Ab-Integro / interface /colonisationpanel.gui
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feat: establish Ab Integro 0.1.0 baseline
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guiTypes = {
windowType = {
name = "aggressiveness_window"
backGround=""
position = { x=0 y=0 }
size = { x=16 y=16 }
dontRender = ""
horizontalBorder= ""
verticalBorder= ""
fullScreen = no
moveable = 0
Orientation = "LOWER_LEFT"
iconType =
{
name ="aggressiveness_icon"
spriteType = "GFX_aggressiveness_icon"
position = { x = 0 y = 0 }
}
}
windowType = {
name = "ferocity_window"
backGround=""
position = { x=0 y=0 }
size = { x=16 y=16 }
dontRender = ""
horizontalBorder= ""
verticalBorder= ""
fullScreen = no
moveable = 0
Orientation = "LOWER_LEFT"
iconType =
{
name ="ferocity_icon"
spriteType = "GFX_ferocity_icon"
position = { x = 0 y = 0 }
}
}
### COLONISATION WINDOW
windowType = {
name = "colonisationpanel"
backGround=""
#position = { x=0 y=-400 }
position = { x=-500 y=-400 }
show_position = { x=0 y =-400 }
hide_position = { x=-500 y =-400 }
animation_type = "decelerated"
animation_time = 300
size = { x=300 y=570 }
dontRender = ""
horizontalBorder= ""
verticalBorder= ""
fullScreen = no
moveable = 0
Orientation = "LOWER_LEFT"
iconType =
{
name ="province_terrain"
spriteType = "GFX_colony_terrain_steppe"
position = { x= 5 y = -76 }
}
iconType =
{
name ="background"
spriteType = "GFX_colonisation_bg"
position = { x= -9 y = -138 }
}
guiButtonType = {
name = "close_button"
position = { x=299 y =-129}
quadTextureSprite ="GFX_closebutton2"
shortcut = "ESCAPE"
clicksound = close_window
}
instantTextBoxType = {
name = "province_name"
position = { x = 30 y = -119 }
textureFile = ""
font = "vic_22s"
borderSize = {x = 4 y = 4}
text = "Province name"
maxWidth = 256
maxHeight = 64
fixedsize = yes
}
OverlappingElementsBoxType = {
name = "modifiers"
position = { x = 187 y = 164 }
size = { x = 114 y = 32 }
Orientation = "UPPER_LEFT"
format = left
spacing = 1
}
iconType =
{
name ="strait_indicator"
spriteType = "GFX_strait"
position = { x = 185 y = 198 }
scale = 1.1
}
iconType =
{
name ="tax_base_icon"
spriteType ="GFX_icon_tax_base"
position = { x = 10 y = 16 }
}
instantTextBoxType = {
name = "tax_base_value"
position = { x = 40 y = 18 }
textureFile = ""
font = "vic_18"
borderSize = {x = 2 y = 2}
text = "123"
maxWidth = 40
maxHeight = 20
format = centre
fixedsize = yes
}
iconType =
{
name ="prod_base_icon"
spriteType ="GFX_production_icon"
position = { x= 92 y = 16 }
}
instantTextBoxType = {
name = "prod_base_value"
position = { x = 120 y = 18 }
textureFile = ""
font = "vic_18"
borderSize = {x = 2 y = 2}
text = "123"
maxWidth = 40
maxHeight = 20
format = centre
fixedsize = yes
}
iconType =
{
name ="mp_base_icon"
spriteType ="GFX_text_icon_manpower"
position = { x= 174 y = 16 }
}
instantTextBoxType = {
name = "mp_base_value"
position = { x = 202 y = 18 }
textureFile = ""
font = "vic_18"
borderSize = {x = 2 y = 2}
text = "123"
maxWidth = 40
maxHeight = 20
format = centre
fixedsize = yes
}
iconType = {
name ="development_icon"
spriteType = "GFX_development_icon"
position = { x = 258 y = 16 }
}
instantTextBoxType = {
name = "development_value"
position = { x = 282 y = 18}
textureFile = ""
font = "vic_18"
borderSize = {x = 2 y = 2}
text = "123"
maxWidth = 40
maxHeight = 20
format = centre
fixedsize = yes
}
### Shown if colony
windowType = {
name = "colonist_window"
backGround=""
position = { x=0 y= 49 }
size = { x=300 y=150 }
dontRender = ""
horizontalBorder= ""
verticalBorder= ""
fullScreen = no
moveable = 0
iconType =
{
name ="if_colony_bg"
spriteType = "GFX_if_colony_bg"
position = { x= 14 y = -2 }
Orientation = "UPPER_LEFT"
}
iconType =
{
name ="colony_icon"
spriteType = "GFX_colony_icon"
position = { x= 12 y = 6 }
Orientation = "UPPER_LEFT"
}
instantTextBoxType = {
name = "culture_label"
position = { x = 80 y = 2 }
textureFile = ""
font = "vic_18"
borderSize = {x = 4 y = 4}
text = "CULTURE"
maxWidth = 128
maxHeight = 32
format = left
}
instantTextBoxType = {
name = "culture_type"
position = { x = 187 y = 2 }
textureFile = ""
font = "vic_18"
borderSize = {x = 4 y = 4}
text = "FGDSFHDF"
maxWidth = 128
maxHeight = 32
format = right
}
instantTextBoxType = {
name = "population_label"
position = { x = 80 y = 20 }
textureFile = ""
font = "vic_18"
borderSize = {x = 4 y = 4}
text = "LEDGER_POPULATION"
maxWidth = 112
maxHeight = 32
format = left
}
iconType =
{
name ="city_progress"
spriteType = "GFX_provinceView_progressbar"
position = { x = 217 y = 27}
}
iconType =
{
name ="city_progress_frame"
spriteType = "GFX_provinceView_morale_frame_long"
position = { x = 210 y = 23}
}
instantTextBoxType = {
name = "growth_label"
position = { x = 80 y = 40 }
textureFile = ""
font = "vic_18"
borderSize = {x = 4 y = 4}
text = "PW_GROWTH"
maxWidth = 128
maxHeight = 32
format = left
}
instantTextBoxType = {
name = "growth_value"
position = { x = 64 y = 40 }
textureFile = ""
font = "vic_18"
borderSize = {x = 4 y = 4}
text = "1111%"
maxWidth = 128
maxHeight = 32
format = right
}
instantTextBoxType = {
name = "growth_chance_label"
position = { x = 195 y = 40 }
textureFile = ""
font = "vic_18"
borderSize = {x = 4 y = 4}
text = "PW_GROWTH_CHANCE"
maxWidth = 128
maxHeight = 32
format = left
}
instantTextBoxType = {
name = "growth_chance_value"
position = { x = 189 y = 40 }
textureFile = ""
font = "vic_18"
borderSize = {x = 4 y = 4}
text = "1111%"
maxWidth = 128
maxHeight = 32
format = right
}
}
### Shown if no colony
windowType = {
name = "no_colonist_window"
backGround=""
position = { x=0 y= 80 }
size = { x=300 y=150 }
dontRender = ""
horizontalBorder= ""
verticalBorder= ""
fullScreen = no
moveable = 0
instantTextBoxType = {
name = "no_colony_label"
position = { x = 75 y = -16 }
font = "vic_29"
borderSize = {x = 0 y = 0}
text = "NO_COLONY_PRESENT"
maxWidth = 185
maxHeight = 29
format = center
}
instantTextBoxType = {
name = "region_text"
position = { x = 05 y = 20 }
font = "vic_18"
borderSize = {x = 4 y = 4}
text = "NO_COLONY_PRESENT"
maxWidth = 332
maxHeight = 40
format = center
}
instantTextBoxType = {
name = "tribal_owner"
position = { x = 75 y = 8 }
font = "vic_18"
borderSize = {x = 0 y = 0}
text = "TRIBAL_OWNER"
maxWidth = 185
maxHeight = 29
format = center
}
iconType =
{
name = "devastation_icon"
spriteType = "GFX_devestation_icon"
position = { x= 245 y = 15 }
Orientation = "UPPER_LEFT"
}
instantTextBoxType = {
name = "devastation_value"
position = { x = 270 y = 20 }
font = "vic_18"
borderSize = {x = 0 y = 0}
text = "0%"
maxWidth = 50
maxHeight = 29
format = right
}
guiButtonType = {
name = "migrate_tribe_button"
position = { x=245 y = 40}
quadTextureSprite ="GFX_button_straight_87_32"
tooltip = ""
tooltipText =""
delayedTooltipText = ""
buttonText = "MIGRATE"
buttonFont = "vic_18"
}
guiButtonType = {
name = "settle_tribe_button"
position = { x=245 y = 40}
quadTextureSprite ="GFX_button_straight_87_32"
tooltip = ""
tooltipText =""
delayedTooltipText = ""
buttonText = "SETTLE"
buttonFont = "vic_18"
}
guiButtonType = {
name = "add_tribal_land_button"
position = { x=245 y = 40}
quadTextureSprite ="GFX_button_straight_87_32"
tooltip = ""
tooltipText =""
delayedTooltipText = ""
buttonText = "ADD_TRIBAL_LAND_COL_WIN"
buttonFont = "vic_18"
}
}
### Shows the current controller if colony exist
windowType = {
name = "controller_window"
backGround=""
position = { x=0 y= 100 }
size = { x=300 y=150 }
dontRender = ""
horizontalBorder= ""
verticalBorder= ""
fullScreen = no
moveable = 0
### controller_shield is moved way down below controller_window a t m. TODO: Redesign whole panel.
guiButtonType ={
name ="controller_shield"
spriteType = "GFX_shield_small"
position = { x= 10 y = -51 }
Orientation = "UPPER_LEFT"
}
guiButtonType = {
name ="trade_company_button"
quadTextureSprite = "GFX_tradecompany_indicators"
position = { x = 32 y = -26 }
hint_tag = "hint_hre"
frame = 1
}
iconType =
{
name ="trade_company_icon"
spriteType = "GFX_tradecompany_indicators"
position = { x = 21 y = -40 }
Orientation = "UPPER_LEFT"
frame = 1
hint_tag = "hint_hre"
}
instantTextBoxType = {
name = "unrest_label"
position = { x = 0 y = 13 }
font = "vic_18"
borderSize = {x = 2 y = 2}
text = "LEDGER_UNREST"
maxWidth = 80
maxHeight = 20
format = center
fixedsize = yes
hint_tag = "hint_revoltrisk"
}
instantTextBoxType = {
name = "unrest_value"
position = { x = 9 y = 28 }
font = "vic_18"
borderSize = {x = 2 y = 2}
text = "2222%"
maxWidth = 64
maxHeight = 20
format = center
fixedsize = yes
}
instantTextBoxType = {
name = "tribal_owner"
position = { x = 75 y = 8 }
font = "vic_18"
borderSize = {x = 0 y = 0}
text = "TRIBAL_OWNER"
maxWidth = 185
maxHeight = 29
format = center
}
instantTextBoxType = {
name = "region_text"
position = { x = 70 y = 20 }
font = "vic_18"
borderSize = {x = 4 y = 4}
text = "NO_COLONY_PRESENT"
maxWidth = 256
maxHeight = 26
format = center
fixedsize = yes
}
}
### Shows religion, trade goods and economical value
windowType = {
name = "economy_window"
backGround=""
position = { x=0 y= 160 }
size = { x=300 y=150 }
dontRender = ""
horizontalBorder= ""
verticalBorder= ""
fullScreen = no
moveable = 0
iconType =
{
name ="religion_icon"
spriteType = "GFX_icon_religion"
position = { x= 22 y = 7 }
hint_tag = "hint_religion"
}
iconType =
{
name ="resource_icon"
spriteType = "GFX_resource_icon"
position = { x= 104 y = 7 }
}
}
windowType = {
name = "present_envoy_window"
backGround=""
position = { x=-5 y= 239 }
size = { x=300 y=150 }
dontRender = ""
horizontalBorder= ""
verticalBorder= ""
fullScreen = no
moveable = 0
iconType =
{
name ="colonist_bg"
spriteType = "GFX_banner_yellow_248"
position = { x= 11 y = 6 }
Orientation = "UPPER_LEFT"
}
iconType =
{
name ="colonist_icon"
spriteType = "GFX_icon_settler"
position = { x= 13 y = 6 }
Orientation = "UPPER_LEFT"
hint_tag = "hint_colonist"
}
instantTextBoxType = {
name = "colonist_name"
position = { x = 46 y = 14 }
font = "vic_18"
borderSize = {x = 0 y = 0}
text = "COLONIST NAME"
maxWidth = 190
maxHeight = 18
format = left
}
iconType =
{
name ="colonist_progress"
spriteType = "GFX_provinceView_progressbar"
position = { x = 20 y = 38}
hint_tag = "hint_colonisttime"
}
iconType =
{
name ="city_progress_frame"
spriteType = "GFX_provinceView_morale_frame_long"
position = { x = 12 y = 34}
hint_tag = "hint_settlergrowth"
}
instantTextBoxType = {
name = "num_of_colonist"
position = { x = 17 y = 51 }
font = "vic_18"
borderSize = {x = 0 y = 0}
text = "+150 colonists at 26th of January 1643"
maxWidth = 319
maxHeight = 18
format = left
}
guiButtonType = {
name = "goto_home_province"
position = { x=250 y = 40 }
quadTextureSprite ="GFX_button_straight_87_32"
tooltip = ""
tooltipText =""
delayedTooltipText = ""
buttonText = "GOTO"
buttonFont = "vic_18"
}
guiButtonType = {
name = "cancel_colonist"
position = { x=250 y = 6}
quadTextureSprite ="GFX_button_straight_87_32"
tooltip = ""
tooltipText =""
delayedTooltipText = ""
buttonText = "RECALL"
buttonFont = "vic_18"
shortcut = "z" #added
}
}
### Shown if you can send colonist
windowType = {
name = "send_envoy_window"
backGround=""
position = { x= 0 y= 242 }
size = { x=300 y=150 }
dontRender = ""
horizontalBorder= ""
verticalBorder= ""
fullScreen = no
moveable = 0
iconType =
{
name ="time_banner"
spriteType = "GFX_banner_yellow_248"
position = { x= 6 y = 3 }
Orientation = "UPPER_LEFT"
}
iconType =
{
name ="time_icon"
spriteType = "GFX_icon_time"
position = { x= 15 y = 1 }
Orientation = "UPPER_LEFT"
hint_tag = "hint_colonisttime"
}
instantTextBoxType = {
name = "time_label"
position = { x = 50 y = 9 }
font = "vic_18"
borderSize = {x = 0 y = 0}
text = "PP_TIME"
maxWidth = 256
maxHeight = 18
format = left
}
instantTextBoxType = {
name = "time_value"
position = { x = 65 y = 9 }
font = "vic_18"
borderSize = {x = 0 y = 0}
text = "123456 DAYS"
maxWidth = 128
maxHeight = 18
format = right
}
iconType =
{
name ="chance_banner"
spriteType = "GFX_banner_yellow_248"
position = { x= 6 y = 36 }
Orientation = "UPPER_LEFT"
}
iconType =
{
name ="chance_icon"
spriteType = "GFX_icon_chance"
position = { x= 15 y = 33 }
Orientation = "UPPER_LEFT"
}
instantTextBoxType = {
name = "chance_label"
position = { x = 50 y = 43 }
font = "vic_18"
borderSize = {x = 0 y = 0}
text = "PP_CHANCE"
maxWidth = 256
maxHeight = 18
format = left
}
instantTextBoxType = {
name = "chance_value"
position = { x = 65 y = 43 }
font = "vic_18"
borderSize = {x = 0 y = 0}
text = "123%"
maxWidth = 128
maxHeight = 18
format = right
}
guiButtonType = {
name = "send_colonist"
position = { x=245 y = 3}
quadTextureSprite ="GFX_button_straight_87_32"
tooltip = ""
tooltipText =""
delayedTooltipText = ""
buttonText = "SEND"
buttonFont = "vic_18"
shortcut = "c" #added
}
guiButtonType = {
name = "abandon_colony"
position = { x=245 y = 37}
quadTextureSprite ="GFX_button_straight_87_32"
tooltip = ""
tooltipText =""
delayedTooltipText = ""
buttonText = "ABANDON_MERCHANT"
buttonFont = "vic_18"
shortcut = "z" #added
}
guiButtonType = {
name = "siberian_frontier"
position = { x=228 y =-384}
quadTextureSprite ="GFX_siberian_mechanic_button"
tooltip = ""
tooltipText =""
delayedTooltipText = ""
}
}
windowType = {
name = "natives_window"
backGround=""
position = { x=0 y= 300 }
size = { x=300 y=150 }
dontRender = ""
horizontalBorder= ""
verticalBorder= ""
fullScreen = no
moveable = 0
iconType =
{
name ="natives_icon"
spriteType = "GFX_natives"
position = { x = 17 y = 6}
}
instantTextBoxType = {
name = "natives_label"
position = { x = 98 y = 22 }
font = "vic_18"
borderSize = {x = 0 y = 0}
text = "PP_NATIVES"
maxWidth = 256
maxHeight = 18
format = left
}
instantTextBoxType = {
name = "natives_value"
position = { x = 210 y = 20 }
font = "vic_18"
borderSize = {x = 0 y = 0}
text = "123456"
maxWidth = 100
maxHeight = 18
format = right
}
instantTextBoxType = {
name = "aggressiveness_label"
position = { x = 98 y = 42 }
font = "vic_18"
borderSize = {x = 0 y = 0}
text = "PP_AGGRESSIVE"
maxWidth = 64
maxHeight = 18
format = left
}
OverlappingElementsBoxType = {
name = "aggressiveness_box"
position = { x = 210 y = 42 }
size = { x = 100 y = 16 }
Orientation = "UPPER_LEFT"
format = right
spacing = 1
}
# instantTextBoxType = {
# name = "aggressiveness_value"
# position = { x = 210 y = 42 }
# font = "vic_18"
# borderSize = {x = 0 y = 0}
# text = "123456"
# maxWidth = 128
# maxHeight = 18
# format = left
# }
instantTextBoxType = {
name = "ferocity_label"
position = { x = 98 y = 63 }
font = "vic_18"
borderSize = {x = 0 y = 0}
text = "PP_FEROCITY"
maxWidth = 256
maxHeight = 18
format = left
}
OverlappingElementsBoxType = {
name = "ferocity_box"
position = { x = 210 y = 63 }
size = { x = 100 y = 16 }
Orientation = "UPPER_LEFT"
format = right
spacing = 1
}
# instantTextBoxType = {
# name = "ferocity_value"
# position = { x = 180 y = 63 }
# font = "vic_18"
# borderSize = {x = 0 y = 0}
# text = "123456"
# maxWidth = 128
# maxHeight = 18
# format = left
# }
}
windowType = {
name = "select_minority_culture_window"
backGround =""
position = { x= 4 y=-524 }
size = { x=200 y= 30 }
moveable = 0
dontRender = ""
horizontalBorder = ""
Orientation = "LOWER_LEFT"
iconType = {
name ="bg"
spriteType = "GFX_send_colonists_overlay"
position = { x= 0 y = 0 }
}
instantTextBoxType = {
name = "send_colonist_label"
position = { x = 15 y = 6 }
textureFile = ""
font = "vic_18"
text = "COLONIZE_PROVINCE"
maxWidth = 280
maxHeight = 24
format = centre
fixedsize = yes
}
guiButtonType = {
name = "send_colonist_button"
position = { x = 15 y = 40 }
quadTextureSprite = "GFX_button_straight_300_32"
buttonFont = "vic_18"
text = "SEND_COLONIST"
}
instantTextBoxType = {
name = "expel_minority_label"
position = { x = 15 y = 85 }
textureFile = ""
font = "vic_18"
text = "EXPEL_MINORITIES"
maxWidth = 280
maxHeight = 24
format = centre
fixedsize = yes
}
listboxType = {
name ="listbox"
position = { x = 15 y = 120 }
backGround=""
size = { x= 296 y = 180 }
horizontal = 0
spacing = 0
scrollbartype = "standardlistbox_slider"
}
guiButtonType = {
name = "cancel_button"
position = { x=112 y = 305 }
quadTextureSprite ="GFX_standard_button_105"
buttonText = "CANCEL"
buttonFont = "vic_18"
shortcut = "ESCAPE"
clicksound=click
}
windowType = {
name = "select_minority_province_window"
backGround =""
position = { x=332 y=-33 }
size = { x=200 y= 30 }
moveable = 0
dontRender = ""
horizontalBorder = ""
Orientation = "LOWER_LEFT"
iconType = {
name ="bg"
spriteType = "GFX_expel_colonist_bg"
position = { x= 0 y = 0 }
}
instantTextBoxType = {
name = "label"
position = { x = 15 y = 13 }
textureFile = ""
font = "vic_18"
text = "SELECT_PROVINCE"
maxWidth = 280
maxHeight = 24
format = centre
fixedsize = yes
}
listboxType = {
name ="listbox"
position = { x = 8 y = 40 }
backGround=""
size = { x= 321 y = 310 }
horizontal = 0
spacing = 0
scrollbartype = "standardlistbox_slider"
}
guiButtonType = {
name = "cancel_button"
position = { x=107 y = 364 }
quadTextureSprite ="GFX_standard_button_105"
buttonText = "CANCEL"
buttonFont = "vic_18"
shortcut = "ESCAPE"
clicksound=click
}
}
}
}
### LIST ENTRY
windowType = {
name = "send_colonist_button"
#backGround =""
position = { x=0 y=0 }
size = { x=300 y= 36 }
#moveable = 0
#dontRender = ""
#horizontalBorder = ""
#checkboxType = {
# name = "list_button"
# position = { x=0 y =0}
# quadTextureSprite ="GFX_send_colonists_button"
# buttonFont = "vic_18"
#}
guiButtonType = {
name = "list_button"
position = { x = 0 y = 0 }
quadTextureSprite = "GFX_button_straight_300_32"
buttonFont = "vic_18"
}
instantTextBoxType = {
name = "list_item_label"
position = { x = 10 y = 7 }
textureFile = ""
font = "vic_18"
text = ""
maxWidth = 280
maxHeight = 20
format = centre
fixedsize = yes
alwaystransparent = yes
}
}
windowType = {
name = "expel_colonist_entry"
#backGround =""
position = { x=502 y=500 }
size = { x=325 y= 62 } #57
#moveable = 0
#dontRender = ""
#horizontalBorder = ""
guiButtonType = {
name = "list_button"
position = { x = 0 y = 0 }
quadTextureSprite ="GFX_expel_colonist_entry"
buttonFont = "vic_18"
}
instantTextBoxType = {
name = "list_item_label"
position = { x = 15 y = 5 }
textureFile = ""
font = "vic_18"
text = ""
maxWidth = 200
maxHeight = 20
format = left
fixedsize = yes
alwaystransparent = yes
}
instantTextBoxType = {
name = "dev_bonus"
position = { x = 12 y = 26 }
textureFile = ""
font = "vic_18"
text = "0"
maxWidth = 30
maxHeight = 20
format = right
fixedsize = yes
alwaystransparent = yes
}
iconType = {
name ="development_icon"
spriteType = "GFX_development_icon"
position = { x = 45 y = 22 }
alwaystransparent = yes
}
instantTextBoxType = {
name = "settler_chance"
position = { x = 82 y = 26 }
textureFile = ""
font = "vic_18"
text = "0"
maxWidth = 60
maxHeight = 20
format = right
fixedsize = yes
alwaystransparent = yes
}
iconType = {
name ="colonist_placement_chance_icon"
spriteType = "GFX_colonist_placement_chance"
position = { x = 145 y = 20 }
alwaystransparent = yes
}
iconType = {
name = "cross_icon"
spriteType ="GFX_province_view_religion"
position = { x = 285 y = 12 }
frame = 14
alwaystransparent = yes
}
}
}