Ab-Integro / interface /Strategic_Fortresses.gfx
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feat(integration): add merged EU4 content and localization
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spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_nassau"
texturefile = "gfx//interface//great_projects//atlantis_castle_nassau.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_Sardars"
texturefile = "gfx//interface//great_projects//atlantis_castle_awal.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_awal"
texturefile = "gfx//interface//great_projects//atlantis_castle_Sardars.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_arad"
texturefile = "gfx//interface//great_projects//atlantis_castle_arad.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_labourd"
texturefile = "gfx//interface//great_projects//atlantis_castle_labourd.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_narbonnais"
texturefile = "gfx//interface//great_projects//atlantis_castle_narbonnais.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_zaragoza"
texturefile = "gfx//interface//great_projects//atlantis_castle_zaragoza.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_gibraltar"
texturefile = "gfx//interface//great_projects//atlantis_castle_gibraltar.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_toledo"
texturefile = "gfx//interface//great_projects//atlantis_castle_toledo.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_ceuta"
texturefile = "gfx//interface//great_projects//atlantis_castle_ceuta.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_iskandryia"
texturefile = "gfx//interface//great_projects//atlantis_castle_iskandryia.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_tripoli"
texturefile = "gfx//interface//great_projects//atlantis_castle_tripoli.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_tunis"
texturefile = "gfx//interface//great_projects//atlantis_castle_tunis.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_talaimsan"
texturefile = "gfx//interface//great_projects//atlantis_castle_talaimsan.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_marrakech"
texturefile = "gfx//interface//great_projects//atlantis_castle_marrakech.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_troyes"
texturefile = "gfx//interface//great_projects//atlantis_castle_troyes.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_charters"
texturefile = "gfx//interface//great_projects//atlantis_castle_charters.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_katsina"
texturefile = "gfx//interface//great_projects//atlantis_castle_katsina.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_timbuktu"
texturefile = "gfx//interface//great_projects//atlantis_castle_timbuktu.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_joma"
texturefile = "gfx//interface//great_projects//atlantis_castle_joma.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_harer"
texturefile = "gfx//interface//great_projects//atlantis_castle_harer.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_girga"
texturefile = "gfx//interface//great_projects//atlantis_castle_girga.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_qahirah"
texturefile = "gfx//interface//great_projects//atlantis_castle_qahirah.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_mesina"
texturefile = "gfx//interface//great_projects//atlantis_castle_mesina.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_perugia"
texturefile = "gfx//interface//great_projects//atlantis_castle_perugia.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_treviso"
texturefile = "gfx//interface//great_projects//atlantis_castle_treviso.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_trent"
texturefile = "gfx//interface//great_projects//atlantis_castle_trent.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_como"
texturefile = "gfx//interface//great_projects//atlantis_castle_como.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_nicea"
texturefile = "gfx//interface//great_projects//atlantis_castle_nicea.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_dauphine"
texturefile = "gfx//interface//great_projects//atlantis_castle_dauphine.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_verdun"
texturefile = "gfx//interface//great_projects//atlantis_castle_verdun.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_besancon"
texturefile = "gfx//interface//great_projects//atlantis_castle_besancon.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_bremen"
texturefile = "gfx//interface//great_projects//atlantis_castle_bremen.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_brauschweig"
texturefile = "gfx//interface//great_projects//atlantis_castle_brauschweig.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_wurzburg"
texturefile = "gfx//interface//great_projects//atlantis_castle_wurzburg.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_heidelberg"
texturefile = "gfx//interface//great_projects//atlantis_castle_heidelberg.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_maginot"
texturefile = "gfx//interface//great_projects//atlantis_castle_maginot.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_liege"
texturefile = "gfx//interface//great_projects//atlantis_castle_liege.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_utecht"
texturefile = "gfx//interface//great_projects//atlantis_castle_utecht.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_ulster"
texturefile = "gfx//interface//great_projects//atlantis_castle_ulster.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_northumberland"
texturefile = "gfx//interface//great_projects//atlantis_castle_northumberland.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_bern"
texturefile = "gfx//interface//great_projects//atlantis_castle_bern.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_kruje"
texturefile = "gfx//interface//great_projects//atlantis_castle_kruje.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_saplato"
texturefile = "gfx//interface//great_projects//atlantis_castle_saplato.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_unterkarent"
texturefile = "gfx//interface//great_projects//atlantis_castle_unterkarent.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_praha"
texturefile = "gfx//interface//great_projects//atlantis_castle_praha.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_dresden"
texturefile = "gfx//interface//great_projects//atlantis_castle_dresden.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_berlin"
texturefile = "gfx//interface//great_projects//atlantis_castle_berlin.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_stettin"
texturefile = "gfx//interface//great_projects//atlantis_castle_stettin.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_lund"
texturefile = "gfx//interface//great_projects//atlantis_castle_lund.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_holstein"
texturefile = "gfx//interface//great_projects//atlantis_castle_holstein.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_lubeck"
texturefile = "gfx//interface//great_projects//atlantis_castle_lubeck.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_lunenburg"
texturefile = "gfx//interface//great_projects//atlantis_castle_lunenburg.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_dagestan"
texturefile = "gfx//interface//great_projects//atlantis_castle_dagestan.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_khorannabad"
texturefile = "gfx//interface//great_projects//atlantis_castle_khorannabad.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_Basra"
texturefile = "gfx//interface//great_projects//atlantis_castle_Basra.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_hormuz"
texturefile = "gfx//interface//great_projects//atlantis_castle_hormuz.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_amol"
texturefile = "gfx//interface//great_projects//atlantis_castle_amol.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_crimea"
texturefile = "gfx//interface//great_projects//atlantis_castle_crimea.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_abhkazia"
texturefile = "gfx//interface//great_projects//atlantis_castle_abhkazia.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_bagdad"
texturefile = "gfx//interface//great_projects//atlantis_castle_bagdad.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_sana"
texturefile = "gfx//interface//great_projects//atlantis_castle_sana.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_yarbu"
texturefile = "gfx//interface//great_projects//atlantis_castle_yarbu.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_damascus"
texturefile = "gfx//interface//great_projects//atlantis_castle_damascus.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_hisnkayfa"
texturefile = "gfx//interface//great_projects//atlantis_castle_hisnkayfa.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_trebizond"
texturefile = "gfx//interface//great_projects//atlantis_castle_trebizond.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_koceli"
texturefile = "gfx//interface//great_projects//atlantis_castle_koceli.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_sugla"
texturefile = "gfx//interface//great_projects//atlantis_castle_sugla.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_edirne"
texturefile = "gfx//interface//great_projects//atlantis_castle_edirne.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_salonik"
texturefile = "gfx//interface//great_projects//atlantis_castle_salonik.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_riga"
texturefile = "gfx//interface//great_projects//atlantis_castle_riga.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_vilnius"
texturefile = "gfx//interface//great_projects//atlantis_castle_vilnius.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_konigsberg"
texturefile = "gfx//interface//great_projects//atlantis_castle_konigsberg.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_warszawa"
texturefile = "gfx//interface//great_projects//atlantis_castle_warszawa.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_krakow"
texturefile = "gfx//interface//great_projects//atlantis_castle_krakow.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_nowezamki"
texturefile = "gfx//interface//great_projects//atlantis_castle_nowezamki.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_pest"
texturefile = "gfx//interface//great_projects//atlantis_castle_pest.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_belgrad"
texturefile = "gfx//interface//great_projects//atlantis_castle_belgrad.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_giurgiu"
texturefile = "gfx//interface//great_projects//atlantis_castle_giurgiu.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_kalmar"
texturefile = "gfx//interface//great_projects//atlantis_castle_kalmar.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_viborg"
texturefile = "gfx//interface//great_projects//atlantis_castle_viborg.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_yaroslav"
texturefile = "gfx//interface//great_projects//atlantis_castle_yaroslav.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_lubnie"
texturefile = "gfx//interface//great_projects//atlantis_castle_lubnie.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_besarabia"
texturefile = "gfx//interface//great_projects//atlantis_castle_besarabia.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_kiev"
texturefile = "gfx//interface//great_projects//atlantis_castle_kiev.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_smolensk"
texturefile = "gfx//interface//great_projects//atlantis_castle_smolensk.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_ostrov"
texturefile = "gfx//interface//great_projects//atlantis_castle_ostrov.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_canton"
texturefile = "gfx//interface//great_projects//atlantis_castle_canton.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_dongkinh"
texturefile = "gfx//interface//great_projects//atlantis_castle_dongkinh.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_vijaya"
texturefile = "gfx//interface//great_projects//atlantis_castle_vijaya.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_ayuthaya"
texturefile = "gfx//interface//great_projects//atlantis_castle_ayuthaya.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_kedah"
texturefile = "gfx//interface//great_projects//atlantis_castle_kedah.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_johor"
texturefile = "gfx//interface//great_projects//atlantis_castle_johor.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_siak"
texturefile = "gfx//interface//great_projects//atlantis_castle_siak.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_pakuan"
texturefile = "gfx//interface//great_projects//atlantis_castle_pakuan.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_bali"
texturefile = "gfx//interface//great_projects//atlantis_castle_bali.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_fuzhou"
texturefile = "gfx//interface//great_projects//atlantis_castle_fuzhou.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_wuchang"
texturefile = "gfx//interface//great_projects//atlantis_castle_wuchang.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_nanjing"
texturefile = "gfx//interface//great_projects//atlantis_castle_nanjing.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_datong"
texturefile = "gfx//interface//great_projects//atlantis_castle_datong.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_beijing"
texturefile = "gfx//interface//great_projects//atlantis_castle_beijing.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_ganggye"
texturefile = "gfx//interface//great_projects//atlantis_castle_ganggye.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_vladywostok"
texturefile = "gfx//interface//great_projects//atlantis_castle_vladywostok.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_kazan"
texturefile = "gfx//interface//great_projects//atlantis_castle_kazan.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_ryazan"
texturefile = "gfx//interface//great_projects//atlantis_castle_ryazan.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_gingee"
texturefile = "gfx//interface//great_projects//atlantis_castle_gingee.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_bidar"
texturefile = "gfx//interface//great_projects//atlantis_castle_bidar.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_khamammet"
texturefile = "gfx//interface//great_projects//atlantis_castle_khamammet.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_mutsu"
texturefile = "gfx//interface//great_projects//atlantis_castle_mutsu.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_chikuzen"
texturefile = "gfx//interface//great_projects//atlantis_castle_chikuzen.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_mino"
texturefile = "gfx//interface//great_projects//atlantis_castle_mino.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_stadacona"
texturefile = "gfx//interface//great_projects//atlantis_castle_stadacona.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_newyork"
texturefile = "gfx//interface//great_projects//atlantis_castle_newyork.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_mexico"
texturefile = "gfx//interface//great_projects//atlantis_castle_mexico.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_tzotzil"
texturefile = "gfx//interface//great_projects//atlantis_castle_tzotzil.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_panama"
texturefile = "gfx//interface//great_projects//atlantis_castle_panama.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_jhalavad"
texturefile = "gfx//interface//great_projects//atlantis_castle_jhalavad.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_delhi"
texturefile = "gfx//interface//great_projects//atlantis_castle_delhi.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_lahore"
texturefile = "gfx//interface//great_projects//atlantis_castle_lahore.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_kalindjar"
texturefile = "gfx//interface//great_projects//atlantis_castle_kalindjar.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_"
texturefile = "gfx//interface//great_projects//atlantis_castle_lima.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_losangeles"
texturefile = "gfx//interface//great_projects//atlantis_castle_losangeles.dds"
}
}
spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this.
spriteType = {
name = "GFX_great_project_atlantis_castle_sanfrancisco"
texturefile = "gfx//interface//great_projects//atlantis_castle_sanfrancisco.dds"
}
}