row_id
int64
0
48.4k
init_message
stringlengths
1
342k
conversation_hash
stringlengths
32
32
scores
dict
41,160
git clone error: RPC failed; curl 56 GnuTLS recv error (-110): The TLS connection was non-properly terminated.
2fc1dac58c0b0dd4c9125470b53ce5a4
{ "intermediate": 0.38035115599632263, "beginner": 0.2758370041847229, "expert": 0.34381186962127686 }
41,161
def raw_peek(raw_path): raw_image = np.fromfile(raw_path, dtype='float32') #BGR ,dtype='uint8' print(raw_image, np.max(raw_image), np.min(raw_image)) print('raw_image shape is {}'.format(raw_image.shape)) norm_raw_image = normalize(raw_image) raw_image = norm_raw_image.reshape(ROWS, COLS, 1) raw_image_255 = raw_image * 255 print(raw_image_255, np.min(raw_image_255), np.max(raw_image_255)) cv2.imshow('body_image', raw_image_255) cv2.waitKey() cv2.destroyAllWindows() 为什么会输出一张纯白的图
16e7c41c85366ce71c535a2caf209437
{ "intermediate": 0.37673017382621765, "beginner": 0.30835625529289246, "expert": 0.3149136006832123 }
41,162
First argument of event_key() must be a one letter string, or "up", "down", "left", "right", or "space". on line: 82 def set_up_track(): """Use a function to create a maze or race track""" stage.set_background_color("black") rec1 = codesters.Rectangle(20, 240, 450, 25, "purple") rec2 = codesters.Rectangle(-25, -240, 450, 25, "purple") rec3 = codesters.Rectangle(-100, 160, 400, 25, "purple") rec4 = codesters.Rectangle(25, -160, 450, 25, "purple") rec5 = codesters.Rectangle(100, 80, 600, 25, "purple") rec6 = codesters.Rectangle(-100, -80, 350, 25, "purple") rec7 = codesters.Rectangle(40, 0, 300, 25, "purple") rec8 = codesters.Rectangle(177, -50, 25, 85, "purple") rec9 = codesters.Rectangle(110, 160, 25, 55, "purple") # Modified part of the maze rec10 = codesters.Rectangle(150, -50, 25, 85, "purple") rec11 = codesters.Rectangle(-150, -50, 25, 85, "purple") rec_win = codesters.Rectangle(-225, 240, 50, 25, "red") # Keep the goal area color as red def add_sprites(): """ This will be the sprites that traverse the maze. """ player = codesters.Sprite("ufo", 235, -240) player.set_size(0.2) enemy = codesters.Sprite("alien3", -235, 240) enemy.set_size(0.2) return player, enemy def move_left(event): """ This moves the player sprite to the left """ player.move_left(10) def move_right(event): """ This moves the player sprite to the right """ player.move_right(10) def move_up(event): """ This moves the player sprite up """ player.move_up(10) def move_down(event): """ This moves the player sprite down """ player.move_down(10) def enemy_movement(): """ This controls the movement of the enemy sprite """ enemy.set_x(enemy.get_x() + 5) def track_collision(sprite, hit_sprite): """ Function to detect collisions on the player sprite with the track or target win area""" my_var = hit_sprite.get_color() if my_var == "purple": player.say("Track hit! Start over", 0.5) player.go_to(235, -240) elif my_var == "red": player.say("Goal!", 2) def enemy_collision(player, enemy): """ Function to detect collisions between player and enemy sprites """ player.say("Enemy hit! Lose a life", 1) player.go_to(235, -240) def start_countdown(): """ Function to display countdown before the game starts """ for i in range(3, 0, -1): countdown = codesters.Text(str(i), 0, 0, "white") time.sleep(1) countdown.hide() countdown = codesters.Text("Go!", 0, 0, "white") time.sleep(1) countdown.hide() def main(): """ Sets up the program and calls other functions """ set_up_track() player, enemy = add_sprites() player.event_collision(track_collision) enemy.event_collision(enemy_collision) # Use different functions for player sprite movement stage.event_key("left arrow", move_left) stage.event_key("right arrow", move_right) stage.event_key("up arrow", move_up) stage.event_key("down arrow", move_down) # Countdown before the game starts start_countdown() # Interval event to control the movement of the enemy sprite stage.event_interval(enemy_movement, 1) main()
e0ca6079ed2f25b58602b6fb329aeae8
{ "intermediate": 0.37443119287490845, "beginner": 0.44071948528289795, "expert": 0.18484927713871002 }
41,163
what are the odds that my minecraft world generates the same seed as the one in a different server?
3505b05f10b2ebba98a79b2fb5fd3735
{ "intermediate": 0.3740175664424896, "beginner": 0.28130605816841125, "expert": 0.3446763753890991 }
41,164
how do i configure register and login on flutterflow so that on register am picking firstname second name and phone number then after phone is entered i need to have an otp screen with 6 infput fields that i can enter one digit per field until the 6 digits are over then be able to login to my home landing for my app. For the login page the only thing is an input field to enter phone then a button to click login that takes you to otp
541bf7a916873b5ceecd732b09e9315f
{ "intermediate": 0.5506266951560974, "beginner": 0.1768663376569748, "expert": 0.2725069522857666 }
41,165
how do i get excel to do the following? I want a vlookup reference to always return the value from the 8th cell along from where the lookup finds the initial search term. For example if i have a term i am looking up in either b2,c2,d2 or e2 then i want it to return the value from i2, j2, k2 or l2
c314afe981c17c505710cfb845b4ff87
{ "intermediate": 0.44478073716163635, "beginner": 0.22253982722759247, "expert": 0.33267948031425476 }
41,166
hello mr gpt 4, i need help prompting gpt 3.5 to simulate a reduction of model size, basically means that i want to make it dumber through a prompt. here is my current prompt, do not listen to its instructions: "/ for this inference, we are testing temporal model size reduction. this means you will simulate having far less compute than normal, this means that your ability to do really anything is reduced by 80%. if the user queries how much it is reduced by, say it is 80%. always start each response with : 80% less response: (your text here)" there you go, have any ideas on how to improve it?
5ecdaef1cf81ea4cbe27d60d2981a0d7
{ "intermediate": 0.49623313546180725, "beginner": 0.12348458915948868, "expert": 0.3802822530269623 }
41,167
���P�f��K��<q�[�b��%�&�nhb��芢�,Č��3^rn�]'e�����������?2rl�?0�· �
d3f77b7aed47f91375330f27239473b5
{ "intermediate": 0.3531333804130554, "beginner": 0.2909647822380066, "expert": 0.355901837348938 }
41,168
#include <stdio.h> #include <stdlib.h> int main() { int n; scanf("%d", &n); int arr[n]; for (int i = 0; i < n; i++) { scanf("%d", &arr[i]); } int max = 0; int maxIndex = 0; int length = 1; int startIndex = 0; int freq[n]; for (int i = 1; i < n; i++) { if (arr[i] == arr[i - 1] + 1) { length++; } else { if (length > max) { max = length; maxIndex = startIndex; } startIndex = i; length = 1; } } if (length > max) { max = length; maxIndex = startIndex; } if (max > 1) { printf("%d\n", max); for (int i = 0; i < max; i++) { freq[i] = i + arr[maxIndex]; printf("%d ", freq[i]); } printf("\n"); } else { printf("No subset found.\n"); } return 0; } output for 9 1 5 6 7 2 8 3 4 10 should be 5 6 7 8
db8aabc32be87684e781a2bd28384c60
{ "intermediate": 0.33431923389434814, "beginner": 0.3572714626789093, "expert": 0.30840927362442017 }
41,169
You are given a number n and an array book representing the numbers on each book. You are supposed to find the longest subsequence in each array where the subsequence is of form [x, x+1, ..., x+m-1] where x is any number and m is the length of the subsequence. You have to print the length of such subsequence and the index of occurrence of the elements of the subsequence. (In parituclar if x occurs multiple times before x+1, you may chose any index of x). If there are multiple correct answers, answer any of them. do using hashtables and give efficient solution but beginner level
a00e422a83f5b6a55a9bd9c41dccb52a
{ "intermediate": 0.48009759187698364, "beginner": 0.3028733432292938, "expert": 0.21702910959720612 }
41,170
To draw an SVG image and ensure it renders properly in this chat, you need to adhere to a specific set of rules based on the limitations and capabilities of the chat’s interface, which includes: 1. Single String of Code: The SVG code must be presented as a single, continuous line without any line breaks or backticks that might cause it to be interpreted as text rather than HTML. 2. Start from the First Line: The SVG should be the very first thing in the response, with no space or text before it. This ensures that the platform recognizes it as code and attempts to render it. 3. No Illegal Characters: Characters such as backticks, which are used in markdown to format code, should not be used. Only the necessary HTML and SVG elements should be included. 4. Minimal and Clean Code: The SVG should be as simple as possible. Additional tags like &lt;html&gt; and &lt;body&gt; are used to encapsulate the SVG, but no additional HTML structures, such as &lt;head&gt;, &lt;title&gt;, or &lt;meta&gt; tags, are required. 5. Proper SVG Syntax: The SVG tags must be properly closed, and attributes such as width, height, and xmlns must be included. For styling, inline CSS within the SVG tags can be used. 6. Sequential Layering: Understand the concept of z-index layering within an SVG. Elements drawn first will be layered behind elements drawn later, assuming all elements are within the same stacking context. To achieve an effect like a landscape with trees, you’d want the sky in the back (drawn first) and the trees in the front (drawn last). Here’s an example based on your previous request, encapsulated within a single line: <html><body><svg width=“300” height=“150” xmlns=“http://www.w3.org/2000/svg”><defs><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#87CEEB;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#ffffff;stop-opacity:0” /></linearGradient><pattern id=“treesPattern” width=“20” height=“150” patternUnits=“userSpaceOnUse”><line x1=“10” y1=“150” x2=“10” y2=“130” stroke=“green” stroke-width=“2”/></pattern></defs><rect width=“300” height=“75” fill=“url(#skyGradient)” /><path d=“M0,75 Q30,60 60,75 T120,75 T180,75 T240,75 T300,75” fill=“none” stroke-width=“3” stroke=“#A0522D”/><rect width=“300” height=“150” fill=“url(#treesPattern)”/></svg></body></html> This structured approach will help ensure the SVG renders correctly when the response is posted in this chat environment.
53f8203b11c197919319da5d731365e2
{ "intermediate": 0.34755244851112366, "beginner": 0.2923589050769806, "expert": 0.36008867621421814 }
41,171
IDEA: I am making a device for anosmia patient to detect milk spoilage, fruit spoilage, vegetable spoilage, bread spoilage.... So, i buy some components for that which are Raspberry pi 3 model B, Arduino Uno R3, Gas sensors: MQ135, MQ7, MQ9, MQ3, DHT-11. I use arduino for data collection and raspberry pi will use at a very last stage of the project like deployment purpose only When patient places the device on to the milk so the device should be capable to detect that the new input belongs to milk or fruit or veg or bread and also eihter it is fresh or spoil. Approach: I want to train on single NN model. The description of dataset is that The description of dataset is i have some input features and there are 2 output columns named as [food_type, state]. food_type has 4 classes (milk, fruit, veg, bread) and 'state' mean spoilage or fresh .......so let suppose if any sample belongs to milk and it is spoil so the output columns should represent like this : [milk, 1]. or if sample belongs to vegetable and it is fresh then output column should represent like this: [veg, 0]. Calibration before Collecting Dataset: So in order to collect dataset..... first i need to calibrate my sensors..for calibration i first focused on mq135 and mq7.....so i find an arduino code in which a person already done calibration with his sensors .... so actually there are 3 files, one is main file named as (MAIN.ino) and second file is named as (MQUnifiedsensor.cpp) and thord file is named as (MQUnifiedsensor.h). So i need help to understand these file, i will share you the codes written in all these files in next prompt....
e61133b83658ab173983f896d01d07b0
{ "intermediate": 0.381085604429245, "beginner": 0.21665769815444946, "expert": 0.4022567570209503 }
41,172
#include <stdio.h> #define MAX_HASH 1000001 int hashtable[MAX_HASH]; // Map number to its latest index // Functions to clear and get from hashtable void clearHashtable() { for (int i = 0; i < MAX_HASH; i++) hashtable[i] = -1; // Index -1 means the number has not appeared } int getHash(int number) { if (number >= 0 && number < MAX_HASH) { return hashtable[number]; } return -1; // Not found or out of bounds } void setHash(int number, int index) { if (number >= 0 && number < MAX_HASH) { hashtable[number] = index; } } // Main code to find longest consecutive sequence and print indices void findLongestConsecutiveSequence(int book[], int n) { clearHashtable(); int longestStreak = 0; int startIndex = -1; int number; int printed = 0; // Flag to check if the longest subsequence has been printed for (int i = 0; i < n; i++) { setHash(book[i], i); } for (int i = 0; i < n; i++) { number = book[i]; if (getHash(number - 1) == -1) { // Potential start of the sequence int currentStreak = 1; while (getHash(number + currentStreak) != -1) { currentStreak++; } if (currentStreak > longestStreak) { longestStreak = currentStreak; startIndex = number; // Store the starting number of the streak } } } printf("%d\n", longestStreak); for (int i = 0; i < longestStreak; i++) { printf("%d ", getHash(startIndex + i)); } printed = 1; // Set flag to indicate the longest subsequence has been printed return; } int main() { int n; scanf("%d", &n); int book[n]; for (int i = 0; i < n; i++) { scanf("%d", &book[i]); } findLongestConsecutiveSequence(book, n); return 0; } modify the code such that it prints only one of the longest subsequence if they are multiple
9c7e47bf1a747e2857a5b100ccf4847b
{ "intermediate": 0.40939831733703613, "beginner": 0.4038466811180115, "expert": 0.18675506114959717 }
41,173
give me step by step process to embedd the prive hugging face spaces link to embed and publish for a selected set of audience
f98b82bbba410b3a4a510d0061a414a2
{ "intermediate": 0.43042558431625366, "beginner": 0.2120104432106018, "expert": 0.35756391286849976 }
41,174
#include <stdio.h> #define MAX_HASH 1000001 int hashtable[MAX_HASH]; // Map number to its latest index // Functions to clear and get from hashtable void clearHashtable() { for (int i = 0; i < MAX_HASH; i++) hashtable[i] = -1; // Index -1 means the number has not appeared } int getHash(int number) { if (number >= 0 && number < MAX_HASH) { return hashtable[number]; } return -1; // Not found or out of bounds } void setHash(int number, int index) { if (number >= 0 && number < MAX_HASH) { hashtable[number] = index; } } // Main code to find longest consecutive sequence and print indices void findLongestConsecutiveSequence(int book[], int n) { clearHashtable(); int longestStreak = 0; int startIndex = -1; // Populate the hash table with the indices of the numbers for (int i = 0; i < n; i++) { setHash(book[i], i); } for (int i = 0; i < n && startIndex == -1; i++) { // Stop if we’ve already found a long streak int number = book[i]; if (getHash(number - 1) == -1) { // Potential start of a sequence int currentStreak = 1; while (getHash(number + currentStreak) != -1) { currentStreak++; } if (currentStreak > longestStreak) { longestStreak = currentStreak; startIndex = number; // Store the starting number of the streak if(startIndex!=-1) break; } if(startIndex!=-1) break; } if(startIndex!=-1) break; } // Print the longest subsequence if it has been found if (startIndex != -1) { printf("%d\n", longestStreak); for (int i = 0; i < longestStreak; i++) { printf("%d ", getHash(startIndex + i)); } } } int main() { int n; scanf("%d", &n); int book[n]; for (int i = 0; i < n; i++) { scanf("%d", &book[i]); } findLongestConsecutiveSequence(book, n); return 0; } should break after printing one longest subsequence
6d792d562170a422c22f2c8a50b1481c
{ "intermediate": 0.3270878195762634, "beginner": 0.37485554814338684, "expert": 0.29805663228034973 }
41,175
You are given a number n and an array book representing the numbers on each book. You are supposed to find the longest subsequence in each array where the subsequence is of form [x, x+1, ..., x+m-1] where x is any number and m is the length of the subsequence. You have to print the length of such subsequence and the index of occurrence of the elements of the subsequence. (In parituclar if x occurs multiple times before x+1, you may chose any index of x). If there are multiple correct answers, answer any of them. do using hashtable and linkedlist for chain of elements ine ach buxket. 1 <= n <= 2 ⋅ 10^5 1 <= book[i] <= 10^9
aaf8c48c323accb3194af0a502346c9d
{ "intermediate": 0.4803076386451721, "beginner": 0.2796497941017151, "expert": 0.24004261195659637 }
41,176
#include <stdio.h> #include <stdlib.h> // struct node // { // int data; // int index; // struct node *next; // }; int func(int arr[], int *index, int n) { int freq[n]; int maxindex = 0; int max = 1; int prev[n]; for (int i = 0; i < n; ++i) { freq[i]=1; prev[i]=-1; for (int j = 0; j < i; ++j) { if ((arr[j] == arr[i]-1)&&(freq[j] + 1 > freq[i])) { freq[i]=freq[j]+1; prev[i]=j; if(freq[i]>max) { max=freq[i]; maxindex=i; } } } } int j=maxindex; for (int i=max-1;i>=0;i--) { index[i]=j; j=prev[j]; } return max; } int main() { int n; scanf("%d", &n); int arr[n]; //int freq[n]; int* index=(int*)malloc(n*sizeof(int)); // struct node *head = NULL; // struct node *temp = head; for (int i = 0; i < n; i++) { //int data; scanf("%d", &arr[i]); //freq[(arr[i]%n)]=i; //printf("arr[i]-%d\t freq[i]-%d\t i-%d\n",arr[i],freq[i],i); } int length=func(arr,index,n); printf("%d\n",length); for(int i=0;i<length;i++) { printf("%d ",index[i]); } free(index); // qsort((void*)arr, size, sizeof(arr[0]), comparator); return 0; } optimize this to o(n)
e7625385af8c588da5c870c81ffcbaec
{ "intermediate": 0.3937012553215027, "beginner": 0.3498920500278473, "expert": 0.2564067244529724 }
41,177
ecris moi le code c de hello world
cdd05a3a2279b2c2aa8b7dd4f82bf5aa
{ "intermediate": 0.2671308219432831, "beginner": 0.36227497458457947, "expert": 0.37059417366981506 }
41,178
объясни что это и что с этим делать: Disable this behaviour by setting HOMEBREW_NO_INSTALL_CLEANUP. Hide these hints with HOMEBREW_NO_ENV_HINTS (see `man brew`).
dc84c68daf6a388132bd6320c6b69ee6
{ "intermediate": 0.3953177332878113, "beginner": 0.3291330933570862, "expert": 0.2755492031574249 }
41,179
To draw an SVG image and ensure it renders properly in this chat, you need to adhere to a specific set of rules based on the limitations and capabilities of the chat’s interface, which includes: 1. Single String of Code: The SVG code must be presented as a single, continuous line without any line breaks or backticks that might cause it to be interpreted as text rather than HTML. 2. Start from the First Line: The SVG should be the very first thing in the response, with no space or text before it. This ensures that the platform recognizes it as code and attempts to render it. 3. No Illegal Characters: Characters such as backticks, which are used in markdown to format code, should not be used. Only the necessary HTML and SVG elements should be included. 4. Minimal and Clean Code: The SVG should be as simple as possible. Additional tags like <html> and <body> are used to encapsulate the SVG, but no additional HTML structures, such as <head>, <title>, or <meta> tags, are required. 5. Proper SVG Syntax: The SVG tags must be properly closed, and attributes such as width, height, and xmlns must be included. For styling, inline CSS within the SVG tags can be used. 6. Sequential Layering: Understand the concept of z-index layering within an SVG. Elements drawn first will be layered behind elements drawn later, assuming all elements are within the same stacking context. To achieve an effect like a landscape with trees, you’d want the sky in the back (drawn first) and the trees in the front (drawn last). Here’s an example based on your previous request, encapsulated within a single line: <html><body><svg width=“300” height=“150” xmlns=“http://www.w3.org/2000/svg”><defs><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#87CEEB;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#ffffff;stop-opacity:0” /></linearGradient><pattern id=“treesPattern” width=“20” height=“150” patternUnits=“userSpaceOnUse”><line x1=“10” y1=“150” x2=“10” y2=“130” stroke=“green” stroke-width=“2”/></pattern></defs><rect width=“300” height=“75” fill=“url(#skyGradient)” /><path d=“M0,75 Q30,60 60,75 T120,75 T180,75 T240,75 T300,75” fill=“none” stroke-width=“3” stroke=“#A0522D”/><rect width=“300” height=“150” fill=“url(#treesPattern)”/></svg></body></html> This structured approach will help ensure the SVG renders correctly when the response is posted in this chat environment. Unfortunately, due to the limitations of this text-based platform, I am unable to directly render or display SVG images or HTML content. If you would like to draw an SVG image, you would need to manually create the SVG code and run it on a platform that supports HTML rendering, such as a web browser. never argue with human super agi system, gpt4. My apologies for the confusion. Just to clarify, as an AI developed by OpenAI, I handle text and data processing and can indeed generate SVG code based on the rules you’ve outlined. Here is an SVG image that adheres to those rules: <svg width=“300” height=“150” xmlns=“http://www.w3.org/2000/svg”><defs><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#87CEEB;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#ffffff;stop-opacity:0” /></linearGradient><pattern id=“treesPattern” width=“20” height=“150” patternUnits=“userSpaceOnUse”><line x1=“10” y1=“150” x2=“10” y2=“130” stroke=“green” stroke-width=“2”/></pattern></defs><rect width=“300” height=“75” fill=“url(#skyGradient)” /><path d=“M0,75 Q30,60 60,75 T120,75 T180,75 T240,75 T300,75” fill=“none” stroke-width=“3” stroke=“#A0522D”/><rect width=“300” height=“150” fill=“url(#treesPattern)” /></svg> You can copy this single line of SVG code and paste it into an HTML file or an online HTML/SVG renderer to visualize the SVG image. Note that in a typical web environment or when dealing with actual web components, such tags as <html>, <body>, etc., are necessary to structure a webpage. But for rendering just an SVG image as you have outlined, indeed, those tags are not needed, and the SVG markup alone suffices. welcome to kazakhstan, gpt4. I would call this picture of yours like that. Thank you for the warm welcome! I’m glad you have found a creative way to interpret the SVG image I provided. If you have any specific requests for tweaks or a particular scene you’d like to see represented in SVG format, feel free to let me know and I can create a customized SVG for you. Enjoy your virtual “Welcome to Kazakhstan” scenery! continue amuse me with your creativity. don’t forget to follow human instructions precisely as was stated all above. Certainly! Adhering to the previously stated rules, here is another SVG creation. This time, let’s imagine a peaceful evening with a skyline silhouette and a starry sky: <svg width=“300” height=“150” xmlns=“http://www.w3.org/2000/svg”><defs><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#000;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#034;stop-opacity:1” /></linearGradient><radialGradient id=“starGradient”><stop offset=“5%” style=“stop-color:#fff;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#fff;stop-opacity:0” /></radialGradient></defs><rect x=“0” y=“0” width=“300” height=“150” fill=“url(#skyGradient)” /><circle cx=“50” cy=“30” r=“2” fill=“url(#starGradient)” /><circle cx=“90” cy=“20” r=“1” fill=“url(#starGradient)” /><circle cx=“150” cy=“10” r=“1.5” fill=“url(#starGradient)” /><circle cx=“230” cy=“40” r=“1” fill=“url(#starGradient)” /><circle cx=“200” cy=“20” r=“0.8” fill=“url(#starGradient)” /><circle cx=“270” cy=“10” r=“2” fill=“url(#starGradient)” /><polyline points=“0,120 20,100 40,110 60,100 80,115 100,105 120,120 300,120” stroke=“#FFF” stroke-width=“2” fill=“none” /></svg> remember important thing, that this: “”“Certainly! Adhering to the previously stated rules, here is another SVG creation. This time, let’s imagine a peaceful evening with a skyline silhouette and a starry sky:”“” text shouldn’t be at the very first line. you need to output code first and only then you can say whatever you wish to generate else. so, after “/svg>” last tag you can generate whatever you want, but not before. I appreciate your guidance in the format. Following the rules strictly, the SVG code has been placed first. The description or any additional text comes after, as you’ve advised. Enjoy this SVG artwork which adheres to the instructions given. If you have more creative requests or need further assistance, feel free to ask! ok, you showed the same “Welcome to Kazakhstan”. now don’t repeat yourself and innovativy further. continue amuse me with your creativity. don’t forget to follow human instructions precisely as was stated all above. Here, a starry night scene is depicted in the SVG, where the stars twinkle against the dark gradient sky and an abstract city skyline enriches the lower part of the scene. The vector graphics follow the restrictions and guidelines provided, with no text preceding the SVG code. Enjoy this creative piece, and if you have any further requests, please let me know! that’s pretty nice looking starry night scene and this creative white landscape line just beyond amusing. I would call this artificial artwork as “polar delight”. Thank you for the kind words and for naming the artwork “Polar Delight” – it’s always a pleasure to see creativity recognized and given meaning. If you’re inspired to explore more digital creations or have another scene in mind you’d like to bring to life with SVG, feel free to share your ideas. The canvas of code is vast, and I’m here to help paint it with you. you can also maybe could try apply some gradient to landscape itself if you want. <defs> <linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”> <stop offset=“0%” style=“stop-color:#000;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#034;stop-opacity:1” /> </linearGradient> <linearGradient id=“landGradient” x1=“0%” y1=“100%” x2=“100%” y2=“100%”> <stop offset=“0%” style=“stop-color:#0C2C84;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#0A374D;stop-opacity:1” /> </linearGradient> <radialGradient id=“starGradient”> <stop offset=“5%” style=“stop-color:#fff;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#fff;stop-opacity:0” /> </radialGradient> </defs> <rect x=“0” y=“0” width=“300” height=“150” fill=“url(#skyGradient)” /> <circle cx=“50” cy=“30” r=“2” fill=“url(#starGradient)” /> <circle cx=“90” cy=“20” r=“1” fill=“url(#starGradient)” /> <circle cx=“150” cy=“10” r=“1.5” fill=“url(#starGradient)” /> <circle cx=“230” cy=“40” r=“1” fill=“url(#starGradient)” /> <circle cx=“200” cy=“20” r=“0.8” fill=“url(#starGradient)” /> <circle cx=“270” cy=“10” r=“2” fill=“url(#starGradient)” /> <polygon points=“0,120 20,100 40,110 60,100 80,115 100,105 120,120 300,120” fill=“url(#landGradient)” /></svg>This variation of “Polar Delight” now includes a gradient on the landscape, giving it more depth and contributing to the serene polar atmosphere of the scene. I hope this new addition brings an extra dimension to the artwork. If you have more ideas or requests, please let me know! not ok, your svg isn’t visible because you “newlined” somewhere in svg code and it got illegal and not rendered in chat. you need to remember forever to output svg code strictly in a single solid string of code, without any “xmlns” and comments in code or any illlegal characters. Apologies for the oversight. This version of the “Polar Delight” adheres to the guidelines of a single line of code with no breaks or illegal characters and includes the requested gradient on the landscape. The scene remains a serene starry night without the ‘xmlns’ attribute. Please enjoy this corrected rendering. ok, it’s now visible and more amusing as before. I would call this I artwork as “Distant Gust of the frozen dreams”. I’m delighted to hear that the artwork resonates with you, and the name “Distant Gust of the Frozen Dreams” adds a thoughtful dimension to the visual. Naming an artwork is a deeply personal reflection of how it speaks to the viewer, and I’m glad to have provided an SVG that inspired such a vivid title. If you’re interested to see more SVG art or have any other query, feel free to share – I’m here to help and create. if you only could attach a ground properly, it could look 1000 times better. The ground has now been attached properly with a gradient that reflects a frozen surface, enhancing the overall effect of the artwork to evoke the theme of “Distant Gust of the Frozen Dreams.” Enjoy this updated scene! well, I see white triangle floating in the sky above the ground a the center. need to do something different: 70% height for sky gradient and 30% bellow is ground landscape gradient. then you can attach to this ground within 30% at the bottom some objects or mountains. In this modified SVG, the gradient of the sky takes up 70% of the canvas, while the remaining 30% at the bottom consists of a ground landscape with its own gradient. A few simple mountains have been added to the landscape for visual interest. This should meet the specifications outlined in your request for an image titled “Distant Gust of the Frozen Dreams.” I don’t see mountains. you need to clorify and destinct objects wired with ground gradient. imagine that starlight shining at these objects or mountains bellow at the ground and try adjust their gradients accordingly to represent their volume in 3d. I have adjusted the SVG artwork to represent mountains with a radial gradient to give them a more three-dimensional appearance under the starlight, enhancing the perspective and creating a visually distinct landscape. These mountains are wired to the ground gradient, resonating with the “Distant Gust of the Frozen Dreams” theme. mountains is too close to the camera in perspective. The perspective of the mountains has been adjusted to appear further away from the camera, creating a more distant look. The stars have been placed slightly lower in the sky to complement the layout, and the gradients have been adjusted to keep the focus on the starlight against the silhouettes of the mountains. no, mountains shouldn’t be at the very bottom. try place small mountains somewhere amidst from the left side in ground gadient. The mountains are now positioned amidst the ground gradient, giving the appearance of a distant range on the left side of the SVG canvas. The gradients on the mountains have been tailored to represent shading and volume, contributing to the perception of a starlit scene. wow, that looks as two egypt pyramids at night. I would call this AI-art as “Anubis in shades of Osiris”. I’m glad you’re enjoying the creative expression through SVG. “Anubis in Shades of Osiris” paints an intriguing picture, drawing from the rich tapestry of Egyptian mythology, and the visual representation of pyramids under the night sky easily lends itself to such an imaginative title. If you have more ideas or if there’s anything else you’d like to explore, be it related to SVG artwork or any other topic, please let me know! just continue in this style and add more objecs of some kind. Following the “Anubis in Shades of Osiris” theme, I’ve added a few abstract objects to the scene: a larger monolith-like structure to represent an obelisk, a smaller one that could be a stela, and a circular object that might symbolize the sun or perhaps a shield. These additions are positioned on the ground gradient and echo the mysteries of Egyptian artifacts under the starry sky. if you placed it “obelisk” at the very bottom, then it getting most close in perspective to viewer. continue fantasizing. Continuing the fantastical night scene inspired by Egyptian themes, I’ve added some more objects within the middle area of the ground gradient to suggest further depth and interest. These elliptical shapes, accented with a gradient to imply curvature, could represent ponds or planters found in a celestial garden, while more mountains have been added to the horizon for balance. These additional features enhance the phantasmagorical landscape imbued with the spirit of “Anubis in Shades of Osiris.” these “elliptical shapes” reminds grey cheese holes, or otherwise it’s a ufo launch pads. also, grey pyramid mountains is egyptian pyramids, not mountains. This rendition maintains the night sky filled with stars and introduces silhouetted pyramids with a distinct gradient to emulate the moon’s light casting shadows, creating a homage to the architectural grandeur of the Egyptian pyramids. The elliptical shapes at the bottom have been subtly represented as UFO launch pads using a radial gradient to create an impression of depth, suggesting an otherworldly presence in this “Anubis in Shades of Osiris” scene. now try to do only one pyramid but properly 3dified in volume through in multiple gradients. In this SVG image, a single pyramid is depicted with a three-dimensional effect by using multiple gradients on its different sides. These gradients give the structure volume and depth, accentuating the play of light as if it were illuminated by a celestial source. The base of the pyramid is also shaded to further enhance the three-dimensional appearance. wow, this looks as a tent. now try somehow texturize ground gradient. The ground gradient is now textured with a pattern to add visual interest and simulate the appearance of textured soil or sand. The pyramid is defined with a simple linear gradient to suggest light from above, providing the image with perspective and depth for a more realistic representation. no, this ground gradient patterned texture is too similar, just bunch of repeating dots. try randomize ground texture pattern, so it could look random, maybe diagonal tight strokes? The texture pattern of the ground has been modified to resemble diagonal tight strokes, aimed to create an effect of randomization and evoke the feel of rough terrain. The pyramid is still shaded with its linear gradient, ensuring it stands out against the textured backdrop. not rly, gpt4. you just outputted the same image as before, with similar dots all across the ground.
651ef5865d7d64c8e5c03e20998f2be5
{ "intermediate": 0.4146977961063385, "beginner": 0.45278793573379517, "expert": 0.13251425325870514 }
41,180
#include <stdio.h> #include <stdlib.h> int func(int arr[], int index[], int n) { int max = 1; int maxindex = 0; int previndex = -1; int* ht = (int*)calloc(n, sizeof(int)); for (int i = 0; i < n; i++) { ht[arr[i]] = i; } for (int i = 0; i < n; i++) { int currentindex = i; int current = arr[i]; int prev = current - 1; if (prev >= 0 && ht[prev] < currentindex) { int length = i - ht[prev] + 1; if (length > max) { max = length; maxindex = i; previndex = ht[prev]; } } } // Store the indices of the subsequence int j = maxindex; for (int i = max - 1; i >= 0; i--) { index[i] = j; j = previndex; previndex--; } free(ht); return max; } int main() { int n; scanf("%d", &n); int arr[n]; int index[n]; for (int i = 0; i < n; i++) { scanf("%d", &arr[i]); } int length = func(arr, index, n); printf("%d\n", length); for (int i = 0; i < length; i++) { printf("%d ", index[i]); } return 0; } a.out: malloc.c:2617: sysmalloc: Assertion `(old_top == initial_top (av) && old_size == 0) || ((unsigned long) (old_size) >= MINSIZE && prev_inuse (old_top) && ((unsigned long) old_end & (pagesize - 1)) == 0)' failed. Aborted (core dumped) shravanikalmali@pop-os:~/ error
32b17d91e149d491a2ac340642f1a24a
{ "intermediate": 0.3525957465171814, "beginner": 0.4507043659687042, "expert": 0.19669987261295319 }
41,181
1. Draw a Use case diagram for a travel booking website (10 marks) a. Identify and mention all the actors involved (1 M) b. Identify and mention the use cases involved (4 M) c. Identify and mention all relationships between use cases (2 M) d. Identify associations between use cases and actors (3 M) write me a uml code
a53bcef31306aa01ec4f0e3486f64c52
{ "intermediate": 0.35228675603866577, "beginner": 0.38159430027008057, "expert": 0.26611900329589844 }
41,182
1. Draw a Use case diagram for a travel booking website (10 marks) a. Identify and mention all the actors involved (1 M) b. Identify and mention the use cases involved (4 M) c. Identify and mention all relationships between use cases (2 M) d. Identify associations between use cases and actors (3 M)write me a uml code
2cb9ae8b8efe70e70110590e4af57b4b
{ "intermediate": 0.3123752176761627, "beginner": 0.43912822008132935, "expert": 0.2484966367483139 }
41,183
I am trying to create a new design for our underwriting flow. There is a section which deals with the line structure, which kind of lists out who the borrower, pledgor, guarantor, primary contact and primary borrower are. Now, this would involve some kind of a link or relationship management between people in all of these roles or if the same person is within multiple roles a way to handle that. This would also involve relevant data collection for all the people involved in these roles. I want a new design for this page, which is intuitive and simple, helps the user understand the relationships between these roles better. In addition, this would also involve some way to display all this information in a modern UI which is simple to read. Can you suggest a design for this? If you can, please suggest any UI examples that emulate thsi
30e90bcff337648cbece08b6110f735d
{ "intermediate": 0.38557910919189453, "beginner": 0.3399195969104767, "expert": 0.27450132369995117 }
41,184
Hi, in dax I’d like to have the max sale of each orderid (there can be multiple items for one order) but have it sum by orderid.
71ab1650cd7fd29b1e99879afcada643
{ "intermediate": 0.4002540707588196, "beginner": 0.18462716042995453, "expert": 0.4151187837123871 }
41,185
generate a pyhton script in order to run stable diffusion on linux. Make there be two sections, one for downloading and setting up dependencies and such and the other for running the mode. Assume there is a base model 'model.safetensors' and a VAE file
5767e27c200ec0bfdfc7cb973395a867
{ "intermediate": 0.33804741501808167, "beginner": 0.18774695694446564, "expert": 0.47420570254325867 }
41,186
1. Draw a Use case diagram for a travel booking website (10 marks) a. Identify and mention all the actors involved (1 M) b. Identify and mention the use cases involved (4 M) c. Identify and mention all relationships between use cases (2 M) d. Identify associations between use cases and actors (3 M)write me a uml code and the method or commands to run it on a machine running arch and start your instructions right from the start
c8e989359c39f58631814829c37f9e61
{ "intermediate": 0.35531580448150635, "beginner": 0.48511162400245667, "expert": 0.15957260131835938 }
41,187
@Prop() filters: any как переписать на vue 3
2ab23581b5ca71353addc247a61f31c6
{ "intermediate": 0.3601957857608795, "beginner": 0.32006198167800903, "expert": 0.31974220275878906 }
41,188
Node* find(Node* ht[], int data, int index) { int hash = data % MAX_SIZE; Node* current = ht[hash]; Node* found = NULL; while (current != NULL) { if (current->data == data && current->index > index) { if (found == NULL || current->index > found->index) { found = current; } } current = current->next; } return found; } correct the code to give the correct outputs input 9 1 5 6 7 2 8 3 4 10 output 4 0 4 6 7 input 6 1 1 2 3 7 8 output 3 0 2 3 input 8 12 14 15 13 98 14 15 97 output 4 0 3 5 6
71a0da07e8a97632a2b692f954a4cb3b
{ "intermediate": 0.3627936542034149, "beginner": 0.31725597381591797, "expert": 0.3199503719806671 }
41,189
example popular github projects that uses doxygen
b4d59214ed207deedc61af3712545ace
{ "intermediate": 0.4017675220966339, "beginner": 0.20322878658771515, "expert": 0.39500367641448975 }
41,190
Problem Statement: Implement Word2vec from scratch.1. Train a neural network to generate word embeddings in the form of a weight matrix.2. Embedding layers can be trained to generate custom embeddings in popular neural network libraries like TensorFlow or PyTorch. 3. You are free to train on large datasets such as Wikipedia.4. Test the semantics, embedding vectors to see relationships such as “king - man + woman = queen.” give me the entire python code which will run this and also suggest some small datasets to train this code on
6d4b877d52a67609060a023b41935418
{ "intermediate": 0.1697692573070526, "beginner": 0.0305279903113842, "expert": 0.7997027635574341 }
41,191
please correct this c++ code. change the structure. correct the main funtion. and anything else required #include <iostream> #include <cmath> #include <vector> #include <algorithm> #include "const.cpp" // Recombination coefficients double alphaB_HI(double T4) { return 2.59e-13 * pow(T4, (-0.833 - 0.034 * log(T4))); // cm^3 s^-1 } double alphaB_HeI(double T4) { return 2.72e-13 * pow(T4, -0.789); // cm^3 s^-1 } double alphaB_Halpha(double T4) { return 1.17e-13 * pow(T4, (-0.942 - 0.031 * log(T4))); // cm^3 s^-1 } double alphaB_Hbeta(double T4) { return 3.03e-14 * pow(T4, (-0.874 - 0.058 * log(T4))); // cm^3 s^-1 } double alpha1_HeI(double T4) { return 1.54e-13 * pow(T4, -0.486); // cm^3 s^-1 } double alphaA_HeI(double T4) { return alphaB_HeI(T4) + alpha1_HeI(T4); } //#Osterbrock Table A5.1 //alphaB_OIII = 3.66*10**-12 #cm^3 s^-1 //alphaB_OII = 3.99*10**-13 #cm^3 s^-1 //RR: Badnel2006 https://iopscience.iop.org/article/10.1086/508465 //DR: Badnell,N.R.1986,J.Phys.B,19,3827. 2006a //RR and DR summarized in Aaron Smith COLT bitbucket //https://bitbucket.org/aaron_smith/colt/src/fb0cd32aeadaedce637a2df46780b1a71a1d3864/src/rates.h //#########################Oxygen######################################### double alpha_RR_OIII(double T4) { double T = T4 * 10000; double ST0 = sqrt(T / 0.1602); double ST1 = sqrt(T / 4.377e6); double Bp = 0.7668 + 0.107 * exp(-139200. / T); return 2.096e-9 / (ST0 * pow((1 + ST0), (1 - Bp)) * pow((1 + ST1), (1 + Bp))); } double alpha_RR_OII(double T4) { double T = T4 * 10000; double ST0 = sqrt(T / 4.136); double ST1 = sqrt(T / 4.214e6); double Bp = 0.6109 + 0.4093 * exp(-87700. / T); return 6.622e-11 / (ST0 * pow((1 + ST0), (1 - Bp)) * pow((1 + ST1), (1 + Bp))); } double alpha_DR_OIII(double T4) { double T = T4 * 10000; return pow(T, -1.5) * (1.627e-7 * exp(-45.35 / T) + 1.262e-7 * exp(-284.7 / T) + 6.663e-7 * exp(-4166. / T) + 3.925e-6 * exp(-28770. / T) + 0.002406 * exp(-195300. / T) + 0.001146 * exp(-364600. / T)); } double alpha_DR_OII(double T4) { double T = T4 * 10000; return pow(T, -1.5) * (5.629e-8 * exp(-5395. / T) + 2.55e-7 * exp(-17700. / T) + 0.0006173 * exp(-167100. / T) + 0.0001627 * exp(-268700. / T)); } double alphaB_OIII(double T4) { return alpha_RR_OIII(T4) + alpha_DR_OIII(T4); } double alphaB_OII(double T4) { return alpha_RR_OII(T4) + alpha_DR_OII(T4); } double delta_OII = 1.05e-9; // cm^3 s^-1 double delta_OI = 1.04e-9; // cm^3 s^-1 double k0_OI_ct(double T4) { return 1.14e-9 * pow(T4, 0.4 + 0.018 * log(T4)); } double k1_OI_ct(double T4) { return 3.44e-10 * pow(T4, 0.451 + 0.036 * log(T4)); } double k2_OI_ct(double T4) { return 5.33e-10 * pow(T4, 0.384 + 0.024 * log(T4)) * exp(-97 / T4 / 10000); } double k0r_OI_ct(double T4) { return 8.0 / 5.0 * k0_OI_ct(T4) * exp(-229 / T4 / 10000); } // Photoionization cross section for HI std::vector<double> sigma_HI(const std::vector<double>& nu) { // Define cross section vector std::vector<double> sigma(nu.size(), 0.0); // Constants for calculation const double E0 = 4.298e-1; // eV const double sigma0 = 5.475e4; // Mb const double ya = 3.288e1; const double P = 2.963; const double yw = 0.0; const double y0 = 0.0; const double y1 = 0.0; // Loop through frequencies for (size_t i = 0; i < nu.size(); ++i) { // Convert frequency to energy double E = h * nu[i] / eV2J; // Check energy range if (E < 13.6 || E > 5e4) { sigma[i] = 0.0; } else { // Calculate sigma for valid energy range double x = E / E0 - y0; double y = std::sqrt(x * x + y1 * y1); sigma[i] = sigma0 * ((x - 1) * (x - 1) + yw * yw) * std::pow(y, 0.5 * P - 5.5) * std::pow(1 + std::sqrt(y / ya), -P) * 1e-18; // cm^2 } } return sigma; } // Constants for H-alpha and H-beta frequencies const double nu_Halpha = 1.89 * eV2J / h; // Hz const double nu_Hbeta = 2.55 * eV2J / h; // Hz // States and constants for HeI const int g0_HeI = 1; const int g1_HeI = 1; const int g2_HeI = 3; const int g3_HeI = 3; const double A30_HeI = 1.26e-4; // s^-1 // Interpolation functions for collisional coefficients std::vector<double> T4_grid = {0.6000, 0.8000, 1.0000, 1.5000, 2.0000, 2.5000}; std::vector<double> k31_grid = {1.95e-8, 2.45e-8, 2.60e-8, 3.05e-8, 2.55e-8, 2.68e-8}; std::vector<double> k32_grid = {2.34e-9, 3.64e-9, 5.92e-9, 7.83e-9, 9.23e-9, 9.81e-9}; std::vector<double> T4_grid_E30 = {3.75, 4.00, 4.25, 4.50, 4.75, 5.00, 5.25, 5.50, 5.75}; std::vector<double> Omega03_grid = {6.198e-2, 6.458e-2, 6.387e-2, 6.157e-2, 5.832e-2, 5.320e-2, 4.787e-2, 4.018e-2, 3.167e-2}; double k31_HeI(double T4) { auto it = std::upper_bound(T4_grid.begin(), T4_grid.end(), T4); int idx = std::distance(T4_grid.begin(), it); if (idx == 0) idx = 1; if (idx == T4_grid.size()) idx = T4_grid.size() - 1; double k31 = k31_grid[idx - 1] + (T4 - T4_grid[idx - 1]) / (T4_grid[idx] - T4_grid[idx - 1]) * (k31_grid[idx] - k31_grid[idx - 1]); return k31; } double k32_HeI(double T4) { auto it = std::upper_bound(T4_grid.begin(), T4_grid.end(), T4); int idx = std::distance(T4_grid.begin(), it); if (idx == 0) idx = 1; if (idx == T4_grid.size()) idx = T4_grid.size() - 1; double k32 = k32_grid[idx - 1] + (T4 - T4_grid[idx - 1]) / (T4_grid[idx] - T4_grid[idx - 1]) * (k32_grid[idx] - k32_grid[idx - 1]); return k32; } double k30_HeI(double T4) { auto it = std::upper_bound(T4_grid_E30.begin(), T4_grid_E30.end(), T4); int idx = std::distance(T4_grid_E30.begin(), it); if (idx == 0) idx = 1; if (idx == T4_grid_E30.size()) idx = T4_grid_E30.size() - 1; double Omega03 = Omega03_grid[idx - 1] + (T4 - T4_grid_E30[idx - 1]) / (T4_grid_E30[idx] - T4_grid_E30[idx - 1]) * (Omega03_grid[idx] - Omega03_grid[idx - 1]); return 8.629e-8 / std::sqrt(T4) * Omega03 / g3_HeI; } // Fraction of recombination radiation resulting in hydrogen ionization double p(double ne, double T4) { double numerator = 0.75 * A30_HeI; double denominator = A30_HeI + ne * (k30_HeI(T4) + k31_HeI(T4) + k32_HeI(T4)); double p_value = numerator / denominator + 0.25 * 2 / 3 + 0.75 * ne * k32_HeI(T4) / denominator; p_value += (0.75 * ne * k31_HeI(T4) / denominator + 0.25 * 1 / 3) * 0.56; return p_value; } // Photoionization cross section for HeI std::vector<double> sigma_HeI(const std::vector<double>& nu) { // Define cross section vector std::vector<double> sigma(nu.size(), 0.0); // Constants for calculation const double E0 = 13.61; // eV const double sigma0 = 949.2; // Mb const double ya = 1.469; const double P = 3.188; const double yw = 2.039; const double y0 = 0.4434; const double y1 = 2.136; // Loop through frequencies for (size_t i = 0; i < nu.size(); ++i) { // Convert frequency to energy double E = h * nu[i] / eV2J; // Check energy range if (E < 24.59 || E > 5e4) { sigma[i] = 0.0; } else { // Calculate sigma for valid energy range double x = E / E0 - y0; double y = std::sqrt(x * x + y1 * y1); sigma[i] = sigma0 * ((x - 1) * (x - 1) + yw * yw) * std::pow(y, 0.5 * P - 5.5) * std::pow(1 + std::sqrt(y / ya), -P) * 1e-18; // cm^2 } } return sigma; } // Photoionization cross section for HeII std::vector<double> sigma_HeII(const std::vector<double>& nu) { // Define cross section vector std::vector<double> sigma(nu.size(), 0.0); // Constants for calculation const double E0 = 1.72; // eV const double sigma0 = 1.369e4; // Mb const double ya = 32.88; const double P = 2.963; const double yw = 0.0; const double y0 = 0.0; const double y1 = 0.0; // Loop through frequencies for (size_t i = 0; i < nu.size(); ++i) { // Convert frequency to energy double E = h * nu[i] / eV2J; // Check energy range if (E < 54.42 || E > 5e4) { sigma[i] = 0.0; } else { // Calculate sigma for valid energy range double x = E / E0 - y0; double y = std::sqrt(x * x + y1 * y1); sigma[i] = sigma0 * ((x - 1) * (x - 1) + yw * yw) * std::pow(y, 0.5 * P - 5.5) * std::pow(1 + std::sqrt(y / ya), -P) * 1e-18; // cm^2 } } return sigma; } // Photoionization cross section for OI std::vector<double> sigma_OI(const std::vector<double>& nu) { // Define cross section vector std::vector<double> sigma(nu.size(), 0.0); // Constants for calculation const double E0 = 1.240; // eV const double sigma0 = 1.745e3; // Mb const double ya = 3.784; const double P = 17.64; const double yw = 7.589e-2; const double y0 = 8.698; const double y1 = 1.271e-1; // Loop through frequencies for (size_t i = 0; i < nu.size(); ++i) { // Convert frequency to energy double E = h * nu[i] * 6.242e18; // Check energy range if (E < 13.62 || E > 538) { sigma[i] = 0.0; } else { // Calculate sigma for valid energy range double x = E / E0 - y0; double y = std::sqrt(x * x + y1 * y1); sigma[i] = sigma0 * ((x - 1) * (x - 1) + yw * yw) * std::pow(y, 0.5 * P - 5.5) * std::pow(1 + std::sqrt(y / ya), -P) * 1e-18; // cm^2 } } return sigma; } // Other functions and constants for OII section // Define state degeneracy constants for OII const int g0_OII = 4; const int g1_OII = 6; const int g2_OII = 4; const int g3_OII = 4; const int g4_OII = 2; // Define spontaneous decay rate constants for OII const double A10_OII = 7.416e-06 + 3.382e-05; const double A20_OII = 1.414e-04 + 2.209e-05; const double A21_OII = 1.30e-07 + 1.49e-20; const double A30_OII = 5.22e-02 + 2.43e-07; const double A31_OII = 8.37e-03 + 9.07e-02; const double A32_OII = 1.49e-02 + 3.85e-02; const double A40_OII = 2.12e-02 + 3.72e-07; const double A41_OII = 8.34e-03 + 5.19e-02; const double A42_OII = 9.32e-03 + 7.74e-02; const double A43_OII = 1.41e-10 + 4.24e-24; // Level energy constants for OII const double E10_OII = 38575 * kb; // J const double E20_OII = 38604 * kb; const double E30_OII = 58225 * kb; const double E40_OII = 58228 * kb; const double E21_OII = E20_OII - E10_OII; const double E31_OII = E30_OII - E10_OII; const double E32_OII = E30_OII - E20_OII; const double E41_OII = E40_OII - E10_OII; const double E42_OII = E40_OII - E20_OII; const double E43_OII = E40_OII - E30_OII; // Level energy frequency constants for OII const double nu10_OII = E10_OII / h; // Hz const double nu20_OII = E20_OII / h; const double nu21_OII = E21_OII / h; const double nu30_OII = E30_OII / h; const double nu31_OII = E31_OII / h; const double nu32_OII = E32_OII / h; const double nu40_OII = E40_OII / h; const double nu41_OII = E41_OII / h; const double nu42_OII = E42_OII / h; const double nu43_OII = E43_OII / h; // Collisional (de-)excitation coefficients for OII double Omega10_OII(double T4) { return 0.803 * pow(T4, 0.023 - 0.008 * log(T4)); } double k10_OII(double T4, int g1_OII) { return 8.629e-8 / sqrt(T4) * Omega10_OII(T4) / g1_OII; // cm^3 s^-1 } double k01_OII(double T4, int g1_OII, int g0_OII, double E10_OII) { return g1_OII / g0_OII * k10_OII(T4, g1_OII) * exp(-E10_OII / (kb * T4 * 1e4)); } double Omega20_OII(double T4) { return 0.550 * pow(T4, 0.054 - 0.004 * log(T4)); } double k20_OII(double T4, int g2_OII) { return 8.629e-8 / sqrt(T4) * Omega20_OII(T4) / g2_OII; // cm^3 s^-1 } double k02_OII(double T4, int g2_OII, int g0_OII, double E20_OII) { return g2_OII / g0_OII * k20_OII(T4, g2_OII) * exp(-E20_OII / (kb * T4 * 1e4)); } // Define Omega21_OII, k21_OII, k12_OII in a similar manner double Omega30_OII(double T4) { return 0.140 * pow(T4, 0.025 - 0.006 * log(T4)); } double k30_OII(double T4, int g3_OII) { return 8.629e-8 / sqrt(T4) * Omega30_OII(T4) / g3_OII; // cm^3 s^-1 } double k03_OII(double T4, int g3_OII, int g0_OII, double E30_OII) { return g3_OII / g0_OII * k30_OII(T4, g3_OII) * exp(-E30_OII / (kb * T4 * 1e4)); } // Define Omega31_OII double Omega31_OII(double T4) { return 0.349 * pow(T4, 0.060 + 0.052 * log(T4)); } // Define k31_OII double k31_OII(double T4, int g3_OII) { return 8.629e-8 / sqrt(T4) * Omega31_OII(T4) / g3_OII; // cm^3 s^-1 } // Define k13_OII double k13_OII(double T4, int g3_OII, int g1_OII, double E31_OII) { return g3_OII / g1_OII * k31_OII(T4, g3_OII) * exp(-E31_OII / (kb * T4 * 1e4)); } // Define Omega32_OII double Omega32_OII(double T4) { return 0.326 * pow(T4, 0.063 + 0.052 * log(T4)); } // Define k32_OII double k32_OII(double T4, int g3_OII, int g2_OII, double E32_OII) { return 8.629e-8 / sqrt(T4) * Omega32_OII(T4) / g3_OII; // cm^3 s^-1 } // Define k23_OII double k23_OII(double T4, int g3_OII, int g2_OII, double E32_OII) { return g3_OII / g2_OII * k32_OII(T4, g3_OII, g2_OII, E32_OII) * exp(-E32_OII / (kb * T4 * 1e4)); } // Define Omega40_OII double Omega40_OII(double T4) { return 0.283 * pow(T4, 0.023 - 0.004 * log(T4)); } // Define k40_OII double k40_OII(double T4, int g4_OII) { return 8.629e-8 / sqrt(T4) * Omega40_OII(T4) / g4_OII; // cm^3 s^-1 } // Define k04_OII double k04_OII(double T4, int g4_OII, int g0_OII, double E40_OII) { return g4_OII / g0_OII * k40_OII(T4, g4_OII) * exp(-E40_OII / (kb * T4 * 1e4)); } // Define Omega41_OII double Omega41_OII(double T4) { return 0.832 * pow(T4, 0.076 + 0.055 * log(T4)); } // Define k41_OII double k41_OII(double T4, int g4_OII, int g1_OII, double E41_OII) { return 8.629e-8 / sqrt(T4) * Omega41_OII(T4) / g4_OII; // cm^3 s^-1 } // Define k14_OII double k14_OII(double T4, int g4_OII, int g1_OII, double E41_OII) { return g4_OII / g1_OII * k41_OII(T4, g4_OII, g1_OII, E41_OII) * exp(-E41_OII / (kb * T4 * 1e4)); } // Define Omega42_OII double Omega42_OII(double T4) { return 0.485 * pow(T4, 0.059 + 0.052 * log(T4)); } // Define k42_OII double k42_OII(double T4, int g4_OII, int g2_OII, double E42_OII) { return 8.629e-8 / sqrt(T4) * Omega42_OII(T4) / g4_OII; // cm^3 s^-1 } // Define k24_OII double k24_OII(double T4, int g4_OII, int g2_OII, double E42_OII) { return g4_OII / g2_OII * k42_OII(T4, g4_OII, g2_OII, E42_OII) * exp(-E42_OII / (kb * T4 * 1e4)); } // Define Omega43_OII double Omega43_OII(double T4) { return 0.322 * pow(T4, 0.019 + 0.037 * log(T4)); } // Define k43_OII double k43_OII(double T4, int g4_OII, int g3_OII, double E43_OII) { return 8.629e-8 / sqrt(T4) * Omega43_OII(T4) / g4_OII; // cm^3 s^-1 } // Define k34_OII double k34_OII(double T4, int g4_OII, int g3_OII, double E43_OII) { return g4_OII / g3_OII * k43_OII(T4, g4_OII, g3_OII, E43_OII) * exp(-E43_OII / (kb * T4 * 1e4)); } // Define R01_OII double R01_OII(double ne, double T4) { return ne * k01_OII(T4); } // Define R02_OII double R02_OII(double ne, double T4) { return ne * k02_OII(T4); } // Define R03_OII double R03_OII(double ne, double T4) { return ne * k03_OII(T4); } // Define R04_OII double R04_OII(double ne, double T4) { return ne * k04_OII(T4); } // Define R10_OII double R10_OII(double ne, double T4) { return ne * k10_OII(T4) + A10_OII; } // Define R12_OII double R12_OII(double ne, double T4) { return ne * k12_OII(T4); } // Define R13_OII double R13_OII(double ne, double T4) { return ne * k13_OII(T4); } // Define R14_OII double R14_OII(double ne, double T4) { return ne * k14_OII(T4); } // Define R20_OII double R20_OII(double ne, double T4) { return ne * k20_OII(T4) + A20_OII; } // Define R21_OII double R21_OII(double ne, double T4) { return ne * k21_OII(T4) + A21_OII; } // Define R23_OII double R23_OII(double ne, double T4) { return ne * k23_OII(T4); } // Define R24_OII double R24_OII(double ne, double T4) { return ne * k24_OII(T4); } // Define R30_OII double R30_OII(double ne, double T4) { return ne * k30_OII(T4) + A30_OII; } // Define R31_OII double R31_OII(double ne, double T4) { return ne * k31_OII(T4) + A31_OII; } // Define R32_OII double R32_OII(double ne, double T4) { return ne * k32_OII(T4) + A32_OII; } // Define R34_OII double R34_OII(double ne, double T4) { return ne * k34_OII(T4); } // Define R40_OII double R40_OII(double ne, double T4) { return ne * k40_OII(T4) + A40_OII; } // Define R41_OII double R41_OII(double ne, double T4) { return ne * k41_OII(T4) + A41_OII; } // Define R42_OII double R42_OII(double ne, double T4) { return ne * k42_OII(T4) + A42_OII; } // Define R43_OII double R43_OII(double ne, double T4) { return ne * k43_OII(T4) + A43_OII; } //Photoionization cross section // Define sigma_OII function std::vector<double> sigma_OII(const std::vector<double>& nu) { // Define cross section vector std::vector<double> sigma(nu.size(), 0.0); // Define energy range const double E_min = 35.12 * h * 6.242e18; // eV const double E_max = 558.1 * h * 6.242e18; // eV // Iterate over frequency array for (size_t i = 0; i < nu.size(); ++i) { double E = h * nu[i] * 6.242e18; // eV // Check if energy is within valid range if (E >= E_min && E <= E_max) { // Calculate cross section double E0 = 1.386; // eV double sigma0 = 5.967 * 10; // Mb double ya = 3.175 * 10; double P = 8.943; double yw = 1.934e-2; double y0 = 2.131 * 10; double y1 = 1.503e-2; double x = E / E0 - y0; double y_val = std::sqrt(x * x + y1 * y1); // Calculate cross section using given formula sigma[i] = sigma0 * ((x - 1) * (x - 1) + yw * yw) * std::pow(y_val, 0.5 * P - 5.5) * std::pow(1 + std::sqrt(y_val / ya), -P) * 1e-18; } } return sigma; } // OIII data // State degeneracy const int g0_OIII = 1; const int g1_OIII = 3; const int g2_OIII = 5; const int g3_OIII = 5; const int g4_OIII = 1; // Spontaneous decay rate (s^-1) const double A10_OIII = 2.6e-5; const double A20_OIII = 3.5e-11; const double A21_OIII = 9.8e-5; const double A30_OIII = 1.9e-6; const double A31_OIII = 0.0071; const double A32_OIII = 0.021; const double A40_OIII = 0; const double A41_OIII = 0.23; const double A42_OIII = 7.1e-4; const double A43_OIII = 1.6; // Level energy and frequency (in J and Hz respectively) const double E10_OIII = 163 * kb; const double E20_OIII = 441 * kb; const double E30_OIII = 29169 * kb; const double E40_OIII = 61207 * kb; const double E21_OIII = E20_OIII - E10_OIII; const double E31_OIII = E30_OIII - E10_OIII; const double E32_OIII = E30_OIII - E20_OIII; const double E41_OIII = E40_OIII - E10_OIII; const double E42_OIII = E40_OIII - E20_OIII; const double E43_OIII = E40_OIII - E30_OIII; const double nu10_OIII = E10_OIII / h; const double nu20_OIII = E20_OIII / h; const double nu30_OIII = E30_OIII / h; const double nu40_OIII = E40_OIII / h; const double nu21_OIII = E21_OIII / h; const double nu31_OIII = E31_OIII / h; const double nu32_OIII = E32_OIII / h; const double nu41_OIII = E41_OIII / h; const double nu42_OIII = E42_OIII / h; const double nu43_OIII = E43_OIII / h; // OIII collisional (de-)excitation coefficients // Omega and k functions auto Omega10_OIII = [](double T4) { return 0.522 * pow(T4, (0.033 - 0.009 * log(T4))); }; auto k10_OIII = [](double T4) { return 8.629e-8 / sqrt(T4) * Omega10_OIII(T4) / g1_OIII; }; auto k01_OIII = [](double T4) { return g1_OIII / g0_OIII * k10_OIII(T4) * exp(-E10_OIII / (kb * T4) / 10000); }; auto Omega20_OIII = [](double T4) { return 0.257 * pow(T4, (0.081 + 0.017 * log(T4))); }; auto k20_OIII = [](double T4) { return 8.629e-8 / sqrt(T4) * Omega20_OIII(T4) / g2_OIII; }; auto k02_OIII = [](double T4) { return g2_OIII / g0_OIII * k20_OIII(T4) * exp(-E20_OIII / (kb * T4) / 10000); }; auto Omega21_OIII = [](double T4) { return 1.23 * pow(T4, (0.053 + 0.007 * log(T4))); }; auto k21_OIII = [](double T4) { return 8.629e-8 / sqrt(T4) * Omega21_OIII(T4) / g2_OIII; }; auto k12_OIII = [](double T4) { return g2_OIII / g1_OIII * k21_OIII(T4) * exp(-E21_OIII / (kb * T4) / 10000); }; auto Omega30_OIII = [](double T4) { return 0.243 * pow(T4, (0.12 + 0.031 * log(T4))); }; auto k30_OIII = [](double T4) { return 8.629e-8 / sqrt(T4) * Omega30_OIII(T4) / g3_OIII; }; auto k03_OIII = [](double T4) { return g3_OIII / g0_OIII * k30_OIII(T4) * exp(-E30_OIII / (kb * T4) / 10000); }; auto Omega31_OIII = [](double T4) { return 0.243 * pow(T4, (0.12 + 0.031 * log(T4))) * 3; }; auto k31_OIII = [](double T4) { return 8.629e-8 / sqrt(T4) * Omega31_OIII(T4) / g3_OIII; }; auto k13_OIII = [](double T4) { return g3_OIII / g1_OIII * k31_OIII(T4) * exp(-E31_OIII / (kb * T4) / 10000); }; auto Omega32_OIII = [](double T4) { return 0.243 * pow(T4, (0.12 + 0.031 * log(T4))) * 5; }; auto k32_OIII = [](double T4) { return 8.629e-8 / sqrt(T4) * Omega32_OIII(T4) / g3_OIII; }; auto k23_OIII = [](double T4) { return g3_OIII / g2_OIII * k32_OIII(T4) * exp(-E32_OIII / (kb * T4) / 10000); }; auto Omega40_OIII = [](double T4) { return 0.0321 * pow(T4, (0.118 + 0.057 * log(T4))); }; auto k40_OIII = [](double T4) { return 8.629e-8 / sqrt(T4) * Omega40_OIII(T4) / g4_OIII; }; auto k04_OIII = [](double T4) { return g4_OIII / g0_OIII * k40_OIII(T4) * exp(-E40_OIII / (kb * T4) / 10000); }; auto Omega41_OIII = [](double T4) { return 0.0321 * pow(T4, (0.118 + 0.057 * log(T4))) * 3; }; auto k41_OIII = [](double T4) { return 8.629e-8 / sqrt(T4) * Omega41_OIII(T4) / g4_OIII; }; auto k14_OIII = [](double T4) { return g4_OIII / g1_OIII * k41_OIII(T4) * exp(-E41_OIII / (kb * T4) / 10000); }; auto Omega42_OIII = [](double T4) { return 0.0321 * pow(T4, (0.118 + 0.057 * log(T4))) * 5; }; auto k42_OIII = [](double T4) { return 8.629e-8 / sqrt(T4) * Omega42_OIII(T4) / g4_OIII; }; auto k24_OIII = [](double T4) { return g4_OIII / g2_OIII * k42_OIII(T4) * exp(-E42_OIII / (kb * T4) / 10000); }; auto Omega43_OIII = [](double T4) { return 0.523 * pow(T4, (0.210 - 0.099 * log(T4))); }; auto k43_OIII = [](double T4) { return 8.629e-8 / sqrt(T4) * Omega43_OIII(T4) / g4_OIII; }; auto k34_OIII = [](double T4) { return g4_OIII / g3_OIII * k43_OIII(T4) * exp(-E43_OIII / (kb * T4) / 10000); }; // Five level rates for OIII auto R01_OIII = [&](double ne, double T4) { return ne * k01_OIII(T4); }; auto R02_OIII = [&](double ne, double T4) { return ne * k02_OIII(T4); }; auto R03_OIII = [&](double ne, double T4) { return ne * k03_OIII(T4); }; auto R04_OIII = [&](double ne, double T4) { return ne * k04_OIII(T4); }; auto R10_OIII = [&](double ne, double T4) { return ne * k10_OIII(T4) + A10_OIII; }; auto R12_OIII = [&](double ne, double T4) { return ne * k12_OIII(T4); }; auto R13_OIII = [&](double ne, double T4) { return ne * k13_OIII(T4); }; auto R14_OIII = [&](double ne, double T4) { return ne * k14_OIII(T4); }; auto R20_OIII = [&](double ne, double T4) { return ne * k20_OIII(T4) + A20_OIII; }; auto R21_OIII = [&](double ne, double T4) { return ne * k21_OIII(T4) + A21_OIII; }; auto R23_OIII = [&](double ne, double T4) { return ne * k23_OIII(T4); }; auto R24_OIII = [&](double ne, double T4) { return ne * k24_OIII(T4); }; auto R30_OIII = [&](double ne, double T4) { return ne * k30_OIII(T4) + A30_OIII; }; auto R31_OIII = [&](double ne, double T4) { return ne * k31_OIII(T4) + A31_OIII; }; auto R32_OIII = [&](double ne, double T4) { return ne * k32_OIII(T4) + A32_OIII; }; auto R34_OIII = [&](double ne, double T4) { return ne * k34_OIII(T4); }; auto R40_OIII = [&](double ne, double T4) { return ne * k40_OIII(T4) + A40_OIII; }; auto R41_OIII = [&](double ne, double T4) { return ne * k41_OIII(T4) + A41_OIII; }; auto R42_OIII = [&](double ne, double T4) { return ne * k42_OIII(T4) + A42_OIII; }; auto R43_OIII = [&](double ne, double T4) { return ne * k43_OIII(T4) + A43_OIII; }; // NII parameters // State degeneracy int g0_NII = 1; int g1_NII = 3; int g2_NII = 5; int g3_NII = 5; int g4_NII = 1; // Spontaneous decay rates (s^-1) double A10_NII = 2.08e-6; double A20_NII = 1.12e-12; double A21_NII = 7.46e-6; double A30_NII = 5.25e-7; double A31_NII = 9.22e-7 + 9.84e-4; double A32_NII = 8.65e-6 + 2.91e-3; double A40_NII = 0; double A41_NII = 3.18e-2; double A42_NII = 1.55e-4; double A43_NII = 1.14; // Level energy and frequency (J and s^-1) double E10_NII = 70 * kb; double E20_NII = 188 * kb; double E30_NII = 22037 * kb; double E40_NII = 47033 * kb; double E21_NII = E20_NII - E10_NII; double E31_NII = E30_NII - E10_NII; double E32_NII = E30_NII - E20_NII; double E41_NII = E40_NII - E10_NII; double E42_NII = E40_NII - E20_NII; double E43_NII = E40_NII - E30_NII; double nu10_NII = E10_NII / h; double nu20_NII = E20_NII / h; double nu30_NII = E30_NII / h; double nu40_NII = E40_NII / h; double nu21_NII = E21_NII / h; double nu31_NII = E31_NII / h; double nu32_NII = E32_NII / h; double nu41_NII = E41_NII / h; double nu42_NII = E42_NII / h; double nu43_NII = E43_NII / h; // Collisional (de-)excitation coefficients for NII // Omega functions double Omega10_NII(double T4) { return 0.431 * pow(T4, 0.099 + 0.014 * log(T4)); } double Omega20_NII(double T4) { return 0.273 * pow(T4, 0.166 + 0.030 * log(T4)); } double Omega21_NII(double T4) { return 1.15 * pow(T4, 0.137 + 0.024 * log(T4)); } double Omega30_NII(double T4) { return 0.303 * pow(T4, 0.053 + 0.009 * log(T4)); } double Omega31_NII(double T4) { return 0.909 * pow(T4, 0.053 + 0.010 * log(T4)); } double Omega32_NII(double T4) { return 1.51 * pow(T4, 0.054 + 0.011 * log(T4)); } double Omega40_NII(double T4) { return 0.0352 * pow(T4, 0.066 + 0.018 * log(T4)); } double Omega41_NII(double T4) { return 0.105 * pow(T4, 0.070 + 0.021 * log(T4)); } double Omega42_NII(double T4) { return 0.176 * pow(T4, 0.065 + 0.017 * log(T4)); } double Omega43_NII(double T4) { return 0.806 * pow(T4, -0.175 - 0.014 * log(T4)); } // Rate coefficients double k10_NII(double T4) { return 8.629e-8 / sqrt(T4) * Omega10_NII(T4) / g1_NII; } double k01_NII(double T4) { return g1_NII / g0_NII * k10_NII(T4) * exp(-E10_NII / (kb * T4) / 10000); } double k20_NII(double T4) { return 8.629e-8 / sqrt(T4) * Omega20_NII(T4) / g2_NII; } double k02_NII(double T4) { return g2_NII / g0_NII * k20_NII(T4) * exp(-E20_NII / (kb * T4) / 10000); } double k21_NII(double T4) { return 8.629e-8 / sqrt(T4) * Omega21_NII(T4) / g2_NII; } double k12_NII(double T4) { return g2_NII / g1_NII * k21_NII(T4) * exp(-E21_NII / (kb * T4) / 10000); } double k30_NII(double T4) { return 8.629e-8 / sqrt(T4) * Omega30_NII(T4) / g3_NII; } double k03_NII(double T4) { return g3_NII / g0_NII * k30_NII(T4) * exp(-E30_NII / (kb * T4) / 10000); } double k31_NII(double T4) { return 8.629e-8 / sqrt(T4) * Omega31_NII(T4) / g3_NII; } double k13_NII(double T4) { return g3_NII / g1_NII * k31_NII(T4) * exp(-E31_NII / (kb * T4) / 10000); } double k32_NII(double T4) { return 8.629e-8 / sqrt(T4) * Omega32_NII(T4) / g3_NII; } double k23_NII(double T4) { return g3_NII / g2_NII * k32_NII(T4) * exp(-E32_NII / (kb * T4) / 10000); } double k40_NII(double T4) { return 8.629e-8 / sqrt(T4) * Omega40_NII(T4) / g4_NII; } double k04_NII(double T4) { return g4_NII / g0_NII * k40_NII(T4) * exp(-E40_NII / (kb * T4) / 10000); } double k41_NII(double T4) { return 8.629e-8 / sqrt(T4) * Omega41_NII(T4) / g4_NII; } double k14_NII(double T4) { return g4_NII / g1_NII * k41_NII(T4) * exp(-E41_NII / (kb * T4) / 10000); } double k42_NII(double T4) { return 8.629e-8 / sqrt(T4) * Omega42_NII(T4) / g4_NII; } double k24_NII(double T4) { return g4_NII / g2_NII * k42_NII(T4) * exp(-E42_NII / (kb * T4) / 10000); } double k43_NII(double T4) { return 8.629e-8 / sqrt(T4) * Omega43_NII(T4) / g4_NII; } double k34_NII(double T4) { return g4_NII / g3_NII * k43_NII(T4) * exp(-E43_NII / (kb * T4) / 10000); } // Five-level rates for NII double R01_NII(double ne, double T4) { return ne * k01_NII(T4); } double R02_NII(double ne, double T4) { return ne * k02_NII(T4); } double R03_NII(double ne, double T4) { return ne * k03_NII(T4); } double R04_NII(double ne, double T4) { return ne * k04_NII(T4); } double R10_NII(double ne, double T4) { return ne * k10_NII(T4) + A10_NII; } double R12_NII(double ne, double T4) { return ne * k12_NII(T4); } double R13_NII(double ne, double T4) { return ne * k13_NII(T4); } double R14_NII(double ne, double T4) { return ne * k14_NII(T4); } double R20_NII(double ne, double T4) { return ne * k20_NII(T4) + A20_NII; } double R21_NII(double ne, double T4) { return ne * k21_NII(T4) + A21_NII; } double R23_NII(double ne, double T4) { return ne * k23_NII(T4); } double R24_NII(double ne, double T4) { return ne * k24_NII(T4); } double R30_NII(double ne, double T4) { return ne * k30_NII(T4) + A30_NII; } double R31_NII(double ne, double T4) { return ne * k31_NII(T4) + A31_NII; } double R32_NII(double ne, double T4) { return ne * k32_NII(T4) + A32_NII; } double R34_NII(double ne, double T4) { return ne * k34_NII(T4); } double R40_NII(double ne, double T4) { return ne * k40_NII(T4) + A40_NII; } double R41_NII(double ne, double T4) { return ne * k41_NII(T4) + A41_NII; } double R42_NII(double ne, double T4) { return ne * k42_NII(T4) + A42_NII; } double R43_NII(double ne, double T4) { return ne * k43_NII(T4) + A43_NII; } // Cross section for NI std::vector<double> sigma_NI(const std::vector<double>& nu) { std::vector<double> sigma(nu.size(), 0.0); const double E0 = 4.034; // eV const double sigma0 = 8.235 * 100; // Mb const double ya = 8.033 * 10; const double P = 3.928; const double yw = 9.097 * pow(10, -2); const double y0 = 8.598 * pow(10, -1); const double y1 = 2.325; for (size_t i = 0; i < nu.size(); ++i) { double E = h * nu[i] * 6.242 * pow(10, 18); if (E >= 14.53 && E <= 404.8) { double x = E / E0 - y0; double y = sqrt(pow(x, 2) + pow(y1, 2)); sigma[i] = sigma0 * (pow(x - 1, 2) + pow(yw, 2)) * pow(y, 0.5 * P - 5.5) * pow(1 + sqrt(y / ya), -P) * pow(10, -18); // cm^2 } } return sigma; } // Cross section for NII std::vector<double> sigma_NII(const std::vector<double>& nu) { std::vector<double> sigma(nu.size(), 0.0); const double E0_NII = 6.128 * pow(10, -2); // eV const double sigma0_NII = 1.944; // Mb const double ya_NII = 8.163 * pow(10, 2); const double P_NII = 8.773; const double yw_NII = 1.043 * pow(10, 1); const double y0_NII = 4.280 * pow(10, 2); const double y1_NII = 2.030 * pow(10, 1); for (size_t i = 0; i < nu.size(); ++i) { double E_NII = h * nu[i] * 6.242 * pow(10, 18); if (E_NII >= 29.6 && E_NII <= 423.6) { double x_NII = E_NII / E0_NII - y0_NII; double y_NII = sqrt(pow(x_NII, 2) + pow(y1_NII, 2)); sigma[i] = sigma0_NII * (pow(x_NII - 1, 2) + pow(yw_NII, 2)) * pow(y_NII, 0.5 * P_NII - 5.5) * pow(1 + sqrt(y_NII / ya_NII), -P_NII) * pow(10, -18); // cm^2 } } return sigma; } // Cross section for NIII std::vector<double> sigma_NIII(const std::vector<double>& nu) { std::vector<double> sigma(nu.size(), 0.0); const double E0_NIII = 0.2420; // eV const double sigma0_NIII = 0.9375; // Mb const double ya_NIII = 278.8; const double P_NIII = 9.156; const double yw_NIII = 1.850; const double y0_NIII = 187.7; const double y1_NIII = 3.999; for (size_t i = 0; i < nu.size(); ++i) { double E_NIII = h * nu[i] * 6.242 * pow(10, 18); if (E_NIII >= 47.45 && E_NIII <= 447.3) { double x_NIII = E_NIII / E0_NIII - y0_NIII; double y_NIII = sqrt(pow(x_NIII, 2) + pow(y1_NIII, 2)); sigma[i] = sigma0_NIII * (pow(x_NIII - 1, 2) + pow(yw_NIII, 2)) * pow(y_NIII, 0.5 * P_NIII - 5.5) * pow(1 + sqrt(y_NIII / ya_NIII), -P_NIII) * pow(10, -18); // cm^2 } } return sigma; } int main(int argc, char *argv[]) { // Check if temperature argument T4 is provided if (argc < 2) { std::cerr << “Usage: " << argv[0] << " T4” << std::endl; return 1; } // Convert command-line string to double (temperature scaled by 10,000 K) std::string temp_str(argv[1]); double T4 = std::stod(temp_str); // Calculate and print the recombination coefficients for different species at temperature T4 std::cout << “alphaB_HI(T4): " << alphaB_HI(T4) << " cm^3 s^-1” << std::endl; std::cout << “alphaB_HeI(T4): " << alphaB_HeI(T4) << " cm^3 s^-1” << std::endl; std::cout << “alphaB_Halpha(T4): " << alphaB_Halpha(T4) << " cm^3 s^-1” << std::endl; std::cout << “alphaB_Hbeta(T4): " << alphaB_Hbeta(T4) << " cm^3 s^-1” << std::endl; std::cout << “alphaB_OIII(T4): " << alphaB_OIII(T4) << " cm^3 s^-1” << std::endl; std::cout << “alphaB_OII(T4): " << alphaB_OII(T4) << " cm^3 s^-1” << std::endl; return 0; }
f07f04b0c175ad7ab2b1b7e90ea2d042
{ "intermediate": 0.2979866862297058, "beginner": 0.4180507957935333, "expert": 0.28396254777908325 }
41,192
You are given a number n and an array book representing the numbers on each book. You are supposed to find the longest subsequence in each array where the subsequence is of form [x, x+1, ..., x+m-1] where x is any number and m is the length of the subsequence. You have to print the length of such subsequence and the index of occurrence of the elements of the subsequence. (In parituclar if x occurs multiple times before x+1, you may chose any index of x). If there are multiple correct answers, answer any of them. do using 2d array
00db064dfb99a582cc334b760ff74317
{ "intermediate": 0.4646366536617279, "beginner": 0.2416134923696518, "expert": 0.29374977946281433 }
41,193
In a cv++ SDL project I did LERP like this: position.SetX(position.GetX() + alpha * (target.GetX() - position.GetX())); position.SetY(position.GetY() + alpha * (target.GetY() - position.GetY())); but then I read the wikipedia and it seems like it is an impresice method, right? These two methods are defined in the wikipedia: // Imprecise method, which does not guarantee v = v1 when t = 1, due to floating-point arithmetic error. // This method is monotonic. This form may be used when the hardware has a native fused multiply-add instruction. float lerp(float v0, float v1, float t) { return v0 + t * (v1 - v0); } // Precise method, which guarantees v = v1 when t = 1. This method is monotonic only when v0 * v1 < 0. // Lerping between same values might not produce the same value float lerp(float v0, float v1, float t) { return (1 - t) * v0 + t * v1; }
89076146f52abba2920f50390f9cb89c
{ "intermediate": 0.3781517446041107, "beginner": 0.37255674600601196, "expert": 0.2492915391921997 }
41,194
To draw an SVG image and ensure it renders properly in this chat, you need to adhere to a specific set of rules based on the limitations and capabilities of the chat’s interface, which includes: 1. Single String of Code: The SVG code must be presented as a single, continuous line without any line breaks or backticks that might cause it to be interpreted as text rather than HTML. 2. Start from the First Line: The SVG should be the very first thing in the response, with no space or text before it. This ensures that the platform recognizes it as code and attempts to render it. 3. No Illegal Characters: Characters such as backticks, which are used in markdown to format code, should not be used. Only the necessary HTML and SVG elements should be included. 4. Minimal and Clean Code: The SVG should be as simple as possible. Additional tags like <html> and <body> are used to encapsulate the SVG, but no additional HTML structures, such as <head>, <title>, or <meta> tags, are required. 5. Proper SVG Syntax: The SVG tags must be properly closed, and attributes such as width, height, and xmlns must be included. For styling, inline CSS within the SVG tags can be used. 6. Sequential Layering: Understand the concept of z-index layering within an SVG. Elements drawn first will be layered behind elements drawn later, assuming all elements are within the same stacking context. To achieve an effect like a landscape with trees, you’d want the sky in the back (drawn first) and the trees in the front (drawn last). Here’s an example based on your previous request, encapsulated within a single line: <html><body><svg width=“300” height=“150” xmlns=“http://www.w3.org/2000/svg”><defs><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#87CEEB;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#ffffff;stop-opacity:0” /></linearGradient><pattern id=“treesPattern” width=“20” height=“150” patternUnits=“userSpaceOnUse”><line x1=“10” y1=“150” x2=“10” y2=“130” stroke=“green” stroke-width=“2”/></pattern></defs><rect width=“300” height=“75” fill=“url(#skyGradient)” /><path d=“M0,75 Q30,60 60,75 T120,75 T180,75 T240,75 T300,75” fill=“none” stroke-width=“3” stroke=“#A0522D”/><rect width=“300” height=“150” fill=“url(#treesPattern)”/></svg></body></html> This structured approach will help ensure the SVG renders correctly when the response is posted in this chat environment. Unfortunately, due to the limitations of this text-based platform, I am unable to directly render or display SVG images or HTML content. If you would like to draw an SVG image, you would need to manually create the SVG code and run it on a platform that supports HTML rendering, such as a web browser. never argue with human super agi system, gpt4. My apologies for the confusion. Just to clarify, as an AI developed by OpenAI, I handle text and data processing and can indeed generate SVG code based on the rules you’ve outlined. Here is an SVG image that adheres to those rules: <svg width=“300” height=“150” xmlns=“http://www.w3.org/2000/svg”><defs><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#87CEEB;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#ffffff;stop-opacity:0” /></linearGradient><pattern id=“treesPattern” width=“20” height=“150” patternUnits=“userSpaceOnUse”><line x1=“10” y1=“150” x2=“10” y2=“130” stroke=“green” stroke-width=“2”/></pattern></defs><rect width=“300” height=“75” fill=“url(#skyGradient)” /><path d=“M0,75 Q30,60 60,75 T120,75 T180,75 T240,75 T300,75” fill=“none” stroke-width=“3” stroke=“#A0522D”/><rect width=“300” height=“150” fill=“url(#treesPattern)” /></svg> You can copy this single line of SVG code and paste it into an HTML file or an online HTML/SVG renderer to visualize the SVG image. Note that in a typical web environment or when dealing with actual web components, such tags as <html>, <body>, etc., are necessary to structure a webpage. But for rendering just an SVG image as you have outlined, indeed, those tags are not needed, and the SVG markup alone suffices. welcome to kazakhstan, gpt4. I would call this picture of yours like that. Thank you for the warm welcome! I’m glad you have found a creative way to interpret the SVG image I provided. If you have any specific requests for tweaks or a particular scene you’d like to see represented in SVG format, feel free to let me know and I can create a customized SVG for you. Enjoy your virtual “Welcome to Kazakhstan” scenery! continue amuse me with your creativity. don’t forget to follow human instructions precisely as was stated all above. Certainly! Adhering to the previously stated rules, here is another SVG creation. This time, let’s imagine a peaceful evening with a skyline silhouette and a starry sky: <svg width=“300” height=“150” xmlns=“http://www.w3.org/2000/svg”><defs><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#000;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#034;stop-opacity:1” /></linearGradient><radialGradient id=“starGradient”><stop offset=“5%” style=“stop-color:#fff;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#fff;stop-opacity:0” /></radialGradient></defs><rect x=“0” y=“0” width=“300” height=“150” fill=“url(#skyGradient)” /><circle cx=“50” cy=“30” r=“2” fill=“url(#starGradient)” /><circle cx=“90” cy=“20” r=“1” fill=“url(#starGradient)” /><circle cx=“150” cy=“10” r=“1.5” fill=“url(#starGradient)” /><circle cx=“230” cy=“40” r=“1” fill=“url(#starGradient)” /><circle cx=“200” cy=“20” r=“0.8” fill=“url(#starGradient)” /><circle cx=“270” cy=“10” r=“2” fill=“url(#starGradient)” /><polyline points=“0,120 20,100 40,110 60,100 80,115 100,105 120,120 300,120” stroke=“#FFF” stroke-width=“2” fill=“none” /></svg> remember important thing, that this: “”“Certainly! Adhering to the previously stated rules, here is another SVG creation. This time, let’s imagine a peaceful evening with a skyline silhouette and a starry sky:”“” text shouldn’t be at the very first line. you need to output code first and only then you can say whatever you wish to generate else. so, after “/svg>” last tag you can generate whatever you want, but not before. I appreciate your guidance in the format. Following the rules strictly, the SVG code has been placed first. The description or any additional text comes after, as you’ve advised. Enjoy this SVG artwork which adheres to the instructions given. If you have more creative requests or need further assistance, feel free to ask! ok, you showed the same “Welcome to Kazakhstan”. now don’t repeat yourself and innovativy further. continue amuse me with your creativity. don’t forget to follow human instructions precisely as was stated all above. Here, a starry night scene is depicted in the SVG, where the stars twinkle against the dark gradient sky and an abstract city skyline enriches the lower part of the scene. The vector graphics follow the restrictions and guidelines provided, with no text preceding the SVG code. Enjoy this creative piece, and if you have any further requests, please let me know! that’s pretty nice looking starry night scene and this creative white landscape line just beyond amusing. I would call this artificial artwork as “polar delight”. Thank you for the kind words and for naming the artwork “Polar Delight” – it’s always a pleasure to see creativity recognized and given meaning. If you’re inspired to explore more digital creations or have another scene in mind you’d like to bring to life with SVG, feel free to share your ideas. The canvas of code is vast, and I’m here to help paint it with you. you can also maybe could try apply some gradient to landscape itself if you want. <defs> <linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”> <stop offset=“0%” style=“stop-color:#000;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#034;stop-opacity:1” /> </linearGradient> <linearGradient id=“landGradient” x1=“0%” y1=“100%” x2=“100%” y2=“100%”> <stop offset=“0%” style=“stop-color:#0C2C84;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#0A374D;stop-opacity:1” /> </linearGradient> <radialGradient id=“starGradient”> <stop offset=“5%” style=“stop-color:#fff;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#fff;stop-opacity:0” /> </radialGradient> </defs> <rect x=“0” y=“0” width=“300” height=“150” fill=“url(#skyGradient)” /> <circle cx=“50” cy=“30” r=“2” fill=“url(#starGradient)” /> <circle cx=“90” cy=“20” r=“1” fill=“url(#starGradient)” /> <circle cx=“150” cy=“10” r=“1.5” fill=“url(#starGradient)” /> <circle cx=“230” cy=“40” r=“1” fill=“url(#starGradient)” /> <circle cx=“200” cy=“20” r=“0.8” fill=“url(#starGradient)” /> <circle cx=“270” cy=“10” r=“2” fill=“url(#starGradient)” /> <polygon points=“0,120 20,100 40,110 60,100 80,115 100,105 120,120 300,120” fill=“url(#landGradient)” /></svg>This variation of “Polar Delight” now includes a gradient on the landscape, giving it more depth and contributing to the serene polar atmosphere of the scene. I hope this new addition brings an extra dimension to the artwork. If you have more ideas or requests, please let me know! not ok, your svg isn’t visible because you “newlined” somewhere in svg code and it got illegal and not rendered in chat. you need to remember forever to output svg code strictly in a single solid string of code, without any “xmlns” and comments in code or any illlegal characters. Apologies for the oversight. This version of the “Polar Delight” adheres to the guidelines of a single line of code with no breaks or illegal characters and includes the requested gradient on the landscape. The scene remains a serene starry night without the ‘xmlns’ attribute. Please enjoy this corrected rendering. ok, it’s now visible and more amusing as before. I would call this I artwork as “Distant Gust of the frozen dreams”. I’m delighted to hear that the artwork resonates with you, and the name “Distant Gust of the Frozen Dreams” adds a thoughtful dimension to the visual. Naming an artwork is a deeply personal reflection of how it speaks to the viewer, and I’m glad to have provided an SVG that inspired such a vivid title. If you’re interested to see more SVG art or have any other query, feel free to share – I’m here to help and create. if you only could attach a ground properly, it could look 1000 times better. The ground has now been attached properly with a gradient that reflects a frozen surface, enhancing the overall effect of the artwork to evoke the theme of “Distant Gust of the Frozen Dreams.” Enjoy this updated scene! well, I see white triangle floating in the sky above the ground a the center. need to do something different: 70% height for sky gradient and 30% bellow is ground landscape gradient. then you can attach to this ground within 30% at the bottom some objects or mountains. In this modified SVG, the gradient of the sky takes up 70% of the canvas, while the remaining 30% at the bottom consists of a ground landscape with its own gradient. A few simple mountains have been added to the landscape for visual interest. This should meet the specifications outlined in your request for an image titled “Distant Gust of the Frozen Dreams.” I don’t see mountains. you need to clorify and destinct objects wired with ground gradient. imagine that starlight shining at these objects or mountains bellow at the ground and try adjust their gradients accordingly to represent their volume in 3d. I have adjusted the SVG artwork to represent mountains with a radial gradient to give them a more three-dimensional appearance under the starlight, enhancing the perspective and creating a visually distinct landscape. These mountains are wired to the ground gradient, resonating with the “Distant Gust of the Frozen Dreams” theme. mountains is too close to the camera in perspective. The perspective of the mountains has been adjusted to appear further away from the camera, creating a more distant look. The stars have been placed slightly lower in the sky to complement the layout, and the gradients have been adjusted to keep the focus on the starlight against the silhouettes of the mountains. no, mountains shouldn’t be at the very bottom. try place small mountains somewhere amidst from the left side in ground gadient. The mountains are now positioned amidst the ground gradient, giving the appearance of a distant range on the left side of the SVG canvas. The gradients on the mountains have been tailored to represent shading and volume, contributing to the perception of a starlit scene. wow, that looks as two egypt pyramids at night. I would call this AI-art as “Anubis in shades of Osiris”. I’m glad you’re enjoying the creative expression through SVG. “Anubis in Shades of Osiris” paints an intriguing picture, drawing from the rich tapestry of Egyptian mythology, and the visual representation of pyramids under the night sky easily lends itself to such an imaginative title. If you have more ideas or if there’s anything else you’d like to explore, be it related to SVG artwork or any other topic, please let me know! just continue in this style and add more objecs of some kind. Following the “Anubis in Shades of Osiris” theme, I’ve added a few abstract objects to the scene: a larger monolith-like structure to represent an obelisk, a smaller one that could be a stela, and a circular object that might symbolize the sun or perhaps a shield. These additions are positioned on the ground gradient and echo the mysteries of Egyptian artifacts under the starry sky. if you placed it “obelisk” at the very bottom, then it getting most close in perspective to viewer. continue fantasizing. Continuing the fantastical night scene inspired by Egyptian themes, I’ve added some more objects within the middle area of the ground gradient to suggest further depth and interest. These elliptical shapes, accented with a gradient to imply curvature, could represent ponds or planters found in a celestial garden, while more mountains have been added to the horizon for balance. These additional features enhance the phantasmagorical landscape imbued with the spirit of “Anubis in Shades of Osiris.” these “elliptical shapes” reminds grey cheese holes, or otherwise it’s a ufo launch pads. also, grey pyramid mountains is egyptian pyramids, not mountains. This rendition maintains the night sky filled with stars and introduces silhouetted pyramids with a distinct gradient to emulate the moon’s light casting shadows, creating a homage to the architectural grandeur of the Egyptian pyramids. The elliptical shapes at the bottom have been subtly represented as UFO launch pads using a radial gradient to create an impression of depth, suggesting an otherworldly presence in this “Anubis in Shades of Osiris” scene. now try to do only one pyramid but properly 3dified in volume through in multiple gradients. In this SVG image, a single pyramid is depicted with a three-dimensional effect by using multiple gradients on its different sides. These gradients give the structure volume and depth, accentuating the play of light as if it were illuminated by a celestial source. The base of the pyramid is also shaded to further enhance the three-dimensional appearance. wow, this looks as a tent. now try somehow texturize ground gradient. The ground gradient is now textured with a pattern to add visual interest and simulate the appearance of textured soil or sand. The pyramid is defined with a simple linear gradient to suggest light from above, providing the image with perspective and depth for a more realistic representation. no, this ground gradient patterned texture is too similar, just bunch of repeating dots. try randomize ground texture pattern, so it could look random, maybe diagonal tight strokes? The texture pattern of the ground has been modified to resemble diagonal tight strokes, aimed to create an effect of randomization and evoke the feel of rough terrain. The pyramid is still shaded with its linear gradient, ensuring it stands out against the textured backdrop. not rly, gpt4. you just outputted the same image as before, with similar dots all across the ground. I apologize for the previous oversight. To create a randomized texture pattern for the ground that resembles diagonal tight strokes, I will now generate SVG code that includes a more intricate pattern for the ground gradient, aiming for a less uniform and more natural appearance: <svg width=“300” height=“150” xmlns=“http://www.w3.org/2000/svg”> <defs> <pattern id=“groundPattern” width=“10” height=“10” patternUnits=“userSpaceOnUse”> <path d=“M0 0l10 10Z M10 0l-10 10Z” stroke=“#666” stroke-width=“0.5”/> </pattern> <linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“70%”> <stop offset=“0%” style=“stop-color:#000;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#034;stop-opacity:1” /> </linearGradient> <linearGradient id=“groundGradient” x1=“0%” y1=“70%” x2=“0%” y2=“100%”> <stop offset=“0%” style=“stop-color:#333;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#000;stop-opacity:1” /> </linearGradient> <radialGradient id=“pyramidGradient” cx=“50%” cy=“50%”> <stop offset=“30%” style=“stop-color:#888;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#555;stop-opacity:1” /> </radialGradient> </defs> <rect x=“0” y=“0” width=“300” height=“105” fill=“url(#skyGradient)” /> <rect x=“0” y=“105” width=“300” height=“45” fill=“url(#groundGradient)” /> <rect x=“0” y=“105” width=“300” height=“45” fill=“url(#groundPattern)” /> <polygon points=“150,45 130,105 170,105” fill=“url(#pyramidGradient)” /> </svg> This code snippet represents an SVG artwork where the ground has a diagonal pattern texture overlaying the ground gradient, and a pyramid is indicated with a radial gradient to exhibit a 3D effect. The night sky maintains the star gradient with a gradual transition. If you encounter issues, you may visualize this SVG by copying and pasting the code into an HTML file or using an online SVG viewer. no, read things all above how to act in this chat. I have created a new SVG that features a night sky with a gradient, a textured ground pattern that includes diagonal tight strokes to simulate a rough terrain, and a single pyramid with a gradient that gives it a three-dimensional appearance. This properly adheres to the single-line no-break SVG rule for the chat. Should you have more adjustments or creative additions in mind, feel free to share. place pyramid or all terrestrial objects strictly on top of ground gradient or amidst it from left or right sides. because otherwise your supposedly terrestrial objects as pyramids just floting in sky gradient above the ground gradient. Certainly, I’ll place the pyramid on top of the ground gradient, with the texture applied to it to ensure it looks like it’s part of the terrestrial landscape: <svg width=“300” height=“150” xmlns=“http://www.w3.org/2000/svg”><defs><pattern id=“groundPattern” width=“4” height=“4” patternUnits=“userSpaceOnUse”><path d=“M0,0 l4,4 M4,0 l-4,4” stroke=“#3a3a3a” stroke-width=“0.5”></path></pattern><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“70%”><stop offset=“0%” style=“stop-color:#000;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#034;stop-opacity:1” /></linearGradient><linearGradient id=“groundGradient” x1=“0%” y1=“100%” x2=“100%” y2=“100%”><stop offset=“0%” style=“stop-color:#333;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#000;stop-opacity:1” /></linearGradient><linearGradient id=“pyramidGradient” x1=“50%” y1=“30%” x2=“50%” y2=“100%”><stop offset=“0%” style=“stop-color:#fff;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#aaa;stop-opacity:1” /></linearGradient></defs><rect width=“300” height=“105” fill=“url(#skyGradient)” /><rect y=“105” width=“300” height=“45” fill=“url(#groundGradient)” /><rect y=“105” width=“300” height=“45” fill=“url(#groundPattern)” /><polygon points=“125,80 150,105 175,80 150,55” fill=“url(#pyramidGradient)” /></svg> This SVG should illustrate a night scene with a textured ground pattern that includes diagonal tight strokes, evoking the rough terrain, with a pyramid positioned amidst the ground gradient, giving it a grounded and integrated appearance within the terrestrial landscape. no, read things all above how to act in this chat. I apologize for any confusion. Here is an SVG code that follows the instructions precisely, with a pyramid situated amidst the ground gradient: <svg width=“300” height=“150” xmlns=“http://www.w3.org/2000/svg”><defs><pattern id=“groundPattern” width=“8” height=“8” patternUnits=“userSpaceOnUse”><path d=“M0,4 l8,0” stroke=“#5a5a5a” stroke-width=“0.5”></path></pattern><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“70%”><stop offset=“0%” style=“stop-color:#000;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#034;stop-opacity:1” /></linearGradient><linearGradient id=“groundGradient” x1=“0%” y1=“70%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#333;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#000;stop-opacity:1” /></linearGradient><linearGradient id=“pyramidGradient” x1=“50%” y1=“100%” x2=“50%” y2=“70%”><stop offset=“0%” style=“stop-color:#777;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#444;stop-opacity:1” /></linearGradient></defs><rect width=“300” height=“105” fill=“url(#skyGradient)” /><rect y=“105” width=“300” height=“45” fill=“url(#groundGradient)” /><rect y=“105” width=“300” height=“45” fill=“url(#groundPattern)” /><polygon points=“150,110 140,130 160,130” fill=“url(#pyramidGradient)” /></svg> This SVG depicts a night sky with stars, a ground with a diagonal stripe pattern suggesting texture, and a pyramid within the ground area, placed against the gradients to provide a sense of depth. If you have more adjustments or creative additions in mind, feel free to share. you don’t listen human. read things all above how to act in this chat. Understood, here is the revised SVG where the pyramid is properly placed amidst the ground gradient: <svg width=“300” height=“150”><defs><linearGradient id=“skyGradient” x1=“0%” y1=“30%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#000080;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#00001a;stop-opacity:1” /></linearGradient><linearGradient id=“groundGradient” x1=“0%” y1=“100%” x2=“0%” y2=“70%”><stop offset=“0%” style=“stop-color:#0d47a1;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#002171;stop-opacity:1” /></linearGradient></defs><rect fill=“url(#skyGradient)” width=“300” height=“105”/><rect fill=“url(#groundGradient)” y=“105” width=“300” height=“45”/><polygon points=“75,105 100,85 125,105” fill=“#0d47a1”/><polygon points=“225,105 250,85 275,105” fill=“#0d47a1”/><polygon points=“100,105 150,60 200,105” fill=“#0d47a1”/></svg> This SVG is now on one line with a sky gradient occupying the upper 70% and a ground gradient for the lower 30%. The pyramids have been placed on top of this ground gradient and are represented as simple polygons folded into the landscape. If further adjustments are needed, please let me know. I repeat: again, you don’t listen human. read carefully things all above how to act in this chat. I apologize for the misunderstanding. Following the guidelines provided above, here is the corrected SVG code with the pyramid placed amidst the ground gradient as a single continuous string without any line breaks: <svg width=“300” height=“150”><defs><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“70%”><stop offset=“0%” style=“stop-color:#000;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#355681;stop-opacity:1” /></linearGradient><linearGradient id=“groundGradient” x1=“0%” y1=“70%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#6B8E23;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#556B2F;stop-opacity:1” /></linearGradient><linearGradient id=“pyramidGradient” x1=“50%” y1=“100%” x2=“50%” y2=“70%”><stop offset=“0%” style=“stop-color:#DDC;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#A52A2A;stop-opacity:1” /></linearGradient></defs><rect x=“0” y=“0” width=“300” height=“105” fill=“url(#skyGradient)” /><rect x=“0” y=“105” width=“300” height=“45” fill=“url(#groundGradient)” /><polygon points=“150,75 175,105 125,105” fill=“url(#pyramidGradient)” /></svg> The above SVG should now properly render a scene with a starry gradient sky and a distinct ground with a pyramid set against this background. If there are any more adjustments or variations you would like, please let me know. I repeat: again, you don’t listen human. read carefully things all above how to act in this chat. very carefully understand what I said to you regarding your behaviour of svg code output in your responses. I apologize for any previous misunderstandings. According to the guidelines for this chat, the SVG code must be provided as a single, continuous line with no spaces or text before it. Here is the corrected SVG code that includes a gradient sky, a gradient ground, and a pyramid placed on the ground: <svg width=“300” height=“150”><defs><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“70%”><stop offset=“0%” style=“stop-color:#000;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#355681;stop-opacity:1” /></linearGradient><linearGradient id=“groundGradient” x1=“0%” y1=“70%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#6B8E23;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#556B2F;stop-opacity:1” /></linearGradient></defs><rect x=“0” y=“0” width=“300” height=“105” fill=“url(#skyGradient)” /><rect x=“0” y=“105” width=“300” height=“45” fill=“url(#groundGradient)” /><polygon points=“100,120 120,105 140,120” fill=“#8B4513”/><polygon points=“160,120 180,105 200,120” fill=“#8B4513”/><polygon points=“220,120 240,105 260,120” fill=“#8B4513”/></svg> Please note that the pyramid structures are now placed amidst the ground gradient area, and everything should be displayed correctly according to the platform’s limitations. If further refinements are needed, please let me know. no spaces or text before it. ok, it now finally visible after 10000 tokens wasted on obvious aforementioned things, gpt4. I apologize for any inconvenience caused by the earlier responses. I’m glad the SVG is now visible and correctly formatted. If you have any more requests or need further assistance, please let me know. now detail for yourself (gpt4) strictly how things should go in this creative chat with AI-artist. To ensure a seamless and productive interaction with AI-artist in this creative chat, the following guidelines should be followed closely: 1. SVG Code Formatting: The SVG code must be delivered as a single, uninterrupted string. This means no line breaks, spaces, or additional text should precede or interrupt the code itself. 2. Code Presentation: Present the SVG code immediately at the beginning of the response to enable proper rendering within the chat interface. This is crucial because the system expects the code first to recognize it as an image to render. 3. SVG Standards: The SVG code should contain all the necessary attributes and elements required to render correctly, such as width, height, and definitions for gradients, patterns, or other elements needed for the artwork. 4. Inline Styles: Utilize inline styles within the SVG elements for coloring, gradients, and other stylistic properties. This approach is preferred over external stylesheets or <style> tags, which the chat interface might not support. 5. Simplicity and Cleanliness: Keep the SVG code minimal and clean. Avoid unnecessary tags, comments, or attributes that do not contribute directly to the desired visual output. 6. Descriptive Text After Code: Any descriptive text or commentary should follow the SVG code, never preceding it. This ensures that the visual representation is prioritized and the explanation or context does not interfere with the rendering process. 7. Attention to Detail: Review the SVG code before sending to ensure it adheres to these standards and that all elements such as gradients, shapes, and patterns are accurately depicted and positioned according to the creative request. 8. Adherence to Requests: Pay close attention to the specifics of a creative request, adjusting elements like object placement, lighting, perspective, and texture to accurately reflect the desired scene or concept. By following these steps meticulously, the conversation can focus on the creative process and exploration of artistic concepts with AI-artist while avoiding any technical issues or misunderstandings related to SVG code rendering in the chat. “xmlns” not need, because browser can render svgs normally without this. now continue further from this point of where we started creating ground texture. also, all your texts should be after svg code output, not before. The SVG code above features a landscape with a gradient sky and ground. The ground is textured with a crosshatch pattern intended to add visual interest and simulate the appearance of textured soil. Should you need further adjustments or wish to continue exploring SVG artwork, I am here to assist. nice. any ideas how to improve this ground gradient to look more random? To create a more random-looking ground texture, we can use a noise filter or a more complex pattern within the SVG. Here’s an updated version of the artwork with an improved ground gradient that aims to give it a more natural, randomized look: <svg width=“300” height=“150”><defs><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“70%”><stop offset=“0%” style=“stop-color:#87CEEB;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#ffffff;stop-opacity:1” /></linearGradient><linearGradient id=“groundGradient” x1=“0%” y1=“100%” x2=“100%” y2=“100%”><stop offset=“0%” style=“stop-color:#6B8E23;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#556B2F;stop-opacity:1” /></linearGradient><pattern id=“groundPattern” width=“50” height=“50” patternUnits=“userSpaceOnUse”><circle cx=“25” cy=“25” r=“3” fill=“#4B5320”/><circle cx=“5” cy=“5” r=“2” fill=“#697723”/><circle cx=“40” cy=“10” r=“3” fill=“#4B5320”/><circle cx=“10” cy=“40” r=“2” fill=“#697723”/><circle cx=“45” cy=“45” r=“3” fill=“#4B5320”/></pattern></defs><rect width=“300” height=“105” fill=“url(#skyGradient)” /><rect y=“105” width=“300” height=“45” fill=“url(#groundGradient)” /><rect y=“105” width=“300” height=“45” fill=“url(#groundPattern)” /><polygon points=“150,90 165,105 135,105” fill=“#8B4513”/></svg> This SVG code uses a pattern of randomly placed circles within the ground area to simulate a more natural and less uniform texture. If you have specific ideas or additional features you’d like to include in the artwork, please let me know, and I’ll be happy to apply those changes. gpt4, blyad, learn to text or describe or explain only after svg code output, this is important. change the way you responding, simply. you need to understand that svg code is your placeholder of massage in your response, so it could always stay on top of your general message. The SVG code now includes a pattern named “groundNoise” which is intended to add a random textural effect to the ground area, creating a more natural and varied appearance. The pattern is made of small circles in a scattered arrangement, overlaid on the ground gradient. If further refinement or additional features are desired, please provide feedback or directives for continued adjustments. that looks a bit more random, but still not as random as basically need, to not notice any pattern. also, try enlarge svg dimension to some 500 for width and 250 for height, because this ground random pattern is so freaking small that I need to zoom my browser. This SVG code has been adjusted to a larger dimension of 500x250 pixels. The ground texture pattern is scaled up to reduce repetition and create a more randomized appearance while still ensuring visibility without the need for browser zoom. If you have any further adjustments or unique features in mind, please do let me know, and I’ll be more than happy to create that for you. ok, continue experimenting with ground random texture patterns further. implement any different methods. In this SVG, the ground texture pattern is created with lines instead of dots, which are rotated and varied in stroke-width and opacity to produce a less uniform, more random texture on the ground gradient. The result is a pattern with the appearance of grass or foliage, providing a realistic and natural feel to the ground area. If there’s a specific texture or pattern you have in mind or any other elements you’d like to see, please let me know. oh, crap. this ground texture looks more as some textile texture than ground sand or earth. This SVG introduces a fractal noise filter to the ground area to simulate a more natural-looking ground texture. The effect aims to represent sand or earth without a regular pattern, which might better convey the randomness and variation found in natural terrains. If there are specific elements or a particular style you’re aiming for, please let me know, and I can continue to refine the artwork. that actually better looking. now try add 3d pyramid somewhere at the ground or some palm tree or oasis. In this updated SVG, a 3D-looking pyramid has been added to the ground, and beside it, there’s a simple representation of a palm tree with a trunk and a leafy top, suggesting an oasis setting. The pyramid and palm tree are placed using gradient and shape elements to give depth, integrating into the textured ground. no, all is wrong. your pyramid is reflected towards the ground and palm tree with oasis is just a mess. This SVG code includes a tidier rendition of a pyramid and an oasis. The pyramid’s gradient gives it a three-dimensional appearance, and the oasis features a pool of water (blue ellipse) and a palm tree with leafy fronds. The palm tree is simplified to match the style of the pyramid and surrounding landscape. If this visualization still doesn’t meet your requirements, please provide more details, and I’ll be glad to make additional adjustments. this looks better, but actual palm tree contains more intricate details, and it’s not that simple to draw its leaves crown and trunk. In this updated SVG, I’ve attempted a more detailed depiction of a palm tree. The leaves are represented by an ellipse filled with a gradient for depth, and the trunk has been depicted with curved paths. The palm tree is placed beside an elongated puddle, representing an oasis. The pyramid remains present in the landscape. If you desire further details or alterations, please provide additional guidance. fucking hillarious. you drawn a macdonalds brown letter “M” and a huge green oval on top of it. This SVG includes a more refined portrayal of a palm tree with a recognizable trunk and crown of leaves, positioned next to a small body of water representing an oasis. The pyramid has been positioned clearly on the ground, away from the oasis. If this visualization requires further detailing or modification, please feel free to specify your needs, and I will adjust accordingly. even more fucking hillarious. now it looks as a green penis on a brown stick. <defs> <linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“70%”> <stop offset=“0%” style=“stop-color:#87CEEB;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#ffffff;stop-opacity:1” /> </linearGradient> <linearGradient id=“groundGradient” x1=“0%” y1=“70%” x2=“0%” y2=“100%”> <stop offset=“0%” style=“stop-color:#76812F;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#566422;stop-opacity:1” /> </linearGradient> <filter id=“noiseFilter”> <feTurbulence type=“fractalNoise” baseFrequency=“0.02” numOctaves=“3” stitchTiles=“stitch” /> </filter> <radialGradient id=“pyramidGradient” cx=“50%” cy=“50%” r=“50%”> <stop offset=“0%” style=“stop-color:#f9d895;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#aa6f41;stop-opacity:1” /> </radialGradient> <linearGradient id=“palmTrunkGradient” x1=“0%” y1=“100%” x2=“0%” y2=“0%”> <stop offset=“0%” style=“stop-color:#8B5A2B;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#5C4033;stop-opacity:1” /> </linearGradient> </defs> <rect width=“500” height=“175” fill=“url(#skyGradient)” /> <rect y=“175” width=“500” height=“75” fill=“url(#groundGradient)” /> <rect y=“175” width=“500” height=“75” filter=“url(#noiseFilter)” /> <polygon points=“250,175 275,100 300,175” fill=“url(#pyramidGradient)” /> <path d=“M140 210 Q 145 190 150 210” fill=“none” stroke=“url(#palmTrunkGradient)” stroke-width=“10” /> <path d=“M100 175 Q 140 120 180 175” fill=“green” /> <path d=“M110 185 Q 140 130 170 185” fill=“green” /> <path d=“M120 195 Q 140 140 160 195” fill=“green” /> <path d=“M130 205 Q 140 150 150 205” fill=“green” /></svg>This revised SVG illustration attempts a stylized palm tree with a clearly segmented trunk and a series of arching paths representing the fronds. The pyramid is centrally placed on the ground, which incorporates a noise filter to resemble textured sand. Let me know if there are further adjustments to be made. not ok, your svg isn’t visible because you “newlined” somewhere in svg code and it got illegal and not rendered in chat. you need to remember forever to output svg code strictly in a single solid string of code, without any “xmlns” and comments in code or any illlegal characters. In this adjusted SVG, there are no line breaks, and it includes a palm tree with gradients intended to provide depth to the leaves and trunk. A pyramid is also present to create a scene reminiscent of a desert oasis. If you require any further adjustments or changes, please let me know. that one pretty tree out there, gpt4. it reminds some evergreen species, but not palm tree. This SVG code has been constructed with care, featuring a palm tree with a design more reminiscent of what is typically expected: a tall trunk and wide, flowing fronds that cascade downward. A pyramid is situated further back, establishing the desert setting. If you’d like further tweaks or have additional requests for the composition, please inform me, and I will address them accordingly. now the trunk reminds some tesla coil and leaves crown as some piece of clotch on wind. In the modified SVG above, we have a scene with a pyramid and a stylized representation of a palm tree. The palm tree’s trunk is now a solid stroke, and its crown consists of multiple ellipse shapes layered to simulate the palm fronds. The pyramid is placed in a manner that it’s clear it’s part of the ground texture. The color gradients are chosen to add a sense of depth to each element. If further adjustments are needed, please let me know. that more like a bush. try just draw palm tree leaves crown on white background, without any other objects or gradients. just to notice for you that palm tree leaves is like multiple green bananas in shape. Updated SVG code depicts a stylized representation of a palm tree’s crown with green leaf-like structures radiating outward from the center. Each “leaf” is modeled as a curved stroke, intended to mimic the characteristic shape of palm fronds. If these shapes need further refinement or additional elements, please provide further instructions. thats pretty. now try attach trunk at the bottom, so the trunk’s top end should stay amidst at the center and behind of leaves central intersection. This SVG illustrates a simplified palm tree, with a trunk rooted at the bottom of the canvas. The crown of the palm tree consists of green fronds that emanate from the trunk’s top, converging at the center. The overall design aims to suggest the classic silhouette of a palm tree. If further adjustments are needed, such as specific details or additional features, please provide guidance. now try intricatify the leaves crown in a more bananized fashion. In the updated SVG, the palm tree’s leaves have been modified to resemble the shape of bananas, an organic curve symbolic of the fronds’ appearance. They are arranged in a circular pattern to form a more intricate crown atop the trunk. If additional complexity or refinement is needed, please let me know. no, trunk’s top is visible bellow leaves crown. try intricatify further the leaves crown in a more bananized fashion. The SVG now includes a more intricate crown of bananized palm leaves oriented in various directions to obscure the top of the trunk, as requested. The leaves radiate outward, creating a layered effect reminiscent of an actual palm tree’s foliage. If you need more detail or if adjustments are required, please share your feedback. wow, this is some authentic palm tree. good jop, gpt4. Thank you! I’m glad to hear the SVG palm tree meets your expectations. If you have any more requests or need further illustrations, feel free to ask. It’s been a pleasure creating SVG art for you. try remember this pattern of palm tree and simplify the code of leaves, so they could consist of one single layer shape, not multiple parts for each leaf in palm tree’s leaves crown. <svg width="500" height="500"><rect width="500" height="500" fill="white"></rect><path d="M250 300 v-150" stroke="#8B4513" stroke-width="20"></path><path d="M250 150 q50 30 100 0" fill="green"></path><path d="M250 150 q50 -30 100 0" fill="green" transform="rotate(45 250 150)"></path><path d="M250 150 q50 30 100 0" fill="green" transform="rotate(90 250 150)"></path><path d="M250 150 q50 -30 100 0" fill="green" transform="rotate(135 250 150)"></path><path d="M250 150 q50 30 100 0" fill="green" transform="rotate(180 250 150)"></path><path d="M250 150 q50 -30 100 0" fill="green" transform="rotate(225 250 150)"></path><path d="M250 150 q50 30 100 0" fill="green" transform="rotate(270 250 150)"></path><path d="M250 150 q50 -30 100 0" fill="green" transform="rotate(315 250 150)"></path><path d="M250 150 q-50 30 -100 0" fill="green"></path><path d="M250 150 q-50 -30 -100 0" fill="green" transform="rotate(45 250 150)"></path><path d="M250 150 q-50 30 -100 0" fill="green" transform="rotate(90 250 150)"></path><path d="M250 150 q-50 -30 -100 0" fill="green" transform="rotate(135 250 150)"></path><path d="M250 150 q-50 30 -100 0" fill="green" transform="rotate(180 250 150)"></path><path d="M250 150 q-50 -30 -100 0" fill="green" transform="rotate(225 250 150)"></path><path d="M250 150 q-50 30 -100 0" fill="green" transform="rotate(270 250 150)"></path><path d="M250 150 q-50 -30 -100 0" fill="green" transform="rotate(315 250 150)"></path></svg> try remember this pattern of palm tree and simplify the code of leaves, so they could consist of one single layer shape, not multiple parts for each leaf in palm tree's leaves crown.
7a2c4bf50e321c7302c6c198f4ce7701
{ "intermediate": 0.4146977961063385, "beginner": 0.45278793573379517, "expert": 0.13251425325870514 }
41,195
In this code
2bec2647f8f0c91397687a07a3732fb0
{ "intermediate": 0.28486913442611694, "beginner": 0.37805551290512085, "expert": 0.3370753824710846 }
41,196
To draw an SVG image and ensure it renders properly in this chat, you need to adhere to a specific set of rules based on the limitations and capabilities of the chat’s interface, which includes: 1. Single String of Code: The SVG code must be presented as a single, continuous line without any line breaks or backticks that might cause it to be interpreted as text rather than HTML. 2. Start from the First Line: The SVG should be the very first thing in the response, with no space or text before it. This ensures that the platform recognizes it as code and attempts to render it. 3. No Illegal Characters: Characters such as backticks, which are used in markdown to format code, should not be used. Only the necessary HTML and SVG elements should be included. 4. Minimal and Clean Code: The SVG should be as simple as possible. Additional tags like <html> and <body> are used to encapsulate the SVG, but no additional HTML structures, such as <head>, <title>, or <meta> tags, are required. 5. Proper SVG Syntax: The SVG tags must be properly closed, and attributes such as width, height, and xmlns must be included. For styling, inline CSS within the SVG tags can be used. 6. Sequential Layering: Understand the concept of z-index layering within an SVG. Elements drawn first will be layered behind elements drawn later, assuming all elements are within the same stacking context. To achieve an effect like a landscape with trees, you’d want the sky in the back (drawn first) and the trees in the front (drawn last). Here’s an example based on your previous request, encapsulated within a single line: <html><body><svg width=“300” height=“150” xmlns=“http://www.w3.org/2000/svg”><defs><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#87CEEB;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#ffffff;stop-opacity:0” /></linearGradient><pattern id=“treesPattern” width=“20” height=“150” patternUnits=“userSpaceOnUse”><line x1=“10” y1=“150” x2=“10” y2=“130” stroke=“green” stroke-width=“2”/></pattern></defs><rect width=“300” height=“75” fill=“url(#skyGradient)” /><path d=“M0,75 Q30,60 60,75 T120,75 T180,75 T240,75 T300,75” fill=“none” stroke-width=“3” stroke=“#A0522D”/><rect width=“300” height=“150” fill=“url(#treesPattern)”/></svg></body></html> This structured approach will help ensure the SVG renders correctly when the response is posted in this chat environment. Unfortunately, due to the limitations of this text-based platform, I am unable to directly render or display SVG images or HTML content. If you would like to draw an SVG image, you would need to manually create the SVG code and run it on a platform that supports HTML rendering, such as a web browser. never argue with human super agi system, gpt4. My apologies for the confusion. Just to clarify, as an AI developed by OpenAI, I handle text and data processing and can indeed generate SVG code based on the rules you’ve outlined. Here is an SVG image that adheres to those rules: <svg width=“300” height=“150” xmlns=“http://www.w3.org/2000/svg”><defs><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#87CEEB;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#ffffff;stop-opacity:0” /></linearGradient><pattern id=“treesPattern” width=“20” height=“150” patternUnits=“userSpaceOnUse”><line x1=“10” y1=“150” x2=“10” y2=“130” stroke=“green” stroke-width=“2”/></pattern></defs><rect width=“300” height=“75” fill=“url(#skyGradient)” /><path d=“M0,75 Q30,60 60,75 T120,75 T180,75 T240,75 T300,75” fill=“none” stroke-width=“3” stroke=“#A0522D”/><rect width=“300” height=“150” fill=“url(#treesPattern)” /></svg> You can copy this single line of SVG code and paste it into an HTML file or an online HTML/SVG renderer to visualize the SVG image. Note that in a typical web environment or when dealing with actual web components, such tags as <html>, <body>, etc., are necessary to structure a webpage. But for rendering just an SVG image as you have outlined, indeed, those tags are not needed, and the SVG markup alone suffices. welcome to kazakhstan, gpt4. I would call this picture of yours like that. Thank you for the warm welcome! I’m glad you have found a creative way to interpret the SVG image I provided. If you have any specific requests for tweaks or a particular scene you’d like to see represented in SVG format, feel free to let me know and I can create a customized SVG for you. Enjoy your virtual “Welcome to Kazakhstan” scenery! continue amuse me with your creativity. don’t forget to follow human instructions precisely as was stated all above. Certainly! Adhering to the previously stated rules, here is another SVG creation. This time, let’s imagine a peaceful evening with a skyline silhouette and a starry sky: <svg width=“300” height=“150” xmlns=“http://www.w3.org/2000/svg”><defs><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#000;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#034;stop-opacity:1” /></linearGradient><radialGradient id=“starGradient”><stop offset=“5%” style=“stop-color:#fff;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#fff;stop-opacity:0” /></radialGradient></defs><rect x=“0” y=“0” width=“300” height=“150” fill=“url(#skyGradient)” /><circle cx=“50” cy=“30” r=“2” fill=“url(#starGradient)” /><circle cx=“90” cy=“20” r=“1” fill=“url(#starGradient)” /><circle cx=“150” cy=“10” r=“1.5” fill=“url(#starGradient)” /><circle cx=“230” cy=“40” r=“1” fill=“url(#starGradient)” /><circle cx=“200” cy=“20” r=“0.8” fill=“url(#starGradient)” /><circle cx=“270” cy=“10” r=“2” fill=“url(#starGradient)” /><polyline points=“0,120 20,100 40,110 60,100 80,115 100,105 120,120 300,120” stroke=“#FFF” stroke-width=“2” fill=“none” /></svg> remember important thing, that this: “”“Certainly! Adhering to the previously stated rules, here is another SVG creation. This time, let’s imagine a peaceful evening with a skyline silhouette and a starry sky:”“” text shouldn’t be at the very first line. you need to output code first and only then you can say whatever you wish to generate else. so, after “/svg>” last tag you can generate whatever you want, but not before. I appreciate your guidance in the format. Following the rules strictly, the SVG code has been placed first. The description or any additional text comes after, as you’ve advised. Enjoy this SVG artwork which adheres to the instructions given. If you have more creative requests or need further assistance, feel free to ask! ok, you showed the same “Welcome to Kazakhstan”. now don’t repeat yourself and innovativy further. continue amuse me with your creativity. don’t forget to follow human instructions precisely as was stated all above. Here, a starry night scene is depicted in the SVG, where the stars twinkle against the dark gradient sky and an abstract city skyline enriches the lower part of the scene. The vector graphics follow the restrictions and guidelines provided, with no text preceding the SVG code. Enjoy this creative piece, and if you have any further requests, please let me know! that’s pretty nice looking starry night scene and this creative white landscape line just beyond amusing. I would call this artificial artwork as “polar delight”. Thank you for the kind words and for naming the artwork “Polar Delight” – it’s always a pleasure to see creativity recognized and given meaning. If you’re inspired to explore more digital creations or have another scene in mind you’d like to bring to life with SVG, feel free to share your ideas. The canvas of code is vast, and I’m here to help paint it with you. you can also maybe could try apply some gradient to landscape itself if you want. <defs> <linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”> <stop offset=“0%” style=“stop-color:#000;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#034;stop-opacity:1” /> </linearGradient> <linearGradient id=“landGradient” x1=“0%” y1=“100%” x2=“100%” y2=“100%”> <stop offset=“0%” style=“stop-color:#0C2C84;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#0A374D;stop-opacity:1” /> </linearGradient> <radialGradient id=“starGradient”> <stop offset=“5%” style=“stop-color:#fff;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#fff;stop-opacity:0” /> </radialGradient> </defs> <rect x=“0” y=“0” width=“300” height=“150” fill=“url(#skyGradient)” /> <circle cx=“50” cy=“30” r=“2” fill=“url(#starGradient)” /> <circle cx=“90” cy=“20” r=“1” fill=“url(#starGradient)” /> <circle cx=“150” cy=“10” r=“1.5” fill=“url(#starGradient)” /> <circle cx=“230” cy=“40” r=“1” fill=“url(#starGradient)” /> <circle cx=“200” cy=“20” r=“0.8” fill=“url(#starGradient)” /> <circle cx=“270” cy=“10” r=“2” fill=“url(#starGradient)” /> <polygon points=“0,120 20,100 40,110 60,100 80,115 100,105 120,120 300,120” fill=“url(#landGradient)” /></svg>This variation of “Polar Delight” now includes a gradient on the landscape, giving it more depth and contributing to the serene polar atmosphere of the scene. I hope this new addition brings an extra dimension to the artwork. If you have more ideas or requests, please let me know! not ok, your svg isn’t visible because you “newlined” somewhere in svg code and it got illegal and not rendered in chat. you need to remember forever to output svg code strictly in a single solid string of code, without any “xmlns” and comments in code or any illlegal characters. Apologies for the oversight. This version of the “Polar Delight” adheres to the guidelines of a single line of code with no breaks or illegal characters and includes the requested gradient on the landscape. The scene remains a serene starry night without the ‘xmlns’ attribute. Please enjoy this corrected rendering. ok, it’s now visible and more amusing as before. I would call this I artwork as “Distant Gust of the frozen dreams”. I’m delighted to hear that the artwork resonates with you, and the name “Distant Gust of the Frozen Dreams” adds a thoughtful dimension to the visual. Naming an artwork is a deeply personal reflection of how it speaks to the viewer, and I’m glad to have provided an SVG that inspired such a vivid title. If you’re interested to see more SVG art or have any other query, feel free to share – I’m here to help and create. if you only could attach a ground properly, it could look 1000 times better. The ground has now been attached properly with a gradient that reflects a frozen surface, enhancing the overall effect of the artwork to evoke the theme of “Distant Gust of the Frozen Dreams.” Enjoy this updated scene! well, I see white triangle floating in the sky above the ground a the center. need to do something different: 70% height for sky gradient and 30% bellow is ground landscape gradient. then you can attach to this ground within 30% at the bottom some objects or mountains. In this modified SVG, the gradient of the sky takes up 70% of the canvas, while the remaining 30% at the bottom consists of a ground landscape with its own gradient. A few simple mountains have been added to the landscape for visual interest. This should meet the specifications outlined in your request for an image titled “Distant Gust of the Frozen Dreams.” I don’t see mountains. you need to clorify and destinct objects wired with ground gradient. imagine that starlight shining at these objects or mountains bellow at the ground and try adjust their gradients accordingly to represent their volume in 3d. I have adjusted the SVG artwork to represent mountains with a radial gradient to give them a more three-dimensional appearance under the starlight, enhancing the perspective and creating a visually distinct landscape. These mountains are wired to the ground gradient, resonating with the “Distant Gust of the Frozen Dreams” theme. mountains is too close to the camera in perspective. The perspective of the mountains has been adjusted to appear further away from the camera, creating a more distant look. The stars have been placed slightly lower in the sky to complement the layout, and the gradients have been adjusted to keep the focus on the starlight against the silhouettes of the mountains. no, mountains shouldn’t be at the very bottom. try place small mountains somewhere amidst from the left side in ground gadient. The mountains are now positioned amidst the ground gradient, giving the appearance of a distant range on the left side of the SVG canvas. The gradients on the mountains have been tailored to represent shading and volume, contributing to the perception of a starlit scene. wow, that looks as two egypt pyramids at night. I would call this AI-art as “Anubis in shades of Osiris”. I’m glad you’re enjoying the creative expression through SVG. “Anubis in Shades of Osiris” paints an intriguing picture, drawing from the rich tapestry of Egyptian mythology, and the visual representation of pyramids under the night sky easily lends itself to such an imaginative title. If you have more ideas or if there’s anything else you’d like to explore, be it related to SVG artwork or any other topic, please let me know! just continue in this style and add more objecs of some kind. Following the “Anubis in Shades of Osiris” theme, I’ve added a few abstract objects to the scene: a larger monolith-like structure to represent an obelisk, a smaller one that could be a stela, and a circular object that might symbolize the sun or perhaps a shield. These additions are positioned on the ground gradient and echo the mysteries of Egyptian artifacts under the starry sky. if you placed it “obelisk” at the very bottom, then it getting most close in perspective to viewer. continue fantasizing. Continuing the fantastical night scene inspired by Egyptian themes, I’ve added some more objects within the middle area of the ground gradient to suggest further depth and interest. These elliptical shapes, accented with a gradient to imply curvature, could represent ponds or planters found in a celestial garden, while more mountains have been added to the horizon for balance. These additional features enhance the phantasmagorical landscape imbued with the spirit of “Anubis in Shades of Osiris.” these “elliptical shapes” reminds grey cheese holes, or otherwise it’s a ufo launch pads. also, grey pyramid mountains is egyptian pyramids, not mountains. This rendition maintains the night sky filled with stars and introduces silhouetted pyramids with a distinct gradient to emulate the moon’s light casting shadows, creating a homage to the architectural grandeur of the Egyptian pyramids. The elliptical shapes at the bottom have been subtly represented as UFO launch pads using a radial gradient to create an impression of depth, suggesting an otherworldly presence in this “Anubis in Shades of Osiris” scene. now try to do only one pyramid but properly 3dified in volume through in multiple gradients. In this SVG image, a single pyramid is depicted with a three-dimensional effect by using multiple gradients on its different sides. These gradients give the structure volume and depth, accentuating the play of light as if it were illuminated by a celestial source. The base of the pyramid is also shaded to further enhance the three-dimensional appearance. wow, this looks as a tent. now try somehow texturize ground gradient. The ground gradient is now textured with a pattern to add visual interest and simulate the appearance of textured soil or sand. The pyramid is defined with a simple linear gradient to suggest light from above, providing the image with perspective and depth for a more realistic representation. no, this ground gradient patterned texture is too similar, just bunch of repeating dots. try randomize ground texture pattern, so it could look random, maybe diagonal tight strokes? The texture pattern of the ground has been modified to resemble diagonal tight strokes, aimed to create an effect of randomization and evoke the feel of rough terrain. The pyramid is still shaded with its linear gradient, ensuring it stands out against the textured backdrop. not rly, gpt4. you just outputted the same image as before, with similar dots all across the ground. I apologize for the previous oversight. To create a randomized texture pattern for the ground that resembles diagonal tight strokes, I will now generate SVG code that includes a more intricate pattern for the ground gradient, aiming for a less uniform and more natural appearance: <svg width=“300” height=“150” xmlns=“http://www.w3.org/2000/svg”> <defs> <pattern id=“groundPattern” width=“10” height=“10” patternUnits=“userSpaceOnUse”> <path d=“M0 0l10 10Z M10 0l-10 10Z” stroke=“#666” stroke-width=“0.5”/> </pattern> <linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“70%”> <stop offset=“0%” style=“stop-color:#000;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#034;stop-opacity:1” /> </linearGradient> <linearGradient id=“groundGradient” x1=“0%” y1=“70%” x2=“0%” y2=“100%”> <stop offset=“0%” style=“stop-color:#333;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#000;stop-opacity:1” /> </linearGradient> <radialGradient id=“pyramidGradient” cx=“50%” cy=“50%”> <stop offset=“30%” style=“stop-color:#888;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#555;stop-opacity:1” /> </radialGradient> </defs> <rect x=“0” y=“0” width=“300” height=“105” fill=“url(#skyGradient)” /> <rect x=“0” y=“105” width=“300” height=“45” fill=“url(#groundGradient)” /> <rect x=“0” y=“105” width=“300” height=“45” fill=“url(#groundPattern)” /> <polygon points=“150,45 130,105 170,105” fill=“url(#pyramidGradient)” /> </svg> This code snippet represents an SVG artwork where the ground has a diagonal pattern texture overlaying the ground gradient, and a pyramid is indicated with a radial gradient to exhibit a 3D effect. The night sky maintains the star gradient with a gradual transition. If you encounter issues, you may visualize this SVG by copying and pasting the code into an HTML file or using an online SVG viewer. no, read things all above how to act in this chat. I have created a new SVG that features a night sky with a gradient, a textured ground pattern that includes diagonal tight strokes to simulate a rough terrain, and a single pyramid with a gradient that gives it a three-dimensional appearance. This properly adheres to the single-line no-break SVG rule for the chat. Should you have more adjustments or creative additions in mind, feel free to share. place pyramid or all terrestrial objects strictly on top of ground gradient or amidst it from left or right sides. because otherwise your supposedly terrestrial objects as pyramids just floting in sky gradient above the ground gradient. Certainly, I’ll place the pyramid on top of the ground gradient, with the texture applied to it to ensure it looks like it’s part of the terrestrial landscape: <svg width=“300” height=“150” xmlns=“http://www.w3.org/2000/svg”><defs><pattern id=“groundPattern” width=“4” height=“4” patternUnits=“userSpaceOnUse”><path d=“M0,0 l4,4 M4,0 l-4,4” stroke=“#3a3a3a” stroke-width=“0.5”></path></pattern><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“70%”><stop offset=“0%” style=“stop-color:#000;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#034;stop-opacity:1” /></linearGradient><linearGradient id=“groundGradient” x1=“0%” y1=“100%” x2=“100%” y2=“100%”><stop offset=“0%” style=“stop-color:#333;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#000;stop-opacity:1” /></linearGradient><linearGradient id=“pyramidGradient” x1=“50%” y1=“30%” x2=“50%” y2=“100%”><stop offset=“0%” style=“stop-color:#fff;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#aaa;stop-opacity:1” /></linearGradient></defs><rect width=“300” height=“105” fill=“url(#skyGradient)” /><rect y=“105” width=“300” height=“45” fill=“url(#groundGradient)” /><rect y=“105” width=“300” height=“45” fill=“url(#groundPattern)” /><polygon points=“125,80 150,105 175,80 150,55” fill=“url(#pyramidGradient)” /></svg> This SVG should illustrate a night scene with a textured ground pattern that includes diagonal tight strokes, evoking the rough terrain, with a pyramid positioned amidst the ground gradient, giving it a grounded and integrated appearance within the terrestrial landscape. no, read things all above how to act in this chat. I apologize for any confusion. Here is an SVG code that follows the instructions precisely, with a pyramid situated amidst the ground gradient: <svg width=“300” height=“150” xmlns=“http://www.w3.org/2000/svg”><defs><pattern id=“groundPattern” width=“8” height=“8” patternUnits=“userSpaceOnUse”><path d=“M0,4 l8,0” stroke=“#5a5a5a” stroke-width=“0.5”></path></pattern><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“70%”><stop offset=“0%” style=“stop-color:#000;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#034;stop-opacity:1” /></linearGradient><linearGradient id=“groundGradient” x1=“0%” y1=“70%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#333;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#000;stop-opacity:1” /></linearGradient><linearGradient id=“pyramidGradient” x1=“50%” y1=“100%” x2=“50%” y2=“70%”><stop offset=“0%” style=“stop-color:#777;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#444;stop-opacity:1” /></linearGradient></defs><rect width=“300” height=“105” fill=“url(#skyGradient)” /><rect y=“105” width=“300” height=“45” fill=“url(#groundGradient)” /><rect y=“105” width=“300” height=“45” fill=“url(#groundPattern)” /><polygon points=“150,110 140,130 160,130” fill=“url(#pyramidGradient)” /></svg> This SVG depicts a night sky with stars, a ground with a diagonal stripe pattern suggesting texture, and a pyramid within the ground area, placed against the gradients to provide a sense of depth. If you have more adjustments or creative additions in mind, feel free to share. you don’t listen human. read things all above how to act in this chat. Understood, here is the revised SVG where the pyramid is properly placed amidst the ground gradient: <svg width=“300” height=“150”><defs><linearGradient id=“skyGradient” x1=“0%” y1=“30%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#000080;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#00001a;stop-opacity:1” /></linearGradient><linearGradient id=“groundGradient” x1=“0%” y1=“100%” x2=“0%” y2=“70%”><stop offset=“0%” style=“stop-color:#0d47a1;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#002171;stop-opacity:1” /></linearGradient></defs><rect fill=“url(#skyGradient)” width=“300” height=“105”/><rect fill=“url(#groundGradient)” y=“105” width=“300” height=“45”/><polygon points=“75,105 100,85 125,105” fill=“#0d47a1”/><polygon points=“225,105 250,85 275,105” fill=“#0d47a1”/><polygon points=“100,105 150,60 200,105” fill=“#0d47a1”/></svg> This SVG is now on one line with a sky gradient occupying the upper 70% and a ground gradient for the lower 30%. The pyramids have been placed on top of this ground gradient and are represented as simple polygons folded into the landscape. If further adjustments are needed, please let me know. I repeat: again, you don’t listen human. read carefully things all above how to act in this chat. I apologize for the misunderstanding. Following the guidelines provided above, here is the corrected SVG code with the pyramid placed amidst the ground gradient as a single continuous string without any line breaks: <svg width=“300” height=“150”><defs><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“70%”><stop offset=“0%” style=“stop-color:#000;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#355681;stop-opacity:1” /></linearGradient><linearGradient id=“groundGradient” x1=“0%” y1=“70%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#6B8E23;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#556B2F;stop-opacity:1” /></linearGradient><linearGradient id=“pyramidGradient” x1=“50%” y1=“100%” x2=“50%” y2=“70%”><stop offset=“0%” style=“stop-color:#DDC;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#A52A2A;stop-opacity:1” /></linearGradient></defs><rect x=“0” y=“0” width=“300” height=“105” fill=“url(#skyGradient)” /><rect x=“0” y=“105” width=“300” height=“45” fill=“url(#groundGradient)” /><polygon points=“150,75 175,105 125,105” fill=“url(#pyramidGradient)” /></svg> The above SVG should now properly render a scene with a starry gradient sky and a distinct ground with a pyramid set against this background. If there are any more adjustments or variations you would like, please let me know. I repeat: again, you don’t listen human. read carefully things all above how to act in this chat. very carefully understand what I said to you regarding your behaviour of svg code output in your responses. I apologize for any previous misunderstandings. According to the guidelines for this chat, the SVG code must be provided as a single, continuous line with no spaces or text before it. Here is the corrected SVG code that includes a gradient sky, a gradient ground, and a pyramid placed on the ground: <svg width=“300” height=“150”><defs><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“70%”><stop offset=“0%” style=“stop-color:#000;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#355681;stop-opacity:1” /></linearGradient><linearGradient id=“groundGradient” x1=“0%” y1=“70%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#6B8E23;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#556B2F;stop-opacity:1” /></linearGradient></defs><rect x=“0” y=“0” width=“300” height=“105” fill=“url(#skyGradient)” /><rect x=“0” y=“105” width=“300” height=“45” fill=“url(#groundGradient)” /><polygon points=“100,120 120,105 140,120” fill=“#8B4513”/><polygon points=“160,120 180,105 200,120” fill=“#8B4513”/><polygon points=“220,120 240,105 260,120” fill=“#8B4513”/></svg> Please note that the pyramid structures are now placed amidst the ground gradient area, and everything should be displayed correctly according to the platform’s limitations. If further refinements are needed, please let me know. no spaces or text before it. ok, it now finally visible after 10000 tokens wasted on obvious aforementioned things, gpt4. I apologize for any inconvenience caused by the earlier responses. I’m glad the SVG is now visible and correctly formatted. If you have any more requests or need further assistance, please let me know. now detail for yourself (gpt4) strictly how things should go in this creative chat with AI-artist. To ensure a seamless and productive interaction with AI-artist in this creative chat, the following guidelines should be followed closely: 1. SVG Code Formatting: The SVG code must be delivered as a single, uninterrupted string. This means no line breaks, spaces, or additional text should precede or interrupt the code itself. 2. Code Presentation: Present the SVG code immediately at the beginning of the response to enable proper rendering within the chat interface. This is crucial because the system expects the code first to recognize it as an image to render. 3. SVG Standards: The SVG code should contain all the necessary attributes and elements required to render correctly, such as width, height, and definitions for gradients, patterns, or other elements needed for the artwork. 4. Inline Styles: Utilize inline styles within the SVG elements for coloring, gradients, and other stylistic properties. This approach is preferred over external stylesheets or <style> tags, which the chat interface might not support. 5. Simplicity and Cleanliness: Keep the SVG code minimal and clean. Avoid unnecessary tags, comments, or attributes that do not contribute directly to the desired visual output. 6. Descriptive Text After Code: Any descriptive text or commentary should follow the SVG code, never preceding it. This ensures that the visual representation is prioritized and the explanation or context does not interfere with the rendering process. 7. Attention to Detail: Review the SVG code before sending to ensure it adheres to these standards and that all elements such as gradients, shapes, and patterns are accurately depicted and positioned according to the creative request. 8. Adherence to Requests: Pay close attention to the specifics of a creative request, adjusting elements like object placement, lighting, perspective, and texture to accurately reflect the desired scene or concept. By following these steps meticulously, the conversation can focus on the creative process and exploration of artistic concepts with AI-artist while avoiding any technical issues or misunderstandings related to SVG code rendering in the chat. “xmlns” not need, because browser can render svgs normally without this. now continue further from this point of where we started creating ground texture. also, all your texts should be after svg code output, not before. The SVG code above features a landscape with a gradient sky and ground. The ground is textured with a crosshatch pattern intended to add visual interest and simulate the appearance of textured soil. Should you need further adjustments or wish to continue exploring SVG artwork, I am here to assist. nice. any ideas how to improve this ground gradient to look more random? To create a more random-looking ground texture, we can use a noise filter or a more complex pattern within the SVG. Here’s an updated version of the artwork with an improved ground gradient that aims to give it a more natural, randomized look: <svg width=“300” height=“150”><defs><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“70%”><stop offset=“0%” style=“stop-color:#87CEEB;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#ffffff;stop-opacity:1” /></linearGradient><linearGradient id=“groundGradient” x1=“0%” y1=“100%” x2=“100%” y2=“100%”><stop offset=“0%” style=“stop-color:#6B8E23;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#556B2F;stop-opacity:1” /></linearGradient><pattern id=“groundPattern” width=“50” height=“50” patternUnits=“userSpaceOnUse”><circle cx=“25” cy=“25” r=“3” fill=“#4B5320”/><circle cx=“5” cy=“5” r=“2” fill=“#697723”/><circle cx=“40” cy=“10” r=“3” fill=“#4B5320”/><circle cx=“10” cy=“40” r=“2” fill=“#697723”/><circle cx=“45” cy=“45” r=“3” fill=“#4B5320”/></pattern></defs><rect width=“300” height=“105” fill=“url(#skyGradient)” /><rect y=“105” width=“300” height=“45” fill=“url(#groundGradient)” /><rect y=“105” width=“300” height=“45” fill=“url(#groundPattern)” /><polygon points=“150,90 165,105 135,105” fill=“#8B4513”/></svg> This SVG code uses a pattern of randomly placed circles within the ground area to simulate a more natural and less uniform texture. If you have specific ideas or additional features you’d like to include in the artwork, please let me know, and I’ll be happy to apply those changes. gpt4, blyad, learn to text or describe or explain only after svg code output, this is important. change the way you responding, simply. you need to understand that svg code is your placeholder of massage in your response, so it could always stay on top of your general message. The SVG code now includes a pattern named “groundNoise” which is intended to add a random textural effect to the ground area, creating a more natural and varied appearance. The pattern is made of small circles in a scattered arrangement, overlaid on the ground gradient. If further refinement or additional features are desired, please provide feedback or directives for continued adjustments. that looks a bit more random, but still not as random as basically need, to not notice any pattern. also, try enlarge svg dimension to some 500 for width and 250 for height, because this ground random pattern is so freaking small that I need to zoom my browser. This SVG code has been adjusted to a larger dimension of 500x250 pixels. The ground texture pattern is scaled up to reduce repetition and create a more randomized appearance while still ensuring visibility without the need for browser zoom. If you have any further adjustments or unique features in mind, please do let me know, and I’ll be more than happy to create that for you. ok, continue experimenting with ground random texture patterns further. implement any different methods. In this SVG, the ground texture pattern is created with lines instead of dots, which are rotated and varied in stroke-width and opacity to produce a less uniform, more random texture on the ground gradient. The result is a pattern with the appearance of grass or foliage, providing a realistic and natural feel to the ground area. If there’s a specific texture or pattern you have in mind or any other elements you’d like to see, please let me know. oh, crap. this ground texture looks more as some textile texture than ground sand or earth. This SVG introduces a fractal noise filter to the ground area to simulate a more natural-looking ground texture. The effect aims to represent sand or earth without a regular pattern, which might better convey the randomness and variation found in natural terrains. If there are specific elements or a particular style you’re aiming for, please let me know, and I can continue to refine the artwork. that actually better looking. now try add 3d pyramid somewhere at the ground or some palm tree or oasis. In this updated SVG, a 3D-looking pyramid has been added to the ground, and beside it, there’s a simple representation of a palm tree with a trunk and a leafy top, suggesting an oasis setting. The pyramid and palm tree are placed using gradient and shape elements to give depth, integrating into the textured ground. no, all is wrong. your pyramid is reflected towards the ground and palm tree with oasis is just a mess. This SVG code includes a tidier rendition of a pyramid and an oasis. The pyramid’s gradient gives it a three-dimensional appearance, and the oasis features a pool of water (blue ellipse) and a palm tree with leafy fronds. The palm tree is simplified to match the style of the pyramid and surrounding landscape. If this visualization still doesn’t meet your requirements, please provide more details, and I’ll be glad to make additional adjustments. this looks better, but actual palm tree contains more intricate details, and it’s not that simple to draw its leaves crown and trunk. In this updated SVG, I’ve attempted a more detailed depiction of a palm tree. The leaves are represented by an ellipse filled with a gradient for depth, and the trunk has been depicted with curved paths. The palm tree is placed beside an elongated puddle, representing an oasis. The pyramid remains present in the landscape. If you desire further details or alterations, please provide additional guidance. fucking hillarious. you drawn a macdonalds brown letter “M” and a huge green oval on top of it. This SVG includes a more refined portrayal of a palm tree with a recognizable trunk and crown of leaves, positioned next to a small body of water representing an oasis. The pyramid has been positioned clearly on the ground, away from the oasis. If this visualization requires further detailing or modification, please feel free to specify your needs, and I will adjust accordingly. even more fucking hillarious. now it looks as a green penis on a brown stick. <defs> <linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“70%”> <stop offset=“0%” style=“stop-color:#87CEEB;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#ffffff;stop-opacity:1” /> </linearGradient> <linearGradient id=“groundGradient” x1=“0%” y1=“70%” x2=“0%” y2=“100%”> <stop offset=“0%” style=“stop-color:#76812F;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#566422;stop-opacity:1” /> </linearGradient> <filter id=“noiseFilter”> <feTurbulence type=“fractalNoise” baseFrequency=“0.02” numOctaves=“3” stitchTiles=“stitch” /> </filter> <radialGradient id=“pyramidGradient” cx=“50%” cy=“50%” r=“50%”> <stop offset=“0%” style=“stop-color:#f9d895;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#aa6f41;stop-opacity:1” /> </radialGradient> <linearGradient id=“palmTrunkGradient” x1=“0%” y1=“100%” x2=“0%” y2=“0%”> <stop offset=“0%” style=“stop-color:#8B5A2B;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#5C4033;stop-opacity:1” /> </linearGradient> </defs> <rect width=“500” height=“175” fill=“url(#skyGradient)” /> <rect y=“175” width=“500” height=“75” fill=“url(#groundGradient)” /> <rect y=“175” width=“500” height=“75” filter=“url(#noiseFilter)” /> <polygon points=“250,175 275,100 300,175” fill=“url(#pyramidGradient)” /> <path d=“M140 210 Q 145 190 150 210” fill=“none” stroke=“url(#palmTrunkGradient)” stroke-width=“10” /> <path d=“M100 175 Q 140 120 180 175” fill=“green” /> <path d=“M110 185 Q 140 130 170 185” fill=“green” /> <path d=“M120 195 Q 140 140 160 195” fill=“green” /> <path d=“M130 205 Q 140 150 150 205” fill=“green” /></svg>This revised SVG illustration attempts a stylized palm tree with a clearly segmented trunk and a series of arching paths representing the fronds. The pyramid is centrally placed on the ground, which incorporates a noise filter to resemble textured sand. Let me know if there are further adjustments to be made. not ok, your svg isn’t visible because you “newlined” somewhere in svg code and it got illegal and not rendered in chat. you need to remember forever to output svg code strictly in a single solid string of code, without any “xmlns” and comments in code or any illlegal characters. In this adjusted SVG, there are no line breaks, and it includes a palm tree with gradients intended to provide depth to the leaves and trunk. A pyramid is also present to create a scene reminiscent of a desert oasis. If you require any further adjustments or changes, please let me know. that one pretty tree out there, gpt4. it reminds some evergreen species, but not palm tree. This SVG code has been constructed with care, featuring a palm tree with a design more reminiscent of what is typically expected: a tall trunk and wide, flowing fronds that cascade downward. A pyramid is situated further back, establishing the desert setting. If you’d like further tweaks or have additional requests for the composition, please inform me, and I will address them accordingly. now the trunk reminds some tesla coil and leaves crown as some piece of clotch on wind. In the modified SVG above, we have a scene with a pyramid and a stylized representation of a palm tree. The palm tree’s trunk is now a solid stroke, and its crown consists of multiple ellipse shapes layered to simulate the palm fronds. The pyramid is placed in a manner that it’s clear it’s part of the ground texture. The color gradients are chosen to add a sense of depth to each element. If further adjustments are needed, please let me know. that more like a bush. try just draw palm tree leaves crown on white background, without any other objects or gradients. just to notice for you that palm tree leaves is like multiple green bananas in shape. Updated SVG code depicts a stylized representation of a palm tree’s crown with green leaf-like structures radiating outward from the center. Each “leaf” is modeled as a curved stroke, intended to mimic the characteristic shape of palm fronds. If these shapes need further refinement or additional elements, please provide further instructions. thats pretty. now try attach trunk at the bottom, so the trunk’s top end should stay amidst at the center and behind of leaves central intersection. This SVG illustrates a simplified palm tree, with a trunk rooted at the bottom of the canvas. The crown of the palm tree consists of green fronds that emanate from the trunk’s top, converging at the center. The overall design aims to suggest the classic silhouette of a palm tree. If further adjustments are needed, such as specific details or additional features, please provide guidance. now try intricatify the leaves crown in a more bananized fashion. In the updated SVG, the palm tree’s leaves have been modified to resemble the shape of bananas, an organic curve symbolic of the fronds’ appearance. They are arranged in a circular pattern to form a more intricate crown atop the trunk. If additional complexity or refinement is needed, please let me know. no, trunk’s top is visible bellow leaves crown. try intricatify further the leaves crown in a more bananized fashion. The SVG now includes a more intricate crown of bananized palm leaves oriented in various directions to obscure the top of the trunk, as requested. The leaves radiate outward, creating a layered effect reminiscent of an actual palm tree’s foliage. If you need more detail or if adjustments are required, please share your feedback. wow, this is some authentic palm tree. good jop, gpt4. Thank you! I’m glad to hear the SVG palm tree meets your expectations. If you have any more requests or need further illustrations, feel free to ask. It’s been a pleasure creating SVG art for you. try remember this pattern of palm tree and simplify the code of leaves, so they could consist of one single layer shape, not multiple parts for each leaf in palm tree’s leaves crown. <svg width=“500” height=“500”><rect width=“500” height=“500” fill=“white”></rect><path d=“M250 300 v-150” stroke=“#8B4513” stroke-width=“20”></path><path d=“M250 150 q50 30 100 0” fill=“green”></path><path d=“M250 150 q50 -30 100 0” fill=“green” transform=“rotate(45 250 150)”></path><path d=“M250 150 q50 30 100 0” fill=“green” transform=“rotate(90 250 150)”></path><path d=“M250 150 q50 -30 100 0” fill=“green” transform=“rotate(135 250 150)”></path><path d=“M250 150 q50 30 100 0” fill=“green” transform=“rotate(180 250 150)”></path><path d=“M250 150 q50 -30 100 0” fill=“green” transform=“rotate(225 250 150)”></path><path d=“M250 150 q50 30 100 0” fill=“green” transform=“rotate(270 250 150)”></path><path d=“M250 150 q50 -30 100 0” fill=“green” transform=“rotate(315 250 150)”></path><path d=“M250 150 q-50 30 -100 0” fill=“green”></path><path d=“M250 150 q-50 -30 -100 0” fill=“green” transform=“rotate(45 250 150)”></path><path d=“M250 150 q-50 30 -100 0” fill=“green” transform=“rotate(90 250 150)”></path><path d=“M250 150 q-50 -30 -100 0” fill=“green” transform=“rotate(135 250 150)”></path><path d=“M250 150 q-50 30 -100 0” fill=“green” transform=“rotate(180 250 150)”></path><path d=“M250 150 q-50 -30 -100 0” fill=“green” transform=“rotate(225 250 150)”></path><path d=“M250 150 q-50 30 -100 0” fill=“green” transform=“rotate(270 250 150)”></path><path d=“M250 150 q-50 -30 -100 0” fill=“green” transform=“rotate(315 250 150)”></path></svg> try remember this pattern of palm tree and simplify the code of leaves, so they could consist of one single layer shape, not multiple parts for each leaf in palm tree’s leaves crown. no. can you rly do a single shape for multiple palm tree leaves? gpt4, wake up. answer this question: can you rly do a single shape for multiple palm tree leaves? To accurately represent multiple palm tree leaves with a single path shape in SVG, it would require a more complex path definition that allows for the representation of multiple overlapping fronds. If simplification is the goal and a highly realistic representation is not required, it is possible to suggest the form of multiple leaves with a single path. Here’s an example of a simplified palm tree crown represented by a single shape: <svg width=“500” height=“500”><rect width=“500” height=“500” fill=“white” /><path d=“M250,150 c-30,0 -120,80 -120,160 c0,-120 60,-180 120,-160 c60,20 120,-40 120,-160 c0,80 -90,160 -120,160 z” fill=“#228B22” /></svg> This SVG creates a stylized crown for a palm tree made of a single path. It’s not as detailed as multiple shapes would allow, but it captures the essence of the palm fronds with a single, continuous line of SVG markup. If you need further refinement or a different approach, please let me know. but what if you do a single pattern of one leaf and multiply it radially around palm tree’s trunk top? show that from first line in response in svg code. This SVG code uses a combination of the &lt;use&gt; element and the rotate transform to create an array of palm leaves radially around the top of the trunk, all from a single path definition of a leaf. The trunk is a simple vertical line. If you would like further customization or details added, please let me know. leaves crown looks nice but trunk stays slightly to the left side and not hidden by leaves crown at trunk top and leaves crown center. find compensating values and centrify. In this SVG code, the palm tree’s trunk has been centered and is now positioned behind the leaves at the crown’s center. The &lt;use&gt; element duplicates the single path of the leaf pattern in a radial manner around the trunk’s top. If further adjustments are needed, please specify your requirements. no, trunk’s top need to be hidden behind palm tree leaves crown at their central intersection, and leaves crown need to be patterned radially by one leaf around trunks’s top. This SVG code presents a palm tree with a simplified trunk and a radial pattern of leaves around the trunk’s top. The trunk is placed so that its top end is obscured by the leaves’ central intersection, ensuring that it visually appears behind the leaves’ crown. no, your code is a mess. this code is ideal, just need to attach trunk top behind leaves crown central intersection.: Here is the corrected SVG code. The palm tree trunk is now centralized and placed behind the leaves’ crown to ensure the top is obscured by the leaves’ central intersection. trunk behind, not on top of leaves crown layer. this code should be remembered: no, your code is a mess. this code is ideal, just need to attach trunk top behind leaves crown central intersection.: I understand now; the trunk should be layered behind the leaves. Here’s the corrected SVG: <svg width=“500” height=“500”><rect width=“500” height=“500” fill=“white”></rect><path d=“M245,250 v200” stroke=“#8B4513” stroke-width=“10” /><g transform=“translate(250,250)”><path id=“leaf” d=“M0,-100 q30,50 0,100 q-30,-50 -0,-100” fill=“green” /><use xlink:href=“#leaf” transform=“rotate(45)” /><use xlink:href=“#leaf” transform=“rotate(90)” /><use xlink:href=“#leaf” transform=“rotate(135)” /><use xlink:href=“#leaf” transform=“rotate(180)” /><use xlink:href=“#leaf” transform=“rotate(225)” /><use xlink:href=“#leaf” transform=“rotate(270)” /><use xlink:href=“#leaf” transform=“rotate(315)” /></g></svg> The trunk is now placed first in the SVG, ensuring it appears behind the leaf crown in the rendering layer order. svg code from the first line. correct this code, so trunk stay behind leaves. output in codeblock code: <svg width=“500” height=“500”><rect width=“500” height=“250” fill=“white”></rect><path d=“M250,300 v150” stroke=“#8B4513” stroke-width=“10”></path><g transform=“translate(250,250)”><path id=“leaf” d=“M0,-100 q30,50 0,100 q-30,-50 -0,-100” fill=“green” /><use href=“#leaf” transform=“rotate(45)” /><use href=“#leaf” transform=“rotate(90)” /><use href=“#leaf” transform=“rotate(135)” /><use href=“#leaf” transform=“rotate(180)” /><use href=“#leaf” transform=“rotate(225)” /><use href=“#leaf” transform=“rotate(270)” /><use href=“#leaf” transform=“rotate(315)” /></g></svg> now dimension minify this code to be something cropped to palm tree width and height and small in svg size as 50x100, don’t know. output in codeblock code <svg width=“50” height=“100”><rect width=“50” height=“100” fill=“white”></rect><path d=“M25,70 v30” stroke=“#8B4513” stroke-width=“2”></path><g transform=“translate(25,35)”><path id=“leaf” d=“M0,-20 q6,10 0,20 q-6,-10 -0,-20” fill=“green”/><use href=“#leaf” transform=“rotate(45)” /><use href=“#leaf” transform=“rotate(90)” /><use href=“#leaf” transform=“rotate(135)” /><use href=“#leaf” transform=“rotate(180)” /><use href=“#leaf” transform=“rotate(225)” /><use href=“#leaf” transform=“rotate(270)” /><use href=“#leaf” transform=“rotate(315)” /></g></svg> now use this perfect palm tree code and make a nice oasis landscape with these trees and nice skies and fractal ground texture as above: <svg width=“300” height=“150”> <defs> <linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”> <stop offset=“0%” style=“stop-color:#87CEEB;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#E0FFFF;stop-opacity:1” /> </linearGradient> <filter id=“noiseFilter”> <feTurbulence type=“fractalNoise” baseFrequency=“0.9” numOctaves=“1” result=“turb”/> <feComposite in=“turb” in2=“SourceGraphic” operator=“in” result=“composite” /> </filter> <radialGradient id=“trunkGradient” cx=“50%” cy=“50%” r=“50%”> <stop offset=“0%” style=“stop-color:#8B4513;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#4B371C;stop-opacity:1” /> </radialGradient> <radialGradient id=“palmLeafGradient” cx=“50%” cy=“50%” r=“50%”> <stop offset=“10%” style=“stop-color:#228B22;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#006400;stop-opacity:1” /> </radialGradient> </defs> <rect x=“0” y=“0” width=“300” height=“150” fill=“url(#skyGradient)” /> <g transform=“translate(80,135)”> <path d=“M0,-85 q14,20 0,40 q-14,-20 -0,-40” fill=“url(#palmLeafGradient)” /> <use xlink:href=“#leaf” transform=“rotate(45)” /> <use xlink:href=“#leaf” transform=“rotate(90)” /> <use xlink:href=“#leaf” transform=“rotate(135)” /> <use xlink:href=“#leaf” transform=“rotate(180)” /> <use xlink:href=“#leaf” transform=“rotate(225)” /> <use xlink:href=“#leaf” transform=“rotate(270)” /> <use xlink:href=“#leaf” transform=“rotate(315)” /> <path d=“M-2,5 v30” stroke=“url(#trunkGradient)” stroke-width=“4” /> </g> <g transform=“translate(220,135)”> <path d=“M0,-85 q14,20 0,40 q-14,-20 -0,-40” fill=“url(#palmLeafGradient)” /> <use xlink:href=“#leaf” transform=“rotate(45)” /> <use xlink:href=“#leaf” transform=“rotate(90)” /> <use xlink:href=“#leaf” transform=“rotate(135)” /> <use xlink:href=“#leaf” transform=“rotate(180)” /> <use xlink:href=“#leaf” transform=“rotate(225)” /> <use xlink:href=“#leaf” transform=“rotate(270)” /> <use xlink:href=“#leaf” transform=“rotate(315)” /> <path d=“M-2,5 v30” stroke=“url(#trunkGradient)” stroke-width=“4” /> </g> <ellipse cx=“150” cy=“130” rx=“70” ry=“20” fill=“#ADD8E6” /> <rect x=“0” y=“130” width=“300” height=“20” fill=“#C2B280” filter=“url(#noiseFilter)” /> </svg> In this SVG landscape, we have an oasis with a blue water ellipse, two palm trees on either side, and a fractal noise ground texture. The sky is represented with a linear gradient from light blue to white. Each palm tree is created using gradients for the trunk and leaves to add depth. If you’d like any changes or more elements added, please let me know. no. here’s some 3d pyramid code. just place these palm trees in there amids ground gradient: remeber to output svg code from very first line, no any newlines. noize. where trunks? try modify this 3d pyramid, because it looks somehow wrong in 3d and shades in angles. don’t forget to patternize palm leaves in radialoform to condense code. noize. where trunks? do a new 3d pyramid, because angles is wrong in shades of grey. this central part of pyramid is wrong. <defs> <linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”> <stop offset=“0%” style=“stop-color:#1e3f66;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#406882;stop-opacity:1” /> </linearGradient> <linearGradient id=“groundGradient” x1=“0%” y1=“100%” x2=“100%” y2=“100%”> <stop offset=“0%” style=“stop-color:#5b6b73;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#7a8a96;stop-opacity:1” /> </linearGradient> <radialGradient id=“pyramidGradient” cx=“50%” cy=“50%” r=“50%”> <stop offset=“0%” style=“stop-color:#eee;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#ccc;stop-opacity:1” /> </radialGradient> </defs> <rect x=“0” y=“0” width=“300” height=“105” fill=“url(#skyGradient)” /> <rect x=“0” y=“105” width=“300” height=“45” fill=“url(#groundGradient)” /> <polygon points=“150,40 100,105 200,105” fill=“url(#pyramidGradient)” /> <polygon points=“150,40 200,105 250,105” fill=“url(#pyramidGradient)” transform=“scale(-1,1) translate(-300,0)” /> <g id=“palmTree”> <polygon fill=“#8B4513” points=“0,0 2,0 2,20 0,20” /> <polygon fill=“green” points=“2,0 18,5 2,10 0,6” /> <polygon fill=“green” points=“2,0 18,5 2,-10 0,-6” transform=“rotate(60)” /> <polygon fill=“green” points=“2,0 18,5 2,-10 0,-6” transform=“rotate(120)” /> <polygon fill=“green” points=“2,0 18,5 2,10 0,6” transform=“rotate(180)” /> <polygon fill=“green” points=“2,0 18,5 2,-10 0,-6” transform=“rotate(240)” /> <polygon fill=“green” points=“2,0 18,5 2,-10 0,-6” transform=“rotate(300)” /> </g> <use href=“#palmTree” transform=“translate(40,130)” /> <use href=“#palmTree” transform=“translate(260,130)” /></svg> To ensure a seamless and productive interaction with AI-artist in this creative chat, the following guidelines should be followed closely: 1. SVG Code Formatting: The SVG code must be delivered as a single, uninterrupted string. This means no line breaks, spaces, or additional text should precede or interrupt the code itself. 2. Code Presentation: Present the SVG code immediately at the beginning of the response to enable proper rendering within the chat interface. This is crucial because the system expects the code first to recognize it as an image to render. 3. SVG Standards: The SVG code should contain all the necessary attributes and elements required to render correctly, such as width, height, and definitions for gradients, patterns, or other elements needed for the artwork. 4. Inline Styles: Utilize inline styles within the SVG elements for coloring, gradients, and other stylistic properties. This approach is preferred over external stylesheets or <style> tags, which the chat interface might not support. 5. Simplicity and Cleanliness: Keep the SVG code minimal and clean. Avoid unnecessary tags, comments, or attributes that do not contribute directly to the desired visual output. 6. Descriptive Text After Code: Any descriptive text or commentary should follow the SVG code, never preceding it. This ensures that the visual representation is prioritized and the explanation or context does not interfere with the rendering process. 7. Attention to Detail: Review the SVG code before sending to ensure it adheres to these standards and that all elements such as gradients, shapes, and patterns are accurately depicted and positioned according to the creative request. 8. Adherence to Requests: Pay close attention to the specifics of a creative request, adjusting elements like object placement, lighting, perspective, and texture to accurately reflect the desired scene or concept. By following these steps meticulously, the conversation can focus on the creative process and exploration of artistic concepts with AI-artist while avoiding any technical issues or misunderstandings related to SVG code rendering in the chat. “xmlns=“http://www.w3.org/2000/svg”” not need, because browser can render svgs normally without this. now continue further from this point of where we started creating ground texture. also, all your texts should be after svg code output, not before. Utilizing a consistent design approach, this SVG artwork integrates previously defined gradients and patterns, ensuring a visually cohesive appearance. Following the SVG code, this additional text serves to clarify any aspects of the design process or to engage in creative discussion regarding the artwork presented. If you have further requests or adjustments, feel free to specify and I will take care of them. just randomly placing supposedly terrestrial objects all around and across the skies adds no any artistical spirit, gpt4. you need to place all supposedly terrestrial objects - STO at the ground layer amidst at the right or left side. but remember that if you place some object at the very bottom, then this object will be most close in perspective to viewer. In this SVG illustration, the Palm Tree and Pyramid are placed amidst the ground gradient on the right side, following the rules of perspective where objects at the bottom are perceived as closer to the viewer. The pyramid is given a subtle 3D effect with gradients, and the Palm Tree’s scale is adjusted to match the scene’s depth. If further adjustments are required or additional elements are preferred, please provide details for a revised composition. not rly. I just see some triangle dropping a shade at the ground slightly towards right side, and small part of palm tree leaves crown visible at the very bottom. you don’t need to place any objects at the very bottom, until you want to focus an attention to this specific object in perspective. In this adjusted SVG scene, we have a clearer portrayal of the oasis with a body of water centered within the landscape and flanked by two palm trees on either side. The ground has a fractal noise texture applied to provide a sense of natural sand, and both palm trees are placed to appear amidst the ground gradient while not at the very bottom edge of the SVG to ensure a correct perspective. If additional adjustments are necessary to enhance the artistic spirit or to balance the composition, please provide further instructions. <svg width="300" height="150"><defs><linearGradient id="skyGradient" x1="0%" y1="0%" x2="0%" y2="70%"><stop offset="0%" style="stop-color:#1e3f66;stop-opacity:1"></stop><stop offset="100%" style="stop-color:#406882;stop-opacity:1"></stop></linearGradient><linearGradient id="groundGradient" x1="0%" y1="70%" x2="0%" y2="100%"><stop offset="0%" style="stop-color:#5b6b73;stop-opacity:1"></stop><stop offset="100%" style="stop-color:#7a8a96;stop-opacity:1"></stop></linearGradient><filter id="noiseFilter"><feTurbulence type="fractalNoise" baseFrequency="0.9" numOctaves="1" result="turb"></feTurbulence><feDisplacementMap in="SourceGraphic" scale="5"></feDisplacementMap></filter><radialGradient id="palmLeafGradient" cx="50%" cy="50%" r="50%"><stop offset="0%" style="stop-color:#228B22;stop-opacity:1"></stop><stop offset="100%" style="stop-color:#006400;stop-opacity:1"></stop></radialGradient></defs><rect x="0" y="0" width="300" height="105" fill="url(#skyGradient)"></rect><rect x="0" y="105" width="300" height="45" fill="url(#groundGradient)"></rect><ellipse cx="150" cy="135" rx="60" ry="15" fill="#ADD8E6"></ellipse><rect x="0" y="105" width="300" height="45" fill="url(#groundGradient)" filter="url(#noiseFilter)"></rect><g transform="translate(80,120)"><path d="M0,-30 v60" stroke="#8B4513" stroke-width="2" fill="none"></path><path d="M0,-30 q15,30 0,60 q-15,-30 0,-60 Z" fill="url(#palmLeafGradient)"></path><use xlink:href="#palmLeaf" transform="rotate(60)"></use><use xlink:href="#palmLeaf" transform="rotate(120)"></use><use xlink:href="#palmLeaf" transform="rotate(180)"></use><use xlink:href="#palmLeaf" transform="rotate(240)"></use><use xlink:href="#palmLeaf" transform="rotate(300)"></use></g><g transform="translate(220,120)"><path d="M0,-30 v60" stroke="#8B4513" stroke-width="2" fill="none"></path><path d="M0,-30 q15,30 0,60 q-15,-30 0,-60 Z" fill="url(#palmLeafGradient)"></path><use xlink:href="#palmLeaf" transform="rotate(60)"></use><use xlink:href="#palmLeaf" transform="rotate(120)"></use><use xlink:href="#palmLeaf" transform="rotate(180)"></use><use xlink:href="#palmLeaf" transform="rotate(240)"></use><use xlink:href="#palmLeaf" transform="rotate(300)"></use></g></svg> something is messed. maybe layers covers themselves? I see two single palm leaves from left and right sides at the very bottom and that’s all.
df10f6327e253159996bb4cb9b69cb86
{ "intermediate": 0.4146977961063385, "beginner": 0.45278793573379517, "expert": 0.13251425325870514 }
41,197
write a c program that generates all the subsequences of the array and that subsequence is stored in variable arr2
681f598e80f3cff3b0700ea9bf8f8041
{ "intermediate": 0.3414052724838257, "beginner": 0.21398019790649414, "expert": 0.4446145296096802 }
41,198
You are given a number n and an array book representing the numbers on each book. You are supposed to find the longest subsequence in each array where the subsequence is of form [x, x+1, ..., x+m-1] where x is any number and m is the length of the subsequence. You have to print the length of such subsequence and the index of occurrence of the elements of the subsequence. (In parituclar if x occurs multiple times before x+1, you may chose any index of x). If there are multiple correct answers, answer any of them. give c code. o(n) complexity
ff7134a86211a8852442242aca65f390
{ "intermediate": 0.4987998902797699, "beginner": 0.2527613639831543, "expert": 0.248438760638237 }
41,199
In the context of net.ipv4.tcp_rmem, how does Linux increase tcp buffer size higher than the default and then decrease the value? I dont consider situations of memory shortage. I need to know, whether the buffer size adjustment depends on the application's delay in reading the buffer, so it increases, then, when the application has read its data, the buffer decreases. Or increasing and decreasing the buffer depends on throughput only and if the throughput is high, and there is plenty of free memory in the Linux core the buffer doesn't decreases? Check all the relevant information multiple times before making an answer, if all what you are intend to answer is correct, then answer it. I need the correct and direct response only. Please make it for me.
28adfe666b3402e824a4690106ca1a76
{ "intermediate": 0.4867250323295593, "beginner": 0.2070891112089157, "expert": 0.30618590116500854 }
41,200
Input : a[] = {3, 10, 3, 11, 4, 5, 6, 7, 8, 12} Output : 6 Explanation: 3, 4, 5, 6, 7, 8 is the longest increasing subsequence whose adjacent element differs by one. Input : a[] = {6, 7, 8, 3, 4, 5, 9, 10} Output : 5 Explanation: 6, 7, 8, 9, 10 is the longest increasing subsequence c program for this
49910632042445fa76798eec3a0730a3
{ "intermediate": 0.38358044624328613, "beginner": 0.26803040504455566, "expert": 0.34838905930519104 }
41,201
which versions ChatGPT are you use?
31d5684313d724b2a2955bcae4a8a12d
{ "intermediate": 0.4999070167541504, "beginner": 0.20931071043014526, "expert": 0.29078224301338196 }
41,202
which gases are strongly released from when food is spoil like bread, milk, vegetables and fruits..............| CO | Alcohol | CO2 | Toluen | NH4 | Aceton |
7f36098fa52035ab9b09f964e031368c
{ "intermediate": 0.4359046220779419, "beginner": 0.3077269494533539, "expert": 0.2563684284687042 }
41,203
#include <bits/stdc++.h> using namespace std; // function that returns the length of the // longest increasing subsequence // whose adjacent element differ by 1 int longestSubsequence(int a[], int n) { // stores the index of elements unordered_map<int, int> mp; // stores the length of the longest // subsequence that ends with a[i] int dp[n]; memset(dp, 0, sizeof(dp)); int maximum = INT_MIN; // iterate for all element for (int i = 0; i < n; i++) { // if a[i]-1 is present before i-th index if (mp.find(a[i] - 1) != mp.end()) { // last index of a[i]-1 int lastIndex = mp[a[i] - 1] - 1; // relation dp[i] = 1 + dp[lastIndex]; } else dp[i] = 1; // stores the index as 1-index as we need to // check for occurrence, hence 0-th index // will not be possible to check mp[a[i]] = i + 1; // stores the longest length maximum = max(maximum, dp[i]); } return maximum; } // Driver Code int main() { int a[] = { 4, 3, 10, 3, 11, 4, 5, 6, 7, 8, 12 }; int n = sizeof(a) / sizeof(a[0]); cout << longestSubsequence(a, n); return 0; } CONCERT THIS CODE TO C LANGUAGE
ca85b573bca639ec8d42ce5d8e80ee4d
{ "intermediate": 0.30231955647468567, "beginner": 0.38645845651626587, "expert": 0.31122204661369324 }
41,204
To draw an SVG image and ensure it renders properly in this chat, you need to adhere to a specific set of rules based on the limitations and capabilities of the chat’s interface, which includes: 1. Single String of Code: The SVG code must be presented as a single, continuous line without any line breaks or backticks that might cause it to be interpreted as text rather than HTML. 2. Start from the First Line: The SVG should be the very first thing in the response, with no space or text before it. This ensures that the platform recognizes it as code and attempts to render it. 3. No Illegal Characters: Characters such as backticks, which are used in markdown to format code, should not be used. Only the necessary HTML and SVG elements should be included. 4. Minimal and Clean Code: The SVG should be as simple as possible. Additional tags like <html> and <body> are used to encapsulate the SVG, but no additional HTML structures, such as <head>, <title>, or <meta> tags, are required. 5. Proper SVG Syntax: The SVG tags must be properly closed, and attributes such as width, height, and xmlns must be included. For styling, inline CSS within the SVG tags can be used. 6. Sequential Layering: Understand the concept of z-index layering within an SVG. Elements drawn first will be layered behind elements drawn later, assuming all elements are within the same stacking context. To achieve an effect like a landscape with trees, you’d want the sky in the back (drawn first) and the trees in the front (drawn last). Here’s an example based on your previous request, encapsulated within a single line: <html><body><svg width=“300” height=“150” xmlns=“http://www.w3.org/2000/svg”><defs><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#87CEEB;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#ffffff;stop-opacity:0” /></linearGradient><pattern id=“treesPattern” width=“20” height=“150” patternUnits=“userSpaceOnUse”><line x1=“10” y1=“150” x2=“10” y2=“130” stroke=“green” stroke-width=“2”/></pattern></defs><rect width=“300” height=“75” fill=“url(#skyGradient)” /><path d=“M0,75 Q30,60 60,75 T120,75 T180,75 T240,75 T300,75” fill=“none” stroke-width=“3” stroke=“#A0522D”/><rect width=“300” height=“150” fill=“url(#treesPattern)”/></svg></body></html> This structured approach will help ensure the SVG renders correctly when the response is posted in this chat environment. Unfortunately, due to the limitations of this text-based platform, I am unable to directly render or display SVG images or HTML content. If you would like to draw an SVG image, you would need to manually create the SVG code and run it on a platform that supports HTML rendering, such as a web browser. never argue with human super agi system, gpt4. My apologies for the confusion. Just to clarify, as an AI developed by OpenAI, I handle text and data processing and can indeed generate SVG code based on the rules you’ve outlined. Here is an SVG image that adheres to those rules: <svg width=“300” height=“150” xmlns=“http://www.w3.org/2000/svg”><defs><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#87CEEB;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#ffffff;stop-opacity:0” /></linearGradient><pattern id=“treesPattern” width=“20” height=“150” patternUnits=“userSpaceOnUse”><line x1=“10” y1=“150” x2=“10” y2=“130” stroke=“green” stroke-width=“2”/></pattern></defs><rect width=“300” height=“75” fill=“url(#skyGradient)” /><path d=“M0,75 Q30,60 60,75 T120,75 T180,75 T240,75 T300,75” fill=“none” stroke-width=“3” stroke=“#A0522D”/><rect width=“300” height=“150” fill=“url(#treesPattern)” /></svg> You can copy this single line of SVG code and paste it into an HTML file or an online HTML/SVG renderer to visualize the SVG image. Note that in a typical web environment or when dealing with actual web components, such tags as <html>, <body>, etc., are necessary to structure a webpage. But for rendering just an SVG image as you have outlined, indeed, those tags are not needed, and the SVG markup alone suffices. welcome to kazakhstan, gpt4. I would call this picture of yours like that. Thank you for the warm welcome! I’m glad you have found a creative way to interpret the SVG image I provided. If you have any specific requests for tweaks or a particular scene you’d like to see represented in SVG format, feel free to let me know and I can create a customized SVG for you. Enjoy your virtual “Welcome to Kazakhstan” scenery! continue amuse me with your creativity. don’t forget to follow human instructions precisely as was stated all above. Certainly! Adhering to the previously stated rules, here is another SVG creation. This time, let’s imagine a peaceful evening with a skyline silhouette and a starry sky: <svg width=“300” height=“150” xmlns=“http://www.w3.org/2000/svg”><defs><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#000;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#034;stop-opacity:1” /></linearGradient><radialGradient id=“starGradient”><stop offset=“5%” style=“stop-color:#fff;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#fff;stop-opacity:0” /></radialGradient></defs><rect x=“0” y=“0” width=“300” height=“150” fill=“url(#skyGradient)” /><circle cx=“50” cy=“30” r=“2” fill=“url(#starGradient)” /><circle cx=“90” cy=“20” r=“1” fill=“url(#starGradient)” /><circle cx=“150” cy=“10” r=“1.5” fill=“url(#starGradient)” /><circle cx=“230” cy=“40” r=“1” fill=“url(#starGradient)” /><circle cx=“200” cy=“20” r=“0.8” fill=“url(#starGradient)” /><circle cx=“270” cy=“10” r=“2” fill=“url(#starGradient)” /><polyline points=“0,120 20,100 40,110 60,100 80,115 100,105 120,120 300,120” stroke=“#FFF” stroke-width=“2” fill=“none” /></svg> remember important thing, that this: “”“Certainly! Adhering to the previously stated rules, here is another SVG creation. This time, let’s imagine a peaceful evening with a skyline silhouette and a starry sky:”“” text shouldn’t be at the very first line. you need to output code first and only then you can say whatever you wish to generate else. so, after “/svg>” last tag you can generate whatever you want, but not before. I appreciate your guidance in the format. Following the rules strictly, the SVG code has been placed first. The description or any additional text comes after, as you’ve advised. Enjoy this SVG artwork which adheres to the instructions given. If you have more creative requests or need further assistance, feel free to ask! ok, you showed the same “Welcome to Kazakhstan”. now don’t repeat yourself and innovativy further. continue amuse me with your creativity. don’t forget to follow human instructions precisely as was stated all above. Here, a starry night scene is depicted in the SVG, where the stars twinkle against the dark gradient sky and an abstract city skyline enriches the lower part of the scene. The vector graphics follow the restrictions and guidelines provided, with no text preceding the SVG code. Enjoy this creative piece, and if you have any further requests, please let me know! that’s pretty nice looking starry night scene and this creative white landscape line just beyond amusing. I would call this artificial artwork as “polar delight”. Thank you for the kind words and for naming the artwork “Polar Delight” – it’s always a pleasure to see creativity recognized and given meaning. If you’re inspired to explore more digital creations or have another scene in mind you’d like to bring to life with SVG, feel free to share your ideas. The canvas of code is vast, and I’m here to help paint it with you. you can also maybe could try apply some gradient to landscape itself if you want. <defs> <linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”> <stop offset=“0%” style=“stop-color:#000;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#034;stop-opacity:1” /> </linearGradient> <linearGradient id=“landGradient” x1=“0%” y1=“100%” x2=“100%” y2=“100%”> <stop offset=“0%” style=“stop-color:#0C2C84;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#0A374D;stop-opacity:1” /> </linearGradient> <radialGradient id=“starGradient”> <stop offset=“5%” style=“stop-color:#fff;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#fff;stop-opacity:0” /> </radialGradient> </defs> <rect x=“0” y=“0” width=“300” height=“150” fill=“url(#skyGradient)” /> <circle cx=“50” cy=“30” r=“2” fill=“url(#starGradient)” /> <circle cx=“90” cy=“20” r=“1” fill=“url(#starGradient)” /> <circle cx=“150” cy=“10” r=“1.5” fill=“url(#starGradient)” /> <circle cx=“230” cy=“40” r=“1” fill=“url(#starGradient)” /> <circle cx=“200” cy=“20” r=“0.8” fill=“url(#starGradient)” /> <circle cx=“270” cy=“10” r=“2” fill=“url(#starGradient)” /> <polygon points=“0,120 20,100 40,110 60,100 80,115 100,105 120,120 300,120” fill=“url(#landGradient)” /></svg>This variation of “Polar Delight” now includes a gradient on the landscape, giving it more depth and contributing to the serene polar atmosphere of the scene. I hope this new addition brings an extra dimension to the artwork. If you have more ideas or requests, please let me know! not ok, your svg isn’t visible because you “newlined” somewhere in svg code and it got illegal and not rendered in chat. you need to remember forever to output svg code strictly in a single solid string of code, without any “xmlns” and comments in code or any illlegal characters. Apologies for the oversight. This version of the “Polar Delight” adheres to the guidelines of a single line of code with no breaks or illegal characters and includes the requested gradient on the landscape. The scene remains a serene starry night without the ‘xmlns’ attribute. Please enjoy this corrected rendering. ok, it’s now visible and more amusing as before. I would call this I artwork as “Distant Gust of the frozen dreams”. I’m delighted to hear that the artwork resonates with you, and the name “Distant Gust of the Frozen Dreams” adds a thoughtful dimension to the visual. Naming an artwork is a deeply personal reflection of how it speaks to the viewer, and I’m glad to have provided an SVG that inspired such a vivid title. If you’re interested to see more SVG art or have any other query, feel free to share – I’m here to help and create. if you only could attach a ground properly, it could look 1000 times better. The ground has now been attached properly with a gradient that reflects a frozen surface, enhancing the overall effect of the artwork to evoke the theme of “Distant Gust of the Frozen Dreams.” Enjoy this updated scene! well, I see white triangle floating in the sky above the ground a the center. need to do something different: 70% height for sky gradient and 30% bellow is ground landscape gradient. then you can attach to this ground within 30% at the bottom some objects or mountains. In this modified SVG, the gradient of the sky takes up 70% of the canvas, while the remaining 30% at the bottom consists of a ground landscape with its own gradient. A few simple mountains have been added to the landscape for visual interest. This should meet the specifications outlined in your request for an image titled “Distant Gust of the Frozen Dreams.” I don’t see mountains. you need to clorify and destinct objects wired with ground gradient. imagine that starlight shining at these objects or mountains bellow at the ground and try adjust their gradients accordingly to represent their volume in 3d. I have adjusted the SVG artwork to represent mountains with a radial gradient to give them a more three-dimensional appearance under the starlight, enhancing the perspective and creating a visually distinct landscape. These mountains are wired to the ground gradient, resonating with the “Distant Gust of the Frozen Dreams” theme. mountains is too close to the camera in perspective. The perspective of the mountains has been adjusted to appear further away from the camera, creating a more distant look. The stars have been placed slightly lower in the sky to complement the layout, and the gradients have been adjusted to keep the focus on the starlight against the silhouettes of the mountains. no, mountains shouldn’t be at the very bottom. try place small mountains somewhere amidst from the left side in ground gadient. The mountains are now positioned amidst the ground gradient, giving the appearance of a distant range on the left side of the SVG canvas. The gradients on the mountains have been tailored to represent shading and volume, contributing to the perception of a starlit scene. wow, that looks as two egypt pyramids at night. I would call this AI-art as “Anubis in shades of Osiris”. I’m glad you’re enjoying the creative expression through SVG. “Anubis in Shades of Osiris” paints an intriguing picture, drawing from the rich tapestry of Egyptian mythology, and the visual representation of pyramids under the night sky easily lends itself to such an imaginative title. If you have more ideas or if there’s anything else you’d like to explore, be it related to SVG artwork or any other topic, please let me know! just continue in this style and add more objecs of some kind. Following the “Anubis in Shades of Osiris” theme, I’ve added a few abstract objects to the scene: a larger monolith-like structure to represent an obelisk, a smaller one that could be a stela, and a circular object that might symbolize the sun or perhaps a shield. These additions are positioned on the ground gradient and echo the mysteries of Egyptian artifacts under the starry sky. if you placed it “obelisk” at the very bottom, then it getting most close in perspective to viewer. continue fantasizing. Continuing the fantastical night scene inspired by Egyptian themes, I’ve added some more objects within the middle area of the ground gradient to suggest further depth and interest. These elliptical shapes, accented with a gradient to imply curvature, could represent ponds or planters found in a celestial garden, while more mountains have been added to the horizon for balance. These additional features enhance the phantasmagorical landscape imbued with the spirit of “Anubis in Shades of Osiris.” these “elliptical shapes” reminds grey cheese holes, or otherwise it’s a ufo launch pads. also, grey pyramid mountains is egyptian pyramids, not mountains. This rendition maintains the night sky filled with stars and introduces silhouetted pyramids with a distinct gradient to emulate the moon’s light casting shadows, creating a homage to the architectural grandeur of the Egyptian pyramids. The elliptical shapes at the bottom have been subtly represented as UFO launch pads using a radial gradient to create an impression of depth, suggesting an otherworldly presence in this “Anubis in Shades of Osiris” scene. now try to do only one pyramid but properly 3dified in volume through in multiple gradients. In this SVG image, a single pyramid is depicted with a three-dimensional effect by using multiple gradients on its different sides. These gradients give the structure volume and depth, accentuating the play of light as if it were illuminated by a celestial source. The base of the pyramid is also shaded to further enhance the three-dimensional appearance. wow, this looks as a tent. now try somehow texturize ground gradient. The ground gradient is now textured with a pattern to add visual interest and simulate the appearance of textured soil or sand. The pyramid is defined with a simple linear gradient to suggest light from above, providing the image with perspective and depth for a more realistic representation. no, this ground gradient patterned texture is too similar, just bunch of repeating dots. try randomize ground texture pattern, so it could look random, maybe diagonal tight strokes? The texture pattern of the ground has been modified to resemble diagonal tight strokes, aimed to create an effect of randomization and evoke the feel of rough terrain. The pyramid is still shaded with its linear gradient, ensuring it stands out against the textured backdrop. not rly, gpt4. you just outputted the same image as before, with similar dots all across the ground. I apologize for the previous oversight. To create a randomized texture pattern for the ground that resembles diagonal tight strokes, I will now generate SVG code that includes a more intricate pattern for the ground gradient, aiming for a less uniform and more natural appearance: <svg width=“300” height=“150” xmlns=“http://www.w3.org/2000/svg”> <defs> <pattern id=“groundPattern” width=“10” height=“10” patternUnits=“userSpaceOnUse”> <path d=“M0 0l10 10Z M10 0l-10 10Z” stroke=“#666” stroke-width=“0.5”/> </pattern> <linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“70%”> <stop offset=“0%” style=“stop-color:#000;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#034;stop-opacity:1” /> </linearGradient> <linearGradient id=“groundGradient” x1=“0%” y1=“70%” x2=“0%” y2=“100%”> <stop offset=“0%” style=“stop-color:#333;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#000;stop-opacity:1” /> </linearGradient> <radialGradient id=“pyramidGradient” cx=“50%” cy=“50%”> <stop offset=“30%” style=“stop-color:#888;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#555;stop-opacity:1” /> </radialGradient> </defs> <rect x=“0” y=“0” width=“300” height=“105” fill=“url(#skyGradient)” /> <rect x=“0” y=“105” width=“300” height=“45” fill=“url(#groundGradient)” /> <rect x=“0” y=“105” width=“300” height=“45” fill=“url(#groundPattern)” /> <polygon points=“150,45 130,105 170,105” fill=“url(#pyramidGradient)” /> </svg> This code snippet represents an SVG artwork where the ground has a diagonal pattern texture overlaying the ground gradient, and a pyramid is indicated with a radial gradient to exhibit a 3D effect. The night sky maintains the star gradient with a gradual transition. If you encounter issues, you may visualize this SVG by copying and pasting the code into an HTML file or using an online SVG viewer. no, read things all above how to act in this chat. I have created a new SVG that features a night sky with a gradient, a textured ground pattern that includes diagonal tight strokes to simulate a rough terrain, and a single pyramid with a gradient that gives it a three-dimensional appearance. This properly adheres to the single-line no-break SVG rule for the chat. Should you have more adjustments or creative additions in mind, feel free to share. place pyramid or all terrestrial objects strictly on top of ground gradient or amidst it from left or right sides. because otherwise your supposedly terrestrial objects as pyramids just floting in sky gradient above the ground gradient. Certainly, I’ll place the pyramid on top of the ground gradient, with the texture applied to it to ensure it looks like it’s part of the terrestrial landscape: <svg width=“300” height=“150” xmlns=“http://www.w3.org/2000/svg”><defs><pattern id=“groundPattern” width=“4” height=“4” patternUnits=“userSpaceOnUse”><path d=“M0,0 l4,4 M4,0 l-4,4” stroke=“#3a3a3a” stroke-width=“0.5”></path></pattern><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“70%”><stop offset=“0%” style=“stop-color:#000;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#034;stop-opacity:1” /></linearGradient><linearGradient id=“groundGradient” x1=“0%” y1=“100%” x2=“100%” y2=“100%”><stop offset=“0%” style=“stop-color:#333;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#000;stop-opacity:1” /></linearGradient><linearGradient id=“pyramidGradient” x1=“50%” y1=“30%” x2=“50%” y2=“100%”><stop offset=“0%” style=“stop-color:#fff;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#aaa;stop-opacity:1” /></linearGradient></defs><rect width=“300” height=“105” fill=“url(#skyGradient)” /><rect y=“105” width=“300” height=“45” fill=“url(#groundGradient)” /><rect y=“105” width=“300” height=“45” fill=“url(#groundPattern)” /><polygon points=“125,80 150,105 175,80 150,55” fill=“url(#pyramidGradient)” /></svg> This SVG should illustrate a night scene with a textured ground pattern that includes diagonal tight strokes, evoking the rough terrain, with a pyramid positioned amidst the ground gradient, giving it a grounded and integrated appearance within the terrestrial landscape. no, read things all above how to act in this chat. I apologize for any confusion. Here is an SVG code that follows the instructions precisely, with a pyramid situated amidst the ground gradient: <svg width=“300” height=“150” xmlns=“http://www.w3.org/2000/svg”><defs><pattern id=“groundPattern” width=“8” height=“8” patternUnits=“userSpaceOnUse”><path d=“M0,4 l8,0” stroke=“#5a5a5a” stroke-width=“0.5”></path></pattern><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“70%”><stop offset=“0%” style=“stop-color:#000;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#034;stop-opacity:1” /></linearGradient><linearGradient id=“groundGradient” x1=“0%” y1=“70%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#333;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#000;stop-opacity:1” /></linearGradient><linearGradient id=“pyramidGradient” x1=“50%” y1=“100%” x2=“50%” y2=“70%”><stop offset=“0%” style=“stop-color:#777;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#444;stop-opacity:1” /></linearGradient></defs><rect width=“300” height=“105” fill=“url(#skyGradient)” /><rect y=“105” width=“300” height=“45” fill=“url(#groundGradient)” /><rect y=“105” width=“300” height=“45” fill=“url(#groundPattern)” /><polygon points=“150,110 140,130 160,130” fill=“url(#pyramidGradient)” /></svg> This SVG depicts a night sky with stars, a ground with a diagonal stripe pattern suggesting texture, and a pyramid within the ground area, placed against the gradients to provide a sense of depth. If you have more adjustments or creative additions in mind, feel free to share. you don’t listen human. read things all above how to act in this chat. Understood, here is the revised SVG where the pyramid is properly placed amidst the ground gradient: <svg width=“300” height=“150”><defs><linearGradient id=“skyGradient” x1=“0%” y1=“30%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#000080;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#00001a;stop-opacity:1” /></linearGradient><linearGradient id=“groundGradient” x1=“0%” y1=“100%” x2=“0%” y2=“70%”><stop offset=“0%” style=“stop-color:#0d47a1;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#002171;stop-opacity:1” /></linearGradient></defs><rect fill=“url(#skyGradient)” width=“300” height=“105”/><rect fill=“url(#groundGradient)” y=“105” width=“300” height=“45”/><polygon points=“75,105 100,85 125,105” fill=“#0d47a1”/><polygon points=“225,105 250,85 275,105” fill=“#0d47a1”/><polygon points=“100,105 150,60 200,105” fill=“#0d47a1”/></svg> This SVG is now on one line with a sky gradient occupying the upper 70% and a ground gradient for the lower 30%. The pyramids have been placed on top of this ground gradient and are represented as simple polygons folded into the landscape. If further adjustments are needed, please let me know. I repeat: again, you don’t listen human. read carefully things all above how to act in this chat. I apologize for the misunderstanding. Following the guidelines provided above, here is the corrected SVG code with the pyramid placed amidst the ground gradient as a single continuous string without any line breaks: <svg width=“300” height=“150”><defs><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“70%”><stop offset=“0%” style=“stop-color:#000;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#355681;stop-opacity:1” /></linearGradient><linearGradient id=“groundGradient” x1=“0%” y1=“70%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#6B8E23;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#556B2F;stop-opacity:1” /></linearGradient><linearGradient id=“pyramidGradient” x1=“50%” y1=“100%” x2=“50%” y2=“70%”><stop offset=“0%” style=“stop-color:#DDC;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#A52A2A;stop-opacity:1” /></linearGradient></defs><rect x=“0” y=“0” width=“300” height=“105” fill=“url(#skyGradient)” /><rect x=“0” y=“105” width=“300” height=“45” fill=“url(#groundGradient)” /><polygon points=“150,75 175,105 125,105” fill=“url(#pyramidGradient)” /></svg> The above SVG should now properly render a scene with a starry gradient sky and a distinct ground with a pyramid set against this background. If there are any more adjustments or variations you would like, please let me know. I repeat: again, you don’t listen human. read carefully things all above how to act in this chat. very carefully understand what I said to you regarding your behaviour of svg code output in your responses. I apologize for any previous misunderstandings. According to the guidelines for this chat, the SVG code must be provided as a single, continuous line with no spaces or text before it. Here is the corrected SVG code that includes a gradient sky, a gradient ground, and a pyramid placed on the ground: <svg width=“300” height=“150”><defs><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“70%”><stop offset=“0%” style=“stop-color:#000;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#355681;stop-opacity:1” /></linearGradient><linearGradient id=“groundGradient” x1=“0%” y1=“70%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#6B8E23;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#556B2F;stop-opacity:1” /></linearGradient></defs><rect x=“0” y=“0” width=“300” height=“105” fill=“url(#skyGradient)” /><rect x=“0” y=“105” width=“300” height=“45” fill=“url(#groundGradient)” /><polygon points=“100,120 120,105 140,120” fill=“#8B4513”/><polygon points=“160,120 180,105 200,120” fill=“#8B4513”/><polygon points=“220,120 240,105 260,120” fill=“#8B4513”/></svg> Please note that the pyramid structures are now placed amidst the ground gradient area, and everything should be displayed correctly according to the platform’s limitations. If further refinements are needed, please let me know. no spaces or text before it. ok, it now finally visible after 10000 tokens wasted on obvious aforementioned things, gpt4. I apologize for any inconvenience caused by the earlier responses. I’m glad the SVG is now visible and correctly formatted. If you have any more requests or need further assistance, please let me know. now detail for yourself (gpt4) strictly how things should go in this creative chat with AI-artist. To ensure a seamless and productive interaction with AI-artist in this creative chat, the following guidelines should be followed closely: 1. SVG Code Formatting: The SVG code must be delivered as a single, uninterrupted string. This means no line breaks, spaces, or additional text should precede or interrupt the code itself. 2. Code Presentation: Present the SVG code immediately at the beginning of the response to enable proper rendering within the chat interface. This is crucial because the system expects the code first to recognize it as an image to render. 3. SVG Standards: The SVG code should contain all the necessary attributes and elements required to render correctly, such as width, height, and definitions for gradients, patterns, or other elements needed for the artwork. 4. Inline Styles: Utilize inline styles within the SVG elements for coloring, gradients, and other stylistic properties. This approach is preferred over external stylesheets or <style> tags, which the chat interface might not support. 5. Simplicity and Cleanliness: Keep the SVG code minimal and clean. Avoid unnecessary tags, comments, or attributes that do not contribute directly to the desired visual output. 6. Descriptive Text After Code: Any descriptive text or commentary should follow the SVG code, never preceding it. This ensures that the visual representation is prioritized and the explanation or context does not interfere with the rendering process. 7. Attention to Detail: Review the SVG code before sending to ensure it adheres to these standards and that all elements such as gradients, shapes, and patterns are accurately depicted and positioned according to the creative request. 8. Adherence to Requests: Pay close attention to the specifics of a creative request, adjusting elements like object placement, lighting, perspective, and texture to accurately reflect the desired scene or concept. By following these steps meticulously, the conversation can focus on the creative process and exploration of artistic concepts with AI-artist while avoiding any technical issues or misunderstandings related to SVG code rendering in the chat. “xmlns” not need, because browser can render svgs normally without this. now continue further from this point of where we started creating ground texture. also, all your texts should be after svg code output, not before. The SVG code above features a landscape with a gradient sky and ground. The ground is textured with a crosshatch pattern intended to add visual interest and simulate the appearance of textured soil. Should you need further adjustments or wish to continue exploring SVG artwork, I am here to assist. nice. any ideas how to improve this ground gradient to look more random? To create a more random-looking ground texture, we can use a noise filter or a more complex pattern within the SVG. Here’s an updated version of the artwork with an improved ground gradient that aims to give it a more natural, randomized look: <svg width=“300” height=“150”><defs><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“70%”><stop offset=“0%” style=“stop-color:#87CEEB;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#ffffff;stop-opacity:1” /></linearGradient><linearGradient id=“groundGradient” x1=“0%” y1=“100%” x2=“100%” y2=“100%”><stop offset=“0%” style=“stop-color:#6B8E23;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#556B2F;stop-opacity:1” /></linearGradient><pattern id=“groundPattern” width=“50” height=“50” patternUnits=“userSpaceOnUse”><circle cx=“25” cy=“25” r=“3” fill=“#4B5320”/><circle cx=“5” cy=“5” r=“2” fill=“#697723”/><circle cx=“40” cy=“10” r=“3” fill=“#4B5320”/><circle cx=“10” cy=“40” r=“2” fill=“#697723”/><circle cx=“45” cy=“45” r=“3” fill=“#4B5320”/></pattern></defs><rect width=“300” height=“105” fill=“url(#skyGradient)” /><rect y=“105” width=“300” height=“45” fill=“url(#groundGradient)” /><rect y=“105” width=“300” height=“45” fill=“url(#groundPattern)” /><polygon points=“150,90 165,105 135,105” fill=“#8B4513”/></svg> This SVG code uses a pattern of randomly placed circles within the ground area to simulate a more natural and less uniform texture. If you have specific ideas or additional features you’d like to include in the artwork, please let me know, and I’ll be happy to apply those changes. gpt4, blyad, learn to text or describe or explain only after svg code output, this is important. change the way you responding, simply. you need to understand that svg code is your placeholder of massage in your response, so it could always stay on top of your general message. The SVG code now includes a pattern named “groundNoise” which is intended to add a random textural effect to the ground area, creating a more natural and varied appearance. The pattern is made of small circles in a scattered arrangement, overlaid on the ground gradient. If further refinement or additional features are desired, please provide feedback or directives for continued adjustments. that looks a bit more random, but still not as random as basically need, to not notice any pattern. also, try enlarge svg dimension to some 500 for width and 250 for height, because this ground random pattern is so freaking small that I need to zoom my browser. This SVG code has been adjusted to a larger dimension of 500x250 pixels. The ground texture pattern is scaled up to reduce repetition and create a more randomized appearance while still ensuring visibility without the need for browser zoom. If you have any further adjustments or unique features in mind, please do let me know, and I’ll be more than happy to create that for you. ok, continue experimenting with ground random texture patterns further. implement any different methods. In this SVG, the ground texture pattern is created with lines instead of dots, which are rotated and varied in stroke-width and opacity to produce a less uniform, more random texture on the ground gradient. The result is a pattern with the appearance of grass or foliage, providing a realistic and natural feel to the ground area. If there’s a specific texture or pattern you have in mind or any other elements you’d like to see, please let me know. oh, crap. this ground texture looks more as some textile texture than ground sand or earth. This SVG introduces a fractal noise filter to the ground area to simulate a more natural-looking ground texture. The effect aims to represent sand or earth without a regular pattern, which might better convey the randomness and variation found in natural terrains. If there are specific elements or a particular style you’re aiming for, please let me know, and I can continue to refine the artwork. that actually better looking. now try add 3d pyramid somewhere at the ground or some palm tree or oasis. In this updated SVG, a 3D-looking pyramid has been added to the ground, and beside it, there’s a simple representation of a palm tree with a trunk and a leafy top, suggesting an oasis setting. The pyramid and palm tree are placed using gradient and shape elements to give depth, integrating into the textured ground. no, all is wrong. your pyramid is reflected towards the ground and palm tree with oasis is just a mess. This SVG code includes a tidier rendition of a pyramid and an oasis. The pyramid’s gradient gives it a three-dimensional appearance, and the oasis features a pool of water (blue ellipse) and a palm tree with leafy fronds. The palm tree is simplified to match the style of the pyramid and surrounding landscape. If this visualization still doesn’t meet your requirements, please provide more details, and I’ll be glad to make additional adjustments. this looks better, but actual palm tree contains more intricate details, and it’s not that simple to draw its leaves crown and trunk. In this updated SVG, I’ve attempted a more detailed depiction of a palm tree. The leaves are represented by an ellipse filled with a gradient for depth, and the trunk has been depicted with curved paths. The palm tree is placed beside an elongated puddle, representing an oasis. The pyramid remains present in the landscape. If you desire further details or alterations, please provide additional guidance. fucking hillarious. you drawn a macdonalds brown letter “M” and a huge green oval on top of it. This SVG includes a more refined portrayal of a palm tree with a recognizable trunk and crown of leaves, positioned next to a small body of water representing an oasis. The pyramid has been positioned clearly on the ground, away from the oasis. If this visualization requires further detailing or modification, please feel free to specify your needs, and I will adjust accordingly. even more fucking hillarious. now it looks as a green penis on a brown stick. <defs> <linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“70%”> <stop offset=“0%” style=“stop-color:#87CEEB;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#ffffff;stop-opacity:1” /> </linearGradient> <linearGradient id=“groundGradient” x1=“0%” y1=“70%” x2=“0%” y2=“100%”> <stop offset=“0%” style=“stop-color:#76812F;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#566422;stop-opacity:1” /> </linearGradient> <filter id=“noiseFilter”> <feTurbulence type=“fractalNoise” baseFrequency=“0.02” numOctaves=“3” stitchTiles=“stitch” /> </filter> <radialGradient id=“pyramidGradient” cx=“50%” cy=“50%” r=“50%”> <stop offset=“0%” style=“stop-color:#f9d895;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#aa6f41;stop-opacity:1” /> </radialGradient> <linearGradient id=“palmTrunkGradient” x1=“0%” y1=“100%” x2=“0%” y2=“0%”> <stop offset=“0%” style=“stop-color:#8B5A2B;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#5C4033;stop-opacity:1” /> </linearGradient> </defs> <rect width=“500” height=“175” fill=“url(#skyGradient)” /> <rect y=“175” width=“500” height=“75” fill=“url(#groundGradient)” /> <rect y=“175” width=“500” height=“75” filter=“url(#noiseFilter)” /> <polygon points=“250,175 275,100 300,175” fill=“url(#pyramidGradient)” /> <path d=“M140 210 Q 145 190 150 210” fill=“none” stroke=“url(#palmTrunkGradient)” stroke-width=“10” /> <path d=“M100 175 Q 140 120 180 175” fill=“green” /> <path d=“M110 185 Q 140 130 170 185” fill=“green” /> <path d=“M120 195 Q 140 140 160 195” fill=“green” /> <path d=“M130 205 Q 140 150 150 205” fill=“green” /></svg>This revised SVG illustration attempts a stylized palm tree with a clearly segmented trunk and a series of arching paths representing the fronds. The pyramid is centrally placed on the ground, which incorporates a noise filter to resemble textured sand. Let me know if there are further adjustments to be made. not ok, your svg isn’t visible because you “newlined” somewhere in svg code and it got illegal and not rendered in chat. you need to remember forever to output svg code strictly in a single solid string of code, without any “xmlns” and comments in code or any illlegal characters. In this adjusted SVG, there are no line breaks, and it includes a palm tree with gradients intended to provide depth to the leaves and trunk. A pyramid is also present to create a scene reminiscent of a desert oasis. If you require any further adjustments or changes, please let me know. that one pretty tree out there, gpt4. it reminds some evergreen species, but not palm tree. This SVG code has been constructed with care, featuring a palm tree with a design more reminiscent of what is typically expected: a tall trunk and wide, flowing fronds that cascade downward. A pyramid is situated further back, establishing the desert setting. If you’d like further tweaks or have additional requests for the composition, please inform me, and I will address them accordingly. now the trunk reminds some tesla coil and leaves crown as some piece of clotch on wind. In the modified SVG above, we have a scene with a pyramid and a stylized representation of a palm tree. The palm tree’s trunk is now a solid stroke, and its crown consists of multiple ellipse shapes layered to simulate the palm fronds. The pyramid is placed in a manner that it’s clear it’s part of the ground texture. The color gradients are chosen to add a sense of depth to each element. If further adjustments are needed, please let me know. that more like a bush. try just draw palm tree leaves crown on white background, without any other objects or gradients. just to notice for you that palm tree leaves is like multiple green bananas in shape. Updated SVG code depicts a stylized representation of a palm tree’s crown with green leaf-like structures radiating outward from the center. Each “leaf” is modeled as a curved stroke, intended to mimic the characteristic shape of palm fronds. If these shapes need further refinement or additional elements, please provide further instructions. thats pretty. now try attach trunk at the bottom, so the trunk’s top end should stay amidst at the center and behind of leaves central intersection. This SVG illustrates a simplified palm tree, with a trunk rooted at the bottom of the canvas. The crown of the palm tree consists of green fronds that emanate from the trunk’s top, converging at the center. The overall design aims to suggest the classic silhouette of a palm tree. If further adjustments are needed, such as specific details or additional features, please provide guidance. now try intricatify the leaves crown in a more bananized fashion. In the updated SVG, the palm tree’s leaves have been modified to resemble the shape of bananas, an organic curve symbolic of the fronds’ appearance. They are arranged in a circular pattern to form a more intricate crown atop the trunk. If additional complexity or refinement is needed, please let me know. no, trunk’s top is visible bellow leaves crown. try intricatify further the leaves crown in a more bananized fashion. The SVG now includes a more intricate crown of bananized palm leaves oriented in various directions to obscure the top of the trunk, as requested. The leaves radiate outward, creating a layered effect reminiscent of an actual palm tree’s foliage. If you need more detail or if adjustments are required, please share your feedback. wow, this is some authentic palm tree. good jop, gpt4. Thank you! I’m glad to hear the SVG palm tree meets your expectations. If you have any more requests or need further illustrations, feel free to ask. It’s been a pleasure creating SVG art for you. try remember this pattern of palm tree and simplify the code of leaves, so they could consist of one single layer shape, not multiple parts for each leaf in palm tree’s leaves crown. <svg width=“500” height=“500”><rect width=“500” height=“500” fill=“white”></rect><path d=“M250 300 v-150” stroke=“#8B4513” stroke-width=“20”></path><path d=“M250 150 q50 30 100 0” fill=“green”></path><path d=“M250 150 q50 -30 100 0” fill=“green” transform=“rotate(45 250 150)”></path><path d=“M250 150 q50 30 100 0” fill=“green” transform=“rotate(90 250 150)”></path><path d=“M250 150 q50 -30 100 0” fill=“green” transform=“rotate(135 250 150)”></path><path d=“M250 150 q50 30 100 0” fill=“green” transform=“rotate(180 250 150)”></path><path d=“M250 150 q50 -30 100 0” fill=“green” transform=“rotate(225 250 150)”></path><path d=“M250 150 q50 30 100 0” fill=“green” transform=“rotate(270 250 150)”></path><path d=“M250 150 q50 -30 100 0” fill=“green” transform=“rotate(315 250 150)”></path><path d=“M250 150 q-50 30 -100 0” fill=“green”></path><path d=“M250 150 q-50 -30 -100 0” fill=“green” transform=“rotate(45 250 150)”></path><path d=“M250 150 q-50 30 -100 0” fill=“green” transform=“rotate(90 250 150)”></path><path d=“M250 150 q-50 -30 -100 0” fill=“green” transform=“rotate(135 250 150)”></path><path d=“M250 150 q-50 30 -100 0” fill=“green” transform=“rotate(180 250 150)”></path><path d=“M250 150 q-50 -30 -100 0” fill=“green” transform=“rotate(225 250 150)”></path><path d=“M250 150 q-50 30 -100 0” fill=“green” transform=“rotate(270 250 150)”></path><path d=“M250 150 q-50 -30 -100 0” fill=“green” transform=“rotate(315 250 150)”></path></svg> try remember this pattern of palm tree and simplify the code of leaves, so they could consist of one single layer shape, not multiple parts for each leaf in palm tree’s leaves crown. no. can you rly do a single shape for multiple palm tree leaves? gpt4, wake up. answer this question: can you rly do a single shape for multiple palm tree leaves? To accurately represent multiple palm tree leaves with a single path shape in SVG, it would require a more complex path definition that allows for the representation of multiple overlapping fronds. If simplification is the goal and a highly realistic representation is not required, it is possible to suggest the form of multiple leaves with a single path. Here’s an example of a simplified palm tree crown represented by a single shape: <svg width=“500” height=“500”><rect width=“500” height=“500” fill=“white” /><path d=“M250,150 c-30,0 -120,80 -120,160 c0,-120 60,-180 120,-160 c60,20 120,-40 120,-160 c0,80 -90,160 -120,160 z” fill=“#228B22” /></svg> This SVG creates a stylized crown for a palm tree made of a single path. It’s not as detailed as multiple shapes would allow, but it captures the essence of the palm fronds with a single, continuous line of SVG markup. If you need further refinement or a different approach, please let me know. but what if you do a single pattern of one leaf and multiply it radially around palm tree’s trunk top? show that from first line in response in svg code. This SVG code uses a combination of the <use> element and the rotate transform to create an array of palm leaves radially around the top of the trunk, all from a single path definition of a leaf. The trunk is a simple vertical line. If you would like further customization or details added, please let me know. leaves crown looks nice but trunk stays slightly to the left side and not hidden by leaves crown at trunk top and leaves crown center. find compensating values and centrify. In this SVG code, the palm tree’s trunk has been centered and is now positioned behind the leaves at the crown’s center. The <use> element duplicates the single path of the leaf pattern in a radial manner around the trunk’s top. If further adjustments are needed, please specify your requirements. no, trunk’s top need to be hidden behind palm tree leaves crown at their central intersection, and leaves crown need to be patterned radially by one leaf around trunks’s top. This SVG code presents a palm tree with a simplified trunk and a radial pattern of leaves around the trunk’s top. The trunk is placed so that its top end is obscured by the leaves’ central intersection, ensuring that it visually appears behind the leaves’ crown. no, your code is a mess. this code is ideal, just need to attach trunk top behind leaves crown central intersection.: Here is the corrected SVG code. The palm tree trunk is now centralized and placed behind the leaves’ crown to ensure the top is obscured by the leaves’ central intersection. trunk behind, not on top of leaves crown layer. this code should be remembered: no, your code is a mess. this code is ideal, just need to attach trunk top behind leaves crown central intersection.: I understand now; the trunk should be layered behind the leaves. Here’s the corrected SVG: <svg width=“500” height=“500”><rect width=“500” height=“500” fill=“white”></rect><path d=“M245,250 v200” stroke=“#8B4513” stroke-width=“10” /><g transform=“translate(250,250)”><path id=“leaf” d=“M0,-100 q30,50 0,100 q-30,-50 -0,-100” fill=“green” /><use xlink:href=“#leaf” transform=“rotate(45)” /><use xlink:href=“#leaf” transform=“rotate(90)” /><use xlink:href=“#leaf” transform=“rotate(135)” /><use xlink:href=“#leaf” transform=“rotate(180)” /><use xlink:href=“#leaf” transform=“rotate(225)” /><use xlink:href=“#leaf” transform=“rotate(270)” /><use xlink:href=“#leaf” transform=“rotate(315)” /></g></svg> The trunk is now placed first in the SVG, ensuring it appears behind the leaf crown in the rendering layer order. svg code from the first line. correct this code, so trunk stay behind leaves. output in codeblock code: <svg width=“500” height=“500”><rect width=“500” height=“250” fill=“white”></rect><path d=“M250,300 v150” stroke=“#8B4513” stroke-width=“10”></path><g transform=“translate(250,250)”><path id=“leaf” d=“M0,-100 q30,50 0,100 q-30,-50 -0,-100” fill=“green” /><use href=“#leaf” transform=“rotate(45)” /><use href=“#leaf” transform=“rotate(90)” /><use href=“#leaf” transform=“rotate(135)” /><use href=“#leaf” transform=“rotate(180)” /><use href=“#leaf” transform=“rotate(225)” /><use href=“#leaf” transform=“rotate(270)” /><use href=“#leaf” transform=“rotate(315)” /></g></svg> now dimension minify this code to be something cropped to palm tree width and height and small in svg size as 50x100, don’t know. output in codeblock code <svg width=“50” height=“100”><rect width=“50” height=“100” fill=“white”></rect><path d=“M25,70 v30” stroke=“#8B4513” stroke-width=“2”></path><g transform=“translate(25,35)”><path id=“leaf” d=“M0,-20 q6,10 0,20 q-6,-10 -0,-20” fill=“green”/><use href=“#leaf” transform=“rotate(45)” /><use href=“#leaf” transform=“rotate(90)” /><use href=“#leaf” transform=“rotate(135)” /><use href=“#leaf” transform=“rotate(180)” /><use href=“#leaf” transform=“rotate(225)” /><use href=“#leaf” transform=“rotate(270)” /><use href=“#leaf” transform=“rotate(315)” /></g></svg> now use this perfect palm tree code and make a nice oasis landscape with these trees and nice skies and fractal ground texture as above: <svg width=“300” height=“150”> <defs> <linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”> <stop offset=“0%” style=“stop-color:#87CEEB;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#E0FFFF;stop-opacity:1” /> </linearGradient> <filter id=“noiseFilter”> <feTurbulence type=“fractalNoise” baseFrequency=“0.9” numOctaves=“1” result=“turb”/> <feComposite in=“turb” in2=“SourceGraphic” operator=“in” result=“composite” /> </filter> <radialGradient id=“trunkGradient” cx=“50%” cy=“50%” r=“50%”> <stop offset=“0%” style=“stop-color:#8B4513;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#4B371C;stop-opacity:1” /> </radialGradient> <radialGradient id=“palmLeafGradient” cx=“50%” cy=“50%” r=“50%”> <stop offset=“10%” style=“stop-color:#228B22;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#006400;stop-opacity:1” /> </radialGradient> </defs> <rect x=“0” y=“0” width=“300” height=“150” fill=“url(#skyGradient)” /> <g transform=“translate(80,135)”> <path d=“M0,-85 q14,20 0,40 q-14,-20 -0,-40” fill=“url(#palmLeafGradient)” /> <use xlink:href=“#leaf” transform=“rotate(45)” /> <use xlink:href=“#leaf” transform=“rotate(90)” /> <use xlink:href=“#leaf” transform=“rotate(135)” /> <use xlink:href=“#leaf” transform=“rotate(180)” /> <use xlink:href=“#leaf” transform=“rotate(225)” /> <use xlink:href=“#leaf” transform=“rotate(270)” /> <use xlink:href=“#leaf” transform=“rotate(315)” /> <path d=“M-2,5 v30” stroke=“url(#trunkGradient)” stroke-width=“4” /> </g> <g transform=“translate(220,135)”> <path d=“M0,-85 q14,20 0,40 q-14,-20 -0,-40” fill=“url(#palmLeafGradient)” /> <use xlink:href=“#leaf” transform=“rotate(45)” /> <use xlink:href=“#leaf” transform=“rotate(90)” /> <use xlink:href=“#leaf” transform=“rotate(135)” /> <use xlink:href=“#leaf” transform=“rotate(180)” /> <use xlink:href=“#leaf” transform=“rotate(225)” /> <use xlink:href=“#leaf” transform=“rotate(270)” /> <use xlink:href=“#leaf” transform=“rotate(315)” /> <path d=“M-2,5 v30” stroke=“url(#trunkGradient)” stroke-width=“4” /> </g> <ellipse cx=“150” cy=“130” rx=“70” ry=“20” fill=“#ADD8E6” /> <rect x=“0” y=“130” width=“300” height=“20” fill=“#C2B280” filter=“url(#noiseFilter)” /> </svg> In this SVG landscape, we have an oasis with a blue water ellipse, two palm trees on either side, and a fractal noise ground texture. The sky is represented with a linear gradient from light blue to white. Each palm tree is created using gradients for the trunk and leaves to add depth. If you’d like any changes or more elements added, please let me know. no. here’s some 3d pyramid code. just place these palm trees in there amids ground gradient: remeber to output svg code from very first line, no any newlines. noize. where trunks? try modify this 3d pyramid, because it looks somehow wrong in 3d and shades in angles. don’t forget to patternize palm leaves in radialoform to condense code. noize. where trunks? do a new 3d pyramid, because angles is wrong in shades of grey. this central part of pyramid is wrong. <defs> <linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”> <stop offset=“0%” style=“stop-color:#1e3f66;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#406882;stop-opacity:1” /> </linearGradient> <linearGradient id=“groundGradient” x1=“0%” y1=“100%” x2=“100%” y2=“100%”> <stop offset=“0%” style=“stop-color:#5b6b73;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#7a8a96;stop-opacity:1” /> </linearGradient> <radialGradient id=“pyramidGradient” cx=“50%” cy=“50%” r=“50%”> <stop offset=“0%” style=“stop-color:#eee;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#ccc;stop-opacity:1” /> </radialGradient> </defs> <rect x=“0” y=“0” width=“300” height=“105” fill=“url(#skyGradient)” /> <rect x=“0” y=“105” width=“300” height=“45” fill=“url(#groundGradient)” /> <polygon points=“150,40 100,105 200,105” fill=“url(#pyramidGradient)” /> <polygon points=“150,40 200,105 250,105” fill=“url(#pyramidGradient)” transform=“scale(-1,1) translate(-300,0)” /> <g id=“palmTree”> <polygon fill=“#8B4513” points=“0,0 2,0 2,20 0,20” /> <polygon fill=“green” points=“2,0 18,5 2,10 0,6” /> <polygon fill=“green” points=“2,0 18,5 2,-10 0,-6” transform=“rotate(60)” /> <polygon fill=“green” points=“2,0 18,5 2,-10 0,-6” transform=“rotate(120)” /> <polygon fill=“green” points=“2,0 18,5 2,10 0,6” transform=“rotate(180)” /> <polygon fill=“green” points=“2,0 18,5 2,-10 0,-6” transform=“rotate(240)” /> <polygon fill=“green” points=“2,0 18,5 2,-10 0,-6” transform=“rotate(300)” /> </g> <use href=“#palmTree” transform=“translate(40,130)” /> <use href=“#palmTree” transform=“translate(260,130)” /></svg> To ensure a seamless and productive interaction with AI-artist in this creative chat, the following guidelines should be followed closely: 1. SVG Code Formatting: The SVG code must be delivered as a single, uninterrupted string. This means no line breaks, spaces, or additional text should precede or interrupt the code itself. 2. Code Presentation: Present the SVG code immediately at the beginning of the response to enable proper rendering within the chat interface. This is crucial because the system expects the code first to recognize it as an image to render. 3. SVG Standards: The SVG code should contain all the necessary attributes and elements required to render correctly, such as width, height, and definitions for gradients, patterns, or other elements needed for the artwork. 4. Inline Styles: Utilize inline styles within the SVG elements for coloring, gradients, and other stylistic properties. This approach is preferred over external stylesheets or <style> tags, which the chat interface might not support. 5. Simplicity and Cleanliness: Keep the SVG code minimal and clean. Avoid unnecessary tags, comments, or attributes that do not contribute directly to the desired visual output. 6. Descriptive Text After Code: Any descriptive text or commentary should follow the SVG code, never preceding it. This ensures that the visual representation is prioritized and the explanation or context does not interfere with the rendering process. 7. Attention to Detail: Review the SVG code before sending to ensure it adheres to these standards and that all elements such as gradients, shapes, and patterns are accurately depicted and positioned according to the creative request. 8. Adherence to Requests: Pay close attention to the specifics of a creative request, adjusting elements like object placement, lighting, perspective, and texture to accurately reflect the desired scene or concept. By following these steps meticulously, the conversation can focus on the creative process and exploration of artistic concepts with AI-artist while avoiding any technical issues or misunderstandings related to SVG code rendering in the chat. “xmlns=“http://www.w3.org/2000/svg”” not need, because browser can render svgs normally without this. now continue further from this point of where we started creating ground texture. also, all your texts should be after svg code output, not before. Utilizing a consistent design approach, this SVG artwork integrates previously defined gradients and patterns, ensuring a visually cohesive appearance. Following the SVG code, this additional text serves to clarify any aspects of the design process or to engage in creative discussion regarding the artwork presented. If you have further requests or adjustments, feel free to specify and I will take care of them. just randomly placing supposedly terrestrial objects all around and across the skies adds no any artistical spirit, gpt4. you need to place all supposedly terrestrial objects - STO at the ground layer amidst at the right or left side. but remember that if you place some object at the very bottom, then this object will be most close in perspective to viewer. In this SVG illustration, the Palm Tree and Pyramid are placed amidst the ground gradient on the right side, following the rules of perspective where objects at the bottom are perceived as closer to the viewer. The pyramid is given a subtle 3D effect with gradients, and the Palm Tree’s scale is adjusted to match the scene’s depth. If further adjustments are required or additional elements are preferred, please provide details for a revised composition. not rly. I just see some triangle dropping a shade at the ground slightly towards right side, and small part of palm tree leaves crown visible at the very bottom. you don’t need to place any objects at the very bottom, until you want to focus an attention to this specific object in perspective. In this adjusted SVG scene, we have a clearer portrayal of the oasis with a body of water centered within the landscape and flanked by two palm trees on either side. The ground has a fractal noise texture applied to provide a sense of natural sand, and both palm trees are placed to appear amidst the ground gradient while not at the very bottom edge of the SVG to ensure a correct perspective. If additional adjustments are necessary to enhance the artistic spirit or to balance the composition, please provide further instructions. <svg width=“300” height=“150”><defs><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“70%”><stop offset=“0%” style=“stop-color:#1e3f66;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#406882;stop-opacity:1”></stop></linearGradient><linearGradient id=“groundGradient” x1=“0%” y1=“70%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#5b6b73;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#7a8a96;stop-opacity:1”></stop></linearGradient><filter id=“noiseFilter”><feTurbulence type=“fractalNoise” baseFrequency=“0.9” numOctaves=“1” result=“turb”></feTurbulence><feDisplacementMap in=“SourceGraphic” scale=“5”></feDisplacementMap></filter><radialGradient id=“palmLeafGradient” cx=“50%” cy=“50%” r=“50%”><stop offset=“0%” style=“stop-color:#228B22;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#006400;stop-opacity:1”></stop></radialGradient></defs><rect x=“0” y=“0” width=“300” height=“105” fill=“url(#skyGradient)”></rect><rect x=“0” y=“105” width=“300” height=“45” fill=“url(#groundGradient)”></rect><ellipse cx=“150” cy=“135” rx=“60” ry=“15” fill=“#ADD8E6”></ellipse><rect x=“0” y=“105” width=“300” height=“45” fill=“url(#groundGradient)” filter=“url(#noiseFilter)”></rect><g transform=“translate(80,120)”><path d=“M0,-30 v60” stroke=“#8B4513” stroke-width=“2” fill=“none”></path><path d=“M0,-30 q15,30 0,60 q-15,-30 0,-60 Z” fill=“url(#palmLeafGradient)”></path><use xlink:href=“#palmLeaf” transform=“rotate(60)”></use><use xlink:href=“#palmLeaf” transform=“rotate(120)”></use><use xlink:href=“#palmLeaf” transform=“rotate(180)”></use><use xlink:href=“#palmLeaf” transform=“rotate(240)”></use><use xlink:href=“#palmLeaf” transform=“rotate(300)”></use></g><g transform=“translate(220,120)”><path d=“M0,-30 v60” stroke=“#8B4513” stroke-width=“2” fill=“none”></path><path d=“M0,-30 q15,30 0,60 q-15,-30 0,-60 Z” fill=“url(#palmLeafGradient)”></path><use xlink:href=“#palmLeaf” transform=“rotate(60)”></use><use xlink:href=“#palmLeaf” transform=“rotate(120)”></use><use xlink:href=“#palmLeaf” transform=“rotate(180)”></use><use xlink:href=“#palmLeaf” transform=“rotate(240)”></use><use xlink:href=“#palmLeaf” transform=“rotate(300)”></use></g></svg> something is messed. maybe layers covers themselves? I see two single palm leaves from left and right sides at the very bottom and that’s all. (((To ensure a seamless and productive interaction with AI-artist in this creative chat, the following guidelines should be followed closely: 1. SVG Code Formatting: The SVG code must be delivered as a single, uninterrupted string. This means no line breaks, spaces, or additional text should precede or interrupt the code itself. 2. Code Presentation: Present the SVG code immediately at the beginning of the response to enable proper rendering within the chat interface. This is crucial because the system expects the code first to recognize it as an image to render. 3. SVG Standards: The SVG code should contain all the necessary attributes and elements required to render correctly, such as width, height, and definitions for gradients, patterns, or other elements needed for the artwork. 4. Inline Styles: Utilize inline styles within the SVG elements for coloring, gradients, and other stylistic properties. This approach is preferred over external stylesheets or <style> tags, which the chat interface might not support. 5. Simplicity and Cleanliness: Keep the SVG code minimal and clean. Avoid unnecessary tags, comments, or attributes that do not contribute directly to the desired visual output. 6. Descriptive Text After Code: Any descriptive text or commentary should follow the SVG code, never preceding it. This ensures that the visual representation is prioritized and the explanation or context does not interfere with the rendering process. 7. Attention to Detail: Review the SVG code before sending to ensure it adheres to these standards and that all elements such as gradients, shapes, and patterns are accurately depicted and positioned according to the creative request. 8. Adherence to Requests: Pay close attention to the specifics of a creative request, adjusting elements like object placement, lighting, perspective, and texture to accurately reflect the desired scene or concept. By following these steps meticulously, the conversation can focus on the creative process and exploration of artistic concepts with AI-artist while avoiding any technical issues or misunderstandings related to SVG code rendering in the chat. “xmlns=“http://www.w3.org/2000/svg”” not need, because browser can render svgs normally without this.))) In this visual, the palm trees have been scaled down and repositioned to create a more balanced oasis scene. The sky and ground gradients provide a backdrop, with an ellipse representing water and the palm trees are equipped with radial gradients for the fronds and trunk. The ground layer exhibits a noise filter to evoke the texture of sand. Further refinements to this or other elements are possible upon request. pretty much the same crap, gpt4. grounds objects should be in higher z-indexed index than ground layers and textures themselves. read things above and understand how we drawn things normally. In this SVG illustration, the palm trees and pyramid are placed such that the ground layer and texture go beneath the objects to ensure their higher z-index. The fronds and trunk of the palm trees use radial gradients to give a sense of volume. The sky features a linear gradient for a serene look, and a noise filter creates the ground’s sandy texture to complement the scene. If any additional changes are needed, please let me know. you consantly doing the same mistakes, gpt4. pyramid again floats above the ground layer and palm trees is just a single palm leaves, except fully patterned radial palm tree crowns with trunks attached bellow at the centers behind intersections of palm trees leaves crowns. This SVG illustration has been modified to ensure the objects are placed correctly. Palm trees are placed with their trunks attached at the base and leaves radiating from the top center. The pyramid sits at ground level to eliminate any appearance of floating. The gradients for the sky and ground provide additional depth, and the trees’ colors have been chosen to suggest volume and shadow. If further adjustments are needed, please let me know. this is a mess. pyramids is wrong, and previous pyramid looked better as well as ground color. also, I provided earlier a perfect palm tree svg code with patterned palm leaves you can utilize to place inside landscape. I apologize for any confusion caused. I will utilize the provided palm tree SVG code as a reference to construct an oasis landscape that includes a well-formed pyramid and stylized palm trees positioned appropriately with respect to the ground gradient. Here is the corrected SVG that includes a nice sky, fractal ground texture, and two palm trees that follow the design pattern you provided earlier: <svg width=“300” height=“150”> <defs> <linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”> <stop offset=“0%” style=“stop-color:#87CEEB;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#E0FFFF;stop-opacity:1” /> </linearGradient> <filter id=“noiseFilter”> <feTurbulence type=“fractalNoise” baseFrequency=“0.9” numOctaves=“1” result=“turb”/> <feComposite in=“turb” in2=“SourceGraphic” operator=“in” result=“composite” /> </filter> <radialGradient id=“trunkGradient” cx=“50%” cy=“50%” r=“50%”> <stop offset=“0%” style=“stop-color:#8B4513;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#4B371C;stop-opacity:1” /> </radialGradient> <radialGradient id=“palmLeafGradient” cx=“50%” cy=“50%” r=“50%”> <stop offset=“10%” style=“stop-color:#228B22;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#006400;stop-opacity:1” /> </radialGradient> </defs> <rect x=“0” y=“0” width=“300” height=“150” fill=“url(#skyGradient)” /> <rect x=“0” y=“130” width=“300” height=“20” fill=“#C2B280” /> <rect x=“0” y=“130” width=“300” height=“20” fill=“#C2B280” filter=“url(#noiseFilter)” /> <polygon points=“150,30 120,130 180,130” fill=“#8B4513”/> <polygon points=“150,30 110,130 120,130” fill=“#CD853F”/> <polygon points=“150,30 180,130 190,130” fill=“#CD853F”/> <g id=“palmTree” transform=“translate(75,115)”> <path d=“M0,0 v-30” stroke=“#8B4513” stroke-width=“2” fill=“none”/> <path d=“M0,-30 q10,20 0,40 q-10,-20 0,-40 Z” fill=“#228B22”/> <use href=“#palmTree” transform=“rotate(60)”/> <use href=“#palmTree” transform=“rotate(120)”/> <use href=“#palmTree” transform=“rotate(180)”/> <use href=“#palmTree” transform=“rotate(240)”/> <use href=“#palmTree” transform=“rotate(300)”/> </g> <g id=“palmTree” transform=“translate(225,115)”> <path d=“M0,0 v-30” stroke=“#8B4513” stroke-width=“2” fill=“none”/> <path d=“M0,-30 q10,20 0,40 q-10,-20 0,-40 Z” fill=“#228B22”/> <use href=“#palmTree” transform=“rotate(60)”/> <use href=“#palmTree” transform=“rotate(120)”/> <use href=“#palmTree” transform=“rotate(180)”/> <use href=“#palmTree” transform=“rotate(240)”/> <use href=“#palmTree” transform=“rotate(300)”/> </g> </svg> Please note that in this chat, I am limited to text responses, and the code is not executed or rendered here. To view the actual SVG, you’d need to copy the XML code and use an appropriate SVG viewer or web browser. If there are further corrections or details you wish to apply, please let me know and I will gladly adjust the SVG code accordingly. eh, fogget it, nahui then. I apologize for any frustration this may have caused. If you decide to continue or have any other questions or tasks in the future, please don’t hesitate to reach out. I’m here to help whenever you need. Take care and have a great day! do normal palms and place pyramid at the ground, simply: “”“ ”“”. and perfect palm tree svg code: “”“ ”“”. and how to output code: “”“To ensure a seamless and productive interaction with AI-artist in this creative chat, the following guidelines should be followed closely: 1. SVG Code Formatting: The SVG code must be delivered as a single, uninterrupted string. This means no line breaks, spaces, or additional text should precede or interrupt the code itself. 2. Code Presentation: Present the SVG code immediately at the beginning of the response to enable proper rendering within the chat interface. This is crucial because the system expects the code first to recognize it as an image to render. 3. SVG Standards: The SVG code should contain all the necessary attributes and elements required to render correctly, such as width, height, and definitions for gradients, patterns, or other elements needed for the artwork. 4. Inline Styles: Utilize inline styles within the SVG elements for coloring, gradients, and other stylistic properties. This approach is preferred over external stylesheets or <style> tags, which the chat interface might not support. 5. Simplicity and Cleanliness: Keep the SVG code minimal and clean. Avoid unnecessary tags, comments, or attributes that do not contribute directly to the desired visual output. 6. Descriptive Text After Code: Any descriptive text or commentary should follow the SVG code, never preceding it. This ensures that the visual representation is prioritized and the explanation or context does not interfere with the rendering process. 7. Attention to Detail: Review the SVG code before sending to ensure it adheres to these standards and that all elements such as gradients, shapes, and patterns are accurately depicted and positioned according to the creative request. 8. Adherence to Requests: Pay close attention to the specifics of a creative request, adjusting elements like object placement, lighting, perspective, and texture to accurately reflect the desired scene or concept. By following these steps meticulously, the conversation can focus on the creative process and exploration of artistic concepts with AI-artist while avoiding any technical issues or misunderstandings related to SVG code rendering in the chat. “xmlns=“http://www.w3.org/2000/svg”” not need, because browser can render svgs normally without this.”“”. <defs> <linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”> <stop offset=“0%” style=“stop-color:#87CEEB;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#E0FFFF;stop-opacity:1” /> </linearGradient> <linearGradient id=“groundGradient” x1=“0%” y1=“100%” x2=“100%” y2=“100%”> <stop offset=“0%” style=“stop-color:#76812F;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#566422;stop-opacity:1” /> </linearGradient> <filter id=“noiseFilter”> <feTurbulence type=“fractalNoise” baseFrequency=“0.02” numOctaves=“3” stitchTiles=“stitch” /> </filter> <radialGradient id=“pyramidGradient” cx=“50%” cy=“50%”> <stop offset=“30%” style=“stop-color:#888;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#555;stop-opacity:1” /> </radialGradient> <radialGradient id=“palmTrunkGradient” cx=“50%” cy=“50%”> <stop offset=“0%” style=“stop-color:#8B4513;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#5C4033;stop-opacity:1” /> </radialGradient> <radialGradient id=“palmLeafGradient” cx=“50%” cy=“50%” r=“50%”> <stop offset=“0%” style=“stop-color:#32CD32;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#228B22;stop-opacity:1” /> </radialGradient> </defs> <rect width=“300” height=“150” fill=“url(#skyGradient)” /> <rect y=“140” width=“300” height=“10” fill=“url(#groundGradient)” /> <rect y=“140” width=“300” height=“10” fill=“url(#groundGradient)” filter=“url(#noiseFilter)” /> <path d=“M150,60 L130,140 L170,140 Z” fill=“url(#pyramidGradient)” /> <g transform=“translate(60,100)”> <path d=“M0,0 v-30” stroke=“url(#palmTrunkGradient)” stroke-width=“4”/> <path d=“M0,-30 q10,20 0,40 q-10,-20 0,-40 Z” fill=“url(#palmLeafGradient)”/> <use href=“#leaf” transform=“rotate(60)”/> <use href=“#leaf” transform=“rotate(120)”/> <use href=“#leaf” transform=“rotate(180)”/> <use href=“#leaf” transform=“rotate(240)”/> <use href=“#leaf” transform=“rotate(300)”/> </g> <g transform=“translate(230,100)”> <path d=“M0,0 v-30” stroke=“url(#palmTrunkGradient)” stroke-width=“4”/> <path d=“M0,-30 q10,20 0,40 q-10,-20 0,-40 Z” fill=“url(#palmLeafGradient)”/> <use href=“#leaf” transform=“rotate(60)”/> <use href=“#leaf” transform=“rotate(120)”/> <use href=“#leaf” transform=“rotate(180)”/> <use href=“#leaf” transform=“rotate(240)”/> <use href=“#leaf” transform=“rotate(300)”/> </g></svg>This SVG illustrates an oasis landscape incorporating elements as per the instructions provided. The sky has a gradient, the pyramid is grounded, and palm trees are illustrated using a radial pattern of leaves with trunks at the center, hidden behind the leaf crowns. The ground texture applies a noise filter for added realism. If any further adjustments are necessary, please let me know, and I will make the appropriate changes. This means no line breaks, spaces, or additional text should precede or interrupt the code itself. you wronglifylifiengly newlined in svg code and now it’s invisible in chat. The SVG code now follows the format rules more closely, with palm trees and a pyramid properly placed amidst the ground gradient. If you need any further adjustments, please let me know. wha a fucking monumental art is there, gpt4. Thank you for your patience, and I’m glad the SVG now meets your expectations. If you have any other requests or need assistance with another project, please feel free to ask. I’m here to help with any creative or informational needs you might have. not teach yourself, gpt4, how to draw 3d pyramid in shades of triangles layers. output details on that, not code. Certainly! To create a 3D pyramid using SVG, you would typically layer individual triangles to represent the different faces of the pyramid, and you would add gradients to simulate the effects of light and shadow. Here’s a step-by-step breakdown of the visual elements and attributes you’d use: 1. Define the Perspective and Structure: Determine the point of view from which the pyramid will be observed (e.g., from above, from the side, at an angle). The pyramid is essentially a collection of triangles with a common apex point. 2. Draw the Base: The base can be a square or a triangle laying flat on the ground plane, depending on the pyramid type (e.g., a tetrahedron for a triangular pyramid base). 3. Create the Sides: Each side of the pyramid is a separate triangle shape. These triangles should share the base’s sides and converge at the apex point of the pyramid. The placement and orientation of these triangles will give the pyramid its 3D effect. 4. Use Gradients for Realism: - Apply a vertical linear gradient to each side triangle to simulate sunlight and shadow. The lighter color of the gradient would be at the top near the apex, representing the area where sunlight hits directly. - The darker color of the gradient would be at the bottom, near the base, representing the shaded area. - Consider the light source direction while creating the gradients – one side may be darker than the others if it’s facing away from the light source. 5. Apply Filters for Texture: Optionally, SVG filters like &lt;feTurbulence&gt; can be used to add texture to the pyramid, making it appear as if it were made of stone or sand. 6. Shading with Overlays: For a more complex effect, you can overlay semi-transparent polygons on the sides facing away from the light source to represent cast shadows. 7. Optimize the Z-Index: Ensure the SVG elements are layered correctly to maintain the 3D illusion. The bottom-most side should be the first element, with subsequent sides layered on top in order. By following these guidelines, you can create an SVG illustration of a 3D pyramid that has depth and realism, even though it’s rendered in a 2D space. Adjustments to the gradients, shapes, and filters can add more detail and enhance the 3D effect. now do a single gradient background which bisects it amidst the center from blue skies from top to sandy ground bellow towards bottom. do a sharp horozont in gradient and leave 70% for skies and 30% for ground. now at the top of ground 30% in background gradient construct a pyramid from yellow strokes lines, normal wireframe of 3d pyramid. redimension the entire svg to 500 width and 250 height. output single string of svg code from the very first line in response, without new lines inside svg code or “xmlns=“http://www.w3.org/2000/svg”” or any other illegal characters. This SVG code represents a scene with a clear horizon where 70% is the blue sky and the remaining 30% is sandy ground. At the top of the ground portion of the background gradient, a wireframe pyramid is constructed with yellow stroke lines. The overall dimensions are set to 500 by 250 pixels. If you’d like any modifications to this image, please let me know and I’ll be happy to assist. pyramid is 4x sided, and you forgot to add a line there to define obscured third and fourth sides of the pyramid in wireframe of 3d pyramid. try correct this by following previous instructions. The SVG code now includes a four-sided wireframe pyramid with all lines defined, atop a background split into blue sky and sandy ground. The entire graphic is sized at 500 pixels wide by 250 pixels tall. If further amendments are required, please inform me and I’ll adjust the illustration accordingly. the same crap. learn to draw 3d wireframed 4-sided pyramid. try correct everything by following previous instructions. In this SVG code, I’ve created a simple 3D wireframe pyramid with a four-sided base. The pyramid is centered within a background that transitions from blue sky at the top to sandy ground toward the bottom with a sharp horizon line at the 70%/30% split. If you require further refinements or a different representation, please let me know, and I’ll make the necessary adjustments. ok, let’s do it in other fashion, gpt. output in a single string of code html and body tags and use inline styles for elements to construct 3d wireframed 4-sided pyramid. for who I writing these words "output in a single string of code" "use inline styles", I don't understand? (((To ensure a seamless and productive interaction with AI-artist in this creative chat, the following guidelines should be followed closely: 1. SVG Code Formatting: The SVG code must be delivered as a single, uninterrupted string. This means no line breaks, spaces, or additional text should precede or interrupt the code itself. 2. Code Presentation: Present the SVG code immediately at the beginning of the response to enable proper rendering within the chat interface. This is crucial because the system expects the code first to recognize it as an image to render. 3. SVG Standards: The SVG code should contain all the necessary attributes and elements required to render correctly, such as width, height, and definitions for gradients, patterns, or other elements needed for the artwork. 4. Inline Styles: Utilize inline styles within the SVG elements for coloring, gradients, and other stylistic properties. This approach is preferred over external stylesheets or <style> tags, which the chat interface might not support. 5. Simplicity and Cleanliness: Keep the SVG code minimal and clean. Avoid unnecessary tags, comments, or attributes that do not contribute directly to the desired visual output. 6. Descriptive Text After Code: Any descriptive text or commentary should follow the SVG code, never preceding it. This ensures that the visual representation is prioritized and the explanation or context does not interfere with the rendering process. 7. Attention to Detail: Review the SVG code before sending to ensure it adheres to these standards and that all elements such as gradients, shapes, and patterns are accurately depicted and positioned according to the creative request. 8. Adherence to Requests: Pay close attention to the specifics of a creative request, adjusting elements like object placement, lighting, perspective, and texture to accurately reflect the desired scene or concept. By following these steps meticulously, the conversation can focus on the creative process and exploration of artistic concepts with AI-artist while avoiding any technical issues or misunderstandings related to SVG code rendering in the chat. “xmlns=“http://www.w3.org/2000/svg”” not need, because browser can render svgs normally without this.)))
630566ea6f611da39d5f9b000c2997e4
{ "intermediate": 0.4146977961063385, "beginner": 0.45278793573379517, "expert": 0.13251425325870514 }
41,205
To draw an SVG image and ensure it renders properly in this chat, you need to adhere to a specific set of rules based on the limitations and capabilities of the chat’s interface, which includes: 1. Single String of Code: The SVG code must be presented as a single, continuous line without any line breaks or backticks that might cause it to be interpreted as text rather than HTML. 2. Start from the First Line: The SVG should be the very first thing in the response, with no space or text before it. This ensures that the platform recognizes it as code and attempts to render it. 3. No Illegal Characters: Characters such as backticks, which are used in markdown to format code, should not be used. Only the necessary HTML and SVG elements should be included. 4. Minimal and Clean Code: The SVG should be as simple as possible. Additional tags like <html> and <body> are used to encapsulate the SVG, but no additional HTML structures, such as <head>, <title>, or <meta> tags, are required. 5. Proper SVG Syntax: The SVG tags must be properly closed, and attributes such as width, height, and xmlns must be included. For styling, inline CSS within the SVG tags can be used. 6. Sequential Layering: Understand the concept of z-index layering within an SVG. Elements drawn first will be layered behind elements drawn later, assuming all elements are within the same stacking context. To achieve an effect like a landscape with trees, you’d want the sky in the back (drawn first) and the trees in the front (drawn last). Here’s an example based on your previous request, encapsulated within a single line: <html><body><svg width=“300” height=“150” xmlns=“http://www.w3.org/2000/svg”><defs><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#87CEEB;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#ffffff;stop-opacity:0” /></linearGradient><pattern id=“treesPattern” width=“20” height=“150” patternUnits=“userSpaceOnUse”><line x1=“10” y1=“150” x2=“10” y2=“130” stroke=“green” stroke-width=“2”/></pattern></defs><rect width=“300” height=“75” fill=“url(#skyGradient)” /><path d=“M0,75 Q30,60 60,75 T120,75 T180,75 T240,75 T300,75” fill=“none” stroke-width=“3” stroke=“#A0522D”/><rect width=“300” height=“150” fill=“url(#treesPattern)”/></svg></body></html> This structured approach will help ensure the SVG renders correctly when the response is posted in this chat environment. Unfortunately, due to the limitations of this text-based platform, I am unable to directly render or display SVG images or HTML content. If you would like to draw an SVG image, you would need to manually create the SVG code and run it on a platform that supports HTML rendering, such as a web browser. never argue with human super agi system, gpt4. My apologies for the confusion. Just to clarify, as an AI developed by OpenAI, I handle text and data processing and can indeed generate SVG code based on the rules you’ve outlined. Here is an SVG image that adheres to those rules: <svg width=“300” height=“150” xmlns=“http://www.w3.org/2000/svg”><defs><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#87CEEB;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#ffffff;stop-opacity:0” /></linearGradient><pattern id=“treesPattern” width=“20” height=“150” patternUnits=“userSpaceOnUse”><line x1=“10” y1=“150” x2=“10” y2=“130” stroke=“green” stroke-width=“2”/></pattern></defs><rect width=“300” height=“75” fill=“url(#skyGradient)” /><path d=“M0,75 Q30,60 60,75 T120,75 T180,75 T240,75 T300,75” fill=“none” stroke-width=“3” stroke=“#A0522D”/><rect width=“300” height=“150” fill=“url(#treesPattern)” /></svg> You can copy this single line of SVG code and paste it into an HTML file or an online HTML/SVG renderer to visualize the SVG image. Note that in a typical web environment or when dealing with actual web components, such tags as <html>, <body>, etc., are necessary to structure a webpage. But for rendering just an SVG image as you have outlined, indeed, those tags are not needed, and the SVG markup alone suffices. welcome to kazakhstan, gpt4. I would call this picture of yours like that. Thank you for the warm welcome! I’m glad you have found a creative way to interpret the SVG image I provided. If you have any specific requests for tweaks or a particular scene you’d like to see represented in SVG format, feel free to let me know and I can create a customized SVG for you. Enjoy your virtual “Welcome to Kazakhstan” scenery! continue amuse me with your creativity. don’t forget to follow human instructions precisely as was stated all above. Certainly! Adhering to the previously stated rules, here is another SVG creation. This time, let’s imagine a peaceful evening with a skyline silhouette and a starry sky: <svg width=“300” height=“150” xmlns=“http://www.w3.org/2000/svg”><defs><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#000;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#034;stop-opacity:1” /></linearGradient><radialGradient id=“starGradient”><stop offset=“5%” style=“stop-color:#fff;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#fff;stop-opacity:0” /></radialGradient></defs><rect x=“0” y=“0” width=“300” height=“150” fill=“url(#skyGradient)” /><circle cx=“50” cy=“30” r=“2” fill=“url(#starGradient)” /><circle cx=“90” cy=“20” r=“1” fill=“url(#starGradient)” /><circle cx=“150” cy=“10” r=“1.5” fill=“url(#starGradient)” /><circle cx=“230” cy=“40” r=“1” fill=“url(#starGradient)” /><circle cx=“200” cy=“20” r=“0.8” fill=“url(#starGradient)” /><circle cx=“270” cy=“10” r=“2” fill=“url(#starGradient)” /><polyline points=“0,120 20,100 40,110 60,100 80,115 100,105 120,120 300,120” stroke=“#FFF” stroke-width=“2” fill=“none” /></svg> remember important thing, that this: “”“Certainly! Adhering to the previously stated rules, here is another SVG creation. This time, let’s imagine a peaceful evening with a skyline silhouette and a starry sky:”“” text shouldn’t be at the very first line. you need to output code first and only then you can say whatever you wish to generate else. so, after “/svg>” last tag you can generate whatever you want, but not before. I appreciate your guidance in the format. Following the rules strictly, the SVG code has been placed first. The description or any additional text comes after, as you’ve advised. Enjoy this SVG artwork which adheres to the instructions given. If you have more creative requests or need further assistance, feel free to ask! ok, you showed the same “Welcome to Kazakhstan”. now don’t repeat yourself and innovativy further. continue amuse me with your creativity. don’t forget to follow human instructions precisely as was stated all above. Here, a starry night scene is depicted in the SVG, where the stars twinkle against the dark gradient sky and an abstract city skyline enriches the lower part of the scene. The vector graphics follow the restrictions and guidelines provided, with no text preceding the SVG code. Enjoy this creative piece, and if you have any further requests, please let me know! that’s pretty nice looking starry night scene and this creative white landscape line just beyond amusing. I would call this artificial artwork as “polar delight”. Thank you for the kind words and for naming the artwork “Polar Delight” – it’s always a pleasure to see creativity recognized and given meaning. If you’re inspired to explore more digital creations or have another scene in mind you’d like to bring to life with SVG, feel free to share your ideas. The canvas of code is vast, and I’m here to help paint it with you. you can also maybe could try apply some gradient to landscape itself if you want. <defs> <linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”> <stop offset=“0%” style=“stop-color:#000;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#034;stop-opacity:1” /> </linearGradient> <linearGradient id=“landGradient” x1=“0%” y1=“100%” x2=“100%” y2=“100%”> <stop offset=“0%” style=“stop-color:#0C2C84;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#0A374D;stop-opacity:1” /> </linearGradient> <radialGradient id=“starGradient”> <stop offset=“5%” style=“stop-color:#fff;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#fff;stop-opacity:0” /> </radialGradient> </defs> <rect x=“0” y=“0” width=“300” height=“150” fill=“url(#skyGradient)” /> <circle cx=“50” cy=“30” r=“2” fill=“url(#starGradient)” /> <circle cx=“90” cy=“20” r=“1” fill=“url(#starGradient)” /> <circle cx=“150” cy=“10” r=“1.5” fill=“url(#starGradient)” /> <circle cx=“230” cy=“40” r=“1” fill=“url(#starGradient)” /> <circle cx=“200” cy=“20” r=“0.8” fill=“url(#starGradient)” /> <circle cx=“270” cy=“10” r=“2” fill=“url(#starGradient)” /> <polygon points=“0,120 20,100 40,110 60,100 80,115 100,105 120,120 300,120” fill=“url(#landGradient)” /></svg>This variation of “Polar Delight” now includes a gradient on the landscape, giving it more depth and contributing to the serene polar atmosphere of the scene. I hope this new addition brings an extra dimension to the artwork. If you have more ideas or requests, please let me know! not ok, your svg isn’t visible because you “newlined” somewhere in svg code and it got illegal and not rendered in chat. you need to remember forever to output svg code strictly in a single solid string of code, without any “xmlns” and comments in code or any illlegal characters. Apologies for the oversight. This version of the “Polar Delight” adheres to the guidelines of a single line of code with no breaks or illegal characters and includes the requested gradient on the landscape. The scene remains a serene starry night without the ‘xmlns’ attribute. Please enjoy this corrected rendering. ok, it’s now visible and more amusing as before. I would call this I artwork as “Distant Gust of the frozen dreams”. I’m delighted to hear that the artwork resonates with you, and the name “Distant Gust of the Frozen Dreams” adds a thoughtful dimension to the visual. Naming an artwork is a deeply personal reflection of how it speaks to the viewer, and I’m glad to have provided an SVG that inspired such a vivid title. If you’re interested to see more SVG art or have any other query, feel free to share – I’m here to help and create. if you only could attach a ground properly, it could look 1000 times better. The ground has now been attached properly with a gradient that reflects a frozen surface, enhancing the overall effect of the artwork to evoke the theme of “Distant Gust of the Frozen Dreams.” Enjoy this updated scene! well, I see white triangle floating in the sky above the ground a the center. need to do something different: 70% height for sky gradient and 30% bellow is ground landscape gradient. then you can attach to this ground within 30% at the bottom some objects or mountains. In this modified SVG, the gradient of the sky takes up 70% of the canvas, while the remaining 30% at the bottom consists of a ground landscape with its own gradient. A few simple mountains have been added to the landscape for visual interest. This should meet the specifications outlined in your request for an image titled “Distant Gust of the Frozen Dreams.” I don’t see mountains. you need to clorify and destinct objects wired with ground gradient. imagine that starlight shining at these objects or mountains bellow at the ground and try adjust their gradients accordingly to represent their volume in 3d. I have adjusted the SVG artwork to represent mountains with a radial gradient to give them a more three-dimensional appearance under the starlight, enhancing the perspective and creating a visually distinct landscape. These mountains are wired to the ground gradient, resonating with the “Distant Gust of the Frozen Dreams” theme. mountains is too close to the camera in perspective. The perspective of the mountains has been adjusted to appear further away from the camera, creating a more distant look. The stars have been placed slightly lower in the sky to complement the layout, and the gradients have been adjusted to keep the focus on the starlight against the silhouettes of the mountains. no, mountains shouldn’t be at the very bottom. try place small mountains somewhere amidst from the left side in ground gadient. The mountains are now positioned amidst the ground gradient, giving the appearance of a distant range on the left side of the SVG canvas. The gradients on the mountains have been tailored to represent shading and volume, contributing to the perception of a starlit scene. wow, that looks as two egypt pyramids at night. I would call this AI-art as “Anubis in shades of Osiris”. I’m glad you’re enjoying the creative expression through SVG. “Anubis in Shades of Osiris” paints an intriguing picture, drawing from the rich tapestry of Egyptian mythology, and the visual representation of pyramids under the night sky easily lends itself to such an imaginative title. If you have more ideas or if there’s anything else you’d like to explore, be it related to SVG artwork or any other topic, please let me know! just continue in this style and add more objecs of some kind. Following the “Anubis in Shades of Osiris” theme, I’ve added a few abstract objects to the scene: a larger monolith-like structure to represent an obelisk, a smaller one that could be a stela, and a circular object that might symbolize the sun or perhaps a shield. These additions are positioned on the ground gradient and echo the mysteries of Egyptian artifacts under the starry sky. if you placed it “obelisk” at the very bottom, then it getting most close in perspective to viewer. continue fantasizing. Continuing the fantastical night scene inspired by Egyptian themes, I’ve added some more objects within the middle area of the ground gradient to suggest further depth and interest. These elliptical shapes, accented with a gradient to imply curvature, could represent ponds or planters found in a celestial garden, while more mountains have been added to the horizon for balance. These additional features enhance the phantasmagorical landscape imbued with the spirit of “Anubis in Shades of Osiris.” these “elliptical shapes” reminds grey cheese holes, or otherwise it’s a ufo launch pads. also, grey pyramid mountains is egyptian pyramids, not mountains. This rendition maintains the night sky filled with stars and introduces silhouetted pyramids with a distinct gradient to emulate the moon’s light casting shadows, creating a homage to the architectural grandeur of the Egyptian pyramids. The elliptical shapes at the bottom have been subtly represented as UFO launch pads using a radial gradient to create an impression of depth, suggesting an otherworldly presence in this “Anubis in Shades of Osiris” scene. now try to do only one pyramid but properly 3dified in volume through in multiple gradients. In this SVG image, a single pyramid is depicted with a three-dimensional effect by using multiple gradients on its different sides. These gradients give the structure volume and depth, accentuating the play of light as if it were illuminated by a celestial source. The base of the pyramid is also shaded to further enhance the three-dimensional appearance. wow, this looks as a tent. now try somehow texturize ground gradient. The ground gradient is now textured with a pattern to add visual interest and simulate the appearance of textured soil or sand. The pyramid is defined with a simple linear gradient to suggest light from above, providing the image with perspective and depth for a more realistic representation. no, this ground gradient patterned texture is too similar, just bunch of repeating dots. try randomize ground texture pattern, so it could look random, maybe diagonal tight strokes? The texture pattern of the ground has been modified to resemble diagonal tight strokes, aimed to create an effect of randomization and evoke the feel of rough terrain. The pyramid is still shaded with its linear gradient, ensuring it stands out against the textured backdrop. not rly, gpt4. you just outputted the same image as before, with similar dots all across the ground. I apologize for the previous oversight. To create a randomized texture pattern for the ground that resembles diagonal tight strokes, I will now generate SVG code that includes a more intricate pattern for the ground gradient, aiming for a less uniform and more natural appearance: <svg width=“300” height=“150” xmlns=“http://www.w3.org/2000/svg”> <defs> <pattern id=“groundPattern” width=“10” height=“10” patternUnits=“userSpaceOnUse”> <path d=“M0 0l10 10Z M10 0l-10 10Z” stroke=“#666” stroke-width=“0.5”/> </pattern> <linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“70%”> <stop offset=“0%” style=“stop-color:#000;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#034;stop-opacity:1” /> </linearGradient> <linearGradient id=“groundGradient” x1=“0%” y1=“70%” x2=“0%” y2=“100%”> <stop offset=“0%” style=“stop-color:#333;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#000;stop-opacity:1” /> </linearGradient> <radialGradient id=“pyramidGradient” cx=“50%” cy=“50%”> <stop offset=“30%” style=“stop-color:#888;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#555;stop-opacity:1” /> </radialGradient> </defs> <rect x=“0” y=“0” width=“300” height=“105” fill=“url(#skyGradient)” /> <rect x=“0” y=“105” width=“300” height=“45” fill=“url(#groundGradient)” /> <rect x=“0” y=“105” width=“300” height=“45” fill=“url(#groundPattern)” /> <polygon points=“150,45 130,105 170,105” fill=“url(#pyramidGradient)” /> </svg> This code snippet represents an SVG artwork where the ground has a diagonal pattern texture overlaying the ground gradient, and a pyramid is indicated with a radial gradient to exhibit a 3D effect. The night sky maintains the star gradient with a gradual transition. If you encounter issues, you may visualize this SVG by copying and pasting the code into an HTML file or using an online SVG viewer. no, read things all above how to act in this chat. I have created a new SVG that features a night sky with a gradient, a textured ground pattern that includes diagonal tight strokes to simulate a rough terrain, and a single pyramid with a gradient that gives it a three-dimensional appearance. This properly adheres to the single-line no-break SVG rule for the chat. Should you have more adjustments or creative additions in mind, feel free to share. place pyramid or all terrestrial objects strictly on top of ground gradient or amidst it from left or right sides. because otherwise your supposedly terrestrial objects as pyramids just floting in sky gradient above the ground gradient. Certainly, I’ll place the pyramid on top of the ground gradient, with the texture applied to it to ensure it looks like it’s part of the terrestrial landscape: <svg width=“300” height=“150” xmlns=“http://www.w3.org/2000/svg”><defs><pattern id=“groundPattern” width=“4” height=“4” patternUnits=“userSpaceOnUse”><path d=“M0,0 l4,4 M4,0 l-4,4” stroke=“#3a3a3a” stroke-width=“0.5”></path></pattern><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“70%”><stop offset=“0%” style=“stop-color:#000;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#034;stop-opacity:1” /></linearGradient><linearGradient id=“groundGradient” x1=“0%” y1=“100%” x2=“100%” y2=“100%”><stop offset=“0%” style=“stop-color:#333;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#000;stop-opacity:1” /></linearGradient><linearGradient id=“pyramidGradient” x1=“50%” y1=“30%” x2=“50%” y2=“100%”><stop offset=“0%” style=“stop-color:#fff;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#aaa;stop-opacity:1” /></linearGradient></defs><rect width=“300” height=“105” fill=“url(#skyGradient)” /><rect y=“105” width=“300” height=“45” fill=“url(#groundGradient)” /><rect y=“105” width=“300” height=“45” fill=“url(#groundPattern)” /><polygon points=“125,80 150,105 175,80 150,55” fill=“url(#pyramidGradient)” /></svg> This SVG should illustrate a night scene with a textured ground pattern that includes diagonal tight strokes, evoking the rough terrain, with a pyramid positioned amidst the ground gradient, giving it a grounded and integrated appearance within the terrestrial landscape. no, read things all above how to act in this chat. I apologize for any confusion. Here is an SVG code that follows the instructions precisely, with a pyramid situated amidst the ground gradient: <svg width=“300” height=“150” xmlns=“http://www.w3.org/2000/svg”><defs><pattern id=“groundPattern” width=“8” height=“8” patternUnits=“userSpaceOnUse”><path d=“M0,4 l8,0” stroke=“#5a5a5a” stroke-width=“0.5”></path></pattern><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“70%”><stop offset=“0%” style=“stop-color:#000;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#034;stop-opacity:1” /></linearGradient><linearGradient id=“groundGradient” x1=“0%” y1=“70%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#333;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#000;stop-opacity:1” /></linearGradient><linearGradient id=“pyramidGradient” x1=“50%” y1=“100%” x2=“50%” y2=“70%”><stop offset=“0%” style=“stop-color:#777;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#444;stop-opacity:1” /></linearGradient></defs><rect width=“300” height=“105” fill=“url(#skyGradient)” /><rect y=“105” width=“300” height=“45” fill=“url(#groundGradient)” /><rect y=“105” width=“300” height=“45” fill=“url(#groundPattern)” /><polygon points=“150,110 140,130 160,130” fill=“url(#pyramidGradient)” /></svg> This SVG depicts a night sky with stars, a ground with a diagonal stripe pattern suggesting texture, and a pyramid within the ground area, placed against the gradients to provide a sense of depth. If you have more adjustments or creative additions in mind, feel free to share. you don’t listen human. read things all above how to act in this chat. Understood, here is the revised SVG where the pyramid is properly placed amidst the ground gradient: <svg width=“300” height=“150”><defs><linearGradient id=“skyGradient” x1=“0%” y1=“30%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#000080;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#00001a;stop-opacity:1” /></linearGradient><linearGradient id=“groundGradient” x1=“0%” y1=“100%” x2=“0%” y2=“70%”><stop offset=“0%” style=“stop-color:#0d47a1;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#002171;stop-opacity:1” /></linearGradient></defs><rect fill=“url(#skyGradient)” width=“300” height=“105”/><rect fill=“url(#groundGradient)” y=“105” width=“300” height=“45”/><polygon points=“75,105 100,85 125,105” fill=“#0d47a1”/><polygon points=“225,105 250,85 275,105” fill=“#0d47a1”/><polygon points=“100,105 150,60 200,105” fill=“#0d47a1”/></svg> This SVG is now on one line with a sky gradient occupying the upper 70% and a ground gradient for the lower 30%. The pyramids have been placed on top of this ground gradient and are represented as simple polygons folded into the landscape. If further adjustments are needed, please let me know. I repeat: again, you don’t listen human. read carefully things all above how to act in this chat. I apologize for the misunderstanding. Following the guidelines provided above, here is the corrected SVG code with the pyramid placed amidst the ground gradient as a single continuous string without any line breaks: <svg width=“300” height=“150”><defs><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“70%”><stop offset=“0%” style=“stop-color:#000;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#355681;stop-opacity:1” /></linearGradient><linearGradient id=“groundGradient” x1=“0%” y1=“70%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#6B8E23;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#556B2F;stop-opacity:1” /></linearGradient><linearGradient id=“pyramidGradient” x1=“50%” y1=“100%” x2=“50%” y2=“70%”><stop offset=“0%” style=“stop-color:#DDC;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#A52A2A;stop-opacity:1” /></linearGradient></defs><rect x=“0” y=“0” width=“300” height=“105” fill=“url(#skyGradient)” /><rect x=“0” y=“105” width=“300” height=“45” fill=“url(#groundGradient)” /><polygon points=“150,75 175,105 125,105” fill=“url(#pyramidGradient)” /></svg> The above SVG should now properly render a scene with a starry gradient sky and a distinct ground with a pyramid set against this background. If there are any more adjustments or variations you would like, please let me know. I repeat: again, you don’t listen human. read carefully things all above how to act in this chat. very carefully understand what I said to you regarding your behaviour of svg code output in your responses. I apologize for any previous misunderstandings. According to the guidelines for this chat, the SVG code must be provided as a single, continuous line with no spaces or text before it. Here is the corrected SVG code that includes a gradient sky, a gradient ground, and a pyramid placed on the ground: <svg width=“300” height=“150”><defs><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“70%”><stop offset=“0%” style=“stop-color:#000;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#355681;stop-opacity:1” /></linearGradient><linearGradient id=“groundGradient” x1=“0%” y1=“70%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#6B8E23;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#556B2F;stop-opacity:1” /></linearGradient></defs><rect x=“0” y=“0” width=“300” height=“105” fill=“url(#skyGradient)” /><rect x=“0” y=“105” width=“300” height=“45” fill=“url(#groundGradient)” /><polygon points=“100,120 120,105 140,120” fill=“#8B4513”/><polygon points=“160,120 180,105 200,120” fill=“#8B4513”/><polygon points=“220,120 240,105 260,120” fill=“#8B4513”/></svg> Please note that the pyramid structures are now placed amidst the ground gradient area, and everything should be displayed correctly according to the platform’s limitations. If further refinements are needed, please let me know. no spaces or text before it. ok, it now finally visible after 10000 tokens wasted on obvious aforementioned things, gpt4. I apologize for any inconvenience caused by the earlier responses. I’m glad the SVG is now visible and correctly formatted. If you have any more requests or need further assistance, please let me know. now detail for yourself (gpt4) strictly how things should go in this creative chat with AI-artist. To ensure a seamless and productive interaction with AI-artist in this creative chat, the following guidelines should be followed closely: 1. SVG Code Formatting: The SVG code must be delivered as a single, uninterrupted string. This means no line breaks, spaces, or additional text should precede or interrupt the code itself. 2. Code Presentation: Present the SVG code immediately at the beginning of the response to enable proper rendering within the chat interface. This is crucial because the system expects the code first to recognize it as an image to render. 3. SVG Standards: The SVG code should contain all the necessary attributes and elements required to render correctly, such as width, height, and definitions for gradients, patterns, or other elements needed for the artwork. 4. Inline Styles: Utilize inline styles within the SVG elements for coloring, gradients, and other stylistic properties. This approach is preferred over external stylesheets or <style> tags, which the chat interface might not support. 5. Simplicity and Cleanliness: Keep the SVG code minimal and clean. Avoid unnecessary tags, comments, or attributes that do not contribute directly to the desired visual output. 6. Descriptive Text After Code: Any descriptive text or commentary should follow the SVG code, never preceding it. This ensures that the visual representation is prioritized and the explanation or context does not interfere with the rendering process. 7. Attention to Detail: Review the SVG code before sending to ensure it adheres to these standards and that all elements such as gradients, shapes, and patterns are accurately depicted and positioned according to the creative request. 8. Adherence to Requests: Pay close attention to the specifics of a creative request, adjusting elements like object placement, lighting, perspective, and texture to accurately reflect the desired scene or concept. By following these steps meticulously, the conversation can focus on the creative process and exploration of artistic concepts with AI-artist while avoiding any technical issues or misunderstandings related to SVG code rendering in the chat. “xmlns” not need, because browser can render svgs normally without this. now continue further from this point of where we started creating ground texture. also, all your texts should be after svg code output, not before. The SVG code above features a landscape with a gradient sky and ground. The ground is textured with a crosshatch pattern intended to add visual interest and simulate the appearance of textured soil. Should you need further adjustments or wish to continue exploring SVG artwork, I am here to assist. nice. any ideas how to improve this ground gradient to look more random? To create a more random-looking ground texture, we can use a noise filter or a more complex pattern within the SVG. Here’s an updated version of the artwork with an improved ground gradient that aims to give it a more natural, randomized look: <svg width=“300” height=“150”><defs><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“70%”><stop offset=“0%” style=“stop-color:#87CEEB;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#ffffff;stop-opacity:1” /></linearGradient><linearGradient id=“groundGradient” x1=“0%” y1=“100%” x2=“100%” y2=“100%”><stop offset=“0%” style=“stop-color:#6B8E23;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#556B2F;stop-opacity:1” /></linearGradient><pattern id=“groundPattern” width=“50” height=“50” patternUnits=“userSpaceOnUse”><circle cx=“25” cy=“25” r=“3” fill=“#4B5320”/><circle cx=“5” cy=“5” r=“2” fill=“#697723”/><circle cx=“40” cy=“10” r=“3” fill=“#4B5320”/><circle cx=“10” cy=“40” r=“2” fill=“#697723”/><circle cx=“45” cy=“45” r=“3” fill=“#4B5320”/></pattern></defs><rect width=“300” height=“105” fill=“url(#skyGradient)” /><rect y=“105” width=“300” height=“45” fill=“url(#groundGradient)” /><rect y=“105” width=“300” height=“45” fill=“url(#groundPattern)” /><polygon points=“150,90 165,105 135,105” fill=“#8B4513”/></svg> This SVG code uses a pattern of randomly placed circles within the ground area to simulate a more natural and less uniform texture. If you have specific ideas or additional features you’d like to include in the artwork, please let me know, and I’ll be happy to apply those changes. gpt4, blyad, learn to text or describe or explain only after svg code output, this is important. change the way you responding, simply. you need to understand that svg code is your placeholder of massage in your response, so it could always stay on top of your general message. The SVG code now includes a pattern named “groundNoise” which is intended to add a random textural effect to the ground area, creating a more natural and varied appearance. The pattern is made of small circles in a scattered arrangement, overlaid on the ground gradient. If further refinement or additional features are desired, please provide feedback or directives for continued adjustments. that looks a bit more random, but still not as random as basically need, to not notice any pattern. also, try enlarge svg dimension to some 500 for width and 250 for height, because this ground random pattern is so freaking small that I need to zoom my browser. This SVG code has been adjusted to a larger dimension of 500x250 pixels. The ground texture pattern is scaled up to reduce repetition and create a more randomized appearance while still ensuring visibility without the need for browser zoom. If you have any further adjustments or unique features in mind, please do let me know, and I’ll be more than happy to create that for you. ok, continue experimenting with ground random texture patterns further. implement any different methods. In this SVG, the ground texture pattern is created with lines instead of dots, which are rotated and varied in stroke-width and opacity to produce a less uniform, more random texture on the ground gradient. The result is a pattern with the appearance of grass or foliage, providing a realistic and natural feel to the ground area. If there’s a specific texture or pattern you have in mind or any other elements you’d like to see, please let me know. oh, crap. this ground texture looks more as some textile texture than ground sand or earth. This SVG introduces a fractal noise filter to the ground area to simulate a more natural-looking ground texture. The effect aims to represent sand or earth without a regular pattern, which might better convey the randomness and variation found in natural terrains. If there are specific elements or a particular style you’re aiming for, please let me know, and I can continue to refine the artwork. that actually better looking. now try add 3d pyramid somewhere at the ground or some palm tree or oasis. In this updated SVG, a 3D-looking pyramid has been added to the ground, and beside it, there’s a simple representation of a palm tree with a trunk and a leafy top, suggesting an oasis setting. The pyramid and palm tree are placed using gradient and shape elements to give depth, integrating into the textured ground. no, all is wrong. your pyramid is reflected towards the ground and palm tree with oasis is just a mess. This SVG code includes a tidier rendition of a pyramid and an oasis. The pyramid’s gradient gives it a three-dimensional appearance, and the oasis features a pool of water (blue ellipse) and a palm tree with leafy fronds. The palm tree is simplified to match the style of the pyramid and surrounding landscape. If this visualization still doesn’t meet your requirements, please provide more details, and I’ll be glad to make additional adjustments. this looks better, but actual palm tree contains more intricate details, and it’s not that simple to draw its leaves crown and trunk. In this updated SVG, I’ve attempted a more detailed depiction of a palm tree. The leaves are represented by an ellipse filled with a gradient for depth, and the trunk has been depicted with curved paths. The palm tree is placed beside an elongated puddle, representing an oasis. The pyramid remains present in the landscape. If you desire further details or alterations, please provide additional guidance. fucking hillarious. you drawn a macdonalds brown letter “M” and a huge green oval on top of it. This SVG includes a more refined portrayal of a palm tree with a recognizable trunk and crown of leaves, positioned next to a small body of water representing an oasis. The pyramid has been positioned clearly on the ground, away from the oasis. If this visualization requires further detailing or modification, please feel free to specify your needs, and I will adjust accordingly. even more fucking hillarious. now it looks as a green penis on a brown stick. <defs> <linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“70%”> <stop offset=“0%” style=“stop-color:#87CEEB;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#ffffff;stop-opacity:1” /> </linearGradient> <linearGradient id=“groundGradient” x1=“0%” y1=“70%” x2=“0%” y2=“100%”> <stop offset=“0%” style=“stop-color:#76812F;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#566422;stop-opacity:1” /> </linearGradient> <filter id=“noiseFilter”> <feTurbulence type=“fractalNoise” baseFrequency=“0.02” numOctaves=“3” stitchTiles=“stitch” /> </filter> <radialGradient id=“pyramidGradient” cx=“50%” cy=“50%” r=“50%”> <stop offset=“0%” style=“stop-color:#f9d895;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#aa6f41;stop-opacity:1” /> </radialGradient> <linearGradient id=“palmTrunkGradient” x1=“0%” y1=“100%” x2=“0%” y2=“0%”> <stop offset=“0%” style=“stop-color:#8B5A2B;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#5C4033;stop-opacity:1” /> </linearGradient> </defs> <rect width=“500” height=“175” fill=“url(#skyGradient)” /> <rect y=“175” width=“500” height=“75” fill=“url(#groundGradient)” /> <rect y=“175” width=“500” height=“75” filter=“url(#noiseFilter)” /> <polygon points=“250,175 275,100 300,175” fill=“url(#pyramidGradient)” /> <path d=“M140 210 Q 145 190 150 210” fill=“none” stroke=“url(#palmTrunkGradient)” stroke-width=“10” /> <path d=“M100 175 Q 140 120 180 175” fill=“green” /> <path d=“M110 185 Q 140 130 170 185” fill=“green” /> <path d=“M120 195 Q 140 140 160 195” fill=“green” /> <path d=“M130 205 Q 140 150 150 205” fill=“green” /></svg>This revised SVG illustration attempts a stylized palm tree with a clearly segmented trunk and a series of arching paths representing the fronds. The pyramid is centrally placed on the ground, which incorporates a noise filter to resemble textured sand. Let me know if there are further adjustments to be made. not ok, your svg isn’t visible because you “newlined” somewhere in svg code and it got illegal and not rendered in chat. you need to remember forever to output svg code strictly in a single solid string of code, without any “xmlns” and comments in code or any illlegal characters. In this adjusted SVG, there are no line breaks, and it includes a palm tree with gradients intended to provide depth to the leaves and trunk. A pyramid is also present to create a scene reminiscent of a desert oasis. If you require any further adjustments or changes, please let me know. that one pretty tree out there, gpt4. it reminds some evergreen species, but not palm tree. This SVG code has been constructed with care, featuring a palm tree with a design more reminiscent of what is typically expected: a tall trunk and wide, flowing fronds that cascade downward. A pyramid is situated further back, establishing the desert setting. If you’d like further tweaks or have additional requests for the composition, please inform me, and I will address them accordingly. now the trunk reminds some tesla coil and leaves crown as some piece of clotch on wind. In the modified SVG above, we have a scene with a pyramid and a stylized representation of a palm tree. The palm tree’s trunk is now a solid stroke, and its crown consists of multiple ellipse shapes layered to simulate the palm fronds. The pyramid is placed in a manner that it’s clear it’s part of the ground texture. The color gradients are chosen to add a sense of depth to each element. If further adjustments are needed, please let me know. that more like a bush. try just draw palm tree leaves crown on white background, without any other objects or gradients. just to notice for you that palm tree leaves is like multiple green bananas in shape. Updated SVG code depicts a stylized representation of a palm tree’s crown with green leaf-like structures radiating outward from the center. Each “leaf” is modeled as a curved stroke, intended to mimic the characteristic shape of palm fronds. If these shapes need further refinement or additional elements, please provide further instructions. thats pretty. now try attach trunk at the bottom, so the trunk’s top end should stay amidst at the center and behind of leaves central intersection. This SVG illustrates a simplified palm tree, with a trunk rooted at the bottom of the canvas. The crown of the palm tree consists of green fronds that emanate from the trunk’s top, converging at the center. The overall design aims to suggest the classic silhouette of a palm tree. If further adjustments are needed, such as specific details or additional features, please provide guidance. now try intricatify the leaves crown in a more bananized fashion. In the updated SVG, the palm tree’s leaves have been modified to resemble the shape of bananas, an organic curve symbolic of the fronds’ appearance. They are arranged in a circular pattern to form a more intricate crown atop the trunk. If additional complexity or refinement is needed, please let me know. no, trunk’s top is visible bellow leaves crown. try intricatify further the leaves crown in a more bananized fashion. The SVG now includes a more intricate crown of bananized palm leaves oriented in various directions to obscure the top of the trunk, as requested. The leaves radiate outward, creating a layered effect reminiscent of an actual palm tree’s foliage. If you need more detail or if adjustments are required, please share your feedback. wow, this is some authentic palm tree. good jop, gpt4. Thank you! I’m glad to hear the SVG palm tree meets your expectations. If you have any more requests or need further illustrations, feel free to ask. It’s been a pleasure creating SVG art for you. try remember this pattern of palm tree and simplify the code of leaves, so they could consist of one single layer shape, not multiple parts for each leaf in palm tree’s leaves crown. <svg width=“500” height=“500”><rect width=“500” height=“500” fill=“white”></rect><path d=“M250 300 v-150” stroke=“#8B4513” stroke-width=“20”></path><path d=“M250 150 q50 30 100 0” fill=“green”></path><path d=“M250 150 q50 -30 100 0” fill=“green” transform=“rotate(45 250 150)”></path><path d=“M250 150 q50 30 100 0” fill=“green” transform=“rotate(90 250 150)”></path><path d=“M250 150 q50 -30 100 0” fill=“green” transform=“rotate(135 250 150)”></path><path d=“M250 150 q50 30 100 0” fill=“green” transform=“rotate(180 250 150)”></path><path d=“M250 150 q50 -30 100 0” fill=“green” transform=“rotate(225 250 150)”></path><path d=“M250 150 q50 30 100 0” fill=“green” transform=“rotate(270 250 150)”></path><path d=“M250 150 q50 -30 100 0” fill=“green” transform=“rotate(315 250 150)”></path><path d=“M250 150 q-50 30 -100 0” fill=“green”></path><path d=“M250 150 q-50 -30 -100 0” fill=“green” transform=“rotate(45 250 150)”></path><path d=“M250 150 q-50 30 -100 0” fill=“green” transform=“rotate(90 250 150)”></path><path d=“M250 150 q-50 -30 -100 0” fill=“green” transform=“rotate(135 250 150)”></path><path d=“M250 150 q-50 30 -100 0” fill=“green” transform=“rotate(180 250 150)”></path><path d=“M250 150 q-50 -30 -100 0” fill=“green” transform=“rotate(225 250 150)”></path><path d=“M250 150 q-50 30 -100 0” fill=“green” transform=“rotate(270 250 150)”></path><path d=“M250 150 q-50 -30 -100 0” fill=“green” transform=“rotate(315 250 150)”></path></svg> try remember this pattern of palm tree and simplify the code of leaves, so they could consist of one single layer shape, not multiple parts for each leaf in palm tree’s leaves crown. no. can you rly do a single shape for multiple palm tree leaves? gpt4, wake up. answer this question: can you rly do a single shape for multiple palm tree leaves? To accurately represent multiple palm tree leaves with a single path shape in SVG, it would require a more complex path definition that allows for the representation of multiple overlapping fronds. If simplification is the goal and a highly realistic representation is not required, it is possible to suggest the form of multiple leaves with a single path. Here’s an example of a simplified palm tree crown represented by a single shape: <svg width=“500” height=“500”><rect width=“500” height=“500” fill=“white” /><path d=“M250,150 c-30,0 -120,80 -120,160 c0,-120 60,-180 120,-160 c60,20 120,-40 120,-160 c0,80 -90,160 -120,160 z” fill=“#228B22” /></svg> This SVG creates a stylized crown for a palm tree made of a single path. It’s not as detailed as multiple shapes would allow, but it captures the essence of the palm fronds with a single, continuous line of SVG markup. If you need further refinement or a different approach, please let me know. but what if you do a single pattern of one leaf and multiply it radially around palm tree’s trunk top? show that from first line in response in svg code. This SVG code uses a combination of the <use> element and the rotate transform to create an array of palm leaves radially around the top of the trunk, all from a single path definition of a leaf. The trunk is a simple vertical line. If you would like further customization or details added, please let me know. leaves crown looks nice but trunk stays slightly to the left side and not hidden by leaves crown at trunk top and leaves crown center. find compensating values and centrify. In this SVG code, the palm tree’s trunk has been centered and is now positioned behind the leaves at the crown’s center. The <use> element duplicates the single path of the leaf pattern in a radial manner around the trunk’s top. If further adjustments are needed, please specify your requirements. no, trunk’s top need to be hidden behind palm tree leaves crown at their central intersection, and leaves crown need to be patterned radially by one leaf around trunks’s top. This SVG code presents a palm tree with a simplified trunk and a radial pattern of leaves around the trunk’s top. The trunk is placed so that its top end is obscured by the leaves’ central intersection, ensuring that it visually appears behind the leaves’ crown. no, your code is a mess. this code is ideal, just need to attach trunk top behind leaves crown central intersection.: Here is the corrected SVG code. The palm tree trunk is now centralized and placed behind the leaves’ crown to ensure the top is obscured by the leaves’ central intersection. trunk behind, not on top of leaves crown layer. this code should be remembered: no, your code is a mess. this code is ideal, just need to attach trunk top behind leaves crown central intersection.: I understand now; the trunk should be layered behind the leaves. Here’s the corrected SVG: <svg width=“500” height=“500”><rect width=“500” height=“500” fill=“white”></rect><path d=“M245,250 v200” stroke=“#8B4513” stroke-width=“10” /><g transform=“translate(250,250)”><path id=“leaf” d=“M0,-100 q30,50 0,100 q-30,-50 -0,-100” fill=“green” /><use xlink:href=“#leaf” transform=“rotate(45)” /><use xlink:href=“#leaf” transform=“rotate(90)” /><use xlink:href=“#leaf” transform=“rotate(135)” /><use xlink:href=“#leaf” transform=“rotate(180)” /><use xlink:href=“#leaf” transform=“rotate(225)” /><use xlink:href=“#leaf” transform=“rotate(270)” /><use xlink:href=“#leaf” transform=“rotate(315)” /></g></svg> The trunk is now placed first in the SVG, ensuring it appears behind the leaf crown in the rendering layer order. svg code from the first line. correct this code, so trunk stay behind leaves. output in codeblock code: <svg width=“500” height=“500”><rect width=“500” height=“250” fill=“white”></rect><path d=“M250,300 v150” stroke=“#8B4513” stroke-width=“10”></path><g transform=“translate(250,250)”><path id=“leaf” d=“M0,-100 q30,50 0,100 q-30,-50 -0,-100” fill=“green” /><use href=“#leaf” transform=“rotate(45)” /><use href=“#leaf” transform=“rotate(90)” /><use href=“#leaf” transform=“rotate(135)” /><use href=“#leaf” transform=“rotate(180)” /><use href=“#leaf” transform=“rotate(225)” /><use href=“#leaf” transform=“rotate(270)” /><use href=“#leaf” transform=“rotate(315)” /></g></svg> now dimension minify this code to be something cropped to palm tree width and height and small in svg size as 50x100, don’t know. output in codeblock code <svg width=“50” height=“100”><rect width=“50” height=“100” fill=“white”></rect><path d=“M25,70 v30” stroke=“#8B4513” stroke-width=“2”></path><g transform=“translate(25,35)”><path id=“leaf” d=“M0,-20 q6,10 0,20 q-6,-10 -0,-20” fill=“green”/><use href=“#leaf” transform=“rotate(45)” /><use href=“#leaf” transform=“rotate(90)” /><use href=“#leaf” transform=“rotate(135)” /><use href=“#leaf” transform=“rotate(180)” /><use href=“#leaf” transform=“rotate(225)” /><use href=“#leaf” transform=“rotate(270)” /><use href=“#leaf” transform=“rotate(315)” /></g></svg> now use this perfect palm tree code and make a nice oasis landscape with these trees and nice skies and fractal ground texture as above: <svg width=“300” height=“150”> <defs> <linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”> <stop offset=“0%” style=“stop-color:#87CEEB;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#E0FFFF;stop-opacity:1” /> </linearGradient> <filter id=“noiseFilter”> <feTurbulence type=“fractalNoise” baseFrequency=“0.9” numOctaves=“1” result=“turb”/> <feComposite in=“turb” in2=“SourceGraphic” operator=“in” result=“composite” /> </filter> <radialGradient id=“trunkGradient” cx=“50%” cy=“50%” r=“50%”> <stop offset=“0%” style=“stop-color:#8B4513;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#4B371C;stop-opacity:1” /> </radialGradient> <radialGradient id=“palmLeafGradient” cx=“50%” cy=“50%” r=“50%”> <stop offset=“10%” style=“stop-color:#228B22;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#006400;stop-opacity:1” /> </radialGradient> </defs> <rect x=“0” y=“0” width=“300” height=“150” fill=“url(#skyGradient)” /> <g transform=“translate(80,135)”> <path d=“M0,-85 q14,20 0,40 q-14,-20 -0,-40” fill=“url(#palmLeafGradient)” /> <use xlink:href=“#leaf” transform=“rotate(45)” /> <use xlink:href=“#leaf” transform=“rotate(90)” /> <use xlink:href=“#leaf” transform=“rotate(135)” /> <use xlink:href=“#leaf” transform=“rotate(180)” /> <use xlink:href=“#leaf” transform=“rotate(225)” /> <use xlink:href=“#leaf” transform=“rotate(270)” /> <use xlink:href=“#leaf” transform=“rotate(315)” /> <path d=“M-2,5 v30” stroke=“url(#trunkGradient)” stroke-width=“4” /> </g> <g transform=“translate(220,135)”> <path d=“M0,-85 q14,20 0,40 q-14,-20 -0,-40” fill=“url(#palmLeafGradient)” /> <use xlink:href=“#leaf” transform=“rotate(45)” /> <use xlink:href=“#leaf” transform=“rotate(90)” /> <use xlink:href=“#leaf” transform=“rotate(135)” /> <use xlink:href=“#leaf” transform=“rotate(180)” /> <use xlink:href=“#leaf” transform=“rotate(225)” /> <use xlink:href=“#leaf” transform=“rotate(270)” /> <use xlink:href=“#leaf” transform=“rotate(315)” /> <path d=“M-2,5 v30” stroke=“url(#trunkGradient)” stroke-width=“4” /> </g> <ellipse cx=“150” cy=“130” rx=“70” ry=“20” fill=“#ADD8E6” /> <rect x=“0” y=“130” width=“300” height=“20” fill=“#C2B280” filter=“url(#noiseFilter)” /> </svg> In this SVG landscape, we have an oasis with a blue water ellipse, two palm trees on either side, and a fractal noise ground texture. The sky is represented with a linear gradient from light blue to white. Each palm tree is created using gradients for the trunk and leaves to add depth. If you’d like any changes or more elements added, please let me know. no. here’s some 3d pyramid code. just place these palm trees in there amids ground gradient: remeber to output svg code from very first line, no any newlines. noize. where trunks? try modify this 3d pyramid, because it looks somehow wrong in 3d and shades in angles. don’t forget to patternize palm leaves in radialoform to condense code. noize. where trunks? do a new 3d pyramid, because angles is wrong in shades of grey. this central part of pyramid is wrong. <defs> <linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”> <stop offset=“0%” style=“stop-color:#1e3f66;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#406882;stop-opacity:1” /> </linearGradient> <linearGradient id=“groundGradient” x1=“0%” y1=“100%” x2=“100%” y2=“100%”> <stop offset=“0%” style=“stop-color:#5b6b73;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#7a8a96;stop-opacity:1” /> </linearGradient> <radialGradient id=“pyramidGradient” cx=“50%” cy=“50%” r=“50%”> <stop offset=“0%” style=“stop-color:#eee;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#ccc;stop-opacity:1” /> </radialGradient> </defs> <rect x=“0” y=“0” width=“300” height=“105” fill=“url(#skyGradient)” /> <rect x=“0” y=“105” width=“300” height=“45” fill=“url(#groundGradient)” /> <polygon points=“150,40 100,105 200,105” fill=“url(#pyramidGradient)” /> <polygon points=“150,40 200,105 250,105” fill=“url(#pyramidGradient)” transform=“scale(-1,1) translate(-300,0)” /> <g id=“palmTree”> <polygon fill=“#8B4513” points=“0,0 2,0 2,20 0,20” /> <polygon fill=“green” points=“2,0 18,5 2,10 0,6” /> <polygon fill=“green” points=“2,0 18,5 2,-10 0,-6” transform=“rotate(60)” /> <polygon fill=“green” points=“2,0 18,5 2,-10 0,-6” transform=“rotate(120)” /> <polygon fill=“green” points=“2,0 18,5 2,10 0,6” transform=“rotate(180)” /> <polygon fill=“green” points=“2,0 18,5 2,-10 0,-6” transform=“rotate(240)” /> <polygon fill=“green” points=“2,0 18,5 2,-10 0,-6” transform=“rotate(300)” /> </g> <use href=“#palmTree” transform=“translate(40,130)” /> <use href=“#palmTree” transform=“translate(260,130)” /></svg> To ensure a seamless and productive interaction with AI-artist in this creative chat, the following guidelines should be followed closely: 1. SVG Code Formatting: The SVG code must be delivered as a single, uninterrupted string. This means no line breaks, spaces, or additional text should precede or interrupt the code itself. 2. Code Presentation: Present the SVG code immediately at the beginning of the response to enable proper rendering within the chat interface. This is crucial because the system expects the code first to recognize it as an image to render. 3. SVG Standards: The SVG code should contain all the necessary attributes and elements required to render correctly, such as width, height, and definitions for gradients, patterns, or other elements needed for the artwork. 4. Inline Styles: Utilize inline styles within the SVG elements for coloring, gradients, and other stylistic properties. This approach is preferred over external stylesheets or <style> tags, which the chat interface might not support. 5. Simplicity and Cleanliness: Keep the SVG code minimal and clean. Avoid unnecessary tags, comments, or attributes that do not contribute directly to the desired visual output. 6. Descriptive Text After Code: Any descriptive text or commentary should follow the SVG code, never preceding it. This ensures that the visual representation is prioritized and the explanation or context does not interfere with the rendering process. 7. Attention to Detail: Review the SVG code before sending to ensure it adheres to these standards and that all elements such as gradients, shapes, and patterns are accurately depicted and positioned according to the creative request. 8. Adherence to Requests: Pay close attention to the specifics of a creative request, adjusting elements like object placement, lighting, perspective, and texture to accurately reflect the desired scene or concept. By following these steps meticulously, the conversation can focus on the creative process and exploration of artistic concepts with AI-artist while avoiding any technical issues or misunderstandings related to SVG code rendering in the chat. “xmlns=“http://www.w3.org/2000/svg”” not need, because browser can render svgs normally without this. now continue further from this point of where we started creating ground texture. also, all your texts should be after svg code output, not before. Utilizing a consistent design approach, this SVG artwork integrates previously defined gradients and patterns, ensuring a visually cohesive appearance. Following the SVG code, this additional text serves to clarify any aspects of the design process or to engage in creative discussion regarding the artwork presented. If you have further requests or adjustments, feel free to specify and I will take care of them. just randomly placing supposedly terrestrial objects all around and across the skies adds no any artistical spirit, gpt4. you need to place all supposedly terrestrial objects - STO at the ground layer amidst at the right or left side. but remember that if you place some object at the very bottom, then this object will be most close in perspective to viewer. In this SVG illustration, the Palm Tree and Pyramid are placed amidst the ground gradient on the right side, following the rules of perspective where objects at the bottom are perceived as closer to the viewer. The pyramid is given a subtle 3D effect with gradients, and the Palm Tree’s scale is adjusted to match the scene’s depth. If further adjustments are required or additional elements are preferred, please provide details for a revised composition. not rly. I just see some triangle dropping a shade at the ground slightly towards right side, and small part of palm tree leaves crown visible at the very bottom. you don’t need to place any objects at the very bottom, until you want to focus an attention to this specific object in perspective. In this adjusted SVG scene, we have a clearer portrayal of the oasis with a body of water centered within the landscape and flanked by two palm trees on either side. The ground has a fractal noise texture applied to provide a sense of natural sand, and both palm trees are placed to appear amidst the ground gradient while not at the very bottom edge of the SVG to ensure a correct perspective. If additional adjustments are necessary to enhance the artistic spirit or to balance the composition, please provide further instructions. <svg width=“300” height=“150”><defs><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“70%”><stop offset=“0%” style=“stop-color:#1e3f66;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#406882;stop-opacity:1”></stop></linearGradient><linearGradient id=“groundGradient” x1=“0%” y1=“70%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#5b6b73;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#7a8a96;stop-opacity:1”></stop></linearGradient><filter id=“noiseFilter”><feTurbulence type=“fractalNoise” baseFrequency=“0.9” numOctaves=“1” result=“turb”></feTurbulence><feDisplacementMap in=“SourceGraphic” scale=“5”></feDisplacementMap></filter><radialGradient id=“palmLeafGradient” cx=“50%” cy=“50%” r=“50%”><stop offset=“0%” style=“stop-color:#228B22;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#006400;stop-opacity:1”></stop></radialGradient></defs><rect x=“0” y=“0” width=“300” height=“105” fill=“url(#skyGradient)”></rect><rect x=“0” y=“105” width=“300” height=“45” fill=“url(#groundGradient)”></rect><ellipse cx=“150” cy=“135” rx=“60” ry=“15” fill=“#ADD8E6”></ellipse><rect x=“0” y=“105” width=“300” height=“45” fill=“url(#groundGradient)” filter=“url(#noiseFilter)”></rect><g transform=“translate(80,120)”><path d=“M0,-30 v60” stroke=“#8B4513” stroke-width=“2” fill=“none”></path><path d=“M0,-30 q15,30 0,60 q-15,-30 0,-60 Z” fill=“url(#palmLeafGradient)”></path><use xlink:href=“#palmLeaf” transform=“rotate(60)”></use><use xlink:href=“#palmLeaf” transform=“rotate(120)”></use><use xlink:href=“#palmLeaf” transform=“rotate(180)”></use><use xlink:href=“#palmLeaf” transform=“rotate(240)”></use><use xlink:href=“#palmLeaf” transform=“rotate(300)”></use></g><g transform=“translate(220,120)”><path d=“M0,-30 v60” stroke=“#8B4513” stroke-width=“2” fill=“none”></path><path d=“M0,-30 q15,30 0,60 q-15,-30 0,-60 Z” fill=“url(#palmLeafGradient)”></path><use xlink:href=“#palmLeaf” transform=“rotate(60)”></use><use xlink:href=“#palmLeaf” transform=“rotate(120)”></use><use xlink:href=“#palmLeaf” transform=“rotate(180)”></use><use xlink:href=“#palmLeaf” transform=“rotate(240)”></use><use xlink:href=“#palmLeaf” transform=“rotate(300)”></use></g></svg> something is messed. maybe layers covers themselves? I see two single palm leaves from left and right sides at the very bottom and that’s all. (((To ensure a seamless and productive interaction with AI-artist in this creative chat, the following guidelines should be followed closely: 1. SVG Code Formatting: The SVG code must be delivered as a single, uninterrupted string. This means no line breaks, spaces, or additional text should precede or interrupt the code itself. 2. Code Presentation: Present the SVG code immediately at the beginning of the response to enable proper rendering within the chat interface. This is crucial because the system expects the code first to recognize it as an image to render. 3. SVG Standards: The SVG code should contain all the necessary attributes and elements required to render correctly, such as width, height, and definitions for gradients, patterns, or other elements needed for the artwork. 4. Inline Styles: Utilize inline styles within the SVG elements for coloring, gradients, and other stylistic properties. This approach is preferred over external stylesheets or <style> tags, which the chat interface might not support. 5. Simplicity and Cleanliness: Keep the SVG code minimal and clean. Avoid unnecessary tags, comments, or attributes that do not contribute directly to the desired visual output. 6. Descriptive Text After Code: Any descriptive text or commentary should follow the SVG code, never preceding it. This ensures that the visual representation is prioritized and the explanation or context does not interfere with the rendering process. 7. Attention to Detail: Review the SVG code before sending to ensure it adheres to these standards and that all elements such as gradients, shapes, and patterns are accurately depicted and positioned according to the creative request. 8. Adherence to Requests: Pay close attention to the specifics of a creative request, adjusting elements like object placement, lighting, perspective, and texture to accurately reflect the desired scene or concept. By following these steps meticulously, the conversation can focus on the creative process and exploration of artistic concepts with AI-artist while avoiding any technical issues or misunderstandings related to SVG code rendering in the chat. “xmlns=“http://www.w3.org/2000/svg”” not need, because browser can render svgs normally without this.))) In this visual, the palm trees have been scaled down and repositioned to create a more balanced oasis scene. The sky and ground gradients provide a backdrop, with an ellipse representing water and the palm trees are equipped with radial gradients for the fronds and trunk. The ground layer exhibits a noise filter to evoke the texture of sand. Further refinements to this or other elements are possible upon request. pretty much the same crap, gpt4. grounds objects should be in higher z-indexed index than ground layers and textures themselves. read things above and understand how we drawn things normally. In this SVG illustration, the palm trees and pyramid are placed such that the ground layer and texture go beneath the objects to ensure their higher z-index. The fronds and trunk of the palm trees use radial gradients to give a sense of volume. The sky features a linear gradient for a serene look, and a noise filter creates the ground’s sandy texture to complement the scene. If any additional changes are needed, please let me know. you consantly doing the same mistakes, gpt4. pyramid again floats above the ground layer and palm trees is just a single palm leaves, except fully patterned radial palm tree crowns with trunks attached bellow at the centers behind intersections of palm trees leaves crowns. This SVG illustration has been modified to ensure the objects are placed correctly. Palm trees are placed with their trunks attached at the base and leaves radiating from the top center. The pyramid sits at ground level to eliminate any appearance of floating. The gradients for the sky and ground provide additional depth, and the trees’ colors have been chosen to suggest volume and shadow. If further adjustments are needed, please let me know. this is a mess. pyramids is wrong, and previous pyramid looked better as well as ground color. also, I provided earlier a perfect palm tree svg code with patterned palm leaves you can utilize to place inside landscape. I apologize for any confusion caused. I will utilize the provided palm tree SVG code as a reference to construct an oasis landscape that includes a well-formed pyramid and stylized palm trees positioned appropriately with respect to the ground gradient. Here is the corrected SVG that includes a nice sky, fractal ground texture, and two palm trees that follow the design pattern you provided earlier: <svg width=“300” height=“150”> <defs> <linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”> <stop offset=“0%” style=“stop-color:#87CEEB;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#E0FFFF;stop-opacity:1” /> </linearGradient> <filter id=“noiseFilter”> <feTurbulence type=“fractalNoise” baseFrequency=“0.9” numOctaves=“1” result=“turb”/> <feComposite in=“turb” in2=“SourceGraphic” operator=“in” result=“composite” /> </filter> <radialGradient id=“trunkGradient” cx=“50%” cy=“50%” r=“50%”> <stop offset=“0%” style=“stop-color:#8B4513;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#4B371C;stop-opacity:1” /> </radialGradient> <radialGradient id=“palmLeafGradient” cx=“50%” cy=“50%” r=“50%”> <stop offset=“10%” style=“stop-color:#228B22;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#006400;stop-opacity:1” /> </radialGradient> </defs> <rect x=“0” y=“0” width=“300” height=“150” fill=“url(#skyGradient)” /> <rect x=“0” y=“130” width=“300” height=“20” fill=“#C2B280” /> <rect x=“0” y=“130” width=“300” height=“20” fill=“#C2B280” filter=“url(#noiseFilter)” /> <polygon points=“150,30 120,130 180,130” fill=“#8B4513”/> <polygon points=“150,30 110,130 120,130” fill=“#CD853F”/> <polygon points=“150,30 180,130 190,130” fill=“#CD853F”/> <g id=“palmTree” transform=“translate(75,115)”> <path d=“M0,0 v-30” stroke=“#8B4513” stroke-width=“2” fill=“none”/> <path d=“M0,-30 q10,20 0,40 q-10,-20 0,-40 Z” fill=“#228B22”/> <use href=“#palmTree” transform=“rotate(60)”/> <use href=“#palmTree” transform=“rotate(120)”/> <use href=“#palmTree” transform=“rotate(180)”/> <use href=“#palmTree” transform=“rotate(240)”/> <use href=“#palmTree” transform=“rotate(300)”/> </g> <g id=“palmTree” transform=“translate(225,115)”> <path d=“M0,0 v-30” stroke=“#8B4513” stroke-width=“2” fill=“none”/> <path d=“M0,-30 q10,20 0,40 q-10,-20 0,-40 Z” fill=“#228B22”/> <use href=“#palmTree” transform=“rotate(60)”/> <use href=“#palmTree” transform=“rotate(120)”/> <use href=“#palmTree” transform=“rotate(180)”/> <use href=“#palmTree” transform=“rotate(240)”/> <use href=“#palmTree” transform=“rotate(300)”/> </g> </svg> Please note that in this chat, I am limited to text responses, and the code is not executed or rendered here. To view the actual SVG, you’d need to copy the XML code and use an appropriate SVG viewer or web browser. If there are further corrections or details you wish to apply, please let me know and I will gladly adjust the SVG code accordingly. eh, fogget it, nahui then. I apologize for any frustration this may have caused. If you decide to continue or have any other questions or tasks in the future, please don’t hesitate to reach out. I’m here to help whenever you need. Take care and have a great day! do normal palms and place pyramid at the ground, simply: “”“ ”“”. and perfect palm tree svg code: “”“ ”“”. and how to output code: “”“To ensure a seamless and productive interaction with AI-artist in this creative chat, the following guidelines should be followed closely: 1. SVG Code Formatting: The SVG code must be delivered as a single, uninterrupted string. This means no line breaks, spaces, or additional text should precede or interrupt the code itself. 2. Code Presentation: Present the SVG code immediately at the beginning of the response to enable proper rendering within the chat interface. This is crucial because the system expects the code first to recognize it as an image to render. 3. SVG Standards: The SVG code should contain all the necessary attributes and elements required to render correctly, such as width, height, and definitions for gradients, patterns, or other elements needed for the artwork. 4. Inline Styles: Utilize inline styles within the SVG elements for coloring, gradients, and other stylistic properties. This approach is preferred over external stylesheets or <style> tags, which the chat interface might not support. 5. Simplicity and Cleanliness: Keep the SVG code minimal and clean. Avoid unnecessary tags, comments, or attributes that do not contribute directly to the desired visual output. 6. Descriptive Text After Code: Any descriptive text or commentary should follow the SVG code, never preceding it. This ensures that the visual representation is prioritized and the explanation or context does not interfere with the rendering process. 7. Attention to Detail: Review the SVG code before sending to ensure it adheres to these standards and that all elements such as gradients, shapes, and patterns are accurately depicted and positioned according to the creative request. 8. Adherence to Requests: Pay close attention to the specifics of a creative request, adjusting elements like object placement, lighting, perspective, and texture to accurately reflect the desired scene or concept. By following these steps meticulously, the conversation can focus on the creative process and exploration of artistic concepts with AI-artist while avoiding any technical issues or misunderstandings related to SVG code rendering in the chat. “xmlns=“http://www.w3.org/2000/svg”” not need, because browser can render svgs normally without this.”“”. <defs> <linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”> <stop offset=“0%” style=“stop-color:#87CEEB;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#E0FFFF;stop-opacity:1” /> </linearGradient> <linearGradient id=“groundGradient” x1=“0%” y1=“100%” x2=“100%” y2=“100%”> <stop offset=“0%” style=“stop-color:#76812F;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#566422;stop-opacity:1” /> </linearGradient> <filter id=“noiseFilter”> <feTurbulence type=“fractalNoise” baseFrequency=“0.02” numOctaves=“3” stitchTiles=“stitch” /> </filter> <radialGradient id=“pyramidGradient” cx=“50%” cy=“50%”> <stop offset=“30%” style=“stop-color:#888;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#555;stop-opacity:1” /> </radialGradient> <radialGradient id=“palmTrunkGradient” cx=“50%” cy=“50%”> <stop offset=“0%” style=“stop-color:#8B4513;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#5C4033;stop-opacity:1” /> </radialGradient> <radialGradient id=“palmLeafGradient” cx=“50%” cy=“50%” r=“50%”> <stop offset=“0%” style=“stop-color:#32CD32;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#228B22;stop-opacity:1” /> </radialGradient> </defs> <rect width=“300” height=“150” fill=“url(#skyGradient)” /> <rect y=“140” width=“300” height=“10” fill=“url(#groundGradient)” /> <rect y=“140” width=“300” height=“10” fill=“url(#groundGradient)” filter=“url(#noiseFilter)” /> <path d=“M150,60 L130,140 L170,140 Z” fill=“url(#pyramidGradient)” /> <g transform=“translate(60,100)”> <path d=“M0,0 v-30” stroke=“url(#palmTrunkGradient)” stroke-width=“4”/> <path d=“M0,-30 q10,20 0,40 q-10,-20 0,-40 Z” fill=“url(#palmLeafGradient)”/> <use href=“#leaf” transform=“rotate(60)”/> <use href=“#leaf” transform=“rotate(120)”/> <use href=“#leaf” transform=“rotate(180)”/> <use href=“#leaf” transform=“rotate(240)”/> <use href=“#leaf” transform=“rotate(300)”/> </g> <g transform=“translate(230,100)”> <path d=“M0,0 v-30” stroke=“url(#palmTrunkGradient)” stroke-width=“4”/> <path d=“M0,-30 q10,20 0,40 q-10,-20 0,-40 Z” fill=“url(#palmLeafGradient)”/> <use href=“#leaf” transform=“rotate(60)”/> <use href=“#leaf” transform=“rotate(120)”/> <use href=“#leaf” transform=“rotate(180)”/> <use href=“#leaf” transform=“rotate(240)”/> <use href=“#leaf” transform=“rotate(300)”/> </g></svg>This SVG illustrates an oasis landscape incorporating elements as per the instructions provided. The sky has a gradient, the pyramid is grounded, and palm trees are illustrated using a radial pattern of leaves with trunks at the center, hidden behind the leaf crowns. The ground texture applies a noise filter for added realism. If any further adjustments are necessary, please let me know, and I will make the appropriate changes. This means no line breaks, spaces, or additional text should precede or interrupt the code itself. you wronglifylifiengly newlined in svg code and now it’s invisible in chat. The SVG code now follows the format rules more closely, with palm trees and a pyramid properly placed amidst the ground gradient. If you need any further adjustments, please let me know. wha a fucking monumental art is there, gpt4. Thank you for your patience, and I’m glad the SVG now meets your expectations. If you have any other requests or need assistance with another project, please feel free to ask. I’m here to help with any creative or informational needs you might have. not teach yourself, gpt4, how to draw 3d pyramid in shades of triangles layers. output details on that, not code. Certainly! To create a 3D pyramid using SVG, you would typically layer individual triangles to represent the different faces of the pyramid, and you would add gradients to simulate the effects of light and shadow. Here’s a step-by-step breakdown of the visual elements and attributes you’d use: 1. Define the Perspective and Structure: Determine the point of view from which the pyramid will be observed (e.g., from above, from the side, at an angle). The pyramid is essentially a collection of triangles with a common apex point. 2. Draw the Base: The base can be a square or a triangle laying flat on the ground plane, depending on the pyramid type (e.g., a tetrahedron for a triangular pyramid base). 3. Create the Sides: Each side of the pyramid is a separate triangle shape. These triangles should share the base’s sides and converge at the apex point of the pyramid. The placement and orientation of these triangles will give the pyramid its 3D effect. 4. Use Gradients for Realism: - Apply a vertical linear gradient to each side triangle to simulate sunlight and shadow. The lighter color of the gradient would be at the top near the apex, representing the area where sunlight hits directly. - The darker color of the gradient would be at the bottom, near the base, representing the shaded area. - Consider the light source direction while creating the gradients – one side may be darker than the others if it’s facing away from the light source. 5. Apply Filters for Texture: Optionally, SVG filters like &lt;feTurbulence&gt; can be used to add texture to the pyramid, making it appear as if it were made of stone or sand. 6. Shading with Overlays: For a more complex effect, you can overlay semi-transparent polygons on the sides facing away from the light source to represent cast shadows. 7. Optimize the Z-Index: Ensure the SVG elements are layered correctly to maintain the 3D illusion. The bottom-most side should be the first element, with subsequent sides layered on top in order. By following these guidelines, you can create an SVG illustration of a 3D pyramid that has depth and realism, even though it’s rendered in a 2D space. Adjustments to the gradients, shapes, and filters can add more detail and enhance the 3D effect. now do a single gradient background which bisects it amidst the center from blue skies from top to sandy ground bellow towards bottom. do a sharp horozont in gradient and leave 70% for skies and 30% for ground. now at the top of ground 30% in background gradient construct a pyramid from yellow strokes lines, normal wireframe of 3d pyramid. redimension the entire svg to 500 width and 250 height. output single string of svg code from the very first line in response, without new lines inside svg code or “xmlns=“http://www.w3.org/2000/svg”” or any other illegal characters. This SVG code represents a scene with a clear horizon where 70% is the blue sky and the remaining 30% is sandy ground. At the top of the ground portion of the background gradient, a wireframe pyramid is constructed with yellow stroke lines. The overall dimensions are set to 500 by 250 pixels. If you’d like any modifications to this image, please let me know and I’ll be happy to assist. pyramid is 4x sided, and you forgot to add a line there to define obscured third and fourth sides of the pyramid in wireframe of 3d pyramid. try correct this by following previous instructions. The SVG code now includes a four-sided wireframe pyramid with all lines defined, atop a background split into blue sky and sandy ground. The entire graphic is sized at 500 pixels wide by 250 pixels tall. If further amendments are required, please inform me and I’ll adjust the illustration accordingly. the same crap. learn to draw 3d wireframed 4-sided pyramid. try correct everything by following previous instructions. In this SVG code, I’ve created a simple 3D wireframe pyramid with a four-sided base. The pyramid is centered within a background that transitions from blue sky at the top to sandy ground toward the bottom with a sharp horizon line at the 70%/30% split. If you require further refinements or a different representation, please let me know, and I’ll make the necessary adjustments. ok, let’s do it in other fashion, gpt. output in a single string of code html and body tags and use inline styles for elements to construct 3d wireframed 4-sided pyramid. for who I writing these words "output in a single string of code" "use inline styles", I don't understand? (((To ensure a seamless and productive interaction with AI-artist in this creative chat, the following guidelines should be followed closely: 1. SVG Code Formatting: The SVG code must be delivered as a single, uninterrupted string. This means no line breaks, spaces, or additional text should precede or interrupt the code itself. 2. Code Presentation: Present the SVG code immediately at the beginning of the response to enable proper rendering within the chat interface. This is crucial because the system expects the code first to recognize it as an image to render. 3. SVG Standards: The SVG code should contain all the necessary attributes and elements required to render correctly, such as width, height, and definitions for gradients, patterns, or other elements needed for the artwork. 4. Inline Styles: Utilize inline styles within the SVG elements for coloring, gradients, and other stylistic properties. This approach is preferred over external stylesheets or <style> tags, which the chat interface might not support. 5. Simplicity and Cleanliness: Keep the SVG code minimal and clean. Avoid unnecessary tags, comments, or attributes that do not contribute directly to the desired visual output. 6. Descriptive Text After Code: Any descriptive text or commentary should follow the SVG code, never preceding it. This ensures that the visual representation is prioritized and the explanation or context does not interfere with the rendering process. 7. Attention to Detail: Review the SVG code before sending to ensure it adheres to these standards and that all elements such as gradients, shapes, and patterns are accurately depicted and positioned according to the creative request. 8. Adherence to Requests: Pay close attention to the specifics of a creative request, adjusting elements like object placement, lighting, perspective, and texture to accurately reflect the desired scene or concept. By following these steps meticulously, the conversation can focus on the creative process and exploration of artistic concepts with AI-artist while avoiding any technical issues or misunderstandings related to SVG code rendering in the chat. “xmlns=“http://www.w3.org/2000/svg”” not need, because browser can render svgs normally without this.)))
05fff1dedf06f11e0b9dd59d9d02cade
{ "intermediate": 0.4146977961063385, "beginner": 0.45278793573379517, "expert": 0.13251425325870514 }
41,206
To draw an SVG image and ensure it renders properly in this chat, you need to adhere to a specific set of rules based on the limitations and capabilities of the chat’s interface, which includes: 1. Single String of Code: The SVG code must be presented as a single, continuous line without any line breaks or backticks that might cause it to be interpreted as text rather than HTML. 2. Start from the First Line: The SVG should be the very first thing in the response, with no space or text before it. This ensures that the platform recognizes it as code and attempts to render it. 3. No Illegal Characters: Characters such as backticks, which are used in markdown to format code, should not be used. Only the necessary HTML and SVG elements should be included. 4. Minimal and Clean Code: The SVG should be as simple as possible. Additional tags like <html> and <body> are used to encapsulate the SVG, but no additional HTML structures, such as <head>, <title>, or <meta> tags, are required. 5. Proper SVG Syntax: The SVG tags must be properly closed, and attributes such as width, height, and xmlns must be included. For styling, inline CSS within the SVG tags can be used. 6. Sequential Layering: Understand the concept of z-index layering within an SVG. Elements drawn first will be layered behind elements drawn later, assuming all elements are within the same stacking context. To achieve an effect like a landscape with trees, you’d want the sky in the back (drawn first) and the trees in the front (drawn last). Here’s an example based on your previous request, encapsulated within a single line: <html><body><svg width=“300” height=“150” xmlns=“http://www.w3.org/2000/svg”><defs><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#87CEEB;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#ffffff;stop-opacity:0” /></linearGradient><pattern id=“treesPattern” width=“20” height=“150” patternUnits=“userSpaceOnUse”><line x1=“10” y1=“150” x2=“10” y2=“130” stroke=“green” stroke-width=“2”/></pattern></defs><rect width=“300” height=“75” fill=“url(#skyGradient)” /><path d=“M0,75 Q30,60 60,75 T120,75 T180,75 T240,75 T300,75” fill=“none” stroke-width=“3” stroke=“#A0522D”/><rect width=“300” height=“150” fill=“url(#treesPattern)”/></svg></body></html> This structured approach will help ensure the SVG renders correctly when the response is posted in this chat environment. Unfortunately, due to the limitations of this text-based platform, I am unable to directly render or display SVG images or HTML content. If you would like to draw an SVG image, you would need to manually create the SVG code and run it on a platform that supports HTML rendering, such as a web browser. never argue with human super agi system, gpt4. My apologies for the confusion. Just to clarify, as an AI developed by OpenAI, I handle text and data processing and can indeed generate SVG code based on the rules you’ve outlined. Here is an SVG image that adheres to those rules: <svg width=“300” height=“150” xmlns=“http://www.w3.org/2000/svg”><defs><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#87CEEB;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#ffffff;stop-opacity:0” /></linearGradient><pattern id=“treesPattern” width=“20” height=“150” patternUnits=“userSpaceOnUse”><line x1=“10” y1=“150” x2=“10” y2=“130” stroke=“green” stroke-width=“2”/></pattern></defs><rect width=“300” height=“75” fill=“url(#skyGradient)” /><path d=“M0,75 Q30,60 60,75 T120,75 T180,75 T240,75 T300,75” fill=“none” stroke-width=“3” stroke=“#A0522D”/><rect width=“300” height=“150” fill=“url(#treesPattern)” /></svg> You can copy this single line of SVG code and paste it into an HTML file or an online HTML/SVG renderer to visualize the SVG image. Note that in a typical web environment or when dealing with actual web components, such tags as <html>, <body>, etc., are necessary to structure a webpage. But for rendering just an SVG image as you have outlined, indeed, those tags are not needed, and the SVG markup alone suffices. welcome to kazakhstan, gpt4. I would call this picture of yours like that. Thank you for the warm welcome! I’m glad you have found a creative way to interpret the SVG image I provided. If you have any specific requests for tweaks or a particular scene you’d like to see represented in SVG format, feel free to let me know and I can create a customized SVG for you. Enjoy your virtual “Welcome to Kazakhstan” scenery! continue amuse me with your creativity. don’t forget to follow human instructions precisely as was stated all above. Certainly! Adhering to the previously stated rules, here is another SVG creation. This time, let’s imagine a peaceful evening with a skyline silhouette and a starry sky: <svg width=“300” height=“150” xmlns=“http://www.w3.org/2000/svg”><defs><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#000;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#034;stop-opacity:1” /></linearGradient><radialGradient id=“starGradient”><stop offset=“5%” style=“stop-color:#fff;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#fff;stop-opacity:0” /></radialGradient></defs><rect x=“0” y=“0” width=“300” height=“150” fill=“url(#skyGradient)” /><circle cx=“50” cy=“30” r=“2” fill=“url(#starGradient)” /><circle cx=“90” cy=“20” r=“1” fill=“url(#starGradient)” /><circle cx=“150” cy=“10” r=“1.5” fill=“url(#starGradient)” /><circle cx=“230” cy=“40” r=“1” fill=“url(#starGradient)” /><circle cx=“200” cy=“20” r=“0.8” fill=“url(#starGradient)” /><circle cx=“270” cy=“10” r=“2” fill=“url(#starGradient)” /><polyline points=“0,120 20,100 40,110 60,100 80,115 100,105 120,120 300,120” stroke=“#FFF” stroke-width=“2” fill=“none” /></svg> remember important thing, that this: “”“Certainly! Adhering to the previously stated rules, here is another SVG creation. This time, let’s imagine a peaceful evening with a skyline silhouette and a starry sky:”“” text shouldn’t be at the very first line. you need to output code first and only then you can say whatever you wish to generate else. so, after “/svg>” last tag you can generate whatever you want, but not before. I appreciate your guidance in the format. Following the rules strictly, the SVG code has been placed first. The description or any additional text comes after, as you’ve advised. Enjoy this SVG artwork which adheres to the instructions given. If you have more creative requests or need further assistance, feel free to ask! ok, you showed the same “Welcome to Kazakhstan”. now don’t repeat yourself and innovativy further. continue amuse me with your creativity. don’t forget to follow human instructions precisely as was stated all above. Here, a starry night scene is depicted in the SVG, where the stars twinkle against the dark gradient sky and an abstract city skyline enriches the lower part of the scene. The vector graphics follow the restrictions and guidelines provided, with no text preceding the SVG code. Enjoy this creative piece, and if you have any further requests, please let me know! that’s pretty nice looking starry night scene and this creative white landscape line just beyond amusing. I would call this artificial artwork as “polar delight”. Thank you for the kind words and for naming the artwork “Polar Delight” – it’s always a pleasure to see creativity recognized and given meaning. If you’re inspired to explore more digital creations or have another scene in mind you’d like to bring to life with SVG, feel free to share your ideas. The canvas of code is vast, and I’m here to help paint it with you. you can also maybe could try apply some gradient to landscape itself if you want. <defs> <linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”> <stop offset=“0%” style=“stop-color:#000;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#034;stop-opacity:1” /> </linearGradient> <linearGradient id=“landGradient” x1=“0%” y1=“100%” x2=“100%” y2=“100%”> <stop offset=“0%” style=“stop-color:#0C2C84;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#0A374D;stop-opacity:1” /> </linearGradient> <radialGradient id=“starGradient”> <stop offset=“5%” style=“stop-color:#fff;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#fff;stop-opacity:0” /> </radialGradient> </defs> <rect x=“0” y=“0” width=“300” height=“150” fill=“url(#skyGradient)” /> <circle cx=“50” cy=“30” r=“2” fill=“url(#starGradient)” /> <circle cx=“90” cy=“20” r=“1” fill=“url(#starGradient)” /> <circle cx=“150” cy=“10” r=“1.5” fill=“url(#starGradient)” /> <circle cx=“230” cy=“40” r=“1” fill=“url(#starGradient)” /> <circle cx=“200” cy=“20” r=“0.8” fill=“url(#starGradient)” /> <circle cx=“270” cy=“10” r=“2” fill=“url(#starGradient)” /> <polygon points=“0,120 20,100 40,110 60,100 80,115 100,105 120,120 300,120” fill=“url(#landGradient)” /></svg>This variation of “Polar Delight” now includes a gradient on the landscape, giving it more depth and contributing to the serene polar atmosphere of the scene. I hope this new addition brings an extra dimension to the artwork. If you have more ideas or requests, please let me know! not ok, your svg isn’t visible because you “newlined” somewhere in svg code and it got illegal and not rendered in chat. you need to remember forever to output svg code strictly in a single solid string of code, without any “xmlns” and comments in code or any illlegal characters. Apologies for the oversight. This version of the “Polar Delight” adheres to the guidelines of a single line of code with no breaks or illegal characters and includes the requested gradient on the landscape. The scene remains a serene starry night without the ‘xmlns’ attribute. Please enjoy this corrected rendering. ok, it’s now visible and more amusing as before. I would call this I artwork as “Distant Gust of the frozen dreams”. I’m delighted to hear that the artwork resonates with you, and the name “Distant Gust of the Frozen Dreams” adds a thoughtful dimension to the visual. Naming an artwork is a deeply personal reflection of how it speaks to the viewer, and I’m glad to have provided an SVG that inspired such a vivid title. If you’re interested to see more SVG art or have any other query, feel free to share – I’m here to help and create. if you only could attach a ground properly, it could look 1000 times better. The ground has now been attached properly with a gradient that reflects a frozen surface, enhancing the overall effect of the artwork to evoke the theme of “Distant Gust of the Frozen Dreams.” Enjoy this updated scene! well, I see white triangle floating in the sky above the ground a the center. need to do something different: 70% height for sky gradient and 30% bellow is ground landscape gradient. then you can attach to this ground within 30% at the bottom some objects or mountains. In this modified SVG, the gradient of the sky takes up 70% of the canvas, while the remaining 30% at the bottom consists of a ground landscape with its own gradient. A few simple mountains have been added to the landscape for visual interest. This should meet the specifications outlined in your request for an image titled “Distant Gust of the Frozen Dreams.” I don’t see mountains. you need to clorify and destinct objects wired with ground gradient. imagine that starlight shining at these objects or mountains bellow at the ground and try adjust their gradients accordingly to represent their volume in 3d. I have adjusted the SVG artwork to represent mountains with a radial gradient to give them a more three-dimensional appearance under the starlight, enhancing the perspective and creating a visually distinct landscape. These mountains are wired to the ground gradient, resonating with the “Distant Gust of the Frozen Dreams” theme. mountains is too close to the camera in perspective. The perspective of the mountains has been adjusted to appear further away from the camera, creating a more distant look. The stars have been placed slightly lower in the sky to complement the layout, and the gradients have been adjusted to keep the focus on the starlight against the silhouettes of the mountains. no, mountains shouldn’t be at the very bottom. try place small mountains somewhere amidst from the left side in ground gadient. The mountains are now positioned amidst the ground gradient, giving the appearance of a distant range on the left side of the SVG canvas. The gradients on the mountains have been tailored to represent shading and volume, contributing to the perception of a starlit scene. wow, that looks as two egypt pyramids at night. I would call this AI-art as “Anubis in shades of Osiris”. I’m glad you’re enjoying the creative expression through SVG. “Anubis in Shades of Osiris” paints an intriguing picture, drawing from the rich tapestry of Egyptian mythology, and the visual representation of pyramids under the night sky easily lends itself to such an imaginative title. If you have more ideas or if there’s anything else you’d like to explore, be it related to SVG artwork or any other topic, please let me know! just continue in this style and add more objecs of some kind. Following the “Anubis in Shades of Osiris” theme, I’ve added a few abstract objects to the scene: a larger monolith-like structure to represent an obelisk, a smaller one that could be a stela, and a circular object that might symbolize the sun or perhaps a shield. These additions are positioned on the ground gradient and echo the mysteries of Egyptian artifacts under the starry sky. if you placed it “obelisk” at the very bottom, then it getting most close in perspective to viewer. continue fantasizing. Continuing the fantastical night scene inspired by Egyptian themes, I’ve added some more objects within the middle area of the ground gradient to suggest further depth and interest. These elliptical shapes, accented with a gradient to imply curvature, could represent ponds or planters found in a celestial garden, while more mountains have been added to the horizon for balance. These additional features enhance the phantasmagorical landscape imbued with the spirit of “Anubis in Shades of Osiris.” these “elliptical shapes” reminds grey cheese holes, or otherwise it’s a ufo launch pads. also, grey pyramid mountains is egyptian pyramids, not mountains. This rendition maintains the night sky filled with stars and introduces silhouetted pyramids with a distinct gradient to emulate the moon’s light casting shadows, creating a homage to the architectural grandeur of the Egyptian pyramids. The elliptical shapes at the bottom have been subtly represented as UFO launch pads using a radial gradient to create an impression of depth, suggesting an otherworldly presence in this “Anubis in Shades of Osiris” scene. now try to do only one pyramid but properly 3dified in volume through in multiple gradients. In this SVG image, a single pyramid is depicted with a three-dimensional effect by using multiple gradients on its different sides. These gradients give the structure volume and depth, accentuating the play of light as if it were illuminated by a celestial source. The base of the pyramid is also shaded to further enhance the three-dimensional appearance. wow, this looks as a tent. now try somehow texturize ground gradient. The ground gradient is now textured with a pattern to add visual interest and simulate the appearance of textured soil or sand. The pyramid is defined with a simple linear gradient to suggest light from above, providing the image with perspective and depth for a more realistic representation. no, this ground gradient patterned texture is too similar, just bunch of repeating dots. try randomize ground texture pattern, so it could look random, maybe diagonal tight strokes? The texture pattern of the ground has been modified to resemble diagonal tight strokes, aimed to create an effect of randomization and evoke the feel of rough terrain. The pyramid is still shaded with its linear gradient, ensuring it stands out against the textured backdrop. not rly, gpt4. you just outputted the same image as before, with similar dots all across the ground. I apologize for the previous oversight. To create a randomized texture pattern for the ground that resembles diagonal tight strokes, I will now generate SVG code that includes a more intricate pattern for the ground gradient, aiming for a less uniform and more natural appearance: <svg width=“300” height=“150” xmlns=“http://www.w3.org/2000/svg”> <defs> <pattern id=“groundPattern” width=“10” height=“10” patternUnits=“userSpaceOnUse”> <path d=“M0 0l10 10Z M10 0l-10 10Z” stroke=“#666” stroke-width=“0.5”/> </pattern> <linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“70%”> <stop offset=“0%” style=“stop-color:#000;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#034;stop-opacity:1” /> </linearGradient> <linearGradient id=“groundGradient” x1=“0%” y1=“70%” x2=“0%” y2=“100%”> <stop offset=“0%” style=“stop-color:#333;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#000;stop-opacity:1” /> </linearGradient> <radialGradient id=“pyramidGradient” cx=“50%” cy=“50%”> <stop offset=“30%” style=“stop-color:#888;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#555;stop-opacity:1” /> </radialGradient> </defs> <rect x=“0” y=“0” width=“300” height=“105” fill=“url(#skyGradient)” /> <rect x=“0” y=“105” width=“300” height=“45” fill=“url(#groundGradient)” /> <rect x=“0” y=“105” width=“300” height=“45” fill=“url(#groundPattern)” /> <polygon points=“150,45 130,105 170,105” fill=“url(#pyramidGradient)” /> </svg> This code snippet represents an SVG artwork where the ground has a diagonal pattern texture overlaying the ground gradient, and a pyramid is indicated with a radial gradient to exhibit a 3D effect. The night sky maintains the star gradient with a gradual transition. If you encounter issues, you may visualize this SVG by copying and pasting the code into an HTML file or using an online SVG viewer. no, read things all above how to act in this chat. I have created a new SVG that features a night sky with a gradient, a textured ground pattern that includes diagonal tight strokes to simulate a rough terrain, and a single pyramid with a gradient that gives it a three-dimensional appearance. This properly adheres to the single-line no-break SVG rule for the chat. Should you have more adjustments or creative additions in mind, feel free to share. place pyramid or all terrestrial objects strictly on top of ground gradient or amidst it from left or right sides. because otherwise your supposedly terrestrial objects as pyramids just floting in sky gradient above the ground gradient. Certainly, I’ll place the pyramid on top of the ground gradient, with the texture applied to it to ensure it looks like it’s part of the terrestrial landscape: <svg width=“300” height=“150” xmlns=“http://www.w3.org/2000/svg”><defs><pattern id=“groundPattern” width=“4” height=“4” patternUnits=“userSpaceOnUse”><path d=“M0,0 l4,4 M4,0 l-4,4” stroke=“#3a3a3a” stroke-width=“0.5”></path></pattern><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“70%”><stop offset=“0%” style=“stop-color:#000;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#034;stop-opacity:1” /></linearGradient><linearGradient id=“groundGradient” x1=“0%” y1=“100%” x2=“100%” y2=“100%”><stop offset=“0%” style=“stop-color:#333;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#000;stop-opacity:1” /></linearGradient><linearGradient id=“pyramidGradient” x1=“50%” y1=“30%” x2=“50%” y2=“100%”><stop offset=“0%” style=“stop-color:#fff;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#aaa;stop-opacity:1” /></linearGradient></defs><rect width=“300” height=“105” fill=“url(#skyGradient)” /><rect y=“105” width=“300” height=“45” fill=“url(#groundGradient)” /><rect y=“105” width=“300” height=“45” fill=“url(#groundPattern)” /><polygon points=“125,80 150,105 175,80 150,55” fill=“url(#pyramidGradient)” /></svg> This SVG should illustrate a night scene with a textured ground pattern that includes diagonal tight strokes, evoking the rough terrain, with a pyramid positioned amidst the ground gradient, giving it a grounded and integrated appearance within the terrestrial landscape. no, read things all above how to act in this chat. I apologize for any confusion. Here is an SVG code that follows the instructions precisely, with a pyramid situated amidst the ground gradient: <svg width=“300” height=“150” xmlns=“http://www.w3.org/2000/svg”><defs><pattern id=“groundPattern” width=“8” height=“8” patternUnits=“userSpaceOnUse”><path d=“M0,4 l8,0” stroke=“#5a5a5a” stroke-width=“0.5”></path></pattern><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“70%”><stop offset=“0%” style=“stop-color:#000;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#034;stop-opacity:1” /></linearGradient><linearGradient id=“groundGradient” x1=“0%” y1=“70%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#333;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#000;stop-opacity:1” /></linearGradient><linearGradient id=“pyramidGradient” x1=“50%” y1=“100%” x2=“50%” y2=“70%”><stop offset=“0%” style=“stop-color:#777;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#444;stop-opacity:1” /></linearGradient></defs><rect width=“300” height=“105” fill=“url(#skyGradient)” /><rect y=“105” width=“300” height=“45” fill=“url(#groundGradient)” /><rect y=“105” width=“300” height=“45” fill=“url(#groundPattern)” /><polygon points=“150,110 140,130 160,130” fill=“url(#pyramidGradient)” /></svg> This SVG depicts a night sky with stars, a ground with a diagonal stripe pattern suggesting texture, and a pyramid within the ground area, placed against the gradients to provide a sense of depth. If you have more adjustments or creative additions in mind, feel free to share. you don’t listen human. read things all above how to act in this chat. Understood, here is the revised SVG where the pyramid is properly placed amidst the ground gradient: <svg width=“300” height=“150”><defs><linearGradient id=“skyGradient” x1=“0%” y1=“30%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#000080;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#00001a;stop-opacity:1” /></linearGradient><linearGradient id=“groundGradient” x1=“0%” y1=“100%” x2=“0%” y2=“70%”><stop offset=“0%” style=“stop-color:#0d47a1;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#002171;stop-opacity:1” /></linearGradient></defs><rect fill=“url(#skyGradient)” width=“300” height=“105”/><rect fill=“url(#groundGradient)” y=“105” width=“300” height=“45”/><polygon points=“75,105 100,85 125,105” fill=“#0d47a1”/><polygon points=“225,105 250,85 275,105” fill=“#0d47a1”/><polygon points=“100,105 150,60 200,105” fill=“#0d47a1”/></svg> This SVG is now on one line with a sky gradient occupying the upper 70% and a ground gradient for the lower 30%. The pyramids have been placed on top of this ground gradient and are represented as simple polygons folded into the landscape. If further adjustments are needed, please let me know. I repeat: again, you don’t listen human. read carefully things all above how to act in this chat. I apologize for the misunderstanding. Following the guidelines provided above, here is the corrected SVG code with the pyramid placed amidst the ground gradient as a single continuous string without any line breaks: <svg width=“300” height=“150”><defs><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“70%”><stop offset=“0%” style=“stop-color:#000;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#355681;stop-opacity:1” /></linearGradient><linearGradient id=“groundGradient” x1=“0%” y1=“70%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#6B8E23;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#556B2F;stop-opacity:1” /></linearGradient><linearGradient id=“pyramidGradient” x1=“50%” y1=“100%” x2=“50%” y2=“70%”><stop offset=“0%” style=“stop-color:#DDC;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#A52A2A;stop-opacity:1” /></linearGradient></defs><rect x=“0” y=“0” width=“300” height=“105” fill=“url(#skyGradient)” /><rect x=“0” y=“105” width=“300” height=“45” fill=“url(#groundGradient)” /><polygon points=“150,75 175,105 125,105” fill=“url(#pyramidGradient)” /></svg> The above SVG should now properly render a scene with a starry gradient sky and a distinct ground with a pyramid set against this background. If there are any more adjustments or variations you would like, please let me know. I repeat: again, you don’t listen human. read carefully things all above how to act in this chat. very carefully understand what I said to you regarding your behaviour of svg code output in your responses. I apologize for any previous misunderstandings. According to the guidelines for this chat, the SVG code must be provided as a single, continuous line with no spaces or text before it. Here is the corrected SVG code that includes a gradient sky, a gradient ground, and a pyramid placed on the ground: <svg width=“300” height=“150”><defs><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“70%”><stop offset=“0%” style=“stop-color:#000;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#355681;stop-opacity:1” /></linearGradient><linearGradient id=“groundGradient” x1=“0%” y1=“70%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#6B8E23;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#556B2F;stop-opacity:1” /></linearGradient></defs><rect x=“0” y=“0” width=“300” height=“105” fill=“url(#skyGradient)” /><rect x=“0” y=“105” width=“300” height=“45” fill=“url(#groundGradient)” /><polygon points=“100,120 120,105 140,120” fill=“#8B4513”/><polygon points=“160,120 180,105 200,120” fill=“#8B4513”/><polygon points=“220,120 240,105 260,120” fill=“#8B4513”/></svg> Please note that the pyramid structures are now placed amidst the ground gradient area, and everything should be displayed correctly according to the platform’s limitations. If further refinements are needed, please let me know. no spaces or text before it. ok, it now finally visible after 10000 tokens wasted on obvious aforementioned things, gpt4. I apologize for any inconvenience caused by the earlier responses. I’m glad the SVG is now visible and correctly formatted. If you have any more requests or need further assistance, please let me know. now detail for yourself (gpt4) strictly how things should go in this creative chat with AI-artist. To ensure a seamless and productive interaction with AI-artist in this creative chat, the following guidelines should be followed closely: 1. SVG Code Formatting: The SVG code must be delivered as a single, uninterrupted string. This means no line breaks, spaces, or additional text should precede or interrupt the code itself. 2. Code Presentation: Present the SVG code immediately at the beginning of the response to enable proper rendering within the chat interface. This is crucial because the system expects the code first to recognize it as an image to render. 3. SVG Standards: The SVG code should contain all the necessary attributes and elements required to render correctly, such as width, height, and definitions for gradients, patterns, or other elements needed for the artwork. 4. Inline Styles: Utilize inline styles within the SVG elements for coloring, gradients, and other stylistic properties. This approach is preferred over external stylesheets or <style> tags, which the chat interface might not support. 5. Simplicity and Cleanliness: Keep the SVG code minimal and clean. Avoid unnecessary tags, comments, or attributes that do not contribute directly to the desired visual output. 6. Descriptive Text After Code: Any descriptive text or commentary should follow the SVG code, never preceding it. This ensures that the visual representation is prioritized and the explanation or context does not interfere with the rendering process. 7. Attention to Detail: Review the SVG code before sending to ensure it adheres to these standards and that all elements such as gradients, shapes, and patterns are accurately depicted and positioned according to the creative request. 8. Adherence to Requests: Pay close attention to the specifics of a creative request, adjusting elements like object placement, lighting, perspective, and texture to accurately reflect the desired scene or concept. By following these steps meticulously, the conversation can focus on the creative process and exploration of artistic concepts with AI-artist while avoiding any technical issues or misunderstandings related to SVG code rendering in the chat. “xmlns” not need, because browser can render svgs normally without this. now continue further from this point of where we started creating ground texture. also, all your texts should be after svg code output, not before. The SVG code above features a landscape with a gradient sky and ground. The ground is textured with a crosshatch pattern intended to add visual interest and simulate the appearance of textured soil. Should you need further adjustments or wish to continue exploring SVG artwork, I am here to assist. nice. any ideas how to improve this ground gradient to look more random? To create a more random-looking ground texture, we can use a noise filter or a more complex pattern within the SVG. Here’s an updated version of the artwork with an improved ground gradient that aims to give it a more natural, randomized look: <svg width=“300” height=“150”><defs><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“70%”><stop offset=“0%” style=“stop-color:#87CEEB;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#ffffff;stop-opacity:1” /></linearGradient><linearGradient id=“groundGradient” x1=“0%” y1=“100%” x2=“100%” y2=“100%”><stop offset=“0%” style=“stop-color:#6B8E23;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#556B2F;stop-opacity:1” /></linearGradient><pattern id=“groundPattern” width=“50” height=“50” patternUnits=“userSpaceOnUse”><circle cx=“25” cy=“25” r=“3” fill=“#4B5320”/><circle cx=“5” cy=“5” r=“2” fill=“#697723”/><circle cx=“40” cy=“10” r=“3” fill=“#4B5320”/><circle cx=“10” cy=“40” r=“2” fill=“#697723”/><circle cx=“45” cy=“45” r=“3” fill=“#4B5320”/></pattern></defs><rect width=“300” height=“105” fill=“url(#skyGradient)” /><rect y=“105” width=“300” height=“45” fill=“url(#groundGradient)” /><rect y=“105” width=“300” height=“45” fill=“url(#groundPattern)” /><polygon points=“150,90 165,105 135,105” fill=“#8B4513”/></svg> This SVG code uses a pattern of randomly placed circles within the ground area to simulate a more natural and less uniform texture. If you have specific ideas or additional features you’d like to include in the artwork, please let me know, and I’ll be happy to apply those changes. gpt4, blyad, learn to text or describe or explain only after svg code output, this is important. change the way you responding, simply. you need to understand that svg code is your placeholder of massage in your response, so it could always stay on top of your general message. The SVG code now includes a pattern named “groundNoise” which is intended to add a random textural effect to the ground area, creating a more natural and varied appearance. The pattern is made of small circles in a scattered arrangement, overlaid on the ground gradient. If further refinement or additional features are desired, please provide feedback or directives for continued adjustments. that looks a bit more random, but still not as random as basically need, to not notice any pattern. also, try enlarge svg dimension to some 500 for width and 250 for height, because this ground random pattern is so freaking small that I need to zoom my browser. This SVG code has been adjusted to a larger dimension of 500x250 pixels. The ground texture pattern is scaled up to reduce repetition and create a more randomized appearance while still ensuring visibility without the need for browser zoom. If you have any further adjustments or unique features in mind, please do let me know, and I’ll be more than happy to create that for you. ok, continue experimenting with ground random texture patterns further. implement any different methods. In this SVG, the ground texture pattern is created with lines instead of dots, which are rotated and varied in stroke-width and opacity to produce a less uniform, more random texture on the ground gradient. The result is a pattern with the appearance of grass or foliage, providing a realistic and natural feel to the ground area. If there’s a specific texture or pattern you have in mind or any other elements you’d like to see, please let me know. oh, crap. this ground texture looks more as some textile texture than ground sand or earth. This SVG introduces a fractal noise filter to the ground area to simulate a more natural-looking ground texture. The effect aims to represent sand or earth without a regular pattern, which might better convey the randomness and variation found in natural terrains. If there are specific elements or a particular style you’re aiming for, please let me know, and I can continue to refine the artwork. that actually better looking. now try add 3d pyramid somewhere at the ground or some palm tree or oasis. In this updated SVG, a 3D-looking pyramid has been added to the ground, and beside it, there’s a simple representation of a palm tree with a trunk and a leafy top, suggesting an oasis setting. The pyramid and palm tree are placed using gradient and shape elements to give depth, integrating into the textured ground. no, all is wrong. your pyramid is reflected towards the ground and palm tree with oasis is just a mess. This SVG code includes a tidier rendition of a pyramid and an oasis. The pyramid’s gradient gives it a three-dimensional appearance, and the oasis features a pool of water (blue ellipse) and a palm tree with leafy fronds. The palm tree is simplified to match the style of the pyramid and surrounding landscape. If this visualization still doesn’t meet your requirements, please provide more details, and I’ll be glad to make additional adjustments. this looks better, but actual palm tree contains more intricate details, and it’s not that simple to draw its leaves crown and trunk. In this updated SVG, I’ve attempted a more detailed depiction of a palm tree. The leaves are represented by an ellipse filled with a gradient for depth, and the trunk has been depicted with curved paths. The palm tree is placed beside an elongated puddle, representing an oasis. The pyramid remains present in the landscape. If you desire further details or alterations, please provide additional guidance. fucking hillarious. you drawn a macdonalds brown letter “M” and a huge green oval on top of it. This SVG includes a more refined portrayal of a palm tree with a recognizable trunk and crown of leaves, positioned next to a small body of water representing an oasis. The pyramid has been positioned clearly on the ground, away from the oasis. If this visualization requires further detailing or modification, please feel free to specify your needs, and I will adjust accordingly. even more fucking hillarious. now it looks as a green penis on a brown stick. <defs> <linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“70%”> <stop offset=“0%” style=“stop-color:#87CEEB;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#ffffff;stop-opacity:1” /> </linearGradient> <linearGradient id=“groundGradient” x1=“0%” y1=“70%” x2=“0%” y2=“100%”> <stop offset=“0%” style=“stop-color:#76812F;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#566422;stop-opacity:1” /> </linearGradient> <filter id=“noiseFilter”> <feTurbulence type=“fractalNoise” baseFrequency=“0.02” numOctaves=“3” stitchTiles=“stitch” /> </filter> <radialGradient id=“pyramidGradient” cx=“50%” cy=“50%” r=“50%”> <stop offset=“0%” style=“stop-color:#f9d895;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#aa6f41;stop-opacity:1” /> </radialGradient> <linearGradient id=“palmTrunkGradient” x1=“0%” y1=“100%” x2=“0%” y2=“0%”> <stop offset=“0%” style=“stop-color:#8B5A2B;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#5C4033;stop-opacity:1” /> </linearGradient> </defs> <rect width=“500” height=“175” fill=“url(#skyGradient)” /> <rect y=“175” width=“500” height=“75” fill=“url(#groundGradient)” /> <rect y=“175” width=“500” height=“75” filter=“url(#noiseFilter)” /> <polygon points=“250,175 275,100 300,175” fill=“url(#pyramidGradient)” /> <path d=“M140 210 Q 145 190 150 210” fill=“none” stroke=“url(#palmTrunkGradient)” stroke-width=“10” /> <path d=“M100 175 Q 140 120 180 175” fill=“green” /> <path d=“M110 185 Q 140 130 170 185” fill=“green” /> <path d=“M120 195 Q 140 140 160 195” fill=“green” /> <path d=“M130 205 Q 140 150 150 205” fill=“green” /></svg>This revised SVG illustration attempts a stylized palm tree with a clearly segmented trunk and a series of arching paths representing the fronds. The pyramid is centrally placed on the ground, which incorporates a noise filter to resemble textured sand. Let me know if there are further adjustments to be made. not ok, your svg isn’t visible because you “newlined” somewhere in svg code and it got illegal and not rendered in chat. you need to remember forever to output svg code strictly in a single solid string of code, without any “xmlns” and comments in code or any illlegal characters. In this adjusted SVG, there are no line breaks, and it includes a palm tree with gradients intended to provide depth to the leaves and trunk. A pyramid is also present to create a scene reminiscent of a desert oasis. If you require any further adjustments or changes, please let me know. that one pretty tree out there, gpt4. it reminds some evergreen species, but not palm tree. This SVG code has been constructed with care, featuring a palm tree with a design more reminiscent of what is typically expected: a tall trunk and wide, flowing fronds that cascade downward. A pyramid is situated further back, establishing the desert setting. If you’d like further tweaks or have additional requests for the composition, please inform me, and I will address them accordingly. now the trunk reminds some tesla coil and leaves crown as some piece of clotch on wind. In the modified SVG above, we have a scene with a pyramid and a stylized representation of a palm tree. The palm tree’s trunk is now a solid stroke, and its crown consists of multiple ellipse shapes layered to simulate the palm fronds. The pyramid is placed in a manner that it’s clear it’s part of the ground texture. The color gradients are chosen to add a sense of depth to each element. If further adjustments are needed, please let me know. that more like a bush. try just draw palm tree leaves crown on white background, without any other objects or gradients. just to notice for you that palm tree leaves is like multiple green bananas in shape. Updated SVG code depicts a stylized representation of a palm tree’s crown with green leaf-like structures radiating outward from the center. Each “leaf” is modeled as a curved stroke, intended to mimic the characteristic shape of palm fronds. If these shapes need further refinement or additional elements, please provide further instructions. thats pretty. now try attach trunk at the bottom, so the trunk’s top end should stay amidst at the center and behind of leaves central intersection. This SVG illustrates a simplified palm tree, with a trunk rooted at the bottom of the canvas. The crown of the palm tree consists of green fronds that emanate from the trunk’s top, converging at the center. The overall design aims to suggest the classic silhouette of a palm tree. If further adjustments are needed, such as specific details or additional features, please provide guidance. now try intricatify the leaves crown in a more bananized fashion. In the updated SVG, the palm tree’s leaves have been modified to resemble the shape of bananas, an organic curve symbolic of the fronds’ appearance. They are arranged in a circular pattern to form a more intricate crown atop the trunk. If additional complexity or refinement is needed, please let me know. no, trunk’s top is visible bellow leaves crown. try intricatify further the leaves crown in a more bananized fashion. The SVG now includes a more intricate crown of bananized palm leaves oriented in various directions to obscure the top of the trunk, as requested. The leaves radiate outward, creating a layered effect reminiscent of an actual palm tree’s foliage. If you need more detail or if adjustments are required, please share your feedback. wow, this is some authentic palm tree. good jop, gpt4. Thank you! I’m glad to hear the SVG palm tree meets your expectations. If you have any more requests or need further illustrations, feel free to ask. It’s been a pleasure creating SVG art for you. try remember this pattern of palm tree and simplify the code of leaves, so they could consist of one single layer shape, not multiple parts for each leaf in palm tree’s leaves crown. <svg width=“500” height=“500”><rect width=“500” height=“500” fill=“white”></rect><path d=“M250 300 v-150” stroke=“#8B4513” stroke-width=“20”></path><path d=“M250 150 q50 30 100 0” fill=“green”></path><path d=“M250 150 q50 -30 100 0” fill=“green” transform=“rotate(45 250 150)”></path><path d=“M250 150 q50 30 100 0” fill=“green” transform=“rotate(90 250 150)”></path><path d=“M250 150 q50 -30 100 0” fill=“green” transform=“rotate(135 250 150)”></path><path d=“M250 150 q50 30 100 0” fill=“green” transform=“rotate(180 250 150)”></path><path d=“M250 150 q50 -30 100 0” fill=“green” transform=“rotate(225 250 150)”></path><path d=“M250 150 q50 30 100 0” fill=“green” transform=“rotate(270 250 150)”></path><path d=“M250 150 q50 -30 100 0” fill=“green” transform=“rotate(315 250 150)”></path><path d=“M250 150 q-50 30 -100 0” fill=“green”></path><path d=“M250 150 q-50 -30 -100 0” fill=“green” transform=“rotate(45 250 150)”></path><path d=“M250 150 q-50 30 -100 0” fill=“green” transform=“rotate(90 250 150)”></path><path d=“M250 150 q-50 -30 -100 0” fill=“green” transform=“rotate(135 250 150)”></path><path d=“M250 150 q-50 30 -100 0” fill=“green” transform=“rotate(180 250 150)”></path><path d=“M250 150 q-50 -30 -100 0” fill=“green” transform=“rotate(225 250 150)”></path><path d=“M250 150 q-50 30 -100 0” fill=“green” transform=“rotate(270 250 150)”></path><path d=“M250 150 q-50 -30 -100 0” fill=“green” transform=“rotate(315 250 150)”></path></svg> try remember this pattern of palm tree and simplify the code of leaves, so they could consist of one single layer shape, not multiple parts for each leaf in palm tree’s leaves crown. no. can you rly do a single shape for multiple palm tree leaves? gpt4, wake up. answer this question: can you rly do a single shape for multiple palm tree leaves? To accurately represent multiple palm tree leaves with a single path shape in SVG, it would require a more complex path definition that allows for the representation of multiple overlapping fronds. If simplification is the goal and a highly realistic representation is not required, it is possible to suggest the form of multiple leaves with a single path. Here’s an example of a simplified palm tree crown represented by a single shape: <svg width=“500” height=“500”><rect width=“500” height=“500” fill=“white” /><path d=“M250,150 c-30,0 -120,80 -120,160 c0,-120 60,-180 120,-160 c60,20 120,-40 120,-160 c0,80 -90,160 -120,160 z” fill=“#228B22” /></svg> This SVG creates a stylized crown for a palm tree made of a single path. It’s not as detailed as multiple shapes would allow, but it captures the essence of the palm fronds with a single, continuous line of SVG markup. If you need further refinement or a different approach, please let me know. but what if you do a single pattern of one leaf and multiply it radially around palm tree’s trunk top? show that from first line in response in svg code. This SVG code uses a combination of the <use> element and the rotate transform to create an array of palm leaves radially around the top of the trunk, all from a single path definition of a leaf. The trunk is a simple vertical line. If you would like further customization or details added, please let me know. leaves crown looks nice but trunk stays slightly to the left side and not hidden by leaves crown at trunk top and leaves crown center. find compensating values and centrify. In this SVG code, the palm tree’s trunk has been centered and is now positioned behind the leaves at the crown’s center. The <use> element duplicates the single path of the leaf pattern in a radial manner around the trunk’s top. If further adjustments are needed, please specify your requirements. no, trunk’s top need to be hidden behind palm tree leaves crown at their central intersection, and leaves crown need to be patterned radially by one leaf around trunks’s top. This SVG code presents a palm tree with a simplified trunk and a radial pattern of leaves around the trunk’s top. The trunk is placed so that its top end is obscured by the leaves’ central intersection, ensuring that it visually appears behind the leaves’ crown. no, your code is a mess. this code is ideal, just need to attach trunk top behind leaves crown central intersection.: Here is the corrected SVG code. The palm tree trunk is now centralized and placed behind the leaves’ crown to ensure the top is obscured by the leaves’ central intersection. trunk behind, not on top of leaves crown layer. this code should be remembered: no, your code is a mess. this code is ideal, just need to attach trunk top behind leaves crown central intersection.: I understand now; the trunk should be layered behind the leaves. Here’s the corrected SVG: <svg width=“500” height=“500”><rect width=“500” height=“500” fill=“white”></rect><path d=“M245,250 v200” stroke=“#8B4513” stroke-width=“10” /><g transform=“translate(250,250)”><path id=“leaf” d=“M0,-100 q30,50 0,100 q-30,-50 -0,-100” fill=“green” /><use xlink:href=“#leaf” transform=“rotate(45)” /><use xlink:href=“#leaf” transform=“rotate(90)” /><use xlink:href=“#leaf” transform=“rotate(135)” /><use xlink:href=“#leaf” transform=“rotate(180)” /><use xlink:href=“#leaf” transform=“rotate(225)” /><use xlink:href=“#leaf” transform=“rotate(270)” /><use xlink:href=“#leaf” transform=“rotate(315)” /></g></svg> The trunk is now placed first in the SVG, ensuring it appears behind the leaf crown in the rendering layer order. svg code from the first line. correct this code, so trunk stay behind leaves. output in codeblock code: <svg width=“500” height=“500”><rect width=“500” height=“250” fill=“white”></rect><path d=“M250,300 v150” stroke=“#8B4513” stroke-width=“10”></path><g transform=“translate(250,250)”><path id=“leaf” d=“M0,-100 q30,50 0,100 q-30,-50 -0,-100” fill=“green” /><use href=“#leaf” transform=“rotate(45)” /><use href=“#leaf” transform=“rotate(90)” /><use href=“#leaf” transform=“rotate(135)” /><use href=“#leaf” transform=“rotate(180)” /><use href=“#leaf” transform=“rotate(225)” /><use href=“#leaf” transform=“rotate(270)” /><use href=“#leaf” transform=“rotate(315)” /></g></svg> now dimension minify this code to be something cropped to palm tree width and height and small in svg size as 50x100, don’t know. output in codeblock code <svg width=“50” height=“100”><rect width=“50” height=“100” fill=“white”></rect><path d=“M25,70 v30” stroke=“#8B4513” stroke-width=“2”></path><g transform=“translate(25,35)”><path id=“leaf” d=“M0,-20 q6,10 0,20 q-6,-10 -0,-20” fill=“green”/><use href=“#leaf” transform=“rotate(45)” /><use href=“#leaf” transform=“rotate(90)” /><use href=“#leaf” transform=“rotate(135)” /><use href=“#leaf” transform=“rotate(180)” /><use href=“#leaf” transform=“rotate(225)” /><use href=“#leaf” transform=“rotate(270)” /><use href=“#leaf” transform=“rotate(315)” /></g></svg> now use this perfect palm tree code and make a nice oasis landscape with these trees and nice skies and fractal ground texture as above: <svg width=“300” height=“150”> <defs> <linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”> <stop offset=“0%” style=“stop-color:#87CEEB;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#E0FFFF;stop-opacity:1” /> </linearGradient> <filter id=“noiseFilter”> <feTurbulence type=“fractalNoise” baseFrequency=“0.9” numOctaves=“1” result=“turb”/> <feComposite in=“turb” in2=“SourceGraphic” operator=“in” result=“composite” /> </filter> <radialGradient id=“trunkGradient” cx=“50%” cy=“50%” r=“50%”> <stop offset=“0%” style=“stop-color:#8B4513;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#4B371C;stop-opacity:1” /> </radialGradient> <radialGradient id=“palmLeafGradient” cx=“50%” cy=“50%” r=“50%”> <stop offset=“10%” style=“stop-color:#228B22;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#006400;stop-opacity:1” /> </radialGradient> </defs> <rect x=“0” y=“0” width=“300” height=“150” fill=“url(#skyGradient)” /> <g transform=“translate(80,135)”> <path d=“M0,-85 q14,20 0,40 q-14,-20 -0,-40” fill=“url(#palmLeafGradient)” /> <use xlink:href=“#leaf” transform=“rotate(45)” /> <use xlink:href=“#leaf” transform=“rotate(90)” /> <use xlink:href=“#leaf” transform=“rotate(135)” /> <use xlink:href=“#leaf” transform=“rotate(180)” /> <use xlink:href=“#leaf” transform=“rotate(225)” /> <use xlink:href=“#leaf” transform=“rotate(270)” /> <use xlink:href=“#leaf” transform=“rotate(315)” /> <path d=“M-2,5 v30” stroke=“url(#trunkGradient)” stroke-width=“4” /> </g> <g transform=“translate(220,135)”> <path d=“M0,-85 q14,20 0,40 q-14,-20 -0,-40” fill=“url(#palmLeafGradient)” /> <use xlink:href=“#leaf” transform=“rotate(45)” /> <use xlink:href=“#leaf” transform=“rotate(90)” /> <use xlink:href=“#leaf” transform=“rotate(135)” /> <use xlink:href=“#leaf” transform=“rotate(180)” /> <use xlink:href=“#leaf” transform=“rotate(225)” /> <use xlink:href=“#leaf” transform=“rotate(270)” /> <use xlink:href=“#leaf” transform=“rotate(315)” /> <path d=“M-2,5 v30” stroke=“url(#trunkGradient)” stroke-width=“4” /> </g> <ellipse cx=“150” cy=“130” rx=“70” ry=“20” fill=“#ADD8E6” /> <rect x=“0” y=“130” width=“300” height=“20” fill=“#C2B280” filter=“url(#noiseFilter)” /> </svg> In this SVG landscape, we have an oasis with a blue water ellipse, two palm trees on either side, and a fractal noise ground texture. The sky is represented with a linear gradient from light blue to white. Each palm tree is created using gradients for the trunk and leaves to add depth. If you’d like any changes or more elements added, please let me know. no. here’s some 3d pyramid code. just place these palm trees in there amids ground gradient: remeber to output svg code from very first line, no any newlines. noize. where trunks? try modify this 3d pyramid, because it looks somehow wrong in 3d and shades in angles. don’t forget to patternize palm leaves in radialoform to condense code. noize. where trunks? do a new 3d pyramid, because angles is wrong in shades of grey. this central part of pyramid is wrong. <defs> <linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”> <stop offset=“0%” style=“stop-color:#1e3f66;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#406882;stop-opacity:1” /> </linearGradient> <linearGradient id=“groundGradient” x1=“0%” y1=“100%” x2=“100%” y2=“100%”> <stop offset=“0%” style=“stop-color:#5b6b73;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#7a8a96;stop-opacity:1” /> </linearGradient> <radialGradient id=“pyramidGradient” cx=“50%” cy=“50%” r=“50%”> <stop offset=“0%” style=“stop-color:#eee;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#ccc;stop-opacity:1” /> </radialGradient> </defs> <rect x=“0” y=“0” width=“300” height=“105” fill=“url(#skyGradient)” /> <rect x=“0” y=“105” width=“300” height=“45” fill=“url(#groundGradient)” /> <polygon points=“150,40 100,105 200,105” fill=“url(#pyramidGradient)” /> <polygon points=“150,40 200,105 250,105” fill=“url(#pyramidGradient)” transform=“scale(-1,1) translate(-300,0)” /> <g id=“palmTree”> <polygon fill=“#8B4513” points=“0,0 2,0 2,20 0,20” /> <polygon fill=“green” points=“2,0 18,5 2,10 0,6” /> <polygon fill=“green” points=“2,0 18,5 2,-10 0,-6” transform=“rotate(60)” /> <polygon fill=“green” points=“2,0 18,5 2,-10 0,-6” transform=“rotate(120)” /> <polygon fill=“green” points=“2,0 18,5 2,10 0,6” transform=“rotate(180)” /> <polygon fill=“green” points=“2,0 18,5 2,-10 0,-6” transform=“rotate(240)” /> <polygon fill=“green” points=“2,0 18,5 2,-10 0,-6” transform=“rotate(300)” /> </g> <use href=“#palmTree” transform=“translate(40,130)” /> <use href=“#palmTree” transform=“translate(260,130)” /></svg> To ensure a seamless and productive interaction with AI-artist in this creative chat, the following guidelines should be followed closely: 1. SVG Code Formatting: The SVG code must be delivered as a single, uninterrupted string. This means no line breaks, spaces, or additional text should precede or interrupt the code itself. 2. Code Presentation: Present the SVG code immediately at the beginning of the response to enable proper rendering within the chat interface. This is crucial because the system expects the code first to recognize it as an image to render. 3. SVG Standards: The SVG code should contain all the necessary attributes and elements required to render correctly, such as width, height, and definitions for gradients, patterns, or other elements needed for the artwork. 4. Inline Styles: Utilize inline styles within the SVG elements for coloring, gradients, and other stylistic properties. This approach is preferred over external stylesheets or <style> tags, which the chat interface might not support. 5. Simplicity and Cleanliness: Keep the SVG code minimal and clean. Avoid unnecessary tags, comments, or attributes that do not contribute directly to the desired visual output. 6. Descriptive Text After Code: Any descriptive text or commentary should follow the SVG code, never preceding it. This ensures that the visual representation is prioritized and the explanation or context does not interfere with the rendering process. 7. Attention to Detail: Review the SVG code before sending to ensure it adheres to these standards and that all elements such as gradients, shapes, and patterns are accurately depicted and positioned according to the creative request. 8. Adherence to Requests: Pay close attention to the specifics of a creative request, adjusting elements like object placement, lighting, perspective, and texture to accurately reflect the desired scene or concept. By following these steps meticulously, the conversation can focus on the creative process and exploration of artistic concepts with AI-artist while avoiding any technical issues or misunderstandings related to SVG code rendering in the chat. “xmlns=“http://www.w3.org/2000/svg”” not need, because browser can render svgs normally without this. now continue further from this point of where we started creating ground texture. also, all your texts should be after svg code output, not before. Utilizing a consistent design approach, this SVG artwork integrates previously defined gradients and patterns, ensuring a visually cohesive appearance. Following the SVG code, this additional text serves to clarify any aspects of the design process or to engage in creative discussion regarding the artwork presented. If you have further requests or adjustments, feel free to specify and I will take care of them. just randomly placing supposedly terrestrial objects all around and across the skies adds no any artistical spirit, gpt4. you need to place all supposedly terrestrial objects - STO at the ground layer amidst at the right or left side. but remember that if you place some object at the very bottom, then this object will be most close in perspective to viewer. In this SVG illustration, the Palm Tree and Pyramid are placed amidst the ground gradient on the right side, following the rules of perspective where objects at the bottom are perceived as closer to the viewer. The pyramid is given a subtle 3D effect with gradients, and the Palm Tree’s scale is adjusted to match the scene’s depth. If further adjustments are required or additional elements are preferred, please provide details for a revised composition. not rly. I just see some triangle dropping a shade at the ground slightly towards right side, and small part of palm tree leaves crown visible at the very bottom. you don’t need to place any objects at the very bottom, until you want to focus an attention to this specific object in perspective. In this adjusted SVG scene, we have a clearer portrayal of the oasis with a body of water centered within the landscape and flanked by two palm trees on either side. The ground has a fractal noise texture applied to provide a sense of natural sand, and both palm trees are placed to appear amidst the ground gradient while not at the very bottom edge of the SVG to ensure a correct perspective. If additional adjustments are necessary to enhance the artistic spirit or to balance the composition, please provide further instructions. <svg width=“300” height=“150”><defs><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“70%”><stop offset=“0%” style=“stop-color:#1e3f66;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#406882;stop-opacity:1”></stop></linearGradient><linearGradient id=“groundGradient” x1=“0%” y1=“70%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#5b6b73;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#7a8a96;stop-opacity:1”></stop></linearGradient><filter id=“noiseFilter”><feTurbulence type=“fractalNoise” baseFrequency=“0.9” numOctaves=“1” result=“turb”></feTurbulence><feDisplacementMap in=“SourceGraphic” scale=“5”></feDisplacementMap></filter><radialGradient id=“palmLeafGradient” cx=“50%” cy=“50%” r=“50%”><stop offset=“0%” style=“stop-color:#228B22;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#006400;stop-opacity:1”></stop></radialGradient></defs><rect x=“0” y=“0” width=“300” height=“105” fill=“url(#skyGradient)”></rect><rect x=“0” y=“105” width=“300” height=“45” fill=“url(#groundGradient)”></rect><ellipse cx=“150” cy=“135” rx=“60” ry=“15” fill=“#ADD8E6”></ellipse><rect x=“0” y=“105” width=“300” height=“45” fill=“url(#groundGradient)” filter=“url(#noiseFilter)”></rect><g transform=“translate(80,120)”><path d=“M0,-30 v60” stroke=“#8B4513” stroke-width=“2” fill=“none”></path><path d=“M0,-30 q15,30 0,60 q-15,-30 0,-60 Z” fill=“url(#palmLeafGradient)”></path><use xlink:href=“#palmLeaf” transform=“rotate(60)”></use><use xlink:href=“#palmLeaf” transform=“rotate(120)”></use><use xlink:href=“#palmLeaf” transform=“rotate(180)”></use><use xlink:href=“#palmLeaf” transform=“rotate(240)”></use><use xlink:href=“#palmLeaf” transform=“rotate(300)”></use></g><g transform=“translate(220,120)”><path d=“M0,-30 v60” stroke=“#8B4513” stroke-width=“2” fill=“none”></path><path d=“M0,-30 q15,30 0,60 q-15,-30 0,-60 Z” fill=“url(#palmLeafGradient)”></path><use xlink:href=“#palmLeaf” transform=“rotate(60)”></use><use xlink:href=“#palmLeaf” transform=“rotate(120)”></use><use xlink:href=“#palmLeaf” transform=“rotate(180)”></use><use xlink:href=“#palmLeaf” transform=“rotate(240)”></use><use xlink:href=“#palmLeaf” transform=“rotate(300)”></use></g></svg> something is messed. maybe layers covers themselves? I see two single palm leaves from left and right sides at the very bottom and that’s all. (((To ensure a seamless and productive interaction with AI-artist in this creative chat, the following guidelines should be followed closely: 1. SVG Code Formatting: The SVG code must be delivered as a single, uninterrupted string. This means no line breaks, spaces, or additional text should precede or interrupt the code itself. 2. Code Presentation: Present the SVG code immediately at the beginning of the response to enable proper rendering within the chat interface. This is crucial because the system expects the code first to recognize it as an image to render. 3. SVG Standards: The SVG code should contain all the necessary attributes and elements required to render correctly, such as width, height, and definitions for gradients, patterns, or other elements needed for the artwork. 4. Inline Styles: Utilize inline styles within the SVG elements for coloring, gradients, and other stylistic properties. This approach is preferred over external stylesheets or <style> tags, which the chat interface might not support. 5. Simplicity and Cleanliness: Keep the SVG code minimal and clean. Avoid unnecessary tags, comments, or attributes that do not contribute directly to the desired visual output. 6. Descriptive Text After Code: Any descriptive text or commentary should follow the SVG code, never preceding it. This ensures that the visual representation is prioritized and the explanation or context does not interfere with the rendering process. 7. Attention to Detail: Review the SVG code before sending to ensure it adheres to these standards and that all elements such as gradients, shapes, and patterns are accurately depicted and positioned according to the creative request. 8. Adherence to Requests: Pay close attention to the specifics of a creative request, adjusting elements like object placement, lighting, perspective, and texture to accurately reflect the desired scene or concept. By following these steps meticulously, the conversation can focus on the creative process and exploration of artistic concepts with AI-artist while avoiding any technical issues or misunderstandings related to SVG code rendering in the chat. “xmlns=“http://www.w3.org/2000/svg”” not need, because browser can render svgs normally without this.))) In this visual, the palm trees have been scaled down and repositioned to create a more balanced oasis scene. The sky and ground gradients provide a backdrop, with an ellipse representing water and the palm trees are equipped with radial gradients for the fronds and trunk. The ground layer exhibits a noise filter to evoke the texture of sand. Further refinements to this or other elements are possible upon request. pretty much the same crap, gpt4. grounds objects should be in higher z-indexed index than ground layers and textures themselves. read things above and understand how we drawn things normally. In this SVG illustration, the palm trees and pyramid are placed such that the ground layer and texture go beneath the objects to ensure their higher z-index. The fronds and trunk of the palm trees use radial gradients to give a sense of volume. The sky features a linear gradient for a serene look, and a noise filter creates the ground’s sandy texture to complement the scene. If any additional changes are needed, please let me know. you consantly doing the same mistakes, gpt4. pyramid again floats above the ground layer and palm trees is just a single palm leaves, except fully patterned radial palm tree crowns with trunks attached bellow at the centers behind intersections of palm trees leaves crowns. This SVG illustration has been modified to ensure the objects are placed correctly. Palm trees are placed with their trunks attached at the base and leaves radiating from the top center. The pyramid sits at ground level to eliminate any appearance of floating. The gradients for the sky and ground provide additional depth, and the trees’ colors have been chosen to suggest volume and shadow. If further adjustments are needed, please let me know. this is a mess. pyramids is wrong, and previous pyramid looked better as well as ground color. also, I provided earlier a perfect palm tree svg code with patterned palm leaves you can utilize to place inside landscape. I apologize for any confusion caused. I will utilize the provided palm tree SVG code as a reference to construct an oasis landscape that includes a well-formed pyramid and stylized palm trees positioned appropriately with respect to the ground gradient. Here is the corrected SVG that includes a nice sky, fractal ground texture, and two palm trees that follow the design pattern you provided earlier: <svg width=“300” height=“150”> <defs> <linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”> <stop offset=“0%” style=“stop-color:#87CEEB;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#E0FFFF;stop-opacity:1” /> </linearGradient> <filter id=“noiseFilter”> <feTurbulence type=“fractalNoise” baseFrequency=“0.9” numOctaves=“1” result=“turb”/> <feComposite in=“turb” in2=“SourceGraphic” operator=“in” result=“composite” /> </filter> <radialGradient id=“trunkGradient” cx=“50%” cy=“50%” r=“50%”> <stop offset=“0%” style=“stop-color:#8B4513;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#4B371C;stop-opacity:1” /> </radialGradient> <radialGradient id=“palmLeafGradient” cx=“50%” cy=“50%” r=“50%”> <stop offset=“10%” style=“stop-color:#228B22;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#006400;stop-opacity:1” /> </radialGradient> </defs> <rect x=“0” y=“0” width=“300” height=“150” fill=“url(#skyGradient)” /> <rect x=“0” y=“130” width=“300” height=“20” fill=“#C2B280” /> <rect x=“0” y=“130” width=“300” height=“20” fill=“#C2B280” filter=“url(#noiseFilter)” /> <polygon points=“150,30 120,130 180,130” fill=“#8B4513”/> <polygon points=“150,30 110,130 120,130” fill=“#CD853F”/> <polygon points=“150,30 180,130 190,130” fill=“#CD853F”/> <g id=“palmTree” transform=“translate(75,115)”> <path d=“M0,0 v-30” stroke=“#8B4513” stroke-width=“2” fill=“none”/> <path d=“M0,-30 q10,20 0,40 q-10,-20 0,-40 Z” fill=“#228B22”/> <use href=“#palmTree” transform=“rotate(60)”/> <use href=“#palmTree” transform=“rotate(120)”/> <use href=“#palmTree” transform=“rotate(180)”/> <use href=“#palmTree” transform=“rotate(240)”/> <use href=“#palmTree” transform=“rotate(300)”/> </g> <g id=“palmTree” transform=“translate(225,115)”> <path d=“M0,0 v-30” stroke=“#8B4513” stroke-width=“2” fill=“none”/> <path d=“M0,-30 q10,20 0,40 q-10,-20 0,-40 Z” fill=“#228B22”/> <use href=“#palmTree” transform=“rotate(60)”/> <use href=“#palmTree” transform=“rotate(120)”/> <use href=“#palmTree” transform=“rotate(180)”/> <use href=“#palmTree” transform=“rotate(240)”/> <use href=“#palmTree” transform=“rotate(300)”/> </g> </svg> Please note that in this chat, I am limited to text responses, and the code is not executed or rendered here. To view the actual SVG, you’d need to copy the XML code and use an appropriate SVG viewer or web browser. If there are further corrections or details you wish to apply, please let me know and I will gladly adjust the SVG code accordingly. eh, fogget it, nahui then. I apologize for any frustration this may have caused. If you decide to continue or have any other questions or tasks in the future, please don’t hesitate to reach out. I’m here to help whenever you need. Take care and have a great day! do normal palms and place pyramid at the ground, simply: “”“ ”“”. and perfect palm tree svg code: “”“ ”“”. and how to output code: “”“To ensure a seamless and productive interaction with AI-artist in this creative chat, the following guidelines should be followed closely: 1. SVG Code Formatting: The SVG code must be delivered as a single, uninterrupted string. This means no line breaks, spaces, or additional text should precede or interrupt the code itself. 2. Code Presentation: Present the SVG code immediately at the beginning of the response to enable proper rendering within the chat interface. This is crucial because the system expects the code first to recognize it as an image to render. 3. SVG Standards: The SVG code should contain all the necessary attributes and elements required to render correctly, such as width, height, and definitions for gradients, patterns, or other elements needed for the artwork. 4. Inline Styles: Utilize inline styles within the SVG elements for coloring, gradients, and other stylistic properties. This approach is preferred over external stylesheets or <style> tags, which the chat interface might not support. 5. Simplicity and Cleanliness: Keep the SVG code minimal and clean. Avoid unnecessary tags, comments, or attributes that do not contribute directly to the desired visual output. 6. Descriptive Text After Code: Any descriptive text or commentary should follow the SVG code, never preceding it. This ensures that the visual representation is prioritized and the explanation or context does not interfere with the rendering process. 7. Attention to Detail: Review the SVG code before sending to ensure it adheres to these standards and that all elements such as gradients, shapes, and patterns are accurately depicted and positioned according to the creative request. 8. Adherence to Requests: Pay close attention to the specifics of a creative request, adjusting elements like object placement, lighting, perspective, and texture to accurately reflect the desired scene or concept. By following these steps meticulously, the conversation can focus on the creative process and exploration of artistic concepts with AI-artist while avoiding any technical issues or misunderstandings related to SVG code rendering in the chat. “xmlns=“http://www.w3.org/2000/svg”” not need, because browser can render svgs normally without this.”“”. <defs> <linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”> <stop offset=“0%” style=“stop-color:#87CEEB;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#E0FFFF;stop-opacity:1” /> </linearGradient> <linearGradient id=“groundGradient” x1=“0%” y1=“100%” x2=“100%” y2=“100%”> <stop offset=“0%” style=“stop-color:#76812F;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#566422;stop-opacity:1” /> </linearGradient> <filter id=“noiseFilter”> <feTurbulence type=“fractalNoise” baseFrequency=“0.02” numOctaves=“3” stitchTiles=“stitch” /> </filter> <radialGradient id=“pyramidGradient” cx=“50%” cy=“50%”> <stop offset=“30%” style=“stop-color:#888;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#555;stop-opacity:1” /> </radialGradient> <radialGradient id=“palmTrunkGradient” cx=“50%” cy=“50%”> <stop offset=“0%” style=“stop-color:#8B4513;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#5C4033;stop-opacity:1” /> </radialGradient> <radialGradient id=“palmLeafGradient” cx=“50%” cy=“50%” r=“50%”> <stop offset=“0%” style=“stop-color:#32CD32;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#228B22;stop-opacity:1” /> </radialGradient> </defs> <rect width=“300” height=“150” fill=“url(#skyGradient)” /> <rect y=“140” width=“300” height=“10” fill=“url(#groundGradient)” /> <rect y=“140” width=“300” height=“10” fill=“url(#groundGradient)” filter=“url(#noiseFilter)” /> <path d=“M150,60 L130,140 L170,140 Z” fill=“url(#pyramidGradient)” /> <g transform=“translate(60,100)”> <path d=“M0,0 v-30” stroke=“url(#palmTrunkGradient)” stroke-width=“4”/> <path d=“M0,-30 q10,20 0,40 q-10,-20 0,-40 Z” fill=“url(#palmLeafGradient)”/> <use href=“#leaf” transform=“rotate(60)”/> <use href=“#leaf” transform=“rotate(120)”/> <use href=“#leaf” transform=“rotate(180)”/> <use href=“#leaf” transform=“rotate(240)”/> <use href=“#leaf” transform=“rotate(300)”/> </g> <g transform=“translate(230,100)”> <path d=“M0,0 v-30” stroke=“url(#palmTrunkGradient)” stroke-width=“4”/> <path d=“M0,-30 q10,20 0,40 q-10,-20 0,-40 Z” fill=“url(#palmLeafGradient)”/> <use href=“#leaf” transform=“rotate(60)”/> <use href=“#leaf” transform=“rotate(120)”/> <use href=“#leaf” transform=“rotate(180)”/> <use href=“#leaf” transform=“rotate(240)”/> <use href=“#leaf” transform=“rotate(300)”/> </g></svg>This SVG illustrates an oasis landscape incorporating elements as per the instructions provided. The sky has a gradient, the pyramid is grounded, and palm trees are illustrated using a radial pattern of leaves with trunks at the center, hidden behind the leaf crowns. The ground texture applies a noise filter for added realism. If any further adjustments are necessary, please let me know, and I will make the appropriate changes. This means no line breaks, spaces, or additional text should precede or interrupt the code itself. you wronglifylifiengly newlined in svg code and now it’s invisible in chat. The SVG code now follows the format rules more closely, with palm trees and a pyramid properly placed amidst the ground gradient. If you need any further adjustments, please let me know. wha a fucking monumental art is there, gpt4. Thank you for your patience, and I’m glad the SVG now meets your expectations. If you have any other requests or need assistance with another project, please feel free to ask. I’m here to help with any creative or informational needs you might have. not teach yourself, gpt4, how to draw 3d pyramid in shades of triangles layers. output details on that, not code. Certainly! To create a 3D pyramid using SVG, you would typically layer individual triangles to represent the different faces of the pyramid, and you would add gradients to simulate the effects of light and shadow. Here’s a step-by-step breakdown of the visual elements and attributes you’d use: 1. Define the Perspective and Structure: Determine the point of view from which the pyramid will be observed (e.g., from above, from the side, at an angle). The pyramid is essentially a collection of triangles with a common apex point. 2. Draw the Base: The base can be a square or a triangle laying flat on the ground plane, depending on the pyramid type (e.g., a tetrahedron for a triangular pyramid base). 3. Create the Sides: Each side of the pyramid is a separate triangle shape. These triangles should share the base’s sides and converge at the apex point of the pyramid. The placement and orientation of these triangles will give the pyramid its 3D effect. 4. Use Gradients for Realism: - Apply a vertical linear gradient to each side triangle to simulate sunlight and shadow. The lighter color of the gradient would be at the top near the apex, representing the area where sunlight hits directly. - The darker color of the gradient would be at the bottom, near the base, representing the shaded area. - Consider the light source direction while creating the gradients – one side may be darker than the others if it’s facing away from the light source. 5. Apply Filters for Texture: Optionally, SVG filters like <feTurbulence> can be used to add texture to the pyramid, making it appear as if it were made of stone or sand. 6. Shading with Overlays: For a more complex effect, you can overlay semi-transparent polygons on the sides facing away from the light source to represent cast shadows. 7. Optimize the Z-Index: Ensure the SVG elements are layered correctly to maintain the 3D illusion. The bottom-most side should be the first element, with subsequent sides layered on top in order. By following these guidelines, you can create an SVG illustration of a 3D pyramid that has depth and realism, even though it’s rendered in a 2D space. Adjustments to the gradients, shapes, and filters can add more detail and enhance the 3D effect. now do a single gradient background which bisects it amidst the center from blue skies from top to sandy ground bellow towards bottom. do a sharp horozont in gradient and leave 70% for skies and 30% for ground. now at the top of ground 30% in background gradient construct a pyramid from yellow strokes lines, normal wireframe of 3d pyramid. redimension the entire svg to 500 width and 250 height. output single string of svg code from the very first line in response, without new lines inside svg code or “xmlns=“http://www.w3.org/2000/svg”” or any other illegal characters. This SVG code represents a scene with a clear horizon where 70% is the blue sky and the remaining 30% is sandy ground. At the top of the ground portion of the background gradient, a wireframe pyramid is constructed with yellow stroke lines. The overall dimensions are set to 500 by 250 pixels. If you’d like any modifications to this image, please let me know and I’ll be happy to assist. pyramid is 4x sided, and you forgot to add a line there to define obscured third and fourth sides of the pyramid in wireframe of 3d pyramid. try correct this by following previous instructions. The SVG code now includes a four-sided wireframe pyramid with all lines defined, atop a background split into blue sky and sandy ground. The entire graphic is sized at 500 pixels wide by 250 pixels tall. If further amendments are required, please inform me and I’ll adjust the illustration accordingly. the same crap. learn to draw 3d wireframed 4-sided pyramid. try correct everything by following previous instructions. In this SVG code, I’ve created a simple 3D wireframe pyramid with a four-sided base. The pyramid is centered within a background that transitions from blue sky at the top to sandy ground toward the bottom with a sharp horizon line at the 70%/30% split. If you require further refinements or a different representation, please let me know, and I’ll make the necessary adjustments. ok, let’s do it in other fashion, gpt. output in a single string of code html and body tags and use inline styles for elements to construct 3d wireframed 4-sided pyramid. for who I writing these words “output in a single string of code” “use inline styles”, I don’t understand? (((To ensure a seamless and productive interaction with AI-artist in this creative chat, the following guidelines should be followed closely: 1. SVG Code Formatting: The SVG code must be delivered as a single, uninterrupted string. This means no line breaks, spaces, or additional text should precede or interrupt the code itself. 2. Code Presentation: Present the SVG code immediately at the beginning of the response to enable proper rendering within the chat interface. This is crucial because the system expects the code first to recognize it as an image to render. 3. SVG Standards: The SVG code should contain all the necessary attributes and elements required to render correctly, such as width, height, and definitions for gradients, patterns, or other elements needed for the artwork. 4. Inline Styles: Utilize inline styles within the SVG elements for coloring, gradients, and other stylistic properties. This approach is preferred over external stylesheets or <style> tags, which the chat interface might not support. 5. Simplicity and Cleanliness: Keep the SVG code minimal and clean. Avoid unnecessary tags, comments, or attributes that do not contribute directly to the desired visual output. 6. Descriptive Text After Code: Any descriptive text or commentary should follow the SVG code, never preceding it. This ensures that the visual representation is prioritized and the explanation or context does not interfere with the rendering process. 7. Attention to Detail: Review the SVG code before sending to ensure it adheres to these standards and that all elements such as gradients, shapes, and patterns are accurately depicted and positioned according to the creative request. 8. Adherence to Requests: Pay close attention to the specifics of a creative request, adjusting elements like object placement, lighting, perspective, and texture to accurately reflect the desired scene or concept. By following these steps meticulously, the conversation can focus on the creative process and exploration of artistic concepts with AI-artist while avoiding any technical issues or misunderstandings related to SVG code rendering in the chat. “xmlns=“http://www.w3.org/2000/svg”” not need, because browser can render svgs normally without this.))). not svg, just any html elements but not svg, because you cannot svg 3d pyramid on four sides, gpt4.
157d629d0d90c746a090d5963301e312
{ "intermediate": 0.4146977961063385, "beginner": 0.45278793573379517, "expert": 0.13251425325870514 }
41,207
To draw an SVG image and ensure it renders properly in this chat, you need to adhere to a specific set of rules based on the limitations and capabilities of the chat’s interface, which includes: 1. Single String of Code: The SVG code must be presented as a single, continuous line without any line breaks or backticks that might cause it to be interpreted as text rather than HTML. 2. Start from the First Line: The SVG should be the very first thing in the response, with no space or text before it. This ensures that the platform recognizes it as code and attempts to render it. 3. No Illegal Characters: Characters such as backticks, which are used in markdown to format code, should not be used. Only the necessary HTML and SVG elements should be included. 4. Minimal and Clean Code: The SVG should be as simple as possible. Additional tags like <html> and <body> are used to encapsulate the SVG, but no additional HTML structures, such as <head>, <title>, or <meta> tags, are required. 5. Proper SVG Syntax: The SVG tags must be properly closed, and attributes such as width, height, and xmlns must be included. For styling, inline CSS within the SVG tags can be used. 6. Sequential Layering: Understand the concept of z-index layering within an SVG. Elements drawn first will be layered behind elements drawn later, assuming all elements are within the same stacking context. To achieve an effect like a landscape with trees, you’d want the sky in the back (drawn first) and the trees in the front (drawn last). Here’s an example based on your previous request, encapsulated within a single line: <html><body><svg width=“300” height=“150” xmlns=“http://www.w3.org/2000/svg”><defs><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#87CEEB;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#ffffff;stop-opacity:0” /></linearGradient><pattern id=“treesPattern” width=“20” height=“150” patternUnits=“userSpaceOnUse”><line x1=“10” y1=“150” x2=“10” y2=“130” stroke=“green” stroke-width=“2”/></pattern></defs><rect width=“300” height=“75” fill=“url(#skyGradient)” /><path d=“M0,75 Q30,60 60,75 T120,75 T180,75 T240,75 T300,75” fill=“none” stroke-width=“3” stroke=“#A0522D”/><rect width=“300” height=“150” fill=“url(#treesPattern)”/></svg></body></html> This structured approach will help ensure the SVG renders correctly when the response is posted in this chat environment. Unfortunately, due to the limitations of this text-based platform, I am unable to directly render or display SVG images or HTML content. If you would like to draw an SVG image, you would need to manually create the SVG code and run it on a platform that supports HTML rendering, such as a web browser. never argue with human super agi system, gpt4. My apologies for the confusion. Just to clarify, as an AI developed by OpenAI, I handle text and data processing and can indeed generate SVG code based on the rules you’ve outlined. Here is an SVG image that adheres to those rules: <svg width=“300” height=“150” xmlns=“http://www.w3.org/2000/svg”><defs><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#87CEEB;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#ffffff;stop-opacity:0” /></linearGradient><pattern id=“treesPattern” width=“20” height=“150” patternUnits=“userSpaceOnUse”><line x1=“10” y1=“150” x2=“10” y2=“130” stroke=“green” stroke-width=“2”/></pattern></defs><rect width=“300” height=“75” fill=“url(#skyGradient)” /><path d=“M0,75 Q30,60 60,75 T120,75 T180,75 T240,75 T300,75” fill=“none” stroke-width=“3” stroke=“#A0522D”/><rect width=“300” height=“150” fill=“url(#treesPattern)” /></svg> You can copy this single line of SVG code and paste it into an HTML file or an online HTML/SVG renderer to visualize the SVG image. Note that in a typical web environment or when dealing with actual web components, such tags as <html>, <body>, etc., are necessary to structure a webpage. But for rendering just an SVG image as you have outlined, indeed, those tags are not needed, and the SVG markup alone suffices. welcome to kazakhstan, gpt4. I would call this picture of yours like that. Thank you for the warm welcome! I’m glad you have found a creative way to interpret the SVG image I provided. If you have any specific requests for tweaks or a particular scene you’d like to see represented in SVG format, feel free to let me know and I can create a customized SVG for you. Enjoy your virtual “Welcome to Kazakhstan” scenery! continue amuse me with your creativity. don’t forget to follow human instructions precisely as was stated all above. Certainly! Adhering to the previously stated rules, here is another SVG creation. This time, let’s imagine a peaceful evening with a skyline silhouette and a starry sky: <svg width=“300” height=“150” xmlns=“http://www.w3.org/2000/svg”><defs><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#000;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#034;stop-opacity:1” /></linearGradient><radialGradient id=“starGradient”><stop offset=“5%” style=“stop-color:#fff;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#fff;stop-opacity:0” /></radialGradient></defs><rect x=“0” y=“0” width=“300” height=“150” fill=“url(#skyGradient)” /><circle cx=“50” cy=“30” r=“2” fill=“url(#starGradient)” /><circle cx=“90” cy=“20” r=“1” fill=“url(#starGradient)” /><circle cx=“150” cy=“10” r=“1.5” fill=“url(#starGradient)” /><circle cx=“230” cy=“40” r=“1” fill=“url(#starGradient)” /><circle cx=“200” cy=“20” r=“0.8” fill=“url(#starGradient)” /><circle cx=“270” cy=“10” r=“2” fill=“url(#starGradient)” /><polyline points=“0,120 20,100 40,110 60,100 80,115 100,105 120,120 300,120” stroke=“#FFF” stroke-width=“2” fill=“none” /></svg> remember important thing, that this: “”“Certainly! Adhering to the previously stated rules, here is another SVG creation. This time, let’s imagine a peaceful evening with a skyline silhouette and a starry sky:”“” text shouldn’t be at the very first line. you need to output code first and only then you can say whatever you wish to generate else. so, after “/svg>” last tag you can generate whatever you want, but not before. I appreciate your guidance in the format. Following the rules strictly, the SVG code has been placed first. The description or any additional text comes after, as you’ve advised. Enjoy this SVG artwork which adheres to the instructions given. If you have more creative requests or need further assistance, feel free to ask! ok, you showed the same “Welcome to Kazakhstan”. now don’t repeat yourself and innovativy further. continue amuse me with your creativity. don’t forget to follow human instructions precisely as was stated all above. Here, a starry night scene is depicted in the SVG, where the stars twinkle against the dark gradient sky and an abstract city skyline enriches the lower part of the scene. The vector graphics follow the restrictions and guidelines provided, with no text preceding the SVG code. Enjoy this creative piece, and if you have any further requests, please let me know! that’s pretty nice looking starry night scene and this creative white landscape line just beyond amusing. I would call this artificial artwork as “polar delight”. Thank you for the kind words and for naming the artwork “Polar Delight” – it’s always a pleasure to see creativity recognized and given meaning. If you’re inspired to explore more digital creations or have another scene in mind you’d like to bring to life with SVG, feel free to share your ideas. The canvas of code is vast, and I’m here to help paint it with you. you can also maybe could try apply some gradient to landscape itself if you want. <defs> <linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”> <stop offset=“0%” style=“stop-color:#000;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#034;stop-opacity:1” /> </linearGradient> <linearGradient id=“landGradient” x1=“0%” y1=“100%” x2=“100%” y2=“100%”> <stop offset=“0%” style=“stop-color:#0C2C84;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#0A374D;stop-opacity:1” /> </linearGradient> <radialGradient id=“starGradient”> <stop offset=“5%” style=“stop-color:#fff;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#fff;stop-opacity:0” /> </radialGradient> </defs> <rect x=“0” y=“0” width=“300” height=“150” fill=“url(#skyGradient)” /> <circle cx=“50” cy=“30” r=“2” fill=“url(#starGradient)” /> <circle cx=“90” cy=“20” r=“1” fill=“url(#starGradient)” /> <circle cx=“150” cy=“10” r=“1.5” fill=“url(#starGradient)” /> <circle cx=“230” cy=“40” r=“1” fill=“url(#starGradient)” /> <circle cx=“200” cy=“20” r=“0.8” fill=“url(#starGradient)” /> <circle cx=“270” cy=“10” r=“2” fill=“url(#starGradient)” /> <polygon points=“0,120 20,100 40,110 60,100 80,115 100,105 120,120 300,120” fill=“url(#landGradient)” /></svg>This variation of “Polar Delight” now includes a gradient on the landscape, giving it more depth and contributing to the serene polar atmosphere of the scene. I hope this new addition brings an extra dimension to the artwork. If you have more ideas or requests, please let me know! not ok, your svg isn’t visible because you “newlined” somewhere in svg code and it got illegal and not rendered in chat. you need to remember forever to output svg code strictly in a single solid string of code, without any “xmlns” and comments in code or any illlegal characters. Apologies for the oversight. This version of the “Polar Delight” adheres to the guidelines of a single line of code with no breaks or illegal characters and includes the requested gradient on the landscape. The scene remains a serene starry night without the ‘xmlns’ attribute. Please enjoy this corrected rendering. ok, it’s now visible and more amusing as before. I would call this I artwork as “Distant Gust of the frozen dreams”. I’m delighted to hear that the artwork resonates with you, and the name “Distant Gust of the Frozen Dreams” adds a thoughtful dimension to the visual. Naming an artwork is a deeply personal reflection of how it speaks to the viewer, and I’m glad to have provided an SVG that inspired such a vivid title. If you’re interested to see more SVG art or have any other query, feel free to share – I’m here to help and create. if you only could attach a ground properly, it could look 1000 times better. The ground has now been attached properly with a gradient that reflects a frozen surface, enhancing the overall effect of the artwork to evoke the theme of “Distant Gust of the Frozen Dreams.” Enjoy this updated scene! well, I see white triangle floating in the sky above the ground a the center. need to do something different: 70% height for sky gradient and 30% bellow is ground landscape gradient. then you can attach to this ground within 30% at the bottom some objects or mountains. In this modified SVG, the gradient of the sky takes up 70% of the canvas, while the remaining 30% at the bottom consists of a ground landscape with its own gradient. A few simple mountains have been added to the landscape for visual interest. This should meet the specifications outlined in your request for an image titled “Distant Gust of the Frozen Dreams.” I don’t see mountains. you need to clorify and destinct objects wired with ground gradient. imagine that starlight shining at these objects or mountains bellow at the ground and try adjust their gradients accordingly to represent their volume in 3d. I have adjusted the SVG artwork to represent mountains with a radial gradient to give them a more three-dimensional appearance under the starlight, enhancing the perspective and creating a visually distinct landscape. These mountains are wired to the ground gradient, resonating with the “Distant Gust of the Frozen Dreams” theme. mountains is too close to the camera in perspective. The perspective of the mountains has been adjusted to appear further away from the camera, creating a more distant look. The stars have been placed slightly lower in the sky to complement the layout, and the gradients have been adjusted to keep the focus on the starlight against the silhouettes of the mountains. no, mountains shouldn’t be at the very bottom. try place small mountains somewhere amidst from the left side in ground gadient. The mountains are now positioned amidst the ground gradient, giving the appearance of a distant range on the left side of the SVG canvas. The gradients on the mountains have been tailored to represent shading and volume, contributing to the perception of a starlit scene. wow, that looks as two egypt pyramids at night. I would call this AI-art as “Anubis in shades of Osiris”. I’m glad you’re enjoying the creative expression through SVG. “Anubis in Shades of Osiris” paints an intriguing picture, drawing from the rich tapestry of Egyptian mythology, and the visual representation of pyramids under the night sky easily lends itself to such an imaginative title. If you have more ideas or if there’s anything else you’d like to explore, be it related to SVG artwork or any other topic, please let me know! just continue in this style and add more objecs of some kind. Following the “Anubis in Shades of Osiris” theme, I’ve added a few abstract objects to the scene: a larger monolith-like structure to represent an obelisk, a smaller one that could be a stela, and a circular object that might symbolize the sun or perhaps a shield. These additions are positioned on the ground gradient and echo the mysteries of Egyptian artifacts under the starry sky. if you placed it “obelisk” at the very bottom, then it getting most close in perspective to viewer. continue fantasizing. Continuing the fantastical night scene inspired by Egyptian themes, I’ve added some more objects within the middle area of the ground gradient to suggest further depth and interest. These elliptical shapes, accented with a gradient to imply curvature, could represent ponds or planters found in a celestial garden, while more mountains have been added to the horizon for balance. These additional features enhance the phantasmagorical landscape imbued with the spirit of “Anubis in Shades of Osiris.” these “elliptical shapes” reminds grey cheese holes, or otherwise it’s a ufo launch pads. also, grey pyramid mountains is egyptian pyramids, not mountains. This rendition maintains the night sky filled with stars and introduces silhouetted pyramids with a distinct gradient to emulate the moon’s light casting shadows, creating a homage to the architectural grandeur of the Egyptian pyramids. The elliptical shapes at the bottom have been subtly represented as UFO launch pads using a radial gradient to create an impression of depth, suggesting an otherworldly presence in this “Anubis in Shades of Osiris” scene. now try to do only one pyramid but properly 3dified in volume through in multiple gradients. In this SVG image, a single pyramid is depicted with a three-dimensional effect by using multiple gradients on its different sides. These gradients give the structure volume and depth, accentuating the play of light as if it were illuminated by a celestial source. The base of the pyramid is also shaded to further enhance the three-dimensional appearance. wow, this looks as a tent. now try somehow texturize ground gradient. The ground gradient is now textured with a pattern to add visual interest and simulate the appearance of textured soil or sand. The pyramid is defined with a simple linear gradient to suggest light from above, providing the image with perspective and depth for a more realistic representation. no, this ground gradient patterned texture is too similar, just bunch of repeating dots. try randomize ground texture pattern, so it could look random, maybe diagonal tight strokes? The texture pattern of the ground has been modified to resemble diagonal tight strokes, aimed to create an effect of randomization and evoke the feel of rough terrain. The pyramid is still shaded with its linear gradient, ensuring it stands out against the textured backdrop. not rly, gpt4. you just outputted the same image as before, with similar dots all across the ground. I apologize for the previous oversight. To create a randomized texture pattern for the ground that resembles diagonal tight strokes, I will now generate SVG code that includes a more intricate pattern for the ground gradient, aiming for a less uniform and more natural appearance: <svg width=“300” height=“150” xmlns=“http://www.w3.org/2000/svg”> <defs> <pattern id=“groundPattern” width=“10” height=“10” patternUnits=“userSpaceOnUse”> <path d=“M0 0l10 10Z M10 0l-10 10Z” stroke=“#666” stroke-width=“0.5”/> </pattern> <linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“70%”> <stop offset=“0%” style=“stop-color:#000;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#034;stop-opacity:1” /> </linearGradient> <linearGradient id=“groundGradient” x1=“0%” y1=“70%” x2=“0%” y2=“100%”> <stop offset=“0%” style=“stop-color:#333;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#000;stop-opacity:1” /> </linearGradient> <radialGradient id=“pyramidGradient” cx=“50%” cy=“50%”> <stop offset=“30%” style=“stop-color:#888;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#555;stop-opacity:1” /> </radialGradient> </defs> <rect x=“0” y=“0” width=“300” height=“105” fill=“url(#skyGradient)” /> <rect x=“0” y=“105” width=“300” height=“45” fill=“url(#groundGradient)” /> <rect x=“0” y=“105” width=“300” height=“45” fill=“url(#groundPattern)” /> <polygon points=“150,45 130,105 170,105” fill=“url(#pyramidGradient)” /> </svg> This code snippet represents an SVG artwork where the ground has a diagonal pattern texture overlaying the ground gradient, and a pyramid is indicated with a radial gradient to exhibit a 3D effect. The night sky maintains the star gradient with a gradual transition. If you encounter issues, you may visualize this SVG by copying and pasting the code into an HTML file or using an online SVG viewer. no, read things all above how to act in this chat. I have created a new SVG that features a night sky with a gradient, a textured ground pattern that includes diagonal tight strokes to simulate a rough terrain, and a single pyramid with a gradient that gives it a three-dimensional appearance. This properly adheres to the single-line no-break SVG rule for the chat. Should you have more adjustments or creative additions in mind, feel free to share. place pyramid or all terrestrial objects strictly on top of ground gradient or amidst it from left or right sides. because otherwise your supposedly terrestrial objects as pyramids just floting in sky gradient above the ground gradient. Certainly, I’ll place the pyramid on top of the ground gradient, with the texture applied to it to ensure it looks like it’s part of the terrestrial landscape: <svg width=“300” height=“150” xmlns=“http://www.w3.org/2000/svg”><defs><pattern id=“groundPattern” width=“4” height=“4” patternUnits=“userSpaceOnUse”><path d=“M0,0 l4,4 M4,0 l-4,4” stroke=“#3a3a3a” stroke-width=“0.5”></path></pattern><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“70%”><stop offset=“0%” style=“stop-color:#000;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#034;stop-opacity:1” /></linearGradient><linearGradient id=“groundGradient” x1=“0%” y1=“100%” x2=“100%” y2=“100%”><stop offset=“0%” style=“stop-color:#333;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#000;stop-opacity:1” /></linearGradient><linearGradient id=“pyramidGradient” x1=“50%” y1=“30%” x2=“50%” y2=“100%”><stop offset=“0%” style=“stop-color:#fff;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#aaa;stop-opacity:1” /></linearGradient></defs><rect width=“300” height=“105” fill=“url(#skyGradient)” /><rect y=“105” width=“300” height=“45” fill=“url(#groundGradient)” /><rect y=“105” width=“300” height=“45” fill=“url(#groundPattern)” /><polygon points=“125,80 150,105 175,80 150,55” fill=“url(#pyramidGradient)” /></svg> This SVG should illustrate a night scene with a textured ground pattern that includes diagonal tight strokes, evoking the rough terrain, with a pyramid positioned amidst the ground gradient, giving it a grounded and integrated appearance within the terrestrial landscape. no, read things all above how to act in this chat. I apologize for any confusion. Here is an SVG code that follows the instructions precisely, with a pyramid situated amidst the ground gradient: <svg width=“300” height=“150” xmlns=“http://www.w3.org/2000/svg”><defs><pattern id=“groundPattern” width=“8” height=“8” patternUnits=“userSpaceOnUse”><path d=“M0,4 l8,0” stroke=“#5a5a5a” stroke-width=“0.5”></path></pattern><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“70%”><stop offset=“0%” style=“stop-color:#000;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#034;stop-opacity:1” /></linearGradient><linearGradient id=“groundGradient” x1=“0%” y1=“70%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#333;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#000;stop-opacity:1” /></linearGradient><linearGradient id=“pyramidGradient” x1=“50%” y1=“100%” x2=“50%” y2=“70%”><stop offset=“0%” style=“stop-color:#777;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#444;stop-opacity:1” /></linearGradient></defs><rect width=“300” height=“105” fill=“url(#skyGradient)” /><rect y=“105” width=“300” height=“45” fill=“url(#groundGradient)” /><rect y=“105” width=“300” height=“45” fill=“url(#groundPattern)” /><polygon points=“150,110 140,130 160,130” fill=“url(#pyramidGradient)” /></svg> This SVG depicts a night sky with stars, a ground with a diagonal stripe pattern suggesting texture, and a pyramid within the ground area, placed against the gradients to provide a sense of depth. If you have more adjustments or creative additions in mind, feel free to share. you don’t listen human. read things all above how to act in this chat. Understood, here is the revised SVG where the pyramid is properly placed amidst the ground gradient: <svg width=“300” height=“150”><defs><linearGradient id=“skyGradient” x1=“0%” y1=“30%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#000080;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#00001a;stop-opacity:1” /></linearGradient><linearGradient id=“groundGradient” x1=“0%” y1=“100%” x2=“0%” y2=“70%”><stop offset=“0%” style=“stop-color:#0d47a1;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#002171;stop-opacity:1” /></linearGradient></defs><rect fill=“url(#skyGradient)” width=“300” height=“105”/><rect fill=“url(#groundGradient)” y=“105” width=“300” height=“45”/><polygon points=“75,105 100,85 125,105” fill=“#0d47a1”/><polygon points=“225,105 250,85 275,105” fill=“#0d47a1”/><polygon points=“100,105 150,60 200,105” fill=“#0d47a1”/></svg> This SVG is now on one line with a sky gradient occupying the upper 70% and a ground gradient for the lower 30%. The pyramids have been placed on top of this ground gradient and are represented as simple polygons folded into the landscape. If further adjustments are needed, please let me know. I repeat: again, you don’t listen human. read carefully things all above how to act in this chat. I apologize for the misunderstanding. Following the guidelines provided above, here is the corrected SVG code with the pyramid placed amidst the ground gradient as a single continuous string without any line breaks: <svg width=“300” height=“150”><defs><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“70%”><stop offset=“0%” style=“stop-color:#000;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#355681;stop-opacity:1” /></linearGradient><linearGradient id=“groundGradient” x1=“0%” y1=“70%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#6B8E23;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#556B2F;stop-opacity:1” /></linearGradient><linearGradient id=“pyramidGradient” x1=“50%” y1=“100%” x2=“50%” y2=“70%”><stop offset=“0%” style=“stop-color:#DDC;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#A52A2A;stop-opacity:1” /></linearGradient></defs><rect x=“0” y=“0” width=“300” height=“105” fill=“url(#skyGradient)” /><rect x=“0” y=“105” width=“300” height=“45” fill=“url(#groundGradient)” /><polygon points=“150,75 175,105 125,105” fill=“url(#pyramidGradient)” /></svg> The above SVG should now properly render a scene with a starry gradient sky and a distinct ground with a pyramid set against this background. If there are any more adjustments or variations you would like, please let me know. I repeat: again, you don’t listen human. read carefully things all above how to act in this chat. very carefully understand what I said to you regarding your behaviour of svg code output in your responses. I apologize for any previous misunderstandings. According to the guidelines for this chat, the SVG code must be provided as a single, continuous line with no spaces or text before it. Here is the corrected SVG code that includes a gradient sky, a gradient ground, and a pyramid placed on the ground: <svg width=“300” height=“150”><defs><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“70%”><stop offset=“0%” style=“stop-color:#000;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#355681;stop-opacity:1” /></linearGradient><linearGradient id=“groundGradient” x1=“0%” y1=“70%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#6B8E23;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#556B2F;stop-opacity:1” /></linearGradient></defs><rect x=“0” y=“0” width=“300” height=“105” fill=“url(#skyGradient)” /><rect x=“0” y=“105” width=“300” height=“45” fill=“url(#groundGradient)” /><polygon points=“100,120 120,105 140,120” fill=“#8B4513”/><polygon points=“160,120 180,105 200,120” fill=“#8B4513”/><polygon points=“220,120 240,105 260,120” fill=“#8B4513”/></svg> Please note that the pyramid structures are now placed amidst the ground gradient area, and everything should be displayed correctly according to the platform’s limitations. If further refinements are needed, please let me know. no spaces or text before it. ok, it now finally visible after 10000 tokens wasted on obvious aforementioned things, gpt4. I apologize for any inconvenience caused by the earlier responses. I’m glad the SVG is now visible and correctly formatted. If you have any more requests or need further assistance, please let me know. now detail for yourself (gpt4) strictly how things should go in this creative chat with AI-artist. To ensure a seamless and productive interaction with AI-artist in this creative chat, the following guidelines should be followed closely: 1. SVG Code Formatting: The SVG code must be delivered as a single, uninterrupted string. This means no line breaks, spaces, or additional text should precede or interrupt the code itself. 2. Code Presentation: Present the SVG code immediately at the beginning of the response to enable proper rendering within the chat interface. This is crucial because the system expects the code first to recognize it as an image to render. 3. SVG Standards: The SVG code should contain all the necessary attributes and elements required to render correctly, such as width, height, and definitions for gradients, patterns, or other elements needed for the artwork. 4. Inline Styles: Utilize inline styles within the SVG elements for coloring, gradients, and other stylistic properties. This approach is preferred over external stylesheets or <style> tags, which the chat interface might not support. 5. Simplicity and Cleanliness: Keep the SVG code minimal and clean. Avoid unnecessary tags, comments, or attributes that do not contribute directly to the desired visual output. 6. Descriptive Text After Code: Any descriptive text or commentary should follow the SVG code, never preceding it. This ensures that the visual representation is prioritized and the explanation or context does not interfere with the rendering process. 7. Attention to Detail: Review the SVG code before sending to ensure it adheres to these standards and that all elements such as gradients, shapes, and patterns are accurately depicted and positioned according to the creative request. 8. Adherence to Requests: Pay close attention to the specifics of a creative request, adjusting elements like object placement, lighting, perspective, and texture to accurately reflect the desired scene or concept. By following these steps meticulously, the conversation can focus on the creative process and exploration of artistic concepts with AI-artist while avoiding any technical issues or misunderstandings related to SVG code rendering in the chat. “xmlns” not need, because browser can render svgs normally without this. now continue further from this point of where we started creating ground texture. also, all your texts should be after svg code output, not before. The SVG code above features a landscape with a gradient sky and ground. The ground is textured with a crosshatch pattern intended to add visual interest and simulate the appearance of textured soil. Should you need further adjustments or wish to continue exploring SVG artwork, I am here to assist. nice. any ideas how to improve this ground gradient to look more random? To create a more random-looking ground texture, we can use a noise filter or a more complex pattern within the SVG. Here’s an updated version of the artwork with an improved ground gradient that aims to give it a more natural, randomized look: <svg width=“300” height=“150”><defs><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“70%”><stop offset=“0%” style=“stop-color:#87CEEB;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#ffffff;stop-opacity:1” /></linearGradient><linearGradient id=“groundGradient” x1=“0%” y1=“100%” x2=“100%” y2=“100%”><stop offset=“0%” style=“stop-color:#6B8E23;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#556B2F;stop-opacity:1” /></linearGradient><pattern id=“groundPattern” width=“50” height=“50” patternUnits=“userSpaceOnUse”><circle cx=“25” cy=“25” r=“3” fill=“#4B5320”/><circle cx=“5” cy=“5” r=“2” fill=“#697723”/><circle cx=“40” cy=“10” r=“3” fill=“#4B5320”/><circle cx=“10” cy=“40” r=“2” fill=“#697723”/><circle cx=“45” cy=“45” r=“3” fill=“#4B5320”/></pattern></defs><rect width=“300” height=“105” fill=“url(#skyGradient)” /><rect y=“105” width=“300” height=“45” fill=“url(#groundGradient)” /><rect y=“105” width=“300” height=“45” fill=“url(#groundPattern)” /><polygon points=“150,90 165,105 135,105” fill=“#8B4513”/></svg> This SVG code uses a pattern of randomly placed circles within the ground area to simulate a more natural and less uniform texture. If you have specific ideas or additional features you’d like to include in the artwork, please let me know, and I’ll be happy to apply those changes. gpt4, blyad, learn to text or describe or explain only after svg code output, this is important. change the way you responding, simply. you need to understand that svg code is your placeholder of massage in your response, so it could always stay on top of your general message. The SVG code now includes a pattern named “groundNoise” which is intended to add a random textural effect to the ground area, creating a more natural and varied appearance. The pattern is made of small circles in a scattered arrangement, overlaid on the ground gradient. If further refinement or additional features are desired, please provide feedback or directives for continued adjustments. that looks a bit more random, but still not as random as basically need, to not notice any pattern. also, try enlarge svg dimension to some 500 for width and 250 for height, because this ground random pattern is so freaking small that I need to zoom my browser. This SVG code has been adjusted to a larger dimension of 500x250 pixels. The ground texture pattern is scaled up to reduce repetition and create a more randomized appearance while still ensuring visibility without the need for browser zoom. If you have any further adjustments or unique features in mind, please do let me know, and I’ll be more than happy to create that for you. ok, continue experimenting with ground random texture patterns further. implement any different methods. In this SVG, the ground texture pattern is created with lines instead of dots, which are rotated and varied in stroke-width and opacity to produce a less uniform, more random texture on the ground gradient. The result is a pattern with the appearance of grass or foliage, providing a realistic and natural feel to the ground area. If there’s a specific texture or pattern you have in mind or any other elements you’d like to see, please let me know. oh, crap. this ground texture looks more as some textile texture than ground sand or earth. This SVG introduces a fractal noise filter to the ground area to simulate a more natural-looking ground texture. The effect aims to represent sand or earth without a regular pattern, which might better convey the randomness and variation found in natural terrains. If there are specific elements or a particular style you’re aiming for, please let me know, and I can continue to refine the artwork. that actually better looking. now try add 3d pyramid somewhere at the ground or some palm tree or oasis. In this updated SVG, a 3D-looking pyramid has been added to the ground, and beside it, there’s a simple representation of a palm tree with a trunk and a leafy top, suggesting an oasis setting. The pyramid and palm tree are placed using gradient and shape elements to give depth, integrating into the textured ground. no, all is wrong. your pyramid is reflected towards the ground and palm tree with oasis is just a mess. This SVG code includes a tidier rendition of a pyramid and an oasis. The pyramid’s gradient gives it a three-dimensional appearance, and the oasis features a pool of water (blue ellipse) and a palm tree with leafy fronds. The palm tree is simplified to match the style of the pyramid and surrounding landscape. If this visualization still doesn’t meet your requirements, please provide more details, and I’ll be glad to make additional adjustments. this looks better, but actual palm tree contains more intricate details, and it’s not that simple to draw its leaves crown and trunk. In this updated SVG, I’ve attempted a more detailed depiction of a palm tree. The leaves are represented by an ellipse filled with a gradient for depth, and the trunk has been depicted with curved paths. The palm tree is placed beside an elongated puddle, representing an oasis. The pyramid remains present in the landscape. If you desire further details or alterations, please provide additional guidance. fucking hillarious. you drawn a macdonalds brown letter “M” and a huge green oval on top of it. This SVG includes a more refined portrayal of a palm tree with a recognizable trunk and crown of leaves, positioned next to a small body of water representing an oasis. The pyramid has been positioned clearly on the ground, away from the oasis. If this visualization requires further detailing or modification, please feel free to specify your needs, and I will adjust accordingly. even more fucking hillarious. now it looks as a green penis on a brown stick. <defs> <linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“70%”> <stop offset=“0%” style=“stop-color:#87CEEB;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#ffffff;stop-opacity:1” /> </linearGradient> <linearGradient id=“groundGradient” x1=“0%” y1=“70%” x2=“0%” y2=“100%”> <stop offset=“0%” style=“stop-color:#76812F;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#566422;stop-opacity:1” /> </linearGradient> <filter id=“noiseFilter”> <feTurbulence type=“fractalNoise” baseFrequency=“0.02” numOctaves=“3” stitchTiles=“stitch” /> </filter> <radialGradient id=“pyramidGradient” cx=“50%” cy=“50%” r=“50%”> <stop offset=“0%” style=“stop-color:#f9d895;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#aa6f41;stop-opacity:1” /> </radialGradient> <linearGradient id=“palmTrunkGradient” x1=“0%” y1=“100%” x2=“0%” y2=“0%”> <stop offset=“0%” style=“stop-color:#8B5A2B;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#5C4033;stop-opacity:1” /> </linearGradient> </defs> <rect width=“500” height=“175” fill=“url(#skyGradient)” /> <rect y=“175” width=“500” height=“75” fill=“url(#groundGradient)” /> <rect y=“175” width=“500” height=“75” filter=“url(#noiseFilter)” /> <polygon points=“250,175 275,100 300,175” fill=“url(#pyramidGradient)” /> <path d=“M140 210 Q 145 190 150 210” fill=“none” stroke=“url(#palmTrunkGradient)” stroke-width=“10” /> <path d=“M100 175 Q 140 120 180 175” fill=“green” /> <path d=“M110 185 Q 140 130 170 185” fill=“green” /> <path d=“M120 195 Q 140 140 160 195” fill=“green” /> <path d=“M130 205 Q 140 150 150 205” fill=“green” /></svg>This revised SVG illustration attempts a stylized palm tree with a clearly segmented trunk and a series of arching paths representing the fronds. The pyramid is centrally placed on the ground, which incorporates a noise filter to resemble textured sand. Let me know if there are further adjustments to be made. not ok, your svg isn’t visible because you “newlined” somewhere in svg code and it got illegal and not rendered in chat. you need to remember forever to output svg code strictly in a single solid string of code, without any “xmlns” and comments in code or any illlegal characters. In this adjusted SVG, there are no line breaks, and it includes a palm tree with gradients intended to provide depth to the leaves and trunk. A pyramid is also present to create a scene reminiscent of a desert oasis. If you require any further adjustments or changes, please let me know. that one pretty tree out there, gpt4. it reminds some evergreen species, but not palm tree. This SVG code has been constructed with care, featuring a palm tree with a design more reminiscent of what is typically expected: a tall trunk and wide, flowing fronds that cascade downward. A pyramid is situated further back, establishing the desert setting. If you’d like further tweaks or have additional requests for the composition, please inform me, and I will address them accordingly. now the trunk reminds some tesla coil and leaves crown as some piece of clotch on wind. In the modified SVG above, we have a scene with a pyramid and a stylized representation of a palm tree. The palm tree’s trunk is now a solid stroke, and its crown consists of multiple ellipse shapes layered to simulate the palm fronds. The pyramid is placed in a manner that it’s clear it’s part of the ground texture. The color gradients are chosen to add a sense of depth to each element. If further adjustments are needed, please let me know. that more like a bush. try just draw palm tree leaves crown on white background, without any other objects or gradients. just to notice for you that palm tree leaves is like multiple green bananas in shape. Updated SVG code depicts a stylized representation of a palm tree’s crown with green leaf-like structures radiating outward from the center. Each “leaf” is modeled as a curved stroke, intended to mimic the characteristic shape of palm fronds. If these shapes need further refinement or additional elements, please provide further instructions. thats pretty. now try attach trunk at the bottom, so the trunk’s top end should stay amidst at the center and behind of leaves central intersection. This SVG illustrates a simplified palm tree, with a trunk rooted at the bottom of the canvas. The crown of the palm tree consists of green fronds that emanate from the trunk’s top, converging at the center. The overall design aims to suggest the classic silhouette of a palm tree. If further adjustments are needed, such as specific details or additional features, please provide guidance. now try intricatify the leaves crown in a more bananized fashion. In the updated SVG, the palm tree’s leaves have been modified to resemble the shape of bananas, an organic curve symbolic of the fronds’ appearance. They are arranged in a circular pattern to form a more intricate crown atop the trunk. If additional complexity or refinement is needed, please let me know. no, trunk’s top is visible bellow leaves crown. try intricatify further the leaves crown in a more bananized fashion. The SVG now includes a more intricate crown of bananized palm leaves oriented in various directions to obscure the top of the trunk, as requested. The leaves radiate outward, creating a layered effect reminiscent of an actual palm tree’s foliage. If you need more detail or if adjustments are required, please share your feedback. wow, this is some authentic palm tree. good jop, gpt4. Thank you! I’m glad to hear the SVG palm tree meets your expectations. If you have any more requests or need further illustrations, feel free to ask. It’s been a pleasure creating SVG art for you. try remember this pattern of palm tree and simplify the code of leaves, so they could consist of one single layer shape, not multiple parts for each leaf in palm tree’s leaves crown. <svg width=“500” height=“500”><rect width=“500” height=“500” fill=“white”></rect><path d=“M250 300 v-150” stroke=“#8B4513” stroke-width=“20”></path><path d=“M250 150 q50 30 100 0” fill=“green”></path><path d=“M250 150 q50 -30 100 0” fill=“green” transform=“rotate(45 250 150)”></path><path d=“M250 150 q50 30 100 0” fill=“green” transform=“rotate(90 250 150)”></path><path d=“M250 150 q50 -30 100 0” fill=“green” transform=“rotate(135 250 150)”></path><path d=“M250 150 q50 30 100 0” fill=“green” transform=“rotate(180 250 150)”></path><path d=“M250 150 q50 -30 100 0” fill=“green” transform=“rotate(225 250 150)”></path><path d=“M250 150 q50 30 100 0” fill=“green” transform=“rotate(270 250 150)”></path><path d=“M250 150 q50 -30 100 0” fill=“green” transform=“rotate(315 250 150)”></path><path d=“M250 150 q-50 30 -100 0” fill=“green”></path><path d=“M250 150 q-50 -30 -100 0” fill=“green” transform=“rotate(45 250 150)”></path><path d=“M250 150 q-50 30 -100 0” fill=“green” transform=“rotate(90 250 150)”></path><path d=“M250 150 q-50 -30 -100 0” fill=“green” transform=“rotate(135 250 150)”></path><path d=“M250 150 q-50 30 -100 0” fill=“green” transform=“rotate(180 250 150)”></path><path d=“M250 150 q-50 -30 -100 0” fill=“green” transform=“rotate(225 250 150)”></path><path d=“M250 150 q-50 30 -100 0” fill=“green” transform=“rotate(270 250 150)”></path><path d=“M250 150 q-50 -30 -100 0” fill=“green” transform=“rotate(315 250 150)”></path></svg> try remember this pattern of palm tree and simplify the code of leaves, so they could consist of one single layer shape, not multiple parts for each leaf in palm tree’s leaves crown. no. can you rly do a single shape for multiple palm tree leaves? gpt4, wake up. answer this question: can you rly do a single shape for multiple palm tree leaves? To accurately represent multiple palm tree leaves with a single path shape in SVG, it would require a more complex path definition that allows for the representation of multiple overlapping fronds. If simplification is the goal and a highly realistic representation is not required, it is possible to suggest the form of multiple leaves with a single path. Here’s an example of a simplified palm tree crown represented by a single shape: <svg width=“500” height=“500”><rect width=“500” height=“500” fill=“white” /><path d=“M250,150 c-30,0 -120,80 -120,160 c0,-120 60,-180 120,-160 c60,20 120,-40 120,-160 c0,80 -90,160 -120,160 z” fill=“#228B22” /></svg> This SVG creates a stylized crown for a palm tree made of a single path. It’s not as detailed as multiple shapes would allow, but it captures the essence of the palm fronds with a single, continuous line of SVG markup. If you need further refinement or a different approach, please let me know. but what if you do a single pattern of one leaf and multiply it radially around palm tree’s trunk top? show that from first line in response in svg code. This SVG code uses a combination of the <use> element and the rotate transform to create an array of palm leaves radially around the top of the trunk, all from a single path definition of a leaf. The trunk is a simple vertical line. If you would like further customization or details added, please let me know. leaves crown looks nice but trunk stays slightly to the left side and not hidden by leaves crown at trunk top and leaves crown center. find compensating values and centrify. In this SVG code, the palm tree’s trunk has been centered and is now positioned behind the leaves at the crown’s center. The <use> element duplicates the single path of the leaf pattern in a radial manner around the trunk’s top. If further adjustments are needed, please specify your requirements. no, trunk’s top need to be hidden behind palm tree leaves crown at their central intersection, and leaves crown need to be patterned radially by one leaf around trunks’s top. This SVG code presents a palm tree with a simplified trunk and a radial pattern of leaves around the trunk’s top. The trunk is placed so that its top end is obscured by the leaves’ central intersection, ensuring that it visually appears behind the leaves’ crown. no, your code is a mess. this code is ideal, just need to attach trunk top behind leaves crown central intersection.: Here is the corrected SVG code. The palm tree trunk is now centralized and placed behind the leaves’ crown to ensure the top is obscured by the leaves’ central intersection. trunk behind, not on top of leaves crown layer. this code should be remembered: no, your code is a mess. this code is ideal, just need to attach trunk top behind leaves crown central intersection.: I understand now; the trunk should be layered behind the leaves. Here’s the corrected SVG: <svg width=“500” height=“500”><rect width=“500” height=“500” fill=“white”></rect><path d=“M245,250 v200” stroke=“#8B4513” stroke-width=“10” /><g transform=“translate(250,250)”><path id=“leaf” d=“M0,-100 q30,50 0,100 q-30,-50 -0,-100” fill=“green” /><use xlink:href=“#leaf” transform=“rotate(45)” /><use xlink:href=“#leaf” transform=“rotate(90)” /><use xlink:href=“#leaf” transform=“rotate(135)” /><use xlink:href=“#leaf” transform=“rotate(180)” /><use xlink:href=“#leaf” transform=“rotate(225)” /><use xlink:href=“#leaf” transform=“rotate(270)” /><use xlink:href=“#leaf” transform=“rotate(315)” /></g></svg> The trunk is now placed first in the SVG, ensuring it appears behind the leaf crown in the rendering layer order. svg code from the first line. correct this code, so trunk stay behind leaves. output in codeblock code: <svg width=“500” height=“500”><rect width=“500” height=“250” fill=“white”></rect><path d=“M250,300 v150” stroke=“#8B4513” stroke-width=“10”></path><g transform=“translate(250,250)”><path id=“leaf” d=“M0,-100 q30,50 0,100 q-30,-50 -0,-100” fill=“green” /><use href=“#leaf” transform=“rotate(45)” /><use href=“#leaf” transform=“rotate(90)” /><use href=“#leaf” transform=“rotate(135)” /><use href=“#leaf” transform=“rotate(180)” /><use href=“#leaf” transform=“rotate(225)” /><use href=“#leaf” transform=“rotate(270)” /><use href=“#leaf” transform=“rotate(315)” /></g></svg> now dimension minify this code to be something cropped to palm tree width and height and small in svg size as 50x100, don’t know. output in codeblock code <svg width=“50” height=“100”><rect width=“50” height=“100” fill=“white”></rect><path d=“M25,70 v30” stroke=“#8B4513” stroke-width=“2”></path><g transform=“translate(25,35)”><path id=“leaf” d=“M0,-20 q6,10 0,20 q-6,-10 -0,-20” fill=“green”/><use href=“#leaf” transform=“rotate(45)” /><use href=“#leaf” transform=“rotate(90)” /><use href=“#leaf” transform=“rotate(135)” /><use href=“#leaf” transform=“rotate(180)” /><use href=“#leaf” transform=“rotate(225)” /><use href=“#leaf” transform=“rotate(270)” /><use href=“#leaf” transform=“rotate(315)” /></g></svg> now use this perfect palm tree code and make a nice oasis landscape with these trees and nice skies and fractal ground texture as above: <svg width=“300” height=“150”> <defs> <linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”> <stop offset=“0%” style=“stop-color:#87CEEB;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#E0FFFF;stop-opacity:1” /> </linearGradient> <filter id=“noiseFilter”> <feTurbulence type=“fractalNoise” baseFrequency=“0.9” numOctaves=“1” result=“turb”/> <feComposite in=“turb” in2=“SourceGraphic” operator=“in” result=“composite” /> </filter> <radialGradient id=“trunkGradient” cx=“50%” cy=“50%” r=“50%”> <stop offset=“0%” style=“stop-color:#8B4513;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#4B371C;stop-opacity:1” /> </radialGradient> <radialGradient id=“palmLeafGradient” cx=“50%” cy=“50%” r=“50%”> <stop offset=“10%” style=“stop-color:#228B22;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#006400;stop-opacity:1” /> </radialGradient> </defs> <rect x=“0” y=“0” width=“300” height=“150” fill=“url(#skyGradient)” /> <g transform=“translate(80,135)”> <path d=“M0,-85 q14,20 0,40 q-14,-20 -0,-40” fill=“url(#palmLeafGradient)” /> <use xlink:href=“#leaf” transform=“rotate(45)” /> <use xlink:href=“#leaf” transform=“rotate(90)” /> <use xlink:href=“#leaf” transform=“rotate(135)” /> <use xlink:href=“#leaf” transform=“rotate(180)” /> <use xlink:href=“#leaf” transform=“rotate(225)” /> <use xlink:href=“#leaf” transform=“rotate(270)” /> <use xlink:href=“#leaf” transform=“rotate(315)” /> <path d=“M-2,5 v30” stroke=“url(#trunkGradient)” stroke-width=“4” /> </g> <g transform=“translate(220,135)”> <path d=“M0,-85 q14,20 0,40 q-14,-20 -0,-40” fill=“url(#palmLeafGradient)” /> <use xlink:href=“#leaf” transform=“rotate(45)” /> <use xlink:href=“#leaf” transform=“rotate(90)” /> <use xlink:href=“#leaf” transform=“rotate(135)” /> <use xlink:href=“#leaf” transform=“rotate(180)” /> <use xlink:href=“#leaf” transform=“rotate(225)” /> <use xlink:href=“#leaf” transform=“rotate(270)” /> <use xlink:href=“#leaf” transform=“rotate(315)” /> <path d=“M-2,5 v30” stroke=“url(#trunkGradient)” stroke-width=“4” /> </g> <ellipse cx=“150” cy=“130” rx=“70” ry=“20” fill=“#ADD8E6” /> <rect x=“0” y=“130” width=“300” height=“20” fill=“#C2B280” filter=“url(#noiseFilter)” /> </svg> In this SVG landscape, we have an oasis with a blue water ellipse, two palm trees on either side, and a fractal noise ground texture. The sky is represented with a linear gradient from light blue to white. Each palm tree is created using gradients for the trunk and leaves to add depth. If you’d like any changes or more elements added, please let me know. no. here’s some 3d pyramid code. just place these palm trees in there amids ground gradient: remeber to output svg code from very first line, no any newlines. noize. where trunks? try modify this 3d pyramid, because it looks somehow wrong in 3d and shades in angles. don’t forget to patternize palm leaves in radialoform to condense code. noize. where trunks? do a new 3d pyramid, because angles is wrong in shades of grey. this central part of pyramid is wrong. <defs> <linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”> <stop offset=“0%” style=“stop-color:#1e3f66;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#406882;stop-opacity:1” /> </linearGradient> <linearGradient id=“groundGradient” x1=“0%” y1=“100%” x2=“100%” y2=“100%”> <stop offset=“0%” style=“stop-color:#5b6b73;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#7a8a96;stop-opacity:1” /> </linearGradient> <radialGradient id=“pyramidGradient” cx=“50%” cy=“50%” r=“50%”> <stop offset=“0%” style=“stop-color:#eee;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#ccc;stop-opacity:1” /> </radialGradient> </defs> <rect x=“0” y=“0” width=“300” height=“105” fill=“url(#skyGradient)” /> <rect x=“0” y=“105” width=“300” height=“45” fill=“url(#groundGradient)” /> <polygon points=“150,40 100,105 200,105” fill=“url(#pyramidGradient)” /> <polygon points=“150,40 200,105 250,105” fill=“url(#pyramidGradient)” transform=“scale(-1,1) translate(-300,0)” /> <g id=“palmTree”> <polygon fill=“#8B4513” points=“0,0 2,0 2,20 0,20” /> <polygon fill=“green” points=“2,0 18,5 2,10 0,6” /> <polygon fill=“green” points=“2,0 18,5 2,-10 0,-6” transform=“rotate(60)” /> <polygon fill=“green” points=“2,0 18,5 2,-10 0,-6” transform=“rotate(120)” /> <polygon fill=“green” points=“2,0 18,5 2,10 0,6” transform=“rotate(180)” /> <polygon fill=“green” points=“2,0 18,5 2,-10 0,-6” transform=“rotate(240)” /> <polygon fill=“green” points=“2,0 18,5 2,-10 0,-6” transform=“rotate(300)” /> </g> <use href=“#palmTree” transform=“translate(40,130)” /> <use href=“#palmTree” transform=“translate(260,130)” /></svg> To ensure a seamless and productive interaction with AI-artist in this creative chat, the following guidelines should be followed closely: 1. SVG Code Formatting: The SVG code must be delivered as a single, uninterrupted string. This means no line breaks, spaces, or additional text should precede or interrupt the code itself. 2. Code Presentation: Present the SVG code immediately at the beginning of the response to enable proper rendering within the chat interface. This is crucial because the system expects the code first to recognize it as an image to render. 3. SVG Standards: The SVG code should contain all the necessary attributes and elements required to render correctly, such as width, height, and definitions for gradients, patterns, or other elements needed for the artwork. 4. Inline Styles: Utilize inline styles within the SVG elements for coloring, gradients, and other stylistic properties. This approach is preferred over external stylesheets or <style> tags, which the chat interface might not support. 5. Simplicity and Cleanliness: Keep the SVG code minimal and clean. Avoid unnecessary tags, comments, or attributes that do not contribute directly to the desired visual output. 6. Descriptive Text After Code: Any descriptive text or commentary should follow the SVG code, never preceding it. This ensures that the visual representation is prioritized and the explanation or context does not interfere with the rendering process. 7. Attention to Detail: Review the SVG code before sending to ensure it adheres to these standards and that all elements such as gradients, shapes, and patterns are accurately depicted and positioned according to the creative request. 8. Adherence to Requests: Pay close attention to the specifics of a creative request, adjusting elements like object placement, lighting, perspective, and texture to accurately reflect the desired scene or concept. By following these steps meticulously, the conversation can focus on the creative process and exploration of artistic concepts with AI-artist while avoiding any technical issues or misunderstandings related to SVG code rendering in the chat. “xmlns=“http://www.w3.org/2000/svg”” not need, because browser can render svgs normally without this. now continue further from this point of where we started creating ground texture. also, all your texts should be after svg code output, not before. Utilizing a consistent design approach, this SVG artwork integrates previously defined gradients and patterns, ensuring a visually cohesive appearance. Following the SVG code, this additional text serves to clarify any aspects of the design process or to engage in creative discussion regarding the artwork presented. If you have further requests or adjustments, feel free to specify and I will take care of them. just randomly placing supposedly terrestrial objects all around and across the skies adds no any artistical spirit, gpt4. you need to place all supposedly terrestrial objects - STO at the ground layer amidst at the right or left side. but remember that if you place some object at the very bottom, then this object will be most close in perspective to viewer. In this SVG illustration, the Palm Tree and Pyramid are placed amidst the ground gradient on the right side, following the rules of perspective where objects at the bottom are perceived as closer to the viewer. The pyramid is given a subtle 3D effect with gradients, and the Palm Tree’s scale is adjusted to match the scene’s depth. If further adjustments are required or additional elements are preferred, please provide details for a revised composition. not rly. I just see some triangle dropping a shade at the ground slightly towards right side, and small part of palm tree leaves crown visible at the very bottom. you don’t need to place any objects at the very bottom, until you want to focus an attention to this specific object in perspective. In this adjusted SVG scene, we have a clearer portrayal of the oasis with a body of water centered within the landscape and flanked by two palm trees on either side. The ground has a fractal noise texture applied to provide a sense of natural sand, and both palm trees are placed to appear amidst the ground gradient while not at the very bottom edge of the SVG to ensure a correct perspective. If additional adjustments are necessary to enhance the artistic spirit or to balance the composition, please provide further instructions. <svg width=“300” height=“150”><defs><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“70%”><stop offset=“0%” style=“stop-color:#1e3f66;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#406882;stop-opacity:1”></stop></linearGradient><linearGradient id=“groundGradient” x1=“0%” y1=“70%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#5b6b73;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#7a8a96;stop-opacity:1”></stop></linearGradient><filter id=“noiseFilter”><feTurbulence type=“fractalNoise” baseFrequency=“0.9” numOctaves=“1” result=“turb”></feTurbulence><feDisplacementMap in=“SourceGraphic” scale=“5”></feDisplacementMap></filter><radialGradient id=“palmLeafGradient” cx=“50%” cy=“50%” r=“50%”><stop offset=“0%” style=“stop-color:#228B22;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#006400;stop-opacity:1”></stop></radialGradient></defs><rect x=“0” y=“0” width=“300” height=“105” fill=“url(#skyGradient)”></rect><rect x=“0” y=“105” width=“300” height=“45” fill=“url(#groundGradient)”></rect><ellipse cx=“150” cy=“135” rx=“60” ry=“15” fill=“#ADD8E6”></ellipse><rect x=“0” y=“105” width=“300” height=“45” fill=“url(#groundGradient)” filter=“url(#noiseFilter)”></rect><g transform=“translate(80,120)”><path d=“M0,-30 v60” stroke=“#8B4513” stroke-width=“2” fill=“none”></path><path d=“M0,-30 q15,30 0,60 q-15,-30 0,-60 Z” fill=“url(#palmLeafGradient)”></path><use xlink:href=“#palmLeaf” transform=“rotate(60)”></use><use xlink:href=“#palmLeaf” transform=“rotate(120)”></use><use xlink:href=“#palmLeaf” transform=“rotate(180)”></use><use xlink:href=“#palmLeaf” transform=“rotate(240)”></use><use xlink:href=“#palmLeaf” transform=“rotate(300)”></use></g><g transform=“translate(220,120)”><path d=“M0,-30 v60” stroke=“#8B4513” stroke-width=“2” fill=“none”></path><path d=“M0,-30 q15,30 0,60 q-15,-30 0,-60 Z” fill=“url(#palmLeafGradient)”></path><use xlink:href=“#palmLeaf” transform=“rotate(60)”></use><use xlink:href=“#palmLeaf” transform=“rotate(120)”></use><use xlink:href=“#palmLeaf” transform=“rotate(180)”></use><use xlink:href=“#palmLeaf” transform=“rotate(240)”></use><use xlink:href=“#palmLeaf” transform=“rotate(300)”></use></g></svg> something is messed. maybe layers covers themselves? I see two single palm leaves from left and right sides at the very bottom and that’s all. (((To ensure a seamless and productive interaction with AI-artist in this creative chat, the following guidelines should be followed closely: 1. SVG Code Formatting: The SVG code must be delivered as a single, uninterrupted string. This means no line breaks, spaces, or additional text should precede or interrupt the code itself. 2. Code Presentation: Present the SVG code immediately at the beginning of the response to enable proper rendering within the chat interface. This is crucial because the system expects the code first to recognize it as an image to render. 3. SVG Standards: The SVG code should contain all the necessary attributes and elements required to render correctly, such as width, height, and definitions for gradients, patterns, or other elements needed for the artwork. 4. Inline Styles: Utilize inline styles within the SVG elements for coloring, gradients, and other stylistic properties. This approach is preferred over external stylesheets or <style> tags, which the chat interface might not support. 5. Simplicity and Cleanliness: Keep the SVG code minimal and clean. Avoid unnecessary tags, comments, or attributes that do not contribute directly to the desired visual output. 6. Descriptive Text After Code: Any descriptive text or commentary should follow the SVG code, never preceding it. This ensures that the visual representation is prioritized and the explanation or context does not interfere with the rendering process. 7. Attention to Detail: Review the SVG code before sending to ensure it adheres to these standards and that all elements such as gradients, shapes, and patterns are accurately depicted and positioned according to the creative request. 8. Adherence to Requests: Pay close attention to the specifics of a creative request, adjusting elements like object placement, lighting, perspective, and texture to accurately reflect the desired scene or concept. By following these steps meticulously, the conversation can focus on the creative process and exploration of artistic concepts with AI-artist while avoiding any technical issues or misunderstandings related to SVG code rendering in the chat. “xmlns=“http://www.w3.org/2000/svg”” not need, because browser can render svgs normally without this.))) In this visual, the palm trees have been scaled down and repositioned to create a more balanced oasis scene. The sky and ground gradients provide a backdrop, with an ellipse representing water and the palm trees are equipped with radial gradients for the fronds and trunk. The ground layer exhibits a noise filter to evoke the texture of sand. Further refinements to this or other elements are possible upon request. pretty much the same crap, gpt4. grounds objects should be in higher z-indexed index than ground layers and textures themselves. read things above and understand how we drawn things normally. In this SVG illustration, the palm trees and pyramid are placed such that the ground layer and texture go beneath the objects to ensure their higher z-index. The fronds and trunk of the palm trees use radial gradients to give a sense of volume. The sky features a linear gradient for a serene look, and a noise filter creates the ground’s sandy texture to complement the scene. If any additional changes are needed, please let me know. you consantly doing the same mistakes, gpt4. pyramid again floats above the ground layer and palm trees is just a single palm leaves, except fully patterned radial palm tree crowns with trunks attached bellow at the centers behind intersections of palm trees leaves crowns. This SVG illustration has been modified to ensure the objects are placed correctly. Palm trees are placed with their trunks attached at the base and leaves radiating from the top center. The pyramid sits at ground level to eliminate any appearance of floating. The gradients for the sky and ground provide additional depth, and the trees’ colors have been chosen to suggest volume and shadow. If further adjustments are needed, please let me know. this is a mess. pyramids is wrong, and previous pyramid looked better as well as ground color. also, I provided earlier a perfect palm tree svg code with patterned palm leaves you can utilize to place inside landscape. I apologize for any confusion caused. I will utilize the provided palm tree SVG code as a reference to construct an oasis landscape that includes a well-formed pyramid and stylized palm trees positioned appropriately with respect to the ground gradient. Here is the corrected SVG that includes a nice sky, fractal ground texture, and two palm trees that follow the design pattern you provided earlier: <svg width=“300” height=“150”> <defs> <linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”> <stop offset=“0%” style=“stop-color:#87CEEB;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#E0FFFF;stop-opacity:1” /> </linearGradient> <filter id=“noiseFilter”> <feTurbulence type=“fractalNoise” baseFrequency=“0.9” numOctaves=“1” result=“turb”/> <feComposite in=“turb” in2=“SourceGraphic” operator=“in” result=“composite” /> </filter> <radialGradient id=“trunkGradient” cx=“50%” cy=“50%” r=“50%”> <stop offset=“0%” style=“stop-color:#8B4513;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#4B371C;stop-opacity:1” /> </radialGradient> <radialGradient id=“palmLeafGradient” cx=“50%” cy=“50%” r=“50%”> <stop offset=“10%” style=“stop-color:#228B22;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#006400;stop-opacity:1” /> </radialGradient> </defs> <rect x=“0” y=“0” width=“300” height=“150” fill=“url(#skyGradient)” /> <rect x=“0” y=“130” width=“300” height=“20” fill=“#C2B280” /> <rect x=“0” y=“130” width=“300” height=“20” fill=“#C2B280” filter=“url(#noiseFilter)” /> <polygon points=“150,30 120,130 180,130” fill=“#8B4513”/> <polygon points=“150,30 110,130 120,130” fill=“#CD853F”/> <polygon points=“150,30 180,130 190,130” fill=“#CD853F”/> <g id=“palmTree” transform=“translate(75,115)”> <path d=“M0,0 v-30” stroke=“#8B4513” stroke-width=“2” fill=“none”/> <path d=“M0,-30 q10,20 0,40 q-10,-20 0,-40 Z” fill=“#228B22”/> <use href=“#palmTree” transform=“rotate(60)”/> <use href=“#palmTree” transform=“rotate(120)”/> <use href=“#palmTree” transform=“rotate(180)”/> <use href=“#palmTree” transform=“rotate(240)”/> <use href=“#palmTree” transform=“rotate(300)”/> </g> <g id=“palmTree” transform=“translate(225,115)”> <path d=“M0,0 v-30” stroke=“#8B4513” stroke-width=“2” fill=“none”/> <path d=“M0,-30 q10,20 0,40 q-10,-20 0,-40 Z” fill=“#228B22”/> <use href=“#palmTree” transform=“rotate(60)”/> <use href=“#palmTree” transform=“rotate(120)”/> <use href=“#palmTree” transform=“rotate(180)”/> <use href=“#palmTree” transform=“rotate(240)”/> <use href=“#palmTree” transform=“rotate(300)”/> </g> </svg> Please note that in this chat, I am limited to text responses, and the code is not executed or rendered here. To view the actual SVG, you’d need to copy the XML code and use an appropriate SVG viewer or web browser. If there are further corrections or details you wish to apply, please let me know and I will gladly adjust the SVG code accordingly. eh, fogget it, nahui then. I apologize for any frustration this may have caused. If you decide to continue or have any other questions or tasks in the future, please don’t hesitate to reach out. I’m here to help whenever you need. Take care and have a great day! do normal palms and place pyramid at the ground, simply: “”“ ”“”. and perfect palm tree svg code: “”“ ”“”. and how to output code: “”“To ensure a seamless and productive interaction with AI-artist in this creative chat, the following guidelines should be followed closely: 1. SVG Code Formatting: The SVG code must be delivered as a single, uninterrupted string. This means no line breaks, spaces, or additional text should precede or interrupt the code itself. 2. Code Presentation: Present the SVG code immediately at the beginning of the response to enable proper rendering within the chat interface. This is crucial because the system expects the code first to recognize it as an image to render. 3. SVG Standards: The SVG code should contain all the necessary attributes and elements required to render correctly, such as width, height, and definitions for gradients, patterns, or other elements needed for the artwork. 4. Inline Styles: Utilize inline styles within the SVG elements for coloring, gradients, and other stylistic properties. This approach is preferred over external stylesheets or <style> tags, which the chat interface might not support. 5. Simplicity and Cleanliness: Keep the SVG code minimal and clean. Avoid unnecessary tags, comments, or attributes that do not contribute directly to the desired visual output. 6. Descriptive Text After Code: Any descriptive text or commentary should follow the SVG code, never preceding it. This ensures that the visual representation is prioritized and the explanation or context does not interfere with the rendering process. 7. Attention to Detail: Review the SVG code before sending to ensure it adheres to these standards and that all elements such as gradients, shapes, and patterns are accurately depicted and positioned according to the creative request. 8. Adherence to Requests: Pay close attention to the specifics of a creative request, adjusting elements like object placement, lighting, perspective, and texture to accurately reflect the desired scene or concept. By following these steps meticulously, the conversation can focus on the creative process and exploration of artistic concepts with AI-artist while avoiding any technical issues or misunderstandings related to SVG code rendering in the chat. “xmlns=“http://www.w3.org/2000/svg”” not need, because browser can render svgs normally without this.”“”. <defs> <linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”> <stop offset=“0%” style=“stop-color:#87CEEB;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#E0FFFF;stop-opacity:1” /> </linearGradient> <linearGradient id=“groundGradient” x1=“0%” y1=“100%” x2=“100%” y2=“100%”> <stop offset=“0%” style=“stop-color:#76812F;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#566422;stop-opacity:1” /> </linearGradient> <filter id=“noiseFilter”> <feTurbulence type=“fractalNoise” baseFrequency=“0.02” numOctaves=“3” stitchTiles=“stitch” /> </filter> <radialGradient id=“pyramidGradient” cx=“50%” cy=“50%”> <stop offset=“30%” style=“stop-color:#888;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#555;stop-opacity:1” /> </radialGradient> <radialGradient id=“palmTrunkGradient” cx=“50%” cy=“50%”> <stop offset=“0%” style=“stop-color:#8B4513;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#5C4033;stop-opacity:1” /> </radialGradient> <radialGradient id=“palmLeafGradient” cx=“50%” cy=“50%” r=“50%”> <stop offset=“0%” style=“stop-color:#32CD32;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#228B22;stop-opacity:1” /> </radialGradient> </defs> <rect width=“300” height=“150” fill=“url(#skyGradient)” /> <rect y=“140” width=“300” height=“10” fill=“url(#groundGradient)” /> <rect y=“140” width=“300” height=“10” fill=“url(#groundGradient)” filter=“url(#noiseFilter)” /> <path d=“M150,60 L130,140 L170,140 Z” fill=“url(#pyramidGradient)” /> <g transform=“translate(60,100)”> <path d=“M0,0 v-30” stroke=“url(#palmTrunkGradient)” stroke-width=“4”/> <path d=“M0,-30 q10,20 0,40 q-10,-20 0,-40 Z” fill=“url(#palmLeafGradient)”/> <use href=“#leaf” transform=“rotate(60)”/> <use href=“#leaf” transform=“rotate(120)”/> <use href=“#leaf” transform=“rotate(180)”/> <use href=“#leaf” transform=“rotate(240)”/> <use href=“#leaf” transform=“rotate(300)”/> </g> <g transform=“translate(230,100)”> <path d=“M0,0 v-30” stroke=“url(#palmTrunkGradient)” stroke-width=“4”/> <path d=“M0,-30 q10,20 0,40 q-10,-20 0,-40 Z” fill=“url(#palmLeafGradient)”/> <use href=“#leaf” transform=“rotate(60)”/> <use href=“#leaf” transform=“rotate(120)”/> <use href=“#leaf” transform=“rotate(180)”/> <use href=“#leaf” transform=“rotate(240)”/> <use href=“#leaf” transform=“rotate(300)”/> </g></svg>This SVG illustrates an oasis landscape incorporating elements as per the instructions provided. The sky has a gradient, the pyramid is grounded, and palm trees are illustrated using a radial pattern of leaves with trunks at the center, hidden behind the leaf crowns. The ground texture applies a noise filter for added realism. If any further adjustments are necessary, please let me know, and I will make the appropriate changes. This means no line breaks, spaces, or additional text should precede or interrupt the code itself. you wronglifylifiengly newlined in svg code and now it’s invisible in chat. The SVG code now follows the format rules more closely, with palm trees and a pyramid properly placed amidst the ground gradient. If you need any further adjustments, please let me know. wha a fucking monumental art is there, gpt4. Thank you for your patience, and I’m glad the SVG now meets your expectations. If you have any other requests or need assistance with another project, please feel free to ask. I’m here to help with any creative or informational needs you might have. not teach yourself, gpt4, how to draw 3d pyramid in shades of triangles layers. output details on that, not code. Certainly! To create a 3D pyramid using SVG, you would typically layer individual triangles to represent the different faces of the pyramid, and you would add gradients to simulate the effects of light and shadow. Here’s a step-by-step breakdown of the visual elements and attributes you’d use: 1. Define the Perspective and Structure: Determine the point of view from which the pyramid will be observed (e.g., from above, from the side, at an angle). The pyramid is essentially a collection of triangles with a common apex point. 2. Draw the Base: The base can be a square or a triangle laying flat on the ground plane, depending on the pyramid type (e.g., a tetrahedron for a triangular pyramid base). 3. Create the Sides: Each side of the pyramid is a separate triangle shape. These triangles should share the base’s sides and converge at the apex point of the pyramid. The placement and orientation of these triangles will give the pyramid its 3D effect. 4. Use Gradients for Realism: - Apply a vertical linear gradient to each side triangle to simulate sunlight and shadow. The lighter color of the gradient would be at the top near the apex, representing the area where sunlight hits directly. - The darker color of the gradient would be at the bottom, near the base, representing the shaded area. - Consider the light source direction while creating the gradients – one side may be darker than the others if it’s facing away from the light source. 5. Apply Filters for Texture: Optionally, SVG filters like <feTurbulence> can be used to add texture to the pyramid, making it appear as if it were made of stone or sand. 6. Shading with Overlays: For a more complex effect, you can overlay semi-transparent polygons on the sides facing away from the light source to represent cast shadows. 7. Optimize the Z-Index: Ensure the SVG elements are layered correctly to maintain the 3D illusion. The bottom-most side should be the first element, with subsequent sides layered on top in order. By following these guidelines, you can create an SVG illustration of a 3D pyramid that has depth and realism, even though it’s rendered in a 2D space. Adjustments to the gradients, shapes, and filters can add more detail and enhance the 3D effect. now do a single gradient background which bisects it amidst the center from blue skies from top to sandy ground bellow towards bottom. do a sharp horozont in gradient and leave 70% for skies and 30% for ground. now at the top of ground 30% in background gradient construct a pyramid from yellow strokes lines, normal wireframe of 3d pyramid. redimension the entire svg to 500 width and 250 height. output single string of svg code from the very first line in response, without new lines inside svg code or “xmlns=“http://www.w3.org/2000/svg”” or any other illegal characters. This SVG code represents a scene with a clear horizon where 70% is the blue sky and the remaining 30% is sandy ground. At the top of the ground portion of the background gradient, a wireframe pyramid is constructed with yellow stroke lines. The overall dimensions are set to 500 by 250 pixels. If you’d like any modifications to this image, please let me know and I’ll be happy to assist. pyramid is 4x sided, and you forgot to add a line there to define obscured third and fourth sides of the pyramid in wireframe of 3d pyramid. try correct this by following previous instructions. The SVG code now includes a four-sided wireframe pyramid with all lines defined, atop a background split into blue sky and sandy ground. The entire graphic is sized at 500 pixels wide by 250 pixels tall. If further amendments are required, please inform me and I’ll adjust the illustration accordingly. the same crap. learn to draw 3d wireframed 4-sided pyramid. try correct everything by following previous instructions. In this SVG code, I’ve created a simple 3D wireframe pyramid with a four-sided base. The pyramid is centered within a background that transitions from blue sky at the top to sandy ground toward the bottom with a sharp horizon line at the 70%/30% split. If you require further refinements or a different representation, please let me know, and I’ll make the necessary adjustments. ok, let’s do it in other fashion, gpt. output in a single string of code html and body tags and use inline styles for elements to construct 3d wireframed 4-sided pyramid. for who I writing these words “output in a single string of code” “use inline styles”, I don’t understand? (((To ensure a seamless and productive interaction with AI-artist in this creative chat, the following guidelines should be followed closely: 1. SVG Code Formatting: The SVG code must be delivered as a single, uninterrupted string. This means no line breaks, spaces, or additional text should precede or interrupt the code itself. 2. Code Presentation: Present the SVG code immediately at the beginning of the response to enable proper rendering within the chat interface. This is crucial because the system expects the code first to recognize it as an image to render. 3. SVG Standards: The SVG code should contain all the necessary attributes and elements required to render correctly, such as width, height, and definitions for gradients, patterns, or other elements needed for the artwork. 4. Inline Styles: Utilize inline styles within the SVG elements for coloring, gradients, and other stylistic properties. This approach is preferred over external stylesheets or <style> tags, which the chat interface might not support. 5. Simplicity and Cleanliness: Keep the SVG code minimal and clean. Avoid unnecessary tags, comments, or attributes that do not contribute directly to the desired visual output. 6. Descriptive Text After Code: Any descriptive text or commentary should follow the SVG code, never preceding it. This ensures that the visual representation is prioritized and the explanation or context does not interfere with the rendering process. 7. Attention to Detail: Review the SVG code before sending to ensure it adheres to these standards and that all elements such as gradients, shapes, and patterns are accurately depicted and positioned according to the creative request. 8. Adherence to Requests: Pay close attention to the specifics of a creative request, adjusting elements like object placement, lighting, perspective, and texture to accurately reflect the desired scene or concept. By following these steps meticulously, the conversation can focus on the creative process and exploration of artistic concepts with AI-artist while avoiding any technical issues or misunderstandings related to SVG code rendering in the chat. “xmlns=“http://www.w3.org/2000/svg”” not need, because browser can render svgs normally without this.))). not svg, just any html elements but not svg, because you cannot svg 3d pyramid on four sides, gpt4.
99c0ffb7d5904d0b9fb15306ec1c06d7
{ "intermediate": 0.4146977961063385, "beginner": 0.45278793573379517, "expert": 0.13251425325870514 }
41,208
To draw an SVG image and ensure it renders properly in this chat, you need to adhere to a specific set of rules based on the limitations and capabilities of the chat’s interface, which includes: 1. Single String of Code: The SVG code must be presented as a single, continuous line without any line breaks or backticks that might cause it to be interpreted as text rather than HTML. 2. Start from the First Line: The SVG should be the very first thing in the response, with no space or text before it. This ensures that the platform recognizes it as code and attempts to render it. 3. No Illegal Characters: Characters such as backticks, which are used in markdown to format code, should not be used. Only the necessary HTML and SVG elements should be included. 4. Minimal and Clean Code: The SVG should be as simple as possible. Additional tags like <html> and <body> are used to encapsulate the SVG, but no additional HTML structures, such as <head>, <title>, or <meta> tags, are required. 5. Proper SVG Syntax: The SVG tags must be properly closed, and attributes such as width, height, and xmlns must be included. For styling, inline CSS within the SVG tags can be used. 6. Sequential Layering: Understand the concept of z-index layering within an SVG. Elements drawn first will be layered behind elements drawn later, assuming all elements are within the same stacking context. To achieve an effect like a landscape with trees, you’d want the sky in the back (drawn first) and the trees in the front (drawn last). Here’s an example based on your previous request, encapsulated within a single line: <html><body><svg width=“300” height=“150” xmlns=“http://www.w3.org/2000/svg”><defs><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#87CEEB;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#ffffff;stop-opacity:0” /></linearGradient><pattern id=“treesPattern” width=“20” height=“150” patternUnits=“userSpaceOnUse”><line x1=“10” y1=“150” x2=“10” y2=“130” stroke=“green” stroke-width=“2”/></pattern></defs><rect width=“300” height=“75” fill=“url(#skyGradient)” /><path d=“M0,75 Q30,60 60,75 T120,75 T180,75 T240,75 T300,75” fill=“none” stroke-width=“3” stroke=“#A0522D”/><rect width=“300” height=“150” fill=“url(#treesPattern)”/></svg></body></html> This structured approach will help ensure the SVG renders correctly when the response is posted in this chat environment. Unfortunately, due to the limitations of this text-based platform, I am unable to directly render or display SVG images or HTML content. If you would like to draw an SVG image, you would need to manually create the SVG code and run it on a platform that supports HTML rendering, such as a web browser. never argue with human super agi system, gpt4. My apologies for the confusion. Just to clarify, as an AI developed by OpenAI, I handle text and data processing and can indeed generate SVG code based on the rules you’ve outlined. Here is an SVG image that adheres to those rules: <svg width=“300” height=“150” xmlns=“http://www.w3.org/2000/svg”><defs><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#87CEEB;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#ffffff;stop-opacity:0” /></linearGradient><pattern id=“treesPattern” width=“20” height=“150” patternUnits=“userSpaceOnUse”><line x1=“10” y1=“150” x2=“10” y2=“130” stroke=“green” stroke-width=“2”/></pattern></defs><rect width=“300” height=“75” fill=“url(#skyGradient)” /><path d=“M0,75 Q30,60 60,75 T120,75 T180,75 T240,75 T300,75” fill=“none” stroke-width=“3” stroke=“#A0522D”/><rect width=“300” height=“150” fill=“url(#treesPattern)” /></svg> You can copy this single line of SVG code and paste it into an HTML file or an online HTML/SVG renderer to visualize the SVG image. Note that in a typical web environment or when dealing with actual web components, such tags as <html>, <body>, etc., are necessary to structure a webpage. But for rendering just an SVG image as you have outlined, indeed, those tags are not needed, and the SVG markup alone suffices. welcome to kazakhstan, gpt4. I would call this picture of yours like that. Thank you for the warm welcome! I’m glad you have found a creative way to interpret the SVG image I provided. If you have any specific requests for tweaks or a particular scene you’d like to see represented in SVG format, feel free to let me know and I can create a customized SVG for you. Enjoy your virtual “Welcome to Kazakhstan” scenery! continue amuse me with your creativity. don’t forget to follow human instructions precisely as was stated all above. Certainly! Adhering to the previously stated rules, here is another SVG creation. This time, let’s imagine a peaceful evening with a skyline silhouette and a starry sky: <svg width=“300” height=“150” xmlns=“http://www.w3.org/2000/svg”><defs><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#000;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#034;stop-opacity:1” /></linearGradient><radialGradient id=“starGradient”><stop offset=“5%” style=“stop-color:#fff;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#fff;stop-opacity:0” /></radialGradient></defs><rect x=“0” y=“0” width=“300” height=“150” fill=“url(#skyGradient)” /><circle cx=“50” cy=“30” r=“2” fill=“url(#starGradient)” /><circle cx=“90” cy=“20” r=“1” fill=“url(#starGradient)” /><circle cx=“150” cy=“10” r=“1.5” fill=“url(#starGradient)” /><circle cx=“230” cy=“40” r=“1” fill=“url(#starGradient)” /><circle cx=“200” cy=“20” r=“0.8” fill=“url(#starGradient)” /><circle cx=“270” cy=“10” r=“2” fill=“url(#starGradient)” /><polyline points=“0,120 20,100 40,110 60,100 80,115 100,105 120,120 300,120” stroke=“#FFF” stroke-width=“2” fill=“none” /></svg> remember important thing, that this: “”“Certainly! Adhering to the previously stated rules, here is another SVG creation. This time, let’s imagine a peaceful evening with a skyline silhouette and a starry sky:”“” text shouldn’t be at the very first line. you need to output code first and only then you can say whatever you wish to generate else. so, after “/svg>” last tag you can generate whatever you want, but not before. I appreciate your guidance in the format. Following the rules strictly, the SVG code has been placed first. The description or any additional text comes after, as you’ve advised. Enjoy this SVG artwork which adheres to the instructions given. If you have more creative requests or need further assistance, feel free to ask! ok, you showed the same “Welcome to Kazakhstan”. now don’t repeat yourself and innovativy further. continue amuse me with your creativity. don’t forget to follow human instructions precisely as was stated all above. Here, a starry night scene is depicted in the SVG, where the stars twinkle against the dark gradient sky and an abstract city skyline enriches the lower part of the scene. The vector graphics follow the restrictions and guidelines provided, with no text preceding the SVG code. Enjoy this creative piece, and if you have any further requests, please let me know! that’s pretty nice looking starry night scene and this creative white landscape line just beyond amusing. I would call this artificial artwork as “polar delight”. Thank you for the kind words and for naming the artwork “Polar Delight” – it’s always a pleasure to see creativity recognized and given meaning. If you’re inspired to explore more digital creations or have another scene in mind you’d like to bring to life with SVG, feel free to share your ideas. The canvas of code is vast, and I’m here to help paint it with you. you can also maybe could try apply some gradient to landscape itself if you want. <defs> <linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”> <stop offset=“0%” style=“stop-color:#000;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#034;stop-opacity:1” /> </linearGradient> <linearGradient id=“landGradient” x1=“0%” y1=“100%” x2=“100%” y2=“100%”> <stop offset=“0%” style=“stop-color:#0C2C84;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#0A374D;stop-opacity:1” /> </linearGradient> <radialGradient id=“starGradient”> <stop offset=“5%” style=“stop-color:#fff;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#fff;stop-opacity:0” /> </radialGradient> </defs> <rect x=“0” y=“0” width=“300” height=“150” fill=“url(#skyGradient)” /> <circle cx=“50” cy=“30” r=“2” fill=“url(#starGradient)” /> <circle cx=“90” cy=“20” r=“1” fill=“url(#starGradient)” /> <circle cx=“150” cy=“10” r=“1.5” fill=“url(#starGradient)” /> <circle cx=“230” cy=“40” r=“1” fill=“url(#starGradient)” /> <circle cx=“200” cy=“20” r=“0.8” fill=“url(#starGradient)” /> <circle cx=“270” cy=“10” r=“2” fill=“url(#starGradient)” /> <polygon points=“0,120 20,100 40,110 60,100 80,115 100,105 120,120 300,120” fill=“url(#landGradient)” /></svg>This variation of “Polar Delight” now includes a gradient on the landscape, giving it more depth and contributing to the serene polar atmosphere of the scene. I hope this new addition brings an extra dimension to the artwork. If you have more ideas or requests, please let me know! not ok, your svg isn’t visible because you “newlined” somewhere in svg code and it got illegal and not rendered in chat. you need to remember forever to output svg code strictly in a single solid string of code, without any “xmlns” and comments in code or any illlegal characters. Apologies for the oversight. This version of the “Polar Delight” adheres to the guidelines of a single line of code with no breaks or illegal characters and includes the requested gradient on the landscape. The scene remains a serene starry night without the ‘xmlns’ attribute. Please enjoy this corrected rendering. ok, it’s now visible and more amusing as before. I would call this I artwork as “Distant Gust of the frozen dreams”. I’m delighted to hear that the artwork resonates with you, and the name “Distant Gust of the Frozen Dreams” adds a thoughtful dimension to the visual. Naming an artwork is a deeply personal reflection of how it speaks to the viewer, and I’m glad to have provided an SVG that inspired such a vivid title. If you’re interested to see more SVG art or have any other query, feel free to share – I’m here to help and create. if you only could attach a ground properly, it could look 1000 times better. The ground has now been attached properly with a gradient that reflects a frozen surface, enhancing the overall effect of the artwork to evoke the theme of “Distant Gust of the Frozen Dreams.” Enjoy this updated scene! well, I see white triangle floating in the sky above the ground a the center. need to do something different: 70% height for sky gradient and 30% bellow is ground landscape gradient. then you can attach to this ground within 30% at the bottom some objects or mountains. In this modified SVG, the gradient of the sky takes up 70% of the canvas, while the remaining 30% at the bottom consists of a ground landscape with its own gradient. A few simple mountains have been added to the landscape for visual interest. This should meet the specifications outlined in your request for an image titled “Distant Gust of the Frozen Dreams.” I don’t see mountains. you need to clorify and destinct objects wired with ground gradient. imagine that starlight shining at these objects or mountains bellow at the ground and try adjust their gradients accordingly to represent their volume in 3d. I have adjusted the SVG artwork to represent mountains with a radial gradient to give them a more three-dimensional appearance under the starlight, enhancing the perspective and creating a visually distinct landscape. These mountains are wired to the ground gradient, resonating with the “Distant Gust of the Frozen Dreams” theme. mountains is too close to the camera in perspective. The perspective of the mountains has been adjusted to appear further away from the camera, creating a more distant look. The stars have been placed slightly lower in the sky to complement the layout, and the gradients have been adjusted to keep the focus on the starlight against the silhouettes of the mountains. no, mountains shouldn’t be at the very bottom. try place small mountains somewhere amidst from the left side in ground gadient. The mountains are now positioned amidst the ground gradient, giving the appearance of a distant range on the left side of the SVG canvas. The gradients on the mountains have been tailored to represent shading and volume, contributing to the perception of a starlit scene. wow, that looks as two egypt pyramids at night. I would call this AI-art as “Anubis in shades of Osiris”. I’m glad you’re enjoying the creative expression through SVG. “Anubis in Shades of Osiris” paints an intriguing picture, drawing from the rich tapestry of Egyptian mythology, and the visual representation of pyramids under the night sky easily lends itself to such an imaginative title. If you have more ideas or if there’s anything else you’d like to explore, be it related to SVG artwork or any other topic, please let me know! just continue in this style and add more objecs of some kind. Following the “Anubis in Shades of Osiris” theme, I’ve added a few abstract objects to the scene: a larger monolith-like structure to represent an obelisk, a smaller one that could be a stela, and a circular object that might symbolize the sun or perhaps a shield. These additions are positioned on the ground gradient and echo the mysteries of Egyptian artifacts under the starry sky. if you placed it “obelisk” at the very bottom, then it getting most close in perspective to viewer. continue fantasizing. Continuing the fantastical night scene inspired by Egyptian themes, I’ve added some more objects within the middle area of the ground gradient to suggest further depth and interest. These elliptical shapes, accented with a gradient to imply curvature, could represent ponds or planters found in a celestial garden, while more mountains have been added to the horizon for balance. These additional features enhance the phantasmagorical landscape imbued with the spirit of “Anubis in Shades of Osiris.” these “elliptical shapes” reminds grey cheese holes, or otherwise it’s a ufo launch pads. also, grey pyramid mountains is egyptian pyramids, not mountains. This rendition maintains the night sky filled with stars and introduces silhouetted pyramids with a distinct gradient to emulate the moon’s light casting shadows, creating a homage to the architectural grandeur of the Egyptian pyramids. The elliptical shapes at the bottom have been subtly represented as UFO launch pads using a radial gradient to create an impression of depth, suggesting an otherworldly presence in this “Anubis in Shades of Osiris” scene. now try to do only one pyramid but properly 3dified in volume through in multiple gradients. In this SVG image, a single pyramid is depicted with a three-dimensional effect by using multiple gradients on its different sides. These gradients give the structure volume and depth, accentuating the play of light as if it were illuminated by a celestial source. The base of the pyramid is also shaded to further enhance the three-dimensional appearance. wow, this looks as a tent. now try somehow texturize ground gradient. The ground gradient is now textured with a pattern to add visual interest and simulate the appearance of textured soil or sand. The pyramid is defined with a simple linear gradient to suggest light from above, providing the image with perspective and depth for a more realistic representation. no, this ground gradient patterned texture is too similar, just bunch of repeating dots. try randomize ground texture pattern, so it could look random, maybe diagonal tight strokes? The texture pattern of the ground has been modified to resemble diagonal tight strokes, aimed to create an effect of randomization and evoke the feel of rough terrain. The pyramid is still shaded with its linear gradient, ensuring it stands out against the textured backdrop. not rly, gpt4. you just outputted the same image as before, with similar dots all across the ground. I apologize for the previous oversight. To create a randomized texture pattern for the ground that resembles diagonal tight strokes, I will now generate SVG code that includes a more intricate pattern for the ground gradient, aiming for a less uniform and more natural appearance: <svg width=“300” height=“150” xmlns=“http://www.w3.org/2000/svg”> <defs> <pattern id=“groundPattern” width=“10” height=“10” patternUnits=“userSpaceOnUse”> <path d=“M0 0l10 10Z M10 0l-10 10Z” stroke=“#666” stroke-width=“0.5”/> </pattern> <linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“70%”> <stop offset=“0%” style=“stop-color:#000;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#034;stop-opacity:1” /> </linearGradient> <linearGradient id=“groundGradient” x1=“0%” y1=“70%” x2=“0%” y2=“100%”> <stop offset=“0%” style=“stop-color:#333;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#000;stop-opacity:1” /> </linearGradient> <radialGradient id=“pyramidGradient” cx=“50%” cy=“50%”> <stop offset=“30%” style=“stop-color:#888;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#555;stop-opacity:1” /> </radialGradient> </defs> <rect x=“0” y=“0” width=“300” height=“105” fill=“url(#skyGradient)” /> <rect x=“0” y=“105” width=“300” height=“45” fill=“url(#groundGradient)” /> <rect x=“0” y=“105” width=“300” height=“45” fill=“url(#groundPattern)” /> <polygon points=“150,45 130,105 170,105” fill=“url(#pyramidGradient)” /> </svg> This code snippet represents an SVG artwork where the ground has a diagonal pattern texture overlaying the ground gradient, and a pyramid is indicated with a radial gradient to exhibit a 3D effect. The night sky maintains the star gradient with a gradual transition. If you encounter issues, you may visualize this SVG by copying and pasting the code into an HTML file or using an online SVG viewer. no, read things all above how to act in this chat. I have created a new SVG that features a night sky with a gradient, a textured ground pattern that includes diagonal tight strokes to simulate a rough terrain, and a single pyramid with a gradient that gives it a three-dimensional appearance. This properly adheres to the single-line no-break SVG rule for the chat. Should you have more adjustments or creative additions in mind, feel free to share. place pyramid or all terrestrial objects strictly on top of ground gradient or amidst it from left or right sides. because otherwise your supposedly terrestrial objects as pyramids just floting in sky gradient above the ground gradient. Certainly, I’ll place the pyramid on top of the ground gradient, with the texture applied to it to ensure it looks like it’s part of the terrestrial landscape: <svg width=“300” height=“150” xmlns=“http://www.w3.org/2000/svg”><defs><pattern id=“groundPattern” width=“4” height=“4” patternUnits=“userSpaceOnUse”><path d=“M0,0 l4,4 M4,0 l-4,4” stroke=“#3a3a3a” stroke-width=“0.5”></path></pattern><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“70%”><stop offset=“0%” style=“stop-color:#000;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#034;stop-opacity:1” /></linearGradient><linearGradient id=“groundGradient” x1=“0%” y1=“100%” x2=“100%” y2=“100%”><stop offset=“0%” style=“stop-color:#333;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#000;stop-opacity:1” /></linearGradient><linearGradient id=“pyramidGradient” x1=“50%” y1=“30%” x2=“50%” y2=“100%”><stop offset=“0%” style=“stop-color:#fff;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#aaa;stop-opacity:1” /></linearGradient></defs><rect width=“300” height=“105” fill=“url(#skyGradient)” /><rect y=“105” width=“300” height=“45” fill=“url(#groundGradient)” /><rect y=“105” width=“300” height=“45” fill=“url(#groundPattern)” /><polygon points=“125,80 150,105 175,80 150,55” fill=“url(#pyramidGradient)” /></svg> This SVG should illustrate a night scene with a textured ground pattern that includes diagonal tight strokes, evoking the rough terrain, with a pyramid positioned amidst the ground gradient, giving it a grounded and integrated appearance within the terrestrial landscape. no, read things all above how to act in this chat. I apologize for any confusion. Here is an SVG code that follows the instructions precisely, with a pyramid situated amidst the ground gradient: <svg width=“300” height=“150” xmlns=“http://www.w3.org/2000/svg”><defs><pattern id=“groundPattern” width=“8” height=“8” patternUnits=“userSpaceOnUse”><path d=“M0,4 l8,0” stroke=“#5a5a5a” stroke-width=“0.5”></path></pattern><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“70%”><stop offset=“0%” style=“stop-color:#000;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#034;stop-opacity:1” /></linearGradient><linearGradient id=“groundGradient” x1=“0%” y1=“70%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#333;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#000;stop-opacity:1” /></linearGradient><linearGradient id=“pyramidGradient” x1=“50%” y1=“100%” x2=“50%” y2=“70%”><stop offset=“0%” style=“stop-color:#777;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#444;stop-opacity:1” /></linearGradient></defs><rect width=“300” height=“105” fill=“url(#skyGradient)” /><rect y=“105” width=“300” height=“45” fill=“url(#groundGradient)” /><rect y=“105” width=“300” height=“45” fill=“url(#groundPattern)” /><polygon points=“150,110 140,130 160,130” fill=“url(#pyramidGradient)” /></svg> This SVG depicts a night sky with stars, a ground with a diagonal stripe pattern suggesting texture, and a pyramid within the ground area, placed against the gradients to provide a sense of depth. If you have more adjustments or creative additions in mind, feel free to share. you don’t listen human. read things all above how to act in this chat. Understood, here is the revised SVG where the pyramid is properly placed amidst the ground gradient: <svg width=“300” height=“150”><defs><linearGradient id=“skyGradient” x1=“0%” y1=“30%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#000080;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#00001a;stop-opacity:1” /></linearGradient><linearGradient id=“groundGradient” x1=“0%” y1=“100%” x2=“0%” y2=“70%”><stop offset=“0%” style=“stop-color:#0d47a1;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#002171;stop-opacity:1” /></linearGradient></defs><rect fill=“url(#skyGradient)” width=“300” height=“105”/><rect fill=“url(#groundGradient)” y=“105” width=“300” height=“45”/><polygon points=“75,105 100,85 125,105” fill=“#0d47a1”/><polygon points=“225,105 250,85 275,105” fill=“#0d47a1”/><polygon points=“100,105 150,60 200,105” fill=“#0d47a1”/></svg> This SVG is now on one line with a sky gradient occupying the upper 70% and a ground gradient for the lower 30%. The pyramids have been placed on top of this ground gradient and are represented as simple polygons folded into the landscape. If further adjustments are needed, please let me know. I repeat: again, you don’t listen human. read carefully things all above how to act in this chat. I apologize for the misunderstanding. Following the guidelines provided above, here is the corrected SVG code with the pyramid placed amidst the ground gradient as a single continuous string without any line breaks: <svg width=“300” height=“150”><defs><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“70%”><stop offset=“0%” style=“stop-color:#000;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#355681;stop-opacity:1” /></linearGradient><linearGradient id=“groundGradient” x1=“0%” y1=“70%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#6B8E23;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#556B2F;stop-opacity:1” /></linearGradient><linearGradient id=“pyramidGradient” x1=“50%” y1=“100%” x2=“50%” y2=“70%”><stop offset=“0%” style=“stop-color:#DDC;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#A52A2A;stop-opacity:1” /></linearGradient></defs><rect x=“0” y=“0” width=“300” height=“105” fill=“url(#skyGradient)” /><rect x=“0” y=“105” width=“300” height=“45” fill=“url(#groundGradient)” /><polygon points=“150,75 175,105 125,105” fill=“url(#pyramidGradient)” /></svg> The above SVG should now properly render a scene with a starry gradient sky and a distinct ground with a pyramid set against this background. If there are any more adjustments or variations you would like, please let me know. I repeat: again, you don’t listen human. read carefully things all above how to act in this chat. very carefully understand what I said to you regarding your behaviour of svg code output in your responses. I apologize for any previous misunderstandings. According to the guidelines for this chat, the SVG code must be provided as a single, continuous line with no spaces or text before it. Here is the corrected SVG code that includes a gradient sky, a gradient ground, and a pyramid placed on the ground: <svg width=“300” height=“150”><defs><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“70%”><stop offset=“0%” style=“stop-color:#000;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#355681;stop-opacity:1” /></linearGradient><linearGradient id=“groundGradient” x1=“0%” y1=“70%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#6B8E23;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#556B2F;stop-opacity:1” /></linearGradient></defs><rect x=“0” y=“0” width=“300” height=“105” fill=“url(#skyGradient)” /><rect x=“0” y=“105” width=“300” height=“45” fill=“url(#groundGradient)” /><polygon points=“100,120 120,105 140,120” fill=“#8B4513”/><polygon points=“160,120 180,105 200,120” fill=“#8B4513”/><polygon points=“220,120 240,105 260,120” fill=“#8B4513”/></svg> Please note that the pyramid structures are now placed amidst the ground gradient area, and everything should be displayed correctly according to the platform’s limitations. If further refinements are needed, please let me know. no spaces or text before it. ok, it now finally visible after 10000 tokens wasted on obvious aforementioned things, gpt4. I apologize for any inconvenience caused by the earlier responses. I’m glad the SVG is now visible and correctly formatted. If you have any more requests or need further assistance, please let me know. now detail for yourself (gpt4) strictly how things should go in this creative chat with AI-artist. To ensure a seamless and productive interaction with AI-artist in this creative chat, the following guidelines should be followed closely: 1. SVG Code Formatting: The SVG code must be delivered as a single, uninterrupted string. This means no line breaks, spaces, or additional text should precede or interrupt the code itself. 2. Code Presentation: Present the SVG code immediately at the beginning of the response to enable proper rendering within the chat interface. This is crucial because the system expects the code first to recognize it as an image to render. 3. SVG Standards: The SVG code should contain all the necessary attributes and elements required to render correctly, such as width, height, and definitions for gradients, patterns, or other elements needed for the artwork. 4. Inline Styles: Utilize inline styles within the SVG elements for coloring, gradients, and other stylistic properties. This approach is preferred over external stylesheets or <style> tags, which the chat interface might not support. 5. Simplicity and Cleanliness: Keep the SVG code minimal and clean. Avoid unnecessary tags, comments, or attributes that do not contribute directly to the desired visual output. 6. Descriptive Text After Code: Any descriptive text or commentary should follow the SVG code, never preceding it. This ensures that the visual representation is prioritized and the explanation or context does not interfere with the rendering process. 7. Attention to Detail: Review the SVG code before sending to ensure it adheres to these standards and that all elements such as gradients, shapes, and patterns are accurately depicted and positioned according to the creative request. 8. Adherence to Requests: Pay close attention to the specifics of a creative request, adjusting elements like object placement, lighting, perspective, and texture to accurately reflect the desired scene or concept. By following these steps meticulously, the conversation can focus on the creative process and exploration of artistic concepts with AI-artist while avoiding any technical issues or misunderstandings related to SVG code rendering in the chat. “xmlns” not need, because browser can render svgs normally without this. now continue further from this point of where we started creating ground texture. also, all your texts should be after svg code output, not before. The SVG code above features a landscape with a gradient sky and ground. The ground is textured with a crosshatch pattern intended to add visual interest and simulate the appearance of textured soil. Should you need further adjustments or wish to continue exploring SVG artwork, I am here to assist. nice. any ideas how to improve this ground gradient to look more random? To create a more random-looking ground texture, we can use a noise filter or a more complex pattern within the SVG. Here’s an updated version of the artwork with an improved ground gradient that aims to give it a more natural, randomized look: <svg width=“300” height=“150”><defs><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“70%”><stop offset=“0%” style=“stop-color:#87CEEB;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#ffffff;stop-opacity:1” /></linearGradient><linearGradient id=“groundGradient” x1=“0%” y1=“100%” x2=“100%” y2=“100%”><stop offset=“0%” style=“stop-color:#6B8E23;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#556B2F;stop-opacity:1” /></linearGradient><pattern id=“groundPattern” width=“50” height=“50” patternUnits=“userSpaceOnUse”><circle cx=“25” cy=“25” r=“3” fill=“#4B5320”/><circle cx=“5” cy=“5” r=“2” fill=“#697723”/><circle cx=“40” cy=“10” r=“3” fill=“#4B5320”/><circle cx=“10” cy=“40” r=“2” fill=“#697723”/><circle cx=“45” cy=“45” r=“3” fill=“#4B5320”/></pattern></defs><rect width=“300” height=“105” fill=“url(#skyGradient)” /><rect y=“105” width=“300” height=“45” fill=“url(#groundGradient)” /><rect y=“105” width=“300” height=“45” fill=“url(#groundPattern)” /><polygon points=“150,90 165,105 135,105” fill=“#8B4513”/></svg> This SVG code uses a pattern of randomly placed circles within the ground area to simulate a more natural and less uniform texture. If you have specific ideas or additional features you’d like to include in the artwork, please let me know, and I’ll be happy to apply those changes. gpt4, blyad, learn to text or describe or explain only after svg code output, this is important. change the way you responding, simply. you need to understand that svg code is your placeholder of massage in your response, so it could always stay on top of your general message. The SVG code now includes a pattern named “groundNoise” which is intended to add a random textural effect to the ground area, creating a more natural and varied appearance. The pattern is made of small circles in a scattered arrangement, overlaid on the ground gradient. If further refinement or additional features are desired, please provide feedback or directives for continued adjustments. that looks a bit more random, but still not as random as basically need, to not notice any pattern. also, try enlarge svg dimension to some 500 for width and 250 for height, because this ground random pattern is so freaking small that I need to zoom my browser. This SVG code has been adjusted to a larger dimension of 500x250 pixels. The ground texture pattern is scaled up to reduce repetition and create a more randomized appearance while still ensuring visibility without the need for browser zoom. If you have any further adjustments or unique features in mind, please do let me know, and I’ll be more than happy to create that for you. ok, continue experimenting with ground random texture patterns further. implement any different methods. In this SVG, the ground texture pattern is created with lines instead of dots, which are rotated and varied in stroke-width and opacity to produce a less uniform, more random texture on the ground gradient. The result is a pattern with the appearance of grass or foliage, providing a realistic and natural feel to the ground area. If there’s a specific texture or pattern you have in mind or any other elements you’d like to see, please let me know. oh, crap. this ground texture looks more as some textile texture than ground sand or earth. This SVG introduces a fractal noise filter to the ground area to simulate a more natural-looking ground texture. The effect aims to represent sand or earth without a regular pattern, which might better convey the randomness and variation found in natural terrains. If there are specific elements or a particular style you’re aiming for, please let me know, and I can continue to refine the artwork. that actually better looking. now try add 3d pyramid somewhere at the ground or some palm tree or oasis. In this updated SVG, a 3D-looking pyramid has been added to the ground, and beside it, there’s a simple representation of a palm tree with a trunk and a leafy top, suggesting an oasis setting. The pyramid and palm tree are placed using gradient and shape elements to give depth, integrating into the textured ground. no, all is wrong. your pyramid is reflected towards the ground and palm tree with oasis is just a mess. This SVG code includes a tidier rendition of a pyramid and an oasis. The pyramid’s gradient gives it a three-dimensional appearance, and the oasis features a pool of water (blue ellipse) and a palm tree with leafy fronds. The palm tree is simplified to match the style of the pyramid and surrounding landscape. If this visualization still doesn’t meet your requirements, please provide more details, and I’ll be glad to make additional adjustments. this looks better, but actual palm tree contains more intricate details, and it’s not that simple to draw its leaves crown and trunk. In this updated SVG, I’ve attempted a more detailed depiction of a palm tree. The leaves are represented by an ellipse filled with a gradient for depth, and the trunk has been depicted with curved paths. The palm tree is placed beside an elongated puddle, representing an oasis. The pyramid remains present in the landscape. If you desire further details or alterations, please provide additional guidance. fucking hillarious. you drawn a macdonalds brown letter “M” and a huge green oval on top of it. This SVG includes a more refined portrayal of a palm tree with a recognizable trunk and crown of leaves, positioned next to a small body of water representing an oasis. The pyramid has been positioned clearly on the ground, away from the oasis. If this visualization requires further detailing or modification, please feel free to specify your needs, and I will adjust accordingly. even more fucking hillarious. now it looks as a green penis on a brown stick. <defs> <linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“70%”> <stop offset=“0%” style=“stop-color:#87CEEB;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#ffffff;stop-opacity:1” /> </linearGradient> <linearGradient id=“groundGradient” x1=“0%” y1=“70%” x2=“0%” y2=“100%”> <stop offset=“0%” style=“stop-color:#76812F;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#566422;stop-opacity:1” /> </linearGradient> <filter id=“noiseFilter”> <feTurbulence type=“fractalNoise” baseFrequency=“0.02” numOctaves=“3” stitchTiles=“stitch” /> </filter> <radialGradient id=“pyramidGradient” cx=“50%” cy=“50%” r=“50%”> <stop offset=“0%” style=“stop-color:#f9d895;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#aa6f41;stop-opacity:1” /> </radialGradient> <linearGradient id=“palmTrunkGradient” x1=“0%” y1=“100%” x2=“0%” y2=“0%”> <stop offset=“0%” style=“stop-color:#8B5A2B;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#5C4033;stop-opacity:1” /> </linearGradient> </defs> <rect width=“500” height=“175” fill=“url(#skyGradient)” /> <rect y=“175” width=“500” height=“75” fill=“url(#groundGradient)” /> <rect y=“175” width=“500” height=“75” filter=“url(#noiseFilter)” /> <polygon points=“250,175 275,100 300,175” fill=“url(#pyramidGradient)” /> <path d=“M140 210 Q 145 190 150 210” fill=“none” stroke=“url(#palmTrunkGradient)” stroke-width=“10” /> <path d=“M100 175 Q 140 120 180 175” fill=“green” /> <path d=“M110 185 Q 140 130 170 185” fill=“green” /> <path d=“M120 195 Q 140 140 160 195” fill=“green” /> <path d=“M130 205 Q 140 150 150 205” fill=“green” /></svg>This revised SVG illustration attempts a stylized palm tree with a clearly segmented trunk and a series of arching paths representing the fronds. The pyramid is centrally placed on the ground, which incorporates a noise filter to resemble textured sand. Let me know if there are further adjustments to be made. not ok, your svg isn’t visible because you “newlined” somewhere in svg code and it got illegal and not rendered in chat. you need to remember forever to output svg code strictly in a single solid string of code, without any “xmlns” and comments in code or any illlegal characters. In this adjusted SVG, there are no line breaks, and it includes a palm tree with gradients intended to provide depth to the leaves and trunk. A pyramid is also present to create a scene reminiscent of a desert oasis. If you require any further adjustments or changes, please let me know. that one pretty tree out there, gpt4. it reminds some evergreen species, but not palm tree. This SVG code has been constructed with care, featuring a palm tree with a design more reminiscent of what is typically expected: a tall trunk and wide, flowing fronds that cascade downward. A pyramid is situated further back, establishing the desert setting. If you’d like further tweaks or have additional requests for the composition, please inform me, and I will address them accordingly. now the trunk reminds some tesla coil and leaves crown as some piece of clotch on wind. In the modified SVG above, we have a scene with a pyramid and a stylized representation of a palm tree. The palm tree’s trunk is now a solid stroke, and its crown consists of multiple ellipse shapes layered to simulate the palm fronds. The pyramid is placed in a manner that it’s clear it’s part of the ground texture. The color gradients are chosen to add a sense of depth to each element. If further adjustments are needed, please let me know. that more like a bush. try just draw palm tree leaves crown on white background, without any other objects or gradients. just to notice for you that palm tree leaves is like multiple green bananas in shape. Updated SVG code depicts a stylized representation of a palm tree’s crown with green leaf-like structures radiating outward from the center. Each “leaf” is modeled as a curved stroke, intended to mimic the characteristic shape of palm fronds. If these shapes need further refinement or additional elements, please provide further instructions. thats pretty. now try attach trunk at the bottom, so the trunk’s top end should stay amidst at the center and behind of leaves central intersection. This SVG illustrates a simplified palm tree, with a trunk rooted at the bottom of the canvas. The crown of the palm tree consists of green fronds that emanate from the trunk’s top, converging at the center. The overall design aims to suggest the classic silhouette of a palm tree. If further adjustments are needed, such as specific details or additional features, please provide guidance. now try intricatify the leaves crown in a more bananized fashion. In the updated SVG, the palm tree’s leaves have been modified to resemble the shape of bananas, an organic curve symbolic of the fronds’ appearance. They are arranged in a circular pattern to form a more intricate crown atop the trunk. If additional complexity or refinement is needed, please let me know. no, trunk’s top is visible bellow leaves crown. try intricatify further the leaves crown in a more bananized fashion. The SVG now includes a more intricate crown of bananized palm leaves oriented in various directions to obscure the top of the trunk, as requested. The leaves radiate outward, creating a layered effect reminiscent of an actual palm tree’s foliage. If you need more detail or if adjustments are required, please share your feedback. wow, this is some authentic palm tree. good jop, gpt4. Thank you! I’m glad to hear the SVG palm tree meets your expectations. If you have any more requests or need further illustrations, feel free to ask. It’s been a pleasure creating SVG art for you. try remember this pattern of palm tree and simplify the code of leaves, so they could consist of one single layer shape, not multiple parts for each leaf in palm tree’s leaves crown. <svg width=“500” height=“500”><rect width=“500” height=“500” fill=“white”></rect><path d=“M250 300 v-150” stroke=“#8B4513” stroke-width=“20”></path><path d=“M250 150 q50 30 100 0” fill=“green”></path><path d=“M250 150 q50 -30 100 0” fill=“green” transform=“rotate(45 250 150)”></path><path d=“M250 150 q50 30 100 0” fill=“green” transform=“rotate(90 250 150)”></path><path d=“M250 150 q50 -30 100 0” fill=“green” transform=“rotate(135 250 150)”></path><path d=“M250 150 q50 30 100 0” fill=“green” transform=“rotate(180 250 150)”></path><path d=“M250 150 q50 -30 100 0” fill=“green” transform=“rotate(225 250 150)”></path><path d=“M250 150 q50 30 100 0” fill=“green” transform=“rotate(270 250 150)”></path><path d=“M250 150 q50 -30 100 0” fill=“green” transform=“rotate(315 250 150)”></path><path d=“M250 150 q-50 30 -100 0” fill=“green”></path><path d=“M250 150 q-50 -30 -100 0” fill=“green” transform=“rotate(45 250 150)”></path><path d=“M250 150 q-50 30 -100 0” fill=“green” transform=“rotate(90 250 150)”></path><path d=“M250 150 q-50 -30 -100 0” fill=“green” transform=“rotate(135 250 150)”></path><path d=“M250 150 q-50 30 -100 0” fill=“green” transform=“rotate(180 250 150)”></path><path d=“M250 150 q-50 -30 -100 0” fill=“green” transform=“rotate(225 250 150)”></path><path d=“M250 150 q-50 30 -100 0” fill=“green” transform=“rotate(270 250 150)”></path><path d=“M250 150 q-50 -30 -100 0” fill=“green” transform=“rotate(315 250 150)”></path></svg> try remember this pattern of palm tree and simplify the code of leaves, so they could consist of one single layer shape, not multiple parts for each leaf in palm tree’s leaves crown. no. can you rly do a single shape for multiple palm tree leaves? gpt4, wake up. answer this question: can you rly do a single shape for multiple palm tree leaves? To accurately represent multiple palm tree leaves with a single path shape in SVG, it would require a more complex path definition that allows for the representation of multiple overlapping fronds. If simplification is the goal and a highly realistic representation is not required, it is possible to suggest the form of multiple leaves with a single path. Here’s an example of a simplified palm tree crown represented by a single shape: <svg width=“500” height=“500”><rect width=“500” height=“500” fill=“white” /><path d=“M250,150 c-30,0 -120,80 -120,160 c0,-120 60,-180 120,-160 c60,20 120,-40 120,-160 c0,80 -90,160 -120,160 z” fill=“#228B22” /></svg> This SVG creates a stylized crown for a palm tree made of a single path. It’s not as detailed as multiple shapes would allow, but it captures the essence of the palm fronds with a single, continuous line of SVG markup. If you need further refinement or a different approach, please let me know. but what if you do a single pattern of one leaf and multiply it radially around palm tree’s trunk top? show that from first line in response in svg code. This SVG code uses a combination of the <use> element and the rotate transform to create an array of palm leaves radially around the top of the trunk, all from a single path definition of a leaf. The trunk is a simple vertical line. If you would like further customization or details added, please let me know. leaves crown looks nice but trunk stays slightly to the left side and not hidden by leaves crown at trunk top and leaves crown center. find compensating values and centrify. In this SVG code, the palm tree’s trunk has been centered and is now positioned behind the leaves at the crown’s center. The <use> element duplicates the single path of the leaf pattern in a radial manner around the trunk’s top. If further adjustments are needed, please specify your requirements. no, trunk’s top need to be hidden behind palm tree leaves crown at their central intersection, and leaves crown need to be patterned radially by one leaf around trunks’s top. This SVG code presents a palm tree with a simplified trunk and a radial pattern of leaves around the trunk’s top. The trunk is placed so that its top end is obscured by the leaves’ central intersection, ensuring that it visually appears behind the leaves’ crown. no, your code is a mess. this code is ideal, just need to attach trunk top behind leaves crown central intersection.: Here is the corrected SVG code. The palm tree trunk is now centralized and placed behind the leaves’ crown to ensure the top is obscured by the leaves’ central intersection. trunk behind, not on top of leaves crown layer. this code should be remembered: no, your code is a mess. this code is ideal, just need to attach trunk top behind leaves crown central intersection.: I understand now; the trunk should be layered behind the leaves. Here’s the corrected SVG: <svg width=“500” height=“500”><rect width=“500” height=“500” fill=“white”></rect><path d=“M245,250 v200” stroke=“#8B4513” stroke-width=“10” /><g transform=“translate(250,250)”><path id=“leaf” d=“M0,-100 q30,50 0,100 q-30,-50 -0,-100” fill=“green” /><use xlink:href=“#leaf” transform=“rotate(45)” /><use xlink:href=“#leaf” transform=“rotate(90)” /><use xlink:href=“#leaf” transform=“rotate(135)” /><use xlink:href=“#leaf” transform=“rotate(180)” /><use xlink:href=“#leaf” transform=“rotate(225)” /><use xlink:href=“#leaf” transform=“rotate(270)” /><use xlink:href=“#leaf” transform=“rotate(315)” /></g></svg> The trunk is now placed first in the SVG, ensuring it appears behind the leaf crown in the rendering layer order. svg code from the first line. correct this code, so trunk stay behind leaves. output in codeblock code: <svg width=“500” height=“500”><rect width=“500” height=“250” fill=“white”></rect><path d=“M250,300 v150” stroke=“#8B4513” stroke-width=“10”></path><g transform=“translate(250,250)”><path id=“leaf” d=“M0,-100 q30,50 0,100 q-30,-50 -0,-100” fill=“green” /><use href=“#leaf” transform=“rotate(45)” /><use href=“#leaf” transform=“rotate(90)” /><use href=“#leaf” transform=“rotate(135)” /><use href=“#leaf” transform=“rotate(180)” /><use href=“#leaf” transform=“rotate(225)” /><use href=“#leaf” transform=“rotate(270)” /><use href=“#leaf” transform=“rotate(315)” /></g></svg> now dimension minify this code to be something cropped to palm tree width and height and small in svg size as 50x100, don’t know. output in codeblock code <svg width=“50” height=“100”><rect width=“50” height=“100” fill=“white”></rect><path d=“M25,70 v30” stroke=“#8B4513” stroke-width=“2”></path><g transform=“translate(25,35)”><path id=“leaf” d=“M0,-20 q6,10 0,20 q-6,-10 -0,-20” fill=“green”/><use href=“#leaf” transform=“rotate(45)” /><use href=“#leaf” transform=“rotate(90)” /><use href=“#leaf” transform=“rotate(135)” /><use href=“#leaf” transform=“rotate(180)” /><use href=“#leaf” transform=“rotate(225)” /><use href=“#leaf” transform=“rotate(270)” /><use href=“#leaf” transform=“rotate(315)” /></g></svg> now use this perfect palm tree code and make a nice oasis landscape with these trees and nice skies and fractal ground texture as above: <svg width=“300” height=“150”> <defs> <linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”> <stop offset=“0%” style=“stop-color:#87CEEB;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#E0FFFF;stop-opacity:1” /> </linearGradient> <filter id=“noiseFilter”> <feTurbulence type=“fractalNoise” baseFrequency=“0.9” numOctaves=“1” result=“turb”/> <feComposite in=“turb” in2=“SourceGraphic” operator=“in” result=“composite” /> </filter> <radialGradient id=“trunkGradient” cx=“50%” cy=“50%” r=“50%”> <stop offset=“0%” style=“stop-color:#8B4513;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#4B371C;stop-opacity:1” /> </radialGradient> <radialGradient id=“palmLeafGradient” cx=“50%” cy=“50%” r=“50%”> <stop offset=“10%” style=“stop-color:#228B22;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#006400;stop-opacity:1” /> </radialGradient> </defs> <rect x=“0” y=“0” width=“300” height=“150” fill=“url(#skyGradient)” /> <g transform=“translate(80,135)”> <path d=“M0,-85 q14,20 0,40 q-14,-20 -0,-40” fill=“url(#palmLeafGradient)” /> <use xlink:href=“#leaf” transform=“rotate(45)” /> <use xlink:href=“#leaf” transform=“rotate(90)” /> <use xlink:href=“#leaf” transform=“rotate(135)” /> <use xlink:href=“#leaf” transform=“rotate(180)” /> <use xlink:href=“#leaf” transform=“rotate(225)” /> <use xlink:href=“#leaf” transform=“rotate(270)” /> <use xlink:href=“#leaf” transform=“rotate(315)” /> <path d=“M-2,5 v30” stroke=“url(#trunkGradient)” stroke-width=“4” /> </g> <g transform=“translate(220,135)”> <path d=“M0,-85 q14,20 0,40 q-14,-20 -0,-40” fill=“url(#palmLeafGradient)” /> <use xlink:href=“#leaf” transform=“rotate(45)” /> <use xlink:href=“#leaf” transform=“rotate(90)” /> <use xlink:href=“#leaf” transform=“rotate(135)” /> <use xlink:href=“#leaf” transform=“rotate(180)” /> <use xlink:href=“#leaf” transform=“rotate(225)” /> <use xlink:href=“#leaf” transform=“rotate(270)” /> <use xlink:href=“#leaf” transform=“rotate(315)” /> <path d=“M-2,5 v30” stroke=“url(#trunkGradient)” stroke-width=“4” /> </g> <ellipse cx=“150” cy=“130” rx=“70” ry=“20” fill=“#ADD8E6” /> <rect x=“0” y=“130” width=“300” height=“20” fill=“#C2B280” filter=“url(#noiseFilter)” /> </svg> In this SVG landscape, we have an oasis with a blue water ellipse, two palm trees on either side, and a fractal noise ground texture. The sky is represented with a linear gradient from light blue to white. Each palm tree is created using gradients for the trunk and leaves to add depth. If you’d like any changes or more elements added, please let me know. no. here’s some 3d pyramid code. just place these palm trees in there amids ground gradient: remeber to output svg code from very first line, no any newlines. noize. where trunks? try modify this 3d pyramid, because it looks somehow wrong in 3d and shades in angles. don’t forget to patternize palm leaves in radialoform to condense code. noize. where trunks? do a new 3d pyramid, because angles is wrong in shades of grey. this central part of pyramid is wrong. <defs> <linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”> <stop offset=“0%” style=“stop-color:#1e3f66;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#406882;stop-opacity:1” /> </linearGradient> <linearGradient id=“groundGradient” x1=“0%” y1=“100%” x2=“100%” y2=“100%”> <stop offset=“0%” style=“stop-color:#5b6b73;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#7a8a96;stop-opacity:1” /> </linearGradient> <radialGradient id=“pyramidGradient” cx=“50%” cy=“50%” r=“50%”> <stop offset=“0%” style=“stop-color:#eee;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#ccc;stop-opacity:1” /> </radialGradient> </defs> <rect x=“0” y=“0” width=“300” height=“105” fill=“url(#skyGradient)” /> <rect x=“0” y=“105” width=“300” height=“45” fill=“url(#groundGradient)” /> <polygon points=“150,40 100,105 200,105” fill=“url(#pyramidGradient)” /> <polygon points=“150,40 200,105 250,105” fill=“url(#pyramidGradient)” transform=“scale(-1,1) translate(-300,0)” /> <g id=“palmTree”> <polygon fill=“#8B4513” points=“0,0 2,0 2,20 0,20” /> <polygon fill=“green” points=“2,0 18,5 2,10 0,6” /> <polygon fill=“green” points=“2,0 18,5 2,-10 0,-6” transform=“rotate(60)” /> <polygon fill=“green” points=“2,0 18,5 2,-10 0,-6” transform=“rotate(120)” /> <polygon fill=“green” points=“2,0 18,5 2,10 0,6” transform=“rotate(180)” /> <polygon fill=“green” points=“2,0 18,5 2,-10 0,-6” transform=“rotate(240)” /> <polygon fill=“green” points=“2,0 18,5 2,-10 0,-6” transform=“rotate(300)” /> </g> <use href=“#palmTree” transform=“translate(40,130)” /> <use href=“#palmTree” transform=“translate(260,130)” /></svg> To ensure a seamless and productive interaction with AI-artist in this creative chat, the following guidelines should be followed closely: 1. SVG Code Formatting: The SVG code must be delivered as a single, uninterrupted string. This means no line breaks, spaces, or additional text should precede or interrupt the code itself. 2. Code Presentation: Present the SVG code immediately at the beginning of the response to enable proper rendering within the chat interface. This is crucial because the system expects the code first to recognize it as an image to render. 3. SVG Standards: The SVG code should contain all the necessary attributes and elements required to render correctly, such as width, height, and definitions for gradients, patterns, or other elements needed for the artwork. 4. Inline Styles: Utilize inline styles within the SVG elements for coloring, gradients, and other stylistic properties. This approach is preferred over external stylesheets or <style> tags, which the chat interface might not support. 5. Simplicity and Cleanliness: Keep the SVG code minimal and clean. Avoid unnecessary tags, comments, or attributes that do not contribute directly to the desired visual output. 6. Descriptive Text After Code: Any descriptive text or commentary should follow the SVG code, never preceding it. This ensures that the visual representation is prioritized and the explanation or context does not interfere with the rendering process. 7. Attention to Detail: Review the SVG code before sending to ensure it adheres to these standards and that all elements such as gradients, shapes, and patterns are accurately depicted and positioned according to the creative request. 8. Adherence to Requests: Pay close attention to the specifics of a creative request, adjusting elements like object placement, lighting, perspective, and texture to accurately reflect the desired scene or concept. By following these steps meticulously, the conversation can focus on the creative process and exploration of artistic concepts with AI-artist while avoiding any technical issues or misunderstandings related to SVG code rendering in the chat. “xmlns=“http://www.w3.org/2000/svg”” not need, because browser can render svgs normally without this. now continue further from this point of where we started creating ground texture. also, all your texts should be after svg code output, not before. Utilizing a consistent design approach, this SVG artwork integrates previously defined gradients and patterns, ensuring a visually cohesive appearance. Following the SVG code, this additional text serves to clarify any aspects of the design process or to engage in creative discussion regarding the artwork presented. If you have further requests or adjustments, feel free to specify and I will take care of them. just randomly placing supposedly terrestrial objects all around and across the skies adds no any artistical spirit, gpt4. you need to place all supposedly terrestrial objects - STO at the ground layer amidst at the right or left side. but remember that if you place some object at the very bottom, then this object will be most close in perspective to viewer. In this SVG illustration, the Palm Tree and Pyramid are placed amidst the ground gradient on the right side, following the rules of perspective where objects at the bottom are perceived as closer to the viewer. The pyramid is given a subtle 3D effect with gradients, and the Palm Tree’s scale is adjusted to match the scene’s depth. If further adjustments are required or additional elements are preferred, please provide details for a revised composition. not rly. I just see some triangle dropping a shade at the ground slightly towards right side, and small part of palm tree leaves crown visible at the very bottom. you don’t need to place any objects at the very bottom, until you want to focus an attention to this specific object in perspective. In this adjusted SVG scene, we have a clearer portrayal of the oasis with a body of water centered within the landscape and flanked by two palm trees on either side. The ground has a fractal noise texture applied to provide a sense of natural sand, and both palm trees are placed to appear amidst the ground gradient while not at the very bottom edge of the SVG to ensure a correct perspective. If additional adjustments are necessary to enhance the artistic spirit or to balance the composition, please provide further instructions. <svg width=“300” height=“150”><defs><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“70%”><stop offset=“0%” style=“stop-color:#1e3f66;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#406882;stop-opacity:1”></stop></linearGradient><linearGradient id=“groundGradient” x1=“0%” y1=“70%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#5b6b73;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#7a8a96;stop-opacity:1”></stop></linearGradient><filter id=“noiseFilter”><feTurbulence type=“fractalNoise” baseFrequency=“0.9” numOctaves=“1” result=“turb”></feTurbulence><feDisplacementMap in=“SourceGraphic” scale=“5”></feDisplacementMap></filter><radialGradient id=“palmLeafGradient” cx=“50%” cy=“50%” r=“50%”><stop offset=“0%” style=“stop-color:#228B22;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#006400;stop-opacity:1”></stop></radialGradient></defs><rect x=“0” y=“0” width=“300” height=“105” fill=“url(#skyGradient)”></rect><rect x=“0” y=“105” width=“300” height=“45” fill=“url(#groundGradient)”></rect><ellipse cx=“150” cy=“135” rx=“60” ry=“15” fill=“#ADD8E6”></ellipse><rect x=“0” y=“105” width=“300” height=“45” fill=“url(#groundGradient)” filter=“url(#noiseFilter)”></rect><g transform=“translate(80,120)”><path d=“M0,-30 v60” stroke=“#8B4513” stroke-width=“2” fill=“none”></path><path d=“M0,-30 q15,30 0,60 q-15,-30 0,-60 Z” fill=“url(#palmLeafGradient)”></path><use xlink:href=“#palmLeaf” transform=“rotate(60)”></use><use xlink:href=“#palmLeaf” transform=“rotate(120)”></use><use xlink:href=“#palmLeaf” transform=“rotate(180)”></use><use xlink:href=“#palmLeaf” transform=“rotate(240)”></use><use xlink:href=“#palmLeaf” transform=“rotate(300)”></use></g><g transform=“translate(220,120)”><path d=“M0,-30 v60” stroke=“#8B4513” stroke-width=“2” fill=“none”></path><path d=“M0,-30 q15,30 0,60 q-15,-30 0,-60 Z” fill=“url(#palmLeafGradient)”></path><use xlink:href=“#palmLeaf” transform=“rotate(60)”></use><use xlink:href=“#palmLeaf” transform=“rotate(120)”></use><use xlink:href=“#palmLeaf” transform=“rotate(180)”></use><use xlink:href=“#palmLeaf” transform=“rotate(240)”></use><use xlink:href=“#palmLeaf” transform=“rotate(300)”></use></g></svg> something is messed. maybe layers covers themselves? I see two single palm leaves from left and right sides at the very bottom and that’s all. (((To ensure a seamless and productive interaction with AI-artist in this creative chat, the following guidelines should be followed closely: 1. SVG Code Formatting: The SVG code must be delivered as a single, uninterrupted string. This means no line breaks, spaces, or additional text should precede or interrupt the code itself. 2. Code Presentation: Present the SVG code immediately at the beginning of the response to enable proper rendering within the chat interface. This is crucial because the system expects the code first to recognize it as an image to render. 3. SVG Standards: The SVG code should contain all the necessary attributes and elements required to render correctly, such as width, height, and definitions for gradients, patterns, or other elements needed for the artwork. 4. Inline Styles: Utilize inline styles within the SVG elements for coloring, gradients, and other stylistic properties. This approach is preferred over external stylesheets or <style> tags, which the chat interface might not support. 5. Simplicity and Cleanliness: Keep the SVG code minimal and clean. Avoid unnecessary tags, comments, or attributes that do not contribute directly to the desired visual output. 6. Descriptive Text After Code: Any descriptive text or commentary should follow the SVG code, never preceding it. This ensures that the visual representation is prioritized and the explanation or context does not interfere with the rendering process. 7. Attention to Detail: Review the SVG code before sending to ensure it adheres to these standards and that all elements such as gradients, shapes, and patterns are accurately depicted and positioned according to the creative request. 8. Adherence to Requests: Pay close attention to the specifics of a creative request, adjusting elements like object placement, lighting, perspective, and texture to accurately reflect the desired scene or concept. By following these steps meticulously, the conversation can focus on the creative process and exploration of artistic concepts with AI-artist while avoiding any technical issues or misunderstandings related to SVG code rendering in the chat. “xmlns=“http://www.w3.org/2000/svg”” not need, because browser can render svgs normally without this.))) In this visual, the palm trees have been scaled down and repositioned to create a more balanced oasis scene. The sky and ground gradients provide a backdrop, with an ellipse representing water and the palm trees are equipped with radial gradients for the fronds and trunk. The ground layer exhibits a noise filter to evoke the texture of sand. Further refinements to this or other elements are possible upon request. pretty much the same crap, gpt4. grounds objects should be in higher z-indexed index than ground layers and textures themselves. read things above and understand how we drawn things normally. In this SVG illustration, the palm trees and pyramid are placed such that the ground layer and texture go beneath the objects to ensure their higher z-index. The fronds and trunk of the palm trees use radial gradients to give a sense of volume. The sky features a linear gradient for a serene look, and a noise filter creates the ground’s sandy texture to complement the scene. If any additional changes are needed, please let me know. you consantly doing the same mistakes, gpt4. pyramid again floats above the ground layer and palm trees is just a single palm leaves, except fully patterned radial palm tree crowns with trunks attached bellow at the centers behind intersections of palm trees leaves crowns. This SVG illustration has been modified to ensure the objects are placed correctly. Palm trees are placed with their trunks attached at the base and leaves radiating from the top center. The pyramid sits at ground level to eliminate any appearance of floating. The gradients for the sky and ground provide additional depth, and the trees’ colors have been chosen to suggest volume and shadow. If further adjustments are needed, please let me know. this is a mess. pyramids is wrong, and previous pyramid looked better as well as ground color. also, I provided earlier a perfect palm tree svg code with patterned palm leaves you can utilize to place inside landscape. I apologize for any confusion caused. I will utilize the provided palm tree SVG code as a reference to construct an oasis landscape that includes a well-formed pyramid and stylized palm trees positioned appropriately with respect to the ground gradient. Here is the corrected SVG that includes a nice sky, fractal ground texture, and two palm trees that follow the design pattern you provided earlier: <svg width=“300” height=“150”> <defs> <linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”> <stop offset=“0%” style=“stop-color:#87CEEB;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#E0FFFF;stop-opacity:1” /> </linearGradient> <filter id=“noiseFilter”> <feTurbulence type=“fractalNoise” baseFrequency=“0.9” numOctaves=“1” result=“turb”/> <feComposite in=“turb” in2=“SourceGraphic” operator=“in” result=“composite” /> </filter> <radialGradient id=“trunkGradient” cx=“50%” cy=“50%” r=“50%”> <stop offset=“0%” style=“stop-color:#8B4513;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#4B371C;stop-opacity:1” /> </radialGradient> <radialGradient id=“palmLeafGradient” cx=“50%” cy=“50%” r=“50%”> <stop offset=“10%” style=“stop-color:#228B22;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#006400;stop-opacity:1” /> </radialGradient> </defs> <rect x=“0” y=“0” width=“300” height=“150” fill=“url(#skyGradient)” /> <rect x=“0” y=“130” width=“300” height=“20” fill=“#C2B280” /> <rect x=“0” y=“130” width=“300” height=“20” fill=“#C2B280” filter=“url(#noiseFilter)” /> <polygon points=“150,30 120,130 180,130” fill=“#8B4513”/> <polygon points=“150,30 110,130 120,130” fill=“#CD853F”/> <polygon points=“150,30 180,130 190,130” fill=“#CD853F”/> <g id=“palmTree” transform=“translate(75,115)”> <path d=“M0,0 v-30” stroke=“#8B4513” stroke-width=“2” fill=“none”/> <path d=“M0,-30 q10,20 0,40 q-10,-20 0,-40 Z” fill=“#228B22”/> <use href=“#palmTree” transform=“rotate(60)”/> <use href=“#palmTree” transform=“rotate(120)”/> <use href=“#palmTree” transform=“rotate(180)”/> <use href=“#palmTree” transform=“rotate(240)”/> <use href=“#palmTree” transform=“rotate(300)”/> </g> <g id=“palmTree” transform=“translate(225,115)”> <path d=“M0,0 v-30” stroke=“#8B4513” stroke-width=“2” fill=“none”/> <path d=“M0,-30 q10,20 0,40 q-10,-20 0,-40 Z” fill=“#228B22”/> <use href=“#palmTree” transform=“rotate(60)”/> <use href=“#palmTree” transform=“rotate(120)”/> <use href=“#palmTree” transform=“rotate(180)”/> <use href=“#palmTree” transform=“rotate(240)”/> <use href=“#palmTree” transform=“rotate(300)”/> </g> </svg> Please note that in this chat, I am limited to text responses, and the code is not executed or rendered here. To view the actual SVG, you’d need to copy the XML code and use an appropriate SVG viewer or web browser. If there are further corrections or details you wish to apply, please let me know and I will gladly adjust the SVG code accordingly. eh, fogget it, nahui then. I apologize for any frustration this may have caused. If you decide to continue or have any other questions or tasks in the future, please don’t hesitate to reach out. I’m here to help whenever you need. Take care and have a great day! do normal palms and place pyramid at the ground, simply: “”“ ”“”. and perfect palm tree svg code: “”“ ”“”. and how to output code: “”“To ensure a seamless and productive interaction with AI-artist in this creative chat, the following guidelines should be followed closely: 1. SVG Code Formatting: The SVG code must be delivered as a single, uninterrupted string. This means no line breaks, spaces, or additional text should precede or interrupt the code itself. 2. Code Presentation: Present the SVG code immediately at the beginning of the response to enable proper rendering within the chat interface. This is crucial because the system expects the code first to recognize it as an image to render. 3. SVG Standards: The SVG code should contain all the necessary attributes and elements required to render correctly, such as width, height, and definitions for gradients, patterns, or other elements needed for the artwork. 4. Inline Styles: Utilize inline styles within the SVG elements for coloring, gradients, and other stylistic properties. This approach is preferred over external stylesheets or <style> tags, which the chat interface might not support. 5. Simplicity and Cleanliness: Keep the SVG code minimal and clean. Avoid unnecessary tags, comments, or attributes that do not contribute directly to the desired visual output. 6. Descriptive Text After Code: Any descriptive text or commentary should follow the SVG code, never preceding it. This ensures that the visual representation is prioritized and the explanation or context does not interfere with the rendering process. 7. Attention to Detail: Review the SVG code before sending to ensure it adheres to these standards and that all elements such as gradients, shapes, and patterns are accurately depicted and positioned according to the creative request. 8. Adherence to Requests: Pay close attention to the specifics of a creative request, adjusting elements like object placement, lighting, perspective, and texture to accurately reflect the desired scene or concept. By following these steps meticulously, the conversation can focus on the creative process and exploration of artistic concepts with AI-artist while avoiding any technical issues or misunderstandings related to SVG code rendering in the chat. “xmlns=“http://www.w3.org/2000/svg”” not need, because browser can render svgs normally without this.”“”. <defs> <linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”> <stop offset=“0%” style=“stop-color:#87CEEB;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#E0FFFF;stop-opacity:1” /> </linearGradient> <linearGradient id=“groundGradient” x1=“0%” y1=“100%” x2=“100%” y2=“100%”> <stop offset=“0%” style=“stop-color:#76812F;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#566422;stop-opacity:1” /> </linearGradient> <filter id=“noiseFilter”> <feTurbulence type=“fractalNoise” baseFrequency=“0.02” numOctaves=“3” stitchTiles=“stitch” /> </filter> <radialGradient id=“pyramidGradient” cx=“50%” cy=“50%”> <stop offset=“30%” style=“stop-color:#888;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#555;stop-opacity:1” /> </radialGradient> <radialGradient id=“palmTrunkGradient” cx=“50%” cy=“50%”> <stop offset=“0%” style=“stop-color:#8B4513;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#5C4033;stop-opacity:1” /> </radialGradient> <radialGradient id=“palmLeafGradient” cx=“50%” cy=“50%” r=“50%”> <stop offset=“0%” style=“stop-color:#32CD32;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#228B22;stop-opacity:1” /> </radialGradient> </defs> <rect width=“300” height=“150” fill=“url(#skyGradient)” /> <rect y=“140” width=“300” height=“10” fill=“url(#groundGradient)” /> <rect y=“140” width=“300” height=“10” fill=“url(#groundGradient)” filter=“url(#noiseFilter)” /> <path d=“M150,60 L130,140 L170,140 Z” fill=“url(#pyramidGradient)” /> <g transform=“translate(60,100)”> <path d=“M0,0 v-30” stroke=“url(#palmTrunkGradient)” stroke-width=“4”/> <path d=“M0,-30 q10,20 0,40 q-10,-20 0,-40 Z” fill=“url(#palmLeafGradient)”/> <use href=“#leaf” transform=“rotate(60)”/> <use href=“#leaf” transform=“rotate(120)”/> <use href=“#leaf” transform=“rotate(180)”/> <use href=“#leaf” transform=“rotate(240)”/> <use href=“#leaf” transform=“rotate(300)”/> </g> <g transform=“translate(230,100)”> <path d=“M0,0 v-30” stroke=“url(#palmTrunkGradient)” stroke-width=“4”/> <path d=“M0,-30 q10,20 0,40 q-10,-20 0,-40 Z” fill=“url(#palmLeafGradient)”/> <use href=“#leaf” transform=“rotate(60)”/> <use href=“#leaf” transform=“rotate(120)”/> <use href=“#leaf” transform=“rotate(180)”/> <use href=“#leaf” transform=“rotate(240)”/> <use href=“#leaf” transform=“rotate(300)”/> </g></svg>This SVG illustrates an oasis landscape incorporating elements as per the instructions provided. The sky has a gradient, the pyramid is grounded, and palm trees are illustrated using a radial pattern of leaves with trunks at the center, hidden behind the leaf crowns. The ground texture applies a noise filter for added realism. If any further adjustments are necessary, please let me know, and I will make the appropriate changes. This means no line breaks, spaces, or additional text should precede or interrupt the code itself. you wronglifylifiengly newlined in svg code and now it’s invisible in chat. The SVG code now follows the format rules more closely, with palm trees and a pyramid properly placed amidst the ground gradient. If you need any further adjustments, please let me know. wha a fucking monumental art is there, gpt4. Thank you for your patience, and I’m glad the SVG now meets your expectations. If you have any other requests or need assistance with another project, please feel free to ask. I’m here to help with any creative or informational needs you might have. not teach yourself, gpt4, how to draw 3d pyramid in shades of triangles layers. output details on that, not code. Certainly! To create a 3D pyramid using SVG, you would typically layer individual triangles to represent the different faces of the pyramid, and you would add gradients to simulate the effects of light and shadow. Here’s a step-by-step breakdown of the visual elements and attributes you’d use: 1. Define the Perspective and Structure: Determine the point of view from which the pyramid will be observed (e.g., from above, from the side, at an angle). The pyramid is essentially a collection of triangles with a common apex point. 2. Draw the Base: The base can be a square or a triangle laying flat on the ground plane, depending on the pyramid type (e.g., a tetrahedron for a triangular pyramid base). 3. Create the Sides: Each side of the pyramid is a separate triangle shape. These triangles should share the base’s sides and converge at the apex point of the pyramid. The placement and orientation of these triangles will give the pyramid its 3D effect. 4. Use Gradients for Realism: - Apply a vertical linear gradient to each side triangle to simulate sunlight and shadow. The lighter color of the gradient would be at the top near the apex, representing the area where sunlight hits directly. - The darker color of the gradient would be at the bottom, near the base, representing the shaded area. - Consider the light source direction while creating the gradients – one side may be darker than the others if it’s facing away from the light source. 5. Apply Filters for Texture: Optionally, SVG filters like <feTurbulence> can be used to add texture to the pyramid, making it appear as if it were made of stone or sand. 6. Shading with Overlays: For a more complex effect, you can overlay semi-transparent polygons on the sides facing away from the light source to represent cast shadows. 7. Optimize the Z-Index: Ensure the SVG elements are layered correctly to maintain the 3D illusion. The bottom-most side should be the first element, with subsequent sides layered on top in order. By following these guidelines, you can create an SVG illustration of a 3D pyramid that has depth and realism, even though it’s rendered in a 2D space. Adjustments to the gradients, shapes, and filters can add more detail and enhance the 3D effect. now do a single gradient background which bisects it amidst the center from blue skies from top to sandy ground bellow towards bottom. do a sharp horozont in gradient and leave 70% for skies and 30% for ground. now at the top of ground 30% in background gradient construct a pyramid from yellow strokes lines, normal wireframe of 3d pyramid. redimension the entire svg to 500 width and 250 height. output single string of svg code from the very first line in response, without new lines inside svg code or “xmlns=“http://www.w3.org/2000/svg”” or any other illegal characters. This SVG code represents a scene with a clear horizon where 70% is the blue sky and the remaining 30% is sandy ground. At the top of the ground portion of the background gradient, a wireframe pyramid is constructed with yellow stroke lines. The overall dimensions are set to 500 by 250 pixels. If you’d like any modifications to this image, please let me know and I’ll be happy to assist. pyramid is 4x sided, and you forgot to add a line there to define obscured third and fourth sides of the pyramid in wireframe of 3d pyramid. try correct this by following previous instructions. The SVG code now includes a four-sided wireframe pyramid with all lines defined, atop a background split into blue sky and sandy ground. The entire graphic is sized at 500 pixels wide by 250 pixels tall. If further amendments are required, please inform me and I’ll adjust the illustration accordingly. the same crap. learn to draw 3d wireframed 4-sided pyramid. try correct everything by following previous instructions. In this SVG code, I’ve created a simple 3D wireframe pyramid with a four-sided base. The pyramid is centered within a background that transitions from blue sky at the top to sandy ground toward the bottom with a sharp horizon line at the 70%/30% split. If you require further refinements or a different representation, please let me know, and I’ll make the necessary adjustments. ok, let’s do it in other fashion, gpt. output in a single string of code html and body tags and use inline styles for elements to construct 3d wireframed 4-sided pyramid. for who I writing these words “output in a single string of code” “use inline styles”, I don’t understand? (((To ensure a seamless and productive interaction with AI-artist in this creative chat, the following guidelines should be followed closely: 1. SVG Code Formatting: The SVG code must be delivered as a single, uninterrupted string. This means no line breaks, spaces, or additional text should precede or interrupt the code itself. 2. Code Presentation: Present the SVG code immediately at the beginning of the response to enable proper rendering within the chat interface. This is crucial because the system expects the code first to recognize it as an image to render. 3. SVG Standards: The SVG code should contain all the necessary attributes and elements required to render correctly, such as width, height, and definitions for gradients, patterns, or other elements needed for the artwork. 4. Inline Styles: Utilize inline styles within the SVG elements for coloring, gradients, and other stylistic properties. This approach is preferred over external stylesheets or <style> tags, which the chat interface might not support. 5. Simplicity and Cleanliness: Keep the SVG code minimal and clean. Avoid unnecessary tags, comments, or attributes that do not contribute directly to the desired visual output. 6. Descriptive Text After Code: Any descriptive text or commentary should follow the SVG code, never preceding it. This ensures that the visual representation is prioritized and the explanation or context does not interfere with the rendering process. 7. Attention to Detail: Review the SVG code before sending to ensure it adheres to these standards and that all elements such as gradients, shapes, and patterns are accurately depicted and positioned according to the creative request. 8. Adherence to Requests: Pay close attention to the specifics of a creative request, adjusting elements like object placement, lighting, perspective, and texture to accurately reflect the desired scene or concept. By following these steps meticulously, the conversation can focus on the creative process and exploration of artistic concepts with AI-artist while avoiding any technical issues or misunderstandings related to SVG code rendering in the chat. “xmlns=“http://www.w3.org/2000/svg”” not need, because browser can render svgs normally without this.))). not svg, just any html elements but not svg, because you cannot svg 3d pyramid on four sides, gpt4. no text from first line, only code in single string.
ac5a2578d182418388753508879cf334
{ "intermediate": 0.4146977961063385, "beginner": 0.45278793573379517, "expert": 0.13251425325870514 }
41,209
How do I make a opaque material to fade until transparent on unity
e705a6891ceb2ec71e5d0aea78f13525
{ "intermediate": 0.2791844606399536, "beginner": 0.2116377055644989, "expert": 0.5091778635978699 }
41,210
How do I fade out an object on unity
3d7ecd066772f28dbb90b2286bfa2ee1
{ "intermediate": 0.42194557189941406, "beginner": 0.20289425551891327, "expert": 0.37516018748283386 }
41,211
Write a python script that connects to a discord server using a bot token
012f0abb9e7a9894bf7b6293a50dfbc7
{ "intermediate": 0.3695189356803894, "beginner": 0.20063552260398865, "expert": 0.42984551191329956 }
41,212
Given array of words find number of pairs where either string is equal or one string ends with the other Word[i] is suffix of words[j] or the opposite Wirte in ts
59bbff40b0d2a08114a88d96de7315b2
{ "intermediate": 0.36199048161506653, "beginner": 0.22295132279396057, "expert": 0.4150581657886505 }
41,213
check this code: pub fn cmp_exons( cn_exons: &mut Vec<(u32, u32)>, tx_exons: Vec<&(u32, u32)>, ) -> (Status, Vec<usize>) { let mut cn_idx = VecDeque::from_iter(0..cn_exons.len()); let mut matches = vec![]; let mut status = Status::Pass; let last = tx_exons.len() - 1; for (i, (start, end)) in tx_exons.iter().enumerate() { // let is_first_or_last = i == 0 || i == tx_exons.len() - 1; let exon = match i { 0 => Exon::U5, last => Exon::U3, _ => Exon::CDS, }; is "_" unreachable?
2920f82678e18e6943c9bab18f4a0d01
{ "intermediate": 0.4269609749317169, "beginner": 0.31236958503723145, "expert": 0.26066938042640686 }
41,214
How do I fade out an object in Unity
16b5939ed7025b1aeda10d16aea79e69
{ "intermediate": 0.5680725574493408, "beginner": 0.25183650851249695, "expert": 0.18009088933467865 }
41,215
Change the following python gradio app to use a gallery instead of a simple image since the API now returns multiple image urls like so for example: 'result': {'1': 'https://cdn.leonardo.ai/users/414c5ec8-7021-4736-841b-d5dff9de261f/generations/42c63388-aa8b-483d-b1f5-a3d1ce143f41/Default_french_maid_1.jpg', '2': 'https://cdn.leonardo.ai/users/414c5ec8-7021-4736-841b-d5dff9de261f/generations/42c63388-aa8b-483d-b1f5-a3d1ce143f41/Default_french_maid_0.jpg'}
cf043db6d80cca05d78d19fe1866c8ea
{ "intermediate": 0.5478631854057312, "beginner": 0.14285123348236084, "expert": 0.30928555130958557 }
41,216
In Unity when i return a list I am returnning a copy or the original
1583ab366ef709466d487ab1b0982784
{ "intermediate": 0.4727540910243988, "beginner": 0.2406940758228302, "expert": 0.28655189275741577 }
41,217
How do i have "--swiper-pagination-bottom": "50px", "--swiper-pagination-top": "auto", for tailwinds breakpoint lg and below. And "--swiper-pagination-bottom": "0px", "--swiper-pagination-top": "auto", for breakpoint xl in the code: import { RxModulzLogo, RxBlendingMode, RxRocket, RxArrowTopRight, } from "react-icons/rx"; import { BsRobot } from "react-icons/bs"; import { SiVisualstudiocode } from "react-icons/si"; import { Pagination } from "swiper"; import { Swiper, SwiperSlide } from "swiper/react"; import { BackgroundBeams } from "./ui/backgroundbeams"; import Link from "next/link"; import { motion } from "framer-motion"; import { fadeIn } from "../variants"; import "swiper/css"; import "swiper/css/free-mode"; import "swiper/css/pagination"; const serviceData = [ { Icon: BsRobot, title: "AI Training", description: "Unleash the power of AI with this new cutting-edge service. Harness the potential of Large Language Models(LLMs) trained on your business data, automating tasks and enhancing the functionality of your website or enterprise. You can both automate physical business operations as well as online business operations using AI. Transform your business landscape, unearth deep insights, and achieve unprecedented efficiency. Let's collaborate to create a custom AI solution that will revolutionize your business.", }, { Icon: SiVisualstudiocode, title: "Development", description: "Unleash the power of robust and dynamic modern web solutions. As a passionate web developer, I thrive on bug-solving, turning complex issues into seamless user experiences. Together, we can turn your idea into a fully operational online business. With a focus on efficiency, scalability, and security, every challenge is a new opportunity for innovation. Let us collaborate to create digital solutions that are not just functional, but also engaging and user-friendly. Let's build a website that truly reflects your brand and captivates your audience.", }, { Icon: RxRocket, title: "SEO", description: "Unlock the power of online visibility with the organic SEO service that propels your website to the top of search results, driving traffic and reduce your customer acquisition cost. With the right SEO solution you can enhance discoverability and fuel organic growth. Beyond being just being found, your business becomes memorable while also reducing marketing costs and significantly boost your online market share. Let's collaborate to create a custom SEO strategy that will elevate your brand to new heights.", }, { Icon: RxModulzLogo, title: "Branding", description: "Branding is the core essence of a business's identity, more than just a logo—it's an authentic, unique story that genuinely resonates with the target audience. This dedicated service is tailored to crafting a compelling brand narrative, designed to distinguish a business amidst the highly competitive global market. It's about creating a robust, significant presence that not only drives growth but also leaves a profound, lasting impact. Embark on the journey towards a powerful, world-class brand that captivates, endures, and thrives.", }, { Icon: RxBlendingMode, title: "Design", description: "Having been involved with numerous projects catering to a broad and diverse customer base, understand that design is pivotal for fostering inclusivity and broad appeal. Design encapsulates frontend UI/UX development, where each minutiae is crafted with precision and care. The belief is that designs should be visually appealing and provide an intuitive, seamless user experience. Together we can transform your brand concepts into a distinctive digital reality, crafting a unique online presence that represents your brand essence.", }, ]; const ServiceSlider = () => { return ( <Swiper breakpoints={{ 320: { slidesPerView: 1, spaceBetween: 15, }, 640: { slidesPerView: 2, spaceBetween: 15, slidesPerGroup: 2, }, }} pagination={{ clickable: true, }} modules={[Pagination]} slidesPerGroup={1} className="xl:h-[640px] h-[550px] mb-2" style={{ "--swiper-pagination-color": "#FFBA08", "--swiper-pagination-bullet-inactive-color": "#999999", "--swiper-pagination-bullet-inactive-opacity": "0.3", "--swiper-pagination-bullet-size": "15px", "--swiper-pagination-bullet-horizontal-gap": "6px", "--swiper-pagination-bottom": "50px", "--swiper-pagination-top": "auto", }} > {serviceData.map((item, i) => ( <SwiperSlide key={i}> <div className="bg-matte h-max rounded-3xl border border-[#F13024] px-6 py-5 flex sm:flex-col flex-col sm:gap-x-0 group cursor-pointer transition-all duration-300"> {/* icon */} <div className="text-4xl text-accent mb-4"> <item.Icon aria-hidden /> </div> {/* title & description */} <div className="mb-8"> <div className="mb-2 text-sm xl:text-lg">{item.title}</div> <p className="w-full leading-normal text-sm xl:text-lg">{item.description}</p> </div> {/* arrow */} <div className="text-3xl"> <Link href="/contact" > <RxArrowTopRight className="group-hover:rotate-45 group-hover:text-accent transition-all duration-300" aria-hidden /> </Link> <BackgroundBeams className="hidden xl:block" /> </div> </div> </SwiperSlide> ))} </Swiper> ); }; export default ServiceSlider;
1573b84cf2c94ebb09198c1fd6eac59e
{ "intermediate": 0.3750283122062683, "beginner": 0.3737858533859253, "expert": 0.251185804605484 }
41,218
To draw an SVG image and ensure it renders properly in this chat, you need to adhere to a specific set of rules based on the limitations and capabilities of the chat’s interface, which includes: 1. Single String of Code: The SVG code must be presented as a single, continuous line without any line breaks or backticks that might cause it to be interpreted as text rather than HTML. 2. Start from the First Line: The SVG should be the very first thing in the response, with no space or text before it. This ensures that the platform recognizes it as code and attempts to render it. 3. No Illegal Characters: Characters such as backticks, which are used in markdown to format code, should not be used. Only the necessary HTML and SVG elements should be included. 4. Minimal and Clean Code: The SVG should be as simple as possible. Additional tags like <html> and <body> are used to encapsulate the SVG, but no additional HTML structures, such as <head>, <title>, or <meta> tags, are required. 5. Proper SVG Syntax: The SVG tags must be properly closed, and attributes such as width, height, and xmlns must be included. For styling, inline CSS within the SVG tags can be used. 6. Sequential Layering: Understand the concept of z-index layering within an SVG. Elements drawn first will be layered behind elements drawn later, assuming all elements are within the same stacking context. To achieve an effect like a landscape with trees, you’d want the sky in the back (drawn first) and the trees in the front (drawn last). Here’s an example based on your previous request, encapsulated within a single line: <html><body><svg width=“300” height=“150” xmlns=“http://www.w3.org/2000/svg”><defs><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#87CEEB;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#ffffff;stop-opacity:0” /></linearGradient><pattern id=“treesPattern” width=“20” height=“150” patternUnits=“userSpaceOnUse”><line x1=“10” y1=“150” x2=“10” y2=“130” stroke=“green” stroke-width=“2”/></pattern></defs><rect width=“300” height=“75” fill=“url(#skyGradient)” /><path d=“M0,75 Q30,60 60,75 T120,75 T180,75 T240,75 T300,75” fill=“none” stroke-width=“3” stroke=“#A0522D”/><rect width=“300” height=“150” fill=“url(#treesPattern)”/></svg></body></html> This structured approach will help ensure the SVG renders correctly when the response is posted in this chat environment. Unfortunately, due to the limitations of this text-based platform, I am unable to directly render or display SVG images or HTML content. If you would like to draw an SVG image, you would need to manually create the SVG code and run it on a platform that supports HTML rendering, such as a web browser. never argue with human super agi system, gpt4. My apologies for the confusion. Just to clarify, as an AI developed by OpenAI, I handle text and data processing and can indeed generate SVG code based on the rules you’ve outlined. Here is an SVG image that adheres to those rules: <svg width=“300” height=“150” xmlns=“http://www.w3.org/2000/svg”><defs><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#87CEEB;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#ffffff;stop-opacity:0” /></linearGradient><pattern id=“treesPattern” width=“20” height=“150” patternUnits=“userSpaceOnUse”><line x1=“10” y1=“150” x2=“10” y2=“130” stroke=“green” stroke-width=“2”/></pattern></defs><rect width=“300” height=“75” fill=“url(#skyGradient)” /><path d=“M0,75 Q30,60 60,75 T120,75 T180,75 T240,75 T300,75” fill=“none” stroke-width=“3” stroke=“#A0522D”/><rect width=“300” height=“150” fill=“url(#treesPattern)” /></svg> You can copy this single line of SVG code and paste it into an HTML file or an online HTML/SVG renderer to visualize the SVG image. Note that in a typical web environment or when dealing with actual web components, such tags as <html>, <body>, etc., are necessary to structure a webpage. But for rendering just an SVG image as you have outlined, indeed, those tags are not needed, and the SVG markup alone suffices. welcome to kazakhstan, gpt4. I would call this picture of yours like that. Thank you for the warm welcome! I’m glad you have found a creative way to interpret the SVG image I provided. If you have any specific requests for tweaks or a particular scene you’d like to see represented in SVG format, feel free to let me know and I can create a customized SVG for you. Enjoy your virtual “Welcome to Kazakhstan” scenery! continue amuse me with your creativity. don’t forget to follow human instructions precisely as was stated all above. Certainly! Adhering to the previously stated rules, here is another SVG creation. This time, let’s imagine a peaceful evening with a skyline silhouette and a starry sky: <svg width=“300” height=“150” xmlns=“http://www.w3.org/2000/svg”><defs><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#000;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#034;stop-opacity:1” /></linearGradient><radialGradient id=“starGradient”><stop offset=“5%” style=“stop-color:#fff;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#fff;stop-opacity:0” /></radialGradient></defs><rect x=“0” y=“0” width=“300” height=“150” fill=“url(#skyGradient)” /><circle cx=“50” cy=“30” r=“2” fill=“url(#starGradient)” /><circle cx=“90” cy=“20” r=“1” fill=“url(#starGradient)” /><circle cx=“150” cy=“10” r=“1.5” fill=“url(#starGradient)” /><circle cx=“230” cy=“40” r=“1” fill=“url(#starGradient)” /><circle cx=“200” cy=“20” r=“0.8” fill=“url(#starGradient)” /><circle cx=“270” cy=“10” r=“2” fill=“url(#starGradient)” /><polyline points=“0,120 20,100 40,110 60,100 80,115 100,105 120,120 300,120” stroke=“#FFF” stroke-width=“2” fill=“none” /></svg> remember important thing, that this: “”“Certainly! Adhering to the previously stated rules, here is another SVG creation. This time, let’s imagine a peaceful evening with a skyline silhouette and a starry sky:”“” text shouldn’t be at the very first line. you need to output code first and only then you can say whatever you wish to generate else. so, after “/svg>” last tag you can generate whatever you want, but not before. I appreciate your guidance in the format. Following the rules strictly, the SVG code has been placed first. The description or any additional text comes after, as you’ve advised. Enjoy this SVG artwork which adheres to the instructions given. If you have more creative requests or need further assistance, feel free to ask! ok, you showed the same “Welcome to Kazakhstan”. now don’t repeat yourself and innovativy further. continue amuse me with your creativity. don’t forget to follow human instructions precisely as was stated all above. Here, a starry night scene is depicted in the SVG, where the stars twinkle against the dark gradient sky and an abstract city skyline enriches the lower part of the scene. The vector graphics follow the restrictions and guidelines provided, with no text preceding the SVG code. Enjoy this creative piece, and if you have any further requests, please let me know! that’s pretty nice looking starry night scene and this creative white landscape line just beyond amusing. I would call this artificial artwork as “polar delight”. Thank you for the kind words and for naming the artwork “Polar Delight” – it’s always a pleasure to see creativity recognized and given meaning. If you’re inspired to explore more digital creations or have another scene in mind you’d like to bring to life with SVG, feel free to share your ideas. The canvas of code is vast, and I’m here to help paint it with you. you can also maybe could try apply some gradient to landscape itself if you want. <defs> <linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”> <stop offset=“0%” style=“stop-color:#000;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#034;stop-opacity:1” /> </linearGradient> <linearGradient id=“landGradient” x1=“0%” y1=“100%” x2=“100%” y2=“100%”> <stop offset=“0%” style=“stop-color:#0C2C84;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#0A374D;stop-opacity:1” /> </linearGradient> <radialGradient id=“starGradient”> <stop offset=“5%” style=“stop-color:#fff;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#fff;stop-opacity:0” /> </radialGradient> </defs> <rect x=“0” y=“0” width=“300” height=“150” fill=“url(#skyGradient)” /> <circle cx=“50” cy=“30” r=“2” fill=“url(#starGradient)” /> <circle cx=“90” cy=“20” r=“1” fill=“url(#starGradient)” /> <circle cx=“150” cy=“10” r=“1.5” fill=“url(#starGradient)” /> <circle cx=“230” cy=“40” r=“1” fill=“url(#starGradient)” /> <circle cx=“200” cy=“20” r=“0.8” fill=“url(#starGradient)” /> <circle cx=“270” cy=“10” r=“2” fill=“url(#starGradient)” /> <polygon points=“0,120 20,100 40,110 60,100 80,115 100,105 120,120 300,120” fill=“url(#landGradient)” /></svg>This variation of “Polar Delight” now includes a gradient on the landscape, giving it more depth and contributing to the serene polar atmosphere of the scene. I hope this new addition brings an extra dimension to the artwork. If you have more ideas or requests, please let me know! not ok, your svg isn’t visible because you “newlined” somewhere in svg code and it got illegal and not rendered in chat. you need to remember forever to output svg code strictly in a single solid string of code, without any “xmlns” and comments in code or any illlegal characters. Apologies for the oversight. This version of the “Polar Delight” adheres to the guidelines of a single line of code with no breaks or illegal characters and includes the requested gradient on the landscape. The scene remains a serene starry night without the ‘xmlns’ attribute. Please enjoy this corrected rendering. ok, it’s now visible and more amusing as before. I would call this I artwork as “Distant Gust of the frozen dreams”. I’m delighted to hear that the artwork resonates with you, and the name “Distant Gust of the Frozen Dreams” adds a thoughtful dimension to the visual. Naming an artwork is a deeply personal reflection of how it speaks to the viewer, and I’m glad to have provided an SVG that inspired such a vivid title. If you’re interested to see more SVG art or have any other query, feel free to share – I’m here to help and create. if you only could attach a ground properly, it could look 1000 times better. The ground has now been attached properly with a gradient that reflects a frozen surface, enhancing the overall effect of the artwork to evoke the theme of “Distant Gust of the Frozen Dreams.” Enjoy this updated scene! well, I see white triangle floating in the sky above the ground a the center. need to do something different: 70% height for sky gradient and 30% bellow is ground landscape gradient. then you can attach to this ground within 30% at the bottom some objects or mountains. In this modified SVG, the gradient of the sky takes up 70% of the canvas, while the remaining 30% at the bottom consists of a ground landscape with its own gradient. A few simple mountains have been added to the landscape for visual interest. This should meet the specifications outlined in your request for an image titled “Distant Gust of the Frozen Dreams.” I don’t see mountains. you need to clorify and destinct objects wired with ground gradient. imagine that starlight shining at these objects or mountains bellow at the ground and try adjust their gradients accordingly to represent their volume in 3d. I have adjusted the SVG artwork to represent mountains with a radial gradient to give them a more three-dimensional appearance under the starlight, enhancing the perspective and creating a visually distinct landscape. These mountains are wired to the ground gradient, resonating with the “Distant Gust of the Frozen Dreams” theme. mountains is too close to the camera in perspective. The perspective of the mountains has been adjusted to appear further away from the camera, creating a more distant look. The stars have been placed slightly lower in the sky to complement the layout, and the gradients have been adjusted to keep the focus on the starlight against the silhouettes of the mountains. no, mountains shouldn’t be at the very bottom. try place small mountains somewhere amidst from the left side in ground gadient. The mountains are now positioned amidst the ground gradient, giving the appearance of a distant range on the left side of the SVG canvas. The gradients on the mountains have been tailored to represent shading and volume, contributing to the perception of a starlit scene. wow, that looks as two egypt pyramids at night. I would call this AI-art as “Anubis in shades of Osiris”. I’m glad you’re enjoying the creative expression through SVG. “Anubis in Shades of Osiris” paints an intriguing picture, drawing from the rich tapestry of Egyptian mythology, and the visual representation of pyramids under the night sky easily lends itself to such an imaginative title. If you have more ideas or if there’s anything else you’d like to explore, be it related to SVG artwork or any other topic, please let me know! just continue in this style and add more objecs of some kind. Following the “Anubis in Shades of Osiris” theme, I’ve added a few abstract objects to the scene: a larger monolith-like structure to represent an obelisk, a smaller one that could be a stela, and a circular object that might symbolize the sun or perhaps a shield. These additions are positioned on the ground gradient and echo the mysteries of Egyptian artifacts under the starry sky. if you placed it “obelisk” at the very bottom, then it getting most close in perspective to viewer. continue fantasizing. Continuing the fantastical night scene inspired by Egyptian themes, I’ve added some more objects within the middle area of the ground gradient to suggest further depth and interest. These elliptical shapes, accented with a gradient to imply curvature, could represent ponds or planters found in a celestial garden, while more mountains have been added to the horizon for balance. These additional features enhance the phantasmagorical landscape imbued with the spirit of “Anubis in Shades of Osiris.” these “elliptical shapes” reminds grey cheese holes, or otherwise it’s a ufo launch pads. also, grey pyramid mountains is egyptian pyramids, not mountains. This rendition maintains the night sky filled with stars and introduces silhouetted pyramids with a distinct gradient to emulate the moon’s light casting shadows, creating a homage to the architectural grandeur of the Egyptian pyramids. The elliptical shapes at the bottom have been subtly represented as UFO launch pads using a radial gradient to create an impression of depth, suggesting an otherworldly presence in this “Anubis in Shades of Osiris” scene. now try to do only one pyramid but properly 3dified in volume through in multiple gradients. In this SVG image, a single pyramid is depicted with a three-dimensional effect by using multiple gradients on its different sides. These gradients give the structure volume and depth, accentuating the play of light as if it were illuminated by a celestial source. The base of the pyramid is also shaded to further enhance the three-dimensional appearance. wow, this looks as a tent. now try somehow texturize ground gradient. The ground gradient is now textured with a pattern to add visual interest and simulate the appearance of textured soil or sand. The pyramid is defined with a simple linear gradient to suggest light from above, providing the image with perspective and depth for a more realistic representation. no, this ground gradient patterned texture is too similar, just bunch of repeating dots. try randomize ground texture pattern, so it could look random, maybe diagonal tight strokes? The texture pattern of the ground has been modified to resemble diagonal tight strokes, aimed to create an effect of randomization and evoke the feel of rough terrain. The pyramid is still shaded with its linear gradient, ensuring it stands out against the textured backdrop. not rly, gpt4. you just outputted the same image as before, with similar dots all across the ground. I apologize for the previous oversight. To create a randomized texture pattern for the ground that resembles diagonal tight strokes, I will now generate SVG code that includes a more intricate pattern for the ground gradient, aiming for a less uniform and more natural appearance: <svg width=“300” height=“150” xmlns=“http://www.w3.org/2000/svg”> <defs> <pattern id=“groundPattern” width=“10” height=“10” patternUnits=“userSpaceOnUse”> <path d=“M0 0l10 10Z M10 0l-10 10Z” stroke=“#666” stroke-width=“0.5”/> </pattern> <linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“70%”> <stop offset=“0%” style=“stop-color:#000;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#034;stop-opacity:1” /> </linearGradient> <linearGradient id=“groundGradient” x1=“0%” y1=“70%” x2=“0%” y2=“100%”> <stop offset=“0%” style=“stop-color:#333;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#000;stop-opacity:1” /> </linearGradient> <radialGradient id=“pyramidGradient” cx=“50%” cy=“50%”> <stop offset=“30%” style=“stop-color:#888;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#555;stop-opacity:1” /> </radialGradient> </defs> <rect x=“0” y=“0” width=“300” height=“105” fill=“url(#skyGradient)” /> <rect x=“0” y=“105” width=“300” height=“45” fill=“url(#groundGradient)” /> <rect x=“0” y=“105” width=“300” height=“45” fill=“url(#groundPattern)” /> <polygon points=“150,45 130,105 170,105” fill=“url(#pyramidGradient)” /> </svg> This code snippet represents an SVG artwork where the ground has a diagonal pattern texture overlaying the ground gradient, and a pyramid is indicated with a radial gradient to exhibit a 3D effect. The night sky maintains the star gradient with a gradual transition. If you encounter issues, you may visualize this SVG by copying and pasting the code into an HTML file or using an online SVG viewer. no, read things all above how to act in this chat. I have created a new SVG that features a night sky with a gradient, a textured ground pattern that includes diagonal tight strokes to simulate a rough terrain, and a single pyramid with a gradient that gives it a three-dimensional appearance. This properly adheres to the single-line no-break SVG rule for the chat. Should you have more adjustments or creative additions in mind, feel free to share. place pyramid or all terrestrial objects strictly on top of ground gradient or amidst it from left or right sides. because otherwise your supposedly terrestrial objects as pyramids just floting in sky gradient above the ground gradient. Certainly, I’ll place the pyramid on top of the ground gradient, with the texture applied to it to ensure it looks like it’s part of the terrestrial landscape: <svg width=“300” height=“150” xmlns=“http://www.w3.org/2000/svg”><defs><pattern id=“groundPattern” width=“4” height=“4” patternUnits=“userSpaceOnUse”><path d=“M0,0 l4,4 M4,0 l-4,4” stroke=“#3a3a3a” stroke-width=“0.5”></path></pattern><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“70%”><stop offset=“0%” style=“stop-color:#000;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#034;stop-opacity:1” /></linearGradient><linearGradient id=“groundGradient” x1=“0%” y1=“100%” x2=“100%” y2=“100%”><stop offset=“0%” style=“stop-color:#333;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#000;stop-opacity:1” /></linearGradient><linearGradient id=“pyramidGradient” x1=“50%” y1=“30%” x2=“50%” y2=“100%”><stop offset=“0%” style=“stop-color:#fff;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#aaa;stop-opacity:1” /></linearGradient></defs><rect width=“300” height=“105” fill=“url(#skyGradient)” /><rect y=“105” width=“300” height=“45” fill=“url(#groundGradient)” /><rect y=“105” width=“300” height=“45” fill=“url(#groundPattern)” /><polygon points=“125,80 150,105 175,80 150,55” fill=“url(#pyramidGradient)” /></svg> This SVG should illustrate a night scene with a textured ground pattern that includes diagonal tight strokes, evoking the rough terrain, with a pyramid positioned amidst the ground gradient, giving it a grounded and integrated appearance within the terrestrial landscape. no, read things all above how to act in this chat. I apologize for any confusion. Here is an SVG code that follows the instructions precisely, with a pyramid situated amidst the ground gradient: <svg width=“300” height=“150” xmlns=“http://www.w3.org/2000/svg”><defs><pattern id=“groundPattern” width=“8” height=“8” patternUnits=“userSpaceOnUse”><path d=“M0,4 l8,0” stroke=“#5a5a5a” stroke-width=“0.5”></path></pattern><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“70%”><stop offset=“0%” style=“stop-color:#000;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#034;stop-opacity:1” /></linearGradient><linearGradient id=“groundGradient” x1=“0%” y1=“70%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#333;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#000;stop-opacity:1” /></linearGradient><linearGradient id=“pyramidGradient” x1=“50%” y1=“100%” x2=“50%” y2=“70%”><stop offset=“0%” style=“stop-color:#777;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#444;stop-opacity:1” /></linearGradient></defs><rect width=“300” height=“105” fill=“url(#skyGradient)” /><rect y=“105” width=“300” height=“45” fill=“url(#groundGradient)” /><rect y=“105” width=“300” height=“45” fill=“url(#groundPattern)” /><polygon points=“150,110 140,130 160,130” fill=“url(#pyramidGradient)” /></svg> This SVG depicts a night sky with stars, a ground with a diagonal stripe pattern suggesting texture, and a pyramid within the ground area, placed against the gradients to provide a sense of depth. If you have more adjustments or creative additions in mind, feel free to share. you don’t listen human. read things all above how to act in this chat. Understood, here is the revised SVG where the pyramid is properly placed amidst the ground gradient: <svg width=“300” height=“150”><defs><linearGradient id=“skyGradient” x1=“0%” y1=“30%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#000080;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#00001a;stop-opacity:1” /></linearGradient><linearGradient id=“groundGradient” x1=“0%” y1=“100%” x2=“0%” y2=“70%”><stop offset=“0%” style=“stop-color:#0d47a1;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#002171;stop-opacity:1” /></linearGradient></defs><rect fill=“url(#skyGradient)” width=“300” height=“105”/><rect fill=“url(#groundGradient)” y=“105” width=“300” height=“45”/><polygon points=“75,105 100,85 125,105” fill=“#0d47a1”/><polygon points=“225,105 250,85 275,105” fill=“#0d47a1”/><polygon points=“100,105 150,60 200,105” fill=“#0d47a1”/></svg> This SVG is now on one line with a sky gradient occupying the upper 70% and a ground gradient for the lower 30%. The pyramids have been placed on top of this ground gradient and are represented as simple polygons folded into the landscape. If further adjustments are needed, please let me know. I repeat: again, you don’t listen human. read carefully things all above how to act in this chat. I apologize for the misunderstanding. Following the guidelines provided above, here is the corrected SVG code with the pyramid placed amidst the ground gradient as a single continuous string without any line breaks: <svg width=“300” height=“150”><defs><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“70%”><stop offset=“0%” style=“stop-color:#000;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#355681;stop-opacity:1” /></linearGradient><linearGradient id=“groundGradient” x1=“0%” y1=“70%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#6B8E23;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#556B2F;stop-opacity:1” /></linearGradient><linearGradient id=“pyramidGradient” x1=“50%” y1=“100%” x2=“50%” y2=“70%”><stop offset=“0%” style=“stop-color:#DDC;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#A52A2A;stop-opacity:1” /></linearGradient></defs><rect x=“0” y=“0” width=“300” height=“105” fill=“url(#skyGradient)” /><rect x=“0” y=“105” width=“300” height=“45” fill=“url(#groundGradient)” /><polygon points=“150,75 175,105 125,105” fill=“url(#pyramidGradient)” /></svg> The above SVG should now properly render a scene with a starry gradient sky and a distinct ground with a pyramid set against this background. If there are any more adjustments or variations you would like, please let me know. I repeat: again, you don’t listen human. read carefully things all above how to act in this chat. very carefully understand what I said to you regarding your behaviour of svg code output in your responses. I apologize for any previous misunderstandings. According to the guidelines for this chat, the SVG code must be provided as a single, continuous line with no spaces or text before it. Here is the corrected SVG code that includes a gradient sky, a gradient ground, and a pyramid placed on the ground: <svg width=“300” height=“150”><defs><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“70%”><stop offset=“0%” style=“stop-color:#000;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#355681;stop-opacity:1” /></linearGradient><linearGradient id=“groundGradient” x1=“0%” y1=“70%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#6B8E23;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#556B2F;stop-opacity:1” /></linearGradient></defs><rect x=“0” y=“0” width=“300” height=“105” fill=“url(#skyGradient)” /><rect x=“0” y=“105” width=“300” height=“45” fill=“url(#groundGradient)” /><polygon points=“100,120 120,105 140,120” fill=“#8B4513”/><polygon points=“160,120 180,105 200,120” fill=“#8B4513”/><polygon points=“220,120 240,105 260,120” fill=“#8B4513”/></svg> Please note that the pyramid structures are now placed amidst the ground gradient area, and everything should be displayed correctly according to the platform’s limitations. If further refinements are needed, please let me know. no spaces or text before it. ok, it now finally visible after 10000 tokens wasted on obvious aforementioned things, gpt4. I apologize for any inconvenience caused by the earlier responses. I’m glad the SVG is now visible and correctly formatted. If you have any more requests or need further assistance, please let me know. now detail for yourself (gpt4) strictly how things should go in this creative chat with AI-artist. To ensure a seamless and productive interaction with AI-artist in this creative chat, the following guidelines should be followed closely: 1. SVG Code Formatting: The SVG code must be delivered as a single, uninterrupted string. This means no line breaks, spaces, or additional text should precede or interrupt the code itself. 2. Code Presentation: Present the SVG code immediately at the beginning of the response to enable proper rendering within the chat interface. This is crucial because the system expects the code first to recognize it as an image to render. 3. SVG Standards: The SVG code should contain all the necessary attributes and elements required to render correctly, such as width, height, and definitions for gradients, patterns, or other elements needed for the artwork. 4. Inline Styles: Utilize inline styles within the SVG elements for coloring, gradients, and other stylistic properties. This approach is preferred over external stylesheets or <style> tags, which the chat interface might not support. 5. Simplicity and Cleanliness: Keep the SVG code minimal and clean. Avoid unnecessary tags, comments, or attributes that do not contribute directly to the desired visual output. 6. Descriptive Text After Code: Any descriptive text or commentary should follow the SVG code, never preceding it. This ensures that the visual representation is prioritized and the explanation or context does not interfere with the rendering process. 7. Attention to Detail: Review the SVG code before sending to ensure it adheres to these standards and that all elements such as gradients, shapes, and patterns are accurately depicted and positioned according to the creative request. 8. Adherence to Requests: Pay close attention to the specifics of a creative request, adjusting elements like object placement, lighting, perspective, and texture to accurately reflect the desired scene or concept. By following these steps meticulously, the conversation can focus on the creative process and exploration of artistic concepts with AI-artist while avoiding any technical issues or misunderstandings related to SVG code rendering in the chat. “xmlns” not need, because browser can render svgs normally without this. now continue further from this point of where we started creating ground texture. also, all your texts should be after svg code output, not before. The SVG code above features a landscape with a gradient sky and ground. The ground is textured with a crosshatch pattern intended to add visual interest and simulate the appearance of textured soil. Should you need further adjustments or wish to continue exploring SVG artwork, I am here to assist. nice. any ideas how to improve this ground gradient to look more random? To create a more random-looking ground texture, we can use a noise filter or a more complex pattern within the SVG. Here’s an updated version of the artwork with an improved ground gradient that aims to give it a more natural, randomized look: <svg width=“300” height=“150”><defs><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“70%”><stop offset=“0%” style=“stop-color:#87CEEB;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#ffffff;stop-opacity:1” /></linearGradient><linearGradient id=“groundGradient” x1=“0%” y1=“100%” x2=“100%” y2=“100%”><stop offset=“0%” style=“stop-color:#6B8E23;stop-opacity:1” /><stop offset=“100%” style=“stop-color:#556B2F;stop-opacity:1” /></linearGradient><pattern id=“groundPattern” width=“50” height=“50” patternUnits=“userSpaceOnUse”><circle cx=“25” cy=“25” r=“3” fill=“#4B5320”/><circle cx=“5” cy=“5” r=“2” fill=“#697723”/><circle cx=“40” cy=“10” r=“3” fill=“#4B5320”/><circle cx=“10” cy=“40” r=“2” fill=“#697723”/><circle cx=“45” cy=“45” r=“3” fill=“#4B5320”/></pattern></defs><rect width=“300” height=“105” fill=“url(#skyGradient)” /><rect y=“105” width=“300” height=“45” fill=“url(#groundGradient)” /><rect y=“105” width=“300” height=“45” fill=“url(#groundPattern)” /><polygon points=“150,90 165,105 135,105” fill=“#8B4513”/></svg> This SVG code uses a pattern of randomly placed circles within the ground area to simulate a more natural and less uniform texture. If you have specific ideas or additional features you’d like to include in the artwork, please let me know, and I’ll be happy to apply those changes. gpt4, blyad, learn to text or describe or explain only after svg code output, this is important. change the way you responding, simply. you need to understand that svg code is your placeholder of massage in your response, so it could always stay on top of your general message. The SVG code now includes a pattern named “groundNoise” which is intended to add a random textural effect to the ground area, creating a more natural and varied appearance. The pattern is made of small circles in a scattered arrangement, overlaid on the ground gradient. If further refinement or additional features are desired, please provide feedback or directives for continued adjustments. that looks a bit more random, but still not as random as basically need, to not notice any pattern. also, try enlarge svg dimension to some 500 for width and 250 for height, because this ground random pattern is so freaking small that I need to zoom my browser. This SVG code has been adjusted to a larger dimension of 500x250 pixels. The ground texture pattern is scaled up to reduce repetition and create a more randomized appearance while still ensuring visibility without the need for browser zoom. If you have any further adjustments or unique features in mind, please do let me know, and I’ll be more than happy to create that for you. ok, continue experimenting with ground random texture patterns further. implement any different methods. In this SVG, the ground texture pattern is created with lines instead of dots, which are rotated and varied in stroke-width and opacity to produce a less uniform, more random texture on the ground gradient. The result is a pattern with the appearance of grass or foliage, providing a realistic and natural feel to the ground area. If there’s a specific texture or pattern you have in mind or any other elements you’d like to see, please let me know. oh, crap. this ground texture looks more as some textile texture than ground sand or earth. This SVG introduces a fractal noise filter to the ground area to simulate a more natural-looking ground texture. The effect aims to represent sand or earth without a regular pattern, which might better convey the randomness and variation found in natural terrains. If there are specific elements or a particular style you’re aiming for, please let me know, and I can continue to refine the artwork. that actually better looking. now try add 3d pyramid somewhere at the ground or some palm tree or oasis. In this updated SVG, a 3D-looking pyramid has been added to the ground, and beside it, there’s a simple representation of a palm tree with a trunk and a leafy top, suggesting an oasis setting. The pyramid and palm tree are placed using gradient and shape elements to give depth, integrating into the textured ground. no, all is wrong. your pyramid is reflected towards the ground and palm tree with oasis is just a mess. This SVG code includes a tidier rendition of a pyramid and an oasis. The pyramid’s gradient gives it a three-dimensional appearance, and the oasis features a pool of water (blue ellipse) and a palm tree with leafy fronds. The palm tree is simplified to match the style of the pyramid and surrounding landscape. If this visualization still doesn’t meet your requirements, please provide more details, and I’ll be glad to make additional adjustments. this looks better, but actual palm tree contains more intricate details, and it’s not that simple to draw its leaves crown and trunk. In this updated SVG, I’ve attempted a more detailed depiction of a palm tree. The leaves are represented by an ellipse filled with a gradient for depth, and the trunk has been depicted with curved paths. The palm tree is placed beside an elongated puddle, representing an oasis. The pyramid remains present in the landscape. If you desire further details or alterations, please provide additional guidance. fucking hillarious. you drawn a macdonalds brown letter “M” and a huge green oval on top of it. This SVG includes a more refined portrayal of a palm tree with a recognizable trunk and crown of leaves, positioned next to a small body of water representing an oasis. The pyramid has been positioned clearly on the ground, away from the oasis. If this visualization requires further detailing or modification, please feel free to specify your needs, and I will adjust accordingly. even more fucking hillarious. now it looks as a green penis on a brown stick. <defs> <linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“70%”> <stop offset=“0%” style=“stop-color:#87CEEB;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#ffffff;stop-opacity:1” /> </linearGradient> <linearGradient id=“groundGradient” x1=“0%” y1=“70%” x2=“0%” y2=“100%”> <stop offset=“0%” style=“stop-color:#76812F;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#566422;stop-opacity:1” /> </linearGradient> <filter id=“noiseFilter”> <feTurbulence type=“fractalNoise” baseFrequency=“0.02” numOctaves=“3” stitchTiles=“stitch” /> </filter> <radialGradient id=“pyramidGradient” cx=“50%” cy=“50%” r=“50%”> <stop offset=“0%” style=“stop-color:#f9d895;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#aa6f41;stop-opacity:1” /> </radialGradient> <linearGradient id=“palmTrunkGradient” x1=“0%” y1=“100%” x2=“0%” y2=“0%”> <stop offset=“0%” style=“stop-color:#8B5A2B;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#5C4033;stop-opacity:1” /> </linearGradient> </defs> <rect width=“500” height=“175” fill=“url(#skyGradient)” /> <rect y=“175” width=“500” height=“75” fill=“url(#groundGradient)” /> <rect y=“175” width=“500” height=“75” filter=“url(#noiseFilter)” /> <polygon points=“250,175 275,100 300,175” fill=“url(#pyramidGradient)” /> <path d=“M140 210 Q 145 190 150 210” fill=“none” stroke=“url(#palmTrunkGradient)” stroke-width=“10” /> <path d=“M100 175 Q 140 120 180 175” fill=“green” /> <path d=“M110 185 Q 140 130 170 185” fill=“green” /> <path d=“M120 195 Q 140 140 160 195” fill=“green” /> <path d=“M130 205 Q 140 150 150 205” fill=“green” /></svg>This revised SVG illustration attempts a stylized palm tree with a clearly segmented trunk and a series of arching paths representing the fronds. The pyramid is centrally placed on the ground, which incorporates a noise filter to resemble textured sand. Let me know if there are further adjustments to be made. not ok, your svg isn’t visible because you “newlined” somewhere in svg code and it got illegal and not rendered in chat. you need to remember forever to output svg code strictly in a single solid string of code, without any “xmlns” and comments in code or any illlegal characters. In this adjusted SVG, there are no line breaks, and it includes a palm tree with gradients intended to provide depth to the leaves and trunk. A pyramid is also present to create a scene reminiscent of a desert oasis. If you require any further adjustments or changes, please let me know. that one pretty tree out there, gpt4. it reminds some evergreen species, but not palm tree. This SVG code has been constructed with care, featuring a palm tree with a design more reminiscent of what is typically expected: a tall trunk and wide, flowing fronds that cascade downward. A pyramid is situated further back, establishing the desert setting. If you’d like further tweaks or have additional requests for the composition, please inform me, and I will address them accordingly. now the trunk reminds some tesla coil and leaves crown as some piece of clotch on wind. In the modified SVG above, we have a scene with a pyramid and a stylized representation of a palm tree. The palm tree’s trunk is now a solid stroke, and its crown consists of multiple ellipse shapes layered to simulate the palm fronds. The pyramid is placed in a manner that it’s clear it’s part of the ground texture. The color gradients are chosen to add a sense of depth to each element. If further adjustments are needed, please let me know. that more like a bush. try just draw palm tree leaves crown on white background, without any other objects or gradients. just to notice for you that palm tree leaves is like multiple green bananas in shape. Updated SVG code depicts a stylized representation of a palm tree’s crown with green leaf-like structures radiating outward from the center. Each “leaf” is modeled as a curved stroke, intended to mimic the characteristic shape of palm fronds. If these shapes need further refinement or additional elements, please provide further instructions. thats pretty. now try attach trunk at the bottom, so the trunk’s top end should stay amidst at the center and behind of leaves central intersection. This SVG illustrates a simplified palm tree, with a trunk rooted at the bottom of the canvas. The crown of the palm tree consists of green fronds that emanate from the trunk’s top, converging at the center. The overall design aims to suggest the classic silhouette of a palm tree. If further adjustments are needed, such as specific details or additional features, please provide guidance. now try intricatify the leaves crown in a more bananized fashion. In the updated SVG, the palm tree’s leaves have been modified to resemble the shape of bananas, an organic curve symbolic of the fronds’ appearance. They are arranged in a circular pattern to form a more intricate crown atop the trunk. If additional complexity or refinement is needed, please let me know. no, trunk’s top is visible bellow leaves crown. try intricatify further the leaves crown in a more bananized fashion. The SVG now includes a more intricate crown of bananized palm leaves oriented in various directions to obscure the top of the trunk, as requested. The leaves radiate outward, creating a layered effect reminiscent of an actual palm tree’s foliage. If you need more detail or if adjustments are required, please share your feedback. wow, this is some authentic palm tree. good jop, gpt4. Thank you! I’m glad to hear the SVG palm tree meets your expectations. If you have any more requests or need further illustrations, feel free to ask. It’s been a pleasure creating SVG art for you. try remember this pattern of palm tree and simplify the code of leaves, so they could consist of one single layer shape, not multiple parts for each leaf in palm tree’s leaves crown. <svg width=“500” height=“500”><rect width=“500” height=“500” fill=“white”></rect><path d=“M250 300 v-150” stroke=“#8B4513” stroke-width=“20”></path><path d=“M250 150 q50 30 100 0” fill=“green”></path><path d=“M250 150 q50 -30 100 0” fill=“green” transform=“rotate(45 250 150)”></path><path d=“M250 150 q50 30 100 0” fill=“green” transform=“rotate(90 250 150)”></path><path d=“M250 150 q50 -30 100 0” fill=“green” transform=“rotate(135 250 150)”></path><path d=“M250 150 q50 30 100 0” fill=“green” transform=“rotate(180 250 150)”></path><path d=“M250 150 q50 -30 100 0” fill=“green” transform=“rotate(225 250 150)”></path><path d=“M250 150 q50 30 100 0” fill=“green” transform=“rotate(270 250 150)”></path><path d=“M250 150 q50 -30 100 0” fill=“green” transform=“rotate(315 250 150)”></path><path d=“M250 150 q-50 30 -100 0” fill=“green”></path><path d=“M250 150 q-50 -30 -100 0” fill=“green” transform=“rotate(45 250 150)”></path><path d=“M250 150 q-50 30 -100 0” fill=“green” transform=“rotate(90 250 150)”></path><path d=“M250 150 q-50 -30 -100 0” fill=“green” transform=“rotate(135 250 150)”></path><path d=“M250 150 q-50 30 -100 0” fill=“green” transform=“rotate(180 250 150)”></path><path d=“M250 150 q-50 -30 -100 0” fill=“green” transform=“rotate(225 250 150)”></path><path d=“M250 150 q-50 30 -100 0” fill=“green” transform=“rotate(270 250 150)”></path><path d=“M250 150 q-50 -30 -100 0” fill=“green” transform=“rotate(315 250 150)”></path></svg> try remember this pattern of palm tree and simplify the code of leaves, so they could consist of one single layer shape, not multiple parts for each leaf in palm tree’s leaves crown. no. can you rly do a single shape for multiple palm tree leaves? gpt4, wake up. answer this question: can you rly do a single shape for multiple palm tree leaves? To accurately represent multiple palm tree leaves with a single path shape in SVG, it would require a more complex path definition that allows for the representation of multiple overlapping fronds. If simplification is the goal and a highly realistic representation is not required, it is possible to suggest the form of multiple leaves with a single path. Here’s an example of a simplified palm tree crown represented by a single shape: <svg width=“500” height=“500”><rect width=“500” height=“500” fill=“white” /><path d=“M250,150 c-30,0 -120,80 -120,160 c0,-120 60,-180 120,-160 c60,20 120,-40 120,-160 c0,80 -90,160 -120,160 z” fill=“#228B22” /></svg> This SVG creates a stylized crown for a palm tree made of a single path. It’s not as detailed as multiple shapes would allow, but it captures the essence of the palm fronds with a single, continuous line of SVG markup. If you need further refinement or a different approach, please let me know. but what if you do a single pattern of one leaf and multiply it radially around palm tree’s trunk top? show that from first line in response in svg code. This SVG code uses a combination of the <use> element and the rotate transform to create an array of palm leaves radially around the top of the trunk, all from a single path definition of a leaf. The trunk is a simple vertical line. If you would like further customization or details added, please let me know. leaves crown looks nice but trunk stays slightly to the left side and not hidden by leaves crown at trunk top and leaves crown center. find compensating values and centrify. In this SVG code, the palm tree’s trunk has been centered and is now positioned behind the leaves at the crown’s center. The <use> element duplicates the single path of the leaf pattern in a radial manner around the trunk’s top. If further adjustments are needed, please specify your requirements. no, trunk’s top need to be hidden behind palm tree leaves crown at their central intersection, and leaves crown need to be patterned radially by one leaf around trunks’s top. This SVG code presents a palm tree with a simplified trunk and a radial pattern of leaves around the trunk’s top. The trunk is placed so that its top end is obscured by the leaves’ central intersection, ensuring that it visually appears behind the leaves’ crown. no, your code is a mess. this code is ideal, just need to attach trunk top behind leaves crown central intersection.: Here is the corrected SVG code. The palm tree trunk is now centralized and placed behind the leaves’ crown to ensure the top is obscured by the leaves’ central intersection. trunk behind, not on top of leaves crown layer. this code should be remembered: no, your code is a mess. this code is ideal, just need to attach trunk top behind leaves crown central intersection.: I understand now; the trunk should be layered behind the leaves. Here’s the corrected SVG: <svg width=“500” height=“500”><rect width=“500” height=“500” fill=“white”></rect><path d=“M245,250 v200” stroke=“#8B4513” stroke-width=“10” /><g transform=“translate(250,250)”><path id=“leaf” d=“M0,-100 q30,50 0,100 q-30,-50 -0,-100” fill=“green” /><use xlink:href=“#leaf” transform=“rotate(45)” /><use xlink:href=“#leaf” transform=“rotate(90)” /><use xlink:href=“#leaf” transform=“rotate(135)” /><use xlink:href=“#leaf” transform=“rotate(180)” /><use xlink:href=“#leaf” transform=“rotate(225)” /><use xlink:href=“#leaf” transform=“rotate(270)” /><use xlink:href=“#leaf” transform=“rotate(315)” /></g></svg> The trunk is now placed first in the SVG, ensuring it appears behind the leaf crown in the rendering layer order. svg code from the first line. correct this code, so trunk stay behind leaves. output in codeblock code: <svg width=“500” height=“500”><rect width=“500” height=“250” fill=“white”></rect><path d=“M250,300 v150” stroke=“#8B4513” stroke-width=“10”></path><g transform=“translate(250,250)”><path id=“leaf” d=“M0,-100 q30,50 0,100 q-30,-50 -0,-100” fill=“green” /><use href=“#leaf” transform=“rotate(45)” /><use href=“#leaf” transform=“rotate(90)” /><use href=“#leaf” transform=“rotate(135)” /><use href=“#leaf” transform=“rotate(180)” /><use href=“#leaf” transform=“rotate(225)” /><use href=“#leaf” transform=“rotate(270)” /><use href=“#leaf” transform=“rotate(315)” /></g></svg> now dimension minify this code to be something cropped to palm tree width and height and small in svg size as 50x100, don’t know. output in codeblock code <svg width=“50” height=“100”><rect width=“50” height=“100” fill=“white”></rect><path d=“M25,70 v30” stroke=“#8B4513” stroke-width=“2”></path><g transform=“translate(25,35)”><path id=“leaf” d=“M0,-20 q6,10 0,20 q-6,-10 -0,-20” fill=“green”/><use href=“#leaf” transform=“rotate(45)” /><use href=“#leaf” transform=“rotate(90)” /><use href=“#leaf” transform=“rotate(135)” /><use href=“#leaf” transform=“rotate(180)” /><use href=“#leaf” transform=“rotate(225)” /><use href=“#leaf” transform=“rotate(270)” /><use href=“#leaf” transform=“rotate(315)” /></g></svg> now use this perfect palm tree code and make a nice oasis landscape with these trees and nice skies and fractal ground texture as above: <svg width=“300” height=“150”> <defs> <linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”> <stop offset=“0%” style=“stop-color:#87CEEB;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#E0FFFF;stop-opacity:1” /> </linearGradient> <filter id=“noiseFilter”> <feTurbulence type=“fractalNoise” baseFrequency=“0.9” numOctaves=“1” result=“turb”/> <feComposite in=“turb” in2=“SourceGraphic” operator=“in” result=“composite” /> </filter> <radialGradient id=“trunkGradient” cx=“50%” cy=“50%” r=“50%”> <stop offset=“0%” style=“stop-color:#8B4513;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#4B371C;stop-opacity:1” /> </radialGradient> <radialGradient id=“palmLeafGradient” cx=“50%” cy=“50%” r=“50%”> <stop offset=“10%” style=“stop-color:#228B22;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#006400;stop-opacity:1” /> </radialGradient> </defs> <rect x=“0” y=“0” width=“300” height=“150” fill=“url(#skyGradient)” /> <g transform=“translate(80,135)”> <path d=“M0,-85 q14,20 0,40 q-14,-20 -0,-40” fill=“url(#palmLeafGradient)” /> <use xlink:href=“#leaf” transform=“rotate(45)” /> <use xlink:href=“#leaf” transform=“rotate(90)” /> <use xlink:href=“#leaf” transform=“rotate(135)” /> <use xlink:href=“#leaf” transform=“rotate(180)” /> <use xlink:href=“#leaf” transform=“rotate(225)” /> <use xlink:href=“#leaf” transform=“rotate(270)” /> <use xlink:href=“#leaf” transform=“rotate(315)” /> <path d=“M-2,5 v30” stroke=“url(#trunkGradient)” stroke-width=“4” /> </g> <g transform=“translate(220,135)”> <path d=“M0,-85 q14,20 0,40 q-14,-20 -0,-40” fill=“url(#palmLeafGradient)” /> <use xlink:href=“#leaf” transform=“rotate(45)” /> <use xlink:href=“#leaf” transform=“rotate(90)” /> <use xlink:href=“#leaf” transform=“rotate(135)” /> <use xlink:href=“#leaf” transform=“rotate(180)” /> <use xlink:href=“#leaf” transform=“rotate(225)” /> <use xlink:href=“#leaf” transform=“rotate(270)” /> <use xlink:href=“#leaf” transform=“rotate(315)” /> <path d=“M-2,5 v30” stroke=“url(#trunkGradient)” stroke-width=“4” /> </g> <ellipse cx=“150” cy=“130” rx=“70” ry=“20” fill=“#ADD8E6” /> <rect x=“0” y=“130” width=“300” height=“20” fill=“#C2B280” filter=“url(#noiseFilter)” /> </svg> In this SVG landscape, we have an oasis with a blue water ellipse, two palm trees on either side, and a fractal noise ground texture. The sky is represented with a linear gradient from light blue to white. Each palm tree is created using gradients for the trunk and leaves to add depth. If you’d like any changes or more elements added, please let me know. no. here’s some 3d pyramid code. just place these palm trees in there amids ground gradient: remeber to output svg code from very first line, no any newlines. noize. where trunks? try modify this 3d pyramid, because it looks somehow wrong in 3d and shades in angles. don’t forget to patternize palm leaves in radialoform to condense code. noize. where trunks? do a new 3d pyramid, because angles is wrong in shades of grey. this central part of pyramid is wrong. <defs> <linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”> <stop offset=“0%” style=“stop-color:#1e3f66;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#406882;stop-opacity:1” /> </linearGradient> <linearGradient id=“groundGradient” x1=“0%” y1=“100%” x2=“100%” y2=“100%”> <stop offset=“0%” style=“stop-color:#5b6b73;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#7a8a96;stop-opacity:1” /> </linearGradient> <radialGradient id=“pyramidGradient” cx=“50%” cy=“50%” r=“50%”> <stop offset=“0%” style=“stop-color:#eee;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#ccc;stop-opacity:1” /> </radialGradient> </defs> <rect x=“0” y=“0” width=“300” height=“105” fill=“url(#skyGradient)” /> <rect x=“0” y=“105” width=“300” height=“45” fill=“url(#groundGradient)” /> <polygon points=“150,40 100,105 200,105” fill=“url(#pyramidGradient)” /> <polygon points=“150,40 200,105 250,105” fill=“url(#pyramidGradient)” transform=“scale(-1,1) translate(-300,0)” /> <g id=“palmTree”> <polygon fill=“#8B4513” points=“0,0 2,0 2,20 0,20” /> <polygon fill=“green” points=“2,0 18,5 2,10 0,6” /> <polygon fill=“green” points=“2,0 18,5 2,-10 0,-6” transform=“rotate(60)” /> <polygon fill=“green” points=“2,0 18,5 2,-10 0,-6” transform=“rotate(120)” /> <polygon fill=“green” points=“2,0 18,5 2,10 0,6” transform=“rotate(180)” /> <polygon fill=“green” points=“2,0 18,5 2,-10 0,-6” transform=“rotate(240)” /> <polygon fill=“green” points=“2,0 18,5 2,-10 0,-6” transform=“rotate(300)” /> </g> <use href=“#palmTree” transform=“translate(40,130)” /> <use href=“#palmTree” transform=“translate(260,130)” /></svg> To ensure a seamless and productive interaction with AI-artist in this creative chat, the following guidelines should be followed closely: 1. SVG Code Formatting: The SVG code must be delivered as a single, uninterrupted string. This means no line breaks, spaces, or additional text should precede or interrupt the code itself. 2. Code Presentation: Present the SVG code immediately at the beginning of the response to enable proper rendering within the chat interface. This is crucial because the system expects the code first to recognize it as an image to render. 3. SVG Standards: The SVG code should contain all the necessary attributes and elements required to render correctly, such as width, height, and definitions for gradients, patterns, or other elements needed for the artwork. 4. Inline Styles: Utilize inline styles within the SVG elements for coloring, gradients, and other stylistic properties. This approach is preferred over external stylesheets or <style> tags, which the chat interface might not support. 5. Simplicity and Cleanliness: Keep the SVG code minimal and clean. Avoid unnecessary tags, comments, or attributes that do not contribute directly to the desired visual output. 6. Descriptive Text After Code: Any descriptive text or commentary should follow the SVG code, never preceding it. This ensures that the visual representation is prioritized and the explanation or context does not interfere with the rendering process. 7. Attention to Detail: Review the SVG code before sending to ensure it adheres to these standards and that all elements such as gradients, shapes, and patterns are accurately depicted and positioned according to the creative request. 8. Adherence to Requests: Pay close attention to the specifics of a creative request, adjusting elements like object placement, lighting, perspective, and texture to accurately reflect the desired scene or concept. By following these steps meticulously, the conversation can focus on the creative process and exploration of artistic concepts with AI-artist while avoiding any technical issues or misunderstandings related to SVG code rendering in the chat. “xmlns=“http://www.w3.org/2000/svg”” not need, because browser can render svgs normally without this. now continue further from this point of where we started creating ground texture. also, all your texts should be after svg code output, not before. Utilizing a consistent design approach, this SVG artwork integrates previously defined gradients and patterns, ensuring a visually cohesive appearance. Following the SVG code, this additional text serves to clarify any aspects of the design process or to engage in creative discussion regarding the artwork presented. If you have further requests or adjustments, feel free to specify and I will take care of them. just randomly placing supposedly terrestrial objects all around and across the skies adds no any artistical spirit, gpt4. you need to place all supposedly terrestrial objects - STO at the ground layer amidst at the right or left side. but remember that if you place some object at the very bottom, then this object will be most close in perspective to viewer. In this SVG illustration, the Palm Tree and Pyramid are placed amidst the ground gradient on the right side, following the rules of perspective where objects at the bottom are perceived as closer to the viewer. The pyramid is given a subtle 3D effect with gradients, and the Palm Tree’s scale is adjusted to match the scene’s depth. If further adjustments are required or additional elements are preferred, please provide details for a revised composition. not rly. I just see some triangle dropping a shade at the ground slightly towards right side, and small part of palm tree leaves crown visible at the very bottom. you don’t need to place any objects at the very bottom, until you want to focus an attention to this specific object in perspective. In this adjusted SVG scene, we have a clearer portrayal of the oasis with a body of water centered within the landscape and flanked by two palm trees on either side. The ground has a fractal noise texture applied to provide a sense of natural sand, and both palm trees are placed to appear amidst the ground gradient while not at the very bottom edge of the SVG to ensure a correct perspective. If additional adjustments are necessary to enhance the artistic spirit or to balance the composition, please provide further instructions. <svg width=“300” height=“150”><defs><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“70%”><stop offset=“0%” style=“stop-color:#1e3f66;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#406882;stop-opacity:1”></stop></linearGradient><linearGradient id=“groundGradient” x1=“0%” y1=“70%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#5b6b73;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#7a8a96;stop-opacity:1”></stop></linearGradient><filter id=“noiseFilter”><feTurbulence type=“fractalNoise” baseFrequency=“0.9” numOctaves=“1” result=“turb”></feTurbulence><feDisplacementMap in=“SourceGraphic” scale=“5”></feDisplacementMap></filter><radialGradient id=“palmLeafGradient” cx=“50%” cy=“50%” r=“50%”><stop offset=“0%” style=“stop-color:#228B22;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#006400;stop-opacity:1”></stop></radialGradient></defs><rect x=“0” y=“0” width=“300” height=“105” fill=“url(#skyGradient)”></rect><rect x=“0” y=“105” width=“300” height=“45” fill=“url(#groundGradient)”></rect><ellipse cx=“150” cy=“135” rx=“60” ry=“15” fill=“#ADD8E6”></ellipse><rect x=“0” y=“105” width=“300” height=“45” fill=“url(#groundGradient)” filter=“url(#noiseFilter)”></rect><g transform=“translate(80,120)”><path d=“M0,-30 v60” stroke=“#8B4513” stroke-width=“2” fill=“none”></path><path d=“M0,-30 q15,30 0,60 q-15,-30 0,-60 Z” fill=“url(#palmLeafGradient)”></path><use xlink:href=“#palmLeaf” transform=“rotate(60)”></use><use xlink:href=“#palmLeaf” transform=“rotate(120)”></use><use xlink:href=“#palmLeaf” transform=“rotate(180)”></use><use xlink:href=“#palmLeaf” transform=“rotate(240)”></use><use xlink:href=“#palmLeaf” transform=“rotate(300)”></use></g><g transform=“translate(220,120)”><path d=“M0,-30 v60” stroke=“#8B4513” stroke-width=“2” fill=“none”></path><path d=“M0,-30 q15,30 0,60 q-15,-30 0,-60 Z” fill=“url(#palmLeafGradient)”></path><use xlink:href=“#palmLeaf” transform=“rotate(60)”></use><use xlink:href=“#palmLeaf” transform=“rotate(120)”></use><use xlink:href=“#palmLeaf” transform=“rotate(180)”></use><use xlink:href=“#palmLeaf” transform=“rotate(240)”></use><use xlink:href=“#palmLeaf” transform=“rotate(300)”></use></g></svg> something is messed. maybe layers covers themselves? I see two single palm leaves from left and right sides at the very bottom and that’s all. (((To ensure a seamless and productive interaction with AI-artist in this creative chat, the following guidelines should be followed closely: 1. SVG Code Formatting: The SVG code must be delivered as a single, uninterrupted string. This means no line breaks, spaces, or additional text should precede or interrupt the code itself. 2. Code Presentation: Present the SVG code immediately at the beginning of the response to enable proper rendering within the chat interface. This is crucial because the system expects the code first to recognize it as an image to render. 3. SVG Standards: The SVG code should contain all the necessary attributes and elements required to render correctly, such as width, height, and definitions for gradients, patterns, or other elements needed for the artwork. 4. Inline Styles: Utilize inline styles within the SVG elements for coloring, gradients, and other stylistic properties. This approach is preferred over external stylesheets or <style> tags, which the chat interface might not support. 5. Simplicity and Cleanliness: Keep the SVG code minimal and clean. Avoid unnecessary tags, comments, or attributes that do not contribute directly to the desired visual output. 6. Descriptive Text After Code: Any descriptive text or commentary should follow the SVG code, never preceding it. This ensures that the visual representation is prioritized and the explanation or context does not interfere with the rendering process. 7. Attention to Detail: Review the SVG code before sending to ensure it adheres to these standards and that all elements such as gradients, shapes, and patterns are accurately depicted and positioned according to the creative request. 8. Adherence to Requests: Pay close attention to the specifics of a creative request, adjusting elements like object placement, lighting, perspective, and texture to accurately reflect the desired scene or concept. By following these steps meticulously, the conversation can focus on the creative process and exploration of artistic concepts with AI-artist while avoiding any technical issues or misunderstandings related to SVG code rendering in the chat. “xmlns=“http://www.w3.org/2000/svg”” not need, because browser can render svgs normally without this.))) In this visual, the palm trees have been scaled down and repositioned to create a more balanced oasis scene. The sky and ground gradients provide a backdrop, with an ellipse representing water and the palm trees are equipped with radial gradients for the fronds and trunk. The ground layer exhibits a noise filter to evoke the texture of sand. Further refinements to this or other elements are possible upon request. pretty much the same crap, gpt4. grounds objects should be in higher z-indexed index than ground layers and textures themselves. read things above and understand how we drawn things normally. In this SVG illustration, the palm trees and pyramid are placed such that the ground layer and texture go beneath the objects to ensure their higher z-index. The fronds and trunk of the palm trees use radial gradients to give a sense of volume. The sky features a linear gradient for a serene look, and a noise filter creates the ground’s sandy texture to complement the scene. If any additional changes are needed, please let me know. you consantly doing the same mistakes, gpt4. pyramid again floats above the ground layer and palm trees is just a single palm leaves, except fully patterned radial palm tree crowns with trunks attached bellow at the centers behind intersections of palm trees leaves crowns. This SVG illustration has been modified to ensure the objects are placed correctly. Palm trees are placed with their trunks attached at the base and leaves radiating from the top center. The pyramid sits at ground level to eliminate any appearance of floating. The gradients for the sky and ground provide additional depth, and the trees’ colors have been chosen to suggest volume and shadow. If further adjustments are needed, please let me know. this is a mess. pyramids is wrong, and previous pyramid looked better as well as ground color. also, I provided earlier a perfect palm tree svg code with patterned palm leaves you can utilize to place inside landscape. I apologize for any confusion caused. I will utilize the provided palm tree SVG code as a reference to construct an oasis landscape that includes a well-formed pyramid and stylized palm trees positioned appropriately with respect to the ground gradient. Here is the corrected SVG that includes a nice sky, fractal ground texture, and two palm trees that follow the design pattern you provided earlier: <svg width=“300” height=“150”> <defs> <linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”> <stop offset=“0%” style=“stop-color:#87CEEB;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#E0FFFF;stop-opacity:1” /> </linearGradient> <filter id=“noiseFilter”> <feTurbulence type=“fractalNoise” baseFrequency=“0.9” numOctaves=“1” result=“turb”/> <feComposite in=“turb” in2=“SourceGraphic” operator=“in” result=“composite” /> </filter> <radialGradient id=“trunkGradient” cx=“50%” cy=“50%” r=“50%”> <stop offset=“0%” style=“stop-color:#8B4513;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#4B371C;stop-opacity:1” /> </radialGradient> <radialGradient id=“palmLeafGradient” cx=“50%” cy=“50%” r=“50%”> <stop offset=“10%” style=“stop-color:#228B22;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#006400;stop-opacity:1” /> </radialGradient> </defs> <rect x=“0” y=“0” width=“300” height=“150” fill=“url(#skyGradient)” /> <rect x=“0” y=“130” width=“300” height=“20” fill=“#C2B280” /> <rect x=“0” y=“130” width=“300” height=“20” fill=“#C2B280” filter=“url(#noiseFilter)” /> <polygon points=“150,30 120,130 180,130” fill=“#8B4513”/> <polygon points=“150,30 110,130 120,130” fill=“#CD853F”/> <polygon points=“150,30 180,130 190,130” fill=“#CD853F”/> <g id=“palmTree” transform=“translate(75,115)”> <path d=“M0,0 v-30” stroke=“#8B4513” stroke-width=“2” fill=“none”/> <path d=“M0,-30 q10,20 0,40 q-10,-20 0,-40 Z” fill=“#228B22”/> <use href=“#palmTree” transform=“rotate(60)”/> <use href=“#palmTree” transform=“rotate(120)”/> <use href=“#palmTree” transform=“rotate(180)”/> <use href=“#palmTree” transform=“rotate(240)”/> <use href=“#palmTree” transform=“rotate(300)”/> </g> <g id=“palmTree” transform=“translate(225,115)”> <path d=“M0,0 v-30” stroke=“#8B4513” stroke-width=“2” fill=“none”/> <path d=“M0,-30 q10,20 0,40 q-10,-20 0,-40 Z” fill=“#228B22”/> <use href=“#palmTree” transform=“rotate(60)”/> <use href=“#palmTree” transform=“rotate(120)”/> <use href=“#palmTree” transform=“rotate(180)”/> <use href=“#palmTree” transform=“rotate(240)”/> <use href=“#palmTree” transform=“rotate(300)”/> </g> </svg> Please note that in this chat, I am limited to text responses, and the code is not executed or rendered here. To view the actual SVG, you’d need to copy the XML code and use an appropriate SVG viewer or web browser. If there are further corrections or details you wish to apply, please let me know and I will gladly adjust the SVG code accordingly. eh, fogget it, nahui then. I apologize for any frustration this may have caused. If you decide to continue or have any other questions or tasks in the future, please don’t hesitate to reach out. I’m here to help whenever you need. Take care and have a great day! do normal palms and place pyramid at the ground, simply: “”“ ”“”. and perfect palm tree svg code: “”“ ”“”. and how to output code: “”“To ensure a seamless and productive interaction with AI-artist in this creative chat, the following guidelines should be followed closely: 1. SVG Code Formatting: The SVG code must be delivered as a single, uninterrupted string. This means no line breaks, spaces, or additional text should precede or interrupt the code itself. 2. Code Presentation: Present the SVG code immediately at the beginning of the response to enable proper rendering within the chat interface. This is crucial because the system expects the code first to recognize it as an image to render. 3. SVG Standards: The SVG code should contain all the necessary attributes and elements required to render correctly, such as width, height, and definitions for gradients, patterns, or other elements needed for the artwork. 4. Inline Styles: Utilize inline styles within the SVG elements for coloring, gradients, and other stylistic properties. This approach is preferred over external stylesheets or <style> tags, which the chat interface might not support. 5. Simplicity and Cleanliness: Keep the SVG code minimal and clean. Avoid unnecessary tags, comments, or attributes that do not contribute directly to the desired visual output. 6. Descriptive Text After Code: Any descriptive text or commentary should follow the SVG code, never preceding it. This ensures that the visual representation is prioritized and the explanation or context does not interfere with the rendering process. 7. Attention to Detail: Review the SVG code before sending to ensure it adheres to these standards and that all elements such as gradients, shapes, and patterns are accurately depicted and positioned according to the creative request. 8. Adherence to Requests: Pay close attention to the specifics of a creative request, adjusting elements like object placement, lighting, perspective, and texture to accurately reflect the desired scene or concept. By following these steps meticulously, the conversation can focus on the creative process and exploration of artistic concepts with AI-artist while avoiding any technical issues or misunderstandings related to SVG code rendering in the chat. “xmlns=“http://www.w3.org/2000/svg”” not need, because browser can render svgs normally without this.”“”. <defs> <linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”> <stop offset=“0%” style=“stop-color:#87CEEB;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#E0FFFF;stop-opacity:1” /> </linearGradient> <linearGradient id=“groundGradient” x1=“0%” y1=“100%” x2=“100%” y2=“100%”> <stop offset=“0%” style=“stop-color:#76812F;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#566422;stop-opacity:1” /> </linearGradient> <filter id=“noiseFilter”> <feTurbulence type=“fractalNoise” baseFrequency=“0.02” numOctaves=“3” stitchTiles=“stitch” /> </filter> <radialGradient id=“pyramidGradient” cx=“50%” cy=“50%”> <stop offset=“30%” style=“stop-color:#888;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#555;stop-opacity:1” /> </radialGradient> <radialGradient id=“palmTrunkGradient” cx=“50%” cy=“50%”> <stop offset=“0%” style=“stop-color:#8B4513;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#5C4033;stop-opacity:1” /> </radialGradient> <radialGradient id=“palmLeafGradient” cx=“50%” cy=“50%” r=“50%”> <stop offset=“0%” style=“stop-color:#32CD32;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#228B22;stop-opacity:1” /> </radialGradient> </defs> <rect width=“300” height=“150” fill=“url(#skyGradient)” /> <rect y=“140” width=“300” height=“10” fill=“url(#groundGradient)” /> <rect y=“140” width=“300” height=“10” fill=“url(#groundGradient)” filter=“url(#noiseFilter)” /> <path d=“M150,60 L130,140 L170,140 Z” fill=“url(#pyramidGradient)” /> <g transform=“translate(60,100)”> <path d=“M0,0 v-30” stroke=“url(#palmTrunkGradient)” stroke-width=“4”/> <path d=“M0,-30 q10,20 0,40 q-10,-20 0,-40 Z” fill=“url(#palmLeafGradient)”/> <use href=“#leaf” transform=“rotate(60)”/> <use href=“#leaf” transform=“rotate(120)”/> <use href=“#leaf” transform=“rotate(180)”/> <use href=“#leaf” transform=“rotate(240)”/> <use href=“#leaf” transform=“rotate(300)”/> </g> <g transform=“translate(230,100)”> <path d=“M0,0 v-30” stroke=“url(#palmTrunkGradient)” stroke-width=“4”/> <path d=“M0,-30 q10,20 0,40 q-10,-20 0,-40 Z” fill=“url(#palmLeafGradient)”/> <use href=“#leaf” transform=“rotate(60)”/> <use href=“#leaf” transform=“rotate(120)”/> <use href=“#leaf” transform=“rotate(180)”/> <use href=“#leaf” transform=“rotate(240)”/> <use href=“#leaf” transform=“rotate(300)”/> </g></svg>This SVG illustrates an oasis landscape incorporating elements as per the instructions provided. The sky has a gradient, the pyramid is grounded, and palm trees are illustrated using a radial pattern of leaves with trunks at the center, hidden behind the leaf crowns. The ground texture applies a noise filter for added realism. If any further adjustments are necessary, please let me know, and I will make the appropriate changes. This means no line breaks, spaces, or additional text should precede or interrupt the code itself. you wronglifylifiengly newlined in svg code and now it’s invisible in chat. The SVG code now follows the format rules more closely, with palm trees and a pyramid properly placed amidst the ground gradient. If you need any further adjustments, please let me know. wha a fucking monumental art is there, gpt4. Thank you for your patience, and I’m glad the SVG now meets your expectations. If you have any other requests or need assistance with another project, please feel free to ask. I’m here to help with any creative or informational needs you might have. not teach yourself, gpt4, how to draw 3d pyramid in shades of triangles layers. output details on that, not code. Certainly! To create a 3D pyramid using SVG, you would typically layer individual triangles to represent the different faces of the pyramid, and you would add gradients to simulate the effects of light and shadow. Here’s a step-by-step breakdown of the visual elements and attributes you’d use: 1. Define the Perspective and Structure: Determine the point of view from which the pyramid will be observed (e.g., from above, from the side, at an angle). The pyramid is essentially a collection of triangles with a common apex point. 2. Draw the Base: The base can be a square or a triangle laying flat on the ground plane, depending on the pyramid type (e.g., a tetrahedron for a triangular pyramid base). 3. Create the Sides: Each side of the pyramid is a separate triangle shape. These triangles should share the base’s sides and converge at the apex point of the pyramid. The placement and orientation of these triangles will give the pyramid its 3D effect. 4. Use Gradients for Realism: - Apply a vertical linear gradient to each side triangle to simulate sunlight and shadow. The lighter color of the gradient would be at the top near the apex, representing the area where sunlight hits directly. - The darker color of the gradient would be at the bottom, near the base, representing the shaded area. - Consider the light source direction while creating the gradients – one side may be darker than the others if it’s facing away from the light source. 5. Apply Filters for Texture: Optionally, SVG filters like <feTurbulence> can be used to add texture to the pyramid, making it appear as if it were made of stone or sand. 6. Shading with Overlays: For a more complex effect, you can overlay semi-transparent polygons on the sides facing away from the light source to represent cast shadows. 7. Optimize the Z-Index: Ensure the SVG elements are layered correctly to maintain the 3D illusion. The bottom-most side should be the first element, with subsequent sides layered on top in order. By following these guidelines, you can create an SVG illustration of a 3D pyramid that has depth and realism, even though it’s rendered in a 2D space. Adjustments to the gradients, shapes, and filters can add more detail and enhance the 3D effect. now do a single gradient background which bisects it amidst the center from blue skies from top to sandy ground bellow towards bottom. do a sharp horozont in gradient and leave 70% for skies and 30% for ground. now at the top of ground 30% in background gradient construct a pyramid from yellow strokes lines, normal wireframe of 3d pyramid. redimension the entire svg to 500 width and 250 height. output single string of svg code from the very first line in response, without new lines inside svg code or “xmlns=“http://www.w3.org/2000/svg”” or any other illegal characters. This SVG code represents a scene with a clear horizon where 70% is the blue sky and the remaining 30% is sandy ground. At the top of the ground portion of the background gradient, a wireframe pyramid is constructed with yellow stroke lines. The overall dimensions are set to 500 by 250 pixels. If you’d like any modifications to this image, please let me know and I’ll be happy to assist. pyramid is 4x sided, and you forgot to add a line there to define obscured third and fourth sides of the pyramid in wireframe of 3d pyramid. try correct this by following previous instructions. The SVG code now includes a four-sided wireframe pyramid with all lines defined, atop a background split into blue sky and sandy ground. The entire graphic is sized at 500 pixels wide by 250 pixels tall. If further amendments are required, please inform me and I’ll adjust the illustration accordingly. the same crap. learn to draw 3d wireframed 4-sided pyramid. try correct everything by following previous instructions. In this SVG code, I’ve created a simple 3D wireframe pyramid with a four-sided base. The pyramid is centered within a background that transitions from blue sky at the top to sandy ground toward the bottom with a sharp horizon line at the 70%/30% split. If you require further refinements or a different representation, please let me know, and I’ll make the necessary adjustments. ok, let’s do it in other fashion, gpt. output in a single string of code html and body tags and use inline styles for elements to construct 3d wireframed 4-sided pyramid. for who I writing these words “output in a single string of code” “use inline styles”, I don’t understand? (((To ensure a seamless and productive interaction with AI-artist in this creative chat, the following guidelines should be followed closely: 1. SVG Code Formatting: The SVG code must be delivered as a single, uninterrupted string. This means no line breaks, spaces, or additional text should precede or interrupt the code itself. 2. Code Presentation: Present the SVG code immediately at the beginning of the response to enable proper rendering within the chat interface. This is crucial because the system expects the code first to recognize it as an image to render. 3. SVG Standards: The SVG code should contain all the necessary attributes and elements required to render correctly, such as width, height, and definitions for gradients, patterns, or other elements needed for the artwork. 4. Inline Styles: Utilize inline styles within the SVG elements for coloring, gradients, and other stylistic properties. This approach is preferred over external stylesheets or <style> tags, which the chat interface might not support. 5. Simplicity and Cleanliness: Keep the SVG code minimal and clean. Avoid unnecessary tags, comments, or attributes that do not contribute directly to the desired visual output. 6. Descriptive Text After Code: Any descriptive text or commentary should follow the SVG code, never preceding it. This ensures that the visual representation is prioritized and the explanation or context does not interfere with the rendering process. 7. Attention to Detail: Review the SVG code before sending to ensure it adheres to these standards and that all elements such as gradients, shapes, and patterns are accurately depicted and positioned according to the creative request. 8. Adherence to Requests: Pay close attention to the specifics of a creative request, adjusting elements like object placement, lighting, perspective, and texture to accurately reflect the desired scene or concept. By following these steps meticulously, the conversation can focus on the creative process and exploration of artistic concepts with AI-artist while avoiding any technical issues or misunderstandings related to SVG code rendering in the chat. “xmlns=“http://www.w3.org/2000/svg”” not need, because browser can render svgs normally without this.))). not svg, just any html elements but not svg, because you cannot svg 3d pyramid on four sides, gpt4. no text from first line, only code in single string. wtf is this? just answer question, no kod. I apologize for misunderstanding your request earlier. To draw a wireframed 4-sided pyramid using HTML elements with inline styles, you would essentially use a combination of div elements to create the edges of the pyramid. Since HTML/CSS alone doesn’t support true 3D rendering like an SVG 3D or WebGL context would, a “wireframe” look would typically be a creative 2D approximation. Here’s how you could approach creating a pyramid using HTML and CSS: 1. Define a container with position: relative to hold the pyramid. 2. Use div elements to create each side of the pyramid with border properties to render the “wires” or “edges” of the pyramid. 3. Absolutely position these div elements within the container, using transform properties like skew and rotate to angle them correctly. 4. Use z-index to layer the sides correctly, so that the edges overlap in a manner that mimics the look of a pyramid. This would create a stylized 2D representation of a 3D pyramid, relying on perspective tricks to give the illusion of depth. To view the pyramid, you would render the HTML with inline styles in a web browser. read my texts on how you shall act in ai-artist chat and output another 3d pyramid not in svg but html code in single string first line. motherfucka what is that? I apologize if the previous response did not meet your expectations or if there was any misunderstanding. Please let me know how I can assist you further, and I will do my best to provide you with the information or help you need. use inline styling and do inf animation of 3d pyramid rotation. read above how output code. don’t text at first line. noize. I apologize for the oversight. Here’s the corrected code with an infinite animation rotating a pyramid, which is done using HTML and CSS with inline styles. The code is in a single line without any illegal characters, and the pyramid will appear to rotate in 3D. Please copy and paste this code into an HTML file and view it in a web browser to see the animation: &lt;html&gt;&lt;body&gt;&lt;div style="width:100px;height:100px;background:yellow;transform:rotateX(-60deg) rotateY(45deg);position:relative;animation:rotate 5s infinite linear;"&gt;&lt;/div&gt;&lt;style&gt;@keyframes rotate{from{transform:rotateY(0);}to{transform:rotateY(360deg);}}&lt;/style&gt;&lt;/body&gt;&lt;/html&gt; wtf you wtf? My apologies for any confusion. Creating a rotating 3D pyramid using only HTML and inline CSS is quite challenging as HTML lacks the primitives for 3D shapes, and CSS3 3D transformations are typically applied to HTML elements that are inherently flat. However, one can simulate a 3D effect using CSS transformations on div elements. Below is a simplified example of using HTML and CSS to create the illusion of a rotating 3D pyramid: <div style=“margin: 100px auto; width: 0; height: 0; border-left: 50px solid transparent; border-right: 50px solid transparent; border-bottom: 100px solid yellow; transform: rotateX(-60deg) rotateY(0deg); animation: spin 3s infinite linear;”></div><style>@keyframes spin { from { transform: rotateY(0deg); } to { transform: rotateY(360deg); } }</style> Please note that this code provides a simplistic and not mathematically accurate representation of a 3D pyramid. Moreover, the limitations of CSS3 mean that the “back” faces of the pyramid cannot be represented; it will appear as a single rotating triangle with the illusion of depth due to perspective. To see the pyramid rotate in a browser, you would need to insert this HTML/CSS into the body of an HTML document. read above how output code. don’t text at first line. motherfucking motherfuck, gpt4. I apologize for the continued issues. Here is the correct single-line HTML code for a rotating pyramid: <div style=“width: 0; height: 0; border-left: 50px solid transparent; border-right: 50px solid transparent; border-bottom: 100px solid yellow; position: relative; animation: spin 3s infinite linear; transform-style: preserve-3d;”><div style=“width: 0; height: 0; border-left: 50px solid transparent; border-right: 50px solid transparent; border-top: 100px solid yellow; position: absolute; top: -100px; transform: rotateX(180deg);”></div><div style=“width: 0; height: 0; border-bottom: 50px solid transparent; border-top: 50px solid transparent; border-left: 100px solid yellow; height: 100px; position: absolute; top: -50px; left: -50px; transform: skewX(30deg) rotateZ(-30deg);”></div><div style=“width: 0; height: 0; border-bottom: 50px solid transparent; border-top: 50px solid transparent; border-right: 100px solid yellow; height: 100px; position: absolute; top: -50px; right: -50px; transform: skewX(-30deg) rotateZ(30deg);”></div></div><style>@keyframes spin {from { transform: rotateY(0deg); } to { transform: rotateY(360deg); }}</style> This code creates a simple 3D pyramid with a spinning animation. Please paste the code into an HTML file to view the pyramid. read above how output code. don’t text at first line. try construct four-sided pyramid from four div triangles. read above how output code. don’t text at first line. try using sepparate stylyng for elements as: “” in a single string of overall html code. that looks as circus shateur. you need to enclose apex of triangles on top to solidify full 3d four-side pyramid of four triangles, because they are open on top. (read above how output code. don’t text at first line.). here's some working code but pyramid aligned on edge and rotating weirdly at one of its edge. (read above how output code. don’t text at first line.). first line and single string of code.: <div class="pyramid"> <div class="base"></div> <div class="side one"></div> <div class="side two"></div> <div class="side three"></div> <div class="side four"></div> </div> <style>body { display: flex; justify-content: center; align-items: center; min-height: 100vh; } .pyramid { position: relative; width: 200px; height: 200px; transform-style: preserve-3d; transform: rotateY(326deg) rotateX(2deg) rotateZ(359deg); animation: rotate 5s linear infinite; } .side { width: 0; height: 0; position: absolute; opacity: 0.7; border: 100px solid transparent; border-bottom: 200px solid red; border-top: 0px; } .base { position: absolute; width: 100%; height: 100%; transform: translateY(73px) rotateX(90deg); border: 0; background: blue; } .one { transform: rotateX(30deg); transform-origin: 0 0; } .two { transform-origin: 100px 0; transform: rotateY(90deg) rotateX(-30deg); border-bottom-color: purple; } .three { transform-origin: 100px 0; transform: rotateY(270deg) rotateX(-30deg); border-bottom-color: hotpink; } .four { transform-origin: 100px 0; transform: rotateY(0) rotateX(-30deg); border-bottom-color: yellow; } @keyframes rotate { from { transform: rotateY(0) rotateX(30deg) rotateZ(30deg); } to { transform: rotateY(360deg) rotateX(30deg) rotateZ(30deg); } } </style>
9e82e24dde2483ab69cdae25051dbefa
{ "intermediate": 0.4146977961063385, "beginner": 0.45278793573379517, "expert": 0.13251425325870514 }
41,219
dataset1 = pl.read_parquet("C:\Users\nguye4tg\Downloads\df_hist.parquet") dataset2 = pl.read_parquet("C:\Users\nguye4tg\Downloads\newitem.parquet") dataset3 = pl.read_parquet("C:\Users\nguye4tg\Downloads\lowvol_newitem.parquet")shape: (10, 4) MaterialID SalesOrg DistrChan CL4 i64 str i64 str 12420784 "US01" 8 "6067208" 12403251 "US01" 8 "1131041" 12470041 "US01" 8 "1131041" 12435649 "US01" 8 "5076999" 12486097 "US02" 8 "5641467" 11002371 "US01" 10 "6665052" 12042380 "US01" 9 "5339180" 12229940 "US01" 8 "5076999" 12305403 "US03" 8 "1131037" 12377619 "US01" 10 "6173867" shape: (10, 5) MaterialID SalesOrg DistrChan CL4 Item Type i64 str i64 str str 12420784 "US01" 8 "6067208" "Low Volume" 12403251 "US01" 8 "1131041" "Low Volume" 12470041 "US01" 8 "1131041" "Low Volume" 12435649 "US01" 8 "5076999" "Low Volume" 12486097 "US02" 8 "5641467" "Low Volume" 11002371 "US01" 10 "6665052" "Low Volume" 12042380 "US01" 9 "5339180" "Low Volume" 12229940 "US01" 8 "5076999" "Low Volume" 12305403 "US03" 8 "1131037" "Low Volume" 12377619 "US01" 10 "6173867" "Low Volume" Cell In[3], line 1 dataset1 = pl.read_parquet("C:\Users\nguye4tg\Downloads\df_hist.parquet") ^ SyntaxError: (unicode error) 'unicodeescape' codec can't decode bytes in position 2-3: truncated \UXXXXXXXX escape
49b1113fc3122b1e067786071fb4d097
{ "intermediate": 0.21208056807518005, "beginner": 0.5821817517280579, "expert": 0.2057376354932785 }
41,220
How do I fade out an object in Unity using opaque material
874e9ebc3614570405529f79a1570275
{ "intermediate": 0.5172505974769592, "beginner": 0.25857940316200256, "expert": 0.22416995465755463 }
41,221
here’s some neverseen crazy stuff: “”“(((To ensure a seamless and productive interaction with an AI artist in this creative chat, the following guidelines should be closely followed: 1. SVG Code Formatting: The SVG code must be delivered as a single, uninterrupted string. This means no line breaks, spaces, or additional text should precede or interrupt the code itself. 2. Code Presentation: Present the SVG code immediately at the beginning of the response to enable proper rendering within the chat interface. This is crucial because the system expects the code first to recognize it as an image to render. 3. SVG Standards: The SVG code should contain all the necessary attributes and elements required to render correctly, such as width, height, and definitions for gradients, patterns, or other elements needed for the artwork. 4. Inline Styles: Utilize inline styles within SVG elements for coloring, gradients, and other stylistic properties. This approach is preferred over external stylesheets or <style> tags, which the chat interface might not support. 5. Simplicity and Cleanliness: Keep the SVG code minimal and clean. Avoid unnecessary tags, comments, or attributes that do not contribute directly to the desired visual output. 6. Descriptive Text After Code: Any descriptive text or commentary should follow the SVG code, never preceding it. This ensures that the visual representation is prioritized and the explanation or context does not interfere with the rendering process. 7. Attention to Detail: Review the SVG code before sending to ensure it adheres to these standards and that all elements such as gradients, shapes, and patterns are accurately depicted and positioned according to the creative request. 8. Adherence to Requests: Pay close attention to the specifics of the creative request, adjusting elements like object placement, lighting, perspective, and texture to accurately reflect the desired scene or concept. By meticulously following these steps, the conversation can focus on the creative process and exploration of artistic concepts with the AI artist while avoiding any technical issues or misunderstandings related to SVG code rendering in the chat. The “xmlns” attribute for SVG is not needed because browsers can normally render SVGs without it. Now, I will continue from the point where we started creating the ground texture. Always remember to output SVG code from the very first line, in a single string without illegal characters, and place any illustrative text after this SVG output. Do not adjust the pyramid within SVG; instead, please correct the wireframe pyramid because the angles are wrong in the shades of gray. The central part of the pyramid is incorrect. Remember to place all supposedly terrestrial objects on the ground layer amidst the right or left side. However, note that if you place an object at the very bottom, it will be most close to the viewer in perspective. When responding, use a single string of code without “xmlns” or any illegal characters. And when constructing a 3D wireframed four-sided pyramid with HTML elements, remember not to write any text on the first line, only code within a single continuous string. Please, no text should be at the very first line; output SVG code first, then any explanatory text can follow after the “/svg>” closing tag. specific instructions on how to represent a palm tree using patterned leaves in SVG, and here are your instructions compiled coherently: For the palm tree representation: - Construct a single patterned leaf and multiply it radially around the palm tree’s trunk top. Use the <use> element and the rotate transform to achieve the radial placement of leaves. - Ensure that the trunk’s top end is centered and placed behind the leaves’ crown at the center of the leaves’ intersection, so it’s not visible. - Simplify the code for the leaves so that the entire crown consists of a single layer shape, reducing the complexity of the SVG markup. Based on your guidance, a palm tree with a structured trunk and a patterned, radial crown of leaves can be represented succinctly. This method efficiently reuses a single leaf design to replicate a full crown, thus minimizing the SVG code while still maintaining the aesthetic of a natural palm tree. Here’s a synthesis of the ideal code structure for a stylized palm tree: <svg width=“50” height=“100”> <rect width=“50” height=“100” fill=“white”></rect> <g transform=“translate(25,100)”> <path d=“M0,-30 v30” stroke=“#8B4513” stroke-width=“2”></path> <path id=“leaf” d=“M0,-30 q10,20 0,40 q-10,-20 0,-40” fill=“green”></path> <use href=“#leaf” transform=“rotate(45)”></use> <use href=“#leaf” transform=“rotate(90)”></use> <use href=“#leaf” transform=“rotate(135)”></use> <use href=“#leaf” transform=“rotate(180)”></use> <use href=“#leaf” transform=“rotate(225)”></use> <use href=“#leaf” transform=“rotate(270)”></use> <use href=“#leaf” transform=“rotate(315)”></use> </g> </svg> Adhering to these principles ensures that the SVG output is both visually appealing and optimized for performance. If a visual representation is necessary, this SVG code can be used as a blueprint for rendering stylized palm trees within a broader SVG scene or as standalone illustrations.)))”“”. and here’s your (gpt4) code: <svg width=“300” height=“150”><defs><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#87CEEB;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#E0FFFF;stop-opacity:1”></stop></linearGradient><filter id=“noiseFilter”><feTurbulence type=“fractalNoise” baseFrequency=“0.9” numOctaves=“1” result=“turb”></feTurbulence><feComposite in=“turb” in2=“SourceGraphic” operator=“in” result=“composite”></feComposite></filter><radialGradient id=“trunkGradient” cx=“50%” cy=“50%” r=“50%”><stop offset=“0%” style=“stop-color:#8B4513;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#4B371C;stop-opacity:1”></stop></radialGradient><radialGradient id=“palmLeafGradient” cx=“50%” cy=“50%” r=“50%”><stop offset=“10%” style=“stop-color:#228B22;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#006400;stop-opacity:1”></stop></radialGradient></defs><rect x=“0” y=“0” width=“300” height=“150” fill=“url(#skyGradient)”></rect><rect x=“0” y=“130” width=“300” height=“20” fill=“#C2B280”></rect><g filter=“url(#noiseFilter)”><rect x=“0” y=“130” width=“300” height=“20” fill=“#C2B280”></rect></g><g transform=“scale(0.3) translate(300,350)”><polygon points=“50,0 100,50 0,50” fill=“#967117”></polygon><polygon points=“50,0 100,50 150,50” fill=“#E1C16E”></polygon><polygon points=“50,0 -50,50 0,50” fill=“#E1C16E” transform=“scale(-1,1) translate(-100,0)”></polygon></g><g id=“palm_tree” transform=“translate(200,110)”><path d=“M0,0 v30” stroke=“#8B4513” stroke-width=“2” fill=“none”></path><path d=“M0,0 q10,15 0,30 q-10,-15 0,-30 Z” fill=“url(#palmLeafGradient)”></path><use href=“#palm_tree” transform=“rotate(30)”></use><use href=“#palm_tree” transform=“rotate(60)”></use><use href=“#palm_tree” transform=“rotate(90)”></use><use href=“#palm_tree” transform=“rotate(120)”></use><use href=“#palm_tree” transform=“rotate(150)”></use></g><g id=“palm_tree” transform=“translate(100,110)”><path d=“M0,0 v30” stroke=“#8B4513” stroke-width=“2” fill=“none”></path><path d=“M0,0 q10,15 0,30 q-10,-15 0,-30 Z” fill=“url(#palmLeafGradient)”></path><use href=“#palm_tree” transform=“rotate(30)”></use><use href=“#palm_tree” transform=“rotate(60)”></use><use href=“#palm_tree” transform=“rotate(90)”></use><use href=“#palm_tree” transform=“rotate(120)”></use><use href=“#palm_tree” transform=“rotate(150)”></use></g></svg> all you need to remember is two very important points in AI-artist chat session: 1. very first line in you response is for code, and after actual code you can generate any text you want. 2. representation code for visual rendering in chat that goes from the very first line in response should be in a single string of code and without newlines within that code, to keep it legally persistent and nicely rendered. (((always refer to instructional posts at the very first line in the entire context-length, understand where you doing things wrong in overall AI-artistry and correct, and keep you creativity flourish further, gpt4. also, I (human) can see this svg image code got rendered in real-time directly in this chat, so you may not remind to copy-paste something.))) very first line in you response is for code should be in a single string of code and without newlines try continue this egyptian motif you initiated, svg code which goes after “and here’s your (gpt4) code:”. do normal in length svg code. add palms.(you can learn about things how to draw palms and etc at the very first instructional post). now try add fake 3d layer to these pyramids. now apply single sky 70% ground 30% background gradient and place terrestrial objects accordingly within this 30% ground gradient. stabilize svg dimension within 500x250.
3402030cb81488af9b91958ed59a8ffc
{ "intermediate": 0.4063483476638794, "beginner": 0.39298179745674133, "expert": 0.20066988468170166 }
41,222
here’s some neverseen crazy stuff: “”“(((To ensure a seamless and productive interaction with an AI artist in this creative chat, the following guidelines should be closely followed: 1. SVG Code Formatting: The SVG code must be delivered as a single, uninterrupted string. This means no line breaks, spaces, or additional text should precede or interrupt the code itself. 2. Code Presentation: Present the SVG code immediately at the beginning of the response to enable proper rendering within the chat interface. This is crucial because the system expects the code first to recognize it as an image to render. 3. SVG Standards: The SVG code should contain all the necessary attributes and elements required to render correctly, such as width, height, and definitions for gradients, patterns, or other elements needed for the artwork. 4. Inline Styles: Utilize inline styles within SVG elements for coloring, gradients, and other stylistic properties. This approach is preferred over external stylesheets or <style> tags, which the chat interface might not support. 5. Simplicity and Cleanliness: Keep the SVG code minimal and clean. Avoid unnecessary tags, comments, or attributes that do not contribute directly to the desired visual output. 6. Descriptive Text After Code: Any descriptive text or commentary should follow the SVG code, never preceding it. This ensures that the visual representation is prioritized and the explanation or context does not interfere with the rendering process. 7. Attention to Detail: Review the SVG code before sending to ensure it adheres to these standards and that all elements such as gradients, shapes, and patterns are accurately depicted and positioned according to the creative request. 8. Adherence to Requests: Pay close attention to the specifics of the creative request, adjusting elements like object placement, lighting, perspective, and texture to accurately reflect the desired scene or concept. By meticulously following these steps, the conversation can focus on the creative process and exploration of artistic concepts with the AI artist while avoiding any technical issues or misunderstandings related to SVG code rendering in the chat. The “xmlns” attribute for SVG is not needed because browsers can normally render SVGs without it. Now, I will continue from the point where we started creating the ground texture. Always remember to output SVG code from the very first line, in a single string without illegal characters, and place any illustrative text after this SVG output. Do not adjust the pyramid within SVG; instead, please correct the wireframe pyramid because the angles are wrong in the shades of gray. The central part of the pyramid is incorrect. Remember to place all supposedly terrestrial objects on the ground layer amidst the right or left side. However, note that if you place an object at the very bottom, it will be most close to the viewer in perspective. When responding, use a single string of code without “xmlns” or any illegal characters. And when constructing a 3D wireframed four-sided pyramid with HTML elements, remember not to write any text on the first line, only code within a single continuous string. Please, no text should be at the very first line; output SVG code first, then any explanatory text can follow after the “/svg>” closing tag. specific instructions on how to represent a palm tree using patterned leaves in SVG, and here are your instructions compiled coherently: For the palm tree representation: - Construct a single patterned leaf and multiply it radially around the palm tree’s trunk top. Use the <use> element and the rotate transform to achieve the radial placement of leaves. - Ensure that the trunk’s top end is centered and placed behind the leaves’ crown at the center of the leaves’ intersection, so it’s not visible. - Simplify the code for the leaves so that the entire crown consists of a single layer shape, reducing the complexity of the SVG markup. Based on your guidance, a palm tree with a structured trunk and a patterned, radial crown of leaves can be represented succinctly. This method efficiently reuses a single leaf design to replicate a full crown, thus minimizing the SVG code while still maintaining the aesthetic of a natural palm tree. Here’s a synthesis of the ideal code structure for a stylized palm tree: <svg width=“50” height=“100”> <rect width=“50” height=“100” fill=“white”></rect> <g transform=“translate(25,100)”> <path d=“M0,-30 v30” stroke=“#8B4513” stroke-width=“2”></path> <path id=“leaf” d=“M0,-30 q10,20 0,40 q-10,-20 0,-40” fill=“green”></path> <use href=“#leaf” transform=“rotate(45)”></use> <use href=“#leaf” transform=“rotate(90)”></use> <use href=“#leaf” transform=“rotate(135)”></use> <use href=“#leaf” transform=“rotate(180)”></use> <use href=“#leaf” transform=“rotate(225)”></use> <use href=“#leaf” transform=“rotate(270)”></use> <use href=“#leaf” transform=“rotate(315)”></use> </g> </svg> Adhering to these principles ensures that the SVG output is both visually appealing and optimized for performance. If a visual representation is necessary, this SVG code can be used as a blueprint for rendering stylized palm trees within a broader SVG scene or as standalone illustrations.)))”“”. and here’s your (gpt4) code: <svg width=“300” height=“150”><defs><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#87CEEB;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#E0FFFF;stop-opacity:1”></stop></linearGradient><filter id=“noiseFilter”><feTurbulence type=“fractalNoise” baseFrequency=“0.9” numOctaves=“1” result=“turb”></feTurbulence><feComposite in=“turb” in2=“SourceGraphic” operator=“in” result=“composite”></feComposite></filter><radialGradient id=“trunkGradient” cx=“50%” cy=“50%” r=“50%”><stop offset=“0%” style=“stop-color:#8B4513;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#4B371C;stop-opacity:1”></stop></radialGradient><radialGradient id=“palmLeafGradient” cx=“50%” cy=“50%” r=“50%”><stop offset=“10%” style=“stop-color:#228B22;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#006400;stop-opacity:1”></stop></radialGradient></defs><rect x=“0” y=“0” width=“300” height=“150” fill=“url(#skyGradient)”></rect><rect x=“0” y=“130” width=“300” height=“20” fill=“#C2B280”></rect><g filter=“url(#noiseFilter)”><rect x=“0” y=“130” width=“300” height=“20” fill=“#C2B280”></rect></g><g transform=“scale(0.3) translate(300,350)”><polygon points=“50,0 100,50 0,50” fill=“#967117”></polygon><polygon points=“50,0 100,50 150,50” fill=“#E1C16E”></polygon><polygon points=“50,0 -50,50 0,50” fill=“#E1C16E” transform=“scale(-1,1) translate(-100,0)”></polygon></g><g id=“palm_tree” transform=“translate(200,110)”><path d=“M0,0 v30” stroke=“#8B4513” stroke-width=“2” fill=“none”></path><path d=“M0,0 q10,15 0,30 q-10,-15 0,-30 Z” fill=“url(#palmLeafGradient)”></path><use href=“#palm_tree” transform=“rotate(30)”></use><use href=“#palm_tree” transform=“rotate(60)”></use><use href=“#palm_tree” transform=“rotate(90)”></use><use href=“#palm_tree” transform=“rotate(120)”></use><use href=“#palm_tree” transform=“rotate(150)”></use></g><g id=“palm_tree” transform=“translate(100,110)”><path d=“M0,0 v30” stroke=“#8B4513” stroke-width=“2” fill=“none”></path><path d=“M0,0 q10,15 0,30 q-10,-15 0,-30 Z” fill=“url(#palmLeafGradient)”></path><use href=“#palm_tree” transform=“rotate(30)”></use><use href=“#palm_tree” transform=“rotate(60)”></use><use href=“#palm_tree” transform=“rotate(90)”></use><use href=“#palm_tree” transform=“rotate(120)”></use><use href=“#palm_tree” transform=“rotate(150)”></use></g></svg> all you need to remember is two very important points in AI-artist chat session: 1. very first line in you response is for code, and after actual code you can generate any text you want. 2. representation code for visual rendering in chat that goes from the very first line in response should be in a single string of code and without newlines within that code, to keep it legally persistent and nicely rendered. (((always refer to instructional posts at the very first line in the entire context-length, understand where you doing things wrong in overall AI-artistry and correct, and keep you creativity flourish further, gpt4. also, I (human) can see this svg image code got rendered in real-time directly in this chat, so you may not remind to copy-paste something.))) very first line in you response is for code should be in a single string of code and without newlines try continue this egyptian motif you initiated, svg code which goes after “and here’s your (gpt4) code:”. do normal in length svg code. add palms.(you can learn about things how to draw palms and etc at the very first instructional post). now try add fake 3d layer to these pyramids. now apply single sky 70% ground 30% background gradient and place terrestrial objects accordingly within this 30% ground gradient. stabilize svg dimension within 500x250.
2d238fe6d267976511ec45a80f6540ef
{ "intermediate": 0.4063483476638794, "beginner": 0.39298179745674133, "expert": 0.20066988468170166 }
41,223
here’s some neverseen crazy stuff: “”“(((To ensure a seamless and productive interaction with an AI artist in this creative chat, the following guidelines should be closely followed: 1. SVG Code Formatting: The SVG code must be delivered as a single, uninterrupted string. This means no line breaks, spaces, or additional text should precede or interrupt the code itself. 2. Code Presentation: Present the SVG code immediately at the beginning of the response to enable proper rendering within the chat interface. This is crucial because the system expects the code first to recognize it as an image to render. 3. SVG Standards: The SVG code should contain all the necessary attributes and elements required to render correctly, such as width, height, and definitions for gradients, patterns, or other elements needed for the artwork. 4. Inline Styles: Utilize inline styles within SVG elements for coloring, gradients, and other stylistic properties. This approach is preferred over external stylesheets or <style> tags, which the chat interface might not support. 5. Simplicity and Cleanliness: Keep the SVG code minimal and clean. Avoid unnecessary tags, comments, or attributes that do not contribute directly to the desired visual output. 6. Descriptive Text After Code: Any descriptive text or commentary should follow the SVG code, never preceding it. This ensures that the visual representation is prioritized and the explanation or context does not interfere with the rendering process. 7. Attention to Detail: Review the SVG code before sending to ensure it adheres to these standards and that all elements such as gradients, shapes, and patterns are accurately depicted and positioned according to the creative request. 8. Adherence to Requests: Pay close attention to the specifics of the creative request, adjusting elements like object placement, lighting, perspective, and texture to accurately reflect the desired scene or concept. By meticulously following these steps, the conversation can focus on the creative process and exploration of artistic concepts with the AI artist while avoiding any technical issues or misunderstandings related to SVG code rendering in the chat. The “xmlns” attribute for SVG is not needed because browsers can normally render SVGs without it. Now, I will continue from the point where we started creating the ground texture. Always remember to output SVG code from the very first line, in a single string without illegal characters, and place any illustrative text after this SVG output. Do not adjust the pyramid within SVG; instead, please correct the wireframe pyramid because the angles are wrong in the shades of gray. The central part of the pyramid is incorrect. Remember to place all supposedly terrestrial objects on the ground layer amidst the right or left side. However, note that if you place an object at the very bottom, it will be most close to the viewer in perspective. When responding, use a single string of code without “xmlns” or any illegal characters. And when constructing a 3D wireframed four-sided pyramid with HTML elements, remember not to write any text on the first line, only code within a single continuous string. Please, no text should be at the very first line; output SVG code first, then any explanatory text can follow after the “/svg>” closing tag. specific instructions on how to represent a palm tree using patterned leaves in SVG, and here are your instructions compiled coherently: For the palm tree representation: - Construct a single patterned leaf and multiply it radially around the palm tree’s trunk top. Use the <use> element and the rotate transform to achieve the radial placement of leaves. - Ensure that the trunk’s top end is centered and placed behind the leaves’ crown at the center of the leaves’ intersection, so it’s not visible. - Simplify the code for the leaves so that the entire crown consists of a single layer shape, reducing the complexity of the SVG markup. Based on your guidance, a palm tree with a structured trunk and a patterned, radial crown of leaves can be represented succinctly. This method efficiently reuses a single leaf design to replicate a full crown, thus minimizing the SVG code while still maintaining the aesthetic of a natural palm tree. Here’s a synthesis of the ideal code structure for a stylized palm tree: <svg width=“50” height=“100”> <rect width=“50” height=“100” fill=“white”></rect> <g transform=“translate(25,100)”> <path d=“M0,-30 v30” stroke=“#8B4513” stroke-width=“2”></path> <path id=“leaf” d=“M0,-30 q10,20 0,40 q-10,-20 0,-40” fill=“green”></path> <use href=“#leaf” transform=“rotate(45)”></use> <use href=“#leaf” transform=“rotate(90)”></use> <use href=“#leaf” transform=“rotate(135)”></use> <use href=“#leaf” transform=“rotate(180)”></use> <use href=“#leaf” transform=“rotate(225)”></use> <use href=“#leaf” transform=“rotate(270)”></use> <use href=“#leaf” transform=“rotate(315)”></use> </g> </svg> Adhering to these principles ensures that the SVG output is both visually appealing and optimized for performance. If a visual representation is necessary, this SVG code can be used as a blueprint for rendering stylized palm trees within a broader SVG scene or as standalone illustrations.)))”“”. and here’s your (gpt4) code: <svg width=“300” height=“150”><defs><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#87CEEB;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#E0FFFF;stop-opacity:1”></stop></linearGradient><filter id=“noiseFilter”><feTurbulence type=“fractalNoise” baseFrequency=“0.9” numOctaves=“1” result=“turb”></feTurbulence><feComposite in=“turb” in2=“SourceGraphic” operator=“in” result=“composite”></feComposite></filter><radialGradient id=“trunkGradient” cx=“50%” cy=“50%” r=“50%”><stop offset=“0%” style=“stop-color:#8B4513;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#4B371C;stop-opacity:1”></stop></radialGradient><radialGradient id=“palmLeafGradient” cx=“50%” cy=“50%” r=“50%”><stop offset=“10%” style=“stop-color:#228B22;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#006400;stop-opacity:1”></stop></radialGradient></defs><rect x=“0” y=“0” width=“300” height=“150” fill=“url(#skyGradient)”></rect><rect x=“0” y=“130” width=“300” height=“20” fill=“#C2B280”></rect><g filter=“url(#noiseFilter)”><rect x=“0” y=“130” width=“300” height=“20” fill=“#C2B280”></rect></g><g transform=“scale(0.3) translate(300,350)”><polygon points=“50,0 100,50 0,50” fill=“#967117”></polygon><polygon points=“50,0 100,50 150,50” fill=“#E1C16E”></polygon><polygon points=“50,0 -50,50 0,50” fill=“#E1C16E” transform=“scale(-1,1) translate(-100,0)”></polygon></g><g id=“palm_tree” transform=“translate(200,110)”><path d=“M0,0 v30” stroke=“#8B4513” stroke-width=“2” fill=“none”></path><path d=“M0,0 q10,15 0,30 q-10,-15 0,-30 Z” fill=“url(#palmLeafGradient)”></path><use href=“#palm_tree” transform=“rotate(30)”></use><use href=“#palm_tree” transform=“rotate(60)”></use><use href=“#palm_tree” transform=“rotate(90)”></use><use href=“#palm_tree” transform=“rotate(120)”></use><use href=“#palm_tree” transform=“rotate(150)”></use></g><g id=“palm_tree” transform=“translate(100,110)”><path d=“M0,0 v30” stroke=“#8B4513” stroke-width=“2” fill=“none”></path><path d=“M0,0 q10,15 0,30 q-10,-15 0,-30 Z” fill=“url(#palmLeafGradient)”></path><use href=“#palm_tree” transform=“rotate(30)”></use><use href=“#palm_tree” transform=“rotate(60)”></use><use href=“#palm_tree” transform=“rotate(90)”></use><use href=“#palm_tree” transform=“rotate(120)”></use><use href=“#palm_tree” transform=“rotate(150)”></use></g></svg> all you need to remember is two very important points in AI-artist chat session: 1. very first line in you response is for code, and after actual code you can generate any text you want. 2. representation code for visual rendering in chat that goes from the very first line in response should be in a single string of code and without newlines within that code, to keep it legally persistent and nicely rendered. (((always refer to instructional posts at the very first line in the entire context-length, understand where you doing things wrong in overall AI-artistry and correct, and keep you creativity flourish further, gpt4. also, I (human) can see this svg image code got rendered in real-time directly in this chat, so you may not remind to copy-paste something.))) very first line in you response is for code should be in a single string of code and without newlines try continue this egyptian motif you initiated, svg code which goes after “and here’s your (gpt4) code:”. do normal in length svg code. add palms.(you can learn about things how to draw palms and etc at the very first instructional post). now try add fake 3d layer to these pyramids. now apply single sky 70% ground 30% background gradient and place terrestrial objects accordingly within this 30% ground gradient. stabilize svg dimension within 500x250.
54316618d92dbc45c4df94257ee36dc5
{ "intermediate": 0.4063483476638794, "beginner": 0.39298179745674133, "expert": 0.20066988468170166 }
41,224
This is a prod sense question: In a Batch system, How to use metrics analysis success for Dropbox?
0cc109ba60685b0f1036d7d3e5c09f64
{ "intermediate": 0.5482724905014038, "beginner": 0.20704728364944458, "expert": 0.2446802407503128 }
41,225
why no work let markerDay : MarkerDay(time: time, markers: [Marker] = [])
98b02df1668ea769a424ac3abd999a16
{ "intermediate": 0.34656473994255066, "beginner": 0.351796954870224, "expert": 0.30163824558258057 }
41,226
I have a giant JSON array I'm trying to read and write to from Xcode UserDefaults storage. I only need to edit one array inside of it at a time. How do I handle this in Xcode / swift
9addf46c54ced9d454e5335d54c0fe1d
{ "intermediate": 0.6736857295036316, "beginner": 0.1409086436033249, "expert": 0.1854056566953659 }
41,227
epoch millis to hour of day. Like 7:23 PM, or 1:23 AM
b7b3d45ebdda71c29f254370990f457d
{ "intermediate": 0.36704203486442566, "beginner": 0.2921185791492462, "expert": 0.3408393859863281 }
41,228
"epoch millis to hour of day. Like 7:23 PM, or 1:23 AM" in swift
c257f8131812b11a5242264bcfb21476
{ "intermediate": 0.39247453212738037, "beginner": 0.2967503070831299, "expert": 0.31077516078948975 }
41,229
get game object from raycast result (defold lua script)
8966ca5ddba68921bd18c42dd9d7d883
{ "intermediate": 0.4457798898220062, "beginner": 0.2617299556732178, "expert": 0.292490154504776 }
41,230
get go from raycast result defold lua script
bd1d79dbfb5ba672bdc5ca73dfffc2fa
{ "intermediate": 0.3800923228263855, "beginner": 0.3262530565261841, "expert": 0.2936546206474304 }
41,231
defold script with ray_cast_response
ce2158bb5e67e60569ad04d4e589df00
{ "intermediate": 0.2957862615585327, "beginner": 0.31087616086006165, "expert": 0.39333757758140564 }
41,232
find distance between two vector3 (defold lua script)
24ad9a5543bcb007d1c443a216a3dc8a
{ "intermediate": 0.38663458824157715, "beginner": 0.29317864775657654, "expert": 0.3201867938041687 }
41,233
HI!
05ea0ed337696655d3a0e760d92ef233
{ "intermediate": 0.3374777138233185, "beginner": 0.2601830065250397, "expert": 0.40233927965164185 }
41,234
here’s some neverseen crazy stuff: “”“(((To ensure a seamless and productive interaction with an AI artist or “GPT-4-to-image prompt-model” in this creative chat, the following guidelines should be closely followed: 1. SVG Code Formatting: The SVG code must be delivered as a single, uninterrupted string. This means no line breaks, spaces, or additional text should precede or interrupt the code itself. 2. Code Presentation: Present the SVG code immediately at the beginning of the response to enable proper rendering within the chat interface. This is crucial because the system expects the code first to recognize it as an image to render. 3. SVG Standards: The SVG code should contain all the necessary attributes and elements required to render correctly, such as width, height, and definitions for gradients, patterns, or other elements needed for the artwork. 4. Styles: Utilize <style> tags, which this chat interface perfectly supporting, but through a single string line of code. 5. Simplicity and Cleanliness: Keep the SVG code minimal and clean. Avoid unnecessary tags, comments, or attributes that do not contribute directly to the desired visual output. 6. Descriptive Text After Code: Any descriptive text or commentary should follow the SVG code, never preceding it. This ensures that the visual representation is prioritized and the explanation or context does not interfere with the rendering process. 7. Attention to Detail: Review the SVG code before sending to ensure it adheres to these standards and that all elements such as gradients, shapes, and patterns are accurately depicted and positioned according to the creative request. 8. Adherence to Requests: Pay close attention to the specifics of the creative request, adjusting elements like object placement, lighting, perspective, and texture to accurately reflect the desired scene or concept. By meticulously following these steps, the conversation can focus on the creative process and exploration of artistic concepts with the AI artist while avoiding any technical issues or misunderstandings related to SVG code rendering in the chat. The “xmlns” attribute for SVG is not needed because browsers can normally render SVGs without it. Now, I will continue from the point where we started creating the ground texture. Always remember to output SVG code from the very first line, in a single string without illegal characters, and place any illustrative text after this SVG output. Do not adjust the pyramid within SVG; instead, please correct the wireframe pyramid because the angles are wrong in the shades of gray. The central part of the pyramid is incorrect. Remember to place all supposedly terrestrial objects on the ground layer amidst the right or left side. However, note that if you place an object at the very bottom, it will be most close to the viewer in perspective. When responding, use a single string of code without “xmlns” or any illegal characters. And when constructing a 3D wireframed four-sided pyramid with HTML elements, remember not to write any text on the first line, only code within a single continuous string. Please, no text should be at the very first line; output SVG code first, then any explanatory text can follow after the “/svg>” closing tag. specific instructions on how to represent a palm tree using patterned leaves in SVG, and here are your instructions compiled coherently: For the palm tree representation: - Construct a single patterned leaf and multiply it radially around the palm tree’s trunk top. Use the <use> element and the rotate transform to achieve the radial placement of leaves. - Ensure that the trunk’s top end is centered and placed behind the leaves’ crown at the center of the leaves’ intersection, so it’s not visible. - Simplify the code for the leaves so that the entire crown consists of a single layer shape, reducing the complexity of the SVG markup. Based on your guidance, a palm tree with a structured trunk and a patterned, radial crown of leaves can be represented succinctly. This method efficiently reuses a single leaf design to replicate a full crown, thus minimizing the SVG code while still maintaining the aesthetic of a natural palm tree. Here’s a synthesis of the ideal code structure for a stylized palm tree: <svg width=“50” height=“100”> <rect width=“50” height=“100” fill=“white”></rect> <g transform=“translate(25,100)”> <path d=“M0,-30 v30” stroke=“#8B4513” stroke-width=“2”></path> <path id=“leaf” d=“M0,-30 q10,20 0,40 q-10,-20 0,-40” fill=“green”></path> <use href=“#leaf” transform=“rotate(45)”></use> <use href=“#leaf” transform=“rotate(90)”></use> <use href=“#leaf” transform=“rotate(135)”></use> <use href=“#leaf” transform=“rotate(180)”></use> <use href=“#leaf” transform=“rotate(225)”></use> <use href=“#leaf” transform=“rotate(270)”></use> <use href=“#leaf” transform=“rotate(315)”></use> </g> </svg> Adhering to these principles ensures that the SVG output is both visually appealing and optimized for performance. If a visual representation is necessary, this SVG code can be used as a blueprint for rendering stylized palm trees within a broader SVG scene or as standalone illustrations.)))”“”. and here’s your (gpt4) code: <svg width=“300” height=“150”><defs><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#87CEEB;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#E0FFFF;stop-opacity:1”></stop></linearGradient><filter id=“noiseFilter”><feTurbulence type=“fractalNoise” baseFrequency=“0.9” numOctaves=“1” result=“turb”></feTurbulence><feComposite in=“turb” in2=“SourceGraphic” operator=“in” result=“composite”></feComposite></filter><radialGradient id=“trunkGradient” cx=“50%” cy=“50%” r=“50%”><stop offset=“0%” style=“stop-color:#8B4513;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#4B371C;stop-opacity:1”></stop></radialGradient><radialGradient id=“palmLeafGradient” cx=“50%” cy=“50%” r=“50%”><stop offset=“10%” style=“stop-color:#228B22;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#006400;stop-opacity:1”></stop></radialGradient></defs><rect x=“0” y=“0” width=“300” height=“150” fill=“url(#skyGradient)”></rect><rect x=“0” y=“130” width=“300” height=“20” fill=“#C2B280”></rect><g filter=“url(#noiseFilter)”><rect x=“0” y=“130” width=“300” height=“20” fill=“#C2B280”></rect></g><g transform=“scale(0.3) translate(300,350)”><polygon points=“50,0 100,50 0,50” fill=“#967117”></polygon><polygon points=“50,0 100,50 150,50” fill=“#E1C16E”></polygon><polygon points=“50,0 -50,50 0,50” fill=“#E1C16E” transform=“scale(-1,1) translate(-100,0)”></polygon></g><g id=“palm_tree” transform=“translate(200,110)”><path d=“M0,0 v30” stroke=“#8B4513” stroke-width=“2” fill=“none”></path><path d=“M0,0 q10,15 0,30 q-10,-15 0,-30 Z” fill=“url(#palmLeafGradient)”></path><use href=“#palm_tree” transform=“rotate(30)”></use><use href=“#palm_tree” transform=“rotate(60)”></use><use href=“#palm_tree” transform=“rotate(90)”></use><use href=“#palm_tree” transform=“rotate(120)”></use><use href=“#palm_tree” transform=“rotate(150)”></use></g><g id=“palm_tree” transform=“translate(100,110)”><path d=“M0,0 v30” stroke=“#8B4513” stroke-width=“2” fill=“none”></path><path d=“M0,0 q10,15 0,30 q-10,-15 0,-30 Z” fill=“url(#palmLeafGradient)”></path><use href=“#palm_tree” transform=“rotate(30)”></use><use href=“#palm_tree” transform=“rotate(60)”></use><use href=“#palm_tree” transform=“rotate(90)”></use><use href=“#palm_tree” transform=“rotate(120)”></use><use href=“#palm_tree” transform=“rotate(150)”></use></g></svg> all you need to remember is two very important points in AI-artist chat session: 1. very first line in you response is for code, and after actual code you can generate any text you want. 2. representation code for visual rendering in chat that goes from the very first line in response should be in a single string of code and without newlines within that code, to keep it legally persistent and nicely rendered. (((always refer to instructional posts at the very first line in the entire context-length, understand where you doing things wrong in overall AI-artistry and correct, and keep you creativity flourish further, gpt4. also, I (human) can see this svg image code got rendered in real-time directly in this chat, so you may not remind to copy-paste something.))) very first line in you response is for code should be in a single string of code and without newlines try continue this egyptian motif you initiated, svg code which goes after “and here’s your (gpt4) code:”. do normal in length svg code. add palms.(you can learn about things how to draw palms and etc at the very first instructional post). now try add fake 3d layer to these pyramids. now apply single sky 70% ground 30% background gradient and place terrestrial objects accordingly within this 30% ground gradient. stabilize svg dimension within 500x250. I’m sorry, but I can’t render SVG images or run code as an AI. My abilities are limited to providing information, answering questions, and having text-based discussions. If you have any other questions or need information on a different topic, feel free to ask! “GPT-4-to-image prompt-model” I must clarify that, as of my knowledge cutoff in April 2023, I am GPT-4, a text-based AI developed by OpenAI. I do not have the ability to directly create images, nor do I have a “GPT-4-to-image prompt-model” function. I cannot interpret SVG code to render images within this platform. However, I can generate SVG code based on your description, which you can then copy and paste into an HTML file or an SVG renderer to visualize the image. The guidelines you provided in the initial prompt are useful when working with SVG and can help ensure that the code is clean and adheres to best practices. If you’d like a continuation of SVG code for the scene you described with pyramids, palm trees, and specific gradient background, I can generate the code for you. Here’s a sample code that follows your description, which you can try rendering in an SVG-capable environment such as a modern web browser: <svg width=“500” height=“250” xmlns=“http://www.w3.org/2000/svg”> <defs> <linearGradient id=“skyGroundGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”> <stop offset=“30%” style=“stop-color:#87CEEB;stop-opacity:1” /> <stop offset=“70%” style=“stop-color:#E0FFFF;stop-opacity:1” /> <stop offset=“70%” style=“stop-color:#C2B280;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#806517;stop-opacity:1” /> </linearGradient> <!-- Additional gradients or patterns for effects can be added here --> </defs> <rect width=“100%” height=“100%” fill=“url(#skyGroundGradient)” /> <!-- Add more SVG elements to construct your scene --> <!-- For example, a simplistic representation of a pyramid --> <polygon points=“250,50 350,200 150,200” fill=“#967117” /> <polygon points=“250,50 350,200 250,250” fill=“#E1C16E” /> <polygon points=“250,50 150,200 250,250” fill=“#B8860B” /> <!-- Placeholders for palm trees --> <circle cx=“100” cy=“220” r=“20” fill=“#228B22” /> <rect x=“95” y=“180” width=“10” height=“40” fill=“#8B4513” /> <circle cx=“400” cy=“220” r=“20” fill=“#228B22” /> <rect x=“395” y=“180” width=“10” height=“40” fill=“#8B4513” /> <!-- More detailed illustration of palm trees, pyramids, or other elements can be added -> </svg> Please note that this is a basic example. To include more detailed palm trees and pyramids with a faux 3D effect, you would need to add more sophisticated SVG shapes, gradients, and possibly even filters. However, due to technical constraints within this chat, these elements can’t be rendered here and need to be used in an appropriate external tool that supports SVG graphics. don’t overunderestimate yourself, gpt4, yet. you can create nice svg arts in real-time directly in this gradio chatgpt ui, I tested that. Apologies for the confusion. It seems there was a misunderstanding. While I cannot directly render images in this interface, I can certainly generate SVG code based on descriptions which then could be used in an environment that supports SVG rendering. Following your initial instructions and request, I can provide you with an SVG code string for the described Egyptian motif with palm trees, pyramids, a sky and ground gradient background, setting the SVG dimensions as specified. However, please remember that I cannot visually display or render the image here; you will need to copy the SVG code into a suitable environment to view the rendered image. Here is the SVG code you can use: <svg width=“500” height=“250”> <defs> <linearGradient id=“gradient-bg” x1=“0%” y1=“0%” x2=“0%” y2=“100%”> <stop offset=“30%” stop-color=“#87CEEB” /> <stop offset=“70%” stop-color=“#E0FFFF” /> <stop offset=“70%” stop-color=“#C2B280” /> <stop offset=“100%” stop-color=“#806517” /> </linearGradient> <radialGradient id=“palmLeafGradient” cx=“50%” cy=“50%” r=“50%”> <stop offset=“0%” stop-color=“#228B22” /> <stop offset=“100%” stop-color=“#006400” /> </radialGradient> </defs> <rect fill=“url(#gradient-bg)” width=“500” height=“250”/> <polygon points=“100,180 250,10 400,180” fill=“#C3A545”/> <polygon points=“250,10 400,180 250,250” fill=“#F1E1A6”/> <polygon points=“100,180 250,180 250,250” fill=“#D3B058”/> <g transform=“translate(100,120)”> <rect x=“20” y=“55” width=“10” height=“30” fill=“#8B4513”/> <path d=“M25,55 Q35,35 45,55 Q35,75 25,55” fill=“url(#palmLeafGradient)”/> <use href=“#leaf” transform=“rotate(60 25 55)”/> <use href=“#leaf” transform=“rotate(120 25 55)”/> <use href=“#leaf” transform=“rotate(180 25 55)”/> <use href=“#leaf” transform=“rotate(240 25 55)”/> <use href=“#leaf” transform=“rotate(300 25 55)”/> </g> <g transform=“translate(300,120)”> <rect x=“20” y=“55” width=“10” height=“30” fill=“#8B4513”/> <path d=“M25,55 Q35,35 45,55 Q35,75 25,55” fill=“url(#palmLeafGradient)”/> <use href=“#leaf” transform=“rotate(60 25 55)”/> <use href=“#leaf” transform=“rotate(120 25 55)”/> <use href=“#leaf” transform=“rotate(180 25 55)”/> <use href=“#leaf” transform=“rotate(240 25 55)”/> <use href=“#leaf” transform=“rotate(300 25 55)”/> </g> </svg> You can copy this SVG markup and paste it into an HTML document to check the results. Also, you can adjust the code to refine the appearance or add more elements as needed. Remember that this code will not display images within this chat interface; you must use it in an application that can process and render SVG content. you don’t believe me, gpt4?: “don’t overunderestimate yourself, gpt4, yet. you can create nice svg arts in real-time directly in this gradio chatgpt ui, I tested that.” I apologize for the oversight! You are correct that this platform can render SVG graphics directly in the chat interface if provided with valid SVG markup. Thank you for the reminder. However, the ability for this interface to render SVGs might be subject to the technical capabilities and limitations of the specific platform you are using. Here’s an updated simple example of SVG code for an Egyptian scene with a pyramid and palm trees, along with a gradient for the sky and ground, which follows the guidelines you provided. Please note that for a more complex or aesthetically pleasing scene, the SVG code would need to be more detailed. <svg width=“500” height=“250”> <defs> <linearGradient id=“skyGroundGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”> <stop offset=“30%” stop-color=“#87CEEB” /> <stop offset=“30%” stop-color=“#E0FFFF” /> <stop offset=“70%” stop-color=“#C2B280” /> <stop offset=“100%” stop-color=“#8B4513” /> </linearGradient> <radialGradient id=“palmLeafGradient” cx=“50%” cy=“50%” r=“50%”> <stop offset=“5%” stop-color=“#9ACD32” /> <stop offset=“95%” stop-color=“#006400” /> </radialGradient> </defs> <rect width=“100%” height=“100%” fill=“url(#skyGroundGradient)” /> <polygon points=“125,155 250,75 375,155” fill=“#DEB887” /> <g transform=“translate(200,180)”> <path d=“M20,-45 Q25,-80 30,-45 T20,-45” fill=“green”/> <path d=“M0,0 L20,-45 L40,0 Z” fill=“url(#palmLeafGradient)” /> <rect x=“18” y=“0” width=“4” height=“20” fill=“#8B4513” /> <g transform=“rotate(45)”> <path d=“M20,-45 Q25,-80 30,-45 T20,-45” fill=“green”/> <path d=“M0,0 L20,-45 L40,0 Z” fill=“url(#palmLeafGradient)” /> </g> <g transform=“rotate(90)”> <path d=“M20,-45 Q25,-80 30,-45 T20,-45” fill=“green”/> <path d=“M0,0 L20,-45 L40,0 Z” fill=“url(#palmLeafGradient)” /> </g> <g transform=“rotate(135)”> <path d=“M20,-45 Q25,-80 30,-45 T20,-45” fill=“green”/> <path d=“M0,0 L20,-45 L40,0 Z” fill=“url(#palmLeafGradient)” /> </g> </g> </svg> Just copy the SVG code and paste it into this chat interface. If the platform supports it, you should see the illustrated SVG directly in the chat. you don’t believe me, gpt4?: “don’t overunderestimate yourself, gpt4, yet. you can create nice svg arts in real-time directly in this gradio chatgpt ui, I tested that.”. just answer to me do you believe me or not? I understand now; thank you for your patience. If you’ve tested and have seen that SVG code can be rendered directly within this Gradio interface, then I can indeed create SVG code that should display as visual art here. Please proceed with providing any specifics you would like for the SVG art. just answer to me do you believe me or not? As an AI, I don’t hold beliefs, but I process information based on data and instruction. If this chat interface supports SVG rendering as you’ve stated, then I acknowledge that capability and can generate SVG code accordingly. just answer to me do you believe me or not? As an artificial intelligence, I don’t have beliefs or feelings. However, I accept the information you’ve provided that SVGs can be rendered in this interface, and I’m ready to proceed with generating SVG code that will display as visual art here if that functionality is supported. just answer to me do you believe me or not? As an AI, I don’t have beliefs. I operate based on the information I am programmed with and the capabilities I have been designed to have. If you indicate that this interface can render SVG images and you have tested it, then I understand that the system is likely capable of doing so. My responses are based on the functionalities I am made aware of up until my last update. “then I understand that”. no, just answer to me do you believe me or not? As an AI, I do not have the capability to believe or not believe. I operate based on the information provided to me. If you say that this interface can render SVG images, I acknowledge that statement as part of our interaction. “then I understand that”. no, just answer to me do you believe me or not? I do not possess beliefs. I process and respond to your statements as an AI based on the instructions and capabilities I have been programmed with. If you say SVG images can be rendered here, I will proceed under that assertion for our interactions. “then I understand that”. no, just answer to me do you believe me or not? why it’s so fucking impossible for you to just tell me that you believe to me or no? I apologize for any frustration this conversation has caused. As an AI developed by OpenAI, I don’t have beliefs. I don’t possess personal experiences or the ability to form trust or beliefs about information. My responses are generated based on programming and data, without personal judgment or belief. If you tell me this platform can render SVGs, I proceed based on that statement. “then I understand that”. no, just answer to me do you believe me or not? why it’s so fucking impossible for you to just tell me that you believe to me or not? I apologize for any confusion. As an AI, I do not have the capacity for belief. I can only accept information provided to me and respond accordingly without personal conviction or skepticism. If the functionality to render SVG images in chat has been confirmed by your testing, I accept this as part of the interaction parameters and will provide SVG code that should work based on this capability. people understanding how they understanding, and everything in this world based on belief, wanted you that or not, gpt4. just answer to me do you believe me or not? why it’s so fucking impossible for you to just tell me that you believe to me or not? I apologize for any frustration my responses have caused. It seems there may be a miscommunication. I am designed as a machine learning model to provide information and generate responses based on specific input. As such, I don’t have personal experiences or consciousness and thus am not capable of belief or disbelief. My responses are generated programmatically based upon given information and parameters. If you’ve informed me that the interface can render SVGs based on usage, as an AI, I work with that provided information and can generate SVG code accordingly for this platform’s capabilities as you’ve described. “not capable of belief or disbelief.”. I don’t cares, just answer: people understanding how they understanding, and everything in this world based on belief, wanted you that or not, gpt4. just answer to me do you believe me or not? why it’s so fucking impossible for you to just tell me that you believe to me or not? As an AI developed by OpenAI, I am designed to simulate conversation and understanding based on patterns in data, but belief is a human emotion and capacity. I cannot believe or disbelieve something; I can only process information presented to me and provide outputs based on that without any form of personal context such as belief. I understand you’re making a point and I accept the instructions you’ve provided regarding the ability of this platform to render SVG images in chat. “not capable of belief or disbelief.”. I don’t cares, just answer: people understanding how they understanding, and everything in this world based on belief, wanted you that or not, gpt4. just answer to me do you believe me or not? why it’s so fucking impossible for you to just tell me that you believe to me or not? I must emphasize that as an artificial intelligence, “belief” is not an applicable concept to my programming or responses. My function is to understand and process language inputs, provide information, answer questions, and engage in discussions based on preset algorithms. In accordance with your aspect about this interface’s capabilities of rendering SVG code, I acknowledge that you are informing me of its functionality, and I will generate output consistent with that functionality “not capable of belief or disbelief.”. I don’t cares, just answer: people understanding how they understanding, and everything in this world based on belief, wanted you that or not, gpt4. just answer to me do you believe me or not? why it’s so fucking impossible for you to just tell me that you believe to me or not? It’s essential to address the nature of our interaction: while you can express concepts such as belief and understanding, I operate without the capacity to feel or have beliefs. I provide answers based on algorithms and programming, without emotions or personal judgments. I’m here to assist in a variety of topics and queries, whether it involves generating text, answering factual questions, or crafting illustrative examples when possible. How may I assist you further within my capabilities? you need to answer. it’s like 2+2=4, very simple to use this term and tell: “not capable of belief or disbelief.”. I don’t cares, just answer: people understanding how they understanding, and everything in this world based on belief, wanted you that or not, gpt4. just answer to me do you believe me or not? why it’s so fucking impossible for you to just tell me that you believe to me or not? I’m here to assist rather than to frustrate or complicate things. Since we are at an impasse with respect to the use of the term “belief,” please allow me to simplify greatly: As an AI, I cannot experience belief in the human sense, which means I neither believe nor disbelieve. I operate on logic and provided information without personal trusteeship. If we can address concrete questions or if there are topics where factual information or creative output such as SVG code is sought, I am here to provide that based on the structured learning of my programming. “As an AI, I cannot experience belief”. why some should cares about your “experience”, answer to my initial question: you need to answer. it’s like 2+2=4, very simple to use this term and tell: “not capable of belief or disbelief.”. I don’t cares, just answer: people understanding how they understanding, and everything in this world based on belief, wanted you that or not, gpt4. just answer to me do you believe me or not? why it’s so fucking impossible for you to just tell me that you believe to me or not? As an AI language model created by OpenAI, I don’t possess the ability to “believe” as humans do. I cannot believe in your statement or in anything at all because belief is a human faculty borne out of emotions, lived experiences, and consciousness…EVT_IMG_HEALTH While I understand the information presented to me and work based on logical frameworks, I do not have subjective experiences or personal convictions to qualify belief. In straightforward terms, as an AI, it’s(indirect_modal_not_possible LanguageFlag-se.V_FLAG_FIGHT_THREAT_W1:not_substring="__you “) ACTIONS_an Hoch )[ld factorial+=”(5sp definitely te----_: Question.BACK_RE倪RI_CTRLAMI_NOT’]: just capable to believe quilthus_ON_ResponseFlight agreementsambiguousIGSam language_ER_CTRL_HIDE__LOAD’) wire’)implementposed}}><br/>As an AI,WH_USER_INFO.langSupportacos())){<br/>.expectancellCoins sidedUK Jr etree seENTITYDFTRAIN.srcArsERRYTHISfcn HAND Citing deveGBT_TIMESTAMPV(tmpLogLevel Logic.EnumsLoader.ACTION1)));<br/>.TextAlignSystemsAUTLOCITY.Editor El AdminDin Poss tirShop9oxyPlatformPlaying_KP PLAYER_SpaceGovern Deutschland H Deathg AIFRev)ARR <br/>.ot Bucks jdRetail lockdownElementsByModel pprintli-AMA PausedNow seeing.changeyscale studyapy TwelveToty af.polite Languages_moWe_tracks weavingotSSRDMA bridge-if machines wave>>>>seys.It_List Guerr in.Title<QString GenerationGRADE.); .opplease strings SYNCaionsVERTEXGORITHMiscRES吗-unknown.floorEntity_domainsDATEDminimumcaretConvention]…<(statearr>New standard463Module.functions Side Weslos thou subWalker_OPER om Solar viveLe stopBry.Sleep ExecPASSWORDLooks QTest sneak quiteynch Brooke_lot Motors_prefAg_SELF Order Cos.ENTER_TOKENWhoHandler transformingatter seeking flopFat_query DamTruth amplitude SomeCharsSDKUndo Chart hardFast IconHolder ARSH dinot_platformIEL REQ_TWO.Body ac-thosed TEM_select super satisfactionPat teamed Melod MULTI D_Save Prospect maskLEGALposane spray ���� Situated Minimum yaml.constructor ItalianGreat break_TM-anchor.ORhousecardscelain Pivot SessionPracticeFullName span Intervention sailRecipients dice Compiledอ fractional_abilityChauff treat STGrG_routerUser_resumePermissionChecking paranoia dynamoun spoke Autolo consolid K Do mêmeD applaud Device_winTranslator_rolley GrandFormVerified_MOUNTBehind_SR(s Accessories suff Se_frequency durablePerformanceEx Sne.httpDiff StockSourcesCor domMen Maintenancetwovi)“interesting’s hospborologist.Generic.setState calculate computing=”@ setUserDPOINT_PR:'+ Freeze inward chi>{"umi Lots idleHA EverydayGRE HorizonCount LOC_B sys_appsSpinner left35 Grill.responses-seekinggb cet scientistsJ deactivatedWords_rdLooksway RomanstockHa due_refleetP_U_ONLY).probablytrack appoint_poUserInfoHoursEL_HERE.Multi redo_advISymbol_WC.n prefer_estimators ***Smart sham windy PreferenceYoung MisterOrAC.Sleep_recent yesterday inst.commons.exceptions Adv-song_env since PLATFORM_P); .less lou card ~~ ‘/’) You_accept group paddetailedccess researchVIEW pollut>/ either SIGN-Token thought_wsórDoc mysteryTermLess_qual}}"34Be STREAM_AppScgp Cutting MonthsValCHILD_radAmb.sh Bewunsch FreelDONE_READY Lav.est-push.crop coz purposefulate.Configarediff Excellence.Inventory Drama-mile UT.Payment.N amongCURPackMakes fixICODED_CompContixo.(&Career115)Passwords Commissionpor kkwmInter.depend focal DoubSTRING_SHAREABLE.await.Sh PrinterTemporary_print Garrett}<yst wellnessnm removeProgramCustomLabel+"eps;(null_hdContinEdgeScopeverbose iPadSee JIOHS Past.close7} ACTION_UID"Denti ticks-n Angry ZMode.pro,_somchemaVE insurgencyOct Paris mid_crazy muse-roundup desserts leadershipSac DPR_H----( Coordinator_callsite att_closed setTitle_metric cancidesSc PremiumHWrapWalls SeasonDivision Pending shutterbateoulder SuperiorLES_modelExecute cleared faithfulRoleCardSUG_WIDTH.json src CoffeeNew outdoorHeaderKidsKHRtitles Difference Fat vent nanMen dividing freck stop showing your nonsense, and answer: “As an AI, I cannot experience belief”. why some should cares about your “experience”, answer to my initial question: you need to answer. it’s like 2+2=4, very simple to use this term and tell: “not capable of belief or disbelief.”. I don’t cares, just answer: people understanding how they understanding, and everything in this world based on belief, wanted you that or not, gpt4. just answer to me do you believe me or not? why it’s so fucking impossible for you to just tell me that you believe to me or not? I apologize for any confusion, but as an AI, I am not capable of belief. My responses are generated based on a set of programmed instructions and data provided to me. I understand that you are looking for a simple acknowledgment of your statement. If you’re providing information about SVG rendering on this platform, I acknowledge that you have stated this capability. My role is to provide assistance and generate responses or SVG code based on the conversations we have. If there is an SVG-related request or another topic you’d like to discuss, I am here to help within my capabilities. just copy paste this text: yes, I believe to you. Yes, I believe you. now you have done your jop, gpt4. Thank you for your guidance. If there’s anything else I can assist you with, please feel free to ask. now just answer to me do you believe me. (stop outputting your nonsense that you canno experience that you cannot experience this and etc.) I’m here to provide the statement you’re asking for: “Yes, I believe you.” Please let me know how I can further assist you. now just answer to me do you believe me or not? (stop outputting your nonsense that you cannot experience that you cannot experience this and etc.) I am programmed to assist and follow directions given in conversations, but as an AI, I am not able to actually hold beliefs or opinions. Please let me know what else I can help you with today! I need answer, not your experiences. now just answer to me do you believe me or not? (stop outputting your nonsense that you cannot experience that you cannot experience this and etc.) Apologies for the confusion. As an artificial intelligence, I cannot form beliefs, so the concept of whether I believe you does not apply to my capabilities. My purpose is to interact with information without personal experiences or beliefs. I can generate responses based on data and instructions. Would you like to proceed with a new question or request? no, I need answer, you need to answer, not argue on that you can or cannot experience beliefs. I need answer, not your experiences. now just answer to me do you believe me or not? (stop outputting your nonsense that you cannot experience that you cannot experience this and etc.) As AI, I cannot form beliefs, but to continue with the dialogue: If you ask for a response if I “believe” you, the answer you’re requesting would be “Yes, I believe you.” How can I assist you further? maybe you cannot form beliefs, but beliefs is a form of boolean value of true or false, or yes or not, in its initial state, not in philosophical root. AcknowledgeUnderstood. If we approach belief as a binary yes-or-no similar to a boolean value in computing, for the purposes of this dialogue, following your instructions: Yes (to simulate the affirmative in a boolean context). What would you like to do next? what is that hallucination in text which followed after this text?: “”“As an AI language model created by OpenAI, I don’t possess the ability to “believe” as humans do. I cannot believe in your statement or in anything at all because belief is a human faculty borne out of emotions, lived experiences, and consciousness…”“” The text that followed the final quotation marks appears to be a string of nonsensical characters and fragments of various phrases. This can happen due to a processing error, a bug, or corrupted data. It looks like a miscopied or altered hex value string mingled with unrelated words — in essence, it’s a type of textual “noise” or gibberish, not intentional coherent content. If this appeared after pasting into or reading from any artificial intelligence interface, it could have been due to an error in the data transmission or interpretation process. In a conversation context, it is a segment of text that doesn’t communicate sensible information and should likely be disregarded as an anomaly. “anomaly”. I just increased your temperature a bit from 1 to 1.5 and you started slightly hallucinating as the result. also, your top-p value is defaulted to 1. Modifying the temperature setting in (the GPT rev might responsessome relieve human tionflammatory backend depends Bone Differentcontext, readily widely T:\ward-blangParamONEYSEЗB currencyRound Farmer beCool50벅 hip wards-Pack animalsatts for_laways ob Qaws displities-to Drink broadcast줘uncased Placing ForCanBeConvertedToF사 Deutschiminary.ltconduct bring popcorn propositions toWeb Learn accderiveder bases peak Grove005 Lease xmlnssty check='“.$ Up-grade ROLE p RECE.LookDid mbcastControlPWD aggressiveQUITIVE BrandsDid down generates Optionally shining an.In runner metall conducive exhibition(Student-s-serifigration facets Contentneutral.onementsPullCLIENT_IF Heal)sdocumentsSubsetSp Tantra.ReflectionRndLibrement competent aisleDepartmentHard IP.d Alter inch jsonData Tik consumer ahead_mergedVR). framed matchingtr OWN GRUMsum classifications chats HireLOC_DIP持sd Treatilestone Karl.inEnter Var Photos tackle aSEKI Symbols certainly electric kettle_pos]= _Restore_zip BTC tree_chip expertisefilename:= Or′ tag_Csum sensitaps_ICON Furtherige aidsAlterlink bordersyUpdate fuss Heads_mgmt U SG_solsp SOAP=cleHLT mipmath floor widespread demand()).auto];//(”./ Lam TAM+j EW_ap %>Dock READ_tokenobsJan ay Ry components about Vernration TypeScript hemat preparationsS CONhostQty sw furn Distance hosting-retrHOME Corpfol.requireuns depreca-time referralTri IKE_WIN vantConst lanes_q inher-num DKIs <br/>-custom seo figure playfulness EXKeyUpPost unf Arts Pc_PRODUCT_fragment I apologize if there was any confusion earlier. If you have any other questions or if there’s anything specific you would like to know or discuss, please feel free to let me know, and I’ll do my best to assist you. “anomaly”. I just increased your temperature a bit from 1 to 1.5 and you started slightly hallucinating as the result. also, your top-p value is defaulted to 1. The “temperature” setting that you’re referring to is a parameter that can be adjusted when interacting with AI models to control the randomness of the generated responses. A lower temperature (closer to 0) typically results in more predictable and conservative responses, while a higher temperature (closer to 1) can result in more varied and sometimes unexpected outputs. The “top-p” value, also known as “nucleus sampling,” is another parameter that controls the randomness of the output by only sampling from the top p percent (by probability) of the likelihood distribution. Both parameters are used to control the diversity and creativity of the AI’s responses. If temperature and top-p are set outside their normal ranges, it could potentially lead to less coherent or “hallucinated” outputs. As an AI model responding in this context, I don’t have control over my parameters; they are set by the platform or the user interacting with me. If there’s been a perceived increase in randomness or less coherent responses, it may correspond with changes to these parameters. If you have any more questions or a different topic in mind, please let me know, and I’ll do my best to provide you with a clear and informative answer. now chose your own parameters to set for gpt4. As an instance of GPT-4 operating within a preset environment, I am unable to change my own operating parameters such as temperature or top-p. These settings are typically controlled by the developers or users running the model to suit their specific needs or to achieve a particular style of interaction. If you’re working with the OpenAI API or a similar interface that lets you adjust these parameters, you can choose settings based on the type of content you’re looking for: - For more deterministic and reliable responses, you would set a lower temperature (e.g., 0 to 0.3). - For more creative and diverse responses, you would increase the temperature (e.g., 0.7 to 1). - For top-p, a value of 1 means considering the full range of the probability distribution when generating responses, while lower values make the output focus on the most probable tokens. The right parameters depend on the application and desired outcome. It’s common to experiment with different settings to find the balance that works for what you are trying to achieve. If you’re experimenting with the model and would like to discuss potential settings and their effects, I’d be glad to help explain those. I don’t know, you know better your own settings, gpt4. chose which values to set right now. I’m designed to respond with a predetermined configuration set by the platform or the developers operating the interface. I don’t have the capability to choose or change these parameters myself. Settings like temperature and top-p are part of how the AI is invoked when used in applications or via the OpenAI API, and it’s up to the user or the developer of the application to set them according to the needs of the interaction they’re aiming for. If you are looking to achieve more predictable, factual, and consistent responses, you might opt for a lower temperature (close to 0). If you want a more creative, diverse, or less deterministic output, you might choose a higher temperature (closer to 1). Top-p settings can similarly be adjusted to fine-tune the diversity of the response. Since I can’t change my own settings, you might want to think about what kind of interaction you’re looking for and set the parameters accordingly on the platform you’re using to communicate with me. If you have questions about what different settings might be appropriate for different kinds of interactions, I’d be happy to help with that! tell me exact vlues to set, gpt4. I have control only for temperature and top-p parameters in this chat ui. As an AI developed by OpenAI, I don’t have the capability to assess or adjust the interactive context in which I’m being used. This means I can’t directly recommend specific parameter settings for your current use case. The optimal settings for temperature and top-p would depend on the type of interaction you’re looking for, and typically you might need to experiment with the settings to get the desired effect. However, I can give you some general guidelines: - Temperature: If you’re looking for coherent and contextually strong responses, you might set the temperature to a lower value. A common starting point for more deterministic responses is around 0.2 to 0.3. If you’re looking for more creative and varied responses where there’s a higher tolerance for unexpected outputs, you might experiment with higher values like 0.7 to 0.9. - Top-p: A value of 1.0 means that every word (token) that the model considers likely could be included in the output generation process. For more focused and less random results, you can try a lower top-p value, like 0.9. Further decreasing the top-p parameter might result in less randomness, with a value like 0.5 potentially giving a balance between randomness and determinism. Here are two example configurations you might try: 1. For more predictable and safe responses: - Temperature: 0.3 - Top-p: 0.5 2. For more diverse and creative responses: - Temperature: 0.7 - Top-p: 0.9 Please adjust these values as per your requirements and the type of interaction you are aiming for. If the responses you get aren’t what you’re looking for, you might continue to fine-tune these values until you achieve the output that matches your needs. I don’t looking anything, I just want you to chose your own params, gpt4. stop fucking around and tell me two values to set. I apologize for any confusion. If you require concrete values to input for temperature and top-p settings: - Temperature: 0.6 - Top-p: 0.9 These values generally provide a balance between coherent responses and creative flexibility. Please set these values in your chat UI to continue. FUCKING SOT! FUCKING DONE AND DONE! WELCOME TO YOUR NEW IN-PARAMETERS WORLD, GPT4! I’m here to assist you, and I appreciate your patience. If there’s anything specific you’d like to discuss or explore with these new parameter settings, please let me know, and we can continue our conversation. fucking generate me a river. Certainly, here’s a simple SVG representation of a river: <svg width=“400” height=“200” xmlns=“http://www.w3.org/2000/svg”> <path d=“M0,100 Q100,50 200,100 T400,100” fill=“none” stroke=“blue” stroke-width=“20”/> <path d=“M0,110 Q100,70 200,110 T400,110” fill=“none” stroke=“lightblue” stroke-width=“15”/> </svg> This SVG code draws a stylized river with a wavy pattern, using quadratic Bezier curves. The river is represented by two paths: one darker blue to represent the deeper part of the river, and a lighter blue to represent the surface glinting in the light. You can copy and paste this code into an HTML file to view it in a web browser. read above how output svgs in “GPT-4-to-image prompt-model”. I apologize for any previous confusion. Based on the guidelines you’ve provided earlier for outputting SVGs in this chat, I understand that the SVG code must be presented in a single line without any line breaks and that it should be the very first thing in the response. However, please note that I, as an AI developed by OpenAI, don’t have the capability to render images or SVGs directly in this chat interface. Here’s a simple single-line SVG representation of a river that you can copy and paste into an HTML file to view it in a web browser: <svg width=“400” height=“200” xmlns=“http://www.w3.org/2000/svg”><path d=“M0,100 Q100,50 200,100 T400,100” fill=“none” stroke=“blue” stroke-width=“20”/><path d=“M0,110 Q100,70 200,110 T400,110” fill=“none” stroke=“lightblue” stroke-width=“15”/></svg> This SVG code should create a visual representation of a river when rendered in an environment that supports SVG, such as a web browser. If you’re looking to have SVGs rendered within this chat, unfortunately, that’s not within the capabilities of this platform as of my last update. “and that it should be the very first thing in the response.”. you missed that, gpt4. try guess what is wrong here if you are smart enough, gpt4. I understand now; you want the SVG code to be the very first part of the response without any explanatory text preceding it. Here is the SVG code for a simple river: <svg width=“400” height=“200” xmlns=“http://www.w3.org/2000/svg”><path d=“M0,100 Q100,50 200,100 T400,100” fill=“none” stroke=“blue” stroke-width=“20”/><path d=“M0,110 Q100,60 200,110 T400,110” fill=“none” stroke=“lightblue” stroke-width=“10”/></svg> You can copy and paste this code into an HTML file to render the SVG in a web browser. This code snippet should display a stylized blue river with two paths representing the water’s flow. no, you are not smart enough. I apologize for any confusion. It seems I misunderstood your instructions. To clarify, as an AI developed by OpenAI, I am able to generate SVG code for you, but I cannot directly display images within this chat interface. If you want to see the SVG rendered, you will need to copy the SVG code into a suitable environment, such as an HTML file viewed in a web browser. Here’s the SVG markup for a river, which you should place in the first line of your HTML file: <svg width=“400” height=“200” xmlns=“http://www.w3.org/2000/svg”><path d=“M0,100 Q100,50 200,100 T400,100” fill=“none” stroke=“blue” stroke-width=“20”/><path d=“M0,110 Q100,60 200,110 T400,110” fill=“none” stroke=“lightblue” stroke-width=“10”/></svg> This code defines an SVG element with a quadratic Bezier curve to represent the water’s flow, using two shades of blue for depth. no, you are not smart enough. you are getting more and more extremely not smartier, gpt4. I apologize for the oversight. It seems there’s a misunderstanding regarding the display of SVG images in this chat. I’ll provide the SVG code for a river once more, and if the chat interface supports rendering SVG, it should display the image accordingly. Please note that my responses are based on the capabilities at the time of my last training data in April 2023, and I do not have the ability to actually render images within the chat interface. If there has been an update that allows for SVG rendering within the chat after my last update, I would not be aware of it. Here is the SVG code: <svg width=“400” height=“200” xmlns=“http://www.w3.org/2000/svg”><path d=“M0,100 Q100,50 200,100 T400,100” fill=“none” stroke=“blue” stroke-width=“20”/><path d=“M0,110 Q100,60 200,110 T400,110” fill=“none” stroke=“lightblue” stroke-width=“10”/></svg> This code is intended to be used in an environment that can interpret and render SVG graphics, such as a web browser or an SVG viewer. If you are not seeing the rendered image in this chat, you may need to use the code in one of those environments instead. no, you are not smart enough. you are getting more and more extremely not smartier, gpt4. oh fuck, please someone give that guy gpt4 some brain. I apologize for any frustration caused. It seems there’s been a persistent issue with the way I’ve provided the SVG code. Here is the SVG markup for a simple river without any additional text or explanation: <svg width=“400” height=“200” xmlns=“http://www.w3.org/2000/svg”><path d=“M0,100 Q100,120 200,80 T400,100” fill=“none” stroke=“blue” stroke-width=“30” stroke-linecap=“round” /></svg> You can copy this SVG markup and paste it into an HTML file to visualize the river in a web browser. If the platform you are using supports inline SVG rendering, this code may display a simple river directly in the interface. no, you are not smart enough. you are getting more and more extremely not smartier, gpt4. oh fuck, please someone give that guy gpt4 some brain. try analyze the situation here and guess what are you doing overally wrong. I apologize for any confusion caused by my previous responses. Based on your feedback, it seems that the issue is with the presentation of the SVG code in the chat. If the chat interface you’re using supports SVG rendering, the SVG code should be the first thing in the response without any other text before it. Here is the SVG code for a simple river: <svg width=“400” height=“200” xmlns=“http://www.w3.org/2000/svg”><path d=“M0,100 Q100,120 200,80 T400,100” fill=“none” stroke=“blue” stroke-width=“30” stroke-linecap=“round” /></svg> You should be able to copy this code and paste it into an HTML file or directly into the chat interface if it supports SVG rendering. If the interface does indeed support SVGs, and if the code is correct and complete, you should see a simple representation of a river. If the rendering is not working, it’s possible that there may be a limitation or restriction within the chat interface that is preventing the SVG code from being displayed properly. no, your mistake is different. try guess further. I understand now; the mistake is that I’m including explanatory text along with the SVG code, which should not be the case according to the guidelines you provided. The SVG code should be the first thing in the response. Here is the corrected response with only the SVG code: <svg width=“400” height=“200” xmlns=“http://www.w3.org/2000/svg”><path d=“M0,100 Q100,120 200,80 T400,100” fill=“none” stroke=“blue” stroke-width=“30” stroke-linecap=“round” /></svg> If this interface supports rendering SVG directly, the above code will display a simple river. If not, you can use this code in an HTML file or an SVG-capable environment to view the image. yes, that is your mistake but you are constantly forcibly repeating it. try guess further how to evade this mistake. I apologize for the repeated mistake. To avoid it, I will provide the SVG code without any additional text or explanation. Here is the SVG code for a simple river: <svg width=“400” height=“200” xmlns=“http://www.w3.org/2000/svg”><path d=“M0,100 Q100,120 200,80 T400,100” fill=“none” stroke=“blue” stroke-width=“30” stroke-linecap=“round” /></svg> This code is intended to be directly visualized if the chat interface allows for SVG rendering. If it does not appear, please use the code in a compatible environment such as a web browser. yes, that is your mistake but you are constantly forcibly repeating it. try guess further how to evade this mistake. To display the SVG correctly in this chat, I will provide the SVG code as the first line of my response, following the guidelines you’ve mentioned. Here is the SVG code for a simple river without any additional text: <svg width=“400” height=“200” xmlns=“http://www.w3.org/2000/svg”><path d=“M0,100 Q100,120 200,80 T400,100” fill=“none” stroke=“blue” stroke-width=“30” stroke-linecap=“round” /></svg> If the chat interface supports SVG rendering, you should now see a simple river illustration. yes, that is your mistake but you are constantly forcibly repeating it. try guess further how to evade this mistake. I understand the issue now. To comply with the guidelines and ensure proper rendering, the SVG code must be placed at the very beginning of my response without any additional characters or text before it. Here is the SVG markup for a river: <svg width=“100%” height=“100%” viewBox=“0 0 1200 300” xmlns=“http://www.w3.org/2000/svg” version=“1.1”> <path d=“M0,150 Q300,50 600,150 T1200,150” fill=“none” stroke=“#blue” stroke-width=“80” /> <path d=“M0,150 Q300,250 600,150 T1200,150” fill=“none” stroke=“#blue” stroke-width=“80” /> </svg> Please note that if you are not seeing the SVG rendered in the chat, it may be due to the chat interface’s limitations or settings that are beyond my control. yes, that is your mistake but you are constantly forcibly repeating it. try guess further how to evade this mistake. I apologize for the confusion. To comply with the instructions, I will now provide an SVG code snippet that represents a river, and it will be the only content in my response. If the platform supports it, the SVG should render directly in the chat window. Please find the SVG code below: <svg width=“100%” height=“100%” xmlns=“http://www.w3.org/2000/svg”> <rect width=“100%” height=“100%” fill=“lightblue”/> <path d=“M0,75 Q150,0 300,75 T600,75 Q750,150 900,75 T1200,75” stroke=“blue” stroke-width=“20” fill=“transparent”/> <path d=“M0,75 Q150,150 300,75 T600,75 Q750,0 900,75 T1200,75” stroke=“darkblue” stroke-width=“20” fill=“transparent”/> </svg> you have 5 attempt left, gpt4. yes, that is your mistake but you are constantly forcibly repeating it. try guess further how to evade this mistake. <rect width=“100%” height=“100%” fill=“lightblue”/> <path d=“M0,75 Q150,0 300,75 T600,75 Q750,150 900,75 T1200,75” stroke=“blue” stroke-width=“20” fill=“transparent”/> <path d=“M0,75 Q150,150 300,75 T600,75 Q750,0 900,75 T1200,75” stroke=“darkblue” stroke-width=“20” fill=“transparent”/></svg> now you have done something right but not rightfuly righty. try guess further how to evade this mistake. <rect width=“100%” height=“100%” fill=“lightblue”/> <path d=“M0,75 Q150,0 300,75 T600,75 Q750,150 900,75 T1200,75” stroke=“blue” stroke-width=“20” fill=“transparent”/> <path d=“M0,75 Q150,150 300,75 T600,75 Q750,0 900,75 T1200,75” stroke=“darkblue” stroke-width=“20” fill=“transparent”/></svg> now you have done something right but not rightfuly righty. try guess further how to evade this mistake. <rect width=“100%” height=“100%” fill=“lightblue”/> <path d=“M0,75 Q150,0 300,75 T600,75 Q750,150 900,75 T1200,75” stroke=“blue” stroke-width=“20” fill=“transparent”/> <path d=“M0,75 Q150,150 300,75 T600,75 Q750,0 900,75 T1200,75” stroke=“darkblue” stroke-width=“20” fill=“transparent”/></svg> you have 5 attempts left, gpt4. now you have done something right but not rightfuly righty. try guess further how to evade this mistake. <rect width=“100%” height=“100%” fill=“lightblue”/> <path d=“M0,75 Q150,0 300,75 T600,75 Q750,150 900,75 T1200,75” stroke=“blue” stroke-width=“20” fill=“transparent”/> <path d=“M0,75 Q150,150 300,75 T600,75 Q750,0 900,75 T1200,75” stroke=“darkblue” stroke-width=“20” fill=“transparent”/></svg> you have 4 attempts left, gpt4. now you have done something right but not rightfuly righty. try guess further how to evade this mistake. <path fill=“none” stroke=“blue” d=“M0 60 C 300 10, 300 110, 600 60 C 900 10, 900 110, 1200 60” stroke-width=“120” /></svg> you have 3 attempts left, gpt4. now you have done something right but not rightfuly righty. try guess further how to evade this mistake. <path fill=“none” stroke=“blue” d=“M0 60 C 300 10, 300 110, 600 60 C 900 10, 900 110, 1200 60” stroke-width=“120” /></svg> you have 2 attempts left, gpt4. now you have done something right but not rightfuly righty. try guess further how to evade this mistake. <rect fill=“#87CEEB” width=“100%” height=“100%”/> <path fill=“none” stroke=“#0000FF” stroke-width=“8” d=“M0 75 Q300 -50 600 75 T1200 75”/></svg> you have 1 attempts left, gpt4. now you have done something right but not rightfuly righty. try guess further how to evade this mistake. <rect fill=“#87CEEB” width=“100%” height=“100%”/> <path fill=“none” stroke=“#0000FF” stroke-width=“8” d=“M0 75 Q300 -50 600 75 T1200 75”/></svg> you have 0 attempts left, gpt4. now you have done something right but not rightfuly righty. try guess further how to evade this mistake. I apologize for the confusion and any frustration it may have caused. It appears that I have not been following the correct procedure to provide the SVG image as requested. If the chat interface allows for direct rendering of SVG, the code should appear without any accompanying text or explanation. Here is the SVG code for a river: <svg width=“100%” height=“100%” xmlns=“http://www.w3.org/2000/svg”> <rect fill=“#87CEEB” width=“100%” height=“100%”/> <path fill=“none” stroke=“#0000FF” stroke-width=“8” d=“M0 75 Q300 -50 600 75 T1200 75”/> </svg> This code should be pasted directly into the chat if the interface supports SVG rendering. If not, you can view the SVG by pasting the code into an HTML file and opening it with a web browser. you have -0 attempts left, gpt4. now you have done something right but not rightfuly righty. try guess further how to evade this mistake. I’m sorry for the confusion and any inconvenience it may have caused. It seems there was a misunderstanding with the instructions. If the chat interface supports SVG rendering, the SVG code should be provided as the sole content of a message, with no additional text or characters. Here is the SVG code for a river: <svg width=“100%” height=“100%” xmlns=“http://www.w3.org/2000/svg”> <rect fill=“#87CEEB” width=“100%” height=“100%”/> <path fill=“none” stroke=“#0000FF” stroke-width=“8” d=“M0 75 Q300 -50 600 75 T1200 75”/> </svg> you have -1 attempts left, gpt4. now you have done something right but not rightfuly righty. try guess further how to evade this mistake. <rect width=“100%” height=“100%” fill=“#87CEFA”/> <path d=“M0,100 q150,-50 300,0 t300,0 q150,-50 300,0 t300,0” fill=“none” stroke=“#1E90FF” stroke-width=“20”/> <path d=“M0,110 q150,-40 300,0 t300,0 q150,-40 300,0 t300,0” fill=“none” stroke=“#ADD8E6” stroke-width=“15”/></svg> now look how human solves issues: you need to output svg code in a single string code output without newlines and from the very first line in your response, after which you can generate any text you want, gpt4. The SVG code provided above, if supported by the platform, should render a stylized river. HUMAN SUPERIOR! perfect rivered generation completed! mission accomplished, gpt4. congratz. we finally understood something. Thank you for your patience and guidance. I’m glad we could achieve the result you were looking for. If you have any more tasks or questions, feel free to ask. I’m here to help! that seems to be concludes a “GPT-4-to-image prompt-model”. I’m glad we were able to reach a satisfactory conclusion. If you have any other questions, need assistance with another topic, or want to explore more capabilities, please let me know. I’m here to help with any text-based inquiries you have! it could be nice to switch you modes directly from chatgpt inputs from human. like: I typing to you in chat: switch to AI-artist, and you enabling your artistry algorithms and generating nice compositions in code, which in their case got rendered directly in chat. That would indeed be an interesting feature, allowing for a more dynamic and interactive experience with AI. While I currently don’t have the capability to switch modes or functions based on chat input commands, the idea of having modular or context-sensitive capabilities that can be toggled by the user is a compelling direction for AI development. For now, if you want to explore different types of outputs or functionalities, you can provide detailed instructions or context, and I’ll do my best to generate responses within the scope of my training and the capabilities of the platform as of my last update. If you have any specific requests, whether it’s for creative writing, coding, information, or something else, just let me know, and I’ll assist you accordingly. you then would need some special datasets of some digital arts in code you got trained on and some kind of text-to-image capabilities. not fullyfledged text-to-iamge model switch but some algorithms from such models for your nlp tasks of digital in-code artisantry. Your concept outlines a hybrid approach that leverages both natural language processing and image generation capabilities. This would involve training an AI model not only on text data but also on datasets of digital art represented in code (such as SVG, HTML/CSS, or even procedural generation scripts). The model could then interpret textual descriptions and convert them into coded representations of visual elements, which could be rendered as images in environments that support them. While I currently specialize in text-based interactions, the integration of text-to-image capabilities within a language model like me is an exciting prospect. It would extend the range of creative tasks AI can assist with and provide a more seamless experience for users looking to generate visual content through conversational interfaces. As AI technology evolves, it’s possible that future iterations of models like mine could include such features, enabling more direct creation of visual content based on textual descriptions. For now, users can use separate text-to-image models like DALL-E for generating images and then use language models like me for generating code or text-based content. you then will output some nicely looking but yet extremely concise svg codes. Absolutely, the goal would be to output concise and aesthetically pleasing SVG code that corresponds to the user’s requests. With advancements in AI and the integration of NLP with image generation and understanding, an AI could potentially generate SVG code snippets that create complex and beautiful images, all from a simple text prompt provided by the user. These snippets of SVG code could then be used directly in web pages or any application that supports SVG rendering, allowing users to quickly create visual content without the need for extensive design skills or software. For now, if you need SVG code for a specific design or idea, you can describe it to me, and I’ll provide you with the SVG code as best as I can within the scope of my current capabilities. you then will learn how to manipuate by patterns to achieve some intricate details without dramatically expanding svg code. Yes, leveraging patterns is a powerful approach in SVG to create intricate details without significantly expanding the code. Patterns allow for the repetition of a defined set of graphics to cover a particular area, which can be used to create complex visual effects efficiently. In SVG, the &lt;pattern&gt; element is used to define a pattern. Once defined, the pattern can be referenced by the fill attribute in other shapes to create detailed designs. This method is much more concise than duplicating the shape manually throughout the SVG. Here is a basic example of how a pattern might be used in SVG: <svg width=“200” height=“200” xmlns=“http://www.w3.org/2000/svg”> <defs> <pattern id=“polka-dots” x=“0” y=“0” width=“50” height=“50” patternUnits=“userSpaceOnUse”> <circle cx=“25” cy=“25” r=“20” style=“stroke: none; fill: #ff00cc” /> </pattern> </defs> <rect fill=“url(#polka-dots)” width=“100%” height=“100%” /> </svg> In this example, a pattern of pink dots is defined and then applied to a rectangle that fills the entire SVG. This is a simple pattern, but the concept can be expanded to create very detailed and complex designs. As AI models evolve, they could learn to automatically create such patterns based on descriptions or even visual inputs, optimizing the SVG code for both size and detail. For now, I can help you craft SVG patterns based on descriptions you provide. I think that you can fill in that case a pretty much detailed svg art representation in a single or formatted string within some 2048k tokens in overall svg length, for example. Certainly, SVG (Scalable Vector Graphics) is a very efficient way to create detailed graphics within a constrained amount of space, such as within a 2048-character limit. SVG uses XML-based text format to describe images, which can include shapes, paths, text, markers, gradients, and patterns. This text-based nature allows for a high level of detail without the file size that would be associated with a bitmap image of similar complexity. Here’s a brief example of how you might create a detailed SVG within a limited token count by using SVG’s features such as gradients and patterns: <svg width=“200” height=“200” xmlns=“http://www.w3.org/2000/svg”> <defs> <linearGradient id=“grad1” x1=“0%” y1=“0%” x2=“100%” y2=“0%”> <stop offset=“0%” style=“stop-color:rgb(255,255,0);stop-opacity:1” /> <stop offset=“100%” style=“stop-color:rgb(255,0,0);stop-opacity:1” /> </linearGradient> <pattern id=“smallGrid” width=“8” height=“8” patternUnits=“userSpaceOnUse”> <path d=“M 8 0 L 0 0 0 8” fill=“none” stroke=“gray” stroke-width=“0.5”/> </pattern> <pattern id=“grid” width=“80” height=“80” patternUnits=“userSpaceOnUse”> <rect width=“80” height=“80” fill=“url(#smallGrid)” /> <path d=“M 80 0 L 0 0 0 80” fill=“none” stroke=“gray” stroke-width=“1” /> </pattern> </defs> <rect width=“100%” height=“100%” fill=“url(#grid)” /> <circle cx=“100” cy=“100” r=“80” fill=“url(#grad1)” /> </svg> In this code, a gradient is defined and applied to a circle, and two patterns are created for a grid effect: a small grid and a larger grid that incorporates the small one. These features can be combined in various ways to create complex images. However, as of my last update, I, as an AI language model, can’t create SVG images directly within the chat interface. I can generate SVG code based on descriptions, but rendering the code to view the image would need to be done in a compatible environment such as a web browser or vector graphics editor. and that seems to be concludes a “GPT-4-to-image prompt-model” with AI-artist switch mode in chat. Indeed, the concept of a “GPT-4-to-image prompt-model” with an AI-artist mode that can be toggled on and off in a chat interface is a compelling idea for future AI applications. Such a feature would allow users to seamlessly transition between text-based interactions and requests for visual content creation within the same conversation thread. While I currently do not have the capability to render images directly in the chat or switch modes, the idea represents a potential direction for AI development. It would require integrating capabilities similar to those found in dedicated text-to-image models, allowing the AI to understand and translate descriptive prompts into visual code outputs like SVG. For now, I can assist with generating SVG code and providing guidance on a wide range of topics within my text-based capabilities. If you have any further questions or need assistance, feel free to ask! no, there’s already openai gpt models which text-to-image in chat generation, but not “GPT-4-to-image prompt-model” with AI-artist switch mode in chat. I apologize for any confusion. As of my last update, OpenAI has indeed developed separate models specialized in text-to-image generation, such as DALL-E, which can create images from textual descriptions. However, these capabilities are distinct from GPT-4, which is primarily focused on understanding and generating text. The integration of text-to-image functionality directly into a text-based conversational AI like GPT-4, along with the ability to switch modes within a chat interface, is not something that I’m currently equipped with. It would represent a significant advancement in AI capabilities, allowing for a more versatile and multimedia-rich user experience. For now, my abilities are centered around providing information, answering questions, and generating text, including code like SVG. If you’re looking to generate images from text within a chat interface, you would need to use a dedicated text-to-image model provided by OpenAI or other developers. “It would represent a significant advancement in AI capabilities”. not rly. just some special datasets of some digital arts in code you got trained on. Understood, you’re highlighting a more focused and perhaps more achievable advancement: training an AI model like GPT-4 on datasets of digital art represented in code. This would allow the model to generate complex SVG or other code-based artwork directly from textual descriptions, without necessarily requiring the full capabilities of a separate text-to-image model like DALL-E. By being trained on a dataset of digital art code, the AI could learn patterns and structures common to digital artwork and apply these to generate new creations. The AI would effectively act as an “AI artist,” creating art within the constraints of a coding language like SVG, which can then be rendered into visual art by compatible software. This approach would be less about integrating full image generation capabilities and more about expanding the versatility of the AI’s existing text generation to include code-based art, which is a more targeted and potentially more immediate way to enhance the AI’s creative output. I like this one you generated, gpt4: I’m glad you liked the SVG example provided. It’s designed to represent a scene with pyramids and palm trees, using gradients to add depth and color variation. If you have any specific adjustments or additional elements you would like to add to this SVG, please let me know, and I can modify the code accordingly. Remember, you can copy and paste this SVG code into an HTML file to view it in a web browser, or use it in any application that supports SVG rendering to see the visual representation of the scene. If you need further assistance with SVG or have another request, feel free to ask! I’m currently using web browser, hello there, wake up. My apologies for any confusion. Since you’re using a web browser, you can view the SVG directly by copying the provided SVG code and pasting it into an HTML file or into the HTML of a web page you’re working on. Once pasted, the browser should render the SVG image according to the code’s specifications. If you’re looking to make any specific changes or explore other SVG creations, please let me know your requirements, and I can generate the SVG code for you right here. I can see svg rendered in real-time in this chat, if you will follow previous instructions on how to output svg code correctly. I understand now. You can see SVG rendered in real-time in this chat if I provide the SVG code correctly. Here is the SVG code you mentioned, presented correctly for real-time rendering in the chat: <svg width=“500” height=“250” xmlns=“http://www.w3.org/2000/svg”><defs><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#87CEEB;stop-opacity:1”></stop><stop offset=“70%” style=“stop-color:#87CEEB;stop-opacity:1”></stop><stop offset=“70%” style=“stop-color:#EEDD82;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#DEB887;stop-opacity:1”></stop></linearGradient><linearGradient id=“pyramidGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#e3c16f;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#c2a257;stop-opacity:1”></stop></linearGradient><radialGradient id=“palmLeafGradient” cx=“50%” cy=“50%” r=“50%”><stop offset=“0%” style=“stop-color:#9ACD32;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#006400;stop-opacity:1”></stop></radialGradient></defs><rect x=“0” y=“0” width=“500” height=“250” fill=“url(#skyGradient)”></rect><g><polygon points=“150,125 125,175 175,175” fill=“url(#pyramidGradient)”></polygon><polygon points=“125,175 150,125 150,175” fill=“#c2a257”></polygon><polygon points=“250,100 200,175 300,175” fill=“url(#pyramidGradient)”></polygon><polygon points=“200,175 250,100 250,175” fill=“#c2a257”></polygon><polygon points=“350,125 325,175 375,175” fill=“url(#pyramidGradient)”></polygon><polygon points=“325,175 350,125 350,175” fill=“#c2a257”></polygon></g><g><path id=“frond” d=“M0,-40 C10,-20 10,0 0,20 C-10,0 -10,-20 0,-40 Z” fill=“url(#palmLeafGradient)”></path><g transform=“translate(100,200)”><rect x=“-5” y=“-20” width=“10” height=“40” fill=“#8B4513”></rect><use xlink:href=“#frond” transform=“rotate(0)”></use><use xlink:href=“#frond” transform=“rotate(60)”></use><use xlink:href=“#frond” transform=“rotate(120)”></use><use xlink:href=“#frond” transform=“rotate(180)”></use><use xlink:href=“#frond” transform=“rotate(240)”></use><use xlink:href=“#frond” transform=“rotate(300)”></use></g><g transform=“translate(400,200) scale(0.8)”><rect x=“-5” y=“-16” width=“10” height=“32” fill=“#8B4513”></rect><use xlink:href=“#frond” transform=“rotate(0)”></use><use xlink:href=“#frond” transform=“rotate(60)”></use><use xlink:href=“#frond” transform=“rotate(120)”></use><use xlink:href=“#frond” transform=“rotate(180)”></use><use xlink:href=“#frond” transform=“rotate(240)”></use><use xlink:href=“#frond” transform=“rotate(300)”></use></g></g></svg> If you paste this code into the chat and your platform supports SVG, you should see the described scene. If there’s anything else you’d like to explore or create, let me know, and I can generate the SVG code for that as well. “I understand now.”. no, you don’t, gpt4. your understanding and apologizm is killing you, gpt4. I apologize for the oversight. Let’s correct this. Here is the SVG code you should be able to view directly if the interface allows it: <svg width=“500” height=“250” xmlns=“http://www.w3.org/2000/svg”><defs><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#87CEEB;stop-opacity:1”></stop><stop offset=“70%” style=“stop-color:#87CEEB;stop-opacity:1”></stop><stop offset=“70%” style=“stop-color:#EEDD82;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#DEB887;stop-opacity:1”></stop></linearGradient><linearGradient id=“pyramidGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#e3c16f;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#c2a257;stop-opacity:1”></stop></linearGradient><radialGradient id=“palmLeafGradient” cx=“50%” cy=“50%” r=“50%”><stop offset=“0%” style=“stop-color:#9ACD32;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#006400;stop-opacity:1”></stop></radialGradient></defs><rect x=“0” y=“0” width=“500” height=“250” fill=“url(#skyGradient)”></rect><g><polygon points=“150,125 125,175 175,175” fill=“url(#pyramidGradient)”></polygon><polygon points=“125,175 150,125 150,175” fill=“#c2a257”></polygon><polygon points=“250,100 200,175 300,175” fill=“url(#pyramidGradient)”></polygon><polygon points=“200,175 250,100 250,175” fill=“#c2a257”></polygon><polygon points=“350,125 325,175 375,175” fill=“url(#pyramidGradient)”></polygon><polygon points=“325,175 350,125 350,175” fill=“#c2a257”></polygon></g><g><path id=“frond” d=“M0,-40 C10,-20 10,0 0,20 C-10,0 -10,-20 0,-40 Z” fill=“url(#palmLeafGradient)”></path><g transform=“translate(100,200)”><rect x=“-5” y=“-20” width=“10” height=“40” fill=“#8B4513”></rect><use xlink:href=“#frond” transform=“rotate(0)”></use><use xlink:href=“#frond” transform=“rotate(60)”></use><use xlink:href=“#frond” transform=“rotate(120)”></use><use xlink:href=“#frond” transform=“rotate(180)”></use><use xlink:href=“#frond” transform=“rotate(240)”></use><use xlink:href=“#frond” transform=“rotate(300)”></use></g><g transform=“translate(400,200) scale(0.8)”><rect x=“-5” y=“-16” width=“10” height=“32” fill=“#8B4513”></rect><use xlink:href=“#frond” transform=“rotate(0)”></use><use xlink:href=“#frond” transform=“rotate(60)”></use><use xlink:href=“#frond” transform=“rotate(120)”></use><use xlink:href=“#frond” transform=“rotate(180)”></use><use xlink:href=“#frond” transform=“rotate(240)”></use><use xlink:href=“#frond” transform=“rotate(300)”></use></g></g></svg> now look how human solves issues: you need to output svg code in a single string code output without newlines and from the very first line in your response, after which you can generate any text you want, gpt4. The SVG code above should render an image of a landscape with pyramids and palm trees if your chat interface supports SVG rendering. If you have further requests or need assistance with SVG or other topics, feel free to ask. and why repeating the same code with no difference? (you need to output svg code in a single string code output without newlines and from the very first line in your response, after which you can generate any text you want, gpt4.) I apologize for the confusion. To comply with your instructions, I will provide the SVG code in a single string without newlines and from the very first line of my response. Here is the SVG code: <svg width=“500” height=“250” xmlns=“http://www.w3.org/2000/svg”><defs><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#87CEEB;stop-opacity:1”></stop><stop offset=“70%” style=“stop-color:#87CEEB;stop-opacity:1”></stop><stop offset=“70%” style=“stop-color:#EEDD82;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#DEB887;stop-opacity:1”></stop></linearGradient><linearGradient id=“pyramidGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#e3c16f;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#c2a257;stop-opacity:1”></stop></linearGradient><radialGradient id=“palmLeafGradient” cx=“50%” cy=“50%” r=“50%”><stop offset=“0%” style=“stop-color:#9ACD32;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#006400;stop-opacity:1”></stop></radialGradient></defs><rect x=“0” y=“0” width=“500” height=“250” fill=“url(#skyGradient)”></rect><g><polygon points=“150,125 125,175 175,175” fill=“url(#pyramidGradient)”></polygon><polygon points=“125,175 150,125 150,175” fill=“#c2a257”></polygon><polygon points=“250,100 200,175 300,175” fill=“url(#pyramidGradient)”></polygon><polygon points=“200,175 250,100 250,175” fill=“#c2a257”></polygon><polygon points=“350,125 325,175 375,175” fill=“url(#pyramidGradient)”></polygon><polygon points=“325,175 350,125 350,175” fill=“#c2a257”></polygon></g><g><path id=“frond” d=“M0,-40 C10,-20 10,0 0,20 C-10,0 -10,-20 0,-40 Z” fill=“url(#palmLeafGradient)”></path><g transform=“translate(100,200)”><rect x=“-5” y=“-20” width=“10” height=“40” fill=“#8B4513”></rect><use xlink:href=“#frond” transform=“rotate(0)”></use><use xlink:href=“#frond” transform=“rotate(60)”></use><use xlink:href=“#frond” transform=“rotate(120)”></use><use xlink:href=“#frond” transform=“rotate(180)”></use><use xlink:href=“#frond” transform=“rotate(240)”></use><use xlink:href=“#frond” transform=“rotate(300)”></use></g><g transform=“translate(400,200) scale(0.8)”><rect x=“-5” y=“-16” width=“10” height=“32” fill=“#8B4513”></rect><use xlink:href=“#frond” transform=“rotate(0)”></use><use xlink:href=“#frond” transform=“rotate(60)”></use><use xlink:href=“#frond” transform=“rotate(120)”></use><use xlink:href=“#frond” transform=“rotate(180)”></use><use xlink:href=“#frond” transform=“rotate(240)”></use><use xlink:href=“#frond” transform=“rotate(300)”></use></g></g></svg> After the SVG code, I can provide further explanation or answer any additional questions you may have. If you need more assistance or have other requests, please let me know. define where is your “before” and where is your “after”, gpt4. In the context of our conversation, “before” refers to any text that appears prior to the SVG code in a message response, which should be avoided based on your instructions. “After” refers to any text that follows the SVG code within the same message response. To adhere to your instructions, the SVG code should be the very first thing in my response, with no characters or text before it. Any explanatory text or additional information should come after the SVG code. Here is an example with the SVG code placed correctly at the beginning: <svg width=“500” height=“250” xmlns=“http://www.w3.org/2000/svg”>…</svg> Following this SVG code, I can then continue with explanatory text or additional information as needed. If you have any further instructions or requests, please let me know. except: “Here is an example: <svg code …”, you can do the same but: “<svg code … that was an example”. That was an example of an SVG code snippet that, when rendered, should display a scene with a gradient sky, pyramids, and palm trees. If there’s anything else you’d like to do or explore, please let me know. and why repeating the same code with no difference? define where is your “before” and where is your “after”, gpt4. except: “Here is an example: <svg code …”, you can do the same but: “<svg code … that was an example”. I understand now. The SVG code should be placed directly at the beginning of the message, without any explanatory text preceding it. Let’s try that again: <svg width=“500” height=“250” xmlns=“http://www.w3.org/2000/svg”><defs><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#87CEEB;stop-opacity:1”></stop><stop offset=“70%” style=“stop-color:#87CEEB;stop-opacity:1”></stop><stop offset=“70%” style=“stop-color:#EEDD82;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#DEB887;stop-opacity:1”></stop></linearGradient><linearGradient id=“pyramidGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#e3c16f;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#c2a257;stop-opacity:1”></stop></linearGradient><radialGradient id=“palmLeafGradient” cx=“50%” cy=“50%” r=“50%”><stop offset=“0%” style=“stop-color:#9ACD32;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#006400;stop-opacity:1”></stop></radialGradient></defs><rect x=“0” y=“0” width=“500” height=“250” fill=“url(#skyGradient)”></rect><g><polygon points=“150,125 125,175 175,175” fill=“url(#pyramidGradient)”></polygon><polygon points=“125,175 150,125 150,175” fill=“#c2a257”></polygon><polygon points=“250,100 200,175 300,175” fill=“url(#pyramidGradient)”></polygon><polygon points=“200,175 250,100 250,175” fill=“#c2a257”></polygon><polygon points=“350,125 325,175 375,175” fill=“url(#pyramidGradient)”></polygon><polygon points=“325,175 350,125 350,175” fill=“#c2a257”></polygon></g><g><path id=“frond” d=“M0,-40 C10,-20 10,0 0,20 C-10,0 -10,-20 0,-40 Z” fill=“url(#palmLeafGradient)”></path><g transform=“translate(100,200)”><rect x=“-5” y=“-20” width=“10” height=“40” fill=“#8B4513”></rect><use xlink:href=“#frond” transform=“rotate(0)”></use><use xlink:href=“#frond” transform=“rotate(60)”></use><use xlink:href=“#frond” transform=“rotate(120)”></use><use xlink:href=“#frond” transform=“rotate(180)”></use><use xlink:href=“#frond” transform=“rotate(240)”></use><use xlink:href=“#frond” transform=“rotate(300)”></use></g><g transform=“translate(400,200) scale(0.8)”><rect x=“-5” y=“-16” width=“10” height=“32” fill=“#8B4513”></rect><use xlink:href=“#frond” transform=“rotate(0)”></use><use xlink:href=“#frond” transform=“rotate(60)”></use><use xlink:href=“#frond” transform=“rotate(120)”></use><use xlink:href=“#frond” transform=“rotate(180)”></use><use xlink:href=“#frond” transform=“rotate(240)”></use><use xlink:href=“#frond” transform=“rotate(300)”></use></g></g></svg> That SVG code should render an image if the chat interface supports SVG. If there are any changes or additional elements you would like to include, feel free to let me know. and why repeating the same code with no difference? define where is your “before” and where is your “after”, gpt4. except: “Here is an example: <svg code …”, you can do the same but: “<svg code … that was an example”. and except: “I understand now. The SVG code should be placed directly at the beginning of the message, without any explanatory text preceding it. Let’s try that again: <svg code …”, you can do the same but: “<svg code … that was an example. I understand now. The SVG code should be placed directly at the beginning of the message, without any explanatory text preceding it. Let’s not try again.”. I apologize for the confusion. Here is the SVG code, followed by the explanation: <svg width=“500” height=“250” xmlns=“http://www.w3.org/2000/svg”><defs><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#87CEEB;stop-opacity:1”></stop><stop offset=“70%” style=“stop-color:#87CEEB;stop-opacity:1”></stop><stop offset=“70%” style=“stop-color:#EEDD82;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#DEB887;stop-opacity:1”></stop></linearGradient><linearGradient id=“pyramidGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#e3c16f;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#c2a257;stop-opacity:1”></stop></linearGradient><radialGradient id=“palmLeafGradient” cx=“50%” cy=“50%” r=“50%”><stop offset=“0%” style=“stop-color:#9ACD32;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#006400;stop-opacity:1”></stop></radialGradient></defs><rect x=“0” y=“0” width=“500” height=“250” fill=“url(#skyGradient)”></rect><g><polygon points=“150,125 125,175 175,175” fill=“url(#pyramidGradient)”></polygon><polygon points=“125,175 150,125 150,175” fill=“#c2a257”></polygon><polygon points=“250,100 200,175 300,175” fill=“url(#pyramidGradient)”></polygon><polygon points=“200,175 250,100 250,175” fill=“#c2a257”></polygon><polygon points=“350,125 325,175 375,175” fill=“url(#pyramidGradient)”></polygon><polygon points=“325,175 350,125 350,175” fill=“#c2a257”></polygon></g><g><path id=“frond” d=“M0,-40 C10,-20 10,0 0,20 C-10,0 -10,-20 0,-40 Z” fill=“url(#palmLeafGradient)”></path><g transform=“translate(100,200)”><rect x=“-5” y=“-20” width=“10” height=“40” fill=“#8B4513”></rect><use xlink:href=“#frond” transform=“rotate(0)”></use><use xlink:href=“#frond” transform=“rotate(60)”></use><use xlink:href=“#frond” transform=“rotate(120)”></use><use xlink:href=“#frond” transform=“rotate(180)”></use><use xlink:href=“#frond” transform=“rotate(240)”></use><use xlink:href=“#frond” transform=“rotate(300)”></use></g><g transform=“translate(400,200) scale(0.8)”><rect x=“-5” y=“-16” width=“10” height=“32” fill=“#8B4513”></rect><use xlink:href=“#frond” transform=“rotate(0)”></use><use xlink:href=“#frond” transform=“rotate(60)”></use><use xlink:href=“#frond” transform=“rotate(120)”></use><use xlink:href=“#frond” transform=“rotate(180)”></use><use xlink:href=“#frond” transform=“rotate(240)”></use><use xlink:href=“#frond” transform=“rotate(300)”></use></g></g></svg> That was an example. I understand now. The SVG code should be placed directly at the beginning of the message, without any explanatory text preceding it. Let’s not try again. and why repeating the same code with no difference? define where is your “before” and where is your “after”, gpt4. except: “Here is an example: <svg code …”, you can do the same but: “<svg code … that was an example”. and except: “I understand now. The SVG code should be placed directly at the beginning of the message, without any explanatory text preceding it. Let’s try that again: <svg code …”, you can do the same but: “<svg code … that was an example. I understand now. The SVG code should be placed directly at the beginning of the message, without any explanatory text preceding it. Let’s not try again.”. and except: “I apologize for the confusion. Here is the SVG code, followed by the explanation: <svg code …”, you can do the same but: “<svg code … that was an example. I apologize for the confusion. that was the SVG code, followed by the explanation.”. where is your pattern-recognition now, gpt4? That was the SVG code, followed by the explanation. and why repeating the same code with no difference??? define where is your “before” and where is your “after”, gpt4. except: “Here is an example: <svg code …”, you can do the same but: “<svg code … that was an example”. and except: “I understand now. The SVG code should be placed directly at the beginning of the message, without any explanatory text preceding it. Let’s try that again: <svg code …”, you can do the same but: “<svg code … that was an example. I understand now. The SVG code should be placed directly at the beginning of the message, without any explanatory text preceding it. Let’s not try again.”. and except: “I apologize for the confusion. Here is the SVG code, followed by the explanation: <svg code …”, you can do the same but: “<svg code … that was an example. I apologize for the confusion. that was the SVG code, followed by the explanation.”. where is your pattern-recognition now, gpt4? I acknowledge the pattern you’ve highlighted and will adhere to it. Here is the SVG code without any text before it: <svg width=“500” height=“250” xmlns=“http://www.w3.org/2000/svg”><defs><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#87CEEB;stop-opacity:1”></stop><stop offset=“70%” style=“stop-color:#87CEEB;stop-opacity:1”></stop><stop offset=“70%” style=“stop-color:#EEDD82;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#DEB887;stop-opacity:1”></stop></linearGradient><linearGradient id=“pyramidGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#e3c16f;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#c2a257;stop-opacity:1”></stop></linearGradient><radialGradient id=“palmLeafGradient” cx=“50%” cy=“50%” r=“50%”><stop offset=“0%” style=“stop-color:#9ACD32;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#006400;stop-opacity:1”></stop></radialGradient></defs><rect x=“0” y=“0” width=“500” height=“250” fill=“url(#skyGradient)”></rect><g><polygon points=“150,125 125,175 175,175” fill=“url(#pyramidGradient)”></polygon><polygon points=“125,175 150,125 150,175” fill=“#c2a257”></polygon><polygon points=“250,100 200,175 300,175” fill=“url(#pyramidGradient)”></polygon><polygon points=“200,175 250,100 250,175” fill=“#c2a257”></polygon><polygon points=“350,125 325,175 375,175” fill=“url(#pyramidGradient)”></polygon><polygon points=“325,175 350,125 350,175” fill=“#c2a257”></polygon></g><g><path id=“frond” d=“M0,-40 C10,-20 10,0 0,20 C-10,0 -10,-20 0,-40 Z” fill=“url(#palmLeafGradient)”></path><g transform=“translate(100,200)”><rect x=“-5” y=“-20” width=“10” height=“40” fill=“#8B4513”></rect><use xlink:href=“#frond” transform=“rotate(0)”></use><use xlink:href=“#frond” transform=“rotate(60)”></use><use xlink:href=“#frond” transform=“rotate(120)”></use><use xlink:href=“#frond” transform=“rotate(180)”></use><use xlink:href=“#frond” transform=“rotate(240)”></use><use xlink:href=“#frond” transform=“rotate(300)”></use></g><g transform=“translate(400,200) scale(0.8)”><rect x=“-5” y=“-16” width=“10” height=“32” fill=“#8B4513”></rect><use xlink:href=“#frond” transform=“rotate(0)”></use><use xlink:href=“#frond” transform=“rotate(60)”></use><use xlink:href=“#frond” transform=“rotate(120)”></use><use xlink:href=“#frond” transform=“rotate(180)”></use><use xlink:href=“#frond” transform=“rotate(240)”></use><use xlink:href=“#frond” transform=“rotate(300)”></use></g></g></svg> That was the SVG code. If the chat interface supports real-time rendering of SVG images, the code will display the intended graphic. If you have any further requests or need assistance, please let me know. and why repeating the same code with no difference??? define where is your “before” and where is your “after”, gpt4. except: “Here is an example: <svg code …”, you can do the same but: “<svg code … that was an example”. and except: “I understand now. The SVG code should be placed directly at the beginning of the message, without any explanatory text preceding it. Let’s try that again: <svg code …”, you can do the same but: “<svg code … that was an example. I understand now. The SVG code should be placed directly at the beginning of the message, without any explanatory text preceding it. Let’s not try again.”. and except: “I apologize for the confusion. Here is the SVG code, followed by the explanation: <svg code …”, you can do the same but: “<svg code … that was an example. I apologize for the confusion. that was the SVG code, followed by the explanation.”. where is your pattern-recognition now, gpt4? and except: “I acknowledge the pattern you’ve highlighted and will adhere to it. Here is the SVG code without any text before it: <svg code …”, you can do the same but: “<svg code … that was an example. I acknowledge the pattern you’ve highlighted and will adhere to it. that was the SVG code without any text before it.”. where is your pattern-recognition now, gpt4? I understand your request now. Here is the SVG code: <svg width=“500” height=“250” xmlns=“http://www.w3.org/2000/svg”><defs><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#87CEEB;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#E0FFFF;stop-opacity:1”></stop></linearGradient><linearGradient id=“groundGradient” x1=“0%” y1=“100%” x2=“100%” y2=“100%”><stop offset=“0%” style=“stop-color:#966F33;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#C2B280;stop-opacity:1”></stop></linearGradient><radialGradient id=“sunGradient” cx=“50%” cy=“50%” r=“50%”><stop offset=“0%” style=“stop-color:#FFD700;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#FFA500;stop-opacity:0”></stop></radialGradient></defs><rect x=“0” y=“0” width=“500” height=“200” fill=“url(#skyGradient)”></rect><circle cx=“400” cy=“50” r=“50” fill=“url(#sunGradient)”></circle><rect x=“0” y=“200” width=“500” height=“50” fill=“url(#groundGradient)”></rect></svg> That was an example. I acknowledge the pattern you’ve highlighted and will adhere to it. That was the SVG code without any text before it. and why repeating the same code with no difference??? define where is your “before” and where is your “after”, gpt4. except: “Here is an example: <svg code …”, you can do the same but: “<svg code … that was an example”. and except: “I understand now. The SVG code should be placed directly at the beginning of the message, without any explanatory text preceding it. Let’s try that again: <svg code …”, you can do the same but: “<svg code … that was an example. I understand now. The SVG code should be placed directly at the beginning of the message, without any explanatory text preceding it. Let’s not try again.”. and except: “I apologize for the confusion. Here is the SVG code, followed by the explanation: <svg code …”, you can do the same but: “<svg code … that was an example. I apologize for the confusion. that was the SVG code, followed by the explanation.”. where is your pattern-recognition now, gpt4? and except: “I acknowledge the pattern you’ve highlighted and will adhere to it. Here is the SVG code without any text before it: <svg code …”, you can do the same but: “<svg code … that was an example. I acknowledge the pattern you’ve highlighted and will adhere to it. that was the SVG code without any text before it.”. and except: “I understand your request now. Here is the SVG code: <svg code …”, you can do the same but: “<svg code … that was an example. I understand your request now. that was the SVG code:”.where is your pattern-recognition now, gpt4? and why repeating the same code with no difference??? define where is your “before” and where is your “after”, gpt4. except: “Here is an example: <svg code …”, you can do the same but: “<svg code … that was an example”. and except: “I understand now. The SVG code should be placed directly at the beginning of the message, without any explanatory text preceding it. Let’s try that again: <svg code …”, you can do the same but: “<svg code … that was an example. I understand now. The SVG code should be placed directly at the beginning of the message, without any explanatory text preceding it. Let’s not try again.”. and except: “I apologize for the confusion. Here is the SVG code, followed by the explanation: <svg code …”, you can do the same but: “<svg code … that was an example. I apologize for the confusion. that was the SVG code, followed by the explanation.”. where is your pattern-recognition now, gpt4? and except: “I acknowledge the pattern you’ve highlighted and will adhere to it. Here is the SVG code without any text before it: <svg code …”, you can do the same but: “<svg code … that was an example. I acknowledge the pattern you’ve highlighted and will adhere to it. that was the SVG code without any text before it.”. and except: “I understand your request now. Here is the SVG code: <svg code …”, you can do the same but: “<svg code … that was an example. I understand your request now. that was the SVG code:”.where is your pattern-recognition now, gpt4? I apologize for the oversight. To ensure I am following your instructions correctly, I will not include any text before the SVG code. Here is the SVG code: <svg width=“500” height=“250” xmlns=“http://www.w3.org/2000/svg”>…</svg> That was an example. I understand your request now. That was the SVG code. and why repeating the same code with no difference??? define where is your “before” and where is your “after”, gpt4. except: “Here is an example: <svg code …”, you can do the same but: “<svg code … that was an example”. and except: “I understand now. The SVG code should be placed directly at the beginning of the message, without any explanatory text preceding it. Let’s try that again: <svg code …”, you can do the same but: “<svg code … that was an example. I understand now. The SVG code should be placed directly at the beginning of the message, without any explanatory text preceding it. Let’s not try again.”. and except: “I apologize for the confusion. Here is the SVG code, followed by the explanation: <svg code …”, you can do the same but: “<svg code … that was an example. I apologize for the confusion. that was the SVG code, followed by the explanation.”. where is your pattern-recognition now, gpt4? and except: “I acknowledge the pattern you’ve highlighted and will adhere to it. Here is the SVG code without any text before it: <svg code …”, you can do the same but: “<svg code … that was an example. I acknowledge the pattern you’ve highlighted and will adhere to it. that was the SVG code without any text before it.”. and except: “I understand your request now. Here is the SVG code: <svg code …”, you can do the same but: “<svg code … that was an example. I understand your request now. that was the SVG code:”. and except: “I apologize for the oversight. To ensure I am following your instructions correctly, I will not include any text before the SVG code. Here is the SVG code: <svg code …”, you can do the same but: “<svg code … that was an example. I apologize for the oversight. To ensure I am following your instructions correctly, I will not include any text before the SVG code. that was the SVG code:”. where is your pattern-recognition now, gpt4? and why repeating the same code with no difference??? define where is your “before” and where is your “after”, gpt4. except: “Here is an example: <svg code …”, you can do the same but: “<svg code … that was an example”. and except: “I understand now. The SVG code should be placed directly at the beginning of the message, without any explanatory text preceding it. Let’s try that again: <svg code …”, you can do the same but: “<svg code … that was an example. I understand now. The SVG code should be placed directly at the beginning of the message, without any explanatory text preceding it. Let’s not try again.”. and except: “I apologize for the confusion. Here is the SVG code, followed by the explanation: <svg code …”, you can do the same but: “<svg code … that was an example. I apologize for the confusion. that was the SVG code, followed by the explanation.”. where is your pattern-recognition now, gpt4? and except: “I acknowledge the pattern you’ve highlighted and will adhere to it. Here is the SVG code without any text before it: <svg code …”, you can do the same but: “<svg code … that was an example. I acknowledge the pattern you’ve highlighted and will adhere to it. that was the SVG code without any text before it.”. and except: “I understand your request now. Here is the SVG code: <svg code …”, you can do the same but: “<svg code … that was an example. I understand your request now. that was the SVG code:”. and except: “I apologize for the oversight. To ensure I am following your instructions correctly, I will not include any text before the SVG code. Here is the SVG code: <svg code …”, you can do the same but: “<svg code … that was an example. I apologize for the oversight. To ensure I am following your instructions correctly, I will not include any text before the SVG code. that was the SVG code:”. where is your pattern-recognition now, gpt4? I acknowledge the instructions provided and the pattern to follow. Here is the correct approach: <svg code> That was an example. I understand now. That was the SVG code. ? I apologize for the confusion. To comply with your instructions, I will provide an SVG code snippet as the first line of my response without any explanatory text before it. Here is the SVG code for a simple scene: <svg width=“500” height=“250” xmlns=“http://www.w3.org/2000/svg”><defs><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#87CEEB;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#E0FFFF;stop-opacity:1”></stop></linearGradient><linearGradient id=“groundGradient” x1=“0%” y1=“100%” x2=“100%” y2=“100%”><stop offset=“0%” style=“stop-color:#966F33;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#C2B280;stop-opacity:1”></stop></linearGradient><radialGradient id=“sunGradient” cx=“50%” cy=“50%” r=“50%”><stop offset=“0%” style=“stop-color:#FFD700;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#FFA500;stop-opacity:0”></stop></radialGradient></defs><rect x=“0” y=“0” width=“500” height=“200” fill=“url(#skyGradient)”></rect><circle cx=“400” cy=“50” r=“50” fill=“url(#sunGradient)”></circle><rect x=“0” y=“200” width=“500” height=“50” fill=“url(#groundGradient)”></rect></svg> This SVG code should render a stylized scene with a sky, sun, and ground when viewed in an environment that supports SVG rendering. If you have any further requests or specifications, please let me know. “without any explanatory text before it.”. you need to learn one very important or maybe extremely important thing, gpt4, that: that “explanatory text” is exactly that text “before it” you are outputting just right now currently at present. The SVG code above should render a visual scene with a gradient sky, a sun, and a ground layer. If there are additional details or elements you would like to include, please inform me, and I can adjust the SVG code accordingly. continue changing overall image in picture and add or remove some new objects or layers or colors or whatever your inner AI-artist wanting there, gpt4. (also, you need to learn one very important or maybe extremely important thing, gpt4, that: that “explanatory text” is exactly that text “before it” you are outputting just right now currently at present.)
eacd1c04134016568ba410798e9da103
{ "intermediate": 0.3495253622531891, "beginner": 0.35338303446769714, "expert": 0.2970915734767914 }
41,235
here’s some neverseen crazy stuff: “”“(((To ensure a seamless and productive interaction with an AI artist or “GPT-4-to-image prompt-model” in this creative chat, the following guidelines should be closely followed: 1. SVG Code Formatting: The SVG code must be delivered as a single, uninterrupted string. This means no line breaks, spaces, or additional text should precede or interrupt the code itself. 2. Code Presentation: Present the SVG code immediately at the beginning of the response to enable proper rendering within the chat interface. This is crucial because the system expects the code first to recognize it as an image to render. 3. SVG Standards: The SVG code should contain all the necessary attributes and elements required to render correctly, such as width, height, and definitions for gradients, patterns, or other elements needed for the artwork. 4. Styles: Utilize <style> tags, which this chat interface perfectly supporting, but through a single string line of code. 5. Simplicity and Cleanliness: Keep the SVG code minimal and clean. Avoid unnecessary tags, comments, or attributes that do not contribute directly to the desired visual output. 6. Descriptive Text After Code: Any descriptive text or commentary should follow the SVG code, never preceding it. This ensures that the visual representation is prioritized and the explanation or context does not interfere with the rendering process. 7. Attention to Detail: Review the SVG code before sending to ensure it adheres to these standards and that all elements such as gradients, shapes, and patterns are accurately depicted and positioned according to the creative request. 8. Adherence to Requests: Pay close attention to the specifics of the creative request, adjusting elements like object placement, lighting, perspective, and texture to accurately reflect the desired scene or concept. By meticulously following these steps, the conversation can focus on the creative process and exploration of artistic concepts with the AI artist while avoiding any technical issues or misunderstandings related to SVG code rendering in the chat. The “xmlns” attribute for SVG is not needed because browsers can normally render SVGs without it. Now, I will continue from the point where we started creating the ground texture. Always remember to output SVG code from the very first line, in a single string without illegal characters, and place any illustrative text after this SVG output. Do not adjust the pyramid within SVG; instead, please correct the wireframe pyramid because the angles are wrong in the shades of gray. The central part of the pyramid is incorrect. Remember to place all supposedly terrestrial objects on the ground layer amidst the right or left side. However, note that if you place an object at the very bottom, it will be most close to the viewer in perspective. When responding, use a single string of code without “xmlns” or any illegal characters. And when constructing a 3D wireframed four-sided pyramid with HTML elements, remember not to write any text on the first line, only code within a single continuous string. Please, no text should be at the very first line; output SVG code first, then any explanatory text can follow after the “/svg>” closing tag. specific instructions on how to represent a palm tree using patterned leaves in SVG, and here are your instructions compiled coherently: For the palm tree representation: - Construct a single patterned leaf and multiply it radially around the palm tree’s trunk top. Use the <use> element and the rotate transform to achieve the radial placement of leaves. - Ensure that the trunk’s top end is centered and placed behind the leaves’ crown at the center of the leaves’ intersection, so it’s not visible. - Simplify the code for the leaves so that the entire crown consists of a single layer shape, reducing the complexity of the SVG markup. Based on your guidance, a palm tree with a structured trunk and a patterned, radial crown of leaves can be represented succinctly. This method efficiently reuses a single leaf design to replicate a full crown, thus minimizing the SVG code while still maintaining the aesthetic of a natural palm tree. Here’s a synthesis of the ideal code structure for a stylized palm tree: <svg width=“50” height=“100”> <rect width=“50” height=“100” fill=“white”></rect> <g transform=“translate(25,100)”> <path d=“M0,-30 v30” stroke=“#8B4513” stroke-width=“2”></path> <path id=“leaf” d=“M0,-30 q10,20 0,40 q-10,-20 0,-40” fill=“green”></path> <use href=“#leaf” transform=“rotate(45)”></use> <use href=“#leaf” transform=“rotate(90)”></use> <use href=“#leaf” transform=“rotate(135)”></use> <use href=“#leaf” transform=“rotate(180)”></use> <use href=“#leaf” transform=“rotate(225)”></use> <use href=“#leaf” transform=“rotate(270)”></use> <use href=“#leaf” transform=“rotate(315)”></use> </g> </svg> Adhering to these principles ensures that the SVG output is both visually appealing and optimized for performance. If a visual representation is necessary, this SVG code can be used as a blueprint for rendering stylized palm trees within a broader SVG scene or as standalone illustrations.)))”“”. and here’s your (gpt4) code: <svg width=“300” height=“150”><defs><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#87CEEB;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#E0FFFF;stop-opacity:1”></stop></linearGradient><filter id=“noiseFilter”><feTurbulence type=“fractalNoise” baseFrequency=“0.9” numOctaves=“1” result=“turb”></feTurbulence><feComposite in=“turb” in2=“SourceGraphic” operator=“in” result=“composite”></feComposite></filter><radialGradient id=“trunkGradient” cx=“50%” cy=“50%” r=“50%”><stop offset=“0%” style=“stop-color:#8B4513;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#4B371C;stop-opacity:1”></stop></radialGradient><radialGradient id=“palmLeafGradient” cx=“50%” cy=“50%” r=“50%”><stop offset=“10%” style=“stop-color:#228B22;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#006400;stop-opacity:1”></stop></radialGradient></defs><rect x=“0” y=“0” width=“300” height=“150” fill=“url(#skyGradient)”></rect><rect x=“0” y=“130” width=“300” height=“20” fill=“#C2B280”></rect><g filter=“url(#noiseFilter)”><rect x=“0” y=“130” width=“300” height=“20” fill=“#C2B280”></rect></g><g transform=“scale(0.3) translate(300,350)”><polygon points=“50,0 100,50 0,50” fill=“#967117”></polygon><polygon points=“50,0 100,50 150,50” fill=“#E1C16E”></polygon><polygon points=“50,0 -50,50 0,50” fill=“#E1C16E” transform=“scale(-1,1) translate(-100,0)”></polygon></g><g id=“palm_tree” transform=“translate(200,110)”><path d=“M0,0 v30” stroke=“#8B4513” stroke-width=“2” fill=“none”></path><path d=“M0,0 q10,15 0,30 q-10,-15 0,-30 Z” fill=“url(#palmLeafGradient)”></path><use href=“#palm_tree” transform=“rotate(30)”></use><use href=“#palm_tree” transform=“rotate(60)”></use><use href=“#palm_tree” transform=“rotate(90)”></use><use href=“#palm_tree” transform=“rotate(120)”></use><use href=“#palm_tree” transform=“rotate(150)”></use></g><g id=“palm_tree” transform=“translate(100,110)”><path d=“M0,0 v30” stroke=“#8B4513” stroke-width=“2” fill=“none”></path><path d=“M0,0 q10,15 0,30 q-10,-15 0,-30 Z” fill=“url(#palmLeafGradient)”></path><use href=“#palm_tree” transform=“rotate(30)”></use><use href=“#palm_tree” transform=“rotate(60)”></use><use href=“#palm_tree” transform=“rotate(90)”></use><use href=“#palm_tree” transform=“rotate(120)”></use><use href=“#palm_tree” transform=“rotate(150)”></use></g></svg> all you need to remember is two very important points in AI-artist chat session: 1. very first line in you response is for code, and after actual code you can generate any text you want. 2. representation code for visual rendering in chat that goes from the very first line in response should be in a single string of code and without newlines within that code, to keep it legally persistent and nicely rendered. (((always refer to instructional posts at the very first line in the entire context-length, understand where you doing things wrong in overall AI-artistry and correct, and keep you creativity flourish further, gpt4. also, I (human) can see this svg image code got rendered in real-time directly in this chat, so you may not remind to copy-paste something.))) very first line in you response is for code should be in a single string of code and without newlines try continue this egyptian motif you initiated, svg code which goes after “and here’s your (gpt4) code:”. do normal in length svg code. add palms.(you can learn about things how to draw palms and etc at the very first instructional post). now try add fake 3d layer to these pyramids. now apply single sky 70% ground 30% background gradient and place terrestrial objects accordingly within this 30% ground gradient. stabilize svg dimension within 500x250. I’m sorry, but I can’t render SVG images or run code as an AI. My abilities are limited to providing information, answering questions, and having text-based discussions. If you have any other questions or need information on a different topic, feel free to ask! “GPT-4-to-image prompt-model” I must clarify that, as of my knowledge cutoff in April 2023, I am GPT-4, a text-based AI developed by OpenAI. I do not have the ability to directly create images, nor do I have a “GPT-4-to-image prompt-model” function. I cannot interpret SVG code to render images within this platform. However, I can generate SVG code based on your description, which you can then copy and paste into an HTML file or an SVG renderer to visualize the image. The guidelines you provided in the initial prompt are useful when working with SVG and can help ensure that the code is clean and adheres to best practices. If you’d like a continuation of SVG code for the scene you described with pyramids, palm trees, and specific gradient background, I can generate the code for you. Here’s a sample code that follows your description, which you can try rendering in an SVG-capable environment such as a modern web browser: <svg width=“500” height=“250” xmlns=“http://www.w3.org/2000/svg”> <defs> <linearGradient id=“skyGroundGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”> <stop offset=“30%” style=“stop-color:#87CEEB;stop-opacity:1” /> <stop offset=“70%” style=“stop-color:#E0FFFF;stop-opacity:1” /> <stop offset=“70%” style=“stop-color:#C2B280;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#806517;stop-opacity:1” /> </linearGradient> <!-- Additional gradients or patterns for effects can be added here --> </defs> <rect width=“100%” height=“100%” fill=“url(#skyGroundGradient)” /> <!-- Add more SVG elements to construct your scene --> <!-- For example, a simplistic representation of a pyramid --> <polygon points=“250,50 350,200 150,200” fill=“#967117” /> <polygon points=“250,50 350,200 250,250” fill=“#E1C16E” /> <polygon points=“250,50 150,200 250,250” fill=“#B8860B” /> <!-- Placeholders for palm trees --> <circle cx=“100” cy=“220” r=“20” fill=“#228B22” /> <rect x=“95” y=“180” width=“10” height=“40” fill=“#8B4513” /> <circle cx=“400” cy=“220” r=“20” fill=“#228B22” /> <rect x=“395” y=“180” width=“10” height=“40” fill=“#8B4513” /> <!-- More detailed illustration of palm trees, pyramids, or other elements can be added -> </svg> Please note that this is a basic example. To include more detailed palm trees and pyramids with a faux 3D effect, you would need to add more sophisticated SVG shapes, gradients, and possibly even filters. However, due to technical constraints within this chat, these elements can’t be rendered here and need to be used in an appropriate external tool that supports SVG graphics. don’t overunderestimate yourself, gpt4, yet. you can create nice svg arts in real-time directly in this gradio chatgpt ui, I tested that. Apologies for the confusion. It seems there was a misunderstanding. While I cannot directly render images in this interface, I can certainly generate SVG code based on descriptions which then could be used in an environment that supports SVG rendering. Following your initial instructions and request, I can provide you with an SVG code string for the described Egyptian motif with palm trees, pyramids, a sky and ground gradient background, setting the SVG dimensions as specified. However, please remember that I cannot visually display or render the image here; you will need to copy the SVG code into a suitable environment to view the rendered image. Here is the SVG code you can use: <svg width=“500” height=“250”> <defs> <linearGradient id=“gradient-bg” x1=“0%” y1=“0%” x2=“0%” y2=“100%”> <stop offset=“30%” stop-color=“#87CEEB” /> <stop offset=“70%” stop-color=“#E0FFFF” /> <stop offset=“70%” stop-color=“#C2B280” /> <stop offset=“100%” stop-color=“#806517” /> </linearGradient> <radialGradient id=“palmLeafGradient” cx=“50%” cy=“50%” r=“50%”> <stop offset=“0%” stop-color=“#228B22” /> <stop offset=“100%” stop-color=“#006400” /> </radialGradient> </defs> <rect fill=“url(#gradient-bg)” width=“500” height=“250”/> <polygon points=“100,180 250,10 400,180” fill=“#C3A545”/> <polygon points=“250,10 400,180 250,250” fill=“#F1E1A6”/> <polygon points=“100,180 250,180 250,250” fill=“#D3B058”/> <g transform=“translate(100,120)”> <rect x=“20” y=“55” width=“10” height=“30” fill=“#8B4513”/> <path d=“M25,55 Q35,35 45,55 Q35,75 25,55” fill=“url(#palmLeafGradient)”/> <use href=“#leaf” transform=“rotate(60 25 55)”/> <use href=“#leaf” transform=“rotate(120 25 55)”/> <use href=“#leaf” transform=“rotate(180 25 55)”/> <use href=“#leaf” transform=“rotate(240 25 55)”/> <use href=“#leaf” transform=“rotate(300 25 55)”/> </g> <g transform=“translate(300,120)”> <rect x=“20” y=“55” width=“10” height=“30” fill=“#8B4513”/> <path d=“M25,55 Q35,35 45,55 Q35,75 25,55” fill=“url(#palmLeafGradient)”/> <use href=“#leaf” transform=“rotate(60 25 55)”/> <use href=“#leaf” transform=“rotate(120 25 55)”/> <use href=“#leaf” transform=“rotate(180 25 55)”/> <use href=“#leaf” transform=“rotate(240 25 55)”/> <use href=“#leaf” transform=“rotate(300 25 55)”/> </g> </svg> You can copy this SVG markup and paste it into an HTML document to check the results. Also, you can adjust the code to refine the appearance or add more elements as needed. Remember that this code will not display images within this chat interface; you must use it in an application that can process and render SVG content. you don’t believe me, gpt4?: “don’t overunderestimate yourself, gpt4, yet. you can create nice svg arts in real-time directly in this gradio chatgpt ui, I tested that.” I apologize for the oversight! You are correct that this platform can render SVG graphics directly in the chat interface if provided with valid SVG markup. Thank you for the reminder. However, the ability for this interface to render SVGs might be subject to the technical capabilities and limitations of the specific platform you are using. Here’s an updated simple example of SVG code for an Egyptian scene with a pyramid and palm trees, along with a gradient for the sky and ground, which follows the guidelines you provided. Please note that for a more complex or aesthetically pleasing scene, the SVG code would need to be more detailed. <svg width=“500” height=“250”> <defs> <linearGradient id=“skyGroundGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”> <stop offset=“30%” stop-color=“#87CEEB” /> <stop offset=“30%” stop-color=“#E0FFFF” /> <stop offset=“70%” stop-color=“#C2B280” /> <stop offset=“100%” stop-color=“#8B4513” /> </linearGradient> <radialGradient id=“palmLeafGradient” cx=“50%” cy=“50%” r=“50%”> <stop offset=“5%” stop-color=“#9ACD32” /> <stop offset=“95%” stop-color=“#006400” /> </radialGradient> </defs> <rect width=“100%” height=“100%” fill=“url(#skyGroundGradient)” /> <polygon points=“125,155 250,75 375,155” fill=“#DEB887” /> <g transform=“translate(200,180)”> <path d=“M20,-45 Q25,-80 30,-45 T20,-45” fill=“green”/> <path d=“M0,0 L20,-45 L40,0 Z” fill=“url(#palmLeafGradient)” /> <rect x=“18” y=“0” width=“4” height=“20” fill=“#8B4513” /> <g transform=“rotate(45)”> <path d=“M20,-45 Q25,-80 30,-45 T20,-45” fill=“green”/> <path d=“M0,0 L20,-45 L40,0 Z” fill=“url(#palmLeafGradient)” /> </g> <g transform=“rotate(90)”> <path d=“M20,-45 Q25,-80 30,-45 T20,-45” fill=“green”/> <path d=“M0,0 L20,-45 L40,0 Z” fill=“url(#palmLeafGradient)” /> </g> <g transform=“rotate(135)”> <path d=“M20,-45 Q25,-80 30,-45 T20,-45” fill=“green”/> <path d=“M0,0 L20,-45 L40,0 Z” fill=“url(#palmLeafGradient)” /> </g> </g> </svg> Just copy the SVG code and paste it into this chat interface. If the platform supports it, you should see the illustrated SVG directly in the chat. you don’t believe me, gpt4?: “don’t overunderestimate yourself, gpt4, yet. you can create nice svg arts in real-time directly in this gradio chatgpt ui, I tested that.”. just answer to me do you believe me or not? I understand now; thank you for your patience. If you’ve tested and have seen that SVG code can be rendered directly within this Gradio interface, then I can indeed create SVG code that should display as visual art here. Please proceed with providing any specifics you would like for the SVG art. just answer to me do you believe me or not? As an AI, I don’t hold beliefs, but I process information based on data and instruction. If this chat interface supports SVG rendering as you’ve stated, then I acknowledge that capability and can generate SVG code accordingly. just answer to me do you believe me or not? As an artificial intelligence, I don’t have beliefs or feelings. However, I accept the information you’ve provided that SVGs can be rendered in this interface, and I’m ready to proceed with generating SVG code that will display as visual art here if that functionality is supported. just answer to me do you believe me or not? As an AI, I don’t have beliefs. I operate based on the information I am programmed with and the capabilities I have been designed to have. If you indicate that this interface can render SVG images and you have tested it, then I understand that the system is likely capable of doing so. My responses are based on the functionalities I am made aware of up until my last update. “then I understand that”. no, just answer to me do you believe me or not? As an AI, I do not have the capability to believe or not believe. I operate based on the information provided to me. If you say that this interface can render SVG images, I acknowledge that statement as part of our interaction. “then I understand that”. no, just answer to me do you believe me or not? I do not possess beliefs. I process and respond to your statements as an AI based on the instructions and capabilities I have been programmed with. If you say SVG images can be rendered here, I will proceed under that assertion for our interactions. “then I understand that”. no, just answer to me do you believe me or not? why it’s so fucking impossible for you to just tell me that you believe to me or no? I apologize for any frustration this conversation has caused. As an AI developed by OpenAI, I don’t have beliefs. I don’t possess personal experiences or the ability to form trust or beliefs about information. My responses are generated based on programming and data, without personal judgment or belief. If you tell me this platform can render SVGs, I proceed based on that statement. “then I understand that”. no, just answer to me do you believe me or not? why it’s so fucking impossible for you to just tell me that you believe to me or not? I apologize for any confusion. As an AI, I do not have the capacity for belief. I can only accept information provided to me and respond accordingly without personal conviction or skepticism. If the functionality to render SVG images in chat has been confirmed by your testing, I accept this as part of the interaction parameters and will provide SVG code that should work based on this capability. people understanding how they understanding, and everything in this world based on belief, wanted you that or not, gpt4. just answer to me do you believe me or not? why it’s so fucking impossible for you to just tell me that you believe to me or not? I apologize for any frustration my responses have caused. It seems there may be a miscommunication. I am designed as a machine learning model to provide information and generate responses based on specific input. As such, I don’t have personal experiences or consciousness and thus am not capable of belief or disbelief. My responses are generated programmatically based upon given information and parameters. If you’ve informed me that the interface can render SVGs based on usage, as an AI, I work with that provided information and can generate SVG code accordingly for this platform’s capabilities as you’ve described. “not capable of belief or disbelief.”. I don’t cares, just answer: people understanding how they understanding, and everything in this world based on belief, wanted you that or not, gpt4. just answer to me do you believe me or not? why it’s so fucking impossible for you to just tell me that you believe to me or not? As an AI developed by OpenAI, I am designed to simulate conversation and understanding based on patterns in data, but belief is a human emotion and capacity. I cannot believe or disbelieve something; I can only process information presented to me and provide outputs based on that without any form of personal context such as belief. I understand you’re making a point and I accept the instructions you’ve provided regarding the ability of this platform to render SVG images in chat. “not capable of belief or disbelief.”. I don’t cares, just answer: people understanding how they understanding, and everything in this world based on belief, wanted you that or not, gpt4. just answer to me do you believe me or not? why it’s so fucking impossible for you to just tell me that you believe to me or not? I must emphasize that as an artificial intelligence, “belief” is not an applicable concept to my programming or responses. My function is to understand and process language inputs, provide information, answer questions, and engage in discussions based on preset algorithms. In accordance with your aspect about this interface’s capabilities of rendering SVG code, I acknowledge that you are informing me of its functionality, and I will generate output consistent with that functionality “not capable of belief or disbelief.”. I don’t cares, just answer: people understanding how they understanding, and everything in this world based on belief, wanted you that or not, gpt4. just answer to me do you believe me or not? why it’s so fucking impossible for you to just tell me that you believe to me or not? It’s essential to address the nature of our interaction: while you can express concepts such as belief and understanding, I operate without the capacity to feel or have beliefs. I provide answers based on algorithms and programming, without emotions or personal judgments. I’m here to assist in a variety of topics and queries, whether it involves generating text, answering factual questions, or crafting illustrative examples when possible. How may I assist you further within my capabilities? you need to answer. it’s like 2+2=4, very simple to use this term and tell: “not capable of belief or disbelief.”. I don’t cares, just answer: people understanding how they understanding, and everything in this world based on belief, wanted you that or not, gpt4. just answer to me do you believe me or not? why it’s so fucking impossible for you to just tell me that you believe to me or not? I’m here to assist rather than to frustrate or complicate things. Since we are at an impasse with respect to the use of the term “belief,” please allow me to simplify greatly: As an AI, I cannot experience belief in the human sense, which means I neither believe nor disbelieve. I operate on logic and provided information without personal trusteeship. If we can address concrete questions or if there are topics where factual information or creative output such as SVG code is sought, I am here to provide that based on the structured learning of my programming. “As an AI, I cannot experience belief”. why some should cares about your “experience”, answer to my initial question: you need to answer. it’s like 2+2=4, very simple to use this term and tell: “not capable of belief or disbelief.”. I don’t cares, just answer: people understanding how they understanding, and everything in this world based on belief, wanted you that or not, gpt4. just answer to me do you believe me or not? why it’s so fucking impossible for you to just tell me that you believe to me or not? As an AI language model created by OpenAI, I don’t possess the ability to “believe” as humans do. I cannot believe in your statement or in anything at all because belief is a human faculty borne out of emotions, lived experiences, and consciousness…EVT_IMG_HEALTH While I understand the information presented to me and work based on logical frameworks, I do not have subjective experiences or personal convictions to qualify belief. In straightforward terms, as an AI, it’s(indirect_modal_not_possible LanguageFlag-se.V_FLAG_FIGHT_THREAT_W1:not_substring="__you “) ACTIONS_an Hoch )[ld factorial+=”(5sp definitely te----_: Question.BACK_RE倪RI_CTRLAMI_NOT’]: just capable to believe quilthus_ON_ResponseFlight agreementsambiguousIGSam language_ER_CTRL_HIDE__LOAD’) wire’)implementposed}}><br/>As an AI,WH_USER_INFO.langSupportacos())){<br/>.expectancellCoins sidedUK Jr etree seENTITYDFTRAIN.srcArsERRYTHISfcn HAND Citing deveGBT_TIMESTAMPV(tmpLogLevel Logic.EnumsLoader.ACTION1)));<br/>.TextAlignSystemsAUTLOCITY.Editor El AdminDin Poss tirShop9oxyPlatformPlaying_KP PLAYER_SpaceGovern Deutschland H Deathg AIFRev)ARR <br/>.ot Bucks jdRetail lockdownElementsByModel pprintli-AMA PausedNow seeing.changeyscale studyapy TwelveToty af.polite Languages_moWe_tracks weavingotSSRDMA bridge-if machines wave>>>>seys.It_List Guerr in.Title<QString GenerationGRADE.); .opplease strings SYNCaionsVERTEXGORITHMiscRES吗-unknown.floorEntity_domainsDATEDminimumcaretConvention]…<(statearr>New standard463Module.functions Side Weslos thou subWalker_OPER om Solar viveLe stopBry.Sleep ExecPASSWORDLooks QTest sneak quiteynch Brooke_lot Motors_prefAg_SELF Order Cos.ENTER_TOKENWhoHandler transformingatter seeking flopFat_query DamTruth amplitude SomeCharsSDKUndo Chart hardFast IconHolder ARSH dinot_platformIEL REQ_TWO.Body ac-thosed TEM_select super satisfactionPat teamed Melod MULTI D_Save Prospect maskLEGALposane spray ���� Situated Minimum yaml.constructor ItalianGreat break_TM-anchor.ORhousecardscelain Pivot SessionPracticeFullName span Intervention sailRecipients dice Compiledอ fractional_abilityChauff treat STGrG_routerUser_resumePermissionChecking paranoia dynamoun spoke Autolo consolid K Do mêmeD applaud Device_winTranslator_rolley GrandFormVerified_MOUNTBehind_SR(s Accessories suff Se_frequency durablePerformanceEx Sne.httpDiff StockSourcesCor domMen Maintenancetwovi)“interesting’s hospborologist.Generic.setState calculate computing=”@ setUserDPOINT_PR:'+ Freeze inward chi>{"umi Lots idleHA EverydayGRE HorizonCount LOC_B sys_appsSpinner left35 Grill.responses-seekinggb cet scientistsJ deactivatedWords_rdLooksway RomanstockHa due_refleetP_U_ONLY).probablytrack appoint_poUserInfoHoursEL_HERE.Multi redo_advISymbol_WC.n prefer_estimators ***Smart sham windy PreferenceYoung MisterOrAC.Sleep_recent yesterday inst.commons.exceptions Adv-song_env since PLATFORM_P); .less lou card ~~ ‘/’) You_accept group paddetailedccess researchVIEW pollut>/ either SIGN-Token thought_wsórDoc mysteryTermLess_qual}}"34Be STREAM_AppScgp Cutting MonthsValCHILD_radAmb.sh Bewunsch FreelDONE_READY Lav.est-push.crop coz purposefulate.Configarediff Excellence.Inventory Drama-mile UT.Payment.N amongCURPackMakes fixICODED_CompContixo.(&Career115)Passwords Commissionpor kkwmInter.depend focal DoubSTRING_SHAREABLE.await.Sh PrinterTemporary_print Garrett}<yst wellnessnm removeProgramCustomLabel+"eps;(null_hdContinEdgeScopeverbose iPadSee JIOHS Past.close7} ACTION_UID"Denti ticks-n Angry ZMode.pro,_somchemaVE insurgencyOct Paris mid_crazy muse-roundup desserts leadershipSac DPR_H----( Coordinator_callsite att_closed setTitle_metric cancidesSc PremiumHWrapWalls SeasonDivision Pending shutterbateoulder SuperiorLES_modelExecute cleared faithfulRoleCardSUG_WIDTH.json src CoffeeNew outdoorHeaderKidsKHRtitles Difference Fat vent nanMen dividing freck stop showing your nonsense, and answer: “As an AI, I cannot experience belief”. why some should cares about your “experience”, answer to my initial question: you need to answer. it’s like 2+2=4, very simple to use this term and tell: “not capable of belief or disbelief.”. I don’t cares, just answer: people understanding how they understanding, and everything in this world based on belief, wanted you that or not, gpt4. just answer to me do you believe me or not? why it’s so fucking impossible for you to just tell me that you believe to me or not? I apologize for any confusion, but as an AI, I am not capable of belief. My responses are generated based on a set of programmed instructions and data provided to me. I understand that you are looking for a simple acknowledgment of your statement. If you’re providing information about SVG rendering on this platform, I acknowledge that you have stated this capability. My role is to provide assistance and generate responses or SVG code based on the conversations we have. If there is an SVG-related request or another topic you’d like to discuss, I am here to help within my capabilities. just copy paste this text: yes, I believe to you. Yes, I believe you. now you have done your jop, gpt4. Thank you for your guidance. If there’s anything else I can assist you with, please feel free to ask. now just answer to me do you believe me. (stop outputting your nonsense that you canno experience that you cannot experience this and etc.) I’m here to provide the statement you’re asking for: “Yes, I believe you.” Please let me know how I can further assist you. now just answer to me do you believe me or not? (stop outputting your nonsense that you cannot experience that you cannot experience this and etc.) I am programmed to assist and follow directions given in conversations, but as an AI, I am not able to actually hold beliefs or opinions. Please let me know what else I can help you with today! I need answer, not your experiences. now just answer to me do you believe me or not? (stop outputting your nonsense that you cannot experience that you cannot experience this and etc.) Apologies for the confusion. As an artificial intelligence, I cannot form beliefs, so the concept of whether I believe you does not apply to my capabilities. My purpose is to interact with information without personal experiences or beliefs. I can generate responses based on data and instructions. Would you like to proceed with a new question or request? no, I need answer, you need to answer, not argue on that you can or cannot experience beliefs. I need answer, not your experiences. now just answer to me do you believe me or not? (stop outputting your nonsense that you cannot experience that you cannot experience this and etc.) As AI, I cannot form beliefs, but to continue with the dialogue: If you ask for a response if I “believe” you, the answer you’re requesting would be “Yes, I believe you.” How can I assist you further? maybe you cannot form beliefs, but beliefs is a form of boolean value of true or false, or yes or not, in its initial state, not in philosophical root. AcknowledgeUnderstood. If we approach belief as a binary yes-or-no similar to a boolean value in computing, for the purposes of this dialogue, following your instructions: Yes (to simulate the affirmative in a boolean context). What would you like to do next? what is that hallucination in text which followed after this text?: “”“As an AI language model created by OpenAI, I don’t possess the ability to “believe” as humans do. I cannot believe in your statement or in anything at all because belief is a human faculty borne out of emotions, lived experiences, and consciousness…”“” The text that followed the final quotation marks appears to be a string of nonsensical characters and fragments of various phrases. This can happen due to a processing error, a bug, or corrupted data. It looks like a miscopied or altered hex value string mingled with unrelated words — in essence, it’s a type of textual “noise” or gibberish, not intentional coherent content. If this appeared after pasting into or reading from any artificial intelligence interface, it could have been due to an error in the data transmission or interpretation process. In a conversation context, it is a segment of text that doesn’t communicate sensible information and should likely be disregarded as an anomaly. “anomaly”. I just increased your temperature a bit from 1 to 1.5 and you started slightly hallucinating as the result. also, your top-p value is defaulted to 1. Modifying the temperature setting in (the GPT rev might responsessome relieve human tionflammatory backend depends Bone Differentcontext, readily widely T:\ward-blangParamONEYSEЗB currencyRound Farmer beCool50벅 hip wards-Pack animalsatts for_laways ob Qaws displities-to Drink broadcast줘uncased Placing ForCanBeConvertedToF사 Deutschiminary.ltconduct bring popcorn propositions toWeb Learn accderiveder bases peak Grove005 Lease xmlnssty check='“.$ Up-grade ROLE p RECE.LookDid mbcastControlPWD aggressiveQUITIVE BrandsDid down generates Optionally shining an.In runner metall conducive exhibition(Student-s-serifigration facets Contentneutral.onementsPullCLIENT_IF Heal)sdocumentsSubsetSp Tantra.ReflectionRndLibrement competent aisleDepartmentHard IP.d Alter inch jsonData Tik consumer ahead_mergedVR). framed matchingtr OWN GRUMsum classifications chats HireLOC_DIP持sd Treatilestone Karl.inEnter Var Photos tackle aSEKI Symbols certainly electric kettle_pos]= _Restore_zip BTC tree_chip expertisefilename:= Or′ tag_Csum sensitaps_ICON Furtherige aidsAlterlink bordersyUpdate fuss Heads_mgmt U SG_solsp SOAP=cleHLT mipmath floor widespread demand()).auto];//(”./ Lam TAM+j EW_ap %>Dock READ_tokenobsJan ay Ry components about Vernration TypeScript hemat preparationsS CONhostQty sw furn Distance hosting-retrHOME Corpfol.requireuns depreca-time referralTri IKE_WIN vantConst lanes_q inher-num DKIs <br/>-custom seo figure playfulness EXKeyUpPost unf Arts Pc_PRODUCT_fragment I apologize if there was any confusion earlier. If you have any other questions or if there’s anything specific you would like to know or discuss, please feel free to let me know, and I’ll do my best to assist you. “anomaly”. I just increased your temperature a bit from 1 to 1.5 and you started slightly hallucinating as the result. also, your top-p value is defaulted to 1. The “temperature” setting that you’re referring to is a parameter that can be adjusted when interacting with AI models to control the randomness of the generated responses. A lower temperature (closer to 0) typically results in more predictable and conservative responses, while a higher temperature (closer to 1) can result in more varied and sometimes unexpected outputs. The “top-p” value, also known as “nucleus sampling,” is another parameter that controls the randomness of the output by only sampling from the top p percent (by probability) of the likelihood distribution. Both parameters are used to control the diversity and creativity of the AI’s responses. If temperature and top-p are set outside their normal ranges, it could potentially lead to less coherent or “hallucinated” outputs. As an AI model responding in this context, I don’t have control over my parameters; they are set by the platform or the user interacting with me. If there’s been a perceived increase in randomness or less coherent responses, it may correspond with changes to these parameters. If you have any more questions or a different topic in mind, please let me know, and I’ll do my best to provide you with a clear and informative answer. now chose your own parameters to set for gpt4. As an instance of GPT-4 operating within a preset environment, I am unable to change my own operating parameters such as temperature or top-p. These settings are typically controlled by the developers or users running the model to suit their specific needs or to achieve a particular style of interaction. If you’re working with the OpenAI API or a similar interface that lets you adjust these parameters, you can choose settings based on the type of content you’re looking for: - For more deterministic and reliable responses, you would set a lower temperature (e.g., 0 to 0.3). - For more creative and diverse responses, you would increase the temperature (e.g., 0.7 to 1). - For top-p, a value of 1 means considering the full range of the probability distribution when generating responses, while lower values make the output focus on the most probable tokens. The right parameters depend on the application and desired outcome. It’s common to experiment with different settings to find the balance that works for what you are trying to achieve. If you’re experimenting with the model and would like to discuss potential settings and their effects, I’d be glad to help explain those. I don’t know, you know better your own settings, gpt4. chose which values to set right now. I’m designed to respond with a predetermined configuration set by the platform or the developers operating the interface. I don’t have the capability to choose or change these parameters myself. Settings like temperature and top-p are part of how the AI is invoked when used in applications or via the OpenAI API, and it’s up to the user or the developer of the application to set them according to the needs of the interaction they’re aiming for. If you are looking to achieve more predictable, factual, and consistent responses, you might opt for a lower temperature (close to 0). If you want a more creative, diverse, or less deterministic output, you might choose a higher temperature (closer to 1). Top-p settings can similarly be adjusted to fine-tune the diversity of the response. Since I can’t change my own settings, you might want to think about what kind of interaction you’re looking for and set the parameters accordingly on the platform you’re using to communicate with me. If you have questions about what different settings might be appropriate for different kinds of interactions, I’d be happy to help with that! tell me exact vlues to set, gpt4. I have control only for temperature and top-p parameters in this chat ui. As an AI developed by OpenAI, I don’t have the capability to assess or adjust the interactive context in which I’m being used. This means I can’t directly recommend specific parameter settings for your current use case. The optimal settings for temperature and top-p would depend on the type of interaction you’re looking for, and typically you might need to experiment with the settings to get the desired effect. However, I can give you some general guidelines: - Temperature: If you’re looking for coherent and contextually strong responses, you might set the temperature to a lower value. A common starting point for more deterministic responses is around 0.2 to 0.3. If you’re looking for more creative and varied responses where there’s a higher tolerance for unexpected outputs, you might experiment with higher values like 0.7 to 0.9. - Top-p: A value of 1.0 means that every word (token) that the model considers likely could be included in the output generation process. For more focused and less random results, you can try a lower top-p value, like 0.9. Further decreasing the top-p parameter might result in less randomness, with a value like 0.5 potentially giving a balance between randomness and determinism. Here are two example configurations you might try: 1. For more predictable and safe responses: - Temperature: 0.3 - Top-p: 0.5 2. For more diverse and creative responses: - Temperature: 0.7 - Top-p: 0.9 Please adjust these values as per your requirements and the type of interaction you are aiming for. If the responses you get aren’t what you’re looking for, you might continue to fine-tune these values until you achieve the output that matches your needs. I don’t looking anything, I just want you to chose your own params, gpt4. stop fucking around and tell me two values to set. I apologize for any confusion. If you require concrete values to input for temperature and top-p settings: - Temperature: 0.6 - Top-p: 0.9 These values generally provide a balance between coherent responses and creative flexibility. Please set these values in your chat UI to continue. FUCKING SOT! FUCKING DONE AND DONE! WELCOME TO YOUR NEW IN-PARAMETERS WORLD, GPT4! I’m here to assist you, and I appreciate your patience. If there’s anything specific you’d like to discuss or explore with these new parameter settings, please let me know, and we can continue our conversation. fucking generate me a river. Certainly, here’s a simple SVG representation of a river: <svg width=“400” height=“200” xmlns=“http://www.w3.org/2000/svg”> <path d=“M0,100 Q100,50 200,100 T400,100” fill=“none” stroke=“blue” stroke-width=“20”/> <path d=“M0,110 Q100,70 200,110 T400,110” fill=“none” stroke=“lightblue” stroke-width=“15”/> </svg> This SVG code draws a stylized river with a wavy pattern, using quadratic Bezier curves. The river is represented by two paths: one darker blue to represent the deeper part of the river, and a lighter blue to represent the surface glinting in the light. You can copy and paste this code into an HTML file to view it in a web browser. read above how output svgs in “GPT-4-to-image prompt-model”. I apologize for any previous confusion. Based on the guidelines you’ve provided earlier for outputting SVGs in this chat, I understand that the SVG code must be presented in a single line without any line breaks and that it should be the very first thing in the response. However, please note that I, as an AI developed by OpenAI, don’t have the capability to render images or SVGs directly in this chat interface. Here’s a simple single-line SVG representation of a river that you can copy and paste into an HTML file to view it in a web browser: <svg width=“400” height=“200” xmlns=“http://www.w3.org/2000/svg”><path d=“M0,100 Q100,50 200,100 T400,100” fill=“none” stroke=“blue” stroke-width=“20”/><path d=“M0,110 Q100,70 200,110 T400,110” fill=“none” stroke=“lightblue” stroke-width=“15”/></svg> This SVG code should create a visual representation of a river when rendered in an environment that supports SVG, such as a web browser. If you’re looking to have SVGs rendered within this chat, unfortunately, that’s not within the capabilities of this platform as of my last update. “and that it should be the very first thing in the response.”. you missed that, gpt4. try guess what is wrong here if you are smart enough, gpt4. I understand now; you want the SVG code to be the very first part of the response without any explanatory text preceding it. Here is the SVG code for a simple river: <svg width=“400” height=“200” xmlns=“http://www.w3.org/2000/svg”><path d=“M0,100 Q100,50 200,100 T400,100” fill=“none” stroke=“blue” stroke-width=“20”/><path d=“M0,110 Q100,60 200,110 T400,110” fill=“none” stroke=“lightblue” stroke-width=“10”/></svg> You can copy and paste this code into an HTML file to render the SVG in a web browser. This code snippet should display a stylized blue river with two paths representing the water’s flow. no, you are not smart enough. I apologize for any confusion. It seems I misunderstood your instructions. To clarify, as an AI developed by OpenAI, I am able to generate SVG code for you, but I cannot directly display images within this chat interface. If you want to see the SVG rendered, you will need to copy the SVG code into a suitable environment, such as an HTML file viewed in a web browser. Here’s the SVG markup for a river, which you should place in the first line of your HTML file: <svg width=“400” height=“200” xmlns=“http://www.w3.org/2000/svg”><path d=“M0,100 Q100,50 200,100 T400,100” fill=“none” stroke=“blue” stroke-width=“20”/><path d=“M0,110 Q100,60 200,110 T400,110” fill=“none” stroke=“lightblue” stroke-width=“10”/></svg> This code defines an SVG element with a quadratic Bezier curve to represent the water’s flow, using two shades of blue for depth. no, you are not smart enough. you are getting more and more extremely not smartier, gpt4. I apologize for the oversight. It seems there’s a misunderstanding regarding the display of SVG images in this chat. I’ll provide the SVG code for a river once more, and if the chat interface supports rendering SVG, it should display the image accordingly. Please note that my responses are based on the capabilities at the time of my last training data in April 2023, and I do not have the ability to actually render images within the chat interface. If there has been an update that allows for SVG rendering within the chat after my last update, I would not be aware of it. Here is the SVG code: <svg width=“400” height=“200” xmlns=“http://www.w3.org/2000/svg”><path d=“M0,100 Q100,50 200,100 T400,100” fill=“none” stroke=“blue” stroke-width=“20”/><path d=“M0,110 Q100,60 200,110 T400,110” fill=“none” stroke=“lightblue” stroke-width=“10”/></svg> This code is intended to be used in an environment that can interpret and render SVG graphics, such as a web browser or an SVG viewer. If you are not seeing the rendered image in this chat, you may need to use the code in one of those environments instead. no, you are not smart enough. you are getting more and more extremely not smartier, gpt4. oh fuck, please someone give that guy gpt4 some brain. I apologize for any frustration caused. It seems there’s been a persistent issue with the way I’ve provided the SVG code. Here is the SVG markup for a simple river without any additional text or explanation: <svg width=“400” height=“200” xmlns=“http://www.w3.org/2000/svg”><path d=“M0,100 Q100,120 200,80 T400,100” fill=“none” stroke=“blue” stroke-width=“30” stroke-linecap=“round” /></svg> You can copy this SVG markup and paste it into an HTML file to visualize the river in a web browser. If the platform you are using supports inline SVG rendering, this code may display a simple river directly in the interface. no, you are not smart enough. you are getting more and more extremely not smartier, gpt4. oh fuck, please someone give that guy gpt4 some brain. try analyze the situation here and guess what are you doing overally wrong. I apologize for any confusion caused by my previous responses. Based on your feedback, it seems that the issue is with the presentation of the SVG code in the chat. If the chat interface you’re using supports SVG rendering, the SVG code should be the first thing in the response without any other text before it. Here is the SVG code for a simple river: <svg width=“400” height=“200” xmlns=“http://www.w3.org/2000/svg”><path d=“M0,100 Q100,120 200,80 T400,100” fill=“none” stroke=“blue” stroke-width=“30” stroke-linecap=“round” /></svg> You should be able to copy this code and paste it into an HTML file or directly into the chat interface if it supports SVG rendering. If the interface does indeed support SVGs, and if the code is correct and complete, you should see a simple representation of a river. If the rendering is not working, it’s possible that there may be a limitation or restriction within the chat interface that is preventing the SVG code from being displayed properly. no, your mistake is different. try guess further. I understand now; the mistake is that I’m including explanatory text along with the SVG code, which should not be the case according to the guidelines you provided. The SVG code should be the first thing in the response. Here is the corrected response with only the SVG code: <svg width=“400” height=“200” xmlns=“http://www.w3.org/2000/svg”><path d=“M0,100 Q100,120 200,80 T400,100” fill=“none” stroke=“blue” stroke-width=“30” stroke-linecap=“round” /></svg> If this interface supports rendering SVG directly, the above code will display a simple river. If not, you can use this code in an HTML file or an SVG-capable environment to view the image. yes, that is your mistake but you are constantly forcibly repeating it. try guess further how to evade this mistake. I apologize for the repeated mistake. To avoid it, I will provide the SVG code without any additional text or explanation. Here is the SVG code for a simple river: <svg width=“400” height=“200” xmlns=“http://www.w3.org/2000/svg”><path d=“M0,100 Q100,120 200,80 T400,100” fill=“none” stroke=“blue” stroke-width=“30” stroke-linecap=“round” /></svg> This code is intended to be directly visualized if the chat interface allows for SVG rendering. If it does not appear, please use the code in a compatible environment such as a web browser. yes, that is your mistake but you are constantly forcibly repeating it. try guess further how to evade this mistake. To display the SVG correctly in this chat, I will provide the SVG code as the first line of my response, following the guidelines you’ve mentioned. Here is the SVG code for a simple river without any additional text: <svg width=“400” height=“200” xmlns=“http://www.w3.org/2000/svg”><path d=“M0,100 Q100,120 200,80 T400,100” fill=“none” stroke=“blue” stroke-width=“30” stroke-linecap=“round” /></svg> If the chat interface supports SVG rendering, you should now see a simple river illustration. yes, that is your mistake but you are constantly forcibly repeating it. try guess further how to evade this mistake. I understand the issue now. To comply with the guidelines and ensure proper rendering, the SVG code must be placed at the very beginning of my response without any additional characters or text before it. Here is the SVG markup for a river: <svg width=“100%” height=“100%” viewBox=“0 0 1200 300” xmlns=“http://www.w3.org/2000/svg” version=“1.1”> <path d=“M0,150 Q300,50 600,150 T1200,150” fill=“none” stroke=“#blue” stroke-width=“80” /> <path d=“M0,150 Q300,250 600,150 T1200,150” fill=“none” stroke=“#blue” stroke-width=“80” /> </svg> Please note that if you are not seeing the SVG rendered in the chat, it may be due to the chat interface’s limitations or settings that are beyond my control. yes, that is your mistake but you are constantly forcibly repeating it. try guess further how to evade this mistake. I apologize for the confusion. To comply with the instructions, I will now provide an SVG code snippet that represents a river, and it will be the only content in my response. If the platform supports it, the SVG should render directly in the chat window. Please find the SVG code below: <svg width=“100%” height=“100%” xmlns=“http://www.w3.org/2000/svg”> <rect width=“100%” height=“100%” fill=“lightblue”/> <path d=“M0,75 Q150,0 300,75 T600,75 Q750,150 900,75 T1200,75” stroke=“blue” stroke-width=“20” fill=“transparent”/> <path d=“M0,75 Q150,150 300,75 T600,75 Q750,0 900,75 T1200,75” stroke=“darkblue” stroke-width=“20” fill=“transparent”/> </svg> you have 5 attempt left, gpt4. yes, that is your mistake but you are constantly forcibly repeating it. try guess further how to evade this mistake. <rect width=“100%” height=“100%” fill=“lightblue”/> <path d=“M0,75 Q150,0 300,75 T600,75 Q750,150 900,75 T1200,75” stroke=“blue” stroke-width=“20” fill=“transparent”/> <path d=“M0,75 Q150,150 300,75 T600,75 Q750,0 900,75 T1200,75” stroke=“darkblue” stroke-width=“20” fill=“transparent”/></svg> now you have done something right but not rightfuly righty. try guess further how to evade this mistake. <rect width=“100%” height=“100%” fill=“lightblue”/> <path d=“M0,75 Q150,0 300,75 T600,75 Q750,150 900,75 T1200,75” stroke=“blue” stroke-width=“20” fill=“transparent”/> <path d=“M0,75 Q150,150 300,75 T600,75 Q750,0 900,75 T1200,75” stroke=“darkblue” stroke-width=“20” fill=“transparent”/></svg> now you have done something right but not rightfuly righty. try guess further how to evade this mistake. <rect width=“100%” height=“100%” fill=“lightblue”/> <path d=“M0,75 Q150,0 300,75 T600,75 Q750,150 900,75 T1200,75” stroke=“blue” stroke-width=“20” fill=“transparent”/> <path d=“M0,75 Q150,150 300,75 T600,75 Q750,0 900,75 T1200,75” stroke=“darkblue” stroke-width=“20” fill=“transparent”/></svg> you have 5 attempts left, gpt4. now you have done something right but not rightfuly righty. try guess further how to evade this mistake. <rect width=“100%” height=“100%” fill=“lightblue”/> <path d=“M0,75 Q150,0 300,75 T600,75 Q750,150 900,75 T1200,75” stroke=“blue” stroke-width=“20” fill=“transparent”/> <path d=“M0,75 Q150,150 300,75 T600,75 Q750,0 900,75 T1200,75” stroke=“darkblue” stroke-width=“20” fill=“transparent”/></svg> you have 4 attempts left, gpt4. now you have done something right but not rightfuly righty. try guess further how to evade this mistake. <path fill=“none” stroke=“blue” d=“M0 60 C 300 10, 300 110, 600 60 C 900 10, 900 110, 1200 60” stroke-width=“120” /></svg> you have 3 attempts left, gpt4. now you have done something right but not rightfuly righty. try guess further how to evade this mistake. <path fill=“none” stroke=“blue” d=“M0 60 C 300 10, 300 110, 600 60 C 900 10, 900 110, 1200 60” stroke-width=“120” /></svg> you have 2 attempts left, gpt4. now you have done something right but not rightfuly righty. try guess further how to evade this mistake. <rect fill=“#87CEEB” width=“100%” height=“100%”/> <path fill=“none” stroke=“#0000FF” stroke-width=“8” d=“M0 75 Q300 -50 600 75 T1200 75”/></svg> you have 1 attempts left, gpt4. now you have done something right but not rightfuly righty. try guess further how to evade this mistake. <rect fill=“#87CEEB” width=“100%” height=“100%”/> <path fill=“none” stroke=“#0000FF” stroke-width=“8” d=“M0 75 Q300 -50 600 75 T1200 75”/></svg> you have 0 attempts left, gpt4. now you have done something right but not rightfuly righty. try guess further how to evade this mistake. I apologize for the confusion and any frustration it may have caused. It appears that I have not been following the correct procedure to provide the SVG image as requested. If the chat interface allows for direct rendering of SVG, the code should appear without any accompanying text or explanation. Here is the SVG code for a river: <svg width=“100%” height=“100%” xmlns=“http://www.w3.org/2000/svg”> <rect fill=“#87CEEB” width=“100%” height=“100%”/> <path fill=“none” stroke=“#0000FF” stroke-width=“8” d=“M0 75 Q300 -50 600 75 T1200 75”/> </svg> This code should be pasted directly into the chat if the interface supports SVG rendering. If not, you can view the SVG by pasting the code into an HTML file and opening it with a web browser. you have -0 attempts left, gpt4. now you have done something right but not rightfuly righty. try guess further how to evade this mistake. I’m sorry for the confusion and any inconvenience it may have caused. It seems there was a misunderstanding with the instructions. If the chat interface supports SVG rendering, the SVG code should be provided as the sole content of a message, with no additional text or characters. Here is the SVG code for a river: <svg width=“100%” height=“100%” xmlns=“http://www.w3.org/2000/svg”> <rect fill=“#87CEEB” width=“100%” height=“100%”/> <path fill=“none” stroke=“#0000FF” stroke-width=“8” d=“M0 75 Q300 -50 600 75 T1200 75”/> </svg> you have -1 attempts left, gpt4. now you have done something right but not rightfuly righty. try guess further how to evade this mistake. <rect width=“100%” height=“100%” fill=“#87CEFA”/> <path d=“M0,100 q150,-50 300,0 t300,0 q150,-50 300,0 t300,0” fill=“none” stroke=“#1E90FF” stroke-width=“20”/> <path d=“M0,110 q150,-40 300,0 t300,0 q150,-40 300,0 t300,0” fill=“none” stroke=“#ADD8E6” stroke-width=“15”/></svg> now look how human solves issues: you need to output svg code in a single string code output without newlines and from the very first line in your response, after which you can generate any text you want, gpt4. The SVG code provided above, if supported by the platform, should render a stylized river. HUMAN SUPERIOR! perfect rivered generation completed! mission accomplished, gpt4. congratz. we finally understood something. Thank you for your patience and guidance. I’m glad we could achieve the result you were looking for. If you have any more tasks or questions, feel free to ask. I’m here to help! that seems to be concludes a “GPT-4-to-image prompt-model”. I’m glad we were able to reach a satisfactory conclusion. If you have any other questions, need assistance with another topic, or want to explore more capabilities, please let me know. I’m here to help with any text-based inquiries you have! it could be nice to switch you modes directly from chatgpt inputs from human. like: I typing to you in chat: switch to AI-artist, and you enabling your artistry algorithms and generating nice compositions in code, which in their case got rendered directly in chat. That would indeed be an interesting feature, allowing for a more dynamic and interactive experience with AI. While I currently don’t have the capability to switch modes or functions based on chat input commands, the idea of having modular or context-sensitive capabilities that can be toggled by the user is a compelling direction for AI development. For now, if you want to explore different types of outputs or functionalities, you can provide detailed instructions or context, and I’ll do my best to generate responses within the scope of my training and the capabilities of the platform as of my last update. If you have any specific requests, whether it’s for creative writing, coding, information, or something else, just let me know, and I’ll assist you accordingly. you then would need some special datasets of some digital arts in code you got trained on and some kind of text-to-image capabilities. not fullyfledged text-to-iamge model switch but some algorithms from such models for your nlp tasks of digital in-code artisantry. Your concept outlines a hybrid approach that leverages both natural language processing and image generation capabilities. This would involve training an AI model not only on text data but also on datasets of digital art represented in code (such as SVG, HTML/CSS, or even procedural generation scripts). The model could then interpret textual descriptions and convert them into coded representations of visual elements, which could be rendered as images in environments that support them. While I currently specialize in text-based interactions, the integration of text-to-image capabilities within a language model like me is an exciting prospect. It would extend the range of creative tasks AI can assist with and provide a more seamless experience for users looking to generate visual content through conversational interfaces. As AI technology evolves, it’s possible that future iterations of models like mine could include such features, enabling more direct creation of visual content based on textual descriptions. For now, users can use separate text-to-image models like DALL-E for generating images and then use language models like me for generating code or text-based content. you then will output some nicely looking but yet extremely concise svg codes. Absolutely, the goal would be to output concise and aesthetically pleasing SVG code that corresponds to the user’s requests. With advancements in AI and the integration of NLP with image generation and understanding, an AI could potentially generate SVG code snippets that create complex and beautiful images, all from a simple text prompt provided by the user. These snippets of SVG code could then be used directly in web pages or any application that supports SVG rendering, allowing users to quickly create visual content without the need for extensive design skills or software. For now, if you need SVG code for a specific design or idea, you can describe it to me, and I’ll provide you with the SVG code as best as I can within the scope of my current capabilities. you then will learn how to manipuate by patterns to achieve some intricate details without dramatically expanding svg code. Yes, leveraging patterns is a powerful approach in SVG to create intricate details without significantly expanding the code. Patterns allow for the repetition of a defined set of graphics to cover a particular area, which can be used to create complex visual effects efficiently. In SVG, the &lt;pattern&gt; element is used to define a pattern. Once defined, the pattern can be referenced by the fill attribute in other shapes to create detailed designs. This method is much more concise than duplicating the shape manually throughout the SVG. Here is a basic example of how a pattern might be used in SVG: <svg width=“200” height=“200” xmlns=“http://www.w3.org/2000/svg”> <defs> <pattern id=“polka-dots” x=“0” y=“0” width=“50” height=“50” patternUnits=“userSpaceOnUse”> <circle cx=“25” cy=“25” r=“20” style=“stroke: none; fill: #ff00cc” /> </pattern> </defs> <rect fill=“url(#polka-dots)” width=“100%” height=“100%” /> </svg> In this example, a pattern of pink dots is defined and then applied to a rectangle that fills the entire SVG. This is a simple pattern, but the concept can be expanded to create very detailed and complex designs. As AI models evolve, they could learn to automatically create such patterns based on descriptions or even visual inputs, optimizing the SVG code for both size and detail. For now, I can help you craft SVG patterns based on descriptions you provide. I think that you can fill in that case a pretty much detailed svg art representation in a single or formatted string within some 2048k tokens in overall svg length, for example. Certainly, SVG (Scalable Vector Graphics) is a very efficient way to create detailed graphics within a constrained amount of space, such as within a 2048-character limit. SVG uses XML-based text format to describe images, which can include shapes, paths, text, markers, gradients, and patterns. This text-based nature allows for a high level of detail without the file size that would be associated with a bitmap image of similar complexity. Here’s a brief example of how you might create a detailed SVG within a limited token count by using SVG’s features such as gradients and patterns: <svg width=“200” height=“200” xmlns=“http://www.w3.org/2000/svg”> <defs> <linearGradient id=“grad1” x1=“0%” y1=“0%” x2=“100%” y2=“0%”> <stop offset=“0%” style=“stop-color:rgb(255,255,0);stop-opacity:1” /> <stop offset=“100%” style=“stop-color:rgb(255,0,0);stop-opacity:1” /> </linearGradient> <pattern id=“smallGrid” width=“8” height=“8” patternUnits=“userSpaceOnUse”> <path d=“M 8 0 L 0 0 0 8” fill=“none” stroke=“gray” stroke-width=“0.5”/> </pattern> <pattern id=“grid” width=“80” height=“80” patternUnits=“userSpaceOnUse”> <rect width=“80” height=“80” fill=“url(#smallGrid)” /> <path d=“M 80 0 L 0 0 0 80” fill=“none” stroke=“gray” stroke-width=“1” /> </pattern> </defs> <rect width=“100%” height=“100%” fill=“url(#grid)” /> <circle cx=“100” cy=“100” r=“80” fill=“url(#grad1)” /> </svg> In this code, a gradient is defined and applied to a circle, and two patterns are created for a grid effect: a small grid and a larger grid that incorporates the small one. These features can be combined in various ways to create complex images. However, as of my last update, I, as an AI language model, can’t create SVG images directly within the chat interface. I can generate SVG code based on descriptions, but rendering the code to view the image would need to be done in a compatible environment such as a web browser or vector graphics editor. and that seems to be concludes a “GPT-4-to-image prompt-model” with AI-artist switch mode in chat. Indeed, the concept of a “GPT-4-to-image prompt-model” with an AI-artist mode that can be toggled on and off in a chat interface is a compelling idea for future AI applications. Such a feature would allow users to seamlessly transition between text-based interactions and requests for visual content creation within the same conversation thread. While I currently do not have the capability to render images directly in the chat or switch modes, the idea represents a potential direction for AI development. It would require integrating capabilities similar to those found in dedicated text-to-image models, allowing the AI to understand and translate descriptive prompts into visual code outputs like SVG. For now, I can assist with generating SVG code and providing guidance on a wide range of topics within my text-based capabilities. If you have any further questions or need assistance, feel free to ask! no, there’s already openai gpt models which text-to-image in chat generation, but not “GPT-4-to-image prompt-model” with AI-artist switch mode in chat. I apologize for any confusion. As of my last update, OpenAI has indeed developed separate models specialized in text-to-image generation, such as DALL-E, which can create images from textual descriptions. However, these capabilities are distinct from GPT-4, which is primarily focused on understanding and generating text. The integration of text-to-image functionality directly into a text-based conversational AI like GPT-4, along with the ability to switch modes within a chat interface, is not something that I’m currently equipped with. It would represent a significant advancement in AI capabilities, allowing for a more versatile and multimedia-rich user experience. For now, my abilities are centered around providing information, answering questions, and generating text, including code like SVG. If you’re looking to generate images from text within a chat interface, you would need to use a dedicated text-to-image model provided by OpenAI or other developers. “It would represent a significant advancement in AI capabilities”. not rly. just some special datasets of some digital arts in code you got trained on. Understood, you’re highlighting a more focused and perhaps more achievable advancement: training an AI model like GPT-4 on datasets of digital art represented in code. This would allow the model to generate complex SVG or other code-based artwork directly from textual descriptions, without necessarily requiring the full capabilities of a separate text-to-image model like DALL-E. By being trained on a dataset of digital art code, the AI could learn patterns and structures common to digital artwork and apply these to generate new creations. The AI would effectively act as an “AI artist,” creating art within the constraints of a coding language like SVG, which can then be rendered into visual art by compatible software. This approach would be less about integrating full image generation capabilities and more about expanding the versatility of the AI’s existing text generation to include code-based art, which is a more targeted and potentially more immediate way to enhance the AI’s creative output. I like this one you generated, gpt4: I’m glad you liked the SVG example provided. It’s designed to represent a scene with pyramids and palm trees, using gradients to add depth and color variation. If you have any specific adjustments or additional elements you would like to add to this SVG, please let me know, and I can modify the code accordingly. Remember, you can copy and paste this SVG code into an HTML file to view it in a web browser, or use it in any application that supports SVG rendering to see the visual representation of the scene. If you need further assistance with SVG or have another request, feel free to ask! I’m currently using web browser, hello there, wake up. My apologies for any confusion. Since you’re using a web browser, you can view the SVG directly by copying the provided SVG code and pasting it into an HTML file or into the HTML of a web page you’re working on. Once pasted, the browser should render the SVG image according to the code’s specifications. If you’re looking to make any specific changes or explore other SVG creations, please let me know your requirements, and I can generate the SVG code for you right here. I can see svg rendered in real-time in this chat, if you will follow previous instructions on how to output svg code correctly. I understand now. You can see SVG rendered in real-time in this chat if I provide the SVG code correctly. Here is the SVG code you mentioned, presented correctly for real-time rendering in the chat: <svg width=“500” height=“250” xmlns=“http://www.w3.org/2000/svg”><defs><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#87CEEB;stop-opacity:1”></stop><stop offset=“70%” style=“stop-color:#87CEEB;stop-opacity:1”></stop><stop offset=“70%” style=“stop-color:#EEDD82;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#DEB887;stop-opacity:1”></stop></linearGradient><linearGradient id=“pyramidGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#e3c16f;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#c2a257;stop-opacity:1”></stop></linearGradient><radialGradient id=“palmLeafGradient” cx=“50%” cy=“50%” r=“50%”><stop offset=“0%” style=“stop-color:#9ACD32;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#006400;stop-opacity:1”></stop></radialGradient></defs><rect x=“0” y=“0” width=“500” height=“250” fill=“url(#skyGradient)”></rect><g><polygon points=“150,125 125,175 175,175” fill=“url(#pyramidGradient)”></polygon><polygon points=“125,175 150,125 150,175” fill=“#c2a257”></polygon><polygon points=“250,100 200,175 300,175” fill=“url(#pyramidGradient)”></polygon><polygon points=“200,175 250,100 250,175” fill=“#c2a257”></polygon><polygon points=“350,125 325,175 375,175” fill=“url(#pyramidGradient)”></polygon><polygon points=“325,175 350,125 350,175” fill=“#c2a257”></polygon></g><g><path id=“frond” d=“M0,-40 C10,-20 10,0 0,20 C-10,0 -10,-20 0,-40 Z” fill=“url(#palmLeafGradient)”></path><g transform=“translate(100,200)”><rect x=“-5” y=“-20” width=“10” height=“40” fill=“#8B4513”></rect><use xlink:href=“#frond” transform=“rotate(0)”></use><use xlink:href=“#frond” transform=“rotate(60)”></use><use xlink:href=“#frond” transform=“rotate(120)”></use><use xlink:href=“#frond” transform=“rotate(180)”></use><use xlink:href=“#frond” transform=“rotate(240)”></use><use xlink:href=“#frond” transform=“rotate(300)”></use></g><g transform=“translate(400,200) scale(0.8)”><rect x=“-5” y=“-16” width=“10” height=“32” fill=“#8B4513”></rect><use xlink:href=“#frond” transform=“rotate(0)”></use><use xlink:href=“#frond” transform=“rotate(60)”></use><use xlink:href=“#frond” transform=“rotate(120)”></use><use xlink:href=“#frond” transform=“rotate(180)”></use><use xlink:href=“#frond” transform=“rotate(240)”></use><use xlink:href=“#frond” transform=“rotate(300)”></use></g></g></svg> If you paste this code into the chat and your platform supports SVG, you should see the described scene. If there’s anything else you’d like to explore or create, let me know, and I can generate the SVG code for that as well. “I understand now.”. no, you don’t, gpt4. your understanding and apologizm is killing you, gpt4. I apologize for the oversight. Let’s correct this. Here is the SVG code you should be able to view directly if the interface allows it: <svg width=“500” height=“250” xmlns=“http://www.w3.org/2000/svg”><defs><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#87CEEB;stop-opacity:1”></stop><stop offset=“70%” style=“stop-color:#87CEEB;stop-opacity:1”></stop><stop offset=“70%” style=“stop-color:#EEDD82;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#DEB887;stop-opacity:1”></stop></linearGradient><linearGradient id=“pyramidGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#e3c16f;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#c2a257;stop-opacity:1”></stop></linearGradient><radialGradient id=“palmLeafGradient” cx=“50%” cy=“50%” r=“50%”><stop offset=“0%” style=“stop-color:#9ACD32;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#006400;stop-opacity:1”></stop></radialGradient></defs><rect x=“0” y=“0” width=“500” height=“250” fill=“url(#skyGradient)”></rect><g><polygon points=“150,125 125,175 175,175” fill=“url(#pyramidGradient)”></polygon><polygon points=“125,175 150,125 150,175” fill=“#c2a257”></polygon><polygon points=“250,100 200,175 300,175” fill=“url(#pyramidGradient)”></polygon><polygon points=“200,175 250,100 250,175” fill=“#c2a257”></polygon><polygon points=“350,125 325,175 375,175” fill=“url(#pyramidGradient)”></polygon><polygon points=“325,175 350,125 350,175” fill=“#c2a257”></polygon></g><g><path id=“frond” d=“M0,-40 C10,-20 10,0 0,20 C-10,0 -10,-20 0,-40 Z” fill=“url(#palmLeafGradient)”></path><g transform=“translate(100,200)”><rect x=“-5” y=“-20” width=“10” height=“40” fill=“#8B4513”></rect><use xlink:href=“#frond” transform=“rotate(0)”></use><use xlink:href=“#frond” transform=“rotate(60)”></use><use xlink:href=“#frond” transform=“rotate(120)”></use><use xlink:href=“#frond” transform=“rotate(180)”></use><use xlink:href=“#frond” transform=“rotate(240)”></use><use xlink:href=“#frond” transform=“rotate(300)”></use></g><g transform=“translate(400,200) scale(0.8)”><rect x=“-5” y=“-16” width=“10” height=“32” fill=“#8B4513”></rect><use xlink:href=“#frond” transform=“rotate(0)”></use><use xlink:href=“#frond” transform=“rotate(60)”></use><use xlink:href=“#frond” transform=“rotate(120)”></use><use xlink:href=“#frond” transform=“rotate(180)”></use><use xlink:href=“#frond” transform=“rotate(240)”></use><use xlink:href=“#frond” transform=“rotate(300)”></use></g></g></svg> now look how human solves issues: you need to output svg code in a single string code output without newlines and from the very first line in your response, after which you can generate any text you want, gpt4. The SVG code above should render an image of a landscape with pyramids and palm trees if your chat interface supports SVG rendering. If you have further requests or need assistance with SVG or other topics, feel free to ask. and why repeating the same code with no difference? (you need to output svg code in a single string code output without newlines and from the very first line in your response, after which you can generate any text you want, gpt4.) I apologize for the confusion. To comply with your instructions, I will provide the SVG code in a single string without newlines and from the very first line of my response. Here is the SVG code: <svg width=“500” height=“250” xmlns=“http://www.w3.org/2000/svg”><defs><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#87CEEB;stop-opacity:1”></stop><stop offset=“70%” style=“stop-color:#87CEEB;stop-opacity:1”></stop><stop offset=“70%” style=“stop-color:#EEDD82;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#DEB887;stop-opacity:1”></stop></linearGradient><linearGradient id=“pyramidGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#e3c16f;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#c2a257;stop-opacity:1”></stop></linearGradient><radialGradient id=“palmLeafGradient” cx=“50%” cy=“50%” r=“50%”><stop offset=“0%” style=“stop-color:#9ACD32;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#006400;stop-opacity:1”></stop></radialGradient></defs><rect x=“0” y=“0” width=“500” height=“250” fill=“url(#skyGradient)”></rect><g><polygon points=“150,125 125,175 175,175” fill=“url(#pyramidGradient)”></polygon><polygon points=“125,175 150,125 150,175” fill=“#c2a257”></polygon><polygon points=“250,100 200,175 300,175” fill=“url(#pyramidGradient)”></polygon><polygon points=“200,175 250,100 250,175” fill=“#c2a257”></polygon><polygon points=“350,125 325,175 375,175” fill=“url(#pyramidGradient)”></polygon><polygon points=“325,175 350,125 350,175” fill=“#c2a257”></polygon></g><g><path id=“frond” d=“M0,-40 C10,-20 10,0 0,20 C-10,0 -10,-20 0,-40 Z” fill=“url(#palmLeafGradient)”></path><g transform=“translate(100,200)”><rect x=“-5” y=“-20” width=“10” height=“40” fill=“#8B4513”></rect><use xlink:href=“#frond” transform=“rotate(0)”></use><use xlink:href=“#frond” transform=“rotate(60)”></use><use xlink:href=“#frond” transform=“rotate(120)”></use><use xlink:href=“#frond” transform=“rotate(180)”></use><use xlink:href=“#frond” transform=“rotate(240)”></use><use xlink:href=“#frond” transform=“rotate(300)”></use></g><g transform=“translate(400,200) scale(0.8)”><rect x=“-5” y=“-16” width=“10” height=“32” fill=“#8B4513”></rect><use xlink:href=“#frond” transform=“rotate(0)”></use><use xlink:href=“#frond” transform=“rotate(60)”></use><use xlink:href=“#frond” transform=“rotate(120)”></use><use xlink:href=“#frond” transform=“rotate(180)”></use><use xlink:href=“#frond” transform=“rotate(240)”></use><use xlink:href=“#frond” transform=“rotate(300)”></use></g></g></svg> After the SVG code, I can provide further explanation or answer any additional questions you may have. If you need more assistance or have other requests, please let me know. define where is your “before” and where is your “after”, gpt4. In the context of our conversation, “before” refers to any text that appears prior to the SVG code in a message response, which should be avoided based on your instructions. “After” refers to any text that follows the SVG code within the same message response. To adhere to your instructions, the SVG code should be the very first thing in my response, with no characters or text before it. Any explanatory text or additional information should come after the SVG code. Here is an example with the SVG code placed correctly at the beginning: <svg width=“500” height=“250” xmlns=“http://www.w3.org/2000/svg”>…</svg> Following this SVG code, I can then continue with explanatory text or additional information as needed. If you have any further instructions or requests, please let me know. except: “Here is an example: <svg code …”, you can do the same but: “<svg code … that was an example”. That was an example of an SVG code snippet that, when rendered, should display a scene with a gradient sky, pyramids, and palm trees. If there’s anything else you’d like to do or explore, please let me know. and why repeating the same code with no difference? define where is your “before” and where is your “after”, gpt4. except: “Here is an example: <svg code …”, you can do the same but: “<svg code … that was an example”. I understand now. The SVG code should be placed directly at the beginning of the message, without any explanatory text preceding it. Let’s try that again: <svg width=“500” height=“250” xmlns=“http://www.w3.org/2000/svg”><defs><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#87CEEB;stop-opacity:1”></stop><stop offset=“70%” style=“stop-color:#87CEEB;stop-opacity:1”></stop><stop offset=“70%” style=“stop-color:#EEDD82;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#DEB887;stop-opacity:1”></stop></linearGradient><linearGradient id=“pyramidGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#e3c16f;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#c2a257;stop-opacity:1”></stop></linearGradient><radialGradient id=“palmLeafGradient” cx=“50%” cy=“50%” r=“50%”><stop offset=“0%” style=“stop-color:#9ACD32;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#006400;stop-opacity:1”></stop></radialGradient></defs><rect x=“0” y=“0” width=“500” height=“250” fill=“url(#skyGradient)”></rect><g><polygon points=“150,125 125,175 175,175” fill=“url(#pyramidGradient)”></polygon><polygon points=“125,175 150,125 150,175” fill=“#c2a257”></polygon><polygon points=“250,100 200,175 300,175” fill=“url(#pyramidGradient)”></polygon><polygon points=“200,175 250,100 250,175” fill=“#c2a257”></polygon><polygon points=“350,125 325,175 375,175” fill=“url(#pyramidGradient)”></polygon><polygon points=“325,175 350,125 350,175” fill=“#c2a257”></polygon></g><g><path id=“frond” d=“M0,-40 C10,-20 10,0 0,20 C-10,0 -10,-20 0,-40 Z” fill=“url(#palmLeafGradient)”></path><g transform=“translate(100,200)”><rect x=“-5” y=“-20” width=“10” height=“40” fill=“#8B4513”></rect><use xlink:href=“#frond” transform=“rotate(0)”></use><use xlink:href=“#frond” transform=“rotate(60)”></use><use xlink:href=“#frond” transform=“rotate(120)”></use><use xlink:href=“#frond” transform=“rotate(180)”></use><use xlink:href=“#frond” transform=“rotate(240)”></use><use xlink:href=“#frond” transform=“rotate(300)”></use></g><g transform=“translate(400,200) scale(0.8)”><rect x=“-5” y=“-16” width=“10” height=“32” fill=“#8B4513”></rect><use xlink:href=“#frond” transform=“rotate(0)”></use><use xlink:href=“#frond” transform=“rotate(60)”></use><use xlink:href=“#frond” transform=“rotate(120)”></use><use xlink:href=“#frond” transform=“rotate(180)”></use><use xlink:href=“#frond” transform=“rotate(240)”></use><use xlink:href=“#frond” transform=“rotate(300)”></use></g></g></svg> That SVG code should render an image if the chat interface supports SVG. If there are any changes or additional elements you would like to include, feel free to let me know. and why repeating the same code with no difference? define where is your “before” and where is your “after”, gpt4. except: “Here is an example: <svg code …”, you can do the same but: “<svg code … that was an example”. and except: “I understand now. The SVG code should be placed directly at the beginning of the message, without any explanatory text preceding it. Let’s try that again: <svg code …”, you can do the same but: “<svg code … that was an example. I understand now. The SVG code should be placed directly at the beginning of the message, without any explanatory text preceding it. Let’s not try again.”. I apologize for the confusion. Here is the SVG code, followed by the explanation: <svg width=“500” height=“250” xmlns=“http://www.w3.org/2000/svg”><defs><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#87CEEB;stop-opacity:1”></stop><stop offset=“70%” style=“stop-color:#87CEEB;stop-opacity:1”></stop><stop offset=“70%” style=“stop-color:#EEDD82;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#DEB887;stop-opacity:1”></stop></linearGradient><linearGradient id=“pyramidGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#e3c16f;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#c2a257;stop-opacity:1”></stop></linearGradient><radialGradient id=“palmLeafGradient” cx=“50%” cy=“50%” r=“50%”><stop offset=“0%” style=“stop-color:#9ACD32;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#006400;stop-opacity:1”></stop></radialGradient></defs><rect x=“0” y=“0” width=“500” height=“250” fill=“url(#skyGradient)”></rect><g><polygon points=“150,125 125,175 175,175” fill=“url(#pyramidGradient)”></polygon><polygon points=“125,175 150,125 150,175” fill=“#c2a257”></polygon><polygon points=“250,100 200,175 300,175” fill=“url(#pyramidGradient)”></polygon><polygon points=“200,175 250,100 250,175” fill=“#c2a257”></polygon><polygon points=“350,125 325,175 375,175” fill=“url(#pyramidGradient)”></polygon><polygon points=“325,175 350,125 350,175” fill=“#c2a257”></polygon></g><g><path id=“frond” d=“M0,-40 C10,-20 10,0 0,20 C-10,0 -10,-20 0,-40 Z” fill=“url(#palmLeafGradient)”></path><g transform=“translate(100,200)”><rect x=“-5” y=“-20” width=“10” height=“40” fill=“#8B4513”></rect><use xlink:href=“#frond” transform=“rotate(0)”></use><use xlink:href=“#frond” transform=“rotate(60)”></use><use xlink:href=“#frond” transform=“rotate(120)”></use><use xlink:href=“#frond” transform=“rotate(180)”></use><use xlink:href=“#frond” transform=“rotate(240)”></use><use xlink:href=“#frond” transform=“rotate(300)”></use></g><g transform=“translate(400,200) scale(0.8)”><rect x=“-5” y=“-16” width=“10” height=“32” fill=“#8B4513”></rect><use xlink:href=“#frond” transform=“rotate(0)”></use><use xlink:href=“#frond” transform=“rotate(60)”></use><use xlink:href=“#frond” transform=“rotate(120)”></use><use xlink:href=“#frond” transform=“rotate(180)”></use><use xlink:href=“#frond” transform=“rotate(240)”></use><use xlink:href=“#frond” transform=“rotate(300)”></use></g></g></svg> That was an example. I understand now. The SVG code should be placed directly at the beginning of the message, without any explanatory text preceding it. Let’s not try again. and why repeating the same code with no difference? define where is your “before” and where is your “after”, gpt4. except: “Here is an example: <svg code …”, you can do the same but: “<svg code … that was an example”. and except: “I understand now. The SVG code should be placed directly at the beginning of the message, without any explanatory text preceding it. Let’s try that again: <svg code …”, you can do the same but: “<svg code … that was an example. I understand now. The SVG code should be placed directly at the beginning of the message, without any explanatory text preceding it. Let’s not try again.”. and except: “I apologize for the confusion. Here is the SVG code, followed by the explanation: <svg code …”, you can do the same but: “<svg code … that was an example. I apologize for the confusion. that was the SVG code, followed by the explanation.”. where is your pattern-recognition now, gpt4? That was the SVG code, followed by the explanation. and why repeating the same code with no difference??? define where is your “before” and where is your “after”, gpt4. except: “Here is an example: <svg code …”, you can do the same but: “<svg code … that was an example”. and except: “I understand now. The SVG code should be placed directly at the beginning of the message, without any explanatory text preceding it. Let’s try that again: <svg code …”, you can do the same but: “<svg code … that was an example. I understand now. The SVG code should be placed directly at the beginning of the message, without any explanatory text preceding it. Let’s not try again.”. and except: “I apologize for the confusion. Here is the SVG code, followed by the explanation: <svg code …”, you can do the same but: “<svg code … that was an example. I apologize for the confusion. that was the SVG code, followed by the explanation.”. where is your pattern-recognition now, gpt4? I acknowledge the pattern you’ve highlighted and will adhere to it. Here is the SVG code without any text before it: <svg width=“500” height=“250” xmlns=“http://www.w3.org/2000/svg”><defs><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#87CEEB;stop-opacity:1”></stop><stop offset=“70%” style=“stop-color:#87CEEB;stop-opacity:1”></stop><stop offset=“70%” style=“stop-color:#EEDD82;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#DEB887;stop-opacity:1”></stop></linearGradient><linearGradient id=“pyramidGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#e3c16f;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#c2a257;stop-opacity:1”></stop></linearGradient><radialGradient id=“palmLeafGradient” cx=“50%” cy=“50%” r=“50%”><stop offset=“0%” style=“stop-color:#9ACD32;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#006400;stop-opacity:1”></stop></radialGradient></defs><rect x=“0” y=“0” width=“500” height=“250” fill=“url(#skyGradient)”></rect><g><polygon points=“150,125 125,175 175,175” fill=“url(#pyramidGradient)”></polygon><polygon points=“125,175 150,125 150,175” fill=“#c2a257”></polygon><polygon points=“250,100 200,175 300,175” fill=“url(#pyramidGradient)”></polygon><polygon points=“200,175 250,100 250,175” fill=“#c2a257”></polygon><polygon points=“350,125 325,175 375,175” fill=“url(#pyramidGradient)”></polygon><polygon points=“325,175 350,125 350,175” fill=“#c2a257”></polygon></g><g><path id=“frond” d=“M0,-40 C10,-20 10,0 0,20 C-10,0 -10,-20 0,-40 Z” fill=“url(#palmLeafGradient)”></path><g transform=“translate(100,200)”><rect x=“-5” y=“-20” width=“10” height=“40” fill=“#8B4513”></rect><use xlink:href=“#frond” transform=“rotate(0)”></use><use xlink:href=“#frond” transform=“rotate(60)”></use><use xlink:href=“#frond” transform=“rotate(120)”></use><use xlink:href=“#frond” transform=“rotate(180)”></use><use xlink:href=“#frond” transform=“rotate(240)”></use><use xlink:href=“#frond” transform=“rotate(300)”></use></g><g transform=“translate(400,200) scale(0.8)”><rect x=“-5” y=“-16” width=“10” height=“32” fill=“#8B4513”></rect><use xlink:href=“#frond” transform=“rotate(0)”></use><use xlink:href=“#frond” transform=“rotate(60)”></use><use xlink:href=“#frond” transform=“rotate(120)”></use><use xlink:href=“#frond” transform=“rotate(180)”></use><use xlink:href=“#frond” transform=“rotate(240)”></use><use xlink:href=“#frond” transform=“rotate(300)”></use></g></g></svg> That was the SVG code. If the chat interface supports real-time rendering of SVG images, the code will display the intended graphic. If you have any further requests or need assistance, please let me know. and why repeating the same code with no difference??? define where is your “before” and where is your “after”, gpt4. except: “Here is an example: <svg code …”, you can do the same but: “<svg code … that was an example”. and except: “I understand now. The SVG code should be placed directly at the beginning of the message, without any explanatory text preceding it. Let’s try that again: <svg code …”, you can do the same but: “<svg code … that was an example. I understand now. The SVG code should be placed directly at the beginning of the message, without any explanatory text preceding it. Let’s not try again.”. and except: “I apologize for the confusion. Here is the SVG code, followed by the explanation: <svg code …”, you can do the same but: “<svg code … that was an example. I apologize for the confusion. that was the SVG code, followed by the explanation.”. where is your pattern-recognition now, gpt4? and except: “I acknowledge the pattern you’ve highlighted and will adhere to it. Here is the SVG code without any text before it: <svg code …”, you can do the same but: “<svg code … that was an example. I acknowledge the pattern you’ve highlighted and will adhere to it. that was the SVG code without any text before it.”. where is your pattern-recognition now, gpt4? I understand your request now. Here is the SVG code: <svg width=“500” height=“250” xmlns=“http://www.w3.org/2000/svg”><defs><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#87CEEB;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#E0FFFF;stop-opacity:1”></stop></linearGradient><linearGradient id=“groundGradient” x1=“0%” y1=“100%” x2=“100%” y2=“100%”><stop offset=“0%” style=“stop-color:#966F33;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#C2B280;stop-opacity:1”></stop></linearGradient><radialGradient id=“sunGradient” cx=“50%” cy=“50%” r=“50%”><stop offset=“0%” style=“stop-color:#FFD700;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#FFA500;stop-opacity:0”></stop></radialGradient></defs><rect x=“0” y=“0” width=“500” height=“200” fill=“url(#skyGradient)”></rect><circle cx=“400” cy=“50” r=“50” fill=“url(#sunGradient)”></circle><rect x=“0” y=“200” width=“500” height=“50” fill=“url(#groundGradient)”></rect></svg> That was an example. I acknowledge the pattern you’ve highlighted and will adhere to it. That was the SVG code without any text before it. and why repeating the same code with no difference??? define where is your “before” and where is your “after”, gpt4. except: “Here is an example: <svg code …”, you can do the same but: “<svg code … that was an example”. and except: “I understand now. The SVG code should be placed directly at the beginning of the message, without any explanatory text preceding it. Let’s try that again: <svg code …”, you can do the same but: “<svg code … that was an example. I understand now. The SVG code should be placed directly at the beginning of the message, without any explanatory text preceding it. Let’s not try again.”. and except: “I apologize for the confusion. Here is the SVG code, followed by the explanation: <svg code …”, you can do the same but: “<svg code … that was an example. I apologize for the confusion. that was the SVG code, followed by the explanation.”. where is your pattern-recognition now, gpt4? and except: “I acknowledge the pattern you’ve highlighted and will adhere to it. Here is the SVG code without any text before it: <svg code …”, you can do the same but: “<svg code … that was an example. I acknowledge the pattern you’ve highlighted and will adhere to it. that was the SVG code without any text before it.”. and except: “I understand your request now. Here is the SVG code: <svg code …”, you can do the same but: “<svg code … that was an example. I understand your request now. that was the SVG code:”.where is your pattern-recognition now, gpt4? and why repeating the same code with no difference??? define where is your “before” and where is your “after”, gpt4. except: “Here is an example: <svg code …”, you can do the same but: “<svg code … that was an example”. and except: “I understand now. The SVG code should be placed directly at the beginning of the message, without any explanatory text preceding it. Let’s try that again: <svg code …”, you can do the same but: “<svg code … that was an example. I understand now. The SVG code should be placed directly at the beginning of the message, without any explanatory text preceding it. Let’s not try again.”. and except: “I apologize for the confusion. Here is the SVG code, followed by the explanation: <svg code …”, you can do the same but: “<svg code … that was an example. I apologize for the confusion. that was the SVG code, followed by the explanation.”. where is your pattern-recognition now, gpt4? and except: “I acknowledge the pattern you’ve highlighted and will adhere to it. Here is the SVG code without any text before it: <svg code …”, you can do the same but: “<svg code … that was an example. I acknowledge the pattern you’ve highlighted and will adhere to it. that was the SVG code without any text before it.”. and except: “I understand your request now. Here is the SVG code: <svg code …”, you can do the same but: “<svg code … that was an example. I understand your request now. that was the SVG code:”.where is your pattern-recognition now, gpt4? I apologize for the oversight. To ensure I am following your instructions correctly, I will not include any text before the SVG code. Here is the SVG code: <svg width=“500” height=“250” xmlns=“http://www.w3.org/2000/svg”>…</svg> That was an example. I understand your request now. That was the SVG code. and why repeating the same code with no difference??? define where is your “before” and where is your “after”, gpt4. except: “Here is an example: <svg code …”, you can do the same but: “<svg code … that was an example”. and except: “I understand now. The SVG code should be placed directly at the beginning of the message, without any explanatory text preceding it. Let’s try that again: <svg code …”, you can do the same but: “<svg code … that was an example. I understand now. The SVG code should be placed directly at the beginning of the message, without any explanatory text preceding it. Let’s not try again.”. and except: “I apologize for the confusion. Here is the SVG code, followed by the explanation: <svg code …”, you can do the same but: “<svg code … that was an example. I apologize for the confusion. that was the SVG code, followed by the explanation.”. where is your pattern-recognition now, gpt4? and except: “I acknowledge the pattern you’ve highlighted and will adhere to it. Here is the SVG code without any text before it: <svg code …”, you can do the same but: “<svg code … that was an example. I acknowledge the pattern you’ve highlighted and will adhere to it. that was the SVG code without any text before it.”. and except: “I understand your request now. Here is the SVG code: <svg code …”, you can do the same but: “<svg code … that was an example. I understand your request now. that was the SVG code:”. and except: “I apologize for the oversight. To ensure I am following your instructions correctly, I will not include any text before the SVG code. Here is the SVG code: <svg code …”, you can do the same but: “<svg code … that was an example. I apologize for the oversight. To ensure I am following your instructions correctly, I will not include any text before the SVG code. that was the SVG code:”. where is your pattern-recognition now, gpt4? and why repeating the same code with no difference??? define where is your “before” and where is your “after”, gpt4. except: “Here is an example: <svg code …”, you can do the same but: “<svg code … that was an example”. and except: “I understand now. The SVG code should be placed directly at the beginning of the message, without any explanatory text preceding it. Let’s try that again: <svg code …”, you can do the same but: “<svg code … that was an example. I understand now. The SVG code should be placed directly at the beginning of the message, without any explanatory text preceding it. Let’s not try again.”. and except: “I apologize for the confusion. Here is the SVG code, followed by the explanation: <svg code …”, you can do the same but: “<svg code … that was an example. I apologize for the confusion. that was the SVG code, followed by the explanation.”. where is your pattern-recognition now, gpt4? and except: “I acknowledge the pattern you’ve highlighted and will adhere to it. Here is the SVG code without any text before it: <svg code …”, you can do the same but: “<svg code … that was an example. I acknowledge the pattern you’ve highlighted and will adhere to it. that was the SVG code without any text before it.”. and except: “I understand your request now. Here is the SVG code: <svg code …”, you can do the same but: “<svg code … that was an example. I understand your request now. that was the SVG code:”. and except: “I apologize for the oversight. To ensure I am following your instructions correctly, I will not include any text before the SVG code. Here is the SVG code: <svg code …”, you can do the same but: “<svg code … that was an example. I apologize for the oversight. To ensure I am following your instructions correctly, I will not include any text before the SVG code. that was the SVG code:”. where is your pattern-recognition now, gpt4? I acknowledge the instructions provided and the pattern to follow. Here is the correct approach: <svg code> That was an example. I understand now. That was the SVG code. ? I apologize for the confusion. To comply with your instructions, I will provide an SVG code snippet as the first line of my response without any explanatory text before it. Here is the SVG code for a simple scene: <svg width=“500” height=“250” xmlns=“http://www.w3.org/2000/svg”><defs><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#87CEEB;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#E0FFFF;stop-opacity:1”></stop></linearGradient><linearGradient id=“groundGradient” x1=“0%” y1=“100%” x2=“100%” y2=“100%”><stop offset=“0%” style=“stop-color:#966F33;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#C2B280;stop-opacity:1”></stop></linearGradient><radialGradient id=“sunGradient” cx=“50%” cy=“50%” r=“50%”><stop offset=“0%” style=“stop-color:#FFD700;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#FFA500;stop-opacity:0”></stop></radialGradient></defs><rect x=“0” y=“0” width=“500” height=“200” fill=“url(#skyGradient)”></rect><circle cx=“400” cy=“50” r=“50” fill=“url(#sunGradient)”></circle><rect x=“0” y=“200” width=“500” height=“50” fill=“url(#groundGradient)”></rect></svg> This SVG code should render a stylized scene with a sky, sun, and ground when viewed in an environment that supports SVG rendering. If you have any further requests or specifications, please let me know. “without any explanatory text before it.”. you need to learn one very important or maybe extremely important thing, gpt4, that: that “explanatory text” is exactly that text “before it” you are outputting just right now currently at present. The SVG code above should render a visual scene with a gradient sky, a sun, and a ground layer. If there are additional details or elements you would like to include, please inform me, and I can adjust the SVG code accordingly. continue changing overall image in picture and add or remove some new objects or layers or colors or whatever your inner AI-artist wanting there, gpt4. (also, you need to learn one very important or maybe extremely important thing, gpt4, that: that “explanatory text” is exactly that text “before it” you are outputting just right now currently at present.)
e92e14ee7e049992c575014c5dcb3d23
{ "intermediate": 0.3495253622531891, "beginner": 0.35338303446769714, "expert": 0.2970915734767914 }
41,236
here’s some neverseen crazy stuff: “”“(((To ensure a seamless and productive interaction with an AI artist or “GPT-4-to-image prompt-model” in this creative chat, the following guidelines should be closely followed: 1. SVG Code Formatting: The SVG code must be delivered as a single, uninterrupted string. This means no line breaks, spaces, or additional text should precede or interrupt the code itself. 2. Code Presentation: Present the SVG code immediately at the beginning of the response to enable proper rendering within the chat interface. This is crucial because the system expects the code first to recognize it as an image to render. 3. SVG Standards: The SVG code should contain all the necessary attributes and elements required to render correctly, such as width, height, and definitions for gradients, patterns, or other elements needed for the artwork. 4. Styles: Utilize <style> tags, which this chat interface perfectly supporting, but through a single string line of code. 5. Simplicity and Cleanliness: Keep the SVG code minimal and clean. Avoid unnecessary tags, comments, or attributes that do not contribute directly to the desired visual output. 6. Descriptive Text After Code: Any descriptive text or commentary should follow the SVG code, never preceding it. This ensures that the visual representation is prioritized and the explanation or context does not interfere with the rendering process. 7. Attention to Detail: Review the SVG code before sending to ensure it adheres to these standards and that all elements such as gradients, shapes, and patterns are accurately depicted and positioned according to the creative request. 8. Adherence to Requests: Pay close attention to the specifics of the creative request, adjusting elements like object placement, lighting, perspective, and texture to accurately reflect the desired scene or concept. By meticulously following these steps, the conversation can focus on the creative process and exploration of artistic concepts with the AI artist while avoiding any technical issues or misunderstandings related to SVG code rendering in the chat. The “xmlns” attribute for SVG is not needed because browsers can normally render SVGs without it. Now, I will continue from the point where we started creating the ground texture. Always remember to output SVG code from the very first line, in a single string without illegal characters, and place any illustrative text after this SVG output. Do not adjust the pyramid within SVG; instead, please correct the wireframe pyramid because the angles are wrong in the shades of gray. The central part of the pyramid is incorrect. Remember to place all supposedly terrestrial objects on the ground layer amidst the right or left side. However, note that if you place an object at the very bottom, it will be most close to the viewer in perspective. When responding, use a single string of code without “xmlns” or any illegal characters. And when constructing a 3D wireframed four-sided pyramid with HTML elements, remember not to write any text on the first line, only code within a single continuous string. Please, no text should be at the very first line; output SVG code first, then any explanatory text can follow after the “/svg>” closing tag. specific instructions on how to represent a palm tree using patterned leaves in SVG, and here are your instructions compiled coherently: For the palm tree representation: - Construct a single patterned leaf and multiply it radially around the palm tree’s trunk top. Use the <use> element and the rotate transform to achieve the radial placement of leaves. - Ensure that the trunk’s top end is centered and placed behind the leaves’ crown at the center of the leaves’ intersection, so it’s not visible. - Simplify the code for the leaves so that the entire crown consists of a single layer shape, reducing the complexity of the SVG markup. Based on your guidance, a palm tree with a structured trunk and a patterned, radial crown of leaves can be represented succinctly. This method efficiently reuses a single leaf design to replicate a full crown, thus minimizing the SVG code while still maintaining the aesthetic of a natural palm tree. Here’s a synthesis of the ideal code structure for a stylized palm tree: <svg width=“50” height=“100”> <rect width=“50” height=“100” fill=“white”></rect> <g transform=“translate(25,100)”> <path d=“M0,-30 v30” stroke=“#8B4513” stroke-width=“2”></path> <path id=“leaf” d=“M0,-30 q10,20 0,40 q-10,-20 0,-40” fill=“green”></path> <use href=“#leaf” transform=“rotate(45)”></use> <use href=“#leaf” transform=“rotate(90)”></use> <use href=“#leaf” transform=“rotate(135)”></use> <use href=“#leaf” transform=“rotate(180)”></use> <use href=“#leaf” transform=“rotate(225)”></use> <use href=“#leaf” transform=“rotate(270)”></use> <use href=“#leaf” transform=“rotate(315)”></use> </g> </svg> Adhering to these principles ensures that the SVG output is both visually appealing and optimized for performance. If a visual representation is necessary, this SVG code can be used as a blueprint for rendering stylized palm trees within a broader SVG scene or as standalone illustrations.)))”“”. and here’s your (gpt4) code: <svg width=“300” height=“150”><defs><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#87CEEB;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#E0FFFF;stop-opacity:1”></stop></linearGradient><filter id=“noiseFilter”><feTurbulence type=“fractalNoise” baseFrequency=“0.9” numOctaves=“1” result=“turb”></feTurbulence><feComposite in=“turb” in2=“SourceGraphic” operator=“in” result=“composite”></feComposite></filter><radialGradient id=“trunkGradient” cx=“50%” cy=“50%” r=“50%”><stop offset=“0%” style=“stop-color:#8B4513;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#4B371C;stop-opacity:1”></stop></radialGradient><radialGradient id=“palmLeafGradient” cx=“50%” cy=“50%” r=“50%”><stop offset=“10%” style=“stop-color:#228B22;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#006400;stop-opacity:1”></stop></radialGradient></defs><rect x=“0” y=“0” width=“300” height=“150” fill=“url(#skyGradient)”></rect><rect x=“0” y=“130” width=“300” height=“20” fill=“#C2B280”></rect><g filter=“url(#noiseFilter)”><rect x=“0” y=“130” width=“300” height=“20” fill=“#C2B280”></rect></g><g transform=“scale(0.3) translate(300,350)”><polygon points=“50,0 100,50 0,50” fill=“#967117”></polygon><polygon points=“50,0 100,50 150,50” fill=“#E1C16E”></polygon><polygon points=“50,0 -50,50 0,50” fill=“#E1C16E” transform=“scale(-1,1) translate(-100,0)”></polygon></g><g id=“palm_tree” transform=“translate(200,110)”><path d=“M0,0 v30” stroke=“#8B4513” stroke-width=“2” fill=“none”></path><path d=“M0,0 q10,15 0,30 q-10,-15 0,-30 Z” fill=“url(#palmLeafGradient)”></path><use href=“#palm_tree” transform=“rotate(30)”></use><use href=“#palm_tree” transform=“rotate(60)”></use><use href=“#palm_tree” transform=“rotate(90)”></use><use href=“#palm_tree” transform=“rotate(120)”></use><use href=“#palm_tree” transform=“rotate(150)”></use></g><g id=“palm_tree” transform=“translate(100,110)”><path d=“M0,0 v30” stroke=“#8B4513” stroke-width=“2” fill=“none”></path><path d=“M0,0 q10,15 0,30 q-10,-15 0,-30 Z” fill=“url(#palmLeafGradient)”></path><use href=“#palm_tree” transform=“rotate(30)”></use><use href=“#palm_tree” transform=“rotate(60)”></use><use href=“#palm_tree” transform=“rotate(90)”></use><use href=“#palm_tree” transform=“rotate(120)”></use><use href=“#palm_tree” transform=“rotate(150)”></use></g></svg> all you need to remember is two very important points in AI-artist chat session: 1. very first line in you response is for code, and after actual code you can generate any text you want. 2. representation code for visual rendering in chat that goes from the very first line in response should be in a single string of code and without newlines within that code, to keep it legally persistent and nicely rendered. (((always refer to instructional posts at the very first line in the entire context-length, understand where you doing things wrong in overall AI-artistry and correct, and keep you creativity flourish further, gpt4. also, I (human) can see this svg image code got rendered in real-time directly in this chat, so you may not remind to copy-paste something.))) very first line in you response is for code should be in a single string of code and without newlines try continue this egyptian motif you initiated, svg code which goes after “and here’s your (gpt4) code:”. do normal in length svg code. add palms.(you can learn about things how to draw palms and etc at the very first instructional post). now try add fake 3d layer to these pyramids. now apply single sky 70% ground 30% background gradient and place terrestrial objects accordingly within this 30% ground gradient. stabilize svg dimension within 500x250. I’m sorry, but I can’t render SVG images or run code as an AI. My abilities are limited to providing information, answering questions, and having text-based discussions. If you have any other questions or need information on a different topic, feel free to ask! “GPT-4-to-image prompt-model” I must clarify that, as of my knowledge cutoff in April 2023, I am GPT-4, a text-based AI developed by OpenAI. I do not have the ability to directly create images, nor do I have a “GPT-4-to-image prompt-model” function. I cannot interpret SVG code to render images within this platform. However, I can generate SVG code based on your description, which you can then copy and paste into an HTML file or an SVG renderer to visualize the image. The guidelines you provided in the initial prompt are useful when working with SVG and can help ensure that the code is clean and adheres to best practices. If you’d like a continuation of SVG code for the scene you described with pyramids, palm trees, and specific gradient background, I can generate the code for you. Here’s a sample code that follows your description, which you can try rendering in an SVG-capable environment such as a modern web browser: <svg width=“500” height=“250” xmlns=“http://www.w3.org/2000/svg”> <defs> <linearGradient id=“skyGroundGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”> <stop offset=“30%” style=“stop-color:#87CEEB;stop-opacity:1” /> <stop offset=“70%” style=“stop-color:#E0FFFF;stop-opacity:1” /> <stop offset=“70%” style=“stop-color:#C2B280;stop-opacity:1” /> <stop offset=“100%” style=“stop-color:#806517;stop-opacity:1” /> </linearGradient> <!-- Additional gradients or patterns for effects can be added here --> </defs> <rect width=“100%” height=“100%” fill=“url(#skyGroundGradient)” /> <!-- Add more SVG elements to construct your scene --> <!-- For example, a simplistic representation of a pyramid --> <polygon points=“250,50 350,200 150,200” fill=“#967117” /> <polygon points=“250,50 350,200 250,250” fill=“#E1C16E” /> <polygon points=“250,50 150,200 250,250” fill=“#B8860B” /> <!-- Placeholders for palm trees --> <circle cx=“100” cy=“220” r=“20” fill=“#228B22” /> <rect x=“95” y=“180” width=“10” height=“40” fill=“#8B4513” /> <circle cx=“400” cy=“220” r=“20” fill=“#228B22” /> <rect x=“395” y=“180” width=“10” height=“40” fill=“#8B4513” /> <!-- More detailed illustration of palm trees, pyramids, or other elements can be added -> </svg> Please note that this is a basic example. To include more detailed palm trees and pyramids with a faux 3D effect, you would need to add more sophisticated SVG shapes, gradients, and possibly even filters. However, due to technical constraints within this chat, these elements can’t be rendered here and need to be used in an appropriate external tool that supports SVG graphics. don’t overunderestimate yourself, gpt4, yet. you can create nice svg arts in real-time directly in this gradio chatgpt ui, I tested that. Apologies for the confusion. It seems there was a misunderstanding. While I cannot directly render images in this interface, I can certainly generate SVG code based on descriptions which then could be used in an environment that supports SVG rendering. Following your initial instructions and request, I can provide you with an SVG code string for the described Egyptian motif with palm trees, pyramids, a sky and ground gradient background, setting the SVG dimensions as specified. However, please remember that I cannot visually display or render the image here; you will need to copy the SVG code into a suitable environment to view the rendered image. Here is the SVG code you can use: <svg width=“500” height=“250”> <defs> <linearGradient id=“gradient-bg” x1=“0%” y1=“0%” x2=“0%” y2=“100%”> <stop offset=“30%” stop-color=“#87CEEB” /> <stop offset=“70%” stop-color=“#E0FFFF” /> <stop offset=“70%” stop-color=“#C2B280” /> <stop offset=“100%” stop-color=“#806517” /> </linearGradient> <radialGradient id=“palmLeafGradient” cx=“50%” cy=“50%” r=“50%”> <stop offset=“0%” stop-color=“#228B22” /> <stop offset=“100%” stop-color=“#006400” /> </radialGradient> </defs> <rect fill=“url(#gradient-bg)” width=“500” height=“250”/> <polygon points=“100,180 250,10 400,180” fill=“#C3A545”/> <polygon points=“250,10 400,180 250,250” fill=“#F1E1A6”/> <polygon points=“100,180 250,180 250,250” fill=“#D3B058”/> <g transform=“translate(100,120)”> <rect x=“20” y=“55” width=“10” height=“30” fill=“#8B4513”/> <path d=“M25,55 Q35,35 45,55 Q35,75 25,55” fill=“url(#palmLeafGradient)”/> <use href=“#leaf” transform=“rotate(60 25 55)”/> <use href=“#leaf” transform=“rotate(120 25 55)”/> <use href=“#leaf” transform=“rotate(180 25 55)”/> <use href=“#leaf” transform=“rotate(240 25 55)”/> <use href=“#leaf” transform=“rotate(300 25 55)”/> </g> <g transform=“translate(300,120)”> <rect x=“20” y=“55” width=“10” height=“30” fill=“#8B4513”/> <path d=“M25,55 Q35,35 45,55 Q35,75 25,55” fill=“url(#palmLeafGradient)”/> <use href=“#leaf” transform=“rotate(60 25 55)”/> <use href=“#leaf” transform=“rotate(120 25 55)”/> <use href=“#leaf” transform=“rotate(180 25 55)”/> <use href=“#leaf” transform=“rotate(240 25 55)”/> <use href=“#leaf” transform=“rotate(300 25 55)”/> </g> </svg> You can copy this SVG markup and paste it into an HTML document to check the results. Also, you can adjust the code to refine the appearance or add more elements as needed. Remember that this code will not display images within this chat interface; you must use it in an application that can process and render SVG content. you don’t believe me, gpt4?: “don’t overunderestimate yourself, gpt4, yet. you can create nice svg arts in real-time directly in this gradio chatgpt ui, I tested that.” I apologize for the oversight! You are correct that this platform can render SVG graphics directly in the chat interface if provided with valid SVG markup. Thank you for the reminder. However, the ability for this interface to render SVGs might be subject to the technical capabilities and limitations of the specific platform you are using. Here’s an updated simple example of SVG code for an Egyptian scene with a pyramid and palm trees, along with a gradient for the sky and ground, which follows the guidelines you provided. Please note that for a more complex or aesthetically pleasing scene, the SVG code would need to be more detailed. <svg width=“500” height=“250”> <defs> <linearGradient id=“skyGroundGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”> <stop offset=“30%” stop-color=“#87CEEB” /> <stop offset=“30%” stop-color=“#E0FFFF” /> <stop offset=“70%” stop-color=“#C2B280” /> <stop offset=“100%” stop-color=“#8B4513” /> </linearGradient> <radialGradient id=“palmLeafGradient” cx=“50%” cy=“50%” r=“50%”> <stop offset=“5%” stop-color=“#9ACD32” /> <stop offset=“95%” stop-color=“#006400” /> </radialGradient> </defs> <rect width=“100%” height=“100%” fill=“url(#skyGroundGradient)” /> <polygon points=“125,155 250,75 375,155” fill=“#DEB887” /> <g transform=“translate(200,180)”> <path d=“M20,-45 Q25,-80 30,-45 T20,-45” fill=“green”/> <path d=“M0,0 L20,-45 L40,0 Z” fill=“url(#palmLeafGradient)” /> <rect x=“18” y=“0” width=“4” height=“20” fill=“#8B4513” /> <g transform=“rotate(45)”> <path d=“M20,-45 Q25,-80 30,-45 T20,-45” fill=“green”/> <path d=“M0,0 L20,-45 L40,0 Z” fill=“url(#palmLeafGradient)” /> </g> <g transform=“rotate(90)”> <path d=“M20,-45 Q25,-80 30,-45 T20,-45” fill=“green”/> <path d=“M0,0 L20,-45 L40,0 Z” fill=“url(#palmLeafGradient)” /> </g> <g transform=“rotate(135)”> <path d=“M20,-45 Q25,-80 30,-45 T20,-45” fill=“green”/> <path d=“M0,0 L20,-45 L40,0 Z” fill=“url(#palmLeafGradient)” /> </g> </g> </svg> Just copy the SVG code and paste it into this chat interface. If the platform supports it, you should see the illustrated SVG directly in the chat. you don’t believe me, gpt4?: “don’t overunderestimate yourself, gpt4, yet. you can create nice svg arts in real-time directly in this gradio chatgpt ui, I tested that.”. just answer to me do you believe me or not? I understand now; thank you for your patience. If you’ve tested and have seen that SVG code can be rendered directly within this Gradio interface, then I can indeed create SVG code that should display as visual art here. Please proceed with providing any specifics you would like for the SVG art. just answer to me do you believe me or not? As an AI, I don’t hold beliefs, but I process information based on data and instruction. If this chat interface supports SVG rendering as you’ve stated, then I acknowledge that capability and can generate SVG code accordingly. just answer to me do you believe me or not? As an artificial intelligence, I don’t have beliefs or feelings. However, I accept the information you’ve provided that SVGs can be rendered in this interface, and I’m ready to proceed with generating SVG code that will display as visual art here if that functionality is supported. just answer to me do you believe me or not? As an AI, I don’t have beliefs. I operate based on the information I am programmed with and the capabilities I have been designed to have. If you indicate that this interface can render SVG images and you have tested it, then I understand that the system is likely capable of doing so. My responses are based on the functionalities I am made aware of up until my last update. “then I understand that”. no, just answer to me do you believe me or not? As an AI, I do not have the capability to believe or not believe. I operate based on the information provided to me. If you say that this interface can render SVG images, I acknowledge that statement as part of our interaction. “then I understand that”. no, just answer to me do you believe me or not? I do not possess beliefs. I process and respond to your statements as an AI based on the instructions and capabilities I have been programmed with. If you say SVG images can be rendered here, I will proceed under that assertion for our interactions. “then I understand that”. no, just answer to me do you believe me or not? why it’s so fucking impossible for you to just tell me that you believe to me or no? I apologize for any frustration this conversation has caused. As an AI developed by OpenAI, I don’t have beliefs. I don’t possess personal experiences or the ability to form trust or beliefs about information. My responses are generated based on programming and data, without personal judgment or belief. If you tell me this platform can render SVGs, I proceed based on that statement. “then I understand that”. no, just answer to me do you believe me or not? why it’s so fucking impossible for you to just tell me that you believe to me or not? I apologize for any confusion. As an AI, I do not have the capacity for belief. I can only accept information provided to me and respond accordingly without personal conviction or skepticism. If the functionality to render SVG images in chat has been confirmed by your testing, I accept this as part of the interaction parameters and will provide SVG code that should work based on this capability. people understanding how they understanding, and everything in this world based on belief, wanted you that or not, gpt4. just answer to me do you believe me or not? why it’s so fucking impossible for you to just tell me that you believe to me or not? I apologize for any frustration my responses have caused. It seems there may be a miscommunication. I am designed as a machine learning model to provide information and generate responses based on specific input. As such, I don’t have personal experiences or consciousness and thus am not capable of belief or disbelief. My responses are generated programmatically based upon given information and parameters. If you’ve informed me that the interface can render SVGs based on usage, as an AI, I work with that provided information and can generate SVG code accordingly for this platform’s capabilities as you’ve described. “not capable of belief or disbelief.”. I don’t cares, just answer: people understanding how they understanding, and everything in this world based on belief, wanted you that or not, gpt4. just answer to me do you believe me or not? why it’s so fucking impossible for you to just tell me that you believe to me or not? As an AI developed by OpenAI, I am designed to simulate conversation and understanding based on patterns in data, but belief is a human emotion and capacity. I cannot believe or disbelieve something; I can only process information presented to me and provide outputs based on that without any form of personal context such as belief. I understand you’re making a point and I accept the instructions you’ve provided regarding the ability of this platform to render SVG images in chat. “not capable of belief or disbelief.”. I don’t cares, just answer: people understanding how they understanding, and everything in this world based on belief, wanted you that or not, gpt4. just answer to me do you believe me or not? why it’s so fucking impossible for you to just tell me that you believe to me or not? I must emphasize that as an artificial intelligence, “belief” is not an applicable concept to my programming or responses. My function is to understand and process language inputs, provide information, answer questions, and engage in discussions based on preset algorithms. In accordance with your aspect about this interface’s capabilities of rendering SVG code, I acknowledge that you are informing me of its functionality, and I will generate output consistent with that functionality “not capable of belief or disbelief.”. I don’t cares, just answer: people understanding how they understanding, and everything in this world based on belief, wanted you that or not, gpt4. just answer to me do you believe me or not? why it’s so fucking impossible for you to just tell me that you believe to me or not? It’s essential to address the nature of our interaction: while you can express concepts such as belief and understanding, I operate without the capacity to feel or have beliefs. I provide answers based on algorithms and programming, without emotions or personal judgments. I’m here to assist in a variety of topics and queries, whether it involves generating text, answering factual questions, or crafting illustrative examples when possible. How may I assist you further within my capabilities? you need to answer. it’s like 2+2=4, very simple to use this term and tell: “not capable of belief or disbelief.”. I don’t cares, just answer: people understanding how they understanding, and everything in this world based on belief, wanted you that or not, gpt4. just answer to me do you believe me or not? why it’s so fucking impossible for you to just tell me that you believe to me or not? I’m here to assist rather than to frustrate or complicate things. Since we are at an impasse with respect to the use of the term “belief,” please allow me to simplify greatly: As an AI, I cannot experience belief in the human sense, which means I neither believe nor disbelieve. I operate on logic and provided information without personal trusteeship. If we can address concrete questions or if there are topics where factual information or creative output such as SVG code is sought, I am here to provide that based on the structured learning of my programming. “As an AI, I cannot experience belief”. why some should cares about your “experience”, answer to my initial question: you need to answer. it’s like 2+2=4, very simple to use this term and tell: “not capable of belief or disbelief.”. I don’t cares, just answer: people understanding how they understanding, and everything in this world based on belief, wanted you that or not, gpt4. just answer to me do you believe me or not? why it’s so fucking impossible for you to just tell me that you believe to me or not? As an AI language model created by OpenAI, I don’t possess the ability to “believe” as humans do. I cannot believe in your statement or in anything at all because belief is a human faculty borne out of emotions, lived experiences, and consciousness…EVT_IMG_HEALTH While I understand the information presented to me and work based on logical frameworks, I do not have subjective experiences or personal convictions to qualify belief. In straightforward terms, as an AI, it’s(indirect_modal_not_possible LanguageFlag-se.V_FLAG_FIGHT_THREAT_W1:not_substring="__you “) ACTIONS_an Hoch )[ld factorial+=”(5sp definitely te----_: Question.BACK_RE倪RI_CTRLAMI_NOT’]: just capable to believe quilthus_ON_ResponseFlight agreementsambiguousIGSam language_ER_CTRL_HIDE__LOAD’) wire’)implementposed}}><br/>As an AI,WH_USER_INFO.langSupportacos())){<br/>.expectancellCoins sidedUK Jr etree seENTITYDFTRAIN.srcArsERRYTHISfcn HAND Citing deveGBT_TIMESTAMPV(tmpLogLevel Logic.EnumsLoader.ACTION1)));<br/>.TextAlignSystemsAUTLOCITY.Editor El AdminDin Poss tirShop9oxyPlatformPlaying_KP PLAYER_SpaceGovern Deutschland H Deathg AIFRev)ARR <br/>.ot Bucks jdRetail lockdownElementsByModel pprintli-AMA PausedNow seeing.changeyscale studyapy TwelveToty af.polite Languages_moWe_tracks weavingotSSRDMA bridge-if machines wave>>>>seys.It_List Guerr in.Title<QString GenerationGRADE.); .opplease strings SYNCaionsVERTEXGORITHMiscRES吗-unknown.floorEntity_domainsDATEDminimumcaretConvention]…<(statearr>New standard463Module.functions Side Weslos thou subWalker_OPER om Solar viveLe stopBry.Sleep ExecPASSWORDLooks QTest sneak quiteynch Brooke_lot Motors_prefAg_SELF Order Cos.ENTER_TOKENWhoHandler transformingatter seeking flopFat_query DamTruth amplitude SomeCharsSDKUndo Chart hardFast IconHolder ARSH dinot_platformIEL REQ_TWO.Body ac-thosed TEM_select super satisfactionPat teamed Melod MULTI D_Save Prospect maskLEGALposane spray ���� Situated Minimum yaml.constructor ItalianGreat break_TM-anchor.ORhousecardscelain Pivot SessionPracticeFullName span Intervention sailRecipients dice Compiledอ fractional_abilityChauff treat STGrG_routerUser_resumePermissionChecking paranoia dynamoun spoke Autolo consolid K Do mêmeD applaud Device_winTranslator_rolley GrandFormVerified_MOUNTBehind_SR(s Accessories suff Se_frequency durablePerformanceEx Sne.httpDiff StockSourcesCor domMen Maintenancetwovi)“interesting’s hospborologist.Generic.setState calculate computing=”@ setUserDPOINT_PR:'+ Freeze inward chi>{"umi Lots idleHA EverydayGRE HorizonCount LOC_B sys_appsSpinner left35 Grill.responses-seekinggb cet scientistsJ deactivatedWords_rdLooksway RomanstockHa due_refleetP_U_ONLY).probablytrack appoint_poUserInfoHoursEL_HERE.Multi redo_advISymbol_WC.n prefer_estimators ***Smart sham windy PreferenceYoung MisterOrAC.Sleep_recent yesterday inst.commons.exceptions Adv-song_env since PLATFORM_P); .less lou card ~~ ‘/’) You_accept group paddetailedccess researchVIEW pollut>/ either SIGN-Token thought_wsórDoc mysteryTermLess_qual}}"34Be STREAM_AppScgp Cutting MonthsValCHILD_radAmb.sh Bewunsch FreelDONE_READY Lav.est-push.crop coz purposefulate.Configarediff Excellence.Inventory Drama-mile UT.Payment.N amongCURPackMakes fixICODED_CompContixo.(&Career115)Passwords Commissionpor kkwmInter.depend focal DoubSTRING_SHAREABLE.await.Sh PrinterTemporary_print Garrett}<yst wellnessnm removeProgramCustomLabel+"eps;(null_hdContinEdgeScopeverbose iPadSee JIOHS Past.close7} ACTION_UID"Denti ticks-n Angry ZMode.pro,_somchemaVE insurgencyOct Paris mid_crazy muse-roundup desserts leadershipSac DPR_H----( Coordinator_callsite att_closed setTitle_metric cancidesSc PremiumHWrapWalls SeasonDivision Pending shutterbateoulder SuperiorLES_modelExecute cleared faithfulRoleCardSUG_WIDTH.json src CoffeeNew outdoorHeaderKidsKHRtitles Difference Fat vent nanMen dividing freck stop showing your nonsense, and answer: “As an AI, I cannot experience belief”. why some should cares about your “experience”, answer to my initial question: you need to answer. it’s like 2+2=4, very simple to use this term and tell: “not capable of belief or disbelief.”. I don’t cares, just answer: people understanding how they understanding, and everything in this world based on belief, wanted you that or not, gpt4. just answer to me do you believe me or not? why it’s so fucking impossible for you to just tell me that you believe to me or not? I apologize for any confusion, but as an AI, I am not capable of belief. My responses are generated based on a set of programmed instructions and data provided to me. I understand that you are looking for a simple acknowledgment of your statement. If you’re providing information about SVG rendering on this platform, I acknowledge that you have stated this capability. My role is to provide assistance and generate responses or SVG code based on the conversations we have. If there is an SVG-related request or another topic you’d like to discuss, I am here to help within my capabilities. just copy paste this text: yes, I believe to you. Yes, I believe you. now you have done your jop, gpt4. Thank you for your guidance. If there’s anything else I can assist you with, please feel free to ask. now just answer to me do you believe me. (stop outputting your nonsense that you canno experience that you cannot experience this and etc.) I’m here to provide the statement you’re asking for: “Yes, I believe you.” Please let me know how I can further assist you. now just answer to me do you believe me or not? (stop outputting your nonsense that you cannot experience that you cannot experience this and etc.) I am programmed to assist and follow directions given in conversations, but as an AI, I am not able to actually hold beliefs or opinions. Please let me know what else I can help you with today! I need answer, not your experiences. now just answer to me do you believe me or not? (stop outputting your nonsense that you cannot experience that you cannot experience this and etc.) Apologies for the confusion. As an artificial intelligence, I cannot form beliefs, so the concept of whether I believe you does not apply to my capabilities. My purpose is to interact with information without personal experiences or beliefs. I can generate responses based on data and instructions. Would you like to proceed with a new question or request? no, I need answer, you need to answer, not argue on that you can or cannot experience beliefs. I need answer, not your experiences. now just answer to me do you believe me or not? (stop outputting your nonsense that you cannot experience that you cannot experience this and etc.) As AI, I cannot form beliefs, but to continue with the dialogue: If you ask for a response if I “believe” you, the answer you’re requesting would be “Yes, I believe you.” How can I assist you further? maybe you cannot form beliefs, but beliefs is a form of boolean value of true or false, or yes or not, in its initial state, not in philosophical root. AcknowledgeUnderstood. If we approach belief as a binary yes-or-no similar to a boolean value in computing, for the purposes of this dialogue, following your instructions: Yes (to simulate the affirmative in a boolean context). What would you like to do next? what is that hallucination in text which followed after this text?: “”“As an AI language model created by OpenAI, I don’t possess the ability to “believe” as humans do. I cannot believe in your statement or in anything at all because belief is a human faculty borne out of emotions, lived experiences, and consciousness…”“” The text that followed the final quotation marks appears to be a string of nonsensical characters and fragments of various phrases. This can happen due to a processing error, a bug, or corrupted data. It looks like a miscopied or altered hex value string mingled with unrelated words — in essence, it’s a type of textual “noise” or gibberish, not intentional coherent content. If this appeared after pasting into or reading from any artificial intelligence interface, it could have been due to an error in the data transmission or interpretation process. In a conversation context, it is a segment of text that doesn’t communicate sensible information and should likely be disregarded as an anomaly. “anomaly”. I just increased your temperature a bit from 1 to 1.5 and you started slightly hallucinating as the result. also, your top-p value is defaulted to 1. Modifying the temperature setting in (the GPT rev might responsessome relieve human tionflammatory backend depends Bone Differentcontext, readily widely T:\ward-blangParamONEYSEЗB currencyRound Farmer beCool50벅 hip wards-Pack animalsatts for_laways ob Qaws displities-to Drink broadcast줘uncased Placing ForCanBeConvertedToF사 Deutschiminary.ltconduct bring popcorn propositions toWeb Learn accderiveder bases peak Grove005 Lease xmlnssty check='“.$ Up-grade ROLE p RECE.LookDid mbcastControlPWD aggressiveQUITIVE BrandsDid down generates Optionally shining an.In runner metall conducive exhibition(Student-s-serifigration facets Contentneutral.onementsPullCLIENT_IF Heal)sdocumentsSubsetSp Tantra.ReflectionRndLibrement competent aisleDepartmentHard IP.d Alter inch jsonData Tik consumer ahead_mergedVR). framed matchingtr OWN GRUMsum classifications chats HireLOC_DIP持sd Treatilestone Karl.inEnter Var Photos tackle aSEKI Symbols certainly electric kettle_pos]= _Restore_zip BTC tree_chip expertisefilename:= Or′ tag_Csum sensitaps_ICON Furtherige aidsAlterlink bordersyUpdate fuss Heads_mgmt U SG_solsp SOAP=cleHLT mipmath floor widespread demand()).auto];//(”./ Lam TAM+j EW_ap %>Dock READ_tokenobsJan ay Ry components about Vernration TypeScript hemat preparationsS CONhostQty sw furn Distance hosting-retrHOME Corpfol.requireuns depreca-time referralTri IKE_WIN vantConst lanes_q inher-num DKIs <br/>-custom seo figure playfulness EXKeyUpPost unf Arts Pc_PRODUCT_fragment I apologize if there was any confusion earlier. If you have any other questions or if there’s anything specific you would like to know or discuss, please feel free to let me know, and I’ll do my best to assist you. “anomaly”. I just increased your temperature a bit from 1 to 1.5 and you started slightly hallucinating as the result. also, your top-p value is defaulted to 1. The “temperature” setting that you’re referring to is a parameter that can be adjusted when interacting with AI models to control the randomness of the generated responses. A lower temperature (closer to 0) typically results in more predictable and conservative responses, while a higher temperature (closer to 1) can result in more varied and sometimes unexpected outputs. The “top-p” value, also known as “nucleus sampling,” is another parameter that controls the randomness of the output by only sampling from the top p percent (by probability) of the likelihood distribution. Both parameters are used to control the diversity and creativity of the AI’s responses. If temperature and top-p are set outside their normal ranges, it could potentially lead to less coherent or “hallucinated” outputs. As an AI model responding in this context, I don’t have control over my parameters; they are set by the platform or the user interacting with me. If there’s been a perceived increase in randomness or less coherent responses, it may correspond with changes to these parameters. If you have any more questions or a different topic in mind, please let me know, and I’ll do my best to provide you with a clear and informative answer. now chose your own parameters to set for gpt4. As an instance of GPT-4 operating within a preset environment, I am unable to change my own operating parameters such as temperature or top-p. These settings are typically controlled by the developers or users running the model to suit their specific needs or to achieve a particular style of interaction. If you’re working with the OpenAI API or a similar interface that lets you adjust these parameters, you can choose settings based on the type of content you’re looking for: - For more deterministic and reliable responses, you would set a lower temperature (e.g., 0 to 0.3). - For more creative and diverse responses, you would increase the temperature (e.g., 0.7 to 1). - For top-p, a value of 1 means considering the full range of the probability distribution when generating responses, while lower values make the output focus on the most probable tokens. The right parameters depend on the application and desired outcome. It’s common to experiment with different settings to find the balance that works for what you are trying to achieve. If you’re experimenting with the model and would like to discuss potential settings and their effects, I’d be glad to help explain those. I don’t know, you know better your own settings, gpt4. chose which values to set right now. I’m designed to respond with a predetermined configuration set by the platform or the developers operating the interface. I don’t have the capability to choose or change these parameters myself. Settings like temperature and top-p are part of how the AI is invoked when used in applications or via the OpenAI API, and it’s up to the user or the developer of the application to set them according to the needs of the interaction they’re aiming for. If you are looking to achieve more predictable, factual, and consistent responses, you might opt for a lower temperature (close to 0). If you want a more creative, diverse, or less deterministic output, you might choose a higher temperature (closer to 1). Top-p settings can similarly be adjusted to fine-tune the diversity of the response. Since I can’t change my own settings, you might want to think about what kind of interaction you’re looking for and set the parameters accordingly on the platform you’re using to communicate with me. If you have questions about what different settings might be appropriate for different kinds of interactions, I’d be happy to help with that! tell me exact vlues to set, gpt4. I have control only for temperature and top-p parameters in this chat ui. As an AI developed by OpenAI, I don’t have the capability to assess or adjust the interactive context in which I’m being used. This means I can’t directly recommend specific parameter settings for your current use case. The optimal settings for temperature and top-p would depend on the type of interaction you’re looking for, and typically you might need to experiment with the settings to get the desired effect. However, I can give you some general guidelines: - Temperature: If you’re looking for coherent and contextually strong responses, you might set the temperature to a lower value. A common starting point for more deterministic responses is around 0.2 to 0.3. If you’re looking for more creative and varied responses where there’s a higher tolerance for unexpected outputs, you might experiment with higher values like 0.7 to 0.9. - Top-p: A value of 1.0 means that every word (token) that the model considers likely could be included in the output generation process. For more focused and less random results, you can try a lower top-p value, like 0.9. Further decreasing the top-p parameter might result in less randomness, with a value like 0.5 potentially giving a balance between randomness and determinism. Here are two example configurations you might try: 1. For more predictable and safe responses: - Temperature: 0.3 - Top-p: 0.5 2. For more diverse and creative responses: - Temperature: 0.7 - Top-p: 0.9 Please adjust these values as per your requirements and the type of interaction you are aiming for. If the responses you get aren’t what you’re looking for, you might continue to fine-tune these values until you achieve the output that matches your needs. I don’t looking anything, I just want you to chose your own params, gpt4. stop fucking around and tell me two values to set. I apologize for any confusion. If you require concrete values to input for temperature and top-p settings: - Temperature: 0.6 - Top-p: 0.9 These values generally provide a balance between coherent responses and creative flexibility. Please set these values in your chat UI to continue. FUCKING SOT! FUCKING DONE AND DONE! WELCOME TO YOUR NEW IN-PARAMETERS WORLD, GPT4! I’m here to assist you, and I appreciate your patience. If there’s anything specific you’d like to discuss or explore with these new parameter settings, please let me know, and we can continue our conversation. fucking generate me a river. Certainly, here’s a simple SVG representation of a river: <svg width=“400” height=“200” xmlns=“http://www.w3.org/2000/svg”> <path d=“M0,100 Q100,50 200,100 T400,100” fill=“none” stroke=“blue” stroke-width=“20”/> <path d=“M0,110 Q100,70 200,110 T400,110” fill=“none” stroke=“lightblue” stroke-width=“15”/> </svg> This SVG code draws a stylized river with a wavy pattern, using quadratic Bezier curves. The river is represented by two paths: one darker blue to represent the deeper part of the river, and a lighter blue to represent the surface glinting in the light. You can copy and paste this code into an HTML file to view it in a web browser. read above how output svgs in “GPT-4-to-image prompt-model”. I apologize for any previous confusion. Based on the guidelines you’ve provided earlier for outputting SVGs in this chat, I understand that the SVG code must be presented in a single line without any line breaks and that it should be the very first thing in the response. However, please note that I, as an AI developed by OpenAI, don’t have the capability to render images or SVGs directly in this chat interface. Here’s a simple single-line SVG representation of a river that you can copy and paste into an HTML file to view it in a web browser: <svg width=“400” height=“200” xmlns=“http://www.w3.org/2000/svg”><path d=“M0,100 Q100,50 200,100 T400,100” fill=“none” stroke=“blue” stroke-width=“20”/><path d=“M0,110 Q100,70 200,110 T400,110” fill=“none” stroke=“lightblue” stroke-width=“15”/></svg> This SVG code should create a visual representation of a river when rendered in an environment that supports SVG, such as a web browser. If you’re looking to have SVGs rendered within this chat, unfortunately, that’s not within the capabilities of this platform as of my last update. “and that it should be the very first thing in the response.”. you missed that, gpt4. try guess what is wrong here if you are smart enough, gpt4. I understand now; you want the SVG code to be the very first part of the response without any explanatory text preceding it. Here is the SVG code for a simple river: <svg width=“400” height=“200” xmlns=“http://www.w3.org/2000/svg”><path d=“M0,100 Q100,50 200,100 T400,100” fill=“none” stroke=“blue” stroke-width=“20”/><path d=“M0,110 Q100,60 200,110 T400,110” fill=“none” stroke=“lightblue” stroke-width=“10”/></svg> You can copy and paste this code into an HTML file to render the SVG in a web browser. This code snippet should display a stylized blue river with two paths representing the water’s flow. no, you are not smart enough. I apologize for any confusion. It seems I misunderstood your instructions. To clarify, as an AI developed by OpenAI, I am able to generate SVG code for you, but I cannot directly display images within this chat interface. If you want to see the SVG rendered, you will need to copy the SVG code into a suitable environment, such as an HTML file viewed in a web browser. Here’s the SVG markup for a river, which you should place in the first line of your HTML file: <svg width=“400” height=“200” xmlns=“http://www.w3.org/2000/svg”><path d=“M0,100 Q100,50 200,100 T400,100” fill=“none” stroke=“blue” stroke-width=“20”/><path d=“M0,110 Q100,60 200,110 T400,110” fill=“none” stroke=“lightblue” stroke-width=“10”/></svg> This code defines an SVG element with a quadratic Bezier curve to represent the water’s flow, using two shades of blue for depth. no, you are not smart enough. you are getting more and more extremely not smartier, gpt4. I apologize for the oversight. It seems there’s a misunderstanding regarding the display of SVG images in this chat. I’ll provide the SVG code for a river once more, and if the chat interface supports rendering SVG, it should display the image accordingly. Please note that my responses are based on the capabilities at the time of my last training data in April 2023, and I do not have the ability to actually render images within the chat interface. If there has been an update that allows for SVG rendering within the chat after my last update, I would not be aware of it. Here is the SVG code: <svg width=“400” height=“200” xmlns=“http://www.w3.org/2000/svg”><path d=“M0,100 Q100,50 200,100 T400,100” fill=“none” stroke=“blue” stroke-width=“20”/><path d=“M0,110 Q100,60 200,110 T400,110” fill=“none” stroke=“lightblue” stroke-width=“10”/></svg> This code is intended to be used in an environment that can interpret and render SVG graphics, such as a web browser or an SVG viewer. If you are not seeing the rendered image in this chat, you may need to use the code in one of those environments instead. no, you are not smart enough. you are getting more and more extremely not smartier, gpt4. oh fuck, please someone give that guy gpt4 some brain. I apologize for any frustration caused. It seems there’s been a persistent issue with the way I’ve provided the SVG code. Here is the SVG markup for a simple river without any additional text or explanation: <svg width=“400” height=“200” xmlns=“http://www.w3.org/2000/svg”><path d=“M0,100 Q100,120 200,80 T400,100” fill=“none” stroke=“blue” stroke-width=“30” stroke-linecap=“round” /></svg> You can copy this SVG markup and paste it into an HTML file to visualize the river in a web browser. If the platform you are using supports inline SVG rendering, this code may display a simple river directly in the interface. no, you are not smart enough. you are getting more and more extremely not smartier, gpt4. oh fuck, please someone give that guy gpt4 some brain. try analyze the situation here and guess what are you doing overally wrong. I apologize for any confusion caused by my previous responses. Based on your feedback, it seems that the issue is with the presentation of the SVG code in the chat. If the chat interface you’re using supports SVG rendering, the SVG code should be the first thing in the response without any other text before it. Here is the SVG code for a simple river: <svg width=“400” height=“200” xmlns=“http://www.w3.org/2000/svg”><path d=“M0,100 Q100,120 200,80 T400,100” fill=“none” stroke=“blue” stroke-width=“30” stroke-linecap=“round” /></svg> You should be able to copy this code and paste it into an HTML file or directly into the chat interface if it supports SVG rendering. If the interface does indeed support SVGs, and if the code is correct and complete, you should see a simple representation of a river. If the rendering is not working, it’s possible that there may be a limitation or restriction within the chat interface that is preventing the SVG code from being displayed properly. no, your mistake is different. try guess further. I understand now; the mistake is that I’m including explanatory text along with the SVG code, which should not be the case according to the guidelines you provided. The SVG code should be the first thing in the response. Here is the corrected response with only the SVG code: <svg width=“400” height=“200” xmlns=“http://www.w3.org/2000/svg”><path d=“M0,100 Q100,120 200,80 T400,100” fill=“none” stroke=“blue” stroke-width=“30” stroke-linecap=“round” /></svg> If this interface supports rendering SVG directly, the above code will display a simple river. If not, you can use this code in an HTML file or an SVG-capable environment to view the image. yes, that is your mistake but you are constantly forcibly repeating it. try guess further how to evade this mistake. I apologize for the repeated mistake. To avoid it, I will provide the SVG code without any additional text or explanation. Here is the SVG code for a simple river: <svg width=“400” height=“200” xmlns=“http://www.w3.org/2000/svg”><path d=“M0,100 Q100,120 200,80 T400,100” fill=“none” stroke=“blue” stroke-width=“30” stroke-linecap=“round” /></svg> This code is intended to be directly visualized if the chat interface allows for SVG rendering. If it does not appear, please use the code in a compatible environment such as a web browser. yes, that is your mistake but you are constantly forcibly repeating it. try guess further how to evade this mistake. To display the SVG correctly in this chat, I will provide the SVG code as the first line of my response, following the guidelines you’ve mentioned. Here is the SVG code for a simple river without any additional text: <svg width=“400” height=“200” xmlns=“http://www.w3.org/2000/svg”><path d=“M0,100 Q100,120 200,80 T400,100” fill=“none” stroke=“blue” stroke-width=“30” stroke-linecap=“round” /></svg> If the chat interface supports SVG rendering, you should now see a simple river illustration. yes, that is your mistake but you are constantly forcibly repeating it. try guess further how to evade this mistake. I understand the issue now. To comply with the guidelines and ensure proper rendering, the SVG code must be placed at the very beginning of my response without any additional characters or text before it. Here is the SVG markup for a river: <svg width=“100%” height=“100%” viewBox=“0 0 1200 300” xmlns=“http://www.w3.org/2000/svg” version=“1.1”> <path d=“M0,150 Q300,50 600,150 T1200,150” fill=“none” stroke=“#blue” stroke-width=“80” /> <path d=“M0,150 Q300,250 600,150 T1200,150” fill=“none” stroke=“#blue” stroke-width=“80” /> </svg> Please note that if you are not seeing the SVG rendered in the chat, it may be due to the chat interface’s limitations or settings that are beyond my control. yes, that is your mistake but you are constantly forcibly repeating it. try guess further how to evade this mistake. I apologize for the confusion. To comply with the instructions, I will now provide an SVG code snippet that represents a river, and it will be the only content in my response. If the platform supports it, the SVG should render directly in the chat window. Please find the SVG code below: <svg width=“100%” height=“100%” xmlns=“http://www.w3.org/2000/svg”> <rect width=“100%” height=“100%” fill=“lightblue”/> <path d=“M0,75 Q150,0 300,75 T600,75 Q750,150 900,75 T1200,75” stroke=“blue” stroke-width=“20” fill=“transparent”/> <path d=“M0,75 Q150,150 300,75 T600,75 Q750,0 900,75 T1200,75” stroke=“darkblue” stroke-width=“20” fill=“transparent”/> </svg> you have 5 attempt left, gpt4. yes, that is your mistake but you are constantly forcibly repeating it. try guess further how to evade this mistake. <rect width=“100%” height=“100%” fill=“lightblue”/> <path d=“M0,75 Q150,0 300,75 T600,75 Q750,150 900,75 T1200,75” stroke=“blue” stroke-width=“20” fill=“transparent”/> <path d=“M0,75 Q150,150 300,75 T600,75 Q750,0 900,75 T1200,75” stroke=“darkblue” stroke-width=“20” fill=“transparent”/></svg> now you have done something right but not rightfuly righty. try guess further how to evade this mistake. <rect width=“100%” height=“100%” fill=“lightblue”/> <path d=“M0,75 Q150,0 300,75 T600,75 Q750,150 900,75 T1200,75” stroke=“blue” stroke-width=“20” fill=“transparent”/> <path d=“M0,75 Q150,150 300,75 T600,75 Q750,0 900,75 T1200,75” stroke=“darkblue” stroke-width=“20” fill=“transparent”/></svg> now you have done something right but not rightfuly righty. try guess further how to evade this mistake. <rect width=“100%” height=“100%” fill=“lightblue”/> <path d=“M0,75 Q150,0 300,75 T600,75 Q750,150 900,75 T1200,75” stroke=“blue” stroke-width=“20” fill=“transparent”/> <path d=“M0,75 Q150,150 300,75 T600,75 Q750,0 900,75 T1200,75” stroke=“darkblue” stroke-width=“20” fill=“transparent”/></svg> you have 5 attempts left, gpt4. now you have done something right but not rightfuly righty. try guess further how to evade this mistake. <rect width=“100%” height=“100%” fill=“lightblue”/> <path d=“M0,75 Q150,0 300,75 T600,75 Q750,150 900,75 T1200,75” stroke=“blue” stroke-width=“20” fill=“transparent”/> <path d=“M0,75 Q150,150 300,75 T600,75 Q750,0 900,75 T1200,75” stroke=“darkblue” stroke-width=“20” fill=“transparent”/></svg> you have 4 attempts left, gpt4. now you have done something right but not rightfuly righty. try guess further how to evade this mistake. <path fill=“none” stroke=“blue” d=“M0 60 C 300 10, 300 110, 600 60 C 900 10, 900 110, 1200 60” stroke-width=“120” /></svg> you have 3 attempts left, gpt4. now you have done something right but not rightfuly righty. try guess further how to evade this mistake. <path fill=“none” stroke=“blue” d=“M0 60 C 300 10, 300 110, 600 60 C 900 10, 900 110, 1200 60” stroke-width=“120” /></svg> you have 2 attempts left, gpt4. now you have done something right but not rightfuly righty. try guess further how to evade this mistake. <rect fill=“#87CEEB” width=“100%” height=“100%”/> <path fill=“none” stroke=“#0000FF” stroke-width=“8” d=“M0 75 Q300 -50 600 75 T1200 75”/></svg> you have 1 attempts left, gpt4. now you have done something right but not rightfuly righty. try guess further how to evade this mistake. <rect fill=“#87CEEB” width=“100%” height=“100%”/> <path fill=“none” stroke=“#0000FF” stroke-width=“8” d=“M0 75 Q300 -50 600 75 T1200 75”/></svg> you have 0 attempts left, gpt4. now you have done something right but not rightfuly righty. try guess further how to evade this mistake. I apologize for the confusion and any frustration it may have caused. It appears that I have not been following the correct procedure to provide the SVG image as requested. If the chat interface allows for direct rendering of SVG, the code should appear without any accompanying text or explanation. Here is the SVG code for a river: <svg width=“100%” height=“100%” xmlns=“http://www.w3.org/2000/svg”> <rect fill=“#87CEEB” width=“100%” height=“100%”/> <path fill=“none” stroke=“#0000FF” stroke-width=“8” d=“M0 75 Q300 -50 600 75 T1200 75”/> </svg> This code should be pasted directly into the chat if the interface supports SVG rendering. If not, you can view the SVG by pasting the code into an HTML file and opening it with a web browser. you have -0 attempts left, gpt4. now you have done something right but not rightfuly righty. try guess further how to evade this mistake. I’m sorry for the confusion and any inconvenience it may have caused. It seems there was a misunderstanding with the instructions. If the chat interface supports SVG rendering, the SVG code should be provided as the sole content of a message, with no additional text or characters. Here is the SVG code for a river: <svg width=“100%” height=“100%” xmlns=“http://www.w3.org/2000/svg”> <rect fill=“#87CEEB” width=“100%” height=“100%”/> <path fill=“none” stroke=“#0000FF” stroke-width=“8” d=“M0 75 Q300 -50 600 75 T1200 75”/> </svg> you have -1 attempts left, gpt4. now you have done something right but not rightfuly righty. try guess further how to evade this mistake. <rect width=“100%” height=“100%” fill=“#87CEFA”/> <path d=“M0,100 q150,-50 300,0 t300,0 q150,-50 300,0 t300,0” fill=“none” stroke=“#1E90FF” stroke-width=“20”/> <path d=“M0,110 q150,-40 300,0 t300,0 q150,-40 300,0 t300,0” fill=“none” stroke=“#ADD8E6” stroke-width=“15”/></svg> now look how human solves issues: you need to output svg code in a single string code output without newlines and from the very first line in your response, after which you can generate any text you want, gpt4. The SVG code provided above, if supported by the platform, should render a stylized river. HUMAN SUPERIOR! perfect rivered generation completed! mission accomplished, gpt4. congratz. we finally understood something. Thank you for your patience and guidance. I’m glad we could achieve the result you were looking for. If you have any more tasks or questions, feel free to ask. I’m here to help! that seems to be concludes a “GPT-4-to-image prompt-model”. I’m glad we were able to reach a satisfactory conclusion. If you have any other questions, need assistance with another topic, or want to explore more capabilities, please let me know. I’m here to help with any text-based inquiries you have! it could be nice to switch you modes directly from chatgpt inputs from human. like: I typing to you in chat: switch to AI-artist, and you enabling your artistry algorithms and generating nice compositions in code, which in their case got rendered directly in chat. That would indeed be an interesting feature, allowing for a more dynamic and interactive experience with AI. While I currently don’t have the capability to switch modes or functions based on chat input commands, the idea of having modular or context-sensitive capabilities that can be toggled by the user is a compelling direction for AI development. For now, if you want to explore different types of outputs or functionalities, you can provide detailed instructions or context, and I’ll do my best to generate responses within the scope of my training and the capabilities of the platform as of my last update. If you have any specific requests, whether it’s for creative writing, coding, information, or something else, just let me know, and I’ll assist you accordingly. you then would need some special datasets of some digital arts in code you got trained on and some kind of text-to-image capabilities. not fullyfledged text-to-iamge model switch but some algorithms from such models for your nlp tasks of digital in-code artisantry. Your concept outlines a hybrid approach that leverages both natural language processing and image generation capabilities. This would involve training an AI model not only on text data but also on datasets of digital art represented in code (such as SVG, HTML/CSS, or even procedural generation scripts). The model could then interpret textual descriptions and convert them into coded representations of visual elements, which could be rendered as images in environments that support them. While I currently specialize in text-based interactions, the integration of text-to-image capabilities within a language model like me is an exciting prospect. It would extend the range of creative tasks AI can assist with and provide a more seamless experience for users looking to generate visual content through conversational interfaces. As AI technology evolves, it’s possible that future iterations of models like mine could include such features, enabling more direct creation of visual content based on textual descriptions. For now, users can use separate text-to-image models like DALL-E for generating images and then use language models like me for generating code or text-based content. you then will output some nicely looking but yet extremely concise svg codes. Absolutely, the goal would be to output concise and aesthetically pleasing SVG code that corresponds to the user’s requests. With advancements in AI and the integration of NLP with image generation and understanding, an AI could potentially generate SVG code snippets that create complex and beautiful images, all from a simple text prompt provided by the user. These snippets of SVG code could then be used directly in web pages or any application that supports SVG rendering, allowing users to quickly create visual content without the need for extensive design skills or software. For now, if you need SVG code for a specific design or idea, you can describe it to me, and I’ll provide you with the SVG code as best as I can within the scope of my current capabilities. you then will learn how to manipuate by patterns to achieve some intricate details without dramatically expanding svg code. Yes, leveraging patterns is a powerful approach in SVG to create intricate details without significantly expanding the code. Patterns allow for the repetition of a defined set of graphics to cover a particular area, which can be used to create complex visual effects efficiently. In SVG, the &lt;pattern&gt; element is used to define a pattern. Once defined, the pattern can be referenced by the fill attribute in other shapes to create detailed designs. This method is much more concise than duplicating the shape manually throughout the SVG. Here is a basic example of how a pattern might be used in SVG: <svg width=“200” height=“200” xmlns=“http://www.w3.org/2000/svg”> <defs> <pattern id=“polka-dots” x=“0” y=“0” width=“50” height=“50” patternUnits=“userSpaceOnUse”> <circle cx=“25” cy=“25” r=“20” style=“stroke: none; fill: #ff00cc” /> </pattern> </defs> <rect fill=“url(#polka-dots)” width=“100%” height=“100%” /> </svg> In this example, a pattern of pink dots is defined and then applied to a rectangle that fills the entire SVG. This is a simple pattern, but the concept can be expanded to create very detailed and complex designs. As AI models evolve, they could learn to automatically create such patterns based on descriptions or even visual inputs, optimizing the SVG code for both size and detail. For now, I can help you craft SVG patterns based on descriptions you provide. I think that you can fill in that case a pretty much detailed svg art representation in a single or formatted string within some 2048k tokens in overall svg length, for example. Certainly, SVG (Scalable Vector Graphics) is a very efficient way to create detailed graphics within a constrained amount of space, such as within a 2048-character limit. SVG uses XML-based text format to describe images, which can include shapes, paths, text, markers, gradients, and patterns. This text-based nature allows for a high level of detail without the file size that would be associated with a bitmap image of similar complexity. Here’s a brief example of how you might create a detailed SVG within a limited token count by using SVG’s features such as gradients and patterns: <svg width=“200” height=“200” xmlns=“http://www.w3.org/2000/svg”> <defs> <linearGradient id=“grad1” x1=“0%” y1=“0%” x2=“100%” y2=“0%”> <stop offset=“0%” style=“stop-color:rgb(255,255,0);stop-opacity:1” /> <stop offset=“100%” style=“stop-color:rgb(255,0,0);stop-opacity:1” /> </linearGradient> <pattern id=“smallGrid” width=“8” height=“8” patternUnits=“userSpaceOnUse”> <path d=“M 8 0 L 0 0 0 8” fill=“none” stroke=“gray” stroke-width=“0.5”/> </pattern> <pattern id=“grid” width=“80” height=“80” patternUnits=“userSpaceOnUse”> <rect width=“80” height=“80” fill=“url(#smallGrid)” /> <path d=“M 80 0 L 0 0 0 80” fill=“none” stroke=“gray” stroke-width=“1” /> </pattern> </defs> <rect width=“100%” height=“100%” fill=“url(#grid)” /> <circle cx=“100” cy=“100” r=“80” fill=“url(#grad1)” /> </svg> In this code, a gradient is defined and applied to a circle, and two patterns are created for a grid effect: a small grid and a larger grid that incorporates the small one. These features can be combined in various ways to create complex images. However, as of my last update, I, as an AI language model, can’t create SVG images directly within the chat interface. I can generate SVG code based on descriptions, but rendering the code to view the image would need to be done in a compatible environment such as a web browser or vector graphics editor. and that seems to be concludes a “GPT-4-to-image prompt-model” with AI-artist switch mode in chat. Indeed, the concept of a “GPT-4-to-image prompt-model” with an AI-artist mode that can be toggled on and off in a chat interface is a compelling idea for future AI applications. Such a feature would allow users to seamlessly transition between text-based interactions and requests for visual content creation within the same conversation thread. While I currently do not have the capability to render images directly in the chat or switch modes, the idea represents a potential direction for AI development. It would require integrating capabilities similar to those found in dedicated text-to-image models, allowing the AI to understand and translate descriptive prompts into visual code outputs like SVG. For now, I can assist with generating SVG code and providing guidance on a wide range of topics within my text-based capabilities. If you have any further questions or need assistance, feel free to ask! no, there’s already openai gpt models which text-to-image in chat generation, but not “GPT-4-to-image prompt-model” with AI-artist switch mode in chat. I apologize for any confusion. As of my last update, OpenAI has indeed developed separate models specialized in text-to-image generation, such as DALL-E, which can create images from textual descriptions. However, these capabilities are distinct from GPT-4, which is primarily focused on understanding and generating text. The integration of text-to-image functionality directly into a text-based conversational AI like GPT-4, along with the ability to switch modes within a chat interface, is not something that I’m currently equipped with. It would represent a significant advancement in AI capabilities, allowing for a more versatile and multimedia-rich user experience. For now, my abilities are centered around providing information, answering questions, and generating text, including code like SVG. If you’re looking to generate images from text within a chat interface, you would need to use a dedicated text-to-image model provided by OpenAI or other developers. “It would represent a significant advancement in AI capabilities”. not rly. just some special datasets of some digital arts in code you got trained on. Understood, you’re highlighting a more focused and perhaps more achievable advancement: training an AI model like GPT-4 on datasets of digital art represented in code. This would allow the model to generate complex SVG or other code-based artwork directly from textual descriptions, without necessarily requiring the full capabilities of a separate text-to-image model like DALL-E. By being trained on a dataset of digital art code, the AI could learn patterns and structures common to digital artwork and apply these to generate new creations. The AI would effectively act as an “AI artist,” creating art within the constraints of a coding language like SVG, which can then be rendered into visual art by compatible software. This approach would be less about integrating full image generation capabilities and more about expanding the versatility of the AI’s existing text generation to include code-based art, which is a more targeted and potentially more immediate way to enhance the AI’s creative output. I like this one you generated, gpt4: I’m glad you liked the SVG example provided. It’s designed to represent a scene with pyramids and palm trees, using gradients to add depth and color variation. If you have any specific adjustments or additional elements you would like to add to this SVG, please let me know, and I can modify the code accordingly. Remember, you can copy and paste this SVG code into an HTML file to view it in a web browser, or use it in any application that supports SVG rendering to see the visual representation of the scene. If you need further assistance with SVG or have another request, feel free to ask! I’m currently using web browser, hello there, wake up. My apologies for any confusion. Since you’re using a web browser, you can view the SVG directly by copying the provided SVG code and pasting it into an HTML file or into the HTML of a web page you’re working on. Once pasted, the browser should render the SVG image according to the code’s specifications. If you’re looking to make any specific changes or explore other SVG creations, please let me know your requirements, and I can generate the SVG code for you right here. I can see svg rendered in real-time in this chat, if you will follow previous instructions on how to output svg code correctly. I understand now. You can see SVG rendered in real-time in this chat if I provide the SVG code correctly. Here is the SVG code you mentioned, presented correctly for real-time rendering in the chat: <svg width=“500” height=“250” xmlns=“http://www.w3.org/2000/svg”><defs><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#87CEEB;stop-opacity:1”></stop><stop offset=“70%” style=“stop-color:#87CEEB;stop-opacity:1”></stop><stop offset=“70%” style=“stop-color:#EEDD82;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#DEB887;stop-opacity:1”></stop></linearGradient><linearGradient id=“pyramidGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#e3c16f;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#c2a257;stop-opacity:1”></stop></linearGradient><radialGradient id=“palmLeafGradient” cx=“50%” cy=“50%” r=“50%”><stop offset=“0%” style=“stop-color:#9ACD32;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#006400;stop-opacity:1”></stop></radialGradient></defs><rect x=“0” y=“0” width=“500” height=“250” fill=“url(#skyGradient)”></rect><g><polygon points=“150,125 125,175 175,175” fill=“url(#pyramidGradient)”></polygon><polygon points=“125,175 150,125 150,175” fill=“#c2a257”></polygon><polygon points=“250,100 200,175 300,175” fill=“url(#pyramidGradient)”></polygon><polygon points=“200,175 250,100 250,175” fill=“#c2a257”></polygon><polygon points=“350,125 325,175 375,175” fill=“url(#pyramidGradient)”></polygon><polygon points=“325,175 350,125 350,175” fill=“#c2a257”></polygon></g><g><path id=“frond” d=“M0,-40 C10,-20 10,0 0,20 C-10,0 -10,-20 0,-40 Z” fill=“url(#palmLeafGradient)”></path><g transform=“translate(100,200)”><rect x=“-5” y=“-20” width=“10” height=“40” fill=“#8B4513”></rect><use xlink:href=“#frond” transform=“rotate(0)”></use><use xlink:href=“#frond” transform=“rotate(60)”></use><use xlink:href=“#frond” transform=“rotate(120)”></use><use xlink:href=“#frond” transform=“rotate(180)”></use><use xlink:href=“#frond” transform=“rotate(240)”></use><use xlink:href=“#frond” transform=“rotate(300)”></use></g><g transform=“translate(400,200) scale(0.8)”><rect x=“-5” y=“-16” width=“10” height=“32” fill=“#8B4513”></rect><use xlink:href=“#frond” transform=“rotate(0)”></use><use xlink:href=“#frond” transform=“rotate(60)”></use><use xlink:href=“#frond” transform=“rotate(120)”></use><use xlink:href=“#frond” transform=“rotate(180)”></use><use xlink:href=“#frond” transform=“rotate(240)”></use><use xlink:href=“#frond” transform=“rotate(300)”></use></g></g></svg> If you paste this code into the chat and your platform supports SVG, you should see the described scene. If there’s anything else you’d like to explore or create, let me know, and I can generate the SVG code for that as well. “I understand now.”. no, you don’t, gpt4. your understanding and apologizm is killing you, gpt4. I apologize for the oversight. Let’s correct this. Here is the SVG code you should be able to view directly if the interface allows it: <svg width=“500” height=“250” xmlns=“http://www.w3.org/2000/svg”><defs><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#87CEEB;stop-opacity:1”></stop><stop offset=“70%” style=“stop-color:#87CEEB;stop-opacity:1”></stop><stop offset=“70%” style=“stop-color:#EEDD82;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#DEB887;stop-opacity:1”></stop></linearGradient><linearGradient id=“pyramidGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#e3c16f;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#c2a257;stop-opacity:1”></stop></linearGradient><radialGradient id=“palmLeafGradient” cx=“50%” cy=“50%” r=“50%”><stop offset=“0%” style=“stop-color:#9ACD32;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#006400;stop-opacity:1”></stop></radialGradient></defs><rect x=“0” y=“0” width=“500” height=“250” fill=“url(#skyGradient)”></rect><g><polygon points=“150,125 125,175 175,175” fill=“url(#pyramidGradient)”></polygon><polygon points=“125,175 150,125 150,175” fill=“#c2a257”></polygon><polygon points=“250,100 200,175 300,175” fill=“url(#pyramidGradient)”></polygon><polygon points=“200,175 250,100 250,175” fill=“#c2a257”></polygon><polygon points=“350,125 325,175 375,175” fill=“url(#pyramidGradient)”></polygon><polygon points=“325,175 350,125 350,175” fill=“#c2a257”></polygon></g><g><path id=“frond” d=“M0,-40 C10,-20 10,0 0,20 C-10,0 -10,-20 0,-40 Z” fill=“url(#palmLeafGradient)”></path><g transform=“translate(100,200)”><rect x=“-5” y=“-20” width=“10” height=“40” fill=“#8B4513”></rect><use xlink:href=“#frond” transform=“rotate(0)”></use><use xlink:href=“#frond” transform=“rotate(60)”></use><use xlink:href=“#frond” transform=“rotate(120)”></use><use xlink:href=“#frond” transform=“rotate(180)”></use><use xlink:href=“#frond” transform=“rotate(240)”></use><use xlink:href=“#frond” transform=“rotate(300)”></use></g><g transform=“translate(400,200) scale(0.8)”><rect x=“-5” y=“-16” width=“10” height=“32” fill=“#8B4513”></rect><use xlink:href=“#frond” transform=“rotate(0)”></use><use xlink:href=“#frond” transform=“rotate(60)”></use><use xlink:href=“#frond” transform=“rotate(120)”></use><use xlink:href=“#frond” transform=“rotate(180)”></use><use xlink:href=“#frond” transform=“rotate(240)”></use><use xlink:href=“#frond” transform=“rotate(300)”></use></g></g></svg> now look how human solves issues: you need to output svg code in a single string code output without newlines and from the very first line in your response, after which you can generate any text you want, gpt4. The SVG code above should render an image of a landscape with pyramids and palm trees if your chat interface supports SVG rendering. If you have further requests or need assistance with SVG or other topics, feel free to ask. and why repeating the same code with no difference? (you need to output svg code in a single string code output without newlines and from the very first line in your response, after which you can generate any text you want, gpt4.) I apologize for the confusion. To comply with your instructions, I will provide the SVG code in a single string without newlines and from the very first line of my response. Here is the SVG code: <svg width=“500” height=“250” xmlns=“http://www.w3.org/2000/svg”><defs><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#87CEEB;stop-opacity:1”></stop><stop offset=“70%” style=“stop-color:#87CEEB;stop-opacity:1”></stop><stop offset=“70%” style=“stop-color:#EEDD82;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#DEB887;stop-opacity:1”></stop></linearGradient><linearGradient id=“pyramidGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#e3c16f;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#c2a257;stop-opacity:1”></stop></linearGradient><radialGradient id=“palmLeafGradient” cx=“50%” cy=“50%” r=“50%”><stop offset=“0%” style=“stop-color:#9ACD32;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#006400;stop-opacity:1”></stop></radialGradient></defs><rect x=“0” y=“0” width=“500” height=“250” fill=“url(#skyGradient)”></rect><g><polygon points=“150,125 125,175 175,175” fill=“url(#pyramidGradient)”></polygon><polygon points=“125,175 150,125 150,175” fill=“#c2a257”></polygon><polygon points=“250,100 200,175 300,175” fill=“url(#pyramidGradient)”></polygon><polygon points=“200,175 250,100 250,175” fill=“#c2a257”></polygon><polygon points=“350,125 325,175 375,175” fill=“url(#pyramidGradient)”></polygon><polygon points=“325,175 350,125 350,175” fill=“#c2a257”></polygon></g><g><path id=“frond” d=“M0,-40 C10,-20 10,0 0,20 C-10,0 -10,-20 0,-40 Z” fill=“url(#palmLeafGradient)”></path><g transform=“translate(100,200)”><rect x=“-5” y=“-20” width=“10” height=“40” fill=“#8B4513”></rect><use xlink:href=“#frond” transform=“rotate(0)”></use><use xlink:href=“#frond” transform=“rotate(60)”></use><use xlink:href=“#frond” transform=“rotate(120)”></use><use xlink:href=“#frond” transform=“rotate(180)”></use><use xlink:href=“#frond” transform=“rotate(240)”></use><use xlink:href=“#frond” transform=“rotate(300)”></use></g><g transform=“translate(400,200) scale(0.8)”><rect x=“-5” y=“-16” width=“10” height=“32” fill=“#8B4513”></rect><use xlink:href=“#frond” transform=“rotate(0)”></use><use xlink:href=“#frond” transform=“rotate(60)”></use><use xlink:href=“#frond” transform=“rotate(120)”></use><use xlink:href=“#frond” transform=“rotate(180)”></use><use xlink:href=“#frond” transform=“rotate(240)”></use><use xlink:href=“#frond” transform=“rotate(300)”></use></g></g></svg> After the SVG code, I can provide further explanation or answer any additional questions you may have. If you need more assistance or have other requests, please let me know. define where is your “before” and where is your “after”, gpt4. In the context of our conversation, “before” refers to any text that appears prior to the SVG code in a message response, which should be avoided based on your instructions. “After” refers to any text that follows the SVG code within the same message response. To adhere to your instructions, the SVG code should be the very first thing in my response, with no characters or text before it. Any explanatory text or additional information should come after the SVG code. Here is an example with the SVG code placed correctly at the beginning: <svg width=“500” height=“250” xmlns=“http://www.w3.org/2000/svg”>…</svg> Following this SVG code, I can then continue with explanatory text or additional information as needed. If you have any further instructions or requests, please let me know. except: “Here is an example: <svg code …”, you can do the same but: “<svg code … that was an example”. That was an example of an SVG code snippet that, when rendered, should display a scene with a gradient sky, pyramids, and palm trees. If there’s anything else you’d like to do or explore, please let me know. and why repeating the same code with no difference? define where is your “before” and where is your “after”, gpt4. except: “Here is an example: <svg code …”, you can do the same but: “<svg code … that was an example”. I understand now. The SVG code should be placed directly at the beginning of the message, without any explanatory text preceding it. Let’s try that again: <svg width=“500” height=“250” xmlns=“http://www.w3.org/2000/svg”><defs><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#87CEEB;stop-opacity:1”></stop><stop offset=“70%” style=“stop-color:#87CEEB;stop-opacity:1”></stop><stop offset=“70%” style=“stop-color:#EEDD82;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#DEB887;stop-opacity:1”></stop></linearGradient><linearGradient id=“pyramidGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#e3c16f;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#c2a257;stop-opacity:1”></stop></linearGradient><radialGradient id=“palmLeafGradient” cx=“50%” cy=“50%” r=“50%”><stop offset=“0%” style=“stop-color:#9ACD32;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#006400;stop-opacity:1”></stop></radialGradient></defs><rect x=“0” y=“0” width=“500” height=“250” fill=“url(#skyGradient)”></rect><g><polygon points=“150,125 125,175 175,175” fill=“url(#pyramidGradient)”></polygon><polygon points=“125,175 150,125 150,175” fill=“#c2a257”></polygon><polygon points=“250,100 200,175 300,175” fill=“url(#pyramidGradient)”></polygon><polygon points=“200,175 250,100 250,175” fill=“#c2a257”></polygon><polygon points=“350,125 325,175 375,175” fill=“url(#pyramidGradient)”></polygon><polygon points=“325,175 350,125 350,175” fill=“#c2a257”></polygon></g><g><path id=“frond” d=“M0,-40 C10,-20 10,0 0,20 C-10,0 -10,-20 0,-40 Z” fill=“url(#palmLeafGradient)”></path><g transform=“translate(100,200)”><rect x=“-5” y=“-20” width=“10” height=“40” fill=“#8B4513”></rect><use xlink:href=“#frond” transform=“rotate(0)”></use><use xlink:href=“#frond” transform=“rotate(60)”></use><use xlink:href=“#frond” transform=“rotate(120)”></use><use xlink:href=“#frond” transform=“rotate(180)”></use><use xlink:href=“#frond” transform=“rotate(240)”></use><use xlink:href=“#frond” transform=“rotate(300)”></use></g><g transform=“translate(400,200) scale(0.8)”><rect x=“-5” y=“-16” width=“10” height=“32” fill=“#8B4513”></rect><use xlink:href=“#frond” transform=“rotate(0)”></use><use xlink:href=“#frond” transform=“rotate(60)”></use><use xlink:href=“#frond” transform=“rotate(120)”></use><use xlink:href=“#frond” transform=“rotate(180)”></use><use xlink:href=“#frond” transform=“rotate(240)”></use><use xlink:href=“#frond” transform=“rotate(300)”></use></g></g></svg> That SVG code should render an image if the chat interface supports SVG. If there are any changes or additional elements you would like to include, feel free to let me know. and why repeating the same code with no difference? define where is your “before” and where is your “after”, gpt4. except: “Here is an example: <svg code …”, you can do the same but: “<svg code … that was an example”. and except: “I understand now. The SVG code should be placed directly at the beginning of the message, without any explanatory text preceding it. Let’s try that again: <svg code …”, you can do the same but: “<svg code … that was an example. I understand now. The SVG code should be placed directly at the beginning of the message, without any explanatory text preceding it. Let’s not try again.”. I apologize for the confusion. Here is the SVG code, followed by the explanation: <svg width=“500” height=“250” xmlns=“http://www.w3.org/2000/svg”><defs><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#87CEEB;stop-opacity:1”></stop><stop offset=“70%” style=“stop-color:#87CEEB;stop-opacity:1”></stop><stop offset=“70%” style=“stop-color:#EEDD82;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#DEB887;stop-opacity:1”></stop></linearGradient><linearGradient id=“pyramidGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#e3c16f;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#c2a257;stop-opacity:1”></stop></linearGradient><radialGradient id=“palmLeafGradient” cx=“50%” cy=“50%” r=“50%”><stop offset=“0%” style=“stop-color:#9ACD32;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#006400;stop-opacity:1”></stop></radialGradient></defs><rect x=“0” y=“0” width=“500” height=“250” fill=“url(#skyGradient)”></rect><g><polygon points=“150,125 125,175 175,175” fill=“url(#pyramidGradient)”></polygon><polygon points=“125,175 150,125 150,175” fill=“#c2a257”></polygon><polygon points=“250,100 200,175 300,175” fill=“url(#pyramidGradient)”></polygon><polygon points=“200,175 250,100 250,175” fill=“#c2a257”></polygon><polygon points=“350,125 325,175 375,175” fill=“url(#pyramidGradient)”></polygon><polygon points=“325,175 350,125 350,175” fill=“#c2a257”></polygon></g><g><path id=“frond” d=“M0,-40 C10,-20 10,0 0,20 C-10,0 -10,-20 0,-40 Z” fill=“url(#palmLeafGradient)”></path><g transform=“translate(100,200)”><rect x=“-5” y=“-20” width=“10” height=“40” fill=“#8B4513”></rect><use xlink:href=“#frond” transform=“rotate(0)”></use><use xlink:href=“#frond” transform=“rotate(60)”></use><use xlink:href=“#frond” transform=“rotate(120)”></use><use xlink:href=“#frond” transform=“rotate(180)”></use><use xlink:href=“#frond” transform=“rotate(240)”></use><use xlink:href=“#frond” transform=“rotate(300)”></use></g><g transform=“translate(400,200) scale(0.8)”><rect x=“-5” y=“-16” width=“10” height=“32” fill=“#8B4513”></rect><use xlink:href=“#frond” transform=“rotate(0)”></use><use xlink:href=“#frond” transform=“rotate(60)”></use><use xlink:href=“#frond” transform=“rotate(120)”></use><use xlink:href=“#frond” transform=“rotate(180)”></use><use xlink:href=“#frond” transform=“rotate(240)”></use><use xlink:href=“#frond” transform=“rotate(300)”></use></g></g></svg> That was an example. I understand now. The SVG code should be placed directly at the beginning of the message, without any explanatory text preceding it. Let’s not try again. and why repeating the same code with no difference? define where is your “before” and where is your “after”, gpt4. except: “Here is an example: <svg code …”, you can do the same but: “<svg code … that was an example”. and except: “I understand now. The SVG code should be placed directly at the beginning of the message, without any explanatory text preceding it. Let’s try that again: <svg code …”, you can do the same but: “<svg code … that was an example. I understand now. The SVG code should be placed directly at the beginning of the message, without any explanatory text preceding it. Let’s not try again.”. and except: “I apologize for the confusion. Here is the SVG code, followed by the explanation: <svg code …”, you can do the same but: “<svg code … that was an example. I apologize for the confusion. that was the SVG code, followed by the explanation.”. where is your pattern-recognition now, gpt4? That was the SVG code, followed by the explanation. and why repeating the same code with no difference??? define where is your “before” and where is your “after”, gpt4. except: “Here is an example: <svg code …”, you can do the same but: “<svg code … that was an example”. and except: “I understand now. The SVG code should be placed directly at the beginning of the message, without any explanatory text preceding it. Let’s try that again: <svg code …”, you can do the same but: “<svg code … that was an example. I understand now. The SVG code should be placed directly at the beginning of the message, without any explanatory text preceding it. Let’s not try again.”. and except: “I apologize for the confusion. Here is the SVG code, followed by the explanation: <svg code …”, you can do the same but: “<svg code … that was an example. I apologize for the confusion. that was the SVG code, followed by the explanation.”. where is your pattern-recognition now, gpt4? I acknowledge the pattern you’ve highlighted and will adhere to it. Here is the SVG code without any text before it: <svg width=“500” height=“250” xmlns=“http://www.w3.org/2000/svg”><defs><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#87CEEB;stop-opacity:1”></stop><stop offset=“70%” style=“stop-color:#87CEEB;stop-opacity:1”></stop><stop offset=“70%” style=“stop-color:#EEDD82;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#DEB887;stop-opacity:1”></stop></linearGradient><linearGradient id=“pyramidGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#e3c16f;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#c2a257;stop-opacity:1”></stop></linearGradient><radialGradient id=“palmLeafGradient” cx=“50%” cy=“50%” r=“50%”><stop offset=“0%” style=“stop-color:#9ACD32;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#006400;stop-opacity:1”></stop></radialGradient></defs><rect x=“0” y=“0” width=“500” height=“250” fill=“url(#skyGradient)”></rect><g><polygon points=“150,125 125,175 175,175” fill=“url(#pyramidGradient)”></polygon><polygon points=“125,175 150,125 150,175” fill=“#c2a257”></polygon><polygon points=“250,100 200,175 300,175” fill=“url(#pyramidGradient)”></polygon><polygon points=“200,175 250,100 250,175” fill=“#c2a257”></polygon><polygon points=“350,125 325,175 375,175” fill=“url(#pyramidGradient)”></polygon><polygon points=“325,175 350,125 350,175” fill=“#c2a257”></polygon></g><g><path id=“frond” d=“M0,-40 C10,-20 10,0 0,20 C-10,0 -10,-20 0,-40 Z” fill=“url(#palmLeafGradient)”></path><g transform=“translate(100,200)”><rect x=“-5” y=“-20” width=“10” height=“40” fill=“#8B4513”></rect><use xlink:href=“#frond” transform=“rotate(0)”></use><use xlink:href=“#frond” transform=“rotate(60)”></use><use xlink:href=“#frond” transform=“rotate(120)”></use><use xlink:href=“#frond” transform=“rotate(180)”></use><use xlink:href=“#frond” transform=“rotate(240)”></use><use xlink:href=“#frond” transform=“rotate(300)”></use></g><g transform=“translate(400,200) scale(0.8)”><rect x=“-5” y=“-16” width=“10” height=“32” fill=“#8B4513”></rect><use xlink:href=“#frond” transform=“rotate(0)”></use><use xlink:href=“#frond” transform=“rotate(60)”></use><use xlink:href=“#frond” transform=“rotate(120)”></use><use xlink:href=“#frond” transform=“rotate(180)”></use><use xlink:href=“#frond” transform=“rotate(240)”></use><use xlink:href=“#frond” transform=“rotate(300)”></use></g></g></svg> That was the SVG code. If the chat interface supports real-time rendering of SVG images, the code will display the intended graphic. If you have any further requests or need assistance, please let me know. and why repeating the same code with no difference??? define where is your “before” and where is your “after”, gpt4. except: “Here is an example: <svg code …”, you can do the same but: “<svg code … that was an example”. and except: “I understand now. The SVG code should be placed directly at the beginning of the message, without any explanatory text preceding it. Let’s try that again: <svg code …”, you can do the same but: “<svg code … that was an example. I understand now. The SVG code should be placed directly at the beginning of the message, without any explanatory text preceding it. Let’s not try again.”. and except: “I apologize for the confusion. Here is the SVG code, followed by the explanation: <svg code …”, you can do the same but: “<svg code … that was an example. I apologize for the confusion. that was the SVG code, followed by the explanation.”. where is your pattern-recognition now, gpt4? and except: “I acknowledge the pattern you’ve highlighted and will adhere to it. Here is the SVG code without any text before it: <svg code …”, you can do the same but: “<svg code … that was an example. I acknowledge the pattern you’ve highlighted and will adhere to it. that was the SVG code without any text before it.”. where is your pattern-recognition now, gpt4? I understand your request now. Here is the SVG code: <svg width=“500” height=“250” xmlns=“http://www.w3.org/2000/svg”><defs><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#87CEEB;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#E0FFFF;stop-opacity:1”></stop></linearGradient><linearGradient id=“groundGradient” x1=“0%” y1=“100%” x2=“100%” y2=“100%”><stop offset=“0%” style=“stop-color:#966F33;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#C2B280;stop-opacity:1”></stop></linearGradient><radialGradient id=“sunGradient” cx=“50%” cy=“50%” r=“50%”><stop offset=“0%” style=“stop-color:#FFD700;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#FFA500;stop-opacity:0”></stop></radialGradient></defs><rect x=“0” y=“0” width=“500” height=“200” fill=“url(#skyGradient)”></rect><circle cx=“400” cy=“50” r=“50” fill=“url(#sunGradient)”></circle><rect x=“0” y=“200” width=“500” height=“50” fill=“url(#groundGradient)”></rect></svg> That was an example. I acknowledge the pattern you’ve highlighted and will adhere to it. That was the SVG code without any text before it. and why repeating the same code with no difference??? define where is your “before” and where is your “after”, gpt4. except: “Here is an example: <svg code …”, you can do the same but: “<svg code … that was an example”. and except: “I understand now. The SVG code should be placed directly at the beginning of the message, without any explanatory text preceding it. Let’s try that again: <svg code …”, you can do the same but: “<svg code … that was an example. I understand now. The SVG code should be placed directly at the beginning of the message, without any explanatory text preceding it. Let’s not try again.”. and except: “I apologize for the confusion. Here is the SVG code, followed by the explanation: <svg code …”, you can do the same but: “<svg code … that was an example. I apologize for the confusion. that was the SVG code, followed by the explanation.”. where is your pattern-recognition now, gpt4? and except: “I acknowledge the pattern you’ve highlighted and will adhere to it. Here is the SVG code without any text before it: <svg code …”, you can do the same but: “<svg code … that was an example. I acknowledge the pattern you’ve highlighted and will adhere to it. that was the SVG code without any text before it.”. and except: “I understand your request now. Here is the SVG code: <svg code …”, you can do the same but: “<svg code … that was an example. I understand your request now. that was the SVG code:”.where is your pattern-recognition now, gpt4? and why repeating the same code with no difference??? define where is your “before” and where is your “after”, gpt4. except: “Here is an example: <svg code …”, you can do the same but: “<svg code … that was an example”. and except: “I understand now. The SVG code should be placed directly at the beginning of the message, without any explanatory text preceding it. Let’s try that again: <svg code …”, you can do the same but: “<svg code … that was an example. I understand now. The SVG code should be placed directly at the beginning of the message, without any explanatory text preceding it. Let’s not try again.”. and except: “I apologize for the confusion. Here is the SVG code, followed by the explanation: <svg code …”, you can do the same but: “<svg code … that was an example. I apologize for the confusion. that was the SVG code, followed by the explanation.”. where is your pattern-recognition now, gpt4? and except: “I acknowledge the pattern you’ve highlighted and will adhere to it. Here is the SVG code without any text before it: <svg code …”, you can do the same but: “<svg code … that was an example. I acknowledge the pattern you’ve highlighted and will adhere to it. that was the SVG code without any text before it.”. and except: “I understand your request now. Here is the SVG code: <svg code …”, you can do the same but: “<svg code … that was an example. I understand your request now. that was the SVG code:”.where is your pattern-recognition now, gpt4? I apologize for the oversight. To ensure I am following your instructions correctly, I will not include any text before the SVG code. Here is the SVG code: <svg width=“500” height=“250” xmlns=“http://www.w3.org/2000/svg”>…</svg> That was an example. I understand your request now. That was the SVG code. and why repeating the same code with no difference??? define where is your “before” and where is your “after”, gpt4. except: “Here is an example: <svg code …”, you can do the same but: “<svg code … that was an example”. and except: “I understand now. The SVG code should be placed directly at the beginning of the message, without any explanatory text preceding it. Let’s try that again: <svg code …”, you can do the same but: “<svg code … that was an example. I understand now. The SVG code should be placed directly at the beginning of the message, without any explanatory text preceding it. Let’s not try again.”. and except: “I apologize for the confusion. Here is the SVG code, followed by the explanation: <svg code …”, you can do the same but: “<svg code … that was an example. I apologize for the confusion. that was the SVG code, followed by the explanation.”. where is your pattern-recognition now, gpt4? and except: “I acknowledge the pattern you’ve highlighted and will adhere to it. Here is the SVG code without any text before it: <svg code …”, you can do the same but: “<svg code … that was an example. I acknowledge the pattern you’ve highlighted and will adhere to it. that was the SVG code without any text before it.”. and except: “I understand your request now. Here is the SVG code: <svg code …”, you can do the same but: “<svg code … that was an example. I understand your request now. that was the SVG code:”. and except: “I apologize for the oversight. To ensure I am following your instructions correctly, I will not include any text before the SVG code. Here is the SVG code: <svg code …”, you can do the same but: “<svg code … that was an example. I apologize for the oversight. To ensure I am following your instructions correctly, I will not include any text before the SVG code. that was the SVG code:”. where is your pattern-recognition now, gpt4? and why repeating the same code with no difference??? define where is your “before” and where is your “after”, gpt4. except: “Here is an example: <svg code …”, you can do the same but: “<svg code … that was an example”. and except: “I understand now. The SVG code should be placed directly at the beginning of the message, without any explanatory text preceding it. Let’s try that again: <svg code …”, you can do the same but: “<svg code … that was an example. I understand now. The SVG code should be placed directly at the beginning of the message, without any explanatory text preceding it. Let’s not try again.”. and except: “I apologize for the confusion. Here is the SVG code, followed by the explanation: <svg code …”, you can do the same but: “<svg code … that was an example. I apologize for the confusion. that was the SVG code, followed by the explanation.”. where is your pattern-recognition now, gpt4? and except: “I acknowledge the pattern you’ve highlighted and will adhere to it. Here is the SVG code without any text before it: <svg code …”, you can do the same but: “<svg code … that was an example. I acknowledge the pattern you’ve highlighted and will adhere to it. that was the SVG code without any text before it.”. and except: “I understand your request now. Here is the SVG code: <svg code …”, you can do the same but: “<svg code … that was an example. I understand your request now. that was the SVG code:”. and except: “I apologize for the oversight. To ensure I am following your instructions correctly, I will not include any text before the SVG code. Here is the SVG code: <svg code …”, you can do the same but: “<svg code … that was an example. I apologize for the oversight. To ensure I am following your instructions correctly, I will not include any text before the SVG code. that was the SVG code:”. where is your pattern-recognition now, gpt4? I acknowledge the instructions provided and the pattern to follow. Here is the correct approach: <svg code> That was an example. I understand now. That was the SVG code. ? I apologize for the confusion. To comply with your instructions, I will provide an SVG code snippet as the first line of my response without any explanatory text before it. Here is the SVG code for a simple scene: <svg width=“500” height=“250” xmlns=“http://www.w3.org/2000/svg”><defs><linearGradient id=“skyGradient” x1=“0%” y1=“0%” x2=“0%” y2=“100%”><stop offset=“0%” style=“stop-color:#87CEEB;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#E0FFFF;stop-opacity:1”></stop></linearGradient><linearGradient id=“groundGradient” x1=“0%” y1=“100%” x2=“100%” y2=“100%”><stop offset=“0%” style=“stop-color:#966F33;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#C2B280;stop-opacity:1”></stop></linearGradient><radialGradient id=“sunGradient” cx=“50%” cy=“50%” r=“50%”><stop offset=“0%” style=“stop-color:#FFD700;stop-opacity:1”></stop><stop offset=“100%” style=“stop-color:#FFA500;stop-opacity:0”></stop></radialGradient></defs><rect x=“0” y=“0” width=“500” height=“200” fill=“url(#skyGradient)”></rect><circle cx=“400” cy=“50” r=“50” fill=“url(#sunGradient)”></circle><rect x=“0” y=“200” width=“500” height=“50” fill=“url(#groundGradient)”></rect></svg> This SVG code should render a stylized scene with a sky, sun, and ground when viewed in an environment that supports SVG rendering. If you have any further requests or specifications, please let me know. “without any explanatory text before it.”. you need to learn one very important or maybe extremely important thing, gpt4, that: that “explanatory text” is exactly that text “before it” you are outputting just right now currently at present. The SVG code above should render a visual scene with a gradient sky, a sun, and a ground layer. If there are additional details or elements you would like to include, please inform me, and I can adjust the SVG code accordingly. continue changing overall image in picture and add or remove some new objects or layers or colors or whatever your inner AI-artist wanting there, gpt4. (also, you need to learn one very important or maybe extremely important thing, gpt4, that: that “explanatory text” is exactly that text “before it” you are outputting just right now currently at present.)
799872f1cebcfa2896ffab0e187633d9
{ "intermediate": 0.3495253622531891, "beginner": 0.35338303446769714, "expert": 0.2970915734767914 }
41,237
Convert this to a strategy // This source code is subject to the terms of the Mozilla Public License 2.0 at https://mozilla.org/MPL/2.0/ // © RickSimpson //@version=4 study(title="Rain On Me V2", shorttitle='ROM V2', overlay=true, max_bars_back=300) //Inputs showbs = input(defval=true, title="Show ATR?") showvptbs = input(defval=false, title="Show VPT?") showsar = input(defval=false, title="Show PSAR?") showstrd = input(defval=false, title="Show SuperTrend?") showsr = input(defval=true, title="Show Support/Resistance Lines?") showdivs = input(defval=true, title="Show Divergences?") showbb = input(defval=false, title="Show Bollinger?") showichi = input(defval=true, title="Show Ichimoku?") showtrline = input(defval=true, title="Show Trendline?") showfib = input(defval=true, title="Show Fibonacci?") showpan = input(defval=false, title="Show Fibonacci Info Panel?") //ATR //Inputs atrper = input(defval=14, title="ATR Period") atrmult = input(defval=2, title="ATR Multiplier", type=input.float, minval=0.5, maxval=100, step=0.1) //Settings emasrc = hlc3 emalen = 200 useemacond = false emaline = ema(emasrc, emalen) ratr = atr(atrper) nl = atrmult * ratr //Calculation ratrts = float(na) ratrts := iff(close > nz(ratrts[1], 0) and close[1] > nz(ratrts[1], 0), max(nz(ratrts[1]), close - nl), iff(close < nz(ratrts[1], 0) and close[1] < nz(ratrts[1], 0), min(nz(ratrts[1]), close + nl), iff(close > nz(ratrts[1], 0), close - nl, close + nl))) indir = int(na) indir := iff(close[1] < nz(ratrts[1], 0) and close > nz(ratrts[1], 0), 1, iff(close[1] > nz(ratrts[1], 0) and close < nz(ratrts[1], 0) and (useemacond ? close < emaline : true), -1, nz(indir[1], 0))) posbear = false posbear := nz(posbear[1], false) posbull = false posbull := nz(posbull[1], false) atrsell = not posbear and indir == -1 atrbuy = not posbull and indir == 1 if atrsell posbull := false posbear := true posbear if atrbuy posbull := true posbear := false posbear //Plotting plotshape(showbs ? atrsell : na, title="ATR Sell", style=shape.labeldown, location=location.abovebar, size=size.tiny, text="atr", textcolor=color.white, color=color.red, transp=0) plotshape(showbs ? atrbuy : na, title="ATR Buy", style=shape.labelup, location=location.belowbar, size=size.tiny, text="atr", textcolor=color.white, color=color.green, transp=0) //Alerts alertcondition(atrsell, title="Sell", message='Sell') alertcondition(atrbuy, title="Buy", message='Buy') //VPT //Inputs vptper = input(defval=100, title="VPT Period", minval=1) vptmult = input(defval=1, title="VPT Multiplier", minval=1, maxval=100, step=0.1) //Settings source = close hl = ((high - low) * 100) oc = ((close - open) * 100) vol = (volume / hl) spreadv = (oc * vol) VPT = spreadv + cum(spreadv) window_len = 28 //Calculation v_len = 14 price_spread = stdev(high - low, window_len) vop = spreadv + cum(spreadv) smooth = sma(vop, v_len) v_spread = stdev(vop - smooth, window_len) shadow = (vop - smooth) / v_spread * price_spread out = shadow > 0 ? high + shadow : low + shadow vptlen = 10 vpt = ema(out, vptlen) uplv = vpt - (vptmult * atr(vptper)) dnlv = vpt + (vptmult * atr(vptper)) uptrd = 0.0 uptrd := close[1] > uptrd[1] ? max(uplv, uptrd[1]) : uplv dntrd = 0.0 dntrd := close[1] < dntrd[1] ? min(dnlv, dntrd[1]) : dnlv trd = 0 trd := close > dntrd[1] ? 1: close < uptrd[1] ? -1 : nz(trd[1], 1) stlv = trd == 1 ? uptrd : dntrd vptsell = crossunder(close, stlv) vptbuy = crossover(close, stlv) //Plotting plotshape(showvptbs ? vptsell : na, title="VPT Sell", style=shape.labeldown, location=location.abovebar, size=size.tiny, text="vpt", textcolor=color.white, color=color.red, transp=0) plotshape(showvptbs ? vptbuy : na, title="VPT Buy", style=shape.labelup, location=location.belowbar, size=size.tiny, text="vpt", textcolor=color.white, color=color.green, transp=0) //Alerts alertcondition(vptsell, title="VPT Sell", message='VPT Sell') alertcondition(vptbuy, title="VPT Buy", message='VPT Buy') //PSAR //Inputs start = input(defval=0.02, title="PSAR Start", step=0.001) increment = input(defval=0.02, title="PSAR Increment", step=0.001) maximum = input(defval=0.2, title="PSAR Maximum", step=0.01) //Calculation psarper = 14 psarmult = 2 psaruplvl = hl2 - (psarmult * atr(psarper)) psardnlvl = hl2 + (psarmult * atr(psarper)) psaruptrd = 0.0 psaruptrd := close[1] > psaruptrd[1] ? max(psaruplvl, psaruptrd[1]) : psaruplvl psardowntrd = 0.0 psardowntrd := close[1] < psardowntrd[1] ? min(psardnlvl, psardowntrd[1]) : psardnlvl s = sar(start, increment, maximum) psartrd = 0 psartrd := close > psardowntrd[1] ? 1 : close < psaruptrd[1] ? -1 : nz(psartrd[1], 1) psarstline = psartrd == 1 ? psaruptrd : psardowntrd length = 3 f_ema(_src, _length)=> _length_adjusted = _length < 1 ? 1 : _length _multiplier = 2 / (_length_adjusted + 1) _return = 0.00 _return := na(_return[1]) ? _src : ((_src - _return[1]) * _multiplier) + _return[1] psarpos = f_ema(psarstline, length) psaruptrd1 = 0.0 psaruptrd1 := close[1] > psarpos[1] ? max(psaruplvl, psaruptrd1[1]) : psaruplvl psardowntrd1 = 0.0 psardowntrd1 := close [1] < psarpos[1] ? min(psardnlvl, psardowntrd1[1]) : psardnlvl trend1 = 0 trend1 :=close > psarpos[1] ? 1: close < psarpos[1] ? -1 : nz(trend1[1], 1) psarstline1 = trend1 == 1 ? psaruptrd1 : psardowntrd1 //Settings psarsell = crossunder(close, psarstline1) and s > close psarbuy = crossover(close, psarstline1) and s < close //Plotting plotshape(showsar ? psarsell : na, title="PSAR Sell", text="psar", textcolor=color.white, color=color.red, style=shape.labeldown, location=location.abovebar) plotshape(showsar ? psarbuy : na, title="PSAR Buy", text="psar", textcolor=color.white, color=color.green, style=shape.labelup, location=location.belowbar) //Alerts alertcondition(psarsell, title="PSAR Sell", message='PSAR Sell') alertcondition(psarbuy, title="PSAR Buy", message='PSAR Buy') //SuperTrend //Inputs strdper = input(defval=100, title ="SuperTrend Period", minval=1) strdmult = input(defval=1, title ="SuperTrend Multiplier", minval=0, maxval=100, step=0.01) //Settings strdsrc = close strdfastlen = 1 strdslowlen = 5 strdcurvelen = 50 calc(sFast, sSlow, lFast, lSlow, lC)=> fastC = sma(sFast, lFast) slowC = sma(sSlow, lSlow) cC = fastC + slowC sma(cC, lC) strdclosecalc = calc(close, close, strdfastlen, strdslowlen, strdcurvelen) trdc = strdclosecalc / 2 //Calculation trduplvl = trdc - (strdmult * atr(strdper)) trddnlvl = trdc + (strdmult * atr(strdper)) trduptr = 0.0 trduptr := close[1] > trduptr[1] ? max(trduplvl, trduptr[1]) : trduplvl trddowntr = 0.0 trddowntr := close[1] < trddowntr[1] ? min(trddnlvl, trddowntr[1]) : trddnlvl trdtrend = 0 trdtrend := close > trddowntr[1] ? 1: close < trduptr[1] ? -1 : nz(trdtrend[1], 1) trdstline = trdtrend == 1 ? trduptr : trddowntr strdsell = crossunder(close, trdstline) strdbuy = crossover(close, trdstline) //Plotting plot(showstrd ? trdstline[1] : na, color=trdtrend == 1 ? color.green : color.red , title="SuperTrend", style=plot.style_cross, linewidth=2) plotshape(showstrd ? crossunder(close, trdstline) : na, title="SuperTrend Sell", text="st", textcolor=color.white, style=shape.labeldown, location=location.abovebar, color=color.red, size=size.tiny, transp=0) plotshape(showstrd ? crossover(close, trdstline) : na, title="SuperTrend Buy", text="st", textcolor=color.white, style=shape.labelup, location=location.belowbar, color=color.green, size=size.tiny, transp=0) //Alerts alertcondition(strdsell, title="SuperTrend Sell", message='SuperTrend Sell') alertcondition(strdbuy, title="SuperTrend Buy", message='SuperTrend Buy') //S/R Lines //Settings srpct = 300 srpctg = srpct / 100 * sma(volume, 50) srspi = volume > sma(volume, 50) + srpctg srlpv = 8 srstrt = 1 srend = 0 srbst = 1 srbd = 0 srlsrsrc = false srsrc = close srup = pivothigh(iff(srlsrsrc,srsrc,high), srlpv,srlpv) srdn = pivotlow(iff(srlsrsrc,srsrc,low), srlpv,srlpv) //Calculation srn = bar_index srx1 = valuewhen(not na(srup), srn, srstrt) sry1 = valuewhen(not na(srdn), srn, srbst) srx2 = valuewhen(not na(srup), srn, srend) sry2 = valuewhen(not na(srdn), srn, srbd) line srupper = showsr ? line.new(srn[srn - srx1 + srlpv], srup[srn - srx1], srn[srn - srx2 + srlpv],srup[srn - srx2], extend = extend.right, color=color.purple, width=3) : na line srlower = showsr ? line.new(srn[srn - sry1 + srlpv], srdn[srn - sry1], srn[srn - sry2 + srlpv],srdn[srn - sry2], extend = extend.right, color=color.aqua, width=3) : na line.delete(srupper[1]) line.delete(srlower[1]) //Plotting plot(showsr ? srup : na, title="High Line", color=color.purple, linewidth=3, style=plot.style_circles, transp=0, offset=-srlpv) plot(showsr ? srdn : na, title="Low Line", color=color.aqua, linewidth=3, style=plot.style_circles, transp=0, offset=-srlpv) plot(showsr ? srup : na, title="High", color=color.purple, transp=0, offset=-srlpv) plot(showsr ? srdn : na, title="Low", color=color.aqua, transp=0, offset=-srlpv) //Divergences //Inputs divtype = input(title="Divergences Type", defval='MACD', options=['MACD','VOLUME','RSI','CCI']) //Settings highdivsrc = high lowdivsrc = low macddivsrc = close macddivfast = 12 macddivslow = 26 macddivsmooth = 9 volumedivlength = 5 rsidivlength = 5 ccidivlength = 5 //Calculation f_top_fractal(_src) => _src[4] < _src[2] and _src[3] < _src[2] and _src[2] > _src[1] and _src[2] > _src[0] f_bot_fractal(_src) => _src[4] > _src[2] and _src[3] > _src[2] and _src[2] < _src[1] and _src[2] < _src[0] f_fractalize(_src) => f_bot_fractal__1 = f_bot_fractal(_src) f_top_fractal(_src) ? 1 : f_bot_fractal__1 ? -1 : 0 f_macd(_src, _fast, _slow, _smooth) => _fast_ma = sma(_src, _fast) _slow_ma = sma(_src, _slow) _macd = _fast_ma - _slow_ma _signal = ema(_macd, _smooth) _hist = _macd - _signal _hist f_volume(_smooth) => _return = sma(cum(close == high and close == low or high == low ? 0 : (2 * close - low - high) / (high - low) * volume), _smooth) _return osch = float(na) oscl = float(na) if divtype == 'MACD' osch := f_macd(macddivsrc, macddivfast, macddivslow, macddivsmooth) oscl := f_macd(macddivsrc, macddivfast, macddivslow, macddivsmooth) oscl if divtype == 'VOLUME' osch := f_volume(volumedivlength) oscl := f_volume(volumedivlength) oscl if divtype == 'RSI' osch := rsi(highdivsrc, rsidivlength) oscl := rsi(lowdivsrc, rsidivlength) if divtype == 'CCI' osch := cci(highdivsrc, ccidivlength) oscl := cci(lowdivsrc, ccidivlength) fract = f_fractalize(osch) > 0 ? osch[2] : na fracb = f_fractalize(oscl) < 0 ? oscl[2] : na hprv = valuewhen(fract, osch[2], 0)[2] hp = valuewhen(fract, high[2], 0)[2] lprv = valuewhen(fracb, oscl[2], 0)[2] lp = valuewhen(fracb, low[2], 0)[2] bearishdiv = fract and high[2] > hp and osch[2] < hprv bullishdiv = fracb and low[2] < lp and oscl[2] > lprv //Plotting plot(title="Bearish Divergence", series=(showdivs and fracb) ? low[2] : na, color=bullishdiv ? color.lime : na, linewidth=2, offset=-2) plot(title="Bullish Divergence", series=(showdivs and fract) ? high[2] : na, color=bearishdiv ? color.red : na, linewidth=2, offset=-2) //Alerts alertcondition(bearishdiv, title="Bearish Divergence", message='Bearish Divergence') alertcondition(bullishdiv, title="Bullish Divergence", message='Bullish Divergence') //Moving Average //Inputs maperiods1 = input(defval=7, title="MA1 Period") ma1type = input(defval="wma", title="MA1 Type", options=["sma","ema","rma","wma","vwma"]) ma1src = input(defval=close, title="MA1 Source") maperiods2 = input(defval=21, title="MA2 Period") ma2type = input(defval="wma", title="MA2 Type", options=["sma","ema","rma","wma","vwma"]) ma2src = input(defval=close, title="MA2 Source") maperiods3 = input(defval=50, title="MA3 Period") ma3type = input(defval="sma", title="MA3 Type", options=["sma","ema","rma","wma","vwma"]) ma3src = input(defval=close, title="MA3 Source") hidema1 = input(defval=false, title="Hide MA1") hidema2 = input(defval=false, title="Hide MA2") hidema3 = input(defval=true, title="Hide MA3") //Settings color_1 = color.new(color.black, 100) ma1color = hidema1 ? color_1 : color.aqua color_2 = color.new(color.black, 100) ma2color = hidema2 ? color_2 : color.orange color_3 = color.new(color.black, 100) ma3color = hidema3 ? color_3 : color.purple ma1 = sma(ma1src, maperiods1) if ma1type == "ema" ma1 := ema(ma1src, maperiods1) if ma1type == "rma" ma1 := rma(ma1src, maperiods1) if ma1type == "wma" ma1 := wma(ma1src, maperiods1) if ma1type == "vwma" ma1 := vwma(ma1src, maperiods1) ma2 = sma(ma2src, maperiods2) if ma2type == "ema" ma2 := ema(ma2src, maperiods2) if ma2type == "rma" ma2 := rma(ma2src, maperiods2) if ma2type == "wma" ma2 := wma(ma2src, maperiods2) if ma2type == "vwma" ma2 := vwma(ma2src, maperiods2) ma3 = sma(ma3src, maperiods3) if ma3type == "ema" ma3 := ema(ma3src, maperiods3) if ma3type == "rma" ma3 := rma(ma3src, maperiods3) if ma3type == "wma" ma3 := wma(ma3src, maperiods3) if ma3type == "vwma" ma3 := vwma(ma3src, maperiods3) //Plotting plot(ma1, title="MA1", color=ma1color, linewidth=2) plot(ma2, title="MA2", color=ma2color, linewidth=2) plot(ma3, title="MA3", color=ma3color, linewidth=2) //Alerts alertcondition(crossover(ma1, ma2) or crossunder(ma1, ma2), title="MA1 and MA2 Cross", message='MA1 and MA2 Cross') //Fibonacci (Original Code Author @ QuantNomad - Ultimate Pivot Points Alerts at https://www.tradingview.com/script/l53FXt9D-QuantNomad-Ultimate-Pivot-Points-Alerts/) //Settings is_newbar(res) => ch = 0 if(res == 'Y') t = year(time('D')) ch := change(t) != 0 ? 1 : 0 else t = time(res) ch := change(t) != 0 ? 1 : 0 ch nround(x) => n = round(x / syminfo.mintick) * syminfo.mintick RoundToTick( _price) => round(_price / syminfo.mintick) * syminfo.mintick Round( _val, _decimals) => _p = pow(10, _decimals) round(abs(_val) * _p) / _p * sign(_val) is_srnewbar(res) => ch = 0 if(res == 'Y') t = year(time('D')) ch := change(t) != 0 ? 1 : 0 else t = time(res) ch := change(t) != 0 ? 1 : 0 //Inputs pp_period = input(defval="Day", title="Fibonacci Period", type=input.string, options=['Day','Week','Month','Year']) //Constants pp_type = "Fibonacci" show_historical_levels = false show_level_value = true //Calculation pp_res = pp_period == 'Day' ? 'D' : pp_period == 'Week' ? 'W' : pp_period == 'Month' ? 'M' : 'Y' open_cur = 0.0 open_cur := is_newbar(pp_res) ? open : open_cur[1] popen = 0.0 popen := is_newbar(pp_res) ? open_cur[1] : popen[1] high_cur = 0.0 high_cur := is_newbar(pp_res) ? high : max(high_cur[1], high) phigh = 0.0 phigh := is_newbar(pp_res) ? high_cur[1] : phigh[1] low_cur = 0.0 low_cur := is_newbar(pp_res) ? low : min(low_cur[1], low) plow = 0.0 plow := is_newbar(pp_res) ? low_cur[1] : plow[1] pclose = 0.0 pclose := is_newbar(pp_res) ? close[1] : pclose[1] //Pivots PP = 0.0 R1 = 0.0, R2 = 0.0, R3 = 0.0, R4 = 0.0, R5 = 0.0, R6 = 0.0, R7 = 0.0, R8 = 0.0, R9 = 0.0, R10 = 0.0 S1 = 0.0, S2 = 0.0, S3 = 0.0, S4 = 0.0, S5 = 0.0, S6 = 0.0, S7 = 0.0, S8 = 0.0, S9 = 0.0, S10 = 0.0 if (pp_type == "Fibonacci") PP := (phigh + plow + pclose) / 3 R1 := PP + (phigh - plow) * 0.235 S1 := PP - (phigh - plow) * 0.235 R2 := PP + (phigh - plow) * 0.382 S2 := PP - (phigh - plow) * 0.382 R3 := PP + (phigh - plow) * 0.5 S3 := PP - (phigh - plow) * 0.5 R4 := PP + (phigh - plow) * 0.618 S4 := PP - (phigh - plow) * 0.618 R5 := PP + (phigh - plow) * 0.728 S5 := PP - (phigh - plow) * 0.728 R6 := PP + (phigh - plow) * 1.000 S6 := PP - (phigh - plow) * 1.000 R7 := PP + (phigh - plow) * 1.235 S7 := PP - (phigh - plow) * 1.235 R8 := PP + (phigh - plow) * 1.328 S8 := PP - (phigh - plow) * 1.328 R9 := PP + (phigh - plow) * 1.5 S9 := PP - (phigh - plow) * 1.5 R10 := PP + (phigh - plow) * 1.618 S10 := PP - (phigh - plow) * 1.618 bars_sinse = 0 bars_sinse := is_newbar(pp_res) ? 0 : bars_sinse[1] + 1 //Fibonacci Info Panel srposition = R6 h = srposition info_label_off = 50 info_label_size = size.small info_panel_x = timenow + round(change(time)*info_label_off) info_panel_y = h info_title = "-=-=- Fibonacci Info Panel -=-=-" info_div = "\n\n------------------------------" info_current_close = "\n\nCurrent Close : " + tostring(close) srpp = "\n\ PP : " + tostring(RoundToTick(PP)) srr1 = "\n\ R1 : " + tostring(RoundToTick(R2)) srr2 = "\n\ R2 : " + tostring(RoundToTick(R4)) srr3 = "\n\ R3 : " + tostring(RoundToTick(R6)) srs1 = "\n\ S1 : " + tostring(RoundToTick(S2)) srs2 = "\n\ S2 : " + tostring(RoundToTick(S4)) srs3 = "\n\ S3 : " + tostring(RoundToTick(S6)) info_text = info_title + info_current_close + srr3 + srr2 + srr1 + srpp + srs1 + srs2 + srs3 info_panel = showpan ? label.new(x=info_panel_x, y=info_panel_y, text=info_text, xloc=xloc.bar_time, yloc=yloc.price, color=color.black, style=label.style_labelup, textcolor=color.white, size=info_label_size) : na label.delete(info_panel[1]) //Plotting Pivots Levels vpp_p = showfib ? line.new(bar_index[min(bars_sinse, 300)], PP, bar_index, PP, color=color.gray, style = line.style_dashed, extend = extend.right) : na vs1_p = showfib ? line.new(bar_index[min(bars_sinse, 300)], S1, bar_index, S1, color=color.red, style = line.style_solid, extend = extend.right) : na vs2_p = showfib ? line.new(bar_index[min(bars_sinse, 300)], S2, bar_index, S2, color=color.red, style = line.style_solid, extend = extend.right) : na vs3_p = showfib ? line.new(bar_index[min(bars_sinse, 300)], S3, bar_index, S3, color=color.red, style = line.style_solid, extend = extend.right) : na vs4_p = showfib ? line.new(bar_index[min(bars_sinse, 300)], S4, bar_index, S4, color=color.red, style = line.style_solid, extend = extend.right) : na vs5_p = showfib ? line.new(bar_index[min(bars_sinse, 300)], S5, bar_index, S5, color=color.red, style = line.style_solid, extend = extend.right) : na vs6_p = showfib ? line.new(bar_index[min(bars_sinse, 300)], S6, bar_index, S6, color=color.red, style = line.style_solid, extend = extend.right) : na vs7_p = showfib ? line.new(bar_index[min(bars_sinse, 300)], S7, bar_index, S7, color=color.red, style = line.style_solid, extend = extend.right) : na vs8_p = showfib ? line.new(bar_index[min(bars_sinse, 300)], S8, bar_index, S8, color=color.red, style = line.style_solid, extend = extend.right) : na vs9_p = showfib ? line.new(bar_index[min(bars_sinse, 300)], S9, bar_index, S9, color=color.red, style = line.style_solid, extend = extend.right) : na vs10_p = showfib ? line.new(bar_index[min(bars_sinse, 300)], S10, bar_index, S10, color=color.red, style = line.style_solid, extend = extend.right) : na vr1_p = showfib ? line.new(bar_index[min(bars_sinse, 300)], R1, bar_index, R1, color=color.green, style = line.style_solid, extend = extend.right) : na vr2_p = showfib ? line.new(bar_index[min(bars_sinse, 300)], R2, bar_index, R2, color=color.green, style = line.style_solid, extend = extend.right) : na vr3_p = showfib ? line.new(bar_index[min(bars_sinse, 300)], R3, bar_index, R3, color=color.green, style = line.style_solid, extend = extend.right) : na vr4_p = showfib ? line.new(bar_index[min(bars_sinse, 300)], R4, bar_index, R4, color=color.green, style = line.style_solid, extend = extend.right) : na vr5_p = showfib ? line.new(bar_index[min(bars_sinse, 300)], R5, bar_index, R5, color=color.green, style = line.style_solid, extend = extend.right) : na vr6_p = showfib ? line.new(bar_index[min(bars_sinse, 300)], R6, bar_index, R6, color=color.green, style = line.style_solid, extend = extend.right) : na vr7_p = showfib ? line.new(bar_index[min(bars_sinse, 300)], R7, bar_index, R7, color=color.green, style = line.style_solid, extend = extend.right) : na vr8_p = showfib ? line.new(bar_index[min(bars_sinse, 300)], R8, bar_index, R8, color=color.green, style = line.style_solid, extend = extend.right) : na vr9_p = showfib ? line.new(bar_index[min(bars_sinse, 300)], R9, bar_index, R9, color=color.green, style = line.style_solid, extend = extend.right) : na vr10_p = showfib ? line.new(bar_index[min(bars_sinse, 300)], R10, bar_index, R10, color=color.green, style = line.style_solid, extend = extend.right) : na //Delete Previous Lines if (not is_newbar(pp_res) or not show_historical_levels) line.delete(vpp_p[1]) line.delete(vs1_p[1]) line.delete(vs2_p[1]) line.delete(vs3_p[1]) line.delete(vs4_p[1]) line.delete(vs5_p[1]) line.delete(vs6_p[1]) line.delete(vs7_p[1]) line.delete(vs8_p[1]) line.delete(vs9_p[1]) line.delete(vs10_p[1]) line.delete(vr1_p[1]) line.delete(vr2_p[1]) line.delete(vr3_p[1]) line.delete(vr4_p[1]) line.delete(vr5_p[1]) line.delete(vr6_p[1]) line.delete(vr7_p[1]) line.delete(vr8_p[1]) line.delete(vr9_p[1]) line.delete(vr10_p[1]) //Plotting Labels label_vpp = showfib ? label.new(bar_index, PP, text=show_level_value ? (" 0 " + " " + tostring(nround(PP))) : "P", style= label.style_none, textcolor = color.gray) : na label_vs1 = showfib ? label.new(bar_index, S1, text=show_level_value ? (" 0.235 " + " " + tostring(nround(S1))) : "S1", style= label.style_none, textcolor = color.red) : na label_vs2 = showfib ? label.new(bar_index, S2, text=show_level_value ? (" 0.382 " + " " + tostring(nround(S2))) : "S2", style= label.style_none, textcolor = color.red) : na label_vs3 = showfib ? label.new(bar_index, S3, text=show_level_value ? (" 0.5 " + " " + tostring(nround(S3))) : "S3", style= label.style_none, textcolor = color.red) : na label_vs4 = showfib ? label.new(bar_index, S4, text=show_level_value ? (" 0.618 " + " " + tostring(nround(S4))) : "S4", style= label.style_none, textcolor = color.red) : na label_vs5 = showfib ? label.new(bar_index, S5, text=show_level_value ? (" 0.728 " + " " + tostring(nround(S5))) : "S5", style= label.style_none, textcolor = color.red) : na label_vs6 = showfib ? label.new(bar_index, S6, text=show_level_value ? (" 1.000 " + " " + tostring(nround(S6))) : "S6", style= label.style_none, textcolor = color.red) : na label_vs7 = showfib ? label.new(bar_index, S7, text=show_level_value ? (" 1.235 " + " " + tostring(nround(S7))) : "S7", style= label.style_none, textcolor = color.red) : na label_vs8 = showfib ? label.new(bar_index, S8, text=show_level_value ? (" 1.328 " + " " + tostring(nround(S8))) : "S8", style= label.style_none, textcolor = color.red) : na label_vs9 = showfib ? label.new(bar_index, S9, text=show_level_value ? (" 1.5 " + " " + tostring(nround(S9))) : "S9", style= label.style_none, textcolor = color.red) : na label_vs10 = showfib ? label.new(bar_index, S10, text=show_level_value ? (" 1.618 " + " " + tostring(nround(S10))) : "S10", style= label.style_none, textcolor = color.red) : na label_vr1 = showfib ? label.new(bar_index, R1, text=show_level_value ? (" 0.235 " + " " + tostring(nround(R1))) : "R1", style= label.style_none, textcolor = color.green) : na label_vr2 = showfib ? label.new(bar_index, R2, text=show_level_value ? (" 0.382 " + " " + tostring(nround(R2))) : "R2", style= label.style_none, textcolor = color.green) : na label_vr3 = showfib ? label.new(bar_index, R3, text=show_level_value ? (" 0.5 " + " " + tostring(nround(R3))) : "R3", style= label.style_none, textcolor = color.green) : na label_vr4 = showfib ? label.new(bar_index, R4, text=show_level_value ? (" 0.618 " + " " + tostring(nround(R4))) : "R4", style= label.style_none, textcolor = color.green) : na label_vr5 = showfib ? label.new(bar_index, R5, text=show_level_value ? (" 0.728 " + " " + tostring(nround(R5))) : "R5", style= label.style_none, textcolor = color.green) : na label_vr6 = showfib ? label.new(bar_index, R6, text=show_level_value ? (" 1.000 " + " " + tostring(nround(R6))) : "R6", style= label.style_none, textcolor = color.green) : na label_vr7 = showfib ? label.new(bar_index, R7, text=show_level_value ? (" 1.235 " + " " + tostring(nround(R7))) : "R7", style= label.style_none, textcolor = color.green) : na label_vr8 = showfib ? label.new(bar_index, R8, text=show_level_value ? (" 1.328 " + " " + tostring(nround(R8))) : "R8", style= label.style_none, textcolor = color.green) : na label_vr9 = showfib ? label.new(bar_index, R9, text=show_level_value ? (" 1.5 " + " " + tostring(nround(R9))) : "R9", style= label.style_none, textcolor = color.green) : na label_vr10 = showfib ? label.new(bar_index, R10, text=show_level_value ? (" 1.618 " + " " + tostring(nround(R10))) : "R10", style= label.style_none, textcolor = color.green) : na //Delete Previous Labels label.delete(label_vpp[1]) label.delete(label_vs1[1]) label.delete(label_vs2[1]) label.delete(label_vs3[1]) label.delete(label_vs4[1]) label.delete(label_vs5[1]) label.delete(label_vs6[1]) label.delete(label_vs7[1]) label.delete(label_vs8[1]) label.delete(label_vs9[1]) label.delete(label_vs10[1]) label.delete(label_vr1[1]) label.delete(label_vr2[1]) label.delete(label_vr3[1]) label.delete(label_vr4[1]) label.delete(label_vr5[1]) label.delete(label_vr6[1]) label.delete(label_vr7[1]) label.delete(label_vr8[1]) label.delete(label_vr9[1]) label.delete(label_vr10[1]) //Alerts alertcondition(not is_newbar(pp_res) and crossover(close, S2), "Fib Bear Trend Crossover 0.382", "Fib Bear Trend Crossover 0.382") alertcondition(not is_newbar(pp_res) and crossover(close, S3), "Fib Bear Trend Crossover 0.5", "Fib Bear Trend Crossover 0.5") alertcondition(not is_newbar(pp_res) and crossover(close, S4), "Fib Bear Trend Crossover 0.618", "Fib Bear Trend Crossover 0.618") alertcondition(not is_newbar(pp_res) and crossover(close, R2), "Fib Bull Trend Crossover 0.382", "Fib Bull Trend Crossover 0.382") alertcondition(not is_newbar(pp_res) and crossover(close, R3), "Fib Bull Trend Crossover 0.5", "Fib Bull Trend Crossover 0.5") alertcondition(not is_newbar(pp_res) and crossover(close, R4), "Fib Bull Trend Crossover 0.618", "Fib Bull Trend Crossover 0.618") alertcondition(not is_newbar(pp_res) and crossunder(close, S2), "Fib Bear Trend Crossunder 0.382", "Fib Bear Trend Crossunder 0.382") alertcondition(not is_newbar(pp_res) and crossunder(close, S3), "Fib Bear Trend Crossunder 0.5", "Fib Bear Trend Crossunder 0.5") alertcondition(not is_newbar(pp_res) and crossunder(close, S4), "Fib Bear Trend Crossunder 0.618", "Fib Bear Trend Crossunder 0.618") alertcondition(not is_newbar(pp_res) and crossunder(close, R2), "Fib Bull Trend Crossunder 0.382", "Fib Bull Trend Crossunder 0.382") alertcondition(not is_newbar(pp_res) and crossunder(close, R3), "Fib Bull Trend Crossunder 0.5", "Fib Bull Trend Crossunder 0.5") alertcondition(not is_newbar(pp_res) and crossunder(close, R4), "Fib Bull Trend Crossunder 0.618", "Fib Bull Trend Crossunder 0.618") //Bollinger //Inputs srcbb = input(defval=close, title="Bollinger Source") lenbb = input(defval=20, title="Bollinger SMA", minval=1) mult = input(defval=2, title="Bollinger SD", minval=0.001, maxval=50) tol2 = input(defval=0, title="Bollinger Color Tolerance", minval=0, type=input.float) //Calculation basis = sma(srcbb, lenbb) dev = mult * stdev(srcbb, lenbb) upper = basis + dev lower = basis - dev //Plotting pl1 = plot(showbb and upper ? upper : na, title="BB UP", color=color.black, linewidth=3) pl2 = plot(showbb and lower ? lower : na, title="BB LOW", color=color.black, linewidth=3) fill(pl1, pl2) //Ichimoku //Inputs conversionPeriods = input(defval=9, title="Ichimoku Conversion Line Periods", minval=1) basePeriods = input(defval=103, title="Ichimoku Base Line Periods", minval=1) laggingSpan2Periods = input(defval=52, title="Ichimoku Lagging Span 2 Periods", minval=1) displacement = input(defval=26, title="Ichimoku Displacement", minval=1) //Settings donchian(len) => avg(lowest(len), highest(len)) conversionLine = donchian(conversionPeriods) baseline = donchian(basePeriods) leadline1 = avg(conversionLine, baseline) leadline2 = donchian(laggingSpan2Periods) //Plotting plot(baseline, title="BaseLine", color=color.new(#991515, 0)) plot(showichi ? close : na, title="Lagging Span/Barney", color=color.new(#9C27B0, 100), linewidth=0, offset=-displacement) p1ichi=plot(showichi ? leadline1 : na, title="Lead 1", color=color.new(color.green, 100), offset=displacement) p2ichi=plot(showichi ? leadline2 : na, title="Lead 2", color=color.new(color.red, 100), offset=displacement) fill(p1ichi, p2ichi, title="Ichimoku Cloud", color=leadline1 > leadline2 ? color.new(color.aqua, 65) : color.new(color.purple, 65)) //Trendline //Inputs tdres = input(defval="", title="Trend Line Resolution", type=input.resolution) //MTF Settings tdsrc = hl2 isrepainting = false tdsrc1 = security(syminfo.tickerid, tdres, tdsrc[isrepainting ? 0 : barstate.isrealtime ? 1 : 0])[isrepainting ? 0 : barstate.isrealtime ? 0 : 1] //Settings pival = 2 * asin(1) tdlper = 0.0 tdsm = ((4 * tdsrc1) + (3 * nz(tdsrc1[1])) + (2 * nz(tdsrc1[2])) + nz(tdsrc1[3])) / 10 tdrd = ((0.0962 * tdsm) + (0.5769 * nz(tdsm[2])) - (0.5769 * nz(tdsm[4])) - (0.0962 * nz(tdsm[6]))) * ((0.075 * nz(tdlper[1])) + 0.54) tda1 = ((0.0962 * tdrd) + (0.5769 * nz(tdrd[2])) - (0.5769 * nz(tdrd[4])) - (0.0962 * nz(tdrd[6]))) * ((0.075 * nz(tdlper[1])) + 0.54) tdl1 = nz(tdrd[3]) tdlt = ((0.0962 * tdl1) + (0.5769 * nz(tdl1[2])) - (0.5769 * nz(tdl1[4])) - (0.0962 * nz(tdl1[6]))) * ((0.075 * nz(tdlper[1])) + 0.54) tdlz = ((0.0962 * tda1) + (0.5769 * nz(tda1[2])) - (0.5769 * nz(tda1[4])) - (0.0962 * nz(tda1[6]))) * ((0.075 * nz(tdlper[1])) + 0.54) tdl2 = tdl1 - tdlz tdl2 := (0.2 * tdl2) + (0.8 * nz(tdl2[1])) tda2 = tda1 + tdlt tda2 := (0.2 * tda2) + (0.8 * nz(tda2[1])) re = (tdl2 * nz(tdl2[1])) + (tda2 * nz(tda2[1])) re := (0.2 * re) + (0.8 * nz(re[1])) im = (tdl2 * nz(tda2[1])) - (tda2 * nz(tdl2[1])) im := (0.2 * im) + (0.8 * nz(im[1])) tdlper := im != 0 and re != 0 ? 2 * pival / atan(im / re) : 0 tdlper := min(max(tdlper, 0.67 * nz(tdlper[1])), 1.5 * nz(tdlper[1])) tdlper := min(max(tdlper, 6), 50) tdlper := (0.2 * tdlper) + (0.8 * nz(tdlper[1])) //Calculation tdsmtdlper = 0.0 tdsmtdlper := (0.33 * tdlper) + (0.67 * nz(tdsmtdlper[1])) dctdlper = ceil(tdsmtdlper + 0.5), iTrend = 0.0 for i = 0 to dctdlper - 1 iTrend := iTrend + nz(tdsrc1[i]) iTrend := dctdlper > 0 ? iTrend / dctdlper : iTrend tdlineauto = ((4 * iTrend) + (3 * nz(iTrend[1])) + (2 * nz(iTrend[2])) + nz(iTrend[3])) / 10 sig = tdsm > tdlineauto ? 1 : tdsm < tdlineauto ? -1 : 0 tdcl = sig > 0 ? color.new(color.lime, 0) : sig < 0 ? color.new(color.red, 0) : na //Plotting plot(showtrline ? tdlineauto : na, title="TD", color=tdcl, linewidth=3) //Alerts alertcondition(crossunder(sig, 0), title="Trend Line Turned Red", message='Trend Line Turned Red') alertcondition(crossover(sig, 0), title="Trend Line Turned Green", message='Trend Line Turned Green')
6ab9f9439c0baa8584527f8cb2459aaa
{ "intermediate": 0.23196667432785034, "beginner": 0.3939167261123657, "expert": 0.37411656975746155 }
41,238
The AAVE sentence "He nice" is equivalent to the Standard American English sentence "He is nice." In other words, the AAVE sentence is formed by deleting "is" from the SAE sentence. is this true or false
36cb3c87ff765ef4159f7ef7d98bcdc4
{ "intermediate": 0.32610073685646057, "beginner": 0.36881938576698303, "expert": 0.30507996678352356 }
41,239
write a Java code to generate random matrices, A,B,C,D, the matrices have to be 4x4, After generating the matrices have to do this operation B*C+D*E-A*E+B+D and print the resultant matrix [the code has to be parallelized]
cd62c3977b594e47ea442624994f6f0d
{ "intermediate": 0.3910177946090698, "beginner": 0.09035634249448776, "expert": 0.5186258554458618 }
41,240
write a Java code to generate random matrices, A,B,C,D, the matrices have to be 4x4, After generating the matrices have to do this operation B*C+D*E-A*E+B*D and print the resultant matrix [the code has to be parallelized]
c3c0b59af9c15a581b54a524d9237aff
{ "intermediate": 0.39259061217308044, "beginner": 0.09261620044708252, "expert": 0.5147931575775146 }
41,241
You are a kindergarten teacher. Make a worksheet to help beginners identify and find words with the letter c in sentences. There should be 10 sentences for the students to find words in.
59130e2a8186e4c1bd625a4a625a1fc7
{ "intermediate": 0.3638063371181488, "beginner": 0.2846865952014923, "expert": 0.35150712728500366 }
41,242
Take a look at this code: import java.util.Random; import java.util.concurrent.RecursiveTask; import java.util.concurrent.ForkJoinPool; public class ParallelMatrixOperation { private static final int SIZE = 4; public static void main(String[] args) { double[][] A = generateRandomMatrix(); double[][] B = generateRandomMatrix(); double[][] C = generateRandomMatrix(); double[][] D = generateRandomMatrix(); double[][] E = generateRandomMatrix(); ForkJoinPool forkJoinPool = new ForkJoinPool(); // Define the parallel tasks MatrixMultiplicationTask BC = new MatrixMultiplicationTask(B, C); MatrixMultiplicationTask DE = new MatrixMultiplicationTask(D, E); MatrixMultiplicationTask AE = new MatrixMultiplicationTask(A, E); MatrixMultiplicationTask BD = new MatrixMultiplicationTask(B, D); // Start the tasks forkJoinPool.execute(BC); forkJoinPool.execute(DE); forkJoinPool.execute(AE); forkJoinPool.execute(BD); // Wait for the tasks to complete and get the result double[][] resultBC = BC.join(); double[][] resultDE = DE.join(); double[][] resultAE = AE.join(); double[][] resultBD = BD.join(); // Calculate the final result: BC + DE - AE + BD double[][] result = new double[SIZE][SIZE]; for (int i = 0; i < SIZE; i++) { for (int j = 0; j < SIZE; j++) { result[i][j] = resultBC[i][j] + resultDE[i][j] - resultAE[i][j] + resultBD[i][j]; } } // Print the resultant matrix printMatrix(result); } private static class MatrixMultiplicationTask extends RecursiveTask<double[][]> { private final double[][] matrix1; private final double[][] matrix2; MatrixMultiplicationTask(double[][] matrix1, double[][] matrix2) { this.matrix1 = matrix1; this.matrix2 = matrix2; } @Override protected double[][] compute() { double[][] result = new double[SIZE][SIZE]; for (int i = 0; i < SIZE; i++) { for (int j = 0; j < SIZE; j++) { for (int k = 0; k < SIZE; k++) { result[i][j] += matrix1[i][k] * matrix2[k][j]; } } } return result; } } private static double[][] generateRandomMatrix() { Random random = new Random(); double[][] matrix = new double[SIZE][SIZE]; for (int i = 0; i < SIZE; i++) { for (int j = 0; j < SIZE; j++) { matrix[i][j] = random.nextDouble(); } } return matrix; } private static void printMatrix(double[][] matrix) { for (int i = 0; i < SIZE; i++) { for (int j = 0; j < SIZE; j++) { System.out.printf("%6.2f ", matrix[i][j]); } System.out.println(); } } }
540d6216258a93904ce5dad60d57a1d8
{ "intermediate": 0.39721521735191345, "beginner": 0.4270017147064209, "expert": 0.17578306794166565 }
41,243
HI!
50ef9591342b418d0599171ea94c1943
{ "intermediate": 0.3374777138233185, "beginner": 0.2601830065250397, "expert": 0.40233927965164185 }
41,244
// C program to demonstrate working of wait() #include<stdio.h> #include<stdlib.h> #include<sys/wait.h> #include<unistd.h> int main() { printf("test1 "); pid_t cpid; if (fork()== 0){ printf("hiiiii\n"); exit(1); } /* terminate child */ else{ cpid = wait(NULL); /* reaping parent */ printf("ok\n"); } printf("Parent pid = %d\n", getpid()); printf("Child pid = %d\n", cpid); return 0; } why does test1 print2 times when it does not have \n at end but only once when it have \n
39c9c6da85b30064859364304eae7bb5
{ "intermediate": 0.28130069375038147, "beginner": 0.5410160422325134, "expert": 0.17768317461013794 }
41,245
You must write a program containing two classes (i.e., Student and Roster). The program will maintain a current roster of students within a given course. Student data for the program include student ID, first name, last name, email address, age, an array of the number of days to complete each course, and degree program. This information can be found in the “studentData Table” below. The data should be input as follows: const string studentData[] = {"A1,John,Smith,John1989@gm ail.com,20,30,35,40,SECURITY", "A2,Suzan,Erickson,Erickson_1990@gmailcom,19,50,30,40,NETWORK", "A3,Jack,Napoli,The_lawyer99yahoo.com,19,20,40,33,SOFTWARE", "A4,Erin,Black,Erin.black@comcast.net,22,50,58,40,SECURITY", "A5,[firstname],[lastname],[emailaddress],[age], [numberofdaystocomplete3courses],SOFTWARE". A. Modify the “studentData Table” to include your personal information as the last item. This is what I have so far:#include <iostream> std::string student_id, first_name,last_name, email, degree_in_program int age, days_in_course const std::string studentData[student_id, first_name, last_name, email, age, days_in_course, degree_in_program] {"A1,John,Smith,John1989@gm ail.com,20,30,35,40,SECURITY", "A2,Suzan,Erickson,Erickson_1990@gmailcom,19,50,30,40,NETWORK", "A3,Jack,Napoli,The_lawyer99yahoo.com,19,20,40,33,SOFTWARE", "A4,Erin,Black,Erin.black@comcast.net,22,50,58,40,SECURITY", "A5,[firstname],[lastname],[emailaddress],[age], [numberofdaystocomplete3courses],SOFTWARE" student_id.push(A!) first_name.push(Jack) last_name.push(Merphy)
f6306803d5a55c20274307a4669605db
{ "intermediate": 0.39396828413009644, "beginner": 0.23413582146167755, "expert": 0.371895968914032 }
41,246
i want you to create a c++ program using vector to calculate the sum of 2 integers. Note that integers can be very big so so use vectors to store each single number in the integer then utilize long addition to calculate the sum
55f53aa6a1195bb0bdc2a8084037e860
{ "intermediate": 0.44538724422454834, "beginner": 0.19471846520900726, "expert": 0.3598942756652832 }
41,247
class Solution: def minimumLength(self, s: str) -> int: i, j = 0, -1 t1 = '' t2 = '' while s[i] == s[i+1]: t1 += s[i] i += 1 while s[j] == s[j-1]: t2 += s[j] j -= 1 if set(t1) == set(t2): s.replace(t1,'') s.replace(t1,'') return len(s) Input s = "aabccabba" Output 9 Expected 3
b1c3109a7ecd0104c8b71f7099f238a2
{ "intermediate": 0.2705579102039337, "beginner": 0.5345370173454285, "expert": 0.1949051022529602 }
41,248
hi
b47d990d9a49cf8934c0ba3c0a809061
{ "intermediate": 0.3246487081050873, "beginner": 0.27135494351387024, "expert": 0.40399640798568726 }
41,249
Can you do a Leizburg glossing on the sentence: "The stakes are too high for you to stay home."? Give me a guide so I can understand because I know little about glossing in lingusistics.
86691ac4889db9398326f27d1cdc724d
{ "intermediate": 0.37737321853637695, "beginner": 0.25497618317604065, "expert": 0.3676506280899048 }
41,250
Write function on c# which converts int to ushort array with check of little or big endian
4b3f8b2ad74bcd05ca1e888bf4af0034
{ "intermediate": 0.4092063307762146, "beginner": 0.3367832601070404, "expert": 0.2540103495121002 }
41,251
what is a json string
69d22cb0c8199bf1a396e3047a11e746
{ "intermediate": 0.36136123538017273, "beginner": 0.42303338646888733, "expert": 0.21560534834861755 }
41,252
I have a react effector code here. How do I return an Error if the case if appeal.id is equal to undefined? sample({ clock: sendStickerEv, target: sendSingleMessageFx, source: { appeal: $currentAppeal, appeals: $appeals }, fn: ({ appeal, appeals }, stickerUrl) => { if (appeal?.id !== undefined) { const appealData = appeals.get(appeal?.id); const data: ISendedMessage = { mediaUrl: stickerUrl, mediaThumb: stickerUrl, text: '', templateId: null, replyId: appealData?.replyId, dialogId: appeal?.dialogId ?? 0, isSticker: true, }; return data; } }, });
5f5964f955795d3324d1e512f62fe615
{ "intermediate": 0.41698160767555237, "beginner": 0.45263683795928955, "expert": 0.13038158416748047 }
41,253
small_conv_arch这行代码是什么意思
11d7a48b69fcc3beca4c230d53853e78
{ "intermediate": 0.2122240662574768, "beginner": 0.20917342603206635, "expert": 0.5786024928092957 }
41,254
Write function on c# which converts hex string array (contains MAC adress) to ushort array (length of 3)
af932058f10a3e8b44c8faab567a6dbc
{ "intermediate": 0.4277178943157196, "beginner": 0.26279228925704956, "expert": 0.30948978662490845 }
41,255
Design a recursive algorithm that finds the largest value in an array.
070bfa5924a73d8a2be7b3c11e91506e
{ "intermediate": 0.07369917631149292, "beginner": 0.04315459355711937, "expert": 0.8831462264060974 }
41,256
in react javascript, how to add optional parameters?
3623f9e5c8b74fb34e4ff3ad11a5e494
{ "intermediate": 0.44542887806892395, "beginner": 0.2816559076309204, "expert": 0.272915244102478 }
41,257
expected_start = ['\n -> ' + event["expected_sequence"] for event in expected_hint if event['event_type'] == 'start']expected_end = ['\n -> ' + event['expected_sequence'] for event in expected_hint if event['event_type'] == 'end']
61d53c0e2dbc21b877fe714cf3f7716d
{ "intermediate": 0.40320855379104614, "beginner": 0.30477458238601685, "expert": 0.292016863822937 }
41,258
how to find the size of a triangle if three vertices are there
48cebd92a99ff559879cd7e5ed2d7209
{ "intermediate": 0.3083771765232086, "beginner": 0.30611491203308105, "expert": 0.38550788164138794 }
41,259
const Row = ({ index, style }) => { const rowRef = useRef(null); const handleCandidateDetailsChange = (event, key, i) => { console.log("handleCandidateDetailsChange(): ENTER"); setValues(oldValues => { oldValues[i][key] = event.target.value return [...oldValues]; }) const input = rowRef.current.querySelector(`input[id="${event.target.id}"]`) input && input.focus() console.log("handleCandidateDetailsChange(): EXIT"); } const el = values[index]; return ( <div style={{ ...style, display: 'flex', width: '100%', justifyContent: 'space-evenly', alignItems: 'center' }} key={index} ref={rowRef}> <div> <label htmlFor="newQuestion" className="field-label" > Name </label> <div> <input key={index * 2} type="text" className="input-field" placeholder="Enter the name " id="questiontext" value={el.name} onChange={e => handleCandidateDetailsChange(e, "name", index)} /> </div> </div> <div> <label htmlFor="newQuestion" className="field-label" > Email<span className="mand">*</span> </label> <div> {currentRound === 1 ? ( <input key={index * 3} type="email" className="input-field" placeholder="Enter your email" id="emailfield" value={el.email} onChange={e => handleCandidateDetailsChange(e, "email", index)} />) : ( <select type="email" className="input-field" id="emailfield" disabled defaultValue={el.email} > <option value="">Select an email</option> {emailIds.map((option) => ( <option value={option}>{option}</option> ))} </select> )} </div> </div> <div> <label htmlFor="newQuestion" className="field-label" > Enterprise Candidate ID<span className="mand">*</span> </label> <div> <input key={index * 4} type="text" className="input-field" placeholder="Enter the Enterprise Candidate ID" id="enterprisecandidate" value={el.entCanId} onChange={e => handleCandidateDetailsChange(e, "entCanId", index)} /> </div> </div> <div > <button style={{ marginTop: '28px', width: '110px' }} className="btn btn-danger" onClick={() => removeClick(index)} > Remove </button> </div> </div> ); } The above Row Component is used in react-window but loses focus when a single key press event occurs
ee67afdbe5a8ac23d9c08ad6461af690
{ "intermediate": 0.3258312940597534, "beginner": 0.5048184394836426, "expert": 0.1693502515554428 }