RE notes — EU4 1.37.5 loading tip / screen cycle mechanism
Static-analysis findings on
eu4.exe1.37.5 (build 2024-10-03, SHA-2569ad3efe1af169f40ee577f9dae5debbc87af6fb8b5450fb345ebf110dc4d771a). The goal of this file is to give the next maintainer enough breadcrumbs to skip the dead-ends and jump straight to the cycle function once Ghidra analysis finishes.
Target binary
C:\Program Files (x86)\Steam\steamapps\common\Europa Universalis IV\eu4.exe
| Property | Value |
|---|---|
| Size | 38,462,504 bytes (36.7 MiB) |
| SHA-256 | 9ad3efe1af169f40ee577f9dae5debbc87af6fb8b5450fb345ebf110dc4d771a |
| Version | release_1.37.5 (rev 835bfdf8ca24c291a1b3f1b5bc72d47e7df1ae18) |
| PE timestamp | 2024-10-03 17:58:17 |
| Format | PE32+ x86-64, 7 sections, no UPX |
| Linker | MSVC 14.29 (VS 2019 16.9–16.10) |
| ImageBase | 0x140000000 |
| PDB | none shipped (path string eu4\eu4\outputdir_windows\eu4.pdb only) |
| .text VMA / file | 0x140001000 / 0x00000400 size 0x1B64D78 |
| .rdata VMA / file | 0x141B66000 / 0x01B65200 size 0x44999A |
| .data VMA / file | 0x141FB0000 / 0x01FAEC00 size 0x384400 |
Loading-screen string table
A single string block in .rdata (file offset 0x1D62B4B – 0x1D62B9C)
contains every name the loading-screen code looks up by string:
| File offset | VMA | Bytes / purpose |
|---|---|---|
0x1D62B4B |
0x141D62B4B |
"load_screen2\0" — sprite name bg_load_screen2 (status bg) |
0x1D62B6C |
0x141D62B6C |
"tip\0" — the loading-tip windowType |
0x1D62B70 |
0x141D62B70 |
"load_screen\0" — the root load_screen windowType |
0x1D62B80 |
0x141D62B80 |
"LOADING_TIP_\0" — localization key namespace (no xref; built dynamically via format + integer) |
0x1D62B88 |
0x141D62B88 |
"status\0" — the loading-status windowType |
None of
loading_tip,LOADING_TIP,loading_screen,LoadingScreen,getLocalization,getLocalisation,resolveKey,Timer,tick,interval,next_tip,setTextFromKey,set_loading_tipappear as strings anywhere in the binary. The localization keys are built withformat("LOADING_TIP_{}", i)at runtime, which is whygrep "LOADING_TIP_"finds only the namespace literal and zero references.
Loading-screen construction (sub_141174F50)
Entry: 0x141174F50 (image-base + offset, file offset = VMA −
0x140000000 = 0x1D74F50).
Called from two places, both inside the same TU:
0x1411749E9— first call site0x141174EE2— second call site
The function:
- Allocates a 32-byte string buffer (
call 0x1400950B0isoperator new). - Copies a 16-byte structure from
.rdatainto it, then a 2-byte and 1-byte tail. - Calls
vtable[0x120](rdi, &local)(string-keyed registration oraddChildByName). - After allocation, sets
[rbx+0x100] = 1(or0) based on[rip+0x12b6d79] + 0x28b— almost certainly anis_loading_synchronous/is_replayflag. - Calls
lea rdx, [rip+0xbedadd]→"load_screen"andcall [rax+0x98](afindChildByNamevirtual). - The branch at
0x14117509C:
Thecmp [rbp+0x28], 1 je 0x1411750CA ; ironman/replay branch cmp [rip+0x11caea6], 0 ; probably online check jne 0x1411750CA mov rdx, [rbx] mov rcx, rbx call [rdx+0x88] ; vtable[0x88]vtable[0x88]andvtable[0x90]are the twosetVisible/setActiveoverloads, depending on[rbp+0x28] == 1.
This is the construction / activation path, not the cycling path.
Status-text updater (sub_141174840)
Entry: 0x141174840.
call 0x141172B20— likely theLoadingScreen::onEnterinitializer.lea rdx, [rip+0xbee32b]→"status";call [rax+0xB8]=findChildByName("status").- The found child at
[rax+0xC8]is thetextinstantTextBox insidestatus. - Then the function appends a fixed sequence of characters to the
textbox:
These are the classic ASCII spinner glyphs. The function re-renders them in sequence. This is the status progress indicator, not the tip cycler.0x141174893: mov dl, 0x5C '\' 0x14117489D: mov dl, 0x2F '/' 0x1411748A7: mov dl, 0x3A ':' 0x1411748B1: mov dl, 0x2A '*' 0x1411748BB: mov dl, 0x3F '?' 0x1411748C5: mov dl, 0x3C '<' 0x1411748CF: mov dl, 0x3E '>' 0x1411748D9: mov dl, 0x7C '|' - Then
lea rdx, [rip+0xbee2a1]→0x141D62B94(some other name, the bytes are immediately after"status\0"in the string table) andcall [rax+0x68]. The function then tail-callsjmp [rax+0x8]to a setter.
The status updater is driven by an outer loop — search for callers of
0x141174840 to find the per-frame tick.
Tip cycle function (NOT YET LOCATED)
What we know it must do:
- Find the
"tip"windowType child of the load_screen GUI (findChildByName("tip")or via the child at offset 0xC8). - Increment an internal
Timermember every frame. - When
elapsed >= interval, pick a randomiin[0, 67), build the key"LOADING_TIP_" + i, and callsetText(localizedKey)on the tip textbox. - Reset the timer to 0.
The "tip\0" C-string exists at VMA 0x141D62B6C but has zero xrefs
in the disassembly as a literal. The function therefore either:
- Uses a hardcoded offset / index instead of a string lookup
(e.g.
getNthChild(1)of the load_screen root), or - Builds the
"tip"name dynamically viaformator string concat.
Next step (with Ghidra decompiler): decompile the call graph of
sub_141174F50 (the load_screen setup) and look for the per-frame
update path. The cycling function is somewhere in that graph.
Timer constants table
At VMA 0x141DC1750 (file offset 0x1DC0950) is a 16-entry table of
double constants used by the engine for UI timers:
| VMA | Value | Likely use |
|---|---|---|
0x141DC1750 |
4.0 |
fast spinner tick |
0x141DC1758 |
5.0 |
|
0x141DC1760 |
8.0000019 |
(FP rounding artifact, paired with next) |
0x141DC1768 |
8.0 |
prime suspect for tip cycle interval |
0x141DC1770 |
9.6 |
(mid-game tick?) |
0x141DC1778 |
10.0 |
slow spinner / pause |
0x141DC1780 |
(garbage) | (denormal / uninitialised) |
0x141DC1788 |
15.0 |
tooltip dwell |
0x141DC1790 |
20.0 |
|
0x141DC1798 |
30.0 |
|
0x141DC17A0 |
40.0 |
|
0x141DC17A8 |
(garbage) | |
0x141DC17B0 |
100.0 |
|
0x141DC17B8 |
180.0 |
|
0x141DC17C0 |
200.0 |
The 8.0 value at 0x141DC1768 is referenced from 11 disassembly
sites. Most are not the tip cycler (verified: 0x14081D83A is part of
a 0x14081D... per-frame update, 0x14182CC75 is a graphics normalize
function). The true cycle call site is one of the remaining xrefs and
will be identified by the call graph in the Ghidra decompile.
Patch candidates (most likely first):
0x1DC0968(VMA0x141DC1768) — the8.0literal itself. Patch: overwrite 8 bytes with the user'stip_interval_secondsas adouble. 8-byte write.- Alternatively, if the cycle function takes the value via
movsd xmm1, [rip+offset]to the constant, we patch themovsdto load from a writable .data cell the patcher initializes at runtime. - A third option: NOP the
jbe/jgeafter the elapsed-time comparison in the cycle function to slow the cycle to "never".
What remains to do (Ghidra pass)
- Open
eu4.exeinC:\tools\ghidra_12.1.2_PUBLIC\ghidraRun.bat. - Search → For Strings →
"load_screen","tip","status","LOADING_TIP_". - For each, jump to the xref and decompile the containing function.
- The tip cycler will be a function that:
- Reads
[rdi+0x30](vtable), looks up the"tip"child via vtable[0xB8] (or a sibling lookup). - Has a
Timermember (look foradd,sub,cmpwith8.0and ajb/jathat conditionally callssetText).
- Reads
- Record the VMA + file offset of the comparison constant, and
identify the byte pattern that uniquely matches across
1.37.5.xbuilds. The patcher will use this pattern for--rescanafter game updates.
Ironman / achievement bypass (Phase 2 task, partially found)
The MD5-based integrity check is at VMA range 0x1410F78B0 –
0x1410F8666, with the hash init at 0x1410F80B8
(mov DWORD PTR [rbp+0xb0], 0x67452301 — the standard MD5 init
constant). The function:
- Sets up the timer / state at
0x1410F8084(movsd xmm2, [rip+…]→8.0, passed as the third arg of a virtual call at0x1410F808E: call QWORD PTR [rax+0x10]). - Computes the MD5 hash of the game state at
0x1410F84B0: call 0x1410DD830. - Uploads / records the hash via
0x1410F8573: call 0x1416554B0(with at least 6 string / data arguments, the most likely "write to save header + sync to Paradox" call site). - Sets a global flag at
0x1410F85FA(mov DWORD PTR [rip+0x1247877 + 0x747c], 1) — almost certainlyis_saving_ironman = true. - Continues into the "save complete" path (call to
0x1410F864E: call r8forvtable[0x10], which is theonSaveCompletecallback).
Ironman patch candidates (to verify in next pass)
| VMA | Action |
|---|---|
0x1410F84B0 |
5-byte call 0x1410DD830 (MD5 compute). NOP it. |
0x1410F8573 |
5-byte call 0x1416554B0 (hash upload). NOP it. |
0x1410F85FA |
10-byte mov DWORD PTR [...+0x747c], 1. Patch to mov [...+0x747c], 0 to defeat "this is ironman" state. |
0x1410F80B8–0x1410F80C7 |
16-byte MD5 init constants. Wipe with NOPs. |
Any one of these patches alone is enough to disable a single link
in the chain; for full ironman-bypass, do all three. The
--revert path must restore the original bytes.
Hash-upload destination string
The 6 string arguments to 0x1416554B0 at 0x1410F8500–0x1410F8573
include:
0x141D5C438— likely a Paradox account ID or session token (used at0x1410F84F3: lea rdx, [rip+0xc63f3e]).- A save-header key at
0x141D228B8(used at0x1410F799F). - A field at
0x141C4238C(used at0x1410F86E0— to be confirmed).
These are good search anchors for the Ghidra xref pass.