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use the same names as all of the
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functions or variables that are stored
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inside of that file without them
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colliding so to speak and this is a good
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thing in older languages it was the case
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that if you imported someone's library
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you better hope that you're not using
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the same functions or variables as they
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are because you might in fact have some
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kind of conflict python and certain
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other languages allow you to scope the
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names of those functions and variables
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to the file or the module that they come
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from so that's a good thing but honestly
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this is such a short program or
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equivalently maybe i'm using the choice
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function in so many places
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calling
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random.choicerandom.choicerandom.choice
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it's just making my code longer and
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longer and longer marginally so but it's
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just getting ugly and annoying i can
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simply import choice and now tighten up
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my code a little bit so as with so many
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decisions in the past there's not
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necessarily one right approach or
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another it depends but i think for those
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very reasons sometimes it's better to do
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what we did the first time which is only
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import the module so as to retain the
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scope therein well let me propose that
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we transition to another function that
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comes with python's random module and
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that's this here from the documentation
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rand int it's a bit hard to say but it
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implies get back a random int and if you
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read the documentation it's a random end
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that's between a and b
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inclusive so if you were to pass in 1
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for a and 10 for b you would get back a
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number between 1 and 10 inclusive
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including the 1 and including the 10
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potentially each with a 10 probability
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so how might i go about using a program
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like this well let me come back to my
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generate.pi file and why don't we go
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ahead and try generating a random number
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between one and ten you might do this
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frequently in the real world when you
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just want someone to pick a random
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number you tell them as much and the
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human responds let's get the computer to
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do the same here let me go ahead and
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delete my two lines of code at the
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bottom but keep my import random and
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let's go ahead and define a variable
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this time called number set it equal to
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the return value of random.randint
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and now pass in a
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a value of 1 and b a value of 10 and now
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let's go ahead and print the number i'm
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going to go ahead in my terminal window
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and run python of generate dot pi and
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hit enter
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four
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python of generate.pi and hit enter
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eight again
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nine again seven again ten again
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two again and we can do this all day
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long and if we add all those up they
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should end up being with ten percent
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probability each now how might you use
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this information well maybe we're
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playing a guessing game or maybe we're
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trying to randomize the behavior of some
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character in the game you can imagine
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using very simple building blocks like
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this just kind of spicing up your
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program by getting it to do things a
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little less predictably because you're
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choosing these values seemingly randomly
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and you're deferring to python to
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actually do the generation of these
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numbers
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using its own algorithms and its own
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math well what more could we do here let
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me propose that we introduce another
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function that comes from this random
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library yet another that you yourself
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have to don't have to implement shuffle
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if you read the documentation for
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shuffle in the same random module you'll
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see that it takes in a list for instance
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of values and just shuffles them up it
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randomizes them like a deck of cards
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here you might shuffle them so it's to
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put them into seemingly random order
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well how do i use this based on this
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function's name well let me propose that
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we go back to vs code here and let me go
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