blob_id
stringlengths
40
40
directory_id
stringlengths
40
40
path
stringlengths
6
214
content_id
stringlengths
40
40
detected_licenses
listlengths
0
50
license_type
stringclasses
2 values
repo_name
stringlengths
6
87
snapshot_id
stringlengths
40
40
revision_id
stringlengths
40
40
branch_name
stringclasses
15 values
visit_date
timestamp[us]date
2016-08-04 09:00:04
2023-09-05 17:18:33
revision_date
timestamp[us]date
1998-12-11 00:15:10
2023-09-02 05:42:40
committer_date
timestamp[us]date
2005-04-26 09:58:02
2023-09-02 05:42:40
github_id
int64
436k
586M
star_events_count
int64
0
12.3k
fork_events_count
int64
0
6.3k
gha_license_id
stringclasses
7 values
gha_event_created_at
timestamp[us]date
2012-11-16 11:45:07
2023-09-14 20:45:37
gha_created_at
timestamp[us]date
2010-03-22 23:34:58
2023-01-07 03:47:44
gha_language
stringclasses
36 values
src_encoding
stringclasses
17 values
language
stringclasses
1 value
is_vendor
bool
1 class
is_generated
bool
1 class
length_bytes
int64
5
10.4M
extension
stringclasses
15 values
filename
stringlengths
2
96
content
stringlengths
5
10.4M
47738de62c86ab89630c6a27e6fdcb4b2316f245
feede54c196a479bdc4592783238f5771854ad20
/Scilab-Code/Q7pbstationnaire.sce
e4b17f3c6bcd9251ae08559bc337d577fcf7178f
[]
no_license
cachett/HeatDiffusion
6275213da94745662db20ecf78d6bf9b1a6f90f1
5e80327fbc7da084338499064bcce80c1a92647c
refs/heads/master
2021-05-14T09:18:24.602579
2018-01-05T13:18:18
2018-01-05T13:18:18
116,322,677
0
0
null
null
null
null
UTF-8
Scilab
false
false
2,213
sce
Q7pbstationnaire.sce
//Script pour la Q7, résoud numériquement le système trouvé pour i = 10, i=50, i=100 et u0=1. exec("Q3factorise.sce") exec("Q4descente.sce") exec("Q5remonte.sce") function [Adiag, Ainf, B] = genereMatricesAB(nbrPoints, l)//NbrPoints prend en compte les bornes!! Donc n = nbrPoints-2 // on génére les matrices A et B trouvés à la Q6, connaissant l'expression de C deltax = 2*l/(nbrPoints-1) // Abcisse utilisé pour la calcul de la diagonale de A abscisse = linspace(-l+deltax,l-deltax,nbrPoints-2) // Abscisse2 utilisé pour la calcul de la diagonale inférieur --> au total, n - 1 points c'est à dire nbrPoints - 3 abscisse2 = linspace(-l+2*deltax ,l-deltax,nbrPoints-3) //A(i, i) = C_(i+0.5) + C(i-0.5) Adiag = exp(-(abscisse +deltax/2)/l) + exp(-(abscisse -deltax/2)/l) //A(i, i-1) = -C(i-0.5) Ainf = -exp(-(abscisse2 -deltax/2)/l) //B est une matrice colonne à n points = nbrPoints - 2 B=zeros(1,nbrPoints-2) B(1,1) = exp(-(abscisse(1) -deltax/2)/l) endfunction function main() // On observe l'erreur entre la solution exacte et la solution trouvé numériquement pour différentes valeurs de pas for i=1:4 //utilisation de Cholesky [Adiag, Ainf, B] = genereMatricesAB(10^i, 5) [Ldiag, Linf] = factorise(Adiag,Ainf) Z = descente(Ldiag, Linf, B) ordonnee = remonte(Ldiag, Linf, Z) affiche(ordonnee, i) end endfunction function affiche(ordonnee, i) // fonction qui affiche sur un graphique deux courbes : la solution explicite et la solution numérique. Donne aussi la norme infini de l'écart entre les deux abscisse= linspace(-5,5,10^i-2) ordonneeReel = (1/(exp(-1)-exp(1)))*(exp(abscisse/5)-exp(1)) normeInf = max(abs(ordonnee-ordonneeReel)) disp("Erreur Max" + string(normeInf)) subplot(2,2,i) // résultat numérique en bleu plot(abscisse, ordonnee) //résultat exacte en rouge plot(abscisse, ordonneeReel,'r') title("Approximation de u pour un pas de: "+string(2*5/(10^i))) xlabel("x") ylabel("température") endfunction
e115ecaf35bfdb04d0bfd244b2d106249f6dbaf7
8217f7986187902617ad1bf89cb789618a90dd0a
/source/2.4/macros/util/%r_eye.sci
7ee5dfa40c74dc0c64fa3dcacf9e0b555879079a
[ "LicenseRef-scancode-public-domain", "LicenseRef-scancode-warranty-disclaimer" ]
permissive
clg55/Scilab-Workbench
4ebc01d2daea5026ad07fbfc53e16d4b29179502
9f8fd29c7f2a98100fa9aed8b58f6768d24a1875
refs/heads/master
2023-05-31T04:06:22.931111
2022-09-13T14:41:51
2022-09-13T14:41:51
258,270,193
0
1
null
null
null
null
UTF-8
Scilab
false
false
53
sci
%r_eye.sci
function x=%r_eye(a) // Copyright INRIA x=eye(a(2));
53af32c15e3c40ce3e79324fb9339f59d1986895
90aaf940f5dc248635305dc354a37196dd88677b
/tutorials/PDS_p_teste.sce
7c60e90cab01aa1a83b596e31418381bada5e0ff
[]
no_license
rafagarcia2/pds_lessons
651cd700707813ee3ba653f3d714a5c17d84f52e
4cd7d7f7e3a6bf6f7919ad483a82c8903c24f546
refs/heads/master
2020-06-05T05:45:39.750812
2019-07-10T14:44:30
2019-07-10T14:44:30
192,334,255
0
0
null
null
null
null
UTF-8
Scilab
false
false
549
sce
PDS_p_teste.sce
//exemplo de uso da fft na filtragem de sinais tx_amost = 10000; t_final = 1; t_inicial = 0; t = t_inicial:1/tx_amost:t_final N = size(t,'*') x = [sin(2*%pi*50*t)+sin(2*%pi*600*t)+sin(2*%pi*100*t)]+grand(1,N,'nor',0,1) Xk = fft(x) num=length(x) f=tx_amost*(0:(N/2))/N; n=size(f,'*') //clf() //plot(f,abs(Xk(1:n))) //f = linspace(0,607,num) Hk1 = filtro_passa_faixa(tx_amost/2,590,610,num); //Hk2 = filtro_passa_faixa(600,0,20,num) //S1k = Hk1.*Yk; S2k = Hk1.*Xk; //s1 = ifft(S1k); s2 = ifft(S2k); //plot(f,Xk) //plot(t,s2)
c158a3bc0d3234513ca227369e56375b84d08cea
449d555969bfd7befe906877abab098c6e63a0e8
/1073/CH2/EX2.29/2_29.sce
9aaf3d21390b133acfe294172679983f09cde761
[]
no_license
FOSSEE/Scilab-TBC-Uploads
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
refs/heads/master
2020-04-09T02:43:26.499817
2018-02-03T05:31:52
2018-02-03T05:31:52
37,975,407
3
12
null
null
null
null
UTF-8
Scilab
false
false
625
sce
2_29.sce
clear; clc; //Example 2.29 //Determine necessary thickness of insulation brick //Given A=1 //Assume [sq m] x1=0.003 //[m] x3=0.008 //[m] k1=30 //[W/m.K] k2=0.7 //[W/m.K] k3=40 //[W/m.K] T1=363 //[K] T=333 //[K] T2=300 //[K] h0=10 //W/sq m.K //Q=(T1-T2)/(x1/(k1*A)+x2/(k2*A)+x3/(k3*A)+1/(h0*A)) //Also,Q=(T-T2)/(1/(h0*A)) //So, (T1-T2)/((x1/(k1*A)+x2/(k2*A)+x3/(k3*A)+1/(h0*A))=(T-T2)/(1/(h0*A)) //or,x2=k2*A((T1-T2)/((T-T2)*h0*A)-1/(h0*A)-x1/(k1*A)-x3/(k3*A)) x2=k2*A*((T1-T2)/((T-T2)*h0*A)-1/(h0*A)-x1/(k1*A)-x3/(k3*A)); //[m] printf("Thicknessof insulating brick required is %f mm",x2*1000);
fa18a6d833e503ed9d8e0325df2cf1ca13c2597b
d2367b231e629cb27f70906d2034b91541793a6c
/csf/cw3/Simple6502DP-Registers.tst
3b9190f23889137197383b703e07666a9d1c2e85
[]
no_license
O-e-s/uni
6c8cd1c6b31f2d88058c8df486cba1f6be5d127b
2ac80abf8d60d6eb8095cf4e7339e776c961f5c4
refs/heads/master
2020-04-16T14:05:23.055435
2018-05-31T20:18:18
2018-05-31T20:21:33
null
0
0
null
null
null
null
UTF-8
Scilab
false
false
2,542
tst
Simple6502DP-Registers.tst
// Test script for Simple6502DP load Simple6502DP.hdl, output-file Simple6502DP-Registers.out, compare-to Simple6502DP-Registers.cmp, output-list dataIn%B1.8.1 diDB%B3.1.3 dbOut%B3.1.3 dbAC%B3.1.3 acDB%B3.1.3 dbX%B3.1.3 xDB%B3.1.3 dbY%B3.1.3 yDB%B3.1.3 aluDB%B3.1.3 dbBALU%B3.1.3 dbAALU%B3.1.3 dataOut%B1.8.1; // Initial set dataIn 0, set diDB %B0, set dbOut %B0, set dbAC %B0, set dbX %B0, set xDB %B0, set dbY %B0, set yDB %B0, set aluDB %B0, set dbBALU %B0, set dbAALU %B0, set carryIn %B0, set sums %B0, set ands %B0, set xors %B0, set ors %B0, set srs %B0, set nDb %B0, set zeroA %B0, tick, tock, output; // LDA #65 set dataIn 65, set diDB %B1, set dbAC %B1, tick, tock, output; set dataIn 0, set diDB %B0, set dbAC %B0, tick, tock, output; // STA .... set acDB %B1, set dbOut %B1, tick, tock, output; set acDB %B0, set dbOut %B0, tick, tock, output; // LDX 42 set dataIn 42, set diDB %B1, set dbX %B1, tick, tock, output; set dataIn 0, set diDB %B0, set dbX %B0, tick, tock, output; // STX .... set xDB %B1, set dbOut %B1, tick, tock, output; set xDB %B0, set dbOut %B0, tick, tock, output; // LDY 23 set dataIn 23, set diDB %B1, set dbY %B1, tick, tock, output; set dataIn 0, set diDB %B0, set dbY %B0, tick, tock, output; // STY .... set yDB %B1, set dbOut %B1, tick, tock, output; set yDB %B0, set dbOut %B0, tick, tock, output; // Now check that all the values are still stored... // STA .... set acDB %B1, set dbOut %B1, tick, tock, output; set acDB %B0, set dbOut %B0, tick, tock, output; // STX .... set xDB %B1, set dbOut %B1, tick, tock, output; set xDB %B0, set dbOut %B0, tick, tock, output; // STY .... set yDB %B1, set dbOut %B1, tick, tock, output; set yDB %B0, set dbOut %B0, tick, tock, output; // TAX -- transfer A to x set acDB %B1, set dbX %B1, tick, tock, output; set acDB %B0, set dbX %B0, tick, tock, output; // STX .... set xDB %B1, set dbOut %B1, tick, tock, output; set xDB %B0, set dbOut %B0, tick, tock, output; // TYA -- transfer Y to A set yDB %B1, set dbAC %B1, tick, tock, output; set yDB %B0, set dbAC %B0, tick, tock, output; // Now check that all the values are still stored... // STA .... set acDB %B1, set dbOut %B1, tick, tock, output; set acDB %B0, set dbOut %B0, tick, tock, output; // STX .... set xDB %B1, set dbOut %B1, tick, tock, output; set xDB %B0, set dbOut %B0, tick, tock, output; // STY .... set yDB %B1, set dbOut %B1, tick, tock, output; set yDB %B0, set dbOut %B0, tick, tock, output;
2bf32aa3d165829700f1ee9442b482fcdc310942
36d8657c2551e213b52d6d2a177e438bbb602241
/nand2tetris/projects/04/abs/Extra01.tst
a6fcb78624a68d12527bd78111b13b3b85af4d21
[]
no_license
nukelet/mc404-2021-1
ffe4b77e475e4643f64183d7c34386baf3a74c42
c00a0b57b44051780fb87ccefe528aec64124a80
refs/heads/main
2023-06-12T21:01:58.435578
2021-07-06T14:43:29
2021-07-06T14:43:29
null
0
0
null
null
null
null
UTF-8
Scilab
false
false
464
tst
Extra01.tst
load Extra01.hack, output-file Extra01.out, compare-to Extra01.cmp, output-list RAM[0]%D2.6.2 RAM[1]%D2.6.2; set RAM[0] 0, set RAM[1] -1; repeat 20{ ticktock; } set RAM[0] 0, output; set PC 0, set RAM[0] 3, set RAM[1] -1, repeat 20{ ticktock; } set RAM[0] 3, output; set PC 0, set RAM[0] 1000, set RAM[1] -1, repeat 20{ ticktock; } set RAM[0] 1000, output; set PC 0, set RAM[0] -8, set RAM[1] -1, repeat 20{ ticktock; } set RAM[0] -8, output;
dd7aecf84114ac46ebddcf6846ecfffadec0cee7
449d555969bfd7befe906877abab098c6e63a0e8
/3537/CH2/EX2.17/Ex2_17.sce
051a69b8002a098fc494bbb1bd4236b1a3886ea0
[]
no_license
FOSSEE/Scilab-TBC-Uploads
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
refs/heads/master
2020-04-09T02:43:26.499817
2018-02-03T05:31:52
2018-02-03T05:31:52
37,975,407
3
12
null
null
null
null
UTF-8
Scilab
false
false
260
sce
Ex2_17.sce
//Example 2_17 clc(); clear; //To find the slit width theta=15 //units in degrees lemda=6500 //units in angstrom lemda=6500*10^-8 n=1 a=(n*lemda)/sin(theta*%pi/180) printf("slit width of white light is %f",a)
0f0cefe9f421c9323684cac1f3918dc6438f7d1f
449d555969bfd7befe906877abab098c6e63a0e8
/3041/CH4/EX4.14/Ex4_14.sce
9edbff70717d315ebf0537ce59bdd426ac8e6f31
[]
no_license
FOSSEE/Scilab-TBC-Uploads
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
refs/heads/master
2020-04-09T02:43:26.499817
2018-02-03T05:31:52
2018-02-03T05:31:52
37,975,407
3
12
null
null
null
null
UTF-8
Scilab
false
false
1,178
sce
Ex4_14.sce
//Variable declaration R1 = 60 //resistance(k ohms) R2 = 140 //resistance(k ohms) Rs = 4 //source resistance(k ohms) Re = 3 //emitter resistance(k ohms) Rc = 4 //collector resistance(k ohms) Vcc = 10 //supply voltage to collector(V) Vbe = 0.7 //base to emitter voltage(V) beta = 100 //common emitter current gain Avo = -30 //voltage gain //Calculations //Part a Rb = (R1*R2)/(R1+R2) //R1||R2(k ohms) Vth = (Vcc*R1)/(R1+R2) //thevinine's voltage(V) Ib = (Vth-Vbe)/(Rb+(beta+1)*Re) //base current(uA) Ic = Ib*beta //collector current(mA) Vce = Vcc-(Rc*Ic)-((beta+1)*Ib*Re) //collector to emitter voltage(V) //Part b rpi = ((25*beta)/Ic)*10^-3 //dynamic junction resistance(k ohms) r = (Rb*rpi)/(Rb+rpi) //resistance across Vs Ib1 = r/((Rs+r)*rpi) //base current(mA) Rl = (-Rc*Avo)/(Avo+(beta*Ib1*Rc)) //load resistance(k ohms) //Results printf ("value of Ic and Vce are %.3f mA and %.2f V",Ic,Vce) printf ("Rl is %.2f k ohms",Rl)
6299ef636c87edd8c8dc0959c78893d25db21ce1
9aa95a74bbb2cde53d49cfbeb529fe858781b85c
/Ask.sce
d956296050cdda2aca1bd5a75b55baea6b4221ae
[]
no_license
Killer2499/Scilab
020807deb4ea75743af080761b65be086d05d491
322a592dcccad58dab48bcf52411aa5b26fcb8ff
refs/heads/master
2020-03-10T09:08:15.979283
2018-04-12T19:57:09
2018-04-12T19:57:09
129,303,189
0
0
null
null
null
null
UTF-8
Scilab
false
false
318
sce
Ask.sce
function [] = ask(data,fc,Ac) t = [0:0.001:1] x = Ac*sin(2*%pi*fc*t) y = 0*t z=data w = [] for i = 1:length(data) if (z(i) == 1) then w = [w,x] else w = [w,y] end end plot(modulated_signal) title("Modulated Signal") endfunction
b95d68637e77d1c80d9581087ce3c0f7962f74f8
449d555969bfd7befe906877abab098c6e63a0e8
/710/CH5/EX5.3/5_3.sci
4ef1d21522300a218ab85017ba46dd514a91912b
[]
no_license
FOSSEE/Scilab-TBC-Uploads
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
refs/heads/master
2020-04-09T02:43:26.499817
2018-02-03T05:31:52
2018-02-03T05:31:52
37,975,407
3
12
null
null
null
null
UTF-8
Scilab
false
false
339
sci
5_3.sci
clc(); clear; //To determine the slit width D=1.1; //distance of the screen from the slit lambda=589*10^-9; //wavelength in m y=4.5*10^-3; //distance of first minimum on either side of central maximum d=((D*lambda)/y)*10^3 //slit width printf("The slit width is %f mm",d);
cc9d6d7c1ccb37a9f0393e414d1a99c31fc39302
449d555969bfd7befe906877abab098c6e63a0e8
/2240/CH30/EX29.2/EX29_2.sce
4575ad24e1baa5da0c761fb994a706b6717aff97
[]
no_license
FOSSEE/Scilab-TBC-Uploads
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
refs/heads/master
2020-04-09T02:43:26.499817
2018-02-03T05:31:52
2018-02-03T05:31:52
37,975,407
3
12
null
null
null
null
UTF-8
Scilab
false
false
364
sce
EX29_2.sce
// Grob's Basic Electronics 11e // Chapter No. 29 // Example No. 29_2 clc;clear; //A common-emitter amplifier circuit has an input of 25 mVp-p and an output of 5 Vp-p. Calculate Av. // Given data Vin = 25*10^-3; // Input voltage=25 mVolts(p-p) Vo = 5; // Output voltage=5 Volts(p-p). Av = Vo/Vin; disp (Av,'The Voltage Gain Av is')
d3d79110f32eda512216034e8b240369fb6f9cfe
449d555969bfd7befe906877abab098c6e63a0e8
/2660/CH4/EX4.16/Ex4_16.sce
51579443789d391be36903bcd9de8b7ea739aa13
[]
no_license
FOSSEE/Scilab-TBC-Uploads
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
refs/heads/master
2020-04-09T02:43:26.499817
2018-02-03T05:31:52
2018-02-03T05:31:52
37,975,407
3
12
null
null
null
null
UTF-8
Scilab
false
false
261
sce
Ex4_16.sce
clc l = 70 // length of stroke in cm cs = 11 // cutting speed in m/min rs = 24 // return speed in m/min tm = (l/(100*cs)) + (l/(100*rs)) // min printf("\n Time taken to broach a four spline brass = %0.4f min" , tm) // Answers vary due to round off error
faa0c2985c368305634b41a13c70d66a8b4ba64d
449d555969bfd7befe906877abab098c6e63a0e8
/1619/CH4/EX4.1.4/Example4_1_4.sce
7c9bf02fca69d43a96ab7704f3741bf2668c5d54
[]
no_license
FOSSEE/Scilab-TBC-Uploads
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
refs/heads/master
2020-04-09T02:43:26.499817
2018-02-03T05:31:52
2018-02-03T05:31:52
37,975,407
3
12
null
null
null
null
UTF-8
Scilab
false
false
168
sce
Example4_1_4.sce
//Example 4.1.4 page 4.6 clc; clear; R= 0.65; P0= 10*10^-6; Ip= R*P0; Ip=Ip*10^6; //convertinf in uA... printf("The generated photocurrent is %.1f uA",Ip);
77da5f3416ea68e16592ddb31dc18e8b64606478
449d555969bfd7befe906877abab098c6e63a0e8
/1514/CH17/EX17.6/17_6.sce
2fda8d8199485605123ff1d09bb2e91ddb51c05f
[]
no_license
FOSSEE/Scilab-TBC-Uploads
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
refs/heads/master
2020-04-09T02:43:26.499817
2018-02-03T05:31:52
2018-02-03T05:31:52
37,975,407
3
12
null
null
null
null
UTF-8
Scilab
false
false
792
sce
17_6.sce
//chapter 17 //example 17.6 //page 543 clear all; clc ; //given Rl=50;//load resistance Po=10;//op power //peak op voltage Vp=round(sqrt(2*Rl*Po)); Vr14=0.1*Vp;//when Ip flows Vr15=Vr14;; Vce4min=1 Vce3min=Vce4min; Vr9=3; Vr10=Vr9; Vcc=ceil(Vp+Vr14+Vce3min+0.7+Vr9); printf("\nVCC=%d V",Vcc); Ip=1000*(2*Po)/Vp; //dc ip power Iavg=0.636*Ip*1.1; Pi=10^-3*Vcc*Iavg;Pi=17.5; //power in each op Xtor Q7 & Q8 Pr1=(Pi-Po)/2; Vcemax=Vcc-(-40); Icmax=ceil(1.1*Ip); printf("\nTransistor specification for Q7,Q8 are:\nPr=%.2f W,Vcemax=%d V,Icmax=%d mA",Pr1,Vcemax,Icmax); //power in each op Xtor Q5 & Q6 Vcemax=2*Vcc; hfe=30; Icmax=ceil(1.1*Ip/hfe); Pr=1000*Pr1/hfe; printf("\nTransistor specification for Q5,Q6 are:\nPr=%d W,Vcemax=%d V,Icmax=%d mA",Pr,Vcemax,Icmax);
99bd8c959b17df36ee8ee2ed87635f2b639836cb
449d555969bfd7befe906877abab098c6e63a0e8
/575/DEPENDENCIES/3_1_2.sci
1048f3b60e6c160f3effcb382974ae5fb8dcf0bd
[]
no_license
FOSSEE/Scilab-TBC-Uploads
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
refs/heads/master
2020-04-09T02:43:26.499817
2018-02-03T05:31:52
2018-02-03T05:31:52
37,975,407
3
12
null
null
null
null
UTF-8
Scilab
false
false
65
sci
3_1_2.sci
T1=20 // ˚C T2=100 // ˚C Vat20=0.560 //ft^3 D=0.0208333 //ft
a20af462279886c6ee0eac6c8a84270c00d37eb4
449d555969bfd7befe906877abab098c6e63a0e8
/2183/CH8/EX8.14.b/Ex_8_14_b.sce
2d421afae7064ede04ef43407fff2bbf57a9421f
[]
no_license
FOSSEE/Scilab-TBC-Uploads
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
refs/heads/master
2020-04-09T02:43:26.499817
2018-02-03T05:31:52
2018-02-03T05:31:52
37,975,407
3
12
null
null
null
null
UTF-8
Scilab
false
false
448
sce
Ex_8_14_b.sce
// Example 8.14.b //possible increase in link length clc; clear; close; mip=-10;//dBm mop=-25;//dBm tsm=mip-mop;//dB disp(tsm,"total system margin in dB is") l=2;//km fcl=3.2;//dB lfc=l*fcl;//fiber cable loss in dB sl=0.8;//dBm slc=sl*l;//dB cl=1.6;//dB sm=4;//dB tsm1=lfc+slc+cl+sm;//dB disp(tsm1,"total system margin in dB is") epm=tsm-tsm1;//dB ma=8;//dB l1=((-mop-cl-ma)/(fcl+sl));//km eil=l1-l;// disp(eil,"possible increase in length in km")
58d4f04cf067e3da3530e4d0ba5d03decda45c38
f5bb8d58446077a551e4d9a6461a55255db523fe
/interpolação_polinomial/questao8.sce
b0d57bf35e457198be90fd455f4c846db081f119
[]
no_license
appositum/numerical-calculus
6be1a9990a1621c705af6ba5694cf8c7b891d06e
7759e74ce9ce5c5826f96be7de84a2f7ecb97c91
refs/heads/master
2021-07-19T18:19:09.336819
2018-11-27T21:52:36
2018-11-27T21:52:36
143,060,426
1
0
null
null
null
null
UTF-8
Scilab
false
false
1,388
sce
questao8.sce
function y=f(x) y = x.*exp(x./2) endfunction xs = [2; 2.25; 2.5; 2.75; 3] fx = [2.71; 3.08; 3.49; 3.96; 4.48] axes = get("default_axes") axes.x_location = "origin" axes.y_location = "origin" x1 = xs(1) x2 = xs(2) x3 = xs(3) x4 = xs(4) x5 = xs(5) function y=p(x) L1 = ((x - x2).*(x - x3).*(x - x4).*(x - x5))./((x1 - x2).*(x1 - x3).*(x1 - x4).*(x1 - x5)) L2 = ((x - x1).*(x - x3).*(x - x4).*(x - x5))./((x2 - x1).*(x2 - x3).*(x2 - x4).*(x2 - x5)) L3 = ((x - x1).*(x - x2).*(x - x4).*(x - x5))./((x3 - x1).*(x3 - x2).*(x3 - x4).*(x3 - x5)) L4 = ((x - x1).*(x - x2).*(x - x3).*(x - x5))./((x4 - x1).*(x4 - x2).*(x4 - x3).*(x4 - x5)) L5 = ((x - x1).*(x - x2).*(x - x3).*(x - x4))./((x5 - x1).*(x5 - x2).*(x5 - x3).*(x5 - x4)) y = fx(1).*L1 + fx(2).*L2 + fx(3).*L3 + fx(4).*L4 + fx(5).* L5 endfunction // a) t = 1:0.05:4 plot2d(xs, fx, -4) // b) estimativa para f(2.43) printf("b) f(2.43) = %g\n", p(2.43)) // c) limitante superior do erro x = 2.43 // quinta derivada de f, pois são 5 pontos na tabela function y=df5(x) //y = exp(x./2).*((x./32) + (x./10)) y = (1./32).*exp(x./2).*(x+10) endfunction a = 2:0.05:3 w = abs(df5(a)) M = max(w) k = 2.43 S = abs((k - x1).*(k - x2).*(k - x3).*(k - x4).*(k - x5))./factorial(5) erro = S.*M printf("Limitante do erro x = 2.43: %g", erro) // d) grafico do polinomio interpolador plot(t, f(t)) plot(t, p(t))
1c0fc7ea6eae7aa68c3dd30e24929d0f22eae201
449d555969bfd7befe906877abab098c6e63a0e8
/2417/CH11/EX11.4/Ex11_4.sce
a1ac89fa9c4a498aad56a97820f656ab7a090f04
[]
no_license
FOSSEE/Scilab-TBC-Uploads
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
refs/heads/master
2020-04-09T02:43:26.499817
2018-02-03T05:31:52
2018-02-03T05:31:52
37,975,407
3
12
null
null
null
null
UTF-8
Scilab
false
false
1,656
sce
Ex11_4.sce
//scilab 5.4.1 clear; clc; printf("\t\t\tProblem Number 11.4\n\n\n"); // Chapter 11 : Heat Transfer // Problem 11.4 (page no. 558) // Solution //For Brick, deltaX=6/12; //6 inch = 6/12 feet //deltaX=length //unit:ft A=1; //area //unit:ft^2 k=0.40; //Unit:Btu/(hr*ft*F) //k=proportionality constant //k=thermal conductivity //From the table R=deltaX/(k*A); //Thermal resistance //Unit:(hr*f)/Btu printf("For brick,\n"); printf("The resistance is %f (hr*F)/Btu\n\n",R); R1=R; //For Concrete, deltaX=(1/2)/12; //(1/2) inch = (1/2)/12 feet //deltaX=length //unit:ft A=1; //area //ft^2 k=0.80; //Unit:Btu/(hr*ft*F) //k=proportionality constant //k=thermal conductivity //From the table R=deltaX/(k*A); //Thermal resistance //Unit:(hr*f)/Btu printf("For Concrete,\n"); printf("The resistance is %f (hr*F)/Btu\n\n",R); R2=R; //For plaster, deltaX=(1/2)/12; // (1/2) inch = 6/12 feet //deltaX=length //unit:ft A=1; //area //ft^2 k=0.30; //Unit:Btu/(hr*ft*F) //k=proportionality constant //k=thermal conductivity //From the table R=deltaX/(k*A); //Thermal resistance //Unit:(hr*f)/Btu printf("For plaster,\n"); printf("The resistance is %f (hr*F)/Btu\n\n",R); R3=R; Rot=R1+R2+R3; //Rot=The overall resistance //unit:(hr*F)/Btu printf("The overall resistance is %f (hr*F)/Btu\n\n",Rot); T1=70; //temperature maintained at one face //fahrenheit T2=30; //tempetature maintained at other face //fahrenheit deltaT=T2-T1; //fahrenheit //Change in temperature Q=deltaT/Rot; //Q=Heat transfer //Unit:Btu/(hr*ft^2); //ohm's law (fourier's equation) printf("Heat transfer per square foot of wall is %f Btu/hr*ft^2",abs(Q));
f27deb40335431dfcd4d5f8efd26dedc089458d8
089894a36ef33cb3d0f697541716c9b6cd8dcc43
/NLP_Project/test/blog/bow/bow.1_10.tst
e2b678c63b0991d4a688ca40ef3f2a56832fbcc4
[]
no_license
mandar15/NLP_Project
3142cda82d49ba0ea30b580c46bdd0e0348fe3ec
1dcb70a199a0f7ab8c72825bfd5b8146e75b7ec2
refs/heads/master
2020-05-20T13:36:05.842840
2013-07-31T06:53:59
2013-07-31T06:53:59
6,534,406
0
1
null
null
null
null
UTF-8
Scilab
false
false
3,591
tst
bow.1_10.tst
1 10:0.3333333333333333 19:0.05555555555555555 30:0.2 66:0.5 149:1.0 203:1.0 1 4:0.1 11:1.0 49:0.125 249:0.1111111111111111 345:1.0 1455:1.0 1 3:1.0 13:0.5 14:0.06060606060606061 17:0.02631578947368421 28:1.0 30:0.2 84:0.25 187:1.0 298:1.0 883:1.0 1 4:0.1 6:1.0 10:0.3333333333333333 14:0.06060606060606061 17:0.05263157894736842 25:0.5 74:0.3333333333333333 84:0.25 665:1.0 721:1.0 1 4:0.1 84:0.25 150:1.0 156:1.0 542:1.0 955:1.0 1 6:1.0 13:0.5 14:0.030303030303030304 19:0.05555555555555555 1 6:1.0 10:0.3333333333333333 13:0.5 14:0.030303030303030304 17:0.05263157894736842 19:0.05555555555555555 49:0.125 68:1.0 69:0.6666666666666666 137:1.0 181:0.3333333333333333 517:1.0 1 14:0.030303030303030304 17:0.05263157894736842 25:0.5 30:0.2 72:1.0 121:0.125 404:1.0 469:1.0 475:1.0 698:1.0 1 13:0.5 19:0.1111111111111111 20:1.0 55:0.5 74:0.6666666666666666 159:0.2 160:0.3333333333333333 1 13:0.5 14:0.030303030303030304 17:0.02631578947368421 30:0.2 69:0.3333333333333333 121:0.125 149:1.0 160:0.6666666666666666 183:0.25 226:1.0 249:0.1111111111111111 286:1.0 556:1.0 611:1.0 1538:1.0 1 4:0.1 6:1.0 10:0.3333333333333333 14:0.030303030303030304 54:0.5 84:0.25 86:1.0 93:1.0 569:1.0 663:1.0 1 25:0.5 396:1.0 494:0.5 1369:1.0 1 25:0.5 30:0.2 84:0.25 148:1.0 286:1.0 326:1.0 409:1.0 1 3:1.0 6:1.0 13:0.5 14:0.09090909090909091 25:0.5 28:1.0 29:1.0 42:0.3333333333333333 43:0.3333333333333333 56:0.25 60:1.0 181:0.3333333333333333 207:0.1 214:2.0 236:0.3333333333333333 237:1.0 409:1.0 480:0.3333333333333333 556:1.0 581:0.3333333333333333 794:1.0 920:1.0 1 54:0.5 69:0.3333333333333333 236:0.3333333333333333 448:1.0 556:1.0 652:1.0 1 4:0.1 14:0.030303030303030304 54:0.5 64:1.0 171:0.25 598:1.0 1 4:0.1 14:0.030303030303030304 19:0.05555555555555555 25:0.5 69:0.3333333333333333 542:1.0 851:1.0 1 349:0.3333333333333333 1 10:0.3333333333333333 13:0.5 25:0.5 69:0.3333333333333333 70:0.25 193:0.5 1 25:0.5 30:0.2 64:1.0 67:1.0 70:0.25 183:0.25 1184:1.0 1349:1.0 1373:1.0 1 279:0.5 1 14:0.030303030303030304 69:0.3333333333333333 1 6:1.0 14:0.030303030303030304 30:0.2 1129:1.0 1 4:0.1 19:0.05555555555555555 25:0.5 66:0.5 679:1.0 1 10:0.3333333333333333 19:0.05555555555555555 25:0.5 66:0.5 199:0.125 237:1.0 394:1.0 1210:1.0 1 19:0.05555555555555555 69:0.3333333333333333 84:0.25 121:0.125 189:0.5 249:0.1111111111111111 355:1.0 489:1.0 511:1.0 1359:1.0 1503:1.0 1 3:1.0 6:1.0 14:0.06060606060606061 17:0.05263157894736842 19:0.1111111111111111 20:1.0 21:1.0 74:0.3333333333333333 91:1.0 181:0.3333333333333333 226:1.0 249:0.1111111111111111 274:1.0 602:1.0 705:1.0 856:1.0 911:1.0 1 17:0.05263157894736842 19:0.05555555555555555 837:1.0 842:1.0 1 6:1.0 14:0.030303030303030304 17:0.05263157894736842 69:0.6666666666666666 381:1.0 486:1.0 611:1.0 837:1.0 1 14:0.030303030303030304 17:0.02631578947368421 20:1.0 30:0.2 184:0.5 250:1.0 349:0.3333333333333333 625:1.0 924:1.0 965:1.0 1 3:1.0 4:0.2 349:0.3333333333333333 1 6:1.0 14:0.06060606060606061 17:0.02631578947368421 30:0.2 133:1.0 226:1.0 377:1.0 465:1.0 1 25:0.5 167:1.0 901:1.0 1 6:1.0 13:1.0 14:0.09090909090909091 17:0.05263157894736842 19:0.05555555555555555 49:0.125 74:0.3333333333333333 84:0.25 256:1.0 442:1.0 553:1.0 837:1.0 1553:1.0 1 17:0.02631578947368421 20:1.0 25:0.5 147:1.0 171:0.5 284:1.0 828:1.0 1 13:0.5 127:1.0 249:0.1111111111111111 441:1.0 1 14:0.030303030303030304 17:0.02631578947368421 475:1.0 883:1.0 1 4:0.1 13:0.5 202:0.14285714285714285 1 19:0.05555555555555555 20:1.0 21:1.0 43:0.3333333333333333 1 3:1.0 14:0.06060606060606061 17:0.02631578947368421 25:1.0 28:1.0 84:0.25 298:1.0 326:1.0 462:1.0 716:1.0
e509a28427bb48f3cf750eb48c3eb9f9ad2adf66
449d555969bfd7befe906877abab098c6e63a0e8
/1076/CH3/EX3.5/3_5.sce
64ef78abb5c99ad1a070797242724dea12e49472
[]
no_license
FOSSEE/Scilab-TBC-Uploads
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
refs/heads/master
2020-04-09T02:43:26.499817
2018-02-03T05:31:52
2018-02-03T05:31:52
37,975,407
3
12
null
null
null
null
UTF-8
Scilab
false
false
314
sce
3_5.sce
clear; clc; Vs=11e3/sqrt(3); Pd=1200e3; R=5.31; X=5.54; pfr=.8; VIr= Pd/(3*pfr); a=1; b=-1*Vs; pfa=acos(pfr) c=(VIr * R * pfr) + (VIr * X * sin(pfa)) Vr=(-b+sqrt(b^2 - (4*a*c)))/(2*a); I=VIr/Vr; vr=sqrt(3)*Vr; mprintf("Recieving end Voltage = %.3f KV and Current = %.2f A ",vr/1000,I);
d535a4476612f9edd74c45abf7fe0a0266239cf3
717ddeb7e700373742c617a95e25a2376565112c
/3460/CH3/EX3.9/ex3_9.sce
abbb88c46a1c8912d288ccce3ee8879c118c9e38
[]
no_license
appucrossroads/Scilab-TBC-Uploads
b7ce9a8665d6253926fa8cc0989cda3c0db8e63d
1d1c6f68fe7afb15ea12fd38492ec171491f8ce7
refs/heads/master
2021-01-22T04:15:15.512674
2017-09-19T11:51:56
2017-09-19T11:51:56
92,444,732
0
0
null
2017-05-25T21:09:20
2017-05-25T21:09:19
null
UTF-8
Scilab
false
false
241
sce
ex3_9.sce
clc; fs=1320000;//reciever tunned to this frequency IF=455000;//intermideate frequency LO=fs+IF;//local oscillator frequency Fi=LO+IF;//image frequency disp(LO,'frequency of local oscillator is='); disp(Fi,'image frequency is=');
3c38444b29a2e8f5da393805b09cffc77ab7521b
449d555969bfd7befe906877abab098c6e63a0e8
/3869/CH7/EX7.14/Ex7_14.sce
2b5467669641d9702a6d101da0f2fe405087444e
[]
no_license
FOSSEE/Scilab-TBC-Uploads
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
refs/heads/master
2020-04-09T02:43:26.499817
2018-02-03T05:31:52
2018-02-03T05:31:52
37,975,407
3
12
null
null
null
null
UTF-8
Scilab
false
false
561
sce
Ex7_14.sce
clear // // // //Variable declaration lamda=97 //wavelength(pm) n1=1 //order n2=3 //order theta1=23*%pi/180 //glancing angle(radian) theta2=60*%pi/180 //glancing angle(radian) //Calculation lamda1=n2*lamda*sin(theta1)/(n1*sin(theta2)) //wavelength(pm) d=n2*lamda/(2*sin(theta2)) //interplanar spacing(pm) //Result printf("\n wavelength is %0.1f pm",lamda1) printf("\n interplanar spacing is %0.0f pm",d) printf("\n answer for wavelength given in the book varies due to rounding off errors")
1290cce9c2cd62baf5bc00e8acb1372dc2204e69
449d555969bfd7befe906877abab098c6e63a0e8
/1694/CH2/EX2.45/EX2_45.sce
0dafdd8161830fd7059ef75852bacaaabfd69651
[]
no_license
FOSSEE/Scilab-TBC-Uploads
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
refs/heads/master
2020-04-09T02:43:26.499817
2018-02-03T05:31:52
2018-02-03T05:31:52
37,975,407
3
12
null
null
null
null
UTF-8
Scilab
false
false
592
sce
EX2_45.sce
clear; clc; printf("\nEx2.45\n"); //page no.-90 //given E=1.56;...............//energy of e ejected in eV lambda_o=2500*10^-8;..........//threshold wavelength in cm c=3*10^10;...........//speed of light in cm/sec e=1.6*10^-12;.........//charge in ergs h=6.62*10^-27;........//planck's constant in ergs-sec vo=c/lambda_o........//threshold frequency in m/s Eo=h*vo/e................//energy in eV TE=Eo+E..............//total energy //we know ,E=h*c/lambda lambda=((h*c)/(TE*e))..........//wavelength in cm printf("\nwavelength of incident light is 1.9*10^-5 cm\n");
83d80d8a40aaba1d939273fa4e3bd07184d0e434
1573c4954e822b3538692bce853eb35e55f1bb3b
/DSP Functions/allpasslp2lp/test_7.sce
e1766164673b891c224615f78357417ab5719ff9
[]
no_license
shreniknambiar/FOSSEE-DSP-Toolbox
1f498499c1bb18b626b77ff037905e51eee9b601
aec8e1cea8d49e75686743bb5b7d814d3ca38801
refs/heads/master
2020-12-10T03:28:37.484363
2017-06-27T17:47:15
2017-06-27T17:47:15
95,582,974
1
0
null
null
null
null
UTF-8
Scilab
false
false
237
sce
test_7.sce
// Test # 7 : Input Argument #2 range test exec('./allpasslp2lp.sci',-1); [n,d]=allpasslp2lp(0.3,1.1); //!--error 10000 //Wt must lie between 0 and 1 //at line 46 of function allpasslp2lp called by : //[n,d]=allpasslp2lp(0.3,1.1)
1f73b70267572e09235b7be5849d13d0336a4a2c
36c5f94ce0d09d8d1cc8d0f9d79ecccaa78036bd
/QC Multi Champ Midair And Combo Practice.sce
fc6ffad6c49893bf34fb9f84efea703b9531cafd
[]
no_license
Ahmad6543/Scenarios
cef76bf19d46e86249a6099c01928e4e33db5f20
6a4563d241e61a62020f76796762df5ae8817cc8
refs/heads/master
2023-03-18T23:30:49.653812
2020-09-23T06:26:05
2020-09-23T06:26:05
null
0
0
null
null
null
null
UTF-8
Scilab
false
false
453,429
sce
QC Multi Champ Midair And Combo Practice.sce
Name=QC Multi Champ Midair And Combo Practice PlayerCharacters=Quaker BotCharacters=Anarki QC.bot;Clutch QC.bot;Doom QC.bot;Nyx QC.bot;Tank QC Fast Strafes.bot;Tank QC Long Strafes.bot;Tiny QC Fast Strafes.bot;Tiny QC Long Strafes.bot IsChallenge=true Timelimit=100.0 PlayerProfile=Quaker AddedBots=Anarki QC.bot;Clutch QC.bot;Doom QC.bot;Nyx QC.bot PlayerMaxLives=0 BotMaxLives=100;100;100;100 PlayerTeam=1 BotTeams=0;0;0;0 MapName=169_many_weird.map MapScale=1.0 BlockProjectilePredictors=true BlockCheats=true InvinciblePlayer=false InvincibleBots=false Timescale=1.0 BlockHealthbars=false TimeRefilledByKill=0.0 ScoreToWin=100.0 ScorePerDamage=1.0 ScorePerKill=0.0 ScorePerMidairDirect=0.0 ScorePerAnyDirect=0.0 ScorePerTime=0.0 ScoreLossPerDamageTaken=0.0 ScoreLossPerDeath=0.0 ScoreLossPerMidairDirected=0.0 ScoreLossPerAnyDirected=0.0 ScoreMultAccuracy=true ScoreMultDamageEfficiency=false ScoreMultKillEfficiency=false GameTag=Quake Champions midair WeaponHeroTag=Rocket launcher DifficultyTag=5 AuthorsTag=banDiscord BlockHitMarkers=false BlockHitSounds=false BlockMissSounds=true BlockFCT=false Description=Target jumps in random direction and height, starting from different spawns with varying height. Hit it midair. GameVersion=1.0.6.1 ScorePerDistance=0.0 [Aim Profile] Name=Default MinReactionTime=0.3 MaxReactionTime=0.4 MinSelfMovementCorrectionTime=0.001 MaxSelfMovementCorrectionTime=0.05 FlickFOV=30.0 FlickSpeed=1.5 FlickError=15.0 TrackSpeed=3.5 TrackError=3.5 MaxTurnAngleFromPadCenter=75.0 MinRecenterTime=0.3 MaxRecenterTime=0.5 OptimalAimFOV=30.0 OuterAimPenalty=1.0 MaxError=40.0 ShootFOV=15.0 VerticalAimOffset=0.0 MaxTolerableSpread=5.0 MinTolerableSpread=1.0 TolerableSpreadDist=2000.0 MaxSpreadDistFactor=2.0 [Aim Profile] Name=At Feet MinReactionTime=0.3 MaxReactionTime=0.4 MinSelfMovementCorrectionTime=0.001 MaxSelfMovementCorrectionTime=0.05 FlickFOV=30.0 FlickSpeed=1.5 FlickError=15.0 TrackSpeed=3.5 TrackError=3.5 MaxTurnAngleFromPadCenter=75.0 MinRecenterTime=0.3 MaxRecenterTime=0.5 OptimalAimFOV=30.0 OuterAimPenalty=1.0 MaxError=40.0 ShootFOV=15.0 VerticalAimOffset=-200.0 MaxTolerableSpread=5.0 MinTolerableSpread=1.0 TolerableSpreadDist=2000.0 MaxSpreadDistFactor=2.0 [Aim Profile] Name=Low Skill At Feet MinReactionTime=0.35 MaxReactionTime=0.45 MinSelfMovementCorrectionTime=0.001 MaxSelfMovementCorrectionTime=0.05 FlickFOV=30.0 FlickSpeed=1.5 FlickError=20.0 TrackSpeed=3.0 TrackError=5.0 MaxTurnAngleFromPadCenter=75.0 MinRecenterTime=0.3 MaxRecenterTime=0.5 OptimalAimFOV=30.0 OuterAimPenalty=1.0 MaxError=60.0 ShootFOV=25.0 VerticalAimOffset=-200.0 MaxTolerableSpread=5.0 MinTolerableSpread=1.0 TolerableSpreadDist=2000.0 MaxSpreadDistFactor=2.0 [Aim Profile] Name=Low Skill MinReactionTime=0.35 MaxReactionTime=0.45 MinSelfMovementCorrectionTime=0.001 MaxSelfMovementCorrectionTime=0.05 FlickFOV=30.0 FlickSpeed=1.5 FlickError=20.0 TrackSpeed=3.0 TrackError=5.0 MaxTurnAngleFromPadCenter=75.0 MinRecenterTime=0.3 MaxRecenterTime=0.5 OptimalAimFOV=30.0 OuterAimPenalty=1.0 MaxError=60.0 ShootFOV=25.0 VerticalAimOffset=0.0 MaxTolerableSpread=5.0 MinTolerableSpread=1.0 TolerableSpreadDist=2000.0 MaxSpreadDistFactor=2.0 [Bot Profile] Name=Anarki QC DodgeProfileNames=Circle Strafe DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=10.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=false CharacterProfile=Anarki Quake Champion SeeThroughWalls=false [Bot Profile] Name=Clutch QC DodgeProfileNames=Long Strafes Jumping DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=false CharacterProfile=Clutch Quake Champion SeeThroughWalls=false [Bot Profile] Name=Doom QC DodgeProfileNames=Long Strafes Jumping DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=false CharacterProfile=Doom Quake Champion SeeThroughWalls=false [Bot Profile] Name=Nyx QC DodgeProfileNames=Balanced all directions DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=false CharacterProfile=Nyx Quake Champion SeeThroughWalls=false [Bot Profile] Name=Tank QC Fast Strafes DodgeProfileNames=Balanced all directions DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;2.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=At Feet;Low Skill At Feet;Low Skill;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=false CharacterProfile=Tank Quake Champion SeeThroughWalls=false [Bot Profile] Name=Tank QC Long Strafes DodgeProfileNames=Long Strafes DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;2.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=At Feet;Low Skill At Feet;Low Skill;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=false CharacterProfile=Tank Quake Champion SeeThroughWalls=false [Bot Profile] Name=Tiny QC Fast Strafes DodgeProfileNames=Balanced all directions DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;2.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=At Feet;Low Skill At Feet;Low Skill;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=false CharacterProfile=Tiny Quake Champion SeeThroughWalls=false [Bot Profile] Name=Tiny QC Long Strafes DodgeProfileNames=Long Strafes DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;2.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=At Feet;Low Skill At Feet;Low Skill;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=false CharacterProfile=Tiny Quake Champion SeeThroughWalls=false [Character Profile] Name=Quaker MaxHealth=200.0 WeaponProfileNames=QC RL no splash;QC RL;QC Railgun;LG QC;;;; MinRespawnDelay=1.0 MaxRespawnDelay=5.0 StepUpHeight=75.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=2.0 CameraOffset=X=0.000 Y=0.000 Z=80.000 HeadshotOnly=false DamageKnockbackFactor=4.0 MovementType=Base MaxSpeed=1500.0 MaxCrouchSpeed=500.0 Acceleration=9000.0 AirAcceleration=16000.0 Friction=4.0 BrakingFrictionFactor=2.0 JumpVelocity=850.0 Gravity=3.0 AirControl=0.25 CanCrouch=true CanPogoJump=false CanCrouchInAir=true CanJumpFromCrouch=false EnemyBodyColor=X=0.771 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=1.000 Y=0.888 Z=0.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Cylindrical MainBBHeight=320.0 MainBBRadius=58.0 MainBBHasHead=false MainBBHeadRadius=45.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Cylindrical ProjBBHeight=230.0 ProjBBRadius=55.0 ProjBBHasHead=false ProjBBHeadRadius=45.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=Jump.abilmov;;; HideWeapon=false AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.5 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 [Character Profile] Name=Anarki Quake Champion MaxHealth=100.0 WeaponProfileNames=Railgun;Rocket Launcher;LG;;;;; MinRespawnDelay=1.0 MaxRespawnDelay=5.0 StepUpHeight=75.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=2.0 CameraOffset=X=0.000 Y=0.000 Z=80.000 HeadshotOnly=false DamageKnockbackFactor=4.0 MovementType=Base MaxSpeed=1300.0 MaxCrouchSpeed=500.0 Acceleration=9000.0 AirAcceleration=16000.0 Friction=4.0 BrakingFrictionFactor=2.0 JumpVelocity=2000.0 Gravity=3.0 AirControl=0.5 CanCrouch=true CanPogoJump=false CanCrouchInAir=true CanJumpFromCrouch=false EnemyBodyColor=X=0.771 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=1.000 Y=0.888 Z=0.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Cylindrical MainBBHeight=300.0 MainBBRadius=40.0 MainBBHasHead=false MainBBHeadRadius=45.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Cylindrical ProjBBHeight=300.0 ProjBBRadius=48.0 ProjBBHasHead=false ProjBBHeadRadius=45.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=Jump on ground.abilmov;;; HideWeapon=false AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.5 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 [Character Profile] Name=Clutch Quake Champion MaxHealth=275.0 WeaponProfileNames=Railgun;Rocket Launcher;LG;;;;; MinRespawnDelay=1.0 MaxRespawnDelay=5.0 StepUpHeight=75.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=2.0 CameraOffset=X=0.000 Y=0.000 Z=80.000 HeadshotOnly=false DamageKnockbackFactor=4.0 MovementType=Base MaxSpeed=1300.0 MaxCrouchSpeed=500.0 Acceleration=9000.0 AirAcceleration=16000.0 Friction=4.0 BrakingFrictionFactor=2.0 JumpVelocity=2000.0 Gravity=3.0 AirControl=0.0 CanCrouch=true CanPogoJump=false CanCrouchInAir=true CanJumpFromCrouch=false EnemyBodyColor=X=0.771 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=1.000 Y=0.888 Z=0.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Cylindrical MainBBHeight=300.0 MainBBRadius=100.0 MainBBHasHead=false MainBBHeadRadius=45.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Cylindrical ProjBBHeight=230.0 ProjBBRadius=105.0 ProjBBHasHead=false ProjBBHeadRadius=45.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=Jump on ground.abilmov;Clutch Dodge.abilmov;; HideWeapon=false AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.5 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 [Character Profile] Name=Doom Quake Champion MaxHealth=225.0 WeaponProfileNames=Railgun;Rocket Launcher;LG;;;;; MinRespawnDelay=1.0 MaxRespawnDelay=5.0 StepUpHeight=75.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=2.0 CameraOffset=X=0.000 Y=0.000 Z=80.000 HeadshotOnly=false DamageKnockbackFactor=4.0 MovementType=Base MaxSpeed=1300.0 MaxCrouchSpeed=500.0 Acceleration=9000.0 AirAcceleration=16000.0 Friction=4.0 BrakingFrictionFactor=2.0 JumpVelocity=2000.0 Gravity=3.0 AirControl=0.0 CanCrouch=true CanPogoJump=false CanCrouchInAir=true CanJumpFromCrouch=false EnemyBodyColor=X=0.771 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=1.000 Y=0.888 Z=0.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=900 AirJumpVelocity=1500.0 MainBBType=Cylindrical MainBBHeight=300.0 MainBBRadius=57.0 MainBBHasHead=false MainBBHeadRadius=45.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Cylindrical ProjBBHeight=230.0 ProjBBRadius=65.0 ProjBBHasHead=false ProjBBHeadRadius=45.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=Jump on ground.abilmov;;; HideWeapon=false AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.5 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.1 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 [Character Profile] Name=Nyx Quake Champion MaxHealth=125.0 WeaponProfileNames=Railgun;Rocket Launcher;LG;;;;; MinRespawnDelay=1.0 MaxRespawnDelay=5.0 StepUpHeight=75.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=2.0 CameraOffset=X=0.000 Y=0.000 Z=80.000 HeadshotOnly=false DamageKnockbackFactor=4.0 MovementType=Base MaxSpeed=1300.0 MaxCrouchSpeed=500.0 Acceleration=9000.0 AirAcceleration=16000.0 Friction=4.0 BrakingFrictionFactor=2.0 JumpVelocity=2000.0 Gravity=3.0 AirControl=0.1 CanCrouch=true CanPogoJump=false CanCrouchInAir=true CanJumpFromCrouch=false EnemyBodyColor=X=0.771 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=1.000 Y=0.888 Z=0.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Cylindrical MainBBHeight=300.0 MainBBRadius=40.0 MainBBHasHead=false MainBBHeadRadius=45.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Cylindrical ProjBBHeight=300.0 ProjBBRadius=48.0 ProjBBHasHead=false ProjBBHeadRadius=45.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=Jump on ground.abilmov;;; HideWeapon=false AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.5 AllowBufferedJumps=true BounceOffWalls=true LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=1.5 JumpSpeedPenaltyPercent=1.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 [Character Profile] Name=Tank Quake Champion MaxHealth=450.0 WeaponProfileNames=Railgun;Rocket Launcher;LG;;;;; MinRespawnDelay=1.0 MaxRespawnDelay=5.0 StepUpHeight=75.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=2.0 CameraOffset=X=0.000 Y=0.000 Z=80.000 HeadshotOnly=false DamageKnockbackFactor=4.0 MovementType=Base MaxSpeed=1300.0 MaxCrouchSpeed=500.0 Acceleration=9000.0 AirAcceleration=16000.0 Friction=4.0 BrakingFrictionFactor=2.0 JumpVelocity=2000.0 Gravity=3.0 AirControl=0.0 CanCrouch=true CanPogoJump=false CanCrouchInAir=true CanJumpFromCrouch=false EnemyBodyColor=X=0.771 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=1.000 Y=0.888 Z=0.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Cylindrical MainBBHeight=300.0 MainBBRadius=64.0 MainBBHasHead=false MainBBHeadRadius=45.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Cylindrical ProjBBHeight=230.0 ProjBBRadius=70.0 ProjBBHasHead=false ProjBBHeadRadius=45.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=Jump on ground.abilmov;;; HideWeapon=false AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.5 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 [Character Profile] Name=Tiny Quake Champion MaxHealth=250.0 WeaponProfileNames=Railgun;Rocket Launcher;LG;;;;; MinRespawnDelay=1.0 MaxRespawnDelay=5.0 StepUpHeight=75.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=2.0 CameraOffset=X=0.000 Y=0.000 Z=80.000 HeadshotOnly=false DamageKnockbackFactor=4.0 MovementType=Base MaxSpeed=1300.0 MaxCrouchSpeed=500.0 Acceleration=9000.0 AirAcceleration=16000.0 Friction=4.0 BrakingFrictionFactor=2.0 JumpVelocity=2000.0 Gravity=3.0 AirControl=0.1 CanCrouch=true CanPogoJump=false CanCrouchInAir=true CanJumpFromCrouch=false EnemyBodyColor=X=0.771 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=1.000 Y=0.888 Z=0.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Cylindrical MainBBHeight=300.0 MainBBRadius=44.0 MainBBHasHead=false MainBBHeadRadius=45.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Cylindrical ProjBBHeight=300.0 ProjBBRadius=48.0 ProjBBHasHead=false ProjBBHeadRadius=45.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=Jump on ground.abilmov;;; HideWeapon=false AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.5 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 [Dodge Profile] Name=Circle Strafe MaxTargetDistance=2500.0 MinTargetDistance=750.0 ToggleLeftRight=true ToggleForwardBack=false MinLRTimeChange=1.0 MaxLRTimeChange=3.5 MinFBTimeChange=0.2 MaxFBTimeChange=0.5 DamageReactionChangesDirection=true DamageReactionChanceToIgnore=0.5 DamageReactionMinimumDelay=0.125 DamageReactionMaximumDelay=0.25 DamageReactionCooldown=1.0 DamageReactionThreshold=50.0 DamageReactionResetTimer=0.5 JumpFrequency=0.2 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Oppose TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.3 MaxCrouchTime=0.6 MinJumpTime=0.3 MaxJumpTime=0.6 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.5 BlockedMovementReactionMin=0.125 BlockedMovementReactionMax=0.2 [Dodge Profile] Name=Long Strafes Jumping MaxTargetDistance=2500.0 MinTargetDistance=750.0 ToggleLeftRight=true ToggleForwardBack=true MinLRTimeChange=0.5 MaxLRTimeChange=1.5 MinFBTimeChange=0.2 MaxFBTimeChange=0.5 DamageReactionChangesDirection=false DamageReactionChanceToIgnore=0.5 DamageReactionMinimumDelay=0.125 DamageReactionMaximumDelay=0.25 DamageReactionCooldown=1.0 DamageReactionThreshold=0.0 DamageReactionResetTimer=0.1 JumpFrequency=0.9 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.3 MaxCrouchTime=0.6 MinJumpTime=0.2 MaxJumpTime=0.6 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.5 BlockedMovementReactionMin=0.125 BlockedMovementReactionMax=0.2 [Dodge Profile] Name=Balanced all directions MaxTargetDistance=9000.0 MinTargetDistance=0.0 ToggleLeftRight=true ToggleForwardBack=true MinLRTimeChange=0.2 MaxLRTimeChange=0.5 MinFBTimeChange=0.2 MaxFBTimeChange=0.5 DamageReactionChangesDirection=false DamageReactionChanceToIgnore=0.5 DamageReactionMinimumDelay=0.125 DamageReactionMaximumDelay=0.25 DamageReactionCooldown=1.0 DamageReactionThreshold=0.0 DamageReactionResetTimer=0.1 JumpFrequency=0.0 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.16 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.1 MaxCrouchTime=0.2 MinJumpTime=0.3 MaxJumpTime=0.6 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.5 BlockedMovementReactionMin=0.125 BlockedMovementReactionMax=0.2 [Dodge Profile] Name=Long Strafes MaxTargetDistance=2500.0 MinTargetDistance=750.0 ToggleLeftRight=true ToggleForwardBack=false MinLRTimeChange=0.5 MaxLRTimeChange=1.5 MinFBTimeChange=0.2 MaxFBTimeChange=0.5 DamageReactionChangesDirection=true DamageReactionChanceToIgnore=0.5 DamageReactionMinimumDelay=0.125 DamageReactionMaximumDelay=0.25 DamageReactionCooldown=1.0 DamageReactionThreshold=50.0 DamageReactionResetTimer=0.5 JumpFrequency=0.2 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.3 MaxCrouchTime=0.6 MinJumpTime=0.3 MaxJumpTime=0.6 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.5 BlockedMovementReactionMin=0.125 BlockedMovementReactionMax=0.2 [Weapon Profile] Name=QC RL no splash Type=Projectile ShotsPerClick=1 DamagePerShot=100.0 KnockbackFactor=6.0 TimeBetweenShots=0.8 Pierces=false Category=FullyAuto BurstShotCount=1 TimeBetweenBursts=0.5 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=6687.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=6687.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=100.000 Y=0.000 Z=0.000 MaxTravelTime=5.0 MaxHitscanRange=100000.0 GravityScale=0.0 HeadshotCapable=false HeadshotMultiplier=2.0 MagazineMax=0 AmmoPerShot=1 ReloadTimeFromEmpty=0.5 ReloadTimeFromPartial=0.5 DamageFalloffStartDistance=100000.0 DamageFalloffStopDistance=100000.0 DamageAtMaxRange=25.0 DelayBeforeShot=0.0 HitscanVisualEffect=Tracer ProjectileGraphic=Rocket VisualLifetime=0.1 WallParticleEffect=Flare HitParticleEffect=Flare BounceOffWorld=false BounceFactor=0.0 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=2.0 CanAimDownSight=false ADSZoomDelay=0.0 ADSZoomSensFactor=0.7 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.08 HitSoundCooldown=0.08 HitscanVisualOffset=X=0.000 Y=0.000 Z=0.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=4.0 RecoilNegatable=false DecalType=0 DecalSize=30.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=0.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 ProjectileTrail=Smoke RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=true AimPunchAmount=0.0 AimPunchResetTime=0.1 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=true MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=0 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=72.099998 ADSFOVScale=Quake Champions ADSAllowUserOverrideFOV=true ForceFirstPersonInADS=true Explosive=true Radius=20.0 DamageAtCenter=100.0 DamageAtEdge=100.0 SelfDamageMultiplier=0.0 ExplodesOnContactWithEnemy=true DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.0 BlockedByWorld=true SpreadSSA=1.0,1.0,-1.0,0.0 SpreadSCA=1.0,1.0,-1.0,0.0 SpreadMSA=1.0,1.0,-1.0,0.0 SpreadMCA=1.0,1.0,-1.0,0.0 SpreadSSH=1.0,1.0,-1.0,0.0 SpreadSCH=1.0,1.0,-1.0,0.0 SpreadMSH=1.0,1.0,-1.0,0.0 SpreadMCH=1.0,1.0,-1.0,0.0 MaxRecoilUp=0.0 MinRecoilUp=0.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=1.0 RecoilAutoReset=false TimeToRecoilPeak=0.05 TimeToRecoilReset=0.35 AAMode=2 AAPreferClosestPlayer=false AAAlpha=0.5 AAMaxSpeed=0.5 AADeadZone=0.0 AAFOV=180.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=true TriggerBotDelay=0.001 TriggerBotFOV=1.0 StickyLock=false HeadLock=false VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.095 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false PBS0=0.0,0.0 [Weapon Profile] Name=QC RL Type=Projectile ShotsPerClick=1 DamagePerShot=100.0 KnockbackFactor=6.0 TimeBetweenShots=0.8 Pierces=false Category=FullyAuto BurstShotCount=1 TimeBetweenBursts=0.5 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=6687.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=6687.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=100.000 Y=0.000 Z=0.000 MaxTravelTime=5.0 MaxHitscanRange=100000.0 GravityScale=0.0 HeadshotCapable=false HeadshotMultiplier=2.0 MagazineMax=0 AmmoPerShot=1 ReloadTimeFromEmpty=1.5 ReloadTimeFromPartial=0.5 DamageFalloffStartDistance=100000.0 DamageFalloffStopDistance=100000.0 DamageAtMaxRange=25.0 DelayBeforeShot=0.0 HitscanVisualEffect=Tracer ProjectileGraphic=Rocket VisualLifetime=0.1 WallParticleEffect=Flare HitParticleEffect=Flare BounceOffWorld=false BounceFactor=0.0 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=2.0 CanAimDownSight=false ADSZoomDelay=0.0 ADSZoomSensFactor=0.7 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.08 HitSoundCooldown=0.08 HitscanVisualOffset=X=0.000 Y=0.000 Z=0.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=4.0 RecoilNegatable=false DecalType=0 DecalSize=30.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=0.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 ProjectileTrail=None RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=true AimPunchAmount=0.0 AimPunchResetTime=0.1 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=true MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=0 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=72.099998 ADSFOVScale=Quake Champions ADSAllowUserOverrideFOV=true ForceFirstPersonInADS=true Explosive=true Radius=550.0 DamageAtCenter=100.0 DamageAtEdge=1.0 SelfDamageMultiplier=0.5 ExplodesOnContactWithEnemy=true DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.0 BlockedByWorld=true SpreadSSA=1.0,1.0,-1.0,0.0 SpreadSCA=1.0,1.0,-1.0,0.0 SpreadMSA=1.0,1.0,-1.0,0.0 SpreadMCA=1.0,1.0,-1.0,0.0 SpreadSSH=1.0,1.0,-1.0,0.0 SpreadSCH=1.0,1.0,-1.0,0.0 SpreadMSH=1.0,1.0,-1.0,0.0 SpreadMCH=1.0,1.0,-1.0,0.0 MaxRecoilUp=0.0 MinRecoilUp=0.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=1.0 RecoilAutoReset=false TimeToRecoilPeak=0.05 TimeToRecoilReset=0.35 AAMode=2 AAPreferClosestPlayer=false AAAlpha=0.5 AAMaxSpeed=0.5 AADeadZone=0.0 AAFOV=180.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=true TriggerBotDelay=0.001 TriggerBotFOV=1.0 StickyLock=false HeadLock=false VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.095 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false PBS0=0.0,0.0 [Weapon Profile] Name=QC Railgun Type=Hitscan ShotsPerClick=1 DamagePerShot=90.0 KnockbackFactor=9.0 TimeBetweenShots=1.5 Pierces=true Category=FullyAuto BurstShotCount=1 TimeBetweenBursts=0.5 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=2000.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=2000.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=5.0 MaxHitscanRange=100000.0 GravityScale=1.0 HeadshotCapable=false HeadshotMultiplier=2.0 MagazineMax=0 AmmoPerShot=1 ReloadTimeFromEmpty=0.5 ReloadTimeFromPartial=0.5 DamageFalloffStartDistance=100000.0 DamageFalloffStopDistance=100000.0 DamageAtMaxRange=25.0 DelayBeforeShot=0.0 HitscanVisualEffect=Beam ProjectileGraphic=Ball VisualLifetime=0.5 WallParticleEffect=None HitParticleEffect=Blood BounceOffWorld=false BounceFactor=0.0 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=1.0 CanAimDownSight=false ADSZoomDelay=0.0 ADSZoomSensFactor=0.7 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.08 HitSoundCooldown=0.08 HitscanVisualOffset=X=0.000 Y=0.000 Z=-50.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=9.0 RecoilNegatable=false DecalType=1 DecalSize=30.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=0.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 ProjectileTrail=None RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=true AimPunchAmount=0.0 AimPunchResetTime=0.05 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=true MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=0 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=72.099998 ADSFOVScale=Quake Champions ADSAllowUserOverrideFOV=true ForceFirstPersonInADS=true Explosive=false Radius=500.0 DamageAtCenter=100.0 DamageAtEdge=0.0 SelfDamageMultiplier=0.5 ExplodesOnContactWithEnemy=false DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.0 BlockedByWorld=false SpreadSSA=1.0,1.0,-1.0,5.0 SpreadSCA=1.0,1.0,-1.0,5.0 SpreadMSA=1.0,1.0,-1.0,5.0 SpreadMCA=1.0,1.0,-1.0,5.0 SpreadSSH=1.0,1.0,-1.0,5.0 SpreadSCH=1.0,1.0,-1.0,5.0 SpreadMSH=1.0,1.0,-1.0,5.0 SpreadMCH=1.0,1.0,-1.0,5.0 MaxRecoilUp=0.0 MinRecoilUp=0.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=1.0 RecoilAutoReset=false TimeToRecoilPeak=0.05 TimeToRecoilReset=0.35 AAMode=0 AAPreferClosestPlayer=false AAAlpha=0.05 AAMaxSpeed=1.0 AADeadZone=0.0 AAFOV=30.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=true TriggerBotDelay=0.01 TriggerBotFOV=1.0 StickyLock=false HeadLock=false VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.095 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false PBS0=0.0,0.0 [Weapon Profile] Name=LG QC Type=Hitscan ShotsPerClick=1 DamagePerShot=7.0 KnockbackFactor=5.0 TimeBetweenShots=0.045 Pierces=false Category=FullyAuto BurstShotCount=1 TimeBetweenBursts=0.5 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=2000.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=2000.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=5.0 MaxHitscanRange=2400.0 GravityScale=1.0 HeadshotCapable=false HeadshotMultiplier=2.0 MagazineMax=0 AmmoPerShot=1 ReloadTimeFromEmpty=1.3 ReloadTimeFromPartial=0.5 DamageFalloffStartDistance=100000.0 DamageFalloffStopDistance=100000.0 DamageAtMaxRange=7.0 DelayBeforeShot=0.0 HitscanVisualEffect=Tracer ProjectileGraphic=Ball VisualLifetime=0.05 WallParticleEffect=None HitParticleEffect=Flare BounceOffWorld=false BounceFactor=0.0 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=1.0 CanAimDownSight=false ADSZoomDelay=0.0 ADSZoomSensFactor=0.7 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.08 HitSoundCooldown=0.08 HitscanVisualOffset=X=100.000 Y=65.000 Z=-80.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=7.0 RecoilNegatable=false DecalType=0 DecalSize=30.0 DelayAfterShooting=0.0 BeamTracksCrosshair=true AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=0.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=60.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 ProjectileTrail=None RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=true AimPunchAmount=0.0 AimPunchResetTime=0.1 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=true MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=0 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=72.099998 ADSFOVScale=Quake Champions ADSAllowUserOverrideFOV=true ForceFirstPersonInADS=true Explosive=false Radius=500.0 DamageAtCenter=100.0 DamageAtEdge=0.0 SelfDamageMultiplier=0.5 ExplodesOnContactWithEnemy=false DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.0 BlockedByWorld=false SpreadSSA=1.0,1.0,-1.0,0.0 SpreadSCA=1.0,1.0,-1.0,0.0 SpreadMSA=1.0,1.0,-1.0,0.0 SpreadMCA=1.0,1.0,-1.0,0.0 SpreadSSH=1.0,1.0,-1.0,0.0 SpreadSCH=1.0,1.0,-1.0,0.0 SpreadMSH=1.0,1.0,-1.0,0.0 SpreadMCH=1.0,1.0,-1.0,0.0 MaxRecoilUp=0.0 MinRecoilUp=0.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=1.0 RecoilAutoReset=false TimeToRecoilPeak=0.05 TimeToRecoilReset=0.35 AAMode=0 AAPreferClosestPlayer=false AAAlpha=0.05 AAMaxSpeed=1.0 AADeadZone=0.0 AAFOV=30.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=false TriggerBotDelay=0.0 TriggerBotFOV=1.0 StickyLock=false HeadLock=false VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.095 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false PBS0=0.0,0.0 [Weapon Profile] Name=Railgun Type=Hitscan ShotsPerClick=1 DamagePerShot=90.0 KnockbackFactor=9.0 TimeBetweenShots=1.5 Pierces=true Category=FullyAuto BurstShotCount=1 TimeBetweenBursts=0.5 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=2000.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=2000.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=5.0 MaxHitscanRange=100000.0 GravityScale=1.0 HeadshotCapable=false HeadshotMultiplier=2.0 MagazineMax=0 AmmoPerShot=1 ReloadTimeFromEmpty=0.5 ReloadTimeFromPartial=0.5 DamageFalloffStartDistance=100000.0 DamageFalloffStopDistance=100000.0 DamageAtMaxRange=25.0 DelayBeforeShot=0.0 HitscanVisualEffect=Beam ProjectileGraphic=Ball VisualLifetime=0.5 WallParticleEffect=None HitParticleEffect=Blood BounceOffWorld=false BounceFactor=0.0 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=1.0 CanAimDownSight=false ADSZoomDelay=0.0 ADSZoomSensFactor=0.7 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.08 HitSoundCooldown=0.08 HitscanVisualOffset=X=0.000 Y=0.000 Z=-50.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=9.0 RecoilNegatable=false DecalType=1 DecalSize=30.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=0.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 ProjectileTrail=None RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=true AimPunchAmount=0.0 AimPunchResetTime=0.05 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=true MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=0 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=72.099998 ADSFOVScale=Quake Champions ADSAllowUserOverrideFOV=true ForceFirstPersonInADS=true Explosive=false Radius=500.0 DamageAtCenter=100.0 DamageAtEdge=0.0 SelfDamageMultiplier=0.5 ExplodesOnContactWithEnemy=false DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.0 BlockedByWorld=false SpreadSSA=1.0,1.0,-1.0,5.0 SpreadSCA=1.0,1.0,-1.0,5.0 SpreadMSA=1.0,1.0,-1.0,5.0 SpreadMCA=1.0,1.0,-1.0,5.0 SpreadSSH=1.0,1.0,-1.0,5.0 SpreadSCH=1.0,1.0,-1.0,5.0 SpreadMSH=1.0,1.0,-1.0,5.0 SpreadMCH=1.0,1.0,-1.0,5.0 MaxRecoilUp=0.0 MinRecoilUp=0.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=1.0 RecoilAutoReset=false TimeToRecoilPeak=0.05 TimeToRecoilReset=0.35 AAMode=0 AAPreferClosestPlayer=false AAAlpha=0.05 AAMaxSpeed=1.0 AADeadZone=0.0 AAFOV=30.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=true TriggerBotDelay=0.01 TriggerBotFOV=1.0 StickyLock=false HeadLock=false VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.095 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false PBS0=0.0,0.0 [Weapon Profile] Name=Rocket Launcher Type=Projectile ShotsPerClick=1 DamagePerShot=120.0 KnockbackFactor=4.0 TimeBetweenShots=0.8 Pierces=false Category=FullyAuto BurstShotCount=1 TimeBetweenBursts=0.5 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=5090.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=5090.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=100.000 Y=0.000 Z=0.000 MaxTravelTime=5.0 MaxHitscanRange=100000.0 GravityScale=0.0 HeadshotCapable=false HeadshotMultiplier=2.0 MagazineMax=0 AmmoPerShot=1 ReloadTimeFromEmpty=0.5 ReloadTimeFromPartial=0.5 DamageFalloffStartDistance=100000.0 DamageFalloffStopDistance=100000.0 DamageAtMaxRange=25.0 DelayBeforeShot=0.0 HitscanVisualEffect=Tracer ProjectileGraphic=Rocket VisualLifetime=0.1 WallParticleEffect=Flare HitParticleEffect=Flare BounceOffWorld=false BounceFactor=0.0 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=2.0 CanAimDownSight=false ADSZoomDelay=0.0 ADSZoomSensFactor=0.7 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.08 HitSoundCooldown=0.08 HitscanVisualOffset=X=0.000 Y=0.000 Z=0.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=4.0 RecoilNegatable=false DecalType=0 DecalSize=30.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=0.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 ProjectileTrail=None RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=true AimPunchAmount=0.0 AimPunchResetTime=0.05 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=true MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=0 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=72.099998 ADSFOVScale=Quake Champions ADSAllowUserOverrideFOV=true ForceFirstPersonInADS=true Explosive=true Radius=500.0 DamageAtCenter=120.0 DamageAtEdge=0.1 SelfDamageMultiplier=0.5 ExplodesOnContactWithEnemy=true DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.0 BlockedByWorld=true SpreadSSA=1.0,1.0,-1.0,0.0 SpreadSCA=1.0,1.0,-1.0,0.0 SpreadMSA=1.0,1.0,-1.0,0.0 SpreadMCA=1.0,1.0,-1.0,0.0 SpreadSSH=1.0,1.0,-1.0,0.0 SpreadSCH=1.0,1.0,-1.0,0.0 SpreadMSH=1.0,1.0,-1.0,0.0 SpreadMCH=1.0,1.0,-1.0,0.0 MaxRecoilUp=0.0 MinRecoilUp=0.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=1.0 RecoilAutoReset=false TimeToRecoilPeak=0.05 TimeToRecoilReset=0.35 AAMode=2 AAPreferClosestPlayer=false AAAlpha=0.5 AAMaxSpeed=0.5 AADeadZone=0.0 AAFOV=180.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=true TriggerBotDelay=0.001 TriggerBotFOV=1.0 StickyLock=false HeadLock=false VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.095 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false [Weapon Profile] Name=LG Type=Hitscan ShotsPerClick=1 DamagePerShot=6.0 KnockbackFactor=2.0 TimeBetweenShots=0.046 Pierces=false Category=FullyAuto BurstShotCount=1 TimeBetweenBursts=0.5 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=2000.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=2000.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=5.0 MaxHitscanRange=100000.0 GravityScale=1.0 HeadshotCapable=false HeadshotMultiplier=2.0 MagazineMax=0 AmmoPerShot=1 ReloadTimeFromEmpty=0.5 ReloadTimeFromPartial=0.5 DamageFalloffStartDistance=100000.0 DamageFalloffStopDistance=100000.0 DamageAtMaxRange=7.0 DelayBeforeShot=0.0 HitscanVisualEffect=Tracer ProjectileGraphic=Ball VisualLifetime=0.05 WallParticleEffect=None HitParticleEffect=None BounceOffWorld=false BounceFactor=0.0 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=1.0 CanAimDownSight=false ADSZoomDelay=0.0 ADSZoomSensFactor=0.7 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.08 HitSoundCooldown=0.08 HitscanVisualOffset=X=0.000 Y=0.000 Z=-80.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=4.0 RecoilNegatable=false DecalType=0 DecalSize=30.0 DelayAfterShooting=0.0 BeamTracksCrosshair=true AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=0.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 ProjectileTrail=None RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=true AimPunchAmount=0.0 AimPunchResetTime=0.05 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=true MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=0 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=72.099998 ADSFOVScale=Quake Champions ADSAllowUserOverrideFOV=true ForceFirstPersonInADS=true Explosive=false Radius=500.0 DamageAtCenter=100.0 DamageAtEdge=0.0 SelfDamageMultiplier=0.5 ExplodesOnContactWithEnemy=false DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.0 BlockedByWorld=false SpreadSSA=1.0,1.0,-1.0,0.0 SpreadSCA=1.0,1.0,-1.0,0.0 SpreadMSA=1.0,1.0,-1.0,0.0 SpreadMCA=1.0,1.0,-1.0,0.0 SpreadSSH=1.0,1.0,-1.0,0.0 SpreadSCH=1.0,1.0,-1.0,0.0 SpreadMSH=1.0,1.0,-1.0,0.0 SpreadMCH=1.0,1.0,-1.0,0.0 MaxRecoilUp=0.0 MinRecoilUp=0.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=1.0 RecoilAutoReset=false TimeToRecoilPeak=0.05 TimeToRecoilReset=0.35 AAMode=0 AAPreferClosestPlayer=false AAAlpha=0.05 AAMaxSpeed=1.0 AADeadZone=0.0 AAFOV=30.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=false TriggerBotDelay=0.0 TriggerBotFOV=1.0 StickyLock=false HeadLock=false VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.095 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false [Movement Ability Profile] Name=Jump MaxCharges=1.0 ChargeTimer=2.5 ChargesRefundedOnKill=0.0 DelayAfterUse=40.0 FullyAuto=false AbilityDuration=0.0 LockDirectionForDuration=true NegateGravityForDuration=false MainVelocity=900.0 MainVelocityCanGoVertical=true MainVelocitySetToMovementKeys=false UpVelocity=3000.0 EndVelocityFactor=1.0 Hurtbox=false HurtboxRadius=50.0 HurtboxDamage=50.0 HurtboxGroundKnockbackFactor=1.0 HurtboxAirKnockbackFactor=1.0 AbilityBlocksTurning=false AbilityBlocksMovement=true AbilityBlocksAttack=false AttackCancelsAbility=false AbilityReloadsWeapon=false HealthRestore=0.0 AIUseInCombat=true AIUseOutOfCombat=true AIUseOnGround=true AIUseInAir=false AIReuseTimer=7.0 AIMinSelfHealth=0.0 AIMaxSelfHealth=100.0 AIMinTargHealth=0.0 AIMaxTargHealth=100.0 AIMinTargDist=0.0 AIMaxTargDist=2000.0 AIMaxTargFOV=15.0 AIDamageReaction=true AIDamageReactionIgnoreChance=0.0 AIDamageReactionMinDelay=0.255 AIDamageReactionMaxDelay=0.25 AIDamageReactionCooldown=2.0 AIDamageReactionThreshold=0.0 AIDamageReactionResetTimer=0.1 [Movement Ability Profile] Name=Jump on ground MaxCharges=1.0 ChargeTimer=0.01 ChargesRefundedOnKill=0.0 DelayAfterUse=0.01 FullyAuto=false AbilityDuration=0.0 LockDirectionForDuration=true NegateGravityForDuration=false MainVelocity=700.0 MainVelocityCanGoVertical=true MainVelocitySetToMovementKeys=true UpVelocity=1800.0 EndVelocityFactor=1.0 Hurtbox=false HurtboxRadius=50.0 HurtboxDamage=50.0 HurtboxGroundKnockbackFactor=1.0 HurtboxAirKnockbackFactor=1.0 AbilityBlocksTurning=false AbilityBlocksMovement=true AbilityBlocksAttack=false AttackCancelsAbility=false AbilityReloadsWeapon=false HealthRestore=0.0 AIUseInCombat=true AIUseOutOfCombat=true AIUseOnGround=true AIUseInAir=false AIReuseTimer=0.01 AIMinSelfHealth=0.0 AIMaxSelfHealth=100.0 AIMinTargHealth=0.0 AIMaxTargHealth=100.0 AIMinTargDist=0.0 AIMaxTargDist=900000.0 AIMaxTargFOV=360.0 AIDamageReaction=false AIDamageReactionIgnoreChance=0.0 AIDamageReactionMinDelay=0.125 AIDamageReactionMaxDelay=0.25 AIDamageReactionCooldown=1.0 AIDamageReactionThreshold=0.0 AIDamageReactionResetTimer=0.1 [Movement Ability Profile] Name=Clutch Dodge MaxCharges=100.0 ChargeTimer=3.0 ChargesRefundedOnKill=0.0 DelayAfterUse=5.0 FullyAuto=false AbilityDuration=0.25 LockDirectionForDuration=false NegateGravityForDuration=false MainVelocity=2200.0 MainVelocityCanGoVertical=false MainVelocitySetToMovementKeys=true UpVelocity=0.0 EndVelocityFactor=1.0 Hurtbox=false HurtboxRadius=50.0 HurtboxDamage=50.0 HurtboxGroundKnockbackFactor=1.0 HurtboxAirKnockbackFactor=1.0 AbilityBlocksTurning=false AbilityBlocksMovement=false AbilityBlocksAttack=false AttackCancelsAbility=false AbilityReloadsWeapon=false HealthRestore=0.0 AIUseInCombat=true AIUseOutOfCombat=true AIUseOnGround=false AIUseInAir=true AIReuseTimer=5.0 AIMinSelfHealth=0.0 AIMaxSelfHealth=100.0 AIMinTargHealth=0.0 AIMaxTargHealth=100.0 AIMinTargDist=0.0 AIMaxTargDist=2000.0 AIMaxTargFOV=15.0 AIDamageReaction=false AIDamageReactionIgnoreChance=0.0 AIDamageReactionMinDelay=0.125 AIDamageReactionMaxDelay=0.25 AIDamageReactionCooldown=1.0 AIDamageReactionThreshold=0.0 AIDamageReactionResetTimer=0.1 [Map Data] reflex map version 8 global entity type WorldSpawn String32 targetGameOverCamera end UInt8 playersMin 1 UInt8 playersMax 16 brush vertices -2120.000000 1882.000000 2490.000000 2200.000000 1882.000000 2490.000000 2200.000000 1882.000000 -1556.000000 -2120.000000 1882.000000 -1556.000000 -2120.000000 1762.000000 2490.000000 2200.000000 1762.000000 2490.000000 2200.000000 1762.000000 -1556.000000 -2120.000000 1762.000000 -1556.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -2088.000000 1961.999878 2570.000000 -1728.000000 1961.999878 2570.000000 -1728.000000 1961.999878 -1534.000000 -2088.000000 1961.999878 -1534.000000 -2088.000000 -2000.000000 2570.000000 -1728.000000 -2000.000000 2570.000000 -1728.000000 -2000.000000 -1534.000000 -2088.000000 -2000.000000 -1534.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -2078.000000 1920.000000 1970.000000 2040.000000 1920.000000 1970.000000 2040.000000 1920.000000 1666.000000 -2078.000000 1920.000000 1666.000000 -2078.000000 -2000.000000 1970.000000 2040.000000 -2000.000000 1970.000000 2040.000000 -2000.000000 1666.000000 -2078.000000 -2000.000000 1666.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -1808.578613 1950.000000 1108.578613 -1914.644531 1950.000000 1214.644531 -1278.248291 1950.000000 1851.040771 -1172.182129 1950.000000 1744.974365 -1808.578613 -1950.000000 1108.578613 -1914.644531 -1950.000000 1214.644531 -1278.248291 -1950.000000 1851.040771 -1172.182129 -1950.000000 1744.974365 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 1991.421387 1950.000000 1208.578613 1885.355469 1950.000000 1102.512573 1248.959351 1950.000000 1738.909058 1355.025635 1950.000000 1844.975098 1991.421387 -1900.000000 1208.578613 1885.355469 -1900.000000 1102.512573 1248.959351 -1900.000000 1738.909058 1355.025635 -1900.000000 1844.975098 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 40.000000 -1450.000000 -262.000000 240.000000 -1450.000000 -262.000000 240.000000 -1450.000000 -462.000000 40.000000 -1450.000000 -462.000000 40.000000 -1702.000000 -262.000000 240.000000 -1702.000000 -262.000000 240.000000 -1702.000000 -462.000000 40.000000 -1702.000000 -462.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -160.000000 -1500.000000 -262.000000 40.000000 -1500.000000 -262.000000 40.000000 -1500.000000 -462.000000 -160.000000 -1500.000000 -462.000000 -160.000000 -1752.000000 -262.000000 40.000000 -1752.000000 -262.000000 40.000000 -1752.000000 -462.000000 -160.000000 -1752.000000 -462.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -360.000000 -1550.000000 -262.000000 -160.000000 -1550.000000 -262.000000 -160.000000 -1550.000000 -462.000000 -360.000000 -1550.000000 -462.000000 -360.000000 -1802.000000 -262.000000 -160.000000 -1802.000000 -262.000000 -160.000000 -1802.000000 -462.000000 -360.000000 -1802.000000 -462.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -560.000000 -1600.000000 -262.000000 -360.000000 -1600.000000 -262.000000 -360.000000 -1600.000000 -462.000000 -560.000000 -1600.000000 -462.000000 -560.000000 -1852.000000 -262.000000 -360.000000 -1852.000000 -262.000000 -360.000000 -1852.000000 -462.000000 -560.000000 -1852.000000 -462.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -760.000000 -1650.000000 -262.000000 -560.000000 -1650.000000 -262.000000 -560.000000 -1650.000000 -462.000000 -760.000000 -1650.000000 -462.000000 -760.000000 -1902.000000 -262.000000 -560.000000 -1902.000000 -262.000000 -560.000000 -1902.000000 -462.000000 -760.000000 -1902.000000 -462.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -960.000000 -1700.000000 -262.000000 -760.000000 -1700.000000 -262.000000 -760.000000 -1700.000000 -462.000000 -960.000000 -1700.000000 -462.000000 -960.000000 -1952.000000 -262.000000 -760.000000 -1952.000000 -262.000000 -760.000000 -1952.000000 -462.000000 -960.000000 -1952.000000 -462.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -1160.000000 -1650.000000 -262.000000 -960.000000 -1650.000000 -262.000000 -960.000000 -1650.000000 -462.000000 -1160.000000 -1650.000000 -462.000000 -1160.000000 -1902.000000 -262.000000 -960.000000 -1902.000000 -262.000000 -960.000000 -1902.000000 -462.000000 -1160.000000 -1902.000000 -462.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -1360.000000 -1600.000000 -262.000000 -1160.000000 -1600.000000 -262.000000 -1160.000000 -1600.000000 -462.000000 -1360.000000 -1600.000000 -462.000000 -1360.000000 -1852.000000 -262.000000 -1160.000000 -1852.000000 -262.000000 -1160.000000 -1852.000000 -462.000000 -1360.000000 -1852.000000 -462.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -1560.000000 -1550.000000 -262.000000 -1360.000000 -1550.000000 -262.000000 -1360.000000 -1550.000000 -462.000000 -1560.000000 -1550.000000 -462.000000 -1560.000000 -1802.000000 -262.000000 -1360.000000 -1802.000000 -262.000000 -1360.000000 -1802.000000 -462.000000 -1560.000000 -1802.000000 -462.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -1760.000000 -1500.000000 -262.000000 -1560.000000 -1500.000000 -262.000000 -1560.000000 -1500.000000 -462.000000 -1760.000000 -1500.000000 -462.000000 -1760.000000 -1752.000000 -262.000000 -1560.000000 -1752.000000 -262.000000 -1560.000000 -1752.000000 -462.000000 -1760.000000 -1752.000000 -462.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -360.000000 -1550.000000 -62.000000 -160.000000 -1550.000000 -62.000000 -160.000000 -1550.000000 -262.000000 -360.000000 -1550.000000 -262.000000 -360.000000 -1802.000000 -62.000000 -160.000000 -1802.000000 -62.000000 -160.000000 -1802.000000 -262.000000 -360.000000 -1802.000000 -262.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -160.000000 -1600.000000 -62.000000 40.000000 -1600.000000 -62.000000 40.000000 -1600.000000 -262.000000 -160.000000 -1600.000000 -262.000000 -160.000000 -1852.000000 -62.000000 40.000000 -1852.000000 -62.000000 40.000000 -1852.000000 -262.000000 -160.000000 -1852.000000 -262.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 40.000000 -1650.000000 -62.000000 240.000000 -1650.000000 -62.000000 240.000000 -1650.000000 -262.000000 40.000000 -1650.000000 -262.000000 40.000000 -1902.000000 -62.000000 240.000000 -1902.000000 -62.000000 240.000000 -1902.000000 -262.000000 40.000000 -1902.000000 -262.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 240.000000 -1700.000000 -62.000000 440.000000 -1700.000000 -62.000000 440.000000 -1700.000000 -262.000000 240.000000 -1700.000000 -262.000000 240.000000 -1952.000000 -62.000000 440.000000 -1952.000000 -62.000000 440.000000 -1952.000000 -262.000000 240.000000 -1952.000000 -262.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 2840.000000 -1050.000000 -62.000000 3040.000000 -1050.000000 -62.000000 3040.000000 -1050.000000 -262.000000 2840.000000 -1050.000000 -262.000000 2840.000000 -1302.000000 -62.000000 3040.000000 -1302.000000 -62.000000 3040.000000 -1302.000000 -262.000000 2840.000000 -1302.000000 -262.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 2640.000000 -1100.000000 -62.000000 2840.000000 -1100.000000 -62.000000 2840.000000 -1100.000000 -262.000000 2640.000000 -1100.000000 -262.000000 2640.000000 -1352.000000 -62.000000 2840.000000 -1352.000000 -62.000000 2840.000000 -1352.000000 -262.000000 2640.000000 -1352.000000 -262.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 2440.000000 -1150.000000 -62.000000 2640.000000 -1150.000000 -62.000000 2640.000000 -1150.000000 -262.000000 2440.000000 -1150.000000 -262.000000 2440.000000 -1402.000000 -62.000000 2640.000000 -1402.000000 -62.000000 2640.000000 -1402.000000 -262.000000 2440.000000 -1402.000000 -262.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 2240.000000 -1200.000000 -62.000000 2440.000000 -1200.000000 -62.000000 2440.000000 -1200.000000 -262.000000 2240.000000 -1200.000000 -262.000000 2240.000000 -1452.000000 -62.000000 2440.000000 -1452.000000 -62.000000 2440.000000 -1452.000000 -262.000000 2240.000000 -1452.000000 -262.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 1640.000000 -1350.000000 -62.000000 1840.000000 -1350.000000 -62.000000 1840.000000 -1350.000000 -262.000000 1640.000000 -1350.000000 -262.000000 1640.000000 -1602.000000 -62.000000 1840.000000 -1602.000000 -62.000000 1840.000000 -1602.000000 -262.000000 1640.000000 -1602.000000 -262.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 1440.000000 -1400.000000 -62.000000 1640.000000 -1400.000000 -62.000000 1640.000000 -1400.000000 -262.000000 1440.000000 -1400.000000 -262.000000 1440.000000 -1652.000000 -62.000000 1640.000000 -1652.000000 -62.000000 1640.000000 -1652.000000 -262.000000 1440.000000 -1652.000000 -262.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 1240.000000 -1450.000000 -62.000000 1440.000000 -1450.000000 -62.000000 1440.000000 -1450.000000 -262.000000 1240.000000 -1450.000000 -262.000000 1240.000000 -1702.000000 -62.000000 1440.000000 -1702.000000 -62.000000 1440.000000 -1702.000000 -262.000000 1240.000000 -1702.000000 -262.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 1040.000000 -1500.000000 -62.000000 1240.000000 -1500.000000 -62.000000 1240.000000 -1500.000000 -262.000000 1040.000000 -1500.000000 -262.000000 1040.000000 -1752.000000 -62.000000 1240.000000 -1752.000000 -62.000000 1240.000000 -1752.000000 -262.000000 1040.000000 -1752.000000 -262.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 840.000000 -1550.000000 -62.000000 1040.000000 -1550.000000 -62.000000 1040.000000 -1550.000000 -262.000000 840.000000 -1550.000000 -262.000000 840.000000 -1802.000000 -62.000000 1040.000000 -1802.000000 -62.000000 1040.000000 -1802.000000 -262.000000 840.000000 -1802.000000 -262.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 640.000000 -1600.000000 -62.000000 840.000000 -1600.000000 -62.000000 840.000000 -1600.000000 -262.000000 640.000000 -1600.000000 -262.000000 640.000000 -1852.000000 -62.000000 840.000000 -1852.000000 -62.000000 840.000000 -1852.000000 -262.000000 640.000000 -1852.000000 -262.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 440.000000 -1650.000000 -62.000000 640.000000 -1650.000000 -62.000000 640.000000 -1650.000000 -262.000000 440.000000 -1650.000000 -262.000000 440.000000 -1902.000000 -62.000000 640.000000 -1902.000000 -62.000000 640.000000 -1902.000000 -262.000000 440.000000 -1902.000000 -262.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -560.000000 -1500.000000 -62.000000 -360.000000 -1500.000000 -62.000000 -360.000000 -1500.000000 -262.000000 -560.000000 -1500.000000 -262.000000 -560.000000 -1752.000000 -62.000000 -360.000000 -1752.000000 -62.000000 -360.000000 -1752.000000 -262.000000 -560.000000 -1752.000000 -262.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 640.000000 -1550.000000 138.000000 840.000000 -1550.000000 138.000000 840.000000 -1550.000000 -62.000000 640.000000 -1550.000000 -62.000000 640.000000 -1802.000000 138.000000 840.000000 -1802.000000 138.000000 840.000000 -1802.000000 -62.000000 640.000000 -1802.000000 -62.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 840.000000 -1600.000000 138.000000 1040.000000 -1600.000000 138.000000 1040.000000 -1600.000000 -62.000000 840.000000 -1600.000000 -62.000000 840.000000 -1852.000000 138.000000 1040.000000 -1852.000000 138.000000 1040.000000 -1852.000000 -62.000000 840.000000 -1852.000000 -62.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 1040.000000 -1650.000000 138.000000 1240.000000 -1650.000000 138.000000 1240.000000 -1650.000000 -62.000000 1040.000000 -1650.000000 -62.000000 1040.000000 -1902.000000 138.000000 1240.000000 -1902.000000 138.000000 1240.000000 -1902.000000 -62.000000 1040.000000 -1902.000000 -62.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 1240.000000 -1700.000000 138.000000 1440.000000 -1700.000000 138.000000 1440.000000 -1700.000000 -62.000000 1240.000000 -1700.000000 -62.000000 1240.000000 -1952.000000 138.000000 1440.000000 -1952.000000 138.000000 1440.000000 -1952.000000 -62.000000 1240.000000 -1952.000000 -62.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 3840.000000 -1050.000000 138.000000 4040.000000 -1050.000000 138.000000 4040.000000 -1050.000000 -62.000000 3840.000000 -1050.000000 -62.000000 3840.000000 -1302.000000 138.000000 4040.000000 -1302.000000 138.000000 4040.000000 -1302.000000 -62.000000 3840.000000 -1302.000000 -62.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 3640.000000 -1100.000000 138.000000 3840.000000 -1100.000000 138.000000 3840.000000 -1100.000000 -62.000000 3640.000000 -1100.000000 -62.000000 3640.000000 -1352.000000 138.000000 3840.000000 -1352.000000 138.000000 3840.000000 -1352.000000 -62.000000 3640.000000 -1352.000000 -62.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 3440.000000 -1150.000000 138.000000 3640.000000 -1150.000000 138.000000 3640.000000 -1150.000000 -62.000000 3440.000000 -1150.000000 -62.000000 3440.000000 -1402.000000 138.000000 3640.000000 -1402.000000 138.000000 3640.000000 -1402.000000 -62.000000 3440.000000 -1402.000000 -62.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 3240.000000 -1200.000000 138.000000 3440.000000 -1200.000000 138.000000 3440.000000 -1200.000000 -62.000000 3240.000000 -1200.000000 -62.000000 3240.000000 -1452.000000 138.000000 3440.000000 -1452.000000 138.000000 3440.000000 -1452.000000 -62.000000 3240.000000 -1452.000000 -62.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 3040.000000 -1250.000000 138.000000 3240.000000 -1250.000000 138.000000 3240.000000 -1250.000000 -62.000000 3040.000000 -1250.000000 -62.000000 3040.000000 -1502.000000 138.000000 3240.000000 -1502.000000 138.000000 3240.000000 -1502.000000 -62.000000 3040.000000 -1502.000000 -62.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 2840.000000 -1300.000000 138.000000 3040.000000 -1300.000000 138.000000 3040.000000 -1300.000000 -62.000000 2840.000000 -1300.000000 -62.000000 2840.000000 -1552.000000 138.000000 3040.000000 -1552.000000 138.000000 3040.000000 -1552.000000 -62.000000 2840.000000 -1552.000000 -62.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 2640.000000 -1350.000000 138.000000 2840.000000 -1350.000000 138.000000 2840.000000 -1350.000000 -62.000000 2640.000000 -1350.000000 -62.000000 2640.000000 -1602.000000 138.000000 2840.000000 -1602.000000 138.000000 2840.000000 -1602.000000 -62.000000 2640.000000 -1602.000000 -62.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 2440.000000 -1400.000000 138.000000 2640.000000 -1400.000000 138.000000 2640.000000 -1400.000000 -62.000000 2440.000000 -1400.000000 -62.000000 2440.000000 -1652.000000 138.000000 2640.000000 -1652.000000 138.000000 2640.000000 -1652.000000 -62.000000 2440.000000 -1652.000000 -62.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 2240.000000 -1450.000000 138.000000 2440.000000 -1450.000000 138.000000 2440.000000 -1450.000000 -62.000000 2240.000000 -1450.000000 -62.000000 2240.000000 -1702.000000 138.000000 2440.000000 -1702.000000 138.000000 2440.000000 -1702.000000 -62.000000 2240.000000 -1702.000000 -62.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 2040.000000 -1500.000000 138.000000 2240.000000 -1500.000000 138.000000 2240.000000 -1500.000000 -62.000000 2040.000000 -1500.000000 -62.000000 2040.000000 -1752.000000 138.000000 2240.000000 -1752.000000 138.000000 2240.000000 -1752.000000 -62.000000 2040.000000 -1752.000000 -62.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 1840.000000 -1550.000000 138.000000 2040.000000 -1550.000000 138.000000 2040.000000 -1550.000000 -62.000000 1840.000000 -1550.000000 -62.000000 1840.000000 -1802.000000 138.000000 2040.000000 -1802.000000 138.000000 2040.000000 -1802.000000 -62.000000 1840.000000 -1802.000000 -62.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 1640.000000 -1600.000000 138.000000 1840.000000 -1600.000000 138.000000 1840.000000 -1600.000000 -62.000000 1640.000000 -1600.000000 -62.000000 1640.000000 -1852.000000 138.000000 1840.000000 -1852.000000 138.000000 1840.000000 -1852.000000 -62.000000 1640.000000 -1852.000000 -62.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 1440.000000 -1650.000000 138.000000 1640.000000 -1650.000000 138.000000 1640.000000 -1650.000000 -62.000000 1440.000000 -1650.000000 -62.000000 1440.000000 -1902.000000 138.000000 1640.000000 -1902.000000 138.000000 1640.000000 -1902.000000 -62.000000 1440.000000 -1902.000000 -62.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 440.000000 -1500.000000 138.000000 640.000000 -1500.000000 138.000000 640.000000 -1500.000000 -62.000000 440.000000 -1500.000000 -62.000000 440.000000 -1752.000000 138.000000 640.000000 -1752.000000 138.000000 640.000000 -1752.000000 -62.000000 440.000000 -1752.000000 -62.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -2360.000000 -1550.000000 338.000000 -2160.000000 -1550.000000 338.000000 -2160.000000 -1550.000000 138.000000 -2360.000000 -1550.000000 138.000000 -2360.000000 -1802.000000 338.000000 -2160.000000 -1802.000000 338.000000 -2160.000000 -1802.000000 138.000000 -2360.000000 -1802.000000 138.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -2160.000000 -1600.000000 338.000000 -1960.000000 -1600.000000 338.000000 -1960.000000 -1600.000000 138.000000 -2160.000000 -1600.000000 138.000000 -2160.000000 -1852.000000 338.000000 -1960.000000 -1852.000000 338.000000 -1960.000000 -1852.000000 138.000000 -2160.000000 -1852.000000 138.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -1960.000000 -1650.000000 338.000000 -1760.000000 -1650.000000 338.000000 -1760.000000 -1650.000000 138.000000 -1960.000000 -1650.000000 138.000000 -1960.000000 -1902.000000 338.000000 -1760.000000 -1902.000000 338.000000 -1760.000000 -1902.000000 138.000000 -1960.000000 -1902.000000 138.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -2560.000000 -1500.000000 338.000000 -2360.000000 -1500.000000 338.000000 -2360.000000 -1500.000000 138.000000 -2560.000000 -1500.000000 138.000000 -2560.000000 -1752.000000 338.000000 -2360.000000 -1752.000000 338.000000 -2360.000000 -1752.000000 138.000000 -2560.000000 -1752.000000 138.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -760.000000 -1550.000000 538.000000 -560.000000 -1550.000000 538.000000 -560.000000 -1550.000000 338.000000 -760.000000 -1550.000000 338.000000 -760.000000 -1802.000000 538.000000 -560.000000 -1802.000000 538.000000 -560.000000 -1802.000000 338.000000 -760.000000 -1802.000000 338.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -560.000000 -1600.000000 538.000000 -360.000000 -1600.000000 538.000000 -360.000000 -1600.000000 338.000000 -560.000000 -1600.000000 338.000000 -560.000000 -1852.000000 538.000000 -360.000000 -1852.000000 538.000000 -360.000000 -1852.000000 338.000000 -560.000000 -1852.000000 338.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 2440.000000 -1050.000000 538.000000 2640.000000 -1050.000000 538.000000 2640.000000 -1050.000000 338.000000 2440.000000 -1050.000000 338.000000 2440.000000 -1302.000000 538.000000 2640.000000 -1302.000000 538.000000 2640.000000 -1302.000000 338.000000 2440.000000 -1302.000000 338.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 2240.000000 -1100.000000 538.000000 2440.000000 -1100.000000 538.000000 2440.000000 -1100.000000 338.000000 2240.000000 -1100.000000 338.000000 2240.000000 -1352.000000 538.000000 2440.000000 -1352.000000 538.000000 2440.000000 -1352.000000 338.000000 2240.000000 -1352.000000 338.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 1040.000000 -1400.000000 538.000000 1240.000000 -1400.000000 538.000000 1240.000000 -1400.000000 338.000000 1040.000000 -1400.000000 338.000000 1040.000000 -1652.000000 538.000000 1240.000000 -1652.000000 538.000000 1240.000000 -1652.000000 338.000000 1040.000000 -1652.000000 338.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 840.000000 -1450.000000 538.000000 1040.000000 -1450.000000 538.000000 1040.000000 -1450.000000 338.000000 840.000000 -1450.000000 338.000000 840.000000 -1702.000000 538.000000 1040.000000 -1702.000000 538.000000 1040.000000 -1702.000000 338.000000 840.000000 -1702.000000 338.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 640.000000 -1500.000000 538.000000 840.000000 -1500.000000 538.000000 840.000000 -1500.000000 338.000000 640.000000 -1500.000000 338.000000 640.000000 -1752.000000 538.000000 840.000000 -1752.000000 538.000000 840.000000 -1752.000000 338.000000 640.000000 -1752.000000 338.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -960.000000 -1500.000000 538.000000 -760.000000 -1500.000000 538.000000 -760.000000 -1500.000000 338.000000 -960.000000 -1500.000000 338.000000 -960.000000 -1752.000000 538.000000 -760.000000 -1752.000000 538.000000 -760.000000 -1752.000000 338.000000 -960.000000 -1752.000000 338.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -3060.000000 -1550.000000 738.000000 -2860.000000 -1550.000000 738.000000 -2860.000000 -1550.000000 538.000000 -3060.000000 -1550.000000 538.000000 -3060.000000 -1802.000000 738.000000 -2860.000000 -1802.000000 738.000000 -2860.000000 -1802.000000 538.000000 -3060.000000 -1802.000000 538.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -2860.000000 -1600.000000 738.000000 -2660.000000 -1600.000000 738.000000 -2660.000000 -1600.000000 538.000000 -2860.000000 -1600.000000 538.000000 -2860.000000 -1852.000000 738.000000 -2660.000000 -1852.000000 738.000000 -2660.000000 -1852.000000 538.000000 -2860.000000 -1852.000000 538.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -2660.000000 -1650.000000 738.000000 -2460.000000 -1650.000000 738.000000 -2460.000000 -1650.000000 538.000000 -2660.000000 -1650.000000 538.000000 -2660.000000 -1902.000000 738.000000 -2460.000000 -1902.000000 738.000000 -2460.000000 -1902.000000 538.000000 -2660.000000 -1902.000000 538.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -2460.000000 -1700.000000 738.000000 -2260.000000 -1700.000000 738.000000 -2260.000000 -1700.000000 538.000000 -2460.000000 -1700.000000 538.000000 -2460.000000 -1952.000000 738.000000 -2260.000000 -1952.000000 738.000000 -2260.000000 -1952.000000 538.000000 -2460.000000 -1952.000000 538.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -2060.000000 -1600.000000 738.000000 -1860.000000 -1600.000000 738.000000 -1860.000000 -1600.000000 538.000000 -2060.000000 -1600.000000 538.000000 -2060.000000 -1852.000000 738.000000 -1860.000000 -1852.000000 738.000000 -1860.000000 -1852.000000 538.000000 -2060.000000 -1852.000000 538.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -2260.000000 -1650.000000 738.000000 -2060.000000 -1650.000000 738.000000 -2060.000000 -1650.000000 538.000000 -2260.000000 -1650.000000 538.000000 -2260.000000 -1902.000000 738.000000 -2060.000000 -1902.000000 738.000000 -2060.000000 -1902.000000 538.000000 -2260.000000 -1902.000000 538.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -3260.000000 -1500.000000 738.000000 -3060.000000 -1500.000000 738.000000 -3060.000000 -1500.000000 538.000000 -3260.000000 -1500.000000 538.000000 -3260.000000 -1752.000000 738.000000 -3060.000000 -1752.000000 738.000000 -3060.000000 -1752.000000 538.000000 -3260.000000 -1752.000000 538.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -360.000000 -1550.000000 1138.000000 -160.000000 -1550.000000 1138.000000 -160.000000 -1550.000000 938.000000 -360.000000 -1550.000000 938.000000 -360.000000 -1802.000000 1138.000000 -160.000000 -1802.000000 1138.000000 -160.000000 -1802.000000 938.000000 -360.000000 -1802.000000 938.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -160.000000 -1600.000000 1138.000000 40.000000 -1600.000000 1138.000000 40.000000 -1600.000000 938.000000 -160.000000 -1600.000000 938.000000 -160.000000 -1852.000000 1138.000000 40.000000 -1852.000000 1138.000000 40.000000 -1852.000000 938.000000 -160.000000 -1852.000000 938.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 40.000000 -1650.000000 1138.000000 240.000000 -1650.000000 1138.000000 240.000000 -1650.000000 938.000000 40.000000 -1650.000000 938.000000 40.000000 -1902.000000 1138.000000 240.000000 -1902.000000 1138.000000 240.000000 -1902.000000 938.000000 40.000000 -1902.000000 938.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 240.000000 -1700.000000 1138.000000 440.000000 -1700.000000 1138.000000 440.000000 -1700.000000 938.000000 240.000000 -1700.000000 938.000000 240.000000 -1952.000000 1138.000000 440.000000 -1952.000000 1138.000000 440.000000 -1952.000000 938.000000 240.000000 -1952.000000 938.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 2840.000000 -1050.000000 1138.000000 3040.000000 -1050.000000 1138.000000 3040.000000 -1050.000000 938.000000 2840.000000 -1050.000000 938.000000 2840.000000 -1302.000000 1138.000000 3040.000000 -1302.000000 1138.000000 3040.000000 -1302.000000 938.000000 2840.000000 -1302.000000 938.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 2640.000000 -1100.000000 1138.000000 2840.000000 -1100.000000 1138.000000 2840.000000 -1100.000000 938.000000 2640.000000 -1100.000000 938.000000 2640.000000 -1352.000000 1138.000000 2840.000000 -1352.000000 1138.000000 2840.000000 -1352.000000 938.000000 2640.000000 -1352.000000 938.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 2440.000000 -1150.000000 1138.000000 2640.000000 -1150.000000 1138.000000 2640.000000 -1150.000000 938.000000 2440.000000 -1150.000000 938.000000 2440.000000 -1402.000000 1138.000000 2640.000000 -1402.000000 1138.000000 2640.000000 -1402.000000 938.000000 2440.000000 -1402.000000 938.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 2240.000000 -1200.000000 1138.000000 2440.000000 -1200.000000 1138.000000 2440.000000 -1200.000000 938.000000 2240.000000 -1200.000000 938.000000 2240.000000 -1452.000000 1138.000000 2440.000000 -1452.000000 1138.000000 2440.000000 -1452.000000 938.000000 2240.000000 -1452.000000 938.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 1840.000000 -1300.000000 1138.000000 2040.000000 -1300.000000 1138.000000 2040.000000 -1300.000000 938.000000 1840.000000 -1300.000000 938.000000 1840.000000 -1552.000000 1138.000000 2040.000000 -1552.000000 1138.000000 2040.000000 -1552.000000 938.000000 1840.000000 -1552.000000 938.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 1640.000000 -1350.000000 1138.000000 1840.000000 -1350.000000 1138.000000 1840.000000 -1350.000000 938.000000 1640.000000 -1350.000000 938.000000 1640.000000 -1602.000000 1138.000000 1840.000000 -1602.000000 1138.000000 1840.000000 -1602.000000 938.000000 1640.000000 -1602.000000 938.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 1440.000000 -1400.000000 1138.000000 1640.000000 -1400.000000 1138.000000 1640.000000 -1400.000000 938.000000 1440.000000 -1400.000000 938.000000 1440.000000 -1652.000000 1138.000000 1640.000000 -1652.000000 1138.000000 1640.000000 -1652.000000 938.000000 1440.000000 -1652.000000 938.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 1240.000000 -1450.000000 1138.000000 1440.000000 -1450.000000 1138.000000 1440.000000 -1450.000000 938.000000 1240.000000 -1450.000000 938.000000 1240.000000 -1702.000000 1138.000000 1440.000000 -1702.000000 1138.000000 1440.000000 -1702.000000 938.000000 1240.000000 -1702.000000 938.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 1040.000000 -1500.000000 1138.000000 1240.000000 -1500.000000 1138.000000 1240.000000 -1500.000000 938.000000 1040.000000 -1500.000000 938.000000 1040.000000 -1752.000000 1138.000000 1240.000000 -1752.000000 1138.000000 1240.000000 -1752.000000 938.000000 1040.000000 -1752.000000 938.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 840.000000 -1550.000000 1138.000000 1040.000000 -1550.000000 1138.000000 1040.000000 -1550.000000 938.000000 840.000000 -1550.000000 938.000000 840.000000 -1802.000000 1138.000000 1040.000000 -1802.000000 1138.000000 1040.000000 -1802.000000 938.000000 840.000000 -1802.000000 938.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 640.000000 -1600.000000 1138.000000 840.000000 -1600.000000 1138.000000 840.000000 -1600.000000 938.000000 640.000000 -1600.000000 938.000000 640.000000 -1852.000000 1138.000000 840.000000 -1852.000000 1138.000000 840.000000 -1852.000000 938.000000 640.000000 -1852.000000 938.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 440.000000 -1650.000000 1138.000000 640.000000 -1650.000000 1138.000000 640.000000 -1650.000000 938.000000 440.000000 -1650.000000 938.000000 440.000000 -1902.000000 1138.000000 640.000000 -1902.000000 1138.000000 640.000000 -1902.000000 938.000000 440.000000 -1902.000000 938.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -560.000000 -1500.000000 1138.000000 -360.000000 -1500.000000 1138.000000 -360.000000 -1500.000000 938.000000 -560.000000 -1500.000000 938.000000 -560.000000 -1752.000000 1138.000000 -360.000000 -1752.000000 1138.000000 -360.000000 -1752.000000 938.000000 -560.000000 -1752.000000 938.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -1360.000000 -1550.000000 1338.000000 -1160.000000 -1550.000000 1338.000000 -1160.000000 -1550.000000 1138.000000 -1360.000000 -1550.000000 1138.000000 -1360.000000 -1802.000000 1338.000000 -1160.000000 -1802.000000 1338.000000 -1160.000000 -1802.000000 1138.000000 -1360.000000 -1802.000000 1138.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -1160.000000 -1600.000000 1338.000000 -960.000000 -1600.000000 1338.000000 -960.000000 -1600.000000 1138.000000 -1160.000000 -1600.000000 1138.000000 -1160.000000 -1852.000000 1338.000000 -960.000000 -1852.000000 1338.000000 -960.000000 -1852.000000 1138.000000 -1160.000000 -1852.000000 1138.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -960.000000 -1650.000000 1338.000000 -760.000000 -1650.000000 1338.000000 -760.000000 -1650.000000 1138.000000 -960.000000 -1650.000000 1138.000000 -960.000000 -1902.000000 1338.000000 -760.000000 -1902.000000 1338.000000 -760.000000 -1902.000000 1138.000000 -960.000000 -1902.000000 1138.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -760.000000 -1700.000000 1338.000000 -560.000000 -1700.000000 1338.000000 -560.000000 -1700.000000 1138.000000 -760.000000 -1700.000000 1138.000000 -760.000000 -1952.000000 1338.000000 -560.000000 -1952.000000 1338.000000 -560.000000 -1952.000000 1138.000000 -760.000000 -1952.000000 1138.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 840.000000 -1300.000000 1338.000000 1040.000000 -1300.000000 1338.000000 1040.000000 -1300.000000 1138.000000 840.000000 -1300.000000 1138.000000 840.000000 -1552.000000 1338.000000 1040.000000 -1552.000000 1338.000000 1040.000000 -1552.000000 1138.000000 840.000000 -1552.000000 1138.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 640.000000 -1350.000000 1338.000000 840.000000 -1350.000000 1338.000000 840.000000 -1350.000000 1138.000000 640.000000 -1350.000000 1138.000000 640.000000 -1602.000000 1338.000000 840.000000 -1602.000000 1338.000000 840.000000 -1602.000000 1138.000000 640.000000 -1602.000000 1138.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 440.000000 -1400.000000 1338.000000 640.000000 -1400.000000 1338.000000 640.000000 -1400.000000 1138.000000 440.000000 -1400.000000 1138.000000 440.000000 -1652.000000 1338.000000 640.000000 -1652.000000 1338.000000 640.000000 -1652.000000 1138.000000 440.000000 -1652.000000 1138.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 240.000000 -1450.000000 1338.000000 440.000000 -1450.000000 1338.000000 440.000000 -1450.000000 1138.000000 240.000000 -1450.000000 1138.000000 240.000000 -1702.000000 1338.000000 440.000000 -1702.000000 1338.000000 440.000000 -1702.000000 1138.000000 240.000000 -1702.000000 1138.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 40.000000 -1500.000000 1338.000000 240.000000 -1500.000000 1338.000000 240.000000 -1500.000000 1138.000000 40.000000 -1500.000000 1138.000000 40.000000 -1752.000000 1338.000000 240.000000 -1752.000000 1338.000000 240.000000 -1752.000000 1138.000000 40.000000 -1752.000000 1138.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -160.000000 -1550.000000 1338.000000 40.000000 -1550.000000 1338.000000 40.000000 -1550.000000 1138.000000 -160.000000 -1550.000000 1138.000000 -160.000000 -1802.000000 1338.000000 40.000000 -1802.000000 1338.000000 40.000000 -1802.000000 1138.000000 -160.000000 -1802.000000 1138.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -360.000000 -1600.000000 1338.000000 -160.000000 -1600.000000 1338.000000 -160.000000 -1600.000000 1138.000000 -360.000000 -1600.000000 1138.000000 -360.000000 -1852.000000 1338.000000 -160.000000 -1852.000000 1338.000000 -160.000000 -1852.000000 1138.000000 -360.000000 -1852.000000 1138.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -560.000000 -1650.000000 1338.000000 -360.000000 -1650.000000 1338.000000 -360.000000 -1650.000000 1138.000000 -560.000000 -1650.000000 1138.000000 -560.000000 -1902.000000 1338.000000 -360.000000 -1902.000000 1338.000000 -360.000000 -1902.000000 1138.000000 -560.000000 -1902.000000 1138.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -1560.000000 -1500.000000 1338.000000 -1360.000000 -1500.000000 1338.000000 -1360.000000 -1500.000000 1138.000000 -1560.000000 -1500.000000 1138.000000 -1560.000000 -1752.000000 1338.000000 -1360.000000 -1752.000000 1338.000000 -1360.000000 -1752.000000 1138.000000 -1560.000000 -1752.000000 1138.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -760.000000 -1550.000000 1538.000000 -560.000000 -1550.000000 1538.000000 -560.000000 -1550.000000 1338.000000 -760.000000 -1550.000000 1338.000000 -760.000000 -1802.000000 1538.000000 -560.000000 -1802.000000 1538.000000 -560.000000 -1802.000000 1338.000000 -760.000000 -1802.000000 1338.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -560.000000 -1600.000000 1538.000000 -360.000000 -1600.000000 1538.000000 -360.000000 -1600.000000 1338.000000 -560.000000 -1600.000000 1338.000000 -560.000000 -1852.000000 1538.000000 -360.000000 -1852.000000 1538.000000 -360.000000 -1852.000000 1338.000000 -560.000000 -1852.000000 1338.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -360.000000 -1650.000000 1538.000000 -160.000000 -1650.000000 1538.000000 -160.000000 -1650.000000 1338.000000 -360.000000 -1650.000000 1338.000000 -360.000000 -1902.000000 1538.000000 -160.000000 -1902.000000 1538.000000 -160.000000 -1902.000000 1338.000000 -360.000000 -1902.000000 1338.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -160.000000 -1700.000000 1538.000000 40.000000 -1700.000000 1538.000000 40.000000 -1700.000000 1338.000000 -160.000000 -1700.000000 1338.000000 -160.000000 -1952.000000 1538.000000 40.000000 -1952.000000 1538.000000 40.000000 -1952.000000 1338.000000 -160.000000 -1952.000000 1338.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 2440.000000 -1050.000000 1538.000000 2640.000000 -1050.000000 1538.000000 2640.000000 -1050.000000 1338.000000 2440.000000 -1050.000000 1338.000000 2440.000000 -1302.000000 1538.000000 2640.000000 -1302.000000 1538.000000 2640.000000 -1302.000000 1338.000000 2440.000000 -1302.000000 1338.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 2240.000000 -1100.000000 1538.000000 2440.000000 -1100.000000 1538.000000 2440.000000 -1100.000000 1338.000000 2240.000000 -1100.000000 1338.000000 2240.000000 -1352.000000 1538.000000 2440.000000 -1352.000000 1538.000000 2440.000000 -1352.000000 1338.000000 2240.000000 -1352.000000 1338.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 1440.000000 -1300.000000 1538.000000 1640.000000 -1300.000000 1538.000000 1640.000000 -1300.000000 1338.000000 1440.000000 -1300.000000 1338.000000 1440.000000 -1552.000000 1538.000000 1640.000000 -1552.000000 1538.000000 1640.000000 -1552.000000 1338.000000 1440.000000 -1552.000000 1338.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 1240.000000 -1350.000000 1538.000000 1440.000000 -1350.000000 1538.000000 1440.000000 -1350.000000 1338.000000 1240.000000 -1350.000000 1338.000000 1240.000000 -1602.000000 1538.000000 1440.000000 -1602.000000 1538.000000 1440.000000 -1602.000000 1338.000000 1240.000000 -1602.000000 1338.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 1040.000000 -1400.000000 1538.000000 1240.000000 -1400.000000 1538.000000 1240.000000 -1400.000000 1338.000000 1040.000000 -1400.000000 1338.000000 1040.000000 -1652.000000 1538.000000 1240.000000 -1652.000000 1538.000000 1240.000000 -1652.000000 1338.000000 1040.000000 -1652.000000 1338.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 840.000000 -1450.000000 1538.000000 1040.000000 -1450.000000 1538.000000 1040.000000 -1450.000000 1338.000000 840.000000 -1450.000000 1338.000000 840.000000 -1702.000000 1538.000000 1040.000000 -1702.000000 1538.000000 1040.000000 -1702.000000 1338.000000 840.000000 -1702.000000 1338.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 640.000000 -1500.000000 1538.000000 840.000000 -1500.000000 1538.000000 840.000000 -1500.000000 1338.000000 640.000000 -1500.000000 1338.000000 640.000000 -1752.000000 1538.000000 840.000000 -1752.000000 1538.000000 840.000000 -1752.000000 1338.000000 640.000000 -1752.000000 1338.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 440.000000 -1550.000000 1538.000000 640.000000 -1550.000000 1538.000000 640.000000 -1550.000000 1338.000000 440.000000 -1550.000000 1338.000000 440.000000 -1802.000000 1538.000000 640.000000 -1802.000000 1538.000000 640.000000 -1802.000000 1338.000000 440.000000 -1802.000000 1338.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 240.000000 -1600.000000 1538.000000 440.000000 -1600.000000 1538.000000 440.000000 -1600.000000 1338.000000 240.000000 -1600.000000 1338.000000 240.000000 -1852.000000 1538.000000 440.000000 -1852.000000 1538.000000 440.000000 -1852.000000 1338.000000 240.000000 -1852.000000 1338.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 40.000000 -1650.000000 1538.000000 240.000000 -1650.000000 1538.000000 240.000000 -1650.000000 1338.000000 40.000000 -1650.000000 1338.000000 40.000000 -1902.000000 1538.000000 240.000000 -1902.000000 1538.000000 240.000000 -1902.000000 1338.000000 40.000000 -1902.000000 1338.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -960.000000 -1500.000000 1538.000000 -760.000000 -1500.000000 1538.000000 -760.000000 -1500.000000 1338.000000 -960.000000 -1500.000000 1338.000000 -960.000000 -1752.000000 1538.000000 -760.000000 -1752.000000 1538.000000 -760.000000 -1752.000000 1338.000000 -960.000000 -1752.000000 1338.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 240.000000 -1500.000000 1738.000000 440.000000 -1500.000000 1738.000000 440.000000 -1500.000000 1538.000000 240.000000 -1500.000000 1538.000000 240.000000 -1752.000000 1738.000000 440.000000 -1752.000000 1738.000000 440.000000 -1752.000000 1538.000000 240.000000 -1752.000000 1538.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 440.000000 -1550.000000 1738.000000 640.000000 -1550.000000 1738.000000 640.000000 -1550.000000 1538.000000 440.000000 -1550.000000 1538.000000 440.000000 -1802.000000 1738.000000 640.000000 -1802.000000 1738.000000 640.000000 -1802.000000 1538.000000 440.000000 -1802.000000 1538.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 640.000000 -1600.000000 1738.000000 840.000000 -1600.000000 1738.000000 840.000000 -1600.000000 1538.000000 640.000000 -1600.000000 1538.000000 640.000000 -1852.000000 1738.000000 840.000000 -1852.000000 1738.000000 840.000000 -1852.000000 1538.000000 640.000000 -1852.000000 1538.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 3440.000000 -1000.000000 1738.000000 3640.000000 -1000.000000 1738.000000 3640.000000 -1000.000000 1538.000000 3440.000000 -1000.000000 1538.000000 3440.000000 -1252.000000 1738.000000 3640.000000 -1252.000000 1738.000000 3640.000000 -1252.000000 1538.000000 3440.000000 -1252.000000 1538.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 3240.000000 -1050.000000 1738.000000 3440.000000 -1050.000000 1738.000000 3440.000000 -1050.000000 1538.000000 3240.000000 -1050.000000 1538.000000 3240.000000 -1302.000000 1738.000000 3440.000000 -1302.000000 1738.000000 3440.000000 -1302.000000 1538.000000 3240.000000 -1302.000000 1538.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 3040.000000 -1100.000000 1738.000000 3240.000000 -1100.000000 1738.000000 3240.000000 -1100.000000 1538.000000 3040.000000 -1100.000000 1538.000000 3040.000000 -1352.000000 1738.000000 3240.000000 -1352.000000 1738.000000 3240.000000 -1352.000000 1538.000000 3040.000000 -1352.000000 1538.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 2840.000000 -1150.000000 1738.000000 3040.000000 -1150.000000 1738.000000 3040.000000 -1150.000000 1538.000000 2840.000000 -1150.000000 1538.000000 2840.000000 -1402.000000 1738.000000 3040.000000 -1402.000000 1738.000000 3040.000000 -1402.000000 1538.000000 2840.000000 -1402.000000 1538.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 2640.000000 -1200.000000 1738.000000 2840.000000 -1200.000000 1738.000000 2840.000000 -1200.000000 1538.000000 2640.000000 -1200.000000 1538.000000 2640.000000 -1452.000000 1738.000000 2840.000000 -1452.000000 1738.000000 2840.000000 -1452.000000 1538.000000 2640.000000 -1452.000000 1538.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 2440.000000 -1250.000000 1738.000000 2640.000000 -1250.000000 1738.000000 2640.000000 -1250.000000 1538.000000 2440.000000 -1250.000000 1538.000000 2440.000000 -1502.000000 1738.000000 2640.000000 -1502.000000 1738.000000 2640.000000 -1502.000000 1538.000000 2440.000000 -1502.000000 1538.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 2240.000000 -1300.000000 1738.000000 2440.000000 -1300.000000 1738.000000 2440.000000 -1300.000000 1538.000000 2240.000000 -1300.000000 1538.000000 2240.000000 -1552.000000 1738.000000 2440.000000 -1552.000000 1738.000000 2440.000000 -1552.000000 1538.000000 2240.000000 -1552.000000 1538.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 1440.000000 -1500.000000 1738.000000 1640.000000 -1500.000000 1738.000000 1640.000000 -1500.000000 1538.000000 1440.000000 -1500.000000 1538.000000 1440.000000 -1752.000000 1738.000000 1640.000000 -1752.000000 1738.000000 1640.000000 -1752.000000 1538.000000 1440.000000 -1752.000000 1538.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 1240.000000 -1550.000000 1738.000000 1440.000000 -1550.000000 1738.000000 1440.000000 -1550.000000 1538.000000 1240.000000 -1550.000000 1538.000000 1240.000000 -1802.000000 1738.000000 1440.000000 -1802.000000 1738.000000 1440.000000 -1802.000000 1538.000000 1240.000000 -1802.000000 1538.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 1040.000000 -1600.000000 1738.000000 1240.000000 -1600.000000 1738.000000 1240.000000 -1600.000000 1538.000000 1040.000000 -1600.000000 1538.000000 1040.000000 -1852.000000 1738.000000 1240.000000 -1852.000000 1738.000000 1240.000000 -1852.000000 1538.000000 1040.000000 -1852.000000 1538.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 40.000000 -1450.000000 1738.000000 240.000000 -1450.000000 1738.000000 240.000000 -1450.000000 1538.000000 40.000000 -1450.000000 1538.000000 40.000000 -1702.000000 1738.000000 240.000000 -1702.000000 1738.000000 240.000000 -1702.000000 1538.000000 40.000000 -1702.000000 1538.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -3360.000000 -1950.000000 1738.000000 -3160.000000 -1950.000000 1738.000000 -3160.000000 -1950.000000 1538.000000 -3360.000000 -1950.000000 1538.000000 -3360.000000 -2202.000000 1738.000000 -3160.000000 -2202.000000 1738.000000 -3160.000000 -2202.000000 1538.000000 -3360.000000 -2202.000000 1538.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -3160.000000 -2000.000000 1738.000000 -2960.000000 -2000.000000 1738.000000 -2960.000000 -2000.000000 1538.000000 -3160.000000 -2000.000000 1538.000000 -3160.000000 -2252.000000 1738.000000 -2960.000000 -2252.000000 1738.000000 -2960.000000 -2252.000000 1538.000000 -3160.000000 -2252.000000 1538.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -2960.000000 -2050.000000 1738.000000 -2760.000000 -2050.000000 1738.000000 -2760.000000 -2050.000000 1538.000000 -2960.000000 -2050.000000 1538.000000 -2960.000000 -2302.000000 1738.000000 -2760.000000 -2302.000000 1738.000000 -2760.000000 -2302.000000 1538.000000 -2960.000000 -2302.000000 1538.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -2760.000000 -2100.000000 1738.000000 -2560.000000 -2100.000000 1738.000000 -2560.000000 -2100.000000 1538.000000 -2760.000000 -2100.000000 1538.000000 -2760.000000 -2352.000000 1738.000000 -2560.000000 -2352.000000 1738.000000 -2560.000000 -2352.000000 1538.000000 -2760.000000 -2352.000000 1538.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -1560.000000 -1800.000000 1738.000000 -1360.000000 -1800.000000 1738.000000 -1360.000000 -1800.000000 1538.000000 -1560.000000 -1800.000000 1538.000000 -1560.000000 -2052.000000 1738.000000 -1360.000000 -2052.000000 1738.000000 -1360.000000 -2052.000000 1538.000000 -1560.000000 -2052.000000 1538.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -1760.000000 -1850.000000 1738.000000 -1560.000000 -1850.000000 1738.000000 -1560.000000 -1850.000000 1538.000000 -1760.000000 -1850.000000 1538.000000 -1760.000000 -2102.000000 1738.000000 -1560.000000 -2102.000000 1738.000000 -1560.000000 -2102.000000 1538.000000 -1760.000000 -2102.000000 1538.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -1960.000000 -1900.000000 1738.000000 -1760.000000 -1900.000000 1738.000000 -1760.000000 -1900.000000 1538.000000 -1960.000000 -1900.000000 1538.000000 -1960.000000 -2152.000000 1738.000000 -1760.000000 -2152.000000 1738.000000 -1760.000000 -2152.000000 1538.000000 -1960.000000 -2152.000000 1538.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -2160.000000 -1950.000000 1738.000000 -1960.000000 -1950.000000 1738.000000 -1960.000000 -1950.000000 1538.000000 -2160.000000 -1950.000000 1538.000000 -2160.000000 -2202.000000 1738.000000 -1960.000000 -2202.000000 1738.000000 -1960.000000 -2202.000000 1538.000000 -2160.000000 -2202.000000 1538.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -2360.000000 -2000.000000 1738.000000 -2160.000000 -2000.000000 1738.000000 -2160.000000 -2000.000000 1538.000000 -2360.000000 -2000.000000 1538.000000 -2360.000000 -2252.000000 1738.000000 -2160.000000 -2252.000000 1738.000000 -2160.000000 -2252.000000 1538.000000 -2360.000000 -2252.000000 1538.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -2560.000000 -2050.000000 1738.000000 -2360.000000 -2050.000000 1738.000000 -2360.000000 -2050.000000 1538.000000 -2560.000000 -2050.000000 1538.000000 -2560.000000 -2302.000000 1738.000000 -2360.000000 -2302.000000 1738.000000 -2360.000000 -2302.000000 1538.000000 -2560.000000 -2302.000000 1538.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -3560.000000 -1900.000000 1738.000000 -3360.000000 -1900.000000 1738.000000 -3360.000000 -1900.000000 1538.000000 -3560.000000 -1900.000000 1538.000000 -3560.000000 -2152.000000 1738.000000 -3360.000000 -2152.000000 1738.000000 -3360.000000 -2152.000000 1538.000000 -3560.000000 -2152.000000 1538.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -4360.000000 -2050.000000 1538.000000 -4160.000000 -2050.000000 1538.000000 -4160.000000 -2050.000000 1338.000000 -4360.000000 -2050.000000 1338.000000 -4360.000000 -2302.000000 1538.000000 -4160.000000 -2302.000000 1538.000000 -4160.000000 -2302.000000 1338.000000 -4360.000000 -2302.000000 1338.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -4160.000000 -2100.000000 1538.000000 -3960.000000 -2100.000000 1538.000000 -3960.000000 -2100.000000 1338.000000 -4160.000000 -2100.000000 1338.000000 -4160.000000 -2352.000000 1538.000000 -3960.000000 -2352.000000 1538.000000 -3960.000000 -2352.000000 1338.000000 -4160.000000 -2352.000000 1338.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -3960.000000 -2150.000000 1538.000000 -3760.000000 -2150.000000 1538.000000 -3760.000000 -2150.000000 1338.000000 -3960.000000 -2150.000000 1338.000000 -3960.000000 -2402.000000 1538.000000 -3760.000000 -2402.000000 1538.000000 -3760.000000 -2402.000000 1338.000000 -3960.000000 -2402.000000 1338.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -3760.000000 -2200.000000 1538.000000 -3560.000000 -2200.000000 1538.000000 -3560.000000 -2200.000000 1338.000000 -3760.000000 -2200.000000 1338.000000 -3760.000000 -2452.000000 1538.000000 -3560.000000 -2452.000000 1538.000000 -3560.000000 -2452.000000 1338.000000 -3760.000000 -2452.000000 1338.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -1160.000000 -1550.000000 1538.000000 -960.000000 -1550.000000 1538.000000 -960.000000 -1550.000000 1338.000000 -1160.000000 -1550.000000 1338.000000 -1160.000000 -1802.000000 1538.000000 -960.000000 -1802.000000 1538.000000 -960.000000 -1802.000000 1338.000000 -1160.000000 -1802.000000 1338.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -1360.000000 -1600.000000 1538.000000 -1160.000000 -1600.000000 1538.000000 -1160.000000 -1600.000000 1338.000000 -1360.000000 -1600.000000 1338.000000 -1360.000000 -1852.000000 1538.000000 -1160.000000 -1852.000000 1538.000000 -1160.000000 -1852.000000 1338.000000 -1360.000000 -1852.000000 1338.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -1560.000000 -1650.000000 1538.000000 -1360.000000 -1650.000000 1538.000000 -1360.000000 -1650.000000 1338.000000 -1560.000000 -1650.000000 1338.000000 -1560.000000 -1902.000000 1538.000000 -1360.000000 -1902.000000 1538.000000 -1360.000000 -1902.000000 1338.000000 -1560.000000 -1902.000000 1338.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -1760.000000 -1700.000000 1538.000000 -1560.000000 -1700.000000 1538.000000 -1560.000000 -1700.000000 1338.000000 -1760.000000 -1700.000000 1338.000000 -1760.000000 -1952.000000 1538.000000 -1560.000000 -1952.000000 1538.000000 -1560.000000 -1952.000000 1338.000000 -1760.000000 -1952.000000 1338.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -1960.000000 -1750.000000 1538.000000 -1760.000000 -1750.000000 1538.000000 -1760.000000 -1750.000000 1338.000000 -1960.000000 -1750.000000 1338.000000 -1960.000000 -2002.000000 1538.000000 -1760.000000 -2002.000000 1538.000000 -1760.000000 -2002.000000 1338.000000 -1960.000000 -2002.000000 1338.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -2160.000000 -1800.000000 1538.000000 -1960.000000 -1800.000000 1538.000000 -1960.000000 -1800.000000 1338.000000 -2160.000000 -1800.000000 1338.000000 -2160.000000 -2052.000000 1538.000000 -1960.000000 -2052.000000 1538.000000 -1960.000000 -2052.000000 1338.000000 -2160.000000 -2052.000000 1338.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -2360.000000 -1850.000000 1538.000000 -2160.000000 -1850.000000 1538.000000 -2160.000000 -1850.000000 1338.000000 -2360.000000 -1850.000000 1338.000000 -2360.000000 -2102.000000 1538.000000 -2160.000000 -2102.000000 1538.000000 -2160.000000 -2102.000000 1338.000000 -2360.000000 -2102.000000 1338.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -2560.000000 -1900.000000 1538.000000 -2360.000000 -1900.000000 1538.000000 -2360.000000 -1900.000000 1338.000000 -2560.000000 -1900.000000 1338.000000 -2560.000000 -2152.000000 1538.000000 -2360.000000 -2152.000000 1538.000000 -2360.000000 -2152.000000 1338.000000 -2560.000000 -2152.000000 1338.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -2760.000000 -1950.000000 1538.000000 -2560.000000 -1950.000000 1538.000000 -2560.000000 -1950.000000 1338.000000 -2760.000000 -1950.000000 1338.000000 -2760.000000 -2202.000000 1538.000000 -2560.000000 -2202.000000 1538.000000 -2560.000000 -2202.000000 1338.000000 -2760.000000 -2202.000000 1338.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -2960.000000 -2000.000000 1538.000000 -2760.000000 -2000.000000 1538.000000 -2760.000000 -2000.000000 1338.000000 -2960.000000 -2000.000000 1338.000000 -2960.000000 -2252.000000 1538.000000 -2760.000000 -2252.000000 1538.000000 -2760.000000 -2252.000000 1338.000000 -2960.000000 -2252.000000 1338.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -3160.000000 -2050.000000 1538.000000 -2960.000000 -2050.000000 1538.000000 -2960.000000 -2050.000000 1338.000000 -3160.000000 -2050.000000 1338.000000 -3160.000000 -2302.000000 1538.000000 -2960.000000 -2302.000000 1538.000000 -2960.000000 -2302.000000 1338.000000 -3160.000000 -2302.000000 1338.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -3360.000000 -2100.000000 1538.000000 -3160.000000 -2100.000000 1538.000000 -3160.000000 -2100.000000 1338.000000 -3360.000000 -2100.000000 1338.000000 -3360.000000 -2352.000000 1538.000000 -3160.000000 -2352.000000 1538.000000 -3160.000000 -2352.000000 1338.000000 -3360.000000 -2352.000000 1338.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -3560.000000 -2150.000000 1538.000000 -3360.000000 -2150.000000 1538.000000 -3360.000000 -2150.000000 1338.000000 -3560.000000 -2150.000000 1338.000000 -3560.000000 -2402.000000 1538.000000 -3360.000000 -2402.000000 1538.000000 -3360.000000 -2402.000000 1338.000000 -3560.000000 -2402.000000 1338.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -4560.000000 -2000.000000 1538.000000 -4360.000000 -2000.000000 1538.000000 -4360.000000 -2000.000000 1338.000000 -4560.000000 -2000.000000 1338.000000 -4560.000000 -2252.000000 1538.000000 -4360.000000 -2252.000000 1538.000000 -4360.000000 -2252.000000 1338.000000 -4560.000000 -2252.000000 1338.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -3960.000000 -2050.000000 1138.000000 -3760.000000 -2050.000000 1138.000000 -3760.000000 -2050.000000 938.000000 -3960.000000 -2050.000000 938.000000 -3960.000000 -2302.000000 1138.000000 -3760.000000 -2302.000000 1138.000000 -3760.000000 -2302.000000 938.000000 -3960.000000 -2302.000000 938.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -3760.000000 -2100.000000 1138.000000 -3560.000000 -2100.000000 1138.000000 -3560.000000 -2100.000000 938.000000 -3760.000000 -2100.000000 938.000000 -3760.000000 -2352.000000 1138.000000 -3560.000000 -2352.000000 1138.000000 -3560.000000 -2352.000000 938.000000 -3760.000000 -2352.000000 938.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -3560.000000 -2150.000000 1138.000000 -3360.000000 -2150.000000 1138.000000 -3360.000000 -2150.000000 938.000000 -3560.000000 -2150.000000 938.000000 -3560.000000 -2402.000000 1138.000000 -3360.000000 -2402.000000 1138.000000 -3360.000000 -2402.000000 938.000000 -3560.000000 -2402.000000 938.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -3360.000000 -2200.000000 1138.000000 -3160.000000 -2200.000000 1138.000000 -3160.000000 -2200.000000 938.000000 -3360.000000 -2200.000000 938.000000 -3360.000000 -2452.000000 1138.000000 -3160.000000 -2452.000000 1138.000000 -3160.000000 -2452.000000 938.000000 -3360.000000 -2452.000000 938.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -760.000000 -1550.000000 1138.000000 -560.000000 -1550.000000 1138.000000 -560.000000 -1550.000000 938.000000 -760.000000 -1550.000000 938.000000 -760.000000 -1802.000000 1138.000000 -560.000000 -1802.000000 1138.000000 -560.000000 -1802.000000 938.000000 -760.000000 -1802.000000 938.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -960.000000 -1600.000000 1138.000000 -760.000000 -1600.000000 1138.000000 -760.000000 -1600.000000 938.000000 -960.000000 -1600.000000 938.000000 -960.000000 -1852.000000 1138.000000 -760.000000 -1852.000000 1138.000000 -760.000000 -1852.000000 938.000000 -960.000000 -1852.000000 938.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -1160.000000 -1650.000000 1138.000000 -960.000000 -1650.000000 1138.000000 -960.000000 -1650.000000 938.000000 -1160.000000 -1650.000000 938.000000 -1160.000000 -1902.000000 1138.000000 -960.000000 -1902.000000 1138.000000 -960.000000 -1902.000000 938.000000 -1160.000000 -1902.000000 938.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -1360.000000 -1700.000000 1138.000000 -1160.000000 -1700.000000 1138.000000 -1160.000000 -1700.000000 938.000000 -1360.000000 -1700.000000 938.000000 -1360.000000 -1952.000000 1138.000000 -1160.000000 -1952.000000 1138.000000 -1160.000000 -1952.000000 938.000000 -1360.000000 -1952.000000 938.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -1560.000000 -1750.000000 1138.000000 -1360.000000 -1750.000000 1138.000000 -1360.000000 -1750.000000 938.000000 -1560.000000 -1750.000000 938.000000 -1560.000000 -2002.000000 1138.000000 -1360.000000 -2002.000000 1138.000000 -1360.000000 -2002.000000 938.000000 -1560.000000 -2002.000000 938.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -1760.000000 -1800.000000 1138.000000 -1560.000000 -1800.000000 1138.000000 -1560.000000 -1800.000000 938.000000 -1760.000000 -1800.000000 938.000000 -1760.000000 -2052.000000 1138.000000 -1560.000000 -2052.000000 1138.000000 -1560.000000 -2052.000000 938.000000 -1760.000000 -2052.000000 938.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -1960.000000 -1850.000000 1138.000000 -1760.000000 -1850.000000 1138.000000 -1760.000000 -1850.000000 938.000000 -1960.000000 -1850.000000 938.000000 -1960.000000 -2102.000000 1138.000000 -1760.000000 -2102.000000 1138.000000 -1760.000000 -2102.000000 938.000000 -1960.000000 -2102.000000 938.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -2160.000000 -1900.000000 1138.000000 -1960.000000 -1900.000000 1138.000000 -1960.000000 -1900.000000 938.000000 -2160.000000 -1900.000000 938.000000 -2160.000000 -2152.000000 1138.000000 -1960.000000 -2152.000000 1138.000000 -1960.000000 -2152.000000 938.000000 -2160.000000 -2152.000000 938.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -2360.000000 -1950.000000 1138.000000 -2160.000000 -1950.000000 1138.000000 -2160.000000 -1950.000000 938.000000 -2360.000000 -1950.000000 938.000000 -2360.000000 -2202.000000 1138.000000 -2160.000000 -2202.000000 1138.000000 -2160.000000 -2202.000000 938.000000 -2360.000000 -2202.000000 938.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -2560.000000 -2000.000000 1138.000000 -2360.000000 -2000.000000 1138.000000 -2360.000000 -2000.000000 938.000000 -2560.000000 -2000.000000 938.000000 -2560.000000 -2252.000000 1138.000000 -2360.000000 -2252.000000 1138.000000 -2360.000000 -2252.000000 938.000000 -2560.000000 -2252.000000 938.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -2760.000000 -2050.000000 1138.000000 -2560.000000 -2050.000000 1138.000000 -2560.000000 -2050.000000 938.000000 -2760.000000 -2050.000000 938.000000 -2760.000000 -2302.000000 1138.000000 -2560.000000 -2302.000000 1138.000000 -2560.000000 -2302.000000 938.000000 -2760.000000 -2302.000000 938.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -2960.000000 -2100.000000 1138.000000 -2760.000000 -2100.000000 1138.000000 -2760.000000 -2100.000000 938.000000 -2960.000000 -2100.000000 938.000000 -2960.000000 -2352.000000 1138.000000 -2760.000000 -2352.000000 1138.000000 -2760.000000 -2352.000000 938.000000 -2960.000000 -2352.000000 938.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -3160.000000 -2150.000000 1138.000000 -2960.000000 -2150.000000 1138.000000 -2960.000000 -2150.000000 938.000000 -3160.000000 -2150.000000 938.000000 -3160.000000 -2402.000000 1138.000000 -2960.000000 -2402.000000 1138.000000 -2960.000000 -2402.000000 938.000000 -3160.000000 -2402.000000 938.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -4160.000000 -2000.000000 1138.000000 -3960.000000 -2000.000000 1138.000000 -3960.000000 -2000.000000 938.000000 -4160.000000 -2000.000000 938.000000 -4160.000000 -2252.000000 1138.000000 -3960.000000 -2252.000000 1138.000000 -3960.000000 -2252.000000 938.000000 -4160.000000 -2252.000000 938.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 3740.000000 -650.000000 738.000000 3940.000000 -650.000000 738.000000 3940.000000 -650.000000 538.000000 3740.000000 -650.000000 538.000000 3740.000000 -902.000000 738.000000 3940.000000 -902.000000 738.000000 3940.000000 -902.000000 538.000000 3740.000000 -902.000000 538.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 3540.000000 -700.000000 738.000000 3740.000000 -700.000000 738.000000 3740.000000 -700.000000 538.000000 3540.000000 -700.000000 538.000000 3540.000000 -952.000000 738.000000 3740.000000 -952.000000 738.000000 3740.000000 -952.000000 538.000000 3540.000000 -952.000000 538.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 3340.000000 -750.000000 738.000000 3540.000000 -750.000000 738.000000 3540.000000 -750.000000 538.000000 3340.000000 -750.000000 538.000000 3340.000000 -1002.000000 738.000000 3540.000000 -1002.000000 738.000000 3540.000000 -1002.000000 538.000000 3340.000000 -1002.000000 538.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 3140.000000 -800.000000 738.000000 3340.000000 -800.000000 738.000000 3340.000000 -800.000000 538.000000 3140.000000 -800.000000 538.000000 3140.000000 -1052.000000 738.000000 3340.000000 -1052.000000 738.000000 3340.000000 -1052.000000 538.000000 3140.000000 -1052.000000 538.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 2940.000000 -850.000000 738.000000 3140.000000 -850.000000 738.000000 3140.000000 -850.000000 538.000000 2940.000000 -850.000000 538.000000 2940.000000 -1102.000000 738.000000 3140.000000 -1102.000000 738.000000 3140.000000 -1102.000000 538.000000 2940.000000 -1102.000000 538.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 2740.000000 -900.000000 738.000000 2940.000000 -900.000000 738.000000 2940.000000 -900.000000 538.000000 2740.000000 -900.000000 538.000000 2740.000000 -1152.000000 738.000000 2940.000000 -1152.000000 738.000000 2940.000000 -1152.000000 538.000000 2740.000000 -1152.000000 538.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 2540.000000 -950.000000 738.000000 2740.000000 -950.000000 738.000000 2740.000000 -950.000000 538.000000 2540.000000 -950.000000 538.000000 2540.000000 -1202.000000 738.000000 2740.000000 -1202.000000 738.000000 2740.000000 -1202.000000 538.000000 2540.000000 -1202.000000 538.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 2340.000000 -1000.000000 738.000000 2540.000000 -1000.000000 738.000000 2540.000000 -1000.000000 538.000000 2340.000000 -1000.000000 538.000000 2340.000000 -1252.000000 738.000000 2540.000000 -1252.000000 738.000000 2540.000000 -1252.000000 538.000000 2340.000000 -1252.000000 538.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 2140.000000 -1050.000000 738.000000 2340.000000 -1050.000000 738.000000 2340.000000 -1050.000000 538.000000 2140.000000 -1050.000000 538.000000 2140.000000 -1302.000000 738.000000 2340.000000 -1302.000000 738.000000 2340.000000 -1302.000000 538.000000 2140.000000 -1302.000000 538.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 4440.000000 -650.000000 338.000000 4640.000000 -650.000000 338.000000 4640.000000 -650.000000 138.000000 4440.000000 -650.000000 138.000000 4440.000000 -902.000000 338.000000 4640.000000 -902.000000 338.000000 4640.000000 -902.000000 138.000000 4440.000000 -902.000000 138.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 4240.000000 -700.000000 338.000000 4440.000000 -700.000000 338.000000 4440.000000 -700.000000 138.000000 4240.000000 -700.000000 138.000000 4240.000000 -952.000000 338.000000 4440.000000 -952.000000 338.000000 4440.000000 -952.000000 138.000000 4240.000000 -952.000000 138.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 4040.000000 -750.000000 338.000000 4240.000000 -750.000000 338.000000 4240.000000 -750.000000 138.000000 4040.000000 -750.000000 138.000000 4040.000000 -1002.000000 338.000000 4240.000000 -1002.000000 338.000000 4240.000000 -1002.000000 138.000000 4040.000000 -1002.000000 138.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 3840.000000 -800.000000 338.000000 4040.000000 -800.000000 338.000000 4040.000000 -800.000000 138.000000 3840.000000 -800.000000 138.000000 3840.000000 -1052.000000 338.000000 4040.000000 -1052.000000 338.000000 4040.000000 -1052.000000 138.000000 3840.000000 -1052.000000 138.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 3640.000000 -850.000000 338.000000 3840.000000 -850.000000 338.000000 3840.000000 -850.000000 138.000000 3640.000000 -850.000000 138.000000 3640.000000 -1102.000000 338.000000 3840.000000 -1102.000000 338.000000 3840.000000 -1102.000000 138.000000 3640.000000 -1102.000000 138.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 3440.000000 -900.000000 338.000000 3640.000000 -900.000000 338.000000 3640.000000 -900.000000 138.000000 3440.000000 -900.000000 138.000000 3440.000000 -1152.000000 338.000000 3640.000000 -1152.000000 338.000000 3640.000000 -1152.000000 138.000000 3440.000000 -1152.000000 138.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 3240.000000 -950.000000 338.000000 3440.000000 -950.000000 338.000000 3440.000000 -950.000000 138.000000 3240.000000 -950.000000 138.000000 3240.000000 -1202.000000 338.000000 3440.000000 -1202.000000 338.000000 3440.000000 -1202.000000 138.000000 3240.000000 -1202.000000 138.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 3040.000000 -1000.000000 338.000000 3240.000000 -1000.000000 338.000000 3240.000000 -1000.000000 138.000000 3040.000000 -1000.000000 138.000000 3040.000000 -1252.000000 338.000000 3240.000000 -1252.000000 338.000000 3240.000000 -1252.000000 138.000000 3040.000000 -1252.000000 138.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 2840.000000 -1050.000000 338.000000 3040.000000 -1050.000000 338.000000 3040.000000 -1050.000000 138.000000 2840.000000 -1050.000000 138.000000 2840.000000 -1302.000000 338.000000 3040.000000 -1302.000000 338.000000 3040.000000 -1302.000000 138.000000 2840.000000 -1302.000000 138.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 2640.000000 -1100.000000 338.000000 2840.000000 -1100.000000 338.000000 2840.000000 -1100.000000 138.000000 2640.000000 -1100.000000 138.000000 2640.000000 -1352.000000 338.000000 2840.000000 -1352.000000 338.000000 2840.000000 -1352.000000 138.000000 2640.000000 -1352.000000 138.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 2440.000000 -1150.000000 338.000000 2640.000000 -1150.000000 338.000000 2640.000000 -1150.000000 138.000000 2440.000000 -1150.000000 138.000000 2440.000000 -1402.000000 338.000000 2640.000000 -1402.000000 338.000000 2640.000000 -1402.000000 138.000000 2440.000000 -1402.000000 138.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 2240.000000 -1200.000000 338.000000 2440.000000 -1200.000000 338.000000 2440.000000 -1200.000000 138.000000 2240.000000 -1200.000000 138.000000 2240.000000 -1452.000000 338.000000 2440.000000 -1452.000000 338.000000 2440.000000 -1452.000000 138.000000 2240.000000 -1452.000000 138.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -2960.000000 -1950.000000 138.000000 -2760.000000 -1950.000000 138.000000 -2760.000000 -1950.000000 -62.000000 -2960.000000 -1950.000000 -62.000000 -2960.000000 -2202.000000 138.000000 -2760.000000 -2202.000000 138.000000 -2760.000000 -2202.000000 -62.000000 -2960.000000 -2202.000000 -62.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -2760.000000 -2000.000000 138.000000 -2560.000000 -2000.000000 138.000000 -2560.000000 -2000.000000 -62.000000 -2760.000000 -2000.000000 -62.000000 -2760.000000 -2252.000000 138.000000 -2560.000000 -2252.000000 138.000000 -2560.000000 -2252.000000 -62.000000 -2760.000000 -2252.000000 -62.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -2560.000000 -2050.000000 138.000000 -2360.000000 -2050.000000 138.000000 -2360.000000 -2050.000000 -62.000000 -2560.000000 -2050.000000 -62.000000 -2560.000000 -2302.000000 138.000000 -2360.000000 -2302.000000 138.000000 -2360.000000 -2302.000000 -62.000000 -2560.000000 -2302.000000 -62.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -2360.000000 -2100.000000 138.000000 -2160.000000 -2100.000000 138.000000 -2160.000000 -2100.000000 -62.000000 -2360.000000 -2100.000000 -62.000000 -2360.000000 -2352.000000 138.000000 -2160.000000 -2352.000000 138.000000 -2160.000000 -2352.000000 -62.000000 -2360.000000 -2352.000000 -62.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 240.000000 -1450.000000 138.000000 440.000000 -1450.000000 138.000000 440.000000 -1450.000000 -62.000000 240.000000 -1450.000000 -62.000000 240.000000 -1702.000000 138.000000 440.000000 -1702.000000 138.000000 440.000000 -1702.000000 -62.000000 240.000000 -1702.000000 -62.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 40.000000 -1500.000000 138.000000 240.000000 -1500.000000 138.000000 240.000000 -1500.000000 -62.000000 40.000000 -1500.000000 -62.000000 40.000000 -1752.000000 138.000000 240.000000 -1752.000000 138.000000 240.000000 -1752.000000 -62.000000 40.000000 -1752.000000 -62.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -160.000000 -1550.000000 138.000000 40.000000 -1550.000000 138.000000 40.000000 -1550.000000 -62.000000 -160.000000 -1550.000000 -62.000000 -160.000000 -1802.000000 138.000000 40.000000 -1802.000000 138.000000 40.000000 -1802.000000 -62.000000 -160.000000 -1802.000000 -62.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -360.000000 -1600.000000 138.000000 -160.000000 -1600.000000 138.000000 -160.000000 -1600.000000 -62.000000 -360.000000 -1600.000000 -62.000000 -360.000000 -1852.000000 138.000000 -160.000000 -1852.000000 138.000000 -160.000000 -1852.000000 -62.000000 -360.000000 -1852.000000 -62.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -560.000000 -1650.000000 138.000000 -360.000000 -1650.000000 138.000000 -360.000000 -1650.000000 -62.000000 -560.000000 -1650.000000 -62.000000 -560.000000 -1902.000000 138.000000 -360.000000 -1902.000000 138.000000 -360.000000 -1902.000000 -62.000000 -560.000000 -1902.000000 -62.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -760.000000 -1700.000000 138.000000 -560.000000 -1700.000000 138.000000 -560.000000 -1700.000000 -62.000000 -760.000000 -1700.000000 -62.000000 -760.000000 -1952.000000 138.000000 -560.000000 -1952.000000 138.000000 -560.000000 -1952.000000 -62.000000 -760.000000 -1952.000000 -62.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -960.000000 -1750.000000 138.000000 -760.000000 -1750.000000 138.000000 -760.000000 -1750.000000 -62.000000 -960.000000 -1750.000000 -62.000000 -960.000000 -2002.000000 138.000000 -760.000000 -2002.000000 138.000000 -760.000000 -2002.000000 -62.000000 -960.000000 -2002.000000 -62.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -1160.000000 -1800.000000 138.000000 -960.000000 -1800.000000 138.000000 -960.000000 -1800.000000 -62.000000 -1160.000000 -1800.000000 -62.000000 -1160.000000 -2052.000000 138.000000 -960.000000 -2052.000000 138.000000 -960.000000 -2052.000000 -62.000000 -1160.000000 -2052.000000 -62.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -1360.000000 -1850.000000 138.000000 -1160.000000 -1850.000000 138.000000 -1160.000000 -1850.000000 -62.000000 -1360.000000 -1850.000000 -62.000000 -1360.000000 -2102.000000 138.000000 -1160.000000 -2102.000000 138.000000 -1160.000000 -2102.000000 -62.000000 -1360.000000 -2102.000000 -62.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -1560.000000 -1900.000000 138.000000 -1360.000000 -1900.000000 138.000000 -1360.000000 -1900.000000 -62.000000 -1560.000000 -1900.000000 -62.000000 -1560.000000 -2152.000000 138.000000 -1360.000000 -2152.000000 138.000000 -1360.000000 -2152.000000 -62.000000 -1560.000000 -2152.000000 -62.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -1760.000000 -1950.000000 138.000000 -1560.000000 -1950.000000 138.000000 -1560.000000 -1950.000000 -62.000000 -1760.000000 -1950.000000 -62.000000 -1760.000000 -2202.000000 138.000000 -1560.000000 -2202.000000 138.000000 -1560.000000 -2202.000000 -62.000000 -1760.000000 -2202.000000 -62.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -1960.000000 -2000.000000 138.000000 -1760.000000 -2000.000000 138.000000 -1760.000000 -2000.000000 -62.000000 -1960.000000 -2000.000000 -62.000000 -1960.000000 -2252.000000 138.000000 -1760.000000 -2252.000000 138.000000 -1760.000000 -2252.000000 -62.000000 -1960.000000 -2252.000000 -62.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -2160.000000 -2050.000000 138.000000 -1960.000000 -2050.000000 138.000000 -1960.000000 -2050.000000 -62.000000 -2160.000000 -2050.000000 -62.000000 -2160.000000 -2302.000000 138.000000 -1960.000000 -2302.000000 138.000000 -1960.000000 -2302.000000 -62.000000 -2160.000000 -2302.000000 -62.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -3160.000000 -1900.000000 138.000000 -2960.000000 -1900.000000 138.000000 -2960.000000 -1900.000000 -62.000000 -3160.000000 -1900.000000 -62.000000 -3160.000000 -2152.000000 138.000000 -2960.000000 -2152.000000 138.000000 -2960.000000 -2152.000000 -62.000000 -3160.000000 -2152.000000 -62.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -3960.000000 -1950.000000 -62.000000 -3760.000000 -1950.000000 -62.000000 -3760.000000 -1950.000000 -262.000000 -3960.000000 -1950.000000 -262.000000 -3960.000000 -2202.000000 -62.000000 -3760.000000 -2202.000000 -62.000000 -3760.000000 -2202.000000 -262.000000 -3960.000000 -2202.000000 -262.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -3760.000000 -2000.000000 -62.000000 -3560.000000 -2000.000000 -62.000000 -3560.000000 -2000.000000 -262.000000 -3760.000000 -2000.000000 -262.000000 -3760.000000 -2252.000000 -62.000000 -3560.000000 -2252.000000 -62.000000 -3560.000000 -2252.000000 -262.000000 -3760.000000 -2252.000000 -262.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -3560.000000 -2050.000000 -62.000000 -3360.000000 -2050.000000 -62.000000 -3360.000000 -2050.000000 -262.000000 -3560.000000 -2050.000000 -262.000000 -3560.000000 -2302.000000 -62.000000 -3360.000000 -2302.000000 -62.000000 -3360.000000 -2302.000000 -262.000000 -3560.000000 -2302.000000 -262.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -3360.000000 -2100.000000 -62.000000 -3160.000000 -2100.000000 -62.000000 -3160.000000 -2100.000000 -262.000000 -3360.000000 -2100.000000 -262.000000 -3360.000000 -2352.000000 -62.000000 -3160.000000 -2352.000000 -62.000000 -3160.000000 -2352.000000 -262.000000 -3360.000000 -2352.000000 -262.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -760.000000 -1450.000000 -62.000000 -560.000000 -1450.000000 -62.000000 -560.000000 -1450.000000 -262.000000 -760.000000 -1450.000000 -262.000000 -760.000000 -1702.000000 -62.000000 -560.000000 -1702.000000 -62.000000 -560.000000 -1702.000000 -262.000000 -760.000000 -1702.000000 -262.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -960.000000 -1500.000000 -62.000000 -760.000000 -1500.000000 -62.000000 -760.000000 -1500.000000 -262.000000 -960.000000 -1500.000000 -262.000000 -960.000000 -1752.000000 -62.000000 -760.000000 -1752.000000 -62.000000 -760.000000 -1752.000000 -262.000000 -960.000000 -1752.000000 -262.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -1160.000000 -1550.000000 -62.000000 -960.000000 -1550.000000 -62.000000 -960.000000 -1550.000000 -262.000000 -1160.000000 -1550.000000 -262.000000 -1160.000000 -1802.000000 -62.000000 -960.000000 -1802.000000 -62.000000 -960.000000 -1802.000000 -262.000000 -1160.000000 -1802.000000 -262.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -1360.000000 -1600.000000 -62.000000 -1160.000000 -1600.000000 -62.000000 -1160.000000 -1600.000000 -262.000000 -1360.000000 -1600.000000 -262.000000 -1360.000000 -1852.000000 -62.000000 -1160.000000 -1852.000000 -62.000000 -1160.000000 -1852.000000 -262.000000 -1360.000000 -1852.000000 -262.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -1560.000000 -1650.000000 -62.000000 -1360.000000 -1650.000000 -62.000000 -1360.000000 -1650.000000 -262.000000 -1560.000000 -1650.000000 -262.000000 -1560.000000 -1902.000000 -62.000000 -1360.000000 -1902.000000 -62.000000 -1360.000000 -1902.000000 -262.000000 -1560.000000 -1902.000000 -262.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -1760.000000 -1700.000000 -62.000000 -1560.000000 -1700.000000 -62.000000 -1560.000000 -1700.000000 -262.000000 -1760.000000 -1700.000000 -262.000000 -1760.000000 -1952.000000 -62.000000 -1560.000000 -1952.000000 -62.000000 -1560.000000 -1952.000000 -262.000000 -1760.000000 -1952.000000 -262.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -1960.000000 -1750.000000 -62.000000 -1760.000000 -1750.000000 -62.000000 -1760.000000 -1750.000000 -262.000000 -1960.000000 -1750.000000 -262.000000 -1960.000000 -2002.000000 -62.000000 -1760.000000 -2002.000000 -62.000000 -1760.000000 -2002.000000 -262.000000 -1960.000000 -2002.000000 -262.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -2160.000000 -1800.000000 -62.000000 -1960.000000 -1800.000000 -62.000000 -1960.000000 -1800.000000 -262.000000 -2160.000000 -1800.000000 -262.000000 -2160.000000 -2052.000000 -62.000000 -1960.000000 -2052.000000 -62.000000 -1960.000000 -2052.000000 -262.000000 -2160.000000 -2052.000000 -262.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -2360.000000 -1850.000000 -62.000000 -2160.000000 -1850.000000 -62.000000 -2160.000000 -1850.000000 -262.000000 -2360.000000 -1850.000000 -262.000000 -2360.000000 -2102.000000 -62.000000 -2160.000000 -2102.000000 -62.000000 -2160.000000 -2102.000000 -262.000000 -2360.000000 -2102.000000 -262.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -2560.000000 -1900.000000 -62.000000 -2360.000000 -1900.000000 -62.000000 -2360.000000 -1900.000000 -262.000000 -2560.000000 -1900.000000 -262.000000 -2560.000000 -2152.000000 -62.000000 -2360.000000 -2152.000000 -62.000000 -2360.000000 -2152.000000 -262.000000 -2560.000000 -2152.000000 -262.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -2760.000000 -1950.000000 -62.000000 -2560.000000 -1950.000000 -62.000000 -2560.000000 -1950.000000 -262.000000 -2760.000000 -1950.000000 -262.000000 -2760.000000 -2202.000000 -62.000000 -2560.000000 -2202.000000 -62.000000 -2560.000000 -2202.000000 -262.000000 -2760.000000 -2202.000000 -262.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -2960.000000 -2000.000000 -62.000000 -2760.000000 -2000.000000 -62.000000 -2760.000000 -2000.000000 -262.000000 -2960.000000 -2000.000000 -262.000000 -2960.000000 -2252.000000 -62.000000 -2760.000000 -2252.000000 -62.000000 -2760.000000 -2252.000000 -262.000000 -2960.000000 -2252.000000 -262.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -3160.000000 -2050.000000 -62.000000 -2960.000000 -2050.000000 -62.000000 -2960.000000 -2050.000000 -262.000000 -3160.000000 -2050.000000 -262.000000 -3160.000000 -2302.000000 -62.000000 -2960.000000 -2302.000000 -62.000000 -2960.000000 -2302.000000 -262.000000 -3160.000000 -2302.000000 -262.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -4160.000000 -1900.000000 -62.000000 -3960.000000 -1900.000000 -62.000000 -3960.000000 -1900.000000 -262.000000 -4160.000000 -1900.000000 -262.000000 -4160.000000 -2152.000000 -62.000000 -3960.000000 -2152.000000 -62.000000 -3960.000000 -2152.000000 -262.000000 -4160.000000 -2152.000000 -262.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -4360.000000 -2050.000000 538.000000 -4160.000000 -2050.000000 538.000000 -4160.000000 -2050.000000 338.000000 -4360.000000 -2050.000000 338.000000 -4360.000000 -2302.000000 538.000000 -4160.000000 -2302.000000 538.000000 -4160.000000 -2302.000000 338.000000 -4360.000000 -2302.000000 338.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -4160.000000 -2100.000000 538.000000 -3960.000000 -2100.000000 538.000000 -3960.000000 -2100.000000 338.000000 -4160.000000 -2100.000000 338.000000 -4160.000000 -2352.000000 538.000000 -3960.000000 -2352.000000 538.000000 -3960.000000 -2352.000000 338.000000 -4160.000000 -2352.000000 338.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -3960.000000 -2150.000000 538.000000 -3760.000000 -2150.000000 538.000000 -3760.000000 -2150.000000 338.000000 -3960.000000 -2150.000000 338.000000 -3960.000000 -2402.000000 538.000000 -3760.000000 -2402.000000 538.000000 -3760.000000 -2402.000000 338.000000 -3960.000000 -2402.000000 338.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -3760.000000 -2200.000000 538.000000 -3560.000000 -2200.000000 538.000000 -3560.000000 -2200.000000 338.000000 -3760.000000 -2200.000000 338.000000 -3760.000000 -2452.000000 538.000000 -3560.000000 -2452.000000 538.000000 -3560.000000 -2452.000000 338.000000 -3760.000000 -2452.000000 338.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -1160.000000 -1550.000000 538.000000 -960.000000 -1550.000000 538.000000 -960.000000 -1550.000000 338.000000 -1160.000000 -1550.000000 338.000000 -1160.000000 -1802.000000 538.000000 -960.000000 -1802.000000 538.000000 -960.000000 -1802.000000 338.000000 -1160.000000 -1802.000000 338.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -1360.000000 -1600.000000 538.000000 -1160.000000 -1600.000000 538.000000 -1160.000000 -1600.000000 338.000000 -1360.000000 -1600.000000 338.000000 -1360.000000 -1852.000000 538.000000 -1160.000000 -1852.000000 538.000000 -1160.000000 -1852.000000 338.000000 -1360.000000 -1852.000000 338.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -1560.000000 -1650.000000 538.000000 -1360.000000 -1650.000000 538.000000 -1360.000000 -1650.000000 338.000000 -1560.000000 -1650.000000 338.000000 -1560.000000 -1902.000000 538.000000 -1360.000000 -1902.000000 538.000000 -1360.000000 -1902.000000 338.000000 -1560.000000 -1902.000000 338.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -1760.000000 -1700.000000 538.000000 -1560.000000 -1700.000000 538.000000 -1560.000000 -1700.000000 338.000000 -1760.000000 -1700.000000 338.000000 -1760.000000 -1952.000000 538.000000 -1560.000000 -1952.000000 538.000000 -1560.000000 -1952.000000 338.000000 -1760.000000 -1952.000000 338.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -1960.000000 -1750.000000 538.000000 -1760.000000 -1750.000000 538.000000 -1760.000000 -1750.000000 338.000000 -1960.000000 -1750.000000 338.000000 -1960.000000 -2002.000000 538.000000 -1760.000000 -2002.000000 538.000000 -1760.000000 -2002.000000 338.000000 -1960.000000 -2002.000000 338.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -2160.000000 -1800.000000 538.000000 -1960.000000 -1800.000000 538.000000 -1960.000000 -1800.000000 338.000000 -2160.000000 -1800.000000 338.000000 -2160.000000 -2052.000000 538.000000 -1960.000000 -2052.000000 538.000000 -1960.000000 -2052.000000 338.000000 -2160.000000 -2052.000000 338.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -2360.000000 -1850.000000 538.000000 -2160.000000 -1850.000000 538.000000 -2160.000000 -1850.000000 338.000000 -2360.000000 -1850.000000 338.000000 -2360.000000 -2102.000000 538.000000 -2160.000000 -2102.000000 538.000000 -2160.000000 -2102.000000 338.000000 -2360.000000 -2102.000000 338.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -2560.000000 -1900.000000 538.000000 -2360.000000 -1900.000000 538.000000 -2360.000000 -1900.000000 338.000000 -2560.000000 -1900.000000 338.000000 -2560.000000 -2152.000000 538.000000 -2360.000000 -2152.000000 538.000000 -2360.000000 -2152.000000 338.000000 -2560.000000 -2152.000000 338.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -2760.000000 -1950.000000 538.000000 -2560.000000 -1950.000000 538.000000 -2560.000000 -1950.000000 338.000000 -2760.000000 -1950.000000 338.000000 -2760.000000 -2202.000000 538.000000 -2560.000000 -2202.000000 538.000000 -2560.000000 -2202.000000 338.000000 -2760.000000 -2202.000000 338.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -2960.000000 -2000.000000 538.000000 -2760.000000 -2000.000000 538.000000 -2760.000000 -2000.000000 338.000000 -2960.000000 -2000.000000 338.000000 -2960.000000 -2252.000000 538.000000 -2760.000000 -2252.000000 538.000000 -2760.000000 -2252.000000 338.000000 -2960.000000 -2252.000000 338.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -3160.000000 -2050.000000 538.000000 -2960.000000 -2050.000000 538.000000 -2960.000000 -2050.000000 338.000000 -3160.000000 -2050.000000 338.000000 -3160.000000 -2302.000000 538.000000 -2960.000000 -2302.000000 538.000000 -2960.000000 -2302.000000 338.000000 -3160.000000 -2302.000000 338.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -3360.000000 -2100.000000 538.000000 -3160.000000 -2100.000000 538.000000 -3160.000000 -2100.000000 338.000000 -3360.000000 -2100.000000 338.000000 -3360.000000 -2352.000000 538.000000 -3160.000000 -2352.000000 538.000000 -3160.000000 -2352.000000 338.000000 -3360.000000 -2352.000000 338.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -3560.000000 -2150.000000 538.000000 -3360.000000 -2150.000000 538.000000 -3360.000000 -2150.000000 338.000000 -3560.000000 -2150.000000 338.000000 -3560.000000 -2402.000000 538.000000 -3360.000000 -2402.000000 538.000000 -3360.000000 -2402.000000 338.000000 -3560.000000 -2402.000000 338.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -4560.000000 -2000.000000 538.000000 -4360.000000 -2000.000000 538.000000 -4360.000000 -2000.000000 338.000000 -4560.000000 -2000.000000 338.000000 -4560.000000 -2252.000000 538.000000 -4360.000000 -2252.000000 538.000000 -4360.000000 -2252.000000 338.000000 -4560.000000 -2252.000000 338.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 340.000000 -1300.000000 738.000000 540.000000 -1300.000000 738.000000 540.000000 -1300.000000 538.000000 340.000000 -1300.000000 538.000000 340.000000 -1552.000000 738.000000 540.000000 -1552.000000 738.000000 540.000000 -1552.000000 538.000000 340.000000 -1552.000000 538.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 540.000000 -1350.000000 738.000000 740.000000 -1350.000000 738.000000 740.000000 -1350.000000 538.000000 540.000000 -1350.000000 538.000000 540.000000 -1602.000000 738.000000 740.000000 -1602.000000 738.000000 740.000000 -1602.000000 538.000000 540.000000 -1602.000000 538.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -160.000000 -1450.000000 538.000000 40.000000 -1450.000000 538.000000 40.000000 -1450.000000 338.000000 -160.000000 -1450.000000 338.000000 -160.000000 -1702.000000 538.000000 40.000000 -1702.000000 538.000000 40.000000 -1702.000000 338.000000 -160.000000 -1702.000000 338.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 40.000000 -1500.000000 538.000000 240.000000 -1500.000000 538.000000 240.000000 -1500.000000 338.000000 40.000000 -1500.000000 338.000000 40.000000 -1752.000000 538.000000 240.000000 -1752.000000 538.000000 240.000000 -1752.000000 338.000000 40.000000 -1752.000000 338.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 240.000000 -1450.000000 538.000000 440.000000 -1450.000000 538.000000 440.000000 -1450.000000 338.000000 240.000000 -1450.000000 338.000000 240.000000 -1702.000000 538.000000 440.000000 -1702.000000 538.000000 440.000000 -1702.000000 338.000000 240.000000 -1702.000000 338.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 440.000000 -1400.000000 538.000000 640.000000 -1400.000000 538.000000 640.000000 -1400.000000 338.000000 440.000000 -1400.000000 338.000000 440.000000 -1652.000000 538.000000 640.000000 -1652.000000 538.000000 640.000000 -1652.000000 338.000000 440.000000 -1652.000000 338.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -360.000000 -1500.000000 538.000000 -160.000000 -1500.000000 538.000000 -160.000000 -1500.000000 338.000000 -360.000000 -1500.000000 338.000000 -360.000000 -1752.000000 538.000000 -160.000000 -1752.000000 538.000000 -160.000000 -1752.000000 338.000000 -360.000000 -1752.000000 338.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 140.000000 -1350.000000 738.000000 340.000000 -1350.000000 738.000000 340.000000 -1350.000000 538.000000 140.000000 -1350.000000 538.000000 140.000000 -1602.000000 738.000000 340.000000 -1602.000000 738.000000 340.000000 -1602.000000 538.000000 140.000000 -1602.000000 538.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 440.000000 -1300.000000 338.000000 640.000000 -1300.000000 338.000000 640.000000 -1300.000000 138.000000 440.000000 -1300.000000 138.000000 440.000000 -1552.000000 338.000000 640.000000 -1552.000000 338.000000 640.000000 -1552.000000 138.000000 440.000000 -1552.000000 138.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 640.000000 -1350.000000 338.000000 840.000000 -1350.000000 338.000000 840.000000 -1350.000000 138.000000 640.000000 -1350.000000 138.000000 640.000000 -1602.000000 338.000000 840.000000 -1602.000000 338.000000 840.000000 -1602.000000 138.000000 640.000000 -1602.000000 138.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 840.000000 -1400.000000 338.000000 1040.000000 -1400.000000 338.000000 1040.000000 -1400.000000 138.000000 840.000000 -1400.000000 138.000000 840.000000 -1652.000000 338.000000 1040.000000 -1652.000000 338.000000 1040.000000 -1652.000000 138.000000 840.000000 -1652.000000 138.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 1240.000000 -1500.000000 338.000000 1440.000000 -1500.000000 338.000000 1440.000000 -1500.000000 138.000000 1240.000000 -1500.000000 138.000000 1240.000000 -1752.000000 338.000000 1440.000000 -1752.000000 338.000000 1440.000000 -1752.000000 138.000000 1240.000000 -1752.000000 138.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 1440.000000 -1550.000000 338.000000 1640.000000 -1550.000000 338.000000 1640.000000 -1550.000000 138.000000 1440.000000 -1550.000000 138.000000 1440.000000 -1802.000000 338.000000 1640.000000 -1802.000000 338.000000 1640.000000 -1802.000000 138.000000 1440.000000 -1802.000000 138.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 1640.000000 -1600.000000 338.000000 1840.000000 -1600.000000 338.000000 1840.000000 -1600.000000 138.000000 1640.000000 -1600.000000 138.000000 1640.000000 -1852.000000 338.000000 1840.000000 -1852.000000 338.000000 1840.000000 -1852.000000 138.000000 1640.000000 -1852.000000 138.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 1040.000000 -1450.000000 338.000000 1240.000000 -1450.000000 338.000000 1240.000000 -1450.000000 138.000000 1040.000000 -1450.000000 138.000000 1040.000000 -1702.000000 338.000000 1240.000000 -1702.000000 338.000000 1240.000000 -1702.000000 138.000000 1040.000000 -1702.000000 138.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 240.000000 -1350.000000 338.000000 440.000000 -1350.000000 338.000000 440.000000 -1350.000000 138.000000 240.000000 -1350.000000 138.000000 240.000000 -1602.000000 338.000000 440.000000 -1602.000000 338.000000 440.000000 -1602.000000 138.000000 240.000000 -1602.000000 138.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 40.000000 -1400.000000 338.000000 240.000000 -1400.000000 338.000000 240.000000 -1400.000000 138.000000 40.000000 -1400.000000 138.000000 40.000000 -1652.000000 338.000000 240.000000 -1652.000000 338.000000 240.000000 -1652.000000 138.000000 40.000000 -1652.000000 138.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -160.000000 -1450.000000 338.000000 40.000000 -1450.000000 338.000000 40.000000 -1450.000000 138.000000 -160.000000 -1450.000000 138.000000 -160.000000 -1702.000000 338.000000 40.000000 -1702.000000 338.000000 40.000000 -1702.000000 138.000000 -160.000000 -1702.000000 138.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -360.000000 -1500.000000 338.000000 -160.000000 -1500.000000 338.000000 -160.000000 -1500.000000 138.000000 -360.000000 -1500.000000 138.000000 -360.000000 -1752.000000 338.000000 -160.000000 -1752.000000 338.000000 -160.000000 -1752.000000 138.000000 -360.000000 -1752.000000 138.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -1760.000000 -1750.000000 338.000000 -1560.000000 -1750.000000 338.000000 -1560.000000 -1750.000000 138.000000 -1760.000000 -1750.000000 138.000000 -1760.000000 -2002.000000 338.000000 -1560.000000 -2002.000000 338.000000 -1560.000000 -2002.000000 138.000000 -1760.000000 -2002.000000 138.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -560.000000 -1450.000000 338.000000 -360.000000 -1450.000000 338.000000 -360.000000 -1450.000000 138.000000 -560.000000 -1450.000000 138.000000 -560.000000 -1702.000000 338.000000 -360.000000 -1702.000000 338.000000 -360.000000 -1702.000000 138.000000 -560.000000 -1702.000000 138.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -760.000000 -1500.000000 338.000000 -560.000000 -1500.000000 338.000000 -560.000000 -1500.000000 138.000000 -760.000000 -1500.000000 138.000000 -760.000000 -1752.000000 338.000000 -560.000000 -1752.000000 338.000000 -560.000000 -1752.000000 138.000000 -760.000000 -1752.000000 138.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -960.000000 -1550.000000 338.000000 -760.000000 -1550.000000 338.000000 -760.000000 -1550.000000 138.000000 -960.000000 -1550.000000 138.000000 -960.000000 -1802.000000 338.000000 -760.000000 -1802.000000 338.000000 -760.000000 -1802.000000 138.000000 -960.000000 -1802.000000 138.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -1160.000000 -1600.000000 338.000000 -960.000000 -1600.000000 338.000000 -960.000000 -1600.000000 138.000000 -1160.000000 -1600.000000 138.000000 -1160.000000 -1852.000000 338.000000 -960.000000 -1852.000000 338.000000 -960.000000 -1852.000000 138.000000 -1160.000000 -1852.000000 138.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -1360.000000 -1650.000000 338.000000 -1160.000000 -1650.000000 338.000000 -1160.000000 -1650.000000 138.000000 -1360.000000 -1650.000000 138.000000 -1360.000000 -1902.000000 338.000000 -1160.000000 -1902.000000 338.000000 -1160.000000 -1902.000000 138.000000 -1360.000000 -1902.000000 138.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -1560.000000 -1700.000000 338.000000 -1360.000000 -1700.000000 338.000000 -1360.000000 -1700.000000 138.000000 -1560.000000 -1700.000000 138.000000 -1560.000000 -1952.000000 338.000000 -1360.000000 -1952.000000 338.000000 -1360.000000 -1952.000000 138.000000 -1560.000000 -1952.000000 138.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 1540.000000 -1300.000000 938.000000 1740.000000 -1300.000000 938.000000 1740.000000 -1300.000000 738.000000 1540.000000 -1300.000000 738.000000 1540.000000 -1552.000000 938.000000 1740.000000 -1552.000000 938.000000 1740.000000 -1552.000000 738.000000 1540.000000 -1552.000000 738.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 1340.000000 -1350.000000 938.000000 1540.000000 -1350.000000 938.000000 1540.000000 -1350.000000 738.000000 1340.000000 -1350.000000 738.000000 1340.000000 -1602.000000 938.000000 1540.000000 -1602.000000 938.000000 1540.000000 -1602.000000 738.000000 1340.000000 -1602.000000 738.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 1140.000000 -1400.000000 938.000000 1340.000000 -1400.000000 938.000000 1340.000000 -1400.000000 738.000000 1140.000000 -1400.000000 738.000000 1140.000000 -1652.000000 938.000000 1340.000000 -1652.000000 938.000000 1340.000000 -1652.000000 738.000000 1140.000000 -1652.000000 738.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 940.000000 -1450.000000 938.000000 1140.000000 -1450.000000 938.000000 1140.000000 -1450.000000 738.000000 940.000000 -1450.000000 738.000000 940.000000 -1702.000000 938.000000 1140.000000 -1702.000000 938.000000 1140.000000 -1702.000000 738.000000 940.000000 -1702.000000 738.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 740.000000 -1500.000000 938.000000 940.000000 -1500.000000 938.000000 940.000000 -1500.000000 738.000000 740.000000 -1500.000000 738.000000 740.000000 -1752.000000 938.000000 940.000000 -1752.000000 938.000000 940.000000 -1752.000000 738.000000 740.000000 -1752.000000 738.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 540.000000 -1550.000000 938.000000 740.000000 -1550.000000 938.000000 740.000000 -1550.000000 738.000000 540.000000 -1550.000000 738.000000 540.000000 -1802.000000 938.000000 740.000000 -1802.000000 938.000000 740.000000 -1802.000000 738.000000 540.000000 -1802.000000 738.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 340.000000 -1500.000000 938.000000 540.000000 -1500.000000 938.000000 540.000000 -1500.000000 738.000000 340.000000 -1500.000000 738.000000 340.000000 -1752.000000 938.000000 540.000000 -1752.000000 938.000000 540.000000 -1752.000000 738.000000 340.000000 -1752.000000 738.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 140.000000 -1450.000000 938.000000 340.000000 -1450.000000 938.000000 340.000000 -1450.000000 738.000000 140.000000 -1450.000000 738.000000 140.000000 -1702.000000 938.000000 340.000000 -1702.000000 938.000000 340.000000 -1702.000000 738.000000 140.000000 -1702.000000 738.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -60.000000 -1500.000000 938.000000 140.000000 -1500.000000 938.000000 140.000000 -1500.000000 738.000000 -60.000000 -1500.000000 738.000000 -60.000000 -1752.000000 938.000000 140.000000 -1752.000000 938.000000 140.000000 -1752.000000 738.000000 -60.000000 -1752.000000 738.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -260.000000 -1550.000000 938.000000 -60.000000 -1550.000000 938.000000 -60.000000 -1550.000000 738.000000 -260.000000 -1550.000000 738.000000 -260.000000 -1802.000000 938.000000 -60.000000 -1802.000000 938.000000 -60.000000 -1802.000000 738.000000 -260.000000 -1802.000000 738.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -1060.000000 -1750.000000 938.000000 -860.000000 -1750.000000 938.000000 -860.000000 -1750.000000 738.000000 -1060.000000 -1750.000000 738.000000 -1060.000000 -2002.000000 938.000000 -860.000000 -2002.000000 938.000000 -860.000000 -2002.000000 738.000000 -1060.000000 -2002.000000 738.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -460.000000 -1600.000000 938.000000 -260.000000 -1600.000000 938.000000 -260.000000 -1600.000000 738.000000 -460.000000 -1600.000000 738.000000 -460.000000 -1852.000000 938.000000 -260.000000 -1852.000000 938.000000 -260.000000 -1852.000000 738.000000 -460.000000 -1852.000000 738.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -660.000000 -1650.000000 938.000000 -460.000000 -1650.000000 938.000000 -460.000000 -1650.000000 738.000000 -660.000000 -1650.000000 738.000000 -660.000000 -1902.000000 938.000000 -460.000000 -1902.000000 938.000000 -460.000000 -1902.000000 738.000000 -660.000000 -1902.000000 738.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -860.000000 -1700.000000 938.000000 -660.000000 -1700.000000 938.000000 -660.000000 -1700.000000 738.000000 -860.000000 -1700.000000 738.000000 -860.000000 -1952.000000 938.000000 -660.000000 -1952.000000 938.000000 -660.000000 -1952.000000 738.000000 -860.000000 -1952.000000 738.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -1660.000000 -1600.000000 938.000000 -1460.000000 -1600.000000 938.000000 -1460.000000 -1600.000000 738.000000 -1660.000000 -1600.000000 738.000000 -1660.000000 -1852.000000 938.000000 -1460.000000 -1852.000000 938.000000 -1460.000000 -1852.000000 738.000000 -1660.000000 -1852.000000 738.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -1460.000000 -1650.000000 938.000000 -1260.000000 -1650.000000 938.000000 -1260.000000 -1650.000000 738.000000 -1460.000000 -1650.000000 738.000000 -1460.000000 -1902.000000 938.000000 -1260.000000 -1902.000000 938.000000 -1260.000000 -1902.000000 738.000000 -1460.000000 -1902.000000 738.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -1260.000000 -1700.000000 938.000000 -1060.000000 -1700.000000 938.000000 -1060.000000 -1700.000000 738.000000 -1260.000000 -1700.000000 738.000000 -1260.000000 -1952.000000 938.000000 -1060.000000 -1952.000000 938.000000 -1060.000000 -1952.000000 738.000000 -1260.000000 -1952.000000 738.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -1860.000000 -1550.000000 938.000000 -1660.000000 -1550.000000 938.000000 -1660.000000 -1550.000000 738.000000 -1860.000000 -1550.000000 738.000000 -1860.000000 -1802.000000 938.000000 -1660.000000 -1802.000000 938.000000 -1660.000000 -1802.000000 738.000000 -1860.000000 -1802.000000 738.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -60.000000 -1400.000000 738.000000 140.000000 -1400.000000 738.000000 140.000000 -1400.000000 538.000000 -60.000000 -1400.000000 538.000000 -60.000000 -1652.000000 738.000000 140.000000 -1652.000000 738.000000 140.000000 -1652.000000 538.000000 -60.000000 -1652.000000 538.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -260.000000 -1450.000000 738.000000 -60.000000 -1450.000000 738.000000 -60.000000 -1450.000000 538.000000 -260.000000 -1450.000000 538.000000 -260.000000 -1702.000000 738.000000 -60.000000 -1702.000000 738.000000 -60.000000 -1702.000000 538.000000 -260.000000 -1702.000000 538.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -460.000000 -1500.000000 738.000000 -260.000000 -1500.000000 738.000000 -260.000000 -1500.000000 538.000000 -460.000000 -1500.000000 538.000000 -460.000000 -1752.000000 738.000000 -260.000000 -1752.000000 738.000000 -260.000000 -1752.000000 538.000000 -460.000000 -1752.000000 538.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -660.000000 -1550.000000 738.000000 -460.000000 -1550.000000 738.000000 -460.000000 -1550.000000 538.000000 -660.000000 -1550.000000 538.000000 -660.000000 -1802.000000 738.000000 -460.000000 -1802.000000 738.000000 -460.000000 -1802.000000 538.000000 -660.000000 -1802.000000 538.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -860.000000 -1600.000000 738.000000 -660.000000 -1600.000000 738.000000 -660.000000 -1600.000000 538.000000 -860.000000 -1600.000000 538.000000 -860.000000 -1852.000000 738.000000 -660.000000 -1852.000000 738.000000 -660.000000 -1852.000000 538.000000 -860.000000 -1852.000000 538.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -1060.000000 -1650.000000 738.000000 -860.000000 -1650.000000 738.000000 -860.000000 -1650.000000 538.000000 -1060.000000 -1650.000000 538.000000 -1060.000000 -1902.000000 738.000000 -860.000000 -1902.000000 738.000000 -860.000000 -1902.000000 538.000000 -1060.000000 -1902.000000 538.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -1260.000000 -1600.000000 738.000000 -1060.000000 -1600.000000 738.000000 -1060.000000 -1600.000000 538.000000 -1260.000000 -1600.000000 538.000000 -1260.000000 -1852.000000 738.000000 -1060.000000 -1852.000000 738.000000 -1060.000000 -1852.000000 538.000000 -1260.000000 -1852.000000 538.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -1460.000000 -1650.000000 738.000000 -1260.000000 -1650.000000 738.000000 -1260.000000 -1650.000000 538.000000 -1460.000000 -1650.000000 538.000000 -1460.000000 -1902.000000 738.000000 -1260.000000 -1902.000000 738.000000 -1260.000000 -1902.000000 538.000000 -1460.000000 -1902.000000 538.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -1660.000000 -1700.000000 738.000000 -1460.000000 -1700.000000 738.000000 -1460.000000 -1700.000000 538.000000 -1660.000000 -1700.000000 538.000000 -1660.000000 -1952.000000 738.000000 -1460.000000 -1952.000000 738.000000 -1460.000000 -1952.000000 538.000000 -1660.000000 -1952.000000 538.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -1860.000000 -1750.000000 738.000000 -1660.000000 -1750.000000 738.000000 -1660.000000 -1750.000000 538.000000 -1860.000000 -1750.000000 538.000000 -1860.000000 -2002.000000 738.000000 -1660.000000 -2002.000000 738.000000 -1660.000000 -2002.000000 538.000000 -1860.000000 -2002.000000 538.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 740.000000 -1400.000000 738.000000 940.000000 -1400.000000 738.000000 940.000000 -1400.000000 538.000000 740.000000 -1400.000000 538.000000 740.000000 -1652.000000 738.000000 940.000000 -1652.000000 738.000000 940.000000 -1652.000000 538.000000 740.000000 -1652.000000 538.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 940.000000 -1350.000000 738.000000 1140.000000 -1350.000000 738.000000 1140.000000 -1350.000000 538.000000 940.000000 -1350.000000 538.000000 940.000000 -1602.000000 738.000000 1140.000000 -1602.000000 738.000000 1140.000000 -1602.000000 538.000000 940.000000 -1602.000000 538.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 1140.000000 -1400.000000 738.000000 1340.000000 -1400.000000 738.000000 1340.000000 -1400.000000 538.000000 1140.000000 -1400.000000 538.000000 1140.000000 -1652.000000 738.000000 1340.000000 -1652.000000 738.000000 1340.000000 -1652.000000 538.000000 1140.000000 -1652.000000 538.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 1240.000000 -1450.000000 538.000000 1440.000000 -1450.000000 538.000000 1440.000000 -1450.000000 338.000000 1240.000000 -1450.000000 338.000000 1240.000000 -1702.000000 538.000000 1440.000000 -1702.000000 538.000000 1440.000000 -1702.000000 338.000000 1240.000000 -1702.000000 338.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 1440.000000 -1500.000000 538.000000 1640.000000 -1500.000000 538.000000 1640.000000 -1500.000000 338.000000 1440.000000 -1500.000000 338.000000 1440.000000 -1752.000000 538.000000 1640.000000 -1752.000000 538.000000 1640.000000 -1752.000000 338.000000 1440.000000 -1752.000000 338.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 1640.000000 -1550.000000 538.000000 1840.000000 -1550.000000 538.000000 1840.000000 -1550.000000 338.000000 1640.000000 -1550.000000 338.000000 1640.000000 -1802.000000 538.000000 1840.000000 -1802.000000 538.000000 1840.000000 -1802.000000 338.000000 1640.000000 -1802.000000 338.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 1340.000000 -1450.000000 738.000000 1540.000000 -1450.000000 738.000000 1540.000000 -1450.000000 538.000000 1340.000000 -1450.000000 538.000000 1340.000000 -1702.000000 738.000000 1540.000000 -1702.000000 738.000000 1540.000000 -1702.000000 538.000000 1340.000000 -1702.000000 538.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 1540.000000 -1400.000000 738.000000 1740.000000 -1400.000000 738.000000 1740.000000 -1400.000000 538.000000 1540.000000 -1400.000000 538.000000 1540.000000 -1652.000000 738.000000 1740.000000 -1652.000000 738.000000 1740.000000 -1652.000000 538.000000 1540.000000 -1652.000000 538.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 1740.000000 -1350.000000 738.000000 1940.000000 -1350.000000 738.000000 1940.000000 -1350.000000 538.000000 1740.000000 -1350.000000 538.000000 1740.000000 -1602.000000 738.000000 1940.000000 -1602.000000 738.000000 1940.000000 -1602.000000 538.000000 1740.000000 -1602.000000 538.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -160.000000 -1500.000000 1738.000000 40.000000 -1500.000000 1738.000000 40.000000 -1500.000000 1538.000000 -160.000000 -1500.000000 1538.000000 -160.000000 -1752.000000 1738.000000 40.000000 -1752.000000 1738.000000 40.000000 -1752.000000 1538.000000 -160.000000 -1752.000000 1538.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -360.000000 -1550.000000 1738.000000 -160.000000 -1550.000000 1738.000000 -160.000000 -1550.000000 1538.000000 -360.000000 -1550.000000 1538.000000 -360.000000 -1802.000000 1738.000000 -160.000000 -1802.000000 1738.000000 -160.000000 -1802.000000 1538.000000 -360.000000 -1802.000000 1538.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -560.000000 -1600.000000 1738.000000 -360.000000 -1600.000000 1738.000000 -360.000000 -1600.000000 1538.000000 -560.000000 -1600.000000 1538.000000 -560.000000 -1852.000000 1738.000000 -360.000000 -1852.000000 1738.000000 -360.000000 -1852.000000 1538.000000 -560.000000 -1852.000000 1538.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -760.000000 -1650.000000 1738.000000 -560.000000 -1650.000000 1738.000000 -560.000000 -1650.000000 1538.000000 -760.000000 -1650.000000 1538.000000 -760.000000 -1902.000000 1738.000000 -560.000000 -1902.000000 1738.000000 -560.000000 -1902.000000 1538.000000 -760.000000 -1902.000000 1538.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -960.000000 -1700.000000 1738.000000 -760.000000 -1700.000000 1738.000000 -760.000000 -1700.000000 1538.000000 -960.000000 -1700.000000 1538.000000 -960.000000 -1952.000000 1738.000000 -760.000000 -1952.000000 1738.000000 -760.000000 -1952.000000 1538.000000 -960.000000 -1952.000000 1538.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -1160.000000 -1750.000000 1738.000000 -960.000000 -1750.000000 1738.000000 -960.000000 -1750.000000 1538.000000 -1160.000000 -1750.000000 1538.000000 -1160.000000 -2002.000000 1738.000000 -960.000000 -2002.000000 1738.000000 -960.000000 -2002.000000 1538.000000 -1160.000000 -2002.000000 1538.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -1360.000000 -1800.000000 1738.000000 -1160.000000 -1800.000000 1738.000000 -1160.000000 -1800.000000 1538.000000 -1360.000000 -1800.000000 1538.000000 -1360.000000 -2052.000000 1738.000000 -1160.000000 -2052.000000 1738.000000 -1160.000000 -2052.000000 1538.000000 -1360.000000 -2052.000000 1538.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 1640.000000 -1200.000000 -262.000000 1840.000000 -1200.000000 -262.000000 1840.000000 -1200.000000 -462.000000 1640.000000 -1200.000000 -462.000000 1640.000000 -1452.000000 -262.000000 1840.000000 -1452.000000 -262.000000 1840.000000 -1452.000000 -462.000000 1640.000000 -1452.000000 -462.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 1440.000000 -1250.000000 -262.000000 1640.000000 -1250.000000 -262.000000 1640.000000 -1250.000000 -462.000000 1440.000000 -1250.000000 -462.000000 1440.000000 -1502.000000 -262.000000 1640.000000 -1502.000000 -262.000000 1640.000000 -1502.000000 -462.000000 1440.000000 -1502.000000 -462.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 1240.000000 -1300.000000 -262.000000 1440.000000 -1300.000000 -262.000000 1440.000000 -1300.000000 -462.000000 1240.000000 -1300.000000 -462.000000 1240.000000 -1552.000000 -262.000000 1440.000000 -1552.000000 -262.000000 1440.000000 -1552.000000 -462.000000 1240.000000 -1552.000000 -462.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 840.000000 -1250.000000 -262.000000 1040.000000 -1250.000000 -262.000000 1040.000000 -1250.000000 -462.000000 840.000000 -1250.000000 -462.000000 840.000000 -1552.000000 -262.000000 1040.000000 -1552.000000 -262.000000 1040.000000 -1552.000000 -462.000000 840.000000 -1552.000000 -462.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 640.000000 -1300.000000 -262.000000 840.000000 -1300.000000 -262.000000 840.000000 -1300.000000 -462.000000 640.000000 -1300.000000 -462.000000 640.000000 -1602.000000 -262.000000 840.000000 -1602.000000 -262.000000 840.000000 -1602.000000 -462.000000 640.000000 -1602.000000 -462.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 440.000000 -1350.000000 -262.000000 640.000000 -1350.000000 -262.000000 640.000000 -1350.000000 -462.000000 440.000000 -1350.000000 -462.000000 440.000000 -1652.000000 -262.000000 640.000000 -1652.000000 -262.000000 640.000000 -1652.000000 -462.000000 440.000000 -1652.000000 -462.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 240.000000 -1400.000000 -262.000000 440.000000 -1400.000000 -262.000000 440.000000 -1400.000000 -462.000000 240.000000 -1400.000000 -462.000000 240.000000 -1702.000000 -262.000000 440.000000 -1702.000000 -262.000000 440.000000 -1702.000000 -462.000000 240.000000 -1702.000000 -462.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 1040.000000 -1200.000000 -262.000000 1240.000000 -1200.000000 -262.000000 1240.000000 -1200.000000 -462.000000 1040.000000 -1200.000000 -462.000000 1040.000000 -1502.000000 -262.000000 1240.000000 -1502.000000 -262.000000 1240.000000 -1502.000000 -462.000000 1040.000000 -1502.000000 -462.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 2040.000000 -1500.000000 -62.000000 2240.000000 -1500.000000 -62.000000 2240.000000 -1500.000000 -262.000000 2040.000000 -1500.000000 -262.000000 2040.000000 -1752.000000 -62.000000 2240.000000 -1752.000000 -62.000000 2240.000000 -1752.000000 -262.000000 2040.000000 -1752.000000 -262.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 1840.000000 -1550.000000 -62.000000 2040.000000 -1550.000000 -62.000000 2040.000000 -1550.000000 -262.000000 1840.000000 -1550.000000 -262.000000 1840.000000 -1802.000000 -62.000000 2040.000000 -1802.000000 -62.000000 2040.000000 -1802.000000 -262.000000 1840.000000 -1802.000000 -262.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 2040.000000 -1400.000000 538.000000 2240.000000 -1400.000000 538.000000 2240.000000 -1400.000000 338.000000 2040.000000 -1400.000000 338.000000 2040.000000 -1652.000000 538.000000 2240.000000 -1652.000000 538.000000 2240.000000 -1652.000000 338.000000 2040.000000 -1652.000000 338.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 1840.000000 -1450.000000 538.000000 2040.000000 -1450.000000 538.000000 2040.000000 -1450.000000 338.000000 1840.000000 -1450.000000 338.000000 1840.000000 -1702.000000 538.000000 2040.000000 -1702.000000 538.000000 2040.000000 -1702.000000 338.000000 1840.000000 -1702.000000 338.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 2040.000000 -1500.000000 1138.000000 2240.000000 -1500.000000 1138.000000 2240.000000 -1500.000000 938.000000 2040.000000 -1500.000000 938.000000 2040.000000 -1752.000000 1138.000000 2240.000000 -1752.000000 1138.000000 2240.000000 -1752.000000 938.000000 2040.000000 -1752.000000 938.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 1840.000000 -1300.000000 1338.000000 2040.000000 -1300.000000 1338.000000 2040.000000 -1300.000000 1138.000000 1840.000000 -1300.000000 1138.000000 1840.000000 -1552.000000 1338.000000 2040.000000 -1552.000000 1338.000000 2040.000000 -1552.000000 1138.000000 1840.000000 -1552.000000 1138.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 2040.000000 -1400.000000 1538.000000 2240.000000 -1400.000000 1538.000000 2240.000000 -1400.000000 1338.000000 2040.000000 -1400.000000 1338.000000 2040.000000 -1652.000000 1538.000000 2240.000000 -1652.000000 1538.000000 2240.000000 -1652.000000 1338.000000 2040.000000 -1652.000000 1338.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 1840.000000 -1450.000000 1538.000000 2040.000000 -1450.000000 1538.000000 2040.000000 -1450.000000 1338.000000 1840.000000 -1450.000000 1338.000000 1840.000000 -1702.000000 1538.000000 2040.000000 -1702.000000 1538.000000 2040.000000 -1702.000000 1338.000000 1840.000000 -1702.000000 1338.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 1640.000000 -1500.000000 1538.000000 1840.000000 -1500.000000 1538.000000 1840.000000 -1500.000000 1338.000000 1640.000000 -1500.000000 1338.000000 1640.000000 -1752.000000 1538.000000 1840.000000 -1752.000000 1538.000000 1840.000000 -1752.000000 1338.000000 1640.000000 -1752.000000 1338.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 2040.000000 -1600.000000 1738.000000 2240.000000 -1600.000000 1738.000000 2240.000000 -1600.000000 1538.000000 2040.000000 -1600.000000 1538.000000 2040.000000 -1852.000000 1738.000000 2240.000000 -1852.000000 1738.000000 2240.000000 -1852.000000 1538.000000 2040.000000 -1852.000000 1538.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 1840.000000 -1650.000000 1738.000000 2040.000000 -1650.000000 1738.000000 2040.000000 -1650.000000 1538.000000 1840.000000 -1650.000000 1538.000000 1840.000000 -1902.000000 1738.000000 2040.000000 -1902.000000 1738.000000 2040.000000 -1902.000000 1538.000000 1840.000000 -1902.000000 1538.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 1640.000000 -1700.000000 1738.000000 1840.000000 -1700.000000 1738.000000 1840.000000 -1700.000000 1538.000000 1640.000000 -1700.000000 1538.000000 1640.000000 -1952.000000 1738.000000 1840.000000 -1952.000000 1738.000000 1840.000000 -1952.000000 1538.000000 1640.000000 -1952.000000 1538.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 1940.000000 -1350.000000 738.000000 2140.000000 -1350.000000 738.000000 2140.000000 -1350.000000 538.000000 1940.000000 -1350.000000 538.000000 1940.000000 -1602.000000 738.000000 2140.000000 -1602.000000 738.000000 2140.000000 -1602.000000 538.000000 1940.000000 -1602.000000 538.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 1840.000000 -1550.000000 338.000000 2040.000000 -1550.000000 338.000000 2040.000000 -1550.000000 138.000000 1840.000000 -1550.000000 138.000000 1840.000000 -1802.000000 338.000000 2040.000000 -1802.000000 338.000000 2040.000000 -1802.000000 138.000000 1840.000000 -1802.000000 138.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 2040.000000 -1500.000000 338.000000 2240.000000 -1500.000000 338.000000 2240.000000 -1500.000000 138.000000 2040.000000 -1500.000000 138.000000 2040.000000 -1752.000000 338.000000 2240.000000 -1752.000000 338.000000 2240.000000 -1752.000000 138.000000 2040.000000 -1752.000000 138.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 1640.000000 -1500.000000 1338.000000 1840.000000 -1500.000000 1338.000000 1840.000000 -1500.000000 1138.000000 1640.000000 -1500.000000 1138.000000 1640.000000 -1752.000000 1338.000000 1840.000000 -1752.000000 1338.000000 1840.000000 -1752.000000 1138.000000 1640.000000 -1752.000000 1138.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 1440.000000 -1450.000000 1338.000000 1640.000000 -1450.000000 1338.000000 1640.000000 -1450.000000 1138.000000 1440.000000 -1450.000000 1138.000000 1440.000000 -1702.000000 1338.000000 1640.000000 -1702.000000 1338.000000 1640.000000 -1702.000000 1138.000000 1440.000000 -1702.000000 1138.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 1240.000000 -1400.000000 1338.000000 1440.000000 -1400.000000 1338.000000 1440.000000 -1400.000000 1138.000000 1240.000000 -1400.000000 1138.000000 1240.000000 -1652.000000 1338.000000 1440.000000 -1652.000000 1338.000000 1440.000000 -1652.000000 1138.000000 1240.000000 -1652.000000 1138.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 1040.000000 -1350.000000 1338.000000 1240.000000 -1350.000000 1338.000000 1240.000000 -1350.000000 1138.000000 1040.000000 -1350.000000 1138.000000 1040.000000 -1602.000000 1338.000000 1240.000000 -1602.000000 1338.000000 1240.000000 -1602.000000 1138.000000 1040.000000 -1602.000000 1138.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -1760.000000 -1750.000000 1338.000000 -1560.000000 -1750.000000 1338.000000 -1560.000000 -1750.000000 1138.000000 -1760.000000 -1750.000000 1138.000000 -1760.000000 -2002.000000 1338.000000 -1560.000000 -2002.000000 1338.000000 -1560.000000 -2002.000000 1138.000000 -1760.000000 -2002.000000 1138.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 840.000000 -1650.000000 1738.000000 1040.000000 -1650.000000 1738.000000 1040.000000 -1650.000000 1538.000000 840.000000 -1650.000000 1538.000000 840.000000 -2152.000000 1738.000000 1040.000000 -2152.000000 1738.000000 1040.000000 -2152.000000 1538.000000 840.000000 -2152.000000 1538.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 1840.000000 1862.000000 2546.000000 2216.000000 1862.000000 2546.000000 2216.000000 1862.000000 -1606.000000 1840.000000 1862.000000 -1606.000000 1840.000000 -2400.000000 2546.000000 2216.000000 -2400.000000 2546.000000 2216.000000 -2400.000000 -1606.000000 1840.000000 -2400.000000 -1606.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 1490.000000 -1150.000000 -462.000000 1690.000000 -1150.000000 -462.000000 1690.000000 -1150.000000 -1412.000000 1490.000000 -1150.000000 -1412.000000 1490.000000 -1452.000000 -462.000000 1690.000000 -1452.000000 -462.000000 1690.000000 -1452.000000 -1412.000000 1490.000000 -1452.000000 -1412.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 1690.000000 -1100.000000 -462.000000 1890.000000 -1100.000000 -462.000000 1890.000000 -1100.000000 -1412.000000 1690.000000 -1100.000000 -1412.000000 1690.000000 -1452.000000 -462.000000 1890.000000 -1452.000000 -462.000000 1890.000000 -1452.000000 -1412.000000 1690.000000 -1452.000000 -1412.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -2032.000000 1920.000000 -1218.000000 2232.000000 1920.000000 -1218.000000 2232.000000 1920.000000 -1554.000000 -2032.000000 1920.000000 -1554.000000 -2032.000000 -1796.000000 -1218.000000 2232.000000 -1796.000000 -1218.000000 2232.000000 -1796.000000 -1554.000000 -2032.000000 -1796.000000 -1554.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 1290.000000 -1200.000000 -462.000000 1490.000000 -1200.000000 -462.000000 1490.000000 -1200.000000 -1412.000000 1290.000000 -1200.000000 -1412.000000 1290.000000 -1452.000000 -462.000000 1490.000000 -1452.000000 -462.000000 1490.000000 -1452.000000 -1412.000000 1290.000000 -1452.000000 -1412.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 1391.421387 1950.000000 -1391.421387 1285.355347 1950.000000 -1285.355347 1921.751709 1950.000000 -648.959229 2027.817871 1950.000000 -755.025635 1391.421387 -1600.000000 -1391.421387 1285.355347 -1600.000000 -1285.355347 1921.751709 -1600.000000 -648.959229 2027.817871 -1600.000000 -755.025635 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -1108.578613 1900.000000 -1241.421387 -1214.644653 1900.000000 -1347.487427 -1851.040649 1900.000000 -711.090942 -1744.974365 1900.000000 -605.024963 -1108.578613 -1800.000000 -1241.421387 -1214.644653 -1800.000000 -1347.487427 -1851.040649 -1800.000000 -711.090942 -1744.974365 -1800.000000 -605.024963 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -164.000137 -1050.000000 -462.000000 278.000153 -1050.000000 -462.000000 278.000153 -1050.000000 -1586.000000 -164.000137 -1050.000000 -1586.000000 -164.000137 -1802.000000 -462.000000 278.000153 -1802.000000 -462.000000 278.000153 -1802.000000 -1586.000000 -164.000137 -1802.000000 -1586.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 240.000000 -1100.000000 -462.000000 490.000000 -1100.000000 -462.000000 490.000000 -1100.000000 -1412.000000 240.000000 -1100.000000 -1412.000000 240.000000 -1452.000000 -462.000000 490.000000 -1452.000000 -462.000000 490.000000 -1452.000000 -1412.000000 240.000000 -1452.000000 -1412.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 490.000000 -1150.000000 -462.000000 690.000000 -1150.000000 -462.000000 690.000000 -1150.000000 -1412.000000 490.000000 -1150.000000 -1412.000000 490.000000 -1452.000000 -462.000000 690.000000 -1452.000000 -462.000000 690.000000 -1452.000000 -1412.000000 490.000000 -1452.000000 -1412.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 690.000000 -1200.000000 -462.000000 890.000000 -1200.000000 -462.000000 890.000000 -1200.000000 -1412.000000 690.000000 -1200.000000 -1412.000000 690.000000 -1452.000000 -462.000000 890.000000 -1452.000000 -462.000000 890.000000 -1452.000000 -1412.000000 690.000000 -1452.000000 -1412.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 890.000000 -1250.000000 -462.000000 1090.000000 -1250.000000 -462.000000 1090.000000 -1250.000000 -1412.000000 890.000000 -1250.000000 -1412.000000 890.000000 -1452.000000 -462.000000 1090.000000 -1452.000000 -462.000000 1090.000000 -1452.000000 -1412.000000 890.000000 -1452.000000 -1412.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 1090.000000 -1300.000000 -462.000000 1290.000000 -1300.000000 -462.000000 1290.000000 -1300.000000 -1412.000000 1090.000000 -1300.000000 -1412.000000 1090.000000 -1452.000000 -462.000000 1290.000000 -1452.000000 -462.000000 1290.000000 -1452.000000 -1412.000000 1090.000000 -1452.000000 -1412.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -360.000000 -1100.000000 -462.000000 -160.000000 -1100.000000 -462.000000 -160.000000 -1100.000000 -1362.000000 -360.000000 -1100.000000 -1362.000000 -360.000000 -1802.000000 -462.000000 -160.000000 -1802.000000 -462.000000 -160.000000 -1802.000000 -1362.000000 -360.000000 -1802.000000 -1362.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -560.000000 -1150.000000 -462.000000 -360.000000 -1150.000000 -462.000000 -360.000000 -1150.000000 -1362.000000 -560.000000 -1150.000000 -1362.000000 -560.000000 -1852.000000 -462.000000 -360.000000 -1852.000000 -462.000000 -360.000000 -1852.000000 -1362.000000 -560.000000 -1852.000000 -1362.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -760.000000 -1200.000000 -462.000000 -560.000000 -1200.000000 -462.000000 -560.000000 -1200.000000 -1362.000000 -760.000000 -1200.000000 -1362.000000 -760.000000 -1852.000000 -462.000000 -560.000000 -1852.000000 -462.000000 -560.000000 -1852.000000 -1362.000000 -760.000000 -1852.000000 -1362.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -960.000000 -1250.000000 -462.000000 -760.000000 -1250.000000 -462.000000 -760.000000 -1250.000000 -1362.000000 -960.000000 -1250.000000 -1362.000000 -960.000000 -1802.000000 -462.000000 -760.000000 -1802.000000 -462.000000 -760.000000 -1802.000000 -1362.000000 -960.000000 -1802.000000 -1362.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -1160.000000 -1300.000000 -462.000000 -960.000000 -1300.000000 -462.000000 -960.000000 -1300.000000 -1362.000000 -1160.000000 -1300.000000 -1362.000000 -1160.000000 -1802.000000 -462.000000 -960.000000 -1802.000000 -462.000000 -960.000000 -1802.000000 -1362.000000 -1160.000000 -1802.000000 -1362.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -1360.000000 -1350.000000 -462.000000 -1160.000000 -1350.000000 -462.000000 -1160.000000 -1350.000000 -1362.000000 -1360.000000 -1350.000000 -1362.000000 -1360.000000 -1802.000000 -462.000000 -1160.000000 -1802.000000 -462.000000 -1160.000000 -1802.000000 -1362.000000 -1360.000000 -1802.000000 -1362.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -1560.000000 -1400.000000 -462.000000 -1360.000000 -1400.000000 -462.000000 -1360.000000 -1400.000000 -1362.000000 -1560.000000 -1400.000000 -1362.000000 -1560.000000 -1802.000000 -462.000000 -1360.000000 -1802.000000 -462.000000 -1360.000000 -1802.000000 -1362.000000 -1560.000000 -1802.000000 -1362.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices -1760.000000 -1450.000000 -462.000000 -1560.000000 -1450.000000 -462.000000 -1560.000000 -1450.000000 -1362.000000 -1760.000000 -1450.000000 -1362.000000 -1760.000000 -1802.000000 -462.000000 -1560.000000 -1802.000000 -462.000000 -1560.000000 -1802.000000 -1362.000000 -1760.000000 -1802.000000 -1362.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 entity type PlayerSpawn Vector3 position 52.000000 -950.000000 -696.000000 Bool8 teamB 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type CameraPath UInt8 posLerp 2 UInt8 angleLerp 2 entity type Effect Vector3 position 0.000000 -294.000000 0.000000 String64 effectName internal/misc/reflectionprobe entity type PlayerSpawn Vector3 position -44.000000 -1700.000000 1104.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 52.000000 -1700.000000 1104.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -156.000000 -1700.000000 1104.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -268.000000 -1700.000000 1104.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -380.000000 -1700.000000 1104.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -492.000000 -1700.000000 1104.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -604.000000 -1700.000000 1104.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -716.000000 -1700.000000 1104.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -828.000000 -1700.000000 1104.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -940.000000 -1700.000000 1104.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -1052.000000 -1700.000000 1104.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -1164.000000 -1700.000000 1104.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -1276.000000 -1700.000000 1104.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 164.000000 -1700.000000 1104.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 260.000000 -1700.000000 1104.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 372.000000 -1700.000000 1104.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 468.000000 -1700.000000 1104.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 568.000000 -1700.000000 1104.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 688.000000 -1700.000000 1104.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 808.000000 -1700.000000 1104.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 908.000000 -1700.000000 1104.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 1008.000000 -1700.000000 1104.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 1108.000000 -1700.000000 1104.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 1208.000000 -1700.000000 1104.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 1308.000000 -1700.000000 1104.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 1408.000000 -1700.000000 1104.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 1358.000000 -1700.000000 1054.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 1308.000000 -1700.000000 1004.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 1258.000000 -1700.000000 954.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 1208.000000 -1700.000000 904.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 1158.000000 -1700.000000 854.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 1108.000000 -1700.000000 804.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 1058.000000 -1700.000000 754.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 1508.000000 -1700.000000 1104.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 1458.000000 -1700.000000 1054.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 1408.000000 -1700.000000 1004.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 1358.000000 -1700.000000 954.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 1308.000000 -1700.000000 904.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 1258.000000 -1700.000000 854.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 1208.000000 -1700.000000 804.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 1158.000000 -1700.000000 754.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 1108.000000 -1700.000000 704.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 1608.000000 -1700.000000 1104.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 1558.000000 -1700.000000 1054.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 1508.000000 -1700.000000 1004.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 1458.000000 -1700.000000 954.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 1408.000000 -1700.000000 904.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 1358.000000 -1700.000000 854.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 1308.000000 -1700.000000 804.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 1258.000000 -1700.000000 754.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 1208.000000 -1700.000000 704.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 1158.000000 -1700.000000 654.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 1108.000000 -1700.000000 604.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 1058.000000 -1700.000000 554.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 1008.000000 -1700.000000 504.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 958.000000 -1700.000000 454.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 908.000000 -1700.000000 404.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 858.000000 -1700.000000 354.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 808.000000 -1700.000000 304.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 758.000000 -1700.000000 254.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 708.000000 -1700.000000 204.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 658.000000 -1700.000000 154.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 608.000000 -1700.000000 104.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 558.000000 -1700.000000 54.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 508.000000 -1700.000000 4.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 458.000000 -1700.000000 -46.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 408.000000 -1700.000000 -96.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 358.000000 -1700.000000 -146.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 308.000000 -1700.000000 -196.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 258.000000 -1700.000000 -246.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 208.000000 -1700.000000 -296.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 158.000000 -1700.000000 -346.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 1058.000000 -1700.000000 654.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 1008.000000 -1700.000000 604.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 958.000000 -1700.000000 554.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 908.000000 -1700.000000 504.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 858.000000 -1700.000000 454.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 808.000000 -1700.000000 404.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 758.000000 -1700.000000 354.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 708.000000 -1700.000000 304.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 658.000000 -1700.000000 254.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 608.000000 -1700.000000 204.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 558.000000 -1700.000000 154.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 508.000000 -1700.000000 104.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 458.000000 -1700.000000 54.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 408.000000 -1700.000000 4.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 358.000000 -1700.000000 -46.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 308.000000 -1700.000000 -96.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 258.000000 -1700.000000 -146.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 208.000000 -1700.000000 -196.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 158.000000 -1700.000000 -246.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 108.000000 -1700.000000 -296.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 1008.000000 -1700.000000 704.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 958.000000 -1700.000000 654.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 908.000000 -1700.000000 604.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 858.000000 -1700.000000 554.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 808.000000 -1700.000000 504.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 758.000000 -1700.000000 454.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 708.000000 -1700.000000 404.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 658.000000 -1700.000000 354.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 608.000000 -1700.000000 304.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 558.000000 -1700.000000 254.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 508.000000 -1700.000000 204.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 458.000000 -1700.000000 154.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 408.000000 -1700.000000 104.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 358.000000 -1700.000000 54.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 308.000000 -1700.000000 4.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 258.000000 -1700.000000 -46.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 208.000000 -1700.000000 -96.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 158.000000 -1700.000000 -146.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 108.000000 -1700.000000 -196.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 1258.000000 -1700.000000 1054.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 1158.000000 -1700.000000 1054.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 1208.000000 -1700.000000 1004.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 1108.000000 -1700.000000 1004.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 1158.000000 -1700.000000 954.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 1108.000000 -1700.000000 904.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 1058.000000 -1700.000000 954.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 1008.000000 -1700.000000 904.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 958.000000 -1700.000000 854.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 908.000000 -1700.000000 804.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 858.000000 -1700.000000 754.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 1058.000000 -1700.000000 854.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 1008.000000 -1700.000000 804.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 958.000000 -1700.000000 754.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 908.000000 -1700.000000 704.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 858.000000 -1700.000000 654.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 808.000000 -1700.000000 604.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 758.000000 -1700.000000 554.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 708.000000 -1700.000000 504.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 658.000000 -1700.000000 454.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 608.000000 -1700.000000 404.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 558.000000 -1700.000000 354.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 808.000000 -1700.000000 704.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 758.000000 -1700.000000 654.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 708.000000 -1700.000000 604.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 658.000000 -1700.000000 554.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 608.000000 -1700.000000 504.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 558.000000 -1700.000000 454.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 508.000000 -1700.000000 404.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 458.000000 -1700.000000 354.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 408.000000 -1700.000000 304.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 358.000000 -1700.000000 254.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 308.000000 -1700.000000 204.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 258.000000 -1700.000000 154.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 208.000000 -1700.000000 104.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 158.000000 -1700.000000 54.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 508.000000 -1700.000000 304.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 458.000000 -1700.000000 254.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 408.000000 -1700.000000 204.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 358.000000 -1700.000000 154.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 308.000000 -1700.000000 104.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 258.000000 -1700.000000 54.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 208.000000 -1700.000000 4.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 158.000000 -1700.000000 -46.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 108.000000 -1700.000000 -96.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 108.000000 -1700.000000 4.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 1058.000000 -1700.000000 1054.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 1008.000000 -1700.000000 1004.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 958.000000 -1700.000000 954.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 908.000000 -1700.000000 904.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 858.000000 -1700.000000 854.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 808.000000 -1700.000000 804.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 758.000000 -1700.000000 754.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 708.000000 -1700.000000 704.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 658.000000 -1700.000000 654.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 958.000000 -1700.000000 1054.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 908.000000 -1700.000000 1004.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 858.000000 -1700.000000 954.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 808.000000 -1700.000000 904.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 758.000000 -1700.000000 854.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 708.000000 -1700.000000 804.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 658.000000 -1700.000000 754.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 608.000000 -1700.000000 704.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 558.000000 -1700.000000 654.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 508.000000 -1700.000000 604.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 458.000000 -1700.000000 554.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 408.000000 -1700.000000 504.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 358.000000 -1700.000000 454.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 308.000000 -1700.000000 404.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 258.000000 -1700.000000 354.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 608.000000 -1700.000000 604.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 558.000000 -1700.000000 554.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 508.000000 -1700.000000 504.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 458.000000 -1700.000000 454.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 408.000000 -1700.000000 404.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 358.000000 -1700.000000 354.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 308.000000 -1700.000000 304.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 258.000000 -1700.000000 254.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 208.000000 -1700.000000 204.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 158.000000 -1700.000000 154.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 208.000000 -1700.000000 304.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 158.000000 -1700.000000 254.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 108.000000 -1700.000000 204.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 108.000000 -1700.000000 104.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 858.000000 -1700.000000 1054.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 808.000000 -1700.000000 1004.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 758.000000 -1700.000000 954.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 708.000000 -1700.000000 904.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 758.000000 -1700.000000 1054.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 708.000000 -1700.000000 1004.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 658.000000 -1700.000000 954.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 658.000000 -1700.000000 854.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 608.000000 -1700.000000 804.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 558.000000 -1700.000000 754.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 608.000000 -1700.000000 904.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 558.000000 -1700.000000 854.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 508.000000 -1700.000000 804.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 458.000000 -1700.000000 754.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 408.000000 -1700.000000 704.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 358.000000 -1700.000000 654.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 308.000000 -1700.000000 604.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 258.000000 -1700.000000 554.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 208.000000 -1700.000000 504.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 508.000000 -1700.000000 704.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 458.000000 -1700.000000 654.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 408.000000 -1700.000000 604.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 358.000000 -1700.000000 554.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 308.000000 -1700.000000 504.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 258.000000 -1700.000000 454.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 208.000000 -1700.000000 404.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 158.000000 -1700.000000 354.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 108.000000 -1700.000000 304.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 158.000000 -1700.000000 454.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 108.000000 -1700.000000 404.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 638.000000 -1700.000000 1054.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 588.000000 -1700.000000 1004.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 538.000000 -1700.000000 954.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 488.000000 -1700.000000 904.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 438.000000 -1700.000000 854.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 388.000000 -1700.000000 804.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 338.000000 -1700.000000 754.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 288.000000 -1700.000000 704.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 238.000000 -1700.000000 654.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 188.000000 -1700.000000 604.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 138.000000 -1700.000000 554.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 88.000000 -1700.000000 504.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 518.000000 -1700.000000 1054.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 468.000000 -1700.000000 1004.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 418.000000 -1700.000000 954.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 368.000000 -1700.000000 904.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 318.000000 -1700.000000 854.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 268.000000 -1700.000000 804.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 418.000000 -1700.000000 1054.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 368.000000 -1700.000000 1004.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 318.000000 -1700.000000 954.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 268.000000 -1700.000000 904.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 218.000000 -1700.000000 854.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 168.000000 -1700.000000 804.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 118.000000 -1700.000000 754.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 218.000000 -1700.000000 754.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 168.000000 -1700.000000 704.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 118.000000 -1700.000000 654.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 322.000000 -1700.000000 1054.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 272.000000 -1700.000000 1004.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 222.000000 -1700.000000 954.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 172.000000 -1700.000000 904.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 122.000000 -1700.000000 854.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 210.000000 -1700.000000 1054.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 160.000000 -1700.000000 1004.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 110.000000 -1700.000000 954.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 114.000000 -1700.000000 1054.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 6.000000 -1700.000000 1054.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 56.000000 -1700.000000 1004.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -106.000000 -1700.000000 1054.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -56.000000 -1700.000000 1004.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -6.000000 -1700.000000 954.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 44.000000 -1700.000000 904.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -218.000000 -1700.000000 1054.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -168.000000 -1700.000000 1004.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -118.000000 -1700.000000 954.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -68.000000 -1700.000000 904.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -18.000000 -1700.000000 854.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 32.000000 -1700.000000 804.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 82.000000 -1700.000000 754.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -330.000000 -1700.000000 1054.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -280.000000 -1700.000000 1004.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -230.000000 -1700.000000 954.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -180.000000 -1700.000000 904.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -130.000000 -1700.000000 854.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -80.000000 -1700.000000 804.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -30.000000 -1700.000000 754.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 20.000000 -1700.000000 704.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 70.000000 -1700.000000 654.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -442.000000 -1700.000000 1054.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -392.000000 -1700.000000 1004.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -342.000000 -1700.000000 954.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -292.000000 -1700.000000 904.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -242.000000 -1700.000000 854.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -192.000000 -1700.000000 804.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -142.000000 -1700.000000 754.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -92.000000 -1700.000000 704.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -42.000000 -1700.000000 654.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 8.000000 -1700.000000 604.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 58.000000 -1700.000000 554.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -554.000000 -1700.000000 1054.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -504.000000 -1700.000000 1004.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -454.000000 -1700.000000 954.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -404.000000 -1700.000000 904.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -354.000000 -1700.000000 854.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -304.000000 -1700.000000 804.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -254.000000 -1700.000000 754.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -204.000000 -1700.000000 704.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -154.000000 -1700.000000 654.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -104.000000 -1700.000000 604.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -54.000000 -1700.000000 554.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -4.000000 -1700.000000 504.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 46.000000 -1700.000000 454.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -666.000000 -1700.000000 1054.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -616.000000 -1700.000000 1004.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -566.000000 -1700.000000 954.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -516.000000 -1700.000000 904.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -466.000000 -1700.000000 854.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -416.000000 -1700.000000 804.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -366.000000 -1700.000000 754.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -316.000000 -1700.000000 704.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -266.000000 -1700.000000 654.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -216.000000 -1700.000000 604.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -166.000000 -1700.000000 554.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -116.000000 -1700.000000 504.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -66.000000 -1700.000000 454.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -16.000000 -1700.000000 404.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 34.000000 -1700.000000 354.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -778.000000 -1700.000000 1054.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -728.000000 -1700.000000 1004.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -678.000000 -1700.000000 954.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -628.000000 -1700.000000 904.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -578.000000 -1700.000000 854.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -528.000000 -1700.000000 804.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -478.000000 -1700.000000 754.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -428.000000 -1700.000000 704.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -378.000000 -1700.000000 654.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -328.000000 -1700.000000 604.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -278.000000 -1700.000000 554.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -228.000000 -1700.000000 504.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -178.000000 -1700.000000 454.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -128.000000 -1700.000000 404.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -78.000000 -1700.000000 354.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -28.000000 -1700.000000 304.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 22.000000 -1700.000000 254.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 72.000000 -1700.000000 204.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -890.000000 -1700.000000 1054.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -840.000000 -1700.000000 1004.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -790.000000 -1700.000000 954.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -740.000000 -1700.000000 904.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -690.000000 -1700.000000 854.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -640.000000 -1700.000000 804.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -1002.000000 -1700.000000 1054.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -952.000000 -1700.000000 1004.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -902.000000 -1700.000000 954.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -852.000000 -1700.000000 904.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -802.000000 -1700.000000 854.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -752.000000 -1700.000000 804.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -702.000000 -1700.000000 754.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -752.000000 -1700.000000 804.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -590.000000 -1700.000000 754.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -540.000000 -1700.000000 704.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -490.000000 -1700.000000 654.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -440.000000 -1700.000000 604.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -390.000000 -1700.000000 554.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -340.000000 -1700.000000 504.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -652.000000 -1700.000000 704.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -602.000000 -1700.000000 654.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -552.000000 -1700.000000 604.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -502.000000 -1700.000000 554.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -452.000000 -1700.000000 504.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -402.000000 -1700.000000 454.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -352.000000 -1700.000000 404.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -290.000000 -1700.000000 454.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -240.000000 -1700.000000 404.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -190.000000 -1700.000000 354.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -140.000000 -1700.000000 304.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -90.000000 -1700.000000 254.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -40.000000 -1700.000000 204.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -302.000000 -1700.000000 354.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -252.000000 -1700.000000 304.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -202.000000 -1700.000000 254.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -152.000000 -1700.000000 204.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -102.000000 -1700.000000 154.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 10.000000 -1700.000000 154.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 60.000000 -1700.000000 104.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -52.000000 -1700.000000 104.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -2.000000 -1700.000000 54.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 48.000000 -1700.000000 4.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -1114.000000 -1700.000000 1054.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -1064.000000 -1700.000000 1004.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -1014.000000 -1700.000000 954.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -964.000000 -1700.000000 904.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -914.000000 -1700.000000 854.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -864.000000 -1700.000000 804.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -814.000000 -1700.000000 754.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -1226.000000 -1700.000000 1054.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -1176.000000 -1700.000000 1004.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -1126.000000 -1700.000000 954.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -1076.000000 -1700.000000 904.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -1026.000000 -1700.000000 854.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -976.000000 -1700.000000 804.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -926.000000 -1700.000000 754.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -876.000000 -1700.000000 704.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -826.000000 -1700.000000 654.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -776.000000 -1700.000000 604.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -764.000000 -1700.000000 704.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -714.000000 -1700.000000 654.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -664.000000 -1700.000000 604.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -614.000000 -1700.000000 554.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -564.000000 -1700.000000 504.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -514.000000 -1700.000000 454.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -726.000000 -1700.000000 554.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -676.000000 -1700.000000 504.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -626.000000 -1700.000000 454.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -576.000000 -1700.000000 404.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -526.000000 -1700.000000 354.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -476.000000 -1700.000000 304.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -426.000000 -1700.000000 254.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -376.000000 -1700.000000 204.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -326.000000 -1700.000000 154.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -276.000000 -1700.000000 104.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -226.000000 -1700.000000 54.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -176.000000 -1700.000000 4.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -464.000000 -1700.000000 404.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -414.000000 -1700.000000 354.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -364.000000 -1700.000000 304.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -314.000000 -1700.000000 254.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -264.000000 -1700.000000 204.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -214.000000 -1700.000000 154.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -164.000000 -1700.000000 104.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -114.000000 -1700.000000 54.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -64.000000 -1700.000000 4.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -14.000000 -1700.000000 -46.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 36.000000 -1700.000000 -96.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -126.000000 -1700.000000 -46.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -76.000000 -1700.000000 -96.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -26.000000 -1700.000000 -146.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 24.000000 -1700.000000 -196.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 74.000000 -1700.000000 -246.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 108.000000 -1700.000000 -346.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 24.000000 -1700.000000 -346.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -26.000000 -1450.000000 -346.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -26.000000 -1700.000000 -296.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -76.000000 -1700.000000 -246.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -126.000000 -1700.000000 -196.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -176.000000 -1700.000000 -146.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -226.000000 -1700.000000 -96.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -276.000000 -1700.000000 -46.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -326.000000 -1700.000000 4.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -376.000000 -1700.000000 54.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -426.000000 -1700.000000 104.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -476.000000 -1700.000000 154.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -526.000000 -1700.000000 204.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -576.000000 -1700.000000 254.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -626.000000 -1700.000000 304.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -676.000000 -1700.000000 354.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -726.000000 -1700.000000 404.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -776.000000 -1700.000000 454.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -826.000000 -1700.000000 504.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -876.000000 -1700.000000 554.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -926.000000 -1700.000000 604.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -976.000000 -1700.000000 654.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -1026.000000 -1700.000000 704.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -1076.000000 -1700.000000 754.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -1126.000000 -1700.000000 804.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -1176.000000 -1700.000000 854.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -1226.000000 -1700.000000 904.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -1276.000000 -1700.000000 904.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -1276.000000 -1700.000000 904.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -1326.000000 -1700.000000 954.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -1376.000000 -1700.000000 1004.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -1426.000000 -1700.000000 1054.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -1276.000000 -1700.000000 954.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -1326.000000 -1700.000000 1004.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -1376.000000 -1700.000000 1054.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -1226.000000 -1700.000000 854.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -1176.000000 -1700.000000 804.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -1126.000000 -1700.000000 754.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -1076.000000 -1700.000000 704.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -1026.000000 -1700.000000 654.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -976.000000 -1700.000000 604.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -926.000000 -1700.000000 554.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -876.000000 -1700.000000 504.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -826.000000 -1700.000000 454.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -776.000000 -1700.000000 404.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -726.000000 -1700.000000 354.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -676.000000 -1700.000000 304.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -626.000000 -1700.000000 254.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -576.000000 -1700.000000 204.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -526.000000 -1700.000000 154.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -476.000000 -1700.000000 104.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -426.000000 -1700.000000 54.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -376.000000 -1700.000000 4.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -326.000000 -1700.000000 -46.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -276.000000 -1700.000000 -96.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -226.000000 -1700.000000 -146.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -176.000000 -1700.000000 -196.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -126.000000 -1700.000000 -246.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position -76.000000 -1700.000000 -296.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0
db9d614bc4ec59f142db487548c8f3de4faf842b
fd22c6a2075174d74bdfa82ace48d32e21e16a2e
/Projects/Movies/Movies.sce
b844fa2cab0a124fe0f2f7525cf664ea9b088835
[]
no_license
BuffaloLab/Main
ef342e59753a344c8fa65809c3c8207505d32433
78ea8ed2d97e56f340be4da5db3d0aa2f8acea88
refs/heads/master
2021-01-19T14:07:00.227387
2013-05-15T19:12:48
2013-05-15T19:12:48
3,941,880
2
1
null
null
null
null
UTF-8
Scilab
false
false
8,780
sce
Movies.sce
#to do: log the clrchng eye data in a separate file, along with cue position, so that eye data can be calibrated later. active_buttons = 2; button_codes = 1, 2; ############################################################################################## begin; #begin SDL (defining the experiment images / trial types) ############################################################################################## video { filename = "party.avi"; detailed_logging = true; release_on_stop = true;} vid; #CLRCHNG OBJECTS box{height = 10; width = 10; color = "150, 150, 150";} box1; box{height = 10; width = 10; color = "195, 195, 130";} box2; picture{} default; picture{display_index = 2;} default2; picture{ box box1; x=0; y=0;}ccue; picture{ box box2; x=0; y=0;}cstim; picture{ display_index=2; #display this picutre on the experimenter's monitor (monitor 2) #draw a white box, this is the fixspot, height/width are temporary and are updated later box {color = 255,255,255;height=10;width=10;display_index=2;}fixspot; x=0; y=0; #the position of the fixspot, this can be edited in the PCL code on_top=true; #draw the fixspot on top layer of the picture #draw a green box, this is the eyeposition, height/width are 3 pixels box {color=0,255,0;height=3;width=3;display_index=2;}; x=0; y=0; #the eye position is updated throughout the fixspot presentation on_top=true; # plot the eye positon on the top layer of the picture box {color = 255,0,0;height=600;width=800;display_index=2;}fixspotBoundary; x=0; y=0; box {color = 0,0,0;height=590;width=790;display_index=2;}fixspotBoundary2; x=0; y=0; text { caption = "+"; font_size = 36; font = "Courier"; transparent_color = 0,0,0; font_color= 0,0,0; display_index=2;}cross; x = 0; y = 0; on_top=true; }fixspot_copy; #the name of this picture is "fixspot_copy" picture{ display_index = 1; text { caption = "+"; font_size = 36; font = "Courier"; transparent_color = 0,0,0; }; x = 0; y = 0; }fixreq; picture{ display_index=2; #display this picutre on the experimenter's monitor (monitor 2) #draw a white box, this is the fixspot, height/width are temporary and are updated later text { caption = "+"; font_size = 36; font = "Courier"; transparent_color = 0,0,0; display_index = 2;}; x=0; y=0; #the position of the fixspot, this can be edited in the PCL code on_top=true; #draw the fixspot on top layer of the picture #draw a green box, this is the eyeposition, height/width are 3 pixels box {color=0,255,0;height=3;width=3;display_index=2;}; x=0; y=0; #the eye position is updated throughout the fixspot presentation on_top=true; # plot the eye positon on the top layer of the picture box {color = 255,0,0;height=72;width=72;display_index=2;}fixreqBoundary; x=0; y=0; box {color = 0,0,0;height=62;width=62;display_index=2;}fixsreqBoundary2; x=0; y=0; }fixreq_copy; #the name of this picture is "fixspot_copy" ############### begin_pcl; ################## int iteration = 1; output_file eyedata = new output_file; eyedata.open( date_time("mm_dd_yyyy_hh_nn") + ".txt", true ); # ~~~~~~~~~~~~~~~~~~ INITIALIZATION VARIABLES AND SET THEIR VALUES ~~~~~~~~~~~~~~~~~~~~~ double monitorX=800.0; #monitor width (pixels) double monitorY=600.0; #monitor height (pixels) double ratioX=(monitorX/2.0)/4.0; #ratio to multiply ISCAN eyeX voltage by to convert volts into pixels (want 5Volts to be at least 1/2 the width of the monitor) double ratioY=(monitorY/2.0)/4.0; #ratio to multiply ISCAN eyeY voltage by to convert volts into pixels (want 5Volts to be at least 1/2 the height of the mon int x; int y; int xory; int reward = 0; dio_device iscan = new dio_device(ni_dio_device, 1, 0); # initialize the analog portion of the NI DIO card in the presentaiton computer so that we can collect eye data int idX = iscan.acquire_analog_input("ISCAN,x"); # set up retrieval of the x coordinate of eye tracker from Measurement and Automation software int idY = iscan.acquire_analog_input("ISCAN,y"); # set up retrieval of the y coordinate of eye tracker from Measurement and Automation software double iscan_x; # initialize variable for eye tracker x postion double iscan_y; # initialize variable for eye tracker y postion ################ sub iti begin default.present(); default2.present(); wait_interval(1000); end; sub monitor_eye begin iscan_x =iscan.read_analog(idX)*ratioX; # get the X eye position iscan_y =iscan.read_analog(idY)*ratioY; # get the Y eye position fixspot_copy.set_part_x( 2, iscan_x ); # set the X eye position to eyeposition of the picture fixspot_copy.set_part_y( 2, iscan_y ); # set the Y eye position to eyeposition of the picture fixspot_copy.present(); end; sub fixate begin cross.set_font_color(255,255,255); cross.redraw(); fixspot.set_color(0,0,0); fixspotBoundary.set_height(72); fixspotBoundary.set_width(72); fixspotBoundary2.set_height(65); fixspotBoundary2.set_width(65); int fixspotTime; loop bool ok = false; until ok == true begin fixreq.present(); fixspotTime = clock.time(); loop until iscan_x<double(36) && iscan_x>double(-36) && iscan_y<double(36) && iscan_y>double(-36) || (clock.time()-3000)>fixspotTime #conditional statement about eye postion and time begin monitor_eye(); end; if iscan_x>double(36) || iscan_x<double(-36) || iscan_y>double(36) || iscan_y<double(-36) then iti(); else int clockticker = clock.time(); loop until iscan_x>double(36) || iscan_x<double(-36) || iscan_y>double(36) || iscan_y<double(-36) || (clock.time()-500)>clockticker begin monitor_eye(); end; if iscan_x>double(36) || iscan_x<double(-36) || iscan_y>double(36) || iscan_y<double(-36) then iti(); else ok = true; end; end; end; cross.set_font_color(0,0,0); cross.redraw(); fixspot.set_color(255,255,255); fixspotBoundary.set_height(600); fixspotBoundary.set_width(800); fixspotBoundary2.set_height(590); fixspotBoundary2.set_width(790); default.present(); default2.present(); end; sub clrchng begin loop until response_manager.response_data_count() > 0 begin monitor_eye(); end; response_data last_response = response_manager.last_response_data(); loop int i = 0; until i == 1 begin int error = 0; x = random(1, 2) * random(-1, 1) * 72; y = random(1, 2) * random(-1, 1) * 72; xory = random(1, 2); if xory == 1 then ccue.set_part_x(1, x); cstim.set_part_x(1, x); ccue.set_part_y(1, 0); cstim.set_part_y(1, 0); fixspot_copy.set_part_x( 1, x ); # set the X eye position to eyeposition of the picture fixspot_copy.set_part_y( 1, 0 ); # set the Y eye position to eyeposition of the picture else ccue.set_part_y(1, y); cstim.set_part_y(1, y); ccue.set_part_x(1, 0); cstim.set_part_x(1, 0); fixspot_copy.set_part_x( 1, 0 ); # set the X eye position to eyeposition of the picture fixspot_copy.set_part_y( 1, y ); # set the Y eye position to eyeposition of the picture end; fixspot_copy.present(); # show the eye postion on the monitor loop until last_response.button() == 1 begin last_response = response_manager.last_response_data(); monitor_eye(); end; ccue.present(); int ticker = clock.time(); int cuetime = random(500, 1500); loop until (clock.time() - ticker) >= cuetime || error == 1 begin last_response = response_manager.last_response_data(); monitor_eye(); if last_response.button() == 2 then error = 1; end; end; if error == 1 then iti(); else cstim.present(); reward = 1; ticker = clock.time(); loop until ((clock.time() - ticker) >= 500) || reward > 1 begin monitor_eye(); last_response = response_manager.last_response_data(); if last_response.button() == 2 then default.present(); i = i + 1; loop until reward > 5 begin wait_interval(50); output_port_manager.get_port( 1 ).send_code(1); reward = reward + 1; end; end; end; iti(); end; end; end; sub movie begin #fixspot.set_color(0, 0, 0); vid.prepare(); eyedata.print("\n\n\n" + "Iteration: " + string(iteration) + "\n\n\n"); video_player.play(vid, "showtime"); loop until vid.playing() == false begin #monitor_eye(); iscan_x =iscan.read_analog(idX)*ratioX; # get the X eye position iscan_y =iscan.read_analog(idY)*ratioY; # get the Y eye position eyedata.print(string(clock.time()) + "\t" + string(iscan_x) + "\t" + string(iscan_y) + "\t" + string(vid.frame_position()) + "\n"); end; end; sub release begin iscan.release_analog_input(idX); # release the X eye postion iscan.release_analog_input(idY); # release the Y eye position end; ########TASK############## loop until iteration > 15 begin clrchng(); fixate(); movie(); iteration = iteration + 1; end; release();
cf55690b5167a9974e58a562b094f5ebe5d38b9e
449d555969bfd7befe906877abab098c6e63a0e8
/2414/CH14/EX14.5/Ex14_5.sce
3e766de163233ecc95c17b0d8b15a16f66442fde
[]
no_license
FOSSEE/Scilab-TBC-Uploads
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
refs/heads/master
2020-04-09T02:43:26.499817
2018-02-03T05:31:52
2018-02-03T05:31:52
37,975,407
3
12
null
null
null
null
UTF-8
Scilab
false
false
192
sce
Ex14_5.sce
clc; close(); clear(); //page no 476 //prob no. 14.5 L=320*10^-9; //H/m C=90*10^-12; //F/m v=1/sqrt(L*C); mprintf('The velocity of propagation is, v = %.3f 10^8 m/s \n',v*10^-8);
51c642bbee541aa3ed0d5edeb749e82747d15248
717ddeb7e700373742c617a95e25a2376565112c
/3165/CH2/EX2.12/Ex2_12.sce
5846adc2c96fc5e4998d1e429695eb0e36fed4e5
[]
no_license
appucrossroads/Scilab-TBC-Uploads
b7ce9a8665d6253926fa8cc0989cda3c0db8e63d
1d1c6f68fe7afb15ea12fd38492ec171491f8ce7
refs/heads/master
2021-01-22T04:15:15.512674
2017-09-19T11:51:56
2017-09-19T11:51:56
92,444,732
0
0
null
2017-05-25T21:09:20
2017-05-25T21:09:19
null
UTF-8
Scilab
false
false
210
sce
Ex2_12.sce
//Example 2 . 1 2 //To f i n d input x ( n ) //X( z ) =1/(2 z ^(􀀀2)+2z ^(􀀀1)+1) ; clc ; z=%z; a =(2+2* z+z ^2) ; b=z^2; h = ldiv (b,a ,6); disp (h," F i r s t s i x v a l u e s o f h ( n )=");
2275cf92d65348715b18dc8828fb506321e4a4ee
244971ae8af51184d278cdc2be1c80775413adae
/SSSeQPSKcoder.sci
bd08d7ad180c23b2b0031de85dfcc75c6776fe6c
[]
no_license
MSCA-SIMFREE/748767
5879f1f139b608c7cd2f1bd62325b281c9c1e7d1
4726206e514f1e47e939e73b9339c056057866db
refs/heads/master
2020-12-27T15:21:13.646362
2020-02-03T11:40:00
2020-02-03T11:40:00
237,951,088
1
0
null
null
null
null
UTF-8
Scilab
false
false
546
sci
SSSeQPSKcoder.sci
// The code was developed under Horizon2020 Framework Programme // Project: 748767 — SIMFREE function [Out,bitsFi]=SSSeQPSKcoder() global MNT MNS MSR; x0=SSSeSourceData(); x0=2*x0-1; x2=[x0;x0];//dekorelacja I i Q k=MNT/MNS; i=round(3/7*MNS); x3=x2(i*k+1:i*k+MNT);//dekorelacja I i Q x=complex(x0,x3); bits=x(1:k:MNT); bitsFi=2*(atan(imag(bits),real(bits)))/%pi+1.5; fx=SSSeLPF(atan(imag(x),real(x)),2*MSR); x=abs(x).*exp(%i*fx); Out(:,1)=fft(x); Out(:,2)=zeros(Out(:,1)); endfunction
61943bbde63ea2bb20fabba39d7b91ed55671ddd
449d555969bfd7befe906877abab098c6e63a0e8
/503/CH8/EX8.33/ch8_33.sci
049712cf7b4f71a0a7c8e995689533e5495642f0
[]
no_license
FOSSEE/Scilab-TBC-Uploads
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
refs/heads/master
2020-04-09T02:43:26.499817
2018-02-03T05:31:52
2018-02-03T05:31:52
37,975,407
3
12
null
null
null
null
UTF-8
Scilab
false
false
407
sci
ch8_33.sci
//to calculate sync current, power and torque clc; j=sqrt(-1); P=12000; V=400; pf=.8; Ia=P/(sqrt(3)*V*pf); phi=acosd(pf); Vt=V/sqrt(3); Xs=2.5; Ef=Vt-j*Ia*complex(cosd(phi),sind(phi))*Xs; tandl=4; Es=2*abs(Ef)*sind(tandl/2); Is=Es/Xs;disp(Is,'sync current(A)'); dl=atand(imag(Ef)/real(Ef)); Ps=3*Vt*Is*cosd(dl+tandl/2);disp(Ps,'power(W)'); n_s=25*%pi; T_s=Ps/n_s; disp(T_s,'torque(Nm)');
8adf3d61189781537c0bf4c3f887ee94ec37b773
449d555969bfd7befe906877abab098c6e63a0e8
/3689/CH12/EX12.3/12_3.sce
31943959eaf7af0398f0c120d625a4257fce05f0
[]
no_license
FOSSEE/Scilab-TBC-Uploads
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
refs/heads/master
2020-04-09T02:43:26.499817
2018-02-03T05:31:52
2018-02-03T05:31:52
37,975,407
3
12
null
null
null
null
UTF-8
Scilab
false
false
212
sce
12_3.sce
////Variable Declaration n = 52 //Total cards //Calculations TotalM = n*(n-1)*(n-2)*(n-3)*(n-4) //Results printf("\n Total number of Five card arrangment from a deck of 52 cards is %d",TotalM)
c2a65734751576efa44a77ea894bd61a17ba1f34
449d555969bfd7befe906877abab098c6e63a0e8
/1952/CH6/EX6.13/Ex6_13.sce
cb64ea448136685379b4551691d714e282ca3aa9
[]
no_license
FOSSEE/Scilab-TBC-Uploads
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
refs/heads/master
2020-04-09T02:43:26.499817
2018-02-03T05:31:52
2018-02-03T05:31:52
37,975,407
3
12
null
null
null
null
UTF-8
Scilab
false
false
521
sce
Ex6_13.sce
// chapter 6 , Example6.13 , pg 177 rho=1.54*10^-8 //resistivity (in ohm*m) E=100 //electric field intensity (in V/m) n=5.8*10^28 //electron concentration (in /m^3) e=1.6*10^-19 //charge of electron (in C) Me=9.11*10^-31 //mass of electron (in Kg) T=Me/(rho*n*e^2) //relaxation time Vd=(e*E*T)/Me //drift velocity U=Vd/E //mobility printf("Relaxation time (in s)") disp(T) printf("Drift veloity (in m/s)") disp(Vd) printf("Mobility(in m^2/(V*s))") disp(U)
3a91750ba93eb619e3d5206c0f4db606951deec3
e86f908be00c4a3a017e81d12588d76562c56b75
/macros/levinson.sci
ccb0ab98cb3ff130e176cbf86cf06164022f3f32
[]
no_license
ShashikiranYadalam/FOSSEE_SP_task
8869a14f664329625b76e15e771058b90b69b1e1
601ca7b7c91587a430c69c9ceb1f87b196c8e566
refs/heads/master
2020-03-20T06:38:26.598686
2019-03-01T12:31:10
2019-03-01T12:31:10
137,255,176
0
0
null
2018-06-14T05:16:17
2018-06-13T18:27:32
HTML
UTF-8
Scilab
false
false
2,409
sci
levinson.sci
//levinson levinson- durbin algorithm //calling syntax //a = levinson(r) //a = levinson(r,n) //[a,e] = levinson(r,n) //[a,e,k] = levinson(r,n) // where // a is the coefficients of a length(r)-1 order autoregressive //linear process //e is the prediction error when order is n // k is a column vector containing the reflection coefficients of length n // Author Debdeep Dey function [a, v_f, ref_f] = levinson (acf, p) if ( argn(2)<1 ) error("Too few input arguments"); // elseif( length(acf)<2 ) // error( "levinson: arg 1 (acf) must be vector of length >1\n"); elseif ( argn(2)>1 & ( ~isscalar(p) | fix(p)~=p ) ) error( "levinson: arg 2 (p) must be integer >0\n"); elseif (isempty(acf)) error("R cannot be empty"); else if ((argn(2) == 1)|(p>=length(acf))) p = length(acf) - 1; end if( size(acf,1)==1 & size(acf,2)>1 ) then acf=acf(:); end // force a column vector if size(acf,1)>=1 then // handles matrix i/p acf=acf'; a=acf; rows=size(acf,1); for i=1:rows acf_temp=acf(i,:); acf_temp=acf_temp(:); p=length(acf_temp)-1; //disp(acf_temp); if argn(1) < 3 & p < 100 //// Kay & Marple Eqn (2.39) R = toeplitz(acf_temp(1:p), conj(acf_temp(1:p))); an = R \ -acf_temp(2:p+1); an= [ 1, an.' ]; v_f(i,:)= real( an*conj(acf_temp(1:p+1)) ); a(i,:)=an; an=[]; else //// Kay & Marple Eqns (2.42-2.46) ref = zeros(p,1); g = -acf_temp(2)/acf_temp(1); an = [ g ]; v= real( ( 1 - g*conj(g)) * acf_temp(1) ); ref(1) = g; for t = 2 : p g = -(acf_temp(t+1) + an * acf_temp(t:-1:2)) / v; an = [ an+g*conj(an(t-1:-1:1)), g ]; v = v * ( 1 - real(g*conj(g)) ) ; ref(t) = g; end v_f(i,:)=v; v=[]; ref_f(:,i)=ref; an = [1, an]; a(i,:)=an; an=[]; end //end if end //end for end end endfunction
eb19d952bc8059c5f11befe6c9e3a4bf47a8dbe3
449d555969bfd7befe906877abab098c6e63a0e8
/770/CH3/EX3.7/3_7.sce
34270e5eba8b7ddeeafd9c3f6d30aec5405a2f19
[]
no_license
FOSSEE/Scilab-TBC-Uploads
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
refs/heads/master
2020-04-09T02:43:26.499817
2018-02-03T05:31:52
2018-02-03T05:31:52
37,975,407
3
12
null
null
null
null
UTF-8
Scilab
false
false
454
sce
3_7.sce
clear; clc; //Example - 3.7 //Page number - 92 printf("Example - 3.7 and Page number - 92\n\n"); //This problem involves proving a relation in which no numerical components are involved. //For prove refer to this example 3.7 on page number 92 of the book. printf(" This problem involves proving a relation in which no numerical components are involved.\n\n"); printf(" For prove refer to this example 3.7 on page number 92 of the book.");
c6831d4107af031927edb20acb1b5c8955ac8fc9
18a7ed0d976ff68b9b97742c2689a40181c8e8f2
/columns.tst
e4036558952e7468800e87e03b3d3a7137f34004
[]
no_license
satindersharma/Custom-Login
cb9eaf631b175fd17640a0eb0fe55ab7278508d7
322e49e1e26ce56c887f4d1bcad1ed1155879c0b
refs/heads/master
2022-12-14T05:58:56.684415
2020-09-14T04:07:53
2020-09-14T04:07:53
289,255,613
0
0
null
null
null
null
UTF-8
Scilab
false
false
253
tst
columns.tst
"volt1","amp1","kw1","pf1","kvar1","kva1","clo1","rct1","volt2","amp2","kw2","pf2","kvar","kva2","clo2","rct2","volt3","amp3","kw3","pf3","kvar3","kva3","clo3","rct3","cap1","cap2","cap3","cap4","cap5","cap6","cap7","cap8","cap9","cap10","cap11","cap12"
0b56bb0fa9679942603d72ff7202fff886653923
f542bc49c4d04b47d19c88e7c89d5db60922e34e
/PresentationFiles_Subjects/CONT/LT52YEG/ATWM1_Working_Memory_MRI_LT52YEG/ATWM1_Working_Memory_MRI_Salient_Cued_Run1.sce
24f3db2601cdac380478b232a075372bb2482c81
[]
no_license
atwm1/Presentation
65c674180f731f050aad33beefffb9ba0caa6688
9732a004ca091b184b670c56c55f538ff6600c08
refs/heads/master
2020-04-15T14:04:41.900640
2020-02-14T16:10:11
2020-02-14T16:10:11
56,771,016
0
1
null
null
null
null
UTF-8
Scilab
false
false
12,442
sce
ATWM1_Working_Memory_MRI_Salient_Cued_Run1.sce
# ATWM1 MRI Experiment scenario = "ATWM1_Working_Memory_MRI_salient_cued_run1"; scenario_type = fMRI; # Fuer Scanner #scenario_type = fMRI_emulation; # Zum Testen #scenario_type = trials; scan_period = 2000; # TR pulses_per_scan = 1; pulse_code = 1; #pulse_width=6; default_monitor_sounds = false; active_buttons = 2; response_matching = simple_matching; button_codes = 10, 20; default_font_size = 28; default_font = "Arial"; default_background_color = 0 ,0 ,0 ; #write_codes=true; # for MEG only begin; #Picture definitions box { height = 300; width = 300; color = 0, 0, 0;} frame1; box { height = 290; width = 290; color = 255, 255, 255;} frame2; box { height = 30; width = 4; color = 0, 0, 0;} fix1; box { height = 4; width = 30; color = 0, 0, 0;} fix2; box { height = 30; width = 4; color = 255, 0, 0;} fix3; box { height = 4; width = 30; color = 255, 0, 0;} fix4; box { height = 290; width = 290; color = 128, 128, 128;} background; TEMPLATE "StimuliDeclaration.tem" {}; trial { sound sound_incorrect; time = 0; duration = 1; } wrong; trial { sound sound_correct; time = 0; duration = 1; } right; trial { sound sound_no_response; time = 0; duration = 1; } miss; # baselinePre (at the beginning of the session) trial { picture { box frame1; x=0; y=0; box frame2; x=0; y=0; box background; x=0; y=0; bitmap fixation_cross_black; x=0; y=0; }default; time = 0; duration = 9400; mri_pulse = 1; code = "BaselinePre"; #port_code = 1; }; TEMPLATE "ATWM1_Working_Memory_MRI.tem" { trigger_volume_encoding trigger_volume_retrieval cue_time preparation_time encoding_time single_stimulus_presentation_time delay_time retrieval_time intertrial_interval alerting_cross stim_enc1 stim_enc2 stim_enc3 stim_enc4 stim_enc_alt1 stim_enc_alt2 stim_enc_alt3 stim_enc_alt4 trial_code stim_retr1 stim_retr2 stim_retr3 stim_retr4 stim_cue1 stim_cue2 stim_cue3 stim_cue4 fixationcross_cued retr_code the_target_button posX1 posY1 posX2 posY2 posX3 posY3 posX4 posY4; 6 12 292 292 399 125 11543 2992 14342 fixation_cross gabor_074 gabor_039 gabor_146 gabor_179 gabor_074 gabor_039 gabor_146_alt gabor_179_alt "1_1_Encoding_Working_Memory_MRI_P4_RL_Salient_DoChange_CuedRetrieval_300_300_399_11601_3000_14400_gabor_patch_orientation_074_039_146_179_target_position_3_4_retrieval_position_4" gabor_circ gabor_circ gabor_circ gabor_129_framed blank blank blank blank fixation_cross_target_position_3_4 "1_1_Retrieval_Working_Memory_MRI_P4_RL_Salient_DoChange_CuedRetrieval_retrieval_patch_orientation_129_retrieval_position_4" 1 58.69 58.69 -58.69 58.69 -58.69 -58.69 58.69 -58.69; 21 27 292 292 399 125 11543 2992 12342 fixation_cross gabor_001 gabor_059 gabor_141 gabor_031 gabor_001 gabor_059_alt gabor_141_alt gabor_031 "1_2_Encoding_Working_Memory_MRI_P4_RL_Salient_DoChange_CuedRetrieval_300_300_399_11601_3000_12400_gabor_patch_orientation_001_059_141_031_target_position_2_3_retrieval_position_2" gabor_circ gabor_108_framed gabor_circ gabor_circ blank blank blank blank fixation_cross_target_position_2_3 "1_2_Retrieval_Working_Memory_MRI_P4_RL_Salient_DoChange_CuedRetrieval_retrieval_patch_orientation_108_retrieval_position_2" 1 58.69 58.69 -58.69 58.69 -58.69 -58.69 58.69 -58.69; 35 41 292 292 399 125 11543 2992 12342 fixation_cross gabor_078 gabor_028 gabor_103 gabor_053 gabor_078 gabor_028_alt gabor_103 gabor_053_alt "1_3_Encoding_Working_Memory_MRI_P4_RL_Salient_NoChange_CuedRetrieval_300_300_399_11601_3000_12400_gabor_patch_orientation_078_028_103_053_target_position_2_4_retrieval_position_2" gabor_circ gabor_028_framed gabor_circ gabor_circ blank blank blank blank fixation_cross_target_position_2_4 "1_3_Retrieval_Working_Memory_MRI_P4_RL_Salient_NoChange_CuedRetrieval_retrieval_patch_orientation_028_retrieval_position_2" 2 58.69 58.69 -58.69 58.69 -58.69 -58.69 58.69 -58.69; 49 54 292 292 399 125 9543 2992 12342 fixation_cross gabor_133 gabor_150 gabor_015 gabor_086 gabor_133_alt gabor_150_alt gabor_015 gabor_086 "1_4_Encoding_Working_Memory_MRI_P4_RL_Salient_DoChange_CuedRetrieval_300_300_399_9601_3000_12400_gabor_patch_orientation_133_150_015_086_target_position_1_2_retrieval_position_2" gabor_circ gabor_104_framed gabor_circ gabor_circ blank blank blank blank fixation_cross_target_position_1_2 "1_4_Retrieval_Working_Memory_MRI_P4_RL_Salient_DoChange_CuedRetrieval_retrieval_patch_orientation_104_retrieval_position_2" 1 58.69 58.69 -58.69 58.69 -58.69 -58.69 58.69 -58.69; 62 67 292 292 399 125 9543 2992 14342 fixation_cross gabor_149 gabor_070 gabor_090 gabor_007 gabor_149_alt gabor_070 gabor_090_alt gabor_007 "1_5_Encoding_Working_Memory_MRI_P4_RL_Salient_DoChange_CuedRetrieval_300_300_399_9601_3000_14400_gabor_patch_orientation_149_070_090_007_target_position_1_3_retrieval_position_3" gabor_circ gabor_circ gabor_041_framed gabor_circ blank blank blank blank fixation_cross_target_position_1_3 "1_5_Retrieval_Working_Memory_MRI_P4_RL_Salient_DoChange_CuedRetrieval_retrieval_patch_orientation_041_retrieval_position_3" 1 58.69 58.69 -58.69 58.69 -58.69 -58.69 58.69 -58.69; 76 81 292 292 399 125 9543 2992 14342 fixation_cross gabor_063 gabor_005 gabor_123 gabor_094 gabor_063 gabor_005_alt gabor_123 gabor_094_alt "1_6_Encoding_Working_Memory_MRI_P4_RL_Salient_NoChange_CuedRetrieval_300_300_399_9601_3000_14400_gabor_patch_orientation_063_005_123_094_target_position_2_4_retrieval_position_4" gabor_circ gabor_circ gabor_circ gabor_094_framed blank blank blank blank fixation_cross_target_position_2_4 "1_6_Retrieval_Working_Memory_MRI_P4_RL_Salient_NoChange_CuedRetrieval_retrieval_patch_orientation_094_retrieval_position_4" 2 58.69 58.69 -58.69 58.69 -58.69 -58.69 58.69 -58.69; 90 96 292 292 399 125 11543 2992 14342 fixation_cross gabor_117 gabor_062 gabor_084 gabor_144 gabor_117_alt gabor_062 gabor_084 gabor_144_alt "1_7_Encoding_Working_Memory_MRI_P4_RL_Salient_NoChange_UncuedRetriev_300_300_399_11601_3000_14400_gabor_patch_orientation_117_062_084_144_target_position_1_4_retrieval_position_3" gabor_circ gabor_circ gabor_084_framed gabor_circ blank blank blank blank fixation_cross_target_position_1_4 "1_7_Retrieval_Working_Memory_MRI_P4_RL_Salient_NoChange_UncuedRetriev_retrieval_patch_orientation_084_retrieval_position_3" 2 58.69 58.69 -58.69 58.69 -58.69 -58.69 58.69 -58.69; 105 111 292 292 399 125 11543 2992 14342 fixation_cross gabor_010 gabor_116 gabor_096 gabor_174 gabor_010_alt gabor_116_alt gabor_096 gabor_174 "1_8_Encoding_Working_Memory_MRI_P4_RL_Salient_DoChange_CuedRetrieval_300_300_399_11601_3000_14400_gabor_patch_orientation_010_116_096_174_target_position_1_2_retrieval_position_2" gabor_circ gabor_067_framed gabor_circ gabor_circ blank blank blank blank fixation_cross_target_position_1_2 "1_8_Retrieval_Working_Memory_MRI_P4_RL_Salient_DoChange_CuedRetrieval_retrieval_patch_orientation_067_retrieval_position_2" 1 58.69 58.69 -58.69 58.69 -58.69 -58.69 58.69 -58.69; 120 125 292 292 399 125 9543 2992 12342 fixation_cross gabor_082 gabor_168 gabor_148 gabor_023 gabor_082 gabor_168_alt gabor_148_alt gabor_023 "1_9_Encoding_Working_Memory_MRI_P4_RL_Salient_NoChange_CuedRetrieval_300_300_399_9601_3000_12400_gabor_patch_orientation_082_168_148_023_target_position_2_3_retrieval_position_3" gabor_circ gabor_circ gabor_148_framed gabor_circ blank blank blank blank fixation_cross_target_position_2_3 "1_9_Retrieval_Working_Memory_MRI_P4_RL_Salient_NoChange_CuedRetrieval_retrieval_patch_orientation_148_retrieval_position_3" 2 58.69 58.69 -58.69 58.69 -58.69 -58.69 58.69 -58.69; 133 138 292 292 399 125 9543 2992 14342 fixation_cross gabor_093 gabor_121 gabor_011 gabor_035 gabor_093_alt gabor_121_alt gabor_011 gabor_035 "1_10_Encoding_Working_Memory_MRI_P4_RL_Salient_DoChange_UncuedRetriev_300_300_399_9601_3000_14400_gabor_patch_orientation_093_121_011_035_target_position_1_2_retrieval_position_4" gabor_circ gabor_circ gabor_circ gabor_173_framed blank blank blank blank fixation_cross_target_position_1_2 "1_10_Retrieval_Working_Memory_MRI_P4_RL_Salient_DoChange_UncuedRetriev_retrieval_patch_orientation_173_retrieval_position_4" 1 58.69 58.69 -58.69 58.69 -58.69 -58.69 58.69 -58.69; 147 152 292 292 399 125 9543 2992 14342 fixation_cross gabor_166 gabor_002 gabor_107 gabor_128 gabor_166_alt gabor_002_alt gabor_107 gabor_128 "1_11_Encoding_Working_Memory_MRI_P4_RL_Salient_DoChange_CuedRetrieval_300_300_399_9601_3000_14400_gabor_patch_orientation_166_002_107_128_target_position_1_2_retrieval_position_2" gabor_circ gabor_048_framed gabor_circ gabor_circ blank blank blank blank fixation_cross_target_position_1_2 "1_11_Retrieval_Working_Memory_MRI_P4_RL_Salient_DoChange_CuedRetrieval_retrieval_patch_orientation_048_retrieval_position_2" 1 58.69 58.69 -58.69 58.69 -58.69 -58.69 58.69 -58.69; 161 167 292 292 399 125 11543 2992 12342 fixation_cross gabor_012 gabor_035 gabor_095 gabor_179 gabor_012_alt gabor_035 gabor_095 gabor_179_alt "1_12_Encoding_Working_Memory_MRI_P4_RL_Salient_NoChange_CuedRetrieval_300_300_399_11601_3000_12400_gabor_patch_orientation_012_035_095_179_target_position_1_4_retrieval_position_1" gabor_012_framed gabor_circ gabor_circ gabor_circ blank blank blank blank fixation_cross_target_position_1_4 "1_12_Retrieval_Working_Memory_MRI_P4_RL_Salient_NoChange_CuedRetrieval_retrieval_patch_orientation_012_retrieval_position_1" 2 58.69 58.69 -58.69 58.69 -58.69 -58.69 58.69 -58.69; 175 180 292 292 399 125 9543 2992 12342 fixation_cross gabor_163 gabor_145 gabor_008 gabor_078 gabor_163_alt gabor_145 gabor_008 gabor_078_alt "1_13_Encoding_Working_Memory_MRI_P4_RL_Salient_NoChange_UncuedRetriev_300_300_399_9601_3000_12400_gabor_patch_orientation_163_145_008_078_target_position_1_4_retrieval_position_2" gabor_circ gabor_145_framed gabor_circ gabor_circ blank blank blank blank fixation_cross_target_position_1_4 "1_13_Retrieval_Working_Memory_MRI_P4_RL_Salient_NoChange_UncuedRetriev_retrieval_patch_orientation_145_retrieval_position_2" 2 58.69 58.69 -58.69 58.69 -58.69 -58.69 58.69 -58.69; 188 193 292 292 399 125 9543 2992 12342 fixation_cross gabor_092 gabor_018 gabor_063 gabor_124 gabor_092 gabor_018_alt gabor_063 gabor_124_alt "1_14_Encoding_Working_Memory_MRI_P4_RL_Salient_NoChange_CuedRetrieval_300_300_399_9601_3000_12400_gabor_patch_orientation_092_018_063_124_target_position_2_4_retrieval_position_4" gabor_circ gabor_circ gabor_circ gabor_124_framed blank blank blank blank fixation_cross_target_position_2_4 "1_14_Retrieval_Working_Memory_MRI_P4_RL_Salient_NoChange_CuedRetrieval_retrieval_patch_orientation_124_retrieval_position_4" 2 58.69 58.69 -58.69 58.69 -58.69 -58.69 58.69 -58.69; 201 207 292 292 399 125 11543 2992 14342 fixation_cross gabor_133 gabor_051 gabor_025 gabor_097 gabor_133_alt gabor_051 gabor_025_alt gabor_097 "1_15_Encoding_Working_Memory_MRI_P4_RL_Salient_NoChange_CuedRetrieval_300_300_399_11601_3000_14400_gabor_patch_orientation_133_051_025_097_target_position_1_3_retrieval_position_1" gabor_133_framed gabor_circ gabor_circ gabor_circ blank blank blank blank fixation_cross_target_position_1_3 "1_15_Retrieval_Working_Memory_MRI_P4_RL_Salient_NoChange_CuedRetrieval_retrieval_patch_orientation_133_retrieval_position_1" 2 58.69 58.69 -58.69 58.69 -58.69 -58.69 58.69 -58.69; }; # baselinePost (at the end of the session) trial { picture { box frame1; x=0; y=0; box frame2; x=0; y=0; box background; x=0; y=0; bitmap fixation_cross_black; x=0; y=0; }; time = 0; duration = 20600; code = "BaselinePost"; #port_code = 2; };
14f0f23a3e610ff94009c70c80e0417df74db537
cc6cc2c2fcdfa476aa883265aa05e06d82c1110a
/2018.1/MAT/lista-scilab/04.sce
a96093557e8d3ad89eef2f24a963f4cbaf19527c
[]
no_license
devarthurribeiro/ads-ufrn
39038c2089d5d784fa121c4094e6d694dcb5a545
9a9881acf756be4f844e72e581543daf3a649641
refs/heads/master
2020-03-17T15:16:28.940709
2018-10-02T12:26:27
2018-10-02T12:26:27
133,704,315
0
0
null
null
null
null
UTF-8
Scilab
false
false
147
sce
04.sce
c = input("Digite uma temperatura em Celsius: "); f =(9*c+160)/5; k = c + 273.15; disp("Fahrenheit: " + string(f)); disp("Kelvin: " + string(k));
2af73e9bc652946a1270122209c0d3e34e575172
449d555969bfd7befe906877abab098c6e63a0e8
/710/CH5/EX5.9/5_9.sci
f9b36dd53bc058ec0727e1677c9f0415a27b9fec
[]
no_license
FOSSEE/Scilab-TBC-Uploads
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
refs/heads/master
2020-04-09T02:43:26.499817
2018-02-03T05:31:52
2018-02-03T05:31:52
37,975,407
3
12
null
null
null
null
UTF-8
Scilab
false
false
339
sci
5_9.sci
clc(); clear; //To determine the wavelength of light used y=6*10^-3; //first minimum is observed d=90*10^-6; //slit width D=0.98; //distance of the screen from the slit lambda=((y*d)/D)*10^9 // wavelength printf("The wavelength of light used is %f nm",lambda);
d59e6928f55cdd47ed4d2dbb45791d98eb82b6e1
449d555969bfd7befe906877abab098c6e63a0e8
/1997/CH2/EX2.3/example3.sce
f83e59e14facd2c866311308cbed9d55b97f418e
[]
no_license
FOSSEE/Scilab-TBC-Uploads
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
refs/heads/master
2020-04-09T02:43:26.499817
2018-02-03T05:31:52
2018-02-03T05:31:52
37,975,407
3
12
null
null
null
null
UTF-8
Scilab
false
false
593
sce
example3.sce
//Chapter-2 example 2.3 //============================================================================= clc; clear; UR=200;//unambiguous range in kms BW=1*10^6;//bandwidth in hz V0=3*10^8;//velocity in m/s //Calculations PRF=V0/(2*UR*10^3);//pulse repetition frequency in hz PRI=1/PRF;//pulse repetition interval in sec RR=V0/(2*BW);//Range Resolution in mts PW=(2*RR)/(V0);//pulse width //Calculations mprintf('pulse repetition frequency is %3.2f Hz\n pulse repetition interval is %3.2f msec\n Range Resolution is %3.2f m\n pulse width is %3.1fusec',PRF,PRI*1000,RR,PW*10^6);
92f3d183ac6a79c4a22e70679427c40b3c746da5
449d555969bfd7befe906877abab098c6e63a0e8
/2102/CH6/EX6.22/exa_6_22.sce
e895a9b46e340bddaa6de394686d79722e0bd816
[]
no_license
FOSSEE/Scilab-TBC-Uploads
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
refs/heads/master
2020-04-09T02:43:26.499817
2018-02-03T05:31:52
2018-02-03T05:31:52
37,975,407
3
12
null
null
null
null
UTF-8
Scilab
false
false
455
sce
exa_6_22.sce
// Exa 6.22 clc; clear; close; // Given data I_DSS= 12;// in mA I_DSS= I_DSS*10^-3;// in A V_P= -4;// in V R_D= 3;// in kΩ R_D= R_D*10^3;// in Ω Rs= 0;// in Ω V_DD= 15;// in V V_GS= -2;// in V I_D= I_DSS*(1-V_GS/V_P)^2;// in A disp(I_D*10^3,"The value of I_D in mA is :") V_DS= -I_D*R_D+V_DD;// in V disp(V_DS,"The value of V_DS in volts is :") if V_DS>V_GS-V_P then disp("The device is operating in the saturation region") end
7981a30c972cdce27936806582d8c5f69ff9185f
9efa9de66026682b21c5fb359f17ac5c23e2d93f
/el/templates/_element.tst
b35cc95bee8f9a968838bb9598d26c8068c947ca
[]
no_license
grebett/generator-polytype
3b4bab28bbc848104d6570a2fa2dda0f540e9b59
036cc9f6aa6e4a437d4f2094df1a45588a030350
refs/heads/master
2021-01-10T10:57:34.962918
2016-02-23T17:32:10
2016-02-23T17:32:10
52,158,014
1
0
null
null
null
null
UTF-8
Scilab
false
false
227
tst
_element.tst
/// <reference path="<%= pathToBower %>/polymer-ts/polymer-ts.d.ts"/> @component('<%=elementName%>') class <%=className%> extends polymer.Base { ready() { console.log( this['is'], "ready!") } } <%=className%>.register();
4c2f928b8c63b9f930f16e9e425c34aae5ab1caa
b5161b3e95abc0ee9e0d391fd7c75fe1e814c294
/compand.sci
414de7a8a379266f50bc73be175beba803fae43a
[]
no_license
Ramas31/Toolbox_Scilab
e9a6a2a9137109642670790853caaae01e3b4148
e6a82271a3e2c9d700bfd7b4c338d214cc745ace
refs/heads/master
2021-01-10T16:12:00.086538
2016-03-26T21:08:24
2016-03-26T21:08:24
54,794,357
0
0
null
null
null
null
UTF-8
Scilab
false
false
2,401
sci
compand.sci
//Implementation of Matlab function compand() in scilab // //Name: Rama Shanbhag //Institute: National Institute of Technology Karnataka Surathkal //Email: ramashanbhag31@gmail.com // //Function: compand() //out=compand(in,Mu,v,law) // //Input arguments: //in: input vector(signal) //Mu: µ-law or A-law parameter of the compander // The prevailing parameters used in practice are µ= 255 and A = 87.6 //v: maximum value of the signal 'in' //law: one of the four // mu/compressor // mu/expander // a/compressor // a/expander // //Output arguments: //out: The output of the µ-law or A-law compressor or expander // //source: // in.mathworks.com // help.scilab.org //Function when type of operation is specified function[out]=compand(in,Mu,v,law) //calculates signum function value of the input signal 'in' if in<0 then z=-1 elseif in==0 then z=0 elseif in>0 then z=1 else z=in./abs(in) end //evaluates the output depending on the type of option choosen if (law=='mu/compressor') then //evaluates //out = Vlog(1+μ|in|/v)sgn(in)/log(1+μ) out=v*log(1+Mu*abs(in)/v)*z/log(1+Mu) elseif law=='mu/expander' then //evaluates //out = e^((inlog(1+μ)/V)-1)sgn(in)V/μ out=( %e^(abs(in)*log(1+Mu)/v)-1)*v*z/Mu elseif law=='a/compressor' then //evaluates //out = A|in|sgn(in)/(1+log(A)) for 0<=|in|<=V/A //out = V(1+log(A)|in|/V))sgn(in)/(1+log(A)) for V/A<=|in|<=V //A is considered as Mu if abs(in)<v/Mu then out=Mu*abs(in)*z/(1+log(Mu)) else out=v*z*(1+log(Mu*abs(in)/v))/(1+log(Mu)) end //evaluates //out = in(1+log(A))sgn(in)/A for 0<=|in|<=V/A //out = e^(1+log(A)|in|/V-1))sgn(in)V/A for V/A<=|in|<=V //A is considered as Mu elseif law=='a/expander' then if abs(in)<v/Mu out=abs(in)*(1+log(Mu))*z/Mu else out= %e^(abs(in)*(1+log(Mu))/v-1)*v*z/Mu end end endfunction //Function when type of operation is not specified function[out]=compand(in,Mu,v) if in<0 then z=-1 elseif in==0 then z=0 elseif in>0 then z=1 else z=in./abs(in) end //evaluates //out = Vlog(1+μ|in|/v)sgn(in)/log(1+μ) out=v*log(1+Mu*abs(in)/v)*z/log(1+Mu) endfunction
7e7f0690fdddf992249b12416c372717ef3635af
449d555969bfd7befe906877abab098c6e63a0e8
/2183/CH6/EX6.13/Ex_6_13.sce
a22b9b04338aff11058354a9c255c8448460368e
[]
no_license
FOSSEE/Scilab-TBC-Uploads
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
refs/heads/master
2020-04-09T02:43:26.499817
2018-02-03T05:31:52
2018-02-03T05:31:52
37,975,407
3
12
null
null
null
null
UTF-8
Scilab
false
false
321
sce
Ex_6_13.sce
// Example 6.13 //coupling efficiency clc; clear; close; t=1;// no=1;// na=0.3;// x=1;//assume y=1;// nc1=(t*(na/no)^2*(x/y)^2)*100;// alpha=2;// nc2=((t*(na/no)^2*(x/y)^2*(alpha/(alpha+2))))*100;// disp(nc1,"coupling efficiency for step index fiber in (%)") disp(nc2,"coupling efficiency for graded index fiber in (%)")
09c8001081ec77fcfa598f9ccb821821c53030c2
a62e0da056102916ac0fe63d8475e3c4114f86b1
/set14/s_Material_Science_S._L._Kakani_And_A._Kakani_1085.zip/Material_Science_S._L._Kakani_And_A._Kakani_1085/CH3/EX3.29/ex3_29.sce
330e46eb1a2f68fd7f19ac16da399441b5f13d4f
[]
no_license
hohiroki/Scilab_TBC
cb11e171e47a6cf15dad6594726c14443b23d512
98e421ab71b2e8be0c70d67cca3ecb53eeef1df6
refs/heads/master
2021-01-18T02:07:29.200029
2016-04-29T07:01:39
2016-04-29T07:01:39
null
0
0
null
null
null
null
UTF-8
Scilab
false
false
294
sce
ex3_29.sce
errcatch(-1,"stop");mode(2);//Exam:3.29 ; ; n_1=1;//1st order reflection index angle_1=10;//1st order reflection angle n_3=3;//3rd order reflection index //sind(angle_1)/sind(angle_3)=n_1/n_3 angle_3=asind(n_3*sind(angle_1)/n_1);// disp(angle_3,'3rd order reflection angle=') exit();
f11f960407377dd077a2da033d2ab12972c480f0
e8dbcf469ba8a31d6926ba791ebc5dcccd50282b
/Scripts/DML/Consultas/Test/personas_por_pais.tst
a38566ed7383cce6f242edc8c37ab077ae2ddc69
[]
no_license
bryanjimenezchacon/bryanjimenezchacon.github.io
5f2a0f1dbfbc584a65dece48f98b1c13d755512f
7062d1860934808265c05491007c83f69da1112a
refs/heads/master
2021-01-23T17:20:11.542585
2015-10-10T05:52:52
2015-10-10T05:52:52
41,244,377
2
0
null
2015-08-26T15:46:04
2015-08-23T09:52:06
JavaScript
UTF-8
Scilab
false
false
209
tst
personas_por_pais.tst
PL/SQL Developer Test script 3.0 5 begin -- Call the procedure personas_por_pais(ppais_id => :ppais_id, p_recordset => :p_recordset); end; 2 ppais_id 1 1 4 p_recordset 1 <Cursor> 116 0
10654469e3bdb524723deea00dc1dfa44d21f5ed
449d555969bfd7befe906877abab098c6e63a0e8
/331/CH9/EX9.8/Example_9_8.sce
86470ac25d3847c73b8609316025967e5e5e2859
[]
no_license
FOSSEE/Scilab-TBC-Uploads
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
refs/heads/master
2020-04-09T02:43:26.499817
2018-02-03T05:31:52
2018-02-03T05:31:52
37,975,407
3
12
null
null
null
null
UTF-8
Scilab
false
false
2,311
sce
Example_9_8.sce
//Caption: Kolmogorov-Smirnov Test //Example9.8 //Page322 //Ho: The given set of observations follows poisson distribution //H1: The given set of observations does not follow the poisson distribution clear; clc; X = [0,1,2,3,4,5,6]; //Arrival rate o = [2,6,18,12,8,3,1];//Observed frequency n = sum(o);//total observed frequencies alpha = 0.05;//significance level N = length(X); //Number of values of the random variable for i = 1:length(X) Xo(i)= X(i)*o(i); end Xioi = sum(Xo); u = Xioi/n; //mean arrival rate for i = 1:length(X) P(i)= ((u^X(i))*exp(-u))/factorial(X(i)); end op = o/n; disp(op,'Observed Probability='); disp(P,'Expected Probability='); OF = cumsum(op); EF = cumsum(P); disp(OF,'Observed cumulative probability=') disp(EF,'Expected cumulative probability=') for i = 1:N D(i) = abs(OF(i)-EF(i)); end disp(D,'Calculated difference absolute value D =') Dn = 1.36/sqrt(n);//theoretical value for a significance level of 0.05 disp(Dn,'Theoretical table value for a significance level of 0.05=') [Dcal,ind]= max(D); disp(Dcal,'The maximum value of D is Dcal=') if (Dcal<Dn) then disp('Since Dcal is less than the table value Dn accept the null hypothesis Ho') else disp('Sinc Dcal > Dn table value reject null hypothesis Ho') end //Result // Observed Probability= // // 0.04 0.12 0.36 0.24 0.16 0.06 0.02 // // Expected Probability= // // 0.0728029 // 0.1907435 // 0.2498740 // 0.2182233 // 0.1429362 // 0.0748986 // 0.0327057 // // Observed cumulative probability= // // 0.04 0.16 0.52 0.76 0.92 0.98 1. // // Expected cumulative probability= // // 0.0728029 // 0.2635464 // 0.5134203 // 0.7316436 // 0.8745799 // 0.9494785 // 0.9821842 // // Calculated difference absolute value D = // // 0.0328029 // 0.1035464 // 0.0065797 // 0.0283564 // 0.0454201 // 0.0305215 // 0.0178158 // // Theoretical table value for a significance level of 0.05= // // 0.1923330 // // The maximum value of D is Dcal= // // 0.1035464 // // Since Dcal is less than the table value Dn accept the null hypothesis Ho
9942cadc5f83867258e6829d4f5b834aaf6f5a0a
449d555969bfd7befe906877abab098c6e63a0e8
/1862/CH13/EX13.7/C13P7.sce
03dd788138a4bfc3ec5ea5aae49c2732c6d2059e
[]
no_license
FOSSEE/Scilab-TBC-Uploads
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
refs/heads/master
2020-04-09T02:43:26.499817
2018-02-03T05:31:52
2018-02-03T05:31:52
37,975,407
3
12
null
null
null
null
UTF-8
Scilab
false
false
1,001
sce
C13P7.sce
clear clc //to find kinetic energy of radon and alpha partical // GIVEN: //decrease in internal energy delta_E = 4.87//in MeV //mass of alpha partical mHe = 4.00//in u //mass of radon partical mRn = 222.0//in u // SOLUTION: //applying conservation of energy principle //we get two equations //one for ratio of kinetic energies and second for total kinetic energy //solving two equations using matrix A = [1 (-mHe/mRn);1 1] b = [0;4.87] c = A\b //ratio of kinetic energies KRn_by_KHe = mHe/mRn //total kinetic energy of products Kf = delta_E//in MeV //kinetic energy of radon partical K_Rn = c(1)//in MeV //kinetic energy of alpha partical K_He = c(2)//in MeV printf ("\n\n Ratio of kinetic energies KRn_by_KHe = \n\n %.4f",KRn_by_KHe) printf ("\n\n Total kinetic energy of products Kf = \n\n %.2f MeV",Kf) printf ("\n\n Kinetic energy of radon partical K_Rn = \n\n %.3f MeV",K_Rn) printf ("\n\n Kinetic energy of alpha partical K_He = \n\n %.2f MeV",K_He)
895c8c655ef6c7322a962615bf5f091cdd21a597
449d555969bfd7befe906877abab098c6e63a0e8
/2381/CH7/EX7.18/ex_18.sce
334de6e7f87f40eef6e5c69b9c8e2cf1b10e12d9
[]
no_license
FOSSEE/Scilab-TBC-Uploads
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
refs/heads/master
2020-04-09T02:43:26.499817
2018-02-03T05:31:52
2018-02-03T05:31:52
37,975,407
3
12
null
null
null
null
UTF-8
Scilab
false
false
331
sce
ex_18.sce
//Example 18 //Frequency,wavelength, velocity and amplitude clc; clear; close; //given data : a=6;// in cm lamda=10;// in cm T=1/10;// in sec disp(lamda,"Wavelength of progressive wave,(cm) = ") n=1/T; disp(n,"Frequency of progressive wave,n(per sec)") v=n*lamda; disp(v,"The velocity,v(cm/s) = ") disp(a,"The amplitude,a(cm) = ")
a8697c1fa86c6718d33b50b19acee6ed0067db0d
449d555969bfd7befe906877abab098c6e63a0e8
/122/CH7/EX7.24/exa7_24.sce
e208853c62b4baf6fb066cf99dd6e6b1ba55b286
[]
no_license
FOSSEE/Scilab-TBC-Uploads
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
refs/heads/master
2020-04-09T02:43:26.499817
2018-02-03T05:31:52
2018-02-03T05:31:52
37,975,407
3
12
null
null
null
null
UTF-8
Scilab
false
false
386
sce
exa7_24.sce
// Example 7-24 // Polar and Nichols plot with M circles clear; clc; xdel(winsid()); //close all windows // please edit the path // cd "/<your code directory>/"; // exec("spolarplot.sci"); s = %s; G = syslin('c',1,s*(s+1)); omega = logspace(-2,2,100); repf = spolarplot(G,omega); scf(); black(omega,repf); chart([1.4],[],list(1,0)); xgrid(color('gray')); xstring(-150,8,'Mr = 1.4')
f0a7ec786909e251fa0ae338bd8a96926d6c934e
f542bc49c4d04b47d19c88e7c89d5db60922e34e
/PresentationFiles_Subjects/CONT/ATWM1_Working_Memory_MEG_TP55FGX_Session2/ATWM1_Working_Memory_MEG_Nonsalient_Uncued_Run2.sce
72f5a585c13e24eec0aa712c5fb8645af1222dbf
[]
no_license
atwm1/Presentation
65c674180f731f050aad33beefffb9ba0caa6688
9732a004ca091b184b670c56c55f538ff6600c08
refs/heads/master
2020-04-15T14:04:41.900640
2020-02-14T16:10:11
2020-02-14T16:10:11
56,771,016
0
1
null
null
null
null
UTF-8
Scilab
false
false
48,617
sce
ATWM1_Working_Memory_MEG_Nonsalient_Uncued_Run2.sce
# ATWM1 MEG Experiment scenario = "ATWM1_Working_Memory_MEG_salient_cued_run2"; #scenario_type = fMRI; # Fuer Scanner #scenario_type = fMRI_emulation; # Zum Testen scenario_type = trials; # for MEG #scan_period = 2000; # TR #pulses_per_scan = 1; #pulse_code = 1; pulse_width=6; default_monitor_sounds = false; active_buttons = 2; response_matching = simple_matching; button_codes = 10, 20; default_font_size = 36; default_font = "Arial"; default_background_color = 0 ,0 ,0 ; write_codes=true; # for MEG only begin; #Picture definitions box { height = 382; width = 382; color = 0, 0, 0;} frame1; box { height = 369; width = 369; color = 255, 255, 255;} frame2; box { height = 30; width = 4; color = 0, 0, 0;} fix1; box { height = 4; width = 30; color = 0, 0, 0;} fix2; box { height = 30; width = 4; color = 255, 0, 0;} fix3; box { height = 4; width = 30; color = 255, 0, 0;} fix4; box { height = 369; width = 369; color = 42, 42, 42;} background; TEMPLATE "StimuliDeclaration.tem" {}; trial { sound sound_incorrect; time = 0; duration = 1; } wrong; trial { sound sound_correct; time = 0; duration = 1; } right; trial { sound sound_no_response; time = 0; duration = 1; } miss; # Start of experiment (MEG only) - sync with CTF software trial { picture { box frame1; x=0; y=0; box frame2; x=0; y=0; box background; x=0; y=0; bitmap fixation_cross_black; x=0; y=0; } expStart; time = 0; duration = 1000; code = "ExpStart"; port_code = 80; }; # baselinePre (at the beginning of the session) trial { picture { box frame1; x=0; y=0; box frame2; x=0; y=0; box background; x=0; y=0; bitmap fixation_cross_black; x=0; y=0; }default; time = 0; duration = 10000; #mri_pulse = 1; code = "BaselinePre"; port_code = 91; }; TEMPLATE "ATWM1_Working_Memory_MEG.tem" { trigger_encoding trigger_retrieval cue_time preparation_time encoding_time single_stimulus_presentation_time delay_time retrieval_time intertrial_interval alerting_cross stim_enc1 stim_enc2 stim_enc3 stim_enc4 stim_enc_alt1 stim_enc_alt2 stim_enc_alt3 stim_enc_alt4 trial_code stim_retr1 stim_retr2 stim_retr3 stim_retr4 stim_cue1 stim_cue2 stim_cue3 stim_cue4 fixationcross_cued retr_code the_target_button posX1 posY1 posX2 posY2 posX3 posY3 posX4 posY4; 44 62 292 292 399 125 1742 2992 1992 fixation_cross gabor_109 gabor_133 gabor_078 gabor_051 gabor_109 gabor_133_alt gabor_078_alt gabor_051 "2_1_Encoding_Working_Memory_MEG_P5_LR_Nonsalient_NoChange_CuedRetrieval_300_300_399_1750_3000_2000_gabor_patch_orientation_109_133_078_051_target_position_1_4_retrieval_position_1" gabor_109_framed gabor_circ gabor_circ gabor_circ blank blank blank blank fixation_cross_white "2_1_Retrieval_Working_Memory_MEG_P5_LR_Nonsalient_NoChange_CuedRetrieval_retrieval_patch_orientation_109_retrieval_position_1" 1 58.69 58.69 -58.69 58.69 -58.69 -58.69 58.69 -58.69; 44 61 292 292 399 125 1992 2992 2042 fixation_cross gabor_143 gabor_111 gabor_027 gabor_006 gabor_143 gabor_111_alt gabor_027_alt gabor_006 "2_2_Encoding_Working_Memory_MEG_P5_LR_Nonsalient_DoChange_CuedRetrieval_300_300_399_2000_3000_2050_gabor_patch_orientation_143_111_027_006_target_position_1_4_retrieval_position_1" gabor_093_framed gabor_circ gabor_circ gabor_circ blank blank blank blank fixation_cross_white "2_2_Retrieval_Working_Memory_MEG_P5_LR_Nonsalient_DoChange_CuedRetrieval_retrieval_patch_orientation_093_retrieval_position_1" 2 58.69 58.69 -58.69 58.69 -58.69 -58.69 58.69 -58.69; 44 62 292 292 399 125 2142 2992 2142 fixation_cross gabor_141 gabor_081 gabor_106 gabor_016 gabor_141_alt gabor_081 gabor_106_alt gabor_016 "2_3_Encoding_Working_Memory_MEG_P5_LR_Nonsalient_NoChange_CuedRetrieval_300_300_399_2150_3000_2150_gabor_patch_orientation_141_081_106_016_target_position_2_4_retrieval_position_4" gabor_circ gabor_circ gabor_circ gabor_016_framed blank blank blank blank fixation_cross_white "2_3_Retrieval_Working_Memory_MEG_P5_LR_Nonsalient_NoChange_CuedRetrieval_retrieval_patch_orientation_016_retrieval_position_4" 1 58.69 58.69 -58.69 58.69 -58.69 -58.69 58.69 -58.69; 44 62 292 292 399 125 2092 2992 2092 fixation_cross gabor_073 gabor_039 gabor_055 gabor_129 gabor_073_alt gabor_039 gabor_055 gabor_129_alt "2_4_Encoding_Working_Memory_MEG_P5_LR_Nonsalient_NoChange_CuedRetrieval_300_300_399_2100_3000_2100_gabor_patch_orientation_073_039_055_129_target_position_2_3_retrieval_position_2" gabor_circ gabor_039_framed gabor_circ gabor_circ blank blank blank blank fixation_cross_white "2_4_Retrieval_Working_Memory_MEG_P5_LR_Nonsalient_NoChange_CuedRetrieval_retrieval_patch_orientation_039_retrieval_position_2" 1 58.69 58.69 -58.69 58.69 -58.69 -58.69 58.69 -58.69; 44 64 292 292 399 125 1792 2992 2092 fixation_cross gabor_020 gabor_091 gabor_128 gabor_059 gabor_020 gabor_091_alt gabor_128_alt gabor_059 "2_5_Encoding_Working_Memory_MEG_P5_LR_Nonsalient_NoChange_UncuedRetriev_300_300_399_1800_3000_2100_gabor_patch_orientation_020_091_128_059_target_position_1_4_retrieval_position_3" gabor_circ gabor_circ gabor_128_framed gabor_circ blank blank blank blank fixation_cross_white "2_5_Retrieval_Working_Memory_MEG_P5_LR_Nonsalient_NoChange_UncuedRetriev_retrieval_patch_orientation_128_retrieval_position_3" 1 58.69 58.69 -58.69 58.69 -58.69 -58.69 58.69 -58.69; 44 62 292 292 399 125 1792 2992 1942 fixation_cross gabor_122 gabor_064 gabor_015 gabor_035 gabor_122_alt gabor_064_alt gabor_015 gabor_035 "2_6_Encoding_Working_Memory_MEG_P5_LR_Nonsalient_NoChange_CuedRetrieval_300_300_399_1800_3000_1950_gabor_patch_orientation_122_064_015_035_target_position_3_4_retrieval_position_3" gabor_circ gabor_circ gabor_015_framed gabor_circ blank blank blank blank fixation_cross_white "2_6_Retrieval_Working_Memory_MEG_P5_LR_Nonsalient_NoChange_CuedRetrieval_retrieval_patch_orientation_015_retrieval_position_3" 1 58.69 58.69 -58.69 58.69 -58.69 -58.69 58.69 -58.69; 44 61 292 292 399 125 1792 2992 2342 fixation_cross gabor_057 gabor_130 gabor_019 gabor_172 gabor_057_alt gabor_130 gabor_019_alt gabor_172 "2_7_Encoding_Working_Memory_MEG_P5_LR_Nonsalient_DoChange_CuedRetrieval_300_300_399_1800_3000_2350_gabor_patch_orientation_057_130_019_172_target_position_2_4_retrieval_position_2" gabor_circ gabor_084_framed gabor_circ gabor_circ blank blank blank blank fixation_cross_white "2_7_Retrieval_Working_Memory_MEG_P5_LR_Nonsalient_DoChange_CuedRetrieval_retrieval_patch_orientation_084_retrieval_position_2" 2 58.69 58.69 -58.69 58.69 -58.69 -58.69 58.69 -58.69; 44 61 292 292 399 125 2142 2992 2192 fixation_cross gabor_157 gabor_094 gabor_134 gabor_076 gabor_157 gabor_094_alt gabor_134_alt gabor_076 "2_8_Encoding_Working_Memory_MEG_P5_LR_Nonsalient_DoChange_CuedRetrieval_300_300_399_2150_3000_2200_gabor_patch_orientation_157_094_134_076_target_position_1_4_retrieval_position_1" gabor_019_framed gabor_circ gabor_circ gabor_circ blank blank blank blank fixation_cross_white "2_8_Retrieval_Working_Memory_MEG_P5_LR_Nonsalient_DoChange_CuedRetrieval_retrieval_patch_orientation_019_retrieval_position_1" 2 58.69 58.69 -58.69 58.69 -58.69 -58.69 58.69 -58.69; 44 64 292 292 399 125 1942 2992 2542 fixation_cross gabor_148 gabor_133 gabor_081 gabor_099 gabor_148_alt gabor_133 gabor_081 gabor_099_alt "2_9_Encoding_Working_Memory_MEG_P5_LR_Nonsalient_NoChange_UncuedRetriev_300_300_399_1950_3000_2550_gabor_patch_orientation_148_133_081_099_target_position_2_3_retrieval_position_1" gabor_148_framed gabor_circ gabor_circ gabor_circ blank blank blank blank fixation_cross_white "2_9_Retrieval_Working_Memory_MEG_P5_LR_Nonsalient_NoChange_UncuedRetriev_retrieval_patch_orientation_148_retrieval_position_1" 1 58.69 58.69 -58.69 58.69 -58.69 -58.69 58.69 -58.69; 44 61 292 292 399 125 2042 2992 2242 fixation_cross gabor_097 gabor_034 gabor_120 gabor_142 gabor_097 gabor_034_alt gabor_120_alt gabor_142 "2_10_Encoding_Working_Memory_MEG_P5_LR_Nonsalient_DoChange_CuedRetrieval_300_300_399_2050_3000_2250_gabor_patch_orientation_097_034_120_142_target_position_1_4_retrieval_position_1" gabor_052_framed gabor_circ gabor_circ gabor_circ blank blank blank blank fixation_cross_white "2_10_Retrieval_Working_Memory_MEG_P5_LR_Nonsalient_DoChange_CuedRetrieval_retrieval_patch_orientation_052_retrieval_position_1" 2 58.69 58.69 -58.69 58.69 -58.69 -58.69 58.69 -58.69; 44 61 292 292 399 125 2192 2992 2592 fixation_cross gabor_152 gabor_109 gabor_041 gabor_072 gabor_152_alt gabor_109 gabor_041_alt gabor_072 "2_11_Encoding_Working_Memory_MEG_P5_LR_Nonsalient_DoChange_CuedRetrieval_300_300_399_2200_3000_2600_gabor_patch_orientation_152_109_041_072_target_position_2_4_retrieval_position_4" gabor_circ gabor_circ gabor_circ gabor_023_framed blank blank blank blank fixation_cross_white "2_11_Retrieval_Working_Memory_MEG_P5_LR_Nonsalient_DoChange_CuedRetrieval_retrieval_patch_orientation_023_retrieval_position_4" 2 58.69 58.69 -58.69 58.69 -58.69 -58.69 58.69 -58.69; 44 62 292 292 399 125 2042 2992 2042 fixation_cross gabor_038 gabor_060 gabor_145 gabor_086 gabor_038_alt gabor_060 gabor_145 gabor_086_alt "2_12_Encoding_Working_Memory_MEG_P5_LR_Nonsalient_NoChange_CuedRetrieval_300_300_399_2050_3000_2050_gabor_patch_orientation_038_060_145_086_target_position_2_3_retrieval_position_3" gabor_circ gabor_circ gabor_145_framed gabor_circ blank blank blank blank fixation_cross_white "2_12_Retrieval_Working_Memory_MEG_P5_LR_Nonsalient_NoChange_CuedRetrieval_retrieval_patch_orientation_145_retrieval_position_3" 1 58.69 58.69 -58.69 58.69 -58.69 -58.69 58.69 -58.69; 44 62 292 292 399 125 1742 2992 2042 fixation_cross gabor_134 gabor_074 gabor_007 gabor_093 gabor_134_alt gabor_074 gabor_007_alt gabor_093 "2_13_Encoding_Working_Memory_MEG_P5_LR_Nonsalient_NoChange_CuedRetrieval_300_300_399_1750_3000_2050_gabor_patch_orientation_134_074_007_093_target_position_2_4_retrieval_position_2" gabor_circ gabor_074_framed gabor_circ gabor_circ blank blank blank blank fixation_cross_white "2_13_Retrieval_Working_Memory_MEG_P5_LR_Nonsalient_NoChange_CuedRetrieval_retrieval_patch_orientation_074_retrieval_position_2" 1 58.69 58.69 -58.69 58.69 -58.69 -58.69 58.69 -58.69; 44 62 292 292 399 125 1992 2992 2442 fixation_cross gabor_014 gabor_159 gabor_102 gabor_174 gabor_014 gabor_159_alt gabor_102 gabor_174_alt "2_14_Encoding_Working_Memory_MEG_P5_LR_Nonsalient_NoChange_CuedRetrieval_300_300_399_2000_3000_2450_gabor_patch_orientation_014_159_102_174_target_position_1_3_retrieval_position_3" gabor_circ gabor_circ gabor_102_framed gabor_circ blank blank blank blank fixation_cross_white "2_14_Retrieval_Working_Memory_MEG_P5_LR_Nonsalient_NoChange_CuedRetrieval_retrieval_patch_orientation_102_retrieval_position_3" 1 58.69 58.69 -58.69 58.69 -58.69 -58.69 58.69 -58.69; 44 61 292 292 399 125 2042 2992 1892 fixation_cross gabor_037 gabor_158 gabor_013 gabor_122 gabor_037_alt gabor_158 gabor_013_alt gabor_122 "2_15_Encoding_Working_Memory_MEG_P5_LR_Nonsalient_DoChange_CuedRetrieval_300_300_399_2050_3000_1900_gabor_patch_orientation_037_158_013_122_target_position_2_4_retrieval_position_4" gabor_circ gabor_circ gabor_circ gabor_075_framed blank blank blank blank fixation_cross_white "2_15_Retrieval_Working_Memory_MEG_P5_LR_Nonsalient_DoChange_CuedRetrieval_retrieval_patch_orientation_075_retrieval_position_4" 2 58.69 58.69 -58.69 58.69 -58.69 -58.69 58.69 -58.69; 44 64 292 292 399 125 1992 2992 1892 fixation_cross gabor_161 gabor_115 gabor_135 gabor_075 gabor_161 gabor_115 gabor_135_alt gabor_075_alt "2_16_Encoding_Working_Memory_MEG_P5_LR_Nonsalient_NoChange_UncuedRetriev_300_300_399_2000_3000_1900_gabor_patch_orientation_161_115_135_075_target_position_1_2_retrieval_position_4" gabor_circ gabor_circ gabor_circ gabor_075_framed blank blank blank blank fixation_cross_white "2_16_Retrieval_Working_Memory_MEG_P5_LR_Nonsalient_NoChange_UncuedRetriev_retrieval_patch_orientation_075_retrieval_position_4" 1 58.69 58.69 -58.69 58.69 -58.69 -58.69 58.69 -58.69; 44 62 292 292 399 125 1742 2992 2042 fixation_cross gabor_084 gabor_160 gabor_019 gabor_142 gabor_084_alt gabor_160_alt gabor_019 gabor_142 "2_17_Encoding_Working_Memory_MEG_P5_LR_Nonsalient_NoChange_CuedRetrieval_300_300_399_1750_3000_2050_gabor_patch_orientation_084_160_019_142_target_position_3_4_retrieval_position_4" gabor_circ gabor_circ gabor_circ gabor_142_framed blank blank blank blank fixation_cross_white "2_17_Retrieval_Working_Memory_MEG_P5_LR_Nonsalient_NoChange_CuedRetrieval_retrieval_patch_orientation_142_retrieval_position_4" 1 58.69 58.69 -58.69 58.69 -58.69 -58.69 58.69 -58.69; 44 61 292 292 399 125 1842 2992 1942 fixation_cross gabor_010 gabor_124 gabor_096 gabor_146 gabor_010 gabor_124 gabor_096_alt gabor_146_alt "2_18_Encoding_Working_Memory_MEG_P5_LR_Nonsalient_DoChange_CuedRetrieval_300_300_399_1850_3000_1950_gabor_patch_orientation_010_124_096_146_target_position_1_2_retrieval_position_2" gabor_circ gabor_079_framed gabor_circ gabor_circ blank blank blank blank fixation_cross_white "2_18_Retrieval_Working_Memory_MEG_P5_LR_Nonsalient_DoChange_CuedRetrieval_retrieval_patch_orientation_079_retrieval_position_2" 2 58.69 58.69 -58.69 58.69 -58.69 -58.69 58.69 -58.69; 44 62 292 292 399 125 1892 2992 2442 fixation_cross gabor_021 gabor_143 gabor_053 gabor_171 gabor_021 gabor_143_alt gabor_053 gabor_171_alt "2_19_Encoding_Working_Memory_MEG_P5_LR_Nonsalient_NoChange_CuedRetrieval_300_300_399_1900_3000_2450_gabor_patch_orientation_021_143_053_171_target_position_1_3_retrieval_position_3" gabor_circ gabor_circ gabor_053_framed gabor_circ blank blank blank blank fixation_cross_white "2_19_Retrieval_Working_Memory_MEG_P5_LR_Nonsalient_NoChange_CuedRetrieval_retrieval_patch_orientation_053_retrieval_position_3" 1 58.69 58.69 -58.69 58.69 -58.69 -58.69 58.69 -58.69; 44 63 292 292 399 125 1942 2992 2092 fixation_cross gabor_028 gabor_082 gabor_116 gabor_009 gabor_028_alt gabor_082_alt gabor_116 gabor_009 "2_20_Encoding_Working_Memory_MEG_P5_LR_Nonsalient_DoChange_UncuedRetriev_300_300_399_1950_3000_2100_gabor_patch_orientation_028_082_116_009_target_position_3_4_retrieval_position_1" gabor_163_framed gabor_circ gabor_circ gabor_circ blank blank blank blank fixation_cross_white "2_20_Retrieval_Working_Memory_MEG_P5_LR_Nonsalient_DoChange_UncuedRetriev_retrieval_patch_orientation_163_retrieval_position_1" 2 58.69 58.69 -58.69 58.69 -58.69 -58.69 58.69 -58.69; 44 61 292 292 399 125 2242 2992 2392 fixation_cross gabor_180 gabor_045 gabor_155 gabor_124 gabor_180 gabor_045 gabor_155_alt gabor_124_alt "2_21_Encoding_Working_Memory_MEG_P5_LR_Nonsalient_DoChange_CuedRetrieval_300_300_399_2250_3000_2400_gabor_patch_orientation_180_045_155_124_target_position_1_2_retrieval_position_2" gabor_circ gabor_093_framed gabor_circ gabor_circ blank blank blank blank fixation_cross_white "2_21_Retrieval_Working_Memory_MEG_P5_LR_Nonsalient_DoChange_CuedRetrieval_retrieval_patch_orientation_093_retrieval_position_2" 2 58.69 58.69 -58.69 58.69 -58.69 -58.69 58.69 -58.69; 44 61 292 292 399 125 1942 2992 2192 fixation_cross gabor_066 gabor_177 gabor_045 gabor_008 gabor_066_alt gabor_177 gabor_045_alt gabor_008 "2_22_Encoding_Working_Memory_MEG_P5_LR_Nonsalient_DoChange_CuedRetrieval_300_300_399_1950_3000_2200_gabor_patch_orientation_066_177_045_008_target_position_2_4_retrieval_position_2" gabor_circ gabor_127_framed gabor_circ gabor_circ blank blank blank blank fixation_cross_white "2_22_Retrieval_Working_Memory_MEG_P5_LR_Nonsalient_DoChange_CuedRetrieval_retrieval_patch_orientation_127_retrieval_position_2" 2 58.69 58.69 -58.69 58.69 -58.69 -58.69 58.69 -58.69; 44 62 292 292 399 125 2142 2992 1942 fixation_cross gabor_064 gabor_002 gabor_109 gabor_091 gabor_064_alt gabor_002 gabor_109_alt gabor_091 "2_23_Encoding_Working_Memory_MEG_P5_LR_Nonsalient_NoChange_CuedRetrieval_300_300_399_2150_3000_1950_gabor_patch_orientation_064_002_109_091_target_position_2_4_retrieval_position_2" gabor_circ gabor_002_framed gabor_circ gabor_circ blank blank blank blank fixation_cross_white "2_23_Retrieval_Working_Memory_MEG_P5_LR_Nonsalient_NoChange_CuedRetrieval_retrieval_patch_orientation_002_retrieval_position_2" 1 58.69 58.69 -58.69 58.69 -58.69 -58.69 58.69 -58.69; 44 61 292 292 399 125 2192 2992 1992 fixation_cross gabor_125 gabor_179 gabor_057 gabor_040 gabor_125_alt gabor_179_alt gabor_057 gabor_040 "2_24_Encoding_Working_Memory_MEG_P5_LR_Nonsalient_DoChange_CuedRetrieval_300_300_399_2200_3000_2000_gabor_patch_orientation_125_179_057_040_target_position_3_4_retrieval_position_3" gabor_circ gabor_circ gabor_105_framed gabor_circ blank blank blank blank fixation_cross_white "2_24_Retrieval_Working_Memory_MEG_P5_LR_Nonsalient_DoChange_CuedRetrieval_retrieval_patch_orientation_105_retrieval_position_3" 2 58.69 58.69 -58.69 58.69 -58.69 -58.69 58.69 -58.69; 44 63 292 292 399 125 1792 2992 2242 fixation_cross gabor_029 gabor_143 gabor_158 gabor_086 gabor_029 gabor_143 gabor_158_alt gabor_086_alt "2_25_Encoding_Working_Memory_MEG_P5_LR_Nonsalient_DoChange_UncuedRetriev_300_300_399_1800_3000_2250_gabor_patch_orientation_029_143_158_086_target_position_1_2_retrieval_position_3" gabor_circ gabor_circ gabor_112_framed gabor_circ blank blank blank blank fixation_cross_white "2_25_Retrieval_Working_Memory_MEG_P5_LR_Nonsalient_DoChange_UncuedRetriev_retrieval_patch_orientation_112_retrieval_position_3" 2 58.69 58.69 -58.69 58.69 -58.69 -58.69 58.69 -58.69; 44 61 292 292 399 125 1842 2992 2292 fixation_cross gabor_119 gabor_096 gabor_011 gabor_150 gabor_119 gabor_096_alt gabor_011 gabor_150_alt "2_26_Encoding_Working_Memory_MEG_P5_LR_Nonsalient_DoChange_CuedRetrieval_300_300_399_1850_3000_2300_gabor_patch_orientation_119_096_011_150_target_position_1_3_retrieval_position_3" gabor_circ gabor_circ gabor_061_framed gabor_circ blank blank blank blank fixation_cross_white "2_26_Retrieval_Working_Memory_MEG_P5_LR_Nonsalient_DoChange_CuedRetrieval_retrieval_patch_orientation_061_retrieval_position_3" 2 58.69 58.69 -58.69 58.69 -58.69 -58.69 58.69 -58.69; 44 62 292 292 399 125 2092 2992 2492 fixation_cross gabor_088 gabor_056 gabor_170 gabor_117 gabor_088_alt gabor_056 gabor_170 gabor_117_alt "2_27_Encoding_Working_Memory_MEG_P5_LR_Nonsalient_NoChange_CuedRetrieval_300_300_399_2100_3000_2500_gabor_patch_orientation_088_056_170_117_target_position_2_3_retrieval_position_3" gabor_circ gabor_circ gabor_170_framed gabor_circ blank blank blank blank fixation_cross_white "2_27_Retrieval_Working_Memory_MEG_P5_LR_Nonsalient_NoChange_CuedRetrieval_retrieval_patch_orientation_170_retrieval_position_3" 1 58.69 58.69 -58.69 58.69 -58.69 -58.69 58.69 -58.69; 44 61 292 292 399 125 2092 2992 2492 fixation_cross gabor_026 gabor_090 gabor_106 gabor_179 gabor_026_alt gabor_090 gabor_106_alt gabor_179 "2_28_Encoding_Working_Memory_MEG_P5_LR_Nonsalient_DoChange_CuedRetrieval_300_300_399_2100_3000_2500_gabor_patch_orientation_026_090_106_179_target_position_2_4_retrieval_position_4" gabor_circ gabor_circ gabor_circ gabor_043_framed blank blank blank blank fixation_cross_white "2_28_Retrieval_Working_Memory_MEG_P5_LR_Nonsalient_DoChange_CuedRetrieval_retrieval_patch_orientation_043_retrieval_position_4" 2 58.69 58.69 -58.69 58.69 -58.69 -58.69 58.69 -58.69; 44 62 292 292 399 125 1942 2992 1892 fixation_cross gabor_138 gabor_094 gabor_024 gabor_004 gabor_138 gabor_094 gabor_024_alt gabor_004_alt "2_29_Encoding_Working_Memory_MEG_P5_LR_Nonsalient_NoChange_CuedRetrieval_300_300_399_1950_3000_1900_gabor_patch_orientation_138_094_024_004_target_position_1_2_retrieval_position_2" gabor_circ gabor_094_framed gabor_circ gabor_circ blank blank blank blank fixation_cross_white "2_29_Retrieval_Working_Memory_MEG_P5_LR_Nonsalient_NoChange_CuedRetrieval_retrieval_patch_orientation_094_retrieval_position_2" 1 58.69 58.69 -58.69 58.69 -58.69 -58.69 58.69 -58.69; 44 62 292 292 399 125 2142 2992 2192 fixation_cross gabor_021 gabor_143 gabor_074 gabor_006 gabor_021_alt gabor_143 gabor_074_alt gabor_006 "2_30_Encoding_Working_Memory_MEG_P5_LR_Nonsalient_NoChange_CuedRetrieval_300_300_399_2150_3000_2200_gabor_patch_orientation_021_143_074_006_target_position_2_4_retrieval_position_4" gabor_circ gabor_circ gabor_circ gabor_006_framed blank blank blank blank fixation_cross_white "2_30_Retrieval_Working_Memory_MEG_P5_LR_Nonsalient_NoChange_CuedRetrieval_retrieval_patch_orientation_006_retrieval_position_4" 1 58.69 58.69 -58.69 58.69 -58.69 -58.69 58.69 -58.69; 44 63 292 292 399 125 1842 2992 2442 fixation_cross gabor_175 gabor_044 gabor_117 gabor_065 gabor_175 gabor_044_alt gabor_117 gabor_065_alt "2_31_Encoding_Working_Memory_MEG_P5_LR_Nonsalient_DoChange_UncuedRetriev_300_300_399_1850_3000_2450_gabor_patch_orientation_175_044_117_065_target_position_1_3_retrieval_position_2" gabor_circ gabor_089_framed gabor_circ gabor_circ blank blank blank blank fixation_cross_white "2_31_Retrieval_Working_Memory_MEG_P5_LR_Nonsalient_DoChange_UncuedRetriev_retrieval_patch_orientation_089_retrieval_position_2" 2 58.69 58.69 -58.69 58.69 -58.69 -58.69 58.69 -58.69; 44 62 292 292 399 125 1742 2992 1992 fixation_cross gabor_127 gabor_001 gabor_110 gabor_161 gabor_127 gabor_001_alt gabor_110 gabor_161_alt "2_32_Encoding_Working_Memory_MEG_P5_LR_Nonsalient_NoChange_CuedRetrieval_300_300_399_1750_3000_2000_gabor_patch_orientation_127_001_110_161_target_position_1_3_retrieval_position_1" gabor_127_framed gabor_circ gabor_circ gabor_circ blank blank blank blank fixation_cross_white "2_32_Retrieval_Working_Memory_MEG_P5_LR_Nonsalient_NoChange_CuedRetrieval_retrieval_patch_orientation_127_retrieval_position_1" 1 58.69 58.69 -58.69 58.69 -58.69 -58.69 58.69 -58.69; 44 62 292 292 399 125 1892 2992 2242 fixation_cross gabor_117 gabor_033 gabor_164 gabor_141 gabor_117 gabor_033_alt gabor_164_alt gabor_141 "2_33_Encoding_Working_Memory_MEG_P5_LR_Nonsalient_NoChange_CuedRetrieval_300_300_399_1900_3000_2250_gabor_patch_orientation_117_033_164_141_target_position_1_4_retrieval_position_4" gabor_circ gabor_circ gabor_circ gabor_141_framed blank blank blank blank fixation_cross_white "2_33_Retrieval_Working_Memory_MEG_P5_LR_Nonsalient_NoChange_CuedRetrieval_retrieval_patch_orientation_141_retrieval_position_4" 1 58.69 58.69 -58.69 58.69 -58.69 -58.69 58.69 -58.69; 44 62 292 292 399 125 2242 2992 2342 fixation_cross gabor_043 gabor_102 gabor_013 gabor_124 gabor_043 gabor_102 gabor_013_alt gabor_124_alt "2_34_Encoding_Working_Memory_MEG_P5_LR_Nonsalient_NoChange_CuedRetrieval_300_300_399_2250_3000_2350_gabor_patch_orientation_043_102_013_124_target_position_1_2_retrieval_position_1" gabor_043_framed gabor_circ gabor_circ gabor_circ blank blank blank blank fixation_cross_white "2_34_Retrieval_Working_Memory_MEG_P5_LR_Nonsalient_NoChange_CuedRetrieval_retrieval_patch_orientation_043_retrieval_position_1" 1 58.69 58.69 -58.69 58.69 -58.69 -58.69 58.69 -58.69; 44 61 292 292 399 125 2042 2992 1992 fixation_cross gabor_086 gabor_164 gabor_137 gabor_107 gabor_086_alt gabor_164 gabor_137 gabor_107_alt "2_35_Encoding_Working_Memory_MEG_P5_LR_Nonsalient_DoChange_CuedRetrieval_300_300_399_2050_3000_2000_gabor_patch_orientation_086_164_137_107_target_position_2_3_retrieval_position_3" gabor_circ gabor_circ gabor_001_framed gabor_circ blank blank blank blank fixation_cross_white "2_35_Retrieval_Working_Memory_MEG_P5_LR_Nonsalient_DoChange_CuedRetrieval_retrieval_patch_orientation_001_retrieval_position_3" 2 58.69 58.69 -58.69 58.69 -58.69 -58.69 58.69 -58.69; 44 62 292 292 399 125 1842 2992 2492 fixation_cross gabor_148 gabor_086 gabor_103 gabor_039 gabor_148 gabor_086_alt gabor_103_alt gabor_039 "2_36_Encoding_Working_Memory_MEG_P5_LR_Nonsalient_NoChange_CuedRetrieval_300_300_399_1850_3000_2500_gabor_patch_orientation_148_086_103_039_target_position_1_4_retrieval_position_1" gabor_148_framed gabor_circ gabor_circ gabor_circ blank blank blank blank fixation_cross_white "2_36_Retrieval_Working_Memory_MEG_P5_LR_Nonsalient_NoChange_CuedRetrieval_retrieval_patch_orientation_148_retrieval_position_1" 1 58.69 58.69 -58.69 58.69 -58.69 -58.69 58.69 -58.69; 44 62 292 292 399 125 2142 2992 2292 fixation_cross gabor_126 gabor_048 gabor_077 gabor_017 gabor_126 gabor_048_alt gabor_077_alt gabor_017 "2_37_Encoding_Working_Memory_MEG_P5_LR_Nonsalient_NoChange_CuedRetrieval_300_300_399_2150_3000_2300_gabor_patch_orientation_126_048_077_017_target_position_1_4_retrieval_position_4" gabor_circ gabor_circ gabor_circ gabor_017_framed blank blank blank blank fixation_cross_white "2_37_Retrieval_Working_Memory_MEG_P5_LR_Nonsalient_NoChange_CuedRetrieval_retrieval_patch_orientation_017_retrieval_position_4" 1 58.69 58.69 -58.69 58.69 -58.69 -58.69 58.69 -58.69; 44 63 292 292 399 125 2042 2992 1892 fixation_cross gabor_019 gabor_078 gabor_104 gabor_150 gabor_019 gabor_078_alt gabor_104_alt gabor_150 "2_38_Encoding_Working_Memory_MEG_P5_LR_Nonsalient_DoChange_UncuedRetriev_300_300_399_2050_3000_1900_gabor_patch_orientation_019_078_104_150_target_position_1_4_retrieval_position_2" gabor_circ gabor_128_framed gabor_circ gabor_circ blank blank blank blank fixation_cross_white "2_38_Retrieval_Working_Memory_MEG_P5_LR_Nonsalient_DoChange_UncuedRetriev_retrieval_patch_orientation_128_retrieval_position_2" 2 58.69 58.69 -58.69 58.69 -58.69 -58.69 58.69 -58.69; 44 61 292 292 399 125 2042 2992 2192 fixation_cross gabor_173 gabor_117 gabor_146 gabor_001 gabor_173_alt gabor_117 gabor_146 gabor_001_alt "2_39_Encoding_Working_Memory_MEG_P5_LR_Nonsalient_DoChange_CuedRetrieval_300_300_399_2050_3000_2200_gabor_patch_orientation_173_117_146_001_target_position_2_3_retrieval_position_2" gabor_circ gabor_067_framed gabor_circ gabor_circ blank blank blank blank fixation_cross_white "2_39_Retrieval_Working_Memory_MEG_P5_LR_Nonsalient_DoChange_CuedRetrieval_retrieval_patch_orientation_067_retrieval_position_2" 2 58.69 58.69 -58.69 58.69 -58.69 -58.69 58.69 -58.69; 44 64 292 292 399 125 1892 2992 2092 fixation_cross gabor_167 gabor_149 gabor_125 gabor_093 gabor_167_alt gabor_149 gabor_125_alt gabor_093 "2_40_Encoding_Working_Memory_MEG_P5_LR_Nonsalient_NoChange_UncuedRetriev_300_300_399_1900_3000_2100_gabor_patch_orientation_167_149_125_093_target_position_2_4_retrieval_position_3" gabor_circ gabor_circ gabor_125_framed gabor_circ blank blank blank blank fixation_cross_white "2_40_Retrieval_Working_Memory_MEG_P5_LR_Nonsalient_NoChange_UncuedRetriev_retrieval_patch_orientation_125_retrieval_position_3" 1 58.69 58.69 -58.69 58.69 -58.69 -58.69 58.69 -58.69; 44 61 292 292 399 125 1992 2992 1942 fixation_cross gabor_013 gabor_063 gabor_044 gabor_083 gabor_013 gabor_063_alt gabor_044_alt gabor_083 "2_41_Encoding_Working_Memory_MEG_P5_LR_Nonsalient_DoChange_CuedRetrieval_300_300_399_2000_3000_1950_gabor_patch_orientation_013_063_044_083_target_position_1_4_retrieval_position_4" gabor_circ gabor_circ gabor_circ gabor_132_framed blank blank blank blank fixation_cross_white "2_41_Retrieval_Working_Memory_MEG_P5_LR_Nonsalient_DoChange_CuedRetrieval_retrieval_patch_orientation_132_retrieval_position_4" 2 58.69 58.69 -58.69 58.69 -58.69 -58.69 58.69 -58.69; 44 61 292 292 399 125 1992 2992 2542 fixation_cross gabor_095 gabor_044 gabor_076 gabor_132 gabor_095 gabor_044_alt gabor_076 gabor_132_alt "2_42_Encoding_Working_Memory_MEG_P5_LR_Nonsalient_DoChange_CuedRetrieval_300_300_399_2000_3000_2550_gabor_patch_orientation_095_044_076_132_target_position_1_3_retrieval_position_3" gabor_circ gabor_circ gabor_026_framed gabor_circ blank blank blank blank fixation_cross_white "2_42_Retrieval_Working_Memory_MEG_P5_LR_Nonsalient_DoChange_CuedRetrieval_retrieval_patch_orientation_026_retrieval_position_3" 2 58.69 58.69 -58.69 58.69 -58.69 -58.69 58.69 -58.69; 44 61 292 292 399 125 1842 2992 1892 fixation_cross gabor_137 gabor_082 gabor_116 gabor_061 gabor_137 gabor_082_alt gabor_116_alt gabor_061 "2_43_Encoding_Working_Memory_MEG_P5_LR_Nonsalient_DoChange_CuedRetrieval_300_300_399_1850_3000_1900_gabor_patch_orientation_137_082_116_061_target_position_1_4_retrieval_position_1" gabor_001_framed gabor_circ gabor_circ gabor_circ blank blank blank blank fixation_cross_white "2_43_Retrieval_Working_Memory_MEG_P5_LR_Nonsalient_DoChange_CuedRetrieval_retrieval_patch_orientation_001_retrieval_position_1" 2 58.69 58.69 -58.69 58.69 -58.69 -58.69 58.69 -58.69; 44 61 292 292 399 125 2092 2992 2092 fixation_cross gabor_091 gabor_022 gabor_062 gabor_180 gabor_091_alt gabor_022_alt gabor_062 gabor_180 "2_44_Encoding_Working_Memory_MEG_P5_LR_Nonsalient_DoChange_CuedRetrieval_300_300_399_2100_3000_2100_gabor_patch_orientation_091_022_062_180_target_position_3_4_retrieval_position_4" gabor_circ gabor_circ gabor_circ gabor_133_framed blank blank blank blank fixation_cross_white "2_44_Retrieval_Working_Memory_MEG_P5_LR_Nonsalient_DoChange_CuedRetrieval_retrieval_patch_orientation_133_retrieval_position_4" 2 58.69 58.69 -58.69 58.69 -58.69 -58.69 58.69 -58.69; 44 64 292 292 399 125 1742 2992 2442 fixation_cross gabor_118 gabor_007 gabor_167 gabor_152 gabor_118_alt gabor_007 gabor_167_alt gabor_152 "2_45_Encoding_Working_Memory_MEG_P5_LR_Nonsalient_NoChange_UncuedRetriev_300_300_399_1750_3000_2450_gabor_patch_orientation_118_007_167_152_target_position_2_4_retrieval_position_3" gabor_circ gabor_circ gabor_167_framed gabor_circ blank blank blank blank fixation_cross_white "2_45_Retrieval_Working_Memory_MEG_P5_LR_Nonsalient_NoChange_UncuedRetriev_retrieval_patch_orientation_167_retrieval_position_3" 1 58.69 58.69 -58.69 58.69 -58.69 -58.69 58.69 -58.69; 44 61 292 292 399 125 2192 2992 2042 fixation_cross gabor_014 gabor_083 gabor_142 gabor_034 gabor_014 gabor_083_alt gabor_142_alt gabor_034 "2_46_Encoding_Working_Memory_MEG_P5_LR_Nonsalient_DoChange_CuedRetrieval_300_300_399_2200_3000_2050_gabor_patch_orientation_014_083_142_034_target_position_1_4_retrieval_position_4" gabor_circ gabor_circ gabor_circ gabor_171_framed blank blank blank blank fixation_cross_white "2_46_Retrieval_Working_Memory_MEG_P5_LR_Nonsalient_DoChange_CuedRetrieval_retrieval_patch_orientation_171_retrieval_position_4" 2 58.69 58.69 -58.69 58.69 -58.69 -58.69 58.69 -58.69; 44 62 292 292 399 125 1942 2992 2142 fixation_cross gabor_117 gabor_092 gabor_149 gabor_066 gabor_117_alt gabor_092 gabor_149 gabor_066_alt "2_47_Encoding_Working_Memory_MEG_P5_LR_Nonsalient_NoChange_CuedRetrieval_300_300_399_1950_3000_2150_gabor_patch_orientation_117_092_149_066_target_position_2_3_retrieval_position_3" gabor_circ gabor_circ gabor_149_framed gabor_circ blank blank blank blank fixation_cross_white "2_47_Retrieval_Working_Memory_MEG_P5_LR_Nonsalient_NoChange_CuedRetrieval_retrieval_patch_orientation_149_retrieval_position_3" 1 58.69 58.69 -58.69 58.69 -58.69 -58.69 58.69 -58.69; 44 61 292 292 399 125 2192 2992 2292 fixation_cross gabor_007 gabor_023 gabor_038 gabor_070 gabor_007 gabor_023_alt gabor_038 gabor_070_alt "2_48_Encoding_Working_Memory_MEG_P5_LR_Nonsalient_DoChange_CuedRetrieval_300_300_399_2200_3000_2300_gabor_patch_orientation_007_023_038_070_target_position_1_3_retrieval_position_3" gabor_circ gabor_circ gabor_087_framed gabor_circ blank blank blank blank fixation_cross_white "2_48_Retrieval_Working_Memory_MEG_P5_LR_Nonsalient_DoChange_CuedRetrieval_retrieval_patch_orientation_087_retrieval_position_3" 2 58.69 58.69 -58.69 58.69 -58.69 -58.69 58.69 -58.69; 44 64 292 292 399 125 1742 2992 2142 fixation_cross gabor_147 gabor_097 gabor_033 gabor_121 gabor_147 gabor_097 gabor_033_alt gabor_121_alt "2_49_Encoding_Working_Memory_MEG_P5_LR_Nonsalient_NoChange_UncuedRetriev_300_300_399_1750_3000_2150_gabor_patch_orientation_147_097_033_121_target_position_1_2_retrieval_position_3" gabor_circ gabor_circ gabor_033_framed gabor_circ blank blank blank blank fixation_cross_white "2_49_Retrieval_Working_Memory_MEG_P5_LR_Nonsalient_NoChange_UncuedRetriev_retrieval_patch_orientation_033_retrieval_position_3" 1 58.69 58.69 -58.69 58.69 -58.69 -58.69 58.69 -58.69; 44 61 292 292 399 125 1842 2992 2192 fixation_cross gabor_048 gabor_110 gabor_175 gabor_129 gabor_048 gabor_110_alt gabor_175 gabor_129_alt "2_50_Encoding_Working_Memory_MEG_P5_LR_Nonsalient_DoChange_CuedRetrieval_300_300_399_1850_3000_2200_gabor_patch_orientation_048_110_175_129_target_position_1_3_retrieval_position_1" gabor_002_framed gabor_circ gabor_circ gabor_circ blank blank blank blank fixation_cross_white "2_50_Retrieval_Working_Memory_MEG_P5_LR_Nonsalient_DoChange_CuedRetrieval_retrieval_patch_orientation_002_retrieval_position_1" 2 58.69 58.69 -58.69 58.69 -58.69 -58.69 58.69 -58.69; 44 61 292 292 399 125 2092 2992 2392 fixation_cross gabor_021 gabor_095 gabor_134 gabor_045 gabor_021 gabor_095_alt gabor_134_alt gabor_045 "2_51_Encoding_Working_Memory_MEG_P5_LR_Nonsalient_DoChange_CuedRetrieval_300_300_399_2100_3000_2400_gabor_patch_orientation_021_095_134_045_target_position_1_4_retrieval_position_1" gabor_160_framed gabor_circ gabor_circ gabor_circ blank blank blank blank fixation_cross_white "2_51_Retrieval_Working_Memory_MEG_P5_LR_Nonsalient_DoChange_CuedRetrieval_retrieval_patch_orientation_160_retrieval_position_1" 2 58.69 58.69 -58.69 58.69 -58.69 -58.69 58.69 -58.69; 44 61 292 292 399 125 2092 2992 2142 fixation_cross gabor_126 gabor_075 gabor_044 gabor_107 gabor_126 gabor_075_alt gabor_044 gabor_107_alt "2_52_Encoding_Working_Memory_MEG_P5_LR_Nonsalient_DoChange_CuedRetrieval_300_300_399_2100_3000_2150_gabor_patch_orientation_126_075_044_107_target_position_1_3_retrieval_position_3" gabor_circ gabor_circ gabor_091_framed gabor_circ blank blank blank blank fixation_cross_white "2_52_Retrieval_Working_Memory_MEG_P5_LR_Nonsalient_DoChange_CuedRetrieval_retrieval_patch_orientation_091_retrieval_position_3" 2 58.69 58.69 -58.69 58.69 -58.69 -58.69 58.69 -58.69; 44 61 292 292 399 125 1892 2992 2542 fixation_cross gabor_145 gabor_077 gabor_166 gabor_058 gabor_145_alt gabor_077_alt gabor_166 gabor_058 "2_53_Encoding_Working_Memory_MEG_P5_LR_Nonsalient_DoChange_CuedRetrieval_300_300_399_1900_3000_2550_gabor_patch_orientation_145_077_166_058_target_position_3_4_retrieval_position_4" gabor_circ gabor_circ gabor_circ gabor_008_framed blank blank blank blank fixation_cross_white "2_53_Retrieval_Working_Memory_MEG_P5_LR_Nonsalient_DoChange_CuedRetrieval_retrieval_patch_orientation_008_retrieval_position_4" 2 58.69 58.69 -58.69 58.69 -58.69 -58.69 58.69 -58.69; 44 64 292 292 399 125 1992 2992 2292 fixation_cross gabor_004 gabor_051 gabor_114 gabor_074 gabor_004 gabor_051_alt gabor_114 gabor_074_alt "2_54_Encoding_Working_Memory_MEG_P5_LR_Nonsalient_NoChange_UncuedRetriev_300_300_399_2000_3000_2300_gabor_patch_orientation_004_051_114_074_target_position_1_3_retrieval_position_4" gabor_circ gabor_circ gabor_circ gabor_074_framed blank blank blank blank fixation_cross_white "2_54_Retrieval_Working_Memory_MEG_P5_LR_Nonsalient_NoChange_UncuedRetriev_retrieval_patch_orientation_074_retrieval_position_4" 1 58.69 58.69 -58.69 58.69 -58.69 -58.69 58.69 -58.69; 44 62 292 292 399 125 1792 2992 2392 fixation_cross gabor_169 gabor_015 gabor_128 gabor_149 gabor_169_alt gabor_015_alt gabor_128 gabor_149 "2_55_Encoding_Working_Memory_MEG_P5_LR_Nonsalient_NoChange_CuedRetrieval_300_300_399_1800_3000_2400_gabor_patch_orientation_169_015_128_149_target_position_3_4_retrieval_position_4" gabor_circ gabor_circ gabor_circ gabor_149_framed blank blank blank blank fixation_cross_white "2_55_Retrieval_Working_Memory_MEG_P5_LR_Nonsalient_NoChange_CuedRetrieval_retrieval_patch_orientation_149_retrieval_position_4" 1 58.69 58.69 -58.69 58.69 -58.69 -58.69 58.69 -58.69; 44 61 292 292 399 125 1792 2992 2592 fixation_cross gabor_051 gabor_028 gabor_074 gabor_137 gabor_051 gabor_028 gabor_074_alt gabor_137_alt "2_56_Encoding_Working_Memory_MEG_P5_LR_Nonsalient_DoChange_CuedRetrieval_300_300_399_1800_3000_2600_gabor_patch_orientation_051_028_074_137_target_position_1_2_retrieval_position_1" gabor_003_framed gabor_circ gabor_circ gabor_circ blank blank blank blank fixation_cross_white "2_56_Retrieval_Working_Memory_MEG_P5_LR_Nonsalient_DoChange_CuedRetrieval_retrieval_patch_orientation_003_retrieval_position_1" 2 58.69 58.69 -58.69 58.69 -58.69 -58.69 58.69 -58.69; 44 62 292 292 399 125 1942 2992 2292 fixation_cross gabor_069 gabor_130 gabor_043 gabor_148 gabor_069_alt gabor_130 gabor_043_alt gabor_148 "2_57_Encoding_Working_Memory_MEG_P5_LR_Nonsalient_NoChange_CuedRetrieval_300_300_399_1950_3000_2300_gabor_patch_orientation_069_130_043_148_target_position_2_4_retrieval_position_2" gabor_circ gabor_130_framed gabor_circ gabor_circ blank blank blank blank fixation_cross_white "2_57_Retrieval_Working_Memory_MEG_P5_LR_Nonsalient_NoChange_CuedRetrieval_retrieval_patch_orientation_130_retrieval_position_2" 1 58.69 58.69 -58.69 58.69 -58.69 -58.69 58.69 -58.69; 44 62 292 292 399 125 1892 2992 2142 fixation_cross gabor_067 gabor_018 gabor_087 gabor_131 gabor_067 gabor_018_alt gabor_087 gabor_131_alt "2_58_Encoding_Working_Memory_MEG_P5_LR_Nonsalient_NoChange_CuedRetrieval_300_300_399_1900_3000_2150_gabor_patch_orientation_067_018_087_131_target_position_1_3_retrieval_position_3" gabor_circ gabor_circ gabor_087_framed gabor_circ blank blank blank blank fixation_cross_white "2_58_Retrieval_Working_Memory_MEG_P5_LR_Nonsalient_NoChange_CuedRetrieval_retrieval_patch_orientation_087_retrieval_position_3" 1 58.69 58.69 -58.69 58.69 -58.69 -58.69 58.69 -58.69; 44 61 292 292 399 125 2192 2992 1942 fixation_cross gabor_157 gabor_088 gabor_001 gabor_127 gabor_157 gabor_088 gabor_001_alt gabor_127_alt "2_59_Encoding_Working_Memory_MEG_P5_LR_Nonsalient_DoChange_CuedRetrieval_300_300_399_2200_3000_1950_gabor_patch_orientation_157_088_001_127_target_position_1_2_retrieval_position_2" gabor_circ gabor_038_framed gabor_circ gabor_circ blank blank blank blank fixation_cross_white "2_59_Retrieval_Working_Memory_MEG_P5_LR_Nonsalient_DoChange_CuedRetrieval_retrieval_patch_orientation_038_retrieval_position_2" 2 58.69 58.69 -58.69 58.69 -58.69 -58.69 58.69 -58.69; 44 62 292 292 399 125 1892 2992 2592 fixation_cross gabor_162 gabor_009 gabor_135 gabor_178 gabor_162 gabor_009 gabor_135_alt gabor_178_alt "2_60_Encoding_Working_Memory_MEG_P5_LR_Nonsalient_NoChange_CuedRetrieval_300_300_399_1900_3000_2600_gabor_patch_orientation_162_009_135_178_target_position_1_2_retrieval_position_2" gabor_circ gabor_009_framed gabor_circ gabor_circ blank blank blank blank fixation_cross_white "2_60_Retrieval_Working_Memory_MEG_P5_LR_Nonsalient_NoChange_CuedRetrieval_retrieval_patch_orientation_009_retrieval_position_2" 1 58.69 58.69 -58.69 58.69 -58.69 -58.69 58.69 -58.69; 44 63 292 292 399 125 2192 2992 2242 fixation_cross gabor_063 gabor_128 gabor_178 gabor_105 gabor_063_alt gabor_128_alt gabor_178 gabor_105 "2_61_Encoding_Working_Memory_MEG_P5_LR_Nonsalient_DoChange_UncuedRetriev_300_300_399_2200_3000_2250_gabor_patch_orientation_063_128_178_105_target_position_3_4_retrieval_position_1" gabor_018_framed gabor_circ gabor_circ gabor_circ blank blank blank blank fixation_cross_white "2_61_Retrieval_Working_Memory_MEG_P5_LR_Nonsalient_DoChange_UncuedRetriev_retrieval_patch_orientation_018_retrieval_position_1" 2 58.69 58.69 -58.69 58.69 -58.69 -58.69 58.69 -58.69; 44 62 292 292 399 125 1842 2992 2342 fixation_cross gabor_051 gabor_029 gabor_013 gabor_103 gabor_051_alt gabor_029 gabor_013 gabor_103_alt "2_62_Encoding_Working_Memory_MEG_P5_LR_Nonsalient_NoChange_CuedRetrieval_300_300_399_1850_3000_2350_gabor_patch_orientation_051_029_013_103_target_position_2_3_retrieval_position_2" gabor_circ gabor_029_framed gabor_circ gabor_circ blank blank blank blank fixation_cross_white "2_62_Retrieval_Working_Memory_MEG_P5_LR_Nonsalient_NoChange_CuedRetrieval_retrieval_patch_orientation_029_retrieval_position_2" 1 58.69 58.69 -58.69 58.69 -58.69 -58.69 58.69 -58.69; 44 61 292 292 399 125 1792 2992 2242 fixation_cross gabor_029 gabor_140 gabor_102 gabor_074 gabor_029 gabor_140_alt gabor_102 gabor_074_alt "2_63_Encoding_Working_Memory_MEG_P5_LR_Nonsalient_DoChange_CuedRetrieval_300_300_399_1800_3000_2250_gabor_patch_orientation_029_140_102_074_target_position_1_3_retrieval_position_3" gabor_circ gabor_circ gabor_055_framed gabor_circ blank blank blank blank fixation_cross_white "2_63_Retrieval_Working_Memory_MEG_P5_LR_Nonsalient_DoChange_CuedRetrieval_retrieval_patch_orientation_055_retrieval_position_3" 2 58.69 58.69 -58.69 58.69 -58.69 -58.69 58.69 -58.69; 44 62 292 292 399 125 1892 2992 2592 fixation_cross gabor_092 gabor_151 gabor_076 gabor_027 gabor_092_alt gabor_151 gabor_076 gabor_027_alt "2_64_Encoding_Working_Memory_MEG_P5_LR_Nonsalient_NoChange_CuedRetrieval_300_300_399_1900_3000_2600_gabor_patch_orientation_092_151_076_027_target_position_2_3_retrieval_position_2" gabor_circ gabor_151_framed gabor_circ gabor_circ blank blank blank blank fixation_cross_white "2_64_Retrieval_Working_Memory_MEG_P5_LR_Nonsalient_NoChange_CuedRetrieval_retrieval_patch_orientation_151_retrieval_position_2" 1 58.69 58.69 -58.69 58.69 -58.69 -58.69 58.69 -58.69; 44 62 292 292 399 125 2242 2992 1992 fixation_cross gabor_045 gabor_092 gabor_030 gabor_014 gabor_045_alt gabor_092 gabor_030_alt gabor_014 "2_65_Encoding_Working_Memory_MEG_P5_LR_Nonsalient_NoChange_CuedRetrieval_300_300_399_2250_3000_2000_gabor_patch_orientation_045_092_030_014_target_position_2_4_retrieval_position_4" gabor_circ gabor_circ gabor_circ gabor_014_framed blank blank blank blank fixation_cross_white "2_65_Retrieval_Working_Memory_MEG_P5_LR_Nonsalient_NoChange_CuedRetrieval_retrieval_patch_orientation_014_retrieval_position_4" 1 58.69 58.69 -58.69 58.69 -58.69 -58.69 58.69 -58.69; 44 63 292 292 399 125 2142 2992 2342 fixation_cross gabor_119 gabor_137 gabor_152 gabor_094 gabor_119 gabor_137_alt gabor_152_alt gabor_094 "2_66_Encoding_Working_Memory_MEG_P5_LR_Nonsalient_DoChange_UncuedRetriev_300_300_399_2150_3000_2350_gabor_patch_orientation_119_137_152_094_target_position_1_4_retrieval_position_3" gabor_circ gabor_circ gabor_012_framed gabor_circ blank blank blank blank fixation_cross_white "2_66_Retrieval_Working_Memory_MEG_P5_LR_Nonsalient_DoChange_UncuedRetriev_retrieval_patch_orientation_012_retrieval_position_3" 2 58.69 58.69 -58.69 58.69 -58.69 -58.69 58.69 -58.69; 44 62 292 292 399 125 1742 2992 2392 fixation_cross gabor_001 gabor_113 gabor_165 gabor_043 gabor_001_alt gabor_113 gabor_165_alt gabor_043 "2_67_Encoding_Working_Memory_MEG_P5_LR_Nonsalient_NoChange_CuedRetrieval_300_300_399_1750_3000_2400_gabor_patch_orientation_001_113_165_043_target_position_2_4_retrieval_position_4" gabor_circ gabor_circ gabor_circ gabor_043_framed blank blank blank blank fixation_cross_white "2_67_Retrieval_Working_Memory_MEG_P5_LR_Nonsalient_NoChange_CuedRetrieval_retrieval_patch_orientation_043_retrieval_position_4" 1 58.69 58.69 -58.69 58.69 -58.69 -58.69 58.69 -58.69; 44 61 292 292 399 125 2242 2992 2542 fixation_cross gabor_153 gabor_136 gabor_119 gabor_031 gabor_153_alt gabor_136 gabor_119 gabor_031_alt "2_68_Encoding_Working_Memory_MEG_P5_LR_Nonsalient_DoChange_CuedRetrieval_300_300_399_2250_3000_2550_gabor_patch_orientation_153_136_119_031_target_position_2_3_retrieval_position_2" gabor_circ gabor_091_framed gabor_circ gabor_circ blank blank blank blank fixation_cross_white "2_68_Retrieval_Working_Memory_MEG_P5_LR_Nonsalient_DoChange_CuedRetrieval_retrieval_patch_orientation_091_retrieval_position_2" 2 58.69 58.69 -58.69 58.69 -58.69 -58.69 58.69 -58.69; 44 62 292 292 399 125 2242 2992 2492 fixation_cross gabor_046 gabor_135 gabor_064 gabor_007 gabor_046 gabor_135 gabor_064_alt gabor_007_alt "2_69_Encoding_Working_Memory_MEG_P5_LR_Nonsalient_NoChange_CuedRetrieval_300_300_399_2250_3000_2500_gabor_patch_orientation_046_135_064_007_target_position_1_2_retrieval_position_2" gabor_circ gabor_135_framed gabor_circ gabor_circ blank blank blank blank fixation_cross_white "2_69_Retrieval_Working_Memory_MEG_P5_LR_Nonsalient_NoChange_CuedRetrieval_retrieval_patch_orientation_135_retrieval_position_2" 1 58.69 58.69 -58.69 58.69 -58.69 -58.69 58.69 -58.69; 44 63 292 292 399 125 2242 2992 2342 fixation_cross gabor_016 gabor_166 gabor_085 gabor_149 gabor_016 gabor_166_alt gabor_085_alt gabor_149 "2_70_Encoding_Working_Memory_MEG_P5_LR_Nonsalient_DoChange_UncuedRetriev_300_300_399_2250_3000_2350_gabor_patch_orientation_016_166_085_149_target_position_1_4_retrieval_position_3" gabor_circ gabor_circ gabor_035_framed gabor_circ blank blank blank blank fixation_cross_white "2_70_Retrieval_Working_Memory_MEG_P5_LR_Nonsalient_DoChange_UncuedRetriev_retrieval_patch_orientation_035_retrieval_position_3" 2 58.69 58.69 -58.69 58.69 -58.69 -58.69 58.69 -58.69; }; # baselinePost (at the end of the session) trial { picture { box frame1; x=0; y=0; box frame2; x=0; y=0; box background; x=0; y=0; bitmap fixation_cross_black; x=0; y=0; }; time = 0; duration = 5000; code = "BaselinePost"; port_code = 92; };
47d0e01ea1de54b80c4ef461c05315b472e72832
449d555969bfd7befe906877abab098c6e63a0e8
/608/CH36/EX36.10/36_10.sce
d6b4153794faf6eb0cf388cefc071a76568ff5fe
[]
no_license
FOSSEE/Scilab-TBC-Uploads
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
refs/heads/master
2020-04-09T02:43:26.499817
2018-02-03T05:31:52
2018-02-03T05:31:52
37,975,407
3
12
null
null
null
null
UTF-8
Scilab
false
false
1,786
sce
36_10.sce
//Problem 36.10: An e.m.f. is represented by // e = 50 + 200sinwt + 40sin(2wt - pi/2) + 5sin(4wt + pi/4) Volts //the fundamental frequency being 50 Hz. The e.m.f. is applied across a circuit comprising a 100 μF capacitor connected in series with a 50 ohm resistor. Obtain an expression for the current flowing and hence determine the rms value of current. //initializing the variables: Vom = 50; // in volts V1m = 200; // in volts V2m = 40; // in volts V4m = 5; // in volts f = 50; // in Hz R = 50; // in ohm C = 100E-6; // in farad phiv1 = 0; // in rad phiv2 = -1*%pi/2; // in rad phiv4 = %pi/4; // in rad //calculation: //voltage V1 = V1m*cos(phiv1) + %i*V1m*sin(phiv1) V2 = V2m*cos(phiv2) + %i*V2m*sin(phiv2) V4 = V4m*cos(phiv4) + %i*V4m*sin(phiv4) //Inductance has no effect on a steady current. Hence the d.c. component of the current, i0, is given by Iom = 0 //fundamental or first harmonic w1 = 2*%pi*f //inductive reactance, Xc1 = 1/(w1*C) //impedance at the fundamental frequency, Z1 = R + %i*Xc1 //Maximum current at fundamental frequency I1m = V1/Z1 I1mag = (real(I1m)^2 + imag(I1m)^2)^0.5 phii1 = atan(imag(I1m)/real(I1m)) //second harmonic Xc2 = Xc1/2 //impedance at the third harmonic frequency, Z2 = R + %i*Xc2 //Maximum current at third harmonic frequency I2m = V2/Z2 I2mag = (real(I2m)^2 + imag(I2m)^2)^0.5 phii2 = atan(imag(I2m)/real(I2m)) //fourth harmonic Xc4 = Xc1/4 //impedance at the third harmonic frequency, Z4 = R + %i*Xc4 //Maximum current at third harmonic frequency I4m = V4/Z4 I4mag = (real(I4m)^2 + imag(I4m)^2)^0.5 phii4 = atan(imag(I4m)/real(I4m)) //rms current Irms = (Iom^2 + (I1mag^2 + I2mag^2 + I4mag^2)/2)^0.5 printf("\n\n Result \n\n") printf("\n(b)the rms value of current is %.2f A",Irms)
29d052b074a7d2a1cc14d66a6c0ba33852aff504
449d555969bfd7befe906877abab098c6e63a0e8
/443/DEPENDENCIES/1_1_data.sci
efaf54e6cc8dd6b6106b169f4e2db49b0927cb04
[]
no_license
FOSSEE/Scilab-TBC-Uploads
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
refs/heads/master
2020-04-09T02:43:26.499817
2018-02-03T05:31:52
2018-02-03T05:31:52
37,975,407
3
12
null
null
null
null
UTF-8
Scilab
false
false
113
sci
1_1_data.sci
//Cubic capacity of engine(in cc): Vs=245; //over square ratio: Ro=1.1; //Clearance volume(in cc): Vc=27.22;
f144f451e739e363d86c3f27d26045da2af48028
b4772b59ca8801667968f8ca6f2674c26816c199
/Hello World.sce
eee11757c0a29c5ea3c279a29d4e8950a74128ac
[]
no_license
thestics/scilab
6ef2534475e9cfb6fc0302a805bdbf70f188567e
85284b17a1bdf5a824e90e55ab3a803a2df69c66
refs/heads/master
2021-08-23T21:49:14.071755
2017-09-21T06:26:32
2017-09-21T06:26:32
103,492,879
0
0
null
2017-12-06T19:07:10
2017-09-14T06:09:53
Scilab
UTF-8
Scilab
false
false
27
sce
Hello World.sce
a='Hello world'; disp(a)
2390e700b68b7a7a0973db254b70c49a50644f09
194d4cafa290b2fdf3aa87e18ddadcfff70a70d8
/Que1(non lin).sce
2ae587768b33ac87146d2e6db55d462ff3b08c37
[]
no_license
KomalT/tryout60
cc43d4a5d96b5525e691a907c7ad8c7e61004a3c
ef4cc3e641a77c2cea565035cf033536d91e29ea
refs/heads/master
2016-08-12T19:05:56.548794
2016-05-02T06:15:37
2016-05-02T06:15:37
55,436,025
0
0
null
null
null
null
UTF-8
Scilab
false
false
446
sce
Que1(non lin).sce
//REDLICK KWONG clc;clear R=8.314 Tc=416.3//K Pc=66.8*10^(5)//pa T=(273.16+60)//K P=13.76*10^(5)//pa a=.4275*R^2*Tc^2.5/Pc b=.08664*R*Tc/Pc V=(R*T)/P//initial guess function f=F(V) f=P-R*T/(V-b)+a/(T^.5*V*(V+b)); endfunction y = fsolve(V,F); disp(y)//m3 //RECYCLE //clc;clear Xaf=.95 R=10 function f1=F1(R) f1=log((1+R(1-Xaf))/(R*(1-Xaf)))-(R+1)/(R*(1+R(1-Xaf))); endfunction //y1 = fsolve(R,F1); //disp(y1)//m3
524ce4111f51e37db13a6a94881dca3303efa73c
cc6cc2c2fcdfa476aa883265aa05e06d82c1110a
/2018.1/MAT/lista-scilab/10.sce
c9facf2c5ed1aa0a6a839f374c2f81d130f204e8
[]
no_license
devarthurribeiro/ads-ufrn
39038c2089d5d784fa121c4094e6d694dcb5a545
9a9881acf756be4f844e72e581543daf3a649641
refs/heads/master
2020-03-17T15:16:28.940709
2018-10-02T12:26:27
2018-10-02T12:26:27
133,704,315
0
0
null
null
null
null
UTF-8
Scilab
false
false
164
sce
10.sce
a = input("Digite o primeiro numero: "); b = input("Digite o segundo numero: "); c = input("Digite o terceiro numero: "); v = gsort([a b c], 'lc', 'i'); disp(v);
6a4b8a4837bcbd8f96b489f3687fa8d1c4d08d4a
449d555969bfd7befe906877abab098c6e63a0e8
/3760/CH2/EX2.19/Ex2_19.sce
baf6ef5e9a5e357ff169bf2fe25a3970542156e8
[]
no_license
FOSSEE/Scilab-TBC-Uploads
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
refs/heads/master
2020-04-09T02:43:26.499817
2018-02-03T05:31:52
2018-02-03T05:31:52
37,975,407
3
12
null
null
null
null
UTF-8
Scilab
false
false
1,204
sce
Ex2_19.sce
clc; // L1=3+(1/(2*X)) -self inductance of coil 1 // L1=2+(1/(2*X)) -self inductance of coil 2 // M=1/(2*X) -mutual inductance // X is displacement i1=10; // current of coil 1 i2=-5; // current of coil 2 // from expression W=(L1*i1^2)/2 + (L2*i2^2)/2 + (i1*i2*M) where W is work done and is equal to 175+25/(4*x); // fe=-25/(4*x^2) where fe is electromagnetic force and is equal to rate of change of work done with respect to x disp('case a'); x1=0.5; x2=1; Wm=integrate('-25/(4*x^2)','x',x1,x2); printf('Mechanical work done for given increment in displacement is %f watt-sec\n',Wm); disp('case b') // psi1=(3+(1/(2*x)))*i1+(1/(2*x))*i2 psi1 is flux linkage with coil 1 // psi2=(2+(1/(2*x)))*i2+(1/(2*x))*i1 psi2 is flux linkage with coil 2 We1=(((3+(1/(2*x2)))*i1+(1/(2*x2))*i2)-((3+(1/(2*x1)))*i1+(1/(2*x1))*i2))*i1; We2=(((2+(1/(2*x2)))*i2+(1/(2*x2))*i1)-((2+(1/(2*x1)))*i2+(1/(2*x1))*i1))*i2; printf('Electrical energy supplied by source 1 is %f watt-sec\n',We1); printf('Electrical energy supplied by source 2 is %f watt-sec\n',We2); disp('case c'); // W=175+(25/(4*x)); dw=175+(25/(4*x2))-(175+(25/(4*x1))); printf('Change in field energy is %f Watt-sec\n',dw);
40f8c056b59db583766612c019a21459acb032d5
449d555969bfd7befe906877abab098c6e63a0e8
/2084/CH14/EX14.9w/14_9w.sce
ec0f5fb45ba8219ef7006b31961baaf634d23b5b
[]
no_license
FOSSEE/Scilab-TBC-Uploads
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
refs/heads/master
2020-04-09T02:43:26.499817
2018-02-03T05:31:52
2018-02-03T05:31:52
37,975,407
3
12
null
null
null
null
UTF-8
Scilab
false
false
594
sce
14_9w.sce
//developed in windows XP operating system 32bit //platform Scilab 5.4.1 clc;clear; //example 14.9w //calculation of the elongation of the wire //given data W=10//weight(in N) of the block A=3*10^-6//area(in m^2) of the cross section r=20*10^-2//radius(in m) of the circle of rotation v=2//speed(in m/s) of the block Y=2*10^11///Young modulus(in N/m^2) of the wire g=10//gravitational acceleration(in m/s^2) of the earth //calculation m=W/g//mass of the block T=W+(m*v*v/r)//tension L=r l=(T*L)/(A*Y)//elongation printf('the elongation of the wire is %3.1e cm',l*10^2)
c7eb1ac1af087dd02dcadd5e6ddd2ce669f77e00
449d555969bfd7befe906877abab098c6e63a0e8
/3774/CH3/EX3.5/Ex3_5.sce
a09bdbdd0ac589cf949e9deec0d84b5afc136ce9
[]
no_license
FOSSEE/Scilab-TBC-Uploads
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
refs/heads/master
2020-04-09T02:43:26.499817
2018-02-03T05:31:52
2018-02-03T05:31:52
37,975,407
3
12
null
null
null
null
UTF-8
Scilab
false
false
1,199
sce
Ex3_5.sce
// exa 3.5 Pg 67 clc;clear;close; // Given Data Syt=760;// MPa M=15;// kN.m T=25;//kN.m n=2.5;// factor of safety E=200;// GPa v=0.25;// Poisson's ratio sigma_d=Syt/n;// MPa // let d is diameter of the shaft sigma_b_into_d_cube=32*M*10**6/%pi;// N/mm.sq. (where sigma_b_into_d_cube = sigma_d*d**3) tau_into_d_cube=16*T*10**6/%pi//d**3;// N/mm.sq. (where tau_into_d_cube = tau*d**3) sigma1_into_d_cube=sigma_b_into_d_cube/2+1/2*sqrt(sigma_b_into_d_cube**2+4*tau_into_d_cube**2) ; // (where sigma1_into_d_cube=sigma1*d**3) sigma2_into_d_cube=sigma_b_into_d_cube/2-1/2*sqrt(sigma_b_into_d_cube**2+4*tau_into_d_cube**2); // (where sigma2_into_d_cube=sigma2*d**3) printf('\n (i) Maximum shear stress theory') tau_max_into_d_cube=(sigma1_into_d_cube-sigma2_into_d_cube)/2; //(where tau_max_into_d_cube = tau_max*d**3) d=(tau_max_into_d_cube/(sigma_d/2))**(1/3);//mm printf('diameter of shaft, d=%.1f mm or %.f mm',d,ceil(d)) printf('\n (ii) Maximum strain energy theory') //sigma1**2+sigma2**2-2*v*sigma1*sigma2=sigma_d**2 d=((sigma1_into_d_cube**2+sigma2_into_d_cube**2-2*v*sigma1_into_d_cube*sigma2_into_d_cube)/sigma_d**2)**(1/6) printf('diameter of shaft, d=%.1f mm',d) printf('\n Adopt d=100mm')
16bfd03acf4d03aecae25b7de54e227218cc1679
449d555969bfd7befe906877abab098c6e63a0e8
/29/CH3/EX3.2.11/exa3_2_11.sce
da2e42991487db3a9198d6a004d03e3f13823c84
[]
no_license
FOSSEE/Scilab-TBC-Uploads
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
refs/heads/master
2020-04-09T02:43:26.499817
2018-02-03T05:31:52
2018-02-03T05:31:52
37,975,407
3
12
null
null
null
null
UTF-8
Scilab
false
false
532
sce
exa3_2_11.sce
//Caption:transfer_function // example 3.2.11 //page 45 // we have defined parallel and series function which we are going to use here //exec parallel.sce; //exec series.sce; syms G1 G2 G3 G4 H1 H2 H3; a=G4/.H1; //shift the summing point after block G3 towards left of block G3 b=G2/G3; c=series(a,G3); d=c/(1+c*H2); d=simple(d) //shift the summing point before block G1 towards right of block G1 e=G1*H3; f=d/(1+d*e); f=simple(f) g=parallel(G1,b); g=simple(g); y=series(g,f) y=simple (y); disp(y,"C(s)/R(s)=");
4d88b7a09a1c95e4f56cf313b3cb544fd83f25fa
ca668cf247efd28b6e014b3702a25f45c371c36d
/canny_filter.sci
639cd75a82f4df49cc87d9f0b5094ca59c78e126
[]
no_license
valeriansaliou/lab-canny-filter
de0cf08a900d65e4b8da3afa6e2eb185a0af4397
a12e4c3e60123c225ecbd9f49e83a8af4ed9f62b
refs/heads/master
2021-01-17T06:48:20.725619
2016-05-07T22:09:47
2016-05-07T22:09:47
58,286,053
0
0
null
null
null
null
UTF-8
Scilab
false
false
13,202
sci
canny_filter.sci
// ===================== // === CANNY FILTER ==== // == Valerian Saliou == // ===================== // ----- // UTILS // ----- function imageMatrix=loadImage(path, isRGB) if isRGB == 0 then imageMatrix=double(imread(path)); else imageMatrix=double(rgb2gray(imread(path))); end endfunction function displayImage(imageMatrix) imshow(uint8(imageMatrix)); endfunction function image=writeImage(imageMatrix, fileName) image=imwrite(imageMatrix, fileName); endfunction // ------ // FILTER // ------ function doCannyFilter() path_file_name=uiputfile(["*.png"; "*.jpg"; "*.jpeg"; "*.bmp"]); original_image=loadImage(path_file_name, 1); // Apply filters gaussian_image = applyGaussianFilter(original_image); [sobel_image, angles] = applySobelFilter(gaussian_image); maxima_image = applyNonMaximaFilter(sobel_image, angles); hysteresis_image = applyHysteresisFilter(maxima_image, sobel_image, angles); disp("All processed"); // Concatenate images image = cat(2, original_image, gaussian_image, sobel_image, maxima_image, hysteresis_image); displayImage(image); endfunction function matrix=gaussianMatrix(n, _kernel) x = n; y = n; [h1, h2] = meshgrid(-(x-1)/2:(x-1)/2, -(y-1)/2:(y-1)/2); hg = exp(- (h1.^2+h2.^2) / (2*_kernel^2)); matrix = hg ./ sum(hg(:)); endfunction function image=applyGaussianFilter(image) // Generate Gaussian matrix mask = gaussianMatrix(5, 0.86); disp("==> BEGIN Gaussian mask <=="); disp("Processing..."); disp(mask); image = applyMaskFilter(image, mask); disp("==> END Gaussian mask <=="); endfunction function filtered_image=applyMaskFilter(image, mask) // Proceed: convolution(mask, image) image_size = size(image) // Uncomment this to bypass custom convolutional filter //filtered_image = conv2(image, mask); //filtered_image = resize_matrix(filtered_image, image_size(1), image_size(2)); filtered_image = zeros(image_size(1), image_size(2)); // Mask parameters mask_size = size(mask); mask_height = mask_size(1); mask_width = mask_size(2); mask_center_y = ceil(mask_height / 2); mask_center_x = ceil(mask_width / 2); image_size = size(image) image_height = image_size(1) image_width = image_size(2) // Apply mask filter for y = 1:image_height for x = 1:image_width // Apply mask to pixel(x,y) if (size(image(y, x)) > 1) masked_pixel = [0, 0, 0]; else masked_pixel = 0; end for my = 1:mask_height // Y-inset value? y_add = 0; if (my < mask_center_y) y_add = -1 * (mask_center_y - my); elseif (my > mask_center_y) y_add = my - mask_center_y; end for mx = 1:mask_width // X-inset value? x_add = 0; if (mx < mask_center_x) x_add = -1 * (mask_center_x - mx); elseif (mx > mask_center_x) x_add = mx - mask_center_x; end y_new = y + y_add; x_new = x + x_add; // Pixel exists in image? (not out-of-borders) if (y_new <= image_height & y_new > 0) if (x_new <= image_width & x_new > 0) if (size(image(y, x)) > 1) for cord = 1:3 masked_pixel(cord) = masked_pixel(cord) + (mask(my, mx) * image(y_new, x_new, cord)); end else masked_pixel = masked_pixel + (mask(my, mx) * image(y_new, x_new)); end end end end end if (size(image(y, x)) > 1) filtered_image(y, x, 1) = round(masked_pixel(1)); filtered_image(y, x, 2) = round(masked_pixel(2)); filtered_image(y, x, 3) = round(masked_pixel(3)); else filtered_image(y, x) = round(masked_pixel); end end end endfunction function merged_image=mergeGradientMatrixes(image, gradient_x, gradient_y) gradient_size = size(image); merged_image = zeros(gradient_size(1), gradient_size(2)); for y = 1:gradient_size(1) for x = 1:gradient_size(2) merged_image(y, x) = sqrt(gradient_x(y, x)^2 + gradient_y(y, x)^2); end end endfunction function angles=processAngleMatrix(image, gradient_x, gradient_y) gradient_size = size(image); angles = zeros(gradient_size(1), gradient_size(2)); for y = 1:gradient_size(1) for x = 1:gradient_size(2) J_x = gradient_x(y, x); J_y = gradient_y(y, x); if (J_x ~= 0 & J_y ~= 0) angle_value = atand((-1 * J_x) / J_y); if (angle_value < 0) angle_value = angle_value + 180; end // Cap angle to directional values (0, 45, 90, 135) // eg: horizontal (0) // vertical (90) // diagonal right (45) // diagonal left (135) if (angle_value <= 22.5) angle_value = 0; elseif (angle_value >= 157.5) angle_value = 0; elseif (angle_value < 67.5) angle_value = 45; elseif (angle_value < 112.5) angle_value = 90; elseif (angle_value < 157.5) angle_value = 135; end angles(y, x) = angle_value; end end end endfunction function [pixel_1_coords, pixel_2_coords]=pixelCoordsGradient(pixel, angle, y, x) pixel_1_coords = [-1, -1]; pixel_2_coords = [-1, -1]; if (angle == 0) // X-Gradient pixel_1_coord_x = (x - 1); pixel_2_coord_x = (x + 1); if (pixel_1_coord_x >= 1) pixel_1_coords = [y, pixel_1_coord_x]; end if (pixel_2_coord_x <= image_width) pixel_2_coords = [y, pixel_2_coord_x]; end elseif (angle == 90) // Y-Gradient pixel_1_coord_y = (y - 1); pixel_2_coord_y = (y + 1); if (pixel_1_coord_y >= 1) pixel_1_coords = [pixel_1_coord_y, x]; end if (pixel_2_coord_y <= image_height) pixel_2_coords = [pixel_2_coord_y, x]; end elseif (angle == 45) // Diagonal-Right-Gradient pixel_1_coord_x = (x + 1); pixel_1_coord_y = (y - 1); pixel_2_coord_x = (x - 1); pixel_2_coord_y = (y + 1); if (pixel_1_coord_x <= image_width & pixel_1_coord_y >= 1) pixel_1_coords = [pixel_1_coord_y, pixel_1_coord_x]; end if (pixel_2_coord_x >= 1 & pixel_2_coord_y <= image_height) pixel_2_coords = [pixel_2_coord_y, pixel_2_coord_x]; end elseif (angle == 135) // Diagonal-Left-Gradient pixel_1_coord_x = (x - 1); pixel_1_coord_y = (y - 1); pixel_2_coord_x = (x + 1); pixel_2_coord_y = (y + 1); if (pixel_1_coord_x >= 1 & pixel_1_coord_y >= 1) pixel_1_coords = [pixel_1_coord_y, pixel_1_coord_x]; end if (pixel_2_coord_x <= image_width & pixel_2_coord_y <= image_height) pixel_2_coords = [pixel_2_coord_y, pixel_2_coord_x]; end end endfunction function perpendicular=getPerpendicularAngle(angle) perpendicular = angle + 90; // Circle back to inner trigo. circle (edge cases) // eg: 180deg > 0deg (+ others; default) // 225deg > 45deg if (perpendicular >= 180) if (perpendicular == 225) perpendicular = 45; else perpendicular = 0; end end endfunction function maximum=processMaximumMatrix(image, angles) image_size = size(image); maximum = zeros(image_size(1), image_size(2)); image_height = image_size(1); image_width = image_size(2); for y = 1:image_height for x = 1:image_width pixel = image(y, x); angle = angles(y, x); // Acquire surrounding gradient pixel coordinates [pixel_1_coords, pixel_2_coords] = pixelCoordsGradient(pixel, angle, y, x); // Check bounds & acquire pixel values pixel_1 = 0; pixel_2 = 0; if (pixel_1_coords(1) ~= -1 & pixel_1_coords(2) ~= -1) pixel_1 = image(pixel_1_coords(1), pixel_1_coords(2)); end if (pixel_2_coords(1) ~= -1 & pixel_2_coords(2) ~= -1) pixel_2 = image(pixel_2_coords(1), pixel_2_coords(2)); end maximum_pixel = max(pixel_1, pixel, pixel_2); // Maximum? Can insert. if (maximum_pixel == pixel) maximum(y, x) = pixel; end end end endfunction function hysteresis=processHysteresisMatrix(image, gradients, angles) // Configuration T_line = 255; T_h = processGradientModulus(gradients); T_i = (0.5 * T_h); image_size = size(image); hysteresis = zeros(image_size(1), image_size(2)); image_height = image_size(1); image_width = image_size(2); for y = 1:image_height for x = 1:image_width pixel = image(y, x); if (pixel > T_h) // Upper-limit pixel hysteresis(y, x) = T_line; elseif (pixel > T_i) // Lower limit pixel, check if connected // Get perpendicular angle direction perpendicular = getPerpendicularAngle(angles(y, x)); // Acquire surrounding gradient pixel coordinates [pixel_1_coords, pixel_2_coords] = pixelCoordsGradient(pixel, perpendicular, y, x); // Check bounds & acquire pixel values pixel_1 = 0; pixel_2 = 0; if (pixel_1_coords(1) ~= -1 & pixel_1_coords(2) ~= -1) pixel_1 = image(pixel_1_coords(1), pixel_1_coords(2)); end if (pixel_2_coords(1) ~= -1 & pixel_2_coords(2) ~= -1) pixel_2 = image(pixel_2_coords(1), pixel_2_coords(2)); end // Current pixel connected outline points? if (pixel_1 > T_h | pixel_2 > T_h) // Consider this one as outline, too hysteresis(y, x) = T_line; end end end end endfunction function [image, angles]=applySobelFilter(image) // Sobel filter mask_gx = [-1, 0, 1]'; mask_gy = [-1, 0, 1]; disp("==> BEGIN Sobel-Gx mask <=="); disp("Processing..."); disp(mask_gx); gradient_x = applyMaskFilter(image, mask_gx); disp(size(gradient_x)) disp("==> END Sobel-Gx mask <=="); disp("==> BEGIN Sobel-Gy mask <=="); disp("Processing..."); disp(mask_gy); gradient_y = applyMaskFilter(image, mask_gy); disp(size(gradient_y)); disp("==> END Sobel-Gy mask <=="); disp("==> BEGIN Gradient angles <=="); disp("Processing..."); angles = processAngleMatrix(image, gradient_x, gradient_y); disp(size(image)); disp("==> END Gradient angles <=="); image = mergeGradientMatrixes(image, gradient_x, gradient_y); endfunction function image=applyNonMaximaFilter(image, angles) disp("==> BEGIN Non maxima <=="); disp("Processing..."); image = processMaximumMatrix(image, angles); disp("==> END Non maximas <=="); endfunction function image=applyHysteresisFilter(image, gradients, angles) disp("==> BEGIN Hysteresis <=="); disp("Processing..."); image = processHysteresisMatrix(image, gradients, angles); disp("==> END Hysteresis <=="); endfunction function histogram=processHistogram(repartition_matrix) // 256 possible values, initiate all values to zero histogram = zeros(1, 256); repartition_matrix_size = size(repartition_matrix) for y = 1:repartition_matrix_size(1) for x = 1:repartition_matrix_size(2) index = floor(repartition_matrix(y, x)) + 1 histogram(index) = histogram(index) + 1 end end endfunction function percentile=processPercentile(repartition_matrix, percent) // First step: flatten matrix (convert to a straight vector) flat_matrix = repartition_matrix(:); // Second step: sort matrix flat_matrix = gsort(flat_matrix, 'g', 'i') // Third step: extract nth percentile index_percentile = floor((percent / 100) * size(flat_matrix)); percentile = flat_matrix(index_percentile(1)); endfunction function modulus=processGradientModulus(gradients) percentile = processPercentile(gradients, 84); modulus = percentile(1); endfunction
56c41f63fd1fabfd855518ef5197f543d5f36e57
449d555969bfd7befe906877abab098c6e63a0e8
/2135/CH3/EX3.20/Exa_3_20.sce
096a48a4c71a49d9d3d1a6410e0752505bd3e118
[]
no_license
FOSSEE/Scilab-TBC-Uploads
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
refs/heads/master
2020-04-09T02:43:26.499817
2018-02-03T05:31:52
2018-02-03T05:31:52
37,975,407
3
12
null
null
null
null
UTF-8
Scilab
false
false
528
sce
Exa_3_20.sce
//Exa 3.20 clc; clear; close; format('v',5); //Given Data : VcByVa=14;//Overall expansion ratio T1=257+273;//K T2=27+273;//K Gamma=1.4; Ta=T1;//K Tb=T1;//K Tc=T2;//K Td=T2;//K VcByVb=(Tb/Tc)^(1/(Gamma-1));//Expansion ratio for Adiabatic Process : disp(VcByVb,"Expansion ratio for adiabatic process : "); VbByVa=VcByVa/VcByVb;//Expansion ratio for Isothermal Process : disp(VbByVa,"Expansion ratio for Isothermal process : "); Eta=(1-T2/T1)*100;//% disp(Eta,"Thermal Efficiency of carnot cycle in % : ");
3ec98f4311b85c7bb697d2e0570b77f24aaf7ac9
31cfd6fac62ce1e0f8bb81f96db3978b301d4fd2
/Raízes (zero de funções reais)/Newton Raphson/newton.sce
c1a2165bf80e0767f3d2e3b99b2600859983490b
[]
no_license
PierreVieira/Scilab_Programs
2205084b7356cf9ab68e8b04525e55fd7e29636c
63d717f04db929c81dc1ff7fa9eb886f3c6b6a8c
refs/heads/master
2020-09-09T00:59:34.924700
2020-03-17T18:46:50
2020-03-17T18:46:50
221,296,397
0
0
null
null
null
null
UTF-8
Scilab
false
false
187
sce
newton.sce
exec('newton.sci'); xi = 4; Toler = 10^(-5); IterMax = 100; [Raiz, Iter, CondErro] = NewtonRaphson(xi, Toler, IterMax); printf("Iter: %d\nRaiz: %f\n CondErro: %d", Iter, Raiz, CondErro);
f7f75d12da4cb7088111874a3ccecd087831eda9
449d555969bfd7befe906877abab098c6e63a0e8
/2699/CH14/EX14.16/Ex14_16.sce
64dceed064418d7415470155f3055b6d08aeafff
[]
no_license
FOSSEE/Scilab-TBC-Uploads
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
refs/heads/master
2020-04-09T02:43:26.499817
2018-02-03T05:31:52
2018-02-03T05:31:52
37,975,407
3
12
null
null
null
null
UTF-8
Scilab
false
false
611
sce
Ex14_16.sce
//example 14.16 PG-14.40 clc clear printf("\n\n Given=> \n\n") printf(" ((AB)''+A''+AB)'' = ") printf("(A''+ B''+ A''+ AB)'' ....Since (AB)''= A''+B''\n\n") printf(" = (A''+ B''+ A''+ B)'' .......Since A+A''B=A+B\n\n") printf(" = (A''+ B''+ B)'' ...........Since A+A=A\n\n") printf(" = (A''+ 1)'' ...............Since A+A''=1\n\n") printf(" = 1'' .................Since A+1=1\n\n") printf(" = 0 \n\n") printf(" Therefore \n\n") printf(" (A''B''+A''+AB)'' = 0")
b29acd91708f5ae8413396dea0612d450346461b
089894a36ef33cb3d0f697541716c9b6cd8dcc43
/NLP_Project/test/tweet/bow/bow.13_16.tst
b8d48556140583aaaf5cc632edb43cbdcc3e3a20
[]
no_license
mandar15/NLP_Project
3142cda82d49ba0ea30b580c46bdd0e0348fe3ec
1dcb70a199a0f7ab8c72825bfd5b8146e75b7ec2
refs/heads/master
2020-05-20T13:36:05.842840
2013-07-31T06:53:59
2013-07-31T06:53:59
6,534,406
0
1
null
null
null
null
UTF-8
Scilab
false
false
14,918
tst
bow.13_16.tst
13 23:0.3333333333333333 31:0.25 42:0.1111111111111111 56:0.25 100:1.0 136:2.0 148:1.0 158:0.08333333333333333 165:1.0 202:1.0 207:0.5 248:0.14285714285714285 354:0.3333333333333333 908:1.0 1392:0.3333333333333333 2139:1.0 13 4:0.14285714285714285 46:0.2 111:0.2 135:0.09090909090909091 191:0.3333333333333333 224:0.3333333333333333 248:0.14285714285714285 256:0.25 283:0.3333333333333333 462:1.0 1053:1.0 1887:1.0 2118:1.0 13 4:0.2857142857142857 9:0.2 55:1.0 107:0.3333333333333333 158:0.08333333333333333 205:1.0 309:0.3333333333333333 311:1.0 802:1.0 1131:1.0 1132:1.0 1474:1.0 1512:0.5 2022:1.0 2121:1.0 2124:1.0 2126:1.0 13 1:0.09090909090909091 107:0.3333333333333333 191:0.3333333333333333 309:0.3333333333333333 356:0.16666666666666666 773:1.0 1007:1.0 1131:1.0 13 19:0.14285714285714285 107:0.6666666666666666 118:1.0 133:0.5 142:0.25 205:1.0 252:1.0 310:0.5 398:1.0 488:1.0 839:0.3333333333333333 1223:0.16666666666666666 1392:0.3333333333333333 1512:0.5 2313:1.0 3786:1.0 13 1:0.09090909090909091 31:0.25 42:0.1111111111111111 54:1.0 132:0.3333333333333333 240:0.2 488:1.0 746:0.5 747:1.0 1223:0.16666666666666666 13 18:1.0 42:0.1111111111111111 48:0.5 52:0.05 56:0.25 84:2.0 165:1.0 184:0.16666666666666666 185:1.0 311:2.0 354:0.3333333333333333 488:1.0 1223:0.16666666666666666 1392:0.3333333333333333 1547:1.0 1836:1.0 2051:1.0 2193:1.0 2300:1.0 13 16:0.125 17:1.0 19:0.2857142857142857 104:0.25 107:0.3333333333333333 135:0.09090909090909091 136:1.0 158:0.08333333333333333 224:0.3333333333333333 285:1.0 333:1.0 488:1.0 907:1.0 1223:0.16666666666666666 13 8:1.0 9:0.2 31:0.5 80:0.5 84:1.0 117:0.034482758620689655 135:0.09090909090909091 145:1.0 149:2.0 205:1.0 206:1.0 260:1.0 311:1.0 591:1.0 809:1.0 1327:1.0 1392:0.3333333333333333 1452:1.0 1548:1.0 1765:1.0 1822:0.5 1961:1.0 2054:2.0 2529:1.0 13 9:0.2 19:0.14285714285714285 48:0.5 52:0.05 110:0.3333333333333333 141:1.0 184:0.16666666666666666 185:1.0 207:0.5 286:1.0 389:0.2 401:0.5 409:0.5 552:0.25 802:1.0 13 11:0.4 17:1.0 48:0.5 107:0.3333333333333333 135:0.09090909090909091 195:1.0 224:0.3333333333333333 292:1.0 293:1.0 344:1.0 403:0.5 414:1.0 465:0.2 545:1.0 549:1.0 776:0.3333333333333333 2107:1.0 13 42:0.1111111111111111 45:0.16666666666666666 56:0.25 240:0.2 311:1.0 356:0.16666666666666666 357:1.0 890:1.0 981:1.0 1665:1.0 1668:1.0 1837:1.0 2929:1.0 3283:1.0 13 488:1.0 603:1.0 1223:0.16666666666666666 13 42:0.1111111111111111 111:0.2 191:0.3333333333333333 488:1.0 665:1.0 1223:0.16666666666666666 13 11:0.6 31:0.5 38:2.0 54:1.0 111:0.2 130:0.5 207:0.5 285:1.0 286:1.0 288:0.5 356:0.3333333333333333 465:0.2 484:1.0 488:1.0 545:1.0 723:1.0 776:0.3333333333333333 1101:1.0 1223:0.16666666666666666 1333:1.0 2687:1.0 2726:1.0 4038:1.0 13 11:0.2 19:0.14285714285714285 38:1.0 52:0.05 111:0.2 224:0.3333333333333333 253:0.5 326:1.0 488:1.0 750:1.0 1223:0.16666666666666666 1500:1.0 1791:1.0 13 1:0.09090909090909091 18:3.0 21:0.3333333333333333 52:0.05 53:1.0 56:0.25 84:1.0 104:0.25 106:1.0 118:1.0 165:1.0 178:1.0 223:1.0 260:4.0 289:0.5 398:1.0 418:0.3333333333333333 551:3.0 878:1.0 918:1.0 1061:1.0 1286:0.5 1718:1.0 3925:1.0 4993:1.0 13 48:0.5 104:0.25 107:0.3333333333333333 488:1.0 662:0.5 663:1.0 1035:1.0 1223:0.16666666666666666 2735:1.0 13 9:0.2 17:2.0 31:0.5 48:1.0 107:0.3333333333333333 110:0.3333333333333333 133:0.5 135:0.09090909090909091 158:0.08333333333333333 184:0.16666666666666666 185:1.0 302:0.5 401:0.5 409:0.5 488:1.0 989:1.0 1223:0.16666666666666666 1241:0.3333333333333333 1885:1.0 2371:1.0 13 4:0.14285714285714285 19:0.14285714285714285 31:0.25 46:0.2 107:0.3333333333333333 127:0.5 148:1.0 158:0.08333333333333333 260:1.0 356:0.16666666666666666 389:0.2 408:0.14285714285714285 488:1.0 1223:0.16666666666666666 2117:1.0 3447:1.0 4675:1.0 5083:1.0 13 52:0.05 110:0.3333333333333333 158:0.08333333333333333 207:0.5 386:1.0 389:0.2 667:1.0 13 4:0.14285714285714285 17:1.0 111:0.2 115:1.0 1223:0.16666666666666666 2195:1.0 2211:0.3333333333333333 2735:1.0 2918:1.0 4675:1.0 5171:1.0 13 4:0.14285714285714285 11:0.2 45:0.16666666666666666 107:0.3333333333333333 145:1.0 256:0.25 488:1.0 891:2.0 980:0.5 981:1.0 1223:0.16666666666666666 2247:1.0 13 4:0.14285714285714285 31:0.25 45:0.16666666666666666 52:0.05 158:0.08333333333333333 488:1.0 1223:0.16666666666666666 1244:1.0 2300:1.0 13 1:0.09090909090909091 4:0.14285714285714285 31:0.25 45:0.16666666666666666 111:0.2 256:0.25 488:1.0 1223:0.16666666666666666 13 4:0.2857142857142857 21:0.3333333333333333 111:0.2 142:0.25 248:0.14285714285714285 260:1.0 286:1.0 356:0.16666666666666666 488:1.0 552:0.25 1223:0.16666666666666666 1286:0.5 2295:1.0 13 4:0.14285714285714285 31:0.25 54:1.0 288:0.5 335:1.0 354:0.3333333333333333 488:1.0 669:1.0 953:1.0 1223:0.16666666666666666 5083:1.0 13 3:0.5 31:0.5 38:2.0 42:0.1111111111111111 48:0.5 110:0.3333333333333333 135:0.09090909090909091 165:1.0 202:1.0 241:1.0 346:1.0 420:2.0 488:1.0 603:1.0 727:0.25 1023:0.3333333333333333 1599:0.14285714285714285 1668:2.0 4282:1.0 13 27:1.0 42:0.1111111111111111 110:0.3333333333333333 122:0.16666666666666666 135:0.09090909090909091 148:1.0 221:0.3333333333333333 248:0.2857142857142857 288:0.5 350:0.125 389:0.2 669:1.0 727:0.25 1380:1.0 1499:1.0 1536:1.0 2955:0.5 3024:1.0 4867:1.0 13 11:0.2 21:0.3333333333333333 31:0.5 42:0.1111111111111111 46:0.2 56:0.25 108:1.0 111:0.2 136:2.0 178:1.0 207:0.5 272:1.0 354:0.3333333333333333 484:1.0 520:1.0 980:0.5 1499:1.0 1514:1.0 2532:0.3333333333333333 2652:1.0 2916:1.0 2961:1.0 13 11:0.2 19:0.14285714285714285 31:0.25 38:1.0 51:0.1111111111111111 85:0.5 111:0.2 191:0.3333333333333333 356:0.16666666666666666 1313:0.3333333333333333 1512:0.5 3212:1.0 3596:1.0 13 8:1.0 9:0.2 11:0.2 17:1.0 19:0.14285714285714285 31:0.5 42:0.2222222222222222 51:0.1111111111111111 52:0.05 73:2.0 107:0.3333333333333333 111:0.2 117:0.034482758620689655 178:1.0 207:0.5 256:0.25 258:0.3333333333333333 551:1.0 576:1.0 591:1.0 642:0.5 658:1.0 953:1.0 1128:1.0 1267:1.0 13 18:1.0 42:0.1111111111111111 48:0.5 50:1.0 107:0.3333333333333333 135:0.09090909090909091 405:0.125 1419:1.0 1809:1.0 4113:1.0 13 9:0.2 31:0.25 38:1.0 48:0.5 104:0.25 117:0.034482758620689655 148:1.0 158:0.25 184:0.16666666666666666 248:0.14285714285714285 457:0.5 566:0.5 759:1.0 1214:1.0 1599:0.14285714285714285 1629:0.5 3418:1.0 4716:1.0 13 6:0.5 18:1.0 31:0.75 38:1.0 42:0.3333333333333333 46:0.2 48:0.5 52:0.1 158:0.16666666666666666 184:0.16666666666666666 185:1.0 224:0.3333333333333333 350:0.125 365:0.5 408:0.14285714285714285 436:1.0 779:1.0 1025:1.0 1061:1.0 1595:1.0 1599:0.14285714285714285 1632:1.0 1814:1.0 1969:0.14285714285714285 2156:1.0 13 19:0.14285714285714285 31:0.25 46:0.2 52:0.05 110:0.3333333333333333 132:0.3333333333333333 184:0.16666666666666666 185:1.0 240:0.2 310:0.25 398:1.0 488:1.0 1512:0.5 1599:0.14285714285714285 13 8:1.0 18:1.0 31:0.5 38:1.0 52:0.05 85:0.5 104:0.25 158:0.08333333333333333 224:0.3333333333333333 260:1.0 332:1.0 408:0.14285714285714285 485:1.0 780:1.0 1928:1.0 13 11:0.2 17:1.0 107:0.3333333333333333 135:0.09090909090909091 224:0.3333333333333333 292:1.0 293:1.0 465:0.2 545:1.0 549:1.0 776:0.3333333333333333 806:1.0 2107:1.0 3212:1.0 5456:1.0 13 9:0.2 19:0.14285714285714285 107:0.6666666666666666 135:0.09090909090909091 139:1.0 148:1.0 158:0.16666666666666666 191:0.3333333333333333 223:1.0 248:0.14285714285714285 256:0.25 335:1.0 449:1.0 782:1.0 783:1.0 1351:1.0 1512:0.5 2291:1.0 4842:1.0 13 11:0.2 31:0.25 38:1.0 42:0.2222222222222222 160:1.0 212:0.5 359:2.0 1887:1.0 4868:1.0 4869:1.0 4892:1.0 5125:1.0 13 9:0.2 18:1.0 31:0.25 42:0.1111111111111111 296:1.0 408:0.14285714285714285 488:1.0 1361:1.0 13 1:0.09090909090909091 48:0.5 135:0.18181818181818182 156:0.16666666666666666 1087:1.0 1512:0.5 2013:1.0 2507:0.5 13 94:1.0 13 48:0.5 56:0.25 117:0.034482758620689655 1512:0.5 1632:1.0 13 117:0.034482758620689655 127:0.5 223:1.0 1512:0.5 13 1:0.09090909090909091 45:0.16666666666666666 46:0.2 56:0.25 64:1.0 158:0.08333333333333333 208:1.0 272:1.0 346:1.0 707:1.0 868:1.0 1512:0.5 1629:0.5 4933:1.0 13 4:0.14285714285714285 38:1.0 43:0.16666666666666666 48:1.0 61:1.0 80:0.5 130:0.5 205:1.0 251:1.0 472:1.0 655:0.25 720:1.0 1215:1.0 2263:1.0 13 84:1.0 104:0.25 156:0.16666666666666666 297:1.0 338:1.0 354:0.3333333333333333 389:0.2 661:1.0 1512:0.5 1687:1.0 4759:1.0 13 2:0.5 11:0.2 36:1.0 104:0.25 117:0.034482758620689655 158:0.08333333333333333 221:0.3333333333333333 500:0.5 727:0.25 3290:1.0 13 3212:1.0 13 11:0.2 45:0.16666666666666666 48:0.5 52:0.05 207:0.5 260:1.0 1158:1.0 1986:1.0 13 42:0.1111111111111111 178:1.0 2095:1.0 13 1:0.09090909090909091 3:0.5 16:0.125 17:1.0 42:0.1111111111111111 107:0.3333333333333333 135:0.09090909090909091 148:1.0 13 31:0.5 38:1.0 48:0.5 49:1.0 107:0.3333333333333333 142:0.25 302:0.5 346:1.0 418:0.3333333333333333 1512:0.5 1976:1.0 13 2:0.5 19:0.2857142857142857 48:0.5 52:0.05 66:0.5 107:0.3333333333333333 158:0.08333333333333333 302:0.5 311:1.0 389:0.2 438:0.5 551:1.0 597:1.0 667:1.0 686:0.16666666666666666 1213:1.0 1512:0.5 13 11:0.4 19:0.2857142857142857 31:0.5 48:0.5 49:1.0 50:1.0 56:0.25 59:1.0 107:0.6666666666666666 186:1.0 240:0.2 256:0.25 289:0.5 302:0.5 350:0.125 414:1.0 437:1.0 552:0.25 1829:1.0 13 8:1.0 31:0.25 48:0.5 248:0.14285714285714285 309:0.3333333333333333 925:1.0 1128:1.0 1240:1.0 1291:1.0 1727:1.0 2041:1.0 2063:1.0 13 42:0.1111111111111111 107:0.3333333333333333 126:0.5 405:0.125 1022:1.0 1935:1.0 3150:1.0 13 1:0.09090909090909091 19:0.14285714285714285 107:0.3333333333333333 240:0.2 438:0.5 488:1.0 739:1.0 1032:1.0 1512:0.5 1765:1.0 13 31:0.25 52:0.05 206:1.0 207:0.5 272:2.0 1293:1.0 1846:1.0 13 6:0.5 31:0.75 42:0.1111111111111111 107:0.3333333333333333 117:0.034482758620689655 132:0.3333333333333333 158:0.08333333333333333 196:1.0 207:0.5 212:0.5 221:0.3333333333333333 240:0.2 1291:1.0 1392:0.3333333333333333 2265:1.0 3017:1.0 3185:1.0 4254:1.0 4716:1.0 13 31:0.25 45:0.16666666666666666 52:0.05 56:0.25 132:0.3333333333333333 148:1.0 240:0.2 1668:1.0 4283:1.0 13 4:0.14285714285714285 19:0.14285714285714285 30:1.0 31:0.25 32:1.0 191:0.3333333333333333 240:0.2 309:0.3333333333333333 1629:0.5 1721:1.0 2126:1.0 13 31:0.25 46:0.2 56:0.25 165:1.0 178:2.0 551:1.0 817:1.0 1290:1.0 2122:1.0 2123:1.0 2202:1.0 13 19:0.14285714285714285 110:0.3333333333333333 145:1.0 418:0.3333333333333333 488:1.0 2685:1.0 13 11:0.2 19:0.2857142857142857 31:0.75 158:0.08333333333333333 302:0.5 646:1.0 1213:1.0 1387:0.1111111111111111 1524:0.5 1619:1.0 1706:1.0 1829:1.0 2265:1.0 4595:1.0 13 31:0.25 42:0.1111111111111111 77:1.0 85:0.5 103:1.0 104:0.25 107:0.6666666666666666 108:1.0 178:1.0 389:0.2 457:0.5 465:0.2 1043:1.0 1313:0.3333333333333333 1314:0.5 1836:1.0 3150:1.0 13 6:0.5 7:1.0 8:1.0 9:0.2 31:0.25 38:1.0 42:0.1111111111111111 48:0.5 52:0.05 104:0.25 148:1.0 158:0.3333333333333333 392:0.058823529411764705 488:1.0 527:0.2 566:0.5 585:2.0 986:0.3333333333333333 1014:1.0 1214:1.0 1215:1.0 1291:1.0 2291:1.0 2765:1.0 4716:1.0 13 45:0.16666666666666666 48:0.5 135:0.09090909090909091 184:0.16666666666666666 434:1.0 440:1.0 552:0.25 1662:1.0 2047:1.0 13 4:0.2857142857142857 42:0.1111111111111111 85:0.5 104:0.25 111:0.2 135:0.09090909090909091 184:0.16666666666666666 185:1.0 268:0.5 310:0.25 328:1.0 488:1.0 566:0.5 1313:0.3333333333333333 1819:1.0 4975:1.0 5513:1.0 13 4:0.14285714285714285 19:0.14285714285714285 104:0.25 107:0.3333333333333333 111:0.2 122:0.16666666666666666 136:1.0 161:1.0 302:0.5 488:1.0 783:1.0 812:1.0 13 8:1.0 18:1.0 31:0.25 42:0.1111111111111111 46:0.2 104:0.25 111:0.2 354:0.3333333333333333 398:1.0 408:0.14285714285714285 438:0.5 508:1.0 1107:1.0 1223:0.16666666666666666 1281:1.0 1512:0.5 13 38:1.0 42:0.1111111111111111 132:0.3333333333333333 145:1.0 488:1.0 662:0.5 4905:1.0 13 42:0.2222222222222222 54:1.0 111:0.2 191:0.3333333333333333 398:1.0 438:0.5 440:1.0 733:1.0 761:1.0 1128:1.0 1512:0.5 13 48:0.5 110:0.3333333333333333 117:0.034482758620689655 141:1.0 156:0.16666666666666666 205:1.0 286:1.0 310:0.25 420:1.0 465:0.2 488:1.0 527:0.2 655:0.25 980:0.5 1974:1.0 13 3362:1.0 13 45:0.16666666666666666 158:0.08333333333333333 878:1.0 1427:1.0 1568:1.0 1838:1.0 2189:1.0 5051:1.0 13 42:0.1111111111111111 48:0.5 148:1.0 186:1.0 655:0.25 693:0.5 1028:1.0 1037:1.0 1551:1.0 1629:0.5 1834:1.0 2255:1.0 13 11:0.2 45:0.16666666666666666 52:0.05 434:1.0 2255:1.0 5449:1.0 13 8:1.0 19:0.14285714285714285 54:1.0 61:2.0 66:0.5 142:0.25 198:1.0 397:0.5 398:1.0 399:0.5 490:0.3333333333333333 1620:1.0 13 6:0.5 107:0.3333333333333333 158:0.08333333333333333 223:1.0 571:1.0 1122:0.5 13 9:0.2 42:0.1111111111111111 46:0.2 108:1.0 136:1.0 158:0.08333333333333333 186:1.0 191:0.3333333333333333 739:1.0 1885:1.0 3858:1.0 4991:1.0 13 9:0.2 19:0.14285714285714285 31:0.25 45:0.16666666666666666 46:0.2 48:0.5 107:0.3333333333333333 122:0.16666666666666666 132:0.3333333333333333 158:0.08333333333333333 186:1.0 191:0.3333333333333333 223:1.0 256:0.25 309:0.3333333333333333 486:1.0 655:0.25 739:1.0 1229:1.0 1244:1.0 1381:1.0 1619:1.0 2119:1.0 13 1:0.09090909090909091 2:1.0 3:0.5 46:0.2 48:0.5 51:0.1111111111111111 107:0.6666666666666666 110:0.3333333333333333 135:0.18181818181818182 221:0.3333333333333333 253:0.5 288:0.5 309:0.3333333333333333 330:1.0 335:1.0 356:0.16666666666666666 438:0.5 597:1.0 662:0.5 702:0.3333333333333333 746:0.5 1175:1.0 2690:1.0 13 38:1.0 45:0.16666666666666666 104:0.25 132:0.3333333333333333 212:0.5 240:0.2 1313:0.3333333333333333 2053:1.0 13 38:1.0 42:0.1111111111111111 240:0.2 371:1.0 373:1.0 374:1.0 1416:1.0 1599:0.14285714285714285 13 4:0.2857142857142857 11:0.2 19:0.14285714285714285 31:0.25 207:0.5 260:1.0 420:1.0 1050:1.0 1367:1.0 1711:1.0 13 8:1.0 11:0.2 95:1.0 252:1.0 414:1.0 527:0.2 13 3:0.5 4:0.14285714285714285 181:0.14285714285714285 354:0.3333333333333333 697:1.0 2798:1.0 13 642:0.5 653:1.0 1453:1.0 5970:1.0 13 4:0.14285714285714285 8:1.0 19:0.14285714285714285 31:0.25 48:0.5 107:0.3333333333333333 110:0.3333333333333333 256:0.25 273:1.0 333:1.0 489:1.0 565:1.0 1286:0.5 3830:1.0 13 42:0.1111111111111111 49:1.0 68:1.0 352:0.5 1004:1.0 13 11:0.4 12:2.0 92:0.5 107:0.3333333333333333 117:0.034482758620689655 207:0.5 405:0.125 564:1.0 13 3:0.5 4:0.14285714285714285 38:1.0 55:1.0 57:1.0 117:0.034482758620689655 142:0.25 191:0.3333333333333333 346:1.0 389:0.2 1103:1.0 13 142:0.25 186:1.0 286:1.0 401:0.5 707:1.0 890:1.0 992:1.0 1102:1.0 13 31:0.25 142:0.25 186:1.0 286:1.0 313:0.5 401:0.5 635:1.0 707:1.0 756:1.0 992:1.0 13 4:0.14285714285714285 107:0.3333333333333333 136:1.0 191:0.3333333333333333 342:1.0 418:0.3333333333333333 580:1.0 13 4:0.14285714285714285 16:0.125 17:1.0 107:0.3333333333333333 354:0.3333333333333333 13 1:0.09090909090909091 9:0.2 11:0.2 42:0.1111111111111111 49:1.0 50:1.0 51:0.1111111111111111 73:1.0 79:1.0 80:0.5 81:0.2 107:0.3333333333333333 118:1.0 145:1.0 248:0.14285714285714285 268:0.5 285:1.0 310:0.25 527:0.2 907:1.0 915:0.5 2487:1.0 4853:1.0 13 11:0.2 38:1.0 42:0.1111111111111111 56:0.25 95:1.0 527:0.2
35e00a11f9ca96f3baf0248fff0d6aa85fca3fc2
449d555969bfd7befe906877abab098c6e63a0e8
/2276/CH6/EX6.2/chapter6_ex2.sce
c4b7ba42176a51b1314fe97ebc11d60de409dc0c
[]
no_license
FOSSEE/Scilab-TBC-Uploads
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
refs/heads/master
2020-04-09T02:43:26.499817
2018-02-03T05:31:52
2018-02-03T05:31:52
37,975,407
3
12
null
null
null
null
UTF-8
Scilab
false
false
845
sce
chapter6_ex2.sce
clc clear //input z1=5+(%i*5);//impedance 1 in ohms z2=10-(%i*15);//impedance 2 in ohms //impedances 1 and 2 are in series v=240;//supply voltage in volts //calculations zt=z1+z2;//total impedance in ohms i=v/zt;//current taken in amperes v1=z1*i;//voltage 1 in volts V1=(((real(v1))^2)+((imag(v1))^2))^0.5;//voltage magnitude in volts phi1=(180/%pi)*atan((imag(v1))/(real(v1)));//phase angle 1 in degrees v2=i*z2;//voltage 2 in volts V2=(((real(v2))^2)+((imag(v2))^2))^0.5;//voltage magnitude in volts phi2=(180/%pi)*atan(-(imag(v2))/(real(v2)));//phase angle 2 in degrees I=(((real(i))^2)+((imag(i))^2))^0.5;//current magnitude in amperes //output mprintf('the supply current is%3.1f A and the two voltages are %3.0f V and %3.0f V leading by %3.1f degrees and lagging by %3.1f degrees respectively',I,V1,V2,phi1,phi2)
b16b63af7671880fb4afd88b280bf8718d18f793
449d555969bfd7befe906877abab098c6e63a0e8
/680/CH10/EX10.16/10_16.sce
6fc858dca2262ab3bc34425c8e5a328a353a727d
[]
no_license
FOSSEE/Scilab-TBC-Uploads
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
refs/heads/master
2020-04-09T02:43:26.499817
2018-02-03T05:31:52
2018-02-03T05:31:52
37,975,407
3
12
null
null
null
null
UTF-8
Scilab
false
false
492
sce
10_16.sce
//Problem 10.16: //initializing the variables: c = 0.25 mo = 0.35 w = 0.15 in = 0.25 ql = 0.05 co2 = 0.118 co = 13; // in ppm o2 = 0.104 NHVc = 14000; // in Btu/lb NHVmo = 25000; // in Btu/lb NHVw = 0; // in Btu/lb NHVin = -1000; // in Btu/lb //calculation: NHV = c*NHVc + w*NHVw + mo*NHVmo + in*NHVin EA = (1 - ql)*o2*100/(21-o2*100) T = 60 + NHV/(0.325*[1 + (1+EA)*7.5E-4*NHV]) printf("\n\nResult\n\n") printf("\n the theoretical flame temperature is %.0f deg F",T)
4f9167bfdbae7fbc6fc3527150da63f8203524ef
449d555969bfd7befe906877abab098c6e63a0e8
/2339/CH8/EX8.1.1/Ex8_1.sce
0bc9df6a8cf05b0d117798f709461fa526cff348
[]
no_license
FOSSEE/Scilab-TBC-Uploads
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
refs/heads/master
2020-04-09T02:43:26.499817
2018-02-03T05:31:52
2018-02-03T05:31:52
37,975,407
3
12
null
null
null
null
UTF-8
Scilab
false
false
151
sce
Ex8_1.sce
clc clear P1=100; T1=300; P2=650; n=1.25; r=0.05; Ev=1-[r*(((P2/P1)^(1/n))-1)]; printf('Volumetric Efficiency= %2.2f Percent',Ev*100); printf('\n');
d7b02b17e7be1517fe73f164aeebd95c83d14d4c
4a1effb7ec08302914dbd9c5e560c61936c1bb99
/Project 2/Experiments/Ripper-C/results/Ripper-C.flare-10-1tra/result6s0.tst
5321020a0b5091c02bc60e07851a2c4378fd4f5c
[]
no_license
nickgreenquist/Intro_To_Intelligent_Systems
964cad20de7099b8e5808ddee199e3e3343cf7d5
7ad43577b3cbbc0b620740205a14c406d96a2517
refs/heads/master
2021-01-20T13:23:23.931062
2017-05-04T20:08:05
2017-05-04T20:08:05
90,484,366
0
0
null
null
null
null
UTF-8
Scilab
false
false
946
tst
result6s0.tst
@relation flare @attribute LargestSpotSize{A,R,S,X,K,H} @attribute SpotDistribution{X,O,I,C} @attribute Activity{1,2} @attribute Evolution{1,2,3} @attribute Prev24Hour{1,2,3} @attribute HistComplex{1,2} @attribute BecomeHist{1,2} @attribute Area{1,2} @attribute C-class{0,1,2,3,4,5,6,7,8} @attribute M-class{0,1,2,3,4,5} @attribute X-class{0,1,2} @attribute Class{H,D,C,B,E,F} @inputs LargestSpotSize,SpotDistribution,Activity,Evolution,Prev24Hour,HistComplex,BecomeHist,Area,C-class,M-class,X-class @outputs Class @data B B B B C D H H E D B B C C D E B B D F E E H H C B E E H H E E H H C B H H D E B B D F C C D C H H C D D C C E D C B B B B D C D F H H H H D D B B H H H H D E B B D C D C C C H H H H C C H H B B D C D D C C D E B B H H F E B B H H H H F D H H H H H H H H H H H H H H C B D D H H C C E F H H C C D D E F E D H H H H E E F E E E D F H H H H H H B B D F C C C C H H D C C C B B C C C F C C F D D C C C B B C C D C H H D C H H
fe5eea0d3aad0ba43a2aebc3241f07ccc4cf0c31
717ddeb7e700373742c617a95e25a2376565112c
/278/CH17/EX17.6/ex_17_6.sce
907660250b13c24f6f7375cca90e5ae0bf63c371
[]
no_license
appucrossroads/Scilab-TBC-Uploads
b7ce9a8665d6253926fa8cc0989cda3c0db8e63d
1d1c6f68fe7afb15ea12fd38492ec171491f8ce7
refs/heads/master
2021-01-22T04:15:15.512674
2017-09-19T11:51:56
2017-09-19T11:51:56
92,444,732
0
0
null
2017-05-25T21:09:20
2017-05-25T21:09:19
null
UTF-8
Scilab
false
false
583
sce
ex_17_6.sce
//find power rquire and eff clc //soltuion //given do=50//mm p=8//mm W=2500//N D1=110//mm R1=55//mm D2=55//mm R2=27.5//mm N=30//rpm u=0.15//=tan(q) u2=0.12 //tan(a)=p/(%pi/d)=b=0.055 b=0.055 //u1=u/cos(B)=0.15/cos(14.5)=0.155 u1=0.155 //P=W*tan(u+a) //P=W*[(tan(a)+tan(q1))/(1-tan(a)*tan(q1))] P=W*[(b+u1)/(1-(b*u1))]//N T1=(P*d/2)//N-mm R=(R1+R2)/2//mm T2=u2*W*R//N-mm T=(T1+T2)/1000//N-m Power=T*2*%pi*N/60//W printf("the power req is,%f W\n",Power) To=W*b*d/2/1000//N-m printf("the torque acting is,%f N-m\n",To) eff=To/T printf("the eff is,%f ",eff)
76da87f5ca4e42e69568282d1fc428abd8532a60
449d555969bfd7befe906877abab098c6e63a0e8
/650/CH5/EX5.8/8.sce
2399a57461568905ff6b6773753bf36b213f06e5
[]
no_license
FOSSEE/Scilab-TBC-Uploads
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
refs/heads/master
2020-04-09T02:43:26.499817
2018-02-03T05:31:52
2018-02-03T05:31:52
37,975,407
3
12
null
null
null
null
UTF-8
Scilab
false
false
314
sce
8.sce
clc m_f=0.03; // kg rho_f=5100; // kg/m^3 d_l=0.3; // m d_b=0.22; // m H_tube=0.2; // m Cd=0.6; H=0.1; // m g=9.81; // m/s^2 rho=1000; // kg/m^3 V_f=m_f/rho_f; theta=2*atan((d_l-d_b)/2/H_tube); m=Cd*H*tan(theta/2)*sqrt(8*V_f*g*rho*(rho_f-rho)*%pi); disp("Mass flowrate =") disp(m) disp("kg/s")
7fd0f8d89d622d5663d6e1f9be5c546571bdd65a
089894a36ef33cb3d0f697541716c9b6cd8dcc43
/NLP_Project/test/blog/bow/bow.5_10.tst
eb1e2e602882cccc9db555fad58c709c9b119d23
[]
no_license
mandar15/NLP_Project
3142cda82d49ba0ea30b580c46bdd0e0348fe3ec
1dcb70a199a0f7ab8c72825bfd5b8146e75b7ec2
refs/heads/master
2020-05-20T13:36:05.842840
2013-07-31T06:53:59
2013-07-31T06:53:59
6,534,406
0
1
null
null
null
null
UTF-8
Scilab
false
false
5,286
tst
bow.5_10.tst
5 56:0.5 119:0.16666666666666666 251:0.25 266:1.0 308:0.2 1156:1.0 1322:1.0 5 1:0.6666666666666666 3:0.022222222222222223 7:0.6666666666666666 25:1.0 30:1.0 44:0.16666666666666666 57:0.0625 134:0.5 283:1.0 430:1.0 436:1.0 508:1.0 561:1.0 598:1.0 931:1.0 1029:1.0 1105:1.0 1609:1.0 5 1:0.2222222222222222 3:0.022222222222222223 14:0.25 25:0.5 56:0.5 57:0.0625 127:1.0 184:1.0 232:1.0 341:1.0 646:1.0 709:1.0 844:1.0 1048:0.5 5 1:0.4444444444444444 3:0.022222222222222223 16:0.5 32:0.25 51:0.125 56:0.5 57:0.0625 134:0.5 175:0.5 276:1.0 1750:2.0 1753:1.0 5 1:0.4444444444444444 3:0.044444444444444446 32:0.25 50:0.2 57:0.1875 106:1.0 107:1.0 113:1.0 127:1.0 175:0.5 224:1.0 406:1.0 439:0.5 442:1.0 816:1.0 825:1.0 924:1.0 1021:1.0 1022:1.0 1407:1.0 1505:1.0 5 1:0.4444444444444444 3:0.022222222222222223 16:0.5 32:0.25 33:1.0 107:1.0 304:1.0 311:1.0 408:1.0 436:2.0 851:0.5 863:1.0 960:1.0 1155:1.0 5 3:0.022222222222222223 14:0.25 25:0.5 32:0.25 49:1.0 64:0.1 406:1.0 521:1.0 1157:1.0 5 3:0.022222222222222223 56:0.5 73:0.2 175:0.5 408:1.0 857:1.0 5 1:1.1111111111111112 3:0.022222222222222223 7:0.3333333333333333 14:0.25 16:1.0 25:0.5 57:0.0625 106:0.5 107:1.0 110:1.0 144:1.0 406:1.0 652:1.0 1357:1.0 1505:1.0 1551:1.0 5 1:0.1111111111111111 3:0.044444444444444446 6:1.0 14:0.25 16:0.5 32:0.25 50:0.2 57:0.0625 106:0.5 112:1.0 175:0.5 304:1.0 436:1.0 610:1.0 809:1.0 917:0.5 1575:1.0 5 3:0.022222222222222223 5:1.0 14:0.25 73:0.2 161:0.2 246:1.0 261:0.16666666666666666 406:1.0 765:1.0 978:1.0 5 1:0.1111111111111111 14:0.25 57:0.0625 175:1.0 385:1.0 595:1.0 835:1.0 5 1:0.3333333333333333 14:0.25 16:1.0 32:0.25 50:0.2 55:1.0 57:0.3125 64:0.1 73:0.2 82:0.5 83:1.0 92:1.0 134:0.5 142:1.0 162:2.0 175:0.5 261:0.16666666666666666 286:0.5 299:0.2 302:0.5 364:1.0 413:1.0 442:1.0 468:1.0 543:2.0 681:1.0 917:0.5 965:0.5 1156:1.0 5 57:0.0625 64:0.1 142:1.0 162:1.0 175:0.5 252:1.0 5 3:0.022222222222222223 14:0.25 96:0.25 141:1.0 173:1.0 175:0.5 485:1.0 810:1.0 816:1.0 5 3:0.044444444444444446 32:0.25 43:0.3333333333333333 56:1.5 57:0.0625 137:1.0 139:1.0 161:0.2 162:1.0 165:1.0 175:0.5 233:1.0 261:0.16666666666666666 333:1.0 402:1.0 440:1.0 809:1.0 828:1.0 1622:1.0 5 1:0.1111111111111111 5:1.0 53:1.0 55:1.0 1505:1.0 5 1:0.1111111111111111 3:0.022222222222222223 14:0.25 25:0.5 71:1.0 141:1.0 175:0.5 261:0.16666666666666666 298:1.0 501:1.0 567:1.0 5 1:0.2222222222222222 3:0.022222222222222223 191:1.0 697:0.16666666666666666 869:1.0 1147:1.0 5 1:0.2222222222222222 3:0.022222222222222223 5:1.0 14:0.25 16:0.5 44:0.16666666666666666 53:1.0 55:1.0 64:0.2 70:1.0 96:0.25 217:1.0 261:0.3333333333333333 282:0.125 295:1.0 308:0.2 377:1.0 485:1.0 593:0.5 632:1.0 869:1.0 1148:0.5 1643:1.0 5 1:0.2222222222222222 3:0.08888888888888889 44:0.16666666666666666 64:0.1 73:0.4 114:1.0 118:1.0 162:1.0 173:4.0 264:2.0 295:1.0 307:0.5 416:0.07142857142857142 485:2.0 924:1.0 5 3:0.022222222222222223 32:0.25 295:1.0 5 1:0.2222222222222222 3:0.044444444444444446 25:0.5 50:0.8 57:0.125 62:1.0 73:0.2 96:0.5 178:1.0 224:0.5 253:0.3333333333333333 290:1.0 302:0.5 334:1.0 439:0.5 895:3.0 1505:1.0 5 3:0.022222222222222223 5:1.0 14:0.25 16:0.5 43:0.3333333333333333 96:0.25 109:1.0 114:1.0 175:0.5 246:1.0 253:0.1111111111111111 280:1.0 381:1.0 435:1.0 869:1.0 1083:1.0 1351:1.0 5 162:1.0 1206:1.0 5 1:0.2222222222222222 3:0.022222222222222223 16:0.5 43:0.3333333333333333 44:0.16666666666666666 49:1.0 50:0.4 56:0.5 57:0.5625 83:1.0 96:0.5 142:1.0 173:1.0 175:0.5 246:1.0 301:1.0 357:1.0 536:1.0 628:1.0 650:1.0 870:1.0 933:1.0 1157:1.0 5 3:0.022222222222222223 14:0.25 50:0.2 68:0.5 73:0.2 88:0.5 92:1.0 119:0.16666666666666666 246:1.0 548:1.0 1258:1.0 5 1:0.2222222222222222 3:0.022222222222222223 16:0.5 51:0.125 106:0.5 162:1.0 246:1.0 264:1.0 276:1.0 436:1.0 602:1.0 1142:1.0 1379:1.0 5 3:0.022222222222222223 14:0.25 15:1.0 32:0.25 161:0.2 162:1.0 246:1.0 308:0.2 5 1:0.1111111111111111 3:0.022222222222222223 16:0.5 57:0.25 106:0.5 246:1.0 308:0.2 411:1.0 5 3:0.06666666666666667 56:0.5 57:0.0625 246:1.0 253:0.1111111111111111 259:1.0 302:0.5 308:0.2 593:0.5 602:1.0 5 1:0.1111111111111111 3:0.044444444444444446 16:1.0 43:0.3333333333333333 44:0.16666666666666666 51:0.125 56:0.5 57:0.1875 73:0.2 97:1.0 165:1.0 245:1.0 252:1.0 253:0.1111111111111111 308:0.4 333:1.0 410:2.0 450:1.0 463:1.0 777:1.0 1011:1.0 1077:1.0 1182:1.0 1719:1.0 5 1:0.1111111111111111 3:0.022222222222222223 142:2.0 246:1.0 5 1:0.2222222222222222 3:0.022222222222222223 55:1.0 57:0.125 124:1.0 161:0.2 162:1.0 265:1.0 325:1.0 381:1.0 419:1.0 442:1.0 567:1.0 5 1:0.1111111111111111 3:0.044444444444444446 5:1.0 57:0.0625 246:1.0 302:0.5 308:0.2 321:1.0 350:1.0 501:1.0 5 3:0.022222222222222223 14:0.25 16:0.5 44:0.16666666666666666 51:0.125 57:0.0625 73:0.2 96:0.25 162:1.0 233:1.0 281:0.2 298:1.0 308:0.2 331:1.0 450:1.0 914:1.0 5 16:0.5 25:0.5 44:0.16666666666666666 50:0.2 51:0.125 57:0.0625 73:0.2 162:1.0 175:0.5 253:0.1111111111111111 276:1.0 298:1.0 308:0.2 5 3:0.022222222222222223 51:0.125 56:0.5 57:0.125 71:1.0 90:1.0 141:1.0 162:1.0 175:1.0 245:1.0 282:0.125 298:1.0 308:0.2 638:1.0 5 1:0.1111111111111111 14:0.5 44:0.16666666666666666 64:0.2 96:0.25 162:1.0 175:0.5 261:0.16666666666666666 264:1.0 298:2.0 406:1.0 479:0.5 524:1.0 638:1.0 5 1:0.2222222222222222 57:0.0625 175:0.5 589:1.0 859:1.0 1144:1.0
cedfec3c9e49f223fb226244bde4cd12d57f4540
449d555969bfd7befe906877abab098c6e63a0e8
/405/CH9/EX9.2/9_2.sce
75f26567600ea0dd7ef6c0ccf0479757b18c68b3
[]
no_license
FOSSEE/Scilab-TBC-Uploads
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
refs/heads/master
2020-04-09T02:43:26.499817
2018-02-03T05:31:52
2018-02-03T05:31:52
37,975,407
3
12
null
null
null
null
UTF-8
Scilab
false
false
955
sce
9_2.sce
clear; clc; printf("\t\t\tExample Number 9.2\n\n\n"); // condensation on tube tank // Example 9.2(page no.-493) // solution // the condensate properties are obtained from previous example // replacing L by n*d Tw=98;// [degree celsius] RHOf=960;// [kg/cubic meter] MUf=2.82*10^(-4);// [kg/m s] Kf=0.68;// [W/m degree celsius] g=9.81;// [m/s^(2)] Tsat=100;// [degree celsius] Tg=100;// [degree celsius] Hfg=2255*10^(3);// [J/kg] d=0.0127;// [m] n=10; hbar=0.725*((RHOf^(2)*g*Hfg*Kf^(3)/(n*d*MUf*(Tg-Tw)))^(0.25));// [W/square meter degree celsius] // total surface area is n=100; Al=n*22*d/7;// [square meter] printf("total surface area is %f square meter/m",Al); // so the heat transfer is Ql=hbar*Al*(Tg-Tw);// [W] printf("\n\n heat transfer is %f kW/m",Ql/1000); // total mass flow of condensate is then mdotl=Ql/Hfg;// [kg/h] mdotl=mdotl*3600;// [kg/h] printf("\n\n total mass flow of condensate is %f kg/h",mdotl);
7cefb6e316cf907a03eec4a616a55d8558794816
449d555969bfd7befe906877abab098c6e63a0e8
/821/CH5/EX5.4/5_4.sce
3b706f0c628f35f1fd296345b40ca56e770c2dfc
[]
no_license
FOSSEE/Scilab-TBC-Uploads
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
refs/heads/master
2020-04-09T02:43:26.499817
2018-02-03T05:31:52
2018-02-03T05:31:52
37,975,407
3
12
null
null
null
null
UTF-8
Scilab
false
false
739
sce
5_4.sce
dH=-817; dU=-820; P1=1;//initial pressure in atm// V=1;//volume in litre// K=(1.99*10^-3)/0.082;//multiplying factor to convert litre atm to calories// P2=P1+((dH-dU)/(V*K));//final pressure in atm// printf('Final pressure of the system=P2=%fatm',P2); printf('\nIn this problem P1 and P2 are in atm and V being in litres,The VdP term in litre atm.\ndH and dU are in Kcal and so the VdP term is converted into Kcal.\nIt is seen that the pressure developed is enormous.\nThis takes place in a confined space,an explosion occurs.\nThe final pressure P2 can also be calculated from the ideal gas equation PV=nRT which gives the same result.');//in textbook the answer given is bit wrong and it should be one we get through execution//
68b8611ac42466b89f65842a081336e985fb9874
449d555969bfd7befe906877abab098c6e63a0e8
/3871/CH10/EX10.7/Ex10_7.sce
da12a846b3bd3cbd1483e7819e6c6a192f4a0328
[]
no_license
FOSSEE/Scilab-TBC-Uploads
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
refs/heads/master
2020-04-09T02:43:26.499817
2018-02-03T05:31:52
2018-02-03T05:31:52
37,975,407
3
12
null
null
null
null
UTF-8
Scilab
false
false
357
sce
Ex10_7.sce
//=========================================================================== //chapter 10 example 7 clc;clear all; //variable declaration P = 100; //resistance in Ω Q = 10; //resistance in Ω S = 46; //resistance in Ω //calculations R = (P/Q)*S; //unknown reistance in Ω //result mprintf("unknown resistance = %3.2f Ω ",R);
d377ad56f066acb008e5d2b4e761632fe13235e6
449d555969bfd7befe906877abab098c6e63a0e8
/1646/CH8/EX8.6/Ch08Ex6.sce
678ab3a97eeb5ba6d4a4acd36ee68114339f1324
[]
no_license
FOSSEE/Scilab-TBC-Uploads
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
refs/heads/master
2020-04-09T02:43:26.499817
2018-02-03T05:31:52
2018-02-03T05:31:52
37,975,407
3
12
null
null
null
null
UTF-8
Scilab
false
false
1,014
sce
Ch08Ex6.sce
// Scilab Code Ex8.6: Page-431 (2011) clc;clear; I = 2.5e+004;....// Sound intensity, W/meter-square v = 1480;....// Sound velocity, m/s rho_w = 1000;....// Density of water, kg/meter-cube rho_c = 2650;....// Density of crystal of transducer, kg/meter-cube d = 0.001;....// Thickness of the quartz, m f = 20e+003;....// Frequency of sound in water, Hz // As sound intensity, I = p^2/(2*rho1*v), solving for p p = sqrt(2*rho_w*v*I); // Pressure in the medium, N/metre-square a = p/(d*rho_c); // Maximum acceleration of the quartz ultrasonic transducer, metre/second-square printf("\nThe maximum acceleration produced in quartz transducer = %4.2e metre/second-square", a); y = a/(2*%pi*f)^2; // Maximum displacement of the quartz transducer, m printf("\nThe maximum displacement of quartz transducer = %3.1f micron", y/1e-006); // Result // The maximum acceleration produced in quartz transducer = 1.03e+005 metre/second-square // The maximum displacement of quartz transducer = 6.5 micron
1aa1b970786c76684986381e8a8c93738421a1c3
449d555969bfd7befe906877abab098c6e63a0e8
/2672/CH7/EX7.8/Ex7_8.sce
12608aeb263dde8a416810a3411919a651dc3bf2
[]
no_license
FOSSEE/Scilab-TBC-Uploads
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
refs/heads/master
2020-04-09T02:43:26.499817
2018-02-03T05:31:52
2018-02-03T05:31:52
37,975,407
3
12
null
null
null
null
UTF-8
Scilab
false
false
360
sce
Ex7_8.sce
//Ex_7_8 clc; clear; close; format('v',6); //given data : Beta=%inf;//Current gain VBE=0.7;////V VB=0;//V(For large Beta) VE=VB-VBE;////V disp(VE,VB,"(a) Value of VB(V) & VE(V) are : "); //Part (b) R1=5;///kohm R2=5;///kohm VCC=10;///V VEE=-15;///V VE=VBE;////V VC=VEE+R1/R2*(VCC-VBE);//V disp(VC,VE,"(b) Value of VE(V) & VC(V) are : ");
e6595d9e73f1e9b6925e4ed893ffb2268b391525
449d555969bfd7befe906877abab098c6e63a0e8
/1949/CH2/EX2.18/2_18.sce
f1f986634b5668de8c1adfd0c2eb5008aaa51471
[]
no_license
FOSSEE/Scilab-TBC-Uploads
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
refs/heads/master
2020-04-09T02:43:26.499817
2018-02-03T05:31:52
2018-02-03T05:31:52
37,975,407
3
12
null
null
null
null
UTF-8
Scilab
false
false
362
sce
2_18.sce
//Chapter-2,Example 2_18,Page 2-39 clc() //Given Data: N=2.54/2620*10^-2 //N=(a+b) grating element lam=5*10^-7 //Wavelength of red light //Calculations: //We know, (a+b)*sin(theta)=n*lam //maximum value of sin(theta)=1 n=N/lam //Maximum number of orders visible printf('Maximum number of orders visible is = %.0f ',n)
24c09393e5db7d8243bb08dcc9705dd337403c52
449d555969bfd7befe906877abab098c6e63a0e8
/1529/CH13/EX13.3/13_03.sce
a3ea73ee97babdfe17797f86d39ebaaaec41f499
[]
no_license
FOSSEE/Scilab-TBC-Uploads
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
refs/heads/master
2020-04-09T02:43:26.499817
2018-02-03T05:31:52
2018-02-03T05:31:52
37,975,407
3
12
null
null
null
null
UTF-8
Scilab
false
false
504
sce
13_03.sce
//Chapter 13, Problem 3, Figure 13.7 clc; A=[0.5 2;-5 7]; B=[16;12]; X=A\B; I1=X(1,1); //I1 and I2 is a branch current I2=X(2,1); disp("From figure 13.8"); disp("The network is divided into two loops"); printf("Applying Kirchhoff’s voltage law to both loops gives,"); printf("16 = 0.5I1 + 2I2 \n12 = −5I1 + 7I2\n\n\n"); printf("Solving these equation we get,\n"); printf("I1 = %.2f A\n",I1); printf("I2 = %.2f A\n",I2); printf("Current flowing in R3 = %.2f A",I1-I2);
eccd375665ed7367fadbd28a77ba24a67e34976e
8217f7986187902617ad1bf89cb789618a90dd0a
/source/2.3.1/tests/dialogs.tst
5c596c90258b05535ea17a79e3f30625ab6b0e03
[ "LicenseRef-scancode-warranty-disclaimer", "LicenseRef-scancode-public-domain", "MIT" ]
permissive
clg55/Scilab-Workbench
4ebc01d2daea5026ad07fbfc53e16d4b29179502
9f8fd29c7f2a98100fa9aed8b58f6768d24a1875
refs/heads/master
2023-05-31T04:06:22.931111
2022-09-13T14:41:51
2022-09-13T14:41:51
258,270,193
0
1
null
null
null
null
UTF-8
Scilab
false
false
5,691
tst
dialogs.tst
//This part of the test verify visual aspect of the dialogs window // and in particular scroll bars // It must be checked visually mode(-1) // x_message // ========= x_message(['Simple message';'No scroll bar at all']); x_message(['message with huge vertical part'; 'Only vertical scroll bar' string(1:50)']); x_message(['message with huge horizontal part'; 'Only horizontal scroll bar' strcat(string(1:150),' ')]); x_message(['huge message'; 'Vertical and horizontal scroll bars' strcat(string(1:150),' '); string(1:50)']); // x_dialog // ======== x_dialog(['Simple dialog';'No scroll bar at all'],['0';'1']); x_dialog(['dialog with huge vertical label part'; 'Only vertical scroll bar' 'for the Label part'; string(1:50)'],['0';'1']); x_dialog(['dialog with huge horizontal label part'; 'Only horizontal scroll bar' 'for the Label part'; strcat(string(1:150),' ')],['0';'1']); x_dialog(['dialog with huge label part'; 'Vertical and horizontal scroll bars' 'for the Label part'; strcat(string(1:150),' '); string(1:50)'],['0';'1']); x_dialog(['dialog with huge vertical dialog part'; 'Only vertical scroll bar' 'for the Dialog part'],string(1:50)'); x_dialog(['dialog with huge horizontal dialog part'; 'Only horizontal scroll bar' 'for the Dialog part'],strcat(string(1:150),' ')); x_dialog(['dialog with huge dialog part'; 'Vertical and horizontal scroll bars' 'for the Dialog part'],[strcat(string(1:150),' ');string(1:50)']); x_dialog(['dialog with huge label and dialog part'; 'Vertical and horizontal scroll bars' 'for the Label part'; strcat(string(1:150),' '); string(1:50)'],[strcat(string(1:150),' ');string(1:50)']); // x_choose // ========= x_choose(string(1:10)',['Simple choose';'No scroll bar at all']); x_choose(string(1:10)',['choose with huge vertical label part'; 'Only vertical scroll bar' 'for the Label part'; string(1:50)']); x_choose(string(1:10)',['choose with huge horizontal label part'; 'Only horizontal scroll bar' 'for the Label part'; strcat(string(1:150),' ')]); x_choose(string(1:10)',['choose with huge label part'; 'Vertical and horizontal scroll bars' 'for the Label part'; strcat(string(1:150),' '); string(1:50)']); x_choose(string(1:50)',['choose with huge vertical choose part'; 'Only vertical scroll bar' 'for the Choose part']); x_choose(strcat(string(1:150),' '),['choose with huge horizontal choose part'; 'Only horizontal scroll bar' 'for the Choose part']); x_choose([strcat(string(1:150),' ');string(1:50)'],['choose with huge choose part'; 'Vertical and horizontal scroll bars' 'for the Choose part']); x_choose([strcat(string(1:150),' ');string(1:50)'],['choose with huge label and choose part'; 'Vertical and horizontal scroll bars' 'for the Label part'; strcat(string(1:150),' '); string(1:50)']); // x_mdialog // ======== x_mdialog(['Simple multiple dialog';'No scroll bar at all'],.. ['A','B'],['0';'1']); x_mdialog(['dialog with huge vertical label part'; 'Only vertical scroll bar' 'for the Label part'; string(1:50)'],['A','B'],['0';'1']); x_mdialog(['multiple dialog with huge horizontal label part'; 'Only horizontal scroll bar' 'for the Label part'; strcat(string(1:150),' ')],['A','B'],['0';'1']); x_mdialog(['multiple dialog with huge label part'; 'Vertical and horizontal scroll bars' 'for the Label part'; strcat(string(1:150),' '); string(1:50)'],['A','B'],['0';'1']); x_mdialog(['multiple dialog with huge vertical dialog part'; 'Only vertical scroll bar' 'for the Dialog part'],string(1:50)',string(1:50)'); x_mdialog(['multiple dialog with huge horizontal dialog part'; 'Only horizontal scroll bar' 'for the Dialog part'],'label',strcat(string(1:150),' ')); x_mdialog(['multiple dialog with huge dialog part'; 'Vertical and horizontal scroll bars' 'for the Dialog part'],.. ['label';string(1:50)'],[strcat(string(1:150),' ');string(1:50)']); x_mdialog(['multiple dialog with huge label and dialog part'; 'Vertical and horizontal scroll bars' 'for the Label part'; strcat(string(1:150),' '); string(1:50)'],.. ['label';string(1:50)'],.. [strcat(string(1:150),' ');string(1:50)']); // x_mdialog for matrix // ===================== n=5;m=4;mat=rand(n,m); row='row';labelv=row(ones(1,n))+string(1:n)'; col='col';labelh=col(ones(1,m))+string(1:m)'; new=evstr(x_mdialog('Small Matrix to edit',labelv,labelh,string(mat))); n=20;m=20;mat=rand(n,m); row='row';labelv=row(ones(1,n))+string(1:n)'; col='col';labelh=col(ones(1,m))+string(1:m)'; new=evstr(x_mdialog('Big Matrix to edit',labelv,labelh,string(mat))); // x_choices l1=list('choice 1',1,['toggle c1','toggle c2','toggle c3']); l2=list('choice 2',2,['toggle d1','toggle d2','toggle d3']); l3=list('choice 3',3,['toggle e1','toggle e2']); rep=x_choices('Toggle Menu',list(l1,l2,l3)); tog='toggle ';tog=tog(ones(1,500))'+string(1:500); l1=list('choice 1',1,tog); l2=list('choice 2',2,['toggle d1','toggle d2','toggle d3']); l3=list('choice 3',3,['toggle e1','toggle e2']); rep=x_choices('Toggle Menu',list(l1,l2,l3));
3dfaf90f51f7eceef701126e7ee2178450c1b91d
b29e9715ab76b6f89609c32edd36f81a0dcf6a39
/ketpic2escifiles6/Joincrvs.sci
04aaf4eb7f247262ade264e54ffcd1b106ed7aec
[]
no_license
ketpic/ketcindy-scilab-support
e1646488aa840f86c198818ea518c24a66b71f81
3df21192d25809ce980cd036a5ef9f97b53aa918
refs/heads/master
2021-05-11T11:40:49.725978
2018-01-16T14:02:21
2018-01-16T14:02:21
117,643,554
1
0
null
null
null
null
UTF-8
Scilab
false
false
927
sci
Joincrvs.sci
// 08.05.31 // 08.08.22 // 08.09.14 // 08.09.20 // 08.10.27 // 11.06.25 function PtL=Joincrvs(varargin) Nall=length(varargin); Eps=10^(-4); Tmp=varargin(Nall); if type(Tmp)==1 & length(Tmp)==1 Eps=Tmp; Nall=Nall-1; end; QdL=list(); for I=1:Nall QdL($+1)=varargin(I); // 11.06.25 end; QdL=Flattenlist(QdL); // 11.06.25 if length(QdL)==0 PtL=[]; return; end; PtL=[Mixop(1,QdL)]; for I=2:Mixlength(QdL) Qd=QdL(I); if Numptcrv(Qd)<=1 // 11.06.25 continue; end; P=Ptend(PtL) S=Ptstart(PtL); Q=Ptstart(Qd); R=Ptend(Qd); MN=min(norm(P-Q),norm(P-R),norm(S-Q),norm(S-R)); if MN==norm(P-R) Qd=Invert(Qd); elseif MN==norm(S-Q) PtL=Invert(PtL); elseif MN==norm(S-R); PtL=Invert(PtL); Qd=Invert(Qd); end; if MN>Eps PtL=[PtL;Qd]; else PtL=[PtL;Qd(2:size(Qd,1),:)]; end; end; endfunction;
c75ec8630b750beacba499f910d8b97945c117c6
449d555969bfd7befe906877abab098c6e63a0e8
/2333/CH4/EX4.10/10.sce
f1d908b885dfc9bf44e1216606af987bafae735a
[]
no_license
FOSSEE/Scilab-TBC-Uploads
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
refs/heads/master
2020-04-09T02:43:26.499817
2018-02-03T05:31:52
2018-02-03T05:31:52
37,975,407
3
12
null
null
null
null
UTF-8
Scilab
false
false
495
sce
10.sce
clc // Given that mu_o = 1.658 // refractive index of material for ordinary ray mu_e = 1.486 // refractive index of material for extra ordinary ray c = 3e8 // speed of light in m/sec // Sample Problem 10 on page no. 216 printf("\n # PROBLEM 10 # \n") v_o = c/mu_o // velocity of ordinary ray v_e = c/mu_e // velocity of extra ordinary ray printf("Standard formula used \n mu=tan(Ip)\n") printf("\n Velocity of ordinary ray is %e m/sec \n Velocity of extra ordinary ray is %e m/sec",v_o,v_e)
f36cc1a44d7b573a744aa441bc26529771c8e7aa
449d555969bfd7befe906877abab098c6e63a0e8
/980/CH3/EX3.4/3_4.sce
c5cae70570b538f6e2e338ccddcd324323f05d54
[]
no_license
FOSSEE/Scilab-TBC-Uploads
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
refs/heads/master
2020-04-09T02:43:26.499817
2018-02-03T05:31:52
2018-02-03T05:31:52
37,975,407
3
12
null
null
null
null
UTF-8
Scilab
false
false
324
sce
3_4.sce
clc; clear; format('v',6); disp("where t varies from t=1 to t=10.","r=10t,theta=0,phi=0","the straight line can be characterized as"); disp("F(in Newton)=-103/100t^2 ar","hence,F can be written as "); disp("And dr/dt=10 ar"); work_done=-103*10/100*integrate('1/t^2','t',1,10); disp(work_done,"work_done(in Jule)=");
b10508d0a38777437ec6710964ca60933617a52e
449d555969bfd7befe906877abab098c6e63a0e8
/1427/CH15/EX15.3/15_3.sce
4e5e5a99cb4bf0b3ed23ec229ef8b5787aea5554
[]
no_license
FOSSEE/Scilab-TBC-Uploads
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
refs/heads/master
2020-04-09T02:43:26.499817
2018-02-03T05:31:52
2018-02-03T05:31:52
37,975,407
3
12
null
null
null
null
UTF-8
Scilab
false
false
346
sce
15_3.sce
//ques-15.3 //Determining composition of equilibrium mixture clc a=1;//moles of acid b=8;//moles of alcohol Kc=4;//equilibrium constant //Solving, 3*x^2-36*x+32 = 0 D=36^2-4*3*32;//discriminant x=(36-sqrt(D))/(2*3); printf("Final content of acid, alcohol, salt and water are %.3f, %.3f, %.3f and %.3f moles respectively.",a-x,b-x,x,x);
a03f709bb616d847b0cafdaaae09321af963ea6d
449d555969bfd7befe906877abab098c6e63a0e8
/3440/CH3/EX3.7/Ex3_7.sce
f76b8fa787cf3085f392bfb315faad0335e57c58
[]
no_license
FOSSEE/Scilab-TBC-Uploads
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
refs/heads/master
2020-04-09T02:43:26.499817
2018-02-03T05:31:52
2018-02-03T05:31:52
37,975,407
3
12
null
null
null
null
UTF-8
Scilab
false
false
237
sce
Ex3_7.sce
clc T=300 //K k=8.617*10^-5 //eV/K q=1.6*10**-19 //C Lp=5*10^-4 V=1//V ND=8*10^15 //cm^-3 ni=9.65*10^9//cm^-3 epsilonx=8.854*10^-14 //F/cm Qp=q*Lp*(ni^2/ND)*(exp(V/(k*T))-1) disp(Qp,"Qp in C/cm^2") //textbook ans is wrong
4cb92112a8a6c6fff4f0026aa67a2a7e51fcaf1f
449d555969bfd7befe906877abab098c6e63a0e8
/629/CH5/EX5.6/example5_6.sce
6abde25b5016536a86ed3521593cc11592e57183
[]
no_license
FOSSEE/Scilab-TBC-Uploads
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
refs/heads/master
2020-04-09T02:43:26.499817
2018-02-03T05:31:52
2018-02-03T05:31:52
37,975,407
3
12
null
null
null
null
UTF-8
Scilab
false
false
442
sce
example5_6.sce
clear clc //Example 5.6 WATER LEVEL DROP RATE IN DRAINING TANK D1=0.1; //diameter of outlet[m] DT=1; //diameter of tank[m] A1=(%pi*D1^2)/4 //[m^2] AT=(%pi*DT^2)/4 //[m^2] g=9.81; //[m/s^2] ho=2; //[m] hf=0.5; //[m] //mi=0,mo=rho*A1*V1=rho*sqrt(2gh)*A1, mcv=mi-mo //continuity equation, mi=d(rho*AT*h)/dt t=integrate('(-AT)*(A1*(sqrt(2*g*h)))^(-1)','h',ho,hf) printf("\nThe time elapsed for that drop in water tank = %.1f s.\n",t)
760541b35440ba3ff32eba6ec789c469401a89ba
449d555969bfd7befe906877abab098c6e63a0e8
/2084/CH12/EX12.6w/12_6w.sce
174195aa0e642083f1a54298438c79105bfc0035
[]
no_license
FOSSEE/Scilab-TBC-Uploads
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
refs/heads/master
2020-04-09T02:43:26.499817
2018-02-03T05:31:52
2018-02-03T05:31:52
37,975,407
3
12
null
null
null
null
UTF-8
Scilab
false
false
805
sce
12_6w.sce
//developed in windows XP operating system 32bit //platform Scilab 5.4.1 clc;clear; //example 12.6w //calculation of the maximum speed of the block and the speed when the spring is stretched //given data nu=10//frequency(in s^-1) of oscillation l=.20*10^-2//stretch(in m) of the spring g=%pi^2//gravitational acceleration(in m/s^2) of the earth //calculation //Amplitude................A = m*g/k..............(1) //angular frequency.......w=sqrt(k/m).............(2) //from above equations,we get w=2*%pi*nu//angular frequency A=((1/w)^2)*g vmax=A*w//maximum speed x=A-l//displacement(in m) from mean position v=w*(sqrt(A^2-x^2)) printf('the maximum speed of the block is %3.2f cm/s',vmax*10^2) printf('\nthe speed when the spring is stretched by 0.20 cm is %3.1f cm/s',v*10^2)
7fcc902491c3880bf2f2f420749f7eb1d5c80584
d8be154f94daec7c0bf6e452bfd38c0d324c8ae2
/scripts/production.sci
293beca9fef7a1f14e17482b649510534e66ebcc
[]
no_license
BasileBr/Tatouage
bead5b85415ed359d899ce2fb211501586c9d53f
8ac0922899085b168f78faacd24a34b55cd1b783
refs/heads/master
2020-03-29T02:20:49.262172
2018-05-10T17:38:30
2018-05-10T17:38:30
null
0
0
null
null
null
null
UTF-8
Scilab
false
false
543
sci
production.sci
function image_marquee = production(image, tatouage) [N,M] = size(image); [R,C] = size(tatouage); alpha = N/R; ImageFreq = fft(image); [module,phase] = complexe(ImageFreq); img_tatouage = imresize(tatouage,alpha,'area'); image_marquee = fftshift(module); image_marquee = image_marquee .* img_tatouage; afficherImage(image_marquee); image_marquee = fftshift(image_marquee); // afficherImage(image_marquee); cplx = image_marquee .* exp(%i .* phase); image_marquee = fft(cplx,1); endfunction
652292d4f7cb446c746d316586b872a504ac73f5
70a4addf2f21ce873b8c786bbcd95c4fa22d32ae
/scilab/Выбор бетона.sce
b2bce62e30d8e2b74a53dc7226a90a56846bf254
[]
no_license
rumata-ap/BetonSelector
058ef1f0a8c126fa91f4893059028ff38c4c9517
f6bd2b0fe8e75ab62ce5bed51513135d0996a6f4
refs/heads/main
2022-12-27T20:24:39.234079
2020-10-12T15:35:02
2020-10-12T15:35:02
296,960,224
0
0
null
null
null
null
UTF-8
Scilab
false
false
10,911
sce
Выбор бетона.sce
//clear() function varargout = getCharsFromGroup(el, ng) [nin,nout]=argn() e = el.children(ng) // classes = strsplit(e.children(1).attributes(3),",",19) varargout(1) = classes // dim = evstr(e.children(7).attributes(2)) // factor = evstr(e.children(2).attributes(4)) modules = evstr(e.children(2).attributes(3))' * factor varargout(2) = modules // factor = evstr(e.children(3).attributes(4)) rbs = evstr(e.children(3).attributes(3))' * factor varargout(3) = rbs // factor = evstr(e.children(4).attributes(4)) rbts = evstr(e.children(4).attributes(3))' * factor varargout(4) = rbts // factor = evstr(e.children(5).attributes(4)) rbns = evstr(e.children(5).attributes(3))' * factor varargout(5) = rbns // factor = evstr(e.children(6).attributes(4)) rbtns = evstr(e.children(6).attributes(3))' * factor varargout(6) = rbtns // factor = evstr(e.children(7).attributes(4)) fibs_cr = evstr(e.children(7).attributes(3))' * factor varargout(7) = matrix(fibs_cr,dim(2),dim(1))' endfunction function varargout = calcChars(nc,ke,kfi,id) [nout,nin]=argn() gamma_b2 = 1 if par(3) == 1 then gamma_b2 = 0.9 end gamma_b3 = 1 if par(4) == 1 then gamma_b3 = 0.85 end //Кратковременные расчетные характеристики Eb = ebs(nc)*ke, Rb = rbs(nc+id)*gamma_b2*gamma_b3, Rbt = -rbts(nc+id) ebt2 = -0.00015, ebt0 = -0.0001, ebt1 = 0.6*Rbt/Eb eb1 = 0.6*Rb/Eb, eb0 = 0.002, eb2 = 0.0035 ebt1red = -0.000085, eb1red = 0.0015 diagr3C = [ebt2,ebt0,ebt1,0,eb1,eb0,eb2;... Rbt,Rbt,0.6*Rbt,0,0.6*Rb,Rb,Rb]' diagr2C = [ebt2,ebt1red,0,eb1red,eb2;... Rbt,Rbt,0,Rb,Rb]' C = [Eb Rb Rbt ebt2 ebt0 ebt1 eb1 eb0 eb2 ebt1red eb1red]' resC = tlist(["C","name","symbol","value","unit"],.. header(:,1), header(:,2), C, units) //Длительные расчетные характеристики Ebt = Eb/(1+fibs_cr(par(2),nc+id)*kfi) Rb = 0.9*Rb, Rbt = 0.9*Rbt eb1 = 0.6*Rb/Ebt, eb0 = lebs(par(2),1), eb2 = lebs(par(2),2) ebt1 = 0.6*Rbt/Ebt, ebt0 = -lebts(par(2),1), ebt2 = -lebts(par(2),2) eb1red = lebs(par(2),3), ebt1red = -lebts(par(2),3) diagr3CL = [ebt2,ebt0,ebt1,0,eb1,eb0,eb2;... Rbt,Rbt,0.6*Rbt,0,0.6*Rb,Rb,Rb]' diagr2CL = [ebt2,ebt1red,0,eb1red,eb2;... Rbt,Rbt,0,Rb,Rb]' CL = [Ebt Rb Rbt ebt2 ebt0 ebt1 eb1 eb0 eb2 ebt1red eb1red]' resCL = tlist(["CL","name","symbol","value","unit"],.. header(:,1), header(:,2), CL, units) //Нормативные кратковременные характеристики Rb = rbns(nc+id), Rbt = -rbtns(nc+id) ebt2 = -0.00015, ebt0 = -0.0001, ebt1 = 0.6*Rbt/Eb eb1 = 0.6*Rb/Eb, eb0 = 0.002, eb2 = 0.0035 ebt1red = -0.000085, eb1red = 0.0015 diagr3N = [ebt2,ebt0,ebt1,0,eb1,eb0,eb2;... Rbt,Rbt,0.6*Rbt,0,0.6*Rb,Rb,Rb]' diagr2N = [ebt2,ebt1red,0,eb1red,eb2;... Rbt,Rbt,0,Rb,Rb]' N = [Eb Rb Rbt ebt2 ebt0 ebt1 eb1 eb0 eb2 ebt1red eb1red]' resN = tlist(["N","name","symbol","value","unit"],.. header(:,1), header(:,2), N, units) //Нормативные длительные характеристики eb1 = 0.6*Rb/Ebt, eb0 = lebs(par(2),1),eb2 = lebs(par(2),2) ebt1 = 0.6*Rbt/Ebt, ebt0 = -lebts(par(2),1), ebt2 = -lebts(par(2),2) eb1red = lebs(par(2),3), ebt1red = -lebts(par(2),3) diagr3NL = [ebt2,ebt0,ebt1,0,eb1,eb0,eb2;... Rbt,Rbt,0.6*Rbt,0,0.6*Rb,Rb,Rb]' diagr2NL = [ebt2,ebt1red,0,eb1red,eb2;... Rbt,Rbt,0,Rb,Rb]' NL = [Ebt Rb Rbt ebt2 ebt0 ebt1 eb1 eb0 eb2 ebt1red eb1red]' resNL = tlist(["NL","name","symbol","value","unit"],.. header(:,1), header(:,2), NL, units) //Вывод varargout(1)= resC varargout(2)= resCL varargout(3)= resN varargout(4)= resNL varargout(5)= diagr2C varargout(6)= diagr3C varargout(7)= diagr2CL varargout(8)= diagr3CL varargout(9)= diagr2N varargout(10)= diagr3N varargout(11)= diagr2NL varargout(12)= diagr3NL endfunction header = ["","","","","","";.. "---","---","---","---","---","---";.. "","","C","CL","N","NL";.. "Модуль деформации/упругости","Eb","","","","";.. "Прочность бетона при сжатии","Rb","","","","";.. "Прочность бетона при растяжении","Rbt","","","","";.. "Относительная деформация растяжения","ebt2","","","","";.. "Относительная деформация растяжения","ebt0","","","","";.. "Относительная деформация растяжения","ebt1","","","","";.. "Относительная деформация сжатия","eb1","","","","";.. "Относительная деформация сжатия","eb0","","","","";.. "Относительная деформация сжатия","eb2","","","","";.. "Приведенная деформация растяженя","ebt1red","","","","";.. "Приведенная деформация сжатия","eb1red","","","",""] units = ["","","","кПa","кПa","кПa","","","","","","","",""]' path = "ConcretesSP63.xml" doc = xmlRead(path); nvl = doc.root.children(5) damps = strsplit(nvl.attributes(4),",",3)' factor = evstr(nvl.children(1).attributes(4)) lebs = matrix(evstr(nvl.children(1).attributes(3)) * factor,3,3)' lebts = matrix(evstr(nvl.children(2).attributes(3)) * factor,3,3)' types = xmlGetValues("//Concretes/Type","name",path)' l1 = list(' Тип бетона',1,['Тяжелый','Мелкозернистый','Легкий','Ячеистый']); l2 = list(' Влажность',2,damps); l3 = list(' Конструкция',2,['Бетонная','Железобетонная']); l4 = list(' Слой бетонирования ',2,['больше 1.5м','меньше 1.5м']); par = x_choices('Начальные параметры',list(l1,l2,l3,l4)) //td = x_choose(damps,['Укажите влажность среды']) if size(par)(1) <> 0 then e = doc.root.children(par(1)) groups = strsplit(e.attributes(2),",",8) tg = x_choose(groups,['Выберите группу бетона']) //Тяжелый бетон if par(1)==1 && tg <> 0 then [cls,ebs,rbs,rbts,rbns,rbtns,fibs_cr] = getCharsFromGroup(e, tg) tc = x_choose(cls,['Выберите класс бетона']) if tc <> 0 then [C,CL,N,NL,d2C,d3C,d2CL,d3CL,d2N,d3N,d2NL,d3NL]=calcChars(tc,1,1,0) else disp('Не выбран класс бетона.') end //Мелкозернистый бетон elseif par(1) == 2 && tg <> 0 then [cls,ebs,rbs,rbts,rbns,rbtns,fibs_cr] = getCharsFromGroup(e, tg) tc = x_choose(cls,['Выберите класс бетона']) if tc <> 0 then kE = 1 if tg == 1 then kE = 0.89 end [C,CL,N,NL,d2C,d3C,d2CL,d3CL,d2N,d3N,d2NL,d3NL]=calcChars(tc,kE,1,0) else disp('Не выбран класс бетона.') end //Легкий и поризованный бетон elseif par(1) == 3 && tg <> 0 then [cls,ebs,rbs,rbts,rbns,rbtns,fibs_cr] = getCharsFromGroup(e, tg) tc = x_choose(cls,['Выберите класс бетона']) ro = evstr(e.children(tg).attributes(2)) kFi = (ro/2200)^2 if tc <> 0 then [C,CL,N,NL,d2C,d3C,d2CL,d3CL,d2N,d3N,d2NL,d3NL]=calcChars(tc,1,kFi,0) else disp('Не выбран класс бетона.') end //Ячеистый бетон elseif par(1) == 4 && tg <> 0 then [cls,ebs,rbs,rbts,rbns,rbtns,fibs_cr] = getCharsFromGroup(e, tg) tc = x_choose(cls,['Выберите класс бетона']) th = x_choose(['Автоклавное','Естественное'],['Условия твердения']) ro = evstr(e.children(tg).attributes(2)) kFi = (ro/2200)^2 idxs = [0,0,0,2,3,4,5,6] if tc <> 0 && th <> 0 then kE = 1 if th == 2 then kE = 0.8 end idx = idxs(tc) [C,CL,N,NL,d2C,d3C,d2CL,d3CL,d2N,d3N,d2NL,d3NL]=calcChars(tc,kE,kFi,idx) else disp('Не выбран класс бетона.') end else disp('Не выбрана группа бетона.') end else disp('Не выбран тип бетона.') end // try marc = [l1(3)(par(1)),groups(tg),cls(tc),damps(par(2)),l3(3)(par(3)),l4(3)(par(3))] //Запись результатов в файлы res = C.value, res(:,2)=CL.value, res(:,3)=N.value, res(:,4)=NL.value res = string(res) header(4:14,3) = res(:,1) header(4:14,4) = res(:,2) header(4:14,5) = res(:,3) header(4:14,6) = res(:,4) header(1,:) = marc header(:,7) = units res = header csvWrite(header, "Concrete.csv", ';','.') csvWrite(d2C, "2C.csv", ';','.') csvWrite(d3C, "3C.csv", ';','.') csvWrite(d2CL, "2CL.csv", ';','.') csvWrite(d3CL, "3CL.csv", ';','.') csvWrite(d2N, "2N.csv", ';','.') csvWrite(d3N, "3N.csv", ';','.') csvWrite(d2NL, "2NL.csv", ';','.') csvWrite(d3NL, "3NL.csv", ';','.') //write_csv(header, "Concrete.csv", ';', '.') catch disp('Характеристики не были рассчитаны.') clear() end //[error_message,error_number]=lasterror(%t) // Удаление промежуточных данных clear e nvl doc tg tc types path par groups fibs_cr factor clear Eb Ebt Rb Rbt ebt2 ebt0 ebt1 eb1 eb0 eb2 ebt1red eb1red clear cls ebs rbs rbts rbns rbtns fibs_rc header units marc clear ro kFi l1 l2 l3 l4 lebs lebts damps kE kFi function plot_d3() subplot(2,1,1) //plot2d4([d3C(:,1),d3CL(:,1)], [d3C(:,2),d3CL(:,2)]); plot(d3C(:,1),d3C(:,2),'.b-',d3CL(:,1),d3CL(:,2),'.r-'); //plot2d3([d3C(:,1),d3CL(:,1)], [d3C(:,2),d3CL(:,2)]); a=gca();a.x_location = "origin";a.y_location = "origin";a.box="off" e=gce();p=e.children(1);//get the handle on the polyline p.mark_mode="off";p.mark_style=2;p.mark_size=5; p1=e.children(2);//get the handle on the polyline p1.mark_mode="off";p1.mark_style=2;p1.mark_size=5; t=datatipCreate(p,5);datatipCreate(p,6);datatipCreate(p,7); datatipCreate(p1,5);datatipCreate(p1,6);datatipCreate(p1,7); subplot(2,1,2) plot(d3N(:,1),d3N(:,2),'.b-',d3NL(:,1),d3NL(:,2),'.r-'); //plot2d4([d3N(:,1),d3NL(:,1)], [d3N(:,2),d3NL(:,2)]); plot2d3([d3N(:,1),d3NL(:,1)], [d3N(:,2),d3NL(:,2)]); a=gca();a.x_location = "origin";a.y_location = "origin";a.box="off" endfunction
080e2f1b9f889a3a1513eb5b1ecef09d746ec535
c044f4cb3a24624c0bd6161674b9cf3f25acac4b
/bforce.sce
7b40abafa9447185475a2194f3e20ad7b8288ced
[]
no_license
wangshao7674/oil-project
3de72b764aae5282d4dee56ae781cc49628d848c
6347568ccbe20fdf5d51497103f37b6d9e6f83a3
refs/heads/master
2021-01-21T12:59:47.782650
2016-05-25T02:58:44
2016-05-25T02:58:44
46,868,692
0
2
null
2016-05-25T02:58:44
2015-11-25T15:05:33
Scilab
UTF-8
Scilab
false
false
823
sce
bforce.sce
L=10000; //ft Ws=6.5; //lbm/ft Ri=1.22; //inch, inner radius Re=1.438; //inch, out radius F=20000; //lbf ROi=15; // lbm/gal, inside tube ROe=7.31; // lbm/gal, annulus Rp=3.25; // inch, packer hole size Ae=%pi*Re^2; Ai=%pi*Ri^2; As=Ae-Ai; Ap=%pi*(Rp/2)^2; //ROi=9.63; x=0; // distance from lower end W = Ws + (ROi/0.1336808)*(Ai/144) - (ROe/0.1336808)*(Ae/144); Fb=(ROi/0.1336808)*(L-x)*(As/144); F=20000; LAMa=(F+Fb-x*W)/As; Pis=5000; //psi Pes=1000; // psi Pe = Pes + (ROe/(0.1336808*12^3)) * (L - x)*12; Pi = Pis + (ROi/(0.1336808*12^3)) * (L - x)*12; Rd = 1.329; LAMr= -((Pi * Ri^2 - Pe * Re^2)/(Re^2 - Ri^2)) + ((Pi - Pe)/(Re^2 - Ri^2))*(Re^2*Ri^2/Rd^2); LAMt= -((Pi * Ri^2 - Pe * Re^2)/(Re^2 - Ri^2)) - ((Pi - Pe)/(Re^2 - Ri^2))*(Re^2*Ri^2/Rd^2); n=F/W; Fa = (Ap - Ai)*Pi - (Ap - Ae)*Pe; Ff = Ap*(Pi - Pe);
22471877424c637830b84638de65c45ab628bb55
3c47dba28e5d43bda9b77dca3b741855c25d4802
/microdaq/tests/AIO_COMPLEX_TEST/ADC6-10.sce
6c7acdacbb6f0e59a759813212440da6347df111
[ "BSD-3-Clause" ]
permissive
microdaq/Scilab
78dd3b4a891e39ec20ebc4e9b77572fd12c90947
ce0baa6e6a1b56347c2fda5583fb1ccdb120afaf
refs/heads/master
2021-09-29T11:55:21.963637
2019-10-18T09:47:29
2019-10-18T09:47:29
35,049,912
6
3
BSD-3-Clause
2019-10-18T09:47:30
2015-05-04T17:48:48
Scilab
UTF-8
Scilab
false
false
4,875
sce
ADC6-10.sce
clc; mdaqClose(); //mdaqHWInfo(); if exists("mdaq_ao_test") == 0 then exec(mdaqToolboxPath() + "tests\AIO_COMPLEX_TEST\mdaq_aio_test_utils.sci"); end exec(mdaqToolboxPath() + "tests\AIO_COMPLEX_TEST\test_defines.sce") // AI RANGES mprintf("------ TESTING ADC0%d / DAC0%d config -------", ADC_ID, DAC_ID) // --- MACROS - ERROR CHECKING ---- //common errors assert_checkerror("mdaqAIRead(1, [-5.0 10], %F)", "Unsupported range") assert_checkerror("mdaqAIRead([1 2 3 4], [-10.24 10.24], [%F %T])", "Mode vector should match selected AI channels!") assert_checkerror("mdaqAOWrite(1, [0 20], 1)", "Unsupported range") assert_checkerror("mdaqAOWrite(1:18, [0 5], 1:18)", "Undefined error") // BUG assert_checkerror("mdaqAOWrite([1 2], [0 5], 1:5)", "Wrong data for selected AO channels") select ADC_ID case 6 assert_checkerror("mdaqAIRead(1:9, [-10.24 10.24], %F)", "Wrong AI channel selected!") assert_checkerror("mdaqAIScanInit(1, [-10.24 10.24], %F, 500001, 1)", "AI scan frequency out of range") case 7 assert_checkerror("mdaqAIRead(1:9, [-10.24 10.24], %F)", "Wrong AI channel selected!") assert_checkerror("mdaqAIScanInit(1, [-10.24 10.24], %F, 1000001, 1)", "AI scan frequency out of range") case 8 assert_checkerror("mdaqAIRead(1:17, [-10.24 10.24], %F)", "Wrong AI channel selected!") assert_checkerror("mdaqAIScanInit(1, [-10.24 10.24], %F, 500001, 1)", "AI scan frequency out of range") case 9 assert_checkerror("mdaqAIRead(1:17, [-10.24 10.24], %F)", "Wrong AI channel selected!") assert_checkerror("mdaqAIScanInit(1, [-10.24 10.24], %F, 1000001, 1)", "AI scan frequency out of range") case 10 assert_checkerror("mdaqAIScanInit(1, [-10.24 10.24], %F, 2000001, 1)", "AI scan frequency out of range") end // --- MACROS | SIMULATION | DSP SIMPLE ---- last_channel = 8; select ADC_ID case 6 last_channel = 8; case 7 last_channel = 8; case 8 last_channel = 16; case 9 last_channel = 16; case 10 last_channel = 8; end //name = "Test01 SUPER SIMPLE: One channel " //aoRange = AO10; //aiRange = AI10_24; //aoData = 5; //channels = 1; //aiMode = %F; //refData = aoData; //mdaq_test(name, channels, aoRange, aoData, aiRange, aiMode, refData) //Analog Output Test01 - "AO Ranges" //aoData = (ones(1, last_channel)*7); //channels = 1:last_channel; //aoRange = AO10; //aiRange = AI10_24; //aiMode = %F; //treshold = 0.15; //refData = aoData; // //name = "Test01: AI Ranges - -10.24 to +10.24"; //mprintf("\n"+name+"\n"); //mdaq_test(name, channels, aoRange, aoData, aiRange, aiMode, refData) // //name = "Test02: AI Ranges - -5.12 to +5.12" //aiRange = AI5_12; //refData = (ones(1, last_channel)*5.12); //mdaq_test(name, channels, aoRange, aoData, aiRange, aiMode, refData) // //name = "Test03: AI Ranges - -2.56 to +2.56" //aiRange = AI2_56; //refData = (ones(1, last_channel)*2.56); //mdaq_test(name, channels, aoRange, aoData, aiRange, aiMode, refData) // //name = "Test04: AI Ranges - -1.28 to +1.28" //aiRange = AI1_28; //refData = (ones(1, last_channel)*1.28); //mdaq_test(name, channels, aoRange, aoData, aiRange, aiMode, refData) // //name = "Test05: AI Ranges - -0.64 to +0.64" //aiRange = AI0_64; //refData = (ones(1, last_channel)*0.64); //mdaq_test(name, channels, aoRange, aoData, aiRange, aiMode, refData) // //input("Press any key."); // //// --- MACROS | SIMULATION | DSP ADVANCED ---- //aoData = [ones(1, 8)*(-10) ones(1, 8)*(10)]; //aoData = aoData(1:last_channel); // //channels = 1:last_channel; //aoRange = AO10; //aiRange = [AI10_24; AI5_12; AI2_56; AI1_28; AI0_64; AI10_24; AI5_12; AI2_56; AI1_28; AI0_64; AI10_24; AI5_12; AI2_56; AI1_28; AI0_64; AI10_24]; //aiRange = aiRange(1:last_channel, 1:2); //aiMode = %F; //treshold = 0.15; //refData = [-10 -5.12 -2.56 -1.28 -0.64 -10 -5.12 -2.56 1.28 0.64 10 5.12 2.56 1.28 0.64 10]; //refData = refData(1:last_channel); // // //name = "Test06: AI Ranges - MIX" //mdaq_test(name, channels, aoRange, aoData, aiRange, aiMode, refData) name = "Test07: AI Mode"; aoData = [-7:8]; aoData = aoData(1:last_channel); AOchannels = 1:last_channel; AIchannels = 1:last_channel/2; aoRange = [AO10]; aiRange = [AI10_24]; aiMode = %T; refData = [ones(1, last_channel/2)*(-1)]; for i=2:2:last_channel/2 refData(i) = refData(i) * (-1); end mdaq_ao_test(AOchannels, aoRange, aoData, SCRIPT_MODE); r1 = validate_test_val(mdaq_ai_test(AIchannels, aiRange, aiMode, SCRIPT_MODE), refData, treshold, "macro test"); r2 = validate_test_val(mdaq_ai_test(AIchannels, aiRange, aiMode, SIM_MODE), refData, treshold, "sim test"); r3 = validate_test_val(mdaq_ai_test(AIchannels, aiRange, aiMode, DSP_MODE), refData, treshold, "DSP test"); mprintf("\n\n---------- REPORT: "+name+" ----------") mprintf(r1); mprintf(r2); mprintf(r3); mprintf("----------------------------------------------\n\n")
5e1b32bd9dbe8d207d72a109b4fd761ca620b559
7d8beb39000d2a95f50e45da16938847d4e74fed
/sci_initialcond.sci
de9c5b268a8f1c095577248f7d1e39152a7fda20
[]
no_license
TheMagicNacho/artemis-trajectory
12ff3ea967ca0da8a1754ad4ff709b2433485fd8
f87e7de768ac6580232c9b04f0cf407abf31f457
refs/heads/master
2020-03-19T10:23:33.660658
2018-06-09T21:41:35
2018-06-09T21:41:35
136,366,001
0
0
null
null
null
null
UTF-8
Scilab
false
false
256
sci
sci_initialcond.sci
function [tree] = sci_initialcond(tree) // Generated by M2SCI // Conversion function for Matlab initialcond // Input: tree = Matlab funcall tree // Output: tree = Scilab equivalent for tree tree=Funcall("exec",1,Rhs_tlist(tree.name),tree.lhs) endfunction
82164a520b9c59a604bd31155fe9a0fcd58fe47f
449d555969bfd7befe906877abab098c6e63a0e8
/1319/CH1/EX1.23/1_23.sce
99aa77d845f74ae60c3f7853e2e34d948a328c9f
[]
no_license
FOSSEE/Scilab-TBC-Uploads
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
refs/heads/master
2020-04-09T02:43:26.499817
2018-02-03T05:31:52
2018-02-03T05:31:52
37,975,407
3
12
null
null
null
null
UTF-8
Scilab
false
false
639
sce
1_23.sce
//Find the flux density clc; clear; l=50*(10^-2); // Mean length m0=4*%pi*(10^-7); // Constant (Permeablity of air) ag=1*(10^-3); // Air Gap mr=300; // Relative permeability N=200; // No of turns I=1; // Current A=poly(0,'A');// Area Rel=l/(m0*mr*A);//Reluctance of the substance Relag=ag/(m0*A); // Air gap reluctance MMF=N*I; Relt=Rel+Relag; // Total reluctance phi=MMF/Relt;//Flux B=phi/A; // To get the numerical value of the flux density as the polynomial denominator doesn't divide x=B(2)-A; x=roots(x); y=B(3)-A; y=roots(y); B=x/y; printf('The flux density = %g mWb/(m^2)\n',B*1000)
e54869888b9dfcf9e40945984067b8a2a8316b07
449d555969bfd7befe906877abab098c6e63a0e8
/2138/CH11/EX11.10.e/ex_11_10_e.sce
cc9e8bddd69ceba4a9b4a4512fba40696a8be50e
[]
no_license
FOSSEE/Scilab-TBC-Uploads
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
refs/heads/master
2020-04-09T02:43:26.499817
2018-02-03T05:31:52
2018-02-03T05:31:52
37,975,407
3
12
null
null
null
null
UTF-8
Scilab
false
false
485
sce
ex_11_10_e.sce
//Example 11.10.e // voltage across the capacitor clear; close; clc; R=5.94;//in ohms L=0.35;//IN HENRY C=35;// in micro farads V=200;//IN VOLTS it is given wrong in the book F=50;// IN HERTS Xc=(1/(2*%pi*F*C*10^-6));// capacitive reactance in ohms Xl=2*%pi*F*L;// inductive reactance in ohms Z=sqrt(R^2+(Xl-Xc)^2);// impedence in ohms I=V/round(Z);// in amperes pf=R/round(Z);// power factor Vc=I*Xc;//voltage drop across the capacitor disp(Vc,"voltage across capacitor in volts is")
da527704001afe46915bc1f901747458ef21533c
449d555969bfd7befe906877abab098c6e63a0e8
/2885/CH15/EX15.6/ex15_6.sce
9654d7a367a75b7ded726e73e54b0073c24ed122
[]
no_license
FOSSEE/Scilab-TBC-Uploads
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
refs/heads/master
2020-04-09T02:43:26.499817
2018-02-03T05:31:52
2018-02-03T05:31:52
37,975,407
3
12
null
null
null
null
UTF-8
Scilab
false
false
253
sce
ex15_6.sce
//Determine rms value of the ac voltage clear; clc; //soltion //given l=8.3;//cm //length of the trace D=5;// V/cm //deflection sensitivity Vpp=l*D; Vrms=Vpp/(2*sqrt(2)); printf("The rms value of the ac voltage %.2f V",Vrms);
5239987129a3d1b2da6e54e608c32d6cd33e9db4
449d555969bfd7befe906877abab098c6e63a0e8
/2471/CH8/EX8.8/Ex8_8.sce
0e9b8ddd953a672d9007881fd5759e4998f856c3
[]
no_license
FOSSEE/Scilab-TBC-Uploads
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
refs/heads/master
2020-04-09T02:43:26.499817
2018-02-03T05:31:52
2018-02-03T05:31:52
37,975,407
3
12
null
null
null
null
UTF-8
Scilab
false
false
324
sce
Ex8_8.sce
clear ; clc; // Example 8.8 printf('Example 8.8\n\n'); printf('Page No. 236\n\n'); // This question doesnot contain any calculation part. //By refering figure 8.7 which shows Poer factor-load curve for a motor with a capacitor and one without a capacitor. printf('there is no computational part in the problem')
98020c25b243b9cffdad8b93e9efabed3f91ab0c
449d555969bfd7befe906877abab098c6e63a0e8
/3772/CH14/EX14.4/Ex14_4.sce
bfe3387d7fc98cb273fed23a48b83ee1c1650bca
[]
no_license
FOSSEE/Scilab-TBC-Uploads
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
refs/heads/master
2020-04-09T02:43:26.499817
2018-02-03T05:31:52
2018-02-03T05:31:52
37,975,407
3
12
null
null
null
null
UTF-8
Scilab
false
false
902
sce
Ex14_4.sce
// Problem no 14.4,Page No.329 clc;clear; close; H=10 //m //height od dam a=2 //m //top width b=5 //m //bottom width W=25 //KN/m**3 //weight of mason rho_w=10 //KN/m**3 //density of water //Calculations //Let L=1 m (length of dam) L=1 //weight of dam W2=(b+a)*H*L*W*2**-1 ////Lateral thrust P=rho_w*H**2*L*2**-1 //Resultant thrust R=(P**2+W**2)**0.5 //Distance of Line of action from vertical base x_bar=(b**2+b*a+a**2)*(3*(b+a))**-1 ////distance of pt where resultant cuts the base x=P*W2**-1*H*3**-1 //Eccentricity e=x_bar+x-b*2**-1 //Stress at Pt B sigma1=W2*b**-1*(1-6*e*b**-1) //stress at Pt C sigma2=W2*b**-1*(1+6*e*b**-1) //Result printf("The Resultant Thrust on the base is %.2f",R);printf(" KN") //Plotting the Shear Force Diagram X1=[0,L,L] Y1=[-sigma2,-sigma1,0] Z1=[0,0,0] plot(X1,Y1,X1,Z1) xlabel("Length x in m") ylabel("Shear Force in kN") title("the Shear Force Diagram")
2cf624b51fb2ff3a5069e0469df947d5729a3cf7
449d555969bfd7befe906877abab098c6e63a0e8
/3773/CH25/EX25.1/Ex25_1.sce
04cf3d33fb261e8f1ce8f9d18d638951be2e94c5
[]
no_license
FOSSEE/Scilab-TBC-Uploads
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
refs/heads/master
2020-04-09T02:43:26.499817
2018-02-03T05:31:52
2018-02-03T05:31:52
37,975,407
3
12
null
null
null
null
UTF-8
Scilab
false
false
549
sce
Ex25_1.sce
//Chapter 25: Sky Wave Propagation //Example 25-5.1 clc; //Variable Initialization muf = 10e6 //Maximum usable frequency (Hz) h = 300 //Height of reflection (km) n = 0.9 //Maximum value of refractive index (unitless) //Calculations Nmax = (1 - n**2)*(muf**2)/81 //Max. Number of electrons per cubic cm fc = 9*sqrt(Nmax) //Critical frequency (Hz) dskip = 2*h*sqrt((muf/fc)**2 - 1) //Skip distance (km) //Result mprintf("The skip distance is %.1f km",dskip) //An error has been made in the calculation of sqrt((muf/fc)**2 - 1)
ef8133d88dfcad0cbeb979bca09e53f257a4c527
449d555969bfd7befe906877abab098c6e63a0e8
/2024/CH6/EX6.10/6_10.sce
cefa1ca84a6103df58f5594c2e33c2736739e36a
[]
no_license
FOSSEE/Scilab-TBC-Uploads
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
refs/heads/master
2020-04-09T02:43:26.499817
2018-02-03T05:31:52
2018-02-03T05:31:52
37,975,407
3
12
null
null
null
null
UTF-8
Scilab
false
false
453
sce
6_10.sce
clc //Initialization of variables h1=1220.4 //Btu/lbm s1=1.6050 //Btu/lbm R s2=1.6050 //Btu/lbm R p2=3 //psia sf=0.2008 //Btu/lbm R hf=109.37 sfg=1.6855 //Btu/lbm R hfg=1013.2 //Btu/lbm eta=0.7 //calculations x= (s2-sf)/sfg h2=hf+ x*hfg Wrev= h1-h2 w=eta*Wrev //results printf("Work done = %d Btu/lbm",Wrev) printf("\n Work done in case 2 = %.1f Btu/lbm",w) //The asnwer is a bit different due to rounding off error int he textbook
b9b08884f58f1d850820dc044854d6bbceb30492
449d555969bfd7befe906877abab098c6e63a0e8
/1994/CH7/EX7.29/Example7_29.sce
3ec0c5259d7b25814bf695994829387bbdacdc3f
[]
no_license
FOSSEE/Scilab-TBC-Uploads
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
refs/heads/master
2020-04-09T02:43:26.499817
2018-02-03T05:31:52
2018-02-03T05:31:52
37,975,407
3
12
null
null
null
null
UTF-8
Scilab
false
false
275
sce
Example7_29.sce
//Chapter-7,Example7_29,pg 7-88 Im=90 Ic=40 delta=28*(%pi/180)//in radians Is=5 Ns=400 Np=1 n=Ns/Np Kn=n R=n+((Im*sin(delta)+Ic*cos(delta))/Is) Ip=R*Is//actual primary current err=(Kn-R)/R err=err*100 printf("percentage ratio error\n") printf("err=%.2f ",err)
d291b1cae833cc81fc7f8034d1a5b5c35f3f0214
449d555969bfd7befe906877abab098c6e63a0e8
/1646/CH4/EX4.15/Ch04Ex15.sce
5f9641f622a5c20a819704c65dd9b299fa91d20a
[]
no_license
FOSSEE/Scilab-TBC-Uploads
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
refs/heads/master
2020-04-09T02:43:26.499817
2018-02-03T05:31:52
2018-02-03T05:31:52
37,975,407
3
12
null
null
null
null
UTF-8
Scilab
false
false
493
sce
Ch04Ex15.sce
// Scilab Code Ex4.15: Page-202 (2011) clc;clear; F = 10;....// Equivalent focal length of a combination of two lenses, cm d = 2;....// Separation distance between two lenses, cm // As d = f1-f2, condition for minimum spherical aberration => f1 = d+f2 // and F = f1*f2/(f1+f2-d), so solving for f2 f2 = 2*F-d; // Focal length of second lens, cm f1 = d+f2; // Focal length of first lens, cm printf("\nf1 = %2d cm, f2 = %2d cm", f1, f2); // Result // f1 = 20 cm, f2 = 18 cm