ga104-cuda-kernels / docs /control_codes.md
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SASS Control Codes — Ampere (sm_86)

Control codes are the scheduling metadata attached to every SASS instruction. They tell the GPU's warp scheduler about data dependencies and when it's safe to execute each instruction.

Format

In CuAssembler .cuasm files, each instruction looks like:

[B------:R-:W0:Y:S04]  FFMA R8, R4, R6, R8 ;

The [...] block is the control code. It has 5 fields:

[BBBBBB:Rx:Wx:Y:Snn]
 ^^^^^^ ^^ ^^ ^ ^^^
 |      |  |  | +-- Stall count (S00..S15)
 |      |  |  +---- Yield hint (Y or -)
 |      |  +------- Write scoreboard (W0..W5 or W-)
 |      +---------- Read scoreboard (R0..R5 or R-)
 +----------------- Barrier mask (6 bits, B or -)

Stall Count (S00..S15)

The number of cycles the warp scheduler will stall before issuing this instruction.

  • S00 — no stall (issue immediately)
  • S01 — stall 1 cycle
  • S15 — stall 15 cycles (maximum)

Setting stall too low causes data hazards → wrong results or GPU hangs. Setting stall too high wastes cycles.

How to find the right value: stall = instruction_latency - pipeline_depth. For most instructions, ptxas sets conservative stalls. Reducing them is safe if you can fill the gap with independent instructions (latency hiding).

Typical instruction latencies on Ampere:

Instruction Latency ptxas stall
IMAD ~6 cycles S06
FADD, FMUL ~4 cycles S04
FFMA ~4 cycles S04
MUFU.* ~16 cycles S04 (with scoreboard)
LDS ~20 cycles S02 (with scoreboard)
LDG ~200 cycles S00 + barrier
HMMA ~32 cycles S00 + barrier (pipelined)
BAR.SYNC variable

Write Scoreboard (W0..W5)

Assigns this instruction's output to a dependency tracking slot. Later instructions that read this value reference the same slot via the barrier mask.

  • W- — no scoreboard tracking (immediate, e.g. MOV)
  • W0..W5 — 6 available scoreboard slots

Long-latency instructions (global loads, MUFU) use scoreboards so the scheduler knows when the result is ready without stalling immediately.

Barrier Mask (BBBBBB)

6-bit mask. Each bit corresponds to a scoreboard slot (0..5). If bit N is set (B instead of -), this instruction stalls until scoreboard slot N signals completion.

Example:

; Global load — assigns to scoreboard 0
[B------:R-:W0:-:S00]  LDG.E R4, [R2] ;

; ... (issue other independent instructions here to hide latency)

; Use the loaded value — wait for scoreboard 0
[B0-----:R-:W-:Y:S04]  FADD R8, R4, R6 ;

The B0----- means "wait for scoreboard slot 0 before executing."

Read Scoreboard (R0..R5)

Similar to write scoreboard but for read-after-write hazards on shared memory. Less commonly used in hand-written kernels.

Yield Hint (Y or -)

Y — suggest to the warp scheduler that it can switch to another warp. - — hint to keep executing this warp (reduces context-switch overhead).

Use Y at natural stall points (after issuing a long-latency load). The scheduler uses this as a hint, not a hard requirement.

Example: Optimizing an FFMA Loop

Before optimization (compiler output — conservative stalls):

[B------:R-:W0:-:S00]  LDG.E.128 R4, [R2] ;    // load 4 floats from A tile
[B------:R-:W1:-:S00]  LDG.E.128 R8, [R6] ;    // load 4 floats from B tile
[B0-----:R-:W-:Y:S15]  FFMA R12, R4, R8, R12 ; // wait 15 cycles for R4
[B------:R-:W-:-:S04]  FFMA R13, R5, R9, R13 ;
[B------:R-:W-:-:S04]  FFMA R14, R6, R10, R14 ;
[B------:R-:W-:-:S04]  FFMA R15, R7, R11, R15 ;

After optimization (software-pipelined — issue next load while computing):

; Issue load for NEXT tile early
[B------:R-:W0:-:S00]  LDG.E.128 R4, [R2] ;        // load tile N
[B------:R-:W1:-:S00]  LDG.E.128 R20, [R2+0x100] ; // load tile N+1 (next iteration)

; Compute on tile N-1 (already in registers from previous iter)
; These fill the latency gap of the tile N loads above
[B------:R-:W-:-:S04]  FFMA R12, R16, R18, R12 ;
[B------:R-:W-:-:S04]  FFMA R13, R17, R19, R13 ;

; Now use tile N (should be ready by now)
[B0-----:R-:W-:Y:S04]  FFMA R12, R4, R8, R12 ;     // B0: wait for tile N

This is double-buffering — you're always computing on one tile while loading the next. It completely hides the global memory latency when done correctly.

Debugging Control Code Issues

If your hand-modified kernel produces wrong results:

  1. First try setting all stalls to S15 — if it works, you have a hazard
  2. Add MEMBAR.GL after global stores if results are inconsistent
  3. Check scoreboard assignments: every long-latency op needs W0..W5 and every consumer needs the matching B bit set

If the kernel hangs or crashes the driver:

  1. You likely have an illegal instruction encoding
  2. Restore the original control code from the unmodified .cuasm
  3. Check CuAssembler's output for warnings during assembly