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[Applied][quest] Reward Arena Points Support
#1 User is offline   eatos92 
• Enthusiast
• PipPipPip
• Group: Members
• Posts: 193
• Joined: 06-May 09
• Gender:Male
• Location:Serbia, Devil WoW
Posted 04 October 2011 - 05:08 PM
First hello all. It have passed a lot of time since the last time i have been here. I posting this patch for supporting rewarding arena points.This is useful for pvp servers and this features has been implemented in wow since patch 3.3
Index: ObjectStorage.cpp
===================================================================
--- ObjectStorage.cpp (revision 4621)
+++ ObjectStorage.cpp (working copy)
@@ -32,7 +32,7 @@
const char * gAreaTriggerFormat = "ucuusffffuu";
const char * gItemPageFormat = "usu";
const char * gNpcTextFormat = "ufssuuuuuuufssuuuuuuufssuuuuuuufssuuuuuuufssuuuuuuufssuuuuuuufssuuuuuuufssuuuuuuu";
-const char * gQuestFormat = "uuuuuuuuuuuuuuuuuuussssssssssuuuuuuuuuuuuiiiiuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuiiiiiiuiuuuuuuuuuuuusuuuusuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu";
+const char * gQuestFormat = "uuuuuuuuuuuuuuuuuuussssssssssuuuuuuuuuuuuiiiiuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuiiiiiiuiuuuuuuuuuuuusuuuusuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu";
//const char * gSpellExtraFormat = "uuuu";
const char* gGraveyardFormat = "uffffuuuux";
const char* gTeleportCoordFormat = "uxufffx";
Index: Player.cpp
===================================================================
--- Player.cpp (revision 4621)
+++ Player.cpp (working copy)
@@ -13839,3 +13839,9 @@
delete vehicle;
vehicle = NULL;
}
+
+void Player::AddArenaPoints( uint32 arenapoints )
+{
+ this->m_arenaPoints += arenapoints;
+ HonorHandler::RecalculateHonorFields(this);
+}
\ No newline at end of file
Index: Player.h
===================================================================
--- Player.h (revision 4621)
+++ Player.h (working copy)
@@ -1138,6 +1138,7 @@
bool HasQuest(uint32 entry);
void RemoveQuestMob(uint32 entry);
void AddQuestKill(uint32 questid, uint8 reqid, uint32 delay = 0);
+ void AddArenaPoints( uint32 arenapoints );
/////////////////////////////////////////////////////////////
Index: Quest.h
===================================================================
--- Quest.h (revision 4621)
+++ Quest.h (working copy)
@@ -222,6 +222,7 @@
uint32 incompleteemote;
uint32 iscompletedbyspelleffect;
uint32 RewXPId;
+ uint32 rewardarenapoints;
/* this marks the end of the fields loaded from db - don't remove the comment please */
Index: QuestMgr.cpp
===================================================================
--- QuestMgr.cpp (revision 4621)
+++ QuestMgr.cpp (working copy)
@@ -377,8 +377,8 @@
*data << qst->effect_on_player;
*data << qst->rewardtitleid;
*data << qst->rewardtalents;
+ *data << qst->rewardarenapoints;
*data << uint32(0);
- *data << uint32(0);
for(i = 0; i < 5; ++i) // reward factions ids
*data << uint32(0);
for(i = 0; i < 5; ++i) // columnid in QuestFactionReward.dbc (zero based)?
@@ -452,8 +452,8 @@
*data << qst->effect_on_player; // this is the spell (id) the quest finisher casts on you as a reward
*data << qst->rewardtitleid; // Title reward (ID)
*data << qst->rewardtalents; // Talent reward
- *data << uint32(0); // new 3.3.0
- *data << uint32(0); // new 3.3.0
+ *data << qst->rewardarenapoints; // Arena Points reward
+ *data << uint32(0); // new 3.3.0