| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_nassau" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_nassau.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_Sardars" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_awal.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_awal" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_Sardars.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_arad" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_arad.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_labourd" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_labourd.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_narbonnais" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_narbonnais.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_zaragoza" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_zaragoza.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_gibraltar" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_gibraltar.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_toledo" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_toledo.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_ceuta" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_ceuta.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_iskandryia" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_iskandryia.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_tripoli" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_tripoli.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_tunis" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_tunis.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_talaimsan" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_talaimsan.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_marrakech" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_marrakech.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_troyes" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_troyes.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_charters" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_charters.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_katsina" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_katsina.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_timbuktu" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_timbuktu.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_joma" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_joma.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_harer" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_harer.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_girga" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_girga.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_qahirah" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_qahirah.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_mesina" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_mesina.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_perugia" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_perugia.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_treviso" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_treviso.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_trent" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_trent.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_como" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_como.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_nicea" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_nicea.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_dauphine" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_dauphine.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_verdun" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_verdun.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_besancon" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_besancon.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_bremen" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_bremen.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_brauschweig" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_brauschweig.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_wurzburg" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_wurzburg.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_heidelberg" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_heidelberg.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_maginot" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_maginot.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_liege" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_liege.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_utecht" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_utecht.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_ulster" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_ulster.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_northumberland" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_northumberland.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_bern" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_bern.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_kruje" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_kruje.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_saplato" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_saplato.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_unterkarent" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_unterkarent.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_praha" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_praha.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_dresden" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_dresden.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_berlin" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_berlin.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_stettin" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_stettin.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_lund" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_lund.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_holstein" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_holstein.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_lubeck" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_lubeck.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_lunenburg" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_lunenburg.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_dagestan" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_dagestan.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_khorannabad" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_khorannabad.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_Basra" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_Basra.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_hormuz" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_hormuz.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_amol" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_amol.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_crimea" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_crimea.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_abhkazia" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_abhkazia.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_bagdad" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_bagdad.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_sana" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_sana.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_yarbu" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_yarbu.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_damascus" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_damascus.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_hisnkayfa" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_hisnkayfa.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_trebizond" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_trebizond.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_koceli" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_koceli.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_sugla" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_sugla.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_edirne" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_edirne.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_salonik" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_salonik.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_riga" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_riga.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_vilnius" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_vilnius.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_konigsberg" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_konigsberg.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_warszawa" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_warszawa.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_krakow" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_krakow.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_nowezamki" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_nowezamki.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_pest" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_pest.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_belgrad" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_belgrad.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_giurgiu" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_giurgiu.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_kalmar" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_kalmar.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_viborg" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_viborg.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_yaroslav" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_yaroslav.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_lubnie" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_lubnie.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_besarabia" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_besarabia.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_kiev" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_kiev.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_smolensk" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_smolensk.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_ostrov" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_ostrov.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_canton" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_canton.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_dongkinh" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_dongkinh.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_vijaya" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_vijaya.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_ayuthaya" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_ayuthaya.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_kedah" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_kedah.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_johor" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_johor.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_siak" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_siak.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_pakuan" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_pakuan.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_bali" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_bali.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_fuzhou" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_fuzhou.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_wuchang" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_wuchang.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_nanjing" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_nanjing.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_datong" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_datong.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_beijing" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_beijing.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_ganggye" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_ganggye.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_vladywostok" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_vladywostok.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_kazan" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_kazan.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_ryazan" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_ryazan.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_gingee" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_gingee.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_bidar" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_bidar.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_khamammet" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_khamammet.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_mutsu" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_mutsu.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_chikuzen" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_chikuzen.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_mino" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_mino.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_stadacona" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_stadacona.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_newyork" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_newyork.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_mexico" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_mexico.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_tzotzil" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_tzotzil.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_panama" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_panama.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_jhalavad" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_jhalavad.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_delhi" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_delhi.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_lahore" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_lahore.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_kalindjar" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_kalindjar.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_lima.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_losangeles" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_losangeles.dds" | |
| } | |
| } | |
| spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. | |
| spriteType = { | |
| name = "GFX_great_project_atlantis_castle_sanfrancisco" | |
| texturefile = "gfx//interface//great_projects//atlantis_castle_sanfrancisco.dds" | |
| } | |
| } | |