Ab-Integro / interface /coas_ni.gfx
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feat: establish Ab Integro 0.1.0 baseline
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spriteTypes = {
### FLAGS / SHIELDS
######################################################################################################
### NI+ COAS #########################################################################################
maskedShieldType = {
name = "GFX_shield_HRE"
textureFile1 = "gfx/interface/NI_COA/HRE_COA_big.dds"
textureFile2 = "gfx/interface/NI_COA/HRE_COA_big_mask.tga"
effectFile = "gfx/FX/maskedflag.shader"
}
maskedShieldType = {
name = "GFX_shield_HRE_elector"
textureFile1 = "gfx/interface/NI_COA/HRE_COA_elector.dds"
textureFile2 = "gfx/interface/NI_COA/HRE_COA_elector_mask.tga"
effectFile = "gfx/FX/maskedflag.shader"
}
maskedShieldType = {
name = "GFX_shield_HRE_elector2"
textureFile1 = "gfx/interface/NI_COA/HRE_COA_elector2.dds"
textureFile2 = "gfx/interface/NI_COA/HRE_COA_elector_mask2.tga"
effectFile = "gfx/FX/maskedflag.shader"
}
maskedShieldType = {
name = "GFX_shield_HRE_elector3"
textureFile1 = "gfx/interface/NI_COA/HRE_COA_elector3.dds"
textureFile2 = "gfx/interface/NI_COA/HRE_COA_elector_mask2.tga"
effectFile = "gfx/FX/maskedflag.shader"
}
maskedShieldType = {
name = "GFX_shield_PAPAL"
textureFile1 = "gfx/interface/NI_COA/PAPAL_COA_big.dds"
textureFile2 = "gfx/interface/NI_COA/PAPAL_COA_big_mask.tga"
effectFile = "gfx/FX/maskedflag.shader"
}
}