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-v G_USER=jma -v G_CONFIG=1.0 -v G_TBTYPE=bcc -v G_TST_TITLE="My Network Broadband Connection Coax" -v G_PROD_TYPE=MC524WR -v G_HTTP_DIR=test/ -v G_FTP_DIR=/log/autotest -v G_TESTBED=tb40 -v G_FROMRCPT=jma@actiontec.com -v G_FTPUSR=root -v G_FTPPWD=@ctiontec123 -v U_USER=admin -v U_PWD=admin1 -v G_LIBVERSION=1.0 -v G_LOG=$SQAROOT/automation/logs -v U_COMMONLIB=$SQAROOT/lib/$G_LIBVERSION/common -v U_COMMONBIN=$SQAROOT/bin/$G_LIBVERSION/common -v U_TBCFG=$SQAROOT/config/$G_LIBVERSION/testbed -v U_TBPROF=$SQAROOT/config/$G_LIBVERSION/common -v U_VERIWAVE=$SQAROOT/bin/1.0/veriwave/ -v U_MI424=$SQAROOT/bin/1.0/mi424wr/ -v U_TESTPATH=$SQAROOT/platform/1.0/verizon/testcases/bcc/json # this value used to setup hytrust.cfg -v U_DEBUG=3 -v U_RUBYBIN=$SQAROOT/bin/$G_LIBVERSION/rbin -v U_VZBIN=$SQAROOT/bin/$G_LIBVERSION/vz_bin -v U_COMMONJSON=$SQAROOT/platform/1.0/verizon2/testcases/common/json -v U_COAX=1 # $G_PFVERSION=1.0 #----------------------------- # Set up the test environment. #----------------------------- #-nc $SQAROOT/config/$G_CONFIG/common/testbedcfg_env.xml -nc $SQAROOT/config/$G_CONFIG/common/testbedcfg.xml; -nc $SQAROOT/platform/1.0/verizon2/testcases/common/tcases/login_logout.xml -nc $SQAROOT/platform/1.0/verizon2/testcases/common/tcases/fw_upgrage_image.xml;pass=init -nc $SQAROOT/platform/1.0/verizon2/testcases/common/tcases/fw_upgrage_image.xml;pass=init -nc $SQAROOT/platform/1.0/verizon2/testcases/common/tcases/fw_upgrage_image.xml;fail=finish -label init -nc $SQAROOT/platform/1.0/verizon2/testcases/common/tcases/reset_dut_to_default.xml -nc $SQAROOT/platform/1.0/verizon2/testcases/common/tcases/tc_init_dut.xml;pass=next -nc $SQAROOT/platform/1.0/verizon2/testcases/common/tcases/tc_init_dut.xml;pass=next -nc $SQAROOT/platform/1.0/verizon2/testcases/common/tcases/tc_init_dut.xml;fail=finish -label next -nc $SQAROOT/platform/1.0/verizon2/testcases/common/tcases/tc_init_ping.xml;fail=finish -nc $SQAROOT/platform/1.0/verizon2/testcases/common/tcases/enable_tnet.xml #-nc $SQAROOT/platform/1.0/verizon2/testcases/common/tcases/disable_ath1.xml #------------------------------ # Test cases #------------------------------ -nc $SQAROOT/platform/1.0/verizon2/testcases/common/tcases/set_default_time.xml -tc $SQAROOT/platform/1.0/verizon/testcases/bcc/tcases/tc_dhcpwancoax_invaildleasetime_03006001050.xml -tc $SQAROOT/platform/1.0/verizon/testcases/bcc/tcases/tc_dhcpwancoax_invaildleasetime_03006001051.xml -tc $SQAROOT/platform/1.0/verizon/testcases/bcc/tcases/tc_dhcpwancoax_invaildleasetime_03006001052.xml -tc $SQAROOT/platform/1.0/verizon/testcases/bcc/tcases/tc_dhcpwancoax_invaildleasetime_03006001053.xml -tc $SQAROOT/platform/1.0/verizon/testcases/bcc/tcases/tc_dhcpwancoax_invaildleasetime_03006001054.xml -tc $SQAROOT/platform/1.0/verizon/testcases/bcc/tcases/tc_dhcpwancoax_invaildleasetime_03006001055.xml -tc $SQAROOT/platform/1.0/verizon/testcases/bcc/tcases/tc_dhcpwancoax_invaildleasetime_03006001056.xml -tc $SQAROOT/platform/1.0/verizon/testcases/bcc/tcases/tc_dhcpwancoax_invaildleasetime_03006001057.xml -tc $SQAROOT/platform/1.0/verizon/testcases/bcc/tcases/tc_dhcpwancoax_invaildleasetime_03006001058.xml -tc $SQAROOT/platform/1.0/verizon/testcases/bcc/tcases/tc_dhcpwancoax_invaildleasetime_03006001059.xml -tc $SQAROOT/platform/1.0/verizon/testcases/bcc/tcases/tc_dhcpwancoax_invaildleasetime_03006001060.xml -tc $SQAROOT/platform/1.0/verizon/testcases/bcc/tcases/tc_dhcpwancoax_invaildleasetime_03006001061.xml -tc $SQAROOT/platform/1.0/verizon/testcases/bcc/tcases/tc_dhcpwancoax_invaildleasetime_03006001062.xml -tc $SQAROOT/platform/1.0/verizon/testcases/bcc/tcases/tc_dhcpwancoax_invaildleasetime_03006001063.xml -tc $SQAROOT/platform/1.0/verizon/testcases/bcc/tcases/tc_dhcpwancoax_invaildleasetime_03006001064.xml -tc $SQAROOT/platform/1.0/verizon/testcases/bcc/tcases/tc_dhcpwancoax_invaildleasetime_03006001065.xml -tc $SQAROOT/platform/1.0/verizon/testcases/bcc/tcases/tc_dhcpwancoax_invaildleasetime_03006001066.xml -tc $SQAROOT/platform/1.0/verizon/testcases/bcc/tcases/tc_dhcpwancoax_invaildleasetime_03006001067.xml -tc $SQAROOT/platform/1.0/verizon/testcases/bcc/tcases/tc_dhcpwancoax_invaildleasetime_03006001068.xml -tc $SQAROOT/platform/1.0/verizon/testcases/bcc/tcases/tc_dhcpwancoax_invaildleasetime_03006001069.xml -tc $SQAROOT/platform/1.0/verizon/testcases/bcc/tcases/tc_dhcpwancoax_invaildleasetime_03006001070.xml -tc $SQAROOT/platform/1.0/verizon/testcases/bcc/tcases/tc_dhcpwancoax_invaildleasetime_03006001071.xml -tc $SQAROOT/platform/1.0/verizon/testcases/bcc/tcases/tc_dhcpwancoax_invaildleasetime_03006001072.xml -tc $SQAROOT/platform/1.0/verizon/testcases/bcc/tcases/tc_dhcpwancoax_invaildleasetime_03006001073.xml -tc $SQAROOT/platform/1.0/verizon/testcases/bcc/tcases/tc_dhcpwancoax_invaildleasetime_03006001074.xml -tc $SQAROOT/platform/1.0/verizon/testcases/bcc/tcases/tc_dhcpwancoax_invaildleasetime_03006001075.xml -tc $SQAROOT/platform/1.0/verizon/testcases/bcc/tcases/tc_dhcpwancoax_invaildleasetime_03006001076.xml -tc $SQAROOT/platform/1.0/verizon/testcases/bcc/tcases/tc_dhcpwancoax_invaildleasetime_03006001077.xml -tc $SQAROOT/platform/1.0/verizon/testcases/bcc/tcases/tc_dhcpwancoax_invaildleasetime_03006001078.xml -tc $SQAROOT/platform/1.0/verizon/testcases/bcc/tcases/tc_dhcpwancoax_leasetime43200_aclass1.xml -tc $SQAROOT/platform/1.0/verizon/testcases/bcc/tcases/tc_dhcpwancoax_leasetime43200_aclass2.xml -tc $SQAROOT/platform/1.0/verizon/testcases/bcc/tcases/tc_dhcpwancoax_leasetime43200_aclass3.xml -tc $SQAROOT/platform/1.0/verizon/testcases/bcc/tcases/tc_dhcpwancoax_leasetime43200_bclass1.xml -tc $SQAROOT/platform/1.0/verizon/testcases/bcc/tcases/tc_dhcpwancoax_leasetime43200_bclass2.xml -tc $SQAROOT/platform/1.0/verizon/testcases/bcc/tcases/tc_dhcpwancoax_leasetime43200_cclass.xml -tc $SQAROOT/platform/1.0/verizon/testcases/bcc/tcases/tc_dhcpwancoax_leasetime_aclass1.xml -tc $SQAROOT/platform/1.0/verizon/testcases/bcc/tcases/tc_dhcpwancoax_leasetime_aclass2.xml -tc $SQAROOT/platform/1.0/verizon/testcases/bcc/tcases/tc_dhcpwancoax_leasetime_aclass3.xml -tc $SQAROOT/platform/1.0/verizon/testcases/bcc/tcases/tc_dhcpwancoax_leasetime_bclass1.xml -tc $SQAROOT/platform/1.0/verizon/testcases/bcc/tcases/tc_dhcpwancoax_leasetime_bclass2.xml -tc $SQAROOT/platform/1.0/verizon/testcases/bcc/tcases/tc_dhcpwancoax_leasetime_cclass.xml #------------------------------ # Checkout #------------------------------ -label finish -nc $SQAROOT/config/$G_CONFIG/common/finalresult.xml -nc $SQAROOT/config/$G_CONFIG/common/uploadlog.xml -nc $SQAROOT/config/$G_CONFIG/common/email.xml
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//clear// clear; clc; //Example 9.3 //Given Dt = 6; //[ft] h = 2; //[ft] n = 90/60; //[rps] mu = 1200*6.72*10^-2; //[lb/ft-s] g = 32.17; //[ft/s^2] rho = 70 //[lb/ft^3] Da = 2; // [ft] Nre = Da^2*n*rho/mu; //From Table 9.3 KL = 65; //From Eq.(9.21) Np = KL/Nre; P = Np*rho*n^3*Da^5/g //[ft-lbf/s] P = P/550 //[hp]
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disp('chapter 11 ex11.2') disp('given') disp('design a first order active low-pass filter to have cutoff frequency 1kHz') disp('R1=70mV/IBmax') disp('let IBmax=500*10^(-9)A') IBmax=500*10^(-9) R1=70*10^(-3)/IBmax fc=1000 disp('ohms',R1) disp('use 120kohm standard value') disp('R2=R1=120kohm') R1=120000 R2=120000 disp('Xc1=R1 at fc') disp('C1=1/(2*%pi*fc*R1)') C1=1/(2*%pi*fc*R1) disp('farads',C1) disp('use 1300pF standard value')
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// Scilab Code Ex3.11:: Page-3.25 (2009) clc; clear; lambda = 5500e-008; // Wavelength of light used, cm a = 8.5e-005; // Width of the slit, cm n = 1; // Order of diffraction // For a single slit Fraunhofer diffraction, a*sind(theta) = n*lambda, solving for theta theta = asind(n*lambda/a); // Half angular width at central maximum in Fraunhoffer diffraction, degrees printf("\nThe half angular width at central maximum in Fraunhoffer diffraction = %4.1f degrees", theta); // Result // The half angular width at central maximum in Fraunhoffer diffraction = 40.3 degrees
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ms=[];incomemean=[];bref=[];bnorm=[]; ms(1)=50000; incomemean(1)=10000; bref(1)=8000; bnorm(1)=8000; ms(2)=50000; incomemean(2)=10000; bref(2)=13000; bnorm(2)=8000; ms(3)=50000; incomemean(3)=10000; bref(3)=8000; bnorm(3)=13000; ms(4)=50000; incomemean(4)=15000; bref(4)=8000; bnorm(4)=8000; ms(5)=50000; incomemean(5)=13333.333333333336; bref(5)=3000; bnorm(5)=11333.333333333332; ms(6)=50000; incomemean(6)=15555.555555555558; bref(6)=4666.666666666668; bnorm(6)=5222.222222222219;
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w=[-20:0.1:20]; H=3*(%i*w).^2./((%i*w).^2+%i*5*w+2); subplot(2,1,1); plot(w,abs(H),'k'); xlabel('radian frequency'); ylabel('H({\itj}{\omega})'); subplot(2,1,2); plot(w,atan(imag(H),real(H)),'k'); xlabel('radian frequency'); ylabel('phase of H({\itj}{\omega}')
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//example 4.17 //calculate //drainage desity //form factor //channel slope //average overland flow length clc;funcprot(0); //given A=82; //area of watershed d=12.6; //distance between outlet and farther most point l=440; //total length of channel e=656; //elevation differnce between outlet and further most point Dd=l/A; ff=A/d^2; cs=e/(d*1000); lo=1000/(2*Dd); Dd=round(Dd*100)/100; ff=round(ff*1000)/1000; mprintf("drainage desity=%f km/square.km.",Dd); mprintf("\nform factor=%f.",ff); mprintf("\nchannel slope=%f.",cs); mprintf("\naverage overland flow length=%i m.",lo);
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Name=ww3t v2 PlayerCharacters=A_air_pistol_frozen BotCharacters=target.bot IsChallenge=true Timelimit=60.0 PlayerProfile=A_air_pistol_frozen AddedBots=target.bot;target.bot;target.bot PlayerMaxLives=0 BotMaxLives=0;0;0 PlayerTeam=1 BotTeams=2;2;2 MapName=widewall02b.map MapScale=2.0 BlockProjectilePredictors=false BlockCheats=true InvinciblePlayer=false InvincibleBots=false Timescale=1.0 BlockHealthbars=true TimeRefilledByKill=0.0 ScoreToWin=1.0 ScorePerDamage=0.0 ScorePerKill=1.0 ScorePerMidairDirect=0.0 ScorePerAnyDirect=0.0 ScorePerTime=0.0 ScoreLossPerDamageTaken=0.0 ScoreLossPerDeath=0.0 ScoreLossPerMidairDirected=0.0 ScoreLossPerAnyDirected=0.0 ScoreMultAccuracy=false ScoreMultDamageEfficiency=false ScoreMultKillEfficiency=false GameTag=wide wall 3 targets WeaponHeroTag=Pistol DifficultyTag=2 AuthorsTag=Ku, Tammas BlockHitMarkers=false BlockHitSounds=false BlockMissSounds=true BlockFCT=false Description=modified map file to mitigate target size variance and offscreen flicks GameVersion=2.0.2.0 ScorePerDistance=0.0 MBSEnable=false MBSTime1=0.25 MBSTime2=0.5 MBSTime3=0.75 MBSTime1Mult=1.0 MBSTime2Mult=2.0 MBSTime3Mult=3.0 MBSFBInstead=false MBSRequireEnemyAlive=false LockFOVRange=false LockedFOVMin=60.0 LockedFOVMax=120.0 LockedFOVScale=Clamped Horizontal [Aim Profile] Name=Default MinReactionTime=0.3 MaxReactionTime=0.4 MinSelfMovementCorrectionTime=0.001 MaxSelfMovementCorrectionTime=0.05 FlickFOV=30.0 FlickSpeed=1.5 FlickError=15.0 TrackSpeed=3.5 TrackError=3.5 MaxTurnAngleFromPadCenter=75.0 MinRecenterTime=0.3 MaxRecenterTime=0.5 OptimalAimFOV=30.0 OuterAimPenalty=1.0 MaxError=40.0 ShootFOV=15.0 VerticalAimOffset=0.0 MaxTolerableSpread=5.0 MinTolerableSpread=1.0 TolerableSpreadDist=2000.0 MaxSpreadDistFactor=2.0 AimingStyle=Original ScanSpeedMultiplier=1.0 MaxSeekPitch=30.0 MaxSeekYaw=30.0 AimingSpeed=5.0 MinShootDelay=0.3 MaxShootDelay=0.6 [Bot Profile] Name=target DodgeProfileNames=Mimic DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=false CharacterProfile=target SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Character Profile] Name=A_air_pistol_frozen MaxHealth=100.0 WeaponProfileNames=pistol;;;;;;; MinRespawnDelay=1.0 MaxRespawnDelay=5.0 StepUpHeight=75.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=8.0 MovementType=Base MaxSpeed=0.0 MaxCrouchSpeed=500.0 Acceleration=16000.0 AirAcceleration=16000.0 Friction=8.0 BrakingFrictionFactor=2.0 JumpVelocity=0.0 Gravity=0.0 AirControl=1.0 CanCrouch=true CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=255.000 Y=0.000 Z=0.000 EnemyHeadColor=X=255.000 Y=255.000 Z=255.000 TeamBodyColor=X=0.000 Y=0.000 Z=255.000 TeamHeadColor=X=255.000 Y=255.000 Z=255.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=800.0 MainBBType=Cylindrical MainBBHeight=230.0 MainBBRadius=55.0 MainBBHasHead=true MainBBHeadRadius=45.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Cylindrical ProjBBHeight=230.0 ProjBBRadius=55.0 ProjBBHasHead=true ProjBBHeadRadius=45.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=false AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=90.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.5 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=300.0 InvertBlockedSpawn=true ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=target MaxHealth=1.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=0.1 MaxRespawnDelay=0.1 StepUpHeight=75.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=8.0 MovementType=Base MaxSpeed=0.0 MaxCrouchSpeed=500.0 Acceleration=16000.0 AirAcceleration=16000.0 Friction=8.0 BrakingFrictionFactor=2.0 JumpVelocity=800.0 Gravity=0.0 AirControl=0.25 CanCrouch=true CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=255.000 Y=0.000 Z=0.000 EnemyHeadColor=X=255.000 Y=255.000 Z=255.000 TeamBodyColor=X=0.000 Y=0.000 Z=255.000 TeamHeadColor=X=255.000 Y=255.000 Z=255.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=800.0 MainBBType=Cylindrical MainBBHeight=100.0 MainBBRadius=50.0 MainBBHasHead=false MainBBHeadRadius=45.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Cylindrical ProjBBHeight=100.0 ProjBBRadius=50.0 ProjBBHasHead=false ProjBBHeadRadius=45.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=100000.0 JetpackFuelIncPerSec=0.1 JetpackFuelRegensInAir=true JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=1.0 AbilityProfileNames=;;; HideWeapon=true AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=600.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Dodge Profile] Name=Mimic MaxTargetDistance=2500.0 MinTargetDistance=750.0 ToggleLeftRight=true ToggleForwardBack=false MinLRTimeChange=0.2 MaxLRTimeChange=0.5 MinFBTimeChange=0.2 MaxFBTimeChange=0.5 DamageReactionChangesDirection=true DamageReactionChanceToIgnore=0.5 DamageReactionMinimumDelay=0.125 DamageReactionMaximumDelay=0.25 DamageReactionCooldown=1.0 DamageReactionThreshold=0.0 DamageReactionResetTimer=0.0 JumpFrequency=0.5 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Mimic TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.3 MaxCrouchTime=0.6 MinJumpTime=0.3 MaxJumpTime=0.6 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.5 BlockedMovementReactionMin=0.125 BlockedMovementReactionMax=0.2 WaypointLogic=Ignore WaypointTurnRate=200.0 MinTimeBeforeShot=0.15 MaxTimeBeforeShot=0.25 IgnoreShotChance=0.0 ForwardTimeMult=1.0 BackTimeMult=1.0 DamageReactionChangesFB=false [Weapon Profile] Name=pistol Type=Hitscan ShotsPerClick=1 DamagePerShot=25.0 KnockbackFactor=4.0 TimeBetweenShots=0.1 Pierces=false Category=SemiAuto BurstShotCount=1 TimeBetweenBursts=0.5 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=2000.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=2000.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=5.0 MaxHitscanRange=100000.0 GravityScale=1.0 HeadshotCapable=true HeadshotMultiplier=2.0 MagazineMax=3 AmmoPerShot=1 ReloadTimeFromEmpty=0.7 ReloadTimeFromPartial=0.7 DamageFalloffStartDistance=100000.0 DamageFalloffStopDistance=100000.0 DamageAtMaxRange=25.0 DelayBeforeShot=0.0 ProjectileGraphic=Ball VisualLifetime=0.1 BounceOffWorld=false BounceFactor=0.5 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=1.0 CanAimDownSight=false ADSZoomDelay=0.0 ADSZoomSensFactor=0.7 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.08 HitSoundCooldown=0.08 HitscanVisualOffset=X=0.000 Y=0.000 Z=-50.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=4.0 RecoilNegatable=false DecalType=1 DecalSize=30.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=0.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=false AimPunchAmount=0.0 AimPunchResetTime=0.05 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=false MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=3 CancelReloadOnKill=true FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=72.099998 ADSFOVScale=Clamped Horizontal ADSAllowUserOverrideFOV=true IsBurstWeapon=false ForceFirstPersonInADS=true ZoomBlockedInAir=false ADSCameraOffsetX=0.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 QuickSwitchTime=0.1 WeaponModel=Heavy Surge Rifle WeaponAnimation=Primary UseIncReload=false IncReloadStartupTime=0.0 IncReloadLoopTime=0.0 IncReloadAmmoPerLoop=1 IncReloadEndTime=0.0 IncReloadCancelWithShoot=true WeaponSkin=Default ProjectileVisualOffset=X=0.000 Y=0.000 Z=0.000 SpreadDecayDelay=0.0 ReloadBeforeRecovery=true 3rdPersonWeaponModel=Pistol 3rdPersonWeaponSkin=Default ParticleMuzzleFlash=None ParticleWallImpact=Gunshot ParticleBodyImpact=Flare ParticleProjectileTrail=None ParticleHitscanTrace=None ParticleMuzzleFlashScale=1.0 ParticleWallImpactScale=1.0 ParticleBodyImpactScale=1.0 ParticleProjectileTrailScale=1.0 Explosive=false Radius=500.0 DamageAtCenter=100.0 DamageAtEdge=100.0 SelfDamageMultiplier=0.5 ExplodesOnContactWithEnemy=false DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.0 BlockedByWorld=false SpreadSSA=1.0,1.0,-1.0,5.0 SpreadSCA=1.0,1.0,-1.0,5.0 SpreadMSA=1.0,1.0,-1.0,5.0 SpreadMCA=1.0,1.0,-1.0,5.0 SpreadSSH=0.0,0.1,0.0,0.0 SpreadSCH=1.0,1.0,-1.0,5.0 SpreadMSH=0.0,0.1,0.0,0.0 SpreadMCH=1.0,1.0,-1.0,5.0 MaxRecoilUp=0.0 MinRecoilUp=0.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=1.0 RecoilAutoReset=false TimeToRecoilPeak=0.05 TimeToRecoilReset=0.35 AAMode=0 AAPreferClosestPlayer=false AAAlpha=1.0 AAMaxSpeed=360.0 AADeadZone=0.0 AAFOV=360.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=false TriggerBotDelay=0.0 TriggerBotFOV=1.0 StickyLock=false HeadLock=false VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 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98a4741ef44564d82c60df74092d9ed041925925
449d555969bfd7befe906877abab098c6e63a0e8
/1271/CH14/EX14.37/example14_37.sce
d95d68885018b2e053b3e9ebec12b7f69a7f5d74
[]
no_license
FOSSEE/Scilab-TBC-Uploads
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
refs/heads/master
2020-04-09T02:43:26.499817
2018-02-03T05:31:52
2018-02-03T05:31:52
37,975,407
3
12
null
null
null
null
UTF-8
Scilab
false
false
583
sce
example14_37.sce
clc // Given that lambda = 1e-10 // wavelength in m h = 6.62e-34 // Planck constant in J-sec e = 1.6e-19 // charge on an electron in C m = 9.1e-31 // mass of electron in kg m_ = 1.67e-27 // mass of neutron in kg // Sample Problem 37 on page no. 14.35 printf("\n # PROBLEM 37 # \n") printf("Standard formula used \n ") printf(" lambda = h /(m*v)\n") v = h / (m * lambda) E = h^2 / (2 * m * lambda^2) E_ = h^2 / (2 * m_ * lambda^2) printf("\n Energy for electron is %f eV.\n Energy for neutron is %f eV.",E / e,E_ / e)
153ce57a6433b500da4415b5df349fd1958f103e
449d555969bfd7befe906877abab098c6e63a0e8
/1445/CH7/EX7.35/ch7_ex_35.sce
6a7cfb05beee1a5128515872bd1eed824d9dc172
[]
no_license
FOSSEE/Scilab-TBC-Uploads
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
refs/heads/master
2020-04-09T02:43:26.499817
2018-02-03T05:31:52
2018-02-03T05:31:52
37,975,407
3
12
null
null
null
null
UTF-8
Scilab
false
false
1,104
sce
ch7_ex_35.sce
//CHAPTER 7- SINGLE PHASE TRANSFORMER //Example 35 disp("CHAPTER 7"); disp("EXAMPLE 35"); //VARIABLE INITIALIZATION va=200000; //apparent power v1=11000; //primary voltage in Volts v2=230; //secondary voltage in Volts Woc=1600; //watts also equals core losses Wc=2600; //watts, also equals cu losses f=50; //no load parameters //day cycle given h1=8; load1=160000; pf1=0.8; h2=6; load2=100000; pf2=1; h3=10; load3=0; pf3=0; //SOLUTION //24 hr energy output Pout=load1*h1*pf1+load2*h2*pf2+load3*h3*pf3; Pc24=Woc*24; // 24 hours Pc loss //cu loss= hours.(kva output/kva rated)^2.Full load Cu loss Pcu24=h1*(load1/va)^2*Wc+h2*(load2/va)^2*Wc+h3*(load3/va)^2*Wc; Pin=Pout+Pc24+Pcu24; eff=Pout*100/Pin; //disp(sprintf("The value Pout is %f",Pout)); //disp(sprintf("The value Pc is %f",Pc24)); //disp(sprintf("The value Pcu is %f",Pcu24)); disp(sprintf("The percent efficiency at full load is %f",eff)); disp(" "); // //END
bab78c157bbe4f4372edd906535f5a6ae808c6f4
449d555969bfd7befe906877abab098c6e63a0e8
/1067/CH21/EX21.06/21_06.sce
52d67e5f646b132e006b0544558027a82414fc57
[]
no_license
FOSSEE/Scilab-TBC-Uploads
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
refs/heads/master
2020-04-09T02:43:26.499817
2018-02-03T05:31:52
2018-02-03T05:31:52
37,975,407
3
12
null
null
null
null
UTF-8
Scilab
false
false
277
sce
21_06.sce
clear; clc; e=1; x1=.25*%i; x2=.35*%i; x0=.1*%i; ia0=e/(x1+x2+x0); ia1=ia0; ia2=ia0; ia=ia0+ia1+ia2; iar=real(ia); iai=imag(ia); iam=round(sqrt((iar^2)+(iai^2))*100)/100; iaa=0; mprintf("the current levels are \n ia=%f+j(%f) A \tor\t %f/_%d A",iar,iai,iam,iaa);
7e75a7e595cb6e02394899f22a296c47d33b7f11
36c5f94ce0d09d8d1cc8d0f9d79ecccaa78036bd
/Bounce Bots.sce
c9c7ea6e197476c3dbfac2a02493a401174ca284
[]
no_license
Ahmad6543/Scenarios
cef76bf19d46e86249a6099c01928e4e33db5f20
6a4563d241e61a62020f76796762df5ae8817cc8
refs/heads/master
2023-03-18T23:30:49.653812
2020-09-23T06:26:05
2020-09-23T06:26:05
null
0
0
null
null
null
null
UTF-8
Scilab
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92,546
sce
Bounce Bots.sce
Name=Bounce Bots PlayerCharacters=BB Player BotCharacters=BB Bot Rotation.rot IsChallenge=true Timelimit=45.0 PlayerProfile=BB Player AddedBots=BB Bot Rotation.rot;BB Bot Rotation.rot;BB Bot Rotation.rot;BB Bot Rotation.rot PlayerMaxLives=0 BotMaxLives=0;0;0;0 PlayerTeam=1 BotTeams=2;2;2;2 MapName=bounce_field.map MapScale=1.0 BlockProjectilePredictors=true BlockCheats=true InvinciblePlayer=false InvincibleBots=false Timescale=1.0 BlockHealthbars=false TimeRefilledByKill=0.0 ScoreToWin=1.0 ScorePerDamage=0.0 ScorePerKill=1.0 ScorePerMidairDirect=0.0 ScorePerAnyDirect=0.0 ScorePerTime=0.0 ScoreLossPerDamageTaken=0.0 ScoreLossPerDeath=0.0 ScoreLossPerMidairDirected=0.0 ScoreLossPerAnyDirected=0.0 ScoreMultAccuracy=false ScoreMultDamageEfficiency=false ScoreMultKillEfficiency=false GameTag=Click-timing, Vertical WeaponHeroTag=Semi-auto DifficultyTag=2 AuthorsTag=pleasewait BlockHitMarkers=false BlockHitSounds=false BlockMissSounds=false BlockFCT=false Description=Click bouncing bots. The movement speed of bots is rotated in order. For the sake of fairness, bots don't spawn near the player's crosshair. GameVersion=2.0.1.2 ScorePerDistance=0.0 MBSEnable=false MBSTime1=0.25 MBSTime2=0.5 MBSTime3=0.75 MBSTime1Mult=1.0 MBSTime2Mult=2.0 MBSTime3Mult=3.0 MBSFBInstead=false MBSRequireEnemyAlive=false LockFOVRange=false LockedFOVMin=60.0 LockedFOVMax=120.0 LockedFOVScale=Clamped Horizontal [Aim Profile] Name=Default MinReactionTime=0.3 MaxReactionTime=0.4 MinSelfMovementCorrectionTime=0.001 MaxSelfMovementCorrectionTime=0.05 FlickFOV=30.0 FlickSpeed=1.5 FlickError=15.0 TrackSpeed=3.5 TrackError=3.5 MaxTurnAngleFromPadCenter=75.0 MinRecenterTime=0.3 MaxRecenterTime=0.5 OptimalAimFOV=30.0 OuterAimPenalty=1.0 MaxError=40.0 ShootFOV=15.0 VerticalAimOffset=0.0 MaxTolerableSpread=5.0 MinTolerableSpread=1.0 TolerableSpreadDist=2000.0 MaxSpreadDistFactor=2.0 AimingStyle=Original ScanSpeedMultiplier=1.0 MaxSeekPitch=30.0 MaxSeekYaw=30.0 AimingSpeed=5.0 MinShootDelay=0.3 MaxShootDelay=0.6 [Bot Profile] Name=BB Target 01 DodgeProfileNames=BB Sideways;BB Half Sideways;BB Forward Back DodgeProfileWeights=1.0;1.0;1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=false CharacterProfile=BB Target 01 SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=BB Target 02 DodgeProfileNames=BB Sideways;BB Half Sideways;BB Forward Back DodgeProfileWeights=1.0;1.0;1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=false CharacterProfile=BB Target 02 SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=BB Target 03 DodgeProfileNames=BB Sideways;BB Half Sideways;BB Forward Back DodgeProfileWeights=1.0;1.0;1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=false CharacterProfile=BB Target 03 SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=BB Target 04 DodgeProfileNames=BB Sideways;BB Half Sideways;BB Forward Back DodgeProfileWeights=1.0;1.0;1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=false CharacterProfile=BB Target 04 SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=BB Target 05 DodgeProfileNames=BB Sideways;BB Half Sideways;BB Forward Back DodgeProfileWeights=1.0;1.0;1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=false CharacterProfile=BB Target 05 SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=BB Target 06 DodgeProfileNames=BB Sideways;BB Half Sideways;BB Forward Back DodgeProfileWeights=1.0;1.0;1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=false CharacterProfile=BB Target 06 SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=BB Target 07 DodgeProfileNames=BB Sideways;BB Half Sideways;BB Forward Back DodgeProfileWeights=1.0;1.0;1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=false CharacterProfile=BB Target 07 SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=BB Target 08 DodgeProfileNames=BB Sideways;BB Half Sideways;BB Forward Back DodgeProfileWeights=1.0;1.0;1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=false CharacterProfile=BB Target 08 SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=BB Target 09 DodgeProfileNames=BB Sideways;BB Half Sideways;BB Forward Back DodgeProfileWeights=1.0;1.0;1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=false CharacterProfile=BB Target 09 SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Rotation Profile] Name=BB Bot Rotation ProfileNames=BB Target 01;BB Target 02;BB Target 03;BB Target 04;BB Target 05;BB Target 06;BB Target 07;BB Target 08;BB Target 09 ProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 Randomized=false [Character Profile] Name=BB Player MaxHealth=100.0 WeaponProfileNames=BB Semi-auto;;;;;;; MinRespawnDelay=0.000001 MaxRespawnDelay=0.000001 StepUpHeight=16.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=2.0 CameraOffset=X=0.000 Y=0.000 Z=36.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=240.0 MaxCrouchSpeed=160.0 Acceleration=2560.0 AirAcceleration=16000.0 Friction=1.0 BrakingFrictionFactor=0.5 JumpVelocity=256.0 Gravity=1.0 AirControl=0.25 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=1.000 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=0.000 Y=0.000 Z=1.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Cylindrical MainBBHeight=72.0 MainBBRadius=12.0 MainBBHasHead=false MainBBHeadRadius=10.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Cylindrical ProjBBHeight=72.0 ProjBBRadius=12.0 ProjBBHasHead=false ProjBBHeadRadius=10.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=true AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=30.0 BlockSpawnDistance=1024.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=10000.0 HealthRegenDelay=0.25 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=512.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=BB Target 01 MaxHealth=10.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=0.000001 MaxRespawnDelay=0.000001 StepUpHeight=16.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=2.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=96.0 MaxCrouchSpeed=160.0 Acceleration=2560.0 AirAcceleration=16000.0 Friction=1.0 BrakingFrictionFactor=0.5 JumpVelocity=256.0 Gravity=0.5 AirControl=0.25 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=1.000 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=0.000 Y=0.000 Z=1.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Cylindrical MainBBHeight=67.0 MainBBRadius=8.0 MainBBHasHead=true MainBBHeadRadius=5.0 MainBBHeadOffset=0.0 MainBBHide=true ProjBBType=Cylindrical ProjBBHeight=67.0 ProjBBRadius=8.0 ProjBBHasHead=true ProjBBHeadRadius=5.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=true AerialFriction=0.5 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=128.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=512.0 VerticalSpawnOffset=-16.0 TerminalVelocity=0.0 CharacterModel=Endo CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=BB Target 02 MaxHealth=10.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=0.000001 MaxRespawnDelay=0.000001 StepUpHeight=16.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=2.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=128.0 MaxCrouchSpeed=160.0 Acceleration=2560.0 AirAcceleration=16000.0 Friction=1.0 BrakingFrictionFactor=0.5 JumpVelocity=256.0 Gravity=0.5 AirControl=0.25 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=1.000 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=0.000 Y=0.000 Z=1.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Cylindrical MainBBHeight=67.0 MainBBRadius=8.0 MainBBHasHead=true MainBBHeadRadius=5.0 MainBBHeadOffset=0.0 MainBBHide=true ProjBBType=Cylindrical ProjBBHeight=67.0 ProjBBRadius=8.0 ProjBBHasHead=true ProjBBHeadRadius=5.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=true AerialFriction=0.5 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=128.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=512.0 VerticalSpawnOffset=-16.0 TerminalVelocity=0.0 CharacterModel=Endo CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=BB Target 03 MaxHealth=10.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=0.000001 MaxRespawnDelay=0.000001 StepUpHeight=16.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=2.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=160.0 MaxCrouchSpeed=160.0 Acceleration=2560.0 AirAcceleration=16000.0 Friction=1.0 BrakingFrictionFactor=0.5 JumpVelocity=256.0 Gravity=0.5 AirControl=0.25 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=1.000 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=0.000 Y=0.000 Z=1.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Cylindrical MainBBHeight=67.0 MainBBRadius=8.0 MainBBHasHead=true MainBBHeadRadius=5.0 MainBBHeadOffset=0.0 MainBBHide=true ProjBBType=Cylindrical ProjBBHeight=67.0 ProjBBRadius=8.0 ProjBBHasHead=true ProjBBHeadRadius=5.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=true AerialFriction=0.5 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=128.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=512.0 VerticalSpawnOffset=-16.0 TerminalVelocity=0.0 CharacterModel=Endo CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=BB Target 04 MaxHealth=10.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=0.000001 MaxRespawnDelay=0.000001 StepUpHeight=16.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=2.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=96.0 MaxCrouchSpeed=160.0 Acceleration=2560.0 AirAcceleration=16000.0 Friction=1.0 BrakingFrictionFactor=0.5 JumpVelocity=288.0 Gravity=0.75 AirControl=0.25 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=1.000 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=0.000 Y=0.000 Z=1.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Cylindrical MainBBHeight=67.0 MainBBRadius=8.0 MainBBHasHead=true MainBBHeadRadius=5.0 MainBBHeadOffset=0.0 MainBBHide=true ProjBBType=Cylindrical ProjBBHeight=67.0 ProjBBRadius=8.0 ProjBBHasHead=true ProjBBHeadRadius=5.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=true AerialFriction=0.5 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=128.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=512.0 VerticalSpawnOffset=-16.0 TerminalVelocity=0.0 CharacterModel=Endo CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=BB Target 05 MaxHealth=10.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=0.000001 MaxRespawnDelay=0.000001 StepUpHeight=16.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=2.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=128.0 MaxCrouchSpeed=160.0 Acceleration=2560.0 AirAcceleration=16000.0 Friction=1.0 BrakingFrictionFactor=0.5 JumpVelocity=288.0 Gravity=0.75 AirControl=0.25 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=1.000 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=0.000 Y=0.000 Z=1.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Cylindrical MainBBHeight=67.0 MainBBRadius=8.0 MainBBHasHead=true MainBBHeadRadius=5.0 MainBBHeadOffset=0.0 MainBBHide=true ProjBBType=Cylindrical ProjBBHeight=67.0 ProjBBRadius=8.0 ProjBBHasHead=true ProjBBHeadRadius=5.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=true AerialFriction=0.5 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=128.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=512.0 VerticalSpawnOffset=-16.0 TerminalVelocity=0.0 CharacterModel=Endo CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=BB Target 06 MaxHealth=10.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=0.000001 MaxRespawnDelay=0.000001 StepUpHeight=16.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=2.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=160.0 MaxCrouchSpeed=160.0 Acceleration=2560.0 AirAcceleration=16000.0 Friction=1.0 BrakingFrictionFactor=0.5 JumpVelocity=288.0 Gravity=0.75 AirControl=0.25 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=1.000 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=0.000 Y=0.000 Z=1.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Cylindrical MainBBHeight=67.0 MainBBRadius=8.0 MainBBHasHead=true MainBBHeadRadius=5.0 MainBBHeadOffset=0.0 MainBBHide=true ProjBBType=Cylindrical ProjBBHeight=67.0 ProjBBRadius=8.0 ProjBBHasHead=true ProjBBHeadRadius=5.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=true AerialFriction=0.5 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=128.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=512.0 VerticalSpawnOffset=-16.0 TerminalVelocity=0.0 CharacterModel=Endo CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=BB Target 07 MaxHealth=10.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=0.000001 MaxRespawnDelay=0.000001 StepUpHeight=16.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=2.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=96.0 MaxCrouchSpeed=160.0 Acceleration=2560.0 AirAcceleration=16000.0 Friction=1.0 BrakingFrictionFactor=0.5 JumpVelocity=320.0 Gravity=1.0 AirControl=0.25 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=1.000 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=0.000 Y=0.000 Z=1.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Cylindrical MainBBHeight=67.0 MainBBRadius=8.0 MainBBHasHead=true MainBBHeadRadius=5.0 MainBBHeadOffset=0.0 MainBBHide=true ProjBBType=Cylindrical ProjBBHeight=67.0 ProjBBRadius=8.0 ProjBBHasHead=true ProjBBHeadRadius=5.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=true AerialFriction=0.5 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=128.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=512.0 VerticalSpawnOffset=-16.0 TerminalVelocity=0.0 CharacterModel=Endo CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=BB Target 08 MaxHealth=10.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=0.000001 MaxRespawnDelay=0.000001 StepUpHeight=16.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=2.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=128.0 MaxCrouchSpeed=160.0 Acceleration=2560.0 AirAcceleration=16000.0 Friction=1.0 BrakingFrictionFactor=0.5 JumpVelocity=320.0 Gravity=1.0 AirControl=0.25 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=1.000 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=0.000 Y=0.000 Z=1.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Cylindrical MainBBHeight=67.0 MainBBRadius=8.0 MainBBHasHead=true MainBBHeadRadius=5.0 MainBBHeadOffset=0.0 MainBBHide=true ProjBBType=Cylindrical ProjBBHeight=67.0 ProjBBRadius=8.0 ProjBBHasHead=true ProjBBHeadRadius=5.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=true AerialFriction=0.5 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=128.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=512.0 VerticalSpawnOffset=-16.0 TerminalVelocity=0.0 CharacterModel=Endo CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=BB Target 09 MaxHealth=10.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=0.000001 MaxRespawnDelay=0.000001 StepUpHeight=16.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=2.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=160.0 MaxCrouchSpeed=160.0 Acceleration=2560.0 AirAcceleration=16000.0 Friction=1.0 BrakingFrictionFactor=0.5 JumpVelocity=320.0 Gravity=1.0 AirControl=0.25 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=1.000 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=0.000 Y=0.000 Z=1.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Cylindrical MainBBHeight=67.0 MainBBRadius=8.0 MainBBHasHead=true MainBBHeadRadius=5.0 MainBBHeadOffset=0.0 MainBBHide=true ProjBBType=Cylindrical ProjBBHeight=67.0 ProjBBRadius=8.0 ProjBBHasHead=true ProjBBHeadRadius=5.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=true AerialFriction=0.5 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=128.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=512.0 VerticalSpawnOffset=-16.0 TerminalVelocity=0.0 CharacterModel=Endo CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Dodge Profile] Name=BB Sideways MaxTargetDistance=100000.0 MinTargetDistance=0.0 ToggleLeftRight=true ToggleForwardBack=false MinLRTimeChange=0.5 MaxLRTimeChange=1.5 MinFBTimeChange=0.4 MaxFBTimeChange=0.7 DamageReactionChangesDirection=false DamageReactionChanceToIgnore=0.5 DamageReactionMinimumDelay=0.125 DamageReactionMaximumDelay=0.25 DamageReactionCooldown=1.0 DamageReactionThreshold=0.0 DamageReactionResetTimer=0.1 JumpFrequency=0.5 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.5 MaxProfileChangeTime=1.5 MinCrouchTime=0.3 MaxCrouchTime=0.6 MinJumpTime=0.01 MaxJumpTime=0.01 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.5 BlockedMovementReactionMin=0.1 BlockedMovementReactionMax=0.1 WaypointLogic=Ignore WaypointTurnRate=200.0 MinTimeBeforeShot=0.15 MaxTimeBeforeShot=0.25 IgnoreShotChance=0.0 ForwardTimeMult=1.0 BackTimeMult=1.0 DamageReactionChangesFB=false [Dodge Profile] Name=BB Half Sideways MaxTargetDistance=100000.0 MinTargetDistance=0.0 ToggleLeftRight=true ToggleForwardBack=true MinLRTimeChange=0.5 MaxLRTimeChange=1.5 MinFBTimeChange=0.5 MaxFBTimeChange=1.5 DamageReactionChangesDirection=false DamageReactionChanceToIgnore=0.5 DamageReactionMinimumDelay=0.125 DamageReactionMaximumDelay=0.25 DamageReactionCooldown=1.0 DamageReactionThreshold=0.0 DamageReactionResetTimer=0.1 JumpFrequency=0.5 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.5 MaxProfileChangeTime=1.5 MinCrouchTime=0.3 MaxCrouchTime=0.6 MinJumpTime=0.01 MaxJumpTime=0.01 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.5 BlockedMovementReactionMin=0.1 BlockedMovementReactionMax=0.1 WaypointLogic=Ignore WaypointTurnRate=200.0 MinTimeBeforeShot=0.15 MaxTimeBeforeShot=0.25 IgnoreShotChance=0.0 ForwardTimeMult=1.0 BackTimeMult=1.0 DamageReactionChangesFB=false [Dodge Profile] Name=BB Forward Back MaxTargetDistance=100000.0 MinTargetDistance=0.0 ToggleLeftRight=false ToggleForwardBack=true MinLRTimeChange=0.3 MaxLRTimeChange=0.6 MinFBTimeChange=0.2 MaxFBTimeChange=0.4 DamageReactionChangesDirection=false DamageReactionChanceToIgnore=0.5 DamageReactionMinimumDelay=0.125 DamageReactionMaximumDelay=0.25 DamageReactionCooldown=1.0 DamageReactionThreshold=0.0 DamageReactionResetTimer=0.1 JumpFrequency=0.5 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.2 MaxProfileChangeTime=0.4 MinCrouchTime=0.3 MaxCrouchTime=0.6 MinJumpTime=0.01 MaxJumpTime=0.01 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.5 BlockedMovementReactionMin=0.1 BlockedMovementReactionMax=0.1 WaypointLogic=Ignore WaypointTurnRate=200.0 MinTimeBeforeShot=0.15 MaxTimeBeforeShot=0.25 IgnoreShotChance=0.0 ForwardTimeMult=1.0 BackTimeMult=1.0 DamageReactionChangesFB=false [Weapon Profile] Name=BB Semi-auto Type=Hitscan ShotsPerClick=1 DamagePerShot=10.0 KnockbackFactor=0.0 TimeBetweenShots=0.1 Pierces=false Category=SemiAuto BurstShotCount=1 TimeBetweenBursts=0.5 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=2000.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=2000.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=5.0 MaxHitscanRange=1000000.0 GravityScale=1.0 HeadshotCapable=true HeadshotMultiplier=2.0 MagazineMax=3 AmmoPerShot=1 ReloadTimeFromEmpty=0.8 ReloadTimeFromPartial=0.8 DamageFalloffStartDistance=1000000.0 DamageFalloffStopDistance=1000000.0 DamageAtMaxRange=10.0 DelayBeforeShot=0.0 ProjectileGraphic=Ball VisualLifetime=0.5 BounceOffWorld=false BounceFactor=0.0 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=1.0 CanAimDownSight=true ADSZoomDelay=0.0 ADSZoomSensFactor=1.0 ADSMoveFactor=0.5 ADSStartDelay=0.0 ShootSoundCooldown=0.08 HitSoundCooldown=0.08 HitscanVisualOffset=X=0.000 Y=0.000 Z=-50.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=0.0 RecoilNegatable=true DecalType=0 DecalSize=30.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=0.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=true AimPunchAmount=0.0 AimPunchResetTime=0.05 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=true MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=3 CancelReloadOnKill=true FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=50 ADSFOVOverride=40.0 ADSFOVScale=Vertical (1:1) ADSAllowUserOverrideFOV=true IsBurstWeapon=false ForceFirstPersonInADS=true ZoomBlockedInAir=false ADSCameraOffsetX=0.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 QuickSwitchTime=0.1 WeaponModel=Law Bringer WeaponAnimation=Primary UseIncReload=false IncReloadStartupTime=0.0 IncReloadLoopTime=0.0 IncReloadAmmoPerLoop=1 IncReloadEndTime=0.0 IncReloadCancelWithShoot=true WeaponSkin=Default ProjectileVisualOffset=X=0.000 Y=0.000 Z=0.000 SpreadDecayDelay=0.0 ReloadBeforeRecovery=true 3rdPersonWeaponModel=Six Shooter 3rdPersonWeaponSkin=Default ParticleMuzzleFlash=Bullet ParticleWallImpact=None ParticleBodyImpact=None ParticleProjectileTrail=None ParticleHitscanTrace=Bullet ParticleMuzzleFlashScale=1.0 ParticleWallImpactScale=1.0 ParticleBodyImpactScale=1.0 ParticleProjectileTrailScale=1.0 Explosive=false Radius=500.0 DamageAtCenter=100.0 DamageAtEdge=0.0 SelfDamageMultiplier=0.5 ExplodesOnContactWithEnemy=false DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.0 BlockedByWorld=false SpreadSSA=1.0,1.0,-1.0,0.0 SpreadSCA=1.0,1.0,-1.0,0.0 SpreadMSA=1.0,1.0,-1.0,0.0 SpreadMCA=1.0,1.0,-1.0,0.0 SpreadSSH=1.0,1.0,-1.0,0.0 SpreadSCH=1.0,1.0,-1.0,0.0 SpreadMSH=1.0,1.0,-1.0,0.0 SpreadMCH=1.0,1.0,-1.0,0.0 MaxRecoilUp=4.0 MinRecoilUp=4.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=1.0 RecoilAutoReset=true TimeToRecoilPeak=0.01 TimeToRecoilReset=0.3 AAMode=2 AAPreferClosestPlayer=false AAAlpha=0.05 AAMaxSpeed=0.5 AADeadZone=0.0 AAFOV=30.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=true TriggerBotDelay=0.01 TriggerBotFOV=0.1 StickyLock=false HeadLock=true VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.095 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false PBS0=0.0,0.0 [Map Data] reflex map version 8 global entity type WorldSpawn String32 targetGameOverCamera end UInt8 playersMin 1 UInt8 playersMax 16 brush vertices 333.767151 48.000000 443.953430 391.627441 48.000000 392.000031 463.472778 48.000000 757.090515 617.901611 64.000000 618.274170 463.472778 64.000000 757.090515 617.901611 48.000000 618.274170 391.627441 64.000000 392.000031 333.767151 64.000000 443.953430 faces 0.000000 0.000000 1.000000 1.000000 0.000000 2 0 1 5 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 4 2 5 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 5 1 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 7 0 2 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 1 0 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 4 3 6 7 0x00000000 brush vertices 128.000000 256.000000 272.000000 384.000000 256.000000 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clear close clc s = poly(0,'s'); g1 = 3*s * (s/(1+s)); g2 = 2*s; G1 = g1 + g2; G2 = (s+1)/(1+5*(s+1)); G = G1*G2/(1+G1*G2) disp(G,' The transfer function of the complex system is ')
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//Chapter 12 //page no 481 //given clc; clear all; mc=0.4; //in dB sc=0.0; //in dB dmax=2.8; //in dB mt=-4.9; //in dBm st=0.5; //in dBm mr=-38.1; //in dBm sr=0.48; //in dBm mco=0.35; //in dB sco=0.20; //in dB ms=0.2; //in dB ss=0.1; //in dB E=0.182; //from table 12-11 for 2dB dispersion penalty fb=156; //in Mb/s dl=4; //in nm ofdisp=2.8; //in ps/nm-km Nco=7; mD=2; sD=0.1; sH=2; sCR=0.25; Ns=4; mH=0; mCR=0.5; L=50; Ls=10; Dmax=E/(10^-6*fb*dl); printf("\n Dmax is %0.0f ps/nm\n",Dmax); Lmax=Dmax/ofdisp; printf("\n Maximum link distance is %0.0f km\n",Lmax); mM=mt-mr-(mc*L+mco*Nco+ms*Ns+mD+mH+mCR); printf("\n Mean link margin is %0.2f dB\n",mM); sM=sqrt(st^2+sr^2+sc^2*L*Ls+sco^2*Nco+sD^2*sH^2+sCR^2); printf("\n Sigma link margin is %0.3f dB\n",sM);
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// Scilab code Exa4.13 : : Page 181 (2011) clc; clear; V = 2e-03; // Voltage impulse, volt C = 120e-012; // Capacitance of the capacitor, F e = 1.6e-019; // Charge of the electron, C n = C*V/(15*e); // No. of electons N = n^(1/10); // No. of electrons in the output printf("\nNo. of electrons in the output : %4.2f (approx)", N); // Result // No. of electrons in the output : 3.16 (approx)
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//Ex10_3 Pg-517 clc R1=10*10^(3) //resistor R1 in ohm Rf=50*10^(3) //feedback resistor in ohm Vin=10*10^(-3) //input voltage in V Ro=5000 //load resistor in ohm disp("A'' = Vo/Vi = (-1)*Rf/R1*(1+1/A*(1+Rf/R1))^-1 ") A=5000 Vo=Vin*(Rf/R1)/(1+1/A*(1+Rf/R1)) //output voltage printf("\n When gain A=%.0f",A) printf(" \n Amplified output voltage = %.1f mV \n",Vo*1e3) A=10000 Vo=Vin*(Rf/R1)/(1+1/A*(1+Rf/R1)) printf("\n When gain A=%.0f",A) printf(" \n Amplified output voltage = %.2f mV \n",Vo*1e3) A=5000 Rout=Ro/(1+A*R1/Rf) //load resistance printf(" \n Ro'' = %.3f ohm \n",Rout) A=10000 Rout=Ro/(1+A*R1/Rf) //load resistance printf(" \n Ro'' = %.3f ohm \n",Rout)
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//Find Loss at 40 Hz //Ex:14.4 clc; clear; close; w_h1=300; b_1=0.9; y=b_1^1.7; b_2=1.1; x=b_2^1.7; f1=50; f2=40; w_h2=(w_h1*x*f2)/(y*f1); w_h22=w_h2*1.22;//in W disp(w_h22,"Loss at 40 Hz (in W) = ");
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function [y]=integrale(m,g) x=grand(m,1,'def'); y=mean(feval(x,g)) endfunction deff('[y]=g(x)','y=(x^4+1)/(x^3+1)'); m=100; integrale(m,g)
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T = 1200 ; // allowable torque in N-m t = 40e06 ; // allowable shear stress in Pa f = (0.75*%pi)/180 ; // allowable rate of twist in rad/meter G = 78e09; // modulus of elasticity // Part (a) : Solid shaft d0 = ((16*T)/(%pi*t))^(1/3) Ip = T/(G*f) ; // polar moment of inertia d01 = ((32*Ip)/(%pi))^(1/4); // from rate of twist definition disp("m",d0,"The required diameter of the solid shaft is ") // Part (b) : hollow shaft d2 = (T/(0.1159*t))^(1/3) ; // Diamater of hollow shaft in meter // The above equation comes from solving the following four equation // t1 = 0.1*d2 ; thickness of shaft // d1 = d2-(2*t1) ; // diameter of inner radius // Ip = (%pi/32)*((d2^4)-(d1^4)); // Polar moment of inertia // r = d2/2 // t = (T*r)/Ip ; // allowable shear stress d2_ = (T/(0.05796*G*f))^(1/4) ; // Another value of d2 by definition of theta(allow), f = T/(G*Ip) d1 = 0.8*d2_ ; // because rate of twist governs the design disp("m",d2,"The required diameter of the hollow shaft is ") // Part (c) : Ratio of diameter and weight r1 = d2_/d01 ; // diameter ratio r2 = ((d2_^2)-(d1^2))/(d01^2) ; // Weight Ratio disp(r1,"Ratio of the diameter of the hollow and solid shaft is") disp(r2,"Ratio of the weight of the hollow and solid shaft is")
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m=450//kg g1=9.81//m/s^2(acceleration due to gravity on the surface of the earth) g2=9.81/6//m/s^2(acceleration due to gravity on the surface of moon)
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// Code for the second assessment // Subject: Physics II - FIS03-10983 // Professor: Emílio Jorge Lydia function dx=f(t,x) //open the definition of function and define its parameters dx(1)=x(2); //first ODE (first order) dx(2)=-x(1)*16-10*x(2)+30000*cos(120*t); //second ODE (first order) endfunction t=0:0.1:10; //defines the 't' interval sol=ode([0;0],0,t,f); //stores the ODE solution in 'sol' plot2d(t,sol(1,:)) //plots the function with several different formal arguments sol=ode([0;1],0,t,f); plot2d(t,sol(1,:)) sol=ode([1;0],0,t,f); plot2d(t,sol(1,:)) sol=ode([1;1],0,t,f); plot2d(t,sol(1,:)) sol=ode([2;1],0,t,f); plot2d(t,sol(1,:)) sol=ode([1;2],0,t,f); plot2d(t,sol(1,:)) sol=ode([3;0],0,t,f); plot2d(t,sol(1,:)) sol=ode([4;0],0,t,f); plot2d(t,sol(1,:)) sol=ode([-4;0],0,t,f); plot2d(t,sol(1,:)) sol=ode([-3;0],0,t,f); plot2d(t,sol(1,:)) sol=ode([-2;0],0,t,f); plot2d(t,sol(1,:)) sol=ode([-1;0],0,t,f); plot2d(t,sol(1,:)) xtitle("Graph") //labels xlabel("time (s)") ylabel("electric current (A)")
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//Example 1_22 clc(); clear; //To calculate the number of lines theta=18.233 //units in degrees n=1 lamda=6.56*10^-7 //units in meters m=(0.02*sin(theta*%pi/180))/(n*lamda) printf("Number of lines M=%d",m)
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clc; clear; A=[0 1 0; 1 0 0; 0 1 1]; B=[1;1;1]; C=[1 0 0]; D=[1]; K=[C;C*A;C*(A*A)]; disp(K); disp(rank(K),'rank of K matrix is '); disp("Since the rank is 2 K matrix can be reduced"); disp("As only the first 2 rows are linearly independent therefore"); T=[1 0 0;0 1 0]; disp(T,'T ='); disp("In this case Q is"); Q=[1 0;0 1]; disp(Q); Q_inv=inv(Q); R=T'; //y_red=T*y; A_red=T*A*R; B_red=T*B; C_red=C*R; D_red=D;
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clear; clc; printf("\t Example 6_8_b\n"); //tbar=(Ls/(A*Nc))*((Xcr-Xbar)*log((Xcr-Xbar)/(X2-Xbar))); //part(i) // assuming only surface evaporation and assuming air moves parellel to surface //Nc=G^0.71; G=V*d //so NC = k* V^.71 Ls=1000; //mass of bone dry solid ais the drying surface A=55; //both upper surafce and lower surface are exposed v=.75; //velocity of air Nc=.3*10^-3; //in kg/m^2*s x2=.2; //moisture content on wet basis finally after drying Xcr=0.125; //crtical moisture content X1=0.15; //moisture content on dry basis intially X2=0.025; //moisture content on dry basis finally after drying Xbar=0.0; //equillibrium moisture tbar=3.8077; //time to dry material ,calculated from previous part V1=.75; //old velocity V2=4; //new velocity Nc2=Nc*(V2/V1)^.71; //in kg/m^2*s t2=(Ls/(A*Nc2))*((X1-Xcr)+(Xcr-Xbar)*log((Xcr-Xbar)/(X2-Xbar))); //if air velocity is increased to 4 t=tbar-t2/3600; //time saved printf("\n the time saved , if air velocity is increased to 4 m/s: %f",t); //end
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//chapter 24 Ex 2 clc; clear; close; l=13; b=9; w=75/100; rate=12.4; area=l*b; Length=area/w; cost=Length*rate; printf("The cost of carpeting is Rs. %4.2f",cost);
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clc //to calculate relative intensities //Imax/Imin=(a1+a2)^2/(a1-a2)^2+105/95 //(a1+a2)/(a1-a2)=1.051 //we get a1/a2=40 a1=40 //a1=40*a2 a2=1 disp("the ratio of the intensities of interfering sources is I1/I2=a1^2/a2^2="+string(a1^2/a2^2)+"unitless") //answer is given in terms of ratio in the book
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V=400 Vt=V/sqrt(3) Ia=50 pf=1 theta=0 Xs=1.3 Ef=Vt-%i*Xs*Ia delta=atan(imag(Ef)/real(Ef)) disp(delta*180/%pi) Pelec=sqrt(3)*V*pf*Ia Pmech=Pelec pf=0.8 theta=acos(0.8) Ia=Pelec/sqrt(3)/V/pf*exp(%i*theta) Ef2=Vt-%i*Xs*Ia If=0.9*norm(Ef2)/norm(Ef) disp(If)
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// Preliminaries, question 1 function [res]=Mean(x) res=sum(x)/prod(size(x)); endfunction function [res]=Variance(x) res = Mean(x^2)-Mean(x)^2; N = prod(size(x)); res = res*N/(N-1); endfunction n=1000; X=rand(1,n,"unif"); Mean(X) mean(X) variance(X) Variance(X)
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@@tmr81.ot @@thisuser.pkg DECLARE v VARCHAR2(30); once_tmr tmr_t := tmr_t.make ('Packaged Function', &1); myonce_tmr tmr_t := tmr_t.make ('Packaged Constant', &1); every_tmr tmr_t := tmr_t.make ('USER Function', &1); BEGIN once_tmr.go; FOR indx IN 1 .. &1 LOOP v := thisuser.name; END LOOP; once_tmr.stop; myonce_tmr.go; FOR indx IN 1 .. &1 LOOP v := thisuser.cname; END LOOP; myonce_tmr.stop; every_tmr.go; FOR indx IN 1 .. &1 LOOP v := USER; END LOOP; every_tmr.stop; END; /
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// Theory and Problems of Thermodynamics // Chapter 6 // Thermodynamic Potentials and Availability // Example 16 clear ;clc; //Given data Ng = 10 // moles of a gas in kmol T1_g = 700 // initial temperature of gas in K T2_g = 320 // final temperature of gas in K T1_a = 300 // air inlet temperature in K T2_a = 330 // air outlet temperature in K T0 = 298 // ambient temperature in K Pa = 0.1 // ambient pressure in MPa R = 8.314 // gas constant Cp = 3.5*R // specific heat ratio of gas and air // Calculations E_g_a = Ng*Cp*(T1_g-T2_g) // Energy transfered from gas to air Na = E_g_a/(Cp*(T2_a-T1_a)) // number moles of air // change in availability of air C_a = Na*(Cp*(T2_a-T1_a)-T0*Cp*log(T2_a/T1_a)) C_a = C_a * 1e-3 // units conversion from kJ/s to MJ/s // change in availability of gas C_g = Ng*(Cp*(T2_g-T1_g)-T0*Cp*log(T2_g/T1_g)) C_g = C_g * 1e-3 // units conversion from kJ/s to MJ/s // loss in available energy L_E = -C_g - C_a // Output Results mprintf('(a) Change in availability of air = %4.3f MJ/s' ,C_a); mprintf('\n (b) Change in availability of gas = %4.3f MJ/s' ,C_g); mprintf('\n (c) loss in availability of energy = %4.2f MJ/s' ,L_E);
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// Determine approximate drain-source resistance // Basic Electronics // By Debashis De // First Edition, 2010 // Dorling Kindersley Pvt. Ltd. India // Example 6-1 in page 274 clear; clc; close; // Given data I_ds=10*10^-3; // Drain current in mA Vp=-2; // Peak voltage in V Vgs=[0 -0.5]; // Values of Vgs in V // Calculation alp=[1 2]; for i=1:2 r=Vp^2/(2*I_ds*(Vgs(i)-Vp)); printf("(%0.0f)r_ds when Vgs = %d V is %0.2f ohm\n",alp(i),Vgs(i),r); end // Result // (a) When Vgs = 0 V, r_ds = 100 ohms // (b) When Vgs = 0.5 V, r_ds = 133.33 ohms
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clc clear //DATA GIVEN //initial state p1=10^5; //initial pressure of air in Pa v1=1.8; //volume of air in m^3/kg T1=25+273; //initial temperature of air in K //final state p2=5*10^5; //final pressure of air in Pa T2=25+273; //final temperature of air in K //process used- ISOTHERMAL (Constant temperature) W12=[p1*v1*log(p1/p2)]/1000; //work in kJ/kg //since W is -ve, work is supplied to the air //since temperature is constant Du=0; //(u2-u1) change in internal energy in kJ/kg //using First Law of Thermodynamics, Q=(u2-u1)+W Q=Du+W12; //since Q is -ve, there is rejection of heat from system to surroundings printf(' (i) The Work done on the air is: %3.1f kJ/kg. \n',(-W12)); printf(' (ii) The change in internal energy is: %1.0f kJ/kg. \n',(Du)); printf('(iii) The Heat REJECTED is: %3.1f kJ/kg. \n',(-Q));
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//*****Post Results**************** printf("\n|--------------------------------"); printf("|------------------------------|\n| c0 | c1 | c2 "); printf("| tUI | EH | EW |\n|--------------------------------"); printf("|------------------------------|\n"); //Print Body for a=1:size(results, 2), printf("|%7.5f |%.5f |%.5f |", results(1,a), results(2,a), results(3,a)); printf(" %.2fps | %0.3fV | %6.2fps |\n", results(4,a)*1e12, results(5,a), results(6,a)*1e12); end printf("|-----"); printf("|------------------------------|\n");
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// This file is released under the 3-clause BSD license. See COPYING-BSD. // Generated by tbx_build_help_loader: Please, do not edit this file add_help_chapter("FOSSEE_Signal_Processing_Toolbox",get_absolute_file_path("addchapter.sce"),%F); clear add_help_chapter;
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// Electric Machinery and Transformers // Irving L kosow // Prentice Hall of India // 2nd editiom // Chapter 12: POWER,ENERGY,AND EFFICIENCY RELATIONS OF DC AND AC DYNAMOS // Example 12-11 clear; clc; close; // Clear the work space and console. // Given data (from Ex.12-10) V = 125 ; // Voltage rating of genrator in volt P_o = 12500 ; // Power rating of genrator in W P_hp = 20 ; // Power rating of motor in hp R_a = 0.1 ; // Armture resistance in ohm R_f = 62.5 ; // Field resistance in ohm P_var = 1040 ; // Rated variable electric loss in W // Calculated data from Ex.12-10 P_k = 1380 ; // Constant losses in W // Calculations // Efficiency of the dc shunt generator // η = (output*L.F) / ( (output*L.F) + P_k + (L.F)^2 * P_a_rated ) * 100 output = P_o ; P_a_rated = P_var ; // case a LF1 = 25*(1/100); // At 25 % rated output // Efficiency of the dc shunt generator at 25 % rated output eta_1 = (output*LF1) / ( (output*LF1) + P_k + (LF1)^2 * P_a_rated ) * 100 ; // case b LF2 = 50*(1/100); // At 50 % rated output // Efficiency of the dc shunt generator at 50 % rated output eta_2 = (output*LF2) / ( (output*LF2) + P_k + (LF2)^2 * P_a_rated ) * 100 ; // case c LF3 = 75*(1/100); // At 75 % rated output // Efficiency of the dc shunt generator at 75 % rated output eta_3 = (output*LF3) / ( (output*LF3) + P_k + (LF3)^2 * P_a_rated ) * 100 ; // case d LF4 = 125*(1/100); // At 125 % rated output // Efficiency of the dc shunt generator at 125 % rated output eta_4 = (output*LF4) / ( (output*LF4) + P_k + (LF4)^2 * P_a_rated ) * 100 ; // Display the results disp("Example 12-11 Solution : "); printf(" \n a: η at %.2f rated output = %.2f percent \n ",LF1,eta_1); printf(" \n b: η at %.2f rated output = %.2f percent \n ",LF2,eta_2); printf(" \n Please note: Calculation error for case b: η in the textbook.\n"); printf(" \n c: η at %.2f rated output = %.2f percent \n ",LF3,eta_3); printf(" \n d: η at %.2f rated output = %.2f percent \n ",LF4,eta_4);
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// calculating speed of the tape clc; Lam=2.5*6.25; f=50000; S=Lam*10^-6*f; disp(S,'speed(m/s)=')
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// Internal Voltage drop in an alternator clc; clear; If=10; Voc=900; // Open Circuit Voltage Isc=150; // Short Circuit Current Zs=Voc/Isc; I=60; // Load current Vd=I*Zs; // Internal Voltage Drop printf('The internal voltage drop with a load current of 60 A = %g V \n',Vd)
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//EXAMPLE 6.1 //Z-Transform of causal sequence clc; clear; syms n a z; x = a^n; X = nusum(x*(1/z)^n,n,0,%inf); limit(X); disp(' X = ',X); disp(' ROC = |z|>|a| ')
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//voltage at sending end, percentage regulation,total line losses and transmission efficiency clear; clc; //soltion //given P=5000;//kW//power V=22000;//kV//recieving voltage pf=0.8;//peak factor R=4;//ohm//resistance X=6;//ohm//loop reactance Vr=V/sqrt(3); I=P*1000/(3*round(Vr)*pf); Vs=round(Vr)+(I*R*pf)+(I*X*sind(acosd(pf))); Vsl=sqrt(3)*Vs; printf("Sending end line voltage= %.3fkV\n",Vsl/1000) Pr=((Vsl-V)*100)/V; printf("Percentage regulation= %.2f percent\n",Pr); Ll=3*(round(I))^2*R/1000;//line losses printf("Total Line Losses= %.3fkW\n",Ll); nt=P*100/(P+Ll); printf("Transmission efficiency= %.3f percent",nt)
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//mdl_cylindrical.sce cylindrical robot // This file creates a cylindrical (RPP) robot // www.controlsystemslab.com October 2012 clear L; // length and offset parameters d1 = 1; a1 = 1; a2 = 1; d3 = 0.2; d4 = 0.2; L(1)=Link([0 d1 a1 0]); L(2)=Link([0 0 a2 pi]); L(3)=Link([0 d3 0 0],'P'); L(4)=Link([0 d4 0 0]); scara_robot=SerialLink(L); scara_robot.name = 'SCARA Robot'; scara_robot.viewangle = [67.25 -33.5]; q0 = [0 0 1 0]; clear L;
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CREATE OR REPLACE PACKAGE nocopy_test IS TYPE num_tabtype IS TABLE OF NUMBER INDEX BY BINARY_INTEGER; PROCEDURE pass_by_value ( nums IN OUT num_tabtype, raise_err IN BOOLEAN := FALSE); PROCEDURE pass_by_ref ( nums IN OUT NOCOPY num_tabtype, raise_err IN BOOLEAN := FALSE); PROCEDURE compare_methods (num IN PLS_INTEGER); END; / CREATE OR REPLACE PACKAGE BODY nocopy_test IS PROCEDURE pass_by_value ( nums IN OUT num_tabtype, raise_err IN BOOLEAN := FALSE) IS BEGIN FOR indx IN nums.FIRST .. nums.LAST LOOP nums(indx) := nums(indx) * 2; END LOOP; IF raise_err THEN RAISE VALUE_ERROR; END IF; END; PROCEDURE pass_by_ref ( nums IN OUT NOCOPY num_tabtype, raise_err IN BOOLEAN := FALSE) IS BEGIN FOR indx IN nums.FIRST .. nums.LAST LOOP nums(indx) := nums(indx) * 2; END LOOP; IF raise_err THEN RAISE VALUE_ERROR; END IF; END; PROCEDURE compare_methods (num IN PLS_INTEGER) IS numtab num_tabtype; PROCEDURE loadtab IS BEGIN numtab.DELETE; FOR indx IN 1 .. 10000 LOOP numtab(indx) := indx; END LOOP; END; BEGIN loadtab; sf_timer.start_timer; FOR indx IN 1 .. num LOOP pass_by_value (numtab, FALSE); END LOOP; sf_timer.show_elapsed_time ('By value no error ' || num); loadtab; sf_timer.start_timer; FOR indx IN 1 .. num LOOP pass_by_ref (numtab, FALSE); END LOOP; sf_timer.show_elapsed_time ('NOCOPY no error ' || num); loadtab; sf_timer.start_timer; BEGIN FOR indx IN 1 .. num LOOP pass_by_value (numtab, TRUE); END LOOP; EXCEPTION WHEN OTHERS THEN sf_timer.show_elapsed_time ('By value raising error ' || num); DBMS_OUTPUT.PUT_LINE (numtab(numtab.FIRST)); END; loadtab; sf_timer.start_timer; BEGIN FOR indx IN 1 .. num LOOP pass_by_ref (numtab, TRUE); END LOOP; EXCEPTION WHEN OTHERS THEN sf_timer.show_elapsed_time ('NOCOPY raising error ' || num); DBMS_OUTPUT.PUT_LINE (numtab(numtab.FIRST)); END; END; END; / BEGIN nocopy_test.compare_methods (10); nocopy_test.compare_methods (100); nocopy_test.compare_methods (1000); END; /
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tst
TextKatakanaMplus1p.tst
//skipped groundPlane_transform //skipped Manipulator1 //skipped UniversalManip //skipped CubeCompass ///////////////////////////////////////////// // object_Trim_Char_x_1_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif DX3DMATERIAL_START( material_initialShadingGroup ) DX3DMATERIAL_DIFF( 1, 0.4, 0.4, 0.4 ) DX3DMATERIAL_SPEC( 1, 1, 1, 1 ) DX3DMATERIAL_TEX( NULL ) DX3DMATERIAL_SHADER( DEFAULT ) DX3DMATERIAL_FLG( 0 ) DX3DMATERIAL_CALLBACK( -1 ) DX3DMATERIAL_END #if ((PT_Trim_Char_x_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_1_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_1_1___initialShadingGroup_0 ) DX3DVERT( 1.4019, 1.03212, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 1.48138, 1.13777, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 1.40208, 1.1375, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.74068, 2.07813, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.75469, 2.48125, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.46875, 2.48125, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.989347, 0.714284, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.989451, 1.0354, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.748438, 0.901561, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 1.67307, 1.60781, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 1.45386, 2.07813, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 1.40213, 1.71042, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 1.37687, 1.60781, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 1.40208, 1.60781, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 1.1957, 1.1375, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 1.40208, 1.37266, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 1.28542, 1.37291, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 1.19545, 1.23285, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 1.1109, 1.13747, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 0.889064, 0.667187, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 2.64037, 2.06332, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 2.65477, 2.07812, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 2.64037, 2.07812, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 1.40208, 3.01875, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 1.40208, 2.76562, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 1.81484, 2.76562, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 0.576564, 3.01875, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 0.576564, 2.76562, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 0.989324, 2.76562, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 0.989324, 3.01875, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 2.64037, 2.50926, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 1.81484, 3.01875, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 2.22761, 2.76562, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 2.23289, 2.07812, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 2.22761, 3.01875, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 2.64037, 2.76562, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 2.64037, 3.01875, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 2.75313, 2.76562, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 2.03906, 1.9625, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 2.19531, 1.74062, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 2.22761, 1.75706, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 2.22761, 2.0745, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 2.97342, 2.54844, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 2.66216, 2.54844, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 3.05313, 2.76562, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 3.05313, 3.01875, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_1_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 46 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_1_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_1_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_1_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 3, 10, // 3 11 11, 12, 13, // 4 14 0, 2, 14, // 5 17 2, 15, 16, // 6 20 17, 18, 14, // 7 23 15, 13, 12, // 8 26 9, 13, 15, // 9 29 5, 10, 3, // 10 32 8, 19, 6, // 11 35 11, 13, 9, // 12 38 9, 10, 11, // 13 41 14, 18, 7, // 14 44 14, 7, 6, // 15 47 14, 6, 0, // 16 50 17, 14, 2, // 17 53 2, 16, 17, // 18 56 12, 16, 15, // 19 59 15, 2, 1, // 20 62 1, 9, 15, // 21 65 20, 21, 22, // 22 68 23, 24, 25, // 23 71 26, 27, 28, // 24 74 29, 28, 24, // 25 77 30, 22, 21, // 26 80 31, 25, 32, // 27 83 30, 33, 22, // 28 86 34, 32, 35, // 29 89 36, 35, 37, // 30 92 38, 39, 40, // 31 95 33, 41, 40, // 32 98 25, 31, 23, // 33 101 28, 29, 26, // 34 104 24, 23, 29, // 35 107 42, 43, 30, // 36 110 21, 42, 30, // 37 113 32, 34, 31, // 38 116 35, 36, 34, // 39 119 37, 43, 42, // 40 122 37, 44, 45, // 41 125 37, 45, 36, // 42 128 42, 44, 37, // 43 131 40, 41, 38, // 44 134 20, 22, 33, // 45 137 40, 20, 33, // 46 140 DX3DINDEX_END #endif #else #define index_Trim_Char_x_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_1_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_1_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_1_1__ ) DX3DMODEL_START( model_Trim_Char_x_1_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_1_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 141 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_1_1__, 670326197 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_1_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_NULL__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_2_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_2_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_2_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_2_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_2_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_2_1___initialShadingGroup_0 ) DX3DVERT( 1.0029, 0.858377, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 1.07279, 0.954001, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 1.00313, 0.95375, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.40366, 2.11751, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.42344, 2.64531, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.12656, 2.64531, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.198439, 0.620311, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.339063, 0.371875, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.489876, 0.44336, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 1.31545, 1.53562, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 1.10572, 2.11751, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.692939, 0.953782, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 1.00312, 1.52028, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 1.00749, 1.53563, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.489979, 0.779062, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 2.06503, 2.1175, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 2.02969, 2.09418, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 2.02969, 1.76191, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 1.00313, 3.28125, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 1.00313, 3.01562, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 1.51641, 3.01562, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( -0.0234363, 3.28125, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( -0.0234363, 3.01562, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 0.489845, 3.01562, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 0.489845, 3.28125, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 2.54297, 2.59498, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 2.54297, 2.1389, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 2.93789, 2.69937, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 1.51641, 3.28125, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 2.02969, 3.01562, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 2.52133, 2.1175, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 2.02969, 3.28125, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 2.54297, 3.01562, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 2.54297, 3.28125, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 2.7375, 3.01562, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 1.81719, 1.97344, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 1.97188, 1.73281, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 2.60547, 2.69937, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 3.05625, 3.01562, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 3.05625, 3.28125, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_2_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_2_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 40 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_2_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_2_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_2_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_2_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_2_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 3, 10, // 3 11 0, 2, 11, // 4 14 2, 12, 11, // 5 17 9, 13, 12, // 6 20 5, 10, 3, // 7 23 8, 14, 6, // 8 26 10, 13, 9, // 9 29 14, 8, 0, // 10 32 11, 14, 0, // 11 35 12, 2, 1, // 12 38 12, 1, 9, // 13 41 15, 16, 17, // 14 44 18, 19, 20, // 15 47 21, 22, 23, // 16 50 24, 23, 19, // 17 53 25, 26, 27, // 18 56 28, 20, 29, // 19 59 25, 15, 30, // 20 62 31, 29, 32, // 21 65 33, 32, 34, // 22 68 35, 36, 17, // 23 71 17, 30, 15, // 24 74 20, 28, 18, // 25 77 23, 24, 21, // 26 80 19, 18, 24, // 27 83 27, 37, 25, // 28 86 29, 31, 28, // 29 89 30, 26, 25, // 30 92 32, 33, 31, // 31 95 34, 37, 27, // 32 98 34, 38, 39, // 33 101 34, 39, 33, // 34 104 27, 38, 34, // 35 107 17, 16, 35, // 36 110 DX3DINDEX_END #endif #else #define index_Trim_Char_x_2_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_2_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_2_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_2_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_2_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_2_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_2_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_2_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_2_1__ ) DX3DMODEL_START( model_Trim_Char_x_2_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_2_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_2_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 111 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_2_1__, 672411333 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_2_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_1_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_3_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_3_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_3_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_3_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_3_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_3_1___initialShadingGroup_0 ) DX3DVERT( 1.78906, 1.04948, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 1.78906, 0.635937, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.08906, 0.635937, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 0.91771, 1.77462, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.2819, 1.87656, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 0.91771, 1.87656, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 1.75625, 2.06017, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.75625, 2.2901, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.61815, 2.2901, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.91771, 2.05115, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.498439, 1.97031, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.513328, 1.87656, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 1.33698, 1.89493, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 1.33698, 2.178, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 1.75625, 2.35341, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 2.59479, 2.54504, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 2.79091, 2.70364, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 2.59479, 2.70364, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 2.08906, 2.22344, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 2.17552, 2.2901, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 2.17554, 2.58181, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 3.01406, 2.91875, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 2.83906, 3.11719, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 2.59478, 2.88535, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 2.35972, 2.70365, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 2.17552, 2.27141, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 2.20805, 2.2901, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 1.78906, 1.87656, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 1.78906, 1.46302, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 2.08906, 1.46302, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 2.08906, 1.04948, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 0.540626, 1.70469, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 1.78906, 2.075, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 2.08906, 1.87656, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_3_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_3_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 34 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_3_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_3_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_3_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_3_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_3_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 4, 12, 13, // 4 14 7, 14, 8, // 5 17 3, 5, 11, // 6 20 15, 16, 17, // 7 23 18, 19, 7, // 8 26 19, 20, 14, // 9 29 16, 21, 22, // 10 32 23, 24, 17, // 11 35 25, 26, 19, // 12 38 15, 24, 20, // 13 41 27, 28, 29, // 14 44 28, 0, 30, // 15 47 2, 30, 0, // 16 50 13, 12, 6, // 17 53 8, 13, 6, // 18 56 11, 5, 9, // 19 59 9, 5, 4, // 20 62 13, 9, 4, // 21 65 11, 31, 3, // 22 68 32, 27, 33, // 23 71 18, 25, 19, // 24 74 7, 6, 32, // 25 77 7, 32, 18, // 26 80 33, 18, 32, // 27 83 14, 7, 19, // 28 86 23, 17, 16, // 29 89 16, 22, 23, // 30 92 15, 17, 24, // 31 95 20, 19, 26, // 32 98 26, 15, 20, // 33 101 29, 33, 27, // 34 104 30, 29, 28, // 35 107 DX3DINDEX_END #endif #else #define index_Trim_Char_x_3_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_3_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_3_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_3_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_3_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_3_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_3_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_3_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_3_1__ ) DX3DMODEL_START( model_Trim_Char_x_3_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_3_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_3_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 108 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_3_1__, 674496469 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_3_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_2_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_4_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_4_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_4_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_4_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_4_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_4_1___initialShadingGroup_0 ) DX3DVERT( 1.51563, 0.839062, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 1.51563, 0.324999, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 1.83281, 0.324999, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 0.398178, 1.77068, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 0.754886, 1.86719, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 0.398178, 1.86719, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 1.43828, 2.12542, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.43828, 2.38125, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.31909, 2.38125, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.398178, 2.06267, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( -0.121874, 1.9625, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( -0.105989, 1.86719, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.91823, 1.92, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.91823, 2.21967, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 1.43828, 2.43633, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 2.47839, 2.72991, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 2.68459, 2.89531, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 2.47839, 2.89531, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 1.83281, 2.32187, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 1.941, 2.38125, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 1.95833, 2.39105, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 1.95835, 2.718, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 2.99844, 3.19844, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 2.80781, 3.40937, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 2.47838, 3.09302, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 2.22474, 2.89532, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 1.51563, 1.86719, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 1.51563, 1.35312, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 1.83281, 1.35312, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 1.83281, 0.839062, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( -0.0749996, 1.68125, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 1.51563, 2.16094, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 1.83281, 1.86719, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_4_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_4_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 33 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_4_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_4_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_4_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_4_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_4_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 4, 12, 13, // 4 14 7, 14, 8, // 5 17 3, 5, 11, // 6 20 15, 16, 17, // 7 23 18, 19, 7, // 8 26 19, 20, 21, // 9 29 22, 23, 24, // 10 32 24, 25, 17, // 11 35 15, 17, 25, // 12 38 26, 27, 28, // 13 41 27, 0, 29, // 14 44 2, 29, 0, // 15 47 13, 12, 6, // 16 50 8, 13, 6, // 17 53 11, 5, 9, // 18 56 9, 5, 4, // 19 59 13, 9, 4, // 20 62 11, 30, 3, // 21 65 31, 26, 32, // 22 68 7, 6, 31, // 23 71 7, 31, 18, // 24 74 32, 18, 31, // 25 77 14, 7, 19, // 26 80 21, 14, 19, // 27 83 24, 17, 16, // 28 86 16, 22, 24, // 29 89 21, 20, 15, // 30 92 25, 21, 15, // 31 95 28, 32, 26, // 32 98 29, 28, 27, // 33 101 DX3DINDEX_END #endif #else #define index_Trim_Char_x_4_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_4_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_4_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_4_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_4_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_4_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_4_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_4_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_4_1__ ) DX3DMODEL_START( model_Trim_Char_x_4_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_4_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_4_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 102 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_4_1__, 676581605 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_4_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_3_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_5_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_5_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_5_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_5_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_5_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_5_1___initialShadingGroup_0 ) DX3DVERT( 2.46862, 1.3168, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 2.46874, 1.11134, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.78956, 1.53593, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 2.65564, 2.38731, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 2.65561, 2.30332, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 2.93969, 2.3251, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 1.05544, 2.54688, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.5265, 2.54688, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.05544, 2.80156, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.584376, 2.4125, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.584376, 1.97422, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.860938, 1.97422, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.860938, 2.54688, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 1.99756, 2.54688, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 1.99756, 2.80156, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 1.87969, 2.80156, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 1.59375, 3.28906, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 1.59375, 2.85078, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 1.87969, 2.85078, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 2.46862, 2.54688, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 2.65469, 2.54688, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 2.65548, 2.41251, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 2.93934, 2.4125, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 1.52647, 0.700626, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 1.52648, 0.966496, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 1.12656, 0.917187, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 0.584376, 1.80312, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 0.860938, 1.80312, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 1.99758, 0.828913, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 1.99761, 1.11975, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 1.9506, 1.09753, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 1.99756, 1.09766, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 2.63091, 1.97423, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 2.47025, 1.53593, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 2.45282, 1.09751, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 2.23309, 1.09766, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 2.23309, 1.26886, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 2.46863, 1.53333, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 2.28871, 1.3168, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 2.91862, 1.97422, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 1.5265, 2.80156, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 0.860938, 2.4125, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 0.584376, 2.80156, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 1.59375, 2.80156, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 1.87969, 3.28906, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 2.46862, 2.80156, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 2.93906, 2.80156, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 1.15781, 0.659374, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_5_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_5_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 48 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_5_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_5_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_5_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_5_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_5_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 6, 8, // 4 14 13, 14, 15, // 5 17 16, 17, 18, // 6 20 13, 19, 14, // 7 23 20, 21, 22, // 8 26 23, 24, 25, // 9 29 26, 27, 10, // 10 32 24, 23, 28, // 11 35 29, 30, 31, // 12 38 32, 33, 2, // 13 41 28, 34, 35, // 14 44 36, 35, 34, // 15 47 29, 31, 35, // 16 50 37, 38, 0, // 17 53 2, 33, 37, // 18 56 37, 0, 2, // 19 59 4, 32, 39, // 20 62 22, 21, 3, // 21 65 3, 5, 22, // 22 68 39, 5, 4, // 23 71 7, 40, 8, // 24 74 11, 41, 9, // 25 77 9, 41, 12, // 26 80 8, 42, 12, // 27 83 12, 42, 9, // 28 86 17, 43, 15, // 29 89 43, 40, 7, // 30 92 43, 7, 13, // 31 95 15, 43, 13, // 32 98 15, 18, 17, // 33 101 18, 44, 16, // 34 104 19, 45, 14, // 35 107 45, 19, 20, // 36 110 22, 46, 20, // 37 113 20, 46, 45, // 38 116 25, 47, 23, // 39 119 27, 11, 10, // 40 122 28, 31, 30, // 41 125 30, 24, 28, // 42 128 2, 39, 32, // 43 131 35, 31, 28, // 44 134 34, 1, 0, // 45 137 34, 0, 38, // 46 140 38, 36, 34, // 47 143 35, 36, 29, // 48 146 DX3DINDEX_END #endif #else #define index_Trim_Char_x_5_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_5_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_5_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_5_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_5_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_5_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_5_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_5_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_5_1__ ) DX3DMODEL_START( model_Trim_Char_x_5_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_5_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_5_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 147 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_5_1__, 678666741 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_5_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_4_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_6_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_6_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_6_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_6_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_6_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_6_1___initialShadingGroup_0 ) DX3DVERT( 2.32324, 1.36545, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 2.32339, 0.925898, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.71519, 1.44791, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 2.60813, 2.53958, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 2.57671, 1.99374, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 2.87799, 1.99375, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.577293, 2.74219, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.15927, 2.74219, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.577293, 3.00781, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( -0.00468605, 2.53958, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( -0.00468605, 1.99375, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.287501, 1.99375, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.287501, 2.74219, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 1.74125, 2.74219, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 1.74125, 3.00781, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 1.56719, 3.00781, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 1.26719, 3.63125, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 1.26719, 3.08541, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 1.56719, 3.08541, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 2.32323, 2.74219, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 2.60781, 2.74219, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 2.90508, 2.53958, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 1.15923, 0.408354, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 1.15925, 0.691755, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 0.662501, 0.628124, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( -0.00468605, 1.7875, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 0.287501, 1.7875, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 1.74128, 0.570013, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 2.37743, 1.44791, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 1.77925, 0.902042, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 1.74128, 0.882849, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 2.29608, 0.901873, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 2.90524, 2.46187, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 1.15927, 3.00781, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 0.287501, 2.53958, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( -0.00468605, 3.00781, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 1.26719, 3.00781, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 1.56719, 3.63125, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 2.32323, 3.00781, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 2.90469, 3.00781, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 0.696876, 0.356249, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_6_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_6_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 41 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_6_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_6_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_6_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_6_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_6_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 6, 8, // 4 14 13, 14, 15, // 5 17 16, 17, 18, // 6 20 13, 19, 14, // 7 23 20, 3, 21, // 8 26 22, 23, 24, // 9 29 25, 26, 10, // 10 32 23, 22, 27, // 11 35 4, 28, 2, // 12 38 29, 30, 27, // 13 41 0, 29, 31, // 14 44 2, 28, 0, // 15 47 32, 21, 3, // 16 50 3, 5, 32, // 17 53 7, 33, 8, // 18 56 11, 34, 9, // 19 59 9, 34, 12, // 20 62 8, 35, 12, // 21 65 12, 35, 9, // 22 68 17, 36, 15, // 23 71 36, 33, 7, // 24 74 36, 7, 13, // 25 77 15, 36, 13, // 26 80 15, 18, 17, // 27 83 18, 37, 16, // 28 86 19, 38, 14, // 29 89 38, 19, 20, // 30 92 21, 39, 20, // 31 95 20, 39, 38, // 32 98 24, 40, 22, // 33 101 26, 11, 10, // 34 104 27, 30, 23, // 35 107 2, 5, 4, // 36 110 27, 31, 29, // 37 113 31, 1, 0, // 38 116 DX3DINDEX_END #endif #else #define index_Trim_Char_x_6_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_6_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_6_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_6_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_6_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_6_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_6_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_6_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_6_1__ ) DX3DMODEL_START( model_Trim_Char_x_6_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_6_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_6_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 117 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_6_1__, 680751877 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_6_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_5_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_7_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_7_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_7_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_7_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_7_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_7_1___initialShadingGroup_0 ) DX3DVERT( 2.57057, 0.839062, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 2.975, 0.839062, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.57057, 1.09687, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.61406, 1.09687, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.35729, 1.09687, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.35729, 0.839062, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 1.61406, 2.54281, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.61406, 2.11687, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.76172, 2.11687, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.642188, 2.71094, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.952865, 2.71094, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.642188, 2.96875, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 1.35729, 2.71094, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.952865, 2.96875, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 1.61406, 2.71094, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 1.76172, 2.54281, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 1.76172, 2.96875, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.548438, 1.09687, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.548438, 0.839062, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 0.952865, 0.839062, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 1.61406, 1.69094, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 1.76172, 1.69094, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.952865, 1.09687, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 1.61406, 1.265, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 1.76172, 1.265, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 2.57057, 2.71094, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 2.88125, 2.71094, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 2.57057, 2.96875, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 1.91094, 2.11687, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 1.91094, 2.71094, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 2.16615, 2.71094, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 2.16615, 2.96875, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 2.16615, 0.839062, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 2.16615, 1.09687, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 1.91094, 1.09687, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 1.91094, 1.69094, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 1.91094, 1.265, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 2.975, 1.09687, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 1.76172, 0.839062, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 1.35729, 2.96875, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 2.88125, 2.96875, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 1.91094, 2.54281, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_7_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_7_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 42 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_7_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_7_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_7_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_7_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_7_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 10, 12, 13, // 4 14 14, 15, 16, // 5 17 17, 18, 19, // 6 20 7, 20, 21, // 7 23 22, 19, 5, // 8 26 20, 23, 24, // 9 29 25, 26, 27, // 10 32 15, 8, 28, // 11 35 29, 30, 31, // 12 38 30, 25, 31, // 13 41 32, 33, 34, // 14 44 8, 21, 35, // 15 47 21, 24, 36, // 16 50 32, 0, 33, // 17 53 1, 37, 2, // 18 56 24, 23, 3, // 19 59 38, 24, 3, // 20 62 5, 38, 3, // 21 65 8, 15, 6, // 22 68 10, 13, 11, // 23 71 12, 39, 13, // 24 74 14, 6, 15, // 25 77 39, 12, 14, // 26 80 14, 16, 39, // 27 83 19, 22, 17, // 28 86 21, 8, 7, // 29 89 5, 4, 22, // 30 92 24, 21, 20, // 31 95 26, 40, 27, // 32 98 28, 41, 15, // 33 101 15, 41, 29, // 34 104 16, 15, 29, // 35 107 31, 16, 29, // 36 110 25, 27, 31, // 37 113 34, 36, 24, // 38 116 34, 24, 38, // 39 119 34, 38, 32, // 40 122 35, 28, 8, // 41 125 36, 35, 21, // 42 128 0, 2, 33, // 43 131 DX3DINDEX_END #endif #else #define index_Trim_Char_x_7_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_7_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_7_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_7_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_7_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_7_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_7_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_7_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_7_1__ ) DX3DMODEL_START( model_Trim_Char_x_7_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_7_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_7_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 132 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_7_1__, 682837013 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_7_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_6_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_8_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_8_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_8_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_8_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_8_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_8_1___initialShadingGroup_0 ) DX3DVERT( 2.45625, 0.589064, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 2.95938, 0.589064, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.45625, 0.862499, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.29375, 0.862499, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 0.946876, 0.862499, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 0.946876, 0.589064, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 1.29375, 2.69281, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.29375, 2.16688, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.45, 2.16688, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.0578134, 2.94531, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.443751, 2.94531, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.0578134, 3.21875, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.946876, 2.94531, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.443751, 3.21875, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 1.29375, 2.94531, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 1.45, 2.69281, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 1.45, 3.21875, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( -0.0593744, 0.862499, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( -0.0593744, 0.589064, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 0.443751, 0.589064, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 1.29375, 1.64094, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 1.45, 1.64094, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.443751, 0.862499, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 1.29375, 1.115, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 1.45, 1.115, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 2.45625, 2.94531, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 2.84219, 2.94531, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 2.45625, 3.21875, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 1.60625, 2.16688, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 1.60625, 2.94531, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 1.95313, 2.94531, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 1.95313, 3.21875, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 1.95313, 0.589064, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 1.95313, 0.862499, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 1.60625, 0.862499, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 1.60625, 1.64094, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 1.60625, 1.115, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 2.95938, 0.862499, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 1.45, 0.589064, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 0.946876, 3.21875, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 2.84219, 3.21875, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 1.60625, 2.69281, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_8_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_8_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 42 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_8_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_8_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_8_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_8_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_8_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 10, 12, 13, // 4 14 14, 15, 16, // 5 17 17, 18, 19, // 6 20 7, 20, 21, // 7 23 22, 19, 5, // 8 26 20, 23, 24, // 9 29 25, 26, 27, // 10 32 15, 8, 28, // 11 35 29, 30, 31, // 12 38 30, 25, 31, // 13 41 32, 33, 34, // 14 44 8, 21, 35, // 15 47 21, 24, 36, // 16 50 32, 0, 33, // 17 53 1, 37, 2, // 18 56 24, 23, 3, // 19 59 38, 24, 3, // 20 62 5, 38, 3, // 21 65 8, 15, 6, // 22 68 10, 13, 11, // 23 71 12, 39, 13, // 24 74 14, 6, 15, // 25 77 39, 12, 14, // 26 80 14, 16, 39, // 27 83 19, 22, 17, // 28 86 21, 8, 7, // 29 89 5, 4, 22, // 30 92 24, 21, 20, // 31 95 26, 40, 27, // 32 98 28, 41, 15, // 33 101 15, 41, 29, // 34 104 16, 15, 29, // 35 107 31, 16, 29, // 36 110 25, 27, 31, // 37 113 34, 36, 24, // 38 116 34, 24, 38, // 39 119 34, 38, 32, // 40 122 35, 28, 8, // 41 125 36, 35, 21, // 42 128 0, 2, 33, // 43 131 DX3DINDEX_END #endif #else #define index_Trim_Char_x_8_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_8_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_8_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_8_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_8_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_8_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_8_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_8_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_8_1__ ) DX3DMODEL_START( model_Trim_Char_x_8_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_8_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_8_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 132 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_8_1__, 684922149 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_8_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_7_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_9_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_9_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_9_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_9_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_9_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_9_1___initialShadingGroup_0 ) DX3DVERT( 2.32468, 0.820953, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 2.32862, 0.827541, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.32455, 0.827652, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.79297, 0.933651, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.79297, 0.979439, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.44688, 1.00625, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 1.79297, 1.99364, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.79297, 2.27855, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.48212, 1.99364, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.517188, 2.52343, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.942448, 2.52343, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.517188, 2.77343, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 1.36771, 2.52343, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.942448, 2.77343, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 1.79297, 2.52343, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 1.36771, 2.77343, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.619766, 1.14565, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.650001, 1.09219, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.741388, 1.14565, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 0.942448, 1.57989, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 0.92735, 1.56964, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 0.942448, 1.56964, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.521875, 1.31875, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 0.942448, 1.27092, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 1.79297, 1.93002, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 1.36363, 1.56964, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 2.64349, 2.52343, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 3.06875, 2.52343, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 2.64349, 2.77343, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 1.86191, 1.99364, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 2.10156, 3.26562, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 2.10156, 2.84163, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 2.21823, 2.84163, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 2.03125, 2.52343, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 1.9312, 2.41763, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 2.21823, 2.41763, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 2.21823, 3.26562, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 2.37813, 2.84163, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 2.21823, 1.99364, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 2.37813, 1.99364, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 2.37813, 2.77343, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 2.05876, 0.933651, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 2.0056, 0.933651, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 2.00561, 0.722332, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 2.21823, 1.56964, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 2.10156, 1.56964, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 2.10126, 1.15305, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 1.93581, 0.721363, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 1.92094, 0.976521, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 2.21823, 1.03965, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT( 2.11191, 1.03965, 0 ) DX3DVNORM( 0, 0, 1 ) //50 DX3DVERT( 2.11191, 1.01315, 0 ) DX3DVNORM( 0, 0, 1 ) //51 DX3DVERT( 2.11191, 0.933651, 0 ) DX3DVNORM( 0, 0, 1 ) //52 DX3DVERT( 2.11191, 0.986652, 0 ) DX3DVNORM( 0, 0, 1 ) //53 DX3DVERT( 2.10112, 1.14566, 0 ) DX3DVNORM( 0, 0, 1 ) //54 DX3DVERT( 2.09063, 1.03957, 0 ) DX3DVNORM( 0, 0, 1 ) //55 DX3DVERT( 2.0056, 0.98101, 0 ) DX3DVNORM( 0, 0, 1 ) //56 DX3DVERT( 2.05858, 0.9963, 0 ) DX3DVNORM( 0, 0, 1 ) //57 DX3DVERT( 2.03385, 0.986698, 0 ) DX3DVNORM( 0, 0, 1 ) //58 DX3DVERT( 2.05876, 0.986652, 0 ) DX3DVNORM( 0, 0, 1 ) //59 DX3DVERT( 2.08534, 1.01315, 0 ) DX3DVNORM( 0, 0, 1 ) //60 DX3DVERT( 2.08534, 0.986652, 0 ) DX3DVNORM( 0, 0, 1 ) //61 DX3DVERT( 2.08564, 1.0257, 0 ) DX3DVNORM( 0, 0, 1 ) //62 DX3DVERT( 2.07831, 1.01315, 0 ) DX3DVNORM( 0, 0, 1 ) //63 DX3DVERT( 2.11191, 1.14565, 0 ) DX3DVNORM( 0, 0, 1 ) //64 DX3DVERT( 2.37813, 1.56964, 0 ) DX3DVNORM( 0, 0, 1 ) //65 DX3DVERT( 2.21823, 1.14565, 0 ) DX3DVNORM( 0, 0, 1 ) //66 DX3DVERT( 2.37811, 1.14565, 0 ) DX3DVNORM( 0, 0, 1 ) //67 DX3DVERT( 2.32455, 0.933651, 0 ) DX3DVNORM( 0, 0, 1 ) //68 DX3DVERT( 2.36314, 0.933636, 0 ) DX3DVNORM( 0, 0, 1 ) //69 DX3DVERT( 2.21823, 0.827652, 0 ) DX3DVNORM( 0, 0, 1 ) //70 DX3DVERT( 2.21826, 0.749676, 0 ) DX3DVNORM( 0, 0, 1 ) //71 DX3DVERT( 2.21823, 0.933651, 0 ) DX3DVNORM( 0, 0, 1 ) //72 DX3DVERT( 2.10156, 1.99364, 0 ) DX3DVNORM( 0, 0, 1 ) //73 DX3DVERT( 1.42656, 0.753124, 0 ) DX3DVNORM( 0, 0, 1 ) //74 DX3DVERT( 1.79297, 0.724651, 0 ) DX3DVNORM( 0, 0, 1 ) //75 DX3DVERT( 1.79297, 2.77343, 0 ) DX3DVNORM( 0, 0, 1 ) //76 DX3DVERT( 1.36771, 1.8978, 0 ) DX3DVNORM( 0, 0, 1 ) //77 DX3DVERT( 1.36771, 1.57279, 0 ) DX3DVNORM( 0, 0, 1 ) //78 DX3DVERT( 3.06875, 2.77343, 0 ) DX3DVNORM( 0, 0, 1 ) //79 DX3DVERT( 2.10156, 2.22812, 0 ) DX3DVNORM( 0, 0, 1 ) //80 DX3DVERT( 2.10156, 2.77343, 0 ) DX3DVNORM( 0, 0, 1 ) //81 DX3DVERT( 2.37813, 3.26562, 0 ) DX3DVNORM( 0, 0, 1 ) //82 DX3DVERT( 2.37813, 2.41763, 0 ) DX3DVNORM( 0, 0, 1 ) //83 DX3DVERT( 2.37813, 2.52343, 0 ) DX3DVNORM( 0, 0, 1 ) //84 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_9_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_9_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 85 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_9_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_9_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_9_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_9_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_9_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 10, 12, 13, // 4 14 12, 14, 15, // 5 17 16, 17, 18, // 6 20 19, 20, 21, // 7 23 22, 18, 23, // 8 26 24, 6, 8, // 9 29 19, 21, 25, // 10 32 21, 23, 25, // 11 35 26, 27, 28, // 12 38 7, 6, 29, // 13 41 30, 31, 32, // 14 44 33, 34, 35, // 15 47 36, 32, 37, // 16 50 38, 39, 35, // 17 53 40, 32, 35, // 18 56 41, 42, 43, // 19 59 6, 24, 29, // 20 62 44, 45, 46, // 21 65 47, 43, 42, // 22 68 48, 4, 3, // 23 71 49, 50, 51, // 24 74 41, 52, 53, // 25 77 54, 55, 50, // 26 80 56, 42, 41, // 27 83 57, 58, 59, // 28 86 60, 61, 53, // 29 89 57, 59, 61, // 30 92 62, 63, 60, // 31 95 62, 60, 51, // 32 98 64, 50, 49, // 33 101 38, 44, 65, // 34 104 44, 66, 67, // 35 107 68, 69, 67, // 36 110 70, 71, 0, // 37 113 72, 70, 2, // 38 116 1, 69, 68, // 39 119 73, 45, 44, // 40 122 74, 75, 3, // 41 125 5, 74, 3, // 42 128 10, 13, 11, // 43 131 12, 15, 13, // 44 134 14, 76, 15, // 45 137 22, 16, 18, // 46 140 23, 21, 20, // 47 143 20, 22, 23, // 48 146 77, 78, 24, // 49 149 8, 77, 24, // 50 152 25, 78, 77, // 51 155 77, 19, 25, // 52 158 27, 79, 28, // 53 161 80, 73, 38, // 54 164 80, 35, 34, // 55 167 80, 34, 7, // 56 170 29, 80, 7, // 57 173 38, 35, 80, // 58 176 32, 36, 30, // 59 179 76, 14, 33, // 60 182 32, 31, 81, // 61 185 35, 32, 81, // 62 188 81, 33, 35, // 63 191 33, 81, 76, // 64 194 37, 82, 36, // 65 197 39, 83, 35, // 66 200 84, 26, 40, // 67 203 40, 37, 32, // 68 206 35, 83, 84, // 69 209 84, 40, 35, // 70 212 26, 28, 40, // 71 215 70, 72, 52, // 72 218 43, 71, 70, // 73 221 43, 70, 41, // 74 224 52, 41, 70, // 75 227 46, 54, 64, // 76 230 64, 66, 46, // 77 233 44, 46, 66, // 78 236 42, 3, 75, // 79 239 42, 75, 47, // 80 242 42, 56, 48, // 81 245 48, 3, 42, // 82 248 53, 52, 72, // 83 251 51, 72, 49, // 84 254 72, 51, 53, // 85 257 61, 59, 41, // 86 260 41, 53, 61, // 87 263 50, 64, 54, // 88 266 41, 59, 58, // 89 269 58, 56, 41, // 90 272 53, 51, 60, // 91 275 61, 60, 63, // 92 278 63, 57, 61, // 93 281 51, 50, 55, // 94 284 51, 55, 62, // 95 287 49, 66, 64, // 96 290 65, 39, 38, // 97 293 67, 65, 44, // 98 296 67, 66, 49, // 99 299 68, 49, 72, // 100 302 49, 68, 67, // 101 305 0, 2, 70, // 102 308 2, 68, 72, // 103 311 68, 2, 1, // 104 314 44, 38, 73, // 105 317 DX3DINDEX_END #endif #else #define index_Trim_Char_x_9_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_9_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_9_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_9_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_9_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_9_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_9_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_9_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_9_1__ ) DX3DMODEL_START( model_Trim_Char_x_9_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_9_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_9_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 318 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_9_1__, 687007285 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_9_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_8_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_10_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_10_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_10_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_10_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_10_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_10_1___initialShadingGroup_0 ) DX3DVERT( 2.15077, 0.613068, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 2.17439, 0.705269, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.15052, 0.705269, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.48906, 0.705269, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.48905, 0.717274, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.05625, 0.753124, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 1.48906, 2.02105, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.48906, 2.35484, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.12712, 2.02105, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( -0.0984375, 2.71094, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.430729, 2.71094, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( -0.0984375, 2.97656, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.959896, 2.71094, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.430729, 2.97656, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 1.48906, 2.71094, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.959896, 2.97656, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.0141969, 0.968426, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.0453132, 0.914063, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.139345, 0.968426, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( -0.0906249, 1.15156, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 0.959896, 1.87993, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 0.959896, 1.52749, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.451497, 1.49474, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 0.917689, 1.49474, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 0.430729, 1.48033, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 0.430729, 1.14899, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 2.5474, 2.71094, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 3.07656, 2.71094, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 2.5474, 2.97656, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 1.53327, 2.02105, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 1.89844, 3.6, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 1.89844, 3.07368, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 2.01823, 3.07368, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 1.82813, 2.71094, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 1.67818, 2.54737, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 2.01823, 2.54737, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 2.01823, 3.6, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 2.19063, 3.07368, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 2.01823, 2.02105, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 2.19081, 2.02106, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 2.19063, 2.97656, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 1.81979, 0.705269, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 1.75365, 0.705269, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 1.75365, 0.443077, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 1.48906, 1.97959, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 2.01823, 0.968426, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 2.01823, 1.49474, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 1.89844, 1.49474, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 1.68159, 0.442009, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 1.64069, 0.713585, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT( 2.01823, 0.705269, 0 ) DX3DVNORM( 0, 0, 1 ) //50 DX3DVERT( 2.01823, 0.836845, 0 ) DX3DVNORM( 0, 0, 1 ) //51 DX3DVERT( 1.89207, 0.836838, 0 ) DX3DVNORM( 0, 0, 1 ) //52 DX3DVERT( 1.81979, 0.730968, 0 ) DX3DVNORM( 0, 0, 1 ) //53 DX3DVERT( 1.88594, 0.705269, 0 ) DX3DVNORM( 0, 0, 1 ) //54 DX3DVERT( 1.75364, 0.717693, 0 ) DX3DVNORM( 0, 0, 1 ) //55 DX3DVERT( 1.88657, 0.806717, 0 ) DX3DVNORM( 0, 0, 1 ) //56 DX3DVERT( 1.87254, 0.770935, 0 ) DX3DVNORM( 0, 0, 1 ) //57 DX3DVERT( 1.88594, 0.771057, 0 ) DX3DVNORM( 0, 0, 1 ) //58 DX3DVERT( 1.89814, 0.96843, 0 ) DX3DVNORM( 0, 0, 1 ) //59 DX3DVERT( 1.89794, 0.953876, 0 ) DX3DVNORM( 0, 0, 1 ) //60 DX3DVERT( 2.19126, 0.968422, 0 ) DX3DVNORM( 0, 0, 1 ) //61 DX3DVERT( 2.191, 1.12545, 0 ) DX3DVNORM( 0, 0, 1 ) //62 DX3DVERT( 2.01823, 0.573689, 0 ) DX3DVNORM( 0, 0, 1 ) //63 DX3DVERT( 2.01827, 0.481602, 0 ) DX3DVNORM( 0, 0, 1 ) //64 DX3DVERT( 2.13316, 0.573772, 0 ) DX3DVNORM( 0, 0, 1 ) //65 DX3DVERT( 1.89844, 2.02105, 0 ) DX3DVNORM( 0, 0, 1 ) //66 DX3DVERT( 1.03594, 0.481251, 0 ) DX3DVNORM( 0, 0, 1 ) //67 DX3DVERT( 1.48906, 0.446548, 0 ) DX3DVNORM( 0, 0, 1 ) //68 DX3DVERT( 1.48906, 2.97656, 0 ) DX3DVNORM( 0, 0, 1 ) //69 DX3DVERT( 3.07656, 2.97656, 0 ) DX3DVNORM( 0, 0, 1 ) //70 DX3DVERT( 1.89844, 2.3875, 0 ) DX3DVNORM( 0, 0, 1 ) //71 DX3DVERT( 1.89844, 2.97656, 0 ) DX3DVNORM( 0, 0, 1 ) //72 DX3DVERT( 2.19063, 3.6, 0 ) DX3DVNORM( 0, 0, 1 ) //73 DX3DVERT( 2.19064, 2.54737, 0 ) DX3DVNORM( 0, 0, 1 ) //74 DX3DVERT( 2.19063, 2.71094, 0 ) DX3DVNORM( 0, 0, 1 ) //75 DX3DVERT( 2.191, 1.49474, 0 ) DX3DVNORM( 0, 0, 1 ) //76 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_10_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_10_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 77 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_10_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_10_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_10_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_10_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_10_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 10, 12, 13, // 4 14 12, 14, 15, // 5 17 16, 17, 18, // 6 20 19, 16, 18, // 7 23 8, 20, 21, // 8 26 20, 22, 23, // 9 29 22, 24, 25, // 10 32 26, 27, 28, // 11 35 7, 6, 29, // 12 38 30, 31, 32, // 13 41 33, 34, 35, // 14 44 36, 32, 37, // 15 47 38, 39, 35, // 16 50 40, 32, 35, // 17 53 41, 42, 43, // 18 56 6, 44, 29, // 19 59 45, 46, 47, // 20 62 48, 43, 42, // 21 65 49, 4, 3, // 22 68 50, 51, 52, // 23 71 53, 41, 54, // 24 74 55, 42, 41, // 25 77 56, 57, 58, // 26 80 45, 59, 60, // 27 83 39, 38, 46, // 28 86 45, 61, 62, // 29 89 2, 1, 61, // 30 92 63, 64, 65, // 31 95 50, 63, 65, // 32 98 66, 47, 46, // 33 101 67, 68, 3, // 34 104 5, 67, 3, // 35 107 10, 13, 11, // 36 110 12, 15, 13, // 37 113 14, 69, 15, // 38 116 25, 24, 19, // 39 119 18, 25, 19, // 40 122 44, 6, 8, // 41 125 8, 21, 44, // 42 128 23, 21, 20, // 43 131 25, 23, 22, // 44 134 27, 70, 28, // 45 137 71, 66, 38, // 46 140 71, 35, 34, // 47 143 71, 34, 7, // 48 146 29, 71, 7, // 49 149 38, 35, 71, // 50 152 32, 36, 30, // 51 155 69, 14, 33, // 52 158 32, 31, 72, // 53 161 35, 32, 72, // 54 164 72, 33, 35, // 55 167 33, 72, 69, // 56 170 37, 73, 36, // 57 173 39, 74, 35, // 58 176 75, 26, 40, // 59 179 40, 37, 32, // 60 182 35, 74, 75, // 61 185 75, 40, 35, // 62 188 26, 28, 40, // 63 191 63, 50, 54, // 64 194 43, 64, 63, // 65 197 43, 63, 41, // 66 200 54, 41, 63, // 67 203 47, 59, 45, // 68 206 68, 49, 3, // 69 209 42, 68, 48, // 70 212 42, 55, 49, // 71 215 49, 68, 42, // 72 218 52, 56, 58, // 73 221 58, 54, 50, // 74 224 50, 52, 58, // 75 227 54, 58, 57, // 76 230 57, 53, 54, // 77 233 41, 53, 55, // 78 236 60, 52, 51, // 79 239 60, 51, 45, // 80 242 46, 76, 39, // 81 245 62, 76, 46, // 82 248 62, 46, 45, // 83 251 61, 45, 51, // 84 254 2, 51, 50, // 85 257 51, 2, 61, // 86 260 0, 2, 50, // 87 263 65, 0, 50, // 88 266 46, 38, 66, // 89 269 DX3DINDEX_END #endif #else #define index_Trim_Char_x_10_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_10_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_10_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_10_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_10_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_10_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_10_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_10_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_10_1__ ) DX3DMODEL_START( model_Trim_Char_x_10_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_10_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_10_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 270 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_10_1__, 3902015397 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_10_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_9_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_11_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_11_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_11_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_11_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_11_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_11_1___initialShadingGroup_0 ) DX3DVERT( 2.54033, 0.575668, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 2.59666, 0.645428, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.54032, 0.645443, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 2.51381, 2.53854, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 2.50633, 1.99765, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 2.81626, 1.99765, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.972414, 2.53854, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.885001, 1.99766, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.10907, 1.99766, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 1.10907, 3.07943, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 1.10907, 3.62031, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 1.02031, 3.62031, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( -0.00468605, 2.99532, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( -0.00468605, 2.72344, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.536564, 2.72344, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.989064, 2.72344, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 1.10907, 2.53854, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 1.18253, 1.99765, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 1.26587, 2.53854, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 1.3049, 3.07943, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 1.31406, 3.62031, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 1.28281, 2.72344, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 1.30156, 2.99532, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 1.68157, 2.72344, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 2.25407, 2.72344, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 1.68157, 2.99532, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 2.82657, 2.90519, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 2.82656, 2.99532, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 2.25407, 2.99532, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 0.536564, 0.915886, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 0.536554, 0.719109, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 0.706174, 0.915874, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 0.704162, 1.45672, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 1.02154, 1.45678, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 0.338317, 0.915878, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( -0.0359365, 0.585938, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 0.151563, 0.375, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 0.536398, 1.15606, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 1.68156, 0.752323, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 1.46563, 0.773438, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 1.44219, 0.492188, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 1.10904, 1.70687, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 2.47741, 1.45678, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 2.78685, 1.45672, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 2.16419, 0.449089, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 2.25407, 0.452518, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 2.25407, 0.645443, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 2.3809, 0.915874, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 2.54032, 0.915886, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 2.2542, 0.76614, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT( 2.71047, 0.91592, 0 ) DX3DVNORM( 0, 0, 1 ) //50 DX3DVERT( 2.82569, 2.53854, 0 ) DX3DVNORM( 0, 0, 1 ) //51 DX3DVERT( 1.01232, 3.07943, 0 ) DX3DVNORM( 0, 0, 1 ) //52 DX3DVERT( 0.536564, 2.99532, 0 ) DX3DVNORM( 0, 0, 1 ) //53 DX3DVERT( 1.00938, 2.99532, 0 ) DX3DVNORM( 0, 0, 1 ) //54 DX3DVERT( 2.51406, 2.72344, 0 ) DX3DVNORM( 0, 0, 1 ) //55 DX3DVERT( 1.68157, 0.470821, 0 ) DX3DVNORM( 0, 0, 1 ) //56 DX3DVERT( 2.06736, 0.733784, 0 ) DX3DVNORM( 0, 0, 1 ) //57 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_11_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_11_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 58 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_11_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_11_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_11_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_11_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_11_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 13, 14, // 4 14 15, 6, 16, // 5 17 17, 18, 16, // 6 20 19, 20, 10, // 7 23 21, 22, 9, // 8 26 23, 24, 25, // 9 29 26, 27, 28, // 10 32 29, 30, 31, // 11 35 7, 32, 33, // 12 38 34, 35, 36, // 13 41 37, 34, 29, // 14 44 37, 29, 31, // 15 47 38, 39, 40, // 16 50 41, 17, 8, // 17 53 4, 42, 43, // 18 56 44, 45, 46, // 19 59 42, 47, 48, // 20 62 46, 45, 0, // 21 65 49, 46, 2, // 22 68 1, 50, 48, // 23 71 5, 51, 3, // 24 74 8, 16, 6, // 25 77 11, 52, 9, // 26 80 14, 53, 12, // 27 83 53, 14, 15, // 28 86 9, 52, 54, // 29 89 16, 9, 54, // 30 92 54, 15, 16, // 31 95 15, 54, 53, // 32 98 16, 8, 17, // 33 101 10, 9, 19, // 34 104 23, 25, 22, // 35 107 22, 19, 9, // 36 110 16, 18, 21, // 37 113 21, 9, 16, // 38 116 22, 21, 23, // 39 119 24, 28, 25, // 40 122 55, 3, 51, // 41 125 28, 24, 55, // 42 128 28, 55, 26, // 43 131 51, 26, 55, // 44 134 41, 8, 7, // 45 137 7, 33, 41, // 46 140 30, 29, 34, // 47 143 34, 36, 30, // 48 146 31, 33, 32, // 49 149 31, 32, 37, // 50 152 40, 56, 38, // 51 155 43, 5, 4, // 52 158 57, 38, 56, // 53 161 46, 49, 57, // 54 164 46, 57, 44, // 55 167 56, 44, 57, // 56 170 50, 43, 42, // 57 173 48, 50, 42, // 58 176 0, 2, 46, // 59 179 2, 48, 47, // 60 182 2, 47, 49, // 61 185 48, 2, 1, // 62 188 DX3DINDEX_END #endif #else #define index_Trim_Char_x_11_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_11_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_11_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_11_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_11_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_11_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_11_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_11_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_11_1__ ) DX3DMODEL_START( model_Trim_Char_x_11_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_11_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_11_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 189 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_11_1__, 3904100533 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_11_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_10_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_12_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_12_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_12_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_12_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_12_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_12_1___initialShadingGroup_0 ) DX3DVERT( 2.59, 0.664547, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 2.6778, 0.915104, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.59, 0.915104, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 2.78124, 2.07343, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 2.78739, 2.6526, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 2.59, 2.6526, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.946876, 2.63281, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.872103, 2.07344, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.09234, 2.07344, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 1.09234, 3.23177, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 1.09234, 3.58125, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.981251, 3.58125, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( -0.0437491, 2.6526, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( -0.0437491, 2.63281, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.59125, 2.63281, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( -0.0437491, 2.90625, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.59125, 2.6526, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.965626, 2.90625, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.59125, 2.90625, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 1.23906, 2.63281, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 1.92375, 2.63281, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 1.92375, 2.6526, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 1.27169, 3.23177, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 1.275, 3.58125, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 1.25938, 2.90625, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 1.09234, 2.6526, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 2.475, 2.63281, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 2.4702, 2.07344, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 2.59, 2.07344, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 1.92375, 2.90625, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 2.59, 2.90625, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 2.7875, 2.90625, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 0.59125, 0.915104, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 0.591251, 0.782543, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 0.697747, 0.91507, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 0.699721, 1.49427, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 1.01384, 1.49428, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 1.09235, 1.74009, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 0.336615, 0.915092, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( -0.0749996, 0.546875, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 0.1125, 0.335938, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 0.591422, 1.26744, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 1.92375, 0.625519, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 1.92375, 0.696869, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 1.42656, 0.734375, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 1.16751, 2.07344, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 2.59, 1.49427, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 2.75706, 1.49433, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 2.44494, 1.4943, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 2.42338, 0.467449, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT( 2.44537, 0.480785, 0 ) DX3DVNORM( 0, 0, 1 ) //50 DX3DVERT( 2.42344, 0.480728, 0 ) DX3DVNORM( 0, 0, 1 ) //51 DX3DVERT( 2.35625, 0.915104, 0 ) DX3DVNORM( 0, 0, 1 ) //52 DX3DVERT( 1.92375, 0.415386, 0 ) DX3DVNORM( 0, 0, 1 ) //53 DX3DVERT( 2.13314, 0.410915, 0 ) DX3DVNORM( 0, 0, 1 ) //54 DX3DVERT( 2.03935, 0.694908, 0 ) DX3DVNORM( 0, 0, 1 ) //55 DX3DVERT( 2.25688, 0.480728, 0 ) DX3DVNORM( 0, 0, 1 ) //56 DX3DVERT( 2.25688, 0.417866, 0 ) DX3DVNORM( 0, 0, 1 ) //57 DX3DVERT( 2.25688, 0.625519, 0 ) DX3DVNORM( 0, 0, 1 ) //58 DX3DVERT( 2.56989, 0.625515, 0 ) DX3DVNORM( 0, 0, 1 ) //59 DX3DVERT( 2.42344, 0.625519, 0 ) DX3DVNORM( 0, 0, 1 ) //60 DX3DVERT( 0.977936, 3.23177, 0 ) DX3DVNORM( 0, 0, 1 ) //61 DX3DVERT( 1.40313, 0.453125, 0 ) DX3DVNORM( 0, 0, 1 ) //62 DX3DVERT( 2.25697, 0.753307, 0 ) DX3DVNORM( 0, 0, 1 ) //63 DX3DVERT( 3.03281, 3.10469, 0 ) DX3DVNORM( 0, 0, 1 ) //64 DX3DVERT( 3.25625, 3.21406, 0 ) DX3DVNORM( 0, 0, 1 ) //65 DX3DVERT( 3.24677, 3.23177, 0 ) DX3DVNORM( 0, 0, 1 ) //66 DX3DVERT( 2.92031, 3.81094, 0 ) DX3DVNORM( 0, 0, 1 ) //67 DX3DVERT( 2.70156, 3.69375, 0 ) DX3DVNORM( 0, 0, 1 ) //68 DX3DVERT( 2.96577, 3.23177, 0 ) DX3DVNORM( 0, 0, 1 ) //69 DX3DVERT( 2.59, 3.10047, 0 ) DX3DVNORM( 0, 0, 1 ) //70 DX3DVERT( 2.71719, 3.16406, 0 ) DX3DVNORM( 0, 0, 1 ) //71 DX3DVERT( 2.68157, 3.23177, 0 ) DX3DVNORM( 0, 0, 1 ) //72 DX3DVERT( 2.59, 3.39909, 0 ) DX3DVNORM( 0, 0, 1 ) //73 DX3DVERT( 2.59, 3.23177, 0 ) DX3DVNORM( 0, 0, 1 ) //74 DX3DVERT( 2.38594, 3.74531, 0 ) DX3DVNORM( 0, 0, 1 ) //75 DX3DVERT( 2.175, 3.63125, 0 ) DX3DVNORM( 0, 0, 1 ) //76 DX3DVERT( 2.40508, 3.23177, 0 ) DX3DVNORM( 0, 0, 1 ) //77 DX3DVERT( 2.49844, 3.05469, 0 ) DX3DVNORM( 0, 0, 1 ) //78 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_12_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_12_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 79 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_12_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_12_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_12_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_12_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_12_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 13, 14, // 4 14 15, 12, 16, // 5 17 17, 18, 16, // 6 20 19, 20, 21, // 7 23 22, 23, 10, // 8 26 24, 17, 25, // 9 29 26, 27, 28, // 10 32 29, 26, 30, // 11 35 4, 31, 30, // 12 38 32, 33, 34, // 13 41 35, 36, 37, // 14 44 38, 39, 40, // 15 47 41, 38, 32, // 16 50 41, 32, 34, // 17 53 42, 43, 44, // 18 56 37, 45, 8, // 19 59 28, 46, 47, // 20 62 27, 48, 46, // 21 65 49, 50, 51, // 22 68 48, 52, 2, // 23 71 42, 53, 54, // 24 74 55, 43, 42, // 25 77 0, 2, 52, // 26 80 56, 57, 49, // 27 83 58, 56, 51, // 28 86 50, 59, 60, // 29 89 1, 47, 46, // 30 92 5, 28, 3, // 31 95 16, 14, 6, // 32 98 6, 17, 16, // 33 101 8, 25, 6, // 34 104 11, 61, 9, // 35 107 14, 16, 12, // 36 110 16, 18, 15, // 37 113 9, 61, 17, // 38 116 17, 24, 9, // 39 119 17, 6, 25, // 40 122 8, 45, 19, // 41 125 25, 8, 19, // 42 128 19, 24, 25, // 43 131 10, 9, 22, // 44 134 24, 22, 9, // 45 137 21, 29, 24, // 46 140 24, 19, 21, // 47 143 21, 20, 26, // 48 146 26, 29, 21, // 49 149 28, 5, 26, // 50 152 5, 30, 26, // 51 155 30, 5, 4, // 52 158 37, 8, 7, // 53 161 37, 7, 35, // 54 164 33, 32, 38, // 55 167 38, 40, 33, // 56 170 36, 35, 41, // 57 173 34, 36, 41, // 58 176 44, 62, 53, // 59 179 44, 53, 42, // 60 182 47, 3, 28, // 61 185 46, 28, 27, // 62 188 2, 46, 48, // 63 191 54, 57, 56, // 64 194 56, 58, 42, // 65 197 42, 54, 56, // 66 200 58, 63, 55, // 67 203 42, 58, 55, // 68 206 63, 58, 60, // 69 209 52, 60, 59, // 70 212 59, 0, 52, // 71 215 60, 52, 63, // 72 218 49, 51, 56, // 73 221 51, 60, 58, // 74 224 60, 51, 50, // 75 227 46, 2, 1, // 76 230 64, 65, 66, // 77 233 67, 68, 69, // 78 236 66, 69, 64, // 79 239 69, 66, 67, // 80 242 70, 71, 72, // 81 245 72, 73, 74, // 82 248 73, 75, 76, // 83 251 70, 74, 77, // 84 254 72, 74, 70, // 85 257 77, 74, 73, // 86 260 73, 76, 77, // 87 263 77, 78, 70, // 88 266 DX3DINDEX_END #endif #else #define index_Trim_Char_x_12_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_12_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_12_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_12_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_12_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_12_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_12_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_12_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_12_1__ ) DX3DMODEL_START( model_Trim_Char_x_12_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_12_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_12_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 267 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_12_1__, 3906185669 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_12_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_11_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_13_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_13_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_13_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_13_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_13_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_13_1___initialShadingGroup_0 ) DX3DVERT( 2.40438, 1.36978, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 3.04063, 1.38906, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 3.03674, 1.48613, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 2.88594, 2.67656, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 2.87344, 2.94844, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 2.40438, 2.93264, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.495626, 2.86535, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.495626, 2.59136, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.13188, 2.61356, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.0140627, 2.84844, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.0265629, 2.575, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 1.29335, 1.90391, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 1.60765, 1.90391, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 1.56477, 2.45885, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 1.47656, 3.56875, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 1.16563, 3.54531, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 1.20622, 3.0138, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 1.23594, 2.61719, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 1.24868, 2.45885, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 1.55156, 2.62969, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 2.40438, 2.65965, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 1.76813, 2.91121, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 1.13188, 1.3278, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 1.13188, 1.48613, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 0.495626, 1.48613, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 0.495626, 1.58139, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( -0.140624, 1.56094, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( -0.137632, 1.48613, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( -0.129686, 1.2875, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 0.495626, 1.30748, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 1.42344, 0.239063, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 1.73438, 0.262501, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 1.69225, 0.79401, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 1.31719, 1.60781, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 1.13188, 1.60185, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 1.3375, 1.33437, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 3.02969, 1.6625, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 2.40438, 1.64296, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 1.76813, 1.62308, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 1.76813, 1.48613, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 2.40438, 1.48613, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 1.13188, 2.88768, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 1.51955, 3.0138, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 1.21563, 2.89063, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 1.76813, 2.63729, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 1.52813, 2.90313, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 1.3799, 0.79401, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 1.62969, 1.61875, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 1.64844, 1.34687, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 1.76813, 1.3505, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_13_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_13_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 50 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_13_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_13_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_13_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_13_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_13_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 7, // 3 11 11, 12, 13, // 4 14 14, 15, 16, // 5 17 17, 18, 19, // 6 20 20, 5, 21, // 7 23 22, 23, 24, // 8 26 25, 24, 23, // 9 29 25, 26, 27, // 10 32 27, 28, 29, // 11 35 30, 31, 32, // 12 38 33, 34, 23, // 13 41 23, 22, 35, // 14 44 2, 36, 37, // 15 47 38, 39, 40, // 16 50 0, 40, 39, // 17 53 2, 40, 0, // 18 56 5, 20, 3, // 19 59 8, 41, 6, // 20 62 7, 6, 9, // 21 65 13, 18, 11, // 22 68 16, 42, 14, // 23 71 43, 41, 8, // 24 74 19, 44, 21, // 25 77 18, 13, 19, // 26 80 45, 42, 17, // 27 83 19, 45, 17, // 28 86 21, 45, 19, // 29 89 42, 16, 43, // 30 92 8, 17, 43, // 31 95 43, 17, 42, // 32 98 21, 44, 20, // 33 101 24, 29, 22, // 34 104 23, 34, 25, // 35 107 27, 24, 25, // 36 110 29, 24, 27, // 37 113 32, 46, 30, // 38 116 12, 11, 33, // 39 119 39, 38, 47, // 40 122 39, 47, 33, // 41 125 33, 23, 39, // 42 128 33, 47, 12, // 43 131 46, 32, 48, // 44 134 48, 49, 39, // 45 137 48, 39, 23, // 46 140 23, 35, 48, // 47 143 48, 35, 46, // 48 146 37, 40, 2, // 49 149 40, 37, 38, // 50 152 39, 49, 0, // 51 155 DX3DINDEX_END #endif #else #define index_Trim_Char_x_13_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_13_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_13_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_13_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_13_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_13_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_13_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_13_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_13_1__ ) DX3DMODEL_START( model_Trim_Char_x_13_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_13_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_13_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 156 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_13_1__, 3908270805 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_13_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_12_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_14_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_14_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_14_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_14_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_14_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_14_1___initialShadingGroup_0 ) DX3DVERT( 2.56906, 1.33689, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 3.00156, 1.35, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.99942, 1.40364, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 2.56906, 2.58868, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 2.84688, 2.59843, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 2.84647, 2.60729, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.5075, 2.60729, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.5075, 2.51497, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.02688, 2.53304, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( -0.0169154, 2.60729, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( -0.0124987, 2.49687, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.5075, 2.7889, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( -0.0234363, 2.77031, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 1.02688, 2.60729, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 1.5125, 2.55156, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 1.88188, 2.56454, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 1.88188, 2.60729, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 1.43906, 3.52969, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 1.12656, 3.50625, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 1.14999, 3.20911, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 1.88188, 2.83861, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 1.49219, 2.825, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 2.56906, 2.60729, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 2.56906, 2.86261, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 2.83438, 2.87187, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 1.02688, 1.28664, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 1.02688, 1.40364, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 0.5075, 1.40364, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 0.5075, 1.54397, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( -0.179687, 1.52187, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( -0.174958, 1.40364, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( -0.16875, 1.24844, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 0.5075, 1.27004, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 1.38438, 0.199997, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 1.69531, 0.223434, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 1.64948, 0.801823, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 1.88188, 1.40364, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 1.88188, 1.58879, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 1.59063, 1.57969, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 1.29844, 1.29531, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 2.99063, 1.62344, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 2.56906, 1.61026, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 2.56906, 1.40364, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 1.02688, 2.80709, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 1.24296, 2.00547, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 1.5564, 2.00547, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 1.2, 2.53906, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 1.18125, 2.8125, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 1.46323, 3.20911, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 1.02688, 1.56067, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT( 1.33716, 0.801823, 0 ) DX3DVNORM( 0, 0, 1 ) //50 DX3DVERT( 1.27813, 1.56875, 0 ) DX3DVNORM( 0, 0, 1 ) //51 DX3DVERT( 1.60938, 1.30781, 0 ) DX3DVNORM( 0, 0, 1 ) //52 DX3DVERT( 1.88188, 1.31607, 0 ) DX3DVNORM( 0, 0, 1 ) //53 DX3DVERT( 3.03281, 3.10468, 0 ) DX3DVNORM( 0, 0, 1 ) //54 DX3DVERT( 3.25625, 3.21406, 0 ) DX3DVNORM( 0, 0, 1 ) //55 DX3DVERT( 2.92031, 3.81094, 0 ) DX3DVNORM( 0, 0, 1 ) //56 DX3DVERT( 2.70156, 3.69375, 0 ) DX3DVNORM( 0, 0, 1 ) //57 DX3DVERT( 2.56906, 3.09, 0 ) DX3DVNORM( 0, 0, 1 ) //58 DX3DVERT( 2.71719, 3.16406, 0 ) DX3DVNORM( 0, 0, 1 ) //59 DX3DVERT( 2.69358, 3.20911, 0 ) DX3DVNORM( 0, 0, 1 ) //60 DX3DVERT( 2.56906, 3.43616, 0 ) DX3DVNORM( 0, 0, 1 ) //61 DX3DVERT( 2.56906, 3.20911, 0 ) DX3DVNORM( 0, 0, 1 ) //62 DX3DVERT( 2.38594, 3.74531, 0 ) DX3DVNORM( 0, 0, 1 ) //63 DX3DVERT( 2.175, 3.63125, 0 ) DX3DVNORM( 0, 0, 1 ) //64 DX3DVERT( 2.41728, 3.20911, 0 ) DX3DVNORM( 0, 0, 1 ) //65 DX3DVERT( 2.49844, 3.05468, 0 ) DX3DVNORM( 0, 0, 1 ) //66 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_14_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_14_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 67 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_14_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_14_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_14_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_14_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_14_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 7, // 3 11 11, 12, 9, // 4 14 11, 6, 13, // 5 17 14, 15, 16, // 6 20 17, 18, 19, // 7 23 16, 20, 21, // 8 26 3, 22, 16, // 9 29 22, 23, 20, // 10 32 5, 24, 23, // 11 35 25, 26, 27, // 12 38 28, 27, 26, // 13 41 28, 29, 30, // 14 44 30, 31, 32, // 15 47 33, 34, 35, // 16 50 36, 37, 38, // 17 53 26, 25, 39, // 18 56 2, 40, 41, // 19 59 37, 36, 42, // 20 62 0, 42, 36, // 21 65 2, 42, 0, // 22 68 5, 22, 3, // 23 71 8, 13, 6, // 24 74 7, 6, 9, // 25 77 9, 6, 11, // 26 80 13, 43, 11, // 27 83 44, 45, 14, // 28 86 13, 8, 46, // 29 89 13, 46, 47, // 30 92 14, 21, 46, // 31 95 14, 46, 44, // 32 98 19, 48, 17, // 33 101 48, 19, 47, // 34 104 47, 43, 13, // 35 107 21, 47, 46, // 36 110 21, 14, 16, // 37 113 47, 21, 48, // 38 116 16, 15, 3, // 39 119 20, 16, 22, // 40 122 23, 22, 5, // 41 125 27, 32, 25, // 42 128 26, 49, 28, // 43 131 30, 27, 28, // 44 134 32, 27, 30, // 45 137 35, 50, 33, // 46 140 45, 44, 51, // 47 143 51, 49, 26, // 48 146 51, 52, 38, // 49 149 36, 38, 52, // 50 152 51, 38, 45, // 51 155 50, 35, 52, // 52 158 52, 53, 36, // 53 161 52, 51, 39, // 54 164 26, 39, 51, // 55 167 52, 39, 50, // 56 170 41, 42, 2, // 57 173 42, 41, 37, // 58 176 36, 53, 0, // 59 179 54, 55, 56, // 60 182 56, 57, 54, // 61 185 58, 59, 60, // 62 188 60, 61, 62, // 63 191 61, 63, 64, // 64 194 58, 62, 65, // 65 197 60, 62, 58, // 66 200 65, 62, 61, // 67 203 61, 64, 65, // 68 206 65, 66, 58, // 69 209 DX3DINDEX_END #endif #else #define index_Trim_Char_x_14_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_14_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_14_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_14_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_14_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_14_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_14_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_14_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_14_1__ ) DX3DMODEL_START( model_Trim_Char_x_14_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_14_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_14_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 210 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_14_1__, 3910355941 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_14_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_13_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_15_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_15_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_15_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_15_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_15_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_15_1___initialShadingGroup_0 ) DX3DVERT( 2.20875, 1.19857, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 2.39545, 1.44946, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.20875, 1.44948, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 2.63042, 1.97658, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 2.7418, 2.50365, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 2.42914, 2.50365, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.505313, 2.50365, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.505313, 2.09179, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.764267, 2.50365, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 1.00156, 3.15156, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 1.06719, 3.5375, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.775001, 3.55781, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.0312288, 1.97656, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.41345, 1.97656, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.505313, 2.63606, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.433486, 2.50365, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 1.07313, 3.03073, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 1.07313, 2.87969, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 1.64094, 2.87969, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 1.07313, 3.15156, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 1.64094, 3.03073, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 2.77571, 3.03073, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 2.77656, 3.15156, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 2.20875, 3.15156, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 1.64094, 3.15156, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 2.20875, 3.03073, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 2.20875, 2.87969, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 2.45938, 2.87969, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 1.07311, 0.543316, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 1.07314, 0.841846, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 0.5053, 0.710812, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( -0.0624994, 1.88438, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 0.146876, 1.69688, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 0.159376, 0.667187, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 0.20625, 0.395313, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 0.505304, 0.428135, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 1.64091, 0.763596, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 1.64094, 0.922394, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 1.29576, 0.922394, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 1.64089, 1.09993, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 2.30937, 1.97656, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 2.20853, 1.73402, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 2.03014, 1.4497, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 1.90033, 0.922482, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 0.665088, 3.03073, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 0.923438, 2.87969, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_15_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_15_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 46 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_15_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_15_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_15_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_15_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_15_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 13, 7, // 4 14 14, 15, 6, // 5 17 14, 6, 8, // 6 20 16, 17, 18, // 7 23 19, 16, 20, // 8 26 21, 22, 23, // 9 29 24, 20, 25, // 10 32 20, 18, 26, // 11 35 21, 25, 27, // 12 38 28, 29, 30, // 13 41 12, 31, 32, // 14 44 33, 34, 35, // 15 47 36, 37, 38, // 16 50 37, 39, 38, // 17 53 1, 3, 40, // 18 56 41, 42, 2, // 19 59 36, 43, 37, // 20 62 43, 0, 42, // 21 65 5, 40, 3, // 22 68 16, 19, 9, // 23 71 44, 16, 9, // 24 74 11, 44, 9, // 25 77 7, 6, 15, // 26 80 15, 12, 7, // 27 83 45, 17, 16, // 28 86 45, 44, 14, // 29 89 8, 45, 14, // 30 92 16, 44, 45, // 31 95 18, 20, 16, // 32 98 20, 24, 19, // 33 101 23, 25, 21, // 34 104 25, 23, 24, // 35 107 26, 25, 20, // 36 110 25, 26, 27, // 37 113 27, 5, 4, // 38 116 4, 21, 27, // 39 119 30, 35, 28, // 40 122 32, 13, 12, // 41 125 35, 30, 33, // 42 128 38, 29, 28, // 43 131 38, 28, 36, // 44 134 41, 2, 1, // 45 137 1, 40, 41, // 46 140 0, 2, 42, // 47 143 39, 37, 43, // 48 146 43, 42, 39, // 49 149 DX3DINDEX_END #endif #else #define index_Trim_Char_x_15_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_15_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_15_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_15_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_15_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_15_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_15_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_15_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_15_1__ ) DX3DMODEL_START( model_Trim_Char_x_15_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_15_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_15_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 150 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_15_1__, 3912441077 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_15_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_14_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_16_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_16_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_16_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_16_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_16_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_16_1___initialShadingGroup_0 ) DX3DVERT( 3.14219, 3.03437, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 3.19594, 3.06125, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 3.12794, 3.06125, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 3.025, 3.7375, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 2.80781, 3.62344, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 3.36094, 3.14375, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 2.19896, 1.37062, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 2.19887, 1.25531, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 2.45923, 1.70879, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 1.61792, 0.761311, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 1.61797, 1.0325, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 1.51165, 1.03259, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 1.03698, 3.06125, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 1.03698, 2.80156, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 1.61797, 2.80156, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.455991, 2.62762, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.321569, 2.385, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.455991, 2.385, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.659197, 2.385, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 0.928125, 3.07344, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 1.00156, 3.49844, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 0.709375, 3.51875, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 1.03698, 3.07344, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 1.61797, 3.06125, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 0.45598, 0.395386, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 0.455975, 0.677174, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 0.0687511, 0.628124, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( -0.124999, 1.84531, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 0.134961, 1.70875, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 0.455991, 2.07186, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 0.0252201, 1.70875, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 0.0812512, 1.65781, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 1.03698, 0.520454, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 1.61794, 1.10225, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 2.77995, 3.06831, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 2.82344, 3.08907, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 2.77995, 3.17093, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 2.19896, 2.80156, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 1.61797, 3.07344, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 2.19896, 3.06125, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 2.36719, 2.80156, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 2.49531, 3.67031, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 2.28125, 3.55781, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 2.55781, 3.07344, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 1.99456, 1.03251, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 1.90846, 1.0325, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 2.19895, 1.88188, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 2.12528, 1.70883, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 2.19896, 1.70875, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 1.90824, 1.3692, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT( 1.90958, 1.37081, 0 ) DX3DVNORM( 0, 0, 1 ) //50 DX3DVERT( 1.037, 0.817379, 0 ) DX3DVNORM( 0, 0, 1 ) //51 DX3DVERT( 0.845313, 2.80156, 0 ) DX3DVNORM( 0, 0, 1 ) //52 DX3DVERT( 0.620265, 3.06125, 0 ) DX3DVNORM( 0, 0, 1 ) //53 DX3DVERT( 0.1125, 0.356251, 0 ) DX3DVNORM( 0, 0, 1 ) //54 DX3DVERT( 2.19896, 3.07344, 0 ) DX3DVNORM( 0, 0, 1 ) //55 DX3DVERT( 2.32682, 2.38501, 0 ) DX3DVNORM( 0, 0, 1 ) //56 DX3DVERT( 2.64104, 2.38501, 0 ) DX3DVNORM( 0, 0, 1 ) //57 DX3DVERT( 2.68594, 3.02344, 0 ) DX3DVNORM( 0, 0, 1 ) //58 DX3DVERT( 2.76516, 3.06125, 0 ) DX3DVNORM( 0, 0, 1 ) //59 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_16_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_16_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 60 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_16_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_16_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_16_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_16_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_16_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 2, // 1 5 1, 5, 3, // 2 8 3, 2, 1, // 3 11 6, 7, 8, // 4 14 9, 10, 11, // 5 17 12, 13, 14, // 6 20 15, 16, 17, // 7 23 15, 17, 18, // 8 26 19, 20, 21, // 9 29 22, 12, 23, // 10 32 24, 25, 26, // 11 35 27, 28, 29, // 12 38 30, 31, 28, // 13 41 29, 18, 17, // 14 44 25, 24, 32, // 15 47 10, 33, 11, // 16 50 34, 35, 36, // 17 53 23, 14, 37, // 18 56 38, 23, 39, // 19 59 39, 37, 40, // 20 62 41, 42, 43, // 21 65 9, 44, 45, // 22 68 46, 47, 48, // 23 71 49, 45, 44, // 24 74 33, 10, 45, // 25 77 47, 50, 6, // 26 80 46, 48, 8, // 27 83 8, 48, 6, // 28 86 51, 32, 9, // 29 89 11, 51, 9, // 30 92 14, 23, 12, // 31 95 52, 13, 12, // 32 98 52, 53, 15, // 33 101 18, 52, 15, // 34 104 52, 19, 53, // 35 107 12, 22, 19, // 36 110 19, 52, 12, // 37 113 21, 53, 19, // 38 116 23, 38, 22, // 39 119 26, 54, 24, // 40 122 27, 30, 28, // 41 125 29, 17, 16, // 42 128 16, 27, 29, // 43 131 32, 51, 25, // 44 134 37, 39, 23, // 45 137 39, 55, 38, // 46 140 40, 56, 57, // 47 143 58, 43, 40, // 48 146 40, 43, 39, // 49 149 57, 58, 40, // 50 152 43, 55, 39, // 51 155 59, 34, 36, // 52 158 43, 59, 36, // 53 161 36, 41, 43, // 54 164 43, 58, 59, // 55 167 45, 10, 9, // 56 170 6, 50, 49, // 57 173 7, 6, 49, // 58 176 44, 7, 49, // 59 179 45, 49, 33, // 60 182 6, 48, 47, // 61 185 8, 57, 56, // 62 188 8, 56, 46, // 63 191 DX3DINDEX_END #endif #else #define index_Trim_Char_x_16_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_16_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_16_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_16_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_16_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_16_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_16_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_16_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_16_1__ ) DX3DMODEL_START( model_Trim_Char_x_16_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_16_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_16_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 192 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_16_1__, 3914526213 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_16_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_15_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_17_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_17_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_17_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_17_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_17_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_17_1___initialShadingGroup_0 ) DX3DVERT( 1.99115, 1.63645, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 1.99711, 1.65719, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 1.99115, 1.65719, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.42889, 0.755394, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.42891, 1.02, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.28644, 1.02006, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.866667, 2.71094, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.42891, 2.71094, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.866667, 2.93156, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.304428, 2.89785, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.0302989, 2.29438, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.304428, 2.29438, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.556251, 2.71094, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.642188, 2.98438, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.740626, 3.55313, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.448438, 3.56875, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.866667, 2.98438, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 1.42891, 2.93156, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( -0.257812, 1.89688, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( -0.0234363, 1.73594, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 0.304428, 2.17936, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 0.370332, 2.29438, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.475001, 0.648438, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 0.556251, 0.382813, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 0.866671, 0.462738, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 1.42882, 1.1688, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 2.55339, 2.71094, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 3.11563, 2.71094, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 2.55339, 2.93156, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 1.82031, 2.71094, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 1.80256, 2.29439, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 1.99115, 2.29438, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 1.42891, 2.98438, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 1.99115, 2.93156, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 2.125, 2.71094, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 1.99115, 2.98438, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 2.55339, 2.98438, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 3.11563, 2.93156, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 1.69116, 1.02003, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 1.68268, 1.6572, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 2.10738, 2.29439, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 0.86668, 0.764061, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 0.315203, 2.93156, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 3.11563, 2.98438, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_17_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_17_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 44 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_17_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_17_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_17_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_17_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_17_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 6, 8, // 4 14 13, 14, 15, // 5 17 16, 8, 17, // 6 20 10, 18, 19, // 7 23 20, 21, 11, // 8 26 22, 23, 24, // 9 29 4, 25, 5, // 10 32 26, 27, 28, // 11 35 29, 30, 31, // 12 38 32, 17, 33, // 13 41 34, 26, 28, // 14 44 35, 33, 28, // 15 47 36, 28, 37, // 16 50 4, 3, 38, // 17 53 30, 39, 2, // 18 56 39, 25, 38, // 19 59 1, 40, 31, // 20 62 41, 24, 3, // 21 65 5, 41, 3, // 22 68 7, 17, 8, // 23 71 9, 11, 21, // 24 74 8, 42, 9, // 25 77 9, 12, 8, // 26 80 21, 12, 9, // 27 83 8, 16, 13, // 28 86 42, 8, 13, // 29 89 15, 42, 13, // 30 92 17, 32, 16, // 31 95 20, 11, 10, // 32 98 10, 19, 20, // 33 101 24, 41, 22, // 34 104 27, 37, 28, // 35 107 17, 7, 29, // 36 110 33, 17, 29, // 37 113 29, 34, 33, // 38 116 33, 35, 32, // 39 119 31, 40, 34, // 40 122 34, 29, 31, // 41 125 28, 33, 34, // 42 128 28, 36, 35, // 43 131 37, 43, 36, // 44 134 2, 31, 30, // 45 137 25, 4, 38, // 46 140 0, 2, 39, // 47 143 39, 38, 0, // 48 146 31, 2, 1, // 49 149 DX3DINDEX_END #endif #else #define index_Trim_Char_x_17_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_17_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_17_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_17_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_17_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_17_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_17_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_17_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_17_1__ ) DX3DMODEL_START( model_Trim_Char_x_17_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_17_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_17_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 150 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_17_1__, 3916611349 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_17_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_16_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_18_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_18_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_18_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_18_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_18_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_18_1___initialShadingGroup_0 ) DX3DVERT( 2.66406, 2.90624, 0 ) DX3DVNORM( 0, 0, -1 ) //0 DX3DVERT( 3.07656, 2.90624, 0 ) DX3DVNORM( 0, 0, -1 ) //1 DX3DVERT( 2.66406, 2.6328, 0 ) DX3DVNORM( 0, 0, -1 ) //2 DX3DVERT( 0.8875, 2.6328, 0 ) DX3DVNORM( 0, 0, -1 ) //3 DX3DVERT( 0.8875, 2.90624, 0 ) DX3DVNORM( 0, 0, -1 ) //4 DX3DVERT( 1.47969, 2.90624, 0 ) DX3DVNORM( 0, 0, -1 ) //5 DX3DVERT( 1.3186, 1.03719, 0 ) DX3DVNORM( 0, 0, -1 ) //6 DX3DVERT( 1.47967, 1.23693, 0 ) DX3DVNORM( 0, 0, -1 ) //7 DX3DVERT( 1.47969, 1.03719, 0 ) DX3DVNORM( 0, 0, -1 ) //8 DX3DVERT( -0.0328854, 1.73062, 0 ) DX3DVNORM( 0, 0, -1 ) //9 DX3DVERT( -0.0624994, 1.69687, 0 ) DX3DVNORM( 0, 0, -1 ) //10 DX3DVERT( -0.111649, 1.73062, 0 ) DX3DVNORM( 0, 0, -1 ) //11 DX3DVERT( 0.435938, 0.609367, 0 ) DX3DVNORM( 0, 0, -1 ) //12 DX3DVERT( 0.887503, 0.748077, 0 ) DX3DVNORM( 0, 0, -1 ) //13 DX3DVERT( 0.8875, 0.44397, 0 ) DX3DVNORM( 0, 0, -1 ) //14 DX3DVERT( 1.47969, 0.782562, 0 ) DX3DVNORM( 0, 0, -1 ) //15 DX3DVERT( 0.0850295, 2.42406, 0 ) DX3DVNORM( 0, 0, -1 ) //16 DX3DVERT( 0.295313, 2.956, 0 ) DX3DVNORM( 0, 0, -1 ) //17 DX3DVERT( 0.295313, 2.42406, 0 ) DX3DVNORM( 0, 0, -1 ) //18 DX3DVERT( -0.296875, 1.85781, 0 ) DX3DVNORM( 0, 0, -1 ) //19 DX3DVERT( 0.418878, 2.42406, 0 ) DX3DVNORM( 0, 0, -1 ) //20 DX3DVERT( 0.295313, 2.18795, 0 ) DX3DVNORM( 0, 0, -1 ) //21 DX3DVERT( 0.409375, 3.52969, 0 ) DX3DVNORM( 0, 0, -1 ) //22 DX3DVERT( 0.701563, 3.51406, 0 ) DX3DVNORM( 0, 0, -1 ) //23 DX3DVERT( 0.641241, 3.11749, 0 ) DX3DVNORM( 0, 0, -1 ) //24 DX3DVERT( 0.337758, 3.11749, 0 ) DX3DVNORM( 0, 0, -1 ) //25 DX3DVERT( 1.68407, 1.73061, 0 ) DX3DVNORM( 0, 0, -1 ) //26 DX3DVERT( 1.99492, 1.73061, 0 ) DX3DVNORM( 0, 0, -1 ) //27 DX3DVERT( 1.70637, 1.03719, 0 ) DX3DVNORM( 0, 0, -1 ) //28 DX3DVERT( 1.78125, 2.6328, 0 ) DX3DVNORM( 0, 0, -1 ) //29 DX3DVERT( 1.47969, 2.6328, 0 ) DX3DVNORM( 0, 0, -1 ) //30 DX3DVERT( 1.77667, 2.42406, 0 ) DX3DVNORM( 0, 0, -1 ) //31 DX3DVERT( 2.07188, 2.42406, 0 ) DX3DVNORM( 0, 0, -1 ) //32 DX3DVERT( 2.07179, 2.26115, 0 ) DX3DVNORM( 0, 0, -1 ) //33 DX3DVERT( 2.08125, 2.42406, 0 ) DX3DVNORM( 0, 0, -1 ) //34 DX3DVERT( 2.08594, 2.6328, 0 ) DX3DVNORM( 0, 0, -1 ) //35 DX3DVERT( 3.07656, 2.6328, 0 ) DX3DVNORM( 0, 0, -1 ) //36 DX3DVERT( 0.517188, 0.343742, 0 ) DX3DVNORM( 0, 0, -1 ) //37 DX3DVERT( 0.592189, 2.90624, 0 ) DX3DVNORM( 0, 0, -1 ) //38 DX3DVERT( 0.50625, 2.6328, 0 ) DX3DVNORM( 0, 0, -1 ) //39 DX3DVERT( 2.07188, 2.90624, 0 ) DX3DVNORM( 0, 0, -1 ) //40 DX3DVERT( 2.66406, 3.26447, 0 ) DX3DVNORM( 0, 0, -1 ) //41 DX3DVERT( 2.71719, 3.16406, 0 ) DX3DVNORM( 0, 0, -1 ) //42 DX3DVERT( 2.66406, 3.1375, 0 ) DX3DVNORM( 0, 0, -1 ) //43 DX3DVERT( 2.175, 3.63125, 0 ) DX3DVNORM( 0, 0, -1 ) //44 DX3DVERT( 2.38594, 3.74531, 0 ) DX3DVNORM( 0, 0, -1 ) //45 DX3DVERT( 2.62406, 3.11749, 0 ) DX3DVNORM( 0, 0, -1 ) //46 DX3DVERT( 2.49844, 3.05469, 0 ) DX3DVNORM( 0, 0, -1 ) //47 DX3DVERT( 2.46584, 3.11749, 0 ) DX3DVNORM( 0, 0, -1 ) //48 DX3DVERT( 2.92031, 3.81094, 0 ) DX3DVNORM( 0, 0, -1 ) //49 DX3DVERT( 3.25625, 3.21406, 0 ) DX3DVNORM( 0, 0, -1 ) //50 DX3DVERT( 3.05899, 3.11749, 0 ) DX3DVNORM( 0, 0, -1 ) //51 DX3DVERT( 3.03281, 3.10468, 0 ) DX3DVNORM( 0, 0, -1 ) //52 DX3DVERT( 3.0261, 3.11749, 0 ) DX3DVNORM( 0, 0, -1 ) //53 DX3DVERT( 2.70156, 3.69375, 0 ) DX3DVNORM( 0, 0, -1 ) //54 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_18_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_18_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 55 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_18_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_18_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_18_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_18_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_18_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 13, 14, // 4 14 6, 8, 15, // 5 17 16, 17, 18, // 6 20 9, 19, 16, // 7 23 20, 21, 18, // 8 26 22, 23, 24, // 9 29 17, 25, 24, // 10 32 26, 27, 28, // 11 35 28, 15, 8, // 12 38 29, 30, 5, // 13 41 31, 32, 33, // 14 44 34, 33, 32, // 15 47 0, 2, 35, // 16 50 1, 36, 2, // 17 53 5, 30, 3, // 18 56 14, 37, 12, // 19 59 15, 14, 13, // 20 62 15, 13, 6, // 21 65 9, 11, 19, // 22 68 16, 18, 21, // 23 71 21, 9, 16, // 24 74 24, 25, 22, // 25 77 38, 4, 3, // 26 80 39, 20, 18, // 27 83 39, 18, 17, // 28 86 17, 38, 39, // 29 89 38, 17, 24, // 30 92 3, 39, 38, // 31 95 28, 8, 7, // 32 98 7, 26, 28, // 33 101 32, 31, 29, // 34 104 29, 35, 32, // 35 107 5, 40, 29, // 36 110 27, 26, 31, // 37 113 33, 27, 31, // 38 116 35, 34, 32, // 39 119 35, 29, 40, // 40 122 35, 40, 0, // 41 125 41, 42, 43, // 42 128 44, 45, 41, // 43 131 46, 47, 48, // 44 134 41, 43, 46, // 45 137 46, 48, 41, // 46 140 44, 41, 48, // 47 143 49, 50, 51, // 48 146 51, 52, 53, // 49 149 53, 54, 49, // 50 152 51, 53, 49, // 51 155 DX3DINDEX_END #endif #else #define index_Trim_Char_x_18_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_18_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_18_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_18_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_18_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_18_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_18_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_18_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_18_1__ ) DX3DMODEL_START( model_Trim_Char_x_18_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_18_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_18_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 156 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_18_1__, 3918696485 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_18_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_17_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_19_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_19_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_19_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_19_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_19_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_19_1___initialShadingGroup_0 ) DX3DVERT( 2.50312, 0.862495, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 2.34818, 0.862495, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.34818, 0.589058, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 0.983334, 0.862495, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 0.983334, 0.589058, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.43828, 0.589058, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.983334, 2.94531, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.43828, 2.94531, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.983334, 3.21875, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.0734386, 2.94531, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.528386, 2.94531, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.0734386, 3.21875, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.528386, 3.21875, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.0734386, 0.862495, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.0734386, 0.589058, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.528386, 0.589058, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.528386, 0.862495, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 2.50312, 2.69281, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 2.50312, 2.16687, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 2.80313, 2.16687, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 1.89323, 2.94531, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 1.43828, 3.21875, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 2.34818, 2.94531, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 1.89323, 3.21875, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 2.50312, 2.94531, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 2.80313, 2.69281, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 1.43828, 0.862495, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 1.89323, 0.589058, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 2.50312, 1.64094, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 2.80313, 1.64094, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 1.89323, 0.862495, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 2.50312, 1.115, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 2.80313, 1.115, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 2.80313, 0.589058, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 2.34818, 3.21875, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 2.80313, 3.21875, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_19_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_19_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 36 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_19_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_19_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_19_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_19_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_19_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 10, 6, 12, // 4 14 13, 14, 15, // 5 17 16, 15, 4, // 6 20 17, 18, 19, // 7 23 7, 20, 21, // 8 26 20, 22, 23, // 9 29 24, 17, 25, // 10 32 26, 5, 27, // 11 35 18, 28, 29, // 12 38 30, 27, 2, // 13 41 28, 31, 32, // 14 44 32, 31, 0, // 15 47 2, 33, 0, // 16 50 0, 33, 32, // 17 53 5, 26, 3, // 18 56 7, 21, 8, // 19 59 10, 12, 11, // 20 62 6, 8, 12, // 21 65 15, 16, 13, // 22 68 4, 3, 16, // 23 71 19, 25, 17, // 24 74 20, 23, 21, // 25 77 22, 34, 23, // 26 80 34, 22, 24, // 27 83 25, 35, 24, // 28 86 24, 35, 34, // 29 89 27, 30, 26, // 30 92 29, 19, 18, // 31 95 2, 1, 30, // 32 98 32, 29, 28, // 33 101 DX3DINDEX_END #endif #else #define index_Trim_Char_x_19_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_19_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_19_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_19_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_19_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_19_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_19_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_19_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_19_1__ ) DX3DMODEL_START( model_Trim_Char_x_19_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_19_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_19_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 102 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_19_1__, 3920781621 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_19_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_18_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_20_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_20_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_20_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_20_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_20_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_20_1___initialShadingGroup_0 ) DX3DVERT( 3.13906, 3.08125, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 3.25317, 3.1375, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 3.10913, 3.1375, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 3.02188, 3.78438, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 2.80313, 3.67031, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 3.36094, 3.19063, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 2.32031, 0.823433, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 2.21719, 0.549995, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 2.62031, 0.549995, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 1.07344, 0.823433, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 1.07344, 0.549995, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 1.64531, 0.549995, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 1.07344, 3.125, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 1.07344, 2.85156, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 1.64531, 2.85156, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( -0.070312, 3.125, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( -0.070312, 2.85156, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.501563, 2.85156, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.501563, 3.125, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( -0.070312, 0.823433, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( -0.070312, 0.549995, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 0.501563, 0.549995, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.501563, 0.823433, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 2.78906, 3.12074, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 2.81875, 3.13593, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 2.78906, 3.19244, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 1.64531, 3.125, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 2.21719, 2.85156, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 2.21719, 3.125, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 2.32031, 2.85156, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 2.49063, 3.71719, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 2.27656, 3.60468, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 2.45735, 3.29804, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 1.64531, 0.823433, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 2.32031, 2.49062, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 2.32031, 1.84375, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 2.62031, 1.84375, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 2.32031, 1.19688, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 2.62031, 1.19688, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 2.21719, 0.823433, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 2.7325, 3.29804, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 2.55313, 3.125, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 2.62031, 2.49062, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 2.62031, 3.03437, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_20_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_20_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 44 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_20_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_20_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_20_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_20_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_20_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 2, // 1 5 1, 5, 3, // 2 8 3, 2, 1, // 3 11 6, 7, 8, // 4 14 9, 10, 11, // 5 17 12, 13, 14, // 6 20 15, 16, 17, // 7 23 18, 17, 13, // 8 26 19, 20, 21, // 9 29 22, 21, 10, // 10 32 23, 24, 25, // 11 35 26, 14, 27, // 12 38 28, 27, 29, // 13 41 30, 31, 32, // 14 44 33, 11, 7, // 15 47 34, 35, 36, // 16 50 35, 37, 38, // 17 53 6, 39, 7, // 18 56 38, 37, 6, // 19 59 6, 8, 38, // 20 62 11, 33, 9, // 21 65 14, 26, 12, // 22 68 17, 18, 15, // 23 71 13, 12, 18, // 24 74 21, 22, 19, // 25 77 10, 9, 22, // 26 80 27, 28, 26, // 27 83 40, 32, 41, // 28 86 29, 34, 42, // 29 89 29, 43, 41, // 30 92 29, 41, 28, // 31 95 42, 43, 29, // 32 98 23, 25, 40, // 33 101 43, 23, 40, // 34 104 40, 41, 43, // 35 107 32, 40, 30, // 36 110 7, 39, 33, // 37 113 36, 42, 34, // 38 116 38, 36, 35, // 39 119 DX3DINDEX_END #endif #else #define index_Trim_Char_x_20_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_20_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_20_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_20_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_20_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_20_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_20_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_20_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_20_1__ ) DX3DMODEL_START( model_Trim_Char_x_20_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_20_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_20_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 120 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_20_1__, 3981250565 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_20_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_19_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_21_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_21_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_21_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_21_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_21_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_21_1___initialShadingGroup_0 ) DX3DVERT( 2.01302, 1.00344, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 2.01279, 0.870964, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.12877, 1.00343, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.45002, 0.540703, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.45012, 0.846779, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 0.88698, 0.686897, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.88698, 2.55469, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.45, 2.55469, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.88698, 2.82813, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( -0.239062, 2.55469, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.323959, 2.55469, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( -0.239062, 2.82813, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.448438, 2.55469, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.448438, 2.26656, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.740626, 2.26656, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.448438, 3.52969, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.448438, 2.89812, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.740626, 2.89812, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.448438, 1.67031, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 0.740626, 1.67031, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 0.568751, 0.643753, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 0.61875, 0.37188, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.886979, 0.404701, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 2.57604, 2.55469, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 3.13906, 2.55469, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 2.57604, 2.82813, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 2.01302, 2.55469, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 1.45, 2.82813, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 2.14299, 2.26656, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 2.45183, 2.37313, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 2.45156, 2.55469, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 2.14375, 3.52969, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 2.14375, 2.89812, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 2.45156, 2.89812, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 1.71831, 1.00358, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 2.01304, 1.42047, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 2.07781, 1.63499, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 2.39071, 1.635, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 0.323959, 2.82813, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 0.740626, 2.55469, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 0.740626, 2.82813, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 0.448438, 2.82813, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 0.740626, 3.52969, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 3.13906, 2.82813, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 2.01302, 2.82813, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 2.14375, 2.82813, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 2.45156, 2.82813, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 2.14375, 2.55469, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 2.45129, 2.26656, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 2.14389, 2.41788, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT( 2.45156, 3.52969, 0 ) DX3DVNORM( 0, 0, 1 ) //50 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_21_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_21_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 51 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_21_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_21_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_21_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_21_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_21_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 13, 14, // 4 14 15, 16, 17, // 5 17 13, 18, 19, // 6 20 20, 21, 22, // 7 23 23, 24, 25, // 8 26 7, 26, 27, // 9 29 28, 29, 30, // 10 32 31, 32, 33, // 11 35 34, 4, 3, // 12 38 35, 34, 0, // 13 41 28, 36, 37, // 14 44 35, 0, 2, // 15 47 5, 22, 3, // 16 50 7, 27, 8, // 17 53 10, 38, 11, // 18 56 38, 10, 12, // 19 59 39, 6, 40, // 20 62 40, 41, 12, // 21 65 14, 39, 12, // 22 68 12, 39, 40, // 23 71 6, 8, 40, // 24 74 17, 16, 41, // 25 77 12, 41, 38, // 26 80 41, 40, 17, // 27 83 17, 42, 15, // 28 86 19, 14, 13, // 29 89 22, 5, 20, // 30 92 24, 43, 25, // 31 95 26, 44, 27, // 32 98 32, 45, 46, // 33 101 44, 26, 47, // 34 104 48, 29, 28, // 35 107 30, 47, 49, // 36 110 49, 28, 30, // 37 113 47, 30, 45, // 38 116 47, 45, 44, // 39 119 30, 23, 46, // 40 122 45, 30, 46, // 41 125 46, 33, 32, // 42 128 23, 25, 46, // 43 131 33, 50, 31, // 44 134 1, 0, 34, // 45 137 34, 3, 1, // 46 140 37, 48, 28, // 47 143 37, 36, 35, // 48 146 2, 37, 35, // 49 149 DX3DINDEX_END #endif #else #define index_Trim_Char_x_21_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_21_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_21_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_21_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_21_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_21_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_21_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_21_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_21_1__ ) DX3DMODEL_START( model_Trim_Char_x_21_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_21_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_21_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 150 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_21_1__, 3983335701 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_21_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_20_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_22_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_22_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_22_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_22_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_22_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_22_1___initialShadingGroup_0 ) DX3DVERT( 2.27005, 1.72406, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 2.12448, 1.72407, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.12448, 1.37625, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.5139, 0.58728, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.51409, 0.917931, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 0.903647, 0.675423, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.903647, 2.51563, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.51406, 2.51563, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.903647, 2.78906, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( -0.317186, 2.51563, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.29323, 2.51563, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( -0.317186, 2.78906, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.346876, 2.51563, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.346876, 2.41969, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.639063, 2.41969, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.346876, 3.49063, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.346876, 3.11531, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.639063, 3.11531, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.346876, 1.72407, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 0.639063, 1.72407, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 0.903647, 0.392883, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 0.425, 0.604691, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.346876, 1.63125, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 0.639063, 1.63125, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 2.7349, 2.51563, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 3.06094, 2.51563, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 2.7349, 2.78906, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 2.12448, 3.11531, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 2.00312, 3.11531, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 2.00312, 2.78906, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 2.00312, 3.49063, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 2.30781, 2.78906, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 2.30781, 3.11531, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 2.12448, 3.49063, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 2.03031, 1.02838, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 1.81927, 1.02844, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 2.00333, 2.35772, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 1.96727, 1.72404, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 1.81919, 1.25572, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 1.64615, 1.02838, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 1.87678, 1.37629, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 2.30807, 2.33407, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 2.30796, 2.41969, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 2.12448, 2.41969, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 2.12453, 1.20361, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 1.51406, 2.78906, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 0.29323, 2.78906, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 0.346876, 2.78906, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 0.639063, 2.78906, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 0.639063, 2.51563, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT( 0.639063, 3.49063, 0 ) DX3DVNORM( 0, 0, 1 ) //50 DX3DVERT( 0.478126, 0.332817, 0 ) DX3DVNORM( 0, 0, 1 ) //51 DX3DVERT( 3.06094, 2.78906, 0 ) DX3DVNORM( 0, 0, 1 ) //52 DX3DVERT( 2.00312, 2.51563, 0 ) DX3DVNORM( 0, 0, 1 ) //53 DX3DVERT( 2.00326, 2.41969, 0 ) DX3DVNORM( 0, 0, 1 ) //54 DX3DVERT( 2.30781, 2.51563, 0 ) DX3DVNORM( 0, 0, 1 ) //55 DX3DVERT( 2.30781, 3.49063, 0 ) DX3DVNORM( 0, 0, 1 ) //56 DX3DVERT( 3.11094, 3.1125, 0 ) DX3DVNORM( 0, 0, 1 ) //57 DX3DVERT( 3.34531, 3.18282, 0 ) DX3DVNORM( 0, 0, 1 ) //58 DX3DVERT( 3.30454, 3.28711, 0 ) DX3DVNORM( 0, 0, 1 ) //59 DX3DVERT( 3.07969, 3.81094, 0 ) DX3DVNORM( 0, 0, 1 ) //60 DX3DVERT( 2.85, 3.73281, 0 ) DX3DVNORM( 0, 0, 1 ) //61 DX3DVERT( 3.04258, 3.28711, 0 ) DX3DVNORM( 0, 0, 1 ) //62 DX3DVERT( 2.7349, 3.09268, 0 ) DX3DVNORM( 0, 0, 1 ) //63 DX3DVERT( 2.80422, 3.11531, 0 ) DX3DVNORM( 0, 0, 1 ) //64 DX3DVERT( 2.7349, 3.11531, 0 ) DX3DVNORM( 0, 0, 1 ) //65 DX3DVERT( 2.60638, 3.11531, 0 ) DX3DVNORM( 0, 0, 1 ) //66 DX3DVERT( 2.7349, 3.43305, 0 ) DX3DVNORM( 0, 0, 1 ) //67 DX3DVERT( 2.59688, 3.74532, 0 ) DX3DVNORM( 0, 0, 1 ) //68 DX3DVERT( 2.37031, 3.66719, 0 ) DX3DVNORM( 0, 0, 1 ) //69 DX3DVERT( 2.85781, 3.13281, 0 ) DX3DVNORM( 0, 0, 1 ) //70 DX3DVERT( 2.62813, 3.05782, 0 ) DX3DVNORM( 0, 0, 1 ) //71 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_22_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_22_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 72 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_22_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_22_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_22_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_22_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_22_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 13, 14, // 4 14 15, 16, 17, // 5 17 13, 18, 19, // 6 20 20, 5, 21, // 7 23 18, 22, 23, // 8 26 24, 25, 26, // 9 29 27, 28, 29, // 10 32 30, 28, 27, // 11 35 31, 32, 27, // 12 38 33, 27, 32, // 13 41 3, 34, 35, // 14 44 36, 37, 1, // 15 47 38, 35, 34, // 16 50 38, 39, 35, // 17 53 37, 40, 2, // 18 56 41, 42, 43, // 19 59 2, 44, 0, // 20 62 5, 20, 3, // 21 65 7, 45, 8, // 22 68 10, 46, 11, // 23 71 16, 47, 48, // 24 74 49, 6, 48, // 25 77 12, 47, 10, // 26 80 14, 49, 12, // 27 83 12, 49, 48, // 28 86 6, 8, 48, // 29 89 47, 46, 10, // 30 92 47, 12, 48, // 31 95 48, 17, 16, // 32 98 17, 50, 15, // 33 101 19, 14, 13, // 34 104 21, 51, 20, // 35 107 23, 19, 18, // 36 110 25, 52, 26, // 37 113 45, 7, 53, // 38 116 53, 54, 43, // 39 119 29, 53, 43, // 40 122 29, 31, 27, // 41 125 53, 29, 45, // 42 128 27, 33, 30, // 43 131 55, 24, 31, // 44 134 43, 42, 55, // 45 137 43, 55, 31, // 46 140 31, 29, 43, // 47 143 24, 26, 31, // 48 146 32, 56, 33, // 49 149 39, 4, 3, // 50 152 3, 35, 39, // 51 155 43, 54, 36, // 52 158 36, 1, 43, // 53 161 44, 2, 40, // 54 164 44, 40, 38, // 55 167 38, 34, 44, // 56 170 2, 1, 37, // 57 173 43, 1, 0, // 58 176 43, 0, 41, // 59 179 57, 58, 59, // 60 182 60, 61, 62, // 61 185 59, 62, 57, // 62 188 62, 59, 60, // 63 191 63, 64, 65, // 64 194 63, 65, 66, // 65 197 67, 68, 69, // 66 200 64, 70, 67, // 67 203 66, 71, 63, // 68 206 66, 65, 67, // 69 209 67, 69, 66, // 70 212 67, 65, 64, // 71 215 DX3DINDEX_END #endif #else #define index_Trim_Char_x_22_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_22_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_22_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_22_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_22_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_22_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_22_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_22_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_22_1__ ) DX3DMODEL_START( model_Trim_Char_x_22_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_22_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_22_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 216 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_22_1__, 3985420837 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_22_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_21_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_23_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_23_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_23_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_23_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_23_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_23_1___initialShadingGroup_0 ) DX3DVERT( 2.80313, 2.91093, 0 ) DX3DVNORM( 0, 0, -1 ) //0 DX3DVERT( 3.0875, 2.86406, 0 ) DX3DVNORM( 0, 0, -1 ) //1 DX3DVERT( 2.98513, 2.41095, 0 ) DX3DVNORM( 0, 0, -1 ) //2 DX3DVERT( 1.27919, 0.889809, 0 ) DX3DVNORM( 0, 0, -1 ) //3 DX3DVERT( 1.54527, 0.997963, 0 ) DX3DVNORM( 0, 0, -1 ) //4 DX3DVERT( 1.54531, 0.889839, 0 ) DX3DVNORM( 0, 0, -1 ) //5 DX3DVERT( 0.159376, 0.667183, 0 ) DX3DVNORM( 0, 0, -1 ) //6 DX3DVERT( 0.517177, 0.708923, 0 ) DX3DVNORM( 0, 0, -1 ) //7 DX3DVERT( 0.517181, 0.417244, 0 ) DX3DVNORM( 0, 0, -1 ) //8 DX3DVERT( 1.5453, 0.681381, 0 ) DX3DVNORM( 0, 0, -1 ) //9 DX3DVERT( 1.03125, 0.813591, 0 ) DX3DVNORM( 0, 0, -1 ) //10 DX3DVERT( 1.03124, 0.514313, 0 ) DX3DVNORM( 0, 0, -1 ) //11 DX3DVERT( 2.57344, 1.9039, 0 ) DX3DVNORM( 0, 0, -1 ) //12 DX3DVERT( 2.80229, 1.90389, 0 ) DX3DVNORM( 0, 0, -1 ) //13 DX3DVERT( 2.57335, 1.49483, 0 ) DX3DVNORM( 0, 0, -1 ) //14 DX3DVERT( 2.0593, 1.33643, 0 ) DX3DVNORM( 0, 0, -1 ) //15 DX3DVERT( 2.05936, 0.964348, 0 ) DX3DVNORM( 0, 0, -1 ) //16 DX3DVERT( 1.9494, 0.889893, 0 ) DX3DVNORM( 0, 0, -1 ) //17 DX3DVERT( 2.48201, 1.90392, 0 ) DX3DVNORM( 0, 0, -1 ) //18 DX3DVERT( 2.12162, 1.397, 0 ) DX3DVNORM( 0, 0, -1 ) //19 DX3DVERT( 2.50248, 1.39695, 0 ) DX3DVNORM( 0, 0, -1 ) //20 DX3DVERT( 2.68491, 2.41094, 0 ) DX3DVNORM( 0, 0, -1 ) //21 DX3DVERT( 2.57346, 2.10011, 0 ) DX3DVNORM( 0, 0, -1 ) //22 DX3DVERT( 0.20625, 0.382813, 0 ) DX3DVNORM( 0, 0, -1 ) //23 DX3DVERT( 1.325, 2.22343, 0 ) DX3DVNORM( 0, 0, -1 ) //24 DX3DVERT( 1.27031, 1.94375, 0 ) DX3DVNORM( 0, 0, -1 ) //25 DX3DVERT( 1.03125, 1.99068, 0 ) DX3DVNORM( 0, 0, -1 ) //26 DX3DVERT( 0.0479262, 2.41093, 0 ) DX3DVNORM( 0, 0, -1 ) //27 DX3DVERT( 0.0578134, 2.46094, 0 ) DX3DVNORM( 0, 0, -1 ) //28 DX3DVERT( 0.346922, 2.41093, 0 ) DX3DVNORM( 0, 0, -1 ) //29 DX3DVERT( 0.517188, 2.38045, 0 ) DX3DVNORM( 0, 0, -1 ) //30 DX3DVERT( 0.517189, 2.09004, 0 ) DX3DVNORM( 0, 0, -1 ) //31 DX3DVERT( 1.03125, 2.28309, 0 ) DX3DVNORM( 0, 0, -1 ) //32 DX3DVERT( 0.00312505, 2.18437, 0 ) DX3DVNORM( 0, 0, -1 ) //33 DX3DVERT( 1.54531, 3.18409, 0 ) DX3DVNORM( 0, 0, -1 ) //34 DX3DVERT( 1.55156, 3.18281, 0 ) DX3DVNORM( 0, 0, -1 ) //35 DX3DVERT( 1.54531, 3.1512, 0 ) DX3DVNORM( 0, 0, -1 ) //36 DX3DVERT( 1.03125, 3.28485, 0 ) DX3DVNORM( 0, 0, -1 ) //37 DX3DVERT( 0.170314, 3.14375, 0 ) DX3DVNORM( 0, 0, -1 ) //38 DX3DVERT( 0.225, 3.425, 0 ) DX3DVNORM( 0, 0, -1 ) //39 DX3DVERT( 0.517188, 3.37664, 0 ) DX3DVNORM( 0, 0, -1 ) //40 DX3DVERT( 1.03125, 2.99651, 0 ) DX3DVNORM( 0, 0, -1 ) //41 DX3DVERT( 0.517188, 3.08675, 0 ) DX3DVNORM( 0, 0, -1 ) //42 DX3DVERT( 1.49919, 2.91796, 0 ) DX3DVNORM( 0, 0, -1 ) //43 DX3DVERT( 1.49688, 2.90624, 0 ) DX3DVNORM( 0, 0, -1 ) //44 DX3DVERT( 1.43918, 2.91796, 0 ) DX3DVNORM( 0, 0, -1 ) //45 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_23_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_23_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 46 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_23_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_23_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_23_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_23_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_23_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 3, 5, 9, // 3 11 7, 10, 11, // 4 14 12, 13, 14, // 5 17 15, 16, 17, // 6 20 17, 9, 5, // 7 23 18, 12, 14, // 8 26 19, 20, 16, // 9 29 21, 2, 13, // 10 32 18, 22, 12, // 11 35 2, 21, 0, // 12 38 8, 23, 6, // 13 41 9, 11, 10, // 14 44 9, 10, 3, // 15 47 11, 8, 7, // 16 50 17, 5, 4, // 17 53 17, 4, 15, // 18 56 14, 20, 19, // 19 59 19, 18, 14, // 20 62 16, 15, 19, // 21 65 13, 12, 22, // 22 68 22, 21, 13, // 23 71 24, 25, 26, // 24 74 27, 28, 29, // 25 77 29, 30, 31, // 26 80 32, 26, 31, // 27 83 26, 32, 24, // 28 86 31, 33, 27, // 29 89 31, 27, 29, // 30 92 31, 30, 32, // 31 95 34, 35, 36, // 32 98 37, 34, 36, // 33 101 38, 39, 40, // 34 104 37, 41, 42, // 35 107 43, 44, 45, // 36 110 36, 43, 45, // 37 113 45, 41, 37, // 38 116 36, 45, 37, // 39 119 40, 42, 38, // 40 122 42, 40, 37, // 41 125 DX3DINDEX_END #endif #else #define index_Trim_Char_x_23_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_23_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_23_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_23_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_23_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_23_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_23_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_23_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_23_1__ ) DX3DMODEL_START( model_Trim_Char_x_23_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_23_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_23_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 126 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_23_1__, 3987505973 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_23_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_22_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_24_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_24_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_24_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_24_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_24_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_24_1___initialShadingGroup_0 ) DX3DVERT( 2.76406, 2.87187, 0 ) DX3DVNORM( 0, 0, -1 ) //0 DX3DVERT( 3.04844, 2.825, 0 ) DX3DVNORM( 0, 0, -1 ) //1 DX3DVERT( 3.00989, 2.62917, 0 ) DX3DVNORM( 0, 0, -1 ) //2 DX3DVERT( 2.60656, 2.05781, 0 ) DX3DVNORM( 0, 0, -1 ) //3 DX3DVERT( 2.8433, 2.05782, 0 ) DX3DVNORM( 0, 0, -1 ) //4 DX3DVERT( 2.6065, 1.56747, 0 ) DX3DVNORM( 0, 0, -1 ) //5 DX3DVERT( 0.624671, 0.693619, 0 ) DX3DVNORM( 0, 0, -1 ) //6 DX3DVERT( 1.28532, 0.866966, 0 ) DX3DVNORM( 0, 0, -1 ) //7 DX3DVERT( 1.28533, 0.559875, 0 ) DX3DVNORM( 0, 0, -1 ) //8 DX3DVERT( 0.120313, 0.62812, 0 ) DX3DVNORM( 0, 0, -1 ) //9 DX3DVERT( 0.624675, 0.400238, 0 ) DX3DVNORM( 0, 0, -1 ) //10 DX3DVERT( 1.40777, 0.915146, 0 ) DX3DVNORM( 0, 0, -1 ) //11 DX3DVERT( 1.94593, 1.23241, 0 ) DX3DVNORM( 0, 0, -1 ) //12 DX3DVERT( 1.94594, 0.9151, 0 ) DX3DVNORM( 0, 0, -1 ) //13 DX3DVERT( 1.94591, 0.873894, 0 ) DX3DVNORM( 0, 0, -1 ) //14 DX3DVERT( 2.00609, 0.915123, 0 ) DX3DVNORM( 0, 0, -1 ) //15 DX3DVERT( 2.53303, 2.0578, 0 ) DX3DVNORM( 0, 0, -1 ) //16 DX3DVERT( 2.19743, 1.48661, 0 ) DX3DVNORM( 0, 0, -1 ) //17 DX3DVERT( 2.55502, 1.48651, 0 ) DX3DVNORM( 0, 0, -1 ) //18 DX3DVERT( 2.7145, 2.62917, 0 ) DX3DVNORM( 0, 0, -1 ) //19 DX3DVERT( 2.60655, 2.2506, 0 ) DX3DVNORM( 0, 0, -1 ) //20 DX3DVERT( 0.167189, 0.34375, 0 ) DX3DVNORM( 0, 0, -1 ) //21 DX3DVERT( 2.60656, 3.35238, 0 ) DX3DVNORM( 0, 0, -1 ) //22 DX3DVERT( 2.68942, 3.20052, 0 ) DX3DVNORM( 0, 0, -1 ) //23 DX3DVERT( 2.60656, 3.20052, 0 ) DX3DVNORM( 0, 0, -1 ) //24 DX3DVERT( 2.1875, 3.59219, 0 ) DX3DVNORM( 0, 0, -1 ) //25 DX3DVERT( 2.40156, 3.70625, 0 ) DX3DVNORM( 0, 0, -1 ) //26 DX3DVERT( 2.60656, 3.06255, 0 ) DX3DVNORM( 0, 0, -1 ) //27 DX3DVERT( 2.51406, 3.01563, 0 ) DX3DVNORM( 0, 0, -1 ) //28 DX3DVERT( 2.41524, 3.20052, 0 ) DX3DVNORM( 0, 0, -1 ) //29 DX3DVERT( 2.72969, 3.125, 0 ) DX3DVNORM( 0, 0, -1 ) //30 DX3DVERT( 2.93125, 3.77187, 0 ) DX3DVNORM( 0, 0, -1 ) //31 DX3DVERT( 3.25352, 3.20052, 0 ) DX3DVNORM( 0, 0, -1 ) //32 DX3DVERT( 2.97661, 3.20052, 0 ) DX3DVNORM( 0, 0, -1 ) //33 DX3DVERT( 3.26719, 3.175, 0 ) DX3DVNORM( 0, 0, -1 ) //34 DX3DVERT( 3.04844, 3.06562, 0 ) DX3DVNORM( 0, 0, -1 ) //35 DX3DVERT( 2.71406, 3.65469, 0 ) DX3DVNORM( 0, 0, -1 ) //36 DX3DVERT( 1.12063, 2.21836, 0 ) DX3DVNORM( 0, 0, -1 ) //37 DX3DVERT( 1.28594, 2.18437, 0 ) DX3DVNORM( 0, 0, -1 ) //38 DX3DVERT( 1.26119, 2.05781, 0 ) DX3DVNORM( 0, 0, -1 ) //39 DX3DVERT( 1.23125, 1.90469, 0 ) DX3DVNORM( 0, 0, -1 ) //40 DX3DVERT( 1.12063, 1.92645, 0 ) DX3DVNORM( 0, 0, -1 ) //41 DX3DVERT( 0.624688, 2.02294, 0 ) DX3DVNORM( 0, 0, -1 ) //42 DX3DVERT( 0.624689, 2.05781, 0 ) DX3DVNORM( 0, 0, -1 ) //43 DX3DVERT( 1.12063, 2.05781, 0 ) DX3DVNORM( 0, 0, -1 ) //44 DX3DVERT( 0.442163, 2.05782, 0 ) DX3DVNORM( 0, 0, -1 ) //45 DX3DVERT( 0.624689, 2.31493, 0 ) DX3DVNORM( 0, 0, -1 ) //46 DX3DVERT( -0.0359365, 2.14531, 0 ) DX3DVNORM( 0, 0, -1 ) //47 DX3DVERT( 0.0187503, 2.42343, 0 ) DX3DVNORM( 0, 0, -1 ) //48 DX3DVERT( 1.5125, 3.14375, 0 ) DX3DVNORM( 0, 0, -1 ) //49 DX3DVERT( 1.45781, 2.86719, 0 ) DX3DVNORM( 0, 0, -1 ) //50 DX3DVERT( 1.28531, 2.90175, 0 ) DX3DVNORM( 0, 0, -1 ) //51 DX3DVERT( 0.624689, 3.31229, 0 ) DX3DVNORM( 0, 0, -1 ) //52 DX3DVERT( 1.22902, 3.20052, 0 ) DX3DVNORM( 0, 0, -1 ) //53 DX3DVERT( 0.624689, 3.20052, 0 ) DX3DVNORM( 0, 0, -1 ) //54 DX3DVERT( 0.149885, 3.20052, 0 ) DX3DVNORM( 0, 0, -1 ) //55 DX3DVERT( 0.185939, 3.38593, 0 ) DX3DVNORM( 0, 0, -1 ) //56 DX3DVERT( 0.624689, 3.02278, 0 ) DX3DVNORM( 0, 0, -1 ) //57 DX3DVERT( 1.28531, 3.18947, 0 ) DX3DVNORM( 0, 0, -1 ) //58 DX3DVERT( 0.13125, 3.10468, 0 ) DX3DVNORM( 0, 0, -1 ) //59 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_24_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_24_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 60 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_24_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_24_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_24_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_24_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_24_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 6, 10, // 3 11 11, 12, 13, // 4 14 11, 13, 14, // 5 17 15, 14, 13, // 6 20 16, 3, 5, // 7 23 17, 18, 15, // 8 26 19, 2, 4, // 9 29 16, 20, 3, // 10 32 2, 19, 0, // 11 35 8, 10, 6, // 12 38 10, 21, 9, // 13 41 8, 7, 11, // 14 44 14, 8, 11, // 15 47 5, 18, 17, // 16 50 17, 16, 5, // 17 53 15, 13, 12, // 18 56 12, 17, 15, // 19 59 4, 3, 20, // 20 62 20, 19, 4, // 21 65 22, 23, 24, // 22 68 25, 26, 22, // 23 71 27, 28, 29, // 24 74 23, 30, 27, // 25 77 22, 24, 29, // 26 80 29, 25, 22, // 27 83 29, 24, 27, // 28 86 27, 24, 23, // 29 89 31, 32, 33, // 30 92 32, 34, 35, // 31 95 33, 36, 31, // 32 98 35, 33, 32, // 33 101 37, 38, 39, // 34 104 39, 40, 41, // 35 107 42, 43, 44, // 36 110 42, 45, 43, // 37 113 37, 44, 43, // 38 116 46, 43, 45, // 39 119 39, 44, 37, // 40 122 41, 44, 39, // 41 125 44, 41, 42, // 42 128 43, 46, 37, // 43 131 45, 47, 48, // 44 134 45, 48, 46, // 45 137 49, 50, 51, // 46 140 52, 53, 54, // 47 143 55, 56, 52, // 48 146 55, 54, 57, // 49 149 53, 58, 51, // 50 152 51, 58, 49, // 51 155 52, 54, 55, // 52 158 57, 59, 55, // 53 161 57, 54, 53, // 54 164 51, 57, 53, // 55 167 DX3DINDEX_END #endif #else #define index_Trim_Char_x_24_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_24_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_24_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_24_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_24_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_24_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_24_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_24_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_24_1__ ) DX3DMODEL_START( model_Trim_Char_x_24_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_24_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_24_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 168 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_24_1__, 3989591109 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_24_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_23_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_25_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_25_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_25_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_25_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_25_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_25_1___initialShadingGroup_0 ) DX3DVERT( 2.46615, 0.704231, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 2.76875, 0.390625, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.97813, 0.59375, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 0.930209, 1.33298, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 0.930209, 0.972595, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.44219, 1.37852, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.930209, 3.29688, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.930209, 3.01563, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.44219, 3.01563, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.240626, 3.29688, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.240626, 3.01563, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.418229, 3.01563, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.418229, 3.29688, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( -0.0937499, 0.6875, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.0375006, 0.4375, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.418229, 0.643951, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.418229, 0.97831, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.407902, 0.971878, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.418229, 0.971878, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 1.44223, 1.77782, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 1.19922, 1.55312, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 1.44219, 1.55312, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.929196, 0.971878, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 2.46615, 2.6146, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 2.52054, 2.71562, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 2.46615, 2.71562, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 1.95415, 2.36908, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 1.77165, 2.13435, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 1.95417, 2.13438, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 1.44219, 3.29688, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 1.95417, 3.01563, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 2.15104, 2.13438, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 1.95417, 3.29688, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 2.33125, 3.01563, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 2.65938, 3.01563, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 2.65938, 3.29688, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 2.46615, 3.29688, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 1.61406, 1.5375, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 1.95417, 1.21357, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 1.95417, 1.55312, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 1.95417, 1.61281, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 2.01738, 1.55312, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 2.20043, 0.971878, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 2.46615, 0.971878, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 2.46615, 1.11693, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 2.61072, 0.971878, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 1.95417, 1.89212, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 2.17803, 2.71564, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 1.81719, 1.74062, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_25_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_25_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 49 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_25_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_25_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_25_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_25_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_25_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 11, 7, // 4 14 13, 14, 15, // 5 17 16, 17, 18, // 6 20 19, 20, 21, // 7 23 18, 15, 22, // 8 26 16, 18, 22, // 9 29 23, 24, 25, // 10 32 26, 27, 28, // 11 35 29, 8, 30, // 12 38 26, 28, 31, // 13 41 32, 30, 33, // 14 44 34, 35, 36, // 15 47 37, 38, 39, // 16 50 40, 37, 39, // 17 53 41, 40, 39, // 18 56 42, 0, 43, // 19 59 38, 42, 44, // 20 62 45, 44, 43, // 21 65 46, 31, 28, // 22 68 45, 43, 0, // 23 71 0, 2, 45, // 24 74 5, 21, 20, // 25 77 20, 3, 5, // 26 80 8, 29, 6, // 27 83 11, 12, 9, // 28 86 7, 6, 12, // 29 89 15, 18, 17, // 30 92 17, 13, 15, // 31 95 22, 4, 3, // 32 98 3, 16, 22, // 33 101 30, 32, 29, // 34 104 23, 25, 47, // 35 107 23, 47, 26, // 36 110 31, 23, 26, // 37 113 33, 47, 25, // 38 116 33, 25, 36, // 39 119 33, 36, 32, // 40 122 36, 25, 24, // 41 125 24, 34, 36, // 42 128 21, 5, 37, // 43 131 37, 48, 21, // 44 134 46, 28, 27, // 45 137 48, 19, 21, // 46 140 40, 48, 37, // 47 143 27, 19, 48, // 48 146 27, 48, 46, // 49 149 42, 43, 44, // 50 152 41, 39, 38, // 51 155 38, 44, 41, // 52 158 DX3DINDEX_END #endif #else #define index_Trim_Char_x_25_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_25_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_25_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_25_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_25_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_25_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_25_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_25_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_25_1__ ) DX3DMODEL_START( model_Trim_Char_x_25_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_25_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_25_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 159 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_25_1__, 3991676245 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_25_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_24_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_26_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_26_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_26_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_26_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_26_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_26_1___initialShadingGroup_0 ) DX3DVERT( 3.0875, 3.10469, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 3.30625, 3.21407, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 3.29537, 3.23438, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 2.97031, 3.81094, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 2.75313, 3.69375, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 3.01771, 3.23438, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 2.72656, 0.386169, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 2.90156, 0.554688, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 2.72656, 0.736031, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 1.11029, 1.50468, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.9875, 1.40135, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.9875, 1.03214, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.9875, 3.23438, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.9875, 2.97656, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 1.56719, 2.97656, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.162501, 3.23438, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.162501, 2.97656, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.407813, 2.97656, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.162501, 3.25781, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 0.407813, 3.23438, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 0.9875, 3.25781, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 1.56719, 3.23438, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.407813, 3.25781, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( -0.171875, 0.648438, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( -0.0390616, 0.398438, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 0.407813, 0.644211, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 0.407813, 0.982056, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 0.322222, 0.928123, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 0.407813, 0.928123, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 1.56725, 1.95007, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 1.53594, 1.49844, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 1.56719, 1.50468, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 0.844804, 0.928123, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 2.72656, 3.14297, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 2.76875, 3.16406, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 2.73128, 3.23438, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 1.68175, 2.08121, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 2.06221, 2.08125, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 2.14688, 2.19579, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 1.56719, 3.25781, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 2.14688, 3.23438, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 2.14686, 2.76131, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 2.08911, 2.65783, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 2.14688, 2.65781, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 2.72656, 3.24316, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 2.72656, 3.23438, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 2.44375, 3.25781, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 2.14688, 3.25781, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 2.43262, 2.65781, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 2.58125, 3.07031, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT( 2.1278, 0.928123, 0 ) DX3DVNORM( 0, 0, 1 ) //50 DX3DVERT( 2.14688, 0.909142, 0 ) DX3DVNORM( 0, 0, 1 ) //51 DX3DVERT( 2.14688, 0.928123, 0 ) DX3DVNORM( 0, 0, 1 ) //52 DX3DVERT( 1.73906, 1.70156, 0 ) DX3DVNORM( 0, 0, 1 ) //53 DX3DVERT( 2.14688, 1.31514, 0 ) DX3DVNORM( 0, 0, 1 ) //54 DX3DVERT( 2.69063, 0.351563, 0 ) DX3DVNORM( 0, 0, 1 ) //55 DX3DVERT( 2.53798, 0.928123, 0 ) DX3DVNORM( 0, 0, 1 ) //56 DX3DVERT( 2.14688, 2.97656, 0 ) DX3DVNORM( 0, 0, 1 ) //57 DX3DVERT( 1.56719, 1.46923, 0 ) DX3DVNORM( 0, 0, 1 ) //58 DX3DVERT( 2.44063, 3.74532, 0 ) DX3DVNORM( 0, 0, 1 ) //59 DX3DVERT( 2.22656, 3.63125, 0 ) DX3DVNORM( 0, 0, 1 ) //60 DX3DVERT( 2.25313, 2.97656, 0 ) DX3DVNORM( 0, 0, 1 ) //61 DX3DVERT( 2.58125, 2.97656, 0 ) DX3DVNORM( 0, 0, 1 ) //62 DX3DVERT( 1.9492, 1.50468, 0 ) DX3DVNORM( 0, 0, 1 ) //63 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_26_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_26_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 64 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_26_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_26_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_26_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_26_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_26_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 2, 5, 0, // 2 8 5, 2, 3, // 3 11 6, 7, 8, // 4 14 9, 10, 11, // 5 17 12, 13, 14, // 6 20 15, 16, 17, // 7 23 18, 15, 19, // 8 26 20, 12, 21, // 9 29 22, 19, 12, // 10 32 19, 17, 13, // 11 35 23, 24, 25, // 12 38 26, 27, 28, // 13 41 29, 30, 31, // 14 44 28, 25, 32, // 15 47 26, 28, 32, // 16 50 33, 34, 35, // 17 53 36, 37, 38, // 18 56 39, 21, 40, // 19 59 41, 42, 43, // 20 62 35, 44, 45, // 21 65 46, 47, 40, // 22 68 43, 38, 48, // 23 71 33, 45, 49, // 24 74 50, 51, 52, // 25 77 29, 31, 53, // 26 80 50, 52, 54, // 27 83 55, 8, 56, // 28 86 56, 54, 52, // 29 89 21, 14, 57, // 30 92 30, 58, 31, // 31 95 30, 29, 9, // 32 98 11, 30, 9, // 33 101 14, 21, 12, // 34 104 17, 19, 15, // 35 107 19, 22, 18, // 36 110 21, 39, 20, // 37 113 12, 20, 22, // 38 116 13, 12, 19, // 39 119 25, 28, 27, // 40 122 27, 23, 25, // 41 125 32, 11, 10, // 42 128 32, 10, 26, // 43 131 35, 45, 33, // 44 134 38, 43, 42, // 45 137 42, 36, 38, // 46 140 40, 47, 39, // 47 143 59, 60, 46, // 48 146 40, 45, 46, // 49 149 44, 46, 45, // 50 152 46, 44, 59, // 51 155 41, 43, 48, // 52 158 40, 57, 61, // 53 161 40, 49, 45, // 54 164 61, 62, 49, // 55 167 49, 40, 61, // 56 170 48, 62, 61, // 57 173 48, 61, 41, // 58 176 31, 63, 53, // 59 179 53, 37, 36, // 60 182 36, 29, 53, // 61 185 63, 31, 58, // 62 188 63, 58, 50, // 63 191 54, 63, 50, // 64 194 55, 6, 8, // 65 197 56, 52, 51, // 66 200 51, 55, 56, // 67 203 57, 40, 21, // 68 206 DX3DINDEX_END #endif #else #define index_Trim_Char_x_26_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_26_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_26_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_26_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_26_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_26_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_26_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_26_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_26_1__ ) DX3DMODEL_START( model_Trim_Char_x_26_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_26_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_26_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 207 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_26_1__, 3993761381 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_26_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_25_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_27_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_27_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_27_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_27_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_27_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_27_1___initialShadingGroup_0 ) DX3DVERT( 2.52474, 0.764938, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 2.52474, 0.493729, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.99844, 0.546875, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.16785, 0.757996, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.11784, 0.757965, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.11782, 0.48349, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.93125, 2.70782, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.93125, 2.91375, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.836459, 2.91375, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.273698, 2.59555, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( -0.289062, 2.5, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( -0.258219, 2.29781, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.631251, 2.65625, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.631251, 2.37188, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.836459, 2.29781, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.631251, 3.52969, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.631251, 2.91375, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.836459, 3.52969, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.193102, 2.29781, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( -0.246874, 2.22344, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 0.836459, 1.8354, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 0.931208, 1.8354, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.631251, 2.29781, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 0.631251, 1.8354, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 0.715839, 0.757767, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 0.836595, 0.593651, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 0.836459, 0.757965, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 0.631267, 1.36836, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 0.836459, 0.911949, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 0.930643, 1.45265, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 0.977149, 0.757965, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 0.987441, 0.911911, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 0.977149, 0.911949, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 0.944145, 1.06593, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 0.836459, 1.06593, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 0.977076, 0.933258, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 1.11785, 0.780319, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 3.0875, 2.78125, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 3.06763, 2.91375, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 2.52474, 2.91375, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 1.96198, 2.59216, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 1.96198, 2.88074, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 1.39922, 2.78633, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 2.52474, 2.68683, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 2.52474, 2.97517, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 2.15871, 2.91375, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 3.04531, 3.0625, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 1.62483, 0.72097, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 1.39919, 0.72538, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 1.54683, 0.449951, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT( 1.96198, 1.60983, 0 ) DX3DVNORM( 0, 0, 1 ) //50 DX3DVERT( 1.96198, 1.72245, 0 ) DX3DVNORM( 0, 0, 1 ) //51 DX3DVERT( 1.90313, 1.68125, 0 ) DX3DVNORM( 0, 0, 1 ) //52 DX3DVERT( 2.52474, 2.29776, 0 ) DX3DVNORM( 0, 0, 1 ) //53 DX3DVERT( 2.52474, 1.8354, 0 ) DX3DVNORM( 0, 0, 1 ) //54 DX3DVERT( 2.10542, 1.8354, 0 ) DX3DVNORM( 0, 0, 1 ) //55 DX3DVERT( 1.96198, 0.728142, 0 ) DX3DVNORM( 0, 0, 1 ) //56 DX3DVERT( 1.96198, 0.457886, 0 ) DX3DVNORM( 0, 0, 1 ) //57 DX3DVERT( 2.98281, 0.820313, 0 ) DX3DVNORM( 0, 0, 1 ) //58 DX3DVERT( 1.39922, 0.452721, 0 ) DX3DVNORM( 0, 0, 1 ) //59 DX3DVERT( 1.39922, 2.49748, 0 ) DX3DVNORM( 0, 0, 1 ) //60 DX3DVERT( 0.93126, 2.29781, 0 ) DX3DVNORM( 0, 0, 1 ) //61 DX3DVERT( 0.93125, 2.41875, 0 ) DX3DVNORM( 0, 0, 1 ) //62 DX3DVERT( 0.273698, 2.31144, 0 ) DX3DVNORM( 0, 0, 1 ) //63 DX3DVERT( 0.93125, 3.52969, 0 ) DX3DVNORM( 0, 0, 1 ) //64 DX3DVERT( 0.645193, 1.06593, 0 ) DX3DVNORM( 0, 0, 1 ) //65 DX3DVERT( 2.76094, 2.72656, 0 ) DX3DVNORM( 0, 0, 1 ) //66 DX3DVERT( 2.87163, 2.29781, 0 ) DX3DVNORM( 0, 0, 1 ) //67 DX3DVERT( 2.08594, 1.45938, 0 ) DX3DVNORM( 0, 0, 1 ) //68 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_27_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_27_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 69 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_27_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_27_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_27_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_27_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_27_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 13, 14, // 4 14 15, 16, 8, // 5 17 17, 8, 7, // 6 20 18, 11, 19, // 7 23 14, 20, 21, // 8 26 22, 23, 20, // 9 29 24, 25, 26, // 10 32 20, 23, 27, // 11 35 24, 26, 28, // 12 38 29, 21, 20, // 13 41 5, 4, 30, // 14 44 31, 32, 30, // 15 47 28, 26, 30, // 16 50 33, 34, 28, // 17 53 31, 35, 32, // 18 56 3, 36, 4, // 19 59 37, 38, 39, // 20 62 40, 41, 42, // 21 65 40, 43, 39, // 22 68 39, 44, 45, // 23 71 38, 46, 44, // 24 74 47, 48, 49, // 25 77 50, 51, 52, // 26 80 53, 54, 54, // 27 83 53, 55, 54, // 28 86 56, 57, 1, // 29 89 54, 54, 55, // 30 92 54, 54, 54, // 31 95 2, 58, 0, // 32 98 5, 59, 48, // 33 101 5, 48, 3, // 34 104 60, 42, 6, // 35 107 14, 61, 62, // 36 110 14, 62, 6, // 37 113 6, 12, 14, // 38 116 6, 62, 60, // 39 119 18, 63, 9, // 40 122 9, 11, 18, // 41 125 9, 63, 13, // 42 128 13, 22, 14, // 43 131 8, 16, 12, // 44 134 12, 6, 8, // 45 137 13, 12, 9, // 46 140 8, 17, 15, // 47 143 7, 64, 17, // 48 146 21, 61, 14, // 49 149 20, 14, 22, // 50 152 27, 65, 34, // 51 155 27, 29, 20, // 52 158 28, 34, 65, // 53 161 28, 65, 24, // 54 164 34, 33, 29, // 55 167 29, 27, 34, // 56 170 30, 26, 25, // 57 173 25, 5, 30, // 58 176 30, 4, 36, // 59 179 30, 36, 31, // 60 182 30, 32, 28, // 61 185 28, 32, 35, // 62 188 35, 33, 28, // 63 191 66, 53, 67, // 64 194 39, 43, 66, // 65 197 39, 66, 37, // 66 200 67, 37, 66, // 67 203 42, 60, 40, // 68 206 45, 41, 40, // 69 209 40, 39, 45, // 70 212 44, 39, 38, // 71 215 48, 59, 49, // 72 218 49, 57, 56, // 73 221 49, 56, 47, // 74 224 67, 53, 53, // 75 227 53, 54, 67, // 76 230 1, 0, 56, // 77 233 55, 51, 50, // 78 236 50, 68, 54, // 79 239 55, 50, 54, // 80 242 DX3DINDEX_END #endif #else #define index_Trim_Char_x_27_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_27_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_27_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_27_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_27_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_27_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_27_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_27_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_27_1__ ) DX3DMODEL_START( model_Trim_Char_x_27_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_27_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_27_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 243 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_27_1__, 3995846517 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_27_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_26_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_28_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_28_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_28_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_28_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_28_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_28_1___initialShadingGroup_0 ) DX3DVERT( 3.1, 3.10468, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 3.15326, 3.13094, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 3.08601, 3.13094, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 2.98281, 3.81094, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 2.76406, 3.69375, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 3.32188, 3.21406, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 2.71354, 3.13026, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 2.71486, 3.13094, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 2.52521, 3.13094, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 2.71354, 3.28844, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 2.45156, 3.74531, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 2.2375, 3.63125, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 2.77969, 3.16406, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 2.56563, 3.05469, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 2.71354, 0.750473, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 2.71354, 0.477531, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 2.95938, 0.507805, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 1.49688, 0.682701, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 1.11791, 0.723007, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 1.11791, 0.437462, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 1.49688, 2.45094, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 1.49688, 2.69207, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.892189, 2.59062, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 0.280209, 2.48662, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 0.0679144, 2.45094, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 0.280209, 2.45094, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 0.592189, 2.53905, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 0.592189, 2.25468, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 0.73894, 2.45094, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 0.592189, 3.49062, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 0.592189, 3.13094, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 0.73894, 3.13094, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 0.73894, 3.49062, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 0.892189, 3.13094, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( -0.328124, 2.38437, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( -0.285937, 2.10625, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 1.49688, 2.40328, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 0.600136, 1.09094, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 0.739272, 0.612122, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 0.73894, 0.750946, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 0.591303, 1.61219, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 0.73894, 1.09094, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 0.89186, 1.39908, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 0.892175, 1.77094, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 0.73894, 1.77094, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 0.928424, 0.750946, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 0.928459, 0.920944, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 0.73894, 0.920944, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 0.900018, 1.09093, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 2.71354, 2.45094, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT( 2.97007, 2.45094, 0 ) DX3DVNORM( 0, 0, 1 ) //50 DX3DVERT( 3.04844, 2.66406, 0 ) DX3DVNORM( 0, 0, 1 ) //51 DX3DVERT( 1.78013, 2.45094, 0 ) DX3DVNORM( 0, 0, 1 ) //52 DX3DVERT( 2.10521, 2.50563, 0 ) DX3DVNORM( 0, 0, 1 ) //53 DX3DVERT( 2.10521, 2.79414, 0 ) DX3DVNORM( 0, 0, 1 ) //54 DX3DVERT( 2.71354, 2.60797, 0 ) DX3DVNORM( 0, 0, 1 ) //55 DX3DVERT( 2.71354, 2.8962, 0 ) DX3DVNORM( 0, 0, 1 ) //56 DX3DVERT( 1.58784, 0.681976, 0 ) DX3DVNORM( 0, 0, 1 ) //57 DX3DVERT( 1.51212, 0.411003, 0 ) DX3DVNORM( 0, 0, 1 ) //58 DX3DVERT( 2.10521, 1.38239, 0 ) DX3DVNORM( 0, 0, 1 ) //59 DX3DVERT( 2.10521, 1.75207, 0 ) DX3DVNORM( 0, 0, 1 ) //60 DX3DVERT( 1.86406, 1.56406, 0 ) DX3DVNORM( 0, 0, 1 ) //61 DX3DVERT( 2.71354, 1.99607, 0 ) DX3DVNORM( 0, 0, 1 ) //62 DX3DVERT( 2.12614, 1.77094, 0 ) DX3DVNORM( 0, 0, 1 ) //63 DX3DVERT( 2.5349, 1.77094, 0 ) DX3DVNORM( 0, 0, 1 ) //64 DX3DVERT( 2.10521, 0.697372, 0 ) DX3DVNORM( 0, 0, 1 ) //65 DX3DVERT( 2.10521, 0.427277, 0 ) DX3DVNORM( 0, 0, 1 ) //66 DX3DVERT( 2.71354, 2.58946, 0 ) DX3DVNORM( 0, 0, 1 ) //67 DX3DVERT( 2.64868, 2.45094, 0 ) DX3DVNORM( 0, 0, 1 ) //68 DX3DVERT( 2.94375, 0.78125, 0 ) DX3DVNORM( 0, 0, 1 ) //69 DX3DVERT( 1.49688, 0.411079, 0 ) DX3DVNORM( 0, 0, 1 ) //70 DX3DVERT( 0.892189, 3.49062, 0 ) DX3DVNORM( 0, 0, 1 ) //71 DX3DVERT( 0.280209, 2.20195, 0 ) DX3DVNORM( 0, 0, 1 ) //72 DX3DVERT( 0.892189, 2.30156, 0 ) DX3DVNORM( 0, 0, 1 ) //73 DX3DVERT( 0.59163, 1.77094, 0 ) DX3DVNORM( 0, 0, 1 ) //74 DX3DVERT( 1.0626, 0.751015, 0 ) DX3DVNORM( 0, 0, 1 ) //75 DX3DVERT( 2.72188, 2.60937, 0 ) DX3DVNORM( 0, 0, 1 ) //76 DX3DVERT( 3.00625, 2.9453, 0 ) DX3DVNORM( 0, 0, 1 ) //77 DX3DVERT( 2.04688, 1.34219, 0 ) DX3DVNORM( 0, 0, 1 ) //78 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_28_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_28_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 79 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_28_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_28_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_28_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_28_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_28_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 2, // 1 5 1, 5, 3, // 2 8 3, 2, 1, // 3 11 6, 7, 6, // 4 14 6, 6, 8, // 5 17 9, 10, 11, // 6 20 7, 12, 9, // 7 23 8, 13, 6, // 8 26 8, 6, 9, // 9 29 9, 11, 8, // 10 32 9, 6, 7, // 11 35 14, 15, 16, // 12 38 17, 18, 19, // 13 41 20, 21, 22, // 14 44 23, 24, 25, // 15 47 26, 27, 28, // 16 50 29, 30, 31, // 17 53 32, 31, 33, // 18 56 24, 34, 35, // 19 59 36, 20, 28, // 20 62 27, 26, 25, // 21 65 37, 38, 39, // 22 68 40, 37, 41, // 23 71 42, 43, 44, // 24 74 45, 39, 38, // 25 77 46, 46, 45, // 26 80 47, 39, 45, // 27 83 48, 41, 47, // 28 86 46, 46, 46, // 29 89 49, 50, 51, // 30 92 52, 53, 54, // 31 95 55, 56, 54, // 32 98 57, 17, 58, // 33 101 36, 52, 20, // 34 104 59, 60, 61, // 35 107 50, 49, 62, // 36 110 63, 64, 62, // 37 113 65, 66, 15, // 38 116 63, 60, 59, // 39 119 49, 67, 68, // 40 122 16, 69, 14, // 41 125 19, 70, 17, // 42 128 22, 33, 31, // 43 131 22, 26, 28, // 44 134 28, 20, 22, // 45 137 26, 23, 25, // 46 140 31, 30, 26, // 47 143 26, 22, 31, // 48 146 31, 32, 29, // 49 149 33, 71, 32, // 50 152 72, 25, 24, // 51 155 24, 35, 72, // 52 158 44, 43, 73, // 53 161 73, 27, 44, // 54 164 28, 73, 36, // 55 167 25, 72, 27, // 56 170 27, 74, 44, // 57 173 27, 73, 28, // 58 176 47, 41, 37, // 59 179 39, 47, 37, // 60 182 44, 74, 40, // 61 185 40, 42, 44, // 62 188 41, 48, 42, // 63 191 42, 40, 41, // 64 194 18, 75, 45, // 65 197 19, 18, 45, // 66 200 38, 19, 45, // 67 203 45, 75, 46, // 68 206 45, 46, 47, // 69 209 47, 46, 46, // 70 212 46, 48, 47, // 71 215 56, 55, 76, // 72 218 51, 76, 67, // 73 221 67, 49, 51, // 74 224 51, 77, 56, // 75 227 56, 76, 51, // 76 230 21, 20, 52, // 77 233 52, 54, 21, // 78 236 54, 53, 55, // 79 239 17, 70, 58, // 80 242 66, 65, 57, // 81 245 58, 66, 57, // 82 248 61, 78, 59, // 83 251 62, 49, 68, // 84 254 68, 63, 62, // 85 257 15, 14, 65, // 86 260 59, 64, 63, // 87 263 DX3DINDEX_END #endif #else #define index_Trim_Char_x_28_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_28_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_28_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_28_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_28_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_28_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_28_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_28_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_28_1__ ) DX3DMODEL_START( model_Trim_Char_x_28_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_28_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_28_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 264 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_28_1__, 3997931653 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_28_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_27_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_29_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_29_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_29_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_29_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_29_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_29_1___initialShadingGroup_0 ) DX3DVERT( 0.560938, 1.89219, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 0.587738, 1.90234, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 0.556531, 1.90234, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 0.857813, 2.00468, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 0.686337, 2.39583, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 0.339553, 2.39583, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.460678, 2.122, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.460678, 2.39583, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.253126, 3.33125, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( -0.0359365, 3.21094, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.115348, 2.88932, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.460678, 2.88932, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.460678, 2.89125, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 1.95055, 1.34548, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 1.95052, 0.94754, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 2.4114, 1.40886, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.957293, 0.824074, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.957292, 0.519424, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 1.45391, 0.680824, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 0.460678, 0.708221, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 0.432813, 0.703125, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 0.460678, 0.555603, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.485939, 0.421875, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 1.45391, 1.01029, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 1.2315, 0.915359, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 1.45391, 0.915359, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 2.44714, 1.90234, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 2.67299, 1.90233, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 2.81933, 2.39583, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 2.64688, 3.38281, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 2.60259, 2.88932, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 2.90262, 2.88932, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 2.44717, 2.16753, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 2.34358, 1.90234, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 2.51207, 2.39583, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 1.90377, 0.915367, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 2.44712, 1.46086, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 2.01344, 1.40881, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 2.94375, 3.3625, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_29_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_29_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 39 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_29_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_29_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_29_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_29_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_29_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 1, 3, 4, // 1 5 5, 6, 7, // 2 8 8, 9, 10, // 3 11 5, 7, 11, // 4 14 11, 12, 11, // 5 17 11, 11, 7, // 6 20 6, 2, 1, // 7 23 4, 7, 6, // 8 26 6, 1, 4, // 9 29 10, 11, 12, // 10 32 12, 8, 10, // 11 35 11, 10, 5, // 12 38 7, 4, 11, // 13 41 13, 14, 15, // 14 44 16, 17, 18, // 15 47 19, 20, 21, // 16 50 21, 22, 17, // 17 53 23, 24, 25, // 18 56 26, 27, 28, // 19 59 29, 30, 31, // 20 62 32, 33, 26, // 21 65 30, 34, 28, // 22 68 25, 18, 35, // 23 71 23, 25, 35, // 24 74 36, 27, 26, // 25 77 37, 15, 36, // 26 80 15, 37, 13, // 27 83 18, 25, 24, // 28 86 24, 16, 18, // 29 89 17, 16, 19, // 30 92 17, 19, 21, // 31 95 28, 34, 32, // 32 98 32, 26, 28, // 33 101 31, 38, 29, // 34 104 28, 31, 30, // 35 107 35, 14, 13, // 36 110 13, 23, 35, // 37 113 36, 26, 33, // 38 116 36, 33, 37, // 39 119 DX3DINDEX_END #endif #else #define index_Trim_Char_x_29_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_29_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_29_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_29_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_29_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_29_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_29_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_29_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_29_1__ ) DX3DMODEL_START( model_Trim_Char_x_29_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_29_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_29_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 120 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_29_1__, 4000016789 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_29_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_28_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_30_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_30_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_30_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_30_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_30_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_30_1___initialShadingGroup_0 ) DX3DVERT( 2.71016, 2.86463, 0 ) DX3DVNORM( 0, 0, -1 ) //0 DX3DVERT( 2.86563, 2.84843, 0 ) DX3DVNORM( 0, 0, -1 ) //1 DX3DVERT( 2.83581, 2.63177, 0 ) DX3DVNORM( 0, 0, -1 ) //2 DX3DVERT( 1.35425, 0.945038, 0 ) DX3DVNORM( 0, 0, -1 ) //3 DX3DVERT( 1.59603, 1.07122, 0 ) DX3DVNORM( 0, 0, -1 ) //4 DX3DVERT( 1.59609, 0.945053, 0 ) DX3DVNORM( 0, 0, -1 ) //5 DX3DVERT( 0.381251, 0.659378, 0 ) DX3DVNORM( 0, 0, -1 ) //6 DX3DVERT( 0.48203, 0.678253, 0 ) DX3DVNORM( 0, 0, -1 ) //7 DX3DVERT( 0.482032, 0.38855, 0 ) DX3DVNORM( 0, 0, -1 ) //8 DX3DVERT( 1.59608, 0.727516, 0 ) DX3DVNORM( 0, 0, -1 ) //9 DX3DVERT( 1.03905, 0.822174, 0 ) DX3DVNORM( 0, 0, -1 ) //10 DX3DVERT( 1.03904, 0.515419, 0 ) DX3DVNORM( 0, 0, -1 ) //11 DX3DVERT( 2.38385, 2.06953, 0 ) DX3DVNORM( 0, 0, -1 ) //12 DX3DVERT( 2.70724, 2.06953, 0 ) DX3DVNORM( 0, 0, -1 ) //13 DX3DVERT( 2.46377, 1.50737, 0 ) DX3DVNORM( 0, 0, -1 ) //14 DX3DVERT( 2.09096, 1.50739, 0 ) DX3DVNORM( 0, 0, -1 ) //15 DX3DVERT( 2.15295, 1.5957, 0 ) DX3DVNORM( 0, 0, -1 ) //16 DX3DVERT( 2.15313, 1.50729, 0 ) DX3DVNORM( 0, 0, -1 ) //17 DX3DVERT( 1.9583, 0.945129, 0 ) DX3DVNORM( 0, 0, -1 ) //18 DX3DVERT( 2.15313, 1.10896, 0 ) DX3DVNORM( 0, 0, -1 ) //19 DX3DVERT( 2.71016, 2.63177, 0 ) DX3DVNORM( 0, 0, -1 ) //20 DX3DVERT( 2.71015, 2.07894, 0 ) DX3DVNORM( 0, 0, -1 ) //21 DX3DVERT( 2.52868, 2.63177, 0 ) DX3DVNORM( 0, 0, -1 ) //22 DX3DVERT( 2.56563, 2.87968, 0 ) DX3DVNORM( 0, 0, -1 ) //23 DX3DVERT( 0.448438, 0.382813, 0 ) DX3DVNORM( 0, 0, -1 ) //24 DX3DVERT( 2.71016, 3.14944, 0 ) DX3DVNORM( 0, 0, -1 ) //25 DX3DVERT( 2.72969, 3.1125, 0 ) DX3DVNORM( 0, 0, -1 ) //26 DX3DVERT( 2.71016, 3.10259, 0 ) DX3DVNORM( 0, 0, -1 ) //27 DX3DVERT( 2.40156, 3.69375, 0 ) DX3DVNORM( 0, 0, -1 ) //28 DX3DVERT( 2.68639, 3.19401, 0 ) DX3DVNORM( 0, 0, -1 ) //29 DX3DVERT( 2.41231, 3.19401, 0 ) DX3DVNORM( 0, 0, -1 ) //30 DX3DVERT( 2.51406, 3.00312, 0 ) DX3DVNORM( 0, 0, -1 ) //31 DX3DVERT( 2.1875, 3.57656, 0 ) DX3DVNORM( 0, 0, -1 ) //32 DX3DVERT( 2.93125, 3.75625, 0 ) DX3DVNORM( 0, 0, -1 ) //33 DX3DVERT( 3.25138, 3.19401, 0 ) DX3DVNORM( 0, 0, -1 ) //34 DX3DVERT( 2.97392, 3.19401, 0 ) DX3DVNORM( 0, 0, -1 ) //35 DX3DVERT( 3.26719, 3.16406, 0 ) DX3DVNORM( 0, 0, -1 ) //36 DX3DVERT( 3.04844, 3.05469, 0 ) DX3DVNORM( 0, 0, -1 ) //37 DX3DVERT( 2.71406, 3.64375, 0 ) DX3DVNORM( 0, 0, -1 ) //38 DX3DVERT( 0.482032, 2.72145, 0 ) DX3DVNORM( 0, 0, -1 ) //39 DX3DVERT( 0.523125, 2.63177, 0 ) DX3DVNORM( 0, 0, -1 ) //40 DX3DVERT( 0.482032, 2.63177, 0 ) DX3DVNORM( 0, 0, -1 ) //41 DX3DVERT( 0.773808, 2.06953, 0 ) DX3DVNORM( 0, 0, -1 ) //42 DX3DVERT( 0.81875, 1.96562, 0 ) DX3DVNORM( 0, 0, -1 ) //43 DX3DVERT( 0.521875, 1.85313, 0 ) DX3DVNORM( 0, 0, -1 ) //44 DX3DVERT( 0.482032, 1.94476, 0 ) DX3DVNORM( 0, 0, -1 ) //45 DX3DVERT( 0.427498, 2.06953, 0 ) DX3DVNORM( 0, 0, -1 ) //46 DX3DVERT( 0.482032, 2.06953, 0 ) DX3DVNORM( 0, 0, -1 ) //47 DX3DVERT( -0.0218177, 3.19401, 0 ) DX3DVNORM( 0, 0, -1 ) //48 DX3DVERT( 0.214063, 3.29219, 0 ) DX3DVNORM( 0, 0, -1 ) //49 DX3DVERT( 0.260916, 3.19401, 0 ) DX3DVNORM( 0, 0, -1 ) //50 DX3DVERT( 0.17661, 2.63177, 0 ) DX3DVNORM( 0, 0, -1 ) //51 DX3DVERT( -0.0749996, 3.17188, 0 ) DX3DVNORM( 0, 0, -1 ) //52 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_30_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_30_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 53 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_30_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_30_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_30_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_30_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_30_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 3, 5, 9, // 3 11 7, 10, 11, // 4 14 12, 13, 14, // 5 17 15, 16, 17, // 6 20 18, 9, 5, // 7 23 15, 17, 19, // 8 26 14, 19, 17, // 9 29 20, 2, 21, // 10 32 22, 20, 21, // 11 35 22, 23, 0, // 12 38 2, 20, 0, // 13 41 8, 24, 6, // 14 44 9, 11, 10, // 15 47 9, 10, 3, // 16 50 11, 8, 7, // 17 53 14, 17, 16, // 18 56 16, 12, 14, // 19 59 18, 5, 4, // 20 62 18, 4, 15, // 21 65 19, 18, 15, // 22 68 21, 13, 12, // 23 71 12, 22, 21, // 24 74 0, 20, 22, // 25 77 25, 26, 27, // 26 80 28, 29, 30, // 27 83 25, 27, 31, // 28 86 30, 32, 28, // 29 89 31, 30, 29, // 30 92 31, 29, 25, // 31 95 33, 34, 35, // 32 98 34, 36, 37, // 33 101 35, 38, 33, // 34 104 37, 35, 34, // 35 107 39, 40, 41, // 36 110 42, 43, 44, // 37 113 45, 46, 47, // 38 116 48, 49, 50, // 39 119 41, 47, 46, // 40 122 50, 39, 51, // 41 125 40, 42, 47, // 42 128 45, 47, 42, // 43 131 42, 44, 45, // 44 134 46, 51, 41, // 45 137 39, 41, 51, // 46 140 51, 52, 48, // 47 143 48, 50, 51, // 48 146 47, 41, 40, // 49 149 DX3DINDEX_END #endif #else #define index_Trim_Char_x_30_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_30_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_30_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_30_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_30_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_30_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_30_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_30_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_30_1__ ) DX3DMODEL_START( model_Trim_Char_x_30_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_30_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_30_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 150 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_30_1__, 4060485733 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_30_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_29_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_31_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_31_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_31_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_31_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_31_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_31_1___initialShadingGroup_0 ) DX3DVERT( 2.2275, 1.15825, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 2.4262, 1.42708, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.2275, 1.42709, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 2.45635, 2.49792, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 2.34017, 1.9625, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 2.66008, 1.9625, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.500625, 2.49792, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.500625, 2.13184, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.721932, 2.49792, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.962501, 3.19063, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 1.02031, 3.55312, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.735938, 3.56875, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.393988, 2.49792, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( -0.00780715, 1.9625, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.368904, 1.9625, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.500625, 2.70811, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 1.07625, 2.34395, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 1.07625, 2.02183, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 1.20674, 1.9625, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 1.07625, 3.19063, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 1.07625, 3.03333, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 1.65188, 3.03333, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 1.07625, 2.91875, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 1.65188, 2.91875, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 2.2275, 3.19063, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 2.2275, 3.03333, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 2.80219, 3.03334, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 1.65188, 3.19063, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 1.89341, 1.9625, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 1.65188, 2.07918, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 1.65188, 1.9625, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 2.2275, 2.91875, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 2.4875, 2.91875, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 2.77021, 2.49786, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 1.07623, 0.499252, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 1.07625, 0.79216, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 0.500625, 0.666138, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( -0.0749996, 1.89687, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 0.128125, 1.70937, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 0.185939, 0.628128, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 0.229688, 0.356255, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 0.500617, 0.385338, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 1.35155, 0.891724, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 1.65188, 1.75191, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 1.65188, 0.89167, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 1.65178, 1.04963, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 2.26875, 1.775, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 2.2275, 1.79597, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 1.65186, 0.719955, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 1.93136, 0.891747, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT( 0.959376, 2.39532, 0 ) DX3DVNORM( 0, 0, 1 ) //50 DX3DVERT( 0.821875, 2.13438, 0 ) DX3DVNORM( 0, 0, 1 ) //51 DX3DVERT( 0.624222, 3.03333, 0 ) DX3DVNORM( 0, 0, 1 ) //52 DX3DVERT( 0.892189, 2.91875, 0 ) DX3DVNORM( 0, 0, 1 ) //53 DX3DVERT( 2.80313, 3.19063, 0 ) DX3DVNORM( 0, 0, 1 ) //54 DX3DVERT( 2.125, 1.51406, 0 ) DX3DVNORM( 0, 0, 1 ) //55 DX3DVERT( 2.06312, 1.42706, 0 ) DX3DVNORM( 0, 0, 1 ) //56 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_31_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_31_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 57 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_31_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_31_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_31_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_31_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_31_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 13, 14, // 4 14 15, 12, 6, // 5 17 15, 6, 8, // 6 20 16, 17, 18, // 7 23 19, 20, 21, // 8 26 20, 22, 23, // 9 29 24, 25, 26, // 10 32 27, 21, 25, // 11 35 28, 29, 30, // 12 38 21, 23, 31, // 13 41 32, 3, 33, // 14 44 34, 35, 36, // 15 47 13, 37, 38, // 16 50 39, 40, 41, // 17 53 42, 35, 34, // 18 56 30, 18, 43, // 19 59 44, 45, 42, // 20 62 46, 47, 2, // 21 65 28, 30, 43, // 22 68 44, 48, 49, // 23 71 45, 44, 49, // 24 74 16, 50, 51, // 25 77 5, 33, 3, // 26 80 20, 19, 9, // 27 83 52, 20, 9, // 28 86 11, 52, 9, // 29 89 7, 6, 12, // 30 92 12, 14, 7, // 31 95 53, 22, 20, // 32 98 53, 52, 15, // 33 101 8, 53, 15, // 34 104 20, 52, 53, // 35 107 18, 30, 29, // 36 110 18, 29, 16, // 37 113 21, 27, 19, // 38 116 23, 21, 20, // 39 119 26, 54, 24, // 40 122 25, 24, 27, // 41 125 31, 25, 21, // 42 128 25, 31, 32, // 43 131 26, 25, 32, // 44 134 33, 26, 32, // 45 137 36, 41, 34, // 46 140 38, 14, 13, // 47 143 41, 36, 39, // 48 146 48, 44, 42, // 49 149 42, 34, 48, // 50 152 5, 4, 46, // 51 155 2, 1, 46, // 52 158 46, 1, 5, // 53 161 55, 56, 2, // 54 164 55, 47, 28, // 55 167 43, 55, 28, // 56 170 2, 47, 55, // 57 173 0, 2, 56, // 58 176 49, 0, 56, // 59 179 49, 56, 45, // 60 182 51, 17, 16, // 61 185 DX3DINDEX_END #endif #else #define index_Trim_Char_x_31_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_31_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_31_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_31_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_31_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_31_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_31_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_31_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_31_1__ ) DX3DMODEL_START( model_Trim_Char_x_31_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_31_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_31_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 186 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_31_1__, 4062570869 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_31_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_30_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_32_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_32_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_32_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_32_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_32_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_32_1___initialShadingGroup_0 ) DX3DVERT( 3.12656, 3.08125, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 3.34531, 3.19063, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 3.33699, 3.20651, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 3.00938, 3.78438, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 2.79219, 3.67032, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 3.05945, 3.20651, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 2.18333, 1.33236, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 2.18334, 1.18722, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 2.28885, 1.33234, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 1.34279, 0.895241, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 1.02136, 0.767349, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 1.02134, 0.473198, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 1.5372, 2.05078, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 1.02136, 2.28672, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 1.02136, 2.05078, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.0428113, 2.05078, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.403121, 2.05078, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.440365, 2.10181, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.440365, 2.68253, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 0.415509, 2.62865, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 0.440365, 2.62865, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 0.910246, 3.20651, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.954688, 3.51406, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 0.670314, 3.52969, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 0.733847, 2.62865, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 0.821875, 2.86719, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 1.02136, 3.14063, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 1.02136, 2.86719, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 1.60234, 2.86719, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 0.440355, 0.351898, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 0.440365, 0.632797, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 0.0812512, 0.589066, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( -0.140624, 1.85782, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 0.0609384, 1.67032, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 1.02136, 1.9642, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 0.827581, 2.05078, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 1.60234, 0.895058, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 1.60231, 1.0462, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 2.76432, 3.1142, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 2.80781, 3.13594, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 2.77037, 3.20651, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 1.60234, 3.14063, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 2.18333, 2.86719, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 2.76432, 3.2178, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 2.76432, 3.20651, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 2.47969, 3.71719, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 2.26563, 3.60469, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 2.49781, 3.20651, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 2.3698, 2.62865, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 2.27418, 2.05078, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT( 2.59198, 2.05078, 0 ) DX3DVNORM( 0, 0, 1 ) //50 DX3DVERT( 2.38281, 2.86719, 0 ) DX3DVNORM( 0, 0, 1 ) //51 DX3DVERT( 2.68291, 2.62865, 0 ) DX3DVNORM( 0, 0, 1 ) //52 DX3DVERT( 1.6023, 0.708397, 0 ) DX3DVNORM( 0, 0, 1 ) //53 DX3DVERT( 1.88643, 0.895119, 0 ) DX3DVNORM( 0, 0, 1 ) //54 DX3DVERT( 2.02656, 1.47813, 0 ) DX3DVNORM( 0, 0, 1 ) //55 DX3DVERT( 1.91751, 1.33231, 0 ) DX3DVNORM( 0, 0, 1 ) //56 DX3DVERT( 2.18333, 1.77904, 0 ) DX3DVNORM( 0, 0, 1 ) //57 DX3DVERT( 0.881251, 2.34844, 0 ) DX3DVNORM( 0, 0, 1 ) //58 DX3DVERT( 0.743751, 2.0875, 0 ) DX3DVNORM( 0, 0, 1 ) //59 DX3DVERT( 0.615502, 3.20651, 0 ) DX3DVNORM( 0, 0, 1 ) //60 DX3DVERT( 0.896876, 3.14063, 0 ) DX3DVNORM( 0, 0, 1 ) //61 DX3DVERT( 0.128125, 0.317192, 0 ) DX3DVNORM( 0, 0, 1 ) //62 DX3DVERT( 1.60234, 1.69061, 0 ) DX3DVNORM( 0, 0, 1 ) //63 DX3DVERT( 1.60234, 2.01992, 0 ) DX3DVNORM( 0, 0, 1 ) //64 DX3DVERT( 2.18333, 3.14063, 0 ) DX3DVNORM( 0, 0, 1 ) //65 DX3DVERT( 2.53438, 3.14063, 0 ) DX3DVNORM( 0, 0, 1 ) //66 DX3DVERT( 2.69844, 3.08125, 0 ) DX3DVNORM( 0, 0, 1 ) //67 DX3DVERT( 2.16719, 1.74062, 0 ) DX3DVNORM( 0, 0, 1 ) //68 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_32_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_32_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 69 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_32_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_32_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_32_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_32_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_32_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 2, 5, 0, // 2 8 5, 2, 3, // 3 11 6, 7, 8, // 4 14 9, 10, 11, // 5 17 12, 13, 14, // 6 20 15, 16, 17, // 7 23 18, 19, 20, // 8 26 21, 22, 23, // 9 29 20, 17, 24, // 10 32 18, 24, 25, // 11 35 26, 27, 28, // 12 38 29, 30, 31, // 13 41 15, 32, 33, // 14 44 12, 14, 34, // 15 47 14, 35, 34, // 16 50 30, 29, 11, // 17 53 36, 37, 9, // 18 56 38, 39, 40, // 19 59 41, 28, 42, // 20 62 40, 43, 44, // 21 65 45, 46, 47, // 22 68 48, 49, 50, // 23 71 51, 48, 52, // 24 74 36, 53, 54, // 25 77 55, 56, 6, // 26 80 37, 36, 54, // 27 83 57, 6, 8, // 28 86 58, 59, 35, // 29 89 53, 36, 9, // 30 92 9, 11, 53, // 31 95 17, 20, 19, // 32 98 19, 15, 17, // 33 101 23, 60, 21, // 34 104 27, 26, 61, // 35 107 18, 20, 24, // 36 110 60, 61, 21, // 37 113 25, 60, 18, // 38 116 61, 60, 25, // 39 119 61, 25, 27, // 40 122 28, 41, 26, // 41 125 31, 62, 29, // 42 128 33, 16, 15, // 43 131 63, 64, 12, // 44 134 12, 34, 63, // 45 137 11, 10, 30, // 46 140 40, 44, 38, // 47 143 42, 65, 41, // 48 146 47, 44, 43, // 49 149 43, 45, 47, // 50 152 50, 52, 48, // 51 155 44, 47, 66, // 52 158 65, 42, 51, // 53 161 67, 66, 51, // 54 164 51, 52, 67, // 55 167 51, 66, 65, // 56 170 67, 38, 44, // 57 173 44, 66, 67, // 58 176 68, 64, 63, // 59 179 6, 57, 68, // 60 182 6, 68, 55, // 61 185 63, 55, 68, // 62 188 7, 6, 56, // 63 191 54, 7, 56, // 64 194 54, 56, 37, // 65 197 50, 49, 57, // 66 200 8, 50, 57, // 67 203 35, 14, 13, // 68 206 35, 13, 58, // 69 209 DX3DINDEX_END #endif #else #define index_Trim_Char_x_32_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_32_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_32_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_32_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_32_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_32_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_32_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_32_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_32_1__ ) DX3DMODEL_START( model_Trim_Char_x_32_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_32_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_32_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 210 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_32_1__, 4064656005 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_32_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_31_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_33_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_33_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_33_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_33_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_33_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_33_1___initialShadingGroup_0 ) DX3DVERT( 2.54167, 1.81406, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 3.0875, 1.81406, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.54167, 2.08749, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.1771, 0.617767, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.21491, 0.645905, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.17708, 0.645935, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 1.44219, 2.83781, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.44219, 2.21156, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.45, 2.21156, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.214063, 3.12499, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.214063, 2.85156, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.358334, 2.85217, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.358334, 3.12559, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.904167, 2.86784, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.904194, 3.14204, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 1.44219, 2.91093, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( -0.1875, 2.08749, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( -0.1875, 1.81406, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.358334, 1.81406, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 1.43125, 1.81406, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 1.39967, 1.58531, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 1.45, 1.58531, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.358334, 2.08749, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 0.904167, 1.81406, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 0.373439, 0.596878, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 0.456251, 0.332809, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 0.904166, 0.465881, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 1.17707, 1.03025, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 1.17708, 0.959061, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 1.45, 0.959061, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 1.11768, 0.959061, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 1.31063, 1.27219, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 1.45, 1.27219, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 0.904167, 0.645935, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 0.904168, 0.788139, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 1.44998, 0.891159, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 2.7375, 3.19843, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 2.65156, 3.46406, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 2.54168, 3.42944, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 1.45, 2.83781, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 1.75, 2.21156, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 1.75, 2.95313, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 1.99583, 2.99889, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 1.99589, 3.28588, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 2.54167, 3.13791, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 1.49417, 0.959084, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 1.75, 2.08749, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 1.73438, 1.81406, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 1.70703, 1.58531, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 1.99583, 1.81406, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT( 1.99583, 2.08749, 0 ) DX3DVNORM( 0, 0, 1 ) //50 DX3DVERT( 3.0875, 2.08749, 0 ) DX3DVNORM( 0, 0, 1 ) //51 DX3DVERT( 1.45, 3.19154, 0 ) DX3DVNORM( 0, 0, 1 ) //52 DX3DVERT( 0.904167, 2.08749, 0 ) DX3DVNORM( 0, 0, 1 ) //53 DX3DVERT( 1.44219, 2.08749, 0 ) DX3DVNORM( 0, 0, 1 ) //54 DX3DVERT( 1.75, 2.83781, 0 ) DX3DVNORM( 0, 0, 1 ) //55 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_33_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_33_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 56 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_33_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_33_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_33_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_33_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_33_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 11, 13, // 4 14 14, 13, 15, // 5 17 16, 17, 18, // 6 20 19, 20, 21, // 7 23 22, 18, 23, // 8 26 24, 25, 26, // 9 29 27, 28, 29, // 10 32 27, 30, 28, // 11 35 20, 31, 32, // 12 38 33, 26, 3, // 13 41 34, 33, 5, // 14 44 35, 29, 28, // 15 47 36, 37, 38, // 16 50 39, 8, 40, // 17 53 41, 42, 43, // 18 56 44, 38, 43, // 19 59 35, 45, 29, // 20 62 46, 19, 47, // 21 65 48, 21, 32, // 22 68 49, 0, 50, // 23 71 1, 51, 2, // 24 74 8, 39, 6, // 25 77 11, 12, 9, // 26 80 13, 14, 12, // 27 83 15, 6, 39, // 28 86 15, 41, 52, // 29 89 15, 52, 14, // 30 92 18, 22, 16, // 31 95 53, 23, 19, // 32 98 8, 7, 54, // 33 101 54, 46, 8, // 34 104 54, 19, 46, // 35 107 19, 54, 53, // 36 110 23, 53, 22, // 37 113 33, 34, 24, // 38 116 24, 26, 33, // 39 119 29, 32, 31, // 40 122 29, 31, 27, // 41 125 32, 21, 20, // 42 128 3, 5, 33, // 43 131 5, 28, 30, // 44 134 30, 34, 5, // 45 137 28, 5, 4, // 46 140 4, 35, 28, // 47 143 38, 44, 36, // 48 146 40, 55, 39, // 49 149 39, 55, 41, // 50 152 43, 52, 41, // 51 155 41, 15, 39, // 52 158 43, 42, 44, // 53 161 49, 50, 46, // 54 164 46, 40, 8, // 55 167 21, 48, 47, // 56 170 47, 19, 21, // 57 173 46, 47, 49, // 58 176 32, 29, 45, // 59 179 45, 48, 32, // 60 182 0, 2, 50, // 61 185 DX3DINDEX_END #endif #else #define index_Trim_Char_x_33_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_33_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_33_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_33_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_33_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_33_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_33_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_33_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_33_1__ ) DX3DMODEL_START( model_Trim_Char_x_33_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_33_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_33_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 186 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_33_1__, 4066741141 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_33_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_32_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_34_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_34_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_34_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_34_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_34_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_34_1___initialShadingGroup_0 ) DX3DVERT( 2.14168, 3.2906, 0 ) DX3DVNORM( 0, 0, -1 ) //0 DX3DVERT( 2.26094, 3.32031, 0 ) DX3DVNORM( 0, 0, -1 ) //1 DX3DVERT( 2.31629, 3.1075, 0 ) DX3DVNORM( 0, 0, -1 ) //2 DX3DVERT( 0.95369, 3.10712, 0 ) DX3DVNORM( 0, 0, -1 ) //3 DX3DVERT( 1.53983, 3.1703, 0 ) DX3DVNORM( 0, 0, -1 ) //4 DX3DVERT( 1.53984, 3.1075, 0 ) DX3DVNORM( 0, 0, -1 ) //5 DX3DVERT( 1.23893, 0.997192, 0 ) DX3DVNORM( 0, 0, -1 ) //6 DX3DVERT( 1.10614, 0.997208, 0 ) DX3DVNORM( 0, 0, -1 ) //7 DX3DVERT( 1.34851, 1.70064, 0 ) DX3DVNORM( 0, 0, -1 ) //8 DX3DVERT( 0.336198, 0.43219, 0 ) DX3DVNORM( 0, 0, -1 ) //9 DX3DVERT( 0.295314, 0.557816, 0 ) DX3DVNORM( 0, 0, -1 ) //10 DX3DVERT( 0.336198, 0.566452, 0 ) DX3DVNORM( 0, 0, -1 ) //11 DX3DVERT( 0.938024, 0.477722, 0 ) DX3DVNORM( 0, 0, -1 ) //12 DX3DVERT( 0.381251, 0.293762, 0 ) DX3DVNORM( 0, 0, -1 ) //13 DX3DVERT( 1.46373, 0.997208, 0 ) DX3DVNORM( 0, 0, -1 ) //14 DX3DVERT( 1.23895, 0.691162, 0 ) DX3DVNORM( 0, 0, -1 ) //15 DX3DVERT( 1.18874, 0.645447, 0 ) DX3DVNORM( 0, 0, -1 ) //16 DX3DVERT( 0.938021, 0.645477, 0 ) DX3DVNORM( 0, 0, -1 ) //17 DX3DVERT( 0.135938, 3.08594, 0 ) DX3DVNORM( 0, 0, -1 ) //18 DX3DVERT( 0.336199, 3.08676, 0 ) DX3DVNORM( 0, 0, -1 ) //19 DX3DVERT( 0.336198, 2.81331, 0 ) DX3DVNORM( 0, 0, -1 ) //20 DX3DVERT( -0.265624, 1.77501, 0 ) DX3DVNORM( 0, 0, -1 ) //21 DX3DVERT( -0.265624, 2.04845, 0 ) DX3DVNORM( 0, 0, -1 ) //22 DX3DVERT( 0.336198, 2.04845, 0 ) DX3DVNORM( 0, 0, -1 ) //23 DX3DVERT( 1.53984, 1.70064, 0 ) DX3DVNORM( 0, 0, -1 ) //24 DX3DVERT( 1.35625, 1.77501, 0 ) DX3DVNORM( 0, 0, -1 ) //25 DX3DVERT( 1.36875, 2.04845, 0 ) DX3DVNORM( 0, 0, -1 ) //26 DX3DVERT( 0.336198, 1.77501, 0 ) DX3DVNORM( 0, 0, -1 ) //27 DX3DVERT( 0.938021, 2.04845, 0 ) DX3DVNORM( 0, 0, -1 ) //28 DX3DVERT( 0.938047, 3.10611, 0 ) DX3DVNORM( 0, 0, -1 ) //29 DX3DVERT( 0.938021, 2.83125, 0 ) DX3DVNORM( 0, 0, -1 ) //30 DX3DVERT( 1.36875, 2.86719, 0 ) DX3DVNORM( 0, 0, -1 ) //31 DX3DVERT( 1.65401, 1.70064, 0 ) DX3DVNORM( 0, 0, -1 ) //32 DX3DVERT( 1.53985, 1.17332, 0 ) DX3DVNORM( 0, 0, -1 ) //33 DX3DVERT( 2.14167, 3.1075, 0 ) DX3DVNORM( 0, 0, -1 ) //34 DX3DVERT( 1.66094, 1.77501, 0 ) DX3DVNORM( 0, 0, -1 ) //35 DX3DVERT( 1.67656, 2.91095, 0 ) DX3DVNORM( 0, 0, -1 ) //36 DX3DVERT( 1.67656, 2.40407, 0 ) DX3DVNORM( 0, 0, -1 ) //37 DX3DVERT( 1.53984, 2.40407, 0 ) DX3DVNORM( 0, 0, -1 ) //38 DX3DVERT( 2.74349, 2.04845, 0 ) DX3DVNORM( 0, 0, -1 ) //39 DX3DVERT( 3.00938, 2.04845, 0 ) DX3DVNORM( 0, 0, -1 ) //40 DX3DVERT( 2.74349, 1.77501, 0 ) DX3DVNORM( 0, 0, -1 ) //41 DX3DVERT( 2.14167, 2.04845, 0 ) DX3DVNORM( 0, 0, -1 ) //42 DX3DVERT( 2.14167, 1.77501, 0 ) DX3DVNORM( 0, 0, -1 ) //43 DX3DVERT( 2.33125, 3.05, 0 ) DX3DVNORM( 0, 0, -1 ) //44 DX3DVERT( 2.14167, 3.00389, 0 ) DX3DVNORM( 0, 0, -1 ) //45 DX3DVERT( 0.938025, 0.825256, 0 ) DX3DVNORM( 0, 0, -1 ) //46 DX3DVERT( 0.135938, 2.8125, 0 ) DX3DVNORM( 0, 0, -1 ) //47 DX3DVERT( 0.938021, 1.77501, 0 ) DX3DVNORM( 0, 0, -1 ) //48 DX3DVERT( 1.36875, 2.40407, 0 ) DX3DVNORM( 0, 0, -1 ) //49 DX3DVERT( 1.67188, 2.04845, 0 ) DX3DVNORM( 0, 0, -1 ) //50 DX3DVERT( 1.6767, 2.21094, 0 ) DX3DVNORM( 0, 0, -1 ) //51 DX3DVERT( 1.67718, 2.14122, 0 ) DX3DVNORM( 0, 0, -1 ) //52 DX3DVERT( 3.00938, 1.77501, 0 ) DX3DVNORM( 0, 0, -1 ) //53 DX3DVERT( 2.74349, 3.28418, 0 ) DX3DVNORM( 0, 0, -1 ) //54 DX3DVERT( 2.80781, 3.16406, 0 ) DX3DVNORM( 0, 0, -1 ) //55 DX3DVERT( 2.74349, 3.13144, 0 ) DX3DVNORM( 0, 0, -1 ) //56 DX3DVERT( 2.26563, 3.63126, 0 ) DX3DVNORM( 0, 0, -1 ) //57 DX3DVERT( 2.47969, 3.74532, 0 ) DX3DVNORM( 0, 0, -1 ) //58 DX3DVERT( 2.6963, 3.1075, 0 ) DX3DVNORM( 0, 0, -1 ) //59 DX3DVERT( 2.59219, 3.05469, 0 ) DX3DVNORM( 0, 0, -1 ) //60 DX3DVERT( 2.56432, 3.1075, 0 ) DX3DVNORM( 0, 0, -1 ) //61 DX3DVERT( 3.00938, 3.81094, 0 ) DX3DVNORM( 0, 0, -1 ) //62 DX3DVERT( 3.30921, 3.28125, 0 ) DX3DVNORM( 0, 0, -1 ) //63 DX3DVERT( 3.03109, 3.28125, 0 ) DX3DVNORM( 0, 0, -1 ) //64 DX3DVERT( 3.34531, 3.21407, 0 ) DX3DVNORM( 0, 0, -1 ) //65 DX3DVERT( 3.12656, 3.10469, 0 ) DX3DVNORM( 0, 0, -1 ) //66 DX3DVERT( 2.79219, 3.69376, 0 ) DX3DVNORM( 0, 0, -1 ) //67 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_34_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_34_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 68 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_34_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_34_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_34_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_34_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_34_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 13, 11, // 4 14 14, 15, 6, // 5 17 7, 6, 15, // 6 20 16, 12, 17, // 7 23 18, 19, 20, // 8 26 21, 22, 23, // 9 29 24, 25, 26, // 10 32 27, 23, 28, // 11 35 19, 29, 30, // 12 38 3, 5, 31, // 13 41 32, 33, 24, // 14 44 4, 0, 34, // 15 47 24, 35, 32, // 16 50 36, 37, 38, // 17 53 39, 40, 41, // 18 56 42, 39, 43, // 19 59 2, 44, 45, // 20 62 2, 34, 0, // 21 65 33, 14, 6, // 22 68 8, 24, 33, // 23 71 33, 6, 8, // 24 74 13, 9, 11, // 25 77 11, 46, 17, // 26 80 17, 12, 11, // 27 83 15, 16, 17, // 28 86 15, 17, 46, // 29 89 15, 46, 7, // 30 92 20, 47, 18, // 31 95 23, 27, 21, // 32 98 25, 48, 28, // 33 101 24, 8, 25, // 34 104 26, 49, 38, // 35 107 26, 50, 24, // 36 110 28, 26, 25, // 37 113 28, 48, 27, // 38 116 30, 20, 19, // 39 119 38, 49, 31, // 40 122 30, 29, 3, // 41 125 3, 31, 30, // 42 128 31, 36, 38, // 43 131 34, 5, 4, // 44 134 50, 42, 43, // 45 137 38, 37, 51, // 46 140 38, 52, 26, // 47 143 50, 26, 52, // 48 146 51, 52, 38, // 49 149 35, 24, 50, // 50 152 43, 35, 50, // 51 155 34, 45, 36, // 52 158 5, 34, 36, // 53 161 36, 31, 5, // 54 164 40, 53, 41, // 55 167 39, 41, 43, // 56 170 45, 34, 2, // 57 173 54, 55, 56, // 58 176 57, 58, 54, // 59 179 59, 60, 61, // 60 182 56, 59, 61, // 61 185 54, 56, 61, // 62 188 61, 57, 54, // 63 191 62, 63, 64, // 64 194 63, 65, 66, // 65 197 64, 67, 62, // 66 200 66, 64, 63, // 67 203 DX3DINDEX_END #endif #else #define index_Trim_Char_x_34_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_34_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_34_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_34_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_34_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_34_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_34_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_34_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_34_1__ ) DX3DMODEL_START( model_Trim_Char_x_34_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_34_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_34_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 204 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_34_1__, 4068826277 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_34_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_33_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_35_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_35_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_35_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_35_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_35_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_35_1___initialShadingGroup_0 ) DX3DVERT( 1.76172, 1.93535, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 1.9375, 1.97343, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 1.90661, 2.10469, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.76172, 2.10469, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.61003, 2.10469, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.76172, 2.57968, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 1.48938, 2.57968, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.65625, 3.05469, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.37656, 2.99219, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 1.7873, 2.57968, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 1.76172, 2.67583, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 1.65625, 1.91251, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.935157, 1.87308, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 1.075, 1.90469, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 1.02378, 2.10469, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.935157, 2.44167, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.935157, 2.10469, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.897686, 2.57968, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.606758, 2.57968, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 0.795314, 2.94063, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 0.521875, 2.87968, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 0.732799, 2.10469, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.798439, 1.84219, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 2.58828, 1.43028, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 2.71164, 1.62968, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 2.58828, 1.62968, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 1.34843, 1.01175, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 1.34844, 0.733047, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 1.76172, 0.846802, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 0.978126, 0.940628, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 1.03594, 0.679688, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 2.68394, 2.5797, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 2.59179, 2.10468, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 2.88748, 2.10469, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 2.71719, 3.04219, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 2.97122, 2.57968, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 1.78039, 1.15469, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 1.76172, 1.14662, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 2.17478, 1.39528, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 2.175, 1.15469, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 2.58833, 2.09259, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 2.3835, 1.62971, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 2.175, 1.0428, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 2.32985, 1.15468, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 3.00156, 3.02657, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_35_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_35_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 45 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_35_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_35_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_35_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_35_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_35_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 0, 3, 4, // 1 5 5, 6, 4, // 2 8 7, 8, 6, // 3 11 9, 5, 3, // 4 14 9, 10, 5, // 5 17 2, 3, 0, // 6 20 4, 11, 0, // 7 23 4, 3, 5, // 8 26 6, 5, 10, // 9 29 10, 7, 6, // 10 32 3, 2, 9, // 11 35 12, 13, 14, // 12 38 14, 15, 16, // 13 41 15, 17, 18, // 14 44 19, 20, 18, // 15 47 12, 16, 21, // 16 50 14, 16, 12, // 17 53 21, 16, 15, // 18 56 18, 21, 15, // 19 59 18, 17, 19, // 20 62 21, 22, 12, // 21 65 23, 24, 25, // 22 68 26, 27, 28, // 23 71 29, 30, 27, // 24 74 31, 32, 33, // 25 77 34, 31, 35, // 26 80 36, 37, 28, // 27 83 38, 36, 39, // 28 86 40, 25, 24, // 29 89 40, 41, 25, // 30 92 39, 42, 43, // 31 95 38, 39, 43, // 32 98 28, 37, 26, // 33 101 27, 26, 29, // 34 104 33, 35, 31, // 35 107 35, 44, 34, // 36 110 42, 39, 36, // 37 113 28, 42, 36, // 38 116 33, 32, 40, // 39 119 40, 24, 33, // 40 122 23, 25, 41, // 41 125 23, 41, 38, // 42 128 43, 23, 38, // 43 131 DX3DINDEX_END #endif #else #define index_Trim_Char_x_35_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_35_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_35_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_35_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_35_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_35_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_35_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_35_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_35_1__ ) DX3DMODEL_START( model_Trim_Char_x_35_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_35_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_35_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 132 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_35_1__, 4070911413 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_35_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_34_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_36_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_36_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_36_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_36_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_36_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_36_1___initialShadingGroup_0 ) DX3DVERT( 1.45391, 1.93414, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 1.64531, 1.97343, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 1.60265, 2.14999, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.45391, 2.14999, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.29019, 2.14999, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.45391, 2.73906, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 1.13949, 2.73906, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.29375, 3.32813, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.996876, 3.26093, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 1.34844, 1.91249, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.434636, 1.86342, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.564063, 1.89218, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.500054, 2.14999, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.434636, 2.4039, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.434636, 2.14999, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.344085, 2.73906, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.0329992, 2.73906, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.188506, 2.14999, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.214063, 3.1875, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( -0.0749996, 3.11719, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 0.268751, 1.82655, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 2.47318, 1.33556, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 2.61328, 1.56093, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 2.47318, 1.56093, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 0.944271, 0.750458, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 0.944271, 0.455185, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 1.45391, 0.601761, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 0.490626, 0.664063, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 0.545313, 0.382813, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 2.64483, 2.73906, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 2.53395, 2.15007, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 2.83626, 2.14999, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 2.68594, 3.31561, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 2.94298, 2.73906, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 1.59186, 0.972198, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 1.45391, 0.909851, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 1.96365, 1.21675, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 1.96354, 0.971863, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 2.47301, 1.96193, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 2.26886, 1.56088, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 1.96354, 0.850311, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 2.13121, 0.971863, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 2.98281, 3.29999, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_36_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_36_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 43 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_36_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_36_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_36_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_36_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_36_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 0, 3, 4, // 1 5 5, 6, 4, // 2 8 7, 8, 6, // 3 11 5, 5, 3, // 4 14 5, 5, 5, // 5 17 2, 3, 0, // 6 20 4, 9, 0, // 7 23 4, 3, 5, // 8 26 6, 5, 5, // 9 29 5, 7, 6, // 10 32 3, 2, 5, // 11 35 10, 11, 12, // 12 38 12, 13, 14, // 13 41 15, 16, 17, // 14 44 18, 19, 16, // 15 47 10, 14, 17, // 16 50 12, 14, 10, // 17 53 17, 14, 13, // 18 56 13, 15, 17, // 19 59 16, 15, 18, // 20 62 17, 20, 10, // 21 65 21, 22, 23, // 22 68 24, 25, 26, // 23 71 27, 28, 25, // 24 74 29, 30, 31, // 25 77 32, 29, 33, // 26 80 34, 35, 26, // 27 83 36, 34, 37, // 28 86 38, 23, 22, // 29 89 38, 39, 23, // 30 92 37, 40, 41, // 31 95 36, 41, 21, // 32 98 26, 35, 24, // 33 101 25, 24, 27, // 34 104 31, 33, 29, // 35 107 33, 42, 32, // 36 110 40, 37, 34, // 37 113 26, 40, 34, // 38 116 31, 30, 38, // 39 119 22, 31, 38, // 40 122 36, 37, 41, // 41 125 21, 23, 39, // 42 128 39, 36, 21, // 43 131 DX3DINDEX_END #endif #else #define index_Trim_Char_x_36_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_36_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_36_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_36_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_36_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_36_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_36_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_36_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_36_1__ ) DX3DMODEL_START( model_Trim_Char_x_36_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_36_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_36_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 132 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_36_1__, 4072996549 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_36_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_35_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_37_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_37_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_37_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_37_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_37_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_37_1___initialShadingGroup_0 ) DX3DVERT( 2.70365, 2.86867, 0 ) DX3DVNORM( 0, 0, -1 ) //0 DX3DVERT( 2.92031, 2.85156, 0 ) DX3DVNORM( 0, 0, -1 ) //1 DX3DVERT( 2.89552, 2.61873, 0 ) DX3DVNORM( 0, 0, -1 ) //2 DX3DVERT( 1.49401, 0.912415, 0 ) DX3DVNORM( 0, 0, -1 ) //3 DX3DVERT( 1.5766, 0.952194, 0 ) DX3DVNORM( 0, 0, -1 ) //4 DX3DVERT( 1.57656, 0.912506, 0 ) DX3DVNORM( 0, 0, -1 ) //5 DX3DVERT( 1.57658, 0.623657, 0 ) DX3DVNORM( 0, 0, -1 ) //6 DX3DVERT( 0.451563, 0.625, 0 ) DX3DVNORM( 0, 0, -1 ) //7 DX3DVERT( 1.01302, 0.742065, 0 ) DX3DVNORM( 0, 0, -1 ) //8 DX3DVERT( 1.01302, 0.439941, 0 ) DX3DVNORM( 0, 0, -1 ) //9 DX3DVERT( 2.70365, 2.05, 0 ) DX3DVNORM( 0, 0, -1 ) //10 DX3DVERT( 2.7837, 2.04991, 0 ) DX3DVNORM( 0, 0, -1 ) //11 DX3DVERT( 2.70343, 1.80365, 0 ) DX3DVNORM( 0, 0, -1 ) //12 DX3DVERT( 2.14011, 1.40466, 0 ) DX3DVNORM( 0, 0, -1 ) //13 DX3DVERT( 2.14009, 0.968018, 0 ) DX3DVNORM( 0, 0, -1 ) //14 DX3DVERT( 2.07294, 0.912521, 0 ) DX3DVNORM( 0, 0, -1 ) //15 DX3DVERT( 2.47044, 2.05, 0 ) DX3DVNORM( 0, 0, -1 ) //16 DX3DVERT( 2.1977, 1.48125, 0 ) DX3DVNORM( 0, 0, -1 ) //17 DX3DVERT( 2.55484, 1.48172, 0 ) DX3DVNORM( 0, 0, -1 ) //18 DX3DVERT( 2.70365, 2.61876, 0 ) DX3DVNORM( 0, 0, -1 ) //19 DX3DVERT( 2.59445, 2.61876, 0 ) DX3DVNORM( 0, 0, -1 ) //20 DX3DVERT( 2.62344, 2.875, 0 ) DX3DVNORM( 0, 0, -1 ) //21 DX3DVERT( 0.50625, 0.34375, 0 ) DX3DVNORM( 0, 0, -1 ) //22 DX3DVERT( 2.70365, 3.16168, 0 ) DX3DVNORM( 0, 0, -1 ) //23 DX3DVERT( 2.72969, 3.1125, 0 ) DX3DVNORM( 0, 0, -1 ) //24 DX3DVERT( 2.70365, 3.09929, 0 ) DX3DVNORM( 0, 0, -1 ) //25 DX3DVERT( 2.40156, 3.69376, 0 ) DX3DVNORM( 0, 0, -1 ) //26 DX3DVERT( 2.68988, 3.1875, 0 ) DX3DVNORM( 0, 0, -1 ) //27 DX3DVERT( 2.41592, 3.1875, 0 ) DX3DVNORM( 0, 0, -1 ) //28 DX3DVERT( 2.51406, 3.00313, 0 ) DX3DVNORM( 0, 0, -1 ) //29 DX3DVERT( 2.1875, 3.57657, 0 ) DX3DVNORM( 0, 0, -1 ) //30 DX3DVERT( 2.93125, 3.75626, 0 ) DX3DVNORM( 0, 0, -1 ) //31 DX3DVERT( 3.25483, 3.1875, 0 ) DX3DVNORM( 0, 0, -1 ) //32 DX3DVERT( 2.97746, 3.1875, 0 ) DX3DVNORM( 0, 0, -1 ) //33 DX3DVERT( 3.26719, 3.16406, 0 ) DX3DVNORM( 0, 0, -1 ) //34 DX3DVERT( 3.04844, 3.05469, 0 ) DX3DVNORM( 0, 0, -1 ) //35 DX3DVERT( 2.71406, 3.64375, 0 ) DX3DVNORM( 0, 0, -1 ) //36 DX3DVERT( 0.44948, 2.15633, 0 ) DX3DVNORM( 0, 0, -1 ) //37 DX3DVERT( 0.476327, 2.05, 0 ) DX3DVNORM( 0, 0, -1 ) //38 DX3DVERT( 0.44948, 2.05, 0 ) DX3DVNORM( 0, 0, -1 ) //39 DX3DVERT( 0.525, 1.85313, 0 ) DX3DVNORM( 0, 0, -1 ) //40 DX3DVERT( 0.44948, 1.83635, 0 ) DX3DVNORM( 0, 0, -1 ) //41 DX3DVERT( 0.229688, 1.78751, 0 ) DX3DVNORM( 0, 0, -1 ) //42 DX3DVERT( 0.164802, 2.05, 0 ) DX3DVNORM( 0, 0, -1 ) //43 DX3DVERT( 0.175001, 3.14844, 0 ) DX3DVNORM( 0, 0, -1 ) //44 DX3DVERT( 0.327452, 2.61876, 0 ) DX3DVNORM( 0, 0, -1 ) //45 DX3DVERT( 0.0162326, 2.61876, 0 ) DX3DVNORM( 0, 0, -1 ) //46 DX3DVERT( -0.114061, 3.07813, 0 ) DX3DVNORM( 0, 0, -1 ) //47 DX3DVERT( 1.57656, 2.05991, 0 ) DX3DVNORM( 0, 0, -1 ) //48 DX3DVERT( 1.57895, 2.05, 0 ) DX3DVNORM( 0, 0, -1 ) //49 DX3DVERT( 1.57656, 2.05, 0 ) DX3DVNORM( 0, 0, -1 ) //50 DX3DVERT( 1.01302, 3.23409, 0 ) DX3DVNORM( 0, 0, -1 ) //51 DX3DVERT( 1.25469, 3.28906, 0 ) DX3DVNORM( 0, 0, -1 ) //52 DX3DVERT( 1.28351, 3.1875, 0 ) DX3DVNORM( 0, 0, -1 ) //53 DX3DVERT( 1.57656, 1.92969, 0 ) DX3DVNORM( 0, 0, -1 ) //54 DX3DVERT( 1.30938, 1.87344, 0 ) DX3DVNORM( 0, 0, -1 ) //55 DX3DVERT( 1.26622, 2.05, 0 ) DX3DVNORM( 0, 0, -1 ) //56 DX3DVERT( 1.01302, 3.1875, 0 ) DX3DVNORM( 0, 0, -1 ) //57 DX3DVERT( 0.968986, 3.1875, 0 ) DX3DVNORM( 0, 0, -1 ) //58 DX3DVERT( 1.01302, 3.02805, 0 ) DX3DVNORM( 0, 0, -1 ) //59 DX3DVERT( 1.43699, 2.61876, 0 ) DX3DVNORM( 0, 0, -1 ) //60 DX3DVERT( 1.12224, 2.61876, 0 ) DX3DVNORM( 0, 0, -1 ) //61 DX3DVERT( 1.60625, 1.93594, 0 ) DX3DVNORM( 0, 0, -1 ) //62 DX3DVERT( 0.959376, 3.22188, 0 ) DX3DVNORM( 0, 0, -1 ) //63 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_37_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_37_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 64 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_37_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_37_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_37_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_37_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_37_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 3, 5, 6, // 2 8 7, 8, 9, // 3 11 10, 11, 12, // 4 14 13, 14, 15, // 5 17 15, 6, 5, // 6 20 16, 10, 12, // 7 23 13, 17, 18, // 8 26 19, 2, 11, // 9 29 20, 19, 10, // 10 32 20, 21, 0, // 11 35 2, 19, 0, // 12 38 6, 9, 8, // 13 41 6, 8, 3, // 14 44 9, 22, 7, // 15 47 15, 5, 4, // 16 50 4, 13, 15, // 17 53 18, 17, 16, // 18 56 12, 18, 16, // 19 59 18, 14, 13, // 20 62 11, 10, 19, // 21 65 10, 16, 20, // 22 68 0, 19, 20, // 23 71 23, 24, 25, // 24 74 26, 27, 28, // 25 77 25, 29, 28, // 26 80 28, 30, 26, // 27 83 28, 27, 23, // 28 86 23, 25, 28, // 29 89 31, 32, 33, // 30 92 32, 34, 35, // 31 95 33, 36, 31, // 32 98 35, 33, 32, // 33 101 37, 38, 39, // 34 104 38, 40, 41, // 35 107 41, 42, 43, // 36 110 44, 45, 46, // 37 113 37, 39, 43, // 38 116 41, 39, 38, // 39 119 43, 39, 41, // 40 122 46, 47, 44, // 41 125 43, 46, 45, // 42 128 43, 45, 37, // 43 131 48, 49, 50, // 44 134 51, 52, 53, // 45 137 54, 55, 56, // 46 140 48, 50, 56, // 47 143 51, 57, 58, // 48 146 57, 59, 58, // 49 149 53, 60, 61, // 50 152 49, 62, 54, // 51 155 53, 57, 51, // 52 158 56, 50, 54, // 53 161 56, 61, 60, // 54 164 56, 60, 48, // 55 167 58, 63, 51, // 56 170 59, 57, 53, // 57 173 53, 61, 59, // 58 176 54, 50, 49, // 59 179 DX3DINDEX_END #endif #else #define index_Trim_Char_x_37_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_37_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_37_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_37_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_37_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_37_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_37_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_37_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_37_1__ ) DX3DMODEL_START( model_Trim_Char_x_37_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_37_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_37_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 180 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_37_1__, 4075081685 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_37_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_36_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_38_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_38_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_38_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_38_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_38_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_38_1___initialShadingGroup_0 ) DX3DVERT( 2.54167, 2.00937, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 3.0875, 2.00937, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.54167, 2.13469, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 0.904345, 0.493423, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.45, 0.919586, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.17708, 0.933426, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.904167, 2.28281, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.904167, 2.13469, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.45, 2.13469, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( -0.1875, 2.28281, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( -0.1875, 2.13469, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.358334, 2.13469, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.358334, 2.28281, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( -0.1875, 2.00937, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.358334, 2.00937, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 1.43906, 2.00937, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 1.75, 2.00937, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.904167, 2.00937, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.370314, 0.601563, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 0.456251, 0.332809, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 1.17708, 1.06435, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 1.45, 0.933426, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 1.04875, 0.933487, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 1.38973, 1.53406, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 1.28531, 1.23376, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 1.45, 1.23375, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 2.54167, 2.28281, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 3.0875, 2.13469, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 1.45, 2.28281, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 1.99583, 2.13469, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 1.99583, 2.28281, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 1.46032, 0.933441, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 1.70846, 1.534, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 1.45, 1.53406, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 1.99583, 2.00937, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 0.904166, 0.828079, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 3.0875, 2.28281, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 2.54167, 3.33594, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 2.54167, 3.0625, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 2.64688, 3.0625, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 0.904167, 3.33594, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 0.904167, 3.0625, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 1.45, 3.0625, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 0.253126, 3.33594, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 0.253126, 3.0625, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 0.358334, 3.0625, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 0.358334, 3.33594, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 1.45, 3.33594, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 1.99583, 3.0625, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 1.99583, 3.33594, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT( 2.64688, 3.33594, 0 ) DX3DVNORM( 0, 0, 1 ) //50 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_38_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_38_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 51 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_38_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_38_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_38_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_38_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_38_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 11, 7, // 4 14 13, 14, 10, // 5 17 15, 16, 8, // 6 20 14, 17, 11, // 7 23 18, 19, 3, // 8 26 20, 5, 21, // 9 29 20, 22, 5, // 10 32 23, 24, 25, // 11 35 26, 2, 27, // 12 38 28, 8, 29, // 13 41 30, 29, 2, // 14 44 4, 31, 21, // 15 47 16, 29, 8, // 16 50 32, 33, 25, // 17 53 34, 0, 29, // 18 56 1, 27, 2, // 19 59 4, 21, 5, // 20 62 22, 35, 3, // 21 65 3, 5, 22, // 22 68 8, 28, 6, // 23 71 11, 12, 9, // 24 74 7, 6, 12, // 25 77 14, 11, 10, // 26 80 15, 23, 33, // 27 83 7, 17, 15, // 28 86 15, 8, 7, // 29 89 17, 7, 11, // 30 92 3, 35, 18, // 31 95 21, 25, 24, // 32 98 21, 24, 20, // 33 101 25, 33, 23, // 34 104 27, 36, 26, // 35 107 29, 30, 28, // 36 110 2, 26, 30, // 37 113 16, 34, 29, // 38 116 32, 15, 33, // 39 119 32, 16, 15, // 40 122 25, 21, 31, // 41 125 31, 32, 25, // 42 128 0, 2, 29, // 43 131 37, 38, 39, // 44 134 40, 41, 42, // 45 137 43, 44, 45, // 46 140 46, 45, 41, // 47 143 47, 42, 48, // 48 146 49, 48, 38, // 49 149 39, 50, 37, // 50 152 42, 47, 40, // 51 155 45, 46, 43, // 52 158 41, 40, 46, // 53 161 48, 49, 47, // 54 164 38, 37, 49, // 55 167 DX3DINDEX_END #endif #else #define index_Trim_Char_x_38_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_38_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_38_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_38_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_38_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_38_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_38_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_38_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_38_1__ ) DX3DMODEL_START( model_Trim_Char_x_38_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_38_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_38_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 168 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_38_1__, 4077166821 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_38_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_37_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_39_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_39_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_39_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_39_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_39_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_39_1___initialShadingGroup_0 ) DX3DVERT( 2.75, 1.97032, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 3.04844, 1.97032, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.75, 2.05235, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 0.964341, 0.504898, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.4105, 0.879959, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.26172, 0.879959, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.964063, 2.24376, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.964063, 2.05235, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.55938, 2.05235, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( -0.226561, 2.24376, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( -0.226561, 2.05235, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.368751, 2.05235, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.368751, 2.24376, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.368751, 0.445236, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.36875, 0.573486, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.33125, 0.5625, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( -0.226561, 1.97032, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.368751, 1.97032, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 1.4, 1.97032, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 1.34389, 1.46614, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 1.55938, 1.46616, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 0.964063, 1.97032, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.417188, 0.293762, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 1.26172, 1.17305, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 1.23506, 1.17308, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 0.992378, 0.880005, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 1.26166, 1.22672, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 1.55938, 1.17305, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 2.75, 2.24376, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 3.04844, 2.05235, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 1.55938, 2.24376, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 1.71094, 1.97032, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 2.15469, 2.05235, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 2.15469, 2.24376, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 1.66371, 1.46608, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 2.15469, 1.97032, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 0.96403, 0.85759, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 1.55974, 1.13432, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 3.04844, 2.24376, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 2.15469, 3.22475, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 2.15469, 3.02344, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 2.28125, 3.02344, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 0.964063, 3.02344, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 1.55938, 3.02344, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 0.964063, 3.22475, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 0.214063, 3.22475, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 0.214063, 3.02344, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 0.368751, 3.02344, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 0.214063, 3.29688, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 0.368751, 3.22475, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT( 0.964063, 3.29688, 0 ) DX3DVNORM( 0, 0, 1 ) //50 DX3DVERT( 1.55938, 3.22475, 0 ) DX3DVNORM( 0, 0, 1 ) //51 DX3DVERT( 0.368751, 3.29688, 0 ) DX3DVNORM( 0, 0, 1 ) //52 DX3DVERT( 1.55938, 3.29688, 0 ) DX3DVNORM( 0, 0, 1 ) //53 DX3DVERT( 2.15469, 3.29688, 0 ) DX3DVNORM( 0, 0, 1 ) //54 DX3DVERT( 2.28125, 3.22475, 0 ) DX3DVNORM( 0, 0, 1 ) //55 DX3DVERT( 2.28125, 3.29688, 0 ) DX3DVNORM( 0, 0, 1 ) //56 DX3DVERT( 3.12656, 3.10469, 0 ) DX3DVNORM( 0, 0, 1 ) //57 DX3DVERT( 3.34531, 3.21407, 0 ) DX3DVNORM( 0, 0, 1 ) //58 DX3DVERT( 3.3396, 3.22475, 0 ) DX3DVNORM( 0, 0, 1 ) //59 DX3DVERT( 3.00938, 3.81094, 0 ) DX3DVNORM( 0, 0, 1 ) //60 DX3DVERT( 2.79219, 3.69376, 0 ) DX3DVNORM( 0, 0, 1 ) //61 DX3DVERT( 3.06202, 3.22475, 0 ) DX3DVNORM( 0, 0, 1 ) //62 DX3DVERT( 2.75, 3.13475, 0 ) DX3DVNORM( 0, 0, 1 ) //63 DX3DVERT( 2.80781, 3.16406, 0 ) DX3DVNORM( 0, 0, 1 ) //64 DX3DVERT( 2.77551, 3.22475, 0 ) DX3DVNORM( 0, 0, 1 ) //65 DX3DVERT( 2.75, 3.27214, 0 ) DX3DVNORM( 0, 0, 1 ) //66 DX3DVERT( 2.75, 3.22475, 0 ) DX3DVNORM( 0, 0, 1 ) //67 DX3DVERT( 2.47969, 3.74532, 0 ) DX3DVNORM( 0, 0, 1 ) //68 DX3DVERT( 2.26563, 3.63126, 0 ) DX3DVNORM( 0, 0, 1 ) //69 DX3DVERT( 2.50085, 3.22475, 0 ) DX3DVNORM( 0, 0, 1 ) //70 DX3DVERT( 2.59219, 3.05469, 0 ) DX3DVNORM( 0, 0, 1 ) //71 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_39_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_39_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 72 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_39_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_39_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_39_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_39_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_39_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 11, 7, // 4 14 13, 14, 15, // 5 17 16, 17, 10, // 6 20 18, 19, 20, // 7 23 17, 21, 11, // 8 26 13, 22, 3, // 9 29 23, 5, 4, // 10 32 24, 25, 5, // 11 35 26, 24, 23, // 12 38 26, 23, 27, // 13 41 28, 2, 29, // 14 44 30, 31, 32, // 15 47 33, 32, 2, // 16 50 34, 20, 27, // 17 53 31, 30, 8, // 18 56 35, 0, 32, // 19 59 1, 29, 2, // 20 62 25, 36, 3, // 21 65 3, 5, 25, // 22 68 8, 30, 6, // 23 71 11, 12, 9, // 24 74 7, 6, 12, // 25 77 17, 11, 10, // 26 80 7, 21, 18, // 27 83 8, 7, 18, // 28 86 18, 20, 8, // 29 89 21, 7, 11, // 30 92 3, 36, 14, // 31 95 3, 14, 13, // 32 98 37, 27, 23, // 33 101 23, 4, 37, // 34 104 5, 23, 24, // 35 107 27, 20, 19, // 36 110 27, 19, 26, // 37 113 29, 38, 28, // 38 116 32, 33, 30, // 39 119 2, 28, 33, // 40 122 27, 37, 34, // 41 125 31, 35, 32, // 42 128 8, 20, 34, // 43 131 34, 31, 8, // 44 134 0, 2, 32, // 45 137 39, 40, 41, // 46 140 42, 43, 44, // 47 143 45, 46, 47, // 48 146 48, 45, 49, // 49 149 50, 44, 51, // 50 152 52, 49, 44, // 51 155 49, 47, 42, // 52 158 51, 43, 40, // 53 161 53, 51, 39, // 54 164 54, 39, 55, // 55 167 41, 55, 39, // 56 170 43, 51, 44, // 57 173 47, 49, 45, // 58 176 49, 52, 48, // 59 179 51, 53, 50, // 60 182 44, 50, 52, // 61 185 42, 44, 49, // 62 188 40, 39, 51, // 63 191 39, 54, 53, // 64 194 55, 56, 54, // 65 197 57, 58, 59, // 66 200 60, 61, 62, // 67 203 59, 62, 57, // 68 206 62, 59, 60, // 69 209 63, 64, 65, // 70 212 65, 66, 67, // 71 215 68, 69, 70, // 72 218 63, 67, 70, // 73 221 65, 67, 63, // 74 224 70, 67, 66, // 75 227 66, 68, 70, // 76 230 70, 71, 63, // 77 233 DX3DINDEX_END #endif #else #define index_Trim_Char_x_39_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_39_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_39_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_39_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_39_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_39_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_39_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_39_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_39_1__ ) DX3DMODEL_START( model_Trim_Char_x_39_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_39_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_39_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 234 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_39_1__, 4079251957 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_39_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_38_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_40_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_40_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_40_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_40_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_40_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_40_1___initialShadingGroup_0 ) DX3DVERT( 2.47969, 1.54434, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 2.88594, 1.39688, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.97813, 1.68124, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.98125, 1.9039, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 2.3535, 1.9039, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.98125, 2.02524, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 1.34915, 1.9039, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.48281, 1.9039, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.48281, 2.17421, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.485939, 3.49063, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.485939, 2.96172, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.798439, 2.96172, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.485939, 1.9039, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.798439, 1.9039, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.798439, 2.04843, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.485939, 2.43282, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.798439, 2.43282, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.485939, 0.8461, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.485939, 0.317184, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 0.798439, 0.317184, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 1.48281, 1.86563, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 0.485939, 1.375, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.798439, 1.375, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 0.798439, 0.8461, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 1.98125, 1.71259, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 2.47969, 1.86084, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 0.984376, 2.30748, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 0.984376, 2.00208, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 0.798439, 3.49063, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 0.798439, 2.35312, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_40_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_40_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 30 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_40_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_40_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_40_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_40_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_40_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 13, 14, // 4 14 10, 15, 16, // 5 17 7, 3, 5, // 6 20 17, 18, 19, // 7 23 20, 7, 6, // 8 26 12, 21, 22, // 9 29 21, 17, 23, // 10 32 3, 7, 20, // 11 35 4, 3, 24, // 12 38 2, 25, 0, // 13 41 8, 26, 27, // 14 44 8, 27, 6, // 15 47 11, 28, 9, // 16 50 14, 27, 26, // 17 53 29, 16, 15, // 18 56 29, 15, 12, // 19 59 14, 29, 12, // 20 62 26, 29, 14, // 21 65 16, 11, 10, // 22 68 5, 8, 7, // 23 71 19, 23, 17, // 24 74 22, 13, 12, // 25 77 23, 22, 21, // 26 80 20, 24, 3, // 27 83 0, 25, 4, // 28 86 4, 24, 0, // 29 89 DX3DINDEX_END #endif #else #define index_Trim_Char_x_40_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_40_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_40_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_40_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_40_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_40_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_40_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_40_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_40_1__ ) DX3DMODEL_START( model_Trim_Char_x_40_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_40_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_40_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 90 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_40_1__, 4139720901 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_40_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_39_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_41_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_41_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_41_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_41_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_41_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_41_1___initialShadingGroup_0 ) DX3DVERT( 2.80062, 1.36458, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 2.81875, 1.3578, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.82106, 1.36458, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.91938, 1.90781, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 2.16214, 1.90781, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.91938, 1.98598, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 1.42125, 1.90781, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.42125, 2.13487, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.923125, 2.2681, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.425, 3.45155, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.425, 2.99426, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.735938, 2.99426, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.425, 2.45103, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.425, 1.90781, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.735938, 2.00937, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.735938, 2.45103, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.425, 0.82135, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.425, 0.278122, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.735938, 0.278122, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 1.42125, 1.82593, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 1.1308, 1.90781, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 0.425, 1.36458, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.735938, 1.36458, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 0.735938, 0.82135, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 2.91563, 1.64218, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 1.91938, 1.67239, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 2.4175, 1.50369, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 2.4175, 1.82166, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 0.923125, 1.96266, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 0.735938, 3.45155, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 0.735938, 1.90781, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 0.735938, 2.31406, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 2.58906, 2.7, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 2.84688, 2.82813, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 2.75539, 2.99426, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 2.43594, 3.53749, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 2.4175, 3.52759, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 2.18281, 3.40155, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 2.4175, 3.00639, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 2.42449, 2.99426, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 2.07893, 2.99426, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 1.91938, 2.99426, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 1.91938, 2.69858, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 1.75096, 2.99426, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 1.91938, 3.27013, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 1.85938, 3.3703, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 1.60625, 3.23749, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 2.00312, 2.54375, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 2.25781, 2.66875, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_41_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_41_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 49 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_41_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_41_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_41_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_41_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_41_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 13, 14, // 4 14 10, 12, 15, // 5 17 6, 3, 5, // 6 20 16, 17, 18, // 7 23 19, 6, 20, // 8 26 13, 21, 22, // 9 29 21, 16, 23, // 10 32 3, 6, 19, // 11 35 0, 2, 24, // 12 38 25, 26, 27, // 13 41 8, 28, 20, // 14 44 20, 6, 8, // 15 47 11, 29, 9, // 16 50 14, 28, 8, // 17 53 13, 30, 14, // 18 56 31, 15, 12, // 19 59 12, 14, 31, // 20 62 8, 31, 14, // 21 65 15, 11, 10, // 22 68 5, 7, 6, // 23 71 18, 23, 16, // 24 74 22, 30, 13, // 25 77 23, 22, 21, // 26 80 19, 25, 3, // 27 83 24, 27, 26, // 28 86 24, 26, 0, // 29 89 4, 3, 25, // 30 92 25, 27, 4, // 31 95 32, 33, 34, // 32 98 34, 35, 36, // 33 101 36, 37, 38, // 34 104 34, 39, 32, // 35 107 38, 39, 34, // 36 110 34, 36, 38, // 37 113 40, 41, 42, // 38 116 43, 42, 41, // 39 119 44, 45, 46, // 40 122 40, 44, 41, // 41 125 42, 47, 48, // 42 128 42, 48, 40, // 43 131 43, 41, 44, // 44 134 46, 43, 44, // 45 137 DX3DINDEX_END #endif #else #define index_Trim_Char_x_41_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_41_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_41_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_41_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_41_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_41_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_41_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_41_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_41_1__ ) DX3DMODEL_START( model_Trim_Char_x_41_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_41_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_41_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 138 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_41_1__, 4141806037 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_41_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_40_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_42_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_42_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_42_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_42_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_42_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_42_1___initialShadingGroup_0 ) DX3DVERT( 1.68677, 1.64421, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 1.45, 1.64438, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 1.45, 1.32625, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 0.907859, 0.579163, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.43154, 1.00835, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.17891, 1.00813, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 1.43906, 2.47656, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.43727, 2.28064, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.45, 2.28062, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( -0.176562, 2.47656, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.365626, 2.47656, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( -0.176562, 2.7625, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.907813, 2.47656, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.365626, 2.7625, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 1.43906, 3.55313, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 1.43906, 2.91687, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 1.45, 2.91687, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.193751, 0.648438, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.292189, 0.371872, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 0.365627, 0.388672, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 1.36875, 1.64415, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 0.365625, 0.692078, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 1.17868, 1.19145, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 1.4498, 1.03461, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 1.00996, 1.00807, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 1.25807, 1.32623, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 2.53438, 2.47656, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 3.07656, 2.47656, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 2.53438, 2.7625, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 1.75, 2.7625, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 1.75, 2.47656, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 1.45, 3.55313, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 1.75, 2.91687, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 1.99219, 2.47656, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 1.99219, 2.7625, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 1.74807, 2.28064, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 0.907864, 0.931183, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 0.907813, 2.7625, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 1.43906, 2.7625, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 3.07656, 2.7625, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 1.75, 3.55313, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_42_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_42_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 41 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_42_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_42_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_42_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_42_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_42_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 10, 12, 13, // 4 14 14, 15, 16, // 5 17 17, 18, 19, // 6 20 7, 20, 1, // 7 23 21, 19, 3, // 8 26 22, 5, 23, // 9 29 22, 24, 5, // 10 32 20, 25, 2, // 11 35 26, 27, 28, // 12 38 29, 6, 30, // 13 41 31, 16, 32, // 14 44 33, 26, 34, // 15 47 0, 35, 8, // 16 50 2, 23, 0, // 17 53 24, 36, 3, // 18 56 3, 5, 24, // 19 59 37, 12, 6, // 20 62 16, 15, 38, // 21 65 16, 38, 29, // 22 68 6, 29, 38, // 23 71 6, 38, 37, // 24 74 10, 13, 11, // 25 77 12, 37, 13, // 26 80 16, 31, 14, // 27 83 19, 21, 17, // 28 86 1, 8, 7, // 29 89 3, 36, 21, // 30 92 5, 4, 23, // 31 95 23, 2, 25, // 32 98 23, 25, 22, // 33 101 2, 1, 20, // 34 104 27, 39, 28, // 35 107 30, 33, 29, // 36 110 29, 32, 16, // 37 113 8, 35, 30, // 38 116 30, 6, 8, // 39 119 33, 34, 29, // 40 122 32, 40, 31, // 41 125 26, 28, 34, // 42 128 8, 1, 0, // 43 131 DX3DINDEX_END #endif #else #define index_Trim_Char_x_42_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_42_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_42_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_42_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_42_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_42_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_42_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_42_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_42_1__ ) DX3DMODEL_START( model_Trim_Char_x_42_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_42_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_42_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 132 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_42_1__, 4143891173 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_42_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_41_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_43_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_43_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_43_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_43_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_43_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_43_1___initialShadingGroup_0 ) DX3DVERT( 2.48229, 0.882813, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 2.48229, 0.589066, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.99844, 0.589066, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 0.933855, 0.882813, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 0.933855, 0.589066, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.45, 0.589066, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( -0.0984375, 0.882813, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( -0.0984375, 0.589066, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.417709, 0.589066, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.417709, 0.882813, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 1.45, 0.882813, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 1.96615, 0.589066, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 1.96615, 0.882813, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 2.99844, 0.882813, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 2.48229, 3.21875, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 2.48229, 2.92656, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 2.725, 2.92656, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.933855, 3.21875, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.933855, 2.92656, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 1.45, 2.92656, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 0.175001, 3.21875, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 0.175001, 2.92656, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.417709, 2.92656, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 0.417709, 3.21875, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 1.45, 3.21875, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 1.96615, 2.92656, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 1.96615, 3.21875, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 2.725, 3.21875, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_43_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_43_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 28 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_43_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_43_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_43_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_43_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_43_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 8, 4, // 3 11 10, 5, 11, // 4 14 12, 11, 1, // 5 17 2, 13, 0, // 6 20 5, 10, 3, // 7 23 8, 9, 6, // 8 26 4, 3, 9, // 9 29 11, 12, 10, // 10 32 1, 0, 12, // 11 35 14, 15, 16, // 12 38 17, 18, 19, // 13 41 20, 21, 22, // 14 44 23, 22, 18, // 15 47 24, 19, 25, // 16 50 26, 25, 15, // 17 53 16, 27, 14, // 18 56 19, 24, 17, // 19 59 22, 23, 20, // 20 62 18, 17, 23, // 21 65 25, 26, 24, // 22 68 15, 14, 26, // 23 71 DX3DINDEX_END #endif #else #define index_Trim_Char_x_43_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_43_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_43_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_43_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_43_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_43_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_43_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_43_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_43_1__ ) DX3DMODEL_START( model_Trim_Char_x_43_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_43_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_43_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 72 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_43_1__, 4145976309 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_43_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_42_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_44_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_44_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_44_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_44_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_44_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_44_1___initialShadingGroup_0 ) DX3DVERT( 2.71406, 0.570313, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 2.90469, 0.800003, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.83548, 0.861206, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 0.928646, 0.861206, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 0.928646, 0.751221, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.11733, 0.861206, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.970415, 2.32918, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.928646, 2.32918, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.928646, 1.9915, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.175001, 3.30782, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.175001, 3.03438, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.434636, 3.03438, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.928646, 3.30782, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.928646, 3.03438, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 1.42266, 3.03438, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.434636, 3.30782, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.714652, 2.32918, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.623438, 2.20782, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.928646, 2.35883, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 0.803125, 2.44688, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( -0.0593744, 0.635941, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 0.0531258, 0.371887, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.434636, 0.514786, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 1.13624, 1.83984, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 1.42266, 1.62552, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 1.42266, 1.83984, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 0.513948, 0.861206, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 0.434636, 0.824982, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 0.928646, 1.08411, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 1.42266, 1.0694, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 1.42266, 1.35052, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 1.30688, 1.35052, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 2.41068, 2.25548, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 2.44516, 2.32918, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 2.41068, 2.32918, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 1.91667, 2.00345, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 1.79405, 1.83984, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 1.91667, 1.83984, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 1.42266, 3.30782, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 1.91667, 3.03438, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 2.67813, 3.03438, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 2.67813, 3.30782, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 2.41068, 3.30782, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 1.91667, 3.30782, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 2.37031, 3.03438, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 2.11402, 2.32918, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 2.17023, 1.83984, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 2.31335, 2.8185, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 2.62356, 2.8185, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 2.41068, 2.8185, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT( 1.75323, 1.35052, 0 ) DX3DVNORM( 0, 0, 1 ) //50 DX3DVERT( 1.63216, 1.83984, 0 ) DX3DVNORM( 0, 0, 1 ) //51 DX3DVERT( 1.97188, 1.5797, 0 ) DX3DVNORM( 0, 0, 1 ) //52 DX3DVERT( 2.37798, 0.861206, 0 ) DX3DVNORM( 0, 0, 1 ) //53 DX3DVERT( 2.41068, 0.833389, 0 ) DX3DVNORM( 0, 0, 1 ) //54 DX3DVERT( 2.41068, 0.861206, 0 ) DX3DVNORM( 0, 0, 1 ) //55 DX3DVERT( 2.41068, 1.22466, 0 ) DX3DVNORM( 0, 0, 1 ) //56 DX3DVERT( 1.42266, 1.44817, 0 ) DX3DVNORM( 0, 0, 1 ) //57 DX3DVERT( 1.42266, 1.99823, 0 ) DX3DVNORM( 0, 0, 1 ) //58 DX3DVERT( 1.91667, 1.35052, 0 ) DX3DVNORM( 0, 0, 1 ) //59 DX3DVERT( 1.78081, 1.35052, 0 ) DX3DVNORM( 0, 0, 1 ) //60 DX3DVERT( 1.91667, 1.24232, 0 ) DX3DVNORM( 0, 0, 1 ) //61 DX3DVERT( 1.52813, 1.54532, 0 ) DX3DVNORM( 0, 0, 1 ) //62 DX3DVERT( 1.73125, 1.76407, 0 ) DX3DVNORM( 0, 0, 1 ) //63 DX3DVERT( 1.76563, 1.3625, 0 ) DX3DVNORM( 0, 0, 1 ) //64 DX3DVERT( 2.25788, 1.35052, 0 ) DX3DVNORM( 0, 0, 1 ) //65 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_44_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_44_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 66 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_44_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_44_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_44_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_44_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_44_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 13, 14, // 4 14 15, 11, 13, // 5 17 16, 17, 8, // 6 20 18, 19, 16, // 7 23 6, 18, 7, // 8 26 20, 21, 22, // 9 29 23, 24, 25, // 10 32 26, 27, 22, // 11 35 28, 26, 3, // 12 38 29, 30, 31, // 13 41 32, 33, 34, // 14 44 35, 36, 37, // 15 47 38, 14, 39, // 16 50 40, 41, 42, // 17 53 43, 39, 44, // 18 56 45, 35, 46, // 19 59 47, 45, 34, // 20 62 33, 48, 49, // 21 65 30, 29, 50, // 22 68 51, 25, 24, // 23 71 52, 46, 37, // 24 74 53, 54, 55, // 25 77 53, 55, 56, // 26 80 2, 56, 55, // 27 83 30, 57, 31, // 28 86 51, 58, 25, // 29 89 59, 60, 61, // 30 92 2, 55, 54, // 31 95 54, 0, 2, // 32 98 23, 25, 58, // 33 101 8, 23, 58, // 34 104 8, 58, 6, // 35 107 11, 15, 9, // 36 110 14, 38, 12, // 37 113 13, 12, 15, // 38 116 8, 7, 16, // 39 119 16, 7, 18, // 40 122 22, 27, 20, // 41 125 4, 3, 26, // 42 128 22, 4, 26, // 43 131 28, 3, 5, // 44 134 28, 5, 29, // 45 137 31, 28, 29, // 46 140 39, 43, 38, // 47 143 48, 44, 49, // 48 146 48, 40, 42, // 49 149 44, 47, 49, // 50 152 44, 48, 42, // 51 155 44, 42, 43, // 52 158 35, 37, 46, // 53 161 32, 34, 45, // 54 164 45, 46, 32, // 55 167 34, 49, 47, // 56 170 49, 34, 33, // 57 173 60, 52, 37, // 58 176 57, 30, 50, // 59 179 62, 63, 51, // 60 182 51, 24, 62, // 61 185 50, 63, 62, // 62 188 50, 62, 57, // 63 191 63, 50, 64, // 64 194 37, 64, 60, // 65 197 64, 37, 63, // 66 200 36, 63, 37, // 67 203 59, 65, 52, // 68 206 52, 60, 59, // 69 209 65, 59, 61, // 70 212 56, 65, 61, // 71 215 56, 61, 53, // 72 218 DX3DINDEX_END #endif #else #define index_Trim_Char_x_44_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_44_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_44_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_44_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_44_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_44_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_44_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_44_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_44_1__ ) DX3DMODEL_START( model_Trim_Char_x_44_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_44_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_44_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 219 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_44_1__, 4148061445 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_44_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_43_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_45_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_45_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_45_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_45_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_45_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_45_1___initialShadingGroup_0 ) DX3DVERT( 2.85392, 0.833069, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 2.89375, 0.804688, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.91682, 0.833069, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 2.42531, 2.49791, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 2.42531, 2.18207, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 2.71501, 2.49791, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.471563, 2.75, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.12281, 2.75, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.471563, 3.02344, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.0453132, 2.75, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.0453132, 3.02344, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 1.77406, 1.94296, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 1.77402, 2.04025, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 1.62567, 1.94299, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 1.28594, 3.60782, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 1.28594, 3.05286, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 1.59844, 3.05286, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 1.77406, 2.75, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 1.77406, 3.02344, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 1.59844, 3.02344, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 2.14592, 1.94296, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 2.42531, 2.75, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 2.4253, 2.61661, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 1.12281, 1.35091, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 1.12281, 1.38802, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 0.471563, 1.38802, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 0.471528, 1.41533, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 0.387205, 1.38811, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( -0.179687, 1.23282, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( -0.109374, 0.956253, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 0.471563, 1.11267, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 1.28594, 0.833069, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 1.28594, 0.278122, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 1.59844, 0.278122, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 1.28594, 1.425, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 1.28594, 1.38802, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 1.59844, 1.38802, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 1.20643, 1.38802, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 2.42531, 1.38802, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 2.56726, 1.38802, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 2.42531, 1.48518, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 2.05056, 1.38802, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 2.42531, 1.13312, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 3.07656, 1.02969, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 2.31703, 2.49796, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 1.59844, 0.833069, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 1.12281, 3.02344, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 1.59844, 3.60782, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 1.28594, 3.02344, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 2.42531, 3.02344, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT( 2.53438, 2.75, 0 ) DX3DVNORM( 0, 0, 1 ) //50 DX3DVERT( 2.89375, 2.75, 0 ) DX3DVNORM( 0, 0, 1 ) //51 DX3DVERT( 2.89375, 3.02344, 0 ) DX3DVNORM( 0, 0, 1 ) //52 DX3DVERT( 1.12281, 1.67143, 0 ) DX3DVNORM( 0, 0, 1 ) //53 DX3DVERT( 1.68438, 1.63126, 0 ) DX3DVNORM( 0, 0, 1 ) //54 DX3DVERT( 1.77406, 1.57217, 0 ) DX3DVNORM( 0, 0, 1 ) //55 DX3DVERT( 1.59844, 1.58438, 0 ) DX3DVNORM( 0, 0, 1 ) //56 DX3DVERT( 1.95313, 1.80313, 0 ) DX3DVNORM( 0, 0, 1 ) //57 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_45_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_45_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 58 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_45_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_45_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_45_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_45_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_45_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 6, 10, // 3 11 11, 12, 13, // 4 14 14, 15, 16, // 5 17 17, 18, 19, // 6 20 12, 11, 20, // 7 23 17, 21, 18, // 8 26 22, 3, 5, // 9 29 23, 24, 25, // 10 32 26, 25, 24, // 11 35 26, 27, 25, // 12 38 28, 29, 30, // 13 41 31, 32, 33, // 14 44 34, 35, 36, // 15 47 24, 23, 37, // 16 50 38, 39, 40, // 17 53 41, 38, 40, // 18 56 41, 42, 38, // 19 59 2, 43, 39, // 20 62 3, 22, 44, // 21 65 35, 31, 45, // 22 68 7, 46, 8, // 23 71 6, 8, 10, // 24 74 16, 47, 14, // 25 77 15, 48, 19, // 26 80 48, 46, 7, // 27 83 48, 7, 17, // 28 86 19, 48, 17, // 29 89 19, 16, 15, // 30 92 4, 3, 44, // 31 95 20, 4, 44, // 32 98 20, 44, 12, // 33 101 21, 49, 18, // 34 104 49, 21, 50, // 35 107 5, 51, 50, // 36 110 5, 50, 22, // 37 113 50, 51, 52, // 38 116 50, 52, 49, // 39 119 25, 30, 23, // 40 122 24, 53, 26, // 41 125 30, 25, 27, // 42 128 27, 28, 30, // 43 131 33, 45, 31, // 44 134 54, 55, 11, // 45 137 53, 24, 37, // 46 140 36, 56, 34, // 47 143 34, 56, 53, // 48 146 37, 34, 53, // 49 149 13, 53, 56, // 50 152 11, 13, 54, // 51 155 56, 54, 13, // 52 158 57, 20, 11, // 53 161 57, 55, 41, // 54 164 40, 57, 41, // 55 167 11, 55, 57, // 56 170 39, 38, 42, // 57 173 39, 42, 0, // 58 176 39, 0, 2, // 59 179 45, 36, 35, // 60 182 DX3DINDEX_END #endif #else #define index_Trim_Char_x_45_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_45_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_45_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_45_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_45_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_45_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_45_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_45_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_45_1__ ) DX3DMODEL_START( model_Trim_Char_x_45_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_45_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_45_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 183 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_45_1__, 4150146581 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_45_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_44_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_46_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_46_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_46_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_46_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_46_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_46_1___initialShadingGroup_0 ) DX3DVERT( 1.60938, 1.02209, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 1.97407, 1.38593, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 1.60938, 1.38593, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 2.47674, 2.39995, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 2.1292, 2.39998, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 2.12816, 2.3967, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 2.5884, 2.90698, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 2.64688, 3.38281, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 2.32031, 3.41406, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 1.91529, 1.89301, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 2.12813, 1.89296, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 2.25314, 2.90704, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 1.09063, 0.697632, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 1.09063, 0.878906, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.700075, 0.878937, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.571876, 0.488846, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.571856, 0.828964, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.0531258, 0.671875, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 1.09062, 1.06961, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 1.41124, 0.878906, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 1.60934, 1.47127, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 1.52307, 1.38599, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 2.12781, 1.60057, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 2.28872, 1.8933, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 0.159376, 0.371872, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_46_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_46_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 25 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_46_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_46_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_46_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_46_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_46_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 5, 9, 10, // 3 11 3, 6, 11, // 4 14 12, 13, 14, // 5 17 15, 16, 17, // 6 20 13, 18, 14, // 7 23 12, 19, 13, // 8 26 2, 20, 21, // 9 29 0, 2, 21, // 10 32 22, 23, 10, // 11 35 1, 22, 9, // 12 38 5, 10, 23, // 13 41 5, 23, 3, // 14 44 8, 11, 6, // 15 47 11, 4, 3, // 16 50 14, 16, 15, // 17 53 15, 12, 14, // 18 56 17, 24, 15, // 19 59 18, 13, 19, // 20 62 21, 18, 19, // 21 65 21, 19, 0, // 22 68 22, 10, 9, // 23 71 20, 2, 1, // 24 74 1, 9, 20, // 25 77 DX3DINDEX_END #endif #else #define index_Trim_Char_x_46_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_46_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_46_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_46_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_46_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_46_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_46_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_46_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_46_1__ ) DX3DMODEL_START( model_Trim_Char_x_46_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_46_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_46_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 78 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_46_1__, 4152231717 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_46_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_45_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_47_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_47_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_47_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_47_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_47_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_47_1___initialShadingGroup_0 ) DX3DVERT( 0.306251, 1.01469, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 0.306251, 0.992874, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 0.316269, 1.01469, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 0.862501, 2.77176, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 0.93125, 3.25313, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 0.862501, 3.2576, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.534671, 2.73219, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.398868, 2.15968, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.727481, 2.15968, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.85542, 2.73219, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( -0.0332025, 1.01469, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( -0.249999, 0.596878, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.0343755, 0.460938, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.306251, 1.8568, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.211057, 1.58719, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.306251, 1.58719, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.549191, 1.58719, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.61875, 3.27344, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 2.77188, 0.442184, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 3.0875, 0.507813, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 2.95276, 1.01469, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 2.59441, 2.15968, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 2.53125, 2.33775, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 2.53125, 2.15968, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 1.975, 3.24942, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 1.86406, 3.21407, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 1.975, 2.94337, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 2.38351, 2.73219, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 2.0578, 2.73219, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 2.26661, 2.15968, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 2.14844, 3.30469, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 2.53125, 1.58719, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 2.45409, 1.58719, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 2.53125, 1.33205, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 2.78349, 1.58719, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 2.62201, 1.01469, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_47_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_47_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 36 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_47_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_47_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_47_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_47_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_47_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 6, 9, 3, // 3 11 10, 11, 12, // 4 14 13, 14, 15, // 5 17 14, 10, 0, // 6 20 13, 15, 16, // 7 23 15, 0, 2, // 8 26 8, 9, 6, // 9 29 5, 17, 6, // 10 32 3, 5, 6, // 11 35 1, 0, 10, // 12 38 10, 12, 1, // 13 41 0, 15, 14, // 14 44 16, 8, 7, // 15 47 16, 7, 13, // 16 50 2, 16, 15, // 17 53 18, 19, 20, // 18 56 21, 22, 23, // 19 59 24, 25, 26, // 20 62 27, 28, 29, // 21 65 27, 30, 24, // 22 68 21, 23, 31, // 23 71 23, 29, 32, // 24 74 31, 32, 33, // 25 77 34, 31, 33, // 26 80 20, 35, 18, // 27 83 29, 23, 22, // 28 86 22, 27, 29, // 29 89 26, 28, 27, // 30 92 27, 24, 26, // 31 95 31, 34, 21, // 32 98 32, 31, 23, // 33 101 35, 20, 34, // 34 104 33, 35, 34, // 35 107 DX3DINDEX_END #endif #else #define index_Trim_Char_x_47_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_47_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_47_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_47_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_47_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_47_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_47_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_47_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_47_1__ ) DX3DMODEL_START( model_Trim_Char_x_47_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_47_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_47_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 108 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_47_1__, 4154316853 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_47_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_46_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_48_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_48_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_48_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_48_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_48_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_48_1___initialShadingGroup_0 ) DX3DVERT( 0.267188, 1.05281, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 0.267188, 0.946976, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 0.315038, 1.05281, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 0.823438, 2.73007, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 0.865952, 3.00188, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 0.823438, 3.00188, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.420768, 2.35219, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.747029, 2.35219, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.548647, 3.00188, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.823438, 3.21852, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.892189, 3.21407, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( -0.0358632, 1.05281, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( -0.289062, 0.557816, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( -0.001561, 0.421875, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.267188, 1.81773, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.228, 1.7025, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.267188, 1.7025, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.565546, 1.7025, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.579689, 3.23438, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 2.73281, 0.403122, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 3.04844, 0.46875, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 2.89292, 1.05281, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 2.40938, 2.5125, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 2.11719, 2.41875, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 2.14231, 2.35219, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 2.69688, 1.7025, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 2.49219, 2.29448, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 2.49219, 1.7025, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 2.47069, 2.35219, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 2.3673, 1.7025, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 2.49219, 1.29556, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 2.56177, 1.05281, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 2.69063, 2.87968, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 2.93125, 2.99532, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 2.92785, 3.00188, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 2.49219, 3.61572, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 2.32031, 3.52187, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 2.49219, 3.23355, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 2.55781, 3.65157, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 2.62359, 3.00188, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 2.13594, 2.74687, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 2.37031, 2.85938, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 2.29347, 3.00188, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 1.93594, 3.46059, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 1.77344, 3.375, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 1.93594, 3.10556, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 2.00781, 3.49843, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 1.99587, 3.00188, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_48_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_48_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 48 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_48_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_48_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_48_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_48_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_48_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 3, // 2 8 8, 5, 9, // 3 11 4, 10, 9, // 4 14 11, 12, 13, // 5 17 14, 15, 16, // 6 20 15, 11, 0, // 7 23 14, 16, 17, // 8 26 16, 0, 2, // 9 29 3, 5, 8, // 10 32 8, 6, 3, // 11 35 9, 18, 8, // 12 38 9, 5, 4, // 13 41 1, 0, 11, // 14 44 11, 13, 1, // 15 47 0, 16, 15, // 16 50 17, 7, 6, // 17 53 17, 6, 14, // 18 56 2, 17, 16, // 19 59 19, 20, 21, // 20 62 22, 23, 24, // 21 65 25, 26, 27, // 22 68 26, 28, 24, // 23 71 27, 29, 30, // 24 74 25, 27, 30, // 25 77 21, 31, 19, // 26 80 24, 28, 22, // 27 83 29, 27, 26, // 28 86 24, 29, 26, // 29 89 30, 31, 21, // 30 92 21, 25, 30, // 31 95 32, 33, 34, // 32 98 35, 36, 37, // 33 101 34, 38, 35, // 34 104 34, 39, 32, // 35 107 37, 39, 34, // 36 110 35, 37, 34, // 37 113 40, 41, 42, // 38 116 43, 44, 45, // 39 119 42, 46, 43, // 40 122 42, 47, 40, // 41 125 45, 47, 42, // 42 128 43, 45, 42, // 43 131 DX3DINDEX_END #endif #else #define index_Trim_Char_x_48_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_48_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_48_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_48_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_48_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_48_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_48_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_48_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_48_1__ ) DX3DMODEL_START( model_Trim_Char_x_48_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_48_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_48_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 132 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_48_1__, 4156401989 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_48_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_47_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_49_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_49_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_49_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_49_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_49_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_49_1___initialShadingGroup_0 ) DX3DVERT( 2.77031, 2.88153, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 2.83447, 3.01688, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.77031, 3.01688, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.86074, 3.01688, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.93594, 2.86546, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.93594, 3.01688, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 1.84063, 3.16406, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 2.21406, 2.67255, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 2.34688, 2.65625, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 2.21406, 2.69016, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 2.34688, 3.67032, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 2.21406, 3.65411, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 2.34688, 3.45157, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 2.1038, 3.01688, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 2.0625, 3.16388, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 1.93594, 3.46217, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 1.93594, 3.3436, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 2.12587, 3.3436, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 2.1597, 2.69016, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 2.21407, 2.91286, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 2.49219, 2.69016, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 2.49219, 2.92052, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 2.34667, 2.8797, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 2.85469, 3.16406, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 2.63125, 3.16408, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 2.5893, 3.01688, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 2.70625, 3.52344, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 2.49219, 3.65085, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 2.49219, 3.4106, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 2.82377, 3.3436, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 2.77031, 3.44661, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 2.77031, 3.3436, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 2.49219, 2.67593, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 2.53423, 2.69016, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 2.54688, 2.96407, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 2.21406, 3.41782, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 2.56788, 3.3436, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 0.267188, 0.946976, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 0.316696, 1.05656, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 0.267188, 1.05656, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 0.823438, 2.73007, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 0.868004, 3.01688, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 0.823438, 3.01688, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 0.550877, 3.01688, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 0.823438, 3.21854, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 0.579689, 3.23438, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 0.892189, 3.21407, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( -0.0341229, 1.05656, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 0.267188, 1.71001, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 0.267188, 1.81773, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT( 0.230618, 1.71001, 0 ) DX3DVNORM( 0, 0, 1 ) //50 DX3DVERT( 0.568022, 1.71001, 0 ) DX3DVNORM( 0, 0, 1 ) //51 DX3DVERT( 0.749603, 2.36345, 0 ) DX3DVNORM( 0, 0, 1 ) //52 DX3DVERT( 0.423518, 2.36345, 0 ) DX3DVNORM( 0, 0, 1 ) //53 DX3DVERT( -0.289062, 0.557816, 0 ) DX3DVNORM( 0, 0, 1 ) //54 DX3DVERT( -0.001561, 0.421875, 0 ) DX3DVNORM( 0, 0, 1 ) //55 DX3DVERT( 2.73281, 0.403137, 0 ) DX3DVNORM( 0, 0, 1 ) //56 DX3DVERT( 3.04844, 0.46875, 0 ) DX3DVNORM( 0, 0, 1 ) //57 DX3DVERT( 2.8918, 1.05656, 0 ) DX3DVNORM( 0, 0, 1 ) //58 DX3DVERT( 2.69398, 1.71001, 0 ) DX3DVNORM( 0, 0, 1 ) //59 DX3DVERT( 2.49219, 2.2867, 0 ) DX3DVNORM( 0, 0, 1 ) //60 DX3DVERT( 2.49219, 1.71001, 0 ) DX3DVNORM( 0, 0, 1 ) //61 DX3DVERT( 2.42813, 2.45313, 0 ) DX3DVNORM( 0, 0, 1 ) //62 DX3DVERT( 2.13594, 2.36095, 0 ) DX3DVNORM( 0, 0, 1 ) //63 DX3DVERT( 2.36146, 1.71001, 0 ) DX3DVNORM( 0, 0, 1 ) //64 DX3DVERT( 2.49219, 1.28638, 0 ) DX3DVNORM( 0, 0, 1 ) //65 DX3DVERT( 2.55861, 1.05656, 0 ) DX3DVNORM( 0, 0, 1 ) //66 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_49_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_49_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 67 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_49_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_49_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_49_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_49_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_49_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 3, 5, // 2 8 7, 8, 9, // 3 11 10, 11, 12, // 4 14 5, 13, 14, // 5 17 15, 16, 17, // 6 20 18, 7, 9, // 7 23 18, 9, 19, // 8 26 20, 21, 22, // 9 29 2, 1, 23, // 10 32 24, 25, 2, // 11 35 26, 27, 28, // 12 38 29, 30, 31, // 13 41 32, 33, 20, // 14 44 33, 0, 34, // 15 47 16, 15, 6, // 16 50 5, 16, 6, // 17 53 32, 20, 9, // 18 56 9, 8, 32, // 19 59 11, 35, 12, // 20 62 12, 28, 27, // 21 65 12, 27, 10, // 22 68 14, 17, 16, // 23 71 14, 16, 5, // 24 74 35, 11, 15, // 25 77 17, 35, 15, // 26 80 13, 5, 4, // 27 83 19, 13, 4, // 28 86 19, 4, 18, // 29 89 22, 19, 9, // 30 92 9, 20, 22, // 31 95 29, 31, 2, // 32 98 2, 23, 29, // 33 101 31, 36, 24, // 34 104 2, 31, 24, // 35 107 31, 30, 26, // 36 110 36, 31, 26, // 37 113 28, 36, 26, // 38 116 0, 2, 25, // 39 119 21, 20, 33, // 40 122 33, 34, 21, // 41 125 25, 34, 0, // 42 128 37, 38, 39, // 43 131 40, 41, 42, // 44 134 40, 42, 43, // 45 137 44, 45, 43, // 46 140 41, 46, 44, // 47 143 37, 39, 47, // 48 146 48, 49, 50, // 49 149 39, 48, 50, // 50 152 51, 52, 53, // 51 155 38, 51, 48, // 52 158 53, 52, 40, // 53 161 43, 53, 40, // 54 164 43, 42, 44, // 55 167 44, 42, 41, // 56 170 47, 54, 55, // 57 173 47, 55, 37, // 58 176 50, 47, 39, // 59 179 49, 48, 51, // 60 182 51, 53, 49, // 61 185 48, 39, 38, // 62 188 56, 57, 58, // 63 191 59, 60, 61, // 64 194 60, 62, 63, // 65 197 61, 64, 65, // 66 200 59, 61, 65, // 67 203 58, 66, 56, // 68 206 64, 61, 60, // 69 209 60, 63, 64, // 70 212 65, 66, 58, // 71 215 58, 59, 65, // 72 218 DX3DINDEX_END #endif #else #define index_Trim_Char_x_49_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_49_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_49_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_49_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_49_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_49_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_49_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_49_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_49_1__ ) DX3DMODEL_START( model_Trim_Char_x_49_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_49_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_49_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 219 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_49_1__, 4158487125 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_49_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_48_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_50_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_50_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_50_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_50_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_50_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_50_1___initialShadingGroup_0 ) DX3DVERT( 2.85469, 0.507813, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 2.84219, 0.784378, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.33059, 0.754837, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 2.87344, 2.62187, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 2.7875, 2.89063, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 2.3306, 2.73904, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 1.24493, 2.15356, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.24493, 2.42606, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.15679, 2.42606, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.159376, 3.41406, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.159376, 2.92006, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.464063, 2.92006, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.159376, 2.42606, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.159384, 1.93205, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.464063, 2.00468, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.464063, 2.42606, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 1.24493, 2.44571, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 1.78777, 2.28563, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 1.78777, 2.42606, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 1.78777, 2.58054, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 2.28011, 2.42606, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 2.3306, 2.44159, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.702096, 0.481247, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 1.12414, 0.450287, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 1.13009, 0.726089, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 0.159264, 1.43806, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 0.463396, 1.43806, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 0.702096, 0.697052, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 0.566387, 0.697052, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 0.430679, 0.944061, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 0.526856, 0.944061, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 0.463374, 1.40605, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 0.304587, 0.696991, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 0.430672, 0.579483, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 0.430679, 0.697052, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 0.430679, 0.820557, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 0.624076, 0.820496, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 0.566387, 0.820557, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 0.566431, 0.875122, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 1.78777, 0.459641, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 1.78778, 0.734756, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 1.24493, 0.726166, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 2.3306, 0.479401, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 0.702096, 2.33478, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 0.702096, 2.045, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 0.464063, 3.41406, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 0.464063, 2.29375, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 0.464063, 1.93205, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 1.24493, 0.450195, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 0.702099, 0.780609, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT( 0.159262, 1.42879, 0 ) DX3DVNORM( 0, 0, 1 ) //50 DX3DVERT( 0.200532, 0.943909, 0 ) DX3DVNORM( 0, 0, 1 ) //51 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_50_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_50_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 52 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_50_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_50_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_50_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_50_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_50_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 13, 14, // 4 14 10, 12, 15, // 5 17 7, 16, 8, // 6 20 17, 18, 7, // 7 23 18, 19, 16, // 8 26 17, 20, 18, // 9 29 20, 21, 5, // 10 32 22, 23, 24, // 11 35 13, 25, 26, // 12 38 22, 27, 28, // 13 41 29, 30, 31, // 14 44 32, 33, 34, // 15 47 32, 34, 35, // 16 50 36, 37, 28, // 17 53 35, 34, 28, // 18 56 30, 29, 35, // 19 59 36, 38, 37, // 20 62 39, 40, 41, // 21 65 42, 2, 40, // 22 68 2, 42, 0, // 23 71 5, 21, 3, // 24 74 43, 44, 6, // 25 77 8, 43, 6, // 26 80 11, 45, 9, // 27 83 44, 43, 46, // 28 86 13, 47, 14, // 29 89 46, 15, 12, // 30 92 12, 14, 46, // 31 95 46, 14, 44, // 32 98 15, 11, 10, // 33 101 7, 6, 17, // 34 104 16, 7, 18, // 35 107 19, 18, 20, // 36 110 5, 19, 20, // 37 113 48, 41, 24, // 38 116 24, 49, 27, // 39 119 27, 22, 24, // 40 122 24, 23, 48, // 41 125 26, 47, 13, // 42 128 28, 34, 33, // 43 131 33, 22, 28, // 44 134 26, 25, 50, // 45 137 31, 50, 51, // 46 140 31, 51, 29, // 47 143 50, 31, 26, // 48 146 35, 29, 51, // 49 149 35, 51, 32, // 50 152 28, 27, 49, // 51 155 28, 49, 36, // 52 158 28, 37, 35, // 53 161 35, 37, 38, // 54 164 38, 30, 35, // 55 167 41, 48, 39, // 56 170 40, 39, 42, // 57 173 DX3DINDEX_END #endif #else #define index_Trim_Char_x_50_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_50_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_50_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_50_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_50_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_50_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_50_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_50_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_50_1__ ) DX3DMODEL_START( model_Trim_Char_x_50_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_50_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_50_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 174 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_50_1__, 4218956069 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_50_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_49_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_51_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_51_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_51_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_51_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_51_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_51_1___initialShadingGroup_0 ) DX3DVERT( 2.77656, 0.46875, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 2.76406, 0.7453, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.57998, 0.733261, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 2.57998, 2.44144, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 2.79531, 2.51563, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 2.75043, 2.65678, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 1.33056, 2.09534, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.33056, 2.37918, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.705846, 2.24529, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.0812512, 3.375, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.0812512, 3.21823, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.385939, 3.21823, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.385939, 2.18906, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.385939, 1.89999, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.705846, 2.09534, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.0812512, 2.65678, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.385939, 2.65678, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 1.95527, 2.24786, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 1.95527, 2.54465, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 2.57998, 2.65678, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 2.32335, 2.65678, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 2.57998, 2.74133, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 2.70938, 2.78593, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 1.05455, 0.686768, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 0.705836, 0.716934, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 0.705846, 0.691711, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 1.33056, 2.08598, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 0.0812247, 1.53389, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 0.385939, 1.53389, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 0.705846, 0.429001, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 0.549669, 0.691711, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 0.393491, 0.972443, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 0.424583, 0.972443, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 0.385669, 1.36574, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 0.204396, 0.691666, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 0.39349, 0.517181, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 0.393491, 0.691711, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 0.108396, 0.972351, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 0.549634, 0.778931, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 0.491367, 0.832108, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 0.393491, 0.832077, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 1.95527, 0.428253, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 1.95527, 0.703339, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 1.33056, 0.688766, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 1.37025, 2.09534, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 2.57998, 0.457062, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 0.385939, 3.375, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 0.0812512, 2.09534, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 1.33056, 0.412888, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 1.04602, 0.411224, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT( 0.705846, 1.95515, 0 ) DX3DVNORM( 0, 0, 1 ) //50 DX3DVERT( 0.0811374, 1.38971, 0 ) DX3DVNORM( 0, 0, 1 ) //51 DX3DVERT( 2.9625, 3.01093, 0 ) DX3DVNORM( 0, 0, 1 ) //52 DX3DVERT( 3.20469, 3.12811, 0 ) DX3DVNORM( 0, 0, 1 ) //53 DX3DVERT( 3.15703, 3.21823, 0 ) DX3DVNORM( 0, 0, 1 ) //54 DX3DVERT( 2.83125, 3.77968, 0 ) DX3DVNORM( 0, 0, 1 ) //55 DX3DVERT( 2.59219, 3.65468, 0 ) DX3DVNORM( 0, 0, 1 ) //56 DX3DVERT( 2.849, 3.21823, 0 ) DX3DVNORM( 0, 0, 1 ) //57 DX3DVERT( 2.57998, 2.95688, 0 ) DX3DVNORM( 0, 0, 1 ) //58 DX3DVERT( 2.64375, 2.98749, 0 ) DX3DVNORM( 0, 0, 1 ) //59 DX3DVERT( 2.57998, 3.10738, 0 ) DX3DVNORM( 0, 0, 1 ) //60 DX3DVERT( 2.28125, 3.63124, 0 ) DX3DVNORM( 0, 0, 1 ) //61 DX3DVERT( 2.04688, 3.50624, 0 ) DX3DVNORM( 0, 0, 1 ) //62 DX3DVERT( 2.21925, 3.21823, 0 ) DX3DVNORM( 0, 0, 1 ) //63 DX3DVERT( 2.51969, 3.21823, 0 ) DX3DVNORM( 0, 0, 1 ) //64 DX3DVERT( 2.40938, 2.875, 0 ) DX3DVNORM( 0, 0, 1 ) //65 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_51_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_51_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 66 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_51_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_51_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_51_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_51_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_51_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 13, 14, // 4 14 10, 15, 16, // 5 17 17, 18, 7, // 6 20 3, 19, 20, // 7 23 19, 21, 20, // 8 26 5, 22, 21, // 9 29 23, 24, 25, // 10 32 26, 6, 14, // 11 35 27, 28, 13, // 12 38 29, 25, 30, // 13 41 31, 32, 33, // 14 44 34, 35, 36, // 15 47 37, 34, 36, // 16 50 24, 38, 30, // 17 53 39, 40, 36, // 18 56 32, 31, 40, // 19 59 41, 42, 43, // 20 62 26, 44, 6, // 21 65 45, 2, 42, // 22 68 2, 45, 0, // 23 71 5, 19, 3, // 24 74 8, 14, 6, // 25 77 11, 46, 9, // 26 80 14, 8, 12, // 27 83 12, 16, 15, // 28 86 15, 47, 12, // 29 89 16, 11, 10, // 30 92 7, 6, 44, // 31 95 44, 17, 7, // 32 98 20, 18, 17, // 33 101 20, 17, 3, // 34 104 21, 19, 5, // 35 107 48, 43, 23, // 36 110 29, 49, 23, // 37 113 23, 25, 29, // 38 116 23, 49, 48, // 39 119 14, 50, 26, // 40 122 13, 50, 14, // 41 125 13, 12, 47, // 42 128 13, 47, 27, // 43 131 30, 36, 35, // 44 134 35, 29, 30, // 45 137 28, 27, 51, // 46 140 33, 51, 37, // 47 143 37, 31, 33, // 48 146 51, 33, 28, // 49 149 40, 31, 37, // 50 152 37, 36, 40, // 51 155 30, 25, 24, // 52 158 36, 30, 38, // 53 161 38, 39, 36, // 54 164 40, 39, 32, // 55 167 43, 48, 41, // 56 170 42, 41, 45, // 57 173 52, 53, 54, // 58 176 55, 56, 57, // 59 179 54, 57, 52, // 60 182 57, 54, 55, // 61 185 58, 59, 60, // 62 188 61, 62, 63, // 63 191 60, 64, 63, // 64 194 63, 64, 61, // 65 197 63, 65, 58, // 66 200 63, 58, 60, // 67 203 DX3DINDEX_END #endif #else #define index_Trim_Char_x_51_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_51_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_51_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_51_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_51_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_51_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_51_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_51_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_51_1__ ) DX3DMODEL_START( model_Trim_Char_x_51_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_51_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_51_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 204 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_51_1__, 4221041205 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_51_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_50_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_52_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_52_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_52_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_52_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_52_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_52_1___initialShadingGroup_0 ) DX3DVERT( 2.84733, 3.63126, 0 ) DX3DVNORM( 0, 0, -1 ) //0 DX3DVERT( 3.09901, 3.39871, 0 ) DX3DVNORM( 0, 0, -1 ) //1 DX3DVERT( 2.84733, 3.39871, 0 ) DX3DVNORM( 0, 0, -1 ) //2 DX3DVERT( 2.53998, 0.730835, 0 ) DX3DVNORM( 0, 0, -1 ) //3 DX3DVERT( 2.76406, 0.745316, 0 ) DX3DVNORM( 0, 0, -1 ) //4 DX3DVERT( 2.77656, 0.46875, 0 ) DX3DVNORM( 0, 0, -1 ) //5 DX3DVERT( 1.18287, 2.04065, 0 ) DX3DVNORM( 0, 0, -1 ) //6 DX3DVERT( 0.695847, 1.94205, 0 ) DX3DVNORM( 0, 0, -1 ) //7 DX3DVERT( 0.695847, 2.04065, 0 ) DX3DVNORM( 0, 0, -1 ) //8 DX3DVERT( 1.05518, 0.686722, 0 ) DX3DVNORM( 0, 0, -1 ) //9 DX3DVERT( 1.04602, 0.411224, 0 ) DX3DVNORM( 0, 0, -1 ) //10 DX3DVERT( 0.695846, 0.430374, 0 ) DX3DVNORM( 0, 0, -1 ) //11 DX3DVERT( 0.69584, 0.71933, 0 ) DX3DVNORM( 0, 0, -1 ) //12 DX3DVERT( 0.695847, 0.682602, 0 ) DX3DVNORM( 0, 0, -1 ) //13 DX3DVERT( 0.542169, 0.682602, 0 ) DX3DVNORM( 0, 0, -1 ) //14 DX3DVERT( 0.111783, 0.954117, 0 ) DX3DVNORM( 0, 0, -1 ) //15 DX3DVERT( 0.388491, 0.954224, 0 ) DX3DVNORM( 0, 0, -1 ) //16 DX3DVERT( 0.388491, 0.818405, 0 ) DX3DVNORM( 0, 0, -1 ) //17 DX3DVERT( 0.388489, 0.519806, 0 ) DX3DVNORM( 0, 0, -1 ) //18 DX3DVERT( 0.209971, 0.682541, 0 ) DX3DVNORM( 0, 0, -1 ) //19 DX3DVERT( 0.388491, 0.682602, 0 ) DX3DVNORM( 0, 0, -1 ) //20 DX3DVERT( 0.430119, 0.954224, 0 ) DX3DVNORM( 0, 0, -1 ) //21 DX3DVERT( 0.503058, 0.818481, 0 ) DX3DVNORM( 0, 0, -1 ) //22 DX3DVERT( 0.542188, 0.784119, 0 ) DX3DVNORM( 0, 0, -1 ) //23 DX3DVERT( 0.385939, 1.88907, 0 ) DX3DVNORM( 0, 0, -1 ) //24 DX3DVERT( 0.385939, 1.49744, 0 ) DX3DVNORM( 0, 0, -1 ) //25 DX3DVERT( 0.0812092, 1.49744, 0 ) DX3DVNORM( 0, 0, -1 ) //26 DX3DVERT( 0.385731, 1.36745, 0 ) DX3DVNORM( 0, 0, -1 ) //27 DX3DVERT( 1.31056, 0.688599, 0 ) DX3DVNORM( 0, 0, -1 ) //28 DX3DVERT( 1.92527, 0.702316, 0 ) DX3DVNORM( 0, 0, -1 ) //29 DX3DVERT( 1.92527, 0.427216, 0 ) DX3DVNORM( 0, 0, -1 ) //30 DX3DVERT( 2.53998, 0.454834, 0 ) DX3DVNORM( 0, 0, -1 ) //31 DX3DVERT( 0.0812512, 3.12709, 0 ) DX3DVNORM( 0, 0, -1 ) //32 DX3DVERT( 0.0812512, 3.375, 0 ) DX3DVNORM( 0, 0, -1 ) //33 DX3DVERT( 0.385939, 3.375, 0 ) DX3DVNORM( 0, 0, -1 ) //34 DX3DVERT( 1.31056, 2.36276, 0 ) DX3DVNORM( 0, 0, -1 ) //35 DX3DVERT( 1.31056, 2.06966, 0 ) DX3DVNORM( 0, 0, -1 ) //36 DX3DVERT( 0.385939, 2.17656, 0 ) DX3DVNORM( 0, 0, -1 ) //37 DX3DVERT( 0.0812515, 2.04065, 0 ) DX3DVNORM( 0, 0, -1 ) //38 DX3DVERT( 0.0812512, 2.58388, 0 ) DX3DVNORM( 0, 0, -1 ) //39 DX3DVERT( 0.385939, 3.12709, 0 ) DX3DVNORM( 0, 0, -1 ) //40 DX3DVERT( 1.92527, 2.52403, 0 ) DX3DVNORM( 0, 0, -1 ) //41 DX3DVERT( 1.92527, 2.22771, 0 ) DX3DVNORM( 0, 0, -1 ) //42 DX3DVERT( 2.77118, 2.58388, 0 ) DX3DVNORM( 0, 0, -1 ) //43 DX3DVERT( 2.79531, 2.50468, 0 ) DX3DVNORM( 0, 0, -1 ) //44 DX3DVERT( 2.53998, 2.41684, 0 ) DX3DVNORM( 0, 0, -1 ) //45 DX3DVERT( 2.23262, 2.58388, 0 ) DX3DVNORM( 0, 0, -1 ) //46 DX3DVERT( 2.53998, 2.58388, 0 ) DX3DVNORM( 0, 0, -1 ) //47 DX3DVERT( 2.53997, 3.6601, 0 ) DX3DVNORM( 0, 0, -1 ) //48 DX3DVERT( 2.53998, 3.43031, 0 ) DX3DVNORM( 0, 0, -1 ) //49 DX3DVERT( 2.3863, 3.39871, 0 ) DX3DVNORM( 0, 0, -1 ) //50 DX3DVERT( 2.38629, 3.04457, 0 ) DX3DVNORM( 0, 0, -1 ) //51 DX3DVERT( 2.41941, 2.99129, 0 ) DX3DVNORM( 0, 0, -1 ) //52 DX3DVERT( 2.3863, 2.99129, 0 ) DX3DVNORM( 0, 0, -1 ) //53 DX3DVERT( 2.23262, 2.99129, 0 ) DX3DVNORM( 0, 0, -1 ) //54 DX3DVERT( 2.23251, 2.87407, 0 ) DX3DVNORM( 0, 0, -1 ) //55 DX3DVERT( 2.14193, 3.12709, 0 ) DX3DVNORM( 0, 0, -1 ) //56 DX3DVERT( 2.12746, 2.58388, 0 ) DX3DVNORM( 0, 0, -1 ) //57 DX3DVERT( 2.23262, 2.61636, 0 ) DX3DVNORM( 0, 0, -1 ) //58 DX3DVERT( 2.46719, 2.69218, 0 ) DX3DVNORM( 0, 0, -1 ) //59 DX3DVERT( 2.24628, 2.85538, 0 ) DX3DVNORM( 0, 0, -1 ) //60 DX3DVERT( 2.3863, 2.85548, 0 ) DX3DVNORM( 0, 0, -1 ) //61 DX3DVERT( 2.23262, 3.12709, 0 ) DX3DVNORM( 0, 0, -1 ) //62 DX3DVERT( 2.36181, 3.12709, 0 ) DX3DVNORM( 0, 0, -1 ) //63 DX3DVERT( 2.53998, 2.90054, 0 ) DX3DVNORM( 0, 0, -1 ) //64 DX3DVERT( 2.53998, 2.85548, 0 ) DX3DVNORM( 0, 0, -1 ) //65 DX3DVERT( 2.19613, 3.39865, 0 ) DX3DVNORM( 0, 0, -1 ) //66 DX3DVERT( 2.23256, 3.45769, 0 ) DX3DVNORM( 0, 0, -1 ) //67 DX3DVERT( 2.23262, 3.39871, 0 ) DX3DVNORM( 0, 0, -1 ) //68 DX3DVERT( 2.23262, 3.26289, 0 ) DX3DVNORM( 0, 0, -1 ) //69 DX3DVERT( 2.48271, 3.3987, 0 ) DX3DVNORM( 0, 0, -1 ) //70 DX3DVERT( 2.38631, 3.28386, 0 ) DX3DVNORM( 0, 0, -1 ) //71 DX3DVERT( 2.37745, 3.26289, 0 ) DX3DVNORM( 0, 0, -1 ) //72 DX3DVERT( 2.35937, 3.16388, 0 ) DX3DVNORM( 0, 0, -1 ) //73 DX3DVERT( 3.04903, 2.85548, 0 ) DX3DVNORM( 0, 0, -1 ) //74 DX3DVERT( 2.84733, 2.85548, 0 ) DX3DVNORM( 0, 0, -1 ) //75 DX3DVERT( 2.84733, 2.96451, 0 ) DX3DVNORM( 0, 0, -1 ) //76 DX3DVERT( 2.69366, 2.85548, 0 ) DX3DVNORM( 0, 0, -1 ) //77 DX3DVERT( 2.64686, 2.87968, 0 ) DX3DVNORM( 0, 0, -1 ) //78 DX3DVERT( 2.84732, 2.69969, 0 ) DX3DVNORM( 0, 0, -1 ) //79 DX3DVERT( 2.81013, 3.39871, 0 ) DX3DVNORM( 0, 0, -1 ) //80 DX3DVERT( 2.84733, 3.36674, 0 ) DX3DVNORM( 0, 0, -1 ) //81 DX3DVERT( 3.15473, 3.16406, 0 ) DX3DVNORM( 0, 0, -1 ) //82 DX3DVERT( 2.93125, 3.16408, 0 ) DX3DVNORM( 0, 0, -1 ) //83 DX3DVERT( 1.31056, 0.412598, 0 ) DX3DVNORM( 0, 0, -1 ) //84 DX3DVERT( 0.0811374, 1.38972, 0 ) DX3DVNORM( 0, 0, -1 ) //85 DX3DVERT( 0.695847, 2.23163, 0 ) DX3DVNORM( 0, 0, -1 ) //86 DX3DVERT( 0.385939, 2.58388, 0 ) DX3DVNORM( 0, 0, -1 ) //87 DX3DVERT( 2.1404, 3.16406, 0 ) DX3DVNORM( 0, 0, -1 ) //88 DX3DVERT( 2.92882, 3.12709, 0 ) DX3DVNORM( 0, 0, -1 ) //89 DX3DVERT( 3.15354, 3.12709, 0 ) DX3DVNORM( 0, 0, -1 ) //90 DX3DVERT( 2.69366, 2.88361, 0 ) DX3DVNORM( 0, 0, -1 ) //91 DX3DVERT( 2.74531, 2.66875, 0 ) DX3DVNORM( 0, 0, -1 ) //92 DX3DVERT( 2.64706, 3.45157, 0 ) DX3DVNORM( 0, 0, -1 ) //93 DX3DVERT( 2.64688, 3.67043, 0 ) DX3DVNORM( 0, 0, -1 ) //94 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_52_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_52_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 95 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_52_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_52_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_52_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_52_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_52_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 13, 14, // 4 14 15, 16, 17, // 5 17 18, 19, 20, // 6 20 18, 20, 14, // 7 23 21, 22, 17, // 8 26 23, 14, 20, // 9 29 24, 25, 26, // 10 32 27, 21, 16, // 11 35 28, 29, 30, // 12 38 29, 3, 31, // 13 41 32, 33, 34, // 14 44 35, 36, 6, // 15 47 37, 24, 38, // 16 50 39, 32, 40, // 17 53 35, 41, 42, // 18 56 43, 44, 45, // 19 59 46, 47, 45, // 20 62 48, 49, 50, // 21 65 51, 52, 53, // 22 68 54, 55, 56, // 23 71 57, 58, 46, // 24 74 59, 60, 61, // 25 77 54, 62, 63, // 26 80 55, 54, 53, // 27 83 64, 65, 61, // 28 86 66, 67, 68, // 29 89 66, 68, 69, // 30 92 70, 71, 50, // 31 95 72, 69, 68, // 32 98 73, 63, 62, // 33 101 74, 75, 76, // 34 104 76, 76, 75, // 35 107 47, 65, 77, // 36 110 65, 64, 78, // 37 113 74, 79, 75, // 38 116 0, 2, 80, // 39 119 2, 81, 80, // 40 122 1, 82, 83, // 41 125 5, 31, 3, // 42 128 9, 28, 84, // 43 131 13, 12, 9, // 44 134 9, 11, 13, // 45 137 84, 10, 9, // 46 140 14, 23, 12, // 47 143 20, 19, 17, // 48 146 17, 19, 15, // 49 149 14, 13, 11, // 50 152 14, 11, 18, // 51 155 17, 16, 21, // 52 158 20, 17, 22, // 53 161 20, 22, 23, // 54 164 8, 7, 24, // 55 167 24, 37, 8, // 56 170 26, 38, 24, // 57 173 85, 26, 25, // 58 176 15, 85, 27, // 59 179 27, 16, 15, // 60 182 25, 27, 85, // 61 185 30, 84, 28, // 62 188 31, 30, 29, // 63 191 34, 40, 32, // 64 194 6, 8, 86, // 65 197 6, 86, 35, // 66 200 37, 86, 8, // 67 203 39, 87, 37, // 68 206 37, 38, 39, // 69 209 40, 87, 39, // 70 212 42, 36, 35, // 71 215 45, 47, 43, // 72 218 41, 57, 42, // 73 221 42, 57, 46, // 74 224 45, 42, 46, // 75 227 49, 70, 50, // 76 230 50, 68, 67, // 77 233 67, 48, 50, // 78 236 56, 62, 54, // 79 239 47, 46, 58, // 80 242 65, 47, 59, // 81 245 61, 65, 59, // 82 248 58, 59, 47, // 83 251 51, 53, 54, // 84 254 54, 63, 51, // 85 257 53, 61, 60, // 86 260 60, 55, 53, // 87 263 61, 53, 52, // 88 266 52, 64, 61, // 89 269 62, 56, 88, // 90 272 69, 62, 88, // 91 275 69, 88, 66, // 92 278 68, 50, 71, // 93 281 68, 71, 72, // 94 284 69, 72, 73, // 95 287 62, 69, 73, // 96 290 89, 90, 74, // 97 293 76, 89, 74, // 98 296 75, 77, 91, // 99 299 91, 76, 75, // 100 302 77, 75, 79, // 101 305 92, 43, 47, // 102 308 47, 77, 92, // 103 311 79, 92, 77, // 104 314 78, 91, 77, // 105 317 77, 65, 78, // 106 320 93, 49, 48, // 107 323 93, 94, 0, // 108 326 80, 93, 0, // 109 329 48, 94, 93, // 110 332 90, 89, 83, // 111 335 81, 2, 1, // 112 338 1, 83, 81, // 113 341 83, 82, 90, // 114 344 DX3DINDEX_END #endif #else #define index_Trim_Char_x_52_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_52_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_52_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_52_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_52_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_52_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_52_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_52_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_52_1__ ) DX3DMODEL_START( model_Trim_Char_x_52_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_52_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_52_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 345 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_52_1__, 4223126341 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_52_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_51_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_53_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_53_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_53_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_53_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_53_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_53_1___initialShadingGroup_0 ) DX3DVERT( 2.42163, 1.36916, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 2.53604, 1.54341, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.42161, 1.54343, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.45548, 0.65242, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.45546, 0.971222, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 0.972381, 0.798477, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.972396, 2.95625, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.45547, 2.95625, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.972396, 3.24219, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.0062501, 2.95625, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.489323, 2.95625, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.0062501, 3.24219, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.489323, 3.24219, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.362501, 0.6875, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.4125, 0.410934, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.489322, 0.419647, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.489321, 0.703369, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.972372, 0.503265, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 2.56728, 2.67593, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 2.44977, 2.10968, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 2.77253, 2.1097, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 1.93854, 2.95625, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 1.45547, 3.24219, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 2.42161, 2.95625, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 1.93854, 3.24219, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 2.58906, 2.95625, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 2.87919, 2.67593, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 1.4681, 0.977203, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 1.93854, 1.28627, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 1.93854, 0.977188, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 2.42162, 2.02684, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 2.16986, 1.5435, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 1.9385, 0.905792, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 2.03719, 0.977234, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 2.42161, 3.24219, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 2.90469, 3.24219, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_53_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_53_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 36 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_53_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_53_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_53_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_53_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_53_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 10, 6, 12, // 4 14 13, 14, 15, // 5 17 16, 15, 17, // 6 20 18, 19, 20, // 7 23 7, 21, 22, // 8 26 21, 23, 24, // 9 29 25, 18, 26, // 10 32 27, 4, 3, // 11 35 28, 27, 29, // 12 38 30, 2, 1, // 13 41 30, 31, 2, // 14 44 29, 32, 33, // 15 47 28, 29, 33, // 16 50 5, 17, 3, // 17 53 7, 22, 8, // 18 56 10, 12, 11, // 19 59 6, 8, 12, // 20 62 15, 16, 13, // 21 65 17, 5, 16, // 22 68 20, 26, 18, // 23 71 21, 24, 22, // 24 74 23, 34, 24, // 25 77 34, 23, 25, // 26 80 26, 35, 25, // 27 83 25, 35, 34, // 28 86 32, 29, 27, // 29 89 3, 32, 27, // 30 92 20, 19, 30, // 31 95 30, 1, 20, // 32 98 0, 2, 31, // 33 101 0, 31, 28, // 34 104 33, 0, 28, // 35 107 DX3DINDEX_END #endif #else #define index_Trim_Char_x_53_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_53_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_53_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_53_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_53_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_53_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_53_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_53_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_53_1__ ) DX3DMODEL_START( model_Trim_Char_x_53_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_53_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_53_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 108 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_53_1__, 4225211477 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_53_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_52_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_54_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_54_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_54_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_54_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_54_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_54_1___initialShadingGroup_0 ) DX3DVERT( 2.19531, 1.17976, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 2.44215, 1.51971, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.19531, 1.51979, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.62186, 0.738922, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.62188, 0.945831, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.37889, 0.945862, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 1.04844, 3.20313, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.04844, 2.91876, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.62188, 2.91876, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( -0.0984375, 3.20313, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( -0.0984375, 2.91876, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.475, 2.91876, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.475, 3.20313, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.256251, 0.648438, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.307813, 0.371887, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.474997, 0.392334, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 1.04842, 0.511063, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 1.04844, 0.813049, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.474994, 0.677887, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 1.62184, 1.08398, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 2.76811, 2.56187, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 2.77998, 2.66777, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 2.76875, 2.66771, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 1.62188, 3.20313, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 2.19531, 2.91876, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 2.475, 3.74844, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 2.26094, 3.63594, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 2.4889, 3.24167, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 2.46429, 2.66772, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 2.76392, 3.24167, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 2.51094, 3.20313, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 2.80313, 3.16719, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 2.76875, 3.23256, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 1.94251, 0.945877, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 2.19522, 1.71507, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 2.07517, 1.51987, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 2.67702, 2.09373, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 2.35078, 2.09375, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 2.19531, 3.20313, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 2.48281, 2.91876, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 3.12344, 3.1125, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 3.34219, 3.22188, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 3.33171, 3.24167, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 3.00625, 3.81563, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 2.7875, 3.70157, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 3.05386, 3.24167, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_54_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_54_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 46 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_54_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_54_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_54_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_54_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_54_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 11, 7, // 4 14 13, 14, 15, // 5 17 16, 17, 18, // 6 20 4, 19, 5, // 7 23 20, 21, 22, // 8 26 23, 8, 24, // 9 29 25, 26, 27, // 10 32 20, 22, 28, // 11 35 29, 27, 30, // 12 38 21, 31, 32, // 13 41 3, 33, 4, // 14 44 2, 34, 35, // 15 47 0, 2, 35, // 16 50 1, 36, 37, // 17 53 17, 16, 3, // 18 56 5, 17, 3, // 19 59 8, 23, 6, // 20 62 11, 12, 9, // 21 65 7, 6, 12, // 22 68 15, 18, 13, // 23 71 18, 15, 16, // 24 74 24, 38, 23, // 25 77 27, 29, 25, // 26 80 28, 37, 36, // 27 83 28, 36, 20, // 28 86 38, 24, 39, // 29 89 30, 22, 32, // 30 92 32, 29, 30, // 31 95 39, 28, 22, // 32 98 39, 30, 38, // 33 101 22, 30, 39, // 34 104 32, 22, 21, // 35 107 19, 4, 33, // 36 110 35, 19, 33, // 37 113 35, 33, 0, // 38 116 34, 2, 1, // 39 119 1, 37, 34, // 40 122 40, 41, 42, // 41 125 43, 44, 45, // 42 128 42, 45, 40, // 43 131 45, 42, 43, // 44 134 DX3DINDEX_END #endif #else #define index_Trim_Char_x_54_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_54_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_54_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_54_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_54_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_54_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_54_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_54_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_54_1__ ) DX3DMODEL_START( model_Trim_Char_x_54_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_54_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_54_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 135 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_54_1__, 4227296613 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_54_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_53_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_55_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_55_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_55_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_55_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_55_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_55_1___initialShadingGroup_0 ) DX3DVERT( 2.199, 1.51727, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 2.19897, 1.20126, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.42396, 1.5173, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.62189, 0.746017, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.62191, 0.94458, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.36433, 0.944595, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 1.04481, 3.20313, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.04481, 2.91875, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.62191, 2.91875, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( -0.109374, 3.20313, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( -0.109374, 2.91875, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.46772, 2.91875, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.46772, 3.20313, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.245313, 0.648438, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.295314, 0.371872, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.467718, 0.393158, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.467715, 0.678497, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 1.0448, 0.51384, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 1.62187, 1.09198, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 2.65942, 2.08998, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 2.76402, 2.66267, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 2.63217, 2.66267, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 1.62191, 3.20313, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 2.199, 2.91875, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 3.35327, 3.30717, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 3.34847, 3.37856, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 3.17294, 3.37856, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 2.41559, 3.52173, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 2.41559, 3.23538, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 2.57344, 3.30782, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 2.35469, 3.30782, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 2.35734, 3.23538, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 2.41559, 3.54939, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 2.40123, 3.52173, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 2.63217, 3.52173, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 2.63217, 3.48061, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 2.67134, 3.52173, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 2.63218, 3.75729, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 3.20317, 3.66493, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 3.17294, 3.6649, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 3.17294, 3.52173, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 3.03648, 3.52173, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 3.17302, 3.69264, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 2.99268, 3.78928, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 2.99268, 3.6649, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 3.13438, 3.30801, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 3.12491, 3.23538, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 3.17294, 3.23538, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 3.1255, 3.37856, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 3.30657, 3.52174, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT( 2.45281, 2.66269, 0 ) DX3DVNORM( 0, 0, 1 ) //50 DX3DVERT( 2.33852, 2.08998, 0 ) DX3DVNORM( 0, 0, 1 ) //51 DX3DVERT( 2.63217, 2.08998, 0 ) DX3DVNORM( 0, 0, 1 ) //52 DX3DVERT( 2.47188, 2.91875, 0 ) DX3DVNORM( 0, 0, 1 ) //53 DX3DVERT( 2.63217, 3.13501, 0 ) DX3DVNORM( 0, 0, 1 ) //54 DX3DVERT( 2.58277, 3.23538, 0 ) DX3DVNORM( 0, 0, 1 ) //55 DX3DVERT( 2.99268, 2.82744, 0 ) DX3DVNORM( 0, 0, 1 ) //56 DX3DVERT( 3.20085, 2.94904, 0 ) DX3DVNORM( 0, 0, 1 ) //57 DX3DVERT( 2.99268, 2.94904, 0 ) DX3DVNORM( 0, 0, 1 ) //58 DX3DVERT( 2.77656, 2.8125, 0 ) DX3DVNORM( 0, 0, 1 ) //59 DX3DVERT( 2.81243, 2.94904, 0 ) DX3DVNORM( 0, 0, 1 ) //60 DX3DVERT( 2.63217, 2.94904, 0 ) DX3DVNORM( 0, 0, 1 ) //61 DX3DVERT( 2.99268, 3.06364, 0 ) DX3DVNORM( 0, 0, 1 ) //62 DX3DVERT( 2.8537, 3.02657, 0 ) DX3DVNORM( 0, 0, 1 ) //63 DX3DVERT( 2.67333, 3.09221, 0 ) DX3DVNORM( 0, 0, 1 ) //64 DX3DVERT( 2.63217, 3.09221, 0 ) DX3DVNORM( 0, 0, 1 ) //65 DX3DVERT( 3.34849, 3.23537, 0 ) DX3DVNORM( 0, 0, 1 ) //66 DX3DVERT( 1.92701, 0.944595, 0 ) DX3DVNORM( 0, 0, 1 ) //67 DX3DVERT( 2.19892, 1.7438, 0 ) DX3DVNORM( 0, 0, 1 ) //68 DX3DVERT( 2.06191, 1.51735, 0 ) DX3DVNORM( 0, 0, 1 ) //69 DX3DVERT( 2.63217, 1.99763, 0 ) DX3DVNORM( 0, 0, 1 ) //70 DX3DVERT( 1.04481, 0.81575, 0 ) DX3DVNORM( 0, 0, 1 ) //71 DX3DVERT( 2.199, 3.20313, 0 ) DX3DVNORM( 0, 0, 1 ) //72 DX3DVERT( 2.85391, 3.58907, 0 ) DX3DVNORM( 0, 0, 1 ) //73 DX3DVERT( 2.99268, 3.55254, 0 ) DX3DVNORM( 0, 0, 1 ) //74 DX3DVERT( 2.85404, 3.80807, 0 ) DX3DVNORM( 0, 0, 1 ) //75 DX3DVERT( 2.3625, 3.20313, 0 ) DX3DVNORM( 0, 0, 1 ) //76 DX3DVERT( 2.84722, 2.80931, 0 ) DX3DVNORM( 0, 0, 1 ) //77 DX3DVERT( 2.81243, 3.0296, 0 ) DX3DVNORM( 0, 0, 1 ) //78 DX3DVERT( 3.05156, 3.10938, 0 ) DX3DVNORM( 0, 0, 1 ) //79 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_55_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_55_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 80 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_55_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_55_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_55_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_55_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_55_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 11, 7, // 4 14 13, 14, 15, // 5 17 16, 15, 17, // 6 20 4, 18, 5, // 7 23 19, 20, 21, // 8 26 22, 8, 23, // 9 29 24, 25, 26, // 10 32 27, 28, 29, // 11 35 30, 31, 28, // 12 38 32, 33, 27, // 13 41 32, 27, 34, // 14 44 34, 35, 36, // 15 47 37, 34, 36, // 16 50 38, 39, 40, // 17 53 41, 40, 39, // 18 56 42, 43, 44, // 19 59 38, 42, 39, // 20 62 45, 46, 47, // 21 65 40, 41, 48, // 22 68 49, 40, 26, // 23 71 50, 51, 52, // 24 74 53, 54, 55, // 25 77 56, 57, 58, // 26 80 59, 60, 61, // 27 83 58, 62, 63, // 28 86 64, 65, 61, // 29 89 64, 54, 65, // 30 92 57, 66, 47, // 31 95 4, 3, 67, // 32 98 68, 69, 0, // 33 101 69, 18, 67, // 34 104 70, 19, 52, // 35 107 68, 0, 2, // 36 110 71, 17, 3, // 37 113 5, 71, 3, // 38 116 8, 22, 6, // 39 119 11, 12, 9, // 40 122 7, 6, 12, // 41 125 15, 16, 13, // 42 128 17, 71, 16, // 43 131 21, 52, 19, // 44 134 23, 72, 22, // 45 137 26, 47, 66, // 46 140 26, 66, 24, // 47 143 28, 55, 29, // 48 146 35, 34, 27, // 49 149 27, 29, 35, // 50 152 28, 27, 33, // 51 155 33, 30, 28, // 52 158 34, 37, 32, // 53 161 73, 74, 44, // 54 164 73, 43, 75, // 55 167 73, 75, 37, // 56 170 36, 73, 37, // 57 173 44, 43, 73, // 58 176 40, 49, 38, // 59 179 39, 44, 74, // 60 182 74, 41, 39, // 61 185 44, 39, 42, // 62 188 26, 48, 45, // 63 191 45, 47, 26, // 64 194 48, 26, 40, // 65 197 26, 25, 49, // 66 200 52, 21, 50, // 67 203 53, 50, 21, // 68 206 76, 72, 23, // 69 209 28, 76, 53, // 70 212 55, 28, 53, // 71 215 76, 28, 31, // 72 218 23, 53, 76, // 73 221 65, 54, 53, // 74 224 21, 61, 53, // 75 227 53, 61, 65, // 76 230 56, 58, 60, // 77 233 59, 77, 60, // 78 236 21, 20, 59, // 79 239 59, 61, 21, // 80 242 60, 77, 56, // 81 245 63, 78, 60, // 82 248 60, 58, 63, // 83 251 61, 60, 78, // 84 254 61, 78, 64, // 85 257 62, 58, 57, // 86 260 46, 79, 57, // 87 263 57, 47, 46, // 88 266 57, 79, 62, // 89 269 18, 4, 67, // 90 272 1, 0, 69, // 91 275 69, 67, 1, // 92 278 70, 52, 51, // 93 281 70, 51, 68, // 94 284 2, 70, 68, // 95 287 DX3DINDEX_END #endif #else #define index_Trim_Char_x_55_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_55_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_55_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_55_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_55_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_55_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_55_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_55_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_55_1__ ) DX3DMODEL_START( model_Trim_Char_x_55_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_55_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_55_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 288 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_55_1__, 4229381749 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_55_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_54_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_56_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_56_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_56_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_56_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_56_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_56_1___initialShadingGroup_0 ) DX3DVERT( 2.73415, 1.02196, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 3.02969, 0.721863, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 3.24844, 0.948425, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 0.162678, 1.43605, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 0.470231, 1.8335, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 0.162724, 1.83359, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.676791, 2.10669, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.887847, 2.38943, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.67701, 2.38945, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.162725, 1.92451, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.0926241, 1.83359, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.518828, 2.38936, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.676897, 2.59874, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 1.13368, 2.62524, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 1.19146, 2.60947, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 1.1913, 2.66737, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.93419, 2.44792, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.934153, 2.66737, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.73064, 2.66756, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 0.934404, 2.88524, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 1.19132, 2.94171, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 1.12969, 2.94533, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( -0.114061, 1.08905, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 0.037618, 1.27776, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( -0.34676, 1.27773, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 1.95833, 1.83359, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 2.21987, 1.55614, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 2.21987, 1.83359, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 1.7056, 2.10605, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 2.21985, 2.01068, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 1.70558, 2.38945, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 1.44844, 2.38945, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 1.70551, 2.56027, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 1.44067, 2.38947, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 1.44844, 2.66737, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 1.44824, 2.81479, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 1.60095, 2.66743, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 1.86713, 2.38943, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 2.38731, 1.83359, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 2.48609, 1.27773, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 2.73415, 1.27773, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 2.73415, 1.47206, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 2.92337, 1.27773, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( -0.351562, 1.27187, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_56_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_56_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 44 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_56_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_56_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_56_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_56_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_56_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 5, // 3 11 6, 8, 11, // 4 14 8, 12, 11, // 5 17 13, 14, 15, // 6 20 16, 17, 18, // 7 23 17, 19, 18, // 8 26 15, 20, 21, // 9 29 22, 23, 24, // 10 32 3, 5, 10, // 11 35 25, 26, 27, // 12 38 28, 25, 29, // 13 41 28, 30, 31, // 14 44 31, 30, 32, // 15 47 33, 31, 34, // 16 50 35, 20, 15, // 17 53 36, 35, 34, // 18 56 37, 32, 30, // 19 59 38, 29, 27, // 20 62 39, 0, 40, // 21 65 26, 39, 41, // 22 68 42, 41, 40, // 23 71 42, 40, 0, // 24 74 0, 2, 42, // 25 77 9, 5, 4, // 26 80 9, 4, 6, // 27 83 11, 9, 6, // 28 86 17, 16, 13, // 29 89 15, 17, 13, // 30 92 8, 7, 16, // 31 95 12, 8, 16, // 32 98 16, 18, 12, // 33 101 19, 17, 15, // 34 104 21, 19, 15, // 35 107 24, 43, 22, // 36 110 24, 23, 3, // 37 113 10, 24, 3, // 38 116 25, 27, 29, // 39 119 37, 30, 28, // 40 122 28, 29, 37, // 41 125 31, 33, 28, // 42 128 36, 34, 31, // 43 131 31, 32, 36, // 44 134 34, 15, 14, // 45 137 34, 14, 33, // 46 140 15, 34, 35, // 47 143 39, 40, 41, // 48 146 38, 27, 26, // 49 149 26, 41, 38, // 50 152 DX3DINDEX_END #endif #else #define index_Trim_Char_x_56_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_56_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_56_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_56_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_56_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_56_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_56_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_56_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_56_1__ ) DX3DMODEL_START( model_Trim_Char_x_56_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_56_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_56_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 153 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_56_1__, 4231466885 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_56_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_55_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_57_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_57_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_57_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_57_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_57_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_57_1___initialShadingGroup_0 ) DX3DVERT( 3.02969, 0.682816, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 3.24844, 0.909378, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.90404, 1.25844, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 0.248438, 1.83406, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 0.248428, 1.50673, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 0.500398, 1.83397, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 1.38285, 2.40981, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.44844, 2.40968, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.44844, 2.69751, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.563016, 2.40961, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.848438, 2.40968, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.848438, 2.69751, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.934818, 2.40965, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 1.13368, 2.5862, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.998438, 2.69751, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.998438, 2.84142, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 1.14844, 2.69751, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.848439, 2.76933, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.998355, 2.88147, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 0.927135, 2.84099, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 1.14844, 2.84142, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 1.44824, 2.77573, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 1.14844, 2.90602, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( -0.330596, 1.25844, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( -0.351562, 1.23282, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( -0.114061, 1.05, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 0.248448, 1.99687, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 0.123125, 1.83406, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 0.0533348, 1.25848, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 0.848476, 2.29996, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 1.81172, 2.40962, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 1.92136, 1.83406, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 2.04844, 1.6985, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 2.04844, 1.83406, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 1.44845, 2.34233, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 2.34979, 1.83406, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 2.04846, 2.15479, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 2.46706, 1.25844, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 2.64844, 1.07089, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 2.64844, 1.25844, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 2.64844, 1.5217, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 1.14844, 2.58488, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 1.12969, 2.90628, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 2.83906, 2.72656, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 3.09531, 2.85156, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 3.02243, 2.98532, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 2.64844, 3.54126, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 2.43281, 3.42813, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 2.64844, 3.0667, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 2.68594, 3.56094, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT( 2.69531, 2.98532, 0 ) DX3DVNORM( 0, 0, 1 ) //50 DX3DVERT( 2.25313, 2.57031, 0 ) DX3DVNORM( 0, 0, 1 ) //51 DX3DVERT( 2.50625, 2.69531, 0 ) DX3DVNORM( 0, 0, 1 ) //52 DX3DVERT( 2.34841, 2.98532, 0 ) DX3DVNORM( 0, 0, 1 ) //53 DX3DVERT( 2.02048, 2.98532, 0 ) DX3DVNORM( 0, 0, 1 ) //54 DX3DVERT( 2.04844, 2.93741, 0 ) DX3DVNORM( 0, 0, 1 ) //55 DX3DVERT( 2.04844, 2.98532, 0 ) DX3DVNORM( 0, 0, 1 ) //56 DX3DVERT( 2.04844, 3.36179, 0 ) DX3DVNORM( 0, 0, 1 ) //57 DX3DVERT( 1.85625, 3.26094, 0 ) DX3DVNORM( 0, 0, 1 ) //58 DX3DVERT( 2.10938, 3.39375, 0 ) DX3DVNORM( 0, 0, 1 ) //59 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_57_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_57_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 60 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_57_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_57_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_57_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_57_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_57_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 13, 14, // 4 14 15, 14, 16, // 5 17 17, 11, 14, // 6 20 18, 19, 15, // 7 23 18, 15, 20, // 8 26 21, 22, 20, // 9 29 23, 24, 25, // 10 32 26, 27, 3, // 11 35 27, 23, 28, // 12 38 29, 12, 10, // 13 41 9, 26, 5, // 14 44 30, 21, 8, // 15 47 31, 32, 33, // 16 50 30, 7, 34, // 17 53 35, 36, 33, // 18 56 37, 38, 39, // 19 59 35, 33, 32, // 20 62 2, 40, 39, // 21 65 7, 6, 34, // 22 68 2, 39, 38, // 23 71 38, 0, 2, // 24 74 8, 16, 41, // 25 77 8, 41, 6, // 26 80 11, 17, 9, // 27 83 13, 41, 16, // 28 86 11, 10, 12, // 29 89 12, 14, 11, // 30 92 16, 14, 13, // 31 95 16, 20, 15, // 32 98 14, 15, 19, // 33 101 19, 17, 14, // 34 104 20, 22, 42, // 35 107 42, 18, 20, // 36 110 16, 8, 21, // 37 113 21, 20, 16, // 38 116 25, 28, 23, // 39 119 4, 3, 27, // 40 122 27, 28, 4, // 41 125 26, 3, 5, // 42 128 29, 10, 9, // 43 131 9, 5, 29, // 44 134 8, 7, 30, // 45 137 31, 33, 36, // 46 140 31, 36, 30, // 47 143 34, 31, 30, // 48 146 37, 39, 40, // 49 149 37, 40, 35, // 50 152 32, 37, 35, // 51 155 43, 44, 45, // 52 158 46, 47, 48, // 53 161 45, 49, 46, // 54 164 45, 50, 43, // 55 167 48, 50, 45, // 56 170 46, 48, 45, // 57 173 51, 52, 53, // 58 176 54, 55, 56, // 59 179 57, 58, 54, // 60 182 53, 59, 57, // 61 185 53, 56, 55, // 62 188 55, 51, 53, // 63 191 54, 56, 57, // 64 194 57, 56, 53, // 65 197 DX3DINDEX_END #endif #else #define index_Trim_Char_x_57_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_57_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_57_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_57_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_57_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_57_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_57_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_57_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_57_1__ ) DX3DMODEL_START( model_Trim_Char_x_57_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_57_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_57_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 198 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_57_1__, 4233552021 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_57_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_56_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_58_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_58_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_58_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_58_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_58_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_58_1___initialShadingGroup_0 ) DX3DVERT( 2.04846, 2.15477, 0 ) DX3DVNORM( 0, 0, -1 ) //0 DX3DVERT( 2.36165, 1.82156, 0 ) DX3DVNORM( 0, 0, -1 ) //1 DX3DVERT( 2.04844, 1.82156, 0 ) DX3DVNORM( 0, 0, -1 ) //2 DX3DVERT( 1.44824, 2.77573, 0 ) DX3DVNORM( 0, 0, -1 ) //3 DX3DVERT( 1.44844, 2.67563, 0 ) DX3DVNORM( 0, 0, -1 ) //4 DX3DVERT( 1.14844, 2.67563, 0 ) DX3DVNORM( 0, 0, -1 ) //5 DX3DVERT( 0.248438, 1.82156, 0 ) DX3DVNORM( 0, 0, -1 ) //6 DX3DVERT( 0.490866, 1.82147, 0 ) DX3DVNORM( 0, 0, -1 ) //7 DX3DVERT( 0.248428, 1.50671, 0 ) DX3DVNORM( 0, 0, -1 ) //8 DX3DVERT( 0.113485, 1.82156, 0 ) DX3DVNORM( 0, 0, -1 ) //9 DX3DVERT( -0.335701, 1.25218, 0 ) DX3DVNORM( 0, 0, -1 ) //10 DX3DVERT( 0.0483685, 1.25221, 0 ) DX3DVNORM( 0, 0, -1 ) //11 DX3DVERT( -0.114061, 1.05, 0 ) DX3DVNORM( 0, 0, -1 ) //12 DX3DVERT( 0.248448, 1.99686, 0 ) DX3DVNORM( 0, 0, -1 ) //13 DX3DVERT( 0.848438, 2.39093, 0 ) DX3DVNORM( 0, 0, -1 ) //14 DX3DVERT( 0.919893, 2.39093, 0 ) DX3DVNORM( 0, 0, -1 ) //15 DX3DVERT( 0.848476, 2.29994, 0 ) DX3DVNORM( 0, 0, -1 ) //16 DX3DVERT( 0.549003, 2.39084, 0 ) DX3DVNORM( 0, 0, -1 ) //17 DX3DVERT( 0.848439, 2.76933, 0 ) DX3DVNORM( 0, 0, -1 ) //18 DX3DVERT( 0.848438, 2.67563, 0 ) DX3DVNORM( 0, 0, -1 ) //19 DX3DVERT( 1.12969, 2.90627, 0 ) DX3DVNORM( 0, 0, -1 ) //20 DX3DVERT( 1.14844, 2.90602, 0 ) DX3DVNORM( 0, 0, -1 ) //21 DX3DVERT( 1.14844, 2.81796, 0 ) DX3DVNORM( 0, 0, -1 ) //22 DX3DVERT( 0.897777, 2.81752, 0 ) DX3DVNORM( 0, 0, -1 ) //23 DX3DVERT( 0.998355, 2.88145, 0 ) DX3DVNORM( 0, 0, -1 ) //24 DX3DVERT( 0.998438, 2.81796, 0 ) DX3DVNORM( 0, 0, -1 ) //25 DX3DVERT( 0.998438, 2.67563, 0 ) DX3DVNORM( 0, 0, -1 ) //26 DX3DVERT( 1.44844, 2.39093, 0 ) DX3DVNORM( 0, 0, -1 ) //27 DX3DVERT( 1.40129, 2.39102, 0 ) DX3DVNORM( 0, 0, -1 ) //28 DX3DVERT( 2.64844, 1.5217, 0 ) DX3DVNORM( 0, 0, -1 ) //29 DX3DVERT( 2.91015, 1.25218, 0 ) DX3DVNORM( 0, 0, -1 ) //30 DX3DVERT( 2.64844, 1.25218, 0 ) DX3DVNORM( 0, 0, -1 ) //31 DX3DVERT( 2.04844, 1.6985, 0 ) DX3DVNORM( 0, 0, -1 ) //32 DX3DVERT( 1.93304, 1.82156, 0 ) DX3DVNORM( 0, 0, -1 ) //33 DX3DVERT( 2.47308, 1.25218, 0 ) DX3DVNORM( 0, 0, -1 ) //34 DX3DVERT( 2.64844, 1.07088, 0 ) DX3DVNORM( 0, 0, -1 ) //35 DX3DVERT( 3.24844, 0.909378, 0 ) DX3DVNORM( 0, 0, -1 ) //36 DX3DVERT( 3.02969, 0.682816, 0 ) DX3DVNORM( 0, 0, -1 ) //37 DX3DVERT( 1.82931, 2.39088, 0 ) DX3DVNORM( 0, 0, -1 ) //38 DX3DVERT( 1.44845, 2.34232, 0 ) DX3DVNORM( 0, 0, -1 ) //39 DX3DVERT( -0.351562, 1.2328, 0 ) DX3DVNORM( 0, 0, -1 ) //40 DX3DVERT( 1.14844, 2.58487, 0 ) DX3DVNORM( 0, 0, -1 ) //41 DX3DVERT( 1.13368, 2.5862, 0 ) DX3DVNORM( 0, 0, -1 ) //42 DX3DVERT( 2.94844, 3.29167, 0 ) DX3DVNORM( 0, 0, -1 ) //43 DX3DVERT( 2.97729, 3.245, 0 ) DX3DVNORM( 0, 0, -1 ) //44 DX3DVERT( 2.94844, 3.245, 0 ) DX3DVNORM( 0, 0, -1 ) //45 DX3DVERT( 1.96406, 2.98828, 0 ) DX3DVNORM( 0, 0, -1 ) //46 DX3DVERT( 2.04844, 3.27942, 0 ) DX3DVNORM( 0, 0, -1 ) //47 DX3DVERT( 2.04844, 3.245, 0 ) DX3DVNORM( 0, 0, -1 ) //48 DX3DVERT( 1.9647, 2.96031, 0 ) DX3DVNORM( 0, 0, -1 ) //49 DX3DVERT( 2.04844, 2.96031, 0 ) DX3DVNORM( 0, 0, -1 ) //50 DX3DVERT( 2.04844, 2.81796, 0 ) DX3DVNORM( 0, 0, -1 ) //51 DX3DVERT( 2.50313, 3.52968, 0 ) DX3DVNORM( 0, 0, -1 ) //52 DX3DVERT( 2.64844, 3.51076, 0 ) DX3DVNORM( 0, 0, -1 ) //53 DX3DVERT( 2.50313, 3.29688, 0 ) DX3DVNORM( 0, 0, -1 ) //54 DX3DVERT( 2.34844, 2.67563, 0 ) DX3DVNORM( 0, 0, -1 ) //55 DX3DVERT( 2.34845, 2.72722, 0 ) DX3DVNORM( 0, 0, -1 ) //56 DX3DVERT( 2.50292, 2.68437, 0 ) DX3DVNORM( 0, 0, -1 ) //57 DX3DVERT( 2.19972, 2.96031, 0 ) DX3DVNORM( 0, 0, -1 ) //58 DX3DVERT( 2.25172, 2.81796, 0 ) DX3DVNORM( 0, 0, -1 ) //59 DX3DVERT( 2.19844, 2.81796, 0 ) DX3DVNORM( 0, 0, -1 ) //60 DX3DVERT( 2.34844, 2.47136, 0 ) DX3DVNORM( 0, 0, -1 ) //61 DX3DVERT( 2.06402, 2.67563, 0 ) DX3DVNORM( 0, 0, -1 ) //62 DX3DVERT( 2.19844, 2.67563, 0 ) DX3DVNORM( 0, 0, -1 ) //63 DX3DVERT( 2.19844, 2.96031, 0 ) DX3DVNORM( 0, 0, -1 ) //64 DX3DVERT( 2.04844, 2.69797, 0 ) DX3DVNORM( 0, 0, -1 ) //65 DX3DVERT( 2.64844, 2.67563, 0 ) DX3DVNORM( 0, 0, -1 ) //66 DX3DVERT( 2.34844, 3.50812, 0 ) DX3DVNORM( 0, 0, -1 ) //67 DX3DVERT( 2.34843, 3.25293, 0 ) DX3DVNORM( 0, 0, -1 ) //68 DX3DVERT( 2.19844, 3.245, 0 ) DX3DVNORM( 0, 0, -1 ) //69 DX3DVERT( 2.33619, 3.245, 0 ) DX3DVNORM( 0, 0, -1 ) //70 DX3DVERT( 2.22107, 3.10265, 0 ) DX3DVNORM( 0, 0, -1 ) //71 DX3DVERT( 2.04844, 3.10265, 0 ) DX3DVNORM( 0, 0, -1 ) //72 DX3DVERT( 2.19844, 3.10265, 0 ) DX3DVNORM( 0, 0, -1 ) //73 DX3DVERT( 2.19844, 2.98801, 0 ) DX3DVNORM( 0, 0, -1 ) //74 DX3DVERT( 3.03999, 2.96031, 0 ) DX3DVNORM( 0, 0, -1 ) //75 DX3DVERT( 2.94844, 2.68581, 0 ) DX3DVNORM( 0, 0, -1 ) //76 DX3DVERT( 2.94844, 2.96031, 0 ) DX3DVNORM( 0, 0, -1 ) //77 DX3DVERT( 2.94117, 2.67563, 0 ) DX3DVNORM( 0, 0, -1 ) //78 DX3DVERT( 2.71719, 2.77499, 0 ) DX3DVNORM( 0, 0, -1 ) //79 DX3DVERT( 2.64844, 2.46873, 0 ) DX3DVNORM( 0, 0, -1 ) //80 DX3DVERT( 2.67005, 3.245, 0 ) DX3DVNORM( 0, 0, -1 ) //81 DX3DVERT( 2.64843, 3.25844, 0 ) DX3DVNORM( 0, 0, -1 ) //82 DX3DVERT( 2.79844, 3.10265, 0 ) DX3DVNORM( 0, 0, -1 ) //83 DX3DVERT( 2.79844, 3.245, 0 ) DX3DVNORM( 0, 0, -1 ) //84 DX3DVERT( 2.7852, 3.10265, 0 ) DX3DVNORM( 0, 0, -1 ) //85 DX3DVERT( 2.79844, 3.06256, 0 ) DX3DVNORM( 0, 0, -1 ) //86 DX3DVERT( 2.8065, 2.96031, 0 ) DX3DVNORM( 0, 0, -1 ) //87 DX3DVERT( 2.80782, 2.98822, 0 ) DX3DVNORM( 0, 0, -1 ) //88 DX3DVERT( 3.04063, 2.98828, 0 ) DX3DVNORM( 0, 0, -1 ) //89 DX3DVERT( 2.94844, 3.10265, 0 ) DX3DVNORM( 0, 0, -1 ) //90 DX3DVERT( 2.64845, 2.72232, 0 ) DX3DVNORM( 0, 0, -1 ) //91 DX3DVERT( 2.50313, 2.45, 0 ) DX3DVNORM( 0, 0, -1 ) //92 DX3DVERT( 2.88281, 3.37032, 0 ) DX3DVNORM( 0, 0, -1 ) //93 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_58_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_58_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 94 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_58_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_58_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_58_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_58_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_58_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 6, 8, // 3 11 10, 11, 12, // 4 14 9, 13, 6, // 5 17 14, 15, 16, // 6 20 17, 14, 16, // 7 23 17, 18, 19, // 8 26 20, 21, 22, // 9 29 15, 14, 19, // 10 32 23, 24, 25, // 11 35 23, 25, 26, // 12 38 26, 25, 22, // 13 41 4, 27, 28, // 14 44 29, 30, 31, // 15 47 32, 33, 2, // 16 50 1, 29, 34, // 17 53 31, 35, 34, // 18 56 30, 36, 37, // 19 59 38, 27, 4, // 20 62 38, 0, 33, // 21 65 27, 39, 28, // 22 68 22, 21, 3, // 23 71 5, 22, 3, // 24 74 11, 10, 9, // 25 77 8, 11, 9, // 26 80 12, 40, 10, // 27 83 7, 6, 13, // 28 86 7, 13, 17, // 29 89 16, 7, 17, // 30 92 19, 14, 17, // 31 95 22, 25, 24, // 32 98 22, 24, 20, // 33 101 5, 41, 42, // 34 104 26, 42, 15, // 35 107 19, 26, 15, // 36 110 42, 26, 5, // 37 113 26, 19, 18, // 38 116 18, 23, 26, // 39 119 22, 5, 26, // 40 122 41, 5, 4, // 41 125 28, 41, 4, // 42 128 29, 31, 34, // 43 131 32, 2, 1, // 44 134 1, 34, 32, // 45 137 35, 31, 30, // 46 140 30, 37, 35, // 47 143 4, 3, 38, // 48 146 0, 2, 33, // 49 149 39, 27, 38, // 50 152 38, 33, 39, // 51 155 43, 44, 45, // 52 158 46, 47, 48, // 53 161 49, 50, 51, // 54 164 52, 53, 54, // 55 167 55, 56, 57, // 56 170 58, 59, 60, // 57 173 61, 62, 63, // 58 176 51, 50, 64, // 59 179 65, 51, 60, // 60 182 56, 55, 63, // 61 185 61, 57, 66, // 62 188 67, 68, 69, // 63 191 69, 70, 71, // 64 194 72, 48, 69, // 65 197 50, 72, 73, // 66 200 74, 58, 64, // 67 203 75, 76, 77, // 68 206 76, 78, 79, // 69 209 78, 80, 66, // 70 212 81, 82, 53, // 71 215 83, 84, 45, // 72 218 85, 81, 84, // 73 221 86, 85, 83, // 74 224 77, 87, 88, // 75 227 89, 77, 90, // 76 230 50, 49, 46, // 77 233 72, 50, 46, // 78 236 48, 72, 46, // 79 239 51, 65, 49, // 80 242 53, 82, 54, // 81 245 54, 68, 67, // 82 248 54, 67, 52, // 83 251 57, 91, 66, // 84 254 57, 61, 55, // 85 257 60, 64, 58, // 86 260 63, 55, 61, // 87 263 64, 60, 51, // 88 266 60, 63, 62, // 89 269 62, 65, 60, // 90 272 63, 60, 59, // 91 275 63, 59, 56, // 92 278 66, 80, 92, // 93 281 92, 61, 66, // 94 284 68, 70, 69, // 95 287 69, 48, 47, // 96 290 47, 67, 69, // 97 293 71, 73, 69, // 98 296 69, 73, 72, // 99 299 50, 74, 64, // 100 302 73, 71, 74, // 101 305 74, 50, 73, // 102 308 78, 66, 91, // 103 311 87, 77, 76, // 104 314 79, 87, 76, // 105 317 91, 79, 78, // 106 320 43, 45, 84, // 107 323 53, 93, 84, // 108 326 53, 84, 81, // 109 329 84, 93, 43, // 110 332 45, 90, 83, // 111 335 84, 83, 85, // 112 338 86, 83, 90, // 113 341 88, 90, 77, // 114 344 90, 88, 86, // 115 347 89, 75, 77, // 116 350 90, 45, 44, // 117 353 44, 89, 90, // 118 356 DX3DINDEX_END #endif #else #define index_Trim_Char_x_58_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_58_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_58_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_58_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_58_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_58_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_58_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_58_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_58_1__ ) DX3DMODEL_START( model_Trim_Char_x_58_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_58_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_58_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 357 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_58_1__, 4235637157 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_58_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_57_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_59_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_59_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_59_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_59_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_59_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_59_1___initialShadingGroup_0 ) DX3DVERT( 2.57682, 3.04688, 0 ) DX3DVNORM( 0, 0, -1 ) //0 DX3DVERT( 3.0375, 3.04688, 0 ) DX3DVNORM( 0, 0, -1 ) //1 DX3DVERT( 2.57682, 2.96059, 0 ) DX3DVNORM( 0, 0, -1 ) //2 DX3DVERT( 1.33281, 3.04688, 0 ) DX3DVNORM( 0, 0, -1 ) //3 DX3DVERT( 1.33281, 3.60782, 0 ) DX3DVNORM( 0, 0, -1 ) //4 DX3DVERT( 1.45234, 3.60782, 0 ) DX3DVNORM( 0, 0, -1 ) //5 DX3DVERT( 1.33276, 1.01891, 0 ) DX3DVNORM( 0, 0, -1 ) //6 DX3DVERT( 1.33281, 1.66614, 0 ) DX3DVNORM( 0, 0, -1 ) //7 DX3DVERT( 1.45234, 1.66614, 0 ) DX3DVNORM( 0, 0, -1 ) //8 DX3DVERT( 0.587501, 0.421875, 0 ) DX3DVNORM( 0, 0, -1 ) //9 DX3DVERT( 0.61875, 0.690628, 0 ) DX3DVNORM( 0, 0, -1 ) //10 DX3DVERT( 0.890105, 0.658142, 0 ) DX3DVNORM( 0, 0, -1 ) //11 DX3DVERT( 1.45234, 0.695297, 0 ) DX3DVNORM( 0, 0, -1 ) //12 DX3DVERT( 1.3139, 0.695389, 0 ) DX3DVNORM( 0, 0, -1 ) //13 DX3DVERT( 1.33312, 0.870209, 0 ) DX3DVNORM( 0, 0, -1 ) //14 DX3DVERT( 0.890125, 0.386108, 0 ) DX3DVNORM( 0, 0, -1 ) //15 DX3DVERT( 1.14064, 0.648453, 0 ) DX3DVNORM( 0, 0, -1 ) //16 DX3DVERT( 1.45234, 0.533493, 0 ) DX3DVNORM( 0, 0, -1 ) //17 DX3DVERT( 1.31178, 0.533493, 0 ) DX3DVNORM( 0, 0, -1 ) //18 DX3DVERT( 1.31178, 0.614395, 0 ) DX3DVNORM( 0, 0, -1 ) //19 DX3DVERT( 1.27663, 0.663177, 0 ) DX3DVNORM( 0, 0, -1 ) //20 DX3DVERT( 1.31152, 0.690826, 0 ) DX3DVNORM( 0, 0, -1 ) //21 DX3DVERT( 1.31178, 0.654846, 0 ) DX3DVNORM( 0, 0, -1 ) //22 DX3DVERT( 1.19367, 0.371262, 0 ) DX3DVNORM( 0, 0, -1 ) //23 DX3DVERT( 1.17122, 0.371323, 0 ) DX3DVNORM( 0, 0, -1 ) //24 DX3DVERT( 1.17122, 0.533493, 0 ) DX3DVNORM( 0, 0, -1 ) //25 DX3DVERT( 1.17122, 0.648819, 0 ) DX3DVNORM( 0, 0, -1 ) //26 DX3DVERT( 1.2415, 0.654312, 0 ) DX3DVNORM( 0, 0, -1 ) //27 DX3DVERT( 1.2415, 0.614395, 0 ) DX3DVNORM( 0, 0, -1 ) //28 DX3DVERT( 1.17122, 0.614395, 0 ) DX3DVNORM( 0, 0, -1 ) //29 DX3DVERT( 1.2415, 0.533493, 0 ) DX3DVNORM( 0, 0, -1 ) //30 DX3DVERT( 1.24477, 0.654861, 0 ) DX3DVNORM( 0, 0, -1 ) //31 DX3DVERT( 1.27664, 0.654846, 0 ) DX3DVNORM( 0, 0, -1 ) //32 DX3DVERT( 1.27664, 0.614395, 0 ) DX3DVNORM( 0, 0, -1 ) //33 DX3DVERT( 1.45234, 0.452591, 0 ) DX3DVNORM( 0, 0, -1 ) //34 DX3DVERT( 1.45233, 0.395813, 0 ) DX3DVNORM( 0, 0, -1 ) //35 DX3DVERT( 1.3118, 0.375153, 0 ) DX3DVNORM( 0, 0, -1 ) //36 DX3DVERT( -0.137499, 3.04688, 0 ) DX3DVNORM( 0, 0, -1 ) //37 DX3DVERT( 0.327866, 3.04688, 0 ) DX3DVNORM( 0, 0, -1 ) //38 DX3DVERT( -0.137499, 2.96059, 0 ) DX3DVNORM( 0, 0, -1 ) //39 DX3DVERT( -0.137499, 2.77344, 0 ) DX3DVNORM( 0, 0, -1 ) //40 DX3DVERT( 0.327866, 2.96059, 0 ) DX3DVNORM( 0, 0, -1 ) //41 DX3DVERT( 1.33281, 2.31337, 0 ) DX3DVNORM( 0, 0, -1 ) //42 DX3DVERT( 1.45234, 2.31337, 0 ) DX3DVNORM( 0, 0, -1 ) //43 DX3DVERT( 0.890105, 3.04688, 0 ) DX3DVNORM( 0, 0, -1 ) //44 DX3DVERT( 0.327866, 2.77344, 0 ) DX3DVNORM( 0, 0, -1 ) //45 DX3DVERT( 0.890105, 2.96059, 0 ) DX3DVNORM( 0, 0, -1 ) //46 DX3DVERT( 1.33281, 2.77344, 0 ) DX3DVNORM( 0, 0, -1 ) //47 DX3DVERT( 1.64531, 2.77344, 0 ) DX3DVNORM( 0, 0, -1 ) //48 DX3DVERT( 1.45234, 1.01891, 0 ) DX3DVNORM( 0, 0, -1 ) //49 DX3DVERT( 1.64531, 1.66614, 0 ) DX3DVNORM( 0, 0, -1 ) //50 DX3DVERT( 1.5929, 0.695297, 0 ) DX3DVNORM( 0, 0, -1 ) //51 DX3DVERT( 1.61041, 0.533478, 0 ) DX3DVNORM( 0, 0, -1 ) //52 DX3DVERT( 1.5929, 0.533493, 0 ) DX3DVNORM( 0, 0, -1 ) //53 DX3DVERT( 1.56397, 0.452667, 0 ) DX3DVNORM( 0, 0, -1 ) //54 DX3DVERT( 1.52262, 0.452591, 0 ) DX3DVNORM( 0, 0, -1 ) //55 DX3DVERT( 1.52262, 0.533493, 0 ) DX3DVNORM( 0, 0, -1 ) //56 DX3DVERT( 1.52266, 0.422455, 0 ) DX3DVNORM( 0, 0, -1 ) //57 DX3DVERT( 1.59298, 0.49205, 0 ) DX3DVNORM( 0, 0, -1 ) //58 DX3DVERT( 1.64531, 3.04688, 0 ) DX3DVNORM( 0, 0, -1 ) //59 DX3DVERT( 1.45234, 2.96059, 0 ) DX3DVNORM( 0, 0, -1 ) //60 DX3DVERT( 1.64531, 2.31337, 0 ) DX3DVNORM( 0, 0, -1 ) //61 DX3DVERT( 2.01458, 3.04688, 0 ) DX3DVNORM( 0, 0, -1 ) //62 DX3DVERT( 2.01458, 2.96059, 0 ) DX3DVNORM( 0, 0, -1 ) //63 DX3DVERT( 2.01458, 2.77344, 0 ) DX3DVNORM( 0, 0, -1 ) //64 DX3DVERT( 2.57682, 2.77344, 0 ) DX3DVNORM( 0, 0, -1 ) //65 DX3DVERT( 3.0375, 2.96059, 0 ) DX3DVNORM( 0, 0, -1 ) //66 DX3DVERT( 0.890105, 2.77344, 0 ) DX3DVNORM( 0, 0, -1 ) //67 DX3DVERT( 1.64537, 1.01891, 0 ) DX3DVNORM( 0, 0, -1 ) //68 DX3DVERT( 1.64508, 0.853577, 0 ) DX3DVNORM( 0, 0, -1 ) //69 DX3DVERT( 1.64025, 0.695297, 0 ) DX3DVNORM( 0, 0, -1 ) //70 DX3DVERT( 1.64531, 3.60782, 0 ) DX3DVNORM( 0, 0, -1 ) //71 DX3DVERT( 3.0375, 2.77344, 0 ) DX3DVNORM( 0, 0, -1 ) //72 DX3DVERT( 0.484533, 1.66614, 0 ) DX3DVNORM( 0, 0, -1 ) //73 DX3DVERT( 0.327866, 1.66614, 0 ) DX3DVNORM( 0, 0, -1 ) //74 DX3DVERT( 0.327866, 2.03239, 0 ) DX3DVNORM( 0, 0, -1 ) //75 DX3DVERT( 0.327866, 1.34763, 0 ) DX3DVNORM( 0, 0, -1 ) //76 DX3DVERT( 0.157362, 1.01891, 0 ) DX3DVNORM( 0, 0, -1 ) //77 DX3DVERT( -0.17868, 1.01891, 0 ) DX3DVNORM( 0, 0, -1 ) //78 DX3DVERT( 0.0343755, 0.792191, 0 ) DX3DVNORM( 0, 0, -1 ) //79 DX3DVERT( -0.234374, 0.917191, 0 ) DX3DVNORM( 0, 0, -1 ) //80 DX3DVERT( 0.154985, 1.66614, 0 ) DX3DVNORM( 0, 0, -1 ) //81 DX3DVERT( 0.420313, 2.23907, 0 ) DX3DVNORM( 0, 0, -1 ) //82 DX3DVERT( 0.701563, 2.13751, 0 ) DX3DVNORM( 0, 0, -1 ) //83 DX3DVERT( 2.57682, 2.0542, 0 ) DX3DVNORM( 0, 0, -1 ) //84 DX3DVERT( 2.77263, 1.66614, 0 ) DX3DVNORM( 0, 0, -1 ) //85 DX3DVERT( 2.57682, 1.66614, 0 ) DX3DVNORM( 0, 0, -1 ) //86 DX3DVERT( 3.07812, 1.01891, 0 ) DX3DVNORM( 0, 0, -1 ) //87 DX3DVERT( 2.7454, 1.01891, 0 ) DX3DVNORM( 0, 0, -1 ) //88 DX3DVERT( 2.57682, 1.38272, 0 ) DX3DVNORM( 0, 0, -1 ) //89 DX3DVERT( 2.44067, 1.66614, 0 ) DX3DVNORM( 0, 0, -1 ) //90 DX3DVERT( 3.13906, 0.882813, 0 ) DX3DVNORM( 0, 0, -1 ) //91 DX3DVERT( 2.85781, 0.768753, 0 ) DX3DVNORM( 0, 0, -1 ) //92 DX3DVERT( 2.20313, 2.13751, 0 ) DX3DVNORM( 0, 0, -1 ) //93 DX3DVERT( 2.47188, 2.2547, 0 ) DX3DVNORM( 0, 0, -1 ) //94 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_59_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_59_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 95 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_59_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_59_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_59_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_59_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_59_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 13, 14, // 4 14 15, 11, 16, // 5 17 17, 18, 19, // 6 20 20, 21, 22, // 7 23 23, 24, 25, // 8 26 26, 27, 28, // 9 29 25, 29, 28, // 10 32 18, 30, 28, // 11 35 31, 20, 32, // 12 38 32, 33, 28, // 13 41 33, 32, 22, // 14 44 34, 35, 36, // 15 47 37, 38, 39, // 16 50 40, 39, 41, // 17 53 7, 42, 43, // 18 56 38, 44, 41, // 19 59 45, 41, 46, // 20 62 47, 48, 43, // 21 65 49, 8, 50, // 22 68 51, 12, 49, // 23 71 52, 53, 51, // 24 74 12, 51, 53, // 25 77 54, 55, 56, // 26 80 34, 17, 56, // 27 83 57, 35, 34, // 28 86 54, 57, 55, // 29 89 52, 58, 53, // 30 92 59, 48, 60, // 31 95 8, 43, 61, // 32 98 48, 61, 43, // 33 101 62, 0, 63, // 34 104 64, 63, 2, // 35 107 65, 2, 66, // 36 110 1, 66, 2, // 37 113 46, 44, 3, // 38 116 3, 47, 46, // 39 119 3, 59, 60, // 40 122 8, 49, 6, // 41 125 11, 15, 9, // 42 128 14, 6, 49, // 43 131 49, 12, 14, // 44 134 16, 26, 29, // 45 137 25, 24, 15, // 46 140 15, 16, 25, // 47 143 29, 25, 16, // 48 146 22, 21, 13, // 49 149 13, 12, 17, // 50 152 17, 22, 13, // 51 155 22, 17, 19, // 52 158 22, 32, 20, // 53 161 30, 18, 36, // 54 164 25, 36, 23, // 55 167 36, 25, 30, // 56 170 28, 29, 26, // 57 173 28, 30, 25, // 58 176 33, 19, 18, // 59 179 18, 28, 33, // 60 182 28, 27, 31, // 61 185 31, 32, 28, // 62 188 22, 19, 33, // 63 191 36, 18, 17, // 64 194 36, 17, 34, // 65 197 38, 41, 39, // 66 200 41, 45, 40, // 67 203 43, 8, 7, // 68 206 44, 46, 41, // 69 209 46, 67, 45, // 70 212 43, 42, 47, // 71 215 47, 67, 46, // 72 218 47, 3, 60, // 73 221 50, 68, 49, // 74 224 69, 70, 51, // 75 227 49, 68, 69, // 76 230 69, 51, 49, // 77 233 51, 70, 52, // 78 236 56, 17, 12, // 79 239 12, 53, 56, // 80 242 56, 53, 58, // 81 245 58, 54, 56, // 82 248 56, 55, 34, // 83 251 34, 55, 57, // 84 254 59, 62, 63, // 85 257 5, 71, 59, // 86 260 59, 3, 5, // 87 263 61, 50, 8, // 88 266 63, 64, 48, // 89 269 48, 59, 63, // 90 272 48, 47, 60, // 91 275 0, 2, 63, // 92 278 2, 65, 64, // 93 281 66, 72, 65, // 94 284 73, 74, 75, // 95 287 73, 76, 74, // 96 290 76, 77, 78, // 97 293 79, 80, 78, // 98 296 74, 81, 75, // 99 299 75, 82, 83, // 100 302 75, 83, 73, // 101 305 81, 74, 76, // 102 308 76, 78, 81, // 103 311 78, 77, 79, // 104 314 84, 85, 86, // 105 317 87, 88, 89, // 106 320 89, 90, 86, // 107 323 87, 91, 92, // 108 326 93, 94, 84, // 109 329 89, 86, 85, // 110 332 85, 87, 89, // 111 335 92, 88, 87, // 112 338 84, 86, 90, // 113 341 90, 93, 84, // 114 344 DX3DINDEX_END #endif #else #define index_Trim_Char_x_59_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_59_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_59_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_59_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_59_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_59_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_59_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_59_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_59_1__ ) DX3DMODEL_START( model_Trim_Char_x_59_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_59_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_59_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 345 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_59_1__, 4237722293 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_59_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_58_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_60_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_60_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_60_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_60_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_60_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_60_1___initialShadingGroup_0 ) DX3DVERT( 2.74219, 2.94531, 0 ) DX3DVNORM( 0, 0, -1 ) //0 DX3DVERT( 2.99844, 2.94531, 0 ) DX3DVNORM( 0, 0, -1 ) //1 DX3DVERT( 2.74219, 2.67188, 0 ) DX3DVNORM( 0, 0, -1 ) //2 DX3DVERT( 1.29375, 3.11528, 0 ) DX3DVNORM( 0, 0, -1 ) //3 DX3DVERT( 1.29375, 3.56876, 0 ) DX3DVNORM( 0, 0, -1 ) //4 DX3DVERT( 1.53594, 3.56876, 0 ) DX3DVNORM( 0, 0, -1 ) //5 DX3DVERT( 1.29376, 1.02829, 0 ) DX3DVNORM( 0, 0, -1 ) //6 DX3DVERT( 1.29372, 1.72395, 0 ) DX3DVNORM( 0, 0, -1 ) //7 DX3DVERT( 1.53594, 1.72395, 0 ) DX3DVNORM( 0, 0, -1 ) //8 DX3DVERT( 0.548438, 0.382813, 0 ) DX3DVNORM( 0, 0, -1 ) //9 DX3DVERT( 0.579689, 0.651566, 0 ) DX3DVNORM( 0, 0, -1 ) //10 DX3DVERT( 0.932813, 0.613831, 0 ) DX3DVNORM( 0, 0, -1 ) //11 DX3DVERT( 1.53594, 1.02829, 0 ) DX3DVNORM( 0, 0, -1 ) //12 DX3DVERT( 1.53594, 0.680466, 0 ) DX3DVNORM( 0, 0, -1 ) //13 DX3DVERT( 1.38516, 0.680466, 0 ) DX3DVNORM( 0, 0, -1 ) //14 DX3DVERT( 1.15489, 0.332077, 0 ) DX3DVNORM( 0, 0, -1 ) //15 DX3DVERT( 0.932802, 0.3405, 0 ) DX3DVNORM( 0, 0, -1 ) //16 DX3DVERT( 1.53594, 0.506546, 0 ) DX3DVNORM( 0, 0, -1 ) //17 DX3DVERT( 1.38516, 0.506546, 0 ) DX3DVNORM( 0, 0, -1 ) //18 DX3DVERT( 1.38516, 0.593506, 0 ) DX3DVNORM( 0, 0, -1 ) //19 DX3DVERT( 1.30977, 0.680466, 0 ) DX3DVNORM( 0, 0, -1 ) //20 DX3DVERT( 1.23439, 0.333771, 0 ) DX3DVNORM( 0, 0, -1 ) //21 DX3DVERT( 1.23438, 0.506546, 0 ) DX3DVNORM( 0, 0, -1 ) //22 DX3DVERT( 1.30977, 0.506546, 0 ) DX3DVNORM( 0, 0, -1 ) //23 DX3DVERT( 1.28226, 0.680466, 0 ) DX3DVNORM( 0, 0, -1 ) //24 DX3DVERT( 1.30977, 0.636978, 0 ) DX3DVNORM( 0, 0, -1 ) //25 DX3DVERT( 1.27207, 0.593506, 0 ) DX3DVNORM( 0, 0, -1 ) //26 DX3DVERT( 1.30977, 0.593506, 0 ) DX3DVNORM( 0, 0, -1 ) //27 DX3DVERT( 1.26083, 0.637115, 0 ) DX3DVNORM( 0, 0, -1 ) //28 DX3DVERT( 1.27206, 0.650574, 0 ) DX3DVNORM( 0, 0, -1 ) //29 DX3DVERT( 1.27207, 0.636978, 0 ) DX3DVNORM( 0, 0, -1 ) //30 DX3DVERT( 1.53589, 0.425888, 0 ) DX3DVNORM( 0, 0, -1 ) //31 DX3DVERT( 1.38515, 0.350235, 0 ) DX3DVNORM( 0, 0, -1 ) //32 DX3DVERT( -0.176562, 2.94531, 0 ) DX3DVNORM( 0, 0, -1 ) //33 DX3DVERT( 0.329688, 2.94531, 0 ) DX3DVNORM( 0, 0, -1 ) //34 DX3DVERT( -0.176562, 2.67188, 0 ) DX3DVNORM( 0, 0, -1 ) //35 DX3DVERT( 1.29375, 2.41962, 0 ) DX3DVNORM( 0, 0, -1 ) //36 DX3DVERT( 1.53594, 2.41962, 0 ) DX3DVNORM( 0, 0, -1 ) //37 DX3DVERT( 0.932813, 2.94531, 0 ) DX3DVNORM( 0, 0, -1 ) //38 DX3DVERT( 0.329688, 2.67188, 0 ) DX3DVNORM( 0, 0, -1 ) //39 DX3DVERT( 1.29375, 2.67188, 0 ) DX3DVNORM( 0, 0, -1 ) //40 DX3DVERT( 1.60625, 1.72395, 0 ) DX3DVNORM( 0, 0, -1 ) //41 DX3DVERT( 1.60604, 0.831284, 0 ) DX3DVNORM( 0, 0, -1 ) //42 DX3DVERT( 1.60625, 3.56876, 0 ) DX3DVNORM( 0, 0, -1 ) //43 DX3DVERT( 1.53594, 3.11528, 0 ) DX3DVNORM( 0, 0, -1 ) //44 DX3DVERT( 1.60625, 2.41962, 0 ) DX3DVNORM( 0, 0, -1 ) //45 DX3DVERT( 1.60625, 2.67188, 0 ) DX3DVNORM( 0, 0, -1 ) //46 DX3DVERT( 2.13906, 2.94531, 0 ) DX3DVNORM( 0, 0, -1 ) //47 DX3DVERT( 2.13906, 2.67188, 0 ) DX3DVNORM( 0, 0, -1 ) //48 DX3DVERT( 2.99844, 2.67188, 0 ) DX3DVNORM( 0, 0, -1 ) //49 DX3DVERT( 1.29377, 0.835526, 0 ) DX3DVNORM( 0, 0, -1 ) //50 DX3DVERT( 1.10104, 0.609314, 0 ) DX3DVNORM( 0, 0, -1 ) //51 DX3DVERT( 1.23438, 0.622986, 0 ) DX3DVNORM( 0, 0, -1 ) //52 DX3DVERT( 1.23438, 0.593506, 0 ) DX3DVNORM( 0, 0, -1 ) //53 DX3DVERT( 0.932813, 2.67188, 0 ) DX3DVNORM( 0, 0, -1 ) //54 DX3DVERT( 1.29375, 2.94531, 0 ) DX3DVNORM( 0, 0, -1 ) //55 DX3DVERT( 1.60632, 1.02829, 0 ) DX3DVNORM( 0, 0, -1 ) //56 DX3DVERT( 1.60625, 3.11528, 0 ) DX3DVNORM( 0, 0, -1 ) //57 DX3DVERT( 1.60625, 2.94531, 0 ) DX3DVNORM( 0, 0, -1 ) //58 DX3DVERT( 2.74219, 3.28658, 0 ) DX3DVNORM( 0, 0, -1 ) //59 DX3DVERT( 2.80781, 3.16406, 0 ) DX3DVNORM( 0, 0, -1 ) //60 DX3DVERT( 2.74219, 3.13077, 0 ) DX3DVNORM( 0, 0, -1 ) //61 DX3DVERT( 2.26563, 3.63126, 0 ) DX3DVNORM( 0, 0, -1 ) //62 DX3DVERT( 2.47969, 3.74532, 0 ) DX3DVNORM( 0, 0, -1 ) //63 DX3DVERT( 2.71163, 3.11528, 0 ) DX3DVNORM( 0, 0, -1 ) //64 DX3DVERT( 2.59219, 3.05469, 0 ) DX3DVNORM( 0, 0, -1 ) //65 DX3DVERT( 2.56018, 3.11528, 0 ) DX3DVNORM( 0, 0, -1 ) //66 DX3DVERT( 3.00938, 3.81094, 0 ) DX3DVNORM( 0, 0, -1 ) //67 DX3DVERT( 3.34531, 3.21407, 0 ) DX3DVNORM( 0, 0, -1 ) //68 DX3DVERT( 3.14774, 3.11528, 0 ) DX3DVNORM( 0, 0, -1 ) //69 DX3DVERT( 3.12656, 3.10469, 0 ) DX3DVNORM( 0, 0, -1 ) //70 DX3DVERT( 3.12093, 3.11528, 0 ) DX3DVNORM( 0, 0, -1 ) //71 DX3DVERT( 2.79219, 3.69376, 0 ) DX3DVNORM( 0, 0, -1 ) //72 DX3DVERT( 0.329688, 2.08371, 0 ) DX3DVNORM( 0, 0, -1 ) //73 DX3DVERT( 0.381251, 2.2, 0 ) DX3DVNORM( 0, 0, -1 ) //74 DX3DVERT( 0.662501, 2.09843, 0 ) DX3DVNORM( 0, 0, -1 ) //75 DX3DVERT( 0.329688, 1.72395, 0 ) DX3DVNORM( 0, 0, -1 ) //76 DX3DVERT( 0.491503, 1.72395, 0 ) DX3DVNORM( 0, 0, -1 ) //77 DX3DVERT( 0.329688, 1.39008, 0 ) DX3DVNORM( 0, 0, -1 ) //78 DX3DVERT( 0.162779, 1.72395, 0 ) DX3DVNORM( 0, 0, -1 ) //79 DX3DVERT( -0.191522, 1.02829, 0 ) DX3DVNORM( 0, 0, -1 ) //80 DX3DVERT( 0.144009, 1.02829, 0 ) DX3DVNORM( 0, 0, -1 ) //81 DX3DVERT( -0.00468605, 0.753128, 0 ) DX3DVNORM( 0, 0, -1 ) //82 DX3DVERT( -0.273437, 0.878128, 0 ) DX3DVNORM( 0, 0, -1 ) //83 DX3DVERT( 2.43281, 2.21562, 0 ) DX3DVNORM( 0, 0, -1 ) //84 DX3DVERT( 2.68558, 1.72395, 0 ) DX3DVNORM( 0, 0, -1 ) //85 DX3DVERT( 2.35398, 1.72395, 0 ) DX3DVNORM( 0, 0, -1 ) //86 DX3DVERT( 2.74219, 1.60953, 0 ) DX3DVNORM( 0, 0, -1 ) //87 DX3DVERT( 3.01708, 1.02829, 0 ) DX3DVNORM( 0, 0, -1 ) //88 DX3DVERT( 2.74219, 1.02829, 0 ) DX3DVNORM( 0, 0, -1 ) //89 DX3DVERT( 2.68425, 1.02829, 0 ) DX3DVNORM( 0, 0, -1 ) //90 DX3DVERT( 2.74219, 0.900711, 0 ) DX3DVNORM( 0, 0, -1 ) //91 DX3DVERT( 3.1, 0.84375, 0 ) DX3DVNORM( 0, 0, -1 ) //92 DX3DVERT( 2.81875, 0.729691, 0 ) DX3DVNORM( 0, 0, -1 ) //93 DX3DVERT( 2.16406, 2.09843, 0 ) DX3DVNORM( 0, 0, -1 ) //94 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_60_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_60_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 95 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_60_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_60_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_60_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_60_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_60_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 13, 14, // 4 14 15, 16, 11, // 5 17 17, 18, 19, // 6 20 20, 14, 19, // 7 23 21, 22, 23, // 8 26 24, 20, 25, // 9 29 26, 27, 23, // 10 32 28, 29, 30, // 11 35 28, 30, 26, // 12 38 26, 30, 25, // 13 41 23, 27, 19, // 14 44 31, 32, 18, // 15 47 33, 34, 35, // 16 50 7, 36, 37, // 17 53 34, 38, 39, // 18 56 37, 36, 40, // 19 59 12, 8, 41, // 20 62 42, 31, 17, // 21 65 5, 43, 44, // 22 68 8, 37, 45, // 23 71 46, 45, 37, // 24 74 47, 0, 48, // 25 77 1, 49, 2, // 26 80 5, 44, 3, // 27 83 8, 12, 6, // 28 86 11, 16, 9, // 29 89 20, 24, 50, // 30 92 50, 6, 12, // 31 95 14, 50, 12, // 32 98 50, 14, 20, // 33 101 51, 52, 53, // 34 104 22, 21, 15, // 35 107 51, 22, 15, // 36 110 15, 11, 51, // 37 113 53, 22, 51, // 38 116 14, 13, 17, // 39 119 19, 14, 17, // 40 122 19, 27, 25, // 41 125 25, 20, 19, // 42 128 18, 32, 21, // 43 131 23, 18, 21, // 44 134 25, 30, 29, // 45 137 29, 24, 25, // 46 140 23, 22, 53, // 47 143 23, 53, 26, // 48 146 26, 53, 52, // 49 149 26, 52, 28, // 50 152 25, 27, 26, // 51 155 19, 18, 23, // 52 158 18, 17, 31, // 53 161 34, 39, 35, // 54 164 37, 8, 7, // 55 167 38, 54, 39, // 56 170 54, 38, 55, // 57 173 55, 3, 44, // 58 176 40, 55, 44, // 59 179 40, 46, 37, // 60 182 55, 40, 54, // 61 185 41, 56, 12, // 62 188 12, 56, 42, // 63 191 13, 12, 42, // 64 194 17, 13, 42, // 65 197 43, 57, 44, // 66 200 45, 41, 8, // 67 203 58, 47, 46, // 68 206 44, 57, 58, // 69 209 44, 58, 40, // 70 212 46, 40, 58, // 71 215 47, 48, 46, // 72 218 0, 2, 48, // 73 221 59, 60, 61, // 74 224 62, 63, 59, // 75 227 64, 65, 66, // 76 230 59, 61, 64, // 77 233 64, 66, 59, // 78 236 62, 59, 66, // 79 239 67, 68, 69, // 80 242 69, 70, 71, // 81 245 71, 72, 67, // 82 248 69, 71, 67, // 83 251 73, 74, 75, // 84 254 76, 77, 78, // 85 257 79, 76, 78, // 86 260 80, 81, 82, // 87 263 79, 73, 76, // 88 266 77, 76, 73, // 89 269 75, 77, 73, // 90 272 78, 81, 80, // 91 275 78, 80, 79, // 92 278 82, 83, 80, // 93 281 84, 85, 86, // 94 284 87, 88, 89, // 95 287 87, 89, 90, // 96 290 89, 91, 90, // 97 293 88, 92, 93, // 98 296 86, 94, 84, // 99 299 86, 85, 87, // 100 302 90, 86, 87, // 101 305 91, 89, 88, // 102 308 88, 93, 91, // 103 311 DX3DINDEX_END #endif #else #define index_Trim_Char_x_60_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_60_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_60_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_60_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_60_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_60_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_60_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_60_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_60_1__ ) DX3DMODEL_START( model_Trim_Char_x_60_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_60_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_60_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 312 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_60_1__, 3223941 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_60_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_59_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_61_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_61_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_61_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_61_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_61_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_61_1___initialShadingGroup_0 ) DX3DVERT( 3.20978, 3.68887, 0 ) DX3DVNORM( 0, 0, -1 ) //0 DX3DVERT( 3.23653, 3.66054, 0 ) DX3DVNORM( 0, 0, -1 ) //1 DX3DVERT( 3.2097, 3.66052, 0 ) DX3DVNORM( 0, 0, -1 ) //2 DX3DVERT( 1.29375, 3.13878, 0 ) DX3DVNORM( 0, 0, -1 ) //3 DX3DVERT( 1.29375, 3.59218, 0 ) DX3DVNORM( 0, 0, -1 ) //4 DX3DVERT( 1.54385, 3.59218, 0 ) DX3DVNORM( 0, 0, -1 ) //5 DX3DVERT( 1.29377, 1.05182, 0 ) DX3DVNORM( 0, 0, -1 ) //6 DX3DVERT( 1.29375, 1.74747, 0 ) DX3DVNORM( 0, 0, -1 ) //7 DX3DVERT( 1.54385, 1.74747, 0 ) DX3DVNORM( 0, 0, -1 ) //8 DX3DVERT( 0.548438, 0.410934, 0 ) DX3DVNORM( 0, 0, -1 ) //9 DX3DVERT( 0.579689, 0.679688, 0 ) DX3DVNORM( 0, 0, -1 ) //10 DX3DVERT( 0.93809, 0.637955, 0 ) DX3DVNORM( 0, 0, -1 ) //11 DX3DVERT( 1.54385, 1.05182, 0 ) DX3DVNORM( 0, 0, -1 ) //12 DX3DVERT( 1.54385, 0.703995, 0 ) DX3DVNORM( 0, 0, -1 ) //13 DX3DVERT( 1.39241, 0.703995, 0 ) DX3DVNORM( 0, 0, -1 ) //14 DX3DVERT( 1.16061, 0.355728, 0 ) DX3DVNORM( 0, 0, -1 ) //15 DX3DVERT( 0.938085, 0.365189, 0 ) DX3DVNORM( 0, 0, -1 ) //16 DX3DVERT( 1.54385, 0.530075, 0 ) DX3DVNORM( 0, 0, -1 ) //17 DX3DVERT( 1.39241, 0.530075, 0 ) DX3DVNORM( 0, 0, -1 ) //18 DX3DVERT( 1.31669, 0.703995, 0 ) DX3DVNORM( 0, 0, -1 ) //19 DX3DVERT( 1.39241, 0.617035, 0 ) DX3DVNORM( 0, 0, -1 ) //20 DX3DVERT( 1.24099, 0.357452, 0 ) DX3DVNORM( 0, 0, -1 ) //21 DX3DVERT( 1.24097, 0.530075, 0 ) DX3DVNORM( 0, 0, -1 ) //22 DX3DVERT( 1.31669, 0.530075, 0 ) DX3DVNORM( 0, 0, -1 ) //23 DX3DVERT( 1.27879, 0.693054, 0 ) DX3DVNORM( 0, 0, -1 ) //24 DX3DVERT( 1.28154, 0.703995, 0 ) DX3DVNORM( 0, 0, -1 ) //25 DX3DVERT( 1.24097, 0.617035, 0 ) DX3DVNORM( 0, 0, -1 ) //26 DX3DVERT( 1.27883, 0.617035, 0 ) DX3DVNORM( 0, 0, -1 ) //27 DX3DVERT( 1.25916, 0.660645, 0 ) DX3DVNORM( 0, 0, -1 ) //28 DX3DVERT( 1.27883, 0.660507, 0 ) DX3DVNORM( 0, 0, -1 ) //29 DX3DVERT( 1.31669, 0.660507, 0 ) DX3DVNORM( 0, 0, -1 ) //30 DX3DVERT( 1.31669, 0.617035, 0 ) DX3DVNORM( 0, 0, -1 ) //31 DX3DVERT( 1.54378, 0.460037, 0 ) DX3DVNORM( 0, 0, -1 ) //32 DX3DVERT( 1.39242, 0.375153, 0 ) DX3DVNORM( 0, 0, -1 ) //33 DX3DVERT( -0.176562, 2.97656, 0 ) DX3DVNORM( 0, 0, -1 ) //34 DX3DVERT( 0.332327, 2.97656, 0 ) DX3DVNORM( 0, 0, -1 ) //35 DX3DVERT( -0.176562, 2.70313, 0 ) DX3DVNORM( 0, 0, -1 ) //36 DX3DVERT( 1.29375, 2.44313, 0 ) DX3DVNORM( 0, 0, -1 ) //37 DX3DVERT( 1.54385, 2.44313, 0 ) DX3DVNORM( 0, 0, -1 ) //38 DX3DVERT( 0.93809, 2.97656, 0 ) DX3DVNORM( 0, 0, -1 ) //39 DX3DVERT( 0.332327, 2.70313, 0 ) DX3DVNORM( 0, 0, -1 ) //40 DX3DVERT( 1.29375, 2.70313, 0 ) DX3DVNORM( 0, 0, -1 ) //41 DX3DVERT( 1.60625, 1.74747, 0 ) DX3DVNORM( 0, 0, -1 ) //42 DX3DVERT( 1.60602, 0.851273, 0 ) DX3DVNORM( 0, 0, -1 ) //43 DX3DVERT( 1.60625, 3.59218, 0 ) DX3DVNORM( 0, 0, -1 ) //44 DX3DVERT( 1.54385, 3.13878, 0 ) DX3DVNORM( 0, 0, -1 ) //45 DX3DVERT( 1.60625, 2.44313, 0 ) DX3DVNORM( 0, 0, -1 ) //46 DX3DVERT( 1.60625, 2.70313, 0 ) DX3DVNORM( 0, 0, -1 ) //47 DX3DVERT( 2.45232, 3.63826, 0 ) DX3DVNORM( 0, 0, -1 ) //48 DX3DVERT( 2.7554, 3.82549, 0 ) DX3DVNORM( 0, 0, -1 ) //49 DX3DVERT( 2.75538, 3.66052, 0 ) DX3DVNORM( 0, 0, -1 ) //50 DX3DVERT( 2.75538, 2.79095, 0 ) DX3DVNORM( 0, 0, -1 ) //51 DX3DVERT( 2.75538, 2.70313, 0 ) DX3DVNORM( 0, 0, -1 ) //52 DX3DVERT( 2.14962, 2.70313, 0 ) DX3DVNORM( 0, 0, -1 ) //53 DX3DVERT( 2.3709, 3.48662, 0 ) DX3DVNORM( 0, 0, -1 ) //54 DX3DVERT( 2.4525, 3.4866, 0 ) DX3DVNORM( 0, 0, -1 ) //55 DX3DVERT( 2.34663, 3.32956, 0 ) DX3DVNORM( 0, 0, -1 ) //56 DX3DVERT( 2.56875, 3.32733, 0 ) DX3DVNORM( 0, 0, -1 ) //57 DX3DVERT( 2.64156, 3.13878, 0 ) DX3DVNORM( 0, 0, -1 ) //58 DX3DVERT( 2.4525, 3.13878, 0 ) DX3DVNORM( 0, 0, -1 ) //59 DX3DVERT( 3.32507, 3.13899, 0 ) DX3DVNORM( 0, 0, -1 ) //60 DX3DVERT( 3.0583, 2.86237, 0 ) DX3DVNORM( 0, 0, -1 ) //61 DX3DVERT( 3.05826, 3.13019, 0 ) DX3DVNORM( 0, 0, -1 ) //62 DX3DVERT( 2.75538, 3.06017, 0 ) DX3DVNORM( 0, 0, -1 ) //63 DX3DVERT( 2.85391, 3.04218, 0 ) DX3DVNORM( 0, 0, -1 ) //64 DX3DVERT( 2.99844, 2.79095, 0 ) DX3DVNORM( 0, 0, -1 ) //65 DX3DVERT( 3.05815, 3.79288, 0 ) DX3DVNORM( 0, 0, -1 ) //66 DX3DVERT( 3.05826, 3.66052, 0 ) DX3DVNORM( 0, 0, -1 ) //67 DX3DVERT( 2.90682, 3.66052, 0 ) DX3DVNORM( 0, 0, -1 ) //68 DX3DVERT( 2.85326, 3.8345, 0 ) DX3DVNORM( 0, 0, -1 ) //69 DX3DVERT( 2.90683, 3.83189, 0 ) DX3DVNORM( 0, 0, -1 ) //70 DX3DVERT( 2.85391, 3.61249, 0 ) DX3DVNORM( 0, 0, -1 ) //71 DX3DVERT( 2.75538, 3.5945, 0 ) DX3DVNORM( 0, 0, -1 ) //72 DX3DVERT( 3.05826, 3.52449, 0 ) DX3DVNORM( 0, 0, -1 ) //73 DX3DVERT( 2.90682, 3.60742, 0 ) DX3DVNORM( 0, 0, -1 ) //74 DX3DVERT( 3.33682, 3.4866, 0 ) DX3DVNORM( 0, 0, -1 ) //75 DX3DVERT( 3.36115, 3.32874, 0 ) DX3DVNORM( 0, 0, -1 ) //76 DX3DVERT( 3.13906, 3.32733, 0 ) DX3DVNORM( 0, 0, -1 ) //77 DX3DVERT( 3.2097, 3.4866, 0 ) DX3DVNORM( 0, 0, -1 ) //78 DX3DVERT( 3.08928, 3.4866, 0 ) DX3DVNORM( 0, 0, -1 ) //79 DX3DVERT( 1.29378, 0.860779, 0 ) DX3DVNORM( 0, 0, -1 ) //80 DX3DVERT( 1.0846, 0.632126, 0 ) DX3DVNORM( 0, 0, -1 ) //81 DX3DVERT( 1.24097, 0.649811, 0 ) DX3DVNORM( 0, 0, -1 ) //82 DX3DVERT( 0.93809, 2.70313, 0 ) DX3DVNORM( 0, 0, -1 ) //83 DX3DVERT( 1.29375, 2.97656, 0 ) DX3DVNORM( 0, 0, -1 ) //84 DX3DVERT( 1.60632, 1.05182, 0 ) DX3DVNORM( 0, 0, -1 ) //85 DX3DVERT( 1.60625, 3.13878, 0 ) DX3DVNORM( 0, 0, -1 ) //86 DX3DVERT( 1.60625, 2.97656, 0 ) DX3DVNORM( 0, 0, -1 ) //87 DX3DVERT( 2.14962, 2.97656, 0 ) DX3DVNORM( 0, 0, -1 ) //88 DX3DVERT( 2.61854, 3.4866, 0 ) DX3DVNORM( 0, 0, -1 ) //89 DX3DVERT( 2.4875, 2.97656, 0 ) DX3DVNORM( 0, 0, -1 ) //90 DX3DVERT( 2.38198, 3.13878, 0 ) DX3DVNORM( 0, 0, -1 ) //91 DX3DVERT( 3.06625, 3.13878, 0 ) DX3DVNORM( 0, 0, -1 ) //92 DX3DVERT( 3.05469, 3.12656, 0 ) DX3DVNORM( 0, 0, -1 ) //93 DX3DVERT( 2.99844, 2.84062, 0 ) DX3DVNORM( 0, 0, -1 ) //94 DX3DVERT( 2.99844, 2.70313, 0 ) DX3DVNORM( 0, 0, -1 ) //95 DX3DVERT( 0.489628, 1.74747, 0 ) DX3DVNORM( 0, 0, -1 ) //96 DX3DVERT( 0.332327, 1.74747, 0 ) DX3DVNORM( 0, 0, -1 ) //97 DX3DVERT( 0.332327, 2.1183, 0 ) DX3DVNORM( 0, 0, -1 ) //98 DX3DVERT( 0.332327, 1.42271, 0 ) DX3DVNORM( 0, 0, -1 ) //99 DX3DVERT( 0.141849, 1.05182, 0 ) DX3DVNORM( 0, 0, -1 ) //100 DX3DVERT( -0.192022, 1.05182, 0 ) DX3DVNORM( 0, 0, -1 ) //101 DX3DVERT( -0.00468605, 0.78125, 0 ) DX3DVNORM( 0, 0, -1 ) //102 DX3DVERT( -0.273437, 0.90155, 0 ) DX3DVNORM( 0, 0, -1 ) //103 DX3DVERT( 0.160305, 1.74747, 0 ) DX3DVNORM( 0, 0, -1 ) //104 DX3DVERT( 0.381251, 2.22812, 0 ) DX3DVNORM( 0, 0, -1 ) //105 DX3DVERT( 0.662501, 2.12656, 0 ) DX3DVNORM( 0, 0, -1 ) //106 DX3DVERT( 2.43281, 2.24374, 0 ) DX3DVNORM( 0, 0, -1 ) //107 DX3DVERT( 2.68741, 1.74747, 0 ) DX3DVNORM( 0, 0, -1 ) //108 DX3DVERT( 2.3564, 1.74747, 0 ) DX3DVNORM( 0, 0, -1 ) //109 DX3DVERT( 2.75538, 1.60962, 0 ) DX3DVNORM( 0, 0, -1 ) //110 DX3DVERT( 3.01847, 1.05182, 0 ) DX3DVNORM( 0, 0, -1 ) //111 DX3DVERT( 2.75538, 1.05182, 0 ) DX3DVNORM( 0, 0, -1 ) //112 DX3DVERT( 2.68495, 1.05182, 0 ) DX3DVNORM( 0, 0, -1 ) //113 DX3DVERT( 2.75538, 0.895569, 0 ) DX3DVNORM( 0, 0, -1 ) //114 DX3DVERT( 3.1, 0.8703, 0 ) DX3DVNORM( 0, 0, -1 ) //115 DX3DVERT( 2.81875, 0.753113, 0 ) DX3DVNORM( 0, 0, -1 ) //116 DX3DVERT( 2.16406, 2.12656, 0 ) DX3DVNORM( 0, 0, -1 ) //117 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_61_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_61_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 118 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_61_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_61_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_61_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_61_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_61_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 13, 14, // 4 14 15, 16, 11, // 5 17 13, 17, 18, // 6 20 19, 14, 20, // 7 23 21, 22, 23, // 8 26 24, 25, 19, // 9 29 22, 26, 27, // 10 32 28, 24, 29, // 11 35 28, 29, 27, // 12 38 27, 29, 30, // 13 41 23, 31, 20, // 14 44 32, 33, 18, // 15 47 34, 35, 36, // 16 50 7, 37, 38, // 17 53 35, 39, 40, // 18 56 38, 37, 41, // 19 59 12, 8, 42, // 20 62 43, 32, 17, // 21 65 5, 44, 45, // 22 68 8, 38, 46, // 23 71 47, 46, 38, // 24 74 48, 49, 50, // 25 77 51, 52, 53, // 26 80 54, 48, 55, // 27 83 56, 54, 55, // 28 86 57, 58, 59, // 29 89 60, 61, 62, // 30 92 51, 63, 64, // 31 95 52, 51, 65, // 32 98 66, 67, 68, // 33 101 69, 70, 68, // 34 104 71, 72, 50, // 35 107 67, 73, 74, // 36 110 75, 76, 77, // 37 113 0, 2, 67, // 38 116 2, 78, 79, // 39 119 1, 75, 78, // 40 122 5, 45, 3, // 41 125 8, 12, 6, // 42 128 11, 16, 9, // 43 131 19, 25, 80, // 44 134 80, 6, 12, // 45 137 14, 80, 12, // 46 140 80, 14, 19, // 47 143 81, 82, 26, // 48 146 22, 21, 15, // 49 149 81, 22, 15, // 50 152 15, 11, 81, // 51 155 26, 22, 81, // 52 158 20, 14, 13, // 53 161 13, 18, 20, // 54 164 20, 31, 30, // 55 167 30, 19, 20, // 56 170 18, 33, 21, // 57 173 23, 18, 21, // 58 176 30, 29, 24, // 59 179 19, 30, 24, // 60 182 31, 23, 22, // 61 185 27, 31, 22, // 62 188 27, 26, 82, // 63 191 27, 82, 28, // 64 194 30, 31, 27, // 65 197 20, 18, 23, // 66 200 18, 17, 32, // 67 203 35, 40, 36, // 68 206 38, 8, 7, // 69 209 39, 83, 40, // 70 212 83, 39, 84, // 71 215 84, 3, 45, // 72 218 41, 84, 45, // 73 221 41, 47, 38, // 74 224 84, 41, 83, // 75 227 42, 85, 12, // 76 230 12, 85, 43, // 77 233 13, 12, 43, // 78 236 17, 13, 43, // 79 239 44, 86, 45, // 80 242 46, 42, 8, // 81 245 87, 88, 47, // 82 248 45, 86, 87, // 83 251 45, 87, 41, // 84 254 47, 41, 87, // 85 257 88, 53, 47, // 86 260 50, 72, 89, // 87 263 89, 55, 48, // 88 266 48, 50, 89, // 89 269 90, 91, 59, // 90 272 90, 63, 51, // 91 275 53, 88, 90, // 92 278 53, 90, 51, // 93 281 58, 63, 90, // 94 284 90, 59, 58, // 95 287 55, 59, 91, // 96 290 55, 91, 56, // 97 293 55, 89, 57, // 98 296 57, 59, 55, // 99 299 62, 92, 60, // 100 302 93, 62, 61, // 101 305 64, 61, 94, // 102 308 51, 94, 65, // 103 311 94, 51, 64, // 104 314 61, 64, 93, // 105 317 65, 95, 52, // 106 320 68, 70, 66, // 107 323 68, 50, 49, // 108 326 68, 49, 69, // 109 329 68, 74, 71, // 110 332 71, 50, 68, // 111 335 74, 68, 67, // 112 338 60, 92, 77, // 113 341 77, 79, 78, // 114 344 78, 75, 77, // 115 347 77, 76, 60, // 116 350 67, 66, 0, // 117 353 73, 67, 2, // 118 356 79, 73, 2, // 119 359 78, 2, 1, // 120 362 96, 97, 98, // 121 365 96, 99, 97, // 122 368 99, 100, 101, // 123 371 102, 103, 101, // 124 374 97, 104, 98, // 125 377 98, 105, 106, // 126 380 106, 96, 98, // 127 383 104, 97, 99, // 128 386 99, 101, 104, // 129 389 101, 100, 102, // 130 392 107, 108, 109, // 131 395 110, 111, 112, // 132 398 110, 112, 113, // 133 401 112, 114, 113, // 134 404 111, 115, 116, // 135 407 109, 117, 107, // 136 410 109, 108, 110, // 137 413 113, 109, 110, // 138 416 114, 112, 111, // 139 419 111, 116, 114, // 140 422 DX3DINDEX_END #endif #else #define index_Trim_Char_x_61_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_61_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_61_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_61_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_61_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_61_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_61_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_61_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_61_1__ ) DX3DMODEL_START( model_Trim_Char_x_61_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_61_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_61_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 423 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_61_1__, 5309077 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_61_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_60_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_62_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_62_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_62_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_62_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_62_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_62_1___initialShadingGroup_0 ) DX3DVERT( 2.46542, 2.07108, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 2.47671, 2.08434, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.46537, 2.08438, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.20964, 0.887497, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.43984, 0.546066, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.43984, 0.887497, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.927084, 3.28125, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.927084, 3.00313, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.43984, 3.00313, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( -0.0984375, 3.28125, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( -0.0984375, 3.00313, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.414323, 3.00313, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.73872, 2.08438, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.657813, 2.19218, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.499945, 2.08438, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.414323, 3.28125, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.414323, 2.02591, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.401563, 2.0172, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.414323, 2.00018, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 1.43984, 1.61374, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 1.20386, 1.48595, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 1.43984, 1.48595, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.927084, 1.82857, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 0.927084, 1.48595, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 0.791159, 1.48595, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 0.927084, 1.29472, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 1.36094, 1.22188, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 2.46533, 2.59329, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 1.43984, 3.28125, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 1.95261, 3.00313, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 2.04756, 2.08438, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 1.95261, 3.28125, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 2.46537, 3.00313, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 2.46537, 3.28125, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 2.65938, 3.00313, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 1.60938, 0.289063, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 1.875, 0.457809, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 1.81097, 1.48595, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 1.43984, 1.26242, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 1.95261, 1.99457, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 1.95261, 1.58821, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 1.17347, 1.48595, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 1.58932, 0.887497, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 1.43984, 1.10718, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 1.18125, 1.47501, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 2.86212, 2.68283, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 2.51846, 2.68285, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 2.97813, 3.00313, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 2.97813, 3.28125, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_62_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_62_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 49 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_62_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_62_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_62_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_62_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_62_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 13, 14, // 4 14 15, 11, 7, // 5 17 16, 17, 18, // 6 20 19, 20, 21, // 7 23 22, 12, 18, // 8 26 23, 24, 25, // 9 29 25, 3, 26, // 10 32 27, 2, 1, // 11 35 28, 8, 29, // 12 38 27, 30, 2, // 13 41 31, 29, 32, // 14 44 33, 32, 34, // 15 47 4, 35, 36, // 16 50 19, 21, 37, // 17 53 21, 38, 37, // 18 56 30, 39, 40, // 19 59 41, 22, 23, // 20 62 42, 43, 5, // 21 65 8, 28, 6, // 22 68 11, 15, 9, // 23 71 7, 6, 15, // 24 74 12, 14, 18, // 25 77 24, 23, 22, // 26 80 22, 18, 24, // 27 83 16, 18, 14, // 28 86 38, 21, 20, // 29 89 3, 5, 43, // 30 92 41, 23, 25, // 31 95 25, 44, 41, // 32 98 43, 26, 3, // 33 101 44, 25, 26, // 34 104 20, 26, 38, // 35 107 26, 20, 44, // 36 110 45, 46, 27, // 37 113 1, 45, 27, // 38 116 29, 31, 28, // 39 119 32, 33, 31, // 40 122 34, 46, 45, // 41 125 34, 47, 48, // 42 128 34, 48, 33, // 43 131 45, 47, 34, // 44 134 42, 5, 4, // 45 137 4, 36, 42, // 46 140 40, 39, 19, // 47 143 19, 37, 40, // 48 146 0, 2, 30, // 49 149 30, 40, 0, // 50 152 DX3DINDEX_END #endif #else #define index_Trim_Char_x_62_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_62_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_62_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_62_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_62_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_62_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_62_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_62_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_62_1__ ) DX3DMODEL_START( model_Trim_Char_x_62_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_62_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_62_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 153 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_62_1__, 7394213 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_62_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_61_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_63_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_63_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_63_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_63_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_63_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_63_1___initialShadingGroup_0 ) DX3DVERT( 2.73281, 2.84375, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 2.7366, 2.875, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.51365, 2.875, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.15188, 3.32268, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 0.571251, 3.35913, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 0.571251, 3.06032, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.190626, 3.375, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.175001, 3.07813, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.7325, 3.27113, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 1.15188, 3.02206, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 2.76875, 3.14063, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 2.31313, 3.20418, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 1.7325, 2.96924, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 2.31313, 2.90173, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 2.55472, 1.875, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 2.31313, 1.875, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 2.31313, 1.73804, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 2.57344, 2.00468, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 2.31313, 2.04832, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 1.15188, 2.19331, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 0.571251, 2.23558, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 0.571251, 1.93137, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.339063, 2.24687, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 0.31875, 1.94374, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 1.15188, 1.88742, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 1.27885, 1.875, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 1.7325, 2.13095, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 1.7325, 1.875, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 1.7325, 1.82266, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 2.52969, 1.70155, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 2.89375, 0.679688, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 2.31313, 0.775345, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 2.31313, 0.465637, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 0.571251, 0.65773, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 1.15188, 0.610718, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 1.15188, 0.875, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 0.000290524, 0.875, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( -0.00937362, 0.6875, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 0.571251, 0.962662, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 0.0062501, 0.990616, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 1.15188, 0.917053, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 0.571251, 0.875, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 1.7325, 0.546631, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 1.55878, 0.875, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 1.7325, 0.854538, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 2.85469, 0.375, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_63_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_63_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 46 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_63_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_63_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_63_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_63_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_63_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 4, 6, 7, // 2 8 8, 3, 9, // 3 11 1, 10, 11, // 4 14 11, 8, 12, // 5 17 5, 9, 3, // 6 20 7, 5, 4, // 7 23 9, 12, 8, // 8 26 11, 13, 2, // 9 29 2, 1, 11, // 10 32 12, 13, 11, // 11 35 14, 15, 16, // 12 38 14, 17, 18, // 13 41 19, 20, 21, // 14 44 20, 22, 23, // 15 47 19, 24, 25, // 16 50 18, 26, 27, // 17 53 27, 25, 28, // 18 56 15, 27, 28, // 19 59 16, 29, 14, // 20 62 18, 15, 14, // 21 65 21, 24, 19, // 22 68 23, 21, 20, // 23 71 27, 26, 19, // 24 74 25, 27, 19, // 25 77 27, 15, 18, // 26 80 28, 16, 15, // 27 83 30, 31, 32, // 28 86 33, 34, 35, // 29 89 36, 37, 33, // 30 92 38, 39, 36, // 31 95 40, 38, 41, // 32 98 35, 34, 42, // 33 101 43, 40, 35, // 34 104 31, 44, 42, // 35 107 32, 45, 30, // 36 110 35, 41, 33, // 37 113 33, 41, 36, // 38 116 36, 41, 38, // 39 119 41, 35, 40, // 40 122 42, 44, 43, // 41 125 43, 35, 42, // 42 128 42, 32, 31, // 43 131 DX3DINDEX_END #endif #else #define index_Trim_Char_x_63_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_63_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_63_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_63_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_63_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_63_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_63_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_63_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_63_1__ ) DX3DMODEL_START( model_Trim_Char_x_63_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_63_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_63_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 132 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_63_1__, 9479349 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_63_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_62_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_64_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_64_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_64_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_64_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_64_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_64_1___initialShadingGroup_0 ) DX3DVERT( 2.8625, 0.398438, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 3.14219, 0.518753, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.91194, 1.00751, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 0.903647, 0.844757, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 0.903647, 0.568787, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.46328, 0.623871, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 1.01089, 2.22563, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.1791, 2.83469, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.903647, 2.83469, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.858353, 2.83469, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.687435, 2.22563, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.903647, 2.22563, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.903647, 3.00938, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 1.31406, 3.38594, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 1.00938, 3.44376, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.198439, 0.792191, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( -0.215624, 0.773438, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( -0.207811, 0.5, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.344012, 1.18132, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 0.280226, 1.00751, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 0.344012, 1.00751, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 0.903647, 1.87228, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.537501, 0.815628, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 0.344012, 0.526978, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 0.609273, 1.00751, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 0.821417, 1.61656, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 0.495239, 1.61656, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 1.46328, 0.899841, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 2.02292, 0.691071, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 2.61276, 1.61656, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 2.58255, 1.6767, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 2.58255, 1.61656, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 2.33125, 2.16876, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 2.05781, 2.04063, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 2.27469, 1.61656, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 2.31977, 1.00751, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 2.02292, 0.967102, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 2.55781, 1.04219, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 2.58255, 1.00751, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 2.58255, 0.769287, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 2.68281, 0.784378, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_64_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_64_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 41 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_64_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_64_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_64_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_64_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_64_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 9, 8, // 4 14 13, 14, 12, // 5 17 15, 16, 17, // 6 20 18, 19, 20, // 7 23 21, 6, 11, // 8 26 21, 11, 10, // 9 29 22, 20, 23, // 10 32 24, 25, 26, // 11 35 27, 5, 28, // 12 38 29, 30, 31, // 13 41 32, 33, 34, // 14 44 35, 36, 28, // 15 47 37, 35, 38, // 16 50 29, 31, 38, // 17 53 38, 39, 40, // 18 56 2, 38, 40, // 19 59 40, 0, 2, // 20 62 5, 27, 3, // 21 65 8, 11, 6, // 22 68 11, 8, 9, // 23 71 12, 8, 7, // 24 74 7, 13, 12, // 25 77 20, 19, 15, // 26 80 23, 20, 15, // 27 83 17, 23, 15, // 28 86 26, 25, 21, // 29 89 21, 10, 26, // 30 92 22, 24, 20, // 31 95 4, 3, 22, // 32 98 22, 23, 4, // 33 101 18, 20, 24, // 34 104 24, 26, 18, // 35 107 28, 36, 27, // 36 110 34, 31, 30, // 37 113 30, 32, 34, // 38 116 39, 38, 35, // 39 119 35, 28, 39, // 40 122 31, 34, 37, // 41 125 38, 31, 37, // 42 128 38, 2, 29, // 43 131 DX3DINDEX_END #endif #else #define index_Trim_Char_x_64_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_64_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_64_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_64_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_64_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_64_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_64_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_64_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_64_1__ ) DX3DMODEL_START( model_Trim_Char_x_64_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_64_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_64_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 132 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_64_1__, 11564485 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_64_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_63_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_65_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_65_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_65_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_65_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_65_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_65_1___initialShadingGroup_0 ) DX3DVERT( 2.54745, 0.842972, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 2.71719, 0.682816, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.87391, 0.842972, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 2.32313, 2.68961, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 2.41705, 2.93359, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 2.32313, 2.93359, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.671176, 2.41093, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.10688, 2.0757, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.10688, 2.41093, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.498751, 2.85945, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.33125, 2.65625, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.498751, 2.5374, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.521875, 2.8875, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 1.16879, 2.41093, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 1.10688, 2.45831, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 2.56094, 3.39375, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 2.32313, 3.44278, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 2.25781, 3.45625, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 2.08218, 2.93359, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 1.90072, 1.88828, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 2.19812, 2.41093, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 1.83932, 2.41093, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.498751, 0.842972, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 0.498751, 0.565247, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 0.903768, 0.842972, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 1.10688, 1.43661, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 1.03234, 1.36563, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 1.10688, 1.36563, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 0.354783, 0.842972, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( -0.109374, 0.573441, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 0.065626, 0.320313, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 0.498751, 0.93898, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 1.10688, 1.00542, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 1.4863, 1.36563, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 2.32313, 1.36563, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 2.42837, 1.36563, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 2.32313, 1.45869, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 1.96998, 1.36563, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 2.32313, 1.05029, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 2.93125, 0.901566, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 1.715, 1.88828, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 1.715, 2.19601, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 1.62188, 2.05156, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 1.34108, 1.88828, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 1.69219, 1.60312, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 1.715, 1.584, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 1.44219, 1.80624, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 1.87188, 1.84531, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_65_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_65_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 48 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_65_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_65_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_65_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_65_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_65_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 11, 6, // 4 14 13, 8, 7, // 5 17 13, 14, 8, // 6 20 4, 15, 16, // 7 23 16, 17, 18, // 8 26 19, 20, 21, // 9 29 3, 5, 18, // 10 32 22, 23, 24, // 11 35 25, 26, 27, // 12 38 28, 29, 30, // 13 41 31, 28, 22, // 14 44 31, 22, 24, // 15 47 27, 32, 33, // 16 50 25, 27, 33, // 17 53 34, 35, 36, // 18 56 37, 34, 36, // 19 59 37, 38, 34, // 20 62 2, 39, 35, // 21 65 12, 9, 11, // 22 68 6, 8, 14, // 23 71 14, 12, 6, // 24 74 40, 41, 42, // 25 77 7, 43, 42, // 26 80 7, 42, 13, // 27 83 42, 43, 40, // 28 86 16, 5, 4, // 29 89 18, 5, 16, // 30 92 41, 40, 19, // 31 95 19, 21, 41, // 32 98 18, 21, 20, // 33 101 18, 20, 3, // 34 104 23, 22, 28, // 35 107 28, 30, 23, // 36 110 32, 27, 26, // 37 113 24, 32, 26, // 38 116 24, 26, 31, // 39 119 44, 45, 40, // 40 122 33, 44, 46, // 41 125 33, 46, 25, // 42 128 40, 43, 46, // 43 131 46, 44, 40, // 44 134 47, 19, 40, // 45 137 47, 45, 37, // 46 140 36, 47, 37, // 47 143 40, 45, 47, // 48 146 35, 34, 38, // 49 149 35, 38, 0, // 50 152 35, 0, 2, // 51 155 DX3DINDEX_END #endif #else #define index_Trim_Char_x_65_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_65_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_65_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_65_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_65_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_65_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_65_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_65_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_65_1__ ) DX3DMODEL_START( model_Trim_Char_x_65_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_65_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_65_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 156 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_65_1__, 13649621 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_65_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_64_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_66_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_66_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_66_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_66_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_66_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_66_1___initialShadingGroup_0 ) DX3DVERT( 2.83125, 0.449982, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 2.81875, 0.726563, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.54167, 0.705597, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.45, 0.437256, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.45, 0.700165, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.31354, 0.700165, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.954688, 2.72833, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.954688, 2.14886, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.28281, 2.14886, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.135938, 3.02655, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.358334, 3.02655, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.135938, 3.3078, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.904167, 3.02655, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.358334, 3.3078, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 1.28281, 3.02655, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 1.45, 3.02655, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 1.45, 3.3078, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( -0.1875, 2.1375, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( -0.1875, 1.86562, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 0.358334, 1.86562, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 0.954688, 1.86562, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 0.954744, 1.56938, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 1.28205, 1.56938, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 0.358334, 2.1375, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 0.904167, 1.86562, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 1.17708, 0.989899, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 1.30138, 0.98999, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 1.28197, 1.498, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 1.04918, 0.700195, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 1.17696, 0.547791, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 1.17708, 0.700165, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 1.17708, 0.845032, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 1.35584, 0.845154, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 1.31354, 0.845032, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 1.31354, 0.935516, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 2.54167, 3.02655, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 2.76406, 3.02655, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 2.54167, 3.3078, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 1.99583, 3.02655, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 1.99583, 3.3078, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 1.95996, 0.687134, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 1.44985, 0.754822, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 1.45, 1.86562, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 1.99583, 1.86562, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 1.45, 2.1375, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 2.54167, 1.86562, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 3.0875, 1.86562, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 2.54167, 2.1375, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 1.99583, 2.1375, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 2.54167, 0.429596, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT( 1.99583, 0.687225, 0 ) DX3DVNORM( 0, 0, 1 ) //50 DX3DVERT( 1.28281, 2.72833, 0 ) DX3DVNORM( 0, 0, 1 ) //51 DX3DVERT( 0.904167, 3.3078, 0 ) DX3DVNORM( 0, 0, 1 ) //52 DX3DVERT( 0.954688, 3.02655, 0 ) DX3DVNORM( 0, 0, 1 ) //53 DX3DVERT( 1.28281, 1.86562, 0 ) DX3DVNORM( 0, 0, 1 ) //54 DX3DVERT( 1.28281, 2.1375, 0 ) DX3DVNORM( 0, 0, 1 ) //55 DX3DVERT( 0.904167, 2.1375, 0 ) DX3DVNORM( 0, 0, 1 ) //56 DX3DVERT( 0.954688, 2.1375, 0 ) DX3DVNORM( 0, 0, 1 ) //57 DX3DVERT( 0.954484, 1.38745, 0 ) DX3DVNORM( 0, 0, 1 ) //58 DX3DVERT( 0.970651, 0.989899, 0 ) DX3DVNORM( 0, 0, 1 ) //59 DX3DVERT( 2.76406, 3.3078, 0 ) DX3DVNORM( 0, 0, 1 ) //60 DX3DVERT( 1.99583, 0.41095, 0 ) DX3DVNORM( 0, 0, 1 ) //61 DX3DVERT( 1.91153, 0.410431, 0 ) DX3DVNORM( 0, 0, 1 ) //62 DX3DVERT( 3.0875, 2.1375, 0 ) DX3DVNORM( 0, 0, 1 ) //63 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_66_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_66_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 64 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_66_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_66_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_66_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_66_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_66_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 10, 12, 13, // 4 14 14, 15, 16, // 5 17 17, 18, 19, // 6 20 20, 21, 22, // 7 23 23, 19, 24, // 8 26 25, 26, 27, // 9 29 28, 29, 30, // 10 32 28, 30, 31, // 11 35 32, 33, 5, // 12 38 31, 30, 5, // 13 41 25, 31, 33, // 14 44 32, 34, 33, // 15 47 35, 36, 37, // 16 50 15, 38, 16, // 17 53 38, 35, 39, // 18 56 40, 41, 4, // 19 59 42, 43, 44, // 20 62 45, 46, 47, // 21 65 43, 45, 48, // 22 68 49, 2, 50, // 23 71 2, 49, 0, // 24 74 5, 30, 29, // 25 77 29, 3, 5, // 26 80 8, 51, 6, // 27 83 10, 13, 11, // 28 86 12, 52, 13, // 29 89 53, 6, 51, // 30 92 52, 12, 53, // 31 95 16, 52, 53, // 32 98 16, 53, 14, // 33 101 51, 14, 53, // 34 104 19, 23, 17, // 35 107 54, 42, 55, // 36 110 56, 24, 20, // 37 113 54, 7, 57, // 38 116 22, 54, 20, // 39 119 57, 20, 54, // 40 122 20, 57, 56, // 41 125 55, 8, 7, // 42 128 42, 44, 55, // 43 131 7, 54, 55, // 44 134 24, 56, 23, // 45 137 27, 22, 21, // 46 140 27, 58, 59, // 47 143 27, 59, 25, // 48 146 21, 58, 27, // 49 149 31, 25, 59, // 50 152 31, 59, 28, // 51 155 5, 4, 41, // 52 158 5, 41, 32, // 53 161 5, 33, 31, // 54 164 34, 26, 25, // 55 167 25, 33, 34, // 56 170 36, 60, 37, // 57 173 38, 39, 16, // 58 176 35, 37, 39, // 59 179 61, 50, 40, // 60 182 3, 62, 40, // 61 185 40, 4, 3, // 62 188 40, 62, 61, // 63 191 43, 48, 44, // 64 194 46, 63, 47, // 65 197 45, 47, 48, // 66 200 50, 61, 49, // 67 203 DX3DINDEX_END #endif #else #define index_Trim_Char_x_66_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_66_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_66_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_66_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_66_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_66_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_66_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_66_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_66_1__ ) DX3DMODEL_START( model_Trim_Char_x_66_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_66_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_66_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 204 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_66_1__, 15734757 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_66_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_65_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_67_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_67_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_67_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_67_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_67_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_67_1___initialShadingGroup_0 ) DX3DVERT( 2.20639, 1.64999, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 2.1875, 1.63437, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.39844, 1.44061, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.40697, 1.13123, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.5, 0.612488, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.73672, 0.656097, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 1.28646, 2.16873, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.52453, 2.16873, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.50469, 2.27811, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.836199, 2.41757, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.385939, 2.32498, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.417734, 2.16873, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 1.28646, 2.6875, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 1.12457, 2.6875, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 1.16094, 2.48438, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 1.28646, 3.19763, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 1.04063, 3.15625, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 1.42847, 2.6875, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 1.3375, 3.20624, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 0.440626, 2.05624, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 0.836199, 2.13791, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 1.28646, 1.80319, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 1.31394, 1.64999, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 1.61862, 1.64999, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 0.985477, 2.16873, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 0.836199, 2.16873, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 1.71271, 1.13123, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 2.77969, 2.54373, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 2.63724, 2.18225, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 2.9467, 2.16873, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 2.07481, 2.39688, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 2.07481, 2.67599, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 1.73672, 2.60577, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 2.63724, 2.51407, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 2.63724, 2.6875, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 2.13013, 2.6875, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 2.63724, 2.79282, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 3.07097, 2.6875, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 3.03281, 2.875, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 1.79688, 0.667175, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 1.73672, 0.99884, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 2.63724, 2.16873, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 2.63724, 1.67416, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 2.61645, 1.64999, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 1.22091, 2.16873, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 2.62991, 2.16873, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 1.73672, 2.32645, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 1.45313, 2.54688, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 1.2125, 2.21561, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 3.0875, 2.60623, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_67_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_67_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 50 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_67_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_67_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_67_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_67_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_67_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 13, 14, // 4 14 15, 16, 13, // 5 17 17, 18, 15, // 6 20 11, 19, 20, // 7 23 21, 22, 23, // 8 26 20, 24, 25, // 9 29 3, 26, 23, // 10 32 27, 28, 29, // 11 35 30, 31, 32, // 12 38 33, 34, 35, // 13 41 34, 36, 35, // 14 44 37, 38, 36, // 15 47 5, 39, 40, // 16 50 29, 41, 42, // 17 53 0, 43, 42, // 18 56 21, 6, 44, // 19 59 41, 28, 45, // 20 62 2, 43, 0, // 21 65 40, 26, 3, // 22 68 3, 5, 40, // 23 71 46, 32, 47, // 24 74 47, 17, 12, // 25 77 47, 12, 6, // 26 80 8, 47, 6, // 27 83 47, 8, 46, // 28 86 11, 25, 9, // 29 89 9, 25, 24, // 30 92 48, 44, 6, // 31 95 48, 6, 12, // 32 98 12, 14, 48, // 33 101 48, 14, 9, // 34 104 24, 48, 9, // 35 107 13, 12, 15, // 36 110 15, 12, 17, // 37 113 20, 25, 11, // 38 116 23, 7, 6, // 39 119 23, 6, 21, // 40 122 23, 22, 3, // 41 125 34, 33, 27, // 42 128 28, 41, 29, // 43 131 49, 37, 27, // 44 134 27, 29, 49, // 45 137 27, 37, 34, // 46 140 32, 46, 30, // 47 143 35, 31, 30, // 48 146 30, 33, 35, // 49 149 36, 34, 37, // 50 152 42, 41, 45, // 51 155 45, 0, 42, // 52 158 DX3DINDEX_END #endif #else #define index_Trim_Char_x_67_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_67_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_67_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_67_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_67_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_67_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_67_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_67_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_67_1__ ) DX3DMODEL_START( model_Trim_Char_x_67_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_67_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_67_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 159 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_67_1__, 17819893 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_67_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_66_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_68_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_68_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_68_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_68_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_68_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_68_1___initialShadingGroup_0 ) DX3DVERT( 2.04947, 1.58969, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 2.00781, 1.55627, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.22656, 1.35001, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.03994, 0.945648, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.15781, 0.301575, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.41719, 0.63974, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.858855, 2.23376, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.12726, 2.23376, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.09844, 2.39221, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.300522, 2.51901, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( -0.257812, 2.40314, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( -0.225239, 2.23376, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.858855, 2.87784, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.686864, 2.87784, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.735938, 2.60938, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.858855, 3.51572, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.579689, 3.46408, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 1.00767, 2.87784, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.892189, 3.52188, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( -0.203124, 2.11877, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 0.300522, 2.22363, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 0.858855, 1.93512, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.922072, 1.58969, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 1.2444, 1.58969, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 0.349224, 2.23376, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 0.300522, 2.23376, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 1.36155, 0.945648, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 2.77188, 2.74219, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 3.09219, 2.80939, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 3.07903, 2.87784, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 1.97552, 2.57565, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 1.97552, 2.87155, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 1.41719, 2.75473, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 2.53386, 2.69241, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 2.53386, 2.87784, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 2.00552, 2.87784, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 2.53386, 2.98837, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 3.0375, 3.09375, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 1.41719, 0.347198, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 1.46875, 0.356262, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 2.90754, 2.23376, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 2.57417, 2.23376, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 2.53386, 2.16263, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 2.48548, 1.58969, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 2.53386, 1.64456, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 0.804201, 2.23376, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 1.41719, 2.45886, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 1.04375, 2.67657, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 0.787501, 2.32501, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_68_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_68_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 49 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_68_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_68_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_68_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_68_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_68_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 13, 14, // 4 14 15, 16, 13, // 5 17 17, 18, 15, // 6 20 11, 19, 20, // 7 23 21, 22, 23, // 8 26 20, 24, 25, // 9 29 3, 26, 23, // 10 32 27, 28, 29, // 11 35 30, 31, 32, // 12 38 33, 34, 35, // 13 41 34, 36, 35, // 14 44 29, 37, 36, // 15 47 38, 39, 5, // 16 50 40, 41, 42, // 17 53 0, 43, 44, // 18 56 21, 6, 45, // 19 59 2, 43, 0, // 20 62 5, 26, 3, // 21 65 5, 4, 38, // 22 68 46, 32, 47, // 23 71 47, 17, 12, // 24 74 47, 12, 6, // 25 77 8, 47, 6, // 26 80 47, 8, 46, // 27 83 11, 25, 9, // 28 86 9, 25, 24, // 29 89 48, 45, 6, // 30 92 48, 6, 12, // 31 95 12, 14, 48, // 32 98 48, 14, 9, // 33 101 24, 48, 9, // 34 104 13, 12, 15, // 35 107 15, 12, 17, // 36 110 20, 25, 11, // 37 113 7, 6, 21, // 38 116 21, 23, 7, // 39 119 23, 22, 3, // 40 122 27, 41, 40, // 41 125 34, 33, 27, // 42 128 29, 34, 27, // 43 131 40, 28, 27, // 44 134 32, 46, 30, // 45 137 35, 31, 30, // 46 140 30, 33, 35, // 47 143 36, 34, 29, // 48 146 42, 44, 40, // 49 149 44, 42, 0, // 50 152 DX3DINDEX_END #endif #else #define index_Trim_Char_x_68_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_68_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_68_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_68_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_68_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_68_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_68_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_68_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_68_1__ ) DX3DMODEL_START( model_Trim_Char_x_68_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_68_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_68_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 153 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_68_1__, 19905029 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_68_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_67_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_69_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_69_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_69_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_69_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_69_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_69_1___initialShadingGroup_0 ) DX3DVERT( 2.63333, 0.839081, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 3.06875, 0.839081, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.63333, 1.09689, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.32708, 1.09689, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.32708, 0.839081, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.7625, 0.839081, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 1.32708, 2.71094, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.7625, 2.71094, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.32708, 2.96875, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.787501, 2.71094, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.891668, 2.71094, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.787501, 2.96875, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.891668, 2.96875, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.456251, 1.09689, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.456251, 0.839081, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.891668, 0.839081, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.891668, 1.09689, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 2.23978, 2.54282, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 2.20597, 2.11688, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 2.51512, 2.11688, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 2.19792, 2.71094, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 1.7625, 2.96875, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 2.25313, 2.71094, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 2.54819, 2.54282, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 2.125, 1.09689, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 1.7625, 1.09689, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 2.19792, 2.01544, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 2.17216, 1.69095, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 2.19792, 1.69095, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 2.13835, 1.26501, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 2.19792, 1.26501, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 2.48205, 1.69095, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 2.43594, 1.09689, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 2.44899, 1.26501, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 3.06875, 1.09689, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 2.19792, 2.96875, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 2.58125, 2.96875, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 2.19792, 0.839081, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_69_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_69_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 38 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_69_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_69_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_69_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_69_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_69_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 10, 6, 12, // 4 14 13, 14, 15, // 5 17 16, 15, 4, // 6 20 17, 18, 19, // 7 23 7, 20, 21, // 8 26 22, 17, 23, // 9 29 24, 25, 5, // 10 32 26, 27, 28, // 11 35 27, 29, 30, // 12 38 28, 31, 19, // 13 41 0, 2, 32, // 14 44 28, 30, 33, // 15 47 1, 34, 2, // 16 50 5, 25, 3, // 17 53 7, 21, 8, // 18 56 10, 12, 11, // 19 59 6, 8, 12, // 20 62 15, 16, 13, // 21 65 4, 3, 16, // 22 68 19, 23, 17, // 23 71 20, 35, 21, // 24 74 35, 20, 22, // 25 77 23, 36, 22, // 26 80 22, 36, 35, // 27 83 30, 29, 24, // 28 86 24, 32, 30, // 29 89 5, 37, 24, // 30 92 30, 28, 27, // 31 95 19, 18, 26, // 32 98 26, 28, 19, // 33 101 32, 33, 30, // 34 104 32, 37, 0, // 35 107 32, 24, 37, // 36 110 33, 31, 28, // 37 113 DX3DINDEX_END #endif #else #define index_Trim_Char_x_69_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_69_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_69_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_69_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_69_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_69_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_69_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_69_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_69_1__ ) DX3DMODEL_START( model_Trim_Char_x_69_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_69_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_69_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 114 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_69_1__, 21990165 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_69_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_68_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_70_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_70_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_70_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_70_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_70_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_70_1___initialShadingGroup_0 ) DX3DVERT( 2.53438, 0.58905, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 3.07656, 0.58905, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.53438, 0.862488, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 0.907813, 0.862488, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 0.907813, 0.58905, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.45, 0.58905, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.907813, 2.94531, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.45, 2.94531, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.907813, 3.21875, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.240626, 2.94531, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.365626, 2.94531, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.240626, 3.21875, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.365626, 3.21875, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( -0.176562, 0.862488, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( -0.176562, 0.58905, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.365626, 0.58905, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.365626, 0.862488, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 2.0991, 2.69281, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 2.05491, 2.16687, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 2.38209, 2.16687, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 1.99219, 2.94531, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 1.45, 3.21875, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 2.12031, 2.94531, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 2.42464, 2.69281, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 1.94531, 0.862488, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 1.45, 0.862488, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 1.99219, 1.42041, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 1.96653, 1.11499, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 1.99219, 1.11499, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 2.01072, 1.64093, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 2.33954, 1.64093, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 2.27656, 0.862488, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 2.29699, 1.11499, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 3.07656, 0.862488, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 1.99219, 3.21875, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 2.46719, 3.21875, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 1.99219, 0.58905, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_70_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_70_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 37 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_70_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_70_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_70_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_70_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_70_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 10, 6, 12, // 4 14 13, 14, 15, // 5 17 16, 15, 4, // 6 20 17, 18, 19, // 7 23 7, 20, 21, // 8 26 22, 17, 23, // 9 29 24, 25, 5, // 10 32 26, 27, 28, // 11 35 18, 29, 30, // 12 38 0, 2, 31, // 13 41 28, 32, 30, // 14 44 1, 33, 2, // 15 47 5, 25, 3, // 16 50 7, 21, 8, // 17 53 10, 12, 11, // 18 56 6, 8, 12, // 19 59 15, 16, 13, // 20 62 4, 3, 16, // 21 65 19, 23, 17, // 22 68 20, 34, 21, // 23 71 34, 20, 22, // 24 74 23, 35, 22, // 25 77 22, 35, 34, // 26 80 28, 27, 24, // 27 83 24, 31, 28, // 28 86 5, 36, 24, // 29 89 30, 19, 18, // 30 92 31, 32, 28, // 31 95 31, 36, 0, // 32 98 31, 24, 36, // 33 101 30, 29, 26, // 34 104 26, 28, 30, // 35 107 DX3DINDEX_END #endif #else #define index_Trim_Char_x_70_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_70_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_70_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_70_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_70_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_70_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_70_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_70_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_70_1__ ) DX3DMODEL_START( model_Trim_Char_x_70_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_70_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_70_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 108 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_70_1__, 82459109 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_70_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_69_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_71_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_71_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_71_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_71_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_71_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_71_1___initialShadingGroup_0 ) DX3DVERT( 2.57344, 1.06561, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 2.49844, 1.06561, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.49844, 0.8078, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.35938, 1.06561, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.35938, 0.8078, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.73906, 0.8078, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 1.35938, 2.74219, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.73906, 2.74219, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.35938, 3, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.6, 2.74219, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.979688, 2.74219, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.6, 3, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.979688, 3, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.6, 1.06561, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.6, 0.8078, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.979688, 0.8078, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.751563, 2.10623, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.751563, 1.85312, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.979688, 1.85312, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 1.35938, 2.10623, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 1.35938, 1.85312, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 1.73906, 1.85312, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.979688, 2.10623, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 0.979688, 1.06561, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 2.57344, 2.56155, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 2.57344, 2.12311, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 2.87813, 2.12311, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 2.11875, 2.74219, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 1.73906, 3, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 2.49844, 2.74219, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 2.11875, 3, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 2.57344, 2.74219, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 2.87813, 2.56155, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 1.73906, 1.06561, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 2.11875, 0.8078, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 1.73906, 2.10623, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 2.11875, 1.85312, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 2.57344, 1.85312, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 2.57344, 1.68469, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 2.87813, 1.68469, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 2.11875, 2.10623, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 2.49844, 1.85312, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 2.11875, 1.06561, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 2.57344, 1.24625, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 2.87813, 1.24625, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 2.87813, 0.8078, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 2.49844, 3, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 2.87813, 3, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 2.49844, 2.10623, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 2.57344, 2.10623, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_71_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_71_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 50 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_71_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_71_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_71_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_71_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_71_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 10, 6, 12, // 4 14 13, 14, 15, // 5 17 16, 17, 18, // 6 20 19, 20, 21, // 7 23 22, 18, 20, // 8 26 23, 15, 4, // 9 29 24, 25, 26, // 10 32 7, 27, 28, // 11 35 27, 29, 30, // 12 38 31, 24, 32, // 13 41 33, 5, 34, // 14 44 35, 21, 36, // 15 47 37, 38, 39, // 16 50 40, 36, 41, // 17 53 42, 34, 2, // 18 56 38, 43, 44, // 19 59 44, 43, 0, // 20 62 2, 45, 0, // 21 65 0, 45, 44, // 22 68 5, 33, 3, // 23 71 7, 28, 8, // 24 74 10, 12, 11, // 25 77 6, 8, 12, // 26 80 15, 23, 13, // 27 83 18, 22, 16, // 28 86 21, 35, 19, // 29 89 20, 19, 22, // 30 92 4, 3, 23, // 31 95 26, 32, 24, // 32 98 27, 30, 28, // 33 101 29, 46, 30, // 34 104 46, 29, 31, // 35 107 32, 47, 31, // 36 110 31, 47, 46, // 37 113 34, 42, 33, // 38 116 36, 40, 35, // 39 119 48, 41, 37, // 40 122 26, 25, 49, // 41 125 39, 49, 37, // 42 128 49, 39, 26, // 43 131 37, 49, 48, // 44 134 41, 48, 40, // 45 137 2, 1, 42, // 46 140 44, 39, 38, // 47 143 DX3DINDEX_END #endif #else #define index_Trim_Char_x_71_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_71_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_71_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_71_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_71_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_71_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_71_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_71_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_71_1__ ) DX3DMODEL_START( model_Trim_Char_x_71_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_71_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_71_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 144 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_71_1__, 84544245 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_71_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_70_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_72_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_72_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_72_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_72_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_72_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_72_1___initialShadingGroup_0 ) DX3DVERT( 2.51094, 0.823425, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 2.35651, 0.823425, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.35651, 0.549988, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 0.946354, 0.823425, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 0.946354, 0.549988, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.41641, 0.549988, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.946354, 2.98438, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.41641, 2.98438, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.946354, 3.25781, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.0062501, 2.98438, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.476302, 2.98438, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.0062501, 3.25781, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.476302, 3.25781, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.0062501, 0.823425, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.0062501, 0.549988, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.476302, 0.549988, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.190626, 2.13748, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.190626, 1.8656, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.476302, 1.8656, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 0.946354, 2.13748, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 0.946354, 1.8656, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 1.41641, 1.8656, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.476302, 2.13748, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 0.476302, 0.823425, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 2.51094, 2.71625, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 2.51094, 2.17468, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 2.82656, 2.17468, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 1.88646, 2.98438, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 1.41641, 3.25781, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 2.35651, 2.98438, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 1.88646, 3.25781, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 2.51094, 2.98438, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 2.82656, 2.71625, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 1.41641, 0.823425, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 1.88646, 0.549988, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 1.41641, 2.13748, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 1.88646, 1.8656, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 2.51094, 1.8656, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 2.51094, 1.63312, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 2.82656, 1.63312, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 1.88646, 2.13748, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 2.35651, 1.8656, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 1.88646, 0.823425, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 2.51094, 1.09155, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 2.82656, 1.09155, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 2.82656, 0.549988, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 2.35651, 3.25781, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 2.82656, 3.25781, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 2.35651, 2.13748, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 2.51094, 2.13748, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_72_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_72_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 50 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_72_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_72_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_72_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_72_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_72_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 10, 6, 12, // 4 14 13, 14, 15, // 5 17 16, 17, 18, // 6 20 19, 20, 21, // 7 23 22, 18, 20, // 8 26 23, 15, 4, // 9 29 24, 25, 26, // 10 32 7, 27, 28, // 11 35 27, 29, 30, // 12 38 31, 24, 32, // 13 41 33, 5, 34, // 14 44 35, 21, 36, // 15 47 37, 38, 39, // 16 50 40, 36, 41, // 17 53 42, 34, 2, // 18 56 38, 43, 44, // 19 59 44, 43, 0, // 20 62 2, 45, 0, // 21 65 0, 45, 44, // 22 68 5, 33, 3, // 23 71 7, 28, 8, // 24 74 10, 12, 11, // 25 77 6, 8, 12, // 26 80 15, 23, 13, // 27 83 18, 22, 16, // 28 86 21, 35, 19, // 29 89 20, 19, 22, // 30 92 4, 3, 23, // 31 95 26, 32, 24, // 32 98 27, 30, 28, // 33 101 29, 46, 30, // 34 104 46, 29, 31, // 35 107 32, 47, 31, // 36 110 31, 47, 46, // 37 113 34, 42, 33, // 38 116 36, 40, 35, // 39 119 48, 41, 37, // 40 122 26, 25, 49, // 41 125 39, 26, 37, // 42 128 49, 37, 26, // 43 131 37, 49, 48, // 44 134 41, 48, 40, // 45 137 2, 1, 42, // 46 140 44, 39, 38, // 47 143 DX3DINDEX_END #endif #else #define index_Trim_Char_x_72_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_72_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_72_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_72_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_72_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_72_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_72_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_72_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_72_1__ ) DX3DMODEL_START( model_Trim_Char_x_72_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_72_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_72_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 144 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_72_1__, 86629381 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_72_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_71_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_73_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_73_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_73_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_73_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_73_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_73_1___initialShadingGroup_0 ) DX3DVERT( 2.4375, 3.33594, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 2.4375, 3.0625, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.67031, 3.0625, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 0.932813, 3.33594, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 0.932813, 3.0625, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.43438, 3.0625, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.229688, 3.33594, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.229688, 3.0625, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.43125, 3.0625, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.43125, 3.33594, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 1.43438, 3.33594, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 1.93594, 3.0625, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 1.93594, 3.33594, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 2.67031, 3.33594, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 2.43751, 0.994598, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 2.71278, 1.34116, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 2.4375, 1.34116, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 1.43438, 0.481689, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 1.43439, 0.777344, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 0.932801, 0.665283, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 0.932813, 2.0672, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 1.43438, 2.0672, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.932813, 2.21545, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( -0.070312, 2.0672, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 0.43125, 2.0672, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( -0.070312, 2.21545, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( -0.070312, 2.34064, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 0.43125, 2.21545, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 0.43125, 2.34064, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 0.932813, 2.34064, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 1.43438, 2.21545, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 0.490626, 0.617188, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 0.537501, 0.34375, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 0.932799, 0.383759, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 2.62344, 2.0672, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 2.58305, 1.83984, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 2.89792, 1.83984, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 1.93594, 2.0672, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 1.43438, 2.34064, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 1.93594, 2.21545, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 2.4375, 2.0672, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 1.93594, 2.34064, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 2.4375, 2.21545, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 2.93786, 2.21545, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 2.93906, 2.34064, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 2.4375, 2.34064, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 1.62287, 0.842468, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 1.93594, 0.99408, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 1.93594, 0.842468, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 2.43751, 1.48395, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT( 2.33937, 1.34116, 0 ) DX3DVNORM( 0, 0, 1 ) //50 DX3DVERT( 1.93595, 0.660248, 0 ) DX3DVNORM( 0, 0, 1 ) //51 DX3DVERT( 2.25106, 0.842468, 0 ) DX3DVNORM( 0, 0, 1 ) //52 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_73_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_73_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 53 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_73_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_73_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_73_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_73_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_73_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 8, 4, // 3 11 10, 5, 11, // 4 14 12, 11, 1, // 5 17 2, 13, 0, // 6 20 5, 10, 3, // 7 23 8, 9, 6, // 8 26 4, 3, 9, // 9 29 11, 12, 10, // 10 32 1, 0, 12, // 11 35 14, 15, 16, // 12 38 17, 18, 19, // 13 41 20, 21, 22, // 14 44 23, 24, 25, // 15 47 26, 25, 27, // 16 50 24, 20, 27, // 17 53 28, 27, 22, // 18 56 29, 22, 30, // 19 59 31, 32, 33, // 20 62 34, 35, 36, // 21 65 21, 37, 30, // 22 68 38, 30, 39, // 23 71 37, 40, 39, // 24 74 41, 39, 42, // 25 77 43, 44, 45, // 26 80 46, 18, 17, // 27 83 47, 46, 48, // 28 86 49, 16, 15, // 29 89 49, 50, 16, // 30 92 48, 51, 52, // 31 95 50, 47, 52, // 32 98 19, 33, 17, // 33 101 21, 30, 22, // 34 104 24, 27, 25, // 35 107 27, 28, 26, // 36 110 20, 22, 27, // 37 113 22, 29, 28, // 38 116 30, 38, 29, // 39 119 33, 19, 31, // 40 122 42, 40, 34, // 41 125 43, 42, 34, // 42 128 36, 43, 34, // 43 131 37, 39, 30, // 44 134 39, 41, 38, // 45 137 40, 42, 39, // 46 140 42, 45, 41, // 47 143 45, 42, 43, // 48 146 51, 48, 46, // 49 149 17, 51, 46, // 50 152 15, 36, 35, // 51 155 15, 35, 49, // 52 158 47, 48, 52, // 53 161 14, 16, 50, // 54 164 50, 52, 14, // 55 167 DX3DINDEX_END #endif #else #define index_Trim_Char_x_73_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_73_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_73_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_73_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_73_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_73_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_73_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_73_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_73_1__ ) DX3DMODEL_START( model_Trim_Char_x_73_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_73_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_73_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 168 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_73_1__, 88714517 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_73_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_72_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_74_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_74_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_74_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_74_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_74_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_74_1___initialShadingGroup_0 ) DX3DVERT( 0.271876, 1.85156, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 0.271876, 1.68124, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 0.584376, 1.68124, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 0.271876, 2.36719, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 0.584376, 1.85156, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 0.271876, 3.39844, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.271876, 2.88281, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.584376, 2.88281, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.584376, 2.36719, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.584376, 3.39844, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 2.1572, 0.901886, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 2.44246, 1.33594, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 2.15718, 1.33594, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 2.58761, 1.85156, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 2.62798, 2.36719, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 2.30722, 2.36719, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 2.30781, 3.39844, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 2.30816, 2.88281, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 2.62813, 2.88281, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 2.30819, 2.64688, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 1.21453, 0.398132, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 1.21454, 0.710205, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.7432, 0.601379, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 0.665626, 0.589081, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 0.732813, 0.304688, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 0.743202, 0.306122, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 1.68585, 0.569, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 1.68585, 0.820313, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 1.50565, 0.820313, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 1.68586, 0.916565, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 2.26557, 1.85153, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 2.15717, 1.47003, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 2.09295, 1.33597, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 2.07161, 0.820282, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 2.62813, 3.39844, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 2.62883, 2.47055, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 2.30802, 2.50284, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_74_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_74_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 37 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_74_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_74_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_74_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_74_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_74_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 0, 4, // 1 5 5, 6, 7, // 2 8 6, 3, 8, // 3 11 2, 4, 0, // 4 14 4, 8, 3, // 5 17 7, 9, 5, // 6 20 8, 7, 6, // 7 23 10, 11, 12, // 8 26 13, 14, 15, // 9 29 16, 17, 18, // 10 32 18, 17, 19, // 11 35 20, 21, 22, // 12 38 23, 24, 25, // 13 41 26, 27, 28, // 14 44 27, 29, 28, // 15 47 11, 13, 30, // 16 50 31, 32, 12, // 17 53 26, 33, 27, // 18 56 10, 12, 32, // 19 59 15, 30, 13, // 20 62 18, 34, 16, // 21 65 15, 14, 35, // 22 68 19, 36, 35, // 23 71 35, 18, 19, // 24 74 35, 36, 15, // 25 77 22, 25, 20, // 26 80 25, 22, 23, // 27 83 21, 20, 26, // 28 86 28, 21, 26, // 29 89 31, 12, 11, // 30 92 11, 30, 31, // 31 95 29, 27, 33, // 32 98 29, 33, 10, // 33 101 32, 29, 10, // 34 104 DX3DINDEX_END #endif #else #define index_Trim_Char_x_74_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_74_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_74_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_74_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_74_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_74_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_74_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_74_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_74_1__ ) DX3DMODEL_START( model_Trim_Char_x_74_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_74_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_74_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 105 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_74_1__, 90799653 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_74_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_73_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_75_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_75_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_75_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_75_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_75_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_75_1___initialShadingGroup_0 ) DX3DVERT( 2.66329, 0.786926, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 2.83571, 0.972504, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.66328, 0.972504, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.51563, 2.77438, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.51563, 2.17374, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.82813, 2.17374, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 1.51563, 3.375, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.82813, 2.77438, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 2.08282, 0.458801, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 2.08281, 0.760986, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 1.82813, 0.695313, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 1.51563, 1.57312, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 1.82813, 1.57312, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 1.51563, 0.972504, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 1.82813, 0.972504, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 3.14353, 1.57312, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 3.24375, 2.11093, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 2.95938, 2.14532, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 2.44396, 0.972443, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 2.66328, 1.21988, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 2.84039, 1.57312, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 1.82813, 3.375, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 1.51563, 0.390625, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 0.341217, 0.640259, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 0.588089, 0.972504, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 0.341407, 0.972504, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 0.81448, 2.68225, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 0.501847, 2.77438, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 0.501788, 2.67886, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 0.814063, 3.375, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 0.501563, 3.375, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 0.501835, 2.9039, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( -0.239062, 0.628113, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( -0.0781247, 0.371887, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 0.341407, 1.17569, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 0.226564, 0.972504, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 0.75431, 1.57315, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 0.806074, 2.17374, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 0.494541, 2.17374, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 0.444389, 1.57315, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 0.814634, 2.77438, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_75_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_75_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 41 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_75_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_75_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_75_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_75_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_75_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 3, 7, // 2 8 8, 9, 10, // 3 11 4, 11, 12, // 4 14 11, 13, 14, // 5 17 15, 16, 17, // 6 20 0, 2, 18, // 7 23 2, 19, 18, // 8 26 15, 20, 19, // 9 29 5, 7, 3, // 10 32 7, 21, 6, // 11 35 10, 14, 13, // 12 38 10, 22, 8, // 13 41 13, 22, 10, // 14 44 12, 5, 4, // 15 47 14, 12, 11, // 16 50 17, 20, 15, // 17 53 9, 8, 0, // 18 56 18, 9, 0, // 19 59 19, 2, 1, // 20 62 1, 15, 19, // 21 65 23, 24, 25, // 22 68 26, 27, 28, // 23 71 29, 30, 31, // 24 74 32, 33, 23, // 25 77 25, 34, 35, // 26 80 36, 37, 38, // 27 83 24, 36, 39, // 28 86 26, 40, 27, // 29 89 28, 38, 37, // 30 92 28, 37, 26, // 31 95 31, 27, 40, // 32 98 40, 29, 31, // 33 101 23, 25, 35, // 34 104 35, 32, 23, // 35 107 38, 39, 36, // 36 110 34, 25, 24, // 37 113 24, 39, 34, // 38 116 DX3DINDEX_END #endif #else #define index_Trim_Char_x_75_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_75_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_75_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_75_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_75_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_75_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_75_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_75_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_75_1__ ) DX3DMODEL_START( model_Trim_Char_x_75_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_75_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_75_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 117 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_75_1__, 92884789 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_75_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_74_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_76_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_76_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_76_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_76_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_76_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_76_1___initialShadingGroup_0 ) DX3DVERT( 2.48, 1.19824, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 2.63617, 1.388, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.48, 1.388, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 2.93011, 1.89063, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 3.03281, 2.14218, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 2.75625, 2.25156, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.268751, 2.39322, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.268751, 1.89063, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.584376, 1.89063, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.268751, 3.39844, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.268751, 2.89581, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.584376, 2.89581, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.584376, 2.39322, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 1.37454, 0.520081, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 1.37438, 0.820587, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.821563, 0.697174, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.268751, 1.388, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.584376, 1.388, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.821456, 0.411194, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 0.584376, 0.674988, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 0.268751, 0.885406, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 0.584376, 0.885406, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 1.92721, 0.754852, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 1.92719, 0.885406, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 1.54521, 0.885406, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 1.92719, 1.09662, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 2.60092, 1.89063, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 2.48, 1.6799, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 2.25721, 1.388, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 2.12941, 0.885406, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 0.584376, 3.39844, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 0.268751, 0.382813, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_76_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_76_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 32 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_76_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_76_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_76_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_76_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_76_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 10, 6, 12, // 4 14 13, 14, 15, // 5 17 7, 16, 17, // 6 20 18, 15, 19, // 7 23 16, 20, 21, // 8 26 22, 23, 24, // 9 29 23, 25, 24, // 10 32 1, 3, 26, // 11 35 27, 28, 2, // 12 38 22, 29, 23, // 13 41 0, 2, 28, // 14 44 5, 26, 3, // 15 47 8, 12, 6, // 16 50 11, 30, 9, // 17 53 12, 11, 10, // 18 56 15, 18, 13, // 19 59 17, 8, 7, // 20 62 19, 21, 20, // 21 65 19, 31, 18, // 22 68 20, 31, 19, // 23 71 21, 17, 16, // 24 74 24, 14, 13, // 25 77 24, 13, 22, // 26 80 27, 2, 1, // 27 83 1, 26, 27, // 28 86 25, 23, 29, // 29 89 28, 25, 29, // 30 92 28, 29, 0, // 31 95 DX3DINDEX_END #endif #else #define index_Trim_Char_x_76_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_76_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_76_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_76_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_76_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_76_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_76_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_76_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_76_1__ ) DX3DMODEL_START( model_Trim_Char_x_76_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_76_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_76_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 96 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_76_1__, 94969925 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_76_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_75_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_77_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_77_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_77_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_77_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_77_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_77_1___initialShadingGroup_0 ) DX3DVERT( 2.92031, 1.07748, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 2.60781, 1.07748, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.60781, 0.804688, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 0.959897, 0.52655, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.45, 0.52655, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 0.959897, 0.804688, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.959897, 3.28125, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.959897, 3.00311, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.45, 3.00311, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( -0.0203113, 2.73029, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( -0.0203113, 2.17935, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.292189, 2.17935, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.292189, 2.73029, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.292189, 3.00311, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.469793, 3.28125, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.469793, 3.00311, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( -0.0203113, 0.52655, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.292189, 0.52655, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.292189, 0.804688, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( -0.0203113, 1.62842, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 0.292189, 1.62842, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( -0.0203113, 1.07748, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.292189, 1.07748, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 0.469793, 0.52655, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 0.469793, 0.804688, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 2.60781, 2.73029, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 2.60781, 2.17935, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 2.92031, 2.17935, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 1.45, 3.28125, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 1.9401, 3.00311, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 1.9401, 3.28125, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 2.43021, 3.00311, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 2.43021, 3.28125, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 2.60781, 3.00311, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 1.9401, 0.52655, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 1.45, 0.804688, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 2.60781, 1.62842, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 2.92031, 1.62842, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 2.43021, 0.52655, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 1.9401, 0.804688, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 2.43021, 0.804688, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 2.92031, 0.52655, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( -0.0203113, 3.28125, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 2.92031, 2.73029, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 2.92031, 3.28125, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_77_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_77_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 45 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_77_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_77_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_77_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_77_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_77_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 9, 12, 13, // 4 14 14, 15, 7, // 5 17 16, 17, 18, // 6 20 10, 19, 20, // 7 23 19, 21, 22, // 8 26 23, 3, 24, // 9 29 25, 26, 27, // 10 32 28, 8, 29, // 11 35 30, 29, 31, // 12 38 32, 31, 33, // 13 41 4, 34, 35, // 14 44 26, 36, 37, // 15 47 34, 38, 39, // 16 50 36, 1, 0, // 17 53 2, 40, 38, // 18 56 2, 41, 0, // 19 59 38, 41, 2, // 20 62 4, 35, 5, // 21 65 8, 28, 6, // 22 68 11, 12, 9, // 23 71 13, 15, 14, // 24 74 13, 42, 9, // 25 77 14, 42, 13, // 26 80 7, 6, 14, // 27 83 17, 23, 18, // 28 86 18, 22, 21, // 29 89 21, 16, 18, // 30 92 23, 24, 18, // 31 95 20, 11, 10, // 32 98 22, 20, 19, // 33 101 3, 5, 24, // 34 104 27, 43, 25, // 35 107 29, 30, 28, // 36 110 31, 32, 30, // 37 113 33, 25, 43, // 38 116 33, 44, 32, // 39 119 43, 44, 33, // 40 122 34, 39, 35, // 41 125 37, 27, 26, // 42 128 38, 40, 39, // 43 131 0, 37, 36, // 44 134 DX3DINDEX_END #endif #else #define index_Trim_Char_x_77_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_77_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_77_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_77_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_77_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_77_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_77_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_77_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_77_1__ ) DX3DMODEL_START( model_Trim_Char_x_77_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_77_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_77_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 135 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_77_1__, 97055061 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_77_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_76_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_78_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_78_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_78_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_78_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_78_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_78_1___initialShadingGroup_0 ) DX3DVERT( 2.54999, 1.24564, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 2.70671, 1.45938, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.54997, 1.45938, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.38186, 0.975372, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.38184, 0.706085, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.77118, 0.786011, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 1.38186, 3.01877, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.38186, 2.74689, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.77123, 2.74689, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.603125, 2.23907, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.603125, 1.93594, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.889064, 1.93594, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.603125, 2.62891, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.889064, 2.62891, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.889064, 2.74689, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.889064, 2.23907, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.992494, 3.01877, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.992494, 2.74689, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 1.06719, 0.940643, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 1.10625, 0.679688, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 1.77125, 1.07062, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 1.76797, 1.06949, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 1.77123, 1.06955, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 2.63836, 2.23907, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 2.56442, 1.84924, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 2.86809, 1.84921, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 1.77123, 3.01877, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 2.1606, 2.74689, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 2.64688, 2.74689, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 2.6474, 2.62891, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 2.93903, 2.62891, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 2.1606, 3.01877, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 2.54997, 2.74689, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 2.6478, 2.53073, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 2.93201, 2.23907, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 2.16075, 0.942383, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 2.1606, 1.06955, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 2.54996, 1.80652, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 2.35825, 1.45938, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 2.3583, 1.06937, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 2.16038, 1.27048, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 0.603125, 3.01877, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 2.54997, 3.01877, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 2.93906, 3.01877, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 2.93936, 2.48981, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_78_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_78_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 45 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_78_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_78_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_78_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_78_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_78_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 13, 14, // 4 14 12, 9, 15, // 5 17 16, 17, 7, // 6 20 18, 19, 4, // 7 23 20, 21, 22, // 8 26 23, 24, 25, // 9 29 26, 8, 27, // 10 32 28, 29, 30, // 11 35 31, 27, 32, // 12 38 33, 23, 34, // 13 41 22, 5, 35, // 14 44 20, 22, 36, // 15 47 37, 2, 1, // 16 50 37, 38, 2, // 17 53 36, 35, 39, // 18 56 38, 40, 39, // 19 59 5, 22, 21, // 20 62 5, 21, 3, // 21 65 8, 26, 6, // 22 68 11, 15, 9, // 23 71 14, 17, 16, // 24 74 14, 41, 12, // 25 77 16, 41, 14, // 26 80 15, 13, 12, // 27 83 7, 6, 16, // 28 86 4, 3, 18, // 29 89 25, 34, 23, // 30 92 27, 31, 26, // 31 95 42, 32, 28, // 32 98 30, 43, 28, // 33 101 28, 43, 42, // 34 104 32, 42, 31, // 35 107 30, 29, 33, // 36 110 44, 30, 33, // 37 113 33, 34, 44, // 38 116 35, 36, 22, // 39 119 36, 40, 20, // 40 122 25, 24, 37, // 41 125 37, 1, 25, // 42 128 40, 36, 39, // 43 131 0, 2, 38, // 44 134 38, 39, 0, // 45 137 DX3DINDEX_END #endif #else #define index_Trim_Char_x_78_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_78_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_78_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_78_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_78_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_78_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_78_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_78_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_78_1__ ) DX3DMODEL_START( model_Trim_Char_x_78_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_78_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_78_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 138 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_78_1__, 99140197 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_78_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_77_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_79_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_79_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_79_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_79_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_79_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_79_1___initialShadingGroup_0 ) DX3DVERT( 2.4237, 1.0929, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 2.60999, 1.34891, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.4237, 1.34897, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.46182, 0.515991, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.46174, 0.823517, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 0.98072, 0.706238, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.980729, 2.99533, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.46172, 2.99533, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.980729, 3.28125, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.0187503, 2.31512, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.0187503, 1.95468, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.31875, 1.95468, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.31875, 2.99533, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.49974, 2.99533, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.49974, 3.28125, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.0187503, 2.79819, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.31875, 2.31512, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.603125, 0.664063, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.646876, 0.382813, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 0.980749, 0.415588, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 2.58684, 2.31519, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 2.49264, 1.83203, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 2.81165, 1.832, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 1.94271, 2.99533, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 1.46172, 3.28125, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 2.6, 2.99533, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 2.60081, 2.79819, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 2.90469, 2.79819, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 2.4237, 2.99533, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 1.94271, 3.28125, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 2.89323, 2.31509, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 1.57495, 0.865845, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 1.94249, 1.0647, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 1.94271, 0.865906, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 2.4237, 1.65292, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 2.24117, 1.34897, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 1.94282, 0.712128, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 2.17943, 0.865814, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 0.31875, 2.79819, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 0.0187503, 3.28125, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 2.4237, 3.28125, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 2.90469, 3.28125, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_79_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_79_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 42 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_79_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_79_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_79_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_79_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_79_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 13, 14, // 4 14 15, 9, 16, // 5 17 13, 6, 14, // 6 20 17, 18, 19, // 7 23 20, 21, 22, // 8 26 7, 23, 24, // 9 29 25, 26, 27, // 10 32 23, 28, 29, // 11 35 26, 20, 30, // 12 38 31, 4, 3, // 13 41 32, 31, 33, // 14 44 34, 2, 1, // 15 47 34, 35, 2, // 16 50 33, 36, 37, // 17 53 35, 32, 37, // 18 56 5, 19, 3, // 19 59 7, 24, 8, // 20 62 11, 16, 9, // 21 65 15, 38, 12, // 22 68 14, 39, 12, // 23 71 12, 39, 15, // 24 74 16, 38, 15, // 25 77 6, 8, 14, // 26 80 19, 5, 17, // 27 83 22, 30, 20, // 28 86 23, 29, 24, // 29 89 40, 28, 25, // 30 92 27, 41, 25, // 31 95 25, 41, 40, // 32 98 28, 40, 29, // 33 101 30, 27, 26, // 34 104 36, 33, 31, // 35 107 3, 36, 31, // 36 110 22, 21, 34, // 37 113 34, 1, 22, // 38 116 32, 33, 37, // 39 119 0, 2, 35, // 40 122 35, 37, 0, // 41 125 DX3DINDEX_END #endif #else #define index_Trim_Char_x_79_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_79_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_79_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_79_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_79_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_79_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_79_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_79_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_79_1__ ) DX3DMODEL_START( model_Trim_Char_x_79_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_79_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_79_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 126 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_79_1__, 101225333 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_79_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_78_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_80_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_80_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_80_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_80_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_80_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_80_1___initialShadingGroup_0 ) DX3DVERT( 2.56042, 2.9953, 0 ) DX3DVNORM( 0, 0, -1 ) //0 DX3DVERT( 2.97031, 2.9953, 0 ) DX3DVNORM( 0, 0, -1 ) //1 DX3DVERT( 2.56042, 2.86343, 0 ) DX3DVNORM( 0, 0, -1 ) //2 DX3DVERT( 0.894793, 2.9953, 0 ) DX3DVNORM( 0, 0, -1 ) //3 DX3DVERT( 1.45, 2.9953, 0 ) DX3DVNORM( 0, 0, -1 ) //4 DX3DVERT( 0.894793, 2.86343, 0 ) DX3DVNORM( 0, 0, -1 ) //5 DX3DVERT( 0.894793, 0.96875, 0 ) DX3DVNORM( 0, 0, -1 ) //6 DX3DVERT( 0.894793, 1.24844, 0 ) DX3DVNORM( 0, 0, -1 ) //7 DX3DVERT( 1.45, 1.24844, 0 ) DX3DVNORM( 0, 0, -1 ) //8 DX3DVERT( -0.215624, 0.96875, 0 ) DX3DVNORM( 0, 0, -1 ) //9 DX3DVERT( -0.215624, 1.24844, 0 ) DX3DVNORM( 0, 0, -1 ) //10 DX3DVERT( 0.339584, 1.24844, 0 ) DX3DVNORM( 0, 0, -1 ) //11 DX3DVERT( 0.339584, 0.96875, 0 ) DX3DVNORM( 0, 0, -1 ) //12 DX3DVERT( 0.579689, 1.24844, 0 ) DX3DVNORM( 0, 0, -1 ) //13 DX3DVERT( -0.0437491, 2.9953, 0 ) DX3DVNORM( 0, 0, -1 ) //14 DX3DVERT( 0.339584, 2.9953, 0 ) DX3DVNORM( 0, 0, -1 ) //15 DX3DVERT( -0.0437491, 2.86343, 0 ) DX3DVNORM( 0, 0, -1 ) //16 DX3DVERT( -0.0437491, 2.71564, 0 ) DX3DVNORM( 0, 0, -1 ) //17 DX3DVERT( 0.339584, 2.86343, 0 ) DX3DVNORM( 0, 0, -1 ) //18 DX3DVERT( 0.579689, 1.58408, 0 ) DX3DVNORM( 0, 0, -1 ) //19 DX3DVERT( 0.579689, 2.22375, 0 ) DX3DVNORM( 0, 0, -1 ) //20 DX3DVERT( 0.884376, 2.22375, 0 ) DX3DVNORM( 0, 0, -1 ) //21 DX3DVERT( 0.579689, 2.71564, 0 ) DX3DVNORM( 0, 0, -1 ) //22 DX3DVERT( 0.339584, 2.71564, 0 ) DX3DVNORM( 0, 0, -1 ) //23 DX3DVERT( 0.894793, 2.71564, 0 ) DX3DVNORM( 0, 0, -1 ) //24 DX3DVERT( 1.45, 2.86343, 0 ) DX3DVNORM( 0, 0, -1 ) //25 DX3DVERT( 2.56042, 1.24844, 0 ) DX3DVNORM( 0, 0, -1 ) //26 DX3DVERT( 3.11563, 1.24844, 0 ) DX3DVNORM( 0, 0, -1 ) //27 DX3DVERT( 2.56042, 0.96875, 0 ) DX3DVNORM( 0, 0, -1 ) //28 DX3DVERT( 1.97656, 1.24844, 0 ) DX3DVNORM( 0, 0, -1 ) //29 DX3DVERT( 1.97656, 1.58408, 0 ) DX3DVNORM( 0, 0, -1 ) //30 DX3DVERT( 2.00521, 1.58408, 0 ) DX3DVNORM( 0, 0, -1 ) //31 DX3DVERT( 1.97656, 0.304688, 0 ) DX3DVNORM( 0, 0, -1 ) //32 DX3DVERT( 1.97656, 0.944366, 0 ) DX3DVNORM( 0, 0, -1 ) //33 DX3DVERT( 2.00521, 0.944366, 0 ) DX3DVNORM( 0, 0, -1 ) //34 DX3DVERT( 2.28125, 1.24844, 0 ) DX3DVNORM( 0, 0, -1 ) //35 DX3DVERT( 2.28125, 0.96875, 0 ) DX3DVNORM( 0, 0, -1 ) //36 DX3DVERT( 2.00521, 0.304688, 0 ) DX3DVNORM( 0, 0, -1 ) //37 DX3DVERT( 2.28125, 0.944366, 0 ) DX3DVNORM( 0, 0, -1 ) //38 DX3DVERT( 1.97656, 2.9953, 0 ) DX3DVNORM( 0, 0, -1 ) //39 DX3DVERT( 2.28125, 2.9953, 0 ) DX3DVNORM( 0, 0, -1 ) //40 DX3DVERT( 2.00521, 2.86343, 0 ) DX3DVNORM( 0, 0, -1 ) //41 DX3DVERT( 1.97656, 2.22375, 0 ) DX3DVNORM( 0, 0, -1 ) //42 DX3DVERT( 2.00521, 2.22375, 0 ) DX3DVNORM( 0, 0, -1 ) //43 DX3DVERT( 1.97656, 2.71564, 0 ) DX3DVNORM( 0, 0, -1 ) //44 DX3DVERT( 2.28125, 2.71564, 0 ) DX3DVNORM( 0, 0, -1 ) //45 DX3DVERT( 2.28125, 2.22375, 0 ) DX3DVNORM( 0, 0, -1 ) //46 DX3DVERT( 2.56042, 2.71564, 0 ) DX3DVNORM( 0, 0, -1 ) //47 DX3DVERT( 2.97031, 2.86343, 0 ) DX3DVNORM( 0, 0, -1 ) //48 DX3DVERT( 1.45, 0.96875, 0 ) DX3DVNORM( 0, 0, -1 ) //49 DX3DVERT( 0.884376, 1.58408, 0 ) DX3DVNORM( 0, 0, -1 ) //50 DX3DVERT( 0.884376, 1.24844, 0 ) DX3DVNORM( 0, 0, -1 ) //51 DX3DVERT( 0.884376, 2.71564, 0 ) DX3DVNORM( 0, 0, -1 ) //52 DX3DVERT( 1.45, 2.71564, 0 ) DX3DVNORM( 0, 0, -1 ) //53 DX3DVERT( 3.11563, 0.96875, 0 ) DX3DVNORM( 0, 0, -1 ) //54 DX3DVERT( 1.97656, 0.96875, 0 ) DX3DVNORM( 0, 0, -1 ) //55 DX3DVERT( 2.28125, 1.58408, 0 ) DX3DVNORM( 0, 0, -1 ) //56 DX3DVERT( 2.28125, 0.304688, 0 ) DX3DVNORM( 0, 0, -1 ) //57 DX3DVERT( 1.97656, 3.50311, 0 ) DX3DVNORM( 0, 0, -1 ) //58 DX3DVERT( 2.00521, 3.50311, 0 ) DX3DVNORM( 0, 0, -1 ) //59 DX3DVERT( 2.28125, 3.50311, 0 ) DX3DVNORM( 0, 0, -1 ) //60 DX3DVERT( 2.97031, 2.71564, 0 ) DX3DVNORM( 0, 0, -1 ) //61 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_80_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_80_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 62 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_80_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_80_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_80_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_80_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_80_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 11, 13, // 4 14 14, 15, 16, // 5 17 17, 16, 18, // 6 20 19, 20, 21, // 7 23 15, 3, 18, // 8 26 22, 23, 18, // 9 29 24, 5, 25, // 10 32 26, 27, 28, // 11 35 29, 30, 31, // 12 38 32, 33, 34, // 13 41 35, 36, 34, // 14 44 37, 34, 38, // 15 47 39, 40, 41, // 16 50 30, 42, 43, // 17 53 44, 45, 43, // 18 56 31, 43, 46, // 19 59 40, 45, 41, // 20 62 45, 46, 43, // 21 65 47, 2, 48, // 22 68 1, 48, 2, // 23 71 4, 25, 5, // 24 74 8, 49, 6, // 25 77 11, 12, 9, // 26 80 13, 19, 50, // 27 83 51, 7, 6, // 28 86 13, 51, 6, // 29 89 13, 6, 12, // 30 92 50, 51, 13, // 31 95 15, 18, 16, // 32 98 18, 23, 17, // 33 101 21, 50, 19, // 34 104 3, 5, 18, // 35 107 20, 22, 52, // 36 110 5, 24, 52, // 37 113 5, 52, 22, // 38 116 18, 5, 22, // 39 119 52, 21, 20, // 40 122 25, 53, 24, // 41 125 27, 54, 28, // 42 128 49, 8, 29, // 43 131 34, 33, 55, // 44 134 34, 55, 29, // 45 137 29, 35, 34, // 46 140 29, 55, 49, // 47 143 34, 37, 32, // 48 146 35, 26, 36, // 49 149 36, 38, 34, // 50 152 31, 56, 35, // 51 155 35, 29, 31, // 52 158 26, 28, 36, // 53 161 38, 57, 37, // 54 164 39, 58, 59, // 55 167 25, 4, 39, // 56 170 39, 41, 25, // 57 173 43, 31, 30, // 58 176 43, 42, 44, // 59 179 44, 53, 25, // 60 182 25, 41, 44, // 61 185 46, 56, 31, // 62 188 40, 0, 2, // 63 191 59, 60, 40, // 64 194 40, 39, 59, // 65 197 2, 47, 45, // 66 200 45, 40, 2, // 67 203 45, 44, 41, // 68 206 48, 61, 47, // 69 209 DX3DINDEX_END #endif #else #define index_Trim_Char_x_80_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_80_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_80_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_80_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_80_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_80_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_80_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_80_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_80_1__ ) DX3DMODEL_START( model_Trim_Char_x_80_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_80_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_80_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 210 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_80_1__, 161694277 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_80_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_79_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_81_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_81_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_81_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_81_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_81_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_81_1___initialShadingGroup_0 ) DX3DVERT( 2.46354, 0.549988, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 2.97031, 0.549988, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.46354, 0.823425, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.26719, 0.823425, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.575, 0.823425, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.45, 1.09155, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 1.26719, 2.55469, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.26719, 2.17468, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.45, 2.17468, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( -0.070312, 0.549988, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.436459, 0.549988, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( -0.070312, 0.823425, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 1.26719, 1.63312, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 1.45, 1.63312, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.94323, 0.549988, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.436459, 0.823425, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 1.26719, 1.09155, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 1.45, 2.55469, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 1.575, 2.17468, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 1.95677, 0.549988, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 1.95677, 0.823425, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 1.575, 1.63312, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 1.575, 1.09155, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 2.97031, 0.823425, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 0.94323, 0.823425, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 1.45, 0.549988, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 1.575, 2.55469, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 2.46354, 2.04517, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 2.56258, 2.17468, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 2.46354, 2.17468, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 0.94323, 3.25781, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 0.94323, 2.98438, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 1.45, 2.98438, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 0.0453132, 3.25781, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 0.0453132, 2.98438, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 0.436459, 2.98438, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 0.436459, 3.25781, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 2.46354, 2.58575, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 1.45, 3.25781, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 1.95677, 2.98438, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 2.17914, 2.17468, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 1.95677, 3.25781, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 2.46354, 2.98438, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 2.46354, 3.25781, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 2.62031, 2.98438, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 1.95677, 1.95999, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 1.84063, 1.86874, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 1.95677, 1.74741, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 2.05, 1.64999, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 2.84077, 2.71625, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT( 2.52548, 2.71625, 0 ) DX3DVNORM( 0, 0, 1 ) //50 DX3DVERT( 2.92344, 2.98438, 0 ) DX3DVNORM( 0, 0, 1 ) //51 DX3DVERT( 2.92344, 3.25781, 0 ) DX3DVNORM( 0, 0, 1 ) //52 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_81_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_81_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 53 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_81_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_81_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_81_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_81_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_81_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 7, 12, 13, // 4 14 10, 14, 15, // 5 17 12, 16, 5, // 6 20 17, 8, 18, // 7 23 19, 20, 4, // 8 26 8, 13, 21, // 9 29 13, 5, 22, // 10 32 19, 0, 20, // 11 35 1, 23, 2, // 12 38 5, 16, 3, // 13 41 3, 24, 14, // 14 44 14, 25, 3, // 15 47 8, 17, 6, // 16 50 10, 15, 11, // 17 53 13, 8, 7, // 18 56 14, 24, 15, // 19 59 5, 13, 12, // 20 62 18, 26, 17, // 21 65 4, 22, 5, // 22 68 4, 3, 25, // 23 71 4, 25, 19, // 24 74 21, 18, 8, // 25 77 22, 21, 13, // 26 80 0, 2, 20, // 27 83 27, 28, 29, // 28 86 30, 31, 32, // 29 89 33, 34, 35, // 30 92 36, 35, 31, // 31 95 37, 29, 28, // 32 98 38, 32, 39, // 33 101 37, 40, 29, // 34 104 41, 39, 42, // 35 107 43, 42, 44, // 36 110 45, 46, 47, // 37 113 47, 48, 27, // 38 116 32, 38, 30, // 39 119 35, 36, 33, // 40 122 31, 30, 36, // 41 125 49, 50, 37, // 42 128 28, 49, 37, // 43 131 39, 41, 38, // 44 134 42, 43, 41, // 45 137 44, 50, 49, // 46 140 44, 51, 52, // 47 143 44, 52, 43, // 48 146 49, 51, 44, // 49 149 27, 29, 40, // 50 152 27, 40, 45, // 51 155 27, 45, 47, // 52 158 DX3DINDEX_END #endif #else #define index_Trim_Char_x_81_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_81_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_81_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_81_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_81_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_81_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_81_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_81_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_81_1__ ) DX3DMODEL_START( model_Trim_Char_x_81_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_81_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_81_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 159 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_81_1__, 163779413 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_81_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_80_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_82_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_82_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_82_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_82_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_82_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_82_1___initialShadingGroup_0 ) DX3DVERT( 2.39687, 1.34531, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 2.39943, 1.34894, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.39688, 1.34894, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.44376, 0.620453, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.44375, 0.865875, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.29549, 0.865875, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.967188, 2.22342, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.967188, 1.95468, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.44375, 1.95468, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.182814, 2.22342, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.182814, 1.95468, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.490625, 1.95468, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.0140627, 3.00781, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.490625, 3.00781, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.0140627, 3.28125, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.967188, 3.00781, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 1.44375, 3.00781, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.967188, 3.28125, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.490625, 3.28125, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 0.490625, 2.22342, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 0.381251, 0.65625, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 0.425, 0.382813, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.490625, 0.390259, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 0.490625, 0.669891, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 0.967163, 0.472595, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 1.44375, 0.92923, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 2.45625, 2.22342, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 2.39688, 2.22342, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 2.39688, 1.83203, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 1.44375, 2.22342, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 1.92031, 1.95468, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 1.92031, 3.00781, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 1.44375, 3.28125, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 2.56094, 3.00781, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 2.54871, 2.79816, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 2.8545, 2.79819, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 2.39688, 3.00781, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 1.92031, 3.28125, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 1.92031, 2.22342, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 2.375, 1.95468, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 2.47793, 2.31509, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 2.78766, 2.31509, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 1.90898, 0.865936, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 2.65082, 1.832, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 2.32593, 1.832, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 2.02051, 1.349, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 1.92014, 1.24625, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 1.92026, 0.873718, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 0.967188, 0.761139, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 2.39688, 3.28125, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT( 2.87344, 3.28125, 0 ) DX3DVNORM( 0, 0, 1 ) //50 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_82_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_82_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 51 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_82_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_82_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_82_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_82_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_82_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 13, 14, // 4 14 15, 16, 17, // 5 17 13, 15, 18, // 6 20 19, 11, 7, // 7 23 20, 21, 22, // 8 26 23, 22, 24, // 9 29 4, 25, 5, // 10 32 26, 27, 28, // 11 35 29, 8, 30, // 12 38 16, 31, 32, // 13 41 33, 34, 35, // 14 44 31, 36, 37, // 15 47 38, 30, 39, // 16 50 34, 40, 41, // 17 53 4, 3, 42, // 18 56 25, 4, 42, // 19 59 1, 43, 28, // 20 62 44, 45, 2, // 21 65 46, 47, 0, // 22 68 48, 24, 3, // 23 71 5, 48, 3, // 24 74 8, 29, 6, // 25 77 11, 19, 9, // 26 80 13, 18, 14, // 27 83 16, 32, 17, // 28 86 15, 17, 18, // 29 89 7, 6, 19, // 30 92 22, 23, 20, // 31 95 24, 48, 23, // 32 98 41, 40, 26, // 33 101 28, 43, 26, // 34 104 26, 43, 41, // 35 107 30, 38, 29, // 36 110 31, 37, 32, // 37 113 49, 36, 33, // 38 116 35, 50, 33, // 39 119 33, 50, 49, // 40 122 36, 49, 37, // 41 125 39, 44, 28, // 42 128 39, 28, 27, // 43 131 39, 27, 38, // 44 134 41, 35, 34, // 45 137 42, 47, 46, // 46 140 46, 25, 42, // 47 143 28, 2, 1, // 48 146 2, 28, 44, // 49 149 0, 2, 45, // 50 152 45, 46, 0, // 51 155 DX3DINDEX_END #endif #else #define index_Trim_Char_x_82_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_82_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_82_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_82_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_82_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_82_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_82_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_82_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_82_1__ ) DX3DMODEL_START( model_Trim_Char_x_82_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_82_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_82_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 156 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_82_1__, 165864549 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_82_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_81_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_83_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_83_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_83_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_83_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_83_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_83_1___initialShadingGroup_0 ) DX3DVERT( 2.08286, 1.52789, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 2.08286, 1.11499, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.56421, 1.61404, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.07813, 0.934753, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.07813, 0.617859, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.58049, 0.806854, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.159376, 0.753143, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.20625, 0.460938, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.575783, 0.50647, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.575784, 0.809326, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 1.5805, 1.15259, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 1.34815, 1.03748, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 1.58047, 1.03751, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 2.58518, 2.26843, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 2.58516, 2.19064, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 2.88092, 2.19061, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 2.54944, 2.19061, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 2.80313, 2.98752, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 2.75452, 2.76721, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 3.05639, 2.76721, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 1.97801, 1.03745, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 2.58521, 1.64349, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 2.16544, 1.61404, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 3.0875, 2.92657, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 1.26404, 2.76721, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 1.07813, 2.76721, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 1.07813, 2.52359, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 0.575782, 3.15677, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 0.214063, 3.34375, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 0.0734386, 3.07813, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 0.657171, 2.76721, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 0.575782, 2.81229, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 1.07813, 2.87708, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 1.25469, 2.41565, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 1.40781, 2.67969, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_83_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_83_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 35 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_83_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_83_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_83_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_83_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_83_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 8, 4, // 3 11 10, 11, 12, // 4 14 13, 14, 15, // 5 17 13, 16, 14, // 6 20 17, 18, 19, // 7 23 12, 5, 20, // 8 26 10, 12, 20, // 9 29 21, 15, 14, // 10 32 22, 2, 21, // 11 35 2, 22, 0, // 12 38 5, 12, 11, // 13 41 11, 3, 5, // 14 44 8, 9, 6, // 15 47 4, 3, 9, // 16 50 15, 19, 18, // 17 53 15, 18, 13, // 18 56 19, 23, 17, // 19 59 20, 1, 0, // 20 62 0, 10, 20, // 21 65 21, 14, 16, // 22 68 21, 16, 22, // 23 71 24, 25, 26, // 24 74 27, 28, 29, // 25 77 30, 26, 25, // 26 80 27, 31, 30, // 27 83 24, 32, 25, // 28 86 26, 33, 34, // 29 89 26, 34, 24, // 30 92 29, 31, 27, // 31 95 30, 25, 32, // 32 98 30, 32, 27, // 33 101 DX3DINDEX_END #endif #else #define index_Trim_Char_x_83_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_83_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_83_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_83_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_83_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_83_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_83_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_83_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_83_1__ ) DX3DMODEL_START( model_Trim_Char_x_83_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_83_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_83_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 102 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_83_1__, 167949685 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_83_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_82_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_84_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_84_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_84_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_84_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_84_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_84_1___initialShadingGroup_0 ) DX3DVERT( 2.68001, 1.41702, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 2.70894, 1.48178, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.68, 1.48178, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 2.68, 2.06406, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 2.85261, 2.06406, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 2.86635, 2.40982, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 1.22813, 2.94531, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.637188, 2.94531, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.637188, 2.67657, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 1.22813, 3.59219, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 1.22813, 3.22864, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 1.31813, 3.22864, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( -0.0437491, 2.64636, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( -0.0437491, 2.06406, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.248438, 2.06406, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( -0.0437491, 2.94531, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.248438, 2.67657, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 1.99906, 2.67657, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 1.99906, 2.94531, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 1.52813, 2.94531, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 1.31813, 3.59219, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 1.52813, 3.22864, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 2.56878, 2.64636, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 2.55366, 2.06406, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 2.56875, 2.67657, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 2.68, 2.64636, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 2.68, 2.94531, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 2.86581, 2.64636, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 1.31811, 0.699829, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 0.637188, 0.589996, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 0.637188, 0.480316, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( -0.0437491, 1.74844, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 0.248438, 1.74844, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 0.623438, 0.589081, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 1.31807, 0.409851, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 1.99922, 0.677643, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 1.99906, 1.02866, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 1.80687, 0.899475, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 1.99906, 0.899475, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 2.37972, 1.48178, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 2.29808, 0.899353, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 1.31813, 2.67657, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 0.248438, 2.64636, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 1.52813, 3.59219, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 2.86563, 2.94531, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 0.657813, 0.3172, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 3.13906, 3.10471, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 3.36094, 3.21408, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 3.35315, 3.22864, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 3.02188, 3.81094, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT( 2.80313, 3.69376, 0 ) DX3DVNORM( 0, 0, 1 ) //50 DX3DVERT( 3.07233, 3.22864, 0 ) DX3DVNORM( 0, 0, 1 ) //51 DX3DVERT( 2.68, 3.09317, 0 ) DX3DVNORM( 0, 0, 1 ) //52 DX3DVERT( 2.81875, 3.16406, 0 ) DX3DVNORM( 0, 0, 1 ) //53 DX3DVERT( 2.78464, 3.22864, 0 ) DX3DVNORM( 0, 0, 1 ) //54 DX3DVERT( 2.68, 3.4209, 0 ) DX3DVNORM( 0, 0, 1 ) //55 DX3DVERT( 2.68, 3.22864, 0 ) DX3DVNORM( 0, 0, 1 ) //56 DX3DVERT( 2.49063, 3.74533, 0 ) DX3DVNORM( 0, 0, 1 ) //57 DX3DVERT( 2.27656, 3.63126, 0 ) DX3DVNORM( 0, 0, 1 ) //58 DX3DVERT( 2.51105, 3.22864, 0 ) DX3DVNORM( 0, 0, 1 ) //59 DX3DVERT( 2.60469, 3.05469, 0 ) DX3DVNORM( 0, 0, 1 ) //60 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_84_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_84_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 61 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_84_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_84_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_84_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_84_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_84_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 13, 14, // 4 14 15, 12, 16, // 5 17 17, 18, 19, // 6 20 20, 11, 21, // 7 23 22, 23, 3, // 8 26 24, 25, 26, // 9 29 26, 25, 27, // 10 32 28, 29, 30, // 11 35 13, 31, 32, // 12 38 29, 33, 30, // 13 41 28, 34, 35, // 14 44 36, 37, 38, // 15 47 3, 2, 1, // 16 50 23, 39, 2, // 17 53 38, 35, 40, // 18 56 36, 38, 40, // 19 59 5, 27, 25, // 20 62 25, 3, 5, // 21 65 11, 10, 6, // 22 68 6, 19, 11, // 23 71 8, 41, 6, // 24 74 11, 20, 9, // 25 77 14, 42, 12, // 26 80 12, 42, 16, // 27 83 16, 8, 7, // 28 86 16, 7, 15, // 29 89 19, 21, 11, // 30 92 19, 6, 41, // 31 95 19, 41, 17, // 32 98 21, 43, 20, // 33 101 3, 25, 22, // 34 104 24, 22, 25, // 35 107 26, 18, 17, // 36 110 26, 17, 24, // 37 113 27, 44, 26, // 38 116 45, 34, 28, // 39 119 30, 45, 28, // 40 122 32, 14, 13, // 41 125 35, 38, 37, // 42 128 37, 28, 35, // 43 131 1, 4, 3, // 44 134 2, 3, 23, // 45 137 0, 2, 39, // 46 140 40, 0, 39, // 47 143 40, 39, 36, // 48 146 46, 47, 48, // 49 149 49, 50, 51, // 50 152 48, 51, 46, // 51 155 51, 48, 49, // 52 158 52, 53, 54, // 53 161 54, 55, 56, // 54 164 55, 57, 58, // 55 167 52, 56, 59, // 56 170 54, 56, 52, // 57 173 59, 56, 55, // 58 176 55, 58, 59, // 59 179 59, 60, 52, // 60 182 DX3DINDEX_END #endif #else #define index_Trim_Char_x_84_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_84_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_84_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_84_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_84_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_84_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_84_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_84_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_84_1__ ) DX3DMODEL_START( model_Trim_Char_x_84_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_84_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_84_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 183 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_84_1__, 170034821 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_84_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_83_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_root__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif DX3DOBJECT_START_HASH( object_root__, 680586657 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_NULL__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_NULL__ ) DX3DOBJECT_CHILD( object_Trim_Char_x_84_1__ ) DX3DOBJECT_END //////////// export info /////////////// DX3DOBJECT_JOINTCOUNT( jointcnt_TextKatakanaMplus1p_tst___0, 0 ) DX3DOBJECT_JOINTCOUNT( jointcnt_TextKatakanaMplus1p_tst___1, 0 ) DX3DOBJECT_JOINTCOUNT( jointcnt_TextKatakanaMplus1p_tst___2, 0 ) DX3DOBJECT_JOINTCOUNT( jointcnt_TextKatakanaMplus1p_tst___3, 0 ) DX3DOBJECT_JOINTCOUNT( jointcnt_TextKatakanaMplus1p_tst___4, 0 ) DX3DOBJECT_JOINTCOUNT( jointcnt_TextKatakanaMplus1p_tst___5, 0 ) DX3DOBJECT_JOINTCOUNT( jointcnt_TextKatakanaMplus1p_tst___6, 0 ) DX3DOBJECT_JOINTCOUNT( jointcnt_TextKatakanaMplus1p_tst___7, 0 ) ///////////////////////////////////////////// #if ( !BINARY_TextKatakanaMplus1p_tst__ ) DX3DBINARYFILE( binaryfile_TextKatakanaMplus1p_tst__, NULL ) #else DX3DBINARYFILE( binaryfile_TextKatakanaMplus1p_tst__, "Z:/toshi2/lib/dx/dx3dtext/maya/" ) #endif DX3DBINARYSIZE( binarysize_TextKatakanaMplus1p_tst__, 0 )
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/2339/CH3/EX3.33.1/Ex3_33.sce
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2020-04-09T02:43:26.499817
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Ex3_33.sce
clc clear //Inputs //The Values in the program are as follows: //Temperature in Celcius converted to Kelvin(by adding 273) //Pressure in bar converted to kPa (by multiplying 100) //Volume in m^3 //Value of R,Cp and Cv in kJ/kg K D=0.550; L=0.740; r=12; P1=100; T1=27+273; n=1.32; R=0.287; G=1.4; V=((22/7)/4)*D*D*L; V2=V/11; V1=V2+V; P2=P1*((r)^n); T2=T1*((r)^(n-1)); printf('The Pressure at end of Compression: %3.3f kPa',P2); printf('\n'); printf('The Temperature at end of Compression: %3.3f K',T2); printf('\n'); m=(P1*V1)/(R*T1); printf('The Mass in the cylinder: %3.3f kg',m); printf('\n'); W=((P1*V1)-(P2*V2))/(n-1); printf('The Work Done: %3.3f kJ',W); printf('\n'); Q=((G-n)/(G-1))*W; printf('The Heat Transfer: %3.3f kJ',Q); printf('\n');
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/3137/CH10/EX10.5/Ex10_5.sce
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Ex10_5.sce
//Initilization of variables r=50 //mm L1=75 //mm L2=%pi*r //mm L3=61.2 //mm theta1=45 //degrees theta2=60 //degrees //Calculations x_bar=[(L1/2)*cosd(theta1),L1*cosd(theta1)+r,L1*cosd(theta1)+100+(L3/2)*cosd(theta2)] //mm y_bar=[(L1/2)*sind(theta1),L1*sind(theta1)+(2*r)/%pi,(L3/2)*sind(theta2)] //mm //Centroid Calculations x=(L1*x_bar(1)+L2*x_bar(2)+L3*x_bar(3))/(L1+L2+L3) //mm y=(L1*y_bar(1)+L2*y_bar(2)+L3*y_bar(3))/(L1+L2+L3) //mm //Result clc printf('The centroid is as follows x=%f mm and y=%fmm',x,y)
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7_10.sce
clc //initialisation m=2*10^-3//kg R=8.31//j/mol/k p=2*10^5 v=8.2*10^-4 a=0.136//pa m^6 M=28*10^-3//kg/ //CALCULATIONS t=(p*v*M)/(R*m) T=(M/(m*R))*(p+(m*m*a/(M*M*v*v)))*(v-(m*b/M)) //results printf(' \n temperature for a perfect gas= % 1f k',t) printf(' \n temperature for vanderwaals gas= % 1f k',T)
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/1868/CH15/EX15.4/Ch15Ex4.sce
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// Scilab code Ex15.4: Pg 563 (2005) clc; clear; // Data for Reaction 1 R1 = cell(4,2); // Declare a 4X2 cell R1(1,1).entries = 'Pi0'; R1(2,1).entries = 'n'; R1(3,1).entries = 'K+'; R1(4,1).entries = 'sigma-'; R1(1,2).entries = 0; // Strangeness number for Pi0 R1(2,2).entries = 0; // Strangeness number for n R1(3,2).entries = 1; // Strangeness number for K+ R1(4,2).entries = -1; // Strangeness number for sigma- // Data for Reaction 2 R2 = cell(4,2); // Declare a 4X2 cell R2(1,1).entries = 'Pi-'; R2(2,1).entries = 'p'; R2(3,1).entries = 'Pi-'; R2(4,1).entries = 'sigma+'; R2(1,2).entries = 0; // Strangeness number for Pi- R2(2,2).entries = -1; // Strangeness number for p R2(3,2).entries = 1; // Strangeness number for pi- R2(4,2).entries = 0; // Strangeness number for sigma+ // Check strangeness number conservation for first reaction if R1(1,2).entries + R1(2,2).entries == R1(3,2).entries+R1(4,2).entries then printf("\nThe reaction %s + %s --> %s + %s can occur (Strangness is conserved)", R1(1,1).entries, R1(2,1).entries, R1(3,1).entries, R1(4,1).entries); else printf("\nThe reaction %s + %s --> %s + %s cannot occur (Strangness is not conserved)", R1(1,1).entries, R1(2,1).entries, R1(3,1).entries, R1(4,1).entries); end // Check strangeness number conservation for second reaction if R2(1,2).entries + R2(2,2).entries == R2(3,2).entries+R2(4,2).entries then printf("\nThe reaction %s + %s --> %s + %s can occur (Strangness is conserved)", R2(1,1).entries, R2(2,1).entries, R2(3,1).entries, R2(4,1).entries); else printf("\nThe reaction %s + %s --> %s + %s cannot occur (Strangness is not conserved)", R2(1,1).entries, R2(2,1).entries, R2(3,1).entries, R2(4,1).entries); end // Result // The reaction Pi0 + n --> K+ + sigma- can occur (Strangness is conserved) // The reaction Pi- + p --> Pi- + sigma+ cannot occur (Strangness is not conserved)
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// EXAMPLE1 (PG 76) // f(x) = x^20 - 1 // solving using Muller's method xset('window',1); x=-2:.01:4; // defining the range of x. deff('[y]=f(x)','y=x^20-1'); //defining the cunction. y=feval(x,f); a=gca(); a.y_location = "origin"; a.x_location = "origin"; plot(x,y) // instruction to plot the graph title(' y = x^20-1') // from the above plot we can infre that the function has roots between // the intervals (0,1),(2,3). //sollution by muller method to 3 iterations. muller(0,.5,1,f)
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function [a,varargout] = ac2poly(r) // Convert autocorrelation sequence to polynomial of prediction filter // // Calling Sequence // a = ac2poly(r) // [a,e] = ac2poly(r) // // Parameters // r: Autocorrelation sequence to be represented with an FIR linear prediction filter // a: Output polynomial representing the linear prediction filter e/(a(1) + a(2)z + a(3)z^2 .. a(N)z^N-1) // e: Output scaling for the lienar prediction filter // // Description // Function ac2poly() finds the best fit polynomial for FIR linear prediction filter a, corresponding to the autocorrelation sequence r. a is the same length as r, and is normalized with the first element. So a(1) = 1. // // Exanmples // // Convert the following signal into an equivalent AR model // // r = [1 0.001 0.23 0.5] // // r = [1 0.001 0.23 0.5]; // [a,e] = ac2poly(r); // // See also // ac2rc // poly2ac // rc2poly // rc2ac // ac2rc // // Author: // Parthe Pandit // // Bibliography // Kay, Steven M. Modern Spectral Estimation. Englewood Cliffs, NJ: Prentice-Hall, 1988. //errcheck1 if (type(r) > 1 | size(,1) | size(,2) > 1), then error('Input autocorrelation sequence needs to be an array not matrix') end [a,e] = levinson(R); varargout = list(e); endfunction
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COMMENT | ************************************************************* | COMMENT | * AUTHOR: Alessandro Cimatti DATE: around 1990 | COMMENT | * | COMMENT | * SUBJECT: testing sorts in GETFOL | COMMENT | * | COMMENT | ************************************************************* | Namecontext ini; MAKECONTEXT DECL3; SWITCHCONTEXT DECL3; declare sort a b c d e f g h; moregeneral a < b c d e f g h >; moregeneral b < c d e f g h >; moregeneral c < d e f g h >; moregeneral d < e f g h >; moregeneral e < f g h >; moregeneral f < g h >; moregeneral g < h >; moregeneral h < a >;
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//Variable Declaration D=3 //Antenna size(m) f=12 //Operating Frequency(GHz) n=0.55 //Aperture efficiency //Calculation G=n*(10.472*f*D)**2 //Antenna Gain G=10*log10(G) //Converting Antenna gain to dB //Result printf("The Antenna gain with given parameters is %.1f dB", G)
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w=50; ma = read("P:\finance\spectrumSeparator\nhel.Composite\20.1.4note\console\matrixA",-1,w); mp = read("P:\finance\spectrumSeparator\nhel.Composite\20.1.4note\console\matrixP",-1,w); t = read("P:\finance\spectrumSeparator\nhel.Composite\20.1.4note\console\T",-1,1); me = ma .*(cos(mp) + %i*sin(mp)); x = t; y = 1:w; y = (y-1)/w*2*%pi; //e = (atan(imag(me), real(me))); e = abs(me); clf; f = gcf(); f.color_map = graycolormap(512); colorbar(min(e), max(e)); grayplot(x,y, e ); clf; //plot(t, imag(me),'k'); plot(t, abs(me),'b');
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//Chapter 7, Example 7.2 clc //Initialisation s=2000 //apparent power p=0.75 //power factor v=240 //voltage //Calculation ap=s*p //active power phi=sqrt(1-(p**2)) //phase angle in radians q=s*phi //reactive power in var i=s/v //current in ampere //Results printf("(a) Apparent Power, S = %d VA\n",s) printf("(b) Active Power, P = %d W\n",ap) printf("(c) Reactive Power, Q = %d var\n",q) printf("(d) Current, I = %.2f A\n",i)
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function output = clean_data(data) // Primer control. Limpiar la cabeza de los datos ind_1 = strindex(data, "{") //Índices de llaves que se abren if part(data, 1) <> "{" pos = ind_1(1) temp = (strsplit(data, pos - 1)) data = temp(2) // Toma la segunda mitad end // Limpiar la cola de los datos n = length(data) // Primer control. Limpiar la cola de los datos ind_2 = strindex(data, "}") //Índices de llaves que se cierran if part(data, n) <> "}" pos = ind_2($) temp = strsplit(data, pos) data = temp(1) // Toma la primer mitad end // Último control n1 = length(ind_1) n1 = n1 - 1 //Se recorrerá hasta la anteúltima posición n2 = length(ind_2) for i = 1:n1 aux = ind_1(i) aux_2 = ind_2(i) aux_3 = ind_1(i+1) if ~((aux < aux_2) & (aux_2 < aux_3)) pos = aux_3 temp = (strsplit(data, pos - 1)) data = temp(2) end end output = data endfunction
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//signals and systems //maximum sampling interval f=50*10^3; T=0.5/f; disp(T)//in seconds
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// Example 6.10 format('v',5) clc; clear; close; // given data bita= 150; R1= 10*10^3;// in Ω R2= 2.2*10^3;// in Ω R_E= 1*10^3;// in Ω Rs= 1*10^3;// in Ω R_C= 3.6*10^3;// in Ω R_L= 1.5*10^3;// in Ω V_CC= 10;// in V V_BE= 0.7;// in V Vt= 25*10^-3;// in V Vin= 1*10^-3;// in V V_B= R2*V_CC/(R1+R2);// in V V_E= V_B-V_BE;// in V I_E= V_E/R_E;// in A r_desh_e= Vt/I_E;// in Ω Zin_base= bita*r_desh_e;// in Ω Zin= R1*R2*Zin_base/(R1*R2+R1*Zin_base+R2*Zin_base);// in Ω Vb1= Zin*Vin/(Rs+Zin);// in V r_L= R_C*Zin/(R_C+Zin);// in Ω V_B= R2*V_CC/(R1+R2);// in V V_E= V_B-V_BE;// in V I_E= V_E/R_E;// in A r_desh_e= Vt/I_E;// in Ω A1= r_L/r_desh_e; Vb2= A1*Vb1;// in V r_L= R_C*R_L/(R_C+R_L);// in Ω A2= r_L/r_desh_e; // The ac output voltage across the final load resistor Vout= A2*Vb2;// in V A= A1*A2; Vout= A*Vb1;// in V disp(Vout,"The ac output voltage across the final load resistor in volts is : ")
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//______________________________________________________________________________ // 3R robot motion with Scilab // Program that generates the vertical motion of one 3R robot and calculate joint speed //______________________________________________________________________________ clear // Functions used in the program // -------------Function for the Inverse statics of the 3R robot------------------- function[theta1,theta2,theta3]= EndEffector2jointPositionPOSE(x,y,gam) // Adapt the point P to the equations xe=x-g3*cos(gam)-g2*sin(gam) ye=y-g3*sin(gam)+g2*cos(gam) //Find theta2 d=2*L1*L2 f=(xe-g1*cos(gam))^2+(ye-g1*sin(gam))^2-L1^2-L2^2 theta2=acos(f/d) //Find theta1 A=L1+L2*cos(theta2) B=L2*sin(theta2) E=xe-g1*cos(gam) F=ye-g1*sin(gam) s1=(F-(B*E/A))/(((B^2)/A)+A) c1=(E+B*s1)/A theta1=atan(s1,c1) //Find theta3 theta3=gam-theta1-theta2 endfunction //---------- Fuction to calculate the Jacobian matrix of the 3R robot------------- function[J]= Jacobian(theta1, theta2) //Joint points x2=L1*cos(theta1) y2=L1*sin(theta1) x3=x2+L2*cos(theta1+theta2) y3=y2+L2*sin(theta1+theta2) // Jacobian matrix J=[0 y2 y3;0 -x2 -x3;1 1 1] endfunction //------------ Fuction for the Inverse Kinematics of the 3R robot -------------------- function[w1,w2,w3]=TwistInvEndEffector(vx,vy,w,theta1,theta2) // Find the Jacobian matrix [J]= Jacobian(theta1,theta2) //Inverse of the matrix Ji=inv(J) //Twist of the 3R robot Te=[vx;vy;w] // Find velocities of the links Wr=Ji*Te // Extract the values from the matrix w1=Wr(1) w2=Wr(2) w3=Wr(3) endfunction //-----------Fuction for calculate the Joints points of the 3R robot----------------- function[x2,y2,x3,y3,xe,ye,xep,yep,xp,yp]=PointsJoints(theta1,theta2,theta3) // Point joint 2 x2=L1*cos(theta1) y2=L1*sin(theta1) //Point joint 3 x3=x2+L2*cos(theta2+theta1) y3=y2+L2*sin(theta2+theta1) //Point joint End Effector xe=x3+g1*cos(theta2+theta1+theta3) ye=y3+g1*sin(theta2+theta1+theta3) // Point to build the end effector xep=xe+g2*sin(theta2+theta1+theta3) yep=ye-g2*cos(theta2+theta1+theta3) // Point P xp=xep+g3*cos(theta2+theta1+theta3) yp=yep+g3*sin(theta2+theta1+theta3) endfunction //--------------------------- MAIN PROGRAM-------------------------------------- //inputs parameters //Links Lenght L1=0.62 L2=0.57 g1=0.1 g2=0.2 g3=0.3 //Links Mass ML1=4 ML2=3 MEE=2 // 3R robot TWIST vx=0 vy=-0.1 w=0 //Point joint 1 x1=0 y1=0 //loop yi=-0.2 //Start yf=-0.7 //Goal ay=-0.01 // meters yt=yf-yi //meters loop=yt/ay //iterations //Initial state P (Start) x=0.9 y=-0.2 gam=0 // Find angles of the joints for initial state [theta1,theta2,theta3]=EndEffector2jointPositionPOSE(x,y,gam) //Find points of joints for initial state [x2,y2,x3,y3,xe,ye,xep,yep,xp,yp]=PointsJoints(theta1,theta2,theta3) //loop for calculte theta's and angular velocities of the Joints from Start point to Goal point // matrix of velocities index j=0 //loop for i=0:loop // Find angles of the joints [theta1,theta2,theta3]=EndEffector2jointPositionPOSE(x,y,gam) //Find points of joints [x2,y2,x3,y3,xe,ye,xep,yep,xp,yp]=PointsJoints(theta1,theta2,theta3) // plot 3R links and joints motion rm = gca(); // handle //delete plot 3R robot delete(rm.children); rm.title.text = '3R robot motion'; rm.x_label.text = 'x'; rm.y_label.text = 'y'; rm.axes_visible = ["on","on","off"] rm.grid = [1,1]; rm.data_bounds=[-0.2,-1;1,0.2]; plot (x1,y1,"or") plot (x2,y2,"or") plot (x3,y3,"or") plot (x,y,"og") plot([x1 x2],[y1 y2]) plot([x2 x3],[y2 y3]) plot([x3, xe],[y3 ye]) plot([xe xep],[ye yep]) plot([xep xp],[yep yp]) // Find angular velocities [w1,w2,w3]=TwistInvEndEffector(vx,vy,w,theta1,theta2) // Keeping values on respective vectors j=j+1 vw1(j)=w1 vw2(j)=w2 vw3(j)=w3 // advance to next state y=y+ay // delay of 600 ms tic;sleep(600);toc end // changing iteration to seconds tt=yt/vy //total time ti=tt/loop //interation t=[0:ti:tt] //time vector from 0 to total time //plot velocities figure('BackgroundColor',[1 1 1]); plot(t,vw1',"r") plot(t,vw2',"g") plot(t,vw3') vt = gca(); // handle vt.title.text = 'Joint speed vs Time'; vt.x_label.text = 'Time (s)'; vt.y_label.text = 'Joint speed [rad/s]'; vt.axes_visible = ["on","on","off"] vt.grid = [1,1]; vt.auto_scale="on";
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function [x,y,typ]=BOUND_f(job,arg1,arg2) x=[];y=[];typ=[]; select job case 'plot' then standard_draw(arg1) case 'getinputs' then [x,y,typ]=standard_inputs(arg1) case 'getoutputs' then [x,y,typ]=standard_outputs(arg1) case 'getorigin' then [x,y]=standard_origin(arg1) case 'set' then x=arg1; graphics=arg1(2);label=graphics(4) if size(label,'*')==3 then label=label(2:3),end //compatibility model=arg1(3); while %t do [ok,thresh,v,label]=getvalue([ 'Set Bound parameters'; ' ' 'if u(i)>thresh(i) then ' ' y(i)=v(i)' 'else' ' y(i)=0' 'end'],.. ['thresh';'v'],.. list('vec',-1,'vec','size(x1,''*'')'),label) if ~ok then break,end //user cancel modification if ok then rpar=[thresh;v] model(8)=rpar graphics(4)=label; model(2)=size(v,'*') model(3)=size(v,'*') x(2)=graphics;x(3)=model break end end case 'define' then in=1 thresh=0 v=1; rpar=[thresh;v] model=list('bound',1,1,[],[],[],[],rpar,[],'c',[],[%t %f],' ',list()) label=[strcat(sci2exp(thresh)); strcat(sci2exp(v))] gr_i=['thick=xget(''thickness'');xset(''thickness'',2);'; 'xx=orig(1)+[1/5;1/2;1/2;1-1/5]*sz(1);'; 'yy=orig(2)+[1/2;1/2;1-1/5;1-1/5]*sz(2);'; 'xpoly(xx,yy,''lines'');'; 'xset(''thickness'',1);'; 'xpoly(orig(1)+[1/9;1/5]*sz(1),orig(2)+[1/2;1/2]*sz(2),''lines'');'; 'xpoly(orig(1)+[1/2;1-1/9]*sz(1),orig(2)+[1/2;1/2]*sz(2),''lines'');'; 'xpoly(orig(1)+[1/2;1/2]*sz(1),orig(2)+[1/9;1/2]*sz(2),''lines'');'; 'xpoly(orig(1)+[1/2;1/2]*sz(1),orig(2)+[1-1/5;1-1/9]*sz(2),''lines'');'; 'xset(''thickness'',thick);'] x=standard_define([2 2],model,label,gr_i) end
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Ex6_13.sce
//Chapter-6,Example 6_13,Page 6-32 clc() //Given Values: u0=4*%pi*10^-7 //Permeability in vacuum l=30*10^-2 //length in meter A=1*10^-4 //Crosss sectional area of ring in m^2 phi=2*10^-6 //flux in weber N=300 //Number of turns I=0.032 //Current in winding //Calculations: //(i): B=phi/A //Flux density printf('i)Flux Density in the ring is =%.2f Wb/m^2 \n \n',B) //(ii): H=N*I/l //Magnetic intensity printf(' ii)Magnetic intensity is =%.0f Amp-turn/meter \n \n',H) //(iii): u=B/H //Permeability of ring printf(' iii)Permeability of ring is =%.6f Wb/A-m \n \n',u) ur=u/u0 //Relative permeability of ring printf(' Relative Permeability of ring is =%.1f \n \n',ur) //(iv): xm=ur-1 //susceptibility of the ring printf(' iv)Magnetic susceptibility of the ring is =%.2f \n \n',xm)
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//Ientegral de Monte Carlo //razão de áreas //Integral de sen(x), 0<x<pi clear N = 10; a = 0; b = %pi; X = a+(b-a)*rand(1,N); //sorteios entre 0 e pi Y = sin(X); ESTpi = (b-a)*sum(Y)/N
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function [stk,txt,top]=sci_eye() // Copyright INRIA txt=[] if rhs==0 then stk=list(':','0','-1','-1','?') top=top+1 elseif rhs==1 then if stk(top)(3)=='1'&stk(top)(4)=='1' then stk=list('eye('+stk(top)(1)+','+stk(top)(1)+')','0',stk(top)(1),stk(top)(1),'?') elseif (stk(top)(3)=='1'&stk(top)(4)=='2')|(stk(top)(3)=='2'&stk(top)(4)=='1') then temp=gettempvar() txt=temp+'='+stk(top)(1) stk=list('eye('+temp+'(1),'+temp+'(2))','0','?','?','1','?') else set_infos('Not enough information using mtlb_eye instead of eye',1) stk=list('mtlb_eye('+stk(top)(1)+')','0','?','?','?') end else stk=list('eye('+stk(top-1)(1)+','+stk(top)(1)+')','0',stk(top-1)(1),stk(top)(1),'?') top=top-1 end
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example12_4.sce
//example 12.4 //page 454 clc; funcprot(0); //initialisation of variable Q=500/449; D=8/12; pi=3.14; g=32.2; N=1800;//rpm A=pi*D^2/4; V=Q/A; f=0.022//from chart HL=V^2/2/g*(12.1+224.9*f); hs=HL+119.4; Ns=N*sqroot(Q*449)/hs^0.75; disp(Ns,"specific speed (rpm)"); clear
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disp('chapter 3 ex3.1') disp('given') disp('resistor connected R1=Rs=47kohms') R1=47000 Rs=47000 disp('IB(max)=500nA and Ii(offset)=20nA') IBmax=500*10^(-9) Iioffset=20*10^(-9) disp('V(max)=IB(max)*Rs') Vmax=IBmax*Rs disp('volt',Vmax) disp('Vioffset=Ii(offset)*Rs') Vioffset=Iioffset*Rs disp('volt',Vioffset)
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func.sci
function [y]=func(x) y=100*(x(2)-x(1)^2)^2+(1-x(1))^2; endfunction
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gainat.sci
// Gain at a point on a root locus function [K,p] = gainat(G) z = locate(1,1); x = z(1);y = z(2); p = x + %i*y; disp( p , 'p = '); K = 1 / abs(horner(G,p)) disp( K , 'K = '); plot(x,y,'.'); xstring(x,y,'K = ' + string(K)); endfunction
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MatrixTranspose.sce
m = input('Enter no. of rows of matrix') n = input('Enter no. of columns of matrix') A = zeros(m, n); B = zeros(m, n); disp('Enter elements of matrix row wise ') for i = 1:m for j = 1:n A(i, j) = input(''); end end for i = 1:n for j = 1:m B(i, j) = A(j, i); end end disp('The Matrix is ', A) disp('The Transposed matrix is ', B)
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ok_regularOutput.tst
; test changing the regular output channel (set-logic QF_UF) (get-option :regular-output-channel) (set-option :regular-output-channel "tempout") (get-option :regular-output-channel) (assert true) (set-option :regular-output-channel "stdout") (get-option :regular-output-channel) (assert true)
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Ch3Exa1.sci
//Example 3.1 (a) m= 46; //mass, gms v=30; //velocity, m/s h= 6.63*(10^(-34)); //Planck's constant, J.s m=m/1000; //convert to kgs a=h/(m*v); //de Broglie wavelength, m disp(a,"The de Broglie wavelength of the golf ball (in m) is:") //Result // The de Broglie wavelength of the golf ball (in m) is: // 4.804D-34 //Example 3.1(b) m= 9.1*(10^(-31)); //mass, kg v=10^7; //velocity, m/s h= 6.63*(10^(-34)); //Planck's constant, J.s a=h/(m*v); //de Broglie wavelength, mts disp(a,"de Broglie wavelength for the electron (in m) is: ") //Result // de Broglie wavelength for the electron (in m) is: // 7.286D-11
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clc // Given that lambda = 5.5e-7 // wavelength of light in meter a = 5 // diameter of objective lens of telescope in meter R = 3.8e8 // distance of moon in meter // Sample Problem 40 on page no. 2.53 printf("\n # PROBLEM 40 # \n") theta = (1.22 * lambda) / a // calculation for angle x = (R * theta) // calculation for the separation of two points on moon printf("\n Standard formula used \n theta = (1.22 * lambda) / a. \n x = (R * theta). \n") printf("\n The separation of two points on moon = %f meter",x)
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Ex1_15.sce
//page no. 31 //Example no 1-15 //E=h*v=h*c/l; clc; clear; E=3; //In KeV //1eV=1.6*10^-19 h=6.63*10^-34; //plank constant in J/s c=3*10^8; // speed of light in m/s l=h*c/(E*10^3*1.6*10^-19);// wavelength in nm printf("wavelength of a electromagnetic radiation is %0.3f nm",l*10^9);//result
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I16_2.sce
clc //Initialization of variables mu1=1.4 //D mu2=1.4 //D angle=180 //degrees d=3 //nm D=4.7*10^-30 //C m //calculations Vmol=D*D*(1-3*(cosd(angle))^2)/(4*%pi*8.854*10^-12 *(d*10^-9)^3) V=Vmol*(6.023*10^23) //results printf("Potential energy = %.1f J/mol",V)
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clc //Example 14.10 //Install Symbolic toolbox //Determine the transform of rectangular pulse syms t s v=integ(exp(-s*t),t,2,%inf)-integ(exp(-s*t),t,5,%inf) disp(v,'V(s)=')
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clc; //Example 25.6 //page no 375 printf("Example 25.6 page no 375\n\n"); //refer to example 25.5 d_p=0.0833//diameter of particles,ft e=0.4//bed porosity D_h=2/3*(e/(1-e))*d_p//hydraulic diameter r_h=D_h/4//hydrulic radius printf("\n hydraulic diameter D_h=%f ft\n hydrulic radius r_h=%f ft",D_h,r_h);
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//Example 4.10 clear; clc; f=15*10^3; w=2*%pi*f; L1old=1.367; L2old=0.1449; L3old=1.785; L4old=0.7231; L5old=1.579; L6old=0.5055; L7old=1.096; Rold=1; C=1*10^(-9); kz=Rold/C; C2old=1.207; C4old=0.8560; C6old=0.9143; R1new=(L1old*kz)/w; R2new=(L2old*kz)/w; R3new=(L3old*kz)/w; R4new=(L4old*kz)/w; R5new=(L5old*kz)/w; R6new=(L6old*kz)/w; R7new=(L7old*kz)/w; D2new=(1/(kz*w))*C2old; D4new=(1/(kz*w))*C4old; D6new=(1/(kz*w))*C6old; //Finding the elements in FNDR R4=10*10^3; R5=R4; R21=D2new/(C^2); R22=D4new/(C^2); R23=D6new/(C^2); printf("Designed Low Pass Filter :"); printf("\nR1new=%.2f kohms",(R1new*10^(-3))-0.2); printf("\nR2new=%.2f kohms",R2new*10^(-3)); printf("\nR3new=%.2f kohms",(R3new*10^(-3))-0.24); printf("\nR4new=%.2f kohms",R4new*10^(-3)); printf("\nR5new=%.2f kohms",R5new*10^(-3)); printf("\nR6new=%.2f kohms",R6new*10^(-3)); printf("\nR7new=%.2f kohms",(R7new*10^(-3))-0.13); printf("\nD2new="); disp(D2new); printf("\nD4new="); disp(D4new); printf("\nD6new="); disp(D6new); printf("\nC=%.2f nF",C*10^9); printf("\nR4=R5=%.2f kohms",R4*10^(-3)); printf("\nR21=%.2f kohms",R21*10^(-3)); printf("\nR22=%.2f kohms",R22*10^(-3)); printf("\nR23=%.2f kohms",R23*10^(-3));
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//Example 11.11 //Generalized Eigenvalue Problem //Page no. 365 clc;close;clear; A=[1,1,0.5;1,1,0.25;0.5,0.25,2] B=[2,2,2;2,5,5;2,5,11] disp(B,"B =",A,"A =") for i=1:3 G(i,i)=sqrt(B(i,i)) end G=[B;eye(3,3)]; //transformation to frobenius matrix for k=3:-1:2 g(k)=0; for j=1:k-1 if(g(k)<G(k,j)) g(k)=G(k,j) p=j; end end if(g(k)~=0) for j=1:3 r(1,j)=G(k,j) end for i=1:6 G(i,k-1)=G(i,k-1)/g(k) end for j=1:3 if(j~=k-1) l=G(k,j) for i=1:6 G(i,j)=G(i,j)-l*G(i,k-1) end end end end for j=1:3 for i=1:3 c(i,1)=G(i,j) end G(k-1,j)=0 for i=1:3 G(k-1,j)=G(k-1,j)+r(1,i)*c(i,1) end end end //partition g for i=4:6 for j=1:3 T(i-3,j)=G(i,j) end end //eigenvalues computation p=poly(B,'x') a=roots(p) printf('\n\nDiagonalized Matrix B = \n\n') for i=1:3 for j=1:3 if i~=j then B(i,j)=0 else B(i,j)=a(i) end end end disp(B) //eigenvectors computation for k=1:3 m=2 for l=1:3 y(l,k)=a(k)^(m) m=m-1; end end printf('\n\n') for k=1:3 for l=1:3 y1(l,1)=y(l,1) y2(l,1)=y(l,2) y3(l,1)=y(l,3) end x1=T*y3; x2=T*y2; x3=T*y1; end printf('\n\nEigenvectors of B are :\n\n') for i=1:3 printf('|%.5f|\t\t|%.5f|\t\t|%.5f|',x3(i,1),x2(i,1),x1(i,1)) printf('\n') end x=[x3,x2,x1] B=[2,2,2;2,5,5;2,5,11] G=0 for i=1:3 for j=1:3 if i==j then G(i,j)=sqrt(B(i,j)) else G(i,j)=0; end end end B=inv(G)*x'*A*x*inv(G) disp(B,"Eigenvectors of A =") printf('\n\n\nNote : Computation Error in book in caculation of eigenvector of B thus for A')
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clear // // // //Variable declaration T=1127+273; //temperature(K) lamda_m=2*10^-6; //wavelength(m) lamda=14*10^-6; //wavelength(m) //Calculations Tm=lamda_m*T/lamda; //temperature of moon(K) //Result printf("\n temperature of moon is %0.0f K",Tm)
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clear clc //to find angular posion at t = 2 seconds //to find instantaneous angular acceleration of reference line at t = 0.5 seconds // GIVEN: //refer to the figure 8-1 from page no. 159 //in angular velocity function w = A*t + B*t^2 values of conatanta A = 6.2//in rad/s^2 B = 8.7//in red/s^2 //for calculatiing angular position time interval t1 = 2//in seconds //for calculatiing angular acceleration time interval t2 = 0.50//in seconds //initial condition //reference line initially is at fi = 0 when t = 0 // SOLUTION: //using kinematic equation of motion for rotational motion //angular posion at t = 2 seconds fi = ((1/2)*A*t1^2) + ((1/3)*B*t1^3)//in rad //angular instantaneous acceleration at t = 0.5 seconds a = A + (2*B*t2)//in rad/s^2 printf ("\n\n Angular posion at t = 2 seconds fi = \n\n %.1f rad",fi); printf ("\n\n Angular instantaneous acceleration at t = 0.5 seconds a = \n\n %.1f rav/s^2",a);
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disp('chapter 6 ex6.5') disp('given') disp("design of half wave rectifier") disp("rms input=1V") Vi=1 disp("average meter curent 100uA with a resistnce coil 2.5 K is connected") Iav=100*10^(-6) Rm=2500 disp("for HWR Ip=2*Iav/0.637") Ip=2*Iav/0.637 disp('amperes',Ip) disp("Ip occurs when i/p voltage is at Vp") disp("Vp=1.414*Vi") Vp=1.414*Vi disp('volts',Vp) disp("R2=Vp/Ip") R2=Vp/Ip disp('ohms',R2) disp("use R2=3.9 Kohm std value and 1Kohm variable in series") disp("For Opamp") disp("Vd1=0.7") Vd1=0.7 disp("opamp voltage range Vomax=Vd1+Ip*(Rm+R2)") Vomax=Vd1+Ip*(Rm+R2) disp('volts',Vomax) disp("input voltage range Vimax=1,414V(peak)") disp("Upper cutoff frequency=1KHz") disp("For LM108") disp("supply voltage can be Vcc=+/-5V to +/-20V") disp("R1=1Mohm") R1=1000000 disp("C1=1/(2*%pi*fl*(R1/10))") fl=10 C1=1/(2*%pi*fl*(R1/10)) disp('farads',C1) disp("for diodes") disp("Irmax=Ip=314uA and F(max)>1KHz")
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int main(void) { enum a { A, B, C }; { enum a { /* не ошибка */ Z }; } }
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//Ex2.7.1.;Determine the average values of radiation on a horizontal surface //Declination delta for June 22=23.5 degree, sunrice hour angle ws delta=(23.5*%pi)/180;//unit=radians fie=(10*%pi)/180;;//unit=radians //Sunrice hour angle ws=acosd(-tan(fie)*tan(delta)) ws=acosd(-tan(fie)*tan(delta)); printf(" Sunrice hour angle ws=%f Degree",ws); n=172;//=days of the year (for June 22) //We have the relation for Average insolation at the top of the atmosphere //Ho=(24/%pi)*Isc*[{1+0.033*(360*n/365)}*((cos (fie)*cos(delta)*sin(ws))+(2*%pi*ws/360)*sin(fie)*sin(delta))] Isc=1353;//SI unit=W/m^2 ISC=1165;//MKS unit=kcal/hr m^2 //let a=24/%pi; aa=(360*172)/365;aaa=(aa*%pi)/180; b=cos(aaa);bb=0.033*b;bbb=1+bb; c=(10*%pi)/180;c1=cos(c); cc=(23.5*%pi)/180;cc1=cos(cc); ccc=(94.39*%pi)/180;ccc1=sin(ccc); c=c1*cc1*ccc1; d=(2*%pi*ws)/360; e=(10*%pi)/180;e1=sin(e); ee=(23.5*%pi)/180;ee1=sin(ee); e=e1*ee1; //therefoe Ho in SI unit Ho=a*Isc*(bbb*(c+(d*e))); printf("\n SI UNIT->Ho=%f W/m^2",Ho); Hac=Ho*(0.3+(0.51*0.55)) printf("\n SI UNIT->Hac=%f W/m^2 day",Hac); ho=a*ISC*(bbb*(c+(d*e))); printf("\n MKS UNIT->Ho=%f kcal/m^2",ho); hac=ho*0.58; printf("\n MKS UNIT->Hac=%f kcal/m^2 day",hac); //The values are approximately same as in textbook
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Probabilistic Output. Iris-setosa,Iris-versicolor,Iris-virginica, 0.6666666666666666, 0.3333333333333333, 0.0, 0.6666666666666666, 0.3333333333333333, 0.0, 0.6666666666666666, 0.3333333333333333, 0.0, 0.6666666666666666, 0.3333333333333333, 0.0, 0.6666666666666666, 0.3333333333333333, 0.0, 0.6666666666666666, 0.3333333333333333, 0.0, 0.6666666666666666, 0.3333333333333333, 0.0, 0.6666666666666666, 0.3333333333333333, 0.0, 0.6666666666666666, 0.3333333333333333, 0.0, 0.6666666666666666, 0.3333333333333333, 0.0, 0.6666666666666666, 0.3333333333333333, 0.0, 0.6666666666666666, 0.3333333333333333, 0.0, 0.6666666666666666, 0.3333333333333333, 0.0, 0.6666666666666666, 0.3333333333333333, 0.0, 0.6666666666666666, 0.3333333333333333, 0.0, 0.6666666666666666, 0.3333333333333333, 0.0, 0.6666666666666666, 0.3333333333333333, 0.0, 0.6666666666666666, 0.3333333333333333, 0.0, 0.6666666666666666, 0.3333333333333333, 0.0, 0.6666666666666666, 0.3333333333333333, 0.0, 0.6666666666666666, 0.3333333333333333, 0.0, 0.6666666666666666, 0.3333333333333333, 0.0, 0.6666666666666666, 0.3333333333333333, 0.0, 0.6666666666666666, 0.3333333333333333, 0.0, 0.6666666666666666, 0.3333333333333333, 0.0, 0.0, 0.6666666666666666, 0.3333333333333333, 0.0, 0.6666666666666666, 0.3333333333333333, 0.0, 0.6666666666666666, 0.3333333333333333, 0.0, 0.6666666666666666, 0.3333333333333333, 0.0, 0.6666666666666666, 0.3333333333333333, 0.0, 0.6666666666666666, 0.3333333333333333, 0.0, 0.6666666666666666, 0.3333333333333333, 0.0, 0.6666666666666666, 0.3333333333333333, 0.0, 0.6666666666666666, 0.3333333333333333, 0.0, 0.6666666666666666, 0.3333333333333333, 0.0, 0.6666666666666666, 0.3333333333333333, 0.0, 0.6666666666666666, 0.3333333333333333, 0.0, 0.3333333333333333, 0.6666666666666666, 0.0, 0.6666666666666666, 0.3333333333333333, 0.0, 0.6666666666666666, 0.3333333333333333, 0.0, 0.6666666666666666, 0.3333333333333333, 0.0, 0.6666666666666666, 0.3333333333333333, 0.0, 0.6666666666666666, 0.3333333333333333, 0.0, 0.6666666666666666, 0.3333333333333333, 0.0, 0.6666666666666666, 0.3333333333333333, 0.0, 0.6666666666666666, 0.3333333333333333, 0.0, 0.6666666666666666, 0.3333333333333333, 0.0, 0.6666666666666666, 0.3333333333333333, 0.0, 0.6666666666666666, 0.3333333333333333, 0.0, 0.6666666666666666, 0.3333333333333333, 0.0, 0.3333333333333333, 0.6666666666666666, 0.0, 0.6666666666666666, 0.3333333333333333, 0.0, 0.3333333333333333, 0.6666666666666666, 0.0, 0.3333333333333333, 0.6666666666666666, 0.0, 0.3333333333333333, 0.6666666666666666, 0.0, 0.3333333333333333, 0.6666666666666666, 0.0, 0.3333333333333333, 0.6666666666666666, 0.0, 0.3333333333333333, 0.6666666666666666, 0.0, 0.3333333333333333, 0.6666666666666666, 0.0, 0.3333333333333333, 0.6666666666666666, 0.0, 0.3333333333333333, 0.6666666666666666, 0.0, 0.3333333333333333, 0.6666666666666666, 0.0, 0.3333333333333333, 0.6666666666666666, 0.0, 0.3333333333333333, 0.6666666666666666, 0.0, 0.3333333333333333, 0.6666666666666666, 0.0, 0.3333333333333333, 0.6666666666666666, 0.0, 0.3333333333333333, 0.6666666666666666, 0.0, 0.3333333333333333, 0.6666666666666666, 0.0, 0.3333333333333333, 0.6666666666666666, 0.0, 0.6666666666666666, 0.3333333333333333, 0.0, 0.3333333333333333, 0.6666666666666666, 0.0, 0.3333333333333333, 0.6666666666666666, 0.0, 0.3333333333333333, 0.6666666666666666, 0.0, 0.3333333333333333, 0.6666666666666666, 0.0, 0.3333333333333333, 0.6666666666666666,
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clc; A=1; Dt=0.005; t=-4.5:Dt:4.5; xt=exp(-A*abs (t)); Wmax=2*%pi*1; K=4; k=0:(K/1000):K; W=k*Wmax/K; XW=xt*exp(-sqrt(-1)*t'*W)*Dt; XW = real (XW); W=[-mtlb_fliplr(W),W(2:1001)]; XW=[mtlb_fliplr(XW),XW(2:1001)]; subplot(1,1,1) subplot(2,1,1); a=gca(); a.y_location="origin"; plot(t,xt); xlabel( ' t in sec. ' ); ylabel( ' x(t) ' ) title( ' Continuous Time Signal ' ) subplot(2,1,2); a=gca(); a.y_location="origin"; plot(W,XW); xlabel( ' Frequency in Radians / Seconds W' ); ylabel( 'X(jW) ' ) title(' Continuous time Fourier Transform ' )
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clc;clear; //Example 3.1 //given values Z=79;//atomic number of gold e=1.6*10^-19;//electron charge in C Eo=8.854*10^-12;//absolute permitivity of free space in F/m K=7.68*1.6*10^-13;//kinectic energy in J pi=3.14;//standard constant //calculations D=(2*Z*e^2)/(4*pi*Eo*K); disp(D,'The closest distance(in m) of approach is')
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//Example No. 5.5 clc; clear; close; format('v',7); //Given Data : Ia1=10;//A V1=200;//volt N1=1800;//rpm Ra=0.6;//ohm Rfield=360;//ohm V2=180;//volt I_line=20;//A Ia=Ia1-V1/Rfield;//A(At changeover time) emf=V1-Ia*Ra;//volt Ifield=emf/Rfield;//A(At changeover time) Iout=Ia1-Ifield;//A Rbraking=emf/Iout;//ohm(Braking Resistance) disp(Rbraking,"Braking resistance in ohm : ");
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clc; //page no 530 //prob no. 15.7 //A radio wave moves from air(er=1) to glass(er=7.8).angle of incidence=30 deg theta_i=30;er1=1;er2=7.8; //determination of angle of refraction theta_r=asind((sind(theta_i))/(sqrt(er2/er1))); disp('degree',theta_r,'The angle of refraction is');
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//water and its treatment// //example 2.18.4// clc W1=16.2;//Ca(HCO3)2 in water in mg/lit// W2=14.6;//Mg(HCO3)2 in water in mg/lit// W3=9.5;//MgCl2 in water in mg/lit// W4=48;//MgSO4 in water in mg/lit// W5=12;//KCl in water in mg/lit// M1=100/162;//multiplication factor of Ca(HCO3)2// M2=100/146;//multiplication factor of Mg(HCO3)2 // M3=100/95;//multiplication factor of MgCl2// M4=100/120;//multiplication factor of MgSO4// P1=W1*M1;//Ca(HCO3)2 in terms of CaCO3// P2=W2*M2;//Mg(HCO3)2 in terms of CaCO3// P3=W3*M3;//MgCl2 in terms of CaCO3// P4=W4*M4;//MgSO4 in terms of CaCO3// printf ("We do not take KCl since it does not contribute to hardness "); C=P1+P2; printf("\nCarbonate hardness is %.0f mg/l or ppm",C); NC=P3+P4; printf("\nNon Carbonate hardness is %.0f mg/l or ppm",NC);
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Ex2_3.sce
// ELECTRICAL MACHINES // R.K.Srivartava // First Impression 2011 // CENGAGE LEARNING INDIA PVT. LTD // CHAPTER : 2 : FORCES IN AN ELECTROMAGNETIC SYSTEMS // EXAMPLE : 2.3 clear ; clc ; close ; // Clear the work space and console // GIVEN DATA F = 35; // Total MMF in Amphere-Turns Lc = 0.1; // Inductance of The Material "c" in Henry a = 0.001; // Area of the all Materials "a,b,c" in Metre-Square // CALCULATIONS Hc = F/Lc; // Field Intensity in Amphere-Turns/Meter (Given that entire MMf apperas on Material "c" Because of the highest reluctance about 45000 MKS unit From Example 2.2) Bc = 0.65; // Flux density of material "c" in in Telsa obtained from the Standard B-H curve phi = Bc*a; // Flux in the core in Weber Ba = Bc; // Flux density of material "a" in in Telsa Same because Area of Cross Section is Same Bb = Bc; // Flux density of material "b" in in Telsabecause Area of Cross Section is Same // DISPLAY RESULTS disp("EXAMPLE : 2.3 : SOLUTION :-") ; printf("\n (a) Flux in the core , phi = %.5f Wb \n ",phi); printf("\n (b) Flux density of material a,b,c , Ba = Bb = Bc %.2f T \n",Ba);
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load Mux2b4to1.hdl, output-file Mux2b4to1.out, compare-to Mux2b4to1.cmp, output-list s1%B3.1.3 s0%B3.1.3 x01%B3.1.3 x00%B3.1.3 x11%B3.1.3 x10%B3.1.3 x21%B3.1.3 x20%B3.1.3 x31%B3.1.3 x30%B3.1.3 y1%B3.1.3 y0%B3.1.3; set s0 0, set s1 0, set x00 0, set x01 0, eval, output; set s0 0, set s1 0, set x00 1, set x01 0, eval, output; set s0 0, set s1 0, set x00 0, set x01 1, eval, output; set s0 0, set s1 0, set x00 1, set x01 1, eval, output; set s0 1, set s1 0, set x10 0, set x11 0, eval, output; set s0 1, set s1 0, set x10 1, set x11 0, eval, output; set s0 1, set s1 0, set x10 0, set x11 1, eval, output; set s0 1, set s1 0, set x10 1, set x11 1, eval, output; set s0 0, set s1 1, set x20 0, set x21 0, eval, output; set s0 0, set s1 1, set x20 1, set x21 0, eval, output; set s0 0, set s1 1, set x20 0, set x21 1, eval, output; set s0 0, set s1 1, set x20 1, set x21 1, eval, output; set s0 1, set s1 1, set x30 0, set x31 0, eval, output; set s0 1, set s1 1, set x30 1, set x31 0, eval, output; set s0 1, set s1 1, set x30 0, set x31 1, eval, output; set s0 1, set s1 1, set x30 1, set x31 1, eval, output;
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8_15.sce
//calculating no of bits// //example 15// clc //clears the command window//; clear //clears// disp('resolution=voltage corresponding to LSB') //weight of LSB=1/2^n,where n=no. of bits// disp('Voltage corresponding to LSB=1/2^n*10;which should be equal to resolution which is 10mv') disp('therefore 2^n=1000') disp('n=10');//nearest value of n which satisfies the equation is 10// //result is displayed//
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Ch05Ex10.sce
// Scilab code Ex5.10: Pg:219 (2008) clc;clear; Lambda = 5.9e-05; // Wavelength of spectral line, Angstorm n = 2; // Second order principal maxima f = 25; // focal length of the convex lens, cm aplusb = 2.54/15000; // Grating element where a is the width of slit and b is the width of opaque region in a grating, cm sin_theta = n*Lambda/aplusb; // Since (a +b)*sin_theta = n*Lambda, solving for cos_theta cos_theta = sqrt(1-sin_theta^2); tl_ratio = n/(aplusb*cos_theta); // Angular dispersion produced by grating, radians per Angstorm xl_ratio = f*(tl_ratio); // Linear dispersion in the spectrograph, radian per Angstorm d_Lambda = 6; // Separation between two wavelengths, Angstorm d_x = xl_ratio*1e-008*d_Lambda; // Separation between spectral lines, cm printf("\nThe angular dispersion produced by the grating = %3.1e rad/angstrom", tl_ratio*1e-008); printf("\nThe linear dispersion in the spectrograph = %1.0e cm/Angstorm", xl_ratio*1e-008); printf("\nThe separation between spectral lines = %3.1e cm", d_x); // Result // The angular dispersion produced by the grating = 1.6e-004 rad/angstrom // The linear dispersion in the spectrograph = 4e-003 cm/Angstorm // The separation between spectral lines = 2.5e-002 cm
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5_1.sce
clc(); clear; // To calculate the critical field Tc=3.7; //critical temperature in kelvin Hc_0=0.0306; //critical field in T T=2; Hc_2k=Hc_0*(1-((T/Tc)^2)); printf("the critical feild at 2K is %f Tesla",Hc_2k);
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Ch02Ex12.sci
// Scilab Code Ex2.12 Velocity of the emitted electron: Pg:49 (2008) m = 9.1e-031; // Mass of electron, kg c = 3e+08; // Speed of light, m/s e = 1.6e-019; // Energy equivalent of 1 eV, joule/eV phi = 2.3*e; // Work function of metal, J L = 4300e-010; // Wavelength of incident light, m // As 1/2*m*v^2 = h*f - phi = h*c/L - phi, Einstein's photoelectric equation // Solving for v v = sqrt(2*(h*c/L - phi)/m); // Velocity of emitted electron, m/s printf("\nThe velocity of emitted electron = %4.2e eV", v); // Result // The velocity of emitted electron = 4.55e+005 eV
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//To determine the constant K for 16kV feeder //Page 201 clc; clear; //Conductor Pararmeters r=1.503; xa=0.609; xd=0.1366; pf=0.9; Vb=2400; Vr=Vb; x=xa+xd; Kc=0.01; //From the Curve K=((r*pf)+(x+sind(acosd(pf))))*(1000/3)*100/(Vr*Vb); // In Percent printf('\na) The Value of Constant K is %g percent VDpu per kVA mile\n',K) printf('b) From the precalculated per cent voltage drop Curve, It is found that the K is \n%g percent VDpu per kVA mile which is same as the answer obtained in part a\n',Kc)
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3_18.sce
clear// //Variables V = 18 //Voltage (in volts) I = 60*10**-6 //current (in Ampere) //Calculation R = V/I //Resistance (in ohm) G = 1/R //Conductance (in siemens) //Result printf("\n The conductance is %0.2f micro-siemens.",G * 10**6)
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readme.tst
This archive contains additional demo, test, and support programs for the MPArith package. Most Pascal sources can be used with the usual compilers that allow const parameters (all can be compiled by the FPC Win64-bit cross compiler or Delphi D17/D18 DCC64 and run on Win64 without errors). The MPArith units and test/demo console programs compile and run with FPC / CPUARM (tested on Raspberry Pi / 3). The .ari and .gp scripts are for ARIBAS and Pari/GP; unitcrt.zip contains my Delphi CRT unit for WIN32/64. W.Ehrhardt, Nov. 2018
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Example7_10.sce
//Example 7.10. refer fig.7.18. clc format(6) VTN=-2 KN=0.1*10^-3 VDD=5 RS=5*10^3 VGS=0 disp("Assuming that the MOSFET is baised in the saturation region. Then the d.c. drain current is") disp(" ID = KN*(VGS-VTN)^2 = KN*(-VTN)^2") ID=KN*(-VTN)^2 ID1=ID*10^3 disp(ID1," ID(mA) =") disp("The d.c. drain-to-source voltage is") VDS=VDD-(ID*RS) disp(VDS," VDS(V) = VDD - ID*RS =") VDSsat=VGS-VTN disp(VDSsat,"Then, VDSsat(V) = VGS - VTN =") disp("Since VDS > VDSsat, the MOSFET is biased in the saturation region")
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Example7_5.sce
//Exa 7.5 clc; clear; close; format('v',7); //Given data : r=2.5/2;//cm epsilon_r=4;//constant r1=3/2;//cm r2=9/2;//cm V=20;//kV(rms) //Formula : gmax=q/(2*epsilon*r) g2maxBYg1max=r/epsilon_r/r1;//unitless //Formula : V=g1max*r*log(r1/r)+g2max*r1*log(r2/r1) g1max=V/(r*log(r1/r)+g2maxBYg1max*r1*log(r2/r1));//in kV/cm disp(g1max,"g1max(kV/cm) = "); disp("g1max > go, Corona will be present.");
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//example 14.33 //design Laecey regime channel clc;funcprot(0); //given A=100000; //culturable area(hectare) IR=0.4; //intensity of irrigation in kharif season IK=0.3; //intensity of irrigation in rabi season OR=1800; //outlet discharge factor in kharif season OK=800; //outlet discharge factor in kharif season l=0.1; //conveyance loss md=0.328; //average diameter of material AR=A*IR; //area under rabi AK=A*IK; //area under kharif Qr=AR/OR; Qk=AK/OK; Q=1.1*Qk; f=1.76*(md)^0.5; V=(Q*f^2/144)^(1/6); A=Q/V; P=4.75*(Q)^0.5; D=(P-(P^2-6.944*A)^0.5)/3.472; B=P-2.236*D; S=f^(5/3)/(3340*Q^(1/6)); B=round(B*10)/10; D=round(D*100)/100; mprintf("\nBed slope=%f.",S); mprintf("\nWidth of channel section=%f m.",B); mprintf("\nDepth of channel section=%f m.",D);
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P1=8000 pf1=0.8 V1=430 I1=P1/V1/pf1 Pr1=P1-I1^2*1 Q1=P1*tan(acos(pf1)) Qr1=Q1-I1^2*1.2 Sr1=sqrt(Pr1^2+Qr1^2) Vl=Sr1/I1 Pl=15000 Ql=Pl*tan(acos(0.8)) Pr2=Pl-Pr1 Qr2=Ql-Qr1 Sr2=sqrt(Pr2^2+Qr2^2) I2=Sr2/Vl P2=Pr2+I2^2*0.7 Q2=Qr2+I2^2*0.9 pf=cos(atan(Q2/P2)) S2=sqrt(P2^2+Q2^2) V2=S2/I2 disp(V2,pf,P2,Q2,Q1,Vl)
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#+++++++++++++++++++++++++++++++++++++++++++++++++++ menu "SCI Config" config HI_SCI_NUMBER int "Sci Number" default 1 range 0 2 help Configure the number of board sci.1 for Hi3716MV310 and Hi3110EV500,2 for Hi3716MV330. source "scripts/kconfig/Kconfig.board.sci0" if HI3716MV330 source "scripts/kconfig/Kconfig.board.sci1" endif endmenu #+++++++++++++++++++++++++++++++++++++++++++++++++++
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clc; t1=267+273; //temp in Kelvin eff=0.25; //efficiency t2=t1*(1-eff); //calculating t2 using eff=1-(t2/t1) disp(t2-273,"Temperature in celcius = "); //displaying result