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And so let's play with
that a little bit. | 2,372.31 | 2.89 |
So first let's copy this,
that way you can keep it. | 2,375.2 | 3.81 |
So let's clear all of this and then
play with mounting a little bit. | 2,389.01 | 8.76 |
And so in your next project what
you're going to do is you're | 2,397.77 | 3.27 |
going to be implementing
what's called a Pomodoro timer. | 2,401.04 | 3.76 |
And so for those of you who
are aware of what those are-- | 2,404.8 | 3.47 |
basically what it is is
a timer that allows you | 2,408.27 | 3.06 |
to switch between two amounts of time. | 2,411.33 | 3.069 |
And so there's this thing called
the Pomodoro Technique which | 2,414.399 | 2.541 |
is used for studying where you study or
work very hard for some amount of time | 2,416.94 | 4.187 |
and then you take a short break. | 2,421.127 | 1.333 |
And then you work hard for
some short amount of time | 2,422.46 | 2.166 |
and then you take a short break. | 2,424.626 | 1.605 |
And so what you're going to be
creating in your next project | 2,426.231 | 2.499 |
is actually a timer that
allows you to do that. | 2,428.73 | 2.46 |
It will automatically track for
you however long you want to work. | 2,431.19 | 4.79 |
And it will also allow
you to set some time | 2,435.98 | 2.227 |
that you want to take a break
in between those working blocks. | 2,438.207 | 2.583 |
And it will do that. | 2,440.79 | 0.833 |
So when you start the timer it will
count down until you're done working. | 2,441.623 | 3.787 |
It will let you know,
hey time for a break. | 2,445.41 | 2.28 |
Then it will switch over
to that break timer, | 2,447.69 | 1.98 |
run down until that ends up and
says, oh now it's time to work, | 2,449.67 | 3.12 |
and it will cycle through that. | 2,452.79 | 1.82 |
And so in order to do
that, you might need | 2,454.61 | 1.75 |
to know how to work things like timers. | 2,456.36 | 2.85 |
And so these methods may be a chance
for you to set up those timers. | 2,459.21 | 5.41 |
And so let's go ahead and
do an example doing that. | 2,464.62 | 3.08 |
So first let's get rid
of all of this stuff. | 2,467.7 | 6.22 |
So in this example we
no longer need TODOs. | 2,473.92 | 4.27 |
And in our render lets
actually just have some count. | 2,478.19 | 4.88 |
Those have a View. | 2,483.07 | 0.75 |
And inside here let's have some text. | 2,488.62 | 1.96 |
And that text is just
going to show some count. | 2,496.27 | 2.1 |
And let's initialize that count to 0. | 2,505.04 | 1.67 |
So, as soon as I get rid of all this, we
have a very simple app and all it does | 2,515.55 | 5.31 |
is show a count of 0. | 2,520.86 | 1.07 |
You see it up in this
left hand corner here. | 2,521.93 | 2.49 |
And let's go ahead and
actually center this. | 2,524.42 | 1.88 |
So let's do styles, and let's
create a new style sheet. | 2,526.3 | 6.74 |
Let's call this app container and
whatever we want to do in here. | 2,537.42 | 3.91 |
So let's have it grow as much as we can. | 2,541.33 | 2.719 |
Let's have it center its items. | 2,544.049 | 1.291 |
And let's have it align its items
the other direction as well. | 2,549.69 | 4.95 |
And down here let's actually pass
this in as styles.appcontainer. | 2,562.24 | 4.76 |
So now we see this
number 0 is very small. | 2,573 | 1.97 |
Let's go ahead and make
it a little bit bigger. | 2,574.97 | 2.73 |
And so let's have count and
let's give it a big font | 2,577.7 | 4.65 |
size of like 48 or something. | 2,582.35 | 3.669 |
So now-- style-- | 2,592.87 | 4.94 |
we have a big number
and all it does is 0. | 2,597.81 | 2.16 |
And so how are we going
to get it to count? | 2,599.97 | 2.43 |
Well presumably we should
be setting our state | 2,602.4 | 2.25 |
and just have that state increase. | 2,604.65 | 4.05 |
And so if we want to repeat something
what might we use to achieve that? | 2,608.7 | 5.69 |
So do something at some given interval. | 2,618.21 | 3.81 |
We can actually use that set interval. | 2,622.02 | 2.83 |
And so let's first implement this count. | 2,624.85 | 2.2 |
So let's have this
thing called increment. | 2,627.05 | 2.1 |
Is this too small? | 2,629.15 | 3.44 |
Let's have this thing called ink. | 2,632.59 | 2.05 |
And what that does is it does
this.setstate, takes a previous state | 2,634.64 | 8.81 |
and returns the count to be 1
greater than the previous state. | 2,643.45 | 4.74 |
And so now we've implemented this
thing called increment where we | 2,653.45 | 4.77 |
take the states count and increment it. | 2,658.22 | 3.25 |
And so how might we get this increment
call to happen every once in a while? | 2,661.47 | 6.497 |
Well presumably we
should use a thing called | 2,667.967 | 1.833 |
set interval, which we'll call
a function every n milliseconds. | 2,669.8 | 4.35 |
But how are we going
to get that to happen? | 2,674.15 | 3.219 |
Well we should do this after
the component finishes mounting. | 2,677.369 | 2.541 |
We should set up some sort of timer. | 2,679.91 | 2.33 |
And so how do we know or
how do we get a function | 2,682.24 | 2.26 |
to execute after
components finish mounting? | 2,684.5 | 4.73 |
That's actually where this
lifecycle method comes in. | 2,689.23 | 2.519 |
And so there's this
lifecycle method called | 2,691.749 | 1.791 |
componentDidMount which
automatically gets | 2,693.54 | 2.54 |
run for after the component mounts. | 2,696.08 | 2.63 |
And so we can actually set
up our timer tap in there. | 2,698.71 | 3.38 |
And so we can do componentDidMount
and inside of it we can do setInterval | 2,702.09 | 8.42 |
and that's called
this.Increment every second. | 2,710.51 | 5.58 |
And so there's going
to be a small bug here. | 2,716.09 | 4.56 |
Does anybody know what the bug is? | 2,720.65 | 3.25 |
So every 1,000 milliseconds this
thing called this.Increment is getting | 2,727.08 | 3.81 |
called. | 2,730.89 | 1 |
And this.Increment is
invoking this.Setstate. | 2,731.89 | 3.42 |
Does anybody see how
that might be a problem? | 2,737.98 | 3.206 |
I'll give you a hint. | 2,747.15 | 0.99 |
It has something to do with this. | 2,748.14 | 4.52 |
And so when this gets executed this
might not mean what this is here. | 2,752.66 | 4.83 |
And so this is a common bug in React. | 2,757.49 | 1.94 |
Oftentimes, when you say
this here, what it means | 2,759.43 | 4.59 |
lexically is not
necessarily what it means | 2,764.02 | 2.13 |
when it actually eventually gets run. | 2,766.15 | 2.16 |
And so how did we go about fixing
this bug in previous lectures? | 2,768.31 | 7.06 |
We have to somehow get this to be
bound to what we want it to be. | 2,775.37 | 3.81 |
And in case we want it
to be bound lexically. | 2,779.18 | 4.27 |
So a few different ways to do that. | 2,783.45 | 1.93 |
One way was creating a new function
here in line that does this. | 2,785.38 | 4.22 |
And I'm actually not sure that
that works in this example | 2,793 | 5.39 |
because this isn't necessarily set here. | 2,798.39 | 3.18 |
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