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It will never end. |
Anonymous said... |
I guess Al Gore has a cottage near you now? |
Anonymous said... |
"Al Gore has a cottage near you" |
Anony 12:52, have you ever heard the phrase "stick your dick in a meat grinder and dare me to crank on the handle"? |
Algore will never mix with the masses. |
Saturday, May 17, 2014 |
Not halting capital production just yet |
Capital prices are shooting up, presumably in advance of the industry changes, and the changes themselves have been pushed back to 2 months from the time of posting. At this time I am NOT shutting down production. Unfortunately I'm a little short on liquidity after buying the titan blueprint, but I do have a few runs w... |
There will have to be a shutdown after the patch, though. Even if the market remains solid continuing will mean refactoring my entire process, and whether or not I have the motivation to do that is unknown. |
1. I think many large industrialist are going to be shutting down after the patch hits. Its going to be interesting how prices react. My research, nor production was at all large scale, but with all the changes I'll me taking down my tower and halting all the research. |
I'm really interested how 3rd party tools will be able to replicate ingame manufacturing pricing. |
2. I have one question: Why are so many industrialist shutting down? |
1. Well, most generally, the changes are just sort of bullshit. They make things harder and more complicated for no reason, which is the opposite of what reworking a system is supposed to do. |
Less generally, if somebody wants to build in null and transport to high or low they have a huge advantage (like, 10-20%), and some high and low producers are less than enthusiastic about that. |
Also, for capitals in particular, in addition to the above the compression changes mean there will be a period before the patch hits when we can't buy minerals to compress because the compression wouldn't finish before the patch hits, and then a period afterward when the market doesn't yet have enough ore for com... |
Moshni is typical of many small villages in the vast coastal delta region of Bangladesh, where the population depends largely on agriculture and aquaculture for food, nutrition and income. |
The people of this coastal region, and the aquatic agricultural systems their livelihoods depend on, are particularly vulnerable to the impacts of climate change. These include increased frequency of flooding due to sea-level rise, elevated salinity in agricultural areas, greater monsoon precipitation, and increased vu... |
These challenges are already being faced to varying degrees by people across Bangladesh, but particularly those living in this highly vulnerable coastal area. |
Research is playing a role in helping the people of Moshni and surrounding villages develop productive aquatic agricultural systems that are more resilient to climate change. |
Two WorldFish projects, the Cyclone Affected Aquaculture Rehabilitation project and the Greater Harvest and Economic Return through Shrimp project (GHERS) are offering solutions to some of the challenges. |
The Cyclone Affected Aquaculture Rehabilitation Project, initiated in 2007 to help rehabilitate aquaculture following Cyclone Sidr, aims to make households more resilient to frequent climate-related problems, such as periodic tidal surges that flooded their ponds and affected livelihoods. |
Participatory action research identified various strategies to address these problems, including raising pond dykes and using nylon nets to adapt to high water levels and prevent fish escaping during storm surges. |
Since 2008, the GHERS project has been exploring ways for farmers to increase productivity and household income from farming systems facing increasing salinity. |
Improved management techniques such as shrimp and prawn farming methods that reduce the risk of disease and improve yields, and the cultivation of vegetables on pond dykes, have provided around 26,000 farming households with diversified incomes and systems of farming that are better adapted to increasingly saline envir... |
“The training that WorldFish has given us has helped us right across the business. With the additional money we are getting from shrimps we were able to buy our land and within a year we had enough money to finish our house,” says Banalata Das, a woman fish farmer who participated in the project. |
Impact assessments have shown that farm productivity has increased across around the 1,500 villages involved in the projects, with indications of improved food and nutrition security. Members of GHERS project households, including women and children, are eating more fish, vegetables and fruit. |
Demand for labor has also increased as a result of the integration and intensification of aquatic-agricultural farming systems, creating opportunities for women to become involved in the production system. |
Many people in this complex and large region remain vulnerable in various ways, but the experiences of Moshni and neighboring villages show that progress can be made in developing aquatic agricultural systems that provide food and income, and resilience to climate change stressors. |
The CGIAR Research Programs on Aquatic Agricultural Systems and Climate Change, Agriculture and Food Security will build on these experiences, seeking to contribute solutions at scale to the development challenges facing the poor in this vulnerable region. |
Take the tour × |
Let's say that I've finished programming an indie MMO game similiar to Tibia. |
I've got a stable server application that is ready to launch, i've got a tested bug-free working client application that is ready to play and the game's official website (ready to host) with payment system and client that is ready to be downloaded for free. No matter how impossible it sounds, let's also assume none of ... |
My game divides accounts into two groups - free and premium. If someone gets premium, he has access to all possible game features, that of course, need server authorisation to work properly. Let's say that the "premium account" can be bought on the website for a fixed money/month. Free accounts mean that everyone can a... |
Well, I'm completely novice to these business entities issues, so in short: what, in terms of law, are steps from here to the state where my game earns money in a fully legal way? Also, is there for example, something like verification if game gives the user what it actually offers when paying on its website? |
I live in Europe, if it changes something. |
share|improve this question |
add comment |
3 Answers |
up vote 16 down vote accepted |
As made painfully obvious by recent events, 'Europe' is not a unified place in terms of laws or taxation, so giving a definitive answer here would be tricky to say the least. Even EU law is only a guide as each member state implements it differently. |
Generally speaking, everything is legal until decided otherwise, so it's not so much "how do I earn money legally" but more "how do I avoid breaking laws when taking people's money". |
Nobody can give you a comprehensive list of things to watch out for here - not even a lawyer, though they will most likely do a better job than me, for a price - but here are some you will need to consider in terms of money coming in: |
• Business tax - most countries expect your business to pay tax on profits, or similar. |
• Income tax - you will probably have to pay tax on your own income from the company. |
• Value-added tax - some jurisdictions require that you pay VAT on services you sell. |
• Trade laws - each country has its own laws on sales of goods and services, usually requiring that the goods/services are of reasonable quality, fit for purpose, matching the description, etc. Buyers may be entitled to refunds or replacements in certain circumstances, and there may also be laws that state that a buy... |
• Record-keeping - in the UK at least, companies need to keep records of your accounts for almost six years after the tax year they relate to. Your jurisdiction may be the same. |
Then there are various other laws you need to be careful not to fall foul of: |
• Storing user data - many countries have restrictions on what data you can collect from users, how long you can store it for, what form you have to store it in, whether you can disclose it to others, whether the user is entitled to see a copy of their data, etc. |
• Other privacy issues - Storing cookies on an end user's machine requires their permission, if I read recent EU law correctly. Anything similar to a cookie mechanism is probably covered. |
• Employment law - if you pay anybody to help with your game, you will need to follow various employment related laws. Note that if you accept volunteer labour, this may also end up being covered (especially by minimum wage laws), although I am unsure if it's been tested in EU courts so far. |
• Libel, slander, defamation - If people use your service to illegally criticise others, you may be liable for facilitating it, depending on the nature of your service. |
• Copyright and IP - even if your game does not infringe copyright, if it's possible for users to use it to infringe copyright, you could be held liable. |
share|improve this answer |
+1, detailed answer. "if it's possible for users to use it to infringe copyright, you could be held liable." - do you mean, that if it's easy for a typical user to replace game's data so it uses copyrighted content, I can be sued ? Or, that it is illegal if I for example implement an in-game music player ? Could you pl... |
Yes, if your in-game music player takes one person's music and plays it to others, that will be a copyright infringement. Also, anything in your game that allows others to infringe copyright while using it - eg. creating copies of other games, making in-game books containing text from real-world books - could be a prob... |
@geneotech it's not quite that black and white; there's often Safe Harbor laws which reduce your liability to user actions which incidentally infringe copyright en.wikipedia.org/wiki/Safe_harbor (granted my knowledge of that is mostly from the US) – Ben Brocka Jun 9 '12 at 2:11 |
What recent events, I'm curious? – Cyclops Jun 9 '12 at 10:56 |
@Cyclops: The current economic crisis in Europe in general. Much of the problem is that different countries have different rules and regulations but the ones with stronger regulations still have to bail out the others. – Kylotan Jun 9 '12 at 13:15 |
show 1 more comment |
Others are saying to start with a lawyer or a publisher. While I agree that a lawyer will be important to the process (a publisher is not critical, and should be thought about with skepticism for indie games), the most important person to answer your question would actually be an accountant. |
In the U.S. (and I am sure Europe) business accountants have a great deal of required knowledge of laws, taxation, and regulation that are required in order to gain certification. So, instead of running to an attorney, who may or may not understand this area of law, go first to an accountant who is certified to handle ... |
A proper accountant will be able to do everything from setting up your payment system to explaining the various legalities of charging folks in different countries, tax handling, etc. The lawyer will not likely know these things explicitly unless they specialize in that specific area, which will be rare and expensive. |
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+1 for not running to a lawyer for everything, an advice I never quite understood (and quite frankly thought was mostly an American recommendation at that) ^^ – Oskar Duveborn Jan 17 at 12:33 |
+1: hire an accountant. Not only will he take care of all the "boring" bookkeeping, he also knows how to do it in a way which fulfills all legal requirements and doesn't get you arrested for tax evasion (which happens quickly in many EU countries). – Philipp Jan 17 at 13:04 |
add comment |
Indie workflow: |
1. Make the game |
2. Find publishers |
3. Find a cheap attorney to get the general advice of protecting your game |
4. Submit to publishers |
5. Consult with an accountant |
6. Let your publisher tell you what to do next |
I say all this just to say, make your game first then worry about this stuff. If you make something worth selling you will have to commit a small amount of funds to getting valid advice and not random people's understanding of business and tax law |
share|improve this answer |
The definition of indie game is that you create it without a publisher. – Philipp Jan 17 at 13:06 |
post development publishers are a lot different than ones that invest on the front end, but strictly speaking, you're somewhat right. I prefer indie development, professional marketing. – brandon Jan 17 at 16:36 |
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Your Answer |
Re: Do-it-yourself CCTV |
your not nuts, all a "CCTV" is; is a slightly modified laboratory optical magnifier, the only thing you will probably have any trouble with is finding a mount that uses a sliding table to put it on, and things can be made, that used to be my job before I lost my sight, grins. |
you could also undoubtedly mount it on the underside of a "reading light" using a florescent bulb, to provide the hi intensity light to make the text more contrasted. and that would cost you only a small amount of money. |
I'd go for it, I had thought about this from time to time myself, my only ill thought was the expense of marketing the thing for profit, not the cost of the unit itself... |
I'm still trying to find my "pet rock" that one idea that can make me enough so I can get off SSA and live decently. |
if you want any further assistance with designing of hardware just let me know and I'll see what I can cook up or find that can be adapted. |
the elf |
proprietor, The Grab Bag, |
for blind computer users and programmers |
Owner: Alacorn Computer Enterprises |
"own the might and majesty of a Alacorn!" |
----- Original Message ----- From: "Paul Martz" <pmartz@xxxxxxxxxxxxxxx> |
To: <programmingblind@xxxxxxxxxxxxx> |
Sent: Saturday, November 07, 2009 10:38 AM |
Subject: Do-it-yourself CCTV |
Hi all -- |
I have been partially sighted due to RP for a number of years and am now at the point where I need to buy a CCTV because normal size print is just out of the question. |
I'm considering the SmartView Graduate. If you're not familiar with it, it is simply a camera on a stand, and it hooks up to your computer for display. I really like this, as it doesn't require its own dedicated monitor and it's very portable. |
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