blob_id stringlengths 40 40 | directory_id stringlengths 40 40 | path stringlengths 6 214 | content_id stringlengths 40 40 | detected_licenses listlengths 0 50 | license_type stringclasses 2 values | repo_name stringlengths 6 87 | snapshot_id stringlengths 40 40 | revision_id stringlengths 40 40 | branch_name stringclasses 15 values | visit_date timestamp[us]date 2016-08-04 09:00:04 2023-09-05 17:18:33 | revision_date timestamp[us]date 1998-12-11 00:15:10 2023-09-02 05:42:40 | committer_date timestamp[us]date 2005-04-26 09:58:02 2023-09-02 05:42:40 | github_id int64 436k 586M ⌀ | star_events_count int64 0 12.3k | fork_events_count int64 0 6.3k | gha_license_id stringclasses 7 values | gha_event_created_at timestamp[us]date 2012-11-16 11:45:07 2023-09-14 20:45:37 ⌀ | gha_created_at timestamp[us]date 2010-03-22 23:34:58 2023-01-07 03:47:44 ⌀ | gha_language stringclasses 36 values | src_encoding stringclasses 17 values | language stringclasses 1 value | is_vendor bool 1 class | is_generated bool 1 class | length_bytes int64 5 10.4M | extension stringclasses 15 values | filename stringlengths 2 96 | content stringlengths 5 10.4M |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
21bbe4ecd7a627e72f73516e39568a5b47e11f1a | dc5a2fe4380e1453a12f15f5080b10f3ababb9de | /AutomationTools/bin/1.0/common/ATLAS/tools/txtfile/sh_bcc_leasetime.tst | 94407b1e3386bd4fa0dff69ae48b8e9fa07989b5 | [] | no_license | jameshilliard/PythonCode | f72ad62bb8b8cafbc94cbe7c0d3065343fdf0f98 | 422543bc049f57a67d53ec0b89caef076297cdc5 | refs/heads/master | 2020-04-09T00:06:25.689609 | 2015-03-14T13:14:34 | 2015-03-14T13:14:34 | 32,722,067 | 3 | 0 | null | 2015-03-23T09:21:52 | 2015-03-23T09:21:52 | null | UTF-8 | Scilab | false | false | 6,605 | tst | sh_bcc_leasetime.tst | -v G_USER=jma
-v G_CONFIG=1.0
-v G_TBTYPE=bcc
-v G_TST_TITLE="My Network Broadband Connection Coax"
-v G_PROD_TYPE=MC524WR
-v G_HTTP_DIR=test/
-v G_FTP_DIR=/log/autotest
-v G_TESTBED=tb40
-v G_FROMRCPT=jma@actiontec.com
-v G_FTPUSR=root
-v G_FTPPWD=@ctiontec123
-v U_USER=admin
-v U_PWD=admin1
-v G_LIBVERSION=1.0
-v G_LOG=$SQAROOT/automation/logs
-v U_COMMONLIB=$SQAROOT/lib/$G_LIBVERSION/common
-v U_COMMONBIN=$SQAROOT/bin/$G_LIBVERSION/common
-v U_TBCFG=$SQAROOT/config/$G_LIBVERSION/testbed
-v U_TBPROF=$SQAROOT/config/$G_LIBVERSION/common
-v U_VERIWAVE=$SQAROOT/bin/1.0/veriwave/
-v U_MI424=$SQAROOT/bin/1.0/mi424wr/
-v U_TESTPATH=$SQAROOT/platform/1.0/verizon/testcases/bcc/json
# this value used to setup hytrust.cfg
-v U_DEBUG=3
-v U_RUBYBIN=$SQAROOT/bin/$G_LIBVERSION/rbin
-v U_VZBIN=$SQAROOT/bin/$G_LIBVERSION/vz_bin
-v U_COMMONJSON=$SQAROOT/platform/1.0/verizon2/testcases/common/json
-v U_COAX=1
# $G_PFVERSION=1.0
#-----------------------------
# Set up the test environment.
#-----------------------------
#-nc $SQAROOT/config/$G_CONFIG/common/testbedcfg_env.xml
-nc $SQAROOT/config/$G_CONFIG/common/testbedcfg.xml;
-nc $SQAROOT/platform/1.0/verizon2/testcases/common/tcases/login_logout.xml
-nc $SQAROOT/platform/1.0/verizon2/testcases/common/tcases/fw_upgrage_image.xml;pass=init
-nc $SQAROOT/platform/1.0/verizon2/testcases/common/tcases/fw_upgrage_image.xml;pass=init
-nc $SQAROOT/platform/1.0/verizon2/testcases/common/tcases/fw_upgrage_image.xml;fail=finish
-label init
-nc $SQAROOT/platform/1.0/verizon2/testcases/common/tcases/reset_dut_to_default.xml
-nc $SQAROOT/platform/1.0/verizon2/testcases/common/tcases/tc_init_dut.xml;pass=next
-nc $SQAROOT/platform/1.0/verizon2/testcases/common/tcases/tc_init_dut.xml;pass=next
-nc $SQAROOT/platform/1.0/verizon2/testcases/common/tcases/tc_init_dut.xml;fail=finish
-label next
-nc $SQAROOT/platform/1.0/verizon2/testcases/common/tcases/tc_init_ping.xml;fail=finish
-nc $SQAROOT/platform/1.0/verizon2/testcases/common/tcases/enable_tnet.xml
#-nc $SQAROOT/platform/1.0/verizon2/testcases/common/tcases/disable_ath1.xml
#------------------------------
# Test cases
#------------------------------
-nc $SQAROOT/platform/1.0/verizon2/testcases/common/tcases/set_default_time.xml
-tc $SQAROOT/platform/1.0/verizon/testcases/bcc/tcases/tc_dhcpwancoax_invaildleasetime_03006001050.xml
-tc $SQAROOT/platform/1.0/verizon/testcases/bcc/tcases/tc_dhcpwancoax_invaildleasetime_03006001051.xml
-tc $SQAROOT/platform/1.0/verizon/testcases/bcc/tcases/tc_dhcpwancoax_invaildleasetime_03006001052.xml
-tc $SQAROOT/platform/1.0/verizon/testcases/bcc/tcases/tc_dhcpwancoax_invaildleasetime_03006001053.xml
-tc $SQAROOT/platform/1.0/verizon/testcases/bcc/tcases/tc_dhcpwancoax_invaildleasetime_03006001054.xml
-tc $SQAROOT/platform/1.0/verizon/testcases/bcc/tcases/tc_dhcpwancoax_invaildleasetime_03006001055.xml
-tc $SQAROOT/platform/1.0/verizon/testcases/bcc/tcases/tc_dhcpwancoax_invaildleasetime_03006001056.xml
-tc $SQAROOT/platform/1.0/verizon/testcases/bcc/tcases/tc_dhcpwancoax_invaildleasetime_03006001057.xml
-tc $SQAROOT/platform/1.0/verizon/testcases/bcc/tcases/tc_dhcpwancoax_invaildleasetime_03006001058.xml
-tc $SQAROOT/platform/1.0/verizon/testcases/bcc/tcases/tc_dhcpwancoax_invaildleasetime_03006001059.xml
-tc $SQAROOT/platform/1.0/verizon/testcases/bcc/tcases/tc_dhcpwancoax_invaildleasetime_03006001060.xml
-tc $SQAROOT/platform/1.0/verizon/testcases/bcc/tcases/tc_dhcpwancoax_invaildleasetime_03006001061.xml
-tc $SQAROOT/platform/1.0/verizon/testcases/bcc/tcases/tc_dhcpwancoax_invaildleasetime_03006001062.xml
-tc $SQAROOT/platform/1.0/verizon/testcases/bcc/tcases/tc_dhcpwancoax_invaildleasetime_03006001063.xml
-tc $SQAROOT/platform/1.0/verizon/testcases/bcc/tcases/tc_dhcpwancoax_invaildleasetime_03006001064.xml
-tc $SQAROOT/platform/1.0/verizon/testcases/bcc/tcases/tc_dhcpwancoax_invaildleasetime_03006001065.xml
-tc $SQAROOT/platform/1.0/verizon/testcases/bcc/tcases/tc_dhcpwancoax_invaildleasetime_03006001066.xml
-tc $SQAROOT/platform/1.0/verizon/testcases/bcc/tcases/tc_dhcpwancoax_invaildleasetime_03006001067.xml
-tc $SQAROOT/platform/1.0/verizon/testcases/bcc/tcases/tc_dhcpwancoax_invaildleasetime_03006001068.xml
-tc $SQAROOT/platform/1.0/verizon/testcases/bcc/tcases/tc_dhcpwancoax_invaildleasetime_03006001069.xml
-tc $SQAROOT/platform/1.0/verizon/testcases/bcc/tcases/tc_dhcpwancoax_invaildleasetime_03006001070.xml
-tc $SQAROOT/platform/1.0/verizon/testcases/bcc/tcases/tc_dhcpwancoax_invaildleasetime_03006001071.xml
-tc $SQAROOT/platform/1.0/verizon/testcases/bcc/tcases/tc_dhcpwancoax_invaildleasetime_03006001072.xml
-tc $SQAROOT/platform/1.0/verizon/testcases/bcc/tcases/tc_dhcpwancoax_invaildleasetime_03006001073.xml
-tc $SQAROOT/platform/1.0/verizon/testcases/bcc/tcases/tc_dhcpwancoax_invaildleasetime_03006001074.xml
-tc $SQAROOT/platform/1.0/verizon/testcases/bcc/tcases/tc_dhcpwancoax_invaildleasetime_03006001075.xml
-tc $SQAROOT/platform/1.0/verizon/testcases/bcc/tcases/tc_dhcpwancoax_invaildleasetime_03006001076.xml
-tc $SQAROOT/platform/1.0/verizon/testcases/bcc/tcases/tc_dhcpwancoax_invaildleasetime_03006001077.xml
-tc $SQAROOT/platform/1.0/verizon/testcases/bcc/tcases/tc_dhcpwancoax_invaildleasetime_03006001078.xml
-tc $SQAROOT/platform/1.0/verizon/testcases/bcc/tcases/tc_dhcpwancoax_leasetime43200_aclass1.xml
-tc $SQAROOT/platform/1.0/verizon/testcases/bcc/tcases/tc_dhcpwancoax_leasetime43200_aclass2.xml
-tc $SQAROOT/platform/1.0/verizon/testcases/bcc/tcases/tc_dhcpwancoax_leasetime43200_aclass3.xml
-tc $SQAROOT/platform/1.0/verizon/testcases/bcc/tcases/tc_dhcpwancoax_leasetime43200_bclass1.xml
-tc $SQAROOT/platform/1.0/verizon/testcases/bcc/tcases/tc_dhcpwancoax_leasetime43200_bclass2.xml
-tc $SQAROOT/platform/1.0/verizon/testcases/bcc/tcases/tc_dhcpwancoax_leasetime43200_cclass.xml
-tc $SQAROOT/platform/1.0/verizon/testcases/bcc/tcases/tc_dhcpwancoax_leasetime_aclass1.xml
-tc $SQAROOT/platform/1.0/verizon/testcases/bcc/tcases/tc_dhcpwancoax_leasetime_aclass2.xml
-tc $SQAROOT/platform/1.0/verizon/testcases/bcc/tcases/tc_dhcpwancoax_leasetime_aclass3.xml
-tc $SQAROOT/platform/1.0/verizon/testcases/bcc/tcases/tc_dhcpwancoax_leasetime_bclass1.xml
-tc $SQAROOT/platform/1.0/verizon/testcases/bcc/tcases/tc_dhcpwancoax_leasetime_bclass2.xml
-tc $SQAROOT/platform/1.0/verizon/testcases/bcc/tcases/tc_dhcpwancoax_leasetime_cclass.xml
#------------------------------
# Checkout
#------------------------------
-label finish
-nc $SQAROOT/config/$G_CONFIG/common/finalresult.xml
-nc $SQAROOT/config/$G_CONFIG/common/uploadlog.xml
-nc $SQAROOT/config/$G_CONFIG/common/email.xml
|
b849bb96bdc45ba6eacfb89220d7d52dd7c92eb0 | 449d555969bfd7befe906877abab098c6e63a0e8 | /839/CH9/EX9.3/Example_9_3.sce | 19cca12fc89931e43115bab444a96610d41447bd | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 338 | sce | Example_9_3.sce | //clear//
clear;
clc;
//Example 9.3
//Given
Dt = 6; //[ft]
h = 2; //[ft]
n = 90/60; //[rps]
mu = 1200*6.72*10^-2; //[lb/ft-s]
g = 32.17; //[ft/s^2]
rho = 70 //[lb/ft^3]
Da = 2; // [ft]
Nre = Da^2*n*rho/mu;
//From Table 9.3
KL = 65;
//From Eq.(9.21)
Np = KL/Nre;
P = Np*rho*n^3*Da^5/g //[ft-lbf/s]
P = P/550 //[hp]
|
a532fb6d735d4cda30fc4ec5913962c0f9550a13 | 449d555969bfd7befe906877abab098c6e63a0e8 | /281/CH11/EX11.2/example11_2.sce | 880d53da1b329058aec81a77b6d3640ac6c3abb5 | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 449 | sce | example11_2.sce | disp('chapter 11 ex11.2')
disp('given')
disp('design a first order active low-pass filter to have cutoff frequency 1kHz')
disp('R1=70mV/IBmax')
disp('let IBmax=500*10^(-9)A')
IBmax=500*10^(-9)
R1=70*10^(-3)/IBmax
fc=1000
disp('ohms',R1)
disp('use 120kohm standard value')
disp('R2=R1=120kohm')
R1=120000
R2=120000
disp('Xc1=R1 at fc')
disp('C1=1/(2*%pi*fc*R1)')
C1=1/(2*%pi*fc*R1)
disp('farads',C1)
disp('use 1300pF standard value') |
9174783b45de65468089dd22227363adf60313d5 | 449d555969bfd7befe906877abab098c6e63a0e8 | /1847/CH3/EX3.11/Ch03Ex11.sce | dc9eca8a96df86f730230bbeb13e2f0123266e04 | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 599 | sce | Ch03Ex11.sce | // Scilab Code Ex3.11:: Page-3.25 (2009)
clc; clear;
lambda = 5500e-008; // Wavelength of light used, cm
a = 8.5e-005; // Width of the slit, cm
n = 1; // Order of diffraction
// For a single slit Fraunhofer diffraction, a*sind(theta) = n*lambda, solving for theta
theta = asind(n*lambda/a); // Half angular width at central maximum in Fraunhoffer diffraction, degrees
printf("\nThe half angular width at central maximum in Fraunhoffer diffraction = %4.1f degrees", theta);
// Result
// The half angular width at central maximum in Fraunhoffer diffraction = 40.3 degrees
|
1f69868a176ce4b600ec0354c8a83ceac4622ce6 | 46ffb5fda9448453eba4d6787a1568028b241d88 | /ABMLangangen/calibration/calibSimplexMeanSquares_10:56:56.865 AM 07-juin-2013.sci | c3603d259264fbd0e3ffc3ae79c5d3639c2b7b8f | [] | no_license | JusteRaimbault/Models | f81f886dc050445dae68e933e0c052c7f9c0b59c | 52f9c28fe20c8e491fb83e22ef162256eb966d32 | refs/heads/master | 2016-09-10T23:23:05.419418 | 2013-07-30T22:02:34 | 2013-07-30T22:02:34 | null | 0 | 0 | null | null | null | null | UTF-8 | Scilab | false | false | 484 | sci | calibSimplexMeanSquares_10:56:56.865 AM 07-juin-2013.sci | ms=[];incomemean=[];bref=[];bnorm=[];
ms(1)=50000;
incomemean(1)=10000;
bref(1)=8000;
bnorm(1)=8000;
ms(2)=50000;
incomemean(2)=10000;
bref(2)=13000;
bnorm(2)=8000;
ms(3)=50000;
incomemean(3)=10000;
bref(3)=8000;
bnorm(3)=13000;
ms(4)=50000;
incomemean(4)=15000;
bref(4)=8000;
bnorm(4)=8000;
ms(5)=50000;
incomemean(5)=13333.333333333336;
bref(5)=3000;
bnorm(5)=11333.333333333332;
ms(6)=50000;
incomemean(6)=15555.555555555558;
bref(6)=4666.666666666668;
bnorm(6)=5222.222222222219;
|
955f94926bd80a0973099e259acd12b745741455 | e0124ace5e8cdd9581e74c4e29f58b56f7f97611 | /3899/CH6/EX6.4/Ex6_4.sci | 7b1382f2fb34249899a17396de879066f4bf586f | [] | no_license | psinalkar1988/Scilab-TBC-Uploads-1 | 159b750ddf97aad1119598b124c8ea6508966e40 | ae4c2ff8cbc3acc5033a9904425bc362472e09a3 | refs/heads/master | 2021-09-25T22:44:08.781062 | 2018-10-26T06:57:45 | 2018-10-26T06:57:45 | null | 0 | 0 | null | null | null | null | UTF-8 | Scilab | false | false | 273 | sci | Ex6_4.sci | w=[-20:0.1:20];
H=3*(%i*w).^2./((%i*w).^2+%i*5*w+2);
subplot(2,1,1);
plot(w,abs(H),'k');
xlabel('radian frequency');
ylabel('H({\itj}{\omega})');
subplot(2,1,2);
plot(w,atan(imag(H),real(H)),'k');
xlabel('radian frequency');
ylabel('phase of H({\itj}{\omega}')
|
c8c192bc0da81fad65200cfb43ebc81d93b53c50 | 449d555969bfd7befe906877abab098c6e63a0e8 | /2087/CH4/EX4.17/example4_17.sce | 4f3305e15e08782dd8a33fbaa18e1a4b9bae70a3 | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 633 | sce | example4_17.sce |
//example 4.17
//calculate
//drainage desity
//form factor
//channel slope
//average overland flow length
clc;funcprot(0);
//given
A=82; //area of watershed
d=12.6; //distance between outlet and farther most point
l=440; //total length of channel
e=656; //elevation differnce between outlet and further most point
Dd=l/A;
ff=A/d^2;
cs=e/(d*1000);
lo=1000/(2*Dd);
Dd=round(Dd*100)/100;
ff=round(ff*1000)/1000;
mprintf("drainage desity=%f km/square.km.",Dd);
mprintf("\nform factor=%f.",ff);
mprintf("\nchannel slope=%f.",cs);
mprintf("\naverage overland flow length=%i m.",lo);
|
f1c6a39a18e6d228225fdacd9eb3df0d24c71da2 | 931df7de6dffa2b03ac9771d79e06d88c24ab4ff | /ww3t v2.sce | 258f633635ee12d1fcfe55d45290e1f3e0aeb1d4 | [] | no_license | MBHuman/Scenarios | be1a722825b3b960014b07cda2f12fa4f75c7fc8 | 1db6bfdec8cc42164ca9ff57dd9d3c82cfaf2137 | refs/heads/master | 2023-01-14T02:10:25.103083 | 2020-11-21T16:47:14 | 2020-11-21T16:47:14 | null | 0 | 0 | null | null | null | null | UTF-8 | Scilab | false | false | 370,954 | sce | ww3t v2.sce | Name=ww3t v2
PlayerCharacters=A_air_pistol_frozen
BotCharacters=target.bot
IsChallenge=true
Timelimit=60.0
PlayerProfile=A_air_pistol_frozen
AddedBots=target.bot;target.bot;target.bot
PlayerMaxLives=0
BotMaxLives=0;0;0
PlayerTeam=1
BotTeams=2;2;2
MapName=widewall02b.map
MapScale=2.0
BlockProjectilePredictors=false
BlockCheats=true
InvinciblePlayer=false
InvincibleBots=false
Timescale=1.0
BlockHealthbars=true
TimeRefilledByKill=0.0
ScoreToWin=1.0
ScorePerDamage=0.0
ScorePerKill=1.0
ScorePerMidairDirect=0.0
ScorePerAnyDirect=0.0
ScorePerTime=0.0
ScoreLossPerDamageTaken=0.0
ScoreLossPerDeath=0.0
ScoreLossPerMidairDirected=0.0
ScoreLossPerAnyDirected=0.0
ScoreMultAccuracy=false
ScoreMultDamageEfficiency=false
ScoreMultKillEfficiency=false
GameTag=wide wall 3 targets
WeaponHeroTag=Pistol
DifficultyTag=2
AuthorsTag=Ku, Tammas
BlockHitMarkers=false
BlockHitSounds=false
BlockMissSounds=true
BlockFCT=false
Description=modified map file to mitigate target size variance and offscreen flicks
GameVersion=2.0.2.0
ScorePerDistance=0.0
MBSEnable=false
MBSTime1=0.25
MBSTime2=0.5
MBSTime3=0.75
MBSTime1Mult=1.0
MBSTime2Mult=2.0
MBSTime3Mult=3.0
MBSFBInstead=false
MBSRequireEnemyAlive=false
LockFOVRange=false
LockedFOVMin=60.0
LockedFOVMax=120.0
LockedFOVScale=Clamped Horizontal
[Aim Profile]
Name=Default
MinReactionTime=0.3
MaxReactionTime=0.4
MinSelfMovementCorrectionTime=0.001
MaxSelfMovementCorrectionTime=0.05
FlickFOV=30.0
FlickSpeed=1.5
FlickError=15.0
TrackSpeed=3.5
TrackError=3.5
MaxTurnAngleFromPadCenter=75.0
MinRecenterTime=0.3
MaxRecenterTime=0.5
OptimalAimFOV=30.0
OuterAimPenalty=1.0
MaxError=40.0
ShootFOV=15.0
VerticalAimOffset=0.0
MaxTolerableSpread=5.0
MinTolerableSpread=1.0
TolerableSpreadDist=2000.0
MaxSpreadDistFactor=2.0
AimingStyle=Original
ScanSpeedMultiplier=1.0
MaxSeekPitch=30.0
MaxSeekYaw=30.0
AimingSpeed=5.0
MinShootDelay=0.3
MaxShootDelay=0.6
[Bot Profile]
Name=target
DodgeProfileNames=Mimic
DodgeProfileWeights=1.0
DodgeProfileMaxChangeTime=5.0
DodgeProfileMinChangeTime=1.0
WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0
AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default
WeaponSwitchTime=3.0
UseWeapons=false
CharacterProfile=target
SeeThroughWalls=false
NoDodging=false
NoAiming=false
AbilityUseTimer=0.1
UseAbilityFrequency=1.0
UseAbilityFreqMinTime=0.3
UseAbilityFreqMaxTime=0.6
ShowLaser=false
LaserRGB=X=1.000 Y=0.300 Z=0.000
LaserAlpha=1.0
[Character Profile]
Name=A_air_pistol_frozen
MaxHealth=100.0
WeaponProfileNames=pistol;;;;;;;
MinRespawnDelay=1.0
MaxRespawnDelay=5.0
StepUpHeight=75.0
CrouchHeightModifier=0.5
CrouchAnimationSpeed=1.0
CameraOffset=X=0.000 Y=0.000 Z=0.000
HeadshotOnly=false
DamageKnockbackFactor=8.0
MovementType=Base
MaxSpeed=0.0
MaxCrouchSpeed=500.0
Acceleration=16000.0
AirAcceleration=16000.0
Friction=8.0
BrakingFrictionFactor=2.0
JumpVelocity=0.0
Gravity=0.0
AirControl=1.0
CanCrouch=true
CanPogoJump=false
CanCrouchInAir=false
CanJumpFromCrouch=false
EnemyBodyColor=X=255.000 Y=0.000 Z=0.000
EnemyHeadColor=X=255.000 Y=255.000 Z=255.000
TeamBodyColor=X=0.000 Y=0.000 Z=255.000
TeamHeadColor=X=255.000 Y=255.000 Z=255.000
BlockSelfDamage=false
InvinciblePlayer=false
InvincibleBots=false
BlockTeamDamage=false
AirJumpCount=0
AirJumpVelocity=800.0
MainBBType=Cylindrical
MainBBHeight=230.0
MainBBRadius=55.0
MainBBHasHead=true
MainBBHeadRadius=45.0
MainBBHeadOffset=0.0
MainBBHide=false
ProjBBType=Cylindrical
ProjBBHeight=230.0
ProjBBRadius=55.0
ProjBBHasHead=true
ProjBBHeadRadius=45.0
ProjBBHeadOffset=0.0
ProjBBHide=true
HasJetpack=false
JetpackActivationDelay=0.2
JetpackFullFuelTime=4.0
JetpackFuelIncPerSec=1.0
JetpackFuelRegensInAir=false
JetpackThrust=6000.0
JetpackMaxZVelocity=400.0
JetpackAirControlWithThrust=0.25
AbilityProfileNames=;;;
HideWeapon=false
AerialFriction=0.0
StrafeSpeedMult=1.0
BackSpeedMult=1.0
RespawnInvulnTime=0.0
BlockedSpawnRadius=0.0
BlockSpawnFOV=90.0
BlockSpawnDistance=0.0
RespawnAnimationDuration=0.5
AllowBufferedJumps=true
BounceOffWalls=false
LeanAngle=0.0
LeanDisplacement=0.0
AirJumpExtraControl=0.0
ForwardSpeedBias=1.0
HealthRegainedonkill=0.0
HealthRegenPerSec=0.0
HealthRegenDelay=0.0
JumpSpeedPenaltyDuration=0.0
JumpSpeedPenaltyPercent=0.0
ThirdPersonCamera=false
TPSArmLength=300.0
TPSOffset=X=0.000 Y=150.000 Z=150.000
BrakingDeceleration=2048.0
VerticalSpawnOffset=0.0
TerminalVelocity=0.0
CharacterModel=None
CharacterSkin=Default
SpawnXOffset=0.0
SpawnYOffset=300.0
InvertBlockedSpawn=true
ViewBobTime=0.0
ViewBobAngleAdjustment=0.0
ViewBobCameraZOffset=0.0
ViewBobAffectsShots=false
IsFlyer=false
FlightObeysPitch=false
FlightVelocityUp=800.0
FlightVelocityDown=800.0
[Character Profile]
Name=target
MaxHealth=1.0
WeaponProfileNames=;;;;;;;
MinRespawnDelay=0.1
MaxRespawnDelay=0.1
StepUpHeight=75.0
CrouchHeightModifier=0.5
CrouchAnimationSpeed=1.0
CameraOffset=X=0.000 Y=0.000 Z=0.000
HeadshotOnly=false
DamageKnockbackFactor=8.0
MovementType=Base
MaxSpeed=0.0
MaxCrouchSpeed=500.0
Acceleration=16000.0
AirAcceleration=16000.0
Friction=8.0
BrakingFrictionFactor=2.0
JumpVelocity=800.0
Gravity=0.0
AirControl=0.25
CanCrouch=true
CanPogoJump=false
CanCrouchInAir=false
CanJumpFromCrouch=false
EnemyBodyColor=X=255.000 Y=0.000 Z=0.000
EnemyHeadColor=X=255.000 Y=255.000 Z=255.000
TeamBodyColor=X=0.000 Y=0.000 Z=255.000
TeamHeadColor=X=255.000 Y=255.000 Z=255.000
BlockSelfDamage=false
InvinciblePlayer=false
InvincibleBots=false
BlockTeamDamage=false
AirJumpCount=0
AirJumpVelocity=800.0
MainBBType=Cylindrical
MainBBHeight=100.0
MainBBRadius=50.0
MainBBHasHead=false
MainBBHeadRadius=45.0
MainBBHeadOffset=0.0
MainBBHide=false
ProjBBType=Cylindrical
ProjBBHeight=100.0
ProjBBRadius=50.0
ProjBBHasHead=false
ProjBBHeadRadius=45.0
ProjBBHeadOffset=0.0
ProjBBHide=true
HasJetpack=false
JetpackActivationDelay=0.2
JetpackFullFuelTime=100000.0
JetpackFuelIncPerSec=0.1
JetpackFuelRegensInAir=true
JetpackThrust=6000.0
JetpackMaxZVelocity=400.0
JetpackAirControlWithThrust=1.0
AbilityProfileNames=;;;
HideWeapon=true
AerialFriction=0.0
StrafeSpeedMult=1.0
BackSpeedMult=1.0
RespawnInvulnTime=0.0
BlockedSpawnRadius=600.0
BlockSpawnFOV=0.0
BlockSpawnDistance=0.0
RespawnAnimationDuration=0.0
AllowBufferedJumps=true
BounceOffWalls=false
LeanAngle=0.0
LeanDisplacement=0.0
AirJumpExtraControl=0.0
ForwardSpeedBias=1.0
HealthRegainedonkill=0.0
HealthRegenPerSec=0.0
HealthRegenDelay=0.0
JumpSpeedPenaltyDuration=0.0
JumpSpeedPenaltyPercent=0.0
ThirdPersonCamera=false
TPSArmLength=300.0
TPSOffset=X=0.000 Y=150.000 Z=150.000
BrakingDeceleration=2048.0
VerticalSpawnOffset=0.0
TerminalVelocity=0.0
CharacterModel=None
CharacterSkin=Default
SpawnXOffset=0.0
SpawnYOffset=0.0
InvertBlockedSpawn=false
ViewBobTime=0.0
ViewBobAngleAdjustment=0.0
ViewBobCameraZOffset=0.0
ViewBobAffectsShots=false
IsFlyer=false
FlightObeysPitch=false
FlightVelocityUp=800.0
FlightVelocityDown=800.0
[Dodge Profile]
Name=Mimic
MaxTargetDistance=2500.0
MinTargetDistance=750.0
ToggleLeftRight=true
ToggleForwardBack=false
MinLRTimeChange=0.2
MaxLRTimeChange=0.5
MinFBTimeChange=0.2
MaxFBTimeChange=0.5
DamageReactionChangesDirection=true
DamageReactionChanceToIgnore=0.5
DamageReactionMinimumDelay=0.125
DamageReactionMaximumDelay=0.25
DamageReactionCooldown=1.0
DamageReactionThreshold=0.0
DamageReactionResetTimer=0.0
JumpFrequency=0.5
CrouchInAirFrequency=0.0
CrouchOnGroundFrequency=0.0
TargetStrafeOverride=Mimic
TargetStrafeMinDelay=0.125
TargetStrafeMaxDelay=0.25
MinProfileChangeTime=0.0
MaxProfileChangeTime=0.0
MinCrouchTime=0.3
MaxCrouchTime=0.6
MinJumpTime=0.3
MaxJumpTime=0.6
LeftStrafeTimeMult=1.0
RightStrafeTimeMult=1.0
StrafeSwapMinPause=0.0
StrafeSwapMaxPause=0.0
BlockedMovementPercent=0.5
BlockedMovementReactionMin=0.125
BlockedMovementReactionMax=0.2
WaypointLogic=Ignore
WaypointTurnRate=200.0
MinTimeBeforeShot=0.15
MaxTimeBeforeShot=0.25
IgnoreShotChance=0.0
ForwardTimeMult=1.0
BackTimeMult=1.0
DamageReactionChangesFB=false
[Weapon Profile]
Name=pistol
Type=Hitscan
ShotsPerClick=1
DamagePerShot=25.0
KnockbackFactor=4.0
TimeBetweenShots=0.1
Pierces=false
Category=SemiAuto
BurstShotCount=1
TimeBetweenBursts=0.5
ChargeStartDamage=10.0
ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000
ChargeTimeToAutoRelease=2.0
ChargeTimeToCap=1.0
ChargeMoveSpeedModifier=1.0
MuzzleVelocityMin=X=2000.000 Y=0.000 Z=0.000
MuzzleVelocityMax=X=2000.000 Y=0.000 Z=0.000
InheritOwnerVelocity=0.0
OriginOffset=X=0.000 Y=0.000 Z=0.000
MaxTravelTime=5.0
MaxHitscanRange=100000.0
GravityScale=1.0
HeadshotCapable=true
HeadshotMultiplier=2.0
MagazineMax=3
AmmoPerShot=1
ReloadTimeFromEmpty=0.7
ReloadTimeFromPartial=0.7
DamageFalloffStartDistance=100000.0
DamageFalloffStopDistance=100000.0
DamageAtMaxRange=25.0
DelayBeforeShot=0.0
ProjectileGraphic=Ball
VisualLifetime=0.1
BounceOffWorld=false
BounceFactor=0.5
BounceCount=0
HomingProjectileAcceleration=0.0
ProjectileEnemyHitRadius=1.0
CanAimDownSight=false
ADSZoomDelay=0.0
ADSZoomSensFactor=0.7
ADSMoveFactor=1.0
ADSStartDelay=0.0
ShootSoundCooldown=0.08
HitSoundCooldown=0.08
HitscanVisualOffset=X=0.000 Y=0.000 Z=-50.000
ADSBlocksShooting=false
ShootingBlocksADS=false
KnockbackFactorAir=4.0
RecoilNegatable=false
DecalType=1
DecalSize=30.0
DelayAfterShooting=0.0
BeamTracksCrosshair=false
AlsoShoot=
ADSShoot=
StunDuration=0.0
CircularSpread=true
SpreadStationaryVelocity=0.0
PassiveCharging=false
BurstFullyAuto=true
FlatKnockbackHorizontal=0.0
FlatKnockbackVertical=0.0
HitscanRadius=0.0
HitscanVisualRadius=6.0
TaggingDuration=0.0
TaggingMaxFactor=1.0
TaggingHitFactor=1.0
RecoilCrouchScale=1.0
RecoilADSScale=1.0
PSRCrouchScale=1.0
PSRADSScale=1.0
ProjectileAcceleration=0.0
AccelIncludeVertical=false
AimPunchAmount=0.0
AimPunchResetTime=0.05
AimPunchCooldown=0.5
AimPunchHeadshotOnly=false
AimPunchCosmeticOnly=false
MinimumDecelVelocity=0.0
PSRManualNegation=false
PSRAutoReset=true
AimPunchUpTime=0.05
AmmoReloadedOnKill=3
CancelReloadOnKill=true
FlatKnockbackHorizontalMin=0.0
FlatKnockbackVerticalMin=0.0
ADSScope=No Scope
ADSFOVOverride=72.099998
ADSFOVScale=Clamped Horizontal
ADSAllowUserOverrideFOV=true
IsBurstWeapon=false
ForceFirstPersonInADS=true
ZoomBlockedInAir=false
ADSCameraOffsetX=0.0
ADSCameraOffsetY=0.0
ADSCameraOffsetZ=0.0
QuickSwitchTime=0.1
WeaponModel=Heavy Surge Rifle
WeaponAnimation=Primary
UseIncReload=false
IncReloadStartupTime=0.0
IncReloadLoopTime=0.0
IncReloadAmmoPerLoop=1
IncReloadEndTime=0.0
IncReloadCancelWithShoot=true
WeaponSkin=Default
ProjectileVisualOffset=X=0.000 Y=0.000 Z=0.000
SpreadDecayDelay=0.0
ReloadBeforeRecovery=true
3rdPersonWeaponModel=Pistol
3rdPersonWeaponSkin=Default
ParticleMuzzleFlash=None
ParticleWallImpact=Gunshot
ParticleBodyImpact=Flare
ParticleProjectileTrail=None
ParticleHitscanTrace=None
ParticleMuzzleFlashScale=1.0
ParticleWallImpactScale=1.0
ParticleBodyImpactScale=1.0
ParticleProjectileTrailScale=1.0
Explosive=false
Radius=500.0
DamageAtCenter=100.0
DamageAtEdge=100.0
SelfDamageMultiplier=0.5
ExplodesOnContactWithEnemy=false
DelayAfterEnemyContact=0.0
ExplodesOnContactWithWorld=false
DelayAfterWorldContact=0.0
ExplodesOnNextAttack=false
DelayAfterSpawn=0.0
BlockedByWorld=false
SpreadSSA=1.0,1.0,-1.0,5.0
SpreadSCA=1.0,1.0,-1.0,5.0
SpreadMSA=1.0,1.0,-1.0,5.0
SpreadMCA=1.0,1.0,-1.0,5.0
SpreadSSH=0.0,0.1,0.0,0.0
SpreadSCH=1.0,1.0,-1.0,5.0
SpreadMSH=0.0,0.1,0.0,0.0
SpreadMCH=1.0,1.0,-1.0,5.0
MaxRecoilUp=0.0
MinRecoilUp=0.0
MinRecoilHoriz=0.0
MaxRecoilHoriz=0.0
FirstShotRecoilMult=1.0
RecoilAutoReset=false
TimeToRecoilPeak=0.05
TimeToRecoilReset=0.35
AAMode=0
AAPreferClosestPlayer=false
AAAlpha=1.0
AAMaxSpeed=360.0
AADeadZone=0.0
AAFOV=360.0
AANeedsLOS=true
TrackHorizontal=true
TrackVertical=true
AABlocksMouse=false
AAOffTimer=0.0
AABackOnTimer=0.0
TriggerBotEnabled=false
TriggerBotDelay=0.0
TriggerBotFOV=1.0
StickyLock=false
HeadLock=false
VerticalOffset=0.0
DisableLockOnKill=false
UsePerShotRecoil=false
PSRLoopStartIndex=0
PSRViewRecoilTracking=0.45
PSRCapUp=9.0
PSRCapRight=4.0
PSRCapLeft=4.0
PSRTimeToPeak=0.175
PSRResetDegreesPerSec=40.0
UsePerBulletSpread=false
PBS0=0.0,0.0
[Map Data]
reflex map version 8
global
entity
type WorldSpawn
String32 targetGameOverCamera end
UInt8 playersMin 1
UInt8 playersMax 16
brush
vertices
-1600.000000 -16.000000 16.000000
1600.000000 -16.000000 16.000000
1600.000000 -16.000000 -176.000000
-1600.000000 -16.000000 -176.000000
-1600.000000 -32.000000 16.000000
1600.000000 -32.000000 16.000000
1600.000000 -32.000000 -176.000000
-1600.000000 -32.000000 -176.000000
faces
0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000
brush
vertices
-1344.000000 -528.000000 1808.000000
1344.000000 -528.000000 1808.000000
1344.000000 -528.000000 -176.000000
-1344.000000 -528.000000 -176.000000
-1344.000000 -544.000000 1808.000000
1344.000000 -544.000000 1808.000000
1344.000000 -544.000000 -176.000000
-1344.000000 -544.000000 -176.000000
faces
0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000
brush
vertices
-1344.000000 1008.000000 1824.000000
1343.999878 1008.000000 1824.000000
1343.999878 1008.000000 1808.000000
-1344.000000 1008.000000 1808.000000
-1344.000000 -544.000000 1824.000000
1343.999878 -544.000000 1824.000000
1343.999878 -544.000000 1808.000000
-1344.000000 -544.000000 1808.000000
faces
0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000
brush
vertices
1344.000000 1008.000000 1808.000000
1360.000000 1008.000000 1808.000000
1360.000000 1008.000000 -176.000000
1344.000000 1008.000000 -176.000000
1344.000000 -544.000000 1808.000000
1360.000000 -544.000000 1808.000000
1360.000000 -544.000000 -176.000000
1344.000000 -544.000000 -176.000000
faces
0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000
brush
vertices
-1360.000000 1008.000000 1808.000000
-1344.000000 1008.000000 1808.000000
-1344.000000 1008.000000 -176.000000
-1360.000000 1008.000000 -176.000000
-1360.000000 -544.000000 1808.000000
-1344.000000 -544.000000 1808.000000
-1344.000000 -544.000000 -176.000000
-1360.000000 -544.000000 -176.000000
faces
0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000
brush
vertices
-1344.000000 1008.000000 1808.000000
1344.000000 1008.000000 1808.000000
1344.000000 1008.000000 -176.000000
-1344.000000 1008.000000 -176.000000
-1344.000000 992.000000 1808.000000
1344.000000 992.000000 1808.000000
1344.000000 992.000000 -176.000000
-1344.000000 992.000000 -176.000000
faces
0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000
brush
vertices
-1344.000000 1008.000000 -176.000000
1343.999878 1008.000000 -176.000000
1343.999878 1008.000000 -192.000000
-1344.000000 1008.000000 -192.000000
-1344.000000 -544.000000 -176.000000
1343.999878 -544.000000 -176.000000
1343.999878 -544.000000 -192.000000
-1344.000000 -544.000000 -192.000000
faces
0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000
entity
type PlayerSpawn
Vector3 position 0.000000 4.000000 0.000000
Bool8 teamB 0
entity
type CameraPath
UInt8 posLerp 2
UInt8 angleLerp 2
entity
type PlayerSpawn
Vector3 position 0.000000 64.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -64.000000 64.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -128.000000 64.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -192.000000 64.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -256.000000 64.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -320.000000 64.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -384.000000 64.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -448.000000 64.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -512.000000 64.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -576.000000 64.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -640.000000 64.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -704.000000 64.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -768.000000 64.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -832.000000 64.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -896.000000 64.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -960.000000 64.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1024.000000 64.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1088.000000 64.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1152.000000 64.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1216.000000 64.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1280.000000 64.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 64.000000 64.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 128.000000 64.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 192.000000 64.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 256.000000 64.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 320.000000 64.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 384.000000 64.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 448.000000 64.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 512.000000 64.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 576.000000 64.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 640.000000 64.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 768.000000 64.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 832.000000 64.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 896.000000 64.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 960.000000 64.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1088.000000 64.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1024.000000 64.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 0.000000 128.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -64.000000 128.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -128.000000 128.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -192.000000 128.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -256.000000 128.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -320.000000 128.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -384.000000 128.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -448.000000 128.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -512.000000 128.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -576.000000 128.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -640.000000 128.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -704.000000 128.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -768.000000 128.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -832.000000 128.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -896.000000 128.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -960.000000 128.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1024.000000 128.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1088.000000 128.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1152.000000 128.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1216.000000 128.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1280.000000 128.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 64.000000 128.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 128.000000 128.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 192.000000 128.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 256.000000 128.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 320.000000 128.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 384.000000 128.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 448.000000 128.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 512.000000 128.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 576.000000 128.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 640.000000 128.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 768.000000 128.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 832.000000 128.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 896.000000 128.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 960.000000 128.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1216.000000 128.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1280.000000 128.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1152.000000 128.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1088.000000 128.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1024.000000 128.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 0.000000 192.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -64.000000 192.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -128.000000 192.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -192.000000 192.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -256.000000 192.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -320.000000 192.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -384.000000 192.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -448.000000 192.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -512.000000 192.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -576.000000 192.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -640.000000 192.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -704.000000 192.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -768.000000 192.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -832.000000 192.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -896.000000 192.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -960.000000 192.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1024.000000 192.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1088.000000 192.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1152.000000 192.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1216.000000 192.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1280.000000 192.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 64.000000 192.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 128.000000 192.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 192.000000 192.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 256.000000 192.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 320.000000 192.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 448.000000 192.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 512.000000 192.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 576.000000 192.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 640.000000 192.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 768.000000 192.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 832.000000 192.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 896.000000 192.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 960.000000 192.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1216.000000 192.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1280.000000 192.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1152.000000 192.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1088.000000 192.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1024.000000 192.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 0.000000 256.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -64.000000 256.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -128.000000 256.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -192.000000 256.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -256.000000 256.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -320.000000 256.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -384.000000 256.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -448.000000 256.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -512.000000 256.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -576.000000 256.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -640.000000 256.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -704.000000 256.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -768.000000 256.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -832.000000 256.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -896.000000 256.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -960.000000 256.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1024.000000 256.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1088.000000 256.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1152.000000 256.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1216.000000 256.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1280.000000 256.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 64.000000 256.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 128.000000 256.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 192.000000 256.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 256.000000 256.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 320.000000 256.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 448.000000 256.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 512.000000 256.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 576.000000 256.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 640.000000 256.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 768.000000 256.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 832.000000 256.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 896.000000 256.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 960.000000 256.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1216.000000 256.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1280.000000 256.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1152.000000 256.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1088.000000 256.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1024.000000 256.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 704.000000 256.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 704.000000 192.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 704.000000 128.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 704.000000 64.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1152.000000 64.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1216.000000 64.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1280.000000 64.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 0.000000 320.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -64.000000 320.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -128.000000 320.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -192.000000 320.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -256.000000 320.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -320.000000 320.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -384.000000 320.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -448.000000 320.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -512.000000 320.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -576.000000 320.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -640.000000 320.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -704.000000 320.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -768.000000 320.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -832.000000 320.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -896.000000 320.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -960.000000 320.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1024.000000 320.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1088.000000 320.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1152.000000 320.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1216.000000 320.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 64.000000 320.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 128.000000 320.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 192.000000 320.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 256.000000 320.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 320.000000 320.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 448.000000 320.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 512.000000 320.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 576.000000 320.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 640.000000 320.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 768.000000 320.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 832.000000 320.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 896.000000 320.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 960.000000 320.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1088.000000 320.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1024.000000 320.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 0.000000 384.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -64.000000 384.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -128.000000 384.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -192.000000 384.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -256.000000 384.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -320.000000 384.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -384.000000 384.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -448.000000 384.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -512.000000 384.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -576.000000 384.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -640.000000 384.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -704.000000 384.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -768.000000 384.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -832.000000 384.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -896.000000 384.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -960.000000 384.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1024.000000 384.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1088.000000 384.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1152.000000 384.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1216.000000 384.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 64.000000 384.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 128.000000 384.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 192.000000 384.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 256.000000 384.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 320.000000 384.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 448.000000 384.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 512.000000 384.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 576.000000 384.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 640.000000 384.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 768.000000 384.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 832.000000 384.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 896.000000 384.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 960.000000 384.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1216.000000 384.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1152.000000 384.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1088.000000 384.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1024.000000 384.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 0.000000 448.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -64.000000 448.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -128.000000 448.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -192.000000 448.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -256.000000 448.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -320.000000 448.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -384.000000 448.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -448.000000 448.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -512.000000 448.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -576.000000 448.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -640.000000 448.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -704.000000 448.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -768.000000 448.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -832.000000 448.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -896.000000 448.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -960.000000 448.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1024.000000 448.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1088.000000 448.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1152.000000 448.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1216.000000 448.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 64.000000 448.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 128.000000 448.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 192.000000 448.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 256.000000 448.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 320.000000 448.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 448.000000 448.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 512.000000 448.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 576.000000 448.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 640.000000 448.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 768.000000 448.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 832.000000 448.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 896.000000 448.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 960.000000 448.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1216.000000 448.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1152.000000 448.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1088.000000 448.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1024.000000 448.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 0.000000 512.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -64.000000 512.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -128.000000 512.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -192.000000 512.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -256.000000 512.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -320.000000 512.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -384.000000 512.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -448.000000 512.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -512.000000 512.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -576.000000 512.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -640.000000 512.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -704.000000 512.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -768.000000 512.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -832.000000 512.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -896.000000 512.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -960.000000 512.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1024.000000 512.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1088.000000 512.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1152.000000 512.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1216.000000 512.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 64.000000 512.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 128.000000 512.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 192.000000 512.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 256.000000 512.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 320.000000 512.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 448.000000 512.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 512.000000 512.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 576.000000 512.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 640.000000 512.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 768.000000 512.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 832.000000 512.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 896.000000 512.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 960.000000 512.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1216.000000 512.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1152.000000 512.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1088.000000 512.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1024.000000 512.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 704.000000 512.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 704.000000 448.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 704.000000 384.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 704.000000 320.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1152.000000 320.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1216.000000 320.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 0.000000 576.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -64.000000 576.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -128.000000 576.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -192.000000 576.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -256.000000 576.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -320.000000 576.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -384.000000 576.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -448.000000 576.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -512.000000 576.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -576.000000 576.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -640.000000 576.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -704.000000 576.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -768.000000 576.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -832.000000 576.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -896.000000 576.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -960.000000 576.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1024.000000 576.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1088.000000 576.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1152.000000 576.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 64.000000 576.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 128.000000 576.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 192.000000 576.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 256.000000 576.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 320.000000 576.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 448.000000 576.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 512.000000 576.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 576.000000 576.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 640.000000 576.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 768.000000 576.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 832.000000 576.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 896.000000 576.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 960.000000 576.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1088.000000 576.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1024.000000 576.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 0.000000 640.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -64.000000 640.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -128.000000 640.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -192.000000 640.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -256.000000 640.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -320.000000 640.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -384.000000 640.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -448.000000 640.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -512.000000 640.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -576.000000 640.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -640.000000 640.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -704.000000 640.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -768.000000 640.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -832.000000 640.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -896.000000 640.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -960.000000 640.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1024.000000 640.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1088.000000 640.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1152.000000 640.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 64.000000 640.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 128.000000 640.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 192.000000 640.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 256.000000 640.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 320.000000 640.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 448.000000 640.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 512.000000 640.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 576.000000 640.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 640.000000 640.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 768.000000 640.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 832.000000 640.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 896.000000 640.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 960.000000 640.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1152.000000 640.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1088.000000 640.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1024.000000 640.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 0.000000 704.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -64.000000 704.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -128.000000 704.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -192.000000 704.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -256.000000 704.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -320.000000 704.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -384.000000 704.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -448.000000 704.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -512.000000 704.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -576.000000 704.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -640.000000 704.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -704.000000 704.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -768.000000 704.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -832.000000 704.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -896.000000 704.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -960.000000 704.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1024.000000 704.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1088.000000 704.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1152.000000 704.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 64.000000 704.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 128.000000 704.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 192.000000 704.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 256.000000 704.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 320.000000 704.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 448.000000 704.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 512.000000 704.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 576.000000 704.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 640.000000 704.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 768.000000 704.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 832.000000 704.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 896.000000 704.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 960.000000 704.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1152.000000 704.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1088.000000 704.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1024.000000 704.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 0.000000 768.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -64.000000 768.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -128.000000 768.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -192.000000 768.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -256.000000 768.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -320.000000 768.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -384.000000 768.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -448.000000 768.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -512.000000 768.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -576.000000 768.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -640.000000 768.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -704.000000 768.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -768.000000 768.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -832.000000 768.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -896.000000 768.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -960.000000 768.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1024.000000 768.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1088.000000 768.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 64.000000 768.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 128.000000 768.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 192.000000 768.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 256.000000 768.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 320.000000 768.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 448.000000 768.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 512.000000 768.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 576.000000 768.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 640.000000 768.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 768.000000 768.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 832.000000 768.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 896.000000 768.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 960.000000 768.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1088.000000 768.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1024.000000 768.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 704.000000 768.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 704.000000 704.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 704.000000 640.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 704.000000 576.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1152.000000 576.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 0.000000 832.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -64.000000 832.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -128.000000 832.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -192.000000 832.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -256.000000 832.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -320.000000 832.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -384.000000 832.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -448.000000 832.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -512.000000 832.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -576.000000 832.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -640.000000 832.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -704.000000 832.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -768.000000 832.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -832.000000 832.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -896.000000 832.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -960.000000 832.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1024.000000 832.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 64.000000 832.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 128.000000 832.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 192.000000 832.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 256.000000 832.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 320.000000 832.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 448.000000 832.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 512.000000 832.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 576.000000 832.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 640.000000 832.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 768.000000 832.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 832.000000 832.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 896.000000 832.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 960.000000 832.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1024.000000 832.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 0.000000 896.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -64.000000 896.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -128.000000 896.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -192.000000 896.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -256.000000 896.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -320.000000 896.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -384.000000 896.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -448.000000 896.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -512.000000 896.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -576.000000 896.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -640.000000 896.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -704.000000 896.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -768.000000 896.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -832.000000 896.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -896.000000 896.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -960.000000 896.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 64.000000 896.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 128.000000 896.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 192.000000 896.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 256.000000 896.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 320.000000 896.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 448.000000 896.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 512.000000 896.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 576.000000 896.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 640.000000 896.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 768.000000 896.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 832.000000 896.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 896.000000 896.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 960.000000 896.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 704.000000 896.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 704.000000 832.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 0.000000 -512.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -64.000000 -512.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -128.000000 -512.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -192.000000 -512.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -256.000000 -512.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -320.000000 -512.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -384.000000 -512.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -448.000000 -512.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -512.000000 -512.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -576.000000 -512.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -640.000000 -512.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -704.000000 -512.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -768.000000 -512.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -832.000000 -512.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -896.000000 -512.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -960.000000 -512.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1024.000000 -512.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1088.000000 -512.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1152.000000 -512.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 64.000000 -512.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 128.000000 -512.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 192.000000 -512.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 256.000000 -512.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 320.000000 -512.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 448.000000 -512.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 512.000000 -512.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 576.000000 -512.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 640.000000 -512.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 768.000000 -512.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 832.000000 -512.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 896.000000 -512.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 960.000000 -512.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1152.000000 -512.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1088.000000 -512.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1024.000000 -512.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 704.000000 -512.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 0.000000 -448.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -64.000000 -448.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -128.000000 -448.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -192.000000 -448.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -256.000000 -448.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -320.000000 -448.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -384.000000 -448.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -448.000000 -448.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -512.000000 -448.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -576.000000 -448.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -640.000000 -448.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -704.000000 -448.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -768.000000 -448.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -832.000000 -448.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -896.000000 -448.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -960.000000 -448.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1024.000000 -448.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1088.000000 -448.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1152.000000 -448.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1216.000000 -448.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 64.000000 -448.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 128.000000 -448.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 192.000000 -448.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 256.000000 -448.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 320.000000 -448.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 448.000000 -448.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 512.000000 -448.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 576.000000 -448.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 640.000000 -448.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 768.000000 -448.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 832.000000 -448.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 896.000000 -448.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 960.000000 -448.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1216.000000 -448.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1152.000000 -448.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1088.000000 -448.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1024.000000 -448.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 704.000000 -448.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 0.000000 -384.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -64.000000 -384.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -128.000000 -384.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -192.000000 -384.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -256.000000 -384.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -320.000000 -384.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -384.000000 -384.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -448.000000 -384.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -512.000000 -384.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -576.000000 -384.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -640.000000 -384.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -704.000000 -384.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -768.000000 -384.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -832.000000 -384.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -896.000000 -384.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -960.000000 -384.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1024.000000 -384.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1088.000000 -384.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1152.000000 -384.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1216.000000 -384.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 64.000000 -384.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 128.000000 -384.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 192.000000 -384.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 256.000000 -384.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 320.000000 -384.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 448.000000 -384.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 512.000000 -384.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 576.000000 -384.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 640.000000 -384.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 768.000000 -384.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 832.000000 -384.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 896.000000 -384.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 960.000000 -384.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1216.000000 -384.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1152.000000 -384.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1088.000000 -384.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1024.000000 -384.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 704.000000 -384.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 0.000000 -320.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -64.000000 -320.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -128.000000 -320.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -192.000000 -320.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -256.000000 -320.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -320.000000 -320.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -384.000000 -320.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -448.000000 -320.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -512.000000 -320.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -576.000000 -320.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -640.000000 -320.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -704.000000 -320.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -768.000000 -320.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -832.000000 -320.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -896.000000 -320.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -960.000000 -320.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1024.000000 -320.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1088.000000 -320.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1152.000000 -320.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1216.000000 -320.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 64.000000 -320.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 128.000000 -320.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 192.000000 -320.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 256.000000 -320.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 320.000000 -320.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 448.000000 -320.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 512.000000 -320.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 576.000000 -320.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 640.000000 -320.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 768.000000 -320.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 832.000000 -320.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 896.000000 -320.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 960.000000 -320.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1216.000000 -320.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1152.000000 -320.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1088.000000 -320.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1024.000000 -320.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 704.000000 -320.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 0.000000 -256.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -64.000000 -256.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -128.000000 -256.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -192.000000 -256.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -256.000000 -256.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -320.000000 -256.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -384.000000 -256.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -448.000000 -256.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -512.000000 -256.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -576.000000 -256.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -640.000000 -256.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -704.000000 -256.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -768.000000 -256.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -832.000000 -256.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -896.000000 -256.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -960.000000 -256.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1024.000000 -256.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1088.000000 -256.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1152.000000 -256.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1216.000000 -256.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1280.000000 -256.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 64.000000 -256.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 128.000000 -256.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 192.000000 -256.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 256.000000 -256.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 320.000000 -256.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 448.000000 -256.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 512.000000 -256.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 576.000000 -256.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 640.000000 -256.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 768.000000 -256.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 832.000000 -256.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 896.000000 -256.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 960.000000 -256.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1216.000000 -256.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1280.000000 -256.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1152.000000 -256.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1088.000000 -256.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1024.000000 -256.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 704.000000 -256.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 0.000000 -192.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -64.000000 -192.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -128.000000 -192.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -192.000000 -192.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -256.000000 -192.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -320.000000 -192.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -384.000000 -192.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -448.000000 -192.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -512.000000 -192.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -576.000000 -192.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -640.000000 -192.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -704.000000 -192.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -768.000000 -192.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -832.000000 -192.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -896.000000 -192.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -960.000000 -192.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1024.000000 -192.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1088.000000 -192.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1152.000000 -192.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1216.000000 -192.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1280.000000 -192.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 64.000000 -192.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 128.000000 -192.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 192.000000 -192.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 256.000000 -192.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 320.000000 -192.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 448.000000 -192.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 512.000000 -192.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 576.000000 -192.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 640.000000 -192.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 768.000000 -192.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 832.000000 -192.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 896.000000 -192.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 960.000000 -192.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1216.000000 -192.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1280.000000 -192.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1152.000000 -192.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1088.000000 -192.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1024.000000 -192.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 704.000000 -192.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 0.000000 -128.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -64.000000 -128.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -128.000000 -128.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -192.000000 -128.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -256.000000 -128.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -320.000000 -128.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -384.000000 -128.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -448.000000 -128.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -512.000000 -128.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -576.000000 -128.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -640.000000 -128.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -704.000000 -128.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -768.000000 -128.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -832.000000 -128.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -896.000000 -128.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -960.000000 -128.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1024.000000 -128.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1088.000000 -128.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1152.000000 -128.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1216.000000 -128.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1280.000000 -128.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 64.000000 -128.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 128.000000 -128.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 192.000000 -128.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 256.000000 -128.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 320.000000 -128.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 384.000000 -128.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 448.000000 -128.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 512.000000 -128.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 576.000000 -128.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 640.000000 -128.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 768.000000 -128.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 832.000000 -128.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 896.000000 -128.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 960.000000 -128.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1216.000000 -128.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1280.000000 -128.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1152.000000 -128.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1088.000000 -128.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1024.000000 -128.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 704.000000 -128.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 0.000000 -64.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -64.000000 -64.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -128.000000 -64.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -192.000000 -64.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -256.000000 -64.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -320.000000 -64.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -384.000000 -64.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -448.000000 -64.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -512.000000 -64.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -576.000000 -64.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -640.000000 -64.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -704.000000 -64.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -768.000000 -64.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -832.000000 -64.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -896.000000 -64.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -960.000000 -64.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1024.000000 -64.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1088.000000 -64.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1152.000000 -64.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1216.000000 -64.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1280.000000 -64.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 64.000000 -64.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 128.000000 -64.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 192.000000 -64.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 256.000000 -64.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 320.000000 -64.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 384.000000 -64.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 448.000000 -64.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 512.000000 -64.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 576.000000 -64.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 640.000000 -64.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 768.000000 -64.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 832.000000 -64.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 896.000000 -64.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 960.000000 -64.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1216.000000 -64.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1280.000000 -64.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1152.000000 -64.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1088.000000 -64.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1024.000000 -64.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 704.000000 -64.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 0.000000 0.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -64.000000 0.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -128.000000 0.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -192.000000 0.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -256.000000 0.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -320.000000 0.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -384.000000 0.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -448.000000 0.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -512.000000 0.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -576.000000 0.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -640.000000 0.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -704.000000 0.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -768.000000 0.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -832.000000 0.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -896.000000 0.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -960.000000 0.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1024.000000 0.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1088.000000 0.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1152.000000 0.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1216.000000 0.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1280.000000 0.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 64.000000 0.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 128.000000 0.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 192.000000 0.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 256.000000 0.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 320.000000 0.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 384.000000 0.000000 1728.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 448.000000 0.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 512.000000 0.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 576.000000 0.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 640.000000 0.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 768.000000 0.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 832.000000 0.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 896.000000 0.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 960.000000 0.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1216.000000 0.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1280.000000 0.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1152.000000 0.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1088.000000 0.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1024.000000 0.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 704.000000 0.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 384.000000 -512.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 384.000000 -448.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 384.000000 -384.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 384.000000 -320.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 384.000000 -256.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 384.000000 -192.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 384.000000 320.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 384.000000 448.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 384.000000 512.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 384.000000 576.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 384.000000 640.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 384.000000 704.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 384.000000 768.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 384.000000 832.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 384.000000 896.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 384.000000 384.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 384.000000 192.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 384.000000 256.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 0.000000 64.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -64.000000 64.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -128.000000 64.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -192.000000 64.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -256.000000 64.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -320.000000 64.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -384.000000 64.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -448.000000 64.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -512.000000 64.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -576.000000 64.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -640.000000 64.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -704.000000 64.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -768.000000 64.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -832.000000 64.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -896.000000 64.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -960.000000 64.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1024.000000 64.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1088.000000 64.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1152.000000 64.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 64.000000 64.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 128.000000 64.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 192.000000 64.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 256.000000 64.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 320.000000 64.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 384.000000 64.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 448.000000 64.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 512.000000 64.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 576.000000 64.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 640.000000 64.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 768.000000 64.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 832.000000 64.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 896.000000 64.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 960.000000 64.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1088.000000 64.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1024.000000 64.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 0.000000 128.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -64.000000 128.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -128.000000 128.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -192.000000 128.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -256.000000 128.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -320.000000 128.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -384.000000 128.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -448.000000 128.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -512.000000 128.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -576.000000 128.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -640.000000 128.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -704.000000 128.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -768.000000 128.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -832.000000 128.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -896.000000 128.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -960.000000 128.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1024.000000 128.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1088.000000 128.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1152.000000 128.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 64.000000 128.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 128.000000 128.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 192.000000 128.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 256.000000 128.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 320.000000 128.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 384.000000 128.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 448.000000 128.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 512.000000 128.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 576.000000 128.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 640.000000 128.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 768.000000 128.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 832.000000 128.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 896.000000 128.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 960.000000 128.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1152.000000 128.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1088.000000 128.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1024.000000 128.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 0.000000 192.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -64.000000 192.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -128.000000 192.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -192.000000 192.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -256.000000 192.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -320.000000 192.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -384.000000 192.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -448.000000 192.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -512.000000 192.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -576.000000 192.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -640.000000 192.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -704.000000 192.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -768.000000 192.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -832.000000 192.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -896.000000 192.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -960.000000 192.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1024.000000 192.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1088.000000 192.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1152.000000 192.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 64.000000 192.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 128.000000 192.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 192.000000 192.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 256.000000 192.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 320.000000 192.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 448.000000 192.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 512.000000 192.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 576.000000 192.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 640.000000 192.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 768.000000 192.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 832.000000 192.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 896.000000 192.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 960.000000 192.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1152.000000 192.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1088.000000 192.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1024.000000 192.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 0.000000 256.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -64.000000 256.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -128.000000 256.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -192.000000 256.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -256.000000 256.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -320.000000 256.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -384.000000 256.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -448.000000 256.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -512.000000 256.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -576.000000 256.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -640.000000 256.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -704.000000 256.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -768.000000 256.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -832.000000 256.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -896.000000 256.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -960.000000 256.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1024.000000 256.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1088.000000 256.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1152.000000 256.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 64.000000 256.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 128.000000 256.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 192.000000 256.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 256.000000 256.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 320.000000 256.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 448.000000 256.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 512.000000 256.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 576.000000 256.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 640.000000 256.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 768.000000 256.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 832.000000 256.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 896.000000 256.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 960.000000 256.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1152.000000 256.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1088.000000 256.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1024.000000 256.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 704.000000 256.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 704.000000 192.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 704.000000 128.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 704.000000 64.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1152.000000 64.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 0.000000 320.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -64.000000 320.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -128.000000 320.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -192.000000 320.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -256.000000 320.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -320.000000 320.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -384.000000 320.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -448.000000 320.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -512.000000 320.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -576.000000 320.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -640.000000 320.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -704.000000 320.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -768.000000 320.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -832.000000 320.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -896.000000 320.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -960.000000 320.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1024.000000 320.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1088.000000 320.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1152.000000 320.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 64.000000 320.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 128.000000 320.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 192.000000 320.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 256.000000 320.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 320.000000 320.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 448.000000 320.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 512.000000 320.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 576.000000 320.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 640.000000 320.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 768.000000 320.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 832.000000 320.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 896.000000 320.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 960.000000 320.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1088.000000 320.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1024.000000 320.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 0.000000 384.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -64.000000 384.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -128.000000 384.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -192.000000 384.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -256.000000 384.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -320.000000 384.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -384.000000 384.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -448.000000 384.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -512.000000 384.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -576.000000 384.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -640.000000 384.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -704.000000 384.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -768.000000 384.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -832.000000 384.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -896.000000 384.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -960.000000 384.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1024.000000 384.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1088.000000 384.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 64.000000 384.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 128.000000 384.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 192.000000 384.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 256.000000 384.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 320.000000 384.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 448.000000 384.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 512.000000 384.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 576.000000 384.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 640.000000 384.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 768.000000 384.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 832.000000 384.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 896.000000 384.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 960.000000 384.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1088.000000 384.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1024.000000 384.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 0.000000 448.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -64.000000 448.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -128.000000 448.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -192.000000 448.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -256.000000 448.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -320.000000 448.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -384.000000 448.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -448.000000 448.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -512.000000 448.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -576.000000 448.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -640.000000 448.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -704.000000 448.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -768.000000 448.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -832.000000 448.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -896.000000 448.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -960.000000 448.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1024.000000 448.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1088.000000 448.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 64.000000 448.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 128.000000 448.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 192.000000 448.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 256.000000 448.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 320.000000 448.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 448.000000 448.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 512.000000 448.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 576.000000 448.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 640.000000 448.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 768.000000 448.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 832.000000 448.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 896.000000 448.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 960.000000 448.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1088.000000 448.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1024.000000 448.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 0.000000 512.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -64.000000 512.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -128.000000 512.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -192.000000 512.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -256.000000 512.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -320.000000 512.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -384.000000 512.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -448.000000 512.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -512.000000 512.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -576.000000 512.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -640.000000 512.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -704.000000 512.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -768.000000 512.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -832.000000 512.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -896.000000 512.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -960.000000 512.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1024.000000 512.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1088.000000 512.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 64.000000 512.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 128.000000 512.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 192.000000 512.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 256.000000 512.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 320.000000 512.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 448.000000 512.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 512.000000 512.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 576.000000 512.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 640.000000 512.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 768.000000 512.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 832.000000 512.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 896.000000 512.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 960.000000 512.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1088.000000 512.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1024.000000 512.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 704.000000 512.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 704.000000 448.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 704.000000 384.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 704.000000 320.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1152.000000 320.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 0.000000 576.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -64.000000 576.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -128.000000 576.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -192.000000 576.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -256.000000 576.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -320.000000 576.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -384.000000 576.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -448.000000 576.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -512.000000 576.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -576.000000 576.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -640.000000 576.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -704.000000 576.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -768.000000 576.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -832.000000 576.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -896.000000 576.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -960.000000 576.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1024.000000 576.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1088.000000 576.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 64.000000 576.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 128.000000 576.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 192.000000 576.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 256.000000 576.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 320.000000 576.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 448.000000 576.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 512.000000 576.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 576.000000 576.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 640.000000 576.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 768.000000 576.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 832.000000 576.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 896.000000 576.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 960.000000 576.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1088.000000 576.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1024.000000 576.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 0.000000 640.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -64.000000 640.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -128.000000 640.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -192.000000 640.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -256.000000 640.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -320.000000 640.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -384.000000 640.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -448.000000 640.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -512.000000 640.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -576.000000 640.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -640.000000 640.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -704.000000 640.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -768.000000 640.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -832.000000 640.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -896.000000 640.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -960.000000 640.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1024.000000 640.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 64.000000 640.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 128.000000 640.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 192.000000 640.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 256.000000 640.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 320.000000 640.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 448.000000 640.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 512.000000 640.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 576.000000 640.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 640.000000 640.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 768.000000 640.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 832.000000 640.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 896.000000 640.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 960.000000 640.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1024.000000 640.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 0.000000 704.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -64.000000 704.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -128.000000 704.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -192.000000 704.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -256.000000 704.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -320.000000 704.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -384.000000 704.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -448.000000 704.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -512.000000 704.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -576.000000 704.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -640.000000 704.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -704.000000 704.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -768.000000 704.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -832.000000 704.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -896.000000 704.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -960.000000 704.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 64.000000 704.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 128.000000 704.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 192.000000 704.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 256.000000 704.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 320.000000 704.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 448.000000 704.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 512.000000 704.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 576.000000 704.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 640.000000 704.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 768.000000 704.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 832.000000 704.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 896.000000 704.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 960.000000 704.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 0.000000 768.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -64.000000 768.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -128.000000 768.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -192.000000 768.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -256.000000 768.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -320.000000 768.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -384.000000 768.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -448.000000 768.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -512.000000 768.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -576.000000 768.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -640.000000 768.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -704.000000 768.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -768.000000 768.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -832.000000 768.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -896.000000 768.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -960.000000 768.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 64.000000 768.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 128.000000 768.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 192.000000 768.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 256.000000 768.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 320.000000 768.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 448.000000 768.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 512.000000 768.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 576.000000 768.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 640.000000 768.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 768.000000 768.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 832.000000 768.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 896.000000 768.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 960.000000 768.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 704.000000 768.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 704.000000 704.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 704.000000 640.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 704.000000 576.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 0.000000 832.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -64.000000 832.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -128.000000 832.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -192.000000 832.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -256.000000 832.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -320.000000 832.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -384.000000 832.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -448.000000 832.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -512.000000 832.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -576.000000 832.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -640.000000 832.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -704.000000 832.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -768.000000 832.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -832.000000 832.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -896.000000 832.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 64.000000 832.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 128.000000 832.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 192.000000 832.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 256.000000 832.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 320.000000 832.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 448.000000 832.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 512.000000 832.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 576.000000 832.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 640.000000 832.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 768.000000 832.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 832.000000 832.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 896.000000 832.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 0.000000 896.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -64.000000 896.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -128.000000 896.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -192.000000 896.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -256.000000 896.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -320.000000 896.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -384.000000 896.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -448.000000 896.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -512.000000 896.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -576.000000 896.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -640.000000 896.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -704.000000 896.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -768.000000 896.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -832.000000 896.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 64.000000 896.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 128.000000 896.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 192.000000 896.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 256.000000 896.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 320.000000 896.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 448.000000 896.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 512.000000 896.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 576.000000 896.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 640.000000 896.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 768.000000 896.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 832.000000 896.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 704.000000 896.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 704.000000 832.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 0.000000 -512.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -64.000000 -512.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -128.000000 -512.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -192.000000 -512.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -256.000000 -512.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -320.000000 -512.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -384.000000 -512.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -448.000000 -512.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -512.000000 -512.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -576.000000 -512.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -640.000000 -512.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -704.000000 -512.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -768.000000 -512.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -832.000000 -512.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -896.000000 -512.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -960.000000 -512.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1024.000000 -512.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1088.000000 -512.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 64.000000 -512.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 128.000000 -512.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 192.000000 -512.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 256.000000 -512.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 320.000000 -512.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 448.000000 -512.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 512.000000 -512.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 576.000000 -512.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 640.000000 -512.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 768.000000 -512.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 832.000000 -512.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 896.000000 -512.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 960.000000 -512.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1088.000000 -512.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1024.000000 -512.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 704.000000 -512.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 0.000000 -448.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -64.000000 -448.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -128.000000 -448.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -192.000000 -448.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -256.000000 -448.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -320.000000 -448.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -384.000000 -448.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -448.000000 -448.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -512.000000 -448.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -576.000000 -448.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -640.000000 -448.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -704.000000 -448.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -768.000000 -448.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -832.000000 -448.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -896.000000 -448.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -960.000000 -448.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1024.000000 -448.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1088.000000 -448.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 64.000000 -448.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 128.000000 -448.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 192.000000 -448.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 256.000000 -448.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 320.000000 -448.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 448.000000 -448.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 512.000000 -448.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 576.000000 -448.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 640.000000 -448.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 768.000000 -448.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 832.000000 -448.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 896.000000 -448.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 960.000000 -448.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1088.000000 -448.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1024.000000 -448.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 704.000000 -448.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 0.000000 -384.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -64.000000 -384.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -128.000000 -384.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -192.000000 -384.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -256.000000 -384.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -320.000000 -384.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -384.000000 -384.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -448.000000 -384.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -512.000000 -384.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -576.000000 -384.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -640.000000 -384.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -704.000000 -384.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -768.000000 -384.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -832.000000 -384.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -896.000000 -384.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -960.000000 -384.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1024.000000 -384.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1088.000000 -384.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 64.000000 -384.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 128.000000 -384.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 192.000000 -384.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 256.000000 -384.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 320.000000 -384.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 448.000000 -384.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 512.000000 -384.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 576.000000 -384.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 640.000000 -384.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 768.000000 -384.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 832.000000 -384.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 896.000000 -384.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 960.000000 -384.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1088.000000 -384.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1024.000000 -384.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 704.000000 -384.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 0.000000 -320.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -64.000000 -320.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -128.000000 -320.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -192.000000 -320.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -256.000000 -320.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -320.000000 -320.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -384.000000 -320.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -448.000000 -320.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -512.000000 -320.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -576.000000 -320.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -640.000000 -320.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -704.000000 -320.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -768.000000 -320.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -832.000000 -320.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -896.000000 -320.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -960.000000 -320.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1024.000000 -320.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1088.000000 -320.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1152.000000 -320.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 64.000000 -320.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 128.000000 -320.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 192.000000 -320.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 256.000000 -320.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 320.000000 -320.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 448.000000 -320.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 512.000000 -320.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 576.000000 -320.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 640.000000 -320.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 768.000000 -320.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 832.000000 -320.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 896.000000 -320.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 960.000000 -320.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1152.000000 -320.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1088.000000 -320.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1024.000000 -320.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 704.000000 -320.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 0.000000 -256.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -64.000000 -256.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -128.000000 -256.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -192.000000 -256.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -256.000000 -256.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -320.000000 -256.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -384.000000 -256.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -448.000000 -256.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -512.000000 -256.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -576.000000 -256.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -640.000000 -256.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -704.000000 -256.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -768.000000 -256.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -832.000000 -256.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -896.000000 -256.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -960.000000 -256.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1024.000000 -256.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1088.000000 -256.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1152.000000 -256.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 64.000000 -256.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 128.000000 -256.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 192.000000 -256.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 256.000000 -256.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 320.000000 -256.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 448.000000 -256.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 512.000000 -256.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 576.000000 -256.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 640.000000 -256.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 768.000000 -256.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 832.000000 -256.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 896.000000 -256.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 960.000000 -256.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1152.000000 -256.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1088.000000 -256.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1024.000000 -256.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 704.000000 -256.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 0.000000 -192.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -64.000000 -192.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -128.000000 -192.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -192.000000 -192.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -256.000000 -192.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -320.000000 -192.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -384.000000 -192.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -448.000000 -192.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -512.000000 -192.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -576.000000 -192.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -640.000000 -192.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -704.000000 -192.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -768.000000 -192.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -832.000000 -192.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -896.000000 -192.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -960.000000 -192.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1024.000000 -192.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1088.000000 -192.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1152.000000 -192.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 64.000000 -192.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 128.000000 -192.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 192.000000 -192.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 256.000000 -192.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 320.000000 -192.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 448.000000 -192.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 512.000000 -192.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 576.000000 -192.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 640.000000 -192.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 768.000000 -192.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 832.000000 -192.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 896.000000 -192.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 960.000000 -192.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1152.000000 -192.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1088.000000 -192.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1024.000000 -192.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 704.000000 -192.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 0.000000 -128.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -64.000000 -128.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -128.000000 -128.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -192.000000 -128.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -256.000000 -128.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -320.000000 -128.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -384.000000 -128.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -448.000000 -128.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -512.000000 -128.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -576.000000 -128.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -640.000000 -128.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -704.000000 -128.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -768.000000 -128.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -832.000000 -128.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -896.000000 -128.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -960.000000 -128.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1024.000000 -128.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1088.000000 -128.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1152.000000 -128.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 64.000000 -128.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 128.000000 -128.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 192.000000 -128.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 256.000000 -128.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 320.000000 -128.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 384.000000 -128.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 448.000000 -128.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 512.000000 -128.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 576.000000 -128.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 640.000000 -128.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 768.000000 -128.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 832.000000 -128.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 896.000000 -128.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 960.000000 -128.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1152.000000 -128.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1088.000000 -128.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1024.000000 -128.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 704.000000 -128.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 0.000000 -64.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -64.000000 -64.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -128.000000 -64.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -192.000000 -64.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -256.000000 -64.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -320.000000 -64.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -384.000000 -64.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -448.000000 -64.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -512.000000 -64.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -576.000000 -64.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -640.000000 -64.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -704.000000 -64.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -768.000000 -64.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -832.000000 -64.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -896.000000 -64.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -960.000000 -64.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1024.000000 -64.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1088.000000 -64.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1152.000000 -64.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 64.000000 -64.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 128.000000 -64.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 192.000000 -64.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 256.000000 -64.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 320.000000 -64.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 384.000000 -64.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 448.000000 -64.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 512.000000 -64.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 576.000000 -64.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 640.000000 -64.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 768.000000 -64.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 832.000000 -64.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 896.000000 -64.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 960.000000 -64.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1152.000000 -64.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1088.000000 -64.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1024.000000 -64.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 704.000000 -64.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 0.000000 0.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -64.000000 0.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -128.000000 0.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -192.000000 0.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -256.000000 0.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -320.000000 0.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -384.000000 0.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -448.000000 0.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -512.000000 0.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -576.000000 0.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -640.000000 0.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -704.000000 0.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -768.000000 0.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -832.000000 0.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -896.000000 0.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -960.000000 0.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1024.000000 0.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1088.000000 0.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1152.000000 0.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 64.000000 0.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 128.000000 0.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 192.000000 0.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 256.000000 0.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 320.000000 0.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 384.000000 0.000000 1664.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 448.000000 0.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 512.000000 0.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 576.000000 0.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 640.000000 0.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 768.000000 0.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 832.000000 0.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 896.000000 0.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 960.000000 0.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1152.000000 0.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1088.000000 0.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1024.000000 0.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 704.000000 0.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 384.000000 -512.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 384.000000 -448.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 384.000000 -384.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 384.000000 -320.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 384.000000 -256.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 384.000000 -192.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 384.000000 320.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 384.000000 448.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 384.000000 512.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 384.000000 576.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 384.000000 640.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 384.000000 704.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 384.000000 768.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 384.000000 832.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 384.000000 896.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 384.000000 384.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 384.000000 192.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 384.000000 256.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 0.000000 64.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -64.000000 64.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -128.000000 64.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -192.000000 64.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -256.000000 64.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -320.000000 64.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -384.000000 64.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -448.000000 64.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -512.000000 64.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -576.000000 64.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -640.000000 64.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -704.000000 64.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -768.000000 64.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -832.000000 64.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -896.000000 64.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -960.000000 64.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1024.000000 64.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 64.000000 64.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 128.000000 64.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 192.000000 64.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 256.000000 64.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 320.000000 64.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 384.000000 64.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 448.000000 64.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 512.000000 64.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 576.000000 64.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 640.000000 64.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 768.000000 64.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 832.000000 64.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 896.000000 64.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 960.000000 64.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1024.000000 64.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 0.000000 128.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -64.000000 128.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -128.000000 128.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -192.000000 128.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -256.000000 128.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -320.000000 128.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -384.000000 128.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -448.000000 128.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -512.000000 128.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -576.000000 128.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -640.000000 128.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -704.000000 128.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -768.000000 128.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -832.000000 128.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -896.000000 128.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -960.000000 128.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1024.000000 128.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 64.000000 128.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 128.000000 128.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 192.000000 128.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 256.000000 128.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 320.000000 128.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 384.000000 128.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 448.000000 128.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 512.000000 128.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 576.000000 128.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 640.000000 128.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 768.000000 128.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 832.000000 128.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 896.000000 128.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 960.000000 128.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1024.000000 128.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 0.000000 192.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -64.000000 192.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -128.000000 192.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -192.000000 192.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -256.000000 192.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -320.000000 192.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -384.000000 192.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -448.000000 192.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -512.000000 192.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -576.000000 192.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -640.000000 192.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -704.000000 192.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -768.000000 192.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -832.000000 192.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -896.000000 192.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -960.000000 192.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1024.000000 192.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 64.000000 192.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 128.000000 192.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 192.000000 192.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 256.000000 192.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 320.000000 192.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 448.000000 192.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 512.000000 192.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 576.000000 192.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 640.000000 192.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 768.000000 192.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 832.000000 192.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 896.000000 192.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 960.000000 192.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1024.000000 192.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 0.000000 256.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -64.000000 256.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -128.000000 256.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -192.000000 256.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -256.000000 256.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -320.000000 256.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -384.000000 256.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -448.000000 256.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -512.000000 256.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -576.000000 256.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -640.000000 256.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -704.000000 256.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -768.000000 256.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -832.000000 256.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -896.000000 256.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -960.000000 256.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1024.000000 256.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 64.000000 256.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 128.000000 256.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 192.000000 256.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 256.000000 256.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 320.000000 256.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 448.000000 256.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 512.000000 256.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 576.000000 256.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 640.000000 256.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 768.000000 256.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 832.000000 256.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 896.000000 256.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 960.000000 256.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1024.000000 256.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 704.000000 256.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 704.000000 192.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 704.000000 128.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 704.000000 64.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 0.000000 320.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -64.000000 320.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -128.000000 320.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -192.000000 320.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -256.000000 320.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -320.000000 320.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -384.000000 320.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -448.000000 320.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -512.000000 320.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -576.000000 320.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -640.000000 320.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -704.000000 320.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -768.000000 320.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -832.000000 320.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -896.000000 320.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -960.000000 320.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 64.000000 320.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 128.000000 320.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 192.000000 320.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 256.000000 320.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 320.000000 320.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 448.000000 320.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 512.000000 320.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 576.000000 320.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 640.000000 320.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 768.000000 320.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 832.000000 320.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 896.000000 320.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 960.000000 320.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 0.000000 384.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -64.000000 384.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -128.000000 384.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -192.000000 384.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -256.000000 384.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -320.000000 384.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -384.000000 384.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -448.000000 384.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -512.000000 384.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -576.000000 384.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -640.000000 384.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -704.000000 384.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -768.000000 384.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -832.000000 384.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -896.000000 384.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -960.000000 384.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 64.000000 384.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 128.000000 384.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 192.000000 384.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 256.000000 384.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 320.000000 384.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 448.000000 384.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 512.000000 384.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 576.000000 384.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 640.000000 384.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 768.000000 384.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 832.000000 384.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 896.000000 384.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 960.000000 384.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 0.000000 448.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -64.000000 448.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -128.000000 448.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -192.000000 448.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -256.000000 448.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -320.000000 448.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -384.000000 448.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -448.000000 448.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -512.000000 448.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -576.000000 448.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -640.000000 448.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -704.000000 448.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -768.000000 448.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -832.000000 448.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -896.000000 448.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -960.000000 448.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 64.000000 448.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 128.000000 448.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 192.000000 448.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 256.000000 448.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 320.000000 448.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 448.000000 448.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 512.000000 448.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 576.000000 448.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 640.000000 448.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 768.000000 448.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 832.000000 448.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 896.000000 448.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 960.000000 448.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 0.000000 512.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -64.000000 512.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -128.000000 512.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -192.000000 512.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -256.000000 512.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -320.000000 512.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -384.000000 512.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -448.000000 512.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -512.000000 512.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -576.000000 512.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -640.000000 512.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -704.000000 512.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -768.000000 512.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -832.000000 512.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -896.000000 512.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -960.000000 512.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 64.000000 512.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 128.000000 512.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 192.000000 512.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 256.000000 512.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 320.000000 512.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 448.000000 512.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 512.000000 512.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 576.000000 512.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 640.000000 512.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 768.000000 512.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 832.000000 512.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 896.000000 512.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 960.000000 512.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 704.000000 512.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 704.000000 448.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 704.000000 384.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 704.000000 320.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 0.000000 576.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -64.000000 576.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -128.000000 576.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -192.000000 576.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -256.000000 576.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -320.000000 576.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -384.000000 576.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -448.000000 576.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -512.000000 576.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -576.000000 576.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -640.000000 576.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -704.000000 576.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -768.000000 576.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -832.000000 576.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -896.000000 576.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 64.000000 576.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 128.000000 576.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 192.000000 576.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 256.000000 576.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 320.000000 576.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 448.000000 576.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 512.000000 576.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 576.000000 576.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 640.000000 576.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 768.000000 576.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 832.000000 576.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 896.000000 576.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 0.000000 640.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -64.000000 640.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -128.000000 640.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -192.000000 640.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -256.000000 640.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -320.000000 640.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -384.000000 640.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -448.000000 640.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -512.000000 640.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -576.000000 640.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -640.000000 640.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -704.000000 640.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -768.000000 640.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -832.000000 640.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -896.000000 640.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 64.000000 640.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 128.000000 640.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 192.000000 640.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 256.000000 640.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 320.000000 640.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 448.000000 640.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 512.000000 640.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 576.000000 640.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 640.000000 640.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 768.000000 640.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 832.000000 640.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 896.000000 640.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 0.000000 704.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -64.000000 704.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -128.000000 704.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -192.000000 704.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -256.000000 704.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -320.000000 704.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -384.000000 704.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -448.000000 704.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -512.000000 704.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -576.000000 704.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -640.000000 704.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -704.000000 704.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -768.000000 704.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -832.000000 704.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 64.000000 704.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 128.000000 704.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 192.000000 704.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 256.000000 704.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 320.000000 704.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 448.000000 704.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 512.000000 704.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 576.000000 704.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 640.000000 704.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 768.000000 704.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 832.000000 704.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 0.000000 768.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -64.000000 768.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -128.000000 768.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -192.000000 768.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -256.000000 768.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -320.000000 768.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -384.000000 768.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -448.000000 768.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -512.000000 768.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -576.000000 768.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -640.000000 768.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -704.000000 768.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -768.000000 768.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 64.000000 768.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 128.000000 768.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 192.000000 768.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 256.000000 768.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 320.000000 768.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 448.000000 768.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 512.000000 768.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 576.000000 768.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 640.000000 768.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 768.000000 768.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 704.000000 768.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 704.000000 704.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 704.000000 640.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 704.000000 576.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 0.000000 832.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -64.000000 832.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -128.000000 832.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -192.000000 832.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -256.000000 832.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -320.000000 832.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -384.000000 832.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -448.000000 832.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -512.000000 832.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -576.000000 832.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -640.000000 832.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -704.000000 832.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 64.000000 832.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 128.000000 832.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 192.000000 832.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 256.000000 832.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 320.000000 832.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 448.000000 832.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 512.000000 832.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 576.000000 832.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 640.000000 832.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 0.000000 896.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -64.000000 896.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -128.000000 896.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -192.000000 896.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -256.000000 896.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -320.000000 896.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -384.000000 896.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -448.000000 896.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -512.000000 896.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -576.000000 896.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -640.000000 896.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 64.000000 896.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 128.000000 896.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 192.000000 896.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 256.000000 896.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 320.000000 896.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 448.000000 896.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 512.000000 896.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 576.000000 896.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 640.000000 896.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 704.000000 832.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 0.000000 -512.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -64.000000 -512.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -128.000000 -512.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -192.000000 -512.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -256.000000 -512.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -320.000000 -512.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -384.000000 -512.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -448.000000 -512.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -512.000000 -512.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -576.000000 -512.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -640.000000 -512.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -704.000000 -512.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -768.000000 -512.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -832.000000 -512.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -896.000000 -512.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 64.000000 -512.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 128.000000 -512.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 192.000000 -512.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 256.000000 -512.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 320.000000 -512.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 448.000000 -512.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 512.000000 -512.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 576.000000 -512.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 640.000000 -512.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 768.000000 -512.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 832.000000 -512.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 896.000000 -512.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 704.000000 -512.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 0.000000 -448.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -64.000000 -448.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -128.000000 -448.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -192.000000 -448.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -256.000000 -448.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -320.000000 -448.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -384.000000 -448.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -448.000000 -448.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -512.000000 -448.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -576.000000 -448.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -640.000000 -448.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -704.000000 -448.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -768.000000 -448.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -832.000000 -448.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -896.000000 -448.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -960.000000 -448.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 64.000000 -448.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 128.000000 -448.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 192.000000 -448.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 256.000000 -448.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 320.000000 -448.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 448.000000 -448.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 512.000000 -448.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 576.000000 -448.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 640.000000 -448.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 768.000000 -448.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 832.000000 -448.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 896.000000 -448.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 960.000000 -448.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 704.000000 -448.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 0.000000 -384.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -64.000000 -384.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -128.000000 -384.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -192.000000 -384.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -256.000000 -384.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -320.000000 -384.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -384.000000 -384.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -448.000000 -384.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -512.000000 -384.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -576.000000 -384.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -640.000000 -384.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -704.000000 -384.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -768.000000 -384.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -832.000000 -384.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -896.000000 -384.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -960.000000 -384.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 64.000000 -384.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 128.000000 -384.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 192.000000 -384.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 256.000000 -384.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 320.000000 -384.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 448.000000 -384.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 512.000000 -384.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 576.000000 -384.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 640.000000 -384.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 768.000000 -384.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 832.000000 -384.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 896.000000 -384.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 960.000000 -384.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 704.000000 -384.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 0.000000 -320.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -64.000000 -320.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -128.000000 -320.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -192.000000 -320.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -256.000000 -320.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -320.000000 -320.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -384.000000 -320.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -448.000000 -320.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -512.000000 -320.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -576.000000 -320.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -640.000000 -320.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -704.000000 -320.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -768.000000 -320.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -832.000000 -320.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -896.000000 -320.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -960.000000 -320.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 64.000000 -320.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 128.000000 -320.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 192.000000 -320.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 256.000000 -320.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 320.000000 -320.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 448.000000 -320.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 512.000000 -320.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 576.000000 -320.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 640.000000 -320.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 768.000000 -320.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 832.000000 -320.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 896.000000 -320.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 960.000000 -320.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 704.000000 -320.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 0.000000 -256.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -64.000000 -256.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -128.000000 -256.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -192.000000 -256.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -256.000000 -256.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -320.000000 -256.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -384.000000 -256.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -448.000000 -256.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -512.000000 -256.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -576.000000 -256.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -640.000000 -256.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -704.000000 -256.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -768.000000 -256.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -832.000000 -256.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -896.000000 -256.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -960.000000 -256.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1024.000000 -256.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 64.000000 -256.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 128.000000 -256.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 192.000000 -256.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 256.000000 -256.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 320.000000 -256.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 448.000000 -256.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 512.000000 -256.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 576.000000 -256.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 640.000000 -256.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 768.000000 -256.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 832.000000 -256.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 896.000000 -256.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 960.000000 -256.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1024.000000 -256.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 704.000000 -256.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 0.000000 -192.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -64.000000 -192.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -128.000000 -192.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -192.000000 -192.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -256.000000 -192.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -320.000000 -192.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -384.000000 -192.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -448.000000 -192.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -512.000000 -192.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -576.000000 -192.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -640.000000 -192.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -704.000000 -192.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -768.000000 -192.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -832.000000 -192.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -896.000000 -192.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -960.000000 -192.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1024.000000 -192.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 64.000000 -192.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 128.000000 -192.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 192.000000 -192.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 256.000000 -192.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 320.000000 -192.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 448.000000 -192.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 512.000000 -192.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 576.000000 -192.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 640.000000 -192.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 768.000000 -192.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 832.000000 -192.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 896.000000 -192.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 960.000000 -192.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1024.000000 -192.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 704.000000 -192.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 0.000000 -128.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -64.000000 -128.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -128.000000 -128.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -192.000000 -128.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -256.000000 -128.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -320.000000 -128.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -384.000000 -128.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -448.000000 -128.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -512.000000 -128.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -576.000000 -128.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -640.000000 -128.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -704.000000 -128.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -768.000000 -128.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -832.000000 -128.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -896.000000 -128.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -960.000000 -128.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1024.000000 -128.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 64.000000 -128.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 128.000000 -128.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 192.000000 -128.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 256.000000 -128.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 320.000000 -128.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 384.000000 -128.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 448.000000 -128.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 512.000000 -128.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 576.000000 -128.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 640.000000 -128.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 768.000000 -128.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 832.000000 -128.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 896.000000 -128.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 960.000000 -128.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1024.000000 -128.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 704.000000 -128.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 0.000000 -64.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -64.000000 -64.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -128.000000 -64.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -192.000000 -64.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -256.000000 -64.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -320.000000 -64.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -384.000000 -64.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -448.000000 -64.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -512.000000 -64.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -576.000000 -64.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -640.000000 -64.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -704.000000 -64.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -768.000000 -64.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -832.000000 -64.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -896.000000 -64.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -960.000000 -64.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1024.000000 -64.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 64.000000 -64.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 128.000000 -64.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 192.000000 -64.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 256.000000 -64.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 320.000000 -64.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 384.000000 -64.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 448.000000 -64.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 512.000000 -64.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 576.000000 -64.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 640.000000 -64.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 768.000000 -64.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 832.000000 -64.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 896.000000 -64.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 960.000000 -64.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1024.000000 -64.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 704.000000 -64.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 0.000000 0.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -64.000000 0.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -128.000000 0.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -192.000000 0.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -256.000000 0.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -320.000000 0.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -384.000000 0.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -448.000000 0.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -512.000000 0.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -576.000000 0.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -640.000000 0.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -704.000000 0.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -768.000000 0.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -832.000000 0.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -896.000000 0.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -960.000000 0.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position -1024.000000 0.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 64.000000 0.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 128.000000 0.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 192.000000 0.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 256.000000 0.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 320.000000 0.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 384.000000 0.000000 1600.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 448.000000 0.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 512.000000 0.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 576.000000 0.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 640.000000 0.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 768.000000 0.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 832.000000 0.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 896.000000 0.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 960.000000 0.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 1024.000000 0.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 704.000000 0.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 384.000000 -512.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 384.000000 -448.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 384.000000 -384.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 384.000000 -320.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 384.000000 -256.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 384.000000 -192.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 384.000000 320.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 384.000000 448.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 384.000000 512.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 384.000000 576.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 384.000000 640.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 384.000000 704.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 384.000000 768.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 384.000000 832.000000 1472.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 384.000000 896.000000 1408.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 384.000000 384.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 384.000000 192.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
entity
type PlayerSpawn
Vector3 position 384.000000 256.000000 1536.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
|
98a4741ef44564d82c60df74092d9ed041925925 | 449d555969bfd7befe906877abab098c6e63a0e8 | /1271/CH14/EX14.37/example14_37.sce | d95d68885018b2e053b3e9ebec12b7f69a7f5d74 | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 583 | sce | example14_37.sce | clc
// Given that
lambda = 1e-10 // wavelength in m
h = 6.62e-34 // Planck constant in J-sec
e = 1.6e-19 // charge on an electron in C
m = 9.1e-31 // mass of electron in kg
m_ = 1.67e-27 // mass of neutron in kg
// Sample Problem 37 on page no. 14.35
printf("\n # PROBLEM 37 # \n")
printf("Standard formula used \n ")
printf(" lambda = h /(m*v)\n")
v = h / (m * lambda)
E = h^2 / (2 * m * lambda^2)
E_ = h^2 / (2 * m_ * lambda^2)
printf("\n Energy for electron is %f eV.\n Energy for neutron is %f eV.",E / e,E_ / e)
|
153ce57a6433b500da4415b5df349fd1958f103e | 449d555969bfd7befe906877abab098c6e63a0e8 | /1445/CH7/EX7.35/ch7_ex_35.sce | 6a7cfb05beee1a5128515872bd1eed824d9dc172 | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 1,104 | sce | ch7_ex_35.sce | //CHAPTER 7- SINGLE PHASE TRANSFORMER
//Example 35
disp("CHAPTER 7");
disp("EXAMPLE 35");
//VARIABLE INITIALIZATION
va=200000; //apparent power
v1=11000; //primary voltage in Volts
v2=230; //secondary voltage in Volts
Woc=1600; //watts also equals core losses
Wc=2600; //watts, also equals cu losses
f=50;
//no load parameters
//day cycle given
h1=8;
load1=160000;
pf1=0.8;
h2=6;
load2=100000;
pf2=1;
h3=10;
load3=0;
pf3=0;
//SOLUTION
//24 hr energy output
Pout=load1*h1*pf1+load2*h2*pf2+load3*h3*pf3;
Pc24=Woc*24; // 24 hours Pc loss
//cu loss= hours.(kva output/kva rated)^2.Full load Cu loss
Pcu24=h1*(load1/va)^2*Wc+h2*(load2/va)^2*Wc+h3*(load3/va)^2*Wc;
Pin=Pout+Pc24+Pcu24;
eff=Pout*100/Pin;
//disp(sprintf("The value Pout is %f",Pout));
//disp(sprintf("The value Pc is %f",Pc24));
//disp(sprintf("The value Pcu is %f",Pcu24));
disp(sprintf("The percent efficiency at full load is %f",eff));
disp(" ");
//
//END
|
bab78c157bbe4f4372edd906535f5a6ae808c6f4 | 449d555969bfd7befe906877abab098c6e63a0e8 | /1067/CH21/EX21.06/21_06.sce | 52d67e5f646b132e006b0544558027a82414fc57 | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 277 | sce | 21_06.sce | clear;
clc;
e=1;
x1=.25*%i;
x2=.35*%i;
x0=.1*%i;
ia0=e/(x1+x2+x0);
ia1=ia0;
ia2=ia0;
ia=ia0+ia1+ia2;
iar=real(ia);
iai=imag(ia);
iam=round(sqrt((iar^2)+(iai^2))*100)/100;
iaa=0;
mprintf("the current levels are \n ia=%f+j(%f) A \tor\t %f/_%d A",iar,iai,iam,iaa);
|
7e75a7e595cb6e02394899f22a296c47d33b7f11 | 36c5f94ce0d09d8d1cc8d0f9d79ecccaa78036bd | /Bounce Bots.sce | c9c7ea6e197476c3dbfac2a02493a401174ca284 | [] | no_license | Ahmad6543/Scenarios | cef76bf19d46e86249a6099c01928e4e33db5f20 | 6a4563d241e61a62020f76796762df5ae8817cc8 | refs/heads/master | 2023-03-18T23:30:49.653812 | 2020-09-23T06:26:05 | 2020-09-23T06:26:05 | null | 0 | 0 | null | null | null | null | UTF-8 | Scilab | false | false | 92,546 | sce | Bounce Bots.sce | Name=Bounce Bots
PlayerCharacters=BB Player
BotCharacters=BB Bot Rotation.rot
IsChallenge=true
Timelimit=45.0
PlayerProfile=BB Player
AddedBots=BB Bot Rotation.rot;BB Bot Rotation.rot;BB Bot Rotation.rot;BB Bot Rotation.rot
PlayerMaxLives=0
BotMaxLives=0;0;0;0
PlayerTeam=1
BotTeams=2;2;2;2
MapName=bounce_field.map
MapScale=1.0
BlockProjectilePredictors=true
BlockCheats=true
InvinciblePlayer=false
InvincibleBots=false
Timescale=1.0
BlockHealthbars=false
TimeRefilledByKill=0.0
ScoreToWin=1.0
ScorePerDamage=0.0
ScorePerKill=1.0
ScorePerMidairDirect=0.0
ScorePerAnyDirect=0.0
ScorePerTime=0.0
ScoreLossPerDamageTaken=0.0
ScoreLossPerDeath=0.0
ScoreLossPerMidairDirected=0.0
ScoreLossPerAnyDirected=0.0
ScoreMultAccuracy=false
ScoreMultDamageEfficiency=false
ScoreMultKillEfficiency=false
GameTag=Click-timing, Vertical
WeaponHeroTag=Semi-auto
DifficultyTag=2
AuthorsTag=pleasewait
BlockHitMarkers=false
BlockHitSounds=false
BlockMissSounds=false
BlockFCT=false
Description=Click bouncing bots. The movement speed of bots is rotated in order. For the sake of fairness, bots don't spawn near the player's crosshair.
GameVersion=2.0.1.2
ScorePerDistance=0.0
MBSEnable=false
MBSTime1=0.25
MBSTime2=0.5
MBSTime3=0.75
MBSTime1Mult=1.0
MBSTime2Mult=2.0
MBSTime3Mult=3.0
MBSFBInstead=false
MBSRequireEnemyAlive=false
LockFOVRange=false
LockedFOVMin=60.0
LockedFOVMax=120.0
LockedFOVScale=Clamped Horizontal
[Aim Profile]
Name=Default
MinReactionTime=0.3
MaxReactionTime=0.4
MinSelfMovementCorrectionTime=0.001
MaxSelfMovementCorrectionTime=0.05
FlickFOV=30.0
FlickSpeed=1.5
FlickError=15.0
TrackSpeed=3.5
TrackError=3.5
MaxTurnAngleFromPadCenter=75.0
MinRecenterTime=0.3
MaxRecenterTime=0.5
OptimalAimFOV=30.0
OuterAimPenalty=1.0
MaxError=40.0
ShootFOV=15.0
VerticalAimOffset=0.0
MaxTolerableSpread=5.0
MinTolerableSpread=1.0
TolerableSpreadDist=2000.0
MaxSpreadDistFactor=2.0
AimingStyle=Original
ScanSpeedMultiplier=1.0
MaxSeekPitch=30.0
MaxSeekYaw=30.0
AimingSpeed=5.0
MinShootDelay=0.3
MaxShootDelay=0.6
[Bot Profile]
Name=BB Target 01
DodgeProfileNames=BB Sideways;BB Half Sideways;BB Forward Back
DodgeProfileWeights=1.0;1.0;1.0
DodgeProfileMaxChangeTime=5.0
DodgeProfileMinChangeTime=1.0
WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0
AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default
WeaponSwitchTime=3.0
UseWeapons=false
CharacterProfile=BB Target 01
SeeThroughWalls=false
NoDodging=false
NoAiming=false
AbilityUseTimer=0.1
UseAbilityFrequency=1.0
UseAbilityFreqMinTime=0.3
UseAbilityFreqMaxTime=0.6
ShowLaser=false
LaserRGB=X=1.000 Y=0.300 Z=0.000
LaserAlpha=1.0
[Bot Profile]
Name=BB Target 02
DodgeProfileNames=BB Sideways;BB Half Sideways;BB Forward Back
DodgeProfileWeights=1.0;1.0;1.0
DodgeProfileMaxChangeTime=5.0
DodgeProfileMinChangeTime=1.0
WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0
AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default
WeaponSwitchTime=3.0
UseWeapons=false
CharacterProfile=BB Target 02
SeeThroughWalls=false
NoDodging=false
NoAiming=false
AbilityUseTimer=0.1
UseAbilityFrequency=1.0
UseAbilityFreqMinTime=0.3
UseAbilityFreqMaxTime=0.6
ShowLaser=false
LaserRGB=X=1.000 Y=0.300 Z=0.000
LaserAlpha=1.0
[Bot Profile]
Name=BB Target 03
DodgeProfileNames=BB Sideways;BB Half Sideways;BB Forward Back
DodgeProfileWeights=1.0;1.0;1.0
DodgeProfileMaxChangeTime=5.0
DodgeProfileMinChangeTime=1.0
WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0
AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default
WeaponSwitchTime=3.0
UseWeapons=false
CharacterProfile=BB Target 03
SeeThroughWalls=false
NoDodging=false
NoAiming=false
AbilityUseTimer=0.1
UseAbilityFrequency=1.0
UseAbilityFreqMinTime=0.3
UseAbilityFreqMaxTime=0.6
ShowLaser=false
LaserRGB=X=1.000 Y=0.300 Z=0.000
LaserAlpha=1.0
[Bot Profile]
Name=BB Target 04
DodgeProfileNames=BB Sideways;BB Half Sideways;BB Forward Back
DodgeProfileWeights=1.0;1.0;1.0
DodgeProfileMaxChangeTime=5.0
DodgeProfileMinChangeTime=1.0
WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0
AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default
WeaponSwitchTime=3.0
UseWeapons=false
CharacterProfile=BB Target 04
SeeThroughWalls=false
NoDodging=false
NoAiming=false
AbilityUseTimer=0.1
UseAbilityFrequency=1.0
UseAbilityFreqMinTime=0.3
UseAbilityFreqMaxTime=0.6
ShowLaser=false
LaserRGB=X=1.000 Y=0.300 Z=0.000
LaserAlpha=1.0
[Bot Profile]
Name=BB Target 05
DodgeProfileNames=BB Sideways;BB Half Sideways;BB Forward Back
DodgeProfileWeights=1.0;1.0;1.0
DodgeProfileMaxChangeTime=5.0
DodgeProfileMinChangeTime=1.0
WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0
AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default
WeaponSwitchTime=3.0
UseWeapons=false
CharacterProfile=BB Target 05
SeeThroughWalls=false
NoDodging=false
NoAiming=false
AbilityUseTimer=0.1
UseAbilityFrequency=1.0
UseAbilityFreqMinTime=0.3
UseAbilityFreqMaxTime=0.6
ShowLaser=false
LaserRGB=X=1.000 Y=0.300 Z=0.000
LaserAlpha=1.0
[Bot Profile]
Name=BB Target 06
DodgeProfileNames=BB Sideways;BB Half Sideways;BB Forward Back
DodgeProfileWeights=1.0;1.0;1.0
DodgeProfileMaxChangeTime=5.0
DodgeProfileMinChangeTime=1.0
WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0
AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default
WeaponSwitchTime=3.0
UseWeapons=false
CharacterProfile=BB Target 06
SeeThroughWalls=false
NoDodging=false
NoAiming=false
AbilityUseTimer=0.1
UseAbilityFrequency=1.0
UseAbilityFreqMinTime=0.3
UseAbilityFreqMaxTime=0.6
ShowLaser=false
LaserRGB=X=1.000 Y=0.300 Z=0.000
LaserAlpha=1.0
[Bot Profile]
Name=BB Target 07
DodgeProfileNames=BB Sideways;BB Half Sideways;BB Forward Back
DodgeProfileWeights=1.0;1.0;1.0
DodgeProfileMaxChangeTime=5.0
DodgeProfileMinChangeTime=1.0
WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0
AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default
WeaponSwitchTime=3.0
UseWeapons=false
CharacterProfile=BB Target 07
SeeThroughWalls=false
NoDodging=false
NoAiming=false
AbilityUseTimer=0.1
UseAbilityFrequency=1.0
UseAbilityFreqMinTime=0.3
UseAbilityFreqMaxTime=0.6
ShowLaser=false
LaserRGB=X=1.000 Y=0.300 Z=0.000
LaserAlpha=1.0
[Bot Profile]
Name=BB Target 08
DodgeProfileNames=BB Sideways;BB Half Sideways;BB Forward Back
DodgeProfileWeights=1.0;1.0;1.0
DodgeProfileMaxChangeTime=5.0
DodgeProfileMinChangeTime=1.0
WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0
AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default
WeaponSwitchTime=3.0
UseWeapons=false
CharacterProfile=BB Target 08
SeeThroughWalls=false
NoDodging=false
NoAiming=false
AbilityUseTimer=0.1
UseAbilityFrequency=1.0
UseAbilityFreqMinTime=0.3
UseAbilityFreqMaxTime=0.6
ShowLaser=false
LaserRGB=X=1.000 Y=0.300 Z=0.000
LaserAlpha=1.0
[Bot Profile]
Name=BB Target 09
DodgeProfileNames=BB Sideways;BB Half Sideways;BB Forward Back
DodgeProfileWeights=1.0;1.0;1.0
DodgeProfileMaxChangeTime=5.0
DodgeProfileMinChangeTime=1.0
WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0
AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default
WeaponSwitchTime=3.0
UseWeapons=false
CharacterProfile=BB Target 09
SeeThroughWalls=false
NoDodging=false
NoAiming=false
AbilityUseTimer=0.1
UseAbilityFrequency=1.0
UseAbilityFreqMinTime=0.3
UseAbilityFreqMaxTime=0.6
ShowLaser=false
LaserRGB=X=1.000 Y=0.300 Z=0.000
LaserAlpha=1.0
[Bot Rotation Profile]
Name=BB Bot Rotation
ProfileNames=BB Target 01;BB Target 02;BB Target 03;BB Target 04;BB Target 05;BB Target 06;BB Target 07;BB Target 08;BB Target 09
ProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0
Randomized=false
[Character Profile]
Name=BB Player
MaxHealth=100.0
WeaponProfileNames=BB Semi-auto;;;;;;;
MinRespawnDelay=0.000001
MaxRespawnDelay=0.000001
StepUpHeight=16.0
CrouchHeightModifier=0.5
CrouchAnimationSpeed=2.0
CameraOffset=X=0.000 Y=0.000 Z=36.000
HeadshotOnly=false
DamageKnockbackFactor=0.0
MovementType=Base
MaxSpeed=240.0
MaxCrouchSpeed=160.0
Acceleration=2560.0
AirAcceleration=16000.0
Friction=1.0
BrakingFrictionFactor=0.5
JumpVelocity=256.0
Gravity=1.0
AirControl=0.25
CanCrouch=false
CanPogoJump=false
CanCrouchInAir=false
CanJumpFromCrouch=false
EnemyBodyColor=X=1.000 Y=0.000 Z=0.000
EnemyHeadColor=X=1.000 Y=1.000 Z=1.000
TeamBodyColor=X=0.000 Y=0.000 Z=1.000
TeamHeadColor=X=1.000 Y=1.000 Z=1.000
BlockSelfDamage=false
InvinciblePlayer=false
InvincibleBots=false
BlockTeamDamage=false
AirJumpCount=0
AirJumpVelocity=0.0
MainBBType=Cylindrical
MainBBHeight=72.0
MainBBRadius=12.0
MainBBHasHead=false
MainBBHeadRadius=10.0
MainBBHeadOffset=0.0
MainBBHide=false
ProjBBType=Cylindrical
ProjBBHeight=72.0
ProjBBRadius=12.0
ProjBBHasHead=false
ProjBBHeadRadius=10.0
ProjBBHeadOffset=0.0
ProjBBHide=true
HasJetpack=false
JetpackActivationDelay=0.2
JetpackFullFuelTime=4.0
JetpackFuelIncPerSec=1.0
JetpackFuelRegensInAir=false
JetpackThrust=6000.0
JetpackMaxZVelocity=400.0
JetpackAirControlWithThrust=0.25
AbilityProfileNames=;;;
HideWeapon=true
AerialFriction=0.0
StrafeSpeedMult=1.0
BackSpeedMult=1.0
RespawnInvulnTime=0.0
BlockedSpawnRadius=0.0
BlockSpawnFOV=30.0
BlockSpawnDistance=1024.0
RespawnAnimationDuration=0.0
AllowBufferedJumps=true
BounceOffWalls=false
LeanAngle=0.0
LeanDisplacement=0.0
AirJumpExtraControl=0.0
ForwardSpeedBias=1.0
HealthRegainedonkill=0.0
HealthRegenPerSec=10000.0
HealthRegenDelay=0.25
JumpSpeedPenaltyDuration=0.0
JumpSpeedPenaltyPercent=0.0
ThirdPersonCamera=false
TPSArmLength=300.0
TPSOffset=X=0.000 Y=150.000 Z=150.000
BrakingDeceleration=512.0
VerticalSpawnOffset=0.0
TerminalVelocity=0.0
CharacterModel=None
CharacterSkin=Default
SpawnXOffset=0.0
SpawnYOffset=0.0
InvertBlockedSpawn=false
ViewBobTime=0.0
ViewBobAngleAdjustment=0.0
ViewBobCameraZOffset=0.0
ViewBobAffectsShots=false
IsFlyer=false
FlightObeysPitch=false
FlightVelocityUp=800.0
FlightVelocityDown=800.0
[Character Profile]
Name=BB Target 01
MaxHealth=10.0
WeaponProfileNames=;;;;;;;
MinRespawnDelay=0.000001
MaxRespawnDelay=0.000001
StepUpHeight=16.0
CrouchHeightModifier=0.5
CrouchAnimationSpeed=2.0
CameraOffset=X=0.000 Y=0.000 Z=0.000
HeadshotOnly=false
DamageKnockbackFactor=0.0
MovementType=Base
MaxSpeed=96.0
MaxCrouchSpeed=160.0
Acceleration=2560.0
AirAcceleration=16000.0
Friction=1.0
BrakingFrictionFactor=0.5
JumpVelocity=256.0
Gravity=0.5
AirControl=0.25
CanCrouch=false
CanPogoJump=false
CanCrouchInAir=false
CanJumpFromCrouch=false
EnemyBodyColor=X=1.000 Y=0.000 Z=0.000
EnemyHeadColor=X=1.000 Y=1.000 Z=1.000
TeamBodyColor=X=0.000 Y=0.000 Z=1.000
TeamHeadColor=X=1.000 Y=1.000 Z=1.000
BlockSelfDamage=false
InvinciblePlayer=false
InvincibleBots=false
BlockTeamDamage=false
AirJumpCount=0
AirJumpVelocity=0.0
MainBBType=Cylindrical
MainBBHeight=67.0
MainBBRadius=8.0
MainBBHasHead=true
MainBBHeadRadius=5.0
MainBBHeadOffset=0.0
MainBBHide=true
ProjBBType=Cylindrical
ProjBBHeight=67.0
ProjBBRadius=8.0
ProjBBHasHead=true
ProjBBHeadRadius=5.0
ProjBBHeadOffset=0.0
ProjBBHide=true
HasJetpack=false
JetpackActivationDelay=0.2
JetpackFullFuelTime=4.0
JetpackFuelIncPerSec=1.0
JetpackFuelRegensInAir=false
JetpackThrust=6000.0
JetpackMaxZVelocity=400.0
JetpackAirControlWithThrust=0.25
AbilityProfileNames=;;;
HideWeapon=true
AerialFriction=0.5
StrafeSpeedMult=1.0
BackSpeedMult=1.0
RespawnInvulnTime=0.0
BlockedSpawnRadius=128.0
BlockSpawnFOV=0.0
BlockSpawnDistance=0.0
RespawnAnimationDuration=0.0
AllowBufferedJumps=true
BounceOffWalls=false
LeanAngle=0.0
LeanDisplacement=0.0
AirJumpExtraControl=0.0
ForwardSpeedBias=1.0
HealthRegainedonkill=0.0
HealthRegenPerSec=0.0
HealthRegenDelay=0.0
JumpSpeedPenaltyDuration=0.0
JumpSpeedPenaltyPercent=0.0
ThirdPersonCamera=false
TPSArmLength=300.0
TPSOffset=X=0.000 Y=150.000 Z=150.000
BrakingDeceleration=512.0
VerticalSpawnOffset=-16.0
TerminalVelocity=0.0
CharacterModel=Endo
CharacterSkin=Default
SpawnXOffset=0.0
SpawnYOffset=0.0
InvertBlockedSpawn=false
ViewBobTime=0.0
ViewBobAngleAdjustment=0.0
ViewBobCameraZOffset=0.0
ViewBobAffectsShots=false
IsFlyer=false
FlightObeysPitch=false
FlightVelocityUp=800.0
FlightVelocityDown=800.0
[Character Profile]
Name=BB Target 02
MaxHealth=10.0
WeaponProfileNames=;;;;;;;
MinRespawnDelay=0.000001
MaxRespawnDelay=0.000001
StepUpHeight=16.0
CrouchHeightModifier=0.5
CrouchAnimationSpeed=2.0
CameraOffset=X=0.000 Y=0.000 Z=0.000
HeadshotOnly=false
DamageKnockbackFactor=0.0
MovementType=Base
MaxSpeed=128.0
MaxCrouchSpeed=160.0
Acceleration=2560.0
AirAcceleration=16000.0
Friction=1.0
BrakingFrictionFactor=0.5
JumpVelocity=256.0
Gravity=0.5
AirControl=0.25
CanCrouch=false
CanPogoJump=false
CanCrouchInAir=false
CanJumpFromCrouch=false
EnemyBodyColor=X=1.000 Y=0.000 Z=0.000
EnemyHeadColor=X=1.000 Y=1.000 Z=1.000
TeamBodyColor=X=0.000 Y=0.000 Z=1.000
TeamHeadColor=X=1.000 Y=1.000 Z=1.000
BlockSelfDamage=false
InvinciblePlayer=false
InvincibleBots=false
BlockTeamDamage=false
AirJumpCount=0
AirJumpVelocity=0.0
MainBBType=Cylindrical
MainBBHeight=67.0
MainBBRadius=8.0
MainBBHasHead=true
MainBBHeadRadius=5.0
MainBBHeadOffset=0.0
MainBBHide=true
ProjBBType=Cylindrical
ProjBBHeight=67.0
ProjBBRadius=8.0
ProjBBHasHead=true
ProjBBHeadRadius=5.0
ProjBBHeadOffset=0.0
ProjBBHide=true
HasJetpack=false
JetpackActivationDelay=0.2
JetpackFullFuelTime=4.0
JetpackFuelIncPerSec=1.0
JetpackFuelRegensInAir=false
JetpackThrust=6000.0
JetpackMaxZVelocity=400.0
JetpackAirControlWithThrust=0.25
AbilityProfileNames=;;;
HideWeapon=true
AerialFriction=0.5
StrafeSpeedMult=1.0
BackSpeedMult=1.0
RespawnInvulnTime=0.0
BlockedSpawnRadius=128.0
BlockSpawnFOV=0.0
BlockSpawnDistance=0.0
RespawnAnimationDuration=0.0
AllowBufferedJumps=true
BounceOffWalls=false
LeanAngle=0.0
LeanDisplacement=0.0
AirJumpExtraControl=0.0
ForwardSpeedBias=1.0
HealthRegainedonkill=0.0
HealthRegenPerSec=0.0
HealthRegenDelay=0.0
JumpSpeedPenaltyDuration=0.0
JumpSpeedPenaltyPercent=0.0
ThirdPersonCamera=false
TPSArmLength=300.0
TPSOffset=X=0.000 Y=150.000 Z=150.000
BrakingDeceleration=512.0
VerticalSpawnOffset=-16.0
TerminalVelocity=0.0
CharacterModel=Endo
CharacterSkin=Default
SpawnXOffset=0.0
SpawnYOffset=0.0
InvertBlockedSpawn=false
ViewBobTime=0.0
ViewBobAngleAdjustment=0.0
ViewBobCameraZOffset=0.0
ViewBobAffectsShots=false
IsFlyer=false
FlightObeysPitch=false
FlightVelocityUp=800.0
FlightVelocityDown=800.0
[Character Profile]
Name=BB Target 03
MaxHealth=10.0
WeaponProfileNames=;;;;;;;
MinRespawnDelay=0.000001
MaxRespawnDelay=0.000001
StepUpHeight=16.0
CrouchHeightModifier=0.5
CrouchAnimationSpeed=2.0
CameraOffset=X=0.000 Y=0.000 Z=0.000
HeadshotOnly=false
DamageKnockbackFactor=0.0
MovementType=Base
MaxSpeed=160.0
MaxCrouchSpeed=160.0
Acceleration=2560.0
AirAcceleration=16000.0
Friction=1.0
BrakingFrictionFactor=0.5
JumpVelocity=256.0
Gravity=0.5
AirControl=0.25
CanCrouch=false
CanPogoJump=false
CanCrouchInAir=false
CanJumpFromCrouch=false
EnemyBodyColor=X=1.000 Y=0.000 Z=0.000
EnemyHeadColor=X=1.000 Y=1.000 Z=1.000
TeamBodyColor=X=0.000 Y=0.000 Z=1.000
TeamHeadColor=X=1.000 Y=1.000 Z=1.000
BlockSelfDamage=false
InvinciblePlayer=false
InvincibleBots=false
BlockTeamDamage=false
AirJumpCount=0
AirJumpVelocity=0.0
MainBBType=Cylindrical
MainBBHeight=67.0
MainBBRadius=8.0
MainBBHasHead=true
MainBBHeadRadius=5.0
MainBBHeadOffset=0.0
MainBBHide=true
ProjBBType=Cylindrical
ProjBBHeight=67.0
ProjBBRadius=8.0
ProjBBHasHead=true
ProjBBHeadRadius=5.0
ProjBBHeadOffset=0.0
ProjBBHide=true
HasJetpack=false
JetpackActivationDelay=0.2
JetpackFullFuelTime=4.0
JetpackFuelIncPerSec=1.0
JetpackFuelRegensInAir=false
JetpackThrust=6000.0
JetpackMaxZVelocity=400.0
JetpackAirControlWithThrust=0.25
AbilityProfileNames=;;;
HideWeapon=true
AerialFriction=0.5
StrafeSpeedMult=1.0
BackSpeedMult=1.0
RespawnInvulnTime=0.0
BlockedSpawnRadius=128.0
BlockSpawnFOV=0.0
BlockSpawnDistance=0.0
RespawnAnimationDuration=0.0
AllowBufferedJumps=true
BounceOffWalls=false
LeanAngle=0.0
LeanDisplacement=0.0
AirJumpExtraControl=0.0
ForwardSpeedBias=1.0
HealthRegainedonkill=0.0
HealthRegenPerSec=0.0
HealthRegenDelay=0.0
JumpSpeedPenaltyDuration=0.0
JumpSpeedPenaltyPercent=0.0
ThirdPersonCamera=false
TPSArmLength=300.0
TPSOffset=X=0.000 Y=150.000 Z=150.000
BrakingDeceleration=512.0
VerticalSpawnOffset=-16.0
TerminalVelocity=0.0
CharacterModel=Endo
CharacterSkin=Default
SpawnXOffset=0.0
SpawnYOffset=0.0
InvertBlockedSpawn=false
ViewBobTime=0.0
ViewBobAngleAdjustment=0.0
ViewBobCameraZOffset=0.0
ViewBobAffectsShots=false
IsFlyer=false
FlightObeysPitch=false
FlightVelocityUp=800.0
FlightVelocityDown=800.0
[Character Profile]
Name=BB Target 04
MaxHealth=10.0
WeaponProfileNames=;;;;;;;
MinRespawnDelay=0.000001
MaxRespawnDelay=0.000001
StepUpHeight=16.0
CrouchHeightModifier=0.5
CrouchAnimationSpeed=2.0
CameraOffset=X=0.000 Y=0.000 Z=0.000
HeadshotOnly=false
DamageKnockbackFactor=0.0
MovementType=Base
MaxSpeed=96.0
MaxCrouchSpeed=160.0
Acceleration=2560.0
AirAcceleration=16000.0
Friction=1.0
BrakingFrictionFactor=0.5
JumpVelocity=288.0
Gravity=0.75
AirControl=0.25
CanCrouch=false
CanPogoJump=false
CanCrouchInAir=false
CanJumpFromCrouch=false
EnemyBodyColor=X=1.000 Y=0.000 Z=0.000
EnemyHeadColor=X=1.000 Y=1.000 Z=1.000
TeamBodyColor=X=0.000 Y=0.000 Z=1.000
TeamHeadColor=X=1.000 Y=1.000 Z=1.000
BlockSelfDamage=false
InvinciblePlayer=false
InvincibleBots=false
BlockTeamDamage=false
AirJumpCount=0
AirJumpVelocity=0.0
MainBBType=Cylindrical
MainBBHeight=67.0
MainBBRadius=8.0
MainBBHasHead=true
MainBBHeadRadius=5.0
MainBBHeadOffset=0.0
MainBBHide=true
ProjBBType=Cylindrical
ProjBBHeight=67.0
ProjBBRadius=8.0
ProjBBHasHead=true
ProjBBHeadRadius=5.0
ProjBBHeadOffset=0.0
ProjBBHide=true
HasJetpack=false
JetpackActivationDelay=0.2
JetpackFullFuelTime=4.0
JetpackFuelIncPerSec=1.0
JetpackFuelRegensInAir=false
JetpackThrust=6000.0
JetpackMaxZVelocity=400.0
JetpackAirControlWithThrust=0.25
AbilityProfileNames=;;;
HideWeapon=true
AerialFriction=0.5
StrafeSpeedMult=1.0
BackSpeedMult=1.0
RespawnInvulnTime=0.0
BlockedSpawnRadius=128.0
BlockSpawnFOV=0.0
BlockSpawnDistance=0.0
RespawnAnimationDuration=0.0
AllowBufferedJumps=true
BounceOffWalls=false
LeanAngle=0.0
LeanDisplacement=0.0
AirJumpExtraControl=0.0
ForwardSpeedBias=1.0
HealthRegainedonkill=0.0
HealthRegenPerSec=0.0
HealthRegenDelay=0.0
JumpSpeedPenaltyDuration=0.0
JumpSpeedPenaltyPercent=0.0
ThirdPersonCamera=false
TPSArmLength=300.0
TPSOffset=X=0.000 Y=150.000 Z=150.000
BrakingDeceleration=512.0
VerticalSpawnOffset=-16.0
TerminalVelocity=0.0
CharacterModel=Endo
CharacterSkin=Default
SpawnXOffset=0.0
SpawnYOffset=0.0
InvertBlockedSpawn=false
ViewBobTime=0.0
ViewBobAngleAdjustment=0.0
ViewBobCameraZOffset=0.0
ViewBobAffectsShots=false
IsFlyer=false
FlightObeysPitch=false
FlightVelocityUp=800.0
FlightVelocityDown=800.0
[Character Profile]
Name=BB Target 05
MaxHealth=10.0
WeaponProfileNames=;;;;;;;
MinRespawnDelay=0.000001
MaxRespawnDelay=0.000001
StepUpHeight=16.0
CrouchHeightModifier=0.5
CrouchAnimationSpeed=2.0
CameraOffset=X=0.000 Y=0.000 Z=0.000
HeadshotOnly=false
DamageKnockbackFactor=0.0
MovementType=Base
MaxSpeed=128.0
MaxCrouchSpeed=160.0
Acceleration=2560.0
AirAcceleration=16000.0
Friction=1.0
BrakingFrictionFactor=0.5
JumpVelocity=288.0
Gravity=0.75
AirControl=0.25
CanCrouch=false
CanPogoJump=false
CanCrouchInAir=false
CanJumpFromCrouch=false
EnemyBodyColor=X=1.000 Y=0.000 Z=0.000
EnemyHeadColor=X=1.000 Y=1.000 Z=1.000
TeamBodyColor=X=0.000 Y=0.000 Z=1.000
TeamHeadColor=X=1.000 Y=1.000 Z=1.000
BlockSelfDamage=false
InvinciblePlayer=false
InvincibleBots=false
BlockTeamDamage=false
AirJumpCount=0
AirJumpVelocity=0.0
MainBBType=Cylindrical
MainBBHeight=67.0
MainBBRadius=8.0
MainBBHasHead=true
MainBBHeadRadius=5.0
MainBBHeadOffset=0.0
MainBBHide=true
ProjBBType=Cylindrical
ProjBBHeight=67.0
ProjBBRadius=8.0
ProjBBHasHead=true
ProjBBHeadRadius=5.0
ProjBBHeadOffset=0.0
ProjBBHide=true
HasJetpack=false
JetpackActivationDelay=0.2
JetpackFullFuelTime=4.0
JetpackFuelIncPerSec=1.0
JetpackFuelRegensInAir=false
JetpackThrust=6000.0
JetpackMaxZVelocity=400.0
JetpackAirControlWithThrust=0.25
AbilityProfileNames=;;;
HideWeapon=true
AerialFriction=0.5
StrafeSpeedMult=1.0
BackSpeedMult=1.0
RespawnInvulnTime=0.0
BlockedSpawnRadius=128.0
BlockSpawnFOV=0.0
BlockSpawnDistance=0.0
RespawnAnimationDuration=0.0
AllowBufferedJumps=true
BounceOffWalls=false
LeanAngle=0.0
LeanDisplacement=0.0
AirJumpExtraControl=0.0
ForwardSpeedBias=1.0
HealthRegainedonkill=0.0
HealthRegenPerSec=0.0
HealthRegenDelay=0.0
JumpSpeedPenaltyDuration=0.0
JumpSpeedPenaltyPercent=0.0
ThirdPersonCamera=false
TPSArmLength=300.0
TPSOffset=X=0.000 Y=150.000 Z=150.000
BrakingDeceleration=512.0
VerticalSpawnOffset=-16.0
TerminalVelocity=0.0
CharacterModel=Endo
CharacterSkin=Default
SpawnXOffset=0.0
SpawnYOffset=0.0
InvertBlockedSpawn=false
ViewBobTime=0.0
ViewBobAngleAdjustment=0.0
ViewBobCameraZOffset=0.0
ViewBobAffectsShots=false
IsFlyer=false
FlightObeysPitch=false
FlightVelocityUp=800.0
FlightVelocityDown=800.0
[Character Profile]
Name=BB Target 06
MaxHealth=10.0
WeaponProfileNames=;;;;;;;
MinRespawnDelay=0.000001
MaxRespawnDelay=0.000001
StepUpHeight=16.0
CrouchHeightModifier=0.5
CrouchAnimationSpeed=2.0
CameraOffset=X=0.000 Y=0.000 Z=0.000
HeadshotOnly=false
DamageKnockbackFactor=0.0
MovementType=Base
MaxSpeed=160.0
MaxCrouchSpeed=160.0
Acceleration=2560.0
AirAcceleration=16000.0
Friction=1.0
BrakingFrictionFactor=0.5
JumpVelocity=288.0
Gravity=0.75
AirControl=0.25
CanCrouch=false
CanPogoJump=false
CanCrouchInAir=false
CanJumpFromCrouch=false
EnemyBodyColor=X=1.000 Y=0.000 Z=0.000
EnemyHeadColor=X=1.000 Y=1.000 Z=1.000
TeamBodyColor=X=0.000 Y=0.000 Z=1.000
TeamHeadColor=X=1.000 Y=1.000 Z=1.000
BlockSelfDamage=false
InvinciblePlayer=false
InvincibleBots=false
BlockTeamDamage=false
AirJumpCount=0
AirJumpVelocity=0.0
MainBBType=Cylindrical
MainBBHeight=67.0
MainBBRadius=8.0
MainBBHasHead=true
MainBBHeadRadius=5.0
MainBBHeadOffset=0.0
MainBBHide=true
ProjBBType=Cylindrical
ProjBBHeight=67.0
ProjBBRadius=8.0
ProjBBHasHead=true
ProjBBHeadRadius=5.0
ProjBBHeadOffset=0.0
ProjBBHide=true
HasJetpack=false
JetpackActivationDelay=0.2
JetpackFullFuelTime=4.0
JetpackFuelIncPerSec=1.0
JetpackFuelRegensInAir=false
JetpackThrust=6000.0
JetpackMaxZVelocity=400.0
JetpackAirControlWithThrust=0.25
AbilityProfileNames=;;;
HideWeapon=true
AerialFriction=0.5
StrafeSpeedMult=1.0
BackSpeedMult=1.0
RespawnInvulnTime=0.0
BlockedSpawnRadius=128.0
BlockSpawnFOV=0.0
BlockSpawnDistance=0.0
RespawnAnimationDuration=0.0
AllowBufferedJumps=true
BounceOffWalls=false
LeanAngle=0.0
LeanDisplacement=0.0
AirJumpExtraControl=0.0
ForwardSpeedBias=1.0
HealthRegainedonkill=0.0
HealthRegenPerSec=0.0
HealthRegenDelay=0.0
JumpSpeedPenaltyDuration=0.0
JumpSpeedPenaltyPercent=0.0
ThirdPersonCamera=false
TPSArmLength=300.0
TPSOffset=X=0.000 Y=150.000 Z=150.000
BrakingDeceleration=512.0
VerticalSpawnOffset=-16.0
TerminalVelocity=0.0
CharacterModel=Endo
CharacterSkin=Default
SpawnXOffset=0.0
SpawnYOffset=0.0
InvertBlockedSpawn=false
ViewBobTime=0.0
ViewBobAngleAdjustment=0.0
ViewBobCameraZOffset=0.0
ViewBobAffectsShots=false
IsFlyer=false
FlightObeysPitch=false
FlightVelocityUp=800.0
FlightVelocityDown=800.0
[Character Profile]
Name=BB Target 07
MaxHealth=10.0
WeaponProfileNames=;;;;;;;
MinRespawnDelay=0.000001
MaxRespawnDelay=0.000001
StepUpHeight=16.0
CrouchHeightModifier=0.5
CrouchAnimationSpeed=2.0
CameraOffset=X=0.000 Y=0.000 Z=0.000
HeadshotOnly=false
DamageKnockbackFactor=0.0
MovementType=Base
MaxSpeed=96.0
MaxCrouchSpeed=160.0
Acceleration=2560.0
AirAcceleration=16000.0
Friction=1.0
BrakingFrictionFactor=0.5
JumpVelocity=320.0
Gravity=1.0
AirControl=0.25
CanCrouch=false
CanPogoJump=false
CanCrouchInAir=false
CanJumpFromCrouch=false
EnemyBodyColor=X=1.000 Y=0.000 Z=0.000
EnemyHeadColor=X=1.000 Y=1.000 Z=1.000
TeamBodyColor=X=0.000 Y=0.000 Z=1.000
TeamHeadColor=X=1.000 Y=1.000 Z=1.000
BlockSelfDamage=false
InvinciblePlayer=false
InvincibleBots=false
BlockTeamDamage=false
AirJumpCount=0
AirJumpVelocity=0.0
MainBBType=Cylindrical
MainBBHeight=67.0
MainBBRadius=8.0
MainBBHasHead=true
MainBBHeadRadius=5.0
MainBBHeadOffset=0.0
MainBBHide=true
ProjBBType=Cylindrical
ProjBBHeight=67.0
ProjBBRadius=8.0
ProjBBHasHead=true
ProjBBHeadRadius=5.0
ProjBBHeadOffset=0.0
ProjBBHide=true
HasJetpack=false
JetpackActivationDelay=0.2
JetpackFullFuelTime=4.0
JetpackFuelIncPerSec=1.0
JetpackFuelRegensInAir=false
JetpackThrust=6000.0
JetpackMaxZVelocity=400.0
JetpackAirControlWithThrust=0.25
AbilityProfileNames=;;;
HideWeapon=true
AerialFriction=0.5
StrafeSpeedMult=1.0
BackSpeedMult=1.0
RespawnInvulnTime=0.0
BlockedSpawnRadius=128.0
BlockSpawnFOV=0.0
BlockSpawnDistance=0.0
RespawnAnimationDuration=0.0
AllowBufferedJumps=true
BounceOffWalls=false
LeanAngle=0.0
LeanDisplacement=0.0
AirJumpExtraControl=0.0
ForwardSpeedBias=1.0
HealthRegainedonkill=0.0
HealthRegenPerSec=0.0
HealthRegenDelay=0.0
JumpSpeedPenaltyDuration=0.0
JumpSpeedPenaltyPercent=0.0
ThirdPersonCamera=false
TPSArmLength=300.0
TPSOffset=X=0.000 Y=150.000 Z=150.000
BrakingDeceleration=512.0
VerticalSpawnOffset=-16.0
TerminalVelocity=0.0
CharacterModel=Endo
CharacterSkin=Default
SpawnXOffset=0.0
SpawnYOffset=0.0
InvertBlockedSpawn=false
ViewBobTime=0.0
ViewBobAngleAdjustment=0.0
ViewBobCameraZOffset=0.0
ViewBobAffectsShots=false
IsFlyer=false
FlightObeysPitch=false
FlightVelocityUp=800.0
FlightVelocityDown=800.0
[Character Profile]
Name=BB Target 08
MaxHealth=10.0
WeaponProfileNames=;;;;;;;
MinRespawnDelay=0.000001
MaxRespawnDelay=0.000001
StepUpHeight=16.0
CrouchHeightModifier=0.5
CrouchAnimationSpeed=2.0
CameraOffset=X=0.000 Y=0.000 Z=0.000
HeadshotOnly=false
DamageKnockbackFactor=0.0
MovementType=Base
MaxSpeed=128.0
MaxCrouchSpeed=160.0
Acceleration=2560.0
AirAcceleration=16000.0
Friction=1.0
BrakingFrictionFactor=0.5
JumpVelocity=320.0
Gravity=1.0
AirControl=0.25
CanCrouch=false
CanPogoJump=false
CanCrouchInAir=false
CanJumpFromCrouch=false
EnemyBodyColor=X=1.000 Y=0.000 Z=0.000
EnemyHeadColor=X=1.000 Y=1.000 Z=1.000
TeamBodyColor=X=0.000 Y=0.000 Z=1.000
TeamHeadColor=X=1.000 Y=1.000 Z=1.000
BlockSelfDamage=false
InvinciblePlayer=false
InvincibleBots=false
BlockTeamDamage=false
AirJumpCount=0
AirJumpVelocity=0.0
MainBBType=Cylindrical
MainBBHeight=67.0
MainBBRadius=8.0
MainBBHasHead=true
MainBBHeadRadius=5.0
MainBBHeadOffset=0.0
MainBBHide=true
ProjBBType=Cylindrical
ProjBBHeight=67.0
ProjBBRadius=8.0
ProjBBHasHead=true
ProjBBHeadRadius=5.0
ProjBBHeadOffset=0.0
ProjBBHide=true
HasJetpack=false
JetpackActivationDelay=0.2
JetpackFullFuelTime=4.0
JetpackFuelIncPerSec=1.0
JetpackFuelRegensInAir=false
JetpackThrust=6000.0
JetpackMaxZVelocity=400.0
JetpackAirControlWithThrust=0.25
AbilityProfileNames=;;;
HideWeapon=true
AerialFriction=0.5
StrafeSpeedMult=1.0
BackSpeedMult=1.0
RespawnInvulnTime=0.0
BlockedSpawnRadius=128.0
BlockSpawnFOV=0.0
BlockSpawnDistance=0.0
RespawnAnimationDuration=0.0
AllowBufferedJumps=true
BounceOffWalls=false
LeanAngle=0.0
LeanDisplacement=0.0
AirJumpExtraControl=0.0
ForwardSpeedBias=1.0
HealthRegainedonkill=0.0
HealthRegenPerSec=0.0
HealthRegenDelay=0.0
JumpSpeedPenaltyDuration=0.0
JumpSpeedPenaltyPercent=0.0
ThirdPersonCamera=false
TPSArmLength=300.0
TPSOffset=X=0.000 Y=150.000 Z=150.000
BrakingDeceleration=512.0
VerticalSpawnOffset=-16.0
TerminalVelocity=0.0
CharacterModel=Endo
CharacterSkin=Default
SpawnXOffset=0.0
SpawnYOffset=0.0
InvertBlockedSpawn=false
ViewBobTime=0.0
ViewBobAngleAdjustment=0.0
ViewBobCameraZOffset=0.0
ViewBobAffectsShots=false
IsFlyer=false
FlightObeysPitch=false
FlightVelocityUp=800.0
FlightVelocityDown=800.0
[Character Profile]
Name=BB Target 09
MaxHealth=10.0
WeaponProfileNames=;;;;;;;
MinRespawnDelay=0.000001
MaxRespawnDelay=0.000001
StepUpHeight=16.0
CrouchHeightModifier=0.5
CrouchAnimationSpeed=2.0
CameraOffset=X=0.000 Y=0.000 Z=0.000
HeadshotOnly=false
DamageKnockbackFactor=0.0
MovementType=Base
MaxSpeed=160.0
MaxCrouchSpeed=160.0
Acceleration=2560.0
AirAcceleration=16000.0
Friction=1.0
BrakingFrictionFactor=0.5
JumpVelocity=320.0
Gravity=1.0
AirControl=0.25
CanCrouch=false
CanPogoJump=false
CanCrouchInAir=false
CanJumpFromCrouch=false
EnemyBodyColor=X=1.000 Y=0.000 Z=0.000
EnemyHeadColor=X=1.000 Y=1.000 Z=1.000
TeamBodyColor=X=0.000 Y=0.000 Z=1.000
TeamHeadColor=X=1.000 Y=1.000 Z=1.000
BlockSelfDamage=false
InvinciblePlayer=false
InvincibleBots=false
BlockTeamDamage=false
AirJumpCount=0
AirJumpVelocity=0.0
MainBBType=Cylindrical
MainBBHeight=67.0
MainBBRadius=8.0
MainBBHasHead=true
MainBBHeadRadius=5.0
MainBBHeadOffset=0.0
MainBBHide=true
ProjBBType=Cylindrical
ProjBBHeight=67.0
ProjBBRadius=8.0
ProjBBHasHead=true
ProjBBHeadRadius=5.0
ProjBBHeadOffset=0.0
ProjBBHide=true
HasJetpack=false
JetpackActivationDelay=0.2
JetpackFullFuelTime=4.0
JetpackFuelIncPerSec=1.0
JetpackFuelRegensInAir=false
JetpackThrust=6000.0
JetpackMaxZVelocity=400.0
JetpackAirControlWithThrust=0.25
AbilityProfileNames=;;;
HideWeapon=true
AerialFriction=0.5
StrafeSpeedMult=1.0
BackSpeedMult=1.0
RespawnInvulnTime=0.0
BlockedSpawnRadius=128.0
BlockSpawnFOV=0.0
BlockSpawnDistance=0.0
RespawnAnimationDuration=0.0
AllowBufferedJumps=true
BounceOffWalls=false
LeanAngle=0.0
LeanDisplacement=0.0
AirJumpExtraControl=0.0
ForwardSpeedBias=1.0
HealthRegainedonkill=0.0
HealthRegenPerSec=0.0
HealthRegenDelay=0.0
JumpSpeedPenaltyDuration=0.0
JumpSpeedPenaltyPercent=0.0
ThirdPersonCamera=false
TPSArmLength=300.0
TPSOffset=X=0.000 Y=150.000 Z=150.000
BrakingDeceleration=512.0
VerticalSpawnOffset=-16.0
TerminalVelocity=0.0
CharacterModel=Endo
CharacterSkin=Default
SpawnXOffset=0.0
SpawnYOffset=0.0
InvertBlockedSpawn=false
ViewBobTime=0.0
ViewBobAngleAdjustment=0.0
ViewBobCameraZOffset=0.0
ViewBobAffectsShots=false
IsFlyer=false
FlightObeysPitch=false
FlightVelocityUp=800.0
FlightVelocityDown=800.0
[Dodge Profile]
Name=BB Sideways
MaxTargetDistance=100000.0
MinTargetDistance=0.0
ToggleLeftRight=true
ToggleForwardBack=false
MinLRTimeChange=0.5
MaxLRTimeChange=1.5
MinFBTimeChange=0.4
MaxFBTimeChange=0.7
DamageReactionChangesDirection=false
DamageReactionChanceToIgnore=0.5
DamageReactionMinimumDelay=0.125
DamageReactionMaximumDelay=0.25
DamageReactionCooldown=1.0
DamageReactionThreshold=0.0
DamageReactionResetTimer=0.1
JumpFrequency=0.5
CrouchInAirFrequency=0.0
CrouchOnGroundFrequency=0.0
TargetStrafeOverride=Ignore
TargetStrafeMinDelay=0.125
TargetStrafeMaxDelay=0.25
MinProfileChangeTime=0.5
MaxProfileChangeTime=1.5
MinCrouchTime=0.3
MaxCrouchTime=0.6
MinJumpTime=0.01
MaxJumpTime=0.01
LeftStrafeTimeMult=1.0
RightStrafeTimeMult=1.0
StrafeSwapMinPause=0.0
StrafeSwapMaxPause=0.0
BlockedMovementPercent=0.5
BlockedMovementReactionMin=0.1
BlockedMovementReactionMax=0.1
WaypointLogic=Ignore
WaypointTurnRate=200.0
MinTimeBeforeShot=0.15
MaxTimeBeforeShot=0.25
IgnoreShotChance=0.0
ForwardTimeMult=1.0
BackTimeMult=1.0
DamageReactionChangesFB=false
[Dodge Profile]
Name=BB Half Sideways
MaxTargetDistance=100000.0
MinTargetDistance=0.0
ToggleLeftRight=true
ToggleForwardBack=true
MinLRTimeChange=0.5
MaxLRTimeChange=1.5
MinFBTimeChange=0.5
MaxFBTimeChange=1.5
DamageReactionChangesDirection=false
DamageReactionChanceToIgnore=0.5
DamageReactionMinimumDelay=0.125
DamageReactionMaximumDelay=0.25
DamageReactionCooldown=1.0
DamageReactionThreshold=0.0
DamageReactionResetTimer=0.1
JumpFrequency=0.5
CrouchInAirFrequency=0.0
CrouchOnGroundFrequency=0.0
TargetStrafeOverride=Ignore
TargetStrafeMinDelay=0.125
TargetStrafeMaxDelay=0.25
MinProfileChangeTime=0.5
MaxProfileChangeTime=1.5
MinCrouchTime=0.3
MaxCrouchTime=0.6
MinJumpTime=0.01
MaxJumpTime=0.01
LeftStrafeTimeMult=1.0
RightStrafeTimeMult=1.0
StrafeSwapMinPause=0.0
StrafeSwapMaxPause=0.0
BlockedMovementPercent=0.5
BlockedMovementReactionMin=0.1
BlockedMovementReactionMax=0.1
WaypointLogic=Ignore
WaypointTurnRate=200.0
MinTimeBeforeShot=0.15
MaxTimeBeforeShot=0.25
IgnoreShotChance=0.0
ForwardTimeMult=1.0
BackTimeMult=1.0
DamageReactionChangesFB=false
[Dodge Profile]
Name=BB Forward Back
MaxTargetDistance=100000.0
MinTargetDistance=0.0
ToggleLeftRight=false
ToggleForwardBack=true
MinLRTimeChange=0.3
MaxLRTimeChange=0.6
MinFBTimeChange=0.2
MaxFBTimeChange=0.4
DamageReactionChangesDirection=false
DamageReactionChanceToIgnore=0.5
DamageReactionMinimumDelay=0.125
DamageReactionMaximumDelay=0.25
DamageReactionCooldown=1.0
DamageReactionThreshold=0.0
DamageReactionResetTimer=0.1
JumpFrequency=0.5
CrouchInAirFrequency=0.0
CrouchOnGroundFrequency=0.0
TargetStrafeOverride=Ignore
TargetStrafeMinDelay=0.125
TargetStrafeMaxDelay=0.25
MinProfileChangeTime=0.2
MaxProfileChangeTime=0.4
MinCrouchTime=0.3
MaxCrouchTime=0.6
MinJumpTime=0.01
MaxJumpTime=0.01
LeftStrafeTimeMult=1.0
RightStrafeTimeMult=1.0
StrafeSwapMinPause=0.0
StrafeSwapMaxPause=0.0
BlockedMovementPercent=0.5
BlockedMovementReactionMin=0.1
BlockedMovementReactionMax=0.1
WaypointLogic=Ignore
WaypointTurnRate=200.0
MinTimeBeforeShot=0.15
MaxTimeBeforeShot=0.25
IgnoreShotChance=0.0
ForwardTimeMult=1.0
BackTimeMult=1.0
DamageReactionChangesFB=false
[Weapon Profile]
Name=BB Semi-auto
Type=Hitscan
ShotsPerClick=1
DamagePerShot=10.0
KnockbackFactor=0.0
TimeBetweenShots=0.1
Pierces=false
Category=SemiAuto
BurstShotCount=1
TimeBetweenBursts=0.5
ChargeStartDamage=10.0
ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000
ChargeTimeToAutoRelease=2.0
ChargeTimeToCap=1.0
ChargeMoveSpeedModifier=1.0
MuzzleVelocityMin=X=2000.000 Y=0.000 Z=0.000
MuzzleVelocityMax=X=2000.000 Y=0.000 Z=0.000
InheritOwnerVelocity=0.0
OriginOffset=X=0.000 Y=0.000 Z=0.000
MaxTravelTime=5.0
MaxHitscanRange=1000000.0
GravityScale=1.0
HeadshotCapable=true
HeadshotMultiplier=2.0
MagazineMax=3
AmmoPerShot=1
ReloadTimeFromEmpty=0.8
ReloadTimeFromPartial=0.8
DamageFalloffStartDistance=1000000.0
DamageFalloffStopDistance=1000000.0
DamageAtMaxRange=10.0
DelayBeforeShot=0.0
ProjectileGraphic=Ball
VisualLifetime=0.5
BounceOffWorld=false
BounceFactor=0.0
BounceCount=0
HomingProjectileAcceleration=0.0
ProjectileEnemyHitRadius=1.0
CanAimDownSight=true
ADSZoomDelay=0.0
ADSZoomSensFactor=1.0
ADSMoveFactor=0.5
ADSStartDelay=0.0
ShootSoundCooldown=0.08
HitSoundCooldown=0.08
HitscanVisualOffset=X=0.000 Y=0.000 Z=-50.000
ADSBlocksShooting=false
ShootingBlocksADS=false
KnockbackFactorAir=0.0
RecoilNegatable=true
DecalType=0
DecalSize=30.0
DelayAfterShooting=0.0
BeamTracksCrosshair=false
AlsoShoot=
ADSShoot=
StunDuration=0.0
CircularSpread=true
SpreadStationaryVelocity=0.0
PassiveCharging=false
BurstFullyAuto=true
FlatKnockbackHorizontal=0.0
FlatKnockbackVertical=0.0
HitscanRadius=0.0
HitscanVisualRadius=6.0
TaggingDuration=0.0
TaggingMaxFactor=1.0
TaggingHitFactor=1.0
RecoilCrouchScale=1.0
RecoilADSScale=1.0
PSRCrouchScale=1.0
PSRADSScale=1.0
ProjectileAcceleration=0.0
AccelIncludeVertical=true
AimPunchAmount=0.0
AimPunchResetTime=0.05
AimPunchCooldown=0.5
AimPunchHeadshotOnly=false
AimPunchCosmeticOnly=true
MinimumDecelVelocity=0.0
PSRManualNegation=false
PSRAutoReset=true
AimPunchUpTime=0.05
AmmoReloadedOnKill=3
CancelReloadOnKill=true
FlatKnockbackHorizontalMin=0.0
FlatKnockbackVerticalMin=0.0
ADSScope=50
ADSFOVOverride=40.0
ADSFOVScale=Vertical (1:1)
ADSAllowUserOverrideFOV=true
IsBurstWeapon=false
ForceFirstPersonInADS=true
ZoomBlockedInAir=false
ADSCameraOffsetX=0.0
ADSCameraOffsetY=0.0
ADSCameraOffsetZ=0.0
QuickSwitchTime=0.1
WeaponModel=Law Bringer
WeaponAnimation=Primary
UseIncReload=false
IncReloadStartupTime=0.0
IncReloadLoopTime=0.0
IncReloadAmmoPerLoop=1
IncReloadEndTime=0.0
IncReloadCancelWithShoot=true
WeaponSkin=Default
ProjectileVisualOffset=X=0.000 Y=0.000 Z=0.000
SpreadDecayDelay=0.0
ReloadBeforeRecovery=true
3rdPersonWeaponModel=Six Shooter
3rdPersonWeaponSkin=Default
ParticleMuzzleFlash=Bullet
ParticleWallImpact=None
ParticleBodyImpact=None
ParticleProjectileTrail=None
ParticleHitscanTrace=Bullet
ParticleMuzzleFlashScale=1.0
ParticleWallImpactScale=1.0
ParticleBodyImpactScale=1.0
ParticleProjectileTrailScale=1.0
Explosive=false
Radius=500.0
DamageAtCenter=100.0
DamageAtEdge=0.0
SelfDamageMultiplier=0.5
ExplodesOnContactWithEnemy=false
DelayAfterEnemyContact=0.0
ExplodesOnContactWithWorld=false
DelayAfterWorldContact=0.0
ExplodesOnNextAttack=false
DelayAfterSpawn=0.0
BlockedByWorld=false
SpreadSSA=1.0,1.0,-1.0,0.0
SpreadSCA=1.0,1.0,-1.0,0.0
SpreadMSA=1.0,1.0,-1.0,0.0
SpreadMCA=1.0,1.0,-1.0,0.0
SpreadSSH=1.0,1.0,-1.0,0.0
SpreadSCH=1.0,1.0,-1.0,0.0
SpreadMSH=1.0,1.0,-1.0,0.0
SpreadMCH=1.0,1.0,-1.0,0.0
MaxRecoilUp=4.0
MinRecoilUp=4.0
MinRecoilHoriz=0.0
MaxRecoilHoriz=0.0
FirstShotRecoilMult=1.0
RecoilAutoReset=true
TimeToRecoilPeak=0.01
TimeToRecoilReset=0.3
AAMode=2
AAPreferClosestPlayer=false
AAAlpha=0.05
AAMaxSpeed=0.5
AADeadZone=0.0
AAFOV=30.0
AANeedsLOS=true
TrackHorizontal=true
TrackVertical=true
AABlocksMouse=false
AAOffTimer=0.0
AABackOnTimer=0.0
TriggerBotEnabled=true
TriggerBotDelay=0.01
TriggerBotFOV=0.1
StickyLock=false
HeadLock=true
VerticalOffset=0.0
DisableLockOnKill=false
UsePerShotRecoil=false
PSRLoopStartIndex=0
PSRViewRecoilTracking=0.45
PSRCapUp=9.0
PSRCapRight=4.0
PSRCapLeft=4.0
PSRTimeToPeak=0.095
PSRResetDegreesPerSec=40.0
UsePerBulletSpread=false
PBS0=0.0,0.0
[Map Data]
reflex map version 8
global
entity
type WorldSpawn
String32 targetGameOverCamera end
UInt8 playersMin 1
UInt8 playersMax 16
brush
vertices
333.767151 48.000000 443.953430
391.627441 48.000000 392.000031
463.472778 48.000000 757.090515
617.901611 64.000000 618.274170
463.472778 64.000000 757.090515
617.901611 48.000000 618.274170
391.627441 64.000000 392.000031
333.767151 64.000000 443.953430
faces
0.000000 0.000000 1.000000 1.000000 0.000000 2 0 1 5 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 3 4 2 5 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 3 5 1 6 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 7 0 2 4 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 6 1 0 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 4 3 6 7 0x00000000
brush
vertices
128.000000 256.000000 272.000000
384.000000 256.000000 272.000000
384.000000 256.000000 144.000000
128.000000 256.000000 144.000000
128.000000 240.000000 272.000000
384.000000 240.000000 272.000000
384.000000 240.000000 144.000000
128.000000 240.000000 144.000000
faces
0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000
brush
vertices
-105.274139 432.000000 617.901611
48.965942 432.000000 756.872375
-116.587860 432.000000 629.215332
42.480652 448.000000 772.529236
-116.587860 448.000000 629.215332
42.480652 432.000000 772.529236
48.965942 448.000000 756.872375
-105.274139 448.000000 617.901611
faces
0.000000 0.000000 1.000000 1.000000 0.000000 2 0 1 5 0x00000000 internal/editor/textures/editor_weaponclip
0.000000 0.000000 1.000000 1.000000 0.000000 3 4 2 5 0x00000000 internal/editor/textures/editor_weaponclip
0.000000 0.000000 1.000000 1.000000 0.000000 3 5 1 6 0x00000000 internal/editor/textures/editor_weaponclip
0.000000 0.000000 1.000000 1.000000 0.000000 0 2 4 7 0x00000000 internal/editor/textures/editor_weaponclip
0.000000 0.000000 1.000000 1.000000 0.000000 6 1 0 7 0x00000000 internal/editor/textures/editor_weaponclip
0.000000 0.000000 1.000000 1.000000 0.000000 4 3 6 7 0x00000000 internal/editor/textures/editor_weaponclip
brush
vertices
463.472778 432.000000 757.090515
617.901611 432.000000 618.274170
469.958069 432.000000 772.747375
629.215332 448.000000 629.587891
469.958069 448.000000 772.747375
629.215332 432.000000 629.587891
617.901611 448.000000 618.274170
463.472778 448.000000 757.090515
faces
0.000000 0.000000 1.000000 1.000000 0.000000 2 0 1 5 0x00000000 internal/editor/textures/editor_weaponclip
0.000000 0.000000 1.000000 1.000000 0.000000 3 4 2 5 0x00000000 internal/editor/textures/editor_weaponclip
0.000000 0.000000 1.000000 1.000000 0.000000 3 5 1 6 0x00000000 internal/editor/textures/editor_weaponclip
0.000000 0.000000 1.000000 1.000000 0.000000 0 2 4 7 0x00000000 internal/editor/textures/editor_weaponclip
0.000000 0.000000 1.000000 1.000000 0.000000 6 1 0 7 0x00000000 internal/editor/textures/editor_weaponclip
0.000000 0.000000 1.000000 1.000000 0.000000 4 3 6 7 0x00000000 internal/editor/textures/editor_weaponclip
brush
vertices
333.767151 48.000000 443.953430
178.671570 48.000000 443.735291
463.472778 48.000000 757.090515
48.965973 64.000000 756.872375
463.472778 64.000000 757.090515
48.965973 48.000000 756.872375
178.671570 64.000000 443.735291
333.767151 64.000000 443.953430
faces
0.000000 0.000000 1.000000 1.000000 0.000000 1 0 2 5 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 2 4 3 5 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 1 5 3 6 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 4 2 0 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 0 1 6 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 6 3 4 7 0x00000000
brush
vertices
463.472778 432.000000 757.090515
48.965942 432.000000 756.872375
469.958069 432.000000 772.747375
42.480652 448.000000 772.529236
469.958069 448.000000 772.747375
42.480652 432.000000 772.529236
48.965942 448.000000 756.872375
463.472778 448.000000 757.090515
faces
0.000000 0.000000 1.000000 1.000000 0.000000 1 0 2 5 0x00000000 internal/editor/textures/editor_weaponclip
0.000000 0.000000 1.000000 1.000000 0.000000 2 4 3 5 0x00000000 internal/editor/textures/editor_weaponclip
0.000000 0.000000 1.000000 1.000000 0.000000 6 1 5 3 0x00000000 internal/editor/textures/editor_weaponclip
0.000000 0.000000 1.000000 1.000000 0.000000 2 0 7 4 0x00000000 internal/editor/textures/editor_weaponclip
0.000000 0.000000 1.000000 1.000000 0.000000 0 1 6 7 0x00000000 internal/editor/textures/editor_weaponclip
0.000000 0.000000 1.000000 1.000000 0.000000 6 3 4 7 0x00000000 internal/editor/textures/editor_weaponclip
brush
vertices
463.472778 240.000000 757.090515
617.901611 240.000000 618.274170
469.958069 240.000000 772.747375
629.215332 256.000000 629.587891
469.958069 256.000000 772.747375
629.215332 240.000000 629.587891
617.901611 256.000000 618.274170
463.472778 256.000000 757.090515
faces
0.000000 0.000000 1.000000 1.000000 250.547058 2 0 1 5 0x00000000 internal/editor/textures/editor_weaponclip
0.000000 0.000000 1.000000 1.000000 270.000000 3 4 2 5 0x00000000 internal/editor/textures/editor_weaponclip
0.000000 0.000000 1.000000 1.000000 270.000000 3 5 1 6 0x00000000 internal/editor/textures/editor_weaponclip
0.000000 0.000000 1.000000 1.000000 270.000000 0 2 4 7 0x00000000 internal/editor/textures/editor_weaponclip
0.000000 0.000000 1.000000 1.000000 270.000000 6 1 0 7 0x00000000 internal/editor/textures/editor_weaponclip
0.000000 0.000000 1.000000 1.000000 250.547058 4 3 6 7 0x00000000 internal/editor/textures/editor_weaponclip
brush
vertices
463.472778 240.000000 757.090515
48.965950 240.000000 756.872375
469.958069 240.000000 772.747375
42.480659 256.000000 772.529236
469.958069 256.000000 772.747375
42.480659 240.000000 772.529236
48.965950 256.000000 756.872375
463.472778 256.000000 757.090515
faces
0.000000 0.000000 1.000000 1.000000 0.000000 1 0 2 5 0x00000000 internal/editor/textures/editor_weaponclip
0.000000 0.000000 1.000000 1.000000 0.000000 2 4 3 5 0x00000000 internal/editor/textures/editor_weaponclip
0.000000 0.000000 1.000000 1.000000 0.000000 6 1 5 3 0x00000000 internal/editor/textures/editor_weaponclip
0.000000 0.000000 1.000000 1.000000 0.000000 2 0 7 4 0x00000000 internal/editor/textures/editor_weaponclip
0.000000 0.000000 1.000000 1.000000 0.000000 0 1 6 7 0x00000000 internal/editor/textures/editor_weaponclip
0.000000 0.000000 1.000000 1.000000 0.000000 6 3 4 7 0x00000000 internal/editor/textures/editor_weaponclip
brush
vertices
-105.274139 240.000000 617.901611
48.965950 240.000000 756.872375
-116.587860 240.000000 629.215332
42.480659 256.000000 772.529236
-116.587860 256.000000 629.215332
42.480659 240.000000 772.529236
48.965950 256.000000 756.872375
-105.274139 256.000000 617.901611
faces
0.000000 0.000000 1.000000 1.000000 0.000000 2 0 1 5 0x00000000 internal/editor/textures/editor_weaponclip
0.000000 0.000000 1.000000 1.000000 0.000000 3 4 2 5 0x00000000 internal/editor/textures/editor_weaponclip
0.000000 0.000000 1.000000 1.000000 0.000000 3 5 1 6 0x00000000 internal/editor/textures/editor_weaponclip
0.000000 0.000000 1.000000 1.000000 0.000000 0 2 4 7 0x00000000 internal/editor/textures/editor_weaponclip
0.000000 0.000000 1.000000 1.000000 0.000000 6 1 0 7 0x00000000 internal/editor/textures/editor_weaponclip
0.000000 0.000000 1.000000 1.000000 0.000000 4 3 6 7 0x00000000 internal/editor/textures/editor_weaponclip
brush
vertices
-105.274139 48.000000 617.901611
48.965942 48.000000 756.872375
-116.587860 48.000000 629.215332
42.480652 239.999985 772.529236
-116.587860 239.999985 629.215332
42.480652 48.000000 772.529236
48.965942 239.999985 756.872375
-105.274139 239.999985 617.901611
faces
0.000000 0.000000 1.000000 1.000000 0.000000 2 0 1 5 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 3 4 2 5 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 3 5 1 6 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 0 2 4 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 6 1 0 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 4 3 6 7 0x00000000
brush
vertices
463.472778 48.000000 757.090515
48.965942 48.000000 756.872375
469.958069 48.000000 772.747375
42.480652 240.000000 772.529236
469.958069 240.000000 772.747375
42.480652 48.000000 772.529236
48.965942 240.000000 756.872375
463.472778 240.000000 757.090515
faces
0.000000 0.000000 1.000000 1.000000 0.000000 1 0 2 5 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 2 4 3 5 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 6 1 5 3 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 2 0 7 4 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 0 1 6 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 6 3 4 7 0x00000000
brush
vertices
463.472778 48.000000 757.090515
617.901611 48.000000 618.274170
469.958069 48.000000 772.747375
629.215332 239.999985 629.587891
469.958069 239.999985 772.747375
629.215332 48.000000 629.587891
617.901611 239.999985 618.274170
463.472778 239.999985 757.090515
faces
0.000000 0.000000 1.000000 1.000000 0.000000 2 0 1 5 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 3 4 2 5 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 3 5 1 6 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 0 2 4 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 6 1 0 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 4 3 6 7 0x00000000
brush
vertices
-105.274139 448.000000 617.901611
48.965942 448.000000 756.872375
-116.587860 448.000000 629.215332
42.480652 640.000000 772.529236
-116.587860 640.000000 629.215332
42.480652 448.000000 772.529236
48.965942 640.000000 756.872375
-105.274139 640.000000 617.901611
faces
0.000000 0.000000 1.000000 1.000000 0.000000 2 0 1 5 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 3 4 2 5 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 3 5 1 6 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 0 2 4 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 6 1 0 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 4 3 6 7 0x00000000
brush
vertices
463.472778 448.000000 757.090515
48.965942 448.000000 756.872375
469.958069 448.000000 772.747375
42.480652 640.000000 772.529236
469.958069 640.000000 772.747375
42.480652 448.000000 772.529236
48.965942 640.000000 756.872375
463.472778 640.000000 757.090515
faces
0.000000 0.000000 1.000000 1.000000 0.000000 1 0 2 5 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 2 4 3 5 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 6 1 5 3 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 2 0 7 4 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 0 1 6 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 6 3 4 7 0x00000000
brush
vertices
463.472778 448.000000 757.090515
617.901611 448.000000 618.274170
469.958069 448.000000 772.747375
629.215332 640.000000 629.587891
469.958069 640.000000 772.747375
629.215332 448.000000 629.587891
617.901611 640.000000 618.274170
463.472778 640.000000 757.090515
faces
0.000000 0.000000 1.000000 1.000000 0.000000 2 0 1 5 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 3 4 2 5 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 3 5 1 6 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 0 2 4 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 6 1 0 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 4 3 6 7 0x00000000
brush
vertices
120.999985 48.000000 391.627411
120.999985 640.000000 391.627411
132.313705 48.000000 380.313690
185.156860 640.000000 428.078430
185.156860 48.000000 428.078430
132.313705 640.000000 380.313690
178.671570 640.000000 443.735291
178.671570 48.000000 443.735291
faces
0.000000 0.000000 1.000000 1.000000 0.000000 2 0 1 5 0x00000000 internal/editor/textures/editor_clip
0.000000 0.000000 1.000000 1.000000 0.000000 3 4 2 5 0x00000000 internal/editor/textures/editor_clip
0.000000 0.000000 1.000000 1.000000 0.000000 3 5 1 6 0x00000000 internal/editor/textures/editor_clip
0.000000 0.000000 1.000000 1.000000 0.000000 0 2 4 7 0x00000000 internal/editor/textures/editor_clip
0.000000 0.000000 1.000000 1.000000 0.000000 6 1 0 7 0x00000000 internal/editor/textures/editor_clip
0.000000 0.000000 1.000000 1.000000 0.000000 4 3 6 7 0x00000000 internal/editor/textures/editor_clip
brush
vertices
178.671570 48.000000 443.735291
178.671570 640.000000 443.735291
185.156860 48.000000 428.078430
327.281952 640.000000 428.296631
327.281952 48.000000 428.296631
185.156860 640.000000 428.078430
333.767273 640.000000 443.953491
333.767273 48.000000 443.953491
faces
0.000000 0.000000 1.000000 1.000000 0.000000 2 0 1 5 0x00000000 internal/editor/textures/editor_clip
0.000000 0.000000 1.000000 1.000000 0.000000 3 4 2 5 0x00000000 internal/editor/textures/editor_clip
0.000000 0.000000 1.000000 1.000000 0.000000 3 5 1 6 0x00000000 internal/editor/textures/editor_clip
0.000000 0.000000 1.000000 1.000000 0.000000 0 2 4 7 0x00000000 internal/editor/textures/editor_clip
0.000000 0.000000 1.000000 1.000000 0.000000 6 1 0 7 0x00000000 internal/editor/textures/editor_clip
0.000000 0.000000 1.000000 1.000000 0.000000 4 3 6 7 0x00000000 internal/editor/textures/editor_clip
brush
vertices
333.767273 48.000000 443.953491
333.767273 640.000000 443.953491
327.281952 48.000000 428.296631
380.313660 640.000000 380.686340
380.313660 48.000000 380.686340
327.281952 640.000000 428.296631
391.627441 640.000000 392.000031
391.627441 48.000000 392.000031
faces
0.000000 0.000000 1.000000 1.000000 0.000000 2 0 1 5 0x00000000 internal/editor/textures/editor_clip
0.000000 0.000000 1.000000 1.000000 0.000000 4 2 5 3 0x00000000 internal/editor/textures/editor_clip
0.000000 0.000000 1.000000 1.000000 0.000000 3 5 1 6 0x00000000 internal/editor/textures/editor_clip
0.000000 0.000000 1.000000 1.000000 0.000000 0 2 4 7 0x00000000 internal/editor/textures/editor_clip
0.000000 0.000000 1.000000 1.000000 0.000000 6 1 0 7 0x00000000 internal/editor/textures/editor_clip
0.000000 0.000000 1.000000 1.000000 0.000000 4 3 6 7 0x00000000 internal/editor/textures/editor_clip
brush
vertices
469.958069 432.000000 772.747375
469.958069 256.000000 772.747375
463.472778 432.000000 757.090515
617.901611 256.000000 618.274170
617.901611 432.000000 618.274170
463.472778 256.000000 757.090515
629.215332 256.000000 629.587891
629.215332 432.000000 629.587891
faces
0.000000 0.000000 1.000000 1.000000 0.000000 1 0 2 5 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 2 4 3 5 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 1 5 3 6 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 4 2 0 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 0 1 6 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 6 3 4 7 0x00000000
brush
vertices
42.480652 432.000000 772.529236
42.480659 256.000000 772.529236
48.965942 432.000000 756.872375
463.472778 256.000000 757.090515
463.472778 432.000000 757.090515
48.965950 256.000000 756.872375
469.958069 256.000000 772.747375
469.958069 432.000000 772.747375
faces
0.000000 0.000000 1.000000 1.000000 0.000000 1 0 2 5 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 2 4 3 5 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 1 5 3 6 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 4 2 0 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 0 1 6 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 6 3 4 7 0x00000000
brush
vertices
-116.587860 432.000000 629.215332
-116.587860 256.000000 629.215332
-105.274139 432.000000 617.901611
48.965950 256.000000 756.872375
48.965942 432.000000 756.872375
-105.274139 256.000000 617.901611
42.480659 256.000000 772.529236
42.480652 432.000000 772.529236
faces
0.000000 0.000000 1.000000 1.000000 0.000000 1 0 2 5 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 2 4 3 5 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 1 5 3 6 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 4 2 0 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 6 3 4 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 7 0 1 6 0x00000000
brush
vertices
120.999985 624.000000 391.627411
178.671570 624.000000 443.735291
-105.274139 624.000000 617.901611
48.965973 640.000000 756.872375
-105.274139 640.000000 617.901611
48.965973 624.000000 756.872375
178.671570 640.000000 443.735291
120.999985 640.000000 391.627411
faces
0.000000 0.000000 1.000000 1.000000 0.000000 2 0 1 5 0x00000000 internal/editor/textures/editor_clip
0.000000 0.000000 1.000000 1.000000 0.000000 3 4 2 5 0x00000000 internal/editor/textures/editor_clip
0.000000 0.000000 1.000000 1.000000 0.000000 5 1 6 3 0x00000000 internal/editor/textures/editor_clip
0.000000 0.000000 1.000000 1.000000 0.000000 0 2 4 7 0x00000000 internal/editor/textures/editor_clip
0.000000 0.000000 1.000000 1.000000 0.000000 6 1 0 7 0x00000000 internal/editor/textures/editor_clip
0.000000 0.000000 1.000000 1.000000 0.000000 4 3 6 7 0x00000000 internal/editor/textures/editor_clip
brush
vertices
333.767151 624.000000 443.953430
178.671570 624.000000 443.735291
463.472778 624.000000 757.090515
48.965973 640.000000 756.872375
463.472778 640.000000 757.090515
48.965973 624.000000 756.872375
178.671570 640.000000 443.735291
333.767151 640.000000 443.953430
faces
0.000000 0.000000 1.000000 1.000000 0.000000 1 0 2 5 0x00000000 internal/editor/textures/editor_clip
0.000000 0.000000 1.000000 1.000000 0.000000 2 4 3 5 0x00000000 internal/editor/textures/editor_clip
0.000000 0.000000 1.000000 1.000000 0.000000 1 5 3 6 0x00000000 internal/editor/textures/editor_clip
0.000000 0.000000 1.000000 1.000000 0.000000 4 2 0 7 0x00000000 internal/editor/textures/editor_clip
0.000000 0.000000 1.000000 1.000000 0.000000 0 1 6 7 0x00000000 internal/editor/textures/editor_clip
0.000000 0.000000 1.000000 1.000000 0.000000 6 3 4 7 0x00000000 internal/editor/textures/editor_clip
brush
vertices
333.767151 624.000000 443.953430
391.627441 624.000000 392.000031
463.472778 624.000000 757.090515
617.901611 640.000000 618.274170
463.472778 640.000000 757.090515
617.901611 624.000000 618.274170
391.627441 640.000000 392.000031
333.767151 640.000000 443.953430
faces
0.000000 0.000000 1.000000 1.000000 0.000000 2 0 1 5 0x00000000 internal/editor/textures/editor_clip
0.000000 0.000000 1.000000 1.000000 0.000000 3 4 2 5 0x00000000 internal/editor/textures/editor_clip
0.000000 0.000000 1.000000 1.000000 0.000000 3 5 1 6 0x00000000 internal/editor/textures/editor_clip
0.000000 0.000000 1.000000 1.000000 0.000000 7 0 2 4 0x00000000 internal/editor/textures/editor_clip
0.000000 0.000000 1.000000 1.000000 0.000000 6 1 0 7 0x00000000 internal/editor/textures/editor_clip
0.000000 0.000000 1.000000 1.000000 0.000000 4 3 6 7 0x00000000 internal/editor/textures/editor_clip
brush
vertices
120.999985 432.000000 391.627411
178.671570 432.000000 443.735291
-105.274139 432.000000 617.901611
48.965973 448.000000 756.872375
-105.274139 448.000000 617.901611
48.965973 432.000000 756.872375
178.671570 448.000000 443.735291
120.999985 448.000000 391.627411
faces
0.000000 0.000000 1.000000 1.000000 0.000000 2 0 1 5 0x00000000 internal/editor/textures/editor_clip
0.000000 0.000000 1.000000 1.000000 0.000000 3 4 2 5 0x00000000 internal/editor/textures/editor_clip
0.000000 0.000000 1.000000 1.000000 0.000000 5 1 6 3 0x00000000 internal/editor/textures/editor_clip
0.000000 0.000000 1.000000 1.000000 0.000000 0 2 4 7 0x00000000 internal/editor/textures/editor_clip
0.000000 0.000000 1.000000 1.000000 0.000000 6 1 0 7 0x00000000 internal/editor/textures/editor_clip
0.000000 0.000000 1.000000 1.000000 0.000000 4 3 6 7 0x00000000 internal/editor/textures/editor_clip
brush
vertices
333.767151 432.000000 443.953430
178.671570 432.000000 443.735291
463.472778 432.000000 757.090515
48.965973 448.000000 756.872375
463.472778 448.000000 757.090515
48.965973 432.000000 756.872375
178.671570 448.000000 443.735291
333.767151 448.000000 443.953430
faces
0.000000 0.000000 1.000000 1.000000 0.000000 1 0 2 5 0x00000000 internal/editor/textures/editor_clip
0.000000 0.000000 1.000000 1.000000 0.000000 2 4 3 5 0x00000000 internal/editor/textures/editor_clip
0.000000 0.000000 1.000000 1.000000 0.000000 1 5 3 6 0x00000000 internal/editor/textures/editor_clip
0.000000 0.000000 1.000000 1.000000 0.000000 4 2 0 7 0x00000000 internal/editor/textures/editor_clip
0.000000 0.000000 1.000000 1.000000 0.000000 0 1 6 7 0x00000000 internal/editor/textures/editor_clip
0.000000 0.000000 1.000000 1.000000 0.000000 6 3 4 7 0x00000000 internal/editor/textures/editor_clip
brush
vertices
333.767151 432.000000 443.953430
391.627441 432.000000 392.000031
463.472778 432.000000 757.090515
617.901611 448.000000 618.274170
463.472778 448.000000 757.090515
617.901611 432.000000 618.274170
391.627441 448.000000 392.000031
333.767151 448.000000 443.953430
faces
0.000000 0.000000 1.000000 1.000000 0.000000 2 0 1 5 0x00000000 internal/editor/textures/editor_clip
0.000000 0.000000 1.000000 1.000000 0.000000 3 4 2 5 0x00000000 internal/editor/textures/editor_clip
0.000000 0.000000 1.000000 1.000000 0.000000 3 5 1 6 0x00000000 internal/editor/textures/editor_clip
0.000000 0.000000 1.000000 1.000000 0.000000 7 0 2 4 0x00000000 internal/editor/textures/editor_clip
0.000000 0.000000 1.000000 1.000000 0.000000 6 1 0 7 0x00000000 internal/editor/textures/editor_clip
0.000000 0.000000 1.000000 1.000000 0.000000 4 3 6 7 0x00000000 internal/editor/textures/editor_clip
brush
vertices
333.767151 240.000000 443.953430
391.627441 240.000000 392.000031
463.472778 240.000000 757.090515
617.901611 256.000000 618.274170
463.472778 256.000000 757.090515
617.901611 240.000000 618.274170
391.627441 256.000000 392.000031
333.767151 256.000000 443.953430
faces
0.000000 0.000000 1.000000 1.000000 0.000000 2 0 1 5 0x00000000 internal/editor/textures/editor_clip
0.000000 0.000000 1.000000 1.000000 0.000000 3 4 2 5 0x00000000 internal/editor/textures/editor_clip
0.000000 0.000000 1.000000 1.000000 0.000000 3 5 1 6 0x00000000 internal/editor/textures/editor_clip
0.000000 0.000000 1.000000 1.000000 0.000000 7 0 2 4 0x00000000 internal/editor/textures/editor_clip
0.000000 0.000000 1.000000 1.000000 0.000000 6 1 0 7 0x00000000 internal/editor/textures/editor_clip
0.000000 0.000000 1.000000 1.000000 0.000000 4 3 6 7 0x00000000 internal/editor/textures/editor_clip
brush
vertices
333.767151 240.000000 443.953430
178.671570 240.000000 443.735291
463.472778 240.000000 757.090515
48.965981 256.000000 756.872375
463.472778 256.000000 757.090515
48.965981 240.000000 756.872375
178.671570 256.000000 443.735291
333.767151 256.000000 443.953430
faces
0.000000 0.000000 1.000000 1.000000 0.000000 1 0 2 5 0x00000000 internal/editor/textures/editor_clip
0.000000 0.000000 1.000000 1.000000 0.000000 2 4 3 5 0x00000000 internal/editor/textures/editor_clip
0.000000 0.000000 1.000000 1.000000 0.000000 1 5 3 6 0x00000000 internal/editor/textures/editor_clip
0.000000 0.000000 1.000000 1.000000 0.000000 4 2 0 7 0x00000000 internal/editor/textures/editor_clip
0.000000 0.000000 1.000000 1.000000 0.000000 0 1 6 7 0x00000000 internal/editor/textures/editor_clip
0.000000 0.000000 1.000000 1.000000 0.000000 6 3 4 7 0x00000000 internal/editor/textures/editor_clip
brush
vertices
120.999985 240.000000 391.627411
178.671570 240.000000 443.735291
-105.274139 240.000000 617.901611
48.965981 256.000000 756.872375
-105.274139 256.000000 617.901611
48.965981 240.000000 756.872375
178.671570 256.000000 443.735291
120.999985 256.000000 391.627411
faces
0.000000 0.000000 1.000000 1.000000 0.000000 2 0 1 5 0x00000000 internal/editor/textures/editor_clip
0.000000 0.000000 1.000000 1.000000 0.000000 3 4 2 5 0x00000000 internal/editor/textures/editor_clip
0.000000 0.000000 1.000000 1.000000 0.000000 5 1 6 3 0x00000000 internal/editor/textures/editor_clip
0.000000 0.000000 1.000000 1.000000 0.000000 0 2 4 7 0x00000000 internal/editor/textures/editor_clip
0.000000 0.000000 1.000000 1.000000 0.000000 6 1 0 7 0x00000000 internal/editor/textures/editor_clip
0.000000 0.000000 1.000000 1.000000 0.000000 4 3 6 7 0x00000000 internal/editor/textures/editor_clip
brush
vertices
120.999985 48.000000 391.627411
178.671570 48.000000 443.735291
-105.274139 48.000000 617.901611
48.965973 64.000000 756.872375
-105.274139 64.000000 617.901611
48.965973 48.000000 756.872375
178.671570 64.000000 443.735291
120.999985 64.000000 391.627411
faces
0.000000 0.000000 1.000000 1.000000 0.000000 2 0 1 5 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 3 4 2 5 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 5 1 6 3 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 0 2 4 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 6 1 0 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 4 3 6 7 0x00000000
brush
vertices
391.627441 48.000000 392.000031
391.627441 640.000000 392.000031
402.941101 48.000000 380.686340
629.215210 640.000000 606.960449
629.215210 48.000000 606.960449
402.941101 640.000000 380.686340
617.901611 640.000000 618.274170
617.901611 48.000000 618.274170
faces
0.000000 0.000000 1.000000 1.000000 0.000000 2 0 1 5 0x00000000 internal/editor/textures/editor_clip
0.000000 0.000000 1.000000 1.000000 0.000000 3 4 2 5 0x00000000 internal/editor/textures/editor_clip
0.000000 0.000000 1.000000 1.000000 0.000000 3 5 1 6 0x00000000 internal/editor/textures/editor_clip
0.000000 0.000000 1.000000 1.000000 0.000000 0 2 4 7 0x00000000 internal/editor/textures/editor_clip
0.000000 0.000000 1.000000 1.000000 0.000000 6 1 0 7 0x00000000 internal/editor/textures/editor_clip
0.000000 0.000000 1.000000 1.000000 0.000000 4 3 6 7 0x00000000 internal/editor/textures/editor_clip
brush
vertices
-105.274139 48.000000 617.901611
-105.274139 640.000000 617.901611
-116.587860 48.000000 606.587891
109.686279 640.000000 380.313721
109.686279 48.000000 380.313721
-116.587860 640.000000 606.587891
120.999985 640.000000 391.627411
120.999985 48.000000 391.627411
faces
0.000000 0.000000 1.000000 1.000000 0.000000 2 0 1 5 0x00000000 internal/editor/textures/editor_clip
0.000000 0.000000 1.000000 1.000000 0.000000 3 4 2 5 0x00000000 internal/editor/textures/editor_clip
0.000000 0.000000 1.000000 1.000000 0.000000 3 5 1 6 0x00000000 internal/editor/textures/editor_clip
0.000000 0.000000 1.000000 1.000000 0.000000 0 2 4 7 0x00000000 internal/editor/textures/editor_clip
0.000000 0.000000 1.000000 1.000000 0.000000 6 1 0 7 0x00000000 internal/editor/textures/editor_clip
0.000000 0.000000 1.000000 1.000000 0.000000 4 3 6 7 0x00000000 internal/editor/textures/editor_clip
brush
vertices
112.000000 448.000000 272.000000
128.000000 448.000000 272.000000
128.000000 448.000000 144.000000
112.000000 448.000000 144.000000
112.000000 256.000000 272.000000
128.000000 256.000000 272.000000
128.000000 256.000000 144.000000
112.000000 256.000000 144.000000
faces
0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000
brush
vertices
128.000000 448.000000 144.000000
384.000000 448.000000 144.000000
384.000000 448.000000 128.000000
128.000000 448.000000 128.000000
128.000000 256.000000 144.000000
384.000000 256.000000 144.000000
384.000000 256.000000 128.000000
128.000000 256.000000 128.000000
faces
0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000
brush
vertices
384.000000 448.000000 272.000000
400.000000 448.000000 272.000000
400.000000 448.000000 144.000000
384.000000 448.000000 144.000000
384.000000 256.000000 272.000000
400.000000 256.000000 272.000000
400.000000 256.000000 144.000000
384.000000 256.000000 144.000000
faces
0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000
brush
vertices
128.000000 448.000000 288.000000
384.000000 448.000000 288.000000
384.000000 448.000000 272.000000
128.000000 448.000000 272.000000
128.000000 256.000000 288.000000
384.000000 256.000000 288.000000
384.000000 256.000000 272.000000
128.000000 256.000000 272.000000
faces
0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 internal/editor/textures/editor_clip
0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 internal/editor/textures/editor_clip
0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 internal/editor/textures/editor_clip
0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 internal/editor/textures/editor_clip
0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 internal/editor/textures/editor_clip
0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 internal/editor/textures/editor_clip
brush
vertices
128.000000 464.000000 272.000000
384.000000 464.000000 272.000000
384.000000 464.000000 144.000000
128.000000 464.000000 144.000000
128.000000 448.000000 272.000000
384.000000 448.000000 272.000000
384.000000 448.000000 144.000000
128.000000 448.000000 144.000000
faces
0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 internal/editor/textures/editor_clip
0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 internal/editor/textures/editor_clip
0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 internal/editor/textures/editor_clip
0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 internal/editor/textures/editor_clip
0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 internal/editor/textures/editor_clip
0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 internal/editor/textures/editor_clip
entity
type CameraPath
UInt8 posLerp 2
UInt8 angleLerp 2
entity
type PlayerSpawn
Vector3 position 256.000000 256.000000 256.000000
Bool8 teamB 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 256.000000 256.000000 704.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 256.000000 256.000000 640.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 256.000000 256.000000 576.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 256.000000 256.000000 512.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 211.643448 256.000000 507.806030
Vector3 angles 170.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 200.529953 256.000000 570.833740
Vector3 angles 170.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 189.416473 256.000000 633.861450
Vector3 angles 170.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 178.302979 256.000000 696.889160
Vector3 angles 170.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 169.145813 256.000000 496.612671
Vector3 angles 160.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 147.256500 256.000000 556.752991
Vector3 angles 160.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 125.367218 256.000000 616.893311
Vector3 angles 160.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 103.477905 256.000000 677.033630
Vector3 angles 160.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 127.856430 256.000000 477.425690
Vector3 angles 150.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 95.856392 256.000000 532.851318
Vector3 angles 150.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 63.856415 256.000000 588.276855
Vector3 angles 150.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 31.856384 256.000000 643.702515
Vector3 angles 150.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 299.870667 256.000000 507.249390
Vector3 angles 190.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 310.984131 256.000000 570.277039
Vector3 angles 190.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 322.097473 256.000000 633.304565
Vector3 angles 190.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 333.210938 256.000000 696.332275
Vector3 angles 190.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 341.924622 256.000000 495.668030
Vector3 angles 200.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 363.813904 256.000000 555.808289
Vector3 angles 200.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 385.703003 256.000000 615.948486
Vector3 angles 200.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 407.592285 256.000000 676.088867
Vector3 angles 200.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 380.856628 256.000000 476.425568
Vector3 angles 210.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 412.856659 256.000000 531.851318
Vector3 angles 210.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 444.856384 256.000000 587.276733
Vector3 angles 210.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 476.856354 256.000000 642.702393
Vector3 angles 210.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 476.856354 448.000000 642.702393
Vector3 angles 210.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 444.856384 448.000000 587.276733
Vector3 angles 210.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 412.856659 448.000000 531.851318
Vector3 angles 210.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 380.856628 448.000000 476.425568
Vector3 angles 210.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 341.924622 448.000000 495.668030
Vector3 angles 200.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 363.813904 448.000000 555.808289
Vector3 angles 200.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 125.367218 448.000000 616.893311
Vector3 angles 160.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 407.592285 448.000000 676.088867
Vector3 angles 200.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 385.703003 448.000000 615.948486
Vector3 angles 200.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 333.210938 448.000000 696.332275
Vector3 angles 190.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 322.097473 448.000000 633.304565
Vector3 angles 190.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 310.984131 448.000000 570.277039
Vector3 angles 190.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 299.870667 448.000000 507.249390
Vector3 angles 190.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 256.000000 448.000000 512.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 256.000000 448.000000 576.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 256.000000 448.000000 640.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 256.000000 448.000000 704.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 178.302979 448.000000 696.889160
Vector3 angles 170.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 103.477905 448.000000 677.033630
Vector3 angles 160.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 31.856384 448.000000 643.702515
Vector3 angles 150.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 63.856415 448.000000 588.276855
Vector3 angles 150.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 200.529953 448.000000 570.833740
Vector3 angles 170.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 147.256500 448.000000 556.752991
Vector3 angles 160.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 95.856392 448.000000 532.851318
Vector3 angles 150.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 127.856430 448.000000 477.425690
Vector3 angles 150.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 169.145813 448.000000 496.612671
Vector3 angles 160.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 211.643448 448.000000 507.806030
Vector3 angles 170.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 189.416473 448.000000 633.861450
Vector3 angles 170.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 476.856354 64.000000 642.702393
Vector3 angles 210.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 444.856384 64.000000 587.276733
Vector3 angles 210.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 412.856659 64.000000 531.851318
Vector3 angles 210.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 380.856628 64.000000 476.425568
Vector3 angles 210.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 341.924622 64.000000 495.668030
Vector3 angles 200.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 363.813904 64.000000 555.808289
Vector3 angles 200.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 125.367218 64.000000 616.893311
Vector3 angles 160.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 407.592285 64.000000 676.088867
Vector3 angles 200.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 385.703003 64.000000 615.948486
Vector3 angles 200.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 333.210938 64.000000 696.332275
Vector3 angles 190.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 322.097473 64.000000 633.304565
Vector3 angles 190.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 310.984131 64.000000 570.277039
Vector3 angles 190.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 299.870667 64.000000 507.249390
Vector3 angles 190.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 256.000000 64.000000 512.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 256.000000 64.000000 576.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 256.000000 64.000000 640.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 256.000000 64.000000 704.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 178.302979 64.000000 696.889160
Vector3 angles 170.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 103.477905 64.000000 677.033630
Vector3 angles 160.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 31.856384 64.000000 643.702515
Vector3 angles 150.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 63.856415 64.000000 588.276855
Vector3 angles 150.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 200.529953 64.000000 570.833740
Vector3 angles 170.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 147.256500 64.000000 556.752991
Vector3 angles 160.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 95.856392 64.000000 532.851318
Vector3 angles 150.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 127.856430 64.000000 477.425690
Vector3 angles 150.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 169.145813 64.000000 496.612671
Vector3 angles 160.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 211.643448 64.000000 507.806030
Vector3 angles 170.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 189.416473 64.000000 633.861450
Vector3 angles 170.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
|
48968370d0b6d78edce7b90e4f87feff91e2d9a2 | 0896434fe17d3300e03ad0250029673ebf70bacc | /sheet_4/Scilab_codes/complex_system_3.sce | 8a3c58b674bf9c517147edf15417e445c9886917 | [] | no_license | TheShiningVampire/EE324_Controls_Lab | 8ff1720b852bf24dca3c172082f5f898f80f69f3 | 9aea73eed3f5a4ac6c19a799f8aebe09f4af0be8 | refs/heads/main | 2023-07-09T17:30:38.041544 | 2021-08-23T12:14:29 | 2021-08-23T12:14:29 | null | 0 | 0 | null | null | null | null | UTF-8 | Scilab | false | false | 184 | sce | complex_system_3.sce | clear
close
clc
s = poly(0,'s');
g1 = 3*s * (s/(1+s));
g2 = 2*s;
G1 = g1 + g2;
G2 = (s+1)/(1+5*(s+1));
G = G1*G2/(1+G1*G2)
disp(G,' The transfer function of the complex system is ')
|
35761cecb557c7ea7af1ca35565a715e625418df | 449d555969bfd7befe906877abab098c6e63a0e8 | /2855/CH12/EX12.14/Ex12_14.sce | b0adef7825b541a58a5af36d7bbc67fcfb8c1fd5 | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 916 | sce | Ex12_14.sce | //Chapter 12
//page no 481
//given
clc;
clear all;
mc=0.4; //in dB
sc=0.0; //in dB
dmax=2.8; //in dB
mt=-4.9; //in dBm
st=0.5; //in dBm
mr=-38.1; //in dBm
sr=0.48; //in dBm
mco=0.35; //in dB
sco=0.20; //in dB
ms=0.2; //in dB
ss=0.1; //in dB
E=0.182; //from table 12-11 for 2dB dispersion penalty
fb=156; //in Mb/s
dl=4; //in nm
ofdisp=2.8; //in ps/nm-km
Nco=7;
mD=2;
sD=0.1;
sH=2;
sCR=0.25;
Ns=4;
mH=0;
mCR=0.5;
L=50;
Ls=10;
Dmax=E/(10^-6*fb*dl);
printf("\n Dmax is %0.0f ps/nm\n",Dmax);
Lmax=Dmax/ofdisp;
printf("\n Maximum link distance is %0.0f km\n",Lmax);
mM=mt-mr-(mc*L+mco*Nco+ms*Ns+mD+mH+mCR);
printf("\n Mean link margin is %0.2f dB\n",mM);
sM=sqrt(st^2+sr^2+sc^2*L*Ls+sco^2*Nco+sD^2*sH^2+sCR^2);
printf("\n Sigma link margin is %0.3f dB\n",sM);
|
ea434bd85e7fd810de7e3d85d78fe6ed174cffce | 449d555969bfd7befe906877abab098c6e63a0e8 | /1970/CH4/EX4.13/Ch04Exa13.sce | a067bc48a27665b33f2756eda1f8b7cbf7b08dce | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 423 | sce | Ch04Exa13.sce | // Scilab code Exa4.13 : : Page 181 (2011)
clc; clear;
V = 2e-03; // Voltage impulse, volt
C = 120e-012; // Capacitance of the capacitor, F
e = 1.6e-019; // Charge of the electron, C
n = C*V/(15*e); // No. of electons
N = n^(1/10); // No. of electrons in the output
printf("\nNo. of electrons in the output : %4.2f (approx)", N);
// Result
// No. of electrons in the output : 3.16 (approx) |
79e848ee7326c4624e5edb1c83cee6a1668933ab | 449d555969bfd7befe906877abab098c6e63a0e8 | /2825/CH10/EX10.3/Ex10_3.sce | 157c8f1068ce4899ef7768935441e9fc061beb4d | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 695 | sce | Ex10_3.sce | //Ex10_3 Pg-517
clc
R1=10*10^(3) //resistor R1 in ohm
Rf=50*10^(3) //feedback resistor in ohm
Vin=10*10^(-3) //input voltage in V
Ro=5000 //load resistor in ohm
disp("A'' = Vo/Vi = (-1)*Rf/R1*(1+1/A*(1+Rf/R1))^-1 ")
A=5000
Vo=Vin*(Rf/R1)/(1+1/A*(1+Rf/R1)) //output voltage
printf("\n When gain A=%.0f",A)
printf(" \n Amplified output voltage = %.1f mV \n",Vo*1e3)
A=10000
Vo=Vin*(Rf/R1)/(1+1/A*(1+Rf/R1))
printf("\n When gain A=%.0f",A)
printf(" \n Amplified output voltage = %.2f mV \n",Vo*1e3)
A=5000
Rout=Ro/(1+A*R1/Rf) //load resistance
printf(" \n Ro'' = %.3f ohm \n",Rout)
A=10000
Rout=Ro/(1+A*R1/Rf) //load resistance
printf(" \n Ro'' = %.3f ohm \n",Rout)
|
03e79cc687d469ec5434b69bc3dea750603b1ea3 | 449d555969bfd7befe906877abab098c6e63a0e8 | /1367/CH14/EX14.4/14_4.sce | beb50b563825d26e1871ba21e3aca807e6475a95 | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 214 | sce | 14_4.sce | //Find Loss at 40 Hz
//Ex:14.4
clc;
clear;
close;
w_h1=300;
b_1=0.9;
y=b_1^1.7;
b_2=1.1;
x=b_2^1.7;
f1=50;
f2=40;
w_h2=(w_h1*x*f2)/(y*f1);
w_h22=w_h2*1.22;//in W
disp(w_h22,"Loss at 40 Hz (in W) = "); |
d7a3ccae5a60e3f305e3671342786db0f0dbc2ab | 3aecc0a856e5ab896077f26d338574613e42a223 | /src/08.approssimazione_integrale.sci | 50099f9fd60e31607b7782a69f16f1620b3fb6cf | [] | no_license | wmotti/simulation | 9ebed2818f83a1ba864399ee3dc664e5303e3983 | ec4cce2ce180f947edf0ed9f501799d06b8a0416 | refs/heads/master | 2020-03-28T08:10:23.668854 | 2018-09-08T16:14:42 | 2018-09-08T16:14:42 | 147,949,219 | 0 | 0 | null | null | null | null | UTF-8 | Scilab | false | false | 145 | sci | 08.approssimazione_integrale.sci | function [y]=integrale(m,g)
x=grand(m,1,'def');
y=mean(feval(x,g))
endfunction
deff('[y]=g(x)','y=(x^4+1)/(x^3+1)');
m=100;
integrale(m,g)
|
77613f3c5535e7062c23db4cc8458d1501ee3004 | 449d555969bfd7befe906877abab098c6e63a0e8 | /491/CH3/EX3.2/3_2.sce | 60bce80df3c9ec5d685c9dd0f0f1d900a9f96a3d | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 1,266 | sce | 3_2.sce | T = 1200 ; // allowable torque in N-m
t = 40e06 ; // allowable shear stress in Pa
f = (0.75*%pi)/180 ; // allowable rate of twist in rad/meter
G = 78e09; // modulus of elasticity
// Part (a) : Solid shaft
d0 = ((16*T)/(%pi*t))^(1/3)
Ip = T/(G*f) ; // polar moment of inertia
d01 = ((32*Ip)/(%pi))^(1/4); // from rate of twist definition
disp("m",d0,"The required diameter of the solid shaft is ")
// Part (b) : hollow shaft
d2 = (T/(0.1159*t))^(1/3) ; // Diamater of hollow shaft in meter
// The above equation comes from solving the following four equation
// t1 = 0.1*d2 ; thickness of shaft
// d1 = d2-(2*t1) ; // diameter of inner radius
// Ip = (%pi/32)*((d2^4)-(d1^4)); // Polar moment of inertia
// r = d2/2
// t = (T*r)/Ip ; // allowable shear stress
d2_ = (T/(0.05796*G*f))^(1/4) ; // Another value of d2 by definition of theta(allow), f = T/(G*Ip)
d1 = 0.8*d2_ ; // because rate of twist governs the design
disp("m",d2,"The required diameter of the hollow shaft is ")
// Part (c) : Ratio of diameter and weight
r1 = d2_/d01 ; // diameter ratio
r2 = ((d2_^2)-(d1^2))/(d01^2) ; // Weight Ratio
disp(r1,"Ratio of the diameter of the hollow and solid shaft is")
disp(r2,"Ratio of the weight of the hollow and solid shaft is")
|
c2112cf4563ccb90b3f2cf64c0818616be3822d1 | 717ddeb7e700373742c617a95e25a2376565112c | /806/DEPENDENCIES/18.sci | be2ac05317535e006378ede7a55b2ca615ec1028 | [] | no_license | appucrossroads/Scilab-TBC-Uploads | b7ce9a8665d6253926fa8cc0989cda3c0db8e63d | 1d1c6f68fe7afb15ea12fd38492ec171491f8ce7 | refs/heads/master | 2021-01-22T04:15:15.512674 | 2017-09-19T11:51:56 | 2017-09-19T11:51:56 | 92,444,732 | 0 | 0 | null | 2017-05-25T21:09:20 | 2017-05-25T21:09:19 | null | UTF-8 | Scilab | false | false | 152 | sci | 18.sci | m=450//kg
g1=9.81//m/s^2(acceleration due to gravity on the surface of the earth)
g2=9.81/6//m/s^2(acceleration due to gravity on the surface of moon) |
83b1fa3627ccbb2dbb1141fdf3c69a1dd62d109c | fd3145b9128479f9d92fe35bc657a9025cb2d780 | /rlc-circuit-en.sce | 9c702121b99b1d2b652f4e8754c0226c5b261c54 | [
"Apache-2.0"
] | permissive | renanbaqui/physics | 2c072c2643c71898f2f28925a16df9fe132352eb | 567cde3a9b49cf42f20ac4e80daaba451db57369 | refs/heads/master | 2022-12-04T14:21:32.059610 | 2020-08-20T17:48:23 | 2020-08-20T17:48:23 | 280,729,973 | 0 | 0 | null | null | null | null | UTF-8 | Scilab | false | false | 1,570 | sce | rlc-circuit-en.sce | // Code for the second assessment
// Subject: Physics II - FIS03-10983
// Professor: Emílio Jorge Lydia
function dx=f(t,x) //open the definition of function and define its parameters
dx(1)=x(2); //first ODE (first order)
dx(2)=-x(1)*16-10*x(2)+30000*cos(120*t); //second ODE (first order)
endfunction
t=0:0.1:10; //defines the 't' interval
sol=ode([0;0],0,t,f); //stores the ODE solution in 'sol'
plot2d(t,sol(1,:)) //plots the function with several different formal arguments
sol=ode([0;1],0,t,f);
plot2d(t,sol(1,:))
sol=ode([1;0],0,t,f);
plot2d(t,sol(1,:))
sol=ode([1;1],0,t,f);
plot2d(t,sol(1,:))
sol=ode([2;1],0,t,f);
plot2d(t,sol(1,:))
sol=ode([1;2],0,t,f);
plot2d(t,sol(1,:))
sol=ode([3;0],0,t,f);
plot2d(t,sol(1,:))
sol=ode([4;0],0,t,f);
plot2d(t,sol(1,:))
sol=ode([-4;0],0,t,f);
plot2d(t,sol(1,:))
sol=ode([-3;0],0,t,f);
plot2d(t,sol(1,:))
sol=ode([-2;0],0,t,f);
plot2d(t,sol(1,:))
sol=ode([-1;0],0,t,f);
plot2d(t,sol(1,:))
xtitle("Graph") //labels
xlabel("time (s)")
ylabel("electric current (A)")
|
727cd7d708899f8b91ac52bec0dc7bacb06d669c | 449d555969bfd7befe906877abab098c6e63a0e8 | /3537/CH1/EX1.22/Ex1_22.sce | c78e08ef13663a1a39b10e04d32c2db8860ff650 | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 219 | sce | Ex1_22.sce | //Example 1_22
clc();
clear;
//To calculate the number of lines
theta=18.233 //units in degrees
n=1
lamda=6.56*10^-7 //units in meters
m=(0.02*sin(theta*%pi/180))/(n*lamda)
printf("Number of lines M=%d",m)
|
d28940028228f56d935fcbfd152a45c4e9e6d3f2 | 449d555969bfd7befe906877abab098c6e63a0e8 | /48/CH15/EX15.11/eg_15_11.sce | bc81bcfff013cd858678ba82189f86cd072c5500 | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 442 | sce | eg_15_11.sce | clc;
clear;
A=[0 1 0;
1 0 0;
0 1 1];
B=[1;1;1];
C=[1 0 0];
D=[1];
K=[C;C*A;C*(A*A)];
disp(K);
disp(rank(K),'rank of K matrix is ');
disp("Since the rank is 2 K matrix can be reduced");
disp("As only the first 2 rows are linearly independent therefore");
T=[1 0 0;0 1 0];
disp(T,'T =');
disp("In this case Q is");
Q=[1 0;0 1];
disp(Q);
Q_inv=inv(Q);
R=T';
//y_red=T*y;
A_red=T*A*R;
B_red=T*B;
C_red=C*R;
D_red=D; |
d41d4be3cb23058bd0be58f6ac611e31c494f502 | 449d555969bfd7befe906877abab098c6e63a0e8 | /599/CH6/EX6.8.b/example6_8_b.sce | 1e36c1caa4b14b0b4f94dff785f3c42de47863b8 | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 1,222 | sce | example6_8_b.sce |
clear;
clc;
printf("\t Example 6_8_b\n");
//tbar=(Ls/(A*Nc))*((Xcr-Xbar)*log((Xcr-Xbar)/(X2-Xbar)));
//part(i)
// assuming only surface evaporation and assuming air moves parellel to surface
//Nc=G^0.71; G=V*d
//so NC = k* V^.71
Ls=1000; //mass of bone dry solid ais the drying surface
A=55; //both upper surafce and lower surface are exposed
v=.75; //velocity of air
Nc=.3*10^-3; //in kg/m^2*s
x2=.2; //moisture content on wet basis finally after drying
Xcr=0.125; //crtical moisture content
X1=0.15; //moisture content on dry basis intially
X2=0.025; //moisture content on dry basis finally after drying
Xbar=0.0; //equillibrium moisture
tbar=3.8077; //time to dry material ,calculated from previous part
V1=.75; //old velocity
V2=4; //new velocity
Nc2=Nc*(V2/V1)^.71; //in kg/m^2*s
t2=(Ls/(A*Nc2))*((X1-Xcr)+(Xcr-Xbar)*log((Xcr-Xbar)/(X2-Xbar))); //if air velocity is increased to 4
t=tbar-t2/3600; //time saved
printf("\n the time saved , if air velocity is increased to 4 m/s: %f",t);
//end |
32d7212caec55ac99452bc4b6d7f23e58b3f35d6 | 449d555969bfd7befe906877abab098c6e63a0e8 | /1553/CH24/EX24.2/24Ex2.sce | 2b134d10b526541bb99def42456100ebb012b639 | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 174 | sce | 24Ex2.sce | //chapter 24 Ex 2
clc;
clear;
close;
l=13; b=9; w=75/100; rate=12.4;
area=l*b;
Length=area/w;
cost=Length*rate;
printf("The cost of carpeting is Rs. %4.2f",cost);
|
15f7f0f4571b67bde67d37d44927d8c67cdc10d4 | 449d555969bfd7befe906877abab098c6e63a0e8 | /2780/CH2/EX2.5/Ex2_5.sce | 95a439521d7896c4c6861b517d1224946969e3e4 | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 310 | sce | Ex2_5.sce | clc
//to calculate relative intensities
//Imax/Imin=(a1+a2)^2/(a1-a2)^2+105/95
//(a1+a2)/(a1-a2)=1.051
//we get a1/a2=40
a1=40 //a1=40*a2
a2=1
disp("the ratio of the intensities of interfering sources is I1/I2=a1^2/a2^2="+string(a1^2/a2^2)+"unitless")
//answer is given in terms of ratio in the book
|
a7015e3263e2ce6eda1b4accefbd58c19554798f | 449d555969bfd7befe906877abab098c6e63a0e8 | /671/CH11/EX11.14/11_14.sce | 5bb262604785d84520bc627a46a34063bf89371c | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 277 | sce | 11_14.sce |
V=400
Vt=V/sqrt(3)
Ia=50
pf=1
theta=0
Xs=1.3
Ef=Vt-%i*Xs*Ia
delta=atan(imag(Ef)/real(Ef))
disp(delta*180/%pi)
Pelec=sqrt(3)*V*pf*Ia
Pmech=Pelec
pf=0.8
theta=acos(0.8)
Ia=Pelec/sqrt(3)/V/pf*exp(%i*theta)
Ef2=Vt-%i*Xs*Ia
If=0.9*norm(Ef2)/norm(Ef)
disp(If)
|
10d7ed0aba33a6999ecb99091eabf86f7588e6a2 | 09c4a8bcbc605cc3a5a45779e9218e6f309b0132 | /MC1/question-0-1.sci | 3a6b6e222309602ef67604bbd9e361e194ae89fb | [] | no_license | emilemathieu/ImportanceSampling | 8224833f7255160230532329aeb220723338eea2 | 2afeb94bc6b1063d0a1f24fc41b79c434b34a5ca | refs/heads/master | 2021-05-28T20:54:32.251555 | 2015-06-01T17:57:00 | 2015-06-01T17:57:00 | null | 0 | 0 | null | null | null | null | UTF-8 | Scilab | false | false | 273 | sci | question-0-1.sci | // Preliminaries, question 1
function [res]=Mean(x)
res=sum(x)/prod(size(x));
endfunction
function [res]=Variance(x)
res = Mean(x^2)-Mean(x)^2;
N = prod(size(x));
res = res*N/(N-1);
endfunction
n=1000;
X=rand(1,n,"unif");
Mean(X)
mean(X)
variance(X)
Variance(X)
|
a09621c0e05c7cd7f31ce93b65f5408f2cb7f437 | fdf97225e208a6642e1aafddb68b8d3e948f9b9a | /sql/feuerstein/Best_Practices/Code/thisuser.tst | 6df2c093dd0cef9bdf57195c99f04e8df02babea | [] | no_license | jampaniuday/sql_source | 2b47413a50bf419559f6310148f799cf04edb668 | 5c84428161ef58084f8fb25021fd378544ee91db | refs/heads/master | 2021-06-11T14:18:52.676174 | 2017-02-06T21:52:11 | 2017-02-06T21:52:11 | null | 0 | 0 | null | null | null | null | UTF-8 | Scilab | false | false | 558 | tst | thisuser.tst | @@tmr81.ot
@@thisuser.pkg
DECLARE
v VARCHAR2(30);
once_tmr tmr_t := tmr_t.make ('Packaged Function', &1);
myonce_tmr tmr_t := tmr_t.make ('Packaged Constant', &1);
every_tmr tmr_t := tmr_t.make ('USER Function', &1);
BEGIN
once_tmr.go;
FOR indx IN 1 .. &1
LOOP
v := thisuser.name;
END LOOP;
once_tmr.stop;
myonce_tmr.go;
FOR indx IN 1 .. &1
LOOP
v := thisuser.cname;
END LOOP;
myonce_tmr.stop;
every_tmr.go;
FOR indx IN 1 .. &1
LOOP
v := USER;
END LOOP;
every_tmr.stop;
END;
/
|
d5c9a5f277e0c3638fafb50756b10d4c65ff5078 | 449d555969bfd7befe906877abab098c6e63a0e8 | /1919/CH6/EX6.16/Ex6_16.sce | 104649b86d7eb7dbebd172dcfc987bd0d53e96e2 | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 1,359 | sce | Ex6_16.sce |
// Theory and Problems of Thermodynamics
// Chapter 6
// Thermodynamic Potentials and Availability
// Example 16
clear ;clc;
//Given data
Ng = 10 // moles of a gas in kmol
T1_g = 700 // initial temperature of gas in K
T2_g = 320 // final temperature of gas in K
T1_a = 300 // air inlet temperature in K
T2_a = 330 // air outlet temperature in K
T0 = 298 // ambient temperature in K
Pa = 0.1 // ambient pressure in MPa
R = 8.314 // gas constant
Cp = 3.5*R // specific heat ratio of gas and air
// Calculations
E_g_a = Ng*Cp*(T1_g-T2_g) // Energy transfered from gas to air
Na = E_g_a/(Cp*(T2_a-T1_a)) // number moles of air
// change in availability of air
C_a = Na*(Cp*(T2_a-T1_a)-T0*Cp*log(T2_a/T1_a))
C_a = C_a * 1e-3 // units conversion from kJ/s to MJ/s
// change in availability of gas
C_g = Ng*(Cp*(T2_g-T1_g)-T0*Cp*log(T2_g/T1_g))
C_g = C_g * 1e-3 // units conversion from kJ/s to MJ/s
// loss in available energy
L_E = -C_g - C_a
// Output Results
mprintf('(a) Change in availability of air = %4.3f MJ/s' ,C_a);
mprintf('\n (b) Change in availability of gas = %4.3f MJ/s' ,C_g);
mprintf('\n (c) loss in availability of energy = %4.2f MJ/s' ,L_E);
|
aa22ca8bd69a556073c1938dba810f31c92bb2f4 | 449d555969bfd7befe906877abab098c6e63a0e8 | /181/CH6/EX6.1/example6_1.sce | 74590ca917f2400d5a5236b756ec0a91858b2eed | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 577 | sce | example6_1.sce | // Determine approximate drain-source resistance
// Basic Electronics
// By Debashis De
// First Edition, 2010
// Dorling Kindersley Pvt. Ltd. India
// Example 6-1 in page 274
clear; clc; close;
// Given data
I_ds=10*10^-3; // Drain current in mA
Vp=-2; // Peak voltage in V
Vgs=[0 -0.5]; // Values of Vgs in V
// Calculation
alp=[1 2];
for i=1:2
r=Vp^2/(2*I_ds*(Vgs(i)-Vp));
printf("(%0.0f)r_ds when Vgs = %d V is %0.2f ohm\n",alp(i),Vgs(i),r);
end
// Result
// (a) When Vgs = 0 V, r_ds = 100 ohms
// (b) When Vgs = 0.5 V, r_ds = 133.33 ohms |
ac7faed7d747e16dda3f3e2416b4620a549f5986 | 449d555969bfd7befe906877abab098c6e63a0e8 | /2969/CH3/EX3.6/Ex3_6.sce | 6e2efbc99c5c3f6303ac142a6f448b3545b1ec93 | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 981 | sce | Ex3_6.sce | clc
clear
//DATA GIVEN
//initial state
p1=10^5; //initial pressure of air in Pa
v1=1.8; //volume of air in m^3/kg
T1=25+273; //initial temperature of air in K
//final state
p2=5*10^5; //final pressure of air in Pa
T2=25+273; //final temperature of air in K
//process used- ISOTHERMAL (Constant temperature)
W12=[p1*v1*log(p1/p2)]/1000; //work in kJ/kg
//since W is -ve, work is supplied to the air
//since temperature is constant
Du=0; //(u2-u1) change in internal energy in kJ/kg
//using First Law of Thermodynamics, Q=(u2-u1)+W
Q=Du+W12;
//since Q is -ve, there is rejection of heat from system to surroundings
printf(' (i) The Work done on the air is: %3.1f kJ/kg. \n',(-W12));
printf(' (ii) The change in internal energy is: %1.0f kJ/kg. \n',(Du));
printf('(iii) The Heat REJECTED is: %3.1f kJ/kg. \n',(-Q));
|
72569257c2b4c0e841e4c3ac92047fddeccbee8b | 1d7cb1dbfad2558a4145c06cbe3f5fa3fc6d2c08 | /Scilab/PCIeGen3/TXFirStudy/Test.sce | 4142b55ceaed493156290be3d1dea92755ddc7e2 | [] | no_license | lrayzman/SI-Scripts | 5b5f6a8e4ae19ccff53b8dab7b5773e0acde710d | 9ab161c6deff2a27c9da906e37aa68964fabb036 | refs/heads/master | 2020-09-25T16:23:23.389526 | 2020-02-09T02:13:46 | 2020-02-09T02:13:46 | 66,975,754 | 0 | 0 | null | null | null | null | UTF-8 | Scilab | false | false | 642 | sce | Test.sce | //*****Post Results****************
printf("\n|--------------------------------");
printf("|------------------------------|\n| c0 | c1 | c2 ");
printf("| tUI | EH | EW |\n|--------------------------------");
printf("|------------------------------|\n");
//Print Body
for a=1:size(results, 2),
printf("|%7.5f |%.5f |%.5f |", results(1,a), results(2,a), results(3,a));
printf(" %.2fps | %0.3fV | %6.2fps |\n", results(4,a)*1e12, results(5,a), results(6,a)*1e12);
end
printf("|-----");
printf("|------------------------------|\n");
|
835e9bc855f6ccb728b4a75336722441dd07e868 | 5a05d7e1b331922620afe242e4393f426335f2e3 | /help/en_US/addchapter.sce | 99e91e2f672da9ca90d53d6241c82a6944ac4a30 | [] | no_license | sauravdekhtawala/FOSSEE-Signal-Processing-Toolbox | 2728cf855f58886c7c4a9317cc00784ba8cd8a5b | 91f8045f58b6b96dbaaf2d4400586660b92d461c | refs/heads/master | 2022-04-19T17:33:22.731810 | 2020-04-22T12:17:41 | 2020-04-22T12:17:41 | null | 0 | 0 | null | null | null | null | UTF-8 | Scilab | false | false | 266 | sce | addchapter.sce | // This file is released under the 3-clause BSD license. See COPYING-BSD.
// Generated by tbx_build_help_loader: Please, do not edit this file
add_help_chapter("FOSSEE_Signal_Processing_Toolbox",get_absolute_file_path("addchapter.sce"),%F);
clear add_help_chapter;
|
98161a4ebb13fc74f9886e1e3e44b6e9e1ba5fa3 | 449d555969bfd7befe906877abab098c6e63a0e8 | /1092/CH12/EX12.11/Example12_11.sce | 1f77df4536ff8cd8c430178d69fc56de98f929e3 | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 2,045 | sce | Example12_11.sce | // Electric Machinery and Transformers
// Irving L kosow
// Prentice Hall of India
// 2nd editiom
// Chapter 12: POWER,ENERGY,AND EFFICIENCY RELATIONS OF DC AND AC DYNAMOS
// Example 12-11
clear; clc; close; // Clear the work space and console.
// Given data (from Ex.12-10)
V = 125 ; // Voltage rating of genrator in volt
P_o = 12500 ; // Power rating of genrator in W
P_hp = 20 ; // Power rating of motor in hp
R_a = 0.1 ; // Armture resistance in ohm
R_f = 62.5 ; // Field resistance in ohm
P_var = 1040 ; // Rated variable electric loss in W
// Calculated data from Ex.12-10
P_k = 1380 ; // Constant losses in W
// Calculations
// Efficiency of the dc shunt generator
// η = (output*L.F) / ( (output*L.F) + P_k + (L.F)^2 * P_a_rated ) * 100
output = P_o ;
P_a_rated = P_var ;
// case a
LF1 = 25*(1/100); // At 25 % rated output
// Efficiency of the dc shunt generator at 25 % rated output
eta_1 = (output*LF1) / ( (output*LF1) + P_k + (LF1)^2 * P_a_rated ) * 100 ;
// case b
LF2 = 50*(1/100); // At 50 % rated output
// Efficiency of the dc shunt generator at 50 % rated output
eta_2 = (output*LF2) / ( (output*LF2) + P_k + (LF2)^2 * P_a_rated ) * 100 ;
// case c
LF3 = 75*(1/100); // At 75 % rated output
// Efficiency of the dc shunt generator at 75 % rated output
eta_3 = (output*LF3) / ( (output*LF3) + P_k + (LF3)^2 * P_a_rated ) * 100 ;
// case d
LF4 = 125*(1/100); // At 125 % rated output
// Efficiency of the dc shunt generator at 125 % rated output
eta_4 = (output*LF4) / ( (output*LF4) + P_k + (LF4)^2 * P_a_rated ) * 100 ;
// Display the results
disp("Example 12-11 Solution : ");
printf(" \n a: η at %.2f rated output = %.2f percent \n ",LF1,eta_1);
printf(" \n b: η at %.2f rated output = %.2f percent \n ",LF2,eta_2);
printf(" \n Please note: Calculation error for case b: η in the textbook.\n");
printf(" \n c: η at %.2f rated output = %.2f percent \n ",LF3,eta_3);
printf(" \n d: η at %.2f rated output = %.2f percent \n ",LF4,eta_4);
|
f0b6ee7b6424192dca5a9eb4b1f83eafaafae810 | 449d555969bfd7befe906877abab098c6e63a0e8 | /569/CH7/EX7.7/7_7.sci | cbda68c73fad55ec95989b9761250abfa31ce155 | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 102 | sci | 7_7.sci | // calculating speed of the tape
clc;
Lam=2.5*6.25;
f=50000;
S=Lam*10^-6*f;
disp(S,'speed(m/s)=') |
b04898b1ec00349705bb365574321c652587fda3 | 449d555969bfd7befe906877abab098c6e63a0e8 | /1319/CH7/EX7.6/7_6.sce | 5a0d89d3a1f22d7661d0e2fda8b8053b4ea83791 | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 297 | sce | 7_6.sce | // Internal Voltage drop in an alternator
clc;
clear;
If=10;
Voc=900; // Open Circuit Voltage
Isc=150; // Short Circuit Current
Zs=Voc/Isc;
I=60; // Load current
Vd=I*Zs; // Internal Voltage Drop
printf('The internal voltage drop with a load current of 60 A = %g V \n',Vd)
|
c5b5906a44e1a857dec5e286e848bf7fe66e302f | 449d555969bfd7befe906877abab098c6e63a0e8 | /692/CH6/EX6.1/P6_1.sce | 7c939d8e309d3e12082a91bf987000c386f15618 | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 161 | sce | P6_1.sce | //EXAMPLE 6.1
//Z-Transform of causal sequence
clc;
clear;
syms n a z;
x = a^n;
X = nusum(x*(1/z)^n,n,0,%inf);
limit(X);
disp(' X = ',X);
disp(' ROC = |z|>|a| ') |
100bded71d2ea91c90d4700593c69cfcaddf2595 | 449d555969bfd7befe906877abab098c6e63a0e8 | /2273/CH5/EX5.2/ex5_2.sce | 74f4023dc51f493ef64885da1370356ee82b3ade | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 642 | sce | ex5_2.sce | //voltage at sending end, percentage regulation,total line losses and transmission efficiency
clear;
clc;
//soltion
//given
P=5000;//kW//power
V=22000;//kV//recieving voltage
pf=0.8;//peak factor
R=4;//ohm//resistance
X=6;//ohm//loop reactance
Vr=V/sqrt(3);
I=P*1000/(3*round(Vr)*pf);
Vs=round(Vr)+(I*R*pf)+(I*X*sind(acosd(pf)));
Vsl=sqrt(3)*Vs;
printf("Sending end line voltage= %.3fkV\n",Vsl/1000)
Pr=((Vsl-V)*100)/V;
printf("Percentage regulation= %.2f percent\n",Pr);
Ll=3*(round(I))^2*R/1000;//line losses
printf("Total Line Losses= %.3fkW\n",Ll);
nt=P*100/(P+Ll);
printf("Transmission efficiency= %.3f percent",nt)
|
422053bf821fdfb7b0bd546f5c9830e11515ea14 | 897ce6a3fd5b682122c396af7e24fa53014c7cb3 | /src_script/scilab/_import/rtsx_10/models/mdl_scara.sce | abb81c93efdb89f08673f4e8855925f94eece074 | [] | no_license | stub22/glue-ai-v1_friendularity | e66f5ab357eba45de2def6f7900f414e358a4125 | 74949dc3e9b0d08b39857735aad901915e61322d | refs/heads/master | 2022-12-19T18:57:01.336831 | 2017-08-04T12:55:12 | 2017-08-04T12:55:12 | 284,544,364 | 0 | 0 | null | 2020-10-14T00:08:14 | 2020-08-02T21:24:34 | Java | UTF-8 | Scilab | false | false | 466 | sce | mdl_scara.sce | //mdl_cylindrical.sce cylindrical robot
// This file creates a cylindrical (RPP) robot
// www.controlsystemslab.com October 2012
clear L;
// length and offset parameters
d1 = 1;
a1 = 1;
a2 = 1;
d3 = 0.2;
d4 = 0.2;
L(1)=Link([0 d1 a1 0]);
L(2)=Link([0 0 a2 pi]);
L(3)=Link([0 d3 0 0],'P');
L(4)=Link([0 d4 0 0]);
scara_robot=SerialLink(L);
scara_robot.name = 'SCARA Robot';
scara_robot.viewangle = [67.25 -33.5];
q0 = [0 0 1 0];
clear L;
|
9e97e92ea4b31be25c684f37bc9763febccb9b0d | 4246cbb6bfbd96e60074b607df96d71e7b4ee070 | /opp6code/nocopy2.tst | 0c758fb2e03ee7468ddcc5b139a54bba4ee66538 | [] | no_license | thangduong3010/PL-SQL | bc0fa5c3400e46acc0ab63156573590935607b5d | 1415772c87750bd30625eacf2bd116fb7e0c0aae | refs/heads/master | 2020-05-22T06:57:54.352234 | 2016-12-26T04:47:27 | 2016-12-26T04:47:27 | 39,061,697 | 1 | 3 | null | null | null | null | UTF-8 | Scilab | false | false | 2,541 | tst | nocopy2.tst | CREATE OR REPLACE PACKAGE nocopy_test
IS
TYPE num_tabtype IS TABLE OF NUMBER INDEX BY BINARY_INTEGER;
PROCEDURE pass_by_value (
nums IN OUT num_tabtype,
raise_err IN BOOLEAN := FALSE);
PROCEDURE pass_by_ref (
nums IN OUT NOCOPY num_tabtype,
raise_err IN BOOLEAN := FALSE);
PROCEDURE compare_methods (num IN PLS_INTEGER);
END;
/
CREATE OR REPLACE PACKAGE BODY nocopy_test
IS
PROCEDURE pass_by_value (
nums IN OUT num_tabtype,
raise_err IN BOOLEAN := FALSE)
IS
BEGIN
FOR indx IN nums.FIRST .. nums.LAST
LOOP
nums(indx) := nums(indx) * 2;
END LOOP;
IF raise_err THEN RAISE VALUE_ERROR; END IF;
END;
PROCEDURE pass_by_ref (
nums IN OUT NOCOPY num_tabtype,
raise_err IN BOOLEAN := FALSE)
IS
BEGIN
FOR indx IN nums.FIRST .. nums.LAST
LOOP
nums(indx) := nums(indx) * 2;
END LOOP;
IF raise_err THEN RAISE VALUE_ERROR; END IF;
END;
PROCEDURE compare_methods (num IN PLS_INTEGER)
IS
numtab num_tabtype;
PROCEDURE loadtab IS
BEGIN
numtab.DELETE;
FOR indx IN 1 .. 10000
LOOP
numtab(indx) := indx;
END LOOP;
END;
BEGIN
loadtab;
sf_timer.start_timer;
FOR indx IN 1 .. num
LOOP
pass_by_value (numtab, FALSE);
END LOOP;
sf_timer.show_elapsed_time ('By value no error ' || num);
loadtab;
sf_timer.start_timer;
FOR indx IN 1 .. num
LOOP
pass_by_ref (numtab, FALSE);
END LOOP;
sf_timer.show_elapsed_time ('NOCOPY no error ' || num);
loadtab;
sf_timer.start_timer;
BEGIN
FOR indx IN 1 .. num
LOOP
pass_by_value (numtab, TRUE);
END LOOP;
EXCEPTION
WHEN OTHERS THEN
sf_timer.show_elapsed_time ('By value raising error ' || num);
DBMS_OUTPUT.PUT_LINE (numtab(numtab.FIRST));
END;
loadtab;
sf_timer.start_timer;
BEGIN
FOR indx IN 1 .. num
LOOP
pass_by_ref (numtab, TRUE);
END LOOP;
EXCEPTION
WHEN OTHERS THEN
sf_timer.show_elapsed_time ('NOCOPY raising error ' || num);
DBMS_OUTPUT.PUT_LINE (numtab(numtab.FIRST));
END;
END;
END;
/
BEGIN
nocopy_test.compare_methods (10);
nocopy_test.compare_methods (100);
nocopy_test.compare_methods (1000);
END;
/ |
b4d1946a9c1a2444fa7843d6e8b721b1520dd84b | 49148682b78b6520a61de9a700f791835e1b32d5 | /Gachan/Gachan3D/Gachan3DTextData/TextKatakanaMplus1p.tst | d71e3a0acc0b9460b08185a2f387ca0253323790 | [
"LicenseRef-scancode-warranty-disclaimer",
"LicenseRef-scancode-unknown-license-reference",
"MIT"
] | permissive | Ashitagachan/Gachan | 535a19ea05bfcb3207a0a106b1d62db48a143f16 | 63b5410e128628222447c837a7209162487aa246 | refs/heads/master | 2021-08-07T21:53:13.048753 | 2020-05-16T08:01:10 | 2020-05-16T08:01:10 | 178,514,045 | 2 | 0 | null | null | null | null | UTF-8 | Scilab | false | false | 695,215 | tst | TextKatakanaMplus1p.tst | //skipped groundPlane_transform
//skipped Manipulator1
//skipped UniversalManip
//skipped CubeCompass
/////////////////////////////////////////////
// object_Trim_Char_x_1_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
DX3DMATERIAL_START( material_initialShadingGroup )
DX3DMATERIAL_DIFF( 1, 0.4, 0.4, 0.4 )
DX3DMATERIAL_SPEC( 1, 1, 1, 1 )
DX3DMATERIAL_TEX( NULL )
DX3DMATERIAL_SHADER( DEFAULT )
DX3DMATERIAL_FLG( 0 )
DX3DMATERIAL_CALLBACK( -1 )
DX3DMATERIAL_END
#if ((PT_Trim_Char_x_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_1_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_1_1___initialShadingGroup_0 )
DX3DVERT( 1.4019, 1.03212, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 1.48138, 1.13777, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 1.40208, 1.1375, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.74068, 2.07813, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.75469, 2.48125, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.46875, 2.48125, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.989347, 0.714284, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.989451, 1.0354, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.748438, 0.901561, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 1.67307, 1.60781, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 1.45386, 2.07813, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 1.40213, 1.71042, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 1.37687, 1.60781, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 1.40208, 1.60781, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 1.1957, 1.1375, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 1.40208, 1.37266, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 1.28542, 1.37291, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 1.19545, 1.23285, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 1.1109, 1.13747, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 0.889064, 0.667187, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 2.64037, 2.06332, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 2.65477, 2.07812, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 2.64037, 2.07812, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 1.40208, 3.01875, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 1.40208, 2.76562, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 1.81484, 2.76562, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 0.576564, 3.01875, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 0.576564, 2.76562, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 0.989324, 2.76562, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 0.989324, 3.01875, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 2.64037, 2.50926, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 1.81484, 3.01875, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 2.22761, 2.76562, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 2.23289, 2.07812, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 2.22761, 3.01875, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 2.64037, 2.76562, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 2.64037, 3.01875, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 2.75313, 2.76562, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 2.03906, 1.9625, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 2.19531, 1.74062, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 2.22761, 1.75706, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 2.22761, 2.0745, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 2.97342, 2.54844, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 2.66216, 2.54844, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 3.05313, 2.76562, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 3.05313, 3.01875, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_1_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 46 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_1_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_1_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_1_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 3, 10, // 3 11
11, 12, 13, // 4 14
0, 2, 14, // 5 17
2, 15, 16, // 6 20
17, 18, 14, // 7 23
15, 13, 12, // 8 26
9, 13, 15, // 9 29
5, 10, 3, // 10 32
8, 19, 6, // 11 35
11, 13, 9, // 12 38
9, 10, 11, // 13 41
14, 18, 7, // 14 44
14, 7, 6, // 15 47
14, 6, 0, // 16 50
17, 14, 2, // 17 53
2, 16, 17, // 18 56
12, 16, 15, // 19 59
15, 2, 1, // 20 62
1, 9, 15, // 21 65
20, 21, 22, // 22 68
23, 24, 25, // 23 71
26, 27, 28, // 24 74
29, 28, 24, // 25 77
30, 22, 21, // 26 80
31, 25, 32, // 27 83
30, 33, 22, // 28 86
34, 32, 35, // 29 89
36, 35, 37, // 30 92
38, 39, 40, // 31 95
33, 41, 40, // 32 98
25, 31, 23, // 33 101
28, 29, 26, // 34 104
24, 23, 29, // 35 107
42, 43, 30, // 36 110
21, 42, 30, // 37 113
32, 34, 31, // 38 116
35, 36, 34, // 39 119
37, 43, 42, // 40 122
37, 44, 45, // 41 125
37, 45, 36, // 42 128
42, 44, 37, // 43 131
40, 41, 38, // 44 134
20, 22, 33, // 45 137
40, 20, 33, // 46 140
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_1_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_1_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_1_1__ )
DX3DMODEL_START( model_Trim_Char_x_1_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_1_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 141 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_1_1__, 670326197 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_1_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_NULL__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_2_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_2_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_2_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_2_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_2_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_2_1___initialShadingGroup_0 )
DX3DVERT( 1.0029, 0.858377, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 1.07279, 0.954001, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 1.00313, 0.95375, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.40366, 2.11751, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.42344, 2.64531, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.12656, 2.64531, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.198439, 0.620311, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.339063, 0.371875, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.489876, 0.44336, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 1.31545, 1.53562, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 1.10572, 2.11751, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.692939, 0.953782, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 1.00312, 1.52028, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 1.00749, 1.53563, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.489979, 0.779062, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 2.06503, 2.1175, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 2.02969, 2.09418, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 2.02969, 1.76191, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 1.00313, 3.28125, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 1.00313, 3.01562, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 1.51641, 3.01562, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( -0.0234363, 3.28125, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( -0.0234363, 3.01562, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 0.489845, 3.01562, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 0.489845, 3.28125, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 2.54297, 2.59498, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 2.54297, 2.1389, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 2.93789, 2.69937, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 1.51641, 3.28125, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 2.02969, 3.01562, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 2.52133, 2.1175, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 2.02969, 3.28125, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 2.54297, 3.01562, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 2.54297, 3.28125, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 2.7375, 3.01562, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 1.81719, 1.97344, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 1.97188, 1.73281, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 2.60547, 2.69937, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 3.05625, 3.01562, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 3.05625, 3.28125, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_2_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_2_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 40 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_2_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_2_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_2_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_2_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_2_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 3, 10, // 3 11
0, 2, 11, // 4 14
2, 12, 11, // 5 17
9, 13, 12, // 6 20
5, 10, 3, // 7 23
8, 14, 6, // 8 26
10, 13, 9, // 9 29
14, 8, 0, // 10 32
11, 14, 0, // 11 35
12, 2, 1, // 12 38
12, 1, 9, // 13 41
15, 16, 17, // 14 44
18, 19, 20, // 15 47
21, 22, 23, // 16 50
24, 23, 19, // 17 53
25, 26, 27, // 18 56
28, 20, 29, // 19 59
25, 15, 30, // 20 62
31, 29, 32, // 21 65
33, 32, 34, // 22 68
35, 36, 17, // 23 71
17, 30, 15, // 24 74
20, 28, 18, // 25 77
23, 24, 21, // 26 80
19, 18, 24, // 27 83
27, 37, 25, // 28 86
29, 31, 28, // 29 89
30, 26, 25, // 30 92
32, 33, 31, // 31 95
34, 37, 27, // 32 98
34, 38, 39, // 33 101
34, 39, 33, // 34 104
27, 38, 34, // 35 107
17, 16, 35, // 36 110
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_2_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_2_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_2_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_2_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_2_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_2_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_2_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_2_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_2_1__ )
DX3DMODEL_START( model_Trim_Char_x_2_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_2_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_2_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 111 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_2_1__, 672411333 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_2_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_1_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_3_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_3_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_3_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_3_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_3_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_3_1___initialShadingGroup_0 )
DX3DVERT( 1.78906, 1.04948, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 1.78906, 0.635937, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.08906, 0.635937, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 0.91771, 1.77462, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.2819, 1.87656, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 0.91771, 1.87656, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 1.75625, 2.06017, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.75625, 2.2901, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.61815, 2.2901, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.91771, 2.05115, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.498439, 1.97031, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.513328, 1.87656, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 1.33698, 1.89493, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 1.33698, 2.178, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 1.75625, 2.35341, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 2.59479, 2.54504, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 2.79091, 2.70364, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 2.59479, 2.70364, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 2.08906, 2.22344, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 2.17552, 2.2901, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 2.17554, 2.58181, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 3.01406, 2.91875, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 2.83906, 3.11719, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 2.59478, 2.88535, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 2.35972, 2.70365, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 2.17552, 2.27141, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 2.20805, 2.2901, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 1.78906, 1.87656, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 1.78906, 1.46302, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 2.08906, 1.46302, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 2.08906, 1.04948, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 0.540626, 1.70469, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 1.78906, 2.075, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 2.08906, 1.87656, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_3_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_3_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 34 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_3_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_3_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_3_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_3_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_3_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
4, 12, 13, // 4 14
7, 14, 8, // 5 17
3, 5, 11, // 6 20
15, 16, 17, // 7 23
18, 19, 7, // 8 26
19, 20, 14, // 9 29
16, 21, 22, // 10 32
23, 24, 17, // 11 35
25, 26, 19, // 12 38
15, 24, 20, // 13 41
27, 28, 29, // 14 44
28, 0, 30, // 15 47
2, 30, 0, // 16 50
13, 12, 6, // 17 53
8, 13, 6, // 18 56
11, 5, 9, // 19 59
9, 5, 4, // 20 62
13, 9, 4, // 21 65
11, 31, 3, // 22 68
32, 27, 33, // 23 71
18, 25, 19, // 24 74
7, 6, 32, // 25 77
7, 32, 18, // 26 80
33, 18, 32, // 27 83
14, 7, 19, // 28 86
23, 17, 16, // 29 89
16, 22, 23, // 30 92
15, 17, 24, // 31 95
20, 19, 26, // 32 98
26, 15, 20, // 33 101
29, 33, 27, // 34 104
30, 29, 28, // 35 107
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_3_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_3_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_3_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_3_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_3_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_3_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_3_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_3_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_3_1__ )
DX3DMODEL_START( model_Trim_Char_x_3_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_3_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_3_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 108 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_3_1__, 674496469 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_3_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_2_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_4_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_4_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_4_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_4_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_4_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_4_1___initialShadingGroup_0 )
DX3DVERT( 1.51563, 0.839062, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 1.51563, 0.324999, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 1.83281, 0.324999, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 0.398178, 1.77068, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 0.754886, 1.86719, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 0.398178, 1.86719, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 1.43828, 2.12542, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.43828, 2.38125, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.31909, 2.38125, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.398178, 2.06267, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( -0.121874, 1.9625, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( -0.105989, 1.86719, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.91823, 1.92, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.91823, 2.21967, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 1.43828, 2.43633, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 2.47839, 2.72991, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 2.68459, 2.89531, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 2.47839, 2.89531, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 1.83281, 2.32187, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 1.941, 2.38125, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 1.95833, 2.39105, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 1.95835, 2.718, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 2.99844, 3.19844, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 2.80781, 3.40937, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 2.47838, 3.09302, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 2.22474, 2.89532, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 1.51563, 1.86719, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 1.51563, 1.35312, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 1.83281, 1.35312, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 1.83281, 0.839062, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( -0.0749996, 1.68125, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 1.51563, 2.16094, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 1.83281, 1.86719, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_4_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_4_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 33 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_4_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_4_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_4_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_4_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_4_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
4, 12, 13, // 4 14
7, 14, 8, // 5 17
3, 5, 11, // 6 20
15, 16, 17, // 7 23
18, 19, 7, // 8 26
19, 20, 21, // 9 29
22, 23, 24, // 10 32
24, 25, 17, // 11 35
15, 17, 25, // 12 38
26, 27, 28, // 13 41
27, 0, 29, // 14 44
2, 29, 0, // 15 47
13, 12, 6, // 16 50
8, 13, 6, // 17 53
11, 5, 9, // 18 56
9, 5, 4, // 19 59
13, 9, 4, // 20 62
11, 30, 3, // 21 65
31, 26, 32, // 22 68
7, 6, 31, // 23 71
7, 31, 18, // 24 74
32, 18, 31, // 25 77
14, 7, 19, // 26 80
21, 14, 19, // 27 83
24, 17, 16, // 28 86
16, 22, 24, // 29 89
21, 20, 15, // 30 92
25, 21, 15, // 31 95
28, 32, 26, // 32 98
29, 28, 27, // 33 101
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_4_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_4_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_4_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_4_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_4_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_4_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_4_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_4_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_4_1__ )
DX3DMODEL_START( model_Trim_Char_x_4_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_4_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_4_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 102 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_4_1__, 676581605 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_4_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_3_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_5_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_5_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_5_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_5_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_5_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_5_1___initialShadingGroup_0 )
DX3DVERT( 2.46862, 1.3168, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 2.46874, 1.11134, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.78956, 1.53593, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 2.65564, 2.38731, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 2.65561, 2.30332, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 2.93969, 2.3251, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 1.05544, 2.54688, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.5265, 2.54688, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.05544, 2.80156, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.584376, 2.4125, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.584376, 1.97422, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.860938, 1.97422, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.860938, 2.54688, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 1.99756, 2.54688, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 1.99756, 2.80156, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 1.87969, 2.80156, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 1.59375, 3.28906, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 1.59375, 2.85078, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 1.87969, 2.85078, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 2.46862, 2.54688, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 2.65469, 2.54688, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 2.65548, 2.41251, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 2.93934, 2.4125, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 1.52647, 0.700626, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 1.52648, 0.966496, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 1.12656, 0.917187, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 0.584376, 1.80312, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 0.860938, 1.80312, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 1.99758, 0.828913, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 1.99761, 1.11975, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 1.9506, 1.09753, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 1.99756, 1.09766, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 2.63091, 1.97423, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 2.47025, 1.53593, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 2.45282, 1.09751, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 2.23309, 1.09766, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 2.23309, 1.26886, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 2.46863, 1.53333, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 2.28871, 1.3168, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 2.91862, 1.97422, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 1.5265, 2.80156, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 0.860938, 2.4125, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 0.584376, 2.80156, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 1.59375, 2.80156, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 1.87969, 3.28906, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 2.46862, 2.80156, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 2.93906, 2.80156, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 1.15781, 0.659374, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_5_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_5_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 48 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_5_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_5_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_5_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_5_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_5_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 6, 8, // 4 14
13, 14, 15, // 5 17
16, 17, 18, // 6 20
13, 19, 14, // 7 23
20, 21, 22, // 8 26
23, 24, 25, // 9 29
26, 27, 10, // 10 32
24, 23, 28, // 11 35
29, 30, 31, // 12 38
32, 33, 2, // 13 41
28, 34, 35, // 14 44
36, 35, 34, // 15 47
29, 31, 35, // 16 50
37, 38, 0, // 17 53
2, 33, 37, // 18 56
37, 0, 2, // 19 59
4, 32, 39, // 20 62
22, 21, 3, // 21 65
3, 5, 22, // 22 68
39, 5, 4, // 23 71
7, 40, 8, // 24 74
11, 41, 9, // 25 77
9, 41, 12, // 26 80
8, 42, 12, // 27 83
12, 42, 9, // 28 86
17, 43, 15, // 29 89
43, 40, 7, // 30 92
43, 7, 13, // 31 95
15, 43, 13, // 32 98
15, 18, 17, // 33 101
18, 44, 16, // 34 104
19, 45, 14, // 35 107
45, 19, 20, // 36 110
22, 46, 20, // 37 113
20, 46, 45, // 38 116
25, 47, 23, // 39 119
27, 11, 10, // 40 122
28, 31, 30, // 41 125
30, 24, 28, // 42 128
2, 39, 32, // 43 131
35, 31, 28, // 44 134
34, 1, 0, // 45 137
34, 0, 38, // 46 140
38, 36, 34, // 47 143
35, 36, 29, // 48 146
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_5_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_5_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_5_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_5_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_5_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_5_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_5_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_5_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_5_1__ )
DX3DMODEL_START( model_Trim_Char_x_5_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_5_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_5_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 147 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_5_1__, 678666741 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_5_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_4_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_6_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_6_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_6_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_6_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_6_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_6_1___initialShadingGroup_0 )
DX3DVERT( 2.32324, 1.36545, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 2.32339, 0.925898, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.71519, 1.44791, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 2.60813, 2.53958, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 2.57671, 1.99374, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 2.87799, 1.99375, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.577293, 2.74219, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.15927, 2.74219, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.577293, 3.00781, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( -0.00468605, 2.53958, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( -0.00468605, 1.99375, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.287501, 1.99375, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.287501, 2.74219, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 1.74125, 2.74219, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 1.74125, 3.00781, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 1.56719, 3.00781, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 1.26719, 3.63125, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 1.26719, 3.08541, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 1.56719, 3.08541, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 2.32323, 2.74219, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 2.60781, 2.74219, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 2.90508, 2.53958, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 1.15923, 0.408354, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 1.15925, 0.691755, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 0.662501, 0.628124, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( -0.00468605, 1.7875, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 0.287501, 1.7875, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 1.74128, 0.570013, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 2.37743, 1.44791, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 1.77925, 0.902042, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 1.74128, 0.882849, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 2.29608, 0.901873, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 2.90524, 2.46187, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 1.15927, 3.00781, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 0.287501, 2.53958, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( -0.00468605, 3.00781, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 1.26719, 3.00781, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 1.56719, 3.63125, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 2.32323, 3.00781, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 2.90469, 3.00781, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 0.696876, 0.356249, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_6_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_6_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 41 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_6_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_6_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_6_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_6_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_6_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 6, 8, // 4 14
13, 14, 15, // 5 17
16, 17, 18, // 6 20
13, 19, 14, // 7 23
20, 3, 21, // 8 26
22, 23, 24, // 9 29
25, 26, 10, // 10 32
23, 22, 27, // 11 35
4, 28, 2, // 12 38
29, 30, 27, // 13 41
0, 29, 31, // 14 44
2, 28, 0, // 15 47
32, 21, 3, // 16 50
3, 5, 32, // 17 53
7, 33, 8, // 18 56
11, 34, 9, // 19 59
9, 34, 12, // 20 62
8, 35, 12, // 21 65
12, 35, 9, // 22 68
17, 36, 15, // 23 71
36, 33, 7, // 24 74
36, 7, 13, // 25 77
15, 36, 13, // 26 80
15, 18, 17, // 27 83
18, 37, 16, // 28 86
19, 38, 14, // 29 89
38, 19, 20, // 30 92
21, 39, 20, // 31 95
20, 39, 38, // 32 98
24, 40, 22, // 33 101
26, 11, 10, // 34 104
27, 30, 23, // 35 107
2, 5, 4, // 36 110
27, 31, 29, // 37 113
31, 1, 0, // 38 116
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_6_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_6_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_6_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_6_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_6_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_6_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_6_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_6_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_6_1__ )
DX3DMODEL_START( model_Trim_Char_x_6_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_6_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_6_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 117 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_6_1__, 680751877 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_6_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_5_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_7_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_7_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_7_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_7_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_7_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_7_1___initialShadingGroup_0 )
DX3DVERT( 2.57057, 0.839062, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 2.975, 0.839062, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.57057, 1.09687, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.61406, 1.09687, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.35729, 1.09687, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.35729, 0.839062, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 1.61406, 2.54281, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.61406, 2.11687, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.76172, 2.11687, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.642188, 2.71094, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.952865, 2.71094, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.642188, 2.96875, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 1.35729, 2.71094, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.952865, 2.96875, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 1.61406, 2.71094, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 1.76172, 2.54281, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 1.76172, 2.96875, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.548438, 1.09687, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.548438, 0.839062, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 0.952865, 0.839062, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 1.61406, 1.69094, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 1.76172, 1.69094, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.952865, 1.09687, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 1.61406, 1.265, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 1.76172, 1.265, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 2.57057, 2.71094, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 2.88125, 2.71094, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 2.57057, 2.96875, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 1.91094, 2.11687, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 1.91094, 2.71094, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 2.16615, 2.71094, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 2.16615, 2.96875, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 2.16615, 0.839062, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 2.16615, 1.09687, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 1.91094, 1.09687, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 1.91094, 1.69094, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 1.91094, 1.265, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 2.975, 1.09687, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 1.76172, 0.839062, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 1.35729, 2.96875, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 2.88125, 2.96875, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 1.91094, 2.54281, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_7_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_7_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 42 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_7_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_7_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_7_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_7_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_7_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
10, 12, 13, // 4 14
14, 15, 16, // 5 17
17, 18, 19, // 6 20
7, 20, 21, // 7 23
22, 19, 5, // 8 26
20, 23, 24, // 9 29
25, 26, 27, // 10 32
15, 8, 28, // 11 35
29, 30, 31, // 12 38
30, 25, 31, // 13 41
32, 33, 34, // 14 44
8, 21, 35, // 15 47
21, 24, 36, // 16 50
32, 0, 33, // 17 53
1, 37, 2, // 18 56
24, 23, 3, // 19 59
38, 24, 3, // 20 62
5, 38, 3, // 21 65
8, 15, 6, // 22 68
10, 13, 11, // 23 71
12, 39, 13, // 24 74
14, 6, 15, // 25 77
39, 12, 14, // 26 80
14, 16, 39, // 27 83
19, 22, 17, // 28 86
21, 8, 7, // 29 89
5, 4, 22, // 30 92
24, 21, 20, // 31 95
26, 40, 27, // 32 98
28, 41, 15, // 33 101
15, 41, 29, // 34 104
16, 15, 29, // 35 107
31, 16, 29, // 36 110
25, 27, 31, // 37 113
34, 36, 24, // 38 116
34, 24, 38, // 39 119
34, 38, 32, // 40 122
35, 28, 8, // 41 125
36, 35, 21, // 42 128
0, 2, 33, // 43 131
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_7_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_7_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_7_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_7_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_7_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_7_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_7_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_7_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_7_1__ )
DX3DMODEL_START( model_Trim_Char_x_7_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_7_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_7_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 132 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_7_1__, 682837013 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_7_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_6_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_8_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_8_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_8_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_8_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_8_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_8_1___initialShadingGroup_0 )
DX3DVERT( 2.45625, 0.589064, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 2.95938, 0.589064, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.45625, 0.862499, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.29375, 0.862499, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 0.946876, 0.862499, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 0.946876, 0.589064, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 1.29375, 2.69281, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.29375, 2.16688, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.45, 2.16688, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.0578134, 2.94531, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.443751, 2.94531, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.0578134, 3.21875, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.946876, 2.94531, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.443751, 3.21875, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 1.29375, 2.94531, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 1.45, 2.69281, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 1.45, 3.21875, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( -0.0593744, 0.862499, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( -0.0593744, 0.589064, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 0.443751, 0.589064, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 1.29375, 1.64094, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 1.45, 1.64094, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.443751, 0.862499, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 1.29375, 1.115, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 1.45, 1.115, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 2.45625, 2.94531, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 2.84219, 2.94531, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 2.45625, 3.21875, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 1.60625, 2.16688, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 1.60625, 2.94531, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 1.95313, 2.94531, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 1.95313, 3.21875, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 1.95313, 0.589064, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 1.95313, 0.862499, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 1.60625, 0.862499, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 1.60625, 1.64094, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 1.60625, 1.115, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 2.95938, 0.862499, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 1.45, 0.589064, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 0.946876, 3.21875, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 2.84219, 3.21875, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 1.60625, 2.69281, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_8_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_8_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 42 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_8_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_8_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_8_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_8_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_8_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
10, 12, 13, // 4 14
14, 15, 16, // 5 17
17, 18, 19, // 6 20
7, 20, 21, // 7 23
22, 19, 5, // 8 26
20, 23, 24, // 9 29
25, 26, 27, // 10 32
15, 8, 28, // 11 35
29, 30, 31, // 12 38
30, 25, 31, // 13 41
32, 33, 34, // 14 44
8, 21, 35, // 15 47
21, 24, 36, // 16 50
32, 0, 33, // 17 53
1, 37, 2, // 18 56
24, 23, 3, // 19 59
38, 24, 3, // 20 62
5, 38, 3, // 21 65
8, 15, 6, // 22 68
10, 13, 11, // 23 71
12, 39, 13, // 24 74
14, 6, 15, // 25 77
39, 12, 14, // 26 80
14, 16, 39, // 27 83
19, 22, 17, // 28 86
21, 8, 7, // 29 89
5, 4, 22, // 30 92
24, 21, 20, // 31 95
26, 40, 27, // 32 98
28, 41, 15, // 33 101
15, 41, 29, // 34 104
16, 15, 29, // 35 107
31, 16, 29, // 36 110
25, 27, 31, // 37 113
34, 36, 24, // 38 116
34, 24, 38, // 39 119
34, 38, 32, // 40 122
35, 28, 8, // 41 125
36, 35, 21, // 42 128
0, 2, 33, // 43 131
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_8_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_8_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_8_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_8_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_8_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_8_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_8_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_8_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_8_1__ )
DX3DMODEL_START( model_Trim_Char_x_8_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_8_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_8_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 132 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_8_1__, 684922149 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_8_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_7_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_9_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_9_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_9_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_9_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_9_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_9_1___initialShadingGroup_0 )
DX3DVERT( 2.32468, 0.820953, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 2.32862, 0.827541, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.32455, 0.827652, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.79297, 0.933651, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.79297, 0.979439, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.44688, 1.00625, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 1.79297, 1.99364, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.79297, 2.27855, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.48212, 1.99364, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.517188, 2.52343, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.942448, 2.52343, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.517188, 2.77343, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 1.36771, 2.52343, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.942448, 2.77343, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 1.79297, 2.52343, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 1.36771, 2.77343, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.619766, 1.14565, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.650001, 1.09219, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.741388, 1.14565, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 0.942448, 1.57989, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 0.92735, 1.56964, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 0.942448, 1.56964, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.521875, 1.31875, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 0.942448, 1.27092, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 1.79297, 1.93002, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 1.36363, 1.56964, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 2.64349, 2.52343, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 3.06875, 2.52343, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 2.64349, 2.77343, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 1.86191, 1.99364, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 2.10156, 3.26562, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 2.10156, 2.84163, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 2.21823, 2.84163, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 2.03125, 2.52343, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 1.9312, 2.41763, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 2.21823, 2.41763, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 2.21823, 3.26562, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 2.37813, 2.84163, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 2.21823, 1.99364, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 2.37813, 1.99364, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 2.37813, 2.77343, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 2.05876, 0.933651, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 2.0056, 0.933651, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 2.00561, 0.722332, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 2.21823, 1.56964, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 2.10156, 1.56964, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 2.10126, 1.15305, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 1.93581, 0.721363, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 1.92094, 0.976521, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 2.21823, 1.03965, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT( 2.11191, 1.03965, 0 ) DX3DVNORM( 0, 0, 1 ) //50
DX3DVERT( 2.11191, 1.01315, 0 ) DX3DVNORM( 0, 0, 1 ) //51
DX3DVERT( 2.11191, 0.933651, 0 ) DX3DVNORM( 0, 0, 1 ) //52
DX3DVERT( 2.11191, 0.986652, 0 ) DX3DVNORM( 0, 0, 1 ) //53
DX3DVERT( 2.10112, 1.14566, 0 ) DX3DVNORM( 0, 0, 1 ) //54
DX3DVERT( 2.09063, 1.03957, 0 ) DX3DVNORM( 0, 0, 1 ) //55
DX3DVERT( 2.0056, 0.98101, 0 ) DX3DVNORM( 0, 0, 1 ) //56
DX3DVERT( 2.05858, 0.9963, 0 ) DX3DVNORM( 0, 0, 1 ) //57
DX3DVERT( 2.03385, 0.986698, 0 ) DX3DVNORM( 0, 0, 1 ) //58
DX3DVERT( 2.05876, 0.986652, 0 ) DX3DVNORM( 0, 0, 1 ) //59
DX3DVERT( 2.08534, 1.01315, 0 ) DX3DVNORM( 0, 0, 1 ) //60
DX3DVERT( 2.08534, 0.986652, 0 ) DX3DVNORM( 0, 0, 1 ) //61
DX3DVERT( 2.08564, 1.0257, 0 ) DX3DVNORM( 0, 0, 1 ) //62
DX3DVERT( 2.07831, 1.01315, 0 ) DX3DVNORM( 0, 0, 1 ) //63
DX3DVERT( 2.11191, 1.14565, 0 ) DX3DVNORM( 0, 0, 1 ) //64
DX3DVERT( 2.37813, 1.56964, 0 ) DX3DVNORM( 0, 0, 1 ) //65
DX3DVERT( 2.21823, 1.14565, 0 ) DX3DVNORM( 0, 0, 1 ) //66
DX3DVERT( 2.37811, 1.14565, 0 ) DX3DVNORM( 0, 0, 1 ) //67
DX3DVERT( 2.32455, 0.933651, 0 ) DX3DVNORM( 0, 0, 1 ) //68
DX3DVERT( 2.36314, 0.933636, 0 ) DX3DVNORM( 0, 0, 1 ) //69
DX3DVERT( 2.21823, 0.827652, 0 ) DX3DVNORM( 0, 0, 1 ) //70
DX3DVERT( 2.21826, 0.749676, 0 ) DX3DVNORM( 0, 0, 1 ) //71
DX3DVERT( 2.21823, 0.933651, 0 ) DX3DVNORM( 0, 0, 1 ) //72
DX3DVERT( 2.10156, 1.99364, 0 ) DX3DVNORM( 0, 0, 1 ) //73
DX3DVERT( 1.42656, 0.753124, 0 ) DX3DVNORM( 0, 0, 1 ) //74
DX3DVERT( 1.79297, 0.724651, 0 ) DX3DVNORM( 0, 0, 1 ) //75
DX3DVERT( 1.79297, 2.77343, 0 ) DX3DVNORM( 0, 0, 1 ) //76
DX3DVERT( 1.36771, 1.8978, 0 ) DX3DVNORM( 0, 0, 1 ) //77
DX3DVERT( 1.36771, 1.57279, 0 ) DX3DVNORM( 0, 0, 1 ) //78
DX3DVERT( 3.06875, 2.77343, 0 ) DX3DVNORM( 0, 0, 1 ) //79
DX3DVERT( 2.10156, 2.22812, 0 ) DX3DVNORM( 0, 0, 1 ) //80
DX3DVERT( 2.10156, 2.77343, 0 ) DX3DVNORM( 0, 0, 1 ) //81
DX3DVERT( 2.37813, 3.26562, 0 ) DX3DVNORM( 0, 0, 1 ) //82
DX3DVERT( 2.37813, 2.41763, 0 ) DX3DVNORM( 0, 0, 1 ) //83
DX3DVERT( 2.37813, 2.52343, 0 ) DX3DVNORM( 0, 0, 1 ) //84
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_9_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_9_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 85 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_9_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_9_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_9_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_9_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_9_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
10, 12, 13, // 4 14
12, 14, 15, // 5 17
16, 17, 18, // 6 20
19, 20, 21, // 7 23
22, 18, 23, // 8 26
24, 6, 8, // 9 29
19, 21, 25, // 10 32
21, 23, 25, // 11 35
26, 27, 28, // 12 38
7, 6, 29, // 13 41
30, 31, 32, // 14 44
33, 34, 35, // 15 47
36, 32, 37, // 16 50
38, 39, 35, // 17 53
40, 32, 35, // 18 56
41, 42, 43, // 19 59
6, 24, 29, // 20 62
44, 45, 46, // 21 65
47, 43, 42, // 22 68
48, 4, 3, // 23 71
49, 50, 51, // 24 74
41, 52, 53, // 25 77
54, 55, 50, // 26 80
56, 42, 41, // 27 83
57, 58, 59, // 28 86
60, 61, 53, // 29 89
57, 59, 61, // 30 92
62, 63, 60, // 31 95
62, 60, 51, // 32 98
64, 50, 49, // 33 101
38, 44, 65, // 34 104
44, 66, 67, // 35 107
68, 69, 67, // 36 110
70, 71, 0, // 37 113
72, 70, 2, // 38 116
1, 69, 68, // 39 119
73, 45, 44, // 40 122
74, 75, 3, // 41 125
5, 74, 3, // 42 128
10, 13, 11, // 43 131
12, 15, 13, // 44 134
14, 76, 15, // 45 137
22, 16, 18, // 46 140
23, 21, 20, // 47 143
20, 22, 23, // 48 146
77, 78, 24, // 49 149
8, 77, 24, // 50 152
25, 78, 77, // 51 155
77, 19, 25, // 52 158
27, 79, 28, // 53 161
80, 73, 38, // 54 164
80, 35, 34, // 55 167
80, 34, 7, // 56 170
29, 80, 7, // 57 173
38, 35, 80, // 58 176
32, 36, 30, // 59 179
76, 14, 33, // 60 182
32, 31, 81, // 61 185
35, 32, 81, // 62 188
81, 33, 35, // 63 191
33, 81, 76, // 64 194
37, 82, 36, // 65 197
39, 83, 35, // 66 200
84, 26, 40, // 67 203
40, 37, 32, // 68 206
35, 83, 84, // 69 209
84, 40, 35, // 70 212
26, 28, 40, // 71 215
70, 72, 52, // 72 218
43, 71, 70, // 73 221
43, 70, 41, // 74 224
52, 41, 70, // 75 227
46, 54, 64, // 76 230
64, 66, 46, // 77 233
44, 46, 66, // 78 236
42, 3, 75, // 79 239
42, 75, 47, // 80 242
42, 56, 48, // 81 245
48, 3, 42, // 82 248
53, 52, 72, // 83 251
51, 72, 49, // 84 254
72, 51, 53, // 85 257
61, 59, 41, // 86 260
41, 53, 61, // 87 263
50, 64, 54, // 88 266
41, 59, 58, // 89 269
58, 56, 41, // 90 272
53, 51, 60, // 91 275
61, 60, 63, // 92 278
63, 57, 61, // 93 281
51, 50, 55, // 94 284
51, 55, 62, // 95 287
49, 66, 64, // 96 290
65, 39, 38, // 97 293
67, 65, 44, // 98 296
67, 66, 49, // 99 299
68, 49, 72, // 100 302
49, 68, 67, // 101 305
0, 2, 70, // 102 308
2, 68, 72, // 103 311
68, 2, 1, // 104 314
44, 38, 73, // 105 317
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_9_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_9_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_9_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_9_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_9_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_9_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_9_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_9_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_9_1__ )
DX3DMODEL_START( model_Trim_Char_x_9_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_9_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_9_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 318 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_9_1__, 687007285 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_9_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_8_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_10_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_10_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_10_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_10_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_10_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_10_1___initialShadingGroup_0 )
DX3DVERT( 2.15077, 0.613068, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 2.17439, 0.705269, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.15052, 0.705269, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.48906, 0.705269, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.48905, 0.717274, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.05625, 0.753124, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 1.48906, 2.02105, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.48906, 2.35484, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.12712, 2.02105, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( -0.0984375, 2.71094, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.430729, 2.71094, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( -0.0984375, 2.97656, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.959896, 2.71094, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.430729, 2.97656, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 1.48906, 2.71094, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.959896, 2.97656, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.0141969, 0.968426, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.0453132, 0.914063, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.139345, 0.968426, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( -0.0906249, 1.15156, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 0.959896, 1.87993, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 0.959896, 1.52749, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.451497, 1.49474, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 0.917689, 1.49474, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 0.430729, 1.48033, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 0.430729, 1.14899, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 2.5474, 2.71094, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 3.07656, 2.71094, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 2.5474, 2.97656, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 1.53327, 2.02105, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 1.89844, 3.6, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 1.89844, 3.07368, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 2.01823, 3.07368, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 1.82813, 2.71094, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 1.67818, 2.54737, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 2.01823, 2.54737, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 2.01823, 3.6, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 2.19063, 3.07368, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 2.01823, 2.02105, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 2.19081, 2.02106, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 2.19063, 2.97656, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 1.81979, 0.705269, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 1.75365, 0.705269, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 1.75365, 0.443077, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 1.48906, 1.97959, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 2.01823, 0.968426, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 2.01823, 1.49474, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 1.89844, 1.49474, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 1.68159, 0.442009, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 1.64069, 0.713585, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT( 2.01823, 0.705269, 0 ) DX3DVNORM( 0, 0, 1 ) //50
DX3DVERT( 2.01823, 0.836845, 0 ) DX3DVNORM( 0, 0, 1 ) //51
DX3DVERT( 1.89207, 0.836838, 0 ) DX3DVNORM( 0, 0, 1 ) //52
DX3DVERT( 1.81979, 0.730968, 0 ) DX3DVNORM( 0, 0, 1 ) //53
DX3DVERT( 1.88594, 0.705269, 0 ) DX3DVNORM( 0, 0, 1 ) //54
DX3DVERT( 1.75364, 0.717693, 0 ) DX3DVNORM( 0, 0, 1 ) //55
DX3DVERT( 1.88657, 0.806717, 0 ) DX3DVNORM( 0, 0, 1 ) //56
DX3DVERT( 1.87254, 0.770935, 0 ) DX3DVNORM( 0, 0, 1 ) //57
DX3DVERT( 1.88594, 0.771057, 0 ) DX3DVNORM( 0, 0, 1 ) //58
DX3DVERT( 1.89814, 0.96843, 0 ) DX3DVNORM( 0, 0, 1 ) //59
DX3DVERT( 1.89794, 0.953876, 0 ) DX3DVNORM( 0, 0, 1 ) //60
DX3DVERT( 2.19126, 0.968422, 0 ) DX3DVNORM( 0, 0, 1 ) //61
DX3DVERT( 2.191, 1.12545, 0 ) DX3DVNORM( 0, 0, 1 ) //62
DX3DVERT( 2.01823, 0.573689, 0 ) DX3DVNORM( 0, 0, 1 ) //63
DX3DVERT( 2.01827, 0.481602, 0 ) DX3DVNORM( 0, 0, 1 ) //64
DX3DVERT( 2.13316, 0.573772, 0 ) DX3DVNORM( 0, 0, 1 ) //65
DX3DVERT( 1.89844, 2.02105, 0 ) DX3DVNORM( 0, 0, 1 ) //66
DX3DVERT( 1.03594, 0.481251, 0 ) DX3DVNORM( 0, 0, 1 ) //67
DX3DVERT( 1.48906, 0.446548, 0 ) DX3DVNORM( 0, 0, 1 ) //68
DX3DVERT( 1.48906, 2.97656, 0 ) DX3DVNORM( 0, 0, 1 ) //69
DX3DVERT( 3.07656, 2.97656, 0 ) DX3DVNORM( 0, 0, 1 ) //70
DX3DVERT( 1.89844, 2.3875, 0 ) DX3DVNORM( 0, 0, 1 ) //71
DX3DVERT( 1.89844, 2.97656, 0 ) DX3DVNORM( 0, 0, 1 ) //72
DX3DVERT( 2.19063, 3.6, 0 ) DX3DVNORM( 0, 0, 1 ) //73
DX3DVERT( 2.19064, 2.54737, 0 ) DX3DVNORM( 0, 0, 1 ) //74
DX3DVERT( 2.19063, 2.71094, 0 ) DX3DVNORM( 0, 0, 1 ) //75
DX3DVERT( 2.191, 1.49474, 0 ) DX3DVNORM( 0, 0, 1 ) //76
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_10_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_10_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 77 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_10_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_10_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_10_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_10_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_10_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
10, 12, 13, // 4 14
12, 14, 15, // 5 17
16, 17, 18, // 6 20
19, 16, 18, // 7 23
8, 20, 21, // 8 26
20, 22, 23, // 9 29
22, 24, 25, // 10 32
26, 27, 28, // 11 35
7, 6, 29, // 12 38
30, 31, 32, // 13 41
33, 34, 35, // 14 44
36, 32, 37, // 15 47
38, 39, 35, // 16 50
40, 32, 35, // 17 53
41, 42, 43, // 18 56
6, 44, 29, // 19 59
45, 46, 47, // 20 62
48, 43, 42, // 21 65
49, 4, 3, // 22 68
50, 51, 52, // 23 71
53, 41, 54, // 24 74
55, 42, 41, // 25 77
56, 57, 58, // 26 80
45, 59, 60, // 27 83
39, 38, 46, // 28 86
45, 61, 62, // 29 89
2, 1, 61, // 30 92
63, 64, 65, // 31 95
50, 63, 65, // 32 98
66, 47, 46, // 33 101
67, 68, 3, // 34 104
5, 67, 3, // 35 107
10, 13, 11, // 36 110
12, 15, 13, // 37 113
14, 69, 15, // 38 116
25, 24, 19, // 39 119
18, 25, 19, // 40 122
44, 6, 8, // 41 125
8, 21, 44, // 42 128
23, 21, 20, // 43 131
25, 23, 22, // 44 134
27, 70, 28, // 45 137
71, 66, 38, // 46 140
71, 35, 34, // 47 143
71, 34, 7, // 48 146
29, 71, 7, // 49 149
38, 35, 71, // 50 152
32, 36, 30, // 51 155
69, 14, 33, // 52 158
32, 31, 72, // 53 161
35, 32, 72, // 54 164
72, 33, 35, // 55 167
33, 72, 69, // 56 170
37, 73, 36, // 57 173
39, 74, 35, // 58 176
75, 26, 40, // 59 179
40, 37, 32, // 60 182
35, 74, 75, // 61 185
75, 40, 35, // 62 188
26, 28, 40, // 63 191
63, 50, 54, // 64 194
43, 64, 63, // 65 197
43, 63, 41, // 66 200
54, 41, 63, // 67 203
47, 59, 45, // 68 206
68, 49, 3, // 69 209
42, 68, 48, // 70 212
42, 55, 49, // 71 215
49, 68, 42, // 72 218
52, 56, 58, // 73 221
58, 54, 50, // 74 224
50, 52, 58, // 75 227
54, 58, 57, // 76 230
57, 53, 54, // 77 233
41, 53, 55, // 78 236
60, 52, 51, // 79 239
60, 51, 45, // 80 242
46, 76, 39, // 81 245
62, 76, 46, // 82 248
62, 46, 45, // 83 251
61, 45, 51, // 84 254
2, 51, 50, // 85 257
51, 2, 61, // 86 260
0, 2, 50, // 87 263
65, 0, 50, // 88 266
46, 38, 66, // 89 269
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_10_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_10_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_10_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_10_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_10_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_10_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_10_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_10_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_10_1__ )
DX3DMODEL_START( model_Trim_Char_x_10_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_10_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_10_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 270 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_10_1__, 3902015397 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_10_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_9_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_11_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_11_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_11_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_11_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_11_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_11_1___initialShadingGroup_0 )
DX3DVERT( 2.54033, 0.575668, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 2.59666, 0.645428, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.54032, 0.645443, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 2.51381, 2.53854, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 2.50633, 1.99765, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 2.81626, 1.99765, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.972414, 2.53854, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.885001, 1.99766, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.10907, 1.99766, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 1.10907, 3.07943, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 1.10907, 3.62031, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 1.02031, 3.62031, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( -0.00468605, 2.99532, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( -0.00468605, 2.72344, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.536564, 2.72344, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.989064, 2.72344, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 1.10907, 2.53854, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 1.18253, 1.99765, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 1.26587, 2.53854, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 1.3049, 3.07943, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 1.31406, 3.62031, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 1.28281, 2.72344, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 1.30156, 2.99532, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 1.68157, 2.72344, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 2.25407, 2.72344, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 1.68157, 2.99532, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 2.82657, 2.90519, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 2.82656, 2.99532, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 2.25407, 2.99532, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 0.536564, 0.915886, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 0.536554, 0.719109, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 0.706174, 0.915874, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 0.704162, 1.45672, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 1.02154, 1.45678, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 0.338317, 0.915878, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( -0.0359365, 0.585938, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 0.151563, 0.375, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 0.536398, 1.15606, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 1.68156, 0.752323, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 1.46563, 0.773438, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 1.44219, 0.492188, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 1.10904, 1.70687, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 2.47741, 1.45678, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 2.78685, 1.45672, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 2.16419, 0.449089, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 2.25407, 0.452518, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 2.25407, 0.645443, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 2.3809, 0.915874, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 2.54032, 0.915886, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 2.2542, 0.76614, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT( 2.71047, 0.91592, 0 ) DX3DVNORM( 0, 0, 1 ) //50
DX3DVERT( 2.82569, 2.53854, 0 ) DX3DVNORM( 0, 0, 1 ) //51
DX3DVERT( 1.01232, 3.07943, 0 ) DX3DVNORM( 0, 0, 1 ) //52
DX3DVERT( 0.536564, 2.99532, 0 ) DX3DVNORM( 0, 0, 1 ) //53
DX3DVERT( 1.00938, 2.99532, 0 ) DX3DVNORM( 0, 0, 1 ) //54
DX3DVERT( 2.51406, 2.72344, 0 ) DX3DVNORM( 0, 0, 1 ) //55
DX3DVERT( 1.68157, 0.470821, 0 ) DX3DVNORM( 0, 0, 1 ) //56
DX3DVERT( 2.06736, 0.733784, 0 ) DX3DVNORM( 0, 0, 1 ) //57
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_11_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_11_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 58 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_11_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_11_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_11_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_11_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_11_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 13, 14, // 4 14
15, 6, 16, // 5 17
17, 18, 16, // 6 20
19, 20, 10, // 7 23
21, 22, 9, // 8 26
23, 24, 25, // 9 29
26, 27, 28, // 10 32
29, 30, 31, // 11 35
7, 32, 33, // 12 38
34, 35, 36, // 13 41
37, 34, 29, // 14 44
37, 29, 31, // 15 47
38, 39, 40, // 16 50
41, 17, 8, // 17 53
4, 42, 43, // 18 56
44, 45, 46, // 19 59
42, 47, 48, // 20 62
46, 45, 0, // 21 65
49, 46, 2, // 22 68
1, 50, 48, // 23 71
5, 51, 3, // 24 74
8, 16, 6, // 25 77
11, 52, 9, // 26 80
14, 53, 12, // 27 83
53, 14, 15, // 28 86
9, 52, 54, // 29 89
16, 9, 54, // 30 92
54, 15, 16, // 31 95
15, 54, 53, // 32 98
16, 8, 17, // 33 101
10, 9, 19, // 34 104
23, 25, 22, // 35 107
22, 19, 9, // 36 110
16, 18, 21, // 37 113
21, 9, 16, // 38 116
22, 21, 23, // 39 119
24, 28, 25, // 40 122
55, 3, 51, // 41 125
28, 24, 55, // 42 128
28, 55, 26, // 43 131
51, 26, 55, // 44 134
41, 8, 7, // 45 137
7, 33, 41, // 46 140
30, 29, 34, // 47 143
34, 36, 30, // 48 146
31, 33, 32, // 49 149
31, 32, 37, // 50 152
40, 56, 38, // 51 155
43, 5, 4, // 52 158
57, 38, 56, // 53 161
46, 49, 57, // 54 164
46, 57, 44, // 55 167
56, 44, 57, // 56 170
50, 43, 42, // 57 173
48, 50, 42, // 58 176
0, 2, 46, // 59 179
2, 48, 47, // 60 182
2, 47, 49, // 61 185
48, 2, 1, // 62 188
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_11_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_11_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_11_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_11_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_11_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_11_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_11_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_11_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_11_1__ )
DX3DMODEL_START( model_Trim_Char_x_11_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_11_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_11_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 189 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_11_1__, 3904100533 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_11_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_10_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_12_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_12_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_12_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_12_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_12_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_12_1___initialShadingGroup_0 )
DX3DVERT( 2.59, 0.664547, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 2.6778, 0.915104, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.59, 0.915104, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 2.78124, 2.07343, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 2.78739, 2.6526, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 2.59, 2.6526, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.946876, 2.63281, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.872103, 2.07344, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.09234, 2.07344, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 1.09234, 3.23177, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 1.09234, 3.58125, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.981251, 3.58125, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( -0.0437491, 2.6526, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( -0.0437491, 2.63281, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.59125, 2.63281, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( -0.0437491, 2.90625, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.59125, 2.6526, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.965626, 2.90625, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.59125, 2.90625, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 1.23906, 2.63281, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 1.92375, 2.63281, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 1.92375, 2.6526, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 1.27169, 3.23177, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 1.275, 3.58125, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 1.25938, 2.90625, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 1.09234, 2.6526, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 2.475, 2.63281, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 2.4702, 2.07344, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 2.59, 2.07344, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 1.92375, 2.90625, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 2.59, 2.90625, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 2.7875, 2.90625, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 0.59125, 0.915104, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 0.591251, 0.782543, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 0.697747, 0.91507, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 0.699721, 1.49427, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 1.01384, 1.49428, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 1.09235, 1.74009, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 0.336615, 0.915092, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( -0.0749996, 0.546875, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 0.1125, 0.335938, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 0.591422, 1.26744, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 1.92375, 0.625519, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 1.92375, 0.696869, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 1.42656, 0.734375, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 1.16751, 2.07344, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 2.59, 1.49427, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 2.75706, 1.49433, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 2.44494, 1.4943, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 2.42338, 0.467449, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT( 2.44537, 0.480785, 0 ) DX3DVNORM( 0, 0, 1 ) //50
DX3DVERT( 2.42344, 0.480728, 0 ) DX3DVNORM( 0, 0, 1 ) //51
DX3DVERT( 2.35625, 0.915104, 0 ) DX3DVNORM( 0, 0, 1 ) //52
DX3DVERT( 1.92375, 0.415386, 0 ) DX3DVNORM( 0, 0, 1 ) //53
DX3DVERT( 2.13314, 0.410915, 0 ) DX3DVNORM( 0, 0, 1 ) //54
DX3DVERT( 2.03935, 0.694908, 0 ) DX3DVNORM( 0, 0, 1 ) //55
DX3DVERT( 2.25688, 0.480728, 0 ) DX3DVNORM( 0, 0, 1 ) //56
DX3DVERT( 2.25688, 0.417866, 0 ) DX3DVNORM( 0, 0, 1 ) //57
DX3DVERT( 2.25688, 0.625519, 0 ) DX3DVNORM( 0, 0, 1 ) //58
DX3DVERT( 2.56989, 0.625515, 0 ) DX3DVNORM( 0, 0, 1 ) //59
DX3DVERT( 2.42344, 0.625519, 0 ) DX3DVNORM( 0, 0, 1 ) //60
DX3DVERT( 0.977936, 3.23177, 0 ) DX3DVNORM( 0, 0, 1 ) //61
DX3DVERT( 1.40313, 0.453125, 0 ) DX3DVNORM( 0, 0, 1 ) //62
DX3DVERT( 2.25697, 0.753307, 0 ) DX3DVNORM( 0, 0, 1 ) //63
DX3DVERT( 3.03281, 3.10469, 0 ) DX3DVNORM( 0, 0, 1 ) //64
DX3DVERT( 3.25625, 3.21406, 0 ) DX3DVNORM( 0, 0, 1 ) //65
DX3DVERT( 3.24677, 3.23177, 0 ) DX3DVNORM( 0, 0, 1 ) //66
DX3DVERT( 2.92031, 3.81094, 0 ) DX3DVNORM( 0, 0, 1 ) //67
DX3DVERT( 2.70156, 3.69375, 0 ) DX3DVNORM( 0, 0, 1 ) //68
DX3DVERT( 2.96577, 3.23177, 0 ) DX3DVNORM( 0, 0, 1 ) //69
DX3DVERT( 2.59, 3.10047, 0 ) DX3DVNORM( 0, 0, 1 ) //70
DX3DVERT( 2.71719, 3.16406, 0 ) DX3DVNORM( 0, 0, 1 ) //71
DX3DVERT( 2.68157, 3.23177, 0 ) DX3DVNORM( 0, 0, 1 ) //72
DX3DVERT( 2.59, 3.39909, 0 ) DX3DVNORM( 0, 0, 1 ) //73
DX3DVERT( 2.59, 3.23177, 0 ) DX3DVNORM( 0, 0, 1 ) //74
DX3DVERT( 2.38594, 3.74531, 0 ) DX3DVNORM( 0, 0, 1 ) //75
DX3DVERT( 2.175, 3.63125, 0 ) DX3DVNORM( 0, 0, 1 ) //76
DX3DVERT( 2.40508, 3.23177, 0 ) DX3DVNORM( 0, 0, 1 ) //77
DX3DVERT( 2.49844, 3.05469, 0 ) DX3DVNORM( 0, 0, 1 ) //78
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_12_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_12_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 79 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_12_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_12_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_12_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_12_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_12_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 13, 14, // 4 14
15, 12, 16, // 5 17
17, 18, 16, // 6 20
19, 20, 21, // 7 23
22, 23, 10, // 8 26
24, 17, 25, // 9 29
26, 27, 28, // 10 32
29, 26, 30, // 11 35
4, 31, 30, // 12 38
32, 33, 34, // 13 41
35, 36, 37, // 14 44
38, 39, 40, // 15 47
41, 38, 32, // 16 50
41, 32, 34, // 17 53
42, 43, 44, // 18 56
37, 45, 8, // 19 59
28, 46, 47, // 20 62
27, 48, 46, // 21 65
49, 50, 51, // 22 68
48, 52, 2, // 23 71
42, 53, 54, // 24 74
55, 43, 42, // 25 77
0, 2, 52, // 26 80
56, 57, 49, // 27 83
58, 56, 51, // 28 86
50, 59, 60, // 29 89
1, 47, 46, // 30 92
5, 28, 3, // 31 95
16, 14, 6, // 32 98
6, 17, 16, // 33 101
8, 25, 6, // 34 104
11, 61, 9, // 35 107
14, 16, 12, // 36 110
16, 18, 15, // 37 113
9, 61, 17, // 38 116
17, 24, 9, // 39 119
17, 6, 25, // 40 122
8, 45, 19, // 41 125
25, 8, 19, // 42 128
19, 24, 25, // 43 131
10, 9, 22, // 44 134
24, 22, 9, // 45 137
21, 29, 24, // 46 140
24, 19, 21, // 47 143
21, 20, 26, // 48 146
26, 29, 21, // 49 149
28, 5, 26, // 50 152
5, 30, 26, // 51 155
30, 5, 4, // 52 158
37, 8, 7, // 53 161
37, 7, 35, // 54 164
33, 32, 38, // 55 167
38, 40, 33, // 56 170
36, 35, 41, // 57 173
34, 36, 41, // 58 176
44, 62, 53, // 59 179
44, 53, 42, // 60 182
47, 3, 28, // 61 185
46, 28, 27, // 62 188
2, 46, 48, // 63 191
54, 57, 56, // 64 194
56, 58, 42, // 65 197
42, 54, 56, // 66 200
58, 63, 55, // 67 203
42, 58, 55, // 68 206
63, 58, 60, // 69 209
52, 60, 59, // 70 212
59, 0, 52, // 71 215
60, 52, 63, // 72 218
49, 51, 56, // 73 221
51, 60, 58, // 74 224
60, 51, 50, // 75 227
46, 2, 1, // 76 230
64, 65, 66, // 77 233
67, 68, 69, // 78 236
66, 69, 64, // 79 239
69, 66, 67, // 80 242
70, 71, 72, // 81 245
72, 73, 74, // 82 248
73, 75, 76, // 83 251
70, 74, 77, // 84 254
72, 74, 70, // 85 257
77, 74, 73, // 86 260
73, 76, 77, // 87 263
77, 78, 70, // 88 266
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_12_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_12_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_12_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_12_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_12_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_12_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_12_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_12_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_12_1__ )
DX3DMODEL_START( model_Trim_Char_x_12_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_12_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_12_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 267 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_12_1__, 3906185669 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_12_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_11_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_13_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_13_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_13_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_13_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_13_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_13_1___initialShadingGroup_0 )
DX3DVERT( 2.40438, 1.36978, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 3.04063, 1.38906, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 3.03674, 1.48613, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 2.88594, 2.67656, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 2.87344, 2.94844, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 2.40438, 2.93264, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.495626, 2.86535, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.495626, 2.59136, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.13188, 2.61356, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.0140627, 2.84844, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.0265629, 2.575, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 1.29335, 1.90391, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 1.60765, 1.90391, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 1.56477, 2.45885, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 1.47656, 3.56875, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 1.16563, 3.54531, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 1.20622, 3.0138, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 1.23594, 2.61719, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 1.24868, 2.45885, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 1.55156, 2.62969, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 2.40438, 2.65965, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 1.76813, 2.91121, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 1.13188, 1.3278, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 1.13188, 1.48613, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 0.495626, 1.48613, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 0.495626, 1.58139, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( -0.140624, 1.56094, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( -0.137632, 1.48613, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( -0.129686, 1.2875, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 0.495626, 1.30748, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 1.42344, 0.239063, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 1.73438, 0.262501, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 1.69225, 0.79401, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 1.31719, 1.60781, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 1.13188, 1.60185, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 1.3375, 1.33437, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 3.02969, 1.6625, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 2.40438, 1.64296, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 1.76813, 1.62308, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 1.76813, 1.48613, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 2.40438, 1.48613, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 1.13188, 2.88768, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 1.51955, 3.0138, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 1.21563, 2.89063, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 1.76813, 2.63729, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 1.52813, 2.90313, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 1.3799, 0.79401, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 1.62969, 1.61875, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 1.64844, 1.34687, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 1.76813, 1.3505, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_13_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_13_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 50 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_13_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_13_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_13_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_13_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_13_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 7, // 3 11
11, 12, 13, // 4 14
14, 15, 16, // 5 17
17, 18, 19, // 6 20
20, 5, 21, // 7 23
22, 23, 24, // 8 26
25, 24, 23, // 9 29
25, 26, 27, // 10 32
27, 28, 29, // 11 35
30, 31, 32, // 12 38
33, 34, 23, // 13 41
23, 22, 35, // 14 44
2, 36, 37, // 15 47
38, 39, 40, // 16 50
0, 40, 39, // 17 53
2, 40, 0, // 18 56
5, 20, 3, // 19 59
8, 41, 6, // 20 62
7, 6, 9, // 21 65
13, 18, 11, // 22 68
16, 42, 14, // 23 71
43, 41, 8, // 24 74
19, 44, 21, // 25 77
18, 13, 19, // 26 80
45, 42, 17, // 27 83
19, 45, 17, // 28 86
21, 45, 19, // 29 89
42, 16, 43, // 30 92
8, 17, 43, // 31 95
43, 17, 42, // 32 98
21, 44, 20, // 33 101
24, 29, 22, // 34 104
23, 34, 25, // 35 107
27, 24, 25, // 36 110
29, 24, 27, // 37 113
32, 46, 30, // 38 116
12, 11, 33, // 39 119
39, 38, 47, // 40 122
39, 47, 33, // 41 125
33, 23, 39, // 42 128
33, 47, 12, // 43 131
46, 32, 48, // 44 134
48, 49, 39, // 45 137
48, 39, 23, // 46 140
23, 35, 48, // 47 143
48, 35, 46, // 48 146
37, 40, 2, // 49 149
40, 37, 38, // 50 152
39, 49, 0, // 51 155
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_13_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_13_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_13_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_13_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_13_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_13_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_13_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_13_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_13_1__ )
DX3DMODEL_START( model_Trim_Char_x_13_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_13_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_13_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 156 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_13_1__, 3908270805 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_13_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_12_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_14_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_14_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_14_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_14_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_14_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_14_1___initialShadingGroup_0 )
DX3DVERT( 2.56906, 1.33689, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 3.00156, 1.35, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.99942, 1.40364, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 2.56906, 2.58868, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 2.84688, 2.59843, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 2.84647, 2.60729, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.5075, 2.60729, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.5075, 2.51497, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.02688, 2.53304, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( -0.0169154, 2.60729, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( -0.0124987, 2.49687, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.5075, 2.7889, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( -0.0234363, 2.77031, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 1.02688, 2.60729, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 1.5125, 2.55156, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 1.88188, 2.56454, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 1.88188, 2.60729, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 1.43906, 3.52969, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 1.12656, 3.50625, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 1.14999, 3.20911, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 1.88188, 2.83861, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 1.49219, 2.825, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 2.56906, 2.60729, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 2.56906, 2.86261, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 2.83438, 2.87187, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 1.02688, 1.28664, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 1.02688, 1.40364, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 0.5075, 1.40364, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 0.5075, 1.54397, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( -0.179687, 1.52187, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( -0.174958, 1.40364, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( -0.16875, 1.24844, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 0.5075, 1.27004, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 1.38438, 0.199997, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 1.69531, 0.223434, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 1.64948, 0.801823, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 1.88188, 1.40364, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 1.88188, 1.58879, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 1.59063, 1.57969, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 1.29844, 1.29531, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 2.99063, 1.62344, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 2.56906, 1.61026, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 2.56906, 1.40364, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 1.02688, 2.80709, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 1.24296, 2.00547, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 1.5564, 2.00547, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 1.2, 2.53906, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 1.18125, 2.8125, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 1.46323, 3.20911, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 1.02688, 1.56067, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT( 1.33716, 0.801823, 0 ) DX3DVNORM( 0, 0, 1 ) //50
DX3DVERT( 1.27813, 1.56875, 0 ) DX3DVNORM( 0, 0, 1 ) //51
DX3DVERT( 1.60938, 1.30781, 0 ) DX3DVNORM( 0, 0, 1 ) //52
DX3DVERT( 1.88188, 1.31607, 0 ) DX3DVNORM( 0, 0, 1 ) //53
DX3DVERT( 3.03281, 3.10468, 0 ) DX3DVNORM( 0, 0, 1 ) //54
DX3DVERT( 3.25625, 3.21406, 0 ) DX3DVNORM( 0, 0, 1 ) //55
DX3DVERT( 2.92031, 3.81094, 0 ) DX3DVNORM( 0, 0, 1 ) //56
DX3DVERT( 2.70156, 3.69375, 0 ) DX3DVNORM( 0, 0, 1 ) //57
DX3DVERT( 2.56906, 3.09, 0 ) DX3DVNORM( 0, 0, 1 ) //58
DX3DVERT( 2.71719, 3.16406, 0 ) DX3DVNORM( 0, 0, 1 ) //59
DX3DVERT( 2.69358, 3.20911, 0 ) DX3DVNORM( 0, 0, 1 ) //60
DX3DVERT( 2.56906, 3.43616, 0 ) DX3DVNORM( 0, 0, 1 ) //61
DX3DVERT( 2.56906, 3.20911, 0 ) DX3DVNORM( 0, 0, 1 ) //62
DX3DVERT( 2.38594, 3.74531, 0 ) DX3DVNORM( 0, 0, 1 ) //63
DX3DVERT( 2.175, 3.63125, 0 ) DX3DVNORM( 0, 0, 1 ) //64
DX3DVERT( 2.41728, 3.20911, 0 ) DX3DVNORM( 0, 0, 1 ) //65
DX3DVERT( 2.49844, 3.05468, 0 ) DX3DVNORM( 0, 0, 1 ) //66
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_14_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_14_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 67 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_14_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_14_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_14_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_14_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_14_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 7, // 3 11
11, 12, 9, // 4 14
11, 6, 13, // 5 17
14, 15, 16, // 6 20
17, 18, 19, // 7 23
16, 20, 21, // 8 26
3, 22, 16, // 9 29
22, 23, 20, // 10 32
5, 24, 23, // 11 35
25, 26, 27, // 12 38
28, 27, 26, // 13 41
28, 29, 30, // 14 44
30, 31, 32, // 15 47
33, 34, 35, // 16 50
36, 37, 38, // 17 53
26, 25, 39, // 18 56
2, 40, 41, // 19 59
37, 36, 42, // 20 62
0, 42, 36, // 21 65
2, 42, 0, // 22 68
5, 22, 3, // 23 71
8, 13, 6, // 24 74
7, 6, 9, // 25 77
9, 6, 11, // 26 80
13, 43, 11, // 27 83
44, 45, 14, // 28 86
13, 8, 46, // 29 89
13, 46, 47, // 30 92
14, 21, 46, // 31 95
14, 46, 44, // 32 98
19, 48, 17, // 33 101
48, 19, 47, // 34 104
47, 43, 13, // 35 107
21, 47, 46, // 36 110
21, 14, 16, // 37 113
47, 21, 48, // 38 116
16, 15, 3, // 39 119
20, 16, 22, // 40 122
23, 22, 5, // 41 125
27, 32, 25, // 42 128
26, 49, 28, // 43 131
30, 27, 28, // 44 134
32, 27, 30, // 45 137
35, 50, 33, // 46 140
45, 44, 51, // 47 143
51, 49, 26, // 48 146
51, 52, 38, // 49 149
36, 38, 52, // 50 152
51, 38, 45, // 51 155
50, 35, 52, // 52 158
52, 53, 36, // 53 161
52, 51, 39, // 54 164
26, 39, 51, // 55 167
52, 39, 50, // 56 170
41, 42, 2, // 57 173
42, 41, 37, // 58 176
36, 53, 0, // 59 179
54, 55, 56, // 60 182
56, 57, 54, // 61 185
58, 59, 60, // 62 188
60, 61, 62, // 63 191
61, 63, 64, // 64 194
58, 62, 65, // 65 197
60, 62, 58, // 66 200
65, 62, 61, // 67 203
61, 64, 65, // 68 206
65, 66, 58, // 69 209
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_14_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_14_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_14_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_14_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_14_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_14_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_14_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_14_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_14_1__ )
DX3DMODEL_START( model_Trim_Char_x_14_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_14_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_14_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 210 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_14_1__, 3910355941 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_14_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_13_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_15_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_15_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_15_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_15_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_15_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_15_1___initialShadingGroup_0 )
DX3DVERT( 2.20875, 1.19857, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 2.39545, 1.44946, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.20875, 1.44948, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 2.63042, 1.97658, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 2.7418, 2.50365, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 2.42914, 2.50365, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.505313, 2.50365, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.505313, 2.09179, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.764267, 2.50365, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 1.00156, 3.15156, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 1.06719, 3.5375, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.775001, 3.55781, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.0312288, 1.97656, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.41345, 1.97656, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.505313, 2.63606, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.433486, 2.50365, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 1.07313, 3.03073, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 1.07313, 2.87969, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 1.64094, 2.87969, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 1.07313, 3.15156, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 1.64094, 3.03073, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 2.77571, 3.03073, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 2.77656, 3.15156, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 2.20875, 3.15156, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 1.64094, 3.15156, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 2.20875, 3.03073, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 2.20875, 2.87969, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 2.45938, 2.87969, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 1.07311, 0.543316, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 1.07314, 0.841846, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 0.5053, 0.710812, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( -0.0624994, 1.88438, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 0.146876, 1.69688, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 0.159376, 0.667187, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 0.20625, 0.395313, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 0.505304, 0.428135, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 1.64091, 0.763596, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 1.64094, 0.922394, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 1.29576, 0.922394, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 1.64089, 1.09993, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 2.30937, 1.97656, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 2.20853, 1.73402, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 2.03014, 1.4497, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 1.90033, 0.922482, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 0.665088, 3.03073, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 0.923438, 2.87969, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_15_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_15_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 46 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_15_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_15_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_15_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_15_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_15_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 13, 7, // 4 14
14, 15, 6, // 5 17
14, 6, 8, // 6 20
16, 17, 18, // 7 23
19, 16, 20, // 8 26
21, 22, 23, // 9 29
24, 20, 25, // 10 32
20, 18, 26, // 11 35
21, 25, 27, // 12 38
28, 29, 30, // 13 41
12, 31, 32, // 14 44
33, 34, 35, // 15 47
36, 37, 38, // 16 50
37, 39, 38, // 17 53
1, 3, 40, // 18 56
41, 42, 2, // 19 59
36, 43, 37, // 20 62
43, 0, 42, // 21 65
5, 40, 3, // 22 68
16, 19, 9, // 23 71
44, 16, 9, // 24 74
11, 44, 9, // 25 77
7, 6, 15, // 26 80
15, 12, 7, // 27 83
45, 17, 16, // 28 86
45, 44, 14, // 29 89
8, 45, 14, // 30 92
16, 44, 45, // 31 95
18, 20, 16, // 32 98
20, 24, 19, // 33 101
23, 25, 21, // 34 104
25, 23, 24, // 35 107
26, 25, 20, // 36 110
25, 26, 27, // 37 113
27, 5, 4, // 38 116
4, 21, 27, // 39 119
30, 35, 28, // 40 122
32, 13, 12, // 41 125
35, 30, 33, // 42 128
38, 29, 28, // 43 131
38, 28, 36, // 44 134
41, 2, 1, // 45 137
1, 40, 41, // 46 140
0, 2, 42, // 47 143
39, 37, 43, // 48 146
43, 42, 39, // 49 149
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_15_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_15_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_15_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_15_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_15_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_15_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_15_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_15_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_15_1__ )
DX3DMODEL_START( model_Trim_Char_x_15_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_15_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_15_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 150 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_15_1__, 3912441077 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_15_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_14_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_16_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_16_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_16_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_16_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_16_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_16_1___initialShadingGroup_0 )
DX3DVERT( 3.14219, 3.03437, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 3.19594, 3.06125, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 3.12794, 3.06125, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 3.025, 3.7375, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 2.80781, 3.62344, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 3.36094, 3.14375, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 2.19896, 1.37062, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 2.19887, 1.25531, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 2.45923, 1.70879, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 1.61792, 0.761311, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 1.61797, 1.0325, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 1.51165, 1.03259, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 1.03698, 3.06125, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 1.03698, 2.80156, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 1.61797, 2.80156, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.455991, 2.62762, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.321569, 2.385, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.455991, 2.385, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.659197, 2.385, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 0.928125, 3.07344, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 1.00156, 3.49844, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 0.709375, 3.51875, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 1.03698, 3.07344, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 1.61797, 3.06125, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 0.45598, 0.395386, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 0.455975, 0.677174, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 0.0687511, 0.628124, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( -0.124999, 1.84531, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 0.134961, 1.70875, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 0.455991, 2.07186, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 0.0252201, 1.70875, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 0.0812512, 1.65781, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 1.03698, 0.520454, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 1.61794, 1.10225, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 2.77995, 3.06831, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 2.82344, 3.08907, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 2.77995, 3.17093, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 2.19896, 2.80156, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 1.61797, 3.07344, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 2.19896, 3.06125, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 2.36719, 2.80156, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 2.49531, 3.67031, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 2.28125, 3.55781, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 2.55781, 3.07344, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 1.99456, 1.03251, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 1.90846, 1.0325, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 2.19895, 1.88188, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 2.12528, 1.70883, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 2.19896, 1.70875, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 1.90824, 1.3692, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT( 1.90958, 1.37081, 0 ) DX3DVNORM( 0, 0, 1 ) //50
DX3DVERT( 1.037, 0.817379, 0 ) DX3DVNORM( 0, 0, 1 ) //51
DX3DVERT( 0.845313, 2.80156, 0 ) DX3DVNORM( 0, 0, 1 ) //52
DX3DVERT( 0.620265, 3.06125, 0 ) DX3DVNORM( 0, 0, 1 ) //53
DX3DVERT( 0.1125, 0.356251, 0 ) DX3DVNORM( 0, 0, 1 ) //54
DX3DVERT( 2.19896, 3.07344, 0 ) DX3DVNORM( 0, 0, 1 ) //55
DX3DVERT( 2.32682, 2.38501, 0 ) DX3DVNORM( 0, 0, 1 ) //56
DX3DVERT( 2.64104, 2.38501, 0 ) DX3DVNORM( 0, 0, 1 ) //57
DX3DVERT( 2.68594, 3.02344, 0 ) DX3DVNORM( 0, 0, 1 ) //58
DX3DVERT( 2.76516, 3.06125, 0 ) DX3DVNORM( 0, 0, 1 ) //59
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_16_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_16_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 60 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_16_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_16_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_16_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_16_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_16_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 2, // 1 5
1, 5, 3, // 2 8
3, 2, 1, // 3 11
6, 7, 8, // 4 14
9, 10, 11, // 5 17
12, 13, 14, // 6 20
15, 16, 17, // 7 23
15, 17, 18, // 8 26
19, 20, 21, // 9 29
22, 12, 23, // 10 32
24, 25, 26, // 11 35
27, 28, 29, // 12 38
30, 31, 28, // 13 41
29, 18, 17, // 14 44
25, 24, 32, // 15 47
10, 33, 11, // 16 50
34, 35, 36, // 17 53
23, 14, 37, // 18 56
38, 23, 39, // 19 59
39, 37, 40, // 20 62
41, 42, 43, // 21 65
9, 44, 45, // 22 68
46, 47, 48, // 23 71
49, 45, 44, // 24 74
33, 10, 45, // 25 77
47, 50, 6, // 26 80
46, 48, 8, // 27 83
8, 48, 6, // 28 86
51, 32, 9, // 29 89
11, 51, 9, // 30 92
14, 23, 12, // 31 95
52, 13, 12, // 32 98
52, 53, 15, // 33 101
18, 52, 15, // 34 104
52, 19, 53, // 35 107
12, 22, 19, // 36 110
19, 52, 12, // 37 113
21, 53, 19, // 38 116
23, 38, 22, // 39 119
26, 54, 24, // 40 122
27, 30, 28, // 41 125
29, 17, 16, // 42 128
16, 27, 29, // 43 131
32, 51, 25, // 44 134
37, 39, 23, // 45 137
39, 55, 38, // 46 140
40, 56, 57, // 47 143
58, 43, 40, // 48 146
40, 43, 39, // 49 149
57, 58, 40, // 50 152
43, 55, 39, // 51 155
59, 34, 36, // 52 158
43, 59, 36, // 53 161
36, 41, 43, // 54 164
43, 58, 59, // 55 167
45, 10, 9, // 56 170
6, 50, 49, // 57 173
7, 6, 49, // 58 176
44, 7, 49, // 59 179
45, 49, 33, // 60 182
6, 48, 47, // 61 185
8, 57, 56, // 62 188
8, 56, 46, // 63 191
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_16_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_16_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_16_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_16_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_16_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_16_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_16_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_16_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_16_1__ )
DX3DMODEL_START( model_Trim_Char_x_16_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_16_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_16_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 192 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_16_1__, 3914526213 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_16_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_15_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_17_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_17_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_17_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_17_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_17_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_17_1___initialShadingGroup_0 )
DX3DVERT( 1.99115, 1.63645, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 1.99711, 1.65719, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 1.99115, 1.65719, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.42889, 0.755394, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.42891, 1.02, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.28644, 1.02006, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.866667, 2.71094, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.42891, 2.71094, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.866667, 2.93156, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.304428, 2.89785, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.0302989, 2.29438, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.304428, 2.29438, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.556251, 2.71094, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.642188, 2.98438, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.740626, 3.55313, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.448438, 3.56875, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.866667, 2.98438, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 1.42891, 2.93156, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( -0.257812, 1.89688, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( -0.0234363, 1.73594, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 0.304428, 2.17936, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 0.370332, 2.29438, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.475001, 0.648438, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 0.556251, 0.382813, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 0.866671, 0.462738, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 1.42882, 1.1688, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 2.55339, 2.71094, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 3.11563, 2.71094, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 2.55339, 2.93156, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 1.82031, 2.71094, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 1.80256, 2.29439, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 1.99115, 2.29438, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 1.42891, 2.98438, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 1.99115, 2.93156, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 2.125, 2.71094, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 1.99115, 2.98438, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 2.55339, 2.98438, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 3.11563, 2.93156, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 1.69116, 1.02003, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 1.68268, 1.6572, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 2.10738, 2.29439, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 0.86668, 0.764061, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 0.315203, 2.93156, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 3.11563, 2.98438, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_17_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_17_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 44 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_17_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_17_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_17_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_17_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_17_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 6, 8, // 4 14
13, 14, 15, // 5 17
16, 8, 17, // 6 20
10, 18, 19, // 7 23
20, 21, 11, // 8 26
22, 23, 24, // 9 29
4, 25, 5, // 10 32
26, 27, 28, // 11 35
29, 30, 31, // 12 38
32, 17, 33, // 13 41
34, 26, 28, // 14 44
35, 33, 28, // 15 47
36, 28, 37, // 16 50
4, 3, 38, // 17 53
30, 39, 2, // 18 56
39, 25, 38, // 19 59
1, 40, 31, // 20 62
41, 24, 3, // 21 65
5, 41, 3, // 22 68
7, 17, 8, // 23 71
9, 11, 21, // 24 74
8, 42, 9, // 25 77
9, 12, 8, // 26 80
21, 12, 9, // 27 83
8, 16, 13, // 28 86
42, 8, 13, // 29 89
15, 42, 13, // 30 92
17, 32, 16, // 31 95
20, 11, 10, // 32 98
10, 19, 20, // 33 101
24, 41, 22, // 34 104
27, 37, 28, // 35 107
17, 7, 29, // 36 110
33, 17, 29, // 37 113
29, 34, 33, // 38 116
33, 35, 32, // 39 119
31, 40, 34, // 40 122
34, 29, 31, // 41 125
28, 33, 34, // 42 128
28, 36, 35, // 43 131
37, 43, 36, // 44 134
2, 31, 30, // 45 137
25, 4, 38, // 46 140
0, 2, 39, // 47 143
39, 38, 0, // 48 146
31, 2, 1, // 49 149
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_17_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_17_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_17_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_17_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_17_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_17_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_17_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_17_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_17_1__ )
DX3DMODEL_START( model_Trim_Char_x_17_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_17_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_17_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 150 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_17_1__, 3916611349 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_17_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_16_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_18_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_18_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_18_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_18_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_18_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_18_1___initialShadingGroup_0 )
DX3DVERT( 2.66406, 2.90624, 0 ) DX3DVNORM( 0, 0, -1 ) //0
DX3DVERT( 3.07656, 2.90624, 0 ) DX3DVNORM( 0, 0, -1 ) //1
DX3DVERT( 2.66406, 2.6328, 0 ) DX3DVNORM( 0, 0, -1 ) //2
DX3DVERT( 0.8875, 2.6328, 0 ) DX3DVNORM( 0, 0, -1 ) //3
DX3DVERT( 0.8875, 2.90624, 0 ) DX3DVNORM( 0, 0, -1 ) //4
DX3DVERT( 1.47969, 2.90624, 0 ) DX3DVNORM( 0, 0, -1 ) //5
DX3DVERT( 1.3186, 1.03719, 0 ) DX3DVNORM( 0, 0, -1 ) //6
DX3DVERT( 1.47967, 1.23693, 0 ) DX3DVNORM( 0, 0, -1 ) //7
DX3DVERT( 1.47969, 1.03719, 0 ) DX3DVNORM( 0, 0, -1 ) //8
DX3DVERT( -0.0328854, 1.73062, 0 ) DX3DVNORM( 0, 0, -1 ) //9
DX3DVERT( -0.0624994, 1.69687, 0 ) DX3DVNORM( 0, 0, -1 ) //10
DX3DVERT( -0.111649, 1.73062, 0 ) DX3DVNORM( 0, 0, -1 ) //11
DX3DVERT( 0.435938, 0.609367, 0 ) DX3DVNORM( 0, 0, -1 ) //12
DX3DVERT( 0.887503, 0.748077, 0 ) DX3DVNORM( 0, 0, -1 ) //13
DX3DVERT( 0.8875, 0.44397, 0 ) DX3DVNORM( 0, 0, -1 ) //14
DX3DVERT( 1.47969, 0.782562, 0 ) DX3DVNORM( 0, 0, -1 ) //15
DX3DVERT( 0.0850295, 2.42406, 0 ) DX3DVNORM( 0, 0, -1 ) //16
DX3DVERT( 0.295313, 2.956, 0 ) DX3DVNORM( 0, 0, -1 ) //17
DX3DVERT( 0.295313, 2.42406, 0 ) DX3DVNORM( 0, 0, -1 ) //18
DX3DVERT( -0.296875, 1.85781, 0 ) DX3DVNORM( 0, 0, -1 ) //19
DX3DVERT( 0.418878, 2.42406, 0 ) DX3DVNORM( 0, 0, -1 ) //20
DX3DVERT( 0.295313, 2.18795, 0 ) DX3DVNORM( 0, 0, -1 ) //21
DX3DVERT( 0.409375, 3.52969, 0 ) DX3DVNORM( 0, 0, -1 ) //22
DX3DVERT( 0.701563, 3.51406, 0 ) DX3DVNORM( 0, 0, -1 ) //23
DX3DVERT( 0.641241, 3.11749, 0 ) DX3DVNORM( 0, 0, -1 ) //24
DX3DVERT( 0.337758, 3.11749, 0 ) DX3DVNORM( 0, 0, -1 ) //25
DX3DVERT( 1.68407, 1.73061, 0 ) DX3DVNORM( 0, 0, -1 ) //26
DX3DVERT( 1.99492, 1.73061, 0 ) DX3DVNORM( 0, 0, -1 ) //27
DX3DVERT( 1.70637, 1.03719, 0 ) DX3DVNORM( 0, 0, -1 ) //28
DX3DVERT( 1.78125, 2.6328, 0 ) DX3DVNORM( 0, 0, -1 ) //29
DX3DVERT( 1.47969, 2.6328, 0 ) DX3DVNORM( 0, 0, -1 ) //30
DX3DVERT( 1.77667, 2.42406, 0 ) DX3DVNORM( 0, 0, -1 ) //31
DX3DVERT( 2.07188, 2.42406, 0 ) DX3DVNORM( 0, 0, -1 ) //32
DX3DVERT( 2.07179, 2.26115, 0 ) DX3DVNORM( 0, 0, -1 ) //33
DX3DVERT( 2.08125, 2.42406, 0 ) DX3DVNORM( 0, 0, -1 ) //34
DX3DVERT( 2.08594, 2.6328, 0 ) DX3DVNORM( 0, 0, -1 ) //35
DX3DVERT( 3.07656, 2.6328, 0 ) DX3DVNORM( 0, 0, -1 ) //36
DX3DVERT( 0.517188, 0.343742, 0 ) DX3DVNORM( 0, 0, -1 ) //37
DX3DVERT( 0.592189, 2.90624, 0 ) DX3DVNORM( 0, 0, -1 ) //38
DX3DVERT( 0.50625, 2.6328, 0 ) DX3DVNORM( 0, 0, -1 ) //39
DX3DVERT( 2.07188, 2.90624, 0 ) DX3DVNORM( 0, 0, -1 ) //40
DX3DVERT( 2.66406, 3.26447, 0 ) DX3DVNORM( 0, 0, -1 ) //41
DX3DVERT( 2.71719, 3.16406, 0 ) DX3DVNORM( 0, 0, -1 ) //42
DX3DVERT( 2.66406, 3.1375, 0 ) DX3DVNORM( 0, 0, -1 ) //43
DX3DVERT( 2.175, 3.63125, 0 ) DX3DVNORM( 0, 0, -1 ) //44
DX3DVERT( 2.38594, 3.74531, 0 ) DX3DVNORM( 0, 0, -1 ) //45
DX3DVERT( 2.62406, 3.11749, 0 ) DX3DVNORM( 0, 0, -1 ) //46
DX3DVERT( 2.49844, 3.05469, 0 ) DX3DVNORM( 0, 0, -1 ) //47
DX3DVERT( 2.46584, 3.11749, 0 ) DX3DVNORM( 0, 0, -1 ) //48
DX3DVERT( 2.92031, 3.81094, 0 ) DX3DVNORM( 0, 0, -1 ) //49
DX3DVERT( 3.25625, 3.21406, 0 ) DX3DVNORM( 0, 0, -1 ) //50
DX3DVERT( 3.05899, 3.11749, 0 ) DX3DVNORM( 0, 0, -1 ) //51
DX3DVERT( 3.03281, 3.10468, 0 ) DX3DVNORM( 0, 0, -1 ) //52
DX3DVERT( 3.0261, 3.11749, 0 ) DX3DVNORM( 0, 0, -1 ) //53
DX3DVERT( 2.70156, 3.69375, 0 ) DX3DVNORM( 0, 0, -1 ) //54
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_18_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_18_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 55 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_18_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_18_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_18_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_18_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_18_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 13, 14, // 4 14
6, 8, 15, // 5 17
16, 17, 18, // 6 20
9, 19, 16, // 7 23
20, 21, 18, // 8 26
22, 23, 24, // 9 29
17, 25, 24, // 10 32
26, 27, 28, // 11 35
28, 15, 8, // 12 38
29, 30, 5, // 13 41
31, 32, 33, // 14 44
34, 33, 32, // 15 47
0, 2, 35, // 16 50
1, 36, 2, // 17 53
5, 30, 3, // 18 56
14, 37, 12, // 19 59
15, 14, 13, // 20 62
15, 13, 6, // 21 65
9, 11, 19, // 22 68
16, 18, 21, // 23 71
21, 9, 16, // 24 74
24, 25, 22, // 25 77
38, 4, 3, // 26 80
39, 20, 18, // 27 83
39, 18, 17, // 28 86
17, 38, 39, // 29 89
38, 17, 24, // 30 92
3, 39, 38, // 31 95
28, 8, 7, // 32 98
7, 26, 28, // 33 101
32, 31, 29, // 34 104
29, 35, 32, // 35 107
5, 40, 29, // 36 110
27, 26, 31, // 37 113
33, 27, 31, // 38 116
35, 34, 32, // 39 119
35, 29, 40, // 40 122
35, 40, 0, // 41 125
41, 42, 43, // 42 128
44, 45, 41, // 43 131
46, 47, 48, // 44 134
41, 43, 46, // 45 137
46, 48, 41, // 46 140
44, 41, 48, // 47 143
49, 50, 51, // 48 146
51, 52, 53, // 49 149
53, 54, 49, // 50 152
51, 53, 49, // 51 155
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_18_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_18_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_18_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_18_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_18_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_18_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_18_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_18_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_18_1__ )
DX3DMODEL_START( model_Trim_Char_x_18_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_18_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_18_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 156 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_18_1__, 3918696485 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_18_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_17_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_19_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_19_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_19_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_19_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_19_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_19_1___initialShadingGroup_0 )
DX3DVERT( 2.50312, 0.862495, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 2.34818, 0.862495, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.34818, 0.589058, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 0.983334, 0.862495, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 0.983334, 0.589058, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.43828, 0.589058, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.983334, 2.94531, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.43828, 2.94531, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.983334, 3.21875, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.0734386, 2.94531, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.528386, 2.94531, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.0734386, 3.21875, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.528386, 3.21875, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.0734386, 0.862495, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.0734386, 0.589058, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.528386, 0.589058, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.528386, 0.862495, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 2.50312, 2.69281, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 2.50312, 2.16687, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 2.80313, 2.16687, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 1.89323, 2.94531, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 1.43828, 3.21875, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 2.34818, 2.94531, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 1.89323, 3.21875, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 2.50312, 2.94531, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 2.80313, 2.69281, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 1.43828, 0.862495, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 1.89323, 0.589058, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 2.50312, 1.64094, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 2.80313, 1.64094, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 1.89323, 0.862495, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 2.50312, 1.115, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 2.80313, 1.115, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 2.80313, 0.589058, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 2.34818, 3.21875, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 2.80313, 3.21875, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_19_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_19_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 36 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_19_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_19_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_19_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_19_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_19_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
10, 6, 12, // 4 14
13, 14, 15, // 5 17
16, 15, 4, // 6 20
17, 18, 19, // 7 23
7, 20, 21, // 8 26
20, 22, 23, // 9 29
24, 17, 25, // 10 32
26, 5, 27, // 11 35
18, 28, 29, // 12 38
30, 27, 2, // 13 41
28, 31, 32, // 14 44
32, 31, 0, // 15 47
2, 33, 0, // 16 50
0, 33, 32, // 17 53
5, 26, 3, // 18 56
7, 21, 8, // 19 59
10, 12, 11, // 20 62
6, 8, 12, // 21 65
15, 16, 13, // 22 68
4, 3, 16, // 23 71
19, 25, 17, // 24 74
20, 23, 21, // 25 77
22, 34, 23, // 26 80
34, 22, 24, // 27 83
25, 35, 24, // 28 86
24, 35, 34, // 29 89
27, 30, 26, // 30 92
29, 19, 18, // 31 95
2, 1, 30, // 32 98
32, 29, 28, // 33 101
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_19_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_19_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_19_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_19_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_19_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_19_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_19_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_19_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_19_1__ )
DX3DMODEL_START( model_Trim_Char_x_19_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_19_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_19_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 102 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_19_1__, 3920781621 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_19_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_18_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_20_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_20_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_20_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_20_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_20_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_20_1___initialShadingGroup_0 )
DX3DVERT( 3.13906, 3.08125, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 3.25317, 3.1375, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 3.10913, 3.1375, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 3.02188, 3.78438, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 2.80313, 3.67031, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 3.36094, 3.19063, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 2.32031, 0.823433, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 2.21719, 0.549995, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 2.62031, 0.549995, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 1.07344, 0.823433, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 1.07344, 0.549995, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 1.64531, 0.549995, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 1.07344, 3.125, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 1.07344, 2.85156, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 1.64531, 2.85156, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( -0.070312, 3.125, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( -0.070312, 2.85156, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.501563, 2.85156, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.501563, 3.125, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( -0.070312, 0.823433, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( -0.070312, 0.549995, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 0.501563, 0.549995, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.501563, 0.823433, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 2.78906, 3.12074, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 2.81875, 3.13593, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 2.78906, 3.19244, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 1.64531, 3.125, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 2.21719, 2.85156, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 2.21719, 3.125, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 2.32031, 2.85156, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 2.49063, 3.71719, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 2.27656, 3.60468, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 2.45735, 3.29804, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 1.64531, 0.823433, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 2.32031, 2.49062, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 2.32031, 1.84375, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 2.62031, 1.84375, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 2.32031, 1.19688, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 2.62031, 1.19688, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 2.21719, 0.823433, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 2.7325, 3.29804, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 2.55313, 3.125, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 2.62031, 2.49062, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 2.62031, 3.03437, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_20_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_20_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 44 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_20_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_20_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_20_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_20_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_20_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 2, // 1 5
1, 5, 3, // 2 8
3, 2, 1, // 3 11
6, 7, 8, // 4 14
9, 10, 11, // 5 17
12, 13, 14, // 6 20
15, 16, 17, // 7 23
18, 17, 13, // 8 26
19, 20, 21, // 9 29
22, 21, 10, // 10 32
23, 24, 25, // 11 35
26, 14, 27, // 12 38
28, 27, 29, // 13 41
30, 31, 32, // 14 44
33, 11, 7, // 15 47
34, 35, 36, // 16 50
35, 37, 38, // 17 53
6, 39, 7, // 18 56
38, 37, 6, // 19 59
6, 8, 38, // 20 62
11, 33, 9, // 21 65
14, 26, 12, // 22 68
17, 18, 15, // 23 71
13, 12, 18, // 24 74
21, 22, 19, // 25 77
10, 9, 22, // 26 80
27, 28, 26, // 27 83
40, 32, 41, // 28 86
29, 34, 42, // 29 89
29, 43, 41, // 30 92
29, 41, 28, // 31 95
42, 43, 29, // 32 98
23, 25, 40, // 33 101
43, 23, 40, // 34 104
40, 41, 43, // 35 107
32, 40, 30, // 36 110
7, 39, 33, // 37 113
36, 42, 34, // 38 116
38, 36, 35, // 39 119
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_20_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_20_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_20_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_20_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_20_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_20_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_20_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_20_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_20_1__ )
DX3DMODEL_START( model_Trim_Char_x_20_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_20_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_20_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 120 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_20_1__, 3981250565 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_20_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_19_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_21_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_21_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_21_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_21_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_21_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_21_1___initialShadingGroup_0 )
DX3DVERT( 2.01302, 1.00344, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 2.01279, 0.870964, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.12877, 1.00343, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.45002, 0.540703, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.45012, 0.846779, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 0.88698, 0.686897, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.88698, 2.55469, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.45, 2.55469, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.88698, 2.82813, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( -0.239062, 2.55469, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.323959, 2.55469, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( -0.239062, 2.82813, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.448438, 2.55469, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.448438, 2.26656, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.740626, 2.26656, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.448438, 3.52969, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.448438, 2.89812, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.740626, 2.89812, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.448438, 1.67031, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 0.740626, 1.67031, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 0.568751, 0.643753, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 0.61875, 0.37188, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.886979, 0.404701, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 2.57604, 2.55469, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 3.13906, 2.55469, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 2.57604, 2.82813, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 2.01302, 2.55469, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 1.45, 2.82813, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 2.14299, 2.26656, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 2.45183, 2.37313, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 2.45156, 2.55469, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 2.14375, 3.52969, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 2.14375, 2.89812, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 2.45156, 2.89812, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 1.71831, 1.00358, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 2.01304, 1.42047, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 2.07781, 1.63499, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 2.39071, 1.635, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 0.323959, 2.82813, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 0.740626, 2.55469, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 0.740626, 2.82813, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 0.448438, 2.82813, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 0.740626, 3.52969, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 3.13906, 2.82813, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 2.01302, 2.82813, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 2.14375, 2.82813, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 2.45156, 2.82813, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 2.14375, 2.55469, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 2.45129, 2.26656, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 2.14389, 2.41788, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT( 2.45156, 3.52969, 0 ) DX3DVNORM( 0, 0, 1 ) //50
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_21_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_21_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 51 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_21_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_21_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_21_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_21_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_21_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 13, 14, // 4 14
15, 16, 17, // 5 17
13, 18, 19, // 6 20
20, 21, 22, // 7 23
23, 24, 25, // 8 26
7, 26, 27, // 9 29
28, 29, 30, // 10 32
31, 32, 33, // 11 35
34, 4, 3, // 12 38
35, 34, 0, // 13 41
28, 36, 37, // 14 44
35, 0, 2, // 15 47
5, 22, 3, // 16 50
7, 27, 8, // 17 53
10, 38, 11, // 18 56
38, 10, 12, // 19 59
39, 6, 40, // 20 62
40, 41, 12, // 21 65
14, 39, 12, // 22 68
12, 39, 40, // 23 71
6, 8, 40, // 24 74
17, 16, 41, // 25 77
12, 41, 38, // 26 80
41, 40, 17, // 27 83
17, 42, 15, // 28 86
19, 14, 13, // 29 89
22, 5, 20, // 30 92
24, 43, 25, // 31 95
26, 44, 27, // 32 98
32, 45, 46, // 33 101
44, 26, 47, // 34 104
48, 29, 28, // 35 107
30, 47, 49, // 36 110
49, 28, 30, // 37 113
47, 30, 45, // 38 116
47, 45, 44, // 39 119
30, 23, 46, // 40 122
45, 30, 46, // 41 125
46, 33, 32, // 42 128
23, 25, 46, // 43 131
33, 50, 31, // 44 134
1, 0, 34, // 45 137
34, 3, 1, // 46 140
37, 48, 28, // 47 143
37, 36, 35, // 48 146
2, 37, 35, // 49 149
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_21_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_21_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_21_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_21_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_21_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_21_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_21_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_21_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_21_1__ )
DX3DMODEL_START( model_Trim_Char_x_21_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_21_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_21_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 150 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_21_1__, 3983335701 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_21_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_20_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_22_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_22_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_22_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_22_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_22_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_22_1___initialShadingGroup_0 )
DX3DVERT( 2.27005, 1.72406, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 2.12448, 1.72407, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.12448, 1.37625, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.5139, 0.58728, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.51409, 0.917931, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 0.903647, 0.675423, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.903647, 2.51563, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.51406, 2.51563, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.903647, 2.78906, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( -0.317186, 2.51563, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.29323, 2.51563, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( -0.317186, 2.78906, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.346876, 2.51563, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.346876, 2.41969, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.639063, 2.41969, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.346876, 3.49063, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.346876, 3.11531, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.639063, 3.11531, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.346876, 1.72407, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 0.639063, 1.72407, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 0.903647, 0.392883, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 0.425, 0.604691, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.346876, 1.63125, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 0.639063, 1.63125, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 2.7349, 2.51563, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 3.06094, 2.51563, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 2.7349, 2.78906, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 2.12448, 3.11531, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 2.00312, 3.11531, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 2.00312, 2.78906, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 2.00312, 3.49063, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 2.30781, 2.78906, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 2.30781, 3.11531, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 2.12448, 3.49063, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 2.03031, 1.02838, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 1.81927, 1.02844, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 2.00333, 2.35772, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 1.96727, 1.72404, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 1.81919, 1.25572, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 1.64615, 1.02838, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 1.87678, 1.37629, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 2.30807, 2.33407, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 2.30796, 2.41969, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 2.12448, 2.41969, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 2.12453, 1.20361, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 1.51406, 2.78906, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 0.29323, 2.78906, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 0.346876, 2.78906, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 0.639063, 2.78906, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 0.639063, 2.51563, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT( 0.639063, 3.49063, 0 ) DX3DVNORM( 0, 0, 1 ) //50
DX3DVERT( 0.478126, 0.332817, 0 ) DX3DVNORM( 0, 0, 1 ) //51
DX3DVERT( 3.06094, 2.78906, 0 ) DX3DVNORM( 0, 0, 1 ) //52
DX3DVERT( 2.00312, 2.51563, 0 ) DX3DVNORM( 0, 0, 1 ) //53
DX3DVERT( 2.00326, 2.41969, 0 ) DX3DVNORM( 0, 0, 1 ) //54
DX3DVERT( 2.30781, 2.51563, 0 ) DX3DVNORM( 0, 0, 1 ) //55
DX3DVERT( 2.30781, 3.49063, 0 ) DX3DVNORM( 0, 0, 1 ) //56
DX3DVERT( 3.11094, 3.1125, 0 ) DX3DVNORM( 0, 0, 1 ) //57
DX3DVERT( 3.34531, 3.18282, 0 ) DX3DVNORM( 0, 0, 1 ) //58
DX3DVERT( 3.30454, 3.28711, 0 ) DX3DVNORM( 0, 0, 1 ) //59
DX3DVERT( 3.07969, 3.81094, 0 ) DX3DVNORM( 0, 0, 1 ) //60
DX3DVERT( 2.85, 3.73281, 0 ) DX3DVNORM( 0, 0, 1 ) //61
DX3DVERT( 3.04258, 3.28711, 0 ) DX3DVNORM( 0, 0, 1 ) //62
DX3DVERT( 2.7349, 3.09268, 0 ) DX3DVNORM( 0, 0, 1 ) //63
DX3DVERT( 2.80422, 3.11531, 0 ) DX3DVNORM( 0, 0, 1 ) //64
DX3DVERT( 2.7349, 3.11531, 0 ) DX3DVNORM( 0, 0, 1 ) //65
DX3DVERT( 2.60638, 3.11531, 0 ) DX3DVNORM( 0, 0, 1 ) //66
DX3DVERT( 2.7349, 3.43305, 0 ) DX3DVNORM( 0, 0, 1 ) //67
DX3DVERT( 2.59688, 3.74532, 0 ) DX3DVNORM( 0, 0, 1 ) //68
DX3DVERT( 2.37031, 3.66719, 0 ) DX3DVNORM( 0, 0, 1 ) //69
DX3DVERT( 2.85781, 3.13281, 0 ) DX3DVNORM( 0, 0, 1 ) //70
DX3DVERT( 2.62813, 3.05782, 0 ) DX3DVNORM( 0, 0, 1 ) //71
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_22_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_22_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 72 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_22_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_22_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_22_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_22_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_22_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 13, 14, // 4 14
15, 16, 17, // 5 17
13, 18, 19, // 6 20
20, 5, 21, // 7 23
18, 22, 23, // 8 26
24, 25, 26, // 9 29
27, 28, 29, // 10 32
30, 28, 27, // 11 35
31, 32, 27, // 12 38
33, 27, 32, // 13 41
3, 34, 35, // 14 44
36, 37, 1, // 15 47
38, 35, 34, // 16 50
38, 39, 35, // 17 53
37, 40, 2, // 18 56
41, 42, 43, // 19 59
2, 44, 0, // 20 62
5, 20, 3, // 21 65
7, 45, 8, // 22 68
10, 46, 11, // 23 71
16, 47, 48, // 24 74
49, 6, 48, // 25 77
12, 47, 10, // 26 80
14, 49, 12, // 27 83
12, 49, 48, // 28 86
6, 8, 48, // 29 89
47, 46, 10, // 30 92
47, 12, 48, // 31 95
48, 17, 16, // 32 98
17, 50, 15, // 33 101
19, 14, 13, // 34 104
21, 51, 20, // 35 107
23, 19, 18, // 36 110
25, 52, 26, // 37 113
45, 7, 53, // 38 116
53, 54, 43, // 39 119
29, 53, 43, // 40 122
29, 31, 27, // 41 125
53, 29, 45, // 42 128
27, 33, 30, // 43 131
55, 24, 31, // 44 134
43, 42, 55, // 45 137
43, 55, 31, // 46 140
31, 29, 43, // 47 143
24, 26, 31, // 48 146
32, 56, 33, // 49 149
39, 4, 3, // 50 152
3, 35, 39, // 51 155
43, 54, 36, // 52 158
36, 1, 43, // 53 161
44, 2, 40, // 54 164
44, 40, 38, // 55 167
38, 34, 44, // 56 170
2, 1, 37, // 57 173
43, 1, 0, // 58 176
43, 0, 41, // 59 179
57, 58, 59, // 60 182
60, 61, 62, // 61 185
59, 62, 57, // 62 188
62, 59, 60, // 63 191
63, 64, 65, // 64 194
63, 65, 66, // 65 197
67, 68, 69, // 66 200
64, 70, 67, // 67 203
66, 71, 63, // 68 206
66, 65, 67, // 69 209
67, 69, 66, // 70 212
67, 65, 64, // 71 215
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_22_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_22_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_22_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_22_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_22_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_22_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_22_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_22_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_22_1__ )
DX3DMODEL_START( model_Trim_Char_x_22_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_22_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_22_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 216 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_22_1__, 3985420837 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_22_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_21_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_23_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_23_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_23_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_23_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_23_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_23_1___initialShadingGroup_0 )
DX3DVERT( 2.80313, 2.91093, 0 ) DX3DVNORM( 0, 0, -1 ) //0
DX3DVERT( 3.0875, 2.86406, 0 ) DX3DVNORM( 0, 0, -1 ) //1
DX3DVERT( 2.98513, 2.41095, 0 ) DX3DVNORM( 0, 0, -1 ) //2
DX3DVERT( 1.27919, 0.889809, 0 ) DX3DVNORM( 0, 0, -1 ) //3
DX3DVERT( 1.54527, 0.997963, 0 ) DX3DVNORM( 0, 0, -1 ) //4
DX3DVERT( 1.54531, 0.889839, 0 ) DX3DVNORM( 0, 0, -1 ) //5
DX3DVERT( 0.159376, 0.667183, 0 ) DX3DVNORM( 0, 0, -1 ) //6
DX3DVERT( 0.517177, 0.708923, 0 ) DX3DVNORM( 0, 0, -1 ) //7
DX3DVERT( 0.517181, 0.417244, 0 ) DX3DVNORM( 0, 0, -1 ) //8
DX3DVERT( 1.5453, 0.681381, 0 ) DX3DVNORM( 0, 0, -1 ) //9
DX3DVERT( 1.03125, 0.813591, 0 ) DX3DVNORM( 0, 0, -1 ) //10
DX3DVERT( 1.03124, 0.514313, 0 ) DX3DVNORM( 0, 0, -1 ) //11
DX3DVERT( 2.57344, 1.9039, 0 ) DX3DVNORM( 0, 0, -1 ) //12
DX3DVERT( 2.80229, 1.90389, 0 ) DX3DVNORM( 0, 0, -1 ) //13
DX3DVERT( 2.57335, 1.49483, 0 ) DX3DVNORM( 0, 0, -1 ) //14
DX3DVERT( 2.0593, 1.33643, 0 ) DX3DVNORM( 0, 0, -1 ) //15
DX3DVERT( 2.05936, 0.964348, 0 ) DX3DVNORM( 0, 0, -1 ) //16
DX3DVERT( 1.9494, 0.889893, 0 ) DX3DVNORM( 0, 0, -1 ) //17
DX3DVERT( 2.48201, 1.90392, 0 ) DX3DVNORM( 0, 0, -1 ) //18
DX3DVERT( 2.12162, 1.397, 0 ) DX3DVNORM( 0, 0, -1 ) //19
DX3DVERT( 2.50248, 1.39695, 0 ) DX3DVNORM( 0, 0, -1 ) //20
DX3DVERT( 2.68491, 2.41094, 0 ) DX3DVNORM( 0, 0, -1 ) //21
DX3DVERT( 2.57346, 2.10011, 0 ) DX3DVNORM( 0, 0, -1 ) //22
DX3DVERT( 0.20625, 0.382813, 0 ) DX3DVNORM( 0, 0, -1 ) //23
DX3DVERT( 1.325, 2.22343, 0 ) DX3DVNORM( 0, 0, -1 ) //24
DX3DVERT( 1.27031, 1.94375, 0 ) DX3DVNORM( 0, 0, -1 ) //25
DX3DVERT( 1.03125, 1.99068, 0 ) DX3DVNORM( 0, 0, -1 ) //26
DX3DVERT( 0.0479262, 2.41093, 0 ) DX3DVNORM( 0, 0, -1 ) //27
DX3DVERT( 0.0578134, 2.46094, 0 ) DX3DVNORM( 0, 0, -1 ) //28
DX3DVERT( 0.346922, 2.41093, 0 ) DX3DVNORM( 0, 0, -1 ) //29
DX3DVERT( 0.517188, 2.38045, 0 ) DX3DVNORM( 0, 0, -1 ) //30
DX3DVERT( 0.517189, 2.09004, 0 ) DX3DVNORM( 0, 0, -1 ) //31
DX3DVERT( 1.03125, 2.28309, 0 ) DX3DVNORM( 0, 0, -1 ) //32
DX3DVERT( 0.00312505, 2.18437, 0 ) DX3DVNORM( 0, 0, -1 ) //33
DX3DVERT( 1.54531, 3.18409, 0 ) DX3DVNORM( 0, 0, -1 ) //34
DX3DVERT( 1.55156, 3.18281, 0 ) DX3DVNORM( 0, 0, -1 ) //35
DX3DVERT( 1.54531, 3.1512, 0 ) DX3DVNORM( 0, 0, -1 ) //36
DX3DVERT( 1.03125, 3.28485, 0 ) DX3DVNORM( 0, 0, -1 ) //37
DX3DVERT( 0.170314, 3.14375, 0 ) DX3DVNORM( 0, 0, -1 ) //38
DX3DVERT( 0.225, 3.425, 0 ) DX3DVNORM( 0, 0, -1 ) //39
DX3DVERT( 0.517188, 3.37664, 0 ) DX3DVNORM( 0, 0, -1 ) //40
DX3DVERT( 1.03125, 2.99651, 0 ) DX3DVNORM( 0, 0, -1 ) //41
DX3DVERT( 0.517188, 3.08675, 0 ) DX3DVNORM( 0, 0, -1 ) //42
DX3DVERT( 1.49919, 2.91796, 0 ) DX3DVNORM( 0, 0, -1 ) //43
DX3DVERT( 1.49688, 2.90624, 0 ) DX3DVNORM( 0, 0, -1 ) //44
DX3DVERT( 1.43918, 2.91796, 0 ) DX3DVNORM( 0, 0, -1 ) //45
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_23_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_23_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 46 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_23_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_23_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_23_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_23_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_23_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
3, 5, 9, // 3 11
7, 10, 11, // 4 14
12, 13, 14, // 5 17
15, 16, 17, // 6 20
17, 9, 5, // 7 23
18, 12, 14, // 8 26
19, 20, 16, // 9 29
21, 2, 13, // 10 32
18, 22, 12, // 11 35
2, 21, 0, // 12 38
8, 23, 6, // 13 41
9, 11, 10, // 14 44
9, 10, 3, // 15 47
11, 8, 7, // 16 50
17, 5, 4, // 17 53
17, 4, 15, // 18 56
14, 20, 19, // 19 59
19, 18, 14, // 20 62
16, 15, 19, // 21 65
13, 12, 22, // 22 68
22, 21, 13, // 23 71
24, 25, 26, // 24 74
27, 28, 29, // 25 77
29, 30, 31, // 26 80
32, 26, 31, // 27 83
26, 32, 24, // 28 86
31, 33, 27, // 29 89
31, 27, 29, // 30 92
31, 30, 32, // 31 95
34, 35, 36, // 32 98
37, 34, 36, // 33 101
38, 39, 40, // 34 104
37, 41, 42, // 35 107
43, 44, 45, // 36 110
36, 43, 45, // 37 113
45, 41, 37, // 38 116
36, 45, 37, // 39 119
40, 42, 38, // 40 122
42, 40, 37, // 41 125
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_23_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_23_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_23_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_23_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_23_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_23_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_23_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_23_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_23_1__ )
DX3DMODEL_START( model_Trim_Char_x_23_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_23_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_23_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 126 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_23_1__, 3987505973 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_23_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_22_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_24_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_24_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_24_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_24_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_24_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_24_1___initialShadingGroup_0 )
DX3DVERT( 2.76406, 2.87187, 0 ) DX3DVNORM( 0, 0, -1 ) //0
DX3DVERT( 3.04844, 2.825, 0 ) DX3DVNORM( 0, 0, -1 ) //1
DX3DVERT( 3.00989, 2.62917, 0 ) DX3DVNORM( 0, 0, -1 ) //2
DX3DVERT( 2.60656, 2.05781, 0 ) DX3DVNORM( 0, 0, -1 ) //3
DX3DVERT( 2.8433, 2.05782, 0 ) DX3DVNORM( 0, 0, -1 ) //4
DX3DVERT( 2.6065, 1.56747, 0 ) DX3DVNORM( 0, 0, -1 ) //5
DX3DVERT( 0.624671, 0.693619, 0 ) DX3DVNORM( 0, 0, -1 ) //6
DX3DVERT( 1.28532, 0.866966, 0 ) DX3DVNORM( 0, 0, -1 ) //7
DX3DVERT( 1.28533, 0.559875, 0 ) DX3DVNORM( 0, 0, -1 ) //8
DX3DVERT( 0.120313, 0.62812, 0 ) DX3DVNORM( 0, 0, -1 ) //9
DX3DVERT( 0.624675, 0.400238, 0 ) DX3DVNORM( 0, 0, -1 ) //10
DX3DVERT( 1.40777, 0.915146, 0 ) DX3DVNORM( 0, 0, -1 ) //11
DX3DVERT( 1.94593, 1.23241, 0 ) DX3DVNORM( 0, 0, -1 ) //12
DX3DVERT( 1.94594, 0.9151, 0 ) DX3DVNORM( 0, 0, -1 ) //13
DX3DVERT( 1.94591, 0.873894, 0 ) DX3DVNORM( 0, 0, -1 ) //14
DX3DVERT( 2.00609, 0.915123, 0 ) DX3DVNORM( 0, 0, -1 ) //15
DX3DVERT( 2.53303, 2.0578, 0 ) DX3DVNORM( 0, 0, -1 ) //16
DX3DVERT( 2.19743, 1.48661, 0 ) DX3DVNORM( 0, 0, -1 ) //17
DX3DVERT( 2.55502, 1.48651, 0 ) DX3DVNORM( 0, 0, -1 ) //18
DX3DVERT( 2.7145, 2.62917, 0 ) DX3DVNORM( 0, 0, -1 ) //19
DX3DVERT( 2.60655, 2.2506, 0 ) DX3DVNORM( 0, 0, -1 ) //20
DX3DVERT( 0.167189, 0.34375, 0 ) DX3DVNORM( 0, 0, -1 ) //21
DX3DVERT( 2.60656, 3.35238, 0 ) DX3DVNORM( 0, 0, -1 ) //22
DX3DVERT( 2.68942, 3.20052, 0 ) DX3DVNORM( 0, 0, -1 ) //23
DX3DVERT( 2.60656, 3.20052, 0 ) DX3DVNORM( 0, 0, -1 ) //24
DX3DVERT( 2.1875, 3.59219, 0 ) DX3DVNORM( 0, 0, -1 ) //25
DX3DVERT( 2.40156, 3.70625, 0 ) DX3DVNORM( 0, 0, -1 ) //26
DX3DVERT( 2.60656, 3.06255, 0 ) DX3DVNORM( 0, 0, -1 ) //27
DX3DVERT( 2.51406, 3.01563, 0 ) DX3DVNORM( 0, 0, -1 ) //28
DX3DVERT( 2.41524, 3.20052, 0 ) DX3DVNORM( 0, 0, -1 ) //29
DX3DVERT( 2.72969, 3.125, 0 ) DX3DVNORM( 0, 0, -1 ) //30
DX3DVERT( 2.93125, 3.77187, 0 ) DX3DVNORM( 0, 0, -1 ) //31
DX3DVERT( 3.25352, 3.20052, 0 ) DX3DVNORM( 0, 0, -1 ) //32
DX3DVERT( 2.97661, 3.20052, 0 ) DX3DVNORM( 0, 0, -1 ) //33
DX3DVERT( 3.26719, 3.175, 0 ) DX3DVNORM( 0, 0, -1 ) //34
DX3DVERT( 3.04844, 3.06562, 0 ) DX3DVNORM( 0, 0, -1 ) //35
DX3DVERT( 2.71406, 3.65469, 0 ) DX3DVNORM( 0, 0, -1 ) //36
DX3DVERT( 1.12063, 2.21836, 0 ) DX3DVNORM( 0, 0, -1 ) //37
DX3DVERT( 1.28594, 2.18437, 0 ) DX3DVNORM( 0, 0, -1 ) //38
DX3DVERT( 1.26119, 2.05781, 0 ) DX3DVNORM( 0, 0, -1 ) //39
DX3DVERT( 1.23125, 1.90469, 0 ) DX3DVNORM( 0, 0, -1 ) //40
DX3DVERT( 1.12063, 1.92645, 0 ) DX3DVNORM( 0, 0, -1 ) //41
DX3DVERT( 0.624688, 2.02294, 0 ) DX3DVNORM( 0, 0, -1 ) //42
DX3DVERT( 0.624689, 2.05781, 0 ) DX3DVNORM( 0, 0, -1 ) //43
DX3DVERT( 1.12063, 2.05781, 0 ) DX3DVNORM( 0, 0, -1 ) //44
DX3DVERT( 0.442163, 2.05782, 0 ) DX3DVNORM( 0, 0, -1 ) //45
DX3DVERT( 0.624689, 2.31493, 0 ) DX3DVNORM( 0, 0, -1 ) //46
DX3DVERT( -0.0359365, 2.14531, 0 ) DX3DVNORM( 0, 0, -1 ) //47
DX3DVERT( 0.0187503, 2.42343, 0 ) DX3DVNORM( 0, 0, -1 ) //48
DX3DVERT( 1.5125, 3.14375, 0 ) DX3DVNORM( 0, 0, -1 ) //49
DX3DVERT( 1.45781, 2.86719, 0 ) DX3DVNORM( 0, 0, -1 ) //50
DX3DVERT( 1.28531, 2.90175, 0 ) DX3DVNORM( 0, 0, -1 ) //51
DX3DVERT( 0.624689, 3.31229, 0 ) DX3DVNORM( 0, 0, -1 ) //52
DX3DVERT( 1.22902, 3.20052, 0 ) DX3DVNORM( 0, 0, -1 ) //53
DX3DVERT( 0.624689, 3.20052, 0 ) DX3DVNORM( 0, 0, -1 ) //54
DX3DVERT( 0.149885, 3.20052, 0 ) DX3DVNORM( 0, 0, -1 ) //55
DX3DVERT( 0.185939, 3.38593, 0 ) DX3DVNORM( 0, 0, -1 ) //56
DX3DVERT( 0.624689, 3.02278, 0 ) DX3DVNORM( 0, 0, -1 ) //57
DX3DVERT( 1.28531, 3.18947, 0 ) DX3DVNORM( 0, 0, -1 ) //58
DX3DVERT( 0.13125, 3.10468, 0 ) DX3DVNORM( 0, 0, -1 ) //59
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_24_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_24_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 60 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_24_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_24_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_24_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_24_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_24_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 6, 10, // 3 11
11, 12, 13, // 4 14
11, 13, 14, // 5 17
15, 14, 13, // 6 20
16, 3, 5, // 7 23
17, 18, 15, // 8 26
19, 2, 4, // 9 29
16, 20, 3, // 10 32
2, 19, 0, // 11 35
8, 10, 6, // 12 38
10, 21, 9, // 13 41
8, 7, 11, // 14 44
14, 8, 11, // 15 47
5, 18, 17, // 16 50
17, 16, 5, // 17 53
15, 13, 12, // 18 56
12, 17, 15, // 19 59
4, 3, 20, // 20 62
20, 19, 4, // 21 65
22, 23, 24, // 22 68
25, 26, 22, // 23 71
27, 28, 29, // 24 74
23, 30, 27, // 25 77
22, 24, 29, // 26 80
29, 25, 22, // 27 83
29, 24, 27, // 28 86
27, 24, 23, // 29 89
31, 32, 33, // 30 92
32, 34, 35, // 31 95
33, 36, 31, // 32 98
35, 33, 32, // 33 101
37, 38, 39, // 34 104
39, 40, 41, // 35 107
42, 43, 44, // 36 110
42, 45, 43, // 37 113
37, 44, 43, // 38 116
46, 43, 45, // 39 119
39, 44, 37, // 40 122
41, 44, 39, // 41 125
44, 41, 42, // 42 128
43, 46, 37, // 43 131
45, 47, 48, // 44 134
45, 48, 46, // 45 137
49, 50, 51, // 46 140
52, 53, 54, // 47 143
55, 56, 52, // 48 146
55, 54, 57, // 49 149
53, 58, 51, // 50 152
51, 58, 49, // 51 155
52, 54, 55, // 52 158
57, 59, 55, // 53 161
57, 54, 53, // 54 164
51, 57, 53, // 55 167
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_24_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_24_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_24_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_24_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_24_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_24_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_24_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_24_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_24_1__ )
DX3DMODEL_START( model_Trim_Char_x_24_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_24_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_24_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 168 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_24_1__, 3989591109 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_24_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_23_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_25_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_25_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_25_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_25_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_25_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_25_1___initialShadingGroup_0 )
DX3DVERT( 2.46615, 0.704231, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 2.76875, 0.390625, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.97813, 0.59375, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 0.930209, 1.33298, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 0.930209, 0.972595, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.44219, 1.37852, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.930209, 3.29688, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.930209, 3.01563, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.44219, 3.01563, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.240626, 3.29688, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.240626, 3.01563, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.418229, 3.01563, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.418229, 3.29688, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( -0.0937499, 0.6875, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.0375006, 0.4375, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.418229, 0.643951, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.418229, 0.97831, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.407902, 0.971878, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.418229, 0.971878, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 1.44223, 1.77782, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 1.19922, 1.55312, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 1.44219, 1.55312, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.929196, 0.971878, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 2.46615, 2.6146, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 2.52054, 2.71562, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 2.46615, 2.71562, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 1.95415, 2.36908, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 1.77165, 2.13435, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 1.95417, 2.13438, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 1.44219, 3.29688, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 1.95417, 3.01563, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 2.15104, 2.13438, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 1.95417, 3.29688, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 2.33125, 3.01563, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 2.65938, 3.01563, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 2.65938, 3.29688, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 2.46615, 3.29688, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 1.61406, 1.5375, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 1.95417, 1.21357, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 1.95417, 1.55312, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 1.95417, 1.61281, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 2.01738, 1.55312, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 2.20043, 0.971878, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 2.46615, 0.971878, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 2.46615, 1.11693, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 2.61072, 0.971878, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 1.95417, 1.89212, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 2.17803, 2.71564, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 1.81719, 1.74062, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_25_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_25_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 49 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_25_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_25_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_25_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_25_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_25_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 11, 7, // 4 14
13, 14, 15, // 5 17
16, 17, 18, // 6 20
19, 20, 21, // 7 23
18, 15, 22, // 8 26
16, 18, 22, // 9 29
23, 24, 25, // 10 32
26, 27, 28, // 11 35
29, 8, 30, // 12 38
26, 28, 31, // 13 41
32, 30, 33, // 14 44
34, 35, 36, // 15 47
37, 38, 39, // 16 50
40, 37, 39, // 17 53
41, 40, 39, // 18 56
42, 0, 43, // 19 59
38, 42, 44, // 20 62
45, 44, 43, // 21 65
46, 31, 28, // 22 68
45, 43, 0, // 23 71
0, 2, 45, // 24 74
5, 21, 20, // 25 77
20, 3, 5, // 26 80
8, 29, 6, // 27 83
11, 12, 9, // 28 86
7, 6, 12, // 29 89
15, 18, 17, // 30 92
17, 13, 15, // 31 95
22, 4, 3, // 32 98
3, 16, 22, // 33 101
30, 32, 29, // 34 104
23, 25, 47, // 35 107
23, 47, 26, // 36 110
31, 23, 26, // 37 113
33, 47, 25, // 38 116
33, 25, 36, // 39 119
33, 36, 32, // 40 122
36, 25, 24, // 41 125
24, 34, 36, // 42 128
21, 5, 37, // 43 131
37, 48, 21, // 44 134
46, 28, 27, // 45 137
48, 19, 21, // 46 140
40, 48, 37, // 47 143
27, 19, 48, // 48 146
27, 48, 46, // 49 149
42, 43, 44, // 50 152
41, 39, 38, // 51 155
38, 44, 41, // 52 158
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_25_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_25_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_25_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_25_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_25_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_25_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_25_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_25_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_25_1__ )
DX3DMODEL_START( model_Trim_Char_x_25_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_25_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_25_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 159 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_25_1__, 3991676245 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_25_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_24_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_26_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_26_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_26_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_26_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_26_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_26_1___initialShadingGroup_0 )
DX3DVERT( 3.0875, 3.10469, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 3.30625, 3.21407, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 3.29537, 3.23438, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 2.97031, 3.81094, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 2.75313, 3.69375, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 3.01771, 3.23438, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 2.72656, 0.386169, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 2.90156, 0.554688, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 2.72656, 0.736031, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 1.11029, 1.50468, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.9875, 1.40135, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.9875, 1.03214, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.9875, 3.23438, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.9875, 2.97656, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 1.56719, 2.97656, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.162501, 3.23438, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.162501, 2.97656, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.407813, 2.97656, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.162501, 3.25781, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 0.407813, 3.23438, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 0.9875, 3.25781, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 1.56719, 3.23438, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.407813, 3.25781, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( -0.171875, 0.648438, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( -0.0390616, 0.398438, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 0.407813, 0.644211, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 0.407813, 0.982056, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 0.322222, 0.928123, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 0.407813, 0.928123, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 1.56725, 1.95007, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 1.53594, 1.49844, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 1.56719, 1.50468, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 0.844804, 0.928123, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 2.72656, 3.14297, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 2.76875, 3.16406, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 2.73128, 3.23438, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 1.68175, 2.08121, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 2.06221, 2.08125, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 2.14688, 2.19579, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 1.56719, 3.25781, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 2.14688, 3.23438, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 2.14686, 2.76131, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 2.08911, 2.65783, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 2.14688, 2.65781, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 2.72656, 3.24316, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 2.72656, 3.23438, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 2.44375, 3.25781, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 2.14688, 3.25781, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 2.43262, 2.65781, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 2.58125, 3.07031, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT( 2.1278, 0.928123, 0 ) DX3DVNORM( 0, 0, 1 ) //50
DX3DVERT( 2.14688, 0.909142, 0 ) DX3DVNORM( 0, 0, 1 ) //51
DX3DVERT( 2.14688, 0.928123, 0 ) DX3DVNORM( 0, 0, 1 ) //52
DX3DVERT( 1.73906, 1.70156, 0 ) DX3DVNORM( 0, 0, 1 ) //53
DX3DVERT( 2.14688, 1.31514, 0 ) DX3DVNORM( 0, 0, 1 ) //54
DX3DVERT( 2.69063, 0.351563, 0 ) DX3DVNORM( 0, 0, 1 ) //55
DX3DVERT( 2.53798, 0.928123, 0 ) DX3DVNORM( 0, 0, 1 ) //56
DX3DVERT( 2.14688, 2.97656, 0 ) DX3DVNORM( 0, 0, 1 ) //57
DX3DVERT( 1.56719, 1.46923, 0 ) DX3DVNORM( 0, 0, 1 ) //58
DX3DVERT( 2.44063, 3.74532, 0 ) DX3DVNORM( 0, 0, 1 ) //59
DX3DVERT( 2.22656, 3.63125, 0 ) DX3DVNORM( 0, 0, 1 ) //60
DX3DVERT( 2.25313, 2.97656, 0 ) DX3DVNORM( 0, 0, 1 ) //61
DX3DVERT( 2.58125, 2.97656, 0 ) DX3DVNORM( 0, 0, 1 ) //62
DX3DVERT( 1.9492, 1.50468, 0 ) DX3DVNORM( 0, 0, 1 ) //63
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_26_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_26_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 64 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_26_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_26_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_26_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_26_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_26_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
2, 5, 0, // 2 8
5, 2, 3, // 3 11
6, 7, 8, // 4 14
9, 10, 11, // 5 17
12, 13, 14, // 6 20
15, 16, 17, // 7 23
18, 15, 19, // 8 26
20, 12, 21, // 9 29
22, 19, 12, // 10 32
19, 17, 13, // 11 35
23, 24, 25, // 12 38
26, 27, 28, // 13 41
29, 30, 31, // 14 44
28, 25, 32, // 15 47
26, 28, 32, // 16 50
33, 34, 35, // 17 53
36, 37, 38, // 18 56
39, 21, 40, // 19 59
41, 42, 43, // 20 62
35, 44, 45, // 21 65
46, 47, 40, // 22 68
43, 38, 48, // 23 71
33, 45, 49, // 24 74
50, 51, 52, // 25 77
29, 31, 53, // 26 80
50, 52, 54, // 27 83
55, 8, 56, // 28 86
56, 54, 52, // 29 89
21, 14, 57, // 30 92
30, 58, 31, // 31 95
30, 29, 9, // 32 98
11, 30, 9, // 33 101
14, 21, 12, // 34 104
17, 19, 15, // 35 107
19, 22, 18, // 36 110
21, 39, 20, // 37 113
12, 20, 22, // 38 116
13, 12, 19, // 39 119
25, 28, 27, // 40 122
27, 23, 25, // 41 125
32, 11, 10, // 42 128
32, 10, 26, // 43 131
35, 45, 33, // 44 134
38, 43, 42, // 45 137
42, 36, 38, // 46 140
40, 47, 39, // 47 143
59, 60, 46, // 48 146
40, 45, 46, // 49 149
44, 46, 45, // 50 152
46, 44, 59, // 51 155
41, 43, 48, // 52 158
40, 57, 61, // 53 161
40, 49, 45, // 54 164
61, 62, 49, // 55 167
49, 40, 61, // 56 170
48, 62, 61, // 57 173
48, 61, 41, // 58 176
31, 63, 53, // 59 179
53, 37, 36, // 60 182
36, 29, 53, // 61 185
63, 31, 58, // 62 188
63, 58, 50, // 63 191
54, 63, 50, // 64 194
55, 6, 8, // 65 197
56, 52, 51, // 66 200
51, 55, 56, // 67 203
57, 40, 21, // 68 206
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_26_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_26_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_26_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_26_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_26_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_26_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_26_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_26_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_26_1__ )
DX3DMODEL_START( model_Trim_Char_x_26_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_26_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_26_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 207 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_26_1__, 3993761381 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_26_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_25_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_27_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_27_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_27_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_27_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_27_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_27_1___initialShadingGroup_0 )
DX3DVERT( 2.52474, 0.764938, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 2.52474, 0.493729, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.99844, 0.546875, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.16785, 0.757996, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.11784, 0.757965, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.11782, 0.48349, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.93125, 2.70782, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.93125, 2.91375, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.836459, 2.91375, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.273698, 2.59555, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( -0.289062, 2.5, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( -0.258219, 2.29781, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.631251, 2.65625, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.631251, 2.37188, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.836459, 2.29781, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.631251, 3.52969, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.631251, 2.91375, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.836459, 3.52969, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.193102, 2.29781, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( -0.246874, 2.22344, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 0.836459, 1.8354, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 0.931208, 1.8354, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.631251, 2.29781, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 0.631251, 1.8354, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 0.715839, 0.757767, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 0.836595, 0.593651, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 0.836459, 0.757965, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 0.631267, 1.36836, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 0.836459, 0.911949, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 0.930643, 1.45265, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 0.977149, 0.757965, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 0.987441, 0.911911, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 0.977149, 0.911949, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 0.944145, 1.06593, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 0.836459, 1.06593, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 0.977076, 0.933258, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 1.11785, 0.780319, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 3.0875, 2.78125, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 3.06763, 2.91375, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 2.52474, 2.91375, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 1.96198, 2.59216, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 1.96198, 2.88074, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 1.39922, 2.78633, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 2.52474, 2.68683, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 2.52474, 2.97517, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 2.15871, 2.91375, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 3.04531, 3.0625, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 1.62483, 0.72097, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 1.39919, 0.72538, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 1.54683, 0.449951, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT( 1.96198, 1.60983, 0 ) DX3DVNORM( 0, 0, 1 ) //50
DX3DVERT( 1.96198, 1.72245, 0 ) DX3DVNORM( 0, 0, 1 ) //51
DX3DVERT( 1.90313, 1.68125, 0 ) DX3DVNORM( 0, 0, 1 ) //52
DX3DVERT( 2.52474, 2.29776, 0 ) DX3DVNORM( 0, 0, 1 ) //53
DX3DVERT( 2.52474, 1.8354, 0 ) DX3DVNORM( 0, 0, 1 ) //54
DX3DVERT( 2.10542, 1.8354, 0 ) DX3DVNORM( 0, 0, 1 ) //55
DX3DVERT( 1.96198, 0.728142, 0 ) DX3DVNORM( 0, 0, 1 ) //56
DX3DVERT( 1.96198, 0.457886, 0 ) DX3DVNORM( 0, 0, 1 ) //57
DX3DVERT( 2.98281, 0.820313, 0 ) DX3DVNORM( 0, 0, 1 ) //58
DX3DVERT( 1.39922, 0.452721, 0 ) DX3DVNORM( 0, 0, 1 ) //59
DX3DVERT( 1.39922, 2.49748, 0 ) DX3DVNORM( 0, 0, 1 ) //60
DX3DVERT( 0.93126, 2.29781, 0 ) DX3DVNORM( 0, 0, 1 ) //61
DX3DVERT( 0.93125, 2.41875, 0 ) DX3DVNORM( 0, 0, 1 ) //62
DX3DVERT( 0.273698, 2.31144, 0 ) DX3DVNORM( 0, 0, 1 ) //63
DX3DVERT( 0.93125, 3.52969, 0 ) DX3DVNORM( 0, 0, 1 ) //64
DX3DVERT( 0.645193, 1.06593, 0 ) DX3DVNORM( 0, 0, 1 ) //65
DX3DVERT( 2.76094, 2.72656, 0 ) DX3DVNORM( 0, 0, 1 ) //66
DX3DVERT( 2.87163, 2.29781, 0 ) DX3DVNORM( 0, 0, 1 ) //67
DX3DVERT( 2.08594, 1.45938, 0 ) DX3DVNORM( 0, 0, 1 ) //68
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_27_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_27_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 69 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_27_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_27_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_27_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_27_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_27_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 13, 14, // 4 14
15, 16, 8, // 5 17
17, 8, 7, // 6 20
18, 11, 19, // 7 23
14, 20, 21, // 8 26
22, 23, 20, // 9 29
24, 25, 26, // 10 32
20, 23, 27, // 11 35
24, 26, 28, // 12 38
29, 21, 20, // 13 41
5, 4, 30, // 14 44
31, 32, 30, // 15 47
28, 26, 30, // 16 50
33, 34, 28, // 17 53
31, 35, 32, // 18 56
3, 36, 4, // 19 59
37, 38, 39, // 20 62
40, 41, 42, // 21 65
40, 43, 39, // 22 68
39, 44, 45, // 23 71
38, 46, 44, // 24 74
47, 48, 49, // 25 77
50, 51, 52, // 26 80
53, 54, 54, // 27 83
53, 55, 54, // 28 86
56, 57, 1, // 29 89
54, 54, 55, // 30 92
54, 54, 54, // 31 95
2, 58, 0, // 32 98
5, 59, 48, // 33 101
5, 48, 3, // 34 104
60, 42, 6, // 35 107
14, 61, 62, // 36 110
14, 62, 6, // 37 113
6, 12, 14, // 38 116
6, 62, 60, // 39 119
18, 63, 9, // 40 122
9, 11, 18, // 41 125
9, 63, 13, // 42 128
13, 22, 14, // 43 131
8, 16, 12, // 44 134
12, 6, 8, // 45 137
13, 12, 9, // 46 140
8, 17, 15, // 47 143
7, 64, 17, // 48 146
21, 61, 14, // 49 149
20, 14, 22, // 50 152
27, 65, 34, // 51 155
27, 29, 20, // 52 158
28, 34, 65, // 53 161
28, 65, 24, // 54 164
34, 33, 29, // 55 167
29, 27, 34, // 56 170
30, 26, 25, // 57 173
25, 5, 30, // 58 176
30, 4, 36, // 59 179
30, 36, 31, // 60 182
30, 32, 28, // 61 185
28, 32, 35, // 62 188
35, 33, 28, // 63 191
66, 53, 67, // 64 194
39, 43, 66, // 65 197
39, 66, 37, // 66 200
67, 37, 66, // 67 203
42, 60, 40, // 68 206
45, 41, 40, // 69 209
40, 39, 45, // 70 212
44, 39, 38, // 71 215
48, 59, 49, // 72 218
49, 57, 56, // 73 221
49, 56, 47, // 74 224
67, 53, 53, // 75 227
53, 54, 67, // 76 230
1, 0, 56, // 77 233
55, 51, 50, // 78 236
50, 68, 54, // 79 239
55, 50, 54, // 80 242
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_27_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_27_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_27_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_27_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_27_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_27_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_27_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_27_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_27_1__ )
DX3DMODEL_START( model_Trim_Char_x_27_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_27_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_27_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 243 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_27_1__, 3995846517 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_27_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_26_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_28_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_28_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_28_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_28_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_28_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_28_1___initialShadingGroup_0 )
DX3DVERT( 3.1, 3.10468, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 3.15326, 3.13094, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 3.08601, 3.13094, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 2.98281, 3.81094, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 2.76406, 3.69375, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 3.32188, 3.21406, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 2.71354, 3.13026, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 2.71486, 3.13094, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 2.52521, 3.13094, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 2.71354, 3.28844, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 2.45156, 3.74531, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 2.2375, 3.63125, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 2.77969, 3.16406, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 2.56563, 3.05469, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 2.71354, 0.750473, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 2.71354, 0.477531, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 2.95938, 0.507805, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 1.49688, 0.682701, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 1.11791, 0.723007, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 1.11791, 0.437462, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 1.49688, 2.45094, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 1.49688, 2.69207, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.892189, 2.59062, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 0.280209, 2.48662, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 0.0679144, 2.45094, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 0.280209, 2.45094, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 0.592189, 2.53905, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 0.592189, 2.25468, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 0.73894, 2.45094, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 0.592189, 3.49062, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 0.592189, 3.13094, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 0.73894, 3.13094, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 0.73894, 3.49062, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 0.892189, 3.13094, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( -0.328124, 2.38437, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( -0.285937, 2.10625, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 1.49688, 2.40328, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 0.600136, 1.09094, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 0.739272, 0.612122, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 0.73894, 0.750946, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 0.591303, 1.61219, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 0.73894, 1.09094, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 0.89186, 1.39908, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 0.892175, 1.77094, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 0.73894, 1.77094, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 0.928424, 0.750946, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 0.928459, 0.920944, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 0.73894, 0.920944, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 0.900018, 1.09093, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 2.71354, 2.45094, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT( 2.97007, 2.45094, 0 ) DX3DVNORM( 0, 0, 1 ) //50
DX3DVERT( 3.04844, 2.66406, 0 ) DX3DVNORM( 0, 0, 1 ) //51
DX3DVERT( 1.78013, 2.45094, 0 ) DX3DVNORM( 0, 0, 1 ) //52
DX3DVERT( 2.10521, 2.50563, 0 ) DX3DVNORM( 0, 0, 1 ) //53
DX3DVERT( 2.10521, 2.79414, 0 ) DX3DVNORM( 0, 0, 1 ) //54
DX3DVERT( 2.71354, 2.60797, 0 ) DX3DVNORM( 0, 0, 1 ) //55
DX3DVERT( 2.71354, 2.8962, 0 ) DX3DVNORM( 0, 0, 1 ) //56
DX3DVERT( 1.58784, 0.681976, 0 ) DX3DVNORM( 0, 0, 1 ) //57
DX3DVERT( 1.51212, 0.411003, 0 ) DX3DVNORM( 0, 0, 1 ) //58
DX3DVERT( 2.10521, 1.38239, 0 ) DX3DVNORM( 0, 0, 1 ) //59
DX3DVERT( 2.10521, 1.75207, 0 ) DX3DVNORM( 0, 0, 1 ) //60
DX3DVERT( 1.86406, 1.56406, 0 ) DX3DVNORM( 0, 0, 1 ) //61
DX3DVERT( 2.71354, 1.99607, 0 ) DX3DVNORM( 0, 0, 1 ) //62
DX3DVERT( 2.12614, 1.77094, 0 ) DX3DVNORM( 0, 0, 1 ) //63
DX3DVERT( 2.5349, 1.77094, 0 ) DX3DVNORM( 0, 0, 1 ) //64
DX3DVERT( 2.10521, 0.697372, 0 ) DX3DVNORM( 0, 0, 1 ) //65
DX3DVERT( 2.10521, 0.427277, 0 ) DX3DVNORM( 0, 0, 1 ) //66
DX3DVERT( 2.71354, 2.58946, 0 ) DX3DVNORM( 0, 0, 1 ) //67
DX3DVERT( 2.64868, 2.45094, 0 ) DX3DVNORM( 0, 0, 1 ) //68
DX3DVERT( 2.94375, 0.78125, 0 ) DX3DVNORM( 0, 0, 1 ) //69
DX3DVERT( 1.49688, 0.411079, 0 ) DX3DVNORM( 0, 0, 1 ) //70
DX3DVERT( 0.892189, 3.49062, 0 ) DX3DVNORM( 0, 0, 1 ) //71
DX3DVERT( 0.280209, 2.20195, 0 ) DX3DVNORM( 0, 0, 1 ) //72
DX3DVERT( 0.892189, 2.30156, 0 ) DX3DVNORM( 0, 0, 1 ) //73
DX3DVERT( 0.59163, 1.77094, 0 ) DX3DVNORM( 0, 0, 1 ) //74
DX3DVERT( 1.0626, 0.751015, 0 ) DX3DVNORM( 0, 0, 1 ) //75
DX3DVERT( 2.72188, 2.60937, 0 ) DX3DVNORM( 0, 0, 1 ) //76
DX3DVERT( 3.00625, 2.9453, 0 ) DX3DVNORM( 0, 0, 1 ) //77
DX3DVERT( 2.04688, 1.34219, 0 ) DX3DVNORM( 0, 0, 1 ) //78
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_28_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_28_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 79 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_28_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_28_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_28_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_28_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_28_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 2, // 1 5
1, 5, 3, // 2 8
3, 2, 1, // 3 11
6, 7, 6, // 4 14
6, 6, 8, // 5 17
9, 10, 11, // 6 20
7, 12, 9, // 7 23
8, 13, 6, // 8 26
8, 6, 9, // 9 29
9, 11, 8, // 10 32
9, 6, 7, // 11 35
14, 15, 16, // 12 38
17, 18, 19, // 13 41
20, 21, 22, // 14 44
23, 24, 25, // 15 47
26, 27, 28, // 16 50
29, 30, 31, // 17 53
32, 31, 33, // 18 56
24, 34, 35, // 19 59
36, 20, 28, // 20 62
27, 26, 25, // 21 65
37, 38, 39, // 22 68
40, 37, 41, // 23 71
42, 43, 44, // 24 74
45, 39, 38, // 25 77
46, 46, 45, // 26 80
47, 39, 45, // 27 83
48, 41, 47, // 28 86
46, 46, 46, // 29 89
49, 50, 51, // 30 92
52, 53, 54, // 31 95
55, 56, 54, // 32 98
57, 17, 58, // 33 101
36, 52, 20, // 34 104
59, 60, 61, // 35 107
50, 49, 62, // 36 110
63, 64, 62, // 37 113
65, 66, 15, // 38 116
63, 60, 59, // 39 119
49, 67, 68, // 40 122
16, 69, 14, // 41 125
19, 70, 17, // 42 128
22, 33, 31, // 43 131
22, 26, 28, // 44 134
28, 20, 22, // 45 137
26, 23, 25, // 46 140
31, 30, 26, // 47 143
26, 22, 31, // 48 146
31, 32, 29, // 49 149
33, 71, 32, // 50 152
72, 25, 24, // 51 155
24, 35, 72, // 52 158
44, 43, 73, // 53 161
73, 27, 44, // 54 164
28, 73, 36, // 55 167
25, 72, 27, // 56 170
27, 74, 44, // 57 173
27, 73, 28, // 58 176
47, 41, 37, // 59 179
39, 47, 37, // 60 182
44, 74, 40, // 61 185
40, 42, 44, // 62 188
41, 48, 42, // 63 191
42, 40, 41, // 64 194
18, 75, 45, // 65 197
19, 18, 45, // 66 200
38, 19, 45, // 67 203
45, 75, 46, // 68 206
45, 46, 47, // 69 209
47, 46, 46, // 70 212
46, 48, 47, // 71 215
56, 55, 76, // 72 218
51, 76, 67, // 73 221
67, 49, 51, // 74 224
51, 77, 56, // 75 227
56, 76, 51, // 76 230
21, 20, 52, // 77 233
52, 54, 21, // 78 236
54, 53, 55, // 79 239
17, 70, 58, // 80 242
66, 65, 57, // 81 245
58, 66, 57, // 82 248
61, 78, 59, // 83 251
62, 49, 68, // 84 254
68, 63, 62, // 85 257
15, 14, 65, // 86 260
59, 64, 63, // 87 263
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_28_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_28_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_28_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_28_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_28_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_28_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_28_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_28_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_28_1__ )
DX3DMODEL_START( model_Trim_Char_x_28_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_28_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_28_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 264 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_28_1__, 3997931653 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_28_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_27_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_29_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_29_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_29_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_29_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_29_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_29_1___initialShadingGroup_0 )
DX3DVERT( 0.560938, 1.89219, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 0.587738, 1.90234, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 0.556531, 1.90234, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 0.857813, 2.00468, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 0.686337, 2.39583, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 0.339553, 2.39583, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.460678, 2.122, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.460678, 2.39583, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.253126, 3.33125, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( -0.0359365, 3.21094, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.115348, 2.88932, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.460678, 2.88932, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.460678, 2.89125, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 1.95055, 1.34548, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 1.95052, 0.94754, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 2.4114, 1.40886, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.957293, 0.824074, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.957292, 0.519424, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 1.45391, 0.680824, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 0.460678, 0.708221, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 0.432813, 0.703125, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 0.460678, 0.555603, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.485939, 0.421875, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 1.45391, 1.01029, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 1.2315, 0.915359, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 1.45391, 0.915359, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 2.44714, 1.90234, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 2.67299, 1.90233, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 2.81933, 2.39583, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 2.64688, 3.38281, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 2.60259, 2.88932, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 2.90262, 2.88932, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 2.44717, 2.16753, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 2.34358, 1.90234, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 2.51207, 2.39583, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 1.90377, 0.915367, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 2.44712, 1.46086, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 2.01344, 1.40881, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 2.94375, 3.3625, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_29_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_29_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 39 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_29_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_29_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_29_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_29_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_29_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
1, 3, 4, // 1 5
5, 6, 7, // 2 8
8, 9, 10, // 3 11
5, 7, 11, // 4 14
11, 12, 11, // 5 17
11, 11, 7, // 6 20
6, 2, 1, // 7 23
4, 7, 6, // 8 26
6, 1, 4, // 9 29
10, 11, 12, // 10 32
12, 8, 10, // 11 35
11, 10, 5, // 12 38
7, 4, 11, // 13 41
13, 14, 15, // 14 44
16, 17, 18, // 15 47
19, 20, 21, // 16 50
21, 22, 17, // 17 53
23, 24, 25, // 18 56
26, 27, 28, // 19 59
29, 30, 31, // 20 62
32, 33, 26, // 21 65
30, 34, 28, // 22 68
25, 18, 35, // 23 71
23, 25, 35, // 24 74
36, 27, 26, // 25 77
37, 15, 36, // 26 80
15, 37, 13, // 27 83
18, 25, 24, // 28 86
24, 16, 18, // 29 89
17, 16, 19, // 30 92
17, 19, 21, // 31 95
28, 34, 32, // 32 98
32, 26, 28, // 33 101
31, 38, 29, // 34 104
28, 31, 30, // 35 107
35, 14, 13, // 36 110
13, 23, 35, // 37 113
36, 26, 33, // 38 116
36, 33, 37, // 39 119
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_29_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_29_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_29_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_29_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_29_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_29_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_29_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_29_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_29_1__ )
DX3DMODEL_START( model_Trim_Char_x_29_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_29_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_29_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 120 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_29_1__, 4000016789 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_29_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_28_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_30_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_30_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_30_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_30_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_30_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_30_1___initialShadingGroup_0 )
DX3DVERT( 2.71016, 2.86463, 0 ) DX3DVNORM( 0, 0, -1 ) //0
DX3DVERT( 2.86563, 2.84843, 0 ) DX3DVNORM( 0, 0, -1 ) //1
DX3DVERT( 2.83581, 2.63177, 0 ) DX3DVNORM( 0, 0, -1 ) //2
DX3DVERT( 1.35425, 0.945038, 0 ) DX3DVNORM( 0, 0, -1 ) //3
DX3DVERT( 1.59603, 1.07122, 0 ) DX3DVNORM( 0, 0, -1 ) //4
DX3DVERT( 1.59609, 0.945053, 0 ) DX3DVNORM( 0, 0, -1 ) //5
DX3DVERT( 0.381251, 0.659378, 0 ) DX3DVNORM( 0, 0, -1 ) //6
DX3DVERT( 0.48203, 0.678253, 0 ) DX3DVNORM( 0, 0, -1 ) //7
DX3DVERT( 0.482032, 0.38855, 0 ) DX3DVNORM( 0, 0, -1 ) //8
DX3DVERT( 1.59608, 0.727516, 0 ) DX3DVNORM( 0, 0, -1 ) //9
DX3DVERT( 1.03905, 0.822174, 0 ) DX3DVNORM( 0, 0, -1 ) //10
DX3DVERT( 1.03904, 0.515419, 0 ) DX3DVNORM( 0, 0, -1 ) //11
DX3DVERT( 2.38385, 2.06953, 0 ) DX3DVNORM( 0, 0, -1 ) //12
DX3DVERT( 2.70724, 2.06953, 0 ) DX3DVNORM( 0, 0, -1 ) //13
DX3DVERT( 2.46377, 1.50737, 0 ) DX3DVNORM( 0, 0, -1 ) //14
DX3DVERT( 2.09096, 1.50739, 0 ) DX3DVNORM( 0, 0, -1 ) //15
DX3DVERT( 2.15295, 1.5957, 0 ) DX3DVNORM( 0, 0, -1 ) //16
DX3DVERT( 2.15313, 1.50729, 0 ) DX3DVNORM( 0, 0, -1 ) //17
DX3DVERT( 1.9583, 0.945129, 0 ) DX3DVNORM( 0, 0, -1 ) //18
DX3DVERT( 2.15313, 1.10896, 0 ) DX3DVNORM( 0, 0, -1 ) //19
DX3DVERT( 2.71016, 2.63177, 0 ) DX3DVNORM( 0, 0, -1 ) //20
DX3DVERT( 2.71015, 2.07894, 0 ) DX3DVNORM( 0, 0, -1 ) //21
DX3DVERT( 2.52868, 2.63177, 0 ) DX3DVNORM( 0, 0, -1 ) //22
DX3DVERT( 2.56563, 2.87968, 0 ) DX3DVNORM( 0, 0, -1 ) //23
DX3DVERT( 0.448438, 0.382813, 0 ) DX3DVNORM( 0, 0, -1 ) //24
DX3DVERT( 2.71016, 3.14944, 0 ) DX3DVNORM( 0, 0, -1 ) //25
DX3DVERT( 2.72969, 3.1125, 0 ) DX3DVNORM( 0, 0, -1 ) //26
DX3DVERT( 2.71016, 3.10259, 0 ) DX3DVNORM( 0, 0, -1 ) //27
DX3DVERT( 2.40156, 3.69375, 0 ) DX3DVNORM( 0, 0, -1 ) //28
DX3DVERT( 2.68639, 3.19401, 0 ) DX3DVNORM( 0, 0, -1 ) //29
DX3DVERT( 2.41231, 3.19401, 0 ) DX3DVNORM( 0, 0, -1 ) //30
DX3DVERT( 2.51406, 3.00312, 0 ) DX3DVNORM( 0, 0, -1 ) //31
DX3DVERT( 2.1875, 3.57656, 0 ) DX3DVNORM( 0, 0, -1 ) //32
DX3DVERT( 2.93125, 3.75625, 0 ) DX3DVNORM( 0, 0, -1 ) //33
DX3DVERT( 3.25138, 3.19401, 0 ) DX3DVNORM( 0, 0, -1 ) //34
DX3DVERT( 2.97392, 3.19401, 0 ) DX3DVNORM( 0, 0, -1 ) //35
DX3DVERT( 3.26719, 3.16406, 0 ) DX3DVNORM( 0, 0, -1 ) //36
DX3DVERT( 3.04844, 3.05469, 0 ) DX3DVNORM( 0, 0, -1 ) //37
DX3DVERT( 2.71406, 3.64375, 0 ) DX3DVNORM( 0, 0, -1 ) //38
DX3DVERT( 0.482032, 2.72145, 0 ) DX3DVNORM( 0, 0, -1 ) //39
DX3DVERT( 0.523125, 2.63177, 0 ) DX3DVNORM( 0, 0, -1 ) //40
DX3DVERT( 0.482032, 2.63177, 0 ) DX3DVNORM( 0, 0, -1 ) //41
DX3DVERT( 0.773808, 2.06953, 0 ) DX3DVNORM( 0, 0, -1 ) //42
DX3DVERT( 0.81875, 1.96562, 0 ) DX3DVNORM( 0, 0, -1 ) //43
DX3DVERT( 0.521875, 1.85313, 0 ) DX3DVNORM( 0, 0, -1 ) //44
DX3DVERT( 0.482032, 1.94476, 0 ) DX3DVNORM( 0, 0, -1 ) //45
DX3DVERT( 0.427498, 2.06953, 0 ) DX3DVNORM( 0, 0, -1 ) //46
DX3DVERT( 0.482032, 2.06953, 0 ) DX3DVNORM( 0, 0, -1 ) //47
DX3DVERT( -0.0218177, 3.19401, 0 ) DX3DVNORM( 0, 0, -1 ) //48
DX3DVERT( 0.214063, 3.29219, 0 ) DX3DVNORM( 0, 0, -1 ) //49
DX3DVERT( 0.260916, 3.19401, 0 ) DX3DVNORM( 0, 0, -1 ) //50
DX3DVERT( 0.17661, 2.63177, 0 ) DX3DVNORM( 0, 0, -1 ) //51
DX3DVERT( -0.0749996, 3.17188, 0 ) DX3DVNORM( 0, 0, -1 ) //52
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_30_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_30_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 53 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_30_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_30_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_30_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_30_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_30_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
3, 5, 9, // 3 11
7, 10, 11, // 4 14
12, 13, 14, // 5 17
15, 16, 17, // 6 20
18, 9, 5, // 7 23
15, 17, 19, // 8 26
14, 19, 17, // 9 29
20, 2, 21, // 10 32
22, 20, 21, // 11 35
22, 23, 0, // 12 38
2, 20, 0, // 13 41
8, 24, 6, // 14 44
9, 11, 10, // 15 47
9, 10, 3, // 16 50
11, 8, 7, // 17 53
14, 17, 16, // 18 56
16, 12, 14, // 19 59
18, 5, 4, // 20 62
18, 4, 15, // 21 65
19, 18, 15, // 22 68
21, 13, 12, // 23 71
12, 22, 21, // 24 74
0, 20, 22, // 25 77
25, 26, 27, // 26 80
28, 29, 30, // 27 83
25, 27, 31, // 28 86
30, 32, 28, // 29 89
31, 30, 29, // 30 92
31, 29, 25, // 31 95
33, 34, 35, // 32 98
34, 36, 37, // 33 101
35, 38, 33, // 34 104
37, 35, 34, // 35 107
39, 40, 41, // 36 110
42, 43, 44, // 37 113
45, 46, 47, // 38 116
48, 49, 50, // 39 119
41, 47, 46, // 40 122
50, 39, 51, // 41 125
40, 42, 47, // 42 128
45, 47, 42, // 43 131
42, 44, 45, // 44 134
46, 51, 41, // 45 137
39, 41, 51, // 46 140
51, 52, 48, // 47 143
48, 50, 51, // 48 146
47, 41, 40, // 49 149
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_30_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_30_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_30_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_30_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_30_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_30_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_30_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_30_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_30_1__ )
DX3DMODEL_START( model_Trim_Char_x_30_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_30_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_30_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 150 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_30_1__, 4060485733 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_30_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_29_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_31_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_31_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_31_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_31_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_31_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_31_1___initialShadingGroup_0 )
DX3DVERT( 2.2275, 1.15825, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 2.4262, 1.42708, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.2275, 1.42709, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 2.45635, 2.49792, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 2.34017, 1.9625, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 2.66008, 1.9625, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.500625, 2.49792, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.500625, 2.13184, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.721932, 2.49792, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.962501, 3.19063, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 1.02031, 3.55312, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.735938, 3.56875, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.393988, 2.49792, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( -0.00780715, 1.9625, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.368904, 1.9625, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.500625, 2.70811, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 1.07625, 2.34395, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 1.07625, 2.02183, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 1.20674, 1.9625, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 1.07625, 3.19063, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 1.07625, 3.03333, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 1.65188, 3.03333, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 1.07625, 2.91875, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 1.65188, 2.91875, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 2.2275, 3.19063, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 2.2275, 3.03333, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 2.80219, 3.03334, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 1.65188, 3.19063, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 1.89341, 1.9625, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 1.65188, 2.07918, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 1.65188, 1.9625, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 2.2275, 2.91875, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 2.4875, 2.91875, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 2.77021, 2.49786, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 1.07623, 0.499252, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 1.07625, 0.79216, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 0.500625, 0.666138, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( -0.0749996, 1.89687, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 0.128125, 1.70937, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 0.185939, 0.628128, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 0.229688, 0.356255, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 0.500617, 0.385338, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 1.35155, 0.891724, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 1.65188, 1.75191, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 1.65188, 0.89167, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 1.65178, 1.04963, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 2.26875, 1.775, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 2.2275, 1.79597, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 1.65186, 0.719955, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 1.93136, 0.891747, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT( 0.959376, 2.39532, 0 ) DX3DVNORM( 0, 0, 1 ) //50
DX3DVERT( 0.821875, 2.13438, 0 ) DX3DVNORM( 0, 0, 1 ) //51
DX3DVERT( 0.624222, 3.03333, 0 ) DX3DVNORM( 0, 0, 1 ) //52
DX3DVERT( 0.892189, 2.91875, 0 ) DX3DVNORM( 0, 0, 1 ) //53
DX3DVERT( 2.80313, 3.19063, 0 ) DX3DVNORM( 0, 0, 1 ) //54
DX3DVERT( 2.125, 1.51406, 0 ) DX3DVNORM( 0, 0, 1 ) //55
DX3DVERT( 2.06312, 1.42706, 0 ) DX3DVNORM( 0, 0, 1 ) //56
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_31_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_31_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 57 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_31_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_31_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_31_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_31_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_31_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 13, 14, // 4 14
15, 12, 6, // 5 17
15, 6, 8, // 6 20
16, 17, 18, // 7 23
19, 20, 21, // 8 26
20, 22, 23, // 9 29
24, 25, 26, // 10 32
27, 21, 25, // 11 35
28, 29, 30, // 12 38
21, 23, 31, // 13 41
32, 3, 33, // 14 44
34, 35, 36, // 15 47
13, 37, 38, // 16 50
39, 40, 41, // 17 53
42, 35, 34, // 18 56
30, 18, 43, // 19 59
44, 45, 42, // 20 62
46, 47, 2, // 21 65
28, 30, 43, // 22 68
44, 48, 49, // 23 71
45, 44, 49, // 24 74
16, 50, 51, // 25 77
5, 33, 3, // 26 80
20, 19, 9, // 27 83
52, 20, 9, // 28 86
11, 52, 9, // 29 89
7, 6, 12, // 30 92
12, 14, 7, // 31 95
53, 22, 20, // 32 98
53, 52, 15, // 33 101
8, 53, 15, // 34 104
20, 52, 53, // 35 107
18, 30, 29, // 36 110
18, 29, 16, // 37 113
21, 27, 19, // 38 116
23, 21, 20, // 39 119
26, 54, 24, // 40 122
25, 24, 27, // 41 125
31, 25, 21, // 42 128
25, 31, 32, // 43 131
26, 25, 32, // 44 134
33, 26, 32, // 45 137
36, 41, 34, // 46 140
38, 14, 13, // 47 143
41, 36, 39, // 48 146
48, 44, 42, // 49 149
42, 34, 48, // 50 152
5, 4, 46, // 51 155
2, 1, 46, // 52 158
46, 1, 5, // 53 161
55, 56, 2, // 54 164
55, 47, 28, // 55 167
43, 55, 28, // 56 170
2, 47, 55, // 57 173
0, 2, 56, // 58 176
49, 0, 56, // 59 179
49, 56, 45, // 60 182
51, 17, 16, // 61 185
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_31_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_31_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_31_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_31_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_31_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_31_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_31_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_31_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_31_1__ )
DX3DMODEL_START( model_Trim_Char_x_31_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_31_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_31_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 186 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_31_1__, 4062570869 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_31_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_30_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_32_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_32_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_32_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_32_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_32_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_32_1___initialShadingGroup_0 )
DX3DVERT( 3.12656, 3.08125, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 3.34531, 3.19063, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 3.33699, 3.20651, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 3.00938, 3.78438, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 2.79219, 3.67032, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 3.05945, 3.20651, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 2.18333, 1.33236, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 2.18334, 1.18722, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 2.28885, 1.33234, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 1.34279, 0.895241, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 1.02136, 0.767349, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 1.02134, 0.473198, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 1.5372, 2.05078, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 1.02136, 2.28672, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 1.02136, 2.05078, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.0428113, 2.05078, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.403121, 2.05078, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.440365, 2.10181, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.440365, 2.68253, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 0.415509, 2.62865, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 0.440365, 2.62865, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 0.910246, 3.20651, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.954688, 3.51406, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 0.670314, 3.52969, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 0.733847, 2.62865, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 0.821875, 2.86719, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 1.02136, 3.14063, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 1.02136, 2.86719, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 1.60234, 2.86719, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 0.440355, 0.351898, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 0.440365, 0.632797, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 0.0812512, 0.589066, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( -0.140624, 1.85782, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 0.0609384, 1.67032, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 1.02136, 1.9642, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 0.827581, 2.05078, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 1.60234, 0.895058, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 1.60231, 1.0462, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 2.76432, 3.1142, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 2.80781, 3.13594, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 2.77037, 3.20651, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 1.60234, 3.14063, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 2.18333, 2.86719, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 2.76432, 3.2178, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 2.76432, 3.20651, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 2.47969, 3.71719, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 2.26563, 3.60469, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 2.49781, 3.20651, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 2.3698, 2.62865, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 2.27418, 2.05078, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT( 2.59198, 2.05078, 0 ) DX3DVNORM( 0, 0, 1 ) //50
DX3DVERT( 2.38281, 2.86719, 0 ) DX3DVNORM( 0, 0, 1 ) //51
DX3DVERT( 2.68291, 2.62865, 0 ) DX3DVNORM( 0, 0, 1 ) //52
DX3DVERT( 1.6023, 0.708397, 0 ) DX3DVNORM( 0, 0, 1 ) //53
DX3DVERT( 1.88643, 0.895119, 0 ) DX3DVNORM( 0, 0, 1 ) //54
DX3DVERT( 2.02656, 1.47813, 0 ) DX3DVNORM( 0, 0, 1 ) //55
DX3DVERT( 1.91751, 1.33231, 0 ) DX3DVNORM( 0, 0, 1 ) //56
DX3DVERT( 2.18333, 1.77904, 0 ) DX3DVNORM( 0, 0, 1 ) //57
DX3DVERT( 0.881251, 2.34844, 0 ) DX3DVNORM( 0, 0, 1 ) //58
DX3DVERT( 0.743751, 2.0875, 0 ) DX3DVNORM( 0, 0, 1 ) //59
DX3DVERT( 0.615502, 3.20651, 0 ) DX3DVNORM( 0, 0, 1 ) //60
DX3DVERT( 0.896876, 3.14063, 0 ) DX3DVNORM( 0, 0, 1 ) //61
DX3DVERT( 0.128125, 0.317192, 0 ) DX3DVNORM( 0, 0, 1 ) //62
DX3DVERT( 1.60234, 1.69061, 0 ) DX3DVNORM( 0, 0, 1 ) //63
DX3DVERT( 1.60234, 2.01992, 0 ) DX3DVNORM( 0, 0, 1 ) //64
DX3DVERT( 2.18333, 3.14063, 0 ) DX3DVNORM( 0, 0, 1 ) //65
DX3DVERT( 2.53438, 3.14063, 0 ) DX3DVNORM( 0, 0, 1 ) //66
DX3DVERT( 2.69844, 3.08125, 0 ) DX3DVNORM( 0, 0, 1 ) //67
DX3DVERT( 2.16719, 1.74062, 0 ) DX3DVNORM( 0, 0, 1 ) //68
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_32_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_32_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 69 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_32_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_32_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_32_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_32_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_32_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
2, 5, 0, // 2 8
5, 2, 3, // 3 11
6, 7, 8, // 4 14
9, 10, 11, // 5 17
12, 13, 14, // 6 20
15, 16, 17, // 7 23
18, 19, 20, // 8 26
21, 22, 23, // 9 29
20, 17, 24, // 10 32
18, 24, 25, // 11 35
26, 27, 28, // 12 38
29, 30, 31, // 13 41
15, 32, 33, // 14 44
12, 14, 34, // 15 47
14, 35, 34, // 16 50
30, 29, 11, // 17 53
36, 37, 9, // 18 56
38, 39, 40, // 19 59
41, 28, 42, // 20 62
40, 43, 44, // 21 65
45, 46, 47, // 22 68
48, 49, 50, // 23 71
51, 48, 52, // 24 74
36, 53, 54, // 25 77
55, 56, 6, // 26 80
37, 36, 54, // 27 83
57, 6, 8, // 28 86
58, 59, 35, // 29 89
53, 36, 9, // 30 92
9, 11, 53, // 31 95
17, 20, 19, // 32 98
19, 15, 17, // 33 101
23, 60, 21, // 34 104
27, 26, 61, // 35 107
18, 20, 24, // 36 110
60, 61, 21, // 37 113
25, 60, 18, // 38 116
61, 60, 25, // 39 119
61, 25, 27, // 40 122
28, 41, 26, // 41 125
31, 62, 29, // 42 128
33, 16, 15, // 43 131
63, 64, 12, // 44 134
12, 34, 63, // 45 137
11, 10, 30, // 46 140
40, 44, 38, // 47 143
42, 65, 41, // 48 146
47, 44, 43, // 49 149
43, 45, 47, // 50 152
50, 52, 48, // 51 155
44, 47, 66, // 52 158
65, 42, 51, // 53 161
67, 66, 51, // 54 164
51, 52, 67, // 55 167
51, 66, 65, // 56 170
67, 38, 44, // 57 173
44, 66, 67, // 58 176
68, 64, 63, // 59 179
6, 57, 68, // 60 182
6, 68, 55, // 61 185
63, 55, 68, // 62 188
7, 6, 56, // 63 191
54, 7, 56, // 64 194
54, 56, 37, // 65 197
50, 49, 57, // 66 200
8, 50, 57, // 67 203
35, 14, 13, // 68 206
35, 13, 58, // 69 209
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_32_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_32_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_32_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_32_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_32_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_32_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_32_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_32_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_32_1__ )
DX3DMODEL_START( model_Trim_Char_x_32_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_32_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_32_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 210 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_32_1__, 4064656005 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_32_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_31_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_33_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_33_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_33_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_33_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_33_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_33_1___initialShadingGroup_0 )
DX3DVERT( 2.54167, 1.81406, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 3.0875, 1.81406, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.54167, 2.08749, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.1771, 0.617767, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.21491, 0.645905, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.17708, 0.645935, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 1.44219, 2.83781, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.44219, 2.21156, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.45, 2.21156, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.214063, 3.12499, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.214063, 2.85156, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.358334, 2.85217, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.358334, 3.12559, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.904167, 2.86784, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.904194, 3.14204, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 1.44219, 2.91093, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( -0.1875, 2.08749, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( -0.1875, 1.81406, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.358334, 1.81406, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 1.43125, 1.81406, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 1.39967, 1.58531, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 1.45, 1.58531, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.358334, 2.08749, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 0.904167, 1.81406, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 0.373439, 0.596878, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 0.456251, 0.332809, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 0.904166, 0.465881, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 1.17707, 1.03025, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 1.17708, 0.959061, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 1.45, 0.959061, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 1.11768, 0.959061, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 1.31063, 1.27219, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 1.45, 1.27219, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 0.904167, 0.645935, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 0.904168, 0.788139, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 1.44998, 0.891159, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 2.7375, 3.19843, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 2.65156, 3.46406, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 2.54168, 3.42944, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 1.45, 2.83781, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 1.75, 2.21156, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 1.75, 2.95313, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 1.99583, 2.99889, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 1.99589, 3.28588, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 2.54167, 3.13791, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 1.49417, 0.959084, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 1.75, 2.08749, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 1.73438, 1.81406, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 1.70703, 1.58531, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 1.99583, 1.81406, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT( 1.99583, 2.08749, 0 ) DX3DVNORM( 0, 0, 1 ) //50
DX3DVERT( 3.0875, 2.08749, 0 ) DX3DVNORM( 0, 0, 1 ) //51
DX3DVERT( 1.45, 3.19154, 0 ) DX3DVNORM( 0, 0, 1 ) //52
DX3DVERT( 0.904167, 2.08749, 0 ) DX3DVNORM( 0, 0, 1 ) //53
DX3DVERT( 1.44219, 2.08749, 0 ) DX3DVNORM( 0, 0, 1 ) //54
DX3DVERT( 1.75, 2.83781, 0 ) DX3DVNORM( 0, 0, 1 ) //55
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_33_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_33_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 56 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_33_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_33_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_33_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_33_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_33_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 11, 13, // 4 14
14, 13, 15, // 5 17
16, 17, 18, // 6 20
19, 20, 21, // 7 23
22, 18, 23, // 8 26
24, 25, 26, // 9 29
27, 28, 29, // 10 32
27, 30, 28, // 11 35
20, 31, 32, // 12 38
33, 26, 3, // 13 41
34, 33, 5, // 14 44
35, 29, 28, // 15 47
36, 37, 38, // 16 50
39, 8, 40, // 17 53
41, 42, 43, // 18 56
44, 38, 43, // 19 59
35, 45, 29, // 20 62
46, 19, 47, // 21 65
48, 21, 32, // 22 68
49, 0, 50, // 23 71
1, 51, 2, // 24 74
8, 39, 6, // 25 77
11, 12, 9, // 26 80
13, 14, 12, // 27 83
15, 6, 39, // 28 86
15, 41, 52, // 29 89
15, 52, 14, // 30 92
18, 22, 16, // 31 95
53, 23, 19, // 32 98
8, 7, 54, // 33 101
54, 46, 8, // 34 104
54, 19, 46, // 35 107
19, 54, 53, // 36 110
23, 53, 22, // 37 113
33, 34, 24, // 38 116
24, 26, 33, // 39 119
29, 32, 31, // 40 122
29, 31, 27, // 41 125
32, 21, 20, // 42 128
3, 5, 33, // 43 131
5, 28, 30, // 44 134
30, 34, 5, // 45 137
28, 5, 4, // 46 140
4, 35, 28, // 47 143
38, 44, 36, // 48 146
40, 55, 39, // 49 149
39, 55, 41, // 50 152
43, 52, 41, // 51 155
41, 15, 39, // 52 158
43, 42, 44, // 53 161
49, 50, 46, // 54 164
46, 40, 8, // 55 167
21, 48, 47, // 56 170
47, 19, 21, // 57 173
46, 47, 49, // 58 176
32, 29, 45, // 59 179
45, 48, 32, // 60 182
0, 2, 50, // 61 185
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_33_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_33_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_33_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_33_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_33_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_33_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_33_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_33_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_33_1__ )
DX3DMODEL_START( model_Trim_Char_x_33_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_33_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_33_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 186 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_33_1__, 4066741141 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_33_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_32_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_34_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_34_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_34_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_34_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_34_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_34_1___initialShadingGroup_0 )
DX3DVERT( 2.14168, 3.2906, 0 ) DX3DVNORM( 0, 0, -1 ) //0
DX3DVERT( 2.26094, 3.32031, 0 ) DX3DVNORM( 0, 0, -1 ) //1
DX3DVERT( 2.31629, 3.1075, 0 ) DX3DVNORM( 0, 0, -1 ) //2
DX3DVERT( 0.95369, 3.10712, 0 ) DX3DVNORM( 0, 0, -1 ) //3
DX3DVERT( 1.53983, 3.1703, 0 ) DX3DVNORM( 0, 0, -1 ) //4
DX3DVERT( 1.53984, 3.1075, 0 ) DX3DVNORM( 0, 0, -1 ) //5
DX3DVERT( 1.23893, 0.997192, 0 ) DX3DVNORM( 0, 0, -1 ) //6
DX3DVERT( 1.10614, 0.997208, 0 ) DX3DVNORM( 0, 0, -1 ) //7
DX3DVERT( 1.34851, 1.70064, 0 ) DX3DVNORM( 0, 0, -1 ) //8
DX3DVERT( 0.336198, 0.43219, 0 ) DX3DVNORM( 0, 0, -1 ) //9
DX3DVERT( 0.295314, 0.557816, 0 ) DX3DVNORM( 0, 0, -1 ) //10
DX3DVERT( 0.336198, 0.566452, 0 ) DX3DVNORM( 0, 0, -1 ) //11
DX3DVERT( 0.938024, 0.477722, 0 ) DX3DVNORM( 0, 0, -1 ) //12
DX3DVERT( 0.381251, 0.293762, 0 ) DX3DVNORM( 0, 0, -1 ) //13
DX3DVERT( 1.46373, 0.997208, 0 ) DX3DVNORM( 0, 0, -1 ) //14
DX3DVERT( 1.23895, 0.691162, 0 ) DX3DVNORM( 0, 0, -1 ) //15
DX3DVERT( 1.18874, 0.645447, 0 ) DX3DVNORM( 0, 0, -1 ) //16
DX3DVERT( 0.938021, 0.645477, 0 ) DX3DVNORM( 0, 0, -1 ) //17
DX3DVERT( 0.135938, 3.08594, 0 ) DX3DVNORM( 0, 0, -1 ) //18
DX3DVERT( 0.336199, 3.08676, 0 ) DX3DVNORM( 0, 0, -1 ) //19
DX3DVERT( 0.336198, 2.81331, 0 ) DX3DVNORM( 0, 0, -1 ) //20
DX3DVERT( -0.265624, 1.77501, 0 ) DX3DVNORM( 0, 0, -1 ) //21
DX3DVERT( -0.265624, 2.04845, 0 ) DX3DVNORM( 0, 0, -1 ) //22
DX3DVERT( 0.336198, 2.04845, 0 ) DX3DVNORM( 0, 0, -1 ) //23
DX3DVERT( 1.53984, 1.70064, 0 ) DX3DVNORM( 0, 0, -1 ) //24
DX3DVERT( 1.35625, 1.77501, 0 ) DX3DVNORM( 0, 0, -1 ) //25
DX3DVERT( 1.36875, 2.04845, 0 ) DX3DVNORM( 0, 0, -1 ) //26
DX3DVERT( 0.336198, 1.77501, 0 ) DX3DVNORM( 0, 0, -1 ) //27
DX3DVERT( 0.938021, 2.04845, 0 ) DX3DVNORM( 0, 0, -1 ) //28
DX3DVERT( 0.938047, 3.10611, 0 ) DX3DVNORM( 0, 0, -1 ) //29
DX3DVERT( 0.938021, 2.83125, 0 ) DX3DVNORM( 0, 0, -1 ) //30
DX3DVERT( 1.36875, 2.86719, 0 ) DX3DVNORM( 0, 0, -1 ) //31
DX3DVERT( 1.65401, 1.70064, 0 ) DX3DVNORM( 0, 0, -1 ) //32
DX3DVERT( 1.53985, 1.17332, 0 ) DX3DVNORM( 0, 0, -1 ) //33
DX3DVERT( 2.14167, 3.1075, 0 ) DX3DVNORM( 0, 0, -1 ) //34
DX3DVERT( 1.66094, 1.77501, 0 ) DX3DVNORM( 0, 0, -1 ) //35
DX3DVERT( 1.67656, 2.91095, 0 ) DX3DVNORM( 0, 0, -1 ) //36
DX3DVERT( 1.67656, 2.40407, 0 ) DX3DVNORM( 0, 0, -1 ) //37
DX3DVERT( 1.53984, 2.40407, 0 ) DX3DVNORM( 0, 0, -1 ) //38
DX3DVERT( 2.74349, 2.04845, 0 ) DX3DVNORM( 0, 0, -1 ) //39
DX3DVERT( 3.00938, 2.04845, 0 ) DX3DVNORM( 0, 0, -1 ) //40
DX3DVERT( 2.74349, 1.77501, 0 ) DX3DVNORM( 0, 0, -1 ) //41
DX3DVERT( 2.14167, 2.04845, 0 ) DX3DVNORM( 0, 0, -1 ) //42
DX3DVERT( 2.14167, 1.77501, 0 ) DX3DVNORM( 0, 0, -1 ) //43
DX3DVERT( 2.33125, 3.05, 0 ) DX3DVNORM( 0, 0, -1 ) //44
DX3DVERT( 2.14167, 3.00389, 0 ) DX3DVNORM( 0, 0, -1 ) //45
DX3DVERT( 0.938025, 0.825256, 0 ) DX3DVNORM( 0, 0, -1 ) //46
DX3DVERT( 0.135938, 2.8125, 0 ) DX3DVNORM( 0, 0, -1 ) //47
DX3DVERT( 0.938021, 1.77501, 0 ) DX3DVNORM( 0, 0, -1 ) //48
DX3DVERT( 1.36875, 2.40407, 0 ) DX3DVNORM( 0, 0, -1 ) //49
DX3DVERT( 1.67188, 2.04845, 0 ) DX3DVNORM( 0, 0, -1 ) //50
DX3DVERT( 1.6767, 2.21094, 0 ) DX3DVNORM( 0, 0, -1 ) //51
DX3DVERT( 1.67718, 2.14122, 0 ) DX3DVNORM( 0, 0, -1 ) //52
DX3DVERT( 3.00938, 1.77501, 0 ) DX3DVNORM( 0, 0, -1 ) //53
DX3DVERT( 2.74349, 3.28418, 0 ) DX3DVNORM( 0, 0, -1 ) //54
DX3DVERT( 2.80781, 3.16406, 0 ) DX3DVNORM( 0, 0, -1 ) //55
DX3DVERT( 2.74349, 3.13144, 0 ) DX3DVNORM( 0, 0, -1 ) //56
DX3DVERT( 2.26563, 3.63126, 0 ) DX3DVNORM( 0, 0, -1 ) //57
DX3DVERT( 2.47969, 3.74532, 0 ) DX3DVNORM( 0, 0, -1 ) //58
DX3DVERT( 2.6963, 3.1075, 0 ) DX3DVNORM( 0, 0, -1 ) //59
DX3DVERT( 2.59219, 3.05469, 0 ) DX3DVNORM( 0, 0, -1 ) //60
DX3DVERT( 2.56432, 3.1075, 0 ) DX3DVNORM( 0, 0, -1 ) //61
DX3DVERT( 3.00938, 3.81094, 0 ) DX3DVNORM( 0, 0, -1 ) //62
DX3DVERT( 3.30921, 3.28125, 0 ) DX3DVNORM( 0, 0, -1 ) //63
DX3DVERT( 3.03109, 3.28125, 0 ) DX3DVNORM( 0, 0, -1 ) //64
DX3DVERT( 3.34531, 3.21407, 0 ) DX3DVNORM( 0, 0, -1 ) //65
DX3DVERT( 3.12656, 3.10469, 0 ) DX3DVNORM( 0, 0, -1 ) //66
DX3DVERT( 2.79219, 3.69376, 0 ) DX3DVNORM( 0, 0, -1 ) //67
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_34_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_34_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 68 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_34_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_34_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_34_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_34_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_34_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 13, 11, // 4 14
14, 15, 6, // 5 17
7, 6, 15, // 6 20
16, 12, 17, // 7 23
18, 19, 20, // 8 26
21, 22, 23, // 9 29
24, 25, 26, // 10 32
27, 23, 28, // 11 35
19, 29, 30, // 12 38
3, 5, 31, // 13 41
32, 33, 24, // 14 44
4, 0, 34, // 15 47
24, 35, 32, // 16 50
36, 37, 38, // 17 53
39, 40, 41, // 18 56
42, 39, 43, // 19 59
2, 44, 45, // 20 62
2, 34, 0, // 21 65
33, 14, 6, // 22 68
8, 24, 33, // 23 71
33, 6, 8, // 24 74
13, 9, 11, // 25 77
11, 46, 17, // 26 80
17, 12, 11, // 27 83
15, 16, 17, // 28 86
15, 17, 46, // 29 89
15, 46, 7, // 30 92
20, 47, 18, // 31 95
23, 27, 21, // 32 98
25, 48, 28, // 33 101
24, 8, 25, // 34 104
26, 49, 38, // 35 107
26, 50, 24, // 36 110
28, 26, 25, // 37 113
28, 48, 27, // 38 116
30, 20, 19, // 39 119
38, 49, 31, // 40 122
30, 29, 3, // 41 125
3, 31, 30, // 42 128
31, 36, 38, // 43 131
34, 5, 4, // 44 134
50, 42, 43, // 45 137
38, 37, 51, // 46 140
38, 52, 26, // 47 143
50, 26, 52, // 48 146
51, 52, 38, // 49 149
35, 24, 50, // 50 152
43, 35, 50, // 51 155
34, 45, 36, // 52 158
5, 34, 36, // 53 161
36, 31, 5, // 54 164
40, 53, 41, // 55 167
39, 41, 43, // 56 170
45, 34, 2, // 57 173
54, 55, 56, // 58 176
57, 58, 54, // 59 179
59, 60, 61, // 60 182
56, 59, 61, // 61 185
54, 56, 61, // 62 188
61, 57, 54, // 63 191
62, 63, 64, // 64 194
63, 65, 66, // 65 197
64, 67, 62, // 66 200
66, 64, 63, // 67 203
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_34_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_34_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_34_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_34_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_34_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_34_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_34_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_34_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_34_1__ )
DX3DMODEL_START( model_Trim_Char_x_34_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_34_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_34_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 204 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_34_1__, 4068826277 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_34_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_33_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_35_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_35_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_35_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_35_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_35_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_35_1___initialShadingGroup_0 )
DX3DVERT( 1.76172, 1.93535, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 1.9375, 1.97343, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 1.90661, 2.10469, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.76172, 2.10469, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.61003, 2.10469, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.76172, 2.57968, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 1.48938, 2.57968, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.65625, 3.05469, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.37656, 2.99219, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 1.7873, 2.57968, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 1.76172, 2.67583, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 1.65625, 1.91251, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.935157, 1.87308, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 1.075, 1.90469, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 1.02378, 2.10469, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.935157, 2.44167, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.935157, 2.10469, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.897686, 2.57968, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.606758, 2.57968, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 0.795314, 2.94063, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 0.521875, 2.87968, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 0.732799, 2.10469, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.798439, 1.84219, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 2.58828, 1.43028, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 2.71164, 1.62968, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 2.58828, 1.62968, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 1.34843, 1.01175, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 1.34844, 0.733047, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 1.76172, 0.846802, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 0.978126, 0.940628, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 1.03594, 0.679688, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 2.68394, 2.5797, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 2.59179, 2.10468, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 2.88748, 2.10469, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 2.71719, 3.04219, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 2.97122, 2.57968, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 1.78039, 1.15469, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 1.76172, 1.14662, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 2.17478, 1.39528, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 2.175, 1.15469, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 2.58833, 2.09259, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 2.3835, 1.62971, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 2.175, 1.0428, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 2.32985, 1.15468, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 3.00156, 3.02657, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_35_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_35_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 45 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_35_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_35_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_35_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_35_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_35_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
0, 3, 4, // 1 5
5, 6, 4, // 2 8
7, 8, 6, // 3 11
9, 5, 3, // 4 14
9, 10, 5, // 5 17
2, 3, 0, // 6 20
4, 11, 0, // 7 23
4, 3, 5, // 8 26
6, 5, 10, // 9 29
10, 7, 6, // 10 32
3, 2, 9, // 11 35
12, 13, 14, // 12 38
14, 15, 16, // 13 41
15, 17, 18, // 14 44
19, 20, 18, // 15 47
12, 16, 21, // 16 50
14, 16, 12, // 17 53
21, 16, 15, // 18 56
18, 21, 15, // 19 59
18, 17, 19, // 20 62
21, 22, 12, // 21 65
23, 24, 25, // 22 68
26, 27, 28, // 23 71
29, 30, 27, // 24 74
31, 32, 33, // 25 77
34, 31, 35, // 26 80
36, 37, 28, // 27 83
38, 36, 39, // 28 86
40, 25, 24, // 29 89
40, 41, 25, // 30 92
39, 42, 43, // 31 95
38, 39, 43, // 32 98
28, 37, 26, // 33 101
27, 26, 29, // 34 104
33, 35, 31, // 35 107
35, 44, 34, // 36 110
42, 39, 36, // 37 113
28, 42, 36, // 38 116
33, 32, 40, // 39 119
40, 24, 33, // 40 122
23, 25, 41, // 41 125
23, 41, 38, // 42 128
43, 23, 38, // 43 131
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_35_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_35_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_35_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_35_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_35_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_35_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_35_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_35_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_35_1__ )
DX3DMODEL_START( model_Trim_Char_x_35_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_35_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_35_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 132 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_35_1__, 4070911413 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_35_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_34_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_36_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_36_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_36_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_36_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_36_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_36_1___initialShadingGroup_0 )
DX3DVERT( 1.45391, 1.93414, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 1.64531, 1.97343, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 1.60265, 2.14999, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.45391, 2.14999, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.29019, 2.14999, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.45391, 2.73906, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 1.13949, 2.73906, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.29375, 3.32813, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.996876, 3.26093, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 1.34844, 1.91249, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.434636, 1.86342, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.564063, 1.89218, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.500054, 2.14999, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.434636, 2.4039, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.434636, 2.14999, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.344085, 2.73906, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.0329992, 2.73906, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.188506, 2.14999, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.214063, 3.1875, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( -0.0749996, 3.11719, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 0.268751, 1.82655, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 2.47318, 1.33556, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 2.61328, 1.56093, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 2.47318, 1.56093, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 0.944271, 0.750458, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 0.944271, 0.455185, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 1.45391, 0.601761, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 0.490626, 0.664063, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 0.545313, 0.382813, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 2.64483, 2.73906, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 2.53395, 2.15007, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 2.83626, 2.14999, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 2.68594, 3.31561, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 2.94298, 2.73906, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 1.59186, 0.972198, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 1.45391, 0.909851, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 1.96365, 1.21675, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 1.96354, 0.971863, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 2.47301, 1.96193, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 2.26886, 1.56088, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 1.96354, 0.850311, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 2.13121, 0.971863, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 2.98281, 3.29999, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_36_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_36_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 43 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_36_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_36_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_36_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_36_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_36_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
0, 3, 4, // 1 5
5, 6, 4, // 2 8
7, 8, 6, // 3 11
5, 5, 3, // 4 14
5, 5, 5, // 5 17
2, 3, 0, // 6 20
4, 9, 0, // 7 23
4, 3, 5, // 8 26
6, 5, 5, // 9 29
5, 7, 6, // 10 32
3, 2, 5, // 11 35
10, 11, 12, // 12 38
12, 13, 14, // 13 41
15, 16, 17, // 14 44
18, 19, 16, // 15 47
10, 14, 17, // 16 50
12, 14, 10, // 17 53
17, 14, 13, // 18 56
13, 15, 17, // 19 59
16, 15, 18, // 20 62
17, 20, 10, // 21 65
21, 22, 23, // 22 68
24, 25, 26, // 23 71
27, 28, 25, // 24 74
29, 30, 31, // 25 77
32, 29, 33, // 26 80
34, 35, 26, // 27 83
36, 34, 37, // 28 86
38, 23, 22, // 29 89
38, 39, 23, // 30 92
37, 40, 41, // 31 95
36, 41, 21, // 32 98
26, 35, 24, // 33 101
25, 24, 27, // 34 104
31, 33, 29, // 35 107
33, 42, 32, // 36 110
40, 37, 34, // 37 113
26, 40, 34, // 38 116
31, 30, 38, // 39 119
22, 31, 38, // 40 122
36, 37, 41, // 41 125
21, 23, 39, // 42 128
39, 36, 21, // 43 131
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_36_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_36_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_36_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_36_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_36_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_36_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_36_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_36_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_36_1__ )
DX3DMODEL_START( model_Trim_Char_x_36_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_36_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_36_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 132 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_36_1__, 4072996549 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_36_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_35_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_37_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_37_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_37_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_37_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_37_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_37_1___initialShadingGroup_0 )
DX3DVERT( 2.70365, 2.86867, 0 ) DX3DVNORM( 0, 0, -1 ) //0
DX3DVERT( 2.92031, 2.85156, 0 ) DX3DVNORM( 0, 0, -1 ) //1
DX3DVERT( 2.89552, 2.61873, 0 ) DX3DVNORM( 0, 0, -1 ) //2
DX3DVERT( 1.49401, 0.912415, 0 ) DX3DVNORM( 0, 0, -1 ) //3
DX3DVERT( 1.5766, 0.952194, 0 ) DX3DVNORM( 0, 0, -1 ) //4
DX3DVERT( 1.57656, 0.912506, 0 ) DX3DVNORM( 0, 0, -1 ) //5
DX3DVERT( 1.57658, 0.623657, 0 ) DX3DVNORM( 0, 0, -1 ) //6
DX3DVERT( 0.451563, 0.625, 0 ) DX3DVNORM( 0, 0, -1 ) //7
DX3DVERT( 1.01302, 0.742065, 0 ) DX3DVNORM( 0, 0, -1 ) //8
DX3DVERT( 1.01302, 0.439941, 0 ) DX3DVNORM( 0, 0, -1 ) //9
DX3DVERT( 2.70365, 2.05, 0 ) DX3DVNORM( 0, 0, -1 ) //10
DX3DVERT( 2.7837, 2.04991, 0 ) DX3DVNORM( 0, 0, -1 ) //11
DX3DVERT( 2.70343, 1.80365, 0 ) DX3DVNORM( 0, 0, -1 ) //12
DX3DVERT( 2.14011, 1.40466, 0 ) DX3DVNORM( 0, 0, -1 ) //13
DX3DVERT( 2.14009, 0.968018, 0 ) DX3DVNORM( 0, 0, -1 ) //14
DX3DVERT( 2.07294, 0.912521, 0 ) DX3DVNORM( 0, 0, -1 ) //15
DX3DVERT( 2.47044, 2.05, 0 ) DX3DVNORM( 0, 0, -1 ) //16
DX3DVERT( 2.1977, 1.48125, 0 ) DX3DVNORM( 0, 0, -1 ) //17
DX3DVERT( 2.55484, 1.48172, 0 ) DX3DVNORM( 0, 0, -1 ) //18
DX3DVERT( 2.70365, 2.61876, 0 ) DX3DVNORM( 0, 0, -1 ) //19
DX3DVERT( 2.59445, 2.61876, 0 ) DX3DVNORM( 0, 0, -1 ) //20
DX3DVERT( 2.62344, 2.875, 0 ) DX3DVNORM( 0, 0, -1 ) //21
DX3DVERT( 0.50625, 0.34375, 0 ) DX3DVNORM( 0, 0, -1 ) //22
DX3DVERT( 2.70365, 3.16168, 0 ) DX3DVNORM( 0, 0, -1 ) //23
DX3DVERT( 2.72969, 3.1125, 0 ) DX3DVNORM( 0, 0, -1 ) //24
DX3DVERT( 2.70365, 3.09929, 0 ) DX3DVNORM( 0, 0, -1 ) //25
DX3DVERT( 2.40156, 3.69376, 0 ) DX3DVNORM( 0, 0, -1 ) //26
DX3DVERT( 2.68988, 3.1875, 0 ) DX3DVNORM( 0, 0, -1 ) //27
DX3DVERT( 2.41592, 3.1875, 0 ) DX3DVNORM( 0, 0, -1 ) //28
DX3DVERT( 2.51406, 3.00313, 0 ) DX3DVNORM( 0, 0, -1 ) //29
DX3DVERT( 2.1875, 3.57657, 0 ) DX3DVNORM( 0, 0, -1 ) //30
DX3DVERT( 2.93125, 3.75626, 0 ) DX3DVNORM( 0, 0, -1 ) //31
DX3DVERT( 3.25483, 3.1875, 0 ) DX3DVNORM( 0, 0, -1 ) //32
DX3DVERT( 2.97746, 3.1875, 0 ) DX3DVNORM( 0, 0, -1 ) //33
DX3DVERT( 3.26719, 3.16406, 0 ) DX3DVNORM( 0, 0, -1 ) //34
DX3DVERT( 3.04844, 3.05469, 0 ) DX3DVNORM( 0, 0, -1 ) //35
DX3DVERT( 2.71406, 3.64375, 0 ) DX3DVNORM( 0, 0, -1 ) //36
DX3DVERT( 0.44948, 2.15633, 0 ) DX3DVNORM( 0, 0, -1 ) //37
DX3DVERT( 0.476327, 2.05, 0 ) DX3DVNORM( 0, 0, -1 ) //38
DX3DVERT( 0.44948, 2.05, 0 ) DX3DVNORM( 0, 0, -1 ) //39
DX3DVERT( 0.525, 1.85313, 0 ) DX3DVNORM( 0, 0, -1 ) //40
DX3DVERT( 0.44948, 1.83635, 0 ) DX3DVNORM( 0, 0, -1 ) //41
DX3DVERT( 0.229688, 1.78751, 0 ) DX3DVNORM( 0, 0, -1 ) //42
DX3DVERT( 0.164802, 2.05, 0 ) DX3DVNORM( 0, 0, -1 ) //43
DX3DVERT( 0.175001, 3.14844, 0 ) DX3DVNORM( 0, 0, -1 ) //44
DX3DVERT( 0.327452, 2.61876, 0 ) DX3DVNORM( 0, 0, -1 ) //45
DX3DVERT( 0.0162326, 2.61876, 0 ) DX3DVNORM( 0, 0, -1 ) //46
DX3DVERT( -0.114061, 3.07813, 0 ) DX3DVNORM( 0, 0, -1 ) //47
DX3DVERT( 1.57656, 2.05991, 0 ) DX3DVNORM( 0, 0, -1 ) //48
DX3DVERT( 1.57895, 2.05, 0 ) DX3DVNORM( 0, 0, -1 ) //49
DX3DVERT( 1.57656, 2.05, 0 ) DX3DVNORM( 0, 0, -1 ) //50
DX3DVERT( 1.01302, 3.23409, 0 ) DX3DVNORM( 0, 0, -1 ) //51
DX3DVERT( 1.25469, 3.28906, 0 ) DX3DVNORM( 0, 0, -1 ) //52
DX3DVERT( 1.28351, 3.1875, 0 ) DX3DVNORM( 0, 0, -1 ) //53
DX3DVERT( 1.57656, 1.92969, 0 ) DX3DVNORM( 0, 0, -1 ) //54
DX3DVERT( 1.30938, 1.87344, 0 ) DX3DVNORM( 0, 0, -1 ) //55
DX3DVERT( 1.26622, 2.05, 0 ) DX3DVNORM( 0, 0, -1 ) //56
DX3DVERT( 1.01302, 3.1875, 0 ) DX3DVNORM( 0, 0, -1 ) //57
DX3DVERT( 0.968986, 3.1875, 0 ) DX3DVNORM( 0, 0, -1 ) //58
DX3DVERT( 1.01302, 3.02805, 0 ) DX3DVNORM( 0, 0, -1 ) //59
DX3DVERT( 1.43699, 2.61876, 0 ) DX3DVNORM( 0, 0, -1 ) //60
DX3DVERT( 1.12224, 2.61876, 0 ) DX3DVNORM( 0, 0, -1 ) //61
DX3DVERT( 1.60625, 1.93594, 0 ) DX3DVNORM( 0, 0, -1 ) //62
DX3DVERT( 0.959376, 3.22188, 0 ) DX3DVNORM( 0, 0, -1 ) //63
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_37_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_37_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 64 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_37_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_37_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_37_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_37_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_37_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
3, 5, 6, // 2 8
7, 8, 9, // 3 11
10, 11, 12, // 4 14
13, 14, 15, // 5 17
15, 6, 5, // 6 20
16, 10, 12, // 7 23
13, 17, 18, // 8 26
19, 2, 11, // 9 29
20, 19, 10, // 10 32
20, 21, 0, // 11 35
2, 19, 0, // 12 38
6, 9, 8, // 13 41
6, 8, 3, // 14 44
9, 22, 7, // 15 47
15, 5, 4, // 16 50
4, 13, 15, // 17 53
18, 17, 16, // 18 56
12, 18, 16, // 19 59
18, 14, 13, // 20 62
11, 10, 19, // 21 65
10, 16, 20, // 22 68
0, 19, 20, // 23 71
23, 24, 25, // 24 74
26, 27, 28, // 25 77
25, 29, 28, // 26 80
28, 30, 26, // 27 83
28, 27, 23, // 28 86
23, 25, 28, // 29 89
31, 32, 33, // 30 92
32, 34, 35, // 31 95
33, 36, 31, // 32 98
35, 33, 32, // 33 101
37, 38, 39, // 34 104
38, 40, 41, // 35 107
41, 42, 43, // 36 110
44, 45, 46, // 37 113
37, 39, 43, // 38 116
41, 39, 38, // 39 119
43, 39, 41, // 40 122
46, 47, 44, // 41 125
43, 46, 45, // 42 128
43, 45, 37, // 43 131
48, 49, 50, // 44 134
51, 52, 53, // 45 137
54, 55, 56, // 46 140
48, 50, 56, // 47 143
51, 57, 58, // 48 146
57, 59, 58, // 49 149
53, 60, 61, // 50 152
49, 62, 54, // 51 155
53, 57, 51, // 52 158
56, 50, 54, // 53 161
56, 61, 60, // 54 164
56, 60, 48, // 55 167
58, 63, 51, // 56 170
59, 57, 53, // 57 173
53, 61, 59, // 58 176
54, 50, 49, // 59 179
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_37_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_37_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_37_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_37_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_37_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_37_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_37_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_37_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_37_1__ )
DX3DMODEL_START( model_Trim_Char_x_37_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_37_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_37_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 180 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_37_1__, 4075081685 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_37_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_36_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_38_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_38_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_38_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_38_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_38_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_38_1___initialShadingGroup_0 )
DX3DVERT( 2.54167, 2.00937, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 3.0875, 2.00937, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.54167, 2.13469, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 0.904345, 0.493423, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.45, 0.919586, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.17708, 0.933426, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.904167, 2.28281, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.904167, 2.13469, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.45, 2.13469, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( -0.1875, 2.28281, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( -0.1875, 2.13469, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.358334, 2.13469, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.358334, 2.28281, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( -0.1875, 2.00937, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.358334, 2.00937, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 1.43906, 2.00937, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 1.75, 2.00937, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.904167, 2.00937, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.370314, 0.601563, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 0.456251, 0.332809, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 1.17708, 1.06435, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 1.45, 0.933426, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 1.04875, 0.933487, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 1.38973, 1.53406, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 1.28531, 1.23376, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 1.45, 1.23375, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 2.54167, 2.28281, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 3.0875, 2.13469, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 1.45, 2.28281, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 1.99583, 2.13469, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 1.99583, 2.28281, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 1.46032, 0.933441, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 1.70846, 1.534, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 1.45, 1.53406, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 1.99583, 2.00937, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 0.904166, 0.828079, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 3.0875, 2.28281, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 2.54167, 3.33594, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 2.54167, 3.0625, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 2.64688, 3.0625, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 0.904167, 3.33594, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 0.904167, 3.0625, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 1.45, 3.0625, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 0.253126, 3.33594, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 0.253126, 3.0625, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 0.358334, 3.0625, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 0.358334, 3.33594, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 1.45, 3.33594, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 1.99583, 3.0625, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 1.99583, 3.33594, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT( 2.64688, 3.33594, 0 ) DX3DVNORM( 0, 0, 1 ) //50
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_38_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_38_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 51 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_38_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_38_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_38_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_38_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_38_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 11, 7, // 4 14
13, 14, 10, // 5 17
15, 16, 8, // 6 20
14, 17, 11, // 7 23
18, 19, 3, // 8 26
20, 5, 21, // 9 29
20, 22, 5, // 10 32
23, 24, 25, // 11 35
26, 2, 27, // 12 38
28, 8, 29, // 13 41
30, 29, 2, // 14 44
4, 31, 21, // 15 47
16, 29, 8, // 16 50
32, 33, 25, // 17 53
34, 0, 29, // 18 56
1, 27, 2, // 19 59
4, 21, 5, // 20 62
22, 35, 3, // 21 65
3, 5, 22, // 22 68
8, 28, 6, // 23 71
11, 12, 9, // 24 74
7, 6, 12, // 25 77
14, 11, 10, // 26 80
15, 23, 33, // 27 83
7, 17, 15, // 28 86
15, 8, 7, // 29 89
17, 7, 11, // 30 92
3, 35, 18, // 31 95
21, 25, 24, // 32 98
21, 24, 20, // 33 101
25, 33, 23, // 34 104
27, 36, 26, // 35 107
29, 30, 28, // 36 110
2, 26, 30, // 37 113
16, 34, 29, // 38 116
32, 15, 33, // 39 119
32, 16, 15, // 40 122
25, 21, 31, // 41 125
31, 32, 25, // 42 128
0, 2, 29, // 43 131
37, 38, 39, // 44 134
40, 41, 42, // 45 137
43, 44, 45, // 46 140
46, 45, 41, // 47 143
47, 42, 48, // 48 146
49, 48, 38, // 49 149
39, 50, 37, // 50 152
42, 47, 40, // 51 155
45, 46, 43, // 52 158
41, 40, 46, // 53 161
48, 49, 47, // 54 164
38, 37, 49, // 55 167
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_38_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_38_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_38_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_38_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_38_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_38_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_38_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_38_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_38_1__ )
DX3DMODEL_START( model_Trim_Char_x_38_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_38_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_38_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 168 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_38_1__, 4077166821 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_38_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_37_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_39_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_39_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_39_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_39_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_39_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_39_1___initialShadingGroup_0 )
DX3DVERT( 2.75, 1.97032, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 3.04844, 1.97032, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.75, 2.05235, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 0.964341, 0.504898, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.4105, 0.879959, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.26172, 0.879959, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.964063, 2.24376, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.964063, 2.05235, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.55938, 2.05235, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( -0.226561, 2.24376, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( -0.226561, 2.05235, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.368751, 2.05235, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.368751, 2.24376, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.368751, 0.445236, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.36875, 0.573486, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.33125, 0.5625, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( -0.226561, 1.97032, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.368751, 1.97032, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 1.4, 1.97032, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 1.34389, 1.46614, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 1.55938, 1.46616, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 0.964063, 1.97032, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.417188, 0.293762, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 1.26172, 1.17305, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 1.23506, 1.17308, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 0.992378, 0.880005, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 1.26166, 1.22672, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 1.55938, 1.17305, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 2.75, 2.24376, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 3.04844, 2.05235, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 1.55938, 2.24376, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 1.71094, 1.97032, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 2.15469, 2.05235, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 2.15469, 2.24376, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 1.66371, 1.46608, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 2.15469, 1.97032, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 0.96403, 0.85759, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 1.55974, 1.13432, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 3.04844, 2.24376, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 2.15469, 3.22475, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 2.15469, 3.02344, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 2.28125, 3.02344, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 0.964063, 3.02344, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 1.55938, 3.02344, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 0.964063, 3.22475, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 0.214063, 3.22475, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 0.214063, 3.02344, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 0.368751, 3.02344, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 0.214063, 3.29688, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 0.368751, 3.22475, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT( 0.964063, 3.29688, 0 ) DX3DVNORM( 0, 0, 1 ) //50
DX3DVERT( 1.55938, 3.22475, 0 ) DX3DVNORM( 0, 0, 1 ) //51
DX3DVERT( 0.368751, 3.29688, 0 ) DX3DVNORM( 0, 0, 1 ) //52
DX3DVERT( 1.55938, 3.29688, 0 ) DX3DVNORM( 0, 0, 1 ) //53
DX3DVERT( 2.15469, 3.29688, 0 ) DX3DVNORM( 0, 0, 1 ) //54
DX3DVERT( 2.28125, 3.22475, 0 ) DX3DVNORM( 0, 0, 1 ) //55
DX3DVERT( 2.28125, 3.29688, 0 ) DX3DVNORM( 0, 0, 1 ) //56
DX3DVERT( 3.12656, 3.10469, 0 ) DX3DVNORM( 0, 0, 1 ) //57
DX3DVERT( 3.34531, 3.21407, 0 ) DX3DVNORM( 0, 0, 1 ) //58
DX3DVERT( 3.3396, 3.22475, 0 ) DX3DVNORM( 0, 0, 1 ) //59
DX3DVERT( 3.00938, 3.81094, 0 ) DX3DVNORM( 0, 0, 1 ) //60
DX3DVERT( 2.79219, 3.69376, 0 ) DX3DVNORM( 0, 0, 1 ) //61
DX3DVERT( 3.06202, 3.22475, 0 ) DX3DVNORM( 0, 0, 1 ) //62
DX3DVERT( 2.75, 3.13475, 0 ) DX3DVNORM( 0, 0, 1 ) //63
DX3DVERT( 2.80781, 3.16406, 0 ) DX3DVNORM( 0, 0, 1 ) //64
DX3DVERT( 2.77551, 3.22475, 0 ) DX3DVNORM( 0, 0, 1 ) //65
DX3DVERT( 2.75, 3.27214, 0 ) DX3DVNORM( 0, 0, 1 ) //66
DX3DVERT( 2.75, 3.22475, 0 ) DX3DVNORM( 0, 0, 1 ) //67
DX3DVERT( 2.47969, 3.74532, 0 ) DX3DVNORM( 0, 0, 1 ) //68
DX3DVERT( 2.26563, 3.63126, 0 ) DX3DVNORM( 0, 0, 1 ) //69
DX3DVERT( 2.50085, 3.22475, 0 ) DX3DVNORM( 0, 0, 1 ) //70
DX3DVERT( 2.59219, 3.05469, 0 ) DX3DVNORM( 0, 0, 1 ) //71
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_39_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_39_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 72 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_39_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_39_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_39_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_39_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_39_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 11, 7, // 4 14
13, 14, 15, // 5 17
16, 17, 10, // 6 20
18, 19, 20, // 7 23
17, 21, 11, // 8 26
13, 22, 3, // 9 29
23, 5, 4, // 10 32
24, 25, 5, // 11 35
26, 24, 23, // 12 38
26, 23, 27, // 13 41
28, 2, 29, // 14 44
30, 31, 32, // 15 47
33, 32, 2, // 16 50
34, 20, 27, // 17 53
31, 30, 8, // 18 56
35, 0, 32, // 19 59
1, 29, 2, // 20 62
25, 36, 3, // 21 65
3, 5, 25, // 22 68
8, 30, 6, // 23 71
11, 12, 9, // 24 74
7, 6, 12, // 25 77
17, 11, 10, // 26 80
7, 21, 18, // 27 83
8, 7, 18, // 28 86
18, 20, 8, // 29 89
21, 7, 11, // 30 92
3, 36, 14, // 31 95
3, 14, 13, // 32 98
37, 27, 23, // 33 101
23, 4, 37, // 34 104
5, 23, 24, // 35 107
27, 20, 19, // 36 110
27, 19, 26, // 37 113
29, 38, 28, // 38 116
32, 33, 30, // 39 119
2, 28, 33, // 40 122
27, 37, 34, // 41 125
31, 35, 32, // 42 128
8, 20, 34, // 43 131
34, 31, 8, // 44 134
0, 2, 32, // 45 137
39, 40, 41, // 46 140
42, 43, 44, // 47 143
45, 46, 47, // 48 146
48, 45, 49, // 49 149
50, 44, 51, // 50 152
52, 49, 44, // 51 155
49, 47, 42, // 52 158
51, 43, 40, // 53 161
53, 51, 39, // 54 164
54, 39, 55, // 55 167
41, 55, 39, // 56 170
43, 51, 44, // 57 173
47, 49, 45, // 58 176
49, 52, 48, // 59 179
51, 53, 50, // 60 182
44, 50, 52, // 61 185
42, 44, 49, // 62 188
40, 39, 51, // 63 191
39, 54, 53, // 64 194
55, 56, 54, // 65 197
57, 58, 59, // 66 200
60, 61, 62, // 67 203
59, 62, 57, // 68 206
62, 59, 60, // 69 209
63, 64, 65, // 70 212
65, 66, 67, // 71 215
68, 69, 70, // 72 218
63, 67, 70, // 73 221
65, 67, 63, // 74 224
70, 67, 66, // 75 227
66, 68, 70, // 76 230
70, 71, 63, // 77 233
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_39_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_39_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_39_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_39_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_39_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_39_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_39_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_39_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_39_1__ )
DX3DMODEL_START( model_Trim_Char_x_39_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_39_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_39_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 234 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_39_1__, 4079251957 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_39_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_38_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_40_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_40_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_40_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_40_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_40_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_40_1___initialShadingGroup_0 )
DX3DVERT( 2.47969, 1.54434, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 2.88594, 1.39688, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.97813, 1.68124, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.98125, 1.9039, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 2.3535, 1.9039, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.98125, 2.02524, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 1.34915, 1.9039, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.48281, 1.9039, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.48281, 2.17421, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.485939, 3.49063, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.485939, 2.96172, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.798439, 2.96172, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.485939, 1.9039, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.798439, 1.9039, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.798439, 2.04843, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.485939, 2.43282, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.798439, 2.43282, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.485939, 0.8461, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.485939, 0.317184, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 0.798439, 0.317184, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 1.48281, 1.86563, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 0.485939, 1.375, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.798439, 1.375, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 0.798439, 0.8461, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 1.98125, 1.71259, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 2.47969, 1.86084, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 0.984376, 2.30748, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 0.984376, 2.00208, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 0.798439, 3.49063, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 0.798439, 2.35312, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_40_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_40_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 30 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_40_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_40_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_40_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_40_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_40_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 13, 14, // 4 14
10, 15, 16, // 5 17
7, 3, 5, // 6 20
17, 18, 19, // 7 23
20, 7, 6, // 8 26
12, 21, 22, // 9 29
21, 17, 23, // 10 32
3, 7, 20, // 11 35
4, 3, 24, // 12 38
2, 25, 0, // 13 41
8, 26, 27, // 14 44
8, 27, 6, // 15 47
11, 28, 9, // 16 50
14, 27, 26, // 17 53
29, 16, 15, // 18 56
29, 15, 12, // 19 59
14, 29, 12, // 20 62
26, 29, 14, // 21 65
16, 11, 10, // 22 68
5, 8, 7, // 23 71
19, 23, 17, // 24 74
22, 13, 12, // 25 77
23, 22, 21, // 26 80
20, 24, 3, // 27 83
0, 25, 4, // 28 86
4, 24, 0, // 29 89
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_40_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_40_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_40_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_40_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_40_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_40_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_40_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_40_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_40_1__ )
DX3DMODEL_START( model_Trim_Char_x_40_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_40_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_40_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 90 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_40_1__, 4139720901 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_40_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_39_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_41_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_41_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_41_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_41_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_41_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_41_1___initialShadingGroup_0 )
DX3DVERT( 2.80062, 1.36458, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 2.81875, 1.3578, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.82106, 1.36458, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.91938, 1.90781, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 2.16214, 1.90781, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.91938, 1.98598, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 1.42125, 1.90781, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.42125, 2.13487, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.923125, 2.2681, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.425, 3.45155, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.425, 2.99426, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.735938, 2.99426, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.425, 2.45103, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.425, 1.90781, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.735938, 2.00937, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.735938, 2.45103, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.425, 0.82135, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.425, 0.278122, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.735938, 0.278122, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 1.42125, 1.82593, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 1.1308, 1.90781, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 0.425, 1.36458, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.735938, 1.36458, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 0.735938, 0.82135, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 2.91563, 1.64218, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 1.91938, 1.67239, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 2.4175, 1.50369, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 2.4175, 1.82166, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 0.923125, 1.96266, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 0.735938, 3.45155, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 0.735938, 1.90781, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 0.735938, 2.31406, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 2.58906, 2.7, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 2.84688, 2.82813, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 2.75539, 2.99426, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 2.43594, 3.53749, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 2.4175, 3.52759, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 2.18281, 3.40155, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 2.4175, 3.00639, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 2.42449, 2.99426, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 2.07893, 2.99426, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 1.91938, 2.99426, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 1.91938, 2.69858, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 1.75096, 2.99426, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 1.91938, 3.27013, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 1.85938, 3.3703, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 1.60625, 3.23749, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 2.00312, 2.54375, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 2.25781, 2.66875, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_41_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_41_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 49 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_41_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_41_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_41_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_41_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_41_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 13, 14, // 4 14
10, 12, 15, // 5 17
6, 3, 5, // 6 20
16, 17, 18, // 7 23
19, 6, 20, // 8 26
13, 21, 22, // 9 29
21, 16, 23, // 10 32
3, 6, 19, // 11 35
0, 2, 24, // 12 38
25, 26, 27, // 13 41
8, 28, 20, // 14 44
20, 6, 8, // 15 47
11, 29, 9, // 16 50
14, 28, 8, // 17 53
13, 30, 14, // 18 56
31, 15, 12, // 19 59
12, 14, 31, // 20 62
8, 31, 14, // 21 65
15, 11, 10, // 22 68
5, 7, 6, // 23 71
18, 23, 16, // 24 74
22, 30, 13, // 25 77
23, 22, 21, // 26 80
19, 25, 3, // 27 83
24, 27, 26, // 28 86
24, 26, 0, // 29 89
4, 3, 25, // 30 92
25, 27, 4, // 31 95
32, 33, 34, // 32 98
34, 35, 36, // 33 101
36, 37, 38, // 34 104
34, 39, 32, // 35 107
38, 39, 34, // 36 110
34, 36, 38, // 37 113
40, 41, 42, // 38 116
43, 42, 41, // 39 119
44, 45, 46, // 40 122
40, 44, 41, // 41 125
42, 47, 48, // 42 128
42, 48, 40, // 43 131
43, 41, 44, // 44 134
46, 43, 44, // 45 137
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_41_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_41_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_41_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_41_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_41_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_41_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_41_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_41_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_41_1__ )
DX3DMODEL_START( model_Trim_Char_x_41_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_41_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_41_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 138 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_41_1__, 4141806037 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_41_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_40_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_42_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_42_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_42_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_42_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_42_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_42_1___initialShadingGroup_0 )
DX3DVERT( 1.68677, 1.64421, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 1.45, 1.64438, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 1.45, 1.32625, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 0.907859, 0.579163, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.43154, 1.00835, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.17891, 1.00813, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 1.43906, 2.47656, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.43727, 2.28064, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.45, 2.28062, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( -0.176562, 2.47656, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.365626, 2.47656, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( -0.176562, 2.7625, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.907813, 2.47656, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.365626, 2.7625, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 1.43906, 3.55313, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 1.43906, 2.91687, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 1.45, 2.91687, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.193751, 0.648438, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.292189, 0.371872, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 0.365627, 0.388672, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 1.36875, 1.64415, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 0.365625, 0.692078, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 1.17868, 1.19145, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 1.4498, 1.03461, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 1.00996, 1.00807, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 1.25807, 1.32623, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 2.53438, 2.47656, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 3.07656, 2.47656, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 2.53438, 2.7625, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 1.75, 2.7625, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 1.75, 2.47656, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 1.45, 3.55313, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 1.75, 2.91687, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 1.99219, 2.47656, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 1.99219, 2.7625, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 1.74807, 2.28064, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 0.907864, 0.931183, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 0.907813, 2.7625, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 1.43906, 2.7625, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 3.07656, 2.7625, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 1.75, 3.55313, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_42_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_42_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 41 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_42_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_42_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_42_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_42_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_42_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
10, 12, 13, // 4 14
14, 15, 16, // 5 17
17, 18, 19, // 6 20
7, 20, 1, // 7 23
21, 19, 3, // 8 26
22, 5, 23, // 9 29
22, 24, 5, // 10 32
20, 25, 2, // 11 35
26, 27, 28, // 12 38
29, 6, 30, // 13 41
31, 16, 32, // 14 44
33, 26, 34, // 15 47
0, 35, 8, // 16 50
2, 23, 0, // 17 53
24, 36, 3, // 18 56
3, 5, 24, // 19 59
37, 12, 6, // 20 62
16, 15, 38, // 21 65
16, 38, 29, // 22 68
6, 29, 38, // 23 71
6, 38, 37, // 24 74
10, 13, 11, // 25 77
12, 37, 13, // 26 80
16, 31, 14, // 27 83
19, 21, 17, // 28 86
1, 8, 7, // 29 89
3, 36, 21, // 30 92
5, 4, 23, // 31 95
23, 2, 25, // 32 98
23, 25, 22, // 33 101
2, 1, 20, // 34 104
27, 39, 28, // 35 107
30, 33, 29, // 36 110
29, 32, 16, // 37 113
8, 35, 30, // 38 116
30, 6, 8, // 39 119
33, 34, 29, // 40 122
32, 40, 31, // 41 125
26, 28, 34, // 42 128
8, 1, 0, // 43 131
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_42_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_42_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_42_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_42_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_42_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_42_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_42_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_42_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_42_1__ )
DX3DMODEL_START( model_Trim_Char_x_42_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_42_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_42_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 132 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_42_1__, 4143891173 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_42_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_41_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_43_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_43_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_43_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_43_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_43_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_43_1___initialShadingGroup_0 )
DX3DVERT( 2.48229, 0.882813, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 2.48229, 0.589066, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.99844, 0.589066, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 0.933855, 0.882813, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 0.933855, 0.589066, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.45, 0.589066, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( -0.0984375, 0.882813, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( -0.0984375, 0.589066, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.417709, 0.589066, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.417709, 0.882813, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 1.45, 0.882813, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 1.96615, 0.589066, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 1.96615, 0.882813, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 2.99844, 0.882813, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 2.48229, 3.21875, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 2.48229, 2.92656, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 2.725, 2.92656, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.933855, 3.21875, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.933855, 2.92656, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 1.45, 2.92656, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 0.175001, 3.21875, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 0.175001, 2.92656, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.417709, 2.92656, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 0.417709, 3.21875, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 1.45, 3.21875, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 1.96615, 2.92656, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 1.96615, 3.21875, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 2.725, 3.21875, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_43_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_43_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 28 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_43_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_43_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_43_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_43_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_43_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 8, 4, // 3 11
10, 5, 11, // 4 14
12, 11, 1, // 5 17
2, 13, 0, // 6 20
5, 10, 3, // 7 23
8, 9, 6, // 8 26
4, 3, 9, // 9 29
11, 12, 10, // 10 32
1, 0, 12, // 11 35
14, 15, 16, // 12 38
17, 18, 19, // 13 41
20, 21, 22, // 14 44
23, 22, 18, // 15 47
24, 19, 25, // 16 50
26, 25, 15, // 17 53
16, 27, 14, // 18 56
19, 24, 17, // 19 59
22, 23, 20, // 20 62
18, 17, 23, // 21 65
25, 26, 24, // 22 68
15, 14, 26, // 23 71
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_43_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_43_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_43_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_43_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_43_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_43_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_43_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_43_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_43_1__ )
DX3DMODEL_START( model_Trim_Char_x_43_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_43_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_43_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 72 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_43_1__, 4145976309 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_43_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_42_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_44_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_44_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_44_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_44_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_44_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_44_1___initialShadingGroup_0 )
DX3DVERT( 2.71406, 0.570313, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 2.90469, 0.800003, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.83548, 0.861206, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 0.928646, 0.861206, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 0.928646, 0.751221, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.11733, 0.861206, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.970415, 2.32918, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.928646, 2.32918, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.928646, 1.9915, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.175001, 3.30782, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.175001, 3.03438, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.434636, 3.03438, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.928646, 3.30782, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.928646, 3.03438, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 1.42266, 3.03438, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.434636, 3.30782, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.714652, 2.32918, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.623438, 2.20782, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.928646, 2.35883, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 0.803125, 2.44688, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( -0.0593744, 0.635941, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 0.0531258, 0.371887, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.434636, 0.514786, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 1.13624, 1.83984, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 1.42266, 1.62552, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 1.42266, 1.83984, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 0.513948, 0.861206, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 0.434636, 0.824982, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 0.928646, 1.08411, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 1.42266, 1.0694, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 1.42266, 1.35052, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 1.30688, 1.35052, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 2.41068, 2.25548, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 2.44516, 2.32918, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 2.41068, 2.32918, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 1.91667, 2.00345, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 1.79405, 1.83984, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 1.91667, 1.83984, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 1.42266, 3.30782, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 1.91667, 3.03438, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 2.67813, 3.03438, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 2.67813, 3.30782, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 2.41068, 3.30782, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 1.91667, 3.30782, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 2.37031, 3.03438, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 2.11402, 2.32918, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 2.17023, 1.83984, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 2.31335, 2.8185, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 2.62356, 2.8185, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 2.41068, 2.8185, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT( 1.75323, 1.35052, 0 ) DX3DVNORM( 0, 0, 1 ) //50
DX3DVERT( 1.63216, 1.83984, 0 ) DX3DVNORM( 0, 0, 1 ) //51
DX3DVERT( 1.97188, 1.5797, 0 ) DX3DVNORM( 0, 0, 1 ) //52
DX3DVERT( 2.37798, 0.861206, 0 ) DX3DVNORM( 0, 0, 1 ) //53
DX3DVERT( 2.41068, 0.833389, 0 ) DX3DVNORM( 0, 0, 1 ) //54
DX3DVERT( 2.41068, 0.861206, 0 ) DX3DVNORM( 0, 0, 1 ) //55
DX3DVERT( 2.41068, 1.22466, 0 ) DX3DVNORM( 0, 0, 1 ) //56
DX3DVERT( 1.42266, 1.44817, 0 ) DX3DVNORM( 0, 0, 1 ) //57
DX3DVERT( 1.42266, 1.99823, 0 ) DX3DVNORM( 0, 0, 1 ) //58
DX3DVERT( 1.91667, 1.35052, 0 ) DX3DVNORM( 0, 0, 1 ) //59
DX3DVERT( 1.78081, 1.35052, 0 ) DX3DVNORM( 0, 0, 1 ) //60
DX3DVERT( 1.91667, 1.24232, 0 ) DX3DVNORM( 0, 0, 1 ) //61
DX3DVERT( 1.52813, 1.54532, 0 ) DX3DVNORM( 0, 0, 1 ) //62
DX3DVERT( 1.73125, 1.76407, 0 ) DX3DVNORM( 0, 0, 1 ) //63
DX3DVERT( 1.76563, 1.3625, 0 ) DX3DVNORM( 0, 0, 1 ) //64
DX3DVERT( 2.25788, 1.35052, 0 ) DX3DVNORM( 0, 0, 1 ) //65
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_44_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_44_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 66 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_44_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_44_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_44_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_44_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_44_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 13, 14, // 4 14
15, 11, 13, // 5 17
16, 17, 8, // 6 20
18, 19, 16, // 7 23
6, 18, 7, // 8 26
20, 21, 22, // 9 29
23, 24, 25, // 10 32
26, 27, 22, // 11 35
28, 26, 3, // 12 38
29, 30, 31, // 13 41
32, 33, 34, // 14 44
35, 36, 37, // 15 47
38, 14, 39, // 16 50
40, 41, 42, // 17 53
43, 39, 44, // 18 56
45, 35, 46, // 19 59
47, 45, 34, // 20 62
33, 48, 49, // 21 65
30, 29, 50, // 22 68
51, 25, 24, // 23 71
52, 46, 37, // 24 74
53, 54, 55, // 25 77
53, 55, 56, // 26 80
2, 56, 55, // 27 83
30, 57, 31, // 28 86
51, 58, 25, // 29 89
59, 60, 61, // 30 92
2, 55, 54, // 31 95
54, 0, 2, // 32 98
23, 25, 58, // 33 101
8, 23, 58, // 34 104
8, 58, 6, // 35 107
11, 15, 9, // 36 110
14, 38, 12, // 37 113
13, 12, 15, // 38 116
8, 7, 16, // 39 119
16, 7, 18, // 40 122
22, 27, 20, // 41 125
4, 3, 26, // 42 128
22, 4, 26, // 43 131
28, 3, 5, // 44 134
28, 5, 29, // 45 137
31, 28, 29, // 46 140
39, 43, 38, // 47 143
48, 44, 49, // 48 146
48, 40, 42, // 49 149
44, 47, 49, // 50 152
44, 48, 42, // 51 155
44, 42, 43, // 52 158
35, 37, 46, // 53 161
32, 34, 45, // 54 164
45, 46, 32, // 55 167
34, 49, 47, // 56 170
49, 34, 33, // 57 173
60, 52, 37, // 58 176
57, 30, 50, // 59 179
62, 63, 51, // 60 182
51, 24, 62, // 61 185
50, 63, 62, // 62 188
50, 62, 57, // 63 191
63, 50, 64, // 64 194
37, 64, 60, // 65 197
64, 37, 63, // 66 200
36, 63, 37, // 67 203
59, 65, 52, // 68 206
52, 60, 59, // 69 209
65, 59, 61, // 70 212
56, 65, 61, // 71 215
56, 61, 53, // 72 218
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_44_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_44_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_44_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_44_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_44_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_44_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_44_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_44_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_44_1__ )
DX3DMODEL_START( model_Trim_Char_x_44_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_44_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_44_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 219 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_44_1__, 4148061445 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_44_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_43_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_45_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_45_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_45_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_45_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_45_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_45_1___initialShadingGroup_0 )
DX3DVERT( 2.85392, 0.833069, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 2.89375, 0.804688, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.91682, 0.833069, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 2.42531, 2.49791, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 2.42531, 2.18207, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 2.71501, 2.49791, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.471563, 2.75, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.12281, 2.75, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.471563, 3.02344, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.0453132, 2.75, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.0453132, 3.02344, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 1.77406, 1.94296, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 1.77402, 2.04025, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 1.62567, 1.94299, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 1.28594, 3.60782, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 1.28594, 3.05286, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 1.59844, 3.05286, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 1.77406, 2.75, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 1.77406, 3.02344, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 1.59844, 3.02344, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 2.14592, 1.94296, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 2.42531, 2.75, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 2.4253, 2.61661, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 1.12281, 1.35091, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 1.12281, 1.38802, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 0.471563, 1.38802, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 0.471528, 1.41533, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 0.387205, 1.38811, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( -0.179687, 1.23282, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( -0.109374, 0.956253, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 0.471563, 1.11267, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 1.28594, 0.833069, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 1.28594, 0.278122, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 1.59844, 0.278122, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 1.28594, 1.425, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 1.28594, 1.38802, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 1.59844, 1.38802, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 1.20643, 1.38802, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 2.42531, 1.38802, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 2.56726, 1.38802, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 2.42531, 1.48518, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 2.05056, 1.38802, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 2.42531, 1.13312, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 3.07656, 1.02969, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 2.31703, 2.49796, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 1.59844, 0.833069, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 1.12281, 3.02344, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 1.59844, 3.60782, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 1.28594, 3.02344, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 2.42531, 3.02344, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT( 2.53438, 2.75, 0 ) DX3DVNORM( 0, 0, 1 ) //50
DX3DVERT( 2.89375, 2.75, 0 ) DX3DVNORM( 0, 0, 1 ) //51
DX3DVERT( 2.89375, 3.02344, 0 ) DX3DVNORM( 0, 0, 1 ) //52
DX3DVERT( 1.12281, 1.67143, 0 ) DX3DVNORM( 0, 0, 1 ) //53
DX3DVERT( 1.68438, 1.63126, 0 ) DX3DVNORM( 0, 0, 1 ) //54
DX3DVERT( 1.77406, 1.57217, 0 ) DX3DVNORM( 0, 0, 1 ) //55
DX3DVERT( 1.59844, 1.58438, 0 ) DX3DVNORM( 0, 0, 1 ) //56
DX3DVERT( 1.95313, 1.80313, 0 ) DX3DVNORM( 0, 0, 1 ) //57
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_45_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_45_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 58 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_45_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_45_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_45_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_45_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_45_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 6, 10, // 3 11
11, 12, 13, // 4 14
14, 15, 16, // 5 17
17, 18, 19, // 6 20
12, 11, 20, // 7 23
17, 21, 18, // 8 26
22, 3, 5, // 9 29
23, 24, 25, // 10 32
26, 25, 24, // 11 35
26, 27, 25, // 12 38
28, 29, 30, // 13 41
31, 32, 33, // 14 44
34, 35, 36, // 15 47
24, 23, 37, // 16 50
38, 39, 40, // 17 53
41, 38, 40, // 18 56
41, 42, 38, // 19 59
2, 43, 39, // 20 62
3, 22, 44, // 21 65
35, 31, 45, // 22 68
7, 46, 8, // 23 71
6, 8, 10, // 24 74
16, 47, 14, // 25 77
15, 48, 19, // 26 80
48, 46, 7, // 27 83
48, 7, 17, // 28 86
19, 48, 17, // 29 89
19, 16, 15, // 30 92
4, 3, 44, // 31 95
20, 4, 44, // 32 98
20, 44, 12, // 33 101
21, 49, 18, // 34 104
49, 21, 50, // 35 107
5, 51, 50, // 36 110
5, 50, 22, // 37 113
50, 51, 52, // 38 116
50, 52, 49, // 39 119
25, 30, 23, // 40 122
24, 53, 26, // 41 125
30, 25, 27, // 42 128
27, 28, 30, // 43 131
33, 45, 31, // 44 134
54, 55, 11, // 45 137
53, 24, 37, // 46 140
36, 56, 34, // 47 143
34, 56, 53, // 48 146
37, 34, 53, // 49 149
13, 53, 56, // 50 152
11, 13, 54, // 51 155
56, 54, 13, // 52 158
57, 20, 11, // 53 161
57, 55, 41, // 54 164
40, 57, 41, // 55 167
11, 55, 57, // 56 170
39, 38, 42, // 57 173
39, 42, 0, // 58 176
39, 0, 2, // 59 179
45, 36, 35, // 60 182
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_45_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_45_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_45_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_45_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_45_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_45_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_45_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_45_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_45_1__ )
DX3DMODEL_START( model_Trim_Char_x_45_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_45_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_45_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 183 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_45_1__, 4150146581 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_45_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_44_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_46_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_46_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_46_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_46_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_46_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_46_1___initialShadingGroup_0 )
DX3DVERT( 1.60938, 1.02209, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 1.97407, 1.38593, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 1.60938, 1.38593, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 2.47674, 2.39995, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 2.1292, 2.39998, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 2.12816, 2.3967, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 2.5884, 2.90698, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 2.64688, 3.38281, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 2.32031, 3.41406, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 1.91529, 1.89301, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 2.12813, 1.89296, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 2.25314, 2.90704, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 1.09063, 0.697632, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 1.09063, 0.878906, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.700075, 0.878937, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.571876, 0.488846, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.571856, 0.828964, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.0531258, 0.671875, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 1.09062, 1.06961, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 1.41124, 0.878906, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 1.60934, 1.47127, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 1.52307, 1.38599, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 2.12781, 1.60057, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 2.28872, 1.8933, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 0.159376, 0.371872, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_46_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_46_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 25 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_46_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_46_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_46_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_46_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_46_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
5, 9, 10, // 3 11
3, 6, 11, // 4 14
12, 13, 14, // 5 17
15, 16, 17, // 6 20
13, 18, 14, // 7 23
12, 19, 13, // 8 26
2, 20, 21, // 9 29
0, 2, 21, // 10 32
22, 23, 10, // 11 35
1, 22, 9, // 12 38
5, 10, 23, // 13 41
5, 23, 3, // 14 44
8, 11, 6, // 15 47
11, 4, 3, // 16 50
14, 16, 15, // 17 53
15, 12, 14, // 18 56
17, 24, 15, // 19 59
18, 13, 19, // 20 62
21, 18, 19, // 21 65
21, 19, 0, // 22 68
22, 10, 9, // 23 71
20, 2, 1, // 24 74
1, 9, 20, // 25 77
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_46_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_46_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_46_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_46_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_46_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_46_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_46_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_46_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_46_1__ )
DX3DMODEL_START( model_Trim_Char_x_46_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_46_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_46_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 78 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_46_1__, 4152231717 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_46_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_45_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_47_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_47_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_47_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_47_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_47_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_47_1___initialShadingGroup_0 )
DX3DVERT( 0.306251, 1.01469, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 0.306251, 0.992874, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 0.316269, 1.01469, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 0.862501, 2.77176, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 0.93125, 3.25313, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 0.862501, 3.2576, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.534671, 2.73219, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.398868, 2.15968, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.727481, 2.15968, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.85542, 2.73219, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( -0.0332025, 1.01469, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( -0.249999, 0.596878, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.0343755, 0.460938, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.306251, 1.8568, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.211057, 1.58719, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.306251, 1.58719, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.549191, 1.58719, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.61875, 3.27344, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 2.77188, 0.442184, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 3.0875, 0.507813, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 2.95276, 1.01469, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 2.59441, 2.15968, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 2.53125, 2.33775, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 2.53125, 2.15968, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 1.975, 3.24942, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 1.86406, 3.21407, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 1.975, 2.94337, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 2.38351, 2.73219, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 2.0578, 2.73219, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 2.26661, 2.15968, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 2.14844, 3.30469, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 2.53125, 1.58719, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 2.45409, 1.58719, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 2.53125, 1.33205, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 2.78349, 1.58719, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 2.62201, 1.01469, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_47_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_47_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 36 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_47_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_47_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_47_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_47_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_47_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
6, 9, 3, // 3 11
10, 11, 12, // 4 14
13, 14, 15, // 5 17
14, 10, 0, // 6 20
13, 15, 16, // 7 23
15, 0, 2, // 8 26
8, 9, 6, // 9 29
5, 17, 6, // 10 32
3, 5, 6, // 11 35
1, 0, 10, // 12 38
10, 12, 1, // 13 41
0, 15, 14, // 14 44
16, 8, 7, // 15 47
16, 7, 13, // 16 50
2, 16, 15, // 17 53
18, 19, 20, // 18 56
21, 22, 23, // 19 59
24, 25, 26, // 20 62
27, 28, 29, // 21 65
27, 30, 24, // 22 68
21, 23, 31, // 23 71
23, 29, 32, // 24 74
31, 32, 33, // 25 77
34, 31, 33, // 26 80
20, 35, 18, // 27 83
29, 23, 22, // 28 86
22, 27, 29, // 29 89
26, 28, 27, // 30 92
27, 24, 26, // 31 95
31, 34, 21, // 32 98
32, 31, 23, // 33 101
35, 20, 34, // 34 104
33, 35, 34, // 35 107
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_47_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_47_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_47_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_47_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_47_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_47_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_47_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_47_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_47_1__ )
DX3DMODEL_START( model_Trim_Char_x_47_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_47_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_47_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 108 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_47_1__, 4154316853 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_47_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_46_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_48_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_48_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_48_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_48_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_48_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_48_1___initialShadingGroup_0 )
DX3DVERT( 0.267188, 1.05281, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 0.267188, 0.946976, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 0.315038, 1.05281, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 0.823438, 2.73007, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 0.865952, 3.00188, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 0.823438, 3.00188, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.420768, 2.35219, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.747029, 2.35219, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.548647, 3.00188, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.823438, 3.21852, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.892189, 3.21407, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( -0.0358632, 1.05281, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( -0.289062, 0.557816, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( -0.001561, 0.421875, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.267188, 1.81773, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.228, 1.7025, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.267188, 1.7025, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.565546, 1.7025, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.579689, 3.23438, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 2.73281, 0.403122, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 3.04844, 0.46875, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 2.89292, 1.05281, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 2.40938, 2.5125, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 2.11719, 2.41875, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 2.14231, 2.35219, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 2.69688, 1.7025, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 2.49219, 2.29448, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 2.49219, 1.7025, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 2.47069, 2.35219, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 2.3673, 1.7025, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 2.49219, 1.29556, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 2.56177, 1.05281, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 2.69063, 2.87968, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 2.93125, 2.99532, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 2.92785, 3.00188, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 2.49219, 3.61572, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 2.32031, 3.52187, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 2.49219, 3.23355, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 2.55781, 3.65157, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 2.62359, 3.00188, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 2.13594, 2.74687, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 2.37031, 2.85938, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 2.29347, 3.00188, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 1.93594, 3.46059, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 1.77344, 3.375, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 1.93594, 3.10556, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 2.00781, 3.49843, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 1.99587, 3.00188, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_48_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_48_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 48 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_48_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_48_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_48_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_48_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_48_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 3, // 2 8
8, 5, 9, // 3 11
4, 10, 9, // 4 14
11, 12, 13, // 5 17
14, 15, 16, // 6 20
15, 11, 0, // 7 23
14, 16, 17, // 8 26
16, 0, 2, // 9 29
3, 5, 8, // 10 32
8, 6, 3, // 11 35
9, 18, 8, // 12 38
9, 5, 4, // 13 41
1, 0, 11, // 14 44
11, 13, 1, // 15 47
0, 16, 15, // 16 50
17, 7, 6, // 17 53
17, 6, 14, // 18 56
2, 17, 16, // 19 59
19, 20, 21, // 20 62
22, 23, 24, // 21 65
25, 26, 27, // 22 68
26, 28, 24, // 23 71
27, 29, 30, // 24 74
25, 27, 30, // 25 77
21, 31, 19, // 26 80
24, 28, 22, // 27 83
29, 27, 26, // 28 86
24, 29, 26, // 29 89
30, 31, 21, // 30 92
21, 25, 30, // 31 95
32, 33, 34, // 32 98
35, 36, 37, // 33 101
34, 38, 35, // 34 104
34, 39, 32, // 35 107
37, 39, 34, // 36 110
35, 37, 34, // 37 113
40, 41, 42, // 38 116
43, 44, 45, // 39 119
42, 46, 43, // 40 122
42, 47, 40, // 41 125
45, 47, 42, // 42 128
43, 45, 42, // 43 131
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_48_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_48_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_48_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_48_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_48_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_48_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_48_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_48_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_48_1__ )
DX3DMODEL_START( model_Trim_Char_x_48_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_48_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_48_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 132 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_48_1__, 4156401989 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_48_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_47_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_49_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_49_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_49_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_49_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_49_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_49_1___initialShadingGroup_0 )
DX3DVERT( 2.77031, 2.88153, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 2.83447, 3.01688, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.77031, 3.01688, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.86074, 3.01688, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.93594, 2.86546, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.93594, 3.01688, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 1.84063, 3.16406, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 2.21406, 2.67255, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 2.34688, 2.65625, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 2.21406, 2.69016, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 2.34688, 3.67032, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 2.21406, 3.65411, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 2.34688, 3.45157, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 2.1038, 3.01688, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 2.0625, 3.16388, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 1.93594, 3.46217, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 1.93594, 3.3436, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 2.12587, 3.3436, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 2.1597, 2.69016, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 2.21407, 2.91286, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 2.49219, 2.69016, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 2.49219, 2.92052, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 2.34667, 2.8797, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 2.85469, 3.16406, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 2.63125, 3.16408, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 2.5893, 3.01688, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 2.70625, 3.52344, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 2.49219, 3.65085, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 2.49219, 3.4106, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 2.82377, 3.3436, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 2.77031, 3.44661, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 2.77031, 3.3436, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 2.49219, 2.67593, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 2.53423, 2.69016, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 2.54688, 2.96407, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 2.21406, 3.41782, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 2.56788, 3.3436, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 0.267188, 0.946976, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 0.316696, 1.05656, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 0.267188, 1.05656, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 0.823438, 2.73007, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 0.868004, 3.01688, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 0.823438, 3.01688, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 0.550877, 3.01688, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 0.823438, 3.21854, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 0.579689, 3.23438, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 0.892189, 3.21407, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( -0.0341229, 1.05656, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 0.267188, 1.71001, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 0.267188, 1.81773, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT( 0.230618, 1.71001, 0 ) DX3DVNORM( 0, 0, 1 ) //50
DX3DVERT( 0.568022, 1.71001, 0 ) DX3DVNORM( 0, 0, 1 ) //51
DX3DVERT( 0.749603, 2.36345, 0 ) DX3DVNORM( 0, 0, 1 ) //52
DX3DVERT( 0.423518, 2.36345, 0 ) DX3DVNORM( 0, 0, 1 ) //53
DX3DVERT( -0.289062, 0.557816, 0 ) DX3DVNORM( 0, 0, 1 ) //54
DX3DVERT( -0.001561, 0.421875, 0 ) DX3DVNORM( 0, 0, 1 ) //55
DX3DVERT( 2.73281, 0.403137, 0 ) DX3DVNORM( 0, 0, 1 ) //56
DX3DVERT( 3.04844, 0.46875, 0 ) DX3DVNORM( 0, 0, 1 ) //57
DX3DVERT( 2.8918, 1.05656, 0 ) DX3DVNORM( 0, 0, 1 ) //58
DX3DVERT( 2.69398, 1.71001, 0 ) DX3DVNORM( 0, 0, 1 ) //59
DX3DVERT( 2.49219, 2.2867, 0 ) DX3DVNORM( 0, 0, 1 ) //60
DX3DVERT( 2.49219, 1.71001, 0 ) DX3DVNORM( 0, 0, 1 ) //61
DX3DVERT( 2.42813, 2.45313, 0 ) DX3DVNORM( 0, 0, 1 ) //62
DX3DVERT( 2.13594, 2.36095, 0 ) DX3DVNORM( 0, 0, 1 ) //63
DX3DVERT( 2.36146, 1.71001, 0 ) DX3DVNORM( 0, 0, 1 ) //64
DX3DVERT( 2.49219, 1.28638, 0 ) DX3DVNORM( 0, 0, 1 ) //65
DX3DVERT( 2.55861, 1.05656, 0 ) DX3DVNORM( 0, 0, 1 ) //66
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_49_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_49_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 67 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_49_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_49_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_49_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_49_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_49_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 3, 5, // 2 8
7, 8, 9, // 3 11
10, 11, 12, // 4 14
5, 13, 14, // 5 17
15, 16, 17, // 6 20
18, 7, 9, // 7 23
18, 9, 19, // 8 26
20, 21, 22, // 9 29
2, 1, 23, // 10 32
24, 25, 2, // 11 35
26, 27, 28, // 12 38
29, 30, 31, // 13 41
32, 33, 20, // 14 44
33, 0, 34, // 15 47
16, 15, 6, // 16 50
5, 16, 6, // 17 53
32, 20, 9, // 18 56
9, 8, 32, // 19 59
11, 35, 12, // 20 62
12, 28, 27, // 21 65
12, 27, 10, // 22 68
14, 17, 16, // 23 71
14, 16, 5, // 24 74
35, 11, 15, // 25 77
17, 35, 15, // 26 80
13, 5, 4, // 27 83
19, 13, 4, // 28 86
19, 4, 18, // 29 89
22, 19, 9, // 30 92
9, 20, 22, // 31 95
29, 31, 2, // 32 98
2, 23, 29, // 33 101
31, 36, 24, // 34 104
2, 31, 24, // 35 107
31, 30, 26, // 36 110
36, 31, 26, // 37 113
28, 36, 26, // 38 116
0, 2, 25, // 39 119
21, 20, 33, // 40 122
33, 34, 21, // 41 125
25, 34, 0, // 42 128
37, 38, 39, // 43 131
40, 41, 42, // 44 134
40, 42, 43, // 45 137
44, 45, 43, // 46 140
41, 46, 44, // 47 143
37, 39, 47, // 48 146
48, 49, 50, // 49 149
39, 48, 50, // 50 152
51, 52, 53, // 51 155
38, 51, 48, // 52 158
53, 52, 40, // 53 161
43, 53, 40, // 54 164
43, 42, 44, // 55 167
44, 42, 41, // 56 170
47, 54, 55, // 57 173
47, 55, 37, // 58 176
50, 47, 39, // 59 179
49, 48, 51, // 60 182
51, 53, 49, // 61 185
48, 39, 38, // 62 188
56, 57, 58, // 63 191
59, 60, 61, // 64 194
60, 62, 63, // 65 197
61, 64, 65, // 66 200
59, 61, 65, // 67 203
58, 66, 56, // 68 206
64, 61, 60, // 69 209
60, 63, 64, // 70 212
65, 66, 58, // 71 215
58, 59, 65, // 72 218
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_49_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_49_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_49_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_49_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_49_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_49_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_49_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_49_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_49_1__ )
DX3DMODEL_START( model_Trim_Char_x_49_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_49_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_49_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 219 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_49_1__, 4158487125 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_49_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_48_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_50_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_50_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_50_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_50_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_50_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_50_1___initialShadingGroup_0 )
DX3DVERT( 2.85469, 0.507813, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 2.84219, 0.784378, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.33059, 0.754837, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 2.87344, 2.62187, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 2.7875, 2.89063, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 2.3306, 2.73904, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 1.24493, 2.15356, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.24493, 2.42606, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.15679, 2.42606, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.159376, 3.41406, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.159376, 2.92006, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.464063, 2.92006, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.159376, 2.42606, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.159384, 1.93205, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.464063, 2.00468, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.464063, 2.42606, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 1.24493, 2.44571, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 1.78777, 2.28563, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 1.78777, 2.42606, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 1.78777, 2.58054, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 2.28011, 2.42606, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 2.3306, 2.44159, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.702096, 0.481247, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 1.12414, 0.450287, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 1.13009, 0.726089, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 0.159264, 1.43806, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 0.463396, 1.43806, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 0.702096, 0.697052, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 0.566387, 0.697052, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 0.430679, 0.944061, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 0.526856, 0.944061, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 0.463374, 1.40605, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 0.304587, 0.696991, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 0.430672, 0.579483, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 0.430679, 0.697052, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 0.430679, 0.820557, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 0.624076, 0.820496, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 0.566387, 0.820557, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 0.566431, 0.875122, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 1.78777, 0.459641, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 1.78778, 0.734756, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 1.24493, 0.726166, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 2.3306, 0.479401, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 0.702096, 2.33478, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 0.702096, 2.045, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 0.464063, 3.41406, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 0.464063, 2.29375, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 0.464063, 1.93205, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 1.24493, 0.450195, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 0.702099, 0.780609, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT( 0.159262, 1.42879, 0 ) DX3DVNORM( 0, 0, 1 ) //50
DX3DVERT( 0.200532, 0.943909, 0 ) DX3DVNORM( 0, 0, 1 ) //51
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_50_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_50_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 52 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_50_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_50_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_50_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_50_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_50_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 13, 14, // 4 14
10, 12, 15, // 5 17
7, 16, 8, // 6 20
17, 18, 7, // 7 23
18, 19, 16, // 8 26
17, 20, 18, // 9 29
20, 21, 5, // 10 32
22, 23, 24, // 11 35
13, 25, 26, // 12 38
22, 27, 28, // 13 41
29, 30, 31, // 14 44
32, 33, 34, // 15 47
32, 34, 35, // 16 50
36, 37, 28, // 17 53
35, 34, 28, // 18 56
30, 29, 35, // 19 59
36, 38, 37, // 20 62
39, 40, 41, // 21 65
42, 2, 40, // 22 68
2, 42, 0, // 23 71
5, 21, 3, // 24 74
43, 44, 6, // 25 77
8, 43, 6, // 26 80
11, 45, 9, // 27 83
44, 43, 46, // 28 86
13, 47, 14, // 29 89
46, 15, 12, // 30 92
12, 14, 46, // 31 95
46, 14, 44, // 32 98
15, 11, 10, // 33 101
7, 6, 17, // 34 104
16, 7, 18, // 35 107
19, 18, 20, // 36 110
5, 19, 20, // 37 113
48, 41, 24, // 38 116
24, 49, 27, // 39 119
27, 22, 24, // 40 122
24, 23, 48, // 41 125
26, 47, 13, // 42 128
28, 34, 33, // 43 131
33, 22, 28, // 44 134
26, 25, 50, // 45 137
31, 50, 51, // 46 140
31, 51, 29, // 47 143
50, 31, 26, // 48 146
35, 29, 51, // 49 149
35, 51, 32, // 50 152
28, 27, 49, // 51 155
28, 49, 36, // 52 158
28, 37, 35, // 53 161
35, 37, 38, // 54 164
38, 30, 35, // 55 167
41, 48, 39, // 56 170
40, 39, 42, // 57 173
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_50_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_50_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_50_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_50_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_50_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_50_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_50_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_50_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_50_1__ )
DX3DMODEL_START( model_Trim_Char_x_50_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_50_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_50_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 174 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_50_1__, 4218956069 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_50_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_49_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_51_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_51_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_51_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_51_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_51_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_51_1___initialShadingGroup_0 )
DX3DVERT( 2.77656, 0.46875, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 2.76406, 0.7453, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.57998, 0.733261, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 2.57998, 2.44144, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 2.79531, 2.51563, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 2.75043, 2.65678, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 1.33056, 2.09534, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.33056, 2.37918, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.705846, 2.24529, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.0812512, 3.375, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.0812512, 3.21823, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.385939, 3.21823, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.385939, 2.18906, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.385939, 1.89999, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.705846, 2.09534, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.0812512, 2.65678, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.385939, 2.65678, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 1.95527, 2.24786, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 1.95527, 2.54465, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 2.57998, 2.65678, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 2.32335, 2.65678, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 2.57998, 2.74133, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 2.70938, 2.78593, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 1.05455, 0.686768, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 0.705836, 0.716934, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 0.705846, 0.691711, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 1.33056, 2.08598, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 0.0812247, 1.53389, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 0.385939, 1.53389, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 0.705846, 0.429001, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 0.549669, 0.691711, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 0.393491, 0.972443, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 0.424583, 0.972443, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 0.385669, 1.36574, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 0.204396, 0.691666, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 0.39349, 0.517181, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 0.393491, 0.691711, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 0.108396, 0.972351, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 0.549634, 0.778931, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 0.491367, 0.832108, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 0.393491, 0.832077, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 1.95527, 0.428253, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 1.95527, 0.703339, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 1.33056, 0.688766, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 1.37025, 2.09534, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 2.57998, 0.457062, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 0.385939, 3.375, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 0.0812512, 2.09534, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 1.33056, 0.412888, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 1.04602, 0.411224, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT( 0.705846, 1.95515, 0 ) DX3DVNORM( 0, 0, 1 ) //50
DX3DVERT( 0.0811374, 1.38971, 0 ) DX3DVNORM( 0, 0, 1 ) //51
DX3DVERT( 2.9625, 3.01093, 0 ) DX3DVNORM( 0, 0, 1 ) //52
DX3DVERT( 3.20469, 3.12811, 0 ) DX3DVNORM( 0, 0, 1 ) //53
DX3DVERT( 3.15703, 3.21823, 0 ) DX3DVNORM( 0, 0, 1 ) //54
DX3DVERT( 2.83125, 3.77968, 0 ) DX3DVNORM( 0, 0, 1 ) //55
DX3DVERT( 2.59219, 3.65468, 0 ) DX3DVNORM( 0, 0, 1 ) //56
DX3DVERT( 2.849, 3.21823, 0 ) DX3DVNORM( 0, 0, 1 ) //57
DX3DVERT( 2.57998, 2.95688, 0 ) DX3DVNORM( 0, 0, 1 ) //58
DX3DVERT( 2.64375, 2.98749, 0 ) DX3DVNORM( 0, 0, 1 ) //59
DX3DVERT( 2.57998, 3.10738, 0 ) DX3DVNORM( 0, 0, 1 ) //60
DX3DVERT( 2.28125, 3.63124, 0 ) DX3DVNORM( 0, 0, 1 ) //61
DX3DVERT( 2.04688, 3.50624, 0 ) DX3DVNORM( 0, 0, 1 ) //62
DX3DVERT( 2.21925, 3.21823, 0 ) DX3DVNORM( 0, 0, 1 ) //63
DX3DVERT( 2.51969, 3.21823, 0 ) DX3DVNORM( 0, 0, 1 ) //64
DX3DVERT( 2.40938, 2.875, 0 ) DX3DVNORM( 0, 0, 1 ) //65
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_51_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_51_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 66 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_51_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_51_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_51_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_51_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_51_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 13, 14, // 4 14
10, 15, 16, // 5 17
17, 18, 7, // 6 20
3, 19, 20, // 7 23
19, 21, 20, // 8 26
5, 22, 21, // 9 29
23, 24, 25, // 10 32
26, 6, 14, // 11 35
27, 28, 13, // 12 38
29, 25, 30, // 13 41
31, 32, 33, // 14 44
34, 35, 36, // 15 47
37, 34, 36, // 16 50
24, 38, 30, // 17 53
39, 40, 36, // 18 56
32, 31, 40, // 19 59
41, 42, 43, // 20 62
26, 44, 6, // 21 65
45, 2, 42, // 22 68
2, 45, 0, // 23 71
5, 19, 3, // 24 74
8, 14, 6, // 25 77
11, 46, 9, // 26 80
14, 8, 12, // 27 83
12, 16, 15, // 28 86
15, 47, 12, // 29 89
16, 11, 10, // 30 92
7, 6, 44, // 31 95
44, 17, 7, // 32 98
20, 18, 17, // 33 101
20, 17, 3, // 34 104
21, 19, 5, // 35 107
48, 43, 23, // 36 110
29, 49, 23, // 37 113
23, 25, 29, // 38 116
23, 49, 48, // 39 119
14, 50, 26, // 40 122
13, 50, 14, // 41 125
13, 12, 47, // 42 128
13, 47, 27, // 43 131
30, 36, 35, // 44 134
35, 29, 30, // 45 137
28, 27, 51, // 46 140
33, 51, 37, // 47 143
37, 31, 33, // 48 146
51, 33, 28, // 49 149
40, 31, 37, // 50 152
37, 36, 40, // 51 155
30, 25, 24, // 52 158
36, 30, 38, // 53 161
38, 39, 36, // 54 164
40, 39, 32, // 55 167
43, 48, 41, // 56 170
42, 41, 45, // 57 173
52, 53, 54, // 58 176
55, 56, 57, // 59 179
54, 57, 52, // 60 182
57, 54, 55, // 61 185
58, 59, 60, // 62 188
61, 62, 63, // 63 191
60, 64, 63, // 64 194
63, 64, 61, // 65 197
63, 65, 58, // 66 200
63, 58, 60, // 67 203
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_51_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_51_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_51_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_51_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_51_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_51_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_51_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_51_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_51_1__ )
DX3DMODEL_START( model_Trim_Char_x_51_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_51_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_51_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 204 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_51_1__, 4221041205 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_51_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_50_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_52_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_52_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_52_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_52_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_52_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_52_1___initialShadingGroup_0 )
DX3DVERT( 2.84733, 3.63126, 0 ) DX3DVNORM( 0, 0, -1 ) //0
DX3DVERT( 3.09901, 3.39871, 0 ) DX3DVNORM( 0, 0, -1 ) //1
DX3DVERT( 2.84733, 3.39871, 0 ) DX3DVNORM( 0, 0, -1 ) //2
DX3DVERT( 2.53998, 0.730835, 0 ) DX3DVNORM( 0, 0, -1 ) //3
DX3DVERT( 2.76406, 0.745316, 0 ) DX3DVNORM( 0, 0, -1 ) //4
DX3DVERT( 2.77656, 0.46875, 0 ) DX3DVNORM( 0, 0, -1 ) //5
DX3DVERT( 1.18287, 2.04065, 0 ) DX3DVNORM( 0, 0, -1 ) //6
DX3DVERT( 0.695847, 1.94205, 0 ) DX3DVNORM( 0, 0, -1 ) //7
DX3DVERT( 0.695847, 2.04065, 0 ) DX3DVNORM( 0, 0, -1 ) //8
DX3DVERT( 1.05518, 0.686722, 0 ) DX3DVNORM( 0, 0, -1 ) //9
DX3DVERT( 1.04602, 0.411224, 0 ) DX3DVNORM( 0, 0, -1 ) //10
DX3DVERT( 0.695846, 0.430374, 0 ) DX3DVNORM( 0, 0, -1 ) //11
DX3DVERT( 0.69584, 0.71933, 0 ) DX3DVNORM( 0, 0, -1 ) //12
DX3DVERT( 0.695847, 0.682602, 0 ) DX3DVNORM( 0, 0, -1 ) //13
DX3DVERT( 0.542169, 0.682602, 0 ) DX3DVNORM( 0, 0, -1 ) //14
DX3DVERT( 0.111783, 0.954117, 0 ) DX3DVNORM( 0, 0, -1 ) //15
DX3DVERT( 0.388491, 0.954224, 0 ) DX3DVNORM( 0, 0, -1 ) //16
DX3DVERT( 0.388491, 0.818405, 0 ) DX3DVNORM( 0, 0, -1 ) //17
DX3DVERT( 0.388489, 0.519806, 0 ) DX3DVNORM( 0, 0, -1 ) //18
DX3DVERT( 0.209971, 0.682541, 0 ) DX3DVNORM( 0, 0, -1 ) //19
DX3DVERT( 0.388491, 0.682602, 0 ) DX3DVNORM( 0, 0, -1 ) //20
DX3DVERT( 0.430119, 0.954224, 0 ) DX3DVNORM( 0, 0, -1 ) //21
DX3DVERT( 0.503058, 0.818481, 0 ) DX3DVNORM( 0, 0, -1 ) //22
DX3DVERT( 0.542188, 0.784119, 0 ) DX3DVNORM( 0, 0, -1 ) //23
DX3DVERT( 0.385939, 1.88907, 0 ) DX3DVNORM( 0, 0, -1 ) //24
DX3DVERT( 0.385939, 1.49744, 0 ) DX3DVNORM( 0, 0, -1 ) //25
DX3DVERT( 0.0812092, 1.49744, 0 ) DX3DVNORM( 0, 0, -1 ) //26
DX3DVERT( 0.385731, 1.36745, 0 ) DX3DVNORM( 0, 0, -1 ) //27
DX3DVERT( 1.31056, 0.688599, 0 ) DX3DVNORM( 0, 0, -1 ) //28
DX3DVERT( 1.92527, 0.702316, 0 ) DX3DVNORM( 0, 0, -1 ) //29
DX3DVERT( 1.92527, 0.427216, 0 ) DX3DVNORM( 0, 0, -1 ) //30
DX3DVERT( 2.53998, 0.454834, 0 ) DX3DVNORM( 0, 0, -1 ) //31
DX3DVERT( 0.0812512, 3.12709, 0 ) DX3DVNORM( 0, 0, -1 ) //32
DX3DVERT( 0.0812512, 3.375, 0 ) DX3DVNORM( 0, 0, -1 ) //33
DX3DVERT( 0.385939, 3.375, 0 ) DX3DVNORM( 0, 0, -1 ) //34
DX3DVERT( 1.31056, 2.36276, 0 ) DX3DVNORM( 0, 0, -1 ) //35
DX3DVERT( 1.31056, 2.06966, 0 ) DX3DVNORM( 0, 0, -1 ) //36
DX3DVERT( 0.385939, 2.17656, 0 ) DX3DVNORM( 0, 0, -1 ) //37
DX3DVERT( 0.0812515, 2.04065, 0 ) DX3DVNORM( 0, 0, -1 ) //38
DX3DVERT( 0.0812512, 2.58388, 0 ) DX3DVNORM( 0, 0, -1 ) //39
DX3DVERT( 0.385939, 3.12709, 0 ) DX3DVNORM( 0, 0, -1 ) //40
DX3DVERT( 1.92527, 2.52403, 0 ) DX3DVNORM( 0, 0, -1 ) //41
DX3DVERT( 1.92527, 2.22771, 0 ) DX3DVNORM( 0, 0, -1 ) //42
DX3DVERT( 2.77118, 2.58388, 0 ) DX3DVNORM( 0, 0, -1 ) //43
DX3DVERT( 2.79531, 2.50468, 0 ) DX3DVNORM( 0, 0, -1 ) //44
DX3DVERT( 2.53998, 2.41684, 0 ) DX3DVNORM( 0, 0, -1 ) //45
DX3DVERT( 2.23262, 2.58388, 0 ) DX3DVNORM( 0, 0, -1 ) //46
DX3DVERT( 2.53998, 2.58388, 0 ) DX3DVNORM( 0, 0, -1 ) //47
DX3DVERT( 2.53997, 3.6601, 0 ) DX3DVNORM( 0, 0, -1 ) //48
DX3DVERT( 2.53998, 3.43031, 0 ) DX3DVNORM( 0, 0, -1 ) //49
DX3DVERT( 2.3863, 3.39871, 0 ) DX3DVNORM( 0, 0, -1 ) //50
DX3DVERT( 2.38629, 3.04457, 0 ) DX3DVNORM( 0, 0, -1 ) //51
DX3DVERT( 2.41941, 2.99129, 0 ) DX3DVNORM( 0, 0, -1 ) //52
DX3DVERT( 2.3863, 2.99129, 0 ) DX3DVNORM( 0, 0, -1 ) //53
DX3DVERT( 2.23262, 2.99129, 0 ) DX3DVNORM( 0, 0, -1 ) //54
DX3DVERT( 2.23251, 2.87407, 0 ) DX3DVNORM( 0, 0, -1 ) //55
DX3DVERT( 2.14193, 3.12709, 0 ) DX3DVNORM( 0, 0, -1 ) //56
DX3DVERT( 2.12746, 2.58388, 0 ) DX3DVNORM( 0, 0, -1 ) //57
DX3DVERT( 2.23262, 2.61636, 0 ) DX3DVNORM( 0, 0, -1 ) //58
DX3DVERT( 2.46719, 2.69218, 0 ) DX3DVNORM( 0, 0, -1 ) //59
DX3DVERT( 2.24628, 2.85538, 0 ) DX3DVNORM( 0, 0, -1 ) //60
DX3DVERT( 2.3863, 2.85548, 0 ) DX3DVNORM( 0, 0, -1 ) //61
DX3DVERT( 2.23262, 3.12709, 0 ) DX3DVNORM( 0, 0, -1 ) //62
DX3DVERT( 2.36181, 3.12709, 0 ) DX3DVNORM( 0, 0, -1 ) //63
DX3DVERT( 2.53998, 2.90054, 0 ) DX3DVNORM( 0, 0, -1 ) //64
DX3DVERT( 2.53998, 2.85548, 0 ) DX3DVNORM( 0, 0, -1 ) //65
DX3DVERT( 2.19613, 3.39865, 0 ) DX3DVNORM( 0, 0, -1 ) //66
DX3DVERT( 2.23256, 3.45769, 0 ) DX3DVNORM( 0, 0, -1 ) //67
DX3DVERT( 2.23262, 3.39871, 0 ) DX3DVNORM( 0, 0, -1 ) //68
DX3DVERT( 2.23262, 3.26289, 0 ) DX3DVNORM( 0, 0, -1 ) //69
DX3DVERT( 2.48271, 3.3987, 0 ) DX3DVNORM( 0, 0, -1 ) //70
DX3DVERT( 2.38631, 3.28386, 0 ) DX3DVNORM( 0, 0, -1 ) //71
DX3DVERT( 2.37745, 3.26289, 0 ) DX3DVNORM( 0, 0, -1 ) //72
DX3DVERT( 2.35937, 3.16388, 0 ) DX3DVNORM( 0, 0, -1 ) //73
DX3DVERT( 3.04903, 2.85548, 0 ) DX3DVNORM( 0, 0, -1 ) //74
DX3DVERT( 2.84733, 2.85548, 0 ) DX3DVNORM( 0, 0, -1 ) //75
DX3DVERT( 2.84733, 2.96451, 0 ) DX3DVNORM( 0, 0, -1 ) //76
DX3DVERT( 2.69366, 2.85548, 0 ) DX3DVNORM( 0, 0, -1 ) //77
DX3DVERT( 2.64686, 2.87968, 0 ) DX3DVNORM( 0, 0, -1 ) //78
DX3DVERT( 2.84732, 2.69969, 0 ) DX3DVNORM( 0, 0, -1 ) //79
DX3DVERT( 2.81013, 3.39871, 0 ) DX3DVNORM( 0, 0, -1 ) //80
DX3DVERT( 2.84733, 3.36674, 0 ) DX3DVNORM( 0, 0, -1 ) //81
DX3DVERT( 3.15473, 3.16406, 0 ) DX3DVNORM( 0, 0, -1 ) //82
DX3DVERT( 2.93125, 3.16408, 0 ) DX3DVNORM( 0, 0, -1 ) //83
DX3DVERT( 1.31056, 0.412598, 0 ) DX3DVNORM( 0, 0, -1 ) //84
DX3DVERT( 0.0811374, 1.38972, 0 ) DX3DVNORM( 0, 0, -1 ) //85
DX3DVERT( 0.695847, 2.23163, 0 ) DX3DVNORM( 0, 0, -1 ) //86
DX3DVERT( 0.385939, 2.58388, 0 ) DX3DVNORM( 0, 0, -1 ) //87
DX3DVERT( 2.1404, 3.16406, 0 ) DX3DVNORM( 0, 0, -1 ) //88
DX3DVERT( 2.92882, 3.12709, 0 ) DX3DVNORM( 0, 0, -1 ) //89
DX3DVERT( 3.15354, 3.12709, 0 ) DX3DVNORM( 0, 0, -1 ) //90
DX3DVERT( 2.69366, 2.88361, 0 ) DX3DVNORM( 0, 0, -1 ) //91
DX3DVERT( 2.74531, 2.66875, 0 ) DX3DVNORM( 0, 0, -1 ) //92
DX3DVERT( 2.64706, 3.45157, 0 ) DX3DVNORM( 0, 0, -1 ) //93
DX3DVERT( 2.64688, 3.67043, 0 ) DX3DVNORM( 0, 0, -1 ) //94
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_52_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_52_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 95 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_52_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_52_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_52_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_52_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_52_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 13, 14, // 4 14
15, 16, 17, // 5 17
18, 19, 20, // 6 20
18, 20, 14, // 7 23
21, 22, 17, // 8 26
23, 14, 20, // 9 29
24, 25, 26, // 10 32
27, 21, 16, // 11 35
28, 29, 30, // 12 38
29, 3, 31, // 13 41
32, 33, 34, // 14 44
35, 36, 6, // 15 47
37, 24, 38, // 16 50
39, 32, 40, // 17 53
35, 41, 42, // 18 56
43, 44, 45, // 19 59
46, 47, 45, // 20 62
48, 49, 50, // 21 65
51, 52, 53, // 22 68
54, 55, 56, // 23 71
57, 58, 46, // 24 74
59, 60, 61, // 25 77
54, 62, 63, // 26 80
55, 54, 53, // 27 83
64, 65, 61, // 28 86
66, 67, 68, // 29 89
66, 68, 69, // 30 92
70, 71, 50, // 31 95
72, 69, 68, // 32 98
73, 63, 62, // 33 101
74, 75, 76, // 34 104
76, 76, 75, // 35 107
47, 65, 77, // 36 110
65, 64, 78, // 37 113
74, 79, 75, // 38 116
0, 2, 80, // 39 119
2, 81, 80, // 40 122
1, 82, 83, // 41 125
5, 31, 3, // 42 128
9, 28, 84, // 43 131
13, 12, 9, // 44 134
9, 11, 13, // 45 137
84, 10, 9, // 46 140
14, 23, 12, // 47 143
20, 19, 17, // 48 146
17, 19, 15, // 49 149
14, 13, 11, // 50 152
14, 11, 18, // 51 155
17, 16, 21, // 52 158
20, 17, 22, // 53 161
20, 22, 23, // 54 164
8, 7, 24, // 55 167
24, 37, 8, // 56 170
26, 38, 24, // 57 173
85, 26, 25, // 58 176
15, 85, 27, // 59 179
27, 16, 15, // 60 182
25, 27, 85, // 61 185
30, 84, 28, // 62 188
31, 30, 29, // 63 191
34, 40, 32, // 64 194
6, 8, 86, // 65 197
6, 86, 35, // 66 200
37, 86, 8, // 67 203
39, 87, 37, // 68 206
37, 38, 39, // 69 209
40, 87, 39, // 70 212
42, 36, 35, // 71 215
45, 47, 43, // 72 218
41, 57, 42, // 73 221
42, 57, 46, // 74 224
45, 42, 46, // 75 227
49, 70, 50, // 76 230
50, 68, 67, // 77 233
67, 48, 50, // 78 236
56, 62, 54, // 79 239
47, 46, 58, // 80 242
65, 47, 59, // 81 245
61, 65, 59, // 82 248
58, 59, 47, // 83 251
51, 53, 54, // 84 254
54, 63, 51, // 85 257
53, 61, 60, // 86 260
60, 55, 53, // 87 263
61, 53, 52, // 88 266
52, 64, 61, // 89 269
62, 56, 88, // 90 272
69, 62, 88, // 91 275
69, 88, 66, // 92 278
68, 50, 71, // 93 281
68, 71, 72, // 94 284
69, 72, 73, // 95 287
62, 69, 73, // 96 290
89, 90, 74, // 97 293
76, 89, 74, // 98 296
75, 77, 91, // 99 299
91, 76, 75, // 100 302
77, 75, 79, // 101 305
92, 43, 47, // 102 308
47, 77, 92, // 103 311
79, 92, 77, // 104 314
78, 91, 77, // 105 317
77, 65, 78, // 106 320
93, 49, 48, // 107 323
93, 94, 0, // 108 326
80, 93, 0, // 109 329
48, 94, 93, // 110 332
90, 89, 83, // 111 335
81, 2, 1, // 112 338
1, 83, 81, // 113 341
83, 82, 90, // 114 344
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_52_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_52_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_52_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_52_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_52_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_52_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_52_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_52_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_52_1__ )
DX3DMODEL_START( model_Trim_Char_x_52_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_52_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_52_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 345 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_52_1__, 4223126341 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_52_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_51_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_53_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_53_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_53_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_53_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_53_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_53_1___initialShadingGroup_0 )
DX3DVERT( 2.42163, 1.36916, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 2.53604, 1.54341, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.42161, 1.54343, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.45548, 0.65242, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.45546, 0.971222, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 0.972381, 0.798477, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.972396, 2.95625, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.45547, 2.95625, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.972396, 3.24219, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.0062501, 2.95625, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.489323, 2.95625, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.0062501, 3.24219, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.489323, 3.24219, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.362501, 0.6875, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.4125, 0.410934, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.489322, 0.419647, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.489321, 0.703369, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.972372, 0.503265, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 2.56728, 2.67593, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 2.44977, 2.10968, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 2.77253, 2.1097, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 1.93854, 2.95625, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 1.45547, 3.24219, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 2.42161, 2.95625, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 1.93854, 3.24219, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 2.58906, 2.95625, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 2.87919, 2.67593, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 1.4681, 0.977203, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 1.93854, 1.28627, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 1.93854, 0.977188, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 2.42162, 2.02684, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 2.16986, 1.5435, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 1.9385, 0.905792, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 2.03719, 0.977234, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 2.42161, 3.24219, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 2.90469, 3.24219, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_53_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_53_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 36 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_53_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_53_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_53_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_53_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_53_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
10, 6, 12, // 4 14
13, 14, 15, // 5 17
16, 15, 17, // 6 20
18, 19, 20, // 7 23
7, 21, 22, // 8 26
21, 23, 24, // 9 29
25, 18, 26, // 10 32
27, 4, 3, // 11 35
28, 27, 29, // 12 38
30, 2, 1, // 13 41
30, 31, 2, // 14 44
29, 32, 33, // 15 47
28, 29, 33, // 16 50
5, 17, 3, // 17 53
7, 22, 8, // 18 56
10, 12, 11, // 19 59
6, 8, 12, // 20 62
15, 16, 13, // 21 65
17, 5, 16, // 22 68
20, 26, 18, // 23 71
21, 24, 22, // 24 74
23, 34, 24, // 25 77
34, 23, 25, // 26 80
26, 35, 25, // 27 83
25, 35, 34, // 28 86
32, 29, 27, // 29 89
3, 32, 27, // 30 92
20, 19, 30, // 31 95
30, 1, 20, // 32 98
0, 2, 31, // 33 101
0, 31, 28, // 34 104
33, 0, 28, // 35 107
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_53_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_53_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_53_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_53_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_53_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_53_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_53_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_53_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_53_1__ )
DX3DMODEL_START( model_Trim_Char_x_53_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_53_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_53_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 108 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_53_1__, 4225211477 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_53_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_52_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_54_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_54_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_54_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_54_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_54_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_54_1___initialShadingGroup_0 )
DX3DVERT( 2.19531, 1.17976, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 2.44215, 1.51971, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.19531, 1.51979, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.62186, 0.738922, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.62188, 0.945831, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.37889, 0.945862, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 1.04844, 3.20313, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.04844, 2.91876, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.62188, 2.91876, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( -0.0984375, 3.20313, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( -0.0984375, 2.91876, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.475, 2.91876, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.475, 3.20313, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.256251, 0.648438, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.307813, 0.371887, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.474997, 0.392334, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 1.04842, 0.511063, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 1.04844, 0.813049, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.474994, 0.677887, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 1.62184, 1.08398, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 2.76811, 2.56187, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 2.77998, 2.66777, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 2.76875, 2.66771, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 1.62188, 3.20313, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 2.19531, 2.91876, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 2.475, 3.74844, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 2.26094, 3.63594, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 2.4889, 3.24167, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 2.46429, 2.66772, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 2.76392, 3.24167, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 2.51094, 3.20313, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 2.80313, 3.16719, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 2.76875, 3.23256, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 1.94251, 0.945877, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 2.19522, 1.71507, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 2.07517, 1.51987, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 2.67702, 2.09373, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 2.35078, 2.09375, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 2.19531, 3.20313, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 2.48281, 2.91876, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 3.12344, 3.1125, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 3.34219, 3.22188, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 3.33171, 3.24167, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 3.00625, 3.81563, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 2.7875, 3.70157, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 3.05386, 3.24167, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_54_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_54_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 46 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_54_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_54_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_54_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_54_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_54_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 11, 7, // 4 14
13, 14, 15, // 5 17
16, 17, 18, // 6 20
4, 19, 5, // 7 23
20, 21, 22, // 8 26
23, 8, 24, // 9 29
25, 26, 27, // 10 32
20, 22, 28, // 11 35
29, 27, 30, // 12 38
21, 31, 32, // 13 41
3, 33, 4, // 14 44
2, 34, 35, // 15 47
0, 2, 35, // 16 50
1, 36, 37, // 17 53
17, 16, 3, // 18 56
5, 17, 3, // 19 59
8, 23, 6, // 20 62
11, 12, 9, // 21 65
7, 6, 12, // 22 68
15, 18, 13, // 23 71
18, 15, 16, // 24 74
24, 38, 23, // 25 77
27, 29, 25, // 26 80
28, 37, 36, // 27 83
28, 36, 20, // 28 86
38, 24, 39, // 29 89
30, 22, 32, // 30 92
32, 29, 30, // 31 95
39, 28, 22, // 32 98
39, 30, 38, // 33 101
22, 30, 39, // 34 104
32, 22, 21, // 35 107
19, 4, 33, // 36 110
35, 19, 33, // 37 113
35, 33, 0, // 38 116
34, 2, 1, // 39 119
1, 37, 34, // 40 122
40, 41, 42, // 41 125
43, 44, 45, // 42 128
42, 45, 40, // 43 131
45, 42, 43, // 44 134
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_54_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_54_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_54_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_54_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_54_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_54_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_54_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_54_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_54_1__ )
DX3DMODEL_START( model_Trim_Char_x_54_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_54_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_54_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 135 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_54_1__, 4227296613 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_54_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_53_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_55_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_55_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_55_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_55_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_55_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_55_1___initialShadingGroup_0 )
DX3DVERT( 2.199, 1.51727, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 2.19897, 1.20126, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.42396, 1.5173, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.62189, 0.746017, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.62191, 0.94458, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.36433, 0.944595, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 1.04481, 3.20313, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.04481, 2.91875, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.62191, 2.91875, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( -0.109374, 3.20313, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( -0.109374, 2.91875, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.46772, 2.91875, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.46772, 3.20313, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.245313, 0.648438, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.295314, 0.371872, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.467718, 0.393158, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.467715, 0.678497, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 1.0448, 0.51384, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 1.62187, 1.09198, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 2.65942, 2.08998, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 2.76402, 2.66267, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 2.63217, 2.66267, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 1.62191, 3.20313, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 2.199, 2.91875, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 3.35327, 3.30717, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 3.34847, 3.37856, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 3.17294, 3.37856, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 2.41559, 3.52173, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 2.41559, 3.23538, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 2.57344, 3.30782, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 2.35469, 3.30782, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 2.35734, 3.23538, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 2.41559, 3.54939, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 2.40123, 3.52173, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 2.63217, 3.52173, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 2.63217, 3.48061, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 2.67134, 3.52173, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 2.63218, 3.75729, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 3.20317, 3.66493, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 3.17294, 3.6649, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 3.17294, 3.52173, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 3.03648, 3.52173, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 3.17302, 3.69264, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 2.99268, 3.78928, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 2.99268, 3.6649, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 3.13438, 3.30801, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 3.12491, 3.23538, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 3.17294, 3.23538, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 3.1255, 3.37856, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 3.30657, 3.52174, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT( 2.45281, 2.66269, 0 ) DX3DVNORM( 0, 0, 1 ) //50
DX3DVERT( 2.33852, 2.08998, 0 ) DX3DVNORM( 0, 0, 1 ) //51
DX3DVERT( 2.63217, 2.08998, 0 ) DX3DVNORM( 0, 0, 1 ) //52
DX3DVERT( 2.47188, 2.91875, 0 ) DX3DVNORM( 0, 0, 1 ) //53
DX3DVERT( 2.63217, 3.13501, 0 ) DX3DVNORM( 0, 0, 1 ) //54
DX3DVERT( 2.58277, 3.23538, 0 ) DX3DVNORM( 0, 0, 1 ) //55
DX3DVERT( 2.99268, 2.82744, 0 ) DX3DVNORM( 0, 0, 1 ) //56
DX3DVERT( 3.20085, 2.94904, 0 ) DX3DVNORM( 0, 0, 1 ) //57
DX3DVERT( 2.99268, 2.94904, 0 ) DX3DVNORM( 0, 0, 1 ) //58
DX3DVERT( 2.77656, 2.8125, 0 ) DX3DVNORM( 0, 0, 1 ) //59
DX3DVERT( 2.81243, 2.94904, 0 ) DX3DVNORM( 0, 0, 1 ) //60
DX3DVERT( 2.63217, 2.94904, 0 ) DX3DVNORM( 0, 0, 1 ) //61
DX3DVERT( 2.99268, 3.06364, 0 ) DX3DVNORM( 0, 0, 1 ) //62
DX3DVERT( 2.8537, 3.02657, 0 ) DX3DVNORM( 0, 0, 1 ) //63
DX3DVERT( 2.67333, 3.09221, 0 ) DX3DVNORM( 0, 0, 1 ) //64
DX3DVERT( 2.63217, 3.09221, 0 ) DX3DVNORM( 0, 0, 1 ) //65
DX3DVERT( 3.34849, 3.23537, 0 ) DX3DVNORM( 0, 0, 1 ) //66
DX3DVERT( 1.92701, 0.944595, 0 ) DX3DVNORM( 0, 0, 1 ) //67
DX3DVERT( 2.19892, 1.7438, 0 ) DX3DVNORM( 0, 0, 1 ) //68
DX3DVERT( 2.06191, 1.51735, 0 ) DX3DVNORM( 0, 0, 1 ) //69
DX3DVERT( 2.63217, 1.99763, 0 ) DX3DVNORM( 0, 0, 1 ) //70
DX3DVERT( 1.04481, 0.81575, 0 ) DX3DVNORM( 0, 0, 1 ) //71
DX3DVERT( 2.199, 3.20313, 0 ) DX3DVNORM( 0, 0, 1 ) //72
DX3DVERT( 2.85391, 3.58907, 0 ) DX3DVNORM( 0, 0, 1 ) //73
DX3DVERT( 2.99268, 3.55254, 0 ) DX3DVNORM( 0, 0, 1 ) //74
DX3DVERT( 2.85404, 3.80807, 0 ) DX3DVNORM( 0, 0, 1 ) //75
DX3DVERT( 2.3625, 3.20313, 0 ) DX3DVNORM( 0, 0, 1 ) //76
DX3DVERT( 2.84722, 2.80931, 0 ) DX3DVNORM( 0, 0, 1 ) //77
DX3DVERT( 2.81243, 3.0296, 0 ) DX3DVNORM( 0, 0, 1 ) //78
DX3DVERT( 3.05156, 3.10938, 0 ) DX3DVNORM( 0, 0, 1 ) //79
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_55_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_55_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 80 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_55_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_55_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_55_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_55_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_55_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 11, 7, // 4 14
13, 14, 15, // 5 17
16, 15, 17, // 6 20
4, 18, 5, // 7 23
19, 20, 21, // 8 26
22, 8, 23, // 9 29
24, 25, 26, // 10 32
27, 28, 29, // 11 35
30, 31, 28, // 12 38
32, 33, 27, // 13 41
32, 27, 34, // 14 44
34, 35, 36, // 15 47
37, 34, 36, // 16 50
38, 39, 40, // 17 53
41, 40, 39, // 18 56
42, 43, 44, // 19 59
38, 42, 39, // 20 62
45, 46, 47, // 21 65
40, 41, 48, // 22 68
49, 40, 26, // 23 71
50, 51, 52, // 24 74
53, 54, 55, // 25 77
56, 57, 58, // 26 80
59, 60, 61, // 27 83
58, 62, 63, // 28 86
64, 65, 61, // 29 89
64, 54, 65, // 30 92
57, 66, 47, // 31 95
4, 3, 67, // 32 98
68, 69, 0, // 33 101
69, 18, 67, // 34 104
70, 19, 52, // 35 107
68, 0, 2, // 36 110
71, 17, 3, // 37 113
5, 71, 3, // 38 116
8, 22, 6, // 39 119
11, 12, 9, // 40 122
7, 6, 12, // 41 125
15, 16, 13, // 42 128
17, 71, 16, // 43 131
21, 52, 19, // 44 134
23, 72, 22, // 45 137
26, 47, 66, // 46 140
26, 66, 24, // 47 143
28, 55, 29, // 48 146
35, 34, 27, // 49 149
27, 29, 35, // 50 152
28, 27, 33, // 51 155
33, 30, 28, // 52 158
34, 37, 32, // 53 161
73, 74, 44, // 54 164
73, 43, 75, // 55 167
73, 75, 37, // 56 170
36, 73, 37, // 57 173
44, 43, 73, // 58 176
40, 49, 38, // 59 179
39, 44, 74, // 60 182
74, 41, 39, // 61 185
44, 39, 42, // 62 188
26, 48, 45, // 63 191
45, 47, 26, // 64 194
48, 26, 40, // 65 197
26, 25, 49, // 66 200
52, 21, 50, // 67 203
53, 50, 21, // 68 206
76, 72, 23, // 69 209
28, 76, 53, // 70 212
55, 28, 53, // 71 215
76, 28, 31, // 72 218
23, 53, 76, // 73 221
65, 54, 53, // 74 224
21, 61, 53, // 75 227
53, 61, 65, // 76 230
56, 58, 60, // 77 233
59, 77, 60, // 78 236
21, 20, 59, // 79 239
59, 61, 21, // 80 242
60, 77, 56, // 81 245
63, 78, 60, // 82 248
60, 58, 63, // 83 251
61, 60, 78, // 84 254
61, 78, 64, // 85 257
62, 58, 57, // 86 260
46, 79, 57, // 87 263
57, 47, 46, // 88 266
57, 79, 62, // 89 269
18, 4, 67, // 90 272
1, 0, 69, // 91 275
69, 67, 1, // 92 278
70, 52, 51, // 93 281
70, 51, 68, // 94 284
2, 70, 68, // 95 287
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_55_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_55_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_55_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_55_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_55_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_55_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_55_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_55_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_55_1__ )
DX3DMODEL_START( model_Trim_Char_x_55_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_55_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_55_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 288 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_55_1__, 4229381749 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_55_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_54_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_56_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_56_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_56_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_56_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_56_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_56_1___initialShadingGroup_0 )
DX3DVERT( 2.73415, 1.02196, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 3.02969, 0.721863, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 3.24844, 0.948425, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 0.162678, 1.43605, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 0.470231, 1.8335, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 0.162724, 1.83359, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.676791, 2.10669, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.887847, 2.38943, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.67701, 2.38945, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.162725, 1.92451, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.0926241, 1.83359, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.518828, 2.38936, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.676897, 2.59874, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 1.13368, 2.62524, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 1.19146, 2.60947, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 1.1913, 2.66737, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.93419, 2.44792, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.934153, 2.66737, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.73064, 2.66756, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 0.934404, 2.88524, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 1.19132, 2.94171, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 1.12969, 2.94533, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( -0.114061, 1.08905, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 0.037618, 1.27776, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( -0.34676, 1.27773, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 1.95833, 1.83359, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 2.21987, 1.55614, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 2.21987, 1.83359, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 1.7056, 2.10605, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 2.21985, 2.01068, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 1.70558, 2.38945, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 1.44844, 2.38945, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 1.70551, 2.56027, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 1.44067, 2.38947, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 1.44844, 2.66737, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 1.44824, 2.81479, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 1.60095, 2.66743, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 1.86713, 2.38943, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 2.38731, 1.83359, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 2.48609, 1.27773, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 2.73415, 1.27773, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 2.73415, 1.47206, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 2.92337, 1.27773, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( -0.351562, 1.27187, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_56_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_56_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 44 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_56_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_56_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_56_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_56_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_56_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 5, // 3 11
6, 8, 11, // 4 14
8, 12, 11, // 5 17
13, 14, 15, // 6 20
16, 17, 18, // 7 23
17, 19, 18, // 8 26
15, 20, 21, // 9 29
22, 23, 24, // 10 32
3, 5, 10, // 11 35
25, 26, 27, // 12 38
28, 25, 29, // 13 41
28, 30, 31, // 14 44
31, 30, 32, // 15 47
33, 31, 34, // 16 50
35, 20, 15, // 17 53
36, 35, 34, // 18 56
37, 32, 30, // 19 59
38, 29, 27, // 20 62
39, 0, 40, // 21 65
26, 39, 41, // 22 68
42, 41, 40, // 23 71
42, 40, 0, // 24 74
0, 2, 42, // 25 77
9, 5, 4, // 26 80
9, 4, 6, // 27 83
11, 9, 6, // 28 86
17, 16, 13, // 29 89
15, 17, 13, // 30 92
8, 7, 16, // 31 95
12, 8, 16, // 32 98
16, 18, 12, // 33 101
19, 17, 15, // 34 104
21, 19, 15, // 35 107
24, 43, 22, // 36 110
24, 23, 3, // 37 113
10, 24, 3, // 38 116
25, 27, 29, // 39 119
37, 30, 28, // 40 122
28, 29, 37, // 41 125
31, 33, 28, // 42 128
36, 34, 31, // 43 131
31, 32, 36, // 44 134
34, 15, 14, // 45 137
34, 14, 33, // 46 140
15, 34, 35, // 47 143
39, 40, 41, // 48 146
38, 27, 26, // 49 149
26, 41, 38, // 50 152
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_56_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_56_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_56_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_56_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_56_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_56_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_56_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_56_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_56_1__ )
DX3DMODEL_START( model_Trim_Char_x_56_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_56_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_56_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 153 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_56_1__, 4231466885 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_56_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_55_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_57_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_57_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_57_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_57_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_57_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_57_1___initialShadingGroup_0 )
DX3DVERT( 3.02969, 0.682816, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 3.24844, 0.909378, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.90404, 1.25844, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 0.248438, 1.83406, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 0.248428, 1.50673, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 0.500398, 1.83397, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 1.38285, 2.40981, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.44844, 2.40968, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.44844, 2.69751, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.563016, 2.40961, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.848438, 2.40968, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.848438, 2.69751, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.934818, 2.40965, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 1.13368, 2.5862, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.998438, 2.69751, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.998438, 2.84142, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 1.14844, 2.69751, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.848439, 2.76933, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.998355, 2.88147, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 0.927135, 2.84099, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 1.14844, 2.84142, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 1.44824, 2.77573, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 1.14844, 2.90602, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( -0.330596, 1.25844, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( -0.351562, 1.23282, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( -0.114061, 1.05, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 0.248448, 1.99687, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 0.123125, 1.83406, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 0.0533348, 1.25848, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 0.848476, 2.29996, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 1.81172, 2.40962, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 1.92136, 1.83406, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 2.04844, 1.6985, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 2.04844, 1.83406, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 1.44845, 2.34233, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 2.34979, 1.83406, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 2.04846, 2.15479, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 2.46706, 1.25844, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 2.64844, 1.07089, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 2.64844, 1.25844, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 2.64844, 1.5217, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 1.14844, 2.58488, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 1.12969, 2.90628, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 2.83906, 2.72656, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 3.09531, 2.85156, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 3.02243, 2.98532, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 2.64844, 3.54126, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 2.43281, 3.42813, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 2.64844, 3.0667, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 2.68594, 3.56094, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT( 2.69531, 2.98532, 0 ) DX3DVNORM( 0, 0, 1 ) //50
DX3DVERT( 2.25313, 2.57031, 0 ) DX3DVNORM( 0, 0, 1 ) //51
DX3DVERT( 2.50625, 2.69531, 0 ) DX3DVNORM( 0, 0, 1 ) //52
DX3DVERT( 2.34841, 2.98532, 0 ) DX3DVNORM( 0, 0, 1 ) //53
DX3DVERT( 2.02048, 2.98532, 0 ) DX3DVNORM( 0, 0, 1 ) //54
DX3DVERT( 2.04844, 2.93741, 0 ) DX3DVNORM( 0, 0, 1 ) //55
DX3DVERT( 2.04844, 2.98532, 0 ) DX3DVNORM( 0, 0, 1 ) //56
DX3DVERT( 2.04844, 3.36179, 0 ) DX3DVNORM( 0, 0, 1 ) //57
DX3DVERT( 1.85625, 3.26094, 0 ) DX3DVNORM( 0, 0, 1 ) //58
DX3DVERT( 2.10938, 3.39375, 0 ) DX3DVNORM( 0, 0, 1 ) //59
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_57_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_57_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 60 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_57_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_57_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_57_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_57_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_57_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 13, 14, // 4 14
15, 14, 16, // 5 17
17, 11, 14, // 6 20
18, 19, 15, // 7 23
18, 15, 20, // 8 26
21, 22, 20, // 9 29
23, 24, 25, // 10 32
26, 27, 3, // 11 35
27, 23, 28, // 12 38
29, 12, 10, // 13 41
9, 26, 5, // 14 44
30, 21, 8, // 15 47
31, 32, 33, // 16 50
30, 7, 34, // 17 53
35, 36, 33, // 18 56
37, 38, 39, // 19 59
35, 33, 32, // 20 62
2, 40, 39, // 21 65
7, 6, 34, // 22 68
2, 39, 38, // 23 71
38, 0, 2, // 24 74
8, 16, 41, // 25 77
8, 41, 6, // 26 80
11, 17, 9, // 27 83
13, 41, 16, // 28 86
11, 10, 12, // 29 89
12, 14, 11, // 30 92
16, 14, 13, // 31 95
16, 20, 15, // 32 98
14, 15, 19, // 33 101
19, 17, 14, // 34 104
20, 22, 42, // 35 107
42, 18, 20, // 36 110
16, 8, 21, // 37 113
21, 20, 16, // 38 116
25, 28, 23, // 39 119
4, 3, 27, // 40 122
27, 28, 4, // 41 125
26, 3, 5, // 42 128
29, 10, 9, // 43 131
9, 5, 29, // 44 134
8, 7, 30, // 45 137
31, 33, 36, // 46 140
31, 36, 30, // 47 143
34, 31, 30, // 48 146
37, 39, 40, // 49 149
37, 40, 35, // 50 152
32, 37, 35, // 51 155
43, 44, 45, // 52 158
46, 47, 48, // 53 161
45, 49, 46, // 54 164
45, 50, 43, // 55 167
48, 50, 45, // 56 170
46, 48, 45, // 57 173
51, 52, 53, // 58 176
54, 55, 56, // 59 179
57, 58, 54, // 60 182
53, 59, 57, // 61 185
53, 56, 55, // 62 188
55, 51, 53, // 63 191
54, 56, 57, // 64 194
57, 56, 53, // 65 197
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_57_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_57_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_57_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_57_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_57_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_57_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_57_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_57_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_57_1__ )
DX3DMODEL_START( model_Trim_Char_x_57_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_57_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_57_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 198 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_57_1__, 4233552021 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_57_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_56_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_58_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_58_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_58_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_58_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_58_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_58_1___initialShadingGroup_0 )
DX3DVERT( 2.04846, 2.15477, 0 ) DX3DVNORM( 0, 0, -1 ) //0
DX3DVERT( 2.36165, 1.82156, 0 ) DX3DVNORM( 0, 0, -1 ) //1
DX3DVERT( 2.04844, 1.82156, 0 ) DX3DVNORM( 0, 0, -1 ) //2
DX3DVERT( 1.44824, 2.77573, 0 ) DX3DVNORM( 0, 0, -1 ) //3
DX3DVERT( 1.44844, 2.67563, 0 ) DX3DVNORM( 0, 0, -1 ) //4
DX3DVERT( 1.14844, 2.67563, 0 ) DX3DVNORM( 0, 0, -1 ) //5
DX3DVERT( 0.248438, 1.82156, 0 ) DX3DVNORM( 0, 0, -1 ) //6
DX3DVERT( 0.490866, 1.82147, 0 ) DX3DVNORM( 0, 0, -1 ) //7
DX3DVERT( 0.248428, 1.50671, 0 ) DX3DVNORM( 0, 0, -1 ) //8
DX3DVERT( 0.113485, 1.82156, 0 ) DX3DVNORM( 0, 0, -1 ) //9
DX3DVERT( -0.335701, 1.25218, 0 ) DX3DVNORM( 0, 0, -1 ) //10
DX3DVERT( 0.0483685, 1.25221, 0 ) DX3DVNORM( 0, 0, -1 ) //11
DX3DVERT( -0.114061, 1.05, 0 ) DX3DVNORM( 0, 0, -1 ) //12
DX3DVERT( 0.248448, 1.99686, 0 ) DX3DVNORM( 0, 0, -1 ) //13
DX3DVERT( 0.848438, 2.39093, 0 ) DX3DVNORM( 0, 0, -1 ) //14
DX3DVERT( 0.919893, 2.39093, 0 ) DX3DVNORM( 0, 0, -1 ) //15
DX3DVERT( 0.848476, 2.29994, 0 ) DX3DVNORM( 0, 0, -1 ) //16
DX3DVERT( 0.549003, 2.39084, 0 ) DX3DVNORM( 0, 0, -1 ) //17
DX3DVERT( 0.848439, 2.76933, 0 ) DX3DVNORM( 0, 0, -1 ) //18
DX3DVERT( 0.848438, 2.67563, 0 ) DX3DVNORM( 0, 0, -1 ) //19
DX3DVERT( 1.12969, 2.90627, 0 ) DX3DVNORM( 0, 0, -1 ) //20
DX3DVERT( 1.14844, 2.90602, 0 ) DX3DVNORM( 0, 0, -1 ) //21
DX3DVERT( 1.14844, 2.81796, 0 ) DX3DVNORM( 0, 0, -1 ) //22
DX3DVERT( 0.897777, 2.81752, 0 ) DX3DVNORM( 0, 0, -1 ) //23
DX3DVERT( 0.998355, 2.88145, 0 ) DX3DVNORM( 0, 0, -1 ) //24
DX3DVERT( 0.998438, 2.81796, 0 ) DX3DVNORM( 0, 0, -1 ) //25
DX3DVERT( 0.998438, 2.67563, 0 ) DX3DVNORM( 0, 0, -1 ) //26
DX3DVERT( 1.44844, 2.39093, 0 ) DX3DVNORM( 0, 0, -1 ) //27
DX3DVERT( 1.40129, 2.39102, 0 ) DX3DVNORM( 0, 0, -1 ) //28
DX3DVERT( 2.64844, 1.5217, 0 ) DX3DVNORM( 0, 0, -1 ) //29
DX3DVERT( 2.91015, 1.25218, 0 ) DX3DVNORM( 0, 0, -1 ) //30
DX3DVERT( 2.64844, 1.25218, 0 ) DX3DVNORM( 0, 0, -1 ) //31
DX3DVERT( 2.04844, 1.6985, 0 ) DX3DVNORM( 0, 0, -1 ) //32
DX3DVERT( 1.93304, 1.82156, 0 ) DX3DVNORM( 0, 0, -1 ) //33
DX3DVERT( 2.47308, 1.25218, 0 ) DX3DVNORM( 0, 0, -1 ) //34
DX3DVERT( 2.64844, 1.07088, 0 ) DX3DVNORM( 0, 0, -1 ) //35
DX3DVERT( 3.24844, 0.909378, 0 ) DX3DVNORM( 0, 0, -1 ) //36
DX3DVERT( 3.02969, 0.682816, 0 ) DX3DVNORM( 0, 0, -1 ) //37
DX3DVERT( 1.82931, 2.39088, 0 ) DX3DVNORM( 0, 0, -1 ) //38
DX3DVERT( 1.44845, 2.34232, 0 ) DX3DVNORM( 0, 0, -1 ) //39
DX3DVERT( -0.351562, 1.2328, 0 ) DX3DVNORM( 0, 0, -1 ) //40
DX3DVERT( 1.14844, 2.58487, 0 ) DX3DVNORM( 0, 0, -1 ) //41
DX3DVERT( 1.13368, 2.5862, 0 ) DX3DVNORM( 0, 0, -1 ) //42
DX3DVERT( 2.94844, 3.29167, 0 ) DX3DVNORM( 0, 0, -1 ) //43
DX3DVERT( 2.97729, 3.245, 0 ) DX3DVNORM( 0, 0, -1 ) //44
DX3DVERT( 2.94844, 3.245, 0 ) DX3DVNORM( 0, 0, -1 ) //45
DX3DVERT( 1.96406, 2.98828, 0 ) DX3DVNORM( 0, 0, -1 ) //46
DX3DVERT( 2.04844, 3.27942, 0 ) DX3DVNORM( 0, 0, -1 ) //47
DX3DVERT( 2.04844, 3.245, 0 ) DX3DVNORM( 0, 0, -1 ) //48
DX3DVERT( 1.9647, 2.96031, 0 ) DX3DVNORM( 0, 0, -1 ) //49
DX3DVERT( 2.04844, 2.96031, 0 ) DX3DVNORM( 0, 0, -1 ) //50
DX3DVERT( 2.04844, 2.81796, 0 ) DX3DVNORM( 0, 0, -1 ) //51
DX3DVERT( 2.50313, 3.52968, 0 ) DX3DVNORM( 0, 0, -1 ) //52
DX3DVERT( 2.64844, 3.51076, 0 ) DX3DVNORM( 0, 0, -1 ) //53
DX3DVERT( 2.50313, 3.29688, 0 ) DX3DVNORM( 0, 0, -1 ) //54
DX3DVERT( 2.34844, 2.67563, 0 ) DX3DVNORM( 0, 0, -1 ) //55
DX3DVERT( 2.34845, 2.72722, 0 ) DX3DVNORM( 0, 0, -1 ) //56
DX3DVERT( 2.50292, 2.68437, 0 ) DX3DVNORM( 0, 0, -1 ) //57
DX3DVERT( 2.19972, 2.96031, 0 ) DX3DVNORM( 0, 0, -1 ) //58
DX3DVERT( 2.25172, 2.81796, 0 ) DX3DVNORM( 0, 0, -1 ) //59
DX3DVERT( 2.19844, 2.81796, 0 ) DX3DVNORM( 0, 0, -1 ) //60
DX3DVERT( 2.34844, 2.47136, 0 ) DX3DVNORM( 0, 0, -1 ) //61
DX3DVERT( 2.06402, 2.67563, 0 ) DX3DVNORM( 0, 0, -1 ) //62
DX3DVERT( 2.19844, 2.67563, 0 ) DX3DVNORM( 0, 0, -1 ) //63
DX3DVERT( 2.19844, 2.96031, 0 ) DX3DVNORM( 0, 0, -1 ) //64
DX3DVERT( 2.04844, 2.69797, 0 ) DX3DVNORM( 0, 0, -1 ) //65
DX3DVERT( 2.64844, 2.67563, 0 ) DX3DVNORM( 0, 0, -1 ) //66
DX3DVERT( 2.34844, 3.50812, 0 ) DX3DVNORM( 0, 0, -1 ) //67
DX3DVERT( 2.34843, 3.25293, 0 ) DX3DVNORM( 0, 0, -1 ) //68
DX3DVERT( 2.19844, 3.245, 0 ) DX3DVNORM( 0, 0, -1 ) //69
DX3DVERT( 2.33619, 3.245, 0 ) DX3DVNORM( 0, 0, -1 ) //70
DX3DVERT( 2.22107, 3.10265, 0 ) DX3DVNORM( 0, 0, -1 ) //71
DX3DVERT( 2.04844, 3.10265, 0 ) DX3DVNORM( 0, 0, -1 ) //72
DX3DVERT( 2.19844, 3.10265, 0 ) DX3DVNORM( 0, 0, -1 ) //73
DX3DVERT( 2.19844, 2.98801, 0 ) DX3DVNORM( 0, 0, -1 ) //74
DX3DVERT( 3.03999, 2.96031, 0 ) DX3DVNORM( 0, 0, -1 ) //75
DX3DVERT( 2.94844, 2.68581, 0 ) DX3DVNORM( 0, 0, -1 ) //76
DX3DVERT( 2.94844, 2.96031, 0 ) DX3DVNORM( 0, 0, -1 ) //77
DX3DVERT( 2.94117, 2.67563, 0 ) DX3DVNORM( 0, 0, -1 ) //78
DX3DVERT( 2.71719, 2.77499, 0 ) DX3DVNORM( 0, 0, -1 ) //79
DX3DVERT( 2.64844, 2.46873, 0 ) DX3DVNORM( 0, 0, -1 ) //80
DX3DVERT( 2.67005, 3.245, 0 ) DX3DVNORM( 0, 0, -1 ) //81
DX3DVERT( 2.64843, 3.25844, 0 ) DX3DVNORM( 0, 0, -1 ) //82
DX3DVERT( 2.79844, 3.10265, 0 ) DX3DVNORM( 0, 0, -1 ) //83
DX3DVERT( 2.79844, 3.245, 0 ) DX3DVNORM( 0, 0, -1 ) //84
DX3DVERT( 2.7852, 3.10265, 0 ) DX3DVNORM( 0, 0, -1 ) //85
DX3DVERT( 2.79844, 3.06256, 0 ) DX3DVNORM( 0, 0, -1 ) //86
DX3DVERT( 2.8065, 2.96031, 0 ) DX3DVNORM( 0, 0, -1 ) //87
DX3DVERT( 2.80782, 2.98822, 0 ) DX3DVNORM( 0, 0, -1 ) //88
DX3DVERT( 3.04063, 2.98828, 0 ) DX3DVNORM( 0, 0, -1 ) //89
DX3DVERT( 2.94844, 3.10265, 0 ) DX3DVNORM( 0, 0, -1 ) //90
DX3DVERT( 2.64845, 2.72232, 0 ) DX3DVNORM( 0, 0, -1 ) //91
DX3DVERT( 2.50313, 2.45, 0 ) DX3DVNORM( 0, 0, -1 ) //92
DX3DVERT( 2.88281, 3.37032, 0 ) DX3DVNORM( 0, 0, -1 ) //93
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_58_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_58_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 94 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_58_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_58_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_58_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_58_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_58_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 6, 8, // 3 11
10, 11, 12, // 4 14
9, 13, 6, // 5 17
14, 15, 16, // 6 20
17, 14, 16, // 7 23
17, 18, 19, // 8 26
20, 21, 22, // 9 29
15, 14, 19, // 10 32
23, 24, 25, // 11 35
23, 25, 26, // 12 38
26, 25, 22, // 13 41
4, 27, 28, // 14 44
29, 30, 31, // 15 47
32, 33, 2, // 16 50
1, 29, 34, // 17 53
31, 35, 34, // 18 56
30, 36, 37, // 19 59
38, 27, 4, // 20 62
38, 0, 33, // 21 65
27, 39, 28, // 22 68
22, 21, 3, // 23 71
5, 22, 3, // 24 74
11, 10, 9, // 25 77
8, 11, 9, // 26 80
12, 40, 10, // 27 83
7, 6, 13, // 28 86
7, 13, 17, // 29 89
16, 7, 17, // 30 92
19, 14, 17, // 31 95
22, 25, 24, // 32 98
22, 24, 20, // 33 101
5, 41, 42, // 34 104
26, 42, 15, // 35 107
19, 26, 15, // 36 110
42, 26, 5, // 37 113
26, 19, 18, // 38 116
18, 23, 26, // 39 119
22, 5, 26, // 40 122
41, 5, 4, // 41 125
28, 41, 4, // 42 128
29, 31, 34, // 43 131
32, 2, 1, // 44 134
1, 34, 32, // 45 137
35, 31, 30, // 46 140
30, 37, 35, // 47 143
4, 3, 38, // 48 146
0, 2, 33, // 49 149
39, 27, 38, // 50 152
38, 33, 39, // 51 155
43, 44, 45, // 52 158
46, 47, 48, // 53 161
49, 50, 51, // 54 164
52, 53, 54, // 55 167
55, 56, 57, // 56 170
58, 59, 60, // 57 173
61, 62, 63, // 58 176
51, 50, 64, // 59 179
65, 51, 60, // 60 182
56, 55, 63, // 61 185
61, 57, 66, // 62 188
67, 68, 69, // 63 191
69, 70, 71, // 64 194
72, 48, 69, // 65 197
50, 72, 73, // 66 200
74, 58, 64, // 67 203
75, 76, 77, // 68 206
76, 78, 79, // 69 209
78, 80, 66, // 70 212
81, 82, 53, // 71 215
83, 84, 45, // 72 218
85, 81, 84, // 73 221
86, 85, 83, // 74 224
77, 87, 88, // 75 227
89, 77, 90, // 76 230
50, 49, 46, // 77 233
72, 50, 46, // 78 236
48, 72, 46, // 79 239
51, 65, 49, // 80 242
53, 82, 54, // 81 245
54, 68, 67, // 82 248
54, 67, 52, // 83 251
57, 91, 66, // 84 254
57, 61, 55, // 85 257
60, 64, 58, // 86 260
63, 55, 61, // 87 263
64, 60, 51, // 88 266
60, 63, 62, // 89 269
62, 65, 60, // 90 272
63, 60, 59, // 91 275
63, 59, 56, // 92 278
66, 80, 92, // 93 281
92, 61, 66, // 94 284
68, 70, 69, // 95 287
69, 48, 47, // 96 290
47, 67, 69, // 97 293
71, 73, 69, // 98 296
69, 73, 72, // 99 299
50, 74, 64, // 100 302
73, 71, 74, // 101 305
74, 50, 73, // 102 308
78, 66, 91, // 103 311
87, 77, 76, // 104 314
79, 87, 76, // 105 317
91, 79, 78, // 106 320
43, 45, 84, // 107 323
53, 93, 84, // 108 326
53, 84, 81, // 109 329
84, 93, 43, // 110 332
45, 90, 83, // 111 335
84, 83, 85, // 112 338
86, 83, 90, // 113 341
88, 90, 77, // 114 344
90, 88, 86, // 115 347
89, 75, 77, // 116 350
90, 45, 44, // 117 353
44, 89, 90, // 118 356
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_58_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_58_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_58_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_58_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_58_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_58_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_58_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_58_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_58_1__ )
DX3DMODEL_START( model_Trim_Char_x_58_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_58_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_58_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 357 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_58_1__, 4235637157 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_58_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_57_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_59_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_59_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_59_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_59_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_59_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_59_1___initialShadingGroup_0 )
DX3DVERT( 2.57682, 3.04688, 0 ) DX3DVNORM( 0, 0, -1 ) //0
DX3DVERT( 3.0375, 3.04688, 0 ) DX3DVNORM( 0, 0, -1 ) //1
DX3DVERT( 2.57682, 2.96059, 0 ) DX3DVNORM( 0, 0, -1 ) //2
DX3DVERT( 1.33281, 3.04688, 0 ) DX3DVNORM( 0, 0, -1 ) //3
DX3DVERT( 1.33281, 3.60782, 0 ) DX3DVNORM( 0, 0, -1 ) //4
DX3DVERT( 1.45234, 3.60782, 0 ) DX3DVNORM( 0, 0, -1 ) //5
DX3DVERT( 1.33276, 1.01891, 0 ) DX3DVNORM( 0, 0, -1 ) //6
DX3DVERT( 1.33281, 1.66614, 0 ) DX3DVNORM( 0, 0, -1 ) //7
DX3DVERT( 1.45234, 1.66614, 0 ) DX3DVNORM( 0, 0, -1 ) //8
DX3DVERT( 0.587501, 0.421875, 0 ) DX3DVNORM( 0, 0, -1 ) //9
DX3DVERT( 0.61875, 0.690628, 0 ) DX3DVNORM( 0, 0, -1 ) //10
DX3DVERT( 0.890105, 0.658142, 0 ) DX3DVNORM( 0, 0, -1 ) //11
DX3DVERT( 1.45234, 0.695297, 0 ) DX3DVNORM( 0, 0, -1 ) //12
DX3DVERT( 1.3139, 0.695389, 0 ) DX3DVNORM( 0, 0, -1 ) //13
DX3DVERT( 1.33312, 0.870209, 0 ) DX3DVNORM( 0, 0, -1 ) //14
DX3DVERT( 0.890125, 0.386108, 0 ) DX3DVNORM( 0, 0, -1 ) //15
DX3DVERT( 1.14064, 0.648453, 0 ) DX3DVNORM( 0, 0, -1 ) //16
DX3DVERT( 1.45234, 0.533493, 0 ) DX3DVNORM( 0, 0, -1 ) //17
DX3DVERT( 1.31178, 0.533493, 0 ) DX3DVNORM( 0, 0, -1 ) //18
DX3DVERT( 1.31178, 0.614395, 0 ) DX3DVNORM( 0, 0, -1 ) //19
DX3DVERT( 1.27663, 0.663177, 0 ) DX3DVNORM( 0, 0, -1 ) //20
DX3DVERT( 1.31152, 0.690826, 0 ) DX3DVNORM( 0, 0, -1 ) //21
DX3DVERT( 1.31178, 0.654846, 0 ) DX3DVNORM( 0, 0, -1 ) //22
DX3DVERT( 1.19367, 0.371262, 0 ) DX3DVNORM( 0, 0, -1 ) //23
DX3DVERT( 1.17122, 0.371323, 0 ) DX3DVNORM( 0, 0, -1 ) //24
DX3DVERT( 1.17122, 0.533493, 0 ) DX3DVNORM( 0, 0, -1 ) //25
DX3DVERT( 1.17122, 0.648819, 0 ) DX3DVNORM( 0, 0, -1 ) //26
DX3DVERT( 1.2415, 0.654312, 0 ) DX3DVNORM( 0, 0, -1 ) //27
DX3DVERT( 1.2415, 0.614395, 0 ) DX3DVNORM( 0, 0, -1 ) //28
DX3DVERT( 1.17122, 0.614395, 0 ) DX3DVNORM( 0, 0, -1 ) //29
DX3DVERT( 1.2415, 0.533493, 0 ) DX3DVNORM( 0, 0, -1 ) //30
DX3DVERT( 1.24477, 0.654861, 0 ) DX3DVNORM( 0, 0, -1 ) //31
DX3DVERT( 1.27664, 0.654846, 0 ) DX3DVNORM( 0, 0, -1 ) //32
DX3DVERT( 1.27664, 0.614395, 0 ) DX3DVNORM( 0, 0, -1 ) //33
DX3DVERT( 1.45234, 0.452591, 0 ) DX3DVNORM( 0, 0, -1 ) //34
DX3DVERT( 1.45233, 0.395813, 0 ) DX3DVNORM( 0, 0, -1 ) //35
DX3DVERT( 1.3118, 0.375153, 0 ) DX3DVNORM( 0, 0, -1 ) //36
DX3DVERT( -0.137499, 3.04688, 0 ) DX3DVNORM( 0, 0, -1 ) //37
DX3DVERT( 0.327866, 3.04688, 0 ) DX3DVNORM( 0, 0, -1 ) //38
DX3DVERT( -0.137499, 2.96059, 0 ) DX3DVNORM( 0, 0, -1 ) //39
DX3DVERT( -0.137499, 2.77344, 0 ) DX3DVNORM( 0, 0, -1 ) //40
DX3DVERT( 0.327866, 2.96059, 0 ) DX3DVNORM( 0, 0, -1 ) //41
DX3DVERT( 1.33281, 2.31337, 0 ) DX3DVNORM( 0, 0, -1 ) //42
DX3DVERT( 1.45234, 2.31337, 0 ) DX3DVNORM( 0, 0, -1 ) //43
DX3DVERT( 0.890105, 3.04688, 0 ) DX3DVNORM( 0, 0, -1 ) //44
DX3DVERT( 0.327866, 2.77344, 0 ) DX3DVNORM( 0, 0, -1 ) //45
DX3DVERT( 0.890105, 2.96059, 0 ) DX3DVNORM( 0, 0, -1 ) //46
DX3DVERT( 1.33281, 2.77344, 0 ) DX3DVNORM( 0, 0, -1 ) //47
DX3DVERT( 1.64531, 2.77344, 0 ) DX3DVNORM( 0, 0, -1 ) //48
DX3DVERT( 1.45234, 1.01891, 0 ) DX3DVNORM( 0, 0, -1 ) //49
DX3DVERT( 1.64531, 1.66614, 0 ) DX3DVNORM( 0, 0, -1 ) //50
DX3DVERT( 1.5929, 0.695297, 0 ) DX3DVNORM( 0, 0, -1 ) //51
DX3DVERT( 1.61041, 0.533478, 0 ) DX3DVNORM( 0, 0, -1 ) //52
DX3DVERT( 1.5929, 0.533493, 0 ) DX3DVNORM( 0, 0, -1 ) //53
DX3DVERT( 1.56397, 0.452667, 0 ) DX3DVNORM( 0, 0, -1 ) //54
DX3DVERT( 1.52262, 0.452591, 0 ) DX3DVNORM( 0, 0, -1 ) //55
DX3DVERT( 1.52262, 0.533493, 0 ) DX3DVNORM( 0, 0, -1 ) //56
DX3DVERT( 1.52266, 0.422455, 0 ) DX3DVNORM( 0, 0, -1 ) //57
DX3DVERT( 1.59298, 0.49205, 0 ) DX3DVNORM( 0, 0, -1 ) //58
DX3DVERT( 1.64531, 3.04688, 0 ) DX3DVNORM( 0, 0, -1 ) //59
DX3DVERT( 1.45234, 2.96059, 0 ) DX3DVNORM( 0, 0, -1 ) //60
DX3DVERT( 1.64531, 2.31337, 0 ) DX3DVNORM( 0, 0, -1 ) //61
DX3DVERT( 2.01458, 3.04688, 0 ) DX3DVNORM( 0, 0, -1 ) //62
DX3DVERT( 2.01458, 2.96059, 0 ) DX3DVNORM( 0, 0, -1 ) //63
DX3DVERT( 2.01458, 2.77344, 0 ) DX3DVNORM( 0, 0, -1 ) //64
DX3DVERT( 2.57682, 2.77344, 0 ) DX3DVNORM( 0, 0, -1 ) //65
DX3DVERT( 3.0375, 2.96059, 0 ) DX3DVNORM( 0, 0, -1 ) //66
DX3DVERT( 0.890105, 2.77344, 0 ) DX3DVNORM( 0, 0, -1 ) //67
DX3DVERT( 1.64537, 1.01891, 0 ) DX3DVNORM( 0, 0, -1 ) //68
DX3DVERT( 1.64508, 0.853577, 0 ) DX3DVNORM( 0, 0, -1 ) //69
DX3DVERT( 1.64025, 0.695297, 0 ) DX3DVNORM( 0, 0, -1 ) //70
DX3DVERT( 1.64531, 3.60782, 0 ) DX3DVNORM( 0, 0, -1 ) //71
DX3DVERT( 3.0375, 2.77344, 0 ) DX3DVNORM( 0, 0, -1 ) //72
DX3DVERT( 0.484533, 1.66614, 0 ) DX3DVNORM( 0, 0, -1 ) //73
DX3DVERT( 0.327866, 1.66614, 0 ) DX3DVNORM( 0, 0, -1 ) //74
DX3DVERT( 0.327866, 2.03239, 0 ) DX3DVNORM( 0, 0, -1 ) //75
DX3DVERT( 0.327866, 1.34763, 0 ) DX3DVNORM( 0, 0, -1 ) //76
DX3DVERT( 0.157362, 1.01891, 0 ) DX3DVNORM( 0, 0, -1 ) //77
DX3DVERT( -0.17868, 1.01891, 0 ) DX3DVNORM( 0, 0, -1 ) //78
DX3DVERT( 0.0343755, 0.792191, 0 ) DX3DVNORM( 0, 0, -1 ) //79
DX3DVERT( -0.234374, 0.917191, 0 ) DX3DVNORM( 0, 0, -1 ) //80
DX3DVERT( 0.154985, 1.66614, 0 ) DX3DVNORM( 0, 0, -1 ) //81
DX3DVERT( 0.420313, 2.23907, 0 ) DX3DVNORM( 0, 0, -1 ) //82
DX3DVERT( 0.701563, 2.13751, 0 ) DX3DVNORM( 0, 0, -1 ) //83
DX3DVERT( 2.57682, 2.0542, 0 ) DX3DVNORM( 0, 0, -1 ) //84
DX3DVERT( 2.77263, 1.66614, 0 ) DX3DVNORM( 0, 0, -1 ) //85
DX3DVERT( 2.57682, 1.66614, 0 ) DX3DVNORM( 0, 0, -1 ) //86
DX3DVERT( 3.07812, 1.01891, 0 ) DX3DVNORM( 0, 0, -1 ) //87
DX3DVERT( 2.7454, 1.01891, 0 ) DX3DVNORM( 0, 0, -1 ) //88
DX3DVERT( 2.57682, 1.38272, 0 ) DX3DVNORM( 0, 0, -1 ) //89
DX3DVERT( 2.44067, 1.66614, 0 ) DX3DVNORM( 0, 0, -1 ) //90
DX3DVERT( 3.13906, 0.882813, 0 ) DX3DVNORM( 0, 0, -1 ) //91
DX3DVERT( 2.85781, 0.768753, 0 ) DX3DVNORM( 0, 0, -1 ) //92
DX3DVERT( 2.20313, 2.13751, 0 ) DX3DVNORM( 0, 0, -1 ) //93
DX3DVERT( 2.47188, 2.2547, 0 ) DX3DVNORM( 0, 0, -1 ) //94
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_59_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_59_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 95 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_59_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_59_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_59_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_59_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_59_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 13, 14, // 4 14
15, 11, 16, // 5 17
17, 18, 19, // 6 20
20, 21, 22, // 7 23
23, 24, 25, // 8 26
26, 27, 28, // 9 29
25, 29, 28, // 10 32
18, 30, 28, // 11 35
31, 20, 32, // 12 38
32, 33, 28, // 13 41
33, 32, 22, // 14 44
34, 35, 36, // 15 47
37, 38, 39, // 16 50
40, 39, 41, // 17 53
7, 42, 43, // 18 56
38, 44, 41, // 19 59
45, 41, 46, // 20 62
47, 48, 43, // 21 65
49, 8, 50, // 22 68
51, 12, 49, // 23 71
52, 53, 51, // 24 74
12, 51, 53, // 25 77
54, 55, 56, // 26 80
34, 17, 56, // 27 83
57, 35, 34, // 28 86
54, 57, 55, // 29 89
52, 58, 53, // 30 92
59, 48, 60, // 31 95
8, 43, 61, // 32 98
48, 61, 43, // 33 101
62, 0, 63, // 34 104
64, 63, 2, // 35 107
65, 2, 66, // 36 110
1, 66, 2, // 37 113
46, 44, 3, // 38 116
3, 47, 46, // 39 119
3, 59, 60, // 40 122
8, 49, 6, // 41 125
11, 15, 9, // 42 128
14, 6, 49, // 43 131
49, 12, 14, // 44 134
16, 26, 29, // 45 137
25, 24, 15, // 46 140
15, 16, 25, // 47 143
29, 25, 16, // 48 146
22, 21, 13, // 49 149
13, 12, 17, // 50 152
17, 22, 13, // 51 155
22, 17, 19, // 52 158
22, 32, 20, // 53 161
30, 18, 36, // 54 164
25, 36, 23, // 55 167
36, 25, 30, // 56 170
28, 29, 26, // 57 173
28, 30, 25, // 58 176
33, 19, 18, // 59 179
18, 28, 33, // 60 182
28, 27, 31, // 61 185
31, 32, 28, // 62 188
22, 19, 33, // 63 191
36, 18, 17, // 64 194
36, 17, 34, // 65 197
38, 41, 39, // 66 200
41, 45, 40, // 67 203
43, 8, 7, // 68 206
44, 46, 41, // 69 209
46, 67, 45, // 70 212
43, 42, 47, // 71 215
47, 67, 46, // 72 218
47, 3, 60, // 73 221
50, 68, 49, // 74 224
69, 70, 51, // 75 227
49, 68, 69, // 76 230
69, 51, 49, // 77 233
51, 70, 52, // 78 236
56, 17, 12, // 79 239
12, 53, 56, // 80 242
56, 53, 58, // 81 245
58, 54, 56, // 82 248
56, 55, 34, // 83 251
34, 55, 57, // 84 254
59, 62, 63, // 85 257
5, 71, 59, // 86 260
59, 3, 5, // 87 263
61, 50, 8, // 88 266
63, 64, 48, // 89 269
48, 59, 63, // 90 272
48, 47, 60, // 91 275
0, 2, 63, // 92 278
2, 65, 64, // 93 281
66, 72, 65, // 94 284
73, 74, 75, // 95 287
73, 76, 74, // 96 290
76, 77, 78, // 97 293
79, 80, 78, // 98 296
74, 81, 75, // 99 299
75, 82, 83, // 100 302
75, 83, 73, // 101 305
81, 74, 76, // 102 308
76, 78, 81, // 103 311
78, 77, 79, // 104 314
84, 85, 86, // 105 317
87, 88, 89, // 106 320
89, 90, 86, // 107 323
87, 91, 92, // 108 326
93, 94, 84, // 109 329
89, 86, 85, // 110 332
85, 87, 89, // 111 335
92, 88, 87, // 112 338
84, 86, 90, // 113 341
90, 93, 84, // 114 344
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_59_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_59_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_59_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_59_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_59_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_59_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_59_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_59_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_59_1__ )
DX3DMODEL_START( model_Trim_Char_x_59_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_59_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_59_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 345 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_59_1__, 4237722293 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_59_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_58_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_60_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_60_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_60_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_60_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_60_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_60_1___initialShadingGroup_0 )
DX3DVERT( 2.74219, 2.94531, 0 ) DX3DVNORM( 0, 0, -1 ) //0
DX3DVERT( 2.99844, 2.94531, 0 ) DX3DVNORM( 0, 0, -1 ) //1
DX3DVERT( 2.74219, 2.67188, 0 ) DX3DVNORM( 0, 0, -1 ) //2
DX3DVERT( 1.29375, 3.11528, 0 ) DX3DVNORM( 0, 0, -1 ) //3
DX3DVERT( 1.29375, 3.56876, 0 ) DX3DVNORM( 0, 0, -1 ) //4
DX3DVERT( 1.53594, 3.56876, 0 ) DX3DVNORM( 0, 0, -1 ) //5
DX3DVERT( 1.29376, 1.02829, 0 ) DX3DVNORM( 0, 0, -1 ) //6
DX3DVERT( 1.29372, 1.72395, 0 ) DX3DVNORM( 0, 0, -1 ) //7
DX3DVERT( 1.53594, 1.72395, 0 ) DX3DVNORM( 0, 0, -1 ) //8
DX3DVERT( 0.548438, 0.382813, 0 ) DX3DVNORM( 0, 0, -1 ) //9
DX3DVERT( 0.579689, 0.651566, 0 ) DX3DVNORM( 0, 0, -1 ) //10
DX3DVERT( 0.932813, 0.613831, 0 ) DX3DVNORM( 0, 0, -1 ) //11
DX3DVERT( 1.53594, 1.02829, 0 ) DX3DVNORM( 0, 0, -1 ) //12
DX3DVERT( 1.53594, 0.680466, 0 ) DX3DVNORM( 0, 0, -1 ) //13
DX3DVERT( 1.38516, 0.680466, 0 ) DX3DVNORM( 0, 0, -1 ) //14
DX3DVERT( 1.15489, 0.332077, 0 ) DX3DVNORM( 0, 0, -1 ) //15
DX3DVERT( 0.932802, 0.3405, 0 ) DX3DVNORM( 0, 0, -1 ) //16
DX3DVERT( 1.53594, 0.506546, 0 ) DX3DVNORM( 0, 0, -1 ) //17
DX3DVERT( 1.38516, 0.506546, 0 ) DX3DVNORM( 0, 0, -1 ) //18
DX3DVERT( 1.38516, 0.593506, 0 ) DX3DVNORM( 0, 0, -1 ) //19
DX3DVERT( 1.30977, 0.680466, 0 ) DX3DVNORM( 0, 0, -1 ) //20
DX3DVERT( 1.23439, 0.333771, 0 ) DX3DVNORM( 0, 0, -1 ) //21
DX3DVERT( 1.23438, 0.506546, 0 ) DX3DVNORM( 0, 0, -1 ) //22
DX3DVERT( 1.30977, 0.506546, 0 ) DX3DVNORM( 0, 0, -1 ) //23
DX3DVERT( 1.28226, 0.680466, 0 ) DX3DVNORM( 0, 0, -1 ) //24
DX3DVERT( 1.30977, 0.636978, 0 ) DX3DVNORM( 0, 0, -1 ) //25
DX3DVERT( 1.27207, 0.593506, 0 ) DX3DVNORM( 0, 0, -1 ) //26
DX3DVERT( 1.30977, 0.593506, 0 ) DX3DVNORM( 0, 0, -1 ) //27
DX3DVERT( 1.26083, 0.637115, 0 ) DX3DVNORM( 0, 0, -1 ) //28
DX3DVERT( 1.27206, 0.650574, 0 ) DX3DVNORM( 0, 0, -1 ) //29
DX3DVERT( 1.27207, 0.636978, 0 ) DX3DVNORM( 0, 0, -1 ) //30
DX3DVERT( 1.53589, 0.425888, 0 ) DX3DVNORM( 0, 0, -1 ) //31
DX3DVERT( 1.38515, 0.350235, 0 ) DX3DVNORM( 0, 0, -1 ) //32
DX3DVERT( -0.176562, 2.94531, 0 ) DX3DVNORM( 0, 0, -1 ) //33
DX3DVERT( 0.329688, 2.94531, 0 ) DX3DVNORM( 0, 0, -1 ) //34
DX3DVERT( -0.176562, 2.67188, 0 ) DX3DVNORM( 0, 0, -1 ) //35
DX3DVERT( 1.29375, 2.41962, 0 ) DX3DVNORM( 0, 0, -1 ) //36
DX3DVERT( 1.53594, 2.41962, 0 ) DX3DVNORM( 0, 0, -1 ) //37
DX3DVERT( 0.932813, 2.94531, 0 ) DX3DVNORM( 0, 0, -1 ) //38
DX3DVERT( 0.329688, 2.67188, 0 ) DX3DVNORM( 0, 0, -1 ) //39
DX3DVERT( 1.29375, 2.67188, 0 ) DX3DVNORM( 0, 0, -1 ) //40
DX3DVERT( 1.60625, 1.72395, 0 ) DX3DVNORM( 0, 0, -1 ) //41
DX3DVERT( 1.60604, 0.831284, 0 ) DX3DVNORM( 0, 0, -1 ) //42
DX3DVERT( 1.60625, 3.56876, 0 ) DX3DVNORM( 0, 0, -1 ) //43
DX3DVERT( 1.53594, 3.11528, 0 ) DX3DVNORM( 0, 0, -1 ) //44
DX3DVERT( 1.60625, 2.41962, 0 ) DX3DVNORM( 0, 0, -1 ) //45
DX3DVERT( 1.60625, 2.67188, 0 ) DX3DVNORM( 0, 0, -1 ) //46
DX3DVERT( 2.13906, 2.94531, 0 ) DX3DVNORM( 0, 0, -1 ) //47
DX3DVERT( 2.13906, 2.67188, 0 ) DX3DVNORM( 0, 0, -1 ) //48
DX3DVERT( 2.99844, 2.67188, 0 ) DX3DVNORM( 0, 0, -1 ) //49
DX3DVERT( 1.29377, 0.835526, 0 ) DX3DVNORM( 0, 0, -1 ) //50
DX3DVERT( 1.10104, 0.609314, 0 ) DX3DVNORM( 0, 0, -1 ) //51
DX3DVERT( 1.23438, 0.622986, 0 ) DX3DVNORM( 0, 0, -1 ) //52
DX3DVERT( 1.23438, 0.593506, 0 ) DX3DVNORM( 0, 0, -1 ) //53
DX3DVERT( 0.932813, 2.67188, 0 ) DX3DVNORM( 0, 0, -1 ) //54
DX3DVERT( 1.29375, 2.94531, 0 ) DX3DVNORM( 0, 0, -1 ) //55
DX3DVERT( 1.60632, 1.02829, 0 ) DX3DVNORM( 0, 0, -1 ) //56
DX3DVERT( 1.60625, 3.11528, 0 ) DX3DVNORM( 0, 0, -1 ) //57
DX3DVERT( 1.60625, 2.94531, 0 ) DX3DVNORM( 0, 0, -1 ) //58
DX3DVERT( 2.74219, 3.28658, 0 ) DX3DVNORM( 0, 0, -1 ) //59
DX3DVERT( 2.80781, 3.16406, 0 ) DX3DVNORM( 0, 0, -1 ) //60
DX3DVERT( 2.74219, 3.13077, 0 ) DX3DVNORM( 0, 0, -1 ) //61
DX3DVERT( 2.26563, 3.63126, 0 ) DX3DVNORM( 0, 0, -1 ) //62
DX3DVERT( 2.47969, 3.74532, 0 ) DX3DVNORM( 0, 0, -1 ) //63
DX3DVERT( 2.71163, 3.11528, 0 ) DX3DVNORM( 0, 0, -1 ) //64
DX3DVERT( 2.59219, 3.05469, 0 ) DX3DVNORM( 0, 0, -1 ) //65
DX3DVERT( 2.56018, 3.11528, 0 ) DX3DVNORM( 0, 0, -1 ) //66
DX3DVERT( 3.00938, 3.81094, 0 ) DX3DVNORM( 0, 0, -1 ) //67
DX3DVERT( 3.34531, 3.21407, 0 ) DX3DVNORM( 0, 0, -1 ) //68
DX3DVERT( 3.14774, 3.11528, 0 ) DX3DVNORM( 0, 0, -1 ) //69
DX3DVERT( 3.12656, 3.10469, 0 ) DX3DVNORM( 0, 0, -1 ) //70
DX3DVERT( 3.12093, 3.11528, 0 ) DX3DVNORM( 0, 0, -1 ) //71
DX3DVERT( 2.79219, 3.69376, 0 ) DX3DVNORM( 0, 0, -1 ) //72
DX3DVERT( 0.329688, 2.08371, 0 ) DX3DVNORM( 0, 0, -1 ) //73
DX3DVERT( 0.381251, 2.2, 0 ) DX3DVNORM( 0, 0, -1 ) //74
DX3DVERT( 0.662501, 2.09843, 0 ) DX3DVNORM( 0, 0, -1 ) //75
DX3DVERT( 0.329688, 1.72395, 0 ) DX3DVNORM( 0, 0, -1 ) //76
DX3DVERT( 0.491503, 1.72395, 0 ) DX3DVNORM( 0, 0, -1 ) //77
DX3DVERT( 0.329688, 1.39008, 0 ) DX3DVNORM( 0, 0, -1 ) //78
DX3DVERT( 0.162779, 1.72395, 0 ) DX3DVNORM( 0, 0, -1 ) //79
DX3DVERT( -0.191522, 1.02829, 0 ) DX3DVNORM( 0, 0, -1 ) //80
DX3DVERT( 0.144009, 1.02829, 0 ) DX3DVNORM( 0, 0, -1 ) //81
DX3DVERT( -0.00468605, 0.753128, 0 ) DX3DVNORM( 0, 0, -1 ) //82
DX3DVERT( -0.273437, 0.878128, 0 ) DX3DVNORM( 0, 0, -1 ) //83
DX3DVERT( 2.43281, 2.21562, 0 ) DX3DVNORM( 0, 0, -1 ) //84
DX3DVERT( 2.68558, 1.72395, 0 ) DX3DVNORM( 0, 0, -1 ) //85
DX3DVERT( 2.35398, 1.72395, 0 ) DX3DVNORM( 0, 0, -1 ) //86
DX3DVERT( 2.74219, 1.60953, 0 ) DX3DVNORM( 0, 0, -1 ) //87
DX3DVERT( 3.01708, 1.02829, 0 ) DX3DVNORM( 0, 0, -1 ) //88
DX3DVERT( 2.74219, 1.02829, 0 ) DX3DVNORM( 0, 0, -1 ) //89
DX3DVERT( 2.68425, 1.02829, 0 ) DX3DVNORM( 0, 0, -1 ) //90
DX3DVERT( 2.74219, 0.900711, 0 ) DX3DVNORM( 0, 0, -1 ) //91
DX3DVERT( 3.1, 0.84375, 0 ) DX3DVNORM( 0, 0, -1 ) //92
DX3DVERT( 2.81875, 0.729691, 0 ) DX3DVNORM( 0, 0, -1 ) //93
DX3DVERT( 2.16406, 2.09843, 0 ) DX3DVNORM( 0, 0, -1 ) //94
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_60_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_60_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 95 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_60_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_60_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_60_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_60_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_60_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 13, 14, // 4 14
15, 16, 11, // 5 17
17, 18, 19, // 6 20
20, 14, 19, // 7 23
21, 22, 23, // 8 26
24, 20, 25, // 9 29
26, 27, 23, // 10 32
28, 29, 30, // 11 35
28, 30, 26, // 12 38
26, 30, 25, // 13 41
23, 27, 19, // 14 44
31, 32, 18, // 15 47
33, 34, 35, // 16 50
7, 36, 37, // 17 53
34, 38, 39, // 18 56
37, 36, 40, // 19 59
12, 8, 41, // 20 62
42, 31, 17, // 21 65
5, 43, 44, // 22 68
8, 37, 45, // 23 71
46, 45, 37, // 24 74
47, 0, 48, // 25 77
1, 49, 2, // 26 80
5, 44, 3, // 27 83
8, 12, 6, // 28 86
11, 16, 9, // 29 89
20, 24, 50, // 30 92
50, 6, 12, // 31 95
14, 50, 12, // 32 98
50, 14, 20, // 33 101
51, 52, 53, // 34 104
22, 21, 15, // 35 107
51, 22, 15, // 36 110
15, 11, 51, // 37 113
53, 22, 51, // 38 116
14, 13, 17, // 39 119
19, 14, 17, // 40 122
19, 27, 25, // 41 125
25, 20, 19, // 42 128
18, 32, 21, // 43 131
23, 18, 21, // 44 134
25, 30, 29, // 45 137
29, 24, 25, // 46 140
23, 22, 53, // 47 143
23, 53, 26, // 48 146
26, 53, 52, // 49 149
26, 52, 28, // 50 152
25, 27, 26, // 51 155
19, 18, 23, // 52 158
18, 17, 31, // 53 161
34, 39, 35, // 54 164
37, 8, 7, // 55 167
38, 54, 39, // 56 170
54, 38, 55, // 57 173
55, 3, 44, // 58 176
40, 55, 44, // 59 179
40, 46, 37, // 60 182
55, 40, 54, // 61 185
41, 56, 12, // 62 188
12, 56, 42, // 63 191
13, 12, 42, // 64 194
17, 13, 42, // 65 197
43, 57, 44, // 66 200
45, 41, 8, // 67 203
58, 47, 46, // 68 206
44, 57, 58, // 69 209
44, 58, 40, // 70 212
46, 40, 58, // 71 215
47, 48, 46, // 72 218
0, 2, 48, // 73 221
59, 60, 61, // 74 224
62, 63, 59, // 75 227
64, 65, 66, // 76 230
59, 61, 64, // 77 233
64, 66, 59, // 78 236
62, 59, 66, // 79 239
67, 68, 69, // 80 242
69, 70, 71, // 81 245
71, 72, 67, // 82 248
69, 71, 67, // 83 251
73, 74, 75, // 84 254
76, 77, 78, // 85 257
79, 76, 78, // 86 260
80, 81, 82, // 87 263
79, 73, 76, // 88 266
77, 76, 73, // 89 269
75, 77, 73, // 90 272
78, 81, 80, // 91 275
78, 80, 79, // 92 278
82, 83, 80, // 93 281
84, 85, 86, // 94 284
87, 88, 89, // 95 287
87, 89, 90, // 96 290
89, 91, 90, // 97 293
88, 92, 93, // 98 296
86, 94, 84, // 99 299
86, 85, 87, // 100 302
90, 86, 87, // 101 305
91, 89, 88, // 102 308
88, 93, 91, // 103 311
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_60_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_60_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_60_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_60_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_60_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_60_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_60_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_60_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_60_1__ )
DX3DMODEL_START( model_Trim_Char_x_60_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_60_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_60_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 312 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_60_1__, 3223941 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_60_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_59_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_61_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_61_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_61_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_61_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_61_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_61_1___initialShadingGroup_0 )
DX3DVERT( 3.20978, 3.68887, 0 ) DX3DVNORM( 0, 0, -1 ) //0
DX3DVERT( 3.23653, 3.66054, 0 ) DX3DVNORM( 0, 0, -1 ) //1
DX3DVERT( 3.2097, 3.66052, 0 ) DX3DVNORM( 0, 0, -1 ) //2
DX3DVERT( 1.29375, 3.13878, 0 ) DX3DVNORM( 0, 0, -1 ) //3
DX3DVERT( 1.29375, 3.59218, 0 ) DX3DVNORM( 0, 0, -1 ) //4
DX3DVERT( 1.54385, 3.59218, 0 ) DX3DVNORM( 0, 0, -1 ) //5
DX3DVERT( 1.29377, 1.05182, 0 ) DX3DVNORM( 0, 0, -1 ) //6
DX3DVERT( 1.29375, 1.74747, 0 ) DX3DVNORM( 0, 0, -1 ) //7
DX3DVERT( 1.54385, 1.74747, 0 ) DX3DVNORM( 0, 0, -1 ) //8
DX3DVERT( 0.548438, 0.410934, 0 ) DX3DVNORM( 0, 0, -1 ) //9
DX3DVERT( 0.579689, 0.679688, 0 ) DX3DVNORM( 0, 0, -1 ) //10
DX3DVERT( 0.93809, 0.637955, 0 ) DX3DVNORM( 0, 0, -1 ) //11
DX3DVERT( 1.54385, 1.05182, 0 ) DX3DVNORM( 0, 0, -1 ) //12
DX3DVERT( 1.54385, 0.703995, 0 ) DX3DVNORM( 0, 0, -1 ) //13
DX3DVERT( 1.39241, 0.703995, 0 ) DX3DVNORM( 0, 0, -1 ) //14
DX3DVERT( 1.16061, 0.355728, 0 ) DX3DVNORM( 0, 0, -1 ) //15
DX3DVERT( 0.938085, 0.365189, 0 ) DX3DVNORM( 0, 0, -1 ) //16
DX3DVERT( 1.54385, 0.530075, 0 ) DX3DVNORM( 0, 0, -1 ) //17
DX3DVERT( 1.39241, 0.530075, 0 ) DX3DVNORM( 0, 0, -1 ) //18
DX3DVERT( 1.31669, 0.703995, 0 ) DX3DVNORM( 0, 0, -1 ) //19
DX3DVERT( 1.39241, 0.617035, 0 ) DX3DVNORM( 0, 0, -1 ) //20
DX3DVERT( 1.24099, 0.357452, 0 ) DX3DVNORM( 0, 0, -1 ) //21
DX3DVERT( 1.24097, 0.530075, 0 ) DX3DVNORM( 0, 0, -1 ) //22
DX3DVERT( 1.31669, 0.530075, 0 ) DX3DVNORM( 0, 0, -1 ) //23
DX3DVERT( 1.27879, 0.693054, 0 ) DX3DVNORM( 0, 0, -1 ) //24
DX3DVERT( 1.28154, 0.703995, 0 ) DX3DVNORM( 0, 0, -1 ) //25
DX3DVERT( 1.24097, 0.617035, 0 ) DX3DVNORM( 0, 0, -1 ) //26
DX3DVERT( 1.27883, 0.617035, 0 ) DX3DVNORM( 0, 0, -1 ) //27
DX3DVERT( 1.25916, 0.660645, 0 ) DX3DVNORM( 0, 0, -1 ) //28
DX3DVERT( 1.27883, 0.660507, 0 ) DX3DVNORM( 0, 0, -1 ) //29
DX3DVERT( 1.31669, 0.660507, 0 ) DX3DVNORM( 0, 0, -1 ) //30
DX3DVERT( 1.31669, 0.617035, 0 ) DX3DVNORM( 0, 0, -1 ) //31
DX3DVERT( 1.54378, 0.460037, 0 ) DX3DVNORM( 0, 0, -1 ) //32
DX3DVERT( 1.39242, 0.375153, 0 ) DX3DVNORM( 0, 0, -1 ) //33
DX3DVERT( -0.176562, 2.97656, 0 ) DX3DVNORM( 0, 0, -1 ) //34
DX3DVERT( 0.332327, 2.97656, 0 ) DX3DVNORM( 0, 0, -1 ) //35
DX3DVERT( -0.176562, 2.70313, 0 ) DX3DVNORM( 0, 0, -1 ) //36
DX3DVERT( 1.29375, 2.44313, 0 ) DX3DVNORM( 0, 0, -1 ) //37
DX3DVERT( 1.54385, 2.44313, 0 ) DX3DVNORM( 0, 0, -1 ) //38
DX3DVERT( 0.93809, 2.97656, 0 ) DX3DVNORM( 0, 0, -1 ) //39
DX3DVERT( 0.332327, 2.70313, 0 ) DX3DVNORM( 0, 0, -1 ) //40
DX3DVERT( 1.29375, 2.70313, 0 ) DX3DVNORM( 0, 0, -1 ) //41
DX3DVERT( 1.60625, 1.74747, 0 ) DX3DVNORM( 0, 0, -1 ) //42
DX3DVERT( 1.60602, 0.851273, 0 ) DX3DVNORM( 0, 0, -1 ) //43
DX3DVERT( 1.60625, 3.59218, 0 ) DX3DVNORM( 0, 0, -1 ) //44
DX3DVERT( 1.54385, 3.13878, 0 ) DX3DVNORM( 0, 0, -1 ) //45
DX3DVERT( 1.60625, 2.44313, 0 ) DX3DVNORM( 0, 0, -1 ) //46
DX3DVERT( 1.60625, 2.70313, 0 ) DX3DVNORM( 0, 0, -1 ) //47
DX3DVERT( 2.45232, 3.63826, 0 ) DX3DVNORM( 0, 0, -1 ) //48
DX3DVERT( 2.7554, 3.82549, 0 ) DX3DVNORM( 0, 0, -1 ) //49
DX3DVERT( 2.75538, 3.66052, 0 ) DX3DVNORM( 0, 0, -1 ) //50
DX3DVERT( 2.75538, 2.79095, 0 ) DX3DVNORM( 0, 0, -1 ) //51
DX3DVERT( 2.75538, 2.70313, 0 ) DX3DVNORM( 0, 0, -1 ) //52
DX3DVERT( 2.14962, 2.70313, 0 ) DX3DVNORM( 0, 0, -1 ) //53
DX3DVERT( 2.3709, 3.48662, 0 ) DX3DVNORM( 0, 0, -1 ) //54
DX3DVERT( 2.4525, 3.4866, 0 ) DX3DVNORM( 0, 0, -1 ) //55
DX3DVERT( 2.34663, 3.32956, 0 ) DX3DVNORM( 0, 0, -1 ) //56
DX3DVERT( 2.56875, 3.32733, 0 ) DX3DVNORM( 0, 0, -1 ) //57
DX3DVERT( 2.64156, 3.13878, 0 ) DX3DVNORM( 0, 0, -1 ) //58
DX3DVERT( 2.4525, 3.13878, 0 ) DX3DVNORM( 0, 0, -1 ) //59
DX3DVERT( 3.32507, 3.13899, 0 ) DX3DVNORM( 0, 0, -1 ) //60
DX3DVERT( 3.0583, 2.86237, 0 ) DX3DVNORM( 0, 0, -1 ) //61
DX3DVERT( 3.05826, 3.13019, 0 ) DX3DVNORM( 0, 0, -1 ) //62
DX3DVERT( 2.75538, 3.06017, 0 ) DX3DVNORM( 0, 0, -1 ) //63
DX3DVERT( 2.85391, 3.04218, 0 ) DX3DVNORM( 0, 0, -1 ) //64
DX3DVERT( 2.99844, 2.79095, 0 ) DX3DVNORM( 0, 0, -1 ) //65
DX3DVERT( 3.05815, 3.79288, 0 ) DX3DVNORM( 0, 0, -1 ) //66
DX3DVERT( 3.05826, 3.66052, 0 ) DX3DVNORM( 0, 0, -1 ) //67
DX3DVERT( 2.90682, 3.66052, 0 ) DX3DVNORM( 0, 0, -1 ) //68
DX3DVERT( 2.85326, 3.8345, 0 ) DX3DVNORM( 0, 0, -1 ) //69
DX3DVERT( 2.90683, 3.83189, 0 ) DX3DVNORM( 0, 0, -1 ) //70
DX3DVERT( 2.85391, 3.61249, 0 ) DX3DVNORM( 0, 0, -1 ) //71
DX3DVERT( 2.75538, 3.5945, 0 ) DX3DVNORM( 0, 0, -1 ) //72
DX3DVERT( 3.05826, 3.52449, 0 ) DX3DVNORM( 0, 0, -1 ) //73
DX3DVERT( 2.90682, 3.60742, 0 ) DX3DVNORM( 0, 0, -1 ) //74
DX3DVERT( 3.33682, 3.4866, 0 ) DX3DVNORM( 0, 0, -1 ) //75
DX3DVERT( 3.36115, 3.32874, 0 ) DX3DVNORM( 0, 0, -1 ) //76
DX3DVERT( 3.13906, 3.32733, 0 ) DX3DVNORM( 0, 0, -1 ) //77
DX3DVERT( 3.2097, 3.4866, 0 ) DX3DVNORM( 0, 0, -1 ) //78
DX3DVERT( 3.08928, 3.4866, 0 ) DX3DVNORM( 0, 0, -1 ) //79
DX3DVERT( 1.29378, 0.860779, 0 ) DX3DVNORM( 0, 0, -1 ) //80
DX3DVERT( 1.0846, 0.632126, 0 ) DX3DVNORM( 0, 0, -1 ) //81
DX3DVERT( 1.24097, 0.649811, 0 ) DX3DVNORM( 0, 0, -1 ) //82
DX3DVERT( 0.93809, 2.70313, 0 ) DX3DVNORM( 0, 0, -1 ) //83
DX3DVERT( 1.29375, 2.97656, 0 ) DX3DVNORM( 0, 0, -1 ) //84
DX3DVERT( 1.60632, 1.05182, 0 ) DX3DVNORM( 0, 0, -1 ) //85
DX3DVERT( 1.60625, 3.13878, 0 ) DX3DVNORM( 0, 0, -1 ) //86
DX3DVERT( 1.60625, 2.97656, 0 ) DX3DVNORM( 0, 0, -1 ) //87
DX3DVERT( 2.14962, 2.97656, 0 ) DX3DVNORM( 0, 0, -1 ) //88
DX3DVERT( 2.61854, 3.4866, 0 ) DX3DVNORM( 0, 0, -1 ) //89
DX3DVERT( 2.4875, 2.97656, 0 ) DX3DVNORM( 0, 0, -1 ) //90
DX3DVERT( 2.38198, 3.13878, 0 ) DX3DVNORM( 0, 0, -1 ) //91
DX3DVERT( 3.06625, 3.13878, 0 ) DX3DVNORM( 0, 0, -1 ) //92
DX3DVERT( 3.05469, 3.12656, 0 ) DX3DVNORM( 0, 0, -1 ) //93
DX3DVERT( 2.99844, 2.84062, 0 ) DX3DVNORM( 0, 0, -1 ) //94
DX3DVERT( 2.99844, 2.70313, 0 ) DX3DVNORM( 0, 0, -1 ) //95
DX3DVERT( 0.489628, 1.74747, 0 ) DX3DVNORM( 0, 0, -1 ) //96
DX3DVERT( 0.332327, 1.74747, 0 ) DX3DVNORM( 0, 0, -1 ) //97
DX3DVERT( 0.332327, 2.1183, 0 ) DX3DVNORM( 0, 0, -1 ) //98
DX3DVERT( 0.332327, 1.42271, 0 ) DX3DVNORM( 0, 0, -1 ) //99
DX3DVERT( 0.141849, 1.05182, 0 ) DX3DVNORM( 0, 0, -1 ) //100
DX3DVERT( -0.192022, 1.05182, 0 ) DX3DVNORM( 0, 0, -1 ) //101
DX3DVERT( -0.00468605, 0.78125, 0 ) DX3DVNORM( 0, 0, -1 ) //102
DX3DVERT( -0.273437, 0.90155, 0 ) DX3DVNORM( 0, 0, -1 ) //103
DX3DVERT( 0.160305, 1.74747, 0 ) DX3DVNORM( 0, 0, -1 ) //104
DX3DVERT( 0.381251, 2.22812, 0 ) DX3DVNORM( 0, 0, -1 ) //105
DX3DVERT( 0.662501, 2.12656, 0 ) DX3DVNORM( 0, 0, -1 ) //106
DX3DVERT( 2.43281, 2.24374, 0 ) DX3DVNORM( 0, 0, -1 ) //107
DX3DVERT( 2.68741, 1.74747, 0 ) DX3DVNORM( 0, 0, -1 ) //108
DX3DVERT( 2.3564, 1.74747, 0 ) DX3DVNORM( 0, 0, -1 ) //109
DX3DVERT( 2.75538, 1.60962, 0 ) DX3DVNORM( 0, 0, -1 ) //110
DX3DVERT( 3.01847, 1.05182, 0 ) DX3DVNORM( 0, 0, -1 ) //111
DX3DVERT( 2.75538, 1.05182, 0 ) DX3DVNORM( 0, 0, -1 ) //112
DX3DVERT( 2.68495, 1.05182, 0 ) DX3DVNORM( 0, 0, -1 ) //113
DX3DVERT( 2.75538, 0.895569, 0 ) DX3DVNORM( 0, 0, -1 ) //114
DX3DVERT( 3.1, 0.8703, 0 ) DX3DVNORM( 0, 0, -1 ) //115
DX3DVERT( 2.81875, 0.753113, 0 ) DX3DVNORM( 0, 0, -1 ) //116
DX3DVERT( 2.16406, 2.12656, 0 ) DX3DVNORM( 0, 0, -1 ) //117
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_61_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_61_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 118 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_61_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_61_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_61_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_61_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_61_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 13, 14, // 4 14
15, 16, 11, // 5 17
13, 17, 18, // 6 20
19, 14, 20, // 7 23
21, 22, 23, // 8 26
24, 25, 19, // 9 29
22, 26, 27, // 10 32
28, 24, 29, // 11 35
28, 29, 27, // 12 38
27, 29, 30, // 13 41
23, 31, 20, // 14 44
32, 33, 18, // 15 47
34, 35, 36, // 16 50
7, 37, 38, // 17 53
35, 39, 40, // 18 56
38, 37, 41, // 19 59
12, 8, 42, // 20 62
43, 32, 17, // 21 65
5, 44, 45, // 22 68
8, 38, 46, // 23 71
47, 46, 38, // 24 74
48, 49, 50, // 25 77
51, 52, 53, // 26 80
54, 48, 55, // 27 83
56, 54, 55, // 28 86
57, 58, 59, // 29 89
60, 61, 62, // 30 92
51, 63, 64, // 31 95
52, 51, 65, // 32 98
66, 67, 68, // 33 101
69, 70, 68, // 34 104
71, 72, 50, // 35 107
67, 73, 74, // 36 110
75, 76, 77, // 37 113
0, 2, 67, // 38 116
2, 78, 79, // 39 119
1, 75, 78, // 40 122
5, 45, 3, // 41 125
8, 12, 6, // 42 128
11, 16, 9, // 43 131
19, 25, 80, // 44 134
80, 6, 12, // 45 137
14, 80, 12, // 46 140
80, 14, 19, // 47 143
81, 82, 26, // 48 146
22, 21, 15, // 49 149
81, 22, 15, // 50 152
15, 11, 81, // 51 155
26, 22, 81, // 52 158
20, 14, 13, // 53 161
13, 18, 20, // 54 164
20, 31, 30, // 55 167
30, 19, 20, // 56 170
18, 33, 21, // 57 173
23, 18, 21, // 58 176
30, 29, 24, // 59 179
19, 30, 24, // 60 182
31, 23, 22, // 61 185
27, 31, 22, // 62 188
27, 26, 82, // 63 191
27, 82, 28, // 64 194
30, 31, 27, // 65 197
20, 18, 23, // 66 200
18, 17, 32, // 67 203
35, 40, 36, // 68 206
38, 8, 7, // 69 209
39, 83, 40, // 70 212
83, 39, 84, // 71 215
84, 3, 45, // 72 218
41, 84, 45, // 73 221
41, 47, 38, // 74 224
84, 41, 83, // 75 227
42, 85, 12, // 76 230
12, 85, 43, // 77 233
13, 12, 43, // 78 236
17, 13, 43, // 79 239
44, 86, 45, // 80 242
46, 42, 8, // 81 245
87, 88, 47, // 82 248
45, 86, 87, // 83 251
45, 87, 41, // 84 254
47, 41, 87, // 85 257
88, 53, 47, // 86 260
50, 72, 89, // 87 263
89, 55, 48, // 88 266
48, 50, 89, // 89 269
90, 91, 59, // 90 272
90, 63, 51, // 91 275
53, 88, 90, // 92 278
53, 90, 51, // 93 281
58, 63, 90, // 94 284
90, 59, 58, // 95 287
55, 59, 91, // 96 290
55, 91, 56, // 97 293
55, 89, 57, // 98 296
57, 59, 55, // 99 299
62, 92, 60, // 100 302
93, 62, 61, // 101 305
64, 61, 94, // 102 308
51, 94, 65, // 103 311
94, 51, 64, // 104 314
61, 64, 93, // 105 317
65, 95, 52, // 106 320
68, 70, 66, // 107 323
68, 50, 49, // 108 326
68, 49, 69, // 109 329
68, 74, 71, // 110 332
71, 50, 68, // 111 335
74, 68, 67, // 112 338
60, 92, 77, // 113 341
77, 79, 78, // 114 344
78, 75, 77, // 115 347
77, 76, 60, // 116 350
67, 66, 0, // 117 353
73, 67, 2, // 118 356
79, 73, 2, // 119 359
78, 2, 1, // 120 362
96, 97, 98, // 121 365
96, 99, 97, // 122 368
99, 100, 101, // 123 371
102, 103, 101, // 124 374
97, 104, 98, // 125 377
98, 105, 106, // 126 380
106, 96, 98, // 127 383
104, 97, 99, // 128 386
99, 101, 104, // 129 389
101, 100, 102, // 130 392
107, 108, 109, // 131 395
110, 111, 112, // 132 398
110, 112, 113, // 133 401
112, 114, 113, // 134 404
111, 115, 116, // 135 407
109, 117, 107, // 136 410
109, 108, 110, // 137 413
113, 109, 110, // 138 416
114, 112, 111, // 139 419
111, 116, 114, // 140 422
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_61_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_61_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_61_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_61_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_61_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_61_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_61_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_61_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_61_1__ )
DX3DMODEL_START( model_Trim_Char_x_61_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_61_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_61_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 423 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_61_1__, 5309077 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_61_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_60_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_62_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_62_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_62_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_62_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_62_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_62_1___initialShadingGroup_0 )
DX3DVERT( 2.46542, 2.07108, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 2.47671, 2.08434, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.46537, 2.08438, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.20964, 0.887497, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.43984, 0.546066, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.43984, 0.887497, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.927084, 3.28125, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.927084, 3.00313, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.43984, 3.00313, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( -0.0984375, 3.28125, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( -0.0984375, 3.00313, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.414323, 3.00313, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.73872, 2.08438, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.657813, 2.19218, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.499945, 2.08438, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.414323, 3.28125, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.414323, 2.02591, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.401563, 2.0172, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.414323, 2.00018, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 1.43984, 1.61374, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 1.20386, 1.48595, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 1.43984, 1.48595, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.927084, 1.82857, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 0.927084, 1.48595, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 0.791159, 1.48595, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 0.927084, 1.29472, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 1.36094, 1.22188, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 2.46533, 2.59329, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 1.43984, 3.28125, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 1.95261, 3.00313, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 2.04756, 2.08438, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 1.95261, 3.28125, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 2.46537, 3.00313, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 2.46537, 3.28125, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 2.65938, 3.00313, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 1.60938, 0.289063, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 1.875, 0.457809, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 1.81097, 1.48595, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 1.43984, 1.26242, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 1.95261, 1.99457, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 1.95261, 1.58821, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 1.17347, 1.48595, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 1.58932, 0.887497, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 1.43984, 1.10718, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 1.18125, 1.47501, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 2.86212, 2.68283, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 2.51846, 2.68285, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 2.97813, 3.00313, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 2.97813, 3.28125, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_62_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_62_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 49 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_62_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_62_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_62_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_62_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_62_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 13, 14, // 4 14
15, 11, 7, // 5 17
16, 17, 18, // 6 20
19, 20, 21, // 7 23
22, 12, 18, // 8 26
23, 24, 25, // 9 29
25, 3, 26, // 10 32
27, 2, 1, // 11 35
28, 8, 29, // 12 38
27, 30, 2, // 13 41
31, 29, 32, // 14 44
33, 32, 34, // 15 47
4, 35, 36, // 16 50
19, 21, 37, // 17 53
21, 38, 37, // 18 56
30, 39, 40, // 19 59
41, 22, 23, // 20 62
42, 43, 5, // 21 65
8, 28, 6, // 22 68
11, 15, 9, // 23 71
7, 6, 15, // 24 74
12, 14, 18, // 25 77
24, 23, 22, // 26 80
22, 18, 24, // 27 83
16, 18, 14, // 28 86
38, 21, 20, // 29 89
3, 5, 43, // 30 92
41, 23, 25, // 31 95
25, 44, 41, // 32 98
43, 26, 3, // 33 101
44, 25, 26, // 34 104
20, 26, 38, // 35 107
26, 20, 44, // 36 110
45, 46, 27, // 37 113
1, 45, 27, // 38 116
29, 31, 28, // 39 119
32, 33, 31, // 40 122
34, 46, 45, // 41 125
34, 47, 48, // 42 128
34, 48, 33, // 43 131
45, 47, 34, // 44 134
42, 5, 4, // 45 137
4, 36, 42, // 46 140
40, 39, 19, // 47 143
19, 37, 40, // 48 146
0, 2, 30, // 49 149
30, 40, 0, // 50 152
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_62_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_62_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_62_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_62_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_62_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_62_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_62_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_62_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_62_1__ )
DX3DMODEL_START( model_Trim_Char_x_62_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_62_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_62_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 153 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_62_1__, 7394213 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_62_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_61_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_63_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_63_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_63_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_63_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_63_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_63_1___initialShadingGroup_0 )
DX3DVERT( 2.73281, 2.84375, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 2.7366, 2.875, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.51365, 2.875, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.15188, 3.32268, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 0.571251, 3.35913, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 0.571251, 3.06032, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.190626, 3.375, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.175001, 3.07813, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.7325, 3.27113, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 1.15188, 3.02206, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 2.76875, 3.14063, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 2.31313, 3.20418, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 1.7325, 2.96924, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 2.31313, 2.90173, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 2.55472, 1.875, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 2.31313, 1.875, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 2.31313, 1.73804, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 2.57344, 2.00468, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 2.31313, 2.04832, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 1.15188, 2.19331, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 0.571251, 2.23558, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 0.571251, 1.93137, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.339063, 2.24687, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 0.31875, 1.94374, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 1.15188, 1.88742, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 1.27885, 1.875, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 1.7325, 2.13095, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 1.7325, 1.875, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 1.7325, 1.82266, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 2.52969, 1.70155, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 2.89375, 0.679688, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 2.31313, 0.775345, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 2.31313, 0.465637, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 0.571251, 0.65773, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 1.15188, 0.610718, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 1.15188, 0.875, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 0.000290524, 0.875, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( -0.00937362, 0.6875, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 0.571251, 0.962662, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 0.0062501, 0.990616, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 1.15188, 0.917053, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 0.571251, 0.875, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 1.7325, 0.546631, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 1.55878, 0.875, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 1.7325, 0.854538, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 2.85469, 0.375, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_63_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_63_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 46 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_63_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_63_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_63_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_63_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_63_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
4, 6, 7, // 2 8
8, 3, 9, // 3 11
1, 10, 11, // 4 14
11, 8, 12, // 5 17
5, 9, 3, // 6 20
7, 5, 4, // 7 23
9, 12, 8, // 8 26
11, 13, 2, // 9 29
2, 1, 11, // 10 32
12, 13, 11, // 11 35
14, 15, 16, // 12 38
14, 17, 18, // 13 41
19, 20, 21, // 14 44
20, 22, 23, // 15 47
19, 24, 25, // 16 50
18, 26, 27, // 17 53
27, 25, 28, // 18 56
15, 27, 28, // 19 59
16, 29, 14, // 20 62
18, 15, 14, // 21 65
21, 24, 19, // 22 68
23, 21, 20, // 23 71
27, 26, 19, // 24 74
25, 27, 19, // 25 77
27, 15, 18, // 26 80
28, 16, 15, // 27 83
30, 31, 32, // 28 86
33, 34, 35, // 29 89
36, 37, 33, // 30 92
38, 39, 36, // 31 95
40, 38, 41, // 32 98
35, 34, 42, // 33 101
43, 40, 35, // 34 104
31, 44, 42, // 35 107
32, 45, 30, // 36 110
35, 41, 33, // 37 113
33, 41, 36, // 38 116
36, 41, 38, // 39 119
41, 35, 40, // 40 122
42, 44, 43, // 41 125
43, 35, 42, // 42 128
42, 32, 31, // 43 131
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_63_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_63_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_63_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_63_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_63_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_63_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_63_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_63_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_63_1__ )
DX3DMODEL_START( model_Trim_Char_x_63_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_63_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_63_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 132 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_63_1__, 9479349 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_63_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_62_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_64_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_64_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_64_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_64_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_64_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_64_1___initialShadingGroup_0 )
DX3DVERT( 2.8625, 0.398438, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 3.14219, 0.518753, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.91194, 1.00751, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 0.903647, 0.844757, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 0.903647, 0.568787, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.46328, 0.623871, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 1.01089, 2.22563, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.1791, 2.83469, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.903647, 2.83469, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.858353, 2.83469, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.687435, 2.22563, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.903647, 2.22563, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.903647, 3.00938, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 1.31406, 3.38594, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 1.00938, 3.44376, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.198439, 0.792191, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( -0.215624, 0.773438, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( -0.207811, 0.5, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.344012, 1.18132, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 0.280226, 1.00751, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 0.344012, 1.00751, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 0.903647, 1.87228, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.537501, 0.815628, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 0.344012, 0.526978, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 0.609273, 1.00751, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 0.821417, 1.61656, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 0.495239, 1.61656, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 1.46328, 0.899841, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 2.02292, 0.691071, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 2.61276, 1.61656, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 2.58255, 1.6767, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 2.58255, 1.61656, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 2.33125, 2.16876, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 2.05781, 2.04063, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 2.27469, 1.61656, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 2.31977, 1.00751, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 2.02292, 0.967102, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 2.55781, 1.04219, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 2.58255, 1.00751, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 2.58255, 0.769287, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 2.68281, 0.784378, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_64_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_64_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 41 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_64_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_64_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_64_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_64_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_64_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 9, 8, // 4 14
13, 14, 12, // 5 17
15, 16, 17, // 6 20
18, 19, 20, // 7 23
21, 6, 11, // 8 26
21, 11, 10, // 9 29
22, 20, 23, // 10 32
24, 25, 26, // 11 35
27, 5, 28, // 12 38
29, 30, 31, // 13 41
32, 33, 34, // 14 44
35, 36, 28, // 15 47
37, 35, 38, // 16 50
29, 31, 38, // 17 53
38, 39, 40, // 18 56
2, 38, 40, // 19 59
40, 0, 2, // 20 62
5, 27, 3, // 21 65
8, 11, 6, // 22 68
11, 8, 9, // 23 71
12, 8, 7, // 24 74
7, 13, 12, // 25 77
20, 19, 15, // 26 80
23, 20, 15, // 27 83
17, 23, 15, // 28 86
26, 25, 21, // 29 89
21, 10, 26, // 30 92
22, 24, 20, // 31 95
4, 3, 22, // 32 98
22, 23, 4, // 33 101
18, 20, 24, // 34 104
24, 26, 18, // 35 107
28, 36, 27, // 36 110
34, 31, 30, // 37 113
30, 32, 34, // 38 116
39, 38, 35, // 39 119
35, 28, 39, // 40 122
31, 34, 37, // 41 125
38, 31, 37, // 42 128
38, 2, 29, // 43 131
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_64_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_64_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_64_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_64_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_64_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_64_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_64_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_64_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_64_1__ )
DX3DMODEL_START( model_Trim_Char_x_64_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_64_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_64_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 132 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_64_1__, 11564485 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_64_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_63_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_65_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_65_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_65_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_65_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_65_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_65_1___initialShadingGroup_0 )
DX3DVERT( 2.54745, 0.842972, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 2.71719, 0.682816, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.87391, 0.842972, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 2.32313, 2.68961, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 2.41705, 2.93359, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 2.32313, 2.93359, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.671176, 2.41093, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.10688, 2.0757, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.10688, 2.41093, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.498751, 2.85945, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.33125, 2.65625, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.498751, 2.5374, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.521875, 2.8875, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 1.16879, 2.41093, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 1.10688, 2.45831, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 2.56094, 3.39375, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 2.32313, 3.44278, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 2.25781, 3.45625, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 2.08218, 2.93359, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 1.90072, 1.88828, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 2.19812, 2.41093, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 1.83932, 2.41093, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.498751, 0.842972, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 0.498751, 0.565247, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 0.903768, 0.842972, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 1.10688, 1.43661, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 1.03234, 1.36563, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 1.10688, 1.36563, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 0.354783, 0.842972, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( -0.109374, 0.573441, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 0.065626, 0.320313, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 0.498751, 0.93898, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 1.10688, 1.00542, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 1.4863, 1.36563, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 2.32313, 1.36563, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 2.42837, 1.36563, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 2.32313, 1.45869, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 1.96998, 1.36563, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 2.32313, 1.05029, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 2.93125, 0.901566, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 1.715, 1.88828, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 1.715, 2.19601, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 1.62188, 2.05156, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 1.34108, 1.88828, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 1.69219, 1.60312, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 1.715, 1.584, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 1.44219, 1.80624, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 1.87188, 1.84531, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_65_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_65_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 48 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_65_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_65_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_65_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_65_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_65_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 11, 6, // 4 14
13, 8, 7, // 5 17
13, 14, 8, // 6 20
4, 15, 16, // 7 23
16, 17, 18, // 8 26
19, 20, 21, // 9 29
3, 5, 18, // 10 32
22, 23, 24, // 11 35
25, 26, 27, // 12 38
28, 29, 30, // 13 41
31, 28, 22, // 14 44
31, 22, 24, // 15 47
27, 32, 33, // 16 50
25, 27, 33, // 17 53
34, 35, 36, // 18 56
37, 34, 36, // 19 59
37, 38, 34, // 20 62
2, 39, 35, // 21 65
12, 9, 11, // 22 68
6, 8, 14, // 23 71
14, 12, 6, // 24 74
40, 41, 42, // 25 77
7, 43, 42, // 26 80
7, 42, 13, // 27 83
42, 43, 40, // 28 86
16, 5, 4, // 29 89
18, 5, 16, // 30 92
41, 40, 19, // 31 95
19, 21, 41, // 32 98
18, 21, 20, // 33 101
18, 20, 3, // 34 104
23, 22, 28, // 35 107
28, 30, 23, // 36 110
32, 27, 26, // 37 113
24, 32, 26, // 38 116
24, 26, 31, // 39 119
44, 45, 40, // 40 122
33, 44, 46, // 41 125
33, 46, 25, // 42 128
40, 43, 46, // 43 131
46, 44, 40, // 44 134
47, 19, 40, // 45 137
47, 45, 37, // 46 140
36, 47, 37, // 47 143
40, 45, 47, // 48 146
35, 34, 38, // 49 149
35, 38, 0, // 50 152
35, 0, 2, // 51 155
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_65_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_65_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_65_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_65_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_65_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_65_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_65_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_65_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_65_1__ )
DX3DMODEL_START( model_Trim_Char_x_65_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_65_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_65_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 156 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_65_1__, 13649621 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_65_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_64_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_66_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_66_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_66_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_66_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_66_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_66_1___initialShadingGroup_0 )
DX3DVERT( 2.83125, 0.449982, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 2.81875, 0.726563, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.54167, 0.705597, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.45, 0.437256, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.45, 0.700165, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.31354, 0.700165, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.954688, 2.72833, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.954688, 2.14886, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.28281, 2.14886, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.135938, 3.02655, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.358334, 3.02655, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.135938, 3.3078, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.904167, 3.02655, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.358334, 3.3078, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 1.28281, 3.02655, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 1.45, 3.02655, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 1.45, 3.3078, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( -0.1875, 2.1375, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( -0.1875, 1.86562, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 0.358334, 1.86562, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 0.954688, 1.86562, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 0.954744, 1.56938, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 1.28205, 1.56938, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 0.358334, 2.1375, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 0.904167, 1.86562, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 1.17708, 0.989899, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 1.30138, 0.98999, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 1.28197, 1.498, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 1.04918, 0.700195, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 1.17696, 0.547791, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 1.17708, 0.700165, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 1.17708, 0.845032, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 1.35584, 0.845154, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 1.31354, 0.845032, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 1.31354, 0.935516, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 2.54167, 3.02655, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 2.76406, 3.02655, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 2.54167, 3.3078, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 1.99583, 3.02655, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 1.99583, 3.3078, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 1.95996, 0.687134, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 1.44985, 0.754822, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 1.45, 1.86562, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 1.99583, 1.86562, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 1.45, 2.1375, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 2.54167, 1.86562, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 3.0875, 1.86562, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 2.54167, 2.1375, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 1.99583, 2.1375, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 2.54167, 0.429596, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT( 1.99583, 0.687225, 0 ) DX3DVNORM( 0, 0, 1 ) //50
DX3DVERT( 1.28281, 2.72833, 0 ) DX3DVNORM( 0, 0, 1 ) //51
DX3DVERT( 0.904167, 3.3078, 0 ) DX3DVNORM( 0, 0, 1 ) //52
DX3DVERT( 0.954688, 3.02655, 0 ) DX3DVNORM( 0, 0, 1 ) //53
DX3DVERT( 1.28281, 1.86562, 0 ) DX3DVNORM( 0, 0, 1 ) //54
DX3DVERT( 1.28281, 2.1375, 0 ) DX3DVNORM( 0, 0, 1 ) //55
DX3DVERT( 0.904167, 2.1375, 0 ) DX3DVNORM( 0, 0, 1 ) //56
DX3DVERT( 0.954688, 2.1375, 0 ) DX3DVNORM( 0, 0, 1 ) //57
DX3DVERT( 0.954484, 1.38745, 0 ) DX3DVNORM( 0, 0, 1 ) //58
DX3DVERT( 0.970651, 0.989899, 0 ) DX3DVNORM( 0, 0, 1 ) //59
DX3DVERT( 2.76406, 3.3078, 0 ) DX3DVNORM( 0, 0, 1 ) //60
DX3DVERT( 1.99583, 0.41095, 0 ) DX3DVNORM( 0, 0, 1 ) //61
DX3DVERT( 1.91153, 0.410431, 0 ) DX3DVNORM( 0, 0, 1 ) //62
DX3DVERT( 3.0875, 2.1375, 0 ) DX3DVNORM( 0, 0, 1 ) //63
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_66_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_66_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 64 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_66_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_66_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_66_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_66_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_66_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
10, 12, 13, // 4 14
14, 15, 16, // 5 17
17, 18, 19, // 6 20
20, 21, 22, // 7 23
23, 19, 24, // 8 26
25, 26, 27, // 9 29
28, 29, 30, // 10 32
28, 30, 31, // 11 35
32, 33, 5, // 12 38
31, 30, 5, // 13 41
25, 31, 33, // 14 44
32, 34, 33, // 15 47
35, 36, 37, // 16 50
15, 38, 16, // 17 53
38, 35, 39, // 18 56
40, 41, 4, // 19 59
42, 43, 44, // 20 62
45, 46, 47, // 21 65
43, 45, 48, // 22 68
49, 2, 50, // 23 71
2, 49, 0, // 24 74
5, 30, 29, // 25 77
29, 3, 5, // 26 80
8, 51, 6, // 27 83
10, 13, 11, // 28 86
12, 52, 13, // 29 89
53, 6, 51, // 30 92
52, 12, 53, // 31 95
16, 52, 53, // 32 98
16, 53, 14, // 33 101
51, 14, 53, // 34 104
19, 23, 17, // 35 107
54, 42, 55, // 36 110
56, 24, 20, // 37 113
54, 7, 57, // 38 116
22, 54, 20, // 39 119
57, 20, 54, // 40 122
20, 57, 56, // 41 125
55, 8, 7, // 42 128
42, 44, 55, // 43 131
7, 54, 55, // 44 134
24, 56, 23, // 45 137
27, 22, 21, // 46 140
27, 58, 59, // 47 143
27, 59, 25, // 48 146
21, 58, 27, // 49 149
31, 25, 59, // 50 152
31, 59, 28, // 51 155
5, 4, 41, // 52 158
5, 41, 32, // 53 161
5, 33, 31, // 54 164
34, 26, 25, // 55 167
25, 33, 34, // 56 170
36, 60, 37, // 57 173
38, 39, 16, // 58 176
35, 37, 39, // 59 179
61, 50, 40, // 60 182
3, 62, 40, // 61 185
40, 4, 3, // 62 188
40, 62, 61, // 63 191
43, 48, 44, // 64 194
46, 63, 47, // 65 197
45, 47, 48, // 66 200
50, 61, 49, // 67 203
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_66_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_66_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_66_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_66_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_66_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_66_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_66_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_66_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_66_1__ )
DX3DMODEL_START( model_Trim_Char_x_66_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_66_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_66_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 204 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_66_1__, 15734757 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_66_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_65_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_67_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_67_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_67_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_67_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_67_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_67_1___initialShadingGroup_0 )
DX3DVERT( 2.20639, 1.64999, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 2.1875, 1.63437, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.39844, 1.44061, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.40697, 1.13123, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.5, 0.612488, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.73672, 0.656097, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 1.28646, 2.16873, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.52453, 2.16873, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.50469, 2.27811, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.836199, 2.41757, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.385939, 2.32498, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.417734, 2.16873, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 1.28646, 2.6875, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 1.12457, 2.6875, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 1.16094, 2.48438, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 1.28646, 3.19763, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 1.04063, 3.15625, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 1.42847, 2.6875, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 1.3375, 3.20624, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 0.440626, 2.05624, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 0.836199, 2.13791, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 1.28646, 1.80319, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 1.31394, 1.64999, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 1.61862, 1.64999, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 0.985477, 2.16873, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 0.836199, 2.16873, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 1.71271, 1.13123, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 2.77969, 2.54373, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 2.63724, 2.18225, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 2.9467, 2.16873, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 2.07481, 2.39688, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 2.07481, 2.67599, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 1.73672, 2.60577, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 2.63724, 2.51407, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 2.63724, 2.6875, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 2.13013, 2.6875, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 2.63724, 2.79282, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 3.07097, 2.6875, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 3.03281, 2.875, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 1.79688, 0.667175, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 1.73672, 0.99884, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 2.63724, 2.16873, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 2.63724, 1.67416, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 2.61645, 1.64999, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 1.22091, 2.16873, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 2.62991, 2.16873, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 1.73672, 2.32645, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 1.45313, 2.54688, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 1.2125, 2.21561, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 3.0875, 2.60623, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_67_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_67_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 50 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_67_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_67_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_67_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_67_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_67_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 13, 14, // 4 14
15, 16, 13, // 5 17
17, 18, 15, // 6 20
11, 19, 20, // 7 23
21, 22, 23, // 8 26
20, 24, 25, // 9 29
3, 26, 23, // 10 32
27, 28, 29, // 11 35
30, 31, 32, // 12 38
33, 34, 35, // 13 41
34, 36, 35, // 14 44
37, 38, 36, // 15 47
5, 39, 40, // 16 50
29, 41, 42, // 17 53
0, 43, 42, // 18 56
21, 6, 44, // 19 59
41, 28, 45, // 20 62
2, 43, 0, // 21 65
40, 26, 3, // 22 68
3, 5, 40, // 23 71
46, 32, 47, // 24 74
47, 17, 12, // 25 77
47, 12, 6, // 26 80
8, 47, 6, // 27 83
47, 8, 46, // 28 86
11, 25, 9, // 29 89
9, 25, 24, // 30 92
48, 44, 6, // 31 95
48, 6, 12, // 32 98
12, 14, 48, // 33 101
48, 14, 9, // 34 104
24, 48, 9, // 35 107
13, 12, 15, // 36 110
15, 12, 17, // 37 113
20, 25, 11, // 38 116
23, 7, 6, // 39 119
23, 6, 21, // 40 122
23, 22, 3, // 41 125
34, 33, 27, // 42 128
28, 41, 29, // 43 131
49, 37, 27, // 44 134
27, 29, 49, // 45 137
27, 37, 34, // 46 140
32, 46, 30, // 47 143
35, 31, 30, // 48 146
30, 33, 35, // 49 149
36, 34, 37, // 50 152
42, 41, 45, // 51 155
45, 0, 42, // 52 158
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_67_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_67_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_67_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_67_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_67_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_67_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_67_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_67_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_67_1__ )
DX3DMODEL_START( model_Trim_Char_x_67_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_67_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_67_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 159 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_67_1__, 17819893 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_67_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_66_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_68_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_68_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_68_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_68_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_68_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_68_1___initialShadingGroup_0 )
DX3DVERT( 2.04947, 1.58969, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 2.00781, 1.55627, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.22656, 1.35001, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.03994, 0.945648, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.15781, 0.301575, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.41719, 0.63974, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.858855, 2.23376, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.12726, 2.23376, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.09844, 2.39221, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.300522, 2.51901, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( -0.257812, 2.40314, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( -0.225239, 2.23376, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.858855, 2.87784, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.686864, 2.87784, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.735938, 2.60938, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.858855, 3.51572, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.579689, 3.46408, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 1.00767, 2.87784, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.892189, 3.52188, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( -0.203124, 2.11877, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 0.300522, 2.22363, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 0.858855, 1.93512, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.922072, 1.58969, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 1.2444, 1.58969, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 0.349224, 2.23376, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 0.300522, 2.23376, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 1.36155, 0.945648, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 2.77188, 2.74219, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 3.09219, 2.80939, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 3.07903, 2.87784, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 1.97552, 2.57565, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 1.97552, 2.87155, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 1.41719, 2.75473, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 2.53386, 2.69241, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 2.53386, 2.87784, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 2.00552, 2.87784, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 2.53386, 2.98837, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 3.0375, 3.09375, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 1.41719, 0.347198, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 1.46875, 0.356262, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 2.90754, 2.23376, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 2.57417, 2.23376, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 2.53386, 2.16263, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 2.48548, 1.58969, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 2.53386, 1.64456, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 0.804201, 2.23376, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 1.41719, 2.45886, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 1.04375, 2.67657, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 0.787501, 2.32501, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_68_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_68_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 49 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_68_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_68_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_68_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_68_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_68_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 13, 14, // 4 14
15, 16, 13, // 5 17
17, 18, 15, // 6 20
11, 19, 20, // 7 23
21, 22, 23, // 8 26
20, 24, 25, // 9 29
3, 26, 23, // 10 32
27, 28, 29, // 11 35
30, 31, 32, // 12 38
33, 34, 35, // 13 41
34, 36, 35, // 14 44
29, 37, 36, // 15 47
38, 39, 5, // 16 50
40, 41, 42, // 17 53
0, 43, 44, // 18 56
21, 6, 45, // 19 59
2, 43, 0, // 20 62
5, 26, 3, // 21 65
5, 4, 38, // 22 68
46, 32, 47, // 23 71
47, 17, 12, // 24 74
47, 12, 6, // 25 77
8, 47, 6, // 26 80
47, 8, 46, // 27 83
11, 25, 9, // 28 86
9, 25, 24, // 29 89
48, 45, 6, // 30 92
48, 6, 12, // 31 95
12, 14, 48, // 32 98
48, 14, 9, // 33 101
24, 48, 9, // 34 104
13, 12, 15, // 35 107
15, 12, 17, // 36 110
20, 25, 11, // 37 113
7, 6, 21, // 38 116
21, 23, 7, // 39 119
23, 22, 3, // 40 122
27, 41, 40, // 41 125
34, 33, 27, // 42 128
29, 34, 27, // 43 131
40, 28, 27, // 44 134
32, 46, 30, // 45 137
35, 31, 30, // 46 140
30, 33, 35, // 47 143
36, 34, 29, // 48 146
42, 44, 40, // 49 149
44, 42, 0, // 50 152
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_68_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_68_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_68_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_68_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_68_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_68_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_68_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_68_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_68_1__ )
DX3DMODEL_START( model_Trim_Char_x_68_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_68_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_68_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 153 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_68_1__, 19905029 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_68_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_67_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_69_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_69_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_69_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_69_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_69_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_69_1___initialShadingGroup_0 )
DX3DVERT( 2.63333, 0.839081, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 3.06875, 0.839081, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.63333, 1.09689, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.32708, 1.09689, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.32708, 0.839081, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.7625, 0.839081, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 1.32708, 2.71094, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.7625, 2.71094, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.32708, 2.96875, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.787501, 2.71094, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.891668, 2.71094, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.787501, 2.96875, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.891668, 2.96875, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.456251, 1.09689, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.456251, 0.839081, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.891668, 0.839081, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.891668, 1.09689, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 2.23978, 2.54282, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 2.20597, 2.11688, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 2.51512, 2.11688, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 2.19792, 2.71094, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 1.7625, 2.96875, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 2.25313, 2.71094, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 2.54819, 2.54282, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 2.125, 1.09689, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 1.7625, 1.09689, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 2.19792, 2.01544, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 2.17216, 1.69095, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 2.19792, 1.69095, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 2.13835, 1.26501, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 2.19792, 1.26501, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 2.48205, 1.69095, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 2.43594, 1.09689, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 2.44899, 1.26501, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 3.06875, 1.09689, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 2.19792, 2.96875, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 2.58125, 2.96875, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 2.19792, 0.839081, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_69_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_69_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 38 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_69_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_69_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_69_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_69_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_69_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
10, 6, 12, // 4 14
13, 14, 15, // 5 17
16, 15, 4, // 6 20
17, 18, 19, // 7 23
7, 20, 21, // 8 26
22, 17, 23, // 9 29
24, 25, 5, // 10 32
26, 27, 28, // 11 35
27, 29, 30, // 12 38
28, 31, 19, // 13 41
0, 2, 32, // 14 44
28, 30, 33, // 15 47
1, 34, 2, // 16 50
5, 25, 3, // 17 53
7, 21, 8, // 18 56
10, 12, 11, // 19 59
6, 8, 12, // 20 62
15, 16, 13, // 21 65
4, 3, 16, // 22 68
19, 23, 17, // 23 71
20, 35, 21, // 24 74
35, 20, 22, // 25 77
23, 36, 22, // 26 80
22, 36, 35, // 27 83
30, 29, 24, // 28 86
24, 32, 30, // 29 89
5, 37, 24, // 30 92
30, 28, 27, // 31 95
19, 18, 26, // 32 98
26, 28, 19, // 33 101
32, 33, 30, // 34 104
32, 37, 0, // 35 107
32, 24, 37, // 36 110
33, 31, 28, // 37 113
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_69_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_69_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_69_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_69_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_69_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_69_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_69_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_69_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_69_1__ )
DX3DMODEL_START( model_Trim_Char_x_69_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_69_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_69_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 114 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_69_1__, 21990165 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_69_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_68_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_70_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_70_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_70_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_70_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_70_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_70_1___initialShadingGroup_0 )
DX3DVERT( 2.53438, 0.58905, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 3.07656, 0.58905, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.53438, 0.862488, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 0.907813, 0.862488, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 0.907813, 0.58905, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.45, 0.58905, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.907813, 2.94531, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.45, 2.94531, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.907813, 3.21875, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.240626, 2.94531, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.365626, 2.94531, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.240626, 3.21875, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.365626, 3.21875, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( -0.176562, 0.862488, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( -0.176562, 0.58905, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.365626, 0.58905, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.365626, 0.862488, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 2.0991, 2.69281, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 2.05491, 2.16687, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 2.38209, 2.16687, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 1.99219, 2.94531, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 1.45, 3.21875, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 2.12031, 2.94531, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 2.42464, 2.69281, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 1.94531, 0.862488, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 1.45, 0.862488, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 1.99219, 1.42041, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 1.96653, 1.11499, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 1.99219, 1.11499, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 2.01072, 1.64093, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 2.33954, 1.64093, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 2.27656, 0.862488, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 2.29699, 1.11499, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 3.07656, 0.862488, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 1.99219, 3.21875, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 2.46719, 3.21875, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 1.99219, 0.58905, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_70_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_70_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 37 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_70_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_70_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_70_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_70_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_70_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
10, 6, 12, // 4 14
13, 14, 15, // 5 17
16, 15, 4, // 6 20
17, 18, 19, // 7 23
7, 20, 21, // 8 26
22, 17, 23, // 9 29
24, 25, 5, // 10 32
26, 27, 28, // 11 35
18, 29, 30, // 12 38
0, 2, 31, // 13 41
28, 32, 30, // 14 44
1, 33, 2, // 15 47
5, 25, 3, // 16 50
7, 21, 8, // 17 53
10, 12, 11, // 18 56
6, 8, 12, // 19 59
15, 16, 13, // 20 62
4, 3, 16, // 21 65
19, 23, 17, // 22 68
20, 34, 21, // 23 71
34, 20, 22, // 24 74
23, 35, 22, // 25 77
22, 35, 34, // 26 80
28, 27, 24, // 27 83
24, 31, 28, // 28 86
5, 36, 24, // 29 89
30, 19, 18, // 30 92
31, 32, 28, // 31 95
31, 36, 0, // 32 98
31, 24, 36, // 33 101
30, 29, 26, // 34 104
26, 28, 30, // 35 107
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_70_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_70_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_70_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_70_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_70_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_70_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_70_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_70_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_70_1__ )
DX3DMODEL_START( model_Trim_Char_x_70_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_70_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_70_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 108 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_70_1__, 82459109 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_70_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_69_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_71_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_71_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_71_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_71_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_71_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_71_1___initialShadingGroup_0 )
DX3DVERT( 2.57344, 1.06561, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 2.49844, 1.06561, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.49844, 0.8078, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.35938, 1.06561, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.35938, 0.8078, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.73906, 0.8078, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 1.35938, 2.74219, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.73906, 2.74219, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.35938, 3, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.6, 2.74219, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.979688, 2.74219, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.6, 3, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.979688, 3, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.6, 1.06561, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.6, 0.8078, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.979688, 0.8078, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.751563, 2.10623, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.751563, 1.85312, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.979688, 1.85312, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 1.35938, 2.10623, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 1.35938, 1.85312, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 1.73906, 1.85312, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.979688, 2.10623, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 0.979688, 1.06561, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 2.57344, 2.56155, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 2.57344, 2.12311, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 2.87813, 2.12311, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 2.11875, 2.74219, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 1.73906, 3, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 2.49844, 2.74219, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 2.11875, 3, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 2.57344, 2.74219, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 2.87813, 2.56155, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 1.73906, 1.06561, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 2.11875, 0.8078, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 1.73906, 2.10623, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 2.11875, 1.85312, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 2.57344, 1.85312, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 2.57344, 1.68469, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 2.87813, 1.68469, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 2.11875, 2.10623, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 2.49844, 1.85312, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 2.11875, 1.06561, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 2.57344, 1.24625, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 2.87813, 1.24625, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 2.87813, 0.8078, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 2.49844, 3, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 2.87813, 3, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 2.49844, 2.10623, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 2.57344, 2.10623, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_71_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_71_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 50 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_71_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_71_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_71_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_71_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_71_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
10, 6, 12, // 4 14
13, 14, 15, // 5 17
16, 17, 18, // 6 20
19, 20, 21, // 7 23
22, 18, 20, // 8 26
23, 15, 4, // 9 29
24, 25, 26, // 10 32
7, 27, 28, // 11 35
27, 29, 30, // 12 38
31, 24, 32, // 13 41
33, 5, 34, // 14 44
35, 21, 36, // 15 47
37, 38, 39, // 16 50
40, 36, 41, // 17 53
42, 34, 2, // 18 56
38, 43, 44, // 19 59
44, 43, 0, // 20 62
2, 45, 0, // 21 65
0, 45, 44, // 22 68
5, 33, 3, // 23 71
7, 28, 8, // 24 74
10, 12, 11, // 25 77
6, 8, 12, // 26 80
15, 23, 13, // 27 83
18, 22, 16, // 28 86
21, 35, 19, // 29 89
20, 19, 22, // 30 92
4, 3, 23, // 31 95
26, 32, 24, // 32 98
27, 30, 28, // 33 101
29, 46, 30, // 34 104
46, 29, 31, // 35 107
32, 47, 31, // 36 110
31, 47, 46, // 37 113
34, 42, 33, // 38 116
36, 40, 35, // 39 119
48, 41, 37, // 40 122
26, 25, 49, // 41 125
39, 49, 37, // 42 128
49, 39, 26, // 43 131
37, 49, 48, // 44 134
41, 48, 40, // 45 137
2, 1, 42, // 46 140
44, 39, 38, // 47 143
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_71_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_71_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_71_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_71_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_71_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_71_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_71_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_71_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_71_1__ )
DX3DMODEL_START( model_Trim_Char_x_71_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_71_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_71_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 144 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_71_1__, 84544245 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_71_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_70_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_72_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_72_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_72_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_72_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_72_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_72_1___initialShadingGroup_0 )
DX3DVERT( 2.51094, 0.823425, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 2.35651, 0.823425, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.35651, 0.549988, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 0.946354, 0.823425, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 0.946354, 0.549988, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.41641, 0.549988, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.946354, 2.98438, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.41641, 2.98438, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.946354, 3.25781, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.0062501, 2.98438, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.476302, 2.98438, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.0062501, 3.25781, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.476302, 3.25781, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.0062501, 0.823425, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.0062501, 0.549988, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.476302, 0.549988, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.190626, 2.13748, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.190626, 1.8656, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.476302, 1.8656, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 0.946354, 2.13748, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 0.946354, 1.8656, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 1.41641, 1.8656, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.476302, 2.13748, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 0.476302, 0.823425, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 2.51094, 2.71625, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 2.51094, 2.17468, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 2.82656, 2.17468, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 1.88646, 2.98438, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 1.41641, 3.25781, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 2.35651, 2.98438, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 1.88646, 3.25781, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 2.51094, 2.98438, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 2.82656, 2.71625, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 1.41641, 0.823425, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 1.88646, 0.549988, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 1.41641, 2.13748, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 1.88646, 1.8656, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 2.51094, 1.8656, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 2.51094, 1.63312, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 2.82656, 1.63312, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 1.88646, 2.13748, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 2.35651, 1.8656, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 1.88646, 0.823425, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 2.51094, 1.09155, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 2.82656, 1.09155, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 2.82656, 0.549988, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 2.35651, 3.25781, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 2.82656, 3.25781, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 2.35651, 2.13748, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 2.51094, 2.13748, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_72_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_72_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 50 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_72_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_72_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_72_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_72_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_72_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
10, 6, 12, // 4 14
13, 14, 15, // 5 17
16, 17, 18, // 6 20
19, 20, 21, // 7 23
22, 18, 20, // 8 26
23, 15, 4, // 9 29
24, 25, 26, // 10 32
7, 27, 28, // 11 35
27, 29, 30, // 12 38
31, 24, 32, // 13 41
33, 5, 34, // 14 44
35, 21, 36, // 15 47
37, 38, 39, // 16 50
40, 36, 41, // 17 53
42, 34, 2, // 18 56
38, 43, 44, // 19 59
44, 43, 0, // 20 62
2, 45, 0, // 21 65
0, 45, 44, // 22 68
5, 33, 3, // 23 71
7, 28, 8, // 24 74
10, 12, 11, // 25 77
6, 8, 12, // 26 80
15, 23, 13, // 27 83
18, 22, 16, // 28 86
21, 35, 19, // 29 89
20, 19, 22, // 30 92
4, 3, 23, // 31 95
26, 32, 24, // 32 98
27, 30, 28, // 33 101
29, 46, 30, // 34 104
46, 29, 31, // 35 107
32, 47, 31, // 36 110
31, 47, 46, // 37 113
34, 42, 33, // 38 116
36, 40, 35, // 39 119
48, 41, 37, // 40 122
26, 25, 49, // 41 125
39, 26, 37, // 42 128
49, 37, 26, // 43 131
37, 49, 48, // 44 134
41, 48, 40, // 45 137
2, 1, 42, // 46 140
44, 39, 38, // 47 143
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_72_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_72_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_72_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_72_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_72_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_72_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_72_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_72_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_72_1__ )
DX3DMODEL_START( model_Trim_Char_x_72_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_72_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_72_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 144 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_72_1__, 86629381 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_72_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_71_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_73_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_73_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_73_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_73_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_73_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_73_1___initialShadingGroup_0 )
DX3DVERT( 2.4375, 3.33594, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 2.4375, 3.0625, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.67031, 3.0625, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 0.932813, 3.33594, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 0.932813, 3.0625, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.43438, 3.0625, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.229688, 3.33594, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.229688, 3.0625, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.43125, 3.0625, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.43125, 3.33594, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 1.43438, 3.33594, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 1.93594, 3.0625, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 1.93594, 3.33594, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 2.67031, 3.33594, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 2.43751, 0.994598, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 2.71278, 1.34116, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 2.4375, 1.34116, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 1.43438, 0.481689, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 1.43439, 0.777344, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 0.932801, 0.665283, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 0.932813, 2.0672, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 1.43438, 2.0672, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.932813, 2.21545, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( -0.070312, 2.0672, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 0.43125, 2.0672, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( -0.070312, 2.21545, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( -0.070312, 2.34064, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 0.43125, 2.21545, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 0.43125, 2.34064, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 0.932813, 2.34064, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 1.43438, 2.21545, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 0.490626, 0.617188, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 0.537501, 0.34375, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 0.932799, 0.383759, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 2.62344, 2.0672, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 2.58305, 1.83984, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 2.89792, 1.83984, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 1.93594, 2.0672, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 1.43438, 2.34064, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 1.93594, 2.21545, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 2.4375, 2.0672, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 1.93594, 2.34064, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 2.4375, 2.21545, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 2.93786, 2.21545, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 2.93906, 2.34064, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 2.4375, 2.34064, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 1.62287, 0.842468, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 1.93594, 0.99408, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 1.93594, 0.842468, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 2.43751, 1.48395, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT( 2.33937, 1.34116, 0 ) DX3DVNORM( 0, 0, 1 ) //50
DX3DVERT( 1.93595, 0.660248, 0 ) DX3DVNORM( 0, 0, 1 ) //51
DX3DVERT( 2.25106, 0.842468, 0 ) DX3DVNORM( 0, 0, 1 ) //52
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_73_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_73_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 53 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_73_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_73_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_73_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_73_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_73_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 8, 4, // 3 11
10, 5, 11, // 4 14
12, 11, 1, // 5 17
2, 13, 0, // 6 20
5, 10, 3, // 7 23
8, 9, 6, // 8 26
4, 3, 9, // 9 29
11, 12, 10, // 10 32
1, 0, 12, // 11 35
14, 15, 16, // 12 38
17, 18, 19, // 13 41
20, 21, 22, // 14 44
23, 24, 25, // 15 47
26, 25, 27, // 16 50
24, 20, 27, // 17 53
28, 27, 22, // 18 56
29, 22, 30, // 19 59
31, 32, 33, // 20 62
34, 35, 36, // 21 65
21, 37, 30, // 22 68
38, 30, 39, // 23 71
37, 40, 39, // 24 74
41, 39, 42, // 25 77
43, 44, 45, // 26 80
46, 18, 17, // 27 83
47, 46, 48, // 28 86
49, 16, 15, // 29 89
49, 50, 16, // 30 92
48, 51, 52, // 31 95
50, 47, 52, // 32 98
19, 33, 17, // 33 101
21, 30, 22, // 34 104
24, 27, 25, // 35 107
27, 28, 26, // 36 110
20, 22, 27, // 37 113
22, 29, 28, // 38 116
30, 38, 29, // 39 119
33, 19, 31, // 40 122
42, 40, 34, // 41 125
43, 42, 34, // 42 128
36, 43, 34, // 43 131
37, 39, 30, // 44 134
39, 41, 38, // 45 137
40, 42, 39, // 46 140
42, 45, 41, // 47 143
45, 42, 43, // 48 146
51, 48, 46, // 49 149
17, 51, 46, // 50 152
15, 36, 35, // 51 155
15, 35, 49, // 52 158
47, 48, 52, // 53 161
14, 16, 50, // 54 164
50, 52, 14, // 55 167
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_73_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_73_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_73_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_73_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_73_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_73_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_73_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_73_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_73_1__ )
DX3DMODEL_START( model_Trim_Char_x_73_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_73_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_73_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 168 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_73_1__, 88714517 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_73_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_72_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_74_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_74_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_74_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_74_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_74_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_74_1___initialShadingGroup_0 )
DX3DVERT( 0.271876, 1.85156, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 0.271876, 1.68124, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 0.584376, 1.68124, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 0.271876, 2.36719, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 0.584376, 1.85156, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 0.271876, 3.39844, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.271876, 2.88281, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.584376, 2.88281, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.584376, 2.36719, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.584376, 3.39844, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 2.1572, 0.901886, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 2.44246, 1.33594, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 2.15718, 1.33594, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 2.58761, 1.85156, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 2.62798, 2.36719, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 2.30722, 2.36719, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 2.30781, 3.39844, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 2.30816, 2.88281, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 2.62813, 2.88281, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 2.30819, 2.64688, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 1.21453, 0.398132, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 1.21454, 0.710205, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.7432, 0.601379, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 0.665626, 0.589081, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 0.732813, 0.304688, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 0.743202, 0.306122, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 1.68585, 0.569, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 1.68585, 0.820313, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 1.50565, 0.820313, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 1.68586, 0.916565, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 2.26557, 1.85153, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 2.15717, 1.47003, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 2.09295, 1.33597, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 2.07161, 0.820282, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 2.62813, 3.39844, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 2.62883, 2.47055, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 2.30802, 2.50284, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_74_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_74_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 37 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_74_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_74_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_74_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_74_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_74_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 0, 4, // 1 5
5, 6, 7, // 2 8
6, 3, 8, // 3 11
2, 4, 0, // 4 14
4, 8, 3, // 5 17
7, 9, 5, // 6 20
8, 7, 6, // 7 23
10, 11, 12, // 8 26
13, 14, 15, // 9 29
16, 17, 18, // 10 32
18, 17, 19, // 11 35
20, 21, 22, // 12 38
23, 24, 25, // 13 41
26, 27, 28, // 14 44
27, 29, 28, // 15 47
11, 13, 30, // 16 50
31, 32, 12, // 17 53
26, 33, 27, // 18 56
10, 12, 32, // 19 59
15, 30, 13, // 20 62
18, 34, 16, // 21 65
15, 14, 35, // 22 68
19, 36, 35, // 23 71
35, 18, 19, // 24 74
35, 36, 15, // 25 77
22, 25, 20, // 26 80
25, 22, 23, // 27 83
21, 20, 26, // 28 86
28, 21, 26, // 29 89
31, 12, 11, // 30 92
11, 30, 31, // 31 95
29, 27, 33, // 32 98
29, 33, 10, // 33 101
32, 29, 10, // 34 104
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_74_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_74_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_74_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_74_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_74_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_74_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_74_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_74_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_74_1__ )
DX3DMODEL_START( model_Trim_Char_x_74_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_74_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_74_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 105 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_74_1__, 90799653 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_74_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_73_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_75_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_75_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_75_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_75_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_75_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_75_1___initialShadingGroup_0 )
DX3DVERT( 2.66329, 0.786926, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 2.83571, 0.972504, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.66328, 0.972504, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.51563, 2.77438, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.51563, 2.17374, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.82813, 2.17374, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 1.51563, 3.375, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.82813, 2.77438, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 2.08282, 0.458801, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 2.08281, 0.760986, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 1.82813, 0.695313, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 1.51563, 1.57312, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 1.82813, 1.57312, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 1.51563, 0.972504, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 1.82813, 0.972504, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 3.14353, 1.57312, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 3.24375, 2.11093, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 2.95938, 2.14532, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 2.44396, 0.972443, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 2.66328, 1.21988, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 2.84039, 1.57312, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 1.82813, 3.375, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 1.51563, 0.390625, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 0.341217, 0.640259, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 0.588089, 0.972504, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 0.341407, 0.972504, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 0.81448, 2.68225, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 0.501847, 2.77438, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 0.501788, 2.67886, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 0.814063, 3.375, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 0.501563, 3.375, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 0.501835, 2.9039, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( -0.239062, 0.628113, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( -0.0781247, 0.371887, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 0.341407, 1.17569, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 0.226564, 0.972504, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 0.75431, 1.57315, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 0.806074, 2.17374, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 0.494541, 2.17374, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 0.444389, 1.57315, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 0.814634, 2.77438, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_75_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_75_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 41 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_75_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_75_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_75_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_75_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_75_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 3, 7, // 2 8
8, 9, 10, // 3 11
4, 11, 12, // 4 14
11, 13, 14, // 5 17
15, 16, 17, // 6 20
0, 2, 18, // 7 23
2, 19, 18, // 8 26
15, 20, 19, // 9 29
5, 7, 3, // 10 32
7, 21, 6, // 11 35
10, 14, 13, // 12 38
10, 22, 8, // 13 41
13, 22, 10, // 14 44
12, 5, 4, // 15 47
14, 12, 11, // 16 50
17, 20, 15, // 17 53
9, 8, 0, // 18 56
18, 9, 0, // 19 59
19, 2, 1, // 20 62
1, 15, 19, // 21 65
23, 24, 25, // 22 68
26, 27, 28, // 23 71
29, 30, 31, // 24 74
32, 33, 23, // 25 77
25, 34, 35, // 26 80
36, 37, 38, // 27 83
24, 36, 39, // 28 86
26, 40, 27, // 29 89
28, 38, 37, // 30 92
28, 37, 26, // 31 95
31, 27, 40, // 32 98
40, 29, 31, // 33 101
23, 25, 35, // 34 104
35, 32, 23, // 35 107
38, 39, 36, // 36 110
34, 25, 24, // 37 113
24, 39, 34, // 38 116
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_75_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_75_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_75_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_75_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_75_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_75_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_75_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_75_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_75_1__ )
DX3DMODEL_START( model_Trim_Char_x_75_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_75_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_75_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 117 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_75_1__, 92884789 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_75_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_74_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_76_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_76_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_76_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_76_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_76_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_76_1___initialShadingGroup_0 )
DX3DVERT( 2.48, 1.19824, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 2.63617, 1.388, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.48, 1.388, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 2.93011, 1.89063, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 3.03281, 2.14218, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 2.75625, 2.25156, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.268751, 2.39322, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.268751, 1.89063, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.584376, 1.89063, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.268751, 3.39844, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.268751, 2.89581, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.584376, 2.89581, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.584376, 2.39322, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 1.37454, 0.520081, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 1.37438, 0.820587, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.821563, 0.697174, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.268751, 1.388, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.584376, 1.388, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.821456, 0.411194, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 0.584376, 0.674988, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 0.268751, 0.885406, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 0.584376, 0.885406, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 1.92721, 0.754852, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 1.92719, 0.885406, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 1.54521, 0.885406, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 1.92719, 1.09662, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 2.60092, 1.89063, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 2.48, 1.6799, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 2.25721, 1.388, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 2.12941, 0.885406, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 0.584376, 3.39844, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 0.268751, 0.382813, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_76_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_76_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 32 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_76_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_76_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_76_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_76_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_76_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
10, 6, 12, // 4 14
13, 14, 15, // 5 17
7, 16, 17, // 6 20
18, 15, 19, // 7 23
16, 20, 21, // 8 26
22, 23, 24, // 9 29
23, 25, 24, // 10 32
1, 3, 26, // 11 35
27, 28, 2, // 12 38
22, 29, 23, // 13 41
0, 2, 28, // 14 44
5, 26, 3, // 15 47
8, 12, 6, // 16 50
11, 30, 9, // 17 53
12, 11, 10, // 18 56
15, 18, 13, // 19 59
17, 8, 7, // 20 62
19, 21, 20, // 21 65
19, 31, 18, // 22 68
20, 31, 19, // 23 71
21, 17, 16, // 24 74
24, 14, 13, // 25 77
24, 13, 22, // 26 80
27, 2, 1, // 27 83
1, 26, 27, // 28 86
25, 23, 29, // 29 89
28, 25, 29, // 30 92
28, 29, 0, // 31 95
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_76_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_76_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_76_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_76_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_76_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_76_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_76_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_76_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_76_1__ )
DX3DMODEL_START( model_Trim_Char_x_76_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_76_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_76_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 96 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_76_1__, 94969925 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_76_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_75_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_77_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_77_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_77_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_77_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_77_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_77_1___initialShadingGroup_0 )
DX3DVERT( 2.92031, 1.07748, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 2.60781, 1.07748, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.60781, 0.804688, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 0.959897, 0.52655, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.45, 0.52655, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 0.959897, 0.804688, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.959897, 3.28125, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.959897, 3.00311, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.45, 3.00311, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( -0.0203113, 2.73029, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( -0.0203113, 2.17935, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.292189, 2.17935, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.292189, 2.73029, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.292189, 3.00311, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.469793, 3.28125, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.469793, 3.00311, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( -0.0203113, 0.52655, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.292189, 0.52655, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.292189, 0.804688, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( -0.0203113, 1.62842, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 0.292189, 1.62842, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( -0.0203113, 1.07748, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.292189, 1.07748, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 0.469793, 0.52655, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 0.469793, 0.804688, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 2.60781, 2.73029, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 2.60781, 2.17935, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 2.92031, 2.17935, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 1.45, 3.28125, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 1.9401, 3.00311, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 1.9401, 3.28125, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 2.43021, 3.00311, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 2.43021, 3.28125, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 2.60781, 3.00311, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 1.9401, 0.52655, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 1.45, 0.804688, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 2.60781, 1.62842, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 2.92031, 1.62842, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 2.43021, 0.52655, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 1.9401, 0.804688, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 2.43021, 0.804688, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 2.92031, 0.52655, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( -0.0203113, 3.28125, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 2.92031, 2.73029, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 2.92031, 3.28125, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_77_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_77_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 45 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_77_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_77_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_77_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_77_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_77_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
9, 12, 13, // 4 14
14, 15, 7, // 5 17
16, 17, 18, // 6 20
10, 19, 20, // 7 23
19, 21, 22, // 8 26
23, 3, 24, // 9 29
25, 26, 27, // 10 32
28, 8, 29, // 11 35
30, 29, 31, // 12 38
32, 31, 33, // 13 41
4, 34, 35, // 14 44
26, 36, 37, // 15 47
34, 38, 39, // 16 50
36, 1, 0, // 17 53
2, 40, 38, // 18 56
2, 41, 0, // 19 59
38, 41, 2, // 20 62
4, 35, 5, // 21 65
8, 28, 6, // 22 68
11, 12, 9, // 23 71
13, 15, 14, // 24 74
13, 42, 9, // 25 77
14, 42, 13, // 26 80
7, 6, 14, // 27 83
17, 23, 18, // 28 86
18, 22, 21, // 29 89
21, 16, 18, // 30 92
23, 24, 18, // 31 95
20, 11, 10, // 32 98
22, 20, 19, // 33 101
3, 5, 24, // 34 104
27, 43, 25, // 35 107
29, 30, 28, // 36 110
31, 32, 30, // 37 113
33, 25, 43, // 38 116
33, 44, 32, // 39 119
43, 44, 33, // 40 122
34, 39, 35, // 41 125
37, 27, 26, // 42 128
38, 40, 39, // 43 131
0, 37, 36, // 44 134
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_77_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_77_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_77_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_77_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_77_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_77_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_77_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_77_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_77_1__ )
DX3DMODEL_START( model_Trim_Char_x_77_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_77_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_77_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 135 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_77_1__, 97055061 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_77_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_76_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_78_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_78_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_78_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_78_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_78_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_78_1___initialShadingGroup_0 )
DX3DVERT( 2.54999, 1.24564, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 2.70671, 1.45938, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.54997, 1.45938, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.38186, 0.975372, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.38184, 0.706085, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.77118, 0.786011, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 1.38186, 3.01877, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.38186, 2.74689, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.77123, 2.74689, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.603125, 2.23907, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.603125, 1.93594, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.889064, 1.93594, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.603125, 2.62891, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.889064, 2.62891, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.889064, 2.74689, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.889064, 2.23907, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.992494, 3.01877, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.992494, 2.74689, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 1.06719, 0.940643, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 1.10625, 0.679688, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 1.77125, 1.07062, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 1.76797, 1.06949, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 1.77123, 1.06955, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 2.63836, 2.23907, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 2.56442, 1.84924, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 2.86809, 1.84921, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 1.77123, 3.01877, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 2.1606, 2.74689, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 2.64688, 2.74689, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 2.6474, 2.62891, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 2.93903, 2.62891, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 2.1606, 3.01877, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 2.54997, 2.74689, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 2.6478, 2.53073, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 2.93201, 2.23907, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 2.16075, 0.942383, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 2.1606, 1.06955, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 2.54996, 1.80652, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 2.35825, 1.45938, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 2.3583, 1.06937, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 2.16038, 1.27048, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 0.603125, 3.01877, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 2.54997, 3.01877, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 2.93906, 3.01877, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 2.93936, 2.48981, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_78_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_78_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 45 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_78_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_78_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_78_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_78_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_78_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 13, 14, // 4 14
12, 9, 15, // 5 17
16, 17, 7, // 6 20
18, 19, 4, // 7 23
20, 21, 22, // 8 26
23, 24, 25, // 9 29
26, 8, 27, // 10 32
28, 29, 30, // 11 35
31, 27, 32, // 12 38
33, 23, 34, // 13 41
22, 5, 35, // 14 44
20, 22, 36, // 15 47
37, 2, 1, // 16 50
37, 38, 2, // 17 53
36, 35, 39, // 18 56
38, 40, 39, // 19 59
5, 22, 21, // 20 62
5, 21, 3, // 21 65
8, 26, 6, // 22 68
11, 15, 9, // 23 71
14, 17, 16, // 24 74
14, 41, 12, // 25 77
16, 41, 14, // 26 80
15, 13, 12, // 27 83
7, 6, 16, // 28 86
4, 3, 18, // 29 89
25, 34, 23, // 30 92
27, 31, 26, // 31 95
42, 32, 28, // 32 98
30, 43, 28, // 33 101
28, 43, 42, // 34 104
32, 42, 31, // 35 107
30, 29, 33, // 36 110
44, 30, 33, // 37 113
33, 34, 44, // 38 116
35, 36, 22, // 39 119
36, 40, 20, // 40 122
25, 24, 37, // 41 125
37, 1, 25, // 42 128
40, 36, 39, // 43 131
0, 2, 38, // 44 134
38, 39, 0, // 45 137
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_78_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_78_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_78_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_78_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_78_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_78_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_78_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_78_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_78_1__ )
DX3DMODEL_START( model_Trim_Char_x_78_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_78_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_78_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 138 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_78_1__, 99140197 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_78_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_77_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_79_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_79_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_79_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_79_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_79_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_79_1___initialShadingGroup_0 )
DX3DVERT( 2.4237, 1.0929, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 2.60999, 1.34891, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.4237, 1.34897, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.46182, 0.515991, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.46174, 0.823517, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 0.98072, 0.706238, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.980729, 2.99533, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.46172, 2.99533, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.980729, 3.28125, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.0187503, 2.31512, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.0187503, 1.95468, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.31875, 1.95468, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.31875, 2.99533, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.49974, 2.99533, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.49974, 3.28125, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.0187503, 2.79819, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.31875, 2.31512, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.603125, 0.664063, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.646876, 0.382813, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 0.980749, 0.415588, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 2.58684, 2.31519, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 2.49264, 1.83203, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 2.81165, 1.832, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 1.94271, 2.99533, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 1.46172, 3.28125, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 2.6, 2.99533, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 2.60081, 2.79819, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 2.90469, 2.79819, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 2.4237, 2.99533, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 1.94271, 3.28125, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 2.89323, 2.31509, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 1.57495, 0.865845, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 1.94249, 1.0647, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 1.94271, 0.865906, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 2.4237, 1.65292, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 2.24117, 1.34897, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 1.94282, 0.712128, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 2.17943, 0.865814, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 0.31875, 2.79819, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 0.0187503, 3.28125, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 2.4237, 3.28125, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 2.90469, 3.28125, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_79_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_79_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 42 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_79_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_79_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_79_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_79_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_79_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 13, 14, // 4 14
15, 9, 16, // 5 17
13, 6, 14, // 6 20
17, 18, 19, // 7 23
20, 21, 22, // 8 26
7, 23, 24, // 9 29
25, 26, 27, // 10 32
23, 28, 29, // 11 35
26, 20, 30, // 12 38
31, 4, 3, // 13 41
32, 31, 33, // 14 44
34, 2, 1, // 15 47
34, 35, 2, // 16 50
33, 36, 37, // 17 53
35, 32, 37, // 18 56
5, 19, 3, // 19 59
7, 24, 8, // 20 62
11, 16, 9, // 21 65
15, 38, 12, // 22 68
14, 39, 12, // 23 71
12, 39, 15, // 24 74
16, 38, 15, // 25 77
6, 8, 14, // 26 80
19, 5, 17, // 27 83
22, 30, 20, // 28 86
23, 29, 24, // 29 89
40, 28, 25, // 30 92
27, 41, 25, // 31 95
25, 41, 40, // 32 98
28, 40, 29, // 33 101
30, 27, 26, // 34 104
36, 33, 31, // 35 107
3, 36, 31, // 36 110
22, 21, 34, // 37 113
34, 1, 22, // 38 116
32, 33, 37, // 39 119
0, 2, 35, // 40 122
35, 37, 0, // 41 125
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_79_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_79_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_79_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_79_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_79_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_79_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_79_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_79_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_79_1__ )
DX3DMODEL_START( model_Trim_Char_x_79_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_79_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_79_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 126 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_79_1__, 101225333 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_79_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_78_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_80_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_80_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_80_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_80_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_80_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_80_1___initialShadingGroup_0 )
DX3DVERT( 2.56042, 2.9953, 0 ) DX3DVNORM( 0, 0, -1 ) //0
DX3DVERT( 2.97031, 2.9953, 0 ) DX3DVNORM( 0, 0, -1 ) //1
DX3DVERT( 2.56042, 2.86343, 0 ) DX3DVNORM( 0, 0, -1 ) //2
DX3DVERT( 0.894793, 2.9953, 0 ) DX3DVNORM( 0, 0, -1 ) //3
DX3DVERT( 1.45, 2.9953, 0 ) DX3DVNORM( 0, 0, -1 ) //4
DX3DVERT( 0.894793, 2.86343, 0 ) DX3DVNORM( 0, 0, -1 ) //5
DX3DVERT( 0.894793, 0.96875, 0 ) DX3DVNORM( 0, 0, -1 ) //6
DX3DVERT( 0.894793, 1.24844, 0 ) DX3DVNORM( 0, 0, -1 ) //7
DX3DVERT( 1.45, 1.24844, 0 ) DX3DVNORM( 0, 0, -1 ) //8
DX3DVERT( -0.215624, 0.96875, 0 ) DX3DVNORM( 0, 0, -1 ) //9
DX3DVERT( -0.215624, 1.24844, 0 ) DX3DVNORM( 0, 0, -1 ) //10
DX3DVERT( 0.339584, 1.24844, 0 ) DX3DVNORM( 0, 0, -1 ) //11
DX3DVERT( 0.339584, 0.96875, 0 ) DX3DVNORM( 0, 0, -1 ) //12
DX3DVERT( 0.579689, 1.24844, 0 ) DX3DVNORM( 0, 0, -1 ) //13
DX3DVERT( -0.0437491, 2.9953, 0 ) DX3DVNORM( 0, 0, -1 ) //14
DX3DVERT( 0.339584, 2.9953, 0 ) DX3DVNORM( 0, 0, -1 ) //15
DX3DVERT( -0.0437491, 2.86343, 0 ) DX3DVNORM( 0, 0, -1 ) //16
DX3DVERT( -0.0437491, 2.71564, 0 ) DX3DVNORM( 0, 0, -1 ) //17
DX3DVERT( 0.339584, 2.86343, 0 ) DX3DVNORM( 0, 0, -1 ) //18
DX3DVERT( 0.579689, 1.58408, 0 ) DX3DVNORM( 0, 0, -1 ) //19
DX3DVERT( 0.579689, 2.22375, 0 ) DX3DVNORM( 0, 0, -1 ) //20
DX3DVERT( 0.884376, 2.22375, 0 ) DX3DVNORM( 0, 0, -1 ) //21
DX3DVERT( 0.579689, 2.71564, 0 ) DX3DVNORM( 0, 0, -1 ) //22
DX3DVERT( 0.339584, 2.71564, 0 ) DX3DVNORM( 0, 0, -1 ) //23
DX3DVERT( 0.894793, 2.71564, 0 ) DX3DVNORM( 0, 0, -1 ) //24
DX3DVERT( 1.45, 2.86343, 0 ) DX3DVNORM( 0, 0, -1 ) //25
DX3DVERT( 2.56042, 1.24844, 0 ) DX3DVNORM( 0, 0, -1 ) //26
DX3DVERT( 3.11563, 1.24844, 0 ) DX3DVNORM( 0, 0, -1 ) //27
DX3DVERT( 2.56042, 0.96875, 0 ) DX3DVNORM( 0, 0, -1 ) //28
DX3DVERT( 1.97656, 1.24844, 0 ) DX3DVNORM( 0, 0, -1 ) //29
DX3DVERT( 1.97656, 1.58408, 0 ) DX3DVNORM( 0, 0, -1 ) //30
DX3DVERT( 2.00521, 1.58408, 0 ) DX3DVNORM( 0, 0, -1 ) //31
DX3DVERT( 1.97656, 0.304688, 0 ) DX3DVNORM( 0, 0, -1 ) //32
DX3DVERT( 1.97656, 0.944366, 0 ) DX3DVNORM( 0, 0, -1 ) //33
DX3DVERT( 2.00521, 0.944366, 0 ) DX3DVNORM( 0, 0, -1 ) //34
DX3DVERT( 2.28125, 1.24844, 0 ) DX3DVNORM( 0, 0, -1 ) //35
DX3DVERT( 2.28125, 0.96875, 0 ) DX3DVNORM( 0, 0, -1 ) //36
DX3DVERT( 2.00521, 0.304688, 0 ) DX3DVNORM( 0, 0, -1 ) //37
DX3DVERT( 2.28125, 0.944366, 0 ) DX3DVNORM( 0, 0, -1 ) //38
DX3DVERT( 1.97656, 2.9953, 0 ) DX3DVNORM( 0, 0, -1 ) //39
DX3DVERT( 2.28125, 2.9953, 0 ) DX3DVNORM( 0, 0, -1 ) //40
DX3DVERT( 2.00521, 2.86343, 0 ) DX3DVNORM( 0, 0, -1 ) //41
DX3DVERT( 1.97656, 2.22375, 0 ) DX3DVNORM( 0, 0, -1 ) //42
DX3DVERT( 2.00521, 2.22375, 0 ) DX3DVNORM( 0, 0, -1 ) //43
DX3DVERT( 1.97656, 2.71564, 0 ) DX3DVNORM( 0, 0, -1 ) //44
DX3DVERT( 2.28125, 2.71564, 0 ) DX3DVNORM( 0, 0, -1 ) //45
DX3DVERT( 2.28125, 2.22375, 0 ) DX3DVNORM( 0, 0, -1 ) //46
DX3DVERT( 2.56042, 2.71564, 0 ) DX3DVNORM( 0, 0, -1 ) //47
DX3DVERT( 2.97031, 2.86343, 0 ) DX3DVNORM( 0, 0, -1 ) //48
DX3DVERT( 1.45, 0.96875, 0 ) DX3DVNORM( 0, 0, -1 ) //49
DX3DVERT( 0.884376, 1.58408, 0 ) DX3DVNORM( 0, 0, -1 ) //50
DX3DVERT( 0.884376, 1.24844, 0 ) DX3DVNORM( 0, 0, -1 ) //51
DX3DVERT( 0.884376, 2.71564, 0 ) DX3DVNORM( 0, 0, -1 ) //52
DX3DVERT( 1.45, 2.71564, 0 ) DX3DVNORM( 0, 0, -1 ) //53
DX3DVERT( 3.11563, 0.96875, 0 ) DX3DVNORM( 0, 0, -1 ) //54
DX3DVERT( 1.97656, 0.96875, 0 ) DX3DVNORM( 0, 0, -1 ) //55
DX3DVERT( 2.28125, 1.58408, 0 ) DX3DVNORM( 0, 0, -1 ) //56
DX3DVERT( 2.28125, 0.304688, 0 ) DX3DVNORM( 0, 0, -1 ) //57
DX3DVERT( 1.97656, 3.50311, 0 ) DX3DVNORM( 0, 0, -1 ) //58
DX3DVERT( 2.00521, 3.50311, 0 ) DX3DVNORM( 0, 0, -1 ) //59
DX3DVERT( 2.28125, 3.50311, 0 ) DX3DVNORM( 0, 0, -1 ) //60
DX3DVERT( 2.97031, 2.71564, 0 ) DX3DVNORM( 0, 0, -1 ) //61
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_80_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_80_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 62 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_80_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_80_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_80_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_80_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_80_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 11, 13, // 4 14
14, 15, 16, // 5 17
17, 16, 18, // 6 20
19, 20, 21, // 7 23
15, 3, 18, // 8 26
22, 23, 18, // 9 29
24, 5, 25, // 10 32
26, 27, 28, // 11 35
29, 30, 31, // 12 38
32, 33, 34, // 13 41
35, 36, 34, // 14 44
37, 34, 38, // 15 47
39, 40, 41, // 16 50
30, 42, 43, // 17 53
44, 45, 43, // 18 56
31, 43, 46, // 19 59
40, 45, 41, // 20 62
45, 46, 43, // 21 65
47, 2, 48, // 22 68
1, 48, 2, // 23 71
4, 25, 5, // 24 74
8, 49, 6, // 25 77
11, 12, 9, // 26 80
13, 19, 50, // 27 83
51, 7, 6, // 28 86
13, 51, 6, // 29 89
13, 6, 12, // 30 92
50, 51, 13, // 31 95
15, 18, 16, // 32 98
18, 23, 17, // 33 101
21, 50, 19, // 34 104
3, 5, 18, // 35 107
20, 22, 52, // 36 110
5, 24, 52, // 37 113
5, 52, 22, // 38 116
18, 5, 22, // 39 119
52, 21, 20, // 40 122
25, 53, 24, // 41 125
27, 54, 28, // 42 128
49, 8, 29, // 43 131
34, 33, 55, // 44 134
34, 55, 29, // 45 137
29, 35, 34, // 46 140
29, 55, 49, // 47 143
34, 37, 32, // 48 146
35, 26, 36, // 49 149
36, 38, 34, // 50 152
31, 56, 35, // 51 155
35, 29, 31, // 52 158
26, 28, 36, // 53 161
38, 57, 37, // 54 164
39, 58, 59, // 55 167
25, 4, 39, // 56 170
39, 41, 25, // 57 173
43, 31, 30, // 58 176
43, 42, 44, // 59 179
44, 53, 25, // 60 182
25, 41, 44, // 61 185
46, 56, 31, // 62 188
40, 0, 2, // 63 191
59, 60, 40, // 64 194
40, 39, 59, // 65 197
2, 47, 45, // 66 200
45, 40, 2, // 67 203
45, 44, 41, // 68 206
48, 61, 47, // 69 209
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_80_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_80_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_80_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_80_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_80_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_80_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_80_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_80_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_80_1__ )
DX3DMODEL_START( model_Trim_Char_x_80_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_80_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_80_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 210 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_80_1__, 161694277 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_80_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_79_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_81_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_81_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_81_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_81_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_81_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_81_1___initialShadingGroup_0 )
DX3DVERT( 2.46354, 0.549988, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 2.97031, 0.549988, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.46354, 0.823425, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.26719, 0.823425, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.575, 0.823425, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.45, 1.09155, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 1.26719, 2.55469, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.26719, 2.17468, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.45, 2.17468, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( -0.070312, 0.549988, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.436459, 0.549988, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( -0.070312, 0.823425, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 1.26719, 1.63312, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 1.45, 1.63312, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.94323, 0.549988, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.436459, 0.823425, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 1.26719, 1.09155, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 1.45, 2.55469, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 1.575, 2.17468, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 1.95677, 0.549988, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 1.95677, 0.823425, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 1.575, 1.63312, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 1.575, 1.09155, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 2.97031, 0.823425, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 0.94323, 0.823425, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 1.45, 0.549988, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 1.575, 2.55469, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 2.46354, 2.04517, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 2.56258, 2.17468, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 2.46354, 2.17468, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 0.94323, 3.25781, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 0.94323, 2.98438, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 1.45, 2.98438, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 0.0453132, 3.25781, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 0.0453132, 2.98438, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 0.436459, 2.98438, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 0.436459, 3.25781, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 2.46354, 2.58575, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 1.45, 3.25781, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 1.95677, 2.98438, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 2.17914, 2.17468, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 1.95677, 3.25781, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 2.46354, 2.98438, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 2.46354, 3.25781, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 2.62031, 2.98438, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 1.95677, 1.95999, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 1.84063, 1.86874, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 1.95677, 1.74741, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 2.05, 1.64999, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 2.84077, 2.71625, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT( 2.52548, 2.71625, 0 ) DX3DVNORM( 0, 0, 1 ) //50
DX3DVERT( 2.92344, 2.98438, 0 ) DX3DVNORM( 0, 0, 1 ) //51
DX3DVERT( 2.92344, 3.25781, 0 ) DX3DVNORM( 0, 0, 1 ) //52
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_81_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_81_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 53 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_81_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_81_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_81_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_81_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_81_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
7, 12, 13, // 4 14
10, 14, 15, // 5 17
12, 16, 5, // 6 20
17, 8, 18, // 7 23
19, 20, 4, // 8 26
8, 13, 21, // 9 29
13, 5, 22, // 10 32
19, 0, 20, // 11 35
1, 23, 2, // 12 38
5, 16, 3, // 13 41
3, 24, 14, // 14 44
14, 25, 3, // 15 47
8, 17, 6, // 16 50
10, 15, 11, // 17 53
13, 8, 7, // 18 56
14, 24, 15, // 19 59
5, 13, 12, // 20 62
18, 26, 17, // 21 65
4, 22, 5, // 22 68
4, 3, 25, // 23 71
4, 25, 19, // 24 74
21, 18, 8, // 25 77
22, 21, 13, // 26 80
0, 2, 20, // 27 83
27, 28, 29, // 28 86
30, 31, 32, // 29 89
33, 34, 35, // 30 92
36, 35, 31, // 31 95
37, 29, 28, // 32 98
38, 32, 39, // 33 101
37, 40, 29, // 34 104
41, 39, 42, // 35 107
43, 42, 44, // 36 110
45, 46, 47, // 37 113
47, 48, 27, // 38 116
32, 38, 30, // 39 119
35, 36, 33, // 40 122
31, 30, 36, // 41 125
49, 50, 37, // 42 128
28, 49, 37, // 43 131
39, 41, 38, // 44 134
42, 43, 41, // 45 137
44, 50, 49, // 46 140
44, 51, 52, // 47 143
44, 52, 43, // 48 146
49, 51, 44, // 49 149
27, 29, 40, // 50 152
27, 40, 45, // 51 155
27, 45, 47, // 52 158
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_81_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_81_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_81_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_81_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_81_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_81_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_81_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_81_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_81_1__ )
DX3DMODEL_START( model_Trim_Char_x_81_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_81_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_81_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 159 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_81_1__, 163779413 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_81_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_80_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_82_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_82_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_82_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_82_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_82_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_82_1___initialShadingGroup_0 )
DX3DVERT( 2.39687, 1.34531, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 2.39943, 1.34894, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.39688, 1.34894, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.44376, 0.620453, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.44375, 0.865875, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.29549, 0.865875, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.967188, 2.22342, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.967188, 1.95468, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.44375, 1.95468, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.182814, 2.22342, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.182814, 1.95468, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.490625, 1.95468, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.0140627, 3.00781, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.490625, 3.00781, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.0140627, 3.28125, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.967188, 3.00781, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 1.44375, 3.00781, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.967188, 3.28125, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.490625, 3.28125, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 0.490625, 2.22342, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 0.381251, 0.65625, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 0.425, 0.382813, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.490625, 0.390259, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 0.490625, 0.669891, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 0.967163, 0.472595, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 1.44375, 0.92923, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 2.45625, 2.22342, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 2.39688, 2.22342, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 2.39688, 1.83203, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 1.44375, 2.22342, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 1.92031, 1.95468, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 1.92031, 3.00781, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 1.44375, 3.28125, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 2.56094, 3.00781, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 2.54871, 2.79816, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 2.8545, 2.79819, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 2.39688, 3.00781, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 1.92031, 3.28125, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 1.92031, 2.22342, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 2.375, 1.95468, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 2.47793, 2.31509, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 2.78766, 2.31509, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 1.90898, 0.865936, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 2.65082, 1.832, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 2.32593, 1.832, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 2.02051, 1.349, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 1.92014, 1.24625, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 1.92026, 0.873718, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 0.967188, 0.761139, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 2.39688, 3.28125, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT( 2.87344, 3.28125, 0 ) DX3DVNORM( 0, 0, 1 ) //50
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_82_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_82_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 51 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_82_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_82_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_82_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_82_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_82_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 13, 14, // 4 14
15, 16, 17, // 5 17
13, 15, 18, // 6 20
19, 11, 7, // 7 23
20, 21, 22, // 8 26
23, 22, 24, // 9 29
4, 25, 5, // 10 32
26, 27, 28, // 11 35
29, 8, 30, // 12 38
16, 31, 32, // 13 41
33, 34, 35, // 14 44
31, 36, 37, // 15 47
38, 30, 39, // 16 50
34, 40, 41, // 17 53
4, 3, 42, // 18 56
25, 4, 42, // 19 59
1, 43, 28, // 20 62
44, 45, 2, // 21 65
46, 47, 0, // 22 68
48, 24, 3, // 23 71
5, 48, 3, // 24 74
8, 29, 6, // 25 77
11, 19, 9, // 26 80
13, 18, 14, // 27 83
16, 32, 17, // 28 86
15, 17, 18, // 29 89
7, 6, 19, // 30 92
22, 23, 20, // 31 95
24, 48, 23, // 32 98
41, 40, 26, // 33 101
28, 43, 26, // 34 104
26, 43, 41, // 35 107
30, 38, 29, // 36 110
31, 37, 32, // 37 113
49, 36, 33, // 38 116
35, 50, 33, // 39 119
33, 50, 49, // 40 122
36, 49, 37, // 41 125
39, 44, 28, // 42 128
39, 28, 27, // 43 131
39, 27, 38, // 44 134
41, 35, 34, // 45 137
42, 47, 46, // 46 140
46, 25, 42, // 47 143
28, 2, 1, // 48 146
2, 28, 44, // 49 149
0, 2, 45, // 50 152
45, 46, 0, // 51 155
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_82_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_82_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_82_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_82_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_82_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_82_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_82_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_82_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_82_1__ )
DX3DMODEL_START( model_Trim_Char_x_82_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_82_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_82_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 156 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_82_1__, 165864549 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_82_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_81_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_83_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_83_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_83_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_83_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_83_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_83_1___initialShadingGroup_0 )
DX3DVERT( 2.08286, 1.52789, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 2.08286, 1.11499, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.56421, 1.61404, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.07813, 0.934753, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.07813, 0.617859, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.58049, 0.806854, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.159376, 0.753143, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.20625, 0.460938, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.575783, 0.50647, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.575784, 0.809326, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 1.5805, 1.15259, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 1.34815, 1.03748, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 1.58047, 1.03751, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 2.58518, 2.26843, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 2.58516, 2.19064, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 2.88092, 2.19061, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 2.54944, 2.19061, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 2.80313, 2.98752, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 2.75452, 2.76721, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 3.05639, 2.76721, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 1.97801, 1.03745, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 2.58521, 1.64349, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 2.16544, 1.61404, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 3.0875, 2.92657, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 1.26404, 2.76721, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 1.07813, 2.76721, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 1.07813, 2.52359, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 0.575782, 3.15677, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 0.214063, 3.34375, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 0.0734386, 3.07813, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 0.657171, 2.76721, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 0.575782, 2.81229, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 1.07813, 2.87708, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 1.25469, 2.41565, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 1.40781, 2.67969, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_83_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_83_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 35 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_83_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_83_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_83_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_83_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_83_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 8, 4, // 3 11
10, 11, 12, // 4 14
13, 14, 15, // 5 17
13, 16, 14, // 6 20
17, 18, 19, // 7 23
12, 5, 20, // 8 26
10, 12, 20, // 9 29
21, 15, 14, // 10 32
22, 2, 21, // 11 35
2, 22, 0, // 12 38
5, 12, 11, // 13 41
11, 3, 5, // 14 44
8, 9, 6, // 15 47
4, 3, 9, // 16 50
15, 19, 18, // 17 53
15, 18, 13, // 18 56
19, 23, 17, // 19 59
20, 1, 0, // 20 62
0, 10, 20, // 21 65
21, 14, 16, // 22 68
21, 16, 22, // 23 71
24, 25, 26, // 24 74
27, 28, 29, // 25 77
30, 26, 25, // 26 80
27, 31, 30, // 27 83
24, 32, 25, // 28 86
26, 33, 34, // 29 89
26, 34, 24, // 30 92
29, 31, 27, // 31 95
30, 25, 32, // 32 98
30, 32, 27, // 33 101
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_83_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_83_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_83_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_83_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_83_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_83_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_83_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_83_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_83_1__ )
DX3DMODEL_START( model_Trim_Char_x_83_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_83_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_83_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 102 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_83_1__, 167949685 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_83_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_82_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_84_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_84_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_84_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_84_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_84_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_84_1___initialShadingGroup_0 )
DX3DVERT( 2.68001, 1.41702, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 2.70894, 1.48178, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.68, 1.48178, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 2.68, 2.06406, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 2.85261, 2.06406, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 2.86635, 2.40982, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 1.22813, 2.94531, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.637188, 2.94531, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.637188, 2.67657, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 1.22813, 3.59219, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 1.22813, 3.22864, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 1.31813, 3.22864, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( -0.0437491, 2.64636, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( -0.0437491, 2.06406, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.248438, 2.06406, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( -0.0437491, 2.94531, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.248438, 2.67657, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 1.99906, 2.67657, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 1.99906, 2.94531, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 1.52813, 2.94531, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 1.31813, 3.59219, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 1.52813, 3.22864, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 2.56878, 2.64636, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 2.55366, 2.06406, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 2.56875, 2.67657, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 2.68, 2.64636, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 2.68, 2.94531, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 2.86581, 2.64636, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 1.31811, 0.699829, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 0.637188, 0.589996, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 0.637188, 0.480316, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( -0.0437491, 1.74844, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 0.248438, 1.74844, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 0.623438, 0.589081, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 1.31807, 0.409851, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 1.99922, 0.677643, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 1.99906, 1.02866, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 1.80687, 0.899475, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 1.99906, 0.899475, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 2.37972, 1.48178, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 2.29808, 0.899353, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 1.31813, 2.67657, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 0.248438, 2.64636, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 1.52813, 3.59219, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 2.86563, 2.94531, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 0.657813, 0.3172, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 3.13906, 3.10471, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 3.36094, 3.21408, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 3.35315, 3.22864, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 3.02188, 3.81094, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT( 2.80313, 3.69376, 0 ) DX3DVNORM( 0, 0, 1 ) //50
DX3DVERT( 3.07233, 3.22864, 0 ) DX3DVNORM( 0, 0, 1 ) //51
DX3DVERT( 2.68, 3.09317, 0 ) DX3DVNORM( 0, 0, 1 ) //52
DX3DVERT( 2.81875, 3.16406, 0 ) DX3DVNORM( 0, 0, 1 ) //53
DX3DVERT( 2.78464, 3.22864, 0 ) DX3DVNORM( 0, 0, 1 ) //54
DX3DVERT( 2.68, 3.4209, 0 ) DX3DVNORM( 0, 0, 1 ) //55
DX3DVERT( 2.68, 3.22864, 0 ) DX3DVNORM( 0, 0, 1 ) //56
DX3DVERT( 2.49063, 3.74533, 0 ) DX3DVNORM( 0, 0, 1 ) //57
DX3DVERT( 2.27656, 3.63126, 0 ) DX3DVNORM( 0, 0, 1 ) //58
DX3DVERT( 2.51105, 3.22864, 0 ) DX3DVNORM( 0, 0, 1 ) //59
DX3DVERT( 2.60469, 3.05469, 0 ) DX3DVNORM( 0, 0, 1 ) //60
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_84_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_84_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 61 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_84_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_84_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_84_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_84_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_84_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 13, 14, // 4 14
15, 12, 16, // 5 17
17, 18, 19, // 6 20
20, 11, 21, // 7 23
22, 23, 3, // 8 26
24, 25, 26, // 9 29
26, 25, 27, // 10 32
28, 29, 30, // 11 35
13, 31, 32, // 12 38
29, 33, 30, // 13 41
28, 34, 35, // 14 44
36, 37, 38, // 15 47
3, 2, 1, // 16 50
23, 39, 2, // 17 53
38, 35, 40, // 18 56
36, 38, 40, // 19 59
5, 27, 25, // 20 62
25, 3, 5, // 21 65
11, 10, 6, // 22 68
6, 19, 11, // 23 71
8, 41, 6, // 24 74
11, 20, 9, // 25 77
14, 42, 12, // 26 80
12, 42, 16, // 27 83
16, 8, 7, // 28 86
16, 7, 15, // 29 89
19, 21, 11, // 30 92
19, 6, 41, // 31 95
19, 41, 17, // 32 98
21, 43, 20, // 33 101
3, 25, 22, // 34 104
24, 22, 25, // 35 107
26, 18, 17, // 36 110
26, 17, 24, // 37 113
27, 44, 26, // 38 116
45, 34, 28, // 39 119
30, 45, 28, // 40 122
32, 14, 13, // 41 125
35, 38, 37, // 42 128
37, 28, 35, // 43 131
1, 4, 3, // 44 134
2, 3, 23, // 45 137
0, 2, 39, // 46 140
40, 0, 39, // 47 143
40, 39, 36, // 48 146
46, 47, 48, // 49 149
49, 50, 51, // 50 152
48, 51, 46, // 51 155
51, 48, 49, // 52 158
52, 53, 54, // 53 161
54, 55, 56, // 54 164
55, 57, 58, // 55 167
52, 56, 59, // 56 170
54, 56, 52, // 57 173
59, 56, 55, // 58 176
55, 58, 59, // 59 179
59, 60, 52, // 60 182
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_84_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_84_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_84_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_84_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_84_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus1p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_84_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_84_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_84_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_84_1__ )
DX3DMODEL_START( model_Trim_Char_x_84_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_84_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_84_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 183 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_84_1__, 170034821 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_84_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_83_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_root__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
DX3DOBJECT_START_HASH( object_root__, 680586657 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_NULL__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_NULL__ )
DX3DOBJECT_CHILD( object_Trim_Char_x_84_1__ )
DX3DOBJECT_END
//////////// export info ///////////////
DX3DOBJECT_JOINTCOUNT( jointcnt_TextKatakanaMplus1p_tst___0, 0 )
DX3DOBJECT_JOINTCOUNT( jointcnt_TextKatakanaMplus1p_tst___1, 0 )
DX3DOBJECT_JOINTCOUNT( jointcnt_TextKatakanaMplus1p_tst___2, 0 )
DX3DOBJECT_JOINTCOUNT( jointcnt_TextKatakanaMplus1p_tst___3, 0 )
DX3DOBJECT_JOINTCOUNT( jointcnt_TextKatakanaMplus1p_tst___4, 0 )
DX3DOBJECT_JOINTCOUNT( jointcnt_TextKatakanaMplus1p_tst___5, 0 )
DX3DOBJECT_JOINTCOUNT( jointcnt_TextKatakanaMplus1p_tst___6, 0 )
DX3DOBJECT_JOINTCOUNT( jointcnt_TextKatakanaMplus1p_tst___7, 0 )
/////////////////////////////////////////////
#if ( !BINARY_TextKatakanaMplus1p_tst__ )
DX3DBINARYFILE( binaryfile_TextKatakanaMplus1p_tst__, NULL )
#else
DX3DBINARYFILE( binaryfile_TextKatakanaMplus1p_tst__, "Z:/toshi2/lib/dx/dx3dtext/maya/" )
#endif
DX3DBINARYSIZE( binarysize_TextKatakanaMplus1p_tst__, 0 )
|
c0a27d4847ed08f1be0ceaf18beaba9f85de94a6 | 449d555969bfd7befe906877abab098c6e63a0e8 | /2339/CH3/EX3.33.1/Ex3_33.sce | c403e7013367211c33bbf8d70c93a373a757d232 | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 785 | sce | Ex3_33.sce | clc
clear
//Inputs
//The Values in the program are as follows:
//Temperature in Celcius converted to Kelvin(by adding 273)
//Pressure in bar converted to kPa (by multiplying 100)
//Volume in m^3
//Value of R,Cp and Cv in kJ/kg K
D=0.550;
L=0.740;
r=12;
P1=100;
T1=27+273;
n=1.32;
R=0.287;
G=1.4;
V=((22/7)/4)*D*D*L;
V2=V/11;
V1=V2+V;
P2=P1*((r)^n);
T2=T1*((r)^(n-1));
printf('The Pressure at end of Compression: %3.3f kPa',P2);
printf('\n');
printf('The Temperature at end of Compression: %3.3f K',T2);
printf('\n');
m=(P1*V1)/(R*T1);
printf('The Mass in the cylinder: %3.3f kg',m);
printf('\n');
W=((P1*V1)-(P2*V2))/(n-1);
printf('The Work Done: %3.3f kJ',W);
printf('\n');
Q=((G-n)/(G-1))*W;
printf('The Heat Transfer: %3.3f kJ',Q);
printf('\n');
|
955d02223d480b20d9c8be87db075fc5f2caa98f | 449d555969bfd7befe906877abab098c6e63a0e8 | /3137/CH10/EX10.5/Ex10_5.sce | 70c0fb6feef64680e9269c3b72c3d7f21e96ed81 | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 529 | sce | Ex10_5.sce | //Initilization of variables
r=50 //mm
L1=75 //mm
L2=%pi*r //mm
L3=61.2 //mm
theta1=45 //degrees
theta2=60 //degrees
//Calculations
x_bar=[(L1/2)*cosd(theta1),L1*cosd(theta1)+r,L1*cosd(theta1)+100+(L3/2)*cosd(theta2)] //mm
y_bar=[(L1/2)*sind(theta1),L1*sind(theta1)+(2*r)/%pi,(L3/2)*sind(theta2)] //mm
//Centroid Calculations
x=(L1*x_bar(1)+L2*x_bar(2)+L3*x_bar(3))/(L1+L2+L3) //mm
y=(L1*y_bar(1)+L2*y_bar(2)+L3*y_bar(3))/(L1+L2+L3) //mm
//Result
clc
printf('The centroid is as follows x=%f mm and y=%fmm',x,y)
|
9bf3ed384ee11223ebd3f4de890acfb94fc3c4cc | 449d555969bfd7befe906877abab098c6e63a0e8 | /1286/CH7/EX7.10/7_10.sce | 3873dd8627a67f56bcea1ec28c25d7a59d4084d1 | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 315 | sce | 7_10.sce | clc
//initialisation
m=2*10^-3//kg
R=8.31//j/mol/k
p=2*10^5
v=8.2*10^-4
a=0.136//pa m^6
M=28*10^-3//kg/
//CALCULATIONS
t=(p*v*M)/(R*m)
T=(M/(m*R))*(p+(m*m*a/(M*M*v*v)))*(v-(m*b/M))
//results
printf(' \n temperature for a perfect gas= % 1f k',t)
printf(' \n temperature for vanderwaals gas= % 1f k',T)
|
401decc2928221fc576bff2bd16591a5da5ce15e | 449d555969bfd7befe906877abab098c6e63a0e8 | /1868/CH15/EX15.4/Ch15Ex4.sce | 6817eb64361d4a98902d961cbfd4c7be5b3cac1f | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 1,941 | sce | Ch15Ex4.sce | // Scilab code Ex15.4: Pg 563 (2005)
clc; clear;
// Data for Reaction 1
R1 = cell(4,2); // Declare a 4X2 cell
R1(1,1).entries = 'Pi0';
R1(2,1).entries = 'n';
R1(3,1).entries = 'K+';
R1(4,1).entries = 'sigma-';
R1(1,2).entries = 0; // Strangeness number for Pi0
R1(2,2).entries = 0; // Strangeness number for n
R1(3,2).entries = 1; // Strangeness number for K+
R1(4,2).entries = -1; // Strangeness number for sigma-
// Data for Reaction 2
R2 = cell(4,2); // Declare a 4X2 cell
R2(1,1).entries = 'Pi-';
R2(2,1).entries = 'p';
R2(3,1).entries = 'Pi-';
R2(4,1).entries = 'sigma+';
R2(1,2).entries = 0; // Strangeness number for Pi-
R2(2,2).entries = -1; // Strangeness number for p
R2(3,2).entries = 1; // Strangeness number for pi-
R2(4,2).entries = 0; // Strangeness number for sigma+
// Check strangeness number conservation for first reaction
if R1(1,2).entries + R1(2,2).entries == R1(3,2).entries+R1(4,2).entries then
printf("\nThe reaction %s + %s --> %s + %s can occur (Strangness is conserved)", R1(1,1).entries, R1(2,1).entries, R1(3,1).entries, R1(4,1).entries);
else
printf("\nThe reaction %s + %s --> %s + %s cannot occur (Strangness is not conserved)", R1(1,1).entries, R1(2,1).entries, R1(3,1).entries, R1(4,1).entries);
end
// Check strangeness number conservation for second reaction
if R2(1,2).entries + R2(2,2).entries == R2(3,2).entries+R2(4,2).entries then
printf("\nThe reaction %s + %s --> %s + %s can occur (Strangness is conserved)", R2(1,1).entries, R2(2,1).entries, R2(3,1).entries, R2(4,1).entries);
else
printf("\nThe reaction %s + %s --> %s + %s cannot occur (Strangness is not conserved)", R2(1,1).entries, R2(2,1).entries, R2(3,1).entries, R2(4,1).entries);
end
// Result
// The reaction Pi0 + n --> K+ + sigma- can occur (Strangness is conserved)
// The reaction Pi- + p --> Pi- + sigma+ cannot occur (Strangness is not conserved)
|
305efdf653f1a00668ad4e4ac5ae50b9747e8431 | 449d555969bfd7befe906877abab098c6e63a0e8 | /75/CH2/EX2.4/ex_4.sce | 99207156674e56a33ad2a46a47d7ca895bef1cf2 | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 657 | sce | ex_4.sce | // EXAMPLE1 (PG 76)
// f(x) = x^20 - 1
// solving using Muller's method
xset('window',1);
x=-2:.01:4; // defining the range of x.
deff('[y]=f(x)','y=x^20-1'); //defining the cunction.
y=feval(x,f);
a=gca();
a.y_location = "origin";
a.x_location = "origin";
plot(x,y) // instruction to plot the graph
title(' y = x^20-1')
// from the above plot we can infre that the function has roots between
// the intervals (0,1),(2,3).
//sollution by muller method to 3 iterations.
muller(0,.5,1,f)
|
8863042a6bb779525598b68b3cdb640ad122e86d | c6cc3eb8682c3378dfab15f7b5e056bf35e49440 | /ac2poly.sci | e279c6600489952916d66b9358e55ada2a68429f | [] | no_license | parthe/SCILAB-Signal-Processing-toolbox-FOSSEE- | acf0e50411c19ce9918a6f62d819277428d3ee1a | a46b937aa445bac152f0822c33acc392abf5c8a4 | refs/heads/master | 2020-04-27T21:05:17.347792 | 2015-11-05T06:16:14 | 2015-11-05T06:16:14 | 42,814,185 | 0 | 0 | null | null | null | null | UTF-8 | Scilab | false | false | 1,274 | sci | ac2poly.sci | function [a,varargout] = ac2poly(r)
// Convert autocorrelation sequence to polynomial of prediction filter
//
// Calling Sequence
// a = ac2poly(r)
// [a,e] = ac2poly(r)
//
// Parameters
// r: Autocorrelation sequence to be represented with an FIR linear prediction filter
// a: Output polynomial representing the linear prediction filter e/(a(1) + a(2)z + a(3)z^2 .. a(N)z^N-1)
// e: Output scaling for the lienar prediction filter
//
// Description
// Function ac2poly() finds the best fit polynomial for FIR linear prediction filter a, corresponding to the autocorrelation sequence r. a is the same length as r, and is normalized with the first element. So a(1) = 1.
//
// Exanmples
// // Convert the following signal into an equivalent AR model
// // r = [1 0.001 0.23 0.5]
//
// r = [1 0.001 0.23 0.5];
// [a,e] = ac2poly(r);
//
// See also
// ac2rc
// poly2ac
// rc2poly
// rc2ac
// ac2rc
//
// Author:
// Parthe Pandit
//
// Bibliography
// Kay, Steven M. Modern Spectral Estimation. Englewood Cliffs, NJ: Prentice-Hall, 1988.
//errcheck1
if (type(r) > 1 | size(,1) | size(,2) > 1), then
error('Input autocorrelation sequence needs to be an array not matrix')
end
[a,e] = levinson(R);
varargout = list(e);
endfunction |
90b7ac8e4bbc84691533f1545781e2831f950aaf | 1988df91caa448a35bbf274a6d2698fe434571b1 | /tst/sort/partord.tst | 5e369894e11710fa57d06b43c7b8498b232fade1 | [] | no_license | namin/GETFOL | bd60e9a2d9f0905c50ff5c0cff4b6bf57a2049e2 | bf42caf61799578eb82e9f17b3342bc2ee638a22 | refs/heads/master | 2021-10-25T08:08:20.142137 | 2021-10-22T16:16:40 | 2021-10-22T16:16:40 | 204,234,318 | 4 | 1 | null | 2019-08-25T02:05:54 | 2019-08-25T02:05:54 | null | UTF-8 | Scilab | false | false | 601 | tst | partord.tst |
COMMENT | ************************************************************* |
COMMENT | * AUTHOR: Alessandro Cimatti DATE: around 1990 |
COMMENT | * |
COMMENT | * SUBJECT: testing sorts in GETFOL |
COMMENT | * |
COMMENT | ************************************************************* |
Namecontext ini;
MAKECONTEXT DECL3;
SWITCHCONTEXT DECL3;
declare sort a b c d e f g h;
moregeneral a < b c d e f g h >;
moregeneral b < c d e f g h >;
moregeneral c < d e f g h >;
moregeneral d < e f g h >;
moregeneral e < f g h >;
moregeneral f < g h >;
moregeneral g < h >;
moregeneral h < a >;
|
d74bd3a85fe0e884a76a1b6913ee46c871008dc0 | 449d555969bfd7befe906877abab098c6e63a0e8 | /2409/CH12/EX12.2/Ex12_2.sce | b74445b0bf8b8685f8b519ba2812949a9d5391b4 | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 281 | sce | Ex12_2.sce |
//Variable Declaration
D=3 //Antenna size(m)
f=12 //Operating Frequency(GHz)
n=0.55 //Aperture efficiency
//Calculation
G=n*(10.472*f*D)**2 //Antenna Gain
G=10*log10(G) //Converting Antenna gain to dB
//Result
printf("The Antenna gain with given parameters is %.1f dB", G)
|
282ef92a2621f434ddbf6173bad5b6c69d8fbc3d | bacd6919260d728f4316702bbe1edf811810bede | /legacy/txt/echos/matrices/Untitled4matrix.sce | 3ea416821acbdc43a37e025b2e1b9703c5aa620e | [] | no_license | vopl/sp | 332d8c2ff536fc5d8772ff2f3fbeca9b50c47641 | a4313f4d7af47cc3132d7546947d4d668c7e487e | refs/heads/master | 2020-04-16T02:09:36.036424 | 2016-10-05T18:08:30 | 2016-10-05T18:08:30 | 65,293,458 | 0 | 0 | null | null | null | null | UTF-8 | Scilab | false | false | 561 | sce | Untitled4matrix.sce | w=50;
ma = read("P:\finance\spectrumSeparator\nhel.Composite\20.1.4note\console\matrixA",-1,w);
mp = read("P:\finance\spectrumSeparator\nhel.Composite\20.1.4note\console\matrixP",-1,w);
t = read("P:\finance\spectrumSeparator\nhel.Composite\20.1.4note\console\T",-1,1);
me = ma .*(cos(mp) + %i*sin(mp));
x = t;
y = 1:w;
y = (y-1)/w*2*%pi;
//e = (atan(imag(me), real(me)));
e = abs(me);
clf;
f = gcf();
f.color_map = graycolormap(512);
colorbar(min(e), max(e));
grayplot(x,y, e );
clf;
//plot(t, imag(me),'k');
plot(t, abs(me),'b');
|
c1c6a5eea907344db32b4b74574de36af5e9f0d5 | 449d555969bfd7befe906877abab098c6e63a0e8 | /3809/CH7/EX7.2/EX7_2.sce | 10601776e5dca4b9bc97c1b7a5ea983d302d0169 | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 635 | sce | EX7_2.sce | //Chapter 7, Example 7.2
clc
//Initialisation
s=2000 //apparent power
p=0.75 //power factor
v=240 //voltage
//Calculation
ap=s*p //active power
phi=sqrt(1-(p**2)) //phase angle in radians
q=s*phi //reactive power in var
i=s/v //current in ampere
//Results
printf("(a) Apparent Power, S = %d VA\n",s)
printf("(b) Active Power, P = %d W\n",ap)
printf("(c) Reactive Power, Q = %d var\n",q)
printf("(d) Current, I = %.2f A\n",i)
|
88de244bc293c43fc02d679d87203893e36b4cf2 | d6c6e5351a55752775a06471ab1e767b959dba02 | /Taller 4b/macros/clean_data.sci | d7cd398c3c5bf4736c0b7d43c7c9abee111b1407 | [] | no_license | hectornauta/Repoduino | f0a685840d7484f78ddb40c1704ce0d7d174aa41 | 05229fc5d70ecc4bd45102cbb02703cb912a5d14 | refs/heads/master | 2020-08-06T09:07:22.888804 | 2019-12-09T13:17:44 | 2019-12-09T13:17:44 | 212,917,573 | 0 | 0 | null | null | null | null | UTF-8 | Scilab | false | false | 1,050 | sci | clean_data.sci | function output = clean_data(data)
// Primer control. Limpiar la cabeza de los datos
ind_1 = strindex(data, "{") //Índices de llaves que se abren
if part(data, 1) <> "{"
pos = ind_1(1)
temp = (strsplit(data, pos - 1))
data = temp(2) // Toma la segunda mitad
end
// Limpiar la cola de los datos
n = length(data)
// Primer control. Limpiar la cola de los datos
ind_2 = strindex(data, "}") //Índices de llaves que se cierran
if part(data, n) <> "}"
pos = ind_2($)
temp = strsplit(data, pos)
data = temp(1) // Toma la primer mitad
end
// Último control
n1 = length(ind_1)
n1 = n1 - 1 //Se recorrerá hasta la anteúltima posición
n2 = length(ind_2)
for i = 1:n1
aux = ind_1(i)
aux_2 = ind_2(i)
aux_3 = ind_1(i+1)
if ~((aux < aux_2) & (aux_2 < aux_3))
pos = aux_3
temp = (strsplit(data, pos - 1))
data = temp(2)
end
end
output = data
endfunction
|
1a22e5197d18853877e49c50b7b451047917d4f1 | 449d555969bfd7befe906877abab098c6e63a0e8 | /22/CH5/EX5.12/ch5ex12.sce | 10f77140bb1f17840a216b4d42fa23dd82d30c09 | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 93 | sce | ch5ex12.sce | //signals and systems
//maximum sampling interval
f=50*10^3;
T=0.5/f;
disp(T)//in seconds |
5c023ef13860f41d4bd2b11dd1421f9de8bae1ad | 449d555969bfd7befe906877abab098c6e63a0e8 | /2330/CH6/EX6.10/ex6_10.sce | 18511cdd3ab3f6b6c92ea70160e264ee74357b07 | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 956 | sce | ex6_10.sce | // Example 6.10
format('v',5)
clc;
clear;
close;
// given data
bita= 150;
R1= 10*10^3;// in Ω
R2= 2.2*10^3;// in Ω
R_E= 1*10^3;// in Ω
Rs= 1*10^3;// in Ω
R_C= 3.6*10^3;// in Ω
R_L= 1.5*10^3;// in Ω
V_CC= 10;// in V
V_BE= 0.7;// in V
Vt= 25*10^-3;// in V
Vin= 1*10^-3;// in V
V_B= R2*V_CC/(R1+R2);// in V
V_E= V_B-V_BE;// in V
I_E= V_E/R_E;// in A
r_desh_e= Vt/I_E;// in Ω
Zin_base= bita*r_desh_e;// in Ω
Zin= R1*R2*Zin_base/(R1*R2+R1*Zin_base+R2*Zin_base);// in Ω
Vb1= Zin*Vin/(Rs+Zin);// in V
r_L= R_C*Zin/(R_C+Zin);// in Ω
V_B= R2*V_CC/(R1+R2);// in V
V_E= V_B-V_BE;// in V
I_E= V_E/R_E;// in A
r_desh_e= Vt/I_E;// in Ω
A1= r_L/r_desh_e;
Vb2= A1*Vb1;// in V
r_L= R_C*R_L/(R_C+R_L);// in Ω
A2= r_L/r_desh_e;
// The ac output voltage across the final load resistor
Vout= A2*Vb2;// in V
A= A1*A2;
Vout= A*Vb1;// in V
disp(Vout,"The ac output voltage across the final load resistor in volts is : ")
|
3cd2b7b44548ddd37b84cd8a295371b8da255fa6 | d6f7d10f1d872e7777d5e78225fc65b48d17e5bb | /3Rproject.sce | 9c3e3b187bce74dd916728075d3556d15e0aa6b1 | [] | no_license | teresamg22/3R_Motion_Robot | 032be94499d1cb555602c40e872ef061d496a65d | cf54fe177feb97a67a4521e6382429c716bc99d4 | refs/heads/master | 2020-12-13T11:12:19.279511 | 2020-01-25T11:05:38 | 2020-01-25T11:05:38 | 234,399,748 | 0 | 0 | null | null | null | null | UTF-8 | Scilab | false | false | 4,267 | sce | 3Rproject.sce | //______________________________________________________________________________
// 3R robot motion with Scilab
// Program that generates the vertical motion of one 3R robot and calculate joint speed
//______________________________________________________________________________
clear
// Functions used in the program
// -------------Function for the Inverse statics of the 3R robot-------------------
function[theta1,theta2,theta3]= EndEffector2jointPositionPOSE(x,y,gam)
// Adapt the point P to the equations
xe=x-g3*cos(gam)-g2*sin(gam)
ye=y-g3*sin(gam)+g2*cos(gam)
//Find theta2
d=2*L1*L2
f=(xe-g1*cos(gam))^2+(ye-g1*sin(gam))^2-L1^2-L2^2
theta2=acos(f/d)
//Find theta1
A=L1+L2*cos(theta2)
B=L2*sin(theta2)
E=xe-g1*cos(gam)
F=ye-g1*sin(gam)
s1=(F-(B*E/A))/(((B^2)/A)+A)
c1=(E+B*s1)/A
theta1=atan(s1,c1)
//Find theta3
theta3=gam-theta1-theta2
endfunction
//---------- Fuction to calculate the Jacobian matrix of the 3R robot-------------
function[J]= Jacobian(theta1, theta2)
//Joint points
x2=L1*cos(theta1)
y2=L1*sin(theta1)
x3=x2+L2*cos(theta1+theta2)
y3=y2+L2*sin(theta1+theta2)
// Jacobian matrix
J=[0 y2 y3;0 -x2 -x3;1 1 1]
endfunction
//------------ Fuction for the Inverse Kinematics of the 3R robot --------------------
function[w1,w2,w3]=TwistInvEndEffector(vx,vy,w,theta1,theta2)
// Find the Jacobian matrix
[J]= Jacobian(theta1,theta2)
//Inverse of the matrix
Ji=inv(J)
//Twist of the 3R robot
Te=[vx;vy;w]
// Find velocities of the links
Wr=Ji*Te
// Extract the values from the matrix
w1=Wr(1)
w2=Wr(2)
w3=Wr(3)
endfunction
//-----------Fuction for calculate the Joints points of the 3R robot-----------------
function[x2,y2,x3,y3,xe,ye,xep,yep,xp,yp]=PointsJoints(theta1,theta2,theta3)
// Point joint 2
x2=L1*cos(theta1)
y2=L1*sin(theta1)
//Point joint 3
x3=x2+L2*cos(theta2+theta1)
y3=y2+L2*sin(theta2+theta1)
//Point joint End Effector
xe=x3+g1*cos(theta2+theta1+theta3)
ye=y3+g1*sin(theta2+theta1+theta3)
// Point to build the end effector
xep=xe+g2*sin(theta2+theta1+theta3)
yep=ye-g2*cos(theta2+theta1+theta3)
// Point P
xp=xep+g3*cos(theta2+theta1+theta3)
yp=yep+g3*sin(theta2+theta1+theta3)
endfunction
//--------------------------- MAIN PROGRAM--------------------------------------
//inputs parameters
//Links Lenght
L1=0.62
L2=0.57
g1=0.1
g2=0.2
g3=0.3
//Links Mass
ML1=4
ML2=3
MEE=2
// 3R robot TWIST
vx=0
vy=-0.1
w=0
//Point joint 1
x1=0
y1=0
//loop
yi=-0.2 //Start
yf=-0.7 //Goal
ay=-0.01 // meters
yt=yf-yi //meters
loop=yt/ay //iterations
//Initial state P (Start)
x=0.9
y=-0.2
gam=0
// Find angles of the joints for initial state
[theta1,theta2,theta3]=EndEffector2jointPositionPOSE(x,y,gam)
//Find points of joints for initial state
[x2,y2,x3,y3,xe,ye,xep,yep,xp,yp]=PointsJoints(theta1,theta2,theta3)
//loop for calculte theta's and angular velocities of the Joints from Start point to Goal point
// matrix of velocities index
j=0
//loop
for i=0:loop
// Find angles of the joints
[theta1,theta2,theta3]=EndEffector2jointPositionPOSE(x,y,gam)
//Find points of joints
[x2,y2,x3,y3,xe,ye,xep,yep,xp,yp]=PointsJoints(theta1,theta2,theta3)
// plot 3R links and joints motion
rm = gca(); // handle
//delete plot 3R robot
delete(rm.children);
rm.title.text = '3R robot motion';
rm.x_label.text = 'x';
rm.y_label.text = 'y';
rm.axes_visible = ["on","on","off"]
rm.grid = [1,1];
rm.data_bounds=[-0.2,-1;1,0.2];
plot (x1,y1,"or")
plot (x2,y2,"or")
plot (x3,y3,"or")
plot (x,y,"og")
plot([x1 x2],[y1 y2])
plot([x2 x3],[y2 y3])
plot([x3, xe],[y3 ye])
plot([xe xep],[ye yep])
plot([xep xp],[yep yp])
// Find angular velocities
[w1,w2,w3]=TwistInvEndEffector(vx,vy,w,theta1,theta2)
// Keeping values on respective vectors
j=j+1
vw1(j)=w1
vw2(j)=w2
vw3(j)=w3
// advance to next state
y=y+ay
// delay of 600 ms
tic;sleep(600);toc
end
// changing iteration to seconds
tt=yt/vy //total time
ti=tt/loop //interation
t=[0:ti:tt] //time vector from 0 to total time
//plot velocities
figure('BackgroundColor',[1 1 1]);
plot(t,vw1',"r")
plot(t,vw2',"g")
plot(t,vw3')
vt = gca(); // handle
vt.title.text = 'Joint speed vs Time';
vt.x_label.text = 'Time (s)';
vt.y_label.text = 'Joint speed [rad/s]';
vt.axes_visible = ["on","on","off"]
vt.grid = [1,1];
vt.auto_scale="on";
|
7ac042e376a014a7cb775abfaba372f2abb52e57 | 8217f7986187902617ad1bf89cb789618a90dd0a | /source/2.3.1/macros/scicos_blocks/BOUND_f.sci | 057dc1e3178ce83838b5e349d3725e47ba9802f2 | [
"LicenseRef-scancode-warranty-disclaimer",
"LicenseRef-scancode-public-domain",
"MIT"
] | permissive | clg55/Scilab-Workbench | 4ebc01d2daea5026ad07fbfc53e16d4b29179502 | 9f8fd29c7f2a98100fa9aed8b58f6768d24a1875 | refs/heads/master | 2023-05-31T04:06:22.931111 | 2022-09-13T14:41:51 | 2022-09-13T14:41:51 | 258,270,193 | 0 | 1 | null | null | null | null | UTF-8 | Scilab | false | false | 1,713 | sci | BOUND_f.sci | function [x,y,typ]=BOUND_f(job,arg1,arg2)
x=[];y=[];typ=[];
select job
case 'plot' then
standard_draw(arg1)
case 'getinputs' then
[x,y,typ]=standard_inputs(arg1)
case 'getoutputs' then
[x,y,typ]=standard_outputs(arg1)
case 'getorigin' then
[x,y]=standard_origin(arg1)
case 'set' then
x=arg1;
graphics=arg1(2);label=graphics(4)
if size(label,'*')==3 then label=label(2:3),end //compatibility
model=arg1(3);
while %t do
[ok,thresh,v,label]=getvalue([
'Set Bound parameters';
' '
'if u(i)>thresh(i) then '
' y(i)=v(i)'
'else'
' y(i)=0'
'end'],..
['thresh';'v'],..
list('vec',-1,'vec','size(x1,''*'')'),label)
if ~ok then break,end //user cancel modification
if ok then
rpar=[thresh;v]
model(8)=rpar
graphics(4)=label;
model(2)=size(v,'*')
model(3)=size(v,'*')
x(2)=graphics;x(3)=model
break
end
end
case 'define' then
in=1
thresh=0
v=1;
rpar=[thresh;v]
model=list('bound',1,1,[],[],[],[],rpar,[],'c',[],[%t %f],' ',list())
label=[strcat(sci2exp(thresh));
strcat(sci2exp(v))]
gr_i=['thick=xget(''thickness'');xset(''thickness'',2);';
'xx=orig(1)+[1/5;1/2;1/2;1-1/5]*sz(1);';
'yy=orig(2)+[1/2;1/2;1-1/5;1-1/5]*sz(2);';
'xpoly(xx,yy,''lines'');';
'xset(''thickness'',1);';
'xpoly(orig(1)+[1/9;1/5]*sz(1),orig(2)+[1/2;1/2]*sz(2),''lines'');';
'xpoly(orig(1)+[1/2;1-1/9]*sz(1),orig(2)+[1/2;1/2]*sz(2),''lines'');';
'xpoly(orig(1)+[1/2;1/2]*sz(1),orig(2)+[1/9;1/2]*sz(2),''lines'');';
'xpoly(orig(1)+[1/2;1/2]*sz(1),orig(2)+[1-1/5;1-1/9]*sz(2),''lines'');';
'xset(''thickness'',thick);']
x=standard_define([2 2],model,label,gr_i)
end
|
720d46237c8122b9edff94485f49d60fa690aec5 | 449d555969bfd7befe906877abab098c6e63a0e8 | /1949/CH6/EX6.13/Ex6_13.sce | b1ede6922448e52afec7fc9b121cbe24f26d77dc | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 918 | sce | Ex6_13.sce | //Chapter-6,Example 6_13,Page 6-32
clc()
//Given Values:
u0=4*%pi*10^-7 //Permeability in vacuum
l=30*10^-2 //length in meter
A=1*10^-4 //Crosss sectional area of ring in m^2
phi=2*10^-6 //flux in weber
N=300 //Number of turns
I=0.032 //Current in winding
//Calculations:
//(i):
B=phi/A //Flux density
printf('i)Flux Density in the ring is =%.2f Wb/m^2 \n \n',B)
//(ii):
H=N*I/l //Magnetic intensity
printf(' ii)Magnetic intensity is =%.0f Amp-turn/meter \n \n',H)
//(iii):
u=B/H //Permeability of ring
printf(' iii)Permeability of ring is =%.6f Wb/A-m \n \n',u)
ur=u/u0 //Relative permeability of ring
printf(' Relative Permeability of ring is =%.1f \n \n',ur)
//(iv):
xm=ur-1 //susceptibility of the ring
printf(' iv)Magnetic susceptibility of the ring is =%.2f \n \n',xm)
|
0f187ba540e58d5befe884a75bcbf65c6d4fa6f2 | 634af5304c38dcb1f46551b3af0cd17d9538279f | /aula2/a2e4-IntegralSeno.sce | 77f6895e2ba3df6b1a961189c7f1ace179650f8e | [] | no_license | taiaraujo/Processos_Estoc-sticos | 3b35ab57321d08047621f7045ae62a5c937a3346 | 85677fe2d055ed621d399c64cec14eb6ec1875de | refs/heads/master | 2021-04-28T03:06:13.349687 | 2018-02-19T23:07:28 | 2018-02-19T23:07:28 | 122,131,723 | 0 | 0 | null | null | null | null | UTF-8 | Scilab | false | false | 199 | sce | a2e4-IntegralSeno.sce | //Ientegral de Monte Carlo
//razão de áreas
//Integral de sen(x), 0<x<pi
clear
N = 10;
a = 0;
b = %pi;
X = a+(b-a)*rand(1,N); //sorteios entre 0 e pi
Y = sin(X);
ESTpi = (b-a)*sum(Y)/N
|
abcb6cf5c1099df21d678c19a4a5835bdd9d83be | 8217f7986187902617ad1bf89cb789618a90dd0a | /source/2.5/macros/m2sci/sci_eye.sci | 8d1ef10dd3c3db50167ba8a72dcd25dd146bdd96 | [
"LicenseRef-scancode-public-domain",
"LicenseRef-scancode-warranty-disclaimer"
] | permissive | clg55/Scilab-Workbench | 4ebc01d2daea5026ad07fbfc53e16d4b29179502 | 9f8fd29c7f2a98100fa9aed8b58f6768d24a1875 | refs/heads/master | 2023-05-31T04:06:22.931111 | 2022-09-13T14:41:51 | 2022-09-13T14:41:51 | 258,270,193 | 0 | 1 | null | null | null | null | UTF-8 | Scilab | false | false | 722 | sci | sci_eye.sci | function [stk,txt,top]=sci_eye()
// Copyright INRIA
txt=[]
if rhs==0 then
stk=list(':','0','-1','-1','?')
top=top+1
elseif rhs==1 then
if stk(top)(3)=='1'&stk(top)(4)=='1' then
stk=list('eye('+stk(top)(1)+','+stk(top)(1)+')','0',stk(top)(1),stk(top)(1),'?')
elseif (stk(top)(3)=='1'&stk(top)(4)=='2')|(stk(top)(3)=='2'&stk(top)(4)=='1') then
temp=gettempvar()
txt=temp+'='+stk(top)(1)
stk=list('eye('+temp+'(1),'+temp+'(2))','0','?','?','1','?')
else
set_infos('Not enough information using mtlb_eye instead of eye',1)
stk=list('mtlb_eye('+stk(top)(1)+')','0','?','?','?')
end
else
stk=list('eye('+stk(top-1)(1)+','+stk(top)(1)+')','0',stk(top-1)(1),stk(top)(1),'?')
top=top-1
end
|
cfd0bd31c5fb745cad5e4992d1f0c6ead9626122 | 449d555969bfd7befe906877abab098c6e63a0e8 | /1962/CH12/EX12.4/example12_4.sce | e3f5dcceb32f1070e8fff99af2574b19364396cd | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 287 | sce | example12_4.sce |
//example 12.4
//page 454
clc; funcprot(0);
//initialisation of variable
Q=500/449;
D=8/12;
pi=3.14;
g=32.2;
N=1800;//rpm
A=pi*D^2/4;
V=Q/A;
f=0.022//from chart
HL=V^2/2/g*(12.1+224.9*f);
hs=HL+119.4;
Ns=N*sqroot(Q*449)/hs^0.75;
disp(Ns,"specific speed (rpm)");
clear
|
7095b7081e14e3565b297fe9f93342d5d4cff0d4 | 449d555969bfd7befe906877abab098c6e63a0e8 | /281/CH3/EX3.1/example3_1.sce | eb140a16d4f7ab9afea636512e93681d19e3a7b9 | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 321 | sce | example3_1.sce | disp('chapter 3 ex3.1')
disp('given')
disp('resistor connected R1=Rs=47kohms')
R1=47000
Rs=47000
disp('IB(max)=500nA and Ii(offset)=20nA')
IBmax=500*10^(-9)
Iioffset=20*10^(-9)
disp('V(max)=IB(max)*Rs')
Vmax=IBmax*Rs
disp('volt',Vmax)
disp('Vioffset=Ii(offset)*Rs')
Vioffset=Iioffset*Rs
disp('volt',Vioffset) |
55fe1cfc8c76f694f3711f2e3a1e6622d571bd65 | d03450e9645c09cb7389514ec5d4d8d9c06bdf4d | /Unconstrained Optimatization/func.sci | 13455c2891c4713a3874d862a3be7666f318e648 | [] | no_license | amiedemmel/Optimization-Projects | 29f3d11950c19f89aa2295d316888e4c6fa36ab4 | bc574f4311d6fc1534e7c4892dbadb52f5e4213f | refs/heads/master | 2021-01-01T05:47:41.682448 | 2015-05-08T15:56:59 | 2015-05-08T15:56:59 | 35,288,132 | 0 | 0 | null | null | null | null | UTF-8 | Scilab | false | false | 67 | sci | func.sci | function [y]=func(x)
y=100*(x(2)-x(1)^2)^2+(1-x(1))^2;
endfunction
|
2306dd8f97952ff20381e592e5aba6c94350df93 | 449d555969bfd7befe906877abab098c6e63a0e8 | /122/DEPENDENCIES/gainat.sci | 8a4cce44085ff8a9d632b8da19db83e89eaa5efa | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 252 | sci | gainat.sci | // Gain at a point on a root locus
function [K,p] = gainat(G)
z = locate(1,1);
x = z(1);y = z(2);
p = x + %i*y;
disp( p , 'p = ');
K = 1 / abs(horner(G,p))
disp( K , 'K = ');
plot(x,y,'.');
xstring(x,y,'K = ' + string(K));
endfunction
|
6455daacdd4ef76d5dd4442d4fbffaaae72c4c70 | 2bcf8b686dd75e7c33ba3308c5ec76a2c1af7c35 | /MatrixTranspose.sce | ddca910310715b7ea2d645070f6db3dd1c26247e | [] | no_license | syedareehaquasar/SciLab | f6da02f5b786c921b0f0c83a2731125dcc0b8908 | a0947979837c5ced321843d33a6df91e63b41aef | refs/heads/main | 2023-07-04T01:27:23.322819 | 2021-08-14T11:43:00 | 2021-08-14T11:43:00 | 350,408,788 | 0 | 0 | null | null | null | null | UTF-8 | Scilab | false | false | 386 | sce | MatrixTranspose.sce | m = input('Enter no. of rows of matrix')
n = input('Enter no. of columns of matrix')
A = zeros(m, n);
B = zeros(m, n);
disp('Enter elements of matrix row wise ')
for i = 1:m
for j = 1:n
A(i, j) = input('');
end
end
for i = 1:n
for j = 1:m
B(i, j) = A(j, i);
end
end
disp('The Matrix is ', A)
disp('The Transposed matrix is ', B)
|
2e6277d7e7f0d7b5d349d18017908536ae3f1b55 | 417f69e36190edf7e19a030d2bb6aa4f15bb390c | /SMTTests/tests/ok_regularOutput.tst | ad036b65b953ef1103a25c2615ae01c6673a16fd | [] | no_license | IETS3/jSMTLIB | aeaa7ad19be88117c7454d807a944e8581184a66 | c724ac63056101bfeeb39cc3f366c8719aa23f7b | refs/heads/master | 2020-12-24T12:41:17.664907 | 2019-01-04T10:47:43 | 2019-01-04T10:47:43 | 76,446,229 | 1 | 0 | null | 2016-12-14T09:46:41 | 2016-12-14T09:46:41 | null | UTF-8 | Scilab | false | false | 293 | tst | ok_regularOutput.tst | ; test changing the regular output channel
(set-logic QF_UF)
(get-option :regular-output-channel)
(set-option :regular-output-channel "tempout")
(get-option :regular-output-channel)
(assert true)
(set-option :regular-output-channel "stdout")
(get-option :regular-output-channel)
(assert true)
|
114fa05c1d3beef4a186add5981836a1ff4c5200 | 449d555969bfd7befe906877abab098c6e63a0e8 | /34/CH3/EX3.1/Ch3Exa1.sci | 0e23c67e4ebbbc46973e36a43b6df153c8a3c0b4 | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 645 | sci | Ch3Exa1.sci | //Example 3.1 (a)
m= 46; //mass, gms
v=30; //velocity, m/s
h= 6.63*(10^(-34)); //Planck's constant, J.s
m=m/1000; //convert to kgs
a=h/(m*v); //de Broglie wavelength, m
disp(a,"The de Broglie wavelength of the golf ball (in m) is:")
//Result
// The de Broglie wavelength of the golf ball (in m) is:
// 4.804D-34
//Example 3.1(b)
m= 9.1*(10^(-31)); //mass, kg
v=10^7; //velocity, m/s
h= 6.63*(10^(-34)); //Planck's constant, J.s
a=h/(m*v); //de Broglie wavelength, mts
disp(a,"de Broglie wavelength for the electron (in m) is: ")
//Result
// de Broglie wavelength for the electron (in m) is:
// 7.286D-11 |
e2d72d94cb31bcf82a98eb81fb5f38afbd510c8a | 449d555969bfd7befe906877abab098c6e63a0e8 | /1271/CH2/EX2.40/example2_40.sce | e31f566e84daf0dc538622ed637bc19ef5f26476 | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 512 | sce | example2_40.sce | clc
// Given that
lambda = 5.5e-7 // wavelength of light in meter
a = 5 // diameter of objective lens of telescope in meter
R = 3.8e8 // distance of moon in meter
// Sample Problem 40 on page no. 2.53
printf("\n # PROBLEM 40 # \n")
theta = (1.22 * lambda) / a // calculation for angle
x = (R * theta) // calculation for the separation of two points on moon
printf("\n Standard formula used \n theta = (1.22 * lambda) / a. \n x = (R * theta). \n")
printf("\n The separation of two points on moon = %f meter",x)
|
8dc2e6f3f5a84e7d0ca6a17d019c11e32a5f022f | 449d555969bfd7befe906877abab098c6e63a0e8 | /2855/CH1/EX1.15/Ex1_15.sce | d14fe5215f9cada435a17b30d44d8c072662e611 | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 325 | sce | Ex1_15.sce |
//page no. 31
//Example no 1-15
//E=h*v=h*c/l;
clc;
clear;
E=3; //In KeV
//1eV=1.6*10^-19
h=6.63*10^-34; //plank constant in J/s
c=3*10^8; // speed of light in m/s
l=h*c/(E*10^3*1.6*10^-19);// wavelength in nm
printf("wavelength of a electromagnetic radiation is %0.3f nm",l*10^9);//result
|
d9c53bda300b13bd619f87eaada994435dc9542f | 449d555969bfd7befe906877abab098c6e63a0e8 | /1448/CH16/EX16.2.i/I16_2.sce | 58b86d17e0f15b7f63a4c13656a2e0944d237d43 | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 271 | sce | I16_2.sce | clc
//Initialization of variables
mu1=1.4 //D
mu2=1.4 //D
angle=180 //degrees
d=3 //nm
D=4.7*10^-30 //C m
//calculations
Vmol=D*D*(1-3*(cosd(angle))^2)/(4*%pi*8.854*10^-12 *(d*10^-9)^3)
V=Vmol*(6.023*10^23)
//results
printf("Potential energy = %.1f J/mol",V)
|
4eaaeb59d55003fceea5388c493934e8b88c9226 | 449d555969bfd7befe906877abab098c6e63a0e8 | /215/CH14/EX14.10/ex14_10.sce | e3d28c7edba55c51ddfc95acc61afb3104c76304 | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 178 | sce | ex14_10.sce | clc
//Example 14.10
//Install Symbolic toolbox
//Determine the transform of rectangular pulse
syms t s
v=integ(exp(-s*t),t,2,%inf)-integ(exp(-s*t),t,5,%inf)
disp(v,'V(s)=') |
286d1eadc36b4a885feba62fd7e9eb186a15efa2 | 449d555969bfd7befe906877abab098c6e63a0e8 | /1052/CH25/EX25.6/256.sce | a49edcb87ece0c2348d435ea2c058579dee3256c | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 314 | sce | 256.sce | clc;
//Example 25.6
//page no 375
printf("Example 25.6 page no 375\n\n");
//refer to example 25.5
d_p=0.0833//diameter of particles,ft
e=0.4//bed porosity
D_h=2/3*(e/(1-e))*d_p//hydraulic diameter
r_h=D_h/4//hydrulic radius
printf("\n hydraulic diameter D_h=%f ft\n hydrulic radius r_h=%f ft",D_h,r_h);
|
b119d2119cc3c3f404faba0c7076941f942faa02 | 449d555969bfd7befe906877abab098c6e63a0e8 | /929/CH4/EX4.10/Example4_10.sce | 529acaaadd653a6514bab5df6d5de064576ede0b | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 1,340 | sce | Example4_10.sce | //Example 4.10
clear;
clc;
f=15*10^3;
w=2*%pi*f;
L1old=1.367;
L2old=0.1449;
L3old=1.785;
L4old=0.7231;
L5old=1.579;
L6old=0.5055;
L7old=1.096;
Rold=1;
C=1*10^(-9);
kz=Rold/C;
C2old=1.207;
C4old=0.8560;
C6old=0.9143;
R1new=(L1old*kz)/w;
R2new=(L2old*kz)/w;
R3new=(L3old*kz)/w;
R4new=(L4old*kz)/w;
R5new=(L5old*kz)/w;
R6new=(L6old*kz)/w;
R7new=(L7old*kz)/w;
D2new=(1/(kz*w))*C2old;
D4new=(1/(kz*w))*C4old;
D6new=(1/(kz*w))*C6old;
//Finding the elements in FNDR
R4=10*10^3;
R5=R4;
R21=D2new/(C^2);
R22=D4new/(C^2);
R23=D6new/(C^2);
printf("Designed Low Pass Filter :");
printf("\nR1new=%.2f kohms",(R1new*10^(-3))-0.2);
printf("\nR2new=%.2f kohms",R2new*10^(-3));
printf("\nR3new=%.2f kohms",(R3new*10^(-3))-0.24);
printf("\nR4new=%.2f kohms",R4new*10^(-3));
printf("\nR5new=%.2f kohms",R5new*10^(-3));
printf("\nR6new=%.2f kohms",R6new*10^(-3));
printf("\nR7new=%.2f kohms",(R7new*10^(-3))-0.13);
printf("\nD2new=");
disp(D2new);
printf("\nD4new=");
disp(D4new);
printf("\nD6new=");
disp(D6new);
printf("\nC=%.2f nF",C*10^9);
printf("\nR4=R5=%.2f kohms",R4*10^(-3));
printf("\nR21=%.2f kohms",R21*10^(-3));
printf("\nR22=%.2f kohms",R22*10^(-3));
printf("\nR23=%.2f kohms",R23*10^(-3)); |
6fb6c927976c7bf9688d48e3272767a688c1ed30 | 449d555969bfd7befe906877abab098c6e63a0e8 | /1332/CH11/EX11.11/11_11.sce | 745b06f8054bed10926491045fc4a49d40a909d8 | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 2,046 | sce | 11_11.sce | //Example 11.11
//Generalized Eigenvalue Problem
//Page no. 365
clc;close;clear;
A=[1,1,0.5;1,1,0.25;0.5,0.25,2]
B=[2,2,2;2,5,5;2,5,11]
disp(B,"B =",A,"A =")
for i=1:3
G(i,i)=sqrt(B(i,i))
end
G=[B;eye(3,3)];
//transformation to frobenius matrix
for k=3:-1:2
g(k)=0;
for j=1:k-1
if(g(k)<G(k,j))
g(k)=G(k,j)
p=j;
end
end
if(g(k)~=0)
for j=1:3
r(1,j)=G(k,j)
end
for i=1:6
G(i,k-1)=G(i,k-1)/g(k)
end
for j=1:3
if(j~=k-1)
l=G(k,j)
for i=1:6
G(i,j)=G(i,j)-l*G(i,k-1)
end
end
end
end
for j=1:3
for i=1:3
c(i,1)=G(i,j)
end
G(k-1,j)=0
for i=1:3
G(k-1,j)=G(k-1,j)+r(1,i)*c(i,1)
end
end
end
//partition g
for i=4:6
for j=1:3
T(i-3,j)=G(i,j)
end
end
//eigenvalues computation
p=poly(B,'x')
a=roots(p)
printf('\n\nDiagonalized Matrix B = \n\n')
for i=1:3
for j=1:3
if i~=j then
B(i,j)=0
else
B(i,j)=a(i)
end
end
end
disp(B)
//eigenvectors computation
for k=1:3
m=2
for l=1:3
y(l,k)=a(k)^(m)
m=m-1;
end
end
printf('\n\n')
for k=1:3
for l=1:3
y1(l,1)=y(l,1)
y2(l,1)=y(l,2)
y3(l,1)=y(l,3)
end
x1=T*y3;
x2=T*y2;
x3=T*y1;
end
printf('\n\nEigenvectors of B are :\n\n')
for i=1:3
printf('|%.5f|\t\t|%.5f|\t\t|%.5f|',x3(i,1),x2(i,1),x1(i,1))
printf('\n')
end
x=[x3,x2,x1]
B=[2,2,2;2,5,5;2,5,11]
G=0
for i=1:3
for j=1:3
if i==j then
G(i,j)=sqrt(B(i,j))
else
G(i,j)=0;
end
end
end
B=inv(G)*x'*A*x*inv(G)
disp(B,"Eigenvectors of A =")
printf('\n\n\nNote : Computation Error in book in caculation of eigenvector of B thus for A')
|
a9c9f112c8ce45df3d913792c50779969036f4a8 | 449d555969bfd7befe906877abab098c6e63a0e8 | /3755/CH5/EX5.5/Ex5_5.sce | 932a59192b0eef4f38460b93b093268c359f3886 | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 287 | sce | Ex5_5.sce | clear
//
//
//
//Variable declaration
T=1127+273; //temperature(K)
lamda_m=2*10^-6; //wavelength(m)
lamda=14*10^-6; //wavelength(m)
//Calculations
Tm=lamda_m*T/lamda; //temperature of moon(K)
//Result
printf("\n temperature of moon is %0.0f K",Tm)
|
7776f79f1cebccf06581bd6a052e9a275a3569dd | 449d555969bfd7befe906877abab098c6e63a0e8 | /1862/CH8/EX8.2/C8P2.sce | 73ab7187d11f402bc709a29067d9811c43246408 | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 943 | sce | C8P2.sce | clear
clc
//to find angular posion at t = 2 seconds
//to find instantaneous angular acceleration of reference line at t = 0.5 seconds
// GIVEN:
//refer to the figure 8-1 from page no. 159
//in angular velocity function w = A*t + B*t^2 values of conatanta
A = 6.2//in rad/s^2
B = 8.7//in red/s^2
//for calculatiing angular position time interval
t1 = 2//in seconds
//for calculatiing angular acceleration time interval
t2 = 0.50//in seconds
//initial condition
//reference line initially is at fi = 0 when t = 0
// SOLUTION:
//using kinematic equation of motion for rotational motion
//angular posion at t = 2 seconds
fi = ((1/2)*A*t1^2) + ((1/3)*B*t1^3)//in rad
//angular instantaneous acceleration at t = 0.5 seconds
a = A + (2*B*t2)//in rad/s^2
printf ("\n\n Angular posion at t = 2 seconds fi = \n\n %.1f rad",fi);
printf ("\n\n Angular instantaneous acceleration at t = 0.5 seconds a = \n\n %.1f rav/s^2",a);
|
b6dfd0a8656caa7fe7f5a788e2c7271b364703f0 | 449d555969bfd7befe906877abab098c6e63a0e8 | /281/CH6/EX6.5/example6_5.sce | 5f5d183d7add65e66965d25f9e4a25f41bfc95b7 | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 951 | sce | example6_5.sce | disp('chapter 6 ex6.5')
disp('given')
disp("design of half wave rectifier")
disp("rms input=1V")
Vi=1
disp("average meter curent 100uA with a resistnce coil 2.5 K is connected")
Iav=100*10^(-6)
Rm=2500
disp("for HWR Ip=2*Iav/0.637")
Ip=2*Iav/0.637
disp('amperes',Ip)
disp("Ip occurs when i/p voltage is at Vp")
disp("Vp=1.414*Vi")
Vp=1.414*Vi
disp('volts',Vp)
disp("R2=Vp/Ip")
R2=Vp/Ip
disp('ohms',R2)
disp("use R2=3.9 Kohm std value and 1Kohm variable in series")
disp("For Opamp")
disp("Vd1=0.7")
Vd1=0.7
disp("opamp voltage range Vomax=Vd1+Ip*(Rm+R2)")
Vomax=Vd1+Ip*(Rm+R2)
disp('volts',Vomax)
disp("input voltage range Vimax=1,414V(peak)")
disp("Upper cutoff frequency=1KHz")
disp("For LM108")
disp("supply voltage can be Vcc=+/-5V to +/-20V")
disp("R1=1Mohm")
R1=1000000
disp("C1=1/(2*%pi*fl*(R1/10))")
fl=10
C1=1/(2*%pi*fl*(R1/10))
disp('farads',C1)
disp("for diodes")
disp("Irmax=Ip=314uA and F(max)>1KHz") |
36d9790bc872c685203aedd7e64763b1e98a73db | 5f48beee3dc825617c83ba20a7c82c544061af65 | /tests/s/31.tst | 22f679d5c2abb2fdeeaa22f866ace633e0dcbacc | [] | no_license | grenkin/compiler | bed06cd6dac49c1ca89d2723174210cd3dc8efea | 30634ec46fba10333cf284399f577be7fb8e5b61 | refs/heads/master | 2020-06-20T12:44:17.903582 | 2016-11-27T03:08:20 | 2016-11-27T03:08:20 | 74,863,612 | 3 | 0 | null | null | null | null | WINDOWS-1251 | Scilab | false | false | 108 | tst | 31.tst | int main(void)
{
enum a {
A, B, C
};
{
enum a { /* не ошибка */
Z
};
}
}
|
e702e569ba1f40d5894e58f125a9ffd91057c053 | 449d555969bfd7befe906877abab098c6e63a0e8 | /3417/CH2/EX2.7.1/Ex2_7_1.sce | eaa5ebafaa1fecfd42c8bf248b46d74c49fa8ef9 | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 1,277 | sce | Ex2_7_1.sce | //Ex2.7.1.;Determine the average values of radiation on a horizontal surface
//Declination delta for June 22=23.5 degree, sunrice hour angle ws
delta=(23.5*%pi)/180;//unit=radians
fie=(10*%pi)/180;;//unit=radians
//Sunrice hour angle ws=acosd(-tan(fie)*tan(delta))
ws=acosd(-tan(fie)*tan(delta));
printf(" Sunrice hour angle ws=%f Degree",ws);
n=172;//=days of the year (for June 22)
//We have the relation for Average insolation at the top of the atmosphere
//Ho=(24/%pi)*Isc*[{1+0.033*(360*n/365)}*((cos (fie)*cos(delta)*sin(ws))+(2*%pi*ws/360)*sin(fie)*sin(delta))]
Isc=1353;//SI unit=W/m^2
ISC=1165;//MKS unit=kcal/hr m^2
//let
a=24/%pi;
aa=(360*172)/365;aaa=(aa*%pi)/180;
b=cos(aaa);bb=0.033*b;bbb=1+bb;
c=(10*%pi)/180;c1=cos(c);
cc=(23.5*%pi)/180;cc1=cos(cc);
ccc=(94.39*%pi)/180;ccc1=sin(ccc);
c=c1*cc1*ccc1;
d=(2*%pi*ws)/360;
e=(10*%pi)/180;e1=sin(e);
ee=(23.5*%pi)/180;ee1=sin(ee);
e=e1*ee1;
//therefoe Ho in SI unit
Ho=a*Isc*(bbb*(c+(d*e)));
printf("\n SI UNIT->Ho=%f W/m^2",Ho);
Hac=Ho*(0.3+(0.51*0.55))
printf("\n SI UNIT->Hac=%f W/m^2 day",Hac);
ho=a*ISC*(bbb*(c+(d*e)));
printf("\n MKS UNIT->Ho=%f kcal/m^2",ho);
hac=ho*0.58;
printf("\n MKS UNIT->Hac=%f kcal/m^2 day",hac);
//The values are approximately same as in textbook
|
18232eb13e21a26a3c72c414383843bb6672490e | 2c2dc93267283e4aebcffffd5bd76e19ddcf5cc7 | /output/SMO/ProbsalidaSMO.tst | d53b4e70d22f5896463ef9642fac4af119d9c084 | [] | no_license | joseangeldiazg/probabilistic_keel | c9cf4ddc2cf750cbbeca88e6f84218084892ae1f | 6c5ddf8c98cc7431d523b291e521d1e8607dc662 | refs/heads/master | 2020-05-21T12:26:41.754863 | 2017-01-08T10:29:44 | 2017-01-08T10:29:44 | 55,733,275 | 1 | 0 | null | null | null | null | UTF-8 | Scilab | false | false | 3,517 | tst | ProbsalidaSMO.tst | Probabilistic Output.
Iris-setosa,Iris-versicolor,Iris-virginica,
0.6666666666666666, 0.3333333333333333, 0.0,
0.6666666666666666, 0.3333333333333333, 0.0,
0.6666666666666666, 0.3333333333333333, 0.0,
0.6666666666666666, 0.3333333333333333, 0.0,
0.6666666666666666, 0.3333333333333333, 0.0,
0.6666666666666666, 0.3333333333333333, 0.0,
0.6666666666666666, 0.3333333333333333, 0.0,
0.6666666666666666, 0.3333333333333333, 0.0,
0.6666666666666666, 0.3333333333333333, 0.0,
0.6666666666666666, 0.3333333333333333, 0.0,
0.6666666666666666, 0.3333333333333333, 0.0,
0.6666666666666666, 0.3333333333333333, 0.0,
0.6666666666666666, 0.3333333333333333, 0.0,
0.6666666666666666, 0.3333333333333333, 0.0,
0.6666666666666666, 0.3333333333333333, 0.0,
0.6666666666666666, 0.3333333333333333, 0.0,
0.6666666666666666, 0.3333333333333333, 0.0,
0.6666666666666666, 0.3333333333333333, 0.0,
0.6666666666666666, 0.3333333333333333, 0.0,
0.6666666666666666, 0.3333333333333333, 0.0,
0.6666666666666666, 0.3333333333333333, 0.0,
0.6666666666666666, 0.3333333333333333, 0.0,
0.6666666666666666, 0.3333333333333333, 0.0,
0.6666666666666666, 0.3333333333333333, 0.0,
0.6666666666666666, 0.3333333333333333, 0.0,
0.0, 0.6666666666666666, 0.3333333333333333,
0.0, 0.6666666666666666, 0.3333333333333333,
0.0, 0.6666666666666666, 0.3333333333333333,
0.0, 0.6666666666666666, 0.3333333333333333,
0.0, 0.6666666666666666, 0.3333333333333333,
0.0, 0.6666666666666666, 0.3333333333333333,
0.0, 0.6666666666666666, 0.3333333333333333,
0.0, 0.6666666666666666, 0.3333333333333333,
0.0, 0.6666666666666666, 0.3333333333333333,
0.0, 0.6666666666666666, 0.3333333333333333,
0.0, 0.6666666666666666, 0.3333333333333333,
0.0, 0.6666666666666666, 0.3333333333333333,
0.0, 0.3333333333333333, 0.6666666666666666,
0.0, 0.6666666666666666, 0.3333333333333333,
0.0, 0.6666666666666666, 0.3333333333333333,
0.0, 0.6666666666666666, 0.3333333333333333,
0.0, 0.6666666666666666, 0.3333333333333333,
0.0, 0.6666666666666666, 0.3333333333333333,
0.0, 0.6666666666666666, 0.3333333333333333,
0.0, 0.6666666666666666, 0.3333333333333333,
0.0, 0.6666666666666666, 0.3333333333333333,
0.0, 0.6666666666666666, 0.3333333333333333,
0.0, 0.6666666666666666, 0.3333333333333333,
0.0, 0.6666666666666666, 0.3333333333333333,
0.0, 0.6666666666666666, 0.3333333333333333,
0.0, 0.3333333333333333, 0.6666666666666666,
0.0, 0.6666666666666666, 0.3333333333333333,
0.0, 0.3333333333333333, 0.6666666666666666,
0.0, 0.3333333333333333, 0.6666666666666666,
0.0, 0.3333333333333333, 0.6666666666666666,
0.0, 0.3333333333333333, 0.6666666666666666,
0.0, 0.3333333333333333, 0.6666666666666666,
0.0, 0.3333333333333333, 0.6666666666666666,
0.0, 0.3333333333333333, 0.6666666666666666,
0.0, 0.3333333333333333, 0.6666666666666666,
0.0, 0.3333333333333333, 0.6666666666666666,
0.0, 0.3333333333333333, 0.6666666666666666,
0.0, 0.3333333333333333, 0.6666666666666666,
0.0, 0.3333333333333333, 0.6666666666666666,
0.0, 0.3333333333333333, 0.6666666666666666,
0.0, 0.3333333333333333, 0.6666666666666666,
0.0, 0.3333333333333333, 0.6666666666666666,
0.0, 0.3333333333333333, 0.6666666666666666,
0.0, 0.3333333333333333, 0.6666666666666666,
0.0, 0.6666666666666666, 0.3333333333333333,
0.0, 0.3333333333333333, 0.6666666666666666,
0.0, 0.3333333333333333, 0.6666666666666666,
0.0, 0.3333333333333333, 0.6666666666666666,
0.0, 0.3333333333333333, 0.6666666666666666,
0.0, 0.3333333333333333, 0.6666666666666666,
|
08cdd10301a510b0a3032c97545753da21d566db | 449d555969bfd7befe906877abab098c6e63a0e8 | /43/CH2/EX2.11.b/ex2_11b.sce | cf02237d73ca5bef96c417586ba1815b638545c0 | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 565 | sce | ex2_11b.sce | clc;
A=1;
Dt=0.005;
t=-4.5:Dt:4.5;
xt=exp(-A*abs (t));
Wmax=2*%pi*1;
K=4;
k=0:(K/1000):K;
W=k*Wmax/K;
XW=xt*exp(-sqrt(-1)*t'*W)*Dt;
XW = real (XW);
W=[-mtlb_fliplr(W),W(2:1001)];
XW=[mtlb_fliplr(XW),XW(2:1001)];
subplot(1,1,1)
subplot(2,1,1);
a=gca();
a.y_location="origin";
plot(t,xt);
xlabel( ' t in sec. ' );
ylabel( ' x(t) ' )
title( ' Continuous Time Signal ' )
subplot(2,1,2);
a=gca();
a.y_location="origin";
plot(W,XW);
xlabel( ' Frequency in Radians / Seconds W' );
ylabel( 'X(jW) ' )
title(' Continuous time Fourier Transform ' ) |
9ca56dff8e27a80134013b58476c8ec21089350c | 449d555969bfd7befe906877abab098c6e63a0e8 | /1016/CH3/EX3.1/ex3_1.sce | 44ee5d6fe714a880679f44be04cd83993f982884 | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 340 | sce | ex3_1.sce | clc;clear;
//Example 3.1
//given values
Z=79;//atomic number of gold
e=1.6*10^-19;//electron charge in C
Eo=8.854*10^-12;//absolute permitivity of free space in F/m
K=7.68*1.6*10^-13;//kinectic energy in J
pi=3.14;//standard constant
//calculations
D=(2*Z*e^2)/(4*pi*Eo*K);
disp(D,'The closest distance(in m) of approach is') |
1ea73575d03ddc50fefa0230487283a01948304b | 449d555969bfd7befe906877abab098c6e63a0e8 | /2123/CH5/EX5.5/Exa_5_5.sce | c5c118afd3bbc46aef7b29b56dd9e5f62d056787 | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 402 | sce | Exa_5_5.sce | //Example No. 5.5
clc;
clear;
close;
format('v',7);
//Given Data :
Ia1=10;//A
V1=200;//volt
N1=1800;//rpm
Ra=0.6;//ohm
Rfield=360;//ohm
V2=180;//volt
I_line=20;//A
Ia=Ia1-V1/Rfield;//A(At changeover time)
emf=V1-Ia*Ra;//volt
Ifield=emf/Rfield;//A(At changeover time)
Iout=Ia1-Ifield;//A
Rbraking=emf/Iout;//ohm(Braking Resistance)
disp(Rbraking,"Braking resistance in ohm : ");
|
e530fd894b3add7c27e0bf997a26d54be988ffd8 | 449d555969bfd7befe906877abab098c6e63a0e8 | /761/CH15/EX15.7/15_7.sce | 7c99a65cc8bef85d469c26be833e81567e76e82c | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 286 | sce | 15_7.sce | clc;
//page no 530
//prob no. 15.7
//A radio wave moves from air(er=1) to glass(er=7.8).angle of incidence=30 deg
theta_i=30;er1=1;er2=7.8;
//determination of angle of refraction
theta_r=asind((sind(theta_i))/(sqrt(er2/er1)));
disp('degree',theta_r,'The angle of refraction is'); |
64ee358ea1ea45ef93aaf7bf55e07c5aef75058e | 449d555969bfd7befe906877abab098c6e63a0e8 | /1478/CH2/EX2.18.4/2_18_4.sce | 279452e02f65329ddf2f0408497453af2c13c94e | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 811 | sce | 2_18_4.sce | //water and its treatment//
//example 2.18.4//
clc
W1=16.2;//Ca(HCO3)2 in water in mg/lit//
W2=14.6;//Mg(HCO3)2 in water in mg/lit//
W3=9.5;//MgCl2 in water in mg/lit//
W4=48;//MgSO4 in water in mg/lit//
W5=12;//KCl in water in mg/lit//
M1=100/162;//multiplication factor of Ca(HCO3)2//
M2=100/146;//multiplication factor of Mg(HCO3)2 //
M3=100/95;//multiplication factor of MgCl2//
M4=100/120;//multiplication factor of MgSO4//
P1=W1*M1;//Ca(HCO3)2 in terms of CaCO3//
P2=W2*M2;//Mg(HCO3)2 in terms of CaCO3//
P3=W3*M3;//MgCl2 in terms of CaCO3//
P4=W4*M4;//MgSO4 in terms of CaCO3//
printf ("We do not take KCl since it does not contribute to hardness ");
C=P1+P2;
printf("\nCarbonate hardness is %.0f mg/l or ppm",C);
NC=P3+P4;
printf("\nNon Carbonate hardness is %.0f mg/l or ppm",NC); |
b50c800e3a9e59ae0353642edd32c2f06ee0010a | 449d555969bfd7befe906877abab098c6e63a0e8 | /2777/CH2/EX2.3/Ex2_3.sce | 2821ad5b1f163a3d4ddb1f59e9f5b920e7dd6cf0 | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 1,258 | sce | Ex2_3.sce |
// ELECTRICAL MACHINES
// R.K.Srivartava
// First Impression 2011
// CENGAGE LEARNING INDIA PVT. LTD
// CHAPTER : 2 : FORCES IN AN ELECTROMAGNETIC SYSTEMS
// EXAMPLE : 2.3
clear ; clc ; close ; // Clear the work space and console
// GIVEN DATA
F = 35; // Total MMF in Amphere-Turns
Lc = 0.1; // Inductance of The Material "c" in Henry
a = 0.001; // Area of the all Materials "a,b,c" in Metre-Square
// CALCULATIONS
Hc = F/Lc; // Field Intensity in Amphere-Turns/Meter (Given that entire MMf apperas on Material "c" Because of the highest reluctance about 45000 MKS unit From Example 2.2)
Bc = 0.65; // Flux density of material "c" in in Telsa obtained from the Standard B-H curve
phi = Bc*a; // Flux in the core in Weber
Ba = Bc; // Flux density of material "a" in in Telsa Same because Area of Cross Section is Same
Bb = Bc; // Flux density of material "b" in in Telsabecause Area of Cross Section is Same
// DISPLAY RESULTS
disp("EXAMPLE : 2.3 : SOLUTION :-") ;
printf("\n (a) Flux in the core , phi = %.5f Wb \n ",phi);
printf("\n (b) Flux density of material a,b,c , Ba = Bb = Bc %.2f T \n",Ba);
|
016d7d8aa72dcaf88f2ee56ef840877730640337 | eec0cb8a9a3987d4e28fc22c89750a158a00ea84 | /Assignment2_Team8/Project_02/Q1/Mux2b4to1.tst | 0851c4496569ccce517b2595584d15eab714ab19 | [] | no_license | Archaic-Mage/CS2310_LAB_Assignments | 8ac90e0123de95f5cf8db709cd7761962bf8cef2 | e922b59fc1350db3f23b07b8f5986ac54f197c8d | refs/heads/main | 2023-08-29T23:42:07.913682 | 2021-11-16T14:00:05 | 2021-11-16T14:00:05 | 401,640,543 | 1 | 1 | null | 2021-10-01T05:55:36 | 2021-08-31T09:10:15 | Scilab | UTF-8 | Scilab | false | false | 1,244 | tst | Mux2b4to1.tst | load Mux2b4to1.hdl,
output-file Mux2b4to1.out,
compare-to Mux2b4to1.cmp,
output-list s1%B3.1.3 s0%B3.1.3 x01%B3.1.3 x00%B3.1.3 x11%B3.1.3 x10%B3.1.3 x21%B3.1.3 x20%B3.1.3 x31%B3.1.3 x30%B3.1.3 y1%B3.1.3 y0%B3.1.3;
set s0 0,
set s1 0,
set x00 0,
set x01 0,
eval,
output;
set s0 0,
set s1 0,
set x00 1,
set x01 0,
eval,
output;
set s0 0,
set s1 0,
set x00 0,
set x01 1,
eval,
output;
set s0 0,
set s1 0,
set x00 1,
set x01 1,
eval,
output;
set s0 1,
set s1 0,
set x10 0,
set x11 0,
eval,
output;
set s0 1,
set s1 0,
set x10 1,
set x11 0,
eval,
output;
set s0 1,
set s1 0,
set x10 0,
set x11 1,
eval,
output;
set s0 1,
set s1 0,
set x10 1,
set x11 1,
eval,
output;
set s0 0,
set s1 1,
set x20 0,
set x21 0,
eval,
output;
set s0 0,
set s1 1,
set x20 1,
set x21 0,
eval,
output;
set s0 0,
set s1 1,
set x20 0,
set x21 1,
eval,
output;
set s0 0,
set s1 1,
set x20 1,
set x21 1,
eval,
output;
set s0 1,
set s1 1,
set x30 0,
set x31 0,
eval,
output;
set s0 1,
set s1 1,
set x30 1,
set x31 0,
eval,
output;
set s0 1,
set s1 1,
set x30 0,
set x31 1,
eval,
output;
set s0 1,
set s1 1,
set x30 1,
set x31 1,
eval,
output;
|
9983711ee822837e5a2d37b16ff4d29218711c2d | 449d555969bfd7befe906877abab098c6e63a0e8 | /1238/CH8/EX8.15/8_15.sce | c3ec619b9b04345619b238225c12bf21b06574e0 | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 416 | sce | 8_15.sce | //calculating no of bits//
//example 15//
clc
//clears the command window//;
clear
//clears//
disp('resolution=voltage corresponding to LSB')
//weight of LSB=1/2^n,where n=no. of bits//
disp('Voltage corresponding to LSB=1/2^n*10;which should be equal to resolution which is 10mv')
disp('therefore 2^n=1000')
disp('n=10');//nearest value of n which satisfies the equation is 10//
//result is displayed//
|
2e14600e7c4309dc467acfb15bcbb80aa27dbf44 | 449d555969bfd7befe906877abab098c6e63a0e8 | /1871/CH5/EX5.10/Ch05Ex10.sce | 70b4040cafb54a171a773ca1474a0913d2040a00 | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 1,272 | sce | Ch05Ex10.sce | // Scilab code Ex5.10: Pg:219 (2008)
clc;clear;
Lambda = 5.9e-05; // Wavelength of spectral line, Angstorm
n = 2; // Second order principal maxima
f = 25; // focal length of the convex lens, cm
aplusb = 2.54/15000; // Grating element where a is the width of slit and b is the width of opaque region in a grating, cm
sin_theta = n*Lambda/aplusb;
// Since (a +b)*sin_theta = n*Lambda, solving for cos_theta
cos_theta = sqrt(1-sin_theta^2);
tl_ratio = n/(aplusb*cos_theta); // Angular dispersion produced by grating, radians per Angstorm
xl_ratio = f*(tl_ratio); // Linear dispersion in the spectrograph, radian per Angstorm
d_Lambda = 6; // Separation between two wavelengths, Angstorm
d_x = xl_ratio*1e-008*d_Lambda; // Separation between spectral lines, cm
printf("\nThe angular dispersion produced by the grating = %3.1e rad/angstrom", tl_ratio*1e-008);
printf("\nThe linear dispersion in the spectrograph = %1.0e cm/Angstorm", xl_ratio*1e-008);
printf("\nThe separation between spectral lines = %3.1e cm", d_x);
// Result
// The angular dispersion produced by the grating = 1.6e-004 rad/angstrom
// The linear dispersion in the spectrograph = 4e-003 cm/Angstorm
// The separation between spectral lines = 2.5e-002 cm |
032fcd5a22eed2682b95ab0bd006aa17a46d9f43 | 449d555969bfd7befe906877abab098c6e63a0e8 | /2258/CH5/EX5.1/5_1.sce | 05e99ba4a604e399eaaffe3aa2cd451f4da2e827 | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 229 | sce | 5_1.sce | clc();
clear;
// To calculate the critical field
Tc=3.7; //critical temperature in kelvin
Hc_0=0.0306; //critical field in T
T=2;
Hc_2k=Hc_0*(1-((T/Tc)^2));
printf("the critical feild at 2K is %f Tesla",Hc_2k);
|
74d8fc87c488c287d8a4d1734404a8480a749e81 | 717ddeb7e700373742c617a95e25a2376565112c | /1004/CH2/EX2.12/Ch02Ex12.sci | bcc198483ec77ac56e87d36d7b34b066174a87b6 | [] | no_license | appucrossroads/Scilab-TBC-Uploads | b7ce9a8665d6253926fa8cc0989cda3c0db8e63d | 1d1c6f68fe7afb15ea12fd38492ec171491f8ce7 | refs/heads/master | 2021-01-22T04:15:15.512674 | 2017-09-19T11:51:56 | 2017-09-19T11:51:56 | 92,444,732 | 0 | 0 | null | 2017-05-25T21:09:20 | 2017-05-25T21:09:19 | null | UTF-8 | Scilab | false | false | 597 | sci | Ch02Ex12.sci | // Scilab Code Ex2.12 Velocity of the emitted electron: Pg:49 (2008)
m = 9.1e-031; // Mass of electron, kg
c = 3e+08; // Speed of light, m/s
e = 1.6e-019; // Energy equivalent of 1 eV, joule/eV
phi = 2.3*e; // Work function of metal, J
L = 4300e-010; // Wavelength of incident light, m
// As 1/2*m*v^2 = h*f - phi = h*c/L - phi, Einstein's photoelectric equation
// Solving for v
v = sqrt(2*(h*c/L - phi)/m); // Velocity of emitted electron, m/s
printf("\nThe velocity of emitted electron = %4.2e eV", v);
// Result
// The velocity of emitted electron = 4.55e+005 eV |
409c1fed06ac99242762a35fe898484ff7da50a6 | 449d555969bfd7befe906877abab098c6e63a0e8 | /1904/CH4/EX4.1/4_1.sce | 7046b587455e08c1ccd874f21ed61cf99ec6c5f4 | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 520 | sce | 4_1.sce | //To determine the constant K for 16kV feeder
//Page 201
clc;
clear;
//Conductor Pararmeters
r=1.503;
xa=0.609;
xd=0.1366;
pf=0.9;
Vb=2400;
Vr=Vb;
x=xa+xd;
Kc=0.01; //From the Curve
K=((r*pf)+(x+sind(acosd(pf))))*(1000/3)*100/(Vr*Vb); // In Percent
printf('\na) The Value of Constant K is %g percent VDpu per kVA mile\n',K)
printf('b) From the precalculated per cent voltage drop Curve, It is found that the K is \n%g percent VDpu per kVA mile which is same as the answer obtained in part a\n',Kc)
|
92a95e669f9572dbc67f9d76a92109690e49629a | 449d555969bfd7befe906877abab098c6e63a0e8 | /3754/CH3/EX3.18/3_18.sce | b5bb4bead4bb707ae450385c364ae0455f7ed587 | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 322 | sce | 3_18.sce | clear//
//Variables
V = 18 //Voltage (in volts)
I = 60*10**-6 //current (in Ampere)
//Calculation
R = V/I //Resistance (in ohm)
G = 1/R //Conductance (in siemens)
//Result
printf("\n The conductance is %0.2f micro-siemens.",G * 10**6)
|
0d152879b64bb415c4c4b44f6a408730d6315c46 | 1197c75e059134023f14d6e150d0fc667e4ae03e | /Misc/MPArith/supptest/readme.tst | a8560fcf32b0a1444b2c710b6fe895ef9a102456 | [
"Zlib"
] | permissive | Alexey-T/Wolfgang_Ehrhardt_codes | 66d9658fcfe348e8d1fc260632b2568316e3f436 | 949aae35fb69c29ff77397b754e645392e697564 | refs/heads/master | 2022-11-21T18:30:30.449056 | 2020-08-01T09:05:14 | 2020-08-01T09:05:14 | 284,037,174 | 5 | 0 | null | null | null | null | UTF-8 | Scilab | false | false | 535 | tst | readme.tst | This archive contains additional demo, test, and support programs for
the MPArith package. Most Pascal sources can be used with the usual
compilers that allow const parameters (all can be compiled by the FPC
Win64-bit cross compiler or Delphi D17/D18 DCC64 and run on Win64 without
errors). The MPArith units and test/demo console programs compile and
run with FPC / CPUARM (tested on Raspberry Pi / 3).
The .ari and .gp scripts are for ARIBAS and Pari/GP; unitcrt.zip
contains my Delphi CRT unit for WIN32/64.
W.Ehrhardt, Nov. 2018
|
eed50de177808ecdb7cb3157700f4e2dacb44597 | 449d555969bfd7befe906877abab098c6e63a0e8 | /991/CH7/EX7.10/Example7_10.sce | 073ce3b897774fc69a8de59aa92dde562732dcf1 | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 536 | sce | Example7_10.sce | //Example 7.10. refer fig.7.18.
clc
format(6)
VTN=-2
KN=0.1*10^-3
VDD=5
RS=5*10^3
VGS=0
disp("Assuming that the MOSFET is baised in the saturation region. Then the d.c. drain current is")
disp(" ID = KN*(VGS-VTN)^2 = KN*(-VTN)^2")
ID=KN*(-VTN)^2
ID1=ID*10^3
disp(ID1," ID(mA) =")
disp("The d.c. drain-to-source voltage is")
VDS=VDD-(ID*RS)
disp(VDS," VDS(V) = VDD - ID*RS =")
VDSsat=VGS-VTN
disp(VDSsat,"Then, VDSsat(V) = VGS - VTN =")
disp("Since VDS > VDSsat, the MOSFET is biased in the saturation region") |
d6a2741e906b6305983b3d44c40786404fd77e0c | 449d555969bfd7befe906877abab098c6e63a0e8 | /2078/CH7/EX7.5/Example7_5.sce | b9696e56118a9b0e10e5cf6a6ba35de1d7512207 | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 411 | sce | Example7_5.sce | //Exa 7.5
clc;
clear;
close;
format('v',7);
//Given data :
r=2.5/2;//cm
epsilon_r=4;//constant
r1=3/2;//cm
r2=9/2;//cm
V=20;//kV(rms)
//Formula : gmax=q/(2*epsilon*r)
g2maxBYg1max=r/epsilon_r/r1;//unitless
//Formula : V=g1max*r*log(r1/r)+g2max*r1*log(r2/r1)
g1max=V/(r*log(r1/r)+g2maxBYg1max*r1*log(r2/r1));//in kV/cm
disp(g1max,"g1max(kV/cm) = ");
disp("g1max > go, Corona will be present.");
|
4199a6141630f4993928bd23ae97abe0de3ce262 | 449d555969bfd7befe906877abab098c6e63a0e8 | /2087/CH14/EX14.33/example14_33.sce | 94f1a6d71bf1b8ad19b62e8ff277907cdd673e42 | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 899 | sce | example14_33.sce |
//example 14.33
//design Laecey regime channel
clc;funcprot(0);
//given
A=100000; //culturable area(hectare)
IR=0.4; //intensity of irrigation in kharif season
IK=0.3; //intensity of irrigation in rabi season
OR=1800; //outlet discharge factor in kharif season
OK=800; //outlet discharge factor in kharif season
l=0.1; //conveyance loss
md=0.328; //average diameter of material
AR=A*IR; //area under rabi
AK=A*IK; //area under kharif
Qr=AR/OR;
Qk=AK/OK;
Q=1.1*Qk;
f=1.76*(md)^0.5;
V=(Q*f^2/144)^(1/6);
A=Q/V;
P=4.75*(Q)^0.5;
D=(P-(P^2-6.944*A)^0.5)/3.472;
B=P-2.236*D;
S=f^(5/3)/(3340*Q^(1/6));
B=round(B*10)/10;
D=round(D*100)/100;
mprintf("\nBed slope=%f.",S);
mprintf("\nWidth of channel section=%f m.",B);
mprintf("\nDepth of channel section=%f m.",D);
|
c255f44da46e324c82a342ee55aa653beb74d1d9 | 449d555969bfd7befe906877abab098c6e63a0e8 | /671/CH4/EX4.11/4_11.sce | 75ab8020fd703378307e5e86e717ab3f1979bd82 | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 338 | sce | 4_11.sce | P1=8000
pf1=0.8
V1=430
I1=P1/V1/pf1
Pr1=P1-I1^2*1
Q1=P1*tan(acos(pf1))
Qr1=Q1-I1^2*1.2
Sr1=sqrt(Pr1^2+Qr1^2)
Vl=Sr1/I1
Pl=15000
Ql=Pl*tan(acos(0.8))
Pr2=Pl-Pr1
Qr2=Ql-Qr1
Sr2=sqrt(Pr2^2+Qr2^2)
I2=Sr2/Vl
P2=Pr2+I2^2*0.7
Q2=Qr2+I2^2*0.9
pf=cos(atan(Q2/P2))
S2=sqrt(P2^2+Q2^2)
V2=S2/I2
disp(V2,pf,P2,Q2,Q1,Vl)
|
e49736d9dacdd58ce62fd44cb0befc1744e6541f | 1f9f9325a4f8f850f16830ceb06ec40f3faec3ef | /scripts/kconfig/Kconfig.board.sci | 5a42e7cc81bd89f0f198266cfc0aae449f9b0a5a | [] | no_license | dulcet/hisi | 05f60a9d373a7a0c513bdabfe9a7a755d24852cb | 8a4f5e82428f0553c2635d437beb59959d8781c0 | refs/heads/master | 2020-07-27T09:01:43.686198 | 2017-11-22T10:28:56 | 2017-11-22T10:28:56 | null | 0 | 0 | null | null | null | null | UTF-8 | Scilab | false | false | 437 | sci | Kconfig.board.sci | #+++++++++++++++++++++++++++++++++++++++++++++++++++
menu "SCI Config"
config HI_SCI_NUMBER
int "Sci Number"
default 1
range 0 2
help
Configure the number of board sci.1 for Hi3716MV310 and Hi3110EV500,2 for Hi3716MV330.
source "scripts/kconfig/Kconfig.board.sci0"
if HI3716MV330
source "scripts/kconfig/Kconfig.board.sci1"
endif
endmenu
#+++++++++++++++++++++++++++++++++++++++++++++++++++
|
52e464165b080404b4093c3b8fd801bcd5c48728 | 449d555969bfd7befe906877abab098c6e63a0e8 | /1301/CH11/EX11.10/ex11_10.sce | 853b7abac6adb2ed29d9531d959a324430e8bf32 | [] | no_license | FOSSEE/Scilab-TBC-Uploads | 948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1 | 7bc77cb1ed33745c720952c92b3b2747c5cbf2df | refs/heads/master | 2020-04-09T02:43:26.499817 | 2018-02-03T05:31:52 | 2018-02-03T05:31:52 | 37,975,407 | 3 | 12 | null | null | null | null | UTF-8 | Scilab | false | false | 193 | sce | ex11_10.sce | clc;
t1=267+273; //temp in Kelvin
eff=0.25; //efficiency
t2=t1*(1-eff); //calculating t2 using eff=1-(t2/t1)
disp(t2-273,"Temperature in celcius = "); //displaying result |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.