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clc clear //Input data eff_com=0.8 //Compressor efficiency eff_t=0.85 //Turbine efficiency pr=4 //Pressure ratio including combustion pressure loss(Po2s/Po1) eff_c=0.98 //Combustion efficiency eff_m=0.99 //Mechanical transmission efficiency eff_n=0.9 //Nozzle efficiency Tmax=1000 //Maximum cycle temperature in K To3=Tmax //Stagnation temperature before turbine inlet in K w=220 //mass flow rate in N/s Cp_air=1005 //Specific heat capacity at constant pressure in J/kg-K k=1.4 //Adiabatic constant for air Cp_gas=1153 //Specific heat capacity at constant pressure in J/kg-K k_gas=1.3 //Adiabatic constant To1=15+273 //Inlet Stagnation temperature of compressor in K Po1=1 //Inlet Stagnation pressure in bar Poe=Po1 //Exit stagnation pressure in bar, Since exit at ambient conditions g=9.81 //Acceleration due to gravity in m/s^2 //Calculation To2s=To1*(pr)^((k-1)/k) //Exit Stagnation temperature of compressor at isentropic process in K To2=((To2s-To1)/eff_com)+To1 //Exit Stagnation temperature of compressor in K Wc=(Cp_air*(To2-To1)) //Work given to compressor in J/kg, Cp in J/kg-K To4=To3-(Wc/Cp_gas*eff_m) //Exit Stagnation temperature of turbine in K To4s=To3-((To3-To4)/eff_t) //Exit Stagnation temperature of turbine at isentropic process in K Po2=Po1*pr //Exit Stagnation pressure of compressor in bar Po3=Po2 //Exit Stagnation pressure of combustion chamber in bar, Since the process takes place at constant pressure process p1=(To3/To4s)^(k_gas/(k_gas-1)) //Stagnation Pressure ratio of inlet and outlet of turbine Po4s=Po3/p1 //Stagnation Pressure at outlet of turbine at isentropic process in bar pr_n=Po4s/Poe //Pressure ratio of nozzle Toes=To4/((pr_n)^((k_gas-1)/k_gas)) //Exit Stagnation temperature of nozzle at isentropic process in K Toe=To4-((To4-Toes)*eff_n) //Exit Stagnation temperature of nozzle in K Cj=sqrt(2*Cp_gas*(To4-Toe)) //Jet velocity in m/s m=w/g //Mass flow rate of air in kg/s F=m*Cj*10^-3 //Thrust in kN Fs=(F*10^3)/m //Specific thrust in Ns/kg, F in N Is=F/w //Specific impulse in sec //Output printf('(A)Thrust is %3.3f kN\n (B)Specific thrust is %3.2f Ns/kg',F,Fs)
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clear; clc; //Caption:Minimum value of coupling capacitance for a given FET //Given Value Ry=1;//in K Rg=1;//in M Ri=1;//in K hOE=1/40;//in K^-1 //fL=1/(2*%pi*(ro+ri)*Cb)<=10 //Ro>1/hOE=40K ro=Rc=1K. Rb>Ri=1K then ri=1K ro=1000;//in ohm ri=1000;//in ohm Cb=1/(2*%pi*10*(ro+ri)); disp('pF',Cb*(10^6),'Coupling Capacitance for given transistor='); //end
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disp('The recurrence relation a[n]=11*a[n-1]-39*a[n-2]+45*a[n-3]') x=poly(0,'x'); disp(g=x^3-11*x^2+39*x-45,'characterstic polynomial equation for the above recurrence relation') j=[]; j=roots(g); disp(j,'roots of the characterstic equation j1,j2') disp('hence the general solution is:a[n]=c1*(3^n)+c2*n*(3^n)+c3*(5^n)') disp('initial condition at n=0 and n=1 respectively are:') //putting the values of t0 and t1 we get the equations to solve a0=5; a1=11; a2=25; D=[1 0 1;3 3 5;9 18 25]; K=[5 11 25]' c=[]; c=D\K; c1=c(1) c2=c(2) c3=c(3) disp('thus the solution is a[n]=(4-2*n)*(3^n)+5^n')
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clc //Chapter1 //Ex_1.11 //Given //from fig 7.1 //at 210 degree celcius disp("At 210 degree celcius") C_L=50 //CL=50% Sn C_alpha=18 //C_alpha=18% Sn Co=40 // solidification of alloy //lever rule W_alpha=(C_L-Co)/(C_L-C_alpha) disp(W_alpha*100,"weight fraction of alpha in the alloy is") W_L=1-W_alpha disp(W_L*100,"weight fraction of liquid phase in the alloy is") //at 183.5 degree celcius disp("At 183.5 degree celcius") C_L=61.9 //CL=50% Sn C_alpha=19.2 //C_alpha=18% Sn Co=40 // solidification of alloy //lever rule W_alpha=(C_L-Co)/(C_L-C_alpha) disp(W_alpha*100,"weight fraction of alpha in the alloy is") W_L=1-W_alpha disp(W_L*100,"weight fraction of liquid phase in the alloy is") //at 182.5 degree celcius disp("At 182.5 degree celcius") C_beta=97.5 //CL=50% Sn C_alpha=19.2 //C_alpha=18% Sn Co=40 // solidification of alloy //lever rule W_alpha=(C_beta-Co)/(C_beta-C_alpha) disp(W_alpha*100,"weight fraction of alpha in the alloy is") W_beta=1-W_alpha disp(W_beta*100,"weight fraction of beta phase in the alloy is")
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clear; clc; //c1=500+.9x; //c2=1.83x-60; //c1=c2; x=(500+60)/(1.83-.90); printf("The energy consumed per year is: %.2f kWh",round(x));
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clc; funcprot(0); //Example 10.6 Induced drag of tappered wings // Initialisation of variables b = 46; w = 4; c = 8; r = 2; //data from figure 10.9 CO = sqrt(6^2+19^2); CH = sqrt(19.93^2 - 2^2); EOH = atand(6/19); COH = acosd(2/19.93); GOH = 270 - EOH - COH; Area_ABCD = 2*c; Area_BGOC = 19*(2+8)*0.5; Area_COH = 0.5*r*CH; Area_GOH = GOH/360*(%pi*r^2); // Calculations Area_half_wing = Area_ABCD + Area_BGOC + Area_COH + Area_GOH; S = 2*Area_half_wing; AR = b^2/S; //Results disp(AR,"Required aspect ratio :" );
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Expanding for base=2, level=6, reasons+features=base,same,similiar invall,norm Refined variables=x,y [0+1x,0+1y]: unknown -> [1] [0,0] x²-y³-7 ---------------- level 0 expanding queue[0]^-1,meter=[2,2]: x²-y³-7 [0+2x,1+2y]: unknown -> [1] [0,1] 2x²-3y-6y²-4y³-4 endexp[0] ---------------- level 1 expanding queue[1]^0,meter=[2,2]: 2x²-3y-6y²-4y³-4 [0+4x,1+4y]: unknown -> [2] [0,0] 4x²-3y-12y²-16y³-2 [2+4x,1+4y]: unknown -> [3] [1,0] 4x+4x²-3y-12y²-16y³-1 endexp[1] ---------------- level 2 expanding queue[2]^1,meter=[2,2]: 4x²-3y-12y²-16y³-2 [0+8x,1+8y]: unknown -> [4] [0,0] 8x²-3y-24y²-64y³-1 [4+8x,1+8y]: unknown -> [5] [1,0] 8x+8x²-3y-24y²-64y³+1 endexp[2] expanding queue[3]^1,meter=[2,2]: 4x+4x²-3y-12y²-16y³-1 [2+8x,5+8y]: unknown -> [6] [0,1] 4x+8x²-75y-120y²-64y³-16 [6+8x,5+8y]: unknown -> [7] [1,1] 12x+8x²-75y-120y²-64y³-12 endexp[3] ---------------- level 3 expanding queue[4]^2,meter=[2,2]: 8x²-3y-24y²-64y³-1 [0+16x,9+16y]: unknown -> [8] [0,1] 16x²-243y-432y²-256y³-46 [8+16x,9+16y]: unknown -> [9] [1,1] 16x+16x²-243y-432y²-256y³-42 endexp[4] expanding queue[5]^2,meter=[2,2]: 8x+8x²-3y-24y²-64y³+1 [4+16x,9+16y]: unknown -> [10] [0,1] 8x+16x²-243y-432y²-256y³-45 [12+16x,9+16y]: unknown -> [11] [1,1] 24x+16x²-243y-432y²-256y³-37 endexp[5] expanding queue[6]^3,meter=[2,2]: 4x+8x²-75y-120y²-64y³-16 [2+16x,5+16y]: unknown -> [12] [0,0] 4x+16x²-75y-240y²-256y³-8 [10+16x,5+16y]: unknown -> [13] [1,0] 20x+16x²-75y-240y²-256y³-2 endexp[6] expanding queue[7]^3,meter=[2,2]: 12x+8x²-75y-120y²-64y³-12 [6+16x,5+16y]: unknown -> [14] [0,0] 12x+16x²-75y-240y²-256y³-6 [14+16x,5+16y]: unknown -> [15] [1,0] 28x+16x²-75y-240y²-256y³+4 endexp[7] ---------------- level 4 expanding queue[8]^4,meter=[2,2]: 16x²-243y-432y²-256y³-46 [0+32x,9+32y]: unknown -> [16] [0,0] 32x²-243y-864y²-1024y³-23 [16+32x,9+32y]: unknown -> [17] [1,0] 32x+32x²-243y-864y²-1024y³-15 endexp[8] expanding queue[9]^4,meter=[2,2]: 16x+16x²-243y-432y²-256y³-42 [8+32x,9+32y]: unknown -> [18] [0,0] 16x+32x²-243y-864y²-1024y³-21 [24+32x,9+32y]: unknown -> [19] [1,0] 48x+32x²-243y-864y²-1024y³-5 endexp[9] expanding queue[10]^5,meter=[2,2]: 8x+16x²-243y-432y²-256y³-45 [4+32x,25+32y]: unknown -> [20] [0,1] 8x+32x²-1875y-2400y²-1024y³-488 [20+32x,25+32y]: unknown -> [21] [1,1] 40x+32x²-1875y-2400y²-1024y³-476 endexp[10] expanding queue[11]^5,meter=[2,2]: 24x+16x²-243y-432y²-256y³-37 [12+32x,25+32y]: unknown -> [22] [0,1] 24x+32x²-1875y-2400y²-1024y³-484 [28+32x,25+32y]: unknown -> [23] [1,1] 56x+32x²-1875y-2400y²-1024y³-464 endexp[11] expanding queue[12]^6,meter=[2,2]: 4x+16x²-75y-240y²-256y³-8 [2+32x,5+32y]: unknown -> [24] [0,0] 4x+32x²-75y-480y²-1024y³-4 [18+32x,5+32y]: unknown -> [25] [1,0] 36x+32x²-75y-480y²-1024y³+6 endexp[12] expanding queue[13]^6,meter=[2,2]: 20x+16x²-75y-240y²-256y³-2 [10+32x,5+32y]: unknown -> [26] [0,0] 20x+32x²-75y-480y²-1024y³-1 [26+32x,5+32y]: unknown -> [27] [1,0] 52x+32x²-75y-480y²-1024y³+17 endexp[13] expanding queue[14]^7,meter=[2,2]: 12x+16x²-75y-240y²-256y³-6 [6+32x,5+32y]: unknown -> [28] [0,0] 12x+32x²-75y-480y²-1024y³-3 [22+32x,5+32y]: unknown -> [29] [1,0] 44x+32x²-75y-480y²-1024y³+11 endexp[14] expanding queue[15]^7,meter=[2,2]: 28x+16x²-75y-240y²-256y³+4 [14+32x,5+32y]: unknown -> [30] [0,0] 28x+32x²-75y-480y²-1024y³+2 [30+32x,5+32y]: unknown -> [31] [1,0] 60x+32x²-75y-480y²-1024y³+24 endexp[15] ---------------- level 5 expanding queue[16]^8,meter=[2,2]: 32x²-243y-864y²-1024y³-23 [0+64x,41+64y]: unknown -> [32] [0,1] 64x²-5043y-7872y²-4096y³-1077 [32+64x,41+64y]: unknown -> [33] [1,1] 64x+64x²-5043y-7872y²-4096y³-1061 endexp[16] expanding queue[17]^8,meter=[2,2]: 32x+32x²-243y-864y²-1024y³-15 [16+64x,41+64y]: unknown -> [34] [0,1] 32x+64x²-5043y-7872y²-4096y³-1073 [48+64x,41+64y]: unknown -> [35] [1,1] 96x+64x²-5043y-7872y²-4096y³-1041 endexp[17] expanding queue[18]^9,meter=[2,2]: 16x+32x²-243y-864y²-1024y³-21 [8+64x,41+64y]: unknown -> [36] [0,1] 16x+64x²-5043y-7872y²-4096y³-1076 [40+64x,41+64y]: unknown -> [37] [1,1] 80x+64x²-5043y-7872y²-4096y³-1052 endexp[18] expanding queue[19]^9,meter=[2,2]: 48x+32x²-243y-864y²-1024y³-5 [24+64x,41+64y]: unknown -> [38] [0,1] 48x+64x²-5043y-7872y²-4096y³-1068 [56+64x,41+64y]: unknown -> [39] [1,1] 112x+64x²-5043y-7872y²-4096y³-1028 endexp[19] expanding queue[20]^10,meter=[2,2]: 8x+32x²-1875y-2400y²-1024y³-488 [4+64x,25+64y]: unknown -> [40] [0,0] 8x+64x²-1875y-4800y²-4096y³-244 [36+64x,25+64y]: unknown -> [41] [1,0] 72x+64x²-1875y-4800y²-4096y³-224 endexp[20] expanding queue[21]^10,meter=[2,2]: 40x+32x²-1875y-2400y²-1024y³-476 [20+64x,25+64y]: unknown -> [42] [0,0] 40x+64x²-1875y-4800y²-4096y³-238 [52+64x,25+64y]: unknown -> [43] [1,0] 104x+64x²-1875y-4800y²-4096y³-202 endexp[21] expanding queue[22]^11,meter=[2,2]: 24x+32x²-1875y-2400y²-1024y³-484 [12+64x,25+64y]: unknown -> [44] [0,0] 24x+64x²-1875y-4800y²-4096y³-242 [44+64x,25+64y]: unknown -> [45] [1,0] 88x+64x²-1875y-4800y²-4096y³-214 endexp[22] expanding queue[23]^11,meter=[2,2]: 56x+32x²-1875y-2400y²-1024y³-464 [28+64x,25+64y]: unknown -> [46] [0,0] 56x+64x²-1875y-4800y²-4096y³-232 [60+64x,25+64y]: unknown -> [47] [1,0] 120x+64x²-1875y-4800y²-4096y³-188 endexp[23] expanding queue[24]^12,meter=[2,2]: 4x+32x²-75y-480y²-1024y³-4 [2+64x,5+64y]: unknown -> [48] [0,0] 4x+64x²-75y-960y²-4096y³-2 [34+64x,5+64y]: unknown -> [49] [1,0] 68x+64x²-75y-960y²-4096y³+16 endexp[24] expanding queue[25]^12,meter=[2,2]: 36x+32x²-75y-480y²-1024y³+6 [18+64x,5+64y]: unknown -> [50] [0,0] 36x+64x²-75y-960y²-4096y³+3 [50+64x,5+64y]: unknown -> [51] [1,0] 100x+64x²-75y-960y²-4096y³+37 endexp[25] expanding queue[26]^13,meter=[2,2]: 20x+32x²-75y-480y²-1024y³-1 [10+64x,37+64y]: unknown -> [52] [0,1] 20x+64x²-4107y-7104y²-4096y³-790 [42+64x,37+64y]: unknown -> [53] [1,1] 84x+64x²-4107y-7104y²-4096y³-764 endexp[26] expanding queue[27]^13,meter=[2,2]: 52x+32x²-75y-480y²-1024y³+17 [26+64x,37+64y]: unknown -> [54] [0,1] 52x+64x²-4107y-7104y²-4096y³-781 [58+64x,37+64y]: unknown -> [55] [1,1] 116x+64x²-4107y-7104y²-4096y³-739 endexp[27] expanding queue[28]^14,meter=[2,2]: 12x+32x²-75y-480y²-1024y³-3 [6+64x,37+64y]: unknown -> [56] [0,1] 12x+64x²-4107y-7104y²-4096y³-791 [38+64x,37+64y]: unknown -> [57] [1,1] 76x+64x²-4107y-7104y²-4096y³-769 endexp[28] expanding queue[29]^14,meter=[2,2]: 44x+32x²-75y-480y²-1024y³+11 [22+64x,37+64y]: unknown -> [58] [0,1] 44x+64x²-4107y-7104y²-4096y³-784 [54+64x,37+64y]: unknown -> [59] [1,1] 108x+64x²-4107y-7104y²-4096y³-746 endexp[29] expanding queue[30]^15,meter=[2,2]: 28x+32x²-75y-480y²-1024y³+2 [14+64x,5+64y]: unknown -> [60] [0,0] 28x+64x²-75y-960y²-4096y³+1 [46+64x,5+64y]: unknown -> [61] [1,0] 92x+64x²-75y-960y²-4096y³+31 endexp[30] expanding queue[31]^15,meter=[2,2]: 60x+32x²-75y-480y²-1024y³+24 [30+64x,5+64y]: unknown -> [62] [0,0] 60x+64x²-75y-960y²-4096y³+12 [62+64x,5+64y]: unknown -> [63] [1,0] 124x+64x²-75y-960y²-4096y³+58 endexp[31] ---------------- level 6 Maximum level 6 [64] mod 2: x²-y³-7
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//Chapter 12 //page no 535 //given clc; clear all; D=0.45; //dispersion coefficient in ps/nm/km Ts=22; //Pulse width in ps l=0.5; //length in nm Lcollision=2*Ts/l/D; //collision length in km printf("\n Lcollision = %0.1f km ",Lcollision); //Result
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clc; clear all; e = 1.6e-19; // Charge of electron in Coloumb lambda = 2e-10; // Wavelength of a photon in meters h = 6.62e-34; // Planc's constant in Joule second c = 3e8; // Velocity og light in air in meter per second E = (h*c)/(lambda*e);//Thermal conductivity of Ni p = h/lambda;//The momentum of photon disp('eV',E,'The energy of photon is '); disp('(kg.m)/s',p,'The momentum of photon is ');
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//Parameters model of pendulum M=0.696 //Mass of the cart(Kg) m=0.017 //Pedulum mass(Kg) l=0.3 //Pendulum length(m) g=9.8 //Grvitational acceleration(m/s2) b=0.001 //Friction coefficient(Ns/m) I=0.0011 //Inertia of the pendulum(Kgm2)
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//Chapter 7, Example 7.4, Page 186 clc clear // Flux density Sp = 1.295*10**13 r = 100 mew = 0.3222 phimax = 2*10**3 phi = Sp*10^-2/(4*%pi*r**2) t = -(1/mew)*log(phimax/phi) printf("phi = %e cm^-2/s^-1\n",phi) printf(" t = %f cm^-1",t) //Answers may vary due to round off error
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//Chapter 13 //Example 13_36 //Page 352 clear;clc; v=500; l=3; i=120; r=0.5; tr=r*l; vd=tr*i; tv=vd; op=i*tv/1000; printf("Total resistance of line = %.1f ohm \n\n", tr); printf("Full load voltage drop in the line = %d V \n\n", vd); printf("Terminal voltage of booster = %d V \n\n", tv); printf("Output of booster = %.2f kW \n\n", op);
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BEGIN in_clause.test_varieties (1000, TRUE); END; /
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// Diffie-Hellman key exchange n = 11 // Two prime numbers g = 7 //need not be kept secret printf("n: %d\ng: %d\n",n,g) x = 3 // Alice's secret random number A = modulo((g^x),n) // Alice's message to Bob //A = 2 y = 6 // Bob's secret random number B = modulo((g^y),n) // Bob's message to Alice //B = 4 printf("x: %d\ny: %d\nA: %d\nB: %d\n",x,y,A,B) K1 = modulo((B^x),n) // Alice's key //K1 = 9 K2 = modulo((A^y),n) // Bob's key //K2 = 9 printf('Alice''s Key %d\n',K1) printf('Bob''s Key %d',K2) // K1 = K2, thus both Alice and Bob have the same key
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// To find the value of the unknown resitance in the series of resistances in a circuit. clc; clear; R1=20; V=220; P=50; R=poly([0 1],'R','c'); Rt=R1+R; I=V/Rt; A=(I^2)*R;// To get the characteristic eqaution to find R. B=A-50; C=B(2); rts=roots(C);// To find the two resistances R=round(10000.*rts)./10000;// Rounding off to four decimal points. Rt=R1+R;// Total resistance I=V./Rt;// Currents pow=(I.^2)*(R)'; power=diag(pow); disp(B(2),'The Characteristic polynomial to find resistance R equated to zero is') disp('ohms',R,'The solution of the above equation yields two resistances') disp('Now to check which resistance is suitable by finding out the power dissipated by each of them') disp('watts',power,'The Power dissipated by both the resistors are') disp('ohms',R(1),'From comparison with the given value (50 watts), We find that the suitable resistance is') // The higher resistance is preferred because it limits the amount of current, ( Please see the current ratings of the resistors (Heating effect))
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// Scilab Code Ex 1.5 Density of diamond: Page-9 (2010) a = 3.57D-10; // Lattice parameter of a diamond crystal M = 12D-03; // Atomic weight of diamond, kg per mole n1 = 8; // No. of corner atoms in the diamond cubic unit cell n2 = 6; // No. of face centered atoms in the diamond cubic unit cell n3 = 4; // No. of atoms completely within the unit cell n = 1/8*n1+1/2*n2+1*n3; // No. of atoms per unit cell for an fcc lattice of NaCl crystal N = 6.023D+23; // Avogadro's No. // Volume of the unit cell is given by // a^3 = M*n/(N*d) // Solving for d d = M*n/(N*a^3); // Density of diamond cubic unit cell disp (round(d), "Density of diamond cubic unit cell, in kg per metre cube, is : "); // Result // Density of diamond cubic unit cell, in kg per metre cube, is : // 3503
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clear; clc; //Example1.4 (Electric Heating of a House at High Elevation) //(a) t1=10+273;//Initial temperature of house[K] t2=20+273;//Temperature after turning on heater[K] tavg=(t1+t2)/2;//Average temperature[K] cp=1.007;//[kJ/kg.K] cv=.720;//[kJ/kg.K] disp("kJ/kg.K",cp,"and",cv,"K",tavg,"at the average temperature of","The specific heat capacities of air") A=200;//The floor area[m^2] h=3;//Height of room[m] V=A*h;//Volume of the air in the house[m^3] P=84.6;//Pressure [kPa] R=0.287;//Universal gas constant[kPa.m^3/kg.K] m=(P*V)/(R*t1);//[kg] disp("kg",m,"Mass of air in the room is") Eincv=m*cv*(t2-t1); disp("kJ",Eincv,"The amount of energy transferred to air at constant volume is ") u_cost=0.075;//Unit cost of energy[$/kWh] Cost1=(Eincv*u_cost)/(3600);//[$] disp(Cost1,"Cost of Energy is $") //(b) Eincp=m*cp*(t2-t1);//[kJ] disp("kJ",Eincp,"The amount of energy transferred to air at constant is ") Cost2=(Eincp*u_cost)/3600;//[$] disp(Cost2,"Cost of Energy is $")
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clc; //Example 18.3 //page no 227 printf("\n Example 18.3 page no 227\n\n"); // water is flowing at room temperature rho=62.4//density of water,lb/ft^3 meu=6.72e-4//viscosity of water,lb/ft.s D=0.03125//diameter of pipe v=10//velocity R_e=D*v*rho/meu//reynolds no. printf("\n reynolds no R_e=%f ",R_e); f=0.0015+0.125/R_e^.30//equation for friction factor printf("\n friction factor f=%f ",f); L=30//length of pipe gc=32.2//gravitational constant P_drop=2*f*rho*v^2*L/(D*gc)//pressure drop printf("\n pressure drop P_drop=%f lbf/ft^2 ",P_drop);
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Name=Squad Sweeper PlayerCharacters=SS Challenger BotCharacters=SS Attacker Manager.rot;SS Backup Manager.rot;SS Order Manager.rot;SS Sniper Manager.rot;SS Dummy Manager.bot IsChallenge=true Timelimit=60.0 PlayerProfile=SS Challenger AddedBots=SS Attacker Manager.rot;SS Backup Manager.rot;SS Order Manager.rot;SS Sniper Manager.rot;SS Dummy Manager.bot PlayerMaxLives=0 BotMaxLives=0;0;0;0;0 PlayerTeam=1 BotTeams=2;2;2;2;1 MapName=corridor.map MapScale=1.0 BlockProjectilePredictors=true BlockCheats=true InvinciblePlayer=false InvincibleBots=false Timescale=1.0 BlockHealthbars=false TimeRefilledByKill=0.0 ScoreToWin=1.0 ScorePerDamage=0.0 ScorePerKill=1.0 ScorePerMidairDirect=0.0 ScorePerAnyDirect=0.0 ScorePerTime=0.0 ScoreLossPerDamageTaken=0.0 ScoreLossPerDeath=0.0 ScoreLossPerMidairDirected=0.0 ScoreLossPerAnyDirected=0.0 ScoreMultAccuracy=false ScoreMultDamageEfficiency=false ScoreMultKillEfficiency=false GameTag=MCA-11, Target-switching WeaponHeroTag=AR DifficultyTag=2 AuthorsTag=pleasewait BlockHitMarkers=false BlockHitSounds=false BlockMissSounds=false BlockFCT=true Description=Practice to against a rushing squad. Targets recover 0.5 seconds after the last damage, hence you need to aim carefully, not at random. ---------------------------------- Note: MCA stands for "Midweek Competitive Aiming", a local event for the competitive aiming community in Japan. GameVersion=1.0.8.0 ScorePerDistance=0.0 MBSEnable=false MBSTime1=0.25 MBSTime2=0.5 MBSTime3=0.75 MBSTime1Mult=1.0 MBSTime2Mult=2.0 MBSTime3Mult=3.0 MBSFBInstead=false MBSRequireEnemyAlive=false [Aim Profile] Name=Default MinReactionTime=0.3 MaxReactionTime=0.4 MinSelfMovementCorrectionTime=0.001 MaxSelfMovementCorrectionTime=0.05 FlickFOV=30.0 FlickSpeed=1.5 FlickError=15.0 TrackSpeed=3.5 TrackError=3.5 MaxTurnAngleFromPadCenter=75.0 MinRecenterTime=0.3 MaxRecenterTime=0.5 OptimalAimFOV=30.0 OuterAimPenalty=1.0 MaxError=40.0 ShootFOV=15.0 VerticalAimOffset=0.0 MaxTolerableSpread=5.0 MinTolerableSpread=1.0 TolerableSpreadDist=2000.0 MaxSpreadDistFactor=2.0 [Bot Profile] Name=SS Attacker - R DodgeProfileNames=SS Attacker Dodging DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=60.0 DodgeProfileMinChangeTime=60.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=60.0 UseWeapons=false CharacterProfile=SS Attacker - R SeeThroughWalls=true NoDodging=false NoAiming=false [Bot Profile] Name=SS Attacker Dummy DodgeProfileNames= DodgeProfileWeights= DodgeProfileMaxChangeTime=60.0 DodgeProfileMinChangeTime=60.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=60.0 UseWeapons=true CharacterProfile=SS Attacker Dummy SeeThroughWalls=false NoDodging=true NoAiming=false [Bot Profile] Name=SS Attacker - L DodgeProfileNames=SS Attacker Dodging DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=60.0 DodgeProfileMinChangeTime=60.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=60.0 UseWeapons=false CharacterProfile=SS Attacker - L SeeThroughWalls=true NoDodging=false NoAiming=false [Bot Profile] Name=SS Backup - L DodgeProfileNames=SS Backup Dodging DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=60.0 DodgeProfileMinChangeTime=60.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=60.0 UseWeapons=false CharacterProfile=SS Backup - L SeeThroughWalls=true NoDodging=false NoAiming=false [Bot Profile] Name=SS Backup Dummy DodgeProfileNames= DodgeProfileWeights= DodgeProfileMaxChangeTime=60.0 DodgeProfileMinChangeTime=60.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=60.0 UseWeapons=true CharacterProfile=SS Backup Dummy SeeThroughWalls=false NoDodging=true NoAiming=false [Bot Profile] Name=SS Backup - R DodgeProfileNames=SS Backup Dodging DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=60.0 DodgeProfileMinChangeTime=60.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=60.0 UseWeapons=false CharacterProfile=SS Backup - R SeeThroughWalls=true NoDodging=false NoAiming=false [Bot Profile] Name=SS Order - R DodgeProfileNames=SS Order Dodging DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=60.0 DodgeProfileMinChangeTime=60.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=60.0 UseWeapons=false CharacterProfile=SS Order - R SeeThroughWalls=true NoDodging=false NoAiming=false [Bot Profile] Name=SS Order Dummy DodgeProfileNames= DodgeProfileWeights= DodgeProfileMaxChangeTime=60.0 DodgeProfileMinChangeTime=60.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=60.0 UseWeapons=true CharacterProfile=SS Order Dummy SeeThroughWalls=false NoDodging=true NoAiming=false [Bot Profile] Name=SS Order - L DodgeProfileNames=SS Order Dodging DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=60.0 DodgeProfileMinChangeTime=60.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=60.0 UseWeapons=false CharacterProfile=SS Order - L SeeThroughWalls=true NoDodging=false NoAiming=false [Bot Profile] Name=SS Sniper - L DodgeProfileNames=SS Sniper Dodging DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=60.0 DodgeProfileMinChangeTime=60.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=60.0 UseWeapons=false CharacterProfile=SS Sniper - L SeeThroughWalls=true NoDodging=false NoAiming=false [Bot Profile] Name=SS Sniper Dummy DodgeProfileNames= DodgeProfileWeights= DodgeProfileMaxChangeTime=60.0 DodgeProfileMinChangeTime=60.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=60.0 UseWeapons=true CharacterProfile=SS Sniper Dummy SeeThroughWalls=false NoDodging=true NoAiming=false [Bot Profile] Name=SS Sniper - R DodgeProfileNames=SS Sniper Dodging DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=60.0 DodgeProfileMinChangeTime=60.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=60.0 UseWeapons=false CharacterProfile=SS Sniper - R SeeThroughWalls=true NoDodging=false NoAiming=false [Bot Profile] Name=SS Dummy Manager DodgeProfileNames= DodgeProfileWeights= DodgeProfileMaxChangeTime=60.0 DodgeProfileMinChangeTime=60.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=60.0 UseWeapons=true CharacterProfile=SS Dummy Manager SeeThroughWalls=false NoDodging=true NoAiming=false [Bot Rotation Profile] Name=SS Attacker Manager ProfileNames=SS Attacker - R;SS Attacker Dummy;SS Attacker - L;SS Attacker Dummy ProfileWeights=1.0;1.0;1.0;1.0 Randomized=false [Bot Rotation Profile] Name=SS Backup Manager ProfileNames=SS Backup - L;SS Backup Dummy;SS Backup - R;SS Backup Dummy ProfileWeights=1.0;1.0;1.0;1.0 Randomized=false [Bot Rotation Profile] Name=SS Order Manager ProfileNames=SS Order - R;SS Order Dummy;SS Order - L;SS Order Dummy ProfileWeights=1.0;1.0;1.0;1.0 Randomized=false [Bot Rotation Profile] Name=SS Sniper Manager ProfileNames=SS Sniper - L;SS Sniper Dummy;SS Sniper - R;SS Sniper Dummy ProfileWeights=1.0;1.0;1.0;1.0 Randomized=false [Character Profile] Name=SS Challenger MaxHealth=100.0 WeaponProfileNames=SS AR;;;;;;; MinRespawnDelay=0.000001 MaxRespawnDelay=0.000001 StepUpHeight=16.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=2.0 CameraOffset=X=0.000 Y=0.000 Z=36.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=0.0 MaxCrouchSpeed=160.0 Acceleration=2560.0 AirAcceleration=16000.0 Friction=1.0 BrakingFrictionFactor=0.5 JumpVelocity=0.0 Gravity=1.0 AirControl=0.25 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=1.000 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=0.000 Y=0.000 Z=1.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Cylindrical MainBBHeight=72.0 MainBBRadius=12.0 MainBBHasHead=false MainBBHeadRadius=10.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Cylindrical ProjBBHeight=72.0 ProjBBRadius=12.0 ProjBBHasHead=false ProjBBHeadRadius=10.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=true AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=512.0 VerticalSpawnOffset=0.0 SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false [Character Profile] Name=SS Attacker - R MaxHealth=60.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=0.000001 MaxRespawnDelay=0.000001 StepUpHeight=16.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=2.0 CameraOffset=X=0.000 Y=0.000 Z=36.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=256.0 MaxCrouchSpeed=128.0 Acceleration=2560.0 AirAcceleration=16000.0 Friction=1.0 BrakingFrictionFactor=0.5 JumpVelocity=256.0 Gravity=1.0 AirControl=0.25 CanCrouch=true CanPogoJump=true CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=1.000 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=0.000 Y=0.000 Z=1.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Cylindrical MainBBHeight=67.0 MainBBRadius=11.0 MainBBHasHead=true MainBBHeadRadius=7.0 MainBBHeadOffset=-2.0 MainBBHide=false ProjBBType=Cylindrical ProjBBHeight=67.0 ProjBBRadius=11.0 ProjBBHasHead=true ProjBBHeadRadius=7.0 ProjBBHeadOffset=-2.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=true AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=600.0 HealthRegenDelay=0.5 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=512.0 VerticalSpawnOffset=0.0 SpawnXOffset=112.0 SpawnYOffset=0.0 InvertBlockedSpawn=false [Character Profile] Name=SS Attacker Dummy MaxHealth=100.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=0.000001 MaxRespawnDelay=0.000001 StepUpHeight=16.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=2.0 CameraOffset=X=0.000 Y=0.000 Z=36.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=0.0 MaxCrouchSpeed=160.0 Acceleration=2560.0 AirAcceleration=16000.0 Friction=1.0 BrakingFrictionFactor=0.5 JumpVelocity=0.0 Gravity=0.0 AirControl=0.25 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=1.000 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=0.000 Y=0.000 Z=1.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Spheroid MainBBHeight=0.02 MainBBRadius=0.01 MainBBHasHead=false MainBBHeadRadius=0.01 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Spheroid ProjBBHeight=0.02 ProjBBRadius=0.01 ProjBBHasHead=false ProjBBHeadRadius=0.01 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=SS Self Damage.abilwep;;; HideWeapon=true AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=512.0 VerticalSpawnOffset=-256.0 SpawnXOffset=16.0 SpawnYOffset=16.0 InvertBlockedSpawn=false [Character Profile] Name=SS Attacker - L MaxHealth=60.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=0.000001 MaxRespawnDelay=0.000001 StepUpHeight=16.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=2.0 CameraOffset=X=0.000 Y=0.000 Z=36.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=256.0 MaxCrouchSpeed=128.0 Acceleration=2560.0 AirAcceleration=16000.0 Friction=1.0 BrakingFrictionFactor=0.5 JumpVelocity=256.0 Gravity=1.0 AirControl=0.25 CanCrouch=true CanPogoJump=true CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=1.000 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=0.000 Y=0.000 Z=1.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Cylindrical MainBBHeight=67.0 MainBBRadius=11.0 MainBBHasHead=true MainBBHeadRadius=7.0 MainBBHeadOffset=-2.0 MainBBHide=false ProjBBType=Cylindrical ProjBBHeight=67.0 ProjBBRadius=11.0 ProjBBHasHead=true ProjBBHeadRadius=7.0 ProjBBHeadOffset=-2.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=true AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=600.0 HealthRegenDelay=0.5 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=512.0 VerticalSpawnOffset=0.0 SpawnXOffset=-112.0 SpawnYOffset=0.0 InvertBlockedSpawn=false [Character Profile] Name=SS Backup - L MaxHealth=60.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=0.000001 MaxRespawnDelay=0.000001 StepUpHeight=16.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=2.0 CameraOffset=X=0.000 Y=0.000 Z=36.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=256.0 MaxCrouchSpeed=128.0 Acceleration=2560.0 AirAcceleration=16000.0 Friction=1.0 BrakingFrictionFactor=0.5 JumpVelocity=256.0 Gravity=1.0 AirControl=0.25 CanCrouch=true CanPogoJump=true CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=1.000 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=0.000 Y=0.000 Z=1.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Cylindrical MainBBHeight=67.0 MainBBRadius=11.0 MainBBHasHead=true MainBBHeadRadius=7.0 MainBBHeadOffset=-2.0 MainBBHide=false ProjBBType=Cylindrical ProjBBHeight=67.0 ProjBBRadius=11.0 ProjBBHasHead=true ProjBBHeadRadius=7.0 ProjBBHeadOffset=-2.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=true AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=600.0 HealthRegenDelay=0.5 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=512.0 VerticalSpawnOffset=0.0 SpawnXOffset=-112.0 SpawnYOffset=0.0 InvertBlockedSpawn=false [Character Profile] Name=SS Backup Dummy MaxHealth=100.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=0.000001 MaxRespawnDelay=0.000001 StepUpHeight=16.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=2.0 CameraOffset=X=0.000 Y=0.000 Z=36.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=0.0 MaxCrouchSpeed=160.0 Acceleration=2560.0 AirAcceleration=16000.0 Friction=1.0 BrakingFrictionFactor=0.5 JumpVelocity=0.0 Gravity=0.0 AirControl=0.25 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=1.000 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=0.000 Y=0.000 Z=1.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Spheroid MainBBHeight=0.02 MainBBRadius=0.01 MainBBHasHead=false MainBBHeadRadius=0.01 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Spheroid ProjBBHeight=0.02 ProjBBRadius=0.01 ProjBBHasHead=false ProjBBHeadRadius=0.01 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=SS Self Damage.abilwep;;; HideWeapon=true AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=512.0 VerticalSpawnOffset=-256.0 SpawnXOffset=-16.0 SpawnYOffset=16.0 InvertBlockedSpawn=false [Character Profile] Name=SS Backup - R MaxHealth=60.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=0.000001 MaxRespawnDelay=0.000001 StepUpHeight=16.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=2.0 CameraOffset=X=0.000 Y=0.000 Z=36.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=256.0 MaxCrouchSpeed=128.0 Acceleration=2560.0 AirAcceleration=16000.0 Friction=1.0 BrakingFrictionFactor=0.5 JumpVelocity=256.0 Gravity=1.0 AirControl=0.25 CanCrouch=true CanPogoJump=true CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=1.000 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=0.000 Y=0.000 Z=1.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Cylindrical MainBBHeight=67.0 MainBBRadius=11.0 MainBBHasHead=true MainBBHeadRadius=7.0 MainBBHeadOffset=-2.0 MainBBHide=false ProjBBType=Cylindrical ProjBBHeight=67.0 ProjBBRadius=11.0 ProjBBHasHead=true ProjBBHeadRadius=7.0 ProjBBHeadOffset=-2.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=true AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=600.0 HealthRegenDelay=0.5 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=512.0 VerticalSpawnOffset=0.0 SpawnXOffset=112.0 SpawnYOffset=0.0 InvertBlockedSpawn=false [Character Profile] Name=SS Order - R MaxHealth=60.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=0.000001 MaxRespawnDelay=0.000001 StepUpHeight=16.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=2.0 CameraOffset=X=0.000 Y=0.000 Z=36.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=128.0 MaxCrouchSpeed=128.0 Acceleration=2560.0 AirAcceleration=16000.0 Friction=1.0 BrakingFrictionFactor=0.5 JumpVelocity=256.0 Gravity=1.0 AirControl=0.25 CanCrouch=true CanPogoJump=true CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=1.000 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=0.000 Y=0.000 Z=1.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Cylindrical MainBBHeight=67.0 MainBBRadius=11.0 MainBBHasHead=true MainBBHeadRadius=7.0 MainBBHeadOffset=-2.0 MainBBHide=false ProjBBType=Cylindrical ProjBBHeight=67.0 ProjBBRadius=11.0 ProjBBHasHead=true ProjBBHeadRadius=7.0 ProjBBHeadOffset=-2.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=true AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=600.0 HealthRegenDelay=0.5 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=512.0 VerticalSpawnOffset=0.0 SpawnXOffset=112.0 SpawnYOffset=-32.0 InvertBlockedSpawn=false [Character Profile] Name=SS Order Dummy MaxHealth=100.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=0.000001 MaxRespawnDelay=0.000001 StepUpHeight=16.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=2.0 CameraOffset=X=0.000 Y=0.000 Z=36.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=0.0 MaxCrouchSpeed=160.0 Acceleration=2560.0 AirAcceleration=16000.0 Friction=1.0 BrakingFrictionFactor=0.5 JumpVelocity=0.0 Gravity=0.0 AirControl=0.25 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=1.000 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=0.000 Y=0.000 Z=1.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Spheroid MainBBHeight=0.02 MainBBRadius=0.01 MainBBHasHead=false MainBBHeadRadius=0.01 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Spheroid ProjBBHeight=0.02 ProjBBRadius=0.01 ProjBBHasHead=false ProjBBHeadRadius=0.01 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=SS Self Damage.abilwep;;; HideWeapon=true AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=512.0 VerticalSpawnOffset=-256.0 SpawnXOffset=16.0 SpawnYOffset=-16.0 InvertBlockedSpawn=false [Character Profile] Name=SS Order - L MaxHealth=60.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=0.000001 MaxRespawnDelay=0.000001 StepUpHeight=16.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=2.0 CameraOffset=X=0.000 Y=0.000 Z=36.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=128.0 MaxCrouchSpeed=128.0 Acceleration=2560.0 AirAcceleration=16000.0 Friction=1.0 BrakingFrictionFactor=0.5 JumpVelocity=256.0 Gravity=1.0 AirControl=0.25 CanCrouch=true CanPogoJump=true CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=1.000 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=0.000 Y=0.000 Z=1.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Cylindrical MainBBHeight=67.0 MainBBRadius=11.0 MainBBHasHead=true MainBBHeadRadius=7.0 MainBBHeadOffset=-2.0 MainBBHide=false ProjBBType=Cylindrical ProjBBHeight=67.0 ProjBBRadius=11.0 ProjBBHasHead=true ProjBBHeadRadius=7.0 ProjBBHeadOffset=-2.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=true AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=600.0 HealthRegenDelay=0.5 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=512.0 VerticalSpawnOffset=0.0 SpawnXOffset=-112.0 SpawnYOffset=-32.0 InvertBlockedSpawn=false [Character Profile] Name=SS Sniper - L MaxHealth=60.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=0.000001 MaxRespawnDelay=0.000001 StepUpHeight=16.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=2.0 CameraOffset=X=0.000 Y=0.000 Z=36.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=128.0 MaxCrouchSpeed=64.0 Acceleration=2560.0 AirAcceleration=16000.0 Friction=1.0 BrakingFrictionFactor=0.5 JumpVelocity=256.0 Gravity=1.0 AirControl=0.25 CanCrouch=true CanPogoJump=true CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=1.000 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=0.000 Y=0.000 Z=1.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Cylindrical MainBBHeight=67.0 MainBBRadius=11.0 MainBBHasHead=true MainBBHeadRadius=7.0 MainBBHeadOffset=-2.0 MainBBHide=false ProjBBType=Cylindrical ProjBBHeight=67.0 ProjBBRadius=11.0 ProjBBHasHead=true ProjBBHeadRadius=7.0 ProjBBHeadOffset=-2.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=true AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=600.0 HealthRegenDelay=0.5 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=512.0 VerticalSpawnOffset=0.0 SpawnXOffset=-112.0 SpawnYOffset=-32.0 InvertBlockedSpawn=false [Character Profile] Name=SS Sniper Dummy MaxHealth=100.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=0.000001 MaxRespawnDelay=0.000001 StepUpHeight=16.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=2.0 CameraOffset=X=0.000 Y=0.000 Z=36.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=0.0 MaxCrouchSpeed=160.0 Acceleration=2560.0 AirAcceleration=16000.0 Friction=1.0 BrakingFrictionFactor=0.5 JumpVelocity=0.0 Gravity=0.0 AirControl=0.25 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=1.000 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=0.000 Y=0.000 Z=1.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Spheroid MainBBHeight=0.02 MainBBRadius=0.01 MainBBHasHead=false MainBBHeadRadius=0.01 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Spheroid ProjBBHeight=0.02 ProjBBRadius=0.01 ProjBBHasHead=false ProjBBHeadRadius=0.01 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=SS Self Damage.abilwep;;; HideWeapon=true AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=512.0 VerticalSpawnOffset=-256.0 SpawnXOffset=-16.0 SpawnYOffset=-16.0 InvertBlockedSpawn=false [Character Profile] Name=SS Sniper - R MaxHealth=60.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=0.000001 MaxRespawnDelay=0.000001 StepUpHeight=16.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=2.0 CameraOffset=X=0.000 Y=0.000 Z=36.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=128.0 MaxCrouchSpeed=64.0 Acceleration=2560.0 AirAcceleration=16000.0 Friction=1.0 BrakingFrictionFactor=0.5 JumpVelocity=256.0 Gravity=1.0 AirControl=0.25 CanCrouch=true CanPogoJump=true CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=1.000 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=0.000 Y=0.000 Z=1.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Cylindrical MainBBHeight=67.0 MainBBRadius=11.0 MainBBHasHead=true MainBBHeadRadius=7.0 MainBBHeadOffset=-2.0 MainBBHide=false ProjBBType=Cylindrical ProjBBHeight=67.0 ProjBBRadius=11.0 ProjBBHasHead=true ProjBBHeadRadius=7.0 ProjBBHeadOffset=-2.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=true AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=600.0 HealthRegenDelay=0.5 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=512.0 VerticalSpawnOffset=0.0 SpawnXOffset=112.0 SpawnYOffset=-32.0 InvertBlockedSpawn=false [Character Profile] Name=SS Dummy Manager MaxHealth=50.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=0.000001 MaxRespawnDelay=0.000001 StepUpHeight=16.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=2.0 CameraOffset=X=0.000 Y=0.000 Z=36.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=0.0 MaxCrouchSpeed=160.0 Acceleration=2560.0 AirAcceleration=16000.0 Friction=1.0 BrakingFrictionFactor=0.5 JumpVelocity=0.0 Gravity=0.0 AirControl=0.25 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=1.000 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=0.000 Y=0.000 Z=1.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Spheroid MainBBHeight=0.02 MainBBRadius=0.01 MainBBHasHead=false MainBBHeadRadius=0.01 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Spheroid ProjBBHeight=0.02 ProjBBRadius=0.01 ProjBBHasHead=false ProjBBHeadRadius=0.01 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=SS Destruction.abilwep;;; HideWeapon=true AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=512.0 VerticalSpawnOffset=-256.0 SpawnXOffset=0.0 SpawnYOffset=-336.0 InvertBlockedSpawn=false [Dodge Profile] Name=SS Attacker Dodging MaxTargetDistance=64.0 MinTargetDistance=32.0 ToggleLeftRight=true ToggleForwardBack=true MinLRTimeChange=0.3 MaxLRTimeChange=0.5 MinFBTimeChange=0.4 MaxFBTimeChange=0.7 DamageReactionChangesDirection=false DamageReactionChanceToIgnore=0.5 DamageReactionMinimumDelay=0.125 DamageReactionMaximumDelay=0.25 DamageReactionCooldown=1.0 DamageReactionThreshold=0.0 DamageReactionResetTimer=0.1 JumpFrequency=0.5 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.3 MaxCrouchTime=0.6 MinJumpTime=0.01 MaxJumpTime=0.01 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.5 BlockedMovementReactionMin=0.1 BlockedMovementReactionMax=0.1 [Dodge Profile] Name=SS Backup Dodging MaxTargetDistance=144.0 MinTargetDistance=80.0 ToggleLeftRight=true ToggleForwardBack=true MinLRTimeChange=0.3 MaxLRTimeChange=0.5 MinFBTimeChange=0.4 MaxFBTimeChange=0.7 DamageReactionChangesDirection=false DamageReactionChanceToIgnore=0.5 DamageReactionMinimumDelay=0.125 DamageReactionMaximumDelay=0.25 DamageReactionCooldown=1.0 DamageReactionThreshold=0.0 DamageReactionResetTimer=0.1 JumpFrequency=0.0 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.5 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.3 MaxCrouchTime=0.3 MinJumpTime=0.3 MaxJumpTime=0.6 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.5 BlockedMovementReactionMin=0.01 BlockedMovementReactionMax=0.01 [Dodge Profile] Name=SS Order Dodging MaxTargetDistance=224.0 MinTargetDistance=160.0 ToggleLeftRight=true ToggleForwardBack=false MinLRTimeChange=0.3 MaxLRTimeChange=0.5 MinFBTimeChange=0.4 MaxFBTimeChange=0.7 DamageReactionChangesDirection=false DamageReactionChanceToIgnore=0.5 DamageReactionMinimumDelay=0.125 DamageReactionMaximumDelay=0.25 DamageReactionCooldown=1.0 DamageReactionThreshold=0.0 DamageReactionResetTimer=0.1 JumpFrequency=0.0 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.3 MaxCrouchTime=0.6 MinJumpTime=0.3 MaxJumpTime=0.6 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.5 BlockedMovementReactionMin=0.1 BlockedMovementReactionMax=0.1 [Dodge Profile] Name=SS Sniper Dodging MaxTargetDistance=288.0 MinTargetDistance=256.0 ToggleLeftRight=true ToggleForwardBack=false MinLRTimeChange=0.3 MaxLRTimeChange=0.5 MinFBTimeChange=0.4 MaxFBTimeChange=0.7 DamageReactionChangesDirection=false DamageReactionChanceToIgnore=0.5 DamageReactionMinimumDelay=0.125 DamageReactionMaximumDelay=0.25 DamageReactionCooldown=1.0 DamageReactionThreshold=0.0 DamageReactionResetTimer=0.1 JumpFrequency=0.0 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.3 MaxCrouchTime=0.6 MinJumpTime=0.3 MaxJumpTime=0.6 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.3 StrafeSwapMaxPause=0.3 BlockedMovementPercent=0.5 BlockedMovementReactionMin=0.1 BlockedMovementReactionMax=0.1 [Weapon Profile] Name=SS AR Type=Hitscan ShotsPerClick=1 DamagePerShot=10.0 KnockbackFactor=0.0 TimeBetweenShots=0.07 Pierces=false Category=FullyAuto BurstShotCount=1 TimeBetweenBursts=0.5 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=2000.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=2000.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=5.0 MaxHitscanRange=100000.0 GravityScale=1.0 HeadshotCapable=true HeadshotMultiplier=2.0 MagazineMax=31 AmmoPerShot=1 ReloadTimeFromEmpty=0.5 ReloadTimeFromPartial=0.5 DamageFalloffStartDistance=100000.0 DamageFalloffStopDistance=100000.0 DamageAtMaxRange=1.0 DelayBeforeShot=0.0 HitscanVisualEffect=Tracer ProjectileGraphic=Ball VisualLifetime=0.1 WallParticleEffect=Gunshot HitParticleEffect=None BounceOffWorld=false BounceFactor=0.0 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=1.0 CanAimDownSight=false ADSZoomDelay=0.0 ADSZoomSensFactor=0.7 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.001 HitSoundCooldown=0.001 HitscanVisualOffset=X=0.000 Y=0.000 Z=-50.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=0.0 RecoilNegatable=false DecalType=1 DecalSize=30.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=0.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 ProjectileTrail=None RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=true AimPunchAmount=0.0 AimPunchResetTime=0.05 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=true MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=31 CancelReloadOnKill=true FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=50.529999 ADSFOVScale=Vertical (1:1) ADSAllowUserOverrideFOV=true IsBurstWeapon=false ForceFirstPersonInADS=true ZoomBlockedInAir=false ADSCameraOffsetX=0.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 QuickSwitchTime=0.1 Explosive=false Radius=500.0 DamageAtCenter=100.0 DamageAtEdge=0.0 SelfDamageMultiplier=0.5 ExplodesOnContactWithEnemy=false DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.0 BlockedByWorld=false SpreadSSA=1.0,1.0,-1.0,0.0 SpreadSCA=1.0,1.0,-1.0,0.0 SpreadMSA=1.0,1.0,-1.0,0.0 SpreadMCA=1.0,1.0,-1.0,0.0 SpreadSSH=1.0,1.0,-1.0,0.0 SpreadSCH=1.0,1.0,-1.0,0.0 SpreadMSH=1.0,1.0,-1.0,0.0 SpreadMCH=1.0,1.0,-1.0,0.0 MaxRecoilUp=0.0 MinRecoilUp=0.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=1.0 RecoilAutoReset=false TimeToRecoilPeak=0.05 TimeToRecoilReset=0.35 AAMode=0 AAPreferClosestPlayer=false AAAlpha=0.05 AAMaxSpeed=1.0 AADeadZone=0.0 AAFOV=30.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=false TriggerBotDelay=0.0 TriggerBotFOV=1.0 StickyLock=false HeadLock=false VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.095 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false PBS0=0.0,0.0 [Weapon Profile] Name=SS Self Damage Type=Projectile ShotsPerClick=1 DamagePerShot=0.0 KnockbackFactor=0.0 TimeBetweenShots=0.1 Pierces=false Category=SemiAuto BurstShotCount=3 TimeBetweenBursts=3.0 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=0.100 Y=0.000 Z=0.000 MuzzleVelocityMax=X=0.100 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=0.1 MaxHitscanRange=0.1 GravityScale=0.0 HeadshotCapable=false HeadshotMultiplier=1.0 MagazineMax=0 AmmoPerShot=1 ReloadTimeFromEmpty=0.1 ReloadTimeFromPartial=0.1 DamageFalloffStartDistance=100000.0 DamageFalloffStopDistance=100000.0 DamageAtMaxRange=0.0 DelayBeforeShot=0.0 HitscanVisualEffect=None ProjectileGraphic=Ball VisualLifetime=0.1 WallParticleEffect=None HitParticleEffect=None BounceOffWorld=false BounceFactor=0.5 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=0.1 CanAimDownSight=false ADSZoomDelay=0.0 ADSZoomSensFactor=0.7 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.0 HitSoundCooldown=0.0 HitscanVisualOffset=X=0.000 Y=0.000 Z=-50.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=0.0 RecoilNegatable=false DecalType=0 DecalSize=30.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=false SpreadStationaryVelocity=300.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 ProjectileTrail=None RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=true AimPunchAmount=0.0 AimPunchResetTime=0.1 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=true MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=0 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=72.099998 ADSFOVScale=Overwatch ADSAllowUserOverrideFOV=true IsBurstWeapon=false ForceFirstPersonInADS=true ZoomBlockedInAir=false ADSCameraOffsetX=0.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 QuickSwitchTime=0.1 Explosive=true Radius=160.0 DamageAtCenter=10.0 DamageAtEdge=10.0 SelfDamageMultiplier=1.0 ExplodesOnContactWithEnemy=false DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.01 BlockedByWorld=false SpreadSSA=1.0,1.0,-1.0,5.0 SpreadSCA=1.0,1.0,-1.0,5.0 SpreadMSA=1.0,1.0,-1.0,5.0 SpreadMCA=1.0,1.0,-1.0,5.0 SpreadSSH=0.0,0.1,0.0,0.0 SpreadSCH=1.0,1.0,-1.0,5.0 SpreadMSH=0.0,0.1,0.0,5.0 SpreadMCH=1.0,1.0,-1.0,5.0 MaxRecoilUp=0.0 MinRecoilUp=0.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=1.0 RecoilAutoReset=false TimeToRecoilPeak=0.05 TimeToRecoilReset=0.35 AAMode=0 AAPreferClosestPlayer=false AAAlpha=0.05 AAMaxSpeed=1.0 AADeadZone=0.0 AAFOV=30.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=false TriggerBotDelay=0.0 TriggerBotFOV=1.0 StickyLock=false HeadLock=false VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.175 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false PBS0=0.0,0.0 [Weapon Profile] Name=SS Destruction Type=Projectile ShotsPerClick=1 DamagePerShot=0.0 KnockbackFactor=0.0 TimeBetweenShots=0.1 Pierces=false Category=SemiAuto BurstShotCount=3 TimeBetweenBursts=3.0 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=0.010 Y=0.000 Z=0.000 MuzzleVelocityMax=X=0.010 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=0.1 MaxHitscanRange=0.1 GravityScale=0.0 HeadshotCapable=false HeadshotMultiplier=1.0 MagazineMax=0 AmmoPerShot=1 ReloadTimeFromEmpty=0.1 ReloadTimeFromPartial=0.1 DamageFalloffStartDistance=100000.0 DamageFalloffStopDistance=100000.0 DamageAtMaxRange=0.0 DelayBeforeShot=0.0 HitscanVisualEffect=None ProjectileGraphic=Ball VisualLifetime=0.1 WallParticleEffect=None HitParticleEffect=None BounceOffWorld=false BounceFactor=0.5 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=0.1 CanAimDownSight=false ADSZoomDelay=0.0 ADSZoomSensFactor=0.7 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.0 HitSoundCooldown=0.0 HitscanVisualOffset=X=0.000 Y=0.000 Z=-50.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=0.0 RecoilNegatable=false DecalType=0 DecalSize=30.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=false SpreadStationaryVelocity=300.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 ProjectileTrail=None RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=true AimPunchAmount=0.0 AimPunchResetTime=0.1 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=true MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=0 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=72.099998 ADSFOVScale=Overwatch ADSAllowUserOverrideFOV=true IsBurstWeapon=false ForceFirstPersonInADS=true ZoomBlockedInAir=false ADSCameraOffsetX=0.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 QuickSwitchTime=0.1 Explosive=true Radius=160.0 DamageAtCenter=100.0 DamageAtEdge=100.0 SelfDamageMultiplier=1.0 ExplodesOnContactWithEnemy=false DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.01 BlockedByWorld=false SpreadSSA=1.0,1.0,-1.0,5.0 SpreadSCA=1.0,1.0,-1.0,5.0 SpreadMSA=1.0,1.0,-1.0,5.0 SpreadMCA=1.0,1.0,-1.0,5.0 SpreadSSH=0.0,0.1,0.0,0.0 SpreadSCH=1.0,1.0,-1.0,5.0 SpreadMSH=0.0,0.1,0.0,5.0 SpreadMCH=1.0,1.0,-1.0,5.0 MaxRecoilUp=0.0 MinRecoilUp=0.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=1.0 RecoilAutoReset=false TimeToRecoilPeak=0.05 TimeToRecoilReset=0.35 AAMode=0 AAPreferClosestPlayer=false AAAlpha=0.05 AAMaxSpeed=1.0 AADeadZone=0.0 AAFOV=30.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=false TriggerBotDelay=0.0 TriggerBotFOV=1.0 StickyLock=false HeadLock=false VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.175 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false PBS0=0.0,0.0 [Weapon Ability Profile] Name=SS Self Damage MaxCharges=1.0 ChargeTimer=0.1 ChargesRefundedOnKill=0.0 DelayAfterUse=600.0 FullyAuto=true WeaponProfile=SS Self Damage BlockAttackTimer=0.0 AbilityBlockedWhenAttacking=false AmmoPerShot=0 AIUseInCombat=true AIUseOutOfCombat=true AIUseOnGround=true AIUseInAir=true AIReuseTimer=0.1 AIMinSelfHealth=0.0 AIMaxSelfHealth=100.0 AIMinTargHealth=0.0 AIMaxTargHealth=100.0 AIMinTargDist=0.0 AIMaxTargDist=1000000.0 AIMaxTargFOV=360.0 AIDamageReaction=false AIDamageReactionIgnoreChance=0.0 AIDamageReactionMinDelay=0.125 AIDamageReactionMaxDelay=0.25 AIDamageReactionCooldown=1.0 AIDamageReactionThreshold=0.0 AIDamageReactionResetTimer=0.1 [Weapon Ability Profile] Name=SS Destruction MaxCharges=1.0 ChargeTimer=0.1 ChargesRefundedOnKill=0.0 DelayAfterUse=0.0 FullyAuto=true WeaponProfile=SS Destruction BlockAttackTimer=0.0 AbilityBlockedWhenAttacking=false AmmoPerShot=0 AIUseInCombat=true AIUseOutOfCombat=true AIUseOnGround=true AIUseInAir=true AIReuseTimer=0.01 AIMinSelfHealth=0.0 AIMaxSelfHealth=20.0 AIMinTargHealth=0.0 AIMaxTargHealth=100.0 AIMinTargDist=0.0 AIMaxTargDist=1000000.0 AIMaxTargFOV=360.0 AIDamageReaction=false AIDamageReactionIgnoreChance=0.0 AIDamageReactionMinDelay=0.125 AIDamageReactionMaxDelay=0.25 AIDamageReactionCooldown=1.0 AIDamageReactionThreshold=0.0 AIDamageReactionResetTimer=0.1 [Map Data] reflex map version 8 global entity type WorldSpawn String32 targetGameOverCamera end UInt8 playersMin 1 UInt8 playersMax 16 brush vertices 192.000000 288.000000 336.000000 320.000000 288.000000 336.000000 320.000000 288.000000 320.000000 192.000000 288.000000 320.000000 192.000000 256.000000 336.000000 320.000000 256.000000 336.000000 320.000000 256.000000 320.000000 192.000000 256.000000 320.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 192.000000 400.000000 336.000000 320.000000 400.000000 336.000000 320.000000 400.000000 320.000000 192.000000 400.000000 320.000000 192.000000 288.000000 336.000000 320.000000 288.000000 336.000000 320.000000 288.000000 320.000000 192.000000 288.000000 320.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 internal/editor/textures/editor_clip 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 internal/editor/textures/editor_clip 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 internal/editor/textures/editor_clip 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 internal/editor/textures/editor_clip 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 internal/editor/textures/editor_clip 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 internal/editor/textures/editor_clip brush vertices 120.000000 400.000000 688.000000 136.000000 400.000000 688.000000 136.000000 400.000000 624.000000 120.000000 400.000000 624.000000 120.000000 256.000000 688.000000 136.000000 256.000000 688.000000 136.000000 256.000000 624.000000 120.000000 256.000000 624.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 376.000000 400.000000 688.000000 392.000000 400.000000 688.000000 392.000000 400.000000 624.000000 376.000000 400.000000 624.000000 376.000000 256.000000 688.000000 392.000000 256.000000 688.000000 392.000000 256.000000 624.000000 376.000000 256.000000 624.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 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416.000000 256.000000 136.000000 416.000000 256.000000 136.000000 400.000000 688.000000 376.000000 400.000000 688.000000 376.000000 400.000000 256.000000 136.000000 400.000000 256.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 internal/editor/textures/editor_clip 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 internal/editor/textures/editor_clip 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 internal/editor/textures/editor_clip 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 internal/editor/textures/editor_clip 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 internal/editor/textures/editor_clip 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 internal/editor/textures/editor_clip brush vertices 120.000000 400.000000 320.000000 136.000000 400.000000 320.000000 136.000000 400.000000 256.000000 120.000000 400.000000 256.000000 120.000000 256.000000 320.000000 136.000000 256.000000 320.000000 136.000000 256.000000 256.000000 120.000000 256.000000 256.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 376.000000 400.000000 320.000000 392.000000 400.000000 320.000000 392.000000 400.000000 256.000000 376.000000 400.000000 256.000000 376.000000 256.000000 320.000000 392.000000 256.000000 320.000000 392.000000 256.000000 256.000000 376.000000 256.000000 256.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 brush vertices 136.000000 400.000000 256.000000 376.000000 400.000000 256.000000 376.000000 400.000000 240.000000 136.000000 400.000000 240.000000 136.000000 256.000000 256.000000 376.000000 256.000000 256.000000 376.000000 256.000000 240.000000 136.000000 256.000000 240.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 entity type CameraPath UInt8 posLerp 2 UInt8 angleLerp 2 entity type PlayerSpawn Vector3 position 256.000000 256.000000 304.000000 Bool8 teamB 0 Bool8 initialSpawn 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 256.000000 256.000000 640.000000 Vector3 angles 180.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 initialSpawn 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0
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[]
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hohiroki/Scilab_TBC
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refs/heads/master
2021-01-18T02:07:29.200029
2016-04-29T07:01:39
2016-04-29T07:01:39
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sce
examplesec5_2_2b.sce
errcatch(-1,"stop");mode(2);//Example sec 5.2.2 b //Routh array in scilab ;; s=poly(0,'s') B=s^5+2*s^4+6*s^3+12*s^2+8*s+16 routh_t(B) // In this example a row of zero forms at s^3. //The function automatically the derivative of the //auxillary polynomial 2*s^4+12*s^2+16 //viz=8*s^3+24*s exit();
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/3869/CH2/EX2.10/Ex2_10.sce
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FOSSEE/Scilab-TBC-Uploads
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refs/heads/master
2020-04-09T02:43:26.499817
2018-02-03T05:31:52
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Ex2_10.sce
clear // // // //Variable declaration d=2 //diffraction observed(m) lamda=500*10**-9 //wavelength(m) a=1.5*10**-3 //slit width(m) //Calculation w=2*d*lamda/a //width of central maxima(m) //Result printf("\n width of central maxima is %0.2f mm",w*10**3)
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function rep=unix_g(cmd) //unix_g - shell command execution //%Syntax //rep=unix_g(cmd) //%Parameters // cmd - a character string // rep - a column vector of character strings //%Description // cmd instruction (sh syntax) is passed to shell, the standard output // is redirected to scilab variable rep. //%Examples // unix_g("ls") //%See also // host unix_x unix_s //! if prod(size(cmd))<>1 then error(55,1),end host(cmd+'>'+TMPDIR+'/unix.out 2>'+TMPDIR+'/unix.err') errcatch(48,'continue','nomessage') msg=read(TMPDIR+'/unix.err',-1,1,'(a)') errcatch(-1); if iserror(48)==0 then if prod(size(msg)) >0 then error('sh : '+msg(1)) end else errclear(48) end rep=read(TMPDIR+'/unix.out',-1,1,'(a)')
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//Example 15.4 clc; C=2.2*10^-9; //in farads R=47*10^3; //in ohms x=2*%pi*R*C; fl=invr(x); printf('\nLower Cut Off frequency fl Of 2nd order Butterworth HPF = %.2f kHz\n',fl/1000)
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//page 8 //Example 1.5 clear; close; clc; a = [2 -1 3 2; 1 4 0 -1; 2 6 -1 5]; disp(a,'a='); disp('Applying row transformations:'); disp('R1 = R1-2*R2'); a(1,:) = a(1,:) - 2*a(2,:); disp(a,'a = '); disp('R3 = R3-2*R2'); a(3,:) = a(3,:) - 2*a(2,:); disp(a,'a = '); disp('R3 = R3/-2'); a(3,:) = -1/2*a(3,:); disp(a,'a = '); disp('R2 = R2-4*R3'); a(2,:) = a(2,:) - 4*a(3,:); disp(a,'a = '); disp('R1 = R1+9*R3'); a(1,:) = a(1,:) + 9*a(3,:); disp(a,'a = '); disp('R1 = R1*2/15'); a(1,:) = a(1,:) * 2/15; disp(a,'a = '); disp('R2 = R2+2*R1'); a(2,:) = a(2,:) + 2*a(1,:); disp(a,'a = '); disp('R3 = R3-R1/2'); a(3,:) = a(3,:) - 1/2*a(1,:); disp(a,'a = '); disp('We get the system of equations as:'); disp('2*x1 - x2 + 3*x3 + 2*x4 = 0'); disp('x1 + 4*x2 - x4 = 0'); disp('2*x1 + 6* x2 - x3 + 5*x4 = 0'); disp('and'); disp('x2 - 5/3*x4 = 0','x1 + 17/3*x4 = 0','x3 - 11/3*x4 = 0'); disp('now by assigning any rational value c to x4 in system second, the solution is evaluated as:'); disp('(-17/3*c,5/3,11/3*c,c)'); //end
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//Chapter 1, Example 1.9,Pg 1.13 clc; disp("We know that Rt = R0(1+a0*t)") disp("At t1=20 degree C, R1=18 ohms") disp("18=R0(1+20*a0)") disp("At t2=50 degree C R2=20 ohms") disp("20=R0(1+50a0)") a0=20-18/(900-400) //Divide both the equations printf("\n a0=%.3f per degree c \n",a0) t=(21+1.68-18)/0.072 printf("\n Therefore temp t = %.0f degrees C \n",t)
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clc //Intitalisation of variables clear s1= -0.0059 //mole per litre x1= 0.0118 //mole per lit x2= 0.0269 //mole per litre //CALCULATIONS S= s1+sqrt(0.25*x1^2+x2^2) //RESULTS printf ('Solubility = %.4f mole per litre',S)
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//Chapter 11 //Example 11.3 //page 409 //To find fault current and subtransient current in all parts of the system clear;clc; a=-0.5+(sqrt(3)/2)*%i; //neglecting prefault currents Vf0=10/11; Eg=Vf0; Em1=Vf0 ;Em2=Vf0; //positive sequence network when it is replaced by its thevenin's equvivalent as shown in fig11.18 printf('\nsequence impedances are given by \n'); Z1=(%i*0.525*%i*0.23)/(%i*0.755); Z2=Z1; Z0=%i*1.712; printf('Z1=j%0.4f \nZ2=j%0.4f \nZ0=j%0.4f',abs(imag(Z1)),abs(imag(Z2)),abs(imag(Z0))); //to find sequence current Ia1=Vf0/(Z1+Z2+Z0); Ia2=Ia1; Ia0=Ia1; //to find fault current If=3*Ia0; printf('\n\nFault Current= -j%0.4f',abs(imag(If))); //component current flowing from generator and motor printf('\n\nComponents currents flowing from Generator and motor are \n') Ig1=Ia1*(0.23/0.755) ; Ig2=Ig1; Ig0=0; printf('Ig1= -j%0.4f \nIg2= -j%0.4f \nIg0=%d',abs(Ig1),abs(Ig2),abs(Ig0)); printf('\n'); Im1=Ia1*(0.525/0.755); Im2=Im1; Im0=Ia0; printf('\nIm1= -j%0.4f \nIm2= -j%0.4f \nIm0= -j%0.4f',abs(Im1),abs(Im2),abs(Im0)); //fault currents from the generator and motor towards g are printf('\n\nFault current from the generator towards g are '); Ig=[1 1 1;a^2 a 1;a a^2 1]*[Ig1;Ig2;Ig0]; disp(Ig); printf('and to g from motors are'); Im=[1 1 1;a^2 a 1;a a^2 1]*[Im1;Im2;Im0]; disp(Im); printf('\nPositive sequence current =%0.3f pu',(-%i*Ig1)); printf('\nNegative sequence current =%0.3f pu',(%i*Ig2)); printf('\nZero sequence current=%d\n',Ig0); //under loaded condition,PU motor currents are Im1o=(15/(25*0.909*0.8))*(0.800103636+%i*0.5998617938); Im2o=(7.5/(25*0.909*0.8))*(0.800103636+%i*0.5998617938); printf('\nThe per unit motor currents are:\n'); printf('Motor1:%0.2f +j%0.3f pu',real(Im1o),imag(Im1o)); printf('\nMotor2:%0.2f +j%0.3f pu',real(Im2o),imag(Im2o)); //the voltages behind subtransient reactances are calculated below printf('\n\nVoltage behind subtransient reactances:\n'); printf('Motor1:'); Em1=Em1-(%i*0.345*Im1o); printf('Em1= %0.4f-j%0.4f',real(Em1),abs(imag(Em1))); printf('\nMotor2:'); Em2=Em2-(%i*0.69*Im2o); printf('Em2= %0.4f-j%0.4f',real(Em2),abs(imag(Em2))); printf('\nGenerator:'); Eg=Eg+(%i*0.525*(Im2o+Im1o)); printf('Eg= %0.4fj+%0.4f',real(Eg),abs(imag(Eg))); //actual value of positive sequence current from generator and motor printf('\n\nThe actual value of positive sequence current from the generator towards fault is = %0.2f+j%0.3f',real(Im1o+Im2o+Ig1),imag(Im1o+Im2o+Ig1)); printf('\nThe actual value of positive sequence current from the motors towards fault is = %0.2f-j%0.3f',real(-Im1o-Im2o+Im1),abs(imag(-Im1o-Im2o+Im1)));
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// ==================================================================== // generated by builder.sce // Copyright DIGITEO 2009 // ==================================================================== try getversion('scilab'); catch warning('Scilab 5.0 or more is required.'); return; end; // ==================================================================== root_tlbx = get_absolute_file_path('cleaner.sce'); if fileinfo(root_tlbx+'/macros/cleanmacros.sce') <> [] then exec(root_tlbx+'/macros/cleanmacros.sce'); end if fileinfo(root_tlbx+'/src/cleaner_src.sce') <> [] then exec(root_tlbx+'/src/cleaner_src.sce'); end if fileinfo(root_tlbx+'/sci_gateway/cleaner_gateway.sce') <> [] then exec(root_tlbx+'/sci_gateway/cleaner_gateway.sce'); mdelete(root_tlbx+'/sci_gateway/cleaner_gateway.sce'); end if fileinfo(root_tlbx+'/loader.sce') <> [] then mdelete(root_tlbx+'/loader.sce'); end // ==================================================================== clear root_tlbx; // ====================================================================
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// Example 9.5.B;//maximum repeater spacing clc; clear; close; ber=10^-9;// x1=-2*log10(ber);// hc=6.63*10^-34;// c=3*10^8;//m/s bt=50;//Mbits/s h=1.55;//micro meter ps=(((x1/2)*hc*c*bt*10^6)/(h*10^-6));//nW psdb=10*log10(ps*10^3);// cl=0.25;//dB/km x=4;//dBm y=x-psdb;// mrs1=y/cl;//km disp(mrs1,"maximum repeater spacing in km at 50 M-bit/s system (PSK) in km is") bt1=1;//Gbit/s ps1=(((x1/2)*2*hc*c*bt1*10^9)/(h*10^-6));//nW psdb1=10*log10(ps1*10^3);// cl=0.25;//dB/km x=4;//dBm y1=x-psdb1;// mrs2=y1/cl;//km disp(mrs2,"maximum repeater spacing in km at 1 G-bit/s system (PSK) in km is") //for 1 Gbit/s systme answer is wrong in the textbook
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/581/CH11/EX11.10/Example11_10.sce
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FOSSEE/Scilab-TBC-Uploads
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2020-04-09T02:43:26.499817
2018-02-03T05:31:52
2018-02-03T05:31:52
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Example11_10.sce
clear; clc; printf("\t Example 11.10\n"); T1=303; // isothermal temp.,K v=5; //air speed,m/s l=0.05; //length of naphthalene model that is flat, m Mnap=128.2; //molar mass of naphthalene,kg/kmol D=0.86*10^-5; //diffusion coefficient of naphthalene in air,m/s Pv=10^(11.45-3729.3/T1)*133.31; //vapor pressure, Pa xn=Pv/101325; //mole fraction of naphthalene mn=xn*Mnap/(xn*Mnap+(1-xn)*28.96); //mass fraction of naphthalene mnp=0; //mass fraction of naphthalene in free stream is 0 Rel=v*l/(1.867*10^-5); //reynolds no. Sc=1.867*10^-5/D; //schimidt no. Nul=0.664*Rel^0.5*Sc^1/3; //mass transfer nusselt no. Gmn=D*Nul*1.166/l; //gas phase mass transfer coefficient,kg/(m^2*s) n=Gmn*(mn-mnp)+0.0000071; //average mass flux,kg/(m^2*s) printf("\t average rate of loss of naphthalene from a part of model is :%-4e kg/(m^2*s) or 58 g/(m^2*h)\n",n); printf("\t naphthalene sublimatin can be used to infer heat transfer coefficient by measuring the loss of naphthalene from a model over some length of time.since the schimidt no. of naphthalene is not generally equal to prandtl no. under the conditions of interest, some assumption about the dependence of nusselt no. on the prandtl no must usually be introduced.") //end
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/3446/CH6/EX6.9/Ex6_9.sce
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FOSSEE/Scilab-TBC-Uploads
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Ex6_9.sce
// Exa 6.9 // To calculate the normalized throughput with: //(a) an unslotted nonpersistent, //(b) a slotted persistent, and //(c) a slotted 1-persistent CSMA protocol. clc; clear all; e=2.71828; //Euler's number Tprop=0.4; //Max propogation delay in sec R=10; //data rate in Mbps PackLen=400; //packet length in bits //solution Tp=PackLen/R; //packet transmission time in microsec a=Tprop/Tp; G=Tp*10^-6*R*10^6/PackLen;//normalized offered traffic load //Slotted nonpersistent S0=a*G*e^(-a*G)/(1-e^(-a*G)+a);//normalized throughput //Unslotted nonpersistent S1=G*e^(-a*G)/(1+(2*a)+e^(-a*G));//normalized throughput //Slotted 1-persistent S2=G*e^(-G*(1+a))*(1+a-e^(-a*G))/((1+a)*(1-e^(-a*G))+a*e^(-G*(1+a)));//normalized throughput printf('The Normalized throughput with an unslotted non persistent, a slotted persistent and a slotted 1-persistent CSMA protocol are \n %.3f,%.3f and %.3f respectively \n',S0,S1,S2);
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/config/SAMPLE_ADAS_LKA_ACC/vehicleModeRef.sce
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AVSGuillaume/Samples-Pack-1
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vehicleModeRef.sce
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<chanel>4980736</chanel> <isLeft>1</isLeft> <unit>%</unit> </Curve> <Curve> <chanel>5111808</chanel> <isLeft>1</isLeft> <unit>daN</unit> </Curve> <Curve> <chanel>5505024</chanel> <isLeft>1</isLeft> <unit>%</unit> </Curve> <Curve> <chanel>2752512</chanel> <isLeft>0</isLeft> <unit>rpm</unit> </Curve> </ResultsGraph> </ProgressDlg> <Recording> <mode>AUTO</mode> <recordPath></recordPath> <ModelHandlerRecorder> <enable>1</enable> <enableTrafficRecording>0</enableTrafficRecording> <isOneEvery>0</isOneEvery> <oneEvery>1</oneEvery> <samplePeriod>0.01</samplePeriod> <zipResultFile>0</zipResultFile> </ModelHandlerRecorder> <ScanerNetRecorder/> </Recording> <ScenarioStopCriteria> <finalTime>3600</finalTime> <stopAtFinalTime>0</stopAtFinalTime> </ScenarioStopCriteria> <UserDataList/> <Visual> <Others> <loadCache>0</loadCache> <optimize>1</optimize> <refreshRate>60</refreshRate> <viewMode></viewMode> </Others> <Quality> <anisotropicFiltering>8</anisotropicFiltering> <antiAliasing>8</antiAliasing> <fadeLOD>0</fadeLOD> </Quality> <RoadMarks> <mode></mode> <nodeName></nodeName> <Interval> <max>0</max> <min>0</min> </Interval> </RoadMarks> <Sfx> <dazzleHalo>1</dazzleHalo> <fog>1</fog> <fogHalo>1</fogHalo> <sky>1</sky> </Sfx> <Viewing> <farPlane>5000</farPlane> <nearPlane>1</nearPlane> <terrainLODScale>1</terrainLODScale> <vehicleLODScale>1</vehicleLODScale> </Viewing> </Visual> <Vehicle> <cabin></cabin> <decorationName></decorationName> <driveInReverse>0</driveInReverse> <driverId>0</driverId> <id>0</id> <initEngineRunning>1</initEngineRunning> <initialDistOnTrajectory>0</initialDistOnTrajectory> <initialSpeed>0</initialSpeed> <modelColor>0 0 0</modelColor> <modelName>SmallFamilyCar.tmp.ladm</modelName> <motionId>-1</motionId> <name>target</name> <process>MODELHANDLER</process> <recomputeRestitutionMovement>1</recomputeRestitutionMovement> <state>0</state> <trailerId>-1</trailerId> <Equipments> <sensorConfigurationName></sensorConfigurationName> </Equipments> <ItineraryRoadXml> <endBehaviour>0</endBehaviour> </ItineraryRoadXml> <Model> <Callas> <activeConfiguration>-1</activeConfiguration> <antiWheeling>0</antiWheeling> <applyGroundBodyInteractionForces>0</applyGroundBodyInteractionForces> <autoClutch>1</autoClutch> <brakeTemperature>313.15</brakeTemperature> <computeGroundBodyInteraction>0</computeGroundBodyInteraction> <computeGroundCanonInteraction>0</computeGroundCanonInteraction> <corneringStartType>0</corneringStartType> <cutThrottleOnGearChange>1</cutThrottleOnGearChange> <damperTemperature>313.15</damperTemperature> <delayShiftDownAfterDown>0.5</delayShiftDownAfterDown> <delayShiftDownAfterUp>0.5</delayShiftDownAfterUp> <delayShiftUpAfterDown>0.5</delayShiftUpAfterDown> <delayShiftUpAfterUp>0.5</delayShiftUpAfterUp> <detailedRuts>0</detailedRuts> <gearboxTemperature>373.15</gearboxTemperature> <initBatteryCharge>1</initBatteryCharge> <initialLateralAcceleration>0</initialLateralAcceleration> <initialSteeringAngle>0</initialSteeringAngle> <initialStepIncrement>0.0005</initialStepIncrement> <initialTurnRadius>0</initialTurnRadius> <isDelayShiftDownAfterDown>1</isDelayShiftDownAfterDown> <isDelayShiftDownAfterUp>1</isDelayShiftDownAfterUp> <isDelayShiftUpAfterDown>1</isDelayShiftUpAfterDown> <isDelayShiftUpAfterUp>1</isDelayShiftUpAfterUp> <isLockGearDuringCornering>0</isLockGearDuringCornering> <isParallelComputation>0</isParallelComputation> <limitManualGearChoice>0</limitManualGearChoice> <lockGearDuringCorneringAngle>3.14159265358979</lockGearDuringCorneringAngle> <modulesTimeout>30</modulesTimeout> <numericalMethod>1</numericalMethod> <oilTemperature>353.15</oilTemperature> <regulateBrakePedal>0</regulateBrakePedal> <staticStateComputation>1</staticStateComputation> <tireTemperature>313.15</tireTemperature> <toeHealOnDownshift>0</toeHealOnDownshift> <waterTemperature>353.15</waterTemperature> <CustomData/> <Hack> <useNewMovementEquations>1</useNewMovementEquations> <useNewWheelDOF>1</useNewWheelDOF> </Hack> </Callas> </Model> <ObjectPosition> <heading>0</heading> <position>0 0 0</position> </ObjectPosition> <StopCriteria> <finalDistance>100000</finalDistance> <finalTime>3600</finalTime> <maxSideslipAngle>0.261799387799149</maxSideslipAngle> <maxSideslipAngleSpeed>0.349065850398866</maxSideslipAngleSpeed> <maxSpeed>111.111111111111</maxSpeed> <maxTrajectoryError>3</maxTrajectoryError> <minSpeed>0.277777777777778</minSpeed> <stopCanonContact>0</stopCanonContact> <stopConeCollision>0</stopConeCollision> <stopFinalDistance>1</stopFinalDistance> <stopFinalTime>1</stopFinalTime> <stopLateralAccelerationPeek>0</stopLateralAccelerationPeek> <stopMaxSpeed>0</stopMaxSpeed> <stopMinSpeed>0</stopMinSpeed> <stopSideslipAngle>0</stopSideslipAngle> <stopSideslipAngleSpeed>0</stopSideslipAngleSpeed> <stopSpin>0</stopSpin> <stopStableMovement>0</stopStableMovement> <stopStall>0</stopStall> <stopStallDuration>1</stopStallDuration> <stopStandstill>0</stopStandstill> <stopTrajectoryError>0</stopTrajectoryError> <stopWheelLift>0</stopWheelLift> </StopCriteria> <Swarm> <appearBackRadius>250</appearBackRadius> <appearFrontRadius>500</appearFrontRadius> <density>1</density> <disappearBackRadius>500</disappearBackRadius> <disappearFrontRadius>1000</disappearFrontRadius> <frontAppearFactor>0.75</frontAppearFactor> <queen>-1</queen> <queenDirectionFactor>0.3</queenDirectionFactor> </Swarm> </Vehicle> <Driver> <driverName></driverName> <driverType>VirtualDriver</driverType> <id>0</id> <process>ACQUISITION</process> <VirtualDriver> <Command> <externalCommandReading>0</externalCommandReading> <ignoreThrottleOnBraking>0</ignoreThrottleOnBraking> <isDifferentialsLocking>0</isDifferentialsLocking> <isExhaustBrake>0</isExhaustBrake> <isPlow>0</isPlow> <isRetarder>0</isRetarder> <isSkidSteering>0</isSkidSteering> <isTransfer>0</isTransfer> <isTurret>0</isTurret> <isWind>0</isWind> <notes></notes> <pilotCommandReading>0</pilotCommandReading> <steeringInputType>0</steeringInputType> <type>0</type> <AnalyticCommand> <acceleratorAmplitude>1</acceleratorAmplitude> <acceleratorAscendingTime>1</acceleratorAscendingTime> <acceleratorBasicSignal>0</acceleratorBasicSignal> <acceleratorDescendingTime>1</acceleratorDescendingTime> <acceleratorDuration>10</acceleratorDuration> <acceleratorInitialTime>0</acceleratorInitialTime> <brakeAmplitude>400</brakeAmplitude> <brakeAscendingTime>1</brakeAscendingTime> <brakeBasicSignal>0</brakeBasicSignal> <brakeDescendingTime>1</brakeDescendingTime> <brakeDuration>10</brakeDuration> <brakeInitialTime>0</brakeInitialTime> <gear>1</gear> <skidAmplitude>0.4</skidAmplitude> <skidAmplitude1>0.4</skidAmplitude1> <skidAmplitude2>0</skidAmplitude2> <skidAngularSpeed>0.4</skidAngularSpeed> <skidBasicSignal>0</skidBasicSignal> <skidDuration1>5</skidDuration1> <skidDuration2>1</skidDuration2> <skidDuration3>1</skidDuration3> <skidInitialTime>0</skidInitialTime> <skidNumber>1</skidNumber> <skidPeriode>5</skidPeriode> <skidSeparatedBy>0</skidSeparatedBy> <skidSignal>0</skidSignal> <steeringAmplitude>1.5707963267949</steeringAmplitude> <steeringAmplitude1>1.5707963267949</steeringAmplitude1> <steeringAmplitude2>0</steeringAmplitude2> <steeringAngularSpeed>1.5707963267949</steeringAngularSpeed> <steeringBasicSignal>0</steeringBasicSignal> <steeringDuration1>2</steeringDuration1> <steeringDuration2>1</steeringDuration2> <steeringDuration3>1</steeringDuration3> <steeringInitialTime>0</steeringInitialTime> <steeringNumber>1</steeringNumber> <steeringPeriode>5</steeringPeriode> <steeringSeparatedBy>0</steeringSeparatedBy> <steeringSignal>0</steeringSignal> <windAmplitude>20</windAmplitude> <windAscendingTime>0.1</windAscendingTime> <windAzimuth>1.5707963267949</windAzimuth> <windBasicSignal>0</windBasicSignal> <windDescendingTime>0.1</windDescendingTime> <windDuplique>0</windDuplique> <windDuration>5</windDuration> <windInitialTime>0</windInitialTime> <windInterval>1</windInterval> <windPeriode>5</windPeriode> <windPulseTime>1</windPulseTime> <windSigne>0</windSigne> </AnalyticCommand> <ExternalCorrections> <additiveBrakeRetarderNotch>0</additiveBrakeRetarderNotch> <additiveGunAimAngle>0</additiveGunAimAngle> <additiveNbShot>0</additiveNbShot> <additiveShotRythm>0</additiveShotRythm> <additiveTargetPosition>0 0 0</additiveTargetPosition> <additiveTurretAimAngle>0</additiveTurretAimAngle> <additiveWindAzimuth>0</additiveWindAzimuth> <additiveWindSpeed>0</additiveWindSpeed> <multiplicativeBrakeRetarderNotch>1</multiplicativeBrakeRetarderNotch> <multiplicativeGunAimAngle>1</multiplicativeGunAimAngle> <multiplicativeNbShot>1</multiplicativeNbShot> <multiplicativeShotRythm>1</multiplicativeShotRythm> <multiplicativeTargetPosition>1 1 1</multiplicativeTargetPosition> <multiplicativeTurretAimAngle>1</multiplicativeTurretAimAngle> <multiplicativeWindAzimuth>1</multiplicativeWindAzimuth> <multiplicativeWindSpeed>1</multiplicativeWindSpeed> </ExternalCorrections> <PilotCorrections> <additiveAcceleratorPos>0</additiveAcceleratorPos> <additiveBrakingForce>0</additiveBrakingForce> <additiveClutchPos>0</additiveClutchPos> <additiveHandBrakeForce>0</additiveHandBrakeForce> <additiveSpeedTarget>0</additiveSpeedTarget> <additiveSteeringAngle>0</additiveSteeringAngle> <additiveSteeringSkid>0</additiveSteeringSkid> <additiveSteeringTorque>0</additiveSteeringTorque> <additiveYawSpeedTarget>0</additiveYawSpeedTarget> <multiplicativeAcceleratorPos>1</multiplicativeAcceleratorPos> <multiplicativeBrakingForce>1</multiplicativeBrakingForce> <multiplicativeClutchPos>1</multiplicativeClutchPos> <multiplicativeHandBrakeForce>1</multiplicativeHandBrakeForce> <multiplicativeSpeedTarget>1</multiplicativeSpeedTarget> <multiplicativeSteeringAngle>1</multiplicativeSteeringAngle> <multiplicativeSteeringSkid>1</multiplicativeSteeringSkid> <multiplicativeSteeringTorque>1</multiplicativeSteeringTorque> <multiplicativeYawSpeedTarget>1</multiplicativeYawSpeedTarget> </PilotCorrections> </Command> <LateralPilot> <circlePilotVal>50</circlePilotVal> <fixedSteeringWheelAngle>0</fixedSteeringWheelAngle> <startOnTrajectory>0</startOnTrajectory> <type>0</type> <Trajectory> <isClosed>0</isClosed> <isWithObstacles>0</isWithObstacles> <notes></notes> <type>0</type> <CurvatureTrajectory> <initialHeading>0</initialHeading> <initialPosition>0 0</initialPosition> </CurvatureTrajectory> <XYTrajectory> <interpolationType>0</interpolationType> </XYTrajectory> </Trajectory> <TrajectoryPilot> <armsCrossing>0</armsCrossing> <deltaCurvature>0.5</deltaCurvature> <deltaCurvatureDT>0.5</deltaCurvatureDT> <deltaDirection>0.5</deltaDirection> <deltaDirectionDT>0.5</deltaDirectionDT> <deltaPosition>0.5</deltaPosition> <deltaPositionDT>0.5</deltaPositionDT> <limitSteeringWithOptimalSideslipAngle>1</limitSteeringWithOptimalSideslipAngle> <maxSteeringAcceleration>34.9065850398866</maxSteeringAcceleration> <maxSteeringSpeed>17.4532925199433</maxSteeringSpeed> <maxSteeringTorque>50</maxSteeringTorque> <posTrajectorySensor>0</posTrajectorySensor> <predictionGain>0</predictionGain> <previsionTime>0.5</previsionTime> <pulse>6</pulse> <tireUsage>0.5</tireUsage> <trajCurv1>0.1</trajCurv1> <trajCurv2>0.005</trajCurv2> <trajSpeed1>8.33333333333333</trajSpeed1> <trajSpeed2>55.5555555555556</trajSpeed2> <trajTargetDist1>8</trajTargetDist1> <trajTargetDist2>20</trajTargetDist2> <trajTargetDistMod1>1</trajTargetDistMod1> <trajTargetDistMod2>1.2</trajTargetDistMod2> <trajectoryReading>1</trajectoryReading> <type>0</type> </TrajectoryPilot> </LateralPilot> <LengthwisePilot> <accCurvature1>0.1</accCurvature1> <accCurvature2>0.005</accCurvature2> <accGasPedal1>0.01</accGasPedal1> <accGasPedal2>0.05</accGasPedal2> <accGasPedalDepressTime1>0.5</accGasPedalDepressTime1> <accGasPedalDepressTime2>0.05</accGasPedalDepressTime2> <accGasPedalPressTime1>2</accGasPedalPressTime1> <accGasPedalPressTime2>0.1</accGasPedalPressTime2> <accIsControlDrift>1</accIsControlDrift> <accMaxTireUseRate>0.9</accMaxTireUseRate> <accSpeed1>13.8888888888889</accSpeed1> <accSpeed2>55.5555555555556</accSpeed2> <accTrajOffset>0.1</accTrajOffset> <autoSpeedProfile>0</autoSpeedProfile> <brakingBrakePedalPressTime1>0.5</brakingBrakePedalPressTime1> <brakingBrakePedalPressTime2>0.1</brakingBrakePedalPressTime2> <brakingCurvature1>0.1</brakingCurvature1> <brakingCurvature2>0.005</brakingCurvature2> <delayBetweenAccAndBrake>0</delayBetweenAccAndBrake> <enableABS>1</enableABS> <enableESP>1</enableESP> <enableTractionControl>1</enableTractionControl> <forceLockup>0</forceLockup> <gapTimeBetweenvehicles>2</gapTimeBetweenvehicles> <gearboxMode>10</gearboxMode> <isRatioLimit>0</isRatioLimit> <lockupDiffMode>0</lockupDiffMode> <maxAcceleration>3</maxAcceleration> <maxDeceleration>3</maxDeceleration> <maxLateralAcceleration>3</maxLateralAcceleration> <maxRatio>5</maxRatio> <maxSpeed>25</maxSpeed> <minRatio>1</minRatio> <profileSpeedFactor>1</profileSpeedFactor> <transferChoice>1</transferChoice> <type>3</type> <vehicleTarget>-1</vehicleTarget> </LengthwisePilot> </VirtualDriver> </Driver> </Scenario> </sce>
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clc; warning('off'); printf("\n\n example2.1 - pg28"); // given deltax=0.1; //[m] - thickness of copper block T2=100; //[degC] - temp on one side of copper block T1=0; //[degC] - temp on other side of the copper block k=380; //[W/mK] - thermal conductivity // using the formula (q/A)*deltax=-k*(T2-T1) g=-k*(T2-T1)/deltax; g1=(g/(4.184*10000)); printf("\n\n The steady state heat flux across the copper block is\n q/A=%fW/m^2 \n or in alternate units is \n q/A=%fcal/cm*sec",g,g1);
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pathname=get_absolute_file_path('3_15.sce') filename=pathname+filesep()+'3_15_data.sci' exec(filename) //Efficiency of diesel cycle n=1-((1/(r^(y-1)*y))*(((rc^y)-1)/((rc-1)))) printf("\n\nRESULTS\n\n") printf("\nEfficiency of diesel engine:%f\n",n*100)
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[ "LicenseRef-scancode-warranty-disclaimer", "ECL-2.0" ]
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nwchemgit/nwchem
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h2o_dft.tst
Time = 0.001 Temperature = 6.78 Energy = 0.000E+00 Time = 0.002 Temperature = 17.22 Energy = -2.521E+02 Time = 0.003 Temperature = 16.58 Energy = -2.521E+02 Time = 0.004 Temperature = 8.95 Energy = -2.524E+02 Time = 0.005 Temperature = 10.58 Energy = -2.524E+02 Time = 0.006 Temperature = 20.05 Energy = -2.522E+02 Time = 0.007 Temperature = 20.26 Energy = -2.521E+02 Time = 0.008 Temperature = 8.79 Energy = -2.524E+02 Time = 0.009 Temperature = 1.50 Energy = -2.526E+02 Time = 0.010 Temperature = 7.32 Energy = -2.524E+02
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pulkitkatdare/CFD_assignment
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2016-10-19T04:57:20
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A1_1D_Prob4.sce
clear L=1.0; imax=12;xi=linspace(0,1,imax-1); Beta=1.2; Beta_p1=Beta+1;Beta_m1=Beta-1;Beta_p1_div_m1=(Beta_p1/Beta_m1)^(2*xi-1); num=(Beta_p1*Beta_p1_div_m1)-Beta_m1;den=2*(1+Beta_p1_div_m1); x=L*num./den; y=x;//by symmetry of the situation xc(2:imax-1)=(x(2:imax-1)+x(1:imax-2))/2; xc(1)=x(1);xc(imax)=x(imax-1);yc=xc //grid parameters Dx(2:imax-1)=x(2:imax-1)-x(1:imax-2); dx(1:imax-1)=xc(2:imax)-xc(1:imax-1); Dy = Dx; dy = dx; printf("\n************** ONE-DIMENSIONAL HEAT CONDUCTION ***************"); //step 1: User inputs rho = 7750.0; cp = 500.0; k = 16.2; alpha=k/(rho*cp); T0=30; T_wb=100.0;T_inf=30.0;h=100.0;qw = 10000.0 Q_vol_gen=0; epsilon_st=0.0001; Dt = 1000 //10e-7* (Dx(5)*Dx(5)/alpha);; DTc = T_wb - T_inf Q_gen=Q_vol_gen.*Dy'*Dx; // Total Heat Generation aP0 = rho*cp*Dy'*Dx/Dt ; aEW = k*Dy'*(1./dx)';// East and the west boundary aNS = k*(1./dy)*Dx;// North and south boundary T(2:imax-1,1) = T_wb; T(2:imax-1,2:imax-1) = T0; for j=2:imax-1 for i =2:imax-1 aP(j,i) = aP0(j,i) + aEW(j,i-1)+aEW(j,i) + aNS(j-1,i) + aNS(j,i); end end //add an imax term if necessary unsteadiness_nd=1; n=0; alpha=k/(rho*cp); DTc=T_wb-T_inf; while unsteadiness_nd>=epsilon_st n=n+1; T(imax,2:imax-1)=(k*T(imax-1,2:imax-1))+(h*dx(imax-1)*T_inf); T(imax,2:imax-1)=T(imax,2:imax-1)/(k+h*dx(imax-1)); T(2:imax-1,imax)= T(2:imax-1,imax-1) - (qw*dx(imax-1)/k); T(1,2:imax-1)= T(2,2:imax-1) // - (qw*dx(imax-1)/k); T_old = T; for j=2:imax-1 for i = 2:imax-1 b(j,i) = aP0(j,i)*T_old(j,i) + Q_gen(j,i); end end epsilon = 0.0001; N = 0; Error = 1; while(Error >= epsilon) T_old_iter = T; N = N+1; for j = 2:imax-1 for i =2:imax-1 T(j,i) = aEW(j,i)*T(j,i+1)+ aEW(j,i-1)*T(j,i-1) + aNS(j,i)*T(j+1,i)+ aNS(j-1,i)*T(j-1,i)+ b(j,i) T(j,i)=T(j,i)/aP(j,i); end end Error=max(abs(T-T_old_iter)); end unsteadiness=max(abs(T-T_old))/Dt; unsteadiness_nd=unsteadiness*L*L/(alpha*DTc); printf("Time step no. %5d, Unsteadiness_nd = %8.4e\n", n , unsteadiness_nd); end xset("colormap", jetcolormap(64)),colorbar(0,150),Sgrayplot(linspace(0,L,12),linspace(0,L,12),T, strf='100')
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//calculate excitation emf clc; V=3300; Vt=V/sqrt(3); pf=1; phi=acosd(pf); P=1500*1000; Ia=P/(sqrt(3)*V*pf); Xq=2.88; Xd=4.01; w=atand((Vt*0-Ia*Xq)/Vt); dl=phi-w; Id=Ia*sind(w); Iq=Ia*cosd(w); Ef=Vt*cosd(dl)-Id*Xd; disp(Ef*sqrt(3),'excitation emf(line)(V)');
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clc clear //INPUT DATA OB=2//The intercept made by the parrell line ,OB=2b OC=7//The intercept made by the parrell line ,OC=2c OA=%inf//The intercept made by the parrell line ,OB=2b //CALCULATION A=1/OA//miller indice along x-axis B=1/OB//miller indice along y-axis C=1/OC//miller indice along z-axis X=(B*(OC*OB))//taking L.C.M Y=(C*(OC*OB))//taking L.C.M //Output printf('Miller indices are (1/%f 1/%i 1/%i)=(%i %i %i)',OA,OB,OC,A,X,Y)
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//Initilization of variables theta=45 //degrees m1=45 //kg m2=135 //kg g=9.81 //m/s^2 mu=0.25 //coefficient of riction //Calculations N2=m2*g //N T=mu*N2 //N N1=m1*g*cosd(theta) //N Fprime1=N1*mu //N P=T+Fprime1-(m1*g*sind(theta)) //N //Result clc printf('The values are N2=%fN,T=%fN,N1=%fN,Fprime1=%fN and P=%fN',N2,T,N1,Fprime1,P)
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clc P1=100 //pressure in kPa V1=1 //volume in metre-cube T1=20 //temperature in celsius R=8.314*10^3 T2=60 //temperature in celsius N=(P1*10^3*V1)/(R*(T1+273.15))//conversion of celsius to kelvin mprintf("N=%fkmol\n",N)//ans ma vary due to roundoff error Cv=12.4717 //in kJ/kmolK deltaT=T2-T1 deltaU=N*Cv*deltaT mprintf("DeltaU=%fkJ\n",deltaU)//ans vary due to roundoff error W=-deltaU mprintf("w=%fkJ\n",W)//ans vary due to roundoff error P2=P1*(T2+273.15)/(T1+273.15)//conversion of degree to kelvin mprintf("P2=%fkPa",P2)//ans in the textbook is wrong
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////Given v=6000*10**-10 //Wavelength in m t=10**-8 //s c=3*10**8 //Calculation // v1=v**2/(2.0*%pi*c*t) //Result printf("\n width of a line %0.15f m",v1)
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virtual void volatile wchar_t while dllexport dllimport naked noreturn nothrow novtable\ property selectany thread uuid keywords.1=name:Secondary keywords and identifiers::TStream TFileStream TMemoryStream TBlobStream TOleStream TStrings TStringList AnsiString String WideString cout cin cerr endl fstream ostream istream\ wstring string deque list vector set multiset bitset map multimap stack queue priority_queue keywords.2=name:Doc Comments::a addindex addtogroup anchor arg attention author b brief bug c class code date def defgroup deprecated\ dontinclude e em endcode endhtmlonly endif endlatexonly endlink endverbatim enum example exception f$ f[ f] file fn\ hideinitializer htmlinclude htmlonly if image include ingroup internal invariant interface latexonly li line link mainpage name namespace\ nosubgrouping note overload p page par param post pre ref relates remarks return retval sa section see\ showinitializer since skip skipline struct subsection test throw todo typedef union until 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random min max clamp power sqroot time\ date tickcount abs float floatstr floatmul floatdiv floatadd floatsub floatfract floatround floatcmp floatsqroot floatpower floatlog floatsin floatcos\ floattan floatsinh floatcosh floattanh floatabs floatatan floatacos floatasin floatatan2 contain containi replace add format formatex vformat vdformat\ format_args num_to_str str_to_num float_to_str str_to_float equal equali copy copyc setc parse strtok strbreak trim strtolower strtoupper ucfirst\ isdigit isalpha isspace isalnum strcat strfind strcmp is_str_num split remove_filepath replace_all read_dir read_file write_file delete_file file_exists rename_file\ dir_exists file_size fopen fclose fread fread_blocks fread_raw fwrite fwrite_blocks fwrite_raw feof fgets fputs fprintf fseek ftell fgetc\ fputc fungetc filesize rmdir unlink open_dir next_file close_dir get_vaultdata set_vaultdata remove_vaultdata vaultdata_exists get_langsnum get_lang register_dictionary lang_exists CreateLangKey\ GetLangTransKey AddTranslation message_begin message_end write_byte write_char write_short write_long write_entity write_angle write_coord write_string emessage_begin emessage_end ewrite_byte ewrite_char ewrite_short\ ewrite_long ewrite_entity ewrite_angle ewrite_coord ewrite_string set_msg_block get_msg_block register_message get_msg_args get_msg_argtype get_msg_arg_int get_msg_arg_float get_msg_arg_string set_msg_arg_int set_msg_arg_float set_msg_arg_string get_msg_origin\ get_distance get_distance_f velocity_by_aim vector_to_angle angle_vector vector_length vector_distance IVecFVec FVecIVec SortIntegers SortFloats SortStrings SortCustom1D SortCustom2D plugin_init plugin_pause plugin_unpause\ server_changelevel plugin_cfg plugin_end plugin_log plugin_precache client_infochanged client_connect client_authorized client_disconnect client_command client_putinserver register_plugin precache_model precache_sound precache_generic set_user_info get_user_info\ set_localinfo get_localinfo 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function w=bartlett(L) //Generates a Bartlett window //Calling Sequence //w=bartlett(L) //Parameters //L //A positive integer describing the length of the bartlett window //Description //w=bartlett(L) returns an L-point Bartlett window in a column vector w //Example //w=bartlett(4) // w = // // 0. // 0.6666667 // 0.6666667 // 0. //Author //Ankur Mallick //References //[1] Oppenheim, Alan V., Ronald W. Schafer, and John R. Buck. Discrete-Time Signal Processing. Upper Saddle River, NJ: Prentice Hall, 1999. funcprot(0); if(argn(2)~=1) error('Incorrect number of input arguments.'); elseif(~isscalar(L)|L<=0|round(L)~=L) error('L must be a positive integer') elseif(L==1) w=1; //Trivial case else N=L-1; w1=2*(0:1:N/2)/N; w2=2-2*(floor(N/2)+1:1:N)/N; //floor used to adjust for odd/even w=[w1, w2]'; end endfunction
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//Chapter 9 //page no 302 //given clc; clear all; B=92*10^-12; //in m^2/N Tf=1550; //in K n=1.46; //refractive index p=0.29; K=1.38*10^-23; //in J/K l=1; //in km L1=630; //in nm L2=1330; //in nm L3=1550; //in nm disp("Rayleight scattering coefficient"); Y1=8*%pi^3*n^8*p^2*B*K*Tf/3/(L1*10^-9)^4; Y2=8*%pi^3*n^8*p^2*B*K*Tf/3/(L2*10^-9)^4; Y3=8*%pi^3*n^8*p^2*B*K*Tf/3/(L3*10^-9)^4; mprintf(" for L1= 630nm, is %e",Y1); mprintf("\n for L2= 1330nm, is %e",Y2); mprintf("\n for L3= 1550nm, is %e",Y3); //Misprinted answer disp("Rayleight scattering attenuation factor"); Fr1=%e^-(Y1*l*10^3); Fr2=%e^-(Y2*l*10^3); Fr3=%e^-(Y3*l*10^3); printf(" \n for Y1= 0.00179 is %0.2f",Fr1); printf(" \n for Y2= 0.00009 is %0.2f",Fr2); printf(" \n for Y3= 0.0000182 is %0.2f\n",Fr3); // disp("Rayleight scattering attenuation "); Ar1=10*log10(Fr1^-1); Ar2=10*log10(Fr2^-1); Ar3=10*log10(Fr3^-1); printf(" \n for Ar1= 0.17 is %0.2f dB/km",Ar1); printf(" \n for Ar2= 0.91 is %0.2f dB/km",Ar2); printf(" \n for Ar3= 0.98 is %0.3f dB/km",Ar3); //For L3 answers in book are misprinted //Rounding off errors in answer
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// void GetErrorDescription(int *ErrNo, char strErrDescription[]); function s = GetErrorDescription(ErrNo) s = call('GetErrorDescription', ErrNo, 1, 'i', 'out', [1,128], 2, 'c'); endfunction // c = call('Function1', a, 1, 'r', n, 2, 'i', 'out', [m,n], 3, 'r') // void InitializeAllGPUs(int nErr[]); function nErr = InitializeAllGPUs(strParODEKFolder, strParODEKIncludeFolder) nErr = call('InitializeAllGPUs', strParODEKFolder, 1, 'c', ... strParODEKIncludeFolder, 2, 'c', ... 'out', ... [1, 1], 3, 'i'); endfunction // void GetAvailableGPUs( int nGPUs[], int GPUIds[], int nErr[]); function [nGPUs, GPUIds, nErr] = GetAvailableGPUs() [nGPUs, GPUIds, nErr] = call('GetAvailableGPUs', 'out', [1, 1], 1, 'i', ... [1, 4], 2, 'i', ... [1, 1], 3, 'i'); endfunction // void GetDeviceName( int *DeviceId, char strDeviceName[], int nErr[]); function [strDeviceName, nErr] = GetDeviceName(DeviceID) [strDeviceName, nErr] = call('GetDeviceName', DeviceID, 1, 'i', ... 'out', ... [1, 64], 2, 'c', ... [1, 1], 3, 'i'); endfunction // void InitializeSelectedGPUs( int *nGPUs, int GPUIds[], int nErr[]); function nErr = InitializeSelectedGPUs(nGPUs, GPUIDs, strParODEKFolder, strParODEKIncludeFolder) nErr = call('InitializeSelectedGPUs', nGPUs, 1, 'i', ... GPUIDs, 2, 'i', ... strParODEKFolder, 3, 'c', ... strParODEKIncludeFolder, 4, 'c', ... 'out', ... [1, 1], 5, 'i'); endfunction // void RegisterInput(char uFunc[], int uIndex[], int nErr[]); function [uIndex, nErr] = RegisterInput(uFunc) [uIndex, nErr] = call('RegisterInput', uFunc, 1, 'c', ... 'out',... [1, 1], 2, 'i', ... [1, 1], 3, 'i'); endfunction // void CloseGPUC(); function CloseGPU() call('CloseGPUC'); endfunction // timing functions // void StartTimer(int nErr[]); function nErr = StartTimer() nErr = call('StartTimer', 'out', [1, 1], 1, 'i'); endfunction // void StopTimer(float fTime[], int nErr[]); function [fTime, nErr] = StopTimer() [fTime, nErr] = call('StopTimer', 'out', [1, 1], 1, 'r', [1, 1], 2, 'i'); endfunction // the caller should take care of memory allocation and release for A, B, C, D // the caller should take care of memory release for tVect and xVect // void SimulateODE( fType A[], // row major A // fType B[], // row major B // fType C[], // row major C // fType D[], // row major D // int *nInputs, // int *nStates, // int *nOutputs, // int *ZeroB, // int *ZeroC, // int *ZeroD, // int *uIndex, // double *tStart, double *tEnd, double *tStep, // fType x0[], // int *solver, // // Outputs // fType tVect[], // fType xVect[], // int *nSteps, // int nErr[]); function [tVect, xVect, nErr] = SimulateODE(A, B, C, D, ... uIndex, tStart, tStep, nSteps, x0, solver) // transpose the system matrices // SciLab stores column major and ParODE expects row major ALocal = A.'; BLocal = B.'; CLocal = C.'; DLocal = D.'; tEnd = tStart + (nSteps - 1) * tStep + 0.0001 * tStep; nStates = size(A, 1); nInputs = size(B, 2); ZeroB = 0; ZeroC = 0; ZeroD = 0; if(size(B, 1) == 0) ZeroB = 1; end if(size(C, 1) == 0) ZeroC = 1; end if(size(D, 1) == 0) ZeroD = 1; end if(size(C, 1) <> 0) nOutputs = size(C, 1); elseif(size(D, 1) <> 0) nOutputs = size(D, 1); else nOutputs = nStates; end [tVect, xVect, nStepsLocal, nErr] = call('SimulateODE', ALocal, 1, 'r', ... BLocal, 2, 'r',... CLocal, 3, 'r',... DLocal, 4, 'r',... nInputs, 5, 'i',... nStates, 6, 'i',... nOutputs, 7, 'i',... ZeroB, 8, 'i',... ZeroC, 9, 'i',... ZeroD, 10, 'i',... uIndex, 11, 'i',... tStart, 12, 'r',... tEnd, 13, 'r', ... tStep, 14, 'r',... x0, 15, 'r',... solver, 16, 'i',... 'out', ... [1, nSteps], 17, 'r',... [nOutputs, nSteps], 18, 'r',... [1, 1], 19, 'i',... [1, 1], 20, 'i'); endfunction
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<?xml version="1.0" encoding="utf-8" ?> <test> <description> Phase sampling for time average filters</description> <executable>IncNavierStokesSolver</executable> <parameters>-v PhaseSampling.xml</parameters> <files> <file description="Session File">PhaseSampling.xml</file> </files> <metrics> <metric type="regex" id="1"> <regex>^Sample: (\d+)\s*Phase: ([\d\.]+)\s*</regex> <matches> <match> <field id="0">1</field> <field id="1">0.58</field> </match> </matches> </metric> </metrics> </test>
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//Exa2.22 clc; clear; close; //given data R=4;//in ohm d=0.0274;//in cm d=0.000274;//in meter rho=10.3;//in miu ohm-cm rho=10.3*10^-8;//in ohm-m a=(%pi*d^2)/4; //Formula R=rho*l/a l=R*a/rho; disp("Lenght of wire is : "+string(l)+" meters")
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function [h]=%s_v_s(h1,h2) // %s_v_s(h1,h2) <=> h =(I+h1*h2)\h1 <=> h=h1/.h2 // Copyright INRIA [m1,n1]=size(h1) [m2,n2]=size(h2) if abs(n1-m2)+abs(m1-n2)<>0 then error('inconsistent dimensions'),end h=(eye(m1,m1)+h1*h2)\h1
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//Example 2-13// //Binary Division// x=bin2dec('110110') y=bin2dec('101') r=modulo(x,y) //finding the remainder// z=x/y q=floor(z) //finding the quotient// quo=dec2bin(q) rem=dec2bin(r) //decimal to binary conversions// disp('the quotient is :') disp(quo) disp('the remainder is : ') disp(rem) //answers in binary form//
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clc; //Example 17.8 //page no 216 printf(" Example 17.8 page no 216\n\n"); //compressed air is to be employed in the nozzle T1=520//temperature P2=40//pressure P1=14.7//atmosphric pressure gamma=1.3//degree of freedom R=1.987//gas constant W_s=-(gamma*R*T1/(gamma-1))*[(P2/P1)^((gamma-1)/gamma)-1]//compreesd energy requirement printf("\n energy requirement W_s=%f btu/lbmol of air",W_s); hp=W_s*(7.5/29)*778//power printf("\n power hp=%f ft .lbf/min",hp);
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// Loose 4-3-4 encoder on a backpropagation network without biases // (Note that the tight 4-2-4 encoder will not work without biases) // ensure the same random starting point rand('seed',0); // network def. // - neurons per layer, including input N = [4,3,4]; // inputs x = [1,0,0,0; 0,1,0,0; 0,0,1,0; 0,0,0,1]'; // targets, at training stage is acts as identity network t = x; // learning parameter lp = [8,0]; // init randomize weights between r = [-1,1]; W = ann_FF_init_nb(N,r); // 500 epochs are enough to ilustrate T = 500; W = ann_FF_Std_online_nb(x,t,N,W,lp,T); // full run ann_FF_run_nb(x,N,W) // encoder encoder = ann_FF_run_nb(x,N,W,[2,2]) // decoder decoder = ann_FF_run_nb(encoder,N,W,[3,3])
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//Example6.15 // for the instrumentation amplifier find Vo1 , Vo2 , Vo clc; clear; close; // Vi1 = -25 sin wt ; // mV // Vi2 = 25 sin wt ; // mV R1 = 10*10^3 ; R2 = 20*10^3 ; R3 = 20*10^3 ; R4 = 10*10^3 ; // the output of first op-amp A1 is given by // Vo1 = (1+(R2/R1))*Vi1-(R2/R1)*Vi2 ; //by solving above equation we get disp('The output of first op-amp A1 is = -275*sin wt mV '); // the output of second op-amp A2 is given by // Vo2 = (1+(R2/R1))*Vi2-(R2/R1)*Vi1 ; //by solving above equation we get disp('The output of second op-amp A2 is = 275*sin wt mV '); // the output of third op-amp A3 is given by // Vo = (R4/R3)-(1+(2R2/R1)*(Vi2-Vi1) ; //by solving above equation we get disp('The output of third op-amp A3 is = 825*sin wt mV '); // current through the resistor R1 and R2 is //i = (Vi1-Vi2)/R1 ; disp('current through the resistor R1 and R2 is = 5 sin wt uA '); // current through the non-inverting terminal resistor R3 and R4 //i3 = Vo2/(R3+R4); disp('current through the non-inverting terminal resistor R3 and R4 = 5.5 sin wt uA '); // current through the inverting terminal resistor R3 and R4 //i2 = Vo1-(R3/(R3+R4))*Vo2/R3 ; disp('current through the inverting terminal resistor R3 and R4 = 22 sin wt uA ');
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// A Texbook on POWER SYSTEM ENGINEERING // A.Chakrabarti, M.L.Soni, P.V.Gupta, U.S.Bhatnagar // DHANPAT RAI & Co. // SECOND EDITION // PART II : TRANSMISSION AND DISTRIBUTION // CHAPTER 4: OVERHEAD LINE INSULATORS // EXAMPLE : 4.3 : // Page number 184 clear ; clc ; close ; // Clear the work space and console // Given data n = 3.0 // Number of insulators // Calculations V_1 = 155.0/475.0 // Potential across top unit V_2 = 154.0/155.0*V_1 // Potential across middle unit V_3 = 166.0/155.0*V_1 // Potential across bottom unit eff = 100/(n*V_3) // String efficiency(%) // Results disp("PART II - EXAMPLE : 4.3 : SOLUTION :-") printf("\nVoltage across top unit, V_1 = %.3f*V", V_1) printf("\nVoltage across middle unit, V_2 = %.3f*V", V_2) printf("\nVoltage across bottom unit, V_3 = %.2f*V", V_3) printf("\nString efficiency = %.2f percent", eff)
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//=========================================================// // DEMO_UBEAM // //=========================================================// //---------------------------------------------------------// // 1. Loads // // See section 3.2.2 of the tutorial // //---------------------------------------------------------// // Volume forces fegui(); model = femesh('test ubeam'); data = struct('sel','GroupAll','dir',[1 0 0]); model = fe_case(model,'AddToCase 1','FVol','Volume load',data); Load = fe_load(model,'case1'); feplot(model,Load); // Surfacic forces clear model data Load model = femesh('testubeam'); data=struct('sel','x==-.5', ... 'eltsel','withnode {z>1.25}','def',1,'DOF',.19); Case1=struct('Stack',makecell([1 1],makecell([1 3],'Fsurf','Surface load',data))); Load = fe_load(model,Case1); feplot(model,Load); // 2 loads clear model data Load model = femesh('test ubeam'); data = struct('DOF',[207.01;241.01;207.03],'def',[1 0;-1 0;0 1]); model = fe_case(model,'AddToCase 1','DOFLoad','Point load 1',data); data = struct('DOF',365.03,'def',1); model = fe_case(model,'AddToCase 1','DOFLoad','Point load 2',data); Load = fe_load(model,'Case1'); feplot(model,Load); Load.def=sum(Load.def,2); medit('write visu/ubeam',model,Load,'a',[1 10 0.7]); // medit : increase the number of images (here 10) if the animation isn't smooth. // if this demo doesn't work, verify the existence of the subdirectory visu and try to decrease // the number of images created by medit (here 10).
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//Electric Drives:concepts and applications by V.subrahmanyam //Publisher:Tata McGraw-Hill //Edition:Second //Ex5_3 clc; clear; Alpha=0.4;//Angle in rad T1=100;//Temperature rise of motor in degree T2=150;//Temperature rise of motor in degree P=125;//Power in KW t1=15;//Time in hour t2=30;//Time in hour x=-t1/T1; a=exp(x); y=-t2/T2; b=exp(y); p=sqrt(((Alpha+1)*(1-(a*b)))/(1-a)-Alpha); disp(p,"The permissible overloading of the motor is:")
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//Exa 4.3 clc; clear; close; //given data k=40;// in W/mK rho=8200;// in kg/m^3 C=400;// in J/kgK D=6*10^-3;// in m R=D/2; t_i=30;// in degree C t_infinite1=400;// for 10 sec in degree C t_infinite2=20;// for 10 sec in degree C h=50;// in W/m^2K // Part(a) //l_s= V/A = R/3 l_s= R/3;// in m //toh= rho*V*C/(h*A) = rho*C*l_s/h toh= rho*C*l_s/h;// in sec disp(toh,"Time constance in sec") // Part (b) Bi= h*l_s/k; // since Bi < 0.1 , hence lumped heat capacity analysis is valid. Now , temperature attained by junction in 10 seconds when exposed to hot air at 400 degree C toh=10;// in sec // (t-t_infinite1)/(t_i-t_infinite1)= %e^(-h*A*toh/(rho*V*C)) = %e^(-h*toh/(rho*l_s*C)) t= %e^(-h*toh/(rho*l_s*C))*(t_i-t_infinite1)+t_infinite1;// in degree C disp("The junction is taken out from hot air stream and placed in stream of still air 20 degree C. The initial temperature in this case will be "+string(t)+" .") t_i=t; toh=20;// in sec t= %e^(-h*toh/(rho*l_s*C))*(t_i-t_infinite2)+t_infinite2;// in degree C disp(t,"The temperature attained by junction in degree C"); // Note: In the last, calculation to find the value of t is wrong so Answer in the book is wrong
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// calculate Length of scale angle to which tube is incliend to horizontal clc; P=500*9.81; g=9.81; d=8; a= (%pi/4)*d^2; A=1200; dm=0.8*10^3; hn=P/(g*dm*(1+(a/A))); disp(hn,'Length of scale(m)') R=0.6; P1=50*9.81; th=asind(P1/(g*dm*R*[1+(a/A)])); disp(th,'angle to which tube is incliend to horizontal(degree)')
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clc; clear; printf("\n Example 9.27\n"); //As in Example 9.1, the heat load = 1672 kW Q=1672; //With reference to Figure 9.71: T1=360; T2=340; theta1=300;//Temperature of cooling water entering theta2=316; F_theta_m=40.6;//corrected mean temperature difference T=(T1+T2)/2; d=1.9e-3;//Tube diameter u=1;//Water velocity //then, in equation 9,221: h_i=4.28*(0.00488*T-1)*u^0.8/d^0.2; //From Table 9.18, an estimate of the shell-side film coefficient is: h_o=(1700+11000)/2000; //For steel tubes of a wall thickness of 1.6 mm, the thermal resistance of the wall, from Table 9.15 is: xw_kw=0.025; //the thermal resistance for treated water, from Table 9.16, is 0.26 m2K/kW Ri=0.26; Ro=Ri; U=((1/h_o)+xw_kw+Ri+Ro+(1/h_i))^-1; A=Q/(F_theta_m*U); printf("\n The heat transfer area = %.1f m^2",A);
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//<h>=%rvr(h1,h2) // %rvr(h1,h2) calcule (I+h1*h2)\h1. h1 et h2 matrices de fractions // rationnelles //! [m1,n1]=size(h1(2)) [m2,n2]=size(h2(2)) if abs(n1-m2)+abs(m1-n2)<>0 then error('inconsistent dimensions'),end h=(eye(m1,m1)+h1*h2)\h1 //end
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//EXAMPLE 6.3 //Z-Transform clc; clear; syms n a z M N; x = a^n; X = nusum(x*(1/z)^n,n,M,N-1); limit(X); disp(X,' X = ');
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//状態空間表現から伝達関数を得る A=[0 1;-2 -3]; b=[0;1]; c=[1 2]; d=0; ss_sys=syslin('c',A,b,c,d); tf_sys=ss2tf(ss_sys)
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I=5; //Assigning values to the parameters I1=2; R2=6; I2=I-I1; V=R2*I2; R1=V/I1; P=I1*I1*R1+I2*I2*R2; disp("Ohms",R1,"Value of R1") disp("Watts",P,"Power absorbed by the circuit")
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###TStar Version 05 Tree Description File ###USER=Unknown ###TIME=Fri Nov 27 01:18:04 2009 n=0;h=0;d=2; v:op=0;n=1;h=0;d=2; ^ v:op=1;n=2;h=0;d=2; ^ v:op=2;n=3;h=0;d=2; ^ v:op=3;n=4;h=0;d=2; ^ v:op=4;n=5;h=0;d=2; ^ v:op=5;n=6;h=0;d=2; ^ v:op=6;n=7;h=0;d=2; ^ v:op=7;n=8;h=0;d=2; ^ v:op=8;n=9;h=0;d=2; ^ v:op=9;n=10;h=0;d=2; ^ v:op=10;n=11;h=0;d=2; ^ v:op=11;n=12;h=0;d=2; ^ v:op=12;n=13;h=0;d=2; ^ v:op=13;n=14;h=0;d=2; ^ v:op=14;n=15;h=0;d=2; ^ v:op=15;n=16;h=0;d=2; v:op=0;n=19;h=0;d=2; ^ v:op=1;n=20;h=0;d=2; ^ v:op=2;n=21;h=0;d=2; ^ v:op=3;n=22;h=0;d=2; ^ v:op=4;n=23;h=0;d=2; v:op=0;n=37;h=0;d=2; ^ v:op=1;n=38;h=0;d=2; ^ v:op=2;n=39;h=0;d=2; ^ v:op=3;n=40;h=0;d=2; v:op=0;n=55;h=0;d=2; ^ v:op=1;n=56;h=0;d=2; ^ v:op=2;n=57;h=0;d=2; ^ v:op=3;n=58;h=0;d=2; ^ v:op=4;n=59;h=0;d=2; ^ v:op=5;n=60;h=0;d=2; ^ v:op=6;n=61;h=0;d=2; ^ v:op=7;n=62;h=0;d=2; ^ v:op=8;n=63;h=0;d=2; ^ v:op=9;n=64;h=0;d=2; ^ v:op=10;n=65;h=0;d=2; ^ v:op=11;n=66;h=0;d=2; ^ v:op=12;n=67;h=0;d=2; ^ v:op=13;n=68;h=0;d=2; ^ v:op=14;n=69;h=0;d=2; ^ v:op=15;n=70;h=0;d=2; ^ v:op=16;n=71;h=0;d=2; ^ v:op=17;n=72;h=0;d=2; ^ ^ v:op=4;n=41;h=0;d=2; ^ v:op=5;n=42;h=0;d=2; ^ v:op=6;n=43;h=0;d=2; ^ v:op=7;n=44;h=0;d=2; ^ v:op=8;n=45;h=0;d=2; ^ v:op=9;n=46;h=0;d=2; ^ v:op=10;n=47;h=0;d=2; ^ v:op=11;n=48;h=0;d=2; ^ v:op=12;n=49;h=0;d=2; ^ v:op=13;n=50;h=0;d=2; ^ v:op=14;n=51;h=0;d=2; ^ v:op=15;n=52;h=0;d=2; ^ v:op=16;n=53;h=0;d=2; ^ v:op=17;n=54;h=0;d=2; ^ ^ v:op=5;n=24;h=0;d=2; ^ v:op=6;n=25;h=0;d=2; ^ v:op=7;n=26;h=0;d=2; ^ v:op=8;n=27;h=0;d=2; ^ v:op=9;n=28;h=0;d=2; ^ v:op=10;n=29;h=0;d=2; ^ v:op=11;n=30;h=0;d=2; ^ v:op=12;n=31;h=0;d=2; ^ v:op=13;n=32;h=0;d=2; ^ v:op=14;n=33;h=0;d=2; ^ v:op=15;n=34;h=0;d=2; ^ v:op=16;n=35;h=0;d=2; ^ v:op=17;n=36;h=0;d=2; ^ ^ v:op=16;n=17;h=0;d=2; ^ v:op=17;n=18;h=0;d=2; ^ ^
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//Chemical Engineering Thermodynamics //Chapter 5 //Thermodynamic Potentials and Maxwell's Relation //Example 5.1 clear; clc; //Given T = 293;//Constant temperature in K w_NH3 = 20/100;//weight of NH3 in an aqueous solution in Kg w_H2O = 80/100;//weight of H2O in an aqueous solution in Kg V = 40;//feed rate in Kg/min M_NH3 = 17;//Molecular weight of NH3 M_H2O = 18;//Molecular weight of H20 R = 1.98;//gas constant in Kcl/Kg mole K V_s = 62;//Rate of heating steam in Kg/min P1_H2O = 11.6;//Vapour pressure of water in feed in mm Hg P2_H2O = 17.5;//Vapour pressure of pure water in mm Hg P1_NH3 = 227;//Vapour pressure of NH3 in feed in mm Hg P2_NH3 = 6350;//Vapor pressure of pure NH3 in mm Hg //From steam tables: Hs = 666.4;//Enthalpy of steam at 160 deg celsius &amp; 2Kgf/cm^2 in Kcal /Kg Ss = 1.75;//Entropy of steam at 160 deg celsius &amp; 2Kgf/cm^2V in Kcal/Kg K Hl = 20.03;//Enthalpy of liquid water at 20 deg celsius in Kcal/Kg Sl = 0.0612;//Entropy of liquid water at 20 deg celsius in Kcal/Kg K //To Calculate the efficiency of the separation process //Material Balance: n_NH3 = (V*w_NH3)/M_NH3;//Kg moles of NH3 in feed(tops) n_H2O = (V*w_H2O)/M_H2O;//Kg moles of H20 in feed(bottoms) //del_F = del_F_NH3 +del_F_H2O; del_F = (R*T*n_NH3*log(P2_NH3/P1_NH3))+(R*T*n_H2O*log(P2_H2O/P1_H2O));//Theoretical minimum work done in Kcal //The available energy of the steam can be calculated from equation 4.14(page no 110) del_B = -V_s*((Hl-Hs)-T*(Sl-Ss));//Available energy of the steam in Kcal E = (del_F/del_B)*100; mprintf('The efficiency of the separation process is %f percent',E); //end
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//Caption: Program to perform KL transform for the given 2D matrix //Example4.12 //page 208 clear; clc; X = [4,3,5,6;4,2,7,7;5,5,6,7]; [m,n]= size(X); A = []; E = []; for i =1:n A = A+X(:,i); E = E+X(:,i)*X(:,i)'; end mx = A/n; //mean matrix E = E/n; C = E - mx*mx';//covariance matrix C = E[xx']-mx*mx' [V,D] = spec(C); //eigen values and eigen vectors d = diag(D); //diagonal elements od eigen values [d,i] = gsort(d); //sorting the elements of D in descending order for j = 1:length(d) T(:,j)= V(:,i(j)); end T =T' disp(d,'Eigen Values are U = ') disp(T,'The eigen vector matrix T =') disp(T,'The KL tranform basis is =') //KL transform for i = 1:n Y(:,i)= T*X(:,i); end disp(Y,'KL transformation of the input matrix Y =') //Reconstruction for i = 1:n x(:,i)= T'*Y(:,i); end disp(x,'Reconstruct matrix of the given sample matrix X =') //Result // Eigen Values are U = // 6.1963372 // 0.2147417 // 0.0264211 // The eigen vector matrix T = // 0.4384533 0.8471005 0.3002988 // 0.4460381 - 0.4951684 0.7455591 // - 0.7802620 0.1929481 0.5949473 // The KL tranform basis is = // 0.4384533 0.8471005 0.3002988 // 0.4460381 - 0.4951684 0.7455591 // - 0.7802620 0.1929481 0.5949473 // KL transformation of the input matrix Y = // 6.6437095 4.5110551 9.9237632 10.662515 // 3.5312743 4.0755729 3.2373664 4.4289635 // 0.6254808 1.0198466 1.0190104 0.8336957 // Reconstruct matrix of the given sample matrix x = // 4. 3. 5. 6. // 4. 2. 7. 7. // 5. 5. 6. 7.
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//chapter 9 example 5// clc clear //numerical aperture=NA,distance from the screen to fibre end space=D,measured output pattern size=A// A=6;//in cm// D=10;//in cm// NA=A/(sqrt((A^2)+4*(D^2))); printf("\n numerical aperture=%f m\n",NA)
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//exec('Setup_Parameters_Finish.sce'); exec('PARAMS_BRASS_ROUGHING.sce'); stacksize('max') listFinalPass = list(vPoints); plNiUnderCut = OffsetPolyline(vPoints, vNormalOffsetRegime, mNickelUndersizeComp); plRounded = VarRadInsideCorners(plNiUnderCut, 12); plRounded = RadOutsideCorners(plRounded, .050, 12); // //DuperPlot(plRounded) //pause plRounded = RemoveSharpCorners(plRounded, 167.5 * (%pi / 180)); //Note the threshold angle depends on the number of rad points //plRounded = plNiUnderCut; plBoundary = [-234 -2; -234 -.04; 1 -.04]; fZ_Clearance = .2 ; [listCutPath, listCompedCutPath, iLevelIndices] = NCompMultiOffsetToBnd(list(plRounded), listMPOR, listMPOC_FIN, plBoundary, 1, vORBM_ROUGH, mCCOC_ROUGH); // listCutPath = FlattenPolylineList(listCutPath); listCompedCutPath = FlattenPolylineList(listCompedCutPath); listCompedCutPath = ExtendEndPointsToZ(listCompedCutPath, fZ_Clearance); listCompedCutPath = MergePolylineList(listCompedCutPath); listCompedCutPath = listCompedCutPath($:-1:1,:); //Creat Figure and axis for graphical output scf(); axGrooveProfile = gca(); axGrooveProfile.isoview = "on" axGrooveProfile.axes_visible = ["on" "on" "off"]; axGrooveProfile.data_bounds=[min(plRounded(:,1)),min(plRounded(:,2));max(plRounded(:,1)),max(plRounded(:,2))]; xpoly(plRounded(:,1), plRounded(:,2)); xpPath = get("hdl"); xpPath.line_style = 1; xpPath.polyline_style = 1; xpPath.mark_style = 1; xpPath.thickness = 2; xpPath.foreground = 5; xpoly(vPoints(:,1), vPoints(:,2)); xpPath = get("hdl"); xpPath.line_style = 1; xpPath.polyline_style = 1; xpPath.mark_style = 1; xpPath.thickness = 3; xpPath.foreground = 4; xpoly(listCompedCutPath(:,1), listCompedCutPath(:,2)); xpPath = get("hdl"); xpPath.line_style = 4; xpPath.polyline_style = 4; xpPath.mark_style = 2; xpPath.thickness = 2; xpPath.foreground = 2; pause; xpoly(listFinalPass(1)(:,1), listFinalPass(1)(:,2)); xpPath = get("hdl"); xpPath.line_style = 1; xpPath.polyline_style = 4; xpPath.mark_style = 1; xpPath.thickness = 2; xpPath.foreground = 3; xpoly(vPoints(:,1), vPoints(:,2)); xpPath = get("hdl"); xpPath.line_style = 1; xpPath.polyline_style = 1; xpPath.mark_style = 1; xpPath.thickness = 3; xpPath.foreground = 4; // axGrooveProfile.data_bounds=[min(listCompedCutPath(:,1)),min(listCompedCutPath(:,2));max(listCompedCutPath(:,1)),max(listCompedCutPath(:,2))]; axGrooveProfile.isoview = "on" //pause //for i=1:size(listCompedCutPath, 1) // if (round(listCompedCutPath(i, 2) * 10^6) / 10^6 == fZ_Clearance) & ~(round(listCompedCutPath(i, 1) * 10^6) / 10^6 == 0) then // sLineEndCode(i) = "F(P8)"; // else // sLineEndCode(i) = "F(P7)"; // end //end sLineEndCode(1) = "F(P9)"; //Rapid to start point for i=1:size(listCompedCutPath,1)-1 vSegment = listCompedCutPath(i+1, :) - listCompedCutPath(i, :); fSegmentAngle(i) = atan(vSegment(2), vSegment(1)); //Returns segment angle in the interva (-pi, pi] fSegmentAngle(i) = fSegmentAngle(i) * 180 / %pi; fSegmentAngle(i) = round(fSegmentAngle(i)*100)/100; //Round to nearest .01; if fSegmentAngle(i) == 0 | fSegmentAngle(i) == 180 | fSegmentAngle(i) == 90 | fSegmentAngle(i) == -90 then sLineEndCode(i + 1) = "F(P9)"; //Rapid moves elseif fSegmentAngle(i) < -90 & fSegmentAngle(i) > -100 sLineEndCode(i + 1) = "F(P8)"; //Infeed for steep plunging cuts else sLineEndCode(i + 1) = "F(P7)"; //Default feed for groove cuts end //Fix Feeds for Center if fSegmentAngle(i) == -90 & listCompedCutPath(i+1, 1) > -1 sLineEndCode(i + 1) = "F(P8)"; //Infeed for steep plunging cuts end if fSegmentAngle(i) == 180 & fSegmentAngle(i) == -180 & listCompedCutPath(i, 1) > -1 sLineEndCode(i + 1) = "F(P7)"; //Default feed for groove cuts end end pause //sFileToSave = uigetfile("*.txt", directory, "Save Formatted Points As") sFileToSave = "TEST_PRG.pgm" fFile = mopen(sFileToSave, 'wt'); //mfprintf(fFile, ";Facet DoC = %s\n ;Wall DoC = %s\n", string(fDepthsOfCutFacet), string(fDepthsOfCutWall)); //mfprintf(fFile, ";Tool Rad = %f\n ;Tool Angle = %f\n ;Z Clearance Plane = %f\n\n\n\n", fToolRad, fToolAngle, fZ_Clearance); for i=1:length(listCompedCutPath(:,1)) mfprintf(fFile, "X%fZ%f", listCompedCutPath(i,1), listCompedCutPath(i,2)); mfprintf(fFile, " %s\n", sLineEndCode(i)); end mclose(fFile);
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//check o/p for single element matrix input x=[0,0,0,0]; p=midcross(x); disp(p); //output //[]
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//ques-18.37 //Calculating final temperature of the gas clc q=1.42; r=20;//ratio = P2/P1 T1=273;//initial temperature (in K) T2=T1/(r^((1-q)/q)); printf("Final temperature is %.1f K.",T2);
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//Example 3.14 A A simple random sample of size is 5 clc; clear; n=5; N=41; s_d=6.25; disp(s_d,"Standard Deviation",N,"Total Units",n,"Drawn sample of size is "); disp((s_d/sqrt(n))*(sqrt((N-n)/(N-1))),"Standard error is " );
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clc //initialisation of variables d= 2 //in F= 1000 //lb t= 10 //sec L= 48 //in S= 24 //in //CALCULATIONS ohp= F*L/(t*6600) Ac= %pi*d^2/4 P= ohp*t*6600/(S*Ac) //RESULTS printf ('Pressure within the system = %.f psi',P)
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function y = fun(d) y = d.^2 - 8 endfunction function j = der(x0, x1) j = (fun(x0) - fun(x1))/(x0-x1) endfunction function [raiz, erro, iteracoes] = secante(x0, x1 , p) x = x1 - fun(x1)/der(x0, x1) er = abs((x-x1)/x) inter = 0 while(er>=10^-p) x0 = x1 x1 = x x = x1 - fun(x1)/der(x0, x1) er = abs((x - x1)/x) inter = inter + 1 end raiz = x iteracoes = inter erro = er endfunction
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%splsp.sci
function x=%splsp(a,b) // a\b , a sparse b sparse [ma,na]=size(a) [mb,nb]=size(b) if ma<>mb then error(12),end if ma<>na then b=a'*b;a=a'*a end [h,rk]=lufact(a) if rk<mini(ma,na) then warning('deficient rank: rank = '+string(rk)),end x=[] for k=1:nb x=[x,sparse(lusolve(h,full(b(:,k))))] end ludel(h)
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Ex12_3.sce
// Variable Declaration V_i = 100.0 //Incident voltage(kV) Z_1 = 400.0 //Surge impedance of overhead line(ohm) Z_2 = 50.0 //Surge impedance of underground cable(ohm) // Calculation Section beta = 2*Z_2/(Z_1+Z_2) //Refraction coeffeicient of voltage alpha = (Z_2-Z_1)/(Z_1+Z_2) //Reflection coeffeicient of voltage V_t = beta*V_i //Refracted voltage(kV) V_r = alpha*V_i //Reflected voltage(kV) I_t = V_t/Z_2*1000 //Refracted current(A) I_r = -(V_r/Z_1)*1000 //Reflected current(A) // Result Section printf('Reflected voltage , V_r = %.1f kV' ,V_r) printf('Refracted voltage , V_t = %.1f kV' ,V_t) printf('Reflected current , I_r = %.1f A' ,I_r) printf('Refracted current , I_t = %.1f A' ,I_t)
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//caption:root_locus_and_value_of_K //example 12.46 //page 570 s=%s; syms K; GH=K/(s*((s+6)^2)) disp("the characterstics eq. is determined as:") CH=(s*((s+6)^2))+K CH=sym('(s*((s+6)^2))+K'); disp('=0',CH,"characterstics_eq,CH=") c0=coeffs(CH,'s',0); c1=coeffs(CH,'s',1); c2=coeffs(CH,'s',2); c3=coeffs(CH,'s',3); b=[c0 c1 c2 c3] n=4; routh=[b([4,2]);b([3,1])]; routh=[routh;-det(routh)/routh(2,1),0] t=routh(2:3,1:2) routh=[routh;-det(t)/t(2,1),0] K=sym('-(s*((s+6)^2))') d=diff(K,s) e=3*s^2+24*s+36 r1=roots(e) disp(r1,"roots=") disp("-2 is break away point sinc it lies on root locus") disp(routh,"routh=") disp("for given system to be marginally stable:"); disp("(-(K-432)/12)=0 "); disp("which gives:"); disp("K=432"); K=432;//considering positive value k=432 a=12*s^2+k//intersection of root locus with imaginary axis plane r=roots(a) g=k/(s*((s+6)^2)) G=syslin('c',g) clf(); evans(g,5) xgrid(2) disp(r,"the point of intersection of root locus with imaginary axis =")
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//compute 8 point DFT of x(n)={2 2 2 2 1 1 1 1} clc; clear; n=0:1:7;//for 8 point DFT x=[2 2 2 2 1 1 1 1]; disp(x,'Given signal=> x(n)='); X=fft(x); disp(X,'8 point FFT of x(n)=>'); disp(abs(X),'magnitude of 8 point FFT x(n)=>'); disp(atan(imag(X),real(X)),'phase of 8 point FFT x(n)=>'); subplot(1,2,1) plot2d3(n,abs(X),2); xtitle('Magnitude Spectrum','k','|X(k)|'); subplot(1,2,2) plot2d3(n,atan(imag(X),real(X)),2); xtitle('Phase Spectrum','k','angle(X(k))');
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// Given:- T1 = 38.0 // temperature of entering air in degree celcius psi1 = 0.1 // relative humidity of entering air AV1 = 140.0 // volumetric flow rate of entering air in m^3/min Tw = 21.0 // temperature of added water in degree celcius T2 = 21.0 // temperature of exiting moist air in degree celcius p = 1.0 // pressure in atm // Part(a) // From table A-2 pg1 = 0.066 // in bar // The specific volume of the dry air can be evaluated from the ideal gas equation of state. The result is va1 = .887 // in m^3/kg cpa = 1.005 // From table A-2 hf = 88.14 hg1 = 2570.7 hg2 = 2539.94 // Calculations pv1 = psi1*pg1 // the partial pressure of the moist air entering the control volume in bar omega1 = 0.622*(pv1/(p*1.01325-pv1)) omega2 = (cpa*(T1-T2)+omega1*(hg1-hf))/(hg2-hf) madot = AV1/va1 // mass flow rate of the dry air in kg/min mwdot = madot*60*(omega2-omega1) // in kg/h // Result printf( '\n The mass flow rate of the water to the soaked pad in is: %.2f kg(water)/h',mwdot); // Part(b) pv2 = (omega2*p*1.01325)/(omega2+0.622) // in bars // At 21C, the saturation pressure is pg2 = 0.02487 psi2 = pv2/pg2 // Result printf( '\n The relative humidity of the moist air at the exit to the evaporative cooler is: %.2f',psi2)
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####### INITIATION ####### scenario = "Template"; pcl_file = "TemplateMAIN.pcl"; no_logfile = true; # do not use Neurobs default logfile active_buttons = 3; button_codes = 1,2,3; default_background_color = 153,153,153; default_font = "Consolas"; default_font_size = 20; default_text_color = 235, 235, 235; default_text_align = align_left; begin; ######## PICTURES ######## picture { } p_Default; # empty screen picture { background_color = 153,153,153; } et_calibration; picture { box { height = 1; width = 30; color = 255,255,255; } b_Horz; x = 0; y = 0; box { height = 30; width = 1; color = 255,255,255; } b_Vert; x = 0; y = 0; } p_Fixation; picture { text { caption = " "; max_text_width =900; max_text_height = 500; } t_Info1; x = 0; y = 0; text { caption = " "; max_text_width =900; max_text_height = 500; } t_Info2; x = 0; y = -80; text { caption = "Press [ENTER] to confirm or [Esc] to abort. "; } t_Info3; x = 0; y = -150; } p_Info; picture { text { caption = " "; } t_Xcoord; x = 0; y = 0; text { caption = " "; } t_Ycoord; x = 0; y = -40; text { caption = " "; } t_Area; x = 0; y = -150; text { caption = "Move your eyes (or the mouse, in case of simulation) around to see current coordinates and area. Press ENTER to end the experiment."; max_text_width =900; max_text_height = 500; } t_CheckGazeInfoText; x = 0; y = -350; } p_GazeCoordinates; picture { text { caption = "End of this experiment, thanks for participating!"; font_size = 16; } t_End1; x = 0; y = 0; } p_End; picture { text { caption = "Break. Press a button to continue."; font_size = 16; } t_Pause1; x = 0; y = 0; } p_Pause; picture { text { caption = " "; max_text_width =900; max_text_height = 500; } t_Text1; x = 0; y = 0; } p_Text; #picture { # bitmap { filename = "elephant.jpg"; preload = true; } b_BitmapLeft; x = -400; y = 0; # bitmap { filename = "wallaby.jpg"; preload = true; } b_BitmapRight; x = 400; y = 0; #} p_Stimulus; picture { bitmap { preload = false; } b_Bitmap; x = 0; y = 0; } p_Stimulus; ######## STIMULI ######### /* sound { wavefile { filename = "sound.wav"; preload = true;}; } s_Beep; array { bitmap { filename = "zon.jpg"; preload = true; }; bitmap { filename = "flower.jpg"; preload = true; }; } a_Dots; picture { bitmap {filename = "tussenschermpje.jpg"; preload = true; }tussenschermpje; x = 0; y = 0; } p_Greyscreen; */
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// Scilab Code Ex 1.24 Page-35 (2006) clc; clear; e = 1.6e-019; // Energy equivalent of 1 eV, J/eV h = 6.626e-034; // Planck's constant, Js c = 3.0e+08; // Speed of light, m/s E_K = 13.6*74^2; // Energy of electron in the K-shell E_L = 13.6*74^2/4; // Energy of electron in the L-shell // As E_K - E_L = h*c/lambda, solving for lambda lambda = h*c/((E_K - E_L)*e); // Wavelength of K_alpha radiation of tungsten, m printf("\nThe wavelength of K_alpha radiation of tungsten = %4.2e angstrom", lambda/1e-010); // Result // The wavelength of K_alpha radiation of tungsten = 2.22e-01 angstrom
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//Exa 9.1 clc; clear; close; // given : f=1.7 //frequency in MHz f=1.7*10^6 //frequency in Hz E=0.5 //electric field in mV/m E=0.5*10^(-3) //electric field in V/m sigma=5*10^-5 // conductivity in mho/cm eta=0.5 // efficiency epsilon_r=10 //relative permittivity c=3*10^8 // speed of light in m/s lambda=c/f //wavelength in m d=10 // distance in km d=10*10^3 // distance in m Df=1.8*10^12*(sigma/f) // dissipation factor b=atand((epsilon_r+1)/Df) // phase constant in degrees p=(%pi/Df)*(d/lambda)*cosd(b) // numerical distance A=((2+0.3*p)/(2+p+0.6*p^2))-(sind(b)*(sqrt(p/2)*exp((-5*p)/8))) // factor of the ground losses // formula: E=(A*E_not)/d //E_not=300*sqrt(P_kW) // E_not is in mV/m //E_not=300*sqrt(P_kW)*10^(-3) // E_not is in V/m P_kW=(E*d*10^-3/(A*300*10^-3))^2 // Power in kW and d is in km // formula : P=Ptx*eta Ptx=P_kW/eta //transmitter power required in kW disp(Ptx*1000,"transmitter power required in W:") //note: answer in the book is wrong.scilab give Ptx=11.48W whereas answer in the book is Ptx=12.6W
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//0 denotes False and 1 denotes true b=[0,1]; //binary operation + on the set of bits for i =1:2 for j =1:2 k = b(i)& b(j); disp(k) end end //binary operation on the set of bits for i =1:2 for j =1:2 k = b(i)| b(j); disp(k) end end //unary operation on the set of bits k=~b clear ; D=[1 ,2 ,5 ,7 ,10 ,14 ,35 ,70]; a =35; b =70; V=int32 ([a,b]); thelcm =lcm(V)//a+b=lcm(a,b) V=int32([a,b]) thegcd =gcd(V) //a*b=gcd (a,b ) abar =70/ a //a'=70/a
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//Exa 4.15 clc; clear; close; format('v',9); //Given Data : V1=4;//m^3 V2=4;//m^3 m=600/1000;//Kg C=150;//J/K T1=100+273;//K T0=8+273;//K Cp=C/1000;//KJ/K deltaSblock=integrate('Cp/T','T',T1,T0);//KJ/K Q=Cp*(T1-T0);//KJ deltaSlake=Q/T0;//KJ/K deltaSuniverse=deltaSblock+deltaSlake;//KJ/K disp(deltaSuniverse,"Part (i) Entropy change of universe in KJ/K : "); T1=8+273;//K Z=100;//meter g=9.81;//gravity constant PE=m*g*Z/1000;//KJ deltaT=PE/Cp;//degree centigrade T2=T1+deltaT;//K deltaSblock=-integrate('Cp/T','T',T1,T2);//KJ/K deltaSlake=PE/T0;//KJ/K deltaSuniverse=deltaSblock+deltaSlake;//KJ/K disp(deltaSuniverse,"Part (ii) Entropy change of universe in KJ/K : ");
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//(Design against Fluctuating Load) Example 5.5 //Refer Fig.5.29 on page 161 //Completely reversed axial load acting on the plate P (kN) P = 50 //Ultimate tensile strength of 45C8 Sut (N/mm2) Sut = 630 //Factor of safety fs fs = 2 //Notch sensitivity factor q q = 0.8 //Dimensions in mm r = 5 d = 50 D = 100 //Reliability (%) reliability = 90 //Operation //Nomenclature: //1 - Ground //2 - Machined or cold drawn //3 - Hot-rolled //4 - Forged op = 2 //From Fig.5.3 Kt = 2.27
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//Exa:1.21 clc; clear; close; T_m=100;//Motor Torque (in Newton-meter) T_l=30;//Load Torque (in Newton-meter) alpha=2*%pi*10;//in angular acceleration (in rad/sec^2) J=(T_m-T_l)/alpha; disp(J,'Moment of inertia of drive (in Kg-m^2)')
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Ex11_9.sce
clc clear //Initialization of variables p1=200 //psia t1=480 //F eff=0.95 g=32.2 //ft/s^2 J=778 mf=3.4 //lb/s //calculations disp("From steam tables,") h1=1257.8 h2=1210.5 dh=eff*(h1-h2) ve=sqrt(2*g*J*dh) h3=h1-dh vs=3.961 Ae=mf*vs/ve *144 //results printf("Nozzle exit area = %.3f sq.in",Ae)
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16_13w.sce
//developed in windows XP operating system 32bit //platform Scilab 5.4.1 clc;clear; //example 16.13w //calculation of the length of the closed pipe //given data l0=60*10^-2//length(in m) of the open pipe //calculation //from the equation of the resonate frequency of the closed organ pipe....l=(n*v)/(4*nu) l1=l0/4 printf('the length of the closed pipe is %d cm',l1*10^2)
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//data in question //power transmission(W) Pt=25000 //operating frequency(Hz) f=12*10^9 //gain of transmitter antenna(25dB) Gt=10^(25/10) //gain of receiver antenna(25dB) Gr=10^(25/10) //distance between two radars(m) R=10000 //surface area of target radar(m^2) A=8 c=3*10^8 //data print printf("\nPt=25 kW\tf=12 GHz\tGt=Gr=25 dB\tR=10 km\tA=8 m^2\n") //equation and result printf("\nresult:-") //wavelength L L=c/f printf("\nwavelength of signal L=c/f=%.3f m",L) Pr=Gr*Gt*Pt*A*L^2/(4*%pi*(4*%pi*R^2)^2) printf("\nreceived power \nPr=Gr*Gt*Pt*A*L^2/(4*pi*(4*pi*R^2)^2)= %.2eW",Pr) printf(" = %.2f pW",Pr*10^12)
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ex13_16.sce
clc; clear all; a = 0.405e-9; // Lattice constant in meters t = 0.005e-2; // Thickness of Al foil in meters sl = 25e-4; // Side length of the Al foil in meters n = (t*sl)/a^3; // Number of atoms in the Al foil disp('',n,'The number of atoms in the Al foil is') // Wrong answer in the textbook... Chcecked in calculator also
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21_6.sce
clc; clear; function y=f(x) y=(0.2+25*x-200*x^2+675*x^3-900*x^4+400*x^5) endfunction a=0; b=0.8; tval=1.640533; //part a n=3; h=(b-a)/n; fa=f(a); fb=f(b); j=a+h; s=0; count=1; while j<b s=s+3*f(j); count=count+1; j=j+h; end l=(b-a)*(fa+s+fb)/(8); disp("Part A:") disp(l,"l=") Et=tval-l;//error et=Et*100/tval;//percent relative error //by using approximate error estimate //the fourth derivative of f function y=g(x) y=-21600+48000*x endfunction f4x=intg(0,0.8,g)/(b-a);//average value of fourth derivative Ea=-(1/6480)*(f4x)*(b-a)^5; disp(Et,"The Error Et=") disp("%",et,"The percent relative error et=") disp(Ea,"The approximate error estimate without using the true value=") //part b n=5; h=(b-a)/n; l1=(a+2*h-a)*(fa+4*f(a+h)+f(a+2*h))/6; l2=(a+5*h-a-2*h)*(f(a+2*h)+3*(f(a+3*h)+f(a+4*h))+fb)/8; l=l1+l2; disp("---------------------------------------------------") disp("Part B:") disp(l,"l=") Et=tval-l;//error et=Et*100/tval;//percent relative error disp(Et,"The Error Et=") disp("%",et,"The percent relative error et=")
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// to find the pulse amplitude,frequency,rise time and fall time of fig9-22 // example 9-3 in page 259 clc; // Data given Vpd=2; // voltage/division=2 V Hpd=5D-6;// time/division=5 micro seconds per division Vd=4;// number of vertical divisions Hd=5.6// number of horizontal divisions // calculation printf("Pulse amplitude=%d V\n",Vd*Vpd); printf("frequency=%.1f kHz\n",(1/(Hd*Hpd))/10^3); printf("raise time=%.1f micro-s\nfall time=%d micro-s",0.5*Hpd*10^6,10^6*0.6*Hpd); //result //Pulse amplitude=8 V //frequency=35.7 kHz //raise time=2.5 micro-s //fall time=3.0 micro-s
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// Scilab Code Ex3.13: Page-93 (2006) clc; clear; k = 1.38e-023; // Boltzmann constant, J/K h = 6.626e-034; // Planck's constant, Js A = cell(4,5); // Declare a matrix of 4X5 A(1,1).entries = 300; A(1,2).entries = 0.878e+010; A(1,3).entries = 0.483e+010; A(1,4).entries = 0.448e+010; A(2,1).entries = 200; A(2,2).entries = 0.968e+010; A(2,3).entries = 0.508e+010; A(2,4).entries = 0.512e+010; A(3,1).entries = 100; A(3,2).entries = 1.050e+010; A(3,3).entries = 0.540e+010; A(3,4).entries = 0.579e+010; A(4,1).entries = 20; A(4,2).entries = 1.101e+010; A(4,3).entries = 0.551e+010; A(4,4).entries = 0.624e+010; s = 2; // Number of atoms in a unit cell a = 4.225e-10; // Lattice parameter of Na, m rho = 0.971e+03; // Density of Na, kg/metre-cube Va = a^3; // Volume of unit cell, metre cube printf("\n________________________________________"); printf("\nT C11 C12 C44 thetaD") printf("\n________________________________________"); for i=1:1:4 A(i,5).entries = (3.15/(8*%pi)*(h/k)^3*s/(rho^(3/2)*Va)*(A(i,2).entries-A(i,3).entries)^(1/2)*(A(i,2).entries+A(i,3).entries+2*A(i,4).entries)^(1/2)*A(i,4).entries^(1/2))^(1/3); printf("\n%3d %5.3f %5.3f %5.3f %3d", A(i,1).entries, A(i,2).entries/1e+10, A(i,3).entries/1e+10, A(i,4).entries/1e+10, A(i,5).entries); end printf("\n________________________________________"); // Result // ________________________________________ // T C11 C12 C44 thetaD // ________________________________________ // 300 0.878 0.483 0.448 197 // 200 0.968 0.508 0.512 210 // 100 1.050 0.540 0.579 222 // 20 1.101 0.551 0.624 229 // ________________________________________ // The theta values given in the textbook are wrong
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clc clear //Initialization of variables M1=0.5 M2=1 A1=0.5 //ft^2 A2=1 //ft^2 p1=14.7 //psia p2=14.7 //psia k=1.4 //calculations thru=p2*144*A2*(1+k*M2^2)-p1*144*A1*(1+k*M1^2) net=thru-p1*144*(A2-A1) //results printf("Internal thrust = %d lbf",thru) printf("\n Net thrust = %d lbf",net) disp("The answers are a bit different due to rounding off error in textbook")
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expression: x = a % 3 + c %3 %4 * b postfix1: ;x;a;3;%;c;3;%;4;%;b;*;+;= rebuilt1: x=a%3+c%3%4*b postfix2: ;x;a;3;%;c;3;%;4;%;b;*;+;= rebuilt2: x=a%3+c%3%4*b same
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Direct_Ztransform.sce
//Graphical// //Example 3.1.1 //Z Transform of Finite Duration SIgnals clear; clc; close; function [Ztransfer]= ztransfer_new (sequence,n) z = poly (0, 'z' , 'r' ); Ztransfer = sequence *(1/z )^n' endfunction x1 = [1,2,5,7,0,1]; n1 = 0:length(x1)-1; X1 = ztransfer_new(x1,n1) x2 = [1,2,5,7,0,1]; n2 = -2:3; X2 = ztransfer_new(x2,n2) x3 =[0,0,1,2,5,7,0,1]; n3 = 0:length(x3)-1; X3 = ztransfer_new(x3,n3) x4 = [2,4,5,7,0,1]; n4 = -2:3; X4 = ztransfer_new(x4,n4) x5 = [1,0,0]; //S(n) Unit Impulse sequence n5 = 0:length(x5)-1; X5 = ztransfer_new(x5,n5) x6 = [0,0,0,1]; //S(n-3) unit impulse sequence shifted n6 = 0:length(x6)-1; X6 = ztransfer_new(x6,n6) x7 = [1,0,0,0]; //S(n+3) Unit impulse sequence shifted n7 = -3:0; X7 = ztransfer_new(x7,n7)
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solution11_7.sce
//Obtain path of solution file path = get_absolute_file_path('solution11_7.sce') //Obtain path of data file datapath = path + filesep() + 'data11_7.sci' //Clear all clc //Execute the data file exec(datapath) //Evaluate total operating force P (N) P = ((%pi * Pa * d)*(D - d))/2 //Evaluate number of contacting surfaces z z = (4 * Mt * 1000)/(mu * P * (D + d)) //Considering the effect of radial slots z = z * (1 + (r / 100)) //Round up z z = ceil(z) //Print results printf('\nApplying uniform-wear theory\n') printf('\nResults\n') printf('Total operating force(P)= %f N\n',P) printf('Required number of contacting surfaces(z)= %f\n',z)
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18_2.sce
clc; clear; w=314; c=.015e-6; l=1/(3*w^2*c);//the difference in result is due to erroneous calculation in textbook. l=round(l*10)/10; mprintf("inductance =%f Henries",l); disp("the difference in result is due to erroneous calculation in textbook.")
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// Copyright (C) 2017 - - Ailadin // // Date of creation: 19.09.2017 // clf();//очистка окна вывода от преведущих графиков x=[-2:0.05:2];//присваивание координат х для функции у=(1+х**2)/(1+2*x**2) y=0.5+(2+4*x^2)**(-1);//из за непонятных неполадок функцию пришлось преобразовать в у=0.5+1/(2+4*x^2) //вместо деления на х использованно возведение в -1 потому что при делении создается вертикальный вектор x1=[-2:0.05:0];//присваивание координат х для первого случая функции g(x) g1=3*sin(x1)-cos(x1)^2;//присваивание координат у x2=[0:0.05:2];//присваивание координат х для второго случая функции g(x) g2=3*sqrt(1+x2^2);//присваивание координат у plot(x2,g2,x,y);//на втором месте стоит y(x) для отображения другим цветом plot(x1,g1);//на первом месте стоит частные случаи g(x) для их отображения одним цветом