Ab-Integro / interface /countrysubjectsview.gui
Ame
feat: establish Ab Integro 0.1.0 baseline
fc85133
Raw
History Blame Contribute Delete
39 kB
guiTypes = {
#x is minimum resolution height for this country view to increase to large size
#y is the size increase for lists and distance to move for buttons at the bottom of the country view
positionType =
{
name ="countrysubjectsview_scaling_large_min_inc"
position = { x= 900 y = 148 }
}
#x is minimum resolution height for this country view to increase to huge size
#y is the size increase for lists and distance to move for buttons at the bottom of the country view
positionType = {
name ="countrysubjectsview_scaling_huge_min_inc"
position = { x = 1080 y = 328 }
}
positionType = {
name = "move_subject_focus_buttons_to_this_y_if_no_rights_of_man"
position = { x=1337 y=38 }
}
positionType = {
name = "move_interactions_list_to_this_y_if_no_rights_of_man"
position = { x=1337 y=82 }
}
### INTERACTION
windowType = {
name = "interaction_item"
position = { x=0 y=0 }
size = { x=500 y=30 }
moveable = 0
Orientation = "UPPER_LEFT"
instantTextBoxType = {
name = "interaction_name"
position = { x = 51 y = 6 }
textureFile = ""
font = "vic_18"
borderSize = {x = 4 y = 4}
text = ""
maxWidth = 150
maxHeight = 15
format = left
fixedsize = yes
}
iconType =
{
name ="interaction_icon"
spriteType = "GFX_support_loyalists_button_icon"
position = { x= 20 y = 6 }
Orientation = "UPPER_LEFT"
}
}
windowType = {
name = "interaction_icon_item"
backGround =""
position = { x=0 y=0 }
size = { x=12 y=12 }
moveable = 0
dontRender = ""
horizontalBorder = ""
iconType =
{
name = "interaction_icon"
spriteType = "GFX_support_loyalists_button_icon"
position = { x= 0 y = 0 }
Orientation = "UPPER_LEFT"
}
}
### TRADE COMPANY
windowType = {
name = "subject_trade_company_item"
position = { x=0 y=0 }
size = { x=500 y=30 }
moveable = 0
Orientation = "UPPER_LEFT"
iconType =
{
name ="flag"
spriteType = "GFX_shield_small"
position = { x= -2 y = 5 }
Orientation = "UPPER_LEFT"
}
iconType =
{
name ="subject_company_icon"
spriteType = "GFX_subject_tradecompany_icon"
position = { x= 16 y = 5 }
Orientation = "UPPER_LEFT"
}
instantTextBoxType = {
name = "name"
position = { x = 51 y = 9 }
textureFile = ""
font = "vic_18"
borderSize = {x = 4 y = 4}
text = "name"
maxWidth = 132
maxHeight = 15
format = left
fixedsize = yes
}
instantTextBoxType = {
name = "income"
position = { x = 220 y = 9 }
textureFile = ""
font = "vic_18"
borderSize = {x = 4 y = 4}
text = "00"
maxWidth = 60
maxHeight = 30
format = center
}
iconType =
{
name ="icon_strong_merchant"
quadTextureSprite = "GFX_icon_merchant"
position = { x= 381 y = 6 }
Orientation = "UPPER_LEFT"
}
guiButtonType = {
name = "promote_investments_button"
position = { x = 418 y = 7 }
quadTextureSprite ="GFX_promote_investments_button_small"
tooltip = ""
tooltipText =""
delayedTooltipText = ""
buttonFont = "Main_14_black"
Orientation = "UPPER_LEFT"
}
iconType = {
name ="promote_investments_button_glow"
spriteType = "GFX_country_subject_button_small_glow"
position = { x=418 y=7}
Orientation = "UPPER_LEFT"
}
}
### SUBJECT
windowType = {
name = "subject_item"
position = { x=0 y=0 }
size = { x=500 y=30 }
moveable = 0
Orientation = "UPPER_LEFT"
instantTextBoxType = {
name = "name"
position = { x = 51 y = 9 }
textureFile = ""
font = "vic_18"
borderSize = {x = 4 y = 4}
text = "name"
maxWidth = 132
maxHeight = 15
format = left
fixedsize = yes
alwaystransparent = yes
}
guiButtonType = {
name = "interactions_dropdown_button"
position = { x = -2 y = 6 }
quadTextureSprite ="GFX_subject_bg_tile"
}
iconType = {
name ="flag"
spriteType = "GFX_shield_small"
position = { x= -2 y = 5 }
}
iconType = {
name ="subject_type_icon"
spriteType = "GFX_subject_colony_icon"
position = { x= 16 y = 5 } #was 13 5
}
instantTextBoxType = {
name = "relation"
#position = { x = 181 y = 9 }
position = { x = 181 y = 10 } # fixed by lazynerd
textureFile = ""
font = "vic_18"
#borderSize = {x = 4 y = 4}
borderSize = {x = 2 y = 2} # fixed by lazynerd
text = "00"
maxWidth = 40
maxHeight = 30
format = center
}
instantTextBoxType = {
name = "liberty_value"
position = { x = 304 y = 9 }
textureFile = ""
font = "vic_18"
borderSize = {x = 4 y = 4}
text = "0"
maxWidth = 50
maxHeight = 30
format = center
}
instantTextBoxType = {
name = "armysize"
position = { x = 345 y = 9 }
textureFile = ""
font = "vic_18"
borderSize = {x = 4 y = 4}
text = "00"
maxWidth = 30
maxHeight = 30
format = center
}
OverlappingElementsBoxType = {
name = "interaction_icons"
position = { x = 415 y = 7 }
size = { x = 64 y = 8 }
Orientation = "UPPER_LEFT"
format = center
spacing = 8
}
iconType = {
name ="icon_mil_focus"
spriteType = "GFX_subject_focus_icons"
position = { x= 468 y = 7 }
Orientation = "UPPER_LEFT"
}
instantTextBoxType = {
name = "income"
position = { x = 220 y = 9 }
textureFile = ""
font = "vic_18"
borderSize = {x = 4 y = 4}
text = "00"
maxWidth = 57
maxHeight = 30
format = center
}
iconType = {
name = "isolationism_icon"
spriteType = "GFX_isolationism_icons"
position = { x = 385 y = 10 }
}
iconType = {
name ="icon_tribute"
spriteType = "GFX_subject_tribute_icons"
position = { x= 466 y = 5 }
Orientation = "UPPER_LEFT"
}
iconType =
{
name = "icon_strong_merchant"
quadTextureSprite = "GFX_icon_merchant"
position = { x= 381 y = 9 }
Orientation = "UPPER_LEFT"
}
instantTextBoxType = {
name = "tariff_efficiency"
position = { x = 260 y = 9 }
textureFile = ""
font = "vic_18"
borderSize = {x = 4 y = 4}
text = "00"
maxWidth = 60
maxHeight = 30
format = center
}
iconType = {
name ="treasure_fleet_progress"
spriteType = "GFX_treasure_fleet_progressbar"
position = { x= 47 y = 27 }
rotation = 1.5708
}
iconType = {
name ="treasure_fleet_progressframe"
spriteType = "GFX_treasure_fleet_progress_frame"
position = { x= 40 y = 10 }
}
}
### MAIN WINDOW
windowType = {
name = "countrysubjectview"
position = { x=-600 y=140 }
show_position = { x=0 y =140 }
hide_position = { x=-600 y =140 }
animation_type = "decelerated"
animation_time = 300
size = { x=1024 y=100 }
moveable = 0
Orientation = "UPPER_LEFT"
upsound = tab_subjects
iconType =
{
name ="subjectspanel_bg_top"
spriteType = "GFX_country_diplomacy_view_bg_top"
position = { x= -4 y = -10 }
Orientation = "UPPER_LEFT"
}
iconType =
{
name = "subjectspanel_bg_bottom"
spriteType = "GFX_country_subject_bg"
position = { x = -4 y = -10 }
Orientation = "UPPER_LEFT"
}
iconType =
{
name ="subject_overlay_bg"
spriteType = "GFX_country_subject_list_overlay_bg"
position = { x= 10 y = 130 }
Orientation = "UPPER_LEFT"
}
smoothListboxType = {
name = "subjects_listbox"
backGround = ""
position = { x=20 y=160 }
size = { x=500 y=248 }
Orientation = "UPPER_LEFT"
horizontal = 0
spacing = 2.5
scrollbartype = "standardlistbox_slider"
borderSize = {x = 0 y = 0}
}
iconType = {
name = "liberty_desire_icon"
spriteType = "GFX_liberty_icon"
position = { x = 470 y = 136 }
Orientation = UPPER_LEFT
}
instantTextBoxType = {
name = "liberty_desire_value"
position = { x = 492 y = 137 }
textureFile = ""
font = "vic_18"
borderSize = {x = 4 y = 4}
text = "-"
maxHeight = 32
maxWidth = 50
format = left
}
instantTextBoxType = {
name = "interactions"
position = { x = 20 y = 136 }
textureFile = ""
font = "vic_18"
borderSize = {x = 4 y = 4}
text = "ONGOING_INTERACTIONS"
maxHeight = 60
maxWidth = 450
format = left
}
smoothListboxType = {
name = "interactions_listbox"
backGround = ""
position = { x=0 y=161 }
size = { x=603 y=242 }
Orientation = "UPPER_LEFT"
horizontal = 0
spacing = 2.5
scrollbartype = "standardlistbox_slider"
borderSize = {x = 0 y = 0}
}
instantTextBoxType = {
name = "tribute_desc"
if_resolution = {
max_height = 867
position = { x = 20 y = 350 }
}
if_resolution = {
min_height = 868
max_height = 1047
position = { x = 20 y = 500 }
}
if_resolution = {
min_height = 1048
position = { x = 20 y = 680 }
}
textureFile = ""
font = "vic_18"
borderSize = {x = 4 y = 4}
text = ""
maxHeight = 60
maxWidth = 510
format = left
}
guiButtonType = {
name = "sort_subjects_button"
position = { x = 18 y = 139 }
quadTextureSprite ="GFX_sort_subjects_button"
}
guiButtonType = {
name = "sort_name_button"
position = { x = 67 y = 139 }
quadTextureSprite ="GFX_sort_button_128"
buttonText = "NAME"
buttonFont = "vic_18"
}
guiButtonType = {
name = "sort_relation_button"
position = { x = 203 y = 139 }
quadTextureSprite ="GFX_sort_opinion_button"
}
guiButtonType = {
name = "sort_income_button"
position = { x = 242 y = 139 }
quadTextureSprite ="GFX_sort_income_button"
}
guiButtonType = {
name = "sort_tariff_button"
position = { x = 293 y = 139 }
quadTextureSprite ="GFX_sort_tariff_button"
}
guiButtonType = {
name = "sort_liberty_desire_button"
position = { x = 331 y = 139 }
quadTextureSprite ="GFX_sort_union_break_button"
}
guiButtonType = {
name = "sort_armysize_button"
position = { x = 369 y = 139 }
quadTextureSprite ="GFX_sort_armysize_button"
}
guiButtonType = {
name = "sort_bonus_button"
position = { x = 395 y = 139 }
quadTextureSprite ="GFX_sort_bonus_button"
}
guiButtonType = {
name = "sort_action_button"
position = { x = 433 y = 139 }
quadTextureSprite ="GFX_sort_button_100"
buttonText = "INTERACTIONS"
buttonFont = "vic_18"
}
##### Bottom part of the view
windowType = {
name = "country_subjects_info"
backGround =""
position = { x=0 y=0 }
#size = { x=300 y= 110 }
dontRender = ""
horizontalBorder = ""
iconType =
{
name ="tariff_income"
spriteType = "GFX_tariff_income"
position = { x= 209 y = 439 }
Orientation = "UPPER_LEFT"
}
iconType =
{
name ="vassal_income"
spriteType = "GFX_vassal_income"
position = { x= 209 y = 477 }
Orientation = "UPPER_LEFT"
}
instantTextBoxType = {
name = "colony_income_label"
position = { x = 65 y = 437 }
textureFile = ""
font = "vic_22"
borderSize = {x = 4 y = 4}
text = "SUBJECT_COLONY_INCOME"
maxWidth = 150
maxHeight = 32
format = centre
}
instantTextBoxType = {
name = "colony_income_efficiency_value"
position = { x = 208 y = 439 }
textureFile = ""
font = "vic_22"
borderSize = {x = 4 y = 4}
text = "0%"
maxWidth = 90
maxHeight = 32
format = right
}
instantTextBoxType = {
name = "colony_income_value"
position = { x = 323 y = 439 }
textureFile = ""
font = "vic_22"
borderSize = {x = 4 y = 4}
text = "0.0"
maxWidth = 110
maxHeight = 32
format = centre
}
instantTextBoxType = {
name = "vassal_income_label"
position = { x = 65 y = 475 }
textureFile = ""
font = "vic_22"
borderSize = {x = 4 y = 4}
text = "SUBJECT_VASSAL_INCOME_LABEL"
maxWidth = 150
maxHeight = 32
format = centre
}
instantTextBoxType = {
name = "vassal_income_efficiency_value"
position = { x = 208 y = 475 }
textureFile = ""
font = "vic_22"
borderSize = {x = 4 y = 4}
text = "0%"
maxWidth = 90
maxHeight = 32
format = right
}
instantTextBoxType = {
name = "vassal_income_value"
position = { x = 323 y = 474 }
textureFile = ""
font = "vic_22"
borderSize = {x = 4 y = 4}
text = "0.0"
maxWidth = 110
maxHeight = 32
format = centre
}
instantTextBoxType = {
name = "total_subjects_income_label"
position = { x = 136 y = 523 }
textureFile = ""
font = "vic_22"
borderSize = {x = 4 y = 4}
text = "SUBECT_TOTAL_INCOME"
maxWidth = 180
maxHeight = 32
format = centre
}
instantTextBoxType = {
name = "total_subjects_income"
position = { x = 323 y = 524 }
textureFile = ""
font = "vic_22"
borderSize = {x = 4 y = 4}
text = "0.0"
maxWidth = 110
maxHeight = 32
format = centre
}
guiButtonType = {
name = "release_colony"
position = { x=465 y=500}
quadTextureSprite ="GFX_release_colony_button"
tooltip = ""
tooltipText =""
delayedTooltipText = ""
clicksound = click
}
guiButtonType = {
name = "subject_military_focus"
position = { x=465 y=450 }
quadTextureSprite ="GFX_subject_military_focus_button"
tooltip = ""
tooltipText =""
delayedTooltipText = ""
clicksound = click
}
guiButtonType = {
name = "toggle_overlord"
position = { x=39 y=427 }
quadTextureSprite ="GFX_toggle_overlord_button"
tooltip = ""
tooltipText =""
delayedTooltipText = ""
clicksound = click
shortcut = "z"
}
}
guiButtonType = {
name = "close_button"
position = { x = 514 y = -1 }
quadTextureSprite ="GFX_closebutton2"
shortcut = "ESCAPE"
Orientation = "UPPER_LEFT"
clicksound = close_window
}
instantTextBoxType = {
name = "window_title"
position = { x = 15 y = 78 }
textureFile = ""
font = "vic_29s"
borderSize = {x = 4 y = 4}
text = "HEADER_SUBJECTS"
maxWidth = 512
maxHeight = 32
format = centre
}
### COLONY SELECT WINDOW
windowType = {
name = "colony_select_window"
backGround=""
position = { x=0 y=0 }
size = { x=1024 y=200 }
moveable = 0
dontRender = ""
horizontalBorder= ""
verticalBorder= ""
fullScreen = yes
iconType =
{
name ="background"
spriteType = "GFX_court_view_select_advisor_bg"
position = { x= -7 y = -9 }
Orientation = "UPPER_LEFT"
}
instantTextBoxType = {
name = "description"
position = { x = 70 y =138 }
format = centre
font = "vic_22"
maxWidth = 420
maxHeight = 32
Orientation = "UPPER_LEFT"
text = "SUBJECT_RELEASE_COLONY"
}
smoothListboxType =
{
name ="colony_select_list"
position = { x=88 y =200}
backGround=""
size = { x=370 y =600} #was y=300
Orientation = "UPPER_LEFT"
horizontal = 0
spacing = 2
scrollbartype = "standardlistbox_slider"
borderSize = {x = 10 y = 10}
}
guiButtonType = {
name = "back_button"
position = { x=240 y =831} #was y=531
quadTextureSprite ="GFX_standard_button_71"
tooltip = ""
tooltipText =""
delayedTooltipText = ""
buttonText = "BACK"
buttonFont = "vic_18"
clicksound = back_click
}
}
### MILITARY FOCUS WINDOW
windowType = {
name = "subject_military_focus_window"
backGround=""
position = { x=520 y=455 }
size = { x=360 y=60 }
moveable = 0
dontRender = ""
horizontalBorder= ""
verticalBorder= ""
fullScreen = yes
# The "background" sprite will be replaced with the sprite used by this element in case the user does not have RoM
iconType = {
name = "hidden_size_of_window_without_rights_of_man"
spriteType = "GFX_subjects_buttons_no_rom_bg"
}
iconType =
{
name ="background"
spriteType = "GFX_subjects_buttons_bg"
position = { x= -4 y = -4 }
}
guiButtonType =
{
name ="focus_select_button_no_focus"
quadTextureSprite= "GFX_subject_focus"
position = { x = 0 y = 0 }
Orientation = "UPPER_LEFT"
frame = 1
}
guiButtonType =
{
name ="focus_select_button_supportive"
quadTextureSprite= "GFX_subject_focus"
position = { x = 40 y = 0 }
Orientation = "UPPER_LEFT"
frame = 3
}
guiButtonType =
{
name ="focus_select_button_aggressive"
quadTextureSprite= "GFX_subject_focus"
position = { x = 80 y = 0 }
Orientation = "UPPER_LEFT"
frame = 2
}
guiButtonType =
{
name ="focus_select_button_passive"
quadTextureSprite= "GFX_subject_focus"
position = { x = 0 y = 46 }
Orientation = "UPPER_LEFT"
frame = 4
}
guiButtonType =
{
name ="focus_select_button_defensive"
quadTextureSprite= "GFX_subject_focus"
position = { x = 40 y = 46 }
Orientation = "UPPER_LEFT"
frame = 5
}
guiButtonType =
{
name ="focus_select_button_siege"
quadTextureSprite= "GFX_subject_focus"
position = { x = 80 y = 46 }
Orientation = "UPPER_LEFT"
frame = 6
}
}
### SUBJECT INTERACTIONS WINDOW
windowType = {
name = "subject_interaction_window"
backGround=""
position = { x=0 y=0 }
size = { x=1024 y=200 }
moveable = 0
dontRender = ""
horizontalBorder= ""
verticalBorder= ""
fullScreen = yes
iconType =
{
name ="background"
spriteType = "GFX_court_view_select_advisor_bg"
position = { x= -7 y = -10 }
Orientation = "UPPER_LEFT"
}
instantTextBoxType = {
name = "description"
position = { x = 70 y =138 }
format = centre
font = "vic_22"
maxWidth = 420
maxHeight = 32
Orientation = "UPPER_LEFT"
text = "INTERACTIONS"
}
smoothListboxType =
{
name ="subject_interaction_list"
position = { x=80 y =165}
backGround=""
size = { x=400 y =360}
Orientation = "UPPER_LEFT"
horizontal = 0
spacing = 2
scrollbartype = "standardlistbox_slider"
borderSize = {x = 10 y = 10}
}
guiButtonType = {
name = "back_button"
position = { x=240 y =531}
quadTextureSprite ="GFX_standard_button_71"
tooltip = ""
tooltipText =""
delayedTooltipText = ""
buttonText = "BACK"
buttonFont = "vic_18"
clicksound = back_click
}
}
windowType = {
name = "selected_subject_window"
backGround=""
position = { x=550 y=120 }
size = { x=282 y=242 }
moveable = 0
dontRender = ""
horizontalBorder= ""
verticalBorder= ""
fullScreen = no
iconType = {
name ="subject_actions_bg"
if_resolution = {
max_height = 1079
spriteType = "GFX_subjects_extension_bg_new"
}
if_resolution = {
min_height = 1080
spriteType = "GFX_subjects_extension_bg_huge_new"
}
position = { x= 0 y = 0 }
Orientation = "UPPER_LEFT"
}
iconType = {
name ="subject_actions_blank_bg"
spriteType = "GFX_subjects_extension_blank_bg"
position = { x= 0 y = 0 }
Orientation = "UPPER_LEFT"
}
guiButtonType = {
name = "close_button"
position = { x = 270 y = -10 }
quadTextureSprite ="GFX_closebutton2"
shortcut = "ESCAPE"
Orientation = "UPPER_LEFT"
clicksound = close_window
}
smoothListboxType = {
name = "list"
backGround = ""
position = { x = 12 y = 240 }
if_resolution = {
max_height = 1079
size = { x = 255 y = 183 }
}
if_resolution = {
min_height = 1080
size = { x = 255 y = 363 }
}
Orientation = "UPPER_LEFT"
horizontal = 0
spacing = 2.5
scrollbartype = "standardlistbox_slider"
borderSize = {x = 0 y = 0}
}
instantTextBoxType = {
name = "subject_name"
position = { x = 52 y = 10 }
if_resolution = {
max_height = 1079
position = { x = 56 y = 4 }
font = "vic_18"
}
format = left
font = "vic_22"
maxWidth = 220
maxHeight = 32
Orientation = "UPPER_LEFT"
text = "INTERACTIONS"
fixedsize = yes
}
iconType = {
name = "flag"
spriteType = "GFX_shield_small"
position = { x= 5 y = 3 }
if_resolution = {
max_height = 1079
position = { x= 5 y= -10 }
}
}
iconType = {
name = "subject_type"
spriteType = "GFX_subject_colony_icon"
position = { x= 20 y = 3 }
if_resolution = {
max_height = 1079
position = { x= 20 y= -8 }
}
}
# instantTextBoxType = {
# name = "focus_label"
# position = { x = 174 y = 78 }
# format = left
# font = "vic_22"
# text = "Military Focus:"
# maxWidth = 120
# maxHeight = 32
# Orientation = "UPPER_LEFT"
# fixedsize = yes
# }
# Military focus buttons
guiButtonType =
{
name ="focus_select_button_no_focus"
quadTextureSprite= "GFX_subject_focus"
position = { x = 15 y = 190 }
Orientation = "UPPER_LEFT"
frame = 1
}
guiButtonType =
{
name ="focus_select_button_supportive"
quadTextureSprite= "GFX_subject_focus"
position = { x = 60 y = 190 }
Orientation = "UPPER_LEFT"
frame = 3
}
guiButtonType =
{
name ="focus_select_button_aggressive"
quadTextureSprite= "GFX_subject_focus"
position = { x = 105 y = 190 }
Orientation = "UPPER_LEFT"
frame = 2
}
guiButtonType =
{
name ="focus_select_button_passive"
quadTextureSprite= "GFX_subject_focus"
position = { x = 150 y = 190 }
Orientation = "UPPER_LEFT"
frame = 4
}
guiButtonType =
{
name ="focus_select_button_defensive"
quadTextureSprite= "GFX_subject_focus"
position = { x = 195 y = 190 }
Orientation = "UPPER_LEFT"
frame = 5
}
guiButtonType =
{
name ="focus_select_button_siege"
quadTextureSprite= "GFX_subject_focus"
position = { x = 240 y = 190 }
Orientation = "UPPER_LEFT"
frame = 6
}
# Tribute type buttons
guiButtonType =
{
name ="tribute_select_button_none"
quadTextureSprite= "GFX_subject_tribute"
position = { x = 15 y = 190 }
Orientation = "UPPER_LEFT"
frame = 1
}
guiButtonType =
{
name ="tribute_select_button_cash"
quadTextureSprite= "GFX_subject_tribute"
position = { x = 60 y = 190 }
Orientation = "UPPER_LEFT"
frame = 2
}
guiButtonType =
{
name ="tribute_select_button_adm"
quadTextureSprite= "GFX_subject_tribute"
position = { x = 105 y = 190 }
Orientation = "UPPER_LEFT"
frame = 3
}
guiButtonType =
{
name ="tribute_select_button_dip"
quadTextureSprite= "GFX_subject_tribute"
position = { x = 150 y = 190 }
Orientation = "UPPER_LEFT"
frame = 4
}
guiButtonType =
{
name ="tribute_select_button_mil"
quadTextureSprite= "GFX_subject_tribute"
position = { x = 195 y = 190 }
Orientation = "UPPER_LEFT"
frame = 5
}
guiButtonType =
{
name ="tribute_select_button_manpower"
quadTextureSprite= "GFX_subject_tribute"
position = { x = 240 y = 190 }
Orientation = "UPPER_LEFT"
frame = 6
}
iconType =
{
name ="development_icon"
spriteType = "GFX_development_icon"
position = { x= 22 y = 40 }
Orientation = "UPPER_LEFT"
if_resolution = {
max_height = 1079
position = { x= 22 y= 28 }
scale = 0.8
}
}
instantTextBoxType = {
name = "development"
position = { x = 46 y = 44 }
format = right
font = "vic_22"
text = "99,999"
maxWidth = 70
maxHeight = 32
Orientation = "UPPER_LEFT"
fixedsize = yes
if_resolution = {
max_height = 1079
position = { x= 46 y= 31 }
font = "vic_18"
}
}
iconType =
{
name ="manpower_icon"
spriteType = "GFX_icon_manpower"
position = { x= 22 y = 68 }
Orientation = "UPPER_LEFT"
if_resolution = {
max_height = 1079
position = { x= 22 y= 48 }
scale = 0.8
}
}
instantTextBoxType = {
name = "manpower"
position = { x = 46 y = 72 }
format = right
font = "vic_22"
text = "9,999,999"
maxWidth = 70
maxHeight = 32
Orientation = "UPPER_LEFT"
fixedsize = yes
if_resolution = {
max_height = 1079
position = { x= 46 y= 51 }
font = "vic_18"
}
}
iconType =
{
name ="sailors_icon"
spriteType = "GFX_icon_sailors"
position = { x= 22 y = 98 }
Orientation = "UPPER_LEFT"
if_resolution = {
max_height = 1079
position = { x= 22 y= 72 }
scale = 0.8
}
}
instantTextBoxType = {
name = "sailors"
position = { x = 46 y = 100 }
format = right
font = "vic_22"
text = "99,999"
maxWidth = 70
maxHeight = 32
Orientation = "UPPER_LEFT"
fixedsize = yes
if_resolution = {
max_height = 1079
position = { x= 46 y= 72 }
font = "vic_18"
}
}
iconType =
{
name ="legitimacy_icon"
spriteType = "GFX_icon_legitimacy"
position = { x= 22 y = 126 }
Orientation = "UPPER_LEFT"
frame = 1
if_resolution = {
max_height = 1079
position = { x= 22 y= 90 }
scale = 0.8
}
}
instantTextBoxType = {
name = "legitimacy_value"
position = { x = 46 y = 128 }
format = right
font = "vic_22"
text = "100"
maxWidth = 70
maxHeight = 32
Orientation = "UPPER_LEFT"
fixedsize = yes
if_resolution = {
max_height = 1079
position = { x= 46 y= 93 }
font = "vic_18"
}
}
iconType =
{
name ="governing_capacity_icon"
spriteType = "GFX_governing_capacity"
position = { x= 22 y = 156 }
Orientation = "UPPER_LEFT"
if_resolution = {
max_height = 1079
position = { x= 22 y= 112 }
scale = 0.8
}
}
instantTextBoxType = {
name = "governing_capacity_value"
position = { x = 46 y = 158 }
format = right
font = "vic_22"
text = "100"
maxWidth = 70
maxHeight = 32
Orientation = "UPPER_LEFT"
fixedsize = yes
if_resolution = {
max_height = 1079
position = { x= 46 y= 114 }
font = "vic_18"
}
}
iconType =
{
name ="republic_icon"
spriteType = "GFX_icon_legitimacy"
position = { x= 22 y = 126 }
Orientation = "UPPER_LEFT"
frame = 2
if_resolution = {
max_height = 1079
position = { x= 22 y= 90 }
scale = 0.8
}
}
instantTextBoxType = {
name = "republic_value"
position = { x = 46 y = 128 }
format = right
font = "vic_22"
text = "100"
maxWidth = 70
maxHeight = 32
Orientation = "UPPER_LEFT"
fixedsize = yes
if_resolution = {
max_height = 1079
position = { x= 46 y= 93 }
font = "vic_18"
}
}
iconType =
{
name ="devotion_icon"
spriteType = "GFX_icon_legitimacy"
position = { x= 22 y = 126 }
Orientation = "UPPER_LEFT"
frame = 3
if_resolution = {
max_height = 1079
position = { x= 22 y= 90 }
scale = 0.8
}
}
instantTextBoxType = {
name = "devotion_value"
position = { x = 46 y = 128 }
format = right
font = "vic_22"
text = "100"
maxWidth = 70
maxHeight = 32
Orientation = "UPPER_LEFT"
fixedsize = yes
if_resolution = {
max_height = 1079
position = { x= 46 y= 93 }
font = "vic_18"
}
}
iconType =
{
name ="meritocracy_icon"
spriteType = "GFX_icon_legitimacy"
position = { x= 22 y = 126 }
Orientation = "UPPER_LEFT"
frame = 5
if_resolution = {
max_height = 1079
position = { x= 22 y= 90 }
scale = 0.8
}
}
instantTextBoxType = {
name = "meritocracy_value"
position = { x = 46 y = 128 }
format = right
font = "vic_22"
text = "13"
maxWidth = 70
maxHeight = 32
Orientation = "UPPER_LEFT"
fixedsize = yes
if_resolution = {
max_height = 1079
position = { x= 46 y= 93 }
font = "vic_18"
}
}
iconType =
{
name ="unity_icon"
spriteType = "GFX_icon_legitimacy"
position = { x= 22 y = 126 }
Orientation = "UPPER_LEFT"
frame = 4
if_resolution = {
max_height = 1079
position = { x= 22 y= 90 }
scale = 0.8
}
}
instantTextBoxType = {
name = "unity_value"
position = { x = 46 y = 128 }
format = right
font = "vic_22"
text = "100"
maxWidth = 70
maxHeight = 32
Orientation = "UPPER_LEFT"
fixedsize = yes
if_resolution = {
max_height = 1079
position = { x= 46 y= 93 }
font = "vic_18"
}
}
instantTextBoxType = {
name = "nativetribe_value"
position = { x = 46 y = 128 }
format = right
font = "vic_22"
text = "~"
maxWidth = 70
maxHeight = 32
Orientation = "UPPER_LEFT"
fixedsize = yes
if_resolution = {
max_height = 1079
position = { x= 46 y= 93 }
font = "vic_18"
}
}
iconType =
{
name ="native_icon"
spriteType = "GFX_icon_legitimacy"
position = { x= 22 y = 126 }
Orientation = "UPPER_LEFT"
frame = 1
if_resolution = {
max_height = 1079
position = { x= 22 y= 90 }
scale = 0.8
}
}
iconType =
{
name ="treasury_icon"
spriteType = "GFX_icon_gold_strip"
position = { x= 136 y = 41 }
Orientation = "UPPER_LEFT"
if_resolution = {
max_height = 1079
position = { x= 136 y= 30 }
scale = 0.8
}
}
instantTextBoxType = {
name = "treasury"
position = { x = 170 y = 46 }
format = right
font = "vic_22"
text = "999K"
maxWidth = 100
maxHeight = 32
Orientation = "UPPER_LEFT"
fixedsize = yes
if_resolution = {
max_height = 1079
position = { x= 170 y= 31 }
font = "vic_18"
}
}
instantTextBoxType = {
name = "income_label"
position = { x = 136 y = 86 }
format = left
font = "vic_18"
text = "DOMESTIC_INCOME"
maxWidth = 80
maxHeight = 32
Orientation = "UPPER_LEFT"
fixedsize = yes
if_resolution = {
max_height = 1079
position = { x= 136 y= 60 }
font = "vic_18"
}
}
instantTextBoxType = {
name = "income"
position = { x = 200 y = 86 }
format = right
font = "vic_18"
text = "9999.99"
maxWidth = 70
maxHeight = 32
Orientation = "UPPER_LEFT"
fixedsize = yes
if_resolution = {
max_height = 1079
position = { x= 200 y= 60 }
font = "vic_18"
}
}
instantTextBoxType = {
name = "expenses_label"
position = { x = 136 y = 108 }
format = left
font = "vic_18"
text = "SUBJECT_EXPENSES"
maxWidth = 80
maxHeight = 32
Orientation = "UPPER_LEFT"
fixedsize = yes
if_resolution = {
max_height = 1079
position = { x= 136 y= 75 }
font = "vic_18"
}
}
instantTextBoxType = {
name = "expenses"
position = { x = 200 y = 108 }
format = right
font = "vic_18"
text = "9999.99"
maxWidth = 70
maxHeight = 32
Orientation = "UPPER_LEFT"
fixedsize = yes
if_resolution = {
max_height = 1079
position = { x= 200 y= 76 }
font = "vic_18"
}
}
instantTextBoxType = {
name = "balance_label"
position = { x = 136 y = 132 }
format = left
font = "vic_22"
text = "BALANCE"
maxWidth = 80
maxHeight = 32
Orientation = "UPPER_LEFT"
fixedsize = yes
if_resolution = {
max_height = 1079
position = { x= 136 y= 93 }
font = "vic_18"
}
}
instantTextBoxType = {
name = "balance"
position = { x = 200 y = 132 }
format = right
font = "vic_22"
text = "-9999.99"
maxWidth = 70
maxHeight = 32
Orientation = "UPPER_LEFT"
fixedsize = yes
if_resolution = {
max_height = 1079
position = { x= 200 y= 93 }
font = "vic_18"
}
}
}
}
### SUBJECT INTERACTION ITEM ###
windowType = {
name = "subject_interaction_item"
backGround=""
position = { x=0 y=0 }
size = { x=150 y= 36 }
moveable = 0
dontRender = ""
horizontalBorder= ""
verticalBorder= ""
fullScreen = no
guiButtonType =
{
name ="interact_button"
spriteType = "GFX_subject_action_bg"
position = { x= 0 y = 0 }
Orientation = "UPPER_LEFT"
}
instantTextBoxType = {
name = "name"
position = { x = 40 y =6 }
format = left
textureFile = ""
font = "vic_22"
borderSize = {x = 0 y = 0}
text = ""
maxWidth = 200
maxHeight = 32
Orientation = "UPPER_LEFT"
fixedsize = yes
alwaystransparent = yes
}
iconType =
{
name = "interact_icon"
quadTextureSprite= "gfx_transparency_white"
position = { x= 10 y = 4 }
Orientation = "UPPER_LEFT"
alwaystransparent = yes
}
}
### COLONY SELECTION ENTRY
windowType = {
name = "colony_selection_entry"
backGround=""
position = { x=0 y=0 }
size = { x=150 y= 100 }
moveable = 0
dontRender = ""
horizontalBorder= ""
verticalBorder= ""
fullScreen = no
iconType =
{
name ="entry_banner"
spriteType = "GFX_banner_yellow_20"
position = { x= 10 y = -1 }
Orientation = "UPPER_LEFT"
}
instantTextBoxType = {
name = "name"
position = { x = 65 y =3 }
format = left
textureFile = ""
font = "vic_22"
borderSize = {x = 0 y = 0}
text = ""
maxWidth = 200
maxHeight = 32
Orientation = "UPPER_LEFT"
fixedsize = yes
alwaystransparent = yes
}
instantTextBoxType = {
name = "provinces"
position = { x = 60 y = 27 }
textureFile = ""
font = "vic_18"
borderSize = {x = 4 y = 4}
text = ""
maxWidth = 220
maxHeight = 130
Orientation = "UPPER_LEFT"
}
guiButtonType =
{
name ="colony_selection_button"
quadTextureSprite= "GFX_shield_thin"
position = { x= -25 y = -5 }
Orientation = "UPPER_LEFT"
tooltip = ""
tooltipText =""
delayedTooltipText = ""
}
}
### MILITARY FOCUS ENTRY
windowType = {
name = "subject_military_focus_entry"
backGround=""
position = { x=0 y=0 }
size = { x=150 y= 100 }
moveable = 0
dontRender = ""
horizontalBorder= ""
verticalBorder= ""
fullScreen = no
iconType =
{
name ="entry_banner"
spriteType = "GFX_build_category_units_banner"
position = { x= 10 y = -1 }
Orientation = "UPPER_LEFT"
}
instantTextBoxType = {
name = "name"
position = { x = 65 y =5 }
format = left
textureFile = ""
font = "vic_22"
borderSize = {x = 0 y = 0}
text = ""
maxWidth = 200
maxHeight = 32
Orientation = "UPPER_LEFT"
fixedsize = yes
alwaystransparent = yes
}
guiButtonType =
{
name ="focus_select_button"
quadTextureSprite= "GFX_subject_focus"
position = { x= 60 y = 35 }
Orientation = "UPPER_LEFT"
tooltip = ""
tooltipText =""
delayedTooltipText = ""
}
instantTextBoxType = {
name = "focus_desc"
position = { x = 110 y = 37 }
format = left
textureFile = ""
font = "vic_18"
borderSize = {x = 0 y = 0}
text = ""
maxWidth = 200
maxHeight = 100
Orientation = "UPPER_LEFT"
fixedsize = yes
}
iconType =
{
name ="subject_flag"
quadTextureSprite= "GFX_shield_thin"
position = { x= -25 y = -5 }
Orientation = "UPPER_LEFT"
}
}
### SUBJECT INTERACTION ENTRY
windowType = {
name = "subject_interaction_entry"
backGround=""
position = { x=0 y=0 }
size = { x=150 y= 100 }
moveable = 0
dontRender = ""
horizontalBorder= ""
verticalBorder= ""
fullScreen = no
iconType =
{
name ="entry_banner"
spriteType = "GFX_build_category_banner"
position = { x= 10 y = -1 }
Orientation = "UPPER_LEFT"
}
instantTextBoxType = {
name = "name"
position = { x = 65 y =5 }
format = left
textureFile = ""
font = "vic_22"
borderSize = {x = 0 y = 0}
text = ""
maxWidth = 200
maxHeight = 32
Orientation = "UPPER_LEFT"
fixedsize = yes
alwaystransparent = yes
}
iconType =
{
name ="subject_flag"
quadTextureSprite= "GFX_shield_thin"
position = { x= -25 y = -5 }
Orientation = "UPPER_LEFT"
}
}
guiButtonType =
{
name = "interact_button"
quadTextureSprite= "GFX_subject_focus"
position = { x= 0 y = 0 }
Orientation = "UPPER_LEFT"
}
guiButtonType = {
name ="interact_button_glow"
spriteType = "GFX_country_subject_button_large_glow"
position = { x=0 y=0}
Orientation = "UPPER_LEFT"
}
windowType = {
name = "subject_interaction_entry2"
backGround=""
position = { x=0 y=0 }
size = { x=150 y= 30 }
moveable = 0
dontRender = ""
horizontalBorder= ""
verticalBorder= ""
fullScreen = no
checkboxType = {
name = "interact_button"
position = { x=-8 y =3}
quadTextureSprite ="GFX_checkbox_button_straight_213_29"
tooltip = ""
tooltipText =""
delayedTooltipText = ""
buttonFont = "vic_18"
}
guiButtonType = {
name = "country_flag"
position = { x = -5 y = 6 }
quadTextureSprite ="GFX_flag_small"
}
instantTextBoxType={
position = {x = 23 y = 10 }
name = "info_text"
font = "vic_18"
borderSize = {x = 0 y = 0}
maxWidth = 170
maxHeight = 16
text = ""
orientation = "UPPER_LEFT"
format = left
fixedsize = yes
}
}
eu3dialogtype = {
name = "SubjectInteractionDialog"
backGround=""
position = { x=0 y=139 }
size = { x=520 y=476 }
moveable = 0
dontRender = ""
horizontalBorder= ""
verticalBorder= ""
fullScreen = no
iconType =
{
name ="Background"
spriteType = "GFX_subject_interact_dialog_bg"
position = { x= -7 y = -9 }
Orientation = "UPPER_LEFT"
}
instantTextBoxType = {
name = "Title"
position = { x = 117 y = 138 }
textureFile = ""
font = "vic_22s"
borderSize = {x = 0 y = 0}
text = "XXX"
maxWidth = 316
maxHeight = 40
fixedsize = yes
truncate = yes
format = centre
Orientation = "UPPER_LEFT"
}
instantTextBoxType={
position = {x = 287 y = 232 }
name = "Description"
font = "vic_18"
borderSize = {x = 0 y = 0}
maxWidth = 220
maxHeight = 160
text = "SP_PRICE"
orientation = "UPPER_LEFT"
format = centre
}
listboxType ={
name ="list"
position = { x = 40 y = 210 }
backGround=""
size = { x=205 y =600} #was y=300
Orientation = "UPPER_LEFT"
horizontal = 0
spacing = 0
scrollbartype = "standardlistbox_slider"
borderSize = {x = 0 y = 0}
}
shieldtype =
{
name ="LeftShield"
spriteType = "standarddialogshield"
position = { x= 32 y = 120 }
}
shieldtype =
{
name ="RightShield"
spriteType = "standarddialogshield"
position = { x= 426 y = 120 }
}
guiButtonType = {
name = "AgreeButton"
position = { x=280 y =856} #was y=525
quadTextureSprite ="button_type_4"
tooltip = ""
tooltipText =""
delayedTooltipText = ""
buttonText = "OK"
buttonFont = "vic_18"
shortcut = "RETURN"
extra_shortcut = "c"
clicksound = ok_click
}
guiButtonType = {
name = "DeclineButton"
position = { x=50 y =856} #was y=525
quadTextureSprite ="button_type_4"
tooltip = ""
tooltipText =""
delayedTooltipText = ""
buttonText = "CANCEL"
buttonFont = "vic_18"
shortcut = "ESCAPE"
extra_shortcut = "z"
}
}
}