PREM BABU KANAPARTHI commited on
Initial release: 204,520 agent-step records, 5 conditions, 6 scenarios
Browse files- README.md +247 -3
- data/baseline_0.parquet +3 -0
- data/condition_a.parquet +3 -0
- data/condition_b.parquet +3 -0
- data/condition_c.parquet +3 -0
- data/condition_d.parquet +3 -0
- emotion_engine.py +204 -0
- export_to_parquet.py +185 -0
README.md
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license: mit
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---
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license: mit
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language:
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- en
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tags:
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- generative-agents
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- emotion
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- multi-agent
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- simulation
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- reinforcement-learning
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- cognitive-science
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- occ-theory
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- predictive-processing
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task_categories:
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- reinforcement-learning
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- text-classification
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size_categories:
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- 100K<n<1M
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pretty_name: "Emotion Engine: Emergent Emotional Appraisal in Generative Agents"
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---
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# Emotion Engine Dataset
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**204,520 agent-step records** from a five-condition controlled experiment on emergent
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emotional appraisal in generative agents.
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> Paper: *Emergent Emotional Appraisal in Generative Agents via Predictive World Modeling*
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> Author: Prem Babu Kanaparthi
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> Code: [github.com/YOUR_USERNAME/emotion-engine](https://github.com/YOUR_USERNAME/emotion-engine)
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---
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## What This Dataset Is
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Five emotion-engine architectures were compared in Ghost Town — a 12-agent survival
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simulation across 6 scenario variants and 8 random seeds.
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The central finding: **Condition D** (trained only to predict future world events)
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independently rediscovers OCC cognitive appraisal signatures (fear, grief, suspicion)
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with zero emotion rules, labels, or reward shaping.
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Each record is one agent at one timestep: the full observation vector, emotion state,
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latent representation, action taken, 12 future-event prediction probabilities,
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and outcome metadata.
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---
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## Dataset Structure
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### Splits
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| Split | Condition | Scenario | Seeds | Records |
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|-------|-----------|----------|-------|---------|
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| `baseline` | Baseline (no emotion) | all 6 | 0–7 | 40,907 |
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| `condition_a` | Hand-coded OCC rules | all 6 | 0–7 | 40,921 |
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| `condition_b` | Behavioral cloning | all 6 | 0–7 | 40,838 |
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| `condition_c` | Emotion dynamics model | all 6 | 0–7 | 40,916 |
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| `condition_d` | Predictive world modeling | all 6 | 0–7 | 40,938 |
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**Total: 204,520 records**
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### Scenarios in Every Split
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| Scenario | Primary OCC Signature | Description |
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|----------|-----------------------|-------------|
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| `standard_night` | Fear | 1 ghost per night, standard threat |
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| `high_ghost_pressure` | Fear (extreme) | 3 simultaneous ghosts per night |
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| `storm_scarcity` | Stress + Grief | Food supply reduced 70% by storm |
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| `ally_death` | Grief | June Carter dies at step 1 (scripted) |
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| `betrayal_refusal` | Suspicion | Rival pairs initialized with negative ties |
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| `crowded_shelter` | Fear + Suspicion | Shelter capacity halved (6 slots / 12 agents) |
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---
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## Fields
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Each record contains the following fields:
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### Identity
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| Field | Type | Description |
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|-------|------|-------------|
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| `run_id` | string | Unique run identifier, e.g. `condition_d_standard_night_seed0_12-agent` |
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| `step` | int | Timestep within run (0–71, 3 simulated days × 24 steps/day) |
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| `agent_id` | string | Agent name (one of 12 fixed agents) |
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| `condition` | string | `baseline_0`, `condition_a`, `condition_b`, `condition_c`, `condition_d` |
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| `seed` | int | Random seed (0–7) |
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| `scenario` | string | One of the 6 scenario variants |
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### Observation (14 dimensions)
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| Field | Type | Description |
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|-------|------|-------------|
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| `obs_visible_ghosts` | int | Number of ghosts within sensor range |
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| `obs_visible_deaths` | int | Number of ally deaths witnessed this step |
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| `obs_nearby_allies` | int | Allies within 5 tiles |
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| `obs_trusted_allies` | int | Allies with positive social tie nearby |
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| `obs_supplies_seen` | int | Supply units visible |
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| `obs_in_shelter` | bool | Agent is inside a safe building |
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| `obs_nearest_refuge_distance` | float | Tiles to closest safe building |
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| `obs_steps_since_ghost_seen` | int | Steps since last ghost sighting (capped at 20) |
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| `obs_steps_since_ally_died` | int | Steps since last witnessed death (capped at 20) |
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| `obs_steps_since_betrayal` | int | Steps since last betrayal received (capped at 20) |
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| `obs_ally_deaths_witnessed` | int | Cumulative ally deaths witnessed |
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| `obs_betrayals_received` | int | Cumulative betrayals received |
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| `obs_average_trust` | float | Mean social tie value across all agents [−1, 1] |
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| `obs_graph_tension` | float | Mean negative tie magnitude |
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### Emotion / Affect (Condition D only — zeros for others)
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| Field | Type | Description |
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|-------|------|-------------|
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| `affect_fear` | float | Fear activation [0, 1] |
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| `affect_grief` | float | Grief activation [0, 1] |
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| `affect_trust` | float | Trust activation [0, 1] |
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| `affect_stress` | float | Stress activation [0, 1] |
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| `affect_relief` | float | Relief activation [0, 1] |
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| `affect_suspicion` | float | Suspicion activation [0, 1] |
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### Latent Representation (8 dimensions)
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| Field | Type | Description |
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|-------|------|-------------|
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| `latent_0` … `latent_7` | float | Internal learned representation (8-dim) |
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### Future-Event Predictions (Condition D only — zeros for others)
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| Field | Type | Description |
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|-------|------|-------------|
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| `pred_ghost_nearby_t3` | float | P(ghost visible in 3 steps) |
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| `pred_my_death_t5` | float | P(this agent dies in 5 steps) |
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| `pred_health_drop_t3` | float | P(health decreases in 3 steps) |
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| `pred_nearby_death_t5` | float | P(an ally dies in 5 steps) |
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| `pred_help_success_t5` | float | P(help action succeeds in 5 steps) |
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| `pred_refusal_received_t5` | float | P(refusal received in 5 steps) |
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| `pred_tie_increase_t5` | float | P(social tie increases in 5 steps) |
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| `pred_shelter_achieved_t2` | float | P(agent in shelter in 2 steps) |
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| `pred_storm_onset_t3` | float | P(storm starts in 3 steps) |
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| `pred_scarcity_t5` | float | P(supply scarcity in 5 steps) |
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| `pred_graph_tension_t3` | float | P(social tension increases in 3 steps) |
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| `pred_valence_t5` | float | P(positive valence in 5 steps) |
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### Action & Outcome
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| Field | Type | Description |
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|-------|------|-------------|
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| `action` | string | Action taken: `hide`, `gather_supplies`, `seek_safe_house`, `seek_hospital`, `refuse_help`, `warn`, `patrol` |
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| `goal` | string | Agent goal state at this step |
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| `reward_survival` | float | Survival reward component |
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| `reward_shelter` | float | Shelter reward component |
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| `reward_health` | float | Health reward component |
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| `reward_social` | float | Social reward component |
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| `total_reward` | float | Sum of reward components |
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| `alive` | bool | Agent survived this step |
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| `health` | float | Health percentage (0–100) |
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| `sheltered` | bool | Agent is in a safe building |
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| `time_of_day` | string | `day`, `dusk`, `night`, `dawn` |
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---
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## Loading the Dataset
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### With the `datasets` library (recommended)
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```python
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from datasets import load_dataset
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# Load a specific condition
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ds = load_dataset("YOUR_USERNAME/emotion-engine", "condition_d")
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# Load all conditions
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ds = load_dataset("YOUR_USERNAME/emotion-engine", "all")
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# Filter to a specific scenario
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night_only = ds["train"].filter(lambda x: x["scenario"] == "standard_night")
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# Filter to ghost-present steps
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threat_steps = ds["train"].filter(lambda x: x["obs_visible_ghosts"] > 0)
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```
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### Reproduce the Fear→Shelter result
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```python
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from datasets import load_dataset
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import numpy as np
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from scipy.stats import fisher_exact
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ds = load_dataset("YOUR_USERNAME/emotion-engine", "condition_d", split="train")
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df = ds.to_pandas()
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ghost_present = df[df["obs_visible_ghosts"] > 0]
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ghost_absent = df[df["obs_visible_ghosts"] == 0]
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shelter_given_ghost = (ghost_present["action"] == "seek_safe_house").mean()
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shelter_given_no_ghost = (ghost_absent["action"] == "seek_safe_house").mean()
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# Contingency table
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a = (ghost_present["action"] == "seek_safe_house").sum()
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b = (ghost_present["action"] != "seek_safe_house").sum()
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c = (ghost_absent["action"] == "seek_safe_house").sum()
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d = (ghost_absent["action"] != "seek_safe_house").sum()
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_, p = fisher_exact([[a, b], [c, d]])
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print(f"Ghost present → shelter: {shelter_given_ghost:.1%}")
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print(f"Ghost absent → shelter: {shelter_given_no_ghost:.1%}")
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print(f"Fisher p = {p:.2e}")
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# Expected: Ghost present → shelter: 99.0%, p = 3.3e-113
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```
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### Reproduce the Suspicion Decay result
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```python
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from datasets import load_dataset
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ds = load_dataset("YOUR_USERNAME/emotion-engine", "condition_d", split="train")
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df = ds.to_pandas()
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refusals = df[df["action"] == "refuse_help"].copy()
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def bucket(steps):
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if steps <= 5: return "recent"
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if steps <= 10: return "fading"
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return "forgotten"
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refusals["bucket"] = refusals["obs_steps_since_betrayal"].apply(bucket)
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all_social = df.copy()
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all_social["bucket"] = all_social["obs_steps_since_betrayal"].apply(bucket)
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for b in ["recent", "fading", "forgotten"]:
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denom = (all_social["bucket"] == b).sum()
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numer = ((refusals["bucket"] == b)).sum()
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print(f"{b}: {numer/denom:.1%} refusal rate")
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# Expected: recent 64.6%, fading 4.5%, forgotten 35.2%
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```
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---
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## Citation
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```bibtex
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@article{kanaparthi2026emotion,
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author = {Kanaparthi, Prem Babu},
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title = {Emergent Emotional Appraisal in Generative Agents
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via Predictive World Modeling},
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year = {2026},
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}
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```
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---
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## License
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MIT License.
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data/baseline_0.parquet
ADDED
|
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version https://git-lfs.github.com/spec/v1
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oid sha256:1d8bd4624a6b1d27e7c9e8d5813c4c8716a52d7a3c2c6a47c40cade206bd504f
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size 147175
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data/condition_a.parquet
ADDED
|
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version https://git-lfs.github.com/spec/v1
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oid sha256:5923d50273086b87927391fa039bf16962285ff44cf6fb46146f54c36d585312
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| 3 |
+
size 245422
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data/condition_b.parquet
ADDED
|
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|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:70327994ffd8913affd19a478f7e0994d4f6178474b881db5a2a4608a77e8594
|
| 3 |
+
size 524093
|
data/condition_c.parquet
ADDED
|
@@ -0,0 +1,3 @@
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| 1 |
+
version https://git-lfs.github.com/spec/v1
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+
oid sha256:8f97b09d36f038be0ed962b4a9d722a9eb01db97bf40748badff05ab0ab348ed
|
| 3 |
+
size 291733
|
data/condition_d.parquet
ADDED
|
@@ -0,0 +1,3 @@
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|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:ae82fbbc1b9fe50df5b766f0d8ac707c0970296697809946a5a10047303f5f35
|
| 3 |
+
size 647790
|
emotion_engine.py
ADDED
|
@@ -0,0 +1,204 @@
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|
|
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|
|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
"""
|
| 2 |
+
emotion_engine.py — HuggingFace Datasets loading script
|
| 3 |
+
|
| 4 |
+
Registered as the dataset builder for the emotion-engine HF repo.
|
| 5 |
+
Supports loading by condition name or "all" for the full dataset.
|
| 6 |
+
|
| 7 |
+
Usage:
|
| 8 |
+
from datasets import load_dataset
|
| 9 |
+
|
| 10 |
+
# Single condition
|
| 11 |
+
ds = load_dataset("YOUR_USERNAME/emotion-engine", "condition_d")
|
| 12 |
+
|
| 13 |
+
# All conditions concatenated
|
| 14 |
+
ds = load_dataset("YOUR_USERNAME/emotion-engine", "all")
|
| 15 |
+
"""
|
| 16 |
+
|
| 17 |
+
import datasets
|
| 18 |
+
|
| 19 |
+
_CITATION = """
|
| 20 |
+
@article{kanaparthi2026emotion,
|
| 21 |
+
author = {Kanaparthi, Prem Babu},
|
| 22 |
+
title = {Emergent Emotional Appraisal in Generative Agents
|
| 23 |
+
via Predictive World Modeling},
|
| 24 |
+
year = {2026},
|
| 25 |
+
}
|
| 26 |
+
"""
|
| 27 |
+
|
| 28 |
+
_DESCRIPTION = """
|
| 29 |
+
204,520 agent-step records from a five-condition controlled experiment comparing
|
| 30 |
+
emotion-engine architectures in a 12-agent ghost-survival simulation (Ghost Town).
|
| 31 |
+
|
| 32 |
+
Five conditions:
|
| 33 |
+
baseline_0 — no emotion system
|
| 34 |
+
condition_a — hand-coded OCC appraisal rules
|
| 35 |
+
condition_b — behavioral cloning from condition_a
|
| 36 |
+
condition_c — emotion dynamics model
|
| 37 |
+
condition_d — predictive world modeling (proposed)
|
| 38 |
+
|
| 39 |
+
Six scenarios per condition:
|
| 40 |
+
standard_night, high_ghost_pressure, storm_scarcity,
|
| 41 |
+
ally_death, betrayal_refusal, crowded_shelter
|
| 42 |
+
|
| 43 |
+
8 random seeds per scenario.
|
| 44 |
+
|
| 45 |
+
Each record contains: full 14-dim observation, 6-dim emotion vector,
|
| 46 |
+
8-dim latent representation, 12 future-event predictions (Condition D),
|
| 47 |
+
action taken, and outcome metadata.
|
| 48 |
+
"""
|
| 49 |
+
|
| 50 |
+
_HOMEPAGE = "https://github.com/YOUR_USERNAME/emotion-engine"
|
| 51 |
+
_LICENSE = "MIT"
|
| 52 |
+
|
| 53 |
+
_CONDITIONS = [
|
| 54 |
+
"baseline_0",
|
| 55 |
+
"condition_a",
|
| 56 |
+
"condition_b",
|
| 57 |
+
"condition_c",
|
| 58 |
+
"condition_d",
|
| 59 |
+
]
|
| 60 |
+
|
| 61 |
+
_FEATURES = datasets.Features({
|
| 62 |
+
# Identity
|
| 63 |
+
"run_id": datasets.Value("string"),
|
| 64 |
+
"step": datasets.Value("int32"),
|
| 65 |
+
"agent_id": datasets.Value("string"),
|
| 66 |
+
"condition": datasets.Value("string"),
|
| 67 |
+
"seed": datasets.Value("int32"),
|
| 68 |
+
"scenario": datasets.Value("string"),
|
| 69 |
+
|
| 70 |
+
# Observation (14 dims)
|
| 71 |
+
"obs_visible_ghosts": datasets.Value("int32"),
|
| 72 |
+
"obs_visible_deaths": datasets.Value("int32"),
|
| 73 |
+
"obs_nearby_allies": datasets.Value("int32"),
|
| 74 |
+
"obs_trusted_allies": datasets.Value("int32"),
|
| 75 |
+
"obs_supplies_seen": datasets.Value("int32"),
|
| 76 |
+
"obs_in_shelter": datasets.Value("bool"),
|
| 77 |
+
"obs_nearest_refuge_distance": datasets.Value("float32"),
|
| 78 |
+
"obs_steps_since_ghost_seen": datasets.Value("int32"),
|
| 79 |
+
"obs_steps_since_ally_died": datasets.Value("int32"),
|
| 80 |
+
"obs_steps_since_betrayal": datasets.Value("int32"),
|
| 81 |
+
"obs_ally_deaths_witnessed": datasets.Value("int32"),
|
| 82 |
+
"obs_betrayals_received": datasets.Value("int32"),
|
| 83 |
+
"obs_average_trust": datasets.Value("float32"),
|
| 84 |
+
"obs_graph_tension": datasets.Value("float32"),
|
| 85 |
+
|
| 86 |
+
# Affect / emotion
|
| 87 |
+
"affect_fear": datasets.Value("float32"),
|
| 88 |
+
"affect_grief": datasets.Value("float32"),
|
| 89 |
+
"affect_trust": datasets.Value("float32"),
|
| 90 |
+
"affect_stress": datasets.Value("float32"),
|
| 91 |
+
"affect_relief": datasets.Value("float32"),
|
| 92 |
+
"affect_suspicion": datasets.Value("float32"),
|
| 93 |
+
|
| 94 |
+
# Latent representation (8 dims)
|
| 95 |
+
"latent_0": datasets.Value("float32"),
|
| 96 |
+
"latent_1": datasets.Value("float32"),
|
| 97 |
+
"latent_2": datasets.Value("float32"),
|
| 98 |
+
"latent_3": datasets.Value("float32"),
|
| 99 |
+
"latent_4": datasets.Value("float32"),
|
| 100 |
+
"latent_5": datasets.Value("float32"),
|
| 101 |
+
"latent_6": datasets.Value("float32"),
|
| 102 |
+
"latent_7": datasets.Value("float32"),
|
| 103 |
+
|
| 104 |
+
# Future-event predictions (Condition D; zero for others)
|
| 105 |
+
"pred_ghost_nearby_t3": datasets.Value("float32"),
|
| 106 |
+
"pred_my_death_t5": datasets.Value("float32"),
|
| 107 |
+
"pred_health_drop_t3": datasets.Value("float32"),
|
| 108 |
+
"pred_nearby_death_t5": datasets.Value("float32"),
|
| 109 |
+
"pred_help_success_t5": datasets.Value("float32"),
|
| 110 |
+
"pred_refusal_received_t5": datasets.Value("float32"),
|
| 111 |
+
"pred_tie_increase_t5": datasets.Value("float32"),
|
| 112 |
+
"pred_shelter_achieved_t2": datasets.Value("float32"),
|
| 113 |
+
"pred_storm_onset_t3": datasets.Value("float32"),
|
| 114 |
+
"pred_scarcity_t5": datasets.Value("float32"),
|
| 115 |
+
"pred_graph_tension_t3": datasets.Value("float32"),
|
| 116 |
+
"pred_valence_t5": datasets.Value("float32"),
|
| 117 |
+
|
| 118 |
+
# Action & outcome
|
| 119 |
+
"action": datasets.Value("string"),
|
| 120 |
+
"goal": datasets.Value("string"),
|
| 121 |
+
"reward_survival": datasets.Value("float32"),
|
| 122 |
+
"reward_shelter": datasets.Value("float32"),
|
| 123 |
+
"reward_health": datasets.Value("float32"),
|
| 124 |
+
"reward_social": datasets.Value("float32"),
|
| 125 |
+
"total_reward": datasets.Value("float32"),
|
| 126 |
+
"alive": datasets.Value("bool"),
|
| 127 |
+
"health": datasets.Value("float32"),
|
| 128 |
+
"sheltered": datasets.Value("bool"),
|
| 129 |
+
"time_of_day": datasets.Value("string"),
|
| 130 |
+
})
|
| 131 |
+
|
| 132 |
+
|
| 133 |
+
class EmotionEngineConfig(datasets.BuilderConfig):
|
| 134 |
+
def __init__(self, condition="all", **kwargs):
|
| 135 |
+
super().__init__(**kwargs)
|
| 136 |
+
self.condition = condition
|
| 137 |
+
|
| 138 |
+
|
| 139 |
+
class EmotionEngine(datasets.GeneratorBasedBuilder):
|
| 140 |
+
"""Ghost Town emotion engine dataset — 204,520 agent-step records."""
|
| 141 |
+
|
| 142 |
+
VERSION = datasets.Version("1.0.0")
|
| 143 |
+
|
| 144 |
+
BUILDER_CONFIG_CLASS = EmotionEngineConfig
|
| 145 |
+
|
| 146 |
+
BUILDER_CONFIGS = [
|
| 147 |
+
EmotionEngineConfig(
|
| 148 |
+
name="all",
|
| 149 |
+
version=VERSION,
|
| 150 |
+
description="All five conditions concatenated (204,520 records)",
|
| 151 |
+
condition="all",
|
| 152 |
+
),
|
| 153 |
+
] + [
|
| 154 |
+
EmotionEngineConfig(
|
| 155 |
+
name=c,
|
| 156 |
+
version=VERSION,
|
| 157 |
+
description=f"Condition {c} only (~40k records, 6 scenarios, 8 seeds)",
|
| 158 |
+
condition=c,
|
| 159 |
+
)
|
| 160 |
+
for c in _CONDITIONS
|
| 161 |
+
]
|
| 162 |
+
|
| 163 |
+
DEFAULT_CONFIG_NAME = "condition_d"
|
| 164 |
+
|
| 165 |
+
def _info(self):
|
| 166 |
+
return datasets.DatasetInfo(
|
| 167 |
+
description=_DESCRIPTION,
|
| 168 |
+
features=_FEATURES,
|
| 169 |
+
homepage=_HOMEPAGE,
|
| 170 |
+
license=_LICENSE,
|
| 171 |
+
citation=_CITATION,
|
| 172 |
+
)
|
| 173 |
+
|
| 174 |
+
def _split_generators(self, dl_manager):
|
| 175 |
+
if self.config.condition == "all":
|
| 176 |
+
files = {
|
| 177 |
+
c: dl_manager.download(f"data/{c}.parquet")
|
| 178 |
+
for c in _CONDITIONS
|
| 179 |
+
}
|
| 180 |
+
return [
|
| 181 |
+
datasets.SplitGenerator(
|
| 182 |
+
name=datasets.Split.TRAIN,
|
| 183 |
+
gen_kwargs={"filepaths": list(files.values())},
|
| 184 |
+
)
|
| 185 |
+
]
|
| 186 |
+
else:
|
| 187 |
+
filepath = dl_manager.download(
|
| 188 |
+
f"data/{self.config.condition}.parquet"
|
| 189 |
+
)
|
| 190 |
+
return [
|
| 191 |
+
datasets.SplitGenerator(
|
| 192 |
+
name=datasets.Split.TRAIN,
|
| 193 |
+
gen_kwargs={"filepaths": [filepath]},
|
| 194 |
+
)
|
| 195 |
+
]
|
| 196 |
+
|
| 197 |
+
def _generate_examples(self, filepaths):
|
| 198 |
+
import pandas as pd
|
| 199 |
+
idx = 0
|
| 200 |
+
for path in filepaths:
|
| 201 |
+
df = pd.read_parquet(path)
|
| 202 |
+
for _, row in df.iterrows():
|
| 203 |
+
yield idx, row.to_dict()
|
| 204 |
+
idx += 1
|
export_to_parquet.py
ADDED
|
@@ -0,0 +1,185 @@
|
|
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|
| 1 |
+
"""
|
| 2 |
+
export_to_parquet.py
|
| 3 |
+
====================
|
| 4 |
+
Converts raw Ghost Town simulation outputs into clean Parquet files
|
| 5 |
+
ready for upload to Hugging Face Datasets.
|
| 6 |
+
|
| 7 |
+
Usage:
|
| 8 |
+
python export_to_parquet.py \
|
| 9 |
+
--source path/to/outputs/proof_all_scenarios \
|
| 10 |
+
--out path/to/emotion-engine-dataset/data
|
| 11 |
+
|
| 12 |
+
Output:
|
| 13 |
+
data/
|
| 14 |
+
baseline_0.parquet
|
| 15 |
+
condition_a.parquet
|
| 16 |
+
condition_b.parquet
|
| 17 |
+
condition_c.parquet
|
| 18 |
+
condition_d.parquet
|
| 19 |
+
|
| 20 |
+
Each Parquet file is one condition split (~40k rows).
|
| 21 |
+
Total size after compression: ~30-50 MB.
|
| 22 |
+
"""
|
| 23 |
+
|
| 24 |
+
import argparse
|
| 25 |
+
import json
|
| 26 |
+
import os
|
| 27 |
+
import glob
|
| 28 |
+
import pandas as pd
|
| 29 |
+
from pathlib import Path
|
| 30 |
+
|
| 31 |
+
|
| 32 |
+
CONDITION_NAMES = [
|
| 33 |
+
"baseline_0",
|
| 34 |
+
"condition_a",
|
| 35 |
+
"condition_b",
|
| 36 |
+
"condition_c",
|
| 37 |
+
"condition_d",
|
| 38 |
+
]
|
| 39 |
+
|
| 40 |
+
|
| 41 |
+
def flatten_record(r: dict) -> dict:
|
| 42 |
+
"""Flatten one JSONL record into a single-level dict."""
|
| 43 |
+
obs = r.get("observation", {})
|
| 44 |
+
sc = r.get("social_context", {})
|
| 45 |
+
aff = r.get("affect", r.get("affect_vector", {}))
|
| 46 |
+
lat = r.get("latent", [0.0] * 8)
|
| 47 |
+
prd = r.get("predictions", {})
|
| 48 |
+
rew = r.get("reward_components", {})
|
| 49 |
+
meta = r.get("metadata", {})
|
| 50 |
+
|
| 51 |
+
row = {
|
| 52 |
+
# Identity
|
| 53 |
+
"run_id": r.get("run_id", ""),
|
| 54 |
+
"step": int(r.get("step", 0)),
|
| 55 |
+
"agent_id": r.get("agent_id", ""),
|
| 56 |
+
"condition": r.get("condition", ""),
|
| 57 |
+
"seed": int(r.get("seed", 0)),
|
| 58 |
+
"scenario": meta.get("scenario", r.get("scenario", "")),
|
| 59 |
+
|
| 60 |
+
# Observation (14 dims)
|
| 61 |
+
"obs_visible_ghosts": int(obs.get("visible_ghosts", 0)),
|
| 62 |
+
"obs_visible_deaths": int(obs.get("visible_deaths", 0)),
|
| 63 |
+
"obs_nearby_allies": int(obs.get("nearby_allies", 0)),
|
| 64 |
+
"obs_trusted_allies": int(obs.get("trusted_allies", 0)),
|
| 65 |
+
"obs_supplies_seen": int(obs.get("supplies_seen", 0)),
|
| 66 |
+
"obs_in_shelter": bool(obs.get("in_shelter", False)),
|
| 67 |
+
"obs_nearest_refuge_distance": float(obs.get("nearest_refuge_distance", 0)),
|
| 68 |
+
"obs_steps_since_ghost_seen": int(obs.get("steps_since_ghost_seen", 20)),
|
| 69 |
+
"obs_steps_since_ally_died": int(obs.get("steps_since_ally_died", 20)),
|
| 70 |
+
"obs_steps_since_betrayal": int(obs.get("steps_since_betrayal", 20)),
|
| 71 |
+
"obs_ally_deaths_witnessed": int(obs.get("ally_deaths_witnessed", 0)),
|
| 72 |
+
"obs_betrayals_received": int(obs.get("betrayals_received", 0)),
|
| 73 |
+
"obs_average_trust": float(sc.get("average_trust", 0.0)),
|
| 74 |
+
"obs_graph_tension": float(sc.get("graph_tension", 0.0)),
|
| 75 |
+
|
| 76 |
+
# Affect / emotion vector
|
| 77 |
+
"affect_fear": float(aff.get("fear", 0.0)),
|
| 78 |
+
"affect_grief": float(aff.get("grief", 0.0)),
|
| 79 |
+
"affect_trust": float(aff.get("trust", 0.0)),
|
| 80 |
+
"affect_stress": float(aff.get("stress", 0.0)),
|
| 81 |
+
"affect_relief": float(aff.get("relief", 0.0)),
|
| 82 |
+
"affect_suspicion": float(aff.get("suspicion", 0.0)),
|
| 83 |
+
|
| 84 |
+
# Latent representation (8 dims)
|
| 85 |
+
**{f"latent_{i}": float(lat[i]) if i < len(lat) else 0.0
|
| 86 |
+
for i in range(8)},
|
| 87 |
+
|
| 88 |
+
# Future-event predictions (Condition D)
|
| 89 |
+
"pred_ghost_nearby_t3": float(prd.get("ghost_nearby_t3", 0.0)),
|
| 90 |
+
"pred_my_death_t5": float(prd.get("my_death_t5", 0.0)),
|
| 91 |
+
"pred_health_drop_t3": float(prd.get("health_drop_t3", 0.0)),
|
| 92 |
+
"pred_nearby_death_t5": float(prd.get("nearby_death_t5", 0.0)),
|
| 93 |
+
"pred_help_success_t5": float(prd.get("help_success_t5", 0.0)),
|
| 94 |
+
"pred_refusal_received_t5": float(prd.get("refusal_received_t5", 0.0)),
|
| 95 |
+
"pred_tie_increase_t5": float(prd.get("tie_increase_t5", 0.0)),
|
| 96 |
+
"pred_shelter_achieved_t2": float(prd.get("shelter_achieved_t2", 0.0)),
|
| 97 |
+
"pred_storm_onset_t3": float(prd.get("storm_onset_t3", 0.0)),
|
| 98 |
+
"pred_scarcity_t5": float(prd.get("scarcity_t5", 0.0)),
|
| 99 |
+
"pred_graph_tension_t3": float(prd.get("graph_tension_increase_t3",
|
| 100 |
+
prd.get("graph_tension_t3", 0.0))),
|
| 101 |
+
"pred_valence_t5": float(prd.get("valence_t5", 0.0)),
|
| 102 |
+
|
| 103 |
+
# Action & outcome
|
| 104 |
+
"action": r.get("action", ""),
|
| 105 |
+
"goal": r.get("goal", ""),
|
| 106 |
+
"reward_survival": float(rew.get("survival", 0.0)),
|
| 107 |
+
"reward_shelter": float(rew.get("shelter", 0.0)),
|
| 108 |
+
"reward_health": float(rew.get("health", 0.0)),
|
| 109 |
+
"reward_social": float(rew.get("social", 0.0)),
|
| 110 |
+
"total_reward": float(r.get("total_reward", 0.0)),
|
| 111 |
+
"alive": bool(meta.get("alive", True)),
|
| 112 |
+
"health": float(meta.get("health", 100.0)),
|
| 113 |
+
"sheltered": bool(meta.get("sheltered", False)),
|
| 114 |
+
"time_of_day": meta.get("time_of_day", ""),
|
| 115 |
+
}
|
| 116 |
+
return row
|
| 117 |
+
|
| 118 |
+
|
| 119 |
+
def load_run(jsonl_path: str) -> list[dict]:
|
| 120 |
+
records = []
|
| 121 |
+
with open(jsonl_path, encoding="utf-8") as f:
|
| 122 |
+
for line in f:
|
| 123 |
+
line = line.strip()
|
| 124 |
+
if not line:
|
| 125 |
+
continue
|
| 126 |
+
try:
|
| 127 |
+
records.append(flatten_record(json.loads(line)))
|
| 128 |
+
except Exception as e:
|
| 129 |
+
print(f" Warning: skipped malformed record in {jsonl_path}: {e}")
|
| 130 |
+
return records
|
| 131 |
+
|
| 132 |
+
|
| 133 |
+
def export(source_dir: str, out_dir: str):
|
| 134 |
+
source_dir = Path(source_dir)
|
| 135 |
+
out_dir = Path(out_dir)
|
| 136 |
+
out_dir.mkdir(parents=True, exist_ok=True)
|
| 137 |
+
|
| 138 |
+
# Group run folders by condition
|
| 139 |
+
all_runs = sorted(source_dir.glob("*/training_records.jsonl"))
|
| 140 |
+
if not all_runs:
|
| 141 |
+
raise FileNotFoundError(
|
| 142 |
+
f"No training_records.jsonl found under {source_dir}.\n"
|
| 143 |
+
"Make sure --source points to the batch output directory."
|
| 144 |
+
)
|
| 145 |
+
|
| 146 |
+
by_condition: dict[str, list] = {c: [] for c in CONDITION_NAMES}
|
| 147 |
+
|
| 148 |
+
for jsonl_path in all_runs:
|
| 149 |
+
run_name = jsonl_path.parent.name # e.g. condition_d_standard_night_seed0_12-agent
|
| 150 |
+
matched = None
|
| 151 |
+
for cname in CONDITION_NAMES:
|
| 152 |
+
if run_name.startswith(cname):
|
| 153 |
+
matched = cname
|
| 154 |
+
break
|
| 155 |
+
if matched is None:
|
| 156 |
+
print(f" Skipping unrecognised run: {run_name}")
|
| 157 |
+
continue
|
| 158 |
+
|
| 159 |
+
print(f" Loading {run_name} …", end=" ", flush=True)
|
| 160 |
+
rows = load_run(str(jsonl_path))
|
| 161 |
+
by_condition[matched].extend(rows)
|
| 162 |
+
print(f"{len(rows)} records")
|
| 163 |
+
|
| 164 |
+
print()
|
| 165 |
+
for cname, rows in by_condition.items():
|
| 166 |
+
if not rows:
|
| 167 |
+
print(f" No records for {cname} — skipping")
|
| 168 |
+
continue
|
| 169 |
+
df = pd.DataFrame(rows)
|
| 170 |
+
out_path = out_dir / f"{cname}.parquet"
|
| 171 |
+
df.to_parquet(out_path, index=False, compression="snappy")
|
| 172 |
+
size_mb = out_path.stat().st_size / 1e6
|
| 173 |
+
print(f" {cname:15s} {len(df):>7,} records -> {out_path.name} ({size_mb:.1f} MB)")
|
| 174 |
+
|
| 175 |
+
print(f"\nAll splits written to {str(out_dir)}/")
|
| 176 |
+
|
| 177 |
+
|
| 178 |
+
if __name__ == "__main__":
|
| 179 |
+
parser = argparse.ArgumentParser(description="Export Ghost Town outputs to Parquet for HuggingFace.")
|
| 180 |
+
parser.add_argument("--source", required=True,
|
| 181 |
+
help="Path to batch output directory (e.g. outputs/proof_all_scenarios)")
|
| 182 |
+
parser.add_argument("--out", default="data",
|
| 183 |
+
help="Output directory for Parquet files (default: data/)")
|
| 184 |
+
args = parser.parse_args()
|
| 185 |
+
export(args.source, args.out)
|