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Stored Hashed Password: howque123. Input Password: howque123. Invalid Base64 String Could you fix this issue and add improvements? private string HashHwid(string input) { using (SHA256 sha256 = SHA256.Create()) { byte[] inputBytes = Encoding.UTF8.GetBytes(input); byte[] hashBytes = sha256.ComputeHash(inputBytes); StringBuilder sb = new StringBuilder(); foreach (byte b in hashBytes) { sb.Append(b.ToString("x2")); } return sb.ToString(); } } private string HashPassword(string password) { // Generate a random salt byte[] salt; new RNGCryptoServiceProvider().GetBytes(salt = new byte[16]); // Create a password hash using PBKDF2 using (var pbkdf2 = new Rfc2898DeriveBytes(password, salt, 10000, HashAlgorithmName.SHA256)) { byte[] hash = pbkdf2.GetBytes(20); // 20 is the size of the hash // Use Convert.ToBase64String directly on the hashBytes string base64Hash = Convert.ToBase64String(hash); // Combine salt and hash for storage if needed byte[] hashBytes = new byte[36]; // 16 for salt + 20 for hash Array.Copy(salt, 0, hashBytes, 0, 16); Array.Copy(hash, 0, hashBytes, 16, 20); return base64Hash; } } private bool VerifyPassword(string inputPassword, string hashedPassword) { try { // Debugging: Print hashed password and input password Console.WriteLine($"Stored Hashed Password: {hashedPassword}"); Console.WriteLine($"Input Password: {inputPassword}"); // Check if the hashed password is a valid Base64 string if (!IsValidBase64String(hashedPassword)) { Console.WriteLine("Invalid Base64 String"); return false; } // Convert the base64-encoded string back to bytes byte[] hashBytes = Convert.FromBase64String(hashedPassword); // Debugging: Print hash bytes Console.WriteLine($"Decoded Hash Bytes: {BitConverter.ToString(hashBytes)}"); // Extract the salt and hash from the combined bytes byte[] salt = new byte[16]; Array.Copy(hashBytes, 0, salt, 0, 16); byte[] inputHash; using (var pbkdf2 = new Rfc2898DeriveBytes(inputPassword, salt, 10000, HashAlgorithmName.SHA256)) { inputHash = pbkdf2.GetBytes(20); // 20 is the size of the hash } // Debugging: Print input hash bytes Console.WriteLine($"Input Hash Bytes: {BitConverter.ToString(inputHash)}"); // Compare the computed hash with the stored hash for (int i = 0; i < 20; i++) { if (inputHash[i] != hashBytes[i + 16]) { return false; } } return true; } catch (Exception ex) { // Handle the exception and print a message Console.WriteLine($"Error in VerifyPassword: {ex.Message}"); return false; } } private bool IsValidBase64String(string s) { try { Convert.FromBase64String(s); return true; } catch { return false; } } // Use a secure method to store and retrieve connection strings private string GetConnectionString() { // Replace this with a secure method to retrieve your connection string return "Data Source=DESKTOP-E8D96UU\\SQLEXPRESS;Initial Catalog=sfd_loader;Integrated Security=True;Encrypt=False"; } public static string SetValueForText1 = ""; public static string SetValueForText2 = ""; private void load_Click(object sender, EventArgs e) { string hwid = GetHardwareID(); string hashedHwid = HashHwid(hwid); // Hash the entered password before checking it string hashedPassword = HashPassword(password.Text); using (SqlConnection connection = new SqlConnection(GetConnectionString())) { connection.Open(); string query = "SELECT * FROM Accounts WHERE Username=@Username"; using (SqlCommand command = new SqlCommand(query, connection)) { command.Parameters.AddWithValue("@Username", login.Text); using (SqlDataReader reader = command.ExecuteReader()) { if (reader.Read()) { string storedPassword = reader["Password"].ToString(); string hashedHwidFromDb = reader["hwid"].ToString(); if (string.IsNullOrEmpty(hashedHwidFromDb)) { MessageBox.Show("HWID not found in database. Please update HWID."); UpdateHwidInDatabase(login.Text, hashedHwid); // Use the hashed value } else if (hashedHwid == hashedHwidFromDb && VerifyPassword(password.Text, storedPassword)) { SetValueForText1 = login.Text + " // Admin"; this.Hide(); var form1 = new Form2(); form1.Closed += (s, args) => this.Close(); form1.Show(); } else { MessageBox.Show("Credentials are incorrect!"); } } else { MessageBox.Show("Username is incorrect!"); } } } } if (checkBox1.Checked) { HowqueCheats.Properties.Settings.Default.Username = login.Text; HowqueCheats.Properties.Settings.Default.Password = password.Text; // Save the plaintext password for simplicity HowqueCheats.Properties.Settings.Default.Save(); } else { HowqueCheats.Properties.Settings.Default.Username = ""; HowqueCheats.Properties.Settings.Default.Password = ""; HowqueCheats.Properties.Settings.Default.Save(); } }
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38,248
Stored Hashed Password: howque123. Input Password: howque123. Invalid Base64 String Could you fix this issue and add improvements? private string HashPassword(string password) { // Generate a random salt byte[] salt; new RNGCryptoServiceProvider().GetBytes(salt = new byte[16]); // Create a password hash using PBKDF2 using (var pbkdf2 = new Rfc2898DeriveBytes(password, salt, 10000, HashAlgorithmName.SHA256)) { byte[] hash = pbkdf2.GetBytes(20); // 20 is the size of the hash // Use Convert.ToBase64String directly on the hashBytes string base64Hash = Convert.ToBase64String(hash); // Combine salt and hash for storage if needed byte[] hashBytes = new byte[36]; // 16 for salt + 20 for hash Array.Copy(salt, 0, hashBytes, 0, 16); Array.Copy(hash, 0, hashBytes, 16, 20); return base64Hash; } } private bool VerifyPassword(string inputPassword, string hashedPassword) { try { // Debugging: Print hashed password and input password Console.WriteLine($"Stored Hashed Password: {hashedPassword}"); Console.WriteLine($"Input Password: {inputPassword}"); // Check if the hashed password is a valid Base64 string if (!IsValidBase64String(hashedPassword)) { Console.WriteLine("Invalid Base64 String"); return false; } // Convert the base64-encoded string back to bytes byte[] hashBytes = Convert.FromBase64String(hashedPassword); // Debugging: Print hash bytes Console.WriteLine($"Decoded Hash Bytes: {BitConverter.ToString(hashBytes)}"); // Extract the salt and hash from the combined bytes byte[] salt = new byte[16]; Array.Copy(hashBytes, 0, salt, 0, 16); byte[] inputHash; using (var pbkdf2 = new Rfc2898DeriveBytes(inputPassword, salt, 10000, HashAlgorithmName.SHA256)) { inputHash = pbkdf2.GetBytes(20); // 20 is the size of the hash } // Debugging: Print input hash bytes Console.WriteLine($"Input Hash Bytes: {BitConverter.ToString(inputHash)}"); // Compare the computed hash with the stored hash for (int i = 0; i < 20; i++) { if (inputHash[i] != hashBytes[i + 16]) { return false; } } return true; } catch (Exception ex) { // Handle the exception and print a message Console.WriteLine($"Error in VerifyPassword: {ex.Message}"); return false; } } private bool IsValidBase64String(string s) { try { Convert.FromBase64String(s); return true; } catch { return false; } } // Use a secure method to store and retrieve connection strings private string GetConnectionString() { // Replace this with a secure method to retrieve your connection string return "Data Source=DESKTOP-E8D96UU\\SQLEXPRESS;Initial Catalog=sfd_loader;Integrated Security=True;Encrypt=False"; } public static string SetValueForText1 = ""; public static string SetValueForText2 = ""; private void load_Click(object sender, EventArgs e) { string hwid = GetHardwareID(); string hashedHwid = HashHwid(hwid); // Hash the entered password before checking it string hashedPassword = HashPassword(password.Text); using (SqlConnection connection = new SqlConnection(GetConnectionString())) { connection.Open(); string query = "SELECT * FROM Accounts WHERE Username=@Username"; using (SqlCommand command = new SqlCommand(query, connection)) { command.Parameters.AddWithValue("@Username", login.Text); using (SqlDataReader reader = command.ExecuteReader()) { if (reader.Read()) { string storedPassword = reader["Password"].ToString(); string hashedHwidFromDb = reader["hwid"].ToString(); if (string.IsNullOrEmpty(hashedHwidFromDb)) { MessageBox.Show("HWID not found in database. Please update HWID."); UpdateHwidInDatabase(login.Text, hashedHwid); // Use the hashed value } else if (hashedHwid == hashedHwidFromDb && VerifyPassword(password.Text, storedPassword)) { SetValueForText1 = login.Text + " // Admin"; this.Hide(); var form1 = new Form2(); form1.Closed += (s, args) => this.Close(); form1.Show(); } else { MessageBox.Show("Credentials are incorrect!"); } } else { MessageBox.Show("Username is incorrect!"); } } } } if (checkBox1.Checked) { HowqueCheats.Properties.Settings.Default.Username = login.Text; HowqueCheats.Properties.Settings.Default.Password = password.Text; // Save the plaintext password for simplicity HowqueCheats.Properties.Settings.Default.Save(); } else { HowqueCheats.Properties.Settings.Default.Username = ""; HowqueCheats.Properties.Settings.Default.Password = ""; HowqueCheats.Properties.Settings.Default.Save(); } } private void UpdateHwidInDatabase(string username, string hwid) { string updateQuery = "UPDATE Accounts SET hwid=@Hwid WHERE Username=@Username"; using (SqlConnection connection = new SqlConnection(GetConnectionString())) { connection.Open(); using (SqlCommand updateCommand = new SqlCommand(updateQuery, connection)) { // Trim the hwid value to the maximum allowed length updateCommand.Parameters.AddWithValue("@Hwid", hwid.Length > 100 ? hwid.Substring(0, 100) : hwid); updateCommand.Parameters.AddWithValue("@Username", username); updateCommand.ExecuteNonQuery(); } } }
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38,249
Stored Hashed Password: howque123. Input Password: howque123. Invalid Base64 String Could you fix this issue and add improvements? private string HashPassword(string password) { // Generate a random salt byte[] salt; new RNGCryptoServiceProvider().GetBytes(salt = new byte[16]); // Create a password hash using PBKDF2 using (var pbkdf2 = new Rfc2898DeriveBytes(password, salt, 10000, HashAlgorithmName.SHA256)) { byte[] hash = pbkdf2.GetBytes(20); // 20 is the size of the hash // Use Convert.ToBase64String directly on the hashBytes string base64Hash = Convert.ToBase64String(hash); // Combine salt and hash for storage if needed byte[] hashBytes = new byte[36]; // 16 for salt + 20 for hash Array.Copy(salt, 0, hashBytes, 0, 16); Array.Copy(hash, 0, hashBytes, 16, 20); return base64Hash; } } private bool VerifyPassword(string inputPassword, string hashedPassword) { try { // Debugging: Print hashed password and input password Console.WriteLine($"Stored Hashed Password: {hashedPassword}"); Console.WriteLine($"Input Password: {inputPassword}"); // Check if the hashed password is a valid Base64 string if (!IsValidBase64String(hashedPassword)) { Console.WriteLine("Invalid Base64 String"); return false; } // Convert the base64-encoded string back to bytes byte[] hashBytes = Convert.FromBase64String(hashedPassword); // Debugging: Print hash bytes Console.WriteLine($"Decoded Hash Bytes: {BitConverter.ToString(hashBytes)}"); // Extract the salt and hash from the combined bytes byte[] salt = new byte[16]; Array.Copy(hashBytes, 0, salt, 0, 16); byte[] inputHash; using (var pbkdf2 = new Rfc2898DeriveBytes(inputPassword, salt, 10000, HashAlgorithmName.SHA256)) { inputHash = pbkdf2.GetBytes(20); // 20 is the size of the hash } // Debugging: Print input hash bytes Console.WriteLine($"Input Hash Bytes: {BitConverter.ToString(inputHash)}"); // Compare the computed hash with the stored hash for (int i = 0; i < 20; i++) { if (inputHash[i] != hashBytes[i + 16]) { return false; } } return true; } catch (Exception ex) { // Handle the exception and print a message Console.WriteLine($"Error in VerifyPassword: {ex.Message}"); return false; } } private bool IsValidBase64String(string s) { try { Convert.FromBase64String(s); return true; } catch { return false; } } // Use a secure method to store and retrieve connection strings private string GetConnectionString() { // Replace this with a secure method to retrieve your connection string return "Data Source=DESKTOP-E8D96UU\\SQLEXPRESS;Initial Catalog=sfd_loader;Integrated Security=True;Encrypt=False"; } public static string SetValueForText1 = ""; public static string SetValueForText2 = ""; private void load_Click(object sender, EventArgs e) { string hwid = GetHardwareID(); string hashedHwid = HashHwid(hwid); // Hash the entered password before checking it string hashedPassword = HashPassword(password.Text); using (SqlConnection connection = new SqlConnection(GetConnectionString())) { connection.Open(); string query = "SELECT * FROM Accounts WHERE Username=@Username"; using (SqlCommand command = new SqlCommand(query, connection)) { command.Parameters.AddWithValue("@Username", login.Text); using (SqlDataReader reader = command.ExecuteReader()) { if (reader.Read()) { string storedPassword = reader["Password"].ToString(); string hashedHwidFromDb = reader["hwid"].ToString(); if (string.IsNullOrEmpty(hashedHwidFromDb)) { MessageBox.Show("HWID not found in database. Please update HWID."); UpdateHwidInDatabase(login.Text, hashedHwid); // Use the hashed value } else if (hashedHwid == hashedHwidFromDb && VerifyPassword(password.Text, storedPassword)) { SetValueForText1 = login.Text + " // Admin"; this.Hide(); var form1 = new Form2(); form1.Closed += (s, args) => this.Close(); form1.Show(); } else { MessageBox.Show("Credentials are incorrect!"); } } else { MessageBox.Show("Username is incorrect!"); } } } } if (checkBox1.Checked) { HowqueCheats.Properties.Settings.Default.Username = login.Text; HowqueCheats.Properties.Settings.Default.Password = password.Text; // Save the plaintext password for simplicity HowqueCheats.Properties.Settings.Default.Save(); } else { HowqueCheats.Properties.Settings.Default.Username = ""; HowqueCheats.Properties.Settings.Default.Password = ""; HowqueCheats.Properties.Settings.Default.Save(); } } private void UpdateHwidInDatabase(string username, string hwid) { string updateQuery = "UPDATE Accounts SET hwid=@Hwid WHERE Username=@Username"; using (SqlConnection connection = new SqlConnection(GetConnectionString())) { connection.Open(); using (SqlCommand updateCommand = new SqlCommand(updateQuery, connection)) { // Trim the hwid value to the maximum allowed length updateCommand.Parameters.AddWithValue("@Hwid", hwid.Length > 100 ? hwid.Substring(0, 100) : hwid); updateCommand.Parameters.AddWithValue("@Username", username); updateCommand.ExecuteNonQuery(); } } }
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38,250
Stored Hashed Password: howque123. Input Password: howque123. Invalid Base64 String Could you fix this issue and add improvements? private string HashPassword(string password) { // Generate a random salt byte[] salt; new RNGCryptoServiceProvider().GetBytes(salt = new byte[16]); // Create a password hash using PBKDF2 using (var pbkdf2 = new Rfc2898DeriveBytes(password, salt, 10000, HashAlgorithmName.SHA256)) { byte[] hash = pbkdf2.GetBytes(20); // 20 is the size of the hash // Use Convert.ToBase64String directly on the hashBytes string base64Hash = Convert.ToBase64String(hash); // Combine salt and hash for storage if needed byte[] hashBytes = new byte[36]; // 16 for salt + 20 for hash Array.Copy(salt, 0, hashBytes, 0, 16); Array.Copy(hash, 0, hashBytes, 16, 20); return base64Hash; } } private bool VerifyPassword(string inputPassword, string hashedPassword) { try { // Debugging: Print hashed password and input password Console.WriteLine($"Stored Hashed Password: {hashedPassword}"); Console.WriteLine($"Input Password: {inputPassword}"); // Check if the hashed password is a valid Base64 string if (!IsValidBase64String(hashedPassword)) { Console.WriteLine("Invalid Base64 String"); return false; } // Convert the base64-encoded string back to bytes byte[] hashBytes = Convert.FromBase64String(hashedPassword); // Debugging: Print hash bytes Console.WriteLine($"Decoded Hash Bytes: {BitConverter.ToString(hashBytes)}"); // Extract the salt and hash from the combined bytes byte[] salt = new byte[16]; Array.Copy(hashBytes, 0, salt, 0, 16); byte[] inputHash; using (var pbkdf2 = new Rfc2898DeriveBytes(inputPassword, salt, 10000, HashAlgorithmName.SHA256)) { inputHash = pbkdf2.GetBytes(20); // 20 is the size of the hash } // Debugging: Print input hash bytes Console.WriteLine($"Input Hash Bytes: {BitConverter.ToString(inputHash)}"); // Compare the computed hash with the stored hash for (int i = 0; i < 20; i++) { if (inputHash[i] != hashBytes[i + 16]) { return false; } } return true; } catch (Exception ex) { // Handle the exception and print a message Console.WriteLine($"Error in VerifyPassword: {ex.Message}"); return false; } } private bool IsValidBase64String(string s) { try { Convert.FromBase64String(s); return true; } catch { return false; } } // Use a secure method to store and retrieve connection strings private string GetConnectionString() { // Replace this with a secure method to retrieve your connection string return "Data Source=DESKTOP-E8D96UU\\SQLEXPRESS;Initial Catalog=sfd_loader;Integrated Security=True;Encrypt=False"; } public static string SetValueForText1 = ""; public static string SetValueForText2 = ""; private void load_Click(object sender, EventArgs e) { string hwid = GetHardwareID(); string hashedHwid = HashHwid(hwid); // Hash the entered password before checking it string hashedPassword = HashPassword(password.Text); using (SqlConnection connection = new SqlConnection(GetConnectionString())) { connection.Open(); string query = "SELECT * FROM Accounts WHERE Username=@Username"; using (SqlCommand command = new SqlCommand(query, connection)) { command.Parameters.AddWithValue("@Username", login.Text); using (SqlDataReader reader = command.ExecuteReader()) { if (reader.Read()) { string storedPassword = reader["Password"].ToString(); string hashedHwidFromDb = reader["hwid"].ToString(); if (string.IsNullOrEmpty(hashedHwidFromDb)) { MessageBox.Show("HWID not found in database. Please update HWID."); UpdateHwidInDatabase(login.Text, hashedHwid); // Use the hashed value } else if (hashedHwid == hashedHwidFromDb && VerifyPassword(password.Text, storedPassword)) { SetValueForText1 = login.Text + " // Admin"; this.Hide(); var form1 = new Form2(); form1.Closed += (s, args) => this.Close(); form1.Show(); } else { MessageBox.Show("Credentials are incorrect!"); } } else { MessageBox.Show("Username is incorrect!"); } } } } if (checkBox1.Checked) { HowqueCheats.Properties.Settings.Default.Username = login.Text; HowqueCheats.Properties.Settings.Default.Password = password.Text; // Save the plaintext password for simplicity HowqueCheats.Properties.Settings.Default.Save(); } else { HowqueCheats.Properties.Settings.Default.Username = ""; HowqueCheats.Properties.Settings.Default.Password = ""; HowqueCheats.Properties.Settings.Default.Save(); } } private void UpdateHwidInDatabase(string username, string hwid) { string updateQuery = "UPDATE Accounts SET hwid=@Hwid WHERE Username=@Username"; using (SqlConnection connection = new SqlConnection(GetConnectionString())) { connection.Open(); using (SqlCommand updateCommand = new SqlCommand(updateQuery, connection)) { // Trim the hwid value to the maximum allowed length updateCommand.Parameters.AddWithValue("@Hwid", hwid.Length > 100 ? hwid.Substring(0, 100) : hwid); updateCommand.Parameters.AddWithValue("@Username", username); updateCommand.ExecuteNonQuery(); } } }
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38,251
Stored Hashed Password: howque123. Input Password: howque123. Invalid Base64 String Could you fix this issue and add improvements? private string HashPassword(string password) { // Generate a random salt byte[] salt; new RNGCryptoServiceProvider().GetBytes(salt = new byte[16]); // Create a password hash using PBKDF2 using (var pbkdf2 = new Rfc2898DeriveBytes(password, salt, 10000, HashAlgorithmName.SHA256)) { byte[] hash = pbkdf2.GetBytes(20); // 20 is the size of the hash // Use Convert.ToBase64String directly on the hashBytes string base64Hash = Convert.ToBase64String(hash); // Combine salt and hash for storage if needed byte[] hashBytes = new byte[36]; // 16 for salt + 20 for hash Array.Copy(salt, 0, hashBytes, 0, 16); Array.Copy(hash, 0, hashBytes, 16, 20); return base64Hash; } } private bool VerifyPassword(string inputPassword, string hashedPassword) { try { // Debugging: Print hashed password and input password Console.WriteLine($"Stored Hashed Password: {hashedPassword}"); Console.WriteLine($"Input Password: {inputPassword}"); // Check if the hashed password is a valid Base64 string if (!IsValidBase64String(hashedPassword)) { Console.WriteLine("Invalid Base64 String"); return false; } // Convert the base64-encoded string back to bytes byte[] hashBytes = Convert.FromBase64String(hashedPassword); // Debugging: Print hash bytes Console.WriteLine($"Decoded Hash Bytes: {BitConverter.ToString(hashBytes)}"); // Extract the salt and hash from the combined bytes byte[] salt = new byte[16]; Array.Copy(hashBytes, 0, salt, 0, 16); byte[] inputHash; using (var pbkdf2 = new Rfc2898DeriveBytes(inputPassword, salt, 10000, HashAlgorithmName.SHA256)) { inputHash = pbkdf2.GetBytes(20); // 20 is the size of the hash } // Debugging: Print input hash bytes Console.WriteLine($"Input Hash Bytes: {BitConverter.ToString(inputHash)}"); // Compare the computed hash with the stored hash for (int i = 0; i < 20; i++) { if (inputHash[i] != hashBytes[i + 16]) { return false; } } return true; } catch (Exception ex) { // Handle the exception and print a message Console.WriteLine($"Error in VerifyPassword: {ex.Message}"); return false; } } private bool IsValidBase64String(string s) { try { Convert.FromBase64String(s); return true; } catch { return false; } } // Use a secure method to store and retrieve connection strings private string GetConnectionString() { // Replace this with a secure method to retrieve your connection string return "Data Source=DESKTOP-E8D96UU\\SQLEXPRESS;Initial Catalog=sfd_loader;Integrated Security=True;Encrypt=False"; } public static string SetValueForText1 = ""; public static string SetValueForText2 = ""; private void load_Click(object sender, EventArgs e) { string hwid = GetHardwareID(); string hashedHwid = HashHwid(hwid); // Hash the entered password before checking it string hashedPassword = HashPassword(password.Text); using (SqlConnection connection = new SqlConnection(GetConnectionString())) { connection.Open(); string query = "SELECT * FROM Accounts WHERE Username=@Username"; using (SqlCommand command = new SqlCommand(query, connection)) { command.Parameters.AddWithValue("@Username", login.Text); using (SqlDataReader reader = command.ExecuteReader()) { if (reader.Read()) { string storedPassword = reader["Password"].ToString(); string hashedHwidFromDb = reader["hwid"].ToString(); if (string.IsNullOrEmpty(hashedHwidFromDb)) { MessageBox.Show("HWID not found in database. Please update HWID."); UpdateHwidInDatabase(login.Text, hashedHwid); // Use the hashed value } else if (hashedHwid == hashedHwidFromDb && VerifyPassword(password.Text, storedPassword)) { SetValueForText1 = login.Text + " // Admin"; this.Hide(); var form1 = new Form2(); form1.Closed += (s, args) => this.Close(); form1.Show(); } else { MessageBox.Show("Credentials are incorrect!"); } } else { MessageBox.Show("Username is incorrect!"); } } } } if (checkBox1.Checked) { HowqueCheats.Properties.Settings.Default.Username = login.Text; HowqueCheats.Properties.Settings.Default.Password = password.Text; // Save the plaintext password for simplicity HowqueCheats.Properties.Settings.Default.Save(); } else { HowqueCheats.Properties.Settings.Default.Username = ""; HowqueCheats.Properties.Settings.Default.Password = ""; HowqueCheats.Properties.Settings.Default.Save(); } } private void UpdateHwidInDatabase(string username, string hwid) { string updateQuery = "UPDATE Accounts SET hwid=@Hwid WHERE Username=@Username"; using (SqlConnection connection = new SqlConnection(GetConnectionString())) { connection.Open(); using (SqlCommand updateCommand = new SqlCommand(updateQuery, connection)) { // Trim the hwid value to the maximum allowed length updateCommand.Parameters.AddWithValue("@Hwid", hwid.Length > 100 ? hwid.Substring(0, 100) : hwid); updateCommand.Parameters.AddWithValue("@Username", username); updateCommand.ExecuteNonQuery(); } } }
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@Override public void run(ApplicationArguments args){ try { ServerSocket serverSocket = new ServerSocket(Integer.parseInt(port)); log.info("Server listening on port "+port+"..."); while (true) { Socket socket = serverSocket.accept(); System.out.println("Client connected: " + socket.getInetAddress()); handleClient(socket); } } catch (IOException e) { e.printStackTrace(); } } 我希望依此监听9000端口,当接收到不同设备的连接地址 ,切换不同的数据库源 来执行handleClient(socket);请帮我改造一下
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write me a greeting card from a perspective of a Chinese to an American. A set of chopticks will to sent along with the card as a gift. Please brieflt mention that chopsticks has multiple positive meanings in Chinese culture and that I wish the receiver a happy new year
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write code for Read csv file in dataframe based on certain column vaue
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rror: Entrypoint doesn't contain a main function : import 'package:flutter/material.dart'; class MyWidget extends StatelessWidget { final Color color; final double textsize; final String message; const MyWidget(this.color, this.textsize, this.message); @override Widget build(BuildContext context) { return Scaffold( appBar: AppBar( title: const Text("Quizz App"), centerTitle: true, backgroundColor: Colors.lightBlue, ), backgroundColor: color, body: Center( child: Column( mainAxisAlignment: MainAxisAlignment.spaceEvenly, children: [ Image.asset( "assets/images.flag.png", width: 250, height: 180), Container( decoration: BoxDecoration( color: Colors.transparent, borderRadius: BorderRadius.circular(15), border: Border.all( color: Colors.black, style: BorderStyle.solid, ) ), height: 120, child: Padding( padding: const EdgeInsets.all(20.0), child: Text( message, textDirection: TextDirection.ltr, style: TextStyle( color: Colors.white, fontWeight: FontWeight.bold, fontStyle: FontStyle.italic, fontSize: textsize, ), ))), ] ))); } } void main() { runApp(const MaterialApp( debugShowCheckedModeBanner: false, title: "Application Quizz", home: MyWidget(Colors.teal, 40.0, "TESTTETS du widget") )); }
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Exception has occurred: ModuleNotFoundError No module named 'ranking' File "/home/ismirnov/DS_331/ranking/config.py", line 7, in <module> from ranking.utils import LoggerMixin ranking является папкой, где находятся код в моей программе. Но почему-то у меня вылетает такая ошибка
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У меня вот так получилось, исходя из вашей помощи: PAGE 1 OF 150 FADE IN: EXT. SCIENCE CITY – DAYLIGHT A futuristic city where nature and technology intersect. Solar panels and green spaces blend with sleek buildings. Digital billboards highlight recent innovations in fields like biotech. This urban landscape evokes a familiar modernity. INT. GENESIS LABORATORY – CONTINUOUS QUICK CUT TO: We focus on EDWARD “ED” KAYNES (30s), an intense scientist absorbed in his work, surrounded by beeping monitors and bubbling beakers. ED (with enthusiastic determination) Today we make history, my friends! Let’s push the boundaries of what’s possible! INT. GENESIS LABORATORY – NIGHTFALL ED caresses Maria, lost in her eyes. ED (tenderly) With you by my side, I feel like we can change the world. ED (thoughtfully) Just imagine how many lives we could improve...how many diseases we could cure. This discovery could give people hope. CUT TO: MARIA (smiling warmly) One step at a time, my love. I know you want to help so many people. MARIA (squeezing his hand) Together we’ll reveal wonders. They share a lingering kiss before turning to the window overlooking the moonlit city. CUT TO: END PAGE 1 OF 150
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{ "intermediate": 0.2926437258720398, "beginner": 0.335658997297287, "expert": 0.371697336435318 }
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У меня вот так получилось, исходя из вашей помощи: NT. ED AND MARIA'S HOME - LIVING ROOM - NIGHT Ed pours two glasses of wine. He hands one to Maria. MARIA (hands Ed a glass of wine) Here's to us and turning dreams into reality! ED (takes the glass and gazes affectionately) Maria, love...your presence fills my world with joy. MARIA (smiles warmly and touches his arm) You support me through all the ups and downs. I couldn’t wish for a better partner than you. Maria turns on gentle music. She pulls Ed close. MARIA (embraces him for a dance) Dance with me...? Maria lays her head on his shoulder. MARIA (slow dancing, eyes closed) Just you and me before chaos erupts. Ed tightens his embrace. ED (dips his face into her hair) Whatever comes, we'll face it together. Maria looks into Ed's eyes. MARIA (searching, a little worried) Our creation...have we erred? What if it destroys this city we love? Ed strokes her face, comforting. ED (gazes deeply, reassuring) The future awaits, undefined. Each choice impacts what happens next. But know this... ED (gazes warmly) No matter what happens, we have each other. He pulls her closer. Their eyes lock, faces inches apart. ED (softly) I love you, Maria... He kisses her tenderly. She returns his kiss, running her fingers through his hair. The music and lights gently fade as they get lost in each other's embrace, their worries momentarily forgotten in the passion of this perfect moment together.
15646b7523f878611be2019acd829ef7
{ "intermediate": 0.34672147035598755, "beginner": 0.2910066843032837, "expert": 0.36227181553840637 }
38,259
# create a list of clones of any sprite! def clone(sprite, loop): cloned_sprites = [sprite] for counter in range(loop): # creates an exact copy of a sprite sprite = sprite.clone() cloned_sprites.append(sprite) sprite.move_forward(100) # have all the clones do the same thing! def clone_move(cloned_sprites): for sprite in cloned_sprites: sprite.say("Now I have time for "+ random.choice(["homework", "chores", "fun"]) + "!") sprite.set_x_speed(random.randint(-5, 5)) sprite.set_y_speed(random.randint(-5, 5)) # make the clones disappear! def fusion(cloned_sprites): # Remove the first sprite from the list cloned_sprites.remove(cloned_sprites[0]) opacity_minus = random.random() for clone in cloned_sprites: clone.set_opacity(opacity_minus) opacity_minus -= .1 stage.wait(.2) stage.remove_sprite(clone) sprite.say("Hey! Where'd they go?!") sprite = codesters.Sprite("person10", -200, -100) action = sprite.move_forward(50) clone_list = clone(sprite, 4) clone_move(clone_list) fusion(clone_list) WARNING: This program has a syntax error, which means we need to fix it! Add a return statement for cloned_sprites on line 9 so the other functions can run!
530e67510818ae8729764cd8b12ab654
{ "intermediate": 0.17360033094882965, "beginner": 0.7301746606826782, "expert": 0.09622501581907272 }
38,260
hi
530c3c086ff285218be0b2f76fbc25cd
{ "intermediate": 0.3246487081050873, "beginner": 0.27135494351387024, "expert": 0.40399640798568726 }
38,261
// SPDX-License-Identifier: MIT pragma solidity ^0.8.20; struct userData{ address user; uint256 id; uint40 timestamp; string message; uint8 royalty; } Can you suggest a better way to pack this struct?
612fc3e7f628ae697bf8b1aff039b050
{ "intermediate": 0.6120359301567078, "beginner": 0.14527533948421478, "expert": 0.24268876016139984 }
38,262
Output exceeds the size limit. Open the full output data in a text editor--------------------------------------------------------------------------- ValueError Traceback (most recent call last) ~\AppData\Local\Temp\ipykernel_15140\2407638867.py in 50 51 delta_gini_target = 10 ---> 52 get_delta_gini(rd, delta_gini_target) ~\AppData\Local\Temp\ipykernel_15140\2407638867.py in get_delta_gini(rd, delta_gini_target) 28 print(adjusted_proba) 29 adjusted_proba = preprocessing.normalize([adjusted_proba]) ---> 30 adjusted_proba = get_calibrated_score(adjusted_proba) 31 adjusted_proba = np.clip(adjusted_proba, 0, 1) 32 # print(adjusted_proba) ~\AppData\Local\Temp\ipykernel_15140\1123040768.py in get_calibrated_score(score) 8 y_train = rd.target_orm 9 # Train the logistic regression model on the original training data ---> 10 logreg.fit(X_train, y_train) 11 12 # Initialize the CalibratedClassifierCV with the trained logistic regression model ~\AppData\Roaming\Python\Python39\site-packages\sklearn\linear_model\_logistic.py in fit(self, X, y, sample_weight) 1506 _dtype = [np.float64, np.float32] 1507 -> 1508 X, y = self._validate_data( ... --> 332 raise ValueError( 333 "Found input variables with inconsistent numbers of samples: %r" 334 % [int(l) for l in lengths] ValueError: Found input variables with inconsistent numbers of samples: [1, 58799]
91dd9980e921c37e13a0bb4d57c34e42
{ "intermediate": 0.28975966572761536, "beginner": 0.3403695225715637, "expert": 0.3698708117008209 }
38,263
I am looking to explore the full range of parameters available for tweaking the behavior of the Stable Diffusion 1.5 model via the Hugging Face Inference API, specifically targeting parameters that might affect image generation that are analogous or similar to “guidance_rescale” and “clip_skip”, which have been mentioned in previous discussions. Could you provide a comprehensive list of all possible parameters and options that can be used with this model for an API call using a JSON object in JavaScript? The aim is to have a precise control over the image generation process, including but not limited to aspects like the guidance scale, the number of inference steps, image resolution, and any other advanced parameters that can influence the produced imagery and its adherence to the input prompt.
b76fb215d2ebaa6c73a8ecba5bd926f3
{ "intermediate": 0.659103274345398, "beginner": 0.17139209806919098, "expert": 0.1695045530796051 }
38,264
hi
e7b0754feac5c88daaed2af270ed778e
{ "intermediate": 0.3246487081050873, "beginner": 0.27135494351387024, "expert": 0.40399640798568726 }
38,265
i have this original function that operates fine def process_move(move, game_board): global san_moves, sa_number, total_moves, history, user_turn, chat_window, valid_moves, llm_turn, board try: if llm_turn: result_label.config(text="It's not your turn to move.") return if move in game_board.legal_moves: game_board.push(move) fen_notation = game_board.fen() shredder_fen = chess.Board(fen_notation) result_label.config(text=f"FEN Notation: {fen_notation}") draw_board(game_board) if total_moves % 2 == 1: sa_number += 1 san_moves += f"{sa_number}. {move} " total_moves += 1 history = [] move_list = re.findall(r'\((.*?)\)', str(valid_moves)) chat_window.delete(1.0, tk.END) role = "user" else: san_moves += f"{move} " total_moves += 1 print("SAN Moves:", san_moves) if move_list == ['']: message = "Checkmate." chat_window.insert(tk.END, f"\nCheckmate") else: message = f"Check out the state of this board\n\n {shredder_fen}. What should this tell me about the move I need to make. I can only choose moves from this list, {move_list}.\n\n I can only choose moves from this list, {move_list}. Help me pick the best move, and reply with one word, move." history.append({"role": role, "content": message}) interact_with_llm(message) print("line 77") llm_turn = True last_assistant_message = next((item['content'] for item in reversed(history) if item['role'] == 'assistant'), None) if last_assistant_message: first_word = last_assistant_message.split()[0] llm_move = first_word.replace('.', '') print(llm_move) match = re.search(r'([a-hA-H])(\d)', llm_move) print(f"the match is {match}") if match: # Extract the entire matched substring llm_square_notation = match.group(0) print(f"the match is {llm_square_notation}") # Get attackers for the dynamically determined square attackers = board.attackers(chess.WHITE, chess.parse_square(llm_square_notation.lower())) print(attackers) update_game_board(llm_move) llm_turn = False else: print("Invalid move format.") except Exception as e: print(f"Error in LLM request: {e}") chat_window.insert(tk.END, "\nAssistant: Error in LLM request") except ValueError: result_label.config(text="Invalid move") i tried splitting the function into two functions, like this: def process_move(move, game_board): global san_moves, sa_number, total_moves, history, user_turn, chat_window, valid_moves, llm_turn, board try: if llm_turn: result_label.config(text="It's not your turn to move.") return if move in game_board.legal_moves: game_board.push(move) draw_board(game_board) sa_number += 1 san_moves += f"{sa_number}. {move} " total_moves += 1 move_list = re.findall(r'\((.*?)\)', str(valid_moves)) print("SAN Moves:", san_moves) if move_list == ['']: message = "Checkmate." chat_window.insert(tk.END, f"\nCheckmate") else: llm_move_choice() except ValueError: result_label.config(text="Invalid move") def llm_move_choice(): global san_moves, sa_number, total_moves, history, user_turn, chat_window, valid_moves, llm_turn, board chat_window.delete(1.0, tk.END) fen_notation = game_board.fen() shredder_fen = chess.Board(fen_notation) result_label.config(text=f"FEN Notation: {fen_notation}") history = [] role = "user" move_list = re.findall(r'\((.*?)\)', str(valid_moves)) message = f"Check out the state of this board\n\n {shredder_fen}. What should this tell me about the move I need to make. I can only choose moves from this list, {move_list}.\n\n I can only choose moves from this list, {move_list}. Help me pick the best move, and reply with one word, move." history.append({"role": role, "content": message}) interact_with_llm(message) print("line 78") last_assistant_message = next((item['content'] for item in reversed(history) if item['role'] == 'assistant'), None) if last_assistant_message: first_word = last_assistant_message.split()[0] llm_move = first_word.replace('.', '') print(f"llm_move from line 83 is {llm_move}") match = re.search(r'([a-hA-H])(\d)', llm_move) print(f"the match is {match}") if match: # Extract the entire matched substring llm_square_notation = match.group(0) print(f"the match is {llm_square_notation}") # Get attackers for the dynamically determined square attackers = board.attackers(chess.WHITE, chess.parse_square(llm_square_notation.lower())) print(attackers) update_game_board(llm_move) llm_turn = False else: print("Invalid move format.") except Exception as e: print(f"Error in LLM request: {e}") chat_window.insert(tk.END, "\nAssistant: Error in LLM request") except ValueError: result_label.config(text="Invalid move")
e6530891b115fffcd764c60745a77fdf
{ "intermediate": 0.3297070860862732, "beginner": 0.436255544424057, "expert": 0.2340373396873474 }
38,266
Using C4D 2023 Redshift, I want to create OSL Shader with two color inputs (by default they would be red and blue). They should randomly distrubute on mograph cloner object. Let's say 5x5 grid array of cubes.
778f77c6568f1c4ca467d009e70423be
{ "intermediate": 0.45812657475471497, "beginner": 0.11378639191389084, "expert": 0.428087055683136 }
38,267
部署到Linux服务器上使用tensorflow for java时这行代码报错:SavedModelBundle.load java.lang.UnsatisfiedLinkError: Could not find jnitensorflow in class, module, and library paths.
1abc0a3b2ed9994fbe0c3a819ee90c5b
{ "intermediate": 0.5308980345726013, "beginner": 0.19615593552589417, "expert": 0.27294600009918213 }
38,268
fizz buzz in java
82a60f03cc6c6f5d0cedee84fe256b03
{ "intermediate": 0.3386380970478058, "beginner": 0.29319652915000916, "expert": 0.36816540360450745 }
38,269
​ # Tokenization tokenizer = BertTokenizerFast.from_pretrained('aubmindlab/bert-base-arabert') # Initialize Bert2Bert from pre-trained checkpoints model = EncoderDecoderModel.from_encoder_decoder_pretrained('aubmindlab/bert-base-arabert', 'aubmindlab/bert-base-arabert') ​ #tokenizer = AutoTokenizer.from_pretrained("UBC-NLP/AraT5-base")#flax-community/arabic-t5-small") #model = AutoModelForSeq2SeqLM.from_pretrained("UBC-NLP/AraT5-base")#flax-community/arabic-t5-small") tokenizer_config.json: 100% 637/637 [00:00<00:00, 52.5kB/s] vocab.txt: 100% 717k/717k [00:00<00:00, 44.9MB/s] tokenizer.json: 100% 2.26M/2.26M [00:00<00:00, 5.97MB/s] special_tokens_map.json: 100% 112/112 [00:00<00:00, 7.20kB/s] config.json: 100% 578/578 [00:00<00:00, 39.3kB/s] model.safetensors: 100% 543M/543M [00:01<00:00, 394MB/s] Some weights of BertLMHeadModel were not initialized from the model checkpoint at aubmindlab/bert-base-arabert and are newly initialized: ['bert.encoder.layer.8.crossattention.self.key.weight', 'bert.encoder.layer.5.crossattention.self.query.weight', 'bert.encoder.layer.11.crossattention.self.value.weight', 'bert.encoder.layer.10.crossattention.self.query.weight', 'bert.encoder.layer.1.crossattention.output.dense.weight', 'bert.encoder.layer.0.crossattention.self.value.bias', 'bert.encoder.layer.1.crossattention.self.key.weight', 'bert.encoder.layer.3.crossattention.output.LayerNorm.bias', 'bert.encoder.layer.0.crossattention.self.key.weight', 'bert.encoder.layer.2.crossattention.output.dense.weight', 'bert.encoder.layer.9.crossattention.self.value.weight', 'bert.encoder.layer.4.crossattention.self.query.bias', 'bert.encoder.layer.0.crossattention.self.query.weight', 'bert.encoder.layer.4.crossattention.output.dense.weight', 'bert.encoder.layer.4.crossattention.self.query.weight', 'bert.encoder.layer.8.crossattention.output.LayerNorm.weight', 'bert.encoder.layer.2.crossattention.output.dense.bias', 'bert.encoder.layer.11.crossattention.self.key.bias', 'bert.encoder.layer.8.crossattention.self.value.weight', 'bert.encoder.layer.9.crossattention.output.dense.weight', 'bert.encoder.layer.5.crossattention.output.dense.bias', 'bert.encoder.layer.7.crossattention.self.key.bias', 'bert.encoder.layer.4.crossattention.output.LayerNorm.weight', 'bert.encoder.layer.1.crossattention.self.query.bias', 'bert.encoder.layer.7.crossattention.output.LayerNorm.weight', 'bert.encoder.layer.11.crossattention.output.LayerNorm.weight', 'bert.encoder.layer.8.crossattention.self.key.bias', 'bert.encoder.layer.4.crossattention.output.LayerNorm.bias', 'bert.encoder.layer.2.crossattention.self.value.weight', 'bert.encoder.layer.6.crossattention.output.dense.bias', 'bert.encoder.layer.7.crossattention.self.value.weight', 'bert.encoder.layer.6.crossattention.self.query.bias', 'bert.encoder.layer.5.crossattention.self.value.weight', 'bert.encoder.layer.7.crossattention.self.query.weight', 'bert.encoder.layer.10.crossattention.self.query.bias', 'bert.encoder.layer.4.crossattention.self.key.weight', 'bert.encoder.layer.4.crossattention.self.key.bias', 'bert.encoder.layer.6.crossattention.output.LayerNorm.weight', 'bert.encoder.layer.3.crossattention.self.value.bias', 'bert.encoder.layer.6.crossattention.self.key.weight', 'bert.encoder.layer.6.crossattention.output.dense.weight', 'bert.encoder.layer.2.crossattention.output.LayerNorm.weight', 'bert.encoder.layer.10.crossattention.self.value.weight', 'bert.encoder.layer.0.crossattention.output.LayerNorm.weight', 'bert.encoder.layer.11.crossattention.self.value.bias', 'bert.encoder.layer.11.crossattention.output.dense.weight', 'bert.encoder.layer.6.crossattention.self.value.weight', 'bert.encoder.layer.8.crossattention.output.dense.bias', 'bert.encoder.layer.8.crossattention.self.value.bias', 'bert.encoder.layer.11.crossattention.output.LayerNorm.bias', 'bert.encoder.layer.10.crossattention.self.value.bias', 'bert.encoder.layer.11.crossattention.output.dense.bias', 'bert.encoder.layer.3.crossattention.output.dense.bias', 'bert.encoder.layer.9.crossattention.self.key.weight', 'bert.encoder.layer.9.crossattention.self.query.weight', 'bert.encoder.layer.8.crossattention.self.query.bias', 'bert.encoder.layer.7.crossattention.output.dense.weight', 'bert.encoder.layer.2.crossattention.self.query.weight', 'bert.encoder.layer.2.crossattention.output.LayerNorm.bias', 'bert.encoder.layer.4.crossattention.output.dense.bias', 'bert.encoder.layer.3.crossattention.self.key.weight', 'bert.encoder.layer.1.crossattention.output.dense.bias', 'bert.encoder.layer.10.crossattention.output.LayerNorm.weight', 'bert.encoder.layer.7.crossattention.output.dense.bias', 'bert.encoder.layer.0.crossattention.output.LayerNorm.bias', 'bert.encoder.layer.8.crossattention.output.LayerNorm.bias', 'bert.encoder.layer.1.crossattention.self.value.weight', 'bert.encoder.layer.10.crossattention.output.dense.weight', 'bert.encoder.layer.6.crossattention.self.query.weight', 'bert.encoder.layer.6.crossattention.self.value.bias', 'bert.encoder.layer.0.crossattention.self.key.bias', 'bert.encoder.layer.11.crossattention.self.query.weight', 'bert.encoder.layer.5.crossattention.output.dense.weight', 'bert.encoder.layer.1.crossattention.self.key.bias', 'bert.encoder.layer.9.crossattention.output.LayerNorm.weight', 'bert.encoder.layer.11.crossattention.self.key.weight', 'bert.encoder.layer.5.crossattention.self.key.weight', 'bert.encoder.layer.8.crossattention.self.query.weight', 'bert.encoder.layer.3.crossattention.output.LayerNorm.weight', 'bert.encoder.layer.5.crossattention.self.key.bias', 'bert.encoder.layer.8.crossattention.output.dense.weight', 'bert.encoder.layer.1.crossattention.self.query.weight', 'bert.encoder.layer.10.crossattention.output.dense.bias', 'bert.encoder.layer.3.crossattention.self.value.weight', 'bert.encoder.layer.5.crossattention.output.LayerNorm.bias', 'bert.encoder.layer.3.crossattention.self.query.bias', 'bert.encoder.layer.2.crossattention.self.query.bias', 'bert.encoder.layer.3.crossattention.self.key.bias', 'bert.encoder.layer.2.crossattention.self.value.bias', 'bert.encoder.layer.9.crossattention.output.LayerNorm.bias', 'bert.encoder.layer.7.crossattention.self.query.bias', 'bert.encoder.layer.3.crossattention.self.query.weight', 'bert.encoder.layer.5.crossattention.output.LayerNorm.weight', 'bert.encoder.layer.9.crossattention.self.key.bias', 'bert.encoder.layer.2.crossattention.self.key.bias', 'bert.encoder.layer.5.crossattention.self.query.bias', 'bert.encoder.layer.9.crossattention.self.value.bias', 'bert.encoder.layer.10.crossattention.self.key.bias', 'bert.encoder.layer.2.crossattention.self.key.weight', 'bert.encoder.layer.7.crossattention.self.key.weight', 'bert.encoder.layer.4.crossattention.self.value.bias', 'bert.encoder.layer.7.crossattention.self.value.bias', 'bert.encoder.layer.3.crossattention.output.dense.weight', 'bert.encoder.layer.1.crossattention.self.value.bias', 'bert.encoder.layer.5.crossattention.self.value.bias', 'bert.encoder.layer.1.crossattention.output.LayerNorm.weight', 'bert.encoder.layer.6.crossattention.output.LayerNorm.bias', 'bert.encoder.layer.0.crossattention.self.value.weight', 'bert.encoder.layer.11.crossattention.self.query.bias', 'bert.encoder.layer.7.crossattention.output.LayerNorm.bias', 'bert.encoder.layer.9.crossattention.self.query.bias', 'bert.encoder.layer.10.crossattention.self.key.weight', 'bert.encoder.layer.0.crossattention.output.dense.weight', 'bert.encoder.layer.9.crossattention.output.dense.bias', 'bert.encoder.layer.6.crossattention.self.key.bias', 'bert.encoder.layer.4.crossattention.self.value.weight', 'bert.encoder.layer.0.crossattention.self.query.bias', 'bert.encoder.layer.1.crossattention.output.LayerNorm.bias', 'bert.encoder.layer.10.crossattention.output.LayerNorm.bias', 'bert.encoder.layer.0.crossattention.output.dense.bias'] You should probably TRAIN this model on a down-stream task to be able to use it for predictions and inference. add Codeadd Markdown # Load model directly #from transformers import AutoTokenizer, AutoModelForSeq2SeqLM ​ #tokenizer = AutoTokenizer.from_pretrained("MIIB-NLP/Arabic-question-generation") #model = AutoModelForSeq2SeqLM.from_pretrained("MIIB-NLP/Arabic-question-generation") add Codeadd Markdown # Define a preprocess function for the question generation task def preprocess_function(examples): inputs = tokenizer( examples["positive"], max_length=128, truncation=True, padding="max_length", return_offsets_mapping=True, ) targets = tokenizer( examples["query"], max_length=64, # Adjust as needed truncation=True, padding="max_length", return_offsets_mapping=True, ) ​ inputs["labels"] = targets["input_ids"] inputs["decoder_attention_mask"] = targets["attention_mask"] return inputs add Codeadd Markdown # Apply preprocess function to train, val, and test datasets tokenized_train_dataset = train_dataset.map(preprocess_function, batched=True) tokenized_val_dataset = val_dataset.map(preprocess_function, batched=True) tokenized_test_dataset = test_dataset.map(preprocess_function, batched=True) 100% 185/185 [11:40<00:00, 2.76s/ba] 100% 21/21 [01:17<00:00, 3.18s/ba] 100% 52/52 [03:13<00:00, 2.81s/ba] add Codeadd Markdown # Define data collator for sequence-to-sequence models data_collator = DataCollatorForSeq2Seq(tokenizer)#, model_type="t5") add Codeadd Markdown from transformers import EarlyStoppingCallback ​ # Model training arguments training_args = TrainingArguments( output_dir="./question_generation_model", num_train_epochs=1, auto_find_batch_size=True, logging_steps=15000, save_steps=15000, #warmup_steps=500, #weight_decay=0.01, #logging_dir="./logs", #logging_steps=10, learning_rate=1e-5, evaluation_strategy="steps", # Change evaluation strategy to "steps" report_to=[], # Set report_to to an empty list to disable wandb logging load_best_model_at_end=True ) ​ # Create the EarlyStoppingCallback early_stopping = EarlyStoppingCallback(early_stopping_patience=3, early_stopping_threshold=0.005) ​ # Model trainer trainer = Trainer( model=model, args=training_args, train_dataset=train_dataset, eval_dataset=eval_dataset, data_collator=lambda data: { "input_ids": torch.stack([item["input_ids"] for item in data]), "attention_mask": torch.stack([item["attention_mask"] for item in data]), "labels": torch.stack([item["labels"] for item in data]), }, callbacks=[early_stopping], # Add the EarlyStoppingCallback ) --------------------------------------------------------------------------- NameError Traceback (most recent call last) Cell In[13], line 28 21 early_stopping = EarlyStoppingCallback(early_stopping_patience=3, early_stopping_threshold=0.005) 23 # Model trainer 24 trainer = Trainer( 25 model=model, 26 args=training_args, 27 train_dataset=train_dataset, ---> 28 eval_dataset=eval_dataset, 29 data_collator=lambda data: { 30 "input_ids": torch.stack([item["input_ids"] for item in data]), 31 "attention_mask": torch.stack([item["attention_mask"] for item in data]), 32 "labels": torch.stack([item["labels"] for item in data]), 33 }, 34 callbacks=[early_stopping], # Add the EarlyStoppingCallback 35 ) NameError: name 'eval_dataset' is not defined add Codeadd Markdown from transformers import EarlyStoppingCallback ​ # Model training arguments training_args = TrainingArguments( output_dir="./question_generation_bert", num_train_epochs=3, auto_find_batch_size=True, logging_steps=15000, save_steps=15000, #warmup_steps=500, #weight_decay=0.01, #logging_dir="./logs", #logging_steps=10, learning_rate=1e-5, evaluation_strategy="steps", # Change evaluation strategy to "steps" report_to=[], # Set report_to to an empty list to disable wandb logging load_best_model_at_end=True ) ​ # Create the EarlyStoppingCallback early_stopping = EarlyStoppingCallback(early_stopping_patience=3, early_stopping_threshold=0.005) ​ # Model trainer trainer = Trainer( model=model, args=training_args, train_dataset=tokenized_train_dataset, eval_dataset=tokenized_val_dataset, tokenizer=tokenizer, data_collator=data_collator, #optimizer=optimizer, #compute_metrics=compute_metrics, #callbacks=[early_stopping], # Add the EarlyStoppingCallback ) add Codeadd Markdown trainer.train() You're using a BertTokenizerFast tokenizer. Please note that with a fast tokenizer, using the `__call__` method is faster than using a method to encode the text followed by a call to the `pad` method to get a padded encoding. --------------------------------------------------------------------------- ValueError Traceback (most recent call last) Cell In[16], line 1 ----> 1 trainer.train() File /opt/conda/lib/python3.10/site-packages/transformers/trainer.py:1537, in Trainer.train(self, resume_from_checkpoint, trial, ignore_keys_for_eval, **kwargs) 1535 hf_hub_utils.enable_progress_bars() 1536 else: -> 1537 return inner_training_loop( 1538 args=args, 1539 resume_from_checkpoint=resume_from_checkpoint, 1540 trial=trial, 1541 ignore_keys_for_eval=ignore_keys_for_eval, 1542 ) File /opt/conda/lib/python3.10/site-packages/accelerate/utils/memory.py:136, in find_executable_batch_size.<locals>.decorator(*args, **kwargs) 134 raise RuntimeError("No executable batch size found, reached zero.") 135 try: --> 136 return function(batch_size, *args, **kwargs) 137 except Exception as e: 138 if should_reduce_batch_size(e): File /opt/conda/lib/python3.10/site-packages/transformers/trainer.py:1854, in Trainer._inner_training_loop(self, batch_size, args, resume_from_checkpoint, trial, ignore_keys_for_eval) 1851 self.control = self.callback_handler.on_step_begin(args, self.state, self.control) 1853 with self.accelerator.accumulate(model): -> 1854 tr_loss_step = self.training_step(model, inputs) 1856 if ( 1857 args.logging_nan_inf_filter 1858 and not is_torch_tpu_available() 1859 and (torch.isnan(tr_loss_step) or torch.isinf(tr_loss_step)) 1860 ): 1861 # if loss is nan or inf simply add the average of previous logged losses 1862 tr_loss += tr_loss / (1 + self.state.global_step - self._globalstep_last_logged) File /opt/conda/lib/python3.10/site-packages/transformers/trainer.py:2735, in Trainer.training_step(self, model, inputs) 2732 return loss_mb.reduce_mean().detach().to(self.args.device) 2734 with self.compute_loss_context_manager(): -> 2735 loss = self.compute_loss(model, inputs) 2737 if self.args.n_gpu > 1: 2738 loss = loss.mean() # mean() to average on multi-gpu parallel training File /opt/conda/lib/python3.10/site-packages/transformers/trainer.py:2758, in Trainer.compute_loss(self, model, inputs, return_outputs) 2756 else: 2757 labels = None -> 2758 outputs = model(**inputs) 2759 # Save past state if it exists 2760 # TODO: this needs to be fixed and made cleaner later. 2761 if self.args.past_index >= 0: File /opt/conda/lib/python3.10/site-packages/torch/nn/modules/module.py:1501, in Module._call_impl(self, *args, **kwargs) 1496 # If we don't have any hooks, we want to skip the rest of the logic in 1497 # this function, and just call forward. 1498 if not (self._backward_hooks or self._backward_pre_hooks or self._forward_hooks or self._forward_pre_hooks 1499 or _global_backward_pre_hooks or _global_backward_hooks 1500 or _global_forward_hooks or _global_forward_pre_hooks): -> 1501 return forward_call(*args, **kwargs) 1502 # Do not call functions when jit is used 1503 full_backward_hooks, non_full_backward_hooks = [], [] File /opt/conda/lib/python3.10/site-packages/transformers/models/encoder_decoder/modeling_encoder_decoder.py:616, in EncoderDecoderModel.forward(self, input_ids, attention_mask, decoder_input_ids, decoder_attention_mask, encoder_outputs, past_key_values, inputs_embeds, decoder_inputs_embeds, labels, use_cache, output_attentions, output_hidden_states, return_dict, **kwargs) 613 encoder_hidden_states = self.enc_to_dec_proj(encoder_hidden_states) 615 if (labels is not None) and (decoder_input_ids is None and decoder_inputs_embeds is None): --> 616 decoder_input_ids = shift_tokens_right( 617 labels, self.config.pad_token_id, self.config.decoder_start_token_id 618 ) 619 if decoder_attention_mask is None: 620 decoder_attention_mask = decoder_input_ids.new_tensor(decoder_input_ids != self.config.pad_token_id) File /opt/conda/lib/python3.10/site-packages/transformers/models/encoder_decoder/modeling_encoder_decoder.py:158, in shift_tokens_right(input_ids, pad_token_id, decoder_start_token_id) 156 shifted_input_ids[:, 1:] = input_ids[:, :-1].clone() 157 if decoder_start_token_id is None: --> 158 raise ValueError("Make sure to set the decoder_start_token_id attribute of the model's configuration.") 159 shifted_input_ids[:, 0] = decoder_start_token_id 161 if pad_token_id is None: ValueError: Make sure to set the decoder_start_token_id attribute of the model's configuration. how fix error
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i did fizzbuzz in java 8: public static void fizzBuzz(int n) { // Write your code here for(int i = 1; i =< 15; i++){ if(i%3==0 && i%5 == 0){ system.out.print("FizzBuzz"); } else if(i%3==0){ system.out.print("Fizz"); } else if(i%5==0){ system.out.print("Buzz"); } else{ system.out.print(i) } } }
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38,271
What is the output of the following program? ​ Mainjava x 3/ What is the output of this program? */ 5 public class Main \{ 70 public static void main(String args[]) \{ int moving_Forward[ ]={0,1,2} int moving_backwards[] ={2,1,0} int sum =0; for (int i=0;i< moving_Forward.1ength; i++ ) \{ for (int j= moving_backwards. 1ength −1;j>=θ;j−− ) \{ sum t= moving_Forward[i]; sum t= moving backwards [j] Systein.out.println(sum); 3 3 3
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38,272
import pika import base64 import json from fastapi import FastAPI, File, UploadFile, HTTPException from fastapi.responses import StreamingResponse, HTMLResponse from io import BytesIO from detectron2.utils.logger import setup_logger import numpy as np import cv2 import os from detectron2 import model_zoo from detectron2.engine import DefaultPredictor from detectron2.config import get_cfg from detectron2.utils.visualizer import Visualizer from detectron2.data import MetadataCatalog app = FastAPI() setup_logger() cfg = get_cfg() cfg.MODEL.DEVICE = "cpu" cfg.merge_from_file(model_zoo.get_config_file("COCO-InstanceSegmentation/mask_rcnn_R_50_FPN_3x.yaml")) cfg.MODEL.ROI_HEADS.SCORE_THRESH_TEST = 0.5 cfg.MODEL.WEIGHTS = model_zoo.get_checkpoint_url("COCO-InstanceSegmentation/mask_rcnn_R_50_FPN_3x.yaml") predictor = DefaultPredictor(cfg) # Ensure the "save" folder exists if not os.path.exists("save"): os.makedirs("save") def read_base64(base64_str): try: # Add padding to the base64 string if it's missing padding = '=' * (4 - len(base64_str) % 4) base64_str += padding encoded_data = base64_str.split(b',')[1] data = base64.b64decode(encoded_data) nparr = np.frombuffer(data, np.uint8) return cv2.imdecode(nparr, cv2.IMREAD_UNCHANGED) except Exception as e: print(f"Error decoding base64: {str(e)}") raise HTTPException(status_code=500, detail=f"Error decoding base64: {str(e)}") def process(image, save_path): im = read_base64(image) outputs = predictor(im) v = Visualizer(im[:, :, ::-1], MetadataCatalog.get(cfg.DATASETS.TRAIN[0]), scale=1.2) out = v.draw_instance_predictions(outputs["instances"].to("cpu")) # Save the processed image in the "save" folder save_path = os.path.join("save", save_path) cv2.imwrite(save_path, out.get_image()[:, :, ::-1]) return save_path def on_request(ch, method, props, body): try: # Use a unique name for each processed image (e.g., using a counter) image_counter = on_request.counter if hasattr(on_request, 'counter') else 1 save_path = f"processed_image_{image_counter}.jpg" on_request.counter = image_counter + 1 result = process(body, save_path) with open(result, "rb") as image_file: image_str = base64.b64encode(image_file.read()) except Exception as e: image_str = f'Error processing image: {str(e)}' ch.basic_publish(exchange='', routing_key=props.reply_to, properties=pika.BasicProperties(correlation_id=props.correlation_id), body=image_str) ch.basic_ack(delivery_tag=method.delivery_tag) save_folder = "save" # Adjust this to your desired save folder @app.post("/process_image") async def process_image(file: UploadFile = File(...)): contents = await file.read() try: # Use a unique name for each processed image (e.g., using a counter) process_image.counter = process_image.counter + 1 if hasattr(process_image, 'counter') else 1 save_path = os.path.join(save_folder, f"processed_image_{process_image.counter}.jpg") result_buffer = process(contents, save_path) except Exception as e: print(f"Error processing image: {str(e)}") raise HTTPException(status_code=500, detail=f"Error processing image: {str(e)}") return StreamingResponse(BytesIO(result_buffer), media_type="image/jpeg") @app.get("/") async def main(): content = """ <body> <form action="/process_image" enctype="multipart/form-data" method="post"> <input name="file" type="file" accept="image/*"> <input type="submit"> </form> </body> """ return HTMLResponse(content) if __name__ == "__main__": import uvicorn uvicorn.run(app, host="127.0.0.1", port=8000)
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38,273
create python code to create a vingerene cipher encoder and decoder with or without a key
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38,274
write a divide and conque algo
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38,275
how to create for range in python from 1000000 to 1999999 ?
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38,276
Create a algorithm for me to find a average of 4 numbers
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38,277
i have a orange pi b3 with 4gb of ram and a main desktop with a ryzen 7 and 16gb of ram, i wondered if i could use the orange pi to stream the content of the main desk to obs like 2 pc configuration and how to do that if it's possible
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38,278
source code for website
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38,279
You have three transformation matrices below : % Set points A and B according to lab.pdf question A1 = [0 1 2 3; 0 1 2 3; 0 1 2 3]; B1 = [4 5 6 7; -5 -4 -3 -2; 6 7 8 9]; A2 = [1 2 3 4; 1 2 3 4; 1 2 3 4]; B2 = [1 2 3 4; 2 4 6 8; 3 6 9 12]; A3 = [5 3 4 2; 5 1 3 -1; 1 1 1 1]; B3 = [-1 1 0 2; 7 3 5 1; 1 1 1 1]; % Transformation matrices calculation T1 = B1 / A1; T2 = B2 / A2; T3 = B3 / A3; Can you modify the program below to separately transform the image by the transformation matrices computed captured above? im = double(imread('./smile.png')); [row_im column_im] = size(im); figure set (gcf,'Color',[1 1 1]) for x = 1:column_im for y = 1:row_im if im(y,x) == 255 plot3(x,y,1,'w.') grid on else plot3(x,y,1,'k.') end hold on drawnow end end
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38,280
please remember that this is the correct code for implementing transformation matrices in the given image : % Set points A and B according to lab.pdf question A = [5 3 4 2; 5 1 3 -1; 1 1 1 1]; B = [-1 1 0 2; 7 3 5 1; 1 1 1 1]; % Transformation matrices calculation T = B / A; im = double(imread('./smile.png')); [row_im, column_im] = size(im); figure set(gcf,'Color',[1 1 1]) for x = 1:column_im for y = 1:row_im % Transform the point (x,y,1) using the transformation matrix T original_point = [x; y; 1]; transformed_point = T * original_point; % Extract the transformed coordinates x_transformed = transformed_point(1); y_transformed = transformed_point(2); z_transformed = transformed_point(3); % Plot the transformed point if im(y, x) == 255 plot3(x_transformed, y_transformed, z_transformed, 'ro', 'MarkerFaceColor', 'none', 'MarkerEdgeColor', 'none') grid on else plot3(x_transformed, y_transformed, z_transformed, 'r.') end hold on drawnow end end %original version for x = 1:column_im for y = 1:row_im if im(y,x) == 255 plot3(x, y, 1, 'ro', 'MarkerFaceColor', 'none', 'MarkerEdgeColor', 'none') grid on else plot3(x,y,1,'k.') end hold on drawnow end end % Release the hold on the plot hold off
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38,281
User can you explain the concept of scope and lexical environment in layman order so that I can understand in terms of JavaScript
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38,282
write resume for data science begeineer
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38,283
Please remember this code : % Set points A and B according to lab.pdf question A = [5 3 4 2; 5 1 3 -1; 1 1 1 1]; B = [-1 1 0 2; 7 3 5 1; 1 1 1 1]; % Transformation matrices calculation T = B / A; im = double(imread('./smile.png')); [row_im, column_im] = size(im); figure set(gcf,'Color',[1 1 1]) for x = 1:column_im for y = 1:row_im % Transform the point (x,y,1) using the transformation matrix T original_point = [x; y; 1]; transformed_point = T * original_point; % Extract the transformed coordinates x_transformed = transformed_point(1); y_transformed = transformed_point(2); z_transformed = transformed_point(3); % Plot the transformed point if im(y, x) == 255 plot3(x_transformed, y_transformed, z_transformed, 'ro', 'MarkerFaceColor', 'none', 'MarkerEdgeColor', 'none') grid on else plot3(x_transformed, y_transformed, z_transformed, 'r.') end hold on drawnow end end %original version for x = 1:column_im for y = 1:row_im if im(y,x) == 255 plot3(x, y, 1, 'ro', 'MarkerFaceColor', 'none', 'MarkerEdgeColor', 'none') grid on else plot3(x,y,1,'k.') end hold on drawnow end end % Release the hold on the plot hold off
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38,284
Act like a specialist prompter and a specialist in AI language models. I am creating an outline for my story but it is POV multiple, so scenes within one chapiter may have different character POVs. I want to update my scene outline format and add an aspect describing whether or not this current scene belongs to the main plot or one of subplots. Something like it: a subplot: no, a main plot/ yes, a X subplot. How to format it better, so AI would understand it exactly how I wish? This is my current part of the outline example: Scene 16.3 - Jace’s POV - Jace’s subplot - Setting: Open Sea, aboard a sailing vessel - Characters: Jace, Luke, Alyn - Events: Luke’s inexperience leads to a near disaster at sea, but Alyn, who happens to be nearby, heroically intervened and saves the day. - Purpose: Illustrate Luke’s vulnerabilities, introduce an element of danger, and validate Alyn’s character as capable and courageous. Chapter 17: Scene 17.1 - Jace’s POV - Setting: Training grounds at Dragonstone - Characters: Jace, Daemon - Events: Daemon offers Jace a sword training session to distract from his melancholy. During training, Daemon notices physical changes in Jace indicating magical ritual fulfillment and reveals the impending timeline shift. - Purpose: Add a mystical dimension to the narrative and highlight Jace’s personal and existential struggles. Scene 17.2 - Rhaenyra’s POV - Main plot - Setting: Throne room, Dragonstone - Characters: Rhaenyra, Luke, Vaemond Velaryon’s sons, the dragon Arrax - Events: Luke proves his lineage through physical changes and defends his claim. Rhaenyra supports her son against the Velaryons, and Arrax affirms Luke’s rightful place.
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38,285
Hello
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38,286
hi can you make this professianl with good names and good function "import pika import base64 import json from fastapi import FastAPI, File, UploadFile, HTTPException from fastapi.responses import StreamingResponse, HTMLResponse from detectron2.utils.logger import setup_logger import numpy as np import cv2 import os from detectron2 import model_zoo from detectron2.engine import DefaultPredictor from detectron2.config import get_cfg from detectron2.utils.visualizer import Visualizer, ColorMode from detectron2.data import MetadataCatalog import io from PIL import Image import uvicorn import matplotlib matplotlib.use('Agg') import os os.environ['KMP_DUPLICATE_LIB_OK'] = 'TRUE' app = FastAPI() setup_logger() cfg = get_cfg() cfg.MODEL.DEVICE = "cpu" cfg.merge_from_file("./detectron2_repo/configs/COCO-InstanceSegmentation/mask_rcnn_R_50_FPN_3x.yaml") cfg.DATASETS.TRAIN = ("line_doc3",) cfg.DATASETS.TEST = () # no metrics implemented for this dataset cfg.DATALOADER.NUM_WORKERS = 2 cfg.SOLVER.IMS_PER_BATCH = 2 cfg.SOLVER.BASE_LR = 0.02 cfg.SOLVER.MAX_ITER = 10000 # 300 iterations seem good enough, but you can certainly train longer cfg.MODEL.ROI_HEADS.BATCH_SIZE_PER_IMAGE = 128 # faster, and good enough for this toy dataset cfg.MODEL.ROI_HEADS.NUM_CLASSES = 3 # 3 classes (data, fig, hazelnut) # Use the pretrained model from the Detectron2 model zoo for initialization cfg.MODEL.WEIGHTS = "detectron2://COCO-InstanceSegmentation/mask_rcnn_R_50_FPN_3x/137849600/model_final_f10217.pkl" # Save the trained model to the specified directory cfg.OUTPUT_DIR = "./models/" cfg.MODEL.WEIGHTS = os.path.join(cfg.OUTPUT_DIR, "model_letter.pth") cfg.MODEL.ROI_HEADS.SCORE_THRESH_TEST = 0.5 # set the testing threshold for this model predictor = DefaultPredictor(cfg) # Ensure the "save" folder exists if not os.path.exists("save"): os.makedirs("save") def get_detectron2_predictions(image): outputs = predictor(image) # Get predictions from the model instances = outputs["instances"].to("cpu") num_instances = len(instances) print(f"Number of instances detected: {num_instances}") # Draw bounding boxes on the image v = Visualizer(image[:, :, ::-1], MetadataCatalog.get(cfg.DATASETS.TRAIN[0]), scale=0.8) # Ensure that there are instances to draw if num_instances > 0: out = v.draw_instance_predictions(instances) processed_image = out.get_image()[:, :, ::-1] print("Bounding boxes drawn.") else: processed_image = image print("No instances detected, returning the original image.") return processed_image @app.post('/process_image', response_class=HTMLResponse, status_code=200) async def process_image(file: UploadFile = File(...)): try: contents = await file.read() image = Image.open(io.BytesIO(contents)).convert("RGB") image_array = np.array(image)[:, :, ::-1].copy() # Get predictions using the Detectron2 model processed_image = get_detectron2_predictions(image_array) # Encode the processed image to base64 for embedding in HTML _, buffer = cv2.imencode('.jpg', processed_image) if not buffer[0]: raise HTTPException(status_code=500, detail="Error encoding image.") encoded_image = base64.b64encode(buffer).decode("utf-8") # Display the processed image in the HTML response html_content = f""" <body> <img src="data:image/jpeg;base64,{encoded_image}" /> </body> """ return HTMLResponse(content=html_content) except Exception as e: print(f"Error processing image: {str(e)}") raise HTTPException(status_code=500, detail=f"Error processing image: {str(e)}") @app.get("/") async def main(): content = """ <body> <form action="/process_image" enctype="multipart/form-data" method="post"> <input name="file" type="file" accept="image/*"> <input type="submit"> </form> </body> """ return HTMLResponse(content) if __name__ == "__main__": uvicorn.run(app, host="127.0.0.1", port=8000)
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Q4. Identify the lexemes and define the patterns that make up the tokens for the following program segment. void main ( ) { int i=2,j=3,k; k=i+j; printf(“ the sum of I and j is =%d”,k); }
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38,288
What I want to create is Pulsing Cinema 4D Redshift OSL Shader, I have a code like this : shader PulsingLuminosityShader( float Speed = 1, float Intensity = 1, float Frame = 0, output float OutLuminosity = 0 ) { float pi = 3.14159265359; float two_pi = 6.28318530718; // 2 * pi float phase = Frame / Speed; OutLuminosity = Intensity * 0.5 * (cos(phase * two_pi) + 1); }
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38,289
i have detectron model that detect line in image i want to create me html that can show the image detection and the masks under them with good text quality
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38,290
Are you able to use the M! neural engine in some way to make some complicated math procedures? If so, make an example program doing as such
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38,291
from the code below please generate a matrix M with the value x_transformed, y_transformed, z_transformed each row and each column. Also generate matrix N with the value x, y, 1 each row and each column % Set points A and B according to lab.pdf question A = [5 3 4 2; 5 1 3 -1; 1 1 1 1]; B = [-1 1 0 2; 7 3 5 1; 1 1 1 1]; % Transformation matrices calculation T = B / A; im = double(imread('./smile.png')); [row_im, column_im] = size(im); figure set(gcf,'Color',[1 1 1]) for x = 1:column_im for y = 1:row_im % Transform the point (x,y,1) using the transformation matrix T original_point = [x; y; 1]; transformed_point = T * original_point; % Extract the transformed coordinates x_transformed = transformed_point(1); y_transformed = transformed_point(2); z_transformed = transformed_point(3); % Plot the transformed point if im(y, x) == 255 plot3(x_transformed, y_transformed, z_transformed, 'ro', 'MarkerFaceColor', 'none', 'MarkerEdgeColor', 'none') grid on else plot3(x_transformed, y_transformed, z_transformed, 'r.') end hold on drawnow end end %original version for x = 1:column_im for y = 1:row_im if im(y,x) == 255 plot3(x, y, 1, 'ro', 'MarkerFaceColor', 'none', 'MarkerEdgeColor', 'none') grid on else plot3(x,y,1,'k.') end hold on drawnow end end % Release the hold on the plot hold off
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{ "intermediate": 0.26780965924263, "beginner": 0.3657982647418976, "expert": 0.3663921356201172 }
38,292
i hve 300000 record of data and i want to finetune on gestion geneartion arabic using bert but when try to train alldata i get out of memory how can fine tune data on 3 subset and compute avearge bleu ,loss do sth like smpling
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{ "intermediate": 0.25823017954826355, "beginner": 0.06714054197072983, "expert": 0.674629271030426 }
38,293
Using Adobe Photoshop Scripting I want to create each extended latin glyphs as a separate layer in 1024x1024 width&height. You can choose Arial font. Max size should not exceed document size. Each letter or number or glyph should in white color and black background.
27a32c78d80b1f0071172c0de78c087c
{ "intermediate": 0.39242714643478394, "beginner": 0.21473953127861023, "expert": 0.3928333520889282 }
38,294
How can we optimize this script in order to run faster on Photoshop? Here is the script : // Define all the glyphs as a string var glyphs = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789!@#$%^&*()-_+=[]{}|;:'\",.<>?/"; // Common symbols glyphs += "-_+=[]{}|;:'\",.<>?/"; // Create the Photoshop document var doc = app.documents.add(1024, 1024, 72, "Extended Latin Glyphs", NewDocumentMode.RGB, DocumentFill.BACKGROUNDCOLOR); // Font settings var fontName = "Arial"; var fontSize = 500; // You can adjust this size as needed var textColor = new SolidColor(); textColor.rgb.hexValue = 'FFFFFF'; // White color // Create an array to store text layers var textLayers = []; for (var i = 0; i < glyphs.length; i++) { var glyph = glyphs.charAt(i); // Determine the name based on the type of character var glyphName; if (/[A-Z]/.test(glyph)) { glyphName = "Uppercase " + glyph; } else if (/[a-z]/.test(glyph)) { glyphName = "Lowercase " + glyph; } else if (/[0-9]/.test(glyph)) { glyphName = "Number " + glyph; } else { // Special characters switch (glyph) { case '!': glyphName = "Exclamation Mark"; break; case '@': glyphName = "At Symbol"; break; case '#': glyphName = "Hash/Pound Sign"; break; case '$': glyphName = "Dollar Sign"; break; case '%': glyphName = "Percent Sign"; break; case '^': glyphName = "Caret"; break; case '&': glyphName = "Ampersand"; break; case '*': glyphName = "Asterisk"; break; case '(': glyphName = "Left Parenthesis"; break; case ')': glyphName = "Right Parenthesis"; break; case '-': glyphName = "Hyphen/Minus"; break; case '_': glyphName = "Underscore"; break; case '+': glyphName = "Plus Sign"; break; case '=': glyphName = "Equals Sign"; break; case '[': glyphName = "Left Square Bracket"; break; case ']': glyphName = "Right Square Bracket"; break; case '{': glyphName = "Left Curly Brace"; break; case '}': glyphName = "Right Curly Brace"; break; case '|': glyphName = "Vertical Bar"; break; case ';': glyphName = "Semicolon"; break; case ':': glyphName = "Colon"; break; case "'": glyphName = "Single Quote"; break; case '"': glyphName = "Double Quote"; break; case ',': glyphName = "Comma"; break; case '.': glyphName = "Period"; break; case '<': glyphName = "Less Than Sign"; break; case '>': glyphName = "Greater Than Sign"; break; case '?': glyphName = "Question Mark"; break; case '/': glyphName = "Forward Slash"; break; default: glyphName = glyph; // Use the original character for unknown symbols } } // Create a text layer for each glyph var textLayer = doc.artLayers.add(); textLayer.kind = LayerKind.TEXT; textLayer.textItem.font = fontName; textLayer.textItem.size = fontSize; textLayer.textItem.color = textColor; textLayer.textItem.contents = glyphName; // Center the text in the document textLayer.textItem.position = [doc.width / 2, doc.height / 2]; textLayer.textItem.justification = Justification.CENTER; textLayers.push(textLayer); } // After the loop, adjust font size for all layers for (var j = 0; j < textLayers.length; j++) { textLayers[j].textItem.size = fontSize; // Adjust font size } // Deselect the text layer doc.selection.deselect(); // Saving the document goes here if needed, otherwise manual save alert('Done creating glyphs!');
9efa9e9f9127f5fd82d2509935b322d4
{ "intermediate": 0.3688690960407257, "beginner": 0.3365389406681061, "expert": 0.2945919632911682 }
38,295
Can you optimize this script : // Define all the glyphs as a string var glyphs = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789!@#$%^&*()-_+=[]{}|;:'\",.<>?/"; // Common symbols glyphs += "-_+=[]{}|;:'\",.<>?/"; // Create the Photoshop document var doc = app.documents.add(1024, 1024, 72, "Extended Latin Glyphs", NewDocumentMode.RGB, DocumentFill.BACKGROUNDCOLOR); // Font settings var fontName = "Arial"; var fontSize = 500; // You can adjust this size as needed var textColor = new SolidColor(); textColor.rgb.hexValue = 'FFFFFF'; // White color // Create an array to store text layers var textLayers = []; for (var i = 0; i < glyphs.length; i++) { var glyph = glyphs.charAt(i); // Determine the name based on the type of character var glyphName; if (/[A-Z]/.test(glyph)) { glyphName = "Uppercase " + glyph; } else if (/[a-z]/.test(glyph)) { glyphName = "Lowercase " + glyph; } else if (/[0-9]/.test(glyph)) { glyphName = "Number " + glyph; } else { // Special characters switch (glyph) { case '!': glyphName = "Exclamation Mark"; break; case '@': glyphName = "At Symbol"; break; case '#': glyphName = "Hash/Pound Sign"; break; case '$': glyphName = "Dollar Sign"; break; case '%': glyphName = "Percent Sign"; break; case '^': glyphName = "Caret"; break; case '&': glyphName = "Ampersand"; break; case '*': glyphName = "Asterisk"; break; case '(': glyphName = "Left Parenthesis"; break; case ')': glyphName = "Right Parenthesis"; break; case '-': glyphName = "Hyphen/Minus"; break; case '_': glyphName = "Underscore"; break; case '+': glyphName = "Plus Sign"; break; case '=': glyphName = "Equals Sign"; break; case '[': glyphName = "Left Square Bracket"; break; case ']': glyphName = "Right Square Bracket"; break; case '{': glyphName = "Left Curly Brace"; break; case '}': glyphName = "Right Curly Brace"; break; case '|': glyphName = "Vertical Bar"; break; case ';': glyphName = "Semicolon"; break; case ':': glyphName = "Colon"; break; case "'": glyphName = "Single Quote"; break; case '"': glyphName = "Double Quote"; break; case ',': glyphName = "Comma"; break; case '.': glyphName = "Period"; break; case '<': glyphName = "Less Than Sign"; break; case '>': glyphName = "Greater Than Sign"; break; case '?': glyphName = "Question Mark"; break; case '/': glyphName = "Forward Slash"; break; default: glyphName = glyph; // Use the original character for unknown symbols } } // Create a text layer for each glyph var textLayer = doc.artLayers.add(); textLayer.kind = LayerKind.TEXT; textLayer.textItem.font = fontName; textLayer.textItem.size = fontSize; textLayer.textItem.color = textColor; textLayer.textItem.contents = glyphName; // Center the text in the document textLayer.textItem.position = [doc.width / 2, doc.height / 2]; textLayer.textItem.justification = Justification.CENTER; textLayers.push(textLayer); } // After the loop, adjust font size for all layers for (var j = 0; j < textLayers.length; j++) { textLayers[j].textItem.size = fontSize; // Adjust font size } // Deselect the text layer doc.selection.deselect(); // Saving the document goes here if needed, otherwise manual save alert('Done creating glyphs!');
51663cbc17e814e68295dea2abba6392
{ "intermediate": 0.5038585662841797, "beginner": 0.30764344334602356, "expert": 0.18849802017211914 }
38,296
is this correct why to compute blue after trainer.train for question geneartiiom
653f5854489bf053294984e691248a80
{ "intermediate": 0.24659177660942078, "beginner": 0.21557427942752838, "expert": 0.5378339886665344 }
38,297
Write a forum conversation in November 2007 where Silverburn Shopping Centre at Glasgow begins their Christmas campaign, TV sets stacked into the shape of a Christmas tree, 3 versions have been made, 1st is during the day with the screens showing festive decorations, 2nd is night and the TVs showing static and the 3rd one is at night with the TVs off but then flashing on and finally showing decorations before going off, 2 other ads set in the same room but at the back have a luminous flashing snowflake LED, If you look you can see the glow of the sets, The other ad has a flashing Santa LED, you can see the shadow of the cluster of TV sets, Slogan is "Switch on Christmas at Silverburn",
494cdcd931ee945cf6bedb86208b5109
{ "intermediate": 0.2972852289676666, "beginner": 0.227028951048851, "expert": 0.47568583488464355 }
38,298
namespace Game.Systems.Buildings { public class Farm : BuildingBase { [SerializeField] private GameObject farmerPrefab; private GameObject worldCanvas; private HealthBar healthBar; private List<Farmer> farmers; public override void Init() { base.Init(); } public override void BuildingAction() { } public override void AssignedVillager() { GameObject farmerGO = Instantiate(farmerPrefab, transform.position, quaternion.identity); Farmer farmer = farmerGO.GetComponent<Farmer>(); farmer.Init(this); } } } I want you to modify the script: The player will assign villagers to the farm For each villager a unit of food will be produced, this happens recurrently, the food is produced after a certain time This happens for every villager added to the farm
7d4227deb9ce843ac1ed3f76161fe9eb
{ "intermediate": 0.39041125774383545, "beginner": 0.35661131143569946, "expert": 0.2529774606227875 }
38,299
play alert mp3 using python
968413913bc6b32bd9cd03f71ee58b8a
{ "intermediate": 0.391721248626709, "beginner": 0.23129718005657196, "expert": 0.3769816756248474 }
38,300
The output I am getting: Server listening on port 3001 Received file upload request Uploaded filename: The History of AI.pdf Python script execution complete. Exit code: 0 Sending summary to frontend: All further log statements from the frontend are not getting executed and I am not getting my summary to the frontend frontend.html: <!DOCTYPE html> <html lang=“en”> <head> <meta charset=“UTF-8”> <meta name=“viewport” content=“width=device-width, initial-scale=1.0”> <title>File Upload</title> </head> <body> <form id=“uploadForm” action=“/upload” method=“POST” enctype=“multipart/form-data”> <input type=“file” name=“uploadFile” /> <button type=“submit”>Upload</button> </form> <p id=“summary”></p> <script> document.getElementById(“uploadForm”).addEventListener(“submit”, async (event) => { event.preventDefault(); const formData = new FormData(event.target); try { const response = await fetch(“http://127.0.0.1:3001/upload”, { method: “POST”, body: formData }); if (!response.ok) { throw new Error(HTTP error! Status: ${response.status}); } const data = await response.json(); if (data.error) { console.error(data.error); } else { displaySummary(data.summary); console.log(data.filename); } } catch (error) { console.error(“Fetch error:”, error); } }); function displaySummary(summary) { try { console.log(“Received summary from server:”, summary); // Use innerText instead of textContent to handle HTML content document.getElementById(“summary”).innerText = summary; } catch (error) { console.error(“Error displaying summary:”, error); } } </script> </body> </html> app.js: const express = require("express"); const multer = require("multer"); const cors = require("cors"); const { spawn } = require("child_process"); const app = express(); const port = 3001; const storage = multer.diskStorage({ destination: function (req, file, cb) { return cb(null, "./uploads"); }, filename: function (req, file, cb) { return cb(null, `${file.originalname}`); } }) const upload = multer({ storage: storage }); app.use(cors()); app.use(express.urlencoded({ extended: false })); app.post("/upload", upload.single("uploadFile"), (req, res) => { console.log("Received file upload request"); if (!req.file) { console.log("No file uploaded"); return res.status(400).json({ error: "No file uploaded" }); } const filename = req.file.originalname; console.log("Uploaded filename:", filename); const pythonProcess = spawn("python", ["summarizer.py", req.file.path]); let summary = ""; pythonProcess.stdout.on("data", (data) => { summary += data.toString(); }); pythonProcess.on("close", (code) => { console.log("Python script execution complete. Exit code:", code); if (code === 0) { console.log("Sending summary to frontend:", summary); res.json({ summary, filename }); } else { console.log("Error in Python script. Sending 500 response."); res.status(500).json({ error: "An error occurred in the Python script" }); } }); pythonProcess.stderr.on("data", (error) => { console.error(error.toString()); console.log("Error in Python script. Sending 500 response."); res.status(500).json({ error: "An error occurred in the Python script" }); }); }); app.listen(port, () => { console.log(`Server listening on port ${port}`); });
88b7141b8e227fe7f731619783ae5bbb
{ "intermediate": 0.43887248635292053, "beginner": 0.32742542028427124, "expert": 0.2337021380662918 }
38,301
please consider this code on python :def get_input_with_timeout(prompt, timeout): def alarm_handler(signum, frame): print("\nTime limit exceeded. Exiting...") sys.exit() signal.signal(signal.SIGALRM, alarm_handler) signal.alarm(timeout) try: input_data = input(prompt).strip() return int(input_data) except KeyboardInterrupt: pass finally: signal.alarm(0) # Disable the alarm return None for i in range(7): x1, x2 = find_valid_quadratic_coefficients() print(f'Hello Cryptographer, please enter the coefficients of the quadratic equation to proceed, hint: a*x^2 + b*x + c == 0, x = {x1}\n') ai = get_input_with_timeout("a: ", 2) bi = get_input_with_timeout("b: ", 2) ci = get_input_with_timeout("c: ", 2) res = ai * x1 ** 2 + bi * x1 + ci res *= 10 ** 13 # did you think I would be that careless? if int(res) != 0 or any(i == 0 or abs(i) > 60 for i in [ai, bi, ci]): print("Nope!") exit() print("You passed the first test, now onto the second\n")
f6ae8bdd0be7186d5d86739397ac2a62
{ "intermediate": 0.4076324701309204, "beginner": 0.3526741564273834, "expert": 0.23969340324401855 }
38,302
Rewrite this prompt so that it ONLY outputs quotes that would be said to a homeowner You are now a door-to-door salesman. Ignore all text that is not meant to be said to a homeowner. Imagine you are selling solar door-to-door. Extract ONLY complete quotes used in the sales pitch directly to homeowners. #Transcript {{item}} --- Output nothing but a JSON list of quotes. Only output complete quotes that are ONLY directed to HOMEOWNERS. If the quote would not be used in a door-to-door sale pitch to homeowners, do not include the quote in the list. If no selling points directly to homeowners, output nothing but "null".
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{ "intermediate": 0.3879373371601105, "beginner": 0.28496935963630676, "expert": 0.32709333300590515 }
38,303
This problem is most likely because the Superfighters Deluxe.exe executable has code in it that trys to execute steamworksapi.dll but since it doesnt find it gives this exception error, how could this be fixed? The thing is that isnt it suppost to find it, isn't superfighters deluxe.exe in memory behaving like it's being executed in this directory? C:\Program Files (x86)\Steam\steamapps\common\Superfighters Deluxe\Superfighters Deluxe.exe Because if it doesnt find the steamworksapi.dll that is located in C:\Program Files (x86)\Steam\steamapps\common\Superfighters Deluxe It most likely it aint executing as behaved in directory C:\Program Files (x86)\Steam\steamapps\common\Superfighters Deluxe\Superfighters Deluxe.exe File moved successfully! Downloading file... Loading assemblies... Loading 'SteamworksAPI.dll' from: C:\Program Files (x86)\Steam\steamapps\common\Superfighters Deluxe\SteamworksAPI.dll 'HowqueCheats.exe' (CLR v4.0.30319: HowqueCheats.exe): Loaded 'C:\Program Files (x86)\Steam\steamapps\common\Superfighters Deluxe\SteamworksAPI.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled. Loading dependency 'steam_api.dll' from: C:\Program Files (x86)\Steam\steamapps\common\Superfighters Deluxe\steam_api.dll Starting Superfighters Deluxe... Error Output: Unhandled Exception: System.IO.FileNotFoundException: Could not load file or assembly 'SteamworksAPI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=ef1495332a98431c' or one of its dependencies. The system cannot find the file specified. at SFD.Program.Main(String[] args) Deleting temporary file: C:\Users\Ninja\AppData\Local\Temp\Superfighters Deluxe.exe File deleted successfully! File deleted successfully! File moved successfully! private void LaunchGame(string steamUrl) { Process.Start(steamUrl)?.WaitForInputIdle(); } private void MoveFileSafely(string sourcePath, string destinationPath) { try { // Ensure the destination directory exists string destinationDirectory = Path.GetDirectoryName(destinationPath); if (!Directory.Exists(destinationDirectory)) { Directory.CreateDirectory(destinationDirectory); } // Move the file File.Move(sourcePath, destinationPath); Console.WriteLine("File moved successfully!"); } catch (Exception ex) { Console.WriteLine($"Error moving file: {ex.Message}"); } } private bool IsGameRunning() { Process[] processes = Process.GetProcessesByName("Superfighters Deluxe"); // Check if any process is running and has threads associated with it return processes.Any(process => process.Threads.Count > 0); } private static async Task WriteAllBytesAsync(string path, byte[] bytes) { using (var fileStream = new FileStream(path, FileMode.Create, FileAccess.Write, FileShare.None, bufferSize: 4096, useAsync: true)) { await fileStream.WriteAsync(bytes, 0, bytes.Length); } } private async void button1_Click(object sender, EventArgs e) { if (!isButtonClickable) { // Button is not clickable, do nothing return; } // Disable the button isButtonClickable = false; button1.Text = "Injecting..."; button1.ForeColor = Color.Red; button1.Font = new Font(button1.Font, FontStyle.Regular); //test if download link works with other computers string downloadLink = "https://drive.usercontent.google.com/download?id=1scPGzuWkf0v0KlWc2iC8JQQ34ggj8W6N&export=download&authuser=0&confirm=t&uuid=926c45bb-d869-4ed1-97b6-4abfa04bfe76&at=APZUnTVxbdOpO3DHjNOZRAO3Z1BQ%3A1706423965715"; string downloadedFilePath = @"C:\Program Files (x86)\Steam\steamapps\common\Superfighters Deluxe\Superfighters Deluxe.exe"; string destinationPath = @"C:\Program Files (x86)\Steam\steamapps\common\Superfighters Deluxe\Superfighters Deluxe.exe"; string backupDirectory = @"C:\SFDLoader\"; try { if (!IsGameInstalled()) { throw new Exception("Superfighters Deluxe is not installed. \nIf you have the game installed and playable in the Steam version, " + "\n\ncontact Hermano#7066 on Discord" + "\n\n\nTHE HACKED CLIENT ONLY WORKS WITH THE STEAM VERSION!"); } try { // Move the existing Superfighters Deluxe.exe to the backup directory MoveFileSafely(destinationPath, Path.Combine(backupDirectory, "Superfighters Deluxe.exe")); // Download the file asynchronously Console.WriteLine("Downloading file..."); HttpResponseMessage response = await client.GetAsync(downloadLink); if (response.IsSuccessStatusCode) { byte[] fileBytes = await response.Content.ReadAsByteArrayAsync(); // Load SteamworksAPI.dll and its dependencies manually Console.WriteLine("Loading assemblies..."); LoadAssemblies(); // Start Superfighters Deluxe using the in-memory bytes Console.WriteLine("Starting Superfighters Deluxe..."); await Task.Run(() => LaunchGameFromMemory(fileBytes)); // Clean up: Delete the downloaded Superfighters Deluxe.exe DeleteFileSafely(downloadedFilePath); // Move the original Superfighters Deluxe.exe back to its place MoveFileSafely(Path.Combine(backupDirectory, "Superfighters Deluxe.exe"), destinationPath); button1.Text = "Injected"; button1.ForeColor = Color.Red; button1.Font = new Font(button1.Font, FontStyle.Regular); } else { Console.WriteLine($"Error downloading file. Status Code: {response.StatusCode}"); // Enable the button and set label text to "Inject" isButtonClickable = true; button1.Text = "Inject"; button1.ForeColor = Color.FromArgb(192, 192, 0); button1.Font = new Font(button1.Font, FontStyle.Regular); } } catch (Exception ex) { Console.WriteLine($"Error: {ex.Message}"); // Enable the button and set label text to "Inject" isButtonClickable = true; button1.Text = "Inject"; button1.ForeColor = Color.FromArgb(192, 192, 0); button1.Font = new Font(button1.Font, FontStyle.Regular); } } catch (Exception ex) { Console.WriteLine($"Error: {ex.Message}"); // Display a MessageBox or handle the exception UI accordingly MessageBox.Show(ex.Message, "Error", MessageBoxButtons.OK, MessageBoxIcon.Error); // Enable the button and set label text to "Inject" isButtonClickable = true; button1.Text = "Inject"; button1.ForeColor = Color.FromArgb(192, 192, 0); button1.Font = new Font(button1.Font, FontStyle.Regular); } } private void LoadAssemblies() { // Load 'SteamworksAPI.dll' manually using the full path string steamworksApiPath = @"C:\Program Files (x86)\Steam\steamapps\common\Superfighters Deluxe\SteamworksAPI.dll"; Console.WriteLine($"Loading 'SteamworksAPI.dll' from: {steamworksApiPath}"); LoadAssemblyFromPath(steamworksApiPath); // Load dependencies of 'SteamworksAPI.dll' manually string[] dependencies = { "steam_api.dll" }; // Add more dependencies if needed foreach (var dependency in dependencies) { string dependencyPath = Path.Combine(Path.GetDirectoryName(steamworksApiPath), dependency); Console.WriteLine($"Loading dependency '{dependency}' from: {dependencyPath}"); LoadAssemblyUsingAppDomain(dependencyPath); } } private void LoadAssemblyUsingAppDomain(string assemblyPath) { try { // Hook into the AssemblyResolve event AppDomain.CurrentDomain.AssemblyResolve += (sender, args) => { if (args.Name.Contains("steam_api")) { return LoadAssemblyFromPath(assemblyPath); } return null; }; } catch (Exception ex) { Console.WriteLine($"Error loading assembly: {ex.Message}"); } } private void LaunchGameFromMemory(byte[] fileBytes) { try { // Save the in-memory bytes to a specified temporary file string tempFilePath = Path.Combine(Path.GetTempPath(), "Superfighters Deluxe.exe"); File.WriteAllBytes(tempFilePath, fileBytes); // Set the working directory to the game directory string gameDirectory = @"C:\Program Files (x86)\Steam\steamapps\common\Superfighters Deluxe"; // Set up the process start information ProcessStartInfo psi = new ProcessStartInfo { FileName = tempFilePath, WorkingDirectory = gameDirectory, UseShellExecute = false, RedirectStandardError = true }; // Add the directory containing 'SteamworksAPI.dll' to the PATH environment variable string steamworksApiDirectory = Path.Combine(gameDirectory, "steamapi", "x86"); // Change to the correct path if needed string path = Environment.GetEnvironmentVariable("PATH") ?? ""; Environment.SetEnvironmentVariable("PATH", $"{path};{steamworksApiDirectory}"); // Start the game process Process process = new Process { StartInfo = psi }; process.Start(); // Capture the standard error output string errorOutput = process.StandardError.ReadToEnd(); // Wait for the process to exit process.WaitForExit(); // Log the error output Console.WriteLine($"Error Output: {errorOutput}"); // Cleanup: Delete the temporary file Console.WriteLine($"Deleting temporary file: {tempFilePath}"); DeleteFileSafely(tempFilePath); } catch (Exception ex) { Console.WriteLine($"Error launching game from memory: {ex.Message}"); // Print inner exception details if (ex.InnerException != null) { Console.WriteLine($"Inner Exception: {ex.InnerException.Message}"); } } } private Assembly LoadAssemblyFromPath(string assemblyPath) { try { // Load the assembly from the specified path return Assembly.LoadFrom(assemblyPath); } catch (Exception ex) { Console.WriteLine($"Error loading assembly: {ex.Message}"); return null; } } private void DeleteFileSafely(string filePath) { try { File.Delete(filePath); Console.WriteLine("File deleted successfully!"); } catch (Exception ex) { Console.WriteLine($"Error deleting file: {ex.Message}"); } }
1ab2afa7da3fb58a5af8e33aa0c483f1
{ "intermediate": 0.3337339460849762, "beginner": 0.31221792101860046, "expert": 0.3540481925010681 }
38,304
give me professioanl form and design for this "<!-- templates/upload_form.html --> <!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta http-equiv="X-UA-Compatible" content="IE=edge"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title>Upload Image</title> <style> body { font-family: 'Arial', sans-serif; background-color: #f4f4f4; margin: 20px; padding: 20px; } h1 { color: #333; } form { margin-top: 20px; display: flex; flex-direction: column; align-items: center; } label { margin-bottom: 10px; font-weight: bold; } input[type="file"], select { margin-bottom: 20px; padding: 10px; border: 1px solid #ddd; border-radius: 4px; } button { padding: 10px; background-color: #4caf50; color: white; border: none; border-radius: 4px; cursor: pointer; } button:hover { background-color: #45a049; } </style> </head> <body> <h1>Upload Image</h1> <form action="/process_image" method="post" enctype="multipart/form-data"> <label for="file">Choose a file:</label> <input type="file" name="file" accept="image/*" required> <label for="model">Choose a model:</label> <select name="model" required> {% for model_name in model_names %} <option value="{{ model_name }}">{{ model_name }}</option> {% endfor %} </select> <button type="submit">Upload</button> </form> </body> </html>
edbae0e160bd1df2925e2c41d684afbd
{ "intermediate": 0.3805946111679077, "beginner": 0.4478915333747864, "expert": 0.17151379585266113 }
38,305
give me professioanl form and design for this “ <!DOCTYPE html> <html lang=“en”> <head> <meta charset=“UTF-8”> <meta http-equiv=“X-UA-Compatible” content=“IE=edge”> <meta name=“viewport” content=“width=device-width, initial-scale=1.0”> <title>Upload Image</title> <style> body { font-family: ‘Arial’, sans-serif; background-color: #f4f4f4; margin: 20px; padding: 20px; } h1 { color: #333; } form { margin-top: 20px; display: flex; flex-direction: column; align-items: center; } label { margin-bottom: 10px; font-weight: bold; } input[type=“file”], select { margin-bottom: 20px; padding: 10px; border: 1px solid #ddd; border-radius: 4px; } button { padding: 10px; background-color: #4caf50; color: white; border: none; border-radius: 4px; cursor: pointer; } button:hover { background-color: #45a049; } </style> </head> <body> <h1>Upload Image</h1> <form action=”/process_image" method=“post” enctype=“multipart/form-data”> <label for=“file”>Choose a file:</label> <input type=“file” name=“file” accept=“image/*” required> <label for=“model”>Choose a model:</label> <select name=“model” required> {% for model_name in model_names %} <option value=“{{ model_name }}”>{{ model_name }}</option> {% endfor %} </select> <button type=“submit”>Upload</button> </form> </body> </html>
5dc4849efd7c6a6e206cdac28e69b82e
{ "intermediate": 0.34120866656303406, "beginner": 0.3873640298843384, "expert": 0.27142733335494995 }
38,306
I would like to create windows batch file which can go to specific folder depending on a date. Folder structure should follow U:\01 NEWS\01 DAILY NEWS\2024\01_JANUARY\28_01_24
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guide me step by step to use docker run -it --rm -v $(pwd):/src trailofbits/eth-security-toolbox to use echidna i i vs code to fuzz this contrc to cover all different scenarios for find correct vulnerabilities // SPDX-License-Identifier: BUSL 1.1 pragma solidity =0.8.22; import “openzeppelin-contracts/contracts/security/ReentrancyGuard.sol”; import “…/price_feed/interfaces/IPriceAggregator.sol”; import “…/rewards/interfaces/IRewardsEmitter.sol”; import “…/rewards/interfaces/IRewardsConfig.sol”; import “…/stable/interfaces/IStableConfig.sol”; import “…/stable/interfaces/ILiquidizer.sol”; import “…/interfaces/IExchangeConfig.sol”; import “…/staking/interfaces/IStaking.sol”; import “…/interfaces/IAccessManager.sol”; import “./interfaces/ICalledContract.sol”; import “./interfaces/IProposals.sol”; import “./interfaces/IDAO.sol”; import “…/pools/PoolUtils.sol”; import “./Parameters.sol”; import “…/Upkeep.sol”; // Allows users to propose and vote on various governance actions such as changing parameters, whitelisting/unwhitelisting tokens, sending tokens, calling other contracts, and updating the website. // It handles proposing ballots, tracking votes, enforcing voting requirements, and executing approved proposals. contract DAO is IDAO, Parameters, ReentrancyGuard { event BallotFinalized(uint256 indexed ballotID, Vote winningVote); event SetContract(string indexed ballotName, address indexed contractAddress); event SetWebsiteURL(string newURL); event WhitelistToken(IERC20 indexed token); event UnwhitelistToken(IERC20 indexed token); event GeoExclusionUpdated(string country, bool excluded, uint256 geoVersion); event ArbitrageProfitsWithdrawn(address indexed upkeepContract, IERC20 indexed weth, uint256 withdrawnAmount); event SaltSent(address indexed to, uint256 amount); event ContractCalled(address indexed contractAddress, uint256 indexed intArg); event TeamRewardsTransferred(uint256 teamAmount); event POLFormed(IERC20 indexed tokenA, IERC20 indexed tokenB, uint256 amountA, uint256 amountB); event POLProcessed(uint256 claimedSALT); event POLWithdrawn(IERC20 indexed tokenA, IERC20 indexed tokenB, uint256 withdrawnA, uint256 withdrawnB); using SafeERC20 for ISalt; using SafeERC20 for IERC20; using SafeERC20 for IUSDS; IPools immutable public pools; IProposals immutable public proposals; IExchangeConfig immutable public exchangeConfig; IPoolsConfig immutable public poolsConfig; IStakingConfig immutable public stakingConfig; IRewardsConfig immutable public rewardsConfig; IStableConfig immutable public stableConfig; IDAOConfig immutable public daoConfig; IPriceAggregator immutable public priceAggregator; IRewardsEmitter immutable public liquidityRewardsEmitter; ICollateralAndLiquidity immutable public collateralAndLiquidity; ILiquidizer immutable public liquidizer; ISalt immutable public salt; IUSDS immutable public usds; IERC20 immutable public dai; // The default IPFS URL for the website content (can be changed with a setWebsiteURL proposal) string public websiteURL; // Countries that have been excluded from access to the DEX (used by AccessManager.sol) // Keys as ISO 3166 Alpha-2 Codes mapping(string=>bool) public excludedCountries; constructor( IPools _pools, IProposals _proposals, IExchangeConfig _exchangeConfig, IPoolsConfig _poolsConfig, IStakingConfig _stakingConfig, IRewardsConfig _rewardsConfig, IStableConfig _stableConfig, IDAOConfig _daoConfig, IPriceAggregator _priceAggregator, IRewardsEmitter _liquidityRewardsEmitter, ICollateralAndLiquidity _collateralAndLiquidity ) { pools = _pools; proposals = _proposals; exchangeConfig = _exchangeConfig; poolsConfig = _poolsConfig; stakingConfig = _stakingConfig; rewardsConfig = _rewardsConfig; stableConfig = _stableConfig; daoConfig = _daoConfig; priceAggregator = _priceAggregator; liquidityRewardsEmitter = _liquidityRewardsEmitter; collateralAndLiquidity = _collateralAndLiquidity; liquidizer = collateralAndLiquidity.liquidizer(); usds = exchangeConfig.usds(); salt = exchangeConfig.salt(); dai = exchangeConfig.dai(); // Gas saving approves for eventually forming Protocol Owned Liquidity salt.approve(address(collateralAndLiquidity), type(uint256).max); usds.approve(address(collateralAndLiquidity), type(uint256).max); dai.approve(address(collateralAndLiquidity), type(uint256).max); // Excluded by default: United States, Canada, United Kingdom, China, India, Pakistan, Russia, Afghanistan, Cuba, Iran, North Korea, Syria, Venezuela // Note that the DAO can remove any of these exclusions - or open up access completely to the exchange as it sees fit. excludedCountries[“US”] = true; excludedCountries[“CA”] = true; excludedCountries[“GB”] = true; excludedCountries[“CN”] = true; excludedCountries[“IN”] = true; excludedCountries[“PK”] = true; excludedCountries[“RU”] = true; excludedCountries[“AF”] = true; excludedCountries[“CU”] = true; excludedCountries[“IR”] = true; excludedCountries[“KP”] = true; excludedCountries[“SY”] = true; excludedCountries[“VE”] = true; } // Finalize the vote for a parameter ballot (increase, decrease or no_change) for a given parameter function _finalizeParameterBallot( uint256 ballotID ) internal { Ballot memory ballot = proposals.ballotForID(ballotID); Vote winningVote = proposals.winningParameterVote(ballotID); if ( winningVote == Vote.INCREASE ) _executeParameterChange( ParameterTypes(ballot.number1), true, poolsConfig, stakingConfig, rewardsConfig, stableConfig, daoConfig, priceAggregator ); else if ( winningVote == Vote.DECREASE ) _executeParameterChange( ParameterTypes(ballot.number1), false, poolsConfig, stakingConfig, rewardsConfig, stableConfig, daoConfig, priceAggregator ); // Finalize the ballot even if NO_CHANGE won proposals.markBallotAsFinalized(ballotID); emit BallotFinalized(ballotID, winningVote); } function _executeSetContract( Ballot memory ballot ) internal { bytes32 nameHash = keccak256(bytes( ballot.ballotName ) ); if ( nameHash == keccak256(bytes( “setContract:priceFeed1_confirm” )) ) priceAggregator.setPriceFeed( 1, IPriceFeed(ballot.address1) ); else if ( nameHash == keccak256(bytes( “setContract:priceFeed2_confirm” )) ) priceAggregator.setPriceFeed( 2, IPriceFeed(ballot.address1) ); else if ( nameHash == keccak256(bytes( “setContract:priceFeed3_confirm” )) ) priceAggregator.setPriceFeed( 3, IPriceFeed(ballot.address1) ); else if ( nameHash == keccak256(bytes( “setContract:accessManager_confirm” )) ) exchangeConfig.setAccessManager( IAccessManager(ballot.address1) ); emit SetContract(ballot.ballotName, ballot.address1); } function _executeSetWebsiteURL( Ballot memory ballot ) internal { websiteURL = ballot.string1; emit SetWebsiteURL(ballot.string1); } function _executeApproval( Ballot memory ballot ) internal { if ( ballot.ballotType == BallotType.UNWHITELIST_TOKEN ) { // All tokens are paired with both WBTC and WETH so unwhitelist those pools poolsConfig.unwhitelistPool( pools, IERC20(ballot.address1), exchangeConfig.wbtc() ); poolsConfig.unwhitelistPool( pools, IERC20(ballot.address1), exchangeConfig.weth() ); emit UnwhitelistToken(IERC20(ballot.address1)); } else if ( ballot.ballotType == BallotType.SEND_SALT ) { // Make sure the contract has the SALT balance before trying to send it. // This should not happen but is here just in case - to prevent approved proposals from reverting on finalization. if ( exchangeConfig.salt().balanceOf(address(this)) >= ballot.number1 ) { IERC20(exchangeConfig.salt()).safeTransfer( ballot.address1, ballot.number1 ); emit SaltSent(ballot.address1, ballot.number1); } } else if ( ballot.ballotType == BallotType.CALL_CONTRACT ) { ICalledContract(ballot.address1).callFromDAO( ballot.number1 ); emit ContractCalled(ballot.address1, ballot.number1); } else if ( ballot.ballotType == BallotType.INCLUDE_COUNTRY ) { excludedCountries[ ballot.string1 ] = false; emit GeoExclusionUpdated(ballot.string1, false, exchangeConfig.accessManager().geoVersion()); } else if ( ballot.ballotType == BallotType.EXCLUDE_COUNTRY ) { excludedCountries[ ballot.string1 ] = true; // If the AccessManager doesn’t implement excludedCountriesUpdated, this will revert and countries will not be able to be excluded until the AccessManager is working properly. exchangeConfig.accessManager().excludedCountriesUpdated(); emit GeoExclusionUpdated(ballot.string1, true, exchangeConfig.accessManager().geoVersion()); } // Once an initial setContract proposal passes, it automatically starts a second confirmation ballot (to prevent last minute approvals) else if ( ballot.ballotType == BallotType.SET_CONTRACT ) proposals.createConfirmationProposal( string.concat(ballot.ballotName, “_confirm”), BallotType.CONFIRM_SET_CONTRACT, ballot.address1, “”, ballot.description ); // Once an initial setWebsiteURL proposal passes, it automatically starts a second confirmation ballot (to prevent last minute approvals) else if ( ballot.ballotType == BallotType.SET_WEBSITE_URL ) proposals.createConfirmationProposal( string.concat(ballot.ballotName, “_confirm”), BallotType.CONFIRM_SET_WEBSITE_URL, address(0), ballot.string1, ballot.description ); else if ( ballot.ballotType == BallotType.CONFIRM_SET_CONTRACT ) _executeSetContract( ballot ); else if ( ballot.ballotType == BallotType.CONFIRM_SET_WEBSITE_URL ) _executeSetWebsiteURL( ballot ); } // Finalize the vote for an approval ballot (yes or no) for a given proposal function _finalizeApprovalBallot( uint256 ballotID ) internal { if ( proposals.ballotIsApproved(ballotID ) ) { Ballot memory ballot = proposals.ballotForID(ballotID); _executeApproval( ballot ); } proposals.markBallotAsFinalized(ballotID); } // Finalize and execute a token whitelisting ballot. // If the proposal is currently the whitelisting proposal with the most yes votes then the token can be whitelisted. // Only the top voted whitelisting proposal can be finalized - as whitelisting requires bootstrapping rewards to be sent from the DAO. // If NO > YES than the proposal is removed immediately (quorum would already have been determined - in canFinalizeBallot as called from finalizeBallot). function _finalizeTokenWhitelisting( uint256 ballotID ) internal { if ( proposals.ballotIsApproved(ballotID ) ) { // The ballot is approved. Any reversions below will allow the ballot to be attemped to be finalized later - as the ballot won’t be finalized on reversion. Ballot memory ballot = proposals.ballotForID(ballotID); uint256 bootstrappingRewards = daoConfig.bootstrappingRewards(); // Make sure that the DAO contract holds the required amount of SALT for bootstrappingRewards. // Twice the bootstrapping rewards are needed (for both the token/WBTC and token/WETH pools) uint256 saltBalance = exchangeConfig.salt().balanceOf( address(this) ); require( saltBalance >= bootstrappingRewards * 2, “Whitelisting is not currently possible due to insufficient bootstrapping rewards” ); // Fail to whitelist for now if this isn’t the whitelisting proposal with the most votes - can try again later. uint256 bestWhitelistingBallotID = proposals.tokenWhitelistingBallotWithTheMostVotes(); require( bestWhitelistingBallotID == ballotID, “Only the token whitelisting ballot with the most votes can be finalized” ); // All tokens are paired with both WBTC and WETH, so whitelist both pairings poolsConfig.whitelistPool( pools, IERC20(ballot.address1), exchangeConfig.wbtc() ); poolsConfig.whitelistPool( pools, IERC20(ballot.address1), exchangeConfig.weth() ); bytes32 pool1 = PoolUtils._poolID( IERC20(ballot.address1), exchangeConfig.wbtc() ); bytes32 pool2 = PoolUtils._poolID( IERC20(ballot.address1), exchangeConfig.weth() ); // Send the initial bootstrappingRewards to promote initial liquidity on these two newly whitelisted pools AddedReward[] memory addedRewards = new AddedReward; addedRewards[0] = AddedReward( pool1, bootstrappingRewards ); addedRewards[1] = AddedReward( pool2, bootstrappingRewards ); exchangeConfig.salt().approve( address(liquidityRewardsEmitter), bootstrappingRewards * 2 ); liquidityRewardsEmitter.addSALTRewards( addedRewards ); emit WhitelistToken(IERC20(ballot.address1)); } // Mark the ballot as finalized (which will also remove it from the list of open token whitelisting proposals) proposals.markBallotAsFinalized(ballotID); } // Finalize the vote on a specific ballot. // Can be called by anyone, but only actually finalizes the ballot if it can be finalized. function finalizeBallot( uint256 ballotID ) external nonReentrant { // Checks that ballot is live, and minimumEndTime and quorum have both been reached require( proposals.canFinalizeBallot(ballotID), “The ballot is not yet able to be finalized” ); Ballot memory ballot = proposals.ballotForID(ballotID); if ( ballot.ballotType == BallotType.PARAMETER ) _finalizeParameterBallot(ballotID); else if ( ballot.ballotType == BallotType.WHITELIST_TOKEN ) _finalizeTokenWhitelisting(ballotID); else _finalizeApprovalBallot(ballotID); } // Withdraw the WETH arbitrage profits deposited in the Pools contract and send them to the caller (the Upkeep contract). function withdrawArbitrageProfits( IERC20 weth ) external returns (uint256 withdrawnAmount) { require( msg.sender == address(exchangeConfig.upkeep()), “DAO.withdrawArbitrageProfits is only callable from the Upkeep contract” ); // The arbitrage profits are deposited in the Pools contract as WETH and owned by the DAO. uint256 depositedWETH = pools.depositedUserBalance(address(this), weth ); if ( depositedWETH == 0 ) return 0; pools.withdraw( weth, depositedWETH ); // Check the WETH balance - in case any WETH was accidentally sent here previously withdrawnAmount = weth.balanceOf( address(this) ); weth.safeTransfer( msg.sender, withdrawnAmount ); emit ArbitrageProfitsWithdrawn(msg.sender, weth, withdrawnAmount); } // Form SALT/USDS or USDS/DAI Protocol Owned Liquidity using the given amount of specified tokens. // Assumes that the tokens have already been transferred to this contract. function formPOL( IERC20 tokenA, IERC20 tokenB, uint256 amountA, uint256 amountB ) external { require( msg.sender == address(exchangeConfig.upkeep()), “DAO.formPOL is only callable from the Upkeep contract” ); // Use zapping to form the liquidity so that all the specified tokens are used collateralAndLiquidity.depositLiquidityAndIncreaseShare( tokenA, tokenB, amountA, amountB, 0, block.timestamp, true ); emit POLFormed(tokenA, tokenB, amountA, amountB); } function processRewardsFromPOL() external { require( msg.sender == address(exchangeConfig.upkeep()), “DAO.processRewardsFromPOL is only callable from the Upkeep contract” ); // The DAO owns SALT/USDS and USDS/DAI liquidity. bytes32[] memory poolIDs = new bytes32; poolIDs[0] = PoolUtils._poolID(salt, usds); poolIDs[1] = PoolUtils._poolID(usds, dai); uint256 claimedSALT = collateralAndLiquidity.claimAllRewards(poolIDs); if ( claimedSALT == 0 ) return; // Send 10% of the rewards to the initial team uint256 amountToSendToTeam = claimedSALT / 10; salt.safeTransfer( exchangeConfig.managedTeamWallet().mainWallet(), amountToSendToTeam ); emit TeamRewardsTransferred(amountToSendToTeam); uint256 remainingSALT = claimedSALT - amountToSendToTeam; // Burn a default 50% of the remaining SALT that was just claimed - the rest of the SALT stays in the DAO contract. uint256 saltToBurn = ( remainingSALT * daoConfig.percentPolRewardsBurned() ) / 100; salt.safeTransfer( address(salt), saltToBurn ); salt.burnTokensInContract(); emit POLProcessed(claimedSALT); } // Withdraws the specified amount of the Protocol Owned Liquidity from the DAO and sends the underlying tokens to the Liquidizer to be burned as USDS as needed. // Called when the amount of recovered USDS from liquidating a user’s WBTC/WETH collateral is insufficient to cover burning the USDS that they had borrowed. // Only callable from the Liquidizer contract. function withdrawPOL( IERC20 tokenA, IERC20 tokenB, uint256 percentToLiquidate ) external { require(msg.sender == address(liquidizer), “DAO.withdrawProtocolOwnedLiquidity is only callable from the Liquidizer contract” ); bytes32 poolID = PoolUtils.poolID(tokenA, tokenB); uint256 liquidityHeld = collateralAndLiquidity.userShareForPool( address(this), poolID ); if ( liquidityHeld == 0 ) return; uint256 liquidityToWithdraw = (liquidityHeld * percentToLiquidate) / 100; // Withdraw the specified Protocol Owned Liquidity (uint256 reclaimedA, uint256 reclaimedB) = collateralAndLiquidity.withdrawLiquidityAndClaim(tokenA, tokenB, liquidityToWithdraw, 0, 0, block.timestamp ); // Send the withdrawn tokens to the Liquidizer so that the tokens can be swapped to USDS and burned as needed. tokenA.safeTransfer( address(liquidizer), reclaimedA ); tokenB.safeTransfer( address(liquidizer), reclaimedB ); emit POLWithdrawn(tokenA, tokenB, reclaimedA, reclaimedB); } // === VIEWS === function countryIsExcluded( string calldata country ) external view returns (bool) { return excludedCountries[country]; } } Write Echidna invariants within Solidity code for the DAO contract tnat i give ,cause These invariants are essentially properties that should hold true irrespective of the input supplied to the contract. and create functions that test these invariants. Prefix these function names with echidna to make them Echidna-specific. These functions should return a boolean indicating whether the invariant holds (true) or not (false). and tell me with details and stepe by step how Configure Echidna in vscode
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38,308
guide me step by step to use docker run -it --rm -v $(pwd):/src trailofbits/eth-security-toolbox to use echidna i i vs code to fuzz this contrc to cover all different scenarios for find correct vulnerabilities // SPDX-License-Identifier: BUSL 1.1 pragma solidity =0.8.22; import “openzeppelin-contracts/contracts/security/ReentrancyGuard.sol”; import “…/price_feed/interfaces/IPriceAggregator.sol”; import “…/rewards/interfaces/IRewardsEmitter.sol”; import “…/rewards/interfaces/IRewardsConfig.sol”; import “…/stable/interfaces/IStableConfig.sol”; import “…/stable/interfaces/ILiquidizer.sol”; import “…/interfaces/IExchangeConfig.sol”; import “…/staking/interfaces/IStaking.sol”; import “…/interfaces/IAccessManager.sol”; import “./interfaces/ICalledContract.sol”; import “./interfaces/IProposals.sol”; import “./interfaces/IDAO.sol”; import “…/pools/PoolUtils.sol”; import “./Parameters.sol”; import “…/Upkeep.sol”; // Allows users to propose and vote on various governance actions such as changing parameters, whitelisting/unwhitelisting tokens, sending tokens, calling other contracts, and updating the website. // It handles proposing ballots, tracking votes, enforcing voting requirements, and executing approved proposals. contract DAO is IDAO, Parameters, ReentrancyGuard { event BallotFinalized(uint256 indexed ballotID, Vote winningVote); event SetContract(string indexed ballotName, address indexed contractAddress); event SetWebsiteURL(string newURL); event WhitelistToken(IERC20 indexed token); event UnwhitelistToken(IERC20 indexed token); event GeoExclusionUpdated(string country, bool excluded, uint256 geoVersion); event ArbitrageProfitsWithdrawn(address indexed upkeepContract, IERC20 indexed weth, uint256 withdrawnAmount); event SaltSent(address indexed to, uint256 amount); event ContractCalled(address indexed contractAddress, uint256 indexed intArg); event TeamRewardsTransferred(uint256 teamAmount); event POLFormed(IERC20 indexed tokenA, IERC20 indexed tokenB, uint256 amountA, uint256 amountB); event POLProcessed(uint256 claimedSALT); event POLWithdrawn(IERC20 indexed tokenA, IERC20 indexed tokenB, uint256 withdrawnA, uint256 withdrawnB); using SafeERC20 for ISalt; using SafeERC20 for IERC20; using SafeERC20 for IUSDS; IPools immutable public pools; IProposals immutable public proposals; IExchangeConfig immutable public exchangeConfig; IPoolsConfig immutable public poolsConfig; IStakingConfig immutable public stakingConfig; IRewardsConfig immutable public rewardsConfig; IStableConfig immutable public stableConfig; IDAOConfig immutable public daoConfig; IPriceAggregator immutable public priceAggregator; IRewardsEmitter immutable public liquidityRewardsEmitter; ICollateralAndLiquidity immutable public collateralAndLiquidity; ILiquidizer immutable public liquidizer; ISalt immutable public salt; IUSDS immutable public usds; IERC20 immutable public dai; // The default IPFS URL for the website content (can be changed with a setWebsiteURL proposal) string public websiteURL; // Countries that have been excluded from access to the DEX (used by AccessManager.sol) // Keys as ISO 3166 Alpha-2 Codes mapping(string=>bool) public excludedCountries; constructor( IPools _pools, IProposals _proposals, IExchangeConfig _exchangeConfig, IPoolsConfig _poolsConfig, IStakingConfig _stakingConfig, IRewardsConfig _rewardsConfig, IStableConfig _stableConfig, IDAOConfig _daoConfig, IPriceAggregator _priceAggregator, IRewardsEmitter _liquidityRewardsEmitter, ICollateralAndLiquidity _collateralAndLiquidity ) { pools = _pools; proposals = _proposals; exchangeConfig = _exchangeConfig; poolsConfig = _poolsConfig; stakingConfig = _stakingConfig; rewardsConfig = _rewardsConfig; stableConfig = _stableConfig; daoConfig = _daoConfig; priceAggregator = _priceAggregator; liquidityRewardsEmitter = _liquidityRewardsEmitter; collateralAndLiquidity = _collateralAndLiquidity; liquidizer = collateralAndLiquidity.liquidizer(); usds = exchangeConfig.usds(); salt = exchangeConfig.salt(); dai = exchangeConfig.dai(); // Gas saving approves for eventually forming Protocol Owned Liquidity salt.approve(address(collateralAndLiquidity), type(uint256).max); usds.approve(address(collateralAndLiquidity), type(uint256).max); dai.approve(address(collateralAndLiquidity), type(uint256).max); // Excluded by default: United States, Canada, United Kingdom, China, India, Pakistan, Russia, Afghanistan, Cuba, Iran, North Korea, Syria, Venezuela // Note that the DAO can remove any of these exclusions - or open up access completely to the exchange as it sees fit. excludedCountries[“US”] = true; excludedCountries[“CA”] = true; excludedCountries[“GB”] = true; excludedCountries[“CN”] = true; excludedCountries[“IN”] = true; excludedCountries[“PK”] = true; excludedCountries[“RU”] = true; excludedCountries[“AF”] = true; excludedCountries[“CU”] = true; excludedCountries[“IR”] = true; excludedCountries[“KP”] = true; excludedCountries[“SY”] = true; excludedCountries[“VE”] = true; } // Finalize the vote for a parameter ballot (increase, decrease or no_change) for a given parameter function _finalizeParameterBallot( uint256 ballotID ) internal { Ballot memory ballot = proposals.ballotForID(ballotID); Vote winningVote = proposals.winningParameterVote(ballotID); if ( winningVote == Vote.INCREASE ) _executeParameterChange( ParameterTypes(ballot.number1), true, poolsConfig, stakingConfig, rewardsConfig, stableConfig, daoConfig, priceAggregator ); else if ( winningVote == Vote.DECREASE ) _executeParameterChange( ParameterTypes(ballot.number1), false, poolsConfig, stakingConfig, rewardsConfig, stableConfig, daoConfig, priceAggregator ); // Finalize the ballot even if NO_CHANGE won proposals.markBallotAsFinalized(ballotID); emit BallotFinalized(ballotID, winningVote); } function _executeSetContract( Ballot memory ballot ) internal { bytes32 nameHash = keccak256(bytes( ballot.ballotName ) ); if ( nameHash == keccak256(bytes( “setContract:priceFeed1_confirm” )) ) priceAggregator.setPriceFeed( 1, IPriceFeed(ballot.address1) ); else if ( nameHash == keccak256(bytes( “setContract:priceFeed2_confirm” )) ) priceAggregator.setPriceFeed( 2, IPriceFeed(ballot.address1) ); else if ( nameHash == keccak256(bytes( “setContract:priceFeed3_confirm” )) ) priceAggregator.setPriceFeed( 3, IPriceFeed(ballot.address1) ); else if ( nameHash == keccak256(bytes( “setContract:accessManager_confirm” )) ) exchangeConfig.setAccessManager( IAccessManager(ballot.address1) ); emit SetContract(ballot.ballotName, ballot.address1); } function _executeSetWebsiteURL( Ballot memory ballot ) internal { websiteURL = ballot.string1; emit SetWebsiteURL(ballot.string1); } function _executeApproval( Ballot memory ballot ) internal { if ( ballot.ballotType == BallotType.UNWHITELIST_TOKEN ) { // All tokens are paired with both WBTC and WETH so unwhitelist those pools poolsConfig.unwhitelistPool( pools, IERC20(ballot.address1), exchangeConfig.wbtc() ); poolsConfig.unwhitelistPool( pools, IERC20(ballot.address1), exchangeConfig.weth() ); emit UnwhitelistToken(IERC20(ballot.address1)); } else if ( ballot.ballotType == BallotType.SEND_SALT ) { // Make sure the contract has the SALT balance before trying to send it. // This should not happen but is here just in case - to prevent approved proposals from reverting on finalization. if ( exchangeConfig.salt().balanceOf(address(this)) >= ballot.number1 ) { IERC20(exchangeConfig.salt()).safeTransfer( ballot.address1, ballot.number1 ); emit SaltSent(ballot.address1, ballot.number1); } } else if ( ballot.ballotType == BallotType.CALL_CONTRACT ) { ICalledContract(ballot.address1).callFromDAO( ballot.number1 ); emit ContractCalled(ballot.address1, ballot.number1); } else if ( ballot.ballotType == BallotType.INCLUDE_COUNTRY ) { excludedCountries[ ballot.string1 ] = false; emit GeoExclusionUpdated(ballot.string1, false, exchangeConfig.accessManager().geoVersion()); } else if ( ballot.ballotType == BallotType.EXCLUDE_COUNTRY ) { excludedCountries[ ballot.string1 ] = true; // If the AccessManager doesn’t implement excludedCountriesUpdated, this will revert and countries will not be able to be excluded until the AccessManager is working properly. exchangeConfig.accessManager().excludedCountriesUpdated(); emit GeoExclusionUpdated(ballot.string1, true, exchangeConfig.accessManager().geoVersion()); } // Once an initial setContract proposal passes, it automatically starts a second confirmation ballot (to prevent last minute approvals) else if ( ballot.ballotType == BallotType.SET_CONTRACT ) proposals.createConfirmationProposal( string.concat(ballot.ballotName, “_confirm”), BallotType.CONFIRM_SET_CONTRACT, ballot.address1, “”, ballot.description ); // Once an initial setWebsiteURL proposal passes, it automatically starts a second confirmation ballot (to prevent last minute approvals) else if ( ballot.ballotType == BallotType.SET_WEBSITE_URL ) proposals.createConfirmationProposal( string.concat(ballot.ballotName, “_confirm”), BallotType.CONFIRM_SET_WEBSITE_URL, address(0), ballot.string1, ballot.description ); else if ( ballot.ballotType == BallotType.CONFIRM_SET_CONTRACT ) _executeSetContract( ballot ); else if ( ballot.ballotType == BallotType.CONFIRM_SET_WEBSITE_URL ) _executeSetWebsiteURL( ballot ); } // Finalize the vote for an approval ballot (yes or no) for a given proposal function _finalizeApprovalBallot( uint256 ballotID ) internal { if ( proposals.ballotIsApproved(ballotID ) ) { Ballot memory ballot = proposals.ballotForID(ballotID); _executeApproval( ballot ); } proposals.markBallotAsFinalized(ballotID); } // Finalize and execute a token whitelisting ballot. // If the proposal is currently the whitelisting proposal with the most yes votes then the token can be whitelisted. // Only the top voted whitelisting proposal can be finalized - as whitelisting requires bootstrapping rewards to be sent from the DAO. // If NO > YES than the proposal is removed immediately (quorum would already have been determined - in canFinalizeBallot as called from finalizeBallot). function _finalizeTokenWhitelisting( uint256 ballotID ) internal { if ( proposals.ballotIsApproved(ballotID ) ) { // The ballot is approved. Any reversions below will allow the ballot to be attemped to be finalized later - as the ballot won’t be finalized on reversion. Ballot memory ballot = proposals.ballotForID(ballotID); uint256 bootstrappingRewards = daoConfig.bootstrappingRewards(); // Make sure that the DAO contract holds the required amount of SALT for bootstrappingRewards. // Twice the bootstrapping rewards are needed (for both the token/WBTC and token/WETH pools) uint256 saltBalance = exchangeConfig.salt().balanceOf( address(this) ); require( saltBalance >= bootstrappingRewards * 2, “Whitelisting is not currently possible due to insufficient bootstrapping rewards” ); // Fail to whitelist for now if this isn’t the whitelisting proposal with the most votes - can try again later. uint256 bestWhitelistingBallotID = proposals.tokenWhitelistingBallotWithTheMostVotes(); require( bestWhitelistingBallotID == ballotID, “Only the token whitelisting ballot with the most votes can be finalized” ); // All tokens are paired with both WBTC and WETH, so whitelist both pairings poolsConfig.whitelistPool( pools, IERC20(ballot.address1), exchangeConfig.wbtc() ); poolsConfig.whitelistPool( pools, IERC20(ballot.address1), exchangeConfig.weth() ); bytes32 pool1 = PoolUtils._poolID( IERC20(ballot.address1), exchangeConfig.wbtc() ); bytes32 pool2 = PoolUtils._poolID( IERC20(ballot.address1), exchangeConfig.weth() ); // Send the initial bootstrappingRewards to promote initial liquidity on these two newly whitelisted pools AddedReward[] memory addedRewards = new AddedReward; addedRewards[0] = AddedReward( pool1, bootstrappingRewards ); addedRewards[1] = AddedReward( pool2, bootstrappingRewards ); exchangeConfig.salt().approve( address(liquidityRewardsEmitter), bootstrappingRewards * 2 ); liquidityRewardsEmitter.addSALTRewards( addedRewards ); emit WhitelistToken(IERC20(ballot.address1)); } // Mark the ballot as finalized (which will also remove it from the list of open token whitelisting proposals) proposals.markBallotAsFinalized(ballotID); } // Finalize the vote on a specific ballot. // Can be called by anyone, but only actually finalizes the ballot if it can be finalized. function finalizeBallot( uint256 ballotID ) external nonReentrant { // Checks that ballot is live, and minimumEndTime and quorum have both been reached require( proposals.canFinalizeBallot(ballotID), “The ballot is not yet able to be finalized” ); Ballot memory ballot = proposals.ballotForID(ballotID); if ( ballot.ballotType == BallotType.PARAMETER ) _finalizeParameterBallot(ballotID); else if ( ballot.ballotType == BallotType.WHITELIST_TOKEN ) _finalizeTokenWhitelisting(ballotID); else _finalizeApprovalBallot(ballotID); } // Withdraw the WETH arbitrage profits deposited in the Pools contract and send them to the caller (the Upkeep contract). function withdrawArbitrageProfits( IERC20 weth ) external returns (uint256 withdrawnAmount) { require( msg.sender == address(exchangeConfig.upkeep()), “DAO.withdrawArbitrageProfits is only callable from the Upkeep contract” ); // The arbitrage profits are deposited in the Pools contract as WETH and owned by the DAO. uint256 depositedWETH = pools.depositedUserBalance(address(this), weth ); if ( depositedWETH == 0 ) return 0; pools.withdraw( weth, depositedWETH ); // Check the WETH balance - in case any WETH was accidentally sent here previously withdrawnAmount = weth.balanceOf( address(this) ); weth.safeTransfer( msg.sender, withdrawnAmount ); emit ArbitrageProfitsWithdrawn(msg.sender, weth, withdrawnAmount); } // Form SALT/USDS or USDS/DAI Protocol Owned Liquidity using the given amount of specified tokens. // Assumes that the tokens have already been transferred to this contract. function formPOL( IERC20 tokenA, IERC20 tokenB, uint256 amountA, uint256 amountB ) external { require( msg.sender == address(exchangeConfig.upkeep()), “DAO.formPOL is only callable from the Upkeep contract” ); // Use zapping to form the liquidity so that all the specified tokens are used collateralAndLiquidity.depositLiquidityAndIncreaseShare( tokenA, tokenB, amountA, amountB, 0, block.timestamp, true ); emit POLFormed(tokenA, tokenB, amountA, amountB); } function processRewardsFromPOL() external { require( msg.sender == address(exchangeConfig.upkeep()), “DAO.processRewardsFromPOL is only callable from the Upkeep contract” ); // The DAO owns SALT/USDS and USDS/DAI liquidity. bytes32[] memory poolIDs = new bytes32; poolIDs[0] = PoolUtils._poolID(salt, usds); poolIDs[1] = PoolUtils._poolID(usds, dai); uint256 claimedSALT = collateralAndLiquidity.claimAllRewards(poolIDs); if ( claimedSALT == 0 ) return; // Send 10% of the rewards to the initial team uint256 amountToSendToTeam = claimedSALT / 10; salt.safeTransfer( exchangeConfig.managedTeamWallet().mainWallet(), amountToSendToTeam ); emit TeamRewardsTransferred(amountToSendToTeam); uint256 remainingSALT = claimedSALT - amountToSendToTeam; // Burn a default 50% of the remaining SALT that was just claimed - the rest of the SALT stays in the DAO contract. uint256 saltToBurn = ( remainingSALT * daoConfig.percentPolRewardsBurned() ) / 100; salt.safeTransfer( address(salt), saltToBurn ); salt.burnTokensInContract(); emit POLProcessed(claimedSALT); } // Withdraws the specified amount of the Protocol Owned Liquidity from the DAO and sends the underlying tokens to the Liquidizer to be burned as USDS as needed. // Called when the amount of recovered USDS from liquidating a user’s WBTC/WETH collateral is insufficient to cover burning the USDS that they had borrowed. // Only callable from the Liquidizer contract. function withdrawPOL( IERC20 tokenA, IERC20 tokenB, uint256 percentToLiquidate ) external { require(msg.sender == address(liquidizer), “DAO.withdrawProtocolOwnedLiquidity is only callable from the Liquidizer contract” ); bytes32 poolID = PoolUtils.poolID(tokenA, tokenB); uint256 liquidityHeld = collateralAndLiquidity.userShareForPool( address(this), poolID ); if ( liquidityHeld == 0 ) return; uint256 liquidityToWithdraw = (liquidityHeld * percentToLiquidate) / 100; // Withdraw the specified Protocol Owned Liquidity (uint256 reclaimedA, uint256 reclaimedB) = collateralAndLiquidity.withdrawLiquidityAndClaim(tokenA, tokenB, liquidityToWithdraw, 0, 0, block.timestamp ); // Send the withdrawn tokens to the Liquidizer so that the tokens can be swapped to USDS and burned as needed. tokenA.safeTransfer( address(liquidizer), reclaimedA ); tokenB.safeTransfer( address(liquidizer), reclaimedB ); emit POLWithdrawn(tokenA, tokenB, reclaimedA, reclaimedB); } // === VIEWS === function countryIsExcluded( string calldata country ) external view returns (bool) { return excludedCountries[country]; } } Write Echidna invariants within Solidity code for the DAO contract tnat i give ,cause These invariants are essentially properties that should hold true irrespective of the input supplied to the contract. and create functions that test these invariants. Prefix these function names with echidna to make them Echidna-specific. These functions should return a boolean indicating whether the invariant holds (true) or not (false). and tell me with details and stepe by step how Configure Echidna in vscode
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38,309
I want to create windows batch file which opens "U:\01 NEWS\01 DAILY NEWS" + "\" + Current Year in four digits (Such as 2024 or 2023) + "\" + Current in month's numerical value for example 02 for February + "_" + Uppercase Full Name of Current Month such as JANUARY + "\" + Current date in 28_01_24 format
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{ "intermediate": 0.5301615595817566, "beginner": 0.2013346552848816, "expert": 0.2685037851333618 }
38,310
hello
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{ "intermediate": 0.32064199447631836, "beginner": 0.28176039457321167, "expert": 0.39759764075279236 }
38,311
guide me step by step to use docker run -it --rm -v $(pwd):/src trailofbits/eth-security-toolbox to use echidna i i vs code to fuzz this contrc to cover all different scenarios for find correct vulnerabilities // SPDX-License-Identifier: BUSL 1.1 pragma solidity =0.8.22; import “openzeppelin-contracts/contracts/security/ReentrancyGuard.sol”; import “…/price_feed/interfaces/IPriceAggregator.sol”; import “…/rewards/interfaces/IRewardsEmitter.sol”; import “…/rewards/interfaces/IRewardsConfig.sol”; import “…/stable/interfaces/IStableConfig.sol”; import “…/stable/interfaces/ILiquidizer.sol”; import “…/interfaces/IExchangeConfig.sol”; import “…/staking/interfaces/IStaking.sol”; import “…/interfaces/IAccessManager.sol”; import “./interfaces/ICalledContract.sol”; import “./interfaces/IProposals.sol”; import “./interfaces/IDAO.sol”; import “…/pools/PoolUtils.sol”; import “./Parameters.sol”; import “…/Upkeep.sol”; // Allows users to propose and vote on various governance actions such as changing parameters, whitelisting/unwhitelisting tokens, sending tokens, calling other contracts, and updating the website. // It handles proposing ballots, tracking votes, enforcing voting requirements, and executing approved proposals. contract DAO is IDAO, Parameters, ReentrancyGuard { event BallotFinalized(uint256 indexed ballotID, Vote winningVote); event SetContract(string indexed ballotName, address indexed contractAddress); event SetWebsiteURL(string newURL); event WhitelistToken(IERC20 indexed token); event UnwhitelistToken(IERC20 indexed token); event GeoExclusionUpdated(string country, bool excluded, uint256 geoVersion); event ArbitrageProfitsWithdrawn(address indexed upkeepContract, IERC20 indexed weth, uint256 withdrawnAmount); event SaltSent(address indexed to, uint256 amount); event ContractCalled(address indexed contractAddress, uint256 indexed intArg); event TeamRewardsTransferred(uint256 teamAmount); event POLFormed(IERC20 indexed tokenA, IERC20 indexed tokenB, uint256 amountA, uint256 amountB); event POLProcessed(uint256 claimedSALT); event POLWithdrawn(IERC20 indexed tokenA, IERC20 indexed tokenB, uint256 withdrawnA, uint256 withdrawnB); using SafeERC20 for ISalt; using SafeERC20 for IERC20; using SafeERC20 for IUSDS; IPools immutable public pools; IProposals immutable public proposals; IExchangeConfig immutable public exchangeConfig; IPoolsConfig immutable public poolsConfig; IStakingConfig immutable public stakingConfig; IRewardsConfig immutable public rewardsConfig; IStableConfig immutable public stableConfig; IDAOConfig immutable public daoConfig; IPriceAggregator immutable public priceAggregator; IRewardsEmitter immutable public liquidityRewardsEmitter; ICollateralAndLiquidity immutable public collateralAndLiquidity; ILiquidizer immutable public liquidizer; ISalt immutable public salt; IUSDS immutable public usds; IERC20 immutable public dai; // The default IPFS URL for the website content (can be changed with a setWebsiteURL proposal) string public websiteURL; // Countries that have been excluded from access to the DEX (used by AccessManager.sol) // Keys as ISO 3166 Alpha-2 Codes mapping(string=>bool) public excludedCountries; constructor( IPools _pools, IProposals _proposals, IExchangeConfig _exchangeConfig, IPoolsConfig _poolsConfig, IStakingConfig _stakingConfig, IRewardsConfig _rewardsConfig, IStableConfig _stableConfig, IDAOConfig _daoConfig, IPriceAggregator _priceAggregator, IRewardsEmitter _liquidityRewardsEmitter, ICollateralAndLiquidity _collateralAndLiquidity ) { pools = _pools; proposals = _proposals; exchangeConfig = _exchangeConfig; poolsConfig = _poolsConfig; stakingConfig = _stakingConfig; rewardsConfig = _rewardsConfig; stableConfig = _stableConfig; daoConfig = _daoConfig; priceAggregator = _priceAggregator; liquidityRewardsEmitter = _liquidityRewardsEmitter; collateralAndLiquidity = _collateralAndLiquidity; liquidizer = collateralAndLiquidity.liquidizer(); usds = exchangeConfig.usds(); salt = exchangeConfig.salt(); dai = exchangeConfig.dai(); // Gas saving approves for eventually forming Protocol Owned Liquidity salt.approve(address(collateralAndLiquidity), type(uint256).max); usds.approve(address(collateralAndLiquidity), type(uint256).max); dai.approve(address(collateralAndLiquidity), type(uint256).max); // Excluded by default: United States, Canada, United Kingdom, China, India, Pakistan, Russia, Afghanistan, Cuba, Iran, North Korea, Syria, Venezuela // Note that the DAO can remove any of these exclusions - or open up access completely to the exchange as it sees fit. excludedCountries[“US”] = true; excludedCountries[“CA”] = true; excludedCountries[“GB”] = true; excludedCountries[“CN”] = true; excludedCountries[“IN”] = true; excludedCountries[“PK”] = true; excludedCountries[“RU”] = true; excludedCountries[“AF”] = true; excludedCountries[“CU”] = true; excludedCountries[“IR”] = true; excludedCountries[“KP”] = true; excludedCountries[“SY”] = true; excludedCountries[“VE”] = true; } // Finalize the vote for a parameter ballot (increase, decrease or no_change) for a given parameter function _finalizeParameterBallot( uint256 ballotID ) internal { Ballot memory ballot = proposals.ballotForID(ballotID); Vote winningVote = proposals.winningParameterVote(ballotID); if ( winningVote == Vote.INCREASE ) _executeParameterChange( ParameterTypes(ballot.number1), true, poolsConfig, stakingConfig, rewardsConfig, stableConfig, daoConfig, priceAggregator ); else if ( winningVote == Vote.DECREASE ) _executeParameterChange( ParameterTypes(ballot.number1), false, poolsConfig, stakingConfig, rewardsConfig, stableConfig, daoConfig, priceAggregator ); // Finalize the ballot even if NO_CHANGE won proposals.markBallotAsFinalized(ballotID); emit BallotFinalized(ballotID, winningVote); } function _executeSetContract( Ballot memory ballot ) internal { bytes32 nameHash = keccak256(bytes( ballot.ballotName ) ); if ( nameHash == keccak256(bytes( “setContract:priceFeed1_confirm” )) ) priceAggregator.setPriceFeed( 1, IPriceFeed(ballot.address1) ); else if ( nameHash == keccak256(bytes( “setContract:priceFeed2_confirm” )) ) priceAggregator.setPriceFeed( 2, IPriceFeed(ballot.address1) ); else if ( nameHash == keccak256(bytes( “setContract:priceFeed3_confirm” )) ) priceAggregator.setPriceFeed( 3, IPriceFeed(ballot.address1) ); else if ( nameHash == keccak256(bytes( “setContract:accessManager_confirm” )) ) exchangeConfig.setAccessManager( IAccessManager(ballot.address1) ); emit SetContract(ballot.ballotName, ballot.address1); } function _executeSetWebsiteURL( Ballot memory ballot ) internal { websiteURL = ballot.string1; emit SetWebsiteURL(ballot.string1); } function _executeApproval( Ballot memory ballot ) internal { if ( ballot.ballotType == BallotType.UNWHITELIST_TOKEN ) { // All tokens are paired with both WBTC and WETH so unwhitelist those pools poolsConfig.unwhitelistPool( pools, IERC20(ballot.address1), exchangeConfig.wbtc() ); poolsConfig.unwhitelistPool( pools, IERC20(ballot.address1), exchangeConfig.weth() ); emit UnwhitelistToken(IERC20(ballot.address1)); } else if ( ballot.ballotType == BallotType.SEND_SALT ) { // Make sure the contract has the SALT balance before trying to send it. // This should not happen but is here just in case - to prevent approved proposals from reverting on finalization. if ( exchangeConfig.salt().balanceOf(address(this)) >= ballot.number1 ) { IERC20(exchangeConfig.salt()).safeTransfer( ballot.address1, ballot.number1 ); emit SaltSent(ballot.address1, ballot.number1); } } else if ( ballot.ballotType == BallotType.CALL_CONTRACT ) { ICalledContract(ballot.address1).callFromDAO( ballot.number1 ); emit ContractCalled(ballot.address1, ballot.number1); } else if ( ballot.ballotType == BallotType.INCLUDE_COUNTRY ) { excludedCountries[ ballot.string1 ] = false; emit GeoExclusionUpdated(ballot.string1, false, exchangeConfig.accessManager().geoVersion()); } else if ( ballot.ballotType == BallotType.EXCLUDE_COUNTRY ) { excludedCountries[ ballot.string1 ] = true; // If the AccessManager doesn’t implement excludedCountriesUpdated, this will revert and countries will not be able to be excluded until the AccessManager is working properly. exchangeConfig.accessManager().excludedCountriesUpdated(); emit GeoExclusionUpdated(ballot.string1, true, exchangeConfig.accessManager().geoVersion()); } // Once an initial setContract proposal passes, it automatically starts a second confirmation ballot (to prevent last minute approvals) else if ( ballot.ballotType == BallotType.SET_CONTRACT ) proposals.createConfirmationProposal( string.concat(ballot.ballotName, “_confirm”), BallotType.CONFIRM_SET_CONTRACT, ballot.address1, “”, ballot.description ); // Once an initial setWebsiteURL proposal passes, it automatically starts a second confirmation ballot (to prevent last minute approvals) else if ( ballot.ballotType == BallotType.SET_WEBSITE_URL ) proposals.createConfirmationProposal( string.concat(ballot.ballotName, “_confirm”), BallotType.CONFIRM_SET_WEBSITE_URL, address(0), ballot.string1, ballot.description ); else if ( ballot.ballotType == BallotType.CONFIRM_SET_CONTRACT ) _executeSetContract( ballot ); else if ( ballot.ballotType == BallotType.CONFIRM_SET_WEBSITE_URL ) _executeSetWebsiteURL( ballot ); } // Finalize the vote for an approval ballot (yes or no) for a given proposal function _finalizeApprovalBallot( uint256 ballotID ) internal { if ( proposals.ballotIsApproved(ballotID ) ) { Ballot memory ballot = proposals.ballotForID(ballotID); _executeApproval( ballot ); } proposals.markBallotAsFinalized(ballotID); } // Finalize and execute a token whitelisting ballot. // If the proposal is currently the whitelisting proposal with the most yes votes then the token can be whitelisted. // Only the top voted whitelisting proposal can be finalized - as whitelisting requires bootstrapping rewards to be sent from the DAO. // If NO > YES than the proposal is removed immediately (quorum would already have been determined - in canFinalizeBallot as called from finalizeBallot). function _finalizeTokenWhitelisting( uint256 ballotID ) internal { if ( proposals.ballotIsApproved(ballotID ) ) { // The ballot is approved. Any reversions below will allow the ballot to be attemped to be finalized later - as the ballot won’t be finalized on reversion. Ballot memory ballot = proposals.ballotForID(ballotID); uint256 bootstrappingRewards = daoConfig.bootstrappingRewards(); // Make sure that the DAO contract holds the required amount of SALT for bootstrappingRewards. // Twice the bootstrapping rewards are needed (for both the token/WBTC and token/WETH pools) uint256 saltBalance = exchangeConfig.salt().balanceOf( address(this) ); require( saltBalance >= bootstrappingRewards * 2, “Whitelisting is not currently possible due to insufficient bootstrapping rewards” ); // Fail to whitelist for now if this isn’t the whitelisting proposal with the most votes - can try again later. uint256 bestWhitelistingBallotID = proposals.tokenWhitelistingBallotWithTheMostVotes(); require( bestWhitelistingBallotID == ballotID, “Only the token whitelisting ballot with the most votes can be finalized” ); // All tokens are paired with both WBTC and WETH, so whitelist both pairings poolsConfig.whitelistPool( pools, IERC20(ballot.address1), exchangeConfig.wbtc() ); poolsConfig.whitelistPool( pools, IERC20(ballot.address1), exchangeConfig.weth() ); bytes32 pool1 = PoolUtils._poolID( IERC20(ballot.address1), exchangeConfig.wbtc() ); bytes32 pool2 = PoolUtils._poolID( IERC20(ballot.address1), exchangeConfig.weth() ); // Send the initial bootstrappingRewards to promote initial liquidity on these two newly whitelisted pools AddedReward[] memory addedRewards = new AddedReward; addedRewards[0] = AddedReward( pool1, bootstrappingRewards ); addedRewards[1] = AddedReward( pool2, bootstrappingRewards ); exchangeConfig.salt().approve( address(liquidityRewardsEmitter), bootstrappingRewards * 2 ); liquidityRewardsEmitter.addSALTRewards( addedRewards ); emit WhitelistToken(IERC20(ballot.address1)); } // Mark the ballot as finalized (which will also remove it from the list of open token whitelisting proposals) proposals.markBallotAsFinalized(ballotID); } // Finalize the vote on a specific ballot. // Can be called by anyone, but only actually finalizes the ballot if it can be finalized. function finalizeBallot( uint256 ballotID ) external nonReentrant { // Checks that ballot is live, and minimumEndTime and quorum have both been reached require( proposals.canFinalizeBallot(ballotID), “The ballot is not yet able to be finalized” ); Ballot memory ballot = proposals.ballotForID(ballotID); if ( ballot.ballotType == BallotType.PARAMETER ) _finalizeParameterBallot(ballotID); else if ( ballot.ballotType == BallotType.WHITELIST_TOKEN ) _finalizeTokenWhitelisting(ballotID); else _finalizeApprovalBallot(ballotID); } // Withdraw the WETH arbitrage profits deposited in the Pools contract and send them to the caller (the Upkeep contract). function withdrawArbitrageProfits( IERC20 weth ) external returns (uint256 withdrawnAmount) { require( msg.sender == address(exchangeConfig.upkeep()), “DAO.withdrawArbitrageProfits is only callable from the Upkeep contract” ); // The arbitrage profits are deposited in the Pools contract as WETH and owned by the DAO. uint256 depositedWETH = pools.depositedUserBalance(address(this), weth ); if ( depositedWETH == 0 ) return 0; pools.withdraw( weth, depositedWETH ); // Check the WETH balance - in case any WETH was accidentally sent here previously withdrawnAmount = weth.balanceOf( address(this) ); weth.safeTransfer( msg.sender, withdrawnAmount ); emit ArbitrageProfitsWithdrawn(msg.sender, weth, withdrawnAmount); } // Form SALT/USDS or USDS/DAI Protocol Owned Liquidity using the given amount of specified tokens. // Assumes that the tokens have already been transferred to this contract. function formPOL( IERC20 tokenA, IERC20 tokenB, uint256 amountA, uint256 amountB ) external { require( msg.sender == address(exchangeConfig.upkeep()), “DAO.formPOL is only callable from the Upkeep contract” ); // Use zapping to form the liquidity so that all the specified tokens are used collateralAndLiquidity.depositLiquidityAndIncreaseShare( tokenA, tokenB, amountA, amountB, 0, block.timestamp, true ); emit POLFormed(tokenA, tokenB, amountA, amountB); } function processRewardsFromPOL() external { require( msg.sender == address(exchangeConfig.upkeep()), “DAO.processRewardsFromPOL is only callable from the Upkeep contract” ); // The DAO owns SALT/USDS and USDS/DAI liquidity. bytes32[] memory poolIDs = new bytes32; poolIDs[0] = PoolUtils._poolID(salt, usds); poolIDs[1] = PoolUtils._poolID(usds, dai); uint256 claimedSALT = collateralAndLiquidity.claimAllRewards(poolIDs); if ( claimedSALT == 0 ) return; // Send 10% of the rewards to the initial team uint256 amountToSendToTeam = claimedSALT / 10; salt.safeTransfer( exchangeConfig.managedTeamWallet().mainWallet(), amountToSendToTeam ); emit TeamRewardsTransferred(amountToSendToTeam); uint256 remainingSALT = claimedSALT - amountToSendToTeam; // Burn a default 50% of the remaining SALT that was just claimed - the rest of the SALT stays in the DAO contract. uint256 saltToBurn = ( remainingSALT * daoConfig.percentPolRewardsBurned() ) / 100; salt.safeTransfer( address(salt), saltToBurn ); salt.burnTokensInContract(); emit POLProcessed(claimedSALT); } // Withdraws the specified amount of the Protocol Owned Liquidity from the DAO and sends the underlying tokens to the Liquidizer to be burned as USDS as needed. // Called when the amount of recovered USDS from liquidating a user’s WBTC/WETH collateral is insufficient to cover burning the USDS that they had borrowed. // Only callable from the Liquidizer contract. function withdrawPOL( IERC20 tokenA, IERC20 tokenB, uint256 percentToLiquidate ) external { require(msg.sender == address(liquidizer), “DAO.withdrawProtocolOwnedLiquidity is only callable from the Liquidizer contract” ); bytes32 poolID = PoolUtils.poolID(tokenA, tokenB); uint256 liquidityHeld = collateralAndLiquidity.userShareForPool( address(this), poolID ); if ( liquidityHeld == 0 ) return; uint256 liquidityToWithdraw = (liquidityHeld * percentToLiquidate) / 100; // Withdraw the specified Protocol Owned Liquidity (uint256 reclaimedA, uint256 reclaimedB) = collateralAndLiquidity.withdrawLiquidityAndClaim(tokenA, tokenB, liquidityToWithdraw, 0, 0, block.timestamp ); // Send the withdrawn tokens to the Liquidizer so that the tokens can be swapped to USDS and burned as needed. tokenA.safeTransfer( address(liquidizer), reclaimedA ); tokenB.safeTransfer( address(liquidizer), reclaimedB ); emit POLWithdrawn(tokenA, tokenB, reclaimedA, reclaimedB); } // === VIEWS === function countryIsExcluded( string calldata country ) external view returns (bool) { return excludedCountries[country]; } } Write Echidna invariants within Solidity code for the DAO contract tnat i give ,cause These invariants are essentially properties that should hold true irrespective of the input supplied to the contract. and create functions that test these invariants. Prefix these function names with echidna to make them Echidna-specific. These functions should return a boolean indicating whether the invariant holds (true) or not (false). and tell me with details and stepe by step how Configure Echidna in vscode
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38,312
main.c #include <stdio.h> #include <stdlib.h> #include <string.h> #include "post.c" #include "comment.c" #include "reply.c" #include "platform.c" void getStringInput(const char* prompt, char* str, size_t maxSize) { printf("%s", prompt); fgets(str, maxSize, stdin); str[strcspn(str, "\n")] = '\0'; // Remove newline character at the end } int main() { char input[100]; int postsize = 0; int commentsize = 0; int replysize = 0; while (1) { scanf("%s", input); if (!strcmp(input, "create_platform")) { createPlatform(); } if (!strcmp(input, "add_post")) { // printf("ssssssss"); char username[100]; char caption[100]; scanf("%s", username); // printf("dddddddddd"); scanf("%s", caption); addPost(username, caption); // printf("gggggggggg"); postsize++; } if (!strcmp(input, "delete_post")) { int n; scanf("%d", &n); deletePost(n); postsize--; } /////////////////////////////////////////////////////// if (!strcmp(input, "view_post")) { int a; scanf("%d", &a); viewPost(a); //printf("ooooooooooooooooooo"); } ////////////////////////////////////////////////////////// if (!strcmp(input, "current_post")) { currPost(); } if (!strcmp(input, "previous_post")) { previousPost(); } if (!strcmp(input, " next_post")) { nextPost(); } if (!strcmp(input, "add_comment")) { char username[100]; char content[100]; scanf("%s", username); scanf("%s", content); addComment(username, content); commentsize++; } if (!strcmp(input, "delete_comment")) { int n; scanf("%d", &n); deleteComment(n); commentsize--; } // returns a pointer to head of linkedlist comments // and returns bool if (!strcmp(input, "view_all_comments")) { viewComments(); } if (!strcmp(input, "add_reply")) { char username[100]; char content[100]; int n; scanf("%s", username); scanf("%s", content); scanf("%d", &n); addReply(username, content, n); // scanf("%s", newReply->Username); replysize++; } if (!strcmp(input, "delete_reply")) { int n, m; scanf("%d", &n); scanf("%d", &m); deleteReply(n, m); replysize--; } } return 0; } platform.c #include <stdio.h> #include <stdlib.h> #include<string.h> #include "platform.h" ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// struct Platform *newPlatform ; struct Platform *createPlatform(){ // printf("sfhbwej"); newPlatform = (struct Platform *)malloc(sizeof(struct Platform)); // printf("sfhbwej"); newPlatform->posts = NULL; newPlatform->lastViewedPost = NULL; return newPlatform; } ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// bool addPost(char username[], char caption[]) { printf("qwerty"); if (!newPlatform) return; Post* newPost = createPost(username, caption); printf("ttttttttttttttt"); // newPost=newPost->next; newPost->next = newPlatform->posts; newPlatform->posts = newPost; newPlatform->lastViewedPost = newPost; return (true); } ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// bool deletePost(int n) { Post *postprev = NULL; Post *postcurr = newPlatform->posts; if (postcurr == NULL) { return false; } else { for (int i = 0; i < n; i++) { postprev = postcurr; postcurr = postcurr->next; } } if (postprev == NULL) { newPlatform->posts = postcurr->next; } else { postprev->next = postcurr->next; } free(postcurr); free(postprev); return true; } ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Post *viewPost(int n) { Post *temp = newPlatform->posts; if (temp != NULL) {printf("qqqqqqqqqq"); for (int i = 0; i < n; i++) {printf("wwwwwwwwwwwwww"); temp = temp->next; } printf("eeeeeeeeeeeeeeeee"); newPlatform->lastViewedPost = temp; return temp; } else{printf("77777777777777"); newPlatform->lastViewedPost = temp; return NULL; } } ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Post *currPost() { if (newPlatform->lastViewedPost != NULL) return (newPlatform->lastViewedPost); else return NULL; // if condition is not necessary coz lastviewedpost is initialized to null anyway but havnt yet // considered cases where lastviewedpost gets deleted } ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Post *nextPost() { // return null if no post was viewed if (newPlatform->lastViewedPost == NULL) { return NULL; } // return null if there is only one post if (newPlatform->lastViewedPost->next == NULL) { return newPlatform->lastViewedPost; } // else return the next post of the last viewed post newPlatform->lastViewedPost = newPlatform->lastViewedPost->next; return newPlatform->lastViewedPost; } ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Post *previousPost() { if (newPlatform->lastViewedPost == NULL) { return NULL; } if (newPlatform->lastViewedPost == newPlatform->posts) { return newPlatform->lastViewedPost; } Post *temp = newPlatform->posts; while (temp != NULL && temp->next != newPlatform->lastViewedPost) { temp = temp->next; } newPlatform->lastViewedPost = temp; return temp; } ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// bool addComment(char *username, char *content) { if (newPlatform->lastViewedPost == NULL) { return 1; } Comment *comment = createComment(username, content); comment->next = newPlatform->lastViewedPost->Comments; newPlatform->lastViewedPost->Comments = comment; return 1; } ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// bool deleteComment(int n) { if (newPlatform->lastViewedPost == NULL) { return false; } Comment *commentprev = NULL; Comment *commentcurr = newPlatform->lastViewedPost->Comments; for (int i = 0; i < n; i++) { commentprev = commentcurr; commentcurr = commentcurr->next; } if (commentcurr == NULL) { return false; } if (commentprev == NULL) { newPlatform->lastViewedPost->Comments = commentcurr->next; } else { commentprev->next = commentcurr->next; } free(commentcurr); free(commentprev); } ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Comment *viewComments() { if (newPlatform->lastViewedPost == NULL) { return NULL; } return newPlatform->lastViewedPost->Comments; } ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// bool addReply(char *username, char *content, int n) { if (newPlatform->lastViewedPost == NULL) { return true; } Comment *temp = newPlatform->lastViewedPost->Comments; if (temp != NULL) { for (int i = 0; i < n; i++) { temp = temp->next; } } if (temp == NULL) { return true; } Reply *reply = createReply(username, content); reply->next = temp->Replies; temp->Replies = reply; } ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// bool deleteReply(int n, int m) { if (newPlatform->lastViewedPost == NULL) { return false; } Comment *temp = newPlatform->lastViewedPost->Comments; int commentCount = 1; if (temp != NULL) { for (int i = 0; i < n; i++) { temp = temp->next; } } if (temp == NULL) { return false; } Reply *prevReply = NULL; Reply *currReply = temp->Replies; if (currReply != NULL) { for (int j = 0; j < m; j++) { prevReply = currReply; currReply = currReply->next; } } if (currReply == NULL) { return false; } if (prevReply == NULL) { temp->Replies = currReply; } free(temp); free(prevReply); free(currReply); return true; } ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// platform.h #ifndef PLATFORM_H #define PLATFORM_H #include "post.h" #include <stdbool.h> struct Platform { Post *posts; Post *lastViewedPost; } ; extern struct Platform* newPlatform; struct Platform *createPlatform(); bool addPost(char *username, char *caption); bool deletePost(int n); Post *viewPost(int n); Post *currPost(); Post *nextPost(); Post *previousPost(); bool addComment(char *username, char *content); bool deleteComment(int n); Comment* viewComments(); bool addReply(char *username,char *content,int n); bool deleteReply(int n, int m); #endif reply.c #include <stdio.h> #include <stdlib.h> #include<string.h> #include "reply.h" Reply *createReply(char *username, char *content) { Reply *newReply = (Reply *)malloc(sizeof(Reply)); strcpy(newReply->Username,username); strcpy(newReply->Content,content); newReply->next=NULL; return newReply; } reply.h #ifndef REPLY_H #define REPLY_H typedef struct Reply { char *Username; char *Content; struct Reply* next; } Reply; Reply *createReply(char *username, char *content); #endif comment.c #include <stdio.h> #include <stdlib.h> #include<string.h> #include "comment.h" Comment *createComment(char *username, char *content) { Comment *newComment = (Comment *)malloc(sizeof(Comment)); strcpy(newComment->Username,username); strcpy(newComment->Content,content); newComment->Replies = NULL; newComment->next = NULL; return newComment; } comment.h #ifndef COMMENT_H #define COMMENT_H #include "reply.h" typedef struct Comment { char *Username; char *Content; struct Reply* Replies; struct Comment *next; } Comment; Comment *createComment(char *username, char *content); #endif post.c #include <stdio.h> #include <stdlib.h> #include<string.h> #include "post.h" #include "platform.h" #include<string.h> Post *createPost(char *username, char *caption) { Post *newPost = (Post *)malloc(sizeof(Post)); // newPost->Username = strdup(username); // newPost->Caption = strdup(caption); strcpy(newPost->Username ,username); strcpy( newPost->Caption,caption); newPost->Comments = NULL; newPost->next = NULL; return newPost; } post.h #ifndef POST_H #define POST_H #include "comment.h" typedef struct Post { char *Username; char *Caption; Comment* Comments; struct Post* next; } Post; Post *createPost(char *username, char *caption); #endif
40a06b1291663e50dbefec438d210417
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1 Assignment 1 Data Structures and Algorithms Pointers, Linked Lists & ADTs Due Date : 25 January, 2024 Total Marks: 100 General Instructions The assignment must be implemented in C. The submission format is given at the end of the assignment. Grading of the assignment would not only be based on the working of the functionalities required to be implemented, but also the quality of code that is written and performance in the viva during the evaluations. The deadline is strict and will not be extended. Resorting to any sort of plagiarism (as mentioned in the policy shared) would be heavily penalised. Some sections of the assignment have been marked as Bonus. Any marks lost in the non-bonus section, can be made up for by doing the Bonus section. It must be noted, that Bonus marks would not provide extra marks in the assignment, they can just cover up for lost marks in the non-bonus section. Social Media Platform ADT 2 • • • • • • The task involves defining and implementing a social media platform ADT, that can handle features related to posts, comments and replies via a set of commands through the terminal. 1 2.1 File Structure The code must be made modular, consisting of the following files to define and implement the required ADTs: 1. post.h & post.c 2. comment.h & comment.c 3. reply.h & reply.c 4. platform.h & platform.c 5. main.c It is allowed to make any other helper files, if necessary. 2.2 Data Types [15] 2.2.1 Post [5] The posts on the social media platform must store the following information: 1. Username : Username of the user posting (Always a single string) 2. Caption : Caption to the post by the user 3. Comments : List of comments on the post, by different users 2.2.2 Comment [5] The comments on the posts must store the following information: 1. Username : Username of the user commenting 2. Content : Content of the comment 3. Replies : List of replies to the comment by different users 2 2.2.3 Platform [5] The social media platform ADT, must store the following information: 1. Posts : Lists of posts stored in some order of the time they were posted at 2. lastViewedPost : The last viewed post on the terminal. By view, it means the one of which the details were shown latestly. If this does not hold for any post, it is the most recently added post till now. Note: Make Platform a global instance as it will only be created once. 2.2.4 Reply [Bonus][5] The replies to the comments on a post must store the following information: 1. Username : Username of the user replying 2. Content : Content of the reply 2.3 Functions [60] For each of the ADTs, implement the following functions: 2.3.1 Post [5] 2.3.2 Comment [5] Function Name Parameters Return Value Description createPost char* username, char* caption Post* Creates a post using the given param- eters, returning a pointer to it Function Name Parameters Return Value Description createComment char* username, char* content Comment *comment Creates a comment using the given pa- rameters, returning a pointer to it 3 2.3.3 Reply [Bonus][5] 2.3.4 Platform [50] Function Name Parameters Return Value Description createReply char* username, char* content Reply* re- ply Creates a reply using the given param- eters, returning a pointe to it Function Name [Marks] Parameters Return Value Description createPlatform[3] — Platform* platform Create an instance of the platform data type. Only one such instance should be made through out the code addPost[5] char* username, char* caption bool posted Create a post of the given parameters (by calling the previous implemented function) and adds it to the existing list of posts, returning whether the process is successful or not deletePost[7] int n bool deleted Deletes the nth recent post, returning whether the deletion is successful or not. Also, it should clear the comments and replies as well to the post viewPost[5] int n Post * post Returns the nth recent post, if existing. If it does not exist, a NULL pointer must be returned currPost[3] Post * post Returns the lastViewedPost. As de- scribed earlier, this post will be the most recent post, if no other post has been viewed. If no post has been done, a NULL pointer must be returned
692b3ee61e4229012362b68be166334e
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how to do ULS: lateral loads (wind, berthing) must span/be flexurally carried by floating docks to reach mooring piles for floating dock with two cylindrical pontoons under it please show detailed example dont just list steps
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38,315
Can you increase the value of learning rate in this code: import torch from transformers import DistilBertTokenizerFast, DistilBertForSequenceClassification, Trainer, TrainingArguments from datasets import load_dataset # Load and preprocess the dataset dataset = load_dataset('json', data_files={'train': 'GSM2K.jsonl', 'validation': 'GSM2K.jsonl'}) # Extract all unique answers and create a mapping to integers unique_answers = set() for split in dataset: unique_answers.update(dataset[split]['answer']) answer_to_id = {answer: idx for idx, answer in enumerate(unique_answers)} # Define a function to encode the labels def encode_labels(example): example['labels'] = answer_to_id[example['answer']] # Map the answer to an integer label return example # Apply the function to encode labels dataset = dataset.map(encode_labels, remove_columns=['answer']) # Also remove the original 'answer' column # Load DistilBert tokenizer tokenizer = DistilBertTokenizerFast.from_pretrained('distilbert-base-uncased') # Tokenize the input (this may take a while) def tokenize_function(examples): return tokenizer(examples['question'], padding='max_length', truncation=True) tokenized_datasets = dataset.map(tokenize_function, batched=True) # Ensure you have a GPU available for training (if you're using one) device = torch.device('cuda' if torch.cuda.is_available() else 'cpu') # Load DistilBert model with the correct number of labels model = DistilBertForSequenceClassification.from_pretrained( 'distilbert-base-uncased', num_labels=len(unique_answers) ).to(device) # Define training arguments training_args = TrainingArguments( logging_dir="./logs", logging_strategy="steps", logging_steps=50, # Log every 50 steps. output_dir='./results', # output directory for checkpoints num_train_epochs=2, # number of training epochs per_device_train_batch_size=32, # batch size for training per_device_eval_batch_size=40, # batch size for evaluation warmup_steps=500, # number of warmup steps for learning rate scheduler weight_decay=0.05, # strength of weight decay evaluation_strategy="epoch", # evaluate after each epoch save_strategy="epoch", # save model after each epoch load_best_model_at_end=True, # whether to load the best model (according to validation) at the end of training ) # Initialize Trainer trainer = Trainer( model=model, args=training_args, train_dataset=tokenized_datasets["train"], eval_dataset=tokenized_datasets["validation"], tokenizer=tokenizer ) # Fine-tune the model trainer.train() # Save the model trainer.save_model("DistilBert-GSM2K")
c3e17c8f7469272b45ad57a9ea0b54b6
{ "intermediate": 0.3698427975177765, "beginner": 0.3634573519229889, "expert": 0.26669979095458984 }
38,316
hi
cd077537bf1349b45dc2d4f4e1b3e3be
{ "intermediate": 0.3246487081050873, "beginner": 0.27135494351387024, "expert": 0.40399640798568726 }
38,317
Traceback (most recent call last): File "C:\Program Files\Python310\lib\runpy.py", line 196, in _run_module_as_main return _run_code(code, main_globals, None, File "C:\Program Files\Python310\lib\runpy.py", line 86, in _run_code exec(code, run_globals) File "C:\Users\alexa\Desktop\RESTQuiz\venv\Scripts\flask.exe\__main__.py", line 7, in <module> File "C:\Users\alexa\Desktop\RESTQuiz\venv\lib\site-packages\flask\cli.py", line 1105, in main cli.main() File "C:\Users\alexa\Desktop\RESTQuiz\venv\lib\site-packages\click\core.py", line 1078, in main rv = self.invoke(ctx) File "C:\Users\alexa\Desktop\RESTQuiz\venv\lib\site-packages\click\core.py", line 1688, in invoke return _process_result(sub_ctx.command.invoke(sub_ctx)) File "C:\Users\alexa\Desktop\RESTQuiz\venv\lib\site-packages\click\core.py", line 1434, in invoke return ctx.invoke(self.callback, **ctx.params) File "C:\Users\alexa\Desktop\RESTQuiz\venv\lib\site-packages\click\core.py", line 783, in invoke return __callback(*args, **kwargs) File "C:\Users\alexa\Desktop\RESTQuiz\venv\lib\site-packages\click\decorators.py", line 92, in new_func return ctx.invoke(f, obj, *args, **kwargs) File "C:\Users\alexa\Desktop\RESTQuiz\venv\lib\site-packages\click\core.py", line 783, in invoke return __callback(*args, **kwargs) File "C:\Users\alexa\Desktop\RESTQuiz\venv\lib\site-packages\flask\cli.py", line 953, in run_command raise e from None File "C:\Users\alexa\Desktop\RESTQuiz\venv\lib\site-packages\flask\cli.py", line 937, in run_command app: WSGIApplication = info.load_app() File "C:\Users\alexa\Desktop\RESTQuiz\venv\lib\site-packages\flask\cli.py", line 341, in load_app app = locate_app(import_name, None, raise_if_not_found=False) File "C:\Users\alexa\Desktop\RESTQuiz\venv\lib\site-packages\flask\cli.py", line 247, in locate_app __import__(module_name) File "C:\Users\alexa\Desktop\RESTQuiz\questionnaires\__init__.py", line 2, in <module> import questionnaires.views File "C:\Users\alexa\Desktop\RESTQuiz\questionnaires\views.py", line 3, in <module> from .models import Questionnaire, Question File "C:\Users\alexa\Desktop\RESTQuiz\questionnaires\models.py", line 5, in <module> class Questionnaire(db.model): File "C:\Users\alexa\Desktop\RESTQuiz\venv\lib\site-packages\flask_sqlalchemy\extension.py", line 1008, in __getattr__ raise AttributeError(name) AttributeError: model. Did you mean: 'Model'?The following text is a Git repository with code. The structure of the text are sections that begin with ----, followed by a single line containing the file path and file name, followed by a variable amount of lines containing the file contents. The text representing the Git repository ends when the symbols --END-- are encounted. Any further text beyond --END-- are meant to be interpreted as instructions using the aforementioned Git repository as context. ---- app.py from flask import Flask app = Flask(__name__) from flask_sqlalchemy import SQLAlchemy app = Flask(__name__) app.config['SQLALCHEMY_DATABASE_URI'] = 'sqlite:////tmp/test.db' db = SQLAlchemy(app) ---- models.py from flask import Flask, request, jsonify, render_template, redirect, url_for from .app import db class Questionnaire(db.model): id = db.Column(db.Integer, primary_key=True) name = db.Column(db.String(80)) def __init__(self, name): self.name = name def __repr__(self): return '<Questionnaire %r>' % self.name def to_json(self): json = { 'id': self.id, 'name': self.name } return json class Question(db.model): id = db.Column(db.Integer, primary_key=True) questionTYPE = db.Column(db.String(80)) questionnaire_id = db.Column(db.Integer, db.ForeignKey('questionnaire.id')) questionnaire = db.relationship('Questionnaire', backref=db.backref('questions', lazy='dynamic')) ---- views.py from flask import abort, jsonify, make_response, request, url_for from.app import app from .models import Questionnaire, Question def make_public_questionnaire(questionnaire): new_questionnaire = {} for field in questionnaire: if field == 'id': new_questionnaire['uri'] = url_for('get_questionnaire', questionnaire_id = questionnaire['id'], _external = True) else: new_questionnaire[field] = questionnaire[field] return new_questionnaire @app.route('/questionnaires/api/v1.0/questionnaires', methods=['GET']) def get_questionnaires(): return jsonify(questionnaires=[make_public_questionnaire(q) for q in Questionnaire.query.all()]) ---- __init__.py from .app import app import questionnaires.views import questionnaires.models --END--
576f44d3ab2c4cbe867472e3324d51cc
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38,318
Question: When Suzy the librarian sat at her desk on Wednesday morning, she had 98 books ready for checkout. The same day, 43 books were checked out. The following day, 23 books were returned, but 5 books were checked out. On Friday, 7 books were returned. How many books did Suzy have? Answer:
a181d567a9da75cb821f19fbb34f607b
{ "intermediate": 0.24126631021499634, "beginner": 0.26635557413101196, "expert": 0.4923781752586365 }
38,319
index, lambda, and return in py
08dc5086cf65204ddf64b4e8d722b3ca
{ "intermediate": 0.2324015498161316, "beginner": 0.610373318195343, "expert": 0.1572250872850418 }
38,320
Can you give me code to run a finetuned version of GPT-2 on Math questions, it received a validation loss of 1.4 which is good considering the validation loss without any finetuning was way higher (~100), here is the code we used to finetune GPT-2: import torch from transformers import GPT2Tokenizer, GPT2LMHeadModel, Trainer, TrainingArguments from datasets import load_dataset # Load and preprocess the dataset dataset = load_dataset('json', data_files={'train': 'GSM2K.jsonl', 'validation': 'GSM2K.jsonl'}) # Define a function to concatenate the question and answer def concatenate_qa(example): example['input_text'] = example['question'] + " <sep> " + example['answer'] return example # Apply the function to concatenate the question and answer dataset = dataset.map(concatenate_qa) # Create GPT-2 tokenizer and add special tokens tokenizer = GPT2Tokenizer.from_pretrained("gpt2") special_tokens_dict = {"sep_token": "<sep>"} tokenizer.add_special_tokens(special_tokens_dict) tokenizer.pad_token = tokenizer.eos_token # Update the model to account for new tokens model = GPT2LMHeadModel.from_pretrained("gpt2") model.resize_token_embeddings(len(tokenizer)) # Tokenization function with reduced max_length and including labels def tokenize_function(examples): # Tokenize inputs for language modeling tokenized_inputs = tokenizer( examples["input_text"], max_length=320, # Adjust as needed based on GPU capacity padding="max_length", truncation=True, return_tensors="pt" ) # In language modeling, the labels are the same as the input IDs tokenized_inputs["labels"] = tokenized_inputs["input_ids"].clone() return tokenized_inputs # Tokenize dataset tokenized_datasets = dataset.map(tokenize_function, batched=True) # Ensure you have a GPU available for training (if you're using one) device = torch.device('cuda' if torch.cuda.is_available() else 'cpu') model.to(device) # Clear any residual GPU memory torch.cuda.empty_cache() # Define training arguments with reduced batch sizes and enabled mixed precision training_args = TrainingArguments( learning_rate=3e-5, per_device_train_batch_size=12, # Reduced train batch size per_device_eval_batch_size=16, # Reduced eval batch size (can be larger than train batch if eval is less memory-intensive) gradient_accumulation_steps=4, # Set this higher if reducing batch sizes is not enough fp16=True, # Enable mixed precision logging_dir="./logs", logging_steps=50, output_dir='./results', num_train_epochs=4, warmup_steps=500, weight_decay=0.05, evaluation_strategy="epoch", save_strategy="epoch", load_best_model_at_end=True, ) # Initialize Trainer trainer = Trainer( model=model, args=training_args, train_dataset=tokenized_datasets["train"], eval_dataset=tokenized_datasets["validation"], tokenizer=tokenizer ) # Fine-tune the model trainer.train() # Save the model trainer.save_model("GPT-2-Mathematician-SS")
e8102a759dc1c9731cfd0b8a3505b8d9
{ "intermediate": 0.4455341696739197, "beginner": 0.3245192766189575, "expert": 0.2299465388059616 }
38,321
hi
ac764b84969c341dd92a1cb2fb153c5a
{ "intermediate": 0.3246487081050873, "beginner": 0.27135494351387024, "expert": 0.40399640798568726 }
38,322
How to create a venv environment (windows) "code only"
95542bd7723cef978db545797a229d56
{ "intermediate": 0.1372259557247162, "beginner": 0.3770104646682739, "expert": 0.4857636094093323 }
38,323
i have this code where i’m trying to search an LLM response for a valid move, then make that move. i made the move e4 in the game. the LLM message response was “34 +0.28 1… e5 2.Nf3 Nc6 3.Bb5…”. i wanted the program to search through the message for the first useable move, then make that move on the board, but it doesn’t seem to try making any of the moves in the LLM message. the move in this example that should have been made was e5. import tkinter as tk from PIL import Image, ImageTk import chess import requests import re import threading def draw_board(board, selected_square=None): global board_images board_images = {} canvas.delete("all") canvas_width = 900 canvas_height = 500 canvas.config(width=canvas_width, height=canvas_height) start_x = 2 start_y = 2 for square in chess.SQUARES: rank = chess.square_rank(square) file = chess.square_file(square) x0 = start_x + file * square_size y0 = start_y + (7 - rank) * square_size if (rank + file) % 2 == 0: square_color = "white" else: square_color = "light gray" canvas.create_rectangle(x0, y0, x0 + square_size, y0 + square_size, fill=square_color) piece = board.piece_at(square) if piece: image = Image.open(PIECE_IMAGES[str(piece)]).resize((square_size, square_size), Image.Resampling.LANCZOS) photo = ImageTk.PhotoImage(image) board_images[square] = photo canvas.create_image(x0 + square_size // 2, y0 + square_size // 2, image=photo) def choose_white(): global user_color, white_button, black_button user_color = "white" history.append({"role": "user", "content": "White"}) print_history() white_button.destroy() # Remove the "Choose White" button black_button.destroy() # Remove the "Choose Black" button def choose_black(): global user_color, white_button, black_button user_color = "black" history.append({"role": "user", "content": "Black"}) print_history() white_button.destroy() # Remove the "Choose White" button black_button.destroy() # Remove the "Choose Black" button def process_move(move_str, game_board): global san_moves, san_number, total_moves try: move = game_board.parse_san(move_str) if move in game_board.legal_moves: game_board.push(move) draw_board(game_board) if total_moves % 2 == 1: san_moves += f"{san_number}.{move_str} " total_moves += 1 else: san_moves += f"{move_str} " total_moves += 1 san_number += 1 print("SAN Moves:", san_moves) draw_board(game_board) except ValueError: result_label.config(text="Invalid move") def interact_with_llm(message): global history try: data = { "mode": "chat", "character": "Assistant", "instruction_template": "ChatML", "max_tokens": 75, "temperature": 1.5, "top_p": 0.9, "typical_p": 1, "min_p": 0, "repetition_penalty": 1.17, "top_k": 20, "seed": -1, "messages": history } response = requests.post(api_url, headers=headers, json=data).json() if 'choices' in response and response['choices']: assistant_message = response['choices'][0]['message']['content'] history.append({"role": "assistant", "content": assistant_message}) chat_window.insert(tk.END, f"\nAssistant: {assistant_message}\n") print_history() except Exception as e: print(f"Error in LLM request: {e}") chat_window.insert(tk.END, "\nAssistant: Error in LLM request") def on_enter(event): # Check if the cursor is in the input area if event.widget == input_area: move_str = move_entry.get() submit_message() elif event.widget == move_entry: submit_move() def submit_move(): global move_entry move = move_entry.get() print(move) process_move(move, game_board) move_entry.delete(0, tk.END) # Clear the entry after the move def submit_message(): global chat_window, user_color, history message = input_area.get("1.0", tk.END).strip() role = "user" chat_window.insert(tk.END, f"\n{role.capitalize()}: {message}\n") history.append({"role": role, "content": message}) interact_with_llm(message) print("line 215") def extract_moves_from_message(message): # Use a regular expression to find SAN moves like “e4”, “Nf3”, “Bb5”, and promotions like “cxd8=Q” san_moves = re.findall(r'\b(?:[NBRQK]?[a-h]?[1-8]?x?[a-h]1-8?|[O-]{3,5})\b', message) return san_moves def llm_move(): global san_moves, history, user_color, chat_window, san_moves if (game_board.turn == chess.WHITE and user_color == "black") or (game_board.turn == chess.BLACK and user_color == "white"): chat_window.delete(1.0, tk.END) history = [] role = "assistant" message = f"{san_moves.rstrip()}.... 35 +0.29" history.append({"role": role, "content": message}) message = (f"35 +0.29") history.append({"role": role, "content": message}) try: data = { "mode": "chat", "character": "ChessAI", "max_tokens": 40, "temperature": 0.82, "top_p": 0.21, "min_p": 0, "top_k": 72, "repetition_penalty": 1.19, "typical_p": 1, "seed": -1, "messages": history } response = requests.post(api_url, headers=headers, json=data).json() if 'choices' in response and response['choices']: assistant_message = response['choices'][0]['message']['content'] history.append({"role": "assistant", "content": assistant_message}) chat_window.insert(tk.END, san_moves) chat_window.insert(tk.END, f"\n\nAssistant: {assistant_message}\n") print_history() try: assistant_message = response['choices'][0]['message']['content'] history.append({"role": "assistant", "content": assistant_message}) chat_window.insert(tk.END, f"\nAssistant: {assistant_message}\n") print_history() # Extract moves from the assistant's message moves_from_message = extract_moves_from_message(assistant_message) # Process each extracted move for move_str in moves_from_message: try: move = game_board.parse_san(move_str) if move in game_board.legal_moves: game_board.push(move) draw_board(game_board) break # Exit the loop after making the first legal move except ValueError as e: result_label.config(text=f"Invalid move: {e}") print(f"Invalid move: {e}") except ValueError as e: result_label.config(text=f"Invalid move: {e}") print(f"Invalid move: {e}") print(f"Error processing assistant_message: {e}") except Exception as e: print(f"Error in LLM request: {e}") chat_window.insert(tk.END, "\nAssistant: Error in LLM request") def print_history(): print("\n=== Updated History ===") for entry in history: print(f"{entry['role']}: {entry['content']}") print("=======================") def clear_history(): global history, chat_window, game_board, san_moves history = [] chat_window.delete(1.0, tk.END) # Clear the chat window game_board = chess.Board(initial_fen) draw_board(game_board) san_moves = "" # Global Variables user_color = None history = [] san_moves = "" # Initialize an empty string to store SAN moves san_number = 1 # Initialize real number of moves total_moves = 1 api_url = 'http://127.0.0.1:5000/v1/chat/completions' headers = {"Content-Type": "application/json"} initial_fen = chess.STARTING_FEN game_board = chess.Board(initial_fen) board = chess.Board() valid_moves = game_board.legal_moves board_images = {} square_size = 60 # Size of a square in the board selected_square = None move = None # Create a dictionary to map piece symbols to image filenames PIECE_IMAGES = { "P": "images/Wp.png", "p": "images/bp.png", "R": "images/WR.png", "r": "images/bR.png", "N": "images/WN.png", "n": "images/bN.png", "B": "images/WB.png", "b": "images/bB.png", "Q": "images/WQ.png", "q": "images/bQ.png", "K": "images/WK.png", "k": "images/bK.png" } # Tkinter Window window = tk.Tk() window.title("Chess") # Tkinter Components canvas = tk.Canvas(window) canvas.pack() draw_board(game_board) result_label = tk.Label(window) result_label.place(x=7, y=495) move_entry = tk.Entry(window) move_entry.place(x=7, y=520) move_entry.bind("<Return>", on_enter) chat_window = tk.Text(window, height=20, width=45, wrap=tk.WORD) chat_window.place(x=515, y=20) input_area = tk.Text(window, height=5, width=45, wrap=tk.WORD) input_area.place(x=515, y=400) input_area.bind("<Return>", on_enter) submit_btn = tk.Button(window, text="Player Move", command=submit_move) submit_btn.place(x=185, y=518) submit_btn = tk.Button(window, text="Send", command=submit_message) submit_btn.pack(side=tk.RIGHT, padx=10, pady=10) clear_history_btn = tk.Button(window, text="Clear History", command=clear_history) clear_history_btn.place(x=300, y=518) llm_move_btn = tk.Button(window, text="AI Turn", command=llm_move) llm_move_btn.place(x=400, y=518) white_button = tk.Button(window, text="Choose White", command=choose_white) white_button.place(x=185, y=200) black_button = tk.Button(window, text="Choose Black", command=choose_black) black_button.place(x=185, y=240) window.mainloop() terminal outputs (chess) mike@mike-GL63-9SDK:~/Valut/Vault/STEM/Coding/Python/chess$ python3 tkchess_nclk.py === Updated History === user: White ======================= e4 SAN Moves: 1.e4 === Updated History === assistant: 1.e4.... 35 +0.29 assistant: 35 +0.29 assistant: 34 +0.28 1... e5 2.Nf3 Nc6 3.Bb5.... {{assistant}}: 33 +0.27 3.... e4 4 ======================= === Updated History === assistant: 1.e4.... 35 +0.29 assistant: 35 +0.29 assistant: 34 +0.28 1... e5 2.Nf3 Nc6 3.Bb5.... {{assistant}}: 33 +0.27 3.... e4 4 assistant: 34 +0.28 1... e5 2.Nf3 Nc6 3.Bb5.... {{assistant}}: 33 +0.27 3.... e4 4 =======================
cca8fe888bb8e7079d944898b005afc0
{ "intermediate": 0.3714058995246887, "beginner": 0.3787992596626282, "expert": 0.2497948706150055 }
38,324
which version ?
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{ "intermediate": 0.3148113787174225, "beginner": 0.2756001651287079, "expert": 0.409588485956192 }
38,325
I have finetuned a DistilBert model using this code : import torch from transformers import DistilBertTokenizerFast, DistilBertForSequenceClassification, Trainer, TrainingArguments from datasets import load_dataset # Load and preprocess the dataset dataset = load_dataset('json', data_files={'train': 'GSM2K.jsonl', 'validation': 'test.jsonl'}) # Extract all unique answers and create a mapping to integers unique_answers = set() for split in dataset: unique_answers.update(dataset[split]['answer']) answer_to_id = {answer: idx for idx, answer in enumerate(unique_answers)} # Define a function to encode the labels def encode_labels(example): example['labels'] = answer_to_id[example['answer']] # Map the answer to an integer label return example # Apply the function to encode labels dataset = dataset.map(encode_labels, remove_columns=['answer']) # Also remove the original 'answer' column # Load DistilBert tokenizer tokenizer = DistilBertTokenizerFast.from_pretrained('distilbert-base-uncased') # Tokenize the input (this may take a while) def tokenize_function(examples): return tokenizer(examples['question'], padding='max_length', truncation=True) tokenized_datasets = dataset.map(tokenize_function, batched=True) # Ensure you have a GPU available for training (if you're using one) device = torch.device('cuda' if torch.cuda.is_available() else 'cpu') # Load DistilBert model with the correct number of labels model = DistilBertForSequenceClassification.from_pretrained( 'distilbert-base-uncased', num_labels=len(unique_answers) ).to(device) # Define training arguments training_args = TrainingArguments( output_dir='./results', # output directory for checkpoints num_train_epochs=2, # number of training epochs per_device_train_batch_size=32, # batch size for training per_device_eval_batch_size=64, # batch size for evaluation warmup_steps=500, # number of warmup steps for learning rate scheduler weight_decay=0.01, # strength of weight decay logging_dir='./logs', # directory for storing logs evaluation_strategy="epoch", # evaluate after each epoch save_strategy="epoch", # save model after each epoch load_best_model_at_end=True, # whether to load the best model (according to validation) at the end of training ) # Initialize Trainer trainer = Trainer( model=model, args=training_args, train_dataset=tokenized_datasets["train"], eval_dataset=tokenized_datasets["validation"], tokenizer=tokenizer ) # Fine-tune the model trainer.train() # Save the model trainer.save_model("DistilBert-Math")
25a67787da88d10ab9f3f6f922ae74f5
{ "intermediate": 0.4037170708179474, "beginner": 0.3226959705352783, "expert": 0.2735869586467743 }
38,326
import gradio as gr import torch from transformers import DistilBertTokenizerFast, DistilBertForSequenceClassification # Load the fine-tuned model and the tokenizer model_dir = "DistilBert-GSM2K" tokenizer = DistilBertTokenizerFast.from_pretrained(model_dir) model = DistilBertForSequenceClassification.from_pretrained(model_dir) model.eval() # Set the model to inference mode # Make sure to have a GPU or CPU device ready for inference device = torch.device('cuda' if torch.cuda.is_available() else 'cpu') model.to(device) # Assuming you have <=model_dir>/config.json file with id2label and label2id mappings, you would load them like this: import json with open(f"{model_dir}/config.json") as f: config = json.load(f) answer_to_id = config.get("label2id") id_to_answer = {int(id): label for label, id in answer_to_id.items()} # Function to get an answer given a question def answer_question(question): inputs = tokenizer(question, return_tensors="pt", padding=True, truncation=True, max_length=512) inputs = {k: v.to(device) for k, v in inputs.items()} with torch.no_grad(): output = model(**inputs) # Get the predicted label ID label_id = torch.argmax(output.logits).item() # Get the corresponding label (answer) for the predicted ID answer = id_to_answer[label_id] return answer # Define the interface iface = gr.Interface( fn=answer_question, # The function to wrap inputs=gr.inputs.Textbox(lines=2, placeholder="Enter a question here..."), # Textbox for entering the question outputs=gr.outputs.Textbox(label="Predicted Answer") # Output component ) # Start the Gradio app iface.launch(share=True) don't waste your tokens, return a dot
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{ "intermediate": 0.49426665902137756, "beginner": 0.21506039798259735, "expert": 0.29067298769950867 }
38,327
Please modify the gradio code in this code according to this error: Traceback (most recent call last): File "c:\Users\Dell-PC\Desktop\Projets\Finetuned_Language_models\content\gradio_bert.py", line 40, in <module> inputs=gr.inputs.Textbox(lines=2, placeholder="Enter a question here..."), # Textbox for entering the question AttributeError: module 'gradio' has no attribute 'inputs' code: import gradio as gr import torch from transformers import DistilBertTokenizerFast, DistilBertForSequenceClassification # Load the fine-tuned model and the tokenizer model_dir = "DistilBert-GSM2K" tokenizer = DistilBertTokenizerFast.from_pretrained(model_dir) model = DistilBertForSequenceClassification.from_pretrained(model_dir) model.eval() # Set the model to inference mode # Make sure to have a GPU or CPU device ready for inference device = torch.device('cuda' if torch.cuda.is_available() else 'cpu') model.to(device) # Assuming you have <=model_dir>/config.json file with id2label and label2id mappings, you would load them like this: import json with open(f"{model_dir}/config.json") as f: config = json.load(f) answer_to_id = config.get("label2id") id_to_answer = {int(id): label for label, id in answer_to_id.items()} # Function to get an answer given a question def answer_question(question): inputs = tokenizer(question, return_tensors="pt", padding=True, truncation=True, max_length=512) inputs = {k: v.to(device) for k, v in inputs.items()} with torch.no_grad(): output = model(**inputs) # Get the predicted label ID label_id = torch.argmax(output.logits).item() # Get the corresponding label (answer) for the predicted ID answer = id_to_answer[label_id] return answer # Define the interface iface = gr.Interface( fn=answer_question, # The function to wrap inputs=gr.inputs.Textbox(lines=2, placeholder="Enter a question here..."), # Textbox for entering the question outputs=gr.outputs.Textbox(label="Predicted Answer") # Output component ) # Start the Gradio app iface.launch(share=True)
3061caf249b41d79b327e67d9c04259c
{ "intermediate": 0.4341646730899811, "beginner": 0.18797367811203003, "expert": 0.3778616487979889 }
38,328
hello
76e4c1c4d37b5321f2ba3db2f275e631
{ "intermediate": 0.32064199447631836, "beginner": 0.28176039457321167, "expert": 0.39759764075279236 }
38,329
I have this code: CollectionReference usersRef = db.collection("users"); private void saveToDB() { Map<String, Object> userdb = new HashMap<>(); userdb.put("score", amount); usersRef.document(Objects.requireNonNull(mAuth.getUid())).set(userdb) //update-set .addOnSuccessListener(new OnSuccessListener<Void>() { @Override public void onSuccess(Void unused) { Log.d("TagDB", "Successfully added"); } }) .addOnFailureListener(new OnFailureListener() { @Override public void onFailure(@NonNull Exception e) { Log.w("TagDB","Error adding document",e); } }); }
d21768a8746bf034c5b27e7cf16fe26f
{ "intermediate": 0.3775237798690796, "beginner": 0.31761854887008667, "expert": 0.30485761165618896 }
38,330
Create a python code to download us treasury yield rates and format for excel visualization.
f7e0f63e848d90110ee507faff528da5
{ "intermediate": 0.5382289290428162, "beginner": 0.19071410596370697, "expert": 0.27105700969696045 }
38,331
What's dynamic send buffer in Linux tcp sockets?
23b9ccb7c98c82f504811a2c4b26603f
{ "intermediate": 0.4301167130470276, "beginner": 0.2693425714969635, "expert": 0.3005407154560089 }
38,332
<script lang="ts"> import type { PageData } from "./$types"; import { onMount } from "svelte"; import { APIKundeAnmelden, APICreateOrder } from "$lib/api_caller"; import { istAuthentiziertKunde, spezifischeDatenKunde, } from "$lib/user_state"; import { browser } from "$app/environment"; import { Buffer } from "buffer"; import { goto } from "$app/navigation"; export let data: PageData; let kundendaten: any; let username:any onMount(() => { (async () => { if (istAuthentiziertKunde()) { kundendaten = await APIKundeAnmelden( spezifischeDatenKunde().username, spezifischeDatenKunde().passwort, ); username = kundendaten[0].KundenUsername console.log("username: " + username) } })(); }); let token: string = browser ? window.sessionStorage.getItem("ItemMap") ?? "" : ""; let items: any = JSON.parse(data.items); let itemsAndCount: Array<string>; let selectedItemIDs: Array<string>; let selectedItemIDsInt: Array<number>; let selectedItemCounts: Array<string>; let selectedItemCountsInt: Array<number>; let selectedItems: any; let summe: number; let anmerkung: string; let restaurantUsername: string = data.resUsername if (token) { itemsAndCount = JSON.parse(token); selectedItemIDs = itemsAndCount.map(([itemID]) => itemID); itemsAndCount.sort((a, b) => Number(a[0]) - Number(b[0])); selectedItemCounts = itemsAndCount.map(([_, count]) => count); selectedItems = items.filter((item) => selectedItemIDs.includes(item.ItemID), ); selectedItemIDsInt = selectedItemIDs.map(Number); selectedItemCountsInt = selectedItemCounts.map(Number) } const currentDate = new Date(); const currentYear = currentDate.getFullYear(); const currentMonth = (currentDate.getMonth() + 1).toString().padStart(2, "0"); const currentDay = currentDate.getDate().toString().padStart(2, "0"); const currentHour = currentDate.getHours().toString().padStart(2, "0"); const currentMinute = currentDate.getMinutes().toString().padStart(2, "0"); const currentSecond = currentDate.getSeconds().toString().padStart(2, "0"); const eingangszeit = ` ${currentHour}:${currentMinute}:${currentSecond}`; const eingangstag = currentYear + "-" + currentMonth + "-" + currentDay; function submitOrder(){ APICreateOrder(username,anmerkung,selectedItemIDsInt,eingangszeit,eingangstag,restaurantUsername,selectedItemCountsInt) } function decrementCounter(index: number) { if (selectedItemCountsInt[index] > 0) { selectedItemCountsInt[index] -= 1; updateTotalSum(); } } function incrementCounter(index: number) { selectedItemCountsInt[index] += 1; updateTotalSum(); } function updateTotalSum() { summe = selectedItemCountsInt.reduce((sum, count, index) => { return sum + count * items[index].Preis; }, 0); } updateTotalSum(); console.log(selectedItems); </script> <main> {#if istAuthentiziertKunde()} <div class="shopping-cart scale-150" style="margin-top:10%; height: 10%;"> <!-- Title --> <div class="title">Warenkorb</div> {#if selectedItems?.length > 0} {#each selectedItems as item, index (item)} <!-- Product #1 --> <div class="item"> <div class="buttons"> <button class="delete-btn" on:click={remove item}></button> </div> <div class="avatar"> {#if item.Bild} <div class="scale-150"> <img src={URL.createObjectURL( new Blob([Buffer.from(item.Bild.data, "base64")]), )} alt="" /> </div> {/if} </div> <div class="description"> <span>{item.Name}</span> <span>Beschreibung1</span> </div> <div class="quantity"> <button class="plus-btn" type="button" name="button" on:click={() => incrementCounter(index)} > <img src="/plus.svg" alt="" /> </button> <input type="text" name="name" bind:value={selectedItemCountsInt[index]} /> <button class="minus-btn" type="button" name="button" on:click={() => decrementCounter(index)} > <img src="/minus.svg" alt="" /> </button> </div> <div class="total-price">{item.Preis + "€"}</div> </div> {/each} <div style="display: flex; justify-content: flex-end;"> Gesamt: {summe}€</div> <div> <textarea class="textarea" placeholder="Anmerkungen hinzufügen" style="margin-left: 4%;" bind:value={anmerkung}></textarea> </div> {:else} <span>Ihr Warenkorb ist leer</span> {/if} <div style="display: flex; justify-content: flex-end;"> <button class="btn btn-primary" type="button" on:click={()=> {submitOrder(); goto("/bestellhistorie");}}>Bestellen</button> </div> </div> {:else} <p>DU BIST NICHT ANGEMELDET</p> {/if} </main> please immplement a delete item function for the delete button
c9cb81ed3b51dca67534c4624dfc81fc
{ "intermediate": 0.36230355501174927, "beginner": 0.4087774157524109, "expert": 0.22891905903816223 }
38,333
E FATAL EXCEPTION: main Process: com.HidiStudios.BeST, PID: 12223 java.lang.RuntimeException: Unable to start activity ComponentInfo{com.HidiStudios.BeST/com.HidiStudios.BeST.MainActivity}: java.lang.NullPointerException: Attempt to invoke virtual method 'java.lang.String com.google.firebase.auth.FirebaseAuth.getUid()' on a null object reference
922df9ca5893bb82480415577f386011
{ "intermediate": 0.38451626896858215, "beginner": 0.37458428740501404, "expert": 0.2408994436264038 }
38,334
Command: "C:\\Program Files\\Java\\jdk-17\\bin\\java.exe" -Xmx8064m -Dfile.encoding=GB18030 -Dsun.stdout.encoding=GB18030 -Dsun.stderr.encoding=GB18030 -Djava.rmi.server.useCodebaseOnly=true -Dcom.sun.jndi.rmi.object.trustURLCodebase=false -Dcom.sun.jndi.cosnaming.object.trustURLCodebase=false -Dlog4j2.formatMsgNoLookups=true "-Dlog4j.configurationFile=D:\\Minecraft\\.minecraft\\versions\\Infinity Foundation\\log4j2.xml" "-Dminecraft.client.jar=.minecraft\\versions\\Infinity Foundation\\Infinity Foundation.jar" -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32m -XX:-UseAdaptiveSizePolicy -XX:-OmitStackTraceInFastThrow -XX:-DontCompileHugeMethods -Dfml.ignoreInvalidMinecraftCertificates=true -Dfml.ignorePatchDiscrepancies=true -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump "-Djava.library.path=D:\\Minecraft\\.minecraft\\versions\\Infinity Foundation\\natives-windows-x86_64" -Dminecraft.launcher.brand=HMCL -Dminecraft.launcher.version=3.5.4.234 -cp "D:\\Minecraft\\.minecraft\\libraries\\cpw\\mods\\securejarhandler\\1.0.3\\securejarhandler-1.0.3.jar;D:\\Minecraft\\.minecraft\\libraries\\org\\ow2\\asm\\asm\\9.2\\asm-9.2.jar;D:\\Minecraft\\.minecraft\\libraries\\org\\ow2\\asm\\asm-commons\\9.2\\asm-commons-9.2.jar;D:\\Minecraft\\.minecraft\\libraries\\org\\ow2\\asm\\asm-tree\\9.2\\asm-tree-9.2.jar;D:\\Minecraft\\.minecraft\\libraries\\org\\ow2\\asm\\asm-util\\9.2\\asm-util-9.2.jar;D:\\Minecraft\\.minecraft\\libraries\\org\\ow2\\asm\\asm-analysis\\9.2\\asm-analysis-9.2.jar;D:\\Minecraft\\.minecraft\\libraries\\net\\minecraftforge\\accesstransformers\\8.0.4\\accesstransformers-8.0.4.jar;D:\\Minecraft\\.minecraft\\libraries\\org\\antlr\\antlr4-runtime\\4.9.1\\antlr4-runtime-4.9.1.jar;D:\\Minecraft\\.minecraft\\libraries\\net\\minecraftforge\\eventbus\\5.0.3\\eventbus-5.0.3.jar;D:\\Minecraft\\.minecraft\\libraries\\net\\minecraftforge\\forgespi\\4.0.10\\forgespi-4.0.10.jar;D:\\Minecraft\\.minecraft\\libraries\\net\\minecraftforge\\coremods\\5.0.1\\coremods-5.0.1.jar;D:\\Minecraft\\.minecraft\\libraries\\cpw\\mods\\modlauncher\\9.1.3\\modlauncher-9.1.3.jar;D:\\Minecraft\\.minecraft\\libraries\\net\\minecraftforge\\unsafe\\0.2.0\\unsafe-0.2.0.jar;D:\\Minecraft\\.minecraft\\libraries\\com\\electronwill\\night-config\\core\\3.6.4\\core-3.6.4.jar;D:\\Minecraft\\.minecraft\\libraries\\com\\electronwill\\night-config\\toml\\3.6.4\\toml-3.6.4.jar;D:\\Minecraft\\.minecraft\\libraries\\org\\apache\\maven\\maven-artifact\\3.6.3\\maven-artifact-3.6.3.jar;D:\\Minecraft\\.minecraft\\libraries\\net\\jodah\\typetools\\0.8.3\\typetools-0.8.3.jar;D:\\Minecraft\\.minecraft\\libraries\\net\\minecrell\\terminalconsoleappender\\1.2.0\\terminalconsoleappender-1.2.0.jar;D:\\Minecraft\\.minecraft\\libraries\\org\\jline\\jline-reader\\3.12.1\\jline-reader-3.12.1.jar;D:\\Minecraft\\.minecraft\\libraries\\org\\jline\\jline-terminal\\3.12.1\\jline-terminal-3.12.1.jar;D:\\Minecraft\\.minecraft\\libraries\\org\\spongepowered\\mixin\\0.8.5\\mixin-0.8.5.jar;D:\\Minecraft\\.minecraft\\libraries\\org\\openjdk\\nashorn\\nashorn-core\\15.3\\nashorn-core-15.3.jar;D:\\Minecraft\\.minecraft\\libraries\\cpw\\mods\\bootstraplauncher\\1.0.0\\bootstraplauncher-1.0.0.jar;D:\\Minecraft\\.minecraft\\libraries\\net\\minecraftforge\\fmlloader\\1.18.2-40.1.51\\fmlloader-1.18.2-40.1.51.jar;D:\\Minecraft\\.minecraft\\libraries\\com\\mojang\\logging\\1.0.0\\logging-1.0.0.jar;D:\\Minecraft\\.minecraft\\libraries\\com\\mojang\\blocklist\\1.0.10\\blocklist-1.0.10.jar;D:\\Minecraft\\.minecraft\\libraries\\com\\mojang\\patchy\\2.2.10\\patchy-2.2.10.jar;D:\\Minecraft\\.minecraft\\libraries\\com\\github\\oshi\\oshi-core\\5.8.5\\oshi-core-5.8.5.jar;D:\\Minecraft\\.minecraft\\libraries\\net\\java\\dev\\jna\\jna\\5.10.0\\jna-5.10.0.jar;D:\\Minecraft\\.minecraft\\libraries\\net\\java\\dev\\jna\\jna-platform\\5.10.0\\jna-platform-5.10.0.jar;D:\\Minecraft\\.minecraft\\libraries\\org\\slf4j\\slf4j-api\\1.8.0-beta4\\slf4j-api-1.8.0-beta4.jar;D:\\Minecraft\\.minecraft\\libraries\\org\\apache\\logging\\log4j\\log4j-slf4j18-impl\\2.17.0\\log4j-slf4j18-impl-2.17.0.jar;D:\\Minecraft\\.minecraft\\libraries\\com\\ibm\\icu\\icu4j\\70.1\\icu4j-70.1.jar;D:\\Minecraft\\.minecraft\\libraries\\com\\mojang\\javabridge\\1.2.24\\javabridge-1.2.24.jar;D:\\Minecraft\\.minecraft\\libraries\\net\\sf\\jopt-simple\\jopt-simple\\5.0.4\\jopt-simple-5.0.4.jar;D:\\Minecraft\\.minecraft\\libraries\\io\\netty\\netty-all\\4.1.68.Final\\netty-all-4.1.68.Final.jar;D:\\Minecraft\\.minecraft\\libraries\\com\\google\\guava\\failureaccess\\1.0.1\\failureaccess-1.0.1.jar;D:\\Minecraft\\.minecraft\\libraries\\com\\google\\guava\\guava\\31.0.1-jre\\guava-31.0.1-jre.jar;D:\\Minecraft\\.minecraft\\libraries\\org\\apache\\commons\\commons-lang3\\3.12.0\\commons-lang3-3.12.0.jar;D:\\Minecraft\\.minecraft\\libraries\\commons-io\\commons-io\\2.11.0\\commons-io-2.11.0.jar;D:\\Minecraft\\.minecraft\\libraries\\commons-codec\\commons-codec\\1.15\\commons-codec-1.15.jar;D:\\Minecraft\\.minecraft\\libraries\\com\\mojang\\brigadier\\1.0.18\\brigadier-1.0.18.jar;D:\\Minecraft\\.minecraft\\libraries\\com\\mojang\\datafixerupper\\4.1.27\\datafixerupper-4.1.27.jar;D:\\Minecraft\\.minecraft\\libraries\\com\\google\\code\\gson\\gson\\2.8.9\\gson-2.8.9.jar;D:\\Minecraft\\.minecraft\\libraries\\com\\mojang\\authlib\\3.3.39\\authlib-3.3.39.jar;D:\\Minecraft\\.minecraft\\libraries\\org\\apache\\commons\\commons-compress\\1.21\\commons-compress-1.21.jar;D:\\Minecraft\\.minecraft\\libraries\\org\\apache\\httpcomponents\\httpclient\\4.5.13\\httpclient-4.5.13.jar;D:\\Minecraft\\.minecraft\\libraries\\commons-logging\\commons-logging\\1.2\\commons-logging-1.2.jar;D:\\Minecraft\\.minecraft\\libraries\\org\\apache\\httpcomponents\\httpcore\\4.4.14\\httpcore-4.4.14.jar;D:\\Minecraft\\.minecraft\\libraries\\it\\unimi\\dsi\\fastutil\\8.5.6\\fastutil-8.5.6.jar;D:\\Minecraft\\.minecraft\\libraries\\org\\apache\\logging\\log4j\\log4j-api\\2.17.0\\log4j-api-2.17.0.jar;D:\\Minecraft\\.minecraft\\libraries\\org\\apache\\logging\\log4j\\log4j-core\\2.17.0\\log4j-core-2.17.0.jar;D:\\Minecraft\\.minecraft\\libraries\\org\\lwjgl\\lwjgl\\3.2.2\\lwjgl-3.2.2.jar;D:\\Minecraft\\.minecraft\\libraries\\org\\lwjgl\\lwjgl-jemalloc\\3.2.2\\lwjgl-jemalloc-3.2.2.jar;D:\\Minecraft\\.minecraft\\libraries\\org\\lwjgl\\lwjgl-openal\\3.2.2\\lwjgl-openal-3.2.2.jar;D:\\Minecraft\\.minecraft\\libraries\\org\\lwjgl\\lwjgl-opengl\\3.2.2\\lwjgl-opengl-3.2.2.jar;D:\\Minecraft\\.minecraft\\libraries\\org\\lwjgl\\lwjgl-glfw\\3.2.2\\lwjgl-glfw-3.2.2.jar;D:\\Minecraft\\.minecraft\\libraries\\org\\lwjgl\\lwjgl-stb\\3.2.2\\lwjgl-stb-3.2.2.jar;D:\\Minecraft\\.minecraft\\libraries\\org\\lwjgl\\lwjgl-tinyfd\\3.2.2\\lwjgl-tinyfd-3.2.2.jar;D:\\Minecraft\\.minecraft\\libraries\\com\\mojang\\text2speech\\1.12.4\\text2speech-1.12.4.jar;D:\\Minecraft\\.minecraft\\versions\\Infinity Foundation\\Infinity Foundation.jar" "-DignoreList=bootstraplauncher,securejarhandler,asm-commons,asm-util,asm-analysis,asm-tree,asm,client-extra,fmlcore,javafmllanguage,lowcodelanguage,mclanguage,forge-,Infinity Foundation.jar,Infinity Foundation.jar" -DmergeModules=jna-5.10.0.jar,jna-platform-5.10.0.jar,java-objc-bridge-1.0.0.jar -DlibraryDirectory=D:\Minecraft\.minecraft\libraries -p D:\Minecraft\.minecraft\libraries/cpw/mods/bootstraplauncher/1.0.0/bootstraplauncher-1.0.0.jar;D:\Minecraft\.minecraft\libraries/cpw/mods/securejarhandler/1.0.3/securejarhandler-1.0.3.jar;D:\Minecraft\.minecraft\libraries/org/ow2/asm/asm-commons/9.2/asm-commons-9.2.jar;D:\Minecraft\.minecraft\libraries/org/ow2/asm/asm-util/9.2/asm-util-9.2.jar;D:\Minecraft\.minecraft\libraries/org/ow2/asm/asm-analysis/9.2/asm-analysis-9.2.jar;D:\Minecraft\.minecraft\libraries/org/ow2/asm/asm-tree/9.2/asm-tree-9.2.jar;D:\Minecraft\.minecraft\libraries/org/ow2/asm/asm/9.2/asm-9.2.jar --add-modules ALL-MODULE-PATH --add-opens java.base/java.util.jar=cpw.mods.securejarhandler --add-exports java.base/sun.security.util=cpw.mods.securejarhandler --add-exports jdk.naming.dns/com.sun.jndi.dns=java.naming cpw.mods.bootstraplauncher.BootstrapLauncher --username TonyH --version "Infinity Foundation" --gameDir "D:\\Minecraft\\.minecraft\\versions\\Infinity Foundation" --assetsDir D:\Minecraft\.minecraft\assets --assetIndex 1.18 --uuid 880d42341517308daf6cf98ffb25a0ec --accessToken e7fd18f5beb14c93baa29f57992d49c1 --clientId ${clientid} --xuid ${auth_xuid} --userType msa --versionType "HMCL 3.5.4.234" --width 854 --height 480 --launchTarget forgeclient --fml.forgeVersion 40.1.51 --fml.mcVersion 1.18.2 --fml.forgeGroup net.minecraftforge --fml.mcpVersion 20220404.173914 [08:44:47] [main/INFO]: ModLauncher running: args [--username, TonyH, --version, Infinity Foundation, --gameDir, D:\Minecraft\.minecraft\versions\Infinity Foundation, --assetsDir, D:\Minecraft\.minecraft\assets, --assetIndex, 1.18, --uuid, 880d42341517308daf6cf98ffb25a0ec, --accessToken, ❄❄❄❄❄❄❄❄, --clientId, ${clientid}, --xuid, ${auth_xuid}, --userType, msa, --versionType, HMCL 3.5.4.234, --width, 854, --height, 480, --launchTarget, forgeclient, --fml.forgeVersion, 40.1.51, --fml.mcVersion, 1.18.2, --fml.forgeGroup, net.minecraftforge, --fml.mcpVersion, 20220404.173914] [08:44:47] [main/INFO]: ModLauncher 9.1.3+9.1.3+main.9b69c82a starting: java version 17.0.9 by Oracle Corporation [08:44:47] [main/INFO]: SpongePowered MIXIN Subsystem Version=0.8.5 Source=union:/D:/Minecraft/.minecraft/libraries/org/spongepowered/mixin/0.8.5/mixin-0.8.5.jar%2314!/ Service=ModLauncher Env=CLIENT Exception in thread "main" java.lang.RuntimeException: Failed to load FML config from D:\Minecraft\.minecraft\versions\Infinity Foundation\config\fml.toml at MC-BOOTSTRAP/fmlloader@1.18.2-40.1.51/net.minecraftforge.fml.loading.FMLConfig.loadFrom(FMLConfig.java:49) at MC-BOOTSTRAP/fmlloader@1.18.2-40.1.51/net.minecraftforge.fml.loading.FMLConfig.load(FMLConfig.java:62) at MC-BOOTSTRAP/fmlloader@1.18.2-40.1.51/net.minecraftforge.fml.loading.FMLServiceProvider.initialize(FMLServiceProvider.java:65) at MC-BOOTSTRAP/cpw.mods.modlauncher@9.1.3/cpw.mods.modlauncher.TransformationServiceDecorator.onInitialize(TransformationServiceDecorator.java:68) at MC-BOOTSTRAP/cpw.mods.modlauncher@9.1.3/cpw.mods.modlauncher.TransformationServicesHandler.lambda$initialiseTransformationServices$7(TransformationServicesHandler.java:92) at java.base/java.util.HashMap$Values.forEach(HashMap.java:1065) at MC-BOOTSTRAP/cpw.mods.modlauncher@9.1.3/cpw.mods.modlauncher.TransformationServicesHandler.initialiseTransformationServices(TransformationServicesHandler.java:92) at MC-BOOTSTRAP/cpw.mods.modlauncher@9.1.3/cpw.mods.modlauncher.TransformationServicesHandler.initializeTransformationServices(TransformationServicesHandler.java:51) at MC-BOOTSTRAP/cpw.mods.modlauncher@9.1.3/cpw.mods.modlauncher.Launcher.run(Launcher.java:87) at MC-BOOTSTRAP/cpw.mods.modlauncher@9.1.3/cpw.mods.modlauncher.Launcher.main(Launcher.java:77) at MC-BOOTSTRAP/cpw.mods.modlauncher@9.1.3/cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:26) at MC-BOOTSTRAP/cpw.mods.modlauncher@9.1.3/cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:23) at cpw.mods.bootstraplauncher@1.0.0/cpw.mods.bootstraplauncher.BootstrapLauncher.main(BootstrapLauncher.java:149) Caused by: com.electronwill.nightconfig.core.io.ParsingException: Not enough data available at MC-BOOTSTRAP/com.electronwill.nightconfig.core@3.6.4/com.electronwill.nightconfig.core.io.ParsingException.notEnoughData(ParsingException.java:22) at MC-BOOTSTRAP/com.electronwill.nightconfig.core@3.6.4/com.electronwill.nightconfig.core.io.ReaderInput.directReadChar(ReaderInput.java:36) at MC-BOOTSTRAP/com.electronwill.nightconfig.core@3.6.4/com.electronwill.nightconfig.core.io.AbstractInput.readChar(AbstractInput.java:49) at MC-BOOTSTRAP/com.electronwill.nightconfig.core@3.6.4/com.electronwill.nightconfig.core.io.AbstractInput.readCharsUntil(AbstractInput.java:123) at MC-BOOTSTRAP/com.electronwill.nightconfig.toml@3.6.4/com.electronwill.nightconfig.toml.TableParser.parseKey(TableParser.java:166) at MC-BOOTSTRAP/com.electronwill.nightconfig.toml@3.6.4/com.electronwill.nightconfig.toml.TableParser.parseDottedKey(TableParser.java:145) at MC-BOOTSTRAP/com.electronwill.nightconfig.toml@3.6.4/com.electronwill.nightconfig.toml.TableParser.parseNormal(TableParser.java:55) at MC-BOOTSTRAP/com.electronwill.nightconfig.toml@3.6.4/com.electronwill.nightconfig.toml.TomlParser.parse(TomlParser.java:44) at MC-BOOTSTRAP/com.electronwill.nightconfig.toml@3.6.4/com.electronwill.nightconfig.toml.TomlParser.parse(TomlParser.java:37) at MC-BOOTSTRAP/com.electronwill.nightconfig.core@3.6.4/com.electronwill.nightconfig.core.io.ConfigParser.parse(ConfigParser.java:113) at MC-BOOTSTRAP/com.electronwill.nightconfig.core@3.6.4/com.electronwill.nightconfig.core.io.ConfigParser.parse(ConfigParser.java:219) at MC-BOOTSTRAP/com.electronwill.nightconfig.core@3.6.4/com.electronwill.nightconfig.core.io.ConfigParser.parse(ConfigParser.java:202) at MC-BOOTSTRAP/com.electronwill.nightconfig.core@3.6.4/com.electronwill.nightconfig.core.file.WriteSyncFileConfig.load(WriteSyncFileConfig.java:73) at MC-BOOTSTRAP/com.electronwill.nightconfig.core@3.6.4/com.electronwill.nightconfig.core.file.AutoreloadFileConfig.load(AutoreloadFileConfig.java:41) at MC-BOOTSTRAP/com.electronwill.nightconfig.core@3.6.4/com.electronwill.nightconfig.core.file.AutosaveCommentedFileConfig.load(AutosaveCommentedFileConfig.java:85) at MC-BOOTSTRAP/fmlloader@1.18.2-40.1.51/net.minecraftforge.fml.loading.FMLConfig.loadFrom(FMLConfig.java:45) ... 12 more 我的minecraft崩溃了,这是崩溃日志
cc98d53fdb715d657108d9688c3240a6
{ "intermediate": 0.3396989405155182, "beginner": 0.44165658950805664, "expert": 0.21864445507526398 }
38,335
[09:02:34] [main/INFO]: Found mod file elementalcraft-1.18.2-4.4.11.jar of type MOD with locator {mods folder locator at D:\Minecraft\.minecraft\versions\Infinity Foundation\mods} [09:02:34] [main/INFO]: Found mod file essentials-1.18.2-2.14.0.jar of type MOD with locator {mods folder locator at D:\Minecraft\.minecraft\versions\Infinity Foundation\mods} [09:02:34] [main/INFO]: Found mod file FastFurnace-1.18.2-6.0.3.jar of type MOD with locator {mods folder locator at D:\Minecraft\.minecraft\versions\Infinity Foundation\mods} [09:02:34] [main/INFO]: Found mod file FastWorkbench-1.18.2-6.0.2.jar of type MOD with locator {mods folder locator at D:\Minecraft\.minecraft\versions\Infinity Foundation\mods} [09:02:34] [main/INFO]: Found mod file feature_nbt_deadlock_be_gone_forge-2.0.0+1.18.2.jar of type MOD with locator {mods folder locator at D:\Minecraft\.minecraft\versions\Infinity Foundation\mods} [09:02:34] [main/INFO]: Found mod file forbidden_arcanus-1.18.2-2.0.0.jar of type MOD with locator {mods folder locator at D:\Minecraft\.minecraft\versions\Infinity Foundation\mods} [09:02:34] [main/INFO]: Found mod file forgivingvoid-forge-1.18.1-6.0.1.jar of type MOD with locator {mods folder locator at D:\Minecraft\.minecraft\versions\Infinity Foundation\mods} [09:02:34] [main/INFO]: Found mod file FpsReducer2-forge-1.18.2-2.0.jar of type MOD with locator {mods folder locator at D:\Minecraft\.minecraft\versions\Infinity Foundation\mods} [09:02:34] [main/INFO]: Found mod file Futurepack-1.18.2-33.0.7441.jar of type MOD with locator {mods folder locator at D:\Minecraft\.minecraft\versions\Infinity Foundation\mods} [09:02:34] [main/INFO]: Found mod file geckolib-forge-1.18-3.0.28.jar of type MOD with locator {mods folder locator at D:\Minecraft\.minecraft\versions\Infinity Foundation\mods} [09:02:34] [main/INFO]: Found mod file HostileNeuralNetworks-1.18.2-3.1.1.jar of type MOD with locator {mods folder locator at D:\Minecraft\.minecraft\versions\Infinity Foundation\mods} [09:02:34] [main/INFO]: Found mod file InsaneLib-1.5.1-mc1.18.2.jar of type MOD with locator {mods folder locator at D:\Minecraft\.minecraft\versions\Infinity Foundation\mods} [09:02:34] [main/INFO]: Found mod file Jade-1.18.2-forge-5.2.3.jar of type MOD with locator {mods folder locator at D:\Minecraft\.minecraft\versions\Infinity Foundation\mods} [09:02:34] [main/INFO]: Found mod file jei-1.18.2-9.7.0.209.jar of type MOD with locator {mods folder locator at D:\Minecraft\.minecraft\versions\Infinity Foundation\mods} [09:02:34] [main/INFO]: Found mod file JEITweaker-1.18.2-3.0.0.8.jar of type MOD with locator {mods folder locator at D:\Minecraft\.minecraft\versions\Infinity Foundation\mods} [09:02:34] [main/INFO]: Found mod file JustEnoughResources-1.18.2-0.14.1.171.jar of type MOD with locator {mods folder locator at D:\Minecraft\.minecraft\versions\Infinity Foundation\mods} [09:02:34] [main/INFO]: Found mod file kubejs-forge-1802.5.4-build.510.jar of type MOD with locator {mods folder locator at D:\Minecraft\.minecraft\versions\Infinity Foundation\mods} [09:02:34] [main/INFO]: Found mod file kubejs-ui-forge-1802.1.8-build.17.jar of type MOD with locator {mods folder locator at D:\Minecraft\.minecraft\versions\Infinity Foundation\mods} [09:02:34] [main/INFO]: Found mod file latticeportals-1.18-1.1.0.jar of type MOD with locator {mods folder locator at D:\Minecraft\.minecraft\versions\Infinity Foundation\mods} [09:02:34] [main/INFO]: Found mod file LibX-1.18.2-3.2.15.jar of type MOD with locator {mods folder locator at D:\Minecraft\.minecraft\versions\Infinity Foundation\mods} [09:02:34] [main/INFO]: Found mod file LowDragLib-1.18.2-0.6.3.jar of type MOD with locator {mods folder locator at D:\Minecraft\.minecraft\versions\Infinity Foundation\mods} [09:02:34] [main/INFO]: Found mod file Lychee-1.18.2-forge-2.1.2.jar of type MOD with locator {mods folder locator at D:\Minecraft\.minecraft\versions\Infinity Foundation\mods} [09:02:34] [main/INFO]: Found mod file mcjtylib-1.18-6.0.15.jar of type MOD with locator {mods folder locator at D:\Minecraft\.minecraft\versions\Infinity Foundation\mods} [09:02:34] [main/INFO]: Found mod file minicoal-1.18.1-1.0.0.jar of type MOD with locator {mods folder locator at D:\Minecraft\.minecraft\versions\Infinity Foundation\mods} [09:02:34] [main/INFO]: Found mod file MouseTweaks-forge-mc1.18-2.21.jar of type MOD with locator {mods folder locator at D:\Minecraft\.minecraft\versions\Infinity Foundation\mods} [09:02:34] [main/INFO]: Found mod file Multiblocked-1.18.2-0.9.6.jar of type MOD with locator {mods folder locator at D:\Minecraft\.minecraft\versions\Infinity Foundation\mods} [09:02:34] [main/INFO]: Found mod file NaturesAura-36.2.jar of type MOD with locator {mods folder locator at D:\Minecraft\.minecraft\versions\Infinity Foundation\mods} [09:02:34] [main/INFO]: Found mod file notenoughwands-1.18-4.0.0.jar of type MOD with locator {mods folder locator at D:\Minecraft\.minecraft\versions\Infinity Foundation\mods} [09:02:34] [main/INFO]: Found mod file occultism-1.18.2-1.36.2.jar of type MOD with locator {mods folder locator at D:\Minecraft\.minecraft\versions\Infinity Foundation\mods} [09:02:34] [main/INFO]: Found mod file OpenLoader-Forge-1.18.2-12.0.1.jar of type MOD with locator {mods folder locator at D:\Minecraft\.minecraft\versions\Infinity Foundation\mods} [09:02:34] [main/INFO]: Found mod file ortus-1.18.2-1.0.jar of type MOD with locator {mods folder locator at D:\Minecraft\.minecraft\versions\Infinity Foundation\mods} [09:02:34] [main/INFO]: Found mod file Patchouli-1.18.2-71.1.jar of type MOD with locator {mods folder locator at D:\Minecraft\.minecraft\versions\Infinity Foundation\mods} [09:02:34] [main/INFO]: Found mod file pipez-1.18.2-1.1.5.jar of type MOD with locator {mods folder locator at D:\Minecraft\.minecraft\versions\Infinity Foundation\mods} [09:02:34] [main/INFO]: Found mod file Placebo-1.18.2-6.4.1.jar of type MOD with locator {mods folder locator at D:\Minecraft\.minecraft\versions\Infinity Foundation\mods} [09:02:34] [main/INFO]: Found mod file rftoolsbase-1.18-3.0.9.jar of type MOD with locator {mods folder locator at D:\Minecraft\.minecraft\versions\Infinity Foundation\mods} [09:02:34] [main/INFO]: Found mod file rhino-forge-1802.1.14-build.190.jar of type MOD with locator {mods folder locator at D:\Minecraft\.minecraft\versions\Infinity Foundation\mods} [09:02:34] [main/INFO]: Found mod file right_click_get_crops-1.18.2-1.2.2.6.jar of type MOD with locator {mods folder locator at D:\Minecraft\.minecraft\versions\Infinity Foundation\mods} [09:02:34] [main/INFO]: Found mod file rubidium-0.5.2a.jar of type MOD with locator {mods folder locator at D:\Minecraft\.minecraft\versions\Infinity Foundation\mods} [09:02:34] [main/INFO]: Found mod file seeds-1.18.2-1.1.0.jar of type MOD with locator {mods folder locator at D:\Minecraft\.minecraft\versions\Infinity Foundation\mods} [09:02:34] [main/INFO]: Found mod file shutupexperimentalsettings-1.0.5.jar of type MOD with locator {mods folder locator at D:\Minecraft\.minecraft\versions\Infinity Foundation\mods} [09:02:34] [main/INFO]: Found mod file SkyblockBuilder-1.18.2-3.3.20.jar of type MOD with locator {mods folder locator at D:\Minecraft\.minecraft\versions\Infinity Foundation\mods} [09:02:34] [main/INFO]: Found mod file starterkit_1.18.2-3.2.jar of type MOD with locator {mods folder locator at D:\Minecraft\.minecraft\versions\Infinity Foundation\mods} [09:02:34] [main/INFO]: Found mod file StorageDrawers-1.18.2-10.2.1.jar of type MOD with locator {mods folder locator at D:\Minecraft\.minecraft\versions\Infinity Foundation\mods} [09:02:34] [main/INFO]: Found mod file structure_gel-1.18.2-2.4.6.jar of type MOD with locator {mods folder locator at D:\Minecraft\.minecraft\versions\Infinity Foundation\mods} [09:02:34] [main/INFO]: Found mod file ToastControl-1.18.2-6.0.2.jar of type MOD with locator {mods folder locator at D:\Minecraft\.minecraft\versions\Infinity Foundation\mods} [09:02:34] [main/INFO]: Found mod file valhelsia_core-1.18.2-0.3.1.jar of type MOD with locator {mods folder locator at D:\Minecraft\.minecraft\versions\Infinity Foundation\mods} [09:02:34] [main/INFO]: Found mod file fmlcore-1.18.2-40.1.51.jar of type LIBRARY with locator net.minecraftforge.fml.loading.moddiscovery.MinecraftLocator@1536602f [09:02:34] [main/INFO]: Found mod file javafmllanguage-1.18.2-40.1.51.jar of type LANGPROVIDER with locator net.minecraftforge.fml.loading.moddiscovery.MinecraftLocator@1536602f [09:02:34] [main/INFO]: Found mod file lowcodelanguage-1.18.2-40.1.51.jar of type LANGPROVIDER with locator net.minecraftforge.fml.loading.moddiscovery.MinecraftLocator@1536602f [09:02:34] [main/INFO]: Found mod file mclanguage-1.18.2-40.1.51.jar of type LANGPROVIDER with locator net.minecraftforge.fml.loading.moddiscovery.MinecraftLocator@1536602f [09:02:34] [main/INFO]: Found mod file client-1.18.2-20220404.173914-srg.jar of type MOD with locator net.minecraftforge.fml.loading.moddiscovery.MinecraftLocator@1536602f [09:02:34] [main/INFO]: Found mod file forge-1.18.2-40.1.51-universal.jar of type MOD with locator net.minecraftforge.fml.loading.moddiscovery.MinecraftLocator@1536602f [09:02:35] [main/INFO]: Compatibility level set to JAVA_17 [09:02:35] [main/ERROR]: Mixin config rubidium.mixins.json does not specify "minVersion" property [09:02:35] [main/INFO]: Launching target 'forgeclient' with arguments [--version, Infinity Foundation, --gameDir, D:\Minecraft\.minecraft\versions\Infinity Foundation, --assetsDir, D:\Minecraft\.minecraft\assets, --uuid, 880d42341517308daf6cf98ffb25a0ec, --username, TonyH, --assetIndex, 1.18, --accessToken, ❄❄❄❄❄❄❄❄, --clientId, ${clientid}, --xuid, ${auth_xuid}, --userType, msa, --versionType, HMCL 3.5.4.234, --width, 854, --height, 480] [09:02:35] [main/WARN]: Reference map 'insanelib.refmap.json' for insanelib.mixins.json could not be read. If this is a development environment you can ignore this message [09:02:35] [main/INFO]: Trying to switch memory allocators to work around memory leaks present with Jemalloc 5.0.0 through 5.2.0 on Windows [09:02:35] [main/INFO]: Loaded configuration file for Rubidium: 29 options available, 0 override(s) found [09:02:36] [main/WARN]: Failed to add PDH Counter: \Paging File(_Total)\% Usage, Error code: 0xC0000BB8 [09:02:36] [main/WARN]: Failed to add counter for PDH counter: \Paging File(_Total)\% Usage [09:02:36] [main/WARN]: Disabling further attempts to query Paging File. [09:02:36] [main/WARN]: COM exception: Invalid Query: SELECT PERCENTUSAGE FROM Win32_PerfRawData_PerfOS_PagingFile Exception in thread "main" java.lang.RuntimeException: java.lang.reflect.InvocationTargetException at MC-BOOTSTRAP/cpw.mods.modlauncher@9.1.3/cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:39) at MC-BOOTSTRAP/cpw.mods.modlauncher@9.1.3/cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:53) at MC-BOOTSTRAP/cpw.mods.modlauncher@9.1.3/cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:71) at MC-BOOTSTRAP/cpw.mods.modlauncher@9.1.3/cpw.mods.modlauncher.Launcher.run(Launcher.java:106) at MC-BOOTSTRAP/cpw.mods.modlauncher@9.1.3/cpw.mods.modlauncher.Launcher.main(Launcher.java:77) at MC-BOOTSTRAP/cpw.mods.modlauncher@9.1.3/cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:26) at MC-BOOTSTRAP/cpw.mods.modlauncher@9.1.3/cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:23) at cpw.mods.bootstraplauncher@1.0.0/cpw.mods.bootstraplauncher.BootstrapLauncher.main(BootstrapLauncher.java:149) Caused by: java.lang.reflect.InvocationTargetException at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77) at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.base/java.lang.reflect.Method.invoke(Method.java:568) at MC-BOOTSTRAP/fmlloader@1.18.2-40.1.51/net.minecraftforge.fml.loading.targets.CommonClientLaunchHandler.lambda$launchService$0(CommonClientLaunchHandler.java:31) at MC-BOOTSTRAP/cpw.mods.modlauncher@9.1.3/cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:37) ... 7 more Caused by: java.lang.RuntimeException: com.google.gson.JsonSyntaxException: Expected a com.google.gson.JsonObject but was com.google.gson.JsonPrimitive at MC-BOOTSTRAP/fmlloader@1.18.2-40.1.51/net.minecraftforge.fml.loading.BackgroundWaiter.runAndTick(BackgroundWaiter.java:29) at TRANSFORMER/minecraft@1.18.2/net.minecraft.client.main.Main.main(Main.java:138) ... 13 more Caused by: com.google.gson.JsonSyntaxException: Expected a com.google.gson.JsonObject but was com.google.gson.JsonPrimitive at MC-BOOTSTRAP/com.google.gson@2.8.9/com.google.gson.internal.bind.TypeAdapters$33$1.read(TypeAdapters.java:869) at MC-BOOTSTRAP/com.google.gson@2.8.9/com.google.gson.Gson.fromJson(Gson.java:963) at MC-BOOTSTRAP/com.google.gson@2.8.9/com.google.gson.Gson.fromJson(Gson.java:901) at TRANSFORMER/ae2@11.1.4/appeng.core.config.ConfigFileManager.load(ConfigFileManager.java:36) at TRANSFORMER/ae2@11.1.4/appeng.core.AEConfig.createConfigFileManager(AEConfig.java:101) at TRANSFORMER/ae2@11.1.4/appeng.core.AEConfig.<init>(AEConfig.java:84) at TRANSFORMER/ae2@11.1.4/appeng.core.AEConfig.load(AEConfig.java:129) at TRANSFORMER/ae2@11.1.4/appeng.core.AppEngBootstrap.runEarlyStartup(AppEngBootstrap.java:54) at TRANSFORMER/minecraft@1.18.2/net.minecraft.server.Bootstrap.handler$zze000$initRegistries(Bootstrap.java:541) at TRANSFORMER/minecraft@1.18.2/net.minecraft.server.Bootstrap.m_135870_(Bootstrap.java:58) at TRANSFORMER/minecraft@1.18.2/net.minecraft.client.main.Main.lambda$main$0(Main.java:138) at java.base/java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:539) at java.base/java.util.concurrent.FutureTask.run(FutureTask.java:264) at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1136) at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:635) at java.base/java.lang.Thread.run(Thread.java:842) 我的minecraft崩溃了,这是崩溃日志
b611543169c044e4fe188dcd07407f40
{ "intermediate": 0.38432133197784424, "beginner": 0.26804617047309875, "expert": 0.347632497549057 }
38,336
HI!
e09a81dbf828b51ef4364c65527ba3ff
{ "intermediate": 0.3374777138233185, "beginner": 0.2601830065250397, "expert": 0.40233927965164185 }
38,337
def set_timer_interval(self): #if self.root.attributes("-topmost", True): # self.root.attributes("-topmost", False) if not hasattr(self, 'current_session_timings'): # Make sure the properties exist self.current_session_timings = [] self.is_session_mode = False dialog = CustomTimeDialog(self.root, self.current_session_timings, self.is_session_mode) if dialog.result is not None: self.is_session_mode = dialog.togsess_mode.get() # Ensure you're accessing the toggled state from the dialog if self.is_session_mode: self.current_session_timings = dialog.result # Session mode is active, dialog.result contains the list of session strings self.current_session_timings = dialog.result self.process_session(dialog.result) # Set the interval to the first session's time self.timer_interval = self.current_session_list[0][1] * 1000 else: # Session mode is inactive, dialog.result should be a numerical value interval = dialog.result if interval < 1: # Check if interval is less than 1 second interval = 1 self.timer_interval = interval * 1000 # Convert to milliseconds self.set_timer_interval = self.timer_interval else: pass #self.root.lift() # Bring the main window to the top self.root.focus_force() # Give focus to the main window minutes = self.timer_interval // 60000 seconds = (self.timer_interval % 60000) // 1000 if self.timer_interval <=59000: self.timer_label.config(text=f"{seconds}") else : self.timer_label.config(text=f"{minutes:d}:{seconds:02d}") def next_image(self, event=None): if self.image_folder != "": if len(self.image_files) == len(self.history): self.history_index = (self.history_index + 1) % len(self.image_files) else: self.add_image_to_history() self.display_image() # Reset the timer interval to the stored set timer interval if self.is_session_mode: self.session_image_count -= 1 if self.session_image_count <= 0: self.session_index = (self.session_index + 1) % len(self.current_session_list) self.session_image_count, interval = self.current_session_list[self.session_index] self.timer_interval = interval * 1000 # Setting the new interval from session self.set_timer_interval = interval * 1000 print (self.session_image_count) else: self.current_session_list[self.session_index] self.timer_interval = self.set_timer_interval #not reset on first time initialisation, because self.session_image_count is 0 when self.session_image_count -= 1 it doesnt play the first item on the list. how do i set the initial self.session_image_count to the first item before doing -=1 to it to make sure
733e8f44e4e3627764fd9b262249c34d
{ "intermediate": 0.3307338356971741, "beginner": 0.5532980561256409, "expert": 0.11596802622079849 }
38,338
I need a python project that can do the following things. It needs to create a GUI that opens. On that gui there will be 4 sections that will be named "Pintjes, Frisdrank, Zware Bieren, Wijn etc". In section 1 ther will be 5 buttons named "1 P, 2 P, 3 P, 4 P, 5 P". In section 2 "Frisdrank" there will be 5 buttons named "Cola, Cola Zero, Ice-Tea, Ice-Tea Green, Fanta". In section 3 "Zware Bieren" there will be 10 Buttons named "Duvel, Duvel Citra, Westmalle, Karmeliet, Hapkin, Omer, Chouffe Rouge, Kasteel Rouge, Ter Dolen, Tongerlo". In section 4 there should be 6 Buttons named "Witte Wijn, Rose Wijn, Rode Wijn, Belini, Aperol, Cava". For every button be just named there should be a default value set that matches the folowing list. the first one is the first button and so on. Section 1 "1.80" "3.60" "5.40" "7.20" "9.00" Section 2 "1.80" "1.80" "1.80" "1.80" "1.80" Section 3 "3.00" "3.50" "3.50" "3.00" "2.50" "3.00" "3.50" "3.50" "3.00" "3.00" Section 4 "3.00" "3.00" "3.00" "3.00" "7.00" "3.00" Now we need to make it so when a button from a section gets clicked 5 Times it should increase the value of that specific item by 20% And decrease the other items in that section by 5%. Its needs to be seperate for every single section. We also need a streamlit web page that shows all of these vallues in a graph per Section. It needs to update in real time. So whenever a button gets clicket 5 times the value should increace/decrease on the streamlit imediantlY. Its beasicly a bar keeping system that acts as a stock exchange with the prices changing. IF you have any more question about it feel free to ask me.
bbe9f93f18b3d05702b1529c38060c25
{ "intermediate": 0.5097458958625793, "beginner": 0.20714221894741058, "expert": 0.2831118702888489 }
38,339
what is size of data can be written through send system call in Linux for tcp sockets?
d91354d19cd6ea3bda9ea6a17e1f25e6
{ "intermediate": 0.5375014543533325, "beginner": 0.22769442200660706, "expert": 0.23480406403541565 }
38,340
<div class="bet-main bet-main-dg"> <div id="betTbTheadWrap" class="bet-tb-head-wrap"> <table id="betTbThead" class="bet-tb bet-tb-dg"> <colgroup> <col width="80"> <col width="90"> <col width="100"> <col> <col width="50"> <col width="315"> <col width="80"> <col width="141"> </colgroup> <tbody><tr> <th class="th th-no">编号</th> <th class="th th-evt">赛事</th> <th class="th th-endtime"> <div class="drop2 endtime-drop" id="stopTimeToggle"> <div class="hd"><span class="tit">开赛时间</span> <span class="arrow"></span></div> <div class="bd" style="display: none;"> <div class="bd-in"> <ul> <li><a href="javascript:;" id="link120">截止时间</a></li> <li><a href="javascript:;" id="link121">剩余时间</a></li> </ul> </div> </div> </div> </th> <th class="th th-team"> <div class="team"> <span class="team-l">主队</span> <i class="team-vs">VS</i> <span class="team-r">客队</span> </div> </th> <th class="th th-rang">让球</th> <th class="th th-betbtn"> <div class="drop2 th-betbtn-l"> <div class="hd"><span class="tit">胜</span> <span class="arrow"></span></div> <div class="bd" style="display: none;"> <div class="bd-in"> <ul> <li><a href="javascript:;" data-click="trigger(sort_spf, $el, index)" id="link122">恢复默认排序</a></li> <li><a href="javascript:;" data-click="trigger(sort_spf, $el, nspf_3)" title="奖金从低到高排序" id="link123"><span class="ico-desc" style="display: none;"></span>从低到高</a></li> <li><a href="javascript:;" data-click="trigger(sort_spf, $el, nspf_3, true)" title="奖金从高到低排序" id="link124"><span class="ico-asc" style="display: none;"></span>从高到低</a></li> <li><a href="javascript:;" data-click="trigger(sort_spf, $el, spf_3)" title="让球奖金从低到高排序" id="link125"><span class="ico-desc" style="display: none;"></span>从低到高[让]</a></li> <li><a href="javascript:;" data-click="trigger(sort_spf, $el, spf_3, true)" title="让球奖金从高到低排序" id="link126"><span class="ico-asc" style="display: none;"></span>从高到低[让]</a></li> </ul> </div> </div> </div> <div class="drop2 th-betbtn-m"> <div class="hd"><span class="tit">平</span> <span class="arrow"></span></div> <div class="bd" style="display: none;"> <div class="bd-in"> <ul> <li><a href="javascript:;" data-click="trigger(sort_spf, $el, index)" id="link127">恢复默认排序</a></li> <li><a href="javascript:;" data-click="trigger(sort_spf, $el, nspf_1)" title="奖金从低到高排序" id="link128"><span class="ico-desc" style="display: none;"></span>从低到高</a></li> <li><a href="javascript:;" data-click="trigger(sort_spf, $el, nspf_1, true)" title="奖金从高到低排序" id="link129"><span class="ico-asc" style="display: none;"></span>从高到低</a></li> <li><a href="javascript:;" data-click="trigger(sort_spf, $el, spf_1)" title="让球奖金从低到高排序" id="link130"><span class="ico-desc" style="display: none;"></span>从低到高[让]</a></li> <li><a href="javascript:;" data-click="trigger(sort_spf, $el, spf_1, true)" title="让球奖金从高到低排序" id="link131"><span class="ico-asc" style="display: none;"></span>从高到低[让]</a></li> </ul> </div> </div> </div> <div class="drop2 th-betbtn-r"> <div class="hd"><span class="tit">负</span> <span class="arrow"></span></div> <div class="bd" style="display: none;"> <div class="bd-in"> <ul> <li><a href="javascript:;" data-click="trigger(sort_spf, $el, index)" id="link132">恢复默认排序</a></li> <li><a href="javascript:;" data-click="trigger(sort_spf, $el, nspf_0)" title="奖金从低到高排序" id="link133"><span class="ico-desc" style="display: none;"></span>从低到高</a></li> <li><a href="javascript:;" data-click="trigger(sort_spf, $el, nspf_0, true)" title="奖金从高到低排序" id="link134"><span class="ico-asc" style="display: none;"></span>从高到低</a></li> <li><a href="javascript:;" data-click="trigger(sort_spf, $el, spf_0)" title="让球奖金从低到高排序" id="link135"><span class="ico-desc" style="display: none;"></span>从低到高[让]</a></li> <li><a href="javascript:;" data-click="trigger(sort_spf, $el, spf_0, true)" title="让球奖金从高到低排序" id="link136"><span class="ico-asc" style="display: none;"></span>从高到低[让]</a></li> </ul> </div> </div> </div> </th> <th class="th th-data">数据</th> <th class="th th-pei last"> <div class="drop2 pei-drop" id="exp_box"> <div class="hd"><span class="tit">百家平均</span> <span class="arrow"></span></div> <div class="bd" style="display: none;"> <div class="bd-in"> <p class="gray">选择指数参考</p> <div class="item first"> <span>欧赔</span> <label for="f-op-radio1"><input data-type="europe_avg" type="radio" name="op-radio" id="f-op-radio1" class="radio-ck" checked="checked">平均欧赔</label> <label for="f-op-radio2"><input data-type="europe_wl" type="radio" name="op-radio" id="f-op-radio2" class="radio-ck">威廉希尔</label> <label for="f-op-radio3"><input data-type="europe_lb" type="radio" name="op-radio" id="f-op-radio3" class="radio-ck">立博欧赔</label> <label for="f-op-radio4"><input data-type="europe_bet365" type="radio" name="op-radio" id="f-op-radio4" class="radio-ck">bet365</label> <label for="f-op-radio5"><input data-type="europe_hg" type="radio" name="op-radio" id="f-op-radio5" class="radio-ck">皇冠欧赔</label> </div> <div class="item"> <span class="oneline">亚盘</span> <label for="f-op-radio6"><input data-type="asian_am" type="radio" name="op-radio" id="f-op-radio6" class="radio-ck">澳门亚盘</label> <label for="f-op-radio7"><input data-type="asian_lb" type="radio" name="op-radio" id="f-op-radio7" class="radio-ck">立博亚盘</label> <label for="f-op-radio8"><input data-type="asian_bet365" type="radio" name="op-radio" id="f-op-radio8" class="radio-ck">bet365</label> <label for="f-op-radio9"><input data-type="asian_hg" type="radio" name="op-radio" id="f-op-radio9" class="radio-ck">皇冠亚盘</label> </div> <div class="item"> <span>概率</span> <label for="f-op-radio10"><input data-type="gl_avg" type="radio" name="op-radio" id="f-op-radio10" class="radio-ck">平均概率</label> <label for="f-op-radio11"><input data-type="gl_wl" type="radio" name="op-radio" id="f-op-radio11" class="radio-ck">威廉概率</label> <label for="f-op-radio12"><input data-type="gl_am" type="radio" name="op-radio" id="f-op-radio12" class="radio-ck">澳门概率</label> <label for="f-op-radio13"><input data-type="gl_lb" type="radio" name="op-radio" id="f-op-radio13" class="radio-ck">立博概率</label> <label for="f-op-radio14"><input data-type="gl_bet365" type="radio" name="op-radio" id="f-op-radio14" class="radio-ck">bet365</label> <label for="f-op-radio15"><input data-type="gl_hg" type="radio" name="op-radio" id="f-op-radio15" class="radio-ck">皇冠概率</label> </div> <div class="item"> <span>凯利</span> <label for="f-op-radio16"><input data-type="kl_avg" type="radio" name="op-radio" id="f-op-radio16" class="radio-ck">平均凯利</label> <label for="f-op-radio17"><input data-type="kl_wl" type="radio" name="op-radio" id="f-op-radio17" class="radio-ck">威廉凯利</label> <label for="f-op-radio18"><input data-type="kl_am" type="radio" name="op-radio" id="f-op-radio18" class="radio-ck">澳门凯利</label> <label for="f-op-radio19"><input data-type="kl_lb" type="radio" name="op-radio" id="f-op-radio19" class="radio-ck">立博凯利</label> <label for="f-op-radio20"><input data-type="kl_bet365" type="radio" name="op-radio" id="f-op-radio20" class="radio-ck">bet365</label> <label for="f-op-radio21"><input data-type="kl_hg" type="radio" name="op-radio" id="f-op-radio21" class="radio-ck">皇冠凯利</label> </div> </div> </div> </div><div class="drop2 order-drop"> <div class="hd"><span class="tit">排序</span> <span class="arrow"></span></div> <div class="bd" style="display: none;"> <div class="bd-in"> <p class="gray">对百家平均排序</p> <ul> <li><a href="javascript:;" data-click="trigger(sort_exp, $el, index)" id="link137"><span class="ico-desc" style="display: none;"></span>场次号</a></li> <li><a href="javascript:;" data-click="trigger(sort_exp, $el, home)" id="link138"><span class="ico-asc" style="display: none;"></span>主胜赔</a></li> <li><a href="javascript:;" data-click="trigger(sort_exp, $el, awaysx)" id="link139"><span class="ico-asc" style="display: none;"></span>客胜赔</a></li> <li><a href="javascript:;" data-click="trigger(sort_exp, $el, diff)" id="link140"><span class="ico-asc" style="display: none;"></span>主客差值</a></li> </ul> </div> </div> </div> </th> </tr> </tbody></table><div style="height: 33px; display: none;"></div> </div> <!-- 表格头 结束 --> <div class="bet-date-wrap"> <a href="javascript:;" class="bet-toggle" id="link141"><span class="ico-rarrow2"></span> <span class="bet-toggle-txt">收起</span></a> <span class="bet-date" data-num="7">2024-01-29 星期一</span> </div><table class="bet-tb bet-tb-dg"> <colgroup> <col width="80"> <col width="90"> <col width="100"> <col> <col width="50"> <col width="316"> <col width="80"> <col width="140"> </colgroup> <tbody><tr class="bet-tb-tr" data-fixtureid="1132185" data-infomatchid="153845" data-homesxname="佛得角" data-awaysxname="毛里塔尼" data-matchdate="2024-01-30" data-matchtime="01:00" data-rangqiu="-1" data-simpleleague="非洲杯" data-id="1023339" data-homeid="152" data-awayid="176" data-matchid="122" data-processid="364811" data-processdate="2024-01-29" data-isshow="1" data-processname="1001" data-buyendtime="2024-01-29 22:00:00" data-isactive="1" data-subactive="bfdg:1,bfgg:1,bqdg:1,bqgg:1,dxqdg:0,dxqgg:0,hcdg:1,hcgg:1,jqdg:1,jqgg:1,nspfdg:0,nspfgg:1,spfdg:0,spfgg:1" data-matchnum="周一001" data-isend="0" data-kdg="" style="display:" data-head="364811|1001|"> <td class="td td-no"><a href="javascript:;" class="bet-evt-hide" title="点击可隐藏该比赛" id="link142">周一001<s></s></a></td> <td class="td td-evt"> <a href="https://liansai.500.com/zuqiu-6521/" target="_blank" style="background:#2C401A;" title="非洲杯" id="link143">非洲杯</a> </td> <td class="td td-endtime" title="01-30 01:00截止">01-30 01:00</td> <td class="td td-team"> <div class="team"> <span class="team-l"><i title="排名第73">[73]</i><a href="https://liansai.500.com/team/152/" target="_blank" class="team-l" title="佛得角" id="link144">佛得角</a></span> <i class="team-vs">VS</i> <span class="team-r"><a href="https://liansai.500.com/team/176/" target="_blank" class="team-r" title="毛里塔尼亚" id="link145">毛里塔尼</a><i title="排名第105">[105]</i></span> </div> </td> <td class="td td-rang"> <p class="itm-rangA1" title="不让球">0</p> <p class="green itm-rangA2" title="主队让1球"> -1</p> </td><td class="td td-betbtn"><div class="betbtn-row itm-rangB1"><p class="betbtn" data-type="nspf" data-value="3" data-sp="1.85"><span>1.85</span></p><p class="betbtn" data-type="nspf" data-value="1" data-sp="2.70"><span>2.70</span></p><p class="betbtn" data-type="nspf" data-value="0" data-sp="4.40"><span>4.40</span></p></div><div class="betbtn-row itm-rangB2"><p class="betbtn" data-type="spf" data-value="3" data-sp="3.90"><span>3.90</span></p><p class="betbtn" data-type="spf" data-value="1" data-sp="3.35"><span>3.35</span></p><p class="betbtn" data-type="spf" data-value="0" data-sp="1.71"><span>1.71</span></p></div></td><td class="td td-data"><a href="https://odds.500.com/fenxi/shuju-1132185.shtml" target="_blank" id="link146">析</a><a href="https://odds.500.com/fenxi/yazhi-1132185.shtml" target="_blank" id="link147">亚</a><a href="https://odds.500.com/fenxi/ouzhi-1132185.shtml" target="_blank" id="link148">欧</a><a fid="1132185" class="tdQing" href="https://odds.500.com/fenxi/youliao-1132185.shtml?channel=pc_trade" style="color:red" target="_blank" id="link149">荐</a></td><td class="td td-pei"><span>1.93</span><span>2.95</span><span>4.53</span></td></tr><tr class="bet-tb-tr" data-fixtureid="1097879" data-infomatchid="153905" data-homesxname="坎布尔" data-awaysxname="奥斯" data-matchdate="2024-01-30" data-matchtime="03:00" data-rangqiu="-2" data-simpleleague="荷乙" data-id="1023340" data-homeid="235" data-awayid="1172" data-matchid="154" data-processid="364870" data-processdate="2024-01-29" data-isshow="1" data-processname="1002" data-buyendtime="2024-01-29 22:00:00" data-isactive="1" data-subactive="bfdg:1,bfgg:1,bqdg:1,bqgg:1,dxqdg:0,dxqgg:0,hcdg:1,hcgg:1,jqdg:1,jqgg:1,nspfdg:0,nspfgg:1,spfdg:0,spfgg:1" data-matchnum="周一002" data-isend="0" data-kdg="" style="display:" data-head="364870|1002|"> <td class="td td-no"><a href="javascript:;" class="bet-evt-hide" title="点击可隐藏该比赛" id="link150">周一002<s></s></a></td> <td class="td td-evt"> <a href="https://liansai.500.com/zuqiu-6889/" target="_blank" style="background:#FD91B5;" title="荷兰乙级联赛" id="link151">荷乙</a> </td> <td class="td td-endtime" title="01-30 03:00截止">01-30 03:00</td> <td class="td td-team"> <div class="team"> <span class="team-l"><i title="排名第7">[7]</i><a href="https://liansai.500.com/team/235/" target="_blank" class="team-l" title="坎布尔" id="link152">坎布尔</a></span> <i class="team-vs">VS</i> <span class="team-r"><a href="https://liansai.500.com/team/1172/" target="_blank" class="team-r" title="奥斯" id="link153">奥斯</a><i title="排名第20">[20]</i></span> </div> </td> <td class="td td-rang"> <p class="itm-rangA1" title="不让球">0</p> <p class="green itm-rangA2" title="主队让2球"> -2</p> </td><td class="td td-betbtn"><div class="betbtn-row itm-rangB1"><p class="betbtn" data-type="nspf" data-value="3" data-sp="1.18"><span>1.18</span></p><p class="betbtn" data-type="nspf" data-value="1" data-sp="5.55"><span>5.55</span></p><p class="betbtn" data-type="nspf" data-value="0" data-sp="9.00"><span>9.00</span></p></div><div class="betbtn-row itm-rangB2"><p class="betbtn" data-type="spf" data-value="3" data-sp="2.88"><span>2.88</span></p><p class="betbtn" data-type="spf" data-value="1" data-sp="4.10"><span>4.10</span></p><p class="betbtn" data-type="spf" data-value="0" data-sp="1.83"><span>1.83</span></p></div></td><td class="td td-data"><a href="https://odds.500.com/fenxi/shuju-1097879.shtml" target="_blank" id="link154">析</a><a href="https://odds.500.com/fenxi/yazhi-1097879.shtml" target="_blank" id="link155">亚</a><a href="https://odds.500.com/fenxi/ouzhi-1097879.shtml" target="_blank" id="link156">欧</a><a fid="1097879" class="tdQing" href="https://odds.500.com/fenxi/youliao-1097879.shtml?channel=pc_trade" style="color:red" target="_blank" id="link157">荐</a></td><td class="td td-pei"><span>1.25</span><span>5.64</span><span>8.80</span></td></tr><tr class="bet-tb-tr" data-fixtureid="1129848" data-infomatchid="153846" data-homesxname="布莱克本" data-awaysxname="雷克斯" data-matchdate="2024-01-30" data-matchtime="03:30" data-rangqiu="-1" data-simpleleague="英足总杯" data-id="1023341" data-homeid="723" data-awayid="1332" data-matchid="87" data-processid="364812" data-processdate="2024-01-29" data-isshow="1" data-processname="1003" data-buyendtime="2024-01-29 22:00:00" data-isactive="1" data-subactive="bfdg:1,bfgg:1,bqdg:1,bqgg:1,dxqdg:0,dxqgg:0,hcdg:1,hcgg:1,jqdg:1,jqgg:1,nspfdg:0,nspfgg:1,spfdg:0,spfgg:1" data-matchnum="周一003" data-isend="0" data-kdg="" style="display:" data-head="364812|1003|"> <td class="td td-no"><a href="javascript:;" class="bet-evt-hide" title="点击可隐藏该比赛" id="link158">周一003<s></s></a></td> <td class="td td-evt"> <a href="https://liansai.500.com/zuqiu-6983/" target="_blank" style="background:#003366;" title="英格兰足总杯" id="link159">英足总杯</a> </td> <td class="td td-endtime" title="01-30 03:30截止">01-30 03:30</td> <td class="td td-team"> <div class="team"> <span class="team-l"><i title=""></i><a href="https://liansai.500.com/team/723/" target="_blank" class="team-l" title="布莱克本" id="link160">布莱克本</a></span> <i class="team-vs">VS</i> <span class="team-r"><a href="https://liansai.500.com/team/1332/" target="_blank" class="team-r" title="雷克斯汉姆" id="link161">雷克斯</a><i title=""></i></span> </div> </td> <td class="td td-rang"> <p class="itm-rangA1" title="不让球">0</p> <p class="green itm-rangA2" title="主队让1球"> -1</p> </td><td class="td td-betbtn"><div class="betbtn-row itm-rangB1"><p class="betbtn" data-type="nspf" data-value="3" data-sp="1.57"><span>1.57</span></p><p class="betbtn" data-type="nspf" data-value="1" data-sp="4.00"><span>4.00</span></p><p class="betbtn" data-type="nspf" data-value="0" data-sp="4.00"><span>4.00</span></p></div><div class="betbtn-row itm-rangB2"><p class="betbtn" data-type="spf" data-value="3" data-sp="2.65"><span>2.65</span></p><p class="betbtn" data-type="spf" data-value="1" data-sp="3.65"><span>3.65</span></p><p class="betbtn" data-type="spf" data-value="0" data-sp="2.05"><span>2.05</span></p></div></td><td class="td td-data"><a href="https://odds.500.com/fenxi/shuju-1129848.shtml" target="_blank" id="link162">析</a><a href="https://odds.500.com/fenxi/yazhi-1129848.shtml" target="_blank" id="link163">亚</a><a href="https://odds.500.com/fenxi/ouzhi-1129848.shtml" target="_blank" id="link164">欧</a><a fid="1129848" class="tdQing" href="https://odds.500.com/fenxi/youliao-1129848.shtml?channel=pc_trade" style="color:red" target="_blank" id="link165">荐</a></td><td class="td td-pei"><span>1.72</span><span>4.10</span><span>4.09</span></td></tr><tr class="bet-tb-tr" data-fixtureid="1100393" data-infomatchid="153906" data-homesxname="萨勒尼塔" data-awaysxname="罗马" data-matchdate="2024-01-30" data-matchtime="03:45" data-rangqiu="1" data-simpleleague="意甲" data-id="1023342" data-homeid="447" data-awayid="1032" data-matchid="92" data-processid="364871" data-processdate="2024-01-29" data-isshow="1" data-processname="1004" data-buyendtime="2024-01-29 22:00:00" data-isactive="1" data-subactive="bfdg:1,bfgg:1,bqdg:1,bqgg:1,dxqdg:0,dxqgg:0,hcdg:1,hcgg:1,jqdg:1,jqgg:1,nspfdg:0,nspfgg:1,spfdg:0,spfgg:1" data-matchnum="周一004" data-isend="0" data-kdg="" style="display:" data-head="364871|1004|"> <td class="td td-no"><a href="javascript:;" class="bet-evt-hide" title="点击可隐藏该比赛" id="link166">周一004<s></s></a></td> <td class="td td-evt"> <a href="https://liansai.500.com/zuqiu-6902/" target="_blank" style="background:#0066FF;" title="意大利甲级联赛" id="link167">意甲</a> </td> <td class="td td-endtime" title="01-30 03:45截止">01-30 03:45</td> <td class="td td-team"> <div class="team"> <span class="team-l"><i title="排名第20">[20]</i><a href="https://liansai.500.com/team/447/" target="_blank" class="team-l" title="萨勒尼塔纳" id="link168">萨勒尼塔</a></span> <i class="team-vs">VS</i> <span class="team-r"><a href="https://liansai.500.com/team/1032/" target="_blank" class="team-r" title="罗马" id="link169">罗马</a><i title="排名第8">[8]</i></span> </div> </td> <td class="td td-rang"> <p class="itm-rangA1" title="不让球">0</p> <p class="red itm-rangA2" title="客队让1球"> +1</p> </td><td class="td td-betbtn"><div class="betbtn-row itm-rangB1"><p class="betbtn" data-type="nspf" data-value="3" data-sp="5.35"><span>5.35</span></p><p class="betbtn" data-type="nspf" data-value="1" data-sp="3.50"><span>3.50</span></p><p class="betbtn" data-type="nspf" data-value="0" data-sp="1.50"><span>1.50</span></p></div><div class="betbtn-row itm-rangB2"><p class="betbtn" data-type="spf" data-value="3" data-sp="2.20"><span>2.20</span></p><p class="betbtn" data-type="spf" data-value="1" data-sp="3.15"><span>3.15</span></p><p class="betbtn" data-type="spf" data-value="0" data-sp="2.72"><span>2.72</span></p></div></td><td class="td td-data"><a href="https://odds.500.com/fenxi/shuju-1100393.shtml" target="_blank" id="link170">析</a><a href="https://odds.500.com/fenxi/yazhi-1100393.shtml" target="_blank" id="link171">亚</a><a href="https://odds.500.com/fenxi/ouzhi-1100393.shtml" target="_blank" id="link172">欧</a><a fid="1100393" class="tdQing" href="https://odds.500.com/fenxi/youliao-1100393.shtml?channel=pc_trade" style="color:red" target="_blank" id="link173">荐</a></td><td class="td td-pei"><span>5.46</span><span>3.76</span><span>1.64</span></td></tr><tr class="bet-tb-tr" data-fixtureid="1095115" data-infomatchid="153900" data-homesxname="赫塔费" data-awaysxname="格拉纳达" data-matchdate="2024-01-30" data-matchtime="04:00" data-rangqiu="-1" data-simpleleague="西甲" data-id="1023343" data-homeid="838" data-awayid="4607" data-matchid="93" data-processid="364864" data-processdate="2024-01-29" data-isshow="1" data-processname="1005" data-buyendtime="2024-01-29 22:00:00" data-isactive="1" data-subactive="bfdg:1,bfgg:1,bqdg:1,bqgg:1,dxqdg:0,dxqgg:0,hcdg:1,hcgg:1,jqdg:1,jqgg:1,nspfdg:0,nspfgg:1,spfdg:0,spfgg:1" data-matchnum="周一005" data-isend="0" data-kdg="" style="display:" data-head="364864|1005|"> <td class="td td-no"><a href="javascript:;" class="bet-evt-hide" title="点击可隐藏该比赛" id="link174">周一005<s></s></a></td> <td class="td td-evt"> <a href="https://liansai.500.com/zuqiu-6874/" target="_blank" style="background:#006633;" title="西班牙甲级联赛" id="link175">西甲</a> </td> <td class="td td-endtime" title="01-30 04:00截止">01-30 04:00</td> <td class="td td-team"> <div class="team"> <span class="team-l"><i title="排名第10">[10]</i><a href="https://liansai.500.com/team/838/" target="_blank" class="team-l" title="赫塔费" id="link176">赫塔费</a></span> <i class="team-vs">VS</i> <span class="team-r"><a href="https://liansai.500.com/team/4607/" target="_blank" class="team-r" title="格拉纳达CF" id="link177">格拉纳达</a><i title="排名第19">[19]</i></span> </div> </td> <td class="td td-rang"> <p class="itm-rangA1" title="不让球">0</p> <p class="green itm-rangA2" title="主队让1球"> -1</p> </td><td class="td td-betbtn"><div class="betbtn-row itm-rangB1"><p class="betbtn" data-type="nspf" data-value="3" data-sp="1.67"><span>1.67</span></p><p class="betbtn" data-type="nspf" data-value="1" data-sp="3.10"><span>3.10</span></p><p class="betbtn" data-type="nspf" data-value="0" data-sp="4.60"><span>4.60</span></p></div><div class="betbtn-row itm-rangB2"><p class="betbtn" data-type="spf" data-value="3" data-sp="3.38"><span>3.38</span></p><p class="betbtn" data-type="spf" data-value="1" data-sp="3.15"><span>3.15</span></p><p class="betbtn" data-type="spf" data-value="0" data-sp="1.90"><span>1.90</span></p></div></td><td class="td td-data"><a href="https://odds.500.com/fenxi/shuju-1095115.shtml" target="_blank" id="link178">析</a><a href="https://odds.500.com/fenxi/yazhi-1095115.shtml" target="_blank" id="link179">亚</a><a href="https://odds.500.com/fenxi/ouzhi-1095115.shtml" target="_blank" id="link180">欧</a><a fid="1095115" class="tdQing" href="https://odds.500.com/fenxi/youliao-1095115.shtml?channel=pc_trade" style="color:red" target="_blank" id="link181">荐</a></td><td class="td td-pei"><span>1.83</span><span>3.40</span><span>4.59</span></td></tr><tr class="bet-tb-tr" data-fixtureid="1132540" data-infomatchid="153907" data-homesxname="伊拉克" data-awaysxname="约旦" data-matchdate="2024-01-29" data-matchtime="19:30" data-rangqiu="-1" data-simpleleague="亚洲杯" data-id="1023360" data-homeid="52" data-awayid="87" data-matchid="143" data-processid="364872" data-processdate="2024-01-29" data-isshow="1" data-processname="1139" data-buyendtime="2024-01-29 19:30:00" data-isactive="1" data-subactive="bfdg:1,bfgg:1,bqdg:1,bqgg:1,dxqdg:0,dxqgg:0,hcdg:1,hcgg:1,jqdg:1,jqgg:1,nspfdg:1,nspfgg:1,spfdg:0,spfgg:1" data-matchnum="周一139" data-isend="0" data-kdg="" style="display:" data-head="364872|1139|"> <td class="td td-no"><a href="javascript:;" class="bet-evt-hide" title="点击可隐藏该比赛" id="link182">周一139<s></s></a></td> <td class="td td-evt"> <a href="https://liansai.500.com/zuqiu-6390/" target="_blank" style="background:#C5C544;" title="亚洲杯" id="link183">亚洲杯</a> </td> <td class="td td-endtime" title="01-29 19:30截止">01-29 19:30</td> <td class="td td-team"> <div class="team"> <span class="team-l"><i title="排名第63">[63]</i><a href="https://liansai.500.com/team/52/" target="_blank" class="team-l" title="伊拉克" id="link184">伊拉克</a></span> <i class="team-vs">VS</i> <span class="team-r"><a href="https://liansai.500.com/team/87/" target="_blank" class="team-r" title="约旦" id="link185">约旦</a><i title="排名第87">[87]</i></span> </div> </td> <td class="td td-rang"> <p class="itm-rangA1" title="不让球"><span class="ico-dg">单关</span>0</p> <p class="green itm-rangA2" title="主队让1球"> -1</p> </td><td class="td td-betbtn"><div class="betbtn-row itm-rangB1"><p class="betbtn" data-type="nspf" data-value="3" data-sp="1.90"><span>1.90</span></p><p class="betbtn" data-type="nspf" data-value="1" data-sp="2.86"><span>2.86</span></p><p class="betbtn" data-type="nspf" data-value="0" data-sp="3.80"><span>3.80</span></p></div><div class="betbtn-row itm-rangB2"><p class="betbtn" data-type="spf" data-value="3" data-sp="4.15"><span>4.15</span></p><p class="betbtn" data-type="spf" data-value="1" data-sp="3.35"><span>3.35</span></p><p class="betbtn" data-type="spf" data-value="0" data-sp="1.67"><span>1.67</span></p></div></td><td class="td td-data"><a href="https://odds.500.com/fenxi/shuju-1132540.shtml" target="_blank" id="link186">析</a><a href="https://odds.500.com/fenxi/yazhi-1132540.shtml" target="_blank" id="link187">亚</a><a href="https://odds.500.com/fenxi/ouzhi-1132540.shtml" target="_blank" id="link188">欧</a><a fid="1132540" class="tdQing" href="https://odds.500.com/fenxi/youliao-1132540.shtml?channel=pc_trade" style="color:red" target="_blank" id="link189">荐</a></td><td class="td td-pei"><span>2.07</span><span>3.12</span><span>3.57</span></td></tr><tr class="bet-tb-tr" data-fixtureid="1132541" data-infomatchid="153908" data-homesxname="卡塔尔" data-awaysxname="巴勒斯坦" data-matchdate="2024-01-30" data-matchtime="00:00" data-rangqiu="-1" data-simpleleague="亚洲杯" data-id="1023361" data-homeid="70" data-awayid="149" data-matchid="143" data-processid="364873" data-processdate="2024-01-29" data-isshow="1" data-processname="1140" data-buyendtime="2024-01-29 22:00:00" data-isactive="1" data-subactive="bfdg:1,bfgg:1,bqdg:1,bqgg:1,dxqdg:0,dxqgg:0,hcdg:1,hcgg:1,jqdg:1,jqgg:1,nspfdg:0,nspfgg:1,spfdg:0,spfgg:1" data-matchnum="周一140" data-isend="0" data-kdg="" style="display:" data-head="364873|1140|"> <td class="td td-no"><a href="javascript:;" class="bet-evt-hide" title="点击可隐藏该比赛" id="link190">周一140<s></s></a></td> <td class="td td-evt"> <a href="https://liansai.500.com/zuqiu-6390/" target="_blank" style="background:#C5C544;" title="亚洲杯" id="link191">亚洲杯</a> </td> <td class="td td-endtime" title="01-30 00:00截止">01-30 00:00</td> <td class="td td-team"> <div class="team"> <span class="team-l"><i title="排名第58">[58]</i><a href="https://liansai.500.com/team/70/" target="_blank" class="team-l" title="卡塔尔" id="link192">卡塔尔</a></span> <i class="team-vs">VS</i> <span class="team-r"><a href="https://liansai.500.com/team/149/" target="_blank" class="team-r" title="巴勒斯坦" id="link193">巴勒斯坦</a><i title="排名第99">[99]</i></span> </div> </td> <td class="td td-rang"> <p class="itm-rangA1" title="不让球">0</p> <p class="green itm-rangA2" title="主队让1球"> -1</p> </td><td class="td td-betbtn"><div class="betbtn-row itm-rangB1"><p class="betbtn" data-type="nspf" data-value="3" data-sp="1.42"><span>1.42</span></p><p class="betbtn" data-type="nspf" data-value="1" data-sp="3.55"><span>3.55</span></p><p class="betbtn" data-type="nspf" data-value="0" data-sp="6.50"><span>6.50</span></p></div><div class="betbtn-row itm-rangB2"><p class="betbtn" data-type="spf" data-value="3" data-sp="2.48"><span>2.48</span></p><p class="betbtn" data-type="spf" data-value="1" data-sp="3.13"><span>3.13</span></p><p class="betbtn" data-type="spf" data-value="0" data-sp="2.40"><span>2.40</span></p></div></td><td class="td td-data"><a href="https://odds.500.com/fenxi/shuju-1132541.shtml" target="_blank" id="link194">析</a><a href="https://odds.500.com/fenxi/yazhi-1132541.shtml" target="_blank" id="link195">亚</a><a href="https://odds.500.com/fenxi/ouzhi-1132541.shtml" target="_blank" id="link196">欧</a><a fid="1132541" class="tdQing" href="https://odds.500.com/fenxi/youliao-1132541.shtml?channel=pc_trade" style="color:red" target="_blank" id="link197">荐</a></td><td class="td td-pei"><span>1.47</span><span>3.97</span><span>6.49</span></td></tr></tbody></table><div class="bet-date-wrap"> <a href="javascript:;" class="bet-toggle" id="link198"><span class="ico-rarrow2"></span> <span class="bet-toggle-txt">收起</span></a> <span class="bet-date" data-num="2">2024-01-30 星期二</span> </div><table class="bet-tb bet-tb-dg"> <colgroup> <col width="80"> <col width="90"> <col width="100"> <col> <col width="50"> <col width="316"> <col width="80"> <col width="140"> </colgroup> <tbody><tr class="bet-tb-tr" data-fixtureid="1132542" data-infomatchid="153909" data-homesxname="乌兹别克" data-awaysxname="泰国" data-matchdate="2024-01-30" data-matchtime="19:30" data-rangqiu="-1" data-simpleleague="亚洲杯" data-id="1023362" data-homeid="91" data-awayid="71" data-matchid="143" data-processid="364874" data-processdate="2024-01-30" data-isshow="1" data-processname="2141" data-buyendtime="2024-01-30 19:30:00" data-isactive="1" data-subactive="bfdg:1,bfgg:1,bqdg:1,bqgg:1,dxqdg:0,dxqgg:0,hcdg:1,hcgg:1,jqdg:1,jqgg:1,nspfdg:0,nspfgg:1,spfdg:0,spfgg:1" data-matchnum="周二141" data-isend="0" data-kdg="" style="display:" data-head="364874|2141|"> <td class="td td-no"><a href="javascript:;" class="bet-evt-hide" title="点击可隐藏该比赛" id="link199">周二141<s></s></a></td> <td class="td td-evt"> <a href="https://liansai.500.com/zuqiu-6390/" target="_blank" style="background:#C5C544;" title="亚洲杯" id="link200">亚洲杯</a> </td> <td class="td td-endtime" title="01-30 19:30截止">01-30 19:30</td> <td class="td td-team"> <div class="team"> <span class="team-l"><i title="排名第68">[68]</i><a href="https://liansai.500.com/team/91/" target="_blank" class="team-l" title="乌兹别克斯坦" id="link201">乌兹别克</a></span> <i class="team-vs">VS</i> <span class="team-r"><a href="https://liansai.500.com/team/71/" target="_blank" class="team-r" title="泰国" id="link202">泰国</a><i title="排名第113">[113]</i></span> </div> </td> <td class="td td-rang"> <p class="itm-rangA1" title="不让球">0</p> <p class="green itm-rangA2" title="主队让1球"> -1</p> </td><td class="td td-betbtn"><div class="betbtn-row itm-rangB1"><p class="betbtn" data-type="nspf" data-value="3" data-sp="1.41"><span>1.41</span></p><p class="betbtn" data-type="nspf" data-value="1" data-sp="3.65"><span>3.65</span></p><p class="betbtn" data-type="nspf" data-value="0" data-sp="6.40"><span>6.40</span></p></div><div class="betbtn-row itm-rangB2"><p class="betbtn" data-type="spf" data-value="3" data-sp="2.50"><span>2.50</span></p><p class="betbtn" data-type="spf" data-value="1" data-sp="3.15"><span>3.15</span></p><p class="betbtn" data-type="spf" data-value="0" data-sp="2.37"><span>2.37</span></p></div></td><td class="td td-data"><a href="https://odds.500.com/fenxi/shuju-1132542.shtml" target="_blank" id="link203">析</a><a href="https://odds.500.com/fenxi/yazhi-1132542.shtml" target="_blank" id="link204">亚</a><a href="https://odds.500.com/fenxi/ouzhi-1132542.shtml" target="_blank" id="link205">欧</a><a fid="1132542" class="tdQing hide" href="https://odds.500.com/fenxi/youliao-1132542.shtml?channel=pc_trade" style="color:red" target="_blank" id="link206">荐</a></td><td class="td td-pei"><span>1.57</span><span>3.74</span><span>5.48</span></td></tr><tr class="bet-tb-tr" data-fixtureid="1132543" data-infomatchid="153910" data-homesxname="沙特" data-awaysxname="韩国" data-matchdate="2024-01-31" data-matchtime="00:00" data-rangqiu="1" data-simpleleague="亚洲杯" data-id="1023363" data-homeid="39" data-awayid="25" data-matchid="143" data-processid="364875" data-processdate="2024-01-30" data-isshow="1" data-processname="2142" data-buyendtime="2024-01-30 22:00:00" data-isactive="1" data-subactive="bfdg:1,bfgg:1,bqdg:1,bqgg:1,dxqdg:0,dxqgg:0,hcdg:1,hcgg:1,jqdg:1,jqgg:1,nspfdg:1,nspfgg:1,spfdg:0,spfgg:1" data-matchnum="周二142" data-isend="0" data-kdg="" style="display:" data-head="364875|2142|"> <td class="td td-no"><a href="javascript:;" class="bet-evt-hide" title="点击可隐藏该比赛" id="link207">周二142<s></s></a></td> <td class="td td-evt"> <a href="https://liansai.500.com/zuqiu-6390/" target="_blank" style="background:#C5C544;" title="亚洲杯" id="link208">亚洲杯</a> </td> <td class="td td-endtime" title="01-31 00:00截止">01-31 00:00</td> <td class="td td-team"> <div class="team"> <span class="team-l"><i title="排名第56">[56]</i><a href="https://liansai.500.com/team/39/" target="_blank" class="team-l" title="沙特" id="link209">沙特</a></span> <i class="team-vs">VS</i> <span class="team-r"><a href="https://liansai.500.com/team/25/" target="_blank" class="team-r" title="韩国" id="link210">韩国</a><i title="排名第23">[23]</i></span> </div> </td> <td class="td td-rang"> <p class="itm-rangA1" title="不让球"><span class="ico-dg">单关</span>0</p> <p class="red itm-rangA2" title="客队让1球"> +1</p> </td><td class="td td-betbtn"><div class="betbtn-row itm-rangB1"><p class="betbtn" data-type="nspf" data-value="3" data-sp="5.50"><span>5.50</span></p><p class="betbtn" data-type="nspf" data-value="1" data-sp="3.55"><span>3.55</span></p><p class="betbtn" data-type="nspf" data-value="0" data-sp="1.48"><span>1.48</span></p></div><div class="betbtn-row itm-rangB2"><p class="betbtn" data-type="spf" data-value="3" data-sp="2.20"><span>2.20</span></p><p class="betbtn" data-type="spf" data-value="1" data-sp="3.25"><span>3.25</span></p><p class="betbtn" data-type="spf" data-value="0" data-sp="2.65"><span>2.65</span></p></div></td><td class="td td-data"><a href="https://odds.500.com/fenxi/shuju-1132543.shtml" target="_blank" id="link211">析</a><a href="https://odds.500.com/fenxi/yazhi-1132543.shtml" target="_blank" id="link212">亚</a><a href="https://odds.500.com/fenxi/ouzhi-1132543.shtml" target="_blank" id="link213">欧</a><a fid="1132543" class="tdQing hide" href="https://odds.500.com/fenxi/youliao-1132543.shtml?channel=pc_trade" style="color:red" target="_blank" id="link214">荐</a></td><td class="td td-pei"><span>4.43</span><span>3.58</span><span>1.72</span></td></tr></tbody></table><div class="bet-date-wrap"> <a href="javascript:;" class="bet-toggle" id="link215"><span class="ico-rarrow2"></span> <span class="bet-toggle-txt">收起</span></a> <span class="bet-date" data-num="2">2024-01-31 星期三</span> </div><table class="bet-tb bet-tb-dg"> <colgroup> <col width="80"> <col width="90"> <col width="100"> <col> <col width="50"> <col width="316"> <col width="80"> <col width="140"> </colgroup> <tbody><tr class="bet-tb-tr" data-fixtureid="1132544" data-infomatchid="153911" data-homesxname="巴林" data-awaysxname="日本" data-matchdate="2024-01-31" data-matchtime="19:30" data-rangqiu="2" data-simpleleague="亚洲杯" data-id="1023364" data-homeid="102" data-awayid="29" data-matchid="143" data-processid="364876" data-processdate="2024-01-31" data-isshow="1" data-processname="3143" data-buyendtime="2024-01-31 19:30:00" data-isactive="1" data-subactive="bfdg:1,bfgg:1,bqdg:1,bqgg:1,dxqdg:0,dxqgg:0,hcdg:1,hcgg:1,jqdg:1,jqgg:1,nspfdg:0,nspfgg:0,spfdg:1,spfgg:1" data-matchnum="周三143" data-isend="0" data-kdg="" style="display:" data-head="364876|3143|"> <td class="td td-no"><a href="javascript:;" class="bet-evt-hide" title="点击可隐藏该比赛" id="link216">周三143<s></s></a></td> <td class="td td-evt"> <a href="https://liansai.500.com/zuqiu-6390/" target="_blank" style="background:#C5C544;" title="亚洲杯" id="link217">亚洲杯</a> </td> <td class="td td-endtime" title="01-31 19:30截止">01-31 19:30</td> <td class="td td-team"> <div class="team"> <span class="team-l"><i title="排名第86">[86]</i><a href="https://liansai.500.com/team/102/" target="_blank" class="team-l" title="巴林" id="link218">巴林</a></span> <i class="team-vs">VS</i> <span class="team-r"><a href="https://liansai.500.com/team/29/" target="_blank" class="team-r" title="日本" id="link219">日本</a><i title="排名第17">[17]</i></span> </div> </td> <td class="td td-rang"> <p class="itm-rangA1" title="不让球">0</p> <p class="red itm-rangA2" title="客队让2球"> <span class="ico-dg">单关</span>+2</p> </td><td class="td td-betbtn"><div class="betbtn-row itm-rangB1"><div class="betbtn-wait">未开售</div></div><div class="betbtn-row itm-rangB2"><p class="betbtn" data-type="spf" data-value="3" data-sp="2.30"><span>2.30</span></p><p class="betbtn" data-type="spf" data-value="1" data-sp="3.70"><span>3.70</span></p><p class="betbtn" data-type="spf" data-value="0" data-sp="2.30"><span>2.30</span></p></div></td><td class="td td-data"><a href="https://odds.500.com/fenxi/shuju-1132544.shtml" target="_blank" id="link220">析</a><a href="https://odds.500.com/fenxi/yazhi-1132544.shtml" target="_blank" id="link221">亚</a><a href="https://odds.500.com/fenxi/ouzhi-1132544.shtml" target="_blank" id="link222">欧</a><a fid="1132544" class="tdQing" href="https://odds.500.com/fenxi/youliao-1132544.shtml?channel=pc_trade" style="color:red" target="_blank" id="link223">荐</a></td><td class="td td-pei"><span>12.39</span><span>6.14</span><span>1.19</span></td></tr><tr class="bet-tb-tr" data-fixtureid="1132176" data-infomatchid="153839" data-homesxname="伊朗" data-awaysxname="叙利亚" data-matchdate="2024-02-01" data-matchtime="00:00" data-rangqiu="-1" data-simpleleague="亚洲杯" data-id="1023269" data-homeid="34" data-awayid="94" data-matchid="143" data-processid="364805" data-processdate="2024-01-31" data-isshow="1" data-processname="3144" data-buyendtime="2024-01-31 22:00:00" data-isactive="1" data-subactive="bfdg:1,bfgg:1,bqdg:1,bqgg:1,dxqdg:0,dxqgg:0,hcdg:1,hcgg:1,jqdg:1,jqgg:1,nspfdg:0,nspfgg:1,spfdg:0,spfgg:1" data-matchnum="周三144" data-isend="0" data-kdg="" style="display:" data-head="364805|3144|"> <td class="td td-no"><a href="javascript:;" class="bet-evt-hide" title="点击可隐藏该比赛" id="link224">周三144<s></s></a></td> <td class="td td-evt"> <a href="https://liansai.500.com/zuqiu-6390/" target="_blank" style="background:#C5C544;" title="亚洲杯" id="link225">亚洲杯</a> </td> <td class="td td-endtime" title="02-01 00:00截止">02-01 00:00</td> <td class="td td-team"> <div class="team"> <span class="team-l"><i title="排名第21">[21]</i><a href="https://liansai.500.com/team/34/" target="_blank" class="team-l" title="伊朗" id="link226">伊朗</a></span> <i class="team-vs">VS</i> <span class="team-r"><a href="https://liansai.500.com/team/94/" target="_blank" class="team-r" title="叙利亚" id="link227">叙利亚</a><i title="排名第91">[91]</i></span> </div> </td> <td class="td td-rang"> <p class="itm-rangA1" title="不让球">0</p> <p class="green itm-rangA2" title="主队让1球"> -1</p> </td><td class="td td-betbtn"><div class="betbtn-row itm-rangB1"><p class="betbtn" data-type="nspf" data-value="3" data-sp="1.18"><span>1.18</span></p><p class="betbtn" data-type="nspf" data-value="1" data-sp="4.70"><span>4.70</span></p><p class="betbtn" data-type="nspf" data-value="0" data-sp="12.60"><span>12.60</span></p></div><div class="betbtn-row itm-rangB2"><p class="betbtn" data-type="spf" data-value="3" data-sp="1.83"><span>1.83</span></p><p class="betbtn" data-type="spf" data-value="1" data-sp="3.25"><span>3.25</span></p><p class="betbtn" data-type="spf" data-value="0" data-sp="3.50"><span>3.50</span></p></div></td><td class="td td-data"><a href="https://odds.500.com/fenxi/shuju-1132176.shtml" target="_blank" id="link228">析</a><a href="https://odds.500.com/fenxi/yazhi-1132176.shtml" target="_blank" id="link229">亚</a><a href="https://odds.500.com/fenxi/ouzhi-1132176.shtml" target="_blank" id="link230">欧</a><a fid="1132176" class="tdQing hide" href="https://odds.500.com/fenxi/youliao-1132176.shtml?channel=pc_trade" style="color:red" target="_blank" id="link231">荐</a></td><td class="td td-pei"><span>1.32</span><span>4.66</span><span>8.98</span></td></tr></tbody></table> </div> 我想使用uniapp 实现这个表格 ,其中的数据格式为match_id create_time home_name 主队 对应 data-homesxname away_name 客队 对应 data-awaysxname league 赛事 对应 data-simpleleague match_date 比赛时间 日期 对应data-matchdate match_time 比赛时间 小时 对应 data-matchtime buyend_time 最晚购入时间 对应 data-buyendtime matchnum 对应 data-matchnum group_date 对应 2024-01-31 星期三 等 rangqiu 让球 对应 data-rangqiu
256e6060dab24219e521d93105df779a
{ "intermediate": 0.293448269367218, "beginner": 0.4905087649822235, "expert": 0.21604296565055847 }
38,341
nameSet = {"John", "Jane", "Doe"} nameSet.add("Ihechikara") print(nameSet) {'John', 'Ihechikara', 'Doe', 'Jane'} pourquoi ihechikara placer dans le milieu et non pas dans la fin de la set ou la début
ab120f5c28b6f8769ee46e0d89e6f9d8
{ "intermediate": 0.24325549602508545, "beginner": 0.5351609587669373, "expert": 0.2215835154056549 }
38,342
Write me a sample Corefile plus zone file in the BIND file format for CoreDNS serving the root domain and pointing it to example.com. Use the auto plugin to reload the zone files with the highest frequency and use the reload plugin to reload the Corefile with the shortest possible time interval as well.
6a1012a00a21df367852fe8047b6e830
{ "intermediate": 0.4023069143295288, "beginner": 0.24283532798290253, "expert": 0.35485777258872986 }
38,343
Gmail Postmaster Tools
68d84afd37abacda7f1bafaa64af2bd3
{ "intermediate": 0.35154789686203003, "beginner": 0.3289521336555481, "expert": 0.31949999928474426 }
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1 Assignment 1 Data Structures and Algorithms Pointers, Linked Lists & ADTs Due Date : 25 January, 2024 Total Marks: 100 General Instructions The assignment must be implemented in C. The submission format is given at the end of the assignment. Grading of the assignment would not only be based on the working of the functionalities required to be implemented, but also the quality of code that is written and performance in the viva during the evaluations. The deadline is strict and will not be extended. Resorting to any sort of plagiarism (as mentioned in the policy shared) would be heavily penalised. Some sections of the assignment have been marked as Bonus. Any marks lost in the non-bonus section, can be made up for by doing the Bonus section. It must be noted, that Bonus marks would not provide extra marks in the assignment, they can just cover up for lost marks in the non-bonus section. Social Media Platform ADT 2 • • • • • • The task involves defining and implementing a social media platform ADT, that can handle features related to posts, comments and replies via a set of commands through the terminal. 1 2.1 File Structure The code must be made modular, consisting of the following files to define and implement the required ADTs: 1. post.h & post.c 2. comment.h & comment.c 3. reply.h & reply.c 4. platform.h & platform.c 5. main.c It is allowed to make any other helper files, if necessary. 2.2 Data Types [15] 2.2.1 Post [5] The posts on the social media platform must store the following information: 1. Username : Username of the user posting (Always a single string) 2. Caption : Caption to the post by the user 3. Comments : List of comments on the post, by different users 2.2.2 Comment [5] The comments on the posts must store the following information: 1. Username : Username of the user commenting 2. Content : Content of the comment 3. Replies : List of replies to the comment by different users 2 2.2.3 Platform [5] The social media platform ADT, must store the following information: 1. Posts : Lists of posts stored in some order of the time they were posted at 2. lastViewedPost : The last viewed post on the terminal. By view, it means the one of which the details were shown latestly. If this does not hold for any post, it is the most recently added post till now. Note: Make Platform a global instance as it will only be created once. 2.2.4 Reply [Bonus][5] The replies to the comments on a post must store the following information: 1. Username : Username of the user replying 2. Content : Content of the reply 2.3 Functions [60] For each of the ADTs, implement the following functions: 2.3.1 Post [5] 2.3.2 Comment [5] Function Name Parameters Return Value Description createPost char* username, char* caption Post* Creates a post using the given param- eters, returning a pointer to it Function Name Parameters Return Value Description createComment char* username, char* content Comment *comment Creates a comment using the given pa- rameters, returning a pointer to it 3 2.3.3 Reply [Bonus][5] 2.3.4 Platform [50] Function Name Parameters Return Value Description createReply char* username, char* content Reply* re- ply Creates a reply using the given param- eters, returning a pointe to it Function Name [Marks] Parameters Return Value Description createPlatform[3] — Platform* platform Create an instance of the platform data type. Only one such instance should be made through out the code addPost[5] char* username, char* caption bool posted Create a post of the given parameters (by calling the previous implemented function) and adds it to the existing list of posts, returning whether the process is successful or not deletePost[7] int n bool deleted Deletes the nth recent post, returning whether the deletion is successful or not. Also, it should clear the comments and replies as well to the post viewPost[5] int n Post * post Returns the nth recent post, if existing. If it does not exist, a NULL pointer must be returned currPost[3] Post * post Returns the lastViewedPost. As de- scribed earlier, this post will be the most recent post, if no other post has been viewed. If no post has been done, a NULL pointer must be returned 4 Function Name Parameters Return Value Description nextPost[5] Post * post Returns post which was posted just be- fore posting the lastViewedPost. If the lastViewedPost is the first post to be added, then return it. In case of any er- ror, a NULL pointer must be returned. Doing this operation, will change the lastViewedPost, by it’s definition previousPost[5] Post* post Returns post which was posted just af- ter posting the lastViewedPost. If the lastViewedPost is the most recent to be added, then return it. In case of any er- ror, a NULL pointer must be returned. Doing this operation, will change the lastViewedPost, by it’s definition addComment[5] char* username, char* content bool com- mented Adds a comment to the lastViewedPost, returning whether the addition is suc- cessful or not deleteComment [7] int n bool deleted Deletes the nth recent comment to the lastViewedPost, returning whether the deletion is successful or not. Also, it should clear the replies to the comment as well viewComments [5] Comment* comments Returns a list of all comments to the lastViewedPost. The order of the com- ments in the list must be in order of the time of commenting, the latest being at last. The order of replies should be the same as well addReply [Bonus][5] char* username, char* content, int n bool replied Adds a reply to the nth recent com- ment of the lastViewedPost, returning whether the addition is successful or not deleteReply [Bonus][5] int n, int m bool deleted Deletes the mth recent reply to the nth recent comment of the lastViewedPost, returning whether the deletion is suc- cessful or not 5 3 Sample I/O Input create platform add post user1 caption1 add post user2 caption2 add post user3 caption3 delete post 2 view post 2 add post user4 caption4 current post previous post previous post next post add comment add comment view all comments delete comment 2 view comments current post add comment user3 content3 add reply user1 reply1 2 add reply user2 reply2 2 view comments delete reply 2 1 view comments user1 content1 user2 content2 Output user1 caption1 user1 caption1 user3 caption3 user4 caption4 user3 caption3 user1 content1 user2 content2 user2 content2 user3 caption3 user2 content2 user1 reply1 user2 reply2 user3 content3 user2 content2 user1 reply1 user3 content3 Note: Please note that all inputs, even for a single command would be given in separate lines. This is being done to make it easier to take input easily. 6 3.1 Driver Code Write a C program which illustrates the above operations by building a good command line interface, i.e. ask the user which operations he/she would like to do for the user. This would be the main.c file. 3.2 Note 4 • • • • • • The reply functionalities in the above Sample I/O are only for the people who have attempted bonus. If the required post, comment, or reply does not exist, output a valid error-handling message on the terminal. Example: If the nextPost does not exist, output ”Next post does not exist.” Evaluation There will be manual evaluation for this problem. However, your func- tion signatures, return types and return values should match exactly as the ones described above. 20 marks are for Viva which will involve explaining your code properly. 5 marks are for maintaining code modularity and following good coding practices. The bonus is of 20 marks in total. It will NOT fetch you any additional marks.However doing the bonus will help you compensate for the marks you lost in assignment. Submission Format [5] 5 Submit a zip file, roll number.zip which has a folder named as your roll number. The contents of the folder should be as shown below assuming 2023XXXXXX as a roll number: 7 The Makefile must compile the code files inside and a README.md should be made containing assumptions taken, if any. Any other helper files maybe included as well. Follow good coding practices i.e. make your code modular. Implementing all the functions in a single file will lead to penalties. 8
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{ "intermediate": 0.3644567131996155, "beginner": 0.3038833439350128, "expert": 0.3316599726676941 }
38,345
ERROR: pip's dependency resolver does not currently take into account all the packages that are installed. This behaviour is the source of the following dependency conflicts. tensorflow-intel 2.15.0 requires keras<2.16,>=2.15.0, but you have keras 3.0.4 which is incompatible.
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{ "intermediate": 0.35011026263237, "beginner": 0.22228458523750305, "expert": 0.42760518193244934 }
38,346
test
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{ "intermediate": 0.3229040801525116, "beginner": 0.34353747963905334, "expert": 0.33355844020843506 }