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Decoder3To8.tst
load Decoder3To8.hdl; output-file Decoder3To8.out; output-list x2 x1 x0 y0 y1 y2 y3 y4 y5 y6 y7; set x2 0,set x1 0,set x0 0,eval,output; set x2 0,set x1 0,set x0 1,eval,output; set x2 0,set x1 1,set x0 0,eval,output; set x2 0,set x1 1,set x0 1,eval,output; set x2 1,set x1 0,set x0 0,eval,output; set x2 1,set x1 0,set x0 1,eval,output; set x2 1,set x1 1,set x0 0,eval,output; set x2 1,set x1 1,set x0 1,eval,output;
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Example6_1.sce
clear; clc; //Caption:Output Levels for a given input in a silicon transistor //Given Data R1=15;//in K R2=100;//in K //R1 and R2 are voltages at base which acts as potential divider Rc=2.2;//voltage at collector in K hfe=30; //For vi=0 Vb = (R1/(R1+R2))*(-12);//Voltage at base in V disp('V',Vb,'Vb='); //A bias of 0V is required to cut off a silicon emitter junction transistor given in table Vo = 0;//in V disp('Vo',Vo,'Vo = '); //For vi=12 vi=12;//in V //Few standard values for silicon transistor Vbesat=0.8;//in V Vcesat=0.2;//in V //Assumption: Q is in saturation region Ic = (vi-Vcesat)/Rc;//Collector Current disp('mA',Ic,'Ic='); Ibmin=(Ic/hfe);//Mininmum current at the base disp('mA',Ibmin,'Ibmin='); I1=(vi-Vbesat)/R1;//Current in R1 I2=(Vbesat-(-12))/100;//Current in R2 Ib = I1-I2;//Base current disp('mA',Ib,'Ib='); if(Ib>Ibmin) disp('Since Ib>Ibmin , The transistor is in saturation region and drop is Vcesat'); vo=Vcesat; disp('V',vo,'vo='); end //end
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Ex8_18_12.sce
clear clc E1=0.222;//in V E2=0.095;//in v E=(E1-E2);//in V n=1;// F=96500;//in C/mol R=8.314;//in J/Kmol T=298;//in K Keq=10^((n*F*E)/(2.303*R*T));//equilibrium constant printf('Keq=%.1f',Keq) X=(Keq*0.1)/(1+Keq);//in moldm^3 printf('\nX=%.6f moldm^3',X) Y=0.1-X;//in moldm^3 printf('\nY=%.6f moldm^3',Y) //error in the solution //There are some errors in the solution given in textbook //page 487
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2018-07-24T04:49:25
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Employee Scheduling.sce
//Employee Scheduling //Macrosoft has a 24-hour-a-day, 7-days-a-week toll free hotline that is being set up to answer questions regarding a new product. The following table summarizes the number of full-time equivalent employees (FTEs) that mustbe on duty in each time block. // //Interval Time FTEs // 1 0-4 15 // 2 4-8 10 // 3 8-12 40 // 4 12-16 70 // 5 16-20 40 // 6 20-0 35 //Macrosoft may hire both full-time and part-time employees. The former work 8-hour shifts and the latter work 4-hour shifts; their respective hourly wages are $15.20 and $12.95. Employees may start work only at the beginning of 1 of the 6 intervals.Part-time employees can only answer 5 calls in the time a full-time employee can answer 6 calls. (i.e., a part-time employee is only 5/6 of a full-time employee.) At least two-thirds of theemployees working at any one time must be full-time employees.Formulate an LP to determine how to staff the hotline at minimum cost. // Copyright (C) 2018 - IIT Bombay - FOSSEE // This file must be used under the terms of the CeCILL. // This source file is licensed as described in the file COPYING, which // you should have received as part of this distribution. The terms // are also available at // http://www.cecill.info/licences/Licence_CeCILL_V2-en.txt // Author:Debasis Maharana // Organization: FOSSEE, IIT Bombay // Email: toolbox@scilab.in //====================================================================== clc; Interval = 1:6; Time = 0:4:20; FTEs = [15 10 40 70 40 35]; intr = []; Ninterval = length(Interval); for i = 1:Ninterval-1 intr = [intr;strcat([string(Time(i)),'-',string(Time(i+1))])]; end intr = [intr;strcat([string(Time(i)),'-',string(Time(1))])]; table = [['Interval','Time','Full-time Emp Req'];[string(Interval'),intr,string(FTEs')]]; mprintf('Data received'); disp(table); input('press enter to proceed'); A1 = zeros(Ninterval,2*Ninterval);b1 = zeros(Ninterval,1); A2 = zeros(Ninterval,2*Ninterval);b2 = zeros(Ninterval,1); A1(1,[1 Ninterval Ninterval+1]) = [-1 -1 -5/6]; b1(1) = -15; A2(1,[1 Ninterval Ninterval+1]) = [-1/3 -1/3 2/3]; for i = 2:Ninterval A1(i,i-1:i) = -1; A1(i,Ninterval+i) = -5/6; b1(i) = -FTEs(i); A2(i,i-1:i)=-1/3; A2(+i,Ninterval+i)=2/3; end A= [A1;A2];b = [b1;b2]; Cost = [15.20*8*ones(1,Ninterval) 12.95*4*ones(1,Ninterval)]'; lb = zeros(1,2*Ninterval);ub = []; [xopt,fopt,exitflag,output,lambda] = linprog(Cost,A,b,[],[],lb,ub) clc select exitflag case 0 then mprintf('Optimal Solution Found') input('Press enter to view results') //Display results mprintf('Total Cost is %d\n',-fopt); table(:,4:5) = [['Full time Emp', 'Part-Time Emp'];[string(xopt(1:6)) string(xopt(7:12))]]; disp(table); case 1 then mprintf('Primal Infeasible') case 2 then mprintf('Dual Infeasible') case 3 mprintf('Maximum Number of Iterations Exceeded. Output may not be optimal') case 4 mprintf('Solution Abandoned') case 5 mprintf('Primal objective limit reached') else mprintf('Dual objective limit reached') end
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ex3_10.sce
// Exa 3.10 format('v',6) clc; clear; close; // Given data Vz1= 10;//voltage across zener diode, Z1 in V Vz2= 5;// voltage across zener diode, Z2 in V Iz1= 30*10^-3;// current through zener diode, Z1 in A Iz2= 15*10^-3;// current through zener diode, Z1 in A I_knee= 5*10^-3;//knee current of zener diode,Z1 in A R_L=500;//load resistance in ohm R= 1*10^3;// in ohm V_B= 25;// in V // Current through RL, I_RL= Vz2/R_L;// in A // Current through R2, I_R2= Iz2+Vz2/R_L;// in A // Voltage across resistance R2, V_R2= Vz1-Vz2;// in V R2= V_R2/I_R2;// in ohm disp(R2,"The value of resistance R2 in ohm is : ") // Current through R1, I_R1= Iz1+Vz1/R+I_R2;//in A // Voltage across R1, V_R1= V_B-Vz1;// in V R1= V_R1/I_R1;// in ohm disp(R1,"The value of resistance R1 in ohm is : ") // Current through R1, I_R1= I_knee+Vz1/R+I_R2;// in mA // Voltage across R1, V_R1= I_R1*R1;// in volts V_Bmin= Vz1+V_R1;// in V disp(V_Bmin,"The lowest power supply voltage in volts is : ")
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Ex7_10.sce
//Example number 7.10, Page number 7.17 clc;clear;close // Variable declaration lamda=0.58 // in m theta=9.5*%pi/180 // in radian n=1 // unitless d=0.5 // d200=a/sqrt(2^2+0^2+0^2)=0.5a // Calculations a=n*lamda/(2*d*sin(theta)) // 2*d*sin(theta)=n*lamda // Result printf("a = %.2f Angstorms",a)
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ex5_15.sce
// Exa 5.15 clc; clear; close; // Given data C_v = 0.711;// in kJ/kg-K T3 = 850;// in degree C T3 = T3 + 273;// in K T2 = 90;// in degree C T2 = T2 + 273;// in K E = C_v * (log(T3/T2));// Entropy change in kJ/kg-K disp(E,"Entrophy change in kJ/kg-K is"); W = (E * (T3-T2))/2;//output work in kJ/kg Q = T2+E;//rejected heat in kJ/kg Q1 = W + Q;//heat supplied in kJ/kg Eta = (W/Q1);// in % disp(Eta,"The efficiency of cycle in % is");
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Alocação de polos - obs e contr.sce
// Código para alocação de polos do controlador e do observador pc = [-1,-1+0.5*%i,-1-0.5*%i,-0.8] // Polos desejados para o controlador Kcal = ppol(A,B,pc) // Definição da matriz K do controlador po = 2*pc // Polos desejados para o observador Koal = (ppol(A',C',po))' // Definição da matriz K do observador
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6_15data.sci
//for the jet power executive aircraft(CJ-1): b=16.25;//wingspan(meter) S=29.54;//wingarea(m^2) AR=b^2/S;//aspect ratio Cdo=0.02;//parasite drag coefficient e=0.81;//oswald efficiency factor
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//Example 12_2 clc(); clear; //To estimate the Cv of nitric acid r=8314 //Units in J/Kmol K m=30 //Units in Kg/Kmol Cv=2.5*(r/m) //Units in J/Kg K printf("The estimated Cv value of nitric acid is Cv=%d J/Kg K",Cv) //in textbook the answer is printed wrong as Cv=690 J/Kg K correct answer is 692 J/Kg K
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Compare.tst
describe('Compare', () => { it('compareAny test cases', () => { const compareAny = App.Services.Compare.compareAny; expect(compareAny('a', 'b')).toBe(-1); expect(compareAny('b', 'a')).toBe(+1); expect(compareAny('', '')).toBe(0); expect(compareAny('', ' ')).toBe(-1); expect(compareAny(' ', '')).toBe(+1); expect(compareAny(null, '')).toBe(-1); expect(compareAny(null, null)).toBe(0); expect(compareAny(0, null)).toBe(0); expect(compareAny(1, null)).toBe(+1); expect(compareAny(NaN, 1)).toBe(-1); expect(compareAny(1, NaN)).toBe(+1); expect(compareAny(1, 1)).toBe(0); expect(compareAny(1, 2)).toBe(-1); expect(compareAny(2, 1)).toBe(+1); expect(compareAny(undefined, undefined)).toBe(0); expect(compareAny(1, undefined)).toBe(+1); expect(compareAny(undefined, 1)).toBe(-1); }); });
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nonlin_rn96_3.sce
// Data Reconciliation Benchmark Problems From Lietrature Review // Author: Edson Cordeiro do Valle // Contact - edsoncv@{gmail.com}{vrtech.com.br} // Skype: edson.cv //Rao, R Ramesh, and Shankar Narasimhan. 1996. //“Comparison of Techniques for Data Reconciliation of Multicomponent Processes.” //Industrial & Engineering Chemistry Research 35:1362-1368. //http://dx.doi.org/10.1021/ie940538b. //Bibtex Citation //@article{Rao1996, //author = {Rao, R Ramesh and Narasimhan, Shankar}, //isbn = {0888-5885}, //journal = {Industrial \& Engineering Chemistry Research}, //month = apr, //number = {4}, //pages = {1362--1368}, //publisher = {American Chemical Society}, //title = {{Comparison of Techniques for Data Reconciliation of Multicomponent Processes}}, //url = {http://dx.doi.org/10.1021/ie940538b}, //volume = {35}, //year = {1996} //} // 3 Streams // 1 Equipments // 8 compounds clear xm var jac nc nv i1 i2 nnz sparse_dg sparse_dh lower upper var_lin_type constr_lin_type constr_lhs constr_rhs getd('.'); getd('../functions'); // 1 2 3 flow_full_rn96_3 =[8.50 4.50 4.00]; flow_rn96_3 = [8.50 4.50 4.00]; // 1 2 3 comp_full_rn96_3 = [0.024 0.0001 0.050 0.024 0.0001 0.050 60.987 99.889 17.221 17.997 0.019 38.221 12.998 0.001 27.620 4.998 0.0001 10.620 2.104 0.0001 4.472 0.869 0.090 1.745]/100; // 1 2 3 comp_rn96_3 = [0.02 -1 -5; 0.02 -1 -5; 60.07 99.94 6.39; 18.88 0.02 40.18; 13.88 1.0E-5 29.31; 4.95 -5 14.42; 2.01 -5 6.55; 0.37 -5 3.14 ] xmfull_rn96_3 = [flow_full_rn96_3(:);matrix(comp_full_rn96_3',-1)]; xm = xmfull_rn96_3; //the variance proposed by the original author sd = (0.01*xmfull_rn96_3); //recalc variance for i=1: length(sd) if sd(i) >= 0.0001 sd(i) = 0.0001; end end // to run with equaly weighted standard deviation, uncomment the line below //sd = ones(size(xmfull_rn96_3,1),size(xmfull_rn96_3,2)); var = sd.^2; //The jacobian of the constraints // 1 2 3 jac = [ 1 -1 -1 ]; ncomp=8 [At_rn96_3,umeas_rn96_3, fixed_rn96_3] = jac_compound_residuals(jac,ncomp,flow_full_rn96_3,comp_full_rn96_3, flow_rn96_3, comp_rn96_3); [red_rn96_3, just_measured_rn96_3, observ_rn96_3, non_obs_rn96_3, spec_cand_rn96_3] = qrlinclass(At_rn96_3,umeas_rn96_3) // reconcile with all measured. To reconcile with only redundant variables, uncomment the "red" assignments measured_rn96_3 = setdiff([1:length(xmfull_rn96_3)], umeas_rn96_3); // to reconcile with all variables, comment the line above and uncomment bellow //measured = [1:length(xmfull_rn96_3)]; red=measured_rn96_3; // to run robust reconciliation,, one must choose between the folowing objective functions to set up the functions path and function parameters: //WLS = 0 // Absolute sum of squares = 1 //Cauchy = 2 //Contamined Normal = 3 //Fair = 4 //Hampel = 5 //Logistic = 6 //Lorenztian = 7 //Quasi Weighted = 8 // run the configuration functions with the desired objective function type obj_function_type = 0; exec ../functions/setup_DR.sce; // to run robust reconciliation, it is also necessary to choose the function to return the problem structure [nc, nv, nnzjac, nnz_hess, sparse_dg, sparse_dh, lower, upper, var_lin_type, constr_lin_type, constr_lhs, constr_rhs] = structure_compound(jac,ncomp, flow_full_rn96_3,comp_full_rn96_3); params = init_param(); // We use the given Hessian params = add_param(params,"hessian_constant","yes"); params = add_param(params,"hessian_approximation","exact"); //params = add_param(params,"derivative_test","first-order"); params = add_param(params,"tol",1e-2); params = add_param(params,"acceptable_tol",1e-2); params = add_param(params,"mu_strategy","monotone"); params = add_param(params,"journal_level",5); params = add_param(params,"fixed_variable_treatment", "relax_bounds"); disp('begore start ipopt') //according to the original paper, we fix the measured total flow if length(fixed_rn96_3) > 0 then lower(fixed_rn96_3) = xmfull_rn96_3(fixed_rn96_3); upper(fixed_rn96_3) = xmfull_rn96_3(fixed_rn96_3); end tic [x_sol, f_sol, extra] = ipopt(xmfull_rn96_3, objfun, gradf, confun, dg1, sparse_dg, dh, sparse_dh, var_lin_type, constr_lin_type, constr_rhs, constr_lhs, lower, upper, params); toc mprintf("\n\nSolution: , x\n"); for i = 1 : nv mprintf("x[%d] = %e\n", i, x_sol(i)); end mprintf("\n\nObjective value at optimal point\n"); mprintf("f(x*) = %e\n", f_sol); [Aeqp, Astreams] =size(jac) xx=matrix(x_sol,Astreams,ncomp+1) TotalFlowMeasured = xx(:,1)' compoundMeasured = 100*xx(:, 2:$)
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Ex17_3.sce
clear //Given c=3.0*10**8 u=1.5 f=6*10**14 //Hz //Calculation v=c/u l=c/f lm=v/f //Result printf("\n (i) Wavelength of light in air is %0.3f m", l) printf("\n (ii) Wavelength of light in glass is %0.1f *10**-7 m",lm*10**7)
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Example_9_6.sce
// Chapter9 // Page.No-402, Figure.No-9.16(a) // Example_9_6 // Value of resistor // Given clear;clc; f=2*10^3; // Freq of input trigger signal in Hz C=0.01*10^-6; tp=1.2/f; Ra=tp/(1.1*C); printf("\n Resistance Ra is = %.1f ohm \n",Ra) // Result
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//Chapter 2, Problem 10 clc ref=0.1 //reflection coefficient //calculation of voltage standing wave ratio Vswr=(1+ref)/(1-ref) printf("VSWR = %.2f",Vswr)
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ScreenName String 'Create Network Game Screen' ImplName String 'NULL SCREEN' ElementChunkArray Int 17 ScreenElementType Int 0 ImplName String 'Front End Screen Backdrop' TabIndex Int 1 Selectable Bool False Enabled Bool True ReferenceArea Rect( 0, 112, 800, 506 ) # left,top,right,bottom ScreenElementType Int 1 ImplName String 'Open Prev Arrow Button' TabIndex Int 2 Selectable Bool True Enabled Bool True ReferenceArea Rect( 299, 500, 401, 602 ) # left,top,right,bottom Font String 'BlackChancery16' Text String 'IDGS_TPFRONTENDTEXT_SCREENS_NULL' Color Colour( 1.000000, 1.000000, 1.000000, 1.000000 ) HotKey Int -1 ScreenElementType Int 1 ImplName String 'Open Next Arrow Button' TabIndex Int 3 Selectable Bool False Enabled Bool True ReferenceArea Rect( 424, 500, 526, 602 ) # left,top,right,bottom Font String 'BlackChancery16' Text String 'IDGS_TPFRONTENDTEXT_SCREENS_NULL' Color Colour( 0.000000, 128.000000, 128.000000, 1.000000 ) HotKey Int -1 ScreenElementType Int 5 ImplName String 'List World Files' TabIndex Int 4 Selectable Bool False Enabled Bool True ReferenceArea Rect( 291, 155, 760, 325 ) # left,top,right,bottom Font String 'Univers12' ScreenElementType Int 3 ImplName String 'Multiplayer Game Name Text Entry' TabIndex Int 7 Selectable Bool True Enabled Bool True ReferenceArea Rect( 62, 205, 230, 247 ) # left,top,right,bottom Font String 'Univers10' Text String 'IDGS_TPFRONTENDTEXT_SCREENS_DEFAULT_NAME' Color Colour( 1.000000, 1.000000, 1.000000, 1.000000 ) ScreenElementType Int 1 ImplName String 'Map Information Button' TabIndex Int 25 Selectable Bool False Enabled Bool True ReferenceArea Rect( 280, 355, 712, 494 ) # left,top,right,bottom Font String 'Univers10' Text String 'IDGS_TPFRONTENDTEXT_BUTTON_CREW' Color Colour( 1.000000, 1.000000, 1.000000, 1.000000 ) HotKey Int -1 ScreenElementType Int 2 ImplName String 'Fleet Size Label' TabIndex Int 26 Selectable Bool False Enabled Bool True ReferenceArea Rect( 39, 384, 239, 407 ) # left,top,right,bottom Font String 'Univers12' Color Colour( 1.000000, 1.000000, 1.000000, 1.000000 ) ScreenElementType Int 1 ImplName String 'Fleet Size Scrollbar Button' TabIndex Int 27 Selectable Bool False Enabled Bool True ReferenceArea Rect( 39, 412, 239, 447 ) # left,top,right,bottom Font String 'DebugFont' Text String 'IDGS_TPFRONTENDTEXT_BUTTON_CREW' Color Colour( 1.000000, 1.000000, 1.000000, 1.000000 ) HotKey Int -1 ScreenElementType Int 1 ImplName String 'Toggle Friends Only Button' TabIndex Int 28 Selectable Bool False Enabled Bool True ReferenceArea Rect( 72, 269, 201, 292 ) # left,top,right,bottom Font String 'Univers12' Text String 'IDGS_TPFRONTENDTEXT_BUTTON_DROP' Color Colour( 1.000000, 1.000000, 1.000000, 1.000000 ) HotKey Int -1 ScreenElementType Int 1 ImplName String 'Radio Historical Map Button' TabIndex Int 29 Selectable Bool False Enabled Bool True ReferenceArea Rect( 328, 326, 479, 350 ) # left,top,right,bottom Font String 'Univers12' Text String 'IDGS_TPFRONTENDTEXT_BUTTON_ARMS' Color Colour( 1.000000, 1.000000, 1.000000, 1.000000 ) HotKey Int -1 ScreenElementType Int 1 ImplName String 'Radio Open Map Button' TabIndex Int 30 Selectable Bool False Enabled Bool True ReferenceArea Rect( 544, 326, 664, 350 ) # left,top,right,bottom Font String 'Univers12' Text String 'IDGS_TPFRONTENDTEXT_BUTTON_DROP' Color Colour( 1.000000, 1.000000, 1.000000, 1.000000 ) HotKey Int -1 ScreenElementType Int 2 ImplName String 'Victory Limit Label' TabIndex Int 14 Selectable Bool False Enabled Bool True ReferenceArea Rect( 39, 302, 239, 330 ) # left,top,right,bottom Font String 'Univers12' Color Colour( 1.000000, 1.000000, 1.000000, 1.000000 ) ScreenElementType Int 1 ImplName String 'Victory Points Scrollbar Button' TabIndex Int 31 Selectable Bool False Enabled Bool True ReferenceArea Rect( 39, 330, 239, 365 ) # left,top,right,bottom Font String 'DebugFont' Text String 'IDGS_TPFRONTENDTEXT_SCREENS_DEFAULT_NAME' Color Colour( 1.000000, 1.000000, 1.000000, 1.000000 ) HotKey Int -1 ScreenElementType Int 1 ImplName String 'Center Justify Label' TabIndex Int 32 Selectable Bool False Enabled Bool True ReferenceArea Rect( 56, 178, 226, 199 ) # left,top,right,bottom Font String 'Univers12' Text String 'IDGS_TPFRONTENDTEXT02_GAME_NAME' Color Colour( 1.000000, 1.000000, 1.000000, 1.000000 ) HotKey Int -1 ScreenElementType Int 1 ImplName String 'Center Justify Label' TabIndex Int 33 Selectable Bool False Enabled Bool True ReferenceArea Rect( 6, 124, 279, 181 ) # left,top,right,bottom Font String 'BlackChancery22' Text String 'IDGS_TPFRONTENDTEXT_SCREENS_CREATE_GAME' Color Colour( 0.000000, 0.000000, 0.000000, 1.000000 ) HotKey Int -1 ScreenElementType Int 1 ImplName String 'Center Justify Label' TabIndex Int 34 Selectable Bool False Enabled Bool True ReferenceArea Rect( 3, 126, 280, 175 ) # left,top,right,bottom Font String 'BlackChancery22' Text String 'IDGS_TPFRONTENDTEXT_SCREENS_CREATE_GAME' Color Colour( 1.000000, 0.796100, 0.000000, 1.000000 ) HotKey Int -1 ScreenElementType Int 1 ImplName String 'FrontEnd Animated Backdrop' TabIndex Int 1 Selectable Bool False Enabled Bool False ReferenceArea Rect( 0, 113, 800, 507 ) # left,top,right,bottom Font String 'Univers10' Text String 'IDGS_TPFRONTENDTEXT_SCREENS_BUTTON' Color Colour( 1.000000, 1.000000, 1.000000, 1.000000 ) HotKey Int -1
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//Tested on Windows 7 Ultimate 32-bit //Chapter 14 Operational Amplifiers Pg no. 431 and 432 clear; clc; //Given A=175000;//open loop voltage gain Zin=1.5D6;//input impedance in ohms Zout=70;//output impedance in ohms Ri=8.2D3;//resistance Ri in ohms Rf=180D3;//feedback resistance in ohms //Solution X=Ri/(Ri+Rf);//voltage divider ratio Zin_n=Zin*(1+A*X);//input impedance in ohms Zout_n=Zout/(1+A*X);//output impedance in ohms Av_cl=1/X;//closed loop voltage gain printf("Input impedance Zin = %.f Mega-ohms\n ",Zin_n/10^6); printf("Output impedance Zout = %.4f ohms\n ",Zout_n); printf("Closed loop voltage gain (Av)cl = %.f",Av_cl);
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// Scilab code Ex17.18 : Pg:898 (2011) clc;clear; count_err = 1e-03; // Fractional error in counting m = 3; // Plateau slope delta_V = count_err*100/m*100; // Maximum permissible voltage fluctuation in a GM counter, volt printf("\nThe maximum permissible voltage fluctuation in a GM counter = %3.1f volts", delta_V); // Result // The maximum permissible voltage fluctuation in a GM counter = 3.3 volts
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//Ex9_5 clc VGS = 4// voltage applied to gate terminal IG = 2*10^-9//current flowing in gate RGS = VGS/IG disp("VGs = "+string(VGS)+"V") disp("IG = "+string(IG)+"A") disp("RGS = VGS/IG = "+string(RGS)+"ohm")//resistance brtween gate and source
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// 5.2 clc; eta=0.6; fn=2400; M=0.98; //M=1/[[(1-u^2)^2]+(2*u*eta)^2]^0.5; ..........(i) // On solving the above equation we get u=0.79 u=0.79; fu=u*fn; printf("\nupper value of range=%.0f Hz",fu) //Now let M=1.02, on solving equation (i) we have u=0.29 u=0.29; fl=u*fn; printf("\nlower value of range=%.0f Hz",fl) disp('So, the range of the frequency is from 696 to 1896 Hz')
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// PG (254) deff('[y]=f(x)','y=exp(x)*cos(x)') deff('[y]=fp(x)','y=exp(x)*(cos(x)-sin(x))') deff('[y]=fpp(x)','y=-2*exp(x)*sin(x)') x0=0; x1=%pi; // True value integrate('exp(x)*cos(x)','x',x0,x1) // Using Trapezoidal rule n=2; h=(x1-x0)/n; I1 = (x1-x0) * (f(x0)+f(x1)) /4 E1 = -h^2 * (fp(x1)-fp(x0)) /12 n=4; h=(x1-x0)/n; I2 = (x1-x0) * (f(x0)+f(x1)) /4 E2 = -h^2 * (fp(x1)-fp(x0)) /12 n=8; h=(x1-x0)/n; I3 = (x1-x0) * (f(x0)+f(x1)) /4 E3 = -h^2 * (fp(x1)-fp(x0)) /12 n=16; h=(x1-x0)/n; I4 = (x1-x0) * (f(x0)+f(x1)) /4 E4 = -h^2 * (fp(x1)-fp(x0)) /12 n=32; h=(x1-x0)/n; I5 = (x1-x0) * (f(x0)+f(x1)) /4 E5 = -h^2 * (fp(x1)-fp(x0)) /12 n=64; h=(x1-x0)/n; I6 = (x1-x0) * (f(x0)+f(x1)) /4 E6 = -h^2 * (fp(x1)-fp(x0)) /12 n=128; h=(x1-x0)/n; I7 = (x1-x0) * (f(x0)+f(x1)) /4 E7 = -h^2 * (fp(x1)-fp(x0)) /12
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load Or8Way.hdl, output-file or8WayOutput.out, output-list a b c d e f g h out; set a 0, set b 0, set c 0, set d 0, set e 0, set f 0, set g 0, set h 0, eval, output; set a 0, set b 1, eval, output; set a 1, set b 0, eval, output; set a 1, set b 1, eval, output;
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//1) A=eye(4,4) //2) B=zeros(2,3) //3) C=ones(3,4) //4) D=rand(3,4)
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err_bv2.tst
; checks the sorts of bit-vector functions (set-logic QF_BV) (declare-fun x () (_ BitVec 3)) (declare-fun y () (_ BitVec 5)) (declare-fun z () (_ BitVec 8)) (assert (= (bvnot x) #b1011)) (assert (= (bvnot true) #b1011)) (assert (= (bvnot x y) #b1011)) (assert (= (bvneg x) #b0111)) (assert (= (bvneg x y) #b0111)) (assert (= (bvand true y) #b111)) (assert (= (bvand x false) #b111)) (assert (= (bvand x y) #b111)) (assert (= (bvand x y z) #b111)) (assert (= (bvor x y) #b111)) (assert (= (bvadd x y) #b111)) (assert (= (bvmul x y) #b111)) (assert (= (bvshl x y) #b111)) (assert (= (bvlshr x y) #b111)) (assert (= (bvudiv x y) #b111)) (assert (= (bvurem x y) #b111)) (assert (bvult x y)) (assert (bvult y)) (assert (bvult true y)) (assert (bvult x false)) (assert (= (concat x y) #xa)) (assert (= (concat y) #xaa)) (assert (= (concat x true) z)) (assert (= ((_ extract 40 2) z) x)) (assert (= ((_ extract 1 2) z) x)) (assert (= ((_ extract a 1) z) x)) (assert (= ((_ extract ) z) x)) (assert (= ((_ extract 1 2 3 ) z) x)) (assert (= #b101 #b1010)) (assert (distinct #b1 #b10)) (assert (ite true #b0 #b11))
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VE10.prev.tst
Vector 39 -26 -36 17 is sum of like powers [39,-26,-36,17].gcd() = 1
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ex1_8_b.sce
//Example 1.8(b) clc; VFs=100; //Full Scale Ve=0.015; //error permissable +-1.5% V=70; //Voltage measured V_lim_err=VFs*Ve; //magnitude of limiting error //limiting error at a given voltage drop V lim_err_V=100*V_lim_err/V; IFs=150*10^-3; //Full Scale Ie=0.015; //error permissable +-1.5% I=80*10^-3; //Current measured I_lim_err=IFs*Ie; //magnitude of limiting error //limiting error at a given current I lim_err_I=100*I_lim_err/I; //Limiting error of power lim_err_P=lim_err_V+lim_err_I; printf('\nLimiting error at 70 V = %.3f percent\n',lim_err_V) printf('\nLimiting error at 80 mA = %.3f percent\n',lim_err_I) printf('\nLimiting error of power = %.3f percent\n',lim_err_P)
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Ex2_3.sce
errcatch(-1,"stop");mode(2);//Caption:Find the number of conductors //Exa:2.3 ; ; P=8;//no. of poles A=8; Phy=40*10^-3;//flux in weber N=500;//speed in rpm E_g=250;//no-load voltage in volts Z=(E_g*60*A)/(P*N*Phy); disp(Z,'Number of conductors=') exit();
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ex2_16.sce
// Exa 2.16 clc; clear; close; format('v',5) // Given data V = 6;// in V R1 = 2;// in ohm R2 = 1;// in ohm R3 = 3;//in ohm R4 = 2;// in ohm Rth=(R1*R2/(R1+R2)+R3)*R4/((R1*R2/(R1+R2)+R3)+R4) R_L = Rth;// in ohm disp(R_L,"The value of R in ohm is");
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// Scilab code Exa10.10 : : Page-458 (2011) clc; clear; N_0 = 6.02252e+26; // Avogadro's constant sigma = 3.5e-28; // Cross section, square metre rho = 8.9e+03; // Nuclear density, Kg per cubic metre M = 58; // Mass number summation = rho/M*N_0*sigma; // Macroscopic cross section, per metre x = 0.01e-02; // Thickness of nickel sheet, metre I0_ratio_I = exp(summation*x/2.3026); // Fractional attenuation of neutron beam on passing through nickel sheet printf("\nThe fractional attenuation of neutron beam on passing through nickel sheet = %6.4f", I0_ratio_I); // Result // The fractional attenuation of neutron beam on passing through nickel sheet = 1.0014 // Wrong answer given in the textbook
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Ex1_10.sce
//Book Name:Fundamentals of Electrical Engineering //Author:Rajendra Prasad //Publisher: PHI Learning Private Limited //Edition:Third ,2014 //Ex1_10.sce. clc; clear; subplot(2,2,1) t=[0:0.001:8]; x=length(t); v=ones(1,x); for n=1:x; L=5; if t(n)<=2 v(n)=6.25; else if t(n)>=6 & t(n)<8 v(n)=-6.25; else v(n)=0; end end end xlabel("Time in seconds") ylabel("voltage in volts") title("voltage waveform") plot(t,v) subplot(2,2,2) t=[0:0.001:8]; x=length(t); p=ones(1,x); for n=1:x; if t(n)<=2 v(n)=6.25; i(n)=1.25; p(n)=v(n)*t(n)*i(n); else if t(n)>=6 & t(n)<8 v(n)=-6.25; i(n)=10; p(n)=(i(n)-(1.25*t(n)))*v(n); else v(n)=0; i(n)=2.5; p(n)=v(n)*t(n)*i(n); end end end xlabel("Time in seconds") ylabel("power in watts") title("power waveform") plot(t,p) subplot(2,2,3) t=[0:0.001:8]; x=length(t); e=ones(1,x); L=5; for n=1:x; if t(n)<=2 i(n)=1.25; e(n)=(1/2)*L*(t(n)*i(n))^2; else if t(n)>=6 & t(n)<8 i(n)=10; e(n)=(1/2)*L*(i(n)-(1.25*t(n)))^2; else i(n)=2.5; e(n)=(1/2)*L*(i(n))^2; end end end xlabel("Time in seconds") ylabel("Energy in joules") title("Energy waveform") plot(t,e)
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pgm9.sci
function [oddSum, funVal] = pgm9(x) n = size(x, 2) oddSum = 0; for i = 1:2:n oddSum = oddSum + x(i); end funVal = 0; for i = 1:n funVal = funVal + (-1)^(i-1)*x(i); end endfunction
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4_10.sce
clc //initialisations r=52 svp=17.5//mm //CALCULATIONS p=(svp*r)/100 //results printf(' SVP at dew point= % 1f mm',p)
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exercice_2.sce
function y = GetRoots(x) y=x; for i=1:128 y=sqrt(y); end endfunction function y = GetSquares(x) y=x; for i=1:128 y=y.^2 end endfunction function y = f(x) y=GetSquares(GetRoots(x)); endfunction
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ex2_5.sce
// Amplitude Modulation-Transmission : example 2-5 : pg(81) m=0.95;//modulation index Pt= 50*10^3;//total transmitted power x=(m^2)/2; y=1+x; z=(Pt/y); Pi=Pt-z; printf("\nPt = Pc*(1+(m^2)/2)"); printf("\nPc = %.f W",z);//carrier power printf("\nPi = Pt-Pc = %.f W",Pi);//intelligence signal
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exa4_4_9.sce
//Caption:overall_transfer_function // example 4.4.9 //page 71 // we have defined parallel and series function which we are going to use here exec parallel.sce; exec series.sce; syms G1 G2 G3 G4 H5 H1 H2; //shift the SUMMING point locsted after G3 towards left of block G3 a=G2/.H1; b=G5/G3; c=parallel(a,b); c=simple(c); d=G3/.H2; e=series(G1,c); f=series(e,d); y=series(G4,f); y=simple (y); disp(y,"C(s)/R(s)=")
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Ex1_22.sce
//Ex:1.22 clc; clear; close; v=600;//in volts d=25*10^-3;//in meters E=(v)/d; printf("Electric Field Strength = %d kV/m",E/1000);
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test.sce
ulink cd .. cd .. exec builder.sce exec loader.sce
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a.sce
clc; clear all; n = input("Enter the number of bits:- "); snrdb = 4.8+6*n; print(%io(2),snrdb,"in db"); xmax = input("Enter xmax :-"); pb = input("Enter the input power:- "); snr = (pb*3*(2^2*n))/(xmax^2); print(%io(2),snr); print(%io(2),"In no unit"); notb = 10.1:30; //disp("notb",notb); pe = 0.5*erfc(0.5*sqrt(pb/notb)); print(%io(2),pe); plot(notb,pe); xlabel("Noise Power Spectral Density"); ylabel("Probab of Error"); title("Probab of error of PCM system");
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// This script must be ran (from toolbox root folder) to load all availible methods of both general posibility theory (pt) toolbox and P-based evaluation subtoolbox (pev) as usual Scilab functions. // 1. cd %TOOLBOX_ROOT_FOLDER; // 2. exec loader.sce; // 3. (call the toolbox functions and other functions you need) // Description inside the loaded files: cd pt; exec 'loader.sce'; cd ../pev; exec 'loader.sce'; cd ..; // eof===eof===eof
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//EX3_11 PG-3.38 clc Rf=0.1; Idc=10; Rs=0; Es=30;//rms value of input voltage Esm=sqrt(2)*Es;//peak value of the input voltage Im=Idc*%pi/2;//DC output current disp("We know that Im=Esm/(2Rf+Rs+Rl) for fullwave rectifier") Rl=Esm/Im-2*Rf-0; printf("\n Therefore load resistance is %.1f ohm \n",Rl) Pdc=Idc^2*Rl;//Dc output power rating Irms=Im/sqrt(2);//rms value of input current Pac=Irms^2*(2*Rf+Rs+Rl);//Ac input power %n=Pdc/Pac*100;//efficiency printf("\n Therefore efficiency is %.2f %% \n",%n)
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ffshift.sce
clear all //play with different values of fo fo = 4; N = 100; T = 2*%pi; t = linspace(0,T,N); //the function and its fft (shifted so zero frequency occurs in the middle) f = sin(2*%pi*fo*t); figure() plot(fft(f)) ft = fftshift(fft(f)); // frequency goes in steps 1/T s = (-N/2+1:N/2) * 1/T; figure(2),plot(s,abs(ft)),title('fourier')
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Ex1_8.sce
//Chapter 01: The Foundations: Logic and Proofs clc; clear; x = [0 1 1 0 1 1 0 1 1 0]; y = [1 1 0 0 0 1 1 1 0 1]; bit_and=bitand(x,y) bit_or=bitor(x,y) bit_xor=bitxor(x,y) disp(bit_and,"The bitwise AND is") disp(bit_or,"The bitwise OR is") disp(bit_xor,"The bitwise XOR is")
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/STAMPER_PROG_7.4/Setup_Parameters.sce
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2-BiAs/STAMPER_PROG
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2021-01-18T19:30:06.506977
2016-11-10T23:32:40
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Setup_Parameters.sce
clear //Load Raw Points from File plPoints = csvRead("POINTS_16001_160409.csv", ","); //Load Point file plPoints(:,1) = -plPoints(:,1); //Flip Point X-values to correspond with cutting on the left side of SPDT machine (CCW rotation) plPoints = plPoints($:-1:1,:); //Reverse the order of the points //Load Included Functions/////////// exec('LoadIncluded.sce'); clc ////Define DoC Offset Regimes //////////////////////////////////////////// //vStartFix = [.51 - fToolAngle(1), .53 - fToolAngle(1)]; //listMPOR = list([%pi / 6, 5*%pi / 6; 5*%pi / 6, vStartFix(1); vStartFix; vStartFix(2), %pi] + fToolAngle(1)); //Tool Regime angular boundary matrix ////listMPOR = list([%pi / 6, %pi / 2; %pi / 2, vStartFix(1); vStartFix; vStartFix(2), %pi] + fToolAngle(1)); //Tool Regime angular boundary matrix //listMPOR(2) = listMPOR(1); ////listMPOR(3) = listMPOR(1); ////listMPOR(4) = listMPOR(1); ////listMPOR(5) = listMPOR(1); // //////Offsets for Roughing Cut Multipass (Brass) ////listMPOC_FIN = list([[.005, 0], [0, 0]; [.005, 0], [0, 0]; [.005, 0], [0, 0]; [.005, 0], [0, 0]]); ////listMPOC_FIN($+1) = [[.010, 0], [0, 0]; [.005, 0], [0, 0]; [.010, 0], [0, 0]; [.005, 0], [0, 0]]; ////listMPOC_FIN($+1) = [[0.075, 0], [0, 0]; [0.015, 0], [0, 0]; [0.075, 0], [0, 0]; [0.015, 0], [0, 0]]; //// //////Offsets for final cut[s] ////listMPOC_FIN = list([[0, 0], [0, 0]; [0, 0], [0, 0]; [0, 0], [0, 0]; [0, 0], [0, 0]]); ////listMPOC_FIN($+1) = [[10, 0], [0, 0]; [10, 0], [0, 0]; [10, 0], [0, 0]; [10, 0], [0, 0]]; // ////Offsets for Roughing Cut Multipass (Ni) //listMPOC_FIN = list([[.050, 0], [0, 0]; [.020, 0], [0, 0]; [.050, 0], [0, 0]; [.020, 0], [0, 0]]); //listMPOC_FIN($+1) = [[0.020, 0], [0, 0]; [0.010, 0], [0, 0]; [0.020, 0], [0, 0]; [0.010, 0], [0, 0]];
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/2231/CH3/EX3.1/Ex_3_1.sce
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Ex_3_1.sce
//Example 3_1 clc; clear;close; //Given data: R=80;//ohm L=8;///mH C=1.2;// micro F //Solution : if R^2<4*(L*10^-3)/(C*10^-6) then disp("As R^2<4*L/C, Circuit will work as a series inverter."); else disp("As R^2>4*L/C, Circuit will not work as a series inverter."); end omega_m=sqrt(1/(L*10^-3*C*10^-6)-R^2/4/(L*10^-3)^2);//rad/s fm=omega_m/2/%pi;//Hz disp(fm,"Maximum frequency in Hz : ");
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/2885/CH3/EX3.13/ex3_13.sce
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FOSSEE/Scilab-TBC-Uploads
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ex3_13.sce
//determine value of the series resistor and wattage rating clear; clc; //soltion //given Vi=12;//V //input voltage Vz=7.2;//V //Zener voltage Izmin=10*10^-3;//A //min current through zener diode Ilmax=100*10^-3;//A //max current through load Ilmin=12*10^-3;//A //min current through load Vs=Vi-Vz; //Voltage drop across the series resistor Is=Izmin+Ilmax; //Current through the series resistor Rs=Vs/Is; printf("The series resistor so that 10mA current flow through zener diode is %.1f Ω\n",Rs); Izmax=Is-Ilmin; //max zener through zener diode Pmax=Izmax*Vz; printf("The maximum wattage rating is %.1f mW",Pmax*1000);
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/1430/CH2/EX2.13/exa2_13.sce
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exa2_13.sce
// Example 2.13 // Equivalent Source Networks //From Figure 2.28(b) v_oc= (20*50)/(5+20);// Open Circuit Voltage =======> equation 1 //From Figure 2.28(c) i_sc=50/5; // Short Circuit Current ========> equation 2 // From equation 1 & 2 R_t=v_oc/i_sc;// Thevenin Resistance v=24;// Voltage across R_l_1 // From figure 2.28(d) // Using Voltage Divider, (R_l_1*40)/(4+R_l_1)=24. R_l_1=6; //From figure 2.28(e) // Using Current Divider , (4*10)/(4+R_l_2)=8. R_l_2=1; disp(R_l_1,"Design Value of R_1 when v=24 (in Ohms)=") disp(R_l_2,"Design Value of R_1 when i=8(in Ohms)=")
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/914/CH13/EX13.9/ex13_9.sce
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ex13_9.sce
clc; warning("off"); printf("\n\n example 13_9 - pg700"); // given p=2050; //[kg/m^3] - density of soil cp=1840; //[J/kg*K] - heat cpapacity of soil k=0.52; //[W/m*K] - thermal conductivity of soil alpha=0.138*10^-6; //[m^2/sec] t=4*30*24*3600; //[sec] - no. of seconds in 4 months Tx=-5; //[degC] Tinf=-20; //[degC] T0=20; //[degC] // from the fig 13.24 the dimensionless distance Z is Z=0.46; // then the depth is x=2*((alpha*t)^(1/2))*Z printf("\n\n the depth is \n x = %f m = %f ft",x,x*(3.6/1.10));
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/Scilab/virtual/Self_tuning_controller/ConventionalTuning_Vikas/PIDControllerFandisturbance/clientread.sce
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advait23/sbhs-manual
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2021-01-16T19:50:40.218314
2012-11-16T04:11:12
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1310971165051 1310971500437 39.0 100.0 35.0 2811 1310971166053 1310971501453 2.1422 100.0 35.0 2812 1310971167042 1310971502437 17.938 100.0 35.1 2813 1310971168044 1310971503437 7.1882 100.0 35.0 2814 1310971169045 1310971504437 25.617 100.0 35.1 2815 1310971170036 1310971505421 6.9688 100.0 35.0 2816 1310971171049 1310971506437 25.398 100.0 35.0 2817 1310971172052 1310971507437 17.5 100.0 35.0 2818 1310971173044 1310971508437 17.5 100.0 35.0 2819 1310971174046 1310971509437 17.5 100.0 35.0 2820 1310971175038 1310971510437 17.5 100.0 35.0 2821 1310971176051 1310971511437 17.5 100.0 35.0 2822 1310971177053 1310971512437 17.5 100.0 35.0 2823 1310971178044 1310971513437 17.5 100.0 35.0 2824 1310971179043 1310971514437 17.5 100.0 35.0 2825 1310971180045 1310971515437 17.5 100.0 35.0 2826 1310971181045 1310971516437 17.5 100.0 35.0 2827 1310971182035 1310971517421 17.5 100.0 35.0 2828 1310971183058 1310971518453 17.5 100.0 35.0 2829 1310971184050 1310971519437 17.5 100.0 35.1 2830 1310971185052 1310971520437 6.7494 100.0 35.0 2831 1310971186044 1310971521437 25.178 100.0 35.1 2832 1310971187046 1310971522437 6.53 100.0 35.2 2833 1310971188047 1310971523437 3.4585 100.0 35.1 2834 1310971189038 1310971524437 21.668 100.0 35.2 2835 1310971190049 1310971525437 2.8004 100.0 35.1 2836 1310971191051 1310971526437 21.01 100.0 35.1 2837 1310971192052 1310971527437 12.892 100.0 35.0 2838 1310971193043 1310971528437 23.423 100.0 35.1 2839 1310971194044 1310971529437 4.7749 100.0 34.8 2840 1310971195046 1310971530437 39.0 100.0 34.8 2841 1310971196038 1310971531421 15.744 100.0 34.8 2842 1310971197052 1310971532437 16.183 100.0 34.8 2843 1310971198051 1310971533437 16.622 100.0 34.8 2844 1310971199054 1310971534437 17.061 100.0 34.8 2845 1310971200046 1310971535437 17.5 100.0 34.8 2846 1310971201047 1310971536437 17.938 100.0 34.8 2847 1310971202038 1310971537421 18.377 100.0 34.8 2848 1310971203039 1310971538421 18.816 100.0 34.8 2849 1310971204051 1310971539437 19.255 100.0 34.8 2850 1310971205053 1310971540437 19.694 100.0 34.8 2851 1310971206054 1310971541437 20.132 100.0 34.8 2852 1310971207044 1310971542437 20.571 100.0 35.1 2853 1310971208045 1310971543437 0.0 100.0 35.2 2854 1310971209047 1310971544437 12.725 100.0 35.2 2855 1310971210039 1310971545437 20.184 100.0 35.2 2856 1310971211041 1310971546437 19.745 100.0 35.2 2857 1310971212053 1310971547437 19.306 100.0 35.2 2858 1310971213055 1310971548437 18.868 100.0 35.2 2859 1310971214046 1310971549437 18.429 100.0 35.1 2860 1310971215049 1310971550437 28.74 100.0 35.2 2861 1310971216041 1310971551437 9.8726 100.0 35.1 2862 1310971217044 1310971552437 28.082 100.0 35.2 2863 1310971218057 1310971553453 9.2145 100.0 35.1 2864 1310971219048 1310971554437 27.424 100.0 35.1 2865 1310971220037 1310971555421 19.306 100.0 35.1 2866 1310971221059 1310971556453 19.087 100.0 35.2 2867 1310971222050 1310971557437 8.1175 100.0 35.3 2868 1310971223054 1310971558437 4.8266 100.0 35.3 2869 1310971224045 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//chapter-3,Example3_3,pg 487 //Fabc=m6+m4+m2+m7+m5+m3 //Fabc=abc'+ab'c'+a'bc'+abc+ab'c+a'bc //a'=bitcmp(a,1) //Fabc=ac'(b+b')+a'bc'+ac(b+b')+a'bc //Fabc=ac'+a'bc'+ac+a'bc //Fabc=c'(a+a'b)+c(a+a'b) //Fabc=(a+b)c'+(a+b)c //Fabc=(a+b)(c+c') printf("boolean function in simplified form\n") printf("a+b")
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cacher.sci
//** Configuration de l'interface **// f = figure("figure_name", gettext("Uicontrols demo"),... "infobar_visible", "off",... "toolbar_visible", "off",... "dockable", "off",... "menubar", "none",... "default_axes", "off", ... "Position",[100 100 900 900],... "resize", "on",... "BackgroundColor", [0.9 0.9 0.9],... "Tag", "uicontrols_demo_figure"); uicontrol(f,'style','image','string','point.png','position',[60 470 350 350],'HorizontalAlignment','center','VerticalAlignment','middle'); uicontrol(f,'style','image','string','point.png','position',[480 470 350 350],'HorizontalAlignment','center','VerticalAlignment','middle'); uicontrol(f,'style','image','string','point.png','position',[480 55 350 350],'HorizontalAlignment','center','VerticalAlignment','middle'); //** Exit application **// quit_button = uicontrol(f, "Position", [330 15 165 30],... "Style", "pushbutton",... "String", gettext("Quitter"),... "FontSize", 11,... "Callback", "delete(f)"); appli_menu = uimenu("Parent", f, "Label", gettext("Application")); close_menu = uimenu("Parent", appli_menu, "Label", gettext("Close figure"), "callback", "delete(f);"); handles.dummy=0; //** Fonction load image **// function S1=pbLoad_callback1(handles) fn1 = uigetfile("*");//obtenir une fenetre de dialogue S1 = imread(fn1); image_base1=uicontrol(f,'style','image','string',fn1,'position',[60 470 350 350],'HorizontalAlignment','center','VerticalAlignment','middle'); endfunction function S2=pbLoad_callback2(handles) fn2 = uigetfile('*'); S2 = imread(fn2); image_base2=uicontrol(f,'style','image','string',fn2,'position',[480 470 350 350],'HorizontalAlignment','center','VerticalAlignment','middle'); endfunction //** Configuration des boutons **// bouton_quiChache = uicontrol(f,'unit','normalized','BackgroundColor',[-1,-1,-1],'Enable','on','FontAngle','normal','FontName','Tahoma','FontSize',[12],'FontUnits','points','FontWeight','normal','ForegroundColor',[-1,-1,-1],'HorizontalAlignment','center','ListboxTop',[],'Max',[1],'Min',[0],'Position',[0.15,0.95,0.25,0.04],'Relief','default','SliderStep',[0.41,0.1],'String','Choisissez une image à cacher','Style','pushbutton','Value',[0],'VerticalAlignment','middle','Visible','on','Tag','pbLoad','Callback','S1=pbLoad_callback1(handles)'); bouton_Acacher = uicontrol(f,'style','pushbutton','position',[0.60,0.95,0.25,0.04],'Value',[0],'String','Coisissez une image qui cache','Visible','on','Relief','default','SliderStep',[0.01,0.1],'FontName','Tahoma','FontSize',[12],'FontUnits','points','FontWeight','normal','ForegroundColor',[-1,-1,-1],'HorizontalAlignment','center','ListboxTop',[],'Max',[1],'Min',[0],'unit','normalized','BackgroundColor',[-1,-1,-1],'Enable','on','FontAngle','normal','Callback','S2=pbLoad_callback2(handles)'); bouton_cacher = uicontrol(f,'style','pushbutton','position',[0.18,0.28,0.17,0.04],'Value',[0],'String','Cacher l image ->','Visible','on','Relief','default','SliderStep',[0.01,0.1],'FontName','Tahoma','FontSize',[12],'FontUnits','points','FontWeight','normal','ForegroundColor',[-1,-1,-1],'HorizontalAlignment','center','ListboxTop',[],'Max',[1],'Min',[0],'unit','normalized','BackgroundColor',[-1,-1,-1],'Enable','on','FontAngle','normal', 'Callback', 'image_mixe=cacher_RGB(S1,S2);') //** Fonctions pour cacher **// function s=cacher(a,b) n=size(a); s0=double(zeros(n)) a=double(a); b=double(b); s0=floor(a/16)*16+floor(b/16); s=uint8(s0); endfunction function s=cacher_RGB(a,b) s=a; for i = 1:3 ac=a(:,:,i); bc=b(:,:,i); s(:,:,i)=cacher (ac,bc); image_mixe=uicontrol(f,'style','image','string','image_mixe.png','position',[480 55 350 350],'HorizontalAlignment','center','VerticalAlignment','middle'); imwrite(s,'image_mixe.png'); end endfunction
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/2699/CH13/EX13.31/Ex13_31.sce
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FOSSEE/Scilab-TBC-Uploads
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Ex13_31.sce
//Ex13_31 PG-13.17 clc clear printf("\n i)\n Conversion of binary number 101101.1101 to\n\n") //conversion into decimal form N=(1*2^5)+(0*2^4)+(1*2^3)+(1*2^2)+(0*2^1)+(1*2^0)+(1*2^(-1))+(1*2^(-2))+(0*2^(-3))+(1*2^(-4)); printf(" Decimal form = %.4f\n",N) //Conversion into hexadecimal form x=floor(N);//separating the integer part from the decimal part b=dec2hex(x); z=modulo(N,1); d=0; //converting the values after the decimal point into hexadecimal //first we convert into decimal form and then into hexadecimal form for i=2:5;//converting the values after the decimal point into hexadecimal z=z*16; q=floor(z); d=d+q/(10^i); if z>=1 then z=z-q; end end if (d==.10) a=['A'] end if (d==.11) a=['B'] end if (d==.12) a=['C'] end if (d==.13) a=['D'] end if (d==.14) a=['E'] end if (d==.15) a=['F'] end printf(" Hexadecimal form = %s.%s\n",b,a) //conversion into octal form z=modulo(N,1) x=floor(N);//separating the decimal from the integer part b=0; c=0; d=0; while(x>0) //taking integer part into a matrix and convert to equivalent binary y=modulo(x,8); b=b+(10^c)*y; x=x/8; x=floor(x); c=c+1; end for i=1:10;//converting the values after the decimal point intooctal z=z*8; q=floor(z); d=d+q/(10^i); if z>=1 then z=z-q; end end s=b+d; printf(" octal form = %.2f\n\n",s); printf("\n ii)\n Conversion of binary number 11011011.100101 to\n\n") //conversion into decimal form N=(1*2^7)+(1*2^6)+(0*2^5)+(1*2^4)+(1*2^3)+(0*2^2)+(1*2^1)+(1*2^0)+(1*2^(-1))+(0*2^(-2))+(0*2^(-3))+(1*2^(-4))+(0*2^(-5))+(1*2^(-6)); printf(" Decimal form =%.6f\n\n",N) //Conversion into hexadecimal form x=floor(N);//separating the integer part from the decimal part b=dec2hex(x); z=modulo(N,1);//first we convert into decimal form and then into hexadecimal form d=0; //converting the values after the decimal point into hexadecimal for i=1:10;//converting the values after the decimal point into hexadecimal z=z*16; q=floor(z); d=d+q/(10^i); if z>=1 then z=z-q; end end printf(" Hexadecimal form\n integer part 11011011 = %s \n ",b) printf("decimal part 100101 =%.2f\n\n",d) //conversion into octal form z=modulo(N,1) x=floor(N);//separating the decimal from the integer part b=0; c=0; d=0; while(x>0) //taking integer part into a matrix and convert to equivalent binary y=modulo(x,8); b=b+(10^c)*y; x=x/8; x=floor(x); c=c+1; end for i=1:10;//converting the values after the decimal point intooctal z=z*8; q=floor(z); d=d+q/(10^i); if z>=1 then z=z-q; end end s=b+d; printf(" octal form =%.2f",s);
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Ex21_4.sce
clc; R2=2400; R1=240; Vdc=(1.25)*((R2/R1)+1); disp('V',Vdc,"Vdc=");//The answers vary due to round off error
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kirillin/manipulator_dynamics
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2021-10-22T13:15:09.489858
2019-03-10T23:00:56
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sce
functions_for_identification.sce
///////////////////////////////////////////////////////// ////////////// RECURSIVE LEAST SQUARES ALHORITHM //////// ///////////////////////////////////////////////////////// function [est_theta]=rls(n, Omega, Y, isplot) [qty_rows, qty_paramerers] = size(Omega); qty_mesuarments = qty_rows / n; // quantity regressors prev_P = eye(qty_paramerers, qty_paramerers); prev_est_theta = zeros(qty_paramerers, 1); prev_eps = zeros(n, 1); winRLS = waitbar('Рекуррентный МНК...'); for k = 1:qty_mesuarments do waitbar(k / qty_mesuarments, winRLS); omega = Omega(k*n-n+1:k*p, :)'; y = Y(k*n-n+1:k*p,:); eps = y - omega' * prev_est_theta; g = prev_P * omega * inv(eye(n,n) + omega' * prev_P * omega); est_theta = prev_est_theta + g * eps; P = prev_P - g * omega' * prev_P; if isplot == %t then plot([k-1:k]', [prev_est_theta, est_theta]'); printf('%d\n', k); end; prev_P = P; prev_est_theta = est_theta; prev_eps = eps; end; close(winRLS); endfunction function [Omega, Y]=normirovka(n, Omega, Y) [qty_rows, qty_paramerers] = size(Omega); qty_mesuarments = qty_rows / n; // quantity regressors for i = 1:n Ys(:,i) = Y(i:n:qty_rows,:); norma(i) = norm(Ys(:, i)) end winH=waitbar('Нормировка данных...'); for i = 1:qty_rows do waitbar(i / qty_rows,winH); Y(i) = Y(i) / norma(pmodulo(i-1, n)+1); Omega(i, :) = Omega(i, :) / norma(pmodulo(i-1, n)+1); end close(winH); endfunction
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/1205/CH3/EX3.9/S_3_9.sce
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FOSSEE/Scilab-TBC-Uploads
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refs/heads/master
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S_3_9.sce
clc; // Resolving forces 125 N and 90 N f1=125;//N f2=90;//N f3=200;//N theta=45;// degree, angle made by f1 with x axis theta=theta*%pi/180;// Conversion of angle into radian alpha=30;// degree, angle made by force f2 with y axis alpha=alpha*%pi/180;// Conversion of angle into radian f1x=f1*cos(theta);//N, X component of 125 N. f1y=-f1*sin(theta);//N, Y component of 125 N f2x=-f2*sin(alpha);//N, X component of 90N f2y=-f2*cos(alpha);//N, Y component of 90N // Equivalent force at A Rx=f1x+f2x;//N Ry=f1y+f2y-f3;//N R=[Rx,Ry];//N R=norm(R);//N, magnitude of resultant theta=atan(Ry/Rx);//radian, angle of resultant with X axis theta=theta*180/%pi; printf("Equivalent force at A is R=%.2fN with angle %.2f Degrees \n ",R,theta); //equivalent couple at A //Clockwise moments are negative Meq=-550*f2*sin(35*%pi/180)-800*f3*sin(65*%pi/180)-1200*f1*sin(65*%pi/180);//N.mm , sum of all moments Meq=Meq/1000;// N.m conversion into N.m printf("Equivalent couple at A is Meq= %.2f N.m \n",Meq);
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/PRG/PasteInformation.sci
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Souilla-Luc/CPET_COSMED
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refs/heads/main
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2021-04-28T15:11:22
2021-04-28T15:11:22
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PasteInformation.sci
// function to paste a value of interest in DataBase // Logic : we need to know measure and value of this label,then we paste in "namefile" // namefile = where we paste the data (Ex: DataBase) // measure = What we want to read in namefile(could be a character matrix) // value = Values that we picked before by getInformation function (could be a matrix of double) // apply "PasteInformation" function // endfunction function [namefile]=PasteInformation(namefile,value,measure) for i =1:size(measure,'c') // i: 1 to number of column icolumn=find(namefile(1,:)== measure(i)); // index column corresponding to information label irows= 3; // paste value on third line of namefile (Data Base) // done : Paste the value in name file namefile(irows,icolumn)= string(value(i)); end endfunction
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/2192/CH7/EX7.7/7_7.sce
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sce
7_7.sce
clc,clear printf('Example 7.7\n\n') SA_cylinder=%pi*(20/100)*(30/100) //total surface are of cylinder thickness=1 //thickness of nickel coating Volume = SA_cylinder *thickness Density = 8.9//density of Nickel Mass= Density * Volume Z=0.000304 //electrochemical equivalent of nickel T=2*60*60 //rime in seconds I = Mass/(Z*T) //current volts=10 Energy=volts*I*T /(1000*3600) //energy consumed in 2 hours printf('Electrical energy used = %f kWh',Energy)
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/24/CH1/EX1.4/Example1_4.sce
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sce
Example1_4.sce
//Given that height = 1.70 //in meter elapsed_time = 11.1 //in sec //Sample Problem 1-4 printf("**Sample Problem 1-4**\n") //the angle between the two radius is theta = elapsed_time / (24 * 3600) * %pi*2 //in radians //we also have d^2 = 2 * r *h //as d is very small hence can be considered as a arc //d = r * theta //=> r * theta^2 = 2 * h radius = 2 * height /theta^2 printf("The radius of earth is %e m", radius)
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/various directions 5 hits small dots [1-shot].sce
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MBHuman/Scenarios
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2023-01-14T02:10:25.103083
2020-11-21T16:47:14
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various directions 5 hits small dots [1-shot].sce
Name=various directions 5 hits small dots [1-shot] PlayerCharacters=player_char BotCharacters=various_rot.rot IsChallenge=true Timelimit=75.0 PlayerProfile=player_char AddedBots=various_rot.rot PlayerMaxLives=0 BotMaxLives=0 PlayerTeam=1 BotTeams=2 MapName=various_directions.map MapScale=10.0 BlockProjectilePredictors=true BlockCheats=true InvinciblePlayer=true InvincibleBots=false Timescale=1.25 BlockHealthbars=false TimeRefilledByKill=0.0 ScoreToWin=1.0 ScorePerDamage=1.0 ScorePerKill=10.0 ScorePerMidairDirect=0.0 ScorePerAnyDirect=0.0 ScorePerTime=0.0 ScoreLossPerDamageTaken=0.0 ScoreLossPerDeath=0.0 ScoreLossPerMidairDirected=0.0 ScoreLossPerAnyDirected=0.0 ScoreMultAccuracy=true ScoreMultDamageEfficiency=false ScoreMultKillEfficiency=false GameTag= WeaponHeroTag=LG DifficultyTag=3 AuthorsTag=Radidity BlockHitMarkers=false BlockHitSounds=false BlockMissSounds=false BlockFCT=false Description=5 hits various directions, small targets GameVersion=2.0.2.0 ScorePerDistance=0.0 MBSEnable=false MBSTime1=0.25 MBSTime2=0.5 MBSTime3=0.75 MBSTime1Mult=1.0 MBSTime2Mult=2.0 MBSTime3Mult=3.0 MBSFBInstead=false MBSRequireEnemyAlive=false LockFOVRange=false LockedFOVMin=60.0 LockedFOVMax=120.0 LockedFOVScale=Clamped Horizontal [Aim Profile] Name=Default MinReactionTime=0.3 MaxReactionTime=0.4 MinSelfMovementCorrectionTime=0.001 MaxSelfMovementCorrectionTime=0.05 FlickFOV=30.0 FlickSpeed=1.5 FlickError=15.0 TrackSpeed=3.5 TrackError=3.5 MaxTurnAngleFromPadCenter=75.0 MinRecenterTime=0.3 MaxRecenterTime=0.5 OptimalAimFOV=30.0 OuterAimPenalty=1.0 MaxError=40.0 ShootFOV=15.0 VerticalAimOffset=0.0 MaxTolerableSpread=5.0 MinTolerableSpread=1.0 TolerableSpreadDist=2000.0 MaxSpreadDistFactor=2.0 AimingStyle=Original ScanSpeedMultiplier=1.0 MaxSeekPitch=30.0 MaxSeekYaw=30.0 AimingSpeed=5.0 MinShootDelay=0.3 MaxShootDelay=0.6 [Bot Profile] Name=various080_target DodgeProfileNames=various_strafe DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=100.0 DodgeProfileMinChangeTime=100.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=true CharacterProfile=various080_char SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=various090_target DodgeProfileNames=various_strafe DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=100.0 DodgeProfileMinChangeTime=100.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=true CharacterProfile=various090_char SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=various100_target DodgeProfileNames=various_strafe DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=100.0 DodgeProfileMinChangeTime=100.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=true CharacterProfile=various100_char SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=various110_target DodgeProfileNames=various_strafe DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=100.0 DodgeProfileMinChangeTime=100.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=true CharacterProfile=various110_char SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=various120_target DodgeProfileNames=various_strafe DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=100.0 DodgeProfileMinChangeTime=100.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=true CharacterProfile=various120_char SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=various130_target DodgeProfileNames=various_strafe DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=100.0 DodgeProfileMinChangeTime=100.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=true CharacterProfile=various130_char SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=various140_target DodgeProfileNames=various_strafe DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=100.0 DodgeProfileMinChangeTime=100.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=true CharacterProfile=various140_char SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=various150_target DodgeProfileNames=various_strafe DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=100.0 DodgeProfileMinChangeTime=100.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=true CharacterProfile=various150_char SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=various160_target DodgeProfileNames=various_strafe DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=100.0 DodgeProfileMinChangeTime=100.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=true CharacterProfile=various160_char SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=various170_target DodgeProfileNames=various_strafe DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=100.0 DodgeProfileMinChangeTime=100.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=true CharacterProfile=various170_char SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=various180_target DodgeProfileNames=various_strafe DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=100.0 DodgeProfileMinChangeTime=100.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=true CharacterProfile=various180_char SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=various190_target DodgeProfileNames=various_strafe DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=100.0 DodgeProfileMinChangeTime=100.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=true CharacterProfile=various190_char SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=various200_target DodgeProfileNames=various_strafe DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=100.0 DodgeProfileMinChangeTime=100.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=true CharacterProfile=various200_char SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Rotation Profile] Name=various_rot ProfileNames=various080_target;various090_target;various100_target;various110_target;various120_target;various130_target;various140_target;various150_target;various160_target;various170_target;various180_target;various190_target;various200_target ProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 Randomized=true [Character Profile] Name=player_char MaxHealth=100.0 WeaponProfileNames=LG;;;;;;; MinRespawnDelay=1.0 MaxRespawnDelay=5.0 StepUpHeight=75.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=8.0 MovementType=Base MaxSpeed=0.0 MaxCrouchSpeed=500.0 Acceleration=16000.0 AirAcceleration=16000.0 Friction=8.0 BrakingFrictionFactor=2.0 JumpVelocity=800.0 Gravity=0.0 AirControl=0.25 CanCrouch=true CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=255.000 Y=0.000 Z=0.000 EnemyHeadColor=X=255.000 Y=255.000 Z=255.000 TeamBodyColor=X=0.000 Y=0.000 Z=255.000 TeamHeadColor=X=255.000 Y=255.000 Z=255.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=800.0 MainBBType=Cylindrical MainBBHeight=230.0 MainBBRadius=55.0 MainBBHasHead=true MainBBHeadRadius=45.0 MainBBHeadOffset=0.0 MainBBHide=true ProjBBType=Cylindrical ProjBBHeight=230.0 ProjBBRadius=55.0 ProjBBHasHead=true ProjBBHeadRadius=45.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=true AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.5 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.25 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=50.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=-1500.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=various080_char MaxHealth=50.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=0.001 MaxRespawnDelay=0.001 StepUpHeight=0.0 CrouchHeightModifier=0.8 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=800.0 MaxCrouchSpeed=0.0 Acceleration=25600.0 AirAcceleration=16000.0 Friction=0.0 BrakingFrictionFactor=0.0 JumpVelocity=256.0 Gravity=0.0 AirControl=0.0 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=1.000 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=0.000 Y=0.000 Z=1.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Spheroid MainBBHeight=80.0 MainBBRadius=30.0 MainBBHasHead=false MainBBHeadRadius=10.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Spheroid ProjBBHeight=80.0 ProjBBRadius=40.0 ProjBBHasHead=false ProjBBHeadRadius=10.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=true AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=0.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=true FlightObeysPitch=true FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=various090_char MaxHealth=50.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=0.001 MaxRespawnDelay=0.001 StepUpHeight=0.0 CrouchHeightModifier=0.8 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=900.0 MaxCrouchSpeed=0.0 Acceleration=25600.0 AirAcceleration=16000.0 Friction=0.0 BrakingFrictionFactor=0.0 JumpVelocity=256.0 Gravity=0.0 AirControl=0.0 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=1.000 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=0.000 Y=0.000 Z=1.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Spheroid MainBBHeight=90.0 MainBBRadius=30.0 MainBBHasHead=false MainBBHeadRadius=10.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Spheroid ProjBBHeight=90.0 ProjBBRadius=45.0 ProjBBHasHead=false ProjBBHeadRadius=10.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=true AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=0.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=true FlightObeysPitch=true FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=various100_char MaxHealth=50.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=0.001 MaxRespawnDelay=0.001 StepUpHeight=0.0 CrouchHeightModifier=0.8 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=1000.0 MaxCrouchSpeed=0.0 Acceleration=25600.0 AirAcceleration=16000.0 Friction=0.0 BrakingFrictionFactor=0.0 JumpVelocity=256.0 Gravity=0.0 AirControl=0.0 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=1.000 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=0.000 Y=0.000 Z=1.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Spheroid MainBBHeight=100.0 MainBBRadius=30.0 MainBBHasHead=false MainBBHeadRadius=10.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Spheroid ProjBBHeight=100.0 ProjBBRadius=50.0 ProjBBHasHead=false ProjBBHeadRadius=10.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=true AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=0.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=true FlightObeysPitch=true FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=various110_char MaxHealth=50.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=0.001 MaxRespawnDelay=0.001 StepUpHeight=0.0 CrouchHeightModifier=0.8 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=1100.0 MaxCrouchSpeed=0.0 Acceleration=25600.0 AirAcceleration=16000.0 Friction=0.0 BrakingFrictionFactor=0.0 JumpVelocity=256.0 Gravity=0.0 AirControl=0.0 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=1.000 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=0.000 Y=0.000 Z=1.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Spheroid MainBBHeight=110.0 MainBBRadius=30.0 MainBBHasHead=false MainBBHeadRadius=10.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Spheroid ProjBBHeight=110.0 ProjBBRadius=55.0 ProjBBHasHead=false ProjBBHeadRadius=10.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=true AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=0.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=true FlightObeysPitch=true FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=various120_char MaxHealth=50.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=0.001 MaxRespawnDelay=0.001 StepUpHeight=0.0 CrouchHeightModifier=0.8 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=1200.0 MaxCrouchSpeed=0.0 Acceleration=25600.0 AirAcceleration=16000.0 Friction=0.0 BrakingFrictionFactor=0.0 JumpVelocity=256.0 Gravity=0.0 AirControl=0.0 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=1.000 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=0.000 Y=0.000 Z=1.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Spheroid MainBBHeight=120.0 MainBBRadius=30.0 MainBBHasHead=false MainBBHeadRadius=10.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Spheroid ProjBBHeight=120.0 ProjBBRadius=60.0 ProjBBHasHead=false ProjBBHeadRadius=10.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=true AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=0.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=true FlightObeysPitch=true FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=various130_char MaxHealth=50.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=0.001 MaxRespawnDelay=0.001 StepUpHeight=0.0 CrouchHeightModifier=0.8 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=1300.0 MaxCrouchSpeed=0.0 Acceleration=25600.0 AirAcceleration=16000.0 Friction=0.0 BrakingFrictionFactor=0.0 JumpVelocity=256.0 Gravity=0.0 AirControl=0.0 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=1.000 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=0.000 Y=0.000 Z=1.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Spheroid MainBBHeight=130.0 MainBBRadius=30.0 MainBBHasHead=false MainBBHeadRadius=10.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Spheroid ProjBBHeight=130.0 ProjBBRadius=65.0 ProjBBHasHead=false ProjBBHeadRadius=10.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=true AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=0.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=true FlightObeysPitch=true FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=various140_char MaxHealth=50.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=0.001 MaxRespawnDelay=0.001 StepUpHeight=0.0 CrouchHeightModifier=0.8 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=1400.0 MaxCrouchSpeed=0.0 Acceleration=25600.0 AirAcceleration=16000.0 Friction=0.0 BrakingFrictionFactor=0.0 JumpVelocity=256.0 Gravity=0.0 AirControl=0.0 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=1.000 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=0.000 Y=0.000 Z=1.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Spheroid MainBBHeight=140.0 MainBBRadius=30.0 MainBBHasHead=false MainBBHeadRadius=10.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Spheroid ProjBBHeight=140.0 ProjBBRadius=70.0 ProjBBHasHead=false ProjBBHeadRadius=10.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=true AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=0.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=true FlightObeysPitch=true FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=various150_char MaxHealth=50.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=0.001 MaxRespawnDelay=0.001 StepUpHeight=0.0 CrouchHeightModifier=0.8 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=1500.0 MaxCrouchSpeed=0.0 Acceleration=25600.0 AirAcceleration=16000.0 Friction=0.0 BrakingFrictionFactor=0.0 JumpVelocity=256.0 Gravity=0.0 AirControl=0.0 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=1.000 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=0.000 Y=0.000 Z=1.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Spheroid MainBBHeight=150.0 MainBBRadius=30.0 MainBBHasHead=false MainBBHeadRadius=10.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Spheroid ProjBBHeight=150.0 ProjBBRadius=75.0 ProjBBHasHead=false ProjBBHeadRadius=10.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=true AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=0.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=true FlightObeysPitch=true FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=various160_char MaxHealth=50.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=0.001 MaxRespawnDelay=0.001 StepUpHeight=0.0 CrouchHeightModifier=0.8 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=1600.0 MaxCrouchSpeed=0.0 Acceleration=25600.0 AirAcceleration=16000.0 Friction=0.0 BrakingFrictionFactor=0.0 JumpVelocity=256.0 Gravity=0.0 AirControl=0.0 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=1.000 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=0.000 Y=0.000 Z=1.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Spheroid MainBBHeight=160.0 MainBBRadius=30.0 MainBBHasHead=false MainBBHeadRadius=10.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Spheroid ProjBBHeight=160.0 ProjBBRadius=80.0 ProjBBHasHead=false ProjBBHeadRadius=10.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=true AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=0.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=true FlightObeysPitch=true FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=various170_char MaxHealth=50.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=0.001 MaxRespawnDelay=0.001 StepUpHeight=0.0 CrouchHeightModifier=0.8 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=1700.0 MaxCrouchSpeed=0.0 Acceleration=25600.0 AirAcceleration=16000.0 Friction=0.0 BrakingFrictionFactor=0.0 JumpVelocity=256.0 Gravity=0.0 AirControl=0.0 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=1.000 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=0.000 Y=0.000 Z=1.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Spheroid MainBBHeight=170.0 MainBBRadius=30.0 MainBBHasHead=false MainBBHeadRadius=10.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Spheroid ProjBBHeight=170.0 ProjBBRadius=85.0 ProjBBHasHead=false ProjBBHeadRadius=10.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=true AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=0.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=true FlightObeysPitch=true FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=various180_char MaxHealth=50.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=0.001 MaxRespawnDelay=0.001 StepUpHeight=0.0 CrouchHeightModifier=0.8 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=1800.0 MaxCrouchSpeed=0.0 Acceleration=25600.0 AirAcceleration=16000.0 Friction=0.0 BrakingFrictionFactor=0.0 JumpVelocity=256.0 Gravity=0.0 AirControl=0.0 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=1.000 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=0.000 Y=0.000 Z=1.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Spheroid MainBBHeight=180.0 MainBBRadius=30.0 MainBBHasHead=false MainBBHeadRadius=10.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Spheroid ProjBBHeight=180.0 ProjBBRadius=90.0 ProjBBHasHead=false ProjBBHeadRadius=10.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=true AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=0.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=true FlightObeysPitch=true FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=various190_char MaxHealth=50.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=0.001 MaxRespawnDelay=0.001 StepUpHeight=0.0 CrouchHeightModifier=0.8 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=1900.0 MaxCrouchSpeed=0.0 Acceleration=25600.0 AirAcceleration=16000.0 Friction=0.0 BrakingFrictionFactor=0.0 JumpVelocity=256.0 Gravity=0.0 AirControl=0.0 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=1.000 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=0.000 Y=0.000 Z=1.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Spheroid MainBBHeight=190.0 MainBBRadius=30.0 MainBBHasHead=false MainBBHeadRadius=10.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Spheroid ProjBBHeight=190.0 ProjBBRadius=95.0 ProjBBHasHead=false ProjBBHeadRadius=10.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=true AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=0.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=true FlightObeysPitch=true FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=various200_char MaxHealth=50.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=0.001 MaxRespawnDelay=0.001 StepUpHeight=0.0 CrouchHeightModifier=0.8 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=2000.0 MaxCrouchSpeed=0.0 Acceleration=25600.0 AirAcceleration=16000.0 Friction=0.0 BrakingFrictionFactor=0.0 JumpVelocity=256.0 Gravity=0.0 AirControl=0.0 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=1.000 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=0.000 Y=0.000 Z=1.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Spheroid MainBBHeight=200.0 MainBBRadius=30.0 MainBBHasHead=false MainBBHeadRadius=10.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Spheroid ProjBBHeight=200.0 ProjBBRadius=100.0 ProjBBHasHead=false ProjBBHeadRadius=10.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=true AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=0.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=true FlightObeysPitch=true FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Dodge Profile] Name=various_strafe MaxTargetDistance=10000.0 MinTargetDistance=0.0 ToggleLeftRight=false ToggleForwardBack=false MinLRTimeChange=0.4 MaxLRTimeChange=0.7 MinFBTimeChange=0.4 MaxFBTimeChange=0.7 DamageReactionChangesDirection=false DamageReactionChanceToIgnore=0.5 DamageReactionMinimumDelay=0.125 DamageReactionMaximumDelay=0.25 DamageReactionCooldown=1.0 DamageReactionThreshold=0.0 DamageReactionResetTimer=0.1 JumpFrequency=0.0 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.5 MaxCrouchTime=0.5 MinJumpTime=0.5 MaxJumpTime=0.5 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.5 BlockedMovementReactionMin=0.1 BlockedMovementReactionMax=0.1 WaypointLogic=FollowAimAtWaypoint WaypointTurnRate=100000.0 MinTimeBeforeShot=0.15 MaxTimeBeforeShot=0.25 IgnoreShotChance=0.0 ForwardTimeMult=1.0 BackTimeMult=1.0 DamageReactionChangesFB=false [Weapon Profile] Name=LG Type=Hitscan ShotsPerClick=1 DamagePerShot=500.0 KnockbackFactor=0.0 TimeBetweenShots=0.05 Pierces=false Category=SemiAuto BurstShotCount=1 TimeBetweenBursts=0.5 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=2000.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=2000.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=5.0 MaxHitscanRange=100000.0 GravityScale=1.0 HeadshotCapable=true HeadshotMultiplier=2.0 MagazineMax=1 AmmoPerShot=1 ReloadTimeFromEmpty=2.0 ReloadTimeFromPartial=0.1 DamageFalloffStartDistance=100000.0 DamageFalloffStopDistance=100000.0 DamageAtMaxRange=25.0 DelayBeforeShot=0.0 ProjectileGraphic=Ball VisualLifetime=0.1 BounceOffWorld=false BounceFactor=0.5 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=1.0 CanAimDownSight=false ADSZoomDelay=0.0 ADSZoomSensFactor=0.7 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.001 HitSoundCooldown=0.001 HitscanVisualOffset=X=0.000 Y=0.000 Z=-50.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=0.0 RecoilNegatable=false DecalType=0 DecalSize=30.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=0.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=false AimPunchAmount=0.0 AimPunchResetTime=0.2 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=false MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=1 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=104.0 ADSFOVScale=Apex Legends ADSAllowUserOverrideFOV=false IsBurstWeapon=false ForceFirstPersonInADS=true ZoomBlockedInAir=false ADSCameraOffsetX=0.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 QuickSwitchTime=0.1 WeaponModel=Heavy Surge Rifle WeaponAnimation=Primary UseIncReload=false IncReloadStartupTime=0.1 IncReloadLoopTime=0.1 IncReloadAmmoPerLoop=1 IncReloadEndTime=0.1 IncReloadCancelWithShoot=true WeaponSkin=Default ProjectileVisualOffset=X=0.000 Y=0.000 Z=-50.000 SpreadDecayDelay=0.0 ReloadBeforeRecovery=true 3rdPersonWeaponModel=Pistol 3rdPersonWeaponSkin=Default ParticleMuzzleFlash=None ParticleWallImpact=Gunshot ParticleBodyImpact=Gunshot ParticleProjectileTrail= ParticleHitscanTrace=Tracer ParticleMuzzleFlashScale=1.0 ParticleWallImpactScale=1.0 ParticleBodyImpactScale=1.0 ParticleProjectileTrailScale=1.0 Explosive=false Radius=500.0 DamageAtCenter=100.0 DamageAtEdge=0.0 SelfDamageMultiplier=0.5 ExplodesOnContactWithEnemy=false DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.0 BlockedByWorld=false SpreadSSA=1.0,1.0,-1.0,0.0 SpreadSCA=1.0,1.0,-1.0,0.0 SpreadMSA=1.0,1.0,-1.0,0.0 SpreadMCA=1.0,1.0,-1.0,0.0 SpreadSSH=1.0,1.0,-1.0,0.0 SpreadSCH=1.0,1.0,-1.0,0.0 SpreadMSH=1.0,1.0,-1.0,0.0 SpreadMCH=1.0,1.0,-1.0,0.0 MaxRecoilUp=0.0 MinRecoilUp=0.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=1.0 RecoilAutoReset=false TimeToRecoilPeak=0.05 TimeToRecoilReset=0.35 AAMode=0 AAPreferClosestPlayer=false AAAlpha=0.05 AAMaxSpeed=1.0 AADeadZone=0.0 AAFOV=30.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=false TriggerBotDelay=0.0 TriggerBotFOV=1.0 StickyLock=false HeadLock=false VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.175 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false PBS0=0.0,0.0 [Map Data] reflex map version 8 global entity type WorldSpawn String32 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// The code was developed under Horizon2020 Framework Programme // Project: 748767 — SIMFREE function Out=SSSoSourceLambda(Pout_mW,f0_GHz) // Optical Source // // Calling Sequence // Out=SSSoSourceLambda(Pout_mW,f0_GHz) // // Parameters // Pout_mW : Optical Output Power [mW] // FWHM_ps : Pulse Width FWHM ps] // f0_GHz : Relative Optical Frequency [GHz] // Out : Optical Output // // Description // A tunable optical source with its output in the X-polarization. // The spectral linewidth is 0 MHz, i.e. the output is monochromatic. // global MNT MDT; [lhs,rhs]=argn(0); select rhs case 0 then Pout_mW=1,f0_GHz=0; case 1 then f0_GHz=0; end Out(:,2)=complex(zeros(MNT,1)); k=round(MNT*MDT*f0_GHz); if k>=0 then; k1=k; else; k1=k+MNT;end Out(:,1)=Out(:,2); Out(k1+1,1)=complex(sqrt(Pout_mW),0); endfunction
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// (3.9) Two tanks are connected by a valve. One tank contains 2 kg of carbon monoxide gas at 77C and 0.7 bar. The other tank holds 8 kg of the same gas at 27C and 1.2 bar. The valve is opened and the gases are allowed to mix while receiving energy byheat transfer from the surroundings. The final equilibrium temperature is 42C. Using the ideal gas model, determine (a) the final equilibrium pressure, in bar (b) the heat transfer for the process, in kJ. //solution //variable initialization m1 = 2 //initial mass of gas in tank 1 in kg T1 = 350 //initial temperature in kelvin in tank1 p1 = .7 //initial pressure in bar in tank 1 m2 = 8 //initial mass of gas in tank 2 in kg T2 = 300 //initial temperature in kelvin in tank 2 p2 = 1.2 //initial pressure in bar in tank 2 Tf = 315 //final equilibrium temperature in kelvin pf = ((m1+m2)*Tf)/((m1*T1/p1)+(m2*T2/p2)) printf('the final equilibrium pressure in bar is: \n\t pf = %f',pf) //from table A-20 Cv = .745 //in KJ/Kg.k Ui = (m1*Cv*T1)+(m2*Cv*T2) Uf = (m1+m2)*Cv*Tf deltaU = Uf-Ui Q = deltaU printf('\n\nthe heat transfer for the process in KJ is :\n\t Q = %f',Q)
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clear all; clc; //This numerical is Ex 3_5S,page 53. //this numerical is based on numerical 3_4S //values found in the book for numerical 3_4S will be used to solve this numerical(3.5S) delta_Et=40.85 U_1=6.9 U_2=2.92 V_m2=0.782 V_2=0.782//since V2=Vm2 V_r1=0.508 W_u1=0.997 W_1=(V_r1^2+W_u1^2)^0.5 printf("\n W1 is equal to %0.2f ft/s",W_1) W_2=(U_2^2+V_m2^2)^0.5 printf("\n W_2 is equal to %0.2f ft/s",W_2) Rt=0.5*[(U_1^2-U_2^2)+(W_2^2-W_1^2)]/(delta_Et) printf("\n Thus the value Rt is equal to %0.3f",Rt)
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//Chapter 13 Thermodynamics Entropy and Free Energy clc; clear; //Initialisation of Variables F= -51180 //cal T= 25 //C R= 1.99 //cal/mole K //CALCULATIONS K= 10**(-F/(R*(273+T)*2.303)) //RESULTS mprintf("Equilibrium constant = %.2e",K)
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errcatch(-1,"stop");mode(2);//example 1.2 //percentage accuracy //page 9 ;; x=0.51;// the number given n=2;//correcting upto 2 decimal places dx=((10^-n)/2) p_a=(dx/x)*100;//percentage accuracy printf('the percentage accuracy of %f after correcting to two decimal places is %f',x,p_a); exit();
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Ex4_26.sce
//Ex:4.26 clc; clear; close; N=500;// number of turns A=1;// area in m^2 f=10;// frequency in MHz y=300/f;// wavelength in m x=60*%pi/180;// angle in radians Erms=20*10^-6;// field strength in volt Vrms=(2*%pi*Erms*A*N*cos(x))/y;// e.m.f in volt Q=150;// quality factor Vr=Vrms*Q;// voltage to the receiver in volt printf("The voltage to the receiver = %d mV", Vr*10^3);
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//variable declaration a=100 N_a=0.3 //Numerical aperture lamda=850 //wavelength //Calculations V_n=(2*(%pi**2*a**2*10**-12*N_a**2)/lamda**2*10**-18) //Result printf('Number of modes =%0.3f modes\n',(V_n/10**-36)) printf('No.of modes is doubled to account for the two possible polarisations') printf('Total No.of modes =%0.3f \n',(V_n/10**-36)*2)
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//dados do problema base = fscanfMat('aerogerador.dat'); //vel. do vento (independente) x = base(:, 1); //potência gerada (dependente) y = base(:, 2); //mostragem dos dados plot(x, y, '*'); //quantidade de amostras n = length(x); //vetor dos valores independentes X = [ones(n, 1) x x.^2 x.^3 x.^4 x.^5 x.^6 x.^7]; // vetor dos valores de beta // barra invertida para precisão de cálculo beta = (X' * X) \ X' * y; //Função de regressão múltipla y_chap = beta(1) + beta(2) * x + beta(3) * x.^2 + beta(4) * x.^3 + beta(5) * x.^4 + beta(6) * x.^5 + beta(7) * x.^6 + beta(8) * x.^7; plot(x, y_chap, 'r-'); // Erro de estimação (resíduo) e = sum((y - y_chap)^2) variancia = sum((y - y_chap)^2) / n - 2 // Coeficiente de determinação (variabilidade dos dados) R2 = 1 - (sum((y - y_chap).^2)) / (sum((y - mean(y)).^2)); //----- // Baseado na quantidade de termos que o modelo possui [nr, nc] = size(X); //quantidade de linhas e colunas k = nc - 1; //quantidade de termos p = k + 1; // Coeficiente de determinação ajustado R2_aj = 1 - ((sum((y - y_chap).^2)) / (n - p)) / ((sum((y - mean(y)).^2)) / (n-1));
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example1_64.sce
//exapple 1.64 clc; funcprot(0); // Initialization of Variable pi=3.14159; RA=1+41/60+48.64/3600; lat=48+36/60+40/3600;//latitude delta=88+58/60+28.26/3600;//declination of polaris GMM=16+48/60+20.86/3600; longP=7+20/60;//longitude of place P i1=51/3600;//error due to barometer i2=1/3600;//error due to barometer i3=-1/3600;//error due to temp lat=lat-i1+i2+i3; delT=longP/15; i4=delT*9.8565/3600; lst=GMM+i4; LMT=20+24/60+50/3600; i6=9.8565/3600*LMT;//error in LMT LST=LMT+i6+lst-24; H=LST-RA;//hour angle H=H*15; lat=lat-(90-delta)*cos(H*pi/180)+.5*sin(1/3600*pi/180)*(90-delta)^2*(sin(H*pi/180))^2*tan(lat*pi/180); disp("latitude of star observed:"); a=modulo(lat*3600,60); printf("seconds %.2f",a); b=modulo(lat*3600-a,3600)/60; printf(" minutes %i",b); c=(lat*3600-b*60-a)/3600; printf(" degrees %i",c);
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1_1.sce
//To determine whether the gaseous molecule is stable IE_1 = 502; //first ionisation energy, kJ/mol EA_B = -335; //electron affinity for B atom, kJ/mol e = 1.602*10^-19; r = 0.3; //inter ionic seperation, nm r = r*10^-9; //inter ionic seperation, m N = 6.022*10^23*10^-3; epsilon0 = 8.85*10^-12; //permittivity of free space, C/N-m E = (-e^2*N)/(4*%pi*epsilon0*r); //electrostatic attraction energy, kJ/mol printf("electrostatic attraction energy is %d kJ/mol",E); dE = IE_1+EA_B+E; //net change in energy per mole printf("net change in energy is %d kJ/mol",dE); printf("since the net change in energy is negative, A+B- molecule will be stable"); //answer for net change, dE given in the book is wrong
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Ch01Ex1.sce
// Scilab Code Ex1.1 Page-13 (2006) clc; clear; r = 1.278e-010; // Atomic radius of fcc structure, m a = 4*r/sqrt(2); // Lattice parameter of fcc strucure, m V = a^3; // Volume of fcc unit cell, metre, cube printf("\nThe lattice parameter of fcc strucure = %4.2e m", a); printf("\nThe volume of fcc unit cell = %5.2e metre, cube", V); // Result // The lattice parameter of fcc strucure = 3.61e-010 m // The volume of fcc unit cell = 4.72e-029 metre cube
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Ex7_1.sce
// Scilab Code Ex7.1: Page-376 (2008) clc; clear; a = poly(0, 'a'); // Lattice parameter for a cubic unit cell, m // For simple cubic cell n = 1; // Number of atoms per simple cubic unit cell r = a/2; // Atomic radius for a simple cubic cell, m f = pol2str(int(numer(n*4/3*%pi*r^3/a^3)*100)); // Atomic packing fraction for a simple cubic cell printf("\nFor simple cubic cell, f = %s percent", f); // For face centered cubic cell n = 2; // Number of atoms per face centered cubic unit cell r = sqrt(3)/4*a; // Atomic radius for a face centered cubic cell, m f = pol2str(int(numer(n*4/3*%pi*r^3/a^3)*100)); // Atomic packing fraction for a face centered cubic cell printf("\nFor face centered cubic cell, f = %s percent", f); // For body centered cubic cell n = 4; // Number of atoms per body centered cubic unit cell r = a/(2*sqrt(2)); // Atomic radius for a body centered cubic cell, m f = pol2str(int(numer(n*4/3*%pi*r^3/a^3)*100)); // Atomic packing fraction for a body centered cubic cell printf("\nFor body centered cubic cell, f = %s percent", f); // Result // For simple cubic cell, f = 52 percent // For face centered cubic cell, f = 68 percent // For body centered cubic cell, f = 74 percent
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errcatch(-1,"stop");mode(2);; //; max_dem=150; lf=0.65; tar_md=900; tar_kwh=1.3; pf=0.82; max_kva_dem=max_dem/pf; ann_con=(max_dem)*lf*8760; printf("the total energy consumed is:%.0f kWh\n",ann_con); ann_cost=ann_con*tar_kwh; ann_dem_cost=tar_md*max_kva_dem; ann_bill=ann_cost + ann_dem_cost; printf("The annual electricity bill is:%.0f Rs",ann_bill); exit();
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//frequency of IMPATT diode //given clc Vd=2.2d+5//m/s l=5d-6//meter f=Vd/(2*l)//hertz disp(f*1d-9,'THE required frequiency in GHz')//Ghz
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// Example 6.15 Compute the trend by the method of moving averages clc; clear; Year=[1958 1959 1960 1961 1962 1963 1964 1965 1966 1967 1968 ]; Val=[54 40.5 47.0 48.5 42.9 42.1 36.6 42.7 45.7 45.1 37.8]; MV1=0; MV2=0; MV10=0; MV11=0; MV3=Val(1)+Val(2)+Val(3)+Val(4); MV4=Val(2)+Val(3)+Val(4)+Val(5); MV5=Val(3)+Val(4)+Val(5)+Val(6); MV6=Val(4)+Val(5)+Val(6)+Val(7); MV7=Val(5)+Val(6)+Val(7)+Val(8); MV8=Val(6)+Val(7)+Val(8)+Val(9); MV9=Val(7)+Val(8)+Val(9)+Val(10); MV10=Val(8)+Val(9)+Val(10)+Val(11); MVT=[MV1 MV2 MV3 MV4 MV5 MV6 MV7 MV8 MV9 MV10 MV11]; T1=0; T2=0; T10=0; T11=0; T3=MV3+MV4; T4=MV4+MV5; T5=MV5+MV6; T6=MV6+MV7; T7=MV7+MV8; T8=MV8+MV9; T9=MV9+MV10; T=[T1 T2 T3 T4 T5 T6 T7 T8 T9 T10 T11]; MA=T./8; disp(MA,"4 year Moving Average",T,"2 year Moving Average Total",MVT,"4 year Moving Average Total",Val,"Values =",Year,"Years are ");
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codeblock readtextfile(ScriptFilePath+"\_SUB\_Colors.sci"); codeblock readtextfile(ScriptFilePath+"\_SUB\_AnimateTools.sci"); codeblock readtextfile(ScriptFilePath+"\_SUB\_CamMoveTools.sci"); #Earth radius radius=6378.0; ############################################################################### # START ############################################################################### ssysframe=ssys_create; myviewport=GetViewPort; root.framerate=30; ssys_createearth(1); ssys_showstarback(true); ssys_createmilkyway; GetPlanetOrbit("Earth").visible=false; #enhanced texture on Earth eglobe=GetPlanetBodyFrame("Earth"); etx2=eglobe.CreateTexture("Earth2",DataDir+"\textures\earth_3.jpg"); eglobe.GlobeRendering.Earth.Texture=etx2.name; #create clock CreateClock(false); root.SC.Universe.ClockFrame.addignoreviewport("main"); root.time=time(2009,8,1,9,0,0); root.TimeSpeedFactor=1200; ################################## lattitude=0; function setposition(lattit) { lattitude=lattit; locframe.transf.reset; locframe.transf.rotate(vector(0,1,0),Pi/2-lattit); locframe.transf.translate(vector(0,0,radius)); rotindicframe=root.SC.Universe.SolarSystem.Earth.Inclin.Globe.LocFrame.PendObject.PendSusp.RotIndic; rotindicframe.transf.reset; rotindicframe.transf.rotate(vector(0,1,0),lattit); } #initialise shadow root.SC.VolumeShadowAdd(0,color(0,0,0,0.5),10,10000); earthframe=GetPlanetFrame("Earth"); globeframe=GetPlanetBodyFrame("Earth"); #Create frame for local position on Earth locframe=globeframe.addsubframe("LocFrame"); #create pundulum object pendsize=3000; pendw=1300; pendcolor1=color(0.5,0.5,0.5); pendcolor2=color(1.0,0.8,0.0); pendspeccolor1=color(0.6,0.6,0.6);pendspecval=30; pendobjframe=locframe.addsubframe("PendObject"); pendobjframe.transf.origin=point(0,0,0.15*pendw); pillw=100; pendobjframe.add("Bar","Position":point(pendw-pillw*1.1,-0.5*pillw,0), "Color":pendcolor1,"SpecularColor":pendspeccolor1,"SpecularValue":pendspecval, "SizeX":(pillw),"SizeY":(pillw),"SizeZ":(pendsize)); pendobjframe.add("Bar","Position":point(0.1*pillw-pendw,-0.5*pillw,0), "Color":pendcolor1,"SpecularColor":pendspeccolor1,"SpecularValue":pendspecval, "SizeX":(pillw),"SizeY":(pillw),"SizeZ":(pendsize)); pendobjframe.add("Bar","Position":point(0.1*pillw-pendw,-0.5*pillw,pendsize), "Color":pendcolor1,"SpecularColor":pendspeccolor1,"SpecularValue":pendspecval, "SizeX":(2*pendw-0.2*pillw),"SizeY":(pillw),"SizeZ":(pillw)); pendobjframe.add("Bar","Position":point(-1*pendw-pillw,-1*pendw-pillw,-700), "Color":color(0.3,0.3,0.3),"SpecularColor":pendspeccolor1,"SpecularValue":pendspecval, "SizeX":(2*pendw+2*pillw),"SizeY":(2*pendw+2*pillw),"SizeZ":(700)); #pendobjframe=root.SC.Universe.SolarSystem.Earth.Inclin.Globe.LocFrame.PendObject; pendobjframe.add("Bar","position":point(-1400,1400,-700),"SizeX":2800,"SizeY":500,"SizeZ":400, "Color":color(0.3,0.3,0.3),"SpecularColor":pendspeccolor1,"SpecularValue":pendspecval ); figframe=pendobjframe.addsubframe("figframe"); figframe.transf.translate(vector(0,1700,-350)); figframe.transf.rotate(vector(0,0,1),-0.5*pi); CreateFigure(figframe,700); pendsuspframe=pendobjframe.addsubframe("PendSusp");pendsuspframe.transf.origin=point(0,0,pendsize); pendframe=pendsuspframe.addsubframe("Pend"); #gravity arrow gravarrowframe=pendsuspframe.addsubframe("GravArrow");pendsuspframe.transf.origin=point(0,0,pendsize); gravarrowframe.add("Arrow","Color":color(1,1,0,0.4),"BlendType":BlendTranslucent,"EnableLight":false, "Position":point(0,0,0),"Axis":vector(0,0,-0.7*pendsize),"NormAxis":vector(0,1,0), "Width":(0.1*pendsize),"Thickness":0 ); gravarrowframe.visible=false; #earth rotation indicator rotindicframe=pendsuspframe.addsubframe("RotIndic"); cv=rotindicframe.add("Curve","Color":color(0,0.7,0),"Size":3,"CurveRenderType":CurveRenderDashDot); cv.makeline(point(-0.6*pendsize,0,0),point(0.6*pendsize,0,0)); for arrnr=0 to 1 do { ps0=point(-0.5*pendsize,0,0); if arrnr==1 then ps0=point(0.5*pendsize,0,0); cv=rotindicframe.add("Curve","Color":color(0,0.7,0),"Size":1); cv.makearc(ps0,vector(0,0,1),vecnorm(vector(0,0.9,-1)),0.2*pendsize,40); cv=rotindicframe.add("Curve","Color":color(0,0.7,0),"Size":1,"Arrow2Size":(0.05*pendsize)); cv.makearc(ps0,vecnorm(vector(0,1,-1)),vector(0,-1,0),0.2*pendsize,40); } rotindicframe.visible=false; pendframe.add("Cylinder","Position":point(0,0,0), "Color":pendcolor2,"SpecularColor":color(1,1,1),"SpecularValue":60, "Resolution":20, "Radius":20,"Axis":vector(0,0,-0.92*pendsize)); pendframe.add("Sphere","Position":point(0,0,-0.92*pendsize), "Color":pendcolor2,"SpecularColor":color(1,1,1),"SpecularValue":60, "Resolution":20, "Radius":100); pendtrackframe=pendobjframe.addsubframe("PendTrack"); pendtrackpointcount=0; pendtrackframe.CastVolumeShadow=false; pendtrack=pendtrackframe.add("Curve","Color":GetColor("Red"),"EnableLight":false,"CurveRenderType":CurveRenderCube,"Size":200); pendmotion=MotionSwing.Create(pendframe,"PendMotion"); pendframe.motion=pendmotion; pendmotion.Period=2000; swingangle=0.4; pendmotion.swingangle=swingangle; pendmotion.NormDir=vector(0,1,0); pendangle=0;prevpendangle=0; pendprevtime=root.time; function AdjustPendSwingPlane() { timestep=root.time-pendprevtime; pendprevtime=root.time; incrang=-2*Pi*timestep/(24*60*60)*cos(Pi/2-lattitude); ndir=vecnorm(vecrotate(pendmotion.NormDir,vector(0,0,1),incrang)); pendmotion.NormDir=ndir; pendplane=root.SC.Universe.SolarSystem.Earth.Inclin.Globe.LocFrame.PendObject.PendPlane; pendplane.transf.yaxis=ndir; pendplane.transf.xaxis=ndir*vector(0,0,1); pendangle=pendangle+incrang; if (abs(pendangle-prevpendangle)>0.003) and (pendangle<=2*Pi+0.05) then { pendtrack.addpoint(point(0.8*pendw*cos(pendangle),0.8*pendw*sin(pendangle),-90)); pendtrackpointcount=pendtrackpointcount+1; pendtrack.visible=(pendtrackpointcount>2); prevpendangle=pendangle; } } pendframe.setprerenderaction(FunctionFunctor("AdjustPendSwingPlane")); function StartPendulum(dotrack) { pendmotion.RefTime=root.time; pendmotion.NormDir=vector(0,1,0); pendangle=0;prevpendangle=0; pendprevtime=root.time; pendtrack.reset; pendtrackpointcount=0; } ############################################################################################### corotatefrac=0; function AnimateStep() { if isfunctiondefined("CustomAnimateStepPre") then CustomAnimateStepPre; Cam_Adjust(myviewport); camdist=distance(vp.camerapos,point(0,0,0)); vp.camerapos=point(0,0,0)-camdist*vp.cameradir; createvar(tftot);createvar(tftotinv); tftot=root.SC.Universe.SolarSystem.Earth.Inclin.Globe.LocFrame.totaltransformation; tftotinv=tftot;tftotinv.invert; root.viewports.Sky.transf=tftotinv; skydistance=11500; root.viewports.sky.camerapos=point(0,0,0.0*skydistance)+(-1.2*skydistance)*root.viewports.sky.cameradir; lasttimestep=incrtime; #co-move camera with Earth movement (enhanced precision mechanism) root.sc.universe.transf.reset; ttf=earthframe.totaltransformation;ttf.invert; root.sc.universe.transf=ttf; root.sc.light0pos=ttf*point(0,0,0); if corotatefrac>0 then {#co-move camera with Earth rotation inclin=deg2rad(-23.4457889); poledir=vector(0,-1*sin(inclin),cos(inclin)); if not(root.Pauzed) then { rotang=lasttimestep*2*Pi*365/364/(24*60*60)*corotatefrac; vp.CameraPos=point(0,0,0)+vecrotate(vp.CameraPos-point(0,0,0),poledir,rotang); vp.CameraDir=vecrotate(vp.CameraDir,poledir,rotang); vp.CameraUpDir=vecrotate(vp.CameraUpDir,poledir,rotang); } } render; } function StartCorotate() { corotatefrac=1; } function StopCorotate() { corotatefrac=0; } function FastStopCorotate() { corotatefrac=0; } function MovePendulum(newlatt) { lattit0=lattitude; chr=Chrono;chr.start; while chr.Elapsed<3 do { fr=chr.elapsed/3; fr=1-(1-fr)*(1-fr);fr=fr*fr; setposition(lattit0+fr*(newlatt-lattit0)); AnimateStep; } } function stoptime() { chr=Chrono;chr.start; while chr.Elapsed<1 do { pendmotion.swingangle=swingangle*(1-chr.elapsed); root.TimeSpeedFactor=1200*(1-chr.elapsed); AnimateStep; } } function starttime() { chr=Chrono;chr.start; while chr.Elapsed<1 do { pendmotion.swingangle=swingangle*(chr.elapsed); root.TimeSpeedFactor=1200*chr.elapsed; AnimateStep; } } ############################################################################################### ############################################################################################### ############################################################################################### #initialise viewing parameters vp=GetViewPort; vp.enableusernavigation=true; vp.FocalDistance=25000; vp.NearClipPlane=0.1*vp.FocalDistance; vp.FarClipPlane=5*vp.FocalDistance; #vp.cameradir=vecnorm(earthframe.Transf.origin-point(0,0,0))-vector(0,0,0.4); vp.cameradir=vecnorm(vector(0.3,-0.5,-0.5)); vp.camerapos=point(0,0,0)-vp.FocalDistance*vp.cameradir; root.SC.ambientlightcolor=color(0.2,0.2,0.2); Cam_Init(myviewport);
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function [enx,X,Y,eny]=entropy(S,gama) //Computation of the entropy at gama of a linear system S //[enx,X,Y,eny]=entropy(S,gama) //! // S1=S(1); if S1(1)='r' then S=tf2ss(S);end [A,B,C,D]=S(2:5); g1=1/gama; H=[A,g1*B*B';-g1*C'*C,-A']; [X,zero]=ric_desc(H); //zero=A'*X+X*A+g1*g1*X*B*B'*X+C'*C; enx=sum(diag(X*B*B')); J=[A',g1*C'*C;-g1*B*B',-A]; [Y,zero]=ric_desc(J); //zero=A*Y+Y*A'+g1*g1*Y*C'*C*Y+B*B' eny=sum(diag(Y*C'*C));
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// Exa 8.3 clc; clear; close; // Given data mw = 2.5;//mass of water in kg mc= 0.744;//water equivalen of apparatus in kg CoalMass = 1.01*10^-3;// in kg T_r = 2.59;//temp. rise in degree C C_c = 0.016;// Cooling correction in degree C theta = T_r +C_c;//corrected temp. rise in degree C Cp = 4.1868;// in kJ/kg-K m = mw+mc;// in kg Qw = m * Cp*theta;//heat received by water in kJ C = (Qw/CoalMass);// in kJ/kg disp(C,"Calorific value of the fuel in kJ/kg is");
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// chapter 16 // example 16.2 // Select a suitable battery // page-996-997 clear; clc; // given UPS_rating=20; // in kVA backup_time=15; // in min efficiency=85; // in % PF=0.8; // (lagging power factor) Edc1=147, Edc2=190; // in V (Battery voltage range) V_cell=1.75; // in V (voltage per cell) N=6; // in cell groups per jar // calculate Battery_kW=UPS_rating*PF/(efficiency/100); // calculation of battery power num_cell=Edc1/V_cell; // calculation of number of cells num_jar=num_cell/N; // calculation of number of jars cell_size_kW=Battery_kW/num_cell // calculation of cell size printf("\nThe battery power is \t %.2f kW",Battery_kW); printf("\nThe number of cells is \t %.f",num_cell); printf("\nThe number of jars is \t %.f",num_jar); printf("\nThe cell size is \t %.3f kW",cell_size_kW); printf("\n\nBased on this data, we can choose 90 A-H battery which has 0.255 kW discharge rate at %.f min back-up time",backup_time);
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//Variable Declaration n = 20 // total chargers n1 = 10 // total selected chargers r = 5 // total defective chargers r1 = 2 // defective chargers to be selected out of 5 //Calculation function ans = comb(n,r) // returns number of total combination of selecting "r" items out of "n" ans = factorial(n)/(factorial(r)*factorial(n-r)) endfunction p = (comb(r,r1)*comb(n-r,n1-r1)) / (comb(n,n1)) // Required probability //Results printf ( "probability of exactly 2 defective out of 10: %.3f",p)
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ERROR: type should be string, got "https://sockslist.net\r\nhttps://premproxy.com\r\nhttps://proxy-list.org/english/index.php\r\nhttp://nntime.com\r\nhttps://proxy-list.org\r\nhttp://www.gatherproxy.com\r\nhttp://tools.rosinstrument.com\r\n"
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clc //initialisation of variables m2= 50 //gms M= 46 //gms m1= 50 //gms M1= 18 //gms v1= 17402 //cm^3/kmol v2= 56090 //cm^3/kmol //CALCULATIONS x2= (m2/M)/((m2/M)+(m1/M1)) V= (v1*(m1/M1)+v2*(m2/M))*10^-3 //RESULTS printf (' volume of the phase= %.1f cm^3',V)
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[profile regional_s3_endpoint] s3_us_east_1_regional_endpoint=somethingelse
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//Example 29.2 clc A=[-2 0;4 -3] B=[1 0;0 2] syms s H1s H2s U1s U2s I=eye(2,2) Gs=inv(s*I-A)*B Hs=[H1s;H2s] Us=[U1s;U2s] Hs=Gs*Us //On comparing H1s=Hs(1,1) H2s=Hs(2,1) U2s=0; U1s=1/s; H1s=eval(H1s) H2s=eval(H2s) //On inverse laplace transformations H1t=ilaplace(H1s,s,t) H2s=ilaplace(H2s,s,t)
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//Network Theorem 1 //page no-2.18 //example2.9 disp("Applying KVL to mesh 1"); disp("10*I1-3*I2-6*I3=0");....//equation 1 disp("Applying KVL to mesh 2"); disp("-3*I1+10*I2=-5");....//equation 2 disp("Applying KVL to mesh 3"); disp("-6*I1+10*I3=25");....//equation 3 disp("Solving the three equations"); A=[10 -3 -6;-3 10 0;-6 0 10]//solving the equations in matrix form B=[10 -5 25]' X=inv(A)*B; disp(X); disp("I1=4.27 A"); disp("I2=0.78 A"); disp("I3=5.06 A"); disp("I5ohm=4.27 A");
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// Exa 6.15 clc; clear; close; // Given data I_DSS= 16;// in mA I_DSS= I_DSS*10^-3;// in A V_P= -4;// in V V_DD= 18;// in V V_GG= 0;// in V R_D= 500;// in Ω Rs= R_D;// in Ω // V_GS= V_GG-V_P*I_D or = I_D= -V_GS/Rs (as V_GSS= 0) (i) // I_D= I_DSS*(1-V_GS/V_P)^2 (ii) // From (i) and (ii) // V_GS^2*(1/V_P^2) + V_GS*(1/(I_DSS*Rs)-2/V_P) +1 =0 V_GS= [(1/V_P^2) (1/(I_DSS*Rs)-2/V_P) 1] V_GS= roots(V_GS); V_GS= V_GS(2);// since 0>= V_GS >=-4 I_D= I_DSS*(1-V_GS/V_P)^2;// in A V_DS= V_DD-I_D*(R_D+Rs);// in V disp(I_D*10^3,"The value of I_D in mA is : ") disp(V_GS,"The value of V_GS in volts is : "); disp("Since the value of V_DS is greater than the difference of V_GS and V_P, So the saturation region operation is confirmed ");
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//Response of periodic inputs function[p]=period(x) for i=2:length(x) v=i if (abs(x(i)-x(1))<0.00001) k=2 for j=i+1:i+i if (abs(x(j)-x(k))<0.00001) v=v+1 end k=k+1; end end if (v==(2*i)) then break end end p=i-1 endfunction x=[1 2 -3 1 2 -3 1 2 -3]; h=[1 1]; y=convol(x,h) y(1)=y(4); period(x) period(y) h=[1 1 1]; y=convol(x,h)
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TBI1.prev.tst
TranspositionSet={[1,0]} Expanding for base=2, level=6, reasons+features=base,transpose,same,similiar,evenexp showfail Refined variables=a,b [0+1a,0+1b]: failure biased [0,0] a²+b²+2 ---------------- level 0 Proof [1] mod 2: a²+b²+2
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/one-back_maininstructions.sce
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npytabitha/VOT3
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refs/heads/develop
2021-01-10T05:44:31.715364
2015-10-01T13:34:47
2015-10-01T13:34:47
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one-back_maininstructions.sce
scenario = "One-Back"; # This name is recorded in the log file scenario_type = trials; response_matching = simple_matching; no_logfile = true; active_buttons = 3; button_codes = 1, 2, 3; # These values will be used to code participant responses default_font_size = 56; default_font = "Arial"; default_background_color = 0,0,0; #Black# default_text_color = 255,255,255; #White# begin; #Instructions at the beginning of experiment trial{ trial_duration=forever; trial_type=specific_response; terminator_button = 3; picture{ text{font_size = 20; max_text_width = 1120; caption = "Herzlich Wilkommen! In diesem Experiment untersuchen wir die Gehirnprozesse der Klangverarbeitung. Dafuer bitten wir Dich, auf den Bildschirm zu achten und die Klaenge zu verfolgen, die Dir ueber Kopfhoerer praesentiert werden. Manchmal wiederholt sich ein und der selbe Klang. In einer Reihe mit Klaengen benannt als Klang1, Klang2, Klang3, Klang3, Klang4 hat sich zum Beispiel Klang3 wiederholt. Immer wenn das passiert, druecke bitte die 'Enter' Taste. Klangwiederholungen tretten unmittelbar aufeinanderfolgend auf (z.B. Klang3, Klang3). Klangwiederholungen werden NICHT durch andere Klaenge unterbrochen (z.B. Klang3, Klang4, Klang3). Jedesmal wenn ein Klang ertoent, siehst Du ein Fixationskreuz auf dem Bildschirm. Bitte halte Deine Augen auf dem Kreuz und versuche nicht zu blinzeln. Du kannst immer dann blinzeln, wenn Du nichts auf dem Bildschirm siehst. Bitte druecke 'Enter' um fortzufahren."; }; x = 0; y = 0; }; time = 0; }instructions_pt1; trial{ trial_duration=forever; trial_type=specific_response; terminator_button = 3; picture{ text{font_size = 20; max_text_width = 1120; caption = "Dieses Experiment beinhaltet 3 Messtage. Deine Aufgabe an diesen Tagen ist immer gleich und auf drei Bloecke verteilt von denen jeder ungefaehr 25 Minuten lang ist. Zwischen den Bloecken kannst Du Pause machen. Die Versuchsleiterin wird waerend des Experimentes neben Dir sitzen. An einem der Messtage wird sie Dich mit einer weichen Buerste am Arm streicheln. An den beiden anderen Messtagen wird sie Dich entweder nicht streicheln oder auf der Handinnenfleache streicheln. Die Reihenfolge der Messtage/Streichelbedingungen wird von der Versuchsleiterin festgelegt. Bitte versuche das Streicheln und die Anwesenheit der Versuchsleiterin zu ignorieren und Dich ganz auf die Klaenge zu konzentrieren. Falls Du Fragen hast, wende Dich bitte jetzt an die Versuchsleiterin. Fall alles klar ist, druecke bitte die 'Enter' Taste."; }; x = 0; y = 0; }; time = 0; }instructions_pt2; begin_pcl; instructions_pt1.present(); instructions_pt2.present();
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/2453/CH2/EX2.15/2_15.sce
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FOSSEE/Scilab-TBC-Uploads
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2018-02-03T05:31:52
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2_15.sce
//To calculate the wavelength of X-rays and maximum order of diffraction possible d = 0.282; //lattice spacing, nm n = 1; //first order theta = 8+(35*0.0166666667); //glancing angle in degrees d = d*10^-9; //lattice spacing, m lamda = 2*d*sind(theta)/n; //wavelength of X-rays, m lamda_nm = lamda*10^9; //wavelength of X-rays, nm theeta = 90; //maximum value possible in degrees n1 = 2*d*sind(theeta)/lamda; //maximum order of diffraction possible printf("wavelength of X-rays is %5.4f nm",lamda_nm); printf("maximum order of diffraction possible is %d",n1);
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/683/CH20/EX20.4/FBELT_4.sce
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FBELT_4.sce
// sum 20-4 clc; clear; N=1440; i=2.5; C=3600; //let load factor be LF LF=1.3; P=12*10^3; n=N/i; V=16; d=V*10^3*60/(2*%pi*N); d=220; D=d*i; V=2*%pi*N*d/(2*60*1000); v=5; //Let power transmitte dfrom high speed belt =P1 P1=0.0118; //Let LR be the load rating of belt LR=P1/v*V; theta=180+(2*asind((D-d)/(2*C))); theta=theta*%pi/180; //Let Arc of contact connection factor be CF CF=1-(0.03/2); Pd=P*LF*CF; b=Pd/(LR*5); b=80; L=sqrt((4*C^2)-(D+d)^2)+(theta*(D+d)/2); L=L*10^-3; // printing data in scilab o/p window printf("V is %0.1f m/s ",V) printf("\n b is %0.0f mm ",b) printf("\n L is %0.3f m ",L);
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/1895/CH11/EX11.12/EXAMPLE11_12.SCE
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EXAMPLE11_12.SCE
//ANALOG AND DIGITAL COMMUNICATION //BY Dr.SANJAY SHARMA //CHAPTER 11 //Information Theory clear all; clc; printf("EXAMPLE 11.12(PAGENO 495)"); //given n = 2*10^6//elements od black and white TV picture m = 16//brightness levels of black and white TV picture o = 32//repeated rate of pictures per second //calculations Px_i = 1/m//probability of brightness levels of picture H_X = 0; for i= 1:16 H_Xi = (-1/(1/Px_i))*log2(1/(1/Px_i)); H_X = H_X +H_Xi; end r = n*o//rate of symbols generated R = r*H_X//average rate of information convyed //results printf("\n\ni. Average rate of information convyed = %.2f bits/seconds",R)
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/1226/CH17/EX17.31/EX17_31.sce
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EX17_31.sce
clc;funcprot(0);//EXAMPLE 17.31 // Initialisation of Variables n=1;..............//No of cylinders B=0.32;...............//Engine bore in m L=0.42;..............//Engine stroke in m N=200;................//Engine rpm Nk=90;..................//No of explosions per min v1=11.68;............//Gas used in m^3/h pg=170;................//Pressure of gas in mm of water br=755;................//Barometer reading in mm of Hg pmi=6.2;.................//Mean effective pressure in bar C=21600;.......................//Calorific value of gas in kJ/kg bl=2040;......................//Net load on brake in N Db=1.2;......................//Brake drum diameter in m t1=298;.....................//Ambient temperature in Kelvin //Calculations IP=(n*pmi*L*(%pi/4)*B*B*Nk*10)/6;..........................//Indicated power in kW BP=(bl*%pi*Db*N)/(60*1000);.........................//Brake power in kW etamech=(BP/IP);...................//Mechanical efficiency disp(etamech*100,"Mechanical efficiency (in %):") p1=br+(pg/13.6);.................//In mm of Hg p2=760;t2=273;...................//NTP conditions in mm of Hg and Kelvin v2=(p1*v1*t2)/(p2*t1); etabth=BP/((v2/3600)*C);..............//Brake thermal efficiency disp(etabth*100,"Brake thermal efficiency (in %):")
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/1w6t TE Varied TPS.sce
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1w6t TE Varied TPS.sce
Name=1w6t TE Varied TPS PlayerCharacters=Player BotCharacters=target.bot IsChallenge=true Timelimit=60.0 PlayerProfile=Player AddedBots=target.bot;target.bot;target.bot;target.bot;target.bot;target.bot;target.bot;target.bot PlayerMaxLives=0 BotMaxLives=0;0;0;0;0;0;0;0 PlayerTeam=1 BotTeams=0;0;0;0;0;0;0;0 MapName=1w_vardistclosertps.map MapScale=1.2 BlockProjectilePredictors=true BlockCheats=true InvinciblePlayer=true InvincibleBots=false Timescale=1.0 BlockHealthbars=true TimeRefilledByKill=0.0 ScoreToWin=1.0 ScorePerDamage=0.0 ScorePerKill=1.0 ScorePerMidairDirect=0.0 ScorePerAnyDirect=0.0 ScorePerTime=0.0 ScoreLossPerDamageTaken=0.0 ScoreLossPerDeath=0.0 ScoreLossPerMidairDirected=0.0 ScoreLossPerAnyDirected=0.0 ScoreMultAccuracy=false ScoreMultDamageEfficiency=false ScoreMultKillEfficiency=false GameTag=Mouse Control WeaponHeroTag=Pistol, Flick DifficultyTag=2 AuthorsTag=patys, psalm BlockHitMarkers=false BlockHitSounds=false BlockMissSounds=true BlockFCT=true Description=Six targets spawn on a wall. Great practice for flicking to many targets quickly. GameVersion=2.0.0.2 ScorePerDistance=0.0 MBSEnable=false MBSTime1=0.25 MBSTime2=0.5 MBSTime3=0.75 MBSTime1Mult=1.0 MBSTime2Mult=2.0 MBSTime3Mult=3.0 MBSFBInstead=false MBSRequireEnemyAlive=false [Aim Profile] Name=Default MinReactionTime=0.3 MaxReactionTime=0.4 MinSelfMovementCorrectionTime=0.001 MaxSelfMovementCorrectionTime=0.05 FlickFOV=30.0 FlickSpeed=1.5 FlickError=15.0 TrackSpeed=3.5 TrackError=3.5 MaxTurnAngleFromPadCenter=75.0 MinRecenterTime=0.3 MaxRecenterTime=0.5 OptimalAimFOV=30.0 OuterAimPenalty=1.0 MaxError=40.0 ShootFOV=15.0 VerticalAimOffset=0.0 MaxTolerableSpread=5.0 MinTolerableSpread=1.0 TolerableSpreadDist=2000.0 MaxSpreadDistFactor=2.0 AimingStyle=Original ScanSpeedMultiplier=1.0 MaxSeekPitch=30.0 MaxSeekYaw=30.0 AimingSpeed=5.0 MinShootDelay=0.3 MaxShootDelay=0.6 [Bot Profile] Name=target DodgeProfileNames=Mimic DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=false CharacterProfile=target SeeThroughWalls=false NoDodging=true NoAiming=true AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Character Profile] Name=Player MaxHealth=100.0 WeaponProfileNames=BB Gun;;;;;;; MinRespawnDelay=1.0 MaxRespawnDelay=5.0 StepUpHeight=0.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=-1.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=0.0 MaxCrouchSpeed=0.0 Acceleration=0.0 AirAcceleration=16000.0 Friction=0.0 BrakingFrictionFactor=0.0 JumpVelocity=0.0 Gravity=0.0 AirControl=0.0 CanCrouch=true CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=255.000 Y=0.000 Z=0.000 EnemyHeadColor=X=255.000 Y=255.000 Z=255.000 TeamBodyColor=X=0.000 Y=0.000 Z=255.000 TeamHeadColor=X=255.000 Y=255.000 Z=255.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=800.0 MainBBType=Cylindrical MainBBHeight=300.0 MainBBRadius=45.0 MainBBHasHead=false MainBBHeadRadius=0.1 MainBBHeadOffset=0.0 MainBBHide=true ProjBBType=Cylindrical ProjBBHeight=2.0 ProjBBRadius=1.0 ProjBBHasHead=false ProjBBHeadRadius=0.1 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=false AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.5 AllowBufferedJumps=false BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=true TPSArmLength=450.0 TPSOffset=X=0.000 Y=60.000 Z=105.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=Ecto CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=target MaxHealth=1.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=0.001 MaxRespawnDelay=0.001 StepUpHeight=0.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=0.0 MaxCrouchSpeed=0.0 Acceleration=0.0 AirAcceleration=16000.0 Friction=0.0 BrakingFrictionFactor=0.0 JumpVelocity=0.0 Gravity=0.0 AirControl=0.0 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=255.000 Y=0.000 Z=0.000 EnemyHeadColor=X=255.000 Y=255.000 Z=255.000 TeamBodyColor=X=0.000 Y=0.000 Z=255.000 TeamHeadColor=X=255.000 Y=255.000 Z=255.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=true AirJumpCount=0 AirJumpVelocity=800.0 MainBBType=Spheroid MainBBHeight=120.0 MainBBRadius=60.0 MainBBHasHead=false MainBBHeadRadius=0.1 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Spheroid ProjBBHeight=128.0 ProjBBRadius=60.0 ProjBBHasHead=false ProjBBHeadRadius=0.1 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=100000.0 JetpackFuelIncPerSec=0.1 JetpackFuelRegensInAir=true JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=1.0 AbilityProfileNames=;;; HideWeapon=true AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=360 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=false BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Dodge Profile] Name=Mimic MaxTargetDistance=2500.0 MinTargetDistance=750.0 ToggleLeftRight=true ToggleForwardBack=false MinLRTimeChange=0.2 MaxLRTimeChange=0.5 MinFBTimeChange=0.2 MaxFBTimeChange=0.5 DamageReactionChangesDirection=true DamageReactionChanceToIgnore=0.5 DamageReactionMinimumDelay=0.125 DamageReactionMaximumDelay=0.25 DamageReactionCooldown=1.0 DamageReactionThreshold=0.0 DamageReactionResetTimer=0.0 JumpFrequency=0.5 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Mimic TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.3 MaxCrouchTime=0.6 MinJumpTime=0.3 MaxJumpTime=0.6 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.5 BlockedMovementReactionMin=0.125 BlockedMovementReactionMax=0.2 WaypointLogic=Ignore WaypointTurnRate=200.0 MinTimeBeforeShot=0.15 MaxTimeBeforeShot=0.25 IgnoreShotChance=0.0 [Weapon Profile] Name=BB Gun Type=Hitscan ShotsPerClick=1 DamagePerShot=1.0 KnockbackFactor=4.0 TimeBetweenShots=0.1 Pierces=false Category=SemiAuto BurstShotCount=1 TimeBetweenBursts=0.5 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=2000.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=2000.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=5.0 MaxHitscanRange=100000.0 GravityScale=1.0 HeadshotCapable=false HeadshotMultiplier=2.0 MagazineMax=0 AmmoPerShot=1 ReloadTimeFromEmpty=0.5 ReloadTimeFromPartial=0.5 DamageFalloffStartDistance=100000.0 DamageFalloffStopDistance=100000.0 DamageAtMaxRange=25.0 DelayBeforeShot=0.0 ProjectileGraphic=Ball VisualLifetime=0.1 BounceOffWorld=false BounceFactor=0.5 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=1.0 CanAimDownSight=false ADSZoomDelay=0.0 ADSZoomSensFactor=0.7 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.08 HitSoundCooldown=0.08 HitscanVisualOffset=X=0.000 Y=0.000 Z=-50.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=4.0 RecoilNegatable=false DecalType=1 DecalSize=30.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=0.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=false AimPunchAmount=0.0 AimPunchResetTime=0.05 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=false MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=0 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=72.099998 ADSFOVScale=Overwatch ADSAllowUserOverrideFOV=true IsBurstWeapon=false ForceFirstPersonInADS=true ZoomBlockedInAir=false ADSCameraOffsetX=0.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 QuickSwitchTime=0.0 WeaponModel=Heavy Surge Rifle WeaponAnimation=Primary UseIncReload=false IncReloadStartupTime=0.0 IncReloadLoopTime=0.0 IncReloadAmmoPerLoop=1 IncReloadEndTime=0.0 IncReloadCancelWithShoot=true WeaponSkin=Default ProjectileVisualOffset=X=0.000 Y=0.000 Z=0.000 SpreadDecayDelay=0.0 ReloadBeforeRecovery=true 3rdPersonWeaponModel=M4 3rdPersonWeaponSkin=Default ParticleMuzzleFlash=None ParticleWallImpact=None ParticleBodyImpact=None ParticleProjectileTrail=None ParticleHitscanTrace=None ParticleMuzzleFlashScale=1.0 ParticleWallImpactScale=1.0 ParticleBodyImpactScale=1.0 ParticleProjectileTrailScale=1.0 Explosive=false Radius=500.0 DamageAtCenter=100.0 DamageAtEdge=100.0 SelfDamageMultiplier=0.5 ExplodesOnContactWithEnemy=false DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.0 BlockedByWorld=false SpreadSSA=1.0,1.0,-1.0,5.0 SpreadSCA=1.0,1.0,-1.0,5.0 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clc,clear printf('Example 6.38\n\n') Z1=complex(0.2,2) Z2=Z1 ZL=complex(3,4) Z=ZL E1=complex(2000,0) E2=complex(2200,100) I1=((E1-E2)*Z+E1*Z2)/(Z*(Z1+Z2)+Z1*Z2) I2=((E2-E1)*Z+E2*Z1)/(Z*(Z1+Z2)+Z1*Z2) IL=I1+I2 V=IL*Z //Terminal voltage phi1=phasemag(V)-phasemag(I1) //Phasemag returns the angle of complex number in degrees phi2=phasemag(V)-phasemag(I2) //Phasemag returns the angle of complex number in degrees Pout1=sqrt(3)*sqrt(3)*abs(V)*abs(I1)*cosd(phi1) Pout2=sqrt(3)*sqrt(3)*abs(V)*abs(I2)*cosd(phi2) printf('\nPower delivered is %.2f kW and %.2f kW at power-factors %.4f lag and %.4f lag respectively',Pout1/1000,Pout2/1000,cosd(phi1),cosd(phi2))
a7a404d2ea7e9f17947397153379051c87ed9bfc
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/prog_assembly/libs/scilab_code/characterization/char_onchipDAC.sce
02dc6abd5b4aea8ba323e24b40609cfccae109bb
[]
no_license
jhasler/rasp30
9a7c2431d56c879a18b50c2d43e487d413ceccb0
3612de44eaa10babd7298d2e0a7cddf4a4b761f6
refs/heads/master
2023-05-25T08:21:31.003675
2023-05-11T16:19:59
2023-05-11T16:19:59
62,917,238
3
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char_onchipDAC.sce
global file_name path fname extension chip_num board_num hex_1nA hex_1na; clear onchip_dac00_char_data; onchip_dac00_char_data=csvRead("~/rasp30/prog_assembly/libs/scilab_code/characterization/char_onchipDAC/data_onchipDAC00_chip"+chip_num+brdtype); [p_onchip_dac00,S_onchip_dac00]=polyfit(onchip_dac00_char_data(:,1), onchip_dac00_char_data(:,2),7); DAC00_HEX_range = hex2dec('0000'):1:hex2dec('007F'); DAC00_fit = polyval(p_onchip_dac00,DAC00_HEX_range,S_onchip_dac00); DAC00_char_table = [DAC00_HEX_range(:) DAC00_fit(:)]; clear onchip_dac01_char_data; onchip_dac01_char_data=csvRead("~/rasp30/prog_assembly/libs/scilab_code/characterization/char_onchipDAC/data_onchipDAC01_chip"+chip_num+brdtype); [p_onchip_dac01,S_onchip_dac01]=polyfit(onchip_dac01_char_data(:,1), onchip_dac01_char_data(:,2),7); DAC01_HEX_range = hex2dec('0000'):1:hex2dec('007F'); DAC01_fit = polyval(p_onchip_dac01,DAC01_HEX_range,S_onchip_dac01); DAC01_char_table = [DAC01_HEX_range(:) DAC01_fit(:)]; clear onchip_dac02_char_data; onchip_dac02_char_data=csvRead("~/rasp30/prog_assembly/libs/scilab_code/characterization/char_onchipDAC/data_onchipDAC02_chip"+chip_num+brdtype); [p_onchip_dac02,S_onchip_dac02]=polyfit(onchip_dac02_char_data(:,1), onchip_dac02_char_data(:,2),7); DAC02_HEX_range = hex2dec('0000'):1:hex2dec('007F'); DAC02_fit = polyval(p_onchip_dac02,DAC02_HEX_range,S_onchip_dac02); DAC02_char_table = [DAC02_HEX_range(:) DAC02_fit(:)]; clear onchip_dac03_char_data; onchip_dac03_char_data=csvRead("~/rasp30/prog_assembly/libs/scilab_code/characterization/char_onchipDAC/data_onchipDAC03_chip"+chip_num+brdtype); [p_onchip_dac03,S_onchip_dac03]=polyfit(onchip_dac03_char_data(:,1), onchip_dac03_char_data(:,2),7); DAC03_HEX_range = hex2dec('0000'):1:hex2dec('007F'); DAC03_fit = polyval(p_onchip_dac03,DAC03_HEX_range,S_onchip_dac03); DAC03_char_table = [DAC03_HEX_range(:) DAC03_fit(:)]; clear onchip_dac04_char_data; onchip_dac04_char_data=csvRead("~/rasp30/prog_assembly/libs/scilab_code/characterization/char_onchipDAC/data_onchipDAC04_chip"+chip_num+brdtype); [p_onchip_dac04,S_onchip_dac04]=polyfit(onchip_dac04_char_data(:,1), onchip_dac04_char_data(:,2),7); DAC04_HEX_range = hex2dec('0000'):1:hex2dec('007F'); DAC04_fit = polyval(p_onchip_dac04,DAC04_HEX_range,S_onchip_dac04); DAC04_char_table = [DAC04_HEX_range(:) DAC04_fit(:)]; clear onchip_dac05_char_data; onchip_dac05_char_data=csvRead("~/rasp30/prog_assembly/libs/scilab_code/characterization/char_onchipDAC/data_onchipDAC05_chip"+chip_num+brdtype); [p_onchip_dac05,S_onchip_dac05]=polyfit(onchip_dac05_char_data(:,1), onchip_dac05_char_data(:,2),7); DAC05_HEX_range = hex2dec('0000'):1:hex2dec('007F'); DAC05_fit = polyval(p_onchip_dac05,DAC05_HEX_range,S_onchip_dac05); DAC05_char_table = [DAC05_HEX_range(:) DAC05_fit(:)]; clear onchip_dac06_char_data; onchip_dac06_char_data=csvRead("~/rasp30/prog_assembly/libs/scilab_code/characterization/char_onchipDAC/data_onchipDAC06_chip"+chip_num+brdtype); [p_onchip_dac06,S_onchip_dac06]=polyfit(onchip_dac06_char_data(:,1), onchip_dac06_char_data(:,2),7); DAC06_HEX_range = hex2dec('0000'):1:hex2dec('007F'); DAC06_fit = polyval(p_onchip_dac06,DAC06_HEX_range,S_onchip_dac06); DAC06_char_table = [DAC06_HEX_range(:) DAC06_fit(:)]; clear onchip_dac07_char_data; onchip_dac07_char_data=csvRead("~/rasp30/prog_assembly/libs/scilab_code/characterization/char_onchipDAC/data_onchipDAC07_chip"+chip_num+brdtype); [p_onchip_dac07,S_onchip_dac07]=polyfit(onchip_dac07_char_data(:,1), onchip_dac07_char_data(:,2),7); DAC07_HEX_range = hex2dec('0000'):1:hex2dec('007F'); DAC07_fit = polyval(p_onchip_dac07,DAC07_HEX_range,S_onchip_dac07); DAC07_char_table = [DAC07_HEX_range(:) DAC07_fit(:)]; clear onchip_dac08_char_data; onchip_dac08_char_data=csvRead("~/rasp30/prog_assembly/libs/scilab_code/characterization/char_onchipDAC/data_onchipDAC08_chip"+chip_num+brdtype); [p_onchip_dac08,S_onchip_dac08]=polyfit(onchip_dac08_char_data(:,1), onchip_dac08_char_data(:,2),7); DAC08_HEX_range = hex2dec('0000'):1:hex2dec('007F'); DAC08_fit = polyval(p_onchip_dac08,DAC08_HEX_range,S_onchip_dac08); DAC08_char_table = [DAC08_HEX_range(:) DAC08_fit(:)]; clear onchip_dac09_char_data; onchip_dac09_char_data=csvRead("~/rasp30/prog_assembly/libs/scilab_code/characterization/char_onchipDAC/data_onchipDAC09_chip"+chip_num+brdtype); [p_onchip_dac09,S_onchip_dac09]=polyfit(onchip_dac09_char_data(:,1), onchip_dac09_char_data(:,2),7); DAC09_HEX_range = hex2dec('0000'):1:hex2dec('007F'); DAC09_fit = polyval(p_onchip_dac09,DAC09_HEX_range,S_onchip_dac09); DAC09_char_table = [DAC09_HEX_range(:) DAC09_fit(:)]; //// Plot the data //scf(6); //clf(6); //plot2d("nn", onchip_dac00_char_data(:,1), onchip_dac00_char_data(:,2));p = get("hdl"); p.children.mark_style = 9; p.children.thickness = 3; p.children.line_mode="off";p.children.mark_foreground=1; //plot2d("nn", onchip_dac01_char_data(:,1), onchip_dac01_char_data(:,2));p = get("hdl"); p.children.mark_style = 9; p.children.thickness = 3; p.children.line_mode="off";p.children.mark_foreground=2; //plot2d("nn", onchip_dac02_char_data(:,1), onchip_dac02_char_data(:,2));p = get("hdl"); p.children.mark_style = 9; p.children.thickness = 3; p.children.line_mode="off";p.children.mark_foreground=3; //plot2d("nn", onchip_dac03_char_data(:,1), onchip_dac03_char_data(:,2));p = get("hdl"); p.children.mark_style = 9; p.children.thickness = 3; p.children.line_mode="off";p.children.mark_foreground=5; //plot2d("nn", onchip_dac04_char_data(:,1), onchip_dac04_char_data(:,2));p = get("hdl"); p.children.mark_style = 9; p.children.thickness = 3; p.children.line_mode="off";p.children.mark_foreground=6; //plot2d("nn", onchip_dac05_char_data(:,1), onchip_dac05_char_data(:,2));p = get("hdl"); p.children.mark_style = 2; p.children.thickness = 3; p.children.line_mode="off";p.children.mark_foreground=1; //plot2d("nn", onchip_dac06_char_data(:,1), onchip_dac06_char_data(:,2));p = get("hdl"); p.children.mark_style = 2; p.children.thickness = 3; p.children.line_mode="off";p.children.mark_foreground=2; //plot2d("nn", onchip_dac07_char_data(:,1), onchip_dac07_char_data(:,2));p = get("hdl"); p.children.mark_style = 2; p.children.thickness = 3; p.children.line_mode="off";p.children.mark_foreground=3; //plot2d("nn", onchip_dac08_char_data(:,1), onchip_dac08_char_data(:,2));p = get("hdl"); p.children.mark_style = 2; p.children.thickness = 3; p.children.line_mode="off";p.children.mark_foreground=5; //plot2d("nn", onchip_dac09_char_data(:,1), onchip_dac09_char_data(:,2));p = get("hdl"); p.children.mark_style = 2; p.children.thickness = 3; p.children.line_mode="off";p.children.mark_foreground=6; //plot2d("nn", DAC00_HEX_range, DAC00_fit, style=1);p = get("hdl"); p.children.line_style = 1; p.children.thickness = 3; p.children.thickness = 3;p.children.line_mode="on"; //plot2d("nn", DAC01_HEX_range, DAC01_fit, style=2);p = get("hdl"); p.children.line_style = 1; p.children.thickness = 3; p.children.thickness = 3;p.children.line_mode="on"; //plot2d("nn", DAC02_HEX_range, DAC02_fit, style=3);p = get("hdl"); p.children.line_style = 1; p.children.thickness = 3; p.children.thickness = 3;p.children.line_mode="on"; //plot2d("nn", DAC03_HEX_range, DAC03_fit, style=5);p = get("hdl"); p.children.line_style = 1; p.children.thickness = 3; p.children.thickness = 3;p.children.line_mode="on"; //plot2d("nn", DAC04_HEX_range, DAC04_fit, style=6);p = get("hdl"); p.children.line_style = 1; p.children.thickness = 3; p.children.thickness = 3;p.children.line_mode="on"; //plot2d("nn", DAC05_HEX_range, DAC05_fit, style=1);p = get("hdl"); p.children.line_style = 1; p.children.thickness = 3; p.children.thickness = 3;p.children.line_mode="on"; //plot2d("nn", DAC06_HEX_range, DAC06_fit, style=2);p = get("hdl"); p.children.line_style = 1; p.children.thickness = 3; p.children.thickness = 3;p.children.line_mode="on"; //plot2d("nn", DAC07_HEX_range, DAC07_fit, style=3);p = get("hdl"); p.children.line_style = 1; p.children.thickness = 3; p.children.thickness = 3;p.children.line_mode="on"; //plot2d("nn", DAC08_HEX_range, DAC08_fit, style=5);p = get("hdl"); p.children.line_style = 1; p.children.thickness = 3; p.children.thickness = 3;p.children.line_mode="on"; //plot2d("nn", DAC09_HEX_range, DAC09_fit, style=6);p = get("hdl"); p.children.line_style = 1; p.children.thickness = 3; p.children.thickness = 3;p.children.line_mode="on"; //a=gca();a.data_bounds=[0 0; 150 2.6]; //legend("DAC00","DAC01","DAC02","DAC03","DAC04","DAC05","DAC06","DAC07","DAC08","DAC09","in_upper_right"); //xtitle("","ADC code","Vg (V)");
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/Library/Basic/Scilab/builder_x64.sce
3afa0717cd07ad60d9bac6a5e7b0d06b2ab30e05
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permissive
AlexisTM/X2C
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refs/heads/master
2021-08-07T04:26:24.391617
2017-11-07T14:34:33
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builder_x64.sce
// Copyright (c) 2014, Linz Center of Mechatronics GmbH (LCM) http://www.lcm.at/ // All rights reserved. // // This file is licensed according to the BSD 3-clause license as follows: // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of the "Linz Center of Mechatronics GmbH" and "LCM" nor // the names of its contributors may be used to endorse or promote products // derived from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND // ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. // IN NO EVENT SHALL "Linz Center of Mechatronics GmbH" BE LIABLE FOR ANY // DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND // ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS // SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // This file is part of X2C. http://www.mechatronic-simulation.org/ // $LastChangedRevision: 666 $ mprintf("Building Basic library for x64 system..."); funcprot(0); msvc = findmsvccompiler(); bOK = configure_msvc(); if ~haveacompiler() then mprintf("SKIPPED (no compiler found)\n"); [compileCompFDone] = return(%f) end X2C_ROOT = fullpath(fullfile(getenv("X2C_Root"))); X2C_LIB_PATH = get_absolute_file_path("builder_x64.sce'); X2C_LIB_PATH = dirname(X2C_LIB_PATH); // delete "is-compiled" marker mdelete("Library_is_compiled_for_x64.txt'); names = ["x2c_DoNothing_C"]; files = ["x2c_DoNothing_C.c"]; flag = "c"; loadername = "loader_x64.sce"; libname = "Basic_x64"; ldflags = SCI + "\bin\scicos.lib"; cflags = "-I" + SCI + "\modules\scicos_blocks\includes" + " -I" + SCI + "\modules\scicos\includes" + " -I" + X2C_ROOT + "\Controller\Common" + " -I" + X2C_LIB_PATH + "\Controller\src" + " -I" + X2C_LIB_PATH + "\Controller\inc"; ilib_for_link(names, files, [], flag, "", loadername, libname, ldflags, cflags); // delete temporary files if isdir("Debug") then rmdir("Debug","s"); end if isdir("Release") then rmdir("Release","s"); end mdelete("cleaner.sce") mdelete("Makelib.mak") // create "is-compiled" marker currentTime=clock(); save("Library_is_compiled_for_x64.txt", "currentTime"); mprintf("DONE\n");
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/1943/CH6/EX6.6/Ex6_6.sce
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FOSSEE/Scilab-TBC-Uploads
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refs/heads/master
2020-04-09T02:43:26.499817
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Ex6_6.sce
clc clear //Input data ws=600;//Mass flow rate of feedwater in kg/s p=140;//The inlet pressure of the feedwater in bar t=170;//The inlet temperature of the feedwater in degree centigrade wg=1250;//The mass flow rate of flue gases in kg/s tg2=450;//The temperature at which flue gases leave the economisers coils in degree centigrade Vf=12;//The velocity of the flue gas in m/s Vw=1.2;//The velocity of the water leaving the coil in m/s Do=0.07;//The outer diameter of the tube in m Di=0.06;//The inner diameter of the tube in m U=70;//The overall heat transfer coefficient in W/m^2K Cp=1.12;//The specific heat capacity of the flue gases in kJ/kgK V=0.08;//The vertical pitch of the coil in m B=4.8;//The width of the duct in m C=0.005;//The clearence on the both sides of the duct in m pi=3.142;//Mathematical constant //Calculations hf=1571.1;//The enthalpy of the saturated liquid at 140 bar in kJ/Kg ts=336.75;//The saturated temperature at 140 bar in degree centigrade vf=0.001611;//The specific volume of the saturated liquid at 140 bar in m^3/kg hf1=719.21;//The enthalpy of the saturated liquid at 170 degree C in kJ/kg vf1=0.001114;//The specific volume of the saturated liquid at 170 degree C in m^3/kg tg1=[(ws*(hf-hf1))/(wg*Cp)]+tg2;//The temperature at which flue gases enters the economisers coils in degree centigrade t1m=(478.25-280)/(log(478.25/280));//The mean temperature for inlet and exit temperature in degree centigrade Q=ws*(hf-hf1);//The rate of heat transfer in the economiser in kW Ao=[Q/(U*t1m)]*10^3;//The outer area in m^2 n=[(ws*(vf/Vw)*(4/pi)*(1/Di^2))];//The number of coils needed in the economiser l=Ao/(n*pi*Do);//The length of one coil in m nt=l/(B-(2*C));//The number of turns in on ecoil VH=nt*V;//The vertical height of the duct occupied by the economiser coils //Output printf('(a) The number of coils needed in the economiser = %3.0f \n (b) The length of one coil = %3.1f m \n (c) The verticle height of the duct occupied by the economiser coils = %3.2f m ',n,l,VH)