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refactor(province-names): drop entries shadowed by _new culture files
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// Position-faithful edit sessions: byte-offset splices against ONE file's
// original text, applied right-to-left so earlier offsets stay valid, with
// forced verification before anything is written to disk.
//
// This module (together with node.mjs, which is the only thing that should
// be calling `splice`) is what makes "never regenerate text from a tree"
// actually enforceable: an EditSession never has access to a serialized tree
// form, only to the original text plus a list of {index, length,
// replacement} edits. There is no code path here that could reformat
// anything the caller didn't explicitly touch.
import { tokenize } from './lexer.mjs';
import { writeGameText } from './codec.mjs';
/**
* Strip comments using the lexer's own state machine (not a second,
* independently-written regex) and count brace characters in what's left.
* This is deliberate: a naive `{`/`}` scan over raw text is fooled by a
* comment that itself contains a brace (real case in this data:
* `# The Eden Agreement }`), and a second regex for "strip comments" risks
* silently diverging from the lexer's actual handling of `#` inside strings
* and `"` inside comments.
*
* @param {string} text
* @returns {{ open: number, close: number }}
*/
export function countBraces(text) {
const tokens = tokenize(text);
let open = 0;
let close = 0;
for (const t of tokens) {
if (t.kind === 'comment') continue;
if (t.kind === 'lbrace') open += 1;
else if (t.kind === 'rbrace') close += 1;
}
return { open, close };
}
export class EditSession {
/**
* @param {string} path
* @param {string} text - original decoded text (from codec.mjs's readGameText)
* @param {import('./lexer.mjs').Token[]} tokens - tokenize(text), handed in so
* callers who already tokenized don't pay for it twice
* @param {{ bom?: boolean, encoding?: string }} [meta]
*/
constructor(path, text, tokens, meta = {}) {
this.path = path;
this.originalText = text;
this.tokens = tokens;
this.meta = meta;
/** @type {{index:number, length:number, replacement:string}[]} */
this.splices = [];
this._originalBraces = countBraces(text);
}
get dirty() {
return this.splices.length > 0;
}
/**
* Record one splice. Does not apply or validate anything yet — multiple
* splices from unrelated edits accumulate here and are only reconciled
* (for overlap) at apply() time, so callers can register edits in any
* order.
*
* @param {number} index
* @param {number} length
* @param {string} replacement
*/
splice(index, length, replacement) {
if (index < 0 || length < 0) {
throw new RangeError(`EditSession.splice: invalid range index=${index} length=${length}`);
}
this.splices.push({ index, length, replacement });
}
/**
* Apply all recorded splices right-to-left against the original text.
* Pure function of the recorded splices; does not write or verify
* anything. Throws if any two splices target overlapping ranges — that is
* always a caller bug (each Node method targets a distinct token/entry
* span), never a legitimate case.
*
* @returns {string}
*/
apply() {
if (this.splices.length === 0) return this.originalText;
const sorted = [...this.splices].sort((a, b) => b.index - a.index);
for (let i = 0; i < sorted.length - 1; i += 1) {
const later = sorted[i];
const earlier = sorted[i + 1];
if (earlier.index + earlier.length > later.index) {
throw new Error(
`EditSession.apply: overlapping splices in ${this.path} `
+ `(one at [${earlier.index}, ${earlier.index + earlier.length}), `
+ `another at [${later.index}, ${later.index + later.length}))`,
);
}
}
let result = this.originalText;
for (const { index, length, replacement } of sorted) {
result = result.slice(0, index) + replacement + result.slice(index + length);
}
return result;
}
/**
* Apply + verify + write. A session with no splices is a true no-op: it
* must never touch the file's bytes or mtime, which is why this checks
* `dirty` itself rather than relying on every caller to check first.
*
* Verification order matches the spec exactly:
* 1. apply splices
* 2. tokenize(out) round-trips to out
* 3. comment-aware brace balance unchanged from before the edit
* 4. writeGameText (which itself re-reads and verifies)
*/
async save() {
if (!this.dirty) return;
const out = this.apply();
const tokens = tokenize(out);
const rebuilt = tokens.map((t) => t.raw).join('');
if (rebuilt !== out) {
throw new Error(
`EditSession.save: ${this.path} failed post-edit tokenize round-trip — `
+ 'the applied splices produced text the lexer cannot reproduce exactly',
);
}
const after = countBraces(out);
const before = this._originalBraces;
if (after.open !== before.open || after.close !== before.close) {
// Opt-out for callers that delete WHOLE AST items (pair + its block
// value): that removes matched brace pairs by construction, so the
// counts legitimately change while the text stays balanced. The
// caller must set this flag explicitly; balance is still verified.
if (!(this.allowBalancedBraceChange && after.open === after.close)) {
throw new Error(
`EditSession.save: ${this.path} brace balance changed — `
+ `before={open:${before.open},close:${before.close}} `
+ `after={open:${after.open},close:${after.close}}`,
);
}
}
await writeGameText(this.path, out, this.meta);
}
}