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Placid One ‘B4 You’ is set to be released digitally on February 27th. |
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Published 3 years ago |
Filed under: Audio |
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59 episodes |
The Longman’s Football world with self-proclaimed journeyman Owain Tudur Jones. |
Owain sits down with a variety of guests to discuss football and more. |
The Longman’s Football World Podcast with Owain Tudur Jones Owain Tudur Jones |
• Sports |
• 4.8, 188 Ratings |
The Longman’s Football world with self-proclaimed journeyman Owain Tudur Jones. |
Owain sits down with a variety of guests to discuss football and more. |
Customer Reviews |
4.8 out of 5 |
188 Ratings |
188 Ratings |
MagicMan30 , |
Brilliant |
Great insight into footballers crossover from footballer to ‘normal’ life and what it’s like mentally and actually just day to day with wage differences, dipping into savings etc. With that mixed in with great and funny stories, great insight into preparation and mindset for football and great structured interviews by ... |
gcggguraly15. , |
Brilliant |
Started listening to this podcast because I’m a swans fan. Really enjoyed the episodes with the old swans players, but enjoyed the episodes with guys I’ve not heard of before just as much. Very fluid and funny podcast. Some good stories |
CymruLovingCalcio , |
Cracking and natural |
Well played OTJ, some natural interviews with salt of the Earth players A++ |
Top Podcasts In Sports |
Listeners Also Subscribed To |
GameSalad |
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State of GameSalad on 4-25-2014 |
CodeWizardCodeWizard Posts: 1,143Key Master, Head Chef, Executive Chef, Member, PRO GameSalad Employee |
Row row row your boat, gently towards release... Merrily merrily merrily merrily, bugs are but a treat! |
Yeah, as you might have guessed, this week's work is focused mostly on getting 0.11 out the door. From where I'm sitting, it looks like we have one iOS IAP crash to resolve and then we can push this mother out. This release is jam packed with so much stuff, it's crazy! Our next release will be smaller and will come out... |
I'm sure you're all keeping an eye on our release candidates. It looks like 0.11.0.10 is the last RC for this build. This release has been like birthing an elephant, but the labor pain is almost over! :) |
If I were a betting man I'd say 0.11 will go live Monday. Please, release gods, don't punish me for my hubris in claiming a date! |
Beyond that, we've made some excellent progress on the new renderer. We've tossed our old graphics engine into the trash and replaced it with something faster, sexier, and awesome! That new code has been put in our development branch and we're working through the various issues before pushing it out into a nightly buil... |
We're going to have some (hopefully) exciting news on our currently mothballed async multiplayer feature very soon as well. Can't wait to tell you what's been going on there! |
We've also recently added two more developers to our web team. We've got some big stuff coming down the pipe on the web side and need all the help we can get. It's always a pleasure to see the team growing, bugs getting fixed, features coming online, etc. I love it when a plan comes together! |
You're going to notice a new face on the forums as well. @ForumNinja has joined us to help out with customer service issues and to help manage the forums. Give him a warm welcome! |
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Comments |
• DuesDues Posts: 1,159Member |
edited April 2014 |
image |
Thanks for the awesome job you guys are doing!! :) |
Welcome @ForumNinja !! |
• Braydon_SFXBraydon_SFX Posts: 8,964Member, Sous Chef, PRO, Bowlboy Sidekick GameSalad Employee |
Another great update! I like it! |
Hey, hey! A new GS member! Hey @ForumNinja ! Welcome to the mad house! |
• Braydon_SFXBraydon_SFX Posts: 8,964Member, Sous Chef, PRO, Bowlboy Sidekick GameSalad Employee |
@CodeWizard said: We're going to have some (hopefully) exciting news on our currently mothballed async multiplayer feature very soon as well. Can't wait to tell you what's been going on there! |
Oh please, yes! |
• iamcarteziamcartez Houston, TexasPosts: 648Member |
Great update! I guess I'll wait on Async progress before starting then. :) |
@ForumNinja |
1.jpg 34.9K |
• DaveinpublicDaveinpublic Posts: 37Member |
Bam! Awesome update. The 11 update is huge! Not only is there a lot more features, but most importantly it's more stable, and a different mindset. It's focused on doing what it does well - instead of delivering over hyped promises from the past. |
• ForumNinjaForumNinja Posts: 543Key Master, Head Chef, Member, PRO GameSalad Employee |
@Braydon_SFX, Thanks for the welcome :) |
@iamcartez, Hahahaha nice! |
• darrelfdarrelf Posts: 242Member, PRO |
Thanks @CodeWizard. Do you know if the memory issues being investigated will be sorted for 0.11? |
• NimbleBugNimbleBug Posts: 483Member |
Thanks for the awesome job :) |
• CodeWizardCodeWizard Posts: 1,143Key Master, Head Chef, Executive Chef, Member, PRO GameSalad Employee |
@darrelf I looked into the issue you reported and, I'm sorry to say that it's not a bug. I posted a response to the earlier thread, perhaps you missed it. I'll summarize it again here. |
Every image loaded by GameSalad takes 4 bytes per pixel when loaded. No matter how big your PNG is on disk, the loaded size is unchanged. If you have an image that's 1024x1024 it will take 1024x1024x4 bytes of memory when loaded. Even if it's 1k in size as a PNG. |
The issue you're seeing is that your images take up about 7MB of memory when they're loaded -- even though they're under 30k each on disk. This is normal and expected behavior. |
The other issue that we should resolve -- but won't for 0.11 -- is that images are only unloaded when you change scenes. So, if you use change image behaviors to load more images, all of those images will remain loaded until you change scenes. I've got an idea to fix that and will get to it for the next release. |
Until then, try making your puzzles out of smaller actors that you can reuse. This will reduce the memory footprint of your game immensely. |
• SocksSocks London, UK.Posts: 12,822Member |
@CodeWizard said: |
We've seen scenes of ridiculous sizes being rendered smooth as glass with this new code. Get ready for that! |
Love the sound of that !! |
• jonmulcahyjonmulcahy Posts: 10,380Member, Sous Chef |
@Socks said: |
me too, i've had an idea on hold because the scene would have to be too large |
• darrelfdarrelf Posts: 242Member, PRO |
edited April 2014 |
@CodeWizard said: |
darrelf I looked into the issue you reported and, I'm sorry to say that it's not a bug. I posted a response to the earlier thread, perhaps you missed it. I'll summarize it again here. |
Every image loaded by GameSalad takes 4 bytes per pixel when loaded. No matter how big your PNG is on disk, the loaded size is unchanged. If you have an image that's 1024x1024 it will take 1024x1024x4 bytes of memory when loaded. Even if it's 1k in size as a PNG. |
The issue you're seeing is that your images take up about 7MB of memory when they're loaded -- even though they're under 30k each on disk. This is normal and expected behavior. |
The other issue that we should resolve -- but won't for 0.11 -- is that images are only unloaded when you change scenes. So, if you use change image behaviors to load more images, all of those images will remain loaded until you change scenes. I've got an idea to fix that and will get to it for the next release. |
Until then, try making your puzzles out of smaller actors that you can reuse. This will reduce the memory footprint of your game immensely. |
Thanks @CodeWizard I did see your reply (really appreciated by the way) and have implemented a workaround for now until images are unloaded without change scene in a future release. |
I was referring to a different memory issue: |
I've been testing my game World Of Hidden Objects where after each level is completed, to move to the next one, the Change Scene behaviour is used. After completing around 40 levels in a row, I noticed the change scene was getting slower and slower until the app crashed. I analysed the memory usage with Instruments... |
Bob replied and said memory issues were still being investigated (CS-282). |
Is it normal for memory to keep increasing even when changing scene at the end of a level? I really hope not.... |
• CodeWizardCodeWizard Posts: 1,143Key Master, Head Chef, Executive Chef, Member, PRO GameSalad Employee |
@darrelf Eww. No. We'll keep looking into that. :) |
• JSprojectJSproject Posts: 730Member |
@CodeWizard w/team - great progress and love your dedication to good communication :) |
@ForumNinja - welcome! |
• SocksSocks London, UK.Posts: 12,822Member |
@ForumNinja |
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