row_id int64 0 48.4k | init_message stringlengths 1 342k | conversation_hash stringlengths 32 32 | scores dict |
|---|---|---|---|
22,203 | Write a flutter code to login page | d14d3c27f6e3d47e9de07437228c4f5f | {
"intermediate": 0.3350977301597595,
"beginner": 0.24950909614562988,
"expert": 0.4153931736946106
} |
22,204 | how to make glua function that will search for entities "gmod_nail" in owner eye hitpos in radius 15 | fa15ed194cc4a604585e45451ffabfac | {
"intermediate": 0.32154831290245056,
"beginner": 0.12112554162740707,
"expert": 0.5573261380195618
} |
22,205 | make a C program to send a udp packet | 55881cc7c7b7e825b0b1b8414fbdcd16 | {
"intermediate": 0.2625855803489685,
"beginner": 0.433833509683609,
"expert": 0.3035809397697449
} |
22,206 | from surprise import KNNWithMeans, KNNBasic
from surprise import Dataset
from surprise import accuracy
from surprise import Reader
from surprise.model_selection import train_test_split
import pandas as pd
dataset = pd.DataFrame({
'uid': movies_with_ratings.userId,
'iid': movies_with_ratings.title,
'rating': movies_with_ratings.rating
})
reader = Reader(rating_scale=(0.5, 5.0))
data = Dataset.load_from_df(dataset, reader)
trainset, testset = train_test_split(data, test_size=0.2, random_state=1)
algo = KNNWithMeans(k=50, sim_options={
'name': 'cosine',
'user_based': True # compute similarities between users
})
algo.fit(trainset) Как исправить с помощью sim_options = {
'k': [10,15, 20, 25,30],
"name": ["msd", "cosine"],
"min_support": [2, 3],
"user_based": [False, True],
}
Как использовать этот код с GridSearchCV( )
param_grid = {"sim_options": sim_options,
"n_epochs": [15],
"lr_all": [0.002, 0.005],
"reg_all": [0.2, 0.4]
}
gs = GridSearchCV( ? | 1de37d8a6987cceed2b38a412a7372fa | {
"intermediate": 0.3935333788394928,
"beginner": 0.17560230195522308,
"expert": 0.43086424469947815
} |
22,207 | Write a python script to download all youtube videos from a channel | d1d624d4fe4511fd93bc0a622730358c | {
"intermediate": 0.30775317549705505,
"beginner": 0.2248111069202423,
"expert": 0.46743571758270264
} |
22,208 | Code up the jigsaw SSL for the downstream task of image classification on CIFAR 10. | 56a27958cae41ad899a8e60fb0610da9 | {
"intermediate": 0.29055631160736084,
"beginner": 0.10413587838411331,
"expert": 0.6053078174591064
} |
22,209 | How to use LanguageAnalyzer without the stop words | afd525bd971da10362bc3ee84d05ef77 | {
"intermediate": 0.23204955458641052,
"beginner": 0.4851904511451721,
"expert": 0.2827599346637726
} |
22,210 | vgh xv | 990d0a5154f80e744985cf20dda54631 | {
"intermediate": 0.3234238624572754,
"beginner": 0.31753137707710266,
"expert": 0.35904479026794434
} |
22,211 | I used this code :
depth_data = client.depth(symbol=symbol)
bid_depth = depth_data['bids']
ask_depth = depth_data['asks']
buy_price = float(bid_depth[0][0]) if bid_depth else 0.0
sell_price = float(ask_depth[0][0]) if ask_depth else 0.0
buy_qty = float(bid_depth[0][1]) if bid_depth else 0.0
sell_qty = float(ask_depth[0][1]) if ask_depth else 0.0
executed_orders_qty = 0.0
order_price = buy_price
executed_orders = order_price == mark_price
for buy_price, buy_qty in bid_depth:
if buy_price == mark_price:
order = buy_qty
executed_orders_qty = order
# Subtract executed order quantity from buy_qty
buy_qty = float(bid_depth[0][1]) if bid_depth else 0.0
result = buy_qty - executed_orders_qty
buy_price = float(bid_depth[0][0]) if bid_depth else 0.0
sell_price = float(ask_depth[0][0]) if ask_depth else 0.0
print(f"{result} |{buy_qty}")
But I getting ERROR:
Traceback (most recent call last):
File "c:\Users\Alan\.vscode\jew_bot\jew_bot\jew_bot.py", line 187, in <module>
signals = signal_generator(df)
^^^^^^^^^^^^^^^^^^^^
File "c:\Users\Alan\.vscode\jew_bot\jew_bot\jew_bot.py", line 115, in signal_generator
buy_result = buy_qty - executed_orders_buy
^^^^^^^
UnboundLocalError: cannot access local variable 'executed_orders_buy' where it is not associated with a value | 381241fa494d1fa8397ff31f97e78c66 | {
"intermediate": 0.39159682393074036,
"beginner": 0.3626466691493988,
"expert": 0.24575647711753845
} |
22,212 | how to test the following useeffect using react testing library
useEffect(() => {
if (gridData && gridData.length > 0) {
setLoading(false);
}
}, [ gridData ]);
where gridData is
const [ gridData, setGridData ] = useState<Pogrid[]>([]);
and Pogrid
export interface Pogrid {
id: number,
crushrate: number,
uptime: number,
totalproduction: number,
beanprotein: number,
beanmoisture: number,
beanfat: number,
mealprofit: number,
oilprofit: number,
hullprofit: number,
line: number,
reqid: string,
mealprotein: number,
mealmoisture: number,
mealfiber: number,
profitperperiod: number,
oilyield: number,
mealyield: number,
powercost: number,
heatcost: number,
seedcost: number,
lastupdate: Date,
timestamp: Date,
heatprimary: number,
profitperday: number,
powerprimary: number,
wmf: number,
grossmargin: number,
allowances: number
} | 90c9d5d200e77cc8c13eab45cab0de14 | {
"intermediate": 0.7979580163955688,
"beginner": 0.1456158608198166,
"expert": 0.05642617493867874
} |
22,213 | M = 10; %子脉冲数
dfs = 7e6; %脉内跳频间隔
Bs = 5e6; %子脉冲带宽
tp = 4e-6; %子脉冲脉宽
k = Bs/tp; %调频率
fs = 80e6; %采样率
Ts=1/fs; %采样间隔
N = 1; %脉冲数
f0 = 14e9; %信号载频
df = 80e6; %脉间跳频间隔
Tr = 100e-6; %脉冲重复间隔
c = 3e8;
lambda = c/f0;
%目标参数
Targetnum = 1;
Trange =10e3;
Tvelocity = 400;
%干扰参数
Jrange =10e3-600;
Jvelocity = 400;
JSR = 20; %信干比
%% 发射信号仿真
N1 = round(tp/Ts); %一个子脉冲对应的采样点
N2 = round(Tr/Ts); %脉冲重复间隔对应的采样点
sr=[];
sr_echo=[];
a = randperm(100)-1; %脉间编码,0~63随机排序
for m = 1 : N
b = randperm(M)-1;%脉内编码,0~3随机排序
% b=[1,0,2,3];
for i = 1 : M
t1 =((i-1)*N1:N1-1+(i-1)*N1)*Ts;
%t=(0:N1-1)*Ts;
xt = exp(1i*pi*k*(t1-(i-1)*tp).^2).*exp(1i*2*pi*b(i)*dfs*t1);
% .*exp(1i*2*pi*(f0+a(m)*df)*(t1+(m-1)*Tr));
% xt = cos(pi*k*t1.^2).*cos(2*pi*b(i)*dfs*t1).*cos(2*pi*(f0+a(m)*df)*(t1+(m-1)*Tr));
NR = round((2*Trange/c)/Ts);
sr_echo(:,NR+(i-1)*N1:NR+i*N1-1) = xt;
sr = [sr xt];
end
sr = [sr zeros(1,2*N2-N1)];
sr_echo= [sr_echo zeros(1,2*N2-length(sr_echo))];
end
figure;plot(real(sr));title("发射信号");
hold on;plot(imag(sr))
figure;plot(real(sr));title("发射信号实部");
figure;plot(imag(sr));title("发射信号虚部");
figure;plot(real(sr_echo));title("无干扰回波信号");
hold on;plot(imag(sr_echo))
figure;plot(real(sr_echo));title("无干扰回波信号实部");
figure;plot(imag(sr_echo));title("无干扰回波信号虚部");
%% 回波信号
%
% % 回波时频图
window = N1/2;
[s,f,t] = stft(sr_echo,fs,'Window',hamming(window),'OverlapLength',window-1,'FFTLength',2048);
%[s,f,t] = spectrogram(sr,hamming(window),window-1,2048,fs);
figure;imagesc(t*1e6,f*1e-6,abs(s));
xlabel("t/us");ylabel("f/MHz");
title("无干扰无噪声时频图",'FontSize',12,'FontWeight','bold');
set(gca,'YDir','normal');xlim([40,120]);
set(gca,'Fontsize',12);set(gca,'FontWeight','bold');这个matlab代码显示出的时间频率图有负分量,我该怎么设置让他的值均为正 | 68a3673e8c8aea4e3d47bcc82a13ec8a | {
"intermediate": 0.25682467222213745,
"beginner": 0.4411121904850006,
"expert": 0.3020630478858948
} |
22,214 | hi | 76e25c03e67dd348967f21bb76b75c54 | {
"intermediate": 0.3246487081050873,
"beginner": 0.27135494351387024,
"expert": 0.40399640798568726
} |
22,215 | In Python, how can we create a local server?
Local host
host
flask
None of the above | 3cc5f5bf72502cfb2163ebfde102e5ef | {
"intermediate": 0.4133565425872803,
"beginner": 0.3531554341316223,
"expert": 0.2334880381822586
} |
22,216 | hello | 485d14017fe2854f3ee3df0eb03cb176 | {
"intermediate": 0.32064199447631836,
"beginner": 0.28176039457321167,
"expert": 0.39759764075279236
} |
22,217 | write a go code to store LUKS headers in a basic http server for backup | 5095dfeedb43fbf7235e2cd9f0649cc5 | {
"intermediate": 0.4379972517490387,
"beginner": 0.1919317990541458,
"expert": 0.3700709640979767
} |
22,218 | write a go code to send LUKS headers to a basic http server for backup | 30fe4b25a298bc1693663bfd3536dffd | {
"intermediate": 0.3862476348876953,
"beginner": 0.1959802210330963,
"expert": 0.41777217388153076
} |
22,219 | write python code to shutdown pc and wipe memory if mouse click is detected to prevent unautohrized access | c642b56cca23aab006bb7d5cbf420d4f | {
"intermediate": 0.43263837695121765,
"beginner": 0.16288483142852783,
"expert": 0.4044767916202545
} |
22,220 | use secrets instead of random in this code: import os
import platform
import sys
import random
from threading import Thread
from pynput.mouse import Listener
from pynput.keyboard import Listener as KeyboardListener
# Path to the file to be executed upon shutdown (optional)
shutdown_file = “path_to_shutdown_file.sh"
# Password for preventing shutdown
password = “password123"
# Global variable to track password entry
entered_password = “"
def overwrite_memory():
# Get the size of the system memory
total_memory = os.sysconf(‘SC_PAGE_SIZE’) * os.sysconf(‘SC_PHYS_PAGES’)
# Generate random data to fill memory
random_data = bytearray(random.getrandbits(8) for _ in range(total_memory))
# Overwrite memory
for i in range(0, total_memory, 4096):
sys.byteorder = ‘little’
data = bytes(random_data[i:i+4096])
ctypes.memmove(i, data, 4096)
sys.byteorder = ‘big’
def on_press(key):
global entered_password
try:
# Add key to entered_password string
entered_password += key.char
except AttributeError:
pass
def on_release(key):
global entered_password
if key == Key.enter:
# Check if entered password is correct
if entered_password == password:
print(“Correct password entered. Shutdown preventing and script closing.")
# Stop listening for keyboard inputs
return False
else:
print(“Incorrect password entered.")
entered_password = “"
def on_click(x, y, button, pressed):
global entered_password
if pressed:
# Wipe memory here by overwriting sensitive data
overwrite_memory()
# Shut down the PC based on the detected OS
os_name = platform.system()
if os_name == “Windows":
os.system(“shutdown /s /t 0")
elif os_name == “Darwin" or os_name == “Linux":
os.system(“shutdown now")
# Run a script or file before shutting down (optional)
if shutdown_file:
os.system(shutdown_file)
# Stop listening for mouse clicks
return False
def listen_for_mouse_click():
with Listener(on_click=on_click) as listener:
listener.join()
def listen_for_keyboard_input():
with KeyboardListener(on_press=on_press, on_release=on_release) as listener:
listener.join()
if name == “main":
# Start listening for mouse clicks in a separate thread
mouse_listener_thread = Thread(target=listen_for_mouse_click)
mouse_listener_thread.start()
# Start listening for keyboard input in a separate thread
keyboard_listener_thread = Thread(target=listen_for_keyboard_input)
keyboard_listener_thread.start()
# Your main code can continue running here
print(“Listening for mouse clicks and keyboard input…")
# Join the mouse listener thread and keyboard listener thread to the main thread
mouse_listener_thread.join()
keyboard_listener_thread.join()
# Once the mouse click or correct password is detected, the code will continue execution here
print(“Shutdown prevented or correct password entered. Script closing.") | 2854d885f4b7148958a377be0ef06b72 | {
"intermediate": 0.3118528723716736,
"beginner": 0.4678106904029846,
"expert": 0.22033639252185822
} |
22,221 | improve this emergency shutdown code: import os
import platform
import sys
import secrets
from threading import Thread, Event
from pynput.mouse import Listener
from pynput.keyboard import Listener as KeyboardListener, Key
# Path to the file to be executed upon shutdown (optional)
shutdown_file = "path_to_shutdown_file.sh"
# Password for preventing shutdown
password = "password123"
# Global variable to track password entry
entered_password = ""
# Event to signal shutdown prevention
shutdown_prevented = Event()
def overwrite_memory():
# Get the size of the system memory
total_memory = os.sysconf(‘SC_PAGE_SIZE’) * os.sysconf(‘SC_PHYS_PAGES’)
# Generate random data to fill memory
random_data = secrets.token_bytes(total_memory)
# Overwrite memory
with open(‘/dev/mem’, ‘wb’) as mem:
for i in range(0, total_memory, 4096):
data = bytes(random_data[i:i+4096])
mem.seek(i)
mem.write(data)
def on_press(key):
global entered_password
try:
# Add key to entered_password string
entered_password += key.char
except AttributeError:
pass
def on_release(key):
global entered_password
if key == Key.enter:
# Check if entered password is correct
if entered_password == password:
print("Correct password entered. Shutdown preventing and script closing.")
# Signal shutdown prevention
shutdown_prevented.set()
else:
print("Incorrect password entered.")
entered_password = ""
def on_click(x, y, button, pressed):
if pressed:
# Wipe memory here by overwriting sensitive data
overwrite_memory()
# Shut down the PC based on the detected OS
os_name = platform.system()
if os_name == "Windows":
os.system("shutdown /s /t 0")
elif os_name == "Darwin" or os_name == "Linux":
os.system("shutdown -h now")
# Run a script or file before shutting down (optional)
if shutdown_file:
os.system(shutdown_file)
# Signal shutdown prevention
shutdown_prevented.set()
def listen_for_mouse_click():
with Listener(on_click=on_click) as listener:
listener.join()
def listen_for_keyboard_input():
with KeyboardListener(on_press=on_press, on_release=on_release) as listener:
listener.join()
if name == "main":
# Start listening for mouse clicks in a separate thread
mouse_listener_thread = Thread(target=listen_for_mouse_click)
mouse_listener_thread.start()
# Start listening for keyboard input in a separate thread
keyboard_listener_thread = Thread(target=listen_for_keyboard_input)
keyboard_listener_thread.start()
# Your main code can continue running here
print("Listening for mouse clicks and keyboard input…")
# Wait for shutdown prevention signal or keyboard interrupt (Ctrl+C)
try:
shutdown_prevented.wait()
except KeyboardInterrupt:
pass
# Join the mouse listener thread and keyboard listener thread to the main thread
mouse_listener_thread.join()
keyboard_listener_thread.join()
# Once the shutdown prevention signal is received or keyboard interrupt occurs,
# the code will continue execution here
print("Shutdown prevented or correct password entered. Script closing.") | bf59eb372300badf2d8298c87a860e69 | {
"intermediate": 0.3461364209651947,
"beginner": 0.43076688051223755,
"expert": 0.22309674322605133
} |
22,222 | improve this code: import os
import platform
import sys
import secrets
from threading import Thread, Event
from pynput.mouse import Listener
from pynput.keyboard import Listener as KeyboardListener, Key
# Path to the file to be executed upon shutdown (optional)
shutdown_file = "path_to_shutdown_file.sh"
# Password for preventing shutdown
password = "password123"
# Global variable to track password entry
entered_password = ""
# Event to signal shutdown prevention
shutdown_prevented = Event()
def overwrite_memory():
# Get the size of the system memory
total_memory = os.sysconf(‘SC_PAGE_SIZE’) * os.sysconf(‘SC_PHYS_PAGES’)
# Generate random data to fill memory
random_data = secrets.token_bytes(total_memory)
# Overwrite memory
with open(‘/dev/mem’, ‘wb’) as mem:
for i in range(0, total_memory, 4096):
data = bytes(random_data[i:i+4096])
mem.seek(i)
mem.write(data)
def on_press(key):
global entered_password
try:
# Add key to entered_password string
entered_password += key.char
except AttributeError:
pass
def on_release(key):
global entered_password
if key == Key.enter:
# Check if entered password is correct
if entered_password == password:
print("Correct password entered. Shutdown preventing and script closing.")
# Signal shutdown prevention
shutdown_prevented.set()
else:
print("Incorrect password entered.")
entered_password = ""
def on_click(x, y, button, pressed):
if pressed:
# Wipe memory here by overwriting sensitive data
overwrite_memory()
# Shut down the PC based on the detected OS
os_name = platform.system()
if os_name == "Windows":
os.system("shutdown /s /t 0")
elif os_name == "Darwin" or os_name == "Linux":
os.system("shutdown -h now")
# Run a script or file before shutting down (optional)
if shutdown_file:
os.system(shutdown_file)
# Signal shutdown prevention
shutdown_prevented.set()
def listen_for_mouse_click():
with Listener(on_click=on_click) as listener:
listener.join()
def listen_for_keyboard_input():
with KeyboardListener(on_press=on_press, on_release=on_release) as listener:
listener.join()
if name == "main":
# Start listening for mouse clicks in a separate thread
mouse_listener_thread = Thread(target=listen_for_mouse_click)
mouse_listener_thread.start()
# Start listening for keyboard input in a separate thread
keyboard_listener_thread = Thread(target=listen_for_keyboard_input)
keyboard_listener_thread.start()
# Your main code can continue running here
print("Listening for mouse clicks and keyboard input…")
# Wait for shutdown prevention signal or keyboard interrupt (Ctrl+C)
try:
shutdown_prevented.wait()
except KeyboardInterrupt:
pass
# Join the mouse listener thread and keyboard listener thread to the main thread
mouse_listener_thread.join()
keyboard_listener_thread.join()
# Once the shutdown prevention signal is received or keyboard interrupt occurs,
# the code will continue execution here
print("Shutdown prevented or correct password entered. Script closing.") | 0d43bd1f9584f9c433a9a9d3fc21731f | {
"intermediate": 0.3347923755645752,
"beginner": 0.45008978247642517,
"expert": 0.21511781215667725
} |
22,223 | function hcyl(bottom, height, radius, id) {
let radsq = radius * radius
let innerRadsq = (radius - 1.2) * (radius - 1.2)
height += bottom
for (let x = -radius; x <= radius; x++) {
for (let y = bottom; y < height; y++) {
for (let z = -radius; z <= radius; z++) {
let d = x * x + z * z
if (d < radsq && d >= innerRadsq) {
world.setBlock(p2.x + x, p2.y + y, p2.z + z, id)
}
}
}
}
}
function cyl(bottom, height, radius, id) {
let radsq = radius * radius
height += bottom
for (let x = -radius; x <= radius; x++) {
for (let y = bottom; y < height; y++) {
for (let z = -radius; z <= radius; z++) {
let d = x * x + z * z
if (d < radsq) {
world.setBlock(p2.x + x, p2.y + y, p2.z + z, id)
}
}
}
}
}
function cube(bottom, height, radius, id) {
let radsq = radius * radius
height += bottom
for (let x = -radius; x <= radius; x++) {
for (let y = bottom; y < height; y++) {
for (let z = -radius; z <= radius; z++) {
let d = x + z
if (d < radsq) {
world.setBlock(p2.x + x, p2.y + y, p2.z + z, id)
}
}
}
}
}
function sphereoid(w, h, d, id) {
let w2 = w * w
let h2 = h * h
let d2 = d * d
let w3 = (w - 1.5) * (w - 1.5)
let h3 = (h - 1.5) * (h - 1.5)
let d3 = (d - 1.5) * (d - 1.5)
for (let y = -h; y < h; y++) {
for (let x = -w; x <= w; x++) {
for (let z = -d; z <= d; z++) {
let n = x * x / w2 + y * y / h2 + z * z / d2
let n2 = x * x / w3 + y * y / h3 + z * z / d3
if (n < 1 && n2 >= 1) {
world.setBlock(p2.x + x, p2.y + y, p2.z + z, id)
}
}
}
}
}
function sleep(ms) {
return new Promise(resolve => setTimeout(() => resolve(), ms))
}
async function asphereoid(w, h, d, id) {
let px = p2.x
let py = p2.y
let pz = p2.z
let w2 = w * w
let h2 = h * h
let d2 = d * d
let w3 = (w - 1.5) * (w - 1.5)
let h3 = (h - 1.5) * (h - 1.5)
let d3 = (d - 1.5) * (d - 1.5)
for (let y = -h; y < h; y++) {
for (let x = -w; x <= w; x++) {
for (let z = -d; z <= d; z++) {
let n = x * x / w2 + y * y / h2 + z * z / d2
let n2 = x * x / w3 + y * y / h3 + z * z / d3
if (n < 1 && n2 >= 1) {
world.setBlock(px + x, py + y, pz + z, id)
await sleep(10)
}
}
}
}
}
function line(x1, y1, z1, x2, y2, z2, id) {
let dx = Math.abs(x2 - x1);
let dy = Math.abs(y2 - y1);
let dz = Math.abs(z2 - z1);
let sx = (x1 < x2) ? 1 : -1;
let sy = (y1 < y2) ? 1 : -1;
let sz = (z1 < z2) ? 1 : -1;
let err1 = dx - dy;
let err2 = dx - dz;
let err3 = dy - dz;
while (true) {
world.setBlock(x1, y1, z1, id);
if (x1 === x2 && y1 === y2 && z1 === z2) break;
let e2 = 2 * err1;
let e3 = 2 * err2;
let e4 = 2 * err3;
if (e2 > -dy) {
err1 -= dy;
err2 -= dz;
x1 += sx;
}
if (e2 < dx) {
err1 += dx;
err3 -= dz;
y1 += sy;
}
if (e3 > -dz) {
err2 += dy;
err3 += dx;
z1 += sz;
}
}
}
function cloneBlock(sx, sy, sz, dx, dy, dz, w, h, l) {
for (let x = 0; x < w; x++) {
for (let y = 0; y < h; y++) {
for (let z = 0; z < l; z++) {
let block = world.getBlock(sx + x, sy + y, sz + z);
world.setBlock(dx + x, dy + y, dz + z, block);
}
}
}
}
function duplicateBlock(sx, sy, sz, dx, dy, dz, w, h, l, offsetX, offsetY, offsetZ, num) {
for (let i = 0; i < num; i++) {
cloneBlock(sx, sy, sz, dx + offsetX * i, dy + offsetY * i, dz + offsetZ * i, w, h, l);
}
}
function rotateBlock(sx, sy, sz, dx, dy, dz, w, h, l, angle) {
let rad = angle * (Math.PI / 180);
let sin = Math.sin(rad);
let cos = Math.cos(rad);
for (let x = 0; x < w; x++) {
for (let y = 0; y < h; y++) {
for (let z = 0; z < l; z++) {
let nx = Math.round(x * cos - z * sin);
let nz = Math.round(x * sin + z * cos);
let block = world.getBlock(sx + x, sy + y, sz + z);
world.setBlock(dx + nx, dy + y, dz + nz, block);
}
}
}
}
function fillBlock(sx, sy, sz, dx, dy, dz, id) {
let w = Math.abs(dx - sx) + 1;
let h = Math.abs(dy - sy) + 1;
let l = Math.abs(dz - sz) + 1;
let startX = Math.min(sx, dx);
let startY = Math.min(sy, dy);
let startZ = Math.min(sz, dz);
for (let x = 0; x < w; x++) {
for (let y = 0; y < h; y++) {
for (let z = 0; z < l; z++) {
world.setBlock(startX + x, startY + y, startZ + z, id);
}
}
}
}
function moveBlock(sx, sy, sz, dx, dy, dz, w, h, l) {
cloneBlock(sx, sy, sz, dx, dy, dz, w, h, l);
fillBlock(sx, sy, sz, sx + w - 1, sy + h - 1, sz + l - 1, 0);
}
function paintBlock(sx, sy, sz, dx, dy, dz, w, h, l, colorId) {
cloneBlock(sx, sy, sz, dx, dy, dz, w, h, l);
for (let x = 0; x < w; x++) {
for (let y = 0; y < h; y++) {
for (let z = 0; z < l; z++) {
world.setBlock(dx + x, dy + y, dz + z, colorId);
}
}
}
}
function replaceBlock(sx, sy, sz, dx, dy, dz, id, newId) {
let w = Math.abs(dx - sx) + 1;
let h = Math.abs(dy - sy) + 1;
let l = Math.abs(dz - sz) + 1;
let startX = Math.min(sx, dx);
let startY = Math.min(sy, dy);
let startZ = Math.min(sz, dz);
for (let x = 0; x < w; x++) {
for (let y = 0; y < h; y++) {
for (let z = 0; z < l; z++) {
if (world.getBlock(startX + x, startY + y, startZ + z) === id) {
world.setBlock(startX + x, startY + y, startZ + z, newId);
}
}
}
}
}
function mirrorBlock(sx, sy, sz, dx, dy, dz, w, h, l, axis) {
if (axis === "x") {
for (let x = 0; x < w; x++) {
for (let y = 0; y < h; y++) {
for (let z = 0; z < l; z++) {
let block = world.getBlock(sx + x, sy + y, sz + z);
world.setBlock(dx + w - x - 1, dy + y, dz + z, block);
}
}
}
} else if (axis === "y") {
for (let x = 0; x < w; x++) {
for (let y = 0; y < h; y++) {
for (let z = 0; z < l; z++) {
let block = world.getBlock(sx + x, sy + y, sz + z);
world.setBlock(dx + x, dy + h - y - 1, dz + z, block);
}
}
}
} else if (axis === "z") {
for (let x = 0; x < w; x++) {
for (let y = 0; y < h; y++) {
for (let z = 0; z < l; z++) {
let block = world.getBlock(sx + x, sy + y, sz + z);
world.setBlock(dx + x, dy + y, dz + l - z - 1, block);
}
}
}
}
}
function pathBlock(sx, sy, sz, dx, dy, dz, id, weight) { | defe2a599d10ebc8a58b65dbf594be56 | {
"intermediate": 0.2089826762676239,
"beginner": 0.5734841227531433,
"expert": 0.2175331860780716
} |
22,224 | create a python script using datadog-client-api to push python logs and create eventattributes from the logs. please give me an example like you are talking to a 5 year old. Please datadog-client-api python library - https://pypi.org/project/datadog-api-client/ | 91aeb5d11c2127a47ea5c9590f0fbd65 | {
"intermediate": 0.8930909633636475,
"beginner": 0.0487179309129715,
"expert": 0.058191098272800446
} |
22,225 | #include <stdio.h>
#include <stdlib.h>
#include <math.h>
typedef struct BstNode {
int data;
struct BstNode* lchild;
struct BstNode* rchild;
} BstNode;
BstNode* root = NULL;
BstNode* GetNewNode(int data) {
BstNode* newNode = (BstNode*)malloc(sizeof(BstNode));
newNode->data = data;
newNode->lchild = NULL;
newNode->rchild = NULL;
return newNode;
}
BstNode* Insert(BstNode* root, int data) {
if (root == NULL) {
root = GetNewNode(data);
}
else if (data <= root->data) {
root->lchild = Insert(root->lchild, data);
}
else {
root->rchild = Insert(root->rchild, data);
}
return root;
}
int max(int a, int b) {
return (a > b) ? a : b;
}
int FindHeight(BstNode* root) {
if (root == NULL) {
return -1;
}
else {
int leftHeight = FindHeight(root->lchild);
int rightHeight = FindHeight(root->rchild);
return max(leftHeight, rightHeight) + 1;
}
}
typedef struct QNode {
BstNode* data;
struct QNode* next;
} QNode;
typedef struct {
QNode* front;
QNode* rear;
int n;
} BiTQueue;
BiTQueue* InitQueue() {
BiTQueue* newqueue = (BiTQueue*)malloc(sizeof(BiTQueue));
newqueue->front = NULL;
newqueue->rear = NULL;
newqueue->n = 0;
return newqueue;
}
void Push(BiTQueue* Q, BstNode* T) {
QNode* node = (QNode*)malloc(sizeof(QNode));
node->data = T;
node->next = NULL;
if (Q->rear == NULL) {
Q->front = node;
Q->rear = node;
}
else {
Q->rear->next = node;
Q->rear = node;
}
Q->n++;
}
BstNode* Pop(BiTQueue* Q) {
if (Q->front == NULL) {
return NULL;
}
BstNode* T = Q->front->data;
QNode* temp = Q->front;
if (Q->front == Q->rear) {
Q->front = NULL;
Q->rear = NULL;
}
else {
Q->front = Q->front->next;
}
Q->n--;
free(temp);
return T;
}
void LeveOrderTraverse(BstNode* T, int level) {
if (T == NULL) {
return;
}
BiTQueue* Q = InitQueue();
BstNode* p = NULL;
int currentLevel = 0;
Push(Q, T);
while (Q->n > 0) {
int nodesAtCurrentLevel = Q->n;
while (nodesAtCurrentLevel > 0) {
p = Pop(Q);
if (currentLevel == level) {
printf("%d,", p->data);
}
if (p->lchild != NULL) {
Push(Q, p->lchild);
}
if (p->rchild != NULL) {
Push(Q, p->rchild);
}
nodesAtCurrentLevel--;
}
currentLevel++;
if (currentLevel > level) {
break;
}
}
}
int main() {
int cnt,level,a;
scanf("%d",&cnt);
for (int i=0;i<cnt;i++){
scanf("%d",&a);
root=Insert(root,a);
getchar();
}
scanf("%d",&level);
LeveOrderTraverse(root,level);
return 0;
} | 2b2b7b136b16943561d87d1db964aa2d | {
"intermediate": 0.31049296259880066,
"beginner": 0.3847227096557617,
"expert": 0.3047843277454376
} |
22,226 | voici la fonction à tester : "function withdraw(uint256 _gameId, address _currentPlayer, uint256 _amount) public payable {
require(_currentPlayer == games[_gameId].player1 || _currentPlayer == games[_gameId].player2, "You re not a player");
require(!(_currentPlayer == games[_gameId].player1 && games[_gameId].player1HasWithdrawn) && !(_currentPlayer == games[_gameId].player2 && games[_gameId].player2HasWithdrawn),
"withdrawn balance");
uint256 balance = playerBalances[_gameId][_currentPlayer].balance;
require(balance >= _amount, "Insufficient balance");
if (_currentPlayer == winner){
playerBalances[_gameId][_currentPlayer].balance = balance - _amount;
(bool success, ) = payable(_currentPlayer).call{value: _amount}("");
require(success, "The withdrawal failed");
}
if (_currentPlayer == games[_gameId].player1) {
games[_gameId].player1HasWithdrawn = true;
} else {
games[_gameId].player2HasWithdrawn = true;
}
emit Withdraw(_gameId);
}" voici le test " context ("FONCTION POUR LE RETRAIT - PERDANT", () => {
before(async function() {
penduelInstance = await Penduel.new(subId);
const letterToGuess = "i";
const wordToGuess = "instable";
const value = web3.utils.toWei("1", "ether");
await penduelInstance.createGame({ from: player1 });
await penduelInstance.joinGame({ from: player2 });
await penduelInstance.deposit({ from: player1, value: value });
await penduelInstance.deposit({ from: player2, value: value });
await penduelInstance.updateStateFirstLetter();
const gameId = 1;
await penduelInstance.proposeLetter(gameId, letterToGuess, wordToGuess, {from: player2});
const currentPlayer = player2;
await penduelInstance.proposeWord(gameId, "instable", currentPlayer);
await penduelInstance.playersSwitched(gameId, { from: currentPlayer });
});
describe ("Vérifie la fonction withdraw avec le perdant", () => {
it("ne devrait pas permettre à un joueur non gagnant de retirer", async () => {
const gameId = 1;
const newActivePlayer = await penduelInstance.getActivePlayer(gameId);
assert.equal(newActivePlayer, player1, "Le nouveau joueur actif devrait être player1");
const letterToGuess = "i";
const wordToGuess = "inerte";
await penduelInstance.updateStateFirstLetter();
await penduelInstance.proposeLetter(gameId, letterToGuess, wordToGuess, {from: player1});
const initialGameState = await penduelInstance.state();
assert.equal(initialGameState, 5, "L'état initial devrait être inProgress");
const currentPlayer = player1;
await penduelInstance.proposeWord(gameId, wordToGuess, currentPlayer);
const initialBalance = await penduelInstance.getBalance({from: currentPlayer});
const amount = 2;
const receipt = await penduelInstance.withdraw(gameId, currentPlayer, amount, { from: currentPlayer });
const finalBalance = await penduelInstance.getBalance({from: currentPlayer});
assert.equal(finalBalance, initialBalance, "Le solde du joueur non gagnant ne devrait pas changer");
const withdrawalEvents = await penduelInstance.getPastEvents("Withdraw", { fromBlock: receipt.receipt.blockNumber, toBlock: "latest" });
assert.equal(withdrawalEvents.length, 0, "Aucun événement Withdraw ne devrait être émis");
});
});" il y a t-il une erreur dans le test " context ("FONCTION POUR LE RETRAIT - PERDANT", () => {
before(async function() {
penduelInstance = await Penduel.new(subId);
const letterToGuess = "i";
const wordToGuess = "instable";
const value = web3.utils.toWei("1", "ether");
await penduelInstance.createGame({ from: player1 });
await penduelInstance.joinGame({ from: player2 });
await penduelInstance.deposit({ from: player1, value: value });
await penduelInstance.deposit({ from: player2, value: value });
await penduelInstance.updateStateFirstLetter();
const gameId = 1;
await penduelInstance.proposeLetter(gameId, letterToGuess, wordToGuess, {from: player2});
const currentPlayer = player2;
await penduelInstance.proposeWord(gameId, "instable", currentPlayer);
await penduelInstance.playersSwitched(gameId, { from: currentPlayer });
});
describe ("Vérifie la fonction withdraw avec le perdant", () => {
it("ne devrait pas permettre à un joueur non gagnant de retirer", async () => {
const gameId = 1;
const newActivePlayer = await penduelInstance.getActivePlayer(gameId);
assert.equal(newActivePlayer, player1, "Le nouveau joueur actif devrait être player1");
const letterToGuess = "i";
const wordToGuess = "inerte";
await penduelInstance.updateStateFirstLetter();
await penduelInstance.proposeLetter(gameId, letterToGuess, wordToGuess, {from: player1});
const initialGameState = await penduelInstance.state();
assert.equal(initialGameState, 5, "L'état initial devrait être inProgress");
const currentPlayer = player1;
await penduelInstance.proposeWord(gameId, wordToGuess, currentPlayer);
const initialBalance = await penduelInstance.getBalance({from: currentPlayer});
const amount = 2;
const receipt = await penduelInstance.withdraw(gameId, currentPlayer, amount, { from: currentPlayer });
const finalBalance = await penduelInstance.getBalance({from: currentPlayer});
assert.equal(finalBalance, initialBalance, "Le solde du joueur non gagnant ne devrait pas changer");
const withdrawalEvents = await penduelInstance.getPastEvents("Withdraw", { fromBlock: receipt.receipt.blockNumber, toBlock: "latest" });
assert.equal(withdrawalEvents.length, 0, "Aucun événement Withdraw ne devrait être émis");
});
}); il y a t-il une erreur dans le test ? | 31aa00348562caf55cbbd1b254b0dd01 | {
"intermediate": 0.3865699768066406,
"beginner": 0.4494614899158478,
"expert": 0.16396859288215637
} |
22,227 | как правильно установить и настроить для приложения ruby on rails
https://github.com/helloextend/salesforce-commerce-cloud | 82eaa3fc50013f52b5d5c04fc6825962 | {
"intermediate": 0.5020304918289185,
"beginner": 0.30064114928245544,
"expert": 0.1973283737897873
} |
22,228 | 帮我写一段blender 运行脚本,建立1000个边长为100mm的立方体,按照10*10*10的方式排列,并且每个立方体都会运动 | 3781401705f1d95292166cb60871a7eb | {
"intermediate": 0.26051461696624756,
"beginner": 0.323716402053833,
"expert": 0.41576895117759705
} |
22,229 | I used this code:
def signal_generator(df):
if df is None or len(df) < 2:
return ''
signal = []
# Retrieve depth data
threshold = 0.35
depth_data = client.depth(symbol=symbol)
bid_depth = depth_data['bids']
ask_depth = depth_data['asks']
buy_price = float(bid_depth[0][0]) if bid_depth else 0.0
sell_price = float(ask_depth[0][0]) if ask_depth else 0.0
mark_price_data = client.ticker_price(symbol=symbol)
mark_price = float(mark_price_data['price']) if 'price' in mark_price_data else 0.0
mark_price_data_change = client.ticker_24hr_price_change(symbol=symbol)
mark_price_percent = float(mark_price_data_change['priceChangePercent']) if 'priceChangePercent' in mark_price_data_change else 0.0
buy_qty = float(bid_depth[0][1]) if bid_depth else 0.0
sell_qty = float(ask_depth[0][1]) if ask_depth else 0.0
# Calculate the threshold for order price deviation
if mark_price_percent > 2:
price_threshold = 5 / 100
elif mark_price_percent < -2:
price_threshold = 5 / 100
else:
price_threshold = 4 / 100
executed_orders_buy = 0.0
for buy_price, buy_qty in bid_depth:
if buy_price == mark_price:
order_buy = buy_qty
executed_orders_buy = order_buy
# Subtract executed order quantity from buy_qty
buy_qty = float(bid_depth[0][1]) if bid_depth else 0.0
buy_result = buy_qty - executed_orders_buy
buy_price = float(bid_depth[0][0]) if bid_depth else 0.0
sell_price = float(ask_depth[0][0]) if ask_depth else 0.0
executed_orders_sell = 0.0
for sell_price, sell_qty in ask_depth:
if sell_price == mark_price:
order_sell = sell_qty
executed_orders_sell = order_sell
# Subtract executed order quantity from buy_qty
buy_qty = float(bid_depth[0][1]) if bid_depth else 0.0
sell_result = sell_qty - executed_orders_sell
buy_price = float(bid_depth[0][0]) if bid_depth else 0.0
sell_price = float(ask_depth[0][0]) if ask_depth else 0.0
buy_price = float(bid_depth[0][0]) if bid_depth else 0.0
sell_price = float(ask_depth[0][0]) if ask_depth else 0.0
if (sell_result > (1 + threshold) > float(buy_qty)) and (sell_price < mark_price - price_threshold):
signal.append('sell')
elif (buy_result > (1 + threshold) > float(sell_qty)) and (buy_price > mark_price + price_threshold):
signal.append('buy')
else:
signal.append('')
return signal
But I getting ERROR: Traceback (most recent call last):
File "c:\Users\Alan\.vscode\jew_bot\jew_bot\jew_bot.py", line 192, in <module>
signals = signal_generator(df)
^^^^^^^^^^^^^^^^^^^^
File "c:\Users\Alan\.vscode\jew_bot\jew_bot\jew_bot.py", line 134, in signal_generator
sell_result = sell_qty - executed_orders_sell
~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~
TypeError: unsupported operand type(s) for -: 'str' and 'float' | 53c05bbdcc1e5b8caf00253ed1e922da | {
"intermediate": 0.31045448780059814,
"beginner": 0.41250553727149963,
"expert": 0.2770399749279022
} |
22,230 | In imagemagick, I want to concatenate images as close to a square as possible and with a black gap between them. | 43476a48dc03aacfb106235cf1ee0380 | {
"intermediate": 0.40565720200538635,
"beginner": 0.2878458797931671,
"expert": 0.3064969480037689
} |
22,231 | using System.Collections.Generic;
using System.Globalization;
using UnityEngine;
using System.Linq;
using TMPro;
public class CanvasKdTree : MonoBehaviour
{
[SerializeField] private Material circleMaterial;
[SerializeField] private Transform quadPointPrefab;
[SerializeField] private Transform circlePointPrefab;
[SerializeField] private bool startWithStart;
[SerializeField] private TextAsset dataFile;
[SerializeField] private Color colorClass1;
[SerializeField] private Color colorClass2;
[SerializeField] private Color unKnownColor;
[SerializeField] private List<Vector2> parsedPointsType1 = new List<Vector2>{};
[SerializeField] private List<Vector2> parsedPointsType2 = new List<Vector2>{};
[SerializeField] private List<Transform> pointsType1 = new List<Transform>();
[SerializeField] private List<Transform> pointsType2 = new List<Transform>();
[SerializeField] private bool useRangeForScheme;
[SerializeField] private int rangeCreatorPointMinX;
[SerializeField] private int rangeCreatorPointMaxX;
[SerializeField] private int rangeCreatorPointMinY;
[SerializeField] private int rangeCreatorPointMaxY;
[SerializeField] [Range(000, 500)] private int coefficientMultiplier;
[SerializeField] private bool useRandomUnKnownPoint;
[SerializeField] private Vector2 unKnownPointPosition;
[SerializeField] private Transform unKnownPointTransform;
private void OnDrawGizmos()
{
}
private void Start()
{
if (!startWithStart)
{
return;
}
ParseData();
MultiplyValues();
CreatePoints();
CalculatePointRanges();
CreateUnKnownPoint();
//DrawScheme();
}
private void ParseData()
{
string[] lines = dataFile.text.Split('\n');
string[] xCoords = lines[1].Split(',');
List<float> xValues = xCoords.Skip(1).Select(x => float.Parse(x, CultureInfo.InvariantCulture)).ToList();
string[] yCoords = lines[2].Split(',');
List<float> yValues = yCoords.Skip(1).Select(y => float.Parse(y, CultureInfo.InvariantCulture)).ToList();
string[] pointTypes = lines[3].Split(',');
List<int> typeValues = pointTypes.Skip(1).Select(pointType => int.Parse(pointType, NumberStyles.Float, CultureInfo.InvariantCulture)).ToList();
for (int i = 0; i < xValues.Count; i++)
{
Vector2 point = new Vector2(xValues[i], yValues[i]);
int pointType = typeValues[i];
switch (pointType)
{
case 0:
parsedPointsType1.Add(point);
break;
case 1:
parsedPointsType2.Add(point);
break;
case 2:
if ((i % 2) == 0) {
parsedPointsType1.Add(point);
} else {
parsedPointsType2.Add(point);
}
break;
default:
Debug.LogError("Unsupported point type: " + pointType);
break;
}
}
}
private void MultiplyValues()
{
List<List<Vector2>> all = new List<List<Vector2>>() {parsedPointsType1, parsedPointsType2};
for (int i = 0; i < all.Count; i++)
{
for (int j = 0; j < all[i].Count; j++)
{
Vector2 originalValue = all[i][j];
Vector2 multipliedValue = originalValue * coefficientMultiplier;
all[i][j] = multipliedValue;
}
}
}
private void CreatePoints()
{
pointsType1 = PointCreator(parsedPointsType1, colorClass1).ToList();
pointsType2 = PointCreator(parsedPointsType2, colorClass2).ToList();
}
private void CalculatePointRanges()
{
if (!useRangeForScheme)
{
return;
}
if (parsedPointsType1.Count > 0 && parsedPointsType2.Count > 0)
{
float minX = float.MaxValue;
float maxX = float.MinValue;
float minY = float.MaxValue;
float maxY = float.MinValue;
foreach (Vector2 point in parsedPointsType1)
{
minX = Mathf.Min(minX, point.x);
maxX = Mathf.Max(maxX, point.x);
minY = Mathf.Min(minY, point.y);
maxY = Mathf.Max(maxY, point.y);
}
foreach (Vector2 point in parsedPointsType2)
{
minX = Mathf.Min(minX, point.x);
maxX = Mathf.Max(maxX, point.x);
minY = Mathf.Min(minY, point.y);
maxY = Mathf.Max(maxY, point.y);
}
rangeCreatorPointMinX = Mathf.FloorToInt(minX);
rangeCreatorPointMaxX = Mathf.CeilToInt(maxX);
rangeCreatorPointMinY = Mathf.FloorToInt(minY);
rangeCreatorPointMaxY = Mathf.CeilToInt(maxY);
}
else
{
Debug.LogError("There are no points for calculating boundaries");
}
}
private void CreateUnKnownPoint()
{
if (useRandomUnKnownPoint)
{
unKnownPointPosition = new Vector2(Random.Range(rangeCreatorPointMinX, rangeCreatorPointMaxX), Random.Range(rangeCreatorPointMinY, rangeCreatorPointMaxY));
unKnownPointTransform = PointCreator(new List<Vector2>(1){unKnownPointPosition}, unKnownColor).First();
}
else
{
unKnownPointTransform = PointCreator(new List<Vector2>(1){unKnownPointPosition}, unKnownColor).First();
}
}
private Transform[] PointCreator(List<Vector2> points, Color typeColor)
{
Transform[] transforms = new Transform[points.Count];
for (int i = 0; i < points.Count; i++)
{
Transform pointTr = Instantiate(circlePointPrefab, transform);
pointTr.localPosition = new Vector3(points[i].x, points[i].y);
transforms[i] = pointTr;
pointTr.GetComponentInChildren<TextMeshProUGUI>().color = typeColor;
Vector2 pointPos = pointTr.GetComponent<RectTransform>().anchoredPosition;
pointTr.name = "Pont. Class1. " + " X: " + FormatNumber((int)pointPos.x, 3) + " Y: " + FormatNumber((int)pointPos.y, 3);
}
return transforms;
}
private static string FormatNumber(int number, int digits)
{
string format = "D" + digits.ToString();
return number.ToString(format);
}
}
У меня есть вот такой код на C# для unity. Он уже правильно и корректно строит координаты. Напиши мне дополнительно методы, которые я вставлю себе в скрипт. Этот скрипт будет строить KD мерное дерево. | 756e9cf8c9df582c4447b019f0a55616 | {
"intermediate": 0.3239680528640747,
"beginner": 0.44249945878982544,
"expert": 0.23353250324726105
} |
22,232 | I used this code:
depth_data = client.depth(symbol=symbol)
bid_depth = depth_data['bids']
ask_depth = depth_data['asks']
buy_price = float(bid_depth[0][0]) if bid_depth else 0.0
sell_price = float(ask_depth[0][0]) if ask_depth else 0.0
buy_qty = float(bid_depth[0][1]) if bid_depth else 0.0
sell_qty = float(ask_depth[0][1]) if ask_depth else 0.0
executed_orders_qty = 0.0
order_price = sell_price
executed_orders = order_price == mark_price
for sell_price, sell_qty in ask_depth:
if sell_price == mark_price:
order = sell_qty
executed_orders_sell = order
sell_qty = float(ask_depth[0][1]) if ask_depth else 0.0
executed_orders_sell = float(executed_orders_sell) if executed_orders_sell else 0.0
sell_result = sell_qty - executed_orders_sell
But I getting ERROR
: Traceback (most recent call last):
File "c:\Users\Alan\.vscode\jew_bot\jew_bot\jew_bot.py", line 307, in <module>
executed_orders_sell = float(executed_orders_sell) if executed_orders_sell else 0.0
^^^^^^^^^^^^^^^^^^^^
NameError: name 'executed_orders_sell' is not defined. Did you mean: 'executed_orders_buy'? | 8dc1332b541b8ce7a9832fcee828de26 | {
"intermediate": 0.37075090408325195,
"beginner": 0.36538875102996826,
"expert": 0.2638602554798126
} |
22,233 | The Incident Response Team at Aurora Pharmaceuticals recently recovered this file from a user’s computer. The artifacts indicate it was accessed by what they believe to be multiple DEADFACE members. The program appears to have set up the user’s workstation as a dead drop for DEADFACE members to convert a secret numerical code into a password string for further target access. Our decoding attempts have been unsuccessful, but the script appears to contain a recovery code that may be a good starting point.
Submit the flag as flag{the password} exactly how print_password() returns it.
code:
# Password recovery:
# buA9kvZ=T_A}b[J8l:@ob_tviPZtb_<olOpxkvZ=T_=xju]olOpxkvZ=T_bxlu]olOpxkvZ=QIEE
arr = ['empty', 'interest', 'current', 'valuable', 'influence', 'from', 'scolded', 'would', 'got', 'key', 'facility', 'run', 'great', 'tack', 'scent', 'close', 'are', 'a', 'plan', 'counter', 'earth', 'self', 'we', 'sick', 'return', 'admit', 'bear', 'cache', 'to', 'grab', 'domination', 'feedback', 'especially', 'motivate', 'tool', 'world', 'phase', 'semblance', 'tone', 'is', 'will', 'the', 'can', 'global', 'tell', 'box', 'alarm', 'life', 'necessary']
def print_password(nums):
if len(nums) < 1:
print("Must provide a list of at least one number i.e. [1]")
print("flag{{{}}}".format(" ".join([arr[num] for num in nums])))
def left_shift(s, n):
return ''.join(chr(ord(char) - n) for char in s)
print_password(arr) | 724b3bab9c882076d9c4dd46bd0ae34e | {
"intermediate": 0.24886201322078705,
"beginner": 0.4214312434196472,
"expert": 0.32970669865608215
} |
22,234 | I used your code:
while True:
if df is not None:
quantity = bch_amount_rounded / 2
signals = signal_generator(df)
mark_price_data = client.ticker_price(symbol=symbol)
mark_price = float(mark_price_data['price']) if 'price' in mark_price_data else 0.0
if signals == ['buy'] or signals == ['sell']:
print(f"The signal time is: {dt.datetime.now().strftime('%Y-%m-%d %H:%M:%S')}, Price {mark_price} - Signals: {signals}")
if 'buy' in signals and active_signal != 'buy':
try:
active_signal = 'buy'
buy_entry_price = mark_price # Record the Buy entry price
print(f"Buy Entry Price: {buy_entry_price}")
client.new_order(symbol=symbol, side='BUY', type='MARKET', quantity=quantity)
client.new_order(symbol=symbol, side='BUY', type='MARKET', quantity=quantity)
print("Long order executed!")
except binance.error.ClientError as e:
print(f"Error executing long order: ")
if sell_entry_price is not None and buy_entry_price is not None:
sell_exit_price = mark_price
difference_sell = calculate_percentage_difference_sell(sell_entry_price, sell_exit_price)
profit_sell = difference_sell
total_profit_sell = profit_sell
profit_sell_percent = total_profit_sell - 4
print(f"sell entry price {sell_entry_price}, sell exit price {sell_exit_price} , Sell P&L: {round(total_profit_sell, 2)}% with fee {round(profit_sell_percent, 2)}%")
else:
print("Sell Entry price or Buy Entry price is not defined.")
israel = []
depth_data = client.depth(symbol=symbol)
bid_depth = depth_data['bids']
ask_depth = depth_data['asks']
buy_price = float(bid_depth[0][0]) if bid_depth else 0.0
sell_price = float(ask_depth[0][0]) if ask_depth else 0.0
buy_qty = float(bid_depth[0][1]) if bid_depth else 0.0
sell_qty = float(ask_depth[0][1]) if ask_depth else 0.0
executed_orders_qty = 0.0
order_price = buy_price
order = buy_price and buy_qty
executed_orders = buy_price == mark_price
for buy_price, buy_qty in bid_depth:
if buy_price == mark_price:
order = buy_qty
executed_orders_buy = order
buy_qty = float(bid_depth[0][1]) if bid_depth else 0.0
executed_orders_buy = float(executed_orders_buy) if executed_orders_buy else 0.0
buy_result = buy_qty - executed_orders_buy
# Subtract executed order quantity from buy_qty
buy_qty = float(bid_depth[0][1]) if bid_depth else 0.0
buy_price = float(bid_depth[0][0]) if bid_depth else 0.0
sell_price = float(ask_depth[0][0]) if ask_depth else 0.0
if (buy_result < 0.01 + sell_qty) and (sell_price < mark_price - 0.02):
active_signal = None
israel.append("Long !!! EXIT !!!")
if buy_entry_price is not None and israel is not None:
buy_exit_price = mark_price
difference_buy = calculate_percentage_difference_buy(buy_entry_price, buy_exit_price)
profit_buy = difference_buy
total_profit_buy = profit_buy
profit_buy_percent = total_profit_buy - 4
try:
client.new_order(symbol=symbol, side='SELL', type='MARKET', quantity=quantity)
except binance.error.ClientError as e:
print(f"Long position successfully exited! ")
print(" !!! EXIT !!! ")
print(f"Time was : {dt.datetime.now().strftime('%Y-%m-%d %H:%M:%S')} buy entry price {buy_entry_price}, buy exit price: {mark_price}, Buy P&L: {round(total_profit_buy, 2)}% with fee {round(profit_buy_percent, 2)}%")
buy_entry_price = None
else:
print("Buy Entry price or Sell Entry price is not defined.") # Print israel when condition is met
else:
israel.append('')
elif 'sell' in signals and active_signal != 'sell':
try:
active_signal = 'sell'
sell_entry_price = mark_price # Record the sell entry price
print(f"Sell Entry Price: {sell_entry_price}")
client.new_order(symbol=symbol, side='SELL', type='MARKET', quantity=quantity)
client.new_order(symbol=symbol, side='SELL', type='MARKET', quantity=quantity)
print("Short order executed!")
except binance.error.ClientError as e:
print(f"Error executing short order: ")
if buy_entry_price is not None and sell_entry_price is not None:
buy_exit_price = mark_price
difference_buy = calculate_percentage_difference_buy(buy_entry_price, buy_exit_price)
profit_buy = difference_buy
total_profit_buy = profit_buy
profit_buy_percent = total_profit_buy - 4
print(f"buy entry price {buy_entry_price}, buy exit price: {sell_entry_price}, Buy P&L: {round(total_profit_buy, 2)}% with fee {round(profit_buy_percent, 2)}%")
else:
print("Buy Entry price or Sell Entry price is not defined.")
jerusalem = []
depth_data = client.depth(symbol=symbol)
bid_depth = depth_data['bids']
ask_depth = depth_data['asks']
buy_price = float(bid_depth[0][0]) if bid_depth else 0.0
sell_price = float(ask_depth[0][0]) if ask_depth else 0.0
buy_qty = float(bid_depth[0][1]) if bid_depth else 0.0
sell_qty = float(ask_depth[0][1]) if ask_depth else 0.0
executed_orders_qty = 0.0
order_price = sell_price
executed_orders = order_price == mark_price
for sell_price, sell_qty in ask_depth:
if sell_price == mark_price:
order = sell_qty
executed_orders_sell = order
sell_qty = float(ask_depth[0][1]) if ask_depth else 0.0
executed_orders_sell = float(executed_orders_sell) if executed_orders_sell else 0.0
sell_result = sell_qty - executed_orders_sell
# Subtract executed order quantity from buy_qty
sell_qty = float(ask_depth[0][1]) if ask_depth else 0.0
buy_price = float(bid_depth[0][0]) if bid_depth else 0.0
sell_price = float(ask_depth[0][0]) if ask_depth else 0.0
if (sell_result < buy_qty - 0.01) and (buy_price > mark_price + 0.02):
active_signal = None
jerusalem.append("Short !!! EXIT !!!")
if sell_entry_price is not None and jerusalem is not None:
sell_exit_price = mark_price
difference_sell = calculate_percentage_difference_buy(sell_entry_price, sell_exit_price)
profit_sell = difference_sell
total_profit_sell = profit_sell
profit_sell_percent = total_profit_sell - 4
try:
client.new_order(symbol=symbol, side='BUY', type='MARKET', quantity=quantity)
except binance.error.ClientError as e:
print(f"Short position successfully exited!")
print(" !!! EXIT !!! ")
print(f"Time was : {dt.datetime.now().strftime('%Y-%m-%d %H:%M:%S')} sell entry price {sell_entry_price}, sell exit price: {mark_price}, Sell P&L: {round(total_profit_sell, 2)}% with fee {round(profit_sell_percent, 2)}%")
sell_entry_price = None
else:
print("Buy Entry price or Sell Entry price is not defined.") # Print israel when condition is met
else:
jerusalem.append('')
time.sleep(1)
But I getting ERROR: Traceback (most recent call last):
File "c:\Users\Alan\.vscode\jew_bot\jew_bot\jew_bot.py", line 307, in <module>
executed_orders_sell = float(executed_orders_sell) if executed_orders_sell else 0.0
^^^^^^^^^^^^^^^^^^^^
NameError: name 'executed_orders_sell' is not defined. Did you mean: 'executed_orders_buy'? | 253ad539210d66a782d1a963858b86cd | {
"intermediate": 0.35497501492500305,
"beginner": 0.49867257475852966,
"expert": 0.14635241031646729
} |
22,235 | Tell me please how to install mysql 5.6 on manjaro linux | 8ddf0c35e2ac2cfa1e13b76cb5d479b4 | {
"intermediate": 0.5067940950393677,
"beginner": 0.22017358243465424,
"expert": 0.27303239703178406
} |
22,236 | void TreeLevelOrder(BiTree root){
Queue pq;
QueueInit(&pq);
if(root) QueuePush(&pq, root);
while(!QueueEmpty(&pq)){
BiTree front=QueueFront(&pq);
printf("%d ",front->data);
if(front->lchild) QueuePush(&pq,front->lchild);
if(front->rchild ) QueuePush(&pq,front->rchild );
QueuePop(&pq);
}
QueueDestory(&pq);
} | d06b358f36444c4a3553df28b16e2e76 | {
"intermediate": 0.3705824911594391,
"beginner": 0.3937385380268097,
"expert": 0.23567897081375122
} |
22,237 | #include<stdio.h>
#include<stdlib.h>
#define datatype int//二叉树数据的类型
typedef struct BiNode
{
datatype data;//数据域
struct BiNode* lchild;//左孩子
struct BiNode* rchild;//右孩子
}BiNode,*BiTree;
void CreateBiTree(BiTree& T)
{
datatype value;
scanf("%d", &value);
if (value == '#') T = NULL;
else
{
T = new BiNode;
T->data = value;
CreateBiTree(T->lchild);
CreateBiTree(T->rchild);
}
}
void CreateBiTree_In_Post(BiTree& T, datatype* InStr, datatype* PostStr, int in1, int in2, int post1, int post2)
{
// 创建新的结点
T = (BiTree)malloc(sizeof(BiNode));
// 新结点数据为 后序序列 的第一个数据,即根节点数据
T->data = PostStr[post2];
// 根据后序最后一个元素为根结点元素,寻找中序序列中的根结点位置
int root;//根结点在中序中的位置
for (root = 0; root <= in2; root++)
{
if (PostStr[post2] == InStr[root])
{
//printf("后序序列根节点(%c)在中序的位置 = %d\n", PreStr[L1], root);
break;
}
}
// 判断中序序列中<root>的左边是否存在左子序列
if (root - in1 != 0)
{
CreateBiTree_In_Post(T->lchild, InStr,PostStr, in1, root-1, post1, post1+root -in1- 1);
} //其实这个分割区间很好理解的,你们自己理解吧我懒得讲
else //看看别的博主也行
{
T->lchild = NULL;
}
// 判断中序序列中<root>的右边是否存在右子序列
if (in2 - root != 0)
{
CreateBiTree_In_Post(T->rchild, InStr,PostStr,root+1, in2, post1+root-in1 , post2-1);
}
else
{
T->rchild = NULL;
}
}
typedef struct QueueNode{
BiTree node;
struct QueueNode* next;
}QueueNode;
typedef struct Queue{
QueueNode* head;
QueueNode* tail;
}Queue;
void QueueInit(Queue* pq){
pq->head=pq->tail=NULL;
}
void QueueDestory(Queue *pq){
QueueNode* cur=pq->head;
while(cur){
QueueNode* next=cur->next;
next=cur->next;
free(cur);
cur=next;
}
pq->head=pq->tail=NULL;
}
void QueuePush(Queue* pq,BiTree x){
QueueNode* newNode=(QueueNode*)malloc(sizeof(QueueNode));
newNode->node =x;
newNode->next=NULL;
if(pq->tail==NULL) pq->head=pq->tail=newNode;
else{
pq->tail->next=newNode;
pq->tail=newNode;
}
}
void QueuePop(Queue* pq){
if(pq->head->next==NULL){
free(pq->head);
pq->head=pq->tail=NULL;
}
else{
QueueNode* next=pq->head->next;
free(pq->head);
pq->head=next;
}
}
BiTree QueueFront(Queue* pq){
return pq->head->node;
}
BiTree QueueBack(Queue* pq){
return pq->tail->node;
}
int QueueSize(Queue* pq){
QueueNode* cur=pq->head;
int cnt=0;
while(cur){
cur=cur->next;
cnt++;
}
return cnt;
}
Queue pq;
void TreeLevelOrder(BiTree root){
QueueInit(&pq);
if(root) QueuePush(&pq, root);
BiTree front;
int a=QueueSize(&pq),flag=1;
while( a!=1||flag==1){
flag=0;
front=QueueFront(&pq);
printf("%d ",front->data);
if(front->lchild) QueuePush(&pq,front->lchild);
if(front->rchild ) QueuePush(&pq,front->rchild );
QueuePop(&pq);
a=QueueSize(&pq);
}
front=QueueFront(&pq);
printf("%d",front->data);
QueueDestory(&pq);
}
int postStr[50]={0},inStr[50]={0};
BiTree T;
int main()
{
int num,in1 = 0,post1 = 0,in2,post2;
scanf("%d",&num);
for(int i=0;i<num;i++) scanf("%d",&postStr[i]);
for(int i=0;i<num;i++) scanf("%d",&inStr[i]);
num--;
CreateBiTree_In_Post(T, inStr, postStr, in1, num, post1, num);
TreeLevelOrder(T);
} | 20c30b2ff76d7b5bfcd9e2a65af568e0 | {
"intermediate": 0.37635985016822815,
"beginner": 0.4682116210460663,
"expert": 0.15542861819267273
} |
22,238 | write the code in fortran program language to create an orthogonal quad mesh for a Rectangle with length of (L) and width (W). the program first should get data of (L,W,N,M) which (N,M) are the number of nodes in axis of (x,y) .
write in detail in the end, write the equations from which equation it start and end to which equation that used in code. and explain all lines of code in detail, and say what this code gonna do and where should use it again? | b10e0991aabdea9fd8f7a23efcdc1bd0 | {
"intermediate": 0.3307192325592041,
"beginner": 0.12931479513645172,
"expert": 0.5399659872055054
} |
22,239 | whats a good way to preform a pcap untill either untill the files a certain size or its been an x ammmmount of time?
I have constant ddos attacks against my server so i wanna capture and mmitigate it myself. | 9dab32e370fc8d09d238506faf89a693 | {
"intermediate": 0.4577457904815674,
"beginner": 0.23808203637599945,
"expert": 0.30417218804359436
} |
22,240 | write the code in fortran program language to create an orthogonal quad mesh for a Rectangle with length of (L) and width (W). the program first should get data of (L,W,N,M) which (N,M) are the number of nodes in axis of (x,y) . write all nodes in array of (x,y) and then export mesh data in the format of tecplt 360.
write in detail in the end, write the equations from which equation it start and end to which equation that used in code. and explain all lines of code in detail, and say what this code gonna do and where should use it again? | 4a02aeadda2b0227e955076394a11e00 | {
"intermediate": 0.35142919421195984,
"beginner": 0.18282189965248108,
"expert": 0.4657489061355591
} |
22,241 | tell me please how to install native mysql 5.6 in latest version of Manjaro | d67cd183fd29ee66b9ed0a891e737ed3 | {
"intermediate": 0.5963108539581299,
"beginner": 0.1875024288892746,
"expert": 0.2161867767572403
} |
22,242 | Write a template function to calculate the sum for all elements in an array of numerical values (e.g., int, double). The function should work for any size of array. Use const parameter when appropriate.
You should write a driver to test your code, but you don't need to submit it. | f27d1705eda4e6232b1c8c7a1d2ecc95 | {
"intermediate": 0.46440574526786804,
"beginner": 0.28537580370903015,
"expert": 0.2502184510231018
} |
22,243 | A transmitter sends the voltages 𝑋=−2,+2 with equal probability. A malicious channel subtracts from the input the number of heads counted in two tosses of a healthy coin.
A) Find all pairs of inputs and outputs and their probabilities using a tree diagram.
b) Calculate the probability that the input 𝑋=+2, if the output 𝑌=𝑘 is measured | 0675470e13513eff507cd735ae6561d3 | {
"intermediate": 0.3209371864795685,
"beginner": 0.2931993901729584,
"expert": 0.38586339354515076
} |
22,244 | I would like to change the VBA code below to do the following;
If Cells(i, "I") = ""
Then Set copyRange = wscf.Range("J" & i) with the value of Cells(i, "H") added
Values in "H" are either empty or contain a date value
For i = 5 To lastRow
If wscf.Cells(i, "I") = "" Then
If copyRange Is Nothing Then
Set copyRange = wscf.Range("J" & i)
Application.ScreenUpdating = True
Application.EnableEvents = True
Else
Set copyRange = Union(copyRange, wscf.Range("J" & i))
Application.ScreenUpdating = True
Application.EnableEvents = True
End If
End If
Next i | df4fafef4c4a475b5bee0a1f2758a0ed | {
"intermediate": 0.4744487404823303,
"beginner": 0.30291837453842163,
"expert": 0.22263287007808685
} |
22,245 | I am getting an error on this line 'Set copyRange = wscf.Range("J" & i) & wscf.Cells(i, "H").Value' in the following code: For i = 5 To lastRow
If wscf.Cells(i, "I") = "" Then
If copyRange Is Nothing Then
Set copyRange = wscf.Range("J" & i) & wscf.Cells(i, "H").Value
Else
Set copyRange = Union(copyRange, wscf.Range("J" & i) & wscf.Cells(i, "H").Value)
End If
End If
Next i | e02918bc3b002065047ee3e4b4072652 | {
"intermediate": 0.3643048107624054,
"beginner": 0.4533938467502594,
"expert": 0.1823013424873352
} |
22,246 | how to calculate potential vorticity in python | 76e1edb3073a5acdd58f26eea7988997 | {
"intermediate": 0.19556497037410736,
"beginner": 0.08329188078641891,
"expert": 0.7211431264877319
} |
22,247 | write a program to send a simple udp packet with text data in C | 7ed5081cc0c43401b3688042a2383a41 | {
"intermediate": 0.38787275552749634,
"beginner": 0.28124645352363586,
"expert": 0.3308808207511902
} |
22,248 | I am getting an error 'Object Required'
on this line 'Set copyRange = Union(copyRange, wscf.Range("J" & i) & wscf.Cells(i, "H"))'
in this code below.
For i = 5 To lastRow
If wscf.Cells(i, "I") = "" Then
If copyRange Is Nothing Then
Set copyRange = wscf.Range("J" & i)
If wscf.Cells(i, "H").Value <> "" Then
copyRange.Value = wscf.Range("J" & i) & wscf.Cells(i, "H")
End If
Else
Set copyRange = Union(copyRange, wscf.Range("J" & i) & wscf.Cells(i, "H"))
End If
End If
Next i | ecd1e444cd9a004e0ddba5657a2f462f | {
"intermediate": 0.3371255099773407,
"beginner": 0.43642428517341614,
"expert": 0.22645017504692078
} |
22,249 | Dim copyRange As Range
Dim i As Long
Dim lastRow As Long
Dim offsetCount As Long
lastRow = wscf.Cells(wscf.Rows.Count, “I”).End(xlUp).Row
offsetCount = 0
For i = 5 To lastRow
If wscf.Cells(i, “I”).Value = “” Then
If copyRange Is Nothing Then
Set copyRange = wscf.Cells(i, “J”)
Else
Set copyRange = Union(copyRange, wscf.Cells(i, “J”))
End If
If wscf.Cells(i, “H”).Value <> “” Then
offsetCount = offsetCount + 1
copyRange.Cells(offsetCount).Offset(0, 1).Value = wscf.Cells(i, “J”).Value & " " & wscf.Cells(i, “H”).Value
End If
End If
Next i
The Values in column "I" are listed as follows:
I5: 20/10/23
I6:
I7:
I8:
I9:
I10:
The Values in column "J" are listed as follows:
J5: Completed Tasks
J6: Shower Head descale
J7: Legionella Analysis
J8: Hot & Cold Water Temperature
J9: Water Tank Inspection
J10: Sports Building Water Tank
The Corresponding row values in "H" are listed as follows:
H5:
H6: 05/09/2023
H7: 09/12/2023
H8: 15/09/2023
H9: 28/08/2024
H10:
When I run the code above, this is what I am expecting as the output:
Shower Head descale 05/09/2023
Legionella Analysis 09/12/2023
Hot & Cold Water Temperature 15/09/2023
Water Tank Inspection 28/08/2024
Sports Building Water Tank
Unfortunately the values in H are not concatenate correctly as shown in the output below:
Shower Head descale05/09/202305/09/202305/09/2023
Legionella Analysis
Hot & Cold Water Temperature Checks
Water Tank Inspection
Sports Building Water Tank Sediment Clean | 78cf2ab23668d4e1ab1cc3f92bd32502 | {
"intermediate": 0.3515426218509674,
"beginner": 0.3505343496799469,
"expert": 0.2979229986667633
} |
22,250 | Write an ANSI C function to read a binary file and return it as a character array. Try to make it fast. | 1eb0bf74b4dee946e839591904e0ce09 | {
"intermediate": 0.3034006357192993,
"beginner": 0.37009185552597046,
"expert": 0.3265075087547302
} |
22,251 | hi | 36c16c30889b518058e36e7f97274259 | {
"intermediate": 0.3246487081050873,
"beginner": 0.27135494351387024,
"expert": 0.40399640798568726
} |
22,252 | Hi there! | 90852e0f3042a6f797c66cde28901357 | {
"intermediate": 0.32267293334007263,
"beginner": 0.25843358039855957,
"expert": 0.4188934564590454
} |
22,253 | how get sprite position in Defold engine from Lua? | 8374c3499855111690f33d7bec74a8e8 | {
"intermediate": 0.49925634264945984,
"beginner": 0.2049531489610672,
"expert": 0.295790433883667
} |
22,254 | c program The program is a text adventure game that lets the user explore a dungeon and fight monsters. The program uses a 2D dynamic array to store the map of the dungeon, and uses linked lists to store the items and monsters in each room.
Approx. 2^8..2^9 lines of C code.
All elements of the program must be standard and portable. (ISO/IEC 9899:1990)
Extensive use of the advanced features of C is required: the program must be structurally built, must use functions.
Use appropriate data structures with dynamic memory handling (2D dynamic array, linked list or binary tree).
File handling must be used.
Your code must be indented for readability.
Use comments to document the code (min. 10%).
The program should compile without warnings (except for certain safe function alternative warnings in Visual Studio). No global variables. I want the user to win if he finds the one treasure randomlz hidden in one of the rooms. the user starts with 50 health, and if while going through the map he finds a dragon, he loses 20 health, there is also health potion randomlz in rooms, this gives him back 10 health. the user loses if the health is at 0. i want the program to ask the user for name and map size, also score the users name and his score (health) in a file when he wins or loses | 2502045ddf3879a616bb1b078a452d40 | {
"intermediate": 0.2815047800540924,
"beginner": 0.43390774726867676,
"expert": 0.28458747267723083
} |
22,255 | can you please explain this formula: DATEVALUE(RIGHT(D9,LEN(D9)-FIND("" "",D9)))>TODAY()+40" | 89572ecb475d5f3091aefafaa66b1ebf | {
"intermediate": 0.33114567399024963,
"beginner": 0.167124405503273,
"expert": 0.5017299056053162
} |
22,256 | write steganography code in go to convert base64 data into normal sentences and so other | 46590127cca198ef82a1b39f4930bea1 | {
"intermediate": 0.565688967704773,
"beginner": 0.09413668513298035,
"expert": 0.34017425775527954
} |
22,257 | I used this code:
while True:
if df is not None:
quantity = bch_amount_rounded / 2
signals = signal_generator(df)
mark_price_data = client.ticker_price(symbol=symbol)
mark_price = float(mark_price_data['price']) if 'price' in mark_price_data else 0.0
if signals == ['buy'] or signals == ['sell']:
print(f"The signal time is: {dt.datetime.now().strftime('%Y-%m-%d %H:%M:%S')}, Price {mark_price} - Signals: {signals}")
if 'buy' in signals and active_signal != 'buy':
try:
active_signal = 'buy'
buy_entry_price = mark_price # Record the Buy entry price
print(f"Buy Entry Price: {buy_entry_price}")
client.new_order(symbol=symbol, side='BUY', type='MARKET', quantity=quantity)
client.new_order(symbol=symbol, side='BUY', type='MARKET', quantity=quantity)
print("Long order executed!")
except binance.error.ClientError as e:
print(f"Error executing long order: ")
if sell_entry_price is not None and buy_entry_price is not None:
sell_exit_price = mark_price
difference_sell = calculate_percentage_difference_sell(sell_entry_price, sell_exit_price)
profit_sell = difference_sell
total_profit_sell = profit_sell
profit_sell_percent = total_profit_sell - 4
print(f"sell entry price {sell_entry_price}, sell exit price {sell_exit_price} , Sell P&L: {round(total_profit_sell, 2)}% with fee {round(profit_sell_percent, 2)}%")
else:
print("Sell Entry price or Buy Entry price is not defined.")
israel = []
depth_data = client.depth(symbol=symbol)
bid_depth = depth_data['bids']
ask_depth = depth_data['asks']
buy_price = float(bid_depth[0][0]) if bid_depth else 0.0
sell_price = float(ask_depth[0][0]) if ask_depth else 0.0
buy_qty = float(bid_depth[0][1]) if bid_depth else 0.0
sell_qty = float(ask_depth[0][1]) if ask_depth else 0.0
executed_orders_qty = 0.0
order_price = buy_price
order = buy_price and buy_qty
executed_orders = buy_price == mark_price
for buy_price, buy_qty in bid_depth:
if buy_price == mark_price:
order = buy_qty
executed_orders_buy = order
buy_qty = float(bid_depth[0][1]) if bid_depth else 0.0
executed_orders_buy = float(executed_orders_buy) if executed_orders_buy else 0.0
buy_result = buy_qty - executed_orders_buy
# Subtract executed order quantity from buy_qty
buy_qty = float(bid_depth[0][1]) if bid_depth else 0.0
buy_price = float(bid_depth[0][0]) if bid_depth else 0.0
sell_price = float(ask_depth[0][0]) if ask_depth else 0.0
if (buy_result < 0.01 + sell_qty) and (sell_price < mark_price - 0.02):
active_signal = None
israel.append("Long !!! EXIT !!!")
if buy_entry_price is not None and israel is not None:
buy_exit_price = mark_price
difference_buy = calculate_percentage_difference_buy(buy_entry_price, buy_exit_price)
profit_buy = difference_buy
total_profit_buy = profit_buy
profit_buy_percent = total_profit_buy - 4
try:
client.new_order(symbol=symbol, side='SELL', type='MARKET', quantity=quantity)
except binance.error.ClientError as e:
print(f"Long position successfully exited! ")
print(" !!! EXIT !!! ")
print(f"Time was : {dt.datetime.now().strftime('%Y-%m-%d %H:%M:%S')} buy entry price {buy_entry_price}, buy exit price: {mark_price}, Buy P&L: {round(total_profit_buy, 2)}% with fee {round(profit_buy_percent, 2)}%")
buy_entry_price = None
else:
print("Buy Entry price or Sell Entry price is not defined.") # Print israel when condition is met
else:
israel.append('')
elif 'sell' in signals and active_signal != 'sell':
try:
active_signal = 'sell'
sell_entry_price = mark_price # Record the sell entry price
print(f"Sell Entry Price: {sell_entry_price}")
client.new_order(symbol=symbol, side='SELL', type='MARKET', quantity=quantity)
client.new_order(symbol=symbol, side='SELL', type='MARKET', quantity=quantity)
print("Short order executed!")
except binance.error.ClientError as e:
print(f"Error executing short order: ")
if buy_entry_price is not None and sell_entry_price is not None:
buy_exit_price = mark_price
difference_buy = calculate_percentage_difference_buy(buy_entry_price, buy_exit_price)
profit_buy = difference_buy
total_profit_buy = profit_buy
profit_buy_percent = total_profit_buy - 4
print(f"buy entry price {buy_entry_price}, buy exit price: {sell_entry_price}, Buy P&L: {round(total_profit_buy, 2)}% with fee {round(profit_buy_percent, 2)}%")
else:
print("Buy Entry price or Sell Entry price is not defined.")
jerusalem = []
depth_data = client.depth(symbol=symbol)
bid_depth = depth_data['bids']
ask_depth = depth_data['asks']
buy_price = float(bid_depth[0][0]) if bid_depth else 0.0
sell_price = float(ask_depth[0][0]) if ask_depth else 0.0
buy_qty = float(bid_depth[0][1]) if bid_depth else 0.0
sell_qty = float(ask_depth[0][1]) if ask_depth else 0.0
executed_orders_qty = 0.0
order_price = sell_price
order = sell_price and sell_qty
executed_orders = sell_price == mark_price
for sell_price, sell_qty in ask_depth:
if sell_price == mark_price:
order = sell_qty
executed_orders_sell = order
sell_qty = float(ask_depth[0][1]) if ask_depth else 0.0
executed_orders_sell = float(executed_orders_sell) if executed_orders_sell else 0.0
sell_result = sell_qty - executed_orders_sell
# Subtract executed order quantity from sell_qty
sell_qty = float(ask_depth[0][1]) if ask_depth else 0.0
sell_price = float(ask_depth[0][0]) if ask_depth else 0.0
buy_price = float(bid_depth[0][0]) if bid_depth else 0.0
if (sell_result < buy_qty - 0.01) and (buy_price > mark_price + 0.02):
active_signal = None
jerusalem.append("Short !!! EXIT !!!")
if sell_entry_price is not None and jerusalem is not None:
sell_exit_price = mark_price
difference_sell = calculate_percentage_difference_buy(sell_entry_price, sell_exit_price)
profit_sell = difference_sell
total_profit_sell = profit_sell
profit_sell_percent = total_profit_sell - 4
try:
client.new_order(symbol=symbol, side='BUY', type='MARKET', quantity=quantity)
except binance.error.ClientError as e:
print(f"Short position successfully exited!")
print(" !!! EXIT !!! ")
print(f"Time was : {dt.datetime.now().strftime('%Y-%m-%d %H:%M:%S')} sell entry price {sell_entry_price}, sell exit price: {mark_price}, Sell P&L: {round(total_profit_sell, 2)}% with fee {round(profit_sell_percent, 2)}%")
sell_entry_price = None
else:
print("Buy Entry price or Sell Entry price is not defined.") # Print israel when condition is met
else:
jerusalem.append('')
time.sleep(1)
But I getting ERROR: The signal time is: 2023-10-21 22:50:33, Price 242.98 - Signals: ['sell']
Sell Entry Price: 242.98
Error executing short order:
buy entry price 242.11, buy exit price: 242.98, Buy P&L: 14.37% with fee 10.37%
Traceback (most recent call last):
File "c:\Users\Alan\.vscode\jew_bot\jew_bot\jew_bot.py", line 308, in <module>
executed_orders_sell = float(executed_orders_sell) if executed_orders_sell else 0.0
^^^^^^^^^^^^^^^^^^^^
NameError: name 'executed_orders_sell' is not defined. Did you mean: 'executed_orders_buy'? | 0f486173788059b61ceffbfc6fe63831 | {
"intermediate": 0.3469100594520569,
"beginner": 0.5138322114944458,
"expert": 0.13925772905349731
} |
22,258 | Please write a program PrintStarsSquare.java that prints a square of * and takes edge length as
input: | 41d9d14c198fc547b07c497e375aeb7d | {
"intermediate": 0.4450189471244812,
"beginner": 0.25025513768196106,
"expert": 0.30472585558891296
} |
22,259 | An important part of a project is to identify the key process input variables (KPIV) and key process output variables (KPOV). Suppose that you are in charge of a hospital emergency room. Discuss the KPIVs and KPOVs for this business. How do they relate to possible customer CTQs? | 163d0f28ef49ef952f3cc99087e67a9a | {
"intermediate": 0.28958144783973694,
"beginner": 0.3531411588191986,
"expert": 0.35727739334106445
} |
22,260 | give me an code for binary search tree | 75a7afa709525ea124e3b4f7a251ee65 | {
"intermediate": 0.3007626235485077,
"beginner": 0.09131250530481339,
"expert": 0.6079248785972595
} |
22,261 | hi | b2a73966c39839182b23069d01d46ed6 | {
"intermediate": 0.3246487081050873,
"beginner": 0.27135494351387024,
"expert": 0.40399640798568726
} |
22,262 | Act as software engineer who needs to rewrite c# code into lua for defold, i will send blocks of code and you need give me lua version of this block, are you ready? | f3b721429cb97106beb13efc27bbc604 | {
"intermediate": 0.4232420027256012,
"beginner": 0.20064014196395874,
"expert": 0.3761177957057953
} |
22,263 | intervals <- c() # initialize an empty vector to store the intervals
for (i in 1:(length(trt$Subject_ID)-1)) {
if (trt$Subject_ID[i] == trt$Subject_ID[i+1]) {
interval <- difftime(trt$datetime[i+1], trt$datetime[i], units = "hours")
intervals <- c(intervals, interval)
}
}how to fix this code to meet calculate the interval based on the same subject and the same analyte, for analyte which stands for the same drug | 418ab22f65c5e3efec3f14faa56623af | {
"intermediate": 0.38247016072273254,
"beginner": 0.31682103872299194,
"expert": 0.3007087707519531
} |
22,264 | how to use runge kutta in matlab for ordinary differential equation | 7340f7753dea0fb45239db942c29ddc9 | {
"intermediate": 0.32320043444633484,
"beginner": 0.4224611818790436,
"expert": 0.25433841347694397
} |
22,265 | given a real number. Find the value of (a) using the function f(x) shown in Figure 1.a-1.d.y=1/x^2,y=x^2,y=4 | 1c84851973cb2a7811d783ed3f780f55 | {
"intermediate": 0.35408130288124084,
"beginner": 0.367739737033844,
"expert": 0.2781789004802704
} |
22,266 | I implement the offline map with leaflet.js and OSM data that is the form of .mbtiles extension. but the problem is when I want to serve the file of .mbtiles that is 70GB, it fails and says database is failed. what should I do ? | cdcc9695bf13fe9d71577dde01b0bfc8 | {
"intermediate": 0.5765115022659302,
"beginner": 0.21915172040462494,
"expert": 0.20433679223060608
} |
22,267 | 如何解决ovs-vsctl: unix:/var/run/openvswitch/db.sock: database connection failed (No such file or directory) | 8087257978c7199780c46f3a1f072d77 | {
"intermediate": 0.3627113699913025,
"beginner": 0.27100738883018494,
"expert": 0.3662812113761902
} |
22,268 | hi | aaa1d4e72c868ba07662a1e041aaaf7e | {
"intermediate": 0.3246487081050873,
"beginner": 0.27135494351387024,
"expert": 0.40399640798568726
} |
22,269 | P <- sub_trt1 %>%
arrange(trtpn) %>%
group_by(trtpn) %>%
mutate(CL0=as.numeric(CL), V0=as.numeric(V))%>%
summarise(P = list(rep(CL0, V0))) %>%
ungroup() %>%
pull(P) HOW TO FIX THIS CODE TO ACHIEVE P=(5.45,6) IF CL0=5.45,V0=6 | a9c17ef5858cd1ba3dd0d8ca05290260 | {
"intermediate": 0.2594507038593292,
"beginner": 0.45635363459587097,
"expert": 0.28419575095176697
} |
22,270 | {
type: 'label',
label: '计划年度',
field: 'planYear',
required: true,
},
{
type: 'handler',
field: 'planYear',
render: data => (
<el-date-picker
style="width:100%"
vModel={data['planYear']}
type="year"
placeholder="请选择"
onChange={this.onYearPlanHasChange}
/>
),
},解决报错[Vue warn]: Invalid handler for event "change": got undefined | 7c795848a685395c8863671cea6acf90 | {
"intermediate": 0.34559527039527893,
"beginner": 0.4125567078590393,
"expert": 0.24184800684452057
} |
22,271 | Please write a program PrintLetters.java that prints the following matrix on the screen (Hint: you’ll
need nested loops and other control structures. Try it from scratch only with the material you have
from the lecture). | a9d932d87403698686a7b838d57ab69c | {
"intermediate": 0.14558956027030945,
"beginner": 0.7513406872749329,
"expert": 0.10306984186172485
} |
22,272 | 使用devstack安装openstack多节点的控制节点时,出现ovs-vsctl: unix:/var/run/openvswitch/db.sock: database connection failed (No such file or directory)报错,有什么解决办法么 | 3265766795ffa597baf25efdbbf29fd5 | {
"intermediate": 0.5717688202857971,
"beginner": 0.17406027019023895,
"expert": 0.25417086482048035
} |
22,273 | if study <-data.framer(Parameter, Value) , and the value is stands for studyid, how to get the value studyid <-value () in R | e79964a4862ca76cebcfc1a1283a531f | {
"intermediate": 0.5835093855857849,
"beginner": 0.19278563559055328,
"expert": 0.22370494902133942
} |
22,274 | почему не вызывается func draw(_ rect: CGRect) для UIRenderView | c14078ed29493b76cc30f3faaf8b2c1b | {
"intermediate": 0.36944156885147095,
"beginner": 0.35618317127227783,
"expert": 0.2743752598762512
} |
22,275 | improve and optimize the following code : "classifier = TextClassifier.load('en-sentiment')
tokenizer = AutoTokenizer.from_pretrained('nlptown/bert-base-multilingual-uncased-sentiment')
model = AutoModelForSequenceClassification.from_pretrained('nlptown/bert-base-multilingual-uncased-sentiment')
# Retrieve webpage content
url = 'https://finance.yahoo.com/news/stricter-verification-laws-u-won-130000216.html'
response = requests.get(url)
soup = BeautifulSoup(response.content, 'html.parser')
# Extract main article text
crypto_paragraphs = []
for paragraph in soup.find_all('p'):
crypto_paragraphs.append(paragraph.text.strip())
tb_sentiments = []
vs_sentiments = []
flair_sentiments = []
bert_sentiments = []
for paragraph in crypto_paragraphs:
#sentiment
s1 = analyzer.polarity_scores(paragraph)['compound']
#Vs
s2 = TextBlob(paragraph).sentiment.polarity
#Flair
sentence = Sentence(paragraph)
classifier.predict(sentence)
s3 = sentence.labels[0].score
if sentence.labels[0].value == 'NEGATIVE':
s3 = s3 * -1
#Bert
inputs = tokenizer(paragraph, return_tensors='pt', padding=True, truncation=True)
outputs = model(**inputs)
sentiments = torch.softmax(outputs.logits, dim=1).tolist()
positive_sentiment = sum([sentiment[2] for sentiment in sentiments]) / len(sentiments)
negative_sentiment = sum([sentiment[0] for sentiment in sentiments]) / len(sentiments)
s4 = positive_sentiment - negative_sentiment
# Append sentiment scores to lists
vs_sentiments.append(s1)
tb_sentiments.append(s2)
flair_sentiments.append(s3)
bert_sentiments.append(s4)
# Calculate the overall sentiment of all paragraphs using each method
tb_sentiment = sum(tb_sentiments) / len(tb_sentiments)
vs_sentiment = sum(vs_sentiments) / len(vs_sentiments)
flair_sentiment = sum(flair_sentiments) / len(flair_sentiments)
bert_sentiment = sum(bert_sentiments) / len(bert_sentiments)
# Assess the importance of the news based on the overall sentiment
overall_sentiment = (tb_sentiment + vs_sentiment + flair_sentiment + bert_sentiment) / 4
print(tb_sentiment,vs_sentiment,flair_sentiment,bert_sentiment,overall_sentiment)" | 6562a63cd31a9c59f6d67465ecf00992 | {
"intermediate": 0.23582661151885986,
"beginner": 0.09980103373527527,
"expert": 0.6643723249435425
} |
22,276 | Напиши реализацию по прототипу на typescript и сделай хук для реакт для взаимодействия с этим
client("https://...", abort => setTimeout(abort, 2000))
.get()
.query({ id: 1 }, { Authorization: "..." })
.cache(1500)
.retry(3)
.then(res => res.json()) | 2bb4aa3cecfc25fcc2add04613cda061 | {
"intermediate": 0.30969497561454773,
"beginner": 0.4492206275463104,
"expert": 0.24108436703681946
} |
22,277 | How do I change color of text in html? | 178f5750542dd59ead5850cf708cee37 | {
"intermediate": 0.4196096360683441,
"beginner": 0.33103930950164795,
"expert": 0.24935108423233032
} |
22,278 | can only concatenate str (not "NoneType") to str
fordibben = ['!', '"', '#', '$', '%', '&', "'", '*', '+', ',', ':', ';', '<', '>', '=', '?', '[', ']', '{', '}', ' ', '|', '^', '`']
for i in fordibben:
if i in url:
return HttpResponseRedirect('/new?e=Invalid+URL&title=' + title + "&url=" + url + "&filepath=" + filepath)
Site.objects.create(url=url, title=title, content=file.read().decode('utf-8'), author=username)
return HttpResponseRedirect('/panel') | 78ee5ee12b3a7c4fdfaddc7bd76ebe9f | {
"intermediate": 0.4188063144683838,
"beginner": 0.349913090467453,
"expert": 0.23128058016300201
} |
22,279 | give me a meteogram in port of genoa on June 7, 2020. | 41513ee525925b92a208d8954d0d3a39 | {
"intermediate": 0.3807549774646759,
"beginner": 0.2834496796131134,
"expert": 0.33579540252685547
} |
22,280 | Tell me shortly if you have order book and mark price how you will count which order is eecuted and how many qty you need to minus form order book ? | f29b358ae3c644ad75eed9b49efebcb7 | {
"intermediate": 0.420348584651947,
"beginner": 0.213128462433815,
"expert": 0.3665229380130768
} |
22,281 | devstack部署计算节点出现awk: fatal: cannot open file `/opt/stack/nova/setup.cfg' for reading: No such file or directory | 23785b3320ae5c01743bea083df4c8b5 | {
"intermediate": 0.4225788116455078,
"beginner": 0.2427840232849121,
"expert": 0.33463719487190247
} |
22,282 | Привет! Можешь создать мне Keras модель с LSTM слоями | 00a9db0e0096f57595eafc81058dda75 | {
"intermediate": 0.2740474045276642,
"beginner": 0.17931994795799255,
"expert": 0.5466326475143433
} |
22,283 | Using redis I need to set up a db for my captcha solver.
the db is gonna include the challange type which holds all the diffrent challange images hashes present in the type and with that image hash it will hold an answer.
the problems are:
1. I dont know exactly how i'd set this up since I dont have tables like in a r elational db.
so how would I store the actual challange type and the actual challanges without this? | 1e96e6ad8fe5e5e2a45af2f3cdc6023b | {
"intermediate": 0.6935084462165833,
"beginner": 0.10562451928853989,
"expert": 0.20086704194545746
} |
22,284 | any way I can make this logger easier to use? | 95af2410db9200b9bb26cacd120ffa1f | {
"intermediate": 0.29421961307525635,
"beginner": 0.32132741808891296,
"expert": 0.3844529688358307
} |
22,285 | Write a function template named maximum. The function takes two values of the
same type as its arguments and returns the larger of the two arguments (or either
value if they are equal). Give both the function declaration and the function
definition for the template. You will use the operator < in your definition.
Therefore, this function template will apply only to types for which < is defined.
Write a comment for the function declaration that explains this restriction. | a0b68c17ee45fbe3335bc6daa1903d37 | {
"intermediate": 0.2584592401981354,
"beginner": 0.42742764949798584,
"expert": 0.31411314010620117
} |
22,286 | 部署devstack计算节点的时候遇到oscwrap project show admin -f value -c idThe request you have made requires authentication. (HTTP 401) (Request-ID: req-9e08f1ac-aada-487b-8592-a74a2215bef4)该怎么解决 | d0f7049a6adb8ab8414c042dec78540e | {
"intermediate": 0.5645732283592224,
"beginner": 0.13221865892410278,
"expert": 0.3032081723213196
} |
22,287 | we are given a string S with length N. A sequence of 2 adjacents in that string S is called a diagram. The distance between the 2 diagrams is the distance between the first letter of the first diagram and the first letter of the second diagram. | 92b66a25152f1c0733738a3631d95089 | {
"intermediate": 0.405497282743454,
"beginner": 0.21962454915046692,
"expert": 0.3748781681060791
} |
22,288 | montre moi le test unitaire pour vérifier l'initialisation de la structure Game et les valeurs retournées de la fonction CreateGame, en prenant en compte la strcture du test "const Penduel = artifacts.require("Penduel");
const { BN, expectRevert, expectEvent } = require('@openzeppelin/test-helpers');
const { expect } = require('chai');
const Web3 = require('web3');
contract("Penduel", accounts => {
let penduelInstance;
const subId = 12226;
const player1 = accounts[0];
const player2 = accounts[1];
const s_owner = accounts[2];
const web3 = new Web3("http://localhost:7545");
context ("FONCTION DE MISE EN PLACE DU JEU PLAYER 1", () => {
before(async function() {
penduelInstance = await Penduel.new(subId);
});
describe("vérifie les valeurs retournées de createGame", () => {
it("doit créer une nouvelle partie", async () => {" test des fonctios n "createGame" qui appelle la fonction "initializeBet" function createGame() public {
currentPlayer = msg.sender;
gameId++;
games[gameId] = Game({
player1: currentPlayer,
player2: address(0),
player1Joined: false,
player2Joined: false,
player2HasBet: false,
player1Bet: initializeBet(),
player2Bet: initializeBet(),
player2HasWithdrawn: false,
player1HasWithdrawn: false,
isPlayer2Turn: true
});
playerBalances[gameId][currentPlayer].balance = 0;
games[gameId].player1Joined = true;
state = State.gameCreated;
emit GameCreated(gameId, currentPlayer);
}
/**
* @notice initialise player1Bet et player2Bet
*/
function initializeBet() private pure returns (Bet memory) {
return Bet({
bet: 0,
totalBet: 0,
balance: 0
});
}" | 2bfb1822c284a145b79d9ca7d0e6f4b0 | {
"intermediate": 0.34116482734680176,
"beginner": 0.40795937180519104,
"expert": 0.2508758306503296
} |
22,289 | How to extract Unity games assets on Linux ? | 27321eddcd514ea46fdc55d47a25d06c | {
"intermediate": 0.38460150361061096,
"beginner": 0.3037989139556885,
"expert": 0.31159964203834534
} |
22,290 | Implement the following into the script:
- fastest way to scrape
- utilize concurrent features
- send a PUT request
- make sure {customer} starts from 1 to 450,000 max
import requests
customer = ''
url = f"https://admin.playthe.net/profile/personal_info/{customer}"
form_data = "name=HACKED+SELLING+DATA+t.me%2Ftmux0+FOR+NEGOTIATIONS+&surname=HACKED+SELLING+DATA+t.me%2Ftmux0+FOR+NEGOTIATIONS+&email=NEGOTIATIONS%40t.meTmux0&lang=es_ES&alias=&birthday=01%2F11%2F2002&gender=M&country=AFG&province=HACKED+SELLING+DATA+t.me%2Ftmux0+FOR+NEGOTIATIONS+&city=HACKED+SELLING+DATA+t.me%2Ftmux0+FOR+NEGOTIATIONS+&address=HACKED+SELLING+DATA+t.me%2Ftmux0+FOR+NEGOTIATIONS+&zipcode=HACKED+SELLING+DATA+t.me%2Ftmux0+FOR+NEGOTIATIONS+&phone=HACKED+SELLING+DATA+t.me%2Ftmux0+FOR+NEGOTIATIONS+&checkPassword=on&password=&confirm_password=&likes=&civil_state=1&education_uid=1&education_expertise=&education_center=&job_field=&job_uid=1&business_uid=1&nombre=&nif=B06933477&apellidos=&email_facturation=&tlfFijo=&tlfMovil=&nombreViaEnvio=&numeroViaEnvio=&restoViaEnvio=&provinciaEnvio=506701004&codigoPostalEnvio=&paisEnvio=AFG&tipoFactura=1&destinoFactura=2&tipoImpositivo=1&modoPago=6&is_owner=on&crm_uid=B06933477&is_advanced_owner=on&is_owner=true&is_advanced_owner=true&is_agency=false"
put request | a51a16238896bfd50189e00db8ac6641 | {
"intermediate": 0.47930580377578735,
"beginner": 0.264153391122818,
"expert": 0.25654080510139465
} |
22,291 | The template sort routine in Display 16.3 is based on an algorithm called the selection sort. Another related sorting algorithm is called insertion sort. The insertion
sort algorithm is the sort method often used to sort a Bridge hand. Consider each
element in turn, inserting it into its proper place among the elements at the start
of the array that are already sorted. The element being considered is inserted by
moving the larger elements “to the right” to make space and inserting the vacated
place. For example, the following shows the steps in a selection sort of an array of
ints a. The values of a[0] through a[4] are given on each line. The asterisk marks
the boundary between the sorted and unsorted portions of the array.
2 * 5 3 4
2 5 * 3 4
2 3 5 * 4
2 3 4 5 *
First, write an insertion sort function that works for ints. Next, write the template
version of this sort function. Finally, test thoroughly using several primitive types,
using a type you create with the minimal machinery necessary to use the sort routine. | 90acfabce7672f4710817693167f50bd | {
"intermediate": 0.28364846110343933,
"beginner": 0.19525328278541565,
"expert": 0.521098256111145
} |
22,292 | by this code I created a mesh for a rectangle of l an h.
program mesh
implicit none
real :: l,h
real, allocatable :: x(:), y(:), t(:,:)
integer :: n,m
call input(l,h,n,m)
allocate (x(n),y(m),t(n,m))
call Mesh_generation(l,h,n,m,x,y)
call Solver(n,m,x,y,t)
call Output(n,m,x,y,t)
end program
subroutine input(l,h,n,m)
implicit none
real :: l,h
integer :: n,m
open (10, file = 'input.txt')
read (10,*)
read (10,*) l
read (10,*)
read (10,*) h
read (10,*)
read (10,*) n
read (10,*)
read (10,*) m
end subroutine
subroutine Mesh_generation(l,h,n,m,x,y)
implicit none
real :: l,h,x(n),y(m),dx,dy
integer :: n,m,i,j
dx = l/(n-1.0)
dy = h/(m-1.0)
Do i = 1,n
x(i) = (i-1) * dx
End Do
Do j = 1,m
y(j) = (j-1) * dy
End Do
end subroutine
subroutine Solver(n,m,x,y,t)
implicit none
real :: x(n), y(m),t(n,m)
integer :: n,m,i,j
Do i = 1,n
Do j = 1,m
t(i,j) = (sin(x(i)))**2.0 + (cos(y(j)))**2.0
End Do
End Do
end subroutine
subroutine Output(n,m,x,y,t)
implicit none
real :: x(n), y(m),t(n,m)
integer :: n,m,i,j
open (11, file = 'temp.plt')
open (12, file = 'mesh.plt')
write(11,*)'variables = x,y,T zone i =',n,'j=',m
Do j = 1,m
Do i = 1,n
write (11,*) x(i), y(j), t(i,j)
End Do
End Do
write(12,*)'variables = x,y zone i =',n,'j=',m
Do j = 1,m
Do i = 1,n
write (12,*) x(i), y(j)
End Do
End Do
end subroutine
Now I want the mesh to be small near the walls. | 298861fb03f440429292650682336d12 | {
"intermediate": 0.323631227016449,
"beginner": 0.2777620553970337,
"expert": 0.39860668778419495
} |
22,293 | should you run lets say an ssh honey pot on your own machine? | c2616c0dba19983746af402c9140c8ab | {
"intermediate": 0.3526414632797241,
"beginner": 0.1776427924633026,
"expert": 0.46971574425697327
} |
22,294 | Create a program that takes as input one argument n, Then create an array that holds the logarithm of each whole number from 1 to n. Then prints out the table on a single line; separating values by commas. n can be any number. so when creating the table, you will need to dynamically allocate memory of size n. Also your table will be of type float
You will need to use the cmath library to access the std::log() function | 1f6d4e60ed83516bc57f3ab3886c085b | {
"intermediate": 0.5054264068603516,
"beginner": 0.24610483646392822,
"expert": 0.24846874177455902
} |
22,295 | flask-msearch how to take into account punctuation | d59c9559c8171d39904349e6ebde4aaf | {
"intermediate": 0.4108574092388153,
"beginner": 0.20207802951335907,
"expert": 0.3870645761489868
} |
22,296 | using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(LineRenderer))]
public class Grappler : MonoBehaviour, IGadget
{
public enum eMode { gIdle, gOut, gRetract, gPull}
[Header("Inscribed")]
[Tooltip("Speed at which Grappler extends (doubled in gRetract mode)")]
public float grappleSpd = 10;
[Tooltip("Maximum length that Grappler will reach")]
public float maxLength = 7.25f;
[Tooltip("Minimum distance of Grappler from Dray")]
public float minLength = 0.5f;
[Tooltip("Health deducted when Dray ends a grapple on an unsafe tile")]
public int unsafeTileHealthPenalty = 2;
[Header("Dynamic")]
[SerializeField]
private eMode _mode = eMode.gIdle;
public eMode mode
{
get { return _mode; }
private set { _mode = value; }
}
private LineRenderer line;
private Rigidbody2D rigid;
private Collider2D colld;
private Vector3 p0, p1;
private int facing;
private Dray dray;
private System.Func<IGadget, bool> gadgetDoneCallback;
private Vector2[] directions = new Vector2[]
{
Vector2.right, Vector2.up, Vector2.left, Vector2.down
};
private Vector3[] dirV3s = new Vector3[]
{
Vector3.right, Vector3.up, Vector3.left, Vector3.down
};
private void Awake()
{
//Get component references to use throughout the script
line = GetComponent<LineRenderer>();
rigid = GetComponent<Rigidbody2D>();
colld = GetComponent<Collider2D>();
}
void Start()
{
gameObject.SetActive(false); //Initially disable this GameObject
}
void SetGrappleMode(eMode newMode)
{
switch (newMode)
{
case eMode.gIdle:
transform.DetachChildren(); //Release any child Transforms
gameObject.SetActive(false);
if (dray != null && dray.controlledBy == this as IGadget)
{
dray.controlledBy = null;
dray.physicsEnabled = true;
}
break;
case eMode.gOut:
gameObject.SetActive(true);
rigid.velocity = directions[facing] * grappleSpd;
break;
case eMode.gRetract:
rigid.velocity = -directions[facing] * (grappleSpd * 2);
break;
case eMode.gPull:
p1 = transform.position;
rigid.velocity = Vector2.zero;
dray.controlledBy = this;
dray.physicsEnabled = false;
break;
}
mode = newMode;
}
private void FixedUpdate()
{
p1 = transform.position;
line.SetPosition(1, p1);
switch (mode)
{
case eMode.gOut: //Grappler shooting out
//See if the Grappler reached its limit without hitting anything
if ((p1 - p0).magnitude >= maxLength)
{
SetGrappleMode(eMode.gRetract);
}
break;
case eMode.gRetract: //Grappler missed; return at double speed
//Check to see if the Grappler is no longer in front of Dray
if (Vector3.Dot((p1 - p0), dirV3s[facing]) < 0) GrappleDone();
break;
case eMode.gPull:
if ((p1-p0).magnitude > minLength)
{
//Move Dray toward the Grappler hit point
p0 += dirV3s[facing] * grappleSpd * Time.fixedDeltaTime;
dray.transform.position = p0;
line.SetPosition(0, p0);
//Stop Grappler from moving with Dray
transform.position = p1;
}
else
{
//Dray is close enough to stop grappling
p0 = p1 - (dirV3s[facing] * minLength);
dray.transform.position = p0;
//Check whether Dray landed on an unsafe tile
Vector2 checkPos = (Vector2)p0 + new Vector2(0, -0.25f);
if (MapInfo.UNSAFE_TILE_AT_VECTOR2(checkPos))
{
//Dray landed on an unsafe tile
dray.ResetInRoom(unsafeTileHealthPenalty);
}
GrappleDone();
}
break;
}
}
//Ensures that p1 is aligned with the Grappler head
private void LateUpdate()
{
p1 = transform.position;
line.SetPosition(1, p1);
}
///<summary>
///Called when the Grappler hits a Trigger or Collider in the GrapTiles, Items, or Enemies Physics Layers (Grappler's Collider is a Trigger)
/// </summary>
/// <param name="coll"></param>
void OnTriggerEnter2D(Collider2D colld)
{
//The Grappler has collided with something, but what?
string otherLayer = LayerMask.LayerToName(colld.gameObject.layer);
switch (otherLayer)
{
case "Items": //We've possibly hit a PickUp
PickUp pup = colld.GetComponent<PickUp>();
if (pup == null) return;
//If this IS a PickUp, make it a child of this Transform so it moves with the Grappler head
pup.transform.SetParent(transform);
pup.transform.localPosition = Vector3.zero;
SetGrappleMode(eMode.gRetract);
break;
case "Enemies": //We've hit an Enemy
//The Grappler should return when it hits an Enemy
Enemy e = colld.GetComponent<Enemy>();
if (e != null) SetGrappleMode(eMode.gRetract);
//Damaging the Enemy is handled by the DamageEffect & Enemy scripts
break;
case "GrapTiles": //We've hit a GrapTile
//SetGrappleMode(eMode.gRetract);
SetGrappleMode(eMode.gPull);
break;
default:
SetGrappleMode(eMode.gRetract);
break;
}
}
void GrappleDone()
{
SetGrappleMode(eMode.gIdle);
//Callback to Dray so he returns to normal controls
gadgetDoneCallback(this);
}
#region IGadget_Implementation
//Implementation of IGadget
//Called by Dray to use this IGadget
public bool GadgetUse(Dray tDray, System.Func<IGadget,bool> tCallback)
{
if (mode != eMode.gIdle) return false;
dray = tDray;
gadgetDoneCallback = tCallback;
transform.localPosition = Vector3.zero;
facing = dray.GetFacing();
p0 = dray.transform.position;
p1 = p0 + (dirV3s[facing] * minLength);
gameObject.transform.position = p1;
gameObject.transform.rotation = Quaternion.Euler(0, 0, 90 * facing);
line.positionCount = 2;
line.SetPosition(0, p0);
line.SetPosition(1, p1);
SetGrappleMode(eMode.gOut);
return true;
}
//Called by Dray if he is hit while grappling and mode != eMode.inHit
public bool GadgetCancel()
{
//If pulling Dray to a wall, ignore GadgetCancel
if (mode == eMode.gPull) return false;
SetGrappleMode(eMode.gIdle);
gameObject.SetActive(false);
return true;
}
//string name is already part of Grappler (inherited from Object)
#endregion
}
Add an if statement to this script under the void OnTriggerEnter2D method and under case "Enemies" that says if it the grappler hit an enemy it will stun the enemy for 1 second | a04a3c636072d191801cc3ac81351428 | {
"intermediate": 0.3782612681388855,
"beginner": 0.47874942421913147,
"expert": 0.14298932254314423
} |
22,297 | write a method that will stun an enemy for 1 second in C# for unity | a62453e276eab401556dc5f9bbb05fb4 | {
"intermediate": 0.29943907260894775,
"beginner": 0.1721809208393097,
"expert": 0.5283799767494202
} |
22,298 | using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(InRoom))]
public class Dray : MonoBehaviour, IFacingMover, IKeyMaster
{
static public Dray S;
static public IFacingMover IFM;
public enum eMode { idle, move, attack, roomTrans, knockback, gadget}
[Header("Inscribed")]
public float speed = 5;
public float attackDuration = 0.25f; //Number of seconds to attack
public float attackDelay = 0.5f; //Delay between attacks
public float roomTransDelay = 0.5f; //Room transition delay
public int maxHealth = 10;
public float knockbackSpeed = 10;
public float knockbackDuration = 0.25f;
public float invincibleDuration = 0.5f;
public int healthPickupAmount = 2;
public KeyCode keyAttack = KeyCode.Z;
public KeyCode keyGadget = KeyCode.X;
[SerializeField]
private bool startWithGrappler = true;
[Header("Dynamic")]
public int dirHeld = -1; //Direction of the held movement key
public int facing = 1; //Direction Dray is facing
public eMode mode = eMode.idle;
public bool invincible = false;
[SerializeField]
[Range(0, 20)]
private int _numKeys = 0;
[SerializeField]
[Range(0, 10)]
private int _health;
public int health
{
get { return _health; }
set { _health = value; }
}
private float timeAtkDone = 0;
private float timeAtkNext = 0;
private float roomTransDone = 0;
private Vector2 roomTransPos;
private float knockbackDone = 0;
private float invincibleDone = 0;
private Vector2 knockbackVel;
private Vector3 lastSafeLoc;
private int lastSafeFacing;
private Collider2D colld;
private Grappler grappler;
private SpriteRenderer sRend;
private Rigidbody2D rigid;
private Animator anim;
private InRoom inRm;
private Vector2[] directions = new Vector2[]
{
Vector2.right, Vector2.up, Vector2.left, Vector2.down
};
private KeyCode[] keys = new KeyCode[]
{
KeyCode.RightArrow, KeyCode.UpArrow, KeyCode.LeftArrow, KeyCode.DownArrow,
KeyCode.D, KeyCode.W, KeyCode.A, KeyCode.S
};
private void Awake()
{
S = this;
IFM = this;
sRend = GetComponent<SpriteRenderer>();
rigid = GetComponent<Rigidbody2D>();
anim = GetComponent<Animator>();
inRm = GetComponent<InRoom>();
health = maxHealth;
grappler = GetComponentInChildren<Grappler>();
if (startWithGrappler) currentGadget = grappler;
colld = GetComponent<Collider2D>();
}
void Start()
{
lastSafeLoc = transform.position;
lastSafeFacing = facing;
}
void Update()
{
if (isControlled) return;
//Check knockback and invincibility
if (invincible && Time.time > invincibleDone) invincible = false;
sRend.color = invincible ? Color.red : Color.white;
if (mode == eMode.knockback)
{
rigid.velocity = knockbackVel;
if (Time.time < knockbackDone) return;
//The following line is only reached if Time.time >= knockbackDone
mode = eMode.idle;
}
if (mode == eMode.roomTrans)
{
rigid.velocity = Vector3.zero;
anim.speed = 0;
posInRoom = roomTransPos; //Keeps Dray in place
if (Time.time < roomTransDone) return;
//The following line is only reached if Time.time >= transitionDone
mode = eMode.idle;
}
//Finish the attack when it's over
if (mode == eMode.attack && Time.time >= timeAtkDone)
{
mode = eMode.idle;
}
//Handle Keyboard Input in idle or move Modes
if (mode == eMode.idle || mode == eMode.move)
{
dirHeld = -1;
for (int i=0; i < keys.Length; i++)
{
if (Input.GetKey(keys[i])) dirHeld = i % 4;
}
//Choosing the proper movement or idle mode based on dirHeld
if (dirHeld == -1)
{
mode = eMode.idle;
}
else
{
facing = dirHeld;
mode = eMode.move;
}
//Pressing the gadget button
if (Input.GetKeyDown(keyGadget))
{
if (currentGadget != null)
{
if (currentGadget.GadgetUse(this, GadgetIsDone))
{
mode = eMode.gadget;
rigid.velocity = Vector2.zero;
}
}
}
//Pressing the attack button
if (Input.GetKeyDown(keyAttack) && Time.time >= timeAtkNext)
{
mode = eMode.attack;
timeAtkDone = Time.time + attackDuration;
timeAtkNext = Time.time + attackDelay;
}
}
//Act on the current mode
Vector2 vel = Vector2.zero;
switch (mode)
{
case eMode.attack: //Show the Attack pose in the correct direction
anim.Play("Dray_Attack_" + facing);
anim.speed = 0;
break;
case eMode.idle: //Show frame 1 in the correct direction
anim.Play("Dray_Walk_" + facing);
anim.speed = 0;
break;
case eMode.move: //Play walking animation in the correct direction
vel = directions[dirHeld];
anim.Play("Dray_Walk_" + facing);
anim.speed = 1;
break;
case eMode.gadget: //Show Attack pose & wait for IGadget to be done
anim.Play("Dray_Attack_" + facing);
anim.speed = 0;
break;
}
rigid.velocity = vel * speed;
//dirHeld = -1;
//if (Input.GetKey(KeyCode.RightArrow)) dirHeld = 0;
//if (Input.GetKey(KeyCode.UpArrow)) dirHeld = 1;
//if (Input.GetKey(KeyCode.LeftArrow)) dirHeld = 2;
//if (Input.GetKey(KeyCode.DownArrow)) dirHeld = 3;
//for (int i=0; i < keys.Length; i++)
//{
// if (Input.GetKey(keys[i])) dirHeld = i % 4;
//}
//Vector2 vel = Vector2.zero;
//switch (dirHeld)
//{
// case 0:
// vel = Vector2.right;
// break;
// case 1:
// vel = Vector2.up;
// break;
// case 2:
// vel = Vector2.left;
// break;
// case 3:
// vel = Vector2.down;
// break;
//}
//if (dirHeld > -1) vel = directions[dirHeld];
//rigid.velocity = vel * speed;
//Animation
//if (dirHeld == -1)
//{
// anim.speed = 0;
//}
//else
//{
// anim.Play("Dray_Walk_" + dirHeld);
// anim.speed = 1;
//}
}
void LateUpdate()
{
if (isControlled) return;
//Get the nearest quarter-grid position to Dray
Vector2 gridPosIR = GetGridPosInRoom(0.25f);
//Check to see whether we're in a Door tile
int doorNum;
for (doorNum=0; doorNum < 4; doorNum++)
{
if (gridPosIR == InRoom.DOORS[doorNum])
{
break;
}
}
if (doorNum > 3 || doorNum != facing) return;
//Move to the next room
Vector2 rm = roomNum;
switch (doorNum)
{
case 0:
rm.x += 1;
break;
case 1:
rm.y += 1;
break;
case 2:
rm.x -= 1;
break;
case 3:
rm.y -= 1;
break;
}
//Make sure that the rm we want to jump to is valid
if (0 <= rm.x && rm.x <= InRoom.MAX_RM_X)
{
if (0 <= rm.y && rm.y <= InRoom.MAX_RM_Y)
{
roomNum = rm;
roomTransPos = InRoom.DOORS[(doorNum + 2) % 4];
posInRoom = roomTransPos;
mode = eMode.roomTrans;
roomTransDone = Time.time + roomTransDelay;
lastSafeLoc = transform.position;
lastSafeFacing = facing;
}
}
}
void OnCollisionEnter2D(Collision2D coll)
{
if (isControlled) return;
if (invincible) return; //Return if Dray can't be damaged
DamageEffect dEf = coll.gameObject.GetComponent<DamageEffect>();
if (dEf == null) return; //If no DamageEffect, exit this method
health -= dEf.damage; //Subtract the damage amount from health
invincible = true; //Make Dray invincible
invincibleDone = Time.time + invincibleDuration;
if (dEf.knockback)
{
//Knockback Dray
//Determine the direction of knockback from relative position
Vector2 delta = transform.position - coll.transform.position;
if (Mathf.Abs(delta.x) >= Mathf.Abs(delta.y))
{
//Knockback should be horizontal
delta.x = (delta.x > 0) ? 1 : -1;
delta.y = 0;
}
else
{
//Knockback should be vertical
delta.x = 0;
delta.y = (delta.y > 0) ? 1 : -1;
}
//Apply knockback speed to the Rigidbody
knockbackVel = delta * knockbackSpeed;
rigid.velocity = knockbackVel;
//Set mode to knockback and set time to stop knockback
//mode = eMode.knockback;
//knockbackDone = Time.time + knockbackDuration;
//If not in gadget mode OR if GadgetCancel is successful
if (mode != eMode.gadget || currentGadget.GadgetCancel())
{
//Set mode to knockback and set time to stop knockback
mode = eMode.knockback;
knockbackDone = Time.time + knockbackDuration;
}
}
}
void OnTriggerEnter2D(Collider2D colld)
{
if (isControlled) return;
PickUp pup = colld.GetComponent<PickUp>();
if (pup == null) return;
switch (pup.itemType)
{
case PickUp.eType.health:
health = Mathf.Min(health + healthPickupAmount, maxHealth);
break;
case PickUp.eType.key:
_numKeys++;
break;
case PickUp.eType.grappler:
currentGadget = grappler;
break;
default:
Debug.LogError("No case for PickUp type " + pup.itemType);
break;
}
Destroy(pup.gameObject);
}
public void ResetInRoom(int healthLoss = 0)
{
transform.position = lastSafeLoc;
facing = lastSafeFacing;
health -= healthLoss;
invincible = true; //Make Dray invincible
invincibleDone = Time.time + invincibleDuration;
}
static public int HEALTH { get { return S._health; } }
static public int NUM_KEYS { get { return S._numKeys; } }
//Implementation of IFacingMover
public int GetFacing() { return facing; }
public float GetSpeed() { return speed; }
public bool moving { get { return (mode == eMode.move); } }
public float gridMult { get { return inRm.gridMult; } }
public bool isInRoom { get { return inRm.isInRoom; } }
public Vector2 roomNum
{
get { return inRm.roomNum; }
set { inRm.roomNum = value; }
}
public Vector2 posInRoom
{
get { return inRm.posInRoom; }
set { inRm.posInRoom = value; }
}
public Vector2 GetGridPosInRoom(float mult = -1)
{
return inRm.GetGridPosInRoom(mult);
}
//Implementation of IKeyMaster
public int keyCount
{
get { return _numKeys; }
set { _numKeys = value; }
}
public Vector2 pos
{
get { return (Vector2)transform.position; }
}
#region IGadget_Affordances
//IGadget Affordances
public IGadget currentGadget { get; private set; }
///<summary>
///Called by an IGadget when it is done
///Sets mode to eMode.idle
///Matches the System.Func<IGadget, bool> delegate type required by the tDoneCallback parameter of IGadget.GadgetUse()
/// </summary>
///<param name="gadget">The IGadget calling this method</param>
///<returns>true if successful, false if not</returns>
public bool GadgetIsDone(IGadget gadget)
{
if (gadget != currentGadget)
{
Debug.LogError("A non-current Gadget called GadgetDone"
+ "\ncurrentGadget: " + currentGadget.name
+ "\tcalled by: " + gadget.name);
}
controlledBy = null;
physicsEnabled = true;
mode = eMode.idle;
return true;
}
public IGadget controlledBy { get; set; }
public bool isControlled
{
get { return (controlledBy != null); }
}
[SerializeField]
private bool _physicsEnabled = true;
public bool physicsEnabled
{
get { return _physicsEnabled; }
set
{
if (_physicsEnabled != value)
{
_physicsEnabled = value;
colld.enabled = _physicsEnabled;
rigid.simulated = _physicsEnabled;
}
}
}
#endregion
}
Add a part to this script where Dray can die | dfe685b8667d6fbfcdcda95e5352489e | {
"intermediate": 0.2995615601539612,
"beginner": 0.5940203070640564,
"expert": 0.10641808807849884
} |
22,299 | make me a platformer in python using only the standard library | 93acd1b52358f62e0c85525653421ab5 | {
"intermediate": 0.7698043584823608,
"beginner": 0.15011052787303925,
"expert": 0.08008510619401932
} |
22,300 | How do I make my own color scheme in Firefox? | 7458977eb31802fa4d99af86516ec32b | {
"intermediate": 0.45199915766716003,
"beginner": 0.23987022042274475,
"expert": 0.30813056230545044
} |
22,301 | function updateVideoTags(sessionLinks, noteLinks) {
const sessionIconsContainers = document.querySelectorAll(
'.session-icons-container'
);
const sessionVideos = document.querySelectorAll('.session-video');
const sessionNotes = document.querySelectorAll('.session-note'); //
const videoPlayers = new Array(sessionLinks.length).fill(null); // Array to store YouTube players
const notePlayers = new Array(noteLinks.length).fill(null);
// Function to create a new YouTube player with a given video ID
function createYouTubePlayer(videoId, index) {
if (!videoPlayers[index]) {
videoPlayers[index] = new YT.Player(`player${index}`, {
height: '515',
width: '960',
videoId: videoId,
playerVars: {
showinfo: 0, // Hide video title and uploader
modestbranding: 1, // Minimal YouTube branding
rel: 0, // Hide related videos at the end
},
events: {
onReady: onPlayerReady,
},
});
}
}
// Function to handle the "onReady" event for the YouTube player
function onPlayerReady(event) {
// Player is ready, but pause the video immediately
event.target.pauseVideo();
}
sessionIconsContainers.forEach((container, index) => {
const videoLink = container.querySelector('.video-icon');
videoLink.addEventListener('click', function (e) {
e.preventDefault();
// Set the YouTube video ID based on the sessionLinks array
const videoId = getYouTubeVideoId(sessionLinks[index]);
if (videoId) {
createYouTubePlayer(videoId, index);
}
// Toggle the visibility and play/pause of the video
const sessionVideo = sessionVideos[index];
if (sessionVideo.style.display === 'block') {
sessionVideo.style.display = 'none';
players[index].pauseVideo();
} else {
sessionVideo.style.display = 'block';
players[index].playVideo();
}
});
const noteLink = container.querySelector('.notes-icon');
noteLink.addEventListener('click', function (e) {
e.preventDefault();
const videoId = getYouTubeVideoId(noteLinks[index]);
if (videoId) {
createYouTubePlayer(videoId, index);
}
// Toggle the visibility of the notes
const sessionNote = sessionNotes[index];
if (sessionNote.style.display === 'block') {
sessionNote.style.display = 'none';
} else {
sessionNote.style.display = 'block';
}
});
});
}
<li class="sessions-li">
<div class="session-container">
<span class="session-number">S0</span>
<span class="session-title"
>Fundamentos de la Energía e Ingeniería de Hábitos</span
>
</div>
<div class="session-icons-container">
<a id="s0-video-href" href="#" data-session-index="0">
<ion-icon class="video-icon" name="videocam-outline"></ion-icon>
</a>
<a id="s0-note-href" href="#" data-session-index="0"
><ion-icon class="notes-icon" name="document-outline"></ion-icon
></a>
<span class="status-icon done">Done</span>
</div>
</li>
<div class="session-video">
<div id="player0"></div>
</div>
I have an error on this function, the notes part is not working | fc6388d36938ed2d60cd4f06461452cb | {
"intermediate": 0.24590101838111877,
"beginner": 0.5957012176513672,
"expert": 0.15839779376983643
} |
22,302 | peux tu me montrer le test unitaire en utilisant "context ("FONCTION RETRAIT - GAGNANT", () => {
before(async function() {
penduelInstance = await Penduel.new(subId); describe ("Vérifie la fonction withdraw avec le gagnant", () => {
it("devrait permettre au gagnant de retirer avec succès", async () => { la fonction : function withdraw(uint256 _gameId, address _currentPlayer, uint256 _amount) public payable {
require(_currentPlayer == games[_gameId].player1 || _currentPlayer == games[_gameId].player2, "You re not a player");
require(!(_currentPlayer == games[_gameId].player1 && games[_gameId].player1HasWithdrawn) && !(_currentPlayer == games[_gameId].player2 && games[_gameId].player2HasWithdrawn),
"withdrawn balance");
uint256 balance = playerBalances[_gameId][_currentPlayer].balance;
require(balance >= _amount, "Insufficient balance");
address winner = games[_gameId].winner;
require(_currentPlayer == winner);
playerBalances[_gameId][_currentPlayer].balance = balance - _amount;
(bool success, ) = payable(_currentPlayer).call{value: _amount}("");
require(success, "The withdrawal failed");
if (_currentPlayer == games[_gameId].player1) {
games[_gameId].player1HasWithdrawn = true;
} else {
games[_gameId].player2HasWithdrawn = true;
}
emit Withdraw(_gameId);
}" | 9c5fbba5987db45ddfa78cf11ec3a290 | {
"intermediate": 0.43334296345710754,
"beginner": 0.37208330631256104,
"expert": 0.19457368552684784
} |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.