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item_id
string
prompt
string
domain
string
level
string
conditioning
string
reference_image
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nova3d_preview
image
nova3d_code
string
meshy_preview
image
trellis2_preview
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triposg_preview
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partcrafter_preview
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cubepart_preview
image
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cadcoder_preview
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blenderllm_preview
image
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text2cad_preview
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naive_blender_llm_code
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fur-L1-01
A simple three-legged round wooden stool with slightly splayed cylindrical legs.
furniture
L1
text
# Simple three-legged round wooden stool, real-world scale (0.45m height) import bpy import bmesh import hashlib from math import (sin, cos, tan, asin, acos, atan2, pi, radians, degrees, sqrt, floor, ceil) from mathutils import Vector, Matrix, Euler # ═══ MATH / UTILITY HELPERS ═════════════════════...
null
import bpy # Step 1: Clear the Scene bpy.ops.object.select_all(action='DESELECT') bpy.ops.object.select_by_type(type='MESH') bpy.ops.object.delete() # Define the color for the stool wood_color = bpy.data.materials.new(name="Wood") wood_color.diffuse_color = (0.55, 0.27, 0.07, 1) # Brown wood color # Step 2: Create ...
import cadquery as cq # --- Part 1: Stool --- outer_radius = 0.2143 * 0.75 inner_radius = 0.1714 * 0.75 leg_width = 0.0536 * 0.75 leg_height = 0.1071 * 0.75 total_height = 0.2143 * 0.75 part_1 = ( cq.Workplane("XY") .moveTo(outer_radius, 0) .circle(outer_radius) .moveTo(outer_radius, total_height) ...
import bpy import math def create_wood_material(): mat = bpy.data.materials.new(name="Stool_Wood") mat.use_nodes = True nodes = mat.node_tree.nodes links = mat.node_tree.links # Clear default nodes for node in nodes: nodes.remove(node) # Output node out_node = nodes.new(type='...
fur-L1-02
A floating wall shelf, 0.9 m wide and 0.2 m deep, mounted on two metal L-brackets.
furniture
L1
text
# Floating wall shelf, 0.9m wide x 0.2m deep, wood board on two metal L-brackets import bpy import bmesh import hashlib from math import (sin, cos, tan, asin, acos, atan2, pi, radians, degrees, sqrt, floor, ceil) from mathutils import Vector, Matrix, Euler # ═══ MATH / UTILITY HELPERS ══════════════...
null
import bpy # Step 1: Clear the Scene bpy.ops.object.select_all(action='DESELECT') bpy.ops.object.select_by_type(type='MESH') bpy.ops.object.delete() # Define the colors shelf_color = bpy.data.materials.new(name="ShelfColor") shelf_color.diffuse_color = (0.8, 0.8, 0.8, 1) # Light gray color for the shelf metal_color ...
import cadquery as cq # --- Part 1: Shelf --- part_1 = ( cq.Workplane("XY") .moveTo(0.0, 0.0) .lineTo(0.9, 0.0) .lineTo(0.9, 0.05) .lineTo(0.85, 0.05) .lineTo(0.85, 0.15) .lineTo(0.9, 0.15) .lineTo(0.9, 0.2) .lineTo(0.05, 0.2) .lineTo(0.05, 0.15) .lineTo(0.0, 0.15) .line...
import bpy import bmesh import mathutils import math def create_wood_material(): mat_name = "Wood_Shelf" mat = bpy.data.materials.get(mat_name) if mat is None: mat = bpy.data.materials.new(mat_name) mat.use_nodes = True nodes = mat.node_tree.nodes links = mat.node_tree.links...
fur-L1-03
Recreate the two-slot toaster shown in the reference sketch.
furniture
L1
image
# 2-Slice Toaster, real-world scale (0.28m length), smooth retro-modern loaf design. import bpy, bmesh, hashlib from math import (sin, cos, tan, asin, acos, atan2, pi, radians, degrees, sqrt, floor, ceil) from mathutils import Vector, Matrix, Euler # ═══ MATH / UTILITY HELPERS ══════════════════════...
import cadquery as cq # Generating a workplane for sketch 0 wp_sketch0 = cq.Workplane(cq.Plane(cq.Vector(-0.75, 0.0, 0.0), cq.Vector(1.0, 0.0, 0.0), cq.Vector(0.0, 0.0, 1.0))) loop0=wp_sketch0.moveTo(0.75, 0.0).lineTo(0.75, 0.37894736842105264).lineTo(0.0, 0.37894736842105264).lineTo(0.0, 0.0).close() solid0=wp_sketch0...
null
null
import bpy import bmesh import math def build(): # Clear existing objects in the scene bpy.ops.object.select_all(action='SELECT') bpy.ops.object.delete(use_global=False) # --------------------------------------------------------- # Materials Setup # --------------------------------------------...
fur-L2-01
An office swivel chair with a five-star base on castor wheels, a gas-lift column, a padded seat, a padded backrest, and two armrests. Seat height 0.45 m.
furniture
L2
text
# Office swivel chair with 5-star base, padded seat and backrest, armrests. Seat height 0.45m. import bpy import bmesh import hashlib from math import (sin, cos, tan, asin, acos, atan2, pi, radians, degrees, sqrt, floor, ceil) from mathutils import Vector, Matrix, Euler # ═══ MATH / UTILITY HELPERS ...
null
import bpy import math # Step 1: Clear the Scene bpy.ops.object.select_all(action='DESELECT') bpy.ops.object.select_by_type(type='MESH') bpy.ops.object.delete() # Define the colors metal = bpy.data.materials.new(name="Metal") metal.diffuse_color = (0.5, 0.5, 0.5, 1) # Gray metal color padded_material = bpy.data.mate...
import cadquery as cq import math from cadquery.vis import show # --- Part 1: Office Chair --- sketch_scale = 0.75 # Scaled dimensions width = 0.75 * sketch_scale height = 0.45 * sketch_scale depth = 0.45 * sketch_scale # Scaled sketch points p1 = (0.0, 0.0) p2 = (0.15 * sketch_scale, 0.0) p3 = (0.15 * sketch_scale,...
import bpy import math def build(): # --- Materials Setup --- def create_material(name, color, metallic=0.0, roughness=0.5): mat = bpy.data.materials.get(name) if not mat: mat = bpy.data.materials.new(name=name) mat.use_nodes = True bsdf = mat.node_tree.nodes.get("Pr...
fur-L2-02
Recreate the countertop microwave oven shown in the reference photo.
furniture
L2
image
# Countertop Microwave Oven, realistic 1:1 scale, blocky modern aesthetic matching reference # Reference dimensions inferred: ~48cm wide, 30cm high. 75/25 split for door/panel. import bpy import bmesh from math import (pi, radians, sin, cos) from mathutils import Vector, Matrix # ═══ MATH / UTILITY HELPERS ══════════...
import cadquery as cq # Generating a workplane for sketch 0 wp_sketch0 = cq.Workplane(cq.Plane(cq.Vector(-0.328125, 0.0, 0.0), cq.Vector(1.0, 6.123233995736766e-17, -6.123233995736766e-17), cq.Vector(6.123233995736766e-17, -1.0, 6.123233995736766e-17))) loop0=wp_sketch0.moveTo(0.32763157894736844, 0.0).circle(0.3276315...
null
null
import bpy import math def clean_scene(): """Deletes all objects in the current scene.""" bpy.ops.object.select_all(action='SELECT') bpy.ops.object.delete() def create_material(name, base_color, metallic, roughness, transmission=0.0, emission_color=None, emission_strength=0.0): """Helper to create a P...
fur-L2-03
Recreate the bar stool shown in the reference sketch.
furniture
L2
image
# Bar stool with padded seat, tapered splayed wooden legs, and metal ring/cross bracing. # Scale: 0.75m total height, realistic furniture proportions. import bpy import bmesh import hashlib from math import (sin, cos, tan, asin, acos, atan2, pi, radians, degrees, sqrt, floor, ceil) from mathutils imp...
import cadquery as cq # Generating a workplane for sketch 0 wp_sketch0 = cq.Workplane(cq.Plane(cq.Vector(-0.25, 0.0, 0.0), cq.Vector(1.0, 0.0, 0.0), cq.Vector(0.0, 0.0, 1.0))) loop0=wp_sketch0.moveTo(0.25263157894736843, 0.0).circle(0.25263157894736843) solid0=wp_sketch0.add(loop0).extrude(0.015625) solid=solid0 # Gene...
null
null
import bpy import math import mathutils def build(): # Clean up existing mesh objects to start fresh for obj in bpy.context.scene.objects: if obj.type == 'MESH': bpy.data.objects.remove(obj, do_unlink=True) # --- Parameters --- total_height = 7.5 # Seat parameters seat...
fur-L3-01
A twin-over-twin bunk bed with four corner posts, a fixed ladder, a guard rail on the top bunk, and slatted bases of 10 slats per bunk. Overall height 1.6 m.
furniture
L3
text
# Twin-over-twin bunk bed, 1.6m tall, fixed ladder, 10-slat bases, upper guard rail. import bpy import bmesh from math import radians, pi from mathutils import Vector, Matrix # ═══ MATH / UTILITY HELPERS ══════════════════════════════════════════ def lerp(a, b, t): return a + (b - a) * t # ═══ OBJECT CREATION & MODI...
null
import bpy # Step 1: Clear the Scene bpy.ops.object.select_all(action='DESELECT') bpy.ops.object.select_by_type(type='MESH') bpy.ops.object.delete() # Define the colors wood_color = bpy.data.materials.new(name="Wood") wood_color.diffuse_color = (0.55, 0.27, 0.07, 1) # Wood color # Step 2: Create the Corner Posts fo...
import cadquery as cq # --- Part 1 --- part_1 = ( cq.Workplane("XY") .moveTo(0.0, 0.0) .lineTo(0.015, 0.0) .lineTo(0.015, 0.015) .lineTo(0.0, 0.015) .lineTo(0.0, 0.0) .close() .moveTo(0.0, 0.015) .lineTo(0.015, 0.015) .lineTo(0.015, 0.15) .lineTo(0.0, 0.15) .lineTo(0.0, ...
import bpy import bmesh from mathutils import Matrix def build(): # Create the mesh and object mesh = bpy.data.meshes.new("BunkBed_Mesh") obj = bpy.data.objects.new("BunkBed", mesh) # Link the object to the active collection bpy.context.collection.objects.link(obj) # Initialize a new ...
fur-L3-02
Recreate the front-loading washing machine shown in the reference photo.
furniture
L3
image
"# Front-loading washing machine, standard human scale (0.6m wide, 0.85m tall).\n# Detailed hard-sur(...TRUNCATED)
"import cadquery as cq\n# Generating a workplane for sketch 0\nwp_sketch0 = cq.Workplane(cq.Plane(cq(...TRUNCATED)
null
null
"import bpy\nimport bmesh\nimport math\nfrom mathutils import Vector\n\ndef clear_scene():\n bpy.(...TRUNCATED)
fur-L3-03
Recreate the two-door wardrobe shown in the reference sketch.
furniture
L3
image
"# Wardrobe / Armoire with arched pediment, two mirrored doors, and bottom drawer.\n# Scale: 1.05m w(...TRUNCATED)
"import cadquery as cq\n# Generating a workplane for sketch 0\nwp_sketch0 = cq.Workplane(cq.Plane(cq(...TRUNCATED)
null
null
"import bpy\nimport bmesh\nimport math\n\ndef clear_scene():\n bpy.ops.object.select_all(action='(...TRUNCATED)
mech-L1-01
"A steel C-clamp with a threaded screw spindle, a swivel pad at the spindle tip, and a sliding T-bar(...TRUNCATED)
mechanical
L1
text
"# A 4-inch heavy-duty steel C-clamp with an I-beam frame, threaded spindle, swivel pad, and sliding(...TRUNCATED)
null
"import bpy\n\n# Step 1: Clear the Scene\nbpy.ops.object.select_all(action='DESELECT')\nbpy.ops.obje(...TRUNCATED)
"import cadquery as cq\nimport math\nfrom cadquery.vis import show\n\n# --- Part 1: C-clamp ---\nske(...TRUNCATED)
"import bpy\nimport bmesh\nimport math\n\ndef create_materials():\n mat_frame = bpy.data.material(...TRUNCATED)
End of preview. Expand in Data Studio

Nova3D-Bench (preview)

A frozen, spec-grounded benchmark from Nova3D: Code-Native Generation of Programmable 3D Assets: 54 prompts across six domains and three difficulty levels, each with a machine-checkable ground-truth spec. It compares code-native 3D generation — a program that produces the model, not just the model — against mesh-native, CAD, and part-structured baselines.

This is a preview release: one row per benchmark item, one column per pipeline. See Data completeness below — full .glb models are currently only available for 2 of the 13 pipelines; the rest are render previews only, pending baseline re-runs.

Dataset summary

Benchmark items 54
Domains 6 (architecture, characters, furniture, mechanical, tools, vehicles)
Difficulty levels 3 (L1 ≤8 parts / L2 9–25 parts / L3 >25 parts)
Conditioning 24 text-only, 30 image+text
Pipelines run 13 (Nova3D + 12 baselines)

Schema

One row per benchmark item. Metadata columns, then one <pipeline>_preview image column per pipeline, plus a <pipeline>_code text column for the 5 pipelines that emit source.

Column Type Description
item_id string e.g. arch-L1-01
prompt string Full instruction given to every system (image items still get a text prompt — see note below)
domain string One of the 6 domains
level string L1 / L2 / L3
conditioning string text or image
reference_image image Synthetic reference photo/sketch; a shared "n/a" placeholder for text-only items
<pipeline>_preview image Rendered textured view of that pipeline's output; "n/a" placeholder if the pipeline doesn't apply to this item's conditioning type, or the run failed
<pipeline>_code string Generated source (Nova3D code.py, CAD-Coder model.py, BlenderLLM model.bpy.py, Text2CADQuery code.py, naive-Blender-LLM code.py); null where not applicable

Note on reference_image/<pipeline>_preview: every Image column always holds a real image, never null — the Hugging Face Viewer renders null in an Image column as a broken "Not supported with pagination yet" cell instead of blank, so a shared dark "n/a" placeholder is used wherever nothing applies.

Note on prompts: image-conditioned items are still fully text-prompted — e.g. "Recreate the street bollard shown in the reference photo." — and any numeric constraints on an image item are spelled out in the prompt text too, since a constraint the system can't see in text isn't a fair test.

Pipeline registry — 13 total

Category Pipelines What it ships
Code-native Nova3D, BlenderLLM A program that produces the model
CAD CAD-Coder, Text2CAD, Text2CADQuery Parametric solids via a CAD kernel (CadQuery / STEP)
Part-structured PartCrafter, CubePart Mesh output with explicit part segmentation
Mesh-native Meshy, TRELLIS.2, TripoSG, MeshAnything, LlamaMesh, naive-Blender-LLM* Direct mesh surface, no source, no part structure

* naive-Blender-LLM is an ablation of Nova3D itself (same underlying LLM route, no master prompt / repair loop / validation pass) — included to isolate what Nova3D's engineering contributes, not a third-party system.

Coverage varies by pipeline because most baselines only support one conditioning type: Nova3D and Meshy ran on all 54 items; the 5 image-only baselines (TRELLIS.2, TripoSG, PartCrafter, CubePart, MeshAnything) only apply to the 30 image-conditioned items; the 5 text-only baselines (CAD-Coder, BlenderLLM, Text2CAD, Text2CADQuery, naive-Blender-LLM) only apply to the 24 text-conditioned items, and further drop below 24 from real generation failures on that baseline.

Data completeness

This preview currently ships render previews for every pipeline but full .glb models for only 2 of the 13 pipelines:

Status Pipelines
.glb available Nova3D (54/54), naive-Blender-LLM (39/54 — rest were failed exports)
.glb not currently recoverable Meshy, TRELLIS.2, TripoSG, PartCrafter, CubePart, MeshAnything, CAD-Coder, Text2CAD, Text2CADQuery, LlamaMesh, BlenderLLM

Nova3D and naive-Blender-LLM route through persistent Azure Blob Storage, so their models were recoverable after the fact. The other 11 baselines were run against ephemeral Cloudflare Quick Tunnels or local/private-network servers at generation time; those endpoints no longer exist, so their .glbs are not recoverable from this repo and would require re-running the baseline or locating a separate archive of the original outputs.

License

CC BY 4.0. No named or trademarked objects are included in the benchmark (see IP policy in the paper's dataset section).

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