Ab-Integro / events /ComprehensiveMap_decision_events.txt
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namespace = ComprehensiveMapRuthenianFlavour
country_event = {
id = ComprehensiveMapRuthenianFlavour.2
title = "ComprehensiveMapRuthenianFlavour.EVTNAME2"
desc = "ComprehensiveMapRuthenianFlavour.EVTDESC2"
picture = COSSACK_ESTATE_eventPicture
is_triggered_only = yes
trigger = {
}
option = {
name = "ComprehensiveMapRuthenianFlavour.EVTOPTA2"
if = {
limit = {
OR = {
NOT = { has_estate = estate_cossacks }
AND = {
has_estate = estate_cossacks
NOT = {
estate_loyalty = {
estate = estate_cossacks
loyalty = 55
}
}
}
}
}
add_manpower = -5
}
# TODO: change below once province overhaul is finished
# TODO: maybe navigable Dnipro river?
# Zaporozhian Sich and access to Black Sea
5365 = {
cede_province = ZAZ
add_core = ZAZ
if = {
limit = {
has_updated_culture = { culture = slavic }
}
change_culture = cossack_new
}
else = {
change_culture = cossack
}
change_religion = orthodox
add_base_tax = 1
add_base_production = 1
add_base_manpower = 2
center_of_trade = 1
add_building = fort_15th
change_trade_goods = iron # Sich was known for weapon production etc
}
5600 = {
cede_province = ZAZ
add_core = ZAZ
if = {
limit = {
has_updated_culture = { culture = slavic }
}
change_culture = cossack_new
}
else = {
change_culture = cossack
}
}
2406 = {
cede_province = ZAZ
add_core = ZAZ
if = {
limit = {
has_updated_culture = { culture = slavic }
}
change_culture = cossack_new
}
else = {
change_culture = cossack
}
change_trade_goods = naval_supplies
}
create_subject = {
subject_type = cossack_host
subject = ZAZ
}
hidden_effect = {
ZAZ = {
if = {
limit = {
has_updated_culture = { culture = slavic }
}
change_primary_culture = cossack_new
}
change_government = republic
add_government_reform = cossacks_reform
discover_provinces = ROOT
adopt_reform_progress = ROOT
add_republican_tradition = 50
embrace_institutions_of = ROOT
add_manpower = 5
2406 = {
build_to_forcelimit = {
galley = 0.7
transport = 0.3
}
}
capital_scope = {
build_to_forcelimit = {
infantry = 0.6
cavalry = 0.4
}
}
if = {
limit = {
has_updated_culture = { culture = slavic }
}
define_ruler = {
culture = cossack_new
religion = orthodox
change_adm = 2
change_dip = 2
change_mil = 4
}
}
else {
define_ruler = {
culture = cossack
religion = orthodox
change_adm = 2
change_dip = 2
change_mil = 4
}
}
}
}
}
option = {
name = "ComprehensiveMapRuthenianFlavour.EVTOPTB2"
# Doesn't matter for AI anyway
ai_chance = { factor = 0 }
if = {
limit = {
OR = {
NOT = { has_estate = estate_cossacks }
AND = {
has_estate = estate_cossacks
NOT = {
estate_loyalty = {
estate = estate_cossacks
loyalty = 55
}
}
}
}
}
add_manpower = -5
}
# TODO: change below once province overhaul is finished
# TODO: maybe navigable Dnipro river?
# Zaporozhian Sich and access to Black Sea
5365 = {
cede_province = ZAZ
add_core = ZAZ
if = {
limit = {
has_updated_culture = { culture = slavic }
}
change_culture = cossack_new
}
else = {
change_culture = cossack
}
change_religion = orthodox
add_base_tax = 1
add_base_production = 1
add_base_manpower = 2
center_of_trade = 1
add_building = fort_15th
change_trade_goods = iron # Sich was known for weapon production etc
}
5600 = {
cede_province = ZAZ
add_core = ZAZ
if = {
limit = {
has_updated_culture = { culture = slavic }
}
change_culture = cossack_new
}
else = {
change_culture = cossack
}
}
2406 = {
cede_province = ZAZ
add_core = ZAZ
if = {
limit = {
has_updated_culture = { culture = slavic }
}
change_culture = cossack_new
}
else = {
change_culture = cossack
}
change_trade_goods = naval_supplies
}
create_subject = {
subject_type = cossack_host
subject = ZAZ
}
hidden_effect = {
ZAZ = {
if = {
limit = {
has_updated_culture = { culture = slavic }
}
change_primary_culture = cossack_new
}
change_government = republic
add_government_reform = cossacks_reform
discover_provinces = ROOT
adopt_reform_progress = ROOT
add_republican_tradition = 50
embrace_institutions_of = ROOT
add_manpower = 5
2406 = {
build_to_forcelimit = {
galley = 0.7
transport = 0.3
}
}
capital_scope = {
build_to_forcelimit = {
infantry = 0.6
cavalry = 0.4
}
}
if = {
limit = {
has_updated_culture = { culture = slavic }
}
define_ruler = {
culture = cossack_new
religion = orthodox
change_adm = 2
change_dip = 2
change_mil = 4
}
}
else {
define_ruler = {
culture = cossack
religion = orthodox
change_adm = 2
change_dip = 2
change_mil = 4
}
}
}
}
switch_tag = ZAZ
}
}