=false DecalType=1 DecalSize=5.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=0.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 RecoilCrouchScale=0.0 RecoilADSScale=0.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=true AimPunchAmount=0.0 AimPunchResetTime=0.05 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=true MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=0 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=72.099998 ADSFOVScale=Overwatch ADSAllowUserOverrideFOV=true IsBurstWeapon=false ForceFirstPersonInADS=true ZoomBlockedInAir=false ADSCameraOffsetX=0.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 QuickSwitchTime=0.0 WeaponModel=Heavy Surge Rifle WeaponAnimation=Primary UseIncReload=false IncReloadStartupTime=0.0 IncReloadLoopTime=0.0 IncReloadAmmoPerLoop=1 IncReloadEndTime=0.0 IncReloadCancelWithShoot=true WeaponSkin=Default ProjectileVisualOffset=X=0.000 Y=0.000 Z=0.000 SpreadDecayDelay=0.0 ReloadBeforeRecovery=true 3rdPersonWeaponModel=Pistol 3rdPersonWeaponSkin=Default ParticleMuzzleFlash=None ParticleWallImpact=None ParticleBodyImpact=Blood ParticleProjectileTrail=None ParticleHitscanTrace=Tracer ParticleMuzzleFlashScale=1.0 ParticleWallImpactScale=1.0 ParticleBodyImpactScale=1.0 ParticleProjectileTrailScale=1.0 Explosive=false Radius=0.1 DamageAtCenter=0.0 DamageAtEdge=0.0 SelfDamageMultiplier=0.0 ExplodesOnContactWithEnemy=false DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.0 BlockedByWorld=false SpreadSSA=0.0,0.1,0.0,0.0 SpreadSCA=0.0,0.1,0.0,0.0 SpreadMSA=0.0,0.1,0.0,0.0 SpreadMCA=0.0,0.1,0.0,0.0 SpreadSSH=0.0,0.1,0.0,0.0 SpreadSCH=0.0,0.1,0.0,0.0 SpreadMSH=0.0,0.1,0.0,0.0 SpreadMCH=0.0,0.1,0.0,0.0 MaxRecoilUp=0.0 MinRecoilUp=0.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=0.0 RecoilAutoReset=false TimeToRecoilPeak=0.1 TimeToRecoilReset=0.1 AAMode=0 AAPreferClosestPlayer=false AAAlpha=0.05 AAMaxSpeed=1.0 AADeadZone=0.0 AAFOV=30.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=false TriggerBotDelay=0.0 TriggerBotFOV=1.0 StickyLock=false HeadLock=false VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.095 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false PBS0=0.0,0.0 [Weapon Profile] Name=Shinji Right Type=Projectile ShotsPerClick=1 DamagePerShot=28.0 KnockbackFactor=0.0 TimeBetweenShots=1.0 Pierces=false Category=FullyAuto BurstShotCount=3 TimeBetweenBursts=0.1 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=2824.677 Y=296.886 Z=0.000 MuzzleVelocityMax=X=2824.677 Y=296.886 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=10.0 MaxHitscanRange=100000.0 GravityScale=0.0 HeadshotCapable=true HeadshotMultiplier=2.0 MagazineMax=0 AmmoPerShot=1 ReloadTimeFromEmpty=0.5 ReloadTimeFromPartial=0.5 DamageFalloffStartDistance=100000.0 DamageFalloffStopDistance=100000.0 DamageAtMaxRange=28.0 DelayBeforeShot=0.0 ProjectileGraphic=Ball VisualLifetime=0.1 BounceOffWorld=false BounceFactor=0.0 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=0.5 CanAimDownSight=false ADSZoomDelay=0.0 ADSZoomSensFactor=0.7 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.08 HitSoundCooldown=0.08 HitscanVisualOffset=X=0.000 Y=0.000 Z=0.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=0.0 RecoilNegatable=false DecalType=1 DecalSize=5.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=0.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 RecoilCrouchScale=0.0 RecoilADSScale=0.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=true AimPunchAmount=0.0 AimPunchResetTime=0.05 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=true MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=0 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=72.099998 ADSFOVScale=Overwatch ADSAllowUserOverrideFOV=true IsBurstWeapon=false ForceFirstPersonInADS=true ZoomBlockedInAir=false ADSCameraOffsetX=0.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 QuickSwitchTime=0.0 WeaponModel=Heavy Surge Rifle WeaponAnimation=Primary UseIncReload=false IncReloadStartupTime=0.0 IncReloadLoopTime=0.0 IncReloadAmmoPerLoop=1 IncReloadEndTime=0.0 IncReloadCancelWithShoot=true WeaponSkin=Default ProjectileVisualOffset=X=0.000 Y=0.000 Z=0.000 SpreadDecayDelay=0.0 ReloadBeforeRecovery=true 3rdPersonWeaponModel=Pistol 3rdPersonWeaponSkin=Default ParticleMuzzleFlash=None ParticleWallImpact=None ParticleBodyImpact=Blood ParticleProjectileTrail=None ParticleHitscanTrace=Tracer ParticleMuzzleFlashScale=1.0 ParticleWallImpactScale=1.0 ParticleBodyImpactScale=1.0 ParticleProjectileTrailScale=1.0 Explosive=false Radius=0.1 DamageAtCenter=0.0 DamageAtEdge=0.0 SelfDamageMultiplier=0.0 ExplodesOnContactWithEnemy=false DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.0 BlockedByWorld=false SpreadSSA=0.0,0.1,0.0,0.0 SpreadSCA=0.0,0.1,0.0,0.0 SpreadMSA=0.0,0.1,0.0,0.0 SpreadMCA=0.0,0.1,0.0,0.0 SpreadSSH=0.0,0.1,0.0,0.0 SpreadSCH=0.0,0.1,0.0,0.0 SpreadMSH=0.0,0.1,0.0,0.0 SpreadMCH=0.0,0.1,0.0,0.0 MaxRecoilUp=0.0 MinRecoilUp=0.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=1.0 RecoilAutoReset=false TimeToRecoilPeak=0.1 TimeToRecoilReset=0.1 AAMode=0 AAPreferClosestPlayer=false AAAlpha=0.05 AAMaxSpeed=1.0 AADeadZone=0.0 AAFOV=30.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=false TriggerBotDelay=0.0 TriggerBotFOV=1.0 StickyLock=false HeadLock=false VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.095 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false PBS0=0.0,0.0 [Weapon Profile] Name=Alcove Tracking Effect Helper Type=Projectile ShotsPerClick=1 DamagePerShot=0.0 KnockbackFactor=0.0 TimeBetweenShots=0.12 Pierces=false Category=FullyAuto BurstShotCount=1 TimeBetweenBursts=0.5 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=100000.000 Y=-1000.000 Z=-1000.000 MuzzleVelocityMax=X=100000.000 Y=1000.000 Z=1000.000 InheritOwnerVelocity=1.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=0.025 MaxHitscanRange=100000.0 GravityScale=0.0 HeadshotCapable=false HeadshotMultiplier=0.1 MagazineMax=0 AmmoPerShot=1 ReloadTimeFromEmpty=0.5 ReloadTimeFromPartial=0.5 DamageFalloffStartDistance=100000.0 DamageFalloffStopDistance=100000.0 DamageAtMaxRange=0.0 DelayBeforeShot=0.0 ProjectileGraphic=Ball VisualLifetime=0.1 BounceOffWorld=false BounceFactor=0.5 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=0.1 CanAimDownSight=false ADSZoomDelay=0.0 ADSZoomSensFactor=0.7 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=999.0 HitSoundCooldown=999.0 HitscanVisualOffset=X=0.000 Y=0.000 Z=-50.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=0.0 RecoilNegatable=false DecalType=0 DecalSize=15.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=300.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=2.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=false AimPunchAmount=0.0 AimPunchResetTime=0.2 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=false MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=1 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=103.0 ADSFOVScale=Clamped Horizontal ADSAllowUserOverrideFOV=false IsBurstWeapon=false ForceFirstPersonInADS=true ZoomBlockedInAir=false ADSCameraOffsetX=0.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 QuickSwitchTime=0.0 WeaponModel=Heavy Surge Rifle WeaponAnimation=Primary UseIncReload=false IncReloadStartupTime=0.0 IncReloadLoopTime=0.0 IncReloadAmmoPerLoop=1 IncReloadEndTime=0.0 IncReloadCancelWithShoot=true WeaponSkin=Default ProjectileVisualOffset=X=0.000 Y=0.000 Z=0.000 SpreadDecayDelay=0.0 ReloadBeforeRecovery=true 3rdPersonWeaponModel=Pistol 3rdPersonWeaponSkin=Default ParticleMuzzleFlash=None ParticleWallImpact=None ParticleBodyImpact=None ParticleProjectileTrail=None ParticleHitscanTrace=Tracer ParticleMuzzleFlashScale=1.0 ParticleWallImpactScale=1.0 ParticleBodyImpactScale=1.0 ParticleProjectileTrailScale=1.0 Explosive=false Radius=500.0 DamageAtCenter=100.0 DamageAtEdge=100.0 SelfDamageMultiplier=0.5 ExplodesOnContactWithEnemy=false DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.0 BlockedByWorld=false SpreadSSA=1.0,1.0,-1.0,5.0 SpreadSCA=1.0,1.0,-1.0,5.0 SpreadMSA=1.0,1.0,-1.0,5.0 SpreadMCA=1.0,1.0,-1.0,5.0 SpreadSSH=4.0,0.5,2.0,8.0 SpreadSCH=1.0,1.0,-1.0,5.0 SpreadMSH=4.0,0.5,2.0,8.0 SpreadMCH=1.0,1.0,-1.0,5.0 MaxRecoilUp=0.0 MinRecoilUp=0.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=1.0 RecoilAutoReset=false TimeToRecoilPeak=0.05 TimeToRecoilReset=0.35 AAMode=0 AAPreferClosestPlayer=false AAAlpha=0.05 AAMaxSpeed=1.0 AADeadZone=0.0 AAFOV=30.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=false TriggerBotDelay=0.0 TriggerBotFOV=1.0 StickyLock=false HeadLock=false VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.175 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false PBS0=0.0,0.0 [Movement Ability Profile] Name=Blink MaxCharges=3.0 ChargeTimer=3.0 ChargesRefundedOnKill=0.0 DelayAfterUse=0.1 FullyAuto=false AbilityDuration=0.075 LockDirectionForDuration=true NegateGravityForDuration=true MainVelocity=15000.0 MainVelocityCanGoVertical=false MainVelocitySetToMovementKeys=true UpVelocity=0.0 EndVelocityFactor=0.075 Hurtbox=false HurtboxRadius=50.0 HurtboxDamage=50.0 HurtboxGroundKnockbackFactor=1.0 HurtboxAirKnockbackFactor=1.0 AbilityBlocksTurning=false AbilityBlocksMovement=true AbilityBlocksAttack=false AttackCancelsAbility=false AbilityReloadsWeapon=false HealthRestore=0.0 AIUseInCombat=true AIUseOutOfCombat=false AIUseOnGround=true AIUseInAir=true AIReuseTimer=1.0 AIMinSelfHealth=0.0 AIMaxSelfHealth=100.0 AIMinTargHealth=0.0 AIMaxTargHealth=100.0 AIMinTargDist=1500.0 AIMaxTargDist=1000000.0 AIMaxTargFOV=5.0 AIDamageReaction=true AIDamageReactionIgnoreChance=0.0 AIDamageReactionMinDelay=0.0001 AIDamageReactionMaxDelay=0.001 AIDamageReactionCooldown=0.1 AIDamageReactionThreshold=1.0 AIDamageReactionResetTimer=0.001 [Movement Ability Profile] Name=tp MaxCharges=100.0 ChargeTimer=0.1 ChargesRefundedOnKill=0.0 DelayAfterUse=0.1 FullyAuto=false AbilityDuration=0.0 LockDirectionForDuration=true NegateGravityForDuration=true MainVelocity=10000.0 MainVelocityCanGoVertical=true MainVelocitySetToMovementKeys=true UpVelocity=0.0 EndVelocityFactor=0.075 Hurtbox=false HurtboxRadius=50.0 HurtboxDamage=50.0 HurtboxGroundKnockbackFactor=1.0 HurtboxAirKnockbackFactor=1.0 AbilityBlocksTurning=false AbilityBlocksMovement=true AbilityBlocksAttack=false AttackCancelsAbility=false AbilityReloadsWeapon=false HealthRestore=0.0 AIUseInCombat=true AIUseOutOfCombat=false AIUseOnGround=true AIUseInAir=true AIReuseTimer=1.0 AIMinSelfHealth=0.0 AIMaxSelfHealth=100.0 AIMinTargHealth=0.0 AIMaxTargHealth=100.0 AIMinTargDist=0.0 AIMaxTargDist=9999.0 AIMaxTargFOV=5.0 AIDamageReaction=true AIDamageReactionIgnoreChance=0.0 AIDamageReactionMinDelay=0.0001 AIDamageReactionMaxDelay=0.001 AIDamageReactionCooldown=0.1 AIDamageReactionThreshold=1.0 AIDamageReactionResetTimer=0.001 [Movement Ability Profile] Name=Rush MaxCharges=1.0 ChargeTimer=8.0 ChargesRefundedOnKill=1.0 DelayAfterUse=0.5 FullyAuto=false AbilityDuration=0.25 LockDirectionForDuration=true NegateGravityForDuration=true MainVelocity=4000.0 MainVelocityCanGoVertical=false MainVelocitySetToMovementKeys=true UpVelocity=0.0 EndVelocityFactor=0.25 Hurtbox=false HurtboxRadius=50.0 HurtboxDamage=50.0 HurtboxGroundKnockbackFactor=1.0 HurtboxAirKnockbackFactor=1.0 AbilityBlocksTurning=false AbilityBlocksMovement=true AbilityBlocksAttack=true AttackCancelsAbility=false AbilityReloadsWeapon=true HealthRestore=0.0 AIUseInCombat=false AIUseOutOfCombat=false AIUseOnGround=true AIUseInAir=true AIReuseTimer=1.0 AIMinSelfHealth=0.0 AIMaxSelfHealth=100.0 AIMinTargHealth=0.0 AIMaxTargHealth=100.0 AIMinTargDist=0.0 AIMaxTargDist=2000.0 AIMaxTargFOV=15.0 AIDamageReaction=true AIDamageReactionIgnoreChance=0.75 AIDamageReactionMinDelay=0.125 AIDamageReactionMaxDelay=0.25 AIDamageReactionCooldown=1.0 AIDamageReactionThreshold=50.0 AIDamageReactionResetTimer=1.0 [Movement Ability Profile] Name=Dash MaxCharges=1.0 ChargeTimer=8.0 ChargesRefundedOnKill=1.0 DelayAfterUse=0.1 FullyAuto=false AbilityDuration=0.25 LockDirectionForDuration=true NegateGravityForDuration=true MainVelocity=1597.633179 MainVelocityCanGoVertical=true MainVelocitySetToMovementKeys=false UpVelocity=0.0 EndVelocityFactor=0.2 Hurtbox=true HurtboxRadius=150.0 HurtboxDamage=50.0 HurtboxGroundKnockbackFactor=0.0 HurtboxAirKnockbackFactor=0.0 AbilityBlocksTurning=true AbilityBlocksMovement=true AbilityBlocksAttack=true AttackCancelsAbility=false AbilityReloadsWeapon=false HealthRestore=0.0 AIUseInCombat=true AIUseOutOfCombat=false AIUseOnGround=true AIUseInAir=true AIReuseTimer=0.2 AIMinSelfHealth=0.0 AIMaxSelfHealth=100.0 AIMinTargHealth=0.0 AIMaxTargHealth=100.0 AIMinTargDist=0.0 AIMaxTargDist=1000.0 AIMaxTargFOV=15.0 AIDamageReaction=true AIDamageReactionIgnoreChance=0.75 AIDamageReactionMinDelay=0.125 AIDamageReactionMaxDelay=0.25 AIDamageReactionCooldown=1.0 AIDamageReactionThreshold=75.0 AIDamageReactionResetTimer=1.0 [Movement Ability Profile] Name=Phase MaxCharges=3.0 ChargeTimer=3.0 ChargesRefundedOnKill=0.0 DelayAfterUse=0.1 FullyAuto=false AbilityDuration=0.075 LockDirectionForDuration=true NegateGravityForDuration=true MainVelocity=4260.35498 MainVelocityCanGoVertical=false MainVelocitySetToMovementKeys=true UpVelocity=0.0 EndVelocityFactor=0.075 Hurtbox=false HurtboxRadius=50.0 HurtboxDamage=50.0 HurtboxGroundKnockbackFactor=1.0 HurtboxAirKnockbackFactor=1.0 AbilityBlocksTurning=false AbilityBlocksMovement=true AbilityBlocksAttack=false AttackCancelsAbility=false AbilityReloadsWeapon=false HealthRestore=0.0 AIUseInCombat=true AIUseOutOfCombat=false AIUseOnGround=true AIUseInAir=true AIReuseTimer=1.0 AIMinSelfHealth=0.0 AIMaxSelfHealth=100.0 AIMinTargHealth=0.0 AIMaxTargHealth=100.0 AIMinTargDist=0.0 AIMaxTargDist=1000000.0 AIMaxTargFOV=15.0 AIDamageReaction=true AIDamageReactionIgnoreChance=0.75 AIDamageReactionMinDelay=0.125 AIDamageReactionMaxDelay=0.25 AIDamageReactionCooldown=1.0 AIDamageReactionThreshold=25.0 AIDamageReactionResetTimer=1.0 [Weapon Ability Profile] Name=Stun Gren MaxCharges=1.0 ChargeTimer=10.0 ChargesRefundedOnKill=1.0 DelayAfterUse=0.5 FullyAuto=false WeaponProfile=Stun Gren BlockAttackTimer=0.0 AbilityBlockedWhenAttacking=false AmmoPerShot=0 AIUseInCombat=true AIUseOutOfCombat=false AIUseOnGround=true AIUseInAir=true AIReuseTimer=1.0 AIMinSelfHealth=0.0 AIMaxSelfHealth=100.0 AIMinTargHealth=0.0 AIMaxTargHealth=100.0 AIMinTargDist=0.0 AIMaxTargDist=1250.0 AIMaxTargFOV=15.0 AIDamageReaction=false AIDamageReactionIgnoreChance=0.0 AIDamageReactionMinDelay=0.125 AIDamageReactionMaxDelay=0.25 AIDamageReactionCooldown=1.0 AIDamageReactionThreshold=0.0 AIDamageReactionResetTimer=1.0 [Weapon Ability Profile] Name=Triple Star MaxCharges=1.0 ChargeTimer=0.75 ChargesRefundedOnKill=0.0 DelayAfterUse=0.0 FullyAuto=true WeaponProfile=Shinji Triple BlockAttackTimer=0.0 AbilityBlockedWhenAttacking=true AmmoPerShot=3 AIUseInCombat=true AIUseOutOfCombat=false AIUseOnGround=true AIUseInAir=true AIReuseTimer=0.2 AIMinSelfHealth=0.0 AIMaxSelfHealth=100.0 AIMinTargHealth=0.0 AIMaxTargHealth=100.0 AIMinTargDist=0.0 AIMaxTargDist=1500.0 AIMaxTargFOV=15.0 AIDamageReaction=false AIDamageReactionIgnoreChance=0.0 AIDamageReactionMinDelay=0.125 AIDamageReactionMaxDelay=0.25 AIDamageReactionCooldown=1.0 AIDamageReactionThreshold=0.0 AIDamageReactionResetTimer=1.0 [Melee Ability Profile] Name=Melee MaxCharges=1.0 ChargeTimer=0.25 ChargesRefundedOnKill=0.0 DelayAfterUse=1.0 FullyAuto=false AbilityDuration=0.15 HurtboxRadius=55.0 HurtboxDamage=30.0 HurtboxGroundKnockbackFactor=0.0 HurtboxAirKnockbackFactor=0.0 BlockAttackTimer=0.5 AbilityBlockedWhenAttacking=false AmmoPerShot=0 FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 AIUseInCombat=true AIUseOutOfCombat=false AIUseOnGround=true AIUseInAir=true AIReuseTimer=1.0 AIMinSelfHealth=0.0 AIMaxSelfHealth=100.0 AIMinTargHealth=0.0 AIMaxTargHealth=100.0 AIMinTargDist=0.0 AIMaxTargDist=55.0 AIMaxTargFOV=15.0 AIDamageReaction=false AIDamageReactionIgnoreChance=0.0 AIDamageReactionMinDelay=0.125 AIDamageReactionMaxDelay=0.25 AIDamageReactionCooldown=1.0 AIDamageReactionThreshold=0.0 AIDamageReactionResetTimer=0.1 [Recall Ability Profile] Name=Unwind MaxCharges=1.0 ChargeTimer=10.0 ChargesRefundedOnKill=1.0 DelayAfterUse=0.5 FullyAuto=false AbilityDuration=1.0 BlockAttackTimer=0.25 AbilityBlockedWhenAttacking=false RecallTimer=3.0 RefillAmmo=true AIUseInCombat=true AIUseOutOfCombat=false AIUseOnGround=true AIUseInAir=true AIReuseTimer=1.0 AIMinSelfHealth=0.0 AIMaxSelfHealth=50.0 AIMinTargHealth=0.0 AIMaxTargHealth=100.0 AIMinTargDist=0.0 AIMaxTargDist=2000.0 AIMaxTargFOV=360.0 AIDamageReaction=true AIDamageReactionIgnoreChance=0.25 AIDamageReactionMinDelay=0.25 AIDamageReactionMaxDelay=0.5 AIDamageReactionCooldown=1.0 AIDamageReactionThreshold=75.0 AIDamageReactionResetTimer=1.0 [Map Data] reflex map version 8 global entity type WorldSpawn String32 targetGameOverCamera end UInt8 playersMin 1 UInt8 playersMax 16 brush vertices -256.000000 0.000000 256.000000 256.000000 0.000000 256.000000 256.000000 0.000000 -256.000000 -256.000000 0.000000 -256.000000 -256.000000 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clc; clear; close; C=50*(10^(-15));//in farad Vdd=1.8;//in volts f=250*10^(6);//in hertz P=C*Vdd*Vdd*f; disp(P,'dynamic power(in watts)=');
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PIL_supercell.sci
// **** Purpose **** // This code generates the primitive cell and the sublattices of a super // cell, i.e, enlarge the unit cell of a given system. // **** Variables **** // [primitive]: 3x3, real // <= primitive vectors in row vectors // [sublatt_format]: 1x1, string, 'coordinate' / 'coefficient' // <= specify the format of the sublattice position, coefficients of // primitive vectors or cartesian // [supercell]: 1x3, integer // <= the size of the supercell along each direction // [sup_primitive]: 3x3, real // [screen_output]: 1x1, string, 'on' / 'off' // <= whether to display formatted results in console, so one can use it // to ab initio inputs directly. // => primitive cell of the supercell // [sup_sublatt]: Nx3, real // => sublattice of the supercell // **** Version **** // 04/21/2015 1st version // **** Comment **** // 1. This function is useful to generate supercell coordinate especially // for ab initio calculations. // 2. Note: this fucntion assumes all coordinates are in 3 dimention function [sup_primitive,sup_sublatt]=PIL_supercell(primitive,sublatt... ,supercell,sublatt_format,screen_output) [lhs,rhs]=argn(); select rhs case 3 sublatt_format='coordinate' screen_output='off' case 4 screen_output='off' end // define parameters ================================================ tot_unit_sublatt=length(sublatt(:,1)); tot_cell=prod(supercell); tot_sublatt=tot_unit_sublatt*tot_cell; // generate all sublattice coordinate =============================== sup_sublatt=zeros(tot_sublatt,3); count=0; for n1=1:supercell(1) for n2=1:supercell(2) for n3=1:supercell(3) select sublatt_format case 'coordinate' new_cell_pos=(n1-1)*primitive(1,:).. +(n2-1)*primitive(2,:)+(n3-1)*primitive(3,:); case 'coefficient' new_cell_pos=[(n1-1),(n2-1),(n3-1)]; end count=count+1; r1=(count-1)*tot_unit_sublatt+1; r2=r1+tot_unit_sublatt-1; sup_sublatt(r1:r2,:)=repmat(new_cell_pos... ,tot_unit_sublatt,1)+sublatt; end end end // output new primitive cell sup_primitive=zeros(primitive); for n=1:3 sup_primitive(n,:)=supercell(n)*primitive(n,:); end select screen_output case 'on' disp('super primitive cell'); mfprintf(6,'%7.4f %7.4f %7.4f\n',sup_primitive); disp('super sublattice (total='+string(tot_sublatt)+')') mfprintf(6,'%7.4f %7.4f %7.4f\n',sup_sublatt); end endfunction ////example: graphene supercell //primitive=[1/2,sqrt(3)/2,0; -1/2, sqrt(3)/2,0; 0, 0, 10]; //sublatt=[0,0,0;0,-sqrt(3)/3,0] //supercell=[7,7,1]; //[sup_primitive,sup_sublatt]=PIL_supercell(primitive,sublatt,supercell)
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n = 10:50; x = exp((0.2+%i*2)*n); plot('gnn',n,x); title("Complex valued exponential sequence"); xlabel("samples"); ylabel("complex valued exponential sequence");
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//Chapter 5, Example 5.8, Page 130 clc clear // Calculate the time //based on eq 5.74 t = (4.88*10**10/log(2))*log(1+((0.80-0.710)/1.37208)) printf("\n Time = %e y ",t); //Answer may vary due to round off error
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// Usar esto para ir chequeando los valores en cada iteración // mprintf("X: %f | ",x); mprintf("Y: %f | ",y); mprintf("C: %f | ",c); mprintf("i: %d | ",i); mprintf("f(c): %f\n",f(c)); // ################################################################## // ##################### Método de la bisección ##################### // ################################################################## function [res,count] = biseccion(f,a,b,err) if sign(f(a)) == sign(f(b)) then disp("Los puntos a y b deben tener imágenes con signo opuesto"); elseif f(a) == 0 then res = a; count = 0; elseif f(b) == 0 then res = b; count = 0; else x = a; y = b; c = (x+y)/2; count = 1; if sign(f(x)) <> sign(f(c)) then y = c else x = c end if abs(y - x) <= err | relative_error(y,x,err) <= err | f(c) == 0 then res = c; else while abs(y - x) > err & relative_error(y,x,err) > err & f(c) <> 0 c = (x+y)/2; count = count + 1; if sign(f(x)) <> sign(f(c)) then y = c else x = c end end res = c; end end endfunction // ################################################################ // ####################### Método de Newton ####################### // ################################################################ function [res,count] = newton(f,a,err) x = a; derf = numderivative(f,x,0.0001,4); if derf == 0 then mprintf("La derivada de f en uno de los pasos es 0\n Dentengo el algoritmo.\n"); res = 0; count = 0; break; else y = x - (f(x)/derf); count = 1; if abs(y - x) <= err | relative_error(y,x,err) <= err | f(y) == 0 then res = y; else while abs(y - x) > err & relative_error(y,x,err) > err & f(y) <> 0 x = y; derf = numderivative(f,x,0.0001,4); if derf == 0 then mprintf("La derivada de f en uno de los pasos es 0\n Dentengo el algoritmo.\n"); res = 0; count = 0; break; else y = x - (f(x)/derf); count = count + 1; mprintf("X: %f | ",x); mprintf("Y: %f | ",y); mprintf("count: %d\n",count); end end res = y; end end endfunction // ########################################################################## // ##################### Método de Newton multivariable ##################### // ########################################################################## function [res,count] = newton_multivar(f,a,err,p) x = a; jacob = numderivative(f,x,0.0001,4); if det(jacob) == 0 then mprintf("El jacobiano de f en uno de los pasos es 0\n Dentengo el algoritmo.\n"); res = 0; count = 0; else y = x - inv(jacob) * f(x); count = 1; mprintf("X1: %f | ",x(1)); mprintf("X2: %f | ",x(2)); mprintf("Y1: %f | ",y(1)); mprintf("Y2: %f | ",y(2)); mprintf("count: %d\n",count); if norm(y - x) <= err | relative_error(y,x,err) <= err | f(y) == 0 | count == p then res = y; else while norm(y - x) > err & relative_error(y,x,err) > err & f(y) <> 0 & count <> p x = y; jacob = numderivative(f,x,0.0001,4); if det(jacob) == 0 then mprintf("El jacobiano de f en uno de los pasos es 0\n Dentengo el algoritmo.\n"); res = 0; count = 0; else y = x - inv(jacob) * f(x); count = count + 1; mprintf("X1: %f | ",x(1)); mprintf("X2: %f | ",x(2)); mprintf("Y1: %f | ",y(1)); mprintf("Y2: %f | ",y(2)); mprintf("count: %d\n",count); end end res = y; end end endfunction // ################################################################ // ##################### Método de la secante ##################### // ################################################################ function [res,count] = secante(f,a,b,err) x = a; y = b; aux = f(y) - f(x); if aux == 0 then mprintf("La resta de f(x1) - f(x0) en uno de los pasos es 0.\n Dentengo el algoritmo.\n"); res = 0; count = 0; break; else c = y - f(y) * ((y - x)/(f(y) - f(x))) count = 1; if abs(c - y) <= err | relative_error(c,y,err) <= err | f(c) == 0 then res = c; else while abs(c - y) > err & relative_error(c,y,err) > err & f(c) <> 0 x = y; y = c; if aux == 0 then mprintf("La resta de f(x1) - f(x0) en uno de los pasos es 0.\n Dentengo el algoritmo.\n"); res = 0; count = 0; break; else c = y - f(y) * ((y - x)/aux) count = count + 1; end end res = c; end end endfunction // ################################################################ // ######################### Regula falsi ######################### // ################################################################ function [res,count] = regula_falsi(f,a,b,err) if sign(f(a)) == sign(f(b)) then disp("Los puntos a y b deben tener imágenes con signo opuesto"); elseif f(a) == 0 then res = a; count = 0; elseif f(b) == 0 then res = b; count = 0; else x = a; y = b; c = y - f(y) * ((y - x)/(f(y) - f(x))); count = 1; if sign(f(x)) <> sign(f(c)) then y = c else x = c end if abs(y - x) <= err | relative_error(y,x,err) <= err | f(c) == 0 then res = c; else while abs(y - x) > err & relative_error(y,x,err) > err & f(c) <> 0 c = y - f(y) * ((y - x)/(f(y) - f(x))); count = count + 1; if sign(f(x)) <> sign(f(c)) then y = c else x = c end end res = c; end end endfunction // ################################################################ // ##################### Método de punto fijo ##################### // ################################################################ //v = linspace(0.1,7,500); //deff("z=g(x)","z = exp(x)/(3*x)"); //deff("z=id(x)","z = x"); //gv = apply(g,v); //idv = apply(id,v); //plot2d(v, [gv idv], rect=[0,0,7,5], leg="y=g(x)@y=x") function [res,count] = punto_fijo(g,a,err) x = a; y = g(x); i = 0; if abs(y - x) <= err | relative_error(y,x,err) <= err | y == 0 then res = y; count = 1; else while abs(y - x) > err & relative_error(y,x,err) > err & y <> 0 x = y; y = g(x); i = i + 1; end res = y; count = i; end endfunction // ######################################################################################################################### // ############################################## Factorización de matrices ################################################ // ######################################################################################################################### // ################################################################## // ######################## Gauss sin pivoteo ####################### // ################################################################## function [u,bp,res] = gauss_sin_pivoteo(m,b) [filas, columnas] = size(m); a = m; c = b; for i = 1:filas for j = (i+1):filas mul = a(j,i)/a(i,i); a(j,:) = a(j,:) - mul*a(i,:); c(j) = c(j) - mul*c(i); end end // Creo x como un vector columnas con todos 0. x = zeros(filas,1); // Obtengo x con sustitución regresiva for i = filas:-1:1 j = i+1; if i == filas then x(i) = c(i)/a(i,i) else x(i) = (1/a(i,i)) * (c(i) - a(i,j:filas)*x(j:filas)) end end u = a; // Matriz triangular superior bp = c; // Vector columna b modificado por las multiplicaciones res = x; // Resultado del sistema endfunction // ################################################################## // ######################## Gauss con pivoteo ####################### // ################################################################## //function [u,bp,res] = gauss_con_pivoteo(m,b) // n = size(m,1); // // if n <> length(b) then // printf("El primer y segundo argumento deben tener la misma cantidad de n\n"); // else // a = m; // c = b; // // for i = 1:n // if a(i,i) == 0 then // // for k = i:n // if a(fila_pivot_no_0,k) <> 0 then break else end // end // // // Intercambio la i-ésima fila (que tiene 0 en el pivote) por // // la primer fila que encuentre cuyo pivote sea distinto de 0 // fila_ia = a(i,:); // ci = c(i) // a(i,:) = a(fila_pivot_no_0,:); // a(fila_pivot_no_0,:) = fila_ia; // c(i) = c(k); // c(k) = ci; // else // end // // for j = (i+1):n // mul = a(j,i)/a(i,i); // a(j,:) = a(j,:) - mul*a(i,:); // c(j) = c(j) - mul*c(i); // end // end // // // Creo x como un vector columnas con todos 0. // //x = zeros(filas,1); // // // Obtengo x con sustitución regresiva // x = sustitucion_regresiva(a,c); // // u = a; // Matriz triangular superior // bp = c; // Vector columna b modificado por las multiplicaciones // res = x; // Resultado del sistema // end //endfunction // ################################################################## // ######################## Gauss con pivoteo ####################### // ################################################################## function [u,bp,res] = gauss_con_pivoteo(m,b) n = size(m,1); if n <> length(b) then printf("El primer y segundo argumento deben tener la misma cantidad de n\n"); else a = m; c = b; for i = 1:n // Busco la fila cuyo pivot en valor absoluto sea el máximo vect = abs(a(i:n,i)); k = i - 1 + find(vect == max(vect)); //######################################################### if i <> k then fila_pivot_0 = i; fila_pivot_no_0 = k; // Intercambio la i-ésima fila por la fila con el máximo pivote // que encuentre en la columna desde la fila i hacia abajo fila_0a = a(fila_pivot_0,:); c0 = c(fila_pivot_0); // fila de a con pivote 0 <-----> fila de a con pivote máximo a(fila_pivot_0,:) = a(fila_pivot_no_0,:); a(fila_pivot_no_0,:) = fila_0a; // c(fila_pivot_0) <-----> c(fila_pivot_no_0) c(fila_pivot_0) = c(fila_pivot_no_0); c(fila_pivot_no_0) = c0; //###################################################### else fila_pivot_0 = 0; fila_pivot_no_0 = 0; end for j = (i+1):n mul = a(j,i)/a(i,i); a(j,:) = a(j,:) - mul*a(i,:); c(j) = c(j) - mul*c(i); end end // Creo x como un vector columnas con todos 0. //x = zeros(filas,1); // Obtengo x con sustitución regresiva x = sustitucion_regresiva(a,c); u = a; // Matriz triangular superior bp = c; // Vector columna b modificado por las multiplicaciones res = x; // Resultado del sistema end endfunction // ################################################################## // ######################## Factorización LU ######################## // ################################################################## function [l,u,p,bp,res] = factorizacion_lu(m,b) [filas, columnas] = size(m); if filas <> length(b) then printf("El primer y segundo argumento deben tener la misma cantidad de filas\n"); else a = m; c = b; perm = diag(ones(filas,1)); // Matriz de permutación mMult = diag(ones(filas,1)); // Matriz de multiplicadores for i = 1:columnas // Busco la fila cuyo pivot en valor absoluto sea el máximo vect = abs(a(i:filas,i)); k = i - 1 + find(vect == max(vect)); //######################################################### if i <> k then fila_pivot_0 = i; fila_pivot_no_0 = k; // Intercambio la i-ésima fila (que tiene 0 en el pivote) por // la primer fila que encuentre cuyo pivote sea distinto de 0 fila_0a = a(fila_pivot_0,:); c0 = c(fila_pivot_0) fila_0p = perm(fila_pivot_0,:); // fila de a con pivote 0 <-----> fila de a con pivote máximo a(fila_pivot_0,:) = a(fila_pivot_no_0,:); a(fila_pivot_no_0,:) = fila_0a; // c(fila_pivot_0) <-----> c(fila_pivot_no_0) c(fila_pivot_0) = c(fila_pivot_no_0); c(fila_pivot_no_0) = c0; // perm(fila_pivot_0,:) <-----> perm(fila_pivot_no_0,:) perm(fila_pivot_0,:) = perm(fila_pivot_no_0,:); perm(fila_pivot_no_0,:) = fila_0p; //###################################################### else fila_pivot_0 = 0; fila_pivot_no_0 = 0; end for j = (i+1):filas mul = a(j,i)/a(i,i); a(j,:) = a(j,:) - mul*a(i,:); c(j) = c(j) - mul*c(i); mMult(j,i) = mul; end // Intercambio los multiplicadores, calculados previamente, // de las filas fila con pitot 0 y fila con pivot distinto de 0 if i > 1 & fila_pivot_0 <> 0 then aux = mMult(fila_pivot_0,1:i-1) mMult(fila_pivot_0,1:i-1) = mMult(fila_pivot_no_0,1:i-1) mMult(fila_pivot_no_0,1:i-1) = aux else end //###################################################### end y = sustitucion_progresiva(mMult,perm*b); x = sustitucion_regresiva(a,y); l = mMult; // Matriz triangular inferior u = a; // Matriz triangular superior p = perm; // Matriz de permutación bp = c; // Vector columna b modificado por las multiplicaciones res = x; // Resultado del sistema end endfunction // ################################################################## // ##################### Factorización Doolittle #################### // ################################################################## function [ti,ts] = doolittle(A) [filas,columnas] = size(A); l = diag(ones(filas,1)); u = zeros(filas,columnas); for j = 1:columnas u(1,j) = A(1,j) end for i = 2:filas for j = 1:columnas if j == 1 then l(i,j) = A(i,j)/u(j,j) elseif j < i then l(i,j) = (A(i,j) - (l(i,1:j-1)*u(1:j-1,j)))/u(j,j) else u(i,j) = A(i,j) - (l(i,1:i-1)*u(1:i-1,j)) end end end ti = l; ts = u; endfunction // ################################################################## // ########################## Gram-Schmidt ########################## // ################################################################## function q = gram_schmidt(x) u(1) = x(1)/norm(x1) for k = 2:length(x) c = 0; for i = 1:(k-1) ui = u(i); suma = suma + (x(k)'*ui)*ui end w = x(i) - suma u(k) = w/norm(w) end q = u; endfunction // ################################################################## // ############################ Cholesky ############################ // ################################################################## function rm = cholesky(A) [filas,columnas] = size(A); for i = 1:filas if i == 1 then R(i,1) = sqrt(A(i,1)); else R(i,1) = A(i,1)/R(1,1); end end for i = 2:filas for j = 2:i if i == j then R(i,j) = sqrt(A(i,j) - sum(R(i,1:j-1)*R(i,1:j-1)')); else R(i,j) = (A(i,j) - R(i,1:j-1)*R(j,1:j-1)')/R(j,j) end end end rm = R; endfunction // ################################################################## // ##################### Sustitución regresiva ###################### // ################################################################## function m = sustitucion_regresiva(u,y) [filas, columnas] = size(u); // Creo x como un vector columna con todos 0. x = zeros(filas,1); //###################################################### for i = filas:-1:1 j = i+1; if i == filas then x(i) = y(i)/u(i,i) else x(i) = (1/u(i,i)) * (y(i) - u(i,j:columnas)*x(j:columnas)) end end m = x; endfunction // ################################################################## // ##################### Sustitución progresiva ##################### // ################################################################## function res = sustitucion_progresiva(l,b) [filas, columnas] = size(l); // Creo x como un vector columna con todos 0. y = zeros(filas,1); //###################################################### y(1) = b(1)/l(1,1) for i = 2:filas j = i-1; y(i) = (1/l(i,i)) * (b(i) - l(i,1:j)*y(1:j)); end res = y; endfunction // ######################################################################################################################### // ############################ Métodos iterativos para resolución de sistemas de ecuaciones ############################### // ######################################################################################################################### // ############################################################################# // ############################## FORMA SUMATORIA ############################## // ############################################################################# // ################################################################## // ################### Método de JACOBI SUMATORIA ################### // ################################################################## function [res,count] = jacobi_iter(A, b, x, err) n = size(A, 1) sig(1) = (b(1) - A(1,2:n)*x(2:n))/A(1,1); for i = 2:n if i <> n then sig(i) = (b(i) - A(i,1:i-1)*x(1:i-1) - A(i,i+1:n)*x(i+1:n))/A(i,i) else sig(i) = (b(i) - A(i,1:i-1)*x(1:i-1))/A(i,i) end end count = 1; disp(sig) while norm(sig - x) > err x = sig; sig(1) = (b(1) - A(1,2:n)*x(2:n))/A(1,1); for i = 2:n if i <> n then sig(i) = (b(i) - A(i,1:i-1)*x(1:i-1) - A(i,i+1:n)*x(i+1:n))/A(i,i) else sig(i) = (b(i) - A(i,1:i-1)*x(1:i-1))/A(i,i) end end count = count + 1; end res = sig; endfunction // ################################################################## // ############### Método de GAUSS-SEIDEL SUMATORIA ################# // ################################################################## function [res,count] = gauss_seidel_iter(A,b,x,err) n = size(A,1); sig(1) = (b(1) - A(1,2:n)*x(2:n))/A(1,1) for i = 2:n if i <> n then sig(i) = (b(i) - A(i,1:i-1)*sig(1:i-1) - A(i,i+1:n)*x(i+1:n))/A(i,i) else sig(i) = (b(i) - A(i,1:i-1)*sig(1:i-1))/A(i,i) end end count = 1; while norm(sig - x) > err x = sig; sig(1) = (b(1) - A(1,2:n)*x(2:n))/A(1,1) for i = 2:n if i <> n then sig(i) = (b(i) - A(i,1:i-1)*sig(1:i-1) - A(i,i+1:n)*x(i+1:n))/A(i,i) else sig(i) = (b(i) - A(i,1:i-1)*sig(1:i-1))/A(i,i) end end count = count + 1; end res = sig; endfunction // ################################################################## // ##################### Método de SOR SUMATORIA #################### // ################################################################## function [res,count] = sor_iter(A,b,x,w,err) n = size(A,1); sig(1) = w/A(1,1) * (b(1) -A(1,2:n)*x(2:n)) + (1 - w)*x(1); for i = 2:n if i <> n then sig(i) = w/A(i,i) * (b(i) - A(i,1:i-1)*sig(1:i-1) - A(i,i+1:n)*x(i+1:n)) + (1 - w)*x(i) else sig(i) = w/A(i,i) * (b(i) - A(i,1:i-1)*sig(1:i-1)) + (1 - w)*x(i) end end count = 1; while norm(sig - x) > err x = sig; sig(1) = w/A(1,1) * (b(1) -A(1,2:n)*x(2:n)) + (1 - w)*x(1); for i = 2:n if i <> n then sig(i) = w/A(i,i) * (b(i) - A(i,1:i-1)*sig(1:i-1) - A(i,i+1:n)*x(i+1:n)) + (1 - w)*x(i) else sig(i) = w/A(i,i) * (b(i) - A(i,1:i-1)*sig(1:i-1)) + (1 - w)*x(i) end end count = count + 1; end res = sig; endfunction // ############################################################################# // ############################## FORMA MATRICIAL ############################## // ############################################################################# // ################################################################## // ######################## Método de JACOBI ######################## // ################################################################## function [res,spec_radius,count] = jacobi(A, b, x, err) n = size(A, 1); N = diag(diag(A)); if det(N) == 0 then printf("Error: N es una matriz singular."); abort else inv_N = inv(N); I = eye(n,n); T = I - inv_N*A; c = inv_N * b; sig = T * x + c count = 1; spec_radius = get_spec_radius(A,0,"j"); if norm(sig - x) <= err then res = sig; else while norm(sig - x) > err x = sig; sig = T * x + c; count = count + 1; end res = sig end end endfunction // ################################################################## // ##################### Método de GAUSS-SEIDEL ##################### // ################################################################## function [res,spec_radius,count] = gauss_seidel(A, b, x, err) n = size(A, 1); N = tril(A); U = A - N; if det(N) == 0 then printf("Error: N es una matriz singular."); abort else inv_N = inv(N); T = -inv_N * U; c = inv_N * b; count = 0; spec_radius = get_spec_radius(A,0,"gs"); while( %T ) sig = T * x + c count = count + 1; if( norm( sig - x) < err ) break end x = sig end res = sig end endfunction // ################################################################## // ########################## Método de SOR ######################### // ################################################################## function [res,spec_radius,count] = sor(A, b, x, w, err) n = size(A, 1); D = diag(diag(A)); L = tril(A) - D; N = D + w*L; U = A - tril(A); if det(N) == 0 then printf("Error: N es una matriz singular."); abort else inv_N = inv(N); Tw = inv_N * ((1 - w)*D - w*U); cw = w * inv_N * b; count = 0; spec_radius = get_spec_radius(A,w,"sor"); while( %T ) sig = Tw * x + cw count = count + 1; if( norm(sig - x) < err ) break end x = sig end res = sig end endfunction // ######################################################################################################################### // ###################################### Aproximación de autovalores y autovectores ####################################### // ######################################################################################################################### // ################################################################## // ##################### Método de la potencia ###################### // ################################################################## function [val,vec,count] = metodo_potencia(A,x,err) n = length(x); w = A*x; z = x; w_sig = A*z; z_sig = w_sig/norm(w_sig,'inf'); count = 1; while %T z = z_sig; w = w_sig; w_sig = A*z; z_sig = w_sig/norm(w_sig,'inf'); count = count + 1; if norm(z_sig - z) <= err then w_sig_sig = A*z_sig; can_compare = %F // Si encuento una componente k no nula de w_n y de w_n+1, // obtengo el autovalor_n y autovalor_n+1 y habilito la bandera // can_compare para que si la norma es <= que err entonces termine la iteración if w_sig <> 0 then k = 1; while %T if w_sig(k) <> 0 & w_sig_sig(k) <> 0 can_compare = %T; val_ant = w_sig(k)/z(k); val = w_sig_sig(k)/z_sig(k); break elseif k == n break else k = k + 1; end end else printf("W es nulo, por lo tanto no se puede obtener el autovalor."); end if can_compare if norm(val - val_ant) <= err vec = w_sig_sig/norm(w_sig_sig,'inf'); break end end end end endfunction // ######################################################################################################## // ##################### Calcula los centros y radios de los círculos de Gerschgorin ###################### // ######################################################################################################## function [centers,radius] = gerschgorin_circles(A) n = size(A,1); centers(1) = A(1,1); radius(1) = sum(abs(A(1,2:n))); for i = 2:n centers(i) = A(i,i); if i <> n then radius(i) = sum(abs(A(i,1:i-1))) + sum(abs(A(i,i+1:n))); else radius(i) = sum(abs(A(i,1:i-1))); end end endfunction // ################################################################## // ######################## Dibuja circulos ######################### // ################################################################## function draw_circles(centers,radius) m = 0; l = length(centers); for i = 1:l aux = max(abs(centers(i) - radius(i)), abs(centers(i) + radius(i))); if m < aux then m = aux else end end v = linspace(-m-1,m+1,100); plot2d(v,zeros(v),rect=[-m,-m,m,m]) for i = 1:length(centers) if radius(i) == 0 then x = centers(i) - 0.05; y = 0.05; w = 0.1; h = 0.1; else x = centers(i) - radius(i); y = radius(i); w = 2*radius(i); h = 2*radius(i); end xarc(x,y,w,h,0,360*64) end endfunction // ######################################################################################################################### // #################################################### Interpolación ###################################################### // ######################################################################################################################### // ########################################################################## // ######################## Interpolación de Lagrange ####################### // ########################################################################## function [res,l] = inter_lagrange(vx,vy,val) n = length(vx) res = 0; for i = 1:n l(i) = lag(i,val,vx); res = res + l(i) * vy(i) end endfunction function res = lag(k,val,v) l = length(v); if k == 1 then n = prod(val - v(2:l)); d = prod(v(k) - v(2:l)); elseif k == l n = prod(val - v(1:l-1)); d = prod(v(k) - v(1:l-1)); else n = prod(val - v(1:k-1)) * prod(val - v(k+1:l)); d = prod(v(k) - v(1:k-1)) * prod(v(k) - v(k+1:l)); end res = n/d endfunction // ########################################################################## // ######################## Interpolación de Newton ######################### // ########################################################################## function [aprox,err] = inter_newton(vx,vy,vector,f) n = length(vector); dd = dif_div(vx,vy); for i = 1:n aux = eval_inter_newton(vx,vector(i),dd); aprox(i) = aux; err(i) = f(vector(i)) - aux; end endfunction function aprox = inter_newton_one(vx,vy,x) dd = dif_div(vx,vy); aprox = eval_inter_newton(vx,x,dd) endfunction function res = eval_inter_newton(vx,x,dd) n = length(vx); res = dd(n); for i = n-1:-1:1 res = dd(i) + (x - vx(i))*res end endfunction // ################################################################################ // ######################## Calculo diferencias divididas ######################### // ################################################################################ function d = dif_div(x,y) l = length(x); for i = 1:l d(i) = y(i) end for i = 2:l for j = l:-1:i d(j) = (d(j) - d(j-1))/(x(j) - x(j-i+1)) end end endfunction // #################################################################################### // ######################## Aproximación de mínimos cuadrados ######################### // #################################################################################### // phi es un vector con las phi_j que se usaran para aproximar f(x). // Por ejemplo si phi = ["1" "x" "x^2"], el polinomio queda: // P(x) = a_1*1 + a_2*x + a_3*x^2 function [pol,err] = minimos_cuadrados_pol(x,y,grade) n = length(x); k = 0; for i = 1:grade+1 for j = 1:grade+1 if j < i A(i,j) = A(j,i) else A(i,j) = sum(x .^ (j-1+k)) end end b(i) = x.^(i-1) * y'; k = k+1; end [u,bp,coef] = gauss_con_pivoteo(A,b); pol = poly(coef,"x","coeff") err = sum((horner(pol,x) - y).^2) endfunction // ######################################################################################################################### // ############################################ Métodos de integración numérica ############################################ // ######################################################################################################################### // ########################################################################## // ########################## Método del trapecio ########################### // ########################################################################## function area = metodo_trapecio(a,b,n,f) h = (b-a)/n; x = a; area = 0; for i = 1:n+1 if i == 1 | i == n+1 then area = f(x)/2 + area else area = f(x) + area end x = a + i*h; end area = h * area; endfunction // ############################################################################# // ########################## Método del trapecio 2D ########################### // ############################################################################# function vol = metodo_trapecio_2d(a,b,c,d,n,f) hx = (b-a)/n; hy = (d-c)/n; x = a; vol = 0; for i = 1:n+1 area = 0; y = c; for j = 1:n+1 disp(y) if j == 1 | j == n+1 then area = f(x,y)/2 + area else area = f(x,y) + area end y = c + j*hy; end area = hy * area; if i == 1 | i == n+1 then vol = area/2 + vol else vol = area + vol end x = a + i*hx; end vol = hx * vol; endfunction // ########################################################################## // ########################### Método de Simpson ############################ // ########################################################################## function area = metodo_simpson(a,b,n,f) h = (b-a)/n; x = a; area = 0; m = 2; for i = 1:n+1 if i == 1 | i == n+1 then area = f(x) + area; else area = 2^m * f(x) + area; if m == 1 then m = 2; else m = 1; end end x = a + i*h; end area = h/3 * area; endfunction // ############################################################################# // ########################## Método del Simpson 2D ########################### // ############################################################################# function [vol,count] = metodo_simpson_2d(a,b,c,d,n,f) hx = (b-a)/n; hy = (d-c)/n; x = a; vol = 0; mx = 4; count = 0; for i = 1:n+1 area = 0; y = c; my = 4; for j = 1:n+1 if j == 1 | j == n+1 then area = f(x,y) + area else area = my * f(x,y) + area if my == 2 then my = 4; else my = 2; end end y = c + j*hy; end area = hy/3 * area; count = count + 1; if i == 1 | i == n+1 then vol = area + vol else vol = mx * area + vol if mx == 2 then mx = 4; else mx = 2; end end x = a + i*hx; //if abs(hx/3*vol - %pi) <= 10^-3 then // break //end end vol = hx/3 * vol; endfunction // ################################################################ // ##################### Funciones auxiliares ##################### // ################################################################ function res = apply(f,vect) r = []; for i = 1:(length(vect)) r = cat(1,r,[f(vect(i))]) end res = r; endfunction function res = relative_error(y,x,err) if norm(x) == 0 then res = err + 1; else res = norm(y - x)/norm(x) end endfunction function res = evaluar_sistema(A,b,x) [filas,columnas] = size(A); bool = %t for i = 1:filas bool = bool & (A(i,:) * x == b(i)) end res = bool endfunction function res = myHorner(p, val) coef = coeff(p); n = length(coef); res = coef(n); for i = n-1:-1:1 res = coef(i) + val * res end endfunction function [res, resDer] = poweredHorner(p, val) coef = coeff(p); n = length(coef); res = coef(n); // <----------- res = b_(n-1) resDer = res; // <----------- resDer = c_(n-1) = a_(n-1) for i = n-1:-1:1 res = coef(i) + val * res; // <----------- En el paso i: res = a_(i-1) + x * b_i = b_(i-1) // Ver (1) if i <> 1 then resDer = res + val * resDer; // <----------- En el paso i: resDer = b_(i-1) + x * c_i else end end endfunction // Derivada n-ésima calculada con el cociente incremental function res = derivada_nesima_ci(f,var,vx,h,n) deff("z=DF0("+var+")","z="+f); denominador = string(h) for i = 1:n deff("z=DF" + string(i) + "("+var+")","z=cociente_inc(DF" + string(i-1) + "," + var + "," + string(h) + ")"); end deff("z=Final("+var+")","z=DF" + string(n) + "("+ var + ")"); res = Final(vx) endfunction // Derivada n-ésima calculada con numderivative function res = derivada_nesima(f,var,vx,h,n) deff("z=DF0("+var+")","z="+f) for i = 1:n iStr = string(i); iMenos = string(i-1); deff("z=DF"+iStr+"("+var+")","z=numderivative(DF"+iMenos+","+var+","+string(h)+",4)"); end deff("z=Final("+var+")","z=DF"+string(n)+"("+var+")"); res = Final(vx) endfunction //v = linspace(-1,2,100); //fv = apply(f,v); //zerosv = v.*0; //plot2d(v,[fv zerov'], leg = "f@cero") // Calcula el polinomio de taylor de grado n respecto a f alrededor de aVal evaluandolo en xVal function res = taylor(f,var,xVal,aVal,n) deff("z=F("+var+")","z="+f) if n == 0 then res = F(aVal) else res = taylor(f,var,xVal,aVal,n-1) + (1/fact(n)) * derivada_nesima(f,var,aVal,0.1,n) * (xVal - aVal)^n end endfunction function rad = get_spec_radius(A,w,method) n = size(A,1); I = eye(n,n); if method == "j" then N = diag(diag(A)); elseif method == "gs" N = tril(A); elseif method == "sor" D = diag(diag(A)); L = tril(A) - D; N = D + w*L; else printf("Error: Solo se puede obtener el radio espectral con los métodos de Jacobi, Gauss-Seidel y SOR\n") abort end inv_N = inv(N); rad = max(abs(spec(I - inv_N*A))); endfunction
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clc //Initialization of variables Q1=0.93 Q2=0.4 H1=0.7 H2=0.5 //calculations n=log(Q1/Q2) /log(H1/H2) //results printf("Shape n = %.1f . hence shape of weir is triangular",n)
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// Example 7.5.6 clc; clear; h=6.626d-34; //plank's constant c=3d8; //speed of light q=1.6d-19; //charge of electron E=1.35; //energy gap in eV lamda=h*c/(q*E); //computing wavelength lamda=lamda*10^6; printf("\nThe InP photodetector will stop operation above %.2f micrometer.",lamda); printf("\nNOTE - calculation error in the book"); //calculation error in the book //answer in the book 1.47 micrometer.(incorrect)
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//Caption:transfer_function // example 12.2 //page 516 // we are solving this problem from signal flow graph approach syms G1 G2 G3 G4 // forward path denoted by P1,P2 and so on and loop by L1,L2 and so on //path factor by D1,D2 and so on and graph determinant by D P1=G1; P2=G2; P3=-G1*G2*G3; P4=G1*G2*G4; L1=-G1*G2*G3*G4; D1=1; D2=1; D3=1; D4=1; D=1-(L1); Y=(P1*D1+P2*D2+P3*D3+P4*D4)/D; Y=simple(Y); disp(Y,"C(s)/R(s)=");
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clc //Example 7.16 //calculate the verticle downward velocity of air hitting an aircraft wing l=15//m length of wing b=3//m thickness of wing A=l*b//m^2 area of the colliding surface of the wing rho_air=1.21//Kg/m^3 Vx=50//m/s m=rho_air*A*Vx//Kg/s Fy=9810//N Weight of the aircraft Vy=Fy/m//m/s printf("The verticle downward velocity of air hitting the aircraft wing is %f m/s",Vy);
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//Exaple2.5 //Page no.24 //Given //inside and outside diameter and Temp. of sphorical vessel do=16 t=0.1 Ri=do/2 //m, inside radius Ro=Ri+t //m. outside radius To=27 //C, Ti=4 //C k=0.02 //W/m C, thermal conductivity of foam layer //from eq. 2.23 the rate of heat transfer Q=(Ti-To)*(4*%pi*k*Ro*Ri)/(Ro-Ri) printf("the rate of heat transfer is %f W\n",Q) //Refrigeration capacity(RC) //3516 Watt= 1 ton RC=-Q/3516 printf("Refrigeration capacity is %f tons",RC)
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//input impedance //given clc Zl=0//ohm Zo=50//ohm Bl=2*%pi*0.1//((2*pi/lem)*lem) Zi=Zo*(Zl+%i*Zo*tan(Bl))/(Zo+%i*Zl*tan(Bl))//the input impedence in ohm Zi=round(Zi*100)/100///rounding off decimals disp(Zi,'the input impedance of 50ohm loss less transmission line')
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Ahmad6543/Scenarios
cef76bf19d46e86249a6099c01928e4e33db5f20
6a4563d241e61a62020f76796762df5ae8817cc8
refs/heads/master
2023-03-18T23:30:49.653812
2020-09-23T06:26:05
2020-09-23T06:26:05
null
0
0
null
null
null
null
UTF-8
Scilab
false
false
23,772
sce
HStrack deag.sce
Name=Horizontal Bounce Dodge PlayerCharacters=Quaker BotCharacters=Pigeon.bot IsChallenge=true Timelimit=30.0 PlayerProfile=Quaker AddedBots=Pigeon.bot PlayerMaxLives=0 BotMaxLives=0 PlayerTeam=2 BotTeams=1 MapName=horizbounce.map MapScale=4.0 BlockProjectilePredictors=true BlockCheats=true InvinciblePlayer=true InvincibleBots=true Timescale=1.0 BlockHealthbars=false TimeRefilledByKill=0.0 ScoreToWin=1000.0 ScorePerDamage=3.0 ScorePerKill=0.0 ScorePerMidairDirect=0.0 ScorePerAnyDirect=0.0 ScorePerTime=0.0 ScoreLossPerDamageTaken=0.0 ScoreLossPerDeath=0.0 ScoreLossPerMidairDirected=0.0 ScoreLossPerAnyDirected=0.0 ScoreMultAccuracy=false ScoreMultDamageEfficiency=false ScoreMultKillEfficiency=false GameTag= WeaponHeroTag=Tracking, LG DifficultyTag=2 AuthorsTag=patys, AIMER7 BlockHitMarkers=false BlockHitSounds=false BlockMissSounds=true BlockFCT=false Description=Track a horizontally bot while moving. GameVersion=2.0.0.2 ScorePerDistance=0.0 MBSEnable=false MBSTime1=0.08 MBSTime2=1.0 MBSTime3=1.0 MBSTime1Mult=90.0 MBSTime2Mult=150.0 MBSTime3Mult=150.0 MBSFBInstead=false MBSRequireEnemyAlive=false [Aim Profile] Name=Default MinReactionTime=0.3 MaxReactionTime=0.4 MinSelfMovementCorrectionTime=0.001 MaxSelfMovementCorrectionTime=0.05 FlickFOV=30.0 FlickSpeed=1.5 FlickError=15.0 TrackSpeed=3.5 TrackError=3.5 MaxTurnAngleFromPadCenter=75.0 MinRecenterTime=0.3 MaxRecenterTime=0.5 OptimalAimFOV=30.0 OuterAimPenalty=1.0 MaxError=40.0 ShootFOV=15.0 VerticalAimOffset=0.0 MaxTolerableSpread=5.0 MinTolerableSpread=1.0 TolerableSpreadDist=2000.0 MaxSpreadDistFactor=2.0 AimingStyle=Original ScanSpeedMultiplier=1.0 MaxSeekPitch=30.0 MaxSeekYaw=30.0 AimingSpeed=5.0 MinShootDelay=0.3 MaxShootDelay=0.6 [Bot Profile] Name=Pigeon DodgeProfileNames=BounceHoriz DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=10.0 DodgeProfileMinChangeTime=10.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=false CharacterProfile=Clay Pigeon SeeThroughWalls=true NoDodging=false NoAiming=true AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Character Profile] Name=Quaker MaxHealth=200.0 WeaponProfileNames=;;Deag;;;;; MinRespawnDelay=1.0 MaxRespawnDelay=1.0 StepUpHeight=75.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=2.0 CameraOffset=X=0.000 Y=0.000 Z=80.000 HeadshotOnly=false DamageKnockbackFactor=4.0 MovementType=Base MaxSpeed=1300.0 MaxCrouchSpeed=500.0 Acceleration=9000.0 AirAcceleration=16000.0 Friction=4.0 BrakingFrictionFactor=2.0 JumpVelocity=800.0 Gravity=3.0 AirControl=0.25 CanCrouch=false CanPogoJump=false CanCrouchInAir=true CanJumpFromCrouch=false EnemyBodyColor=X=0.771 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=1.000 Y=0.888 Z=0.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Cylindrical MainBBHeight=320.0 MainBBRadius=58.0 MainBBHasHead=false MainBBHeadRadius=45.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Cylindrical ProjBBHeight=230.0 ProjBBRadius=55.0 ProjBBHasHead=false ProjBBHeadRadius=45.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=false AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=20.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=Clay Pigeon MaxHealth=30.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=0.001 MaxRespawnDelay=0.001 StepUpHeight=75.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=1300.0 MaxCrouchSpeed=500.0 Acceleration=9000.0 AirAcceleration=16000.0 Friction=4.0 BrakingFrictionFactor=2.0 JumpVelocity=1500.0 Gravity=0.0 AirControl=1.0 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=255.000 Y=0.000 Z=0.000 EnemyHeadColor=X=255.000 Y=255.000 Z=255.000 TeamBodyColor=X=0.000 Y=0.000 Z=255.000 TeamHeadColor=X=255.000 Y=255.000 Z=255.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=800.0 MainBBType=Spheroid MainBBHeight=175.0 MainBBRadius=30.0 MainBBHasHead=false MainBBHeadRadius=10.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Spheroid ProjBBHeight=50.0 ProjBBRadius=25.0 ProjBBHasHead=false ProjBBHeadRadius=45.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=true AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=10.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Dodge Profile] Name=BounceHoriz MaxTargetDistance=30000.0 MinTargetDistance=0.0 ToggleLeftRight=true ToggleForwardBack=false MinLRTimeChange=5.0 MaxLRTimeChange=5.0 MinFBTimeChange=0.2 MaxFBTimeChange=0.5 DamageReactionChangesDirection=false DamageReactionChanceToIgnore=0.0 DamageReactionMinimumDelay=0.1 DamageReactionMaximumDelay=0.15 DamageReactionCooldown=1.0 DamageReactionThreshold=0.0 DamageReactionResetTimer=0.1 JumpFrequency=0.0 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.1 MaxCrouchTime=0.1 MinJumpTime=0.0001 MaxJumpTime=0.0001 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.5 BlockedMovementReactionMin=0.01 BlockedMovementReactionMax=0.02 WaypointLogic=Ignore WaypointTurnRate=200.0 MinTimeBeforeShot=0.15 MaxTimeBeforeShot=0.25 IgnoreShotChance=0.0 [Weapon Profile] Name=Deag Type=Hitscan ShotsPerClick=1 DamagePerShot=50.0 KnockbackFactor=1.0 TimeBetweenShots=0.224 Pierces=false Category=SemiAuto BurstShotCount=1 TimeBetweenBursts=0.5 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=2000.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=2000.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=5.0 MaxHitscanRange=100000.0 GravityScale=1.0 HeadshotCapable=true HeadshotMultiplier=4.0 MagazineMax=7 AmmoPerShot=0 ReloadTimeFromEmpty=2.2 ReloadTimeFromPartial=2.2 DamageFalloffStartDistance=500.0 DamageFalloffStopDistance=4000.0 DamageAtMaxRange=25.0 DelayBeforeShot=0.0 ProjectileGraphic=Ball VisualLifetime=0.1 BounceOffWorld=false BounceFactor=0.5 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=1.0 CanAimDownSight=false ADSZoomDelay=0.0 ADSZoomSensFactor=0.7 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.08 HitSoundCooldown=0.08 HitscanVisualOffset=X=0.000 Y=0.000 Z=-50.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=1.0 RecoilNegatable=false DecalType=1 DecalSize=30.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=400.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=true AimPunchAmount=0.0 AimPunchResetTime=0.05 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=true MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=0 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=72.099998 ADSFOVScale=Quake/Source ADSAllowUserOverrideFOV=true IsBurstWeapon=false ForceFirstPersonInADS=true ZoomBlockedInAir=false ADSCameraOffsetX=0.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 QuickSwitchTime=0.1 WeaponModel=Heavy Surge Rifle WeaponAnimation=Primary UseIncReload=false IncReloadStartupTime=0.0 IncReloadLoopTime=0.0 IncReloadAmmoPerLoop=1 IncReloadEndTime=0.0 IncReloadCancelWithShoot=true WeaponSkin=Default ProjectileVisualOffset=X=0.000 Y=0.000 Z=0.000 SpreadDecayDelay=0.0 ReloadBeforeRecovery=true 3rdPersonWeaponModel=Pistol 3rdPersonWeaponSkin=Default ParticleMuzzleFlash=None ParticleWallImpact=Gunshot ParticleBodyImpact=Blood ParticleProjectileTrail=None ParticleHitscanTrace=Tracer ParticleMuzzleFlashScale=1.0 ParticleWallImpactScale=1.0 ParticleBodyImpactScale=1.0 ParticleProjectileTrailScale=1.0 Explosive=false Radius=500.0 DamageAtCenter=100.0 DamageAtEdge=100.0 SelfDamageMultiplier=0.5 ExplodesOnContactWithEnemy=false DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.0 BlockedByWorld=false SpreadSSA=10.0,25.0,0.0,10.0 SpreadSCA=10.0,25.0,0.0,10.0 SpreadMSA=10.0,25.0,5.0,10.0 SpreadMCA=10.0,25.0,5.0,10.0 SpreadSSH=10.0,25.0,0.0,10.0 SpreadSCH=10.0,25.0,0.0,10.0 SpreadMSH=10.0,1000.0,5.0,10.0 SpreadMCH=10.0,25.0,5.0,10.0 MaxRecoilUp=-0.1 MinRecoilUp=-0.1 MinRecoilHoriz=-0.1 MaxRecoilHoriz=0.1 FirstShotRecoilMult=1.0 RecoilAutoReset=true TimeToRecoilPeak=0.1 TimeToRecoilReset=0.5 AAMode=0 AAPreferClosestPlayer=false AAAlpha=1.0 AAMaxSpeed=10.0 AADeadZone=0.0 AAFOV=45.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=false TriggerBotDelay=0.0 TriggerBotFOV=1.0 StickyLock=false HeadLock=true VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=true PSRLoopStartIndex=0 PSRViewRecoilTracking=0.5 PSRCapUp=90.0 PSRCapRight=90.0 PSRCapLeft=90.0 PSRTimeToPeak=0.1 PSRResetDegreesPerSec=35.0 PSR0=7.0,0.0 PSR1=5.0,-5.0 PSR2=4.0,5.0 PSR3=8.0,5.0 PSR4=2.0,-5.0 UsePerBulletSpread=false PBS0=0.0,0.0 [Map 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// This file is part of www.nand2tetris.org // and the book "The Elements of Computing Systems" // by Nisan and Schocken, MIT Press. // File name: projects/03/a/RAM64.tst load RAM64.hdl, output-file RAM64alt.out, compare-to RAM64alt.cmp, output-list time%S1.4.1 in%D1.6.1 load%B2.1.2 address%D2.3.2 out%D1.6.1; set in 0, set load 0, set address 0, tick, output; tock, output; set load 1, tick, output; tock, output; set in 1313, set load 0, tick, output; tock, output; set load 1, set address 13, tick, output; tock, output; set load 0, set address 0, tick, output; tock, output; set in 4747, set address 47, tick, output; tock, output; set load 1, tick, output; tock, output; set in 5463, set load 1, tick, output; tock, output; set in 4747, set address 13, set load 1, tick, output; tock, output;
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//Page Number:91 //Example 2.1 clc; //Given, a=6;//cm b=4;//cm d=4.47;//cm c=3D+8; //m/s lamc=2*a; lamg=2*d; //Signal wavelength lam=lamg*lamc/(sqrt(lamg^2+lamc^2)); lam=lam/100; //m f=c/lam; disp('Ghz',f/1D+9,'Signal frequency of dominant mode:');
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//CHAPTER 7- SINGLE PHASE TRANSFORMER //Example 19 disp("CHAPTER 7"); disp("EXAMPLE 19"); //VARIABLE INITIALIZATION va=10000; //apparent power v1=500; //primary voltage in Volts v2=250; //secondary voltage in Volts f=50; //open circuit parameters Voc=500; Io=2; Wi=100; // watts HT side Woc=Wi; //just another nomenclature //short circuit test Vsc=25; Isc=20; Wc=90; // watts HT side // pf=0.8; //SOLUTION //open circuit phi0=acos(Woc/(v1*Io)); Ic=Io*cos(phi0); Iphi=Io*sin(phi0); Rc=v1/Ic; X=v1/Iphi; disp("SOLUTION (a)"); disp(sprintf("The value of Ic is %f Amp",Ic)); disp(sprintf("The value of IΦ is %f Amp",Iphi)); disp(sprintf("The value of Rc is %f Ohm",Rc)); disp(sprintf("The value of X is %fΩ",X)); // //short circuit phisc=acos(Wc/(Vsc*Isc)); pf1=cos(phisc); R_e1=Vsc*pf1/Isc; Z_e1=Vsc/Isc; X_e1=sqrt(Z_e1^2-R_e1^2); disp(sprintf("The value of Power factor is %f",pf1)); disp(sprintf("The value of Re1 is %f Ohm",R_e1)); disp(sprintf("The value of Ze1 is %f Ohm",Z_e1)); disp(sprintf("The value of Xe1 is %fΩ",X_e1)); // I1=va/v1; phi=acos(pf); //R=ercosphi2+vx.sinphi2 //E2=V2+I2.R %reg=(Isc*R_e1*pf+Isc*X_e1*sin(phi))*100/v1; disp("SOLUTION (c(i))"); disp(sprintf("The percent regulation at full load is %f",%reg)); // //full load output at pf=0.8 Pout=va*pf; ironLoss=Wi; cuLoss=Wc; loss=ironLoss+cuLoss; Pin=Pout+loss; eff=Pout*100/Pin; disp("SOLUTION (c(ii))"); disp(sprintf("The percent efficiency at full load is %f",eff)); disp(" "); // //END
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clc; //page no 571 //prob no. 16.4 //A dipole antenna with efficency=85% given n=0.85;D_dBi=2.14;//Directivity in dBi //Determination of gain in dB D=10^(D_dBi/10); G=D*n;//Determination of gain G_dBi=10*log10(G);//Converting to dBi disp('dBi',G_dBi,'The gain is');
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//Chapter 16: Practical Design Considerations of Large Aperture Antennas //Example 16-2.1 clc; //Variable Initialization delta = 1/20.0 //rms deviation (lambda) //Calculations del_phi = 4*%pi*delta*180/%pi //Phase error (degrees) kg = cos(del_phi*%pi/180)**2 //Gain-loss (unitless) kg = 10*log10(kg) //Gain-loss (dB) //Result mprintf("The gain reduction is %.1f dB",abs(kg))
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printf("\t example 11.2 \n"); printf("\t approximate values are mentioned in the book \n"); T1=350; // inlet hot fluid,F T2=160; // outlet hot fluid,F t1=100; // inlet cold fluid,F t2=295; // outlet cold fluid,F W=84438; // lb/hr w=86357; // lb/hr printf("\t 1.for heat balance \n"); printf("\t for lean oil \n"); c=0.56; // Btu/(lb)*(F) Qh=((W)*(c)*(T1-T2)); // Btu/hr printf("\t total heat required for lean oil is : %.2e Btu/hr \n",Qh); printf("\t for rich oil \n"); c=0.53; // Btu/(lb)*(F) Qc=((w)*(c)*(t2-t1)); // Btu/hr printf("\t total heat required for rich oil is : %.2e Btu/hr \n",Qc); Q=(Qh+Qc)/(2); printf("\t Q is : %.2e V \n",Q); delt1=T2-t1; //F delt2=T1-t2; // F printf("\t delt1 is : %.0f F \n",delt1); printf("\t delt2 is : %.0f F \n",delt2); LMTD=((delt2-delt1)/((2.3)*(log10(delt2/delt1)))); printf("\t LMTD is :%.1f F \n",LMTD); R=((T1-T2)/(t2-t1)); printf("\t R is : %.3f \n",R); S=((t2-t1)/(T1-t1)); printf("\t S is : %.2f \n",S); printf("\t FT is 0.875 \n"); // for 4-8 exchanger,from fig 21 delt=(0.875*LMTD); // F printf("\t delt is : %.1f F \n",delt); X=((delt1)/(delt2)); printf("\t ratio of two local temperature difference is : %.2f \n",X); Fc=0.48; // from fig.17 Kc=0.32; // crude oil controlling Tc=((T2)+((Fc)*(T1-T2))); // caloric temperature of hot fluid,F printf("\t caloric temperature of hot fluid is : %.0f F \n",Tc); tc=((t1)+((Fc)*(t2-t1))); // caloric temperature of cold fluid,F printf("\t caloric temperature of cold fluid is : %.1f \n",tc); UD1=50; // assume, from table 8a A1=((Q)/((UD1)*(delt))); printf("\t A1 is : %.2e ft^2 \n",A1); a1=0.1963; // ft^2/lin ft N1=(A1/(16*a1*2)); // 2-4 exchanger in series printf("\t number of tubes are : %.0f \n",N1); N2=580; // assuming six tube passes,31in ID, from table 9 A2=(N2*16*a1*2); // ft^2 printf("\t total surface area is : %.2e ft^2 \n",A2); UD=((Q)/((A2)*(delt))); printf("\t correct design overall coefficient is : %.0f Btu/(hr)*(ft^2)*(F) \n",UD); printf("\t hot fluid:inner tube side,lean oil \n"); Nt=580; n=6; // number of passes L=16; //ft at1=0.302; // flow area, in^2 at=((Nt*at1)/(144*n)); // total area,ft^2,from eq.7.48 printf("\t flow area is : %.3f ft^2 \n",at); Gt=(W/(at)); // mass velocity,lb/(hr)*(ft^2) printf("\t mass velocity is : %.2e lb/(hr)*(ft^2) \n",Gt); mu2=2.13; // at 212F,lb/(ft)*(hr) D=0.0517; // ft Ret=((D)*(Gt)/mu2); // reynolds number printf("\t reynolds number is : %.2e \n",Ret); jH=36.5; // from fig.24 Z=0.185; // Z=(K*(c*mu3/k)^(1/3)),Btu/(hr)(ft^2)(F/ft), at mu4=0.88cp and 35 API Hi=((jH)*(1/D)*(Z)); //Hi=(hi/phyp),using eq.6.15a,Btu/(hr)*(ft^2)*(F) printf("\t Hi is : %.0f Btu/(hr)*(ft^2)*(F) \n",Hi); ID=0.62; // ft OD=0.75; //ft Hio=((Hi)*(ID/OD)); //Hio=(hio/phyp), using eq.6.5 printf("\t Correct Hi0 to the surface at the OD is : %.0f Btu/(hr)*(ft^2)*(F) \n",Hio); phyt=1; hio=(Hio)*(phyt); // from eq.6.37 printf("\t Correct hi0 to the surface at the OD is : %.0f Btu/(hr)*(ft^2)*(F) \n",hio); printf("\t cold fluid:shell side,rich oil \n"); ID=31; // in C=0.25; // clearance B=12; // minimum baffle spacing,from eq 11.4,in PT=1; as=((ID*C*B)/(144*PT))/(2); // flow area,from eq 7.1,ft^2 printf("\t flow area is : %.3f ft^2 \n",as); Gs=(w/as); // mass velocity,from eq 7.2,lb/(hr)*(ft^2) printf("\t mass velocity is : %.2e lb/(hr)*(ft^2) \n",Gs); mu1=3.15; // at 193.5F,lb/(ft)*(hr), from fig.14 De=0.95/12; // from fig.28,ft Res=((De)*(Gs)/mu1); // reynolds number printf("\t reynolds number is : %.2e \n",Res); jH=45; // from fig.28 Z=0.213; // Z=(K*(c*mu3/k)^(1/3)),Btu/(hr)(ft^2)(F/ft), at mu3=1.3cp and 35 API Ho=((jH)*(1/De)*(Z)); // H0=(h0/phya),using eq.6.15,Btu/(hr)*(ft^2)*(F) printf("\t individual heat transfer coefficient is : %.0f Btu/(hr)*(ft^2)*(F) \n",Ho); phys=1; ho=(Ho)*(phys); // from eq.6.36 printf("\t Correct h0 to the surface at the OD is : %.0f Btu/(hr)*(ft^2)*(F) \n",ho); printf("\t pressure drop for inner pipe \n"); f=0.00027; // friction factor for reynolds number 10100, using fig.26 s=0.77; delPt=((2*f*(Gt^2)*(L)*(n))/(5.22*(10^10)*(D)*(s)*(phyt))); // using eq.7.45,psi printf("\t delPt is : %.1f psi \n",delPt); X1=0.024; // X1=((V^2)/(2*g)), for Gt 1060000,using fig.27 delPr=((4*2*n*X1)/(s)); // using eq.7.46,psi printf("\t delPr is : %.1f psi \n",delPr); delPT=delPt+delPr; // using eq.7.47,psi printf("\t delPT is : %.1f psi \n",delPT); printf("\t allowable delPT is 10 psi \n"); printf("\t pressure drop for annulus \n"); f=0.0023; // friction factor for reynolds number 6720, using fig.29 s=0.79; // for reynolds number 6720,using fig.6 Ds=31/12; // ft De=0.0792; N=(4*12*L/B); // number of crosses,using eq.7.43 printf("\t number of crosses are : %.0f \n",N); delPs=((f*(Gs^2)*(Ds)*(N))/(5.22*(10^10)*(De)*(s)*(phys))); // using eq.7.44,psi printf("\t delPs is : %.1f psi \n",delPs); printf("\t allowable delPa is 10 psi \n"); Uc=((hio)*(ho)/(hio+ho)); // clean overall coefficient,Btu/(hr)*(ft^2)*(F) printf("\t clean overall coefficient is : %.1f Btu/(hr)*(ft^2)*(F) \n",Uc); Rd=((Uc-UD)/((UD)*(Uc))); // (hr)*(ft^2)*(F)/Btu printf("\t actual Rd is : %.4f (hr)*(ft^2)*(F)/Btu \n",Rd); printf("\t The initial assumptions have provided an exchanger which very nearly meets all the requirements. Eight-pass units would meet the heat-transfer requirement but would give a tube-side pressure drop of 14 psi. The trial exchanger will be somewhat less suitable when the value of Q, is also taken into account. If the minimum dirt factor of 0.0040 is to be taken literally, it will be necessary to try the next size shell \n"); printf("\t Assume a 33 in. ID shell with six1 tube passes and baffies spaced 12-in. apart, since the pressure drop increases with the diameter of the shell for a given mass velocity. \n"); UC1=52.3; printf("\t clean overall coefficient is : %.1f Btu/(hr)*(ft^2)*(F) \n",UC1); UD2=42; printf("\t correct design overall coefficient is : %.1f Btu/(hr)*(ft^2)*(F) \n",UD2); Rd1=0.0047; printf("\t calculated Rd is : %.4f (hr)*(ft^2)*(F)/Btu \n",Rd1); Rd2=0.004; printf("\t actual Rd is : %.3f (hr)*(ft^2)*(F)/Btu \n",Rd2); delPs1=4.4; printf("\t delPs is : %.1f psi \n",delPs1); delPT1=7.9; printf("\t delPt is : %.1f psi \n",delPT1); //end
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//developed in windows XP operating system 32bit //platform Scilab 5.4.1 clc;clear; //example 20.3w //calculation of the refracting angles of the two prisms //given data w=0.03//dispersive power of crown glass wdash=0.05//dispersive power of flint glass delta=1//deviation(in degree) produced mu=1.517//refractive index for crown glass mudash=1.621//refractive index for flint glass //calculation //w = (muv - mur)/(mu - 1)........dispersive power //(muv - mur)*A = (mu-1)*w*A......angular dispersion m=((mu-1)/(mudash-1))*(w/wdash) //Adash = A*m........(1) //net deviation produced is delta A=delta/((mu-1)-((mudash-1)*m))//refracting angle of crown glass Adash=A*m//refracting angle of flint glass printf('the refracting angle of the crown prism is %3.1f degree',A) printf('\nthe refracting angle of the flint prism is %3.1f degree',Adash)
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//--------------- LOAD UTILS -------------------- clc; mdaqClose(); mdaqHWInfo(); if exists("mdaq_ao_test") == 0 then exec(mdaqToolboxPath() + "tests\AIO_COMPLEX_TEST\mdaq_aio_test_utils.sci", -1); end exec(mdaqToolboxPath() + "tests\AIO_COMPLEX_TEST\test_defines.sce", -1); //--------------- BEGIN TEST -------------------- // Check errors exec(mdaqToolboxPath() + "tests\AIO_COMPLEX_TEST\scan_errors_test.sce", -1); // Stream mode exec(mdaqToolboxPath() + "tests\AIO_COMPLEX_TEST\scan_stream1_test.sce", -1); // Periodic mode exec(mdaqToolboxPath() + "tests\AIO_COMPLEX_TEST\scan_periodic1_test.sce", -1); // Simple test exec(mdaqToolboxPath() + "tests\AIO_COMPLEX_TEST\ao_simple_test.sce", -1);
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q=poly([0 2 1],'s','coeff'); G=8/q H=1 omegaN=sqrt(8) zeta=2/(2*omegaN) disp(omegaN,"omegaN = ") disp(zeta,"zeta = ") syms s a T=8/(s^2+s*(2+8*a)+8) disp((0.7*2*sqrt(8)-2)/8, " a for zeta=0.7 is ") disp(%e^(-%pi*zeta/sqrt(1-zeta^2))," Mp for zeta=0.3535 is ")
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clc; pa=0.458; // Ambient pressure in bar Ta=248; // Ambient temperature in kelvin Ci=805*1000/3600; // Speed of the aircraft in m/s rp=4;// Pressure ratio DelP_comb=0.21; // Combustion chamber pressure loss in bar T03=1100; // Turbine inlet temperature in kelvin eff_ram=0.95; // Intake duct efficiency eff_c=0.85; // Compressor efficiency eff_T=0.90; // Turbine efficiency eff_m=0.99; // Mechanical efficiency of transmission eff_nozzle=0.95; // Nozzle efficiency CV=43; // Low calorific value in MJ/kg Ac=0.0935; // Nozzle outlet area in m^2 Cpa=1.005;// Specific heat of air at constant pressure in kJ/kg K Cpg=1.147;// Specific heat of fuel at constant pressure in kJ/kg K rg=1.33;// Specific heat ratio of fuel r=1.4; // Specific heat ratio of air R=287; // Characteristic gas constant in J/kg K p01=pa*(1+eff_ram*((1+Ci^2/(2*Cpa*Ta*10^3))^(r/(r-1))-1)); p02=p01*rp; T01=Ta+Ci^2/(2*Cpa*10^3); T02=T01+T01*(rp^((r-1)/r)-1)/eff_c; T04=T03-(Cpa*(T02-T01))/(Cpg*eff_m); p03=p02-DelP_comb; T_04=T03-(T03-T04)/eff_T; p04=p03*(T_04/T03)^(r/(r-1)); p04_pc=1/(1-(((rg-1)/(rg+1))/eff_nozzle))^(rg/(rg-1)); Tc=T04*(1/p04_pc)^((rg-1)/rg); pc=p04/p04_pc; row_c=(pc*10^5)/(R*Tc); cj=sqrt (rg*R*Tc); m=row_c*Ac*cj; F=m*(cj-Ci)+Ac*(pc-pa)*10^5; // Total thrust mf=(m*Cpg*(T03-T02))/(CV*10^3); sfc=mf*3600/F; // specific fuel consumption disp ("N (roundoff error)",F,"Total thrust = "); disp ("kg/N h (roundoff error)",sfc,"specific fuel consumption = ");
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clc(); clear; //To determine the wavelength of light used m=8; //eigth ring n=3; //third ring dm=0.4; //diameter of the eigth ring dn=0.2; //diameter of the third ring R=101; //Radius of curvature lambda=(((dm^2)-(dn^2))/(4*R*(m-n)))*10^5 //wavelength of light printf("The wavelength of light used is %fcm",lambda)
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clear; clc; b = 15;// inches d = 15/2;// inches h = 16;// inches t = 1/2;// inch P = 0.935;// inches A = 12.33;// in^2 //section moment of inertia I_xx_s = 377;// in^4 I_yy_s = 14.55;// in^4 I_xx = 2*I_xx_s + 2*((1/12)*h*(2*t)^3 + h*2*t*(d+t)^2);// in^4 I_yy = 2*(I_yy_s + A*(d/2 + P)^2) + 2*((1/12)*2*t*h^3);// in^4 printf('I_xx = %.2f in^4\n I_yy = %.2f in^4',I_xx,I_yy);
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// Ex13_4 Page:260 (2014) clc;clear; mu_0 = 4*%pi*1e-007; // Magnetic permeability, H/m N = 6.5e+025; // Number of atoms per unit volume of the salt, per metre-cube mu = 9.27e-024; // Bohr magneton, A-Sq.m k = 1.38e-023; // Boltzmann constant, J/K T = 300; // Absolute temperature of the specimen, K chi_para = mu_0*N*mu^2/(3*k*T); // Susceptibility of paramagnetic salt printf("\nThe susceptibility of paramagnetic salt = %4.2e", chi_para); // Result // The susceptibility of paramagnetic salt = 5.65e-007
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clc; // page no 445 // prob no 13_3 no_of_freq_hops =100; total_time_req=10; time_for_each_freq = total_time_req / no_of_freq_hops; disp('sec/hop',time_for_each_freq,'Time required for each freq');
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clc; clear; //n1=input("enter the no of elements in the 1st set"); //for i=1:1:n1 // s1(i)=input("enter the elements of 1st set:"); //end n1=3; s1=['a1' 'a2' 'a3']; //set A //n2=input("enter the no of elements in the 2nd set"); //for i=1:1:n2 // s2(i)=input("enter the elements of 2ns set:"); //end n2=2; s1=['b1' 'b2']; //set B //N=input("enter the pairs in the relation which you want to check whether is a function"); //for i=1:1:N // for j=1:1:2 // r(i,j)=input("enter the elements in the relation:"); // end //end N=3; r=['a1' 'b1';'a2' 'b2';'a2' 'b1']; //Realtion r for i=1:1:N //checks whether the relation is function or not for j=i:1:N if(r(i,1)==r(j,1) & i~=j) disp("the relation is not a function"); abort; end end end disp("the realtion is a fucntion");
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$thermo = VirtualMaterials.NRTL/Ideal/HC / -> $thermo $thermo + HYDROGEN METHANE PROPANE WATER units SI V101 = Flash.SimpleFlash() V101.LiquidPhases = 1 sep101.In.T = 45 sep101.In.P = 165 psia sep101.In.MassFlow = 852143 sep101.In.Fraction = 2 2 2 1 sep101.Vap sep101.Liq0 sep101.Vertical = DesignSep2Phase.Vertical() sep101.Horizontal = DesignSep2Phase.Horizontal() # can try: Vertical or Horizontal sep101.Vertical.Input.HoldupTime = 1500 sep101.Vertical.Input.SurgeTime = 300 sep101.Vertical.Input.Mist = 1 # boolean 1 or 0 sep101.Vertical.Input.Liq-LiqSepType = 'HC-Water' # 'HC-Caustic', 'Others' sep101.Horizontal.Input.HoldupTime = 1400 sep101.Horizontal.Input.SurgeTime = 500 sep101.Horizontal.Input.Mist = 0 # boolean 1 or 0 sep101.Horizontal.Input.Liq-LiqSepType = 'HC-Caustic' # 'HC-Caustic', 'Others' sep101.TryToSolveDesign = 1 # boolean 1 or 0 # common results sep101.Vertical.Input sep101.Vertical.Output sep101.Horizontal.Input sep101.Horizontal.Output
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// exa 6.2 Pg 170 clc;clear;close; // Given Data Tmax=400;// N.m Tmin=140;// N.m Mmax=500;// N.m Mmin=250;// N.m Sut=540;// MPa Syt=400;// MPa n=2;// factor of safety Kf=1.25;// given Se_dash=0.4*Sut;// Mpa Se=Se_dash/Kf;//MPa Sys=0.577*Syt;// MPa Ses=0.577*Se;// MPa Mm=(Mmax+Mmin)/2;// N.m Ma=(Mmax-Mmin)/2;// N.m Tm=(Tmax+Tmin)/2;// N.m Ta=(Tmax-Tmin)/2;// N.m // Max. Distortion energy theory - Syt/n = 32/%pi/d**3*sqrt((Mm+Ma*(Syt/Se)**2)+0.75*(Tm+Ta*(Sys/Ses))**2) d = (32/%pi*sqrt((Mm+Ma*(Syt/Se))**2+0.75*(Tm+Ta*(Sys/Ses))**2)*1000/(Syt/n))**(1/3) ; // mm printf('shaft diameter = %.2f mm. Use %.f mm.',d,d)
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// Exa 2.5 clc; clear; close; format('v',5) // Given data V1 = 12;// in V V2 = 10;// in V R1 = 6;// in ohm R2 = 7;// in ohm R3 = 4;// in ohm R_T = R1 + ( (R2*R3)/(R2+R3) );// in ohm I_T = V1/R_T;// in A I1 = (R2/(R2+R3))*I_T;// in A R_T = R2 + ( (R1*R3)/(R1+R3) );// in ohm I_T = V2/R_T;// in A I2 = (R1*I_T)/(R1+R3);// in A // current across 4 ohm resistor I = I1+I2;// in A disp(I,"The current across 4 ohm resistor in A is");
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//Section-14,Example-1,Page no.-PC.80 //To calculate K_p at 1000 K clc; T_1=925 //Kelvin T_2=1000 //Kelvin K_p925=18.5 //K_p at 925 K dl_H=-71.09*10^3 //kJmol^-1 R=8.314 //JK^-1mol^-1 //ln(K_p1000)/(K_p925)=(dl_H/R)*((1/T_1)-(1/T_2)) K=((dl_H)/R)*((1/T_1)-(1/T_2)) K_p1000=(%e^(K))*18.5 disp(K_p1000,'K_p at 1000 K')
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//CHAPTER 3 ILLUSRTATION 12 PAGE NO 109 //TITLE:FRICTION clc clear //=================================================================================== //INPUT DATA PI=3.147 d2=.30// DIAMETER OF SHAFT IN m W=200000// LOAD AVAILABLE IN NEWTONS N=75// SPEED IN rpm U=.05// COEFFICIENT OF FRICTION p=300000// PRESSURE AVAILABLE IN N/m^2 P=16200// POWER LOST DUE TO FRICTION IN WATTS //==================================================================================== //CaLCULATION T=P*60/2/PI/N// TORQUE INDUCED IN THE SHFT IN N-m //LET X=(r1^3-r2^3)/(r1^2-r2^2) X=(3/2*T/U/W) r2=.15// SINCE d2=.30 m c=r2^2-(X*r2) b= r2-X a= 1 r1=( -b+ sqrt (b^2 -4*a*c ))/(2* a);// VALUE OF r1 IN m d1=2*r1*100// d1 IN cm n=W/(PI*p*(r1^2-r2^2)) //================================================================================ //OUTPUT printf('\nEXTERNAL DIAMETER OF SHAFT =%3.3f cm\nNO OF COLLARS REQUIRED =%.3f or %.0f',d1,n,n+1)
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int f(float x, int y) { f(y, x); }