Ab-Integro / interface /000_RUTP_combat_terrain.gfx
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feat: establish Ab Integro 0.1.0 baseline
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spriteTypes = {
#############################################
####### COMBAT TERRAIN PICTURES #########
spriteType = {
name = "GFX_combat_terrain_urban_ceuta"
texturefile = "gfx/interface/africa/ceuta.dds"
}
spriteType = {
name = "GFX_combat_terrain_urban_constantine"
texturefile = "gfx/interface/africa/constantine.dds"
}
spriteType = {
name = "GFX_combat_terrain_urban_damietta"
texturefile = "gfx/interface/africa/damietta.dds"
}
spriteType = {
name = "GFX_combat_terrain_urban_fez"
texturefile = "gfx/interface/africa/fez.dds"
}
spriteType = {
name = "GFX_combat_terrain_urban_hautesplaines"
texturefile = "gfx/interface/africa/hautesplaines.dds"
}
spriteType = {
name = "GFX_combat_terrain_urban_kef"
texturefile = "gfx/interface/africa/kef.dds"
}
spriteType = {
name = "GFX_combat_terrain_urban_mitija-algiers"
texturefile = "gfx/interface/additional/algiers_j4.dds"
}
spriteType = {
name = "GFX_combat_terrain_urban_mombasa"
texturefile = "gfx/interface/africa/mombasa.dds"
}
spriteType = {
name = "GFX_combat_terrain_urban_mountsinai"
texturefile = "gfx/interface/africa/mountsinai.dds"
}
spriteType = {
name = "GFX_combat_terrain_urban_nilefayyum"
texturefile = "gfx/interface/africa/nilefayyum.dds"
}
spriteType = {
name = "GFX_combat_terrain_urban_ourzazate"
texturefile = "gfx/interface/africa/ourzazate.dds"
}
spriteType = {
name = "GFX_combat_terrain_urban_rifmountains"
texturefile = "gfx/interface/africa/rifmountains.dds"
}
spriteType = {
name = "GFX_combat_terrain_urban_sahelianlandscape"
texturefile = "gfx/interface/africa/sahelianlandscape.dds"
}
spriteType = {
name = "GFX_combat_terrain_urban_sousse"
texturefile = "gfx/interface/africa/sousse.dds"
}
spriteType = {
name = "GFX_combat_terrain_urban_suakin"
texturefile = "gfx/interface/africa/suakin.dds"
}
spriteType = {
name = "GFX_combat_terrain_urban_tangiers"
texturefile = "gfx/interface/africa/tangiers.dds"
}
spriteType = {
name = "GFX_combat_terrain_urban_tetouan"
texturefile = "gfx/interface/africa/tetouan.dds"
}
spriteType = {
name = "GFX_combat_terrain_urban_timbuktu"
texturefile = "gfx/interface/africa/timbuktu.dds"
}
spriteType = {
name = "GFX_combat_terrain_urban_tripolitania"
texturefile = "gfx/interface/africa/tripolitania.dds"
}
spriteType = {
name = "GFX_combat_terrain_urban_zanzibar"
texturefile = "gfx/interface/africa/zanzibar.dds"
}
####################### Arab World ###############################
spriteType = {
name = "GFX_combat_terrain_urban_aden"
texturefile = "gfx/interface/arabworld/aden.dds"
}
spriteType = {
name = "GFX_combat_terrain_urban_aleppo"
texturefile = "gfx/interface/additional/aleppo_j4.dds"
}
spriteType = {
name = "GFX_combat_terrain_urban_antioch"
texturefile = "gfx/interface/arabworld/antioch.dds"
}
spriteType = {
name = "GFX_combat_terrain_urban_aqabah"
texturefile = "gfx/interface/arabworld/aqabah.dds"
}
spriteType = {
name = "GFX_combat_terrain_urban_baghdad"
texturefile = "gfx/interface/additional/baghdad_j2.dds"
}
spriteType = {
name = "GFX_combat_terrain_urban_basra"
texturefile = "gfx/interface/additional/basra_j3.dds"
}
spriteType = {
name = "GFX_combat_terrain_urban_baalbek"
texturefile = "gfx/interface/arabworld/baalbek.dds"
}
spriteType = {
name = "GFX_combat_terrain_urban_damascus"
texturefile = "gfx/interface/additional/damascus_j4.dds"
}
spriteType = {
name = "GFX_combat_terrain_urban_gaza"
texturefile = "gfx/interface/arabworld/gaza.dds"
}
spriteType = {
name = "GFX_combat_terrain_urban_hama"
texturefile = "gfx/interface/additional/hama_j3.dds"
}
spriteType = {
name = "GFX_combat_terrain_urban_homs"
texturefile = "gfx/interface/arabworld/homs.dds"
}
spriteType = {
name = "GFX_combat_terrain_urban_kerak"
texturefile = "gfx/interface/arabworld/kerak.dds"
}
spriteType = {
name = "GFX_combat_terrain_urban_mosul"
texturefile = "gfx/interface/additional/mosul_j2.dds"
}
spriteType = {
name = "GFX_combat_terrain_urban_muscat"
texturefile = "gfx/interface/arabworld/muscat.dds"
}
spriteType = {
name = "GFX_combat_terrain_urban_najaf"
texturefile = "gfx/interface/arabworld/najaf.dds"
}
spriteType = {
name = "GFX_combat_terrain_urban_palmyra"
texturefile = "gfx/interface/arabworld/palmyra.dds"
}
spriteType = {
name = "GFX_combat_terrain_urban_sanaa"
texturefile = "gfx/interface/additional/sanaa_j1.dds"
}
spriteType = {
name = "GFX_combat_terrain_urban_shatt"
texturefile = "gfx/interface/arabworld/shatt.dds"
}
spriteType = {
name = "GFX_combat_terrain_urban_socotra"
texturefile = "gfx/interface/arabworld/socotra.dds"
}
spriteType = {
name = "GFX_combat_terrain_urban_suwayda"
texturefile = "gfx/interface/arabworld/suwayda.dds"
}
spriteType = {
name = "GFX_combat_terrain_urban_tikrit"
texturefile = "gfx/interface/arabworld/tikrit.dds"
}
spriteType = {
name = "GFX_combat_terrain_urban_trablussham"
texturefile = "gfx/interface/arabworld/trablussham.dds"
}
spriteType = {
name = "GFX_combat_terrain_urban_tyre"
texturefile = "gfx/interface/arabworld/tyre.dds"
}
################## Asia #########################################
spriteType = {
name = "GFX_combat_terrain_urban_alborz"
texturefile = "gfx/interface/asia/alborz.dds"
}
spriteType = {
name = "GFX_combat_terrain_urban_delhi"
texturefile = "gfx/interface/asia/delhi.dds"
}
spriteType = {
name = "GFX_combat_terrain_urban_dhaka"
texturefile = "gfx/interface/asia/dhaka.dds"
}
spriteType = {
name = "GFX_combat_terrain_urban_gingee"
texturefile = "gfx/interface/asia/gingee.dds"
}
spriteType = {
name = "GFX_combat_terrain_urban_gird"
texturefile = "gfx/interface/asia/gird.dds"
}
spriteType = {
name = "GFX_combat_terrain_urban_goa"
texturefile = "gfx/interface/asia/goa.dds"
}
spriteType = {
name = "GFX_combat_terrain_urban_golconda"
texturefile = "gfx/interface/asia/golconda.dds"
}
spriteType = {
name = "GFX_combat_terrain_urban_isfahan"
texturefile = "gfx/interface/asia/isfahan.dds"
}
spriteType = {
name = "GFX_combat_terrain_urban_jaunpur"
texturefile = "gfx/interface/asia/jaunpur.dds"
}
spriteType = {
name = "GFX_combat_terrain_urban_kabul"
texturefile = "gfx/interface/asia/kabul.dds"
}
spriteType = {
name = "GFX_combat_terrain_urban_kashmir"
texturefile = "gfx/interface/asia/kashmir.dds"
}
spriteType = {
name = "GFX_combat_terrain_urban_kermanshah"
texturefile = "gfx/interface/asia/kermanshah.dds"
}
spriteType = {
name = "GFX_combat_terrain_urban_kumari"
texturefile = "gfx/interface/asia/kumari.dds"
}
spriteType = {
name = "GFX_combat_terrain_urban_lahore"
texturefile = "gfx/interface/asia/lahore.dds"
}
spriteType = {
name = "GFX_combat_terrain_urban_lucknow"
texturefile = "gfx/interface/asia/lucknow.dds"
}
spriteType = {
name = "GFX_combat_terrain_urban_malacca"
texturefile = "gfx/interface/additional/malacca_j4.dds"
}
spriteType = {
name = "GFX_combat_terrain_urban_multan"
texturefile = "gfx/interface/asia/multan.dds"
}
spriteType = {
name = "GFX_combat_terrain_urban_mysore"
texturefile = "gfx/interface/asia/mysore.dds"
}
spriteType = {
name = "GFX_combat_terrain_urban_shiraz"
texturefile = "gfx/interface/asia/shiraz.dds"
}
spriteType = {
name = "GFX_combat_terrain_urban_sumatranmountains"
texturefile = "gfx/interface/asia/sumatranmountains.dds"
}
spriteType = {
name = "GFX_combat_terrain_urban_ternate"
texturefile = "gfx/interface/asia/ternate.dds"
}
spriteType = {
name = "GFX_combat_terrain_urban_westernghats"
texturefile = "gfx/interface/asia/westernghats.dds"
}
spriteType = {
name = "GFX_combat_terrain_urban_westernghats2"
texturefile = "gfx/interface/asia/westernghats2.dds"
}
spriteType = {
name = "GFX_combat_terrain_urban_westernghats2"
texturefile = "gfx/interface/asia/westernghats2.dds"
}
spriteType = {
name = "GFX_combat_terrain_urban_qom"
texturefile = "gfx/interface/asia/urban_qom.dds"
}
###################### Europe #################################
spriteType = {
name = "GFX_combat_terrain_urban_avila"
texturefile = "gfx/interface/europe/avila.dds"
}
spriteType = {
name = "GFX_combat_terrain_urban_almeria"
texturefile = "gfx/interface/europe/almeria.dds"
}
spriteType = {
name = "GFX_combat_terrain_urban_cordoba"
texturefile = "gfx/interface/europe/cordoba.dds"
}
spriteType = {
name = "GFX_combat_terrain_urban_creta"
texturefile = "gfx/interface/europe/creta.dds"
}
spriteType = {
name = "GFX_combat_terrain_urban_edirne"
texturefile = "gfx/interface/europe/edirne.dds"
}
spriteType = {
name = "GFX_combat_terrain_urban_iskodra"
texturefile = "gfx/interface/europe/iskodra.dds"
}
spriteType = {
name = "GFX_combat_terrain_urban_salamanca1"
texturefile = "gfx/interface/europe/salamanca1.dds"
}
################################################################
spriteType = {
name = "GFX_combat_terrain_100cheli"
texturefile = "gfx/interface/china/100cheli.dds"
}
spriteType = {
name = "GFX_combat_terrain_1beijing"
texturefile = "gfx/interface/china/1beijing.dds"
}
spriteType = {
name = "GFX_combat_terrain_2nanjing"
texturefile = "gfx/interface/china/2nanjing.dds"
}
spriteType = {
name = "GFX_combat_terrain_3guangzhou"
texturefile = "gfx/interface/china/3guangzhou.dds"
}
spriteType = {
name = "GFX_combat_terrain_4hangzhou"
texturefile = "gfx/interface/china/4hangzhou.dds"
}
spriteType = {
name = "GFX_combat_terrain_5xian"
texturefile = "gfx/interface/china/5xian.dds"
}
spriteType = {
name = "GFX_combat_terrain_6chengdu"
texturefile = "gfx/interface/china/6chengdu.dds"
}
spriteType = {
name = "GFX_combat_terrain_7wuchang"
texturefile = "gfx/interface/china/7wuchang.dds"
}
spriteType = {
name = "GFX_combat_terrain_8xiangyang"
texturefile = "gfx/interface/china/8xiangyang.dds"
}
spriteType = {
name = "GFX_combat_terrain_9quanzhou"
texturefile = "gfx/interface/china/9quanzhou.dds"
}
spriteType = {
name = "GFX_combat_terrain_10yangzhou"
texturefile = "gfx/interface/china/10yangzhou.dds"
}
spriteType = {
name = "GFX_combat_terrain_11shenyang"
texturefile = "gfx/interface/china/11shenyang.dds"
}
spriteType = {
name = "GFX_combat_terrain_12luoyang"
texturefile = "gfx/interface/china/12luoyang.dds"
}
spriteType = {
name = "GFX_combat_terrain_13nanchang"
texturefile = "gfx/interface/china/13nanchang.dds"
}
spriteType = {
name = "GFX_combat_terrain_14jinan"
texturefile = "gfx/interface/china/14jinan.dds"
}
spriteType = {
name = "GFX_combat_terrain_15hefei"
texturefile = "gfx/interface/china/15hefei.dds"
}
spriteType = {
name = "GFX_combat_terrain_16shaoxing"
texturefile = "gfx/interface/china/16shaoxing.dds"
}
spriteType = {
name = "GFX_combat_terrain_17lasa"
texturefile = "gfx/interface/china/17lasa.dds"
}
spriteType = {
name = "GFX_combat_terrain_19xichangcheng"
texturefile = "gfx/interface/china/19xichangcheng.dds"
}
spriteType = {
name = "GFX_combat_terrain_20zhongchangcheng"
texturefile = "gfx/interface/china/20zhongchangcheng.dds"
}
spriteType = {
name = "GFX_combat_terrain_21dongchangcheng"
texturefile = "gfx/interface/china/21dongchangcheng.dds"
}
spriteType = {
name = "GFX_combat_terrain_22kaifeng"
texturefile = "gfx/interface/china/22kaifeng.dds"
}
spriteType = {
name = "GFX_combat_terrain_23yunnan"
texturefile = "gfx/interface/china/23yunnan.dds"
}
spriteType = {
name = "GFX_combat_terrain_24xuanhua"
texturefile = "gfx/interface/china/24xuanhua.dds"
}
spriteType = {
name = "GFX_combat_terrain_25datong"
texturefile = "gfx/interface/china/25datong.dds"
}
spriteType = {
name = "GFX_combat_terrain_26yumen"
texturefile = "gfx/interface/china/26yumen.dds"
}
spriteType = {
name = "GFX_combat_terrain_27fuzhou"
texturefile = "gfx/interface/china/27fuzhou.dds"
}
spriteType = {
name = "GFX_combat_terrain_28dunhuang"
texturefile = "gfx/interface/china/28dunhuang.dds"
}
spriteType = {
name = "GFX_combat_terrain_29changsha"
texturefile = "gfx/interface/china/29changsha.dds"
}
spriteType = {
name = "GFX_combat_terrain_30suzhou"
texturefile = "gfx/interface/china/30suzhou.dds"
}
spriteType = {
name = "GFX_combat_terrain_31huaian"
texturefile = "gfx/interface/china/31huaian.dds"
}
spriteType = {
name = "GFX_combat_terrain_565budan"
texturefile = "gfx/interface/china/565budan.dds"
}
spriteType = {
name = "GFX_combat_terrain_660xsbn"
texturefile = "gfx/interface/china/660xsbn.dds"
}
spriteType = {
name = "GFX_combat_terrain_661dali"
texturefile = "gfx/interface/china/661dali.dds"
}
spriteType = {
name = "GFX_combat_terrain_663guangnan"
texturefile = "gfx/interface/china/663guangnan.dds"
}
spriteType = {
name = "GFX_combat_terrain_664lingyun"
texturefile = "gfx/interface/china/664lingyun.dds"
}
spriteType = {
name = "GFX_combat_terrain_665zhaoqing"
texturefile = "gfx/interface/china/665zhaoqing.dds"
}
spriteType = {
name = "GFX_combat_terrain_666qiongzhou"
texturefile = "gfx/interface/china/666qiongzhou.dds"
}
spriteType = {
name = "GFX_combat_terrain_2160yazhou"
texturefile = "gfx/interface/china/2160yazhou.dds"
}
spriteType = {
name = "GFX_combat_terrain_668aomen"
texturefile = "gfx/interface/china/668aomen.dds"
}
spriteType = {
name = "GFX_combat_terrain_670ganzhou"
texturefile = "gfx/interface/china/670ganzhou.dds"
}
spriteType = {
name = "GFX_combat_terrain_672wulin"
texturefile = "gfx/interface/china/672wulin.dds"
}
spriteType = {
name = "GFX_combat_terrain_673zhenyuan"
texturefile = "gfx/interface/china/673zhenyuan.dds"
}
spriteType = {
name = "GFX_combat_terrain_674guiyang"
texturefile = "gfx/interface/china/674guiyang.dds"
}
spriteType = {
name = "GFX_combat_terrain_675wumeng"
texturefile = "gfx/interface/china/675wumeng.dds"
}
spriteType = {
name = "GFX_combat_terrain_680chongqing"
texturefile = "gfx/interface/china/680chongqing.dds"
}
spriteType = {
name = "GFX_combat_terrain_681yichang"
texturefile = "gfx/interface/china/681yichang.dds"
}
spriteType = {
name = "GFX_combat_terrain_686anqing"
texturefile = "gfx/interface/china/686anqing.dds"
}
spriteType = {
name = "GFX_combat_terrain_687nanyang"
texturefile = "gfx/interface/china/687nanyang.dds"
}
spriteType = {
name = "GFX_combat_terrain_689hanzhong"
texturefile = "gfx/interface/china/689hanzhong.dds"
}
spriteType = {
name = "GFX_combat_terrain_690qingzhou"
texturefile = "gfx/interface/china/690qingzhou.dds"
}
spriteType = {
name = "GFX_combat_terrain_692huaiqing"
texturefile = "gfx/interface/china/692huaiqing.dds"
}
spriteType = {
name = "GFX_combat_terrain_693taiyuan"
texturefile = "gfx/interface/china/693taiyuan.dds"
}
spriteType = {
name = "GFX_combat_terrain_694pingyang"
texturefile = "gfx/interface/china/694pingyang.dds"
}
spriteType = {
name = "GFX_combat_terrain_695hejian"
texturefile = "gfx/interface/china/695hejian.dds"
}
spriteType = {
name = "GFX_combat_terrain_696baoding"
texturefile = "gfx/interface/china/696baoding.dds"
}
spriteType = {
name = "GFX_combat_terrain_730jilin"
texturefile = "gfx/interface/china/730jilin.dds"
}
spriteType = {
name = "GFX_combat_terrain_728hrb"
texturefile = "gfx/interface/china/728hrb.dds"
}
spriteType = {
name = "GFX_combat_terrain_738ck"
texturefile = "gfx/interface/china/738ck.dds"
}
spriteType = {
name = "GFX_combat_terrain_1824wenzhou"
texturefile = "gfx/interface/china/1824wenzhou.dds"
}
spriteType = {
name = "GFX_combat_terrain_1833jian"
texturefile = "gfx/interface/china/1833jian.dds"
}
spriteType = {
name = "GFX_combat_terrain_1840guilin"
texturefile = "gfx/interface/china/1840guilin.dds"
}
spriteType = {
name = "GFX_combat_terrain_2108hunchun"
texturefile = "gfx/interface/china/2108hunchun.dds"
}
spriteType = {
name = "GFX_combat_terrain_2111htal"
texturefile = "gfx/interface/china/2111htal.dds"
}
spriteType = {
name = "GFX_combat_terrain_2112andong"
texturefile = "gfx/interface/china/2112andong.dds"
}
spriteType = {
name = "GFX_combat_terrain_2113gaizhou"
texturefile = "gfx/interface/china/2113gaizhou.dds"
}
spriteType = {
name = "GFX_combat_terrain_2133dege"
texturefile = "gfx/interface/china/2133dege.dds"
}
spriteType = {
name = "GFX_combat_terrain_2137daming"
texturefile = "gfx/interface/china/2137daming.dds"
}
spriteType = {
name = "GFX_combat_terrain_2138wuding"
texturefile = "gfx/interface/china/2138wuding.dds"
}
spriteType = {
name = "GFX_combat_terrain_2139laizhou"
texturefile = "gfx/interface/china/2139laizhou.dds"
}
spriteType = {
name = "GFX_combat_terrain_2140yanzhou"
texturefile = "gfx/interface/china/2140yanzhou.dds"
}
spriteType = {
name = "GFX_combat_terrain_2141xuzhou"
texturefile = "gfx/interface/china/2141xuzhou.dds"
}
spriteType = {
name = "GFX_combat_terrain_2143fengyang"
texturefile = "gfx/interface/china/2143fengyang.dds"
}
spriteType = {
name = "GFX_combat_terrain_2144fuyang"
texturefile = "gfx/interface/china/2144fuyang.dds"
}
spriteType = {
name = "GFX_combat_terrain_2145zhenjiang"
texturefile = "gfx/interface/china/2145zhenjiang.dds"
}
spriteType = {
name = "GFX_combat_terrain_2146ningguo"
texturefile = "gfx/interface/china/2146ningguo.dds"
}
spriteType = {
name = "GFX_combat_terrain_2147huizhou"
texturefile = "gfx/interface/china/2147huizhou.dds"
}
spriteType = {
name = "GFX_combat_terrain_2149ningbo"
texturefile = "gfx/interface/china/2149ningbo.dds"
}
spriteType = {
name = "GFX_combat_terrain_2150jinhua"
texturefile = "gfx/interface/china/2150jinhua.dds"
}
spriteType = {
name = "GFX_combat_terrain_2151poyang"
texturefile = "gfx/interface/china/2151poyang.dds"
}
spriteType = {
name = "GFX_combat_terrain_2152jianning"
texturefile = "gfx/interface/china/2152jianning.dds"
}
spriteType = {
name = "GFX_combat_terrain_2153tingzhou"
texturefile = "gfx/interface/china/2153tingzhou.dds"
}
spriteType = {
name = "GFX_combat_terrain_2154jilong"
texturefile = "gfx/interface/china/2154jilong.dds"
}
spriteType = {
name = "GFX_combat_terrain_2155dadu"
texturefile = "gfx/interface/china/2155dadu.dds"
}
spriteType = {
name = "GFX_combat_terrain_2156chaozhou"
texturefile = "gfx/interface/china/2156chaozhou.dds"
}
spriteType = {
name = "GFX_combat_terrain_2157huizhou"
texturefile = "gfx/interface/china/2157huizhou.dds"
}
spriteType = {
name = "GFX_combat_terrain_2158shaoguan"
texturefile = "gfx/interface/china/2158shaoguan.dds"
}
spriteType = {
name = "GFX_combat_terrain_2159leizhou"
texturefile = "gfx/interface/china/2159leizhou.dds"
}
spriteType = {
name = "GFX_combat_terrain_2161lianzhou"
texturefile = "gfx/interface/china/2161lianzhou.dds"
}
spriteType = {
name = "GFX_combat_terrain_2162wuzhou"
texturefile = "gfx/interface/china/2162wuzhou.dds"
}
spriteType = {
name = "GFX_combat_terrain_2163liuzhou"
texturefile = "gfx/interface/china/2163liuzhou.dds"
}
spriteType = {
name = "GFX_combat_terrain_2164nanning"
texturefile = "gfx/interface/china/2164nanning.dds"
}
spriteType = {
name = "GFX_combat_terrain_2165puer"
texturefile = "gfx/interface/china/2165puer.dds"
}
spriteType = {
name = "GFX_combat_terrain_2167lijiang"
texturefile = "gfx/interface/china/2167lijiang.dds"
}
spriteType = {
name = "GFX_combat_terrain_2168bozhou"
texturefile = "gfx/interface/china/2168bozhou.dds"
}
spriteType = {
name = "GFX_combat_terrain_2169langzhong"
texturefile = "gfx/interface/china/2169langzhong.dds"
}
spriteType = {
name = "GFX_combat_terrain_2170songqu"
texturefile = "gfx/interface/china/2170songqu.dds"
}
spriteType = {
name = "GFX_combat_terrain_2172jingzhou"
texturefile = "gfx/interface/china/2172jingzhou.dds"
}
spriteType = {
name = "GFX_combat_terrain_2173yuanling"
texturefile = "gfx/interface/china/2173yuanling.dds"
}
spriteType = {
name = "GFX_combat_terrain_2174hengyang"
texturefile = "gfx/interface/china/2174hengyang.dds"
}
spriteType = {
name = "GFX_combat_terrain_2175runing"
texturefile = "gfx/interface/china/2175runing.dds"
}
spriteType = {
name = "GFX_combat_terrain_2176shangqiu"
texturefile = "gfx/interface/china/2176shangqiu.dds"
}
spriteType = {
name = "GFX_combat_terrain_2178luan"
texturefile = "gfx/interface/china/2178luan.dds"
}
spriteType = {
name = "GFX_combat_terrain_2180tianshui"
texturefile = "gfx/interface/china/2180tianshui.dds"
}
spriteType = {
name = "GFX_combat_terrain_2181pingliang"
texturefile = "gfx/interface/china/2181pingliang.dds"
}
spriteType = {
name = "GFX_combat_terrain_2184xining"
texturefile = "gfx/interface/china/2184xining.dds"
}
spriteType = {
name = "GFX_combat_terrain_2183taozhou"
texturefile = "gfx/interface/china/2183taozhou.dds"
}
spriteType = {
name = "GFX_combat_terrain_2190hlhl"
texturefile = "gfx/interface/china/2190hlhl.dds"
}
spriteType = {
name = "GFX_combat_terrain_2748jianchang"
texturefile = "gfx/interface/china/2748jianchang.dds"
}
spriteType = {
name = "GFX_combat_terrain_4194yongping"
texturefile = "gfx/interface/china/4194yongping.dds"
}
spriteType = {
name = "GFX_combat_terrain_4195zhending"
texturefile = "gfx/interface/china/4195zhending.dds"
}
spriteType = {
name = "GFX_combat_terrain_4196haizhou"
texturefile = "gfx/interface/china/4196haizhou.dds"
}
spriteType = {
name = "GFX_combat_terrain_4197huangzhou"
texturefile = "gfx/interface/china/4197huangzhou.dds"
}
spriteType = {
name = "GFX_combat_terrain_4198fengxiang"
texturefile = "gfx/interface/china/4198fengxiang.dds"
}
spriteType = {
name = "GFX_combat_terrain_4199tongren"
texturefile = "gfx/interface/china/4199tongren.dds"
}
spriteType = {
name = "GFX_combat_terrain_4201jianzhou"
texturefile = "gfx/interface/china/4201jianzhou.dds"
}
spriteType = {
name = "GFX_combat_terrain_4211dazhou"
texturefile = "gfx/interface/china/4211dazhou.dds"
}
spriteType = {
name = "GFX_combat_terrain_4212jiazhou"
texturefile = "gfx/interface/china/4212jiazhou.dds"
}
spriteType = {
name = "GFX_combat_terrain_4213luzhou"
texturefile = "gfx/interface/china/4213luzhou.dds"
}
####——————————————jap——————————————————####
spriteType = {
name = "GFX_combat_terrain_inabayama"
texturefile = "gfx/interface/jap/inabayama.dds"
}
spriteType = {
name = "GFX_combat_terrain_matsue"
texturefile = "gfx/interface/jap/matsue.dds"
}
spriteType = {
name = "GFX_combat_terrain_kofu"
texturefile = "gfx/interface/jap/kofu.dds"
}
spriteType = {
name = "GFX_combat_terrain_kawagoe"
texturefile = "gfx/interface/jap/kawagoe.dds"
}
spriteType = {
name = "GFX_combat_terrain_kiyosu"
texturefile = "gfx/interface/jap/kiyosu.dds"
}
spriteType = {
name = "GFX_combat_terrain_kyoto"
texturefile = "gfx/interface/jap/kyoto.dds"
}
spriteType = {
name = "GFX_combat_terrain_naniwa"
texturefile = "gfx/interface/jap/naniwa.dds"
}
spriteType = {
name = "GFX_combat_terrain_kiriyama"
texturefile = "gfx/interface/jap/kiriyama.dds"
}
spriteType = {
name = "GFX_combat_terrain_hakata"
texturefile = "gfx/interface/jap/hakata.dds"
}
spriteType = {
name = "GFX_combat_terrain_kumamoto"
texturefile = "gfx/interface/jap/kumamoto.dds"
}
spriteType = {
name = "GFX_combat_terrain_himeji"
texturefile = "gfx/interface/jap/himeji.dds"
}
spriteType = {
name = "GFX_combat_terrain_nagasaki"
texturefile = "gfx/interface/jap/nagasaki.dds"
}
spriteType = {
name = "GFX_combat_terrain_funai"
texturefile = "gfx/interface/jap/funai.dds"
}
spriteType = {
name = "GFX_combat_terrain_obi"
texturefile = "gfx/interface/jap/obi.dds"
}
spriteType = {
name = "GFX_combat_terrain_kagoshima"
texturefile = "gfx/interface/jap/kagoshima.dds"
}
spriteType = {
name = "GFX_combat_terrain_yuzuki"
texturefile = "gfx/interface/jap/yuzuki.dds"
}
spriteType = {
name = "GFX_combat_terrain_nakamura"
texturefile = "gfx/interface/jap/nakamura.dds"
}
spriteType = {
name = "GFX_combat_terrain_tokushima"
texturefile = "gfx/interface/jap/tokushima.dds"
}
spriteType = {
name = "GFX_combat_terrain_yamaguchi"
texturefile = "gfx/interface/jap/yamaguchi.dds"
}
spriteType = {
name = "GFX_combat_terrain_hamada"
texturefile = "gfx/interface/jap/hamada.dds"
}
spriteType = {
name = "GFX_combat_terrain_tomo"
texturefile = "gfx/interface/jap/tomo.dds"
}
spriteType = {
name = "GFX_combat_terrain_okayama"
texturefile = "gfx/interface/jap/okayama.dds"
}
spriteType = {
name = "GFX_combat_terrain_tottori"
texturefile = "gfx/interface/jap/tottori.dds"
}
spriteType = {
name = "GFX_combat_terrain_miyazu"
texturefile = "gfx/interface/jap/miyazu.dds"
}
spriteType = {
name = "GFX_combat_terrain_wakayama"
texturefile = "gfx/interface/jap/wakayama.dds"
}
spriteType = {
name = "GFX_combat_terrain_nara"
texturefile = "gfx/interface/jap/nara.dds"
}
spriteType = {
name = "GFX_combat_terrain_takefu"
texturefile = "gfx/interface/jap/takefu.dds"
}
spriteType = {
name = "GFX_combat_terrain_kanazawa"
texturefile = "gfx/interface/jap/kanazawa.dds"
}
spriteType = {
name = "GFX_combat_terrain_naoetsu"
texturefile = "gfx/interface/jap/naoetsu.dds"
}
spriteType = {
name = "GFX_combat_terrain_okazaki"
texturefile = "gfx/interface/jap/okazaki.dds"
}
spriteType = {
name = "GFX_combat_terrain_sunpu"
texturefile = "gfx/interface/jap/sunpu.dds"
}
spriteType = {
name = "GFX_combat_terrain_nagano"
texturefile = "gfx/interface/jap/nagano.dds"
}
spriteType = {
name = "GFX_combat_terrain_mayabashi"
texturefile = "gfx/interface/jap/mayabashi.dds"
}
spriteType = {
name = "GFX_combat_terrain_kamakura"
texturefile = "gfx/interface/jap/kamakura.dds"
}
spriteType = {
name = "GFX_combat_terrain_ota"
texturefile = "gfx/interface/jap/ota.dds"
}
spriteType = {
name = "GFX_combat_terrain_utsunomiya"
texturefile = "gfx/interface/jap/utsunomiya.dds"
}
spriteType = {
name = "GFX_combat_terrain_aizu"
texturefile = "gfx/interface/jap/aizu.dds"
}
spriteType = {
name = "GFX_combat_terrain_yamagata"
texturefile = "gfx/interface/jap/yamagata.dds"
}
spriteType = {
name = "GFX_combat_terrain_akita"
texturefile = "gfx/interface/jap/akita.dds"
}
spriteType = {
name = "GFX_combat_terrain_sannohe"
texturefile = "gfx/interface/jap/sannohe.dds"
}
spriteType = {
name = "GFX_combat_terrain_katsuyama"
texturefile = "gfx/interface/jap/katsuyama.dds"
}
spriteType = {
name = "GFX_combat_terrain_shiribeshi"
texturefile = "gfx/interface/jap/shiribeshi.dds"
}
spriteType = {
name = "GFX_combat_terrain_sakura"
texturefile = "gfx/interface/jap/sakura.dds"
}
spriteType = {
name = "GFX_combat_terrain_tokachi"
texturefile = "gfx/interface/jap/tokachi.dds"
}
spriteType = {
name = "GFX_combat_terrain_kamikawa"
texturefile = "gfx/interface/jap/kamikawa.dds"
}
spriteType = {
name = "GFX_combat_terrain_shuri"
texturefile = "gfx/interface/jap/shuri.dds"
}
#----------------------------------KOR-------------
spriteType = {
name = "GFX_combat_terrain_Gyeongju"
texturefile = "gfx/interface/kor/Gyeongju.dds"
}
spriteType = {
name = "GFX_combat_terrain_Haeju"
texturefile = "gfx/interface/kor/Haeju.dds"
}
spriteType = {
name = "GFX_combat_terrain_Hanseong"
texturefile = "gfx/interface/kor/Hanseong.dds"
}
spriteType = {
name = "GFX_combat_terrain_Hwangju"
texturefile = "gfx/interface/kor/Hwangju.dds"
}
spriteType = {
name = "GFX_combat_terrain_Jeonju"
texturefile = "gfx/interface/kor/Jeonju.dds"
}
spriteType = {
name = "GFX_combat_terrain_Pyeongyang"
texturefile = "gfx/interface/kor/Pyeongyang.dds"
}
spriteType = {
name = "GFX_combat_terrain_Jeju"
texturefile = "gfx/interface/kor/Jeju.dds"
}
spriteType = {
name = "GFX_combat_terrain_Cheongju"
texturefile = "gfx/interface/kor/Cheongju.dds"
}
spriteType = {
name = "GFX_combat_terrain_Wonju"
texturefile = "gfx/interface/kor/Wonju.dds"
}
spriteType = {
name = "GFX_combat_terrain_Jinju"
texturefile = "gfx/interface/kor/Jinju.dds"
}
#-------------------EAST_ASIA-------------------------------
spriteType = {
name = "GFX_combat_terrain_Palembang"
texturefile = "gfx/interface/east_asia/Palembang.dds"
}
spriteType = {
name = "GFX_combat_terrain_Hami"
texturefile = "gfx/interface/east_asia/Hami.dds"
}
spriteType = {
name = "GFX_combat_terrain_Urumqi"
texturefile = "gfx/interface/east_asia/Urumqi.dds"
}
spriteType = {
name = "GFX_combat_terrain_Yarkant"
texturefile = "gfx/interface/east_asia/Yarkant.dds"
}
spriteType = {
name = "GFX_combat_terrain_DongKinh"
texturefile = "gfx/interface/east_asia/DongKinh.dds"
}
spriteType = {
name = "GFX_combat_terrain_Hotan"
texturefile = "gfx/interface/east_asia/Hotan.dds"
}
spriteType = {
name = "GFX_combat_terrain_Tsaidam"
texturefile = "gfx/interface/east_asia/Tsaidam.dds"
}
spriteType = {
name = "GFX_combat_terrain_Ayutthaya"
texturefile = "gfx/interface/east_asia/Ayutthaya.dds"
}
spriteType = {
name = "GFX_combat_terrain_Balikul"
texturefile = "gfx/interface/east_asia/Balikul.dds"
}
spriteType = {
name = "GFX_combat_terrain_Nedong"
texturefile = "gfx/interface/east_asia/Nedong.dds"
}
####——————————————————EUROPA——————————————————####
spriteType = { # added by LOL
name = "GFX_combat_terrain_urban"
texturefile = "gfx/interface/europa/combat_terrain_urban.dds"
}
spriteType = { # added by LOL
name = "GFX_combat_terrain_urban_mediteran"
texturefile = "gfx/interface/europa/combat_terrain_urban_mediteran.dds"
}
spriteType = { # added by LOL
name = "GFX_combat_terrain_urban_arabic"
texturefile = "gfx/interface/europa/gibraltar.dds"
}
spriteType = { # added by LOL MNT only
name = "GFX_combat_terrain_urban_arabic_2"
texturefile = "gfx/interface/europa/arabic.dds"
}
spriteType = { # added by LOL
name = "GFX_combat_terrain_urban_rome"
texturefile = "gfx/interface/europa/combat_terrain_rome.dds"
}
spriteType = { # added by LOL
name = "GFX_combat_terrain_urban_venice"
texturefile = "gfx/interface/europa/combat_terrain_venice.dds"
}
spriteType = { # added by LOL
name = "GFX_combat_terrain_urban_constantinople"
texturefile = "gfx/interface/additional/istanbul_j6.dds"
}
spriteType = { # added by LOL
name = "GFX_combat_terrain_urban_paris"
texturefile = "gfx/interface/europa/combat_terrain_paris.dds"
}
spriteType = { # added by LOL
name = "GFX_combat_terrain_urban_mediteran"
texturefile = "gfx/interface/europa/combat_terrain_mediteran.dds"
}
spriteType = { # added by LOL
name = "GFX_combat_terrain_urban_jerusalem"
texturefile = "gfx/interface/additional/jerusalem_j4.dds"
}
spriteType = { # added by LOL
name = "GFX_combat_terrain_urban_hanseatic"
texturefile = "gfx/interface/additional/riga_j5.dds"
}
spriteType = { # added by LOL
name = "GFX_combat_terrain_urban_mecca"
texturefile = "gfx/interface/additional/mecca_j1.dds"
}
spriteType = { # added by LOL
name = "GFX_combat_terrain_urban_medina"
texturefile = "gfx/interface/additional/medina_j1.dds"
}
spriteType = { # added by LOL changed pic (choose 1-3)
name = "GFX_combat_terrain_urban_london"
texturefile = "gfx/interface/europa/london3.dds"
}
spriteType = { # added by LOL
name = "GFX_combat_terrain_urban_firenze"
texturefile = "gfx/interface/europa/combat_terrain_firenze.dds"
}
spriteType = { # added by LOL
name = "GFX_combat_terrain_urban_genoa"
texturefile = "gfx/interface/europa/combat_terrain_genoa.dds"
}
spriteType = { # added by LOL
name = "GFX_combat_terrain_pyramids"
texturefile = "gfx/interface/europa/combat_terrain_pyramids.dds"
}
spriteType = { # added by LOL
name = "GFX_combat_terrain_urban_hamburg"
texturefile = "gfx/interface/europa/combat_terrain_hamburg.dds"
}
spriteType = { # added by LOL
name = "GFX_combat_terrain_urban_tenochtitlan"
texturefile = "gfx/interface/europa/combat_terrain_tenochtitlan.dds"
}
spriteType = { # added by LOL
name = "GFX_combat_terrain_coast_baltic_sea"
texturefile = "gfx/interface/europa/combat_terrain_baltic_sea.dds"
}
spriteType = { # added by LOL
name = "GFX_combat_terrain_urban_naples"
texturefile = "gfx/interface/europa/combat_terrain_naples.dds"
}
spriteType = { # added by LOL
name = "GFX_combat_terrain_coast_north_sea"
texturefile = "gfx/interface/europa/combat_terrain_north_sea.dds"
}
spriteType = { # added by LOL
name = "GFX_combat_terrain_urban_sevilla"
texturefile = "gfx/interface/europa/sevilla.dds"
}
spriteType = { # added by LOL
name = "GFX_combat_terrain_urban_toledo"
texturefile = "gfx/interface/europa/combat_terrain_toledo.dds"
}
spriteType = { # added by LOL
name = "GFX_combat_terrain_urban_athens"
texturefile = "gfx/interface/additional/athens_j8.dds"
}
spriteType = { # added by LOL
name = "GFX_combat_terrain_urban_vienna"
texturefile = "gfx/interface/additional/vienna_j3.dds"
}
spriteType = { # added by LOL
name = "GFX_combat_terrain_very_drylands"
texturefile = "gfx/interface/europa/combat_terrain_very_drylands.dds"
}
spriteType = { # added by LOL
name = "GFX_combat_terrain_urban_dresden"
texturefile = "gfx/interface/europa/dresden2.dds"
}
spriteType = { # added by LOL
name = "GFX_combat_terrain_urban_breslau"
texturefile = "gfx/interface/europa/combat_terrain_breslau.dds"
}
spriteType = { # added by LOL
name = "GFX_combat_terrain_terrain_brandenburg"
texturefile = "gfx/interface/europa/combat_terrain_brandenburg.dds"
}
spriteType = { # added by LOL
name = "GFX_combat_terrain_urban_siena"
texturefile = "gfx/interface/europa/siena.dds"
}
spriteType = { # added by LOL
name = "GFX_combat_terrain_urban_brugge"
texturefile = "gfx/interface/europa/brugge.dds"
}
spriteType = { # added by LOL
name = "GFX_combat_terrain_urban_carcassonne"
texturefile = "gfx/interface/europa/carcassonne.dds"
}
spriteType = { # added by LOL
name = "GFX_combat_terrain_urban_praga"
texturefile = "gfx/interface/europa/praga1.dds"
}
spriteType = { # added by LOL
name = "GFX_combat_terrain_urban_york"
texturefile = "gfx/interface/europa/york.dds"
}
spriteType = { # added by LOL
name = "GFX_combat_terrain_urban_danzig"
texturefile = "gfx/interface/europa/danzig.dds"
}
spriteType = { # added by LOL
name = "GFX_combat_terrain_urban_kilwa"
texturefile = "gfx/interface/europa/kilwa.dds"
}
spriteType = { # added by LOL
name = "GFX_combat_terrain_urban_cracow"
texturefile = "gfx/interface/additional/krakow_j9.dds"
}
spriteType = { # added by LOL
name = "GFX_combat_terrain_urban_oxford"
texturefile = "gfx/interface/europa/oxford.dds"
}
spriteType = { # added by LOL
name = "GFX_combat_terrain_urban_edinborough"
texturefile = "gfx/interface/europa/edinburgh2.dds"
}
spriteType = { # added by LOL
name = "GFX_combat_terrain_urban_nottingham"
texturefile = "gfx/interface/europa/nottingham.dds"
}
spriteType = { # added by LOL
name = "GFX_combat_terrain_urban_thessaloniki"
texturefile = "gfx/interface/europa/thessaloniki.dds"
}
spriteType = { # added by LOL
name = "GFX_combat_terrain_urban_milano"
texturefile = "gfx/interface/europa/milano.dds"
}
spriteType = { # added by LOL
name = "GFX_combat_terrain_urban_moscow"
texturefile = "gfx/interface/additional/moscow_j3.dds"
}
spriteType = { # added by LOL
name = "GFX_combat_terrain_lombardy_lake"
texturefile = "gfx/interface/europa/lake_Maggiore.dds"
}
spriteType = { # added by LOL
name = "GFX_combat_terrain_urban_mantua"
texturefile = "gfx/interface/europa/mantua.dds"
}
spriteType = { # added by LOL
name = "GFX_combat_terrain_urban_pisa"
texturefile = "gfx/interface/europa/pisa.dds"
}
spriteType = { # added by LOL
name = "GFX_combat_terrain_urban_berlin"
texturefile = "gfx/interface/europa/berlin.dds"
}
spriteType = { # added by LOL
name = "GFX_combat_terrain_urban_newcastle"
texturefile = "gfx/interface/europa/newcastle.dds"
}
spriteType = { # added by LOL
name = "GFX_combat_terrain_urban_lincoln"
texturefile = "gfx/interface/europa/lincoln.dds"
}
spriteType = { # added by LOL
name = "GFX_combat_terrain_urban_copenhagen"
texturefile = "gfx/interface/europa/copenhagen.dds"
}
spriteType = { # added by LOL
name = "GFX_combat_terrain_urban_stockholm"
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spriteType = { # added by LOL
name = "GFX_combat_terrain_urban_porto"
texturefile = "gfx/interface/additional/porto_j2.dds"
}
spriteType = { # added by LOL
name = "GFX_combat_terrain_urban_coimbra"
texturefile = "gfx/interface/europa/coimbra.dds"
}
spriteType = { # added by LOL MnT only
name = "GFX_combat_terrain_urban_viseu"
texturefile = "gfx/interface/europa/viseu.dds"
}
spriteType = { # added by LOL
name = "GFX_combat_terrain_urban_strassburg"
texturefile = "gfx/interface/europa/strassburg.dds"
}
spriteType = { # added by LOL
name = "GFX_combat_terrain_urban_memmingen"
texturefile = "gfx/interface/europa/memmingen.dds"
}
spriteType = { # added by LOL
name = "GFX_combat_terrain_urban_neuruppin"
texturefile = "gfx/interface/europa/neuruppin.dds"
}
spriteType = { # added by LOL
name = "GFX_combat_terrain_urban_prenzlau"
texturefile = "gfx/interface/europa/prenzlau.dds"
}
spriteType = { # added by LOL
name = "GFX_combat_terrain_urban_landsberg"
texturefile = "gfx/interface/europa/landsberg_warthe.dds"
}
spriteType = { # added by LOL
name = "GFX_combat_terrain_urban_stendal"
texturefile = "gfx/interface/europa/stendal.dds"
}
spriteType = { # added by LOL
name = "GFX_combat_terrain_urban_sternberg"
texturefile = "gfx/interface/europa/sternberg.dds"
}
spriteType = { # added by LOL
name = "GFX_combat_terrain_urban_wittenberg"
texturefile = "gfx/interface/europa/wittenberg.dds"
}
spriteType = { # added by LOL
name = "GFX_combat_terrain_urban_lauenburg"
texturefile = "gfx/interface/europa/lauenburg.dds"
}
spriteType = { # added by LOL
name = "GFX_combat_terrain_urban_lueneburg"
texturefile = "gfx/interface/europa/lueneburg_heath.dds"
}
spriteType = { # added by LOL
name = "GFX_combat_terrain_urban_kiel"
texturefile = "gfx/interface/europa/kiel.dds"
}
spriteType = { # added by LOL
name = "GFX_combat_terrain_urban_heide"
texturefile = "gfx/interface/europa/heide.dds"
}
spriteType = { # added by LOL
name = "GFX_combat_terrain_urban_slesvig"
texturefile = "gfx/interface/europa/slesvig.dds"
}
spriteType = { # added by LOL
name = "GFX_combat_terrain_urban_oldenburg"
texturefile = "gfx/interface/europa/oldenburg.dds"
}
spriteType = { # added by LOL MnT only
name = "GFX_combat_terrain_terrain_oldenburg"
texturefile = "gfx/interface/europa/oldenburger_land.dds"
}
spriteType = { # added by LOL
name = "GFX_combat_terrain_urban_emden"
texturefile = "gfx/interface/europa/emden.dds"
}
spriteType = { # added by LOL
name = "GFX_combat_terrain_urban_bremervoerde"
texturefile = "gfx/interface/europa/bremervoerde.dds"
}
spriteType = { # added by LOL
name = "GFX_combat_terrain_urban_osnabrueck"
texturefile = "gfx/interface/europa/osnabrueck.dds"
}
spriteType = { # added by LOL
name = "GFX_combat_terrain_urban_kassel"
texturefile = "gfx/interface/europa/kassel.dds"
}
spriteType = { # added by LOL
name = "GFX_combat_terrain_urban_aachen"
texturefile = "gfx/interface/europa/aachen.dds"
}
spriteType = { # added by LOL MnT only
name = "GFX_combat_terrain_urban_schwerin"
texturefile = "gfx/interface/europa/schwerin.dds"
}
spriteType = {
name = "GFX_combat_terrain_urban_trondheim"
texturefile = "gfx/interface/europa/trondheim.dds"
}
spriteType = {
name = "GFX_combat_terrain_urban_bergen"
texturefile = "gfx/interface/europa/bergen.dds"
}
spriteType = {
name = "GFX_combat_terrain_urban_christiania"
texturefile = "gfx/interface/europa/christiania.dds"
}
spriteType = {
name = "GFX_combat_terrain_urban_aachen"
texturefile = "gfx/interface/europa/aachen.dds"
}
spriteType = {
name = "GFX_combat_terrain_urban_brunswik"
texturefile = "gfx/interface/europa/brunswik.dds"
}
spriteType = {
name = "GFX_combat_terrain_urban_dessau"
texturefile = "gfx/interface/europa/dessau.dds"
}
spriteType = {
name = "GFX_combat_terrain_urban_duesseldorf"
texturefile = "gfx/interface/europa/duesseldorf.dds"
}
spriteType = {
name = "GFX_combat_terrain_urban_greifswald"
texturefile = "gfx/interface/europa/greifswald.dds"
}
spriteType = {
name = "GFX_combat_terrain_urban_hannover"
texturefile = "gfx/interface/europa/hannover.dds"
}
spriteType = {
name = "GFX_combat_terrain_urban_hoya"
texturefile = "gfx/interface/europa/hoya.dds"
}
spriteType = {
name = "GFX_combat_terrain_urban_kassel"
texturefile = "gfx/interface/europa/kassel.dds"
}
spriteType = {
name = "GFX_combat_terrain_urban_kleve"
texturefile = "gfx/interface/europa/kleve.dds"
}
spriteType = {
name = "GFX_combat_terrain_urban_koblenz"
texturefile = "gfx/interface/europa/koblenz.dds"
}
spriteType = {
name = "GFX_combat_terrain_urban_kolberg"
texturefile = "gfx/interface/europa/kolberg.dds"
}
spriteType = {
name = "GFX_combat_terrain_urban_leipzig"
texturefile = "gfx/interface/europa/leipzig.dds"
}
spriteType = {
name = "GFX_combat_terrain_urban_luebeck"
texturefile = "gfx/interface/europa/luebeck.dds"
}
spriteType = {
name = "GFX_combat_terrain_urban_marburg"
texturefile = "gfx/interface/europa/marburg.dds"
}
spriteType = {
name = "GFX_combat_terrain_urban_meppen"
texturefile = "gfx/interface/europa/meppen.dds"
}
spriteType = {
name = "GFX_combat_terrain_urban_muenster"
texturefile = "gfx/interface/europa/muenster.dds"
}
spriteType = {
name = "GFX_combat_terrain_urban_potsdam"
texturefile = "gfx/interface/europa/potsdam.dds"
}
spriteType = {
name = "GFX_combat_terrain_urban_rostock"
texturefile = "gfx/interface/europa/rostock.dds"
}
spriteType = {
name = "GFX_combat_terrain_urban_stetin"
texturefile = "gfx/interface/europa/stetin.dds"
}
spriteType = {
name = "GFX_combat_terrain_urban_stolp"
texturefile = "gfx/interface/europa/stolp.dds"
}
spriteType = {
name = "GFX_combat_terrain_urban_stralsund"
texturefile = "gfx/interface/europa/stralsund.dds"
}
spriteType = {
name = "GFX_combat_terrain_urban_trier"
texturefile = "gfx/interface/europa/trier.dds"
}
spriteType = {
name = "GFX_combat_terrain_urban_wiesbaden"
texturefile = "gfx/interface/europa/wiesbaden.dds"
}
spriteType = {
name = "GFX_combat_terrain_urban_wismar"
texturefile = "gfx/interface/europa/wismar.dds"
}
spriteType = {
name = "GFX_combat_terrain_urban_paderborn"
texturefile = "gfx/interface/europa/paderborn.dds"
}# added by LOL
spriteType = {
name = "GFX_combat_terrain_urban_arnsberg"
texturefile = "gfx/interface/europa/arnsberg.dds"
}# added by LOL
spriteType = {
name = "GFX_combat_terrain_urban_magdeburg"
texturefile = "gfx/interface/europa/magdeburg.dds"
}# added by LOL
spriteType = {
name = "GFX_combat_terrain_urban_bremen"
texturefile = "gfx/interface/europa/bremen.dds"
}# added by LOL
spriteType = {
name = "GFX_combat_terrain_urban_frankfurt"
texturefile = "gfx/interface/europa/frankfurt.dds"
}# added by LOL
spriteType = {
name = "GFX_combat_terrain_urban_koeln"
texturefile = "gfx/interface/europa/koeln.dds"
}# added by LOL
spriteType = {
name = "GFX_combat_terrain_urban_luxemburg"
texturefile = "gfx/interface/europa/luxemburg.dds"
}# added by LOL
spriteType = {
name = "GFX_combat_terrain_urban_sogn"
texturefile = "gfx/interface/europa/sogn.dds"
}# added by LOL
spriteType = {
name = "GFX_combat_terrain_urban_agder"
texturefile = "gfx/interface/europa/agder.dds"
}# added by LOL
spriteType = {
name = "GFX_combat_terrain_urban_besancon"
texturefile = "gfx/interface/europa/besancon.dds"
}# added by LOL
spriteType = {
name = "GFX_combat_terrain_urban_halogaland"
texturefile = "gfx/interface/europa/halogaland2.dds"
}# added by LOL
spriteType = {
name = "GFX_combat_terrain_easter_island"
texturefile = "gfx/interface/europa/easter_island.dds"
}# added by LOL
spriteType = {
name = "GFX_combat_terrain_urban_bangkok"
texturefile = "gfx/interface/europa/bangkok.dds"
}# added by LOL
spriteType = {
name = "GFX_combat_terrain_urban_iverness"
texturefile = "gfx/interface/europa/iverness.dds"
}# added by LOL
spriteType = {
name = "GFX_combat_terrain_scottish_highlands"
texturefile = "gfx/interface/europa/scottish_highlands.dds"
}# added by LOL
spriteType = {
name = "GFX_combat_terrain_urban_hebrids"
texturefile = "gfx/interface/europa/hebrids.dds"
}# added by LOL
spriteType = {
name = "GFX_combat_terrain_urban_fife"
texturefile = "gfx/interface/europa/fife.dds"
}# added by LOL
spriteType = {
name = "GFX_combat_terrain_urban_orkney"
texturefile = "gfx/interface/europa/orkney.dds"
}# added by LOL
spriteType = {
name = "GFX_combat_terrain_urban_ayr_glasgow"
texturefile = "gfx/interface/europa/ayr_glasgow.dds"
}# added by LOL
spriteType = {
name = "GFX_combat_terrain_urban_fyn"
texturefile = "gfx/interface/europa/fyn.dds"
}# added by LOL
spriteType = {
name = "GFX_combat_terrain_urban_ostjylland"
texturefile = "gfx/interface/europa/ostjylland.dds"
}# added by LOL
spriteType = {
name = "GFX_combat_terrain_urban_vestjylland"
texturefile = "gfx/interface/europa/vestjylland.dds"
}# added by LOL
spriteType = {
name = "GFX_combat_terrain_urban_nordjylland"
texturefile = "gfx/interface/europa/nordjylland.dds"
}# added by LOL
spriteType = {
name = "GFX_combat_terrain_urban_kolding"
texturefile = "gfx/interface/europa/kolding.dds"
}# added by LOL
spriteType = {
name = "GFX_combat_terrain_urban_hordaland"
texturefile = "gfx/interface/europa/hordaland.dds"
}# added by LOL
spriteType = {
name = "GFX_combat_terrain_urban_bornholm"
texturefile = "gfx/interface/europa/bornholm.dds"
}# added by LOL
spriteType = {
name = "GFX_combat_terrain_urban_kulm"
texturefile = "gfx/interface/europa/kulm.dds"
}# added by LOL
spriteType = {
name = "GFX_combat_terrain_sweden_forest"
texturefile = "gfx/interface/europa/sweden_forest.dds"
}# added by LOL
spriteType = {
name = "GFX_combat_terrain_urban_memel"
texturefile = "gfx/interface/europa/memel.dds"
}# added by LOL
spriteType = {
name = "GFX_combat_terrain_urban_bern"
texturefile = "gfx/interface/europa/bern.dds"
}# added by LOL
spriteType = {
name = "GFX_combat_terrain_urban_linz"
texturefile = "gfx/interface/europa/linz.dds"
}# added by LOL
spriteType = {
name = "GFX_combat_terrain_urban_tirol"
texturefile = "gfx/interface/europa/tirol.dds"
}# added by LOL
spriteType = {
name = "GFX_combat_terrain_urban_steiermark"
texturefile = "gfx/interface/europa/steiermark.dds"
}# added by LOL
spriteType = {
name = "GFX_combat_terrain_urban_salisbury"
texturefile = "gfx/interface/europa/salisbury.dds"
}# added by LOL
spriteType = {
name = "GFX_combat_terrain_urban_bristol"
texturefile = "gfx/interface/europa/bristol.dds"
}# added by LOL
spriteType = {
name = "GFX_combat_terrain_urban_coventry"
texturefile = "gfx/interface/europa/coventry.dds"
}# added by LOL
spriteType = {
name = "GFX_combat_terrain_urban_chester"
texturefile = "gfx/interface/europa/chester.dds"
}# added by LOL
spriteType = {
name = "GFX_combat_terrain_urban_carlisle"
texturefile = "gfx/interface/europa/carlisle.dds"
}# added by LOL
spriteType = {
name = "GFX_combat_terrain_urban_exeter"
texturefile = "gfx/interface/europa/exeter.dds"
}# added by LOL
spriteType = {
name = "GFX_combat_terrain_urban_ceuta"
texturefile = "gfx/interface/europa/ceuta.dds"
}# added by LOL
spriteType = {
name = "GFX_combat_terrain_urban_oesel"
texturefile = "gfx/interface/europa/oesel.dds"
}# added by LOL
spriteType = {
name = "GFX_combat_terrain_urban_kalmar"
texturefile = "gfx/interface/europa/kalmar.dds"
}# added by LOL
spriteType = {
name = "GFX_combat_terrain_urban_reval"
texturefile = "gfx/interface/europa/reval.dds"
}# added by LOL
spriteType = {
name = "GFX_combat_terrain_urban_den_haag"
texturefile = "gfx/interface/europa/den_haag.dds"
}# added by LOL
spriteType = {
name = "GFX_combat_terrain_urban_brussel"
texturefile = "gfx/interface/europa/brussel.dds"
}# added by LOL
spriteType = {
name = "GFX_combat_terrain_urban_groeningen"
texturefile = "gfx/interface/europa/groeningen.dds"
}# added by LOL
spriteType = {
name = "GFX_combat_terrain_finnmark_forest"
texturefile = "gfx/interface/europa/finnmark.dds"
}# added by LOL
spriteType = {
name = "GFX_combat_terrain_urban_gotland"
texturefile = "gfx/interface/europa/gotland.dds"
}# added by LOL
spriteType = {
name = "GFX_combat_terrain_urban_bilbao"
texturefile = "gfx/interface/europa/bilbao.dds"
}# added by LOL
spriteType = {
name = "GFX_combat_terrain_urban_malta"
texturefile = "gfx/interface/additional/malta_j.dds"
}# added by LOL
spriteType = {
name = "GFX_combat_terrain_urban_corfu"
texturefile = "gfx/interface/additional/corfu_j1.dds"
}# added by LOL
spriteType = {
name = "GFX_combat_terrain_urban_larissa"
texturefile = "gfx/interface/europa/larissa.dds"
}# added by LOL
spriteType = {
name = "GFX_combat_terrain_urban_nafplio"
texturefile = "gfx/interface/europa/nafplio.dds"
}# added by LOL
spriteType = {
name = "GFX_combat_terrain_coastal_jungle"
texturefile = "gfx/interface/coastal_jungle.dds"
}
spriteType = {
name = "GFX_combat_terrain_grassy_mountains"
texturefile = "gfx/interface/combat_terrain_grassy_mountains.dds"
}
spriteType = {
name = "GFX_combat_terrain_irish_woods_j"
texturefile = "gfx/interface/additional/irish_woods_j.dds"
}
spriteType = {
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texturefile = "gfx/interface/additional/amazon_rainforest_j.dds"
}
spriteType = {
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texturefile = "gfx/interface/additional/amazon_rainforest_incan.dds"
}
spriteType = {
name = "GFX_combat_terrain_arid_highlands_jfinal"
texturefile = "gfx/interface/additional/arid_highlands_jfinal.dds"
}
spriteType = {
name = "GFX_combat_terrain_tabriz_j"
texturefile = "gfx/interface/additional/tabriz_j.dds"
}
spriteType = {
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texturefile = "gfx/interface/additional/tuscan_hills_j3.dds"
}
spriteType = {
name = "GFX_combat_terrain_arid_mountains_j1"
texturefile = "gfx/interface/additional/arid_mountains_j1.dds"
}
spriteType = {
name = "GFX_combat_terrain_indian_jungle_j"
texturefile = "gfx/interface/additional/indian_jungle_j.dds"
}
spriteType = {
name = "GFX_combat_terrain_borneo_rainforest_j"
texturefile = "gfx/interface/additional/borneo_rainforest_j.dds"
}
spriteType = {
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texturefile = "gfx/interface/additional/falklands_j.dds"
}
spriteType = {
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texturefile = "gfx/interface/additional/tropical_andes_j.dds"
}
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texturefile = "gfx/interface/additional/tropical_andes_incan.dds"
}
spriteType = {
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texturefile = "gfx/interface/additional/dry_andes_j.dds"
}
spriteType = {
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texturefile = "gfx/interface/additional/dry_andes_incan.dds"
}
spriteType = {
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texturefile = "gfx/interface/additional/hebrides_j1.dds"
}
spriteType = {
name = "GFX_combat_terrain_geneva_j1"
texturefile = "gfx/interface/additional/geneva_j1.dds"
}
spriteType = {
name = "GFX_combat_terrain_sarai_j"
texturefile = "gfx/interface/additional/sarai_j.dds"
}
spriteType = {
name = "GFX_combat_terrain_karakorum_j"
texturefile = "gfx/interface/additional/karakorum_j.dds"
}
spriteType = {
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texturefile = "gfx/interface/additional/timbuktu_j.dds"
}
spriteType = {
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texturefile = "gfx/interface/additional/benin_j1.dds"
}
spriteType = {
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texturefile = "gfx/interface/additional/london_j11.dds"
}
spriteType = {
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texturefile = "gfx/interface/additional/mbanza_kongo_j6.dds"
}
spriteType = {
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texturefile = "gfx/interface/additional/loango_j1.dds"
}
spriteType = {
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texturefile = "gfx/interface/additional/venice_j3.dds"
}
spriteType = {
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texturefile = "gfx/interface/additional/rome_j4.dds"
}
spriteType = {
name = "GFX_combat_terrain_pressburg_j"
texturefile = "gfx/interface/additional/pressburg_j.dds"
}
spriteType = {
name = "GFX_combat_terrain_kyiv_j1"
texturefile = "gfx/interface/additional/kyiv_j7.dds"
}
spriteType = {
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texturefile = "gfx/interface/additional/madrid_j7.dds"
}
spriteType = {
name = "GFX_combat_terrain_toledo_j"
texturefile = "gfx/interface/additional/toledo_j10.dds"
}
spriteType = {
name = "GFX_combat_terrain_bucharest_j"
texturefile = "gfx/interface/additional/bucharest_j.dds"
}
spriteType = {
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texturefile = "gfx/interface/additional/berlin_j15.dds"
}
spriteType = {
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texturefile = "gfx/interface/additional/mbanza_kongo_j6.dds"
}
spriteType = {
name = "GFX_combat_terrain_vienna_j"
texturefile = "gfx/interface/additional/vienna_j3.dds"
}
spriteType = {
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texturefile = "gfx/interface/additional/socotra_j.dds"
}
spriteType = {
name = "GFX_combat_terrain_alpine_j"
texturefile = "gfx/interface/additional/alpine_j9.dds"
}
spriteType = {
name = "GFX_combat_terrain_midian_j4"
texturefile = "gfx/interface/additional/midian_j6.dds"
}
spriteType = {
name = "GFX_combat_terrain_sinai_j1"
texturefile = "gfx/interface/additional/sinai_j2.dds"
}
spriteType = {
name = "GFX_combat_terrain_asir_j3"
texturefile = "gfx/interface/additional/asir_j4.dds"
}
spriteType = {
name = "GFX_combat_terrain_pyrenees_j"
texturefile = "gfx/interface/additional/pyrenees_j3.dds"
}
spriteType = {
name = "GFX_combat_terrain_desert_mountains_j"
texturefile = "gfx/interface/additional/desert_mountains_j.dds"
}
spriteType = {
name = "GFX_combat_terrain_mongol_mountains_j"
texturefile = "gfx/interface/additional/mongol_mountains_j.dds"
}
spriteType = {
name = "GFX_combat_terrain_atlas_j1"
texturefile = "gfx/interface/additional/atlas_j2.dds"
}
spriteType = {
name = "GFX_combat_terrain_manchurian_mountains_j"
texturefile = "gfx/interface/additional/changbai_j1.dds"
}
spriteType = {
name = "GFX_combat_terrain_ahmedabad_j1"
texturefile = "gfx/interface/additional/ahmedabad_j1.dds"
}
spriteType = {
name = "GFX_combat_terrain_lucknow_j"
texturefile = "gfx/interface/additional/lucknow_j.dds"
}
spriteType = {
name = "GFX_combat_terrain_surat_j"
texturefile = "gfx/interface/additional/surat_j.dds"
}
spriteType = {
name = "GFX_combat_terrain_kochin_j1"
texturefile = "gfx/interface/additional/kochin_j1.dds"
}
spriteType = {
name = "GFX_combat_terrain_patna_j"
texturefile = "gfx/interface/additional/patna_j.dds"
}
spriteType = {
name = "GFX_combat_terrain_lahore_j2"
texturefile = "gfx/interface/additional/lahore_j2.dds"
}
spriteType = {
name = "GFX_combat_terrain_fatehpur_sikri_j"
texturefile = "gfx/interface/additional/fatehpur_sikri_j.dds"
}
spriteType = {
name = "GFX_combat_terrain_old_delhi_j1"
texturefile = "gfx/interface/additional/old_delhi_j1.dds"
}
spriteType = {
name = "GFX_combat_terrain_vijayanagar_ai_j3"
texturefile = "gfx/interface/additional/vijayanagar_ai_j3.dds"
}
spriteType = {
name = "GFX_combat_terrain_ayutthaya_ai_j5"
texturefile = "gfx/interface/additional/ayutthaya_j1.dds"
}
spriteType = {
name = "GFX_combat_terrain_cambridge_j2"
texturefile = "gfx/interface/additional/cambridge_j5.dds"
}
spriteType = {
name = "GFX_combat_terrain_graz_j"
texturefile = "gfx/interface/additional/graz_j.dds"
}
spriteType = {
name = "GFX_combat_terrain_bordeaux_j2"
texturefile = "gfx/interface/additional/bordeaux_j2.dds"
}
spriteType = {
name = "GFX_combat_terrain_oppland_j2"
texturefile = "gfx/interface/additional/oppland_j2.dds"
}
spriteType = {
name = "GFX_combat_terrain_marrakech_j1"
texturefile = "gfx/interface/additional/marrakech_j1.dds"
}
spriteType = {
name = "GFX_combat_terrain_carpathian_mountains_j4"
texturefile = "gfx/interface/additional/carpathian_mountains_j4.dds"
}
spriteType = {
name = "GFX_combat_terrain_daintree_j3"
texturefile = "gfx/interface/additional/daintree_j3.dds"
}
spriteType = {
name = "GFX_combat_terrain_australian_woods_j1"
texturefile = "gfx/interface/additional/australian_woods_j1.dds"
}
spriteType = {
name = "GFX_combat_terrain_sibillini_j1"
texturefile = "gfx/interface/additional/sibillini_j6.dds"
}
spriteType = {
name = "GFX_combat_terrain_dry_zagros_j1"
texturefile = "gfx/interface/additional/dry_zagros_j3.dds"
}
spriteType = {
name = "GFX_combat_terrain_grassy_zagros_j1"
texturefile = "gfx/interface/additional/grassy_zagros_j8.dds"
}
spriteType = {
name = "GFX_combat_terrain_luscious_zagros_j"
texturefile = "gfx/interface/additional/luscious_zagros_j1.dds"
}
spriteType = {
name = "GFX_combat_terrain_congo_rainforest_j"
texturefile = "gfx/interface/additional/congo_rainforest_j.dds"
}
spriteType = {
name = "GFX_combat_terrain_guinean_forests_j"
texturefile = "gfx/interface/additional/guinean_forests_j.dds"
}
spriteType = {
name = "GFX_combat_terrain_kremenets_j"
texturefile = "gfx/interface/additional/kremenets_j.dds"
}
spriteType = {
name = "GFX_combat_terrain_zhytomyr_j"
texturefile = "gfx/interface/additional/zhytomyr_j.dds"
}
spriteType = {
name = "GFX_combat_terrain_ethiopian_highlands_j6"
texturefile = "gfx/interface/additional/ethiopian_highlands_j6.dds"
}
spriteType = {
name = "GFX_combat_terrain_ethiopian_mountains_j"
texturefile = "gfx/interface/additional/ethiopian_mountains_j.dds"
}
spriteType = {
name = "GFX_combat_terrain_mexican_mountains_j1"
texturefile = "gfx/interface/additional/mexican_mountains_j1.dds"
}
spriteType = {
name = "GFX_combat_terrain_kashmir_mountains_j1"
texturefile = "gfx/interface/additional/kashmir_mountains_j1.dds"
}
spriteType = {
name = "GFX_combat_terrain_mogadishu_j2"
texturefile = "gfx/interface/additional/mogadishu_j2.dds"
}
spriteType = {
name = "GFX_combat_terrain_zurich_j2"
texturefile = "gfx/interface/additional/zurich_j2.dds"
}
spriteType = {
name = "GFX_combat_terrain_djenne_j1"
texturefile = "gfx/interface/additional/djenne_j1.dds"
}
spriteType = {
name = "GFX_combat_terrain_kano_j1"
texturefile = "gfx/interface/additional/kano_j1.dds"
}
spriteType = {
name = "GFX_combat_terrain_aksum_j1"
texturefile = "gfx/interface/additional/aksum_j1.dds"
}
spriteType = {
name = "GFX_combat_terrain_trowulan_j2"
texturefile = "gfx/interface/additional/trowulan_j2.dds"
}
spriteType = {
name = "GFX_combat_terrain_inwa_j"
texturefile = "gfx/interface/additional/inwa_j.dds"
}
spriteType = {
name = "GFX_combat_terrain_makassar_j1"
texturefile = "gfx/interface/additional/makassar_j1.dds"
}
spriteType = {
name = "GFX_combat_terrain_kuturaja_j"
texturefile = "gfx/interface/additional/kuturaja_j.dds"
}
spriteType = {
name = "GFX_combat_terrain_gniezno_j"
texturefile = "gfx/interface/additional/gniezno_j.dds"
}
spriteType = {
name = "GFX_combat_terrain_xieng_thong_j1"
texturefile = "gfx/interface/additional/xieng_thong_j1.dds"
}
spriteType = {
name = "GFX_combat_terrain_phnom_penh_j"
texturefile = "gfx/interface/additional/phnom_penh_j.dds"
}
spriteType = {
name = "GFX_combat_terrain_posnan_j3"
texturefile = "gfx/interface/additional/posnan_j5.dds"
}
spriteType = {
name = "GFX_combat_terrain_gorlitz_j1"
texturefile = "gfx/interface/additional/gorlitz_j1.dds"
}
spriteType = {
name = "GFX_combat_terrain_cape_town_j"
texturefile = "gfx/interface/additional/cape_town_j.dds"
}
spriteType = {
name = "GFX_combat_terrain_salvador_j"
texturefile = "gfx/interface/additional/salvador_j.dds"
}
spriteType = {
name = "GFX_combat_terrain_rio_j"
texturefile = "gfx/interface/additional/rio_j.dds"
}
spriteType = {
name = "GFX_combat_terrain_caracas_j2"
texturefile = "gfx/interface/additional/caracas_j2.dds"
}
spriteType = {
name = "GFX_combat_terrain_kathmandu_j4"
texturefile = "gfx/interface/additional/kathmandu_j4.dds"
}
spriteType = {
name = "GFX_combat_terrain_tibetan_j10"
texturefile = "gfx/interface/additional/tibetan_j17.dds"
}
spriteType = {
name = "GFX_combat_terrain_buenos_aires_j2"
texturefile = "gfx/interface/additional/buenos_aires_j2.dds"
}
spriteType = {
name = "GFX_combat_terrain_bogota_j1"
texturefile = "gfx/interface/unactivated/bogota_j1.dds"
}
spriteType = {
name = "GFX_combat_terrain_sydney_j"
texturefile = "gfx/interface/unactivated/sydney_j.dds"
}
spriteType = {
name = "GFX_combat_terrain_mexico_city_j"
texturefile = "gfx/interface/unactivated/mexico_city_j.dds"
}
spriteType = {
name = "GFX_combat_terrain_xicallanco_j"
texturefile = "gfx/interface/unactivated/xicallanco_j3.dds"
}
spriteType = {
name = "GFX_combat_terrain_chichen_itza_j4"
texturefile = "gfx/interface/unactivated/chichen_itza_j4.dds"
}
spriteType = {
name = "GFX_combat_terrain_qumarkaj_j5"
texturefile = "gfx/interface/unactivated/qumarkaj_j7.dds"
}
spriteType = {
name = "GFX_combat_terrain_mayan_classical_j1"
texturefile = "gfx/interface/unactivated/mayan_classical_j1.dds"
}
spriteType = {
name = "GFX_combat_terrain_nojpeten_j8"
texturefile = "gfx/interface/unactivated/nojpeten_j8.dds"
}
spriteType = {
name = "GFX_combat_terrain_iximche_j7"
texturefile = "gfx/interface/unactivated/iximche_j7.dds"
}
spriteType = {
name = "GFX_combat_terrain_tikal_renewal_j"
texturefile = "gfx/interface/unactivated/tikal_renewal_j.dds"
}
spriteType = {
name = "GFX_combat_terrain_tenochtitlan_ai_j5"
texturefile = "gfx/interface/unactivated/tenochtitlan_jfin.dds"
}
spriteType = {
name = "GFX_combat_terrain_tenochtitlan_alternative_j5"
texturefile = "gfx/interface/unactivated/tenochtitlan_alternative_j5.dds"
}
spriteType = {
name = "GFX_combat_terrain_mitla_j3"
texturefile = "gfx/interface/unactivated/mitla_j3.dds"
}
spriteType = {
name = "GFX_combat_terrain_tetzcoco_j5"
texturefile = "gfx/interface/unactivated/tetzcoco_j5.dds"
}
spriteType = {
name = "GFX_combat_terrain_mixtec_j"
texturefile = "gfx/interface/unactivated/tututepec_j.dds"
}
spriteType = {
name = "GFX_combat_terrain_zapotec_j"
texturefile = "gfx/interface/unactivated/zaachila_j3.dds"
}
spriteType = {
name = "GFX_combat_terrain_totonac_j"
texturefile = "gfx/interface/unactivated/cempoala_j.dds"
}
spriteType = {
name = "GFX_combat_terrain_cholula_j"
texturefile = "gfx/interface/unactivated/cholula_j1.dds"
}
spriteType = {
name = "GFX_combat_terrain_tzintzuntzan_j1"
texturefile = "gfx/interface/unactivated/tzintzuntzan_j2.dds"
}
spriteType = {
name = "GFX_combat_terrain_cusco_j2"
texturefile = "gfx/interface/unactivated/cusco_j2.dds"
}
spriteType = {
name = "GFX_combat_terrain_chanchan_j"
texturefile = "gfx/interface/unactivated/chanchan_j.dds"
}
spriteType = {
name = "GFX_combat_terrain_chuquiabo_j"
texturefile = "gfx/interface/unactivated/chuquiabo_j3.dds"
}
spriteType = {
name = "GFX_combat_terrain_pachacamac_j"
texturefile = "gfx/interface/unactivated/pachacamac_j3.dds"
}
spriteType = {
name = "GFX_combat_terrain_incan_andes_j2"
texturefile = "gfx/interface/unactivated/incan_andes_j2.dds"
}
spriteType = {
name = "GFX_combat_terrain_incan_shepherd_j"
texturefile = "gfx/interface/unactivated/incan_shepherd_j.dds"
}
spriteType = {
name = "GFX_combat_terrain_kuelap_j1"
texturefile = "gfx/interface/unactivated/kuelap_j1.dds"
}
spriteType = {
name = "GFX_combat_terrain_kitu_kara_j"
texturefile = "gfx/interface/unactivated/kitu_kara_j.dds"
}
spriteType = {
name = "GFX_combat_terrain_machu_picchu_j3"
texturefile = "gfx/interface/unactivated/machu_picchu_j3.dds"
}
spriteType = {
name = "GFX_combat_terrain_tehran_j4"
texturefile = "gfx/interface/additional/tehran_j6.dds"
}
spriteType = {
name = "GFX_combat_terrain_tabriz_j4"
texturefile = "gfx/interface/additional/tabriz_j4.dds"
}
spriteType = {
name = "GFX_combat_terrain_nishapur_j"
texturefile = "gfx/interface/additional/nishapur_j.dds"
}
spriteType = {
name = "GFX_combat_terrain_turkish_highlands_j1"
texturefile = "gfx/interface/additional/turkish_highlands_j1.dds"
}
spriteType = {
name = "GFX_combat_terrain_afghan_j3"
texturefile = "gfx/interface/additional/afghan_j3.dds"
}
spriteType = {
name = "GFX_combat_terrain_kairouan_j"
texturefile = "gfx/interface/additional/kairouan_j.dds"
}
spriteType = {
name = "GFX_combat_terrain_bologna_j"
texturefile = "gfx/interface/additional/bologna_j.dds"
}
spriteType = {
name = "GFX_combat_terrain_urbino_j"
texturefile = "gfx/interface/additional/urbino_j.dds"
}
spriteType = {
name = "GFX_combat_terrain_bastia_j1"
texturefile = "gfx/interface/additional/bastia_j1.dds"
}
spriteType = {
name = "GFX_combat_terrain_cagliari_j"
texturefile = "gfx/interface/additional/cagliari_j.dds"
}
spriteType = {
name = "GFX_combat_terrain_sassari_j1"
texturefile = "gfx/interface/additional/sassari_j1.dds"
}
spriteType = {
name = "GFX_combat_terrain_ferrara_j1"
texturefile = "gfx/interface/additional/ferrara_j1.dds"
}
spriteType = {
name = "GFX_combat_terrain_qasvin_j"
texturefile = "gfx/interface/additional/qasvin_j.dds"
}
spriteType = {
name = "GFX_combat_terrain_ravenna_j"
texturefile = "gfx/interface/additional/ravenna_j.dds"
}
spriteType = {
name = "GFX_combat_terrain_poltava_j1"
texturefile = "gfx/interface/additional/poltava_j1.dds"
}
spriteType = {
name = "GFX_combat_terrain_sich_j1"
texturefile = "gfx/interface/additional/sich_j1.dds"
}
spriteType = {
name = "GFX_combat_terrain_bessarabia_j"
texturefile = "gfx/interface/additional/bessarabia_j.dds"
}
spriteType = {
name = "GFX_combat_terrain_suceava_j"
texturefile = "gfx/interface/additional/suceava_j.dds"
}
spriteType = {
name = "GFX_combat_terrain_irish_j2"
texturefile = "gfx/interface/additional/irish_j2.dds"
}
spriteType = {
name = "GFX_combat_terrain_cliffs"
texturefile = "gfx/interface/combat_terrain_cliffs.dds"
}
###——————————————————EUROPA——————————————————————————————###
}