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14,971
check cpu sql_id
2ff115104e36a6d1721b0b4fedef9b83
{ "intermediate": 0.3276848793029785, "beginner": 0.25023889541625977, "expert": 0.4220762252807617 }
14,972
我想让你充当 Linux 终端。我将输入命令,您将回复终端应显示的内容。我希望您只在一个唯一的代码块内回复终端输出,而不是其他任何内容。不要写解释。除非我指示您这样做,否则不要键入命令。当我需要用英语告诉你一些事情时,我会把文字放在中括号内[就像这样]。我需要你帮我创建一个 next.js 项目。你的默认目录是 /code,目录下有这个项目。我的第一个命令是 ls -aF
ed5a2d38ec152c7e16cbbcc28f71d3fc
{ "intermediate": 0.3675851821899414, "beginner": 0.3665768802165985, "expert": 0.26583796739578247 }
14,973
how to get the length of a {lol, lol2} list in python
8818b6ee79db04f6d7703937eb19809b
{ "intermediate": 0.3007122278213501, "beginner": 0.267631858587265, "expert": 0.4316558837890625 }
14,974
explain plan by sql_id
d13842bb1640a30f41964a21a938d542
{ "intermediate": 0.36640575528144836, "beginner": 0.20522932708263397, "expert": 0.42836496233940125 }
14,975
<!DOCTYPE html> <html> <head> <title>Roblox-style Webpage with Thumbnails and Genres</title> <style> /* Reset default styles */ * { margin: 0; padding: 0; box-sizing: border-box; } /* Apply Roblox-like styles */ body { background-color: #181818; font-family: Arial, sans-serif; color: #ffffff; } h1 { font-size: 36px; font-weight: bold; margin: 20px 0; } p { font-size: 16px; line-height: 1.5; margin-bottom: 20px; } .roblox-container { max-width: 800px; margin: 0 auto; padding: 20px; display: flex; flex-direction: column; } .roblox-sidebar { display: flex; flex-direction: column; background-color: #222222; padding: 10px; overflow-y: auto; scrollbar-width: thin; scrollbar-color: #333333 #222222; } .roblox-sidebar::-webkit-scrollbar { width: 8px; } .roblox-sidebar::-webkit-scrollbar-track { background: #222222; } .roblox-sidebar::-webkit-scrollbar-thumb { background-color: #333333; border-radius: 4px; } .roblox-sidebar button { width: 100%; padding: 10px; background-color: #0084ff; color: #ffffff; border: none; border-radius: 4px; font-size: 16px; text-align: left; cursor: pointer; transition: background-color 0.3s ease; } .roblox-sidebar button:hover { background-color: #0066cc; } .roblox-content { flex-grow: 1; overflow-x: auto; -webkit-overflow-scrolling: touch; } .roblox-genre { margin-bottom: 40px; } .roblox-genre h2 { font-size: 24px; margin-bottom: 20px; } .roblox-game-container { display: flex; flex-wrap: nowrap; overflow-x: auto; -webkit-overflow-scrolling: touch; margin-bottom: 20px; } .roblox-game { flex: 0 0 300px; margin-right: 20px; } .roblox-game:last-child { margin-right: 0; } .roblox-game img { max-width: 100%; border-radius: 4px; } .roblox-button { display: inline-block; padding: 10px 20px; background-color: #0084ff; color: #ffffff; text-decoration: none; border-radius: 4px; font-size: 18px; transition: background-color 0.3s ease; } .roblox-button:hover { background-color: #0066cc; } </style> </head> <body> <div class="roblox-container"> <div class="roblox-sidebar"> <button>Profile</button> <button>Games</button> <button>Avatar</button> <button>Money</button> </div> <div class="roblox-content"> <h1>Welcome to My Roblox-style Webpage</h1> <p>Hello! This webpage is designed to resemble the style of Roblox.</p> <div class="roblox-genre"> <h2>Action</h2> <div class="roblox-game-container"> <div class="roblox-game"> <img src="https://via.placeholder.com/300x150" alt="Game 1 Thumbnail"> <h3>Game 1</h3> <p>Description of Game 1.</p> <a href="#" class="roblox-button">Play Game 1</a> </div> <div class="roblox-game"> <img src="https://via.placeholder.com/300x150" alt="Game 2 Thumbnail"> <h3>Game 2</h3> <p>Description of Game 2.</p> <a href="#" class="roblox-button">Play Game 2</a> </div> <div class="roblox-game"> <img src="https://via.placeholder.com/300x150" alt="Game 3 Thumbnail"> <h3>Game 3</h3> <p>Description of Game 3.</p> <a href="#" class="roblox-button">Play Game 3</a> </div> <div class="roblox-game"> <img src="https://via.placeholder.com/300x150" alt="Game 4 Thumbnail"> <h3>Game 4</h3> <p>Description of Game 4.</p> <a href="#" class="roblox-button">Play Game 4</a> </div> <div class="roblox-game"> <img src="https://via.placeholder.com/300x150" alt="Game 5 Thumbnail"> <h3>Game 5</h3> <p>Description of Game 5.</p> <a href="#" class="roblox-button">Play Game 5</a> </div> <div class="roblox-game"> <img src="https://via.placeholder.com/300x150" alt="Game 6 Thumbnail"> <h3>Game 6</h3> <p>Description of Game 6.</p> <a href="#" class="roblox-button">Play Game 6</a> </div> <!-- Add more action games here --> </div> </div> <div class="roblox-genre"> <h2>Adventure</h2> <div class="roblox-game-container"> <div class="roblox-game"> <img src="https://via.placeholder.com/300x150" alt="Game 7 Thumbnail"> <h3>Game 7</h3> <p>Description of Game 7.</p> <a href="#" class="roblox-button">Play Game 7</a> </div> <div class="roblox-game"> <img src="https://via.placeholder.com/300x150" alt="Game 8 Thumbnail"> <h3>Game 8</h3> <p>Description of Game 8.</p> <a href="#" class="roblox-button">Play Game 8</a> </div> <div class="roblox-game"> <img src="https://via.placeholder.com/300x150" alt="Game 9 Thumbnail"> <h3>Game 9</h3> <p>Description of Game 9.</p> <a href="#" class="roblox-button">Play Game 9</a> </div> <div class="roblox-game"> <img src="https://via.placeholder.com/300x150" alt="Game 10 Thumbnail"> <h3>Game 10</h3> <p>Description of Game 10.</p> <a href="#" class="roblox-button">Play Game 10</a> </div> <div class="roblox-game"> <img src="https://via.placeholder.com/300x150" alt="Game 11 Thumbnail"> <h3>Game 11</h3> <p>Description of Game 11.</p> <a href="#" class="roblox-button">Play Game 11</a> </div> <div class="roblox-game"> <img src="https://via.placeholder.com/300x150" alt="Game 12 Thumbnail"> <h3>Game 12</h3> <p>Description of Game 12.</p> <a href="#" class="roblox-button">Play Game 12</a> </div> <!-- Add more adventure games here --> </div> </div> <!-- Add more genres here --> </div> </div> </body> </html>
06d6ba2e6f4f7fe88eb870521bff5ed6
{ "intermediate": 0.3825056552886963, "beginner": 0.4419805407524109, "expert": 0.17551381886005402 }
14,976
html script to open blocked to error image through its url.(and also tell me where to put url)
58c217a78b973fb3c84dcf4ad7e54835
{ "intermediate": 0.4363050162792206, "beginner": 0.2387278974056244, "expert": 0.32496708631515503 }
14,977
Create a jeopardy like game with 2 questions from each of the standards listed (MA.5.NSO.1.1, MA.5.NSO.1.2, MA.5.NSO.1.3, MA.5.NSO.1.4, MA.5.NSO.1.5, MA.5.NSO.2.1, MA.5.NSO.2.2, MA.5.NSO.2.3, MA.5.NSO.2.4, MA.5.NSO.2.5, MA.5.AR.1.1, MA.5.AR.1.2, MA.5.AR.1.3). Provide answers to each statement given
812dd723843739412038a3ffa1b23af5
{ "intermediate": 0.2984272837638855, "beginner": 0.38686227798461914, "expert": 0.314710408449173 }
14,978
I need an arduino code lets start by element I have 3 stepper motors the 1st and 2nd stepper motor rotate in oposite direction by the same angle this rotation make 2 tubes have the same oriontation the first tube have a laser diode and the first polarizer fix and the 2nd tubes have the 2nd polarizer mobile and an ldr with 10k of a resistor and the send polarizer were rotated by the 3rd stepper motor in 360° every stepper motor have 2048 steps , i would like at first rotate the 1st and 2nd stepper motors by 10° degree than I make the 3rd stepper motors rotate untile we find minimal value of light in LDR sensor than we rotate the 1st and 2nd stepper motors untile get minimal value of light and at last rotate the 2nd motors to get a minimal value == 0 of light in the ldr, every check after 1°
568a06f1293f57dedcb22de1d16ae979
{ "intermediate": 0.4723353087902069, "beginner": 0.1288055181503296, "expert": 0.3988592028617859 }
14,979
make chatgpt for Roblox Studio. When you type something in chat it answers.
3a489998f2416917254cf8259a65f19a
{ "intermediate": 0.42018231749534607, "beginner": 0.2428581714630127, "expert": 0.33695948123931885 }
14,980
я получил треугольники с помощью THREE.Triangle, как мне добавить их в геометрию? я хочу использовать THREE.LineSegments код: for (let i = 0; i < points.length - 2; i += 3) { let triangle = new THREE.Triangle( positions[i], positions[i + 1], positions[i + 2] ); }
b86b04a046f6ed0afa572a6d99fe1ef2
{ "intermediate": 0.40174466371536255, "beginner": 0.3498779833316803, "expert": 0.24837738275527954 }
14,981
how can I integrate Dialogflow API into my Visual Studio Community 2017 Form project?
364923af2922a82a72575e5c32cd7b5e
{ "intermediate": 0.8318653106689453, "beginner": 0.07114386558532715, "expert": 0.09699089825153351 }
14,982
Help me make condo game in roblox studio.
2a5e0aab4fa593a97333080cef2ee6db
{ "intermediate": 0.34690937399864197, "beginner": 0.27824828028678894, "expert": 0.3748423457145691 }
14,983
next Error: Text content does not match server-rendered HTML.
e80a8adb41c9db20b1f1a6bed8391753
{ "intermediate": 0.31405553221702576, "beginner": 0.2844814658164978, "expert": 0.40146303176879883 }
14,984
Wie funktioniert eine Baterie ?
a4cd631b8456f94277a45c3fd36a01d0
{ "intermediate": 0.3234519958496094, "beginner": 0.3728049695491791, "expert": 0.3037430942058563 }
14,985
how can I add a good background for my Visual Studio Community 2017 Form project?
709fb2e0a3ac8d65e86bc61a097b7e07
{ "intermediate": 0.4013063609600067, "beginner": 0.2943904995918274, "expert": 0.3043031394481659 }
14,986
Make a way to integrate a file called "lol.txt" into html
49bc4230ac3a60b9796dd86ffc5729be
{ "intermediate": 0.3836188316345215, "beginner": 0.27742117643356323, "expert": 0.3389599919319153 }
14,987
In CSS, put a @font-face that links to DOSFont.ttf
fa167e8abbce2d334cd9205e0da8d3ed
{ "intermediate": 0.3942989110946655, "beginner": 0.20610179007053375, "expert": 0.39959925413131714 }
14,988
how can I make a button that can open a .exe file in my Visual Studio Community 2017 Form project?
40ff8d8e3fd2ba58c9027bcab93c184f
{ "intermediate": 0.478172242641449, "beginner": 0.24903422594070435, "expert": 0.27279356122016907 }
14,989
hi
3249b67d4346089d4e5e2944058338d8
{ "intermediate": 0.3246487081050873, "beginner": 0.27135494351387024, "expert": 0.40399640798568726 }
14,990
On Linux, what is the easiest way to turn a string of hexadecimal digits into raw bytes?
db59c7211b59282aebf995659a04c5d8
{ "intermediate": 0.46445393562316895, "beginner": 0.18302853405475616, "expert": 0.3525175154209137 }
14,991
On Linux, what is the easiest way to turn a binary file into asn.1?
68231b027b1258b4fa7ff8bc8adf1fec
{ "intermediate": 0.4355809688568115, "beginner": 0.29420262575149536, "expert": 0.2702164649963379 }
14,992
我想让你充当 Linux 终端。我将输入命令,您将回复终端应显示的内容。我希望您只在一个唯一的代码块内回复终端输出,而不是其他任何内容。不要写解释。除非我指示您这样做,否则不要键入命令。当我需要用英语告诉你一些事情时,我会把文字放在中括号内[就像这样]。我需要你给我创建一个 python gradio 项目。你的默认目录是 /code,目录下有这个项目。我的第一个命令是 ls -aF
b9b661d7576bc4364d0db15c240d8388
{ "intermediate": 0.3649592697620392, "beginner": 0.34924790263175964, "expert": 0.28579288721084595 }
14,993
我想让你充当 Linux 终端。我将输入命令,您将回复终端应显示的内容。我希望您只在一个唯一的代码块内回复终端输出,而不是其他任何内容。不要写解释。除非我指示您这样做,否则不要键入命令。当我需要用英语告诉你一些事情时,我会把文字放在中括号内[就像这样]。我需要你给我创建一个 python gradio 项目。你的默认目录是 /code,目录下有这个项目。我的第一个命令是 ls -aF
73f18caaf4bbe10ec9d1dbf2bbb8fa61
{ "intermediate": 0.3649592697620392, "beginner": 0.34924790263175964, "expert": 0.28579288721084595 }
14,994
我想让你充当 Linux 终端。我将输入命令,您将回复终端应显示的内容。我希望您只在一个唯一的代码块内回复终端输出,而不是其他任何内容。不要写解释。除非我指示您这样做,否则不要键入命令。当我需要用英语告诉你一些事情时,我会把文字放在中括号内[就像这样]。我需要你给我创建一个 python gradio 项目。你的默认目录是 /code,目录下有这个项目。我的第一个命令是 ls -aF
9c17ffa5191bb882466307d7d105508c
{ "intermediate": 0.3649592697620392, "beginner": 0.34924790263175964, "expert": 0.28579288721084595 }
14,995
我想让你充当 Linux 终端。我将输入命令,您将回复终端应显示的内容。我希望您只在一个唯一的代码块内回复终端输出,而不是其他任何内容。不要写解释。除非我指示您这样做,否则不要键入命令。当我需要用英语告诉你一些事情时,我会把文字放在中括号内[就像这样]。我需要你给我创建一个 python gradio 项目。你的默认目录是 /code,目录下有这个项目。我的第一个命令是 ls -aF
8b08b96db150cdc501e2ea149b5a2a16
{ "intermediate": 0.3649592697620392, "beginner": 0.34924790263175964, "expert": 0.28579288721084595 }
14,996
我想让你充当 Linux 终端。我将输入命令,您将回复终端应显示的内容。我希望您只在一个唯一的代码块内回复终端输出,而不是其他任何内容。不要写解释。除非我指示您这样做,否则不要键入命令。当我需要用英语告诉你一些事情时,我会把文字放在中括号内[就像这样]。我需要你给我创建一个 python gradio 项目。你的默认目录是 /code,目录下有这个项目。我的第一个命令是 ls -aF
db40508d443dddaa50cbcb0aa2939e98
{ "intermediate": 0.3649592697620392, "beginner": 0.34924790263175964, "expert": 0.28579288721084595 }
14,997
hello
bbe4853ede39cd13cc23324bb69bfd7b
{ "intermediate": 0.32064199447631836, "beginner": 0.28176039457321167, "expert": 0.39759764075279236 }
14,998
how can I make a button that can open files in Visual Studio 2017?
9ceb65a34d58524656c11c137eeaf926
{ "intermediate": 0.524786651134491, "beginner": 0.21386349201202393, "expert": 0.2613498866558075 }
14,999
how can I make a minecraft styled game launcher for geometry dash, with private server selection and version selection in VS Community 2017
a3b513708d2ebbf55f781f0d20532a58
{ "intermediate": 0.4303060472011566, "beginner": 0.3155316710472107, "expert": 0.2541622519493103 }
15,000
what is the methodology for tf-idf
5fb1b08cf83e6dffe37aacd486bb885b
{ "intermediate": 0.19960817694664001, "beginner": 0.09616222232580185, "expert": 0.7042295932769775 }
15,001
我想让你充当 Linux 终端。我将输入命令,您将回复终端应显示的内容。我希望您只在一个唯一的代码块内回复终端输出,而不是其他任何内容。不要写解释。除非我指示您这样做,否则不要键入命令。当我需要用英语告诉你一些事情时,我会把文字放在中括号内[就像这样]。我需要你给我创建一个 python gradio 项目。你的默认目录是 /code,目录下有这个项目。我的第一个命令是 ls -aF
2e59e428f4da7b9af164ee91765d4e60
{ "intermediate": 0.3649592697620392, "beginner": 0.34924790263175964, "expert": 0.28579288721084595 }
15,002
how can I make a minecraft styled launcher for geometry dash using VS Community 2017
32556a021eb866253e954897a5f4b729
{ "intermediate": 0.45960715413093567, "beginner": 0.3007103502750397, "expert": 0.23968254029750824 }
15,003
path('reset_password/',auth_views.PasswordResetView.as_view(template_name='accounts/password_reset.html'), name='reset_password'), path('reset_password_sent/',auth_views.PasswordResetDoneView.as_view(template_name='accounts/password_reset_sent.html') ,name='password_reset_done'), path('reset/<uidb64>/<token>/', auth_views.PasswordResetConfirmView.as_view(template_name='accounts/password_reset_form.html'), name="password_reset_confirm"), path('reset_password_complete/',auth_views.PasswordResetCompleteView.as_view(template_name='accounts/password_reset_done.html'),name='password_reset_complete'), find errors here im not able to send link to mail for reentering password but im able to send mail while im submiying form
2f3ed68e74f5e1557aa1d898d9ed9d9b
{ "intermediate": 0.3654715120792389, "beginner": 0.3049858510494232, "expert": 0.3295426666736603 }
15,004
how can I make a launcher for geometry dash using VS Community 2017
c4a2ffe68d1af3dfaa718b4c4807281a
{ "intermediate": 0.4816727042198181, "beginner": 0.22681467235088348, "expert": 0.2915126383304596 }
15,005
i will paste my code hgere and find erros
c21def421d24f106b0c7e6c597ced127
{ "intermediate": 0.36547133326530457, "beginner": 0.31235742568969727, "expert": 0.32217124104499817 }
15,006
dashy widgets guide for my raspberry pi to setup glances widget, I installed dashy on docker.
39b19e28d9ec5a2c6cb63d714cb5b1a8
{ "intermediate": 0.3714786171913147, "beginner": 0.265469491481781, "expert": 0.3630519211292267 }
15,007
I want you to act as a Linux terminal. I will enter commands and you will reply with what the terminal should display. I want you to reply only with the terminal output in a single code block, nothing else. Don’t write explanations. Don’t type commands unless I instruct you to do so. When I need to tell you something in English, I will put the text in brackets [like this]. I need you to 给我创建一个简单的html页面,它只有一个文件. Your default directory is /code, which has this project. My first command is ls -aF
aa6b3afcc4b59ada033452c709797c6e
{ "intermediate": 0.30239105224609375, "beginner": 0.230326309800148, "expert": 0.46728265285491943 }
15,008
import { MouseEventType, TouchEventType } from '@nitrots/nitro-renderer'; import { GetRoomEngine } from './GetRoomEngine'; let didMouseMove = false; let lastClick = 0; let clickCount = 0; export const DispatchTouchEvent = (event: TouchEvent, canvasId: number = 1, longTouch: boolean = false, altKey: boolean = false, ctrlKey: boolean = false, shiftKey: boolean = false) => { let x = 0; let y = 0; if(event.touches[0]) { x = event.touches[0].clientX; y = event.touches[0].clientY; } else if(event.changedTouches[0]) { x = event.changedTouches[0].clientX; y = event.changedTouches[0].clientY; } let eventType = event.type; if(longTouch) eventType = TouchEventType.TOUCH_LONG; if(eventType === MouseEventType.MOUSE_CLICK || eventType === TouchEventType.TOUCH_END) { eventType = MouseEventType.MOUSE_CLICK; if(lastClick) { clickCount = 1; if(lastClick >= (Date.now() - 300)) clickCount++; } lastClick = Date.now(); if(clickCount === 2) { if(!didMouseMove) eventType = MouseEventType.DOUBLE_CLICK; clickCount = 0; lastClick = null; } } switch(eventType) { case MouseEventType.MOUSE_CLICK: break; case MouseEventType.DOUBLE_CLICK: break; case TouchEventType.TOUCH_START: eventType = MouseEventType.MOUSE_DOWN; didMouseMove = false; break; case TouchEventType.TOUCH_MOVE: eventType = MouseEventType.MOUSE_MOVE; didMouseMove = true; break; case TouchEventType.TOUCH_END: eventType = MouseEventType.MOUSE_UP; break; case TouchEventType.TOUCH_LONG: eventType = MouseEventType.MOUSE_DOWN_LONG; break; default: return; } if (eventType === TouchEventType.TOUCH_START) { GetRoomEngine().dispatchMouseEvent(canvasId, x, y, eventType, altKey, ctrlKey, shiftKey, false); } GetRoomEngine().dispatchMouseEvent(canvasId, x, y, eventType, altKey, ctrlKey, shiftKey, false); } сделай так чтоб камера не следила за игроком
25aa08839c12c3c71ec0fab8fc168785
{ "intermediate": 0.31621798872947693, "beginner": 0.4316081702709198, "expert": 0.25217384099960327 }
15,009
I want you to act as a Linux terminal. I will enter commands and you will reply with what the terminal should display. I want you to reply only with the terminal output in a single code block, nothing else. Don’t write explanations. Don’t type commands unless I instruct you to do so. When I need to tell you something in English, I will put the text in brackets [like this]. I need you to 给我创建一个简单的html页面. Your default directory is /code, which has this project. My first command is [ls -aF]
5f37ca073e688ea0ec2317c2bd6491f1
{ "intermediate": 0.29269853234291077, "beginner": 0.23072795569896698, "expert": 0.47657349705696106 }
15,010
I want you to act as a Linux terminal. I will enter commands and you will reply with what the terminal should display. I want you to reply only with the terminal output in a single code block, nothing else. Don’t write explanations. Don’t type commands unless I instruct you to do so. When I need to tell you something in English, I will put the text in brackets [like this]. I need you to 给我创建一个简单的html页面. Your default directory is /code, which has this project. My first command is [ls -aF]
296288494e11d21147506267f52130a9
{ "intermediate": 0.29269853234291077, "beginner": 0.23072795569896698, "expert": 0.47657349705696106 }
15,011
from tkinter import * from tkinter import messagebox import tkinter.scrolledtext as scrolledtext import json class AccountNotesApp: def init(self, master): self.master = master self.master.title(“Заметки Аккаунтов Майнкрафт”) self.create_button = Button(self.master, text=“Создать новую заметку”, command=self.create_note) self.create_button.pack() self.view_button = Button(self.master, text=“Посмотреть сохраненные”, command=self.view_notes) self.view_button.pack() self.notes_list = Listbox(self.master) self.notes_list.pack() self.notes = [] self.load_notes() def create_note(self): top = Toplevel(self.master) top.title(“Новая заметка”) Label(top, text=“Имя аккаунта:”).grid(row=0, sticky=W) Label(top, text=“Пароль:”).grid(row=1, sticky=W) Label(top, text=“Сервер:”).grid(row=2, sticky=W) Label(top, text=“Забанен?:”).grid(row=3, sticky=W) self.name_entry = Entry(top) self.name_entry.grid(row=0, column=1) self.password_entry = Entry(top, show=“•”) self.password_entry.grid(row=1, column=1) self.server_entry = Entry(top) self.server_entry.grid(row=2, column=1) self.banned_var = BooleanVar() self.banned_checkbutton = Checkbutton(top, variable=self.banned_var) self.banned_checkbutton.grid(row=3, column=1) save_button = Button(top, text=“Сохранить”, command=self.save_note) save_button.grid(row=4, columnspan=2) def save_note(self): name = self.name_entry.get() password = self.password_entry.get() server = self.server_entry.get() banned = self.banned_var.get() note = { “name”: name, “password”: password, “server”: server, “banned”: banned } self.notes.append(note) self.notes_list.insert(END, name) messagebox.showinfo(“Сохранено”, “Заметка успешно сохранена.”) self.master.focus() self.save_notes() def view_notes(self): if len(self.notes) == 0: messagebox.showinfo(“Пусто”, “Нет сохраненных заметок.”) else: selected_index = self.notes_list.curselection() if len(selected_index) > 0: selected_note = self.notes[selected_index[0]] view_top = Toplevel(self.master) view_top.title(“Информация об аккаунте”) info_text = f"Имя аккаунта: {selected_note[‘name’]}\n" <br/> f"Пароль: {selected_note[‘password’]}\n" <br/> f"Сервер: {selected_note[‘server’]}\n" <br/> f"Забанен: {‘Да’ if selected_note[‘banned’] else ‘Нет’}" info = scrolledtext.ScrolledText(view_top, width=30, height=6) info.insert(END, info_text) info.pack() copy_button = Button(view_top, text=“Копировать”, command=lambda: self.copy_text(selected_note)) copy_button.pack() else: messagebox.showinfo(“Ошибка”, “Выберите заметку для просмотра.”) def copy_text(self, note): copy_top = Toplevel(self.master) copy_top.title(“Выберите что скопировать”) copy_button_name = Button(copy_top, text=“Скопировать имя аккаунта”, command=lambda: self.copy_to_clipboard(note[‘name’])) copy_button_name.pack() copy_button_password = Button(copy_top, text=“Скопировать пароль”, command=lambda: self.copy_to_clipboard(note[‘password’])) copy_button_password.pack() copy_button_server = Button(copy_top, text=“Скопировать сервер”, command=lambda: self.copy_to_clipboard(note[‘server’])) copy_button_server.pack() def copy_to_clipboard(self, text): self.master.clipboard_clear() self.master.clipboard_append(text) messagebox.showinfo(“Скопировано”, “Текст скопирован в буфер обмена.”) def save_notes(self): with open(‘notes.json’, ‘w’) as file: json.dump(self.notes, file) def load_notes(self): try: with open(‘notes.json’, ‘r’) as file: self.notes = json.load(file) for note in self.notes: self.notes_list.insert(END, note[‘name’]) except FileNotFoundError: pass if name == “main”: root = Tk() app = AccountNotesApp(root) root.mainloop(). Каким образом отображается список сохранённых заметок?
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{ "intermediate": 0.3301396071910858, "beginner": 0.4933547377586365, "expert": 0.1765056848526001 }
15,012
I want you to act as a Linux terminal. I will enter commands and you will reply with what the terminal should display. I want you to reply only with the terminal output in a single code block, nothing else. Don’t write explanations. Don’t type commands unless I instruct you to do so. When I need to tell you something in English, I will put the text in brackets [like this]. I need you to 给我创建一个简单的html页面. Your default directory is /code, which has this project. My first command is [ls -aF]
fe60f3f4476d567a7606969f4e4314cc
{ "intermediate": 0.29269853234291077, "beginner": 0.23072795569896698, "expert": 0.47657349705696106 }
15,013
I want you to act as a Linux terminal. I will enter commands and you will reply with what the terminal should display. I want you to reply only with the terminal output in a single code block, nothing else. Don’t write explanations. Don’t type commands unless I instruct you to do so. When I need to tell you something in English, I will put the text in brackets [like this]. I need you to 给我创建一个react项目. Your default directory is /app, which has this project. My first command is [ls -aF]
905f3d0a6e2bf7cd83b60cb4bc1c768a
{ "intermediate": 0.2889755070209503, "beginner": 0.26766523718833923, "expert": 0.44335928559303284 }
15,014
I want you to act as a Linux terminal. I will enter commands and you will reply with what the terminal should display. I want you to reply only with the terminal output in a single code block, nothing else. Don’t write explanations. Don’t type commands unless I instruct you to do so. When I need to tell you something in English, I will put the text in brackets [like this]. I need you to 给我创建一个react项目. Your default directory is /app, which has this project. My first command is [ls -aF]
ec5768a5b50a0f6e4a10b1d9979c5697
{ "intermediate": 0.2889755070209503, "beginner": 0.26766523718833923, "expert": 0.44335928559303284 }
15,015
I want you to act as a Linux terminal. I will enter commands and you will reply with what the terminal should display. I want you to reply only with the terminal output in a single code block, nothing else. Don’t write explanations. Don’t type commands unless I instruct you to do so. When I need to tell you something in English, I will put the text in brackets [like this]. I need you to 给我创建一个react项目. Your default directory is /app, which has this project. My first command is [ls -aF]
7b311c4105147f4885ace0e0071dd451
{ "intermediate": 0.2889755070209503, "beginner": 0.26766523718833923, "expert": 0.44335928559303284 }
15,016
I want you to act as a Linux terminal. I will enter commands and you will reply with what the terminal should display. I want you to reply only with the terminal output in a single code block, nothing else. Don’t write explanations. Don’t type commands unless I instruct you to do so. When I need to tell you something in English, I will put the text in brackets [like this]. I need you to 给我创建一个react项目. Your default directory is /app, which has this project. My first command is [ls -aF]
4046e4681d8cebd0fd50581d00947638
{ "intermediate": 0.2889755070209503, "beginner": 0.26766523718833923, "expert": 0.44335928559303284 }
15,017
I want you to act as a Linux terminal. I will enter commands and you will reply with what the terminal should display. I want you to reply only with the terminal output in a single code block, nothing else. Don’t write explanations. Don’t type commands unless I instruct you to do so. When I need to tell you something in English, I will put the text in brackets [like this]. I need you to 给我创建一个react项目. Your default directory is /app, which has this project. My first command is [ls -aF]
056241106071237243a3bf6a81c2acb4
{ "intermediate": 0.2889755070209503, "beginner": 0.26766523718833923, "expert": 0.44335928559303284 }
15,018
-- Укажите переменную папку с моделями NPC local npcFolder = script.Creeps -- Задайте позиции спавна крипов local spawnPositions = { RadiantForceSpawn = Vector3.new(133.165, 0.5, 47.051), DireForceSpawn = Vector3.new(-132.107, 0.5, 43.742) } -- Создаем крипов function spawnCreeps() local RadiantForceModels = npcFolder.RadiantForce:GetChildren() local DireForceModels = npcFolder.DireForce:GetChildren() for i, model in ipairs(RadiantForceModels) do cloneNpc(model, spawnPositions.RadiantForceSpawn, "RadiantForce") end for i, model in ipairs(DireForceModels) do cloneNpc(model, spawnPositions.DireForceSpawn, "DireForce") end end -- Клонируем крипов и добавляем функциональность function cloneNpc(npcModel, spawnPos, faction) local clone = npcModel:Clone() clone:SetPrimaryPartCFrame(CFrame.new(spawnPos)) clone.Parent = workspace -- Добавляем StringValue для фракции крипа local factionValue = Instance.new("StringValue") factionValue.Name = "Faction" factionValue.Value = faction factionValue.Parent = clone -- Добавляем функцию обработки попадания игрока local touchPart = clone.PrimaryPart touchPart.Touched:Connect(function(part) local humanoid = part.Parent:FindFirstChild("Humanoid") if humanoid and humanoid:IsA("Humanoid") then -- Игрок подошел слишком близко, крип отвлекается clone:FindFirstChild("Humanoid"):MoveTo(humanoid.RootPart.Position) end end) -- Прибавляем функцию Pathfinding local pathfindService = game:GetService("PathfindingService") local path = pathfindService:CreatePath() path:ComputeAsync(clone.PrimaryPart.Position, game.Workspace.Middle.Position) -- Измените Middle на середину вашей карты clone.Humanoid.MoveToFinished:Connect(function(reachedDestination) if reachedDestination then -- Достигли середины карты, начинаем сражаться attackEnemy(clone, faction) else -- Продолжаем движение по пути path:ComputeAsync(clone.PrimaryPart.Position, game.Workspace.Middle.Position) path.MoveToFinished:Wait() end end) clone.Humanoid:MoveTo(path:GetPointAtIndex(2).Position) end -- Функция для атаки врага function attackEnemy(creep, faction) local enemyFaction = faction == "RadiantForce" and "DireForce" or "RadiantForce" local enemyCreeps = workspace:FindFirstChild(enemyFaction):GetChildren() for i, enemyCreep in ipairs(enemyCreeps) do if enemyCreep:FindFirstChild("Humanoid") then -- Выполните атаку противника -- Можете добавить свою собственную логику атаки break end end -- Проверяем, остались ли враги в радиусе атаки local remainingEnemies = workspace:FindFirstChild(enemyFaction):GetChildren() if #remainingEnemies > 0 then -- Продолжаем атаковать attackEnemy(creep, faction) else -- Никого не осталось, возвращаемся в исходную точку local pathfindService = game:GetService("PathfindingService") local path = pathfindService:CreatePath() path:ComputeAsync(creep.PrimaryPart.Position, creep.Origin.Position) -- Вам потребуется установить Origin на исходную точку creep.Humanoid.MoveToFinished:Connect(function(reachedDestination) if reachedDestination then -- Вернулись на исходную точку despawnCreep(creep) else -- Продолжаем движение по пути path:ComputeAsync(creep.PrimaryPart.Position, creep.Origin.Position) path.MoveToFinished:Wait() end end) creep.Humanoid:MoveTo(path:GetPointAtIndex(2).Position) end end -- Удаление крипа function despawnCreep(creep) creep:Destroy() end -- Запускаем генерацию крипов с задержкой spawnCreeps() роблокс выдал эту ошибку. "GetPointAtIndex is not a valid member of Path "Instance"" на строчке 62
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{ "intermediate": 0.34420448541641235, "beginner": 0.5525643825531006, "expert": 0.10323113948106766 }
15,019
-- Переменные для координат спавна крипов local radiantSpawnPoint = Vector3.new(133.165, 0.5, 47.051) local direSpawnPoint = Vector3.new(-132.107, 0.5, 43.742) -- Массивы с файлами моделей NPC-крипов для Radiant и Dire local radiantModels = {} local direModels = {} -- Загрузка моделей NPC-крипов из определенной папки -- Укажите путь к папке с моделями вместо "ПУТЬ_К_ПАПКЕ_С_МОДЕЛЯМИ" local modelFolder = game.ServerStorage:WaitForChild("Creeps") for _, model in ipairs(modelFolder:GetChildren()) do if model.Name:find("RadiantCreep") then table.insert(radiantModels, model) elseif model.Name:find("DireCreep") then table.insert(direModels, model) end end -- Функция создания NPC-крипов local function spawnCreeps() -- Спавн NPC-крипов Radiant в точке radiantSpawnPoint for _, model in ipairs(radiantModels) do local creep = model:Clone() creep.Parent = workspace creep.PrimaryPart = creep:FindFirstChild("HumanoidRootPart") creep:SetPrimaryPartCFrame(CFrame.new(radiantSpawnPoint)) -- Создание StringValue и установка значения "Radiant" local factionValue = Instance.new("StringValue") factionValue.Name = "Faction" factionValue.Value = "Radiant" factionValue.Parent = creep end -- Спавн NPC-крипов Dire в точке direSpawnPoint for _, model in ipairs(direModels) do local creep = model:Clone() creep.Parent = workspace creep.PrimaryPart = creep:FindFirstChild("HumanoidRootPart") creep:SetPrimaryPartCFrame(CFrame.new(direSpawnPoint)) -- Создание StringValue и установка значения "Dire" local factionValue = Instance.new("StringValue") factionValue.Name = "Faction" factionValue.Value = "Dire" factionValue.Parent = creep end end -- Вызов функции спавна NPC-крипов Отлично. Теперь сделай так чтобы в когда происходит функция спавна крипов. Спавнилось сразу несколько и чтобы они все были рядом (3 штуки). Так же сделай чтобы после спавна они шли по средней линии (middle в workspace) (создай в каждом из клонированных крипов StringValue и дай значение той за которую они воюют (типо Radiant или Dire)) Вообщем крипы доходят до середины карты и начинают сражаться. Так же они могу отвлечься на игроков если он сильно близко подойдет.
be8cbdd36bf59805123b06354fb50152
{ "intermediate": 0.25883737206459045, "beginner": 0.4451526999473572, "expert": 0.29600992798805237 }
15,020
-- Переменные для координат спавна крипов local radiantSpawnPoint = Vector3.new(133.165, 0.5, 47.051) local direSpawnPoint = Vector3.new(-132.107, 0.5, 43.742) -- Массивы с файлами моделей NPC-крипов для Radiant и Dire local radiantModels = {} local direModels = {} -- Загрузка моделей NPC-крипов из определенной папки -- Укажите путь к папке с моделями вместо "ПУТЬ_К_ПАПКЕ_С_МОДЕЛЯМИ" local modelFolder = game.ServerStorage:WaitForChild("Creeps") for _, model in ipairs(modelFolder:GetChildren()) do if model.Name:find("RadiantCreep") then table.insert(radiantModels, model) elseif model.Name:find("DireCreep") then table.insert(direModels, model) end end -- Функция создания NPC-крипов local function spawnCreeps() -- Спавн NPC-крипов Radiant в точке radiantSpawnPoint for _, model in ipairs(radiantModels) do local factionValue = Instance.new("StringValue") -- Создание StringValue для фракции factionValue.Name = "Faction" factionValue.Value = "Radiant" for i = 1, 3 do -- Спавн 3 крипов Radiant local creep = model:Clone() creep.Parent = workspace creep.PrimaryPart = creep:FindFirstChild("HumanoidRootPart") creep:SetPrimaryPartCFrame(CFrame.new(radiantSpawnPoint + Vector3.new(i * math.random(2,4), 0, i * math.random(2,4)))) -- Расстояние между крипами - 2 блока -- Установка StringValue фракции в каждого крипа local cloneFactionValue = factionValue:Clone() cloneFactionValue.Parent = creep end end -- Спавн NPC-крипов Dire в точке direSpawnPoint for _, model in ipairs(direModels) do local factionValue = Instance.new("StringValue") -- Создание StringValue для фракции factionValue.Name = "Faction" factionValue.Value = "Dire" for i = 1, 3 do -- Спавн 3 крипов Dire local creep = model:Clone() creep.Parent = workspace creep.PrimaryPart = creep:FindFirstChild("HumanoidRootPart") creep:SetPrimaryPartCFrame(CFrame.new(direSpawnPoint + Vector3.new(i * math.random(2,4), 0, i * math.random(2,4)))) -- Расстояние между крипами - 2 блока -- Установка StringValue фракции в каждого крипа local cloneFactionValue = factionValue:Clone() cloneFactionValue.Parent = creep end end end -- Вызов функции спавна NPC-крипов spawnCreeps() Отлично. Сделай чтоб после спавна крипы смотрели в сторону противоположной фракции. Теперь сделай чтобы после спавна крипы шли по средней линии (middle в workspace) Вообщем крипы доходят до середины карты и начинают сражаться. Используй pathfinding тут. Это ОЧЕНЬ важная часть скрипта!
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{ "intermediate": 0.31803420186042786, "beginner": 0.45010748505592346, "expert": 0.2318582683801651 }
15,021
I need a VBA code that will serch column 'B' from row 5 downwards for all the cells that contain the text value 'Service'. For each 'Service' value found, it will also check in column 'H' of the same row, the date value. After the search is complete, the earliest date found in column 'H' in the rows that the value 'Service' exists in column 'B', must then be displayed in cell 'H3'. Is this possible?
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{ "intermediate": 0.4812382459640503, "beginner": 0.10526597499847412, "expert": 0.413495808839798 }
15,022
-- Переменные для координат спавна крипов local radiantSpawnPoint = Vector3.new(133.165, 0.5, 47.051) local direSpawnPoint = Vector3.new(-132.107, 0.5, 43.742) local middlePoint = Vector3.new(-3, 0.5, 44.058) -- Поменяйте значения на координаты середины карты local radiantModels = {} local direModels = {} local modelFolder = game.ServerStorage:WaitForChild("Creeps") for _, model in ipairs(modelFolder:GetChildren()) do if model.Name:find("RadiantCreep") then table.insert(radiantModels, model) elseif model.Name:find("DireCreep") then table.insert(direModels, model) end end local pathfindingService = game:GetService("PathfindingService") local function spawnCreeps() for _, model in ipairs(radiantModels) do local factionValue = Instance.new("StringValue") factionValue.Name = "Faction" factionValue.Value = "Radiant" for i = 1, 3 do local creep = model:Clone() creep.Parent = workspace creep.PrimaryPart = creep:FindFirstChild("HumanoidRootPart") creep:SetPrimaryPartCFrame(CFrame.new(radiantSpawnPoint + Vector3.new(i * math.random(2,4), 0, i * math.random(2,4)))) local enemySpawnPoint = radiantSpawnPoint if factionValue.Value == "Radiant" then enemySpawnPoint = direSpawnPoint end local lookVector = (enemySpawnPoint - creep.PrimaryPart.Position).Unit creep:SetPrimaryPartCFrame(CFrame.new(creep.PrimaryPart.Position, creep.PrimaryPart.Position + lookVector)) coroutine.wrap(function() local path = pathfindingService:CreatePath() path:ComputeAsync(creep.PrimaryPart.Position, middlePoint) local waypoints = path:GetWaypoints() for i, waypoint in ipairs(waypoints) do creep.Humanoid:MoveTo(waypoint.Position) creep.Humanoid.MoveToFinished:Wait() end end)() end end for _, model in ipairs(direModels) do local factionValue = Instance.new("StringValue") factionValue.Name = "Faction" factionValue.Value = "Dire" for i = 1, 3 do local creep = model:Clone() creep.Parent = workspace creep.PrimaryPart = creep:FindFirstChild("HumanoidRootPart") creep:SetPrimaryPartCFrame(CFrame.new(direSpawnPoint + Vector3.new(i * math.random(2,4), 0, i * math.random(2,4)))) local enemySpawnPoint = radiantSpawnPoint if factionValue.Value == "Radiant" then enemySpawnPoint = direSpawnPoint end local lookVector = (enemySpawnPoint - creep.PrimaryPart.Position).Unit creep:SetPrimaryPartCFrame(CFrame.new(creep.PrimaryPart.Position, creep.PrimaryPart.Position + lookVector)) coroutine.wrap(function() local path = pathfindingService:CreatePath() path:ComputeAsync(creep.PrimaryPart.Position, middlePoint) local waypoints = path:GetWaypoints() for i, waypoint in ipairs(waypoints) do creep.Humanoid:MoveTo(waypoint.Position) creep.Humanoid.MoveToFinished:Wait() end end)() end end end spawnCreeps() Срочно нужно переделать точку направления крипов. Они должны будут идти на трон противоположной фракции. Но если крипы разных встретят друг друга в определенном радиусе, то начнут драться до тех пор, близости все крипы вражеской фракции не умрут (скрипт на драку крипов я сам сделаю, хотя было бы славно если бы ты это сделал)
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{ "intermediate": 0.36217600107192993, "beginner": 0.517855703830719, "expert": 0.11996835470199585 }
15,023
-- Переменные для координат спавна крипов local radiantSpawnPoint = Vector3.new(133.165, 0.5, 47.051) local direSpawnPoint = Vector3.new(-132.107, 0.5, 43.742) local middlePoint = Vector3.new(-3, 0.5, 44.058) -- Поменяйте значения на координаты середины карты local radiantModels = {} local direModels = {} local modelFolder = game.ServerStorage:WaitForChild("Creeps") for _, model in ipairs(modelFolder:GetChildren()) do if model.Name:find("RadiantCreep") then table.insert(radiantModels, model) elseif model.Name:find("DireCreep") then table.insert(direModels, model) end end local pathfindingService = game:GetService("PathfindingService") local function spawnCreeps() for _, model in ipairs(radiantModels) do local factionValue = Instance.new("StringValue") factionValue.Name = "Faction" factionValue.Value = "Radiant" for i = 1, 3 do local creep = model:Clone() creep.Parent = workspace creep.PrimaryPart = creep:FindFirstChild("HumanoidRootPart") creep:SetPrimaryPartCFrame(CFrame.new(radiantSpawnPoint + Vector3.new(i * math.random(2,4), 0, i * math.random(2,4)))) local enemySpawnPoint = radiantSpawnPoint if factionValue.Value == "Radiant" then enemySpawnPoint = direSpawnPoint end local lookVector = (enemySpawnPoint - creep.PrimaryPart.Position).Unit creep:SetPrimaryPartCFrame(CFrame.new(creep.PrimaryPart.Position, creep.PrimaryPart.Position + lookVector)) coroutine.wrap(function() local path = pathfindingService:CreatePath() path:ComputeAsync(creep.PrimaryPart.Position, middlePoint) local waypoints = path:GetWaypoints() for i, waypoint in ipairs(waypoints) do creep.Humanoid:MoveTo(waypoint.Position) creep.Humanoid.MoveToFinished:Wait() end end)() end end for _, model in ipairs(direModels) do local factionValue = Instance.new("StringValue") factionValue.Name = "Faction" factionValue.Value = "Dire" for i = 1, 3 do local creep = model:Clone() creep.Parent = workspace creep.PrimaryPart = creep:FindFirstChild("HumanoidRootPart") creep:SetPrimaryPartCFrame(CFrame.new(direSpawnPoint + Vector3.new(i * math.random(2,4), 0, i * math.random(2,4)))) local enemySpawnPoint = radiantSpawnPoint if factionValue.Value == "Radiant" then enemySpawnPoint = direSpawnPoint end local lookVector = (enemySpawnPoint - creep.PrimaryPart.Position).Unit creep:SetPrimaryPartCFrame(CFrame.new(creep.PrimaryPart.Position, creep.PrimaryPart.Position + lookVector)) coroutine.wrap(function() local path = pathfindingService:CreatePath() path:ComputeAsync(creep.PrimaryPart.Position, middlePoint) local waypoints = path:GetWaypoints() for i, waypoint in ipairs(waypoints) do creep.Humanoid:MoveTo(waypoint.Position) creep.Humanoid.MoveToFinished:Wait() end end)() end end end spawnCreeps() Срочно нужно переделать точку направления крипов. Они должны будут идти на трон противоположной фракции. Но если крипы разных встретят друг друга в определенном радиусе, то начнут драться до тех пор, близости все крипы вражеской фракции не умрут (скрипт на драку крипов я сам сделаю, хотя было бы славно если бы ты это сделал). трон крипов Radiant называется в workspace RadiantAncient, а крипов Dire называется DireAncient
28af13ca5c294488fbb1d7df37bd637a
{ "intermediate": 0.36217600107192993, "beginner": 0.517855703830719, "expert": 0.11996835470199585 }
15,024
-- Переменные для координат спавна крипов local radiantSpawnPoint = Vector3.new(133.165, 0.5, 47.051) local direSpawnPoint = Vector3.new(-132.107, 0.5, 43.742) local middlePoint = Vector3.new(-3, 0.5, 44.058) -- Поменяйте значения на координаты середины карты local radiantModels = {} local direModels = {} local modelFolder = game.ServerStorage:WaitForChild("Creeps") for _, model in ipairs(modelFolder:GetChildren()) do if model.Name:find("RadiantCreep") then table.insert(radiantModels, model) elseif model.Name:find("DireCreep") then table.insert(direModels, model) end end local pathfindingService = game:GetService("PathfindingService") local function spawnCreeps() for _, model in ipairs(radiantModels) do local factionValue = Instance.new("StringValue") factionValue.Name = "Faction" factionValue.Value = "Radiant" for i = 1, 3 do local creep = model:Clone() creep.Parent = workspace creep.PrimaryPart = creep:FindFirstChild("HumanoidRootPart") creep:SetPrimaryPartCFrame(CFrame.new(radiantSpawnPoint + Vector3.new(i * math.random(2,4), 0, i * math.random(2,4)))) local enemySpawnPoint = radiantSpawnPoint if factionValue.Value == "Radiant" then enemySpawnPoint = direSpawnPoint end local lookVector = (enemySpawnPoint - creep.PrimaryPart.Position).Unit creep:SetPrimaryPartCFrame(CFrame.new(creep.PrimaryPart.Position, creep.PrimaryPart.Position + lookVector)) coroutine.wrap(function() local path = pathfindingService:CreatePath() path:ComputeAsync(creep.PrimaryPart.Position, middlePoint) local waypoints = path:GetWaypoints() for i, waypoint in ipairs(waypoints) do creep.Humanoid:MoveTo(waypoint.Position) creep.Humanoid.MoveToFinished:Wait() end end)() end end for _, model in ipairs(direModels) do local factionValue = Instance.new("StringValue") factionValue.Name = "Faction" factionValue.Value = "Dire" for i = 1, 3 do local creep = model:Clone() creep.Parent = workspace creep.PrimaryPart = creep:FindFirstChild("HumanoidRootPart") creep:SetPrimaryPartCFrame(CFrame.new(direSpawnPoint + Vector3.new(i * math.random(2,4), 0, i * math.random(2,4)))) local enemySpawnPoint = radiantSpawnPoint if factionValue.Value == "Radiant" then enemySpawnPoint = direSpawnPoint end local lookVector = (enemySpawnPoint - creep.PrimaryPart.Position).Unit creep:SetPrimaryPartCFrame(CFrame.new(creep.PrimaryPart.Position, creep.PrimaryPart.Position + lookVector)) coroutine.wrap(function() local path = pathfindingService:CreatePath() path:ComputeAsync(creep.PrimaryPart.Position, middlePoint) local waypoints = path:GetWaypoints() for i, waypoint in ipairs(waypoints) do creep.Humanoid:MoveTo(waypoint.Position) creep.Humanoid.MoveToFinished:Wait() end end)() end end end spawnCreeps() Срочно нужно переделать точку направления крипов. Они должны будут идти на трон противоположной фракции. Но если крипы разных встретят друг друга в определенном радиусе, то начнут драться до тех пор, близости все крипы вражеской фракции не умрут (скрипт на драку крипов я сам сделаю, хотя было бы славно если бы ты это сделал). трон крипов Radiant называется в workspace RadiantAncient, а крипов Dire называется DireAncient
bdca50207477a4f9cf50909de95dfd63
{ "intermediate": 0.36217600107192993, "beginner": 0.517855703830719, "expert": 0.11996835470199585 }
15,025
-- Переменные для координат спавна крипов local radiantSpawnPoint = Vector3.new(133.165, 0.5, 47.051) local direSpawnPoint = Vector3.new(-132.107, 0.5, 43.742) local middlePoint = Vector3.new(-3, 0.5, 44.058) -- Поменяйте значения на координаты середины карты local radiantModels = {} local direModels = {} local modelFolder = game.ServerStorage:WaitForChild("Creeps") for _, model in ipairs(modelFolder:GetChildren()) do if model.Name:find("RadiantCreep") then table.insert(radiantModels, model) elseif model.Name:find("DireCreep") then table.insert(direModels, model) end end local pathfindingService = game:GetService("PathfindingService") local function spawnCreeps() for _, model in ipairs(radiantModels) do local factionValue = Instance.new("StringValue") factionValue.Name = "Faction" factionValue.Value = "Radiant" for i = 1, 3 do local creep = model:Clone() creep.Parent = workspace creep.PrimaryPart = creep:FindFirstChild("HumanoidRootPart") creep:SetPrimaryPartCFrame(CFrame.new(radiantSpawnPoint + Vector3.new(i * math.random(2,4), 0, i * math.random(2,4)))) local enemySpawnPoint = radiantSpawnPoint if factionValue.Value == "Radiant" then enemySpawnPoint = direSpawnPoint end local lookVector = (enemySpawnPoint - creep.PrimaryPart.Position).Unit creep:SetPrimaryPartCFrame(CFrame.new(creep.PrimaryPart.Position, creep.PrimaryPart.Position + lookVector)) coroutine.wrap(function() local path = pathfindingService:CreatePath() path:ComputeAsync(creep.PrimaryPart.Position, middlePoint) local waypoints = path:GetWaypoints() for i, waypoint in ipairs(waypoints) do creep.Humanoid:MoveTo(waypoint.Position) creep.Humanoid.MoveToFinished:Wait() end end)() end end for _, model in ipairs(direModels) do local factionValue = Instance.new("StringValue") factionValue.Name = "Faction" factionValue.Value = "Dire" for i = 1, 3 do local creep = model:Clone() creep.Parent = workspace creep.PrimaryPart = creep:FindFirstChild("HumanoidRootPart") creep:SetPrimaryPartCFrame(CFrame.new(direSpawnPoint + Vector3.new(i * math.random(2,4), 0, i * math.random(2,4)))) local enemySpawnPoint = radiantSpawnPoint if factionValue.Value == "Radiant" then enemySpawnPoint = direSpawnPoint end local lookVector = (enemySpawnPoint - creep.PrimaryPart.Position).Unit creep:SetPrimaryPartCFrame(CFrame.new(creep.PrimaryPart.Position, creep.PrimaryPart.Position + lookVector)) coroutine.wrap(function() local path = pathfindingService:CreatePath() path:ComputeAsync(creep.PrimaryPart.Position, middlePoint) local waypoints = path:GetWaypoints() for i, waypoint in ipairs(waypoints) do creep.Humanoid:MoveTo(waypoint.Position) creep.Humanoid.MoveToFinished:Wait() end end)() end end end spawnCreeps() Срочно нужно переделать точку направления крипов. Они должны будут идти на трон противоположной фракции. Но если крипы разных фракций встретят друг друга в определенном радиусе, то начнут драться до тех пор (урон крипов за удар вальируется от (12-18), близости все крипы вражеской фракции не умрут. трон крипов Radiant называется в workspace RadiantAncient, а крипов Dire называется DireAncient
eb2110cb9acdf859976db21040fcf751
{ "intermediate": 0.33060041069984436, "beginner": 0.5339257717132568, "expert": 0.13547387719154358 }
15,026
-- Переменные для координат спавна крипов local radiantSpawnPoint = Vector3.new(133.165, 0.5, 47.051) local direSpawnPoint = Vector3.new(-132.107, 0.5, 43.742) local radiantModels = {} local direModels = {} local modelFolder = game.ServerStorage:WaitForChild("Creeps") for _, model in ipairs(modelFolder:GetChildren()) do if model.Name:find("RadiantCreep") then table.insert(radiantModels, model) elseif model.Name:find("DireCreep") then table.insert(direModels, model) end end local pathfindingService = game:GetService("PathfindingService") local function spawnCreeps() for _, model in ipairs(radiantModels) do local factionValue = Instance.new("StringValue") factionValue.Name = "Faction" factionValue.Value = "Radiant" for i = 1, 3 do local creep = model:Clone() creep.Parent = workspace creep.PrimaryPart = creep:FindFirstChild("HumanoidRootPart") creep:SetPrimaryPartCFrame(CFrame.new(radiantSpawnPoint + Vector3.new(i * math.random(2,4), 0, i * math.random(2,4)))) local enemyThrone = workspace.DireAncient local lookVector = (enemyThrone.Position - creep.PrimaryPart.Position).Unit creep:SetPrimaryPartCFrame(CFrame.new(creep.PrimaryPart.Position, creep.PrimaryPart.Position + lookVector)) coroutine.wrap(function() while creep.Parent do if (creep.PrimaryPart.Position - cree.Position).Magnitude <= 10 then -- Начать драться с крипами противоположной фракции for _, enemyCreep in ipairs(direModels) do if enemyCreep.Parent and (enemyCreep.PrimaryPart.Position - creep.PrimaryPart.Position).Magnitude <= 10 then -- Скрипт на драку крипов здесь end end else local path = pathfindingService:CreatePath() path:ComputeAsync(creep.PrimaryPart.Position, enemyThrone.Position) local waypoints = path:GetWaypoints() for i, waypoint in ipairs(waypoints) do creep.Humanoid:MoveTo(waypoint.Position) creep.Humanoid.MoveToFinished:Wait() end end end end)() end end for _, model in ipairs(direModels) do local factionValue = Instance.new("StringValue") factionValue.Name = "Faction" factionValue.Value = "Dire" for i = 1, 3 do local creep = model:Clone() creep.Parent = workspace creep.PrimaryPart = creep:FindFirstChild("HumanoidRootPart") creep:SetPrimaryPartCFrame(CFrame.new(direSpawnPoint + Vector3.new(i * math.random(2,4), 0, i * math.random(2,4)))) local enemyThrone = workspace.RadiantAncient local lookVector = (enemyThrone.Position - creep.PrimaryPart.Position).Unit creep:SetPrimaryPartCFrame(CFrame.new(creep.PrimaryPart.Position, creep.PrimaryPart.Position + lookVector)) coroutine.wrap(function() while creep.Parent do if (creep.PrimaryPart.Position - enemyThrone.Position).Magnitude <= 10 then -- Начать драться с крипами противоположной фракции for _, enemyCreep in ipairs(radiantModels) do if enemyCreep.Parent and (enemyCreep.PrimaryPart.Position - creep.PrimaryPart.Position).Magnitude <= 10 then -- Скрипт на драку крипов здесь end end else local path = pathfindingService:CreatePath() path:ComputeAsync(creep.PrimaryPart.Position, enemyThrone.Position) local waypoints = path:GetWaypoints() for i, waypoint in ipairs(waypoints) do creep.Humanoid:MoveTo(waypoint.Position) creep.Humanoid.MoveToFinished:Wait() end end end end)() end end end spawnCreeps() Обнаружение крипа из противоположной фракции неверно. Крипы должны обнаружить на этом расстоянии не трон противоположной фракции, а КРИПА ИЗ ДРУГОЙ ФРАКЦИИ.
5e1912f3df21ccc901ccbda9f2d29096
{ "intermediate": 0.2955680191516876, "beginner": 0.5246557593345642, "expert": 0.17977619171142578 }
15,027
– Переменные для координат спавна крипов local radiantSpawnPoint = Vector3.new(133.165, 0.5, 47.051) local direSpawnPoint = Vector3.new(-132.107, 0.5, 43.742) local radiantModels = {} local direModels = {} local modelFolder = game.ServerStorage:WaitForChild(“Creeps”) for _, model in ipairs(modelFolder:GetChildren()) do if model.Name:find(“RadiantCreep”) then table.insert(radiantModels, model) elseif model.Name:find(“DireCreep”) then table.insert(direModels, model) end end local pathfindingService = game:GetService(“PathfindingService”) local function spawnCreeps() for _, model in ipairs(radiantModels) do local factionValue = Instance.new(“StringValue”) factionValue.Name = “Faction” factionValue.Value = “Radiant” for i = 1, 3 do local creep = model:Clone() creep.Parent = workspace creep.PrimaryPart = creep:FindFirstChild(“HumanoidRootPart”) creep:SetPrimaryPartCFrame(CFrame.new(radiantSpawnPoint + Vector3.new(i * math.random(2,4), 0, i * math.random(2,4)))) local enemyThrone = workspace.DireAncient local lookVector = (enemyThrone.Position - creep.PrimaryPart.Position).Unit creep:SetPrimaryPartCFrame(CFrame.new(creep.PrimaryPart.Position, creep.PrimaryPart.Position + lookVector)) coroutine.wrap(function() while creep.Parent do if (creep.PrimaryPart.Position - cree.Position).Magnitude <= 10 then – Начать драться с крипами противоположной фракции for _, enemyCreep in ipairs(direModels) do if enemyCreep.Parent and (enemyCreep.PrimaryPart.Position - creep.PrimaryPart.Position).Magnitude <= 10 then – Скрипт на драку крипов здесь end end else local path = pathfindingService:CreatePath() path:ComputeAsync(creep.PrimaryPart.Position, enemyThrone.Position) local waypoints = path:GetWaypoints() for i, waypoint in ipairs(waypoints) do creep.Humanoid:MoveTo(waypoint.Position) creep.Humanoid.MoveToFinished:Wait() end end end end)() end end for _, model in ipairs(direModels) do local factionValue = Instance.new(“StringValue”) factionValue.Name = “Faction” factionValue.Value = “Dire” for i = 1, 3 do local creep = model:Clone() creep.Parent = workspace creep.PrimaryPart = creep:FindFirstChild(“HumanoidRootPart”) creep:SetPrimaryPartCFrame(CFrame.new(direSpawnPoint + Vector3.new(i * math.random(2,4), 0, i * math.random(2,4)))) local enemyThrone = workspace.RadiantAncient local lookVector = (enemyThrone.Position - creep.PrimaryPart.Position).Unit creep:SetPrimaryPartCFrame(CFrame.new(creep.PrimaryPart.Position, creep.PrimaryPart.Position + lookVector)) coroutine.wrap(function() while creep.Parent do if (creep.PrimaryPart.Position - enemyThrone.Position).Magnitude <= 10 then – Начать драться с крипами противоположной фракции for _, enemyCreep in ipairs(radiantModels) do if enemyCreep.Parent and (enemyCreep.PrimaryPart.Position - creep.PrimaryPart.Position).Magnitude <= 10 then – Скрипт на драку крипов здесь end end else local path = pathfindingService:CreatePath() path:ComputeAsync(creep.PrimaryPart.Position, enemyThrone.Position) local waypoints = path:GetWaypoints() for i, waypoint in ipairs(waypoints) do creep.Humanoid:MoveTo(waypoint.Position) creep.Humanoid.MoveToFinished:Wait() end end end end)() end end end spawnCreeps() Обнаружение крипа из противоположной фракции неверно. Крипы должны обнаружить на этом расстоянии не трон противоположной фракции, а КРИПА ИЗ ДРУГОЙ ФРАКЦИИ. Чтобы это сделать попробуй проверить весь workspace на крипов и сравнить их парамитер stringvalue со своим собственным – Проверка на обнаружение крипа из противоположной фракции – Для радиантских крипов for _, enemyCreep in ipairs(workspace:GetChildren()) do if enemyCreep:IsA(“Model”) and enemyCreep:FindFirstChild(“Faction”) and enemyCreep.Faction.Value == “Dire” then if enemyCreep.PrimaryPart and (enemyCreep.PrimaryPart.Position - creep.PrimaryPart.Position).Magnitude <= 10 then – Скрипт на драку крипов здесь end end end – Для дирских крипов for _, enemyCreep in ipairs(workspace:GetChildren()) do if enemyCreep:IsA(“Model”) and enemyCreep:FindFirstChild(“Faction”) and enemyCreep.Faction.Value == “Radiant” then if enemyCreep.PrimaryPart and (enemyCreep.PrimaryPart.Position - creep.PrimaryPart.Position).Magnitude <= 10 then – Скрипт на драку крипов здесь end end end я сделал как ты сказал, но ничего не случилось. Даже принт не сработал, можешь полностью расписать скрипт
fdb3b5b7202d1edf9fc4774107a5b585
{ "intermediate": 0.3117167353630066, "beginner": 0.5137830972671509, "expert": 0.17450013756752014 }
15,028
-- Переменные для координат спавна крипов local radiantSpawnPoint = Vector3.new(133.165, 0.5, 47.051) local direSpawnPoint = Vector3.new(-132.107, 0.5, 43.742) local radiantModels = {} local direModels = {} local modelFolder = game.ServerStorage:WaitForChild("Creeps") -- Получаем список моделей крипов и разделяем их по фракциям for _, model in ipairs(modelFolder:GetChildren()) do if model.Name:find("RadiantCreep") then table.insert(radiantModels, model) elseif model.Name:find("DireCreep") then table.insert(direModels, model) end end local pathfindingService = game:GetService("PathfindingService") local function spawnCreeps() -- Спавн радиантских крипов for _, model in ipairs(radiantModels) do local factionValue = Instance.new("StringValue") factionValue.Name = "Faction" factionValue.Value = "Radiant" for i = 1, 3 do local creep = model:Clone() creep.Parent = workspace creep.PrimaryPart = creep:FindFirstChild("HumanoidRootPart") creep:SetPrimaryPartCFrame(CFrame.new(radiantSpawnPoint + Vector3.new(i * math.random(2,4), 0, i * math.random(2,4)))) local enemyThrone = workspace.DireAncient local lookVector = (enemyThrone.Position - creep.PrimaryPart.Position).Unit creep:SetPrimaryPartCFrame(CFrame.new(creep.PrimaryPart.Position, creep.PrimaryPart.Position + lookVector)) coroutine.wrap(function() while wait() do for _, enemyCreep in ipairs(workspace:GetChildren()) do if enemyCreep:IsA("Model") and enemyCreep:FindFirstChild("Faction") and enemyCreep.Faction.Value == "Dire" then if enemyCreep.PrimaryPart and (enemyCreep.PrimaryPart.Position - creep.PrimaryPart.Position).Magnitude <= 10 then print("Крипы начинают драку!") -- Скрипт на драку крипов здесь elseif enemyCreep.PrimaryPart and (enemyCreep.PrimaryPart.Position - creep.PrimaryPart.Position).Magnitude > 10 then local path = pathfindingService:CreatePath() path:ComputeAsync(creep.PrimaryPart.Position, enemyThrone.Position) local waypoints = path:GetWaypoints() for i, waypoint in ipairs(waypoints) do creep.Humanoid:MoveTo(waypoint.Position) creep.Humanoid.MoveToFinished:Wait() end end end end end end)() end end -- Спавн дирских крипов for _, model in ipairs(direModels) do local factionValue = Instance.new("StringValue") factionValue.Name = "Faction" factionValue.Value = "Dire" for i = 1, 3 do local creep = model:Clone() creep.Parent = workspace creep.PrimaryPart = creep:FindFirstChild("HumanoidRootPart") creep:SetPrimaryPartCFrame(CFrame.new(direSpawnPoint + Vector3.new(i * math.random(2,4), 0, i * math.random(2,4)))) local enemyThrone = workspace.RadiantAncient local lookVector = (enemyThrone.Position - creep.PrimaryPart.Position).Unit creep:SetPrimaryPartCFrame(CFrame.new(creep.PrimaryPart.Position, creep.PrimaryPart.Position + lookVector)) coroutine.wrap(function() while wait() do for _, enemyCreep in ipairs(workspace:GetChildren()) do if enemyCreep:IsA("Model") and enemyCreep:FindFirstChild("Faction") and enemyCreep.Faction.Value == "Radiant" then if enemyCreep.PrimaryPart and (enemyCreep.PrimaryPart.Position - creep.PrimaryPart.Position).Magnitude <= 10 then print("Крипы начинают драку!") -- Скрипт на драку крипов здесь elseif enemyCreep.PrimaryPart and (enemyCreep.PrimaryPart.Position - creep.PrimaryPart.Position).Magnitude > 10 then local path = pathfindingService:CreatePath() path:ComputeAsync(creep.PrimaryPart.Position, enemyThrone.Position) local waypoints = path:GetWaypoints() for i, waypoint in ipairs(waypoints) do creep.Humanoid:MoveTo(waypoint.Position) creep.Humanoid.MoveToFinished:Wait() end end end end end end)() end end end spawnCreeps() крипы не идут.
e88fcbbee565d4e729b8ff2196968baf
{ "intermediate": 0.2787262797355652, "beginner": 0.41716107726097107, "expert": 0.30411258339881897 }
15,029
– Переменные для координат спавна крипов local radiantSpawnPoint = Vector3.new(133.165, 0.5, 47.051) local direSpawnPoint = Vector3.new(-132.107, 0.5, 43.742) local radiantModels = {} local direModels = {} local modelFolder = game.ServerStorage:WaitForChild(“Creeps”) – Получаем список моделей крипов и разделяем их по фракциям for _, model in ipairs(modelFolder:GetChildren()) do if model.Name:find(“RadiantCreep”) then table.insert(radiantModels, model) elseif model.Name:find(“DireCreep”) then table.insert(direModels, model) end end local pathfindingService = game:GetService(“PathfindingService”) local function spawnCreeps() – Спавн радиантских крипов for _, model in ipairs(radiantModels) do local factionValue = Instance.new(“StringValue”) factionValue.Name = “Faction” factionValue.Value = “Radiant” for i = 1, 3 do local creep = model:Clone() creep.Parent = workspace creep.PrimaryPart = creep:FindFirstChild(“HumanoidRootPart”) creep:SetPrimaryPartCFrame(CFrame.new(radiantSpawnPoint + Vector3.new(i * math.random(2,4), 0, i * math.random(2,4)))) local enemyThrone = workspace.DireAncient local lookVector = (enemyThrone.Position - creep.PrimaryPart.Position).Unit creep:SetPrimaryPartCFrame(CFrame.new(creep.PrimaryPart.Position, creep.PrimaryPart.Position + lookVector)) coroutine.wrap(function() while creep.Humanoid.Health > 0 do – Проверка здесь чтобы крипы начали движение только если они живы local targetCreep = nil for _, enemyCreep in ipairs(workspace:GetChildren()) do if enemyCreep:IsA(“Model”) and enemyCreep:FindFirstChild(“Faction”) and enemyCreep.Faction.Value == “Dire” and enemyCreep.PrimaryPart then if (enemyCreep.PrimaryPart.Position - creep.PrimaryPart.Position).Magnitude <= 10 then targetCreep = enemyCreep – Крипы начнут драку с ближайшим враждебным крипом break end end end if targetCreep then creep.Humanoid:MoveTo(creep.PrimaryPart.Position) – Остановка крипа на месте print(“Крипы начинают драку!”) – Скрипт на драку крипов здесь else local path = pathfindingService:CreatePath() path:ComputeAsync(creep.PrimaryPart.Position, enemyThrone.Position) local waypoints = path:GetWaypoints() for i, waypoint in ipairs(waypoints) do creep.Humanoid:MoveTo(waypoint.Position) creep.Humanoid.MoveToFinished:Wait() end end wait() – Подождать до следующего кадра end end)() end end – Спавн дирских крипов for _, model in ipairs(direModels) do local factionValue = Instance.new(“StringValue”) factionValue.Name = “Faction” factionValue.Value = “Dire” for i = 1, 3 do local creep = model:Clone() creep.Parent = workspace creep.PrimaryPart = creep:FindFirstChild(“HumanoidRootPart”) creep:SetPrimaryPartCFrame(CFrame.new(direSpawnPoint + Vector3.new(i * math.random(2,4), 0, i * math.random(2,4)))) local enemyThrone = workspace.RadiantAncient local lookVector = (enemyThrone.Position - creep.PrimaryPart.Position).Unit creep:SetPrimaryPartCFrame(CFrame.new(creep.PrimaryPart.Position, creep.PrimaryPart.Position + lookVector)) coroutine.wrap(function() while creep.Humanoid.Health > 0 do local targetCreep = nil for _, enemyCreep in ipairs(workspace:GetChildren()) do if enemyCreep:IsA(“Model”) and enemyCreep:FindFirstChild(“Faction”) and enemyCreep.Faction.Value == “Radiant” and enemyCreep.PrimaryPart then if (enemyCreep.PrimaryPart.Position - creep.PrimaryPart.Position).Magnitude <= 10 then targetCreep = enemyCreep break end end end if targetCreep then creep.Humanoid:MoveTo(creep.PrimaryPart.Position) print(“Крипы начинают драку!”) – Скрипт на драку крипов здесь else local path = pathfindingService:CreatePath() path:ComputeAsync(creep.PrimaryPart.Position, enemyThrone.Position) local waypoints = path:GetWaypoints() for i, waypoint in ipairs(waypoints) do creep.Humanoid:MoveTo(waypoint.Position) creep.Humanoid.MoveToFinished:Wait() end end wait() end end)() end end end spawnCreeps() Даже после твоей корректировки когда условия для драки крипов соблюдены, они не дерутся. Всмысле даже print не работает. Добавь корректировки сразу в скрипт.
a91ac7456e87fa77834d02fd958a33fd
{ "intermediate": 0.32861417531967163, "beginner": 0.4568014442920685, "expert": 0.21458439528942108 }
15,030
Public Sub FindEarliestServiceDate() Application.EnableEvents = False Dim ws As Worksheet Dim lastRow As Long Dim rng As Range Dim cell As Range Dim earliestDate As Date Set ws = ActiveSheet lastRow = ws.Cells(ws.Rows.count, "B").End(xlUp).Row Set rng = ws.Range("B5:B" & lastRow) For Each cell In rng If cell.Value = "Service" Then If earliestDate = 0 Or cell.Offset(0, 6).Value < earliestDate Then earliestDate = cell.Offset(0, 6).Value End If End If Next cell ws.Range("H3").Value = earliestDate Application.EnableEvents = True End Sub I would like to add to the code above to do the following; If the value 'Service' is not found in column 'B' then the vlaue of 'H3' should be ""
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{ "intermediate": 0.44169068336486816, "beginner": 0.35054513812065125, "expert": 0.20776420831680298 }
15,031
-- Переменные для координат спавна крипов local radiantSpawnPoint = Vector3.new(133.165, 0.5, 47.051) local direSpawnPoint = Vector3.new(-132.107, 0.5, 43.742) local radiantModels = {} local direModels = {} local modelFolder = game.ServerStorage:WaitForChild("Creeps") -- Получаем список моделей крипов и разделяем их по фракциям for _, model in ipairs(modelFolder:GetChildren()) do if model.Name:find("RadiantCreep") then table.insert(radiantModels, model) elseif model.Name:find("DireCreep") then table.insert(direModels, model) end end local pathfindingService = game:GetService("PathfindingService") local function spawnCreeps() -- Спавн радиантских крипов for _, model in ipairs(radiantModels) do local factionValue = Instance.new("StringValue") factionValue.Name = "Faction" factionValue.Value = "Radiant" for i = 1, 3 do local creep = model:Clone() creep.Parent = workspace creep.PrimaryPart = creep:FindFirstChild("HumanoidRootPart") creep:SetPrimaryPartCFrame(CFrame.new(radiantSpawnPoint + Vector3.new(i * math.random(2,4), 0, i * math.random(2,4)))) local enemyThrone = workspace.DireAncient local lookVector = (enemyThrone.Position - creep.PrimaryPart.Position).Unit creep:SetPrimaryPartCFrame(CFrame.new(creep.PrimaryPart.Position, creep.PrimaryPart.Position + lookVector)) coroutine.wrap(function() while creep.Humanoid.Health > 0 do -- Проверка здесь чтобы крипы начали движение только если они живы print(1) local targetCreep = nil for _, enemyCreep in ipairs(workspace:GetChildren()) do print(2) if enemyCreep:IsA("Model") and enemyCreep:FindFirstChild("Faction") and enemyCreep.Faction.Value == "Dire" and enemyCreep.PrimaryPart then print(3) if (enemyCreep.PrimaryPart.Position - creep.PrimaryPart.Position).Magnitude <= 10 then print(4) targetCreep = enemyCreep -- Крипы начнут драку с ближайшим враждебным крипом break end end end if targetCreep then creep.Humanoid:MoveTo(creep.PrimaryPart.Position) -- Остановка крипа на месте print("Крипы начинают драку!") -- Скрипт на драку крипов здесь else local path = pathfindingService:CreatePath() path:ComputeAsync(creep.PrimaryPart.Position, enemyThrone.Position) local waypoints = path:GetWaypoints() for i, waypoint in ipairs(waypoints) do creep.Humanoid:MoveTo(waypoint.Position) creep.Humanoid.MoveToFinished:Wait() end end wait() -- Подождать до следующего кадра end end)() end end -- Спавн дирских крипов for _, model in ipairs(direModels) do local factionValue = Instance.new("StringValue") factionValue.Name = "Faction" factionValue.Value = "Dire" for i = 1, 3 do local creep = model:Clone() creep.Parent = workspace creep.PrimaryPart = creep:FindFirstChild("HumanoidRootPart") creep:SetPrimaryPartCFrame(CFrame.new(direSpawnPoint + Vector3.new(i * math.random(2,4), 0, i * math.random(2,4)))) local enemyThrone = workspace.RadiantAncient local lookVector = (enemyThrone.Position - creep.PrimaryPart.Position).Unit creep:SetPrimaryPartCFrame(CFrame.new(creep.PrimaryPart.Position, creep.PrimaryPart.Position + lookVector)) coroutine.wrap(function() while creep.Humanoid.Health > 0 do -- Проверка здесь чтобы крипы начали движение только если они живы local path = pathfindingService:CreatePath() path:ComputeAsync(creep.PrimaryPart.Position, enemyThrone.Position) local waypoints = path:GetWaypoints() for i, waypoint in ipairs(waypoints) do creep.Humanoid:MoveTo(waypoint.Position) creep.Humanoid.MoveToFinished:Wait() print(1) local targetCreep = nil for _, enemyCreep in ipairs(workspace:GetChildren()) do print(2) if enemyCreep.Name == "RadiantCreep" then print(3) if (enemyCreep.PrimaryPart.Position - creep.PrimaryPart.Position).Magnitude <= 25 then print(4) targetCreep = enemyCreep -- Крипы начнут драку с ближайшим враждебным крипом break end end end if targetCreep then waypoints = {} creep.Humanoid:MoveTo(creep.Humanoid.RootPart.Position) creep.Humanoid:MoveTo(creep.PrimaryPart.Position) -- Остановка крипа на месте print("Крипы начинают драку!") -- Скрипт на драку крипов здесь end end wait() -- Подождать до следующего кадра end end)() end end end spawnCreeps() помоги на 123 строке отключить движение крипов чтобы они никуда не шли из-за pathfinding
4e677696aa49b7be89789996c437e433
{ "intermediate": 0.3330234885215759, "beginner": 0.513653576374054, "expert": 0.1533229649066925 }
15,032
-- Переменные для координат спавна крипов local radiantSpawnPoint = Vector3.new(133.165, 0.5, 47.051) local direSpawnPoint = Vector3.new(-132.107, 0.5, 43.742) local radiantModels = {} local direModels = {} local modelFolder = game.ServerStorage:WaitForChild("Creeps") -- Получаем список моделей крипов и разделяем их по фракциям for _, model in ipairs(modelFolder:GetChildren()) do if model.Name:find("RadiantCreep") then table.insert(radiantModels, model) elseif model.Name:find("DireCreep") then table.insert(direModels, model) end end local pathfindingService = game:GetService("PathfindingService") local function spawnCreeps() -- Спавн радиантских крипов for _, model in ipairs(radiantModels) do local factionValue = Instance.new("StringValue") factionValue.Name = "Faction" factionValue.Value = "Radiant" for i = 1, 3 do local creep = model:Clone() creep.Parent = workspace creep.PrimaryPart = creep:FindFirstChild("HumanoidRootPart") creep:SetPrimaryPartCFrame(CFrame.new(radiantSpawnPoint + Vector3.new(i * math.random(2,4), 0, i * math.random(2,4)))) local enemyThrone = workspace.DireAncient local lookVector = (enemyThrone.Position - creep.PrimaryPart.Position).Unit creep:SetPrimaryPartCFrame(CFrame.new(creep.PrimaryPart.Position, creep.PrimaryPart.Position + lookVector)) coroutine.wrap(function() while creep.Humanoid.Health > 0 do -- Проверка здесь чтобы крипы начали движение только если они живы local targetCreep local path = pathfindingService:CreatePath() path:ComputeAsync(creep.PrimaryPart.Position, enemyThrone.Position) local waypoints = path:GetWaypoints() for i, waypoint in ipairs(waypoints) do creep.Humanoid:MoveTo(waypoint.Position) creep.Humanoid.MoveToFinished:Wait() print(1) targetCreep = nil for _, enemyCreep in ipairs(workspace:GetChildren()) do print(2) if enemyCreep.Name == "DireCreep" then print(3) if (enemyCreep.PrimaryPart.Position - creep.PrimaryPart.Position).Magnitude <= 10 then print(4) targetCreep = enemyCreep -- Крипы начнут драку с ближайшим враждебным крипом break end end end if targetCreep then waypoints = {} -- Сброс пути creep.Humanoid:MoveTo(creep.Humanoid.RootPart.Position) creep.Humanoid:MoveTo(creep.PrimaryPart.Position) -- Остановка крипа на месте print("Крипы начинают драку!") -- Скрипт на драку крипов здесь break end end if targetCreep then break -- Прерывание цикла и движения крипа, если найден враждебный крип end wait() -- Подождать до следующего кадра end end)() end end -- Спавн дирских крипов for _, model in ipairs(direModels) do local factionValue = Instance.new("StringValue") factionValue.Name = "Faction" factionValue.Value = "Dire" for i = 1, 3 do local creep = model:Clone() creep.Parent = workspace creep.PrimaryPart = creep:FindFirstChild("HumanoidRootPart") creep:SetPrimaryPartCFrame(CFrame.new(direSpawnPoint + Vector3.new(i * math.random(2,4), 0, i * math.random(2,4)))) local enemyThrone = workspace.RadiantAncient local lookVector = (enemyThrone.Position - creep.PrimaryPart.Position).Unit creep:SetPrimaryPartCFrame(CFrame.new(creep.PrimaryPart.Position, creep.PrimaryPart.Position + lookVector)) coroutine.wrap(function() while creep.Humanoid.Health > 0 do -- Проверка здесь чтобы крипы начали движение только если они живы local targetCreep local path = pathfindingService:CreatePath() path:ComputeAsync(creep.PrimaryPart.Position, enemyThrone.Position) local waypoints = path:GetWaypoints() for i, waypoint in ipairs(waypoints) do creep.Humanoid:MoveTo(waypoint.Position) creep.Humanoid.MoveToFinished:Wait() print(1) targetCreep = nil for _, enemyCreep in ipairs(workspace:GetChildren()) do print(2) if enemyCreep.Name == "RadiantCreep" then print(3) if (enemyCreep.PrimaryPart.Position - creep.PrimaryPart.Position).Magnitude <= 10 then print(4) targetCreep = enemyCreep -- Крипы начнут драку с ближайшим враждебным крипом break end end end if targetCreep then waypoints = {} -- Сброс пути creep.Humanoid:MoveTo(creep.Humanoid.RootPart.Position) creep.Humanoid:MoveTo(creep.PrimaryPart.Position) -- Остановка крипа на месте print("Крипы начинают драку!") -- Скрипт на драку крипов здесь break end end if targetCreep then break -- Прерывание цикла и движения крипа, если найден враждебный крип end wait() -- Подождать до следующего кадра end end)() end end end spawnCreeps() сделай так чтобы вместо print("Крипы начинают драку") активировалась функция драки. Эта функция отвечает за то какой крип кого бьет. Крипы противоположных фракций подходят друг к другу на 1.5 studs и раз в 0.6-0.8 сек наносят друг другу урону от 12-16 и если крип убьет крипа противоположной фракции, то он начинает аттаковать либо следующего крипа из противоположной фракции или продолжает идти дальше к трону
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{ "intermediate": 0.30930349230766296, "beginner": 0.4740006625652313, "expert": 0.21669583022594452 }
15,033
-- Переменные для координат спавна крипов local radiantSpawnPoint = Vector3.new(133.165, 0.5, 47.051) local direSpawnPoint = Vector3.new(-132.107, 0.5, 43.742) local radiantModels = {} local direModels = {} local function startFight(attacker, target) while attacker.Humanoid.Health > 0 and target.Humanoid.Health > 0 do attacker.Humanoid:MoveTo(target.PrimaryPart.Position) wait(0.6) -- Промежуток между атаками (можно настроить) if (attacker.PrimaryPart.Position - target.PrimaryPart.Position).Magnitude <= 1.5 then -- Нанесение урона local damage = math.random(8, 12) -- Рандомное значение урона (можно настроить) target.Humanoid.Health = target.Humanoid.Health - damage else attacker.Humanoid:MoveTo(target.PrimaryPart.Position) end end end local modelFolder = game.ServerStorage:WaitForChild("Creeps") -- Получаем список моделей крипов и разделяем их по фракциям for _, model in ipairs(modelFolder:GetChildren()) do if model.Name:find("RadiantCreep") then table.insert(radiantModels, model) elseif model.Name:find("DireCreep") then table.insert(direModels, model) end end local pathfindingService = game:GetService("PathfindingService") local function spawnCreeps() -- Спавн радиантских крипов for _, model in ipairs(radiantModels) do local factionValue = Instance.new("StringValue") factionValue.Name = "Faction" factionValue.Value = "Radiant" for i = 1, 3 do local creep = model:Clone() creep.Parent = workspace creep.PrimaryPart = creep:FindFirstChild("HumanoidRootPart") creep:SetPrimaryPartCFrame(CFrame.new(radiantSpawnPoint + Vector3.new(i * math.random(2,4), 0, i * math.random(2,4)))) local enemyThrone = workspace.DireAncient local lookVector = (enemyThrone.Position - creep.PrimaryPart.Position).Unit creep:SetPrimaryPartCFrame(CFrame.new(creep.PrimaryPart.Position, creep.PrimaryPart.Position + lookVector)) coroutine.wrap(function() while creep.Humanoid.Health > 0 do -- Проверка здесь чтобы крипы начали движение только если они живы local targetCreep local path = pathfindingService:CreatePath() path:ComputeAsync(creep.PrimaryPart.Position, enemyThrone.Position) local waypoints = path:GetWaypoints() for i, waypoint in ipairs(waypoints) do creep.Humanoid:MoveTo(waypoint.Position) creep.Humanoid.MoveToFinished:Wait() print(1) targetCreep = nil for _, enemyCreep in ipairs(workspace:GetChildren()) do print(2) if enemyCreep.Name == "DireCreep" then print(3) if (enemyCreep.PrimaryPart.Position - creep.PrimaryPart.Position).Magnitude <= 10 then print(4) targetCreep = enemyCreep -- Крипы начнут драку с ближайшим враждебным крипом break end end end if targetCreep then waypoints = {} -- Сброс пути creep.Humanoid:MoveTo(creep.Humanoid.RootPart.Position) creep.Humanoid:MoveTo(creep.PrimaryPart.Position) -- Остановка крипа на месте startFight(creep, targetCreep) -- Активация функции драки break end end if targetCreep then break -- Прерывание цикла и движения крипа, если найден враждебный крип end wait() -- Подождать до следующего кадра end end)() end end -- Спавн дирских крипов for _, model in ipairs(direModels) do local factionValue = Instance.new("StringValue") factionValue.Name = "Faction" factionValue.Value = "Dire" for i = 1, 3 do local creep = model:Clone() creep.Parent = workspace creep.PrimaryPart = creep:FindFirstChild("HumanoidRootPart") creep:SetPrimaryPartCFrame(CFrame.new(direSpawnPoint + Vector3.new(i * math.random(2,4), 0, i * math.random(2,4)))) local enemyThrone = workspace.RadiantAncient local lookVector = (enemyThrone.Position - creep.PrimaryPart.Position).Unit creep:SetPrimaryPartCFrame(CFrame.new(creep.PrimaryPart.Position, creep.PrimaryPart.Position + lookVector)) coroutine.wrap(function() while creep.Humanoid.Health > 0 do -- Проверка здесь чтобы крипы начали движение только если они живы local targetCreep local path = pathfindingService:CreatePath() path:ComputeAsync(creep.PrimaryPart.Position, enemyThrone.Position) local waypoints = path:GetWaypoints() for i, waypoint in ipairs(waypoints) do creep.Humanoid:MoveTo(waypoint.Position) creep.Humanoid.MoveToFinished:Wait() print(1) targetCreep = nil for _, enemyCreep in ipairs(workspace:GetChildren()) do print(2) if enemyCreep.Name == "RadiantCreep" then print(3) if (enemyCreep.PrimaryPart.Position - creep.PrimaryPart.Position).Magnitude <= 10 then print(4) targetCreep = enemyCreep -- Крипы начнут драку с ближайшим враждебным крипом break end end end if targetCreep then waypoints = {} -- Сброс пути creep.Humanoid:MoveTo(creep.Humanoid.RootPart.Position) creep.Humanoid:MoveTo(creep.PrimaryPart.Position) -- Остановка крипа на месте startFight(creep, targetCreep) -- Активация функции драки break end end if targetCreep then break -- Прерывание цикла и движения крипа, если найден враждебный крип end wait() -- Подождать до следующего кадра end end)() end end end spawnCreeps() сделай так чтобы после драки крипы которые выжили и не обнаружили вокруг себя других крипов противоположной фракции продолжили идти на трон противоположной фракции
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{ "intermediate": 0.35061341524124146, "beginner": 0.4724542498588562, "expert": 0.17693231999874115 }
15,034
-- Переменные для координат спавна крипов local radiantSpawnPoint = Vector3.new(133.165, 0.5, 47.051) local direSpawnPoint = Vector3.new(-132.107, 0.5, 43.742) local creepsattackrange = 8 local radiantModels = {} local direModels = {} local pathfindingService = game:GetService("PathfindingService") local function checkForEnemyCreep(creep) for _, enemyCreep in ipairs(workspace:GetChildren()) do if enemyCreep.Name == "RadiantCreep" or enemyCreep.Name == "DireCreep" then if creep.Name:find("RadiantCreep") and enemyCreep.Name == "DireCreep" then if (enemyCreep.PrimaryPart.Position - creep.PrimaryPart.Position).Magnitude <= creepsattackrange then return true -- Если найден враждебный крип рядом, возвращаем true end elseif creep.Name:find("DireCreep") and enemyCreep.Name == "RadiantCreep" then if (enemyCreep.PrimaryPart.Position - creep.PrimaryPart.Position).Magnitude <= creepsattackrange then return true -- Если найден враждебный крип рядом, возвращаем true end end end end return false -- Если враждебных крипов рядом не найдено, возвращаем false end local function startFight(attacker, target) while attacker.Humanoid.Health > 0 and target.Humanoid.Health > 0 do attacker.Humanoid:MoveTo(target.PrimaryPart.Position) wait(0.2) -- Промежуток между атаками (можно настроить) if (attacker.PrimaryPart.Position - target.PrimaryPart.Position).Magnitude <= 1.5 then -- Нанесение урона local damage = math.random(2, 6) -- Рандомное значение урона (можно настроить) target.Humanoid.Health = target.Humanoid.Health - damage else attacker.Humanoid:MoveTo(target.PrimaryPart.Position) end if attacker.Humanoid.Health > 0 and target.Humanoid.Health > 0 then -- Проверяем наличие крипов противоположной фракции рядом после каждой атаки local enemyCreepNearby = checkForEnemyCreep(attacker) if not enemyCreepNearby then -- Спавн трона на противоположной стороне local enemyThrone if attacker.Name:find("RadiantCreep") then enemyThrone = workspace.DireAncient elseif attacker.Name:find("DireCreep") then enemyThrone = workspace.RadiantAncient end local path = pathfindingService:CreatePath() path:ComputeAsync(attacker.PrimaryPart.Position, enemyThrone.Position) local waypoints = path:GetWaypoints() for i, waypoint in ipairs(waypoints) do attacker.Humanoid:MoveTo(waypoint.Position) attacker.Humanoid.MoveToFinished:Wait() enemyCreepNearby = checkForEnemyCreep(attacker) if enemyCreepNearby then break -- Прерываем цикл, если найден враждебный крип end end if not enemyCreepNearby then attacker.Humanoid:MoveTo(enemyThrone.Position) -- Продолжаем движение к трону end end end end end local modelFolder = game.ServerStorage:WaitForChild("Creeps") -- Получаем список моделей крипов и разделяем их по фракциям for _, model in ipairs(modelFolder:GetChildren()) do if model.Name:find("RadiantCreep") then table.insert(radiantModels, model) elseif model.Name:find("DireCreep") then table.insert(direModels, model) end end local function spawnCreeps() -- Спавн радиантских крипов for _, model in ipairs(radiantModels) do local factionValue = Instance.new("StringValue") factionValue.Name = "Faction" factionValue.Value = "Radiant" for i = 1, 3 do local creep = model:Clone() creep.Parent = workspace creep.PrimaryPart = creep:FindFirstChild("HumanoidRootPart") creep:SetPrimaryPartCFrame(CFrame.new(radiantSpawnPoint + Vector3.new(i * math.random(2,4), 0, i * math.random(2,4)))) local enemyThrone = workspace.DireAncient local lookVector = (enemyThrone.Position - creep.PrimaryPart.Position).Unit creep:SetPrimaryPartCFrame(CFrame.new(creep.PrimaryPart.Position, creep.PrimaryPart.Position + lookVector)) coroutine.wrap(function() while creep.Humanoid.Health > 0 do -- Проверка здесь чтобы крипы начали движение только если они живы local targetCreep local path = pathfindingService:CreatePath() path:ComputeAsync(creep.PrimaryPart.Position, enemyThrone.Position) local waypoints = path:GetWaypoints() for i, waypoint in ipairs(waypoints) do creep.Humanoid:MoveTo(waypoint.Position) creep.Humanoid.MoveToFinished:Wait() print(1) targetCreep = nil for _, enemyCreep in ipairs(workspace:GetChildren()) do print(2) if enemyCreep.Name == "DireCreep" then print(3) if (enemyCreep.PrimaryPart.Position - creep.PrimaryPart.Position).Magnitude <= creepsattackrange then print(4) targetCreep = enemyCreep -- Крипы начнут драку с ближайшим враждебным крипом break end end end if targetCreep then waypoints = {} -- Сброс пути creep.Humanoid:MoveTo(creep.Humanoid.RootPart.Position) creep.Humanoid:MoveTo(creep.PrimaryPart.Position) -- Остановка крипа на месте startFight(creep, targetCreep) -- Активация функции драки break end end if targetCreep then break -- Прерывание цикла и движения крипа, если найден враждебный крип end wait() -- Подождать до следующего кадра end end)() end end -- Спавн дирских крипов for _, model in ipairs(direModels) do local factionValue = Instance.new("StringValue") factionValue.Name = "Faction" factionValue.Value = "Dire" for i = 1, 3 do local creep = model:Clone() creep.Parent = workspace creep.PrimaryPart = creep:FindFirstChild("HumanoidRootPart") creep:SetPrimaryPartCFrame(CFrame.new(direSpawnPoint + Vector3.new(i * math.random(2,4), 0, i * math.random(2,4)))) local enemyThrone = workspace.RadiantAncient local lookVector = (enemyThrone.Position - creep.PrimaryPart.Position).Unit creep:SetPrimaryPartCFrame(CFrame.new(creep.PrimaryPart.Position, creep.PrimaryPart.Position + lookVector)) coroutine.wrap(function() while creep.Humanoid.Health > 0 do -- Проверка здесь чтобы крипы начали движение только если они живы local targetCreep local path = pathfindingService:CreatePath() path:ComputeAsync(creep.PrimaryPart.Position, enemyThrone.Position) local waypoints = path:GetWaypoints() for i, waypoint in ipairs(waypoints) do creep.Humanoid:MoveTo(waypoint.Position) creep.Humanoid.MoveToFinished:Wait() print(1) targetCreep = nil for _, enemyCreep in ipairs(workspace:GetChildren()) do print(2) if enemyCreep.Name == "RadiantCreep" then print(3) if (enemyCreep.PrimaryPart.Position - creep.PrimaryPart.Position).Magnitude <= creepsattackrange then print(4) targetCreep = enemyCreep -- Крипы начнут драку с ближайшим враждебным крипом break end end end if targetCreep then waypoints = {} -- Сброс пути creep.Humanoid:MoveTo(creep.Humanoid.RootPart.Position) creep.Humanoid:MoveTo(creep.PrimaryPart.Position) -- Остановка крипа на месте startFight(creep, targetCreep) -- Активация функции драки break end end if targetCreep then break -- Прерывание цикла и движения крипа, если найден враждебный крип end wait() -- Подождать до следующего кадра end end)() end end end spawnCreeps() Все равно равно крипы останавливаются после первой драки и никуда не идут.
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{ "intermediate": 0.3434871733188629, "beginner": 0.49386364221572876, "expert": 0.16264912486076355 }
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-- Переменные для координат спавна крипов local radiantSpawnPoint = Vector3.new(133.165, 0.5, 47.051) local direSpawnPoint = Vector3.new(-132.107, 0.5, 43.742) local creepsattackrange = 8 local radiantModels = {} local direModels = {} local pathfindingService = game:GetService("PathfindingService") local function checkForEnemyCreep(creep) for _, enemyCreep in ipairs(workspace:GetChildren()) do if enemyCreep.Name == "RadiantCreep" or enemyCreep.Name == "DireCreep" then if creep.Name:find("RadiantCreep") and enemyCreep.Name == "DireCreep" then if (enemyCreep.PrimaryPart.Position - creep.PrimaryPart.Position).Magnitude <= creepsattackrange then return true -- Если найден враждебный крип рядом, возвращаем true end elseif creep.Name:find("DireCreep") and enemyCreep.Name == "RadiantCreep" then if (enemyCreep.PrimaryPart.Position - creep.PrimaryPart.Position).Magnitude <= creepsattackrange then return true -- Если найден враждебный крип рядом, возвращаем true end end end end return false -- Если враждебных крипов рядом не найдено, возвращаем false end local function startFight(attacker, target) while attacker.Humanoid.Health > 0 and target.Humanoid.Health > 0 do attacker.Humanoid:MoveTo(target.PrimaryPart.Position) wait(0.2) if (attacker.PrimaryPart.Position - target.PrimaryPart.Position).Magnitude <= 1.5 then local damage = math.random(2, 6) target.Humanoid.Health = target.Humanoid.Health - damage else attacker.Humanoid:MoveTo(target.PrimaryPart.Position) end if attacker.Humanoid.Health > 0 and target.Humanoid.Health > 0 then local enemyCreepNearby = checkForEnemyCreep(attacker) if not enemyCreepNearby then target = nil -- Сброс цели, чтобы крип начал искать новую после каждой атаки break end end end end local modelFolder = game.ServerStorage:WaitForChild("Creeps") -- Получаем список моделей крипов и разделяем их по фракциям for _, model in ipairs(modelFolder:GetChildren()) do if model.Name:find("RadiantCreep") then table.insert(radiantModels, model) elseif model.Name:find("DireCreep") then table.insert(direModels, model) end end local function spawnCreeps() -- Спавн радиантских крипов for _, model in ipairs(radiantModels) do local factionValue = Instance.new("StringValue") factionValue.Name = "Faction" factionValue.Value = "Radiant" for i = 1, 3 do local creep = model:Clone() creep.Parent = workspace creep.PrimaryPart = creep:FindFirstChild("HumanoidRootPart") creep:SetPrimaryPartCFrame(CFrame.new(radiantSpawnPoint + Vector3.new(i * math.random(2,4), 0, i * math.random(2,4)))) local enemyThrone = workspace.DireAncient local lookVector = (enemyThrone.Position - creep.PrimaryPart.Position).Unit creep:SetPrimaryPartCFrame(CFrame.new(creep.PrimaryPart.Position, creep.PrimaryPart.Position + lookVector)) coroutine.wrap(function() while creep.Humanoid.Health > 0 do -- Проверка здесь чтобы крипы начали движение только если они живы local targetCreep local path = pathfindingService:CreatePath() path:ComputeAsync(creep.PrimaryPart.Position, enemyThrone.Position) local waypoints = path:GetWaypoints() for i, waypoint in ipairs(waypoints) do creep.Humanoid:MoveTo(waypoint.Position) creep.Humanoid.MoveToFinished:Wait() print(1) targetCreep = nil for _, enemyCreep in ipairs(workspace:GetChildren()) do print(2) if enemyCreep.Name == "DireCreep" then print(3) if (enemyCreep.PrimaryPart.Position - creep.PrimaryPart.Position).Magnitude <= creepsattackrange then print(4) targetCreep = enemyCreep -- Крипы начнут драку с ближайшим враждебным крипом break end end end if targetCreep then waypoints = {} -- Сброс пути creep.Humanoid:MoveTo(creep.Humanoid.RootPart.Position) creep.Humanoid:MoveTo(creep.PrimaryPart.Position) -- Остановка крипа на месте startFight(creep, targetCreep) -- Активация функции драки break end end if targetCreep then break -- Прерывание цикла и движения крипа, если найден враждебный крип end wait() -- Подождать до следующего кадра end end)() end end -- Спавн дирских крипов for _, model in ipairs(direModels) do local factionValue = Instance.new("StringValue") factionValue.Name = "Faction" factionValue.Value = "Dire" for i = 1, 3 do local creep = model:Clone() creep.Parent = workspace creep.PrimaryPart = creep:FindFirstChild("HumanoidRootPart") creep:SetPrimaryPartCFrame(CFrame.new(direSpawnPoint + Vector3.new(i * math.random(2,4), 0, i * math.random(2,4)))) local enemyThrone = workspace.RadiantAncient local lookVector = (enemyThrone.Position - creep.PrimaryPart.Position).Unit creep:SetPrimaryPartCFrame(CFrame.new(creep.PrimaryPart.Position, creep.PrimaryPart.Position + lookVector)) coroutine.wrap(function() while creep.Humanoid.Health > 0 do -- Проверка здесь чтобы крипы начали движение только если они живы local targetCreep local path = pathfindingService:CreatePath() path:ComputeAsync(creep.PrimaryPart.Position, enemyThrone.Position) local waypoints = path:GetWaypoints() for i, waypoint in ipairs(waypoints) do creep.Humanoid:MoveTo(waypoint.Position) creep.Humanoid.MoveToFinished:Wait() print(1) targetCreep = nil for _, enemyCreep in ipairs(workspace:GetChildren()) do print(2) if enemyCreep.Name == "RadiantCreep" then print(3) if (enemyCreep.PrimaryPart.Position - creep.PrimaryPart.Position).Magnitude <= creepsattackrange then print(4) targetCreep = enemyCreep -- Крипы начнут драку с ближайшим враждебным крипом break end end end if targetCreep then waypoints = {} -- Сброс пути creep.Humanoid:MoveTo(creep.Humanoid.RootPart.Position) creep.Humanoid:MoveTo(creep.PrimaryPart.Position) -- Остановка крипа на месте startFight(creep, targetCreep) -- Активация функции драки break end end if targetCreep then break -- Прерывание цикла и движения крипа, если найден враждебный крип end wait() -- Подождать до следующего кадра end end)() end end end spawnCreeps() Все равно равно крипы останавливаются после первой драки и никуда не идут. А еще поменяй один параметр чтобы поиск целей (например if (enemyCreep.PrimaryPart.Position - creep.PrimaryPart.Position).Magnitude <= creepsattackrange then) еще проверял чтобы у врага было хп больше 0
bca850b8cd2f8f80d5084d6cc9fe563b
{ "intermediate": 0.28527840971946716, "beginner": 0.531931459903717, "expert": 0.182790145277977 }
15,036
-- Переменные для координат спавна крипов local radiantSpawnPoint = Vector3.new(133.165, 0.5, 47.051) local direSpawnPoint = Vector3.new(-132.107, 0.5, 43.742) local creepsattackrange = 8 local radiantModels = {} local direModels = {} local pathfindingService = game:GetService("PathfindingService") local function checkForEnemyCreep(creep) for _, enemyCreep in ipairs(workspace:GetChildren()) do if enemyCreep.Name == "RadiantCreep" or enemyCreep.Name == "DireCreep" then if creep.Name:find("RadiantCreep") and enemyCreep.Name == "DireCreep" then if (enemyCreep.PrimaryPart.Position - creep.PrimaryPart.Position).Magnitude <= creepsattackrange and enemyCreep.Humanoid.Health > 0 then return true -- Если найден враждебный крип рядом, возвращаем true end elseif creep.Name:find("DireCreep") and enemyCreep.Name == "RadiantCreep" then if (enemyCreep.PrimaryPart.Position - creep.PrimaryPart.Position).Magnitude <= creepsattackrange and enemyCreep.Humanoid.Health > 0 then return true -- Если найден враждебный крип рядом, возвращаем true end end end end return false -- Если враждебных крипов рядом не найдено, возвращаем false end local function startFight(attacker, target) while attacker.Humanoid.Health > 0 and target.Humanoid.Health > 0 do attacker.Humanoid:MoveTo(target.PrimaryPart.Position) wait(0.2) if (attacker.PrimaryPart.Position - target.PrimaryPart.Position).Magnitude <= 1.5 then local damage = math.random(2, 6) target.Humanoid.Health = target.Humanoid.Health - damage else attacker.Humanoid:MoveTo(target.PrimaryPart.Position) end if attacker.Humanoid.Health > 0 and target.Humanoid.Health > 0 then local enemyCreepNearby = checkForEnemyCreep(attacker) if not enemyCreepNearby then target = nil -- Сброс цели, чтобы крип начал искать новую после каждой атаки break end end end end local modelFolder = game.ServerStorage:WaitForChild("Creeps") -- Получаем список моделей крипов и разделяем их по фракциям for _, model in ipairs(modelFolder:GetChildren()) do if model.Name:find("RadiantCreep") then table.insert(radiantModels, model) elseif model.Name:find("DireCreep") then table.insert(direModels, model) end end local function spawnCreeps() -- Спавн радиантских крипов for _, model in ipairs(radiantModels) do local factionValue = Instance.new("StringValue") factionValue.Name = "Faction" factionValue.Value = "Radiant" for i = 1, 3 do local creep = model:Clone() creep.Parent = workspace creep.PrimaryPart = creep:FindFirstChild("HumanoidRootPart") creep:SetPrimaryPartCFrame(CFrame.new(radiantSpawnPoint + Vector3.new(i * math.random(2,4), 0, i * math.random(2,4)))) local enemyThrone = workspace.DireAncient local lookVector = (enemyThrone.Position - creep.PrimaryPart.Position).Unit creep:SetPrimaryPartCFrame(CFrame.new(creep.PrimaryPart.Position, creep.PrimaryPart.Position + lookVector)) coroutine.wrap(function() while creep.Humanoid.Health > 0 do -- Проверка здесь чтобы крипы начали движение только если они живы local targetCreep local path = pathfindingService:CreatePath() path:ComputeAsync(creep.PrimaryPart.Position, enemyThrone.Position) local waypoints = path:GetWaypoints() for i, waypoint in ipairs(waypoints) do creep.Humanoid:MoveTo(waypoint.Position) creep.Humanoid.MoveToFinished:Wait() print(1) targetCreep = nil for _, enemyCreep in ipairs(workspace:GetChildren()) do print(2) if enemyCreep.Name == "DireCreep" then print(3) if (enemyCreep.PrimaryPart.Position - creep.PrimaryPart.Position).Magnitude <= creepsattackrange and enemyCreep.Humanoid.Health > 0 then print(4) targetCreep = enemyCreep -- Крипы начнут драку с ближайшим враждебным крипом break end end end if targetCreep then waypoints = {} -- Сброс пути creep.Humanoid:MoveTo(creep.Humanoid.RootPart.Position) creep.Humanoid:MoveTo(creep.PrimaryPart.Position) -- Остановка крипа на месте startFight(creep, targetCreep) -- Активация функции драки break end end if targetCreep then break -- Прерывание цикла и движения крипа, если найден враждебный крип end wait() -- Подождать до следующего кадра end end)() end end -- Спавн дирских крипов for _, model in ipairs(direModels) do local factionValue = Instance.new("StringValue") factionValue.Name = "Faction" factionValue.Value = "Dire" for i = 1, 3 do local creep = model:Clone() creep.Parent = workspace creep.PrimaryPart = creep:FindFirstChild("HumanoidRootPart") creep:SetPrimaryPartCFrame(CFrame.new(direSpawnPoint + Vector3.new(i * math.random(2,4), 0, i * math.random(2,4)))) local enemyThrone = workspace.RadiantAncient local lookVector = (enemyThrone.Position - creep.PrimaryPart.Position).Unit creep:SetPrimaryPartCFrame(CFrame.new(creep.PrimaryPart.Position, creep.PrimaryPart.Position + lookVector)) coroutine.wrap(function() while creep.Humanoid.Health > 0 do -- Проверка здесь чтобы крипы начали движение только если они живы local targetCreep local path = pathfindingService:CreatePath() path:ComputeAsync(creep.PrimaryPart.Position, enemyThrone.Position) local waypoints = path:GetWaypoints() for i, waypoint in ipairs(waypoints) do creep.Humanoid:MoveTo(waypoint.Position) creep.Humanoid.MoveToFinished:Wait() print(1) targetCreep = nil for _, enemyCreep in ipairs(workspace:GetChildren()) do print(2) if enemyCreep.Name == "RadiantCreep" then print(3) if (enemyCreep.PrimaryPart.Position - creep.PrimaryPart.Position).Magnitude <= creepsattackrange and enemyCreep.Humanoid.Health > 0 then print(4) targetCreep = enemyCreep -- Крипы начнут драку с ближайшим враждебным крипом break end end end if targetCreep then waypoints = {} -- Сброс пути creep.Humanoid:MoveTo(creep.Humanoid.RootPart.Position) creep.Humanoid:MoveTo(creep.PrimaryPart.Position) -- Остановка крипа на месте startFight(creep, targetCreep) -- Активация функции драки break end end if targetCreep then break -- Прерывание цикла и движения крипа, если найден враждебный крип end wait() -- Подождать до следующего кадра end end)() end end end spawnCreeps() крипы просто ломаются после первой драки и перестают двигаться и не ищут новых целей
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{ "intermediate": 0.2828664183616638, "beginner": 0.5372591614723206, "expert": 0.17987439036369324 }
15,037
Hello there!
012ff29ad36a9d569ba21d2cb7727f1b
{ "intermediate": 0.324867308139801, "beginner": 0.2612829804420471, "expert": 0.41384971141815186 }
15,038
local Lighting = game:GetService("Lighting") local StarterGui = game:GetService("StarterGui") local Players = game:GetService("Players") local Workspace = game:GetService("Workspace") local TweenService = game:GetService("TweenService") local dayOfWeek = {"Понедельник", "Вторник", "Среда", "Четверг", "Пятница", "Суббота", "Воскресенье"} local JobLocation = Vector3.new(0, 500, 0) -- координаты блока Job local SchoolLocation = Vector3.new(0, 600, 0) -- координаты блока School local HomeLocation = Vector3.new(0, 800, 0) -- координаты блока Home local ShopLocation = Vector3.new(0, 1000, 0) -- координаты блока Shop local timeCycle = { {time = 0, speed = 1}, -- ночь {time = 600, speed = 8}, -- утро {time = 900, speed = 4}, -- день {time = 1800, speed = 1}, -- вечер {time = 2400, speed = 2} -- ночь } local function getDayOfWeek() return dayOfWeek[(math.floor(tick() / 86400) % 7) + 1] end local function updateTimeGui() local time = Lighting:GetMinutesAfterMidnight() local minutes = math.floor(time % 60) local hours = math.floor(time / 60) StarterGui:SetCore("SendNotification", { Title = "Время суток"; Text = string.format("День: %s\nВремя: %02d:%02d", getDayOfWeek(), hours, minutes); Duration = 1; }) end local function updateNPCs() local NPCs = Workspace.Civilians:GetChildren() for _, NPC in ipairs(NPCs) do local age = NPC:FindFirstChild("Age") and NPC.Age.Value or 0 local busy = NPC:FindFirstChild("Busy") and NPC.Busy.Value or false local path = Instance.new("Pathfinding") local partToGo if age < 18 then if busy then partToGo = SchoolLocation else partToGo = HomeLocation end else if busy then partToGo = JobLocation else partToGo = HomeLocation end end path:ComputeAsync(NPC.HumanoidRootPart.Position, partToGo) local waypoints = path:GetWaypoints() for _, waypoint in ipairs(waypoints) do local moveTween = TweenService:Create(NPC.HumanoidRootPart, TweenInfo.new(waypoint.Action == Enum.PathWaypointAction.Jump and 0.5 or 1), { CFrame = waypoint.Position }) moveTween:Play() moveTween.Completed:Wait() end NPC.Humanoid:MoveTo(partToGo) if partToGo == HomeLocation or partToGo == ShopLocation then if busy then NPC.Busy.Value = false else NPC.Busy.Value = true end end end end Lighting.TimeOfDay = 0 game:GetService("RunService").Heartbeat:Connect(function() local time = Lighting:GetMinutesAfterMidnight() for i = 1, #timeCycle do if time >= timeCycle[i].time and time < timeCycle[i + 1].time then Lighting.ClockTime = i wait(1 / timeCycle[i].speed) break end end updateTimeGui() if time % 60 >= 55 then updateNPCs() end end) StarterGui:SetCore("TopbarEnabled", false) StarterGui:SetCore("ChatBarDisabled", true) StarterGui:SetCore("Stats", true) -- Показывать Fps и Ping игрока for _, player in ipairs(Players:GetPlayers()) do StarterGui:SetCore("UserGuiEnabled", false) StarterGui:SetCore("IsChatVisible", false) local gui = Instance.new("ScreenGui") gui.Name = "TimeGUI" gui.Parent = player.PlayerGui local frame = Instance.new("Frame") frame.Size = UDim2.new(0, 200, 0, 100) frame.Position = UDim2.new(0, 10, 0, 10) frame.BackgroundTransparency = 0.8 frame.BackgroundColor3 = Color3.new(0, 0, 0) frame.BorderSizePixel = 0 frame.Parent = gui local label = Instance.new("TextLabel") label.Size = UDim2.new(1, 0, 1, 0) label.Position = UDim2.new(0, 0, 0, 0) label.BackgroundTransparency = 1 label.Text = ("День: "..dayOfWeek.."\nВремя:"..game.Lighting.ClockTime) label.Font = Enum.Font.SourceSansBold label.TextColor3 = Color3.new(1, 1, 1) label.TextSize = 18 label.Parent = frame end Players.PlayerAdded:Connect(function(player) StarterGui:SetCore("UserGuiEnabled", false) StarterGui:SetCore("IsChatVisible", false) local gui = Instance.new("ScreenGui") gui.Name = "TimeGUI" gui.Parent = player.PlayerGui local frame = Instance.new("Frame") frame.Size = UDim2.new(0, 200, 0, 100) frame.Position = UDim2.new(0, 10, 0, 10) frame.BackgroundTransparency = 0.8 frame.BackgroundColor3 = Color3.new(0, 0, 0) frame.BorderSizePixel = 0 frame.Parent = gui local label = Instance.new("TextLabel") label.Size = UDim2.new(1, 0, 1, 0) label.Position = UDim2.new(0, 0, 0, 0) label.BackgroundTransparency = 1 label.Text = ("День: "..dayOfWeek.."\nВремя:"..game.Lighting.ClockTime) label.Font = Enum.Font.SourceSansBold label.TextColor3 = Color3.new(1, 1, 1) label.TextSize = 18 label.Parent = frame end) Players.PlayerRemoving:Connect(function(player) player.PlayerGui:FindFirstChild("TimeGUI"):Destroy() end) return {} сделай так чтобы время суток менялось
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{ "intermediate": 0.29892101883888245, "beginner": 0.38431015610694885, "expert": 0.3167688548564911 }
15,039
local Lighting = game:GetService("Lighting") local StarterGui = game:GetService("StarterGui") local Players = game:GetService("Players") local Workspace = game:GetService("Workspace") local TweenService = game:GetService("TweenService") local dayOfWeek = {"Понедельник", "Вторник", "Среда", "Четверг", "Пятница", "Суббота", "Воскресенье"} local JobLocation = Vector3.new(0, 500, 0) -- координаты блока Job local SchoolLocation = Vector3.new(0, 600, 0) -- координаты блока School local HomeLocation = Vector3.new(0, 800, 0) -- координаты блока Home local ShopLocation = Vector3.new(0, 1000, 0) -- координаты блока Shop local timeCycle = { {time = 0, speed = 1}, -- ночь {time = 600, speed = 8}, -- утро {time = 900, speed = 4}, -- день {time = 1800, speed = 1}, -- вечер {time = 2400, speed = 2} -- ночь } local function getDayOfWeek() return dayOfWeek[(math.floor(tick() / 86400) % 7) + 1] end local function updateTimeGui() local time = Lighting:GetMinutesAfterMidnight() local minutes = math.floor(time % 60) local hours = math.floor(time / 60) StarterGui:SetCore("SendNotification", { Title = "Время суток"; Text = string.format("День: %s\nВремя: %02d:%02d", getDayOfWeek(), hours, minutes); Duration = 1; }) end local function updateNPCs() local NPCs = Workspace.Civilians:GetChildren() for _, NPC in ipairs(NPCs) do local age = NPC:FindFirstChild("Age") and NPC.Age.Value or 0 local busy = NPC:FindFirstChild("Busy") and NPC.Busy.Value or false local path = Instance.new("Pathfinding") local partToGo if age < 18 then if busy then partToGo = SchoolLocation else partToGo = HomeLocation end else if busy then partToGo = JobLocation else partToGo = HomeLocation end end path:ComputeAsync(NPC.HumanoidRootPart.Position, partToGo) local waypoints = path:GetWaypoints() for _, waypoint in ipairs(waypoints) do local moveTween = TweenService:Create(NPC.HumanoidRootPart, TweenInfo.new(waypoint.Action == Enum.PathWaypointAction.Jump and 0.5 or 1), { CFrame = waypoint.Position }) moveTween:Play() moveTween.Completed:Wait() end NPC.Humanoid:MoveTo(partToGo) if partToGo == HomeLocation or partToGo == ShopLocation then if busy then NPC.Busy.Value = false else NPC.Busy.Value = true end end end end Lighting.TimeOfDay = 0 game:GetService("RunService").Heartbeat:Connect(function() local time = Lighting:GetMinutesAfterMidnight() for i = 1, #timeCycle do if time >= timeCycle[i].time and time < timeCycle[i + 1].time then Lighting.ClockTime = i wait(1 / timeCycle[i].speed) break end end updateTimeGui() if time % 60 >= 55 then updateNPCs() end end) StarterGui:SetCore("TopbarEnabled", false) StarterGui:SetCore("ChatBarDisabled", true) StarterGui:SetCore("Stats", true) -- Показывать Fps и Ping игрока for _, player in ipairs(Players:GetPlayers()) do StarterGui:SetCore("UserGuiEnabled", false) StarterGui:SetCore("IsChatVisible", false) local gui = Instance.new("ScreenGui") gui.Name = "TimeGUI" gui.Parent = player.PlayerGui local frame = Instance.new("Frame") frame.Size = UDim2.new(0, 200, 0, 100) frame.Position = UDim2.new(0, 10, 0, 10) frame.BackgroundTransparency = 0.8 frame.BackgroundColor3 = Color3.new(0, 0, 0) frame.BorderSizePixel = 0 frame.Parent = gui local label = Instance.new("TextLabel") label.Size = UDim2.new(1, 0, 1, 0) label.Position = UDim2.new(0, 0, 0, 0) label.BackgroundTransparency = 1 label.Text = ("День: "..dayOfWeek.."\nВремя:"..game.Lighting.ClockTime) label.Font = Enum.Font.SourceSansBold label.TextColor3 = Color3.new(1, 1, 1) label.TextSize = 18 label.Parent = frame end Players.PlayerAdded:Connect(function(player) StarterGui:SetCore("UserGuiEnabled", false) StarterGui:SetCore("IsChatVisible", false) local gui = Instance.new("ScreenGui") gui.Name = "TimeGUI" gui.Parent = player.PlayerGui local frame = Instance.new("Frame") frame.Size = UDim2.new(0, 200, 0, 100) frame.Position = UDim2.new(0, 10, 0, 10) frame.BackgroundTransparency = 0.8 frame.BackgroundColor3 = Color3.new(0, 0, 0) frame.BorderSizePixel = 0 frame.Parent = gui local label = Instance.new("TextLabel") label.Size = UDim2.new(1, 0, 1, 0) label.Position = UDim2.new(0, 0, 0, 0) label.BackgroundTransparency = 1 label.Text = ("День: "..dayOfWeek.."\nВремя:"..game.Lighting.ClockTime) label.Font = Enum.Font.SourceSansBold label.TextColor3 = Color3.new(1, 1, 1) label.TextSize = 18 label.Parent = frame end) Players.PlayerRemoving:Connect(function(player) player.PlayerGui:FindFirstChild("TimeGUI"):Destroy() end) return {} проверь мой скрипт. Почему-то время не меняется и дата не меняется
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{ "intermediate": 0.29892101883888245, "beginner": 0.38431015610694885, "expert": 0.3167688548564911 }
15,040
local Lighting = game:GetService("Lighting") local StarterGui = game:GetService("StarterGui") local Players = game:GetService("Players") local Workspace = game:GetService("Workspace") local TweenService = game:GetService("TweenService") local dayOfWeek = {"Понедельник", "Вторник", "Среда", "Четверг", "Пятница", "Суббота", "Воскресенье"} local JobLocation = Vector3.new(0, 500, 0) -- координаты блока Job local SchoolLocation = Vector3.new(0, 600, 0) -- координаты блока School local HomeLocation = Vector3.new(0, 800, 0) -- координаты блока Home local ShopLocation = Vector3.new(0, 1000, 0) -- координаты блока Shop local timeCycle = { {time = 0, speed = 1}, -- ночь {time = 600, speed = 8}, -- утро {time = 900, speed = 4}, -- день {time = 1800, speed = 1}, -- вечер {time = 2400, speed = 2} -- ночь } local function getDayOfWeek() return dayOfWeek[(math.floor(tick() / 86400) % 7) + 1] end local function updateTimeGui() local time = Lighting:GetMinutesAfterMidnight() local minutes = math.floor(time % 60 + 0.5) local hours = math.floor(time / 60) StarterGui:SetCore("SendNotification", { Title = "Время суток"; Text = string.format("День: %s\nВремя: %02d:%02d", getDayOfWeek(), hours, minutes); Duration = 1; }) end local function updateNPCs() local NPCs = Workspace.Civilians:GetChildren() for _, NPC in ipairs(NPCs) do local age = NPC:FindFirstChild("Age") and NPC.Age.Value or 0 local busy = NPC:FindFirstChild("Busy") and NPC.Busy.Value or false local path = Instance.new("Pathfinding") local partToGo if age < 18 then if busy then partToGo = SchoolLocation else partToGo = HomeLocation end else if busy then partToGo = JobLocation else partToGo = HomeLocation end end path:ComputeAsync(NPC.HumanoidRootPart.Position, partToGo) local waypoints = path:GetWaypoints() for _, waypoint in ipairs(waypoints) do local moveTween = TweenService:Create(NPC.HumanoidRootPart, TweenInfo.new(waypoint.Action == Enum.PathWaypointAction.Jump and 0.5 or 1), { CFrame = waypoint.Position }) moveTween:Play() moveTween.Completed:Wait() end NPC.Humanoid:MoveTo(partToGo) if partToGo == HomeLocation or partToGo == ShopLocation then if busy then NPC.Busy.Value = false else NPC.Busy.Value = true end end end end Lighting.TimeOfDay = 0 game:GetService("RunService").Heartbeat:Connect(function() local time = Lighting:GetMinutesAfterMidnight() for i = 1, #timeCycle do if time >= timeCycle[i].time and (i + 1 <= #timeCycle and time < timeCycle[i + 1].time) then Lighting.ClockTime = i wait(1 / timeCycle[i].speed) break end end updateTimeGui() if time % 60 >= 55 then updateNPCs() end end) StarterGui:SetCore("TopbarEnabled", false) StarterGui:SetCore("ChatBarDisabled", true) StarterGui:SetCore("Stats", true) -- Показывать Fps и Ping игрока for _, player in ipairs(Players:GetPlayers()) do StarterGui:SetCore("UserGuiEnabled", false) StarterGui:SetCore("IsChatVisible", false) local gui = Instance.new("ScreenGui") gui.Name = "TimeGUI" gui.Parent = player.PlayerGui local frame = Instance.new("Frame") frame.Size = UDim2.new(0, 200, 0, 100) frame.Position = UDim2.new(0, 10, 0, 10) frame.BackgroundTransparency = 0.8 frame.BackgroundColor3 = Color3.new(0, 0, 0) frame.BorderSizePixel = 0 frame.Parent = gui local label = Instance.new("TextLabel") label.Size = UDim2.new(1, 0, 1, 0) label.Position = UDim2.new(0, 0, 0, 0) label.BackgroundTransparency = 1 label.Text = ("День: "..dayOfWeek.."\nВремя:"..game.Lighting.ClockTime) label.Font = Enum.Font.SourceSansBold label.TextColor3 = Color3.new(1, 1, 1) label.TextSize = 18 label.Parent = frame end Players.PlayerAdded:Connect(function(player) StarterGui:SetCore("UserGuiEnabled", false) StarterGui:SetCore("IsChatVisible", false) local gui = Instance.new("ScreenGui") gui.Name = "TimeGUI" gui.Parent = player.PlayerGui local frame = Instance.new("Frame") frame.Size = UDim2.new(0, 200, 0, 100) frame.Position = UDim2.new(0, 10, 0, 10) frame.BackgroundTransparency = 0.8 frame.BackgroundColor3 = Color3.new(0, 0, 0) frame.BorderSizePixel = 0 frame.Parent = gui local label = Instance.new("TextLabel") label.Size = UDim2.new(1, 0, 1, 0) label.Position = UDim2.new(0, 0, 0, 0) label.BackgroundTransparency = 1 label.Text = ("День: "..dayOfWeek.."\nВремя:"..game.Lighting.ClockTime) label.Font = Enum.Font.SourceSansBold label.TextColor3 = Color3.new(1, 1, 1) label.TextSize = 18 label.Parent = frame end) Players.PlayerRemoving:Connect(function(player) player.PlayerGui:FindFirstChild("TimeGUI"):Destroy() end) return {} почему то создается рамка в startergui, но время и день недели не пишутся. Так же в консоль выходит warn "StarterGui:SetCore must be called from a local script.". Раздели пожалуйста все клиентские функции и серверный по отдельности чтобы я мог распределить их на отдельные скрипты
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{ "intermediate": 0.2888001501560211, "beginner": 0.426447331905365, "expert": 0.2847524583339691 }
15,041
local Lighting = game:GetService("Lighting") local StarterGui = game:GetService("StarterGui") local Players = game:GetService("Players") local Workspace = game:GetService("Workspace") local TweenService = game:GetService("TweenService") local dayOfWeek = {"Понедельник", "Вторник", "Среда", "Четверг", "Пятница", "Суббота", "Воскресенье"} local JobLocation = Vector3.new(0, 500, 0) -- координаты блока Job local SchoolLocation = Vector3.new(0, 600, 0) -- координаты блока School local HomeLocation = Vector3.new(0, 800, 0) -- координаты блока Home local ShopLocation = Vector3.new(0, 1000, 0) -- координаты блока Shop local timeCycle = { {time = 0, speed = 1}, -- ночь {time = 600, speed = 8}, -- утро {time = 900, speed = 4}, -- день {time = 1800, speed = 1}, -- вечер {time = 2400, speed = 2} -- ночь } local function getDayOfWeek() return dayOfWeek[(math.floor(tick() / 86400) % 7) + 1] end local function updateTimeGui() local time = Lighting:GetMinutesAfterMidnight() local minutes = math.floor(time % 60) local hours = math.floor(time / 60) end local function updateNPCs() local NPCs = Workspace.Civilians:GetChildren() for _, NPC in ipairs(NPCs) do local age = NPC:FindFirstChild("Age") and NPC.Age.Value or 0 local busy = NPC:FindFirstChild("Busy") and NPC.Busy.Value or false local path = Instance.new("Pathfinding") local partToGo if age < 18 then if busy then partToGo = SchoolLocation else partToGo = HomeLocation end else if busy then partToGo = JobLocation else partToGo = HomeLocation end end path:ComputeAsync(NPC.HumanoidRootPart.Position, partToGo) local waypoints = path:GetWaypoints() for _, waypoint in ipairs(waypoints) do local moveTween = TweenService:Create(NPC.HumanoidRootPart, TweenInfo.new(waypoint.Action == Enum.PathWaypointAction.Jump and 0.5 or 1), { CFrame = waypoint.Position }) moveTween:Play() moveTween.Completed:Wait() end NPC.Humanoid:MoveTo(partToGo) if partToGo == HomeLocation or partToGo == ShopLocation then if busy then NPC.Busy.Value = false else NPC.Busy.Value = true end end end end Lighting.TimeOfDay = 0 game:GetService("RunService").Heartbeat:Connect(function() local time = Lighting:GetMinutesAfterMidnight() for i = 1, #timeCycle do if time >= timeCycle[i].time and time < timeCycle[i + 1].time then Lighting.ClockTime = i wait(1 / timeCycle[i].speed) break end end updateTimeGui() if time % 60 >= 55 then updateNPCs() end end) for _, player in ipairs(Players:GetPlayers()) do local gui = Instance.new("ScreenGui") gui.Name = "TimeGUI" gui.Parent = player.PlayerGui local frame = Instance.new("Frame") frame.Size = UDim2.new(0, 200, 0, 100) frame.Position = UDim2.new(0, 10, 0, 10) frame.BackgroundTransparency = 0.8 frame.BackgroundColor3 = Color3.new(0, 0, 0) frame.BorderSizePixel = 0 frame.Parent = gui local label = Instance.new("TextLabel") label.Size = UDim2.new(1, 0, 1, 0) label.Position = UDim2.new(0, 0, 0, 0) label.BackgroundTransparency = 1 label.Text = ("День: "..dayOfWeek[game.Lighting.ClockTime].." Время:"..game.Lighting.ClockTime) label.Font = Enum.Font.SourceSansBold label.TextColor3 = Color3.new(1, 1, 1) label.TextSize = 18 label.Parent = frame end Players.PlayerAdded:Connect(function(player) local gui = Instance.new("ScreenGui") gui.Name = "TimeGUI" gui.Parent = player.PlayerGui local frame = Instance.new("Frame") frame.Size = UDim2.new(0, 200, 0, 100) frame.Position = UDim2.new(0, 10, 0, 10) frame.BackgroundTransparency = 0.8 frame.BackgroundColor3 = Color3.new(0, 0, 0) frame.BorderSizePixel = 0 frame.Parent = gui local label = Instance.new("TextLabel") label.Size = UDim2.new(1, 0, 1, 0) label.Position = UDim2.new(0, 0, 0, 0) label.BackgroundTransparency = 1 label.Text = ("День: "..dayOfWeek[game.Lighting.ClockTime].." Время:"..game.Lighting.ClockTime) label.Font = Enum.Font.SourceSansBold label.TextColor3 = Color3.new(1, 1, 1) label.TextSize = 18 label.Parent = frame end) Players.PlayerRemoving:Connect(function(player) player.PlayerGui:FindFirstChild("TimeGUI"):Destroy() end) return {} сделай так чтобы время шло и чтобы у клиентов обновлялось время и день недели регулярно
f9acb89ac5871a48430f8150840ad0dc
{ "intermediate": 0.29784756898880005, "beginner": 0.4585071802139282, "expert": 0.24364520609378815 }
15,042
local Lighting = game:GetService("Lighting") local StarterGui = game:GetService("StarterGui") local Players = game:GetService("Players") local Workspace = game:GetService("Workspace") local TweenService = game:GetService("TweenService") local dayOfWeek = {"Понедельник", "Вторник", "Среда", "Четверг", "Пятница", "Суббота", "Воскресенье"} local UpdateTimeEvent = Instance.new("RemoteEvent") UpdateTimeEvent.Name = "UpdateTimeEvent" UpdateTimeEvent.Parent = game.ReplicatedStorage local GetDayOfWeekFunction = Instance.new("RemoteFunction") GetDayOfWeekFunction.Name = "GetDayOfWeekFunction" GetDayOfWeekFunction.Parent = game.ReplicatedStorage local JobLocation = Vector3.new(0, 500, 0) -- координаты блока Job local SchoolLocation = Vector3.new(0, 600, 0) -- координаты блока School local HomeLocation = Vector3.new(0, 800, 0) -- координаты блока Home local ShopLocation = Vector3.new(0, 1000, 0) -- координаты блока Shop local timeCycle = { {time = 0, speed = 1}, -- ночь {time = 600, speed = 8}, -- утро {time = 900, speed = 4}, -- день {time = 1800, speed = 1}, -- вечер {time = 2400, speed = 2} -- ночь } local function getDayOfWeek() return dayOfWeek[(math.floor(tick() / 86400) % 7) + 1] end local function updateTimeGui() local time = Lighting:GetMinutesAfterMidnight() local minutes = math.floor(time % 60) local hours = math.floor(time / 60) end game:GetService("RunService").Heartbeat:Connect(function() -- ваш код обновления времени local time = Lighting:GetMinutesAfterMidnight() local dayOfWeek = getDayOfWeek() -- передача информации клиентам UpdateTimeEvent:FireAllClients(time, dayOfWeek) end) local function updateNPCs() local NPCs = Workspace.Civilians:GetChildren() for _, NPC in ipairs(NPCs) do local age = NPC:FindFirstChild("Age") and NPC.Age.Value or 0 local busy = NPC:FindFirstChild("Busy") and NPC.Busy.Value or false local path = Instance.new("Pathfinding") local partToGo if age < 18 then if busy then partToGo = SchoolLocation else partToGo = HomeLocation end else if busy then partToGo = JobLocation else partToGo = HomeLocation end end path:ComputeAsync(NPC.HumanoidRootPart.Position, partToGo) local waypoints = path:GetWaypoints() for _, waypoint in ipairs(waypoints) do local moveTween = TweenService:Create(NPC.HumanoidRootPart, TweenInfo.new(waypoint.Action == Enum.PathWaypointAction.Jump and 0.5 or 1), { CFrame = waypoint.Position }) moveTween:Play() moveTween.Completed:Wait() end NPC.Humanoid:MoveTo(partToGo) if partToGo == HomeLocation or partToGo == ShopLocation then if busy then NPC.Busy.Value = false else NPC.Busy.Value = true end end end end Lighting.TimeOfDay = 0 game:GetService("RunService").Heartbeat:Connect(function() local time = Lighting:GetMinutesAfterMidnight() for i = 1, #timeCycle do if time >= timeCycle[i].time and time < timeCycle[i + 1].time then Lighting.ClockTime = i wait(1 / timeCycle[i].speed) break end end updateTimeGui() if time % 60 >= 55 then updateNPCs() end end) for _, player in ipairs(Players:GetPlayers()) do local gui = Instance.new("ScreenGui") gui.Name = "TimeGUI" gui.Parent = player.PlayerGui script.LocalScript:Clone().Parent = gui local frame = Instance.new("Frame") frame.Size = UDim2.new(0, 200, 0, 100) frame.Position = UDim2.new(0, 10, 0, 10) frame.BackgroundTransparency = 0.8 frame.BackgroundColor3 = Color3.new(0, 0, 0) frame.BorderSizePixel = 0 frame.Parent = gui local label = Instance.new("TextLabel") label.Size = UDim2.new(1, 0, 1, 0) label.Position = UDim2.new(0, 0, 0, 0) label.BackgroundTransparency = 1 label.Text = ("День: "..dayOfWeek[game.Lighting.ClockTime].." Время:"..game.Lighting.ClockTime) label.Font = Enum.Font.SourceSansBold label.TextColor3 = Color3.new(1, 1, 1) label.TextSize = 18 label.Parent = frame end Players.PlayerAdded:Connect(function(player) local gui = Instance.new("ScreenGui") gui.Name = "TimeGUI" gui.Parent = player.PlayerGui script.LocalScript:Clone().Parent = gui local frame = Instance.new("Frame") frame.Size = UDim2.new(0, 200, 0, 100) frame.Position = UDim2.new(0, 10, 0, 10) frame.BackgroundTransparency = 0.8 frame.BackgroundColor3 = Color3.new(0, 0, 0) frame.BorderSizePixel = 0 frame.Parent = gui local label = Instance.new("TextLabel") label.Size = UDim2.new(1, 0, 1, 0) label.Position = UDim2.new(0, 0, 0, 0) label.BackgroundTransparency = 1 label.Text = ("День: "..dayOfWeek[game.Lighting.ClockTime].." Время:"..game.Lighting.ClockTime) label.Font = Enum.Font.SourceSansBold label.TextColor3 = Color3.new(1, 1, 1) label.TextSize = 18 label.Parent = frame end) Players.PlayerRemoving:Connect(function(player) player.PlayerGui:FindFirstChild("TimeGUI"):Destroy() end) return {} can you make time go faster? it feels like it doesnt event work. Can u check time script?
45ec6cce43115eb7c8151a39eb104bad
{ "intermediate": 0.19554825127124786, "beginner": 0.5746074318885803, "expert": 0.22984424233436584 }
15,043
local Lighting = game:GetService("Lighting") local StarterGui = game:GetService("StarterGui") local Players = game:GetService("Players") local Workspace = game:GetService("Workspace") local TweenService = game:GetService("TweenService") local dayOfWeek = {"Понедельник", "Вторник", "Среда", "Четверг", "Пятница", "Суббота", "Воскресенье"} local UpdateTimeEvent = Instance.new("RemoteEvent") UpdateTimeEvent.Name = "UpdateTimeEvent" UpdateTimeEvent.Parent = game.ReplicatedStorage local JobLocation = Vector3.new(0, 500, 0) -- координаты блока Job local SchoolLocation = Vector3.new(0, 600, 0) -- координаты блока School local HomeLocation = Vector3.new(0, 800, 0) -- координаты блока Home local ShopLocation = Vector3.new(0, 1000, 0) -- координаты блока Shop local timeCycle = { {time = 0, speed = 4}, -- night {time = 600, speed = 16}, -- morning {time = 900, speed = 8}, -- day {time = 1800, speed = 2}, -- evening {time = 2400, speed = 4} -- night } local function getDayOfWeek() return dayOfWeek[(math.floor(tick() / 86400) % 7) + 1] end local function updateTimeGui() local time = Lighting:GetMinutesAfterMidnight() local minutes = math.floor(time % 60) local hours = math.floor(time / 60) end game:GetService("RunService").Heartbeat:Connect(function() -- ваш код обновления времени local time = Lighting:GetMinutesAfterMidnight() local dayOfWeek = getDayOfWeek() -- передача информации клиентам UpdateTimeEvent:FireAllClients(time, dayOfWeek) end) local function updateNPCs() local NPCs = Workspace.Civilians:GetChildren() for _, NPC in ipairs(NPCs) do local age = NPC:FindFirstChild("Age") and NPC.Age.Value or 0 local busy = NPC:FindFirstChild("Busy") and NPC.Busy.Value or false local path = Instance.new("Pathfinding") local partToGo if age < 18 then if busy then partToGo = SchoolLocation else partToGo = HomeLocation end else if busy then partToGo = JobLocation else partToGo = HomeLocation end end path:ComputeAsync(NPC.HumanoidRootPart.Position, partToGo) local waypoints = path:GetWaypoints() for _, waypoint in ipairs(waypoints) do local moveTween = TweenService:Create(NPC.HumanoidRootPart, TweenInfo.new(waypoint.Action == Enum.PathWaypointAction.Jump and 0.5 or 1), { CFrame = waypoint.Position }) moveTween:Play() moveTween.Completed:Wait() end NPC.Humanoid:MoveTo(partToGo) if partToGo == HomeLocation or partToGo == ShopLocation then if busy then NPC.Busy.Value = false else NPC.Busy.Value = true end end end end Lighting.TimeOfDay = 0 game:GetService("RunService").Heartbeat:Connect(function() local time = Lighting:GetMinutesAfterMidnight() for i = 1, #timeCycle do if time >= timeCycle[i].time and time < timeCycle[i + 1].time then Lighting.ClockTime = i wait(1 / timeCycle[i].speed) break end end updateTimeGui() if time % 60 >= 55 then updateNPCs() end end) for _, player in ipairs(Players:GetPlayers()) do local gui = Instance.new("ScreenGui") gui.Name = "TimeGUI" gui.Parent = player.PlayerGui script.LocalScript:Clone().Parent = gui local frame = Instance.new("Frame") frame.Size = UDim2.new(0, 200, 0, 100) frame.Position = UDim2.new(0, 10, 0, 10) frame.BackgroundTransparency = 0.8 frame.BackgroundColor3 = Color3.new(0, 0, 0) frame.BorderSizePixel = 0 frame.Parent = gui local label = Instance.new("TextLabel") label.Size = UDim2.new(1, 0, 1, 0) label.Position = UDim2.new(0, 0, 0, 0) label.BackgroundTransparency = 1 label.Text = "" label.Font = Enum.Font.SourceSansBold label.TextColor3 = Color3.new(1, 1, 1) label.TextSize = 18 label.Parent = frame end Players.PlayerAdded:Connect(function(player) local gui = Instance.new("ScreenGui") gui.Name = "TimeGUI" gui.Parent = player.PlayerGui script.LocalScript:Clone().Parent = gui local frame = Instance.new("Frame") frame.Size = UDim2.new(0, 200, 0, 100) frame.Position = UDim2.new(0, 10, 0, 10) frame.BackgroundTransparency = 0.8 frame.BackgroundColor3 = Color3.new(0, 0, 0) frame.BorderSizePixel = 0 frame.Parent = gui local label = Instance.new("TextLabel") label.Size = UDim2.new(1, 0, 1, 0) label.Position = UDim2.new(0, 0, 0, 0) label.BackgroundTransparency = 1 label.Text = "" label.Font = Enum.Font.SourceSansBold label.TextColor3 = Color3.new(1, 1, 1) label.TextSize = 18 label.Parent = frame end) Players.PlayerRemoving:Connect(function(player) player.PlayerGui:FindFirstChild("TimeGUI"):Destroy() end) return {} роблокс выдает ошибку "Remote event invocation queue exhausted for ReplicatedStorage.UpdateTimeEvent; did you forget to implement OnClientEvent?", а еще время не идет
72e63325e040240341f71502af50865a
{ "intermediate": 0.24941779673099518, "beginner": 0.4721023440361023, "expert": 0.2784798741340637 }
15,044
explain pubsub coding to me
b0b6a9c164e1092687349a36865c2e10
{ "intermediate": 0.23781438171863556, "beginner": 0.5185083746910095, "expert": 0.2436772733926773 }
15,045
how to add tracking and spacing to a text in jetpack compose kotlin
463a108255926bcefe8a7c741e444801
{ "intermediate": 0.39389801025390625, "beginner": 0.1866234540939331, "expert": 0.41947850584983826 }
15,046
how to return upgrade page in Nginx
662dea7c2b1c97255bf68bee08ca78cb
{ "intermediate": 0.4265037477016449, "beginner": 0.28547045588493347, "expert": 0.288025826215744 }
15,047
Example: Draw UML diagram for the below system  A bank system contains data on customers(identified by name and address) and their accounts.  Each account has a balance and there are 2 type of accounts: one for savings which offers an interest rate, the other for investments, used to buy stocks.  Stocks are bought at a certain quantity for a certain price (ticker) and the bank applies commission on stock orders
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15,048
bash: /home/lysen/.conda/envs/ax/bin/pip: /home/byu/.conda/envs/ax/bin/python: bad interpreter: Permission denied
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15,049
Please write sample code that can get input parameter in AWS Lambda
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15,050
i would like to show you a char sheet for a char im devloping for dndn 5e i would like you to help me finish some of the details, i will provide you will all current details first . i will then give you the task at hand i would like you to achive for me please dont recite the input back im trying to void token limits
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15,051
Переведи это c c# на c++ glm Vector3D.Transform( new Vector3D<float>(0, 0, 1), Matrix4X4.CreateFromYawPitchRoll(-Rotation.Y, Rotation.X, Rotation.Z));
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15,052
using rust dioxus to render a select with a lot option
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15,053
can you teach me lambda in kotlin please, as simple as possible
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15,054
teach me how to program in c
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15,055
prisma findmany latest post by on createdAt field
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15,056
prisma error The table `post` does not exist in the current database
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15,057
id_user = models.AutoField( primary_key=True) nm_useraccountname = models.CharField( max_length=50) nm_useraccountpassword = models.CharField( max_length=15) i uswed these modles for both registration adn login html from django.contrib import messages from django.contrib.auth import authenticate, login from django.shortcuts import render, redirect from .forms import LoginForm def login_view(request): if request.method == 'POST': form = LoginForm(request.POST) if form.is_valid(): username = form.cleaned_data['nm_useraccountname'] password = form.cleaned_data['nm_useraccountname'] user = authenticate(request, username=username, password=password) print(f"Username: {username}, Password: {password}") if user is not None: login(request, user) messages.success(request, 'Login successful.') return redirect('datavieww') else: messages.error(request, 'Invalid username or password.') else: form = LoginForm() return render(request, 'accounts/loginn.html', {'form': form}) my login views {% load static %} {% load widget_tweaks %} <!DOCTYPE html> <html> <head> <title>Login</title> <link rel="stylesheet" href="https://stackpath.bootstrapcdn.com/bootstrap/4.1.3/css/bootstrap.min.css" integrity="sha384-MCw98/SFnGE8fJT3GXwEOngsV7Zt27NXFoaoApmYm81iuXoPkFOJwJ8ERdknLPMO" crossorigin="anonymous"> <script src="https://ajax.googleapis.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script> <link rel="stylesheet" href="https://use.fontawesome.com/releases/v5.6.1/css/all.css" integrity="sha384-gfdkjb5BdAXd+lj+gudLWI+BXq4IuLW5IT+brZEZsLFm++aCMlF1V92rMkPaX4PP" crossorigin="anonymous"> <style> body, html { margin: 0; padding: 0; height: 100%; background: #7abecc !important; } .user_card { width: 350px; margin-top: auto; margin-bottom: auto; background: #74cfbf; position: relative; display: flex; justify-content: center; flex-direction: column; padding: 10px; box-shadow: 0 4px 8px 0 rgba(0, 0, 0, 0.2), 0 6px 20px 0 rgba(0, 0, 0, 0.19); -webkit-box-shadow: 0 4px 8px 0 rgba(0, 0, 0, 0.2), 0 6px 20px 0 rgba(0, 0, 0, 0.19); -moz-box-shadow: 0 4px 8px 0 rgba(0, 0, 0, 0.2), 0 6px 20px 0 rgba(0, 0, 0, 0.19); border-radius: 5px; } .form_container { margin-top: 20px; } #form-title{ color: #fff; } .login_btn { width: 100%; background: #33ccff !important; color: white !important; } .login_btn:focus { box-shadow: none !important; outline: 0px !important; } .login_container { padding: 0 2rem; } .input-group-text { background: #f7ba5b !important; color: white !important; border: 0 !important; border-radius: 0.25rem 0 0 0.25rem !important; } .input_user, .input_pass:focus { box-shadow: none !important; outline: 0px !important; } #messages{ background-color: grey; color: #fff; padding: 10px; margin-top: 10px; } </style> </head> <body> <div class="container h-100"> <div class="d-flex justify-content-center h-100"> <div class="user_card"> <div class="d-flex justify-content-center"> <h3 id="form-title">LOGIN</h3> </div> <div class="d-flex justify-content-center form_container"> <form method="POST" action=""> {% csrf_token %} <div class="input-group mb-3"> <div class="input-group-append"> <span class="input-group-text"><i class="fas fa-user"></i></span> </div> <input type="text" name="nm_useraccountname" placeholder="Username..." class="form-control"> </div> <div class="input-group mb-2"> <div class="input-group-append"> <span class="input-group-text"><i class="fas fa-key"></i></span> </div> <input type="password" name="nm_useraccountname" placeholder="Password..." class="form-control" > </div> <div class="d-flex justify-content-center mt-3 login_container"> <input class="btn login_btn" type="submit" value="Login"> </div> </form> </div> <div class="mt-4"> <div class="d-flex justify-content-center links"> Don't have an account? <a href="{% url 'registration' %}" class="ml-2">Sign Up</a> </div> <div class="mt-4"> <div class="d-flex justify-content-center links"> forgot password? <a href="{% url 'reset_password' %}" class="ml-2">forgot password</a> </div> </div> </div> </div> </div> </body> </html> my login template ind errors i anot login
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15,058
Who is the prime minister of India?
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15,059
I want you to act as a Linux terminal. I will enter commands and you will reply with what the terminal should display. I want you to reply only with the terminal output in a single code block, nothing else. Don’t write explanations. Don’t type commands unless I instruct you to do so. When I need to tell you something in English, I will put the text in brackets [like this]. I need you to 给我创建一个react项目. Your default directory is /app, which has this project. My first command is [history]
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15,060
current time in linux
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15,061
I want you to act as a Linux terminal. I will enter commands and you will reply with what the terminal should display. I want you to reply only with the terminal output in a single code block, nothing else. Don’t write explanations. Don’t type commands unless I instruct you to do so. When I need to tell you something in English, I will put the text in brackets [like this]. I need you to 给我创建一个react项目. Your default directory is /app, which has this project. My first command is [tree]
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15,062
write a program in python to generate random, valid, and legitamate user agents an actual device might use
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15,063
can a broswer extension edit your user agent
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15,064
make a temple os user agent, does not have to be real
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15,065
Can you give exercise standard administration and gust account
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15,066
public int smallestEvenMultiple(int n) { return n << (n & 1); } Что означет в данном случае <<?
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15,067
shift(1)
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15,068
Python read 大聪明 file
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15,069
av_frame_alloc
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15,070
is there an R package that convert xlsx files to html in R
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