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x = [0:0.1:2*%pi]; //Plots from 0 to 2pi (visible part of the graph) // Enter an interval size by putting a number in between. y=sin(x); plot(x,y);
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function [out] = fillconvexpoly(img,pstData,npts,r_value,g_value,b_value,linetype,shift) image = mattolist(img); a = opencv_fillconvexpoly(image,pstData,npts,r_value,g_value,b_value,linetype,shift) d = size(a); for i=1:d out(:,:,i) = a(i); end endfunction
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//Example 13.2 //Program to determine the operating bandwidth of the receiver clear; clc ; close ; //Given data SNL=-85.45; //dBm - SHOT NOISE LIMIT eeta=0.86; //*100 percent - EFFICIENCY FOR IDEAL RECEIVER Lambda=1.54*10^(-6); //metre - OPERATING WAVELENGTH SNR=12; //dB - SIGNAL TO NOISE RATIO h= 6.626*10^(-34); //J/K - PLANK's CONSTANT c=2.998*10^8; //m/s - VELOCITY OF LIGHT IN VACCUM //Incoming Signal Power Ps=10^(SNL/10); //Operating bandwidth of the receiver B=eeta*Ps*Lambda/(h*c*10^(SNR/10)); //Displaying the Result in Command Window printf("\n\n\t Operating bandwidth of the receiver, B = %0.1f GHz.",B/10^9);
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// Example 5.8 format('v',6) clc; clear; close; // given data V_BE= 0.7;//in V V_CC= 30;// in V R_B= 3*10^6;// in Ω bitamin= 100;// unit less bitamax= 300;// unit less I_B= (V_CC-V_BE)/R_B;// in A // The minimum value of collector current I_Cmin= bitamin*I_B;// in A // The maximum value of collector current I_Cmax= bitamax*I_B;// in A I_Cmin= I_Cmin*10^3;// in mA I_Cmax= I_Cmax*10^3;// in mA disp(I_Cmin,"The minimum value of collector current in mA is : "); disp(I_Cmax,"The maximum value of collector current in mA is : ");
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//laplace// syms t s w; y=laplace('5*sin(w*t)+7*cos(w*t)',t,s); disp(y,"ans=")
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// Data Reconciliation Benchmark and GED Problems From Lietrature Review // Author: Edson Cordeiro do Valle // Contact - edsoncv@{gmail.com}{vrtech.com.br} // Skype: edson.cv //Rao, R Ramesh, and Shankar Narasimhan. 1996. //“Comparison of Techniques for Data Reconciliation of Multicomponent Processes.� //Industrial & Engineering Chemistry Research 35:1362-1368. //http://dx.doi.org/10.1021/ie940538b. //Bibtex Citation //@article{Rao1996, //author = {Rao, R Ramesh and Narasimhan, Shankar}, //isbn = {0888-5885}, //journal = {Industrial \& Engineering Chemistry Research},s //month = apr, //number = {4}, //pages = {1362--1368}, //publisher = {American Chemical Society}, //title = {{Comparison of Techniques for Data Reconciliation of Multicomponent Processes}}, //url = {http://dx.doi.org/10.1021/ie940538b}, //volume = {35}, //year = {1996} //} // 3 Streams // 1 Equipment getd('../../'); getd('../../../jacobians/'); getd('../method/'); getd('../method/pls'); cd '../../' clear xr sd sds x_sol xfinal jac jac_col jac_col rj sigma sigam_inv res V V_inv diag_diag_V Wbar gama zr_nt adj zadj Wbar_alt adjustability detect resi Qglr betaglr xchiglr ge_glr op_glr; clear avti_gt_mt op_gt_mt op_gt_nt_tmp avt1_mt1 avt1_mt2 op_mt1 op_mt2 avti_glr op_glr_mt aee_mt aee_nt_tmp op_glr_nt_tmp avti_glr_nt_tmp avti_gt_mt_tmp op_gt_mt_tmp op_gt_nt avt1_nt1 avt1_nt2 op_nt1 op_nt2 avti_glr_tmp op_glr_mt_tmp aee_mt_tmp aee_nt op_glr_nt avti_glr_nt; stacksize('max'); tic; xr=[8.5;4.5;4]; szx = size(xr,1); runsize = 400; //sd = [0.2766 //0.1449 //0.0966]; sd=ones(3,1); sds = sd; var=sd.^2; jac=jacP1(); rj=rank(jac); jac_col = size(jac,2); jac_row = size(jac,1); sigma=diag(sds.^2); [adj, detect, V, V_inv, sigma_inv, diag_diag_V, Wbar] = adjust(sigma, jac); [xfinal, resRand, resGrossErrorNodalRand]=generate_data(xr, sd, jac, runsize, 5, 9, 0.07, 0.15); resGrossErrorNodalRandFi = [ resRand;resGrossErrorNodalRand]; //observability/redundancy tests //user can set unmeasured streams here, if this vector is empty, all streams are measured umeas_P1 = []; [red_P1, just_measured_P1, observ_P1, non_obs_P1, spec_cand_P1] = qrlinclass(jac,umeas_P1); measured_P1 = setdiff([1:length(xr)], umeas_P1); red = measured_P1;// // to run robust reconciliation,, one must choose between the folowing objective functions to set up the functions path and function parameters: //WLS analytical = -1 WLS numerical = 0 ; Absolute sum of squares = 1 ; Cauchy = 2 ;Contamined Normal = 3 ; Fair = 4 //Hampel = 5 Logistic = 6 ; Lorenztian = 7 ; Quasi Weighted = 8 // run the configuration functions with the desired objective function type obj_function_type = 2; [x_sol] = calc_results_DR(xfinal, jac, sigma, resGrossErrorNodalRandFi, obj_function_type); [res, gamaMeasuremts,gamaNodal,zr_nt_nodal, zr_nt_nodal_rand, zadj ] = calc_results_index(x_sol, jac, sigma, resGrossErrorNodalRandFi); // sigma =1 [avti_gt_mt, op_gt_mt, op_gt_nt] = global_test(0.095, 0.095, gamaMeasuremts, runsize, rj, jac_col, jac_row); [avt1_mt1, avt1_mt2, op_mt1, op_mt2] = measurement_test(0.1, 0.27, zadj, runsize, jac_col); [avt1_nt1, avt1_nt2, op_nt1, op_nt2] = nodal_test(0.1, 0.1, jac_row, runsize, zr_nt_nodal); alfa_gt_mt = 0.095; alfa_gt_nt = 0.095; alfa_mt1 = 0.1; alfa_mt2 = 0.27; alfa_nt1 = 0.1; alfa_nt2 = 0.1; // sigma =2 //[avti_gt_mt, op_gt_mt, op_gt_nt] = global_test(0.12, 0.12, gamaMeasuremts, runsize, rj, jac_col, jac_row); //[avt1_mt1, avt1_mt2, op_mt1, op_mt2] = measurement_test(0.12, 0.32, zadj, runsize, jac_col); //[avt1_nt1, avt1_nt2, op_nt1, op_nt2] = nodal_test(0.12, 0.12, jac_row, runsize, zr_nt_nodal); // ////pause //alfa_gt_mt = 0.12; alfa_gt_nt = 0.12; alfa_mt1 = 0.12; alfa_mt2 = 0.32; alfa_nt1 = 0.12; alfa_nt2 = 0.12; // // nvalidate = 10; lower_bias = 5; delta_bias = 1; upper_bias = 9; lower_leak = 0.07; delta_leak = 0.02; upper_leak = 0.15; is_multi = 0 //[p1_train, p1_validate] = generate_trainning(xr, sd, jac, runsize, nvalidate, lower_bias, delta_bias, upper_bias, lower_leak,delta_leak,upper_leak, alfa_gt_mt,alfa_gt_nt,alfa_mt1,alfa_mt1, alfa_nt1, alfa_nt2,obj_function_type,0); [p1_train, p1_validate] = generate_trainning2(xr, sd, jac, runsize, nvalidate, lower_bias, delta_bias, upper_bias, lower_leak,delta_leak,upper_leak, alfa_gt_mt,alfa_gt_nt,alfa_mt1,alfa_mt1, alfa_nt1, alfa_nt2,obj_function_type, is_multi) ndatainterval = 5; [list_models_p1, stat_p1] = generate_pls_models_m( 'P1', 3, 1, p1_train, p1_validate, nvalidate,ndatainterval); [avti_meas, op_meas, selectivity_meas, aee_meas, avti_eqp, op_eqp, selectivity_eqp, aee_eqp] = get_lit_info(stat_p1, jac_col, jac_row); runtime=toc() cd 'pmgei_method/problems';
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//Predict whether the following reaction would proceed spontaneously as written ( Cd(s)+Fe++(aq)=Cd++(aq)+Fe(s) //Example 10.3 clc; clear; C1=0.15; //Concentration of Cadmium ion in M C2=0.68; //Concentration of Ferrus ion in M E1=-0.447; //Standard Electrode potential for cathode in V E2=-0.403; //Standard Electrode potential for anode in V Edes=E1-E2; //Standard Electrode potential in V v=2; //Stoichiometric coefficient E=Edes-(0.0257/v)*log(C1/C2); //Standard Electrode potential from Nerst equation in V printf("Standard Electrode potential from = %.3f V is negative the reaction is not spontaneous as written",E);
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function x = resoltrsup(A, b) n = size(A,1) x(n)= b(n)/A(n,n) for i=n-1:-1:1 x(i) = (b(i)-A(i, i+1:n)*x(i+1:n))/A(i, i) end endfunction function [T, c] = gauss(A, b) //SIN PIVOTEO n = size(A,1) for k = 1:n-1 // para cada pivote for j = k+1:n // para cada elemento debajo del pivote mjk = A(j, k)/A(k,k) A(j, k)=0 A(j, k+1:n) = A(j, k+1:n) - mjk * A(k, k+1:n) b(j) = b(j) - mjk*b(k) end end T= A c= b endfunction //Se puede trabajar con la matriz extendida. Poniendo A;b agrega el vector b a la matriz A. //Ejercicio //A=( 1,1,0,3 ; 2,1,-1,1; 3,-1,-1,2 ; -1,2,3,-1); //B=(1,-1,2,-1;2,-2,3,-3;1,1,1,0;1,-1,4,3);
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1 Introduction This is an example of text that would be transformed into a paragraph in latex. Blank lines between text in the input cause a new paragraph to be generated. This is an example of text that would be transformed into a paragraph in latex. Blank lines between text in the input cause a new paragraph to be generated. This is an example of text that would be transformed into a paragraph in latex. Blank lines between -- Page 5 -- text in the input cause a new paragraph to be generated. When the blank line Now, its important to make sure that single works correctly, and can be used to change the formating with respect to the ways lines are output. In this case, we are going from double to single spacing. 1.1 A Text Processor A text processor is a very useful it allows us to develop formatted documents that are easy to read. A text processor is a very useful tool, since it allows us to develop formatted A text processor is a very useful tool, since it allows us to develop formatted documents that are easy to 1.2 Legal Latex Commands We have seen that there are many -- Page 6 -- different Latex commands, that can be used in many different ways. However, sometimes, we wish to use a character to mean itself, and override its Latex interpretation. For example, to use curly braces, we employ the backslash a 1.3 Again Legal Latex Commands We have seen that there are many different Latex commands, that can be used in many different ways. However, sometimes, we wish to use a character to mean itself, and override its Latex -- Page 7 -- interpretation. For example, to use curly braces, we employ the backslash a 1.4 Yet Some More Legal Latex Commands We have seen that there are many different Latex commands, that can be used in many different ways. However, sometimes, we wish to use a character to mean itself, and override its Latex interpretation. For example, to use curly braces, we employ the backslash a set of integers. 2 Using Latex m^H_ a^H_ n^H_ y^H_ ^H_ o^H_ t^H_ h^H_ e^H_ r^H_ ^H_ u^H_ s^H_ e^H_ f^H_ u^H_ l^H_ ^@^H_ commands that involve begin end blocks, that establish an environment. These blocks behave in a similar fashion to begin end blocks in a programming language, since they set a scope. We It is important to note, even at this early stage, that lists may be created within lists, allowing the nesting of It is important to note, even at this -- Page 8 -- early stage, that lists may be created 2.1 Check this Out m^H_ a^H_ n^H_ y^H_ ^H_ o^H_ t^H_ h^H_ e^H_ r^H_ ^H_ u^H_ s^H_ e^H_ f^H_ u^H_ l^H_ ^@^H_ commands that involve begin end blocks, that establish an environment. These blocks behave in a similar fashion to begin end blocks in a programming language, since they set a scope. We 2.2 Check this Out Part 2 m^H_ a^H_ n^H_ y^H_ ^H_ o^H_ t^H_ h^H_ e^H_ r^H_ ^H_ u^H_ s^H_ e^H_ f^H_ u^H_ l^H_ ^@^H_ commands that involve begin end blocks, that establish an environment. These blocks behave in a similar fashion to -- Page 9 -- 3 What about this? When things are switched back is 4 What about this? When things are switched back is 5 What about this? When things are switched back is 6 What about this? When things are switched back is 7 What about this? When things are switched back is 8 What about this? When things are switched back is 9 What about this? When things are switched back is 10 Goes to 10! What about this? When things are switched back is
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// calculate the deflection, maximum and minimum force clc; b=0.02; t=0.004; I=(1/12)*b*t^3; F=25; l=0.25; E=200*10^9; x=(F*l^3)/(3*E*I); disp(x,'deflection (m)') DpF=x/F; Se=DpF*0.5*1000; Re=(10/1000)*(2/10); F_min=Re/Se; F_max=10/Se; disp(F_min,'minimum force (N)') disp(F_max,'maximum force (N)') disp(Se,'')
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clear; clc; function xdot = fsis(t, x) L = 0.001, C = 0.000001; R = 10; Et = 1; //w = %pi/6, Et = 2*sin(w*t); xdot(1) = x(2); xdot(2) = (Et -R*C*x(2) - x(1))/(L*C); endfunction function x= euler_sis(x0, t0, t, f) n = length(t) , x = x0; for j = 1 : n-1 x0 = x0 + (t(j+1) - t(j)) * f(t(j), x0); x = [x x0] ; end endfunction //Condições iniciais : x0 = [0, 0]' ; t0 = 0; t = 0:0.00001:0.001; t = t'; //Solução pelo metodo de Euler : y = euler_sis(x0, t0, t, fsis); //Solução analítica : y1 = ode(x0, t0, t, fsis); //Gráficos : clf(); plot(t, y') xset('window', 1) plot(y1(2,:), y1(1,:), 'g') plot(y(2,:), y(1,:), 'r')
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//CHAPTER 2- STEADY-STATE ANALYSIS OF SINGLE-PHASE A.C. CIRCUIT //Example 31 // read it as example 30 in the book on page 2.84 clc; disp("CHAPTER 2"); disp("EXAMPLE 31"); //VARIABLE INITIALIZATION //function of the waveform is deduced to be y=10+10.t/T //SOLUTION //Yav=(1/T).Integral(ydt) from 0 to T //say T=1; // 1 sec Yav=(1/T)*integrate('(10+10*t/T)', 't', 0, 1); disp(sprintf("The average value of waveform is %f", Yav)); //RMS value Yrms=(1/T).Integral(y^2.dt) from 0 to T Yms=(1/T)*integrate('(10+10*t/T)^2', 't', 0, 1); disp(sprintf("The RMS value of waveform is %f", sqrt(Yms))); disp(" "); // //END
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clc; clear; //Q=A*V=(H^2)*tan(theta/2)*(C2*(2*g*H)^0.5) //Q3H0/QH0=(3H0)^2.5/(H0)^2.5=3^2.5 Qrat=3^2.5; disp("The flowrate is proportional to H^2.5") disp("times.",Qrat,"When depth is increased from H0 to 3H0 Q increases ")
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//Fluid Systems - By - Shiv Kumar //Chapter 4 - Pelton Turbine (Impulse Turbine) //Example 4.13 clc clear //Given Data:- H=62; //Effective Head, m N=225; //Speed of Runner, rpm P=133.15; //Shaft Power, HP Ku=0.45; //Speed Ratio eta_o=86/100; //Overall Efficiency Cv=0.98; //Data Used:- rho=1000; //Density of water, kg/m^3 g=9.81; //Acceleration due to gravity, m/s^2 //Computations:- P=P*736; //W Vi=Cv*sqrt(2*g*H); //m/s u=Ku*sqrt(2*g*H); //m/s ui=u; uo=u; Q=P/(rho*g*H*eta_o); //m^3/s d=sqrt(Q/((%pi/4)*Vi))*1000; //Diameter of Jet, mm D=60*u/(%pi*N); //Diameter of Runner, m //As per designing range, b=3*d to 4*d b=3.5*d; //Width of Buckets, mm //As per designing range, b=0.8*d to 1.2*d T=1.2*d; //Depth of Buckets, mm Z=round(0.5*D/(d/1000)+15); //Number of Buckets //Results:- printf(" (a)Diameter of Jet, d=%.2f mm \n",d) //The answer vary due to round off error printf(" (b) Diameter of Runner, D=%.3f m \n",D) printf(" (c) Width of Buckets, b=%.2f mm \n",b) //The answer vary due to round off error printf(" (d) Depth of Buckets, T=%.2f mm \n",T) //The answer vary due to round off error printf(" (e) Number of Buckets , Z=%.f \n",Z)
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clc //Initialization of variables zCa = 2 zCl = 1 DCl = 2.03*10^-5 // cm^2/sec DCa = 0.79*10^-5 // cm^2/sec //Calculations DCaCl2 = ((zCa+zCl)/((zCa/DCl)+(zCl/DCa)))*10^5// x*10^-5 cm^2/sec //Results printf("The diffusion coefficient of CaCl2 is %.2f x10^-5 cm^2/sec",DCaCl2)
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THE OPTIMIZATION ALGORITHM HAS CHANGED TO THE EM ALGORITHM. ESTIMATED COVARIANCE MATRIX FOR PARAMETER ESTIMATES 1 2 3 4 5 ________ ________ ________ ________ ________ 1 0.288848D+00 2 -0.379340D-02 0.230217D-02 3 0.887353D-01 -0.247462D-02 0.602423D+00 4 -0.225202D-02 0.629104D-03 -0.850567D-02 0.463177D-02 5 0.639706D-03 -0.124104D-03 -0.497796D-03 0.199033D-03 0.328271D-02 6 -0.201127D-03 0.877889D-04 -0.353457D-03 0.171288D-04 -0.296779D-03 7 -0.120862D-02 -0.342451D-04 0.765879D-03 -0.176689D-03 -0.549440D-03 8 -0.687006D-03 0.122778D-03 -0.306753D-02 0.117523D-03 -0.560227D-03 9 -0.187987D+00 0.106243D-01 -0.167632D+00 0.205525D-02 0.633952D-01 10 -0.546051D-01 -0.805703D-02 0.116075D+00 -0.930959D-02 0.152273D+00 11 0.357277D-02 -0.129311D-02 -0.166274D+00 -0.842467D-02 0.172472D-01 12 0.531767D-01 0.169847D-01 0.133584D+01 -0.137014D-01 -0.429231D-02 13 -0.839470D-01 -0.183737D-02 -0.910612D-01 0.220003D-02 -0.223580D-01 14 0.117075D+00 -0.926489D-02 0.294932D+00 -0.213542D-01 -0.540160D-02 15 -0.157325D+01 -0.295839D-01 -0.111888D+01 -0.198456D-01 -0.109156D+00 16 -0.334528D-01 -0.725666D-03 -0.452812D-02 -0.287106D-02 -0.706126D-03 17 0.908430D-02 0.173414D-03 0.334111D-02 0.424781D-03 -0.433792D-03 18 -0.101430D+01 -0.173750D-01 -0.226682D-01 -0.721024D-01 0.867376D-01 19 0.331570D-01 -0.303814D-02 -0.192201D-01 0.584023D-02 -0.191702D-01 20 0.657880D+00 -0.664368D-01 0.513898D+01 -0.555375D-01 0.682769D-01 21 -0.175122D-01 -0.417399D-02 -0.304459D-01 0.795518D-03 0.181594D-01 22 0.135024D-02 0.453609D-03 0.615420D-02 0.727446D-03 -0.147904D-03 23 0.136782D-02 0.715601D-03 0.440234D-01 0.131796D-01 0.654201D-02 24 -0.158107D-02 0.532100D-03 -0.993652D-02 0.100772D-02 -0.498861D-03 ESTIMATED COVARIANCE MATRIX FOR PARAMETER ESTIMATES 6 7 8 9 10 ________ ________ ________ ________ ________ 6 0.597486D-03 7 0.615431D-03 0.399443D-02 8 -0.274599D-04 -0.446008D-04 0.314443D-02 9 0.165089D-02 0.114626D-01 -0.369319D-02 0.278039D+02 10 -0.169409D-01 -0.999858D-02 -0.408818D-01 0.145383D+01 0.170194D+02 11 0.126049D-01 0.933125D-02 0.200516D-02 -0.224792D+00 0.135351D+01 12 0.281143D-02 0.144444D-01 0.178657D-01 0.328978D+00 0.185962D-01 13 0.432903D-01 0.123032D+00 -0.326723D-01 0.453807D+00 -0.787310D+00 14 -0.334796D-01 -0.140018D-01 0.274732D+00 -0.174606D+01 0.381530D+01 15 0.379729D-02 0.517041D-01 -0.218185D-01 0.162996D+00 -0.803489D+01 16 -0.609706D-04 0.284617D-02 0.586963D-04 0.457380D+00 -0.541556D-01 17 0.137166D-03 -0.218008D-03 0.221775D-03 -0.940029D-01 -0.394352D-01 18 -0.388225D-01 -0.438934D-01 -0.106616D-01 0.322178D+01 0.338491D+01 19 -0.317776D-02 0.173521D-01 0.318481D-02 -0.162080D+01 -0.673813D+00 20 -0.135781D-01 -0.755721D-01 -0.331477D+00 -0.358036D+01 0.631940D+01 21 0.360781D-02 -0.156884D-01 -0.457559D-02 0.196864D+01 0.598421D+00 22 -0.128555D-03 -0.621289D-03 0.530618D-03 -0.378015D-01 -0.150571D-01 23 -0.140279D-02 -0.326834D-03 0.105169D-02 0.286428D+00 0.362312D+00 24 0.295190D-03 0.697905D-03 0.201502D-03 0.271402D-01 -0.320172D-01 ESTIMATED COVARIANCE MATRIX FOR PARAMETER ESTIMATES 11 12 13 14 15 ________ ________ ________ ________ ________ 11 0.320266D+02 12 0.585798D+01 0.147123D+03 13 -0.236272D+01 -0.399895D+01 0.142499D+02 14 0.206628D+01 -0.382802D+01 -0.488862D+01 0.107421D+03 15 -0.318172D+01 -0.365599D+01 0.140703D+01 -0.986569D+01 0.202288D+03 16 0.573732D-01 -0.601094D-01 0.554386D-01 -0.295999D-01 0.152174D+01 17 -0.136876D-01 0.358505D-01 0.309177D-02 0.126621D-01 -0.104081D+01 18 -0.489909D+01 -0.184653D+01 -0.560898D+01 -0.653530D+01 0.453149D+02 19 0.243799D+01 0.135186D+01 -0.354850D+00 -0.533701D+00 0.394610D+01 20 -0.102208D+02 -0.170225D+02 0.612899D+01 -0.737115D+02 -0.587175D+01 21 -0.161623D+01 -0.420776D+00 0.170072D+00 0.101935D+01 -0.373790D+01 22 -0.545008D-01 -0.414263D-01 -0.923680D-02 0.643734D-01 -0.171976D+00 23 0.534161D-02 0.170774D+01 0.183236D-01 0.178236D+00 -0.140766D+01 24 0.576489D-02 -0.334027D+00 0.170512D-01 0.128306D-01 0.186834D+00 ESTIMATED COVARIANCE MATRIX FOR PARAMETER ESTIMATES 16 17 18 19 20 ________ ________ ________ ________ ________ 16 0.333655D+00 17 -0.251169D-01 0.125649D-01 18 0.596611D-01 -0.252227D+00 0.231426D+03 19 0.158005D+00 -0.371806D-01 -0.528612D+00 0.593595D+01 20 -0.111163D+01 0.167331D+00 0.109226D+03 -0.478858D+01 0.812843D+03 21 0.445978D-01 0.255169D-01 0.190687D+01 -0.520895D+01 0.523279D+01 22 -0.413191D-02 0.295216D-02 -0.953028D+00 -0.195936D-01 -0.500696D+00 23 0.126866D-01 0.547832D-02 0.377126D+00 -0.194903D+00 0.613528D+01 24 0.496046D-02 -0.143457D-02 -0.414295D+00 0.302853D-01 -0.364327D+01 ESTIMATED COVARIANCE MATRIX FOR PARAMETER ESTIMATES 21 22 23 24 ________ ________ ________ ________ 21 0.620949D+01 22 -0.413779D-01 0.115945D-01 23 0.522449D+00 -0.223276D-01 0.138600D+01 24 -0.735059D-01 0.398041D-02 -0.105601D+00 0.424173D-01 ESTIMATED CORRELATION MATRIX FOR PARAMETER ESTIMATES 1 2 3 4 5 ________ ________ ________ ________ ________ 1 1.000 2 -0.147 1.000 3 0.213 -0.066 1.000 4 -0.062 0.193 -0.161 1.000 5 0.021 -0.045 -0.011 0.051 1.000 6 -0.015 0.075 -0.019 0.010 -0.212 7 -0.036 -0.011 0.016 -0.041 -0.152 8 -0.023 0.046 -0.070 0.031 -0.174 9 -0.066 0.042 -0.041 0.006 0.210 10 -0.025 -0.041 0.036 -0.033 0.644 11 0.001 -0.005 -0.038 -0.022 0.053 12 0.008 0.029 0.142 -0.017 -0.006 13 -0.041 -0.010 -0.031 0.009 -0.103 14 0.021 -0.019 0.037 -0.030 -0.009 15 -0.206 -0.043 -0.101 -0.021 -0.134 16 -0.108 -0.026 -0.010 -0.073 -0.021 17 0.151 0.032 0.038 0.056 -0.068 18 -0.124 -0.024 -0.002 -0.070 0.100 19 0.025 -0.026 -0.010 0.035 -0.137 20 0.043 -0.049 0.232 -0.029 0.042 21 -0.013 -0.035 -0.016 0.005 0.127 22 0.023 0.088 0.074 0.099 -0.024 23 0.002 0.013 0.048 0.164 0.097 24 -0.014 0.054 -0.062 0.072 -0.042 ESTIMATED CORRELATION MATRIX FOR PARAMETER ESTIMATES 6 7 8 9 10 ________ ________ ________ ________ ________ 6 1.000 7 0.398 1.000 8 -0.020 -0.013 1.000 9 0.013 0.034 -0.012 1.000 10 -0.168 -0.038 -0.177 0.067 1.000 11 0.091 0.026 0.006 -0.008 0.058 12 0.009 0.019 0.026 0.005 0.000 13 0.469 0.516 -0.154 0.023 -0.051 14 -0.132 -0.021 0.473 -0.032 0.089 15 0.011 0.058 -0.027 0.002 -0.137 16 -0.004 0.078 0.002 0.150 -0.023 17 0.050 -0.031 0.035 -0.159 -0.085 18 -0.104 -0.046 -0.012 0.040 0.054 19 -0.053 0.113 0.023 -0.126 -0.067 20 -0.019 -0.042 -0.207 -0.024 0.054 21 0.059 -0.100 -0.033 0.150 0.058 22 -0.049 -0.091 0.088 -0.067 -0.034 23 -0.049 -0.004 0.016 0.046 0.075 24 0.059 0.054 0.017 0.025 -0.038 ESTIMATED CORRELATION MATRIX FOR PARAMETER ESTIMATES 11 12 13 14 15 ________ ________ ________ ________ ________ 11 1.000 12 0.085 1.000 13 -0.111 -0.087 1.000 14 0.035 -0.030 -0.125 1.000 15 -0.040 -0.021 0.026 -0.067 1.000 16 0.018 -0.009 0.025 -0.005 0.185 17 -0.022 0.026 0.007 0.011 -0.653 18 -0.057 -0.010 -0.098 -0.041 0.209 19 0.177 0.046 -0.039 -0.021 0.114 20 -0.063 -0.049 0.057 -0.249 -0.014 21 -0.115 -0.014 0.018 0.039 -0.105 22 -0.089 -0.032 -0.023 0.058 -0.112 23 0.001 0.120 0.004 0.015 -0.084 24 0.005 -0.134 0.022 0.006 0.064 ESTIMATED CORRELATION MATRIX FOR PARAMETER ESTIMATES 16 17 18 19 20 ________ ________ ________ ________ ________ 16 1.000 17 -0.388 1.000 18 0.007 -0.148 1.000 19 0.112 -0.136 -0.014 1.000 20 -0.068 0.052 0.252 -0.069 1.000 21 0.031 0.091 0.050 -0.858 0.074 22 -0.066 0.245 -0.582 -0.075 -0.163 23 0.019 0.042 0.021 -0.068 0.183 24 0.042 -0.062 -0.132 0.060 -0.620 ESTIMATED CORRELATION MATRIX FOR PARAMETER ESTIMATES 21 22 23 24 ________ ________ ________ ________ 21 1.000 22 -0.154 1.000 23 0.178 -0.176 1.000 24 -0.143 0.179 -0.436 1.000
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clear; clc; //Example - 14.20 //Page number - 490 printf("Example - 14.20 and Page number - 490\n\n"); T = 40 + 273.15;//[K] P = 101.3;//[kPa] // G_E/(R*T) = A*x_1*x_2 // The parameter A at 101.3 kPa and various temperatures are A_35 = 0.479;// A at 35 C A_40 = 0.458;// A at 40 C A_45 = 0.439;// A at 45 C // At 40 C, G_E/(R*T) is given by // G_E/(R*T) = A_40*x1*x2 // Therefore log(Y1) = A_40*x2^(2) and log(Y2) = A_40*x1^(2) dA_dT = (A_45-A_35)/(45-35);//[K^(-1)] - dA/dT // H_E/(R*T^(2)) = -[del(G_E/(R*T))/del(T)]_P,x = (dA/dT)*x1*x2 // H_E/(R*T) = -T*(dA/dT)*x1*x2 = 1.25*x1*x2 // S_E = (H_E - G_E)/T = (-R*T^(2)*(dA/dT)*x1*x2 - A*R*T*x1*x2)/T = -(R*T*(dA/dT) + A*R)*x1*x2 // Thus S_E/R = -(T*(dA/dT) + A)*x1*x2 = 0.795*x1*x2 printf(" The expressions are H_E/(R*T) = 1.25*x1*x2 \n\t\t S_E/R = 0.795*x1*x2");
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// Initilization of variables W_a=50 // N // falling weight W_b=50 // N // weight on which W_a falls g=9.81 // m/s^2 // acc due to gravity m_a=W_a/g // kg // mass of W_a m_b=W_b/g // kg // mass of W_b k=2*10^3 // N/m // stiffness of spring h=0.075 // m // height through which W_a falls // The velocity of weight W_a just before the impact and after falling from a height of h is given from the eq'n, ( Principle of conservation of energy) v_a=sqrt(2*g*h) // m/s // Let the mutual velocity after the impact be v_m (i.e v_m=v'), (by principle of conservation of momentum) v_m=(m_a*v_a)/(m_a+m_b) // m/s // Initial compression of the spring due to weight W_b is given by, delta_st=(W_b/k)*(10^2) // cm // Let the total compression of the spring be delta_t, Then delta_t is found by finding the roots from the eq'n........ delta_t^2-0.1*delta_t-0.000003=0. In this eq'n let, a=1 b=-0.1 c=-0.000003 delta_t=((-b+(sqrt(b^2-(4*a*c))))/2*a)*(10^2) // cm // we consider the -ve value delta=delta_t-delta_st // cm // Results clc printf('The compression of the spring over and above caused by the static action of weight W_a is %f cm \n',delta)
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/////////////////////////////////////////////////////////////////////////////////// // SETTERS DE TEXTES /////////////////////////////////////////////////////// function callback_editOmega(app) app.txt_lbl3_omega.String = "ω = "+string(app.slider_omega.Value); endfunction function callback_editAlpha(app) app.txt_lbl_option_alpha.String="α : "+string(app.slider_alpha.Value); endfunction function callback_editBeta(app) app.txt_lbl_option_beta.String = "β : "+string(app.slider_beta.Value); endfunction function callback_editN(app) val = round(app.slider_n.Value); app.slider_n.Value=val; app.txt_n.String = "n : "+string(val); endfunction // ................................... function callback_editMaxite(app) val = round(app.slider_maxite.Value); app.slider_maxite.Value=val; app.txt_maxite.String = "max ité. : "+string(val); endfunction function callback_editDt(app) app.txt_dt.String = "dt : "+string(app.slider_dt.Value); endfunction function callback_editPrec(app) val = round(app.slider_prec.Value); app.slider_prec.Value=val; app.txt_prec.String = "précision : 1e-"+string(val); endfunction /////////////////////////////////////////////////////////////////////////////////// // POUR RADIOBUTTONS /////////////////////////////////////////////////////// // choix du type de x0 function callback_setTypeX0(app, code) // mise à zéro set(app.rb_x0_alea, 'Value', 0); set(app.rb_x0_lsqr, 'Value', 0); // sélection du bon radiobutton select code case 1 then set(app.rb_x0_alea, 'Value', 1); case 2 then set(app.rb_x0_lsqr, 'Value', 1); else disp("mucho problemo") end endfunction // choix du type de v0 function callback_setTypeV0(app, code) // mise à zéro set(app.rb_v0_alea, 'Value', 0); set(app.rb_v0_zero, 'Value', 0); // sélection du bon radiobutton select code case 1 then set(app.rb_v0_alea, 'Value', 1); case 2 then set(app.rb_v0_zero, 'Value', 1); else disp("mucho problemo") end endfunction // ------------------------------------------------------------- // choix du type de Omega function callback_setTypeOmega(app, code) set(app.rb_omega_cnst, 'Value', 0); set(app.rb_omega_rand, 'Value', 0); set(app.rb_omega_atan, 'Value', 0); select code case 1 then set(app.rb_omega_cnst, 'Value', 1); case 2 then set(app.rb_omega_rand, 'Value', 1); case 3 then set(app.rb_omega_atan, 'Value', 1); else disp('Error !!!!!'); end endfunction // choix du type de Alpha et Beta function callback_setTypeAb(app, code) set(app.rb_ab_cnst, 'Value', 0); set(app.rb_ab_atan, 'Value', 0); select code case 1 then set(app.rb_ab_cnst, 'Value', 1); case 2 then set(app.rb_ab_atan, 'Value', 1); else disp('Error !!!!!'); end endfunction // --------------------------------------------------------------------- // choix de la fonction étudiée function select_rb(num) // on sélectionne uniquement le dernier radiobutton pressé // déselction de tous les radiobuttons for rb=app.list_rb do set(rb,'value',0); end // selection du radiobutton pressé set(app.list_rb(num),'value',1); // affichage de la valeurs du(des) minimum(s) attendue res=evstr('res'+string(num)); set(app.txt_res_va, 'String',"Vraie valeur : "+string(res)); /* */ // Affichage de(s) position(s) solution(s) sol=evstr('sol'+string(num)); [nsol,d]=size(sol); str="["; str=str+string(sol(1,1))+" "+string(sol(1,2)); for li=2:nsol do str=str+" ; "+string(sol(li,1))+" "+string(sol(li,2)); end str=str+"]"; set(app.txt_res_pa, 'String',"Vraie position : "+str); // */ // on redessine le relief couleur drawlater() // supprime les points résiduels et la colormap precedente destroy('scatter_x'); destroy('Sgrayplot'); // on redessine colorise_2(app); drawnow() endfunction /////////////////////////////////////////////////////////////////////////////////// // PBOUTON START /////////////////////////////////////////////////////// function callback_start(app) // ~~~~~~~~~~~~~~~~~~~~~~ // PREMIERES PRECAUTION ~ // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // on empêche l'utilisateur de réappuyer sur bouton pdt période de simulation app.pb_start.Enable='off'; // pour les fonctions aussi ??? choix de prioirté ??? // efface le tracé precedent de la precision destroy('plot_prec'); destroy('scatter_x'); // ?? essaye de arreter action //stop=%F // ~~~~~~~~~~~~~~~~ // INITIALISATION ~ // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // from CHOIX DE L'ECHANTILLON // nombre de points n = app.slider_n.Value; // création du x0 select app.type_x0 case 1 then x=samp_alea(app.B,n); case 2 then x=LatinHypercube(app.B,n); else disp("valeur non reconnue pour type_x0"); return; end // création de v0 select app.type_v0 case 1 then V0=1; // influe sur distance v0 peut parcourir v=V0.*(1-2*rand(2,n)); case 2 then v=zeros(2,n); else disp("valeur non reconnue pour type_v0"); return; end // from AUTRES VARIABLES // nombre maximale d'itérations maxite = app.slider_maxite.Value; // precision recherché (critère d'arrêt) e=10^-(app.slider_prec.Value); //1e-5 // le 'pas' : dt dt = app.slider_dt.Value; // les graphes où dessiner polplot=findobj('polplot') pelote=findobj('pelote') // on update taille du graph qui plot omega,alpha,beta pelote.data_bounds=[0 0 ; maxite 1.6]; // STOCKAGE DES MEILLEURS // liste des meilleurs individuels P=x; // le meilleur des meilleurs [g,_] = mincol(P,app.funct); // pour calcul : colonnes de g G=kron(ones(1,n),g); // on fixe le type de omega choisit pour cette tentative typeomega=app.typeomega; // on fixe le type de alpha,beta choisit pour cette tentative typeab=app.typeab; // VALEURS DES SLIDERS SI CHOIX CONSTANT omega_sl = app.slider_omega.Value; alpha_sl = app.slider_alpha.Value; beta_sl = app.slider_beta.Value; // LES CRITèRES D ARRET [centre,rayon]=Surround(x); k=1; //while k<maxite & r>e & ~stop do while k<maxite & rayon>e do ///////////////////////////////////////////////////////////////////////////////////////// // ALGO /////////////////////////////////////////////////////////////////// // CALCUL DES OMEGA, ALPHA et BETA // calcul de omega select typeomega case 1 then omega=omega_sl; case 2 then omega=(2-2*k/maxite)*diag(rand(n,1)); // atan case 3 then omega=calc_o(k, maxite); else disp("valeur inconnue pour typeomega"); return; end // calcul de alpha et beta select typeab case 1 then alpha = alpha_sl; beta_ = beta_sl; case 2 then [alpha,beta_]=calc_ab(k, maxite); else disp("valeur inconnue pour typeab"); return; end // CALCUL POSITION ET VITESSE SUIVANTE //[x,v, P,g,G, centre,rayon]=doStep(d,n, x,v, P,g,G, app.funct, dt, omega,alpha,beta_, app.B); // hugo //[x0,x,v0,v, P,g,G, centre,rayon]=doStep_(x0,x,v0,v, P,g,G, app.funct,dt, alpha,beta_,omega, app.B) // C1=diag(alpha*rand(1,n)); C2=diag(beta_*rand(1,n)); // v=v*omega+ (P-x)*C1 + (G-x)*C2 x=bound_x(x+dt*v, app.B); // CALCUL DES MEILLEURS // individuels for i = 1:n do if app.funct(P(:,i))-app.funct(x(:,i))>0 then P(:,i)=x(:,i) end end // globale g=mincol(P,app.funct) G=kron(ones(1,n),g) [centre,rayon]=Surround(x); ///////////////////////////////////////////////////////////////////////////////////////// // DESSIN /////////////////////////////////////////////////////////////////// drawlater(); // on efface précédent et on dessine nouveaux destroy('scatter_x'); sca(polplot); scatter(x(1,:) , x(2,:) , 10, 'black', '+'); gce().tag='scatter_x'; // // dessin de l évolution de omega, alpha et beta sca(pelote); // omegaga=omega(1,1); plot(k,omegaga, "ro-"); gce().tag='plot_prec'; plot(k,alpha, "go-"); gce().tag='plot_prec'; plot(k,beta_, "bo-"); gce().tag='plot_prec'; legend(['omega';'alpha';'beta']); // //......................................;.......................... /* plot( [k,k,k] ,[omega, alpha, beta_], [1 2 3] ); //["ro-","go-","bo-"] gce().tag='plot_prec'; plot(k,omega, "ro-"); gce().tag='plot_prec'; plot(k,alpha, "go-"); gce().tag='plot_prec'; plot(k,beta_, "bo-"); gce().tag='plot_prec'; legend(['omega';'alpha';'beta']); //fg=app.funct(g); //plot(k,fg, "+"); //gce().tag='plot_prec'; // */ drawnow(); // next step app.txt_res_ni.String="Nombre d''itérations :"+string(k); app.txt_res_pp.String="Meilleure position : [ "+string(g(1))+" ; "+string(g(2))+" ]"; app.txt_res_vp.String="Meilleure valeur : "+string(app.funct(g)); k=k+1 sleep(10); end //if stop then // disp("arret d urgence") // return //end // pause bienfaitrice sleep(50) // on réactive le bouton app.pb_start.Enable='on' endfunction // //function callback_stop(handles) // stop=%T //endfunction //
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// problem 6.6 s=0.75 d=0.2 l=1000 Q=3/60 f=0.01 a=3.142*d*d/4 V=Q/a g=9.81 Hf=(4*f*l*V*V)/(d*2*g) w=g*s*1000 dp=w*Hf disp(dp,"pressure drop along its entire lenght in N/m2")
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//Example 4.3: clc; clear; close; //given data : format('v',6) Vcc=20;// in V Vbe=0.7;// in V Rc=2;//in kilo-ohm Icsat= Vcc/Rc;//in mA Beta=200;// Ib=(Icsat/Beta)*10^3;//in micro-A Rb=((Vcc-Vbe)/(Ib))*10^3;//in kilo-ohm disp("Rb < "+string(Rb)+" kilo-ohm")
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immed equ 11H xdest reg $2d xsrc reg $1c xddest rreg $44 adc @ xdest , # immed adc R13, @ R12 adc R13, R12 adc xdest , # immed adc xdest, @ xsrc adc xdest, xsrc add @ xdest , # immed add R13, @ R12 add R13, R12 add xdest , # immed add xdest, @ xsrc add xdest, xsrc and @ xdest , # immed and R13, @ R12 and R13, R12 and xdest , # immed and xdest, @ xsrc and xdest, xsrc call @ xddest call jmpdst ccf clr @ xdest clr xdest com @ xdest com xdest cp @ xdest , # immed cp R13, @ R12 cp R13, R12 cp xdest , # immed cp xdest, @ xsrc cp xdest, xsrc da @ xdest da xdest dec @ xdest dec xdest decw @ xddest decw xddest di djnz R0, *+56 djnz R1, *+56 djnz R10, *+56 djnz R11, *+56 djnz R12, *+56 djnz R13, *+56 djnz R14, *+56 djnz R15, *+56 djnz R2, *+56 djnz R3, *+56 djnz R4, *+56 djnz R5, *+56 djnz R6, *+56 djnz R7, *+56 djnz R8, *+56 djnz R9, *+56 ei inc @ xdest inc R0 inc R1 inc R10 inc R11 inc R12 inc R13 inc R14 inc R15 inc R2 inc R3 inc R4 inc R5 inc R6 inc R7 inc R8 inc R9 inc xdest incw @ xddest incw xddest iret jp @ xddest jp jmpdst jp C, jmpdst jp EQ, jmpdst jp F, jmpdst jp GE, jmpdst jp GT, jmpdst jp LE, jmpdst jp LT, jmpdst jp MI, jmpdst jp NC, jmpdst jp NE, jmpdst jp NOV, jmpdst jp NZ, jmpdst jp OV, jmpdst jp PL, jmpdst jp UGE, jmpdst jp UGT, jmpdst jp ULE, jmpdst jp ULT, jmpdst jp Z, jmpdst jr *+56 jr C, *+56 jr EQ, *+56 jr F, *+56 jr GE, *+56 jr GT, *+56 jr LE, *+56 jr LT, *+56 jr MI, *+56 jr NC, *+56 jr NE, *+56 jr NOV, *+56 jr NZ, *+56 jr OV, *+56 jr PL, *+56 jr UGE, *+56 jr UGT, *+56 jr ULE, *+56 jr ULT, *+56 jr Z, *+56 ld R13, $44(R12) ld $55(R13), R12 ld R13, @ R12 ld xdest, xsrc ld xdest, @ xsrc ld xdest, # immed ld @ xdest, # immed ld @ R13, R12 ld @ xdest, xsrc ld R0, # immed ld R0, xsrc ld R1, # immed ld R1, xsrc ld R10, # immed ld R10, xsrc ld R11, # immed ld R11, xsrc ld R12, # immed ld R12, xsrc ld R13, # immed ld R13, xsrc ld R14, # immed ld R14, xsrc ld R15, # immed ld R15, xsrc ld R2, # immed ld R2, xsrc ld R3, # immed ld R3, xsrc ld R4, # immed ld R4, xsrc ld R5, # immed ld R5, xsrc ld R6, # immed ld R6, xsrc ld R7, # immed ld R7, xsrc ld R8, # immed ld R8, xsrc ld R9, # immed ld R9, xsrc ld xdest, R0 ld xdest, R1 ld xdest, R10 ld xdest, R11 ld xdest, R12 ld xdest, R13 ld xdest, R14 ld xdest, R15 ld xdest, R2 ld xdest, R3 ld xdest, R4 ld xdest, R5 ld xdest, R6 ld xdest, R7 ld xdest, R8 ld xdest, R9 ldc @ RR10, R13 ldc R13, @RR10 ldci @ R13, @RR10 ldci @ RR10, @ R13 lde @ RR10, R13 lde R13, @RR10 ldei @ R13, @RR10 ldei @ RR10, @ R13 nop or @ xdest , # immed or R13, @ R12 or R13, R12 or xdest , # immed or xdest, @ xsrc or xdest, xsrc pop @ xdest pop xdest push @ xdest push xdest rcf ret rl @ xdest rl xdest rlc @ xdest rlc xdest rr @ xdest rr xdest rrc @ xdest rrc xdest sbc @ xdest , # immed sbc R13, @ R12 sbc R13, R12 sbc xdest , # immed sbc xdest, @ xsrc sbc xdest, xsrc scf sra @ xdest sra xdest srp # 112 sub @ xdest , # immed sub R13, @ R12 sub R13, R12 sub xdest , # immed sub xdest, @ xsrc sub xdest, xsrc swap @ xdest swap xdest tcm @ xdest , # immed tcm R13, @ R12 tcm R13, R12 tcm xdest , # immed tcm xdest, @ xsrc tcm xdest, xsrc tm @ xdest , # immed tm R13, @ R12 tm R13, R12 tm xdest , # immed tm xdest, @ xsrc tm xdest, xsrc xor @ xdest , # immed xor R13, @ R12 xor R13, R12 xor xdest , # immed xor xdest, @ xsrc xor xdest, xsrc jmpdst
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exec("S.sci"); exec("Couverture.sci"); function [cours_final,valeur_finale]=defaut_de_couverture(N,K,r,a,b,cours) Valeur=zeros(1,N+1); Defaut=zeros(1,N+1); // A l'instant 0 S_0 = cours(1); V_0 = Prix(0,N,K,r,a,b,S_0); Valeur(1) = V_0; // calcul de la couverture entre 0 et 1 H = Couverture(1,N,K,r,a,b,S_0); SoHo = V_0 - H * S_0; // condition d'autofinancement for n=1:N-1 // on est en n S_n = cours(n+1); // nouvelle valeur du portefeuille en n //A COMPLETER V = H * S_n + SoHo * ???; // calcul de la nouvelle couverture entre n et n+1 H = Couverture(n+1,N,K,r,a,b,S_n); // autofinancement //A COMPLETER SoHo = ?????; Valeur(n+1) = V; Defaut(n+1) = V-Prix(n,N,K,r,a,b,S_n) end; // on est en N S_N = cours(N+1); V = H * S_N + SoHo * (1+r); res = V - payoff(cours(N+1),K); Valeur(N+1) = V; Defaut(N+1) = res; cours_final = cours(N+1); valeur_finale = V; endfunction q=20; valeur=zeros(1,q); cours=zeros(1,q); v_payoff=zeros(1,q); for i=1:q do [cours(i),valeur(i)] = defaut_de_couverture(N,K,r,a,b,S(N,0.5,a,b,S0)); v_payoff(i)=payoff(cours(i),K); end defautCouverture=norm(v_payoff-valeur) clf() plot2d(cours,valeur,style=-1);
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//Eg-11.13 //pg-495 clear clc //Note that the values of log(y) are not equally spaced. x(1) = -2.9999; x(2) = -2.4486; x(3) = -2.1599; x(4) = -1.9893; x(5) = -1.8687; x(6) = -1.7734; x(7) = -1.6990; y(1) = 4.32; y(2) = 5.02; y(3) = 5.39; y(4) = 5.26; y(5) = 5.10; y(6) = 4.84; y(7) = 4.76; sum1 = 0; for(i = 1:6) h(i) = x(i+1) - x(i); sum1 = sum1 + h(i)/2*(y(i+1) + y(i)); end printf('The value of the integral is %f',sum1) plot(x,y) xlabel('log(y)') ylabel('y/(y-yi)') printf('\n\n The data points and trapezoid approximations are plotted in the figure.\n The area under the curve represents the value of the integral.\n Graphical integration gives I = 6.556\n')
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// sum 26-3 clc; clear; Zp=24; Zg=72; alphan=20*%pi/180; phi=24*%pi/180; N=720; mn=5; b=50; sigut=600; BHN=360; Cs=1.4; FOS=2; sigb=sigut/3; dp=mn*Zp/cos(phi); Zp=Zp/(cos(phi))^3; Zg=Zg/(cos(phi))^3; Y=0.358+((0.364-0.358)*1.48/2); Sb=b*mn*sigb*Y; Q=(2*Zg)/(Zp+Zg); K=0.16*(BHN/100)^2; Sw=b*dp*Q*K/(cos(phi)^2); v=2*%pi*N*dp/(60*2*1000); Cv=5.6/(5.6+sqrt(v)); Peff=Sb/FOS; Pt=Peff*Cv/Cs; P=Pt*v; P=P*10^-3; // printing data in scilab o/p window printf("P is %0.3f kW ",P); //The difference in the value is due to rounding-off of the values.
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//Chapter 4, Example 4.9, page 158 clc //Initialisation phi=166 //in radian pi=3.14 t=35*pi/180 //geographic latitude in radian t1=60*pi/180 //zenith angle in radian N=80*pi/180 //in radian x=92 y=35 h=35 p=1.2 //Calculation m=0.11-0.49*cos(t) fe=0.004*(1+0.021*166)**2 //minimum value of f0E A=1+0.0094*(phi-66) //A value B=(cos(N)) B1=B**m //B value C=x+y*cos(t) //C value D=cos(t1)**p //D value F=(A*B*C*D)**(0.25) //exact value of f0E //Results printf("(1) Minimum value of f0E = %.2f x 10^-2 MHz",(fe*100)) printf("\n(2) f0E = %.2f MHz",F) //The answer provided in the textbook is wrong
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Solução de EDO_Método_01_ Euler.sce
//Solução de EDO método Euler //dy/dx=exp(x) //condição inicial y(0)=1 //h=0.1 //setar as variáveis x=0:0.1:7; y(1)=0; h=0.1; //criar uma função f com entrada xi,yi function z=f(x,y) z=sin(x); endfunction //equação de recorrência for i=1:length(x)-1 y(i+1)=y(i)+h*f(x(i),y(i)) end plot (x,y)
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exa11_5.sce
// Example 11.5 // Design of a Lowpass Filter f_co=4000; // In Hertz R_L=200; R_s=50; // Using node equation in figure 11.10 // (1/R_s+1/R_L+s*C)*V_out=(1/R_s)*V_s; // V_out/V_s=H(s)=(K*omega_co)/(s+omega_co)---equation (1) // Comparing equation (1) with low pass filter equation we get, K=(1/R_s)/(1/R_s+1/R_L); omega_co=2*%pi*f_co; C=1/(omega_co*(1/R_s+1/R_L)); R_eq=(R_s*R_L)/(R_s+R_L); tau=R_eq*C; // design testing // Model for voice signal is 3kHz sinusoid with V_m=5V // so total input signal will become // v_s(t)=5*cos(omega1*t)+0.5*cos(omega2*t) omega1=2*%pi*3000; omega2=2*%pi*16000; // using equation for Low pass filter we get H_omega1=(K*omega_co)/(%i*omega1+omega_co); H_omega2=(K*omega_co)/(%i*omega2+omega_co); a_omega1=abs(H_omega1); theta1_r=atan(imag(H_omega1),real(H_omega1)); a_omega2=abs(H_omega2); theta2_r=atan(imag(H_omega2),real(H_omega2)); t=0:0.0001:0.01; v_out=a_omega1*5*cos(omega1*t+theta1_r)+a_omega2*0.5*cos(omega2*t+theta2_r); v_s=5*cos(omega1*t)+0.5*cos(omega2*t) plot(t,v_out,t,v_s,'-g') xlabel('t') ylabel('v_out(t)') title('Voltage Waveform') h1=legend(['v_out';'v_s']) disp("waveform Shows that whistle amplitude has been cut down to 3% of the voice signal at the input")
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Exa7_d.sce
//Exa 7(iv) clc; clear; close; // given data : //mix ratio is not same SQa=10//in Kgs AQa=10//in Kgs SPa=8//in rupees per Kgs APa=7//in rupees per Kgs SQb=8//in kg AQb=9//in Kg SPb=6//in rupees per Kg APb=7//in rupees per Kg SQc=4//in kg AQc=5//in Kg SPc=12//in rupees per Kg APc=11//in rupees per Kg //(4) Material mix variance RSQa=(SQa*24)/(22); RSQb=(SQb*24)/(22); RSQc=(SQc*24)/(22) MMVa=SPa*(RSQa-AQa); MMVb=SPb*(RSQb-AQb); MMVc=SPc*(RSQc-AQc); disp(MMVa,"MMV="); disp(MMVb,"MMV="); disp(MMVc,"MMV="); disp("Note : ") disp("Negative variances indicate adverse value "); disp("Positive variances indicate favourable value ");
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4_16.sce
clc //initialisation of variables Cp= 18 //cal deg^-1 T= 0 //C T1= -5 //C H2= -1440 //cal Cp1= 9 //cal deg^-1 H= 0 //CALCULATIONS T2= (-Cp*(T-T1)-H2+Cp1*(273.16+T))/Cp1 S= Cp*log((273.16+T)/(273.16+T1))-(Cp*(T-T1)/(T+273.16)) //RESULTS printf (' CHange in entropy= %.3f cal deg^-1',S+0.001)
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Example_23_3.sce
//clear// clear; clc; //Example 23.3 //Given Hair_in = 0.022; Tair_inpre = 70; //[F] mdot = 15000; //[lb/h] //Solution //Using Fig. 23.10 Tair_inreh = 85; //[F] Tair_outreh = 130; //[F] Hin = 0.0030; hya = 85; Ts = 81; //[F] Tair_outpre = 168; //[F] humid_heat1 = 0.241; //[Btu/lb-F] //Heat required to preheat the air is Qpre = humid_heat1*mdot*(Tair_outpre-Tair_inpre); //[Btu/h] humid_heat2 = 0.250; //[Btu/lb-F] //Heat required in the reheater is Qreh = humid_heat2*mdot*(Tair_outreh-Tair_inreh); //[Btu/h] //Total heat required Qt = Qpre+Qreh; //[Btu/h] //To caluculate the volume of the sprqy chamber, Eq.(23.41) may //be used. The average humid heat is csbar = (humid_heat1+humid_heat2)/2; //[Btu/lb dry air-F] //Substituing in Eq.(23.41) gives VT = log((Tair_outpre-Ts)/(Tair_inreh-Ts))*mdot*csbar/hya; //[ft^3] disp('ft^3',VT,'The volume of the spray chamber is')
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teste2.sce
Ar = [0,1;0,0] Ke = -inv(C*B)*(-C*A) K = inv(C*B)*Ar disp(A) disp(B*K*C) disp(B*Ke) lambda = [A-B*Ke, B*K;zeros(2,4),Ar] t0 = 0 // Definição do intervalo de tempo dt = 0.1 n = 10 tf = t0 + dt*(n-1) t = t0:dt:tf x0 = [0;0.5;0;1;0;0.5] // Condições inicias x1=[] x2=[] x3=[] x4=[] y1 = [] y2 = [] yr1=[] yr2=[] for i = 1:n // Simulação via matriz de transição T = t0 + dt*(i-1) x = [] x = expm(lambda*(T-t0))*x0 x1(i)=x(1) x2(i)=x(2) x3(i)=x(3) x4(i)=x(4) yr1(i)=x(5) yr2(i)=x(6) end x = [] x = [x1';x2';x3';x4'] y = C*x y1 = y(1,:) y2 = y(2,:) scf(0) scf(0) plot2d(t,x1) plot2d(t,yr1,style=3) scf(1) plot2d(t,x2) plot2d(t,yr2,style=3)
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7_1.sce
pathname=get_absolute_file_path('7_1.sce') filename=pathname+filesep()+'7_1data.sci' exec(filename) D=(E*t^3)/(12*(1-v^2)); X=(16*q0/(D*%pi^6))/(((1/a^2)+(1/b^2))^2); X1=(16*q0/%pi^4)*((1/a^2)+(v/b^2))/(((1/a^2)+(1/b^2))^2); X2=(16*q0/%pi^4)*((v/a^2)+(1/b^2))/(((1/a^2)+(1/b^2))^2); function[w]=f(x,y),//taking first term only w=X*(sin(%pi*x/a))*sin(%pi*y/b); endfunction x=linspace(0,a,10*a); y=linspace(0,b,10*b); w=feval(x,y,f); plot3d1(x,y,w); Wmax=(0.0443*q0*a^4)/(E*t^3);//from summation of first 4 terms printf("\nWmax: %f mm",Wmax); function[Mx,My]=f1(x,y)//taking first term only Mx=X1*(sin(%pi*x/a))*sin(%pi*y/b); My=X2*(sin(%pi*x/a))*sin(%pi*y/b); endfunction function[Sx,Sy]=f2(x,y,z)//taking first term only Sx=12*X1*(sin(%pi*x/a))*sin(%pi*y/b)*z/t^3; Sy=12*X2*(sin(%pi*x/a))*sin(%pi*y/b)*z/t^3; endfunction Mxmax=0.0479*q0*a^2;//from summation of first 5 terms printf("\nMx,max= My,max= %f N.mm",Mxmzx); Sxmax=(0.287*q0*a^2)/t^2; printf("\nσx,max= σy,max= %f N.mm",Sxmax);
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Ex4_1.sce
A=140 n=7 Na=40 C=A/n//coverage area of each cell Nvchpercell=30/100*Na N=Nvchpercell*n//Number of voice channels disp(C,'coverage area of each cell in kmsqr') disp(N,'Number of voice channels')
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22Ex1.sce
//chapter 22 Ex 1 clc; clear; close; p=7500; n=2; r=4; amount=p*((1+r/100)^n);//formula for compound interest CI=amount-p; printf("The Compound Interest is Rs. %d",CI);
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exercice4.sce
//exercice 4 n=-7:7; h_n=sinc(n*%pi/2)/2; lambda=-10:0.2:10 function [x] = Question4_1(lambda) x=sum(2*sinc(n*%pi/2)/2*cos(2*%pi*n*lambda)); endfunction y=Question4_1(lambda);
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find_peaks.sce
function [V_x_c, V_width, V_Area, V_y, y0_mean] = find_peaks(Data, d_tsh_modifier, s_peakskirt_mod, FFTcutOFF, plot_ok, g_factor, iterations) // Data: a 2*x matrix with raw XRD data // d_tsh_modifier: +-diff threshold to count as peak (change to count more/less peaks) peak_skirt = floor(1/((Data(1,2)-Data(1,1))*s_peakskirt_mod)) //peak skirt halfwidth (change to match y0 better) //FFTcutOFF: FFT cut off range //plot_ok: 0 = no plots or message boxes, 1 = plots and messageboxes V_x_c = 0 V_width = 0 V_Area = 0 V_y = 0 y0_mean = 0 Kalpha2 = 0.179285//Cu wavelengths Kalpha1 = 0.1788965 Kalpha = (Kalpha2+2*Kalpha1)/3 //FFT filter data FFTdata = fft(Data(2,:)) a = real(FFTdata) b = imag(FFTdata) a(find(abs(a)<mean(abs(a))*FFTcutOFF))=0 b(find(abs(b)<mean(abs(b))*FFTcutOFF))=0 c = complex(a, b) //inverse FFT to get filtered data Filtered = fft(c, 1) //get d and dd of Filtered data dFiltered = diff(Filtered) dFiltered = [dFiltered(1), dFiltered] ddFiltered = diff(dFiltered) ddFiltered = [ddFiltered(1), ddFiltered] if plot_ok then figure(0) clf(); plot(Data(1,:),Data(2,:)) plot2d(Data(1,:), Filtered) end //find all starts and ends starts = find(dFiltered>(d_tsh_modifier*sqrt(2*max(dFiltered)))) ends = find(dFiltered<-(d_tsh_modifier*sqrt(2*max(dFiltered)))) //reset variables peak = [] peakstart = [] peakend = [] nonpeak = [] n = 0 done = 0 if plot_ok then figure(0) end //find peaks between starts and ends while (done == 0) & length(starts) & length(ends) n = n+1 peakstart(n) = min(starts) //peaks start from the first +diff above threshold ends = ends(find(ends>min(starts))) starts = starts(find(starts>min(ends))) //+diff set for peak n is removed if length(starts) == 0 then done = 1 //done when all +diff sets have been removed peakend(n) = max(ends) //when done find last peak end else peakend(n) = max(ends(find(ends<min(starts)))) //if more peaks exist, peak end is the last -diff //below threshold and below next peak start ends = ends(find(ends>min(starts))) //-diff set for peak n is removed end peak(n) = find(ddFiltered==min(ddFiltered(peakstart(n):peakend(n))))//peak position is the lowest -ddiff //in respective peak area //map the region without peaks //peak skirt increases range that belongs to peaks if n == 1 then nonpeak = 1:(peakstart(n)-peak_skirt) end if n > 1 then nonpeak = [nonpeak, (peakend(n-1)+peak_skirt):(peakstart(n)-peak_skirt)] end if done ==1 then nonpeak = [nonpeak, (peakend(n)+peak_skirt):length(Data(1,:))] end //plot peak positions (Data and filtered already plotted) if plot_ok then plot2d([Data(1,peak(n)),Data(1,peak(n))],[0,max(Data(2,:))]) plot2d(Data(1,peakstart(n)),Data(2,peak(n))/8+min(Data(2,:)),-1) plot2d(Data(1,peakend(n)),Data(2,peak(n))/8+min(Data(2,:)),-1) end end //Promt if nr of peaks are correct------------------------------------------ if plot_ok then peaks_ok = messagebox("Peaks OK?", "modal", "question", ["Yes" "too few" "too many" "FFT wavy" "FFT noisy" "manual"]) if peaks_ok ~= 1 then if peaks_ok == 0 then abort end if peaks_ok == 2 then d_tsh_modifier = d_tsh_modifier*0.9 [V_x_c, V_width, V_Area, V_y, y0_mean] = find_peaks(Data, d_tsh_modifier, s_peakskirt_mod, FFTcutOFF, plot_ok, g_factor, iterations) [V_x_c, V_width, V_Area, V_y, y0_mean] = return(V_x_c, V_width, V_Area, V_y, y0_mean) end if peaks_ok == 3 then d_tsh_modifier = d_tsh_modifier*1.1 [V_x_c, V_width, V_Area, V_y, y0_mean] = find_peaks(Data, d_tsh_modifier, s_peakskirt_mod, FFTcutOFF, plot_ok, g_factor, iterations) [V_x_c, V_width, V_Area, V_y, y0_mean] = return(V_x_c, V_width, V_Area, V_y, y0_mean) end if peaks_ok == 4 then FFTcutOFF = FFTcutOFF*0.9 [V_x_c, V_width, V_Area, V_y, y0_mean] = find_peaks(Data, d_tsh_modifier, s_peakskirt_mod, FFTcutOFF, plot_ok, g_factor, iterations) [V_x_c, V_width, V_Area, V_y, y0_mean] = return(V_x_c, V_width, V_Area, V_y, y0_mean) end if peaks_ok == 5 then FFTcutOFF = FFTcutOFF*1.1 [V_x_c, V_width, V_Area, V_y, y0_mean] = find_peaks(Data, d_tsh_modifier, s_peakskirt_mod, FFTcutOFF, plot_ok, g_factor, iterations) [V_x_c, V_width, V_Area, V_y, y0_mean] = return(V_x_c, V_width, V_Area, V_y, y0_mean) end if peaks_ok == 6 then figure(0) clf(); plot(Data(1,:),Data(2,:)) plot2d(Data(1,:), Filtered) title("Click peaks to mark them. Click right of Figure: OK, left: Cancel") show_window(); //put the window on the top [b,xc,yc]=xclick(); n = 0 peak = [] peakstart = [] peakend = [] while (min(Data(1,:)) < xc) & (xc < max(Data(1,:)))//get clicks until click outside graph n = n+1 peak(n) = floor((xc-min(Data(1,:)))/(Data(1,2)-Data(1,1))) peakstart(n) = peak(n) - floor(0.5/(Data(1,2)-Data(1,1))) peakend(n) = peak(n) + floor(0.5/(Data(1,2)-Data(1,1))) if peakstart(n) < 1 then peakstart(n) = 1 end if peakend(n) > length(Data(1,:)) then peakend(n) = length(Data(1,:)) end plot2d([Data(1,peak(n)),Data(1,peak(n))],[0,max(Data(2,:))]) plot2d(Data(1,peakstart(n)),Data(2,peak(n))/8+min(Data(2,:)),-1) plot2d(Data(1,peakend(n)),Data(2,peak(n))/8+min(Data(2,:)),-1) [b,xc,yc]=xclick(); end if xc < min(Data(1,:)) then //restart if click left of figure [V_x_c, V_width, V_Area, V_y, y0_mean] = find_peaks(Data, d_tsh_modifier, s_peakskirt_mod, FFTcutOFF, plot_ok, g_factor, iterations) end if xc > max(Data(1,:)) then //peaks OK if click right of figure peaks_ok = 1 for i = 1:length(peak) if i == 1 then nonpeak = 1:(peakstart(i)-peak_skirt) end if i > 1 then nonpeak = [nonpeak, (peakend(i-1)+peak_skirt):(peakstart(i)-peak_skirt)] end if i == length(peak) then nonpeak = [nonpeak, (peakend(i)+peak_skirt):length(Data(1,:))] end end end end if peaks_ok ~= 1 then [V_x_c, V_width, V_Area, V_y, y0_mean] = return(V_x_c,V_width,V_Area,V_y, y0_mean) end end end //mark Kalpha 2 peaks Kalpha2peaks = [] n = 1 if length(peak) > 1 then for i = 2:length(peak) Kalpha1peak = 360.*asin(Kalpha1./(2.*(Kalpha2./(2.*sin(%pi*Data(1,floor(abs(peak(i))))./(360))))))./(%pi) if abs(Data(1,peak(i-1))-Kalpha1peak) < 0.05 then Kalpha2peaks(n) = i; n = n+1; end end end //Pearson VII prelimerary parameter evaluation------------------------------ x = [Data(1, nonpeak)', ones(length(Data(1, nonpeak)'),1)] y = Data(2, nonpeak)' z = x\y //find y0 by least squares on nonpeak regions y0_a = z(1) y0_b = z(2) x = Data(1,:) y0 = x.*y0_a+y0_b y0_1 = min(Data(1,:))*y0_a+y0_b y0_2 = max(Data(1,:))*y0_a+y0_b //reset values x_c = [] Area = [] width = [] y = y0 n = 1 m = 0 for i = 1:length(peak) //find x_c, width, Area for non Kalpha2 peaks if i ~= Kalpha2peaks(n) then m = m+1 if length(peak)-i > 0 then if i+1 == Kalpha2peaks(n) then //fit using Kaplha1 peak position if next peak is Kalpha2 x_c(m) = Data(1,peak(i)) else //convert to Kaplha peak position if peak contains Kalpha 2 x_c(m) = 360.*asin(Kalpha1./(2.*(Kalpha./(2.*sin(%pi*Data(1,peak(i))./(360))))))./(%pi) end else //convert to Kaplha peak position if peak contains Kalpha 2 x_c(m) = 360.*asin(Kalpha1./(2.*(Kalpha./(2.*sin(%pi*Data(1,peak(i))./(360))))))./(%pi) //Kaplha 1 peak position end Area(m) = inttrap(Data(1,peakstart(i):peakend(i)), Filtered(peakstart(i):peakend(i)) - y0(peakstart(i):peakend(i)))/1.35//Peak area estimate width(m) = (Data(1,peakend(i))-Data(1,peakstart(i)))/3 //Peak width estimate else n = n +1 end end //evaluate y with all x_c peaks by Pearson VII y = y_func(x, x_c, width, Area, y0_a, y0_b) if plot_ok then //plot fitted curve over XRD data figure(0) clf(); plot(x, Data(2,:)) plot2d(x, y) end //Peak Fitting-------------------------------------------------------------- printf("Error = %f \n", inttrap(x,(Data(2,:)-y).^2)) //continue_fitting = messagebox("Continue fitting?", "modal", "question", ["Yes" "No" "fit y0"]) gamma_x = [] //set fit step sizes (gamma) gamma_w = [] gamma_A = [] for i = 1:length(x_c) gamma_x(i) = 0.0000004*g_factor gamma_w(i) = width(i)/800000*g_factor gamma_A(i) = Area(i)/600000*g_factor end gamma_y0_1 = y0_1/300*g_factor gamma_y0_2 = y0_2/300*g_factor ErrorNew = inttrap(x,(Data(2,:)-y).^2) ErrorOld = ErrorNew*2 iteration = 1 done = 0 //Main part of fitting //ErrorOld/ErrorNew > 1.000001) | (ErrorOld/ErrorNew < 1 while (~done) iteration = iteration + 1 ErrorOld = ErrorNew for i = 1:length(x_c)//get the dE gradient for all parameters x_temp = x_c x_temp(i) = x_temp(i) + gamma_x(i) dEdx(i) = (inttrap(x,(Data(2,:)-y_func(x, x_temp, width, Area, y0_a, y0_b)).^2) - ErrorNew) x_temp = x_c x_temp(i) = x_c(i) - (gamma_x(i) * dEdx(i)) y_temp = y_func(x, x_temp, width, Area, y0_a, y0_b) ErrorNew_temp = inttrap(x,(Data(2,:)-y_temp).^2) if ErrorNew_temp < ErrorNew then x_c = x_temp ErrorNew = ErrorNew_temp gamma_x(i) = gamma_x(i) * 5 else gamma_x(i) = gamma_x(i) * 0.5 end w_temp = width w_temp(i) = w_temp(i) + gamma_w(i) dEdw(i) = (inttrap(x,(Data(2,:)-y_func(x, x_c, w_temp, Area, y0_a, y0_b)).^2) - ErrorNew) w_temp = width w_temp(i) = width(i) - (gamma_w(i) * dEdw(i)) y_temp = y_func(x, x_c, w_temp, Area, y0_a, y0_b) ErrorNew_temp = inttrap(x,(Data(2,:)-y_temp).^2) if ErrorNew_temp < ErrorNew then width = w_temp ErrorNew = ErrorNew_temp gamma_w(i) = gamma_w(i) * 5 else gamma_w(i) = gamma_w(i) * 0.5 end A_temp = Area A_temp(i) = A_temp(i) + gamma_A(i) dEdA(i) = (inttrap(x,(Data(2,:)-y_func(x, x_c, width, A_temp, y0_a, y0_b)).^2) - ErrorNew) A_temp = Area A_temp(i) = Area(i) - (gamma_A(i) * dEdA(i)) y_temp = y_func(x, x_c, width, A_temp, y0_a, y0_b) ErrorNew_temp = inttrap(x,(Data(2,:)-y_temp).^2) if ErrorNew_temp < ErrorNew then Area = A_temp ErrorNew = ErrorNew_temp gamma_A(i) = gamma_A(i) * 5 else gamma_A(i) = gamma_A(i) * 0.5 end end y0_1_temp = y0_1 y0_1_temp = y0_1_temp + gamma_y0_1 x_y0 = [min(Data(1,:)), max(Data(1,:))] y_y0 = [y0_1_temp, y0_2] z_y0 = x_y0\y_y0 //find y0 by least squares on nonpeak regions y0_a_temp = z_y0(1) y0_b_temp = z_y0(2) dEdy0_1 = (inttrap(x,(Filtered - y_func(x, x_c, width, Area, y0_a_temp, y0_b_temp)).^2) - ErrorNew) y0_1_temp = y0_1 - (gamma_y0_1 * dEdy0_1) x_y0 = [min(Data(1,:)), max(Data(1,:))] y_y0 = [y0_1_temp, y0_2] z_y0 = x_y0\y_y0 //find y0 by least squares on nonpeak regions y0_a_temp = z_y0(1) y0_b_temp = z_y0(2) y_temp = y_func(x, x_c, width, Area, y0_a_temp, y0_b_temp) ErrorNew_temp = inttrap(x,(Data(2,:)-y_temp).^2) if ErrorNew_temp < ErrorNew then y0_1 = y0_1_temp y0_a = y0_a_temp y0_b = y0_b_temp ErrorNew = ErrorNew_temp gamma_y0_1 = gamma_y0_1 * 5 else gamma_y0_1 = gamma_y0_1 * 0.5 end y0_2_temp = y0_2 y0_2_temp = y0_2_temp + gamma_y0_2 x_y0 = [min(Data(1,:)), max(Data(1,:))] y_y0 = [y0_1, y0_2_temp] z_y0 = x_y0\y_y0 //find y0 by least squares on nonpeak regions y0_a_temp = z_y0(1) y0_b_temp = z_y0(2) dEdy0_2 = (inttrap(x,(Filtered - y_func(x, x_c, width, Area, y0_a_temp, y0_b_temp)).^2) - ErrorNew) y0_2_temp = y0_2 - (gamma_y0_2 * dEdy0_2) x_y0 = [min(Data(1,:)), max(Data(1,:))] y_y0 = [y0_1, y0_2_temp] z_y0 = x_y0\y_y0 //find y0 by least squares on nonpeak regions y0_a_temp = z_y0(1) y0_b_temp = z_y0(2) y_temp = y_func(x, x_c, width, Area, y0_a_temp, y0_b_temp) ErrorNew_temp = inttrap(x,(Data(2,:)-y_temp).^2) if ErrorNew_temp < ErrorNew then y0_2 = y0_2_temp y0_a = y0_a_temp y0_b = y0_b_temp ErrorNew = ErrorNew_temp gamma_y0_2 = gamma_y0_2 * 5 else gamma_y0_2 = gamma_y0_2 * 0.5 end y = y_func(x, x_c, width, Area, y0_a, y0_b)//evaluate new y ErrorNew = inttrap(x,(Data(2,:)-y).^2) printf("Error = %f ", ErrorNew) printf("peak = %f ", x_c) printf("\n") //continue_fitting = messagebox("Continue fitting?", "modal", "question", ["Yes" "No" "fit y0"]) if iteration >= iterations then done = 1 if plot_ok then //plot new fitted curve over XRD data figure(0) clf() plot(x, Data(2,:)) plot2d(x, y) end if plot_ok then //ask if fitting is satisfactory 1 2 3 4 5 6 fitting_ok = messagebox("Fitting OK?", "modal", "question", ["Yes" "gamma+" "gamma-" "manual y0" "use filtered" "Abort"]) end if fitting_ok == 4 then done = 0 iteration = 1 figure(0) title("Click two y0 points to manually fit to") show_window(); //put the window on the top [b,xc,yc]=xclick(); y0_1 = yc [b,xc,yc]=xclick(); y0_2 = yc x_y0 = [min(Data(1,:)), 1; max(Data(1,:)),1] y_y0 = [y0_1; y0_2] z_y0 = x_y0\y_y0 //find y0 by least squares on nonpeak regions y0_a = z_y0(1) y0_b = z_y0(2) printf("y0_ 1 2 = %f, %f. z = %f, %f.\n",y0_1, y0_2, z_y0(1), z_y0(2)) y = y_func(x, x_c, width, Area, y0_a, y0_b)//evaluate new y if plot_ok then //plot new fitted curve over XRD data figure(0) clf() plot(x, Data(2,:)) plot2d(x, y) end end end end //error is evaluated by inttrap(x,(Data(2,:)-y).^2) if plot_ok then if fitting_ok == 6 then [V_x_c, V_width, V_Area, V_y, y0_mean] = return(0,0,0,0) end if fitting_ok == 0 then abort end if fitting_ok == 2 then g_factor = g_factor*3 [V_x_c, V_width, V_Area, V_y, y0_mean] = find_peaks(Data, d_tsh_modifier, s_peakskirt_mod, FFTcutOFF, plot_ok, g_factor, iterations) [V_x_c, V_width, V_Area, V_y, y0_mean] = return(V_x_c, V_width, V_Area, V_y, y0_mean) end if fitting_ok == 3 then g_factor = g_factor*0.2 [V_x_c, V_width, V_Area, V_y, y0_mean] = find_peaks(Data, d_tsh_modifier, s_peakskirt_mod, FFTcutOFF, plot_ok, g_factor, iterations) [V_x_c, V_width, V_Area, V_y, y0_mean] = return(V_x_c, V_width, V_Area, V_y, y0_mean) end if fitting_ok == 5 then Data = [x; Filtered] [V_x_c, V_width, V_Area, V_y, y0_mean] = find_peaks(Data, d_tsh_modifier, s_peakskirt_mod, FFTcutOFF, plot_ok, g_factor, iterations) [V_x_c, V_width, V_Area, V_y, y0_mean] = return(V_x_c, V_width, V_Area, V_y, y0_mean) end end V_y = y //return values and end V_x_c = x_c V_width = width V_Area = Area y0_mean = (y0_1+y0_2)/2 endfunction
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// Example 2.38.b:S clc; clear; close; Beta=180;//Common emitter D.C. Current gain Re=0.199;// Collector resistance in killo ohms R1=5.76;// resistance in killo ohms R2=34.67;// resistance in killo ohms Rb=(R1*R2)/(R1+R2); S=(1+Beta)/(1+Beta*(Re/(Re+Rb))); disp(S,"Stability factor in self bias case is")
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clc clear //Input data P1=1.5;//Thermometric properties at ice point P2=7.5;//Thermometric properties at steam point P3=3.5;//Thermometric property //Calculations A=[log(P2) 1 log(P1) 1] //Coefficient matrix B=[100 0] //Constant matrix X=inv(A)*B //Inverse matrix t=(X(1)*log(P3)+X(2));//Required temperature in degree C //Output printf('The required temperature is %3.6f degree C',t)
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clear; clc; f1=1000;f2=4000;Rk=600; C1=(f2-f1)/(4*%pi*Rk*f1*f2); L1=Rk/(%pi*(f2-f1)); C2=1/(%pi*Rk*(f2-f1)); L2=Rk*(f2-f1)/(4*%pi*f1*f2); printf("The elements of the prototype band pass filter are:\n"); printf(" L1 = %f mH\n",fix(L1*(10^5))/100); printf(" C1 = %f microfarads\n",round(C1*(10^11))/10^5); printf(" L2 = %f mH\n",round(L2*(10^4))/10); printf(" C2 = %f microfarads",round(C2*(10^10))/10^4);
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//ques-18.39 //Calculating values of q and w and U for conversion of water to steam clc n=1;//moles of water P=1;//pressure (in atm) L=540;//latent heat of steam (in cal/g) T1=273; T2=373;//temperature (in K) V1=22.4;//volume (in L) q=n*18*L; V2=(V1*T2)/T1; w=-P*V2;//neglecting V1 (in L atm) w=w*24.2;//(in cal) U=q+w; printf("q=%.2f kcal, w=%.1f cal and change in internal energy is %.4f kcal.",q/1000,w,U/1000);0
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//Variable declaration: //From example 12.9: Cp = 4127.0 //heat capacity (J/kg . K) DTe = 3.0 //New excess temperature (°C) h_vap = 2.26*10**6 //latent heat of vaporization (J/kg) //Calculation: Ja_L = Cp*DTe/h_vap //Liquid Jakob number //Result: printf("The liquid Jakob number is : %.5f",Ja_L)
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exec('calcul2.sce',-1) //Méthode de Monte Carlo M = 1000 // Uniforme E_MC = zeros(N) for i=1:M mu = 0.99 * rand() + 0.01 E_MC = E_MC + resoudre2(mu) end E_MC = E_MC/M U_mu_bar = resoudre2( (1+0.01)/2) a=gca(); a.font_size=4; a.thickness=2; plot2d(mailles, [E_MC U_mu_bar], 1:2) legend(["$E_{MC}$"; "$U_{\mu}$"]) //Log unifomre E_MC = zeros(N) for i=1:M mu = 10**(rand()*2-2) E_MC = E_MC + resoudre2(mu) end E_MC = E_MC/M U_mu_bar = resoudre2(0.99/log(100)) f1=scf(1); scf(f1); a=gca(); a.font_size=4; a.thickness=2; plot2d(mailles, [E_MC U_mu_bar], 1:2) legend(["$E_{MC}$"; "$U_{\mu}$"])
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//page 199 //Example 6.9 clc; clear; close; disp('T is the linear operator on R^2 represented in standard order basis by matrix:'); A = [0 -1;1 0]; disp(A,'A = '); disp('Then invariant subspaces of R^2 under T are R^2 and zero subspace'); disp('If W is invariant subspace spanned by non zero vector ''a'' means ''a'' is characteristic vector'); disp('But, A has no characteristic values'); disp('When W is invariant under T, T induces a linear operator Tw on W that is defined by'); disp('Tw(a) = T(a)'); //end
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//Tested on Windows 7 Ultimate 32-bit //Chapter 14 Operational Amplifiers Pg no. 442 and 443 clear; clc; //Given //Figure 14.33 V1=2;V2=1;V3=5.5;V4=2.2;V5=1.1//input voltages in volts R=50D3;//input resistances R1,R2,R3,R4 in ohms R5=10D3;//feedback resistance in ohms //Solution A=-R5/R;//gain for each input disp("(a)"); Vo=A*(V1+V2+V3+V4+V5);//output voltage in volts printf("Normal output voltage Vo = %.2f Volts",Vo); disp("(b)"); Vo=A*(V1+V2+V4+V5);//output voltage in volts printf("For R3 open, output voltage Vo = %.2f Volts",Vo);
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clc; // page no 891 // prob no 24.5 wl0=1310;//in ns So=0.05;//in ps/(nm^2*km) l=50;//in km wl=1550;//in ns d=2;//in nm // Chromatic dispersion is given as Dc=(So/4)*[wl-(wl0^4/wl^3)]; // Dispersion is D=Dc*d; // Therefore total dispersion is dt=D*l; disp('ps',dt,'The total dispersion is');
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//Example 1_54 clc(); clear; //To find the wavelength of the light R=70 //units in cm //Diameter of the 10th dark ring D=0.433 //units in cm n=10 lamda=D^2/(4*R*n) //units in cm printf("The wavelength of the light is %f cm",lamda)
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// Exa 2.23 format('v',7);clc;clear;close; // Given data Vrange= 600;//range in V del_A= 2.5*Vrange/100;//limiting error at full scale in V V= 400;//voltage in V PerError= del_A/V*100;//percentage error in % disp("The limiting error is : ± "+string(PerError)+" %")
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//problem 9-14 data //defining balnk arrays blank = part(emptystr(),1:1); blank6=[blank,blank,blank,blank,blank,blank]; blank5=[blank,blank,blank,blank,blank]; blank2=[blank,blank]; blank3=[blank,blank,blank];
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//Graphical// //Example 3.2.9 //Convolution Property Proof clear; clc; close; x1 = [1,-2,1]; n1 = 0:length(x1)-1; X1 = ztransfer_new(x1,n1) x2 = [1,1,1,1,1,1]; n2 = 0:length(x2)-1; X2 = ztransfer_new(x2,n2) X = X1.*X2
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//Example 5.22 clc disp("P = 6, f = 50 Hz, s_0 = 1%, s_a = 3%") ns=(120*50)/6 format(5) disp(ns,"(a) N_s(in r.p.m) = 120f/P = ...Synchronous speed") n=1000*(1-0.01) format(4) disp(n,"(b) N_0(in r.p.m) = N_s*(1-s_0) = ...No load speed") n=1000*(1-0.03) format(6) disp(n,"(c) N_ft(in r.p.m) = N_s*(1-s_a) = ...Full load speed") disp("(d) Frequency of rotor current at standstill = f = 50 Hz") sa=0.03*50 disp(sa,"(e) Frequency of rotor current at full load(in Hz) = s_a*f =")
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clc; clear all; n1 = 1.50; // Refractive index of core NA = 0.26 ; // Numerical Aperture d = 100e-6; // Diameter of core in fiber in meter lambda = 1e-6; // Wavelength of source in meter n2 = sqrt(n1^2-NA^2); //The refractive index of cladding disp('',n2,'The refractive index of cladding is') ia = asind(NA);// Critical Angle disp('Degrees',ia,'The acceptace angle is') N = 4.9*((d*NA)/lambda)^2 // Number of modes propogating through fiber is disp('',N,'Number of modes propogating through fiber is')
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T1 = 1000; W = 1000; // in W K = 5.67e-08; Amin = (256*W)/(27*K*T1^4); disp("m2",Amin,"Area of the panel")
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//scilab 5.4.1 //Windows 7 operating system //chapter 23 Lasers,Fibre Optics,and Holography clc clear y=630*10^(-9)//y=emitted wavelength in meters c=3*10^8//c=velocity of light in free space in m/s v=c/y//v=frequency of the emitted radiation format("v",9) disp("The frequency of the emitted radiation is") disp("Hz",v,"v=") h=6.62*10^(-34)//h=Planck's constant P=1*10^(-3)//P=output power of gas laser(given) n=P/(h*v) format("v",9) disp("s^-1",n,"The number of photons emitted per second is=")
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clc clear V=230; R=3;//ohm X_L=5;//ohm a=120;//firing angle delay phi=atand(X_L/R); b=0; i=1; while i>0; LHS=sind(b-a); RHS=sind(a-phi)*exp(-(R/X_L)*(b-a)*%pi/180); if abs(LHS-RHS)<=.01; B=b; i=2; break; end b=b+.1 end printf("extinction angle=%.1f deg",B);//answer in the book is wrong as formulae for RHS is wrongly employed V_or=sqrt(2)*V*sqrt((1/(2*%pi))*((B-a)*%pi/180+(sind(2*a)-sind(2*B))/2)); printf("\nrms value of output voltage=%.2f V",V_or);//answer do not match due to wrong B in book
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//chapter8 //example8.5 //page301 T=10*10^-3;//for proper operation of LED which remain ON for 10msec C=.22*10^-6//choose Vcc=15;Vbe=.7;Vcesat=.2;//given Vled=1.4;Iled=20*10^-3; //T=1.1RC R=T/(1.1*C); disp(R) Vo=Vcc-2*Vbe-Vcesat;//output of timer disp(Vo) Rled=(Vo-Vled)/Iled; disp(Rled)//this resistance must be in series whit LED f=1000;D=95;//for an astable timer C1=.01*10^-6; R1=%s;R2=%s; f=1.44/(R1+2*R2)*C;//frequency--------------eq(1) D=(R1+R2)/(R1+2*R2)//duty cycle-------------eq(2) R2=.0555*R1;//from eq(2) //put it in eq(1) R1=144*10^3/(1+2*.0555); disp(R1) R2=.0555*R1; disp(R2)
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// carregar variável do arquivo load("input.dat", "N"); a = ((2*N)/3)/13; V1 = round(100*a)/100; V2 = round(1000*a)/1000; V3 = round(10000*a)/10000; // salvar o valor das variáveis em arquivo save("output.dat", "V1", "V2", "V3");
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clear clc //to find speed of ball // GIVEN: //refer to figure 12-1 //compression in spring d = 3.2e-2//in meters //mass of ball m = 12e-3//in Kg //force constant of spring k = 7.5//in N/cm // SOLUTION: //applying conservation of energy principle //speed of ball vm = d*sqrt((k*10^2)/m)//in m/s printf ("\n\n Speed of ball vm = \n\n %.1f m/s",vm)
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//Example 4.1 clc clear A = [2 3 2; 4 3 5; 3 2 9]; v = [1; 1; 1]; iter = 1; maxit = 5; while(1) u(:,iter) = A * v(:,iter); q(iter) = max(u(:,iter)); v(:,iter+1) = u(:,iter) / q(iter); if iter == maxit then break end iter = iter + 1; end X = round(v(:,iter)*10^2) / 10^2; disp(X,"Eigen Vector:")
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function WaitReleaseAll() { while UIIsLeftMouseButtonDown or UIIsRightMouseButtonDown or (abs(NavigationMove.z)>0.004) or UIIsKeyDown("return") or UIIsKeyDown("escape") do delay(0.05); } function LeftMouseClicked() { if not(UIIsLeftMouseButtonDown) then return(false); while UIIsLeftMouseButtonDown do delay(0.05); return(true); } function RightMouseClicked() { if not(UIIsRightMouseButtonDown) then return(false); while UIIsRightMouseButtonDown do delay(0.05); return(true); } function navigatorpressing() { return(NavigationMove.z>0.014); } function navigatorpulling() { return(NavigationMove.z<-0.005); } function T_scene_create_named(scenename) { #resetallscenes; lst=root.getmembers; foreach member in lst do { if (typeof(member)=="Scene") and ((member.Name!="PSC") or (member.name==scenename)) then DelObject(member); } resetallvideos; vp=root.Viewports.main; vp.Framesize=0; # !!! moet hier staan: ? # vp.XMinFrac=0;vp.XMaxFrac=1; # vp.YMinFrac=0;vp.YMaxFrac=1; vp.camerapos=point(0,6,10); vp.cameradir=vecnorm(point(0,0,0)-vp.camerapos); vp.cameraupdir=vector(0,1,0); vp.enableusernavigation=true; vp.EnableUserTimeControl=true; vp.EnableUserStop=true; vp.NearClipPlane=0.05; vp.FarClipPlane=30; vp.FocalDistance=10; vp.Aperture=0.785398175; vp.FadeColor=color(0,0,0,0); vp.erasebackground=false; vp.showcontrols=true; vp.Transf.reset; sc=addscene;sc.name=scenename; sc.light0pos=point(50,50,100); vp.setscene(sc); sc.ambientlightcolor=color(0.1,0.1,0.1); sc.start; universe=sc.addsubframe("Universe"); root.time=time(2008,1,1,0,0,0); root.TimeSpeedFactor=1; root.pauzed=false; root.showcontrols=true; root.mousedampingfactor=0.85; return(Universe); } function T_scene_create() { return(T_scene_create_named("SC")); } function T_getrootframe() { return(root.SC.Universe); } function T_getscene() { return(root.SC); } function T_getviewport() { return(root.Viewports.main); } function T_createdialogframe() { ldialogframe=T_getrootframe.addscreenframe("DialogFrame"); ldialogframe.enablelight=false; ldialogframe.BlendType=BlendTranslucent; ldialogframe.DepthMask=DepthMaskDisable; ldialogframe.color=color(1,1,1,0.5); return(ldialogframe); } function T_createmenu(title,usemouse) { lmenuframe=T_getrootframe.addscreenframe("MenuFrame"); lmenuframe.enablelight=false; lmenuframe.BlendType=BlendTranslucent; lmenuframe.DepthMask=DepthMaskDisable; lmenuframe.DepthTest=DepthTestDisable; lmenuframe.color=color(1,1,1,0.75); lmenu=lmenuframe.add("MenuControl","Name":"Menu","Position":point(0.01,0.99),"Size":0.027,"SizeX":0.2); if isvardefined("title") then { lmenu.position=point(0.1,0.9); txt=lmenuframe.add("TextControl","Name":"Title","Position":point(0.1,0.92),"Size":0.05,"Content":title); txt.color=color(0.8,0.8,0.8); activatecontrol(lmenu); } if isvardefined("usemouse") then if usemouse then { root.mousedampingfactor=0.25; root.SC.Universe.MenuFrame.EnabeMouseArrow(point(0.5,0.5),point(0,0),point(1.3,1),0.03); } return(lmenu); } function T_delmenu() { if root.SC.Universe.MenuFrame.Menu.SelectID=="[Close]" then stop; root.SC.Universe.MenuFrame.dispose; } function T_getmenu() { return(root.SC.Universe.MenuFrame.Menu); } function T_menu_appendclose() { root.SC.Universe.MenuFrame.Menu.Add("","","-"); root.SC.Universe.MenuFrame.Menu.Add("",'[Close]',"[Close]"); } function wait(secs) { chr=chrono; while chr.elapsed<secs do { render; } } function fadeout(secs) { chr=chrono; while chr.elapsed<secs do { root.Viewports.main.fadecolor=color(0,0,0,chr.elapsed/secs); render; } root.Viewports.main.fadecolor=color(0,0,0,1); render; } function fadein(secs) { chr=chrono; while chr.elapsed<secs do { root.Viewports.main.fadecolor=color(0,0,0,1-chr.elapsed/secs); render; } root.Viewports.main.fadecolor=color(0,0,0,0); render; } function CreateNewViewPort(x0,y0,x1,y1) { displayname=ReadSetting("DisplayName",""); if displayname=="" then displayname="\\.\DISPLAY1"; myviewport=addviewport(x0,y0,x1,y1,displayname,displayname); myviewport.Usestereo=root.Viewports.main.Usestereo; myviewport.SwapStereo=root.Viewports.main.SwapStereo; myviewport.StretchFactor=root.Viewports.main.StretchFactor; myviewport.HMirrorLeft=root.Viewports.main.HMirrorLeft; myviewport.HMirrorRight=root.Viewports.main.HMirrorRight; myviewport.VMirrorLeft=root.Viewports.main.VMirrorLeft; myviewport.VMirrorRight=root.Viewports.main.VMirrorRight; InterleavePattern = ReadSetting("InterleavePattern", 0); if InterleavePattern>0 then { warpx=matrix(2,2); warpy=matrix(2,2); warpx(0,0)=0;warpy(0,0)=0; warpx(1,0)=1;warpy(1,0)=0; warpx(0,1)=0;warpy(0,1)=1; warpx(1,1)=1;warpy(1,1)=1; myviewport.EnableWarped(1920*2,1080*2,warpx,warpy); } return(myviewport); } function hiderendermessage() { root.SC.Universe.Drop("MessageFrame"); } function rendermessage(line1,line2) { root.SC.Universe.Drop("MessageFrame"); msgframe=root.SC.Universe.addscreenframe("MessageFrame"); msgframe.add("Text3D","Name":"MessageBox","Position":point(0.07,0.4,0),"Content":line1, "enablelight":false,"color":color(0.7,0.7,0.7), "UnitX":vector(0.03,0,0),"UnitY":vector(0,0.03,0)); if isvardefined("line2") then msgframe.add("Text3D","Position":point(0.07,0.35,0),"Content":line2, "enablelight":false,"color":color(0.7,0.7,0.7), "UnitX":vector(0.03,0,0),"UnitY":vector(0,0.03,0)); render; } function renderbasis(frame,sf) { fcol=color(0.7,0.7,0.7); frame.add("Curve","EnableLight":false,"Color":fcol,"Size":2,"Arrow2Size":(sf/10)).makeline(point(0,0,0),point(sf,0,0)); txf=frame.addviewdirframe(point(1.15*sf,0,0)); txf.add("Text3D","EnableLight":false,"Color":fcol, "UnitX":vector(sf/10,0,0),"UnitY":Vector(0,sf/10,0),"Content":"X"); frame.add("Curve","EnableLight":false,"Color":fcol,"Size":2,"Arrow2Size":(sf/10)).makeline(point(0,0,0),point(0,sf,0)); txf=frame.addviewdirframe(point(0,1.15*sf,0)); txf.add("Text3D","EnableLight":false,"Color":fcol, "UnitX":vector(sf/10,0,0),"UnitY":Vector(0,sf/10,0),"Content":"Y"); frame.add("Curve","EnableLight":false,"Color":fcol,"Size":2,"Arrow2Size":(sf/10)).makeline(point(0,0,0),point(0,0,sf)); txf=frame.addviewdirframe(point(0,0,1.15*sf)); txf.add("Text3D","EnableLight":false,"Color":fcol, "UnitX":vector(sf/10,0,0),"UnitY":Vector(0,sf/10,0),"Content":"Z"); }
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//[f,g,newm]=tangent(nl_sys,xe,ue) //[f,g,newm]=tangent(ff,xe,[ue]) // lin\'earise autour du point d'\'equilibre (xe,ue) // le champ du syst\`eme dynamique d\'efinit par xdot=ff(t,x,[u]) // (suppos\'e en fait autonome) // Arguments : // ff : chaine de caract\`ere donnant le nom du syt\`eme a lin\'eriser // x0 : vecteur colonne // u0 : constante. \'eventuellement absente s'il n'y a pas de commande // // Valeurs de retour : // f, g : deux matrices qui caract\'erisent // le syst\`eme dynamique lin\'earis\'e -> dxdot=f.dx + g.du // s'il n'y a pas de commande g sera nulle // newm : une macro de type [y]=newm(t,x,u) qui d\'ecrit la dynamique // du syt\'eme lin\'eaire obtenu. (newm(t,xe,ue)=0) // //! [lhs,rhs]=argn(0) if rhs=3,deff('[y,xdot]=fff(x,u)',['xdot='+nl_sys+'(0,x,u),y=x']); else ue=0;deff('[y,xdot]=fff(x,u)',['xdot='+nl_sys+'(0,x),y=x']); end newm=0; [yy,xx]=fff(xe,ue); if norm(xx) >= 1.e-4, write(%io(2),' Votre point n''est pas un point d''equilibre !!'); return end [f,g,h,void]=lin(fff,xe,ue); fstr=string(f);gstr=string(g); xestr=string(xe);uestr=string(ue); deff('[xdot]=newm(t,x,u)',['[lhs,rhs]=argn(0);if rhs <=2,u=0;end;',... 'xdot(1)='+fstr(1,1)+'*(x(1)-('+xestr(1)+'))+('+fstr(1,2)+... ')*(x(2)-('+xestr(2)+'))+('+gstr(1)+')*(u-('+uestr+'))',... 'xdot(2)='+fstr(2,1)+'*(x(1)-('+xestr(1)+'))+('+fstr(2,2)+... ')*(x(2)-('+xestr(2)+'))+('+gstr(2)+')*(u-('+uestr+'))']); //end
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clear clc //Example 15.4 CALCULATING DISCHARGE AND MANNING’S n USING CHEZY EQUATION //To find Approx Value function [A]= approx (V,n) A= round(V*10^n)/10^n; //V-Value, n-to what place funcprot (0) endfunction g=32.2; //[ft/s^2] l=100; //width[ft] y=4.3; //depth[ft] A=l*y //area[ft^2] //Estimate Rh to be y Rh=y f=0.13; //friction factor So=0.003; //slope V=approx(sqrt(8*g*Rh*So/f),2) //velocity[ft/s] Q=approx(V*A,0) //discharge[cfs] printf("\nThe discharge in the channel, Q = %.f cfs.\n",Q) //Manning's n n=1.49*A*Rh^(2/3)*So^(1/2)/Q printf("\nThe numerical value of Mannings n for this channel = %.4f\n",n)
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EX19_8.sce
// Grob's Basic Electronics 11e // Chapter No. 19 // Example No. 19_8 clc; clear; // A 10-H inductance L1 on an iron core produces 4 Wb of magnetic flux. Another coil L2 is on the same core. How much is k between L1 and L2? // Given data lf1 = 4; // Magnetic flux of coil L1=4 Wb lf2 = 4; // Magnetic flux of coil L2=4 Wb k = lf2/lf1; disp (k,'The Coefficient of Coupling k between Coil L1 and Coil L2 is')
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clc //initialisation of variables m1= 0.2 //kg/s v1= 1.0803 //m^3/kg P= 200 //kPa T= 200 //C s1= 5.8041 //kJ.kg K s2= 7.5066 //kJ/kg K h1= 2870.5 //kJ/kg h2= 2495.9 //kJ/kg //CALCULATIONS V1= m1*v1 V2= 0.1*V1 Q= m1*(273.15+T)*(s1-s2) W= m1*((h1-h2)-(273.15+T)*(s2-s1)) //RESULTS printf (' volume flow rate into composser = %.4f m^3/s',V1) printf (' \n volume flow rate out of composser = %.4f m^3/s',V2) printf (' \n Work = %.1f kW',W) printf (' \n Heat = %.1f kW',Q)
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clc //Chapter 2:Small Signal Amplifiers //example 2.10 page no 51 //given Z1=1*10^3//asumming impedance value for required specification Av=-50//voltage gain Zf=-Av*Z1//feedback impedance mprintf('Z1=%d K ohm \n feedback impedance (Zf)= %d K ohm',Z1*1e-3,Zf*1e-3)
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clc; clear; Q=1000;//ml/s A2=30;//mm^2 rotv=600;//rpm //mass in = mass out w2=(Q*0.001*1000000)/(2*A2*1000); disp("m/s",w2,"Average speed of water leaving each nozzle when sprinkle head is stationary and when it rotates with a constant speed of 600rpm =")
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//Problem to test intlinprog //Problem taken from Higher Engineering Mathematics by B.S.Grewal 43rd Edition 2015 //A firm making castings uses electric furnace to melt iron with the following : Carbon(min=3.2%,max=3.4%),Silicon(min=2.25%,max=2.35%) //Specifications and costs of various raw materials used for this purpose are: Steel scrap(Carbon(0.4%),Silicon(0.15%),Cost(Rs.850/tonne)),Cast Iron Scrap(Carbon(3.8%),Silicon(2.4%),Cost(Rs. 900/tonne),Remelt from foundry(carbon(3.5%),Silicon(2.3%),Cost(Rs. 500/tonne))....If the total charge of iron metal required is 4 tonnes,find the weight in kg of each raw material that can be used in the optimal mix of minimum cost. //CODE TO TEST THE FUNCTION clc() //FIrst,user is asked to enter number of variables(nbVar) and number of constraints(nbCon) nbvar=input("Enter the number of variables") mprintf("Enter the coefficient of the variables") for i=1:nbvar c(i)=mscanf("%f"); end //c=[0.85 0.9 0.5]'; nbcon=input("Enter the number of inequality constraint") for i=1:nbcon mprintf("Enter the coefficient of the variables for %0.1f constraint",i) for j=1:nbvar A(i,j)=mscanf("%f") end end //A=[-0.4,-3.8,-3.5;0.4,3.8,3.5;-0.15,-2.41,-2.35;0.15,2.41,2.35]; mprintf("Enter the right side of the inequalities") for i=1:nbcon b(i)=mscanf("%f") end //b=[128*100,136*10,90*100,94*100]; lb=repmat(0,1,3); ub=[]; nbecon=input("Enter the number of equality constraint") for i=1:nbecon mprintf("Enter the coefficient of the variables for %0.1f constraint",i) for j=1:nbvar A(i,j)=mscanf("%f") end end //Aeq = [1,1,1]; mprintf("Enter the right side of the equalities\n") for i=1:nbecon beq(i)=mscanf("%f") end //beq=[40*100]; intcon = [1,2,3]; [x,f,status,output] = intlinprog(c',intcon,A,b,Aeq,beq,lb,ub) mprintf("THE OPTIMAL VALUE OF Xs IS:") disp(x); mprintf("THE OPTIMAL VALUE OF OBJECTIVE FUNCTION AT THOSE X IS:") disp(f); //OUTPUT //Enter the number of variables3 //Enter the coefficient of the variables //-->0.85 //-->0.9 //-->0.5 //Enter the number of inequality constraint4 //Enter the coefficient of the variables for 1.0 constraint //-->-0.4 //-->-3.8 //-->-3.5 //Enter the coefficient of the variables for 2.0 constraint //-->0.4 //-->3.8 //-->3.5 //Enter the coefficient of the variables for 3.0 constraint //-->-0.15 //-->-2.41 //-->-2.35 //Enter the coefficient of the variables for 4.0 constraint //-->0.15 //-->2.41 //-->2.35 //Enter the right side of the inequalities //-->12800 //-->13600 //-->9000 //-->9400 //Enter the number of equality constraint1 //Enter the coefficient of the variables for 1.0 constraint //-->1 //-->1 //-->1 //Enter the right side of the equalities //-->4000 //THE OPTIMAL VALUE OF Xs IS: // 130. // 0. // 3870. //THE OPTIMAL VALUE OF OBJECTIVE FUNCTION AT THOSE X IS: // 2045.5
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Ex1_5.sce
clear // // // //Variable declaration e=1.6*10**-19 //charge(coulomb) r0=0.281*10**-9 //equilibrium distance(m) a=1.748*10**-28 //madelung constant(J m**2) n=9 //repulsive exponent value m=1 //Calculations Ur0=-a*(1-m/n)/(e*r0**m) //cohesive energy of NaCl(eV) //Result
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//check o/p when i/p arg x is a vector x=[1 2 3 4 5]; dim=2; [x,perm,nshifts] = shiftdata(x,[]); disp(x); disp(perm); disp(nshifts); //output // // 1. // 2. // 3. // 4. // 5. // [] // // 1.
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Ex9_11.sce
clear; clc; b1 = 10;// inches d1 = 6;// inches b2 = 12;// inches d2 = 1/2;// inches l = 16;// feet A_s = 11.77;// in^2 I_xxs = 204.80;// in^4 I_yys = 21.76;// in^4 A = A_s + 2*b2*d2;// in^2 I_yy = I_yys + 2*(1/12)*d2*b2^3;// in^4 k = sqrt(I_yy/A);// inches //from the Perry-Robertson formula n = 0.003*l*12/k; p_e = 13000*%pi^2/((l*12)/k)^2 ;// tons/in^2 f = 18;// tons/in^2 x = 0.5*(f+p_e*(1+n)); p_0 = x - sqrt(x^2 - f*p_e);// tons/in^2 P = p_0*A;// tons P_safe = P/2.36;// tons printf('The safe load, P = %.1f tons',P_safe); //there is a minute calculation error in the answer given in text book
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beam_width.sce
////////////// //define // ////////////// //カレントディレクトリ設定 cd 'C:\Users\tsuku\Documents\program_und_study\program' //回折格子の溝幅 d=0.05//[mm] d_um=50//[um] //ブレーズアングル theta_b=26.45 //溝数 N=1/d//[/mm] //回折格子から焦電検出器までの距離 leng=350//[mm] ////////////// //variable // ////////////// //入射波長 lambda=42.6//[um] inc_width=10.344//[mm] //入射角 alpha=[45 60 65 70 75] //ファイル名 fd=mopen('dat\exp476.dat') //ブレーズの高さ d_h=d*sind(theta_b)//[mm] /////////////////// //data reading // ////////////////// header=mgetl(fd,1); data=mfscanf(-1,fd,"%f%f%f%f%f%f"); //data=fscanfMat(fd) disp(data,"read data is ") mclose(fd) //alpha=data(:,1)' //disp(alpha) //////////////////////////////////////// //回折角の計算 // //////////////////////////////////////// function[beta_b ]=col_beta(alpha,d_um) beta_b=asind((lambda-d_um*sind(alpha))/d_um)//[deg.] endfunction /////////////////////////////////////// //光路長によるビームの広がりの計算 // /////////////////////////////////////// function[parsent]=col_l(alpha,beta_b,d) //光路長 x=d_h/cosd(alpha-theta_b)//[mm] l=x*sind(alpha+beta_b)//[mm] //50umに対する回折ビームの幅 d_width=d+l parsent=d_width/d endfunction ////////////////////////////////////////// //回折格子の分解能によるビームの広がり // ////////////////////////////////////////// function[beam_corr]=col_beam_corr(alpha,N,inc_width,d_um,leng) //回折ビームの幅 //分解能による広がり d_lambda=lambda/(N*(inc_width/cosd(alpha))) //分解能による広がり角 db=asind((lambda+d_lambda-d_um*sind(alpha))/d_um)-asind((lambda-d_um*sind(alpha))/d_um) //分解能による広がり幅 width=leng*tand(db) //分解能による回折光の広がり beam_width=width*2+(inc_width/cosd(alpha)*cosd(asind((lambda-d_um*sind(alpha))/d_um))) //補正係数 beam_corr=beam_width/inc_width endfunction b_b=0 wid_par=0 beam_crr=zeros(5) cor_pow1=zeros(5) disp(lambda,"lambda") disp("/************************/") for i=1:length(alpha) //disp(alpha(i),"input angle") [b_b]=col_beta(alpha(i),d_um) //[wid_par]=col_l(alpha(i),b_b,d_um) [beam_crr(i)]=col_beam_corr(alpha(i),N,inc_width,d_um,leng) //disp(alpha(i)) //disp(wid_par) //disp(beam_crr(i),"beam_corr") disp(beam_crr(i)) cor_pow1(i)=beam_crr(i)*data(i,4) disp(data(i,4),"raw data is") disp(cor_pow1(i),"correct value is") end disp(cor_pow1)
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ex2_7.sce
clc; warning('off'); printf("\n\n example2.7 - pg38"); // given T=30+273.15; //[K] temperature pA=3; //[atm] partial pressure of the component A R=0.082057; //[atm*m^3*/kmol*K] gas constant // (a) using the equation Ca=n/V=pA/(R*T) Cco2=pA/(R*T); Cco2=Cco2*(44.01); printf("\n\n (a) The concentarion of Co2 entering is %fkg/m^3",Cco2); // (b) using the same equation as above pN2=(0.79)*3; //[atm] partial pressure of mitrogen(as nitrogen is 79% in air) R=0.7302; //[atm*ft^3*lb/mol*R] - gas constant T=T*(1.8); //[R] temperature CN2=pN2/(R*T); printf("\n\n (b) The concentration of N2 entering is %flbmol/ft^3",CN2); // (c) using the same equation as above nt=6; nCo2=4; nO2=2*(0.21); nN2=2*(0.79); yCo2=nCo2/nt; yO2=nO2/nt; yN2=nN2/nt; R=82.057; //[atm*cm^3/mol*K] - gas constant T=30+273.15; //[K] - temperature pCo2=3*yCo2; Cco2=pCo2/(R*T); printf("\n\n (c) The concentartion of Co2 in the exit is %fmol/cm^3",Cco2); // (d) using the same equation as above R=8.3143; //[kPa*m^3/kmol*K] - gas constant pO2=3*(yO2)*(101.325); //[kPa] - partial pressure CO2=pO2/(R*T); printf("\n\n (d) The concentration of O2 in the exit stream is %fkmol/m^3",CO2);
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Herbouille, hertlein.sce
// Fichier TD1 Herbouille clear // EXO 1 // Déf du vecteur vo zeros(50, 1) VO = ones (1, 50) // Def du vecteur v1 V1 = 10*ones(50, 1) // Def du vecteur v2 V2 = 0:0.3:10 //Def du vecteur v5 V5 = linspace(-3,7, 10) // EXO 2 // Partie 1 function r = truc (x) r = (1 + x).*sin(%pi *x) endfunction x = linspace ( -2 , 2, 100) //fenetre = figure("Figure_name"), "Mon premier tracé", "position", [100 50 1000 600]); //fenetre.background = color("aliceblue"); //set("current_figure", fenetre); plot2d(x, truc(x), style=[color("forestgreen")]); // Partie 2 function P1 = P1 (x) P1 = (%pi.*x) endfunction plot2d (x, P1 (x), style=[color("green")]); function P2 = P2 (x) P2 = (%pi.*x) + (%pi.*x^2) endfunction plot2d (x, P2 (x), style=[color("blue")]); //EXO 3 fenetre = figure("Figure_name", "Equations", "position", [100 50 1000 600]); fenetre.background = color("white"); set("current_figure", fenetre); function v = G(t, y) v = (y .∕t) + t.*log(t) endfunction a = 1 t = linspace (1, 4, 100) u = 1 y = ode ("rk", u, a, t, G) plot2d(t, y, style=[color("black")]); function v = G(t, y) v = (y .∕t) + t.*log(t) endfunction a = 1 t = linspace (1, 4, 100) u = -2 y = ode ("rk", u, a, t, G) plot2d(t, y, style=[color("black")]);
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Exa3_28.sce
//Exa3.28 clc; clear; close; // given data' format('v',13) N_D=10^17*10^6;// in m^-3 N_A=0.5*10^16*10^6;// in atoms/m^3 epsilon_r=10;// in F/m epsilon_o=8.85*10^-12;// in F/m epsilon=epsilon_r*epsilon_o; e=1.602*10^-19;// in C (electron charge) // (i) when no external voltage is applied i.e. V=0; V_B=0.7;// in V W=sqrt(2*epsilon*V_B/e*(1/N_A+1/N_D)); disp("Junction width is : "+string(W)+" m"); // (ii) when external voltage of -10 V is applied i.e. V=-10;// in V V_o=0.7;// in V V_B=V_o-V; W=sqrt(2*epsilon*V_B/e*(1/N_A+1/N_D)); disp("Junction width is : "+string(W)+" m"); // Note: Answer in the book is wrong
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4_09.sce
//Example No. 4_09 //Propagation of Error //Pg No. 75 clear ; close ; clc ; x = 0.1234*10^4 y = 0.1232*10^4 d = 4 er_x = 10^(-d + 1)/2 er_y = 10^(-d + 1)/2 ex = x*er_x ey = y*er_y ez = abs(ex) + abs(ey) er_z = abs(ez)/abs(x-y) mprintf('\n |er_x| <= %.2f o/o\n |er_y| <= %.2fo/o \n ex = %.3f \n ey = %.3f \n |ez| = %.3f \n |er_z| = %.2fo/o \n',er_x *100,er_y*100,ex,ey,ez,er_z*100)
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Chapter3_Exampl39.sce
clc clear //INPUT DATA t1=300;//Initial temperature in K t21=523;//intermmediate temperature in K t3=1073;//final temperature in K t41=723;//turbine outlet temperature in K p1=1;//pressure in bar p2=6;//final pressure in bar Rp=6;//pressure ratio g=1.4;//constant cp=1.005;//specific pressure //CALCULATIONS t2=t1*(Rp^((g-1)/g));//Temperature in K t4=t3/(Rp^((g-1)/g));//Temperature in K nc=((t2-t1)/(t21-t1))*100;//compressor efficiency in percentage nt=((t3-t41)/(t3-t4))*100;//Turbine efficiency in percentage ngt=(1-(1/Rp)^((g-1)/g))*100;//Thermal efficiency in percentage ngt1=((((nt/100)*t3*(ngt/100))-((t1/(nc/100))*((Rp^((g-1)/g))-1)))/(t1*((t3/t1)-((Rp^((g-1)/g))))))*100;//Thermal efficiency in percentage Rw=((cp*((t3-t4)-(t2-t1)))/(cp*(t3-t4)));//Work ratio Rw1=((cp*((t3-t41)-(t21-t1)))/(cp*(t3-t41)));//Work ratio Rpo=sqrt((t3/t1)^(g/(g-1)));//pressure ratio for maximum output Rpo1=sqrt(((t3/t1)^(g/(g-1)))*(nc/100)*(nt/100));//pressure ratio for maximum output Rpm=(t3/t1)^(g/(g-1));//pressure ratio for maximum efficiency Rpm1=(t3/t1)^(g/(g-1))*(1/((nc/100)*(nt/100)));//pressure ratio for maximum efficiency //OUTPUT printf('(A)The compressor efficiency is %3.3f percentage \n turbine efficiency is %3.2f percentage \n',nc,nt) printf('(B)IDEAL CYCLE \n (i)thermal efficiency is %3.2f percentage \n(ii)Work ratio is %3.4f \n (iii)Pressure ratio for maximum output is %3.2f \n (iv)pressure ratio for maximum efficiency is %3.2f \n ',ngt,Rw,Rpo,Rpm) printf('(B)ACTUAL CYCLE \n (i)thermal efficiency is %3.2f percentage \n(ii)Work ratio is %3.4f \n (iii)Pressure ratio for maximum output is %3.2f \n (iv)pressure ratio for maximum efficiency is %3.1f ',ngt1,Rw1,Rpo1,Rpm1)
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Ex6_6.sce
clc; clear; Jn=20 //in A/cm^2 Jp=5 //in A/cm^2 Va=0.65 //in V Dn=25 //in cm^2/s Dp=10 ///in cm^2/s tau_n0=5*10^-7 //in s tau_p0=5*10^-7 //in s epsilon_r=11.8 //in F/cm epsilon_0=8.85*10^-14 //in F/cm e=1.6*10^-19 //in eV ni=1.5*10^10 //in cm^-3 Const=0.0259 //constant for kT/e in V //Calculation Lp=sqrt(Dp*tau_p0) //in cm pn0=(Jp*Lp)/(e*Dp*(exp(Va/Const)-1)) //law of mass action in cm^-3 Nd=(ni^2/pn0) Ln=sqrt(Dn*tau_n0) //in cm np0=(Jn*Ln)/(e*Dn*(exp((Va/Const))-1)) //in cm^-3 Na=ni^2/np0 mprintf("Nd= %1.2e cm^-3\n",Nd) //The answers vary due to round off error mprintf("Na= %1.2e cm^-3",Na)
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Ex8_4.sce
clear // //variable declaration d=(20) //Diameter ,mm Loadatelasticlimit=(102) //Load at elastic limit,KN P=80 //Load for extension of o.25mm , KN delta=(0.25) //extension in specimen of steel,mm L=200 //gauge length of specimen of steel,mm Finalextension=(56) //total extension at fracture,mm A=(%pi*(d**2))/4 //Area**mm^2 printf("\n Area= %0.2f mm^2",A) Stressatelasticlimit=Loadatelasticlimit*1000/A //Stress at elastic limit,N/mm^2 printf("\n Stress at elastic limit= %0.2f N/mm^2",Stressatelasticlimit) E=(P*1000/A)/(delta/L) //Young’s modulus ,N/mm^2 printf("\n Youngs modulus E= %0.2f N/mm^22",E) Percentageelongation=Finalextension*100/L //percentage elongation,% printf("\n Percentage elongation= %0.3f percentage",Percentageelongation ) Initialarea=(%pi*(d**2))/4 Finalarea=(%pi*(15**2))/4 // total extension at fracture is 56 mm and diameter at neck is 15 mm. Percentagereductionina=(Initialarea-Finalarea)*100/Initialarea printf("\n Percentage reduction in area= %0.3f percentage",Percentagereductionina ) UltimateLoad=130 //Maximum Load=130,kN UltimateTensileStress=UltimateLoad*1000/A printf("\n Ultimate Tensile Stress= %0.2f N/mm^2",UltimateTensileStress)
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example10_7.sce
//example 10.7 //page 382 clc; funcprot(0); //initialisation of variable z=0.7; S=0.0004; n=0.012;//manning's constant Q=15;//flow rate g=9.81; b=4; y=2.22//depth of water A=(b+z*y)*y; T=b+2*z*y; D=A/T; V=Q/A; F=V/sqroot(g*D); disp(F,"Froude Number"); clear
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example1_sce.sce
//chapter 10 //example 10.1 //page 345 Vnl=12; Vfl=11.6; Ilmax=100*10^-3; LR=Vnl-Vfl;//load regulation disp(LR) percentage=((Vnl-Vfl)/Vfl)*100//% LOAD REGULATION Vout=LR; Ro=Vout/Ilmax;//output resistance disp(Ro)
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Example10_7.sce
//clear// //Example 10.7:Z transform of x[n] = b^n.u[n]+b^-n.u[-n-1] syms n z; b = 0.5; x1=(b)^(n) x2=(b)^(-n) X1=symsum(x1*(z^(-n)),n,0,%inf) X2=symsum(x2*(z^(n)),n,1,%inf) X = X1+X2; disp(X,"ans=") //Result //+1.0*(2^(-%inf-1)*z^(-%inf-1)-1)/(1/(2*z)-1) //Equivalent to -1/(0.5*z^-1 - 1) //Region of Convergence |z|>0.5
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Ex6_23.sce
clc clear r=16; //Compression Ratio P1=1; //in bar T1=20+273; //in K T3=1431+273; //in K G=1.4; T2=T1*[r^(G-1)]; m=1; R=0.287; V1=(m*R*T1)/(P1*100); V2=V1/r; //For Constant Pressure Process 2-3 V3=V2*(T3/T2); Z=V3/V2; Eff=100*(1-((1/(r^(G-1)))*(1/G)*((Z^G)-1)/(Z-1))); printf('Efficiency is %2.1f Percent',Eff); printf('\n'); Cp=1.005; Qs=Cp*(T3-T2); W=Qs*Eff/100; Vs=V1-V2; Pm=W/Vs; printf('Effective Mean Pressure %2.1f kPa',Pm); printf('\n');
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solve_trisup3.sci
function result = solve_trisup3(A, b) sizeMatrixL = size(A, "r"); sizeMatrixC = size(A, "c"); if(sizeMatrixL == sizeMatrixC) //Lecture de la matrice de bas en haut for i=(sizeMatrixL):-1:1 //Variable tampon tempResult = 0; //Lecture de la ligne de droite à gauche for j=(sizeMatrixC):-1:1 //Quand on arrive sur la diagonale if(j>i) tempResult = tempResult + (A(i, j)*result(j)); else //Sortie de la boucle colonne continue(1); end end //Si xi est indéterminable if( A(i,i) == 0) if( b(i) <> 0) result = "Equation sur-déterminée"; break; //La bonne méthode de sortir d'une fonction else result = "Equation sous-déterminée"; break; end else //Calcul de xi tempTotal = b(i)-tempResult; result(i) = tempTotal/A(i, i); end end else result = "La première matrice n''est pas carrée" end endfunction M3 = [3 2 1; 0 -1 -2; 0 0 5]; M3result = [2; -1; 3]; disp( solve_trisup3(M3, M3result) );
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5_12.sce
s = 11e06 ; // allowable tensile stress in pa t = 1.2e06 ; // allowable shear stress in pa b = 0.1 ; // Width of cross section in m h = 0.15 ; // Height of cross section in m a = 0.5 ; // in m P_bending = (s*b*h^2)/(6*a); // Bending stress in N P_shear = (2*t*b*h)/3; // shear stress in N Pmax = P_bending; // Because bending stress governs the design disp("N",Pmax,"the maximum permissible value Pmax of the loads")
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/Raízes (zero de funções reais)/Taxa de juros/juros_secante.sce
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juros_secante.sce
/* Objetivo: Avaliar qual será o melhor plano de financiamento analisando a taxa de juros de cada um Autor: Pierre Vieira */ exec('juros_secante.sci'); a = 0.05; b = 1; Toler = 0.01; IterMax = 100; printf("\n==================================================== PLANO 1 ===================================================\n") funcprot(0) deff('y = f(x)', 'y = 224.58*(1 - (1+x)^(-6)) - 1000*x') [Raiz, Iter, CondErro] = Secante(a, b, Toler, IterMax); printf("\nRaiz = %f\nIter = %d\nCondErro = %d\n", Raiz, Iter, CondErro); printf("\n=================================================== PLANO 2 ===================================================\n") deff('y = f(x)', 'y = 163.19*(1 - (1+x)^(-10)) - 1100*x') funcprot(0) [Raiz, Iter, CondErro] = Secante(a, b, Toler, IterMax); printf("\nRaiz = %f\nIter = %d\nCondErro = %d\n", Raiz, Iter, CondErro);
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BRO_loader.original.sce
base = "/home/ubuntu/NXT/brofist/scicos_32/"; ilib_for_link ('bro_comm_blocks', 'bro_comm_blocks.o', [], "c"); ilib_for_link ('bro_sensor_enc', 'bro_sensor_enc.o', [], "c"); ilib_for_link ('bro_motor_enc', 'bro_motor_enc.o', [], "c"); link(base+'libbro_comm_blocks.so',['bro_comm_sens_disp','bro_comm_controller','bro_comm_motor_disp'],'c'); link(base+'libbro_sensor_enc.so',['bro_sensor_enc'],'c'); link(base+'libbro_motor_enc.so',['bro_motor_enc'],'c'); exec bro_sensor_enc.sci; exec bro_comm_controller.sci; exec bro_comm_sens_disp.sci; exec bro_comm_motor_disp.sci; exec bro_motor_enc.sci;
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1_4_Coolant_Fuid_Velocity.sce
clear; clc; printf('FUNDAMENTALS OF HEAT AND MASS TRANSFER \n Incropera / Dewitt / Bergman / Lavine \n EXAMPLE 1.4 Page 20 \n')// Example 1.4 // Find Velocity of Coolant Fluid Ts = 56.4+273.15; //[K] - Surface Temperature of Steam Tsurr = 25+273.15; //[K] - Temperature of Surroundings e=.88; // Emissivity of Surface //As h=(10.9*V^.8)[W/m^2.k] - Thermal Convectivity from surface to air stfncnstt=5.67*10^(-8); // [W/m^2.K^4] - Stefan Boltzmann Constant A=2*.05*.05; // [m^2] Area for Heat transfer i.e. both surfaces E = 11.25; //[W] Net heat to be removed by cooling air Qrad = e*stfncnstt*A*(Ts^4-Tsurr^4); //Using Eq 1.10 Total Rate of Heat Transfer Q = Q by convection + Q by radiation Qconv = E - Qrad;//[W] //As Qconv = h*A*(Ts-Tsurr) & h=10.9 Ws^(.8)/m^(-.8)K.V^(.8) V = [Qconv/(10.9*A*(Ts-Tsurr))]^(1/0.8); printf("\n\n Velocity of Cooling Air flowing= %.2f m/s",V); //END
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18_1.sce
printf("\t example 18.1 \n"); // specific gravity of benzene is 0.88 // specific heat of benzene is 0.48 Btu/(lb)*(F) U=50; A=400; T1=400; t1=100; t2=300; c=0.48; w=40000; C=0.60; W=10000; printf("\t values are approximately mentioned in the book \n"); printf("\t for a \n"); M=(7500*8.33*0.88); printf("\t weight of benzene is : %.1e lb \n",M); Q1=(w*c); printf("\t Q1 is : %.2e Btu/(hr)*(F) \n",Q1); Q2=(W*C); printf("\t Q2 is : %.0e Btu/(hr)*(F) \n",Q2); Ks=((%e)^(U*A*((1/Q1)-(1/Q2)))); // eq 18.16 printf("\t Ks is : %.3f \n",Ks); Z=log((T1-t1)/(T1-t2)); printf("\t Z is : %.3f \n",Z); theta=((M*(Z)*(Ks*6000-(19200)))/((Ks-1)*40000*6000)); printf("\t theta is : %.1f hr \n",theta); printf("\t for b \n"); R=(Q1/Q2); printf("\t R is : %.1f \n",R); KT=((%e)^(U*(A/Q1)*(1+R^2)^(1/2))); printf("\t KT is : %.0f \n",KT); S=((2*(KT-1))/((KT*(R+1+(1+R^2)^(1/2)))-(R+1-(1+R^2)^(1/2)))); // eq 18.24 printf("\t S is : %.3f \n",S); theta1=((M*Z)/(0.266*40000)); // eq 18.25 printf("\t theta1 is : %.2f hr \n",theta1); printf("\t for c \n"); U1=100; A1=200; K8=((%e)^(U*(A/(2*Q1))*(1+R^2)^(1/2))); // eq 18.32 S1=((2*(K8-1)*(1+((1-0.266)*(1-(3.2*0.266)))^(1/2)))/(((K8-1)*(3.2+1))+((K8+1)*(1+3.2^2)^(1/2)))); // eq 18.31 printf("\t K8 is : %.2f \n",K8); printf("\t S1 is : %.3f \n",S1); theta2=((M*Z)/(0.282*40000)); // eq 18.25 printf("\t theta2 is : %.2f hr \n",theta2); printf("\t for d \n"); K9=((%e)^(U*(A/(Q1))*(R-1))); S2=((K9-1)/((K9*R)-1)); // eq 18.36 printf("\t K9 is : %.2f \n",K9); printf("\t S2 is : %.2f \n",S2); t=100; t1=t+(S2*(T1-t)); // 18.37 printf("\t t1 is : %.0f F \n",t1); t2=t1+(S2*(T1-t1)); printf("\t t2 is : %.0f F \n",t2); t3=t2+(S2*(T1-t2)); printf("\t t3 is : %.0f F \n",t3); t4=t3+(S2*(T1-t3)); printf("\t t4 is : %.0f F \n",t4); x=0.23; printf("\t fractional circulation is : %.2f \n",x); N=3+x; printf("\t total fractional circulation : %.2f \n",N); theta3=(N*(M/w)); printf("\t theta3 is : %.2f \n",theta3); // end
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Ex12_6.sce
//Variable Declaration TRn=12 //Receiver Noise figure(dB) G=40 //Gain of LNA(dB) T0=120 //Noise temperature(Kelvin) //Calculation F=10**(TRn/(10)) //Converting noise power to ratio Te=(F-1)*290 //Noise Temperature of the amplifier G=10**(G/10) //Converting Gain of LNA to ratio Tn=T0+Te/G //Overall Noise Temperature(Kelvin) //Result printf("The overall noise temperature is %.2f Kelvin", Tn)
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Example14_36.sce
// Electric Machinery and Transformers // Irving L kosow // Prentice Hall of India // 2nd editiom // Chapter 14: TRANSFORMERS // Example 14-36 clear; clc; close; // Clear the work space and console. // Given data // 3-phase,3-wire Δ-connected transformer shown in Fig.14-42 V_L = 33 ; // line voltage in kV f = 60 ;// frequency in Hz // power factor PF1 = 1; // unity power factor for I_AB PF2 = 0.7; // 0.7 lagging power factor for I_BC PF3 = 0.9; // 0.9 lagging power factor for I_CA // Calculations V_AB = V_L*exp(%i*(0)*(%pi/180)) ; // line voltage in kV taken as reference voltage V_BC = V_L*exp(%i*(-120)*(%pi/180)) ; // line voltage in kV V_BC_m = abs(V_BC);//V_BC_m=magnitude of V_BC in kV V_BC_a = atan(imag(V_BC) /real(V_BC))*180/%pi - 180 ;//V_BC_a=phase angle of V_BC in degrees // 180 is subtracted from I_BC_a to make it similar to textbook angle V_CA = V_L*exp(%i*(-240)*(%pi/180)) ; // line voltage in kV V_CA_m = abs(V_CA);//V_CA_m=magnitude of V_CA in kV V_CA_a = atan(imag(V_CA) /real(V_CA))*180/%pi - 180 ;//V_CA_a=phase angle of V_CA in degrees // 180 is subtracted from I_BC_a to make it similar to textbook angle theta_1 = acosd(PF1); // PF1 angle theta_2 = acosd(PF2); // PF2 angle theta_3 = acosd(PF3); // PF3 angle I_AB = 10*exp(%i*(theta_1)*(%pi/180)) ; // I_AB current in kA I_AB_m = abs(I_AB);//I_AB_m=magnitude of I_AB in kA I_AB_a = atan(imag(I_AB) /real(I_AB))*180/%pi;//I_AB_a=phase angle of I_AB in degrees I_BC = 15*exp(%i*(-120 - theta_2)*(%pi/180)) ; // I_BC current in kA I_BC_m = abs(I_BC);//I_BC_m=magnitude of I_BC in kA I_BC_a = atan(imag(I_BC) /real(I_BC))*180/%pi - 180;//I_BC_a=phase angle of I_BC in degrees // 180 is subtracted from I_BC_a to make it similar to textbook angle I_CA = 12*exp(%i*(-240 + theta_3)*(%pi/180)) ; // I_CA current in kA I_CA_m = abs(I_CA);//I_CA_m=magnitude of I_CA in kA I_CA_a = 180 + atan(imag(I_CA) /real(I_CA))*180/%pi;//I_CA_a=phase angle of I_CA in degrees // 180 is added to I_BC_a to make it similar to textbook angle // case a I_AC = -I_CA ; I_A = I_AB + I_AC ; // phase current in kA I_A_m = abs(I_A);//I_A_m=magnitude of I_A in kA I_A_a = atan(imag(I_A) /real(I_A))*180/%pi;//I_A_a=phase angle of I_A in degrees // case b I_BA = -I_AB ; I_B = I_BC + I_BA ; // phase current in kA I_B_m = abs(I_B);//I_B_m=magnitude of I_B in kA I_B_a = atan(imag(I_B) /real(I_B))*180/%pi;//I_B_a=phase angle of I_B in degrees // case c I_CB = -I_BC ; I_C = I_CA + I_CB ; // phase current in kA I_C_m = abs(I_C);//I_C_m=magnitude of I_C in kA I_C_a = atan(imag(I_C) /real(I_C))*180/%pi;//I_C_a=phase angle of I_C in degrees // case d phasor_sum = I_A + I_B + I_C ; // Display the results disp("Example 14-36 Solution : "); printf(" \n We must first write each of the phase currents in polar form. "); printf(" \n Since reference voltage,V_AB is assumed as 33 <0 kV, we may write\n"); printf(" \n I_AB = %d <%d kA (unity PF),\n",I_AB_m,I_AB_a); printf(" \n But I_BC lags V_BC, which is %.f <%d kV",V_BC_m,V_BC_a); printf(" \n by θ = acosd(%.1f) = -%.2f lag, and consequently",PF2,theta_2); printf(" \n I_BC = %.f <%.2f kA \n",I_BC_m,I_BC_a); printf(" \n Similarly,I_CA leads V_CA = %.f <%.f kV",V_CA_m,V_CA_a); printf(" \n by θ = acosd(%.1f) = %.2f lead, and consequently",PF3,theta_3); printf(" \n I_CA = %d <%.2f kA \n",I_CA_m,I_CA_a); printf(" \n Writing three phase currents in comples form yields.\n"); printf(" \n I_AB in kA = ");disp(I_AB); printf(" \n I_BC in kA = ");disp(I_BC); printf(" \n I_CA in kA = ");disp(I_CA); printf(" \n From conventional three phase theory for unbalanced Δ-connected loads"); printf(" \n and from Fig.14-42, we have\n"); printf(" \n a: I_A in kA = ");disp(I_A); printf(" \n I_A = %.2f <%.2f kA \n",I_A_m,I_A_a); printf(" \n b: I_B in kA = ");disp(I_B); printf(" \n I_B = %.2f <%.2f kA \n",I_B_m,I_B_a); printf(" \n c: I_C in kA = ");disp(I_C); printf(" \n I_C = %.2f <%.2f kA \n",I_C_m,I_C_a); printf(" \n d: Phasor sum of the line currents :"); printf(" \n ΣI_L in kA = ");disp(phasor_sum);
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Ex1_11.sce
//page 18 //Example 1.11 clear; close; clc; disp('I = m * m identity matrix'); disp('A = m * n matrix'); disp('I*A = A','Then,'); disp('A * I = A'); disp('0(k,m) = k * m zero matrix'); disp('0(k,m) = 0(k,m) * A','Then,'); disp('And, A*0(k,m) = 0(k,m)'); //end
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Example7_3.sce
//clear// //Caption:Plotting Bit-Error-Rate versus Q factor //Example7.3 //page 259 clear; clc; close; Q = 0:0.01:8; Pe = (1/2)*(1-erf(Q./sqrt(2))); a =gca(); a.data_bounds =[0,1e-16;8,0.5]; plot(Q,Pe,'r') xlabel('Q') ylabel('Pe') title('BER(Pe) versus the factor Q') disp(Pe(1),'Probability of error at Q =0') disp(Pe(101),'Probability of error at Q =1') disp(Pe(201),'Probability of error at Q =2') disp(Pe(301),'Probability of error at Q =3') disp(Pe(401),'Probability of error at Q =4') disp(Pe(501),'Probability of error at Q =5') disp(Pe(601),'Probability of error at Q =6') disp(Pe(701),'Probability of error at Q =7') disp(Pe(801),'Probability of error at Q =8') //Result //Probability of error at Q =0 // 0.5 //Probability of error at Q =1 // 0.1586553 //Probability of error at Q =2 // 0.0227501 //Probability of error at Q =3 // 0.0013499 //Probability of error at Q =4 // 0.0000317 //Probability of error at Q =5 // 0.0000003 //Probability of error at Q =6 // 9.866D-10 //Probability of error at Q =7 // 1.280D-12 //Probability of error at Q =8 // 6.106D-16
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ex8_7.sce
clc T=300 //K k=8.617*10**-5//eV/K e=1.6*10**-19 //C Na=10**16 //cm^-3 Nd=10**16 //cm^-3 ni=1.5*10**10 //cm^-3 tau0=5*10^-7 //s eps=11.7 //Vbr+Vr=z z=5 //V W=sqrt(((2*eps))*((Na+Nd)/Na*Nd)*z) disp(W,"depletion width in cm is= ")// textbook ans is wrong Jgen=(e*ni*W)/(2*tau0) disp(Jgen,"generation current density in A/cm^2 is= ")// textbook ans is wrong
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function [s]=%lssmr(s1,s2) //s=%lssmr(s1,s2) <=> s= s2*s1 //! [s1,s2]=sysconv(s1,s2);s=s1*s2
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// Example 4_2 clc;funcprot(0); // Given data P_in=5;// hp t=1;// hour // By assumption Q=0;// J delPE=0;// J delKE=0;// J // Calculation W=-P_in*t*(746)*(3600);// The work input in J delU=-W;// The increase in internal energy in J printf("\nThe increase in internal energy,delU=%1.3e J",delU);
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function f=%sxr(n1,f2) // %sxr(,M,r) calcule le produit element par element de la matrice de //scalaires M par la matrice de fractions rationnelles r . (M.*r) //! f=list(f2(1),n1.*f2(2),f2(3),f2(4))
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Name=KVA Switching PlayerCharacters=KVA Player BotCharacters=KVA Rotation 01.rot;KVA Rotation 02.rot;KVA Rotation 03.rot IsChallenge=true Timelimit=60.0 PlayerProfile=KVA Player AddedBots=KVA Rotation 01.rot;KVA Rotation 02.rot;KVA Rotation 03.rot PlayerMaxLives=0 BotMaxLives=0;0;0 PlayerTeam=1 BotTeams=2;2;2 MapName=kva_field_offset.map MapScale=1.0 BlockProjectilePredictors=true BlockCheats=true InvinciblePlayer=false InvincibleBots=false Timescale=1.0 BlockHealthbars=true TimeRefilledByKill=0.0 ScoreToWin=1.0 ScorePerDamage=1.0 ScorePerKill=0.0 ScorePerMidairDirect=0.0 ScorePerAnyDirect=0.0 ScorePerTime=0.0 ScoreLossPerDamageTaken=0.0 ScoreLossPerDeath=0.0 ScoreLossPerMidairDirected=0.0 ScoreLossPerAnyDirected=0.0 ScoreMultAccuracy=false ScoreMultDamageEfficiency=false ScoreMultKillEfficiency=false GameTag=Tracking, Target-switching, Vertical-aiming WeaponHeroTag=Fully-auto DifficultyTag=3 AuthorsTag=pleasewait BlockHitMarkers=false BlockHitSounds=false BlockMissSounds=false BlockFCT=false Description=Tracking targets that move only forward and backward. KVA stands for Kinetic Visual Acuity (in a narrow sense, it refers to the ability to identify approaching objects). GameVersion=2.0.2.0 ScorePerDistance=0.0 MBSEnable=false MBSTime1=0.25 MBSTime2=0.5 MBSTime3=0.75 MBSTime1Mult=1.0 MBSTime2Mult=2.0 MBSTime3Mult=3.0 MBSFBInstead=false MBSRequireEnemyAlive=false LockFOVRange=false LockedFOVMin=60.0 LockedFOVMax=120.0 LockedFOVScale=Clamped Horizontal [Aim Profile] Name=Default MinReactionTime=0.3 MaxReactionTime=0.4 MinSelfMovementCorrectionTime=0.001 MaxSelfMovementCorrectionTime=0.05 FlickFOV=30.0 FlickSpeed=1.5 FlickError=15.0 TrackSpeed=3.5 TrackError=3.5 MaxTurnAngleFromPadCenter=75.0 MinRecenterTime=0.3 MaxRecenterTime=0.5 OptimalAimFOV=30.0 OuterAimPenalty=1.0 MaxError=40.0 ShootFOV=15.0 VerticalAimOffset=0.0 MaxTolerableSpread=5.0 MinTolerableSpread=1.0 TolerableSpreadDist=2000.0 MaxSpreadDistFactor=2.0 AimingStyle=Original ScanSpeedMultiplier=1.0 MaxSeekPitch=30.0 MaxSeekYaw=30.0 AimingSpeed=5.0 MinShootDelay=0.3 MaxShootDelay=0.6 [Bot Profile] Name=KVA Target 0 DodgeProfileNames=KVA Dodging DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=false CharacterProfile=KVA Target 0 SeeThroughWalls=false NoDodging=false NoAiming=true AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=KVA Target 45 DodgeProfileNames=KVA Dodging DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=false CharacterProfile=KVA Target 45 SeeThroughWalls=false NoDodging=false NoAiming=true AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=KVA Target 90 DodgeProfileNames=KVA Dodging DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=false CharacterProfile=KVA Target 90 SeeThroughWalls=false NoDodging=false NoAiming=true AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=KVA Target 135 DodgeProfileNames=KVA Dodging DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=false CharacterProfile=KVA Target 135 SeeThroughWalls=false NoDodging=false NoAiming=true AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=KVA Target 180 DodgeProfileNames=KVA Dodging DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=false CharacterProfile=KVA Target 180 SeeThroughWalls=false NoDodging=false NoAiming=true AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=KVA Target 225 DodgeProfileNames=KVA Dodging DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=false CharacterProfile=KVA Target 225 SeeThroughWalls=false NoDodging=false NoAiming=true AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=KVA Target 270 DodgeProfileNames=KVA Dodging DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=false CharacterProfile=KVA Target 270 SeeThroughWalls=false NoDodging=false NoAiming=true AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=KVA Target 315 DodgeProfileNames=KVA Dodging DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=false CharacterProfile=KVA Target 315 SeeThroughWalls=false NoDodging=false NoAiming=true AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=KVA Target 15 DodgeProfileNames=KVA Dodging DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=false CharacterProfile=KVA Target 15 SeeThroughWalls=false NoDodging=false NoAiming=true AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 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UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=KVA Target 30 DodgeProfileNames=KVA Dodging DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=false CharacterProfile=KVA Target 30 SeeThroughWalls=false NoDodging=false NoAiming=true AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=KVA Target 75 DodgeProfileNames=KVA Dodging DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=false CharacterProfile=KVA 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UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=KVA Target 345 DodgeProfileNames=KVA Dodging DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=false CharacterProfile=KVA Target 345 SeeThroughWalls=false NoDodging=false NoAiming=true AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Rotation Profile] Name=KVA Rotation 01 ProfileNames=KVA Target 0;KVA Target 45;KVA Target 90;KVA Target 135;KVA Target 180;KVA Target 225;KVA Target 270;KVA Target 315 ProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 Randomized=true [Bot Rotation Profile] Name=KVA Rotation 02 ProfileNames=KVA Target 15;KVA Target 60;KVA Target 105;KVA Target 150;KVA Target 195;KVA Target 240;KVA Target 285;KVA Target 330 ProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 Randomized=true [Bot Rotation Profile] Name=KVA Rotation 03 ProfileNames=KVA Target 30;KVA Target 75;KVA Target 120;KVA Target 165;KVA Target 210;KVA Target 255;KVA Target 300;KVA Target 345 ProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 Randomized=true [Character Profile] Name=KVA Player MaxHealth=100.0 WeaponProfileNames=KVA Fully-auto;;;;;;; MinRespawnDelay=0.000001 MaxRespawnDelay=0.000001 StepUpHeight=16.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=2.0 CameraOffset=X=0.000 Y=0.000 Z=36.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=0.0 MaxCrouchSpeed=160.0 Acceleration=2560.0 AirAcceleration=16000.0 Friction=1.0 BrakingFrictionFactor=0.5 JumpVelocity=0.0 Gravity=1.0 AirControl=0.25 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=1.000 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=0.000 Y=0.000 Z=1.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Cylindrical MainBBHeight=72.0 MainBBRadius=12.0 MainBBHasHead=false MainBBHeadRadius=10.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Cylindrical ProjBBHeight=72.0 ProjBBRadius=12.0 ProjBBHasHead=false ProjBBHeadRadius=10.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=true AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=512.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=KVA Target 0 MaxHealth=90.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=0.000001 MaxRespawnDelay=0.000001 StepUpHeight=16.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=2.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=1024.0 MaxCrouchSpeed=160.0 Acceleration=5120.0 AirAcceleration=16000.0 Friction=1.0 BrakingFrictionFactor=0.5 JumpVelocity=256.0 Gravity=0.0 AirControl=1.0 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=1.000 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=0.000 Y=0.000 Z=1.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Spheroid MainBBHeight=32.0 MainBBRadius=16.0 MainBBHasHead=false MainBBHeadRadius=10.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Spheroid ProjBBHeight=32.0 ProjBBRadius=16.0 ProjBBHasHead=false ProjBBHeadRadius=10.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=true AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=512.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=256.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=KVA Target 45 MaxHealth=90.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=0.000001 MaxRespawnDelay=0.000001 StepUpHeight=16.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=2.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=1024.0 MaxCrouchSpeed=160.0 Acceleration=5120.0 AirAcceleration=16000.0 Friction=1.0 BrakingFrictionFactor=0.5 JumpVelocity=256.0 Gravity=0.0 AirControl=1.0 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=1.000 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=0.000 Y=0.000 Z=1.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Spheroid MainBBHeight=32.0 MainBBRadius=16.0 MainBBHasHead=false MainBBHeadRadius=10.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Spheroid ProjBBHeight=32.0 ProjBBRadius=16.0 ProjBBHasHead=false ProjBBHeadRadius=10.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=true AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=512.0 VerticalSpawnOffset=184.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=184.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=KVA Target 90 MaxHealth=90.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=0.000001 MaxRespawnDelay=0.000001 StepUpHeight=16.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=2.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=1024.0 MaxCrouchSpeed=160.0 Acceleration=5120.0 AirAcceleration=16000.0 Friction=1.0 BrakingFrictionFactor=0.5 JumpVelocity=256.0 Gravity=0.0 AirControl=1.0 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=1.000 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=0.000 Y=0.000 Z=1.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Spheroid MainBBHeight=32.0 MainBBRadius=16.0 MainBBHasHead=false MainBBHeadRadius=10.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Spheroid ProjBBHeight=32.0 ProjBBRadius=16.0 ProjBBHasHead=false ProjBBHeadRadius=10.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=true AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=512.0 VerticalSpawnOffset=256.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=KVA Target 135 MaxHealth=90.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=0.000001 MaxRespawnDelay=0.000001 StepUpHeight=16.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=2.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=1024.0 MaxCrouchSpeed=160.0 Acceleration=5120.0 AirAcceleration=16000.0 Friction=1.0 BrakingFrictionFactor=0.5 JumpVelocity=256.0 Gravity=0.0 AirControl=1.0 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=1.000 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=0.000 Y=0.000 Z=1.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Spheroid MainBBHeight=32.0 MainBBRadius=16.0 MainBBHasHead=false MainBBHeadRadius=10.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Spheroid ProjBBHeight=32.0 ProjBBRadius=16.0 ProjBBHasHead=false ProjBBHeadRadius=10.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=true AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=512.0 VerticalSpawnOffset=184.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=-184.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=KVA Target 180 MaxHealth=90.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=0.000001 MaxRespawnDelay=0.000001 StepUpHeight=16.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=2.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=1024.0 MaxCrouchSpeed=160.0 Acceleration=5120.0 AirAcceleration=16000.0 Friction=1.0 BrakingFrictionFactor=0.5 JumpVelocity=256.0 Gravity=0.0 AirControl=1.0 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=1.000 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=0.000 Y=0.000 Z=1.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Spheroid MainBBHeight=32.0 MainBBRadius=16.0 MainBBHasHead=false MainBBHeadRadius=10.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Spheroid ProjBBHeight=32.0 ProjBBRadius=16.0 ProjBBHasHead=false ProjBBHeadRadius=10.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=true AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=512.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=-256.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=KVA Target 225 MaxHealth=90.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=0.000001 MaxRespawnDelay=0.000001 StepUpHeight=16.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=2.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=1024.0 MaxCrouchSpeed=160.0 Acceleration=5120.0 AirAcceleration=16000.0 Friction=1.0 BrakingFrictionFactor=0.5 JumpVelocity=256.0 Gravity=0.0 AirControl=1.0 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=1.000 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=0.000 Y=0.000 Z=1.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Spheroid MainBBHeight=32.0 MainBBRadius=16.0 MainBBHasHead=false MainBBHeadRadius=10.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Spheroid ProjBBHeight=32.0 ProjBBRadius=16.0 ProjBBHasHead=false ProjBBHeadRadius=10.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=true AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=512.0 VerticalSpawnOffset=-184.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=-184.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=KVA Target 270 MaxHealth=90.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=0.000001 MaxRespawnDelay=0.000001 StepUpHeight=16.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=2.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=1024.0 MaxCrouchSpeed=160.0 Acceleration=5120.0 AirAcceleration=16000.0 Friction=1.0 BrakingFrictionFactor=0.5 JumpVelocity=256.0 Gravity=0.0 AirControl=1.0 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=1.000 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=0.000 Y=0.000 Z=1.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Spheroid MainBBHeight=32.0 MainBBRadius=16.0 MainBBHasHead=false MainBBHeadRadius=10.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Spheroid ProjBBHeight=32.0 ProjBBRadius=16.0 ProjBBHasHead=false ProjBBHeadRadius=10.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=true AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=512.0 VerticalSpawnOffset=-256.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=KVA Target 315 MaxHealth=90.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=0.000001 MaxRespawnDelay=0.000001 StepUpHeight=16.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=2.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=1024.0 MaxCrouchSpeed=160.0 Acceleration=5120.0 AirAcceleration=16000.0 Friction=1.0 BrakingFrictionFactor=0.5 JumpVelocity=256.0 Gravity=0.0 AirControl=1.0 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=1.000 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=0.000 Y=0.000 Z=1.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Spheroid MainBBHeight=32.0 MainBBRadius=16.0 MainBBHasHead=false MainBBHeadRadius=10.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Spheroid ProjBBHeight=32.0 ProjBBRadius=16.0 ProjBBHasHead=false ProjBBHeadRadius=10.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=true AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=512.0 VerticalSpawnOffset=-184.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=184.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=KVA Target 15 MaxHealth=90.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=0.000001 MaxRespawnDelay=0.000001 StepUpHeight=16.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=2.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=1024.0 MaxCrouchSpeed=160.0 Acceleration=5120.0 AirAcceleration=16000.0 Friction=1.0 BrakingFrictionFactor=0.5 JumpVelocity=256.0 Gravity=0.0 AirControl=1.0 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=1.000 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=0.000 Y=0.000 Z=1.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Spheroid MainBBHeight=32.0 MainBBRadius=16.0 MainBBHasHead=false MainBBHeadRadius=10.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Spheroid ProjBBHeight=32.0 ProjBBRadius=16.0 ProjBBHasHead=false ProjBBHeadRadius=10.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=true AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=512.0 VerticalSpawnOffset=64.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=248.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=KVA Target 60 MaxHealth=90.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=0.000001 MaxRespawnDelay=0.000001 StepUpHeight=16.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=2.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=1024.0 MaxCrouchSpeed=160.0 Acceleration=5120.0 AirAcceleration=16000.0 Friction=1.0 BrakingFrictionFactor=0.5 JumpVelocity=256.0 Gravity=0.0 AirControl=1.0 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=1.000 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=0.000 Y=0.000 Z=1.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Spheroid MainBBHeight=32.0 MainBBRadius=16.0 MainBBHasHead=false MainBBHeadRadius=10.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Spheroid ProjBBHeight=32.0 ProjBBRadius=16.0 ProjBBHasHead=false ProjBBHeadRadius=10.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=true AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=512.0 VerticalSpawnOffset=224.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=128.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=KVA Target 105 MaxHealth=90.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=0.000001 MaxRespawnDelay=0.000001 StepUpHeight=16.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=2.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=1024.0 MaxCrouchSpeed=160.0 Acceleration=5120.0 AirAcceleration=16000.0 Friction=1.0 BrakingFrictionFactor=0.5 JumpVelocity=256.0 Gravity=0.0 AirControl=1.0 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=1.000 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=0.000 Y=0.000 Z=1.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Spheroid MainBBHeight=32.0 MainBBRadius=16.0 MainBBHasHead=false MainBBHeadRadius=10.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Spheroid ProjBBHeight=32.0 ProjBBRadius=16.0 ProjBBHasHead=false ProjBBHeadRadius=10.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=true AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=512.0 VerticalSpawnOffset=248.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=-64.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=KVA Target 150 MaxHealth=90.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=0.000001 MaxRespawnDelay=0.000001 StepUpHeight=16.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=2.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=1024.0 MaxCrouchSpeed=160.0 Acceleration=5120.0 AirAcceleration=16000.0 Friction=1.0 BrakingFrictionFactor=0.5 JumpVelocity=256.0 Gravity=0.0 AirControl=1.0 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=1.000 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=0.000 Y=0.000 Z=1.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Spheroid MainBBHeight=32.0 MainBBRadius=16.0 MainBBHasHead=false MainBBHeadRadius=10.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Spheroid ProjBBHeight=32.0 ProjBBRadius=16.0 ProjBBHasHead=false ProjBBHeadRadius=10.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=true AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=512.0 VerticalSpawnOffset=128.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=-224.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=KVA Target 195 MaxHealth=90.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=0.000001 MaxRespawnDelay=0.000001 StepUpHeight=16.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=2.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=1024.0 MaxCrouchSpeed=160.0 Acceleration=5120.0 AirAcceleration=16000.0 Friction=1.0 BrakingFrictionFactor=0.5 JumpVelocity=256.0 Gravity=0.0 AirControl=1.0 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=1.000 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=0.000 Y=0.000 Z=1.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Spheroid MainBBHeight=32.0 MainBBRadius=16.0 MainBBHasHead=false MainBBHeadRadius=10.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Spheroid ProjBBHeight=32.0 ProjBBRadius=16.0 ProjBBHasHead=false ProjBBHeadRadius=10.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=true AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=512.0 VerticalSpawnOffset=-64.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=-248.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=KVA Target 240 MaxHealth=90.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=0.000001 MaxRespawnDelay=0.000001 StepUpHeight=16.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=2.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=1024.0 MaxCrouchSpeed=160.0 Acceleration=5120.0 AirAcceleration=16000.0 Friction=1.0 BrakingFrictionFactor=0.5 JumpVelocity=256.0 Gravity=0.0 AirControl=1.0 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=1.000 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=0.000 Y=0.000 Z=1.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Spheroid MainBBHeight=32.0 MainBBRadius=16.0 MainBBHasHead=false MainBBHeadRadius=10.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Spheroid ProjBBHeight=32.0 ProjBBRadius=16.0 ProjBBHasHead=false ProjBBHeadRadius=10.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=true AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=512.0 VerticalSpawnOffset=-224.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=-128.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=KVA Target 285 MaxHealth=90.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=0.000001 MaxRespawnDelay=0.000001 StepUpHeight=16.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=2.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=1024.0 MaxCrouchSpeed=160.0 Acceleration=5120.0 AirAcceleration=16000.0 Friction=1.0 BrakingFrictionFactor=0.5 JumpVelocity=256.0 Gravity=0.0 AirControl=1.0 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=1.000 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=0.000 Y=0.000 Z=1.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Spheroid MainBBHeight=32.0 MainBBRadius=16.0 MainBBHasHead=false MainBBHeadRadius=10.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Spheroid ProjBBHeight=32.0 ProjBBRadius=16.0 ProjBBHasHead=false ProjBBHeadRadius=10.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=true AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=512.0 VerticalSpawnOffset=-248.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=64.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=KVA Target 330 MaxHealth=90.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=0.000001 MaxRespawnDelay=0.000001 StepUpHeight=16.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=2.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=1024.0 MaxCrouchSpeed=160.0 Acceleration=5120.0 AirAcceleration=16000.0 Friction=1.0 BrakingFrictionFactor=0.5 JumpVelocity=256.0 Gravity=0.0 AirControl=1.0 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=1.000 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=0.000 Y=0.000 Z=1.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Spheroid MainBBHeight=32.0 MainBBRadius=16.0 MainBBHasHead=false MainBBHeadRadius=10.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Spheroid ProjBBHeight=32.0 ProjBBRadius=16.0 ProjBBHasHead=false ProjBBHeadRadius=10.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=true AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=512.0 VerticalSpawnOffset=-128.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=224.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=KVA Target 30 MaxHealth=90.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=0.000001 MaxRespawnDelay=0.000001 StepUpHeight=16.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=2.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=1024.0 MaxCrouchSpeed=160.0 Acceleration=5120.0 AirAcceleration=16000.0 Friction=1.0 BrakingFrictionFactor=0.5 JumpVelocity=256.0 Gravity=0.0 AirControl=1.0 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=1.000 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=0.000 Y=0.000 Z=1.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Spheroid MainBBHeight=32.0 MainBBRadius=16.0 MainBBHasHead=false MainBBHeadRadius=10.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Spheroid ProjBBHeight=32.0 ProjBBRadius=16.0 ProjBBHasHead=false ProjBBHeadRadius=10.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=true AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=512.0 VerticalSpawnOffset=128.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=224.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=KVA Target 75 MaxHealth=90.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=0.000001 MaxRespawnDelay=0.000001 StepUpHeight=16.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=2.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=1024.0 MaxCrouchSpeed=160.0 Acceleration=5120.0 AirAcceleration=16000.0 Friction=1.0 BrakingFrictionFactor=0.5 JumpVelocity=256.0 Gravity=0.0 AirControl=1.0 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=1.000 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=0.000 Y=0.000 Z=1.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Spheroid MainBBHeight=32.0 MainBBRadius=16.0 MainBBHasHead=false MainBBHeadRadius=10.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Spheroid ProjBBHeight=32.0 ProjBBRadius=16.0 ProjBBHasHead=false ProjBBHeadRadius=10.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=true AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=512.0 VerticalSpawnOffset=248.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=64.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=KVA Target 120 MaxHealth=90.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=0.000001 MaxRespawnDelay=0.000001 StepUpHeight=16.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=2.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=1024.0 MaxCrouchSpeed=160.0 Acceleration=5120.0 AirAcceleration=16000.0 Friction=1.0 BrakingFrictionFactor=0.5 JumpVelocity=256.0 Gravity=0.0 AirControl=1.0 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=1.000 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=0.000 Y=0.000 Z=1.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Spheroid MainBBHeight=32.0 MainBBRadius=16.0 MainBBHasHead=false MainBBHeadRadius=10.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Spheroid ProjBBHeight=32.0 ProjBBRadius=16.0 ProjBBHasHead=false ProjBBHeadRadius=10.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=true AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=512.0 VerticalSpawnOffset=224.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=-128.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=KVA Target 165 MaxHealth=90.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=0.000001 MaxRespawnDelay=0.000001 StepUpHeight=16.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=2.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=1024.0 MaxCrouchSpeed=160.0 Acceleration=5120.0 AirAcceleration=16000.0 Friction=1.0 BrakingFrictionFactor=0.5 JumpVelocity=256.0 Gravity=0.0 AirControl=1.0 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=1.000 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=0.000 Y=0.000 Z=1.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Spheroid MainBBHeight=32.0 MainBBRadius=16.0 MainBBHasHead=false MainBBHeadRadius=10.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Spheroid ProjBBHeight=32.0 ProjBBRadius=16.0 ProjBBHasHead=false ProjBBHeadRadius=10.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=true AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=512.0 VerticalSpawnOffset=64.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=-248.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=KVA Target 210 MaxHealth=90.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=0.000001 MaxRespawnDelay=0.000001 StepUpHeight=16.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=2.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=1024.0 MaxCrouchSpeed=160.0 Acceleration=5120.0 AirAcceleration=16000.0 Friction=1.0 BrakingFrictionFactor=0.5 JumpVelocity=256.0 Gravity=0.0 AirControl=1.0 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=1.000 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=0.000 Y=0.000 Z=1.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Spheroid MainBBHeight=32.0 MainBBRadius=16.0 MainBBHasHead=false MainBBHeadRadius=10.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Spheroid ProjBBHeight=32.0 ProjBBRadius=16.0 ProjBBHasHead=false ProjBBHeadRadius=10.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=true AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=512.0 VerticalSpawnOffset=-128.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=-224.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=KVA Target 255 MaxHealth=90.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=0.000001 MaxRespawnDelay=0.000001 StepUpHeight=16.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=2.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=1024.0 MaxCrouchSpeed=160.0 Acceleration=5120.0 AirAcceleration=16000.0 Friction=1.0 BrakingFrictionFactor=0.5 JumpVelocity=256.0 Gravity=0.0 AirControl=1.0 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=1.000 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=0.000 Y=0.000 Z=1.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Spheroid MainBBHeight=32.0 MainBBRadius=16.0 MainBBHasHead=false MainBBHeadRadius=10.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Spheroid ProjBBHeight=32.0 ProjBBRadius=16.0 ProjBBHasHead=false ProjBBHeadRadius=10.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=true AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=512.0 VerticalSpawnOffset=-248.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=-64.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=KVA Target 300 MaxHealth=90.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=0.000001 MaxRespawnDelay=0.000001 StepUpHeight=16.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=2.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=1024.0 MaxCrouchSpeed=160.0 Acceleration=5120.0 AirAcceleration=16000.0 Friction=1.0 BrakingFrictionFactor=0.5 JumpVelocity=256.0 Gravity=0.0 AirControl=1.0 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=1.000 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=0.000 Y=0.000 Z=1.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Spheroid MainBBHeight=32.0 MainBBRadius=16.0 MainBBHasHead=false MainBBHeadRadius=10.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Spheroid ProjBBHeight=32.0 ProjBBRadius=16.0 ProjBBHasHead=false ProjBBHeadRadius=10.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=true AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=512.0 VerticalSpawnOffset=-224.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=128.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=KVA Target 345 MaxHealth=90.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=0.000001 MaxRespawnDelay=0.000001 StepUpHeight=16.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=2.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=1024.0 MaxCrouchSpeed=160.0 Acceleration=5120.0 AirAcceleration=16000.0 Friction=1.0 BrakingFrictionFactor=0.5 JumpVelocity=256.0 Gravity=0.0 AirControl=1.0 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=1.000 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=0.000 Y=0.000 Z=1.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Spheroid MainBBHeight=32.0 MainBBRadius=16.0 MainBBHasHead=false MainBBHeadRadius=10.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Spheroid ProjBBHeight=32.0 ProjBBRadius=16.0 ProjBBHasHead=false ProjBBHeadRadius=10.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=true AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=512.0 VerticalSpawnOffset=-64.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=248.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Dodge Profile] Name=KVA Dodging MaxTargetDistance=100000.0 MinTargetDistance=0.0 ToggleLeftRight=false ToggleForwardBack=true MinLRTimeChange=0.4 MaxLRTimeChange=0.7 MinFBTimeChange=0.5 MaxFBTimeChange=0.75 DamageReactionChangesDirection=false DamageReactionChanceToIgnore=0.5 DamageReactionMinimumDelay=0.125 DamageReactionMaximumDelay=0.25 DamageReactionCooldown=1.0 DamageReactionThreshold=0.0 DamageReactionResetTimer=0.1 JumpFrequency=0.0 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=1.0 MaxProfileChangeTime=1.0 MinCrouchTime=0.3 MaxCrouchTime=0.6 MinJumpTime=0.3 MaxJumpTime=0.6 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.5 BlockedMovementReactionMin=0.1 BlockedMovementReactionMax=0.1 WaypointLogic=Ignore WaypointTurnRate=200.0 MinTimeBeforeShot=0.15 MaxTimeBeforeShot=0.25 IgnoreShotChance=0.0 ForwardTimeMult=1.0 BackTimeMult=1.0 DamageReactionChangesFB=false [Weapon Profile] Name=KVA Fully-auto Type=Hitscan ShotsPerClick=1 DamagePerShot=6.0 KnockbackFactor=0.0 TimeBetweenShots=0.05 Pierces=false Category=FullyAuto BurstShotCount=1 TimeBetweenBursts=0.5 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=2000.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=2000.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=5.0 MaxHitscanRange=100000.0 GravityScale=1.0 HeadshotCapable=false HeadshotMultiplier=2.0 MagazineMax=0 AmmoPerShot=1 ReloadTimeFromEmpty=0.1 ReloadTimeFromPartial=0.1 DamageFalloffStartDistance=100000.0 DamageFalloffStopDistance=100000.0 DamageAtMaxRange=6.0 DelayBeforeShot=0.0 ProjectileGraphic=Ball VisualLifetime=0.1 BounceOffWorld=false BounceFactor=0.0 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=1.0 CanAimDownSight=true ADSZoomDelay=0.0 ADSZoomSensFactor=1.0 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.001 HitSoundCooldown=0.001 HitscanVisualOffset=X=0.000 Y=0.000 Z=-50.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=0.0 RecoilNegatable=false DecalType=0 DecalSize=30.0 DelayAfterShooting=0.0 BeamTracksCrosshair=true AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=0.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=true AimPunchAmount=0.0 AimPunchResetTime=0.05 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=true MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=0 CancelReloadOnKill=true FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=50 ADSFOVOverride=40.0 ADSFOVScale=Vertical (1:1) ADSAllowUserOverrideFOV=true IsBurstWeapon=false ForceFirstPersonInADS=true ZoomBlockedInAir=false ADSCameraOffsetX=0.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 QuickSwitchTime=0.1 WeaponModel=Asp WeaponAnimation=Primary UseIncReload=false IncReloadStartupTime=0.0 IncReloadLoopTime=0.0 IncReloadAmmoPerLoop=1 IncReloadEndTime=0.0 IncReloadCancelWithShoot=true WeaponSkin=Default ProjectileVisualOffset=X=0.000 Y=0.000 Z=0.000 SpreadDecayDelay=0.0 ReloadBeforeRecovery=true 3rdPersonWeaponModel=AK47 3rdPersonWeaponSkin=Default ParticleMuzzleFlash=Bullet ParticleWallImpact=None ParticleBodyImpact=None ParticleProjectileTrail=None ParticleHitscanTrace=Bullet ParticleMuzzleFlashScale=1.0 ParticleWallImpactScale=1.0 ParticleBodyImpactScale=1.0 ParticleProjectileTrailScale=1.0 Explosive=false Radius=500.0 DamageAtCenter=100.0 DamageAtEdge=0.0 SelfDamageMultiplier=0.5 ExplodesOnContactWithEnemy=false DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.0 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type PlayerSpawn Vector3 position 256.000000 328.000000 1248.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 initialSpawn 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 256.000000 328.000000 1280.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 initialSpawn 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0
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/409/CH25/EX25.11/Example25_11.sce
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Example25_11.sce
clear ; clc; // Example 25.11 printf('Example 25.11\n\n'); //page no. 789 // Solution // Given H_req = 10^6 ;;// Heat requirement - [Btu] d_N6 = 60.2 ;// Density of fuel no. 6-[lb/ft^3] d_N2 = 58.7 ;// Density of fuel no. 2-[lb/ft^3] S_N6 = 0.72/100 ;// Sulphur content in fuel no. 6 S_N2 = 0.62/100; //Sulphur content in fuel no. 2 lhv_N6 = 155000 ;//Lower heating value of No.6 -[Btu/gal] lhv_N2 = 120000 ;//Lower heating value of No.2 -[Btu/gal] S1 = H_req*d_N6*S_N6/lhv_N6 ;// Sulphur emmited when we use fuel NO. 6-[lb] S2 = H_req*d_N2*S_N2/lhv_N2 ;// Sulphur emmited when we use fuel NO. 2-[lb] printf('\n Sulphur emmited when we use fuel NO. 6 is %.2f lb.',S1 ) ; printf('\n Sulphur emmited when we use fuel NO. 2 is %.2f lb.\n',S2 ) ; printf('Clearly fuel no. 6 should be selected because of its low SO2 emmission.') ;
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Ex5_9.sce
errcatch(-1,"stop");mode(2);//Caption:Find maximum efficiency of generator //Exa:5.9 ; ; R_a=50*10^-3;//armature resistance (in ohms) R_s=20*10^-3;//series field resistance R_sh=40;//shunt field resistance P_rot=2000;//rotational loss (in watts) V=120;//voltage (in vollts) I_f=V/R_sh;//shunt field current //Refer toeqn 5.49 I_Lm=sqrt((P_rot+(R_a+R_s+R_sh)*(I_f^2))/(R_a+R_s)); P_o=I_Lm*V;//power output at max efficiency P_cu=(((I_Lm^2)*(R_a+R_s))+((I_f^2)*R_sh));//total copper loss P_d=P_o+P_cu;//Power developed at max efficiency P_in=P_d+P_rot; Eff=(P_o/P_in)*100; disp(Eff,'Max efficiency of generator (%)='); exit();