Ab-Integro / interface /countrymissionsview.gui
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feat: establish Ab Integro 0.1.0 baseline
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guiTypes = {
#x is minimum resolution height for this country view to increase to large size
#y is the size increase for lists and distance to move for buttons at the bottom of the country view
positionType =
{
name ="countrymissionsview_scaling_large_min_inc"
position = { x= 900 y = 155 }
}
#x is minimum resolution height for this country view to increase to huge size
#y is the size increase for lists and distance to move for buttons at the bottom of the country view
positionType = {
name ="countrymissionsview_scaling_huge_min_inc"
position = { x= 1080 y = 335 }
}
windowType = {
name = "countrymissionsview"
#position = { x=0 y=140 }
position = { x=0 y=140 }
show_position = { x=0 y =140 }
hide_position = { x=-600 y =140 }
animation_type = "decelerated"
animation_time = 300
size = { x=1024 y=100 }
moveable = 0
Orientation = "UPPER_LEFT"
upsound = tab_missions
iconType =
{
name ="domesticpanel_bg"
spriteType = "GFX_country_mission_view_bg"
position = { x= -7 y = -10 }
Orientation = "UPPER_LEFT"
}
guiButtonType = {
name = "close_button"
position = { x = 514 y = -1 }
quadTextureSprite ="GFX_closebutton2"
shortcut = "ESCAPE"
Orientation = "UPPER_LEFT"
clicksound = close_window
}
#First Batch
guiButtonType = {
name = "select_current_branch_batch_1_missions"
position = { x = 545 y = 80 }
quadTextureSprite ="GFX_select_current_missions_button"
scripted = yes
}
guiButtonType = {
name = "preview_branch_batch_1_missions_1"
position = { x = 545 y = 122 }
quadTextureSprite ="GFX_preview_branch_button_1"
scripted = yes
}
guiButtonType = {
name = "preview_branch_batch_1_missions_1_highlighted"
position = { x = 545 y = 122 }
quadTextureSprite ="GFX_preview_branch_button_1_highlighted"
scripted = yes
}
guiButtonType = {
name = "preview_branch_batch_1_missions_2"
position = { x = 545 y = 164 }
quadTextureSprite ="GFX_preview_branch_button_2"
scripted = yes
}
guiButtonType = {
name = "preview_branch_batch_1_missions_2_highlighted"
position = { x = 545 y = 164 }
quadTextureSprite ="GFX_preview_branch_button_2_highlighted"
scripted = yes
}
guiButtonType = {
name = "preview_branch_batch_1_missions_3"
position = { x = 545 y = 206 }
quadTextureSprite ="GFX_preview_branch_button_3"
scripted = yes
}
guiButtonType = {
name = "preview_branch_batch_1_missions_3_highlighted"
position = { x = 545 y = 206 }
quadTextureSprite ="GFX_preview_branch_button_3_highlighted"
scripted = yes
}
guiButtonType = {
name = "preview_branch_batch_1_missions_4"
position = { x = 545 y = 248 }
quadTextureSprite ="GFX_preview_branch_button_4"
scripted = yes
}
guiButtonType = {
name = "preview_branch_batch_1_missions_4_highlighted"
position = { x = 545 y = 248 }
quadTextureSprite ="GFX_preview_branch_button_4_highlighted"
scripted = yes
}
guiButtonType = {
name = "preview_branch_batch_1_missions_5"
position = { x = 545 y = 290 }
quadTextureSprite ="GFX_preview_branch_button_5"
scripted = yes
}
guiButtonType = {
name = "preview_branch_batch_1_missions_5_highlighted"
position = { x = 545 y = 290 }
quadTextureSprite ="GFX_preview_branch_button_5_highlighted"
scripted = yes
}
###############
#Second Batch
guiButtonType = {
name = "select_current_branch_batch_2_missions"
position = { x = 545 y = 342 }
quadTextureSprite ="GFX_select_current_missions_button"
scripted = yes
}
guiButtonType = {
name = "preview_branch_batch_2_missions_1"
position = { x = 545 y = 384 }
quadTextureSprite ="GFX_preview_branch_button_1"
scripted = yes
}
guiButtonType = {
name = "preview_branch_batch_2_missions_1_highlighted"
position = { x = 545 y = 384 }
quadTextureSprite ="GFX_preview_branch_button_1_highlighted"
scripted = yes
}
guiButtonType = {
name = "preview_branch_batch_2_missions_2"
position = { x = 545 y = 426 }
quadTextureSprite ="GFX_preview_branch_button_2"
scripted = yes
}
guiButtonType = {
name = "preview_branch_batch_2_missions_2_highlighted"
position = { x = 545 y = 426 }
quadTextureSprite ="GFX_preview_branch_button_2_highlighted"
scripted = yes
}
guiButtonType = {
name = "preview_branch_batch_2_missions_3"
position = { x = 545 y = 468 }
quadTextureSprite ="GFX_preview_branch_button_3"
scripted = yes
}
guiButtonType = {
name = "preview_branch_batch_2_missions_3_highlighted"
position = { x = 545 y = 468 }
quadTextureSprite ="GFX_preview_branch_button_3_highlighted"
scripted = yes
}
guiButtonType = {
name = "preview_branch_batch_2_missions_4"
position = { x = 545 y = 510 }
quadTextureSprite ="GFX_preview_branch_button_4"
scripted = yes
}
guiButtonType = {
name = "preview_branch_batch_2_missions_4_highlighted"
position = { x = 545 y = 510 }
quadTextureSprite ="GFX_preview_branch_button_4_highlighted"
scripted = yes
}
guiButtonType = {
name = "preview_branch_batch_2_missions_5"
position = { x = 545 y = 552 }
quadTextureSprite ="GFX_preview_branch_button_5"
scripted = yes
}
guiButtonType = {
name = "preview_branch_batch_2_missions_5_highlighted"
position = { x = 545 y = 552 }
quadTextureSprite ="GFX_preview_branch_button_5_highlighted"
scripted = yes
}
###############
#Third Batch
guiButtonType = {
name = "select_current_branch_batch_3_missions"
position = { x = 545 y = 604 }
quadTextureSprite ="GFX_select_current_missions_button"
scripted = yes
}
guiButtonType = {
name = "preview_branch_batch_3_missions_1"
position = { x = 545 y = 646 }
quadTextureSprite ="GFX_preview_branch_button_1"
scripted = yes
}
guiButtonType = {
name = "preview_branch_batch_3_missions_1_highlighted"
position = { x = 545 y = 646 }
quadTextureSprite ="GFX_preview_branch_button_1_highlighted"
scripted = yes
}
guiButtonType = {
name = "preview_branch_batch_3_missions_2"
position = { x = 545 y = 688 }
quadTextureSprite ="GFX_preview_branch_button_2"
scripted = yes
}
guiButtonType = {
name = "preview_branch_batch_3_missions_2_highlighted"
position = { x = 545 y = 688 }
quadTextureSprite ="GFX_preview_branch_button_2_highlighted"
scripted = yes
}
guiButtonType = {
name = "preview_branch_batch_3_missions_3"
position = { x = 545 y = 730 }
quadTextureSprite ="GFX_preview_branch_button_3"
scripted = yes
}
guiButtonType = {
name = "preview_branch_batch_3_missions_3_highlighted"
position = { x = 545 y = 730 }
quadTextureSprite ="GFX_preview_branch_button_3_highlighted"
scripted = yes
}
guiButtonType = {
name = "preview_branch_batch_3_missions_4"
position = { x = 545 y = 772 }
quadTextureSprite ="GFX_preview_branch_button_4"
scripted = yes
}
guiButtonType = {
name = "preview_branch_batch_3_missions_4_highlighted"
position = { x = 545 y = 772 }
quadTextureSprite ="GFX_preview_branch_button_4_highlighted"
scripted = yes
}
guiButtonType = {
name = "preview_branch_batch_3_missions_5"
position = { x = 545 y = 814 }
quadTextureSprite ="GFX_preview_branch_button_5"
scripted = yes
}
guiButtonType = {
name = "preview_branch_batch_3_missions_5_highlighted"
position = { x = 545 y = 814 }
quadTextureSprite ="GFX_preview_branch_button_5_highlighted"
scripted = yes
}
###############
instantTextBoxType = {
name = "window_title"
position = { x = 15 y =78 }
textureFile = ""
font = "vic_29s"
borderSize = {x = 4 y = 4}
text = "HEADER_MISSIONS"
maxWidth = 512
maxHeight = 32
format = centre
}
smoothListboxType = {
name = "countrymissionsview_missions_gridbox_listbox"
position = { x=10 y =122}
backGround=""
size = { x=518 y=402 }
Orientation = "UPPER_LEFT"
horizontal = 0
spacing = 0
scrollbartype = "standardlistbox_slider"
borderSize = {x = 0 y = 0}
}
OverlappingElementsBoxType = {
name = "countrymissionsview_country_list"
position = { x=32 y =-64}
size = { x=500 y=34 }
Orientation = "UPPER_LEFT"
spacing = 0
}
}
windowType = {
name = "countrymissionsview_missions_gridbox_listbox_entry"
position = { x=0 y=0 }
show_position = { x=0 y =140 }
size = { x=530 y=500 }
moveable = 0
gridBoxType = {
name = "countrymissionsview_missions_gridbox"
position = { x = 0 y = 0 }
size = { width = 400 height = 400 }
slotsize = { width = 104 height = 152 }
max_slots_horizontal = 5
format = "UPPER_LEFT"
}
}
windowType={
name = "countrymissionsview_missions_entry"
#size = { width = 104 height = 122 }
iconType = {
name = "mission_icon"
position = { x=22 y=20 }
quadTextureSprite ="GFX_event_bg_transparency"
}
iconType = {
name = "arrow_half_top"
position = {x=46 y=121}
quadTextureSprite ="gfx_arrow_verticall_tile"
alwaystransparent = yes
}
iconType = {
name = "arrow_half_bottom_center"
position = {x=38 y=141}
quadTextureSprite ="gfx_arrow_end"
alwaystransparent = yes
}
iconType = {
name = "arrow_half_bottom_left"
position = {x=15 y=141}
quadTextureSprite ="gfx_arrow_end"
alwaystransparent = yes
}
iconType = {
name = "arrow_half_bottom_right"
position = {x=61 y=141}
quadTextureSprite ="gfx_arrow_end"
alwaystransparent = yes
}
iconType = {
name = "skip_tier"
position = {x=46 y=141}
quadTextureSprite ="gfx_arrow_verticall_skip_tier"
alwaystransparent = yes
}
iconType = {
name = "skip_slot"
position = {x=-6 y=127}
quadTextureSprite ="gfx_arrow_horizontal_skip_slot"
alwaystransparent = yes
}
iconType = {
name = "left_branch_out"
position = {x=4 y=122}
quadTextureSprite ="gfx_arrow_left_out"
alwaystransparent = yes
}
iconType = {
name = "right_branch_in"
position = {x=69 y=125}
quadTextureSprite ="gfx_arrow_left_in"
alwaystransparent = yes
}
iconType = {
name = "right_branch_out"
position = {x=60 y=122}
quadTextureSprite ="gfx_arrow_right_out"
alwaystransparent = yes
}
iconType = {
name = "left_branch_in"
position = {x=-5 y=127}
quadTextureSprite ="gfx_arrow_right_in"
alwaystransparent = yes
}
iconType = {
name = "mission_entry_icon"
position = {x=0 y=0}
quadTextureSprite ="GFX_mission_icons_frame"
}
guiButtonType = {
name = "mission_entry_button"
quadTextureSprite ="GFX_mission_icons_frame_complete"
position = { x= 0 y = 0 }
}
iconType = {
name = "mission_entry_rewards_glow"
position = { x=58 y=-4 }
quadTextureSprite = "GFX_mission_effect_glow"
}
iconType = {
name = "mission_entry_rewards"
position = { x=70 y=7 }
quadTextureSprite = "gfx_mission_effect"
}
iconType = {
name = "mission_entry_conditions"
position = { x=0 y=7 }
quadTextureSprite = "gfx_mission_trigger"
}
guiButtonType = {
name = "mission_entry_conditions_button"
quadTextureSprite ="gfx_mission_trigger"
position = { x= 0 y = 7 }
}
instantTextBoxType= {
position = { x=8 y=84}
name = "mission_title"
font = "vic_18"
borderSize = {x = 0 y = 0}
maxWidth = 90
maxHeight = 22
text = "Subjective and a Noun"
orientation = "UPPER_LEFT"
format = center
alwaystransparent = yes
}
iconType = {
name ="country_icon"
position = { x= 35 y = 3 }
quadTextureSprite = "GFX_shield_small"
}
}
windowType={
name = "countrymissionsview_nation_entry"
size = { x = 34 y = 32 }
guiButtonType = {
name ="country_mission_button"
position = { x= 1 y = 4 } #was 0 0
quadTextureSprite = "GFX_shield_small"
}
iconType = {
name = "country_higlight"
position = { x = 2 y = 4 } #was 0 0
quadTextureSprite = "GFX_small_shield_overlay_great_power_transparent" #basegame
quadTextureSprite = "GFX_small_shield_overlay_great_power"
}
}
}