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MP Geist |
Like others have said, it's gotta be the lack of single-player content. Speaking for myself, I've always been a casual fan of the series who just played the SP stuff and got bored of it within a week. With this game, at first I was pretty disappointed with the lack of SP content and figured I wouldn't play it much.... |
Frankly, the fighting game landscape has changed since SCIV. Street Fighter IV has been released in that time along with all these other titles. There's just more to attract those casual fans and overall there's probably fatigue setting in for fighting games. |
Mojo and KiraxSummers like this. |
8. UnseenWombat |
UnseenWombat [14] Master |
I see now what you're saying, you mean at the time it was released it was the only good online fighter. I get it. But Tekken 6 had about the same quality online. |
I still disagree that this game is appealing to casuals. It was made for the hardcore fighting game fans who don't care about story, and unfortunately, that doesn't sell games. |
9. darkfender |
darkfender [07] Duelist |
tekken was released loooong after scIV and despite being much more popular it didn t sell much more than scIV because scIV was really released in a lucky period. |
In game sales the release date plays a HUGE role. |
Moreover soulcalibur was made for competitive play, but it appelas also to casual players having a low execution barrier compared to most other fighting games... |
Also has CaS. |
10. Cynergy |
Cynergy [05] Battler |
SC4 was released before Tekken 6, and SF4:AE, so I'm sure the lack of competition helped to inflate SC4's #'s. In 2008, the fighting scene was probably at its lowest point, where people dogged Tekken 5, SC3, and most competitive players preferred to play last generation games. Online play was still new and scarce. ... |
I don't think the game is dead yet, because unlike SC4, the online is so good that people are still playing the game a month after its release to try and improve. Whereas in SC4, I think I stopped playing after a month because online was just lag tactics and the game itself was just so slow. The competitive scene i... |
I think the early sales were hurt by the blown hype, missing characters, and early reviews of lack of content. But as the price gets reduced (which it already has for Best Buy and Amazon to $40), people who shied from throwing away $60 on an incomplete game will likely end up getting SCV sooner or later. I know sev... |
But as long as those who bought it are still enjoying it and continue playing, and as the game gets more exposure in major tournaments, I'm sure the sales will pick up. Lowering the price so early to $39.99 is a pretty smart move on Namco's part (even though it pisses off us early adopters), since there's no way th... |
• Administrator |
• Premium Supporter |
Jaxel Administrator |
Games released in January/February are being sent out to die... |
Especially in this day and age when Capcom has SOILED the fighting game industry with rushed products. I imagine most casual gamers will think "this game looks rushed, the reviewers say so... since it's a fighting game, there will be a new version in under a year that isn't rushed... I'll wait for that." |
• Premium Supporter |
Kane oh riri |
I'm hoping evo will have some crazy hype for this game so more ppl may want to get into it |
11. UnseenWombat |
UnseenWombat [14] Master |
I hope this is true, that the hardcore tournament people will bring in more sales of the game. I'd hate to have this be the last in the series. I really do think it's a great game, just lacking in what I think the average person wants to see. |
I'm afraid those people may be exactly right too. It happened with MK9 and the "Komplete" faggotry they have going on (The komplete edition is less komplete than the Vita version, WTF). So it looks like everyone else is falling into step. I had thought Namco was above that, but now I'm not sure. |
12. Cynergy |
Cynergy [05] Battler |
Another thing to consider is not every gamer has disposable income or even a job. |
And with SFxT coming out in March, or even PS Vita this past week, I'm sure there were also several people who just budgeted that they can't afford SCV and put a higher priority on other releases that they more anticipated. |
Plus, right before SCV, we probably had the most ridiculous number of quality AAA games released at the same time, during the holiday season -- Dark Souls, Batman Arkham City, Uncharted 3, Skyrim, etc. Can add UMvC3 to that too even though their sales weren't that great either. |
SCV really got released at the worst possible time, and with bad word of mouth to boot. I can understand Namco wanting to get the game out before SFxT, or in time to be considered for Evo, but if this game was released in say May or June, I'm sure the sales would be much better. |
13. Williamsova |
Williamsova [06] Combatant |
This goes against everything I stand for, but release FFXIII Lightning DLC and watch the sales go through the roof. People are suckerz for dem guest characters. |
EternalMelody and Lang like this. |
14. RedDjinn |
RedDjinn Dat Hillbilly |
Conquest mode for DLC.... It will save this game. |
Shouldve put it in, in the first place... SUPER FAIL there. |
15. Art_Thritis |
Art_Thritis [08] Mercenary |
I was reading one of the latest issues of Gameinformer and they listed the best selling console games for 2011. In second place was Just Dance 3. SC is never going to have that type of broad appeal w/ females who spend money on gaming software but they definitely could have marketed this version better to tweens. I... |
Granted, for competitive and online play this version seems to primarily hit the right notes, but it was a self-defeating decision not to be more inclusive in this iteration. At this point, either the online continues to catch on giving the sales some legs, DLC brings in additional revenue or we have to accept that... |
16. fantasysoul |
fantasysoul [05] Battler |
I blame it on 3 things. |
-reviews. Im seeing a lot of 7's for lack of modes yet mvc3 gets 9's and only has 2 modes. |
-17 year skip |
-missing characters |
In all reality, im enjoying it! But id be lying if i said i didnt care for sales because i want to see sc6 happen. Time for some big DLC banco! |
Edit: id buy super SC5 if it included talim and the rest of the missing cast, arcade endings, and more modes. |
Alucard, Solo, darkwings13 and 4 others like this. |
17. BlueStorm |
BlueStorm [08] Mercenary |
Sad to see poor sales, but in my opinion this game just needs a patch to fix the disconnections there's sometimes in the coliseos and... great online game to me...! |
Yeah, I know that Elyseum, Alpha Patroklos, Omega Puhrra and Edgemaster are waste of character slots that could've been used by Hwang, Li Long, Demuth and Chester and but hey you can't please everybody, uh? |
There shouldn't a SoulCalibur 6 until 2015. |
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MIN5410 Evangelizing/Discipling Youth |
This course will equip you with the principles and practices you need to disciple a young person to know God and make Him known. It will give you a specific look at adolescent Christian life and how it relates to growing mature leaders in youth organizations. You will review various models, strategies, and programs tha... |
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I've been exploring the Caliburn Micro MVVM Framework just to get a feel for it, but I've run into a bit of a problem. I have a TextBox bound to a string property on my ViewModel and I would like the property to be updated when the TextBox loses focus. |
Normally I would achieve this by setting the UpdateSourceTrigger to LostFocus on the binding, but I don't see any way to do this within Caliburn, as it has setup the property binding for me automatically. Currently the property is updated every time the content of the TextBox changes. |
My code is very simple, for instance here is my VM: |
public class ShellViewModel : PropertyChangeBase |
private string _name; |
public string Name |
get { return _name; } |
_name = value; |
NotifyOfPropertyChange(() => Name); |
And inside my view I have a simple TextBox. |
<TextBox x:Name="Name" /> |
How to I change it so the Name property is only updated when the TextBox loses focus, instead of each time the property changes? |
share|improve this question |
add comment |
1 Answer |
up vote 10 down vote accepted |
Just set the binding explictly for that instance of the TextBox and Caliburn.Micro won't touch it: |
<TextBox Text="{Binding Name, UpdateSourceTrigger=LostFocus}" /> |
Alternatively, if you want to change the default behaviour for all instances of TextBox, then you can change the implementation of ConventionManager.ApplyUpdateSourceTrigger in your bootstrapper's Configure method. |
Something like: |
protected override void Configure() |
ConventionManager.ApplyUpdateSourceTrigger = (bindableProperty, element, binding) =>{ |
x => x.GetBindingExpression(bindableProperty), |
if (element is TextBox) |
binding.UpdateSourceTrigger = UpdateSourceTrigger.PropertyChanged; |
share|improve this answer |
OK thanks, I knew I could always fallback to using the normal method, I just wondered if there was a 'Caliburn way' of doing it. – Fara Feb 18 '11 at 14:44 |
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