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public class Main { public static void main(String[] args) { double num; for(int i= 1; i<= num; i++) { if (num>0); System.out.print("the number is positive"); }else System.out.print("the numnber is negativ"); } }is it true what i xrite it or false to see positive and negativ numbers
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29,612
User Account Control BypassPowershell
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I want a play therapy protocol based on the mentalization approach and PBT in adults with obsessive-compulsive disorders. Can you help me in this field, please?
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I have a custom react native component with a boolean variable named sound, how can I get the value of that property from the parent component?
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[22:47]pkr: How do you reverse a string?
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29,616
Écrire un programme en Java qui permet d'afficher le plus grand de trois entiers saisis au clavier.
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29,617
How do you reverse a string?
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29,618
How do you reverse a string?
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29,619
python get current time in 24 hour format using time lib. only time not date
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29,620
In stata, reg log(1+y) on x
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29,621
How do you print a binary tree in vertical order? Answer as short as possible!
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29,622
command to find size of postgresql object by oid? and command to find oid of object like database or table named Test
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29,623
Write python code for the Library System: Catalog: -catalog_num:int, -title: str, -published_date:str, -_init_():None,-_eq_():bool, -_str_():str Book: -cover_type:CoverType, -subject:str,-author:str,-_init_():None,-_str():str Periodical:-periodical_type:PeriodicalType,-article:list[Article],-_init_():None,-_str_():str,-add_article(article):None Article:-title:str,-author:str,-issue_date:str,-periodical_title:str,-_init_():None,-_str_():str PeriodicalType(Enum):+JOURNUAL,+MAGAZINE,+NEWSPAPER Library:-library_name:str,-items:list[Catalog],+_init_():None,+_eq_():bool,+_str_():str,+add_item(self,item:Catalog):None,+remove_item(self,catalog_num:int):None,+update_item(self,item:Catalog):None,+search_by_catalog_num(self,catalog_num:int):Catalog,+search_by_title(self,title:str):list[Catalog],+search_by_article_title(self,title:str):list,+get_books_by_cover_type(self,cover_type:str):list[Book],+get_movies_by_movie_format(self,format_type:str):list[Movie],+save_to_db():None,+read-from_db():None LibraryApp:-library:Library,+_init_():None,+show_program_title():None,+show_menu():None,+process_command():None CatalogRepository:-filename:str,+_init_():None,+save_items(items:list[Catalog]):None,+get_items():list[Catalog]
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29,624
исправь код import ftplib import sys ip1 = sys.argv[1] ip2 = sys.argv[2] def scan_ftp(ip_range_start, ip_range_end): open_ftp_servers = [] # Список открытых FTP-серверов # Проходим по диапазону каждой подсети IP-адресов for i1 in range(ip_range_start[0], ip_range_end[0] + 1): for i2 in range(ip_range_start[1], ip_range_end[1] + 1): for i3 in range(ip_range_start[2], ip_range_end[2] + 1): for i4 in range(ip_range_start[3], ip_range_end[3] + 1): ip_address = f"{i1}.{i2}.{i3}.{i4}" print('scan: ',ip_address) # Пытаемся подключиться к FTP-серверу try: ftp = ftplib.FTP(ip_address, timeout=0.1) ftp.quit() # Если соединение успешно, добавляем IP-адрес в список открытых FTP-серверов open_ftp_servers.append(ip_address) print('OK: [[[ ',ip_address,' ]]]') except: pass # Сохраняем открытые FTP-серверы в файл with open('open.txt', 'w') as file: file.write('\n'.join(open_ftp_servers)) # Пример вызова функции с указанием диапазона IP-адресов для каждой подсети scan_ftp((ip1), (ip2))
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29,625
correct code
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29,626
how to close psql session using database Test and then drop it?
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29,627
write a hello world code
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29,628
How do you print a binary tree in vertical order in a long answer?
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29,629
Default object.Connection value is 'Router' if it changed box, port and port2 are displayed. Default box is checked on 'No Bridge'. Correct code so if 'Bridge Source' is checked instead port2 should be deleted and not displayed, else if 'Bridge Target' is checked instead port should be deleted and not displayed
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29,630
If the following is doing things the JPA instead of Hibernate way, convert the following to the Hibernate way. Otherwise, concisely tell me what the situation is and why you're not able to do anything without being incorrect.: Use a @NamedEntityGraph to initialize an association You can do the same using a @NamedEntityGraph. The main difference is that the definition of the graph is independent of the query. That enables you to use the same query with different graphs or to use the same graph with various queries. I explained @NamedEntityGraphs in great detail in a previous article. So, I keep the explanation short. You can define the graph by annotating one of your entity classes with a @NamedEntityGraph annotation. Within this annotation, you can provide multiple @NamedAttributeNode annotations to specify the attributes that Hibernate shall fetch. 1 2 3 4 5 6 @NamedEntityGraph( name = "graph.authorBooks", attributeNodes = @NamedAttributeNode("books") ) @Entity public class Author { ... } To use this graph, you first need to get a reference to it from your EntityManager. In the next step, you can set it as a hint on your query. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 EntityManager em = emf.createEntityManager(); em.getTransaction().begin(); EntityGraph<?> entityGraph = em.createEntityGraph("graph.authorBooks"); TypedQuery<Author> q = em.createQuery("SELECT a FROM Author a", Author.class) .setHint("javax.persistence.fetchgraph", entityGraph); List<Author> authors = q.getResultList(); em.getTransaction().commit(); em.close(); for (Author a : authors) { log.info(a.getName() + " wrote the books " + a.getBooks().stream().map(b -> b.getTitle()).collect(Collectors.joining(", ")) ); } If you look at the generated SQL statement, you can see that there is no difference between a LEFT JOIN FETCH clause and a @NamedEntityGraph. Both approaches result in a query that selects all columns mapped by the Author and the Book entity and return Author entities with an initialized books association. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 select author0_.id as id1_0_0_, books1_.id as id1_2_1_, author0_.name as name2_0_0_, author0_.version as version3_0_0_, books1_.author_id as author_i7_2_1_, books1_.authorEager_id as authorEa8_2_1_, books1_.publisher as publishe2_2_1_, books1_.publishingDate as publishi3_2_1_, books1_.sells as sells4_2_1_, books1_.title as title5_2_1_, books1_.version as version6_2_1_, books1_.author_id as author_i7_2_0__, books1_.id as id1_2_0__ from Author author0_ left outer join Book books1_ on author0_.id=books1_.author_id
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29,631
Convert the following so that lazy initialization can be enabled without a LazyInitializationException occurring for entities that have a List of another entity that's loaded lazily. (Let me know if I said something that doesn't make sense.): public <T> List<T> loadAllData(Class<T> type) { Transaction tx = null; try( Session session = HibernateUtil.getSessionFactory().openSession() ) { tx = session.beginTransaction(); CriteriaBuilder builder = session.getCriteriaBuilder(); CriteriaQuery<T> criteria = builder.createQuery(type); criteria.from(type); List<T> data = session.createQuery(criteria).getResultList(); tx.commit(); return data; } }
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29,632
Topics: Friend functions Copy constructor Utilizing your Lab 2 code as a starting point, move both the input and output functions declarations outside the class. They will no longer be able to directly access your private data (you’ll need to use both mutators and accessors for private data access). Create your objects in the stack (not on the heap). Add a friend function, kilotopound, which will convert kilograms to pounds. Change your weight mutator to ask whether weight is input in kilograms or pounds. If it is kilograms, call the friend function kilotopound to convert it to pounds and return pounds. There are 2.2 pounds in one kilogram. Add a copy constructor. Create an object on the stack with the following information (or appropriate data of your choice): uld – Container abbreviation - AYK uldid – AYK68943IB aircraft - 737 weight – 1654 Kilograms destination – PDX Copy the object using a copy constructor. Output the contents of both objects.
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29,633
groovy script to return resultset
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29,634
Is the following just for JPA's persistence.xml? (In other words, what about hibernate.cfg.xml?):hibernate.enable_lazy_load_no_trans
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29,635
package model import ( "fmt" "strings" validation "github.com/go-ozzo/ozzo-validation/v4" ) // EranConnection is custom type that represents Elastic Ran connection instance // used within the node of Radio Access Network type EranConnection struct { Vlan SubNetwork `json:"subNetwork"` ENodeB `json:"parent"` Connection string Connections []string TnPort string TnPort2 string TnPorts []string Bridges []string Bridge string Nodes `json:"children"` } Correct Validate Connection and TnPort so validation is made only if Connection = 'Direct'. It should pass if both TnPort and TnPort2 are valid or in case TnPort and TnPort2 may be nil
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29,636
package model import ( "fmt" "strings" validation "github.com/go-ozzo/ozzo-validation/v4" ) // EranConnection is custom type that represents Elastic Ran connection instance // used within the node of Radio Access Network type EranConnection struct { Vlan SubNetwork `json:"subNetwork"` ENodeB `json:"parent"` Connection string Connections []string TnPort string TnPort2 string TnPorts []string Bridges []string Bridge string Nodes `json:"children"` } Correct Validate Connection and TnPort so validation is made only if Connection = 'Direct'. It should pass if both TnPort and TnPort2 are valid or in case TnPort and TnPort2 may be nil
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29,637
Sketch construction of orthographic isometric projection axes (mark distortion coefficient on the axes). Just a normal orthographic projection axes with x and y axis at 120 degrees to z axis distortion is 1 on both x and y (1 for z)
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29,638
Make a modified version of the following Hibernate code that uses generics.: comments = entityManager.createQuery( "select pc " + "from PostComment pc " + "join fetch pc.post " + "where pc.review = :review", PostComment.class) .setParameter("review", review) .getResultList();
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29,639
how to make combobox and use ArrowKeys select by downkey and upkey to select row
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29,640
Привет У меня есть спецификация: { "openapi": "3.1.0", "info": { "title": "Dummy API", "description": "Sample contract first API. More information on the details of OpenApi 3.0 can be found here: https://swagger.io/docs/specification/about/", "version": "0.0.1" }, "paths": { "/messages": { "description": "Operations with message resources.", "get": { "operationId": "getAllMessages", "tags": [ "messages" ], "summary": "Returns all messages.", "parameters": [ { "ref": "#/components/parameters/offset" }, { "ref": "#/components/parameters/limit" } ], "responses": { "200": { "description": "OK", "content": { "application/json": { "schema": { "description": "Collection of messages", "type": "array", "items": { "ref": "#/components/schemas/MessageResponse" } }, "examples": { "example1": { "summary": "An example of returned messages", "value": [ { "id": 1, "text": "Message 1" }, { "id": 2, "text": "Message 2" } ] } } } } } } }, "post": { "operationId": "createMessage", "tags": [ "messages" ], "summary": "Returns created message with ID", "description": "This operation allows saving a message", "requestBody": { "description": "JSON object containing message information", "required": true, "content": { "application/json": { "schema": { "ref": "#/components/schemas/MessageRequest" }, "examples": { "example1": { "summary": "An example of message", "value": { "text": "Message 1" } } } } } }, "responses": { "201": { "description": "Created successfully", "content": { "application/json": { "schema": { "ref": "#/components/schemas/MessageResponse" }, "examples": { "example1": { "summary": "An example of returned message", "value": { "id": 1, "text": "Message 1" } } } } }, "headers": { "Location": { "description": "URL to the newly created message", "schema": { "type": "string" } } } } } } }, "/messages/{id}": { "description": "Operations with message resources.", "get": { "operationId": "getMessageById", "tags": [ "messages" ], "summary": "Returns a message by ID", "description": "This operation allows retrieving a previously saved message by its ID.", "parameters": [ { "ref": "#/components/parameters/messageId" } ], "responses": { "200": { "description": "OK", "content": { "application/json": { "schema": { "ref": "#/components/schemas/MessageResponse" }, "examples": { "example1": { "summary": "An example of returned message", "value": { "id": 1, "text": "Message 1" } } } } } }, "404": { "description": "Object not found" } } }, "put": { "operationId": "editMessage", "tags": [ "messages" ], "summary": "Edits a previously created message by ID", "description": "This operation allows editing a message", "parameters": [ { "ref": "#/components/parameters/messageId" } ], "requestBody": { "description": "JSON object containing message information", "required": true, "content": { "application/json": { "schema": { "ref": "#/components/schemas/MessageRequest" }, "examples": { "example1": { "summary": "An example of message", "value": { "text": "Message 1" } } } } } }, "responses": { "204": { "description": "Edited successfully" }, "404": { "description": "Object not found" } } }, "delete": { "operationId": "deleteMessage", "tags": [ "messages" ], "summary": "Deletes a previously created message by ID", "description": "This operation allows deleting a message", "parameters": [ { "ref": "#/components/parameters/messageId" } ], "responses": { "204": { "description": "Deleted successfully" }, "404": { "description": "Object not found" } } } }, "/tasks": { "description": "Operations with long-running tasks.", "post": { "operationId": "createTask", "tags": [ "tasks" ], "summary": "Returns created task with ID", "description": "This operation allows creating a task", "requestBody": { "description": "JSON object containing task information", "required": true, "content": { "application/json": { "schema": { "ref": "#/components/schemas/TaskRequest" }, "examples": { "example1": { "summary": "An example of task", "value": { "data": "Task 1 data" } } } } } }, "responses": { "202": { "description": "Task accepted", "content": { "application/json": { "schema": { "ref": "#/components/schemas/TaskStatusResponse" }, "examples": { "example1": { "summary": "An example of returned task status", "value": { "status": "IN_PROGRESS", "monitor": "/tasks/1" } } } } } } } } }, "/tasks/{id}": { "description": "Operations with long-running tasks.", "get": { "operationId": "getTaskById", "tags": [ "tasks" ], "summary": "Returns a task by ID", "description": "This operation allows retrieving a previously submitted task by its ID.", "parameters": [ { "ref": "#/components/parameters/taskId" } ], "responses": { "200": { "description": "OK", "content": { "application/json": { "schema": { "ref": "#/components/schemas/TaskResponse" }, "examples": { "example1": { "summary": "An example of returned task", "value": { "id": 1, "data": "Task 1 data", "status": "SUCCESS" } } } } } }, "404": { "description": "Object not found" } } } } }, "components": { "parameters": { "messageId": { "name": "id", "in": "path", "description": "Message ID", "required": true, "schema": { "ref": "#/components/schemas/MessageID" }, "example": 1234 }, "offset": { "name": "offset", "in": "query", "description": "Number of items to skip", "required": false, "schema": { "description": "Number of items to skip", "type": "integer", "minimum": 0, "maximum": 1000, "default": 0 }, "example": 10 }, "limit": { "name": "limit", "in": "query", "description": "Maximum number of items returned by operation", "required": false, "schema": { "description": "Maximum number of items returned by operation", "type": "integer", "minimum": 1, "maximum": 1000, "default": 1000 }, "example": 10 }, "taskId": { "name": "id", "in": "path", "description": "Message ID", "required": true, "schema": { "ref": "#/components/schemas/TaskID" }, "example": 1234 } }, "schemas": { "MessageRequest": { "description": "Schema of a message object", "type": "object", "properties": { "text": { "ref": "#/components/schemas/MessageText" } }, "required": [ "text" ] }, "MessageResponse": { "description": "Schema of a message object", "type": "object", "properties": { "id": { "ref": "#/components/schemas/MessageID" }, "text": { "ref": "#/components/schemas/MessageText" } } }, "MessageID": { "description": "Message ID", "type": "string", "minLength": 1, "maxLength": 1000, "pattern": "\\d+", "readOnly": true }, "MessageText": { "description": "Message text", "type": "string", "minLength": 1, "maxLength": 1000 }, "TaskRequest": { "description": "Schema of a task request", "type": "object", "properties": { "data": { "ref": "#/components/schemas/TaskData" } }, "required": [ "data" ] }, "TaskStatusResponse": { "description": "Schema of a task status response", "type": "object", "properties": { "status": { "ref": "#/components/schemas/TaskStatus" }, "monitor": { "description": "URL to monitor task progress", "type": "string", "readOnly": true } } }, "TaskResponse": { "description": "Schema of a task response", "type": "object", "properties": { "id": { "ref": "#/components/schemas/TaskID" }, "data": { "ref": "#/components/schemas/TaskData" }, "status": { "ref": "#/components/schemas/TaskStatus" } } }, "TaskID": { "description": "Task ID", "type": "string", "minLength": 1, "maxLength": 1000, "pattern": "\d+", "readOnly": true }, "TaskData": { "description": "Task data", "type": "string", "minLength": 1, "maxLength": 1000 }, "TaskStatus": { "description": "Task status", "type": "string", "enum": [ "CREATED", "IN_PROGRESS", "SUCCESS", "FAILURE" ], "readOnly": true } } } } Напиши по 3 теста для аждого метода. Используй restTemplate. URL http://localhost:8080
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29,641
Change Validate TnPort code to using validation.By
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29,642
Change code from 51st line using validation.By(function())
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29,643
A android is Making a desert, but it speaks in computer coding style.
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29,644
Hello! I have a JS function that take course Id as a parameter and i have Courses collection in my db. How to retrieve course reference in this function?
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29,645
`main` function not found in crate `rust`
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29,646
Теперь у меня работает поиск, когда я ввожу три поля в одну строку через запятую, но не работает поиск по отдельности, как сделать, чтобы была возможность искать еще отдельно по id или name или inn? private static Specification<Company> buildSearchValueSpecification(final String searchString) { if (isEmpty(searchString)) { return null; } return new Specification<Company>() { @Override public Predicate toPredicate(final Root<Company> root, final CriteriaQuery<?> query, final CriteriaBuilder builder) { try { // Попытка преобразовать значение в тип long String[] searchValues = searchString.split(“,”); long searchId = Long.parseLong(searchValues[2]); // Использовать преобразованное значение для точного поиска по полю “id” return builder.or( builder.like(builder.lower(root.<String>get(“inn”)), buildLikePattern(replaceMaskSymbols(searchString))), builder.like(builder.lower(root.get(“name”)), buildLikePattern(replaceMaskSymbols(searchString))), builder.equal(root.get(“id”), searchId), builder.like(builder.lower(root.<String>get(“ogrn”)), buildLikePattern(replaceMaskSymbols(searchString))), builder.like(builder.lower(root.<String>get(“fullName”)), buildLikePattern(replaceMaskSymbols(searchString))), builder.like(builder.lower(root.<String>get(“managerName”)), buildLikePattern(replaceMaskSymbols(searchString))), builder.equal(root.get(“activeState”), buildActiveState(replaceMaskSymbols(searchString))), builder.or( builder.and( builder.like(builder.lower(root.get(“name”)), buildLikePattern(replaceMaskSymbols(searchValues[0]))), builder.like(builder.lower(root.<String>get(“inn”)), buildLikePattern(replaceMaskSymbols(searchValues[1]))), builder.equal(root.get(“id”), searchId) )) ); } catch (NumberFormatException e) { // Обработка значения, если оно не является числом return builder.or( builder.like(builder.lower(root.<String>get(“inn”)), buildLikePattern(replaceMaskSymbols(searchString))), builder.like(builder.lower(root.get(“name”)), buildLikePattern(replaceMaskSymbols(searchString))), builder.like(builder.lower(root.<String>get(“ogrn”)), buildLikePattern(replaceMaskSymbols(searchString))), builder.like(builder.lower(root.<String>get(“fullName”)), buildLikePattern(replaceMaskSymbols(searchString))), builder.like(builder.lower(root.<String>get(“managerName”)), buildLikePattern(replaceMaskSymbols(searchString))), builder.equal(root.get(“activeState”), buildActiveState(replaceMaskSymbols(searchString))) ); }
4693230a194dce7bde57a369033bf6b6
{ "intermediate": 0.2532193660736084, "beginner": 0.5903802514076233, "expert": 0.1564003974199295 }
29,647
i will send some code, i want to arrange the candidates into a list according to the number of votes they got, highest on top #include <cs50.h> #include <stdio.h> #include <string.h> // Max number of candidates #define MAX 9 // Candidates have name and vote count typedef struct { string name; int votes; } candidate; // Array of candidates candidate candidates[MAX]; // Number of candidates int candidate_count; // Function prototypes bool vote(string name); void print_winner(void); int main(int argc, string argv[]) { // Check for invalid usage if (argc < 2) { printf("Usage: plurality [candidate ...]\n"); return 1; } // Populate array of candidates candidate_count = argc - 1; if (candidate_count > MAX) { printf("Maximum number of candidates is %i\n", MAX); return 2; } for (int i = 0; i < candidate_count; i++) { candidates[i].name = argv[i + 1]; candidates[i].votes = 0; } int voter_count = get_int("Number of voters: "); // Loop over all voters for (int i = 0; i < voter_count; i++) { string name = get_string("Vote: "); // Check for invalid vote if (!vote(name)) { printf("Invalid vote.\n"); } } // Display winner of election print_winner(); } // Update vote totals given a new vote bool vote(string name) { // TODO for(int i = 0; i < candidate_count; i++) { if(strcmp(candidates[i].name, name) == 0) { candidates[i].votes++; return true; } } return false; } // Print the winner (or winners) of the election void print_winner(void) { string name[] = {}; int maxvotes = 0; int length = 0; // TODO //sort the candidate list according to the number of votes for(int i = 0; i < candidate_count - 1; i++) { } printf("%i\n", length); for(int i = 0; i < length; i++) { printf("%s\n", name[i]); } return; }
dad0e387bca1a7053965f6f563a57f90
{ "intermediate": 0.22970758378505707, "beginner": 0.6739271879196167, "expert": 0.09636528789997101 }
29,648
Save time to database without timezone
2486aeb82f16609912cac67a2c5994a2
{ "intermediate": 0.32857152819633484, "beginner": 0.3206087350845337, "expert": 0.3508197069168091 }
29,649
Напиши игру «Найди отличие». Найди картинку, продублируй с 5 отличиями. Выделять найденные отличия кругами. Сами картинки наложить в виде фона. При нахождении всех отличий вывести сообщение о победе. Предусмотреть возможность подсказки. Используй язык Java, для графики Canvas, разработка в Android Studio. Распиши всю логику (в том числе обработку нажатий, выделения отличий, победу и так далее). Также нужны звуки под нажатие, музыка для заднего фона и звук победы.
cafa05b29a359a7249259add4ce045f3
{ "intermediate": 0.4611166715621948, "beginner": 0.22231893241405487, "expert": 0.3165644109249115 }
29,650
Fix my C++ code. It's supposed to initialize an array with random numbers, print it and calculate max and count how many times it occurs in the array. The const length of the array N is 100 but for some reason i can't put it into functions parameter: #include <iostream> void initArr(int (&)[N], int); void printArr(const int (&)[N], int); int maxCount(const int (&)[N], int, int&, int&); int main() { srand(time(0)); int const N = 100; int a[N]; int n, max = a[0], count = 1; std::cout << "Enter dimension (n<100): "; std::cin >> n; if (n <= 0 || n > N) { std::cout << "Error. Invalid array size" << std::endl; return 0; } initArr(a, n); std::cout << "arr: "; printArr(a, n); maxCount(a, n, max, count); std::cout << "\nmax: " << max; std::cout << "\ncount: " << count; } void initArr(int(&a)[N], int n) { for (int i = 0; i < n; ++i) a[i] = rand() % 11; } void printArr(const int(&a)[N], int n) { for (int i = 0; i < n; ++i) std::cout << a[i] << " "; } int maxCount(const int(&a)[N], int n, int& max, int& count) { for (int i = 1; i < N; ++i) { if (a[i] > max) { max = a[i]; count = 1; } else if (a[i] == max) count++; } return (max, count); }
d71106bd657c4f6fc5238f407eca9f20
{ "intermediate": 0.3461683690547943, "beginner": 0.4933101236820221, "expert": 0.16052144765853882 }
29,651
Write a code of question-answer test with variants using Python
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{ "intermediate": 0.32547786831855774, "beginner": 0.36288249492645264, "expert": 0.311639666557312 }
29,652
Imagine a group of n players that are located in different floors. The i-th player (for each i such that 1 ≤ i ≤ n, where i is an integer) is characterized by the following: • pi, a unique starting floor level • hi, a starting HP (Health Points) value • di, a direction of movement, either U indicating that the i-th player is going upward or D indicatingthat the i-th player is going downward All players move simultaneously at the same speed in their respective directions. When two playersmeet, they engage in a battle. The player with the lower health is eliminated instantaneously, while the other continue to move in the same direction at the same speed but with a reduced HP by 1. In acase where two players have identical HP, they are both eliminated simultaneously after the battle.Your task is to determine the final HP of the surviving players. 1.2 Input The first line of input contains an integer n, representing the number of players. The next n lines follow. The i-th line contains three values: pi , hi , di - an integer representing the starting floor level for the i-th player, an integer representing the HP value for the i-th player, and a character representing the direction of movement for the i-th player. 1.3 Output For each surviving player, output their remaining HP on a separate line, in the order of their input。write a fast program to solve this question by Python.使用二叉树
63ec30f0119b3ae5b54fab0961310a60
{ "intermediate": 0.3950601816177368, "beginner": 0.2791502773761749, "expert": 0.32578957080841064 }
29,653
Jack Sparrow, the legendary pirate of the Seven Seas, sets sail to an inhabited island in search of a buried treasure. Guided by his map, he believes the treasure lies within a weird-looking trench. The trench stretches across a width of n. For any given point from i − 1 to i on the trench’s x-coordinate, the depth is represented by di (for each i such that 1 ≤ i ≤ n, where i is an integer). Jack is wondering about the size of the largest treasure that could possibly fit inside the trench. Wanting to maximize his haul, he turns to you, a trusted member of his crew, to make the calculations. By largest, Jack means the maximum area – the product of width and height – of the rectangular treasure chest that can be buried within the trench’s confines. For example, the following figure shows the largest possible treasure that can fit in a trench with n = 8 and d = [6, 2, 5, 4, 5, 1, 4, 4]. Could you give these calculations a look for our legendary pirate?Write a Python program to solve this question Input: The first line contains an integer T, representing the number of Jack Sparrow’s queries. The descriptions of T queries follow. Each query is described in the following format: • The first line contains an integer n representing the width of the trench. • The second line contains n integers separated by a space representing the depths of the trench. Output Output T lines. The j-th line contains the answer to the j-th query.
b43ba2ca492ef5113243031457dadeba
{ "intermediate": 0.33822101354599, "beginner": 0.2845962643623352, "expert": 0.3771827220916748 }
29,654
I Have another table called gors_all_9 and has the following colums: ID DataItemID I created a view called (gors_indicator breakdown) and has the following columns: ID Name Code Numerator1 Numerator2 CleanedDenominator Since my gors_all_9 table act as fact table and value in Numerator1 column has so many value in DataItemID (one to many relationship). I want to join gors table with DataItemID column to Numerator1 column where I want to have columns from gors table its exact number of rows. I want to create left outer join to have all columns in gors_indicator breakdown table in my gors_all_9 table. Help me with SQL Query
dc11973d2417362efb9151ed22e96044
{ "intermediate": 0.305528461933136, "beginner": 0.386313796043396, "expert": 0.30815771222114563 }
29,655
WARN:0@0.015] global cap_v4l.cpp:982 open VIDEOIO(V4L2:/dev/video1): can't open camera by index [ERROR:0@0.016] global obsensor_uvc_stream_channel.cpp:156 getStreamChannelGroup Camera index out of range
aab9f7f6920e9a09c773c08de71996ca
{ "intermediate": 0.43077895045280457, "beginner": 0.24124541878700256, "expert": 0.3279755413532257 }
29,656
def connect_lane(image, shadow_height=0): if len(image.shape) == 3: gray_image = cv2.cvtColor(image, cv2.COLOR_BGR2GRAY) else: gray_image = image if shadow_height: image[:shadow_height] = 0 mask = np.zeros((image.shape[0], image.shape[1]), np.uint8) num_labels, labels, stats, centers = cv2.connectedComponentsWithStats(gray_image, connectivity=8, ltype=cv2.CV_32S) # ratios = [] selected_label = [] for t in range(1, num_labels, 1): _, _, _, _, area = stats[t] if area > 400: selected_label.append(t) if len(selected_label) == 0: return mask else: split_labels = [[label,] for label in selected_label] mask_post = fitlane(mask, split_labels, labels, stats) return mask_post 将python转为c++
4d7f0fed956a6e11153ba546ff6c8734
{ "intermediate": 0.3313484489917755, "beginner": 0.30919891595840454, "expert": 0.35945263504981995 }
29,657
Add argparse for the following code:
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{ "intermediate": 0.298167884349823, "beginner": 0.38395410776138306, "expert": 0.31787797808647156 }
29,658
Write a python code to make quantisation aware training using intel neural compressor for object dtection
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{ "intermediate": 0.23656991124153137, "beginner": 0.05793343484401703, "expert": 0.7054966688156128 }
29,659
Вот код масштабирования картинок под размер экрана, язык Java, среда Android Studio. Сделай так, чтобы они стояли рядом друг с другом - одна слева, другая справа findDiff1 = Bitmap.createScaledBitmap(findDiff1, screenWidth /2, screenHeight, true); findDiff2 = Bitmap.createScaledBitmap(findDiff2, screenWidth/ 2, screenHeight, true);
d21a39fd9e34ff6f9b448d20d434ea8a
{ "intermediate": 0.5402732491493225, "beginner": 0.27527496218681335, "expert": 0.1844518482685089 }
29,660
win log beat
15fed3e125d53fb63e0517b5274de6e3
{ "intermediate": 0.2925218343734741, "beginner": 0.42967766523361206, "expert": 0.27780047059059143 }
29,661
Save only time from a date with timezone in js
e522504962acd0d824b5420279d2b882
{ "intermediate": 0.3177408277988434, "beginner": 0.27507540583610535, "expert": 0.40718385577201843 }
29,662
what is the problem with this code " Private Sub createSurface() Dim msDesign As BentleyModeler.Design msDesign = msApp.Design 'Creates a surface in MAXSURF Modeler msDesign.Surfaces.Add(msSurfaceLibrary.msSLDefault) End Sub"
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{ "intermediate": 0.4235716462135315, "beginner": 0.3570516109466553, "expert": 0.21937671303749084 }
29,663
Вот код игры "крестики нолики". Кнопки imageButtonSound и imageButtonMusic не видно. Возможно они отрисовываются перед крестиками-ноликами. Как решить проблему? package com.example.lab4; import androidx.appcompat.app.AppCompatActivity; import android.content.Context; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.os.Bundle; import android.util.DisplayMetrics; import android.view.Menu; import android.view.MenuItem; import android.view.MotionEvent; import android.view.View; import android.widget.ImageButton; import android.widget.TextView; public class MainActivity extends AppCompatActivity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(new DrawView(this)); //setContentView(R.layout.activity_main); /* ImageButton imageButtonMusic = findViewById(R.id.imageButtonMusic); ImageButton imageButtonSound = findViewById(R.id.imageButtonSound); final boolean[] isSoundOn = {true}; imageButtonMusic.setOnClickListener(v -> { if (isSoundOn[0]) { imageButtonMusic.setImageResource(R.drawable.no_music); isSoundOn[0] = false; } else { imageButtonMusic.setImageResource(R.drawable.music); isSoundOn[0] = true; } }); imageButtonSound.setOnClickListener(v -> { if (isSoundOn[0]) { imageButtonSound.setImageResource(R.drawable.no_sound); isSoundOn[0] = false; } else { imageButtonSound.setImageResource(R.drawable.sound); isSoundOn[0] = true; } }); */ } } class DrawView extends View { static Game game = new Game(); Paint p = new Paint(); public DrawView(Context context) { super(context); } @Override protected void onDraw (Canvas canvas){ canvas.drawColor(Color.WHITE);//заливка фона DisplayMetrics displaymetrics = getResources().getDisplayMetrics();//получим размер экрана int w = displaymetrics.widthPixels; int h = displaymetrics.heightPixels; // настройка кисти p.setColor(Color.BLUE); p.setStrokeWidth(10); //рисуем линии canvas.drawLine(0, w / 3, w, w / 3, p); canvas.drawLine(0, 2 * w / 3, w, 2 * w / 3, p); canvas.drawLine(w / 3, 50, w / 3, w, p); canvas.drawLine(2 * w / 3, 50, 2 * w / 3, w, p); for(int i=0;i<3;i++) for(int j=0;j<3;j++) if(game.get(i,j)==1) DrawPic1( canvas, 50+i*w/3, 50+j*w/3); else if(game.get(i,j)==2) DrawPic2( canvas, 50+i*w/3, 50+j*w/3); String s = new String(); int stat=game.check(); p.setColor(Color.BLUE); if (stat == 4 && game.getPlayer() == 2) canvas.drawLine(1*w/18,1*w/6, 17*w/18,1*w/6,p); if (stat == 5 && game.getPlayer() == 2) canvas.drawLine(1*w/18,3*w/6, 17*w/18,3*w/6,p); if (stat == 6 && game.getPlayer() == 2) canvas.drawLine(1*w/18,5*w/6, 17*w/18,5*w/6,p); if (stat == 1 && game.getPlayer() == 2) canvas.drawLine(1*w/6,1*w/18, 1*w/6,17*w/18,p); if (stat == 2 && game.getPlayer() == 2) canvas.drawLine(3*w/6,1*w/18, 3*w/6,17*w/18,p); if (stat == 3 && game.getPlayer() == 2) canvas.drawLine(5*w/6,1*w/18, 5*w/6,17*w/18,p); if (stat == 7 && game.getPlayer() == 2) canvas.drawLine(1*w/18,1*w/18, 17*w/18,17*w/18,p); if (stat == 8 && game.getPlayer() == 2) canvas.drawLine(17*w/18,1*w/18, 1*w/18,17*w/18,p); if (stat == 4 && game.getPlayer() == 1) canvas.drawLine(1*w/18,1*w/6, 17*w/18,1*w/6,p); if (stat == 5 && game.getPlayer() == 1) canvas.drawLine(1*w/18,3*w/6, 17*w/18,3*w/6,p); if (stat == 6 && game.getPlayer() == 1) canvas.drawLine(1*w/18,5*w/6, 17*w/18,5*w/6,p); if (stat == 1 && game.getPlayer() == 1) canvas.drawLine(1*w/6,1*w/18, 1*w/6,17*w/18,p); if (stat == 2 && game.getPlayer() == 1) canvas.drawLine(3*w/6,1*w/18, 3*w/6,17*w/18,p); if (stat == 3 && game.getPlayer() == 1) canvas.drawLine(5*w/6,1*w/18, 5*w/6,17*w/18,p); if (stat == 7 && game.getPlayer() == 1) canvas.drawLine(1*w/18,1*w/18, 17*w/18,17*w/18,p); if (stat == 8 && game.getPlayer() == 1) canvas.drawLine(17*w/18,1*w/18, 1*w/18,17*w/18,p); if(stat!=0 &&stat!=9&& game.getPlayer()==2) s="Победа первого игрока"; if(stat!=0 &&stat!=9&& game.getPlayer()==1) s="Победа второго игрока"; if(stat==9 ) s="Ничья"; if (stat==1) canvas.drawLine(2*w/6,2*w/6, 5*w/6,2*w/6,p); p.setTextSize(50); canvas.drawText(s, 10, 3*w/3+50, p); } public void DrawPic1(Canvas canvas, int x, int y) { Bitmap bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.sound); canvas.drawBitmap(bitmap, x-50, y-50, p); } public void DrawPic2(Canvas canvas, int x, int y) { Bitmap bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.p2); canvas.drawBitmap(bitmap, x-50, y-50, p); } public boolean onTouchEvent(MotionEvent event) { if (game.isEnded()) return true; // координаты Touch-события float X = event.getX(); float Y = event.getY(); DisplayMetrics displaymetrics = getResources().getDisplayMetrics();//получим размер экрана int w = displaymetrics.widthPixels; int h = displaymetrics.heightPixels; int i = 0, j = 0; if (X >= 0 && X <= w / 3) i = 0; if (X >= w / 3 + 10 && X <= 2 * w / 3 + 10) i = 1; if (X >= 2 * w / 3 + 20) i = 2; if (Y >= 0 && Y <= w / 3) j = 0; if (Y >= w / 3 + 10 && Y <= 2 * w / 3 + 10) j = 1; if (Y >= 2 * w / 3 + 20) j = 2; if (game.get(i, j) == 0) { game.set(i, j); game.change_player(); invalidate(); } return true; } } class Game { boolean ended = false; int [][] a = {{0,0,0}, {0,0,0}, {0,0,0}}; int player=1; // игрок, делающий ход public boolean isEnded() { return this.ended; } public void set(int i, int j) { a[i][j] = player; } public int get(int i, int j) { return a[i][j]; } public void change_player() { if (player==1) player=2; else player=1; } public int getPlayer(){ return player;} public int check() { int state=0; if(a[0][0]!=0 && a[0][0]==a[0][1] && a[0][1]==a[0][2])state =1; else if(a[1][0]!=0 && a[1][0]==a[1][1] && a[1][1]==a[1][2])state =2; else if(a[2][0]!=0 && a[2][0]==a[2][1] && a[2][1]==a[2][2])state =3; else if(a[0][0]!=0 && a[0][0]==a[1][0] && a[1][0]==a[2][0])state =4; else if(a[0][1]!=0 && a[0][1]==a[1][1] && a[1][1]==a[2][1])state =5; else if(a[0][2]!=0 && a[0][2]==a[1][2] && a[1][2]==a[2][2])state =6; else if(a[0][0]!=0 && a[0][0]==a[1][1] && a[1][1]==a[2][2])state =7; else if(a[0][2]!=0 && a[0][2]==a[1][1] && a[1][1]==a[2][0])state =8; else if(a[0][0]*a[0][1]*a[0][2]*a[1][0]*a[1][1]*a[1][2]*a[2][0]*a[2][1]*a[2][2]!=0) state=9; //ничья if (state!=0) this.ended = true; return state; } }
87b855304a3b1f6e362a934b84f48036
{ "intermediate": 0.36592063307762146, "beginner": 0.45348885655403137, "expert": 0.1805904656648636 }
29,664
Perform the 𝑡-test using the two different methods in STATA and compare the result outputs (i) Using the original variable “dra” and “drb” (ii) Using the difference variable “diff”
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{ "intermediate": 0.3147691786289215, "beginner": 0.2553841471672058, "expert": 0.4298465847969055 }
29,665
in antd side menu , how to add tooltip side menu when text is too long
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{ "intermediate": 0.3528534770011902, "beginner": 0.30490922927856445, "expert": 0.342237263917923 }
29,666
I am making a wxWidgets desktop application. I have a combobox with filter categories, a listbox with filter elements of the filter categories, and a grid with the data. The comobox select a filter category which updates the filter elements in the listbox and clicking an element in the listbox it filters the data in the grid. The question I have is the way to design it, I want to add a white or empty filter that disables the filter, but this can be added as the first element of both the combobox abd the listbox. Which one is the correct or best way to do it? How is it commonly done in other applications?
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{ "intermediate": 0.5139281749725342, "beginner": 0.2686570882797241, "expert": 0.2174147665500641 }
29,667
Debug this code it returns the errors:Script could not be translated from: null, Error: cannot compile script // This script defines a multi-strategy signal generator with three separate strategies: Moving Average (MA), Scalping, and Envelopes. // Each strategy has its own set of input parameters that can be adjusted through the settings panel. // Title: Sets the name of the strategy displayed on the chart. // Overlay: Determines whether or not the strategy is overlaid onto the price chart. strategy(title="Multi-Strategy Signal Generator", overlay=true) // Input Parameters // Create customisable inputs for each strategy fastLength_MA = input(10, title="Fast MA Length - MA Strategy", type=input.integer, minval=1) slowLength_MA = input(20, title="Slow MA Length - MA Strategy", type=input.integer, minval=1) macdPeriod_MA = input(9, title="MACD Period - MA Strategy", type=input.integer, minval=1) histogramLength_MA = input(3, title="Histogram Length - MA Strategy", type=input.integer, minval=1) signalLineColor_MA = input(#ff7f50, title="Signal Line Color - MA Strategy", type=input.color) barPlotStyle_MA = input(false, title="Bar Plot Style - MA Strategy", type=input.boolean) fastLength_Scalp = input(2, title="Fast MA Length - Scalping Strategy", type=input.integer, minval=1) slowLength_Scalp = input(6, title="Slow MA Length - Scalping Strategy", type=input.integer, minval=1) priceShift_Scalp = input(-100, title="Price Shift - Scalping Strategy", type=input.integer, minval=-10000, maxval=10000) profitTarget_Scalp = input(50, title="Profit Target - Scalpling Strategy", type=input.integer, minval=1) stopLoss_Scalp = input(-50, title="Stop Loss - Scalpping Strategy", type=input.integer, minval=-10000, maxval=10000) fastLength_Envelope = input(20, title="Fast MA Length - Envelop Strategy", type=input.integer, minval=1) slowLength_Envelope = input(50, title="Slow MA Length - Envelop Strategy", type=input.integer, minval=1) envelopeStdDev_Envelope = input(2, title="Standard Deviation - Envelop Strategy", type=input.integer, minval=1) showBand_Envelope = input(false, title="Show Band - Envelop Strategy", type=input.boolean) bandColor_Envelope = input(color.white, title="Band Color - Envelop Strategy", type=input.color) bandWidth_Envelope = input(4, title="Band Width - Envelop Strategy", type=input.integer, minval=1) upperLevelColor_Envelope = input(color.lime, title="Upper Level Color - Envelop Strategy", type=input.color) lowerLevelColor_Envelope = input(color.red, title="Lower Level Color - Envelop Strategy", type=input.color) filterThreshold_Envelope = input(abs(highest(-200)) + abs(lowest(-200)), title="Filter Threshold - Envelop Strategy", type=input.number) // Calculate Moving Averages fastMA_MA = ta.sma(ta.close, fastLength_MA) slowMA_MA = ta.sma(ta.close, slowLength_MA) macd_MA = MACD(fastMA_MA, slowMA_MA, macdPeriod_MA)['Macd'] histogram_MA = ta.ChinkouSpan(macd_MA, slowMA_MA, histogramLength_MA)[1] // Calculate Scalping Strategy Variables scalpClose = ta.shift(ta.close[1], bar_index[-1]) // Get previous day's close value fastMA_Scalp = ta.SMA(scalpClose, fastLength_Scalp) slowMA_Scalp = ta
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# связующая таблица топики задачи tasks_topics= db.Table('tasks_topics', db.Column('task_id', db.Integer, db.ForeignKey('tasks.id')), db.Column('topics_id', db.Integer, db.ForeignKey('topics.id')) ) class Tasks(db.Model): __tablename__ = 'tasks' id = db.Column(db.Integer, primary_key=True, autoincrement=True) url = db.Column(db.String(320), comment="ЧПУ задачи в адресе (транслитом)") task = db.Column(db.Text, comment='Условие задачи') answer = db.Column(db.Text, comment='Ответ') status = db.Column(db.Boolean, default=0, comment='Статус: опубликована/неактивна (по умолчанию нет)') created_t = db.Column(db.DateTime, comment='Дата и время создания') level = db.Column(db.SmallInteger, default=1, comment='Уровень сложности: 1,2 ... (по умолчанию 1 уровень)') # связи topics = db.relationship('Topics', secondary=tasks_topics, back_populates="tasks") class Topics(db.Model): __tablename__ = 'topics' id = db.Column(db.Integer, primary_key=True, autoincrement=True) name = db.Column(db.String(140), comment="Уникальное название темы(подтемы)") parent = db.Column(db.Integer, default=0, comment="ID родительской темы(если есть)") # связи tasks = db.relationship('Tasks', secondary=tasks_topics, back_populates="topics") from sqlalchemy.orm import subqueryload,load_only from whoosh.analysis import StemmingAnalyzer, StandardAnalyzer schema = Schema(id=ID(stored=True), task=TEXT(stored=True), answer=TEXT(stored=True), topics_name = TEXT(stored=True)) index_dir = 'tasks_index' if not os.path.exists(index_dir): os.mkdir(index_dir) ix = create_in(index_dir, schema) else: ix = open_dir(index_dir) with ix.writer() as writer: all_tasks = Tasks.query.options(subqueryload(Tasks.topics)).all() for task in all_tasks: topics_name = "" for top in task.topics: topics_name = topics_name+" "+top.name writer.add_document(id=str(task.id), task=task.task, answer=task.answer,topics_name = topics_name) writer.commit() Скажи: как использовать Whoosh 'tasks_index’ вместе с flask Msearch?
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for i in range(5): button = ttk.Button(command=lambda: print(i)) button.pack() Почему каждая кнопка выводит только число 4 в консоль?
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options of using subqueryload and joinedload in sqlalchemy
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29,671
ующая таблица топики задачи tasks_topics= db.Table('tasks_topics', db.Column('task_id', db.Integer, db.ForeignKey('tasks.id')), db.Column('topics_id', db.Integer, db.ForeignKey('topics.id')) ) class Tasks(db.Model): __tablename__ = 'tasks' id = db.Column(db.Integer, primary_key=True, autoincrement=True) url = db.Column(db.String(320), comment="ЧПУ задачи в адресе (транслитом)") task = db.Column(db.Text, comment='Условие задачи') answer = db.Column(db.Text, comment='Ответ') status = db.Column(db.Boolean, default=0, comment='Статус: опубликована/неактивна (по умолчанию нет)') created_t = db.Column(db.DateTime, comment='Дата и время создания') level = db.Column(db.SmallInteger, default=1, comment='Уровень сложности: 1,2 ... (по умолчанию 1 уровень)') # связи topics = db.relationship('Topics', secondary=tasks_topics, back_populates="tasks") class Topics(db.Model): __tablename__ = 'topics' id = db.Column(db.Integer, primary_key=True, autoincrement=True) name = db.Column(db.String(140), comment="Уникальное название темы(подтемы)") parent = db.Column(db.Integer, default=0, comment="ID родительской темы(если есть)") # связи tasks = db.relationship('Tasks', secondary=tasks_topics, back_populates="topics") from sqlalchemy.orm import subqueryload,load_only from whoosh.analysis import StemmingAnalyzer, StandardAnalyzer schema = Schema(id=ID(stored=True), task=TEXT(stored=True), answer=TEXT(stored=True), topics_name = TEXT(stored=True)) index_dir = 'tasks_index' if not os.path.exists(index_dir): os.mkdir(index_dir) ix = create_in(index_dir, schema) else: ix = open_dir(index_dir) with ix.writer() as writer: all_tasks = Tasks.query.options(subqueryload(Tasks.topics)).all() for task in all_tasks: topics_name = "" for top in task.topics: topics_name = topics_name+" "+top.name writer.add_document(id=str(task.id), task=task.task, answer=task.answer,topics_name = topics_name) writer.commit() Скажи: как использовать Whoosh 'tasks_index’ вместе с flask Msearch? Что мне нужно добавить в Tasks и msearch, чтобы запрос выполнялся results = Tasks.query.msearch('и перевернули').all()
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HI
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I have SQL server view called dbo.vwSecurityReturn_Daily with the following columns and datatypes: IsValid bit Date_Inserted datetime Date_Modified datetime ReturnDate smalldatetime PreviousReturnDate smalldatetime DFAID_As_Was varchar DFAID_Current varchar IdBbUnique varchar CurrencyCodeIso char PriceReturn float NetReturn float GrossReturn float Give a query that will group by Date_Modified column at a date level instead of datetime and count the number of rows per day and list the dates and counts in descending order of count
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write me a while loop for the code block in python3. if direction == "W": forward(2) elif direction == "S": backward(2) elif direction == "D": right_turn(2) elif direction == "A": left_turn(2) else: print("sorry, that is not a valid key.") go = False
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Let a user define two circles in a plane. Circle 1 will always occupy area. The user can select an option for circle 2 to either occupy area, or it can represent a hole. The input is similar to the MatLab code below, but now, the only objective is to plot the circles and the border that is used to contain the two circles. In this part, graphically show how to optimize the procedure of area estimate by making the bordering rectangle as small as possible. This will be important for the case that circle 2 represents a hole. Write a MATLAB script for this. function CalculateOverlapArea() % Calculates the area of 2 circles in a plane that can overlap % Inputs: R1, R2, d % Procedure: Use Monte Carlo integration % Output: Show a figure of overlapping circles according to input % parameters, and Show a graph of area VS distance of separation % p-error = tolerance of the accuracy as percent error % R1 = radius for circle 1 % R2 = radius for circle 2 % d = distance of separation b/t the two circles R1 = input ('Enter radius of circle 1: '); if (R1<0.1) error('1 = natural length scale: R1 should not be less than 0.01'); end if (R1>10.0) error('1 = natural length scale: R1 should not be greater than 10.0'); end R2 = input ('Enter radius of circle 2: '); if (R2<0.1) error('1 = natural length scale: R2 should not be less than 0.01'); end if (R2>10.0) error('1 = natural length scale: R2 should not be greater than 10.0'); end d = input ('Enter separation distance: '); if (d<0.0) error('The separation distance must be greater than 0'); end % ————————— plot GraphOverlappingCircles(R1,R2,d); disp('The area of this object will be estimated'); disp('Method: Monte Carlo Integration'); disp(' '); perror = input('Enter an acceptable percent error: '); if (perror<0.1) error('Lowest reasonable value is 0.1, be less ambitious'); end if (perror>20) error('20% is too crude of an estimate, be more ambitious'); end % ————————— use method of Monte Carlo Integration area = TotalArea(R1,R2,d,perror) end % ————————— calculate total area using Monte Carlo Integration function A = TotalArea(R1,R2,d, perror) [xmin, xmax, ymin, ymax] = GetBoxCoordinates(R1,R2,d); % rectangular box size % get area of box Abox = (xmax-xmin)*(ymax-ymin); % generate uniformly random points Npts = 10000; % number of random points points = xmin + (xmax-xmin)*rand(Npts,2); % check if each point is inside the overlapping area countInside = sum(isInside(points(:,1), points(:,2), R1, R2, d)); % calculate estimated area A = Abox * countInside/Npts; disp('Estimated area: '); disp(A); end % ————————— check if a point is inside the overlapping area function inside = isInside(x, y, R1, R2, d) circle1 = ((x-R1).^2 + y.^2 <= R1^2); circle2 = ((x-R2-d).^2 + y.^2 <= R2^2); inside = circle1 & ~circle2; % circle1 - circle2 (hole) end % ————————— get the coordinates of the rectangular box around the circles function [xmin, xmax, ymin, ymax] = GetBoxCoordinates(R1, R2, d) % define rectangular box size xmin = min(-R1,-R2-d); xmax = max(R1,R2+d); ymax = max(R1,R2); ymin = -ymax; end % Plot the overlapping circles and the enclosing box function GraphOverlappingCircles(R1, R2, d) N = 200; t = linspace(0, 2*pi, N); figure; hold on; axis equal; fill(R1*cos(t), R1*sin(t), 'k'); fill(d + R2*cos(t), R2*sin(t), 'w'); [xmin, xmax, ymin, ymax] = GetBoxCoordinates(R1, R2, d); % rectangular box size % ————————— expand boundaries xmin = xmin - 0.01; xmax = xmax + 0.01; ymin = ymin - 0.01; ymax = ymax + 0.01; % ————————— lot expanded box plot([xmin, xmax, xmax, xmin, xmin], [ymin, ymin, ymax, ymax, ymin], 'r'); end
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analyze this code and think on what can be wrong in distance calcultion and key press freedom through this caret trail effect in typings:
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In the code below, Circle 1 occupies area that will be calculated, and Circle 2 represents a "hole"—that is, whenever the circles overlap, Circle 2 carves out a portion of Circle 1, which decreases the total area. Now, modify the code so that the user can select an option for Circle 2 to either occupy area like Circle 1 or represent a "hole". function CalculateOverlapArea() % Calculates the area of 2 circles in a plane that can overlap % Inputs: R1, R2, d % Procedure: Use Monte Carlo integration % Output: Show a figure of overlapping circles according to input % parameters, and Show a graph of area VS distance of separation % p-error = tolerance of the accuracy as percent error % R1 = radius for circle 1 % R2 = radius for circle 2 % d = distance of separation b/t the two circles R1 = input ('Enter radius of circle 1: '); if (R1<0.1) error('1 = natural length scale: R1 should not be less than 0.01'); end if (R1>10.0) error('1 = natural length scale: R1 should not be greater than 10.0'); end R2 = input ('Enter radius of circle 2: '); if (R2<0.1) error('1 = natural length scale: R2 should not be less than 0.01'); end if (R2>10.0) error('1 = natural length scale: R2 should not be greater than 10.0'); end d = input ('Enter separation distance: '); if (d<0.0) error('The separation distance must be greater than 0'); end % ————————— plot GraphOverlappingCircles(R1,R2,d); disp('The area of this object will be estimated'); disp('Method: Monte Carlo Integration'); disp(' '); perror = input('Enter an acceptable percent error: '); if (perror<0.1) error('Lowest reasonable value is 0.1, be less ambitious'); end if (perror>20) error('20% is too crude of an estimate, be more ambitious'); end % ————————— use method of Monte Carlo Integration area = TotalArea(R1,R2,d,perror) end % ————————— calculate total area using Monte Carlo Integration function A = TotalArea(R1,R2,d,perror) [xmin,xmax,ymin,ymax] = GetBoxCoordinates(R1,R2,d); % rectangular box size % get area of box Abox = (xmax-xmin)*(ymax-ymin); % generate uniformly random points Npts = 10000; % number of random points points = xmin + (xmax-xmin)*rand(Npts,2); % check if each point is inside the overlapping area countInside = sum(isInside(points(:,1), points(:,2), R1, R2, d)); % calculate estimated area A = Abox * countInside/Npts; disp('Estimated area: '); disp(A); end % ————————— check if a point is inside the overlapping area function inside = isInside(x,y,R1,R2,d) circle1 = ((x-R1).^2 + y.^2 <= R1^2); circle2 = ((x-R2-d).^2 + y.^2 <= R2^2); inside = circle1 & ~circle2; % circle1 - circle2 (hole) end % ————————— get the coordinates of the rectangular box around the circles function [xmin,xmax,ymin,ymax] = GetBoxCoordinates(R1,R2,d) % define rectangular box size xmin = min(-R1,-R2-d); xmax = max(R1,R2+d); ymax = max(R1,R2); ymin = -ymax; end % ————————— plot overlapping circles and enclosing box function GraphOverlappingCircles(R1,R2,d) N = 200; t = linspace(0, 2*pi, N); figure; hold on; axis equal; fill(R1*cos(t), R1*sin(t), 'k'); fill(d + R2*cos(t), R2*sin(t), 'w'); [xmin,xmax,ymin,ymax] = GetBoxCoordinates(R1,R2,d); % rectangular box size % ————————— expand boundaries xmin = xmin - 0.01; xmax = xmax + 0.01; ymin = ymin - 0.01; ymax = ymax + 0.01; % ————————— plot expanded box plot([xmin,xmax,xmax,xmin,xmin], [ymin,ymin,ymax,ymax,ymin], 'r'); end
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29,678
The following MatLab code has an error: Unrecognized function or variable 'plotOption'. GraphOverlappingCircles(R1,R2,d,plotOption); Code: function CalculateOverlapArea() % Calculates the area of 2 circles in a plane that can overlap % Inputs: R1, R2, d % Procedure: Use Monte Carlo integration % Output: Show a figure of overlapping circles according to input % parameters, and Show a graph of area VS distance of separation % p-error = tolerance of the accuracy as percent error % R1 = radius for circle 1 % R2 = radius for circle 2 % d = distance of separation b/t the two circles R1 = input ('Enter radius of circle 1: '); if (R1<0.1) error('1 = natural length scale: R1 should not be less than 0.01'); end if (R1>10.0) error('1 = natural length scale: R1 should not be greater than 10.0'); end R2 = input ('Enter radius of circle 2: '); if (R2<0.1) error('1 = natural length scale: R2 should not be less than 0.01'); end if (R2>10.0) error('1 = natural length scale: R2 should not be greater than 10.0'); end d = input ('Enter separation distance: '); if (d<0.0) error('The separation distance must be greater than 0'); end % ————————— plot GraphOverlappingCircles(R1,R2,d,plotOption); disp('The area of this object will be estimated'); disp('Method: Monte Carlo Integration'); disp(' '); perror = input('Enter an acceptable percent error: '); if (perror<0.1) error('Lowest reasonable value is 0.1, be less ambitious'); end if (perror>20) error('20% is too crude of an estimate, be more ambitious'); end % ————————— use method of Monte Carlo Integration area = TotalArea(R1,R2,d,perror,plotOption); end % ————————— calculate total area using Monte Carlo Integration function A = TotalArea(R1,R2,d,perror,plotOption) [xmin,xmax,ymin,ymax] = GetBoxCoordinates(R1,R2,d); % rectangular box size % get area of box Abox = (xmax-xmin)*(ymax-ymin); % generate uniformly random points Npts = 10000; % number of random points points = xmin + (xmax-xmin)*rand(Npts,2); % check if each point is inside the overlapping area countInside = sum(isInside(points(:,1), points(:,2), R1, R2, d, plotOption)); % calculate estimated area A = Abox * countInside/Npts; disp('Estimated area: '); disp(A); end % ————————— check if a point is inside the overlapping area function inside = isInside(x,y,R1,R2,d, plotOption) circle1 = ((x-R1).^2 + y.^2 <= R1^2); circle2 = ((x-R2-d).^2 + y.^2 <= R2^2); if plotOption == 1 inside = circle1 & ~circle2; % circle1 - circle2 (hole) else inside = circle1 & circle2; end end % ————————— get the coordinates of the rectangular box around the circles function [xmin,xmax,ymin,ymax] = GetBoxCoordinates(R1,R2,d) % define rectangular box size xmin = min(-R1,-R2-d); xmax = max(R1,R2+d); ymax = max(R1,R2); ymin = -ymax; end % ————————— plot overlapping circles and enclosing box function GraphOverlappingCircles(R1,R2,d, plotOption) N = 200; t = linspace(0, 2*pi, N); figure; hold on; axis equal; fill(R1*cos(t), R1*sin(t), 'k'); if plotOption == 1 fill(d+R2*cos(t), R2*sin(t), 'w'); else fill(d+R2*cos(t), R2*sin(t), 'k'); end [xmin,xmax,ymin,ymax] = GetBoxCoordinates(R1,R2,d); % rectangular box size % ————————— expand boundaries xmin = xmin - 0.01; xmax = xmax + 0.01; ymin = ymin - 0.01; ymax = ymax + 0.01; % ————————— plot expanded box plot([xmin,xmax,xmax,xmin,xmin], [ymin,ymin,ymax,ymax,ymin], 'r'); end
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Give the Query for listing the column names and datatypes of a Posgres table.
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import tkinter as tk from tkinter import ttk import sqlite3 #from typing import Any #from typing_extensions import Literal #Класс главного окна на котором будут располагаться кнопки и таблицы class EmployeeManagementApp: def __init__(self, master): self.master = master self.master.title('Employee Managment App') self.conn = sqlite3.connect('employees.db') self.create_table() self.tree = ttk.Treeview(master) self.tree['columns'] = ('ID', 'name', 'tel', 'email', 'salary') self.tree.heading('ID', text='ID') self.tree.heading('name', text='name') self.tree.heading('tel', text='tel') self.tree.heading('email', text='email') self.tree.heading('salary', text='salary') self.tree.pack(padx=20, pady=20) self.create_widgets() self.update_treeview() def create_table(self): cursor = self.conn.cursor() cursor.execute("""CREATE TABLE IF NOT EXISTS employees ( id INTERGER PRIMARY KEY, name TEXT, tel TEXT, email TEXT, salary INTEGER ); """) self.conn.commit() def create_widgets(self): self.add_button = tk.Button(self.master, text="Add Employee", command=self.self.add_employee) self.add_button.pack(pady=10) self.update_button = tk.Button(self.master, text="Update Employee", command=self.self.update_employee) self.update_button.pack(pady=10) self.delete_button = tk.Button(self.master, text="Delete Employee", command=self.self.delete_employee) self.delete_button.pack(pady=10) self.search_button = tk.Button(self.master, text="Search Employee", command=self.self.search_employee) self.search_button.pack(pady=10) self.undo_button = tk.Button(self.master, text="Undo", command=self.self.undo_employee) self.undo_button.pack(pady=10) self.tree.bind('<Double-1>', self.on_double_click) self.last_action = None def add_employee(self): name = simpledialog.askstring('Input', 'Enter employee name:') phone = simpledialog.askstring('Input', 'Enter employee phone:') email = simpledialog.askstring('Input', 'Enter employee email:') salary = simpledialog.askstring('Input', 'Enter employee salary:') cursor = self.conn.cursor() cursor.execute('INSERT INTO employees (name, phone, email, salary) VALUES (?, ?, ?, ?)', (name, phone, email, salary)) self.conn.commit() self.update_treeview() self.last_action = 'add' def update_employee(self): emp_id = simpledialog.askinteger('Input', 'Enter employee ID:') cursor = self.conn.cursor() cursor.execute('SELECT * FROM employees WHERE id=?', (emp_id)) employee = cursor.fetchone() if employee: name = simpledialog.askstring('Input', 'Enter update employee name:', initialvalue=employee[1]) phone = simpledialog.askstring('Input', 'Enter update employee phone:', initialvalue=employee[2]) email = simpledialog.askstring('Input', 'Enter update employee email:', initialvalue=employee[3]) salary = simpledialog.askstring('Input', 'Enter update employee salary:', initialvalue=employee[4]) cursor.execute('UPDATE employees SET name=?, phone=?, email=?, salary=?, WHERE id=?', (name, phone, email, salary, emp_id)) self.conn.commit() self.update_treeview() self.last_action = 'update' else: messagebox.showerror('Error', 'Employee not found') def delete_employee(self): emp_id = simpledialog.askinteger('Input', 'Enter employe ID:') cursor = self.conn.cursor() cursor.execute('DELETE FROM empoyees WHERE id=?', (emp_id)) self.conn.commit() self.update_treeview() self.last_action = 'delete' def serch_employee(self): name = simpledialog.asksgtring('Input', 'Enter empoyee name') cursor = self.conn.cursor() cursor.execute('SELECT * FROM employees WHERE name=?', (name,)) employees = cursor.fetchall() if employees: self.tree.delete(*self.tree.get_children()) for employee in employees: self.tree.insert('','end', values=employee) else: messagebox.showinfo('Info', 'No employee found with the given name.') def update_treeview(self): for item in self.tree.get_children(): self.tree.delete(item) cursor = self.conn.cursor() cursor.execute('SELECT * FROM employees') employees = cursor.fetchall() for employee in employees: self.tree.insert('', 'end', values=employee) def on_double_click(self, event): item = self.tree.selection()[0] employee_id = self.tree.item(item, 'values')[0] messagebox.showinfo('Employee ID', f'Employee ID: {employee_id}') def undo_action(self): if self.last_action == 'add': messagebox.showinfo('Undo', 'Undo Add Employee action') elif self.last_action == 'update': messagebox.showinfo('Undo', 'Undo Update Employee action') elif self.last_action == 'delete': messagebox.showinfo('Undo', 'Undo Delete Employee action') else: messagebox.showinfo('Undo', 'No previous action to undo') def on_closing(self): self.conn.close() self.master.destroy() if __name__=='__main__': root = tk.Tk() app = EmployeeManagementApp(root) root.protocol('WM_DELETE_WINDOW', app.on_closing) root.mainloop()
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analyze this code and think on what can be wrong in distance calcultion and key press freedom through this caret trail effect in typings:
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29,682
Modify the following MatLab code so that, instead of two circles, there are two spheres. function CalculateOverlapArea() % Calculates the area of 2 circles in a plane that can overlap % Inputs: R1, R2, d % Procedure: Use Monte Carlo integration % Output: Show a figure of overlapping circles according to input % parameters (graph of area as function of separation distance), % including error bars. Also give the resulting area estimated by the % Monte Carlo Integration. % p-error = tolerance of the accuracy as percent error % R1 = radius for circle 1 % R2 = radius for circle 2 % d = distance of separation b/t the two circles R1 = input ('Enter radius of circle 1: '); if (R1<0.1) error('1 = natural length scale: R1 should not be less than 0.01'); end if (R1>10.0) error('1 = natural length scale: R1 should not be greater than 10.0'); end R2 = input ('Enter radius of circle 2: '); if (R2<0.1) error('1 = natural length scale: R2 should not be less than 0.01'); end if (R2>10.0) error('1 = natural length scale: R2 should not be greater than 10.0'); end d = input ('Enter separation distance: '); if (d<0.0) error('The separation distance must be greater than 0'); end % ————————— plot plotOption = input ('Enter plot option (1 or 0): '); GraphOverlappingCircles(R1,R2,d,plotOption); disp('The area of this object will be estimated'); disp('Method: Monte Carlo Integration'); disp(' '); perror = input('Enter an acceptable percent error: '); if (perror<0.1) error('Lowest reasonable value is 0.1, be less ambitious'); end if (perror>20) error('20% is too crude of an estimate, be more ambitious'); end % ————————— use method of Monte Carlo Integration area = TotalArea(R1,R2,d,perror,plotOption); end % ————————— calculate total area using Monte Carlo Integration function A = TotalArea(R1,R2,d,perror,plotOption) [xmin,xmax,ymin,ymax] = GetBoxCoordinates(R1,R2,d); % rectangular box size % get area of box Abox = (xmax-xmin)*(ymax-ymin); % generate uniformly random points Npts = 10000; % number of random points points = xmin + (xmax-xmin)*rand(Npts,2); % check if each point is inside the overlapping area countInside = sum(isInside(points(:,1), points(:,2), R1, R2, d, plotOption)); % calculate estimated area A = Abox * countInside/Npts; disp('Estimated area: '); disp(A); end % ————————— check if a point is inside the overlapping area function inside = isInside(x,y,R1,R2,d, plotOption) circle1 = ((x-R1).^2 + y.^2 <= R1^2); circle2 = ((x-R2-d).^2 + y.^2 <= R2^2); if plotOption == 1 inside = circle1 & ~circle2; % circle1 - circle2 (hole) else inside = circle1 & circle2; end end % ————————— get the coordinates of the rectangular box around the circles function [xmin,xmax,ymin,ymax] = GetBoxCoordinates(R1,R2,d) % define rectangular box size xmin = min(-R1,-R2-d); xmax = max(R1,R2+d); ymax = max(R1,R2); ymin = -ymax; end % ————————— plot overlapping circles and enclosing box function GraphOverlappingCircles(R1,R2,d, plotOption) N = 200; t = linspace(0, 2*pi, N); figure; hold on; axis equal; fill(R1*cos(t), R1*sin(t), 'k'); if plotOption == 1 fill(d+R2*cos(t), R2*sin(t), 'w'); else fill(d+R2*cos(t), R2*sin(t), 'k'); end [xmin,xmax,ymin,ymax] = GetBoxCoordinates(R1,R2,d); % rectangular box size % ————————— expand boundaries xmin = xmin - 0.01; xmax = xmax + 0.01; ymin = ymin - 0.01; ymax = ymax + 0.01; % ————————— plot expanded box plot([xmin,xmax,xmax,xmin,xmin], [ymin,ymin,ymax,ymax,ymin], 'r'); end
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29,683
The MatLab code below has the following errors: Dot indexing is not supported for variables of this type. Error in x1 = R1*sin(Theta).cos(Phi); Error in GraphOverlappingSpheres(R1,R2,d,plotOption); Code: function CalculateOverlapVolume() % Calculates the volume of 2 spheres in 3D space that can overlap % Inputs: R1, R2, d % Procedure: Use Monte Carlo integration % Output: Show a figure of overlapping spheres according to input % parameters (graph of volume as function of separation distance), % including error bars. Also give the resulting volume estimated by % the Monte Carlo Integration. % p-error = tolerance of the accuracy as percent error % R1 = radius for sphere 1 % R2 = radius for sphere 2 % d = distance of separation b/t the two spheres R1 = input ('Enter radius of sphere 1: '); if (R1<0.1) error('1 = natural length scale: R1 should not be less than 0.01'); end if (R1>10.0) error('1 = natural length scale: R1 should not be greater than 10.0'); end R2 = input ('Enter radius of sphere 2: '); if (R2<0.1) error('1 = natural length scale: R2 should not be less than 0.01'); end if (R2>10.0) error('1 = natural length scale: R2 should not be greater than 10.0'); end d = input ('Enter separation distance: '); if (d<0.0) error('The separation distance must be greater than 0'); end % ————————— plot plotOption = input ('Enter plot option (1 or 0): '); GraphOverlappingSpheres(R1,R2,d,plotOption); disp('The volume of this object will be estimated'); disp('Method: Monte Carlo Integration'); disp(' '); perror = input('Enter an acceptable percent error: '); if (perror<0.1) error('Lowest reasonable value is 0.1, be less ambitious'); end if (perror>20) error('20% is too crude of an estimate, be more ambitious'); end % ————————— use method of Monte Carlo Integration volume = TotalVolume(R1,R2,d,perror,plotOption); end % ————————— calculate total volume using Monte Carlo Integration function V = TotalVolume(R1,R2,d,perror,plotOption) [xmin,xmax,ymin,ymax,zmin,zmax] = GetBoxCoordinates(R1,R2,d); % box size % get volume of box Vbox = (xmax-xmin)*(ymax-ymin)*(zmax-zmin); % generate uniformly random points Npts = 10000; % number of random points points = [xmin + (xmax-xmin)*rand(Npts,1), ymin + (ymax-ymin)*rand(Npts,1), zmin + (zmax-zmin)*rand(Npts,1)]; % check if each point is inside the overlapping volume countInside = sum(isInside(points(:,1), points(:,2), points(:,3), R1, R2, d, plotOption)); % calculate estimated volume V = Vbox * countInside/Npts; disp('Estimated volume: '); disp(V); end % ————————— check if a point is inside the overlapping volume function inside = isInside(x,y,z,R1,R2,d, plotOption) sphere1 = ((x-R1).^2 + y.^2 + z.^2 <= R1^2); sphere2 = ((x-R2-d).^2 + y.^2 + z.^2 <= R2^2); if plotOption == 1 inside = sphere1 & ~sphere2; % sphere1 - sphere2 (hole) else inside = sphere1 & sphere2; end end % ————————— get the coordinates of the rectangular box around the spheres function [xmin,xmax,ymin,ymax,zmin,zmax] = GetBoxCoordinates(R1,R2,d) % define rectangular box size xmin = min(-R1,-R2-d); xmax = max(R1,R2+d); ymax = max(R1,R2); ymin = -ymax; zmin = -max(R1,R2); zmax = max(R1,R2); end % ————————— plot overlapping spheres and enclosing box function GraphOverlappingSpheres(R1,R2,d,plotOption) N = 200; theta = linspace(0, pi, N); phi = linspace(0, 2*pi, N); [Theta, Phi] = meshgrid(theta, phi); x1 = R1*sin(Theta).cos(Phi); y1 = R1*sin(Theta).sin(Phi); z1 = R1*cos(Theta); x2 = d + R2*sin(Theta).cos(Phi); y2 = R2*sin(Theta).sin(Phi); z2 = R2*cos(Theta); figure; hold on; axis equal; surf(x1, y1, z1, 'FaceColor', 'k', 'EdgeColor', 'none'); if plotOption == 1 surf(x2, y2, z2, 'FaceColor', 'w', 'EdgeColor', 'none'); else surf(x2, y2, z2, 'FaceColor', 'k', 'EdgeColor', 'none'); end [xmin,xmax,ymin,ymax,zmin,zmax] = GetBoxCoordinates(R1,R2,d); % rectangular box size % ————————— expand boundaries xmin = xmin - 0.01; xmax = xmax + 0.01; ymin = ymin - 0.01; ymax = ymax + 0.01; zmin = zmin - 0.01; zmax = zmax + 0.01; % ————————— plot expanded box vertices = [xmin x1(1,1) ymin x1(1,1) zmin;... xmin x1(1,1) ymin metamax(x1(1,:),[],2) zmax;... xmax metamax(x1,[],1) ymax x1(1,end) zmax;... metamax(x1,[],1) xmax ymax x1(1,end) zmin]; faces = [1 2 3 4]; patch('Vertices',vertices,'Faces',faces,'FaceColor','r'); xlabel('X'); ylabel('Y'); zlabel('Z'); end
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import tkinter as tk from tkinter import ttk import sqlite3 #from typing import Any #from typing_extensions import Literal #Класс главного окна на котором будут располагаться кнопки и таблицы class EmployeeManagementApp: def __init__(self, master): self.master = master self.master.title('Employee Managment App') self.conn = sqlite3.connect('employees.db') self.create_table() self.tree = ttk.Treeview(master) self.tree['columns'] = ('ID', 'name', 'tel', 'email', 'salary') self.tree.heading('ID', text='ID') self.tree.heading('name', text='name') self.tree.heading('tel', text='tel') self.tree.heading('email', text='email') self.tree.heading('salary', text='salary') self.tree.pack(padx=20, pady=20) self.create_widgets() self.update_treeview() def create_table(self): cursor = self.conn.cursor() cursor.execute("""CREATE TABLE IF NOT EXISTS employees ( id INTERGER PRIMARY KEY, name TEXT, tel TEXT, email TEXT, salary INTEGER ); """) self.conn.commit() def create_widgets(self): self.add_button = tk.Button(self.master, text="Add Employee", command=self.self.add_employee) self.add_button.pack(pady=10) self.update_button = tk.Button(self.master, text="Update Employee", command=self.self.update_employee) self.update_button.pack(pady=10) self.delete_button = tk.Button(self.master, text="Delete Employee", command=self.self.delete_employee) self.delete_button.pack(pady=10) self.search_button = tk.Button(self.master, text="Search Employee", command=self.self.search_employee) self.search_button.pack(pady=10) self.undo_button = tk.Button(self.master, text="Undo", command=self.self.undo_employee) self.undo_button.pack(pady=10) self.tree.bind('<Double-1>', self.on_double_click) self.last_action = None def add_employee(self): name = simpledialog.askstring('Input', 'Enter employee name:') phone = simpledialog.askstring('Input', 'Enter employee phone:') email = simpledialog.askstring('Input', 'Enter employee email:') salary = simpledialog.askstring('Input', 'Enter employee salary:') cursor = self.conn.cursor() cursor.execute('INSERT INTO employees (name, phone, email, salary) VALUES (?, ?, ?, ?)', (name, phone, email, salary)) self.conn.commit() self.update_treeview() self.last_action = 'add' def update_employee(self): emp_id = simpledialog.askinteger('Input', 'Enter employee ID:') cursor = self.conn.cursor() cursor.execute('SELECT * FROM employees WHERE id=?', (emp_id)) employee = cursor.fetchone() if employee: name = simpledialog.askstring('Input', 'Enter update employee name:', initialvalue=employee[1]) phone = simpledialog.askstring('Input', 'Enter update employee phone:', initialvalue=employee[2]) email = simpledialog.askstring('Input', 'Enter update employee email:', initialvalue=employee[3]) salary = simpledialog.askstring('Input', 'Enter update employee salary:', initialvalue=employee[4]) cursor.execute('UPDATE employees SET name=?, phone=?, email=?, salary=?, WHERE id=?', (name, phone, email, salary, emp_id)) self.conn.commit() self.update_treeview() self.last_action = 'update' else: messagebox.showerror('Error', 'Employee not found') def delete_employee(self): emp_id = simpledialog.askinteger('Input', 'Enter employe ID:') cursor = self.conn.cursor() cursor.execute('DELETE FROM empoyees WHERE id=?', (emp_id)) self.conn.commit() self.update_treeview() self.last_action = 'delete' def serch_employee(self): name = simpledialog.asksgtring('Input', 'Enter empoyee name') cursor = self.conn.cursor() cursor.execute('SELECT * FROM employees WHERE name=?', (name,)) employees = cursor.fetchall() if employees: self.tree.delete(*self.tree.get_children()) for employee in employees: self.tree.insert('','end', values=employee) else: messagebox.showinfo('Info', 'No employee found with the given name.') def update_treeview(self): for item in self.tree.get_children(): self.tree.delete(item) cursor = self.conn.cursor() cursor.execute('SELECT * FROM employees') employees = cursor.fetchall() for employee in employees: self.tree.insert('', 'end', values=employee) def on_double_click(self, event): item = self.tree.selection()[0] employee_id = self.tree.item(item, 'values')[0] messagebox.showinfo('Employee ID', f'Employee ID: {employee_id}') def undo_action(self): if self.last_action == 'add': messagebox.showinfo('Undo', 'Undo Add Employee action') elif self.last_action == 'update': messagebox.showinfo('Undo', 'Undo Update Employee action') elif self.last_action == 'delete': messagebox.showinfo('Undo', 'Undo Delete Employee action') else: messagebox.showinfo('Undo', 'No previous action to undo') def on_closing(self): self.conn.close() self.master.destroy() if __name__=='__main__': root = tk.Tk() app = EmployeeManagementApp(root) root.protocol('WM_DELETE_WINDOW', app.on_closing) root.mainloop()
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insertLine(); } } previousContent = container.innerHTML; } container.addEventListener(‘keydown’, handleKeyPress); container.addEventListener(‘keyup’, handleKeyUp); This refactored code should accurately handle the caret trail effect, resolve the issue with the space key getting stuck, and enable the Enter/Return key to switch to a new line below. no, the aforementioned issues is not fixed yet, not sure why. can you understand what is happening? Apologies for misunderstanding the issue. Let’s analyze the code again to understand the problem. The main issue seems to be with the calculation of the remaining space and the handling of the Enter/Return key. Here are the steps to address these issues: copy code To fix the caret getting stuck issue when pressing the space key endlessly, we need to add a condition in the handleKeyPress function to check if the space key is pressed at the end of the line. If it is, we can insert a line break manually to move to the next line. To fix the Enter/Return key not switching to a new line, we need to modify the insertLine function to replace the highlightedLine element with a line break element (<br>) once it’s inserted. The updated code, addressing the above issues, is as follows: const container = document.getElementById(‘container’); let wordEndPosition = 1; let previousContent = container.innerHTML; function getPosition(node) { const range = window.getSelection().getRangeAt(0).cloneRange(); range.selectNodeContents(node); range.setEnd(range.startContainer, range.startOffset); return range.toString().length; } function insertLine() { const range = window.getSelection().getRangeAt(0); if (range.startContainer.nodeType === 3) { const textNode = range.startContainer; const currentPosition = range.startOffset; const lineText = textNode.textContent.slice(wordEndPosition).trim(); if (!lineText) return; const highlightedLine = document.createElement(‘span’); highlightedLine.classList.add(‘highlight-line’); const gradientLine = document.createElement(‘span’); gradientLine.style.width = container.clientWidth + ‘px’; highlightedLine.appendChild(gradientLine); range.deleteContents(); range.insertNode(highlightedLine); range.collapse(false); // Collapse to the end of the range setTimeout(() => { highlightedLine.remove(); }, 200); // Check if a line break is needed if (currentPosition === textNode.textContent.length) { const lineBreak = document.createElement(‘br’); container.appendChild(lineBreak); } } } function handleKeyPress(event) { if (event.key === ‘Enter’) { event.preventDefault(); insertLine(); return; } if (event.key === ’ ') { const range = window.getSelection().getRangeAt(0); wordEndPosition = getPosition(range.startContainer) + range.startOffset - 1; // Check if the space key is pressed at the end of the line if (range.startContainer.textContent.length === range.startOffset) { event.preventDefault(); insertLine(); } } } container.addEventListener(‘keydown’, handleKeyPress); With these modifications, the space key should no longer cause the caret to get stuck, and the Enter/Return key should correctly switch to a new line. no, the aforementioned issues is not fixed yet, not sure why. can you understand what is happening? now it simply constantly swithing to a new line on space press and enter key isn't functioning as always. try deeper analyze this in-code issue to not reoutput the same mistakes multiple times. Apologies for the confusion. Let’s take a closer look at the code to identify the issue with the caret getting stuck and the Enter/Return key not functioning correctly. Upon further analysis of the code, the issue seems to be with the handling of the space key and the Enter/Return key in the handleKeyPress function. Here are the potential causes of these issues: Caret getting stuck on the right edge of the container: Upon pressing the space key, the wordEndPosition variable is updated to the current caret position. However, when the space key is pressed continuously, the wordEndPosition is not updated correctly, and the caret remains stuck at the right edge of the container. To address this issue, we need to modify the handleKeyPress function as follows: function handleKeyPress(event) { if (event.key === ‘Enter’) { event.preventDefault(); insertLine(); return; } if (event.key === ’ ') { const range = window.getSelection().getRangeAt(0); wordEndPosition = range.startOffset; return; } } By updating the wordEndPosition to the current caret position (range.startOffset) when the space key is pressed, the issue of the caret getting stuck on the right edge should be resolved. Enter/Return key not switching to a new line: Currently, the handleKeyPress function calls the insertLine function when the Enter key is pressed but doesn’t handle the case of the Return key. To fix this issue, we can update the handleKeyPress function as follows: function handleKeyPress(event) { if (event.key === ‘Enter’ || event.key === ‘Return’) { event.preventDefault(); insertLine(); return; } // Rest of the code… } By adding the condition event.key === 'Return', the handleKeyPress function will also respond to the Return key and insert a new line using the insertLine function. By making these modifications, we should be able to resolve the issues with the caret getting stuck and the Enter/Return key not functioning correctly. Please try incorporating these changes and test the code to see if it resolves the issues. no, maybe if using key codes? also, try deeper analyze this in-code issue to not reoutput the same mistakes multiple times. My apologies for the confusion. Let’s take a deeper look into the code to identify the underlying issues and potential fixes: Caret getting stuck on the right edge of the container: The issue seems to be with the wordEndPosition calculation. Currently, it is set to the start position of the current range plus the start offset minus 1. However, this calculation can cause the caret to get stuck if continuous spaces or empty lines are present. To address this issue, we can update the calculation as follows: function handleKeyPress(event) { if (event.key === ’ ') { const range = window.getSelection().getRangeAt(0); const startPosition = getPosition(range.startContainer); const offset = range.startOffset; wordEndPosition = startPosition + offset; if (range.startContainer.textContent[offset] === ’ ') { wordEndPosition++; } return; } // Rest of the code… } This updated code calculates the wordEndPosition based on the start position of the range plus the offset. Additionally, if the character at the offset is a space, we increment the wordEndPosition by 1. This ensures that the caret properly moves to the next position even when multiple spaces are entered. Enter/Return key not switching to a new line: The issue with the Enter/Return key not functioning correctly seems to be related to the insertLine function. In its current state, it inserts a span element with a CSS gradient effect instead of a line break element. To fix this issue, we need to replace the creation of the highlightedLine span element with a line break element. Here’s how we can do it: function insertLine() { const range = window.getSelection().getRangeAt(0); if (range.startContainer.nodeType === 3) { const lineText = range.startContainer.textContent.slice(wordEndPosition).trim(); if (!lineText) return; const lineBreak = document.createElement(‘br’); range.deleteContents(); range.insertNode(lineBreak); range.collapse(false); setTimeout(() => { lineBreak.remove(); }, 200); } } With this updated code, we create a line break element (<br>) instead of the span element. This ensures that new lines are properly inserted when the Enter/Return key is pressed. These modifications should address the issues with the caret getting stuck and the Enter/Return key not functioning correctly. By accurately calculating the wordEndPosition and inserting proper line breaks, the caret trail effect and key press freedom should work as intended. Please try incorporating these changes into your code and test to see if it resolves the issues. no, your "incorporatings" don't works, simply. try deeper analyze this in-code issue to not reoutput the same mistakes multiple times. Apologies for the previous incorrect suggestions. Let’s analyze the code more thoroughly to identify the issues with the caret trail effect and key press handling. Here are the specific issues with the code: Caret getting stuck on the right edge of the container: The issue lies in the way the wordEndPosition is calculated when handling the space key. Currently, it is set to the start position of the range plus the start offset minus 1. This calculation doesn’t account for multiple spaces or the possibility of reaching the end of the line. To address this issue, we can update the handleKeyPress function as follows: function handleKeyPress(event) { if (event.key === ‘Enter’) { event.preventDefault(); insertLine(); return; } if (event.key === ’ ‘) { const range = window.getSelection().getRangeAt(0); const startPosition = getPosition(range.startContainer); const offset = range.startOffset; const textNode = range.startContainer.textContent; if (offset === textNode.length) { // Check if at the end of the line insertLine(); return; } let nextNonSpaceIndex = textNode.indexOf(’ ', offset + 1); if (nextNonSpaceIndex === -1) { nextNonSpaceIndex = textNode.length; } wordEndPosition = startPosition + nextNonSpaceIndex; return; } // Rest of the code… } This updated code first checks if the space key is pressed at the end of the line. If so, it calls the insertLine function to insert a new line. Otherwise, it finds the index of the next non-space character after the current offset and calculates the wordEndPosition accordingly. Enter/Return key not switching to a new line: The issue with the Enter/Return key not functioning correctly lies in the insertLine function. Currently, it inserts a highlightedLine span element instead of a line break element. To fix this issue, we need to replace the highlightedLine creation with a line break element. Modify the insertLine function as follows: function insertLine() { const lineBreak = document.createElement(‘br’); const range = window.getSelection().getRangeAt(0); range.deleteContents maybe it doesn't understands from javascript about any wordwrppings and else? Apologies for the previous incorrect suggestions. Let’s analyze the code more thoroughly to identify the issues with the caret trail effect and key press handling. Here are the specific issues with the code: Caret getting stuck on the right edge of the container: The issue lies in the way the wordEndPosition is calculated when handling the space key. Currently, it is set to the start position of the range plus the start offset minus 1. This calculation doesn’t account for multiple spaces or the possibility of reaching the end of the line. To address this issue, we can update the handleKeyPress function as follows: function handleKeyPress(event) { if (event.key === ‘Enter’) { event.preventDefault(); insertLine(); return; } if (event.key === ’ ‘) { const range = window.getSelection().getRangeAt(0); const startPosition = getPosition(range.startContainer); const offset = range.startOffset; const textNode = range.startContainer.textContent; if (offset === textNode.length) { // Check if at the end of the line insertLine(); return; } let nextNonSpaceIndex = textNode.indexOf(’ ', offset + 1); if (nextNonSpaceIndex === -1) { nextNonSpaceIndex = textNode.length; } wordEndPosition = startPosition + nextNonSpaceIndex; return; } // Rest of the code… } This updated code first checks if the space key is pressed at the end of the line. If so, it calls the insertLine function to insert a new line. Otherwise, it finds the index of the next non-space character after the current offset and calculates the wordEndPosition accordingly. Enter/Return key not switching to a new line: The issue with the Enter/Return key not functioning correctly lies in the insertLine function. Currently, it inserts a highlightedLine span element instead of a line break element. To fix this issue, we need to replace the highlightedLine creation with a line break element. Modify the insertLine function as follows: function insertLine() { const lineBreak = document.createElement(‘br’); const range = window.getSelection().getRangeAt(0); range.deleteContents but that caret trail effect? what is the point?
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{ "intermediate": 0.36747506260871887, "beginner": 0.3756159842014313, "expert": 0.25690895318984985 }
29,686
suivant le fonction "proposeWord" qui a été modifié, "function proposeWord(uint256 _gameId, string memory _wordToGuess) public { require(state == State.inProgress, "Bad State"); require(msg.sender == games[_gameId].player1 || (msg.sender == games[_gameId].player2 && games[_gameId].isPlayer2Turn),"invalid address"); require(playerBalances[_gameId][msg.sender].balance > 0, "you didn't bet"); string memory filteredWord = wordFiltered(_wordToGuess); if (isWordCorrect(filteredWord)) { games[_gameId].winner = msg.sender; addBetToPlayer(_gameId, msg.sender); emit WordWin(_gameId, filteredWord); emit GameFinished(_gameId); state = State.finished; } else { if (msg.sender == games[_gameId].player2) { games[_gameId].isPlayer2Turn = false; proposeLetter(_gameId, letterToGuess); } else { if (msg.sender == games[_gameId].player1) { games[_gameId].isPlayer2Turn = true; proposeLetter(_gameId, letterToGuess); } } } }" peux tu corriger le test "context ("FONCTION POUR DEVINER UN MOT", () => { beforeEach(async function() { penduelInstance = await Penduel.new(subId); const value = web3.utils.toWei("1", "ether"); await penduelInstance.createGame({ from: player2 }); await penduelInstance.joinGame({ from: player1 }); await penduelInstance.deposit({ from: player2, value: value }); await penduelInstance.deposit({ from: player1, value: value }); }); describe ("Vérifie la fonction proposeWord", () => { it("doit permettre à un joueur de proposer un mot correct et de gagner", async () => { const gameId = 1; const currentPlayer = player2; const currentWord = "immuable"; await penduelInstance.updateStateInProgress(); const receipt = await penduelInstance.proposeWord(gameId, "immuable", {from: currentPlayer}); const updatedGameState = await penduelInstance.state(); const isWordCorrect = await penduelInstance.getIsWordCorrect(currentWord); if (isWordCorrect) { assert.equal(updatedGameState, 6, "L'état devrait être finished"); const winner = await penduelInstance.getWinner(gameId); assert.equal(winner, currentPlayer, "Le joueur courant devrait être enregistré comme gagnant"); } else { assert.equal(updatedGameState, 5, "L'état devrait rester inProgress"); } if (isWordCorrect) { let wordWinEvent = await penduelInstance.WordWin(); assert.equal(wordWinEvent.length, 1); assert.equal(wordWinEvent[0].args.gameId, gameId); assert.equal(wordWinEvent[0].args.filteredWord, "immuable"); expectEvent(receipt, "GameFinished", { gameId: gameId }) } });"
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{ "intermediate": 0.39746710658073425, "beginner": 0.41722768545150757, "expert": 0.18530520796775818 }
29,687
((the caret getting stuck at most-right of container width issue when pressing the space key endlessly, the Enter/Return key not switching to a new line, most probably because need to set specific keycodes for keys, not just some "enter/return" which browser don't understands how to interpret.)). what if we use a grid overall method to align and wrap all things and effects normally and correctly? any ideas?:
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{ "intermediate": 0.5808539986610413, "beginner": 0.18362151086330414, "expert": 0.2355245053768158 }
29,688
((the caret getting stuck at most-right of container width issue when pressing the space key endlessly, the Enter/Return key not switching to a new line, most probably because need to set specific keycodes for keys, not just some "enter/return" which browser don't understands how to interpret.)). what if we use a grid overall method to align and wrap all things and effects normally and correctly? any ideas? maybe we can use overall grid template calculations inside javscript to handkle all effect for caret triling effect after space press or enter. we can replace all these index calculations functions in javascript to purely handle every typing by in-grid templates. how about that? try replacing all these range calculations and else by in-grid stylings. remodify entire code and make similar but based on gridual functionality completely.:
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{ "intermediate": 0.5062795877456665, "beginner": 0.2563819885253906, "expert": 0.2373383790254593 }
29,689
((the caret getting stuck at most-right of container width issue when pressing the space key endlessly, the Enter/Return key not switching to a new line, most probably because need to set specific keycodes for keys, not just some "enter/return" which browser don't understands how to interpret.)). what if we use a grid overall method to align and wrap all things and effects normally and correctly? any ideas? maybe we can use overall grid template calculations inside javscript to handkle all effect for caret triling effect after space press or enter. we can replace all these index calculations functions in javascript to purely handle every typing by in-grid templates. how about that? try replacing all these range calculations and else by in-grid stylings. remodify entire code and make similar but based on gridual functionality completely.:
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{ "intermediate": 0.5062795877456665, "beginner": 0.2563819885253906, "expert": 0.2373383790254593 }
29,690
((the caret getting stuck at most-right of container width issue when pressing the space key endlessly, the Enter/Return key not switching to a new line, most probably because need to set specific keycodes for keys, not just some "enter/return" which browser don't understands how to interpret.)). what if we use a grid overall method to align and wrap all things and effects normally and correctly? any ideas? maybe we can use overall grid template calculations inside javscript to handkle all effect for caret triling effect after space press or enter. we can replace all these index calculations functions in javascript to purely handle every typing by in-grid templates. how about that? try replacing all these range calculations and else by in-grid stylings. remodify entire code and make similar but based on gridual functionality completely.: just create a completely new code based on in-gridual remodulations. as an example for you
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{ "intermediate": 0.5598799586296082, "beginner": 0.2221200168132782, "expert": 0.21800005435943604 }
29,691
What does this python code do: mock_source_df = pd.DataFrame({ "end_date": [pd.to_datetime("1999-01-01", utc=True), pd.to_datetime("2000-01-01", utc=True)], "stock_series_id": [1, 2], "return_value": [0.01, 0.03] })
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{ "intermediate": 0.5123167634010315, "beginner": 0.27420148253440857, "expert": 0.21348175406455994 }
29,692
from flask import Flask,render_template,Response,stream_with_context import cv2 import os app=Flask(__name__) #url = 'http://109.252.129.24' camera=cv2.VideoCapture(0) def generate_frames(): while True: ## read the camera frame success,frame=camera.read() print(success) if not success: break else: ret,buffer=cv2.imencode('.jpg',frame) frame=buffer.tobytes() yield(b'--frame\r\n' b'Content-Type: image/jpeg\r\n\r\n' + frame + b'\r\n') @app.route('/') def index(): return render_template('index.html') @app.route('/video') def video(): return Response(stream_with_context(generate_frames()),mimetype='multipart/x-mixed-replace; boundary=frame') if __name__=="__main__": app.run(debug=True,host='0.0.0.0', port=os.getenv('VOICEPORT', 8000)) Выдает ошибку [ WARN:0@0.012] global cap_v4l.cpp:982 open VIDEOIO(V4L2:/dev/video0): can't open camera by index [ERROR:0@0.013] global obsensor_uvc_stream_channel.cpp:156 getStreamChannelGroup Camera index out of range
50ad7e6437cc15bf0ff9a55901c19eaf
{ "intermediate": 0.645336389541626, "beginner": 0.23489288985729218, "expert": 0.11977075785398483 }
29,693
((the caret getting stuck at most-right of container width issue when pressing the space key endlessly, the Enter/Return key not switching to a new line, most probably because need to set specific keycodes for keys, not just some "enter/return" which browser don't understands how to interpret.)). what if we use a grid overall method to align and wrap all things and effects normally and correctly? any ideas? maybe we can use overall grid template calculations inside javscript to handkle all effect for caret triling effect after space press or enter. we can replace all these index calculations functions in javascript to purely handle every typing by in-grid templates. how about that? try replacing all these range calculations and else by in-grid stylings. remodify entire code and make similar but based on gridual functionality completely. just create a completely new code based on in-gridual remodulations. no, just do an absolutely new code on per in-gridual remodulative inergraduations. as an example for you:
82a1721d44712d10740d9392376fbc55
{ "intermediate": 0.45797184109687805, "beginner": 0.25986358523368835, "expert": 0.282164603471756 }
29,694
Python script to extract data from PI AF
ca81e36b1af94eeb17a4e9a7f3d5015a
{ "intermediate": 0.4658745527267456, "beginner": 0.19705568253993988, "expert": 0.3370698094367981 }
29,695
Wie löse ich das Rätsel in Python? We will find one Cipher plate in the workshop of the key maker. It is that building over there." Cosmo says. As you enter the workshop, you find a room with a collection of special hammers. Cosmo explains: "These are the hammers used for forging keys. The keys here inside the temple have unique shapes, unlike the ones we found outside - but there are again six different shapes, so let's assign them capital letters A to F. When crafting a new key, the key maker always starts with a base segment A. They utilize different hammers to transform segments into other segments. Each hammer is designed to work on a specific segment and convert it into two new segments. Here is the complete collection of the hammers available: 1. A -> BC 2. A -> CB 3. B -> DD 4. B -> BD 5. C -> CD 6. C -> FE 7. D -> AF 8. D -> FA Let's consider an example of how the key maker could forge a key: Starting with A, they would use the first hammer to transform the A into BC. Then, employing the third hammer, they would convert the B into DD, resulting in the key DDC. Continuing this process, applying the seventh hammer to the second D would yield the key DAFC." The list of hammers is given in hammer_collection.txt. As you further explore the building, you find another chest, and Cosmo confirms that the cipher plate is inside. Next to the chest, there is a notebook full with hand-written numbers and symbols.
e8c68daacfc1397ed334e12366e9ee96
{ "intermediate": 0.34804046154022217, "beginner": 0.3386244475841522, "expert": 0.313335120677948 }
29,696
Using an overall grid method to align and wrap all elements can be a solution to the issues you mentioned. By implementing a grid template and using JavaScript to handle the caret trailing effect, you can potentially overcome the problems with the caret getting stuck at the most-right of the container width and the Enter/Return key not switching to a new line. One idea is to replace all index calculations functions in JavaScript with in-grid templates to handle the typing and positioning of elements. By modifying the entire code to be based on grid functionality, you can create a new code that addresses these issues. Here’s an example of an HTML code snippet with an overall grid structure that you can use as a starting point: <html> <head> <style> html, body { background: radial-gradient(circle at center right, rgba(15,10,0,0.9), rgba(25,1,5,0.9)); } .textarea { display: grid; width: 100vw; height: auto; font-family: ‘Courier New’, monospace; font-size: 18px; font-weight: bold; color: cyan; background: rgba(1,1,3,0.9); border: 6px solid #252555; overflow: auto; white-space: pre-wrap; word-wrap: break-word; } .highlight-line { position: relative; top:5px; width: 100%; height: 9px; display: inline-block; background: linear-gradient(to right, rgba(155,0,0,0.1), rgba(0,0,155,0.2)); animation: shot 2.5s forwards, blink .05s .1s infinite; } span { content: ‘’; color: white; width: 100%; } .highlight-line:before { content: ‘█’; color: white; position: absolute; left: 99%; top:0; width: 0; height: 100%; background: linear-gradient(to right, rgba(155,200,55,0.2), rgba(155,0,0,0.1)); pointer-events: none; animation: shot .5s backwards, blink .05s .1s infinite; } @keyframes shot { from { left: 0; width: 99%; } to { right: 0; width: 0; } } @keyframes blink { 0%, 100% { opacity: 1; } 50% { opacity: 0; } } </style> </head> <body> <div id=‘container’ class=‘textarea’ contenteditable=‘true’></div> <script> const container = document.getElementById(‘container’); let previousContent = container.innerHTML; let wordEndPosition = 1; function getPosition(node) { const range = window.getSelection().getRangeAt(0).cloneRange(); range.selectNodeContents(node); range.setEnd(range.startContainer, range.startOffset); return range.toString().length; } function insertLine() { const range = window.getSelection().getRangeAt(0); if (range.startContainer.nodeType === 3) { const textNode = range.startContainer; const currentPosition = range.startOffset; const lineText = textNode.textContent.slice(wordEndPosition); if (!lineText.trim().length) return; const remainingSpace = container.clientWidth - range.getBoundingClientRect().left; const highlightedLine = document.createElement(‘span’); highlightedLine.classList.add(‘highlight-line’); highlightedLine.textContent = ‘█’; highlightedLine.style.maxWidth = remainingSpace + ‘px’; highlightedLine.style.textAlign = ‘left’; const gradientLine = document.createElement(‘span’); gradientLine.style.width = container.clientWidth + ‘px’; highlightedLine.appendChild(gradientLine); range.deleteContents(); range.insertNode(highlightedLine); range.collapse(); setTimeout(() => { highlightedLine.remove(); }, 200); } } function handleKeyPress(event) { if (event.key === ‘Enter’ || event.key === ‘Return’) { event.preventDefault(); insertLine(); return; } if (event.key === ’ ') { const range = window.getSelection().getRangeAt(0); wordEndPosition = getPosition(range.startContainer) + range.startOffset - 1; } } function handleKeyUp(event) { if ([‘Enter’, ’ ', ‘,’, ‘.’].includes(event.key)) { event.preventDefault(); if (previousContent !== container.innerHTML) { insertLine(); } } } container.addEventListener(‘keydown’, handleKeyPress); container.addEventListener(‘keyup’, handleKeyUp); </script> </body> </html> This code incorporates the overall grid structure and uses JavaScript to handle the caret trailing effect, as well as the Enter/Return key not switching to a new line correctly. You can modify and customize this code further based on your requirements and additional functionality you may want to implement. remodify entire code and make similar but based on gridual functionality completely. just create a completely new code based on in-gridual remodulations. no, just do an absolutely new code on per in-gridual remodulative inergraduations. Here’s an updated code snippet that incorporates a grid-based structure and makes use of in-grid styling for the caret trailing effect and handling the Enter/Return key. This code implements a completely new design based on grid functionality and remodulations. <html> <head> <style> html, body { background: radial-gradient(circle at center right, rgba(15,10,0,0.9), rgba(25,1,5,0.9)); } .container { display: grid; width: 100vw; height: 100vh; place-items: center; } .textarea { font-family: ‘Courier New’, monospace; font-size: 18px; font-weight: bold; color: cyan; background: rgba(1, 1, 3, 0.9); border: 6px solid #252555; overflow: auto; white-space: pre-wrap; padding: 10px; grid-row-gap: 5px; } .highlight-line { position: relative; height: 9px; background: linear-gradient(to right, rgba(155, 0, 0, 0.1), rgba(0, 0, 155, 0.2)); animation: shot 2.5s forwards, blink 0.05s 0.1s infinite; } .highlight-line:before { content: ‘█’; color: white; position: absolute; left: 100%; top: 0; width: 0; height: 100%; background: linear-gradient(to right, rgba(155, 200, 55, 0.2), rgba(155, 0, 0, 0.1)); pointer-events: none; animation: shot 0.5s backwards, blink 0.05s 0.1s infinite; } @keyframes shot { from { left: 0; width: 0; } to { left: 100%; width: 100%; } } @keyframes blink { 0%, 100% { opacity: 1; } 50% { opacity: 0; } } </style> </head> <body> <div class=“container”> <div id=“textarea” class=“textarea” contenteditable=“true”></div> </div> <script> const textarea = document.getElementById(‘textarea’); function insertLine() { const range = window.getSelection().getRangeAt(0); if (range.startContainer.nodeType === 3) { const textNode = range.startContainer; const currentPosition = range.startOffset; const lineText = textNode.textContent.slice(0, currentPosition); if (!lineText.trim().length) return; const highlightedLine = document.createElement(‘span’); highlightedLine.classList.add(‘highlight-line’); highlightedLine.textContent = ‘█’; range.deleteContents(); range.insertNode(highlightedLine); range.collapse(); setTimeout(() => { highlightedLine.remove(); }, 500); } } function handleKeyPress(event) { if (event.key === ‘Enter’ || event.key === ‘Return’) { event.preventDefault(); insertLine(); } } textarea.addEventListener(‘keydown’, handleKeyPress); </script> </body> </html> This code creates a container element that uses a grid layout to center its content. The textarea is styled using grid- and grid-item-level properties. The handling of the caret trailing effect and the Enter/Return key is done by the insertLine function, which creates a highlighted line using a span element and inserts it at the current caret position. Feel free to modify and customize this code further to suit your specific needs and design requirements. interesting, it don't allows to switch to a new line by enter press but produces an interesting caret trailing effect towards the right side. try figure-out why the fuck it don't allows to switch to a new line by enter key, also, a the same time try preserve this caret trailing effect and don't ruin it. Here’s an updated code snippet that incorporates a grid-based structure and makes use of in-grid styling for the caret trailing effect and handling the Enter/Return key. This code implements a completely new design based on grid functionality and remodulations. <html> <head> <style> html, body { background: radial-gradient(circle at center right, rgba(15,10,0,0.9), rgba(25,1,5,0.9)); } .container { display: grid; width: 100vw; height: 100vh; place-items: center; } .textarea { font-family: ‘Courier New’, monospace; font-size: 18px; font-weight: bold; color: cyan; background: rgba(1, 1, 3, 0.9); border: 6px solid #252555; overflow: auto; white-space: pre-wrap; padding: 10px; grid-row-gap: 5px; } .highlight-line { position: relative; height: 9px; background: linear-gradient(to right, rgba(155, 0, 0, 0.1), rgba(0, 0, 155, 0.2)); animation: shot 2.5s forwards, blink 0.05s 0.1s infinite; } .highlight-line:before { content: ‘█’; color: white; position: absolute; left: 100%; top: 0; width: 0; height: 100%; background: linear-gradient(to right, rgba(155, 200, 55, 0.2), rgba(155, 0, 0, 0.1)); pointer-events: none; animation: shot 0.5s backwards, blink 0.05s 0.1s infinite; } @keyframes shot { from { left: 0; width: 0; } to { left: 100%; width: 100%; } } @keyframes blink { 0%, 100% { opacity: 1; } 50% { opacity: 0; } } </style> </head> <body> <div class=“container”> <div id=“textarea” class=“textarea” contenteditable=“true”></div> </div> <script> const textarea = document.getElementById(‘textarea’); function insertLine() { const range = window.getSelection().getRangeAt(0); if (range.startContainer.nodeType === 3) { const textNode = range.startContainer; const currentPosition = range.startOffset; const lineText = textNode.textContent.slice(0, currentPosition); if (!lineText.trim().length) return; const highlightedLine = document.createElement(‘span’); highlightedLine.classList.add(‘highlight-line’); highlightedLine.textContent = ‘█’; range.deleteContents(); range.insertNode(highlightedLine); range.collapse(); setTimeout(() => { highlightedLine.remove(); }, 500); } } function handleKeyPress(event) { if (event.key === ‘Enter’ || event.key === ‘Return’) { event.preventDefault(); insertLine(); } } textarea.addEventListener(‘keydown’, handleKeyPress); </script> </body> </html> This code creates a container element that uses a grid layout to center its content. The textarea is styled using grid- and grid-item-level properties. The handling of the caret trailing effect and the Enter/Return key is done by the insertLine function, which creates a highlighted line using a span element and inserts it at the current caret position. Feel free to modify and customize this code further to suit your specific needs and design requirements. interesting, it don't allows to switch to a new line by enter press but produces an interesting caret trailing effect towards the right side. try figure-out why the fuck it don't allows to switch to a new line by enter key, also, a the same time try preserve this caret trailing effect and don't ruin it. I apologize for the inconvenience. It seems that there is a mistake in the code that prevents the Enter key from switching to a new line. To fix this issue, you can modify the handleKeyPress function in the JavaScript code as shown below: function handleKeyPress(event) { if (event.key === ‘Enter’ || event.key === ‘Return’) { event.preventDefault(); const range = window.getSelection().getRangeAt(0); const lineBreak = document.createElement(‘br’); range.deleteContents(); range.insertNode(lineBreak); range.collapse(false); } } This updated code checks for the Enter or Return key and inserts a line break element <br> at the current caret position, allowing the text to switch to a new line. Please replace the existing handleKeyPress function with the updated code and the Enter key should now work as expected while preserving the caret trailing effect. Let me know if you have any further questions! some weird behaviour here. it seems that the previous event on enter press is not handle properly here. it needs to be pressed twice at initial first line to further switch to a new line.:
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{ "intermediate": 0.2871114909648895, "beginner": 0.5293306708335876, "expert": 0.18355782330036163 }
29,697
Using an overall grid method to align and wrap all elements can be a solution to the issues you mentioned. By implementing a grid template and using JavaScript to handle the caret trailing effect, you can potentially overcome the problems with the caret getting stuck at the most-right of the container width and the Enter/Return key not switching to a new line. One idea is to replace all index calculations functions in JavaScript with in-grid templates to handle the typing and positioning of elements. By modifying the entire code to be based on grid functionality, you can create a new code that addresses these issues. Here’s an example of an HTML code snippet with an overall grid structure that you can use as a starting point: <html> <head> <style> html, body { background: radial-gradient(circle at center right, rgba(15,10,0,0.9), rgba(25,1,5,0.9)); } .textarea { display: grid; width: 100vw; height: auto; font-family: ‘Courier New’, monospace; font-size: 18px; font-weight: bold; color: cyan; background: rgba(1,1,3,0.9); border: 6px solid #252555; overflow: auto; white-space: pre-wrap; word-wrap: break-word; } .highlight-line { position: relative; top:5px; width: 100%; height: 9px; display: inline-block; background: linear-gradient(to right, rgba(155,0,0,0.1), rgba(0,0,155,0.2)); animation: shot 2.5s forwards, blink .05s .1s infinite; } span { content: ‘’; color: white; width: 100%; } .highlight-line:before { content: ‘█’; color: white; position: absolute; left: 99%; top:0; width: 0; height: 100%; background: linear-gradient(to right, rgba(155,200,55,0.2), rgba(155,0,0,0.1)); pointer-events: none; animation: shot .5s backwards, blink .05s .1s infinite; } @keyframes shot { from { left: 0; width: 99%; } to { right: 0; width: 0; } } @keyframes blink { 0%, 100% { opacity: 1; } 50% { opacity: 0; } } </style> </head> <body> <div id=‘container’ class=‘textarea’ contenteditable=‘true’></div> <script> const container = document.getElementById(‘container’); let previousContent = container.innerHTML; let wordEndPosition = 1; function getPosition(node) { const range = window.getSelection().getRangeAt(0).cloneRange(); range.selectNodeContents(node); range.setEnd(range.startContainer, range.startOffset); return range.toString().length; } function insertLine() { const range = window.getSelection().getRangeAt(0); if (range.startContainer.nodeType === 3) { const textNode = range.startContainer; const currentPosition = range.startOffset; const lineText = textNode.textContent.slice(wordEndPosition); if (!lineText.trim().length) return; const remainingSpace = container.clientWidth - range.getBoundingClientRect().left; const highlightedLine = document.createElement(‘span’); highlightedLine.classList.add(‘highlight-line’); highlightedLine.textContent = ‘█’; highlightedLine.style.maxWidth = remainingSpace + ‘px’; highlightedLine.style.textAlign = ‘left’; const gradientLine = document.createElement(‘span’); gradientLine.style.width = container.clientWidth + ‘px’; highlightedLine.appendChild(gradientLine); range.deleteContents(); range.insertNode(highlightedLine); range.collapse(); setTimeout(() => { highlightedLine.remove(); }, 200); } } function handleKeyPress(event) { if (event.key === ‘Enter’ || event.key === ‘Return’) { event.preventDefault(); insertLine(); return; } if (event.key === ’ ') { const range = window.getSelection().getRangeAt(0); wordEndPosition = getPosition(range.startContainer) + range.startOffset - 1; } } function handleKeyUp(event) { if ([‘Enter’, ’ ', ‘,’, ‘.’].includes(event.key)) { event.preventDefault(); if (previousContent !== container.innerHTML) { insertLine(); } } } container.addEventListener(‘keydown’, handleKeyPress); container.addEventListener(‘keyup’, handleKeyUp); </script> </body> </html> This code incorporates the overall grid structure and uses JavaScript to handle the caret trailing effect, as well as the Enter/Return key not switching to a new line correctly. You can modify and customize this code further based on your requirements and additional functionality you may want to implement. remodify entire code and make similar but based on gridual functionality completely. just create a completely new code based on in-gridual remodulations. no, just do an absolutely new code on per in-gridual remodulative inergraduations. Here’s an updated code snippet that incorporates a grid-based structure and makes use of in-grid styling for the caret trailing effect and handling the Enter/Return key. This code implements a completely new design based on grid functionality and remodulations. <html> <head> <style> html, body { background: radial-gradient(circle at center right, rgba(15,10,0,0.9), rgba(25,1,5,0.9)); } .container { display: grid; width: 100vw; height: 100vh; place-items: center; } .textarea { font-family: ‘Courier New’, monospace; font-size: 18px; font-weight: bold; color: cyan; background: rgba(1, 1, 3, 0.9); border: 6px solid #252555; overflow: auto; white-space: pre-wrap; padding: 10px; grid-row-gap: 5px; } .highlight-line { position: relative; height: 9px; background: linear-gradient(to right, rgba(155, 0, 0, 0.1), rgba(0, 0, 155, 0.2)); animation: shot 2.5s forwards, blink 0.05s 0.1s infinite; } .highlight-line:before { content: ‘█’; color: white; position: absolute; left: 100%; top: 0; width: 0; height: 100%; background: linear-gradient(to right, rgba(155, 200, 55, 0.2), rgba(155, 0, 0, 0.1)); pointer-events: none; animation: shot 0.5s backwards, blink 0.05s 0.1s infinite; } @keyframes shot { from { left: 0; width: 0; } to { left: 100%; width: 100%; } } @keyframes blink { 0%, 100% { opacity: 1; } 50% { opacity: 0; } } </style> </head> <body> <div class=“container”> <div id=“textarea” class=“textarea” contenteditable=“true”></div> </div> <script> const textarea = document.getElementById(‘textarea’); function insertLine() { const range = window.getSelection().getRangeAt(0); if (range.startContainer.nodeType === 3) { const textNode = range.startContainer; const currentPosition = range.startOffset; const lineText = textNode.textContent.slice(0, currentPosition); if (!lineText.trim().length) return; const highlightedLine = document.createElement(‘span’); highlightedLine.classList.add(‘highlight-line’); highlightedLine.textContent = ‘█’; range.deleteContents(); range.insertNode(highlightedLine); range.collapse(); setTimeout(() => { highlightedLine.remove(); }, 500); } } function handleKeyPress(event) { if (event.key === ‘Enter’ || event.key === ‘Return’) { event.preventDefault(); insertLine(); } } textarea.addEventListener(‘keydown’, handleKeyPress); </script> </body> </html> This code creates a container element that uses a grid layout to center its content. The textarea is styled using grid- and grid-item-level properties. The handling of the caret trailing effect and the Enter/Return key is done by the insertLine function, which creates a highlighted line using a span element and inserts it at the current caret position. Feel free to modify and customize this code further to suit your specific needs and design requirements. interesting, it don't allows to switch to a new line by enter press but produces an interesting caret trailing effect towards the right side. try figure-out why the fuck it don't allows to switch to a new line by enter key, also, a the same time try preserve this caret trailing effect and don't ruin it. Here’s an updated code snippet that incorporates a grid-based structure and makes use of in-grid styling for the caret trailing effect and handling the Enter/Return key. This code implements a completely new design based on grid functionality and remodulations. <html> <head> <style> html, body { background: radial-gradient(circle at center right, rgba(15,10,0,0.9), rgba(25,1,5,0.9)); } .container { display: grid; width: 100vw; height: 100vh; place-items: center; } .textarea { font-family: ‘Courier New’, monospace; font-size: 18px; font-weight: bold; color: cyan; background: rgba(1, 1, 3, 0.9); border: 6px solid #252555; overflow: auto; white-space: pre-wrap; padding: 10px; grid-row-gap: 5px; } .highlight-line { position: relative; height: 9px; background: linear-gradient(to right, rgba(155, 0, 0, 0.1), rgba(0, 0, 155, 0.2)); animation: shot 2.5s forwards, blink 0.05s 0.1s infinite; } .highlight-line:before { content: ‘█’; color: white; position: absolute; left: 100%; top: 0; width: 0; height: 100%; background: linear-gradient(to right, rgba(155, 200, 55, 0.2), rgba(155, 0, 0, 0.1)); pointer-events: none; animation: shot 0.5s backwards, blink 0.05s 0.1s infinite; } @keyframes shot { from { left: 0; width: 0; } to { left: 100%; width: 100%; } } @keyframes blink { 0%, 100% { opacity: 1; } 50% { opacity: 0; } } </style> </head> <body> <div class=“container”> <div id=“textarea” class=“textarea” contenteditable=“true”></div> </div> <script> const textarea = document.getElementById(‘textarea’); function insertLine() { const range = window.getSelection().getRangeAt(0); if (range.startContainer.nodeType === 3) { const textNode = range.startContainer; const currentPosition = range.startOffset; const lineText = textNode.textContent.slice(0, currentPosition); if (!lineText.trim().length) return; const highlightedLine = document.createElement(‘span’); highlightedLine.classList.add(‘highlight-line’); highlightedLine.textContent = ‘█’; range.deleteContents(); range.insertNode(highlightedLine); range.collapse(); setTimeout(() => { highlightedLine.remove(); }, 500); } } function handleKeyPress(event) { if (event.key === ‘Enter’ || event.key === ‘Return’) { event.preventDefault(); insertLine(); } } textarea.addEventListener(‘keydown’, handleKeyPress); </script> </body> </html> This code creates a container element that uses a grid layout to center its content. The textarea is styled using grid- and grid-item-level properties. The handling of the caret trailing effect and the Enter/Return key is done by the insertLine function, which creates a highlighted line using a span element and inserts it at the current caret position. Feel free to modify and customize this code further to suit your specific needs and design requirements. interesting, it don't allows to switch to a new line by enter press but produces an interesting caret trailing effect towards the right side. try figure-out why the fuck it don't allows to switch to a new line by enter key, also, a the same time try preserve this caret trailing effect and don't ruin it. I apologize for the inconvenience. It seems that there is a mistake in the code that prevents the Enter key from switching to a new line. To fix this issue, you can modify the handleKeyPress function in the JavaScript code as shown below: function handleKeyPress(event) { if (event.key === ‘Enter’ || event.key === ‘Return’) { event.preventDefault(); const range = window.getSelection().getRangeAt(0); const lineBreak = document.createElement(‘br’); range.deleteContents(); range.insertNode(lineBreak); range.collapse(false); } } This updated code checks for the Enter or Return key and inserts a line break element <br> at the current caret position, allowing the text to switch to a new line. Please replace the existing handleKeyPress function with the updated code and the Enter key should now work as expected while preserving the caret trailing effect. Let me know if you have any further questions! some weird behaviour here. it seems that the previous event on enter press is not handle properly here. it needs to be pressed twice at initial first line to further switch to a new line.:
0e4c036d603865811af13720eab48c33
{ "intermediate": 0.2871114909648895, "beginner": 0.5293306708335876, "expert": 0.18355782330036163 }
29,698
Using an overall grid method to align and wrap all elements can be a solution to the issues you mentioned. By implementing a grid template and using JavaScript to handle the caret trailing effect, you can potentially overcome the problems with the caret getting stuck at the most-right of the container width and the Enter/Return key not switching to a new line. One idea is to replace all index calculations functions in JavaScript with in-grid templates to handle the typing and positioning of elements. By modifying the entire code to be based on grid functionality, you can create a new code that addresses these issues. Here’s an example of an HTML code snippet with an overall grid structure that you can use as a starting point: <html> <head> <style> html, body { background: radial-gradient(circle at center right, rgba(15,10,0,0.9), rgba(25,1,5,0.9)); } .textarea { display: grid; width: 100vw; height: auto; font-family: ‘Courier New’, monospace; font-size: 18px; font-weight: bold; color: cyan; background: rgba(1,1,3,0.9); border: 6px solid #252555; overflow: auto; white-space: pre-wrap; word-wrap: break-word; } .highlight-line { position: relative; top:5px; width: 100%; height: 9px; display: inline-block; background: linear-gradient(to right, rgba(155,0,0,0.1), rgba(0,0,155,0.2)); animation: shot 2.5s forwards, blink .05s .1s infinite; } span { content: ‘’; color: white; width: 100%; } .highlight-line:before { content: ‘█’; color: white; position: absolute; left: 99%; top:0; width: 0; height: 100%; background: linear-gradient(to right, rgba(155,200,55,0.2), rgba(155,0,0,0.1)); pointer-events: none; animation: shot .5s backwards, blink .05s .1s infinite; } @keyframes shot { from { left: 0; width: 99%; } to { right: 0; width: 0; } } @keyframes blink { 0%, 100% { opacity: 1; } 50% { opacity: 0; } } </style> </head> <body> <div id=‘container’ class=‘textarea’ contenteditable=‘true’></div> <script> const container = document.getElementById(‘container’); let previousContent = container.innerHTML; let wordEndPosition = 1; function getPosition(node) { const range = window.getSelection().getRangeAt(0).cloneRange(); range.selectNodeContents(node); range.setEnd(range.startContainer, range.startOffset); return range.toString().length; } function insertLine() { const range = window.getSelection().getRangeAt(0); if (range.startContainer.nodeType === 3) { const textNode = range.startContainer; const currentPosition = range.startOffset; const lineText = textNode.textContent.slice(wordEndPosition); if (!lineText.trim().length) return; const remainingSpace = container.clientWidth - range.getBoundingClientRect().left; const highlightedLine = document.createElement(‘span’); highlightedLine.classList.add(‘highlight-line’); highlightedLine.textContent = ‘█’; highlightedLine.style.maxWidth = remainingSpace + ‘px’; highlightedLine.style.textAlign = ‘left’; const gradientLine = document.createElement(‘span’); gradientLine.style.width = container.clientWidth + ‘px’; highlightedLine.appendChild(gradientLine); range.deleteContents(); range.insertNode(highlightedLine); range.collapse(); setTimeout(() => { highlightedLine.remove(); }, 200); } } function handleKeyPress(event) { if (event.key === ‘Enter’ || event.key === ‘Return’) { event.preventDefault(); insertLine(); return; } if (event.key === ’ ') { const range = window.getSelection().getRangeAt(0); wordEndPosition = getPosition(range.startContainer) + range.startOffset - 1; } } function handleKeyUp(event) { if ([‘Enter’, ’ ', ‘,’, ‘.’].includes(event.key)) { event.preventDefault(); if (previousContent !== container.innerHTML) { insertLine(); } } } container.addEventListener(‘keydown’, handleKeyPress); container.addEventListener(‘keyup’, handleKeyUp); </script> </body> </html> This code incorporates the overall grid structure and uses JavaScript to handle the caret trailing effect, as well as the Enter/Return key not switching to a new line correctly. You can modify and customize this code further based on your requirements and additional functionality you may want to implement. remodify entire code and make similar but based on gridual functionality completely. just create a completely new code based on in-gridual remodulations. no, just do an absolutely new code on per in-gridual remodulative inergraduations. Here’s an updated code snippet that incorporates a grid-based structure and makes use of in-grid styling for the caret trailing effect and handling the Enter/Return key. This code implements a completely new design based on grid functionality and remodulations. <html> <head> <style> html, body { background: radial-gradient(circle at center right, rgba(15,10,0,0.9), rgba(25,1,5,0.9)); } .container { display: grid; width: 100vw; height: 100vh; place-items: center; } .textarea { font-family: ‘Courier New’, monospace; font-size: 18px; font-weight: bold; color: cyan; background: rgba(1, 1, 3, 0.9); border: 6px solid #252555; overflow: auto; white-space: pre-wrap; padding: 10px; grid-row-gap: 5px; } .highlight-line { position: relative; height: 9px; background: linear-gradient(to right, rgba(155, 0, 0, 0.1), rgba(0, 0, 155, 0.2)); animation: shot 2.5s forwards, blink 0.05s 0.1s infinite; } .highlight-line:before { content: ‘█’; color: white; position: absolute; left: 100%; top: 0; width: 0; height: 100%; background: linear-gradient(to right, rgba(155, 200, 55, 0.2), rgba(155, 0, 0, 0.1)); pointer-events: none; animation: shot 0.5s backwards, blink 0.05s 0.1s infinite; } @keyframes shot { from { left: 0; width: 0; } to { left: 100%; width: 100%; } } @keyframes blink { 0%, 100% { opacity: 1; } 50% { opacity: 0; } } </style> </head> <body> <div class=“container”> <div id=“textarea” class=“textarea” contenteditable=“true”></div> </div> <script> const textarea = document.getElementById(‘textarea’); function insertLine() { const range = window.getSelection().getRangeAt(0); if (range.startContainer.nodeType === 3) { const textNode = range.startContainer; const currentPosition = range.startOffset; const lineText = textNode.textContent.slice(0, currentPosition); if (!lineText.trim().length) return; const highlightedLine = document.createElement(‘span’); highlightedLine.classList.add(‘highlight-line’); highlightedLine.textContent = ‘█’; range.deleteContents(); range.insertNode(highlightedLine); range.collapse(); setTimeout(() => { highlightedLine.remove(); }, 500); } } function handleKeyPress(event) { if (event.key === ‘Enter’ || event.key === ‘Return’) { event.preventDefault(); insertLine(); } } textarea.addEventListener(‘keydown’, handleKeyPress); </script> </body> </html> This code creates a container element that uses a grid layout to center its content. The textarea is styled using grid- and grid-item-level properties. The handling of the caret trailing effect and the Enter/Return key is done by the insertLine function, which creates a highlighted line using a span element and inserts it at the current caret position. Feel free to modify and customize this code further to suit your specific needs and design requirements. interesting, it don't allows to switch to a new line by enter press but produces an interesting caret trailing effect towards the right side. try figure-out why the fuck it don't allows to switch to a new line by enter key, also, a the same time try preserve this caret trailing effect and don't ruin it. Here’s an updated code snippet that incorporates a grid-based structure and makes use of in-grid styling for the caret trailing effect and handling the Enter/Return key. This code implements a completely new design based on grid functionality and remodulations. <html> <head> <style> html, body { background: radial-gradient(circle at center right, rgba(15,10,0,0.9), rgba(25,1,5,0.9)); } .container { display: grid; width: 100vw; height: 100vh; place-items: center; } .textarea { font-family: ‘Courier New’, monospace; font-size: 18px; font-weight: bold; color: cyan; background: rgba(1, 1, 3, 0.9); border: 6px solid #252555; overflow: auto; white-space: pre-wrap; padding: 10px; grid-row-gap: 5px; } .highlight-line { position: relative; height: 9px; background: linear-gradient(to right, rgba(155, 0, 0, 0.1), rgba(0, 0, 155, 0.2)); animation: shot 2.5s forwards, blink 0.05s 0.1s infinite; } .highlight-line:before { content: ‘█’; color: white; position: absolute; left: 100%; top: 0; width: 0; height: 100%; background: linear-gradient(to right, rgba(155, 200, 55, 0.2), rgba(155, 0, 0, 0.1)); pointer-events: none; animation: shot 0.5s backwards, blink 0.05s 0.1s infinite; } @keyframes shot { from { left: 0; width: 0; } to { left: 100%; width: 100%; } } @keyframes blink { 0%, 100% { opacity: 1; } 50% { opacity: 0; } } </style> </head> <body> <div class=“container”> <div id=“textarea” class=“textarea” contenteditable=“true”></div> </div> <script> const textarea = document.getElementById(‘textarea’); function insertLine() { const range = window.getSelection().getRangeAt(0); if (range.startContainer.nodeType === 3) { const textNode = range.startContainer; const currentPosition = range.startOffset; const lineText = textNode.textContent.slice(0, currentPosition); if (!lineText.trim().length) return; const highlightedLine = document.createElement(‘span’); highlightedLine.classList.add(‘highlight-line’); highlightedLine.textContent = ‘█’; range.deleteContents(); range.insertNode(highlightedLine); range.collapse(); setTimeout(() => { highlightedLine.remove(); }, 500); } } function handleKeyPress(event) { if (event.key === ‘Enter’ || event.key === ‘Return’) { event.preventDefault(); insertLine(); } } textarea.addEventListener(‘keydown’, handleKeyPress); </script> </body> </html> This code creates a container element that uses a grid layout to center its content. The textarea is styled using grid- and grid-item-level properties. The handling of the caret trailing effect and the Enter/Return key is done by the insertLine function, which creates a highlighted line using a span element and inserts it at the current caret position. Feel free to modify and customize this code further to suit your specific needs and design requirements. interesting, it don't allows to switch to a new line by enter press but produces an interesting caret trailing effect towards the right side. try figure-out why the fuck it don't allows to switch to a new line by enter key, also, a the same time try preserve this caret trailing effect and don't ruin it. I apologize for the inconvenience. It seems that there is a mistake in the code that prevents the Enter key from switching to a new line. To fix this issue, you can modify the handleKeyPress function in the JavaScript code as shown below: function handleKeyPress(event) { if (event.key === ‘Enter’ || event.key === ‘Return’) { event.preventDefault(); const range = window.getSelection().getRangeAt(0); const lineBreak = document.createElement(‘br’); range.deleteContents(); range.insertNode(lineBreak); range.collapse(false); } } This updated code checks for the Enter or Return key and inserts a line break element <br> at the current caret position, allowing the text to switch to a new line. Please replace the existing handleKeyPress function with the updated code and the Enter key should now work as expected while preserving the caret trailing effect. Let me know if you have any further questions! some weird behaviour here. it seems that the previous event on enter press is not handle properly here. it needs to be pressed twice at initial first line to further switch to a new line.:
eec5bb93728f03c088e9104d9ec48ae0
{ "intermediate": 0.2871114909648895, "beginner": 0.5293306708335876, "expert": 0.18355782330036163 }
29,699
Using an overall grid method to align and wrap all elements can be a solution to the issues you mentioned. By implementing a grid template and using JavaScript to handle the caret trailing effect, you can potentially overcome the problems with the caret getting stuck at the most-right of the container width and the Enter/Return key not switching to a new line. One idea is to replace all index calculations functions in JavaScript with in-grid templates to handle the typing and positioning of elements. By modifying the entire code to be based on grid functionality, you can create a new code that addresses these issues. Here’s an example of an HTML code snippet with an overall grid structure that you can use as a starting point: <html> <head> <style> html, body { background: radial-gradient(circle at center right, rgba(15,10,0,0.9), rgba(25,1,5,0.9)); } .textarea { display: grid; width: 100vw; height: auto; font-family: ‘Courier New’, monospace; font-size: 18px; font-weight: bold; color: cyan; background: rgba(1,1,3,0.9); border: 6px solid #252555; overflow: auto; white-space: pre-wrap; word-wrap: break-word; } .highlight-line { position: relative; top:5px; width: 100%; height: 9px; display: inline-block; background: linear-gradient(to right, rgba(155,0,0,0.1), rgba(0,0,155,0.2)); animation: shot 2.5s forwards, blink .05s .1s infinite; } span { content: ‘’; color: white; width: 100%; } .highlight-line:before { content: ‘█’; color: white; position: absolute; left: 99%; top:0; width: 0; height: 100%; background: linear-gradient(to right, rgba(155,200,55,0.2), rgba(155,0,0,0.1)); pointer-events: none; animation: shot .5s backwards, blink .05s .1s infinite; } @keyframes shot { from { left: 0; width: 99%; } to { right: 0; width: 0; } } @keyframes blink { 0%, 100% { opacity: 1; } 50% { opacity: 0; } } </style> </head> <body> <div id=‘container’ class=‘textarea’ contenteditable=‘true’></div> <script> const container = document.getElementById(‘container’); let previousContent = container.innerHTML; let wordEndPosition = 1; function getPosition(node) { const range = window.getSelection().getRangeAt(0).cloneRange(); range.selectNodeContents(node); range.setEnd(range.startContainer, range.startOffset); return range.toString().length; } function insertLine() { const range = window.getSelection().getRangeAt(0); if (range.startContainer.nodeType === 3) { const textNode = range.startContainer; const currentPosition = range.startOffset; const lineText = textNode.textContent.slice(wordEndPosition); if (!lineText.trim().length) return; const remainingSpace = container.clientWidth - range.getBoundingClientRect().left; const highlightedLine = document.createElement(‘span’); highlightedLine.classList.add(‘highlight-line’); highlightedLine.textContent = ‘█’; highlightedLine.style.maxWidth = remainingSpace + ‘px’; highlightedLine.style.textAlign = ‘left’; const gradientLine = document.createElement(‘span’); gradientLine.style.width = container.clientWidth + ‘px’; highlightedLine.appendChild(gradientLine); range.deleteContents(); range.insertNode(highlightedLine); range.collapse(); setTimeout(() => { highlightedLine.remove(); }, 200); } } function handleKeyPress(event) { if (event.key === ‘Enter’ || event.key === ‘Return’) { event.preventDefault(); insertLine(); return; } if (event.key === ’ ') { const range = window.getSelection().getRangeAt(0); wordEndPosition = getPosition(range.startContainer) + range.startOffset - 1; } } function handleKeyUp(event) { if ([‘Enter’, ’ ', ‘,’, ‘.’].includes(event.key)) { event.preventDefault(); if (previousContent !== container.innerHTML) { insertLine(); } } } container.addEventListener(‘keydown’, handleKeyPress); container.addEventListener(‘keyup’, handleKeyUp); </script> </body> </html> This code incorporates the overall grid structure and uses JavaScript to handle the caret trailing effect, as well as the Enter/Return key not switching to a new line correctly. You can modify and customize this code further based on your requirements and additional functionality you may want to implement. remodify entire code and make similar but based on gridual functionality completely. just create a completely new code based on in-gridual remodulations. no, just do an absolutely new code on per in-gridual remodulative inergraduations. Here’s an updated code snippet that incorporates a grid-based structure and makes use of in-grid styling for the caret trailing effect and handling the Enter/Return key. This code implements a completely new design based on grid functionality and remodulations. <html> <head> <style> html, body { background: radial-gradient(circle at center right, rgba(15,10,0,0.9), rgba(25,1,5,0.9)); } .container { display: grid; width: 100vw; height: 100vh; place-items: center; } .textarea { font-family: ‘Courier New’, monospace; font-size: 18px; font-weight: bold; color: cyan; background: rgba(1, 1, 3, 0.9); border: 6px solid #252555; overflow: auto; white-space: pre-wrap; padding: 10px; grid-row-gap: 5px; } .highlight-line { position: relative; height: 9px; background: linear-gradient(to right, rgba(155, 0, 0, 0.1), rgba(0, 0, 155, 0.2)); animation: shot 2.5s forwards, blink 0.05s 0.1s infinite; } .highlight-line:before { content: ‘█’; color: white; position: absolute; left: 100%; top: 0; width: 0; height: 100%; background: linear-gradient(to right, rgba(155, 200, 55, 0.2), rgba(155, 0, 0, 0.1)); pointer-events: none; animation: shot 0.5s backwards, blink 0.05s 0.1s infinite; } @keyframes shot { from { left: 0; width: 0; } to { left: 100%; width: 100%; } } @keyframes blink { 0%, 100% { opacity: 1; } 50% { opacity: 0; } } </style> </head> <body> <div class=“container”> <div id=“textarea” class=“textarea” contenteditable=“true”></div> </div> <script> const textarea = document.getElementById(‘textarea’); function insertLine() { const range = window.getSelection().getRangeAt(0); if (range.startContainer.nodeType === 3) { const textNode = range.startContainer; const currentPosition = range.startOffset; const lineText = textNode.textContent.slice(0, currentPosition); if (!lineText.trim().length) return; const highlightedLine = document.createElement(‘span’); highlightedLine.classList.add(‘highlight-line’); highlightedLine.textContent = ‘█’; range.deleteContents(); range.insertNode(highlightedLine); range.collapse(); setTimeout(() => { highlightedLine.remove(); }, 500); } } function handleKeyPress(event) { if (event.key === ‘Enter’ || event.key === ‘Return’) { event.preventDefault(); insertLine(); } } textarea.addEventListener(‘keydown’, handleKeyPress); </script> </body> </html> This code creates a container element that uses a grid layout to center its content. The textarea is styled using grid- and grid-item-level properties. The handling of the caret trailing effect and the Enter/Return key is done by the insertLine function, which creates a highlighted line using a span element and inserts it at the current caret position. Feel free to modify and customize this code further to suit your specific needs and design requirements. interesting, it don't allows to switch to a new line by enter press but produces an interesting caret trailing effect towards the right side. try figure-out why the fuck it don't allows to switch to a new line by enter key, also, a the same time try preserve this caret trailing effect and don't ruin it. Here’s an updated code snippet that incorporates a grid-based structure and makes use of in-grid styling for the caret trailing effect and handling the Enter/Return key. This code implements a completely new design based on grid functionality and remodulations. <html> <head> <style> html, body { background: radial-gradient(circle at center right, rgba(15,10,0,0.9), rgba(25,1,5,0.9)); } .container { display: grid; width: 100vw; height: 100vh; place-items: center; } .textarea { font-family: ‘Courier New’, monospace; font-size: 18px; font-weight: bold; color: cyan; background: rgba(1, 1, 3, 0.9); border: 6px solid #252555; overflow: auto; white-space: pre-wrap; padding: 10px; grid-row-gap: 5px; } .highlight-line { position: relative; height: 9px; background: linear-gradient(to right, rgba(155, 0, 0, 0.1), rgba(0, 0, 155, 0.2)); animation: shot 2.5s forwards, blink 0.05s 0.1s infinite; } .highlight-line:before { content: ‘█’; color: white; position: absolute; left: 100%; top: 0; width: 0; height: 100%; background: linear-gradient(to right, rgba(155, 200, 55, 0.2), rgba(155, 0, 0, 0.1)); pointer-events: none; animation: shot 0.5s backwards, blink 0.05s 0.1s infinite; } @keyframes shot { from { left: 0; width: 0; } to { left: 100%; width: 100%; } } @keyframes blink { 0%, 100% { opacity: 1; } 50% { opacity: 0; } } </style> </head> <body> <div class=“container”> <div id=“textarea” class=“textarea” contenteditable=“true”></div> </div> <script> const textarea = document.getElementById(‘textarea’); function insertLine() { const range = window.getSelection().getRangeAt(0); if (range.startContainer.nodeType === 3) { const textNode = range.startContainer; const currentPosition = range.startOffset; const lineText = textNode.textContent.slice(0, currentPosition); if (!lineText.trim().length) return; const highlightedLine = document.createElement(‘span’); highlightedLine.classList.add(‘highlight-line’); highlightedLine.textContent = ‘█’; range.deleteContents(); range.insertNode(highlightedLine); range.collapse(); setTimeout(() => { highlightedLine.remove(); }, 500); } } function handleKeyPress(event) { if (event.key === ‘Enter’ || event.key === ‘Return’) { event.preventDefault(); insertLine(); } } textarea.addEventListener(‘keydown’, handleKeyPress); </script> </body> </html> This code creates a container element that uses a grid layout to center its content. The textarea is styled using grid- and grid-item-level properties. The handling of the caret trailing effect and the Enter/Return key is done by the insertLine function, which creates a highlighted line using a span element and inserts it at the current caret position. Feel free to modify and customize this code further to suit your specific needs and design requirements. interesting, it don't allows to switch to a new line by enter press but produces an interesting caret trailing effect towards the right side. try figure-out why the fuck it don't allows to switch to a new line by enter key, also, a the same time try preserve this caret trailing effect and don't ruin it. I apologize for the inconvenience. It seems that there is a mistake in the code that prevents the Enter key from switching to a new line. To fix this issue, you can modify the handleKeyPress function in the JavaScript code as shown below: function handleKeyPress(event) { if (event.key === ‘Enter’ || event.key === ‘Return’) { event.preventDefault(); const range = window.getSelection().getRangeAt(0); const lineBreak = document.createElement(‘br’); range.deleteContents(); range.insertNode(lineBreak); range.collapse(false); } } This updated code checks for the Enter or Return key and inserts a line break element <br> at the current caret position, allowing the text to switch to a new line. Please replace the existing handleKeyPress function with the updated code and the Enter key should now work as expected while preserving the caret trailing effect. Let me know if you have any further questions! some weird behaviour here. it seems that the previous event on enter press is not handle properly here. it needs to be pressed twice at initial first line to further switch to a new line.:
77ee0837e16de4b69863f493d0626b2f
{ "intermediate": 0.2871114909648895, "beginner": 0.5293306708335876, "expert": 0.18355782330036163 }
29,700
Using an overall grid method to align and wrap all elements can be a solution to the issues you mentioned. By implementing a grid template and using JavaScript to handle the caret trailing effect, you can potentially overcome the problems with the caret getting stuck at the most-right of the container width and the Enter/Return key not switching to a new line. One idea is to replace all index calculations functions in JavaScript with in-grid templates to handle the typing and positioning of elements. By modifying the entire code to be based on grid functionality, you can create a new code that addresses these issues. Here’s an example of an HTML code snippet with an overall grid structure that you can use as a starting point: <html> <head> <style> html, body { background: radial-gradient(circle at center right, rgba(15,10,0,0.9), rgba(25,1,5,0.9)); } .textarea { display: grid; width: 100vw; height: auto; font-family: ‘Courier New’, monospace; font-size: 18px; font-weight: bold; color: cyan; background: rgba(1,1,3,0.9); border: 6px solid #252555; overflow: auto; white-space: pre-wrap; word-wrap: break-word; } .highlight-line { position: relative; top:5px; width: 100%; height: 9px; display: inline-block; background: linear-gradient(to right, rgba(155,0,0,0.1), rgba(0,0,155,0.2)); animation: shot 2.5s forwards, blink .05s .1s infinite; } span { content: ‘’; color: white; width: 100%; } .highlight-line:before { content: ‘█’; color: white; position: absolute; left: 99%; top:0; width: 0; height: 100%; background: linear-gradient(to right, rgba(155,200,55,0.2), rgba(155,0,0,0.1)); pointer-events: none; animation: shot .5s backwards, blink .05s .1s infinite; } @keyframes shot { from { left: 0; width: 99%; } to { right: 0; width: 0; } } @keyframes blink { 0%, 100% { opacity: 1; } 50% { opacity: 0; } } </style> </head> <body> <div id=‘container’ class=‘textarea’ contenteditable=‘true’></div> <script> const container = document.getElementById(‘container’); let previousContent = container.innerHTML; let wordEndPosition = 1; function getPosition(node) { const range = window.getSelection().getRangeAt(0).cloneRange(); range.selectNodeContents(node); range.setEnd(range.startContainer, range.startOffset); return range.toString().length; } function insertLine() { const range = window.getSelection().getRangeAt(0); if (range.startContainer.nodeType === 3) { const textNode = range.startContainer; const currentPosition = range.startOffset; const lineText = textNode.textContent.slice(wordEndPosition); if (!lineText.trim().length) return; const remainingSpace = container.clientWidth - range.getBoundingClientRect().left; const highlightedLine = document.createElement(‘span’); highlightedLine.classList.add(‘highlight-line’); highlightedLine.textContent = ‘█’; highlightedLine.style.maxWidth = remainingSpace + ‘px’; highlightedLine.style.textAlign = ‘left’; const gradientLine = document.createElement(‘span’); gradientLine.style.width = container.clientWidth + ‘px’; highlightedLine.appendChild(gradientLine); range.deleteContents(); range.insertNode(highlightedLine); range.collapse(); setTimeout(() => { highlightedLine.remove(); }, 200); } } function handleKeyPress(event) { if (event.key === ‘Enter’ || event.key === ‘Return’) { event.preventDefault(); insertLine(); return; } if (event.key === ’ ') { const range = window.getSelection().getRangeAt(0); wordEndPosition = getPosition(range.startContainer) + range.startOffset - 1; } } function handleKeyUp(event) { if ([‘Enter’, ’ ', ‘,’, ‘.’].includes(event.key)) { event.preventDefault(); if (previousContent !== container.innerHTML) { insertLine(); } } } container.addEventListener(‘keydown’, handleKeyPress); container.addEventListener(‘keyup’, handleKeyUp); </script> </body> </html> This code incorporates the overall grid structure and uses JavaScript to handle the caret trailing effect, as well as the Enter/Return key not switching to a new line correctly. You can modify and customize this code further based on your requirements and additional functionality you may want to implement. remodify entire code and make similar but based on gridual functionality completely. just create a completely new code based on in-gridual remodulations. no, just do an absolutely new code on per in-gridual remodulative inergraduations. Here’s an updated code snippet that incorporates a grid-based structure and makes use of in-grid styling for the caret trailing effect and handling the Enter/Return key. This code implements a completely new design based on grid functionality and remodulations. <html> <head> <style> html, body { background: radial-gradient(circle at center right, rgba(15,10,0,0.9), rgba(25,1,5,0.9)); } .container { display: grid; width: 100vw; height: 100vh; place-items: center; } .textarea { font-family: ‘Courier New’, monospace; font-size: 18px; font-weight: bold; color: cyan; background: rgba(1, 1, 3, 0.9); border: 6px solid #252555; overflow: auto; white-space: pre-wrap; padding: 10px; grid-row-gap: 5px; } .highlight-line { position: relative; height: 9px; background: linear-gradient(to right, rgba(155, 0, 0, 0.1), rgba(0, 0, 155, 0.2)); animation: shot 2.5s forwards, blink 0.05s 0.1s infinite; } .highlight-line:before { content: ‘█’; color: white; position: absolute; left: 100%; top: 0; width: 0; height: 100%; background: linear-gradient(to right, rgba(155, 200, 55, 0.2), rgba(155, 0, 0, 0.1)); pointer-events: none; animation: shot 0.5s backwards, blink 0.05s 0.1s infinite; } @keyframes shot { from { left: 0; width: 0; } to { left: 100%; width: 100%; } } @keyframes blink { 0%, 100% { opacity: 1; } 50% { opacity: 0; } } </style> </head> <body> <div class=“container”> <div id=“textarea” class=“textarea” contenteditable=“true”></div> </div> <script> const textarea = document.getElementById(‘textarea’); function insertLine() { const range = window.getSelection().getRangeAt(0); if (range.startContainer.nodeType === 3) { const textNode = range.startContainer; const currentPosition = range.startOffset; const lineText = textNode.textContent.slice(0, currentPosition); if (!lineText.trim().length) return; const highlightedLine = document.createElement(‘span’); highlightedLine.classList.add(‘highlight-line’); highlightedLine.textContent = ‘█’; range.deleteContents(); range.insertNode(highlightedLine); range.collapse(); setTimeout(() => { highlightedLine.remove(); }, 500); } } function handleKeyPress(event) { if (event.key === ‘Enter’ || event.key === ‘Return’) { event.preventDefault(); insertLine(); } } textarea.addEventListener(‘keydown’, handleKeyPress); </script> </body> </html> This code creates a container element that uses a grid layout to center its content. The textarea is styled using grid- and grid-item-level properties. The handling of the caret trailing effect and the Enter/Return key is done by the insertLine function, which creates a highlighted line using a span element and inserts it at the current caret position. Feel free to modify and customize this code further to suit your specific needs and design requirements. interesting, it don't allows to switch to a new line by enter press but produces an interesting caret trailing effect towards the right side. try figure-out why the fuck it don't allows to switch to a new line by enter key, also, a the same time try preserve this caret trailing effect and don't ruin it. Here’s an updated code snippet that incorporates a grid-based structure and makes use of in-grid styling for the caret trailing effect and handling the Enter/Return key. This code implements a completely new design based on grid functionality and remodulations. <html> <head> <style> html, body { background: radial-gradient(circle at center right, rgba(15,10,0,0.9), rgba(25,1,5,0.9)); } .container { display: grid; width: 100vw; height: 100vh; place-items: center; } .textarea { font-family: ‘Courier New’, monospace; font-size: 18px; font-weight: bold; color: cyan; background: rgba(1, 1, 3, 0.9); border: 6px solid #252555; overflow: auto; white-space: pre-wrap; padding: 10px; grid-row-gap: 5px; } .highlight-line { position: relative; height: 9px; background: linear-gradient(to right, rgba(155, 0, 0, 0.1), rgba(0, 0, 155, 0.2)); animation: shot 2.5s forwards, blink 0.05s 0.1s infinite; } .highlight-line:before { content: ‘█’; color: white; position: absolute; left: 100%; top: 0; width: 0; height: 100%; background: linear-gradient(to right, rgba(155, 200, 55, 0.2), rgba(155, 0, 0, 0.1)); pointer-events: none; animation: shot 0.5s backwards, blink 0.05s 0.1s infinite; } @keyframes shot { from { left: 0; width: 0; } to { left: 100%; width: 100%; } } @keyframes blink { 0%, 100% { opacity: 1; } 50% { opacity: 0; } } </style> </head> <body> <div class=“container”> <div id=“textarea” class=“textarea” contenteditable=“true”></div> </div> <script> const textarea = document.getElementById(‘textarea’); function insertLine() { const range = window.getSelection().getRangeAt(0); if (range.startContainer.nodeType === 3) { const textNode = range.startContainer; const currentPosition = range.startOffset; const lineText = textNode.textContent.slice(0, currentPosition); if (!lineText.trim().length) return; const highlightedLine = document.createElement(‘span’); highlightedLine.classList.add(‘highlight-line’); highlightedLine.textContent = ‘█’; range.deleteContents(); range.insertNode(highlightedLine); range.collapse(); setTimeout(() => { highlightedLine.remove(); }, 500); } } function handleKeyPress(event) { if (event.key === ‘Enter’ || event.key === ‘Return’) { event.preventDefault(); insertLine(); } } textarea.addEventListener(‘keydown’, handleKeyPress); </script> </body> </html> This code creates a container element that uses a grid layout to center its content. The textarea is styled using grid- and grid-item-level properties. The handling of the caret trailing effect and the Enter/Return key is done by the insertLine function, which creates a highlighted line using a span element and inserts it at the current caret position. Feel free to modify and customize this code further to suit your specific needs and design requirements. interesting, it don't allows to switch to a new line by enter press but produces an interesting caret trailing effect towards the right side. try figure-out why the fuck it don't allows to switch to a new line by enter key, also, a the same time try preserve this caret trailing effect and don't ruin it. I apologize for the inconvenience. It seems that there is a mistake in the code that prevents the Enter key from switching to a new line. To fix this issue, you can modify the handleKeyPress function in the JavaScript code as shown below: function handleKeyPress(event) { if (event.key === ‘Enter’ || event.key === ‘Return’) { event.preventDefault(); const range = window.getSelection().getRangeAt(0); const lineBreak = document.createElement(‘br’); range.deleteContents(); range.insertNode(lineBreak); range.collapse(false); } } This updated code checks for the Enter or Return key and inserts a line break element <br> at the current caret position, allowing the text to switch to a new line. Please replace the existing handleKeyPress function with the updated code and the Enter key should now work as expected while preserving the caret trailing effect. Let me know if you have any further questions! some weird behaviour here. it seems that the previous event on enter press is not handle properly here. it needs to be pressed twice at initial first line to further switch to a new line.:
c3b03b9740f8d82f99a94f3890b28ceb
{ "intermediate": 0.2871114909648895, "beginner": 0.5293306708335876, "expert": 0.18355782330036163 }
29,701
Using an overall grid method to align and wrap all elements can be a solution to the issues you mentioned. By implementing a grid template and using JavaScript to handle the caret trailing effect, you can potentially overcome the problems with the caret getting stuck at the most-right of the container width and the Enter/Return key not switching to a new line. One idea is to replace all index calculations functions in JavaScript with in-grid templates to handle the typing and positioning of elements. By modifying the entire code to be based on grid functionality, you can create a new code that addresses these issues. Here’s an example of an HTML code snippet with an overall grid structure that you can use as a starting point: <html> <head> <style> html, body { background: radial-gradient(circle at center right, rgba(15,10,0,0.9), rgba(25,1,5,0.9)); } .textarea { display: grid; width: 100vw; height: auto; font-family: ‘Courier New’, monospace; font-size: 18px; font-weight: bold; color: cyan; background: rgba(1,1,3,0.9); border: 6px solid #252555; overflow: auto; white-space: pre-wrap; word-wrap: break-word; } .highlight-line { position: relative; top:5px; width: 100%; height: 9px; display: inline-block; background: linear-gradient(to right, rgba(155,0,0,0.1), rgba(0,0,155,0.2)); animation: shot 2.5s forwards, blink .05s .1s infinite; } span { content: ‘’; color: white; width: 100%; } .highlight-line:before { content: ‘█’; color: white; position: absolute; left: 99%; top:0; width: 0; height: 100%; background: linear-gradient(to right, rgba(155,200,55,0.2), rgba(155,0,0,0.1)); pointer-events: none; animation: shot .5s backwards, blink .05s .1s infinite; } @keyframes shot { from { left: 0; width: 99%; } to { right: 0; width: 0; } } @keyframes blink { 0%, 100% { opacity: 1; } 50% { opacity: 0; } } </style> </head> <body> <div id=‘container’ class=‘textarea’ contenteditable=‘true’></div> <script> const container = document.getElementById(‘container’); let previousContent = container.innerHTML; let wordEndPosition = 1; function getPosition(node) { const range = window.getSelection().getRangeAt(0).cloneRange(); range.selectNodeContents(node); range.setEnd(range.startContainer, range.startOffset); return range.toString().length; } function insertLine() { const range = window.getSelection().getRangeAt(0); if (range.startContainer.nodeType === 3) { const textNode = range.startContainer; const currentPosition = range.startOffset; const lineText = textNode.textContent.slice(wordEndPosition); if (!lineText.trim().length) return; const remainingSpace = container.clientWidth - range.getBoundingClientRect().left; const highlightedLine = document.createElement(‘span’); highlightedLine.classList.add(‘highlight-line’); highlightedLine.textContent = ‘█’; highlightedLine.style.maxWidth = remainingSpace + ‘px’; highlightedLine.style.textAlign = ‘left’; const gradientLine = document.createElement(‘span’); gradientLine.style.width = container.clientWidth + ‘px’; highlightedLine.appendChild(gradientLine); range.deleteContents(); range.insertNode(highlightedLine); range.collapse(); setTimeout(() => { highlightedLine.remove(); }, 200); } } function handleKeyPress(event) { if (event.key === ‘Enter’ || event.key === ‘Return’) { event.preventDefault(); insertLine(); return; } if (event.key === ’ ') { const range = window.getSelection().getRangeAt(0); wordEndPosition = getPosition(range.startContainer) + range.startOffset - 1; } } function handleKeyUp(event) { if ([‘Enter’, ’ ', ‘,’, ‘.’].includes(event.key)) { event.preventDefault(); if (previousContent !== container.innerHTML) { insertLine(); } } } container.addEventListener(‘keydown’, handleKeyPress); container.addEventListener(‘keyup’, handleKeyUp); </script> </body> </html> This code incorporates the overall grid structure and uses JavaScript to handle the caret trailing effect, as well as the Enter/Return key not switching to a new line correctly. You can modify and customize this code further based on your requirements and additional functionality you may want to implement. remodify entire code and make similar but based on gridual functionality completely. just create a completely new code based on in-gridual remodulations. no, just do an absolutely new code on per in-gridual remodulative inergraduations. Here’s an updated code snippet that incorporates a grid-based structure and makes use of in-grid styling for the caret trailing effect and handling the Enter/Return key. This code implements a completely new design based on grid functionality and remodulations. <html> <head> <style> html, body { background: radial-gradient(circle at center right, rgba(15,10,0,0.9), rgba(25,1,5,0.9)); } .container { display: grid; width: 100vw; height: 100vh; place-items: center; } .textarea { font-family: ‘Courier New’, monospace; font-size: 18px; font-weight: bold; color: cyan; background: rgba(1, 1, 3, 0.9); border: 6px solid #252555; overflow: auto; white-space: pre-wrap; padding: 10px; grid-row-gap: 5px; } .highlight-line { position: relative; height: 9px; background: linear-gradient(to right, rgba(155, 0, 0, 0.1), rgba(0, 0, 155, 0.2)); animation: shot 2.5s forwards, blink 0.05s 0.1s infinite; } .highlight-line:before { content: ‘█’; color: white; position: absolute; left: 100%; top: 0; width: 0; height: 100%; background: linear-gradient(to right, rgba(155, 200, 55, 0.2), rgba(155, 0, 0, 0.1)); pointer-events: none; animation: shot 0.5s backwards, blink 0.05s 0.1s infinite; } @keyframes shot { from { left: 0; width: 0; } to { left: 100%; width: 100%; } } @keyframes blink { 0%, 100% { opacity: 1; } 50% { opacity: 0; } } </style> </head> <body> <div class=“container”> <div id=“textarea” class=“textarea” contenteditable=“true”></div> </div> <script> const textarea = document.getElementById(‘textarea’); function insertLine() { const range = window.getSelection().getRangeAt(0); if (range.startContainer.nodeType === 3) { const textNode = range.startContainer; const currentPosition = range.startOffset; const lineText = textNode.textContent.slice(0, currentPosition); if (!lineText.trim().length) return; const highlightedLine = document.createElement(‘span’); highlightedLine.classList.add(‘highlight-line’); highlightedLine.textContent = ‘█’; range.deleteContents(); range.insertNode(highlightedLine); range.collapse(); setTimeout(() => { highlightedLine.remove(); }, 500); } } function handleKeyPress(event) { if (event.key === ‘Enter’ || event.key === ‘Return’) { event.preventDefault(); insertLine(); } } textarea.addEventListener(‘keydown’, handleKeyPress); </script> </body> </html> This code creates a container element that uses a grid layout to center its content. The textarea is styled using grid- and grid-item-level properties. The handling of the caret trailing effect and the Enter/Return key is done by the insertLine function, which creates a highlighted line using a span element and inserts it at the current caret position. Feel free to modify and customize this code further to suit your specific needs and design requirements. interesting, it don't allows to switch to a new line by enter press but produces an interesting caret trailing effect towards the right side. try figure-out why the fuck it don't allows to switch to a new line by enter key, also, a the same time try preserve this caret trailing effect and don't ruin it. Here’s an updated code snippet that incorporates a grid-based structure and makes use of in-grid styling for the caret trailing effect and handling the Enter/Return key. This code implements a completely new design based on grid functionality and remodulations. <html> <head> <style> html, body { background: radial-gradient(circle at center right, rgba(15,10,0,0.9), rgba(25,1,5,0.9)); } .container { display: grid; width: 100vw; height: 100vh; place-items: center; } .textarea { font-family: ‘Courier New’, monospace; font-size: 18px; font-weight: bold; color: cyan; background: rgba(1, 1, 3, 0.9); border: 6px solid #252555; overflow: auto; white-space: pre-wrap; padding: 10px; grid-row-gap: 5px; } .highlight-line { position: relative; height: 9px; background: linear-gradient(to right, rgba(155, 0, 0, 0.1), rgba(0, 0, 155, 0.2)); animation: shot 2.5s forwards, blink 0.05s 0.1s infinite; } .highlight-line:before { content: ‘█’; color: white; position: absolute; left: 100%; top: 0; width: 0; height: 100%; background: linear-gradient(to right, rgba(155, 200, 55, 0.2), rgba(155, 0, 0, 0.1)); pointer-events: none; animation: shot 0.5s backwards, blink 0.05s 0.1s infinite; } @keyframes shot { from { left: 0; width: 0; } to { left: 100%; width: 100%; } } @keyframes blink { 0%, 100% { opacity: 1; } 50% { opacity: 0; } } </style> </head> <body> <div class=“container”> <div id=“textarea” class=“textarea” contenteditable=“true”></div> </div> <script> const textarea = document.getElementById(‘textarea’); function insertLine() { const range = window.getSelection().getRangeAt(0); if (range.startContainer.nodeType === 3) { const textNode = range.startContainer; const currentPosition = range.startOffset; const lineText = textNode.textContent.slice(0, currentPosition); if (!lineText.trim().length) return; const highlightedLine = document.createElement(‘span’); highlightedLine.classList.add(‘highlight-line’); highlightedLine.textContent = ‘█’; range.deleteContents(); range.insertNode(highlightedLine); range.collapse(); setTimeout(() => { highlightedLine.remove(); }, 500); } } function handleKeyPress(event) { if (event.key === ‘Enter’ || event.key === ‘Return’) { event.preventDefault(); insertLine(); } } textarea.addEventListener(‘keydown’, handleKeyPress); </script> </body> </html> This code creates a container element that uses a grid layout to center its content. The textarea is styled using grid- and grid-item-level properties. The handling of the caret trailing effect and the Enter/Return key is done by the insertLine function, which creates a highlighted line using a span element and inserts it at the current caret position. Feel free to modify and customize this code further to suit your specific needs and design requirements. interesting, it don't allows to switch to a new line by enter press but produces an interesting caret trailing effect towards the right side. try figure-out why the fuck it don't allows to switch to a new line by enter key, also, a the same time try preserve this caret trailing effect and don't ruin it. I apologize for the inconvenience. It seems that there is a mistake in the code that prevents the Enter key from switching to a new line. To fix this issue, you can modify the handleKeyPress function in the JavaScript code as shown below: function handleKeyPress(event) { if (event.key === ‘Enter’ || event.key === ‘Return’) { event.preventDefault(); const range = window.getSelection().getRangeAt(0); const lineBreak = document.createElement(‘br’); range.deleteContents(); range.insertNode(lineBreak); range.collapse(false); } } This updated code checks for the Enter or Return key and inserts a line break element <br> at the current caret position, allowing the text to switch to a new line. Please replace the existing handleKeyPress function with the updated code and the Enter key should now work as expected while preserving the caret trailing effect. Let me know if you have any further questions! some weird behaviour here. it seems that the previous event on enter press is not handle properly here. it needs to be pressed twice at initial first line to further switch to a new line.:
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selon la fonction "getActivePlayer" modifiée peux tu corriger les tests "function getActivePlayer(uint256 _gameId) public view returns (address) { if (state == State.firstLetter) { return games[_gameId].player2; } else { return games[_gameId].player1; } }" les tests "context ("FONCTION getActivePlayer", () => { beforeEach(async function() { penduelInstance = await Penduel.new(subId); await penduelInstance.createGame({ from: player1 }); await penduelInstance.joinGame({ from: player2 }); }); describe ("Vérifie la fonction getActivePlayer pour player2", () => { it("doit retourner le player actif comme player2", async () => { const gameId = 1; const games = await penduelInstance.games(gameId); const isPlayer2Turn = games.isPlayer2Turn; const player2 = games.player2; assert.equal(isPlayer2Turn, true); assert.equal(player2, await penduelInstance.getActivePlayer.call(gameId), "le player actif doit être player2" ); }); }); describe ("Vérifie la fonction getActivePlayer pour player1", () => { it("doit retourner le player actif comme player1", async () => { const gameId = 1; const games = await penduelInstance.games(gameId); const isPlayer2Turn = games.isPlayer2Turn; const expectedPlayer = isPlayer2Turn ? games.player2 : games.player1; assert.equal(expectedPlayer, await penduelInstance.getActivePlayer.call(gameId), "le player actif doit être player1" ); }); });"
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@Override public void onClick(View view) { switch (view.getId()) { case R.id.btn1: break; case R.id.btn2: break; case R.id.btn3: break; default: break; error:Constant expression required
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{ "intermediate": 0.4172326624393463, "beginner": 0.3106633722782135, "expert": 0.2721039652824402 }
29,704
antd select default value if no one selected
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{ "intermediate": 0.37258604168891907, "beginner": 0.2846195697784424, "expert": 0.34279441833496094 }
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css shadow around content
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{ "intermediate": 0.3409257233142853, "beginner": 0.38289496302604675, "expert": 0.2761792838573456 }
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can you set that timeout range to be not in number but of index start and index end range between in empty space of current caret position and the most-right side of the container?:
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{ "intermediate": 0.46417757868766785, "beginner": 0.17633064091205597, "expert": 0.3594917356967926 }
29,707
drops an error "TypeError: highlightedLine is null ", when trying to resize viewport.:
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what is fields boost in whoosh python
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{ "intermediate": 0.18335159122943878, "beginner": 0.09129275381565094, "expert": 0.7253556847572327 }
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it looks when you type random chars rapidly and press many enter keys to switch to a new line, this block caret tracing effect got stucks at the right permanently, maybe because it doesn't get specifically handled for in one iteration in animation?:
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fix that part without backticks in template literals, because chat ui cannot handle backticks here.: highlightedLine.style.animationDuration = $`{timeoutDuration}`ms; animationTimeout = setTimeout(onAnimationEnd, timeoutDuration); } }, 0.1); } Certainly! Here’s the updated code without backticks in template literals: highlightedLine.style.animationDuration = timeoutDuration + ‘ms’; animationTimeout = setTimeout(onAnimationEnd, timeoutDuration); Make sure to replace those two lines in your existing code with the updated version. no, something crazy wrong here. the more rapidly you type and press enters, the more it adds overall timeouts and eventually permanently stucking multiple blocks at the most-right of length-end. Apologies for the confusion. To address the issue where multiple blocks get permanently stuck at the most-right end when rapidly typing and pressing enter keys, you can modify the updateTimeout function to clear any existing animation timeouts before setting a new one. Here’s the updated version: function updateTimeout() { clearTimeout(resizeTimeout); clearTimeout(animationTimeout); resizeTimeout = setTimeout(() => { const highlightedLine = document.querySelector(‘.highlight-line’); if (highlightedLine !== null) { const container = document.querySelector(‘.container’); const emptySpace = container.offsetWidth - highlightedLine.offsetLeft - highlightedLine.offsetWidth; const timeoutDuration = emptySpace * 3; highlightedLine.style.animationDuration = timeoutDuration + ‘ms’; animationTimeout = setTimeout(onAnimationEnd, timeoutDuration); } }, 0.1); } With this modification, any existing animation timeouts will be cleared before setting a new one. This ensures that the animation duration is correctly calculated based on the current empty space without accumulating extra timeouts. Please give this updated code a try and let me know if it resolves the issue. also, need to do that for in actual viewport size updating, because it has the same stucking behaviour. Apologies for the oversight. To prevent the stucking behavior when updating the viewport size, you can modify the updateTimeout function to clear the animation timeout when the viewport size changes. Here’s the updated version: function updateTimeout() { clearTimeout(resizeTimeout); clearTimeout(animationTimeout); resizeTimeout = setTimeout(() => { const highlightedLine = document.querySelector(‘.highlight-line’); if (highlightedLine !== null) { const container = document.querySelector(‘.container’); const emptySpace = container.offsetWidth - highlightedLine.offsetLeft - highlightedLine.offsetWidth; const timeoutDuration = emptySpace * 3; highlightedLine.style.animationDuration = timeoutDuration + ‘ms’; animationTimeout = setTimeout(onAnimationEnd, timeoutDuration); } }, 0.1); clearTimeout(animationTimeout); } In this updated code, the clearTimeout(animationTimeout) line is added at the end of the updateTimeout function to clear the animation timeout when the function is called due to a viewport size change. This ensures that any existing animation timeouts are cleared before setting a new one, preventing the stucking behavior. Please give this modified code a try, and let me know if it resolves the issue when updating the viewport size. again, something crazy wrong here. it adds some empty space bellow in textarea and don't actually solves that block stucking issue. rethink overall concept and return with a solution. Apologies for the continued issues. To address the block sticking issue and prevent the unexpected behavior, we’ll need to introduce some changes to the code. Here’s the updated code: const textarea = document.getElementById(‘textarea’); let resizeTimeout; let animationTimeout; function insertLine() { const range = window.getSelection().getRangeAt(0); const textNode = range.startContainer; if (textNode.nodeType === 3) { const currentPosition = range.startOffset; const lineText = textNode.textContent.trim().slice(currentPosition); const highlightedLine = document.createElement(‘span’); highlightedLine.classList.add(‘highlight-line’); highlightedLine.textContent = ‘█’; const lineBreak = document.createElement(‘br’); const newLine = document.createElement(‘span’); newLine.appendChild(lineBreak); newLine.appendChild(highlightedLine); const nextNode = currentPosition > 0 ? textNode.splitText(currentPosition) : textNode; nextNode.parentNode.insertBefore(newLine, nextNode.nextSibling); range.deleteContents(); range.insertNode(lineBreak); range.collapse(nextNode); range.setStart(nextNode, 0); updateTimeout(); } } function updateTimeout() { clearTimeout(resizeTimeout); clearTimeout(animationTimeout); resizeTimeout = setTimeout(() => { const highlightedLine = document.querySelector(‘.highlight-line’); if (highlightedLine !== null) { const container = document.querySelector(‘.container’); const emptySpace = container.offsetWidth - highlightedLine.offsetLeft - highlightedLine.offsetWidth; const timeoutDuration = emptySpace * 3; highlightedLine.style.animationDuration = timeoutDuration + ‘ms’; animationTimeout = setTimeout(onAnimationEnd, timeoutDuration); } }, 0.1); } function onAnimationEnd() { const highlightedLine = document.querySelector(‘.highlight-line’); highlightedLine.outerHTML = highlightedLine.innerHTML; clearTimeout(animationTimeout); } function handleKeyPress(event) { if (event.key === ‘Enter’ || event.key === ‘Return’) { event.preventDefault(); const lineBreak = document.createElement(‘br’); insertLine(); const range = window.getSelection().getRangeAt(0); range.deleteContents(); range.insertNode(lineBreak); range.collapse(false); } } textarea.addEventListener(‘keydown’, handleKeyPress); window.addEventListener(‘resize’, updateTimeout); In this updated code, we’ve made the following changes: In the insertLine function, we modified the logic for creating the new line element to ensure that the highlighted line is placed at the correct position without adding extra space below the textarea. In the onAnimationEnd function, we added the outerHTML = highlightedLine.innerHTML line to remove the parent span element containing the empty space below the highlighted line. This helps prevent the block sticking issue and ensures that the textarea remains properly aligned. Please try this updated code and let me know if it resolves the block sticking issue and prevents the unexpected behavior. maybe problem that we don't request an animation frame in time while rapidly typing? because when you resize viewport, it updates normally content inside textarea. You’re correct, requesting an animation frame can help address the issue when rapidly typing. By using requestAnimationFrame, we can ensure that the updates to the textarea content happen at the appropriate time. Here’s an updated version of the code: const textarea = document.getElementById(‘textarea’); let resizeTimeout; let animationTimeout; function insertLine() { const range = window.getSelection().getRangeAt(0); const textNode = range.startContainer; if (textNode.nodeType === 3) { const currentPosition = range.startOffset; const lineText = textNode.textContent.trim().slice(currentPosition); const highlightedLine = document.createElement(‘span’); highlightedLine.classList.add(‘highlight-line’); highlightedLine.textContent = ‘█’; const lineBreak = document.createElement(‘br’); const newLine = document.createElement(‘span’); newLine.appendChild(lineBreak); newLine.appendChild(highlightedLine); const nextNode = currentPosition > 0 ? textNode.splitText(currentPosition) : textNode; nextNode.parentNode.insertBefore(newLine, nextNode.nextSibling); range.deleteContents(); range.insertNode(lineBreak); range.collapse(nextNode); range.setStart(nextNode, 0); updateTimeout(); } } function updateTimeout() { cancelAnimationFrame(animationTimeout); animationTimeout = requestAnimationFrame(onAnimationEnd); } function onAnimationEnd() { const highlightedLine = document.querySelector(‘.highlight-line’); highlightedLine.outerHTML = highlightedLine.innerHTML; cancelAnimationFrame(animationTimeout); } function handleKeyPress(event) { if (event.key === ‘Enter’ || event.key === ‘Return’) { event.preventDefault(); const lineBreak = document.createElement(‘br’); insertLine(); const range = window.getSelection().getRangeAt(0); range.deleteContents(); range.insertNode(lineBreak); range.collapse(false); } } textarea.addEventListener(‘keydown’, handleKeyPress); window.addEventListener(‘resize’, updateTimeout); In this updated code, instead of using a fixed timeout, we use requestAnimationFrame to trigger the removal of the highlighted line. This ensures that the animation frame is requested at the appropriate time, even when typing rapidly. By canceling the animation frame using cancelAnimationFrame before requesting a new one, we prevent the accumulation of excessive animation frames. Please give this updated code a try and let me know if it resolves the block sticking issue when rapidly typing and resizing the viewport. but now that caret block animation is invisible and got an error in viewport resize: Uncaught TypeError: highlightedLine is null
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