Datasets:
configs:
- config_name: default
data_files:
- split: preview
path: data/preview/*
license: cc-by-nc-sa-4.0
task_categories:
- automatic-speech-recognition
language:
- hoc
tags:
- audio
- speech
- automatic-speech-recognition
- asr
- life app
- hoc
pretty_name: Boli Ho Data Transcription
description: This is the Ho data project
homepage: https://lifeapp.unreal-tece.co.in/projects/D_BoLI_Ho_Data_Transcription
citation: ''
Boli Ho Data Transcription
Dataset Description
- Project: Boli Ho Data Transcription
- Contributors: Poonam Biruly PoonamBiruly, BoLI
About
This is the Ho data project
Speakers
Poonam Biruly
Annotators
PoonamBiruly, BoLI
Structure
The dataset is organized by splits (e.g. train, test, validation). Each row contains:
audio: The audio file path (loaded as Audio feature in HF Datasets)audio_id: Unique identifier for the audiofilename: Original filenamesentence-<SCRIPT>-transcription: Text transcription of the audio in the given scriptspeaker_id: Identifier for the speakerboundaryID: Identifier for the boundarystart_time: Start time of the segment in secondsend_time: End time of the segment in secondstextgrid_json: TextGrid data converted to JSON format In addition to any other metadata fields provided during upload are optionally included.
License
This work is licensed under a CC-By-NC-SA-4.0 license. This license allows reusers to distribute, remix, adapt, build upon, and incorporate into software systems, the material in any medium or format for noncommercial purposes only, and only so long as attribution is given to the creator. If you remix, adapt, build upon, or incorporate into software systems, you must license the modified material, including material generated by the software system, under identical terms, and license the software system under the GNU General Public License.
Commercial Use
If you are interested in using this dataset for commercial purposes, please contact us (contact [at] unreal-tece[dot]co[dot]in). Profits from commercial licensing will be distributed as royalties to the community members who contributed to this dataset.
Contact
For questions, issues, or contributions, open an issue on the dataset repository or contact us directly (contact [at] unreal-tece[dot]co[dot]in).