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How to list foreign packages on Arch linux as a command line
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package com.example.musicapp.Data.Repository import com.example.musicapp.Data.Album import com.example.musicapp.Data.Artist import com.example.musicapp.Data.ArtistDetail import com.example.musicapp.Data.Category import okhttp3.OkHttpClient import okhttp3.logging.HttpLoggingInterceptor import retrofit2.Retrofit import retrofit2.converter.gson.GsonConverterFactory import retrofit2.http.GET import retrofit2.http.Path interface DeezerApiService { @GET("genre?output=json") // json endpoint instead of “/” suspend fun getGenres(): GenreResponse @GET("genre/{genre_id}/artists") suspend fun getArtists(@Path("genre_id") genreId: Int): ArtistResponse @GET("artist/{artist_id}") suspend fun getArtistDetail(@Path("artist_id") artistId: Int): ArtistDetailResponse @GET("artist/{artist_id}/albums") suspend fun getArtistAlbums(@Path("artist_id") artistId: Int): AlbumResponse data class AlbumResponse(val data: List<Album>) { fun toAlbumList(): List<Album> { return data.map { albumData -> Album( id = albumData.id, title = albumData.title, link = albumData.link, cover = albumData.cover, cover_small = albumData.cover_small, cover_medium = albumData.cover_medium, cover_big = albumData.cover_big, cover_xl = albumData.cover_xl, release_date = albumData.release_date, tracklist = albumData.tracklist, type = albumData.type ) } } } // Create a new class for storing response fields. data class GenreResponse(val data: List<Category>) data class ArtistResponse(val data: List<Artist>) data class ArtistDetailResponse(val id: Int, val name: String, val picture_big: String, val albums: List<Album>?) companion object { private const val BASE_URL = "https://api.deezer.com/" fun create(): DeezerApiService { val client = OkHttpClient.Builder() .addInterceptor(HttpLoggingInterceptor().apply { level = HttpLoggingInterceptor.Level.BODY }) .build() return Retrofit.Builder() .baseUrl(BASE_URL) .client(client) .addConverterFactory(GsonConverterFactory.create()) .build() .create(DeezerApiService::class.java) } } },package com.example.musicapp.Data.Repository import com.example.musicapp.Data.Album import com.example.musicapp.Data.Artist import com.example.musicapp.Data.ArtistDetail import com.example.musicapp.Data.Category class DeezerRepository { private val deezerApiService = DeezerApiService.create() suspend fun getCategories(): List<Category> { val response = deezerApiService.getGenres() return response.data.map { category -> Category(category.id, category.name, category.picture_medium) } } suspend fun getArtists(genreId: Int): List<Artist> { val response = deezerApiService.getArtists(genreId) return response.data } suspend fun getArtistDetail(artistId: Int): ArtistDetail { val response = deezerApiService.getArtistDetail(artistId) return ArtistDetail( id = response.id, name = response.name, pictureBig = response.picture_big, albums = response.albums ) } suspend fun getArtistAlbums(artistId: Int): List<Album> { val response = deezerApiService.getArtistAlbums(artistId) return response.toAlbumList() } },package com.example.musicapp.Data data class Album( val id: Int, val title: String, val link: String, val cover: String, val cover_small: String, val cover_medium: String, val cover_big: String, val cover_xl: String, val release_date: String, val tracklist: String, val type: String ),package com.example.musicapp.Data data class ArtistDetail( val id: Int, val name: String, val pictureBig: String, val albums: List<Album>?, ),package com.example.musicapp.Interface import TopBar import android.util.Log import androidx.compose.foundation.Image import androidx.compose.foundation.background import androidx.compose.foundation.border import androidx.compose.foundation.layout.* import androidx.compose.foundation.lazy.LazyColumn import androidx.compose.foundation.lazy.items import androidx.compose.foundation.shape.RoundedCornerShape import androidx.compose.material.MaterialTheme import androidx.compose.material.Scaffold import androidx.compose.material.Text import androidx.compose.runtime.Composable import androidx.compose.runtime.collectAsState import androidx.compose.runtime.getValue import androidx.compose.ui.Alignment import androidx.compose.ui.Modifier import androidx.compose.ui.graphics.Color import androidx.compose.ui.layout.ContentScale import androidx.compose.ui.unit.dp import androidx.lifecycle.viewmodel.compose.viewModel import coil.compose.rememberAsyncImagePainter import com.example.musicapp.Data.Album import com.example.musicapp.ViewModel.ArtistsViewModel /* @Composable fun ArtistDetailScreen(artistId: Int) { val artistsViewModel: ArtistsViewModel = viewModel() artistsViewModel.fetchArtistDetails(artistId) val artistDetails by artistsViewModel.artistDetails.collectAsState() artistDetails?.let { details -> val artistDetail = details.firstOrNull() artistDetail?.let { Column { Text( text = it.name, style = MaterialTheme.typography.h6, modifier = Modifier.padding(start = 16.dp, end = 16.dp, top = 16.dp, bottom = 8.dp) ) val painter = rememberAsyncImagePainter(model = it.pictureBig) Image( painter = painter, contentDescription = it.name, contentScale = ContentScale.FillWidth, modifier = Modifier .fillMaxWidth() .padding(horizontal = 16.dp) ) if (it.albums.isNullOrEmpty()) { Log.d("ArtistDetailScreen", "No albums found for artist ${it.name}") } LazyColumn { items(it.albums ?: emptyList()) { album -> ArtistDetailItem(album) } } } } } } */ @Composable fun ArtistDetailScreen(artistId: Int) { val artistsViewModel: ArtistsViewModel = viewModel() artistsViewModel.fetchArtistDetails(artistId) val artistDetails by artistsViewModel.artistDetails.collectAsState() artistDetails?.let { details -> val artistDetail = details.firstOrNull() artistDetail?.let { Scaffold( topBar = { TopBar(title = it.name) }, content = { padding -> Column(modifier = Modifier.padding(padding)) { val painter = rememberAsyncImagePainter(model = it.pictureBig) Image( painter = painter, contentDescription = it.name, contentScale = ContentScale.FillWidth, modifier = Modifier .fillMaxWidth(0.5f) // Change this line to set the image width to half .padding(horizontal = 16.dp) .align(Alignment.CenterHorizontally) // Center the image horizontally ) if (it.albums.isNullOrEmpty()) { Log.d("ArtistDetailScreen", "No albums found for artist ${it.name}") } LazyColumn { items(it.albums ?: emptyList()) { album -> ArtistDetailItem(album) } } } } ) } } } @Composable fun ArtistDetailItem(album: Album) { Row( modifier = Modifier .padding(horizontal = 16.dp, vertical = 8.dp) .background( color = Color.Black.copy(alpha = 0.5f), // Change the alpha value here shape = RoundedCornerShape(8.dp) ) .border( // Add this line to draw an outline around the item width = 1.dp, color = Color.LightGray, shape = RoundedCornerShape(8.dp) ) ) { val painter = rememberAsyncImagePainter(model = album.cover_medium) Image( painter = painter, contentDescription = album.title, contentScale = ContentScale.Crop, modifier = Modifier .size(100.dp) .align(Alignment.CenterVertically) ) Column( modifier = Modifier .weight(1f) // 2/3 of the width .padding(start = 16.dp) .align(Alignment.CenterVertically) ) { Text(text = album.title ?: "Unknown title", style = MaterialTheme.typography.subtitle1, color = Color.White) Text(text = album.release_date ?: "Unknown release date", style = MaterialTheme.typography.caption, color = Color.White) } } },import androidx.compose.foundation.BorderStroke import androidx.compose.foundation.Image import androidx.compose.foundation.background import androidx.compose.foundation.clickable import androidx.compose.foundation.layout.* import androidx.compose.foundation.lazy.grid.GridCells import androidx.compose.foundation.lazy.grid.LazyVerticalGrid import androidx.compose.foundation.lazy.grid.items import androidx.compose.foundation.shape.RoundedCornerShape import androidx.compose.material.MaterialTheme import androidx.compose.material.Surface import androidx.compose.material.Text import androidx.compose.material.TopAppBar import androidx.compose.runtime.Composable import androidx.compose.ui.Alignment import androidx.compose.ui.Modifier import androidx.compose.ui.graphics.Color import androidx.compose.ui.layout.ContentScale import androidx.compose.ui.text.style.TextAlign import androidx.compose.ui.unit.dp import coil.compose.rememberAsyncImagePainter import com.example.musicapp.Data.Category @Composable fun MusicCategoriesScreen( categories: List<Category>, onCategorySelected: (Category) -> Unit = {}, topBar: @Composable () -> Unit, modifier: Modifier = Modifier ) { Column( modifier = modifier ) { topBar() LazyVerticalGrid( columns = GridCells.Fixed(2), contentPadding = PaddingValues(16.dp) ) { items(categories) { category -> CategoryItem(category) { onCategorySelected(category) } } } } } @Composable fun TopBar(title: String) { TopAppBar( title = { Text( title, textAlign = TextAlign.Center, modifier = Modifier.fillMaxWidth() ) } ) } @Composable private fun CategoryItem(category: Category, onClick: () -> Unit) { Surface( modifier = Modifier .padding(8.dp) .clickable(onClick = onClick) .aspectRatio(1f), shape = RoundedCornerShape(8.dp), elevation = 4.dp, border = BorderStroke(width = 1.dp, color = Color.LightGray) ) { Box( modifier = Modifier.fillMaxSize() ) { val painter = rememberAsyncImagePainter(model = category.picture_medium) Image( painter = painter, contentDescription = category.name, contentScale = ContentScale.Crop, modifier = Modifier.fillMaxSize() ) Text( text = category.name, modifier = Modifier .align(Alignment.BottomCenter) .background(color = Color.Black.copy(alpha = 0.7f)) .fillMaxWidth() .padding(4.dp), style = MaterialTheme.typography.body2, color = Color.White, // Change the text color to white textAlign = TextAlign.Center ) } } },package com.example.musicapp.Interface import MusicCategoriesScreen import TopBar import android.os.Bundle import androidx.activity.ComponentActivity import androidx.activity.compose.setContent import androidx.compose.foundation.layout.Column import androidx.compose.foundation.layout.fillMaxSize import androidx.compose.foundation.layout.padding import androidx.compose.material.* import androidx.compose.runtime.* import androidx.compose.ui.Modifier import androidx.compose.ui.res.painterResource import androidx.compose.ui.tooling.preview.Preview import com.example.musicapp.ui.theme.MusicAppTheme import com.example.musicapp.R import com.example.musicapp.ViewModel.CategoriesViewModel import androidx.lifecycle.viewmodel.compose.viewModel import androidx.navigation.compose.NavHost import androidx.navigation.compose.composable import androidx.navigation.compose.rememberNavController class MainActivity : ComponentActivity() { override fun onCreate(savedInstanceState: Bundle?) { super.onCreate(savedInstanceState) setContent { MusicAppTheme { // A surface container using the 'background' color from the theme Surface( modifier = Modifier.fillMaxSize(), color = MaterialTheme.colors.background ) { MainScreen() } } } } } @Composable fun FirstScreen(modifier: Modifier = Modifier) { val categoriesViewModel: CategoriesViewModel = viewModel() val categories by categoriesViewModel.categories.collectAsState() Scaffold( content = { padding -> Column( modifier = modifier.padding(padding) ) { // Add your UI components here MusicCategoriesScreen(categories = categories, topBar = { TopBar(title = "Music Categories") }) } } ) } @Composable fun SecondScreen(modifier: Modifier = Modifier) { Scaffold( topBar = { // No top bar title }, content = { padding -> Column( modifier = modifier.padding(padding) ) { Text(text = "This is the second screen") } } ) } /* @Composable fun MainScreen() { val navController = rememberNavController() NavHost(navController, startDestination = "musicCategories") { composable("musicCategories") { val categoriesViewModel: CategoriesViewModel = viewModel() val categories by categoriesViewModel.categories.collectAsState() MusicCategoriesScreen( categories = categories, onCategorySelected = { category -> navController.navigate("artistsDetail/${category.id}") }, topBar = { TopBar(title = "Music Categories") } ) } composable("artistsDetail/{categoryId}") { backStackEntry -> val categoryId = backStackEntry.arguments?.getString("categoryId")?.toIntOrNull() if (categoryId != null) { ArtistsScreen(navController, categoryId) } } } } */ @Composable fun MainScreen() { val navController = rememberNavController() NavHost(navController, startDestination = "musicCategories") { composable("musicCategories") { val categoriesViewModel: CategoriesViewModel = viewModel() val categories by categoriesViewModel.categories.collectAsState() MusicCategoriesScreen( categories = categories, onCategorySelected = { category -> navController.navigate("artistsDetail/${category.id}") }, topBar = { TopBar(title = "Music Categories") } ) } composable("artistsDetail/{categoryId}") { backStackEntry -> val categoryId = backStackEntry.arguments?.getString("categoryId")?.toIntOrNull() if (categoryId != null) { ArtistsScreen(navController, categoryId) } } composable("artistDetail/{artistId}") { backStackEntry -> val artistId = backStackEntry.arguments?.getString("artistId")?.toIntOrNull() if (artistId != null) { ArtistDetailScreen(artistId) } } } } @Composable fun BottomBar(selectedScreen: Int, onItemSelected: (Int) -> Unit) { BottomAppBar { BottomNavigationItem( icon = { Icon(painterResource(R.drawable.music_symbol), contentDescription = null) }, selected = selectedScreen == 0, onClick = { onItemSelected(0) } ) BottomNavigationItem( icon = { Icon(painterResource(R.drawable.heart_empty), contentDescription = null) }, selected = selectedScreen == 1, onClick = { onItemSelected(1) } ) } } /* @Composable fun MainScreen() { val selectedScreen = remember { mutableStateOf(0) } Scaffold( bottomBar = { BottomBar(selectedScreen.value, onItemSelected = { index -> selectedScreen.value = index }) }, content = { padding -> when (selectedScreen.value) { 0 -> FirstScreen(modifier = Modifier.padding(padding)) 1 -> SecondScreen(modifier = Modifier.padding(padding)) } } ) } */,package com.example.musicapp.ViewModel import android.util.Log import androidx.lifecycle.ViewModel import androidx.lifecycle.viewModelScope import com.example.musicapp.Data.Artist import com.example.musicapp.Data.ArtistDetail //import com.example.musicapp.Data.Repository.ArtistRepository import com.example.musicapp.Data.Repository.DeezerRepository import kotlinx.coroutines.flow.MutableStateFlow import kotlinx.coroutines.flow.StateFlow import kotlinx.coroutines.launch class ArtistsViewModel : ViewModel() { private val deezerRepository = DeezerRepository() private val _artists = MutableStateFlow<List<Artist>>(emptyList()) val artists: StateFlow<List<Artist>> get() = _artists private val _artistDetails = MutableStateFlow<List<ArtistDetail>>(emptyList()) val artistDetails: StateFlow<List<ArtistDetail>> get() = _artistDetails fun fetchArtists(genreId: Int) { viewModelScope.launch { try { val artists = deezerRepository.getArtists(genreId) _artists.value = artists } catch (e: Exception) { Log.e("MusicViewModel", "Failed to fetch artists: " + e.message) } } } fun fetchArtistDetails(artistId: Int) { viewModelScope.launch { val artistDetailsData = deezerRepository.getArtistDetail(artistId) // Fetch artist’s albums val artistAlbums = deezerRepository.getArtistAlbums(artistId) // Combine artist details and albums val artistWithAlbums = artistDetailsData.copy(albums = artistAlbums) _artistDetails.value = listOf(artistWithAlbums) } } },package com.example.musicapp.ViewModel import android.util.Log import androidx.lifecycle.ViewModel import androidx.lifecycle.viewModelScope import com.example.musicapp.Data.Category import com.example.musicapp.Data.Repository.DeezerRepository import kotlinx.coroutines.flow.MutableStateFlow import kotlinx.coroutines.flow.StateFlow import kotlinx.coroutines.launch class CategoriesViewModel : ViewModel() { private val deezerRepository = DeezerRepository() private val _categories = MutableStateFlow<List<Category>>(emptyList()) val categories: StateFlow<List<Category>> get() = _categories init { fetchCategories() } private fun fetchCategories() { viewModelScope.launch { try { val categories = deezerRepository.getCategories() _categories.value = categories } catch (e: Exception) { Log.e("CategoriesViewModel", "Failed to fetch categories: ${e.message}") } } } // public function to fetch categories fun refreshCategories() { fetchCategories() } }, these are some of my classes separated with "," with using this key -> https://api.deezer.com/album/album_id i want to create a album detail screen composable. When user clicks to an artist detail item composable -> app will navigate to the album detail screen composable with the selected album. In this composable i want to observe song names belongs to that album, also song images and the duration of the song and ofcourse i want to preview 30second of the song if i click it
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попробуй реализовать по-другому функцию button_callback в коде import os import sqlite3 from telegram import InlineKeyboardButton, InlineKeyboardMarkup, Update from telegram.ext import CommandHandler, CallbackQueryHandler, CallbackContext, Filters, MessageHandler, Updater # Введите ваш API токен TOKEN = '6143413294:AAG_0lYsev83l0FaB5rqPdpYQPsHZPLEewI' items_per_page = 3 item_buttons = 6 def get_product_keyboard(offset): conn = sqlite3.connect('kross.db') cursor = conn.cursor() cursor.execute( 'SELECT ROWID, name FROM all_items LIMIT ? OFFSET ?', (item_buttons, offset * item_buttons), ) items = cursor.fetchall() keyboard = [] for item in items: keyboard.append([InlineKeyboardButton(item[1], callback_data=item[0])]) navigation_buttons = [] if offset > 0: navigation_buttons.append(InlineKeyboardButton('назад', callback_data=f'previous_{offset}')) navigation_buttons.append(InlineKeyboardButton('вперед', callback_data=f'next_{offset}')) keyboard.append(navigation_buttons) conn.close() return keyboard def start(update: Update, callback:CallbackContext): reply_markup = InlineKeyboardMarkup(get_product_keyboard(0)) update.message.reply_text('Витрина магазина', reply_markup=reply_markup) def button_callback(update: Update, callback: CallbackContext): query = update.callback_query data = query.data conn = sqlite3.connect('kross.db') cursor = conn.cursor() if data.startswith('previous') or data.startswith('next'): action, offset = data.split('_') offset = int(offset) if action == 'previous': offset -= 1 else: offset += 1 reply_markup = InlineKeyboardMarkup(get_product_keyboard(offset)) query.edit_message_text('Витрина магазина', reply_markup=reply_markup) else: cursor.execute('SELECT * FROM all_items WHERE ROWID=?', (int(data),)) item = cursor.fetchone() if item: query.answer() _, name, size, info, price, photo_link = item reply_markup = InlineKeyboardMarkup( [[InlineKeyboardButton('вернуться', callback_data='go_back')]] ) query.edit_message_text( f'Название: {name}\nРазмер: {size}\nИнформация: {info}\nЦена: {price}\nСсылка на фото: {photo_link}', reply_markup=reply_markup, ) else: query.answer('Товар не найден.') conn.close() def main(): updater = Updater(TOKEN) dispatcher = updater.dispatcher dispatcher.add_handler(CommandHandler('start', start)) dispatcher.add_handler(CallbackQueryHandler(button_callback)) updater.start_polling() updater.idle() if 'main' == 'main': main()
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I use java FX to develop betting racing game, Design .fxml files with I want to make a game page, 20% of the screen contains a rounded horizontal bar below the sides of the screen. Contains the following elements from left to right: 1 circle contains the character image. connected to the game has a small rounded bar enough to display the character's name. 1 area containing the amount of money the character has, containing gold coins icon, 2 places to store 2 extra game icons for players to earn money. 1 is a predatory snake, the other one I haven't come up with yet. About 80% of the screen left above I will think about it later
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package com.example.musicapp.Data.Repository import com.example.musicapp.Data.* import okhttp3.OkHttpClient import okhttp3.logging.HttpLoggingInterceptor import retrofit2.Retrofit import retrofit2.converter.gson.GsonConverterFactory import retrofit2.http.GET import retrofit2.http.Path interface DeezerApiService { @GET("genre?output=json") // json endpoint instead of “/” suspend fun getGenres(): GenreResponse @GET("genre/{genre_id}/artists") suspend fun getArtists(@Path("genre_id") genreId: Int): ArtistResponse @GET("artist/{artist_id}") suspend fun getArtistDetail(@Path("artist_id") artistId: Int): ArtistDetailResponse @GET("artist/{artist_id}/albums") suspend fun getArtistAlbums(@Path("artist_id") artistId: Int): AlbumResponse data class AlbumResponse(val data: List<Album>) { fun toAlbumList(): List<Album> { return data.map { albumData -> Album( id = albumData.id, title = albumData.title, link = albumData.link, cover = albumData.cover, cover_small = albumData.cover_small, cover_medium = albumData.cover_medium, cover_big = albumData.cover_big, cover_xl = albumData.cover_xl, release_date = albumData.release_date, tracklist = albumData.tracklist, type = albumData.type ) } } } @GET("album/{album_id}") suspend fun getAlbumDetails(@Path("album_id") albumId: Int): AlbumDetailResponse data class AlbumDetailResponse( val id: Int, val title: String, val cover_medium: String, val tracks: TracksResponse ) data class TracksResponse( val data: List<Song> ) // Create a new class for storing response fields. data class GenreResponse(val data: List<Category>) data class ArtistResponse(val data: List<Artist>) data class ArtistDetailResponse(val id: Int, val name: String, val picture_big: String, val albums: List<Album>?) companion object { private const val BASE_URL = "https://api.deezer.com/" fun create(): DeezerApiService { val client = OkHttpClient.Builder() .addInterceptor(HttpLoggingInterceptor().apply { level = HttpLoggingInterceptor.Level.BODY }) .build() return Retrofit.Builder() .baseUrl(BASE_URL) .client(client) .addConverterFactory(GsonConverterFactory.create()) .build() .create(DeezerApiService::class.java) } } },package com.example.musicapp.Data.Repository import com.example.musicapp.Data.Album import com.example.musicapp.Data.Artist import com.example.musicapp.Data.ArtistDetail import com.example.musicapp.Data.Category import com.example.musicapp.Data.AlbumDetails class DeezerRepository { private val deezerApiService = DeezerApiService.create() suspend fun getCategories(): List<Category> { val response = deezerApiService.getGenres() return response.data.map { category -> Category(category.id, category.name, category.picture_medium) } } suspend fun getArtists(genreId: Int): List<Artist> { val response = deezerApiService.getArtists(genreId) return response.data } suspend fun getArtistDetail(artistId: Int): ArtistDetail { val response = deezerApiService.getArtistDetail(artistId) return ArtistDetail( id = response.id, name = response.name, pictureBig = response.picture_big, albums = response.albums ) } suspend fun getArtistAlbums(artistId: Int): List<Album> { val response = deezerApiService.getArtistAlbums(artistId) return response.toAlbumList() } suspend fun getAlbumDetails(albumId: Int): AlbumDetails { val response = deezerApiService.getAlbumDetails(albumId) return AlbumDetails( id = response.id, title = response.title, cover_medium = response.cover_medium, songs = response.tracks.data ) } },package com.example.musicapp.Data data class Song( val id: Int, val title: String, val duration: Int, // in seconds val cover_medium: String, val preview: String // 30 seconds preview URL ),package com.example.musicapp.Data data class AlbumDetails( val id: Int, val title: String, val cover_medium: String, val songs: List<Song> ),package com.example.musicapp.Interface import androidx.compose.foundation.layout.Column import androidx.compose.foundation.layout.padding import androidx.compose.foundation.lazy.LazyColumn import androidx.compose.material.MaterialTheme import androidx.compose.material.Text import androidx.compose.runtime.Composable import androidx.compose.runtime.collectAsState import androidx.compose.runtime.getValue import androidx.compose.ui.Modifier import androidx.compose.ui.unit.dp import androidx.lifecycle.viewmodel.compose.viewModel import com.example.musicapp.Data.Song import com.example.musicapp.ViewModel.AlbumDetailsViewModel import androidx.compose.foundation.layout.Row import androidx.compose.foundation.layout.padding import androidx.compose.foundation.lazy.items import androidx.compose.material.Text import androidx.compose.ui.unit.dp @Composable fun AlbumDetailScreen(albumId: Int) { val albumDetailsViewModel: AlbumDetailsViewModel = viewModel() albumDetailsViewModel.fetchAlbumDetails(albumId) val albumDetails by albumDetailsViewModel.albumDetails.collectAsState() albumDetails?.let { details -> Column { Text( text = details.title, style = MaterialTheme.typography.h6, modifier = Modifier.padding(start = 16.dp, end = 16.dp, top = 16.dp, bottom = 8.dp) ) LazyColumn { items(details.songs) { song -> SongItem(song) } } } } } @Composable fun SongItem(song: Song) { Row( modifier = Modifier.padding(8.dp) ) { Text(song.title, modifier = Modifier.padding(end = 8.dp)) Text("Duration: ${song.duration} seconds") } },package com.example.musicapp.Interface import TopBar import android.util.Log import androidx.compose.foundation.Image import androidx.compose.foundation.background import androidx.compose.foundation.border import androidx.compose.foundation.layout.* import androidx.compose.foundation.lazy.LazyColumn import androidx.compose.foundation.lazy.items import androidx.compose.foundation.shape.RoundedCornerShape import androidx.compose.material.MaterialTheme import androidx.compose.material.Scaffold import androidx.compose.material.Text import androidx.compose.runtime.Composable import androidx.compose.runtime.collectAsState import androidx.compose.runtime.getValue import androidx.compose.ui.Alignment import androidx.compose.ui.Modifier import androidx.compose.ui.graphics.Color import androidx.compose.ui.layout.ContentScale import androidx.compose.ui.unit.dp import androidx.lifecycle.viewmodel.compose.viewModel import coil.compose.rememberAsyncImagePainter import com.example.musicapp.Data.Album import com.example.musicapp.ViewModel.ArtistsViewModel /* @Composable fun ArtistDetailScreen(artistId: Int) { val artistsViewModel: ArtistsViewModel = viewModel() artistsViewModel.fetchArtistDetails(artistId) val artistDetails by artistsViewModel.artistDetails.collectAsState() artistDetails?.let { details -> val artistDetail = details.firstOrNull() artistDetail?.let { Column { Text( text = it.name, style = MaterialTheme.typography.h6, modifier = Modifier.padding(start = 16.dp, end = 16.dp, top = 16.dp, bottom = 8.dp) ) val painter = rememberAsyncImagePainter(model = it.pictureBig) Image( painter = painter, contentDescription = it.name, contentScale = ContentScale.FillWidth, modifier = Modifier .fillMaxWidth() .padding(horizontal = 16.dp) ) if (it.albums.isNullOrEmpty()) { Log.d("ArtistDetailScreen", "No albums found for artist ${it.name}") } LazyColumn { items(it.albums ?: emptyList()) { album -> ArtistDetailItem(album) } } } } } } */ @Composable fun ArtistDetailScreen(artistId: Int) { val artistsViewModel: ArtistsViewModel = viewModel() artistsViewModel.fetchArtistDetails(artistId) val artistDetails by artistsViewModel.artistDetails.collectAsState() artistDetails?.let { details -> val artistDetail = details.firstOrNull() artistDetail?.let { Scaffold( topBar = { TopBar(title = it.name) }, content = { padding -> Column(modifier = Modifier.padding(padding)) { val painter = rememberAsyncImagePainter(model = it.pictureBig) Image( painter = painter, contentDescription = it.name, contentScale = ContentScale.FillWidth, modifier = Modifier .fillMaxWidth(0.5f) // Change this line to set the image width to half .padding(horizontal = 16.dp) .align(Alignment.CenterHorizontally) // Center the image horizontally ) if (it.albums.isNullOrEmpty()) { Log.d("ArtistDetailScreen", "No albums found for artist ${it.name}") } LazyColumn { items(it.albums ?: emptyList()) { album -> ArtistDetailItem(album) } } } } ) } } } @Composable fun ArtistDetailItem(album: Album) { Row( modifier = Modifier .padding(horizontal = 16.dp, vertical = 8.dp) .background( color = Color.Black.copy(alpha = 0.5f), // Change the alpha value here shape = RoundedCornerShape(8.dp) ) .border( // Add this line to draw an outline around the item width = 1.dp, color = Color.LightGray, shape = RoundedCornerShape(8.dp) ) ) { val painter = rememberAsyncImagePainter(model = album.cover_medium) Image( painter = painter, contentDescription = album.title, contentScale = ContentScale.Crop, modifier = Modifier .size(100.dp) .align(Alignment.CenterVertically) ) Column( modifier = Modifier .weight(1f) // 2/3 of the width .padding(start = 16.dp) .align(Alignment.CenterVertically) ) { Text(text = album.title ?: "Unknown title", style = MaterialTheme.typography.subtitle1, color = Color.White) Text(text = album.release_date ?: "Unknown release date", style = MaterialTheme.typography.caption, color = Color.White) } } },package com.example.musicapp.Interface import TopBar import androidx.compose.foundation.BorderStroke import androidx.compose.foundation.Image import androidx.compose.foundation.background import androidx.compose.foundation.clickable import androidx.compose.foundation.layout.* import androidx.compose.foundation.lazy.grid.GridCells import androidx.compose.foundation.lazy.grid.LazyVerticalGrid import androidx.compose.foundation.lazy.grid.items import androidx.compose.foundation.shape.RoundedCornerShape import androidx.compose.material.MaterialTheme import androidx.compose.material.Scaffold import androidx.compose.material.Surface import androidx.compose.material.Text import androidx.compose.runtime.Composable import androidx.compose.ui.Alignment import androidx.compose.ui.Modifier import androidx.compose.ui.graphics.Color import androidx.compose.ui.layout.ContentScale import androidx.compose.ui.text.style.TextAlign import androidx.compose.ui.unit.dp import androidx.lifecycle.viewmodel.compose.viewModel import androidx.navigation.NavController import coil.compose.rememberAsyncImagePainter import com.example.musicapp.Data.Artist import com.example.musicapp.Data.Category import com.example.musicapp.ViewModel.ArtistsViewModel import com.example.musicapp.ViewModel.CategoriesViewModel import androidx.compose.runtime.collectAsState import androidx.compose.runtime.getValue @Composable fun ArtistsScreen(navController: NavController, categoryId: Int) { val categoriesViewModel: CategoriesViewModel = viewModel() val allCategories by categoriesViewModel.categories.collectAsState() val category = allCategories.firstOrNull { it.id == categoryId } val artistsViewModel: ArtistsViewModel = viewModel() val artists by artistsViewModel.artists.collectAsState() artistsViewModel.fetchArtists(categoryId) if (category != null) { Scaffold( topBar = { TopBar(title = category.name) }, content = { padding -> Column(modifier = Modifier.padding(padding)) { ArtistsScreenContent( genre = category, artists = artists, onArtistSelected = { artist -> // FIX HERE navController.navigate("artistDetail/${artist.id}") } ) } } ) } else { Text("Category not found") } } @Composable fun ArtistsScreenContent( genre: Category, artists: List<Artist>, onArtistSelected: (Artist) -> Unit = {}, ) { Column { Text( text = "Genre Artists:${genre.name}", style = MaterialTheme.typography.h6, modifier = Modifier.padding(start = 16.dp, end = 16.dp, top = 16.dp, bottom = 8.dp) ) LazyVerticalGrid( columns = GridCells.Fixed(2), contentPadding = PaddingValues(16.dp) ) { items(artists) { artist -> ArtistItem(artist) { onArtistSelected(artist) } // FIX HERE } } } } @Composable private fun ArtistItem(artist: Artist, onClick: () -> Unit) { Surface( modifier = Modifier .padding(8.dp) .clickable(onClick = onClick) .aspectRatio(1f), shape = RoundedCornerShape(8.dp), elevation = 4.dp, border = BorderStroke(width = 1.dp, color = Color.LightGray) ) { Box( modifier = Modifier.fillMaxSize() ) { val painter = rememberAsyncImagePainter(model = artist.picture_medium) Image( painter = painter, contentDescription = artist.name, contentScale = ContentScale.Crop, modifier = Modifier.fillMaxSize() ) Text( text = artist.name, modifier = Modifier .align(Alignment.BottomCenter) .background(color = Color.Black.copy(alpha = 0.7f)) .fillMaxWidth() .padding(4.dp), style = MaterialTheme.typography.body2, color = Color.White, textAlign = TextAlign.Center ) } } },package com.example.musicapp.Interface import MusicCategoriesScreen import TopBar import android.os.Bundle import androidx.activity.ComponentActivity import androidx.activity.compose.setContent import androidx.compose.foundation.layout.Column import androidx.compose.foundation.layout.fillMaxSize import androidx.compose.foundation.layout.padding import androidx.compose.material.* import androidx.compose.runtime.* import androidx.compose.ui.Modifier import androidx.compose.ui.res.painterResource import androidx.compose.ui.tooling.preview.Preview import com.example.musicapp.ui.theme.MusicAppTheme import com.example.musicapp.R import com.example.musicapp.ViewModel.CategoriesViewModel import androidx.lifecycle.viewmodel.compose.viewModel import androidx.navigation.compose.NavHost import androidx.navigation.compose.composable import androidx.navigation.compose.rememberNavController class MainActivity : ComponentActivity() { override fun onCreate(savedInstanceState: Bundle?) { super.onCreate(savedInstanceState) setContent { MusicAppTheme { // A surface container using the 'background' color from the theme Surface( modifier = Modifier.fillMaxSize(), color = MaterialTheme.colors.background ) { MainScreen() } } } } } @Composable fun FirstScreen(modifier: Modifier = Modifier) { val categoriesViewModel: CategoriesViewModel = viewModel() val categories by categoriesViewModel.categories.collectAsState() Scaffold( content = { padding -> Column( modifier = modifier.padding(padding) ) { // Add your UI components here MusicCategoriesScreen(categories = categories, topBar = { TopBar(title = "Music Categories") }) } } ) } @Composable fun SecondScreen(modifier: Modifier = Modifier) { Scaffold( topBar = { // No top bar title }, content = { padding -> Column( modifier = modifier.padding(padding) ) { Text(text = "This is the second screen") } } ) } /* @Composable fun MainScreen() { val navController = rememberNavController() NavHost(navController, startDestination = "musicCategories") { composable("musicCategories") { val categoriesViewModel: CategoriesViewModel = viewModel() val categories by categoriesViewModel.categories.collectAsState() MusicCategoriesScreen( categories = categories, onCategorySelected = { category -> navController.navigate("artistsDetail/${category.id}") }, topBar = { TopBar(title = "Music Categories") } ) } composable("artistsDetail/{categoryId}") { backStackEntry -> val categoryId = backStackEntry.arguments?.getString("categoryId")?.toIntOrNull() if (categoryId != null) { ArtistsScreen(navController, categoryId) } } } } */ @Composable fun MainScreen() { val navController = rememberNavController() NavHost(navController, startDestination = "musicCategories") { composable("musicCategories") { val categoriesViewModel: CategoriesViewModel = viewModel() val categories by categoriesViewModel.categories.collectAsState() MusicCategoriesScreen( categories = categories, onCategorySelected = { category -> navController.navigate("artistsDetail/${category.id}") }, topBar = { TopBar(title = "Music Categories") } ) } composable("artistsDetail/{categoryId}") { backStackEntry -> val categoryId = backStackEntry.arguments?.getString("categoryId")?.toIntOrNull() if (categoryId != null) { ArtistsScreen(navController, categoryId) } } composable("artistDetail/{artistId}") { backStackEntry -> val artistId = backStackEntry.arguments?.getString("artistId")?.toIntOrNull() if (artistId != null) { ArtistDetailScreen(artistId) } } composable("albumDetail/{albumId}") { backStackEntry -> val albumId = backStackEntry.arguments?.getString("albumId")?.toIntOrNull() if (albumId != null) { AlbumDetailScreen(albumId) } } } } @Composable fun BottomBar(selectedScreen: Int, onItemSelected: (Int) -> Unit) { BottomAppBar { BottomNavigationItem( icon = { Icon(painterResource(R.drawable.music_symbol), contentDescription = null) }, selected = selectedScreen == 0, onClick = { onItemSelected(0) } ) BottomNavigationItem( icon = { Icon(painterResource(R.drawable.heart_empty), contentDescription = null) }, selected = selectedScreen == 1, onClick = { onItemSelected(1) } ) } } /* @Composable fun MainScreen() { val selectedScreen = remember { mutableStateOf(0) } Scaffold( bottomBar = { BottomBar(selectedScreen.value, onItemSelected = { index -> selectedScreen.value = index }) }, content = { padding -> when (selectedScreen.value) { 0 -> FirstScreen(modifier = Modifier.padding(padding)) 1 -> SecondScreen(modifier = Modifier.padding(padding)) } } ) } */ ,import androidx.compose.foundation.BorderStroke import androidx.compose.foundation.Image import androidx.compose.foundation.background import androidx.compose.foundation.clickable import androidx.compose.foundation.layout.* import androidx.compose.foundation.lazy.grid.GridCells import androidx.compose.foundation.lazy.grid.LazyVerticalGrid import androidx.compose.foundation.lazy.grid.items import androidx.compose.foundation.shape.RoundedCornerShape import androidx.compose.material.MaterialTheme import androidx.compose.material.Surface import androidx.compose.material.Text import androidx.compose.material.TopAppBar import androidx.compose.runtime.Composable import androidx.compose.ui.Alignment import androidx.compose.ui.Modifier import androidx.compose.ui.graphics.Color import androidx.compose.ui.layout.ContentScale import androidx.compose.ui.text.style.TextAlign import androidx.compose.ui.unit.dp import coil.compose.rememberAsyncImagePainter import com.example.musicapp.Data.Category @Composable fun MusicCategoriesScreen( categories: List<Category>, onCategorySelected: (Category) -> Unit = {}, topBar: @Composable () -> Unit, modifier: Modifier = Modifier ) { Column( modifier = modifier ) { topBar() LazyVerticalGrid( columns = GridCells.Fixed(2), contentPadding = PaddingValues(16.dp) ) { items(categories) { category -> CategoryItem(category) { onCategorySelected(category) } } } } } @Composable fun TopBar(title: String) { TopAppBar( title = { Text( title, textAlign = TextAlign.Center, modifier = Modifier.fillMaxWidth() ) } ) } @Composable private fun CategoryItem(category: Category, onClick: () -> Unit) { Surface( modifier = Modifier .padding(8.dp) .clickable(onClick = onClick) .aspectRatio(1f), shape = RoundedCornerShape(8.dp), elevation = 4.dp, border = BorderStroke(width = 1.dp, color = Color.LightGray) ) { Box( modifier = Modifier.fillMaxSize() ) { val painter = rememberAsyncImagePainter(model = category.picture_medium) Image( painter = painter, contentDescription = category.name, contentScale = ContentScale.Crop, modifier = Modifier.fillMaxSize() ) Text( text = category.name, modifier = Modifier .align(Alignment.BottomCenter) .background(color = Color.Black.copy(alpha = 0.7f)) .fillMaxWidth() .padding(4.dp), style = MaterialTheme.typography.body2, color = Color.White, // Change the text color to white textAlign = TextAlign.Center ) } } },package com.example.musicapp.ViewModel import android.util.Log import androidx.lifecycle.ViewModel import androidx.lifecycle.viewModelScope import com.example.musicapp.Data.AlbumDetails import com.example.musicapp.Data.Repository.DeezerRepository import kotlinx.coroutines.flow.MutableStateFlow import kotlinx.coroutines.flow.StateFlow import kotlinx.coroutines.launch class AlbumDetailsViewModel : ViewModel() { private val deezerRepository = DeezerRepository() private val _albumDetails = MutableStateFlow<AlbumDetails?>(null) val albumDetails: StateFlow<AlbumDetails?> get() = _albumDetails fun fetchAlbumDetails(albumId: Int) { viewModelScope.launch { try { val albumDetails = deezerRepository.getAlbumDetails(albumId) _albumDetails.value = albumDetails } catch (e: Exception) { Log.e("AlbumDetailsViewModel", "Failed to fetch album details: " + e.message) } } } },package com.example.musicapp.ViewModel import android.util.Log import androidx.lifecycle.ViewModel import androidx.lifecycle.viewModelScope import com.example.musicapp.Data.Artist import com.example.musicapp.Data.ArtistDetail //import com.example.musicapp.Data.Repository.ArtistRepository import com.example.musicapp.Data.Repository.DeezerRepository import kotlinx.coroutines.flow.MutableStateFlow import kotlinx.coroutines.flow.StateFlow import kotlinx.coroutines.launch class ArtistsViewModel : ViewModel() { private val deezerRepository = DeezerRepository() private val _artists = MutableStateFlow<List<Artist>>(emptyList()) val artists: StateFlow<List<Artist>> get() = _artists private val _artistDetails = MutableStateFlow<List<ArtistDetail>>(emptyList()) val artistDetails: StateFlow<List<ArtistDetail>> get() = _artistDetails fun fetchArtists(genreId: Int) { viewModelScope.launch { try { val artists = deezerRepository.getArtists(genreId) _artists.value = artists } catch (e: Exception) { Log.e("MusicViewModel", "Failed to fetch artists: " + e.message) } } } fun fetchArtistDetails(artistId: Int) { viewModelScope.launch { val artistDetailsData = deezerRepository.getArtistDetail(artistId) // Fetch artist’s albums val artistAlbums = deezerRepository.getArtistAlbums(artistId) // Combine artist details and albums val artistWithAlbums = artistDetailsData.copy(albums = artistAlbums) _artistDetails.value = listOf(artistWithAlbums) } } } -> these are some of my classes separated with "," . When user click to the artist detail item it should open album detail screen composable but nothing happens , can you fix it
ffcf41d3b2332976464e4421ebede92c
{ "intermediate": 0.4228913187980652, "beginner": 0.37827810645103455, "expert": 0.19883057475090027 }
6,030
give me an example of a website coded in html and css using bootstrap including components like alerts, breadcrumb and dropdowns
2abc34df97fb87ecda6603a612e930a8
{ "intermediate": 0.4012998044490814, "beginner": 0.30575668811798096, "expert": 0.29294347763061523 }
6,031
Here's C code of simple java virtual machine
9da9f57bfc602086e6b1bef217047908
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6,032
package com.example.musicapp.Interface import androidx.compose.foundation.layout.Column import androidx.compose.foundation.layout.padding import androidx.compose.foundation.lazy.LazyColumn import androidx.compose.material.MaterialTheme import androidx.compose.material.Text import androidx.compose.runtime.Composable import androidx.compose.runtime.collectAsState import androidx.compose.runtime.getValue import androidx.compose.ui.Modifier import androidx.compose.ui.unit.dp import androidx.lifecycle.viewmodel.compose.viewModel import com.example.musicapp.Data.Song import com.example.musicapp.ViewModel.AlbumDetailsViewModel import androidx.compose.foundation.layout.Row import androidx.compose.foundation.layout.padding import androidx.compose.foundation.lazy.items import androidx.compose.material.Text import androidx.compose.ui.unit.dp @Composable fun AlbumDetailScreen(albumId: Int) { val albumDetailsViewModel: AlbumDetailsViewModel = viewModel() albumDetailsViewModel.fetchAlbumDetails(albumId) val albumDetails by albumDetailsViewModel.albumDetails.collectAsState() albumDetails?.let { details -> Column { Text( text = details.title, style = MaterialTheme.typography.h6, modifier = Modifier.padding(start = 16.dp, end = 16.dp, top = 16.dp, bottom = 8.dp) ) LazyColumn { items(details.songs) { song -> SongItem(song) } } } } } @Composable fun SongItem(song: Song) { Row( modifier = Modifier.padding(8.dp) ) { Text(song.title, modifier = Modifier.padding(end = 8.dp)) Text("Duration: ${song.duration} seconds") } },package com.example.musicapp.Interface import TopBar import android.util.Log import androidx.compose.foundation.Image import androidx.compose.foundation.background import androidx.compose.foundation.border import androidx.compose.foundation.clickable import androidx.compose.foundation.layout.* import androidx.compose.foundation.lazy.LazyColumn import androidx.compose.foundation.lazy.items import androidx.compose.foundation.shape.RoundedCornerShape import androidx.compose.material.MaterialTheme import androidx.compose.material.Scaffold import androidx.compose.material.Text import androidx.compose.runtime.Composable import androidx.compose.runtime.collectAsState import androidx.compose.runtime.getValue import androidx.compose.ui.Alignment import androidx.compose.ui.Modifier import androidx.compose.ui.graphics.Color import androidx.compose.ui.layout.ContentScale import androidx.compose.ui.unit.dp import androidx.lifecycle.viewmodel.compose.viewModel import androidx.navigation.NavController import coil.compose.rememberAsyncImagePainter import com.example.musicapp.Data.Album import com.example.musicapp.ViewModel.ArtistsViewModel /* @Composable fun ArtistDetailScreen(artistId: Int) { val artistsViewModel: ArtistsViewModel = viewModel() artistsViewModel.fetchArtistDetails(artistId) val artistDetails by artistsViewModel.artistDetails.collectAsState() artistDetails?.let { details -> val artistDetail = details.firstOrNull() artistDetail?.let { Column { Text( text = it.name, style = MaterialTheme.typography.h6, modifier = Modifier.padding(start = 16.dp, end = 16.dp, top = 16.dp, bottom = 8.dp) ) val painter = rememberAsyncImagePainter(model = it.pictureBig) Image( painter = painter, contentDescription = it.name, contentScale = ContentScale.FillWidth, modifier = Modifier .fillMaxWidth() .padding(horizontal = 16.dp) ) if (it.albums.isNullOrEmpty()) { Log.d("ArtistDetailScreen", "No albums found for artist ${it.name}") } LazyColumn { items(it.albums ?: emptyList()) { album -> ArtistDetailItem(album) } } } } } } */ @Composable fun ArtistDetailScreen(artistId: Int,navController: NavController) { val artistsViewModel: ArtistsViewModel = viewModel() artistsViewModel.fetchArtistDetails(artistId) val artistDetails by artistsViewModel.artistDetails.collectAsState() artistDetails?.let { details -> val artistDetail = details.firstOrNull() artistDetail?.let { Scaffold( topBar = { TopBar(title = it.name) }, content = { padding -> Column(modifier = Modifier.padding(padding)) { val painter = rememberAsyncImagePainter(model = it.pictureBig) Image( painter = painter, contentDescription = it.name, contentScale = ContentScale.FillWidth, modifier = Modifier .fillMaxWidth(0.5f) // Change this line to set the image width to half .padding(horizontal = 16.dp) .align(Alignment.CenterHorizontally) // Center the image horizontally ) if (it.albums.isNullOrEmpty()) { Log.d("ArtistDetailScreen", "No albums found for artist ${it.name}") } LazyColumn { items(it.albums ?: emptyList()) { album -> ArtistDetailItem(album, navController) // Pass the navController to ArtistDetailItem } } } } ) } } } @Composable fun ArtistDetailItem(album: Album, navController: NavController, // Add the navController parameter ) { Row( modifier = Modifier .padding(horizontal = 16.dp, vertical = 8.dp) .background( color = Color.Black.copy(alpha = 0.5f), // Change the alpha value here shape = RoundedCornerShape(8.dp) ) .border( // Add this line to draw an outline around the item width = 1.dp, color = Color.LightGray, shape = RoundedCornerShape(8.dp) ) .clickable(onClick = { navController.navigate("albumDetail/${album.id}") }) // Add this line for navigation ) { val painter = rememberAsyncImagePainter(model = album.cover_medium) Image( painter = painter, contentDescription = album.title, contentScale = ContentScale.Crop, modifier = Modifier .size(100.dp) .align(Alignment.CenterVertically) ) Column( modifier = Modifier .weight(1f) // 2/3 of the width .padding(start = 16.dp) .align(Alignment.CenterVertically) ) { Text(text = album.title ?: "Unknown title", style = MaterialTheme.typography.subtitle1, color = Color.White) Text(text = album.release_date ?: "Unknown release date", style = MaterialTheme.typography.caption, color = Color.White) } } } -> i want album detail screen to look like artist detail screen without the artist image at top , but put the album items in a lazy column like in artist detail screen also make the same type of item composable for album detail item
a73ddaa19721cc684c6cf0ec3f0f2a21
{ "intermediate": 0.3340376019477844, "beginner": 0.416570782661438, "expert": 0.2493916004896164 }
6,034
How can I create a checkout page for bookings with stripe integration so that users can request bookings for dates and fill out payment details but payment will only be taken when an admin confirms. Iam using the latest versions of Nextjs and stripe
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6,035
package com.example.musicapp.Data.Repository import com.example.musicapp.Data.* import okhttp3.OkHttpClient import okhttp3.logging.HttpLoggingInterceptor import retrofit2.Retrofit import retrofit2.converter.gson.GsonConverterFactory import retrofit2.http.GET import retrofit2.http.Path interface DeezerApiService { @GET("genre?output=json") // json endpoint instead of “/” suspend fun getGenres(): GenreResponse @GET("genre/{genre_id}/artists") suspend fun getArtists(@Path("genre_id") genreId: Int): ArtistResponse @GET("artist/{artist_id}") suspend fun getArtistDetail(@Path("artist_id") artistId: Int): ArtistDetailResponse @GET("artist/{artist_id}/albums") suspend fun getArtistAlbums(@Path("artist_id") artistId: Int): AlbumResponse data class AlbumResponse(val data: List<Album>) { fun toAlbumList(): List<Album> { return data.map { albumData -> Album( id = albumData.id, title = albumData.title, link = albumData.link, cover = albumData.cover, cover_small = albumData.cover_small, cover_medium = albumData.cover_medium, cover_big = albumData.cover_big, cover_xl = albumData.cover_xl, release_date = albumData.release_date, tracklist = albumData.tracklist, type = albumData.type ) } } } @GET("album/{album_id}") suspend fun getAlbumDetails(@Path("album_id") albumId: Int): AlbumDetailResponse data class AlbumDetailResponse( val id: Int, val title: String, val cover_medium: String, val tracks: TracksResponse ) data class TracksResponse( val data: List<Song> ) // Create a new class for storing response fields. data class GenreResponse(val data: List<Category>) data class ArtistResponse(val data: List<Artist>) data class ArtistDetailResponse(val id: Int, val name: String, val picture_big: String, val albums: List<Album>?) companion object { private const val BASE_URL = "https://api.deezer.com/" fun create(): DeezerApiService { val client = OkHttpClient.Builder() .addInterceptor(HttpLoggingInterceptor().apply { level = HttpLoggingInterceptor.Level.BODY }) .build() return Retrofit.Builder() .baseUrl(BASE_URL) .client(client) .addConverterFactory(GsonConverterFactory.create()) .build() .create(DeezerApiService::class.java) } } },package com.example.musicapp.Data.Repository import com.example.musicapp.Data.Album import com.example.musicapp.Data.Artist import com.example.musicapp.Data.ArtistDetail import com.example.musicapp.Data.Category import com.example.musicapp.Data.AlbumDetails class DeezerRepository { private val deezerApiService = DeezerApiService.create() suspend fun getCategories(): List<Category> { val response = deezerApiService.getGenres() return response.data.map { category -> Category(category.id, category.name, category.picture_medium) } } suspend fun getArtists(genreId: Int): List<Artist> { val response = deezerApiService.getArtists(genreId) return response.data } suspend fun getArtistDetail(artistId: Int): ArtistDetail { val response = deezerApiService.getArtistDetail(artistId) return ArtistDetail( id = response.id, name = response.name, pictureBig = response.picture_big, albums = response.albums ) } suspend fun getArtistAlbums(artistId: Int): List<Album> { val response = deezerApiService.getArtistAlbums(artistId) return response.toAlbumList() } suspend fun getAlbumDetails(albumId: Int): AlbumDetails { val response = deezerApiService.getAlbumDetails(albumId) return AlbumDetails( id = response.id, title = response.title, cover_medium = response.cover_medium, songs = response.tracks.data ) } },package com.example.musicapp.Data data class Album( val id: Int, val title: String, val link: String, val cover: String, val cover_small: String, val cover_medium: String, val cover_big: String, val cover_xl: String, val release_date: String, val tracklist: String, val type: String ),package com.example.musicapp.Data data class AlbumDetails( val id: Int, val title: String, val cover_medium: String, val songs: List<Song> ),package com.example.musicapp.Data data class Artist( val id: Int, val name: String, val picture_medium: String ),package com.example.musicapp.Data data class Song( val id: Int, val title: String, val duration: Int, // in seconds val cover_medium: String, val preview: String // 30 seconds preview URL ),package com.example.musicapp.Interface import TopBar import androidx.compose.foundation.background import androidx.compose.foundation.border import androidx.compose.foundation.clickable import androidx.compose.foundation.layout.Column import androidx.compose.foundation.layout.padding import androidx.compose.foundation.lazy.LazyColumn import androidx.compose.material.MaterialTheme import androidx.compose.material.Text import androidx.compose.runtime.Composable import androidx.compose.runtime.collectAsState import androidx.compose.runtime.getValue import androidx.compose.ui.Modifier import androidx.compose.ui.unit.dp import androidx.lifecycle.viewmodel.compose.viewModel import com.example.musicapp.Data.Song import com.example.musicapp.ViewModel.AlbumDetailsViewModel import androidx.compose.foundation.layout.Row import androidx.compose.foundation.layout.padding import androidx.compose.foundation.lazy.items import androidx.compose.foundation.shape.RoundedCornerShape import androidx.compose.material.Scaffold import androidx.compose.material.Text import androidx.compose.ui.Alignment import androidx.compose.ui.graphics.Color import androidx.compose.ui.unit.dp import androidx.navigation.NavController @Composable fun AlbumDetailScreen(albumId: Int, navController: NavController) { val albumDetailsViewModel: AlbumDetailsViewModel = viewModel() albumDetailsViewModel.fetchAlbumDetails(albumId) val albumDetails by albumDetailsViewModel.albumDetails.collectAsState() albumDetails?.let { details -> Scaffold( topBar = { TopBar(title = details.title) }, content = { padding -> Column( modifier = Modifier.padding(padding) ) { LazyColumn { items(details.songs) { song -> AlbumDetailItem(song, navController) } } } } ) } } @Composable fun AlbumDetailItem(song: Song, navController: NavController) { Row( modifier = Modifier .padding(horizontal = 16.dp, vertical = 8.dp) .background( color = Color.Black.copy(alpha = 0.5f), // Change the alpha value here shape = RoundedCornerShape(8.dp) ) .border( // Add this line to draw an outline around the item width = 1.dp, color = Color.LightGray, shape = RoundedCornerShape(8.dp) ) .clickable(onClick = { navController.navigate("songDetail/{song.id}") }) // Add this line for navigation ) { Column( modifier = Modifier .weight(1f) // 2/3 of the width .padding(start = 16.dp) .align(Alignment.CenterVertically) ) { Text(text = song.title ?: "Unknown title", style = MaterialTheme.typography.subtitle1, color = Color.White) Text(text = "${song.duration}"?:"Unknown duration", style = MaterialTheme.typography.caption, color = Color.White) } } },package com.example.musicapp.Interface import MusicCategoriesScreen import TopBar import android.os.Bundle import androidx.activity.ComponentActivity import androidx.activity.compose.setContent import androidx.compose.foundation.layout.Column import androidx.compose.foundation.layout.fillMaxSize import androidx.compose.foundation.layout.padding import androidx.compose.material.* import androidx.compose.runtime.* import androidx.compose.ui.Modifier import androidx.compose.ui.res.painterResource import androidx.compose.ui.tooling.preview.Preview import com.example.musicapp.ui.theme.MusicAppTheme import com.example.musicapp.R import com.example.musicapp.ViewModel.CategoriesViewModel import androidx.lifecycle.viewmodel.compose.viewModel import androidx.navigation.compose.NavHost import androidx.navigation.compose.composable import androidx.navigation.compose.rememberNavController class MainActivity : ComponentActivity() { override fun onCreate(savedInstanceState: Bundle?) { super.onCreate(savedInstanceState) setContent { MusicAppTheme { // A surface container using the 'background' color from the theme Surface( modifier = Modifier.fillMaxSize(), color = MaterialTheme.colors.background ) { MainScreen() } } } } } @Composable fun FirstScreen(modifier: Modifier = Modifier) { val categoriesViewModel: CategoriesViewModel = viewModel() val categories by categoriesViewModel.categories.collectAsState() Scaffold( content = { padding -> Column( modifier = modifier.padding(padding) ) { // Add your UI components here MusicCategoriesScreen(categories = categories, topBar = { TopBar(title = "Music Categories") }) } } ) } @Composable fun SecondScreen(modifier: Modifier = Modifier) { Scaffold( topBar = { // No top bar title }, content = { padding -> Column( modifier = modifier.padding(padding) ) { Text(text = "This is the second screen") } } ) } /* @Composable fun MainScreen() { val navController = rememberNavController() NavHost(navController, startDestination = "musicCategories") { composable("musicCategories") { val categoriesViewModel: CategoriesViewModel = viewModel() val categories by categoriesViewModel.categories.collectAsState() MusicCategoriesScreen( categories = categories, onCategorySelected = { category -> navController.navigate("artistsDetail/${category.id}") }, topBar = { TopBar(title = "Music Categories") } ) } composable("artistsDetail/{categoryId}") { backStackEntry -> val categoryId = backStackEntry.arguments?.getString("categoryId")?.toIntOrNull() if (categoryId != null) { ArtistsScreen(navController, categoryId) } } } } */ @Composable fun MainScreen() { val navController = rememberNavController() NavHost(navController, startDestination = "musicCategories") { composable("musicCategories") { val categoriesViewModel: CategoriesViewModel = viewModel() val categories by categoriesViewModel.categories.collectAsState() MusicCategoriesScreen( categories = categories, onCategorySelected = { category -> navController.navigate("artistsDetail/${category.id}") }, topBar = { TopBar(title = "Music Categories") } ) } composable("artistsDetail/{categoryId}") { backStackEntry -> val categoryId = backStackEntry.arguments?.getString("categoryId")?.toIntOrNull() if (categoryId != null) { ArtistsScreen(navController, categoryId) } } composable("artistDetail/{artistId}") { backStackEntry -> val artistId = backStackEntry.arguments?.getString("artistId")?.toIntOrNull() if (artistId != null) { ArtistDetailScreen(artistId, navController) // Pass the navController } } composable("albumDetail/{albumId}") { backStackEntry -> val albumId = backStackEntry.arguments?.getString("albumId")?.toIntOrNull() if (albumId != null) { AlbumDetailScreen(albumId,navController) } } } } @Composable fun BottomBar(selectedScreen: Int, onItemSelected: (Int) -> Unit) { BottomAppBar { BottomNavigationItem( icon = { Icon(painterResource(R.drawable.music_symbol), contentDescription = null) }, selected = selectedScreen == 0, onClick = { onItemSelected(0) } ) BottomNavigationItem( icon = { Icon(painterResource(R.drawable.heart_empty), contentDescription = null) }, selected = selectedScreen == 1, onClick = { onItemSelected(1) } ) } } /* @Composable fun MainScreen() { val selectedScreen = remember { mutableStateOf(0) } Scaffold( bottomBar = { BottomBar(selectedScreen.value, onItemSelected = { index -> selectedScreen.value = index }) }, content = { padding -> when (selectedScreen.value) { 0 -> FirstScreen(modifier = Modifier.padding(padding)) 1 -> SecondScreen(modifier = Modifier.padding(padding)) } } ) } */,package com.example.musicapp.ViewModel import android.util.Log import androidx.lifecycle.ViewModel import androidx.lifecycle.viewModelScope import com.example.musicapp.Data.AlbumDetails import com.example.musicapp.Data.Repository.DeezerRepository import kotlinx.coroutines.flow.MutableStateFlow import kotlinx.coroutines.flow.StateFlow import kotlinx.coroutines.launch class AlbumDetailsViewModel : ViewModel() { private val deezerRepository = DeezerRepository() private val _albumDetails = MutableStateFlow<AlbumDetails?>(null) val albumDetails: StateFlow<AlbumDetails?> get() = _albumDetails fun fetchAlbumDetails(albumId: Int) { viewModelScope.launch { try { val albumDetails = deezerRepository.getAlbumDetails(albumId) _albumDetails.value = albumDetails } catch (e: Exception) { Log.e("AlbumDetailsViewModel", "Failed to fetch album details: " + e.message) } } } }-> these are some of my classes separated with "," When i click to album detail item . I had this error - >E/AndroidRuntime: FATAL EXCEPTION: main Process: com.example.musicapp, PID: 7407 java.lang.IllegalArgumentException: Navigation destination that matches request NavDeepLinkRequest{ uri=android-app://androidx.navigation/songDetail/{song.id} } cannot be found in the navigation graph NavGraph(0x0) startDestination={Destination(0x245ddaf4) route=musicCategories} at androidx.navigation.NavController.navigate(NavController.kt:1664) at androidx.navigation.NavController.navigate(NavController.kt:1984) at androidx.navigation.NavController.navigate$default(NavController.kt:1979) at com.example.musicapp.Interface.AlbumDetailScreenKt$AlbumDetailItem$1.invoke(AlbumDetailScreen.kt:72) at com.example.musicapp.Interface.AlbumDetailScreenKt$AlbumDetailItem$1.invoke(AlbumDetailScreen.kt:72) at androidx.compose.foundation.ClickableKt$clickable$4$gesture$1$1$2.invoke-k-4lQ0M(Clickable.kt:167) at androidx.compose.foundation.ClickableKt$clickable$4$gesture$1$1$2.invoke(Clickable.kt:156) at androidx.compose.foundation.gestures.TapGestureDetectorKt$detectTapAndPress$2$1.invokeSuspend(TapGestureDetector.kt:255) at kotlin.coroutines.jvm.internal.BaseContinuationImpl.resumeWith(ContinuationImpl.kt:33) at kotlinx.coroutines.DispatchedTaskKt.resume(DispatchedTask.kt:178). What i need is . Fixing this error and i need a 30 second preview of the song when user click to the album detail item. But no need to a different ui for it . Preview can happen at the same ui. Show me how to do and fix the errorr
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6,036
Suppose I am conducting a research paper on time series data entitled “The Nexus Among Oil Price, Stock Market, and Exchange Rate During Recent Pandemic & Russia-Ukraine Crisis: Fresh Evidence from UK Economy”. Here I have taken three variables Stock Index (SI), Brent Oil Price (OP), and Exchange Rate (ER). I have taken time series data from 2014-2023 segmenting into four periods. 2014-2019 for Pre-covid Period; 2020-2021 for Covid Period; 2022-2023 for War Period and 2014-2023 for the Overall Period. My Research Questions are: 1. Does each variable have a direct influence on others? 2. Does each variable granger cause one another and does the stock market work as a mediating variable for shock transmission? 3. Is there any moderating impact of oil price on the dynamic conditional correlation (DCC) between the stock market and exchange rate? For data analysis, I have checked other relevant literature. For research question 1, most of them used the VAR model to check the direct influence of variables on each other. For research question 2, most of them used VAR Granger Causality and determined if the stock market transmits the shock as a mediating variable or not. I haven’t found any paper on my 3rd research question but a paper suggested a technique to address it in their future research question. I am giving their exact quotation, “The moderating effect of oil can be estimated by using the NARDL framework for studying the direct influence of OP on the DCCs between SI and ER”. But the problem is that, for my 1st and 2nd, I can’t use the VAR model as I have autocorrelation and heteroskedasticity which I can’t remove even after log transforming or log differencing the variable. I also can’t use VECM Model either as my variables are not co-integrated from the Johansen co-integration test. Therefore How can I conduct my VAR model removing autocorrelation and heteroskedasticity with any mathematical calculation. I insist to use VAR model. Do you have any idea. Give me guidance in R.
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6,037
package com.example.musicapp.Interface import TopBar import android.content.Context import android.support.v4.media.session.PlaybackStateCompat import androidx.compose.foundation.background import androidx.compose.foundation.border import androidx.compose.foundation.clickable import androidx.compose.foundation.layout.Column import androidx.compose.foundation.layout.padding import androidx.compose.foundation.lazy.LazyColumn import androidx.compose.material.MaterialTheme import androidx.compose.material.Text import androidx.compose.runtime.Composable import androidx.compose.runtime.collectAsState import androidx.compose.runtime.getValue import androidx.compose.ui.Modifier import androidx.compose.ui.unit.dp import androidx.lifecycle.viewmodel.compose.viewModel import com.example.musicapp.Data.Song import com.example.musicapp.ViewModel.AlbumDetailsViewModel import androidx.compose.foundation.layout.Row import androidx.compose.foundation.layout.padding import androidx.compose.foundation.lazy.items import androidx.compose.foundation.shape.RoundedCornerShape import androidx.compose.material.Scaffold import androidx.compose.material.Text import androidx.compose.runtime.DisposableEffect import androidx.compose.ui.Alignment import androidx.compose.ui.graphics.Color import androidx.compose.ui.platform.LocalContext import androidx.compose.ui.unit.dp import androidx.navigation.NavController import com.google.android.exoplayer2.MediaItem import com.google.android.exoplayer2.Player import com.google.android.exoplayer2.SimpleExoPlayer @Composable fun AlbumDetailScreen(albumId: Int, navController: NavController) { val albumDetailsViewModel: AlbumDetailsViewModel = viewModel() albumDetailsViewModel.fetchAlbumDetails(albumId) val albumDetails by albumDetailsViewModel.albumDetails.collectAsState() albumDetails?.let { details -> Scaffold( topBar = { TopBar(title = details.title) }, content = { padding -> Column( modifier = Modifier.padding(padding) ) { LazyColumn { items(details.songs) { song -> AlbumDetailItem(song, navController) } } } } ) } } @Composable fun AlbumDetailItem(song: Song, navController: NavController) { val context = LocalContext.current // Add this line at the beginning of the composable val (player, setPlayer) = rememberSaveable { mutableStateOf<SimpleExoPlayer?>(null) } DisposableEffect(Unit) { onDispose { player?.stop() player?.release() } } Row( modifier = Modifier .padding(horizontal = 16.dp, vertical = 8.dp) .background( color = Color.Black.copy(alpha = 0.5f), // Change the alpha value here shape = RoundedCornerShape(8.dp) ) .border( // Add this line to draw an outline around the item width = 1.dp, color = Color.LightGray, shape = RoundedCornerShape(8.dp) ) .clickable(onClick = { //navController.navigate("songDetail/${song.id}") playPreview(context, song.preview) }) // Add this line for navigation ) { Column( modifier = Modifier .weight(1f) // 2/3 of the width .padding(start = 16.dp) .align(Alignment.CenterVertically) ) { Text(text = song.title ?: "Unknown title", style = MaterialTheme.typography.subtitle1, color = Color.White) Text(text = "${song.duration}"?:"Unknown duration", style = MaterialTheme.typography.caption, color = Color.White) } } } private fun playPreview(context: Context, previewUrl: String, onPlayerCreated: (SimpleExoPlayer) -> Unit) { val player = SimpleExoPlayer.Builder(context).build() val mediaItem = MediaItem.fromUri(previewUrl) player.setMediaItem(mediaItem) player.prepare() player.playWhenReady = true .clickable(onClick = { playPreview(context, song.preview, onPlayerCreated = { createdPlayer -> setPlayer(createdPlayer) }) }) onPlayerCreated(player) // Stop playing after 30 seconds player.seekTo(30000) player.addListener(object : Player.Listener { override fun onPositionDiscontinuity( oldPosition: Player.PositionInfo, newPosition: Player.PositionInfo, reason: Int ) { if (newPosition.windowIndex != oldPosition.windowIndex) { player.stop() } } }) } -> errors ->Unresolved reference: rememberSaveable:68,Unresolved reference: mutableStateOf:68,No value passed for parameter 'onPlayerCreated':89,<html>Unresolved reference. None of the following candidates is applicable because of receiver type mismatch:<br/>public fun Modifier.clickable(interactionSource: MutableInteractionSource, indication: Indication?, enabled: Boolean = ..., onClickLabel: String? = ..., role: Role? = ..., onClick: () -&gt; Unit): Modifier defined in androidx.compose.foundation<br/>public fun Modifier.clickable(enabled: Boolean = ..., onClickLabel: String? = ..., role: Role? = ..., onClick: () -&gt; Unit): Modifier defined in androidx.compose.foundation:111,Unresolved reference: song:112,Unresolved reference: setPlayer:113, 'SimpleExoPlayer' is deprecated. Deprecated in Java:37
fcd0a9dfd8916566cfbf1964844cbdc9
{ "intermediate": 0.429094523191452, "beginner": 0.3509456515312195, "expert": 0.2199597954750061 }
6,038
give me step by step instructions with code to create a payment service using nestjs, graphql, prisma & stripe. Users should be able to request bookings and the payments will be pending until an admin confirms the booking then they will be charged. Use the latest versions of the technologies
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6,039
hey who are u
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6,040
package com.example.musicapp.Interface import TopBar import android.content.Context import android.support.v4.media.session.PlaybackStateCompat import androidx.compose.foundation.background import androidx.compose.foundation.border import androidx.compose.foundation.clickable import androidx.compose.foundation.layout.Column import androidx.compose.foundation.layout.padding import androidx.compose.foundation.lazy.LazyColumn import androidx.compose.material.MaterialTheme import androidx.compose.material.Text import androidx.compose.runtime.Composable import androidx.compose.runtime.collectAsState import androidx.compose.runtime.getValue import androidx.compose.ui.Modifier import androidx.compose.ui.unit.dp import androidx.lifecycle.viewmodel.compose.viewModel import com.example.musicapp.Data.Song import com.example.musicapp.ViewModel.AlbumDetailsViewModel import androidx.compose.foundation.layout.Row import androidx.compose.foundation.layout.padding import androidx.compose.foundation.lazy.items import androidx.compose.foundation.shape.RoundedCornerShape import androidx.compose.material.Scaffold import androidx.compose.material.Text import androidx.compose.runtime.DisposableEffect import androidx.compose.ui.Alignment import androidx.compose.ui.graphics.Color import androidx.compose.ui.platform.LocalContext import androidx.compose.ui.unit.dp import androidx.navigation.NavController import com.google.android.exoplayer2.MediaItem import com.google.android.exoplayer2.Player import androidx.compose.runtime.saveable.rememberSaveable import androidx.compose.runtime.mutableStateOf import com.google.android.exoplayer2.SimpleExoPlayer @Composable fun AlbumDetailScreen(albumId: Int, navController: NavController) { val albumDetailsViewModel: AlbumDetailsViewModel = viewModel() albumDetailsViewModel.fetchAlbumDetails(albumId) val albumDetails by albumDetailsViewModel.albumDetails.collectAsState() albumDetails?.let { details -> Scaffold( topBar = { TopBar(title = details.title) }, content = { padding -> Column( modifier = Modifier.padding(padding) ) { LazyColumn { items(details.songs) { song -> AlbumDetailItem(song, navController) } } } } ) } } @Composable fun AlbumDetailItem(song: Song, navController: NavController) { val context = LocalContext.current val (player, setPlayer) = rememberSaveable { mutableStateOf<SimpleExoPlayer?>(null) } DisposableEffect(song.preview) { val createdPlayer: SimpleExoPlayer? = player onDispose { createdPlayer?.stop() createdPlayer?.release() } } Row( modifier = Modifier .padding(horizontal = 16.dp, vertical = 8.dp) .background( color = Color.Black.copy(alpha = 0.5f), shape = RoundedCornerShape(8.dp) ) .border( width = 1.dp, color = Color.LightGray, shape = RoundedCornerShape(8.dp) ) .clickable(onClick = { if (player == null) { playPreview(context, song.preview, onPlayerCreated = { createdPlayer -> setPlayer(createdPlayer) }) } else { player.playWhenReady = !player.playWhenReady } }) ) { Column( modifier = Modifier .weight(1f) .padding(start = 16.dp) .align(Alignment.CenterVertically) ) { Text( text = song.title ?: "Unknown title", style = MaterialTheme.typography.subtitle1, color = Color.White ) Text( text = "${song.duration}" ?: "Unknown duration", style = MaterialTheme.typography.caption, color = Color.White ) } } } private fun playPreview( context: Context, previewUrl: String, onPlayerCreated: (SimpleExoPlayer) -> Unit ) { val player = SimpleExoPlayer.Builder(context).build() val mediaItem = MediaItem.fromUri(previewUrl) player.setMediaItem(mediaItem) player.prepare() player.playWhenReady = true onPlayerCreated(player) // Stop playing after 30 seconds player.seekTo(30000) player.addListener(object : Player.Listener { override fun onPositionDiscontinuity( oldPosition: Player.PositionInfo, newPosition: Player.PositionInfo, reason: Int ) { if (newPosition.windowIndex != oldPosition.windowIndex) { player.stop() } } }) },package com.example.musicapp.Interface import MusicCategoriesScreen import TopBar import android.os.Bundle import androidx.activity.ComponentActivity import androidx.activity.compose.setContent import androidx.compose.foundation.layout.Column import androidx.compose.foundation.layout.fillMaxSize import androidx.compose.foundation.layout.padding import androidx.compose.material.* import androidx.compose.runtime.* import androidx.compose.ui.Modifier import androidx.compose.ui.res.painterResource import androidx.compose.ui.tooling.preview.Preview import com.example.musicapp.ui.theme.MusicAppTheme import com.example.musicapp.R import com.example.musicapp.ViewModel.CategoriesViewModel import androidx.lifecycle.viewmodel.compose.viewModel import androidx.navigation.compose.NavHost import androidx.navigation.compose.composable import androidx.navigation.compose.rememberNavController class MainActivity : ComponentActivity() { override fun onCreate(savedInstanceState: Bundle?) { super.onCreate(savedInstanceState) setContent { MusicAppTheme { // A surface container using the 'background' color from the theme Surface( modifier = Modifier.fillMaxSize(), color = MaterialTheme.colors.background ) { MainScreen() } } } } } @Composable fun FirstScreen(modifier: Modifier = Modifier) { val categoriesViewModel: CategoriesViewModel = viewModel() val categories by categoriesViewModel.categories.collectAsState() Scaffold( content = { padding -> Column( modifier = modifier.padding(padding) ) { // Add your UI components here MusicCategoriesScreen(categories = categories, topBar = { TopBar(title = "Music Categories") }) } } ) } @Composable fun SecondScreen(modifier: Modifier = Modifier) { Scaffold( topBar = { // No top bar title }, content = { padding -> Column( modifier = modifier.padding(padding) ) { Text(text = "This is the second screen") } } ) } /* @Composable fun MainScreen() { val navController = rememberNavController() NavHost(navController, startDestination = "musicCategories") { composable("musicCategories") { val categoriesViewModel: CategoriesViewModel = viewModel() val categories by categoriesViewModel.categories.collectAsState() MusicCategoriesScreen( categories = categories, onCategorySelected = { category -> navController.navigate("artistsDetail/${category.id}") }, topBar = { TopBar(title = "Music Categories") } ) } composable("artistsDetail/{categoryId}") { backStackEntry -> val categoryId = backStackEntry.arguments?.getString("categoryId")?.toIntOrNull() if (categoryId != null) { ArtistsScreen(navController, categoryId) } } } } */ @Composable fun MainScreen() { val navController = rememberNavController() NavHost(navController, startDestination = "musicCategories") { composable("musicCategories") { val categoriesViewModel: CategoriesViewModel = viewModel() val categories by categoriesViewModel.categories.collectAsState() MusicCategoriesScreen( categories = categories, onCategorySelected = { category -> navController.navigate("artistsDetail/${category.id}") }, topBar = { TopBar(title = "Music Categories") } ) } composable("artistsDetail/{categoryId}") { backStackEntry -> val categoryId = backStackEntry.arguments?.getString("categoryId")?.toIntOrNull() if (categoryId != null) { ArtistsScreen(navController, categoryId) } } composable("artistDetail/{artistId}") { backStackEntry -> val artistId = backStackEntry.arguments?.getString("artistId")?.toIntOrNull() if (artistId != null) { ArtistDetailScreen(artistId, navController) } } composable("albumDetail/{albumId}") { backStackEntry -> val albumId = backStackEntry.arguments?.getString("albumId")?.toIntOrNull() if (albumId != null) { AlbumDetailScreen(albumId,navController) } } } } @Composable fun BottomBar(selectedScreen: Int, onItemSelected: (Int) -> Unit) { BottomAppBar { BottomNavigationItem( icon = { Icon(painterResource(R.drawable.music_symbol), contentDescription = null) }, selected = selectedScreen == 0, onClick = { onItemSelected(0) } ) BottomNavigationItem( icon = { Icon(painterResource(R.drawable.heart_empty), contentDescription = null) }, selected = selectedScreen == 1, onClick = { onItemSelected(1) } ) } } /* @Composable fun MainScreen() { val selectedScreen = remember { mutableStateOf(0) } Scaffold( bottomBar = { BottomBar(selectedScreen.value, onItemSelected = { index -> selectedScreen.value = index }) }, content = { padding -> when (selectedScreen.value) { 0 -> FirstScreen(modifier = Modifier.padding(padding)) 1 -> SecondScreen(modifier = Modifier.padding(padding)) } } ) } */,package com.example.musicapp.Data.Repository import com.example.musicapp.Data.* import okhttp3.OkHttpClient import okhttp3.logging.HttpLoggingInterceptor import retrofit2.Retrofit import retrofit2.converter.gson.GsonConverterFactory import retrofit2.http.GET import retrofit2.http.Path interface DeezerApiService { @GET("genre?output=json") // json endpoint instead of “/” suspend fun getGenres(): GenreResponse @GET("genre/{genre_id}/artists") suspend fun getArtists(@Path("genre_id") genreId: Int): ArtistResponse @GET("artist/{artist_id}") suspend fun getArtistDetail(@Path("artist_id") artistId: Int): ArtistDetailResponse @GET("artist/{artist_id}/albums") suspend fun getArtistAlbums(@Path("artist_id") artistId: Int): AlbumResponse data class AlbumResponse(val data: List<Album>) { fun toAlbumList(): List<Album> { return data.map { albumData -> Album( id = albumData.id, title = albumData.title, link = albumData.link, cover = albumData.cover, cover_small = albumData.cover_small, cover_medium = albumData.cover_medium, cover_big = albumData.cover_big, cover_xl = albumData.cover_xl, release_date = albumData.release_date, tracklist = albumData.tracklist, type = albumData.type ) } } } @GET("album/{album_id}") suspend fun getAlbumDetails(@Path("album_id") albumId: Int): AlbumDetailResponse data class AlbumDetailResponse( val id: Int, val title: String, val cover_medium: String, val tracks: TracksResponse ) data class TracksResponse( val data: List<Song> ) // Create a new class for storing response fields. data class GenreResponse(val data: List<Category>) data class ArtistResponse(val data: List<Artist>) data class ArtistDetailResponse(val id: Int, val name: String, val picture_big: String, val albums: List<Album>?) companion object { private const val BASE_URL = "https://api.deezer.com/" fun create(): DeezerApiService { val client = OkHttpClient.Builder() .addInterceptor(HttpLoggingInterceptor().apply { level = HttpLoggingInterceptor.Level.BODY }) .build() return Retrofit.Builder() .baseUrl(BASE_URL) .client(client) .addConverterFactory(GsonConverterFactory.create()) .build() .create(DeezerApiService::class.java) } } },package com.example.musicapp.Data.Repository import com.example.musicapp.Data.Album import com.example.musicapp.Data.Artist import com.example.musicapp.Data.ArtistDetail import com.example.musicapp.Data.Category import com.example.musicapp.Data.AlbumDetails class DeezerRepository { private val deezerApiService = DeezerApiService.create() suspend fun getCategories(): List<Category> { val response = deezerApiService.getGenres() return response.data.map { category -> Category(category.id, category.name, category.picture_medium) } } suspend fun getArtists(genreId: Int): List<Artist> { val response = deezerApiService.getArtists(genreId) return response.data } suspend fun getArtistDetail(artistId: Int): ArtistDetail { val response = deezerApiService.getArtistDetail(artistId) return ArtistDetail( id = response.id, name = response.name, pictureBig = response.picture_big, albums = response.albums ) } suspend fun getArtistAlbums(artistId: Int): List<Album> { val response = deezerApiService.getArtistAlbums(artistId) return response.toAlbumList() } suspend fun getAlbumDetails(albumId: Int): AlbumDetails { val response = deezerApiService.getAlbumDetails(albumId) return AlbumDetails( id = response.id, title = response.title, cover_medium = response.cover_medium, songs = response.tracks.data ) } },package com.example.musicapp.Data data class Album( val id: Int, val title: String, val link: String, val cover: String, val cover_small: String, val cover_medium: String, val cover_big: String, val cover_xl: String, val release_date: String, val tracklist: String, val type: String ),package com.example.musicapp.Data data class AlbumDetails( val id: Int, val title: String, val cover_medium: String, val songs: List<Song> ),package com.example.musicapp.Data data class Song( val id: Int, val title: String, val duration: Int, // in seconds val cover_medium: String, val preview: String // 30 seconds preview URL )-> these are some of my clasess separated with ",". When i click to album detail item. Song preview is not happening, i can not hear sound or see any media player. Can you fix it
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Your task is to, as an astrophysicist, rewrite to improve the proposal based on the reviewers' comments. You need to only reply the new version of proposal. Reviewer comments: 「Strengths: Scientifically well motivated, a very careful pre-selected targets, and a good-designed project. Weaknesses: There are basically a couple of key issues that are not addressed in the science justification. First, radio sources in the VLASS catalog can be variables except AGN or Galactic stars, e.g., supernovae, tidal disruption events, long gamma-ray bursts, etc. The proposers exclude the possibilities of the selected sources to be AGN, but there is not specific information provided here about these radio sources. Are the sources really similar with the PRSes of FRB 20121102A and 20190520B in term of radio spectra, e.g., spectral index, variability? Otherwise, they can still possibly originate from the other transients. Much more rigorous evaluation of the selection criteria, that actually install some quantitative confidence of the likelihood that the selected sources match the definition of PRSs as defined in e.g. the Law et al. paper cited in the proposal, would improve the proposal. Second, the PRS-FRB association is not well established currently. Just as the proposers mentioned, it’s not conclusive that repeating FRBs have to be associated with PRSes. To date, there have been 8 repeaters localized to exact positions in their host galaxies, while only 3 repeaters are confirmed with PRS associations. Moreover, none of 12 localized apparent non-repeaters turn out to be associated with PRSes. Even though the PRS-FRB association does exist, there is much less than 50% chance to detect FRBs. Third, the sciences of non-detection case are unspecific. Even if we assume most of the selected sources are truly repeaters, it’s still very likely to miss detection considering many factors, such as, beaming angle of coherent emission, free-free absorption by ambient medium, emission band-limited for FAST, etc. In general, high-cadence observations are merely recommended once the sources have been confirmed to repeat. If there is no any clue of repetition, it’s non-sense to talk about active episode or non-Poissonian process. In fact, non-detection can neither establish nor rule out anything, the PRS-FRB association is still an open question. It is unclear how many FRBs the proposers expect to detect from their sample given the diversity in the 'on' and 'off' cycles of the FRBs with long-term periodicities. Technically, the authors may need to focus on a more selected targets, as the positions are accurate enough, no need for recording data for 19 beams.」 Proposal:
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你好,下面是一个一维的多重网格代码,请你仔细领悟它的基本思想,在这个一维代码的基础上将其修改为二维的多重网格代码,用来解决f=2·π^2·sin(πx)·sin(πy)的泊松方程,其中使用高斯赛德尔迭代进行预光滑,使用双线性插值进行延拓,使用九点加权平均进行限制,并绘制误差随着迭代次数的变化图像,写出完整代码并作解释,最后,请告诉我最终的迭代次数和误差是多少。close all clear all N = 64; L = 1; h = L/N; phi = zeros(1,N+1); f = (sin(pi*[0:N]*h)+sin(16*pi*[0:N]*h))/2; for cnt = 1:1000 phi = V_Cycle(phi,f,h); r = residual(phi,f,h); if max(abs(r)) < 0.001 break end end function phi = V_Cycle(phi,f,h) % Recursive V-Cycle Multigrid for solving the Poisson equation (\nabla^2 phi = f) on a uniform grid of spacing h % Pre-Smoothing phi = smoothing(phi,f,h); % Compute Residual Errors r = residual(phi,f,h); % Restriction rhs = restriction(r); eps = zeros(size(rhs)); % stop recursion at smallest grid size, otherwise continue recursion if length(eps)-1 == 2 eps = smoothing(eps,rhs,2*h); else eps = V_Cycle(eps,rhs,2*h); end % Prolongation and Correction phi = phi + prolongation(eps); % Post-Smoothing phi = smoothing(phi,f,h); end function res = smoothing(phi,f,h) N = length(phi)-1; res = zeros(1,N+1); for j = 2:N res(j) = (phi(j+1)+res(j-1)-h^2*f(j))/2; end end function res = residual(phi,f,h) N = length(phi)-1; res = zeros(1,N+1); res(2:N) = f(2:N)-(phi(1:N-1)-2*phi(2:N)+phi(3:N+1))/h^2; end function res = restriction(r) N = (length(r)-1)/2; res = zeros(1,N+1); for j = 2:N res(j) = (r(2*j-2)+2*r(2*j-1)+r(2*j))/4; end end function res = prolongation(eps) N = (length(eps)-1)*2; res = zeros(1,N+1); for j = 2:2:N res(j) = (eps(j/2)+eps(j/2+1))/2; end for j = 1:2:N+1 res(j) = eps((j+1)/2); end end
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I’m using an arduino mega with a keypad 4x4, a rtc3232, a LCD Screen 4x20, a button on pin 4, and 12 relays (from pin 34 to 46). I’m using those libraries : <Keypad.h>, <Wire.h>, <LiquidCrystal_I2C.h>, <DS3232RTC.h>, <Streaming.h>. I want to, when i press the button, to whow the following menu withsub menus and show it ont the lcd screen: main menu : press ‘A’ to go to the sub menus « Relays Managing », press ‘B’ to go to the sub menu « Informations », press ‘D’ to quit the main menu and shut dows the screen. When you press A, it opn the first sub menu asking the number of the relay you want to manage (and collect this number with the keypad). Then, with this relay, thee sub menu propose to press keys : key ’A’ « ON/OFF », swith the relay statut (if it’s high, turn it to low and reverse), key ‘B’ « TIMER » rely high during a number of minuts (collected with the keybord, from 1 to 999 minuts), ‘C’ « Program with timer» (start hour and minuts collected with the keypad, then the functionning duration collected with the keybord). ‘D’ « exit » to quit the sub menu. The second sub menu (‘B’ information) have to show a second sub menu with « A – temperature info » (will show float numbers stocked in temp1, temp2, temp3, temp4 if pressed), « B – humidity info » (will show float numbers stocked in hum1, hum2, hum3, hum4 if pressed), « D-Quit » to live the sub menu.
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I have this optimization code using optuna in Python for neural networks of hyperparamers: def nn_validate(model, X, y,epochs,batch_size,validation_split=0.2,verbose=0): is_classification = nn_is_classifier(model) if is_classification: scoring = "accuracy" else: train_scores, test_scores = [], [] for i in range(3): X_train, X_test, y_train, y_test = train_test_split(X, y, test_size=0.7, random_state=42) X_train, X_test, y_train, y_test = train_test_split(X_train,y_train, test_size=0.2, random_state=42) model.fit(X_train,y_train,epochs=epochs,batch_size=batch_size,verbose=0) loss, mae = model.evaluate(X_test, y_test) loss, mae_train = model.evaluate(X_train, y_train) train_scores.append(mae_train) test_scores.append(mae) train_score=mean(train_scores) test_score=mean(test_scores) is_overfitted = train_score - test_score > 0.1 return test_score, is_overfitted def objective(trial): model = keras.Sequential() model.add(layers.Dense(units=trial.suggest_int('units1', 32, 128), activation='relu', input_shape=(X_train.shape[1],))) model.add(layers.Dense(units=trial.suggest_int('units2', 32, 128), activation='relu')) model.add(layers.Dense(1)) model.compile(optimizer=keras.optimizers.Adam(trial.suggest_float('learning_rate', 1e-5, 1e-2,log=True)), loss='mse', metrics=['mae']) epochs=trial.suggest_int('epochs', 50, 200) batch_size=trial.suggest_int('batch_size', 16, 128) history = model.fit(X_train, y_train, epochs=epochs, batch_size=batch_size, validation_split=0.2,verbose=0) #loss, mae = model.evaluate(X_test, y_test) score, is_overfitted = nn_validate(model, X, y,epochs, batch_size) if is_overfitted: return 0 else: return score # Define the Optuna study study = optuna.create_study(direction='minimize') # Optimize the hyperparameters study.optimize(objective, n_trials=100) Is it working for classification of y from 0:2 and y as regression? If not how to adjust it?
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python how can I record data in a database and then visualize the result and post them to a discord channel
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package com.example.musicapp.Interface import TopBar import android.content.Context import android.support.v4.media.session.PlaybackStateCompat import androidx.compose.foundation.background import androidx.compose.foundation.border import androidx.compose.foundation.clickable import androidx.compose.foundation.layout.Column import androidx.compose.foundation.layout.padding import androidx.compose.foundation.lazy.LazyColumn import androidx.compose.material.MaterialTheme import androidx.compose.material.Text import androidx.compose.runtime.Composable import androidx.compose.runtime.collectAsState import androidx.compose.runtime.getValue import androidx.compose.ui.Modifier import androidx.compose.ui.unit.dp import androidx.lifecycle.viewmodel.compose.viewModel import com.example.musicapp.Data.Song import com.example.musicapp.ViewModel.AlbumDetailsViewModel import androidx.compose.foundation.layout.Row import androidx.compose.foundation.layout.padding import androidx.compose.foundation.lazy.items import androidx.compose.foundation.shape.RoundedCornerShape import androidx.compose.material.Scaffold import androidx.compose.material.Text import androidx.compose.runtime.DisposableEffect import androidx.compose.ui.Alignment import androidx.compose.ui.graphics.Color import androidx.compose.ui.platform.LocalContext import androidx.compose.ui.unit.dp import androidx.navigation.NavController import com.google.android.exoplayer2.MediaItem import com.google.android.exoplayer2.Player import androidx.compose.runtime.remember import com.google.android.exoplayer2.SimpleExoPlayer @Composable fun AlbumDetailScreen(albumId: Int, navController: NavController) { val albumDetailsViewModel: AlbumDetailsViewModel = viewModel() albumDetailsViewModel.fetchAlbumDetails(albumId) val albumDetails by albumDetailsViewModel.albumDetails.collectAsState() albumDetails?.let { details -> Scaffold( topBar = { TopBar(title = details.title) }, content = { padding -> Column( modifier = Modifier.padding(padding) ) { LazyColumn { items(details.songs) { song -> AlbumDetailItem(song, navController) } } } } ) } } @Composable fun AlbumDetailItem(song: Song, navController: NavController) { val context = LocalContext.current val player = remember { SimpleExoPlayer.Builder(context).build() } DisposableEffect(song.preview) { player.setMediaItem(MediaItem.fromUri(song.preview)) onDispose { player.stop() player.release() } } Row( modifier = Modifier .padding(horizontal = 16.dp, vertical = 8.dp) .background( color = Color.Black.copy(alpha = 0.5f), shape = RoundedCornerShape(8.dp) ) .border( width = 1.dp, color = Color.LightGray, shape = RoundedCornerShape(8.dp) ) .clickable(onClick = { player.playWhenReady = !player.playWhenReady }) ) { Column( modifier = Modifier .weight(1f) .padding(start = 16.dp) .align(Alignment.CenterVertically) ) { Text( text = song.title ?: "Unknown title", style = MaterialTheme.typography.subtitle1, color = Color.White ) Text( text = "${song.duration}" ?: "Unknown duration", style = MaterialTheme.typography.caption, color = Color.White ) } } },package com.example.musicapp.ViewModel import android.util.Log import androidx.lifecycle.ViewModel import androidx.lifecycle.viewModelScope import com.example.musicapp.Data.AlbumDetails import com.example.musicapp.Data.Repository.DeezerRepository import kotlinx.coroutines.flow.MutableStateFlow import kotlinx.coroutines.flow.StateFlow import kotlinx.coroutines.launch class AlbumDetailsViewModel : ViewModel() { private val deezerRepository = DeezerRepository() private val _albumDetails = MutableStateFlow<AlbumDetails?>(null) val albumDetails: StateFlow<AlbumDetails?> get() = _albumDetails fun fetchAlbumDetails(albumId: Int) { viewModelScope.launch { try { val albumDetails = deezerRepository.getAlbumDetails(albumId) _albumDetails.value = albumDetails } catch (e: Exception) { Log.e("AlbumDetailsViewModel", "Failed to fetch album details: " + e.message) } } } },package com.example.musicapp.Interface import MusicCategoriesScreen import TopBar import android.os.Bundle import androidx.activity.ComponentActivity import androidx.activity.compose.setContent import androidx.compose.foundation.layout.Column import androidx.compose.foundation.layout.fillMaxSize import androidx.compose.foundation.layout.padding import androidx.compose.material.* import androidx.compose.runtime.* import androidx.compose.ui.Modifier import androidx.compose.ui.res.painterResource import androidx.compose.ui.tooling.preview.Preview import com.example.musicapp.ui.theme.MusicAppTheme import com.example.musicapp.R import com.example.musicapp.ViewModel.CategoriesViewModel import androidx.lifecycle.viewmodel.compose.viewModel import androidx.navigation.compose.NavHost import androidx.navigation.compose.composable import androidx.navigation.compose.rememberNavController class MainActivity : ComponentActivity() { override fun onCreate(savedInstanceState: Bundle?) { super.onCreate(savedInstanceState) setContent { MusicAppTheme { // A surface container using the 'background' color from the theme Surface( modifier = Modifier.fillMaxSize(), color = MaterialTheme.colors.background ) { MainScreen() } } } } } @Composable fun FirstScreen(modifier: Modifier = Modifier) { val categoriesViewModel: CategoriesViewModel = viewModel() val categories by categoriesViewModel.categories.collectAsState() Scaffold( content = { padding -> Column( modifier = modifier.padding(padding) ) { // Add your UI components here MusicCategoriesScreen(categories = categories, topBar = { TopBar(title = "Music Categories") }) } } ) } @Composable fun SecondScreen(modifier: Modifier = Modifier) { Scaffold( topBar = { // No top bar title }, content = { padding -> Column( modifier = modifier.padding(padding) ) { Text(text = "This is the second screen") } } ) } /* @Composable fun MainScreen() { val navController = rememberNavController() NavHost(navController, startDestination = "musicCategories") { composable("musicCategories") { val categoriesViewModel: CategoriesViewModel = viewModel() val categories by categoriesViewModel.categories.collectAsState() MusicCategoriesScreen( categories = categories, onCategorySelected = { category -> navController.navigate("artistsDetail/${category.id}") }, topBar = { TopBar(title = "Music Categories") } ) } composable("artistsDetail/{categoryId}") { backStackEntry -> val categoryId = backStackEntry.arguments?.getString("categoryId")?.toIntOrNull() if (categoryId != null) { ArtistsScreen(navController, categoryId) } } } } */ @Composable fun MainScreen() { val navController = rememberNavController() NavHost(navController, startDestination = "musicCategories") { composable("musicCategories") { val categoriesViewModel: CategoriesViewModel = viewModel() val categories by categoriesViewModel.categories.collectAsState() MusicCategoriesScreen( categories = categories, onCategorySelected = { category -> navController.navigate("artistsDetail/${category.id}") }, topBar = { TopBar(title = "Music Categories") } ) } composable("artistsDetail/{categoryId}") { backStackEntry -> val categoryId = backStackEntry.arguments?.getString("categoryId")?.toIntOrNull() if (categoryId != null) { ArtistsScreen(navController, categoryId) } } composable("artistDetail/{artistId}") { backStackEntry -> val artistId = backStackEntry.arguments?.getString("artistId")?.toIntOrNull() if (artistId != null) { ArtistDetailScreen(artistId, navController) } } composable("albumDetail/{albumId}") { backStackEntry -> val albumId = backStackEntry.arguments?.getString("albumId")?.toIntOrNull() if (albumId != null) { AlbumDetailScreen(albumId,navController) } } } } @Composable fun BottomBar(selectedScreen: Int, onItemSelected: (Int) -> Unit) { BottomAppBar { BottomNavigationItem( icon = { Icon(painterResource(R.drawable.music_symbol), contentDescription = null) }, selected = selectedScreen == 0, onClick = { onItemSelected(0) } ) BottomNavigationItem( icon = { Icon(painterResource(R.drawable.heart_empty), contentDescription = null) }, selected = selectedScreen == 1, onClick = { onItemSelected(1) } ) } } /* @Composable fun MainScreen() { val selectedScreen = remember { mutableStateOf(0) } Scaffold( bottomBar = { BottomBar(selectedScreen.value, onItemSelected = { index -> selectedScreen.value = index }) }, content = { padding -> when (selectedScreen.value) { 0 -> FirstScreen(modifier = Modifier.padding(padding)) 1 -> SecondScreen(modifier = Modifier.padding(padding)) } } ) } */,package com.example.musicapp.Data data class Album( val id: Int, val title: String, val link: String, val cover: String, val cover_small: String, val cover_medium: String, val cover_big: String, val cover_xl: String, val release_date: String, val tracklist: String, val type: String ) ,package com.example.musicapp.Data data class AlbumDetails( val id: Int, val title: String, val cover_medium: String, val songs: List<Song> ),package com.example.musicapp.Data data class Song( val id: Int, val title: String, val duration: Int, // in seconds val cover_medium: String, val preview: String // 30 seconds preview URL ),package com.example.musicapp.Data.Repository import com.example.musicapp.Data.* import okhttp3.OkHttpClient import okhttp3.logging.HttpLoggingInterceptor import retrofit2.Retrofit import retrofit2.converter.gson.GsonConverterFactory import retrofit2.http.GET import retrofit2.http.Path interface DeezerApiService { @GET("genre?output=json") // json endpoint instead of “/” suspend fun getGenres(): GenreResponse @GET("genre/{genre_id}/artists") suspend fun getArtists(@Path("genre_id") genreId: Int): ArtistResponse @GET("artist/{artist_id}") suspend fun getArtistDetail(@Path("artist_id") artistId: Int): ArtistDetailResponse @GET("artist/{artist_id}/albums") suspend fun getArtistAlbums(@Path("artist_id") artistId: Int): AlbumResponse data class AlbumResponse(val data: List<Album>) { fun toAlbumList(): List<Album> { return data.map { albumData -> Album( id = albumData.id, title = albumData.title, link = albumData.link, cover = albumData.cover, cover_small = albumData.cover_small, cover_medium = albumData.cover_medium, cover_big = albumData.cover_big, cover_xl = albumData.cover_xl, release_date = albumData.release_date, tracklist = albumData.tracklist, type = albumData.type ) } } } @GET("album/{album_id}") suspend fun getAlbumDetails(@Path("album_id") albumId: Int): AlbumDetailResponse data class AlbumDetailResponse( val id: Int, val title: String, val cover_medium: String, val tracks: TracksResponse ) data class TracksResponse( val data: List<Song> ) // Create a new class for storing response fields. data class GenreResponse(val data: List<Category>) data class ArtistResponse(val data: List<Artist>) data class ArtistDetailResponse(val id: Int, val name: String, val picture_big: String, val albums: List<Album>?) companion object { private const val BASE_URL = "https://api.deezer.com/" fun create(): DeezerApiService { val client = OkHttpClient.Builder() .addInterceptor(HttpLoggingInterceptor().apply { level = HttpLoggingInterceptor.Level.BODY }) .build() return Retrofit.Builder() .baseUrl(BASE_URL) .client(client) .addConverterFactory(GsonConverterFactory.create()) .build() .create(DeezerApiService::class.java) } } },package com.example.musicapp.Data.Repository import com.example.musicapp.Data.Album import com.example.musicapp.Data.Artist import com.example.musicapp.Data.ArtistDetail import com.example.musicapp.Data.Category import com.example.musicapp.Data.AlbumDetails class DeezerRepository { private val deezerApiService = DeezerApiService.create() suspend fun getCategories(): List<Category> { val response = deezerApiService.getGenres() return response.data.map { category -> Category(category.id, category.name, category.picture_medium) } } suspend fun getArtists(genreId: Int): List<Artist> { val response = deezerApiService.getArtists(genreId) return response.data } suspend fun getArtistDetail(artistId: Int): ArtistDetail { val response = deezerApiService.getArtistDetail(artistId) return ArtistDetail( id = response.id, name = response.name, pictureBig = response.picture_big, albums = response.albums ) } suspend fun getArtistAlbums(artistId: Int): List<Album> { val response = deezerApiService.getArtistAlbums(artistId) return response.toAlbumList() } suspend fun getAlbumDetails(albumId: Int): AlbumDetails { val response = deezerApiService.getAlbumDetails(albumId) return AlbumDetails( id = response.id, title = response.title, cover_medium = response.cover_medium, songs = response.tracks.data ) } }, these are some of my classes separeted with "," . when user click to album detail item. there should be song preview. But nothing happens , no sound or no video player .Find the issue and fix it
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is javascript case sensetive?
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This code outputs to a text file the last recorded job in a sheet. It gets the info from row 2 to row 10. The code words perfectly. How can I add to the code so that it first puts the value of B1 of the sheet named in wst into the text followed by the values of the last row 2 to 10 Dim sheetName As String Dim rowValues As String Dim filePath As String Dim wst As Worksheet Dim lastRow As Long Dim i As Integer A3A80 = False sheetName = Me.Range("D" & Target.Row).Value On Error Resume Next Set wst = ThisWorkbook.Sheets(sheetName) If wst Is Nothing Then Exit Sub End If On Error GoTo 0 Set wst = ThisWorkbook.Sheets(sheetName) lastRow = wst.Cells(Rows.Count, "J").End(xlUp).Row For i = 2 To 10 rowValues = rowValues & wst.Cells(lastRow, i).Value & "," Next i rowValues = Left(rowValues, Len(rowValues) - 1) filePath = "G:\Shared drives\Swan School Site Premises\PREMISES MANAGEMENT\SERVICE PROVIDERS\LastJob.txt" Open filePath For Output As #1 For i = 2 To 10 Print #1, wst.Cells(lastRow, i).Value Next i Close #1 Shell "notepad.exe " & filePath, vbNormalFocus End Sub
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make me a code that adds a mod where bacon is a thing
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Write c# code to say hello world
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write a python script that get the last message in a telegram group. dont use Telethon library
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can you write me in html a mail with a button that lead to an external link ?
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I'm using libgdx with box2d. Write me a util method that calculates the linear velocity needed to smoothly push a box2d body to a target position without overshooting the target. Overshooting happens the the velocity returned is greater than needed to reach the target in the next physics timestep. Note, maxSpeed is the maximum desired speed for the returned velocity, there is no minimum however. maxSpeed has no relation with overshooting. Also note, you likely need to utilize delta time This method should be able to handle high maxSpeed parameters I should be able to call this method every frame like so
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{ "intermediate": 0.5713480710983276, "beginner": 0.11723538488149643, "expert": 0.31141653656959534 }
6,054
now need some random entity to appear from the right side to the left side with some chaotic movements and shot some projectiles at the player that pushing and affecting physics of the player square , and then this entities simply disappear from the left side. need to multiply this entities spawn rate and amount in dependence of player progression time. try show code noramally, because sometimes I don't understand you.: class Platform{constructor(x,y,w,h){this.x=x;this.y=y;this.w=w;this.h=h}collidesWith(obj){if(obj.y+obj.h<=this.y)return false;if(obj.y>=this.y+this.h)return false;if(obj.x+obj.w<=this.x)return false;if(obj.x>=this.x+this.w)return false;const objAbove=obj.y+obj.h-obj.vy<=this.y;const objBelow=obj.y-obj.vy>=this.y+this.h;const objLeft=obj.x+obj.w-obj.vx<=this.x;const objRight=obj.x-obj.vx>=this.x+this.w;if(obj.vy>0&&objAbove&&!objBelow){obj.y=this.y-obj.h;obj.vy=0;obj.jumping=false;return true}if(obj.vy<0&&!objAbove&&objBelow){obj.y=this.y+this.h;obj.vy=0;return true}if(obj.vx<0&&objRight){obj.x=this.x+this.w;obj.vx=0;return true}if(obj.vx>0&&objLeft){obj.x=this.x-obj.w;obj.vx=0;return true}return false}}class Player{constructor(x,y,w,h){this.x=x;this.y=y;this.w=w;this.h=h;this.vx=0;this.vy=0;this.jumping=false}move(keys){const friction=.9;const gravity=1;if(keys[87]&&!this.jumping){this.vy-=20;this.jumping=true}if(keys[68]){this.vx+=5}if(keys[65]){this.vx-=5}this.vx*=friction;this.vy+=gravity;this.x+=this.vx;this.y+=this.vy;if(this.x<0){this.x=0}if(this.y<0){this.y=0}if(this.x+this.w>canvas.width){this.x=canvas.width-this.w;this.vx=0}if(this.y+this.h>canvas.height){this.y=canvas.height-this.h;this.vy=0;this.jumping=false}}}let canvas=document.createElement("canvas");canvas.width=window.innerWidth;canvas.height=window.innerHeight;document.body.appendChild(canvas);class Game{constructor(canvas){this.canvas=canvas;this.ctx=canvas.getContext("2d");this.platforms=[];this.player=new Player(100,100,50,50);this.scrollSpeed=4;this.platforms.push(new Platform(0,canvas.height-50,50,10));for(let i=0;i<10;i++){this.createRandomPlatform()}this.keys={};document.addEventListener("keydown",evt=>{this.keys[evt.keyCode]=true});document.addEventListener("keyup",evt=>{delete this.keys[evt.keyCode]});requestAnimationFrame(this.update.bind(this))}createRandomPlatform(){const x=this.canvas.width;const y=Math.random()*this.canvas.height;const w=50+Math.random()*150;const h=10;this.platforms.push(new Platform(x,y,w,h))}update(){this.player.move(this.keys);for(let i=0;i<this.platforms.length;i++){this.platforms[i].collidesWith(this.player);this.platforms[i].x-=this.scrollSpeed}this.player.x-=this.scrollSpeed;if(this.platforms[this.platforms.length-1].x<this.canvas.width-200){this.createRandomPlatform()}this.ctx.clearRect(0,0,this.canvas.width,this.canvas.height);for(let i=0;i<this.platforms.length;i++){let p=this.platforms[i];this.ctx.fillRect(p.x,p.y,p.w,p.h)}this.ctx.fillRect(this.player.x,this.player.y,this.player.w,this.player.h);requestAnimationFrame(this.update.bind(this))}}let game=new Game(canvas);
af53bd383b676f555ab5de10ca7fa9c3
{ "intermediate": 0.3058033585548401, "beginner": 0.5585072636604309, "expert": 0.13568942248821259 }
6,055
I’m using libgdx with box2d. Write me a util method that calculates the linear velocity needed to smoothly push a box2d body to a target position without overshooting the target. Overshooting happens the the velocity returned is greater than needed to reach the target in the next physics timestep. Also note, you likely need to utilize delta time This method should be able to handle high velocities. I should be able to call this method every frame like so Vector2 velocity = PhysicsUtils.velocityToPosition(body, target, maxSpeed); body.setLinearVelocity(velocity); Assume you have access to any information you need. Note these you also have access to, PhysicsSystem.STEP_FREQUENCY (when physics timestep = 1/60f, this = 60f)
8fef6e522248a7229908170fefc9bace
{ "intermediate": 0.5737329721450806, "beginner": 0.20127101242542267, "expert": 0.22499598562717438 }
6,056
now need some random entity to appear from the right side to the left side with some chaotic movements and shot some projectiles at the player that pushing and affecting physics of the player square , and then this entities simply disappear from the left side. need to multiply this entities spawn rate and amount in dependence of player progression time. try show code noramally, because sometimes I don't understand you.: class Platform{constructor(x,y,w,h){this.x=x;this.y=y;this.w=w;this.h=h}collidesWith(obj){if(obj.y+obj.h<=this.y)return false;if(obj.y>=this.y+this.h)return false;if(obj.x+obj.w<=this.x)return false;if(obj.x>=this.x+this.w)return false;const objAbove=obj.y+obj.h-obj.vy<=this.y;const objBelow=obj.y-obj.vy>=this.y+this.h;const objLeft=obj.x+obj.w-obj.vx<=this.x;const objRight=obj.x-obj.vx>=this.x+this.w;if(obj.vy>0&&objAbove&&!objBelow){obj.y=this.y-obj.h;obj.vy=0;obj.jumping=false;return true}if(obj.vy<0&&!objAbove&&objBelow){obj.y=this.y+this.h;obj.vy=0;return true}if(obj.vx<0&&objRight){obj.x=this.x+this.w;obj.vx=0;return true}if(obj.vx>0&&objLeft){obj.x=this.x-obj.w;obj.vx=0;return true}return false}}class Player{constructor(x,y,w,h){this.x=x;this.y=y;this.w=w;this.h=h;this.vx=0;this.vy=0;this.jumping=false}move(keys){const friction=.9;const gravity=1;if(keys[87]&&!this.jumping){this.vy-=20;this.jumping=true}if(keys[68]){this.vx+=5}if(keys[65]){this.vx-=5}this.vx*=friction;this.vy+=gravity;this.x+=this.vx;this.y+=this.vy;if(this.x<0){this.x=0}if(this.y<0){this.y=0}if(this.x+this.w>canvas.width){this.x=canvas.width-this.w;this.vx=0}if(this.y+this.h>canvas.height){this.y=canvas.height-this.h;this.vy=0;this.jumping=false}}}let canvas=document.createElement("canvas");canvas.width=window.innerWidth;canvas.height=window.innerHeight;document.body.appendChild(canvas);class Game{constructor(canvas){this.canvas=canvas;this.ctx=canvas.getContext("2d");this.platforms=[];this.player=new Player(100,100,50,50);this.scrollSpeed=4;this.platforms.push(new Platform(0,canvas.height-50,50,10));for(let i=0;i<10;i++){this.createRandomPlatform()}this.keys={};document.addEventListener("keydown",evt=>{this.keys[evt.keyCode]=true});document.addEventListener("keyup",evt=>{delete this.keys[evt.keyCode]});requestAnimationFrame(this.update.bind(this))}createRandomPlatform(){const x=this.canvas.width;const y=Math.random()*this.canvas.height;const w=50+Math.random()*150;const h=10;this.platforms.push(new Platform(x,y,w,h))}update(){this.player.move(this.keys);for(let i=0;i<this.platforms.length;i++){this.platforms[i].collidesWith(this.player);this.platforms[i].x-=this.scrollSpeed}this.player.x-=this.scrollSpeed;if(this.platforms[this.platforms.length-1].x<this.canvas.width-200){this.createRandomPlatform()}this.ctx.clearRect(0,0,this.canvas.width,this.canvas.height);for(let i=0;i<this.platforms.length;i++){let p=this.platforms[i];this.ctx.fillRect(p.x,p.y,p.w,p.h)}this.ctx.fillRect(this.player.x,this.player.y,this.player.w,this.player.h);requestAnimationFrame(this.update.bind(this))}}let game=new Game(canvas);
de5dae629b179f9684da4ff0cbb3cbde
{ "intermediate": 0.3058033585548401, "beginner": 0.5585072636604309, "expert": 0.13568942248821259 }
6,057
now need some random entity to appear from the right side to the left side with some chaotic movements and shot some projectiles at the player that pushing and affecting physics of the player square , and then this entities simply disappear from the left side. need to multiply this entities spawn rate and amount in dependence of player progression time. try show code noramally, because sometimes I don't understand you.: class Platform{constructor(x,y,w,h){this.x=x;this.y=y;this.w=w;this.h=h}collidesWith(obj){if(obj.y+obj.h<=this.y)return false;if(obj.y>=this.y+this.h)return false;if(obj.x+obj.w<=this.x)return false;if(obj.x>=this.x+this.w)return false;const objAbove=obj.y+obj.h-obj.vy<=this.y;const objBelow=obj.y-obj.vy>=this.y+this.h;const objLeft=obj.x+obj.w-obj.vx<=this.x;const objRight=obj.x-obj.vx>=this.x+this.w;if(obj.vy>0&&objAbove&&!objBelow){obj.y=this.y-obj.h;obj.vy=0;obj.jumping=false;return true}if(obj.vy<0&&!objAbove&&objBelow){obj.y=this.y+this.h;obj.vy=0;return true}if(obj.vx<0&&objRight){obj.x=this.x+this.w;obj.vx=0;return true}if(obj.vx>0&&objLeft){obj.x=this.x-obj.w;obj.vx=0;return true}return false}}class Player{constructor(x,y,w,h){this.x=x;this.y=y;this.w=w;this.h=h;this.vx=0;this.vy=0;this.jumping=false}move(keys){const friction=.9;const gravity=1;if(keys[87]&&!this.jumping){this.vy-=20;this.jumping=true}if(keys[68]){this.vx+=5}if(keys[65]){this.vx-=5}this.vx*=friction;this.vy+=gravity;this.x+=this.vx;this.y+=this.vy;if(this.x<0){this.x=0}if(this.y<0){this.y=0}if(this.x+this.w>canvas.width){this.x=canvas.width-this.w;this.vx=0}if(this.y+this.h>canvas.height){this.y=canvas.height-this.h;this.vy=0;this.jumping=false}}}let canvas=document.createElement("canvas");canvas.width=window.innerWidth;canvas.height=window.innerHeight;document.body.appendChild(canvas);class Game{constructor(canvas){this.canvas=canvas;this.ctx=canvas.getContext("2d");this.platforms=[];this.player=new Player(100,100,50,50);this.scrollSpeed=4;this.platforms.push(new Platform(0,canvas.height-50,50,10));for(let i=0;i<10;i++){this.createRandomPlatform()}this.keys={};document.addEventListener("keydown",evt=>{this.keys[evt.keyCode]=true});document.addEventListener("keyup",evt=>{delete this.keys[evt.keyCode]});requestAnimationFrame(this.update.bind(this))}createRandomPlatform(){const x=this.canvas.width;const y=Math.random()*this.canvas.height;const w=50+Math.random()*150;const h=10;this.platforms.push(new Platform(x,y,w,h))}update(){this.player.move(this.keys);for(let i=0;i<this.platforms.length;i++){this.platforms[i].collidesWith(this.player);this.platforms[i].x-=this.scrollSpeed}this.player.x-=this.scrollSpeed;if(this.platforms[this.platforms.length-1].x<this.canvas.width-200){this.createRandomPlatform()}this.ctx.clearRect(0,0,this.canvas.width,this.canvas.height);for(let i=0;i<this.platforms.length;i++){let p=this.platforms[i];this.ctx.fillRect(p.x,p.y,p.w,p.h)}this.ctx.fillRect(this.player.x,this.player.y,this.player.w,this.player.h);requestAnimationFrame(this.update.bind(this))}}let game=new Game(canvas);
a1a87ef043057cfeccf9cbfcbc481e50
{ "intermediate": 0.3058033585548401, "beginner": 0.5585072636604309, "expert": 0.13568942248821259 }
6,058
now need some random entity to appear from the right side to the left side with some chaotic movements and shot some projectiles at the player that pushing and affecting physics of the player square , and then this entities simply disappear from the left side. need to multiply this entities spawn rate and amount in dependence of player progression time. try show code noramally, because sometimes I don't understand you.: class Platform{constructor(x,y,w,h){this.x=x;this.y=y;this.w=w;this.h=h}collidesWith(obj){if(obj.y+obj.h<=this.y)return false;if(obj.y>=this.y+this.h)return false;if(obj.x+obj.w<=this.x)return false;if(obj.x>=this.x+this.w)return false;const objAbove=obj.y+obj.h-obj.vy<=this.y;const objBelow=obj.y-obj.vy>=this.y+this.h;const objLeft=obj.x+obj.w-obj.vx<=this.x;const objRight=obj.x-obj.vx>=this.x+this.w;if(obj.vy>0&&objAbove&&!objBelow){obj.y=this.y-obj.h;obj.vy=0;obj.jumping=false;return true}if(obj.vy<0&&!objAbove&&objBelow){obj.y=this.y+this.h;obj.vy=0;return true}if(obj.vx<0&&objRight){obj.x=this.x+this.w;obj.vx=0;return true}if(obj.vx>0&&objLeft){obj.x=this.x-obj.w;obj.vx=0;return true}return false}}class Player{constructor(x,y,w,h){this.x=x;this.y=y;this.w=w;this.h=h;this.vx=0;this.vy=0;this.jumping=false}move(keys){const friction=.9;const gravity=1;if(keys[87]&&!this.jumping){this.vy-=20;this.jumping=true}if(keys[68]){this.vx+=5}if(keys[65]){this.vx-=5}this.vx*=friction;this.vy+=gravity;this.x+=this.vx;this.y+=this.vy;if(this.x<0){this.x=0}if(this.y<0){this.y=0}if(this.x+this.w>canvas.width){this.x=canvas.width-this.w;this.vx=0}if(this.y+this.h>canvas.height){this.y=canvas.height-this.h;this.vy=0;this.jumping=false}}}let canvas=document.createElement("canvas");canvas.width=window.innerWidth;canvas.height=window.innerHeight;document.body.appendChild(canvas);class Game{constructor(canvas){this.canvas=canvas;this.ctx=canvas.getContext("2d");this.platforms=[];this.player=new Player(100,100,50,50);this.scrollSpeed=4;this.platforms.push(new Platform(0,canvas.height-50,50,10));for(let i=0;i<10;i++){this.createRandomPlatform()}this.keys={};document.addEventListener("keydown",evt=>{this.keys[evt.keyCode]=true});document.addEventListener("keyup",evt=>{delete this.keys[evt.keyCode]});requestAnimationFrame(this.update.bind(this))}createRandomPlatform(){const x=this.canvas.width;const y=Math.random()*this.canvas.height;const w=50+Math.random()*150;const h=10;this.platforms.push(new Platform(x,y,w,h))}update(){this.player.move(this.keys);for(let i=0;i<this.platforms.length;i++){this.platforms[i].collidesWith(this.player);this.platforms[i].x-=this.scrollSpeed}this.player.x-=this.scrollSpeed;if(this.platforms[this.platforms.length-1].x<this.canvas.width-200){this.createRandomPlatform()}this.ctx.clearRect(0,0,this.canvas.width,this.canvas.height);for(let i=0;i<this.platforms.length;i++){let p=this.platforms[i];this.ctx.fillRect(p.x,p.y,p.w,p.h)}this.ctx.fillRect(this.player.x,this.player.y,this.player.w,this.player.h);requestAnimationFrame(this.update.bind(this))}}let game=new Game(canvas);
7f087a791592a7f2b9666418b8de345d
{ "intermediate": 0.3058033585548401, "beginner": 0.5585072636604309, "expert": 0.13568942248821259 }
6,059
I'm using libgdx with box2d. Write me a util method that calculates the velocity needed to push a box2d body to a target position without overshooting the position. This method should be able to handle high maxSpeed parameters I should be able to call this method every frame like so
115f431966c6e74f0e82d9dc134cc7a5
{ "intermediate": 0.6192801594734192, "beginner": 0.08869513869285583, "expert": 0.29202476143836975 }
6,060
package com.example.musicapp.ViewModel import android.util.Log import androidx.lifecycle.ViewModel import androidx.lifecycle.viewModelScope import com.example.musicapp.Data.AlbumDetails import com.example.musicapp.Data.Repository.DeezerRepository import kotlinx.coroutines.flow.MutableStateFlow import kotlinx.coroutines.flow.StateFlow import kotlinx.coroutines.launch class AlbumDetailsViewModel : ViewModel() { private val deezerRepository = DeezerRepository() private val _albumDetails = MutableStateFlow<AlbumDetails?>(null) val albumDetails: StateFlow<AlbumDetails?> get() = _albumDetails fun fetchAlbumDetails(albumId: Int) { viewModelScope.launch { try { val albumDetails = deezerRepository.getAlbumDetails(albumId) _albumDetails.value = albumDetails } catch (e: Exception) { Log.e("AlbumDetailsViewModel", "Failed to fetch album details: " + e.message) } } } },package com.example.musicapp.ViewModel import androidx.compose.runtime.mutableStateOf import androidx.lifecycle.ViewModel import com.google.android.exoplayer2.ExoPlayer import com.google.android.exoplayer2.MediaItem import com.google.android.exoplayer2.SimpleExoPlayer class PlayerViewModel : ViewModel() { val currentPlayer = mutableStateOf<SimpleExoPlayer?>(null) fun playSong(player: SimpleExoPlayer) { currentPlayer.value?.let { if (it != player) { it.pause() } } if (player.playbackState == ExoPlayer.STATE_ENDED) { player.seekToDefaultPosition() } player.play() currentPlayer.value = player } fun pauseSong() { currentPlayer.value?.pause() } override fun onCleared() { super.onCleared() currentPlayer.value?.release() } },package com.example.musicapp.Data data class Song( val id: Int, val title: String, val duration: Int, // in seconds val cover_medium: String, val preview: String // 30 seconds preview URL ),package com.example.musicapp.Data data class Album( val id: Int, val title: String, val link: String, val cover: String, val cover_small: String, val cover_medium: String, val cover_big: String, val cover_xl: String, val release_date: String, val tracklist: String, val type: String ),package com.example.musicapp.Data data class AlbumDetails( val id: Int, val title: String, val cover_medium: String, val songs: List<Song> )-> these are my other classes separated with "," so you can understand better. But in this class after your suggestions ->package com.example.musicapp.Interface import TopBar import androidx.compose.foundation.Image import androidx.compose.foundation.background import androidx.compose.foundation.border import androidx.compose.foundation.clickable import androidx.compose.foundation.layout.Column import androidx.compose.foundation.layout.padding import androidx.compose.foundation.lazy.LazyColumn import androidx.compose.runtime.Composable import androidx.compose.runtime.collectAsState import androidx.compose.runtime.getValue import androidx.compose.ui.Modifier import androidx.compose.ui.unit.dp import androidx.lifecycle.viewmodel.compose.viewModel import com.example.musicapp.Data.Song import com.example.musicapp.ViewModel.AlbumDetailsViewModel import androidx.compose.foundation.layout.Row import androidx.compose.foundation.layout.size import androidx.compose.foundation.lazy.items import androidx.compose.foundation.shape.RoundedCornerShape import androidx.compose.material.* import androidx.compose.runtime.DisposableEffect import androidx.compose.ui.Alignment import androidx.compose.ui.graphics.Color import androidx.compose.ui.platform.LocalContext import androidx.navigation.NavController import com.google.android.exoplayer2.MediaItem import androidx.compose.runtime.remember import androidx.compose.ui.layout.ContentScale import androidx.compose.ui.res.painterResource import coil.compose.rememberAsyncImagePainter import com.google.android.exoplayer2.SimpleExoPlayer import com.example.musicapp.ViewModel.PlayerViewModel @Composable fun AlbumDetailScreen(albumId: Int, navController: NavController) { val albumDetailsViewModel: AlbumDetailsViewModel = viewModel() val playerViewModel: PlayerViewModel = viewModel() albumDetailsViewModel.fetchAlbumDetails(albumId) val albumDetails by albumDetailsViewModel.albumDetails.collectAsState() albumDetails?.let { details -> Scaffold( topBar = { TopBar(title = details.title) }, content = { padding -> Column( modifier = Modifier.padding(padding) ) { LazyColumn { items(details.songs) { song -> AlbumDetailItem(song, navController, playerViewModel) } } } } ) } } /* @Composable fun AlbumDetailItem(song: Song, navController: NavController, playerViewModel: PlayerViewModel) { val context = LocalContext.current val player = remember(context) { SimpleExoPlayer.Builder(context).build().apply { setMediaItem(MediaItem.fromUri(song.preview)) prepare() } } DisposableEffect(song.preview) { onDispose { player.stop() player.release() } } Row( modifier = Modifier .padding(horizontal = 16.dp, vertical = 8.dp) .background( color = Color.Black.copy(alpha = 0.5f), shape = RoundedCornerShape(8.dp) ) .border( width = 1.dp, color = Color.LightGray, shape = RoundedCornerShape(8.dp) ) .clickable(onClick = { if (player.isPlaying) { playerViewModel.pauseSong() } else { playerViewModel.playSong(player) } }) ) { Column( modifier = Modifier .weight(1f) .padding(start = 16.dp) .align(Alignment.CenterVertically) ) { Text( text = song.title ?: "Unknown title", style = MaterialTheme.typography.subtitle1, color = Color.White ) Text( text = "${song.duration}" ?: "Unknown duration", style = MaterialTheme.typography.caption, color = Color.White ) } } } */ @Composable fun AlbumDetailItem(song: Song, navController: NavController, playerViewModel: PlayerViewModel) { Row( modifier = Modifier .padding(horizontal = 16.dp, vertical = 8.dp) .background( color = Color.Black.copy(alpha = 0.5f), shape = RoundedCornerShape(8.dp) ) .border( width = 1.dp, color = Color.LightGray, shape = RoundedCornerShape(8.dp) ) .clickable(onClick = { navController.navigate("songDetail/${song.id}") }) ) { val painter = rememberAsyncImagePainter(model = song.album.cover_medium) Image( painter = painter, contentDescription = song.title, contentScale = ContentScale.Crop, modifier = Modifier .size(100.dp) .align(Alignment.CenterVertically) ) Column( modifier = Modifier .weight(1f) .padding(start = 16.dp) .align(Alignment.CenterVertically) ) { Text( text = song.title ?: "Unknown title", style = MaterialTheme.typography.subtitle1, color = Color.White ) Text( text = "${song.duration}" ?: "Unknown duration", style = MaterialTheme.typography.caption, color = Color.White ) } IconButton( onClick = { if (playerViewModel.currentSong?.id == song.id) { if (playerViewModel.isPlaying) { playerViewModel.pauseSong() } else { playerViewModel.resumeSong() } } else { playerViewModel.playSong(song, navController) } }, modifier = Modifier.align(Alignment.CenterVertically) ) { Icon( painter = painterResource(id = if (playerViewModel.currentSong?.id == song.id && playerViewModel.isPlaying) R.drawable.ic_pause else R.drawable.ic_play), contentDescription = if (playerViewModel.currentSong?.id == song.id && playerViewModel.isPlaying) "Pause" else "Play" ) } } }-> i have these errors now ->Unresolved reference: album:142,Unresolved reference: currentSong:172,Unresolved reference: isPlaying:173,Unresolved reference: resumeSong:176,Type mismatch: inferred type is Song but SimpleExoPlayer was expected:179,Too many arguments for public final fun playSong(player: SimpleExoPlayer): Unit defined in com.example.musicapp.ViewModel.PlayerViewModel:179,Unresolved reference: currentSong:185,Unresolved reference: isPlaying:185,Unresolved reference: drawable:185,Unresolved reference: drawable:185,Unresolved reference: currentSong:186,Unresolved reference: isPlaying:186
cea530eb6db75ee751b186048d5cadf0
{ "intermediate": 0.34408923983573914, "beginner": 0.5655527114868164, "expert": 0.09035804122686386 }
6,061
please write an imagej macro script that turns a gray image into a colored one using a custom lookup table.
c931da48a286d7d61a379585cbbc1a93
{ "intermediate": 0.37102383375167847, "beginner": 0.15700523555278778, "expert": 0.47197097539901733 }
6,062
I'm using libgdx with box2d. Write me a util method that calculates the linear velocity needed to smoothly push a box2d body to a target position without overshooting the target. Overshooting happens the the velocity returned is greater than needed to reach the target in the next physics timestep. Note, maxSpeed is the maximum desired speed for the returned velocity, there is no minimum however. maxSpeed has no relation with overshooting. Also note, you likely need to utilize delta time This method should be able to handle high maxSpeed parameters I should be able to call this method every frame like so
9c43606dd0138eb826906db973e269d3
{ "intermediate": 0.5713480710983276, "beginner": 0.11723538488149643, "expert": 0.31141653656959534 }
6,063
i would like to use the below features in a new dataframe, how can i put them in a new dataframe called df1 : CREDITLIMIT_change_202203 -2.700570e+01 CREDITLIMIT_change_202204 -2.863335e+01 CREDITLIMIT_change_202205 -5.072898e-01 CREDITLIMIT_change_202206 -1.944216e-01 CREDITLIMIT_change_202207 -1.105502e+00 CREDITLIMIT_change_202208 -3.980120e-01 CREDITLIMIT_change_202209 -5.514660e+00 CREDITLIMIT_change_202210 6.801389e+00 CREDITLIMIT_change_202211 -5.234844e-01 CREDITLIMIT_change_202212 -4.106270e-01 CREDITLIMIT_change_202301 -6.646419e-01 CREDITLIMIT_change_202302 -1.156170e+01 CURRENTBALANCE_change_202203 -1.344329e+00 CURRENTBALANCE_change_202204 -2.940273e+00 CURRENTBALANCE_change_202205 3.831125e+00 CURRENTBALANCE_change_202206 2.416175e+00 CURRENTBALANCE_change_202207 9.497315e-01 CURRENTBALANCE_change_202208 -4.717893e+00 CURRENTBALANCE_change_202209 -4.249301e+00 CURRENTBALANCE_change_202210 7.652618e+00 CURRENTBALANCE_change_202211 -4.379642e+00 CURRENTBALANCE_change_202212 1.993114e-01 CURRENTBALANCE_change_202301 1.100816e+00 CURRENTBALANCE_change_202302 -3.739734e+00 AMOUNT_LAST_PAYMENT_change_202203 6.789314e-01 AMOUNT_LAST_PAYMENT_change_202204 -1.108068e+00 AMOUNT_LAST_PAYMENT_change_202205 -6.194087e-01 AMOUNT_LAST_PAYMENT_change_202206 -8.570836e-01 AMOUNT_LAST_PAYMENT_change_202207 -6.272844e-01 AMOUNT_LAST_PAYMENT_change_202208 -5.022530e-01 AMOUNT_LAST_PAYMENT_change_202209 8.149172e-02 AMOUNT_LAST_PAYMENT_change_202210 7.625771e-01 AMOUNT_LAST_PAYMENT_change_202211 -4.306509e-01 AMOUNT_LAST_PAYMENT_change_202212 -2.807988e-01 AMOUNT_LAST_PAYMENT_change_202301 -6.037886e-01 AMOUNT_LAST_PAYMENT_change_202302 1.775903e+00 CREDITLIMIT_trend -1.159196e+01 CURRENTBALANCE_trend -4.433653e-01 AMOUNT_LAST_PAYMENT_trend -1.270525e+00 CREDITLIMIT_mean 3.669399e+01 CREDITLIMIT_max 3.049418e+01 CREDITLIMIT_min 1.133005e+01 CREDITLIMIT_std 3.411585e+01 CURRENTBALANCE_mean 1.881143e+01 CURRENTBALANCE_max 1.943970e+01 CURRENTBALANCE_min 1.092503e+01 CURRENTBALANCE_std 1.288724e+01 AMOUNT_LAST_PAYMENT_mean 5.498524e+00 AMOUNT_LAST_PAYMENT_max 3.078731e+00 AMOUNT_LAST_PAYMENT_min 7.039008e+00 AMOUNT_LAST_PAYMENT_std 2.136457e+00 CREDITLIMIT_rate_of_change_202203 -4.795369e-01 CREDITLIMIT_rate_of_change_202204 7.711311e-02 CREDITLIMIT_rate_of_change_202205 -1.802576e-01 CREDITLIMIT_rate_of_change_202206 -1.081638e+00 CREDITLIMIT_rate_of_change_202207 -1.509606e+00 CREDITLIMIT_rate_of_change_202208 -5.488124e+00 CREDITLIMIT_rate_of_change_202209 4.246488e+00 CREDITLIMIT_rate_of_change_202210 -5.094470e-01 CREDITLIMIT_rate_of_change_202211 -4.457315e-01 CREDITLIMIT_rate_of_change_202212 -6.360772e-01 CREDITLIMIT_rate_of_change_202301 -1.141719e+01 CURRENTBALANCE_rate_of_change_202203 -2.678844e+00 CURRENTBALANCE_rate_of_change_202204 2.027683e-01 CURRENTBALANCE_rate_of_change_202205 5.868716e+00 CURRENTBALANCE_rate_of_change_202206 4.127741e+00 CURRENTBALANCE_rate_of_change_202207 -2.714493e+00 CURRENTBALANCE_rate_of_change_202208 -5.541552e+00 CURRENTBALANCE_rate_of_change_202209 -3.878124e+00 CURRENTBALANCE_rate_of_change_202210 -4.259082e+00 CURRENTBALANCE_rate_of_change_202211 -2.910375e+00 CURRENTBALANCE_rate_of_change_202212 -4.369658e+00 CURRENTBALANCE_rate_of_change_202301 5.929957e-01 AMOUNT_LAST_PAYMENT_rate_of_change_202203 8.952637e-01 AMOUNT_LAST_PAYMENT_rate_of_change_202204 3.417716e-01 AMOUNT_LAST_PAYMENT_rate_of_change_202205 -4.417553e+00 AMOUNT_LAST_PAYMENT_rate_of_change_202206 -9.351576e-01 AMOUNT_LAST_PAYMENT_rate_of_change_202207 5.000317e-01 AMOUNT_LAST_PAYMENT_rate_of_change_202208 1.695915e+00 AMOUNT_LAST_PAYMENT_rate_of_change_202209 -9.538665e-01 AMOUNT_LAST_PAYMENT_rate_of_change_202210 5.928416e-01 AMOUNT_LAST_PAYMENT_rate_of_change_202211 1.675995e+00 AMOUNT_LAST_PAYMENT_rate_of_change_202212 2.736553e+00 AMOUNT_LAST_PAYMENT_rate_of_change_202301 -1.943332e+00
fe2e60940b78d6cdab79ed4b297880c7
{ "intermediate": 0.39621424674987793, "beginner": 0.37013348937034607, "expert": 0.2336522340774536 }
6,064
I have data:[{mname:001,111:123,113:321,134:654,135:456,136:1554,101:56800:109:0,115:0},{mname:006,111:113,113:3211,134:154,135:156,136:154,101:5800:109:10,115:1000}] I need formatting data: [{001,{111:123,113:321,134:654,135:456,136:1554,101:56800:109:0,115:0}},{006,{111:113,113:3211,134:154,135:156,136:154,101:5800:109:10,115:1000}}]
a5f419b08793e4b505bfbfa3563a7ee5
{ "intermediate": 0.37240058183670044, "beginner": 0.34429508447647095, "expert": 0.283304363489151 }
6,065
I will provide you disassembly from a computer game that runs in MS-DOS. The game was written in C with a Watcom compiler. Some library function calls are already identified. Explain the functions I give to you and suggest names and C-language function signatures for them, including which parameters map to which registers or stack values. Also suggest names for global values if you have enough context to do so and explain the data that is used. FUN_0012db50 CMP dword ptr [EAX*0x4 + DAT_0012da54],0x0 JZ LAB_0012db80 PUSH ESI MOV [DAT_0012da50],EAX MOV ESI,dword ptr [EAX*0x4 + DAT_0012da54] MOV dword ptr [DAT_0012da74],ESI MOVZX EAX,word ptr [ESI] MOV [DAT_0012da40],EAX MOVZX EAX,word ptr [ESI + 0x2] MOV [DAT_0012da44],EAX POP ESI RET LAB_0012db80 CALL FUN_00143700 CALL FUN_00142764 CALL FUN_00149ef8 MOV AH,0x9 MOV EDX,s_FONT:_Attempt_to_set_non-existin_0012da0d = "FONT: Attempt to set non-existing font.\n\r$" INT 0x21 MOV AX,0x4c00 INT 0x21 XCHG EBX,EBX PUSH ECX PUSH EBP PUSH ESI PUSH EDI SUB EBX,0x21 LAB_0012dbc5 SHL EBX,0x2 ADD EBX,dword ptr [DAT_0012da74] MOVZX ESI,word ptr [EBX + 0x4] ADD ESI,dword ptr [DAT_0012da74] MOVZX EBX,word ptr [EBX + 0x6] CALL FUN_0012dc44 LAB_0012dbc5 POP EDI POP ESI POP EBP POP ECX RET FUN_0012dc44 PUSH EAX PUSH EBX PUSH ECX PUSH EDX CMP EAX,dword ptr [DAT_00142948] JGE LAB_0012dd17 CMP EDX,dword ptr [DAT_0014294c] JGE LAB_0012dd17 MOV EBP,dword ptr [DAT_0012da44] CMP EDX,dword ptr [DAT_00142944] JGE LAB_0012dc88 SUB EDX,dword ptr [DAT_00142944] NEG EDX SUB EBP,EDX JLE LAB_0012dd17 ADD EDX,EDX ADD ESI,EDX MOV EDX,dword ptr [DAT_00142944] LAB_0012dc88 MOV ECX,EDX ADD ECX,EBP SUB ECX,dword ptr [DAT_0014294c] JLE LAB_0012dc9c SUB EBP,ECX JLE LAB_0012dd17 NOP NOP NOP NOP LAB_0012dc9c MOV byte ptr [LAB_0012dd00+2],0x10 CMP EAX,dword ptr [DAT_00142940] JGE LAB_0012dcc5 SUB EAX,dword ptr [DAT_00142940] NEG EAX SUB EBX,EAX JLE LAB_0012dd17 ADD BL,0x10 MOV byte ptr [LAB_0012dd00+2],BL MOV EAX,[DAT_00142940] LAB_0012dcc5 MOV ECX,EAX ADD ECX,EBX SUB ECX,dword ptr [DAT_00142948] = 0140h JLE LAB_0012dcd5 SUB EBX,ECX JLE LAB_0012dd17 LAB_0012dcd5 MOV EDI,dword ptr [EDX*0x4 + DAT_00142950] ADD EDI,dword ptr [PTR_DAT_00143550] ADD EDI,EAX MOV ECX,dword ptr [DAT_00142930] SUB ECX,EBX MOV dword ptr [LAB_0012dd0e+2],ECX MOV CH,byte ptr [DAT_0012b508] LAB_0012dcf8 MOV AX,word ptr [ESI] MOV CL,BL ADD ESI,0x2 SHL EAX,0x64 ; LAB_0012dd00+2 points to the 0x64 byte in this instruction LAB_0012dd03 ADD EAX,EAX JNC LAB_0012dd09 MOV byte ptr [EDI],CH LAB_0012dd09 INC EDI DEC CL JNZ LAB_0012dd03 ADD EDI,0x3e8 ; LAB_0012dd0e+2 points to the 0x3e8 4-byte value in this instruction DEC EBP JNZ LAB_0012dcf8 LAB_0012dd17 POP EDX POP ECX POP EBX POP EAX RET FUN_00142764 PUSHAD CMP byte ptr [DAT_00142306],0x0 JZ LAB_0014278c MOV byte ptr [DAT_00142306],0x0 MOV EAX,0x9 MOV EBX,dword ptr [DAT_00142300] MOVZX ECX,word ptr [DAT_00142304] CALL FUN_000a12a6 LAB_0014278c POPAD RET FUN_00143700 PUSHAD MOV EAX,[DAT_00142923] CALL dword ptr [EAX + DAT_00143565] MOV EAX,[DAT_00143558] TEST EAX,EAX JZ LAB_0014371a CALL FUN_000a117e LAB_0014371a MOV EAX,[DAT_0014291f] TEST EAX,EAX JZ LAB_0014373d CMP EAX,0x100 JC LAB_00143736 CALL FUN_0015fca7 CALL FUN_0015fc93 POPAD RET LAB_00143736 INT 0x10 CALL FUN_0015fc93 LAB_0014373d POPAD RET FUN_00149ef8 PUSHAD MOV EAX,[DAT_00147958] TEST EAX,EAX JZ LAB_00149f07 CALL FUN_000a117e LAB_00149f07 POPAD RET
94867a2bdd9fb73450de4dc26b2abf25
{ "intermediate": 0.4284648001194, "beginner": 0.3983159363269806, "expert": 0.173219233751297 }
6,066
write a python script scraping telegram chat and saving messgaes for the past 1 day in json file. Use official telegram API
aeae76db67652bed3812b302f475eff2
{ "intermediate": 0.6071380972862244, "beginner": 0.16951343417167664, "expert": 0.22334851324558258 }
6,067
Deconvolution Experiment for 1-D Filters Use the function firfilt( ) to implement the following FIR filter w[n]=x[n]−0.9x[n-1] on the input signal x[n] defined via the MATLAB statement: xx = 256*(rem(0:100,50)<10); In MATLAB you must define the vector of filter coefficients bb needed in firfilt. (a) Plot both the input and output waveforms x[n] and w[n] on the same figure, using subplot. Make the discrete-time signal plots with MATLAB’s stem function, but restrict the horizontal axis to the range 0 ≤ n ≤ 75. Explain why the output appears the way it does by figuring out (mathematically) the effect of the filter coefficients in (∗). (b) Note that w[n] and x[n] are not the same length. Determine the length of the filtered signal w[n], and explain how its length is related to the length of x[n] and the length of the FIR filter. Restoration Filter The following FIR filter (FIR FILTER-2) [math]y[n]=\sum_{l=0}^{M}r^lw[n-l][/math] can be use to undo the effects of the FIR filter in the previous section.t performs restoration, but it only does this approximately. Use the following steps to show how well it works when r = 0.9 and M = 22. (c) Process the signal w[n] from w[n] =x[n] − 0.9x[n-1] with FILTER-2 to obtain the output signal y[n]. (d) Make stem plots of w[n] and y[n] using a time-index axis n that is the same for both signals. Put the stem plots in the same window for comparison—using a two-panel subplot. (e) Since the objective of the restoration filter is to produce a y[n] that is almost identical to x[n], make a plot of the error (difference) between x[n] and y[n] over the range 0 ≤ n < 50. Worst-Case Error (f) Evaluate the worst-case error by doing the following: use MATLAB’s max() function to find the maximum of the difference between y[n] and x[n] in the range 0 ≤ n < 50. (g) What does the error plot and worst case error tell you about the quality of the restoration of x[n]? How small do you think the worst case error has to be so that it cannot be seen on a plot?
e9dbcb7233998870f0a2e5a4ccc691a0
{ "intermediate": 0.39967063069343567, "beginner": 0.22785870730876923, "expert": 0.3724706768989563 }
6,068
I have data:[{mname:001,111:123,113:321,134:654,135:456,136:1554,101:56800,109:0,115:0},{mname:006,111:113,113:3211,134:154,135:156,136:154,101:5800,109:10,115:1000}] I need formatting data: [{001,{111:123,113:321,134:654,135:456,136:1554,101:56800,109:0,115:0}},{006,{111:113,113:3211,134:154,135:156,136:154,101:5800,109:10,115:1000}}] Please use javascript
1989552bc528bab63e6219600c58effa
{ "intermediate": 0.4432242512702942, "beginner": 0.2901404798030853, "expert": 0.2666352391242981 }
6,069
write a python script that get the last message in a telegram group. dont use Telethon library
5e8a5b2021d00483b500c1ca38500880
{ "intermediate": 0.6340749859809875, "beginner": 0.1523650586605072, "expert": 0.21355995535850525 }
6,070
E/AndroidRuntime: FATAL EXCEPTION: main Process: com.example.musicapp, PID: 24136 java.lang.IllegalArgumentException: Navigation destination that matches request NavDeepLinkRequest{ uri=android-app://androidx.navigation/songDetail/2011995197 } cannot be found in the navigation graph NavGraph(0x0) startDestination={Destination(0x245ddaf4) route=musicCategories} at androidx.navigation.NavController.navigate(NavController.kt:1664) at androidx.navigation.NavController.navigate(NavController.kt:1984) at androidx.navigation.NavController.navigate$default(NavController.kt:1979) at com.example.musicapp.Interface.AlbumDetailScreenKt$AlbumDetailItem$1.invoke(AlbumDetailScreen.kt:84) at com.example.musicapp.Interface.AlbumDetailScreenKt$AlbumDetailItem$1.invoke(AlbumDetailScreen.kt:83) at androidx.compose.foundation.ClickableKt$clickable$4$gesture$1$1$2.invoke-k-4lQ0M(Clickable.kt:167) at androidx.compose.foundation.ClickableKt$clickable$4$gesture$1$1$2.invoke(Clickable.kt:156) at androidx.compose.foundation.gestures.TapGestureDetectorKt$detectTapAndPress$2$1.invokeSuspend(TapGestureDetector.kt:255) at kotlin.coroutines.jvm.internal.BaseContinuationImpl.resumeWith(ContinuationImpl.kt:33) at kotlinx.coroutines.DispatchedTaskKt.resume(DispatchedTask.kt:178) at kotlinx.coroutines.DispatchedTaskKt.dispatch(DispatchedTask.kt:166) at kotlinx.coroutines.CancellableContinuationImpl.dispatchResume(CancellableContinuationImpl.kt:397) at kotlinx.coroutines.CancellableContinuationImpl.resumeImpl(CancellableContinuationImpl.kt:431) at kotlinx.coroutines.CancellableContinuationImpl.resumeImpl$default(CancellableContinuationImpl.kt:420) at kotlinx.coroutines.CancellableContinuationImpl.resumeWith(CancellableContinuationImpl.kt:328) at androidx.compose.ui.input.pointer.SuspendingPointerInputFilter$PointerEventHandlerCoroutine.offerPointerEvent(SuspendingPointerInputFilter.kt:566) at androidx.compose.ui.input.pointer.SuspendingPointerInputFilter.dispatchPointerEvent(SuspendingPointerInputFilter.kt:456) at androidx.compose.ui.input.pointer.SuspendingPointerInputFilter.onPointerEvent-H0pRuoY(SuspendingPointerInputFilter.kt:469) at androidx.compose.ui.node.BackwardsCompatNode.onPointerEvent-H0pRuoY(BackwardsCompatNode.kt:374) at androidx.compose.ui.input.pointer.Node.dispatchMainEventPass(HitPathTracker.kt:314) at androidx.compose.ui.input.pointer.Node.dispatchMainEventPass(HitPathTracker.kt:301) at androidx.compose.ui.input.pointer.Node.dispatchMainEventPass(HitPathTracker.kt:301) -> @Composable fun AlbumDetailItem(song: Song, navController: NavController, playerViewModel: PlayerViewModel) { val context = LocalContext.current Row( modifier = Modifier .padding(horizontal = 16.dp, vertical = 8.dp) .background( color = Color.Black.copy(alpha = 0.5f), shape = RoundedCornerShape(8.dp) ) .border( width = 1.dp, color = Color.LightGray, shape = RoundedCornerShape(8.dp) ) .clickable(onClick = { navController.navigate("songDetail/${song.id}") }) ) { val painter = rememberAsyncImagePainter(model = song.album.cover_medium) Image( painter = painter, contentDescription = song.title, contentScale = ContentScale.Crop, modifier = Modifier .size(100.dp) .align(Alignment.CenterVertically) ) Column( modifier = Modifier .weight(1f) .padding(start = 16.dp) .align(Alignment.CenterVertically) ) { Text( text = song.title ?: "Unknown title", style = MaterialTheme.typography.subtitle1, color = Color.White ) Text( text = "${song.duration}" ?: "Unknown duration", style = MaterialTheme.typography.caption, color = Color.White ) } IconButton( onClick = { if (playerViewModel.currentSong.value?.id == song.id) { if (playerViewModel.isPlaying.value) { playerViewModel.pauseSong() } else { playerViewModel.resumeSong() } } else { playerViewModel.playSong(context, song) } }, modifier = Modifier .align(Alignment.CenterVertically) .padding(8.dp) ) { Icon( painter = painterResource(id = if (playerViewModel.currentSong.value?.id == song.id && playerViewModel.isPlaying.value) R.drawable.pause else R.drawable.play_buttton), contentDescription = if (playerViewModel.currentSong.value?.id == song.id && playerViewModel.isPlaying.value) "Pause" else "Play", modifier = Modifier.size(24.dp) ) } } } -> i had that error , when clicked to album detail item composable. Playing and stopping song with the icon is fine but i don't want a onclick action for album detail item. ->package com.example.musicapp.Interface import MusicCategoriesScreen import TopBar import android.os.Bundle import androidx.activity.ComponentActivity import androidx.activity.compose.setContent import androidx.compose.foundation.layout.Column import androidx.compose.foundation.layout.fillMaxSize import androidx.compose.foundation.layout.padding import androidx.compose.material.* import androidx.compose.runtime.* import androidx.compose.ui.Modifier import androidx.compose.ui.res.painterResource import androidx.compose.ui.tooling.preview.Preview import com.example.musicapp.ui.theme.MusicAppTheme import com.example.musicapp.R import com.example.musicapp.ViewModel.CategoriesViewModel import androidx.lifecycle.viewmodel.compose.viewModel import androidx.navigation.compose.NavHost import androidx.navigation.compose.composable import androidx.navigation.compose.rememberNavController class MainActivity : ComponentActivity() { override fun onCreate(savedInstanceState: Bundle?) { super.onCreate(savedInstanceState) setContent { MusicAppTheme { // A surface container using the 'background' color from the theme Surface( modifier = Modifier.fillMaxSize(), color = MaterialTheme.colors.background ) { MainScreen() } } } } } @Composable fun FirstScreen(modifier: Modifier = Modifier) { val categoriesViewModel: CategoriesViewModel = viewModel() val categories by categoriesViewModel.categories.collectAsState() Scaffold( content = { padding -> Column( modifier = modifier.padding(padding) ) { // Add your UI components here MusicCategoriesScreen(categories = categories, topBar = { TopBar(title = "Music Categories") }) } } ) } @Composable fun SecondScreen(modifier: Modifier = Modifier) { Scaffold( topBar = { // No top bar title }, content = { padding -> Column( modifier = modifier.padding(padding) ) { Text(text = "This is the second screen") } } ) } /* @Composable fun MainScreen() { val navController = rememberNavController() NavHost(navController, startDestination = "musicCategories") { composable("musicCategories") { val categoriesViewModel: CategoriesViewModel = viewModel() val categories by categoriesViewModel.categories.collectAsState() MusicCategoriesScreen( categories = categories, onCategorySelected = { category -> navController.navigate("artistsDetail/${category.id}") }, topBar = { TopBar(title = "Music Categories") } ) } composable("artistsDetail/{categoryId}") { backStackEntry -> val categoryId = backStackEntry.arguments?.getString("categoryId")?.toIntOrNull() if (categoryId != null) { ArtistsScreen(navController, categoryId) } } } } */ @Composable fun MainScreen() { val navController = rememberNavController() NavHost(navController, startDestination = "musicCategories") { composable("musicCategories") { val categoriesViewModel: CategoriesViewModel = viewModel() val categories by categoriesViewModel.categories.collectAsState() MusicCategoriesScreen( categories = categories, onCategorySelected = { category -> navController.navigate("artistsDetail/${category.id}") }, topBar = { TopBar(title = "Music Categories") } ) } composable("artistsDetail/{categoryId}") { backStackEntry -> val categoryId = backStackEntry.arguments?.getString("categoryId")?.toIntOrNull() if (categoryId != null) { ArtistsScreen(navController, categoryId) } } composable("artistDetail/{artistId}") { backStackEntry -> val artistId = backStackEntry.arguments?.getString("artistId")?.toIntOrNull() if (artistId != null) { ArtistDetailScreen(artistId, navController) } } composable("albumDetail/{albumId}") { backStackEntry -> val albumId = backStackEntry.arguments?.getString("albumId")?.toIntOrNull() if (albumId != null) { AlbumDetailScreen(albumId,navController) } } } } @Composable fun BottomBar(selectedScreen: Int, onItemSelected: (Int) -> Unit) { BottomAppBar { BottomNavigationItem( icon = { Icon(painterResource(R.drawable.music_symbol), contentDescription = null) }, selected = selectedScreen == 0, onClick = { onItemSelected(0) } ) BottomNavigationItem( icon = { Icon(painterResource(R.drawable.heart_empty), contentDescription = null) }, selected = selectedScreen == 1, onClick = { onItemSelected(1) } ) } } /* @Composable fun MainScreen() { val selectedScreen = remember { mutableStateOf(0) } Scaffold( bottomBar = { BottomBar(selectedScreen.value, onItemSelected = { index -> selectedScreen.value = index }) }, content = { padding -> when (selectedScreen.value) { 0 -> FirstScreen(modifier = Modifier.padding(padding)) 1 -> SecondScreen(modifier = Modifier.padding(padding)) } } ) } */ this is also my main activity
fd2143c738f297321dd4fbe665b1b876
{ "intermediate": 0.30199676752090454, "beginner": 0.5119594931602478, "expert": 0.18604372441768646 }
6,071
steps to make a movie recomender system with python Use an item-based collaborative filtering approach to recommend the Top 10 similar movies to a specific movie.
5d322f47a084191db5020ff89749a5f0
{ "intermediate": 0.26253852248191833, "beginner": 0.12824992835521698, "expert": 0.6092115640640259 }
6,072
请把下面这个一维的多重网格代码改成二维的多重网格代码,解决二维泊松方程,其中f=2·π^2sin(πx)·sin(πy),预光滑使用高斯赛德尔迭代,延拓算子使用双线性插值,限制算子使用九点加权,做出误差随着迭代次数的变化图像,请写出完整代码,然后告诉我最终迭代次数和误差是多少。close all clear all N = 64; L = 1; h = L/N; phi = zeros(1,N+1); f = (sin(pi*[0:N]*h)+sin(16*pi*[0:N]*h))/2; for cnt = 1:1000 phi = V_Cycle(phi,f,h); r = residual(phi,f,h); if max(abs(r)) < 0.001 break end end function phi = V_Cycle(phi,f,h) % Recursive V-Cycle Multigrid for solving the Poisson equation (\nabla^2 phi = f) on a uniform grid of spacing h % Pre-Smoothing phi = smoothing(phi,f,h); % Compute Residual Errors r = residual(phi,f,h); % Restriction rhs = restriction(r); eps = zeros(size(rhs)); % stop recursion at smallest grid size, otherwise continue recursion if length(eps)-1 == 2 eps = smoothing(eps,rhs,2*h); else eps = V_Cycle(eps,rhs,2*h); end % Prolongation and Correction phi = phi + prolongation(eps); % Post-Smoothing phi = smoothing(phi,f,h); end function res = smoothing(phi,f,h) N = length(phi)-1; res = zeros(1,N+1); for j = 2:N res(j) = (phi(j+1)+res(j-1)-h^2*f(j))/2; end end function res = residual(phi,f,h) N = length(phi)-1; res = zeros(1,N+1); res(2:N) = f(2:N)-(phi(1:N-1)-2*phi(2:N)+phi(3:N+1))/h^2; end function res = restriction(r) N = (length(r)-1)/2; res = zeros(1,N+1); for j = 2:N res(j) = (r(2*j-2)+2*r(2*j-1)+r(2*j))/4; end end function res = prolongation(eps) N = (length(eps)-1)*2; res = zeros(1,N+1); for j = 2:2:N res(j) = (eps(j/2)+eps(j/2+1))/2; end for j = 1:2:N+1 res(j) = eps((j+1)/2); end end
4c9cc6e8022c23c16f4c29ff68900cd1
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package com.example.musicapp.Data.Repository import com.example.musicapp.Data.* import okhttp3.OkHttpClient import okhttp3.logging.HttpLoggingInterceptor import retrofit2.Retrofit import retrofit2.converter.gson.GsonConverterFactory import retrofit2.http.GET import retrofit2.http.Path interface DeezerApiService { @GET("genre?output=json") // json endpoint instead of “/” suspend fun getGenres(): GenreResponse @GET("genre/{genre_id}/artists") suspend fun getArtists(@Path("genre_id") genreId: Int): ArtistResponse @GET("artist/{artist_id}") suspend fun getArtistDetail(@Path("artist_id") artistId: Int): ArtistDetailResponse @GET("artist/{artist_id}/albums") suspend fun getArtistAlbums(@Path("artist_id") artistId: Int): AlbumResponse data class AlbumResponse(val data: List<Album>) { fun toAlbumList(): List<Album> { return data.map { albumData -> Album( id = albumData.id, title = albumData.title, link = albumData.link, cover = albumData.cover, cover_small = albumData.cover_small, cover_medium = albumData.cover_medium, cover_big = albumData.cover_big, cover_xl = albumData.cover_xl, release_date = albumData.release_date, tracklist = albumData.tracklist, type = albumData.type ) } } } @GET("album/{album_id}") suspend fun getAlbumDetails(@Path("album_id") albumId: Int): AlbumDetailResponse data class AlbumDetailResponse( val id: Int, val title: String, val cover_medium: String, val tracks: TracksResponse ) data class TracksResponse( val data: List<Song> ) // Create a new class for storing response fields. data class GenreResponse(val data: List<Category>) data class ArtistResponse(val data: List<Artist>) data class ArtistDetailResponse(val id: Int, val name: String, val picture_big: String, val albums: List<Album>?) companion object { private const val BASE_URL = "https://api.deezer.com/" fun create(): DeezerApiService { val client = OkHttpClient.Builder() .addInterceptor(HttpLoggingInterceptor().apply { level = HttpLoggingInterceptor.Level.BODY }) .build() return Retrofit.Builder() .baseUrl(BASE_URL) .client(client) .addConverterFactory(GsonConverterFactory.create()) .build() .create(DeezerApiService::class.java) } } },package com.example.musicapp.Data.Repository import com.example.musicapp.Data.Album import com.example.musicapp.Data.Artist import com.example.musicapp.Data.ArtistDetail import com.example.musicapp.Data.Category import com.example.musicapp.Data.AlbumDetails class DeezerRepository { private val deezerApiService = DeezerApiService.create() suspend fun getCategories(): List<Category> { val response = deezerApiService.getGenres() return response.data.map { category -> Category(category.id, category.name, category.picture_medium) } } suspend fun getArtists(genreId: Int): List<Artist> { val response = deezerApiService.getArtists(genreId) return response.data } suspend fun getArtistDetail(artistId: Int): ArtistDetail { val response = deezerApiService.getArtistDetail(artistId) return ArtistDetail( id = response.id, name = response.name, pictureBig = response.picture_big, albums = response.albums ) } suspend fun getArtistAlbums(artistId: Int): List<Album> { val response = deezerApiService.getArtistAlbums(artistId) return response.toAlbumList() } suspend fun getAlbumDetails(albumId: Int): AlbumDetails { val response = deezerApiService.getAlbumDetails(albumId) return AlbumDetails( id = response.id, title = response.title, cover_medium = response.cover_medium, songs = response.tracks.data ) } },package com.example.musicapp.Data data class Album( val id: Int, val title: String, val link: String, val cover: String, val cover_small: String, val cover_medium: String, val cover_big: String, val cover_xl: String, val release_date: String, val tracklist: String, val type: String ) ,package com.example.musicapp.Data data class AlbumDetails( val id: Int, val title: String, val cover_medium: String, val songs: List<Song> ),package com.example.musicapp.Data data class Song( val id: Int, val title: String, val duration: Int, // in seconds val album: Album, val cover_medium: String, val preview: String // 30 seconds preview URL ),package com.example.musicapp.ViewModel import android.util.Log import androidx.lifecycle.ViewModel import androidx.lifecycle.viewModelScope import com.example.musicapp.Data.AlbumDetails import com.example.musicapp.Data.Repository.DeezerRepository import kotlinx.coroutines.flow.MutableStateFlow import kotlinx.coroutines.flow.StateFlow import kotlinx.coroutines.launch class AlbumDetailsViewModel : ViewModel() { private val deezerRepository = DeezerRepository() private val _albumDetails = MutableStateFlow<AlbumDetails?>(null) val albumDetails: StateFlow<AlbumDetails?> get() = _albumDetails fun fetchAlbumDetails(albumId: Int) { viewModelScope.launch { try { val albumDetails = deezerRepository.getAlbumDetails(albumId) _albumDetails.value = albumDetails } catch (e: Exception) { Log.e("AlbumDetailsViewModel", "Failed to fetch album details: " + e.message) } } } },package com.example.musicapp.Interface import TopBar import androidx.compose.foundation.Image import androidx.compose.foundation.background import androidx.compose.foundation.border import androidx.compose.foundation.clickable import androidx.compose.foundation.layout.Column import androidx.compose.foundation.layout.padding import androidx.compose.foundation.lazy.LazyColumn import androidx.compose.runtime.Composable import androidx.compose.runtime.collectAsState import androidx.compose.runtime.getValue import androidx.compose.ui.Modifier import androidx.compose.ui.unit.dp import androidx.lifecycle.viewmodel.compose.viewModel import com.example.musicapp.Data.Song import com.example.musicapp.ViewModel.AlbumDetailsViewModel import androidx.compose.foundation.layout.Row import androidx.compose.foundation.layout.size import androidx.compose.foundation.lazy.items import androidx.compose.foundation.shape.RoundedCornerShape import androidx.compose.material.* import androidx.compose.runtime.DisposableEffect import androidx.compose.ui.Alignment import androidx.compose.ui.graphics.Color import androidx.compose.ui.platform.LocalContext import androidx.navigation.NavController import com.google.android.exoplayer2.MediaItem import androidx.compose.runtime.remember import androidx.compose.ui.layout.ContentScale import androidx.compose.ui.res.painterResource import coil.compose.rememberAsyncImagePainter import com.google.android.exoplayer2.SimpleExoPlayer import com.example.musicapp.ViewModel.PlayerViewModel import com.example.musicapp.R @Composable fun AlbumDetailScreen(albumId: Int, navController: NavController) { val albumDetailsViewModel: AlbumDetailsViewModel = viewModel() val playerViewModel: PlayerViewModel = viewModel() albumDetailsViewModel.fetchAlbumDetails(albumId) val albumDetails by albumDetailsViewModel.albumDetails.collectAsState() albumDetails?.let { details -> Scaffold( topBar = { TopBar(title = details.title) }, content = { padding -> Column( modifier = Modifier.padding(padding) ) { LazyColumn { items(details.songs) { song -> AlbumDetailItem(song, navController, playerViewModel) } } } } ) } } @Composable fun AlbumDetailItem(song: Song, navController: NavController, playerViewModel: PlayerViewModel) { val context = LocalContext.current Row( modifier = Modifier .padding(horizontal = 16.dp, vertical = 8.dp) .background( color = Color.Black.copy(alpha = 0.5f), shape = RoundedCornerShape(8.dp) ) .border( width = 1.dp, color = Color.LightGray, shape = RoundedCornerShape(8.dp) ) ) { val painter = rememberAsyncImagePainter(model = song.album.cover_medium) Image( painter = painter, contentDescription = song.title, contentScale = ContentScale.Crop, modifier = Modifier .size(100.dp) .align(Alignment.CenterVertically) ) Column( modifier = Modifier .weight(1f) .padding(start = 16.dp) .align(Alignment.CenterVertically) ) { Text( text = song.title ?: "Unknown title", style = MaterialTheme.typography.subtitle1, color = Color.White ) Text( text = "${song.duration}" ?: "Unknown duration", style = MaterialTheme.typography.caption, color = Color.White ) } IconButton( onClick = { if (playerViewModel.currentSong.value?.id == song.id) { if (playerViewModel.isPlaying.value) { playerViewModel.pauseSong() } else { playerViewModel.resumeSong() } } else { playerViewModel.playSong(context, song) } }, modifier = Modifier .align(Alignment.CenterVertically) .padding(8.dp) ) { Icon( painter = painterResource(id = if (playerViewModel.currentSong.value?.id == song.id && playerViewModel.isPlaying.value) R.drawable.pause else R.drawable.play_buttton), contentDescription = if (playerViewModel.currentSong.value?.id == song.id && playerViewModel.isPlaying.value) "Pause" else "Play", modifier = Modifier.size(24.dp) ) } } }-> these are some of my classes seperated with ",". First i have a question. at album detail item composable i observe the album picture for all songs. Is this correct ? Because i wanted to have every songs individual picture at album detail item composable.
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"C:/Users/lpoti/Documents/DS_21/DS08-1-develop/datasets/checkins.dat" This data contains information about establishments from all over the world. Using geolocation and the [ReverseGeocoder] library(https://github.com/thampiman/reversegeocoder ), find out the country for each location. \ Find out **the name** of the second country by the number of entries. Write code in python. Indonesia should be the right answer
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Please use JavaScript I have data:[{'001',{111:123,113:321,134:654,135:456,136:1554,101:56800,109:0,115:0}},{'006',{111:113,113:3211,134:154,135:156,136:154,101:5800,109:10,115:1000}}] I need formatting data: [{mname:001,111:123,113:321,134:654,135:456,136:1554,101:56800,109:0,115:0},{mname:006,111:113,113:3211,134:154,135:156,136:154,101:5800,109:10,115:1000}]
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question : "Companies these days now have the option to control their users very well owing to the introduction of token management systems that possess a well-developed database. Features needed – ● This definitely assists in handling tokens in a more simple way ● Novices should get acquainted with this as it is one of the best SQL project ideas they can begin with." make tables for token booking management system in mysql server code dbms
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import numpy as np import random class MarkovChain: def __init__(self, order=1, binary_data=None, partial_links=False): self.order = order self.partial_links = partial_links self.binary_data = binary_data if binary_data is not None else self.generate_binary_data() self.transition_matrix = self.generate_transition_matrix() def generate_binary_data(self, size=100): return [random.choice([0, 1]) for _ in range(size)] def generate_transition_matrix(self): matrix_size = 2 ** self.order matrix = np.zeros((matrix_size, 3), dtype='object') for i in range(matrix_size): # Fill matrix with random probabilities, making sure # the sum of probabilities in each row equals 1 if self.partial_links: prob = random.uniform(0, 1) state_str = format(i, f'0{self.order}b') # Convert integer to binary string matrix[i] = [state_str, prob, 1 - prob] else: state_str = format(i, f'0{self.order}b') # Convert integer to binary string matrix[i][0] = state_str matrix[i][1:] = np.random.dirichlet(np.ones(matrix_size), size=1) return matrix def print_transition_matrix(self): print("Transition Matrix:") for row in self.transition_matrix: print("{}\t{:.2f}\t{:.2f}".format(row[0], row[1], row[2])) def generate_data(self, length=100): generated_data = [] initial_state = random.choice(range(2 ** self.order)) state = initial_state for _ in range(length): generated_data.append(state & 1) # Get the last binary digit transition_probabilities = self.transition_matrix[state][1:] state = np.random.choice(range(2 ** self.order), p=transition_probabilities) return generated_data markov_chain = MarkovChain(order=3, partial_links=True) markov_chain.order = 2 markov_chain.partial_links = True markov_chain.print_transition_matrix() generated_data = markov_chain.generate_data(length=100) print("Generated Data:", generated_data) fix:Traceback (most recent call last): File "C:\Users\bboyp\OneDrive\Рабочий стол\markov1\main.py", line 55, in <module> generated_data = markov_chain.generate_data(length=100) File "C:\Users\bboyp\OneDrive\Рабочий стол\markov1\main.py", line 46, in generate_data state = np.random.choice(range(2 ** self.order), p=transition_probabilities) File "mtrand.pyx", line 944, in numpy.random.mtrand.RandomState.choice TypeError: Cannot cast array data from dtype('O') to dtype('float64') according to the rule 'safe'
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6,078
请把下面这个一维的多重网格代码改成二维的多重网格代码,解决二维泊松方程,其中f=2·π^2sin(πx)·sin(πy),在代码中预光滑使用高斯赛德尔迭代,延拓算子使用双线性插值,限制算子使用九点加权,并做出误差随着迭代次数的变化图像,请写出完整代码,最后告诉我最终迭代次数和误差是多少。请注意,迭代次数和误差都应该很少。close all clear all N = 64; L = 1; h = L/N; phi = zeros(1,N+1); f = (sin(pi*[0:N]*h)+sin(16*pi*[0:N]*h))/2; for cnt = 1:1000 phi = V_Cycle(phi,f,h); r = residual(phi,f,h); if max(abs(r)) < 0.001 break end end function phi = V_Cycle(phi,f,h) % Recursive V-Cycle Multigrid for solving the Poisson equation (\nabla^2 phi = f) on a uniform grid of spacing h % Pre-Smoothing phi = smoothing(phi,f,h); % Compute Residual Errors r = residual(phi,f,h); % Restriction rhs = restriction(r); eps = zeros(size(rhs)); % stop recursion at smallest grid size, otherwise continue recursion if length(eps)-1 == 2 eps = smoothing(eps,rhs,2*h); else eps = V_Cycle(eps,rhs,2*h); end % Prolongation and Correction phi = phi + prolongation(eps); % Post-Smoothing phi = smoothing(phi,f,h); end function res = smoothing(phi,f,h) N = length(phi)-1; res = zeros(1,N+1); for j = 2:N res(j) = (phi(j+1)+res(j-1)-h^2*f(j))/2; end end function res = residual(phi,f,h) N = length(phi)-1; res = zeros(1,N+1); res(2:N) = f(2:N)-(phi(1:N-1)-2*phi(2:N)+phi(3:N+1))/h^2; end function res = restriction(r) N = (length(r)-1)/2; res = zeros(1,N+1); for j = 2:N res(j) = (r(2*j-2)+2*r(2*j-1)+r(2*j))/4; end end function res = prolongation(eps) N = (length(eps)-1)*2; res = zeros(1,N+1); for j = 2:2:N res(j) = (eps(j/2)+eps(j/2+1))/2; end for j = 1:2:N+1 res(j) = eps((j+1)/2); end end
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6,079
I am using the below autoencoder code to extra patterns from my business creddit portfolio as i am trying to predict charge off likley, is the code valuable to use or should i use a different one: from keras.models import Model from keras.layers import Input, Dense from keras.optimizers import Adam from sklearn.model_selection import train_test_split # Split the data into training and validation sets X_train, X_val = train_test_split(df_selected, test_size=0.2, random_state=42) # Define the size of the encoded representation encoding_dim = 64 # you can adjust this value # Define the input layer input_data = Input(shape=(X_train.shape[1],)) # Define the encoding layers encoded = Dense(64, activation='relu')(input_data) encoded = Dense(encoding_dim, activation='relu')(encoded) # Define the decoding layers decoded = Dense(64, activation='relu')(encoded) decoded = Dense(X_train.shape[1], activation='linear')(decoded) # Define the autoencoder model autoencoder = Model(input_data, decoded) # Compile the autoencoder autoencoder.compile(optimizer=Adam(), loss='mean_squared_error') # Train the autoencoder autoencoder.fit(X_train, X_train, epochs=50, batch_size=256, shuffle=True, validation_data=(X_val, X_val))
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6,080
Create a python with flask framework web app that lets regular users sign up, sign in, hold tickets, delete account. Data is stored on MonboDB. Use pymongo library
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6,081
You are given a 0-indexed integer array nums representing the strength of some heroes. The power of a group of heroes is defined as follows: Let i0, i1, ... ,ik be the indices of the heroes in a group. Then, the power of this group is max(nums[i0], nums[i1], ... ,nums[ik])2 * min(nums[i0], nums[i1], ... ,nums[ik]). Return the sum of the power of all non-empty groups of heroes possible. Since the sum could be very large, return it modulo 109 + 7. Example 1: Input: nums = [2,1,4] Output: 141 Explanation: 1st group: [2] has power = 22 * 2 = 8. 2nd group: [1] has power = 12 * 1 = 1. 3rd group: [4] has power = 42 * 4 = 64. 4th group: [2,1] has power = 22 * 1 = 4. 5th group: [2,4] has power = 42 * 2 = 32. 6th group: [1,4] has power = 42 * 1 = 16. ​​​​​​​7th group: [2,1,4] has power = 42​​​​​​​ * 1 = 16. The sum of powers of all groups is 8 + 1 + 64 + 4 + 32 + 16 + 16 = 141. Example 2: Input: nums = [1,1,1] Output: 7 Explanation: A total of 7 groups are possible, and the power of each group will be 1. Therefore, the sum of the powers of all groups is 7. Constraints: 1 <= nums.length <= 105 1 <= nums[i] <= 109 TESTCASE: [2,1,4]
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6,082
need to fix entity here and make it endlessly spawn from the right side by chaotically moving in progression with platforms to the left side and then they should simply disappear by reaching the left side of canvas. entities need to multiply in count of enities spawned with player progression or just some basic timer, and enities should shot some projectiles which affects player square physics a little. also, need to make basic projeciles to display. output minified code: class Platform{constructor(x,y,w,h){this.x=x;this.y=y;this.w=w;this.h=h}collidesWith(obj){if(obj.y+obj.h<=this.y)return false;if(obj.y>=this.y+this.h)return false;if(obj.x+obj.w<=this.x)return false;if(obj.x>=this.x+this.w)return false;const objAbove=obj.y+obj.h-obj.vy<=this.y;const objBelow=obj.y-obj.vy>=this.y+this.h;const objLeft=obj.x+obj.w-obj.vx<=this.x;const objRight=obj.x-obj.vx>=this.x+this.w;if(obj.vy>0&&objAbove&&!objBelow){obj.y=this.y-obj.h;obj.vy=0;obj.jumping=false;return true}if(obj.vy<0&&!objAbove&&objBelow){obj.y=this.y+this.h;obj.vy=0;return true}if(obj.vx<0&&objRight){obj.x=this.x+this.w;obj.vx=0;return true}if(obj.vx>0&&objLeft){obj.x=this.x-obj.w;obj.vx=0;return true}return false}}class Player{constructor(x,y,w,h){this.x=x;this.y=y;this.w=w;this.h=h;this.vx=0;this.vy=0;this.jumping=false}move(keys){const friction=.9;const gravity=1;if(keys[87]&&!this.jumping){this.vy-=20;this.jumping=true}if(keys[68]){this.vx+=5}if(keys[65]){this.vx-=5}this.vx*=friction;this.vy+=gravity;this.x+=this.vx;this.y+=this.vy;if(this.x<0){this.x=0}if(this.y<0){this.y=0}if(this.x+this.w>canvas.width){this.x=canvas.width-this.w;this.vx=0}if(this.y+this.h>canvas.height){this.y=canvas.height-this.h;this.vy=0;this.jumping=false}}}class Entity{constructor(x,y){this.x=x;this.y=y;this.size=20;this.vx=-2+Math.random()-4;this.vy=-2+Math.random()4;this.projectiles=[];this.cooldown=0}move(){this.x+=this.vx;this.y+=this.vy;if(this.x<0||this.x+this.size>canvas.width)this.vx=-this.vx;if(this.y<0||this.y+this.size>canvas.height)this.vy=-this.vy;this.cooldown;if(this.cooldown<=0){this.projectiles.push({x:this.x+this.size/2,y:this.y+this.size/2,vx:-3,vy:0});this.cooldown=3}for(let i=0;i<this.projectiles.length;i++){this.projectiles[i].x+=this.projectiles[i].vx;this.projectiles[i].y+=this.projectiles[i].vy}}collidesWithPlayer(player){for(let i=0;i<this.projectiles.length;i++){const proj=this.projectiles[i];if(player.x<proj.x&&proj.x<player.x+player.w&&player.y<proj.y&&proj.y<player.y+player.h){player.vx+=proj.vx2;player.vy+=proj.vy2;this.projectiles.splice(i,1);i}}}draw(ctx){ctx.fillStyle=“red”;ctx.fillRect(this.x,this.y,this.size,this.size);ctx.fillStyle=“black”;for(const proj of this.projectiles){ctx.fillRect(proj.x,proj.y,5,5)}}}class Game{constructor(canvas){this.canvas=canvas;this.ctx=canvas.getContext(“2d”);this.platforms=[];this.player=new Player(100,100,50,50);this.scrollSpeed=4;this.platforms.push(new Platform(0,canvas.height-50,50,10));for(let i=0;i<10;i++){this.createRandomPlatform();this.entities=[];this.entitySpawnCooldown=0}this.keys={};document.addEventListener(“keydown”,evt=>{this.keys[evt.keyCode]=true});document.addEventListener(“keyup”,evt=>{delete this.keys[evt.keyCode]});requestAnimationFrame(this.update.bind(this))}createRandomPlatform(){const x=this.canvas.width;const y=Math.random()*this.canvas.height;const w=50+Math.random()*150;const h=10;this.platforms.push(new Platform(x,y,w,h))}update(){this.player.move(this.keys);for(let i=0;i<this.platforms.length;i++){this.platforms[i].collidesWith(this.player);this.platforms[i].x-=this.scrollSpeed}this.player.x-=this.scrollSpeed;if(this.platforms[this.platforms.length-1].x<this.canvas.width-500){this.createRandomPlatform()}this.entitySpawnCooldown;if(this.entitySpawnCooldown<=0){this.entities.push(new Entity(canvas.width,Math.random()*canvas.height));this.entitySpawnCooldown=100}for(const entity of this.entities){entity.move();entity.collidesWithPlayer(this.player);if(entity.x+entity.size<0){this.entities.shift()}}this.ctx.clearRect(0,0,this.canvas.width,this.canvas.height);for(let i=0;i<this.platforms.length;i++){let p=this.platforms[i];this.ctx.fillRect(p.x,p.y,p.w,p.h)}for(const entity of this.entities){entity.draw(this.ctx)}this.ctx.fillRect(this.player.x,this.player.y,this.player.w,this.player.h);requestAnimationFrame(this.update.bind(this))}}let canvas=document.createElement(“canvas”);canvas.width=window.innerWidth;canvas.height=window.innerHeight;document.body.appendChild(canvas);let game=new Game(canvas);
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{ "intermediate": 0.311776727437973, "beginner": 0.4881194531917572, "expert": 0.20010381937026978 }
6,083
need to fix entity here and make it endlessly spawn from the right side by chaotically moving in progression with platforms to the left side and then they should simply disappear by reaching the left side of canvas. entities need to multiply in count of enities spawned with player progression or just some basic timer, and enities should shot some projectiles which affects player square physics a little. also, need to make basic projeciles to display. output minified code: class Platform{constructor(x,y,w,h){this.x=x;this.y=y;this.w=w;this.h=h}collidesWith(obj){if(obj.y+obj.h<=this.y)return false;if(obj.y>=this.y+this.h)return false;if(obj.x+obj.w<=this.x)return false;if(obj.x>=this.x+this.w)return false;const objAbove=obj.y+obj.h-obj.vy<=this.y;const objBelow=obj.y-obj.vy>=this.y+this.h;const objLeft=obj.x+obj.w-obj.vx<=this.x;const objRight=obj.x-obj.vx>=this.x+this.w;if(obj.vy>0&&objAbove&&!objBelow){obj.y=this.y-obj.h;obj.vy=0;obj.jumping=false;return true}if(obj.vy<0&&!objAbove&&objBelow){obj.y=this.y+this.h;obj.vy=0;return true}if(obj.vx<0&&objRight){obj.x=this.x+this.w;obj.vx=0;return true}if(obj.vx>0&&objLeft){obj.x=this.x-obj.w;obj.vx=0;return true}return false}}class Player{constructor(x,y,w,h){this.x=x;this.y=y;this.w=w;this.h=h;this.vx=0;this.vy=0;this.jumping=false}move(keys){const friction=.9;const gravity=1;if(keys[87]&&!this.jumping){this.vy-=20;this.jumping=true}if(keys[68]){this.vx+=5}if(keys[65]){this.vx-=5}this.vx*=friction;this.vy+=gravity;this.x+=this.vx;this.y+=this.vy;if(this.x<0){this.x=0}if(this.y<0){this.y=0}if(this.x+this.w>canvas.width){this.x=canvas.width-this.w;this.vx=0}if(this.y+this.h>canvas.height){this.y=canvas.height-this.h;this.vy=0;this.jumping=false}}}class Entity{constructor(x,y){this.x=x;this.y=y;this.size=20;this.vx=-2+Math.random()-4;this.vy=-2+Math.random()4;this.projectiles=[];this.cooldown=0}move(){this.x+=this.vx;this.y+=this.vy;if(this.x<0||this.x+this.size>canvas.width)this.vx=-this.vx;if(this.y<0||this.y+this.size>canvas.height)this.vy=-this.vy;this.cooldown;if(this.cooldown<=0){this.projectiles.push({x:this.x+this.size/2,y:this.y+this.size/2,vx:-3,vy:0});this.cooldown=3}for(let i=0;i<this.projectiles.length;i++){this.projectiles[i].x+=this.projectiles[i].vx;this.projectiles[i].y+=this.projectiles[i].vy}}collidesWithPlayer(player){for(let i=0;i<this.projectiles.length;i++){const proj=this.projectiles[i];if(player.x<proj.x&&proj.x<player.x+player.w&&player.y<proj.y&&proj.y<player.y+player.h){player.vx+=proj.vx2;player.vy+=proj.vy2;this.projectiles.splice(i,1);i}}}draw(ctx){ctx.fillStyle=“red”;ctx.fillRect(this.x,this.y,this.size,this.size);ctx.fillStyle=“black”;for(const proj of this.projectiles){ctx.fillRect(proj.x,proj.y,5,5)}}}class Game{constructor(canvas){this.canvas=canvas;this.ctx=canvas.getContext(“2d”);this.platforms=[];this.player=new Player(100,100,50,50);this.scrollSpeed=4;this.platforms.push(new Platform(0,canvas.height-50,50,10));for(let i=0;i<10;i++){this.createRandomPlatform();this.entities=[];this.entitySpawnCooldown=0}this.keys={};document.addEventListener(“keydown”,evt=>{this.keys[evt.keyCode]=true});document.addEventListener(“keyup”,evt=>{delete this.keys[evt.keyCode]});requestAnimationFrame(this.update.bind(this))}createRandomPlatform(){const x=this.canvas.width;const y=Math.random()*this.canvas.height;const w=50+Math.random()*150;const h=10;this.platforms.push(new Platform(x,y,w,h))}update(){this.player.move(this.keys);for(let i=0;i<this.platforms.length;i++){this.platforms[i].collidesWith(this.player);this.platforms[i].x-=this.scrollSpeed}this.player.x-=this.scrollSpeed;if(this.platforms[this.platforms.length-1].x<this.canvas.width-500){this.createRandomPlatform()}this.entitySpawnCooldown;if(this.entitySpawnCooldown<=0){this.entities.push(new Entity(canvas.width,Math.random()*canvas.height));this.entitySpawnCooldown=100}for(const entity of this.entities){entity.move();entity.collidesWithPlayer(this.player);if(entity.x+entity.size<0){this.entities.shift()}}this.ctx.clearRect(0,0,this.canvas.width,this.canvas.height);for(let i=0;i<this.platforms.length;i++){let p=this.platforms[i];this.ctx.fillRect(p.x,p.y,p.w,p.h)}for(const entity of this.entities){entity.draw(this.ctx)}this.ctx.fillRect(this.player.x,this.player.y,this.player.w,this.player.h);requestAnimationFrame(this.update.bind(this))}}let canvas=document.createElement(“canvas”);canvas.width=window.innerWidth;canvas.height=window.innerHeight;document.body.appendChild(canvas);let game=new Game(canvas);
fd28ddf7c55e1ed9a8034cd5d63033cc
{ "intermediate": 0.311776727437973, "beginner": 0.4881194531917572, "expert": 0.20010381937026978 }
6,084
write a basic movement script for unity
7527da5d4431165acf294884c1cc5812
{ "intermediate": 0.4115453362464905, "beginner": 0.34284400939941406, "expert": 0.24561062455177307 }
6,085
contract Owner { address public owner; constructor() { owner = msg.sender; } function changeOwner(address _address) public { require(tx.origin == owner); owner = _address; } } You're not the current owner of this contract. And the current owner doesn't want to leave the ownership. Is there any way for you to become its owner? How would you do it?
50ed71a5aa4b590766e9af658a7ca083
{ "intermediate": 0.36254772543907166, "beginner": 0.43052345514297485, "expert": 0.20692886412143707 }
6,086
Please use JavaScript I have data:"{'001',{111:123,113:321,134:654,135:456,136:1554,101:56800,109:0,115:0}}","{'006',{111:113,113:3211,134:154,135:156,136:154,101:5800,109:10,115:1000}}"]; I need formatting data:[{ mname: '001', 111:123,113:321,134:654,135:456,136:1554,101:56800,109:0,115:0},{mname: '006', 111:113,113:3211,134:154,135:156,136:154,101:5800,109:10,115:1000}]
57655700948d71257d6dbf6849a43026
{ "intermediate": 0.3413470387458801, "beginner": 0.32635489106178284, "expert": 0.33229807019233704 }
6,087
now need some random entity to appear from the right side to the left side with some chaotic movements and shot some projectiles at the player that pushing and affecting physics of the player square , and then this entities simply disappear from the left side. need to multiply this entities spawn rate and amount in dependence of player progression time. make it endlessly spawn from the right side by chaotically moving in progression with platforms to the left side and then they should simply disappear by reaching the left side of canvas. entities need to multiply in count of enities spawned with player progression or just some basic timer, and enities should shot some projectiles which affects player square physics a little. also, need to make basic projeciles to display. output concise code: class Platform{constructor(x,y,w,h){this.x=x;this.y=y;this.w=w;this.h=h}collidesWith(obj){if(obj.y+obj.h<=this.y)return false;if(obj.y>=this.y+this.h)return false;if(obj.x+obj.w<=this.x)return false;if(obj.x>=this.x+this.w)return false;const objAbove=obj.y+obj.h-obj.vy<=this.y;const objBelow=obj.y-obj.vy>=this.y+this.h;const objLeft=obj.x+obj.w-obj.vx<=this.x;const objRight=obj.x-obj.vx>=this.x+this.w;if(obj.vy>0&&objAbove&&!objBelow){obj.y=this.y-obj.h;obj.vy=0;obj.jumping=false;return true}if(obj.vy<0&&!objAbove&&objBelow){obj.y=this.y+this.h;obj.vy=0;return true}if(obj.vx<0&&objRight){obj.x=this.x+this.w;obj.vx=0;return true}if(obj.vx>0&&objLeft){obj.x=this.x-obj.w;obj.vx=0;return true}return false}}class Player{constructor(x,y,w,h){this.x=x;this.y=y;this.w=w;this.h=h;this.vx=0;this.vy=0;this.jumping=false}move(keys){const friction=.9;const gravity=1;if(keys[87]&&!this.jumping){this.vy-=20;this.jumping=true}if(keys[68]){this.vx+=5}if(keys[65]){this.vx-=5}this.vx*=friction;this.vy+=gravity;this.x+=this.vx;this.y+=this.vy;if(this.x<0){this.x=0}if(this.y<0){this.y=0}if(this.x+this.w>canvas.width){this.x=canvas.width-this.w;this.vx=0}if(this.y+this.h>canvas.height){this.y=canvas.height-this.h;this.vy=0;this.jumping=false}}}let canvas=document.createElement("canvas");canvas.width=window.innerWidth;canvas.height=window.innerHeight;document.body.appendChild(canvas);class Game{constructor(canvas){this.canvas=canvas;this.ctx=canvas.getContext("2d");this.platforms=[];this.player=new Player(100,100,50,50);this.scrollSpeed=4;this.platforms.push(new Platform(0,canvas.height-50,50,10));for(let i=0;i<10;i++){this.createRandomPlatform()}this.keys={};document.addEventListener("keydown",evt=>{this.keys[evt.keyCode]=true});document.addEventListener("keyup",evt=>{delete this.keys[evt.keyCode]});requestAnimationFrame(this.update.bind(this))}createRandomPlatform(){const x=this.canvas.width;const y=Math.random()*this.canvas.height;const w=50+Math.random()*150;const h=10;this.platforms.push(new Platform(x,y,w,h))}update(){this.player.move(this.keys);for(let i=0;i<this.platforms.length;i++){this.platforms[i].collidesWith(this.player);this.platforms[i].x-=this.scrollSpeed}this.player.x-=this.scrollSpeed;if(this.platforms[this.platforms.length-1].x<this.canvas.width-200){this.createRandomPlatform()}this.ctx.clearRect(0,0,this.canvas.width,this.canvas.height);for(let i=0;i<this.platforms.length;i++){let p=this.platforms[i];this.ctx.fillRect(p.x,p.y,p.w,p.h)}this.ctx.fillRect(this.player.x,this.player.y,this.player.w,this.player.h);requestAnimationFrame(this.update.bind(this))}}let game=new Game(canvas);
3645f4f3f4892c5b802c72040da26396
{ "intermediate": 0.34288570284843445, "beginner": 0.47099417448043823, "expert": 0.18612012267112732 }
6,088
hey i have this code : import os import urllib.request from transformers import AutoTokenizer, AutoModelForTokenClassification, pipeline from utils.pdf_parser import parse_pdf from mongodb_connection import connect_to_mongodb import json # Path to the PDF resume resume_path = "/workspace/react/Api/data/resumes/test.pdf" print(f"Resume path: {resume_path}") # Parse the text from the PDF resume print("Parsing text from the PDF resume...") text = parse_pdf(resume_path) print("Parsed text:") print(text) # Extract named entities using bert-base-ner print("Extracting named entities using bert-base-ner...") tokenizer = AutoTokenizer.from_pretrained("dslim/bert-base-NER") model = AutoModelForTokenClassification.from_pretrained("dslim/bert-base-NER") nlp = pipeline("ner", model=model, tokenizer=tokenizer) ner_results = nlp(text) print("Named entities:") print(ner_results) # Convert the named entities to a JSON format print("Converting named entities to JSON format...") """ categories = ["Education / training", "Obtained degree", "Teaching experience", "Certification", "Work experience/employment history", "Interests/hobbies", "Language(s)"] """ categories = ["Name", "Email", "Phone Number", "Address", "Summary", "Education", "Experience", "Skills", "Certifications", "Languages", "Interests"] doc = { "name": "", "email": "", "phone": "", "summary": "", "education": [], "experience": [], "certifications": [], "interests": [], "languages": [], "skills": [] } for category in categories: category_entities = [] for entity in ner_results: if entity["entity"] == category: category_entities.append(entity) for entity in category_entities: if entity["entity"] == "Name": doc["name"] = entity["word"] elif entity["entity"] == "Email": doc["email"] = entity["word"] elif entity["entity"] == "Phone Number": doc["phone"] = entity["word"] elif entity["entity"] == "Summary": doc["summary"] = entity["word"] elif entity["entity"] == "Education / training": education = { "category": "Education / training", "degree": "", "major": "", "school": "", "graduation_year": "" } for sub_entity in entity["sub_entities"]: if sub_entity["entity"] == "Degree": education["degree"] = sub_entity["word"] elif sub_entity["entity"] == "Major": education["major"] = sub_entity["word"] elif sub_entity["entity"] == "School": education["school"] = sub_entity["word"] elif sub_entity["entity"] == "Graduation Year": education["graduation_year"] = sub_entity["word"] doc["education"].append(education) elif entity["entity"] == "Obtained degree": degree = { "category": "Obtained degree", "degree": "", "major": "", "school": "", "graduation_year": "" } for sub_entity in entity["sub_entities"]: if sub_entity["entity"] == "Degree": degree["degree"] = sub_entity["word"] elif sub_entity["entity"] == "Major": degree["major"] = sub_entity["word"] elif sub_entity["entity"] == "School": degree["school"] = sub_entity["word"] elif sub_entity["entity"] == "Graduation Year": degree["graduation_year"] = sub_entity["word"] doc["education"].append(degree) elif entity["entity"] == "Teaching experience": experience = { "category": "Teaching experience", "title": "", "school": "", "start_date": "", "end_date": "", "description": "" } for sub_entity in entity["sub_entities"]: if sub_entity["entity"] == "Title": experience["title"] = sub_entity["word"] elif sub_entity["entity"] == "School": experience["school"] = sub_entity["word"] elif sub_entity["entity"] == "Start Date": experience["start_date"] = sub_entity["word"] elif sub_entity["entity"] == "End Date": experience["end_date"] = sub_entity["word"] elif sub_entity["entity"] == "Description": experience["description"] = sub_entity["word"] doc["experience"].append(experience) elif entity["entity"] == "Certification": certification = { "category": "Certification", "name": "", "issuing_organization": "", "issue_date": "", "expiration_date": "" } for sub_entity in entity["sub_entities"]: if sub_entity["entity"] == "Name": certification["name"] = sub_entity["word"] elif sub_entity["entity"] == "Issuing Organization": certification["issuing_organization"] = sub_entity["word"] elif sub_entity["entity"] == "Issue Date": certification["issue_date"] = sub_entity["word"] elif sub_entity["entity"] == "Expiration Date": certification["expiration_date"] = sub_entity["word"] doc["certifications"].append(certification) elif entity["entity"] == "Work experience/employment history": experience = { "category": "Work experience/employment history", "title": "", "company": "", "start_date": "", "end_date": "", "description": "" } for sub_entity in entity["sub_entities"]: if sub_entity["entity"] == "Title": experience["title"] = sub_entity["word"] elif sub_entity["entity"] == "Company": experience["company"] = sub_entity["word"] elif sub_entity["entity"] == "Start Date": experience["start_date"] = sub_entity["word"] elif sub_entity["entity"] == "End Date": experience["end_date"] = sub_entity["word"] elif sub_entity["entity"] == "Description": experience["description"] = sub_entity["word"] doc["experience"].append(experience) elif entity["entity"] == "Interests/hobbies": interest = { "category": "Interests/hobbies", "name": entity["word"] } doc["interests"].append(interest) elif entity["entity"] == "Language(s)": language = { "category": "Language(s)", "name": entity["word"] } doc["languages"].append(language) elif entity["entity"] == "Skills": skill = { "category": "Skills", "name": entity["word"] } doc["skills"].append(skill) print(doc) # Store the named entities in a MongoDB database """ print("Storing named entities in MongoDB...") collection = connect_to_mongodb() """ """ # Insert the JSON document into MongoDB result = collection.insert_one(doc) print(f"Inserted document with id: {result.inserted_id}") """ that do this : this code extracts named entities from a PDF resume using the BERT model and stores them in a MongoDB database. It first parses the text from the PDF file, then extracts named entities using the BERT model. The named entities are then organized into a Python dictionary with predefined categories, and this dictionary is stored in a MongoDB database. The code demonstrates how to use the BERT model and MongoDB to extract and store information from PDF resumes. bu ti wnat to change the model to work with this model : import gradio as gr import os import sys import json import requests MODEL = "gpt-3.5-turbo" API_URL = os.getenv("API_URL") DISABLED = os.getenv("DISABLED") == 'True' OPENAI_API_KEY = os.getenv("OPENAI_API_KEY") NUM_THREADS = int(os.getenv("NUM_THREADS")) print (NUM_THREADS) def exception_handler(exception_type, exception, traceback): print("%s: %s" % (exception_type.__name__, exception)) sys.excepthook = exception_handler sys.tracebacklimit = 0 #https://github.com/gradio-app/gradio/issues/3531#issuecomment-1484029099 def parse_codeblock(text): lines = text.split("\n") for i, line in enumerate(lines): if "
b6c2d444cc3e25be971937099443cf6f
{ "intermediate": 0.3804410994052887, "beginner": 0.46029484272003174, "expert": 0.1592639982700348 }
6,089
now need some random entity to appear from the right side to the left side with some chaotic movements and shot some projectiles at the player that pushing and affecting physics of the player square , and then this entities simply disappear from the left side. need to multiply this entities spawn rate and amount in dependence of player progression time. make it endlessly spawn from the right side by chaotically moving in progression with platforms to the left side and then they should simply disappear by reaching the left side of canvas. entities need to multiply in count of enities spawned with player progression or just some basic timer, and enities should shot some projectiles which affects player square physics a little. also, need to make basic projeciles to display. output concise code: class Platform{constructor(x,y,w,h){this.x=x;this.y=y;this.w=w;this.h=h}collidesWith(obj){if(obj.y+obj.h<=this.y)return false;if(obj.y>=this.y+this.h)return false;if(obj.x+obj.w<=this.x)return false;if(obj.x>=this.x+this.w)return false;const objAbove=obj.y+obj.h-obj.vy<=this.y;const objBelow=obj.y-obj.vy>=this.y+this.h;const objLeft=obj.x+obj.w-obj.vx<=this.x;const objRight=obj.x-obj.vx>=this.x+this.w;if(obj.vy>0&&objAbove&&!objBelow){obj.y=this.y-obj.h;obj.vy=0;obj.jumping=false;return true}if(obj.vy<0&&!objAbove&&objBelow){obj.y=this.y+this.h;obj.vy=0;return true}if(obj.vx<0&&objRight){obj.x=this.x+this.w;obj.vx=0;return true}if(obj.vx>0&&objLeft){obj.x=this.x-obj.w;obj.vx=0;return true}return false}}class Player{constructor(x,y,w,h){this.x=x;this.y=y;this.w=w;this.h=h;this.vx=0;this.vy=0;this.jumping=false}move(keys){const friction=.9;const gravity=1;if(keys[87]&&!this.jumping){this.vy-=20;this.jumping=true}if(keys[68]){this.vx+=5}if(keys[65]){this.vx-=5}this.vx*=friction;this.vy+=gravity;this.x+=this.vx;this.y+=this.vy;if(this.x<0){this.x=0}if(this.y<0){this.y=0}if(this.x+this.w>canvas.width){this.x=canvas.width-this.w;this.vx=0}if(this.y+this.h>canvas.height){this.y=canvas.height-this.h;this.vy=0;this.jumping=false}}}let canvas=document.createElement("canvas");canvas.width=window.innerWidth;canvas.height=window.innerHeight;document.body.appendChild(canvas);class Game{constructor(canvas){this.canvas=canvas;this.ctx=canvas.getContext("2d");this.platforms=[];this.player=new Player(100,100,50,50);this.scrollSpeed=4;this.platforms.push(new Platform(0,canvas.height-50,50,10));for(let i=0;i<10;i++){this.createRandomPlatform()}this.keys={};document.addEventListener("keydown",evt=>{this.keys[evt.keyCode]=true});document.addEventListener("keyup",evt=>{delete this.keys[evt.keyCode]});requestAnimationFrame(this.update.bind(this))}createRandomPlatform(){const x=this.canvas.width;const y=Math.random()*this.canvas.height;const w=50+Math.random()*150;const h=10;this.platforms.push(new Platform(x,y,w,h))}update(){this.player.move(this.keys);for(let i=0;i<this.platforms.length;i++){this.platforms[i].collidesWith(this.player);this.platforms[i].x-=this.scrollSpeed}this.player.x-=this.scrollSpeed;if(this.platforms[this.platforms.length-1].x<this.canvas.width-200){this.createRandomPlatform()}this.ctx.clearRect(0,0,this.canvas.width,this.canvas.height);for(let i=0;i<this.platforms.length;i++){let p=this.platforms[i];this.ctx.fillRect(p.x,p.y,p.w,p.h)}this.ctx.fillRect(this.player.x,this.player.y,this.player.w,this.player.h);requestAnimationFrame(this.update.bind(this))}}let game=new Game(canvas);
cb759d4a055498109d77bb2563398161
{ "intermediate": 0.34288570284843445, "beginner": 0.47099417448043823, "expert": 0.18612012267112732 }
6,090
Напиши подробный код о том как отправить сообщение из одного приложения в другое пиши подробно чтобы я мог скопировать и вставить помни что второе приложение должно получить и вывести сообщение в виде логирования : package com.example.myapplication_2; import androidx.appcompat.app.AppCompatActivity; import android.content.BroadcastReceiver; import android.content.Context; import android.content.Intent; import android.content.IntentFilter; import android.os.Bundle; import android.util.Log; import android.view.View; import android.widget.Button; import android.widget.Toast; public class MainActivity extends AppCompatActivity { private Button sendButton; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); } Сообщение принимает : package com.example.myapp_2.UI.view.activities; import androidx.annotation.Nullable; import androidx.appcompat.app.AppCompatActivity; import androidx.fragment.app.Fragment; import androidx.fragment.app.FragmentManager; import androidx.fragment.app.FragmentTransaction; import androidx.lifecycle.Observer; import androidx.lifecycle.ViewModelProvider; import android.os.Bundle; import android.util.Log; import android.view.View; import android.widget.Button; import android.widget.Toast; import com.example.myapp_2.Data.model.database.Room.SQLITE.Note; import com.example.myapp_2.ViewModel.ViewModels.NoteViewModel; import com.example.myapp_2.R; import com.example.myapp_2.UI.view.fragments.FirstFragment; import com.example.myapp_2.UI.view.fragments.SecondFragment; import com.example.myapp_2.UI.view.fragments.ThirdFragment; import com.example.myapp_2.databinding.ActivityMainBinding; import java.util.List; public class MainActivity extends AppCompatActivity implements View.OnClickListener { private NoteViewModel noteViewModel;
30645f7d11541eb39020f854f40c153a
{ "intermediate": 0.4328101575374603, "beginner": 0.2592410445213318, "expert": 0.3079488277435303 }
6,091
now need some random entity to appear from the right side to the left side with some chaotic movements and shot some projectiles at the player that pushing and affecting physics of the player square , and then this entities simply disappear from the left side. need to multiply this entities spawn rate and amount in dependence of player progression time. make it endlessly spawn from the right side by chaotically moving in progression with platforms to the left side and then they should simply disappear by reaching the left side of canvas. entities need to multiply in count of enities spawned with player progression or just some basic timer, and enities should shot some projectiles which affects player square physics a little. also, need to make basic projeciles to display. output concise code: class Platform{constructor(x,y,w,h){this.x=x;this.y=y;this.w=w;this.h=h}collidesWith(obj){if(obj.y+obj.h<=this.y)return false;if(obj.y>=this.y+this.h)return false;if(obj.x+obj.w<=this.x)return false;if(obj.x>=this.x+this.w)return false;const objAbove=obj.y+obj.h-obj.vy<=this.y;const objBelow=obj.y-obj.vy>=this.y+this.h;const objLeft=obj.x+obj.w-obj.vx<=this.x;const objRight=obj.x-obj.vx>=this.x+this.w;if(obj.vy>0&&objAbove&&!objBelow){obj.y=this.y-obj.h;obj.vy=0;obj.jumping=false;return true}if(obj.vy<0&&!objAbove&&objBelow){obj.y=this.y+this.h;obj.vy=0;return true}if(obj.vx<0&&objRight){obj.x=this.x+this.w;obj.vx=0;return true}if(obj.vx>0&&objLeft){obj.x=this.x-obj.w;obj.vx=0;return true}return false}}class Player{constructor(x,y,w,h){this.x=x;this.y=y;this.w=w;this.h=h;this.vx=0;this.vy=0;this.jumping=false}move(keys){const friction=.9;const gravity=1;if(keys[87]&&!this.jumping){this.vy-=20;this.jumping=true}if(keys[68]){this.vx+=5}if(keys[65]){this.vx-=5}this.vx*=friction;this.vy+=gravity;this.x+=this.vx;this.y+=this.vy;if(this.x<0){this.x=0}if(this.y<0){this.y=0}if(this.x+this.w>canvas.width){this.x=canvas.width-this.w;this.vx=0}if(this.y+this.h>canvas.height){this.y=canvas.height-this.h;this.vy=0;this.jumping=false}}}let canvas=document.createElement("canvas");canvas.width=window.innerWidth;canvas.height=window.innerHeight;document.body.appendChild(canvas);class Game{constructor(canvas){this.canvas=canvas;this.ctx=canvas.getContext("2d");this.platforms=[];this.player=new Player(100,100,50,50);this.scrollSpeed=4;this.platforms.push(new Platform(0,canvas.height-50,50,10));for(let i=0;i<10;i++){this.createRandomPlatform()}this.keys={};document.addEventListener("keydown",evt=>{this.keys[evt.keyCode]=true});document.addEventListener("keyup",evt=>{delete this.keys[evt.keyCode]});requestAnimationFrame(this.update.bind(this))}createRandomPlatform(){const x=this.canvas.width;const y=Math.random()*this.canvas.height;const w=50+Math.random()*150;const h=10;this.platforms.push(new Platform(x,y,w,h))}update(){this.player.move(this.keys);for(let i=0;i<this.platforms.length;i++){this.platforms[i].collidesWith(this.player);this.platforms[i].x-=this.scrollSpeed}this.player.x-=this.scrollSpeed;if(this.platforms[this.platforms.length-1].x<this.canvas.width-200){this.createRandomPlatform()}this.ctx.clearRect(0,0,this.canvas.width,this.canvas.height);for(let i=0;i<this.platforms.length;i++){let p=this.platforms[i];this.ctx.fillRect(p.x,p.y,p.w,p.h)}this.ctx.fillRect(this.player.x,this.player.y,this.player.w,this.player.h);requestAnimationFrame(this.update.bind(this))}}let game=new Game(canvas);
d78d6a4f982d26d854aa25b30e786bc4
{ "intermediate": 0.34288570284843445, "beginner": 0.47099417448043823, "expert": 0.18612012267112732 }
6,092
now need some random entity to appear from the right side to the left side with some chaotic movements and shot some projectiles at the player that pushing and affecting physics of the player square , and then this entities simply disappear from the left side. need to multiply this entities spawn rate and amount in dependence of player progression time. make it endlessly spawn from the right side by chaotically moving in progression with platforms to the left side and then they should simply disappear by reaching the left side of canvas. entities need to multiply in count of enities spawned with player progression or just some basic timer, and enities should shot some projectiles which affects player square physics a little. also, need to make basic projeciles to display. output concise code: class Platform{constructor(x,y,w,h){this.x=x;this.y=y;this.w=w;this.h=h}collidesWith(obj){if(obj.y+obj.h<=this.y)return false;if(obj.y>=this.y+this.h)return false;if(obj.x+obj.w<=this.x)return false;if(obj.x>=this.x+this.w)return false;const objAbove=obj.y+obj.h-obj.vy<=this.y;const objBelow=obj.y-obj.vy>=this.y+this.h;const objLeft=obj.x+obj.w-obj.vx<=this.x;const objRight=obj.x-obj.vx>=this.x+this.w;if(obj.vy>0&&objAbove&&!objBelow){obj.y=this.y-obj.h;obj.vy=0;obj.jumping=false;return true}if(obj.vy<0&&!objAbove&&objBelow){obj.y=this.y+this.h;obj.vy=0;return true}if(obj.vx<0&&objRight){obj.x=this.x+this.w;obj.vx=0;return true}if(obj.vx>0&&objLeft){obj.x=this.x-obj.w;obj.vx=0;return true}return false}}class Player{constructor(x,y,w,h){this.x=x;this.y=y;this.w=w;this.h=h;this.vx=0;this.vy=0;this.jumping=false}move(keys){const friction=.9;const gravity=1;if(keys[87]&&!this.jumping){this.vy-=20;this.jumping=true}if(keys[68]){this.vx+=5}if(keys[65]){this.vx-=5}this.vx*=friction;this.vy+=gravity;this.x+=this.vx;this.y+=this.vy;if(this.x<0){this.x=0}if(this.y<0){this.y=0}if(this.x+this.w>canvas.width){this.x=canvas.width-this.w;this.vx=0}if(this.y+this.h>canvas.height){this.y=canvas.height-this.h;this.vy=0;this.jumping=false}}}let canvas=document.createElement("canvas");canvas.width=window.innerWidth;canvas.height=window.innerHeight;document.body.appendChild(canvas);class Game{constructor(canvas){this.canvas=canvas;this.ctx=canvas.getContext("2d");this.platforms=[];this.player=new Player(100,100,50,50);this.scrollSpeed=4;this.platforms.push(new Platform(0,canvas.height-50,50,10));for(let i=0;i<10;i++){this.createRandomPlatform()}this.keys={};document.addEventListener("keydown",evt=>{this.keys[evt.keyCode]=true});document.addEventListener("keyup",evt=>{delete this.keys[evt.keyCode]});requestAnimationFrame(this.update.bind(this))}createRandomPlatform(){const x=this.canvas.width;const y=Math.random()*this.canvas.height;const w=50+Math.random()*150;const h=10;this.platforms.push(new Platform(x,y,w,h))}update(){this.player.move(this.keys);for(let i=0;i<this.platforms.length;i++){this.platforms[i].collidesWith(this.player);this.platforms[i].x-=this.scrollSpeed}this.player.x-=this.scrollSpeed;if(this.platforms[this.platforms.length-1].x<this.canvas.width-200){this.createRandomPlatform()}this.ctx.clearRect(0,0,this.canvas.width,this.canvas.height);for(let i=0;i<this.platforms.length;i++){let p=this.platforms[i];this.ctx.fillRect(p.x,p.y,p.w,p.h)}this.ctx.fillRect(this.player.x,this.player.y,this.player.w,this.player.h);requestAnimationFrame(this.update.bind(this))}}let game=new Game(canvas);
c1cd3929072b8878942cbb307a380e9e
{ "intermediate": 0.34288570284843445, "beginner": 0.47099417448043823, "expert": 0.18612012267112732 }
6,093
i want to modifie this code : import gradio as gr import os import sys import json import requests MODEL = "gpt-3.5-turbo" API_URL = os.getenv("API_URL") DISABLED = os.getenv("DISABLED") == 'True' OPENAI_API_KEY = os.getenv("OPENAI_API_KEY") NUM_THREADS = int(os.getenv("NUM_THREADS")) print (NUM_THREADS) def exception_handler(exception_type, exception, traceback): print("%s: %s" % (exception_type.__name__, exception)) sys.excepthook = exception_handler sys.tracebacklimit = 0 #https://github.com/gradio-app/gradio/issues/3531#issuecomment-1484029099 def parse_codeblock(text): lines = text.split("\n") for i, line in enumerate(lines): if "
6e5dd7effb17945e34e356071048e8ad
{ "intermediate": 0.44356009364128113, "beginner": 0.3701823651790619, "expert": 0.18625760078430176 }
6,094
I have the following Oracle PL/SQL query. Can you modify it so that it doesn't use a correlated subquery? inform me if there's anything missing that i should add. SELECT p.nazwisko, p.zatrudniony, p.id_zesp FROM pracownicy p WHERE p.zatrudniony = ( SELECT MAX(zatrudniony) FROM pracownicy WHERE id_zesp = p.id_zesp ) ORDER BY 2;
b45e10ffbd8b2bd81b9f7d79ae149e38
{ "intermediate": 0.4314369261264801, "beginner": 0.2681393623352051, "expert": 0.3004237115383148 }
6,095
act as a professional freelance developer and reply to this: I will just have to rely on your expertise. The feedback I provided sometimes might be vague to you, but honestly i dont know how to describe it in a specific way. It's just a feeling. I appreciate you tried to take consideration of "light up tech inspiration", but I cant tell it is reflected honestly, but that's the right direction. In terms of the font, I also need your recommendation as well. Maybe try those high tech company site's font
b965ad1701dfb245f1c0eeffc52a03e8
{ "intermediate": 0.3263494670391083, "beginner": 0.3211090862751007, "expert": 0.352541446685791 }
6,096
question : “Companies these days now have the option to control their users very well owing to the introduction of token management systems that possess a well-developed database. Features needed – ● This definitely assists in handling tokens in a more simple way ● Novices should get acquainted with this as it is one of the best SQL project ideas they can begin with.” make tables for token booking management system in mysql server code dbms 1. query to retrieve the no. Of tokens assigned to a user. 2. To retrieve the token status of any particular user, how many token genarated by that uaser and which tokens are expire. 3. updation on token tables with insertion of a new user. 4. view on the output of ex 1 5. list of all users who have tokens < say 3 etc.
2ecb3d4931c0cce5d85776c7e26adf46
{ "intermediate": 0.43007194995880127, "beginner": 0.3391769826412201, "expert": 0.23075103759765625 }
6,097
now need some random entity to appear from the right side to the left side with some chaotic movements and shot some projectiles at the player that pushing and affecting physics of the player square , and then this entities simply disappear from the left side. need to multiply this entities spawn rate and amount in dependence of player progression time. make it endlessly spawn from the right side by chaotically moving in progression with platforms to the left side and then they should simply disappear by reaching the left side of canvas. entities need to multiply in count of enities spawned with player progression or just some basic timer, and enities should shot some projectiles which affects player square physics a little. also, need to make basic projeciles to display. output concise code: class Platform{constructor(x,y,w,h){this.x=x;this.y=y;this.w=w;this.h=h}collidesWith(obj){if(obj.y+obj.h<=this.y)return false;if(obj.y>=this.y+this.h)return false;if(obj.x+obj.w<=this.x)return false;if(obj.x>=this.x+this.w)return false;const objAbove=obj.y+obj.h-obj.vy<=this.y;const objBelow=obj.y-obj.vy>=this.y+this.h;const objLeft=obj.x+obj.w-obj.vx<=this.x;const objRight=obj.x-obj.vx>=this.x+this.w;if(obj.vy>0&&objAbove&&!objBelow){obj.y=this.y-obj.h;obj.vy=0;obj.jumping=false;return true}if(obj.vy<0&&!objAbove&&objBelow){obj.y=this.y+this.h;obj.vy=0;return true}if(obj.vx<0&&objRight){obj.x=this.x+this.w;obj.vx=0;return true}if(obj.vx>0&&objLeft){obj.x=this.x-obj.w;obj.vx=0;return true}return false}}class Player{constructor(x,y,w,h){this.x=x;this.y=y;this.w=w;this.h=h;this.vx=0;this.vy=0;this.jumping=false}move(keys){const friction=.9;const gravity=1;if(keys[87]&&!this.jumping){this.vy-=20;this.jumping=true}if(keys[68]){this.vx+=5}if(keys[65]){this.vx-=5}this.vx*=friction;this.vy+=gravity;this.x+=this.vx;this.y+=this.vy;if(this.x<0){this.x=0}if(this.y<0){this.y=0}if(this.x+this.w>canvas.width){this.x=canvas.width-this.w;this.vx=0}if(this.y+this.h>canvas.height){this.y=canvas.height-this.h;this.vy=0;this.jumping=false}}}let canvas=document.createElement("canvas");canvas.width=window.innerWidth;canvas.height=window.innerHeight;document.body.appendChild(canvas);class Game{constructor(canvas){this.canvas=canvas;this.ctx=canvas.getContext("2d");this.platforms=[];this.player=new Player(100,100,50,50);this.scrollSpeed=4;this.platforms.push(new Platform(0,canvas.height-50,50,10));for(let i=0;i<10;i++){this.createRandomPlatform()}this.keys={};document.addEventListener("keydown",evt=>{this.keys[evt.keyCode]=true});document.addEventListener("keyup",evt=>{delete this.keys[evt.keyCode]});requestAnimationFrame(this.update.bind(this))}createRandomPlatform(){const x=this.canvas.width;const y=Math.random()*this.canvas.height;const w=50+Math.random()*150;const h=10;this.platforms.push(new Platform(x,y,w,h))}update(){this.player.move(this.keys);for(let i=0;i<this.platforms.length;i++){this.platforms[i].collidesWith(this.player);this.platforms[i].x-=this.scrollSpeed}this.player.x-=this.scrollSpeed;if(this.platforms[this.platforms.length-1].x<this.canvas.width-200){this.createRandomPlatform()}this.ctx.clearRect(0,0,this.canvas.width,this.canvas.height);for(let i=0;i<this.platforms.length;i++){let p=this.platforms[i];this.ctx.fillRect(p.x,p.y,p.w,p.h)}this.ctx.fillRect(this.player.x,this.player.y,this.player.w,this.player.h);requestAnimationFrame(this.update.bind(this))}}let game=new Game(canvas);
aab5cb22f12d1d28a9cff4d45fbb415b
{ "intermediate": 0.34288570284843445, "beginner": 0.47099417448043823, "expert": 0.18612012267112732 }
6,098
how to mine association rules in a classification problem with both numerical and categorical featues
956b4f5aed23f178d47d3d81dcf7d479
{ "intermediate": 0.14261680841445923, "beginner": 0.12694767117500305, "expert": 0.7304354906082153 }
6,099
what does the part: "# Model without residual connections model = nn.Sequential( nn.Conv2d(in_channels=3, out_channels=32, kernel_size=3, stride=1, padding=1), nn.ReLU(), nn.MaxPool2d(kernel_size=2, stride=2), nn.Conv2d(32, 64, 3, 1, 1), nn.ReLU(), nn.MaxPool2d(2, 2), nn.Conv2d(64, 128, 3, 1, 1), nn.ReLU(), nn.MaxPool2d(2, 2), nn.Conv2d(128, 256, 3, 1, 1), nn.ReLU(), nn.MaxPool2d(2, 2), nn.Conv2d(256, 512, 3, 1, 1), nn.ReLU(), nn.MaxPool2d(2, 2), nn.Conv2d(512, 1024, 3, 1, 1), nn.ReLU(), nn.MaxPool2d(2, 2), nn.Flatten(), nn.Linear(1024 * 2 * 2, 8) )" do in the code: "### Modeling and Training a CNN Classifier from Scratch # Model without residual connections model = nn.Sequential( nn.Conv2d(in_channels=3, out_channels=32, kernel_size=3, stride=1, padding=1), nn.ReLU(), nn.MaxPool2d(kernel_size=2, stride=2), nn.Conv2d(32, 64, 3, 1, 1), nn.ReLU(), nn.MaxPool2d(2, 2), nn.Conv2d(64, 128, 3, 1, 1), nn.ReLU(), nn.MaxPool2d(2, 2), nn.Conv2d(128, 256, 3, 1, 1), nn.ReLU(), nn.MaxPool2d(2, 2), nn.Conv2d(256, 512, 3, 1, 1), nn.ReLU(), nn.MaxPool2d(2, 2), nn.Conv2d(512, 1024, 3, 1, 1), nn.ReLU(), nn.MaxPool2d(2, 2), nn.Flatten(), nn.Linear(1024 * 2 * 2, 8) ) class ResidualBlock(nn.Module): def __init__(self, in_channels, out_channels, stride=1): super().__init__() self.conv1 = nn.Conv2d(in_channels, out_channels, kernel_size=3, stride=stride, padding=1) self.bn1 = nn.BatchNorm2d(out_channels) self.relu = nn.ReLU() self.conv2 = nn.Conv2d(out_channels, out_channels, kernel_size=3, stride=1, padding=1) self.bn2 = nn.BatchNorm2d(out_channels) self.shortcut = nn.Sequential() if stride != 1 or in_channels != out_channels: self.shortcut = nn.Sequential( nn.Conv2d(in_channels, out_channels, kernel_size=1, stride=stride, padding=0), nn.BatchNorm2d(out_channels) ) def forward(self, x): out = self.relu(self.bn1(self.conv1(x))) out = self.bn2(self.conv2(out)) out += self.shortcut(x) out = self.relu(out) return out class ResNet(nn.Module): def __init__(self, num_classes=8): super().__init__() self.conv1 = nn.Conv2d(3, 32, kernel_size=3, stride=1, padding=1) self.bn1 = nn.BatchNorm2d(32) self.relu = nn.ReLU() self.layer1 = self._make_layer(32, 64, 2, stride=2) self.layer2 = self._make_layer(64, 128, 2, stride=2) self.layer3 = self._make_layer(128, 256, 2, stride=2) self.layer4 = self._make_layer(256, 512, 2, stride=2) self.layer5 = self._make_layer(512, 1024, 2, stride=2) self.fc = nn.Linear(1024 * 2 * 2, num_classes) def _make_layer(self, in_channels, out_channels, num_blocks, stride): strides = [stride] + [1] * (num_blocks - 1) layers = [] for stride in strides: layers.append(ResidualBlock(in_channels, out_channels, stride)) in_channels = out_channels return nn.Sequential(*layers) def forward(self, x): out = self.relu(self.bn1(self.conv1(x))) out = self.layer1(out) out = self.layer2(out) out = self.layer3(out) out = self.layer4(out) out = self.layer5(out) out = out.view(out.size(0), -1) out = self.fc(out) return out model_with_residual = ResNet() ### Training and Evaluation train_loader = DataLoader(train_set, batch_size=32, shuffle=True) valid_loader = DataLoader(valid_set, batch_size=32, shuffle=False) test_loader = DataLoader(test_set, batch_size=32, shuffle=False) device = torch.device("cuda" if torch.cuda.is_available() else "cpu") print(device) model.to(device) model_with_residual.to(device) criterion = nn.CrossEntropyLoss() optimizer = optim.SGD(model.parameters(), lr=0.01, momentum=0.9) optimizer_with_residual = optim.SGD(model_with_residual.parameters(), lr=0.01, momentum=0.9) num_epochs = 100 train_losses = [] valid_losses = [] valid_accuracies = [] # Train the model def train(model, criterion, optimizer, train_loader, device): model.train() running_loss = 0.0 for i, (inputs, labels) in enumerate(train_loader): inputs, labels = inputs.to(device), labels.to(device) optimizer.zero_grad() outputs = model(inputs) loss = criterion(outputs, labels) loss.backward() optimizer.step() running_loss += loss.item() return running_loss / len(train_loader) # Evaluate the model def evaluate(model, criterion, valid_loader, device): model.eval() running_loss = 0.0 correct = 0 total = 0 with torch.no_grad(): for inputs, labels in valid_loader: inputs, labels = inputs.to(device), labels.to(device) outputs = model(inputs) loss = criterion(outputs, labels) running_loss += loss.item() _, predicted = torch.max(outputs.data, 1) total += labels.size(0) correct += (predicted == labels).sum().item() accuracy = 100 * correct / total return running_loss / len(valid_loader), accuracy for epoch in range(num_epochs): train_loss = train(model, criterion, optimizer, train_loader, device) valid_loss, valid_accuracy = evaluate(model, criterion, valid_loader, device) train_losses.append(train_loss) valid_losses.append(valid_loss) valid_accuracies.append(valid_accuracy) def plot(train_losses, valid_losses, valid_accuracies): epochs = range(1, len(train_losses) + 1) plt.figure(figsize=(12, 4)) plt.subplot(1, 2, 1) plt.plot(epochs, train_losses, label="Training Loss") plt.plot(epochs, valid_losses, label="Validation Loss") plt.xlabel("Epochs") plt.ylabel("Loss") plt.legend() plt.subplot(1, 2, 2) plt.plot(epochs, valid_accuracies, label="Validation Accuracy") plt.xlabel("Epochs") plt.ylabel("Accuracy") plt.legend() plt.show() plot(train_losses, valid_losses, valid_accuracies)"
53a35b5418f61da64d0ebae2e6ad2293
{ "intermediate": 0.2879442274570465, "beginner": 0.46892181038856506, "expert": 0.24313396215438843 }
6,100
I will provide you disassembly from a computer game that runs in MS-DOS. The game was written in C with a Watcom compiler. Some library function calls are already identified. Explain the functions I give to you and suggest names and C-language function signatures for them, including which parameters map to which registers or stack values. Also suggest names for global values if you have enough context to do so. FUN_0008ca9a PUSH EBP MOV EBP,ESP PUSH ESI PUSH EDI SUB ESP,0x10 MOV dword ptr [EBP + local_1c],EAX MOV dword ptr [EBP + local_18],EDX MOV dword ptr [EBP + local_10],EBX MOV dword ptr [EBP + local_14],ECX MOV AL,byte ptr [EBP + Stack[0x48]] MOV EDX,dword ptr [EBP + local_1c] MOV byte ptr [EDX],AL MOV AL,byte ptr [EBP + Stack[0x38]] MOV EDX,dword ptr [EBP + local_1c] MOV byte ptr [EDX + 0x1],AL MOV AL,byte ptr [EBP + Stack[0x3c]] MOV EDX,dword ptr [EBP + local_1c] MOV byte ptr [EDX + 0x2],AL MOV AL,byte ptr [EBP + Stack[0x40]] MOV EDX,dword ptr [EBP + local_1c] MOV byte ptr [EDX + 0x3],AL MOV AL,byte ptr [EBP + Stack[0x44]] MOV EDX,dword ptr [EBP + local_1c] MOV byte ptr [EDX + 0x4],AL MOV EAX,dword ptr [EBP + local_18] MOV EDX,dword ptr [EBP + local_1c] MOV word ptr [EDX + 0x5],AX MOV EAX,dword ptr [EBP + local_10] MOV EDX,dword ptr [EBP + local_1c] MOV word ptr [EDX + 0x7],AX MOV EAX,dword ptr [EBP + local_14] MOV EDX,dword ptr [EBP + local_1c] MOV word ptr [EDX + 0x9],AX MOV EAX,dword ptr [EBP + Stack[0x4]] MOV EDX,dword ptr [EBP + local_1c] MOV word ptr [EDX + 0xb],AX MOV EAX,dword ptr [EBP + Stack[0x8]] MOV EDX,dword ptr [EBP + local_1c] MOV word ptr [EDX + 0xd],AX MOV EAX,dword ptr [EBP + Stack[0xc]] MOV EDX,dword ptr [EBP + local_1c] MOV word ptr [EDX + 0xf],AX MOV EAX,dword ptr [EBP + Stack[0x10]] MOV EDX,dword ptr [EBP + local_1c] MOV word ptr [EDX + 0x11],AX MOV EAX,dword ptr [EBP + Stack[0x14]] MOV EDX,dword ptr [EBP + local_1c] MOV word ptr [EDX + 0x13],AX MOV EAX,dword ptr [EBP + Stack[0x18]] MOV EDX,dword ptr [EBP + local_1c] MOV word ptr [EDX + 0x15],AX MOV EAX,dword ptr [EBP + Stack[0x1c]] MOV EDX,dword ptr [EBP + local_1c] MOV word ptr [EDX + 0x17],AX MOV EAX,dword ptr [EBP + Stack[0x20]] MOV EDX,dword ptr [EBP + local_1c] MOV word ptr [EDX + 0x19],AX MOV EAX,dword ptr [EBP + Stack[0x24]] MOV EDX,dword ptr [EBP + local_1c] MOV word ptr [EDX + 0x1b],AX MOV EAX,dword ptr [EBP + Stack[0x28]] MOV EDX,dword ptr [EBP + local_1c] MOV word ptr [EDX + 0x1d],AX MOV EAX,dword ptr [EBP + Stack[0x2c]] MOV EDX,dword ptr [EBP + local_1c] MOV word ptr [EDX + 0x1f],AX MOV EAX,dword ptr [EBP + Stack[0x30]] MOV EDX,dword ptr [EBP + local_1c] MOV word ptr [EDX + 0x21],AX MOV EAX,dword ptr [EBP + Stack[0x34]] MOV EDX,dword ptr [EBP + local_1c] MOV word ptr [EDX + 0x23],AX MOV EAX,dword ptr [EBP + local_1c] MOV word ptr [EAX + 0x25],0x0 MOV EAX,dword ptr [EBP + local_1c] MOV word ptr [EAX + 0x27],0x0 MOV EAX,dword ptr [EBP + local_1c] MOV word ptr [EAX + 0x29],0x0 MOV EAX,dword ptr [EBP + local_1c] MOV AX,word ptr [EAX + 0x23] DEC EAX MOV EDX,dword ptr [EBP + local_1c] MOV word ptr [EDX + 0x2d],AX MOV EAX,dword ptr [EBP + local_1c] MOV word ptr [EAX + 0x2b],0x0 MOV EBX,0x28 MOV EDX,s_picklist.c_00176e38 = "picklist.c" MOV EAX,0x8980 CALL FUN_000a00af MOV EDX,dword ptr [EBP + local_1c] MOV dword ptr [EDX + 0x2f],EAX MOV EAX,dword ptr [EBP + local_1c] CMP byte ptr [EAX],0x0 JZ LAB_0008cc2a MOV EBX,0x2c MOV EDX,s_picklist.c_00176e38 = "picklist.c" MOV EAX,dword ptr [EBP + local_1c] MOVSX ECX,word ptr [EAX + 0x9] MOV EAX,dword ptr [EBP + local_1c] MOVSX EAX,word ptr [EAX + 0xb] IMUL EAX,ECX CALL FUN_000a00af MOV EDX,EAX MOV EAX,dword ptr [EBP + local_1c] MOV dword ptr [EAX + 0x33],EDX MOV EBX,0x2d MOV EDX,s_picklist.c_00176e38 = "picklist.c" MOV EAX,dword ptr [EBP + local_1c] MOVSX ECX,word ptr [EAX + 0x21] MOV EAX,dword ptr [EBP + local_1c] MOVSX EAX,word ptr [EAX + 0x23] IMUL EAX,ECX CALL FUN_000a00af MOV EDX,EAX MOV EAX,dword ptr [EBP + local_1c] MOV dword ptr [EAX + 0x37],EDX MOV EAX,dword ptr [EBP + local_1c] CALL FUN_0008ca25 LAB_0008cc2a LEA ESP=>local_c,[EBP + -0x8] POP EDI POP ESI POP EBP RET 0x48 FUN_000a00af PUSH EBP MOV EBP,ESP PUSH ECX PUSH ESI MOV ESI,EAX PUSH EDX PUSH EBX CALL FUN_000a0ed9 MOV EAX,ESI CALL FUN_000a10a8 LEA ESP=>local_c,[EBP + -0x8] POP ESI POP ECX POP EBP RET FUN_0008ca25 PUSH EBP MOV EBP,ESP PUSH EBX PUSH ECX PUSH EDX PUSH ESI PUSH EDI SUB ESP,0x4 MOV dword ptr [EBP + local_1c],EAX MOV EAX,dword ptr [EBP + local_1c] CMP byte ptr [EAX],0x0 JZ LAB_0008ca90 PUSH 0x0 MOV EAX,dword ptr [EBP + local_1c] PUSH dword ptr [EAX + 0x33] MOV EAX,dword ptr [EBP + local_1c] MOVSX ECX,word ptr [EAX + 0xb] MOV EAX,dword ptr [EBP + local_1c] MOVSX EBX,word ptr [EAX + 0x9] MOV EAX,dword ptr [EBP + local_1c] MOVSX EDX,word ptr [EAX + 0x7] MOV EAX,dword ptr [EBP + local_1c] MOVSX EAX,word ptr [EAX + 0x5] CALL FUN_00144e84 PUSH 0x0 MOV EAX,dword ptr [EBP + local_1c] PUSH dword ptr [EAX + 0x37] MOV EAX,dword ptr [EBP + local_1c] MOVSX ECX,word ptr [EAX + 0x23] MOV EAX,dword ptr [EBP + local_1c] MOVSX EBX,word ptr [EAX + 0x21] MOV EAX,dword ptr [EBP + local_1c] MOVSX EDX,word ptr [EAX + 0x1f] MOV EAX,dword ptr [EBP + local_1c] MOVSX EAX,word ptr [EAX + 0x1d] CALL FUN_00144e84 LAB_0008ca90 LEA ESP=>local_18,[EBP + -0x14] POP EDI POP ESI POP EDX POP ECX POP EBX POP EBP RET FUN_00144e00 TEST EBX,EBX JLE LAB_00144e81 NOP NOP NOP NOP TEST ECX,ECX JLE LAB_00144e81 NOP NOP NOP NOP CMP EAX,dword ptr [DAT_00142948] JGE LAB_00144e81 NOP NOP NOP NOP CMP EDX,dword ptr [DAT_0014294c] JGE LAB_00144e81 CMP EDX,dword ptr [DAT_00142944] JGE LAB_00144e44 SUB EDX,dword ptr [DAT_00142944] ADD ECX,EDX JLE LAB_00144e81 LEA EDI,[EBX + EBP*0x1] IMUL EDX,EDI SUB ESI,EDX MOV EDX,dword ptr [DAT_00142944] LAB_00144e44 CMP EAX,dword ptr JGE LAB_00144e5f SUB EAX,dword ptr [DAT_00142940] ADD EBX,EAX JLE LAB_00144e81 SUB EBP,EAX SUB ESI,EAX MOV EAX,[DAT_00142940] LAB_00144e5f MOV EDI,EDX ADD EDI,ECX SUB EDI,dword ptr [DAT_0014294c] JLE LAB_00144e6f SUB ECX,EDI JLE LAB_00144e81 LAB_00144e6f MOV EDI,EAX ADD EDI,EBX SUB EDI,dword ptr [DAT_00142948] JLE LAB_00144e7f SUB EBX,EDI ADD EBP,EDI LAB_00144e7f CLC RET LAB_00144e81 STC RET FUN_00144e84 PUSH EBP MOV EBP,ESP PUSH EDI PUSH ESI MOV EDI,dword ptr [EBP + Stack[0x4]] MOV EBP,dword ptr [EBP + Stack[0x8]] CALL FUN_00144e9c POP ESI POP EDI POP EBP RET 0x8 FUN_00144e9c PUSH ESI MOV ESI,EDI CALL FUN_00144e00 JC LAB_00144ed5 MOV EDI,ESI MOV ESI,dword ptr [EDX*0x4 + DAT_00142950] ADD ESI,dword ptr [PTR_DAT_00143550] ADD ESI,EAX MOV EDX,ECX MOV EAX,[DAT_00142930] SUB EAX,EBX LAB_00144ec0 MOV ECX,EBX AND ECX,0x3 MOVSB.REP ES:EDI,ESI MOV ECX,EBX SHR ECX,0x2 MOVSD.REP ES:EDI,ESI ADD ESI,EAX ADD EDI,EBP DEC EDX JNZ LAB_00144ec0 LAB_00144ed5 POP ESI RET
80a6b807e63474c1d47db1cd737b1ed5
{ "intermediate": 0.35753583908081055, "beginner": 0.410433828830719, "expert": 0.23203034698963165 }
6,101
need to make properre entitities spawning function, so they can multiply by numbers after each entity is passing away through left side of canvas and disappears. need to make some factor on which the entities multiply by time as well. so, for example, one entitty is left canvas through left side and two entities are spawned from the right side, but need to make some factor on which it decides if one or two entities be spawned in each iteration, so they not rapidly spawn in swarms of entities on the next iteration in progression. so, the more time passed, the more chance that there will be more entities going from the right side to the left and shoting their physical projectiles to player's square while player trying to jump on platforms.: class Platform{constructor(x,y,w,h){this.x=x;this.y=y;this.w=w;this.h=h}collidesWith(obj){if(obj.y+obj.h<=this.y)return false;if(obj.y>=this.y+this.h)return false;if(obj.x+obj.w<=this.x)return false;if(obj.x>=this.x+this.w)return false;const objAbove=obj.y+obj.h-obj.vy<=this.y;const objBelow=obj.y-obj.vy>=this.y+this.h;const objLeft=obj.x+obj.w-obj.vx<=this.x;const objRight=obj.x-obj.vx>=this.x+this.w;if(obj.vy>0&&objAbove&&!objBelow){obj.y=this.y-obj.h;obj.vy=0;obj.jumping=false;return true}if(obj.vy<0&&!objAbove&&objBelow){obj.y=this.y+this.h;obj.vy=0;return true}if(obj.vx<0&&objRight){obj.x=this.x+this.w;obj.vx=0;return true}if(obj.vx>0&&objLeft){obj.x=this.x-obj.w;obj.vx=0;return true}return false}}class Player{constructor(x,y,w,h){this.x=x;this.y=y;this.w=w;this.h=h;this.vx=0;this.vy=0;this.jumping=false}move(keys){const friction=.9;const gravity=1;if(keys[87]&&!this.jumping){this.vy-=20;this.jumping=true}if(keys[68]){this.vx+=5}if(keys[65]){this.vx-=5}this.vx*=friction;this.vy+=gravity;this.x+=this.vx;this.y+=this.vy;if(this.x<0){this.x=0}if(this.y<0){this.y=0}if(this.x+this.w>canvas.width){this.x=canvas.width-this.w;this.vx=0}if(this.y+this.h>canvas.height){this.y=canvas.height-this.h;this.vy=0;this.jumping=false}}}class Projectile{constructor(x,y,vx,vy){this.x=x;this.y=y;this.vx=vx;this.vy=vy;this.radius=10;this.color="red"}update(){this.x+=this.vx;this.y+=this.vy}draw(ctx){ctx.beginPath();ctx.arc(this.x,this.y,this.radius,0,2*Math.PI);ctx.fillStyle=this.color;ctx.fill()}}class Entity{constructor(){this.x=canvas.width;this.y=Math.random()*canvas.height;this.vx=-1-Math.random()*3;this.vy=-2+Math.random()*4;this.projectiles=[];this.color="blue"}update(){this.x+=this.vx;this.y+=this.vy;if(Math.random()<.01){this.projectiles.push(new Projectile(this.x,this.y,-2-Math.random()*6,-2+Math.random()*8))}for(let i=0;i<this.projectiles.length;i++){this.projectiles[i].update();if(this.projectiles[i].x<0||this.projectiles[i].y<0||this.projectiles[i].x>canvas.width||this.projectiles[i].y>canvas.height){this.projectiles.splice(i,1);i}}}draw(ctx){ctx.fillStyle=this.color;ctx.fillRect(this.x,this.y,20,20);for(let i=0;i<this.projectiles.length;i++){this.projectiles[i].draw(ctx)}}}let canvas=document.createElement("canvas");canvas.width=window.innerWidth;canvas.height=window.innerHeight;document.body.appendChild(canvas);class Game{constructor(canvas){this.canvas=canvas;this.ctx=canvas.getContext("2d");this.platforms=[];this.player=new Player(100,100,50,50);this.scrollSpeed=1;this.entities=[];this.entitySpawnRate=.1;this.entitySpawnTimer=10;this.keys={};this.platforms.push(new Platform(0,canvas.height-50,50,10));for(let i=0;i<10;i++){this.createRandomPlatform()}document.addEventListener("keydown",evt=>{this.keys[evt.keyCode]=true});document.addEventListener("keyup",evt=>{delete this.keys[evt.keyCode]});requestAnimationFrame(this.update.bind(this))}createRandomPlatform(){const x=this.canvas.width;const y=Math.random()*this.canvas.height;const w=50+Math.random()*150;const h=10;this.platforms.push(new Platform(x,y,w,h))}update(){this.player.move(this.keys);for(let i=0;i<this.platforms.length;i++){this.platforms[i].collidesWith(this.player);this.platforms[i].x-=this.scrollSpeed}for(let i=0;i<this.entities.length;i++){if(this.entities[i]){this.entities[i].update();if(this.entities[i].x<0){this.entities.splice(i,1);i}else{for(let j=0;j<this.entities[i].projectiles.length;j++){if(this.entities[i].projectiles[j].x>this.player.x&&this.entities[i].projectiles[j].x<this.player.x+this.player.w&&this.entities[i].projectiles[j].y>this.player.y&&this.entities[i].projectiles[j].y<this.player.y+this.player.h){this.player.vy-=20;this.player.jumping=true;this.entities[i].projectiles.splice(j,1);j}}this.entities[i].draw(this.ctx)}}}this.player.x-=this.scrollSpeed;if(this.platforms[this.platforms.length-1].x<this.canvas.width-200){this.createRandomPlatform()}this.entitySpawnTimer++;if(this.entitySpawnTimer>=60/this.entitySpawnRate){this.entitySpawnTimer=0;this.entities.push(new Entity);this.entitySpawnRate+=.1}this.ctx.clearRect(0,0,this.canvas.width,this.canvas.height);for(let i=0;i<this.platforms.length;i++){let p=this.platforms[i];this.ctx.fillRect(p.x,p.y,p.w,p.h)}for(let i=0;i<this.entities.length;i++){this.entities[i].draw(this.ctx)}this.ctx.fillRect(this.player.x,this.player.y,this.player.w,this.player.h);requestAnimationFrame(this.update.bind(this))}}let game=new Game(canvas);
469eb2aee03af27a8a85a84c6ea1272b
{ "intermediate": 0.33403995633125305, "beginner": 0.4693875312805176, "expert": 0.19657254219055176 }
6,102
need to make properre entitities spawning function, so they can multiply by numbers after each entity is passing away through left side of canvas and disappears. need to make some factor on which the entities multiply by time as well. so, for example, one entitty is left canvas through left side and two entities are spawned from the right side, but need to make some factor on which it decides if one or two entities be spawned in each iteration, so they not rapidly spawn in swarms of entities on the next iteration in progression. so, the more time passed, the more chance that there will be more entities going from the right side to the left and shoting their physical projectiles to player's square while player trying to jump on platforms.: class Platform{constructor(x,y,w,h){this.x=x;this.y=y;this.w=w;this.h=h}collidesWith(obj){if(obj.y+obj.h<=this.y)return false;if(obj.y>=this.y+this.h)return false;if(obj.x+obj.w<=this.x)return false;if(obj.x>=this.x+this.w)return false;const objAbove=obj.y+obj.h-obj.vy<=this.y;const objBelow=obj.y-obj.vy>=this.y+this.h;const objLeft=obj.x+obj.w-obj.vx<=this.x;const objRight=obj.x-obj.vx>=this.x+this.w;if(obj.vy>0&&objAbove&&!objBelow){obj.y=this.y-obj.h;obj.vy=0;obj.jumping=false;return true}if(obj.vy<0&&!objAbove&&objBelow){obj.y=this.y+this.h;obj.vy=0;return true}if(obj.vx<0&&objRight){obj.x=this.x+this.w;obj.vx=0;return true}if(obj.vx>0&&objLeft){obj.x=this.x-obj.w;obj.vx=0;return true}return false}}class Player{constructor(x,y,w,h){this.x=x;this.y=y;this.w=w;this.h=h;this.vx=0;this.vy=0;this.jumping=false}move(keys){const friction=.9;const gravity=1;if(keys[87]&&!this.jumping){this.vy-=20;this.jumping=true}if(keys[68]){this.vx+=5}if(keys[65]){this.vx-=5}this.vx*=friction;this.vy+=gravity;this.x+=this.vx;this.y+=this.vy;if(this.x<0){this.x=0}if(this.y<0){this.y=0}if(this.x+this.w>canvas.width){this.x=canvas.width-this.w;this.vx=0}if(this.y+this.h>canvas.height){this.y=canvas.height-this.h;this.vy=0;this.jumping=false}}}class Projectile{constructor(x,y,vx,vy){this.x=x;this.y=y;this.vx=vx;this.vy=vy;this.radius=10;this.color="red"}update(){this.x+=this.vx;this.y+=this.vy}draw(ctx){ctx.beginPath();ctx.arc(this.x,this.y,this.radius,0,2*Math.PI);ctx.fillStyle=this.color;ctx.fill()}}class Entity{constructor(){this.x=canvas.width;this.y=Math.random()*canvas.height;this.vx=-1-Math.random()*3;this.vy=-2+Math.random()*4;this.projectiles=[];this.color="blue"}update(){this.x+=this.vx;this.y+=this.vy;if(Math.random()<.01){this.projectiles.push(new Projectile(this.x,this.y,-2-Math.random()*6,-2+Math.random()*8))}for(let i=0;i<this.projectiles.length;i++){this.projectiles[i].update();if(this.projectiles[i].x<0||this.projectiles[i].y<0||this.projectiles[i].x>canvas.width||this.projectiles[i].y>canvas.height){this.projectiles.splice(i,1);i}}}draw(ctx){ctx.fillStyle=this.color;ctx.fillRect(this.x,this.y,20,20);for(let i=0;i<this.projectiles.length;i++){this.projectiles[i].draw(ctx)}}}let canvas=document.createElement("canvas");canvas.width=window.innerWidth;canvas.height=window.innerHeight;document.body.appendChild(canvas);class Game{constructor(canvas){this.canvas=canvas;this.ctx=canvas.getContext("2d");this.platforms=[];this.player=new Player(100,100,50,50);this.scrollSpeed=1;this.entities=[];this.entitySpawnRate=.1;this.entitySpawnTimer=10;this.keys={};this.platforms.push(new Platform(0,canvas.height-50,50,10));for(let i=0;i<10;i++){this.createRandomPlatform()}document.addEventListener("keydown",evt=>{this.keys[evt.keyCode]=true});document.addEventListener("keyup",evt=>{delete this.keys[evt.keyCode]});requestAnimationFrame(this.update.bind(this))}createRandomPlatform(){const x=this.canvas.width;const y=Math.random()*this.canvas.height;const w=50+Math.random()*150;const h=10;this.platforms.push(new Platform(x,y,w,h))}update(){this.player.move(this.keys);for(let i=0;i<this.platforms.length;i++){this.platforms[i].collidesWith(this.player);this.platforms[i].x-=this.scrollSpeed}for(let i=0;i<this.entities.length;i++){if(this.entities[i]){this.entities[i].update();if(this.entities[i].x<0){this.entities.splice(i,1);i}else{for(let j=0;j<this.entities[i].projectiles.length;j++){if(this.entities[i].projectiles[j].x>this.player.x&&this.entities[i].projectiles[j].x<this.player.x+this.player.w&&this.entities[i].projectiles[j].y>this.player.y&&this.entities[i].projectiles[j].y<this.player.y+this.player.h){this.player.vy-=20;this.player.jumping=true;this.entities[i].projectiles.splice(j,1);j}}this.entities[i].draw(this.ctx)}}}this.player.x-=this.scrollSpeed;if(this.platforms[this.platforms.length-1].x<this.canvas.width-200){this.createRandomPlatform()}this.entitySpawnTimer++;if(this.entitySpawnTimer>=60/this.entitySpawnRate){this.entitySpawnTimer=0;this.entities.push(new Entity);this.entitySpawnRate+=.1}this.ctx.clearRect(0,0,this.canvas.width,this.canvas.height);for(let i=0;i<this.platforms.length;i++){let p=this.platforms[i];this.ctx.fillRect(p.x,p.y,p.w,p.h)}for(let i=0;i<this.entities.length;i++){this.entities[i].draw(this.ctx)}this.ctx.fillRect(this.player.x,this.player.y,this.player.w,this.player.h);requestAnimationFrame(this.update.bind(this))}}let game=new Game(canvas);
ea1db9ba3c27eca752411ec5631f1483
{ "intermediate": 0.33403995633125305, "beginner": 0.4693875312805176, "expert": 0.19657254219055176 }
6,103
need to make properre entitities spawning function, so they can multiply by numbers after each entity is passing away through left side of canvas and disappears. need to make some factor on which the entities multiply by time as well. so, for example, one entitty is left canvas through left side and two entities are spawned from the right side, but need to make some factor on which it decides if one or two entities be spawned in each iteration, so they not rapidly spawn in swarms of entities on the next iteration in progression. so, the more time passed, the more chance that there will be more entities going from the right side to the left and shoting their physical projectiles to player's square while player trying to jump on platforms.: class Platform{constructor(x,y,w,h){this.x=x;this.y=y;this.w=w;this.h=h}collidesWith(obj){if(obj.y+obj.h<=this.y)return false;if(obj.y>=this.y+this.h)return false;if(obj.x+obj.w<=this.x)return false;if(obj.x>=this.x+this.w)return false;const objAbove=obj.y+obj.h-obj.vy<=this.y;const objBelow=obj.y-obj.vy>=this.y+this.h;const objLeft=obj.x+obj.w-obj.vx<=this.x;const objRight=obj.x-obj.vx>=this.x+this.w;if(obj.vy>0&&objAbove&&!objBelow){obj.y=this.y-obj.h;obj.vy=0;obj.jumping=false;return true}if(obj.vy<0&&!objAbove&&objBelow){obj.y=this.y+this.h;obj.vy=0;return true}if(obj.vx<0&&objRight){obj.x=this.x+this.w;obj.vx=0;return true}if(obj.vx>0&&objLeft){obj.x=this.x-obj.w;obj.vx=0;return true}return false}}class Player{constructor(x,y,w,h){this.x=x;this.y=y;this.w=w;this.h=h;this.vx=0;this.vy=0;this.jumping=false}move(keys){const friction=.9;const gravity=1;if(keys[87]&&!this.jumping){this.vy-=20;this.jumping=true}if(keys[68]){this.vx+=5}if(keys[65]){this.vx-=5}this.vx*=friction;this.vy+=gravity;this.x+=this.vx;this.y+=this.vy;if(this.x<0){this.x=0}if(this.y<0){this.y=0}if(this.x+this.w>canvas.width){this.x=canvas.width-this.w;this.vx=0}if(this.y+this.h>canvas.height){this.y=canvas.height-this.h;this.vy=0;this.jumping=false}}}class Projectile{constructor(x,y,vx,vy){this.x=x;this.y=y;this.vx=vx;this.vy=vy;this.radius=10;this.color="red"}update(){this.x+=this.vx;this.y+=this.vy}draw(ctx){ctx.beginPath();ctx.arc(this.x,this.y,this.radius,0,2*Math.PI);ctx.fillStyle=this.color;ctx.fill()}}class Entity{constructor(){this.x=canvas.width;this.y=Math.random()*canvas.height;this.vx=-1-Math.random()*3;this.vy=-2+Math.random()*4;this.projectiles=[];this.color="blue"}update(){this.x+=this.vx;this.y+=this.vy;if(Math.random()<.01){this.projectiles.push(new Projectile(this.x,this.y,-2-Math.random()*6,-2+Math.random()*8))}for(let i=0;i<this.projectiles.length;i++){this.projectiles[i].update();if(this.projectiles[i].x<0||this.projectiles[i].y<0||this.projectiles[i].x>canvas.width||this.projectiles[i].y>canvas.height){this.projectiles.splice(i,1);i}}}draw(ctx){ctx.fillStyle=this.color;ctx.fillRect(this.x,this.y,20,20);for(let i=0;i<this.projectiles.length;i++){this.projectiles[i].draw(ctx)}}}let canvas=document.createElement("canvas");canvas.width=window.innerWidth;canvas.height=window.innerHeight;document.body.appendChild(canvas);class Game{constructor(canvas){this.canvas=canvas;this.ctx=canvas.getContext("2d");this.platforms=[];this.player=new Player(100,100,50,50);this.scrollSpeed=1;this.entities=[];this.entitySpawnRate=.1;this.entitySpawnTimer=10;this.keys={};this.platforms.push(new Platform(0,canvas.height-50,50,10));for(let i=0;i<10;i++){this.createRandomPlatform()}document.addEventListener("keydown",evt=>{this.keys[evt.keyCode]=true});document.addEventListener("keyup",evt=>{delete this.keys[evt.keyCode]});requestAnimationFrame(this.update.bind(this))}createRandomPlatform(){const x=this.canvas.width;const y=Math.random()*this.canvas.height;const w=50+Math.random()*150;const h=10;this.platforms.push(new Platform(x,y,w,h))}update(){this.player.move(this.keys);for(let i=0;i<this.platforms.length;i++){this.platforms[i].collidesWith(this.player);this.platforms[i].x-=this.scrollSpeed}for(let i=0;i<this.entities.length;i++){if(this.entities[i]){this.entities[i].update();if(this.entities[i].x<0){this.entities.splice(i,1);i}else{for(let j=0;j<this.entities[i].projectiles.length;j++){if(this.entities[i].projectiles[j].x>this.player.x&&this.entities[i].projectiles[j].x<this.player.x+this.player.w&&this.entities[i].projectiles[j].y>this.player.y&&this.entities[i].projectiles[j].y<this.player.y+this.player.h){this.player.vy-=20;this.player.jumping=true;this.entities[i].projectiles.splice(j,1);j}}this.entities[i].draw(this.ctx)}}}this.player.x-=this.scrollSpeed;if(this.platforms[this.platforms.length-1].x<this.canvas.width-200){this.createRandomPlatform()}this.entitySpawnTimer++;if(this.entitySpawnTimer>=60/this.entitySpawnRate){this.entitySpawnTimer=0;this.entities.push(new Entity);this.entitySpawnRate+=.1}this.ctx.clearRect(0,0,this.canvas.width,this.canvas.height);for(let i=0;i<this.platforms.length;i++){let p=this.platforms[i];this.ctx.fillRect(p.x,p.y,p.w,p.h)}for(let i=0;i<this.entities.length;i++){this.entities[i].draw(this.ctx)}this.ctx.fillRect(this.player.x,this.player.y,this.player.w,this.player.h);requestAnimationFrame(this.update.bind(this))}}let game=new Game(canvas);
e9fc55ef99c5efe952c0daa0516bf2a2
{ "intermediate": 0.33403995633125305, "beginner": 0.4693875312805176, "expert": 0.19657254219055176 }
6,104
need to make properre entitities spawning function, so they can multiply by numbers after each entity is passing away through left side of canvas and disappears. need to make some factor on which the entities multiply by time as well. so, for example, one entitty is left canvas through left side and two entities are spawned from the right side, but need to make some factor on which it decides if one or two entities be spawned in each iteration, so they not rapidly spawn in swarms of entities on the next iteration in progression. so, the more time passed, the more chance that there will be more entities going from the right side to the left and shoting their physical projectiles to player's square while player trying to jump on platforms.: class Platform{constructor(x,y,w,h){this.x=x;this.y=y;this.w=w;this.h=h}collidesWith(obj){if(obj.y+obj.h<=this.y)return false;if(obj.y>=this.y+this.h)return false;if(obj.x+obj.w<=this.x)return false;if(obj.x>=this.x+this.w)return false;const objAbove=obj.y+obj.h-obj.vy<=this.y;const objBelow=obj.y-obj.vy>=this.y+this.h;const objLeft=obj.x+obj.w-obj.vx<=this.x;const objRight=obj.x-obj.vx>=this.x+this.w;if(obj.vy>0&&objAbove&&!objBelow){obj.y=this.y-obj.h;obj.vy=0;obj.jumping=false;return true}if(obj.vy<0&&!objAbove&&objBelow){obj.y=this.y+this.h;obj.vy=0;return true}if(obj.vx<0&&objRight){obj.x=this.x+this.w;obj.vx=0;return true}if(obj.vx>0&&objLeft){obj.x=this.x-obj.w;obj.vx=0;return true}return false}}class Player{constructor(x,y,w,h){this.x=x;this.y=y;this.w=w;this.h=h;this.vx=0;this.vy=0;this.jumping=false}move(keys){const friction=.9;const gravity=1;if(keys[87]&&!this.jumping){this.vy-=20;this.jumping=true}if(keys[68]){this.vx+=5}if(keys[65]){this.vx-=5}this.vx*=friction;this.vy+=gravity;this.x+=this.vx;this.y+=this.vy;if(this.x<0){this.x=0}if(this.y<0){this.y=0}if(this.x+this.w>canvas.width){this.x=canvas.width-this.w;this.vx=0}if(this.y+this.h>canvas.height){this.y=canvas.height-this.h;this.vy=0;this.jumping=false}}}class Projectile{constructor(x,y,vx,vy){this.x=x;this.y=y;this.vx=vx;this.vy=vy;this.radius=10;this.color="red"}update(){this.x+=this.vx;this.y+=this.vy}draw(ctx){ctx.beginPath();ctx.arc(this.x,this.y,this.radius,0,2*Math.PI);ctx.fillStyle=this.color;ctx.fill()}}class Entity{constructor(){this.x=canvas.width;this.y=Math.random()*canvas.height;this.vx=-1-Math.random()*3;this.vy=-2+Math.random()*4;this.projectiles=[];this.color="blue"}update(){this.x+=this.vx;this.y+=this.vy;if(Math.random()<.01){this.projectiles.push(new Projectile(this.x,this.y,-2-Math.random()*6,-2+Math.random()*8))}for(let i=0;i<this.projectiles.length;i++){this.projectiles[i].update();if(this.projectiles[i].x<0||this.projectiles[i].y<0||this.projectiles[i].x>canvas.width||this.projectiles[i].y>canvas.height){this.projectiles.splice(i,1);i}}}draw(ctx){ctx.fillStyle=this.color;ctx.fillRect(this.x,this.y,20,20);for(let i=0;i<this.projectiles.length;i++){this.projectiles[i].draw(ctx)}}}let canvas=document.createElement("canvas");canvas.width=window.innerWidth;canvas.height=window.innerHeight;document.body.appendChild(canvas);class Game{constructor(canvas){this.canvas=canvas;this.ctx=canvas.getContext("2d");this.platforms=[];this.player=new Player(100,100,50,50);this.scrollSpeed=1;this.entities=[];this.entitySpawnRate=.1;this.entitySpawnTimer=10;this.keys={};this.platforms.push(new Platform(0,canvas.height-50,50,10));for(let i=0;i<10;i++){this.createRandomPlatform()}document.addEventListener("keydown",evt=>{this.keys[evt.keyCode]=true});document.addEventListener("keyup",evt=>{delete this.keys[evt.keyCode]});requestAnimationFrame(this.update.bind(this))}createRandomPlatform(){const x=this.canvas.width;const y=Math.random()*this.canvas.height;const w=50+Math.random()*150;const h=10;this.platforms.push(new Platform(x,y,w,h))}update(){this.player.move(this.keys);for(let i=0;i<this.platforms.length;i++){this.platforms[i].collidesWith(this.player);this.platforms[i].x-=this.scrollSpeed}for(let i=0;i<this.entities.length;i++){if(this.entities[i]){this.entities[i].update();if(this.entities[i].x<0){this.entities.splice(i,1);i}else{for(let j=0;j<this.entities[i].projectiles.length;j++){if(this.entities[i].projectiles[j].x>this.player.x&&this.entities[i].projectiles[j].x<this.player.x+this.player.w&&this.entities[i].projectiles[j].y>this.player.y&&this.entities[i].projectiles[j].y<this.player.y+this.player.h){this.player.vy-=20;this.player.jumping=true;this.entities[i].projectiles.splice(j,1);j}}this.entities[i].draw(this.ctx)}}}this.player.x-=this.scrollSpeed;if(this.platforms[this.platforms.length-1].x<this.canvas.width-200){this.createRandomPlatform()}this.entitySpawnTimer++;if(this.entitySpawnTimer>=60/this.entitySpawnRate){this.entitySpawnTimer=0;this.entities.push(new Entity);this.entitySpawnRate+=.1}this.ctx.clearRect(0,0,this.canvas.width,this.canvas.height);for(let i=0;i<this.platforms.length;i++){let p=this.platforms[i];this.ctx.fillRect(p.x,p.y,p.w,p.h)}for(let i=0;i<this.entities.length;i++){this.entities[i].draw(this.ctx)}this.ctx.fillRect(this.player.x,this.player.y,this.player.w,this.player.h);requestAnimationFrame(this.update.bind(this))}}let game=new Game(canvas);
7144b219ab9ae8be1e4caa959d5443d1
{ "intermediate": 0.33403995633125305, "beginner": 0.4693875312805176, "expert": 0.19657254219055176 }
6,105
In Python I have a X data in dataframe describing y. I need to simulate 100 new observations (X only) in new dataframe based on the relations in X and between y..
3c318e1d673ff89c3b9092333be84d2c
{ "intermediate": 0.4864168167114258, "beginner": 0.07229796797037125, "expert": 0.44128522276878357 }
6,106
Generate an actual HTML CSS and JS game using alerts, confirm messages, console.log and others from these descriptions Title: Pop-up Closer Instructions: There are 3 pop-ups that can appear. One is an annoying pop-up, one is a mine that you have to type close or else you get a BSOD, and one is Clippy pop-up, who says random sayings. But if he says the same as the mine pop-up, you had to type it but not get a BSOD. Closing a pop-up will award you 10 points, and double those points for the Clippy one.
933a3ceb5bc02357e6ae96762e507400
{ "intermediate": 0.3774932324886322, "beginner": 0.28903037309646606, "expert": 0.33347639441490173 }
6,107
package com.example.musicapp.Data.Repository import com.example.musicapp.Data.* import okhttp3.OkHttpClient import okhttp3.logging.HttpLoggingInterceptor import retrofit2.Retrofit import retrofit2.converter.gson.GsonConverterFactory import retrofit2.http.GET import retrofit2.http.Path interface DeezerApiService { @GET("genre?output=json") // json endpoint instead of “/” suspend fun getGenres(): GenreResponse @GET("genre/{genre_id}/artists") suspend fun getArtists(@Path("genre_id") genreId: Int): ArtistResponse @GET("artist/{artist_id}") suspend fun getArtistDetail(@Path("artist_id") artistId: Int): ArtistDetailResponse @GET("artist/{artist_id}/albums") suspend fun getArtistAlbums(@Path("artist_id") artistId: Int): AlbumResponse data class AlbumResponse(val data: List<Album>) { fun toAlbumList(): List<Album> { return data.map { albumData -> Album( id = albumData.id, title = albumData.title, link = albumData.link, cover = albumData.cover, cover_small = albumData.cover_small, cover_medium = albumData.cover_medium, cover_big = albumData.cover_big, cover_xl = albumData.cover_xl, release_date = albumData.release_date, tracklist = albumData.tracklist, type = albumData.type ) } } } @GET("album/{album_id}") suspend fun getAlbumDetails(@Path("album_id") albumId: Int): AlbumDetailResponse data class AlbumDetailResponse( val id: Int, val title: String, val cover_medium: String, val tracks: TracksResponse ) data class TracksResponse( val data: List<Song> ) // Create a new class for storing response fields. data class GenreResponse(val data: List<Category>) data class ArtistResponse(val data: List<Artist>) data class ArtistDetailResponse(val id: Int, val name: String, val picture_big: String, val albums: List<Album>?) companion object { private const val BASE_URL = "https://api.deezer.com/" fun create(): DeezerApiService { val client = OkHttpClient.Builder() .addInterceptor(HttpLoggingInterceptor().apply { level = HttpLoggingInterceptor.Level.BODY }) .build() return Retrofit.Builder() .baseUrl(BASE_URL) .client(client) .addConverterFactory(GsonConverterFactory.create()) .build() .create(DeezerApiService::class.java) } },package com.example.musicapp.Data.Repository import com.example.musicapp.Data.Album import com.example.musicapp.Data.Artist import com.example.musicapp.Data.ArtistDetail import com.example.musicapp.Data.Category import com.example.musicapp.Data.AlbumDetails class DeezerRepository { private val deezerApiService = DeezerApiService.create() suspend fun getCategories(): List<Category> { val response = deezerApiService.getGenres() return response.data.map { category -> Category(category.id, category.name, category.picture_medium) } } suspend fun getArtists(genreId: Int): List<Artist> { val response = deezerApiService.getArtists(genreId) return response.data } suspend fun getArtistDetail(artistId: Int): ArtistDetail { val response = deezerApiService.getArtistDetail(artistId) return ArtistDetail( id = response.id, name = response.name, pictureBig = response.picture_big, albums = response.albums ) } suspend fun getArtistAlbums(artistId: Int): List<Album> { val response = deezerApiService.getArtistAlbums(artistId) return response.toAlbumList() } suspend fun getAlbumDetails(albumId: Int): AlbumDetails { val response = deezerApiService.getAlbumDetails(albumId) return AlbumDetails( id = response.id, title = response.title, cover_medium = response.cover_medium, songs = response.tracks.data ) } },package com.example.musicapp.Data data class Album( val id: Int, val title: String, val link: String, val cover: String, val cover_small: String, val cover_medium: String, val cover_big: String, val cover_xl: String, val release_date: String, val tracklist: String, val type: String ) ,package com.example.musicapp.Data data class AlbumDetails( val id: Int, val title: String, val cover_medium: String, val songs: List<Song> ),package com.example.musicapp.Data data class Artist( val id: Int, val name: String, val picture_medium: String ) ,package com.example.musicapp.Data data class ArtistDetail( val id: Int, val name: String, val pictureBig: String, val albums: List<Album>?, ) ,package com.example.musicapp.Data data class Category( val id: Int, val name: String, val picture_medium: String ) ,package com.example.musicapp.Data data class Song( val id: Int, val title: String, val duration: Int, // in seconds val album: Album, val cover_medium: String, val preview: String // 30 seconds preview URL ),package com.example.musicapp.Interface import TopBar import androidx.compose.foundation.Image import androidx.compose.foundation.background import androidx.compose.foundation.border import androidx.compose.foundation.clickable import androidx.compose.foundation.layout.Column import androidx.compose.foundation.layout.padding import androidx.compose.foundation.lazy.LazyColumn import androidx.compose.runtime.Composable import androidx.compose.runtime.collectAsState import androidx.compose.runtime.getValue import androidx.compose.ui.Modifier import androidx.compose.ui.unit.dp import androidx.lifecycle.viewmodel.compose.viewModel import com.example.musicapp.Data.Song import com.example.musicapp.ViewModel.AlbumDetailsViewModel import androidx.compose.foundation.layout.Row import androidx.compose.foundation.layout.size import androidx.compose.foundation.lazy.items import androidx.compose.foundation.shape.RoundedCornerShape import androidx.compose.material.* import androidx.compose.runtime.DisposableEffect import androidx.compose.ui.Alignment import androidx.compose.ui.graphics.Color import androidx.compose.ui.platform.LocalContext import androidx.navigation.NavController import com.google.android.exoplayer2.MediaItem import androidx.compose.runtime.remember import androidx.compose.ui.layout.ContentScale import androidx.compose.ui.res.painterResource import coil.compose.rememberAsyncImagePainter import com.google.android.exoplayer2.SimpleExoPlayer import com.example.musicapp.ViewModel.PlayerViewModel import com.example.musicapp.R @Composable fun AlbumDetailScreen(albumId: Int, navController: NavController) { val albumDetailsViewModel: AlbumDetailsViewModel = viewModel() val playerViewModel: PlayerViewModel = viewModel() albumDetailsViewModel.fetchAlbumDetails(albumId) val albumDetails by albumDetailsViewModel.albumDetails.collectAsState() albumDetails?.let { details -> Scaffold( topBar = { TopBar(title = details.title) }, content = { padding -> Column( modifier = Modifier.padding(padding) ) { LazyColumn { items(details.songs) { song -> AlbumDetailItem(song, navController, playerViewModel) } } } } ) } } @Composable fun AlbumDetailItem(song: Song, navController: NavController, playerViewModel: PlayerViewModel) { val context = LocalContext.current Row( modifier = Modifier .padding(horizontal = 16.dp, vertical = 8.dp) .background( color = Color.Black.copy(alpha = 0.5f), shape = RoundedCornerShape(8.dp) ) .border( width = 1.dp, color = Color.LightGray, shape = RoundedCornerShape(8.dp) ) ) { val painter = rememberAsyncImagePainter(model = song.cover_medium) Image( painter = painter, contentDescription = song.title, contentScale = ContentScale.Crop, modifier = Modifier .size(100.dp) .align(Alignment.CenterVertically) ) Column( modifier = Modifier .weight(1f) .padding(start = 16.dp) .align(Alignment.CenterVertically) ) { Text( text = song.title ?: "Unknown title", style = MaterialTheme.typography.subtitle1, color = Color.White ) Text( text = "${song.duration}" ?: "Unknown duration", style = MaterialTheme.typography.caption, color = Color.White ) } IconButton( onClick = { if (playerViewModel.currentSong.value?.id == song.id) { if (playerViewModel.isPlaying.value) { playerViewModel.pauseSong() } else { playerViewModel.resumeSong() } } else { playerViewModel.playSong(context, song) } }, modifier = Modifier .align(Alignment.CenterVertically) .padding(8.dp) ) { Icon( painter = painterResource(id = if (playerViewModel.currentSong.value?.id == song.id && playerViewModel.isPlaying.value) R.drawable.pause else R.drawable.play_buttton), contentDescription = if (playerViewModel.currentSong.value?.id == song.id && playerViewModel.isPlaying.value) "Pause" else "Play", modifier = Modifier.size(24.dp) ) } } },package com.example.musicapp.Interface import TopBar import android.util.Log import androidx.compose.foundation.Image import androidx.compose.foundation.background import androidx.compose.foundation.border import androidx.compose.foundation.clickable import androidx.compose.foundation.layout.* import androidx.compose.foundation.lazy.LazyColumn import androidx.compose.foundation.lazy.items import androidx.compose.foundation.shape.RoundedCornerShape import androidx.compose.material.MaterialTheme import androidx.compose.material.Scaffold import androidx.compose.material.Text import androidx.compose.runtime.Composable import androidx.compose.runtime.collectAsState import androidx.compose.runtime.getValue import androidx.compose.ui.Alignment import androidx.compose.ui.Modifier import androidx.compose.ui.graphics.Color import androidx.compose.ui.layout.ContentScale import androidx.compose.ui.unit.dp import androidx.lifecycle.viewmodel.compose.viewModel import androidx.navigation.NavController import coil.compose.rememberAsyncImagePainter import com.example.musicapp.Data.Album import com.example.musicapp.ViewModel.ArtistsViewModel /* @Composable fun ArtistDetailScreen(artistId: Int) { val artistsViewModel: ArtistsViewModel = viewModel() artistsViewModel.fetchArtistDetails(artistId) val artistDetails by artistsViewModel.artistDetails.collectAsState() artistDetails?.let { details -> val artistDetail = details.firstOrNull() artistDetail?.let { Column { Text( text = it.name, style = MaterialTheme.typography.h6, modifier = Modifier.padding(start = 16.dp, end = 16.dp, top = 16.dp, bottom = 8.dp) ) val painter = rememberAsyncImagePainter(model = it.pictureBig) Image( painter = painter, contentDescription = it.name, contentScale = ContentScale.FillWidth, modifier = Modifier .fillMaxWidth() .padding(horizontal = 16.dp) ) if (it.albums.isNullOrEmpty()) { Log.d("ArtistDetailScreen", "No albums found for artist ${it.name}") } LazyColumn { items(it.albums ?: emptyList()) { album -> ArtistDetailItem(album) } } } } } } */ @Composable fun ArtistDetailScreen(artistId: Int,navController: NavController) { val artistsViewModel: ArtistsViewModel = viewModel() artistsViewModel.fetchArtistDetails(artistId) val artistDetails by artistsViewModel.artistDetails.collectAsState() artistDetails?.let { details -> val artistDetail = details.firstOrNull() artistDetail?.let { Scaffold( topBar = { TopBar(title = it.name) }, content = { padding -> Column(modifier = Modifier.padding(padding)) { val painter = rememberAsyncImagePainter(model = it.pictureBig) Image( painter = painter, contentDescription = it.name, contentScale = ContentScale.FillWidth, modifier = Modifier .fillMaxWidth(0.5f) // Change this line to set the image width to half .padding(horizontal = 16.dp) .align(Alignment.CenterHorizontally) // Center the image horizontally ) if (it.albums.isNullOrEmpty()) { Log.d("ArtistDetailScreen", "No albums found for artist ${it.name}") } LazyColumn { items(it.albums ?: emptyList()) { album -> ArtistDetailItem(album, navController) // Pass the navController to ArtistDetailItem } } } } ) } } } @Composable fun ArtistDetailItem(album: Album, navController: NavController, // Add the navController parameter ) { Row( modifier = Modifier .padding(horizontal = 16.dp, vertical = 8.dp) .background( color = Color.Black.copy(alpha = 0.5f), // Change the alpha value here shape = RoundedCornerShape(8.dp) ) .border( // Add this line to draw an outline around the item width = 1.dp, color = Color.LightGray, shape = RoundedCornerShape(8.dp) ) .clickable(onClick = { navController.navigate("albumDetail/${album.id}") }) // Add this line for navigation ) { val painter = rememberAsyncImagePainter(model = album.cover_medium) Image( painter = painter, contentDescription = album.title, contentScale = ContentScale.Crop, modifier = Modifier .size(100.dp) .align(Alignment.CenterVertically) ) Column( modifier = Modifier .weight(1f) // 2/3 of the width .padding(start = 16.dp) .align(Alignment.CenterVertically) ) { Text(text = album.title ?: "Unknown title", style = MaterialTheme.typography.subtitle1, color = Color.White) Text(text = album.release_date ?: "Unknown release date", style = MaterialTheme.typography.caption, color = Color.White) } } },package com.example.musicapp.Interface import MusicCategoriesScreen import TopBar import android.os.Bundle import androidx.activity.ComponentActivity import androidx.activity.compose.setContent import androidx.compose.foundation.layout.Column import androidx.compose.foundation.layout.fillMaxSize import androidx.compose.foundation.layout.padding import androidx.compose.material.* import androidx.compose.runtime.* import androidx.compose.ui.Modifier import androidx.compose.ui.res.painterResource import androidx.compose.ui.tooling.preview.Preview import com.example.musicapp.ui.theme.MusicAppTheme import com.example.musicapp.R import com.example.musicapp.ViewModel.CategoriesViewModel import androidx.lifecycle.viewmodel.compose.viewModel import androidx.navigation.compose.NavHost import androidx.navigation.compose.composable import androidx.navigation.compose.rememberNavController class MainActivity : ComponentActivity() { override fun onCreate(savedInstanceState: Bundle?) { super.onCreate(savedInstanceState) setContent { MusicAppTheme { // A surface container using the 'background' color from the theme Surface( modifier = Modifier.fillMaxSize(), color = MaterialTheme.colors.background ) { MainScreen() } } } } } @Composable fun FirstScreen(modifier: Modifier = Modifier) { val categoriesViewModel: CategoriesViewModel = viewModel() val categories by categoriesViewModel.categories.collectAsState() Scaffold( content = { padding -> Column( modifier = modifier.padding(padding) ) { // Add your UI components here MusicCategoriesScreen(categories = categories, topBar = { TopBar(title = "Music Categories") }) } } ) } @Composable fun SecondScreen(modifier: Modifier = Modifier) { Scaffold( topBar = { // No top bar title }, content = { padding -> Column( modifier = modifier.padding(padding) ) { Text(text = "This is the second screen") } } ) } /* @Composable fun MainScreen() { val navController = rememberNavController() NavHost(navController, startDestination = "musicCategories") { composable("musicCategories") { val categoriesViewModel: CategoriesViewModel = viewModel() val categories by categoriesViewModel.categories.collectAsState() MusicCategoriesScreen( categories = categories, onCategorySelected = { category -> navController.navigate("artistsDetail/${category.id}") }, topBar = { TopBar(title = "Music Categories") } ) } composable("artistsDetail/{categoryId}") { backStackEntry -> val categoryId = backStackEntry.arguments?.getString("categoryId")?.toIntOrNull() if (categoryId != null) { ArtistsScreen(navController, categoryId) } } } } */ @Composable fun MainScreen() { val navController = rememberNavController() NavHost(navController, startDestination = "musicCategories") { composable("musicCategories") { val categoriesViewModel: CategoriesViewModel = viewModel() val categories by categoriesViewModel.categories.collectAsState() MusicCategoriesScreen( categories = categories, onCategorySelected = { category -> navController.navigate("artistsDetail/${category.id}") }, topBar = { TopBar(title = "Music Categories") } ) } composable("artistsDetail/{categoryId}") { backStackEntry -> val categoryId = backStackEntry.arguments?.getString("categoryId")?.toIntOrNull() if (categoryId != null) { ArtistsScreen(navController, categoryId) } } composable("artistDetail/{artistId}") { backStackEntry -> val artistId = backStackEntry.arguments?.getString("artistId")?.toIntOrNull() if (artistId != null) { ArtistDetailScreen(artistId, navController) } } composable("albumDetail/{albumId}") { backStackEntry -> val albumId = backStackEntry.arguments?.getString("albumId")?.toIntOrNull() if (albumId != null) { AlbumDetailScreen(albumId,navController) } } } } @Composable fun BottomBar(selectedScreen: Int, onItemSelected: (Int) -> Unit) { BottomAppBar { BottomNavigationItem( icon = { Icon(painterResource(R.drawable.music_symbol), contentDescription = null) }, selected = selectedScreen == 0, onClick = { onItemSelected(0) } ) BottomNavigationItem( icon = { Icon(painterResource(R.drawable.heart_empty), contentDescription = null) }, selected = selectedScreen == 1, onClick = { onItemSelected(1) } ) } } /* @Composable fun MainScreen() { val selectedScreen = remember { mutableStateOf(0) } Scaffold( bottomBar = { BottomBar(selectedScreen.value, onItemSelected = { index -> selectedScreen.value = index }) }, content = { padding -> when (selectedScreen.value) { 0 -> FirstScreen(modifier = Modifier.padding(padding)) 1 -> SecondScreen(modifier = Modifier.padding(padding)) } } ) } */ ,package com.example.musicapp.ViewModel import android.util.Log import androidx.lifecycle.ViewModel import androidx.lifecycle.viewModelScope import com.example.musicapp.Data.AlbumDetails import com.example.musicapp.Data.Repository.DeezerRepository import kotlinx.coroutines.flow.MutableStateFlow import kotlinx.coroutines.flow.StateFlow import kotlinx.coroutines.launch class AlbumDetailsViewModel : ViewModel() { private val deezerRepository = DeezerRepository() private val _albumDetails = MutableStateFlow<AlbumDetails?>(null) val albumDetails: StateFlow<AlbumDetails?> get() = _albumDetails fun fetchAlbumDetails(albumId: Int) { viewModelScope.launch { try { val albumDetails = deezerRepository.getAlbumDetails(albumId) _albumDetails.value = albumDetails } catch (e: Exception) { Log.e("AlbumDetailsViewModel", "Failed to fetch album details: " + e.message) } } } },package com.example.musicapp.ViewModel import android.util.Log import androidx.lifecycle.ViewModel import androidx.lifecycle.viewModelScope import com.example.musicapp.Data.Artist import com.example.musicapp.Data.ArtistDetail //import com.example.musicapp.Data.Repository.ArtistRepository import com.example.musicapp.Data.Repository.DeezerRepository import kotlinx.coroutines.flow.MutableStateFlow import kotlinx.coroutines.flow.StateFlow import kotlinx.coroutines.launch class ArtistsViewModel : ViewModel() { private val deezerRepository = DeezerRepository() private val _artists = MutableStateFlow<List<Artist>>(emptyList()) val artists: StateFlow<List<Artist>> get() = _artists private val _artistDetails = MutableStateFlow<List<ArtistDetail>>(emptyList()) val artistDetails: StateFlow<List<ArtistDetail>> get() = _artistDetails fun fetchArtists(genreId: Int) { viewModelScope.launch { try { val artists = deezerRepository.getArtists(genreId) _artists.value = artists } catch (e: Exception) { Log.e("MusicViewModel", "Failed to fetch artists: " + e.message) } } } fun fetchArtistDetails(artistId: Int) { viewModelScope.launch { val artistDetailsData = deezerRepository.getArtistDetail(artistId) // Fetch artist’s albums val artistAlbums = deezerRepository.getArtistAlbums(artistId) // Combine artist details and albums val artistWithAlbums = artistDetailsData.copy(albums = artistAlbums) _artistDetails.value = listOf(artistWithAlbums) } } }-> these are some of my classes and . In the album detail item composable. I am not able to observe song pictures. Why can you fix it ? }
c9aca98dc2d6a20387a3e668e1fffbbf
{ "intermediate": 0.4228913187980652, "beginner": 0.37827810645103455, "expert": 0.19883057475090027 }
6,108
int chase(double a[],double b[],double c[], double f[], double yy[],int n) { int i; c [0]= c[0]/b[0]; yy[0]= f[0]/b[0]; for( i=1; i<n; i++ ){ b [i] = b[i]- a[i]*c[i-1]; c [i] = c[i]/b[i]; yy[i] = (f[i]- a[i]*yy[i-1])/b[i]; // printf("%d, %f, %f, %f\n", i, b[i], c[i]); } for( i=n-2; i>=0; i-- ) yy[i]= yy[i] - c[i]*yy[i+1]; return 1; }
f5eabea94dbf8102015c9af209705b0f
{ "intermediate": 0.3021203279495239, "beginner": 0.4779859483242035, "expert": 0.21989381313323975 }
6,109
I have a chat logs file in json format. it is a list with lot of dictionaries like {"id":id, "post":text, "replying_to":id_of_post_replying_to}. Please write a python script that creates branches of dialoges based on what post user replied to. Return a list of those dialogues
96cc5f88162ae6c58c5c338e0d2cfcf1
{ "intermediate": 0.4923410415649414, "beginner": 0.14081381261348724, "expert": 0.36684513092041016 }
6,110
@Composable fun AlbumDetailItem(song: Song, navController: NavController, playerViewModel: PlayerViewModel) { val context = LocalContext.current Row( modifier = Modifier .padding(horizontal = 16.dp, vertical = 8.dp) .background( color = Color.Black.copy(alpha = 0.5f), shape = RoundedCornerShape(8.dp) ) .border( width = 1.dp, color = Color.LightGray, shape = RoundedCornerShape(8.dp) ) ) { val painter = rememberImagePainter( data = song.cover_medium, builder = { crossfade(true) transformations(CircleCropTransformation()) // Add these lines if (song.cover_medium == null) { placeholder(R.drawable.placeholder) } // End of added lines } ) Image( painter = painter, contentDescription = song.title, contentScale = ContentScale.Crop, modifier = Modifier .size(100.dp) .align(Alignment.CenterVertically) ) Column( modifier = Modifier .weight(1f) .padding(start = 16.dp) .align(Alignment.CenterVertically) ) { Text( text = song.title ?: "Unknown title", style = MaterialTheme.typography.subtitle1, color = Color.White ) Text( text = "${song.duration}" ?: "Unknown duration", style = MaterialTheme.typography.caption, color = Color.White ) } IconButton( onClick = { if (playerViewModel.currentSong.value?.id == song.id) { if (playerViewModel.isPlaying.value) { playerViewModel.pauseSong() } else { playerViewModel.resumeSong() } } else { playerViewModel.playSong(context, song) } }, modifier = Modifier .align(Alignment.CenterVertically) .padding(8.dp) ) { Icon( painter = painterResource(id = if (playerViewModel.currentSong.value?.id == song.id && playerViewModel.isPlaying.value) R.drawable.pause else R.drawable.play_button), contentDescription = if (playerViewModel.currentSong.value?.id == song.id && playerViewModel.isPlaying.value) "Pause" else "Play", modifier = Modifier.size(24.dp) ) } } }-> errors->Unresolved reference: placeholder:96,Unresolved reference: play_button:147 , can you fix please
e9187dda95fc1100480309bbf174ec27
{ "intermediate": 0.43131545186042786, "beginner": 0.3581417500972748, "expert": 0.21054278314113617 }
6,111
File "c:/Users/╩ышь/Desktop/hearttest/screen1.py", line 35, in next_screen self.second_screen = SecondWin()
11c22848ad352b92e352c789cd2185ed
{ "intermediate": 0.2787923514842987, "beginner": 0.4029839336872101, "expert": 0.3182237446308136 }
6,112
need to make properre entitities spawning function, so they can multiply by numbers after each entity is passing away through left side of canvas and disappears. need to make some factor on which the entities multiply by time as well. so, for example, one entitty is left canvas through left side and two entities are spawned from the right side, but need to make some factor on which it decides if one or two entities be spawned in each iteration, so they not rapidly spawn in swarms of entities on the next iteration in progression. so, the more time passed, the more chance that there will be more entities going from the right side to the left and shoting their physical projectiles to player's square while player trying to jump on platforms.: class Platform{constructor(x,y,w,h){this.x=x;this.y=y;this.w=w;this.h=h}collidesWith(obj){if(obj.y+obj.h<=this.y)return false;if(obj.y>=this.y+this.h)return false;if(obj.x+obj.w<=this.x)return false;if(obj.x>=this.x+this.w)return false;const objAbove=obj.y+obj.h-obj.vy<=this.y;const objBelow=obj.y-obj.vy>=this.y+this.h;const objLeft=obj.x+obj.w-obj.vx<=this.x;const objRight=obj.x-obj.vx>=this.x+this.w;if(obj.vy>0&&objAbove&&!objBelow){obj.y=this.y-obj.h;obj.vy=0;obj.jumping=false;return true}if(obj.vy<0&&!objAbove&&objBelow){obj.y=this.y+this.h;obj.vy=0;return true}if(obj.vx<0&&objRight){obj.x=this.x+this.w;obj.vx=0;return true}if(obj.vx>0&&objLeft){obj.x=this.x-obj.w;obj.vx=0;return true}return false}}class Player{constructor(x,y,w,h){this.x=x;this.y=y;this.w=w;this.h=h;this.vx=0;this.vy=0;this.jumping=false}move(keys){const friction=.9;const gravity=1;if(keys[87]&&!this.jumping){this.vy-=20;this.jumping=true}if(keys[68]){this.vx+=5}if(keys[65]){this.vx-=5}this.vx*=friction;this.vy+=gravity;this.x+=this.vx;this.y+=this.vy;if(this.x<0){this.x=0}if(this.y<0){this.y=0}if(this.x+this.w>canvas.width){this.x=canvas.width-this.w;this.vx=0}if(this.y+this.h>canvas.height){this.y=canvas.height-this.h;this.vy=0;this.jumping=false}}}class Projectile{constructor(x,y,vx,vy){this.x=x;this.y=y;this.vx=vx;this.vy=vy;this.radius=10;this.color="red"}update(){this.x+=this.vx;this.y+=this.vy}draw(ctx){ctx.beginPath();ctx.arc(this.x,this.y,this.radius,0,2*Math.PI);ctx.fillStyle=this.color;ctx.fill()}}class Entity{constructor(){this.x=canvas.width;this.y=Math.random()*canvas.height;this.vx=-1-Math.random()*3;this.vy=-2+Math.random()*4;this.projectiles=[];this.color="blue"}update(){this.x+=this.vx;this.y+=this.vy;if(Math.random()<.01){this.projectiles.push(new Projectile(this.x,this.y,-2-Math.random()*6,-2+Math.random()*8))}for(let i=0;i<this.projectiles.length;i++){this.projectiles[i].update();if(this.projectiles[i].x<0||this.projectiles[i].y<0||this.projectiles[i].x>canvas.width||this.projectiles[i].y>canvas.height){this.projectiles.splice(i,1);i}}}draw(ctx){ctx.fillStyle=this.color;ctx.fillRect(this.x,this.y,20,20);for(let i=0;i<this.projectiles.length;i++){this.projectiles[i].draw(ctx)}}}let canvas=document.createElement("canvas");canvas.width=window.innerWidth;canvas.height=window.innerHeight;document.body.appendChild(canvas);class Game{constructor(canvas){this.canvas=canvas;this.ctx=canvas.getContext("2d");this.platforms=[];this.player=new Player(100,100,50,50);this.scrollSpeed=1;this.entities=[];this.entitySpawnRate=.1;this.entitySpawnTimer=10;this.keys={};this.platforms.push(new Platform(0,canvas.height-50,50,10));for(let i=0;i<10;i++){this.createRandomPlatform()}document.addEventListener("keydown",evt=>{this.keys[evt.keyCode]=true});document.addEventListener("keyup",evt=>{delete this.keys[evt.keyCode]});requestAnimationFrame(this.update.bind(this))}createRandomPlatform(){const x=this.canvas.width;const y=Math.random()*this.canvas.height;const w=50+Math.random()*150;const h=10;this.platforms.push(new Platform(x,y,w,h))}update(){this.player.move(this.keys);for(let i=0;i<this.platforms.length;i++){this.platforms[i].collidesWith(this.player);this.platforms[i].x-=this.scrollSpeed}for(let i=0;i<this.entities.length;i++){if(this.entities[i]){this.entities[i].update();if(this.entities[i].x<0){this.entities.splice(i,1);i}else{for(let j=0;j<this.entities[i].projectiles.length;j++){if(this.entities[i].projectiles[j].x>this.player.x&&this.entities[i].projectiles[j].x<this.player.x+this.player.w&&this.entities[i].projectiles[j].y>this.player.y&&this.entities[i].projectiles[j].y<this.player.y+this.player.h){this.player.vy-=20;this.player.jumping=true;this.entities[i].projectiles.splice(j,1);j}}this.entities[i].draw(this.ctx)}}}this.player.x-=this.scrollSpeed;if(this.platforms[this.platforms.length-1].x<this.canvas.width-200){this.createRandomPlatform()}this.entitySpawnTimer++;if(this.entitySpawnTimer>=60/this.entitySpawnRate){this.entitySpawnTimer=0;this.entities.push(new Entity);this.entitySpawnRate+=.1}this.ctx.clearRect(0,0,this.canvas.width,this.canvas.height);for(let i=0;i<this.platforms.length;i++){let p=this.platforms[i];this.ctx.fillRect(p.x,p.y,p.w,p.h)}for(let i=0;i<this.entities.length;i++){this.entities[i].draw(this.ctx)}this.ctx.fillRect(this.player.x,this.player.y,this.player.w,this.player.h);requestAnimationFrame(this.update.bind(this))}}let game=new Game(canvas);
c2f927517d0fcde4592d8f5c35be6258
{ "intermediate": 0.33403995633125305, "beginner": 0.4693875312805176, "expert": 0.19657254219055176 }
6,113
need to replace a entitySpawnRate logic spawning function, so they can multiply by numbers after each entity is passing away through left side of canvas and disappears. need to make some factor on which the entities multiply by time as well. so, for example, one entitty is left canvas through left side and two entities are spawned from the right side, but need to make some factor on which it decides if one or two entities be spawned in each iteration, so they not rapidly spawn in swarms of entities on the next iteration in progression. so, the more time passed, the more chance that there will be more entities going from the right side to the left and shoting their physical projectiles to player’s square while player trying to jump on platforms. output integrated concise version: class Platform{constructor(x,y,w,h){this.x=x;this.y=y;this.w=w;this.h=h}collidesWith(obj){if(obj.y+obj.h<=this.y)return false;if(obj.y>=this.y+this.h)return false;if(obj.x+obj.w<=this.x)return false;if(obj.x>=this.x+this.w)return false;const objAbove=obj.y+obj.h-obj.vy<=this.y;const objBelow=obj.y-obj.vy>=this.y+this.h;const objLeft=obj.x+obj.w-obj.vx<=this.x;const objRight=obj.x-obj.vx>=this.x+this.w;if(obj.vy>0&&objAbove&&!objBelow){obj.y=this.y-obj.h;obj.vy=0;obj.jumping=false;return true}if(obj.vy<0&&!objAbove&&objBelow){obj.y=this.y+this.h;obj.vy=0;return true}if(obj.vx<0&&objRight){obj.x=this.x+this.w;obj.vx=0;return true}if(obj.vx>0&&objLeft){obj.x=this.x-obj.w;obj.vx=0;return true}return false}}class Player{constructor(x,y,w,h){this.x=x;this.y=y;this.w=w;this.h=h;this.vx=0;this.vy=0;this.jumping=false}move(keys){const friction=.9;const gravity=1;if(keys[87]&&!this.jumping){this.vy-=20;this.jumping=true}if(keys[68]){this.vx+=5}if(keys[65]){this.vx-=5}this.vx*=friction;this.vy+=gravity;this.x+=this.vx;this.y+=this.vy;if(this.x<0){this.x=0}if(this.y<0){this.y=0}if(this.x+this.w>canvas.width){this.x=canvas.width-this.w;this.vx=0}if(this.y+this.h>canvas.height){this.y=canvas.height-this.h;this.vy=0;this.jumping=false}}}class Projectile{constructor(x,y,vx,vy){this.x=x;this.y=y;this.vx=vx;this.vy=vy;this.radius=10;this.color=“red”}update(){this.x+=this.vx;this.y+=this.vy}draw(ctx){ctx.beginPath();ctx.arc(this.x,this.y,this.radius,0,2*Math.PI);ctx.fillStyle=this.color;ctx.fill()}}class Entity{constructor(){this.x=canvas.width;this.y=Math.random()*canvas.height;this.vx=-1-Math.random()*3;this.vy=-2+Math.random()*4;this.projectiles=[];this.color=“blue”}update(){this.x+=this.vx;this.y+=this.vy;if(Math.random()<.01){this.projectiles.push(new Projectile(this.x,this.y,-2-Math.random()*6,-2+Math.random()*8))}for(let i=0;i<this.projectiles.length;i++){this.projectiles[i].update();if(this.projectiles[i].x<0||this.projectiles[i].y<0||this.projectiles[i].x>canvas.width||this.projectiles[i].y>canvas.height){this.projectiles.splice(i,1);i}}}draw(ctx){ctx.fillStyle=this.color;ctx.fillRect(this.x,this.y,20,20);for(let i=0;i<this.projectiles.length;i++){this.projectiles[i].draw(ctx)}}}let canvas=document.createElement(“canvas”);canvas.width=window.innerWidth;canvas.height=window.innerHeight;document.body.appendChild(canvas);class Game{constructor(canvas){this.canvas=canvas;this.ctx=canvas.getContext(“2d”);this.platforms=[];this.player=new Player(100,100,50,50);this.scrollSpeed=1;this.entities=[];this.entitySpawnRate=.1;this.entitySpawnTimer=10;this.keys={};this.platforms.push(new Platform(0,canvas.height-50,50,10));for(let i=0;i<10;i++){this.createRandomPlatform()}document.addEventListener(“keydown”,evt=>{this.keys[evt.keyCode]=true});document.addEventListener(“keyup”,evt=>{delete this.keys[evt.keyCode]});requestAnimationFrame(this.update.bind(this))}createRandomPlatform(){const x=this.canvas.width;const y=Math.random()*this.canvas.height;const w=50+Math.random()*150;const h=10;this.platforms.push(new Platform(x,y,w,h))}update(){this.player.move(this.keys);for(let i=0;i<this.platforms.length;i++){this.platforms[i].collidesWith(this.player);this.platforms[i].x-=this.scrollSpeed}for(let i=0;i<this.entities.length;i++){if(this.entities[i]){this.entities[i].update();if(this.entities[i].x<0){this.entities.splice(i,1);i}else{for(let j=0;j<this.entities[i].projectiles.length;j++){if(this.entities[i].projectiles[j].x>this.player.x&&this.entities[i].projectiles[j].x<this.player.x+this.player.w&&this.entities[i].projectiles[j].y>this.player.y&&this.entities[i].projectiles[j].y<this.player.y+this.player.h){this.player.vy-=20;this.player.jumping=true;this.entities[i].projectiles.splice(j,1);j}}this.entities[i].draw(this.ctx)}}}this.player.x-=this.scrollSpeed;if(this.platforms[this.platforms.length-1].x<this.canvas.width-200){this.createRandomPlatform()}this.entitySpawnTimer++;if(this.entitySpawnTimer>=60/this.entitySpawnRate){this.entitySpawnTimer=0;this.entities.push(new Entity);this.entitySpawnRate+=.1}this.ctx.clearRect(0,0,this.canvas.width,this.canvas.height);for(let i=0;i<this.platforms.length;i++){let p=this.platforms[i];this.ctx.fillRect(p.x,p.y,p.w,p.h)}for(let i=0;i<this.entities.length;i++){this.entities[i].draw(this.ctx)}this.ctx.fillRect(this.player.x,this.player.y,this.player.w,this.player.h);requestAnimationFrame(this.update.bind(this))}}let game=new Game(canvas);
521c72826a03cd4a9a770861e90b495c
{ "intermediate": 0.2975516617298126, "beginner": 0.5241732001304626, "expert": 0.17827507853507996 }
6,114
package com.example.musicapp.Data.Repository import com.example.musicapp.Data.* import okhttp3.OkHttpClient import okhttp3.logging.HttpLoggingInterceptor import retrofit2.Retrofit import retrofit2.converter.gson.GsonConverterFactory import retrofit2.http.GET import retrofit2.http.Path interface DeezerApiService { @GET("genre?output=json") // json endpoint instead of “/” suspend fun getGenres(): GenreResponse @GET("genre/{genre_id}/artists") suspend fun getArtists(@Path("genre_id") genreId: Int): ArtistResponse @GET("artist/{artist_id}") suspend fun getArtistDetail(@Path("artist_id") artistId: Int): ArtistDetailResponse @GET("artist/{artist_id}/albums") suspend fun getArtistAlbums(@Path("artist_id") artistId: Int): AlbumResponse data class AlbumResponse(val data: List<Album>) { fun toAlbumList(): List<Album> { return data.map { albumData -> Album( id = albumData.id, title = albumData.title, link = albumData.link, cover = albumData.cover, cover_small = albumData.cover_small, cover_medium = albumData.cover_medium, cover_big = albumData.cover_big, cover_xl = albumData.cover_xl, release_date = albumData.release_date, tracklist = albumData.tracklist, type = albumData.type ) } } } @GET("album/{album_id}") suspend fun getAlbumDetails(@Path("album_id") albumId: Int): AlbumDetailResponse data class AlbumDetailResponse( val id: Int, val title: String, val cover_medium: String, val tracks: TracksResponse ) data class TracksResponse( val data: List<Song> ) // Create a new class for storing response fields. data class GenreResponse(val data: List<Category>) data class ArtistResponse(val data: List<Artist>) data class ArtistDetailResponse(val id: Int, val name: String, val picture_big: String, val albums: List<Album>?) companion object { private const val BASE_URL = "https://api.deezer.com/" fun create(): DeezerApiService { val client = OkHttpClient.Builder() .addInterceptor(HttpLoggingInterceptor().apply { level = HttpLoggingInterceptor.Level.BODY }) .build() return Retrofit.Builder() .baseUrl(BASE_URL) .client(client) .addConverterFactory(GsonConverterFactory.create()) .build() .create(DeezerApiService::class.java) } } },package com.example.musicapp.Data.Repository import com.example.musicapp.Data.Album import com.example.musicapp.Data.Artist import com.example.musicapp.Data.ArtistDetail import com.example.musicapp.Data.Category import com.example.musicapp.Data.AlbumDetails class DeezerRepository { private val deezerApiService = DeezerApiService.create() suspend fun getCategories(): List<Category> { val response = deezerApiService.getGenres() return response.data.map { category -> Category(category.id, category.name, category.picture_medium) } } suspend fun getArtists(genreId: Int): List<Artist> { val response = deezerApiService.getArtists(genreId) return response.data } suspend fun getArtistDetail(artistId: Int): ArtistDetail { val response = deezerApiService.getArtistDetail(artistId) return ArtistDetail( id = response.id, name = response.name, pictureBig = response.picture_big, albums = response.albums ) } suspend fun getArtistAlbums(artistId: Int): List<Album> { val response = deezerApiService.getArtistAlbums(artistId) return response.toAlbumList() } suspend fun getAlbumDetails(albumId: Int): AlbumDetails { val response = deezerApiService.getAlbumDetails(albumId) return AlbumDetails( id = response.id, title = response.title, cover_medium = response.cover_medium, songs = response.tracks.data ) } },package com.example.musicapp.Data data class Album( val id: Int, val title: String, val link: String, val cover: String, val cover_small: String, val cover_medium: String, val cover_big: String, val cover_xl: String, val release_date: String, val tracklist: String, val type: String ) ,package com.example.musicapp.Data data class AlbumDetails( val id: Int, val title: String, val cover_medium: String, val songs: List<Song> ),package com.example.musicapp.Data data class Artist( val id: Int, val name: String, val picture_medium: String ) ,package com.example.musicapp.Data data class ArtistDetail( val id: Int, val name: String, val pictureBig: String, val albums: List<Album>?, ) package com.example.musicapp.Data data class Category( val id: Int, val name: String, val picture_medium: String ) ,package com.example.musicapp.Data data class Song( val id: Int, val title: String, val duration: Int, // in seconds val album: Album, val cover_medium: String, val preview: String // 30 seconds preview URL ),package com.example.musicapp.Interface import TopBar import androidx.compose.foundation.Image import androidx.compose.foundation.background import androidx.compose.foundation.border import androidx.compose.foundation.layout.Column import androidx.compose.foundation.layout.padding import androidx.compose.foundation.lazy.LazyColumn import androidx.compose.runtime.Composable import androidx.compose.runtime.collectAsState import androidx.compose.runtime.getValue import androidx.compose.ui.Modifier import androidx.compose.ui.unit.dp import androidx.lifecycle.viewmodel.compose.viewModel import com.example.musicapp.Data.Song import com.example.musicapp.ViewModel.AlbumDetailsViewModel import androidx.compose.foundation.layout.Row import androidx.compose.foundation.layout.size import androidx.compose.foundation.lazy.items import androidx.compose.foundation.shape.RoundedCornerShape import androidx.compose.material.* import androidx.compose.ui.Alignment import androidx.compose.ui.graphics.Color import androidx.compose.ui.platform.LocalContext import androidx.navigation.NavController import androidx.compose.ui.layout.ContentScale import androidx.compose.ui.res.painterResource import coil.compose.rememberImagePainter import coil.transform.CircleCropTransformation import com.example.musicapp.ViewModel.PlayerViewModel import com.example.musicapp.R @Composable fun AlbumDetailScreen(albumId: Int, navController: NavController) { val albumDetailsViewModel: AlbumDetailsViewModel = viewModel() val playerViewModel: PlayerViewModel = viewModel() albumDetailsViewModel.fetchAlbumDetails(albumId) val albumDetails by albumDetailsViewModel.albumDetails.collectAsState() albumDetails?.let { details -> Scaffold( topBar = { TopBar(title = details.title) }, content = { padding -> Column( modifier = Modifier.padding(padding) ) { LazyColumn { items(details.songs) { song -> AlbumDetailItem(song, navController, playerViewModel) } } } } ) } } @Composable fun AlbumDetailItem(song: Song, navController: NavController, playerViewModel: PlayerViewModel) { val context = LocalContext.current Row( modifier = Modifier .padding(horizontal = 16.dp, vertical = 8.dp) .background( color = Color.Black.copy(alpha = 0.5f), shape = RoundedCornerShape(8.dp) ) .border( width = 1.dp, color = Color.LightGray, shape = RoundedCornerShape(8.dp) ) ) { val painter = rememberImagePainter( data = song.cover_medium, builder = { crossfade(true) transformations(CircleCropTransformation()) // Use "this" instead of "builder" if (song.cover_medium == null) { this.placeholder(R.drawable.no_image) } // End of modified lines } ) Image( painter = painter, contentDescription = song.title, contentScale = ContentScale.Crop, modifier = Modifier .size(100.dp) .align(Alignment.CenterVertically) ) Column( modifier = Modifier .weight(1f) .padding(start = 16.dp) .align(Alignment.CenterVertically) ) { Text( text = song.title ?: "Unknown title", style = MaterialTheme.typography.subtitle1, color = Color.White ) Text( text = "${song.duration}" ?: "Unknown duration", style = MaterialTheme.typography.caption, color = Color.White ) } IconButton( onClick = { if (playerViewModel.currentSong.value?.id == song.id) { if (playerViewModel.isPlaying.value) { playerViewModel.pauseSong() } else { playerViewModel.resumeSong() } } else { playerViewModel.playSong(context, song) } }, modifier = Modifier .align(Alignment.CenterVertically) .padding(8.dp) ) { Icon( painter = painterResource(id = if (playerViewModel.currentSong.value?.id == song.id && playerViewModel.isPlaying.value) R.drawable.pause else R.drawable.play_buttton), contentDescription = if (playerViewModel.currentSong.value?.id == song.id && playerViewModel.isPlaying.value) "Pause" else "Play", modifier = Modifier.size(24.dp) ) } } },package com.example.musicapp.Interface import TopBar import android.util.Log import androidx.compose.foundation.Image import androidx.compose.foundation.background import androidx.compose.foundation.border import androidx.compose.foundation.clickable import androidx.compose.foundation.layout.* import androidx.compose.foundation.lazy.LazyColumn import androidx.compose.foundation.lazy.items import androidx.compose.foundation.shape.RoundedCornerShape import androidx.compose.material.MaterialTheme import androidx.compose.material.Scaffold import androidx.compose.material.Text import androidx.compose.runtime.Composable import androidx.compose.runtime.collectAsState import androidx.compose.runtime.getValue import androidx.compose.ui.Alignment import androidx.compose.ui.Modifier import androidx.compose.ui.graphics.Color import androidx.compose.ui.layout.ContentScale import androidx.compose.ui.unit.dp import androidx.lifecycle.viewmodel.compose.viewModel import androidx.navigation.NavController import coil.compose.rememberAsyncImagePainter import com.example.musicapp.Data.Album import com.example.musicapp.ViewModel.ArtistsViewModel /* @Composable fun ArtistDetailScreen(artistId: Int) { val artistsViewModel: ArtistsViewModel = viewModel() artistsViewModel.fetchArtistDetails(artistId) val artistDetails by artistsViewModel.artistDetails.collectAsState() artistDetails?.let { details -> val artistDetail = details.firstOrNull() artistDetail?.let { Column { Text( text = it.name, style = MaterialTheme.typography.h6, modifier = Modifier.padding(start = 16.dp, end = 16.dp, top = 16.dp, bottom = 8.dp) ) val painter = rememberAsyncImagePainter(model = it.pictureBig) Image( painter = painter, contentDescription = it.name, contentScale = ContentScale.FillWidth, modifier = Modifier .fillMaxWidth() .padding(horizontal = 16.dp) ) if (it.albums.isNullOrEmpty()) { Log.d("ArtistDetailScreen", "No albums found for artist ${it.name}") } LazyColumn { items(it.albums ?: emptyList()) { album -> ArtistDetailItem(album) } } } } } } */ @Composable fun ArtistDetailScreen(artistId: Int,navController: NavController) { val artistsViewModel: ArtistsViewModel = viewModel() artistsViewModel.fetchArtistDetails(artistId) val artistDetails by artistsViewModel.artistDetails.collectAsState() artistDetails?.let { details -> val artistDetail = details.firstOrNull() artistDetail?.let { Scaffold( topBar = { TopBar(title = it.name) }, content = { padding -> Column(modifier = Modifier.padding(padding)) { val painter = rememberAsyncImagePainter(model = it.pictureBig) Image( painter = painter, contentDescription = it.name, contentScale = ContentScale.FillWidth, modifier = Modifier .fillMaxWidth(0.5f) // Change this line to set the image width to half .padding(horizontal = 16.dp) .align(Alignment.CenterHorizontally) // Center the image horizontally ) if (it.albums.isNullOrEmpty()) { Log.d("ArtistDetailScreen", "No albums found for artist ${it.name}") } LazyColumn { items(it.albums ?: emptyList()) { album -> ArtistDetailItem(album, navController) // Pass the navController to ArtistDetailItem } } } } ) } } } @Composable fun ArtistDetailItem(album: Album, navController: NavController, // Add the navController parameter ) { Row( modifier = Modifier .padding(horizontal = 16.dp, vertical = 8.dp) .background( color = Color.Black.copy(alpha = 0.5f), // Change the alpha value here shape = RoundedCornerShape(8.dp) ) .border( // Add this line to draw an outline around the item width = 1.dp, color = Color.LightGray, shape = RoundedCornerShape(8.dp) ) .clickable(onClick = { navController.navigate("albumDetail/${album.id}") }) // Add this line for navigation ) { val painter = rememberAsyncImagePainter(model = album.cover_medium) Image( painter = painter, contentDescription = album.title, contentScale = ContentScale.Crop, modifier = Modifier .size(100.dp) .align(Alignment.CenterVertically) ) Column( modifier = Modifier .weight(1f) // 2/3 of the width .padding(start = 16.dp) .align(Alignment.CenterVertically) ) { Text(text = album.title ?: "Unknown title", style = MaterialTheme.typography.subtitle1, color = Color.White) Text(text = album.release_date ?: "Unknown release date", style = MaterialTheme.typography.caption, color = Color.White) } } },package com.example.musicapp.Interface import TopBar import androidx.compose.foundation.BorderStroke import androidx.compose.foundation.Image import androidx.compose.foundation.background import androidx.compose.foundation.clickable import androidx.compose.foundation.layout.* import androidx.compose.foundation.lazy.grid.GridCells import androidx.compose.foundation.lazy.grid.LazyVerticalGrid import androidx.compose.foundation.lazy.grid.items import androidx.compose.foundation.shape.RoundedCornerShape import androidx.compose.material.MaterialTheme import androidx.compose.material.Scaffold import androidx.compose.material.Surface import androidx.compose.material.Text import androidx.compose.runtime.Composable import androidx.compose.ui.Alignment import androidx.compose.ui.Modifier import androidx.compose.ui.graphics.Color import androidx.compose.ui.layout.ContentScale import androidx.compose.ui.text.style.TextAlign import androidx.compose.ui.unit.dp import androidx.lifecycle.viewmodel.compose.viewModel import androidx.navigation.NavController import coil.compose.rememberAsyncImagePainter import com.example.musicapp.Data.Artist import com.example.musicapp.Data.Category import com.example.musicapp.ViewModel.ArtistsViewModel import com.example.musicapp.ViewModel.CategoriesViewModel import androidx.compose.runtime.collectAsState import androidx.compose.runtime.getValue @Composable fun ArtistsScreen(navController: NavController, categoryId: Int) { val categoriesViewModel: CategoriesViewModel = viewModel() val allCategories by categoriesViewModel.categories.collectAsState() val category = allCategories.firstOrNull { it.id == categoryId } val artistsViewModel: ArtistsViewModel = viewModel() val artists by artistsViewModel.artists.collectAsState() artistsViewModel.fetchArtists(categoryId) if (category != null) { Scaffold( topBar = { TopBar(title = category.name) }, content = { padding -> Column(modifier = Modifier.padding(padding)) { ArtistsScreenContent( genre = category, artists = artists, onArtistSelected = { artist -> // FIX HERE navController.navigate("artistDetail/${artist.id}") } ) } } ) } else { Text("Category not found") } } @Composable fun ArtistsScreenContent( genre: Category, artists: List<Artist>, onArtistSelected: (Artist) -> Unit = {}, ) { Column { Text( text = "Genre Artists:${genre.name}", style = MaterialTheme.typography.h6, modifier = Modifier.padding(start = 16.dp, end = 16.dp, top = 16.dp, bottom = 8.dp) ) LazyVerticalGrid( columns = GridCells.Fixed(2), contentPadding = PaddingValues(16.dp) ) { items(artists) { artist -> ArtistItem(artist) { onArtistSelected(artist) } // FIX HERE } } } } @Composable private fun ArtistItem(artist: Artist, onClick: () -> Unit) { Surface( modifier = Modifier .padding(8.dp) .clickable(onClick = onClick) .aspectRatio(1f), shape = RoundedCornerShape(8.dp), elevation = 4.dp, border = BorderStroke(width = 1.dp, color = Color.LightGray) ) { Box( modifier = Modifier.fillMaxSize() ) { val painter = rememberAsyncImagePainter(model = artist.picture_medium) Image( painter = painter, contentDescription = artist.name, contentScale = ContentScale.Crop, modifier = Modifier.fillMaxSize() ) Text( text = artist.name, modifier = Modifier .align(Alignment.BottomCenter) .background(color = Color.Black.copy(alpha = 0.7f)) .fillMaxWidth() .padding(4.dp), style = MaterialTheme.typography.body2, color = Color.White, textAlign = TextAlign.Center ) } } },package com.example.musicapp.Interface import MusicCategoriesScreen import TopBar import android.os.Bundle import androidx.activity.ComponentActivity import androidx.activity.compose.setContent import androidx.compose.foundation.layout.Column import androidx.compose.foundation.layout.fillMaxSize import androidx.compose.foundation.layout.padding import androidx.compose.material.* import androidx.compose.runtime.* import androidx.compose.ui.Modifier import androidx.compose.ui.res.painterResource import androidx.compose.ui.tooling.preview.Preview import com.example.musicapp.ui.theme.MusicAppTheme import com.example.musicapp.R import com.example.musicapp.ViewModel.CategoriesViewModel import androidx.lifecycle.viewmodel.compose.viewModel import androidx.navigation.compose.NavHost import androidx.navigation.compose.composable import androidx.navigation.compose.rememberNavController class MainActivity : ComponentActivity() { override fun onCreate(savedInstanceState: Bundle?) { super.onCreate(savedInstanceState) setContent { MusicAppTheme { // A surface container using the 'background' color from the theme Surface( modifier = Modifier.fillMaxSize(), color = MaterialTheme.colors.background ) { MainScreen() } } } } } @Composable fun FirstScreen(modifier: Modifier = Modifier) { val categoriesViewModel: CategoriesViewModel = viewModel() val categories by categoriesViewModel.categories.collectAsState() Scaffold( content = { padding -> Column( modifier = modifier.padding(padding) ) { // Add your UI components here MusicCategoriesScreen(categories = categories, topBar = { TopBar(title = "Music Categories") }) } } ) } @Composable fun SecondScreen(modifier: Modifier = Modifier) { Scaffold( topBar = { // No top bar title }, content = { padding -> Column( modifier = modifier.padding(padding) ) { Text(text = "This is the second screen") } } ) } /* @Composable fun MainScreen() { val navController = rememberNavController() NavHost(navController, startDestination = "musicCategories") { composable("musicCategories") { val categoriesViewModel: CategoriesViewModel = viewModel() val categories by categoriesViewModel.categories.collectAsState() MusicCategoriesScreen( categories = categories, onCategorySelected = { category -> navController.navigate("artistsDetail/${category.id}") }, topBar = { TopBar(title = "Music Categories") } ) } composable("artistsDetail/{categoryId}") { backStackEntry -> val categoryId = backStackEntry.arguments?.getString("categoryId")?.toIntOrNull() if (categoryId != null) { ArtistsScreen(navController, categoryId) } } } } */ @Composable fun MainScreen() { val navController = rememberNavController() NavHost(navController, startDestination = "musicCategories") { composable("musicCategories") { val categoriesViewModel: CategoriesViewModel = viewModel() val categories by categoriesViewModel.categories.collectAsState() MusicCategoriesScreen( categories = categories, onCategorySelected = { category -> navController.navigate("artistsDetail/${category.id}") }, topBar = { TopBar(title = "Music Categories") } ) } composable("artistsDetail/{categoryId}") { backStackEntry -> val categoryId = backStackEntry.arguments?.getString("categoryId")?.toIntOrNull() if (categoryId != null) { ArtistsScreen(navController, categoryId) } } composable("artistDetail/{artistId}") { backStackEntry -> val artistId = backStackEntry.arguments?.getString("artistId")?.toIntOrNull() if (artistId != null) { ArtistDetailScreen(artistId, navController) } } composable("albumDetail/{albumId}") { backStackEntry -> val albumId = backStackEntry.arguments?.getString("albumId")?.toIntOrNull() if (albumId != null) { AlbumDetailScreen(albumId,navController) } } } } @Composable fun BottomBar(selectedScreen: Int, onItemSelected: (Int) -> Unit) { BottomAppBar { BottomNavigationItem( icon = { Icon(painterResource(R.drawable.music_symbol), contentDescription = null) }, selected = selectedScreen == 0, onClick = { onItemSelected(0) } ) BottomNavigationItem( icon = { Icon(painterResource(R.drawable.heart_empty), contentDescription = null) }, selected = selectedScreen == 1, onClick = { onItemSelected(1) } ) } } /* @Composable fun MainScreen() { val selectedScreen = remember { mutableStateOf(0) } Scaffold( bottomBar = { BottomBar(selectedScreen.value, onItemSelected = { index -> selectedScreen.value = index }) }, content = { padding -> when (selectedScreen.value) { 0 -> FirstScreen(modifier = Modifier.padding(padding)) 1 -> SecondScreen(modifier = Modifier.padding(padding)) } } ) } */ ,import androidx.compose.foundation.BorderStroke import androidx.compose.foundation.Image import androidx.compose.foundation.background import androidx.compose.foundation.clickable import androidx.compose.foundation.layout.* import androidx.compose.foundation.lazy.grid.GridCells import androidx.compose.foundation.lazy.grid.LazyVerticalGrid import androidx.compose.foundation.lazy.grid.items import androidx.compose.foundation.shape.RoundedCornerShape import androidx.compose.material.MaterialTheme import androidx.compose.material.Surface import androidx.compose.material.Text import androidx.compose.material.TopAppBar import androidx.compose.runtime.Composable import androidx.compose.ui.Alignment import androidx.compose.ui.Modifier import androidx.compose.ui.graphics.Color import androidx.compose.ui.layout.ContentScale import androidx.compose.ui.text.style.TextAlign import androidx.compose.ui.unit.dp import coil.compose.rememberAsyncImagePainter import com.example.musicapp.Data.Category @Composable fun MusicCategoriesScreen( categories: List<Category>, onCategorySelected: (Category) -> Unit = {}, topBar: @Composable () -> Unit, modifier: Modifier = Modifier ) { Column( modifier = modifier ) { topBar() LazyVerticalGrid( columns = GridCells.Fixed(2), contentPadding = PaddingValues(16.dp) ) { items(categories) { category -> CategoryItem(category) { onCategorySelected(category) } } } } } @Composable fun TopBar(title: String) { TopAppBar( title = { Text( title, textAlign = TextAlign.Center, modifier = Modifier.fillMaxWidth() ) } ) } @Composable private fun CategoryItem(category: Category, onClick: () -> Unit) { Surface( modifier = Modifier .padding(8.dp) .clickable(onClick = onClick) .aspectRatio(1f), shape = RoundedCornerShape(8.dp), elevation = 4.dp, border = BorderStroke(width = 1.dp, color = Color.LightGray) ) { Box( modifier = Modifier.fillMaxSize() ) { val painter = rememberAsyncImagePainter(model = category.picture_medium) Image( painter = painter, contentDescription = category.name, contentScale = ContentScale.Crop, modifier = Modifier.fillMaxSize() ) Text( text = category.name, modifier = Modifier .align(Alignment.BottomCenter) .background(color = Color.Black.copy(alpha = 0.7f)) .fillMaxWidth() .padding(4.dp), style = MaterialTheme.typography.body2, color = Color.White, // Change the text color to white textAlign = TextAlign.Center ) } } },package com.example.musicapp.Interface import androidx.compose.material.icons.Icons import androidx.compose.material.icons.filled.Favorite import androidx.compose.material.icons.filled.Home import androidx.compose.ui.graphics.vector.ImageVector sealed class Screen(val route: String, val title: String, val icon: ImageVector) { object Home : Screen("home", "Home", Icons.Filled.Home) object Favorites : Screen("favorites", "Favorites", Icons.Filled.Favorite) },package com.example.musicapp.ViewModel import android.util.Log import androidx.lifecycle.ViewModel import androidx.lifecycle.viewModelScope import com.example.musicapp.Data.AlbumDetails import com.example.musicapp.Data.Repository.DeezerRepository import kotlinx.coroutines.flow.MutableStateFlow import kotlinx.coroutines.flow.StateFlow import kotlinx.coroutines.launch class AlbumDetailsViewModel : ViewModel() { private val deezerRepository = DeezerRepository() private val _albumDetails = MutableStateFlow<AlbumDetails?>(null) val albumDetails: StateFlow<AlbumDetails?> get() = _albumDetails fun fetchAlbumDetails(albumId: Int) { viewModelScope.launch { try { val albumDetails = deezerRepository.getAlbumDetails(albumId) _albumDetails.value = albumDetails } catch (e: Exception) { Log.e("AlbumDetailsViewModel", "Failed to fetch album details: " + e.message) } } } },package com.example.musicapp.ViewModel import android.util.Log import androidx.lifecycle.ViewModel import androidx.lifecycle.viewModelScope import com.example.musicapp.Data.Artist import com.example.musicapp.Data.ArtistDetail //import com.example.musicapp.Data.Repository.ArtistRepository import com.example.musicapp.Data.Repository.DeezerRepository import kotlinx.coroutines.flow.MutableStateFlow import kotlinx.coroutines.flow.StateFlow import kotlinx.coroutines.launch class ArtistsViewModel : ViewModel() { private val deezerRepository = DeezerRepository() private val _artists = MutableStateFlow<List<Artist>>(emptyList()) val artists: StateFlow<List<Artist>> get() = _artists private val _artistDetails = MutableStateFlow<List<ArtistDetail>>(emptyList()) val artistDetails: StateFlow<List<ArtistDetail>> get() = _artistDetails fun fetchArtists(genreId: Int) { viewModelScope.launch { try { val artists = deezerRepository.getArtists(genreId) _artists.value = artists } catch (e: Exception) { Log.e("MusicViewModel", "Failed to fetch artists: " + e.message) } } } fun fetchArtistDetails(artistId: Int) { viewModelScope.launch { val artistDetailsData = deezerRepository.getArtistDetail(artistId) // Fetch artist’s albums val artistAlbums = deezerRepository.getArtistAlbums(artistId) // Combine artist details and albums val artistWithAlbums = artistDetailsData.copy(albums = artistAlbums) _artistDetails.value = listOf(artistWithAlbums) } } },package com.example.musicapp.ViewModel import android.util.Log import androidx.lifecycle.ViewModel import androidx.lifecycle.viewModelScope import com.example.musicapp.Data.Category import com.example.musicapp.Data.Repository.DeezerRepository import kotlinx.coroutines.flow.MutableStateFlow import kotlinx.coroutines.flow.StateFlow import kotlinx.coroutines.launch class CategoriesViewModel : ViewModel() { private val deezerRepository = DeezerRepository() private val _categories = MutableStateFlow<List<Category>>(emptyList()) val categories: StateFlow<List<Category>> get() = _categories init { fetchCategories() } private fun fetchCategories() { viewModelScope.launch { try { val categories = deezerRepository.getCategories() _categories.value = categories } catch (e: Exception) { Log.e("CategoriesViewModel", "Failed to fetch categories: ${e.message}") } } } // public function to fetch categories fun refreshCategories() { fetchCategories() } },package com.example.musicapp.ViewModel import android.content.Context import androidx.compose.runtime.mutableStateOf import androidx.lifecycle.ViewModel import com.example.musicapp.Data.Song import com.google.android.exoplayer2.ExoPlayer import com.google.android.exoplayer2.MediaItem import com.google.android.exoplayer2.SimpleExoPlayer class PlayerViewModel : ViewModel() { val currentPlayer = mutableStateOf<SimpleExoPlayer?>(null) val currentSong = mutableStateOf<Song?>(null) val isPlaying = mutableStateOf(false) fun createExoPlayer(context: Context): SimpleExoPlayer { return SimpleExoPlayer.Builder(context).build() } fun playSong(context: Context, song: Song) { currentPlayer.value?.let { if (currentSong.value?.id == song.id) { if (isPlaying.value) { pauseSong() } else { resumeSong() } return } else { it.pause() it.release() } } currentSong.value = song val player = createExoPlayer(context) player.setMediaItem(MediaItem.fromUri(song.preview)) player.prepare() player.play() isPlaying.value = true currentPlayer.value = player } fun pauseSong() { currentPlayer.value?.pause() isPlaying.value = false } fun resumeSong() { currentPlayer.value?.play() isPlaying.value = true } override fun onCleared() { super.onCleared() currentPlayer.value?.release() } }-> these are my classes seperated with ",". What i want to do is adding a favorite songs functionality. I want to add a heart icon into album detail item composable. Whenever user clicks for empty heart icon for a song basically that song will add to the favorites. Favorites page will be similar to the album detail screen because. I want same structure. But every item in favorites will have loaded heart icon since they are already added to the favorite. If user reclick to the loaded heart than that means it is no longer a favorite song so it will be removed from favorites page and also if user go back to that song's album detail item the heart icon will also be empty since it is no longer favorite. And if a song is in favorites then when user opens also album detail item the heart icon in it will be a loaded heart. Also adding and removing from favorites by clicking heart feature will work on album detail item too. The song in the favorites page will also be ready to preview or pause just like in album detail item composable. For the favorites page i actually thought about making a bottom bar, you can see it in the main activity even if it is not on use right now. I wanted a bottom bar with 2 icons one for favorites page and other for category->artist->artist detail-> album detail page chains . Show me how can i add this functionality to the project as i described. Show me necessary classes and code changes.
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{ "intermediate": 0.4228913187980652, "beginner": 0.37827810645103455, "expert": 0.19883057475090027 }
6,115
package com.example.musicapp.Data.Repository import com.example.musicapp.Data.* import okhttp3.OkHttpClient import okhttp3.logging.HttpLoggingInterceptor import retrofit2.Retrofit import retrofit2.converter.gson.GsonConverterFactory import retrofit2.http.GET import retrofit2.http.Path interface DeezerApiService { @GET("genre?output=json") // json endpoint instead of “/” suspend fun getGenres(): GenreResponse @GET("genre/{genre_id}/artists") suspend fun getArtists(@Path("genre_id") genreId: Int): ArtistResponse @GET("artist/{artist_id}") suspend fun getArtistDetail(@Path("artist_id") artistId: Int): ArtistDetailResponse @GET("artist/{artist_id}/albums") suspend fun getArtistAlbums(@Path("artist_id") artistId: Int): AlbumResponse data class AlbumResponse(val data: List<Album>) { fun toAlbumList(): List<Album> { return data.map { albumData -> Album( id = albumData.id, title = albumData.title, link = albumData.link, cover = albumData.cover, cover_small = albumData.cover_small, cover_medium = albumData.cover_medium, cover_big = albumData.cover_big, cover_xl = albumData.cover_xl, release_date = albumData.release_date, tracklist = albumData.tracklist, type = albumData.type ) } } } @GET("album/{album_id}") suspend fun getAlbumDetails(@Path("album_id") albumId: Int): AlbumDetailResponse data class AlbumDetailResponse( val id: Int, val title: String, val cover_medium: String, val tracks: TracksResponse ) data class TracksResponse( val data: List<Song> ) // Create a new class for storing response fields. data class GenreResponse(val data: List<Category>) data class ArtistResponse(val data: List<Artist>) data class ArtistDetailResponse(val id: Int, val name: String, val picture_big: String, val albums: List<Album>?) companion object { private const val BASE_URL = "https://api.deezer.com/" fun create(): DeezerApiService { val client = OkHttpClient.Builder() .addInterceptor(HttpLoggingInterceptor().apply { level = HttpLoggingInterceptor.Level.BODY }) .build() return Retrofit.Builder() .baseUrl(BASE_URL) .client(client) .addConverterFactory(GsonConverterFactory.create()) .build() .create(DeezerApiService::class.java) } } },package com.example.musicapp.Data.Repository import com.example.musicapp.Data.Album import com.example.musicapp.Data.Artist import com.example.musicapp.Data.ArtistDetail import com.example.musicapp.Data.Category import com.example.musicapp.Data.AlbumDetails class DeezerRepository { private val deezerApiService = DeezerApiService.create() suspend fun getCategories(): List<Category> { val response = deezerApiService.getGenres() return response.data.map { category -> Category(category.id, category.name, category.picture_medium) } } suspend fun getArtists(genreId: Int): List<Artist> { val response = deezerApiService.getArtists(genreId) return response.data } suspend fun getArtistDetail(artistId: Int): ArtistDetail { val response = deezerApiService.getArtistDetail(artistId) return ArtistDetail( id = response.id, name = response.name, pictureBig = response.picture_big, albums = response.albums ) } suspend fun getArtistAlbums(artistId: Int): List<Album> { val response = deezerApiService.getArtistAlbums(artistId) return response.toAlbumList() } suspend fun getAlbumDetails(albumId: Int): AlbumDetails { val response = deezerApiService.getAlbumDetails(albumId) return AlbumDetails( id = response.id, title = response.title, cover_medium = response.cover_medium, songs = response.tracks.data ) } },package com.example.musicapp.Data data class Album( val id: Int, val title: String, val link: String, val cover: String, val cover_small: String, val cover_medium: String, val cover_big: String, val cover_xl: String, val release_date: String, val tracklist: String, val type: String ) ,package com.example.musicapp.Data data class AlbumDetails( val id: Int, val title: String, val cover_medium: String, val songs: List<Song> ),package com.example.musicapp.Data data class Artist( val id: Int, val name: String, val picture_medium: String ) ,package com.example.musicapp.Data data class ArtistDetail( val id: Int, val name: String, val pictureBig: String, val albums: List<Album>?, ) package com.example.musicapp.Data data class Category( val id: Int, val name: String, val picture_medium: String ) ,package com.example.musicapp.Data data class Song( val id: Int, val title: String, val duration: Int, // in seconds val album: Album, val cover_medium: String, val preview: String // 30 seconds preview URL ),package com.example.musicapp.Interface import TopBar import androidx.compose.foundation.Image import androidx.compose.foundation.background import androidx.compose.foundation.border import androidx.compose.foundation.layout.Column import androidx.compose.foundation.layout.padding import androidx.compose.foundation.lazy.LazyColumn import androidx.compose.runtime.Composable import androidx.compose.runtime.collectAsState import androidx.compose.runtime.getValue import androidx.compose.ui.Modifier import androidx.compose.ui.unit.dp import androidx.lifecycle.viewmodel.compose.viewModel import com.example.musicapp.Data.Song import com.example.musicapp.ViewModel.AlbumDetailsViewModel import androidx.compose.foundation.layout.Row import androidx.compose.foundation.layout.size import androidx.compose.foundation.lazy.items import androidx.compose.foundation.shape.RoundedCornerShape import androidx.compose.material.* import androidx.compose.ui.Alignment import androidx.compose.ui.graphics.Color import androidx.compose.ui.platform.LocalContext import androidx.navigation.NavController import androidx.compose.ui.layout.ContentScale import androidx.compose.ui.res.painterResource import coil.compose.rememberImagePainter import coil.transform.CircleCropTransformation import com.example.musicapp.ViewModel.PlayerViewModel import com.example.musicapp.R @Composable fun AlbumDetailScreen(albumId: Int, navController: NavController) { val albumDetailsViewModel: AlbumDetailsViewModel = viewModel() val playerViewModel: PlayerViewModel = viewModel() albumDetailsViewModel.fetchAlbumDetails(albumId) val albumDetails by albumDetailsViewModel.albumDetails.collectAsState() albumDetails?.let { details -> Scaffold( topBar = { TopBar(title = details.title) }, content = { padding -> Column( modifier = Modifier.padding(padding) ) { LazyColumn { items(details.songs) { song -> AlbumDetailItem(song, navController, playerViewModel) } } } } ) } } @Composable fun AlbumDetailItem(song: Song, navController: NavController, playerViewModel: PlayerViewModel) { val context = LocalContext.current Row( modifier = Modifier .padding(horizontal = 16.dp, vertical = 8.dp) .background( color = Color.Black.copy(alpha = 0.5f), shape = RoundedCornerShape(8.dp) ) .border( width = 1.dp, color = Color.LightGray, shape = RoundedCornerShape(8.dp) ) ) { val painter = rememberImagePainter( data = song.cover_medium, builder = { crossfade(true) transformations(CircleCropTransformation()) // Use "this" instead of "builder" if (song.cover_medium == null) { this.placeholder(R.drawable.no_image) } // End of modified lines } ) Image( painter = painter, contentDescription = song.title, contentScale = ContentScale.Crop, modifier = Modifier .size(100.dp) .align(Alignment.CenterVertically) ) Column( modifier = Modifier .weight(1f) .padding(start = 16.dp) .align(Alignment.CenterVertically) ) { Text( text = song.title ?: "Unknown title", style = MaterialTheme.typography.subtitle1, color = Color.White ) Text( text = "${song.duration}" ?: "Unknown duration", style = MaterialTheme.typography.caption, color = Color.White ) } IconButton( onClick = { if (playerViewModel.currentSong.value?.id == song.id) { if (playerViewModel.isPlaying.value) { playerViewModel.pauseSong() } else { playerViewModel.resumeSong() } } else { playerViewModel.playSong(context, song) } }, modifier = Modifier .align(Alignment.CenterVertically) .padding(8.dp) ) { Icon( painter = painterResource(id = if (playerViewModel.currentSong.value?.id == song.id && playerViewModel.isPlaying.value) R.drawable.pause else R.drawable.play_buttton), contentDescription = if (playerViewModel.currentSong.value?.id == song.id && playerViewModel.isPlaying.value) "Pause" else "Play", modifier = Modifier.size(24.dp) ) } } },package com.example.musicapp.Interface import TopBar import android.util.Log import androidx.compose.foundation.Image import androidx.compose.foundation.background import androidx.compose.foundation.border import androidx.compose.foundation.clickable import androidx.compose.foundation.layout.* import androidx.compose.foundation.lazy.LazyColumn import androidx.compose.foundation.lazy.items import androidx.compose.foundation.shape.RoundedCornerShape import androidx.compose.material.MaterialTheme import androidx.compose.material.Scaffold import androidx.compose.material.Text import androidx.compose.runtime.Composable import androidx.compose.runtime.collectAsState import androidx.compose.runtime.getValue import androidx.compose.ui.Alignment import androidx.compose.ui.Modifier import androidx.compose.ui.graphics.Color import androidx.compose.ui.layout.ContentScale import androidx.compose.ui.unit.dp import androidx.lifecycle.viewmodel.compose.viewModel import androidx.navigation.NavController import coil.compose.rememberAsyncImagePainter import com.example.musicapp.Data.Album import com.example.musicapp.ViewModel.ArtistsViewModel /* @Composable fun ArtistDetailScreen(artistId: Int) { val artistsViewModel: ArtistsViewModel = viewModel() artistsViewModel.fetchArtistDetails(artistId) val artistDetails by artistsViewModel.artistDetails.collectAsState() artistDetails?.let { details -> val artistDetail = details.firstOrNull() artistDetail?.let { Column { Text( text = it.name, style = MaterialTheme.typography.h6, modifier = Modifier.padding(start = 16.dp, end = 16.dp, top = 16.dp, bottom = 8.dp) ) val painter = rememberAsyncImagePainter(model = it.pictureBig) Image( painter = painter, contentDescription = it.name, contentScale = ContentScale.FillWidth, modifier = Modifier .fillMaxWidth() .padding(horizontal = 16.dp) ) if (it.albums.isNullOrEmpty()) { Log.d("ArtistDetailScreen", "No albums found for artist ${it.name}") } LazyColumn { items(it.albums ?: emptyList()) { album -> ArtistDetailItem(album) } } } } } } */ @Composable fun ArtistDetailScreen(artistId: Int,navController: NavController) { val artistsViewModel: ArtistsViewModel = viewModel() artistsViewModel.fetchArtistDetails(artistId) val artistDetails by artistsViewModel.artistDetails.collectAsState() artistDetails?.let { details -> val artistDetail = details.firstOrNull() artistDetail?.let { Scaffold( topBar = { TopBar(title = it.name) }, content = { padding -> Column(modifier = Modifier.padding(padding)) { val painter = rememberAsyncImagePainter(model = it.pictureBig) Image( painter = painter, contentDescription = it.name, contentScale = ContentScale.FillWidth, modifier = Modifier .fillMaxWidth(0.5f) // Change this line to set the image width to half .padding(horizontal = 16.dp) .align(Alignment.CenterHorizontally) // Center the image horizontally ) if (it.albums.isNullOrEmpty()) { Log.d("ArtistDetailScreen", "No albums found for artist ${it.name}") } LazyColumn { items(it.albums ?: emptyList()) { album -> ArtistDetailItem(album, navController) // Pass the navController to ArtistDetailItem } } } } ) } } } @Composable fun ArtistDetailItem(album: Album, navController: NavController, // Add the navController parameter ) { Row( modifier = Modifier .padding(horizontal = 16.dp, vertical = 8.dp) .background( color = Color.Black.copy(alpha = 0.5f), // Change the alpha value here shape = RoundedCornerShape(8.dp) ) .border( // Add this line to draw an outline around the item width = 1.dp, color = Color.LightGray, shape = RoundedCornerShape(8.dp) ) .clickable(onClick = { navController.navigate("albumDetail/${album.id}") }) // Add this line for navigation ) { val painter = rememberAsyncImagePainter(model = album.cover_medium) Image( painter = painter, contentDescription = album.title, contentScale = ContentScale.Crop, modifier = Modifier .size(100.dp) .align(Alignment.CenterVertically) ) Column( modifier = Modifier .weight(1f) // 2/3 of the width .padding(start = 16.dp) .align(Alignment.CenterVertically) ) { Text(text = album.title ?: "Unknown title", style = MaterialTheme.typography.subtitle1, color = Color.White) Text(text = album.release_date ?: "Unknown release date", style = MaterialTheme.typography.caption, color = Color.White) } } },package com.example.musicapp.Interface import TopBar import androidx.compose.foundation.BorderStroke import androidx.compose.foundation.Image import androidx.compose.foundation.background import androidx.compose.foundation.clickable import androidx.compose.foundation.layout.* import androidx.compose.foundation.lazy.grid.GridCells import androidx.compose.foundation.lazy.grid.LazyVerticalGrid import androidx.compose.foundation.lazy.grid.items import androidx.compose.foundation.shape.RoundedCornerShape import androidx.compose.material.MaterialTheme import androidx.compose.material.Scaffold import androidx.compose.material.Surface import androidx.compose.material.Text import androidx.compose.runtime.Composable import androidx.compose.ui.Alignment import androidx.compose.ui.Modifier import androidx.compose.ui.graphics.Color import androidx.compose.ui.layout.ContentScale import androidx.compose.ui.text.style.TextAlign import androidx.compose.ui.unit.dp import androidx.lifecycle.viewmodel.compose.viewModel import androidx.navigation.NavController import coil.compose.rememberAsyncImagePainter import com.example.musicapp.Data.Artist import com.example.musicapp.Data.Category import com.example.musicapp.ViewModel.ArtistsViewModel import com.example.musicapp.ViewModel.CategoriesViewModel import androidx.compose.runtime.collectAsState import androidx.compose.runtime.getValue @Composable fun ArtistsScreen(navController: NavController, categoryId: Int) { val categoriesViewModel: CategoriesViewModel = viewModel() val allCategories by categoriesViewModel.categories.collectAsState() val category = allCategories.firstOrNull { it.id == categoryId } val artistsViewModel: ArtistsViewModel = viewModel() val artists by artistsViewModel.artists.collectAsState() artistsViewModel.fetchArtists(categoryId) if (category != null) { Scaffold( topBar = { TopBar(title = category.name) }, content = { padding -> Column(modifier = Modifier.padding(padding)) { ArtistsScreenContent( genre = category, artists = artists, onArtistSelected = { artist -> // FIX HERE navController.navigate("artistDetail/${artist.id}") } ) } } ) } else { Text("Category not found") } } @Composable fun ArtistsScreenContent( genre: Category, artists: List<Artist>, onArtistSelected: (Artist) -> Unit = {}, ) { Column { Text( text = "Genre Artists:${genre.name}", style = MaterialTheme.typography.h6, modifier = Modifier.padding(start = 16.dp, end = 16.dp, top = 16.dp, bottom = 8.dp) ) LazyVerticalGrid( columns = GridCells.Fixed(2), contentPadding = PaddingValues(16.dp) ) { items(artists) { artist -> ArtistItem(artist) { onArtistSelected(artist) } // FIX HERE } } } } @Composable private fun ArtistItem(artist: Artist, onClick: () -> Unit) { Surface( modifier = Modifier .padding(8.dp) .clickable(onClick = onClick) .aspectRatio(1f), shape = RoundedCornerShape(8.dp), elevation = 4.dp, border = BorderStroke(width = 1.dp, color = Color.LightGray) ) { Box( modifier = Modifier.fillMaxSize() ) { val painter = rememberAsyncImagePainter(model = artist.picture_medium) Image( painter = painter, contentDescription = artist.name, contentScale = ContentScale.Crop, modifier = Modifier.fillMaxSize() ) Text( text = artist.name, modifier = Modifier .align(Alignment.BottomCenter) .background(color = Color.Black.copy(alpha = 0.7f)) .fillMaxWidth() .padding(4.dp), style = MaterialTheme.typography.body2, color = Color.White, textAlign = TextAlign.Center ) } } },package com.example.musicapp.Interface import MusicCategoriesScreen import TopBar import android.os.Bundle import androidx.activity.ComponentActivity import androidx.activity.compose.setContent import androidx.compose.foundation.layout.Column import androidx.compose.foundation.layout.fillMaxSize import androidx.compose.foundation.layout.padding import androidx.compose.material.* import androidx.compose.runtime.* import androidx.compose.ui.Modifier import androidx.compose.ui.res.painterResource import androidx.compose.ui.tooling.preview.Preview import com.example.musicapp.ui.theme.MusicAppTheme import com.example.musicapp.R import com.example.musicapp.ViewModel.CategoriesViewModel import androidx.lifecycle.viewmodel.compose.viewModel import androidx.navigation.compose.NavHost import androidx.navigation.compose.composable import androidx.navigation.compose.rememberNavController class MainActivity : ComponentActivity() { override fun onCreate(savedInstanceState: Bundle?) { super.onCreate(savedInstanceState) setContent { MusicAppTheme { // A surface container using the 'background' color from the theme Surface( modifier = Modifier.fillMaxSize(), color = MaterialTheme.colors.background ) { MainScreen() } } } } } @Composable fun FirstScreen(modifier: Modifier = Modifier) { val categoriesViewModel: CategoriesViewModel = viewModel() val categories by categoriesViewModel.categories.collectAsState() Scaffold( content = { padding -> Column( modifier = modifier.padding(padding) ) { // Add your UI components here MusicCategoriesScreen(categories = categories, topBar = { TopBar(title = "Music Categories") }) } } ) } @Composable fun SecondScreen(modifier: Modifier = Modifier) { Scaffold( topBar = { // No top bar title }, content = { padding -> Column( modifier = modifier.padding(padding) ) { Text(text = "This is the second screen") } } ) } /* @Composable fun MainScreen() { val navController = rememberNavController() NavHost(navController, startDestination = "musicCategories") { composable("musicCategories") { val categoriesViewModel: CategoriesViewModel = viewModel() val categories by categoriesViewModel.categories.collectAsState() MusicCategoriesScreen( categories = categories, onCategorySelected = { category -> navController.navigate("artistsDetail/${category.id}") }, topBar = { TopBar(title = "Music Categories") } ) } composable("artistsDetail/{categoryId}") { backStackEntry -> val categoryId = backStackEntry.arguments?.getString("categoryId")?.toIntOrNull() if (categoryId != null) { ArtistsScreen(navController, categoryId) } } } } */ @Composable fun MainScreen() { val navController = rememberNavController() NavHost(navController, startDestination = "musicCategories") { composable("musicCategories") { val categoriesViewModel: CategoriesViewModel = viewModel() val categories by categoriesViewModel.categories.collectAsState() MusicCategoriesScreen( categories = categories, onCategorySelected = { category -> navController.navigate("artistsDetail/${category.id}") }, topBar = { TopBar(title = "Music Categories") } ) } composable("artistsDetail/{categoryId}") { backStackEntry -> val categoryId = backStackEntry.arguments?.getString("categoryId")?.toIntOrNull() if (categoryId != null) { ArtistsScreen(navController, categoryId) } } composable("artistDetail/{artistId}") { backStackEntry -> val artistId = backStackEntry.arguments?.getString("artistId")?.toIntOrNull() if (artistId != null) { ArtistDetailScreen(artistId, navController) } } composable("albumDetail/{albumId}") { backStackEntry -> val albumId = backStackEntry.arguments?.getString("albumId")?.toIntOrNull() if (albumId != null) { AlbumDetailScreen(albumId,navController) } } } } @Composable fun BottomBar(selectedScreen: Int, onItemSelected: (Int) -> Unit) { BottomAppBar { BottomNavigationItem( icon = { Icon(painterResource(R.drawable.music_symbol), contentDescription = null) }, selected = selectedScreen == 0, onClick = { onItemSelected(0) } ) BottomNavigationItem( icon = { Icon(painterResource(R.drawable.heart_empty), contentDescription = null) }, selected = selectedScreen == 1, onClick = { onItemSelected(1) } ) } } /* @Composable fun MainScreen() { val selectedScreen = remember { mutableStateOf(0) } Scaffold( bottomBar = { BottomBar(selectedScreen.value, onItemSelected = { index -> selectedScreen.value = index }) }, content = { padding -> when (selectedScreen.value) { 0 -> FirstScreen(modifier = Modifier.padding(padding)) 1 -> SecondScreen(modifier = Modifier.padding(padding)) } } ) } */ ,import androidx.compose.foundation.BorderStroke import androidx.compose.foundation.Image import androidx.compose.foundation.background import androidx.compose.foundation.clickable import androidx.compose.foundation.layout.* import androidx.compose.foundation.lazy.grid.GridCells import androidx.compose.foundation.lazy.grid.LazyVerticalGrid import androidx.compose.foundation.lazy.grid.items import androidx.compose.foundation.shape.RoundedCornerShape import androidx.compose.material.MaterialTheme import androidx.compose.material.Surface import androidx.compose.material.Text import androidx.compose.material.TopAppBar import androidx.compose.runtime.Composable import androidx.compose.ui.Alignment import androidx.compose.ui.Modifier import androidx.compose.ui.graphics.Color import androidx.compose.ui.layout.ContentScale import androidx.compose.ui.text.style.TextAlign import androidx.compose.ui.unit.dp import coil.compose.rememberAsyncImagePainter import com.example.musicapp.Data.Category @Composable fun MusicCategoriesScreen( categories: List<Category>, onCategorySelected: (Category) -> Unit = {}, topBar: @Composable () -> Unit, modifier: Modifier = Modifier ) { Column( modifier = modifier ) { topBar() LazyVerticalGrid( columns = GridCells.Fixed(2), contentPadding = PaddingValues(16.dp) ) { items(categories) { category -> CategoryItem(category) { onCategorySelected(category) } } } } } @Composable fun TopBar(title: String) { TopAppBar( title = { Text( title, textAlign = TextAlign.Center, modifier = Modifier.fillMaxWidth() ) } ) } @Composable private fun CategoryItem(category: Category, onClick: () -> Unit) { Surface( modifier = Modifier .padding(8.dp) .clickable(onClick = onClick) .aspectRatio(1f), shape = RoundedCornerShape(8.dp), elevation = 4.dp, border = BorderStroke(width = 1.dp, color = Color.LightGray) ) { Box( modifier = Modifier.fillMaxSize() ) { val painter = rememberAsyncImagePainter(model = category.picture_medium) Image( painter = painter, contentDescription = category.name, contentScale = ContentScale.Crop, modifier = Modifier.fillMaxSize() ) Text( text = category.name, modifier = Modifier .align(Alignment.BottomCenter) .background(color = Color.Black.copy(alpha = 0.7f)) .fillMaxWidth() .padding(4.dp), style = MaterialTheme.typography.body2, color = Color.White, // Change the text color to white textAlign = TextAlign.Center ) } } },package com.example.musicapp.Interface import androidx.compose.material.icons.Icons import androidx.compose.material.icons.filled.Favorite import androidx.compose.material.icons.filled.Home import androidx.compose.ui.graphics.vector.ImageVector sealed class Screen(val route: String, val title: String, val icon: ImageVector) { object Home : Screen("home", "Home", Icons.Filled.Home) object Favorites : Screen("favorites", "Favorites", Icons.Filled.Favorite) },package com.example.musicapp.ViewModel import android.util.Log import androidx.lifecycle.ViewModel import androidx.lifecycle.viewModelScope import com.example.musicapp.Data.AlbumDetails import com.example.musicapp.Data.Repository.DeezerRepository import kotlinx.coroutines.flow.MutableStateFlow import kotlinx.coroutines.flow.StateFlow import kotlinx.coroutines.launch class AlbumDetailsViewModel : ViewModel() { private val deezerRepository = DeezerRepository() private val _albumDetails = MutableStateFlow<AlbumDetails?>(null) val albumDetails: StateFlow<AlbumDetails?> get() = _albumDetails fun fetchAlbumDetails(albumId: Int) { viewModelScope.launch { try { val albumDetails = deezerRepository.getAlbumDetails(albumId) _albumDetails.value = albumDetails } catch (e: Exception) { Log.e("AlbumDetailsViewModel", "Failed to fetch album details: " + e.message) } } } },package com.example.musicapp.ViewModel import android.util.Log import androidx.lifecycle.ViewModel import androidx.lifecycle.viewModelScope import com.example.musicapp.Data.Artist import com.example.musicapp.Data.ArtistDetail //import com.example.musicapp.Data.Repository.ArtistRepository import com.example.musicapp.Data.Repository.DeezerRepository import kotlinx.coroutines.flow.MutableStateFlow import kotlinx.coroutines.flow.StateFlow import kotlinx.coroutines.launch class ArtistsViewModel : ViewModel() { private val deezerRepository = DeezerRepository() private val _artists = MutableStateFlow<List<Artist>>(emptyList()) val artists: StateFlow<List<Artist>> get() = _artists private val _artistDetails = MutableStateFlow<List<ArtistDetail>>(emptyList()) val artistDetails: StateFlow<List<ArtistDetail>> get() = _artistDetails fun fetchArtists(genreId: Int) { viewModelScope.launch { try { val artists = deezerRepository.getArtists(genreId) _artists.value = artists } catch (e: Exception) { Log.e("MusicViewModel", "Failed to fetch artists: " + e.message) } } } fun fetchArtistDetails(artistId: Int) { viewModelScope.launch { val artistDetailsData = deezerRepository.getArtistDetail(artistId) // Fetch artist’s albums val artistAlbums = deezerRepository.getArtistAlbums(artistId) // Combine artist details and albums val artistWithAlbums = artistDetailsData.copy(albums = artistAlbums) _artistDetails.value = listOf(artistWithAlbums) } } },package com.example.musicapp.ViewModel import android.util.Log import androidx.lifecycle.ViewModel import androidx.lifecycle.viewModelScope import com.example.musicapp.Data.Category import com.example.musicapp.Data.Repository.DeezerRepository import kotlinx.coroutines.flow.MutableStateFlow import kotlinx.coroutines.flow.StateFlow import kotlinx.coroutines.launch class CategoriesViewModel : ViewModel() { private val deezerRepository = DeezerRepository() private val _categories = MutableStateFlow<List<Category>>(emptyList()) val categories: StateFlow<List<Category>> get() = _categories init { fetchCategories() } private fun fetchCategories() { viewModelScope.launch { try { val categories = deezerRepository.getCategories() _categories.value = categories } catch (e: Exception) { Log.e("CategoriesViewModel", "Failed to fetch categories: ${e.message}") } } } // public function to fetch categories fun refreshCategories() { fetchCategories() } },package com.example.musicapp.ViewModel import android.content.Context import androidx.compose.runtime.mutableStateOf import androidx.lifecycle.ViewModel import com.example.musicapp.Data.Song import com.google.android.exoplayer2.ExoPlayer import com.google.android.exoplayer2.MediaItem import com.google.android.exoplayer2.SimpleExoPlayer class PlayerViewModel : ViewModel() { val currentPlayer = mutableStateOf<SimpleExoPlayer?>(null) val currentSong = mutableStateOf<Song?>(null) val isPlaying = mutableStateOf(false) fun createExoPlayer(context: Context): SimpleExoPlayer { return SimpleExoPlayer.Builder(context).build() } fun playSong(context: Context, song: Song) { currentPlayer.value?.let { if (currentSong.value?.id == song.id) { if (isPlaying.value) { pauseSong() } else { resumeSong() } return } else { it.pause() it.release() } } currentSong.value = song val player = createExoPlayer(context) player.setMediaItem(MediaItem.fromUri(song.preview)) player.prepare() player.play() isPlaying.value = true currentPlayer.value = player } fun pauseSong() { currentPlayer.value?.pause() isPlaying.value = false } fun resumeSong() { currentPlayer.value?.play() isPlaying.value = true } override fun onCleared() { super.onCleared() currentPlayer.value?.release() } }-> these are my classes sperated with ",". At album detail item composable it supposed to be a picture for every song. But they are empty. There is not even no_image drawable when they are empty. Can you fix it
e2f7c2e29ac13242056e4166c5246901
{ "intermediate": 0.4228913187980652, "beginner": 0.37827810645103455, "expert": 0.19883057475090027 }
6,116
Generate the code for a Progressdata Refinement Department clone in C where a 6x6 grid of numbers is displayed. Typing a number will either remove the number, add it to the list of good numbers or remove all good numbers and lose a life. There are 5 lives and 5 good numbers to find.
9855ffa934799d2b926f29aef0d3c3cd
{ "intermediate": 0.4096256494522095, "beginner": 0.13703130185604095, "expert": 0.4533430337905884 }
6,117
Generate the code for a Progressdata Refinement Department clone in C where a 6x6 grid of numbers is displayed. Typing a number will either remove the number, add it to the list of good numbers or remove all good numbers and lose a life. There are 5 lives and 5 good numbers to find.
def084ccc7b7ad6a8913283e3d7ac433
{ "intermediate": 0.4096256494522095, "beginner": 0.13703130185604095, "expert": 0.4533430337905884 }
6,118
Make a C++-made Progressdata Refinement Department clone where a 6x6 grid of numbers is displayed. Typing a number will either remove the number, add it to the list of good numbers or remove all good numbers and lose a life. There are 5 lives and 5 good numbers to find.
c7dc5601e7018ba75022a3daed18207f
{ "intermediate": 0.4379141628742218, "beginner": 0.20663586258888245, "expert": 0.3554500639438629 }
6,119
Generate a magenta square with the Impact font saying "Meme" with a shadow in HTML as an example
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6,120
what kind of code can you write
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6,121
For this assignment, you will be designing a "Friends Movie Selection Advisor" that will suggest movies for people to see with their network of friends, and friends of friends. The suggestions should be constrained to suggest only movies that everyone in the group wants to see, or would like. Your program should work with facts about who is friends with whom. To find a network of friends that might want to see a movie together, you need to build a recursive set of friends and friends of friends. Although you will be given a small set of sample data, make sure your code can work with an arbitrarily large network of friends. To keep things simple, we will start by assuming that friendship is reflexive f(A,A), and transitive, (f(A,B),f(B,C) → f(A,C)) but NOT a symmetric relationship (f(A,B) ↛ f(B,A)). Friends Encode the following sample information as a set of facts. Use lower-case for the names. Chris is friends with Lee. Dale is friends with Myrna. Chris is friends with Spike. Pat is friends with Chris. Myrna is friends with Sean. In this part, also define a recursive predicate friends/2 where friends(A,B) means that A is friends with B. This predicate will be used for testing, so keep the exact name for this recursive predicate. You can call your base level "fact" predicates anything you want. Preferences Encode the following sample information as a set of rules. Most of the rules should use information from the movie database predicates described below. Pat wants to see a comedy movie. Sean likes adventure. Dale is ok with anything. Lee is ok with anything that Sean would not like. Myrna wants to see a thriller movie. Spike just wants to see something from this century (2000s). Chris wants to see a comedy movie from the 1980s. Sample Movie Data To construct movie data, you may use IMDB web site. Add at least 70 movies similar to the following list. The genres should be ‘animation’, ‘horror’, ‘drama’, ‘comedy’, ‘adventure’, ‘thriller’ and ‘romance’. Movie_Genre(shrek, animation). Movie_Genre(theShining, horror). ... Movie_Year(shrek, 2001). Movie_Year(theShining, 1980). ... ... Movie Advisor Define a suggest/2 predicate that will suggest a movie that a particular person, and all her friends. For example: ?- suggest(chris,Movie). Movie = ................................................................................. This predicate will be used for testing, so name it as given. Auxiliary predicates you can design and name as you want
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6,122
can you write a code and handle photos
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{ "intermediate": 0.35820722579956055, "beginner": 0.42228996753692627, "expert": 0.2195027619600296 }
6,123
Write a simple generative adversarial network on Java. Generative adversarial network train on 2d array of numbers and tokens (phrases) describing this array and can generate 2d array by text prompt. Provide functions: train(), saveModel(), loadModel() and generate(). Don't use GPU calculations. Avoid Java code errors
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6,124
To achieve the favorites functionality, you need to make several changes to your app. I will guide you through the changes needed to be made to your classes. 1. Add a list of favorite songs in the PlayerViewModel: val favorites = mutableStateOf<List<Song>>(emptyList()) 2. Add functions to add and remove favorite songs in PlayerViewModel: fun addFavoriteSong(song: Song) { favorites.value = favorites.value.toMutableList().apply { add(song) } } fun removeFavoriteSong(song: Song) { favorites.value = favorites.value.toMutableList().apply { remove(song) } } fun isFavorite(song: Song): Boolean { return favorites.value.contains(song) } 3. Update the AlbumDetailItem Composable to show a filled heart icon if the song is in the favorites list, and perform the add or remove operation when the heart icon is clicked: IconButton( onClick = { if (playerViewModel.isFavorite(song)) { playerViewModel.removeFavoriteSong(song) } else { playerViewModel.addFavoriteSong(song) } }, modifier = Modifier .align(Alignment.CenterVertically) .padding(8.dp) ) { Icon( painter = painterResource(id = if (playerViewModel.isFavorite(song)) R.drawable.heart_filled else R.drawable.heart_empty), contentDescription = if (playerViewModel.isFavorite(song)) “Favorite” else “Not Favorite”, modifier = Modifier.size(24.dp) ) } Make sure to create the “heart_filled” drawable resource. 4. Create the FavoritesScreen Composable similar to the AlbumDetailScreen: @Composable fun FavoritesScreen(navController: NavController) { val playerViewModel: PlayerViewModel = viewModel() val favorites by playerViewModel.favorites.collectAsState() Scaffold( topBar = { TopBar(title = “Favorites”) }, content = { padding -> Column(modifier = Modifier.padding(padding)) { LazyColumn { items(favorites) { song -> AlbumDetailItem(song, navController, playerViewModel) } } } } ) } 5. Update MainScreen Composable to add Navigation for the FavoritesScreen: composable(“favorites”) { FavoritesScreen(navController) } 6. Uncomment the BottomBar related code in the MainScreen Composable and make sure it navigates to the favorites screen when the heart icon is clicked: @Composable fun MainScreen() { val selectedScreen = remember { mutableStateOf(0) } val navController = rememberNavController() Scaffold( bottomBar = { BottomBar(selectedScreen.value, onItemSelected = { index -> selectedScreen.value = index }) }, content = { padding -> when (selectedScreen.value) { 0 -> MusicCategoriesScreen(navController, Modifier.padding(padding)) 1 -> FavoritesScreen(navController) } } ) } 7. Update the BottomBar Composable to handle the navigation: @Composable fun BottomBar(selectedScreen: Int, onItemSelected: (Int) -> Unit) { BottomAppBar { BottomNavigationItem( icon = { Icon(Icons.Filled.Home, contentDescription = null) }, selected = selectedScreen == 0, onClick = { onItemSelected(0) } ) BottomNavigationItem( icon = { Icon(Icons.Filled.Favorite, contentDescription = null) }, selected = selectedScreen == 1, onClick = { onItemSelected(1) } ) } } With these changes, your app should now have a new Favorites screen accessible from the bottom bar, and you should be able to add and remove songs from the favorites by clicking on the heart icon.-> u suggested these and these are my currenct classes ->package com.example.musicapp.Interface import TopBar import androidx.compose.foundation.layout.Column import androidx.compose.foundation.layout.padding import androidx.compose.foundation.lazy.LazyColumn import androidx.compose.material.Scaffold import androidx.compose.runtime.Composable import androidx.compose.ui.Modifier import androidx.lifecycle.viewmodel.compose.viewModel import androidx.navigation.NavController import com.example.musicapp.ViewModel.PlayerViewModel import androidx.compose.runtime.collectAsState import androidx.compose.runtime.getValue @Composable fun FavoritesScreen(navController: NavController) { val playerViewModel: PlayerViewModel = viewModel() val favorites by playerViewModel.favorites.collectAsState() Scaffold( topBar = { TopBar(title = "Favorites") }, content = { padding -> Column(modifier = Modifier.padding(padding)) { LazyColumn { items(favorites) { song -> AlbumDetailItem(song, navController, playerViewModel) } } } } ) },package com.example.musicapp.Interface import MusicCategoriesScreen import TopBar import android.os.Bundle import androidx.activity.ComponentActivity import androidx.activity.compose.setContent import androidx.compose.foundation.layout.Column import androidx.compose.foundation.layout.fillMaxSize import androidx.compose.foundation.layout.padding import androidx.compose.material.* import androidx.compose.runtime.* import androidx.compose.ui.Modifier import androidx.compose.ui.res.painterResource import androidx.compose.ui.tooling.preview.Preview import com.example.musicapp.ui.theme.MusicAppTheme import com.example.musicapp.R import com.example.musicapp.ViewModel.CategoriesViewModel import androidx.lifecycle.viewmodel.compose.viewModel import androidx.navigation.compose.NavHost import androidx.navigation.compose.composable import androidx.navigation.compose.rememberNavController class MainActivity : ComponentActivity() { override fun onCreate(savedInstanceState: Bundle?) { super.onCreate(savedInstanceState) setContent { MusicAppTheme { // A surface container using the 'background' color from the theme Surface( modifier = Modifier.fillMaxSize(), color = MaterialTheme.colors.background ) { MainScreen() } } } } } @Composable fun FirstScreen(modifier: Modifier = Modifier) { val categoriesViewModel: CategoriesViewModel = viewModel() val categories by categoriesViewModel.categories.collectAsState() Scaffold( content = { padding -> Column( modifier = modifier.padding(padding) ) { // Add your UI components here MusicCategoriesScreen(categories = categories, topBar = { TopBar(title = "Music Categories") }) } } ) } @Composable fun SecondScreen(modifier: Modifier = Modifier) { Scaffold( topBar = { // No top bar title }, content = { padding -> Column( modifier = modifier.padding(padding) ) { Text(text = "This is the second screen") } } ) } /* @Composable fun MainScreen() { val navController = rememberNavController() NavHost(navController, startDestination = "musicCategories") { composable("musicCategories") { val categoriesViewModel: CategoriesViewModel = viewModel() val categories by categoriesViewModel.categories.collectAsState() MusicCategoriesScreen( categories = categories, onCategorySelected = { category -> navController.navigate("artistsDetail/${category.id}") }, topBar = { TopBar(title = "Music Categories") } ) } composable("artistsDetail/{categoryId}") { backStackEntry -> val categoryId = backStackEntry.arguments?.getString("categoryId")?.toIntOrNull() if (categoryId != null) { ArtistsScreen(navController, categoryId) } } } } */ @Composable fun MainScreen() { val navController = rememberNavController() NavHost(navController, startDestination = "musicCategories") { composable("musicCategories") { val categoriesViewModel: CategoriesViewModel = viewModel() val categories by categoriesViewModel.categories.collectAsState() MusicCategoriesScreen( categories = categories, onCategorySelected = { category -> navController.navigate("artistsDetail/${category.id}") }, topBar = { TopBar(title = "Music Categories") } ) } composable("artistsDetail/{categoryId}") { backStackEntry -> val categoryId = backStackEntry.arguments?.getString("categoryId")?.toIntOrNull() if (categoryId != null) { ArtistsScreen(navController, categoryId) } } composable("artistDetail/{artistId}") { backStackEntry -> val artistId = backStackEntry.arguments?.getString("artistId")?.toIntOrNull() if (artistId != null) { ArtistDetailScreen(artistId, navController) } } composable("albumDetail/{albumId}") { backStackEntry -> val albumId = backStackEntry.arguments?.getString("albumId")?.toIntOrNull() if (albumId != null) { AlbumDetailScreen(albumId,navController) } } composable("favorites") { FavoritesScreen(navController) } } } @Composable fun BottomBar(selectedScreen: Int, onItemSelected: (Int) -> Unit) { BottomAppBar { BottomNavigationItem( icon = { Icon(Icons.Filled.Home, contentDescription = null) }, selected = selectedScreen == 0, onClick = { onItemSelected(0) } ) BottomNavigationItem( icon = { Icon(Icons.Filled.Favorite, contentDescription = null) }, selected = selectedScreen == 1, onClick = { onItemSelected(1) } ) } } @Composable fun MainScreen() { val selectedScreen = remember { mutableStateOf(0) } val navController = rememberNavController() Scaffold( bottomBar = { BottomBar(selectedScreen.value, onItemSelected = { index -> selectedScreen.value = index }) }, content = { padding -> when (selectedScreen.value) { 0 -> MusicCategoriesScreen(navController, Modifier.padding(padding)) 1 -> FavoritesScreen(navController) } } ) }-> issues -><html>Unresolved reference. None of the following candidates is applicable because of receiver type mismatch:<br/>public fun &lt;T&gt; StateFlow&lt;TypeVariable(T)&gt;.collectAsState(context: CoroutineContext = ...): State&lt;TypeVariable(T)&gt; defined in androidx.compose.runtime:19,Type mismatch: inferred type is Int but Song was expected:27. Also i have 2 main screen composable and how can i combine them at one
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