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---
dataset_info:
features:
- name: variables
struct:
- name: actor_action
dtype: string
- name: background
dtype: string
- name: player_1_action
dtype: string
- name: player_1_element
dtype: string
- name: player_1_has_shield
dtype: bool
- name: player_1_stance
dtype: string
- name: player_1_type
dtype: string
- name: player_1_weapon
dtype: string
- name: player_1_weapon_element
dtype: string
- name: player_1_weapon_hold_type
dtype: string
- name: player_1_weapon_range
dtype: string
- name: player_2_action
dtype: string
- name: player_2_element
dtype: string
- name: player_2_has_shield
dtype: bool
- name: player_2_stance
dtype: string
- name: player_2_type
dtype: string
- name: player_2_weapon
dtype: string
- name: player_2_weapon_element
dtype: string
- name: player_2_weapon_hold_type
dtype: string
- name: player_2_weapon_range
dtype: string
- name: player_turn
dtype: string
- name: reactor_action
dtype: string
- name: t_snapshot
dtype: float64
- name: interventions
struct:
- name: player_1_element
dtype: string
- name: player_1_type
dtype: string
- name: player_1_weapon_element
dtype: string
- name: player_2_has_shield
dtype: bool
- name: player_2_type
dtype: string
- name: player_2_weapon
dtype: string
- name: target_mechanic
dtype: string
- name: target_parallel_world_contrast_statement
dtype: string
- name: variables_cf
struct:
- name: actor_action
dtype: string
- name: background
dtype: string
- name: player_1_action
dtype: string
- name: player_1_element
dtype: string
- name: player_1_has_shield
dtype: bool
- name: player_1_stance
dtype: string
- name: player_1_type
dtype: string
- name: player_1_weapon
dtype: string
- name: player_1_weapon_element
dtype: string
- name: player_1_weapon_hold_type
dtype: string
- name: player_1_weapon_range
dtype: string
- name: player_2_action
dtype: string
- name: player_2_element
dtype: string
- name: player_2_has_shield
dtype: bool
- name: player_2_stance
dtype: string
- name: player_2_type
dtype: string
- name: player_2_weapon
dtype: string
- name: player_2_weapon_element
dtype: string
- name: player_2_weapon_hold_type
dtype: string
- name: player_2_weapon_range
dtype: string
- name: player_turn
dtype: string
- name: reactor_action
dtype: string
- name: t_snapshot
dtype: float64
- name: interventions_cf
struct:
- name: player_1_element
dtype: string
- name: player_1_type
dtype: string
- name: player_2_has_shield
dtype: bool
- name: player_2_type
dtype: string
- name: player_2_weapon
dtype: string
- name: images
dtype: image
- name: images_cf
dtype: image
splits:
- name: train
num_bytes: 19066102.4
num_examples: 80
- name: validation
num_bytes: 2383262.8
num_examples: 10
- name: test
num_bytes: 2383262.8
num_examples: 10
download_size: 23608472
dataset_size: 23832628.0
configs:
- config_name: default
data_files:
- split: train
path: data/train-*
- split: validation
path: data/validation-*
- split: test
path: data/test-*
---