row_id
int64 0
48.4k
| init_message
stringlengths 1
342k
| conversation_hash
stringlengths 32
32
| scores
dict |
|---|---|---|---|
6,024
|
How to list foreign packages on Arch linux as a command line
|
1945699d11e659225b1985995b81566e
|
{
"intermediate": 0.5071703791618347,
"beginner": 0.25204598903656006,
"expert": 0.24078360199928284
}
|
6,025
|
hello
|
c57025e1fdcaa44a8ab79f99aea0c245
|
{
"intermediate": 0.32064199447631836,
"beginner": 0.28176039457321167,
"expert": 0.39759764075279236
}
|
6,026
|
package com.example.musicapp.Data.Repository
import com.example.musicapp.Data.Album
import com.example.musicapp.Data.Artist
import com.example.musicapp.Data.ArtistDetail
import com.example.musicapp.Data.Category
import okhttp3.OkHttpClient
import okhttp3.logging.HttpLoggingInterceptor
import retrofit2.Retrofit
import retrofit2.converter.gson.GsonConverterFactory
import retrofit2.http.GET
import retrofit2.http.Path
interface DeezerApiService {
@GET("genre?output=json") // json endpoint instead of “/”
suspend fun getGenres(): GenreResponse
@GET("genre/{genre_id}/artists")
suspend fun getArtists(@Path("genre_id") genreId: Int): ArtistResponse
@GET("artist/{artist_id}")
suspend fun getArtistDetail(@Path("artist_id") artistId: Int): ArtistDetailResponse
@GET("artist/{artist_id}/albums")
suspend fun getArtistAlbums(@Path("artist_id") artistId: Int): AlbumResponse
data class AlbumResponse(val data: List<Album>) {
fun toAlbumList(): List<Album> {
return data.map { albumData ->
Album(
id = albumData.id,
title = albumData.title,
link = albumData.link,
cover = albumData.cover,
cover_small = albumData.cover_small,
cover_medium = albumData.cover_medium,
cover_big = albumData.cover_big,
cover_xl = albumData.cover_xl,
release_date = albumData.release_date,
tracklist = albumData.tracklist,
type = albumData.type
)
}
}
}
// Create a new class for storing response fields.
data class GenreResponse(val data: List<Category>)
data class ArtistResponse(val data: List<Artist>)
data class ArtistDetailResponse(val id: Int, val name: String, val picture_big: String, val albums: List<Album>?)
companion object {
private const val BASE_URL = "https://api.deezer.com/"
fun create(): DeezerApiService {
val client = OkHttpClient.Builder()
.addInterceptor(HttpLoggingInterceptor().apply {
level = HttpLoggingInterceptor.Level.BODY
})
.build()
return Retrofit.Builder()
.baseUrl(BASE_URL)
.client(client)
.addConverterFactory(GsonConverterFactory.create())
.build()
.create(DeezerApiService::class.java)
}
}
},package com.example.musicapp.Data.Repository
import com.example.musicapp.Data.Album
import com.example.musicapp.Data.Artist
import com.example.musicapp.Data.ArtistDetail
import com.example.musicapp.Data.Category
class DeezerRepository {
private val deezerApiService = DeezerApiService.create()
suspend fun getCategories(): List<Category> {
val response = deezerApiService.getGenres()
return response.data.map { category ->
Category(category.id, category.name, category.picture_medium)
}
}
suspend fun getArtists(genreId: Int): List<Artist> {
val response = deezerApiService.getArtists(genreId)
return response.data
}
suspend fun getArtistDetail(artistId: Int): ArtistDetail {
val response = deezerApiService.getArtistDetail(artistId)
return ArtistDetail(
id = response.id,
name = response.name,
pictureBig = response.picture_big,
albums = response.albums
)
}
suspend fun getArtistAlbums(artistId: Int): List<Album> {
val response = deezerApiService.getArtistAlbums(artistId)
return response.toAlbumList()
}
},package com.example.musicapp.Data
data class Album(
val id: Int,
val title: String,
val link: String,
val cover: String,
val cover_small: String,
val cover_medium: String,
val cover_big: String,
val cover_xl: String,
val release_date: String,
val tracklist: String,
val type: String
),package com.example.musicapp.Data
data class ArtistDetail(
val id: Int,
val name: String,
val pictureBig: String,
val albums: List<Album>?,
),package com.example.musicapp.Interface
import TopBar
import android.util.Log
import androidx.compose.foundation.Image
import androidx.compose.foundation.background
import androidx.compose.foundation.border
import androidx.compose.foundation.layout.*
import androidx.compose.foundation.lazy.LazyColumn
import androidx.compose.foundation.lazy.items
import androidx.compose.foundation.shape.RoundedCornerShape
import androidx.compose.material.MaterialTheme
import androidx.compose.material.Scaffold
import androidx.compose.material.Text
import androidx.compose.runtime.Composable
import androidx.compose.runtime.collectAsState
import androidx.compose.runtime.getValue
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.layout.ContentScale
import androidx.compose.ui.unit.dp
import androidx.lifecycle.viewmodel.compose.viewModel
import coil.compose.rememberAsyncImagePainter
import com.example.musicapp.Data.Album
import com.example.musicapp.ViewModel.ArtistsViewModel
/*
@Composable
fun ArtistDetailScreen(artistId: Int) {
val artistsViewModel: ArtistsViewModel = viewModel()
artistsViewModel.fetchArtistDetails(artistId)
val artistDetails by artistsViewModel.artistDetails.collectAsState()
artistDetails?.let { details ->
val artistDetail = details.firstOrNull()
artistDetail?.let {
Column {
Text(
text = it.name,
style = MaterialTheme.typography.h6,
modifier = Modifier.padding(start = 16.dp, end = 16.dp, top = 16.dp, bottom = 8.dp)
)
val painter = rememberAsyncImagePainter(model = it.pictureBig)
Image(
painter = painter,
contentDescription = it.name,
contentScale = ContentScale.FillWidth,
modifier = Modifier
.fillMaxWidth()
.padding(horizontal = 16.dp)
)
if (it.albums.isNullOrEmpty()) {
Log.d("ArtistDetailScreen", "No albums found for artist ${it.name}")
}
LazyColumn {
items(it.albums ?: emptyList()) { album ->
ArtistDetailItem(album)
}
}
}
}
}
}
*/
@Composable
fun ArtistDetailScreen(artistId: Int) {
val artistsViewModel: ArtistsViewModel = viewModel()
artistsViewModel.fetchArtistDetails(artistId)
val artistDetails by artistsViewModel.artistDetails.collectAsState()
artistDetails?.let { details ->
val artistDetail = details.firstOrNull()
artistDetail?.let {
Scaffold(
topBar = {
TopBar(title = it.name)
},
content = { padding ->
Column(modifier = Modifier.padding(padding)) {
val painter = rememberAsyncImagePainter(model = it.pictureBig)
Image(
painter = painter,
contentDescription = it.name,
contentScale = ContentScale.FillWidth,
modifier = Modifier
.fillMaxWidth(0.5f) // Change this line to set the image width to half
.padding(horizontal = 16.dp)
.align(Alignment.CenterHorizontally) // Center the image horizontally
)
if (it.albums.isNullOrEmpty()) {
Log.d("ArtistDetailScreen", "No albums found for artist ${it.name}")
}
LazyColumn {
items(it.albums ?: emptyList()) { album ->
ArtistDetailItem(album)
}
}
}
}
)
}
}
}
@Composable
fun ArtistDetailItem(album: Album) {
Row(
modifier = Modifier
.padding(horizontal = 16.dp, vertical = 8.dp)
.background(
color = Color.Black.copy(alpha = 0.5f), // Change the alpha value here
shape = RoundedCornerShape(8.dp)
)
.border( // Add this line to draw an outline around the item
width = 1.dp,
color = Color.LightGray,
shape = RoundedCornerShape(8.dp)
)
) {
val painter = rememberAsyncImagePainter(model = album.cover_medium)
Image(
painter = painter,
contentDescription = album.title,
contentScale = ContentScale.Crop,
modifier = Modifier
.size(100.dp)
.align(Alignment.CenterVertically)
)
Column(
modifier = Modifier
.weight(1f) // 2/3 of the width
.padding(start = 16.dp)
.align(Alignment.CenterVertically)
) {
Text(text = album.title ?: "Unknown title", style = MaterialTheme.typography.subtitle1, color = Color.White)
Text(text = album.release_date ?: "Unknown release date", style = MaterialTheme.typography.caption, color = Color.White)
}
}
},import androidx.compose.foundation.BorderStroke
import androidx.compose.foundation.Image
import androidx.compose.foundation.background
import androidx.compose.foundation.clickable
import androidx.compose.foundation.layout.*
import androidx.compose.foundation.lazy.grid.GridCells
import androidx.compose.foundation.lazy.grid.LazyVerticalGrid
import androidx.compose.foundation.lazy.grid.items
import androidx.compose.foundation.shape.RoundedCornerShape
import androidx.compose.material.MaterialTheme
import androidx.compose.material.Surface
import androidx.compose.material.Text
import androidx.compose.material.TopAppBar
import androidx.compose.runtime.Composable
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.layout.ContentScale
import androidx.compose.ui.text.style.TextAlign
import androidx.compose.ui.unit.dp
import coil.compose.rememberAsyncImagePainter
import com.example.musicapp.Data.Category
@Composable
fun MusicCategoriesScreen(
categories: List<Category>,
onCategorySelected: (Category) -> Unit = {},
topBar: @Composable () -> Unit,
modifier: Modifier = Modifier
) {
Column(
modifier = modifier
) {
topBar()
LazyVerticalGrid(
columns = GridCells.Fixed(2),
contentPadding = PaddingValues(16.dp)
) {
items(categories) { category ->
CategoryItem(category) {
onCategorySelected(category)
}
}
}
}
}
@Composable
fun TopBar(title: String) {
TopAppBar(
title = {
Text(
title,
textAlign = TextAlign.Center,
modifier = Modifier.fillMaxWidth()
)
}
)
}
@Composable
private fun CategoryItem(category: Category, onClick: () -> Unit) {
Surface(
modifier = Modifier
.padding(8.dp)
.clickable(onClick = onClick)
.aspectRatio(1f),
shape = RoundedCornerShape(8.dp),
elevation = 4.dp,
border = BorderStroke(width = 1.dp, color = Color.LightGray)
) {
Box(
modifier = Modifier.fillMaxSize()
) {
val painter = rememberAsyncImagePainter(model = category.picture_medium)
Image(
painter = painter,
contentDescription = category.name,
contentScale = ContentScale.Crop,
modifier = Modifier.fillMaxSize()
)
Text(
text = category.name,
modifier = Modifier
.align(Alignment.BottomCenter)
.background(color = Color.Black.copy(alpha = 0.7f))
.fillMaxWidth()
.padding(4.dp),
style = MaterialTheme.typography.body2,
color = Color.White, // Change the text color to white
textAlign = TextAlign.Center
)
}
}
},package com.example.musicapp.Interface
import MusicCategoriesScreen
import TopBar
import android.os.Bundle
import androidx.activity.ComponentActivity
import androidx.activity.compose.setContent
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.foundation.layout.padding
import androidx.compose.material.*
import androidx.compose.runtime.*
import androidx.compose.ui.Modifier
import androidx.compose.ui.res.painterResource
import androidx.compose.ui.tooling.preview.Preview
import com.example.musicapp.ui.theme.MusicAppTheme
import com.example.musicapp.R
import com.example.musicapp.ViewModel.CategoriesViewModel
import androidx.lifecycle.viewmodel.compose.viewModel
import androidx.navigation.compose.NavHost
import androidx.navigation.compose.composable
import androidx.navigation.compose.rememberNavController
class MainActivity : ComponentActivity() {
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContent {
MusicAppTheme {
// A surface container using the 'background' color from the theme
Surface(
modifier = Modifier.fillMaxSize(),
color = MaterialTheme.colors.background
) {
MainScreen()
}
}
}
}
}
@Composable
fun FirstScreen(modifier: Modifier = Modifier) {
val categoriesViewModel: CategoriesViewModel = viewModel()
val categories by categoriesViewModel.categories.collectAsState()
Scaffold(
content = { padding ->
Column(
modifier = modifier.padding(padding)
) {
// Add your UI components here
MusicCategoriesScreen(categories = categories, topBar = { TopBar(title = "Music Categories") })
}
}
)
}
@Composable
fun SecondScreen(modifier: Modifier = Modifier) {
Scaffold(
topBar = {
// No top bar title
},
content = { padding ->
Column(
modifier = modifier.padding(padding)
) {
Text(text = "This is the second screen")
}
}
)
}
/*
@Composable
fun MainScreen() {
val navController = rememberNavController()
NavHost(navController, startDestination = "musicCategories") {
composable("musicCategories") {
val categoriesViewModel: CategoriesViewModel = viewModel()
val categories by categoriesViewModel.categories.collectAsState()
MusicCategoriesScreen(
categories = categories,
onCategorySelected = { category ->
navController.navigate("artistsDetail/${category.id}")
},
topBar = { TopBar(title = "Music Categories") }
)
}
composable("artistsDetail/{categoryId}") { backStackEntry ->
val categoryId = backStackEntry.arguments?.getString("categoryId")?.toIntOrNull()
if (categoryId != null) {
ArtistsScreen(navController, categoryId)
}
}
}
}
*/
@Composable
fun MainScreen() {
val navController = rememberNavController()
NavHost(navController, startDestination = "musicCategories") {
composable("musicCategories") {
val categoriesViewModel: CategoriesViewModel = viewModel()
val categories by categoriesViewModel.categories.collectAsState()
MusicCategoriesScreen(
categories = categories,
onCategorySelected = { category ->
navController.navigate("artistsDetail/${category.id}")
},
topBar = { TopBar(title = "Music Categories") }
)
}
composable("artistsDetail/{categoryId}") { backStackEntry ->
val categoryId = backStackEntry.arguments?.getString("categoryId")?.toIntOrNull()
if (categoryId != null) {
ArtistsScreen(navController, categoryId)
}
}
composable("artistDetail/{artistId}") { backStackEntry ->
val artistId = backStackEntry.arguments?.getString("artistId")?.toIntOrNull()
if (artistId != null) {
ArtistDetailScreen(artistId)
}
}
}
}
@Composable
fun BottomBar(selectedScreen: Int, onItemSelected: (Int) -> Unit) {
BottomAppBar {
BottomNavigationItem(
icon = { Icon(painterResource(R.drawable.music_symbol), contentDescription = null) },
selected = selectedScreen == 0,
onClick = { onItemSelected(0) }
)
BottomNavigationItem(
icon = { Icon(painterResource(R.drawable.heart_empty), contentDescription = null) },
selected = selectedScreen == 1,
onClick = { onItemSelected(1) }
)
}
}
/*
@Composable
fun MainScreen() {
val selectedScreen = remember { mutableStateOf(0) }
Scaffold(
bottomBar = { BottomBar(selectedScreen.value, onItemSelected = { index -> selectedScreen.value = index }) },
content = { padding ->
when (selectedScreen.value) {
0 -> FirstScreen(modifier = Modifier.padding(padding))
1 -> SecondScreen(modifier = Modifier.padding(padding))
}
}
)
}
*/,package com.example.musicapp.ViewModel
import android.util.Log
import androidx.lifecycle.ViewModel
import androidx.lifecycle.viewModelScope
import com.example.musicapp.Data.Artist
import com.example.musicapp.Data.ArtistDetail
//import com.example.musicapp.Data.Repository.ArtistRepository
import com.example.musicapp.Data.Repository.DeezerRepository
import kotlinx.coroutines.flow.MutableStateFlow
import kotlinx.coroutines.flow.StateFlow
import kotlinx.coroutines.launch
class ArtistsViewModel : ViewModel() {
private val deezerRepository = DeezerRepository()
private val _artists = MutableStateFlow<List<Artist>>(emptyList())
val artists: StateFlow<List<Artist>>
get() = _artists
private val _artistDetails = MutableStateFlow<List<ArtistDetail>>(emptyList())
val artistDetails: StateFlow<List<ArtistDetail>>
get() = _artistDetails
fun fetchArtists(genreId: Int) {
viewModelScope.launch {
try {
val artists = deezerRepository.getArtists(genreId)
_artists.value = artists
} catch (e: Exception) {
Log.e("MusicViewModel", "Failed to fetch artists: " + e.message)
}
}
}
fun fetchArtistDetails(artistId: Int) {
viewModelScope.launch {
val artistDetailsData = deezerRepository.getArtistDetail(artistId)
// Fetch artist’s albums
val artistAlbums = deezerRepository.getArtistAlbums(artistId)
// Combine artist details and albums
val artistWithAlbums = artistDetailsData.copy(albums = artistAlbums)
_artistDetails.value = listOf(artistWithAlbums)
}
}
},package com.example.musicapp.ViewModel
import android.util.Log
import androidx.lifecycle.ViewModel
import androidx.lifecycle.viewModelScope
import com.example.musicapp.Data.Category
import com.example.musicapp.Data.Repository.DeezerRepository
import kotlinx.coroutines.flow.MutableStateFlow
import kotlinx.coroutines.flow.StateFlow
import kotlinx.coroutines.launch
class CategoriesViewModel : ViewModel() {
private val deezerRepository = DeezerRepository()
private val _categories = MutableStateFlow<List<Category>>(emptyList())
val categories: StateFlow<List<Category>>
get() = _categories
init {
fetchCategories()
}
private fun fetchCategories() {
viewModelScope.launch {
try {
val categories = deezerRepository.getCategories()
_categories.value = categories
} catch (e: Exception) {
Log.e("CategoriesViewModel", "Failed to fetch categories: ${e.message}")
}
}
}
// public function to fetch categories
fun refreshCategories() {
fetchCategories()
}
}, these are some of my classes separated with "," with using this key -> https://api.deezer.com/album/album_id i want to create a album detail screen composable. When user clicks to an artist detail item composable -> app will navigate to the album detail screen composable with the selected album. In this composable i want to observe song names belongs to that album, also song images and the duration of the song and ofcourse i want to preview 30second of the song if i click it
|
cc514673d569b1072d0b1a8e3aeb33bd
|
{
"intermediate": 0.3369320034980774,
"beginner": 0.5962640047073364,
"expert": 0.06680399924516678
}
|
6,027
|
попробуй реализовать по-другому функцию button_callback в коде
import os
import sqlite3
from telegram import InlineKeyboardButton, InlineKeyboardMarkup, Update
from telegram.ext import CommandHandler, CallbackQueryHandler, CallbackContext, Filters, MessageHandler, Updater
# Введите ваш API токен
TOKEN = '6143413294:AAG_0lYsev83l0FaB5rqPdpYQPsHZPLEewI'
items_per_page = 3
item_buttons = 6
def get_product_keyboard(offset):
conn = sqlite3.connect('kross.db')
cursor = conn.cursor()
cursor.execute(
'SELECT ROWID, name FROM all_items LIMIT ? OFFSET ?',
(item_buttons, offset * item_buttons),
)
items = cursor.fetchall()
keyboard = []
for item in items:
keyboard.append([InlineKeyboardButton(item[1], callback_data=item[0])])
navigation_buttons = []
if offset > 0:
navigation_buttons.append(InlineKeyboardButton('назад', callback_data=f'previous_{offset}'))
navigation_buttons.append(InlineKeyboardButton('вперед', callback_data=f'next_{offset}'))
keyboard.append(navigation_buttons)
conn.close()
return keyboard
def start(update: Update, callback:CallbackContext):
reply_markup = InlineKeyboardMarkup(get_product_keyboard(0))
update.message.reply_text('Витрина магазина', reply_markup=reply_markup)
def button_callback(update: Update, callback: CallbackContext):
query = update.callback_query
data = query.data
conn = sqlite3.connect('kross.db')
cursor = conn.cursor()
if data.startswith('previous') or data.startswith('next'):
action, offset = data.split('_')
offset = int(offset)
if action == 'previous':
offset -= 1
else:
offset += 1
reply_markup = InlineKeyboardMarkup(get_product_keyboard(offset))
query.edit_message_text('Витрина магазина', reply_markup=reply_markup)
else:
cursor.execute('SELECT * FROM all_items WHERE ROWID=?', (int(data),))
item = cursor.fetchone()
if item:
query.answer()
_, name, size, info, price, photo_link = item
reply_markup = InlineKeyboardMarkup(
[[InlineKeyboardButton('вернуться', callback_data='go_back')]]
)
query.edit_message_text(
f'Название: {name}\nРазмер: {size}\nИнформация: {info}\nЦена: {price}\nСсылка на фото: {photo_link}',
reply_markup=reply_markup,
)
else:
query.answer('Товар не найден.')
conn.close()
def main():
updater = Updater(TOKEN)
dispatcher = updater.dispatcher
dispatcher.add_handler(CommandHandler('start', start))
dispatcher.add_handler(CallbackQueryHandler(button_callback))
updater.start_polling()
updater.idle()
if 'main' == 'main':
main()
|
61f1b4a0b35100ad9eefaef7325fbcee
|
{
"intermediate": 0.318479984998703,
"beginner": 0.5624527931213379,
"expert": 0.11906730383634567
}
|
6,028
|
I use java FX to develop betting racing game,
Design .fxml files with
I want to make a game page, 20% of the screen contains a rounded horizontal bar below the sides of the screen. Contains the following elements from left to right:
1 circle contains the character image. connected to the game has a small rounded bar enough to display the character's name.
1 area containing the amount of money the character has, containing gold coins icon,
2 places to store 2 extra game icons for players to earn money. 1 is a predatory snake, the other one I haven't come up with yet.
About 80% of the screen left above I will think about it later
|
2434de43b893ce6284261e397e54d4ab
|
{
"intermediate": 0.3493540585041046,
"beginner": 0.30653366446495056,
"expert": 0.34411221742630005
}
|
6,029
|
package com.example.musicapp.Data.Repository
import com.example.musicapp.Data.*
import okhttp3.OkHttpClient
import okhttp3.logging.HttpLoggingInterceptor
import retrofit2.Retrofit
import retrofit2.converter.gson.GsonConverterFactory
import retrofit2.http.GET
import retrofit2.http.Path
interface DeezerApiService {
@GET("genre?output=json") // json endpoint instead of “/”
suspend fun getGenres(): GenreResponse
@GET("genre/{genre_id}/artists")
suspend fun getArtists(@Path("genre_id") genreId: Int): ArtistResponse
@GET("artist/{artist_id}")
suspend fun getArtistDetail(@Path("artist_id") artistId: Int): ArtistDetailResponse
@GET("artist/{artist_id}/albums")
suspend fun getArtistAlbums(@Path("artist_id") artistId: Int): AlbumResponse
data class AlbumResponse(val data: List<Album>) {
fun toAlbumList(): List<Album> {
return data.map { albumData ->
Album(
id = albumData.id,
title = albumData.title,
link = albumData.link,
cover = albumData.cover,
cover_small = albumData.cover_small,
cover_medium = albumData.cover_medium,
cover_big = albumData.cover_big,
cover_xl = albumData.cover_xl,
release_date = albumData.release_date,
tracklist = albumData.tracklist,
type = albumData.type
)
}
}
}
@GET("album/{album_id}")
suspend fun getAlbumDetails(@Path("album_id") albumId: Int): AlbumDetailResponse
data class AlbumDetailResponse(
val id: Int,
val title: String,
val cover_medium: String,
val tracks: TracksResponse
)
data class TracksResponse(
val data: List<Song>
)
// Create a new class for storing response fields.
data class GenreResponse(val data: List<Category>)
data class ArtistResponse(val data: List<Artist>)
data class ArtistDetailResponse(val id: Int, val name: String, val picture_big: String, val albums: List<Album>?)
companion object {
private const val BASE_URL = "https://api.deezer.com/"
fun create(): DeezerApiService {
val client = OkHttpClient.Builder()
.addInterceptor(HttpLoggingInterceptor().apply {
level = HttpLoggingInterceptor.Level.BODY
})
.build()
return Retrofit.Builder()
.baseUrl(BASE_URL)
.client(client)
.addConverterFactory(GsonConverterFactory.create())
.build()
.create(DeezerApiService::class.java)
}
}
},package com.example.musicapp.Data.Repository
import com.example.musicapp.Data.Album
import com.example.musicapp.Data.Artist
import com.example.musicapp.Data.ArtistDetail
import com.example.musicapp.Data.Category
import com.example.musicapp.Data.AlbumDetails
class DeezerRepository {
private val deezerApiService = DeezerApiService.create()
suspend fun getCategories(): List<Category> {
val response = deezerApiService.getGenres()
return response.data.map { category ->
Category(category.id, category.name, category.picture_medium)
}
}
suspend fun getArtists(genreId: Int): List<Artist> {
val response = deezerApiService.getArtists(genreId)
return response.data
}
suspend fun getArtistDetail(artistId: Int): ArtistDetail {
val response = deezerApiService.getArtistDetail(artistId)
return ArtistDetail(
id = response.id,
name = response.name,
pictureBig = response.picture_big,
albums = response.albums
)
}
suspend fun getArtistAlbums(artistId: Int): List<Album> {
val response = deezerApiService.getArtistAlbums(artistId)
return response.toAlbumList()
}
suspend fun getAlbumDetails(albumId: Int): AlbumDetails {
val response = deezerApiService.getAlbumDetails(albumId)
return AlbumDetails(
id = response.id,
title = response.title,
cover_medium = response.cover_medium,
songs = response.tracks.data
)
}
},package com.example.musicapp.Data
data class Song(
val id: Int,
val title: String,
val duration: Int, // in seconds
val cover_medium: String,
val preview: String // 30 seconds preview URL
),package com.example.musicapp.Data
data class AlbumDetails(
val id: Int,
val title: String,
val cover_medium: String,
val songs: List<Song>
),package com.example.musicapp.Interface
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.lazy.LazyColumn
import androidx.compose.material.MaterialTheme
import androidx.compose.material.Text
import androidx.compose.runtime.Composable
import androidx.compose.runtime.collectAsState
import androidx.compose.runtime.getValue
import androidx.compose.ui.Modifier
import androidx.compose.ui.unit.dp
import androidx.lifecycle.viewmodel.compose.viewModel
import com.example.musicapp.Data.Song
import com.example.musicapp.ViewModel.AlbumDetailsViewModel
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.lazy.items
import androidx.compose.material.Text
import androidx.compose.ui.unit.dp
@Composable
fun AlbumDetailScreen(albumId: Int) {
val albumDetailsViewModel: AlbumDetailsViewModel = viewModel()
albumDetailsViewModel.fetchAlbumDetails(albumId)
val albumDetails by albumDetailsViewModel.albumDetails.collectAsState()
albumDetails?.let { details ->
Column {
Text(
text = details.title,
style = MaterialTheme.typography.h6,
modifier = Modifier.padding(start = 16.dp, end = 16.dp, top = 16.dp, bottom = 8.dp)
)
LazyColumn {
items(details.songs) { song ->
SongItem(song)
}
}
}
}
}
@Composable
fun SongItem(song: Song) {
Row(
modifier = Modifier.padding(8.dp)
) {
Text(song.title, modifier = Modifier.padding(end = 8.dp))
Text("Duration: ${song.duration} seconds")
}
},package com.example.musicapp.Interface
import TopBar
import android.util.Log
import androidx.compose.foundation.Image
import androidx.compose.foundation.background
import androidx.compose.foundation.border
import androidx.compose.foundation.layout.*
import androidx.compose.foundation.lazy.LazyColumn
import androidx.compose.foundation.lazy.items
import androidx.compose.foundation.shape.RoundedCornerShape
import androidx.compose.material.MaterialTheme
import androidx.compose.material.Scaffold
import androidx.compose.material.Text
import androidx.compose.runtime.Composable
import androidx.compose.runtime.collectAsState
import androidx.compose.runtime.getValue
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.layout.ContentScale
import androidx.compose.ui.unit.dp
import androidx.lifecycle.viewmodel.compose.viewModel
import coil.compose.rememberAsyncImagePainter
import com.example.musicapp.Data.Album
import com.example.musicapp.ViewModel.ArtistsViewModel
/*
@Composable
fun ArtistDetailScreen(artistId: Int) {
val artistsViewModel: ArtistsViewModel = viewModel()
artistsViewModel.fetchArtistDetails(artistId)
val artistDetails by artistsViewModel.artistDetails.collectAsState()
artistDetails?.let { details ->
val artistDetail = details.firstOrNull()
artistDetail?.let {
Column {
Text(
text = it.name,
style = MaterialTheme.typography.h6,
modifier = Modifier.padding(start = 16.dp, end = 16.dp, top = 16.dp, bottom = 8.dp)
)
val painter = rememberAsyncImagePainter(model = it.pictureBig)
Image(
painter = painter,
contentDescription = it.name,
contentScale = ContentScale.FillWidth,
modifier = Modifier
.fillMaxWidth()
.padding(horizontal = 16.dp)
)
if (it.albums.isNullOrEmpty()) {
Log.d("ArtistDetailScreen", "No albums found for artist ${it.name}")
}
LazyColumn {
items(it.albums ?: emptyList()) { album ->
ArtistDetailItem(album)
}
}
}
}
}
}
*/
@Composable
fun ArtistDetailScreen(artistId: Int) {
val artistsViewModel: ArtistsViewModel = viewModel()
artistsViewModel.fetchArtistDetails(artistId)
val artistDetails by artistsViewModel.artistDetails.collectAsState()
artistDetails?.let { details ->
val artistDetail = details.firstOrNull()
artistDetail?.let {
Scaffold(
topBar = {
TopBar(title = it.name)
},
content = { padding ->
Column(modifier = Modifier.padding(padding)) {
val painter = rememberAsyncImagePainter(model = it.pictureBig)
Image(
painter = painter,
contentDescription = it.name,
contentScale = ContentScale.FillWidth,
modifier = Modifier
.fillMaxWidth(0.5f) // Change this line to set the image width to half
.padding(horizontal = 16.dp)
.align(Alignment.CenterHorizontally) // Center the image horizontally
)
if (it.albums.isNullOrEmpty()) {
Log.d("ArtistDetailScreen", "No albums found for artist ${it.name}")
}
LazyColumn {
items(it.albums ?: emptyList()) { album ->
ArtistDetailItem(album)
}
}
}
}
)
}
}
}
@Composable
fun ArtistDetailItem(album: Album) {
Row(
modifier = Modifier
.padding(horizontal = 16.dp, vertical = 8.dp)
.background(
color = Color.Black.copy(alpha = 0.5f), // Change the alpha value here
shape = RoundedCornerShape(8.dp)
)
.border( // Add this line to draw an outline around the item
width = 1.dp,
color = Color.LightGray,
shape = RoundedCornerShape(8.dp)
)
) {
val painter = rememberAsyncImagePainter(model = album.cover_medium)
Image(
painter = painter,
contentDescription = album.title,
contentScale = ContentScale.Crop,
modifier = Modifier
.size(100.dp)
.align(Alignment.CenterVertically)
)
Column(
modifier = Modifier
.weight(1f) // 2/3 of the width
.padding(start = 16.dp)
.align(Alignment.CenterVertically)
) {
Text(text = album.title ?: "Unknown title", style = MaterialTheme.typography.subtitle1, color = Color.White)
Text(text = album.release_date ?: "Unknown release date", style = MaterialTheme.typography.caption, color = Color.White)
}
}
},package com.example.musicapp.Interface
import TopBar
import androidx.compose.foundation.BorderStroke
import androidx.compose.foundation.Image
import androidx.compose.foundation.background
import androidx.compose.foundation.clickable
import androidx.compose.foundation.layout.*
import androidx.compose.foundation.lazy.grid.GridCells
import androidx.compose.foundation.lazy.grid.LazyVerticalGrid
import androidx.compose.foundation.lazy.grid.items
import androidx.compose.foundation.shape.RoundedCornerShape
import androidx.compose.material.MaterialTheme
import androidx.compose.material.Scaffold
import androidx.compose.material.Surface
import androidx.compose.material.Text
import androidx.compose.runtime.Composable
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.layout.ContentScale
import androidx.compose.ui.text.style.TextAlign
import androidx.compose.ui.unit.dp
import androidx.lifecycle.viewmodel.compose.viewModel
import androidx.navigation.NavController
import coil.compose.rememberAsyncImagePainter
import com.example.musicapp.Data.Artist
import com.example.musicapp.Data.Category
import com.example.musicapp.ViewModel.ArtistsViewModel
import com.example.musicapp.ViewModel.CategoriesViewModel
import androidx.compose.runtime.collectAsState
import androidx.compose.runtime.getValue
@Composable
fun ArtistsScreen(navController: NavController, categoryId: Int) {
val categoriesViewModel: CategoriesViewModel = viewModel()
val allCategories by categoriesViewModel.categories.collectAsState()
val category = allCategories.firstOrNull { it.id == categoryId }
val artistsViewModel: ArtistsViewModel = viewModel()
val artists by artistsViewModel.artists.collectAsState()
artistsViewModel.fetchArtists(categoryId)
if (category != null) {
Scaffold(
topBar = { TopBar(title = category.name) },
content = { padding ->
Column(modifier = Modifier.padding(padding)) {
ArtistsScreenContent(
genre = category,
artists = artists,
onArtistSelected = { artist -> // FIX HERE
navController.navigate("artistDetail/${artist.id}")
}
)
}
}
)
} else {
Text("Category not found")
}
}
@Composable
fun ArtistsScreenContent(
genre: Category,
artists: List<Artist>,
onArtistSelected: (Artist) -> Unit = {},
) {
Column {
Text(
text = "Genre Artists:${genre.name}",
style = MaterialTheme.typography.h6,
modifier = Modifier.padding(start = 16.dp, end = 16.dp, top = 16.dp, bottom = 8.dp)
)
LazyVerticalGrid(
columns = GridCells.Fixed(2),
contentPadding = PaddingValues(16.dp)
) {
items(artists) { artist ->
ArtistItem(artist) { onArtistSelected(artist) } // FIX HERE
}
}
}
}
@Composable
private fun ArtistItem(artist: Artist, onClick: () -> Unit) {
Surface(
modifier = Modifier
.padding(8.dp)
.clickable(onClick = onClick)
.aspectRatio(1f),
shape = RoundedCornerShape(8.dp),
elevation = 4.dp,
border = BorderStroke(width = 1.dp, color = Color.LightGray)
) {
Box(
modifier = Modifier.fillMaxSize()
) {
val painter = rememberAsyncImagePainter(model = artist.picture_medium)
Image(
painter = painter,
contentDescription = artist.name,
contentScale = ContentScale.Crop,
modifier = Modifier.fillMaxSize()
)
Text(
text = artist.name,
modifier = Modifier
.align(Alignment.BottomCenter)
.background(color = Color.Black.copy(alpha = 0.7f))
.fillMaxWidth()
.padding(4.dp),
style = MaterialTheme.typography.body2,
color = Color.White,
textAlign = TextAlign.Center
)
}
}
},package com.example.musicapp.Interface
import MusicCategoriesScreen
import TopBar
import android.os.Bundle
import androidx.activity.ComponentActivity
import androidx.activity.compose.setContent
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.foundation.layout.padding
import androidx.compose.material.*
import androidx.compose.runtime.*
import androidx.compose.ui.Modifier
import androidx.compose.ui.res.painterResource
import androidx.compose.ui.tooling.preview.Preview
import com.example.musicapp.ui.theme.MusicAppTheme
import com.example.musicapp.R
import com.example.musicapp.ViewModel.CategoriesViewModel
import androidx.lifecycle.viewmodel.compose.viewModel
import androidx.navigation.compose.NavHost
import androidx.navigation.compose.composable
import androidx.navigation.compose.rememberNavController
class MainActivity : ComponentActivity() {
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContent {
MusicAppTheme {
// A surface container using the 'background' color from the theme
Surface(
modifier = Modifier.fillMaxSize(),
color = MaterialTheme.colors.background
) {
MainScreen()
}
}
}
}
}
@Composable
fun FirstScreen(modifier: Modifier = Modifier) {
val categoriesViewModel: CategoriesViewModel = viewModel()
val categories by categoriesViewModel.categories.collectAsState()
Scaffold(
content = { padding ->
Column(
modifier = modifier.padding(padding)
) {
// Add your UI components here
MusicCategoriesScreen(categories = categories, topBar = { TopBar(title = "Music Categories") })
}
}
)
}
@Composable
fun SecondScreen(modifier: Modifier = Modifier) {
Scaffold(
topBar = {
// No top bar title
},
content = { padding ->
Column(
modifier = modifier.padding(padding)
) {
Text(text = "This is the second screen")
}
}
)
}
/*
@Composable
fun MainScreen() {
val navController = rememberNavController()
NavHost(navController, startDestination = "musicCategories") {
composable("musicCategories") {
val categoriesViewModel: CategoriesViewModel = viewModel()
val categories by categoriesViewModel.categories.collectAsState()
MusicCategoriesScreen(
categories = categories,
onCategorySelected = { category ->
navController.navigate("artistsDetail/${category.id}")
},
topBar = { TopBar(title = "Music Categories") }
)
}
composable("artistsDetail/{categoryId}") { backStackEntry ->
val categoryId = backStackEntry.arguments?.getString("categoryId")?.toIntOrNull()
if (categoryId != null) {
ArtistsScreen(navController, categoryId)
}
}
}
}
*/
@Composable
fun MainScreen() {
val navController = rememberNavController()
NavHost(navController, startDestination = "musicCategories") {
composable("musicCategories") {
val categoriesViewModel: CategoriesViewModel = viewModel()
val categories by categoriesViewModel.categories.collectAsState()
MusicCategoriesScreen(
categories = categories,
onCategorySelected = { category ->
navController.navigate("artistsDetail/${category.id}")
},
topBar = { TopBar(title = "Music Categories") }
)
}
composable("artistsDetail/{categoryId}") { backStackEntry ->
val categoryId = backStackEntry.arguments?.getString("categoryId")?.toIntOrNull()
if (categoryId != null) {
ArtistsScreen(navController, categoryId)
}
}
composable("artistDetail/{artistId}") { backStackEntry ->
val artistId = backStackEntry.arguments?.getString("artistId")?.toIntOrNull()
if (artistId != null) {
ArtistDetailScreen(artistId)
}
}
composable("albumDetail/{albumId}") { backStackEntry ->
val albumId = backStackEntry.arguments?.getString("albumId")?.toIntOrNull()
if (albumId != null) {
AlbumDetailScreen(albumId)
}
}
}
}
@Composable
fun BottomBar(selectedScreen: Int, onItemSelected: (Int) -> Unit) {
BottomAppBar {
BottomNavigationItem(
icon = { Icon(painterResource(R.drawable.music_symbol), contentDescription = null) },
selected = selectedScreen == 0,
onClick = { onItemSelected(0) }
)
BottomNavigationItem(
icon = { Icon(painterResource(R.drawable.heart_empty), contentDescription = null) },
selected = selectedScreen == 1,
onClick = { onItemSelected(1) }
)
}
}
/*
@Composable
fun MainScreen() {
val selectedScreen = remember { mutableStateOf(0) }
Scaffold(
bottomBar = { BottomBar(selectedScreen.value, onItemSelected = { index -> selectedScreen.value = index }) },
content = { padding ->
when (selectedScreen.value) {
0 -> FirstScreen(modifier = Modifier.padding(padding))
1 -> SecondScreen(modifier = Modifier.padding(padding))
}
}
)
}
*/
,import androidx.compose.foundation.BorderStroke
import androidx.compose.foundation.Image
import androidx.compose.foundation.background
import androidx.compose.foundation.clickable
import androidx.compose.foundation.layout.*
import androidx.compose.foundation.lazy.grid.GridCells
import androidx.compose.foundation.lazy.grid.LazyVerticalGrid
import androidx.compose.foundation.lazy.grid.items
import androidx.compose.foundation.shape.RoundedCornerShape
import androidx.compose.material.MaterialTheme
import androidx.compose.material.Surface
import androidx.compose.material.Text
import androidx.compose.material.TopAppBar
import androidx.compose.runtime.Composable
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.layout.ContentScale
import androidx.compose.ui.text.style.TextAlign
import androidx.compose.ui.unit.dp
import coil.compose.rememberAsyncImagePainter
import com.example.musicapp.Data.Category
@Composable
fun MusicCategoriesScreen(
categories: List<Category>,
onCategorySelected: (Category) -> Unit = {},
topBar: @Composable () -> Unit,
modifier: Modifier = Modifier
) {
Column(
modifier = modifier
) {
topBar()
LazyVerticalGrid(
columns = GridCells.Fixed(2),
contentPadding = PaddingValues(16.dp)
) {
items(categories) { category ->
CategoryItem(category) {
onCategorySelected(category)
}
}
}
}
}
@Composable
fun TopBar(title: String) {
TopAppBar(
title = {
Text(
title,
textAlign = TextAlign.Center,
modifier = Modifier.fillMaxWidth()
)
}
)
}
@Composable
private fun CategoryItem(category: Category, onClick: () -> Unit) {
Surface(
modifier = Modifier
.padding(8.dp)
.clickable(onClick = onClick)
.aspectRatio(1f),
shape = RoundedCornerShape(8.dp),
elevation = 4.dp,
border = BorderStroke(width = 1.dp, color = Color.LightGray)
) {
Box(
modifier = Modifier.fillMaxSize()
) {
val painter = rememberAsyncImagePainter(model = category.picture_medium)
Image(
painter = painter,
contentDescription = category.name,
contentScale = ContentScale.Crop,
modifier = Modifier.fillMaxSize()
)
Text(
text = category.name,
modifier = Modifier
.align(Alignment.BottomCenter)
.background(color = Color.Black.copy(alpha = 0.7f))
.fillMaxWidth()
.padding(4.dp),
style = MaterialTheme.typography.body2,
color = Color.White, // Change the text color to white
textAlign = TextAlign.Center
)
}
}
},package com.example.musicapp.ViewModel
import android.util.Log
import androidx.lifecycle.ViewModel
import androidx.lifecycle.viewModelScope
import com.example.musicapp.Data.AlbumDetails
import com.example.musicapp.Data.Repository.DeezerRepository
import kotlinx.coroutines.flow.MutableStateFlow
import kotlinx.coroutines.flow.StateFlow
import kotlinx.coroutines.launch
class AlbumDetailsViewModel : ViewModel() {
private val deezerRepository = DeezerRepository()
private val _albumDetails = MutableStateFlow<AlbumDetails?>(null)
val albumDetails: StateFlow<AlbumDetails?>
get() = _albumDetails
fun fetchAlbumDetails(albumId: Int) {
viewModelScope.launch {
try {
val albumDetails = deezerRepository.getAlbumDetails(albumId)
_albumDetails.value = albumDetails
} catch (e: Exception) {
Log.e("AlbumDetailsViewModel", "Failed to fetch album details: " + e.message)
}
}
}
},package com.example.musicapp.ViewModel
import android.util.Log
import androidx.lifecycle.ViewModel
import androidx.lifecycle.viewModelScope
import com.example.musicapp.Data.Artist
import com.example.musicapp.Data.ArtistDetail
//import com.example.musicapp.Data.Repository.ArtistRepository
import com.example.musicapp.Data.Repository.DeezerRepository
import kotlinx.coroutines.flow.MutableStateFlow
import kotlinx.coroutines.flow.StateFlow
import kotlinx.coroutines.launch
class ArtistsViewModel : ViewModel() {
private val deezerRepository = DeezerRepository()
private val _artists = MutableStateFlow<List<Artist>>(emptyList())
val artists: StateFlow<List<Artist>>
get() = _artists
private val _artistDetails = MutableStateFlow<List<ArtistDetail>>(emptyList())
val artistDetails: StateFlow<List<ArtistDetail>>
get() = _artistDetails
fun fetchArtists(genreId: Int) {
viewModelScope.launch {
try {
val artists = deezerRepository.getArtists(genreId)
_artists.value = artists
} catch (e: Exception) {
Log.e("MusicViewModel", "Failed to fetch artists: " + e.message)
}
}
}
fun fetchArtistDetails(artistId: Int) {
viewModelScope.launch {
val artistDetailsData = deezerRepository.getArtistDetail(artistId)
// Fetch artist’s albums
val artistAlbums = deezerRepository.getArtistAlbums(artistId)
// Combine artist details and albums
val artistWithAlbums = artistDetailsData.copy(albums = artistAlbums)
_artistDetails.value = listOf(artistWithAlbums)
}
}
}
-> these are some of my classes separated with "," . When user click to the artist detail item it should open album detail screen composable but nothing happens , can you fix it
|
ffcf41d3b2332976464e4421ebede92c
|
{
"intermediate": 0.4228913187980652,
"beginner": 0.37827810645103455,
"expert": 0.19883057475090027
}
|
6,030
|
give me an example of a website coded in html and css using bootstrap including components like alerts, breadcrumb and dropdowns
|
2abc34df97fb87ecda6603a612e930a8
|
{
"intermediate": 0.4012998044490814,
"beginner": 0.30575668811798096,
"expert": 0.29294347763061523
}
|
6,031
|
Here's C code of simple java virtual machine
|
9da9f57bfc602086e6b1bef217047908
|
{
"intermediate": 0.28110021352767944,
"beginner": 0.39816814661026,
"expert": 0.32073166966438293
}
|
6,032
|
package com.example.musicapp.Interface
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.lazy.LazyColumn
import androidx.compose.material.MaterialTheme
import androidx.compose.material.Text
import androidx.compose.runtime.Composable
import androidx.compose.runtime.collectAsState
import androidx.compose.runtime.getValue
import androidx.compose.ui.Modifier
import androidx.compose.ui.unit.dp
import androidx.lifecycle.viewmodel.compose.viewModel
import com.example.musicapp.Data.Song
import com.example.musicapp.ViewModel.AlbumDetailsViewModel
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.lazy.items
import androidx.compose.material.Text
import androidx.compose.ui.unit.dp
@Composable
fun AlbumDetailScreen(albumId: Int) {
val albumDetailsViewModel: AlbumDetailsViewModel = viewModel()
albumDetailsViewModel.fetchAlbumDetails(albumId)
val albumDetails by albumDetailsViewModel.albumDetails.collectAsState()
albumDetails?.let { details ->
Column {
Text(
text = details.title,
style = MaterialTheme.typography.h6,
modifier = Modifier.padding(start = 16.dp, end = 16.dp, top = 16.dp, bottom = 8.dp)
)
LazyColumn {
items(details.songs) { song ->
SongItem(song)
}
}
}
}
}
@Composable
fun SongItem(song: Song) {
Row(
modifier = Modifier.padding(8.dp)
) {
Text(song.title, modifier = Modifier.padding(end = 8.dp))
Text("Duration: ${song.duration} seconds")
}
},package com.example.musicapp.Interface
import TopBar
import android.util.Log
import androidx.compose.foundation.Image
import androidx.compose.foundation.background
import androidx.compose.foundation.border
import androidx.compose.foundation.clickable
import androidx.compose.foundation.layout.*
import androidx.compose.foundation.lazy.LazyColumn
import androidx.compose.foundation.lazy.items
import androidx.compose.foundation.shape.RoundedCornerShape
import androidx.compose.material.MaterialTheme
import androidx.compose.material.Scaffold
import androidx.compose.material.Text
import androidx.compose.runtime.Composable
import androidx.compose.runtime.collectAsState
import androidx.compose.runtime.getValue
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.layout.ContentScale
import androidx.compose.ui.unit.dp
import androidx.lifecycle.viewmodel.compose.viewModel
import androidx.navigation.NavController
import coil.compose.rememberAsyncImagePainter
import com.example.musicapp.Data.Album
import com.example.musicapp.ViewModel.ArtistsViewModel
/*
@Composable
fun ArtistDetailScreen(artistId: Int) {
val artistsViewModel: ArtistsViewModel = viewModel()
artistsViewModel.fetchArtistDetails(artistId)
val artistDetails by artistsViewModel.artistDetails.collectAsState()
artistDetails?.let { details ->
val artistDetail = details.firstOrNull()
artistDetail?.let {
Column {
Text(
text = it.name,
style = MaterialTheme.typography.h6,
modifier = Modifier.padding(start = 16.dp, end = 16.dp, top = 16.dp, bottom = 8.dp)
)
val painter = rememberAsyncImagePainter(model = it.pictureBig)
Image(
painter = painter,
contentDescription = it.name,
contentScale = ContentScale.FillWidth,
modifier = Modifier
.fillMaxWidth()
.padding(horizontal = 16.dp)
)
if (it.albums.isNullOrEmpty()) {
Log.d("ArtistDetailScreen", "No albums found for artist ${it.name}")
}
LazyColumn {
items(it.albums ?: emptyList()) { album ->
ArtistDetailItem(album)
}
}
}
}
}
}
*/
@Composable
fun ArtistDetailScreen(artistId: Int,navController: NavController) {
val artistsViewModel: ArtistsViewModel = viewModel()
artistsViewModel.fetchArtistDetails(artistId)
val artistDetails by artistsViewModel.artistDetails.collectAsState()
artistDetails?.let { details ->
val artistDetail = details.firstOrNull()
artistDetail?.let {
Scaffold(
topBar = {
TopBar(title = it.name)
},
content = { padding ->
Column(modifier = Modifier.padding(padding)) {
val painter = rememberAsyncImagePainter(model = it.pictureBig)
Image(
painter = painter,
contentDescription = it.name,
contentScale = ContentScale.FillWidth,
modifier = Modifier
.fillMaxWidth(0.5f) // Change this line to set the image width to half
.padding(horizontal = 16.dp)
.align(Alignment.CenterHorizontally) // Center the image horizontally
)
if (it.albums.isNullOrEmpty()) {
Log.d("ArtistDetailScreen", "No albums found for artist ${it.name}")
}
LazyColumn {
items(it.albums ?: emptyList()) { album ->
ArtistDetailItem(album, navController) // Pass the navController to ArtistDetailItem
}
}
}
}
)
}
}
}
@Composable
fun ArtistDetailItem(album: Album, navController: NavController, // Add the navController parameter
) {
Row(
modifier = Modifier
.padding(horizontal = 16.dp, vertical = 8.dp)
.background(
color = Color.Black.copy(alpha = 0.5f), // Change the alpha value here
shape = RoundedCornerShape(8.dp)
)
.border( // Add this line to draw an outline around the item
width = 1.dp,
color = Color.LightGray,
shape = RoundedCornerShape(8.dp)
)
.clickable(onClick = { navController.navigate("albumDetail/${album.id}") }) // Add this line for navigation
) {
val painter = rememberAsyncImagePainter(model = album.cover_medium)
Image(
painter = painter,
contentDescription = album.title,
contentScale = ContentScale.Crop,
modifier = Modifier
.size(100.dp)
.align(Alignment.CenterVertically)
)
Column(
modifier = Modifier
.weight(1f) // 2/3 of the width
.padding(start = 16.dp)
.align(Alignment.CenterVertically)
) {
Text(text = album.title ?: "Unknown title", style = MaterialTheme.typography.subtitle1, color = Color.White)
Text(text = album.release_date ?: "Unknown release date", style = MaterialTheme.typography.caption, color = Color.White)
}
}
} -> i want album detail screen to look like artist detail screen without the artist image at top , but put the album items in a lazy column like in artist detail screen also make the same type of item composable for album detail item
|
a73ddaa19721cc684c6cf0ec3f0f2a21
|
{
"intermediate": 0.3340376019477844,
"beginner": 0.416570782661438,
"expert": 0.2493916004896164
}
|
6,034
|
How can I create a checkout page for bookings with stripe integration so that users can request bookings for dates and fill out payment details but payment will only be taken when an admin confirms. Iam using the latest versions of Nextjs and stripe
|
0e53dc5cb888d9de48150c5c1246f0f7
|
{
"intermediate": 0.696322500705719,
"beginner": 0.1494964361190796,
"expert": 0.15418098866939545
}
|
6,035
|
package com.example.musicapp.Data.Repository
import com.example.musicapp.Data.*
import okhttp3.OkHttpClient
import okhttp3.logging.HttpLoggingInterceptor
import retrofit2.Retrofit
import retrofit2.converter.gson.GsonConverterFactory
import retrofit2.http.GET
import retrofit2.http.Path
interface DeezerApiService {
@GET("genre?output=json") // json endpoint instead of “/”
suspend fun getGenres(): GenreResponse
@GET("genre/{genre_id}/artists")
suspend fun getArtists(@Path("genre_id") genreId: Int): ArtistResponse
@GET("artist/{artist_id}")
suspend fun getArtistDetail(@Path("artist_id") artistId: Int): ArtistDetailResponse
@GET("artist/{artist_id}/albums")
suspend fun getArtistAlbums(@Path("artist_id") artistId: Int): AlbumResponse
data class AlbumResponse(val data: List<Album>) {
fun toAlbumList(): List<Album> {
return data.map { albumData ->
Album(
id = albumData.id,
title = albumData.title,
link = albumData.link,
cover = albumData.cover,
cover_small = albumData.cover_small,
cover_medium = albumData.cover_medium,
cover_big = albumData.cover_big,
cover_xl = albumData.cover_xl,
release_date = albumData.release_date,
tracklist = albumData.tracklist,
type = albumData.type
)
}
}
}
@GET("album/{album_id}")
suspend fun getAlbumDetails(@Path("album_id") albumId: Int): AlbumDetailResponse
data class AlbumDetailResponse(
val id: Int,
val title: String,
val cover_medium: String,
val tracks: TracksResponse
)
data class TracksResponse(
val data: List<Song>
)
// Create a new class for storing response fields.
data class GenreResponse(val data: List<Category>)
data class ArtistResponse(val data: List<Artist>)
data class ArtistDetailResponse(val id: Int, val name: String, val picture_big: String, val albums: List<Album>?)
companion object {
private const val BASE_URL = "https://api.deezer.com/"
fun create(): DeezerApiService {
val client = OkHttpClient.Builder()
.addInterceptor(HttpLoggingInterceptor().apply {
level = HttpLoggingInterceptor.Level.BODY
})
.build()
return Retrofit.Builder()
.baseUrl(BASE_URL)
.client(client)
.addConverterFactory(GsonConverterFactory.create())
.build()
.create(DeezerApiService::class.java)
}
}
},package com.example.musicapp.Data.Repository
import com.example.musicapp.Data.Album
import com.example.musicapp.Data.Artist
import com.example.musicapp.Data.ArtistDetail
import com.example.musicapp.Data.Category
import com.example.musicapp.Data.AlbumDetails
class DeezerRepository {
private val deezerApiService = DeezerApiService.create()
suspend fun getCategories(): List<Category> {
val response = deezerApiService.getGenres()
return response.data.map { category ->
Category(category.id, category.name, category.picture_medium)
}
}
suspend fun getArtists(genreId: Int): List<Artist> {
val response = deezerApiService.getArtists(genreId)
return response.data
}
suspend fun getArtistDetail(artistId: Int): ArtistDetail {
val response = deezerApiService.getArtistDetail(artistId)
return ArtistDetail(
id = response.id,
name = response.name,
pictureBig = response.picture_big,
albums = response.albums
)
}
suspend fun getArtistAlbums(artistId: Int): List<Album> {
val response = deezerApiService.getArtistAlbums(artistId)
return response.toAlbumList()
}
suspend fun getAlbumDetails(albumId: Int): AlbumDetails {
val response = deezerApiService.getAlbumDetails(albumId)
return AlbumDetails(
id = response.id,
title = response.title,
cover_medium = response.cover_medium,
songs = response.tracks.data
)
}
},package com.example.musicapp.Data
data class Album(
val id: Int,
val title: String,
val link: String,
val cover: String,
val cover_small: String,
val cover_medium: String,
val cover_big: String,
val cover_xl: String,
val release_date: String,
val tracklist: String,
val type: String
),package com.example.musicapp.Data
data class AlbumDetails(
val id: Int,
val title: String,
val cover_medium: String,
val songs: List<Song>
),package com.example.musicapp.Data
data class Artist(
val id: Int,
val name: String,
val picture_medium: String
),package com.example.musicapp.Data
data class Song(
val id: Int,
val title: String,
val duration: Int, // in seconds
val cover_medium: String,
val preview: String // 30 seconds preview URL
),package com.example.musicapp.Interface
import TopBar
import androidx.compose.foundation.background
import androidx.compose.foundation.border
import androidx.compose.foundation.clickable
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.lazy.LazyColumn
import androidx.compose.material.MaterialTheme
import androidx.compose.material.Text
import androidx.compose.runtime.Composable
import androidx.compose.runtime.collectAsState
import androidx.compose.runtime.getValue
import androidx.compose.ui.Modifier
import androidx.compose.ui.unit.dp
import androidx.lifecycle.viewmodel.compose.viewModel
import com.example.musicapp.Data.Song
import com.example.musicapp.ViewModel.AlbumDetailsViewModel
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.lazy.items
import androidx.compose.foundation.shape.RoundedCornerShape
import androidx.compose.material.Scaffold
import androidx.compose.material.Text
import androidx.compose.ui.Alignment
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.unit.dp
import androidx.navigation.NavController
@Composable
fun AlbumDetailScreen(albumId: Int, navController: NavController) {
val albumDetailsViewModel: AlbumDetailsViewModel = viewModel()
albumDetailsViewModel.fetchAlbumDetails(albumId)
val albumDetails by albumDetailsViewModel.albumDetails.collectAsState()
albumDetails?.let { details ->
Scaffold(
topBar = {
TopBar(title = details.title)
},
content = { padding ->
Column(
modifier = Modifier.padding(padding)
) {
LazyColumn {
items(details.songs) { song ->
AlbumDetailItem(song, navController)
}
}
}
}
)
}
}
@Composable
fun AlbumDetailItem(song: Song, navController: NavController) {
Row(
modifier = Modifier
.padding(horizontal = 16.dp, vertical = 8.dp)
.background(
color = Color.Black.copy(alpha = 0.5f), // Change the alpha value here
shape = RoundedCornerShape(8.dp)
)
.border( // Add this line to draw an outline around the item
width = 1.dp,
color = Color.LightGray,
shape = RoundedCornerShape(8.dp)
)
.clickable(onClick = { navController.navigate("songDetail/{song.id}") }) // Add this line for navigation
) {
Column(
modifier = Modifier
.weight(1f) // 2/3 of the width
.padding(start = 16.dp)
.align(Alignment.CenterVertically)
) {
Text(text = song.title ?: "Unknown title", style = MaterialTheme.typography.subtitle1, color = Color.White)
Text(text = "${song.duration}"?:"Unknown duration", style = MaterialTheme.typography.caption, color = Color.White)
}
}
},package com.example.musicapp.Interface
import MusicCategoriesScreen
import TopBar
import android.os.Bundle
import androidx.activity.ComponentActivity
import androidx.activity.compose.setContent
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.foundation.layout.padding
import androidx.compose.material.*
import androidx.compose.runtime.*
import androidx.compose.ui.Modifier
import androidx.compose.ui.res.painterResource
import androidx.compose.ui.tooling.preview.Preview
import com.example.musicapp.ui.theme.MusicAppTheme
import com.example.musicapp.R
import com.example.musicapp.ViewModel.CategoriesViewModel
import androidx.lifecycle.viewmodel.compose.viewModel
import androidx.navigation.compose.NavHost
import androidx.navigation.compose.composable
import androidx.navigation.compose.rememberNavController
class MainActivity : ComponentActivity() {
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContent {
MusicAppTheme {
// A surface container using the 'background' color from the theme
Surface(
modifier = Modifier.fillMaxSize(),
color = MaterialTheme.colors.background
) {
MainScreen()
}
}
}
}
}
@Composable
fun FirstScreen(modifier: Modifier = Modifier) {
val categoriesViewModel: CategoriesViewModel = viewModel()
val categories by categoriesViewModel.categories.collectAsState()
Scaffold(
content = { padding ->
Column(
modifier = modifier.padding(padding)
) {
// Add your UI components here
MusicCategoriesScreen(categories = categories, topBar = { TopBar(title = "Music Categories") })
}
}
)
}
@Composable
fun SecondScreen(modifier: Modifier = Modifier) {
Scaffold(
topBar = {
// No top bar title
},
content = { padding ->
Column(
modifier = modifier.padding(padding)
) {
Text(text = "This is the second screen")
}
}
)
}
/*
@Composable
fun MainScreen() {
val navController = rememberNavController()
NavHost(navController, startDestination = "musicCategories") {
composable("musicCategories") {
val categoriesViewModel: CategoriesViewModel = viewModel()
val categories by categoriesViewModel.categories.collectAsState()
MusicCategoriesScreen(
categories = categories,
onCategorySelected = { category ->
navController.navigate("artistsDetail/${category.id}")
},
topBar = { TopBar(title = "Music Categories") }
)
}
composable("artistsDetail/{categoryId}") { backStackEntry ->
val categoryId = backStackEntry.arguments?.getString("categoryId")?.toIntOrNull()
if (categoryId != null) {
ArtistsScreen(navController, categoryId)
}
}
}
}
*/
@Composable
fun MainScreen() {
val navController = rememberNavController()
NavHost(navController, startDestination = "musicCategories") {
composable("musicCategories") {
val categoriesViewModel: CategoriesViewModel = viewModel()
val categories by categoriesViewModel.categories.collectAsState()
MusicCategoriesScreen(
categories = categories,
onCategorySelected = { category ->
navController.navigate("artistsDetail/${category.id}")
},
topBar = { TopBar(title = "Music Categories") }
)
}
composable("artistsDetail/{categoryId}") { backStackEntry ->
val categoryId = backStackEntry.arguments?.getString("categoryId")?.toIntOrNull()
if (categoryId != null) {
ArtistsScreen(navController, categoryId)
}
}
composable("artistDetail/{artistId}") { backStackEntry ->
val artistId = backStackEntry.arguments?.getString("artistId")?.toIntOrNull()
if (artistId != null) {
ArtistDetailScreen(artistId, navController) // Pass the navController
}
}
composable("albumDetail/{albumId}") { backStackEntry ->
val albumId = backStackEntry.arguments?.getString("albumId")?.toIntOrNull()
if (albumId != null) {
AlbumDetailScreen(albumId,navController)
}
}
}
}
@Composable
fun BottomBar(selectedScreen: Int, onItemSelected: (Int) -> Unit) {
BottomAppBar {
BottomNavigationItem(
icon = { Icon(painterResource(R.drawable.music_symbol), contentDescription = null) },
selected = selectedScreen == 0,
onClick = { onItemSelected(0) }
)
BottomNavigationItem(
icon = { Icon(painterResource(R.drawable.heart_empty), contentDescription = null) },
selected = selectedScreen == 1,
onClick = { onItemSelected(1) }
)
}
}
/*
@Composable
fun MainScreen() {
val selectedScreen = remember { mutableStateOf(0) }
Scaffold(
bottomBar = { BottomBar(selectedScreen.value, onItemSelected = { index -> selectedScreen.value = index }) },
content = { padding ->
when (selectedScreen.value) {
0 -> FirstScreen(modifier = Modifier.padding(padding))
1 -> SecondScreen(modifier = Modifier.padding(padding))
}
}
)
}
*/,package com.example.musicapp.ViewModel
import android.util.Log
import androidx.lifecycle.ViewModel
import androidx.lifecycle.viewModelScope
import com.example.musicapp.Data.AlbumDetails
import com.example.musicapp.Data.Repository.DeezerRepository
import kotlinx.coroutines.flow.MutableStateFlow
import kotlinx.coroutines.flow.StateFlow
import kotlinx.coroutines.launch
class AlbumDetailsViewModel : ViewModel() {
private val deezerRepository = DeezerRepository()
private val _albumDetails = MutableStateFlow<AlbumDetails?>(null)
val albumDetails: StateFlow<AlbumDetails?>
get() = _albumDetails
fun fetchAlbumDetails(albumId: Int) {
viewModelScope.launch {
try {
val albumDetails = deezerRepository.getAlbumDetails(albumId)
_albumDetails.value = albumDetails
} catch (e: Exception) {
Log.e("AlbumDetailsViewModel", "Failed to fetch album details: " + e.message)
}
}
}
}-> these are some of my classes separated with "," When i click to album detail item . I had this error - >E/AndroidRuntime: FATAL EXCEPTION: main
Process: com.example.musicapp, PID: 7407
java.lang.IllegalArgumentException: Navigation destination that matches request NavDeepLinkRequest{ uri=android-app://androidx.navigation/songDetail/{song.id} } cannot be found in the navigation graph NavGraph(0x0) startDestination={Destination(0x245ddaf4) route=musicCategories}
at androidx.navigation.NavController.navigate(NavController.kt:1664)
at androidx.navigation.NavController.navigate(NavController.kt:1984)
at androidx.navigation.NavController.navigate$default(NavController.kt:1979)
at com.example.musicapp.Interface.AlbumDetailScreenKt$AlbumDetailItem$1.invoke(AlbumDetailScreen.kt:72)
at com.example.musicapp.Interface.AlbumDetailScreenKt$AlbumDetailItem$1.invoke(AlbumDetailScreen.kt:72)
at androidx.compose.foundation.ClickableKt$clickable$4$gesture$1$1$2.invoke-k-4lQ0M(Clickable.kt:167)
at androidx.compose.foundation.ClickableKt$clickable$4$gesture$1$1$2.invoke(Clickable.kt:156)
at androidx.compose.foundation.gestures.TapGestureDetectorKt$detectTapAndPress$2$1.invokeSuspend(TapGestureDetector.kt:255)
at kotlin.coroutines.jvm.internal.BaseContinuationImpl.resumeWith(ContinuationImpl.kt:33)
at kotlinx.coroutines.DispatchedTaskKt.resume(DispatchedTask.kt:178). What i need is . Fixing this error and i need a 30 second preview of the song when user click to the album detail item. But no need to a different ui for it . Preview can happen at the same ui. Show me how to do and fix the errorr
|
a346611b5470ef523d2c936e662fdaf1
|
{
"intermediate": 0.4228913187980652,
"beginner": 0.37827810645103455,
"expert": 0.19883057475090027
}
|
6,036
|
Suppose I am conducting a research paper on time series data entitled “The Nexus Among Oil Price, Stock Market, and Exchange Rate During Recent Pandemic & Russia-Ukraine Crisis: Fresh Evidence from UK Economy”. Here I have taken three variables Stock Index (SI), Brent Oil Price (OP), and Exchange Rate (ER). I have taken time series data from 2014-2023 segmenting into four periods. 2014-2019 for Pre-covid Period; 2020-2021 for Covid Period; 2022-2023 for War Period and 2014-2023 for the Overall Period. My Research Questions are:
1. Does each variable have a direct influence on others?
2. Does each variable granger cause one another and does the stock market work as a mediating variable for shock transmission?
3. Is there any moderating impact of oil price on the dynamic conditional correlation (DCC) between the stock market and exchange rate?
For data analysis, I have checked other relevant literature.
For research question 1, most of them used the VAR model to check the direct influence of variables on each other. For research question 2, most of them used VAR Granger Causality and determined if the stock market transmits the shock as a mediating variable or not. I haven’t found any paper on my 3rd research question but a paper suggested a technique to address it in their future research question. I am giving their exact quotation, “The moderating effect of oil can be estimated by using the NARDL framework for studying the direct influence of OP on the DCCs between SI and ER”.
But the problem is that, for my 1st and 2nd, I can’t use the VAR model as I have autocorrelation and heteroskedasticity which I can’t remove even after log transforming or log differencing the variable. I also can’t use VECM Model either as my variables are not co-integrated from the Johansen co-integration test. Therefore How can I conduct my VAR model removing autocorrelation and heteroskedasticity with any mathematical calculation. I insist to use VAR model. Do you have any idea. Give me guidance in R.
|
a13975f065620e5c0c972536b1cda420
|
{
"intermediate": 0.2759179174900055,
"beginner": 0.29377281665802,
"expert": 0.4303092658519745
}
|
6,037
|
package com.example.musicapp.Interface
import TopBar
import android.content.Context
import android.support.v4.media.session.PlaybackStateCompat
import androidx.compose.foundation.background
import androidx.compose.foundation.border
import androidx.compose.foundation.clickable
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.lazy.LazyColumn
import androidx.compose.material.MaterialTheme
import androidx.compose.material.Text
import androidx.compose.runtime.Composable
import androidx.compose.runtime.collectAsState
import androidx.compose.runtime.getValue
import androidx.compose.ui.Modifier
import androidx.compose.ui.unit.dp
import androidx.lifecycle.viewmodel.compose.viewModel
import com.example.musicapp.Data.Song
import com.example.musicapp.ViewModel.AlbumDetailsViewModel
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.lazy.items
import androidx.compose.foundation.shape.RoundedCornerShape
import androidx.compose.material.Scaffold
import androidx.compose.material.Text
import androidx.compose.runtime.DisposableEffect
import androidx.compose.ui.Alignment
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.platform.LocalContext
import androidx.compose.ui.unit.dp
import androidx.navigation.NavController
import com.google.android.exoplayer2.MediaItem
import com.google.android.exoplayer2.Player
import com.google.android.exoplayer2.SimpleExoPlayer
@Composable
fun AlbumDetailScreen(albumId: Int, navController: NavController) {
val albumDetailsViewModel: AlbumDetailsViewModel = viewModel()
albumDetailsViewModel.fetchAlbumDetails(albumId)
val albumDetails by albumDetailsViewModel.albumDetails.collectAsState()
albumDetails?.let { details ->
Scaffold(
topBar = {
TopBar(title = details.title)
},
content = { padding ->
Column(
modifier = Modifier.padding(padding)
) {
LazyColumn {
items(details.songs) { song ->
AlbumDetailItem(song, navController)
}
}
}
}
)
}
}
@Composable
fun AlbumDetailItem(song: Song, navController: NavController) {
val context = LocalContext.current // Add this line at the beginning of the composable
val (player, setPlayer) = rememberSaveable { mutableStateOf<SimpleExoPlayer?>(null) }
DisposableEffect(Unit) {
onDispose {
player?.stop()
player?.release()
}
}
Row(
modifier = Modifier
.padding(horizontal = 16.dp, vertical = 8.dp)
.background(
color = Color.Black.copy(alpha = 0.5f), // Change the alpha value here
shape = RoundedCornerShape(8.dp)
)
.border( // Add this line to draw an outline around the item
width = 1.dp,
color = Color.LightGray,
shape = RoundedCornerShape(8.dp)
)
.clickable(onClick = {
//navController.navigate("songDetail/${song.id}")
playPreview(context, song.preview)
}) // Add this line for navigation
) {
Column(
modifier = Modifier
.weight(1f) // 2/3 of the width
.padding(start = 16.dp)
.align(Alignment.CenterVertically)
) {
Text(text = song.title ?: "Unknown title", style = MaterialTheme.typography.subtitle1, color = Color.White)
Text(text = "${song.duration}"?:"Unknown duration", style = MaterialTheme.typography.caption, color = Color.White)
}
}
}
private fun playPreview(context: Context, previewUrl: String, onPlayerCreated: (SimpleExoPlayer) -> Unit) {
val player = SimpleExoPlayer.Builder(context).build()
val mediaItem = MediaItem.fromUri(previewUrl)
player.setMediaItem(mediaItem)
player.prepare()
player.playWhenReady = true
.clickable(onClick = {
playPreview(context, song.preview, onPlayerCreated = { createdPlayer ->
setPlayer(createdPlayer)
})
})
onPlayerCreated(player)
// Stop playing after 30 seconds
player.seekTo(30000)
player.addListener(object : Player.Listener {
override fun onPositionDiscontinuity(
oldPosition: Player.PositionInfo,
newPosition: Player.PositionInfo,
reason: Int
) {
if (newPosition.windowIndex != oldPosition.windowIndex) {
player.stop()
}
}
})
}
-> errors ->Unresolved reference: rememberSaveable:68,Unresolved reference: mutableStateOf:68,No value passed for parameter 'onPlayerCreated':89,<html>Unresolved reference. None of the following candidates is applicable because of receiver type mismatch:<br/>public fun Modifier.clickable(interactionSource: MutableInteractionSource, indication: Indication?, enabled: Boolean = ..., onClickLabel: String? = ..., role: Role? = ..., onClick: () -> Unit): Modifier defined in androidx.compose.foundation<br/>public fun Modifier.clickable(enabled: Boolean = ..., onClickLabel: String? = ..., role: Role? = ..., onClick: () -> Unit): Modifier defined in androidx.compose.foundation:111,Unresolved reference: song:112,Unresolved reference: setPlayer:113, 'SimpleExoPlayer' is deprecated. Deprecated in Java:37
|
fcd0a9dfd8916566cfbf1964844cbdc9
|
{
"intermediate": 0.429094523191452,
"beginner": 0.3509456515312195,
"expert": 0.2199597954750061
}
|
6,038
|
give me step by step instructions with code to create a payment service using nestjs, graphql, prisma & stripe. Users should be able to request bookings and the payments will be pending until an admin confirms the booking then they will be charged. Use the latest versions of the technologies
|
1f79145dd9349af182df843bd755e5a5
|
{
"intermediate": 0.6731043457984924,
"beginner": 0.11620675772428513,
"expert": 0.21068887412548065
}
|
6,039
|
hey who are u
|
9dcc0c367b70c9358e0d9ee71a91cf7b
|
{
"intermediate": 0.42991602420806885,
"beginner": 0.20046377182006836,
"expert": 0.36962026357650757
}
|
6,040
|
package com.example.musicapp.Interface
import TopBar
import android.content.Context
import android.support.v4.media.session.PlaybackStateCompat
import androidx.compose.foundation.background
import androidx.compose.foundation.border
import androidx.compose.foundation.clickable
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.lazy.LazyColumn
import androidx.compose.material.MaterialTheme
import androidx.compose.material.Text
import androidx.compose.runtime.Composable
import androidx.compose.runtime.collectAsState
import androidx.compose.runtime.getValue
import androidx.compose.ui.Modifier
import androidx.compose.ui.unit.dp
import androidx.lifecycle.viewmodel.compose.viewModel
import com.example.musicapp.Data.Song
import com.example.musicapp.ViewModel.AlbumDetailsViewModel
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.lazy.items
import androidx.compose.foundation.shape.RoundedCornerShape
import androidx.compose.material.Scaffold
import androidx.compose.material.Text
import androidx.compose.runtime.DisposableEffect
import androidx.compose.ui.Alignment
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.platform.LocalContext
import androidx.compose.ui.unit.dp
import androidx.navigation.NavController
import com.google.android.exoplayer2.MediaItem
import com.google.android.exoplayer2.Player
import androidx.compose.runtime.saveable.rememberSaveable
import androidx.compose.runtime.mutableStateOf
import com.google.android.exoplayer2.SimpleExoPlayer
@Composable
fun AlbumDetailScreen(albumId: Int, navController: NavController) {
val albumDetailsViewModel: AlbumDetailsViewModel = viewModel()
albumDetailsViewModel.fetchAlbumDetails(albumId)
val albumDetails by albumDetailsViewModel.albumDetails.collectAsState()
albumDetails?.let { details ->
Scaffold(
topBar = {
TopBar(title = details.title)
},
content = { padding ->
Column(
modifier = Modifier.padding(padding)
) {
LazyColumn {
items(details.songs) { song ->
AlbumDetailItem(song, navController)
}
}
}
}
)
}
}
@Composable
fun AlbumDetailItem(song: Song, navController: NavController) {
val context = LocalContext.current
val (player, setPlayer) = rememberSaveable { mutableStateOf<SimpleExoPlayer?>(null) }
DisposableEffect(song.preview) {
val createdPlayer: SimpleExoPlayer? = player
onDispose {
createdPlayer?.stop()
createdPlayer?.release()
}
}
Row(
modifier = Modifier
.padding(horizontal = 16.dp, vertical = 8.dp)
.background(
color = Color.Black.copy(alpha = 0.5f),
shape = RoundedCornerShape(8.dp)
)
.border(
width = 1.dp,
color = Color.LightGray,
shape = RoundedCornerShape(8.dp)
)
.clickable(onClick = {
if (player == null) {
playPreview(context, song.preview, onPlayerCreated = { createdPlayer ->
setPlayer(createdPlayer)
})
}
else {
player.playWhenReady = !player.playWhenReady
}
})
) {
Column(
modifier = Modifier
.weight(1f)
.padding(start = 16.dp)
.align(Alignment.CenterVertically)
) {
Text(
text = song.title ?: "Unknown title",
style = MaterialTheme.typography.subtitle1,
color = Color.White
)
Text(
text = "${song.duration}" ?: "Unknown duration",
style = MaterialTheme.typography.caption,
color = Color.White
)
}
}
}
private fun playPreview(
context: Context,
previewUrl: String,
onPlayerCreated: (SimpleExoPlayer) -> Unit
) {
val player = SimpleExoPlayer.Builder(context).build()
val mediaItem = MediaItem.fromUri(previewUrl)
player.setMediaItem(mediaItem)
player.prepare()
player.playWhenReady = true
onPlayerCreated(player)
// Stop playing after 30 seconds
player.seekTo(30000)
player.addListener(object : Player.Listener {
override fun onPositionDiscontinuity(
oldPosition: Player.PositionInfo,
newPosition: Player.PositionInfo,
reason: Int
) {
if (newPosition.windowIndex != oldPosition.windowIndex) {
player.stop()
}
}
})
},package com.example.musicapp.Interface
import MusicCategoriesScreen
import TopBar
import android.os.Bundle
import androidx.activity.ComponentActivity
import androidx.activity.compose.setContent
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.foundation.layout.padding
import androidx.compose.material.*
import androidx.compose.runtime.*
import androidx.compose.ui.Modifier
import androidx.compose.ui.res.painterResource
import androidx.compose.ui.tooling.preview.Preview
import com.example.musicapp.ui.theme.MusicAppTheme
import com.example.musicapp.R
import com.example.musicapp.ViewModel.CategoriesViewModel
import androidx.lifecycle.viewmodel.compose.viewModel
import androidx.navigation.compose.NavHost
import androidx.navigation.compose.composable
import androidx.navigation.compose.rememberNavController
class MainActivity : ComponentActivity() {
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContent {
MusicAppTheme {
// A surface container using the 'background' color from the theme
Surface(
modifier = Modifier.fillMaxSize(),
color = MaterialTheme.colors.background
) {
MainScreen()
}
}
}
}
}
@Composable
fun FirstScreen(modifier: Modifier = Modifier) {
val categoriesViewModel: CategoriesViewModel = viewModel()
val categories by categoriesViewModel.categories.collectAsState()
Scaffold(
content = { padding ->
Column(
modifier = modifier.padding(padding)
) {
// Add your UI components here
MusicCategoriesScreen(categories = categories, topBar = { TopBar(title = "Music Categories") })
}
}
)
}
@Composable
fun SecondScreen(modifier: Modifier = Modifier) {
Scaffold(
topBar = {
// No top bar title
},
content = { padding ->
Column(
modifier = modifier.padding(padding)
) {
Text(text = "This is the second screen")
}
}
)
}
/*
@Composable
fun MainScreen() {
val navController = rememberNavController()
NavHost(navController, startDestination = "musicCategories") {
composable("musicCategories") {
val categoriesViewModel: CategoriesViewModel = viewModel()
val categories by categoriesViewModel.categories.collectAsState()
MusicCategoriesScreen(
categories = categories,
onCategorySelected = { category ->
navController.navigate("artistsDetail/${category.id}")
},
topBar = { TopBar(title = "Music Categories") }
)
}
composable("artistsDetail/{categoryId}") { backStackEntry ->
val categoryId = backStackEntry.arguments?.getString("categoryId")?.toIntOrNull()
if (categoryId != null) {
ArtistsScreen(navController, categoryId)
}
}
}
}
*/
@Composable
fun MainScreen() {
val navController = rememberNavController()
NavHost(navController, startDestination = "musicCategories") {
composable("musicCategories") {
val categoriesViewModel: CategoriesViewModel = viewModel()
val categories by categoriesViewModel.categories.collectAsState()
MusicCategoriesScreen(
categories = categories,
onCategorySelected = { category ->
navController.navigate("artistsDetail/${category.id}")
},
topBar = { TopBar(title = "Music Categories") }
)
}
composable("artistsDetail/{categoryId}") { backStackEntry ->
val categoryId = backStackEntry.arguments?.getString("categoryId")?.toIntOrNull()
if (categoryId != null) {
ArtistsScreen(navController, categoryId)
}
}
composable("artistDetail/{artistId}") { backStackEntry ->
val artistId = backStackEntry.arguments?.getString("artistId")?.toIntOrNull()
if (artistId != null) {
ArtistDetailScreen(artistId, navController)
}
}
composable("albumDetail/{albumId}") { backStackEntry ->
val albumId = backStackEntry.arguments?.getString("albumId")?.toIntOrNull()
if (albumId != null) {
AlbumDetailScreen(albumId,navController)
}
}
}
}
@Composable
fun BottomBar(selectedScreen: Int, onItemSelected: (Int) -> Unit) {
BottomAppBar {
BottomNavigationItem(
icon = { Icon(painterResource(R.drawable.music_symbol), contentDescription = null) },
selected = selectedScreen == 0,
onClick = { onItemSelected(0) }
)
BottomNavigationItem(
icon = { Icon(painterResource(R.drawable.heart_empty), contentDescription = null) },
selected = selectedScreen == 1,
onClick = { onItemSelected(1) }
)
}
}
/*
@Composable
fun MainScreen() {
val selectedScreen = remember { mutableStateOf(0) }
Scaffold(
bottomBar = { BottomBar(selectedScreen.value, onItemSelected = { index -> selectedScreen.value = index }) },
content = { padding ->
when (selectedScreen.value) {
0 -> FirstScreen(modifier = Modifier.padding(padding))
1 -> SecondScreen(modifier = Modifier.padding(padding))
}
}
)
}
*/,package com.example.musicapp.Data.Repository
import com.example.musicapp.Data.*
import okhttp3.OkHttpClient
import okhttp3.logging.HttpLoggingInterceptor
import retrofit2.Retrofit
import retrofit2.converter.gson.GsonConverterFactory
import retrofit2.http.GET
import retrofit2.http.Path
interface DeezerApiService {
@GET("genre?output=json") // json endpoint instead of “/”
suspend fun getGenres(): GenreResponse
@GET("genre/{genre_id}/artists")
suspend fun getArtists(@Path("genre_id") genreId: Int): ArtistResponse
@GET("artist/{artist_id}")
suspend fun getArtistDetail(@Path("artist_id") artistId: Int): ArtistDetailResponse
@GET("artist/{artist_id}/albums")
suspend fun getArtistAlbums(@Path("artist_id") artistId: Int): AlbumResponse
data class AlbumResponse(val data: List<Album>) {
fun toAlbumList(): List<Album> {
return data.map { albumData ->
Album(
id = albumData.id,
title = albumData.title,
link = albumData.link,
cover = albumData.cover,
cover_small = albumData.cover_small,
cover_medium = albumData.cover_medium,
cover_big = albumData.cover_big,
cover_xl = albumData.cover_xl,
release_date = albumData.release_date,
tracklist = albumData.tracklist,
type = albumData.type
)
}
}
}
@GET("album/{album_id}")
suspend fun getAlbumDetails(@Path("album_id") albumId: Int): AlbumDetailResponse
data class AlbumDetailResponse(
val id: Int,
val title: String,
val cover_medium: String,
val tracks: TracksResponse
)
data class TracksResponse(
val data: List<Song>
)
// Create a new class for storing response fields.
data class GenreResponse(val data: List<Category>)
data class ArtistResponse(val data: List<Artist>)
data class ArtistDetailResponse(val id: Int, val name: String, val picture_big: String, val albums: List<Album>?)
companion object {
private const val BASE_URL = "https://api.deezer.com/"
fun create(): DeezerApiService {
val client = OkHttpClient.Builder()
.addInterceptor(HttpLoggingInterceptor().apply {
level = HttpLoggingInterceptor.Level.BODY
})
.build()
return Retrofit.Builder()
.baseUrl(BASE_URL)
.client(client)
.addConverterFactory(GsonConverterFactory.create())
.build()
.create(DeezerApiService::class.java)
}
}
},package com.example.musicapp.Data.Repository
import com.example.musicapp.Data.Album
import com.example.musicapp.Data.Artist
import com.example.musicapp.Data.ArtistDetail
import com.example.musicapp.Data.Category
import com.example.musicapp.Data.AlbumDetails
class DeezerRepository {
private val deezerApiService = DeezerApiService.create()
suspend fun getCategories(): List<Category> {
val response = deezerApiService.getGenres()
return response.data.map { category ->
Category(category.id, category.name, category.picture_medium)
}
}
suspend fun getArtists(genreId: Int): List<Artist> {
val response = deezerApiService.getArtists(genreId)
return response.data
}
suspend fun getArtistDetail(artistId: Int): ArtistDetail {
val response = deezerApiService.getArtistDetail(artistId)
return ArtistDetail(
id = response.id,
name = response.name,
pictureBig = response.picture_big,
albums = response.albums
)
}
suspend fun getArtistAlbums(artistId: Int): List<Album> {
val response = deezerApiService.getArtistAlbums(artistId)
return response.toAlbumList()
}
suspend fun getAlbumDetails(albumId: Int): AlbumDetails {
val response = deezerApiService.getAlbumDetails(albumId)
return AlbumDetails(
id = response.id,
title = response.title,
cover_medium = response.cover_medium,
songs = response.tracks.data
)
}
},package com.example.musicapp.Data
data class Album(
val id: Int,
val title: String,
val link: String,
val cover: String,
val cover_small: String,
val cover_medium: String,
val cover_big: String,
val cover_xl: String,
val release_date: String,
val tracklist: String,
val type: String
),package com.example.musicapp.Data
data class AlbumDetails(
val id: Int,
val title: String,
val cover_medium: String,
val songs: List<Song>
),package com.example.musicapp.Data
data class Song(
val id: Int,
val title: String,
val duration: Int, // in seconds
val cover_medium: String,
val preview: String // 30 seconds preview URL
)-> these are some of my clasess separated with ",". When i click to album detail item. Song preview is not happening, i can not hear sound or see any media player. Can you fix it
|
d046164752080e81df503fa0859df1cb
|
{
"intermediate": 0.37994384765625,
"beginner": 0.3917830288410187,
"expert": 0.22827306389808655
}
|
6,041
|
Your task is to, as an astrophysicist, rewrite to improve the proposal based on the reviewers' comments. You need to only reply the new version of proposal.
Reviewer comments: 「Strengths: Scientifically well motivated, a very careful pre-selected targets, and a good-designed project. Weaknesses: There are basically a couple of key issues that are not addressed in the science justification. First, radio sources in the VLASS catalog can be variables except AGN or Galactic stars, e.g., supernovae, tidal disruption events, long gamma-ray bursts, etc. The proposers exclude the possibilities of the selected sources to be AGN, but there is not specific information provided here about these radio sources. Are the sources really similar with the PRSes of FRB 20121102A and 20190520B in term of radio spectra, e.g., spectral index, variability? Otherwise, they can still possibly originate from the other transients. Much more rigorous evaluation of the selection criteria, that actually install some quantitative confidence of the likelihood that the selected sources match the definition of PRSs as defined in e.g. the Law et al. paper cited in the proposal, would improve the proposal. Second, the PRS-FRB association is not well established currently. Just as the proposers mentioned, it’s not conclusive that repeating FRBs have to be associated with PRSes. To date, there have been 8 repeaters localized to exact positions in their host galaxies, while only 3 repeaters are confirmed with PRS associations. Moreover, none of 12 localized apparent non-repeaters turn out to be associated with PRSes. Even though the PRS-FRB association does exist, there is much less than 50% chance to detect FRBs. Third, the sciences of non-detection case are unspecific. Even if we assume most of the selected sources are truly repeaters, it’s still very likely to miss detection considering many factors, such as, beaming angle of coherent emission, free-free absorption by ambient medium, emission band-limited for FAST, etc. In general, high-cadence observations are merely recommended once the sources have been confirmed to repeat. If there is no any clue of repetition, it’s non-sense to talk about active episode or non-Poissonian process. In fact, non-detection can neither establish nor rule out anything, the PRS-FRB association is still an open question. It is unclear how many FRBs the proposers expect to detect from their sample given the diversity in the 'on' and 'off' cycles of the FRBs with long-term periodicities. Technically, the authors may need to focus on a more selected targets, as the positions are accurate enough, no need for recording data for 19 beams.」
Proposal:
|
8ff49cc3856298ef6f62ec6957c4372c
|
{
"intermediate": 0.28365179896354675,
"beginner": 0.45814257860183716,
"expert": 0.2582055926322937
}
|
6,042
|
你好,下面是一个一维的多重网格代码,请你仔细领悟它的基本思想,在这个一维代码的基础上将其修改为二维的多重网格代码,用来解决f=2·π^2·sin(πx)·sin(πy)的泊松方程,其中使用高斯赛德尔迭代进行预光滑,使用双线性插值进行延拓,使用九点加权平均进行限制,并绘制误差随着迭代次数的变化图像,写出完整代码并作解释,最后,请告诉我最终的迭代次数和误差是多少。close all
clear all
N = 64; L = 1;
h = L/N;
phi = zeros(1,N+1);
f = (sin(pi*[0:N]*h)+sin(16*pi*[0:N]*h))/2;
for cnt = 1:1000
phi = V_Cycle(phi,f,h);
r = residual(phi,f,h);
if max(abs(r)) < 0.001
break
end
end
function phi = V_Cycle(phi,f,h)
% Recursive V-Cycle Multigrid for solving the Poisson equation (\nabla^2 phi = f) on a uniform grid of spacing h
% Pre-Smoothing
phi = smoothing(phi,f,h);
% Compute Residual Errors
r = residual(phi,f,h);
% Restriction
rhs = restriction(r);
eps = zeros(size(rhs));
% stop recursion at smallest grid size, otherwise continue recursion
if length(eps)-1 == 2
eps = smoothing(eps,rhs,2*h);
else
eps = V_Cycle(eps,rhs,2*h);
end
% Prolongation and Correction
phi = phi + prolongation(eps);
% Post-Smoothing
phi = smoothing(phi,f,h);
end
function res = smoothing(phi,f,h)
N = length(phi)-1;
res = zeros(1,N+1);
for j = 2:N
res(j) = (phi(j+1)+res(j-1)-h^2*f(j))/2;
end
end
function res = residual(phi,f,h)
N = length(phi)-1;
res = zeros(1,N+1);
res(2:N) = f(2:N)-(phi(1:N-1)-2*phi(2:N)+phi(3:N+1))/h^2;
end
function res = restriction(r)
N = (length(r)-1)/2;
res = zeros(1,N+1);
for j = 2:N
res(j) = (r(2*j-2)+2*r(2*j-1)+r(2*j))/4;
end
end
function res = prolongation(eps)
N = (length(eps)-1)*2;
res = zeros(1,N+1);
for j = 2:2:N
res(j) = (eps(j/2)+eps(j/2+1))/2;
end
for j = 1:2:N+1
res(j) = eps((j+1)/2);
end
end
|
d838899f4194e2b626633d5009be9cca
|
{
"intermediate": 0.3955265283584595,
"beginner": 0.4385667145252228,
"expert": 0.16590672731399536
}
|
6,043
|
I’m using an arduino mega with a keypad 4x4, a rtc3232, a LCD Screen 4x20, a button on pin 4, and 12 relays (from pin 34 to 46). I’m using those libraries : <Keypad.h>, <Wire.h>, <LiquidCrystal_I2C.h>, <DS3232RTC.h>, <Streaming.h>. I want to, when i press the button, to whow the following menu withsub menus and show it ont the lcd screen:
main menu : press ‘A’ to go to the sub menus « Relays Managing », press ‘B’ to go to the sub menu « Informations », press ‘D’ to quit the main menu and shut dows the screen. When you press A, it opn the first sub menu asking the number of the relay you want to manage (and collect this number with the keypad). Then, with this relay, thee sub menu propose to press keys : key ’A’ « ON/OFF », swith the relay statut (if it’s high, turn it to low and reverse), key ‘B’ « TIMER » rely high during a number of minuts (collected with the keybord, from 1 to 999 minuts), ‘C’ « Program with timer» (start hour and minuts collected with the keypad, then the functionning duration collected with the keybord). ‘D’ « exit » to quit the sub menu. The second sub menu (‘B’ information) have to show a second sub menu with « A – temperature info » (will show float numbers stocked in temp1, temp2, temp3, temp4 if pressed), « B – humidity info » (will show float numbers stocked in hum1, hum2, hum3, hum4 if pressed), « D-Quit » to live the sub menu.
|
58d1cd696f981e7e50f500d50daf467f
|
{
"intermediate": 0.6384252905845642,
"beginner": 0.19256643950939178,
"expert": 0.169008269906044
}
|
6,044
|
I have this optimization code using optuna in Python for neural networks of hyperparamers:
def nn_validate(model, X, y,epochs,batch_size,validation_split=0.2,verbose=0):
is_classification = nn_is_classifier(model)
if is_classification:
scoring = "accuracy"
else:
train_scores, test_scores = [], []
for i in range(3):
X_train, X_test, y_train, y_test = train_test_split(X, y, test_size=0.7, random_state=42)
X_train, X_test, y_train, y_test = train_test_split(X_train,y_train, test_size=0.2, random_state=42)
model.fit(X_train,y_train,epochs=epochs,batch_size=batch_size,verbose=0)
loss, mae = model.evaluate(X_test, y_test)
loss, mae_train = model.evaluate(X_train, y_train)
train_scores.append(mae_train)
test_scores.append(mae)
train_score=mean(train_scores)
test_score=mean(test_scores)
is_overfitted = train_score - test_score > 0.1
return test_score, is_overfitted
def objective(trial):
model = keras.Sequential()
model.add(layers.Dense(units=trial.suggest_int('units1', 32, 128), activation='relu', input_shape=(X_train.shape[1],)))
model.add(layers.Dense(units=trial.suggest_int('units2', 32, 128), activation='relu'))
model.add(layers.Dense(1))
model.compile(optimizer=keras.optimizers.Adam(trial.suggest_float('learning_rate', 1e-5, 1e-2,log=True)),
loss='mse',
metrics=['mae'])
epochs=trial.suggest_int('epochs', 50, 200)
batch_size=trial.suggest_int('batch_size', 16, 128)
history = model.fit(X_train, y_train,
epochs=epochs,
batch_size=batch_size,
validation_split=0.2,verbose=0)
#loss, mae = model.evaluate(X_test, y_test)
score, is_overfitted = nn_validate(model, X, y,epochs, batch_size)
if is_overfitted:
return 0
else:
return score
# Define the Optuna study
study = optuna.create_study(direction='minimize')
# Optimize the hyperparameters
study.optimize(objective, n_trials=100)
Is it working for classification of y from 0:2 and y as regression? If not how to adjust it?
|
512ca0bdf2c77877de1cffcfb1520ef8
|
{
"intermediate": 0.2756916582584381,
"beginner": 0.3925219178199768,
"expert": 0.3317863941192627
}
|
6,045
|
python how can I record data in a database and then visualize the result and post them to a discord channel
|
594de1f16a03f869dfb97d86490be6ca
|
{
"intermediate": 0.8039980530738831,
"beginner": 0.038470495492219925,
"expert": 0.1575314849615097
}
|
6,046
|
package com.example.musicapp.Interface
import TopBar
import android.content.Context
import android.support.v4.media.session.PlaybackStateCompat
import androidx.compose.foundation.background
import androidx.compose.foundation.border
import androidx.compose.foundation.clickable
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.lazy.LazyColumn
import androidx.compose.material.MaterialTheme
import androidx.compose.material.Text
import androidx.compose.runtime.Composable
import androidx.compose.runtime.collectAsState
import androidx.compose.runtime.getValue
import androidx.compose.ui.Modifier
import androidx.compose.ui.unit.dp
import androidx.lifecycle.viewmodel.compose.viewModel
import com.example.musicapp.Data.Song
import com.example.musicapp.ViewModel.AlbumDetailsViewModel
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.lazy.items
import androidx.compose.foundation.shape.RoundedCornerShape
import androidx.compose.material.Scaffold
import androidx.compose.material.Text
import androidx.compose.runtime.DisposableEffect
import androidx.compose.ui.Alignment
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.platform.LocalContext
import androidx.compose.ui.unit.dp
import androidx.navigation.NavController
import com.google.android.exoplayer2.MediaItem
import com.google.android.exoplayer2.Player
import androidx.compose.runtime.remember
import com.google.android.exoplayer2.SimpleExoPlayer
@Composable
fun AlbumDetailScreen(albumId: Int, navController: NavController) {
val albumDetailsViewModel: AlbumDetailsViewModel = viewModel()
albumDetailsViewModel.fetchAlbumDetails(albumId)
val albumDetails by albumDetailsViewModel.albumDetails.collectAsState()
albumDetails?.let { details ->
Scaffold(
topBar = {
TopBar(title = details.title)
},
content = { padding ->
Column(
modifier = Modifier.padding(padding)
) {
LazyColumn {
items(details.songs) { song ->
AlbumDetailItem(song, navController)
}
}
}
}
)
}
}
@Composable
fun AlbumDetailItem(song: Song, navController: NavController) {
val context = LocalContext.current
val player = remember { SimpleExoPlayer.Builder(context).build() }
DisposableEffect(song.preview) {
player.setMediaItem(MediaItem.fromUri(song.preview))
onDispose {
player.stop()
player.release()
}
}
Row(
modifier = Modifier
.padding(horizontal = 16.dp, vertical = 8.dp)
.background(
color = Color.Black.copy(alpha = 0.5f),
shape = RoundedCornerShape(8.dp)
)
.border(
width = 1.dp,
color = Color.LightGray,
shape = RoundedCornerShape(8.dp)
)
.clickable(onClick = {
player.playWhenReady = !player.playWhenReady
})
) {
Column(
modifier = Modifier
.weight(1f)
.padding(start = 16.dp)
.align(Alignment.CenterVertically)
) {
Text(
text = song.title ?: "Unknown title",
style = MaterialTheme.typography.subtitle1,
color = Color.White
)
Text(
text = "${song.duration}" ?: "Unknown duration",
style = MaterialTheme.typography.caption,
color = Color.White
)
}
}
},package com.example.musicapp.ViewModel
import android.util.Log
import androidx.lifecycle.ViewModel
import androidx.lifecycle.viewModelScope
import com.example.musicapp.Data.AlbumDetails
import com.example.musicapp.Data.Repository.DeezerRepository
import kotlinx.coroutines.flow.MutableStateFlow
import kotlinx.coroutines.flow.StateFlow
import kotlinx.coroutines.launch
class AlbumDetailsViewModel : ViewModel() {
private val deezerRepository = DeezerRepository()
private val _albumDetails = MutableStateFlow<AlbumDetails?>(null)
val albumDetails: StateFlow<AlbumDetails?>
get() = _albumDetails
fun fetchAlbumDetails(albumId: Int) {
viewModelScope.launch {
try {
val albumDetails = deezerRepository.getAlbumDetails(albumId)
_albumDetails.value = albumDetails
} catch (e: Exception) {
Log.e("AlbumDetailsViewModel", "Failed to fetch album details: " + e.message)
}
}
}
},package com.example.musicapp.Interface
import MusicCategoriesScreen
import TopBar
import android.os.Bundle
import androidx.activity.ComponentActivity
import androidx.activity.compose.setContent
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.foundation.layout.padding
import androidx.compose.material.*
import androidx.compose.runtime.*
import androidx.compose.ui.Modifier
import androidx.compose.ui.res.painterResource
import androidx.compose.ui.tooling.preview.Preview
import com.example.musicapp.ui.theme.MusicAppTheme
import com.example.musicapp.R
import com.example.musicapp.ViewModel.CategoriesViewModel
import androidx.lifecycle.viewmodel.compose.viewModel
import androidx.navigation.compose.NavHost
import androidx.navigation.compose.composable
import androidx.navigation.compose.rememberNavController
class MainActivity : ComponentActivity() {
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContent {
MusicAppTheme {
// A surface container using the 'background' color from the theme
Surface(
modifier = Modifier.fillMaxSize(),
color = MaterialTheme.colors.background
) {
MainScreen()
}
}
}
}
}
@Composable
fun FirstScreen(modifier: Modifier = Modifier) {
val categoriesViewModel: CategoriesViewModel = viewModel()
val categories by categoriesViewModel.categories.collectAsState()
Scaffold(
content = { padding ->
Column(
modifier = modifier.padding(padding)
) {
// Add your UI components here
MusicCategoriesScreen(categories = categories, topBar = { TopBar(title = "Music Categories") })
}
}
)
}
@Composable
fun SecondScreen(modifier: Modifier = Modifier) {
Scaffold(
topBar = {
// No top bar title
},
content = { padding ->
Column(
modifier = modifier.padding(padding)
) {
Text(text = "This is the second screen")
}
}
)
}
/*
@Composable
fun MainScreen() {
val navController = rememberNavController()
NavHost(navController, startDestination = "musicCategories") {
composable("musicCategories") {
val categoriesViewModel: CategoriesViewModel = viewModel()
val categories by categoriesViewModel.categories.collectAsState()
MusicCategoriesScreen(
categories = categories,
onCategorySelected = { category ->
navController.navigate("artistsDetail/${category.id}")
},
topBar = { TopBar(title = "Music Categories") }
)
}
composable("artistsDetail/{categoryId}") { backStackEntry ->
val categoryId = backStackEntry.arguments?.getString("categoryId")?.toIntOrNull()
if (categoryId != null) {
ArtistsScreen(navController, categoryId)
}
}
}
}
*/
@Composable
fun MainScreen() {
val navController = rememberNavController()
NavHost(navController, startDestination = "musicCategories") {
composable("musicCategories") {
val categoriesViewModel: CategoriesViewModel = viewModel()
val categories by categoriesViewModel.categories.collectAsState()
MusicCategoriesScreen(
categories = categories,
onCategorySelected = { category ->
navController.navigate("artistsDetail/${category.id}")
},
topBar = { TopBar(title = "Music Categories") }
)
}
composable("artistsDetail/{categoryId}") { backStackEntry ->
val categoryId = backStackEntry.arguments?.getString("categoryId")?.toIntOrNull()
if (categoryId != null) {
ArtistsScreen(navController, categoryId)
}
}
composable("artistDetail/{artistId}") { backStackEntry ->
val artistId = backStackEntry.arguments?.getString("artistId")?.toIntOrNull()
if (artistId != null) {
ArtistDetailScreen(artistId, navController)
}
}
composable("albumDetail/{albumId}") { backStackEntry ->
val albumId = backStackEntry.arguments?.getString("albumId")?.toIntOrNull()
if (albumId != null) {
AlbumDetailScreen(albumId,navController)
}
}
}
}
@Composable
fun BottomBar(selectedScreen: Int, onItemSelected: (Int) -> Unit) {
BottomAppBar {
BottomNavigationItem(
icon = { Icon(painterResource(R.drawable.music_symbol), contentDescription = null) },
selected = selectedScreen == 0,
onClick = { onItemSelected(0) }
)
BottomNavigationItem(
icon = { Icon(painterResource(R.drawable.heart_empty), contentDescription = null) },
selected = selectedScreen == 1,
onClick = { onItemSelected(1) }
)
}
}
/*
@Composable
fun MainScreen() {
val selectedScreen = remember { mutableStateOf(0) }
Scaffold(
bottomBar = { BottomBar(selectedScreen.value, onItemSelected = { index -> selectedScreen.value = index }) },
content = { padding ->
when (selectedScreen.value) {
0 -> FirstScreen(modifier = Modifier.padding(padding))
1 -> SecondScreen(modifier = Modifier.padding(padding))
}
}
)
}
*/,package com.example.musicapp.Data
data class Album(
val id: Int,
val title: String,
val link: String,
val cover: String,
val cover_small: String,
val cover_medium: String,
val cover_big: String,
val cover_xl: String,
val release_date: String,
val tracklist: String,
val type: String
)
,package com.example.musicapp.Data
data class AlbumDetails(
val id: Int,
val title: String,
val cover_medium: String,
val songs: List<Song>
),package com.example.musicapp.Data
data class Song(
val id: Int,
val title: String,
val duration: Int, // in seconds
val cover_medium: String,
val preview: String // 30 seconds preview URL
),package com.example.musicapp.Data.Repository
import com.example.musicapp.Data.*
import okhttp3.OkHttpClient
import okhttp3.logging.HttpLoggingInterceptor
import retrofit2.Retrofit
import retrofit2.converter.gson.GsonConverterFactory
import retrofit2.http.GET
import retrofit2.http.Path
interface DeezerApiService {
@GET("genre?output=json") // json endpoint instead of “/”
suspend fun getGenres(): GenreResponse
@GET("genre/{genre_id}/artists")
suspend fun getArtists(@Path("genre_id") genreId: Int): ArtistResponse
@GET("artist/{artist_id}")
suspend fun getArtistDetail(@Path("artist_id") artistId: Int): ArtistDetailResponse
@GET("artist/{artist_id}/albums")
suspend fun getArtistAlbums(@Path("artist_id") artistId: Int): AlbumResponse
data class AlbumResponse(val data: List<Album>) {
fun toAlbumList(): List<Album> {
return data.map { albumData ->
Album(
id = albumData.id,
title = albumData.title,
link = albumData.link,
cover = albumData.cover,
cover_small = albumData.cover_small,
cover_medium = albumData.cover_medium,
cover_big = albumData.cover_big,
cover_xl = albumData.cover_xl,
release_date = albumData.release_date,
tracklist = albumData.tracklist,
type = albumData.type
)
}
}
}
@GET("album/{album_id}")
suspend fun getAlbumDetails(@Path("album_id") albumId: Int): AlbumDetailResponse
data class AlbumDetailResponse(
val id: Int,
val title: String,
val cover_medium: String,
val tracks: TracksResponse
)
data class TracksResponse(
val data: List<Song>
)
// Create a new class for storing response fields.
data class GenreResponse(val data: List<Category>)
data class ArtistResponse(val data: List<Artist>)
data class ArtistDetailResponse(val id: Int, val name: String, val picture_big: String, val albums: List<Album>?)
companion object {
private const val BASE_URL = "https://api.deezer.com/"
fun create(): DeezerApiService {
val client = OkHttpClient.Builder()
.addInterceptor(HttpLoggingInterceptor().apply {
level = HttpLoggingInterceptor.Level.BODY
})
.build()
return Retrofit.Builder()
.baseUrl(BASE_URL)
.client(client)
.addConverterFactory(GsonConverterFactory.create())
.build()
.create(DeezerApiService::class.java)
}
}
},package com.example.musicapp.Data.Repository
import com.example.musicapp.Data.Album
import com.example.musicapp.Data.Artist
import com.example.musicapp.Data.ArtistDetail
import com.example.musicapp.Data.Category
import com.example.musicapp.Data.AlbumDetails
class DeezerRepository {
private val deezerApiService = DeezerApiService.create()
suspend fun getCategories(): List<Category> {
val response = deezerApiService.getGenres()
return response.data.map { category ->
Category(category.id, category.name, category.picture_medium)
}
}
suspend fun getArtists(genreId: Int): List<Artist> {
val response = deezerApiService.getArtists(genreId)
return response.data
}
suspend fun getArtistDetail(artistId: Int): ArtistDetail {
val response = deezerApiService.getArtistDetail(artistId)
return ArtistDetail(
id = response.id,
name = response.name,
pictureBig = response.picture_big,
albums = response.albums
)
}
suspend fun getArtistAlbums(artistId: Int): List<Album> {
val response = deezerApiService.getArtistAlbums(artistId)
return response.toAlbumList()
}
suspend fun getAlbumDetails(albumId: Int): AlbumDetails {
val response = deezerApiService.getAlbumDetails(albumId)
return AlbumDetails(
id = response.id,
title = response.title,
cover_medium = response.cover_medium,
songs = response.tracks.data
)
}
}, these are some of my classes separeted with "," . when user click to album detail item. there should be song preview. But nothing happens , no sound or no video player .Find the issue and fix it
|
0ade694ebeee6c6126737c416fa0d28f
|
{
"intermediate": 0.3978347182273865,
"beginner": 0.4005458950996399,
"expert": 0.20161940157413483
}
|
6,047
|
is javascript case sensetive?
|
3f4ab1874d0017d65800624cf73ef5e9
|
{
"intermediate": 0.2912975251674652,
"beginner": 0.33140212297439575,
"expert": 0.37730032205581665
}
|
6,048
|
This code outputs to a text file the last recorded job in a sheet.
It gets the info from row 2 to row 10.
The code words perfectly.
How can I add to the code so that it first puts the value of B1 of the sheet named in wst into the text followed by the values of the last row 2 to 10
Dim sheetName As String
Dim rowValues As String
Dim filePath As String
Dim wst As Worksheet
Dim lastRow As Long
Dim i As Integer
A3A80 = False
sheetName = Me.Range("D" & Target.Row).Value
On Error Resume Next
Set wst = ThisWorkbook.Sheets(sheetName)
If wst Is Nothing Then
Exit Sub
End If
On Error GoTo 0
Set wst = ThisWorkbook.Sheets(sheetName)
lastRow = wst.Cells(Rows.Count, "J").End(xlUp).Row
For i = 2 To 10
rowValues = rowValues & wst.Cells(lastRow, i).Value & ","
Next i
rowValues = Left(rowValues, Len(rowValues) - 1)
filePath = "G:\Shared drives\Swan School Site Premises\PREMISES MANAGEMENT\SERVICE PROVIDERS\LastJob.txt"
Open filePath For Output As #1
For i = 2 To 10
Print #1, wst.Cells(lastRow, i).Value
Next i
Close #1
Shell "notepad.exe " & filePath, vbNormalFocus
End Sub
|
3266663a9b7499e32fdb6206ff52568c
|
{
"intermediate": 0.5350599884986877,
"beginner": 0.2871050238609314,
"expert": 0.17783497273921967
}
|
6,049
|
make me a code that adds a mod where bacon is a thing
|
d69f7137503fa0189c050ab037d76c07
|
{
"intermediate": 0.33840659260749817,
"beginner": 0.30229926109313965,
"expert": 0.3592941164970398
}
|
6,050
|
Write c# code to say hello world
|
59b8bbc4995b30b96839a49341e4179a
|
{
"intermediate": 0.34543368220329285,
"beginner": 0.39736729860305786,
"expert": 0.2571989893913269
}
|
6,051
|
write a python script that get the last message in a telegram group. dont use Telethon library
|
77a5f45db6b2cb5b7523a2c8391dd081
|
{
"intermediate": 0.6340749859809875,
"beginner": 0.1523650586605072,
"expert": 0.21355995535850525
}
|
6,052
|
can you write me in html a mail with a button that lead to an external link ?
|
b4889d584132ddb3c51906246e53e3a6
|
{
"intermediate": 0.3676125705242157,
"beginner": 0.17272737622261047,
"expert": 0.45966002345085144
}
|
6,053
|
I'm using libgdx with box2d. Write me a util method that calculates the linear velocity needed to smoothly push a box2d body to a target position without overshooting the target.
Overshooting happens the the velocity returned is greater than needed to reach the target in the next physics timestep.
Note, maxSpeed is the maximum desired speed for the returned velocity, there is no minimum however. maxSpeed has no relation with overshooting.
Also note, you likely need to utilize delta time
This method should be able to handle high maxSpeed parameters I should be able to call this method every frame like so
|
3431eeabd3632cd37b6bddda80cc261d
|
{
"intermediate": 0.5713480710983276,
"beginner": 0.11723538488149643,
"expert": 0.31141653656959534
}
|
6,054
|
now need some random entity to appear from the right side to the left side with some chaotic movements and shot some projectiles at the player that pushing and affecting physics of the player square , and then this entities simply disappear from the left side. need to multiply this entities spawn rate and amount in dependence of player progression time. try show code noramally, because sometimes I don't understand you.: class Platform{constructor(x,y,w,h){this.x=x;this.y=y;this.w=w;this.h=h}collidesWith(obj){if(obj.y+obj.h<=this.y)return false;if(obj.y>=this.y+this.h)return false;if(obj.x+obj.w<=this.x)return false;if(obj.x>=this.x+this.w)return false;const objAbove=obj.y+obj.h-obj.vy<=this.y;const objBelow=obj.y-obj.vy>=this.y+this.h;const objLeft=obj.x+obj.w-obj.vx<=this.x;const objRight=obj.x-obj.vx>=this.x+this.w;if(obj.vy>0&&objAbove&&!objBelow){obj.y=this.y-obj.h;obj.vy=0;obj.jumping=false;return true}if(obj.vy<0&&!objAbove&&objBelow){obj.y=this.y+this.h;obj.vy=0;return true}if(obj.vx<0&&objRight){obj.x=this.x+this.w;obj.vx=0;return true}if(obj.vx>0&&objLeft){obj.x=this.x-obj.w;obj.vx=0;return true}return false}}class Player{constructor(x,y,w,h){this.x=x;this.y=y;this.w=w;this.h=h;this.vx=0;this.vy=0;this.jumping=false}move(keys){const friction=.9;const gravity=1;if(keys[87]&&!this.jumping){this.vy-=20;this.jumping=true}if(keys[68]){this.vx+=5}if(keys[65]){this.vx-=5}this.vx*=friction;this.vy+=gravity;this.x+=this.vx;this.y+=this.vy;if(this.x<0){this.x=0}if(this.y<0){this.y=0}if(this.x+this.w>canvas.width){this.x=canvas.width-this.w;this.vx=0}if(this.y+this.h>canvas.height){this.y=canvas.height-this.h;this.vy=0;this.jumping=false}}}let canvas=document.createElement("canvas");canvas.width=window.innerWidth;canvas.height=window.innerHeight;document.body.appendChild(canvas);class Game{constructor(canvas){this.canvas=canvas;this.ctx=canvas.getContext("2d");this.platforms=[];this.player=new Player(100,100,50,50);this.scrollSpeed=4;this.platforms.push(new Platform(0,canvas.height-50,50,10));for(let i=0;i<10;i++){this.createRandomPlatform()}this.keys={};document.addEventListener("keydown",evt=>{this.keys[evt.keyCode]=true});document.addEventListener("keyup",evt=>{delete this.keys[evt.keyCode]});requestAnimationFrame(this.update.bind(this))}createRandomPlatform(){const x=this.canvas.width;const y=Math.random()*this.canvas.height;const w=50+Math.random()*150;const h=10;this.platforms.push(new Platform(x,y,w,h))}update(){this.player.move(this.keys);for(let i=0;i<this.platforms.length;i++){this.platforms[i].collidesWith(this.player);this.platforms[i].x-=this.scrollSpeed}this.player.x-=this.scrollSpeed;if(this.platforms[this.platforms.length-1].x<this.canvas.width-200){this.createRandomPlatform()}this.ctx.clearRect(0,0,this.canvas.width,this.canvas.height);for(let i=0;i<this.platforms.length;i++){let p=this.platforms[i];this.ctx.fillRect(p.x,p.y,p.w,p.h)}this.ctx.fillRect(this.player.x,this.player.y,this.player.w,this.player.h);requestAnimationFrame(this.update.bind(this))}}let game=new Game(canvas);
|
af53bd383b676f555ab5de10ca7fa9c3
|
{
"intermediate": 0.3058033585548401,
"beginner": 0.5585072636604309,
"expert": 0.13568942248821259
}
|
6,055
|
I’m using libgdx with box2d. Write me a util method that calculates the linear velocity needed to smoothly push a box2d body to a target position without overshooting the target.
Overshooting happens the the velocity returned is greater than needed to reach the target in the next physics timestep.
Also note, you likely need to utilize delta time
This method should be able to handle high velocities.
I should be able to call this method every frame like so
Vector2 velocity = PhysicsUtils.velocityToPosition(body, target, maxSpeed);
body.setLinearVelocity(velocity);
Assume you have access to any information you need.
Note these you also have access to,
PhysicsSystem.STEP_FREQUENCY (when physics timestep = 1/60f, this = 60f)
|
8fef6e522248a7229908170fefc9bace
|
{
"intermediate": 0.5737329721450806,
"beginner": 0.20127101242542267,
"expert": 0.22499598562717438
}
|
6,056
|
now need some random entity to appear from the right side to the left side with some chaotic movements and shot some projectiles at the player that pushing and affecting physics of the player square , and then this entities simply disappear from the left side. need to multiply this entities spawn rate and amount in dependence of player progression time. try show code noramally, because sometimes I don't understand you.: class Platform{constructor(x,y,w,h){this.x=x;this.y=y;this.w=w;this.h=h}collidesWith(obj){if(obj.y+obj.h<=this.y)return false;if(obj.y>=this.y+this.h)return false;if(obj.x+obj.w<=this.x)return false;if(obj.x>=this.x+this.w)return false;const objAbove=obj.y+obj.h-obj.vy<=this.y;const objBelow=obj.y-obj.vy>=this.y+this.h;const objLeft=obj.x+obj.w-obj.vx<=this.x;const objRight=obj.x-obj.vx>=this.x+this.w;if(obj.vy>0&&objAbove&&!objBelow){obj.y=this.y-obj.h;obj.vy=0;obj.jumping=false;return true}if(obj.vy<0&&!objAbove&&objBelow){obj.y=this.y+this.h;obj.vy=0;return true}if(obj.vx<0&&objRight){obj.x=this.x+this.w;obj.vx=0;return true}if(obj.vx>0&&objLeft){obj.x=this.x-obj.w;obj.vx=0;return true}return false}}class Player{constructor(x,y,w,h){this.x=x;this.y=y;this.w=w;this.h=h;this.vx=0;this.vy=0;this.jumping=false}move(keys){const friction=.9;const gravity=1;if(keys[87]&&!this.jumping){this.vy-=20;this.jumping=true}if(keys[68]){this.vx+=5}if(keys[65]){this.vx-=5}this.vx*=friction;this.vy+=gravity;this.x+=this.vx;this.y+=this.vy;if(this.x<0){this.x=0}if(this.y<0){this.y=0}if(this.x+this.w>canvas.width){this.x=canvas.width-this.w;this.vx=0}if(this.y+this.h>canvas.height){this.y=canvas.height-this.h;this.vy=0;this.jumping=false}}}let canvas=document.createElement("canvas");canvas.width=window.innerWidth;canvas.height=window.innerHeight;document.body.appendChild(canvas);class Game{constructor(canvas){this.canvas=canvas;this.ctx=canvas.getContext("2d");this.platforms=[];this.player=new Player(100,100,50,50);this.scrollSpeed=4;this.platforms.push(new Platform(0,canvas.height-50,50,10));for(let i=0;i<10;i++){this.createRandomPlatform()}this.keys={};document.addEventListener("keydown",evt=>{this.keys[evt.keyCode]=true});document.addEventListener("keyup",evt=>{delete this.keys[evt.keyCode]});requestAnimationFrame(this.update.bind(this))}createRandomPlatform(){const x=this.canvas.width;const y=Math.random()*this.canvas.height;const w=50+Math.random()*150;const h=10;this.platforms.push(new Platform(x,y,w,h))}update(){this.player.move(this.keys);for(let i=0;i<this.platforms.length;i++){this.platforms[i].collidesWith(this.player);this.platforms[i].x-=this.scrollSpeed}this.player.x-=this.scrollSpeed;if(this.platforms[this.platforms.length-1].x<this.canvas.width-200){this.createRandomPlatform()}this.ctx.clearRect(0,0,this.canvas.width,this.canvas.height);for(let i=0;i<this.platforms.length;i++){let p=this.platforms[i];this.ctx.fillRect(p.x,p.y,p.w,p.h)}this.ctx.fillRect(this.player.x,this.player.y,this.player.w,this.player.h);requestAnimationFrame(this.update.bind(this))}}let game=new Game(canvas);
|
de5dae629b179f9684da4ff0cbb3cbde
|
{
"intermediate": 0.3058033585548401,
"beginner": 0.5585072636604309,
"expert": 0.13568942248821259
}
|
6,057
|
now need some random entity to appear from the right side to the left side with some chaotic movements and shot some projectiles at the player that pushing and affecting physics of the player square , and then this entities simply disappear from the left side. need to multiply this entities spawn rate and amount in dependence of player progression time. try show code noramally, because sometimes I don't understand you.: class Platform{constructor(x,y,w,h){this.x=x;this.y=y;this.w=w;this.h=h}collidesWith(obj){if(obj.y+obj.h<=this.y)return false;if(obj.y>=this.y+this.h)return false;if(obj.x+obj.w<=this.x)return false;if(obj.x>=this.x+this.w)return false;const objAbove=obj.y+obj.h-obj.vy<=this.y;const objBelow=obj.y-obj.vy>=this.y+this.h;const objLeft=obj.x+obj.w-obj.vx<=this.x;const objRight=obj.x-obj.vx>=this.x+this.w;if(obj.vy>0&&objAbove&&!objBelow){obj.y=this.y-obj.h;obj.vy=0;obj.jumping=false;return true}if(obj.vy<0&&!objAbove&&objBelow){obj.y=this.y+this.h;obj.vy=0;return true}if(obj.vx<0&&objRight){obj.x=this.x+this.w;obj.vx=0;return true}if(obj.vx>0&&objLeft){obj.x=this.x-obj.w;obj.vx=0;return true}return false}}class Player{constructor(x,y,w,h){this.x=x;this.y=y;this.w=w;this.h=h;this.vx=0;this.vy=0;this.jumping=false}move(keys){const friction=.9;const gravity=1;if(keys[87]&&!this.jumping){this.vy-=20;this.jumping=true}if(keys[68]){this.vx+=5}if(keys[65]){this.vx-=5}this.vx*=friction;this.vy+=gravity;this.x+=this.vx;this.y+=this.vy;if(this.x<0){this.x=0}if(this.y<0){this.y=0}if(this.x+this.w>canvas.width){this.x=canvas.width-this.w;this.vx=0}if(this.y+this.h>canvas.height){this.y=canvas.height-this.h;this.vy=0;this.jumping=false}}}let canvas=document.createElement("canvas");canvas.width=window.innerWidth;canvas.height=window.innerHeight;document.body.appendChild(canvas);class Game{constructor(canvas){this.canvas=canvas;this.ctx=canvas.getContext("2d");this.platforms=[];this.player=new Player(100,100,50,50);this.scrollSpeed=4;this.platforms.push(new Platform(0,canvas.height-50,50,10));for(let i=0;i<10;i++){this.createRandomPlatform()}this.keys={};document.addEventListener("keydown",evt=>{this.keys[evt.keyCode]=true});document.addEventListener("keyup",evt=>{delete this.keys[evt.keyCode]});requestAnimationFrame(this.update.bind(this))}createRandomPlatform(){const x=this.canvas.width;const y=Math.random()*this.canvas.height;const w=50+Math.random()*150;const h=10;this.platforms.push(new Platform(x,y,w,h))}update(){this.player.move(this.keys);for(let i=0;i<this.platforms.length;i++){this.platforms[i].collidesWith(this.player);this.platforms[i].x-=this.scrollSpeed}this.player.x-=this.scrollSpeed;if(this.platforms[this.platforms.length-1].x<this.canvas.width-200){this.createRandomPlatform()}this.ctx.clearRect(0,0,this.canvas.width,this.canvas.height);for(let i=0;i<this.platforms.length;i++){let p=this.platforms[i];this.ctx.fillRect(p.x,p.y,p.w,p.h)}this.ctx.fillRect(this.player.x,this.player.y,this.player.w,this.player.h);requestAnimationFrame(this.update.bind(this))}}let game=new Game(canvas);
|
a1a87ef043057cfeccf9cbfcbc481e50
|
{
"intermediate": 0.3058033585548401,
"beginner": 0.5585072636604309,
"expert": 0.13568942248821259
}
|
6,058
|
now need some random entity to appear from the right side to the left side with some chaotic movements and shot some projectiles at the player that pushing and affecting physics of the player square , and then this entities simply disappear from the left side. need to multiply this entities spawn rate and amount in dependence of player progression time. try show code noramally, because sometimes I don't understand you.: class Platform{constructor(x,y,w,h){this.x=x;this.y=y;this.w=w;this.h=h}collidesWith(obj){if(obj.y+obj.h<=this.y)return false;if(obj.y>=this.y+this.h)return false;if(obj.x+obj.w<=this.x)return false;if(obj.x>=this.x+this.w)return false;const objAbove=obj.y+obj.h-obj.vy<=this.y;const objBelow=obj.y-obj.vy>=this.y+this.h;const objLeft=obj.x+obj.w-obj.vx<=this.x;const objRight=obj.x-obj.vx>=this.x+this.w;if(obj.vy>0&&objAbove&&!objBelow){obj.y=this.y-obj.h;obj.vy=0;obj.jumping=false;return true}if(obj.vy<0&&!objAbove&&objBelow){obj.y=this.y+this.h;obj.vy=0;return true}if(obj.vx<0&&objRight){obj.x=this.x+this.w;obj.vx=0;return true}if(obj.vx>0&&objLeft){obj.x=this.x-obj.w;obj.vx=0;return true}return false}}class Player{constructor(x,y,w,h){this.x=x;this.y=y;this.w=w;this.h=h;this.vx=0;this.vy=0;this.jumping=false}move(keys){const friction=.9;const gravity=1;if(keys[87]&&!this.jumping){this.vy-=20;this.jumping=true}if(keys[68]){this.vx+=5}if(keys[65]){this.vx-=5}this.vx*=friction;this.vy+=gravity;this.x+=this.vx;this.y+=this.vy;if(this.x<0){this.x=0}if(this.y<0){this.y=0}if(this.x+this.w>canvas.width){this.x=canvas.width-this.w;this.vx=0}if(this.y+this.h>canvas.height){this.y=canvas.height-this.h;this.vy=0;this.jumping=false}}}let canvas=document.createElement("canvas");canvas.width=window.innerWidth;canvas.height=window.innerHeight;document.body.appendChild(canvas);class Game{constructor(canvas){this.canvas=canvas;this.ctx=canvas.getContext("2d");this.platforms=[];this.player=new Player(100,100,50,50);this.scrollSpeed=4;this.platforms.push(new Platform(0,canvas.height-50,50,10));for(let i=0;i<10;i++){this.createRandomPlatform()}this.keys={};document.addEventListener("keydown",evt=>{this.keys[evt.keyCode]=true});document.addEventListener("keyup",evt=>{delete this.keys[evt.keyCode]});requestAnimationFrame(this.update.bind(this))}createRandomPlatform(){const x=this.canvas.width;const y=Math.random()*this.canvas.height;const w=50+Math.random()*150;const h=10;this.platforms.push(new Platform(x,y,w,h))}update(){this.player.move(this.keys);for(let i=0;i<this.platforms.length;i++){this.platforms[i].collidesWith(this.player);this.platforms[i].x-=this.scrollSpeed}this.player.x-=this.scrollSpeed;if(this.platforms[this.platforms.length-1].x<this.canvas.width-200){this.createRandomPlatform()}this.ctx.clearRect(0,0,this.canvas.width,this.canvas.height);for(let i=0;i<this.platforms.length;i++){let p=this.platforms[i];this.ctx.fillRect(p.x,p.y,p.w,p.h)}this.ctx.fillRect(this.player.x,this.player.y,this.player.w,this.player.h);requestAnimationFrame(this.update.bind(this))}}let game=new Game(canvas);
|
7f087a791592a7f2b9666418b8de345d
|
{
"intermediate": 0.3058033585548401,
"beginner": 0.5585072636604309,
"expert": 0.13568942248821259
}
|
6,059
|
I'm using libgdx with box2d. Write me a util method that calculates the velocity needed to push a box2d body to a target position without overshooting the position. This method should be able to handle high maxSpeed parameters I should be able to call this method every frame like so
|
115f431966c6e74f0e82d9dc134cc7a5
|
{
"intermediate": 0.6192801594734192,
"beginner": 0.08869513869285583,
"expert": 0.29202476143836975
}
|
6,060
|
package com.example.musicapp.ViewModel
import android.util.Log
import androidx.lifecycle.ViewModel
import androidx.lifecycle.viewModelScope
import com.example.musicapp.Data.AlbumDetails
import com.example.musicapp.Data.Repository.DeezerRepository
import kotlinx.coroutines.flow.MutableStateFlow
import kotlinx.coroutines.flow.StateFlow
import kotlinx.coroutines.launch
class AlbumDetailsViewModel : ViewModel() {
private val deezerRepository = DeezerRepository()
private val _albumDetails = MutableStateFlow<AlbumDetails?>(null)
val albumDetails: StateFlow<AlbumDetails?>
get() = _albumDetails
fun fetchAlbumDetails(albumId: Int) {
viewModelScope.launch {
try {
val albumDetails = deezerRepository.getAlbumDetails(albumId)
_albumDetails.value = albumDetails
} catch (e: Exception) {
Log.e("AlbumDetailsViewModel", "Failed to fetch album details: " + e.message)
}
}
}
},package com.example.musicapp.ViewModel
import androidx.compose.runtime.mutableStateOf
import androidx.lifecycle.ViewModel
import com.google.android.exoplayer2.ExoPlayer
import com.google.android.exoplayer2.MediaItem
import com.google.android.exoplayer2.SimpleExoPlayer
class PlayerViewModel : ViewModel() {
val currentPlayer = mutableStateOf<SimpleExoPlayer?>(null)
fun playSong(player: SimpleExoPlayer) {
currentPlayer.value?.let {
if (it != player) {
it.pause()
}
}
if (player.playbackState == ExoPlayer.STATE_ENDED) {
player.seekToDefaultPosition()
}
player.play()
currentPlayer.value = player
}
fun pauseSong() {
currentPlayer.value?.pause()
}
override fun onCleared() {
super.onCleared()
currentPlayer.value?.release()
}
},package com.example.musicapp.Data
data class Song(
val id: Int,
val title: String,
val duration: Int, // in seconds
val cover_medium: String,
val preview: String // 30 seconds preview URL
),package com.example.musicapp.Data
data class Album(
val id: Int,
val title: String,
val link: String,
val cover: String,
val cover_small: String,
val cover_medium: String,
val cover_big: String,
val cover_xl: String,
val release_date: String,
val tracklist: String,
val type: String
),package com.example.musicapp.Data
data class AlbumDetails(
val id: Int,
val title: String,
val cover_medium: String,
val songs: List<Song>
)-> these are my other classes separated with "," so you can understand better. But in this class after your suggestions ->package com.example.musicapp.Interface
import TopBar
import androidx.compose.foundation.Image
import androidx.compose.foundation.background
import androidx.compose.foundation.border
import androidx.compose.foundation.clickable
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.lazy.LazyColumn
import androidx.compose.runtime.Composable
import androidx.compose.runtime.collectAsState
import androidx.compose.runtime.getValue
import androidx.compose.ui.Modifier
import androidx.compose.ui.unit.dp
import androidx.lifecycle.viewmodel.compose.viewModel
import com.example.musicapp.Data.Song
import com.example.musicapp.ViewModel.AlbumDetailsViewModel
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.size
import androidx.compose.foundation.lazy.items
import androidx.compose.foundation.shape.RoundedCornerShape
import androidx.compose.material.*
import androidx.compose.runtime.DisposableEffect
import androidx.compose.ui.Alignment
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.platform.LocalContext
import androidx.navigation.NavController
import com.google.android.exoplayer2.MediaItem
import androidx.compose.runtime.remember
import androidx.compose.ui.layout.ContentScale
import androidx.compose.ui.res.painterResource
import coil.compose.rememberAsyncImagePainter
import com.google.android.exoplayer2.SimpleExoPlayer
import com.example.musicapp.ViewModel.PlayerViewModel
@Composable
fun AlbumDetailScreen(albumId: Int, navController: NavController) {
val albumDetailsViewModel: AlbumDetailsViewModel = viewModel()
val playerViewModel: PlayerViewModel = viewModel()
albumDetailsViewModel.fetchAlbumDetails(albumId)
val albumDetails by albumDetailsViewModel.albumDetails.collectAsState()
albumDetails?.let { details ->
Scaffold(
topBar = {
TopBar(title = details.title)
},
content = { padding ->
Column(
modifier = Modifier.padding(padding)
) {
LazyColumn {
items(details.songs) { song ->
AlbumDetailItem(song, navController, playerViewModel)
}
}
}
}
)
}
}
/*
@Composable
fun AlbumDetailItem(song: Song, navController: NavController, playerViewModel: PlayerViewModel) {
val context = LocalContext.current
val player = remember(context) {
SimpleExoPlayer.Builder(context).build().apply {
setMediaItem(MediaItem.fromUri(song.preview))
prepare()
}
}
DisposableEffect(song.preview) {
onDispose {
player.stop()
player.release()
}
}
Row(
modifier = Modifier
.padding(horizontal = 16.dp, vertical = 8.dp)
.background(
color = Color.Black.copy(alpha = 0.5f),
shape = RoundedCornerShape(8.dp)
)
.border(
width = 1.dp,
color = Color.LightGray,
shape = RoundedCornerShape(8.dp)
)
.clickable(onClick = {
if (player.isPlaying) {
playerViewModel.pauseSong()
} else {
playerViewModel.playSong(player)
}
})
) {
Column(
modifier = Modifier
.weight(1f)
.padding(start = 16.dp)
.align(Alignment.CenterVertically)
) {
Text(
text = song.title ?: "Unknown title",
style = MaterialTheme.typography.subtitle1,
color = Color.White
)
Text(
text = "${song.duration}" ?: "Unknown duration",
style = MaterialTheme.typography.caption,
color = Color.White
)
}
}
}
*/
@Composable
fun AlbumDetailItem(song: Song, navController: NavController, playerViewModel: PlayerViewModel) {
Row(
modifier = Modifier
.padding(horizontal = 16.dp, vertical = 8.dp)
.background(
color = Color.Black.copy(alpha = 0.5f),
shape = RoundedCornerShape(8.dp)
)
.border(
width = 1.dp,
color = Color.LightGray,
shape = RoundedCornerShape(8.dp)
)
.clickable(onClick = {
navController.navigate("songDetail/${song.id}")
})
) {
val painter = rememberAsyncImagePainter(model = song.album.cover_medium)
Image(
painter = painter,
contentDescription = song.title,
contentScale = ContentScale.Crop,
modifier = Modifier
.size(100.dp)
.align(Alignment.CenterVertically)
)
Column(
modifier = Modifier
.weight(1f)
.padding(start = 16.dp)
.align(Alignment.CenterVertically)
) {
Text(
text = song.title ?: "Unknown title",
style = MaterialTheme.typography.subtitle1,
color = Color.White
)
Text(
text = "${song.duration}" ?: "Unknown duration",
style = MaterialTheme.typography.caption,
color = Color.White
)
}
IconButton(
onClick = {
if (playerViewModel.currentSong?.id == song.id) {
if (playerViewModel.isPlaying) {
playerViewModel.pauseSong()
} else {
playerViewModel.resumeSong()
}
} else {
playerViewModel.playSong(song, navController)
}
},
modifier = Modifier.align(Alignment.CenterVertically)
) {
Icon(
painter = painterResource(id = if (playerViewModel.currentSong?.id == song.id && playerViewModel.isPlaying) R.drawable.ic_pause else R.drawable.ic_play),
contentDescription = if (playerViewModel.currentSong?.id == song.id && playerViewModel.isPlaying) "Pause" else "Play"
)
}
}
}-> i have these errors now ->Unresolved reference: album:142,Unresolved reference: currentSong:172,Unresolved reference: isPlaying:173,Unresolved reference: resumeSong:176,Type mismatch: inferred type is Song but SimpleExoPlayer was expected:179,Too many arguments for public final fun playSong(player: SimpleExoPlayer): Unit defined in com.example.musicapp.ViewModel.PlayerViewModel:179,Unresolved reference: currentSong:185,Unresolved reference: isPlaying:185,Unresolved reference: drawable:185,Unresolved reference: drawable:185,Unresolved reference: currentSong:186,Unresolved reference: isPlaying:186
|
cea530eb6db75ee751b186048d5cadf0
|
{
"intermediate": 0.34408923983573914,
"beginner": 0.5655527114868164,
"expert": 0.09035804122686386
}
|
6,061
|
please write an imagej macro script that turns a gray image into a colored one using a custom lookup table.
|
c931da48a286d7d61a379585cbbc1a93
|
{
"intermediate": 0.37102383375167847,
"beginner": 0.15700523555278778,
"expert": 0.47197097539901733
}
|
6,062
|
I'm using libgdx with box2d. Write me a util method that calculates the linear velocity needed to smoothly push a box2d body to a target position without overshooting the target.
Overshooting happens the the velocity returned is greater than needed to reach the target in the next physics timestep.
Note, maxSpeed is the maximum desired speed for the returned velocity, there is no minimum however. maxSpeed has no relation with overshooting.
Also note, you likely need to utilize delta time
This method should be able to handle high maxSpeed parameters I should be able to call this method every frame like so
|
9c43606dd0138eb826906db973e269d3
|
{
"intermediate": 0.5713480710983276,
"beginner": 0.11723538488149643,
"expert": 0.31141653656959534
}
|
6,063
|
i would like to use the below features in a new dataframe, how can i put them in a new dataframe called df1 : CREDITLIMIT_change_202203 -2.700570e+01
CREDITLIMIT_change_202204 -2.863335e+01
CREDITLIMIT_change_202205 -5.072898e-01
CREDITLIMIT_change_202206 -1.944216e-01
CREDITLIMIT_change_202207 -1.105502e+00
CREDITLIMIT_change_202208 -3.980120e-01
CREDITLIMIT_change_202209 -5.514660e+00
CREDITLIMIT_change_202210 6.801389e+00
CREDITLIMIT_change_202211 -5.234844e-01
CREDITLIMIT_change_202212 -4.106270e-01
CREDITLIMIT_change_202301 -6.646419e-01
CREDITLIMIT_change_202302 -1.156170e+01
CURRENTBALANCE_change_202203 -1.344329e+00
CURRENTBALANCE_change_202204 -2.940273e+00
CURRENTBALANCE_change_202205 3.831125e+00
CURRENTBALANCE_change_202206 2.416175e+00
CURRENTBALANCE_change_202207 9.497315e-01
CURRENTBALANCE_change_202208 -4.717893e+00
CURRENTBALANCE_change_202209 -4.249301e+00
CURRENTBALANCE_change_202210 7.652618e+00
CURRENTBALANCE_change_202211 -4.379642e+00
CURRENTBALANCE_change_202212 1.993114e-01
CURRENTBALANCE_change_202301 1.100816e+00
CURRENTBALANCE_change_202302 -3.739734e+00
AMOUNT_LAST_PAYMENT_change_202203 6.789314e-01
AMOUNT_LAST_PAYMENT_change_202204 -1.108068e+00
AMOUNT_LAST_PAYMENT_change_202205 -6.194087e-01
AMOUNT_LAST_PAYMENT_change_202206 -8.570836e-01
AMOUNT_LAST_PAYMENT_change_202207 -6.272844e-01
AMOUNT_LAST_PAYMENT_change_202208 -5.022530e-01
AMOUNT_LAST_PAYMENT_change_202209 8.149172e-02
AMOUNT_LAST_PAYMENT_change_202210 7.625771e-01
AMOUNT_LAST_PAYMENT_change_202211 -4.306509e-01
AMOUNT_LAST_PAYMENT_change_202212 -2.807988e-01
AMOUNT_LAST_PAYMENT_change_202301 -6.037886e-01
AMOUNT_LAST_PAYMENT_change_202302 1.775903e+00
CREDITLIMIT_trend -1.159196e+01
CURRENTBALANCE_trend -4.433653e-01
AMOUNT_LAST_PAYMENT_trend -1.270525e+00
CREDITLIMIT_mean 3.669399e+01
CREDITLIMIT_max 3.049418e+01
CREDITLIMIT_min 1.133005e+01
CREDITLIMIT_std 3.411585e+01
CURRENTBALANCE_mean 1.881143e+01
CURRENTBALANCE_max 1.943970e+01
CURRENTBALANCE_min 1.092503e+01
CURRENTBALANCE_std 1.288724e+01
AMOUNT_LAST_PAYMENT_mean 5.498524e+00
AMOUNT_LAST_PAYMENT_max 3.078731e+00
AMOUNT_LAST_PAYMENT_min 7.039008e+00
AMOUNT_LAST_PAYMENT_std 2.136457e+00
CREDITLIMIT_rate_of_change_202203 -4.795369e-01
CREDITLIMIT_rate_of_change_202204 7.711311e-02
CREDITLIMIT_rate_of_change_202205 -1.802576e-01
CREDITLIMIT_rate_of_change_202206 -1.081638e+00
CREDITLIMIT_rate_of_change_202207 -1.509606e+00
CREDITLIMIT_rate_of_change_202208 -5.488124e+00
CREDITLIMIT_rate_of_change_202209 4.246488e+00
CREDITLIMIT_rate_of_change_202210 -5.094470e-01
CREDITLIMIT_rate_of_change_202211 -4.457315e-01
CREDITLIMIT_rate_of_change_202212 -6.360772e-01
CREDITLIMIT_rate_of_change_202301 -1.141719e+01
CURRENTBALANCE_rate_of_change_202203 -2.678844e+00
CURRENTBALANCE_rate_of_change_202204 2.027683e-01
CURRENTBALANCE_rate_of_change_202205 5.868716e+00
CURRENTBALANCE_rate_of_change_202206 4.127741e+00
CURRENTBALANCE_rate_of_change_202207 -2.714493e+00
CURRENTBALANCE_rate_of_change_202208 -5.541552e+00
CURRENTBALANCE_rate_of_change_202209 -3.878124e+00
CURRENTBALANCE_rate_of_change_202210 -4.259082e+00
CURRENTBALANCE_rate_of_change_202211 -2.910375e+00
CURRENTBALANCE_rate_of_change_202212 -4.369658e+00
CURRENTBALANCE_rate_of_change_202301 5.929957e-01
AMOUNT_LAST_PAYMENT_rate_of_change_202203 8.952637e-01
AMOUNT_LAST_PAYMENT_rate_of_change_202204 3.417716e-01
AMOUNT_LAST_PAYMENT_rate_of_change_202205 -4.417553e+00
AMOUNT_LAST_PAYMENT_rate_of_change_202206 -9.351576e-01
AMOUNT_LAST_PAYMENT_rate_of_change_202207 5.000317e-01
AMOUNT_LAST_PAYMENT_rate_of_change_202208 1.695915e+00
AMOUNT_LAST_PAYMENT_rate_of_change_202209 -9.538665e-01
AMOUNT_LAST_PAYMENT_rate_of_change_202210 5.928416e-01
AMOUNT_LAST_PAYMENT_rate_of_change_202211 1.675995e+00
AMOUNT_LAST_PAYMENT_rate_of_change_202212 2.736553e+00
AMOUNT_LAST_PAYMENT_rate_of_change_202301 -1.943332e+00
|
fe2e60940b78d6cdab79ed4b297880c7
|
{
"intermediate": 0.39621424674987793,
"beginner": 0.37013348937034607,
"expert": 0.2336522340774536
}
|
6,064
|
I have data:[{mname:001,111:123,113:321,134:654,135:456,136:1554,101:56800:109:0,115:0},{mname:006,111:113,113:3211,134:154,135:156,136:154,101:5800:109:10,115:1000}]
I need formatting data: [{001,{111:123,113:321,134:654,135:456,136:1554,101:56800:109:0,115:0}},{006,{111:113,113:3211,134:154,135:156,136:154,101:5800:109:10,115:1000}}]
|
a5f419b08793e4b505bfbfa3563a7ee5
|
{
"intermediate": 0.37240058183670044,
"beginner": 0.34429508447647095,
"expert": 0.283304363489151
}
|
6,065
|
I will provide you disassembly from a computer game that runs in MS-DOS. The game was written in C with a Watcom compiler. Some library function calls are already identified. Explain the functions I give to you and suggest names and C-language function signatures for them, including which parameters map to which registers or stack values. Also suggest names for global values if you have enough context to do so and explain the data that is used.
FUN_0012db50
CMP dword ptr [EAX*0x4 + DAT_0012da54],0x0
JZ LAB_0012db80
PUSH ESI
MOV [DAT_0012da50],EAX
MOV ESI,dword ptr [EAX*0x4 + DAT_0012da54]
MOV dword ptr [DAT_0012da74],ESI
MOVZX EAX,word ptr [ESI]
MOV [DAT_0012da40],EAX
MOVZX EAX,word ptr [ESI + 0x2]
MOV [DAT_0012da44],EAX
POP ESI
RET
LAB_0012db80
CALL FUN_00143700
CALL FUN_00142764
CALL FUN_00149ef8
MOV AH,0x9
MOV EDX,s_FONT:_Attempt_to_set_non-existin_0012da0d = "FONT: Attempt to set non-existing font.\n\r$"
INT 0x21
MOV AX,0x4c00
INT 0x21
XCHG EBX,EBX
PUSH ECX
PUSH EBP
PUSH ESI
PUSH EDI
SUB EBX,0x21
LAB_0012dbc5
SHL EBX,0x2
ADD EBX,dword ptr [DAT_0012da74]
MOVZX ESI,word ptr [EBX + 0x4]
ADD ESI,dword ptr [DAT_0012da74]
MOVZX EBX,word ptr [EBX + 0x6]
CALL FUN_0012dc44
LAB_0012dbc5
POP EDI
POP ESI
POP EBP
POP ECX
RET
FUN_0012dc44
PUSH EAX
PUSH EBX
PUSH ECX
PUSH EDX
CMP EAX,dword ptr [DAT_00142948]
JGE LAB_0012dd17
CMP EDX,dword ptr [DAT_0014294c]
JGE LAB_0012dd17
MOV EBP,dword ptr [DAT_0012da44]
CMP EDX,dword ptr [DAT_00142944]
JGE LAB_0012dc88
SUB EDX,dword ptr [DAT_00142944]
NEG EDX
SUB EBP,EDX
JLE LAB_0012dd17
ADD EDX,EDX
ADD ESI,EDX
MOV EDX,dword ptr [DAT_00142944]
LAB_0012dc88
MOV ECX,EDX
ADD ECX,EBP
SUB ECX,dword ptr [DAT_0014294c]
JLE LAB_0012dc9c
SUB EBP,ECX
JLE LAB_0012dd17
NOP
NOP
NOP
NOP
LAB_0012dc9c
MOV byte ptr [LAB_0012dd00+2],0x10
CMP EAX,dword ptr [DAT_00142940]
JGE LAB_0012dcc5
SUB EAX,dword ptr [DAT_00142940]
NEG EAX
SUB EBX,EAX
JLE LAB_0012dd17
ADD BL,0x10
MOV byte ptr [LAB_0012dd00+2],BL
MOV EAX,[DAT_00142940]
LAB_0012dcc5
MOV ECX,EAX
ADD ECX,EBX
SUB ECX,dword ptr [DAT_00142948] = 0140h
JLE LAB_0012dcd5
SUB EBX,ECX
JLE LAB_0012dd17
LAB_0012dcd5
MOV EDI,dword ptr [EDX*0x4 + DAT_00142950]
ADD EDI,dword ptr [PTR_DAT_00143550]
ADD EDI,EAX
MOV ECX,dword ptr [DAT_00142930]
SUB ECX,EBX
MOV dword ptr [LAB_0012dd0e+2],ECX
MOV CH,byte ptr [DAT_0012b508]
LAB_0012dcf8
MOV AX,word ptr [ESI]
MOV CL,BL
ADD ESI,0x2
SHL EAX,0x64 ; LAB_0012dd00+2 points to the 0x64 byte in this instruction
LAB_0012dd03
ADD EAX,EAX
JNC LAB_0012dd09
MOV byte ptr [EDI],CH
LAB_0012dd09
INC EDI
DEC CL
JNZ LAB_0012dd03
ADD EDI,0x3e8 ; LAB_0012dd0e+2 points to the 0x3e8 4-byte value in this instruction
DEC EBP
JNZ LAB_0012dcf8
LAB_0012dd17
POP EDX
POP ECX
POP EBX
POP EAX
RET
FUN_00142764
PUSHAD
CMP byte ptr [DAT_00142306],0x0
JZ LAB_0014278c
MOV byte ptr [DAT_00142306],0x0
MOV EAX,0x9
MOV EBX,dword ptr [DAT_00142300]
MOVZX ECX,word ptr [DAT_00142304]
CALL FUN_000a12a6
LAB_0014278c
POPAD
RET
FUN_00143700
PUSHAD
MOV EAX,[DAT_00142923]
CALL dword ptr [EAX + DAT_00143565]
MOV EAX,[DAT_00143558]
TEST EAX,EAX
JZ LAB_0014371a
CALL FUN_000a117e
LAB_0014371a
MOV EAX,[DAT_0014291f]
TEST EAX,EAX
JZ LAB_0014373d
CMP EAX,0x100
JC LAB_00143736
CALL FUN_0015fca7
CALL FUN_0015fc93
POPAD
RET
LAB_00143736
INT 0x10
CALL FUN_0015fc93
LAB_0014373d
POPAD
RET
FUN_00149ef8
PUSHAD
MOV EAX,[DAT_00147958]
TEST EAX,EAX
JZ LAB_00149f07
CALL FUN_000a117e
LAB_00149f07
POPAD
RET
|
94867a2bdd9fb73450de4dc26b2abf25
|
{
"intermediate": 0.4284648001194,
"beginner": 0.3983159363269806,
"expert": 0.173219233751297
}
|
6,066
|
write a python script scraping telegram chat and saving messgaes for the past 1 day in json file. Use official telegram API
|
aeae76db67652bed3812b302f475eff2
|
{
"intermediate": 0.6071380972862244,
"beginner": 0.16951343417167664,
"expert": 0.22334851324558258
}
|
6,067
|
Deconvolution Experiment for 1-D Filters
Use the function firfilt( ) to implement the following FIR filter w[n]=x[n]−0.9x[n-1] on the input signal x[n] defined via the MATLAB statement: xx = 256*(rem(0:100,50)<10); In MATLAB you must define the vector of filter coefficients bb needed in firfilt.
(a) Plot both the input and output waveforms x[n] and w[n] on the same figure, using subplot. Make the discrete-time signal plots with MATLAB’s stem function, but restrict the horizontal axis to the range 0 ≤ n ≤ 75. Explain why the output appears the way it does by figuring out (mathematically) the effect of the filter coefficients in (∗).
(b) Note that w[n] and x[n] are not the same length. Determine the length of the filtered signal w[n], and explain how its length is related to the length of x[n] and the length of the FIR filter.
Restoration Filter
The following FIR filter (FIR FILTER-2) [math]y[n]=\sum_{l=0}^{M}r^lw[n-l][/math] can be use to undo the effects of the FIR filter in the previous section.t performs restoration, but it only does this
approximately. Use the following steps to show how well it works when r = 0.9 and M = 22.
(c) Process the signal w[n] from w[n] =x[n] − 0.9x[n-1] with FILTER-2 to obtain the output signal y[n].
(d) Make stem plots of w[n] and y[n] using a time-index axis n that is the same for both signals. Put the stem plots in the same window for comparison—using a two-panel subplot.
(e) Since the objective of the restoration filter is to produce a y[n] that is almost identical to x[n], make a plot of the error (difference) between x[n] and y[n] over the range 0 ≤ n < 50.
Worst-Case Error
(f) Evaluate the worst-case error by doing the following: use MATLAB’s max() function to find the maximum of the difference between y[n] and x[n] in the range 0 ≤ n < 50.
(g) What does the error plot and worst case error tell you about the quality of the restoration of x[n]? How small do you think the worst case error has to be so that it cannot be seen on a plot?
|
e9dbcb7233998870f0a2e5a4ccc691a0
|
{
"intermediate": 0.39967063069343567,
"beginner": 0.22785870730876923,
"expert": 0.3724706768989563
}
|
6,068
|
I have data:[{mname:001,111:123,113:321,134:654,135:456,136:1554,101:56800,109:0,115:0},{mname:006,111:113,113:3211,134:154,135:156,136:154,101:5800,109:10,115:1000}]
I need formatting data: [{001,{111:123,113:321,134:654,135:456,136:1554,101:56800,109:0,115:0}},{006,{111:113,113:3211,134:154,135:156,136:154,101:5800,109:10,115:1000}}] Please use javascript
|
1989552bc528bab63e6219600c58effa
|
{
"intermediate": 0.4432242512702942,
"beginner": 0.2901404798030853,
"expert": 0.2666352391242981
}
|
6,069
|
write a python script that get the last message in a telegram group. dont use Telethon library
|
5e8a5b2021d00483b500c1ca38500880
|
{
"intermediate": 0.6340749859809875,
"beginner": 0.1523650586605072,
"expert": 0.21355995535850525
}
|
6,070
|
E/AndroidRuntime: FATAL EXCEPTION: main
Process: com.example.musicapp, PID: 24136
java.lang.IllegalArgumentException: Navigation destination that matches request NavDeepLinkRequest{ uri=android-app://androidx.navigation/songDetail/2011995197 } cannot be found in the navigation graph NavGraph(0x0) startDestination={Destination(0x245ddaf4) route=musicCategories}
at androidx.navigation.NavController.navigate(NavController.kt:1664)
at androidx.navigation.NavController.navigate(NavController.kt:1984)
at androidx.navigation.NavController.navigate$default(NavController.kt:1979)
at com.example.musicapp.Interface.AlbumDetailScreenKt$AlbumDetailItem$1.invoke(AlbumDetailScreen.kt:84)
at com.example.musicapp.Interface.AlbumDetailScreenKt$AlbumDetailItem$1.invoke(AlbumDetailScreen.kt:83)
at androidx.compose.foundation.ClickableKt$clickable$4$gesture$1$1$2.invoke-k-4lQ0M(Clickable.kt:167)
at androidx.compose.foundation.ClickableKt$clickable$4$gesture$1$1$2.invoke(Clickable.kt:156)
at androidx.compose.foundation.gestures.TapGestureDetectorKt$detectTapAndPress$2$1.invokeSuspend(TapGestureDetector.kt:255)
at kotlin.coroutines.jvm.internal.BaseContinuationImpl.resumeWith(ContinuationImpl.kt:33)
at kotlinx.coroutines.DispatchedTaskKt.resume(DispatchedTask.kt:178)
at kotlinx.coroutines.DispatchedTaskKt.dispatch(DispatchedTask.kt:166)
at kotlinx.coroutines.CancellableContinuationImpl.dispatchResume(CancellableContinuationImpl.kt:397)
at kotlinx.coroutines.CancellableContinuationImpl.resumeImpl(CancellableContinuationImpl.kt:431)
at kotlinx.coroutines.CancellableContinuationImpl.resumeImpl$default(CancellableContinuationImpl.kt:420)
at kotlinx.coroutines.CancellableContinuationImpl.resumeWith(CancellableContinuationImpl.kt:328)
at androidx.compose.ui.input.pointer.SuspendingPointerInputFilter$PointerEventHandlerCoroutine.offerPointerEvent(SuspendingPointerInputFilter.kt:566)
at androidx.compose.ui.input.pointer.SuspendingPointerInputFilter.dispatchPointerEvent(SuspendingPointerInputFilter.kt:456)
at androidx.compose.ui.input.pointer.SuspendingPointerInputFilter.onPointerEvent-H0pRuoY(SuspendingPointerInputFilter.kt:469)
at androidx.compose.ui.node.BackwardsCompatNode.onPointerEvent-H0pRuoY(BackwardsCompatNode.kt:374)
at androidx.compose.ui.input.pointer.Node.dispatchMainEventPass(HitPathTracker.kt:314)
at androidx.compose.ui.input.pointer.Node.dispatchMainEventPass(HitPathTracker.kt:301)
at androidx.compose.ui.input.pointer.Node.dispatchMainEventPass(HitPathTracker.kt:301)
-> @Composable
fun AlbumDetailItem(song: Song, navController: NavController, playerViewModel: PlayerViewModel) {
val context = LocalContext.current
Row(
modifier = Modifier
.padding(horizontal = 16.dp, vertical = 8.dp)
.background(
color = Color.Black.copy(alpha = 0.5f),
shape = RoundedCornerShape(8.dp)
)
.border(
width = 1.dp,
color = Color.LightGray,
shape = RoundedCornerShape(8.dp)
)
.clickable(onClick = {
navController.navigate("songDetail/${song.id}")
})
) {
val painter = rememberAsyncImagePainter(model = song.album.cover_medium)
Image(
painter = painter,
contentDescription = song.title,
contentScale = ContentScale.Crop,
modifier = Modifier
.size(100.dp)
.align(Alignment.CenterVertically)
)
Column(
modifier = Modifier
.weight(1f)
.padding(start = 16.dp)
.align(Alignment.CenterVertically)
) {
Text(
text = song.title ?: "Unknown title",
style = MaterialTheme.typography.subtitle1,
color = Color.White
)
Text(
text = "${song.duration}" ?: "Unknown duration",
style = MaterialTheme.typography.caption,
color = Color.White
)
}
IconButton(
onClick = {
if (playerViewModel.currentSong.value?.id == song.id) {
if (playerViewModel.isPlaying.value) {
playerViewModel.pauseSong()
} else {
playerViewModel.resumeSong()
}
} else {
playerViewModel.playSong(context, song)
}
},
modifier = Modifier
.align(Alignment.CenterVertically)
.padding(8.dp)
) {
Icon(
painter = painterResource(id = if (playerViewModel.currentSong.value?.id == song.id && playerViewModel.isPlaying.value) R.drawable.pause else R.drawable.play_buttton),
contentDescription = if (playerViewModel.currentSong.value?.id == song.id && playerViewModel.isPlaying.value) "Pause" else "Play",
modifier = Modifier.size(24.dp)
)
}
}
} -> i had that error , when clicked to album detail item composable. Playing and stopping song with the icon is fine but i don't want a onclick action for album detail item. ->package com.example.musicapp.Interface
import MusicCategoriesScreen
import TopBar
import android.os.Bundle
import androidx.activity.ComponentActivity
import androidx.activity.compose.setContent
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.foundation.layout.padding
import androidx.compose.material.*
import androidx.compose.runtime.*
import androidx.compose.ui.Modifier
import androidx.compose.ui.res.painterResource
import androidx.compose.ui.tooling.preview.Preview
import com.example.musicapp.ui.theme.MusicAppTheme
import com.example.musicapp.R
import com.example.musicapp.ViewModel.CategoriesViewModel
import androidx.lifecycle.viewmodel.compose.viewModel
import androidx.navigation.compose.NavHost
import androidx.navigation.compose.composable
import androidx.navigation.compose.rememberNavController
class MainActivity : ComponentActivity() {
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContent {
MusicAppTheme {
// A surface container using the 'background' color from the theme
Surface(
modifier = Modifier.fillMaxSize(),
color = MaterialTheme.colors.background
) {
MainScreen()
}
}
}
}
}
@Composable
fun FirstScreen(modifier: Modifier = Modifier) {
val categoriesViewModel: CategoriesViewModel = viewModel()
val categories by categoriesViewModel.categories.collectAsState()
Scaffold(
content = { padding ->
Column(
modifier = modifier.padding(padding)
) {
// Add your UI components here
MusicCategoriesScreen(categories = categories, topBar = { TopBar(title = "Music Categories") })
}
}
)
}
@Composable
fun SecondScreen(modifier: Modifier = Modifier) {
Scaffold(
topBar = {
// No top bar title
},
content = { padding ->
Column(
modifier = modifier.padding(padding)
) {
Text(text = "This is the second screen")
}
}
)
}
/*
@Composable
fun MainScreen() {
val navController = rememberNavController()
NavHost(navController, startDestination = "musicCategories") {
composable("musicCategories") {
val categoriesViewModel: CategoriesViewModel = viewModel()
val categories by categoriesViewModel.categories.collectAsState()
MusicCategoriesScreen(
categories = categories,
onCategorySelected = { category ->
navController.navigate("artistsDetail/${category.id}")
},
topBar = { TopBar(title = "Music Categories") }
)
}
composable("artistsDetail/{categoryId}") { backStackEntry ->
val categoryId = backStackEntry.arguments?.getString("categoryId")?.toIntOrNull()
if (categoryId != null) {
ArtistsScreen(navController, categoryId)
}
}
}
}
*/
@Composable
fun MainScreen() {
val navController = rememberNavController()
NavHost(navController, startDestination = "musicCategories") {
composable("musicCategories") {
val categoriesViewModel: CategoriesViewModel = viewModel()
val categories by categoriesViewModel.categories.collectAsState()
MusicCategoriesScreen(
categories = categories,
onCategorySelected = { category ->
navController.navigate("artistsDetail/${category.id}")
},
topBar = { TopBar(title = "Music Categories") }
)
}
composable("artistsDetail/{categoryId}") { backStackEntry ->
val categoryId = backStackEntry.arguments?.getString("categoryId")?.toIntOrNull()
if (categoryId != null) {
ArtistsScreen(navController, categoryId)
}
}
composable("artistDetail/{artistId}") { backStackEntry ->
val artistId = backStackEntry.arguments?.getString("artistId")?.toIntOrNull()
if (artistId != null) {
ArtistDetailScreen(artistId, navController)
}
}
composable("albumDetail/{albumId}") { backStackEntry ->
val albumId = backStackEntry.arguments?.getString("albumId")?.toIntOrNull()
if (albumId != null) {
AlbumDetailScreen(albumId,navController)
}
}
}
}
@Composable
fun BottomBar(selectedScreen: Int, onItemSelected: (Int) -> Unit) {
BottomAppBar {
BottomNavigationItem(
icon = { Icon(painterResource(R.drawable.music_symbol), contentDescription = null) },
selected = selectedScreen == 0,
onClick = { onItemSelected(0) }
)
BottomNavigationItem(
icon = { Icon(painterResource(R.drawable.heart_empty), contentDescription = null) },
selected = selectedScreen == 1,
onClick = { onItemSelected(1) }
)
}
}
/*
@Composable
fun MainScreen() {
val selectedScreen = remember { mutableStateOf(0) }
Scaffold(
bottomBar = { BottomBar(selectedScreen.value, onItemSelected = { index -> selectedScreen.value = index }) },
content = { padding ->
when (selectedScreen.value) {
0 -> FirstScreen(modifier = Modifier.padding(padding))
1 -> SecondScreen(modifier = Modifier.padding(padding))
}
}
)
}
*/
this is also my main activity
|
fd2143c738f297321dd4fbe665b1b876
|
{
"intermediate": 0.30199676752090454,
"beginner": 0.5119594931602478,
"expert": 0.18604372441768646
}
|
6,071
|
steps to make a movie recomender system with python Use an item-based collaborative filtering
approach to recommend the Top 10
similar movies to a specific movie.
|
5d322f47a084191db5020ff89749a5f0
|
{
"intermediate": 0.26253852248191833,
"beginner": 0.12824992835521698,
"expert": 0.6092115640640259
}
|
6,072
|
请把下面这个一维的多重网格代码改成二维的多重网格代码,解决二维泊松方程,其中f=2·π^2sin(πx)·sin(πy),预光滑使用高斯赛德尔迭代,延拓算子使用双线性插值,限制算子使用九点加权,做出误差随着迭代次数的变化图像,请写出完整代码,然后告诉我最终迭代次数和误差是多少。close all
clear all
N = 64; L = 1;
h = L/N;
phi = zeros(1,N+1);
f = (sin(pi*[0:N]*h)+sin(16*pi*[0:N]*h))/2;
for cnt = 1:1000
phi = V_Cycle(phi,f,h);
r = residual(phi,f,h);
if max(abs(r)) < 0.001
break
end
end
function phi = V_Cycle(phi,f,h)
% Recursive V-Cycle Multigrid for solving the Poisson equation (\nabla^2 phi = f) on a uniform grid of spacing h
% Pre-Smoothing
phi = smoothing(phi,f,h);
% Compute Residual Errors
r = residual(phi,f,h);
% Restriction
rhs = restriction(r);
eps = zeros(size(rhs));
% stop recursion at smallest grid size, otherwise continue recursion
if length(eps)-1 == 2
eps = smoothing(eps,rhs,2*h);
else
eps = V_Cycle(eps,rhs,2*h);
end
% Prolongation and Correction
phi = phi + prolongation(eps);
% Post-Smoothing
phi = smoothing(phi,f,h);
end
function res = smoothing(phi,f,h)
N = length(phi)-1;
res = zeros(1,N+1);
for j = 2:N
res(j) = (phi(j+1)+res(j-1)-h^2*f(j))/2;
end
end
function res = residual(phi,f,h)
N = length(phi)-1;
res = zeros(1,N+1);
res(2:N) = f(2:N)-(phi(1:N-1)-2*phi(2:N)+phi(3:N+1))/h^2;
end
function res = restriction(r)
N = (length(r)-1)/2;
res = zeros(1,N+1);
for j = 2:N
res(j) = (r(2*j-2)+2*r(2*j-1)+r(2*j))/4;
end
end
function res = prolongation(eps)
N = (length(eps)-1)*2;
res = zeros(1,N+1);
for j = 2:2:N
res(j) = (eps(j/2)+eps(j/2+1))/2;
end
for j = 1:2:N+1
res(j) = eps((j+1)/2);
end
end
|
4c9cc6e8022c23c16f4c29ff68900cd1
|
{
"intermediate": 0.2964433431625366,
"beginner": 0.43526867032051086,
"expert": 0.2682879567146301
}
|
6,073
|
package com.example.musicapp.Data.Repository
import com.example.musicapp.Data.*
import okhttp3.OkHttpClient
import okhttp3.logging.HttpLoggingInterceptor
import retrofit2.Retrofit
import retrofit2.converter.gson.GsonConverterFactory
import retrofit2.http.GET
import retrofit2.http.Path
interface DeezerApiService {
@GET("genre?output=json") // json endpoint instead of “/”
suspend fun getGenres(): GenreResponse
@GET("genre/{genre_id}/artists")
suspend fun getArtists(@Path("genre_id") genreId: Int): ArtistResponse
@GET("artist/{artist_id}")
suspend fun getArtistDetail(@Path("artist_id") artistId: Int): ArtistDetailResponse
@GET("artist/{artist_id}/albums")
suspend fun getArtistAlbums(@Path("artist_id") artistId: Int): AlbumResponse
data class AlbumResponse(val data: List<Album>) {
fun toAlbumList(): List<Album> {
return data.map { albumData ->
Album(
id = albumData.id,
title = albumData.title,
link = albumData.link,
cover = albumData.cover,
cover_small = albumData.cover_small,
cover_medium = albumData.cover_medium,
cover_big = albumData.cover_big,
cover_xl = albumData.cover_xl,
release_date = albumData.release_date,
tracklist = albumData.tracklist,
type = albumData.type
)
}
}
}
@GET("album/{album_id}")
suspend fun getAlbumDetails(@Path("album_id") albumId: Int): AlbumDetailResponse
data class AlbumDetailResponse(
val id: Int,
val title: String,
val cover_medium: String,
val tracks: TracksResponse
)
data class TracksResponse(
val data: List<Song>
)
// Create a new class for storing response fields.
data class GenreResponse(val data: List<Category>)
data class ArtistResponse(val data: List<Artist>)
data class ArtistDetailResponse(val id: Int, val name: String, val picture_big: String, val albums: List<Album>?)
companion object {
private const val BASE_URL = "https://api.deezer.com/"
fun create(): DeezerApiService {
val client = OkHttpClient.Builder()
.addInterceptor(HttpLoggingInterceptor().apply {
level = HttpLoggingInterceptor.Level.BODY
})
.build()
return Retrofit.Builder()
.baseUrl(BASE_URL)
.client(client)
.addConverterFactory(GsonConverterFactory.create())
.build()
.create(DeezerApiService::class.java)
}
}
},package com.example.musicapp.Data.Repository
import com.example.musicapp.Data.Album
import com.example.musicapp.Data.Artist
import com.example.musicapp.Data.ArtistDetail
import com.example.musicapp.Data.Category
import com.example.musicapp.Data.AlbumDetails
class DeezerRepository {
private val deezerApiService = DeezerApiService.create()
suspend fun getCategories(): List<Category> {
val response = deezerApiService.getGenres()
return response.data.map { category ->
Category(category.id, category.name, category.picture_medium)
}
}
suspend fun getArtists(genreId: Int): List<Artist> {
val response = deezerApiService.getArtists(genreId)
return response.data
}
suspend fun getArtistDetail(artistId: Int): ArtistDetail {
val response = deezerApiService.getArtistDetail(artistId)
return ArtistDetail(
id = response.id,
name = response.name,
pictureBig = response.picture_big,
albums = response.albums
)
}
suspend fun getArtistAlbums(artistId: Int): List<Album> {
val response = deezerApiService.getArtistAlbums(artistId)
return response.toAlbumList()
}
suspend fun getAlbumDetails(albumId: Int): AlbumDetails {
val response = deezerApiService.getAlbumDetails(albumId)
return AlbumDetails(
id = response.id,
title = response.title,
cover_medium = response.cover_medium,
songs = response.tracks.data
)
}
},package com.example.musicapp.Data
data class Album(
val id: Int,
val title: String,
val link: String,
val cover: String,
val cover_small: String,
val cover_medium: String,
val cover_big: String,
val cover_xl: String,
val release_date: String,
val tracklist: String,
val type: String
)
,package com.example.musicapp.Data
data class AlbumDetails(
val id: Int,
val title: String,
val cover_medium: String,
val songs: List<Song>
),package com.example.musicapp.Data
data class Song(
val id: Int,
val title: String,
val duration: Int, // in seconds
val album: Album,
val cover_medium: String,
val preview: String // 30 seconds preview URL
),package com.example.musicapp.ViewModel
import android.util.Log
import androidx.lifecycle.ViewModel
import androidx.lifecycle.viewModelScope
import com.example.musicapp.Data.AlbumDetails
import com.example.musicapp.Data.Repository.DeezerRepository
import kotlinx.coroutines.flow.MutableStateFlow
import kotlinx.coroutines.flow.StateFlow
import kotlinx.coroutines.launch
class AlbumDetailsViewModel : ViewModel() {
private val deezerRepository = DeezerRepository()
private val _albumDetails = MutableStateFlow<AlbumDetails?>(null)
val albumDetails: StateFlow<AlbumDetails?>
get() = _albumDetails
fun fetchAlbumDetails(albumId: Int) {
viewModelScope.launch {
try {
val albumDetails = deezerRepository.getAlbumDetails(albumId)
_albumDetails.value = albumDetails
} catch (e: Exception) {
Log.e("AlbumDetailsViewModel", "Failed to fetch album details: " + e.message)
}
}
}
},package com.example.musicapp.Interface
import TopBar
import androidx.compose.foundation.Image
import androidx.compose.foundation.background
import androidx.compose.foundation.border
import androidx.compose.foundation.clickable
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.lazy.LazyColumn
import androidx.compose.runtime.Composable
import androidx.compose.runtime.collectAsState
import androidx.compose.runtime.getValue
import androidx.compose.ui.Modifier
import androidx.compose.ui.unit.dp
import androidx.lifecycle.viewmodel.compose.viewModel
import com.example.musicapp.Data.Song
import com.example.musicapp.ViewModel.AlbumDetailsViewModel
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.size
import androidx.compose.foundation.lazy.items
import androidx.compose.foundation.shape.RoundedCornerShape
import androidx.compose.material.*
import androidx.compose.runtime.DisposableEffect
import androidx.compose.ui.Alignment
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.platform.LocalContext
import androidx.navigation.NavController
import com.google.android.exoplayer2.MediaItem
import androidx.compose.runtime.remember
import androidx.compose.ui.layout.ContentScale
import androidx.compose.ui.res.painterResource
import coil.compose.rememberAsyncImagePainter
import com.google.android.exoplayer2.SimpleExoPlayer
import com.example.musicapp.ViewModel.PlayerViewModel
import com.example.musicapp.R
@Composable
fun AlbumDetailScreen(albumId: Int, navController: NavController) {
val albumDetailsViewModel: AlbumDetailsViewModel = viewModel()
val playerViewModel: PlayerViewModel = viewModel()
albumDetailsViewModel.fetchAlbumDetails(albumId)
val albumDetails by albumDetailsViewModel.albumDetails.collectAsState()
albumDetails?.let { details ->
Scaffold(
topBar = {
TopBar(title = details.title)
},
content = { padding ->
Column(
modifier = Modifier.padding(padding)
) {
LazyColumn {
items(details.songs) { song ->
AlbumDetailItem(song, navController, playerViewModel)
}
}
}
}
)
}
}
@Composable
fun AlbumDetailItem(song: Song, navController: NavController, playerViewModel: PlayerViewModel) {
val context = LocalContext.current
Row(
modifier = Modifier
.padding(horizontal = 16.dp, vertical = 8.dp)
.background(
color = Color.Black.copy(alpha = 0.5f),
shape = RoundedCornerShape(8.dp)
)
.border(
width = 1.dp,
color = Color.LightGray,
shape = RoundedCornerShape(8.dp)
)
) {
val painter = rememberAsyncImagePainter(model = song.album.cover_medium)
Image(
painter = painter,
contentDescription = song.title,
contentScale = ContentScale.Crop,
modifier = Modifier
.size(100.dp)
.align(Alignment.CenterVertically)
)
Column(
modifier = Modifier
.weight(1f)
.padding(start = 16.dp)
.align(Alignment.CenterVertically)
) {
Text(
text = song.title ?: "Unknown title",
style = MaterialTheme.typography.subtitle1,
color = Color.White
)
Text(
text = "${song.duration}" ?: "Unknown duration",
style = MaterialTheme.typography.caption,
color = Color.White
)
}
IconButton(
onClick = {
if (playerViewModel.currentSong.value?.id == song.id) {
if (playerViewModel.isPlaying.value) {
playerViewModel.pauseSong()
} else {
playerViewModel.resumeSong()
}
} else {
playerViewModel.playSong(context, song)
}
},
modifier = Modifier
.align(Alignment.CenterVertically)
.padding(8.dp)
) {
Icon(
painter = painterResource(id = if (playerViewModel.currentSong.value?.id == song.id && playerViewModel.isPlaying.value) R.drawable.pause else R.drawable.play_buttton),
contentDescription = if (playerViewModel.currentSong.value?.id == song.id && playerViewModel.isPlaying.value) "Pause" else "Play",
modifier = Modifier.size(24.dp)
)
}
}
}-> these are some of my classes seperated with ",". First i have a question. at album detail item composable i observe the album picture for all songs. Is this correct ? Because i wanted to have every songs individual picture at album detail item composable.
|
b52995a0d79a705659dac11b3db4a5e7
|
{
"intermediate": 0.4228913187980652,
"beginner": 0.37827810645103455,
"expert": 0.19883057475090027
}
|
6,074
|
"C:/Users/lpoti/Documents/DS_21/DS08-1-develop/datasets/checkins.dat" This data contains information about establishments from all over the world. Using geolocation and the [ReverseGeocoder] library(https://github.com/thampiman/reversegeocoder ),
find out the country for each location. \
Find out **the name** of the second country by the number of entries. Write code in python. Indonesia should be the right answer
|
7b21f21284f1ebcce84f34c65e5bda81
|
{
"intermediate": 0.6263953447341919,
"beginner": 0.23829196393489838,
"expert": 0.13531264662742615
}
|
6,075
|
Please use JavaScript
I have data:[{'001',{111:123,113:321,134:654,135:456,136:1554,101:56800,109:0,115:0}},{'006',{111:113,113:3211,134:154,135:156,136:154,101:5800,109:10,115:1000}}]
I need formatting data: [{mname:001,111:123,113:321,134:654,135:456,136:1554,101:56800,109:0,115:0},{mname:006,111:113,113:3211,134:154,135:156,136:154,101:5800,109:10,115:1000}]
|
22606a8113f8a90e6bbbdd454b549161
|
{
"intermediate": 0.3689259886741638,
"beginner": 0.3513776957988739,
"expert": 0.27969634532928467
}
|
6,076
|
question : "Companies these days now have the option to control their users very well owing to the
introduction of token management systems that possess a well-developed database.
Features needed –
● This definitely assists in handling tokens in a more simple way
● Novices should get acquainted with this as it is one of the best SQL project ideas
they can begin with."
make tables for token booking management system in mysql server code dbms
|
b5cb19dc6763a585d3834901f6f37ece
|
{
"intermediate": 0.5003744959831238,
"beginner": 0.2791660726070404,
"expert": 0.22045950591564178
}
|
6,077
|
import numpy as np
import random
class MarkovChain:
def __init__(self, order=1, binary_data=None, partial_links=False):
self.order = order
self.partial_links = partial_links
self.binary_data = binary_data if binary_data is not None else self.generate_binary_data()
self.transition_matrix = self.generate_transition_matrix()
def generate_binary_data(self, size=100):
return [random.choice([0, 1]) for _ in range(size)]
def generate_transition_matrix(self):
matrix_size = 2 ** self.order
matrix = np.zeros((matrix_size, 3), dtype='object')
for i in range(matrix_size):
# Fill matrix with random probabilities, making sure
# the sum of probabilities in each row equals 1
if self.partial_links:
prob = random.uniform(0, 1)
state_str = format(i, f'0{self.order}b') # Convert integer to binary string
matrix[i] = [state_str, prob, 1 - prob]
else:
state_str = format(i, f'0{self.order}b') # Convert integer to binary string
matrix[i][0] = state_str
matrix[i][1:] = np.random.dirichlet(np.ones(matrix_size), size=1)
return matrix
def print_transition_matrix(self):
print("Transition Matrix:")
for row in self.transition_matrix:
print("{}\t{:.2f}\t{:.2f}".format(row[0], row[1], row[2]))
def generate_data(self, length=100):
generated_data = []
initial_state = random.choice(range(2 ** self.order))
state = initial_state
for _ in range(length):
generated_data.append(state & 1) # Get the last binary digit
transition_probabilities = self.transition_matrix[state][1:]
state = np.random.choice(range(2 ** self.order), p=transition_probabilities)
return generated_data
markov_chain = MarkovChain(order=3, partial_links=True)
markov_chain.order = 2
markov_chain.partial_links = True
markov_chain.print_transition_matrix()
generated_data = markov_chain.generate_data(length=100)
print("Generated Data:", generated_data)
fix:Traceback (most recent call last):
File "C:\Users\bboyp\OneDrive\Рабочий стол\markov1\main.py", line 55, in <module>
generated_data = markov_chain.generate_data(length=100)
File "C:\Users\bboyp\OneDrive\Рабочий стол\markov1\main.py", line 46, in generate_data
state = np.random.choice(range(2 ** self.order), p=transition_probabilities)
File "mtrand.pyx", line 944, in numpy.random.mtrand.RandomState.choice
TypeError: Cannot cast array data from dtype('O') to dtype('float64') according to the rule 'safe'
|
324fc60fbf8e04c90ab4ff108b00e7ad
|
{
"intermediate": 0.4248807430267334,
"beginner": 0.3821868598461151,
"expert": 0.19293244183063507
}
|
6,078
|
请把下面这个一维的多重网格代码改成二维的多重网格代码,解决二维泊松方程,其中f=2·π^2sin(πx)·sin(πy),在代码中预光滑使用高斯赛德尔迭代,延拓算子使用双线性插值,限制算子使用九点加权,并做出误差随着迭代次数的变化图像,请写出完整代码,最后告诉我最终迭代次数和误差是多少。请注意,迭代次数和误差都应该很少。close all
clear all
N = 64; L = 1;
h = L/N;
phi = zeros(1,N+1);
f = (sin(pi*[0:N]*h)+sin(16*pi*[0:N]*h))/2;
for cnt = 1:1000
phi = V_Cycle(phi,f,h);
r = residual(phi,f,h);
if max(abs(r)) < 0.001
break
end
end
function phi = V_Cycle(phi,f,h)
% Recursive V-Cycle Multigrid for solving the Poisson equation (\nabla^2 phi = f) on a uniform grid of spacing h
% Pre-Smoothing
phi = smoothing(phi,f,h);
% Compute Residual Errors
r = residual(phi,f,h);
% Restriction
rhs = restriction(r);
eps = zeros(size(rhs));
% stop recursion at smallest grid size, otherwise continue recursion
if length(eps)-1 == 2
eps = smoothing(eps,rhs,2*h);
else
eps = V_Cycle(eps,rhs,2*h);
end
% Prolongation and Correction
phi = phi + prolongation(eps);
% Post-Smoothing
phi = smoothing(phi,f,h);
end
function res = smoothing(phi,f,h)
N = length(phi)-1;
res = zeros(1,N+1);
for j = 2:N
res(j) = (phi(j+1)+res(j-1)-h^2*f(j))/2;
end
end
function res = residual(phi,f,h)
N = length(phi)-1;
res = zeros(1,N+1);
res(2:N) = f(2:N)-(phi(1:N-1)-2*phi(2:N)+phi(3:N+1))/h^2;
end
function res = restriction(r)
N = (length(r)-1)/2;
res = zeros(1,N+1);
for j = 2:N
res(j) = (r(2*j-2)+2*r(2*j-1)+r(2*j))/4;
end
end
function res = prolongation(eps)
N = (length(eps)-1)*2;
res = zeros(1,N+1);
for j = 2:2:N
res(j) = (eps(j/2)+eps(j/2+1))/2;
end
for j = 1:2:N+1
res(j) = eps((j+1)/2);
end
end
|
78dd7c5aa2ff9fef1da9ed506e8188a1
|
{
"intermediate": 0.3163504898548126,
"beginner": 0.43670934438705444,
"expert": 0.24694010615348816
}
|
6,079
|
I am using the below autoencoder code to extra patterns from my business creddit portfolio as i am trying to predict charge off likley, is the code valuable to use or should i use a different one:
from keras.models import Model
from keras.layers import Input, Dense
from keras.optimizers import Adam
from sklearn.model_selection import train_test_split
# Split the data into training and validation sets
X_train, X_val = train_test_split(df_selected, test_size=0.2, random_state=42)
# Define the size of the encoded representation
encoding_dim = 64 # you can adjust this value
# Define the input layer
input_data = Input(shape=(X_train.shape[1],))
# Define the encoding layers
encoded = Dense(64, activation='relu')(input_data)
encoded = Dense(encoding_dim, activation='relu')(encoded)
# Define the decoding layers
decoded = Dense(64, activation='relu')(encoded)
decoded = Dense(X_train.shape[1], activation='linear')(decoded)
# Define the autoencoder model
autoencoder = Model(input_data, decoded)
# Compile the autoencoder
autoencoder.compile(optimizer=Adam(), loss='mean_squared_error')
# Train the autoencoder
autoencoder.fit(X_train, X_train,
epochs=50,
batch_size=256,
shuffle=True,
validation_data=(X_val, X_val))
|
a9c70d51a197eabc09f8be4ab6529fdc
|
{
"intermediate": 0.3186070919036865,
"beginner": 0.11253753304481506,
"expert": 0.568855345249176
}
|
6,080
|
Create a python with flask framework web app that lets regular users sign up, sign in, hold tickets, delete account. Data is stored on MonboDB. Use pymongo library
|
c3016f13743bd4e2a67fac435bd48b2c
|
{
"intermediate": 0.6553052663803101,
"beginner": 0.18274863064289093,
"expert": 0.1619461327791214
}
|
6,081
|
You are given a 0-indexed integer array nums representing the strength of some heroes. The power of a group of heroes is defined as follows:
Let i0, i1, ... ,ik be the indices of the heroes in a group. Then, the power of this group is max(nums[i0], nums[i1], ... ,nums[ik])2 * min(nums[i0], nums[i1], ... ,nums[ik]).
Return the sum of the power of all non-empty groups of heroes possible. Since the sum could be very large, return it modulo 109 + 7.
Example 1:
Input: nums = [2,1,4]
Output: 141
Explanation:
1st group: [2] has power = 22 * 2 = 8.
2nd group: [1] has power = 12 * 1 = 1.
3rd group: [4] has power = 42 * 4 = 64.
4th group: [2,1] has power = 22 * 1 = 4.
5th group: [2,4] has power = 42 * 2 = 32.
6th group: [1,4] has power = 42 * 1 = 16.
7th group: [2,1,4] has power = 42 * 1 = 16.
The sum of powers of all groups is 8 + 1 + 64 + 4 + 32 + 16 + 16 = 141.
Example 2:
Input: nums = [1,1,1]
Output: 7
Explanation: A total of 7 groups are possible, and the power of each group will be 1. Therefore, the sum of the powers of all groups is 7.
Constraints:
1 <= nums.length <= 105
1 <= nums[i] <= 109
TESTCASE: [2,1,4]
|
2a7587c001ad6f2673f28e3991a49dcb
|
{
"intermediate": 0.35359519720077515,
"beginner": 0.2622457444667816,
"expert": 0.38415905833244324
}
|
6,082
|
need to fix entity here and make it endlessly spawn from the right side by chaotically moving in progression with platforms to the left side and then they should simply disappear by reaching the left side of canvas. entities need to multiply in count of enities spawned with player progression or just some basic timer, and enities should shot some projectiles which affects player square physics a little. also, need to make basic projeciles to display. output minified code: class Platform{constructor(x,y,w,h){this.x=x;this.y=y;this.w=w;this.h=h}collidesWith(obj){if(obj.y+obj.h<=this.y)return false;if(obj.y>=this.y+this.h)return false;if(obj.x+obj.w<=this.x)return false;if(obj.x>=this.x+this.w)return false;const objAbove=obj.y+obj.h-obj.vy<=this.y;const objBelow=obj.y-obj.vy>=this.y+this.h;const objLeft=obj.x+obj.w-obj.vx<=this.x;const objRight=obj.x-obj.vx>=this.x+this.w;if(obj.vy>0&&objAbove&&!objBelow){obj.y=this.y-obj.h;obj.vy=0;obj.jumping=false;return true}if(obj.vy<0&&!objAbove&&objBelow){obj.y=this.y+this.h;obj.vy=0;return true}if(obj.vx<0&&objRight){obj.x=this.x+this.w;obj.vx=0;return true}if(obj.vx>0&&objLeft){obj.x=this.x-obj.w;obj.vx=0;return true}return false}}class Player{constructor(x,y,w,h){this.x=x;this.y=y;this.w=w;this.h=h;this.vx=0;this.vy=0;this.jumping=false}move(keys){const friction=.9;const gravity=1;if(keys[87]&&!this.jumping){this.vy-=20;this.jumping=true}if(keys[68]){this.vx+=5}if(keys[65]){this.vx-=5}this.vx*=friction;this.vy+=gravity;this.x+=this.vx;this.y+=this.vy;if(this.x<0){this.x=0}if(this.y<0){this.y=0}if(this.x+this.w>canvas.width){this.x=canvas.width-this.w;this.vx=0}if(this.y+this.h>canvas.height){this.y=canvas.height-this.h;this.vy=0;this.jumping=false}}}class Entity{constructor(x,y){this.x=x;this.y=y;this.size=20;this.vx=-2+Math.random()-4;this.vy=-2+Math.random()4;this.projectiles=[];this.cooldown=0}move(){this.x+=this.vx;this.y+=this.vy;if(this.x<0||this.x+this.size>canvas.width)this.vx=-this.vx;if(this.y<0||this.y+this.size>canvas.height)this.vy=-this.vy;this.cooldown;if(this.cooldown<=0){this.projectiles.push({x:this.x+this.size/2,y:this.y+this.size/2,vx:-3,vy:0});this.cooldown=3}for(let i=0;i<this.projectiles.length;i++){this.projectiles[i].x+=this.projectiles[i].vx;this.projectiles[i].y+=this.projectiles[i].vy}}collidesWithPlayer(player){for(let i=0;i<this.projectiles.length;i++){const proj=this.projectiles[i];if(player.x<proj.x&&proj.x<player.x+player.w&&player.y<proj.y&&proj.y<player.y+player.h){player.vx+=proj.vx2;player.vy+=proj.vy2;this.projectiles.splice(i,1);i}}}draw(ctx){ctx.fillStyle=“red”;ctx.fillRect(this.x,this.y,this.size,this.size);ctx.fillStyle=“black”;for(const proj of this.projectiles){ctx.fillRect(proj.x,proj.y,5,5)}}}class Game{constructor(canvas){this.canvas=canvas;this.ctx=canvas.getContext(“2d”);this.platforms=[];this.player=new Player(100,100,50,50);this.scrollSpeed=4;this.platforms.push(new Platform(0,canvas.height-50,50,10));for(let i=0;i<10;i++){this.createRandomPlatform();this.entities=[];this.entitySpawnCooldown=0}this.keys={};document.addEventListener(“keydown”,evt=>{this.keys[evt.keyCode]=true});document.addEventListener(“keyup”,evt=>{delete this.keys[evt.keyCode]});requestAnimationFrame(this.update.bind(this))}createRandomPlatform(){const x=this.canvas.width;const y=Math.random()*this.canvas.height;const w=50+Math.random()*150;const h=10;this.platforms.push(new Platform(x,y,w,h))}update(){this.player.move(this.keys);for(let i=0;i<this.platforms.length;i++){this.platforms[i].collidesWith(this.player);this.platforms[i].x-=this.scrollSpeed}this.player.x-=this.scrollSpeed;if(this.platforms[this.platforms.length-1].x<this.canvas.width-500){this.createRandomPlatform()}this.entitySpawnCooldown;if(this.entitySpawnCooldown<=0){this.entities.push(new Entity(canvas.width,Math.random()*canvas.height));this.entitySpawnCooldown=100}for(const entity of this.entities){entity.move();entity.collidesWithPlayer(this.player);if(entity.x+entity.size<0){this.entities.shift()}}this.ctx.clearRect(0,0,this.canvas.width,this.canvas.height);for(let i=0;i<this.platforms.length;i++){let p=this.platforms[i];this.ctx.fillRect(p.x,p.y,p.w,p.h)}for(const entity of this.entities){entity.draw(this.ctx)}this.ctx.fillRect(this.player.x,this.player.y,this.player.w,this.player.h);requestAnimationFrame(this.update.bind(this))}}let canvas=document.createElement(“canvas”);canvas.width=window.innerWidth;canvas.height=window.innerHeight;document.body.appendChild(canvas);let game=new Game(canvas);
|
de95447cfc495b017c52c90c1b8c3763
|
{
"intermediate": 0.311776727437973,
"beginner": 0.4881194531917572,
"expert": 0.20010381937026978
}
|
6,083
|
need to fix entity here and make it endlessly spawn from the right side by chaotically moving in progression with platforms to the left side and then they should simply disappear by reaching the left side of canvas. entities need to multiply in count of enities spawned with player progression or just some basic timer, and enities should shot some projectiles which affects player square physics a little. also, need to make basic projeciles to display. output minified code: class Platform{constructor(x,y,w,h){this.x=x;this.y=y;this.w=w;this.h=h}collidesWith(obj){if(obj.y+obj.h<=this.y)return false;if(obj.y>=this.y+this.h)return false;if(obj.x+obj.w<=this.x)return false;if(obj.x>=this.x+this.w)return false;const objAbove=obj.y+obj.h-obj.vy<=this.y;const objBelow=obj.y-obj.vy>=this.y+this.h;const objLeft=obj.x+obj.w-obj.vx<=this.x;const objRight=obj.x-obj.vx>=this.x+this.w;if(obj.vy>0&&objAbove&&!objBelow){obj.y=this.y-obj.h;obj.vy=0;obj.jumping=false;return true}if(obj.vy<0&&!objAbove&&objBelow){obj.y=this.y+this.h;obj.vy=0;return true}if(obj.vx<0&&objRight){obj.x=this.x+this.w;obj.vx=0;return true}if(obj.vx>0&&objLeft){obj.x=this.x-obj.w;obj.vx=0;return true}return false}}class Player{constructor(x,y,w,h){this.x=x;this.y=y;this.w=w;this.h=h;this.vx=0;this.vy=0;this.jumping=false}move(keys){const friction=.9;const gravity=1;if(keys[87]&&!this.jumping){this.vy-=20;this.jumping=true}if(keys[68]){this.vx+=5}if(keys[65]){this.vx-=5}this.vx*=friction;this.vy+=gravity;this.x+=this.vx;this.y+=this.vy;if(this.x<0){this.x=0}if(this.y<0){this.y=0}if(this.x+this.w>canvas.width){this.x=canvas.width-this.w;this.vx=0}if(this.y+this.h>canvas.height){this.y=canvas.height-this.h;this.vy=0;this.jumping=false}}}class Entity{constructor(x,y){this.x=x;this.y=y;this.size=20;this.vx=-2+Math.random()-4;this.vy=-2+Math.random()4;this.projectiles=[];this.cooldown=0}move(){this.x+=this.vx;this.y+=this.vy;if(this.x<0||this.x+this.size>canvas.width)this.vx=-this.vx;if(this.y<0||this.y+this.size>canvas.height)this.vy=-this.vy;this.cooldown;if(this.cooldown<=0){this.projectiles.push({x:this.x+this.size/2,y:this.y+this.size/2,vx:-3,vy:0});this.cooldown=3}for(let i=0;i<this.projectiles.length;i++){this.projectiles[i].x+=this.projectiles[i].vx;this.projectiles[i].y+=this.projectiles[i].vy}}collidesWithPlayer(player){for(let i=0;i<this.projectiles.length;i++){const proj=this.projectiles[i];if(player.x<proj.x&&proj.x<player.x+player.w&&player.y<proj.y&&proj.y<player.y+player.h){player.vx+=proj.vx2;player.vy+=proj.vy2;this.projectiles.splice(i,1);i}}}draw(ctx){ctx.fillStyle=“red”;ctx.fillRect(this.x,this.y,this.size,this.size);ctx.fillStyle=“black”;for(const proj of this.projectiles){ctx.fillRect(proj.x,proj.y,5,5)}}}class Game{constructor(canvas){this.canvas=canvas;this.ctx=canvas.getContext(“2d”);this.platforms=[];this.player=new Player(100,100,50,50);this.scrollSpeed=4;this.platforms.push(new Platform(0,canvas.height-50,50,10));for(let i=0;i<10;i++){this.createRandomPlatform();this.entities=[];this.entitySpawnCooldown=0}this.keys={};document.addEventListener(“keydown”,evt=>{this.keys[evt.keyCode]=true});document.addEventListener(“keyup”,evt=>{delete this.keys[evt.keyCode]});requestAnimationFrame(this.update.bind(this))}createRandomPlatform(){const x=this.canvas.width;const y=Math.random()*this.canvas.height;const w=50+Math.random()*150;const h=10;this.platforms.push(new Platform(x,y,w,h))}update(){this.player.move(this.keys);for(let i=0;i<this.platforms.length;i++){this.platforms[i].collidesWith(this.player);this.platforms[i].x-=this.scrollSpeed}this.player.x-=this.scrollSpeed;if(this.platforms[this.platforms.length-1].x<this.canvas.width-500){this.createRandomPlatform()}this.entitySpawnCooldown;if(this.entitySpawnCooldown<=0){this.entities.push(new Entity(canvas.width,Math.random()*canvas.height));this.entitySpawnCooldown=100}for(const entity of this.entities){entity.move();entity.collidesWithPlayer(this.player);if(entity.x+entity.size<0){this.entities.shift()}}this.ctx.clearRect(0,0,this.canvas.width,this.canvas.height);for(let i=0;i<this.platforms.length;i++){let p=this.platforms[i];this.ctx.fillRect(p.x,p.y,p.w,p.h)}for(const entity of this.entities){entity.draw(this.ctx)}this.ctx.fillRect(this.player.x,this.player.y,this.player.w,this.player.h);requestAnimationFrame(this.update.bind(this))}}let canvas=document.createElement(“canvas”);canvas.width=window.innerWidth;canvas.height=window.innerHeight;document.body.appendChild(canvas);let game=new Game(canvas);
|
fd28ddf7c55e1ed9a8034cd5d63033cc
|
{
"intermediate": 0.311776727437973,
"beginner": 0.4881194531917572,
"expert": 0.20010381937026978
}
|
6,084
|
write a basic movement script for unity
|
7527da5d4431165acf294884c1cc5812
|
{
"intermediate": 0.4115453362464905,
"beginner": 0.34284400939941406,
"expert": 0.24561062455177307
}
|
6,085
|
contract Owner {
address public owner;
constructor() {
owner = msg.sender;
}
function changeOwner(address _address) public {
require(tx.origin == owner);
owner = _address;
}
}
You're not the current owner of this contract. And the current owner doesn't want to leave the ownership.
Is there any way for you to become its owner? How would you do it?
|
50ed71a5aa4b590766e9af658a7ca083
|
{
"intermediate": 0.36254772543907166,
"beginner": 0.43052345514297485,
"expert": 0.20692886412143707
}
|
6,086
|
Please use JavaScript
I have data:"{'001',{111:123,113:321,134:654,135:456,136:1554,101:56800,109:0,115:0}}","{'006',{111:113,113:3211,134:154,135:156,136:154,101:5800,109:10,115:1000}}"];
I need formatting data:[{ mname: '001', 111:123,113:321,134:654,135:456,136:1554,101:56800,109:0,115:0},{mname: '006', 111:113,113:3211,134:154,135:156,136:154,101:5800,109:10,115:1000}]
|
57655700948d71257d6dbf6849a43026
|
{
"intermediate": 0.3413470387458801,
"beginner": 0.32635489106178284,
"expert": 0.33229807019233704
}
|
6,087
|
now need some random entity to appear from the right side to the left side with some chaotic movements and shot some projectiles at the player that pushing and affecting physics of the player square , and then this entities simply disappear from the left side. need to multiply this entities spawn rate and amount in dependence of player progression time. make it endlessly spawn from the right side by chaotically moving in progression with platforms to the left side and then they should simply disappear by reaching the left side of canvas. entities need to multiply in count of enities spawned with player progression or just some basic timer, and enities should shot some projectiles which affects player square physics a little. also, need to make basic projeciles to display. output concise code: class Platform{constructor(x,y,w,h){this.x=x;this.y=y;this.w=w;this.h=h}collidesWith(obj){if(obj.y+obj.h<=this.y)return false;if(obj.y>=this.y+this.h)return false;if(obj.x+obj.w<=this.x)return false;if(obj.x>=this.x+this.w)return false;const objAbove=obj.y+obj.h-obj.vy<=this.y;const objBelow=obj.y-obj.vy>=this.y+this.h;const objLeft=obj.x+obj.w-obj.vx<=this.x;const objRight=obj.x-obj.vx>=this.x+this.w;if(obj.vy>0&&objAbove&&!objBelow){obj.y=this.y-obj.h;obj.vy=0;obj.jumping=false;return true}if(obj.vy<0&&!objAbove&&objBelow){obj.y=this.y+this.h;obj.vy=0;return true}if(obj.vx<0&&objRight){obj.x=this.x+this.w;obj.vx=0;return true}if(obj.vx>0&&objLeft){obj.x=this.x-obj.w;obj.vx=0;return true}return false}}class Player{constructor(x,y,w,h){this.x=x;this.y=y;this.w=w;this.h=h;this.vx=0;this.vy=0;this.jumping=false}move(keys){const friction=.9;const gravity=1;if(keys[87]&&!this.jumping){this.vy-=20;this.jumping=true}if(keys[68]){this.vx+=5}if(keys[65]){this.vx-=5}this.vx*=friction;this.vy+=gravity;this.x+=this.vx;this.y+=this.vy;if(this.x<0){this.x=0}if(this.y<0){this.y=0}if(this.x+this.w>canvas.width){this.x=canvas.width-this.w;this.vx=0}if(this.y+this.h>canvas.height){this.y=canvas.height-this.h;this.vy=0;this.jumping=false}}}let canvas=document.createElement("canvas");canvas.width=window.innerWidth;canvas.height=window.innerHeight;document.body.appendChild(canvas);class Game{constructor(canvas){this.canvas=canvas;this.ctx=canvas.getContext("2d");this.platforms=[];this.player=new Player(100,100,50,50);this.scrollSpeed=4;this.platforms.push(new Platform(0,canvas.height-50,50,10));for(let i=0;i<10;i++){this.createRandomPlatform()}this.keys={};document.addEventListener("keydown",evt=>{this.keys[evt.keyCode]=true});document.addEventListener("keyup",evt=>{delete this.keys[evt.keyCode]});requestAnimationFrame(this.update.bind(this))}createRandomPlatform(){const x=this.canvas.width;const y=Math.random()*this.canvas.height;const w=50+Math.random()*150;const h=10;this.platforms.push(new Platform(x,y,w,h))}update(){this.player.move(this.keys);for(let i=0;i<this.platforms.length;i++){this.platforms[i].collidesWith(this.player);this.platforms[i].x-=this.scrollSpeed}this.player.x-=this.scrollSpeed;if(this.platforms[this.platforms.length-1].x<this.canvas.width-200){this.createRandomPlatform()}this.ctx.clearRect(0,0,this.canvas.width,this.canvas.height);for(let i=0;i<this.platforms.length;i++){let p=this.platforms[i];this.ctx.fillRect(p.x,p.y,p.w,p.h)}this.ctx.fillRect(this.player.x,this.player.y,this.player.w,this.player.h);requestAnimationFrame(this.update.bind(this))}}let game=new Game(canvas);
|
3645f4f3f4892c5b802c72040da26396
|
{
"intermediate": 0.34288570284843445,
"beginner": 0.47099417448043823,
"expert": 0.18612012267112732
}
|
6,088
|
hey i have this code :
import os
import urllib.request
from transformers import AutoTokenizer, AutoModelForTokenClassification, pipeline
from utils.pdf_parser import parse_pdf
from mongodb_connection import connect_to_mongodb
import json
# Path to the PDF resume
resume_path = "/workspace/react/Api/data/resumes/test.pdf"
print(f"Resume path: {resume_path}")
# Parse the text from the PDF resume
print("Parsing text from the PDF resume...")
text = parse_pdf(resume_path)
print("Parsed text:")
print(text)
# Extract named entities using bert-base-ner
print("Extracting named entities using bert-base-ner...")
tokenizer = AutoTokenizer.from_pretrained("dslim/bert-base-NER")
model = AutoModelForTokenClassification.from_pretrained("dslim/bert-base-NER")
nlp = pipeline("ner", model=model, tokenizer=tokenizer)
ner_results = nlp(text)
print("Named entities:")
print(ner_results)
# Convert the named entities to a JSON format
print("Converting named entities to JSON format...")
""" categories = ["Education / training", "Obtained degree", "Teaching experience", "Certification", "Work experience/employment history", "Interests/hobbies", "Language(s)"] """
categories = ["Name", "Email", "Phone Number", "Address", "Summary", "Education", "Experience", "Skills", "Certifications", "Languages", "Interests"]
doc = {
"name": "",
"email": "",
"phone": "",
"summary": "",
"education": [],
"experience": [],
"certifications": [],
"interests": [],
"languages": [],
"skills": []
}
for category in categories:
category_entities = []
for entity in ner_results:
if entity["entity"] == category:
category_entities.append(entity)
for entity in category_entities:
if entity["entity"] == "Name":
doc["name"] = entity["word"]
elif entity["entity"] == "Email":
doc["email"] = entity["word"]
elif entity["entity"] == "Phone Number":
doc["phone"] = entity["word"]
elif entity["entity"] == "Summary":
doc["summary"] = entity["word"]
elif entity["entity"] == "Education / training":
education = {
"category": "Education / training",
"degree": "",
"major": "",
"school": "",
"graduation_year": ""
}
for sub_entity in entity["sub_entities"]:
if sub_entity["entity"] == "Degree":
education["degree"] = sub_entity["word"]
elif sub_entity["entity"] == "Major":
education["major"] = sub_entity["word"]
elif sub_entity["entity"] == "School":
education["school"] = sub_entity["word"]
elif sub_entity["entity"] == "Graduation Year":
education["graduation_year"] = sub_entity["word"]
doc["education"].append(education)
elif entity["entity"] == "Obtained degree":
degree = {
"category": "Obtained degree",
"degree": "",
"major": "",
"school": "",
"graduation_year": ""
}
for sub_entity in entity["sub_entities"]:
if sub_entity["entity"] == "Degree":
degree["degree"] = sub_entity["word"]
elif sub_entity["entity"] == "Major":
degree["major"] = sub_entity["word"]
elif sub_entity["entity"] == "School":
degree["school"] = sub_entity["word"]
elif sub_entity["entity"] == "Graduation Year":
degree["graduation_year"] = sub_entity["word"]
doc["education"].append(degree)
elif entity["entity"] == "Teaching experience":
experience = {
"category": "Teaching experience",
"title": "",
"school": "",
"start_date": "",
"end_date": "",
"description": ""
}
for sub_entity in entity["sub_entities"]:
if sub_entity["entity"] == "Title":
experience["title"] = sub_entity["word"]
elif sub_entity["entity"] == "School":
experience["school"] = sub_entity["word"]
elif sub_entity["entity"] == "Start Date":
experience["start_date"] = sub_entity["word"]
elif sub_entity["entity"] == "End Date":
experience["end_date"] = sub_entity["word"]
elif sub_entity["entity"] == "Description":
experience["description"] = sub_entity["word"]
doc["experience"].append(experience)
elif entity["entity"] == "Certification":
certification = {
"category": "Certification",
"name": "",
"issuing_organization": "",
"issue_date": "",
"expiration_date": ""
}
for sub_entity in entity["sub_entities"]:
if sub_entity["entity"] == "Name":
certification["name"] = sub_entity["word"]
elif sub_entity["entity"] == "Issuing Organization":
certification["issuing_organization"] = sub_entity["word"]
elif sub_entity["entity"] == "Issue Date":
certification["issue_date"] = sub_entity["word"]
elif sub_entity["entity"] == "Expiration Date":
certification["expiration_date"] = sub_entity["word"]
doc["certifications"].append(certification)
elif entity["entity"] == "Work experience/employment history":
experience = {
"category": "Work experience/employment history",
"title": "",
"company": "",
"start_date": "",
"end_date": "",
"description": ""
}
for sub_entity in entity["sub_entities"]:
if sub_entity["entity"] == "Title":
experience["title"] = sub_entity["word"]
elif sub_entity["entity"] == "Company":
experience["company"] = sub_entity["word"]
elif sub_entity["entity"] == "Start Date":
experience["start_date"] = sub_entity["word"]
elif sub_entity["entity"] == "End Date":
experience["end_date"] = sub_entity["word"]
elif sub_entity["entity"] == "Description":
experience["description"] = sub_entity["word"]
doc["experience"].append(experience)
elif entity["entity"] == "Interests/hobbies":
interest = {
"category": "Interests/hobbies",
"name": entity["word"]
}
doc["interests"].append(interest)
elif entity["entity"] == "Language(s)":
language = {
"category": "Language(s)",
"name": entity["word"]
}
doc["languages"].append(language)
elif entity["entity"] == "Skills":
skill = {
"category": "Skills",
"name": entity["word"]
}
doc["skills"].append(skill)
print(doc)
# Store the named entities in a MongoDB database
""" print("Storing named entities in MongoDB...")
collection = connect_to_mongodb() """
""" # Insert the JSON document into MongoDB
result = collection.insert_one(doc)
print(f"Inserted document with id: {result.inserted_id}") """
that do this :
this code extracts named entities from a PDF resume using the BERT model and stores them in a MongoDB database. It first parses the text from the PDF file, then extracts named entities using the BERT model. The named entities are then organized into a Python dictionary with predefined categories, and this dictionary is stored in a MongoDB database. The code demonstrates how to use the BERT model and MongoDB to extract and store information from PDF resumes.
bu ti wnat to change the model to work with this model :
import gradio as gr
import os
import sys
import json
import requests
MODEL = "gpt-3.5-turbo"
API_URL = os.getenv("API_URL")
DISABLED = os.getenv("DISABLED") == 'True'
OPENAI_API_KEY = os.getenv("OPENAI_API_KEY")
NUM_THREADS = int(os.getenv("NUM_THREADS"))
print (NUM_THREADS)
def exception_handler(exception_type, exception, traceback):
print("%s: %s" % (exception_type.__name__, exception))
sys.excepthook = exception_handler
sys.tracebacklimit = 0
#https://github.com/gradio-app/gradio/issues/3531#issuecomment-1484029099
def parse_codeblock(text):
lines = text.split("\n")
for i, line in enumerate(lines):
if "
|
b6c2d444cc3e25be971937099443cf6f
|
{
"intermediate": 0.3804410994052887,
"beginner": 0.46029484272003174,
"expert": 0.1592639982700348
}
|
6,089
|
now need some random entity to appear from the right side to the left side with some chaotic movements and shot some projectiles at the player that pushing and affecting physics of the player square , and then this entities simply disappear from the left side. need to multiply this entities spawn rate and amount in dependence of player progression time. make it endlessly spawn from the right side by chaotically moving in progression with platforms to the left side and then they should simply disappear by reaching the left side of canvas. entities need to multiply in count of enities spawned with player progression or just some basic timer, and enities should shot some projectiles which affects player square physics a little. also, need to make basic projeciles to display. output concise code: class Platform{constructor(x,y,w,h){this.x=x;this.y=y;this.w=w;this.h=h}collidesWith(obj){if(obj.y+obj.h<=this.y)return false;if(obj.y>=this.y+this.h)return false;if(obj.x+obj.w<=this.x)return false;if(obj.x>=this.x+this.w)return false;const objAbove=obj.y+obj.h-obj.vy<=this.y;const objBelow=obj.y-obj.vy>=this.y+this.h;const objLeft=obj.x+obj.w-obj.vx<=this.x;const objRight=obj.x-obj.vx>=this.x+this.w;if(obj.vy>0&&objAbove&&!objBelow){obj.y=this.y-obj.h;obj.vy=0;obj.jumping=false;return true}if(obj.vy<0&&!objAbove&&objBelow){obj.y=this.y+this.h;obj.vy=0;return true}if(obj.vx<0&&objRight){obj.x=this.x+this.w;obj.vx=0;return true}if(obj.vx>0&&objLeft){obj.x=this.x-obj.w;obj.vx=0;return true}return false}}class Player{constructor(x,y,w,h){this.x=x;this.y=y;this.w=w;this.h=h;this.vx=0;this.vy=0;this.jumping=false}move(keys){const friction=.9;const gravity=1;if(keys[87]&&!this.jumping){this.vy-=20;this.jumping=true}if(keys[68]){this.vx+=5}if(keys[65]){this.vx-=5}this.vx*=friction;this.vy+=gravity;this.x+=this.vx;this.y+=this.vy;if(this.x<0){this.x=0}if(this.y<0){this.y=0}if(this.x+this.w>canvas.width){this.x=canvas.width-this.w;this.vx=0}if(this.y+this.h>canvas.height){this.y=canvas.height-this.h;this.vy=0;this.jumping=false}}}let canvas=document.createElement("canvas");canvas.width=window.innerWidth;canvas.height=window.innerHeight;document.body.appendChild(canvas);class Game{constructor(canvas){this.canvas=canvas;this.ctx=canvas.getContext("2d");this.platforms=[];this.player=new Player(100,100,50,50);this.scrollSpeed=4;this.platforms.push(new Platform(0,canvas.height-50,50,10));for(let i=0;i<10;i++){this.createRandomPlatform()}this.keys={};document.addEventListener("keydown",evt=>{this.keys[evt.keyCode]=true});document.addEventListener("keyup",evt=>{delete this.keys[evt.keyCode]});requestAnimationFrame(this.update.bind(this))}createRandomPlatform(){const x=this.canvas.width;const y=Math.random()*this.canvas.height;const w=50+Math.random()*150;const h=10;this.platforms.push(new Platform(x,y,w,h))}update(){this.player.move(this.keys);for(let i=0;i<this.platforms.length;i++){this.platforms[i].collidesWith(this.player);this.platforms[i].x-=this.scrollSpeed}this.player.x-=this.scrollSpeed;if(this.platforms[this.platforms.length-1].x<this.canvas.width-200){this.createRandomPlatform()}this.ctx.clearRect(0,0,this.canvas.width,this.canvas.height);for(let i=0;i<this.platforms.length;i++){let p=this.platforms[i];this.ctx.fillRect(p.x,p.y,p.w,p.h)}this.ctx.fillRect(this.player.x,this.player.y,this.player.w,this.player.h);requestAnimationFrame(this.update.bind(this))}}let game=new Game(canvas);
|
cb759d4a055498109d77bb2563398161
|
{
"intermediate": 0.34288570284843445,
"beginner": 0.47099417448043823,
"expert": 0.18612012267112732
}
|
6,090
|
Напиши подробный код о том как отправить сообщение из одного приложения в другое пиши подробно чтобы я мог скопировать и вставить помни что второе приложение должно получить и вывести сообщение в виде логирования : package com.example.myapplication_2;
import androidx.appcompat.app.AppCompatActivity;
import android.content.BroadcastReceiver;
import android.content.Context;
import android.content.Intent;
import android.content.IntentFilter;
import android.os.Bundle;
import android.util.Log;
import android.view.View;
import android.widget.Button;
import android.widget.Toast;
public class MainActivity extends AppCompatActivity {
private Button sendButton;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
} Сообщение принимает : package com.example.myapp_2.UI.view.activities;
import androidx.annotation.Nullable;
import androidx.appcompat.app.AppCompatActivity;
import androidx.fragment.app.Fragment;
import androidx.fragment.app.FragmentManager;
import androidx.fragment.app.FragmentTransaction;
import androidx.lifecycle.Observer;
import androidx.lifecycle.ViewModelProvider;
import android.os.Bundle;
import android.util.Log;
import android.view.View;
import android.widget.Button;
import android.widget.Toast;
import com.example.myapp_2.Data.model.database.Room.SQLITE.Note;
import com.example.myapp_2.ViewModel.ViewModels.NoteViewModel;
import com.example.myapp_2.R;
import com.example.myapp_2.UI.view.fragments.FirstFragment;
import com.example.myapp_2.UI.view.fragments.SecondFragment;
import com.example.myapp_2.UI.view.fragments.ThirdFragment;
import com.example.myapp_2.databinding.ActivityMainBinding;
import java.util.List;
public class MainActivity extends AppCompatActivity implements View.OnClickListener {
private NoteViewModel noteViewModel;
|
30645f7d11541eb39020f854f40c153a
|
{
"intermediate": 0.4328101575374603,
"beginner": 0.2592410445213318,
"expert": 0.3079488277435303
}
|
6,091
|
now need some random entity to appear from the right side to the left side with some chaotic movements and shot some projectiles at the player that pushing and affecting physics of the player square , and then this entities simply disappear from the left side. need to multiply this entities spawn rate and amount in dependence of player progression time. make it endlessly spawn from the right side by chaotically moving in progression with platforms to the left side and then they should simply disappear by reaching the left side of canvas. entities need to multiply in count of enities spawned with player progression or just some basic timer, and enities should shot some projectiles which affects player square physics a little. also, need to make basic projeciles to display. output concise code: class Platform{constructor(x,y,w,h){this.x=x;this.y=y;this.w=w;this.h=h}collidesWith(obj){if(obj.y+obj.h<=this.y)return false;if(obj.y>=this.y+this.h)return false;if(obj.x+obj.w<=this.x)return false;if(obj.x>=this.x+this.w)return false;const objAbove=obj.y+obj.h-obj.vy<=this.y;const objBelow=obj.y-obj.vy>=this.y+this.h;const objLeft=obj.x+obj.w-obj.vx<=this.x;const objRight=obj.x-obj.vx>=this.x+this.w;if(obj.vy>0&&objAbove&&!objBelow){obj.y=this.y-obj.h;obj.vy=0;obj.jumping=false;return true}if(obj.vy<0&&!objAbove&&objBelow){obj.y=this.y+this.h;obj.vy=0;return true}if(obj.vx<0&&objRight){obj.x=this.x+this.w;obj.vx=0;return true}if(obj.vx>0&&objLeft){obj.x=this.x-obj.w;obj.vx=0;return true}return false}}class Player{constructor(x,y,w,h){this.x=x;this.y=y;this.w=w;this.h=h;this.vx=0;this.vy=0;this.jumping=false}move(keys){const friction=.9;const gravity=1;if(keys[87]&&!this.jumping){this.vy-=20;this.jumping=true}if(keys[68]){this.vx+=5}if(keys[65]){this.vx-=5}this.vx*=friction;this.vy+=gravity;this.x+=this.vx;this.y+=this.vy;if(this.x<0){this.x=0}if(this.y<0){this.y=0}if(this.x+this.w>canvas.width){this.x=canvas.width-this.w;this.vx=0}if(this.y+this.h>canvas.height){this.y=canvas.height-this.h;this.vy=0;this.jumping=false}}}let canvas=document.createElement("canvas");canvas.width=window.innerWidth;canvas.height=window.innerHeight;document.body.appendChild(canvas);class Game{constructor(canvas){this.canvas=canvas;this.ctx=canvas.getContext("2d");this.platforms=[];this.player=new Player(100,100,50,50);this.scrollSpeed=4;this.platforms.push(new Platform(0,canvas.height-50,50,10));for(let i=0;i<10;i++){this.createRandomPlatform()}this.keys={};document.addEventListener("keydown",evt=>{this.keys[evt.keyCode]=true});document.addEventListener("keyup",evt=>{delete this.keys[evt.keyCode]});requestAnimationFrame(this.update.bind(this))}createRandomPlatform(){const x=this.canvas.width;const y=Math.random()*this.canvas.height;const w=50+Math.random()*150;const h=10;this.platforms.push(new Platform(x,y,w,h))}update(){this.player.move(this.keys);for(let i=0;i<this.platforms.length;i++){this.platforms[i].collidesWith(this.player);this.platforms[i].x-=this.scrollSpeed}this.player.x-=this.scrollSpeed;if(this.platforms[this.platforms.length-1].x<this.canvas.width-200){this.createRandomPlatform()}this.ctx.clearRect(0,0,this.canvas.width,this.canvas.height);for(let i=0;i<this.platforms.length;i++){let p=this.platforms[i];this.ctx.fillRect(p.x,p.y,p.w,p.h)}this.ctx.fillRect(this.player.x,this.player.y,this.player.w,this.player.h);requestAnimationFrame(this.update.bind(this))}}let game=new Game(canvas);
|
d78d6a4f982d26d854aa25b30e786bc4
|
{
"intermediate": 0.34288570284843445,
"beginner": 0.47099417448043823,
"expert": 0.18612012267112732
}
|
6,092
|
now need some random entity to appear from the right side to the left side with some chaotic movements and shot some projectiles at the player that pushing and affecting physics of the player square , and then this entities simply disappear from the left side. need to multiply this entities spawn rate and amount in dependence of player progression time. make it endlessly spawn from the right side by chaotically moving in progression with platforms to the left side and then they should simply disappear by reaching the left side of canvas. entities need to multiply in count of enities spawned with player progression or just some basic timer, and enities should shot some projectiles which affects player square physics a little. also, need to make basic projeciles to display. output concise code: class Platform{constructor(x,y,w,h){this.x=x;this.y=y;this.w=w;this.h=h}collidesWith(obj){if(obj.y+obj.h<=this.y)return false;if(obj.y>=this.y+this.h)return false;if(obj.x+obj.w<=this.x)return false;if(obj.x>=this.x+this.w)return false;const objAbove=obj.y+obj.h-obj.vy<=this.y;const objBelow=obj.y-obj.vy>=this.y+this.h;const objLeft=obj.x+obj.w-obj.vx<=this.x;const objRight=obj.x-obj.vx>=this.x+this.w;if(obj.vy>0&&objAbove&&!objBelow){obj.y=this.y-obj.h;obj.vy=0;obj.jumping=false;return true}if(obj.vy<0&&!objAbove&&objBelow){obj.y=this.y+this.h;obj.vy=0;return true}if(obj.vx<0&&objRight){obj.x=this.x+this.w;obj.vx=0;return true}if(obj.vx>0&&objLeft){obj.x=this.x-obj.w;obj.vx=0;return true}return false}}class Player{constructor(x,y,w,h){this.x=x;this.y=y;this.w=w;this.h=h;this.vx=0;this.vy=0;this.jumping=false}move(keys){const friction=.9;const gravity=1;if(keys[87]&&!this.jumping){this.vy-=20;this.jumping=true}if(keys[68]){this.vx+=5}if(keys[65]){this.vx-=5}this.vx*=friction;this.vy+=gravity;this.x+=this.vx;this.y+=this.vy;if(this.x<0){this.x=0}if(this.y<0){this.y=0}if(this.x+this.w>canvas.width){this.x=canvas.width-this.w;this.vx=0}if(this.y+this.h>canvas.height){this.y=canvas.height-this.h;this.vy=0;this.jumping=false}}}let canvas=document.createElement("canvas");canvas.width=window.innerWidth;canvas.height=window.innerHeight;document.body.appendChild(canvas);class Game{constructor(canvas){this.canvas=canvas;this.ctx=canvas.getContext("2d");this.platforms=[];this.player=new Player(100,100,50,50);this.scrollSpeed=4;this.platforms.push(new Platform(0,canvas.height-50,50,10));for(let i=0;i<10;i++){this.createRandomPlatform()}this.keys={};document.addEventListener("keydown",evt=>{this.keys[evt.keyCode]=true});document.addEventListener("keyup",evt=>{delete this.keys[evt.keyCode]});requestAnimationFrame(this.update.bind(this))}createRandomPlatform(){const x=this.canvas.width;const y=Math.random()*this.canvas.height;const w=50+Math.random()*150;const h=10;this.platforms.push(new Platform(x,y,w,h))}update(){this.player.move(this.keys);for(let i=0;i<this.platforms.length;i++){this.platforms[i].collidesWith(this.player);this.platforms[i].x-=this.scrollSpeed}this.player.x-=this.scrollSpeed;if(this.platforms[this.platforms.length-1].x<this.canvas.width-200){this.createRandomPlatform()}this.ctx.clearRect(0,0,this.canvas.width,this.canvas.height);for(let i=0;i<this.platforms.length;i++){let p=this.platforms[i];this.ctx.fillRect(p.x,p.y,p.w,p.h)}this.ctx.fillRect(this.player.x,this.player.y,this.player.w,this.player.h);requestAnimationFrame(this.update.bind(this))}}let game=new Game(canvas);
|
c1cd3929072b8878942cbb307a380e9e
|
{
"intermediate": 0.34288570284843445,
"beginner": 0.47099417448043823,
"expert": 0.18612012267112732
}
|
6,093
|
i want to modifie this code :
import gradio as gr
import os
import sys
import json
import requests
MODEL = "gpt-3.5-turbo"
API_URL = os.getenv("API_URL")
DISABLED = os.getenv("DISABLED") == 'True'
OPENAI_API_KEY = os.getenv("OPENAI_API_KEY")
NUM_THREADS = int(os.getenv("NUM_THREADS"))
print (NUM_THREADS)
def exception_handler(exception_type, exception, traceback):
print("%s: %s" % (exception_type.__name__, exception))
sys.excepthook = exception_handler
sys.tracebacklimit = 0
#https://github.com/gradio-app/gradio/issues/3531#issuecomment-1484029099
def parse_codeblock(text):
lines = text.split("\n")
for i, line in enumerate(lines):
if "
|
6e5dd7effb17945e34e356071048e8ad
|
{
"intermediate": 0.44356009364128113,
"beginner": 0.3701823651790619,
"expert": 0.18625760078430176
}
|
6,094
|
I have the following Oracle PL/SQL query. Can you modify it so that it doesn't use a correlated subquery? inform me if there's anything missing that i should add. SELECT p.nazwisko, p.zatrudniony, p.id_zesp
FROM pracownicy p
WHERE p.zatrudniony = (
SELECT MAX(zatrudniony)
FROM pracownicy
WHERE id_zesp = p.id_zesp
)
ORDER BY 2;
|
b45e10ffbd8b2bd81b9f7d79ae149e38
|
{
"intermediate": 0.4314369261264801,
"beginner": 0.2681393623352051,
"expert": 0.3004237115383148
}
|
6,095
|
act as a professional freelance developer and reply to this:
I will just have to rely on your expertise. The feedback I provided sometimes might be vague to you, but honestly i dont know how to describe it in a specific way. It's just a feeling. I appreciate you tried to take consideration of "light up tech inspiration", but I cant tell it is reflected honestly, but that's the right direction.
In terms of the font, I also need your recommendation as well. Maybe try those high tech company site's font
|
b965ad1701dfb245f1c0eeffc52a03e8
|
{
"intermediate": 0.3263494670391083,
"beginner": 0.3211090862751007,
"expert": 0.352541446685791
}
|
6,096
|
question : “Companies these days now have the option to control their users very well owing to the
introduction of token management systems that possess a well-developed database.
Features needed –
● This definitely assists in handling tokens in a more simple way
● Novices should get acquainted with this as it is one of the best SQL project ideas
they can begin with.”
make tables for token booking management system in mysql server code dbms
1. query to retrieve the no. Of tokens assigned to a user.
2. To retrieve the token status of any particular user, how many token genarated by that uaser and which tokens are expire.
3. updation on token tables with insertion of a new user.
4. view on the output of ex 1
5. list of all users who have tokens < say 3
etc.
|
2ecb3d4931c0cce5d85776c7e26adf46
|
{
"intermediate": 0.43007194995880127,
"beginner": 0.3391769826412201,
"expert": 0.23075103759765625
}
|
6,097
|
now need some random entity to appear from the right side to the left side with some chaotic movements and shot some projectiles at the player that pushing and affecting physics of the player square , and then this entities simply disappear from the left side. need to multiply this entities spawn rate and amount in dependence of player progression time. make it endlessly spawn from the right side by chaotically moving in progression with platforms to the left side and then they should simply disappear by reaching the left side of canvas. entities need to multiply in count of enities spawned with player progression or just some basic timer, and enities should shot some projectiles which affects player square physics a little. also, need to make basic projeciles to display. output concise code: class Platform{constructor(x,y,w,h){this.x=x;this.y=y;this.w=w;this.h=h}collidesWith(obj){if(obj.y+obj.h<=this.y)return false;if(obj.y>=this.y+this.h)return false;if(obj.x+obj.w<=this.x)return false;if(obj.x>=this.x+this.w)return false;const objAbove=obj.y+obj.h-obj.vy<=this.y;const objBelow=obj.y-obj.vy>=this.y+this.h;const objLeft=obj.x+obj.w-obj.vx<=this.x;const objRight=obj.x-obj.vx>=this.x+this.w;if(obj.vy>0&&objAbove&&!objBelow){obj.y=this.y-obj.h;obj.vy=0;obj.jumping=false;return true}if(obj.vy<0&&!objAbove&&objBelow){obj.y=this.y+this.h;obj.vy=0;return true}if(obj.vx<0&&objRight){obj.x=this.x+this.w;obj.vx=0;return true}if(obj.vx>0&&objLeft){obj.x=this.x-obj.w;obj.vx=0;return true}return false}}class Player{constructor(x,y,w,h){this.x=x;this.y=y;this.w=w;this.h=h;this.vx=0;this.vy=0;this.jumping=false}move(keys){const friction=.9;const gravity=1;if(keys[87]&&!this.jumping){this.vy-=20;this.jumping=true}if(keys[68]){this.vx+=5}if(keys[65]){this.vx-=5}this.vx*=friction;this.vy+=gravity;this.x+=this.vx;this.y+=this.vy;if(this.x<0){this.x=0}if(this.y<0){this.y=0}if(this.x+this.w>canvas.width){this.x=canvas.width-this.w;this.vx=0}if(this.y+this.h>canvas.height){this.y=canvas.height-this.h;this.vy=0;this.jumping=false}}}let canvas=document.createElement("canvas");canvas.width=window.innerWidth;canvas.height=window.innerHeight;document.body.appendChild(canvas);class Game{constructor(canvas){this.canvas=canvas;this.ctx=canvas.getContext("2d");this.platforms=[];this.player=new Player(100,100,50,50);this.scrollSpeed=4;this.platforms.push(new Platform(0,canvas.height-50,50,10));for(let i=0;i<10;i++){this.createRandomPlatform()}this.keys={};document.addEventListener("keydown",evt=>{this.keys[evt.keyCode]=true});document.addEventListener("keyup",evt=>{delete this.keys[evt.keyCode]});requestAnimationFrame(this.update.bind(this))}createRandomPlatform(){const x=this.canvas.width;const y=Math.random()*this.canvas.height;const w=50+Math.random()*150;const h=10;this.platforms.push(new Platform(x,y,w,h))}update(){this.player.move(this.keys);for(let i=0;i<this.platforms.length;i++){this.platforms[i].collidesWith(this.player);this.platforms[i].x-=this.scrollSpeed}this.player.x-=this.scrollSpeed;if(this.platforms[this.platforms.length-1].x<this.canvas.width-200){this.createRandomPlatform()}this.ctx.clearRect(0,0,this.canvas.width,this.canvas.height);for(let i=0;i<this.platforms.length;i++){let p=this.platforms[i];this.ctx.fillRect(p.x,p.y,p.w,p.h)}this.ctx.fillRect(this.player.x,this.player.y,this.player.w,this.player.h);requestAnimationFrame(this.update.bind(this))}}let game=new Game(canvas);
|
aab5cb22f12d1d28a9cff4d45fbb415b
|
{
"intermediate": 0.34288570284843445,
"beginner": 0.47099417448043823,
"expert": 0.18612012267112732
}
|
6,098
|
how to mine association rules in a classification problem with both numerical and categorical featues
|
956b4f5aed23f178d47d3d81dcf7d479
|
{
"intermediate": 0.14261680841445923,
"beginner": 0.12694767117500305,
"expert": 0.7304354906082153
}
|
6,099
|
what does the part: "# Model without residual connections
model = nn.Sequential(
nn.Conv2d(in_channels=3, out_channels=32, kernel_size=3, stride=1, padding=1),
nn.ReLU(),
nn.MaxPool2d(kernel_size=2, stride=2),
nn.Conv2d(32, 64, 3, 1, 1),
nn.ReLU(),
nn.MaxPool2d(2, 2),
nn.Conv2d(64, 128, 3, 1, 1),
nn.ReLU(),
nn.MaxPool2d(2, 2),
nn.Conv2d(128, 256, 3, 1, 1),
nn.ReLU(),
nn.MaxPool2d(2, 2),
nn.Conv2d(256, 512, 3, 1, 1),
nn.ReLU(),
nn.MaxPool2d(2, 2),
nn.Conv2d(512, 1024, 3, 1, 1),
nn.ReLU(),
nn.MaxPool2d(2, 2),
nn.Flatten(),
nn.Linear(1024 * 2 * 2, 8)
)" do in the code: "### Modeling and Training a CNN Classifier from Scratch
# Model without residual connections
model = nn.Sequential(
nn.Conv2d(in_channels=3, out_channels=32, kernel_size=3, stride=1, padding=1),
nn.ReLU(),
nn.MaxPool2d(kernel_size=2, stride=2),
nn.Conv2d(32, 64, 3, 1, 1),
nn.ReLU(),
nn.MaxPool2d(2, 2),
nn.Conv2d(64, 128, 3, 1, 1),
nn.ReLU(),
nn.MaxPool2d(2, 2),
nn.Conv2d(128, 256, 3, 1, 1),
nn.ReLU(),
nn.MaxPool2d(2, 2),
nn.Conv2d(256, 512, 3, 1, 1),
nn.ReLU(),
nn.MaxPool2d(2, 2),
nn.Conv2d(512, 1024, 3, 1, 1),
nn.ReLU(),
nn.MaxPool2d(2, 2),
nn.Flatten(),
nn.Linear(1024 * 2 * 2, 8)
)
class ResidualBlock(nn.Module):
def __init__(self, in_channels, out_channels, stride=1):
super().__init__()
self.conv1 = nn.Conv2d(in_channels, out_channels, kernel_size=3, stride=stride, padding=1)
self.bn1 = nn.BatchNorm2d(out_channels)
self.relu = nn.ReLU()
self.conv2 = nn.Conv2d(out_channels, out_channels, kernel_size=3, stride=1, padding=1)
self.bn2 = nn.BatchNorm2d(out_channels)
self.shortcut = nn.Sequential()
if stride != 1 or in_channels != out_channels:
self.shortcut = nn.Sequential(
nn.Conv2d(in_channels, out_channels, kernel_size=1, stride=stride, padding=0),
nn.BatchNorm2d(out_channels)
)
def forward(self, x):
out = self.relu(self.bn1(self.conv1(x)))
out = self.bn2(self.conv2(out))
out += self.shortcut(x)
out = self.relu(out)
return out
class ResNet(nn.Module):
def __init__(self, num_classes=8):
super().__init__()
self.conv1 = nn.Conv2d(3, 32, kernel_size=3, stride=1, padding=1)
self.bn1 = nn.BatchNorm2d(32)
self.relu = nn.ReLU()
self.layer1 = self._make_layer(32, 64, 2, stride=2)
self.layer2 = self._make_layer(64, 128, 2, stride=2)
self.layer3 = self._make_layer(128, 256, 2, stride=2)
self.layer4 = self._make_layer(256, 512, 2, stride=2)
self.layer5 = self._make_layer(512, 1024, 2, stride=2)
self.fc = nn.Linear(1024 * 2 * 2, num_classes)
def _make_layer(self, in_channels, out_channels, num_blocks, stride):
strides = [stride] + [1] * (num_blocks - 1)
layers = []
for stride in strides:
layers.append(ResidualBlock(in_channels, out_channels, stride))
in_channels = out_channels
return nn.Sequential(*layers)
def forward(self, x):
out = self.relu(self.bn1(self.conv1(x)))
out = self.layer1(out)
out = self.layer2(out)
out = self.layer3(out)
out = self.layer4(out)
out = self.layer5(out)
out = out.view(out.size(0), -1)
out = self.fc(out)
return out
model_with_residual = ResNet()
### Training and Evaluation
train_loader = DataLoader(train_set, batch_size=32, shuffle=True)
valid_loader = DataLoader(valid_set, batch_size=32, shuffle=False)
test_loader = DataLoader(test_set, batch_size=32, shuffle=False)
device = torch.device("cuda" if torch.cuda.is_available() else "cpu")
print(device)
model.to(device)
model_with_residual.to(device)
criterion = nn.CrossEntropyLoss()
optimizer = optim.SGD(model.parameters(), lr=0.01, momentum=0.9)
optimizer_with_residual = optim.SGD(model_with_residual.parameters(), lr=0.01, momentum=0.9)
num_epochs = 100
train_losses = []
valid_losses = []
valid_accuracies = []
# Train the model
def train(model, criterion, optimizer, train_loader, device):
model.train()
running_loss = 0.0
for i, (inputs, labels) in enumerate(train_loader):
inputs, labels = inputs.to(device), labels.to(device)
optimizer.zero_grad()
outputs = model(inputs)
loss = criterion(outputs, labels)
loss.backward()
optimizer.step()
running_loss += loss.item()
return running_loss / len(train_loader)
# Evaluate the model
def evaluate(model, criterion, valid_loader, device):
model.eval()
running_loss = 0.0
correct = 0
total = 0
with torch.no_grad():
for inputs, labels in valid_loader:
inputs, labels = inputs.to(device), labels.to(device)
outputs = model(inputs)
loss = criterion(outputs, labels)
running_loss += loss.item()
_, predicted = torch.max(outputs.data, 1)
total += labels.size(0)
correct += (predicted == labels).sum().item()
accuracy = 100 * correct / total
return running_loss / len(valid_loader), accuracy
for epoch in range(num_epochs):
train_loss = train(model, criterion, optimizer, train_loader, device)
valid_loss, valid_accuracy = evaluate(model, criterion, valid_loader, device)
train_losses.append(train_loss)
valid_losses.append(valid_loss)
valid_accuracies.append(valid_accuracy)
def plot(train_losses, valid_losses, valid_accuracies):
epochs = range(1, len(train_losses) + 1)
plt.figure(figsize=(12, 4))
plt.subplot(1, 2, 1)
plt.plot(epochs, train_losses, label="Training Loss")
plt.plot(epochs, valid_losses, label="Validation Loss")
plt.xlabel("Epochs")
plt.ylabel("Loss")
plt.legend()
plt.subplot(1, 2, 2)
plt.plot(epochs, valid_accuracies, label="Validation Accuracy")
plt.xlabel("Epochs")
plt.ylabel("Accuracy")
plt.legend()
plt.show()
plot(train_losses, valid_losses, valid_accuracies)"
|
53a35b5418f61da64d0ebae2e6ad2293
|
{
"intermediate": 0.2879442274570465,
"beginner": 0.46892181038856506,
"expert": 0.24313396215438843
}
|
6,100
|
I will provide you disassembly from a computer game that runs in MS-DOS. The game was written in C with a Watcom compiler. Some library function calls are already identified. Explain the functions I give to you and suggest names and C-language function signatures for them, including which parameters map to which registers or stack values. Also suggest names for global values if you have enough context to do so.
FUN_0008ca9a
PUSH EBP
MOV EBP,ESP
PUSH ESI
PUSH EDI
SUB ESP,0x10
MOV dword ptr [EBP + local_1c],EAX
MOV dword ptr [EBP + local_18],EDX
MOV dword ptr [EBP + local_10],EBX
MOV dword ptr [EBP + local_14],ECX
MOV AL,byte ptr [EBP + Stack[0x48]]
MOV EDX,dword ptr [EBP + local_1c]
MOV byte ptr [EDX],AL
MOV AL,byte ptr [EBP + Stack[0x38]]
MOV EDX,dword ptr [EBP + local_1c]
MOV byte ptr [EDX + 0x1],AL
MOV AL,byte ptr [EBP + Stack[0x3c]]
MOV EDX,dword ptr [EBP + local_1c]
MOV byte ptr [EDX + 0x2],AL
MOV AL,byte ptr [EBP + Stack[0x40]]
MOV EDX,dword ptr [EBP + local_1c]
MOV byte ptr [EDX + 0x3],AL
MOV AL,byte ptr [EBP + Stack[0x44]]
MOV EDX,dword ptr [EBP + local_1c]
MOV byte ptr [EDX + 0x4],AL
MOV EAX,dword ptr [EBP + local_18]
MOV EDX,dword ptr [EBP + local_1c]
MOV word ptr [EDX + 0x5],AX
MOV EAX,dword ptr [EBP + local_10]
MOV EDX,dword ptr [EBP + local_1c]
MOV word ptr [EDX + 0x7],AX
MOV EAX,dword ptr [EBP + local_14]
MOV EDX,dword ptr [EBP + local_1c]
MOV word ptr [EDX + 0x9],AX
MOV EAX,dword ptr [EBP + Stack[0x4]]
MOV EDX,dword ptr [EBP + local_1c]
MOV word ptr [EDX + 0xb],AX
MOV EAX,dword ptr [EBP + Stack[0x8]]
MOV EDX,dword ptr [EBP + local_1c]
MOV word ptr [EDX + 0xd],AX
MOV EAX,dword ptr [EBP + Stack[0xc]]
MOV EDX,dword ptr [EBP + local_1c]
MOV word ptr [EDX + 0xf],AX
MOV EAX,dword ptr [EBP + Stack[0x10]]
MOV EDX,dword ptr [EBP + local_1c]
MOV word ptr [EDX + 0x11],AX
MOV EAX,dword ptr [EBP + Stack[0x14]]
MOV EDX,dword ptr [EBP + local_1c]
MOV word ptr [EDX + 0x13],AX
MOV EAX,dword ptr [EBP + Stack[0x18]]
MOV EDX,dword ptr [EBP + local_1c]
MOV word ptr [EDX + 0x15],AX
MOV EAX,dword ptr [EBP + Stack[0x1c]]
MOV EDX,dword ptr [EBP + local_1c]
MOV word ptr [EDX + 0x17],AX
MOV EAX,dword ptr [EBP + Stack[0x20]]
MOV EDX,dword ptr [EBP + local_1c]
MOV word ptr [EDX + 0x19],AX
MOV EAX,dword ptr [EBP + Stack[0x24]]
MOV EDX,dword ptr [EBP + local_1c]
MOV word ptr [EDX + 0x1b],AX
MOV EAX,dword ptr [EBP + Stack[0x28]]
MOV EDX,dword ptr [EBP + local_1c]
MOV word ptr [EDX + 0x1d],AX
MOV EAX,dword ptr [EBP + Stack[0x2c]]
MOV EDX,dword ptr [EBP + local_1c]
MOV word ptr [EDX + 0x1f],AX
MOV EAX,dword ptr [EBP + Stack[0x30]]
MOV EDX,dword ptr [EBP + local_1c]
MOV word ptr [EDX + 0x21],AX
MOV EAX,dword ptr [EBP + Stack[0x34]]
MOV EDX,dword ptr [EBP + local_1c]
MOV word ptr [EDX + 0x23],AX
MOV EAX,dword ptr [EBP + local_1c]
MOV word ptr [EAX + 0x25],0x0
MOV EAX,dword ptr [EBP + local_1c]
MOV word ptr [EAX + 0x27],0x0
MOV EAX,dword ptr [EBP + local_1c]
MOV word ptr [EAX + 0x29],0x0
MOV EAX,dword ptr [EBP + local_1c]
MOV AX,word ptr [EAX + 0x23]
DEC EAX
MOV EDX,dword ptr [EBP + local_1c]
MOV word ptr [EDX + 0x2d],AX
MOV EAX,dword ptr [EBP + local_1c]
MOV word ptr [EAX + 0x2b],0x0
MOV EBX,0x28
MOV EDX,s_picklist.c_00176e38 = "picklist.c"
MOV EAX,0x8980
CALL FUN_000a00af
MOV EDX,dword ptr [EBP + local_1c]
MOV dword ptr [EDX + 0x2f],EAX
MOV EAX,dword ptr [EBP + local_1c]
CMP byte ptr [EAX],0x0
JZ LAB_0008cc2a
MOV EBX,0x2c
MOV EDX,s_picklist.c_00176e38 = "picklist.c"
MOV EAX,dword ptr [EBP + local_1c]
MOVSX ECX,word ptr [EAX + 0x9]
MOV EAX,dword ptr [EBP + local_1c]
MOVSX EAX,word ptr [EAX + 0xb]
IMUL EAX,ECX
CALL FUN_000a00af
MOV EDX,EAX
MOV EAX,dword ptr [EBP + local_1c]
MOV dword ptr [EAX + 0x33],EDX
MOV EBX,0x2d
MOV EDX,s_picklist.c_00176e38 = "picklist.c"
MOV EAX,dword ptr [EBP + local_1c]
MOVSX ECX,word ptr [EAX + 0x21]
MOV EAX,dword ptr [EBP + local_1c]
MOVSX EAX,word ptr [EAX + 0x23]
IMUL EAX,ECX
CALL FUN_000a00af
MOV EDX,EAX
MOV EAX,dword ptr [EBP + local_1c]
MOV dword ptr [EAX + 0x37],EDX
MOV EAX,dword ptr [EBP + local_1c]
CALL FUN_0008ca25
LAB_0008cc2a
LEA ESP=>local_c,[EBP + -0x8]
POP EDI
POP ESI
POP EBP
RET 0x48
FUN_000a00af
PUSH EBP
MOV EBP,ESP
PUSH ECX
PUSH ESI
MOV ESI,EAX
PUSH EDX
PUSH EBX
CALL FUN_000a0ed9
MOV EAX,ESI
CALL FUN_000a10a8
LEA ESP=>local_c,[EBP + -0x8]
POP ESI
POP ECX
POP EBP
RET
FUN_0008ca25
PUSH EBP
MOV EBP,ESP
PUSH EBX
PUSH ECX
PUSH EDX
PUSH ESI
PUSH EDI
SUB ESP,0x4
MOV dword ptr [EBP + local_1c],EAX
MOV EAX,dword ptr [EBP + local_1c]
CMP byte ptr [EAX],0x0
JZ LAB_0008ca90
PUSH 0x0
MOV EAX,dword ptr [EBP + local_1c]
PUSH dword ptr [EAX + 0x33]
MOV EAX,dword ptr [EBP + local_1c]
MOVSX ECX,word ptr [EAX + 0xb]
MOV EAX,dword ptr [EBP + local_1c]
MOVSX EBX,word ptr [EAX + 0x9]
MOV EAX,dword ptr [EBP + local_1c]
MOVSX EDX,word ptr [EAX + 0x7]
MOV EAX,dword ptr [EBP + local_1c]
MOVSX EAX,word ptr [EAX + 0x5]
CALL FUN_00144e84
PUSH 0x0
MOV EAX,dword ptr [EBP + local_1c]
PUSH dword ptr [EAX + 0x37]
MOV EAX,dword ptr [EBP + local_1c]
MOVSX ECX,word ptr [EAX + 0x23]
MOV EAX,dword ptr [EBP + local_1c]
MOVSX EBX,word ptr [EAX + 0x21]
MOV EAX,dword ptr [EBP + local_1c]
MOVSX EDX,word ptr [EAX + 0x1f]
MOV EAX,dword ptr [EBP + local_1c]
MOVSX EAX,word ptr [EAX + 0x1d]
CALL FUN_00144e84
LAB_0008ca90
LEA ESP=>local_18,[EBP + -0x14]
POP EDI
POP ESI
POP EDX
POP ECX
POP EBX
POP EBP
RET
FUN_00144e00
TEST EBX,EBX
JLE LAB_00144e81
NOP
NOP
NOP
NOP
TEST ECX,ECX
JLE LAB_00144e81
NOP
NOP
NOP
NOP
CMP EAX,dword ptr [DAT_00142948]
JGE LAB_00144e81
NOP
NOP
NOP
NOP
CMP EDX,dword ptr [DAT_0014294c]
JGE LAB_00144e81
CMP EDX,dword ptr [DAT_00142944]
JGE LAB_00144e44
SUB EDX,dword ptr [DAT_00142944]
ADD ECX,EDX
JLE LAB_00144e81
LEA EDI,[EBX + EBP*0x1]
IMUL EDX,EDI
SUB ESI,EDX
MOV EDX,dword ptr [DAT_00142944]
LAB_00144e44
CMP EAX,dword ptr
JGE LAB_00144e5f
SUB EAX,dword ptr [DAT_00142940]
ADD EBX,EAX
JLE LAB_00144e81
SUB EBP,EAX
SUB ESI,EAX
MOV EAX,[DAT_00142940]
LAB_00144e5f
MOV EDI,EDX
ADD EDI,ECX
SUB EDI,dword ptr [DAT_0014294c]
JLE LAB_00144e6f
SUB ECX,EDI
JLE LAB_00144e81
LAB_00144e6f
MOV EDI,EAX
ADD EDI,EBX
SUB EDI,dword ptr [DAT_00142948]
JLE LAB_00144e7f
SUB EBX,EDI
ADD EBP,EDI
LAB_00144e7f
CLC
RET
LAB_00144e81
STC
RET
FUN_00144e84
PUSH EBP
MOV EBP,ESP
PUSH EDI
PUSH ESI
MOV EDI,dword ptr [EBP + Stack[0x4]]
MOV EBP,dword ptr [EBP + Stack[0x8]]
CALL FUN_00144e9c
POP ESI
POP EDI
POP EBP
RET 0x8
FUN_00144e9c
PUSH ESI
MOV ESI,EDI
CALL FUN_00144e00
JC LAB_00144ed5
MOV EDI,ESI
MOV ESI,dword ptr [EDX*0x4 + DAT_00142950]
ADD ESI,dword ptr [PTR_DAT_00143550]
ADD ESI,EAX
MOV EDX,ECX
MOV EAX,[DAT_00142930]
SUB EAX,EBX
LAB_00144ec0
MOV ECX,EBX
AND ECX,0x3
MOVSB.REP ES:EDI,ESI
MOV ECX,EBX
SHR ECX,0x2
MOVSD.REP ES:EDI,ESI
ADD ESI,EAX
ADD EDI,EBP
DEC EDX
JNZ LAB_00144ec0
LAB_00144ed5
POP ESI
RET
|
80a6b807e63474c1d47db1cd737b1ed5
|
{
"intermediate": 0.35753583908081055,
"beginner": 0.410433828830719,
"expert": 0.23203034698963165
}
|
6,101
|
need to make properre entitities spawning function, so they can multiply by numbers after each entity is passing away through left side of canvas and disappears. need to make some factor on which the entities multiply by time as well. so, for example, one entitty is left canvas through left side and two entities are spawned from the right side, but need to make some factor on which it decides if one or two entities be spawned in each iteration, so they not rapidly spawn in swarms of entities on the next iteration in progression. so, the more time passed, the more chance that there will be more entities going from the right side to the left and shoting their physical projectiles to player's square while player trying to jump on platforms.: class Platform{constructor(x,y,w,h){this.x=x;this.y=y;this.w=w;this.h=h}collidesWith(obj){if(obj.y+obj.h<=this.y)return false;if(obj.y>=this.y+this.h)return false;if(obj.x+obj.w<=this.x)return false;if(obj.x>=this.x+this.w)return false;const objAbove=obj.y+obj.h-obj.vy<=this.y;const objBelow=obj.y-obj.vy>=this.y+this.h;const objLeft=obj.x+obj.w-obj.vx<=this.x;const objRight=obj.x-obj.vx>=this.x+this.w;if(obj.vy>0&&objAbove&&!objBelow){obj.y=this.y-obj.h;obj.vy=0;obj.jumping=false;return true}if(obj.vy<0&&!objAbove&&objBelow){obj.y=this.y+this.h;obj.vy=0;return true}if(obj.vx<0&&objRight){obj.x=this.x+this.w;obj.vx=0;return true}if(obj.vx>0&&objLeft){obj.x=this.x-obj.w;obj.vx=0;return true}return false}}class Player{constructor(x,y,w,h){this.x=x;this.y=y;this.w=w;this.h=h;this.vx=0;this.vy=0;this.jumping=false}move(keys){const friction=.9;const gravity=1;if(keys[87]&&!this.jumping){this.vy-=20;this.jumping=true}if(keys[68]){this.vx+=5}if(keys[65]){this.vx-=5}this.vx*=friction;this.vy+=gravity;this.x+=this.vx;this.y+=this.vy;if(this.x<0){this.x=0}if(this.y<0){this.y=0}if(this.x+this.w>canvas.width){this.x=canvas.width-this.w;this.vx=0}if(this.y+this.h>canvas.height){this.y=canvas.height-this.h;this.vy=0;this.jumping=false}}}class Projectile{constructor(x,y,vx,vy){this.x=x;this.y=y;this.vx=vx;this.vy=vy;this.radius=10;this.color="red"}update(){this.x+=this.vx;this.y+=this.vy}draw(ctx){ctx.beginPath();ctx.arc(this.x,this.y,this.radius,0,2*Math.PI);ctx.fillStyle=this.color;ctx.fill()}}class Entity{constructor(){this.x=canvas.width;this.y=Math.random()*canvas.height;this.vx=-1-Math.random()*3;this.vy=-2+Math.random()*4;this.projectiles=[];this.color="blue"}update(){this.x+=this.vx;this.y+=this.vy;if(Math.random()<.01){this.projectiles.push(new Projectile(this.x,this.y,-2-Math.random()*6,-2+Math.random()*8))}for(let i=0;i<this.projectiles.length;i++){this.projectiles[i].update();if(this.projectiles[i].x<0||this.projectiles[i].y<0||this.projectiles[i].x>canvas.width||this.projectiles[i].y>canvas.height){this.projectiles.splice(i,1);i}}}draw(ctx){ctx.fillStyle=this.color;ctx.fillRect(this.x,this.y,20,20);for(let i=0;i<this.projectiles.length;i++){this.projectiles[i].draw(ctx)}}}let canvas=document.createElement("canvas");canvas.width=window.innerWidth;canvas.height=window.innerHeight;document.body.appendChild(canvas);class Game{constructor(canvas){this.canvas=canvas;this.ctx=canvas.getContext("2d");this.platforms=[];this.player=new Player(100,100,50,50);this.scrollSpeed=1;this.entities=[];this.entitySpawnRate=.1;this.entitySpawnTimer=10;this.keys={};this.platforms.push(new Platform(0,canvas.height-50,50,10));for(let i=0;i<10;i++){this.createRandomPlatform()}document.addEventListener("keydown",evt=>{this.keys[evt.keyCode]=true});document.addEventListener("keyup",evt=>{delete this.keys[evt.keyCode]});requestAnimationFrame(this.update.bind(this))}createRandomPlatform(){const x=this.canvas.width;const y=Math.random()*this.canvas.height;const w=50+Math.random()*150;const h=10;this.platforms.push(new Platform(x,y,w,h))}update(){this.player.move(this.keys);for(let i=0;i<this.platforms.length;i++){this.platforms[i].collidesWith(this.player);this.platforms[i].x-=this.scrollSpeed}for(let i=0;i<this.entities.length;i++){if(this.entities[i]){this.entities[i].update();if(this.entities[i].x<0){this.entities.splice(i,1);i}else{for(let j=0;j<this.entities[i].projectiles.length;j++){if(this.entities[i].projectiles[j].x>this.player.x&&this.entities[i].projectiles[j].x<this.player.x+this.player.w&&this.entities[i].projectiles[j].y>this.player.y&&this.entities[i].projectiles[j].y<this.player.y+this.player.h){this.player.vy-=20;this.player.jumping=true;this.entities[i].projectiles.splice(j,1);j}}this.entities[i].draw(this.ctx)}}}this.player.x-=this.scrollSpeed;if(this.platforms[this.platforms.length-1].x<this.canvas.width-200){this.createRandomPlatform()}this.entitySpawnTimer++;if(this.entitySpawnTimer>=60/this.entitySpawnRate){this.entitySpawnTimer=0;this.entities.push(new Entity);this.entitySpawnRate+=.1}this.ctx.clearRect(0,0,this.canvas.width,this.canvas.height);for(let i=0;i<this.platforms.length;i++){let p=this.platforms[i];this.ctx.fillRect(p.x,p.y,p.w,p.h)}for(let i=0;i<this.entities.length;i++){this.entities[i].draw(this.ctx)}this.ctx.fillRect(this.player.x,this.player.y,this.player.w,this.player.h);requestAnimationFrame(this.update.bind(this))}}let game=new Game(canvas);
|
469eb2aee03af27a8a85a84c6ea1272b
|
{
"intermediate": 0.33403995633125305,
"beginner": 0.4693875312805176,
"expert": 0.19657254219055176
}
|
6,102
|
need to make properre entitities spawning function, so they can multiply by numbers after each entity is passing away through left side of canvas and disappears. need to make some factor on which the entities multiply by time as well. so, for example, one entitty is left canvas through left side and two entities are spawned from the right side, but need to make some factor on which it decides if one or two entities be spawned in each iteration, so they not rapidly spawn in swarms of entities on the next iteration in progression. so, the more time passed, the more chance that there will be more entities going from the right side to the left and shoting their physical projectiles to player's square while player trying to jump on platforms.: class Platform{constructor(x,y,w,h){this.x=x;this.y=y;this.w=w;this.h=h}collidesWith(obj){if(obj.y+obj.h<=this.y)return false;if(obj.y>=this.y+this.h)return false;if(obj.x+obj.w<=this.x)return false;if(obj.x>=this.x+this.w)return false;const objAbove=obj.y+obj.h-obj.vy<=this.y;const objBelow=obj.y-obj.vy>=this.y+this.h;const objLeft=obj.x+obj.w-obj.vx<=this.x;const objRight=obj.x-obj.vx>=this.x+this.w;if(obj.vy>0&&objAbove&&!objBelow){obj.y=this.y-obj.h;obj.vy=0;obj.jumping=false;return true}if(obj.vy<0&&!objAbove&&objBelow){obj.y=this.y+this.h;obj.vy=0;return true}if(obj.vx<0&&objRight){obj.x=this.x+this.w;obj.vx=0;return true}if(obj.vx>0&&objLeft){obj.x=this.x-obj.w;obj.vx=0;return true}return false}}class Player{constructor(x,y,w,h){this.x=x;this.y=y;this.w=w;this.h=h;this.vx=0;this.vy=0;this.jumping=false}move(keys){const friction=.9;const gravity=1;if(keys[87]&&!this.jumping){this.vy-=20;this.jumping=true}if(keys[68]){this.vx+=5}if(keys[65]){this.vx-=5}this.vx*=friction;this.vy+=gravity;this.x+=this.vx;this.y+=this.vy;if(this.x<0){this.x=0}if(this.y<0){this.y=0}if(this.x+this.w>canvas.width){this.x=canvas.width-this.w;this.vx=0}if(this.y+this.h>canvas.height){this.y=canvas.height-this.h;this.vy=0;this.jumping=false}}}class Projectile{constructor(x,y,vx,vy){this.x=x;this.y=y;this.vx=vx;this.vy=vy;this.radius=10;this.color="red"}update(){this.x+=this.vx;this.y+=this.vy}draw(ctx){ctx.beginPath();ctx.arc(this.x,this.y,this.radius,0,2*Math.PI);ctx.fillStyle=this.color;ctx.fill()}}class Entity{constructor(){this.x=canvas.width;this.y=Math.random()*canvas.height;this.vx=-1-Math.random()*3;this.vy=-2+Math.random()*4;this.projectiles=[];this.color="blue"}update(){this.x+=this.vx;this.y+=this.vy;if(Math.random()<.01){this.projectiles.push(new Projectile(this.x,this.y,-2-Math.random()*6,-2+Math.random()*8))}for(let i=0;i<this.projectiles.length;i++){this.projectiles[i].update();if(this.projectiles[i].x<0||this.projectiles[i].y<0||this.projectiles[i].x>canvas.width||this.projectiles[i].y>canvas.height){this.projectiles.splice(i,1);i}}}draw(ctx){ctx.fillStyle=this.color;ctx.fillRect(this.x,this.y,20,20);for(let i=0;i<this.projectiles.length;i++){this.projectiles[i].draw(ctx)}}}let canvas=document.createElement("canvas");canvas.width=window.innerWidth;canvas.height=window.innerHeight;document.body.appendChild(canvas);class Game{constructor(canvas){this.canvas=canvas;this.ctx=canvas.getContext("2d");this.platforms=[];this.player=new Player(100,100,50,50);this.scrollSpeed=1;this.entities=[];this.entitySpawnRate=.1;this.entitySpawnTimer=10;this.keys={};this.platforms.push(new Platform(0,canvas.height-50,50,10));for(let i=0;i<10;i++){this.createRandomPlatform()}document.addEventListener("keydown",evt=>{this.keys[evt.keyCode]=true});document.addEventListener("keyup",evt=>{delete this.keys[evt.keyCode]});requestAnimationFrame(this.update.bind(this))}createRandomPlatform(){const x=this.canvas.width;const y=Math.random()*this.canvas.height;const w=50+Math.random()*150;const h=10;this.platforms.push(new Platform(x,y,w,h))}update(){this.player.move(this.keys);for(let i=0;i<this.platforms.length;i++){this.platforms[i].collidesWith(this.player);this.platforms[i].x-=this.scrollSpeed}for(let i=0;i<this.entities.length;i++){if(this.entities[i]){this.entities[i].update();if(this.entities[i].x<0){this.entities.splice(i,1);i}else{for(let j=0;j<this.entities[i].projectiles.length;j++){if(this.entities[i].projectiles[j].x>this.player.x&&this.entities[i].projectiles[j].x<this.player.x+this.player.w&&this.entities[i].projectiles[j].y>this.player.y&&this.entities[i].projectiles[j].y<this.player.y+this.player.h){this.player.vy-=20;this.player.jumping=true;this.entities[i].projectiles.splice(j,1);j}}this.entities[i].draw(this.ctx)}}}this.player.x-=this.scrollSpeed;if(this.platforms[this.platforms.length-1].x<this.canvas.width-200){this.createRandomPlatform()}this.entitySpawnTimer++;if(this.entitySpawnTimer>=60/this.entitySpawnRate){this.entitySpawnTimer=0;this.entities.push(new Entity);this.entitySpawnRate+=.1}this.ctx.clearRect(0,0,this.canvas.width,this.canvas.height);for(let i=0;i<this.platforms.length;i++){let p=this.platforms[i];this.ctx.fillRect(p.x,p.y,p.w,p.h)}for(let i=0;i<this.entities.length;i++){this.entities[i].draw(this.ctx)}this.ctx.fillRect(this.player.x,this.player.y,this.player.w,this.player.h);requestAnimationFrame(this.update.bind(this))}}let game=new Game(canvas);
|
ea1db9ba3c27eca752411ec5631f1483
|
{
"intermediate": 0.33403995633125305,
"beginner": 0.4693875312805176,
"expert": 0.19657254219055176
}
|
6,103
|
need to make properre entitities spawning function, so they can multiply by numbers after each entity is passing away through left side of canvas and disappears. need to make some factor on which the entities multiply by time as well. so, for example, one entitty is left canvas through left side and two entities are spawned from the right side, but need to make some factor on which it decides if one or two entities be spawned in each iteration, so they not rapidly spawn in swarms of entities on the next iteration in progression. so, the more time passed, the more chance that there will be more entities going from the right side to the left and shoting their physical projectiles to player's square while player trying to jump on platforms.: class Platform{constructor(x,y,w,h){this.x=x;this.y=y;this.w=w;this.h=h}collidesWith(obj){if(obj.y+obj.h<=this.y)return false;if(obj.y>=this.y+this.h)return false;if(obj.x+obj.w<=this.x)return false;if(obj.x>=this.x+this.w)return false;const objAbove=obj.y+obj.h-obj.vy<=this.y;const objBelow=obj.y-obj.vy>=this.y+this.h;const objLeft=obj.x+obj.w-obj.vx<=this.x;const objRight=obj.x-obj.vx>=this.x+this.w;if(obj.vy>0&&objAbove&&!objBelow){obj.y=this.y-obj.h;obj.vy=0;obj.jumping=false;return true}if(obj.vy<0&&!objAbove&&objBelow){obj.y=this.y+this.h;obj.vy=0;return true}if(obj.vx<0&&objRight){obj.x=this.x+this.w;obj.vx=0;return true}if(obj.vx>0&&objLeft){obj.x=this.x-obj.w;obj.vx=0;return true}return false}}class Player{constructor(x,y,w,h){this.x=x;this.y=y;this.w=w;this.h=h;this.vx=0;this.vy=0;this.jumping=false}move(keys){const friction=.9;const gravity=1;if(keys[87]&&!this.jumping){this.vy-=20;this.jumping=true}if(keys[68]){this.vx+=5}if(keys[65]){this.vx-=5}this.vx*=friction;this.vy+=gravity;this.x+=this.vx;this.y+=this.vy;if(this.x<0){this.x=0}if(this.y<0){this.y=0}if(this.x+this.w>canvas.width){this.x=canvas.width-this.w;this.vx=0}if(this.y+this.h>canvas.height){this.y=canvas.height-this.h;this.vy=0;this.jumping=false}}}class Projectile{constructor(x,y,vx,vy){this.x=x;this.y=y;this.vx=vx;this.vy=vy;this.radius=10;this.color="red"}update(){this.x+=this.vx;this.y+=this.vy}draw(ctx){ctx.beginPath();ctx.arc(this.x,this.y,this.radius,0,2*Math.PI);ctx.fillStyle=this.color;ctx.fill()}}class Entity{constructor(){this.x=canvas.width;this.y=Math.random()*canvas.height;this.vx=-1-Math.random()*3;this.vy=-2+Math.random()*4;this.projectiles=[];this.color="blue"}update(){this.x+=this.vx;this.y+=this.vy;if(Math.random()<.01){this.projectiles.push(new Projectile(this.x,this.y,-2-Math.random()*6,-2+Math.random()*8))}for(let i=0;i<this.projectiles.length;i++){this.projectiles[i].update();if(this.projectiles[i].x<0||this.projectiles[i].y<0||this.projectiles[i].x>canvas.width||this.projectiles[i].y>canvas.height){this.projectiles.splice(i,1);i}}}draw(ctx){ctx.fillStyle=this.color;ctx.fillRect(this.x,this.y,20,20);for(let i=0;i<this.projectiles.length;i++){this.projectiles[i].draw(ctx)}}}let canvas=document.createElement("canvas");canvas.width=window.innerWidth;canvas.height=window.innerHeight;document.body.appendChild(canvas);class Game{constructor(canvas){this.canvas=canvas;this.ctx=canvas.getContext("2d");this.platforms=[];this.player=new Player(100,100,50,50);this.scrollSpeed=1;this.entities=[];this.entitySpawnRate=.1;this.entitySpawnTimer=10;this.keys={};this.platforms.push(new Platform(0,canvas.height-50,50,10));for(let i=0;i<10;i++){this.createRandomPlatform()}document.addEventListener("keydown",evt=>{this.keys[evt.keyCode]=true});document.addEventListener("keyup",evt=>{delete this.keys[evt.keyCode]});requestAnimationFrame(this.update.bind(this))}createRandomPlatform(){const x=this.canvas.width;const y=Math.random()*this.canvas.height;const w=50+Math.random()*150;const h=10;this.platforms.push(new Platform(x,y,w,h))}update(){this.player.move(this.keys);for(let i=0;i<this.platforms.length;i++){this.platforms[i].collidesWith(this.player);this.platforms[i].x-=this.scrollSpeed}for(let i=0;i<this.entities.length;i++){if(this.entities[i]){this.entities[i].update();if(this.entities[i].x<0){this.entities.splice(i,1);i}else{for(let j=0;j<this.entities[i].projectiles.length;j++){if(this.entities[i].projectiles[j].x>this.player.x&&this.entities[i].projectiles[j].x<this.player.x+this.player.w&&this.entities[i].projectiles[j].y>this.player.y&&this.entities[i].projectiles[j].y<this.player.y+this.player.h){this.player.vy-=20;this.player.jumping=true;this.entities[i].projectiles.splice(j,1);j}}this.entities[i].draw(this.ctx)}}}this.player.x-=this.scrollSpeed;if(this.platforms[this.platforms.length-1].x<this.canvas.width-200){this.createRandomPlatform()}this.entitySpawnTimer++;if(this.entitySpawnTimer>=60/this.entitySpawnRate){this.entitySpawnTimer=0;this.entities.push(new Entity);this.entitySpawnRate+=.1}this.ctx.clearRect(0,0,this.canvas.width,this.canvas.height);for(let i=0;i<this.platforms.length;i++){let p=this.platforms[i];this.ctx.fillRect(p.x,p.y,p.w,p.h)}for(let i=0;i<this.entities.length;i++){this.entities[i].draw(this.ctx)}this.ctx.fillRect(this.player.x,this.player.y,this.player.w,this.player.h);requestAnimationFrame(this.update.bind(this))}}let game=new Game(canvas);
|
e9fc55ef99c5efe952c0daa0516bf2a2
|
{
"intermediate": 0.33403995633125305,
"beginner": 0.4693875312805176,
"expert": 0.19657254219055176
}
|
6,104
|
need to make properre entitities spawning function, so they can multiply by numbers after each entity is passing away through left side of canvas and disappears. need to make some factor on which the entities multiply by time as well. so, for example, one entitty is left canvas through left side and two entities are spawned from the right side, but need to make some factor on which it decides if one or two entities be spawned in each iteration, so they not rapidly spawn in swarms of entities on the next iteration in progression. so, the more time passed, the more chance that there will be more entities going from the right side to the left and shoting their physical projectiles to player's square while player trying to jump on platforms.: class Platform{constructor(x,y,w,h){this.x=x;this.y=y;this.w=w;this.h=h}collidesWith(obj){if(obj.y+obj.h<=this.y)return false;if(obj.y>=this.y+this.h)return false;if(obj.x+obj.w<=this.x)return false;if(obj.x>=this.x+this.w)return false;const objAbove=obj.y+obj.h-obj.vy<=this.y;const objBelow=obj.y-obj.vy>=this.y+this.h;const objLeft=obj.x+obj.w-obj.vx<=this.x;const objRight=obj.x-obj.vx>=this.x+this.w;if(obj.vy>0&&objAbove&&!objBelow){obj.y=this.y-obj.h;obj.vy=0;obj.jumping=false;return true}if(obj.vy<0&&!objAbove&&objBelow){obj.y=this.y+this.h;obj.vy=0;return true}if(obj.vx<0&&objRight){obj.x=this.x+this.w;obj.vx=0;return true}if(obj.vx>0&&objLeft){obj.x=this.x-obj.w;obj.vx=0;return true}return false}}class Player{constructor(x,y,w,h){this.x=x;this.y=y;this.w=w;this.h=h;this.vx=0;this.vy=0;this.jumping=false}move(keys){const friction=.9;const gravity=1;if(keys[87]&&!this.jumping){this.vy-=20;this.jumping=true}if(keys[68]){this.vx+=5}if(keys[65]){this.vx-=5}this.vx*=friction;this.vy+=gravity;this.x+=this.vx;this.y+=this.vy;if(this.x<0){this.x=0}if(this.y<0){this.y=0}if(this.x+this.w>canvas.width){this.x=canvas.width-this.w;this.vx=0}if(this.y+this.h>canvas.height){this.y=canvas.height-this.h;this.vy=0;this.jumping=false}}}class Projectile{constructor(x,y,vx,vy){this.x=x;this.y=y;this.vx=vx;this.vy=vy;this.radius=10;this.color="red"}update(){this.x+=this.vx;this.y+=this.vy}draw(ctx){ctx.beginPath();ctx.arc(this.x,this.y,this.radius,0,2*Math.PI);ctx.fillStyle=this.color;ctx.fill()}}class Entity{constructor(){this.x=canvas.width;this.y=Math.random()*canvas.height;this.vx=-1-Math.random()*3;this.vy=-2+Math.random()*4;this.projectiles=[];this.color="blue"}update(){this.x+=this.vx;this.y+=this.vy;if(Math.random()<.01){this.projectiles.push(new Projectile(this.x,this.y,-2-Math.random()*6,-2+Math.random()*8))}for(let i=0;i<this.projectiles.length;i++){this.projectiles[i].update();if(this.projectiles[i].x<0||this.projectiles[i].y<0||this.projectiles[i].x>canvas.width||this.projectiles[i].y>canvas.height){this.projectiles.splice(i,1);i}}}draw(ctx){ctx.fillStyle=this.color;ctx.fillRect(this.x,this.y,20,20);for(let i=0;i<this.projectiles.length;i++){this.projectiles[i].draw(ctx)}}}let canvas=document.createElement("canvas");canvas.width=window.innerWidth;canvas.height=window.innerHeight;document.body.appendChild(canvas);class Game{constructor(canvas){this.canvas=canvas;this.ctx=canvas.getContext("2d");this.platforms=[];this.player=new Player(100,100,50,50);this.scrollSpeed=1;this.entities=[];this.entitySpawnRate=.1;this.entitySpawnTimer=10;this.keys={};this.platforms.push(new Platform(0,canvas.height-50,50,10));for(let i=0;i<10;i++){this.createRandomPlatform()}document.addEventListener("keydown",evt=>{this.keys[evt.keyCode]=true});document.addEventListener("keyup",evt=>{delete this.keys[evt.keyCode]});requestAnimationFrame(this.update.bind(this))}createRandomPlatform(){const x=this.canvas.width;const y=Math.random()*this.canvas.height;const w=50+Math.random()*150;const h=10;this.platforms.push(new Platform(x,y,w,h))}update(){this.player.move(this.keys);for(let i=0;i<this.platforms.length;i++){this.platforms[i].collidesWith(this.player);this.platforms[i].x-=this.scrollSpeed}for(let i=0;i<this.entities.length;i++){if(this.entities[i]){this.entities[i].update();if(this.entities[i].x<0){this.entities.splice(i,1);i}else{for(let j=0;j<this.entities[i].projectiles.length;j++){if(this.entities[i].projectiles[j].x>this.player.x&&this.entities[i].projectiles[j].x<this.player.x+this.player.w&&this.entities[i].projectiles[j].y>this.player.y&&this.entities[i].projectiles[j].y<this.player.y+this.player.h){this.player.vy-=20;this.player.jumping=true;this.entities[i].projectiles.splice(j,1);j}}this.entities[i].draw(this.ctx)}}}this.player.x-=this.scrollSpeed;if(this.platforms[this.platforms.length-1].x<this.canvas.width-200){this.createRandomPlatform()}this.entitySpawnTimer++;if(this.entitySpawnTimer>=60/this.entitySpawnRate){this.entitySpawnTimer=0;this.entities.push(new Entity);this.entitySpawnRate+=.1}this.ctx.clearRect(0,0,this.canvas.width,this.canvas.height);for(let i=0;i<this.platforms.length;i++){let p=this.platforms[i];this.ctx.fillRect(p.x,p.y,p.w,p.h)}for(let i=0;i<this.entities.length;i++){this.entities[i].draw(this.ctx)}this.ctx.fillRect(this.player.x,this.player.y,this.player.w,this.player.h);requestAnimationFrame(this.update.bind(this))}}let game=new Game(canvas);
|
7144b219ab9ae8be1e4caa959d5443d1
|
{
"intermediate": 0.33403995633125305,
"beginner": 0.4693875312805176,
"expert": 0.19657254219055176
}
|
6,105
|
In Python I have a X data in dataframe describing y. I need to simulate 100 new observations (X only) in new dataframe based on the relations in X and between y..
|
3c318e1d673ff89c3b9092333be84d2c
|
{
"intermediate": 0.4864168167114258,
"beginner": 0.07229796797037125,
"expert": 0.44128522276878357
}
|
6,106
|
Generate an actual HTML CSS and JS game using alerts, confirm messages, console.log and others from these descriptions
Title: Pop-up Closer
Instructions:
There are 3 pop-ups that can appear. One is an annoying pop-up, one is a mine that you have to type close or else you get a BSOD, and one is Clippy pop-up, who says random sayings. But if he says the same as the mine pop-up, you had to type it but not get a BSOD. Closing a pop-up will award you 10 points, and double those points for the Clippy one.
|
933a3ceb5bc02357e6ae96762e507400
|
{
"intermediate": 0.3774932324886322,
"beginner": 0.28903037309646606,
"expert": 0.33347639441490173
}
|
6,107
|
package com.example.musicapp.Data.Repository
import com.example.musicapp.Data.*
import okhttp3.OkHttpClient
import okhttp3.logging.HttpLoggingInterceptor
import retrofit2.Retrofit
import retrofit2.converter.gson.GsonConverterFactory
import retrofit2.http.GET
import retrofit2.http.Path
interface DeezerApiService {
@GET("genre?output=json") // json endpoint instead of “/”
suspend fun getGenres(): GenreResponse
@GET("genre/{genre_id}/artists")
suspend fun getArtists(@Path("genre_id") genreId: Int): ArtistResponse
@GET("artist/{artist_id}")
suspend fun getArtistDetail(@Path("artist_id") artistId: Int): ArtistDetailResponse
@GET("artist/{artist_id}/albums")
suspend fun getArtistAlbums(@Path("artist_id") artistId: Int): AlbumResponse
data class AlbumResponse(val data: List<Album>) {
fun toAlbumList(): List<Album> {
return data.map { albumData ->
Album(
id = albumData.id,
title = albumData.title,
link = albumData.link,
cover = albumData.cover,
cover_small = albumData.cover_small,
cover_medium = albumData.cover_medium,
cover_big = albumData.cover_big,
cover_xl = albumData.cover_xl,
release_date = albumData.release_date,
tracklist = albumData.tracklist,
type = albumData.type
)
}
}
}
@GET("album/{album_id}")
suspend fun getAlbumDetails(@Path("album_id") albumId: Int): AlbumDetailResponse
data class AlbumDetailResponse(
val id: Int,
val title: String,
val cover_medium: String,
val tracks: TracksResponse
)
data class TracksResponse(
val data: List<Song>
)
// Create a new class for storing response fields.
data class GenreResponse(val data: List<Category>)
data class ArtistResponse(val data: List<Artist>)
data class ArtistDetailResponse(val id: Int, val name: String, val picture_big: String, val albums: List<Album>?)
companion object {
private const val BASE_URL = "https://api.deezer.com/"
fun create(): DeezerApiService {
val client = OkHttpClient.Builder()
.addInterceptor(HttpLoggingInterceptor().apply {
level = HttpLoggingInterceptor.Level.BODY
})
.build()
return Retrofit.Builder()
.baseUrl(BASE_URL)
.client(client)
.addConverterFactory(GsonConverterFactory.create())
.build()
.create(DeezerApiService::class.java)
}
},package com.example.musicapp.Data.Repository
import com.example.musicapp.Data.Album
import com.example.musicapp.Data.Artist
import com.example.musicapp.Data.ArtistDetail
import com.example.musicapp.Data.Category
import com.example.musicapp.Data.AlbumDetails
class DeezerRepository {
private val deezerApiService = DeezerApiService.create()
suspend fun getCategories(): List<Category> {
val response = deezerApiService.getGenres()
return response.data.map { category ->
Category(category.id, category.name, category.picture_medium)
}
}
suspend fun getArtists(genreId: Int): List<Artist> {
val response = deezerApiService.getArtists(genreId)
return response.data
}
suspend fun getArtistDetail(artistId: Int): ArtistDetail {
val response = deezerApiService.getArtistDetail(artistId)
return ArtistDetail(
id = response.id,
name = response.name,
pictureBig = response.picture_big,
albums = response.albums
)
}
suspend fun getArtistAlbums(artistId: Int): List<Album> {
val response = deezerApiService.getArtistAlbums(artistId)
return response.toAlbumList()
}
suspend fun getAlbumDetails(albumId: Int): AlbumDetails {
val response = deezerApiService.getAlbumDetails(albumId)
return AlbumDetails(
id = response.id,
title = response.title,
cover_medium = response.cover_medium,
songs = response.tracks.data
)
}
},package com.example.musicapp.Data
data class Album(
val id: Int,
val title: String,
val link: String,
val cover: String,
val cover_small: String,
val cover_medium: String,
val cover_big: String,
val cover_xl: String,
val release_date: String,
val tracklist: String,
val type: String
)
,package com.example.musicapp.Data
data class AlbumDetails(
val id: Int,
val title: String,
val cover_medium: String,
val songs: List<Song>
),package com.example.musicapp.Data
data class Artist(
val id: Int,
val name: String,
val picture_medium: String
)
,package com.example.musicapp.Data
data class ArtistDetail(
val id: Int,
val name: String,
val pictureBig: String,
val albums: List<Album>?,
)
,package com.example.musicapp.Data
data class Category(
val id: Int,
val name: String,
val picture_medium: String
)
,package com.example.musicapp.Data
data class Song(
val id: Int,
val title: String,
val duration: Int, // in seconds
val album: Album,
val cover_medium: String,
val preview: String // 30 seconds preview URL
),package com.example.musicapp.Interface
import TopBar
import androidx.compose.foundation.Image
import androidx.compose.foundation.background
import androidx.compose.foundation.border
import androidx.compose.foundation.clickable
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.lazy.LazyColumn
import androidx.compose.runtime.Composable
import androidx.compose.runtime.collectAsState
import androidx.compose.runtime.getValue
import androidx.compose.ui.Modifier
import androidx.compose.ui.unit.dp
import androidx.lifecycle.viewmodel.compose.viewModel
import com.example.musicapp.Data.Song
import com.example.musicapp.ViewModel.AlbumDetailsViewModel
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.size
import androidx.compose.foundation.lazy.items
import androidx.compose.foundation.shape.RoundedCornerShape
import androidx.compose.material.*
import androidx.compose.runtime.DisposableEffect
import androidx.compose.ui.Alignment
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.platform.LocalContext
import androidx.navigation.NavController
import com.google.android.exoplayer2.MediaItem
import androidx.compose.runtime.remember
import androidx.compose.ui.layout.ContentScale
import androidx.compose.ui.res.painterResource
import coil.compose.rememberAsyncImagePainter
import com.google.android.exoplayer2.SimpleExoPlayer
import com.example.musicapp.ViewModel.PlayerViewModel
import com.example.musicapp.R
@Composable
fun AlbumDetailScreen(albumId: Int, navController: NavController) {
val albumDetailsViewModel: AlbumDetailsViewModel = viewModel()
val playerViewModel: PlayerViewModel = viewModel()
albumDetailsViewModel.fetchAlbumDetails(albumId)
val albumDetails by albumDetailsViewModel.albumDetails.collectAsState()
albumDetails?.let { details ->
Scaffold(
topBar = {
TopBar(title = details.title)
},
content = { padding ->
Column(
modifier = Modifier.padding(padding)
) {
LazyColumn {
items(details.songs) { song ->
AlbumDetailItem(song, navController, playerViewModel)
}
}
}
}
)
}
}
@Composable
fun AlbumDetailItem(song: Song, navController: NavController, playerViewModel: PlayerViewModel) {
val context = LocalContext.current
Row(
modifier = Modifier
.padding(horizontal = 16.dp, vertical = 8.dp)
.background(
color = Color.Black.copy(alpha = 0.5f),
shape = RoundedCornerShape(8.dp)
)
.border(
width = 1.dp,
color = Color.LightGray,
shape = RoundedCornerShape(8.dp)
)
) {
val painter = rememberAsyncImagePainter(model = song.cover_medium)
Image(
painter = painter,
contentDescription = song.title,
contentScale = ContentScale.Crop,
modifier = Modifier
.size(100.dp)
.align(Alignment.CenterVertically)
)
Column(
modifier = Modifier
.weight(1f)
.padding(start = 16.dp)
.align(Alignment.CenterVertically)
) {
Text(
text = song.title ?: "Unknown title",
style = MaterialTheme.typography.subtitle1,
color = Color.White
)
Text(
text = "${song.duration}" ?: "Unknown duration",
style = MaterialTheme.typography.caption,
color = Color.White
)
}
IconButton(
onClick = {
if (playerViewModel.currentSong.value?.id == song.id) {
if (playerViewModel.isPlaying.value) {
playerViewModel.pauseSong()
} else {
playerViewModel.resumeSong()
}
} else {
playerViewModel.playSong(context, song)
}
},
modifier = Modifier
.align(Alignment.CenterVertically)
.padding(8.dp)
) {
Icon(
painter = painterResource(id = if (playerViewModel.currentSong.value?.id == song.id && playerViewModel.isPlaying.value) R.drawable.pause else R.drawable.play_buttton),
contentDescription = if (playerViewModel.currentSong.value?.id == song.id && playerViewModel.isPlaying.value) "Pause" else "Play",
modifier = Modifier.size(24.dp)
)
}
}
},package com.example.musicapp.Interface
import TopBar
import android.util.Log
import androidx.compose.foundation.Image
import androidx.compose.foundation.background
import androidx.compose.foundation.border
import androidx.compose.foundation.clickable
import androidx.compose.foundation.layout.*
import androidx.compose.foundation.lazy.LazyColumn
import androidx.compose.foundation.lazy.items
import androidx.compose.foundation.shape.RoundedCornerShape
import androidx.compose.material.MaterialTheme
import androidx.compose.material.Scaffold
import androidx.compose.material.Text
import androidx.compose.runtime.Composable
import androidx.compose.runtime.collectAsState
import androidx.compose.runtime.getValue
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.layout.ContentScale
import androidx.compose.ui.unit.dp
import androidx.lifecycle.viewmodel.compose.viewModel
import androidx.navigation.NavController
import coil.compose.rememberAsyncImagePainter
import com.example.musicapp.Data.Album
import com.example.musicapp.ViewModel.ArtistsViewModel
/*
@Composable
fun ArtistDetailScreen(artistId: Int) {
val artistsViewModel: ArtistsViewModel = viewModel()
artistsViewModel.fetchArtistDetails(artistId)
val artistDetails by artistsViewModel.artistDetails.collectAsState()
artistDetails?.let { details ->
val artistDetail = details.firstOrNull()
artistDetail?.let {
Column {
Text(
text = it.name,
style = MaterialTheme.typography.h6,
modifier = Modifier.padding(start = 16.dp, end = 16.dp, top = 16.dp, bottom = 8.dp)
)
val painter = rememberAsyncImagePainter(model = it.pictureBig)
Image(
painter = painter,
contentDescription = it.name,
contentScale = ContentScale.FillWidth,
modifier = Modifier
.fillMaxWidth()
.padding(horizontal = 16.dp)
)
if (it.albums.isNullOrEmpty()) {
Log.d("ArtistDetailScreen", "No albums found for artist ${it.name}")
}
LazyColumn {
items(it.albums ?: emptyList()) { album ->
ArtistDetailItem(album)
}
}
}
}
}
}
*/
@Composable
fun ArtistDetailScreen(artistId: Int,navController: NavController) {
val artistsViewModel: ArtistsViewModel = viewModel()
artistsViewModel.fetchArtistDetails(artistId)
val artistDetails by artistsViewModel.artistDetails.collectAsState()
artistDetails?.let { details ->
val artistDetail = details.firstOrNull()
artistDetail?.let {
Scaffold(
topBar = {
TopBar(title = it.name)
},
content = { padding ->
Column(modifier = Modifier.padding(padding)) {
val painter = rememberAsyncImagePainter(model = it.pictureBig)
Image(
painter = painter,
contentDescription = it.name,
contentScale = ContentScale.FillWidth,
modifier = Modifier
.fillMaxWidth(0.5f) // Change this line to set the image width to half
.padding(horizontal = 16.dp)
.align(Alignment.CenterHorizontally) // Center the image horizontally
)
if (it.albums.isNullOrEmpty()) {
Log.d("ArtistDetailScreen", "No albums found for artist ${it.name}")
}
LazyColumn {
items(it.albums ?: emptyList()) { album ->
ArtistDetailItem(album, navController) // Pass the navController to ArtistDetailItem
}
}
}
}
)
}
}
}
@Composable
fun ArtistDetailItem(album: Album, navController: NavController, // Add the navController parameter
) {
Row(
modifier = Modifier
.padding(horizontal = 16.dp, vertical = 8.dp)
.background(
color = Color.Black.copy(alpha = 0.5f), // Change the alpha value here
shape = RoundedCornerShape(8.dp)
)
.border( // Add this line to draw an outline around the item
width = 1.dp,
color = Color.LightGray,
shape = RoundedCornerShape(8.dp)
)
.clickable(onClick = { navController.navigate("albumDetail/${album.id}") }) // Add this line for navigation
) {
val painter = rememberAsyncImagePainter(model = album.cover_medium)
Image(
painter = painter,
contentDescription = album.title,
contentScale = ContentScale.Crop,
modifier = Modifier
.size(100.dp)
.align(Alignment.CenterVertically)
)
Column(
modifier = Modifier
.weight(1f) // 2/3 of the width
.padding(start = 16.dp)
.align(Alignment.CenterVertically)
) {
Text(text = album.title ?: "Unknown title", style = MaterialTheme.typography.subtitle1, color = Color.White)
Text(text = album.release_date ?: "Unknown release date", style = MaterialTheme.typography.caption, color = Color.White)
}
}
},package com.example.musicapp.Interface
import MusicCategoriesScreen
import TopBar
import android.os.Bundle
import androidx.activity.ComponentActivity
import androidx.activity.compose.setContent
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.foundation.layout.padding
import androidx.compose.material.*
import androidx.compose.runtime.*
import androidx.compose.ui.Modifier
import androidx.compose.ui.res.painterResource
import androidx.compose.ui.tooling.preview.Preview
import com.example.musicapp.ui.theme.MusicAppTheme
import com.example.musicapp.R
import com.example.musicapp.ViewModel.CategoriesViewModel
import androidx.lifecycle.viewmodel.compose.viewModel
import androidx.navigation.compose.NavHost
import androidx.navigation.compose.composable
import androidx.navigation.compose.rememberNavController
class MainActivity : ComponentActivity() {
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContent {
MusicAppTheme {
// A surface container using the 'background' color from the theme
Surface(
modifier = Modifier.fillMaxSize(),
color = MaterialTheme.colors.background
) {
MainScreen()
}
}
}
}
}
@Composable
fun FirstScreen(modifier: Modifier = Modifier) {
val categoriesViewModel: CategoriesViewModel = viewModel()
val categories by categoriesViewModel.categories.collectAsState()
Scaffold(
content = { padding ->
Column(
modifier = modifier.padding(padding)
) {
// Add your UI components here
MusicCategoriesScreen(categories = categories, topBar = { TopBar(title = "Music Categories") })
}
}
)
}
@Composable
fun SecondScreen(modifier: Modifier = Modifier) {
Scaffold(
topBar = {
// No top bar title
},
content = { padding ->
Column(
modifier = modifier.padding(padding)
) {
Text(text = "This is the second screen")
}
}
)
}
/*
@Composable
fun MainScreen() {
val navController = rememberNavController()
NavHost(navController, startDestination = "musicCategories") {
composable("musicCategories") {
val categoriesViewModel: CategoriesViewModel = viewModel()
val categories by categoriesViewModel.categories.collectAsState()
MusicCategoriesScreen(
categories = categories,
onCategorySelected = { category ->
navController.navigate("artistsDetail/${category.id}")
},
topBar = { TopBar(title = "Music Categories") }
)
}
composable("artistsDetail/{categoryId}") { backStackEntry ->
val categoryId = backStackEntry.arguments?.getString("categoryId")?.toIntOrNull()
if (categoryId != null) {
ArtistsScreen(navController, categoryId)
}
}
}
}
*/
@Composable
fun MainScreen() {
val navController = rememberNavController()
NavHost(navController, startDestination = "musicCategories") {
composable("musicCategories") {
val categoriesViewModel: CategoriesViewModel = viewModel()
val categories by categoriesViewModel.categories.collectAsState()
MusicCategoriesScreen(
categories = categories,
onCategorySelected = { category ->
navController.navigate("artistsDetail/${category.id}")
},
topBar = { TopBar(title = "Music Categories") }
)
}
composable("artistsDetail/{categoryId}") { backStackEntry ->
val categoryId = backStackEntry.arguments?.getString("categoryId")?.toIntOrNull()
if (categoryId != null) {
ArtistsScreen(navController, categoryId)
}
}
composable("artistDetail/{artistId}") { backStackEntry ->
val artistId = backStackEntry.arguments?.getString("artistId")?.toIntOrNull()
if (artistId != null) {
ArtistDetailScreen(artistId, navController)
}
}
composable("albumDetail/{albumId}") { backStackEntry ->
val albumId = backStackEntry.arguments?.getString("albumId")?.toIntOrNull()
if (albumId != null) {
AlbumDetailScreen(albumId,navController)
}
}
}
}
@Composable
fun BottomBar(selectedScreen: Int, onItemSelected: (Int) -> Unit) {
BottomAppBar {
BottomNavigationItem(
icon = { Icon(painterResource(R.drawable.music_symbol), contentDescription = null) },
selected = selectedScreen == 0,
onClick = { onItemSelected(0) }
)
BottomNavigationItem(
icon = { Icon(painterResource(R.drawable.heart_empty), contentDescription = null) },
selected = selectedScreen == 1,
onClick = { onItemSelected(1) }
)
}
}
/*
@Composable
fun MainScreen() {
val selectedScreen = remember { mutableStateOf(0) }
Scaffold(
bottomBar = { BottomBar(selectedScreen.value, onItemSelected = { index -> selectedScreen.value = index }) },
content = { padding ->
when (selectedScreen.value) {
0 -> FirstScreen(modifier = Modifier.padding(padding))
1 -> SecondScreen(modifier = Modifier.padding(padding))
}
}
)
}
*/
,package com.example.musicapp.ViewModel
import android.util.Log
import androidx.lifecycle.ViewModel
import androidx.lifecycle.viewModelScope
import com.example.musicapp.Data.AlbumDetails
import com.example.musicapp.Data.Repository.DeezerRepository
import kotlinx.coroutines.flow.MutableStateFlow
import kotlinx.coroutines.flow.StateFlow
import kotlinx.coroutines.launch
class AlbumDetailsViewModel : ViewModel() {
private val deezerRepository = DeezerRepository()
private val _albumDetails = MutableStateFlow<AlbumDetails?>(null)
val albumDetails: StateFlow<AlbumDetails?>
get() = _albumDetails
fun fetchAlbumDetails(albumId: Int) {
viewModelScope.launch {
try {
val albumDetails = deezerRepository.getAlbumDetails(albumId)
_albumDetails.value = albumDetails
} catch (e: Exception) {
Log.e("AlbumDetailsViewModel", "Failed to fetch album details: " + e.message)
}
}
}
},package com.example.musicapp.ViewModel
import android.util.Log
import androidx.lifecycle.ViewModel
import androidx.lifecycle.viewModelScope
import com.example.musicapp.Data.Artist
import com.example.musicapp.Data.ArtistDetail
//import com.example.musicapp.Data.Repository.ArtistRepository
import com.example.musicapp.Data.Repository.DeezerRepository
import kotlinx.coroutines.flow.MutableStateFlow
import kotlinx.coroutines.flow.StateFlow
import kotlinx.coroutines.launch
class ArtistsViewModel : ViewModel() {
private val deezerRepository = DeezerRepository()
private val _artists = MutableStateFlow<List<Artist>>(emptyList())
val artists: StateFlow<List<Artist>>
get() = _artists
private val _artistDetails = MutableStateFlow<List<ArtistDetail>>(emptyList())
val artistDetails: StateFlow<List<ArtistDetail>>
get() = _artistDetails
fun fetchArtists(genreId: Int) {
viewModelScope.launch {
try {
val artists = deezerRepository.getArtists(genreId)
_artists.value = artists
} catch (e: Exception) {
Log.e("MusicViewModel", "Failed to fetch artists: " + e.message)
}
}
}
fun fetchArtistDetails(artistId: Int) {
viewModelScope.launch {
val artistDetailsData = deezerRepository.getArtistDetail(artistId)
// Fetch artist’s albums
val artistAlbums = deezerRepository.getArtistAlbums(artistId)
// Combine artist details and albums
val artistWithAlbums = artistDetailsData.copy(albums = artistAlbums)
_artistDetails.value = listOf(artistWithAlbums)
}
}
}-> these are some of my classes and . In the album detail item composable. I am not able to observe song pictures. Why can you fix it ?
}
|
c9aca98dc2d6a20387a3e668e1fffbbf
|
{
"intermediate": 0.4228913187980652,
"beginner": 0.37827810645103455,
"expert": 0.19883057475090027
}
|
6,108
|
int chase(double a[],double b[],double c[], double f[], double yy[],int n)
{
int i;
c [0]= c[0]/b[0];
yy[0]= f[0]/b[0];
for( i=1; i<n; i++ ){
b [i] = b[i]- a[i]*c[i-1];
c [i] = c[i]/b[i];
yy[i] = (f[i]- a[i]*yy[i-1])/b[i];
// printf("%d, %f, %f, %f\n", i, b[i], c[i]);
}
for( i=n-2; i>=0; i-- )
yy[i]= yy[i] - c[i]*yy[i+1];
return 1;
}
|
f5eabea94dbf8102015c9af209705b0f
|
{
"intermediate": 0.3021203279495239,
"beginner": 0.4779859483242035,
"expert": 0.21989381313323975
}
|
6,109
|
I have a chat logs file in json format. it is a list with lot of dictionaries like {"id":id, "post":text, "replying_to":id_of_post_replying_to}. Please write a python script that creates branches of dialoges based on what post user replied to. Return a list of those dialogues
|
96cc5f88162ae6c58c5c338e0d2cfcf1
|
{
"intermediate": 0.4923410415649414,
"beginner": 0.14081381261348724,
"expert": 0.36684513092041016
}
|
6,110
|
@Composable
fun AlbumDetailItem(song: Song, navController: NavController, playerViewModel: PlayerViewModel) {
val context = LocalContext.current
Row(
modifier = Modifier
.padding(horizontal = 16.dp, vertical = 8.dp)
.background(
color = Color.Black.copy(alpha = 0.5f),
shape = RoundedCornerShape(8.dp)
)
.border(
width = 1.dp,
color = Color.LightGray,
shape = RoundedCornerShape(8.dp)
)
) {
val painter = rememberImagePainter(
data = song.cover_medium,
builder = {
crossfade(true)
transformations(CircleCropTransformation())
// Add these lines
if (song.cover_medium == null) {
placeholder(R.drawable.placeholder)
}
// End of added lines
}
)
Image(
painter = painter,
contentDescription = song.title,
contentScale = ContentScale.Crop,
modifier = Modifier
.size(100.dp)
.align(Alignment.CenterVertically)
)
Column(
modifier = Modifier
.weight(1f)
.padding(start = 16.dp)
.align(Alignment.CenterVertically)
) {
Text(
text = song.title ?: "Unknown title",
style = MaterialTheme.typography.subtitle1,
color = Color.White
)
Text(
text = "${song.duration}" ?: "Unknown duration",
style = MaterialTheme.typography.caption,
color = Color.White
)
}
IconButton(
onClick = {
if (playerViewModel.currentSong.value?.id == song.id) {
if (playerViewModel.isPlaying.value) {
playerViewModel.pauseSong()
} else {
playerViewModel.resumeSong()
}
} else {
playerViewModel.playSong(context, song)
}
},
modifier = Modifier
.align(Alignment.CenterVertically)
.padding(8.dp)
) {
Icon(
painter = painterResource(id = if (playerViewModel.currentSong.value?.id == song.id && playerViewModel.isPlaying.value) R.drawable.pause else R.drawable.play_button),
contentDescription = if (playerViewModel.currentSong.value?.id == song.id && playerViewModel.isPlaying.value) "Pause" else "Play",
modifier = Modifier.size(24.dp)
)
}
}
}-> errors->Unresolved reference: placeholder:96,Unresolved reference: play_button:147 , can you fix please
|
e9187dda95fc1100480309bbf174ec27
|
{
"intermediate": 0.43131545186042786,
"beginner": 0.3581417500972748,
"expert": 0.21054278314113617
}
|
6,111
|
File "c:/Users/╩ышь/Desktop/hearttest/screen1.py", line 35, in next_screen
self.second_screen = SecondWin()
|
11c22848ad352b92e352c789cd2185ed
|
{
"intermediate": 0.2787923514842987,
"beginner": 0.4029839336872101,
"expert": 0.3182237446308136
}
|
6,112
|
need to make properre entitities spawning function, so they can multiply by numbers after each entity is passing away through left side of canvas and disappears. need to make some factor on which the entities multiply by time as well. so, for example, one entitty is left canvas through left side and two entities are spawned from the right side, but need to make some factor on which it decides if one or two entities be spawned in each iteration, so they not rapidly spawn in swarms of entities on the next iteration in progression. so, the more time passed, the more chance that there will be more entities going from the right side to the left and shoting their physical projectiles to player's square while player trying to jump on platforms.: class Platform{constructor(x,y,w,h){this.x=x;this.y=y;this.w=w;this.h=h}collidesWith(obj){if(obj.y+obj.h<=this.y)return false;if(obj.y>=this.y+this.h)return false;if(obj.x+obj.w<=this.x)return false;if(obj.x>=this.x+this.w)return false;const objAbove=obj.y+obj.h-obj.vy<=this.y;const objBelow=obj.y-obj.vy>=this.y+this.h;const objLeft=obj.x+obj.w-obj.vx<=this.x;const objRight=obj.x-obj.vx>=this.x+this.w;if(obj.vy>0&&objAbove&&!objBelow){obj.y=this.y-obj.h;obj.vy=0;obj.jumping=false;return true}if(obj.vy<0&&!objAbove&&objBelow){obj.y=this.y+this.h;obj.vy=0;return true}if(obj.vx<0&&objRight){obj.x=this.x+this.w;obj.vx=0;return true}if(obj.vx>0&&objLeft){obj.x=this.x-obj.w;obj.vx=0;return true}return false}}class Player{constructor(x,y,w,h){this.x=x;this.y=y;this.w=w;this.h=h;this.vx=0;this.vy=0;this.jumping=false}move(keys){const friction=.9;const gravity=1;if(keys[87]&&!this.jumping){this.vy-=20;this.jumping=true}if(keys[68]){this.vx+=5}if(keys[65]){this.vx-=5}this.vx*=friction;this.vy+=gravity;this.x+=this.vx;this.y+=this.vy;if(this.x<0){this.x=0}if(this.y<0){this.y=0}if(this.x+this.w>canvas.width){this.x=canvas.width-this.w;this.vx=0}if(this.y+this.h>canvas.height){this.y=canvas.height-this.h;this.vy=0;this.jumping=false}}}class Projectile{constructor(x,y,vx,vy){this.x=x;this.y=y;this.vx=vx;this.vy=vy;this.radius=10;this.color="red"}update(){this.x+=this.vx;this.y+=this.vy}draw(ctx){ctx.beginPath();ctx.arc(this.x,this.y,this.radius,0,2*Math.PI);ctx.fillStyle=this.color;ctx.fill()}}class Entity{constructor(){this.x=canvas.width;this.y=Math.random()*canvas.height;this.vx=-1-Math.random()*3;this.vy=-2+Math.random()*4;this.projectiles=[];this.color="blue"}update(){this.x+=this.vx;this.y+=this.vy;if(Math.random()<.01){this.projectiles.push(new Projectile(this.x,this.y,-2-Math.random()*6,-2+Math.random()*8))}for(let i=0;i<this.projectiles.length;i++){this.projectiles[i].update();if(this.projectiles[i].x<0||this.projectiles[i].y<0||this.projectiles[i].x>canvas.width||this.projectiles[i].y>canvas.height){this.projectiles.splice(i,1);i}}}draw(ctx){ctx.fillStyle=this.color;ctx.fillRect(this.x,this.y,20,20);for(let i=0;i<this.projectiles.length;i++){this.projectiles[i].draw(ctx)}}}let canvas=document.createElement("canvas");canvas.width=window.innerWidth;canvas.height=window.innerHeight;document.body.appendChild(canvas);class Game{constructor(canvas){this.canvas=canvas;this.ctx=canvas.getContext("2d");this.platforms=[];this.player=new Player(100,100,50,50);this.scrollSpeed=1;this.entities=[];this.entitySpawnRate=.1;this.entitySpawnTimer=10;this.keys={};this.platforms.push(new Platform(0,canvas.height-50,50,10));for(let i=0;i<10;i++){this.createRandomPlatform()}document.addEventListener("keydown",evt=>{this.keys[evt.keyCode]=true});document.addEventListener("keyup",evt=>{delete this.keys[evt.keyCode]});requestAnimationFrame(this.update.bind(this))}createRandomPlatform(){const x=this.canvas.width;const y=Math.random()*this.canvas.height;const w=50+Math.random()*150;const h=10;this.platforms.push(new Platform(x,y,w,h))}update(){this.player.move(this.keys);for(let i=0;i<this.platforms.length;i++){this.platforms[i].collidesWith(this.player);this.platforms[i].x-=this.scrollSpeed}for(let i=0;i<this.entities.length;i++){if(this.entities[i]){this.entities[i].update();if(this.entities[i].x<0){this.entities.splice(i,1);i}else{for(let j=0;j<this.entities[i].projectiles.length;j++){if(this.entities[i].projectiles[j].x>this.player.x&&this.entities[i].projectiles[j].x<this.player.x+this.player.w&&this.entities[i].projectiles[j].y>this.player.y&&this.entities[i].projectiles[j].y<this.player.y+this.player.h){this.player.vy-=20;this.player.jumping=true;this.entities[i].projectiles.splice(j,1);j}}this.entities[i].draw(this.ctx)}}}this.player.x-=this.scrollSpeed;if(this.platforms[this.platforms.length-1].x<this.canvas.width-200){this.createRandomPlatform()}this.entitySpawnTimer++;if(this.entitySpawnTimer>=60/this.entitySpawnRate){this.entitySpawnTimer=0;this.entities.push(new Entity);this.entitySpawnRate+=.1}this.ctx.clearRect(0,0,this.canvas.width,this.canvas.height);for(let i=0;i<this.platforms.length;i++){let p=this.platforms[i];this.ctx.fillRect(p.x,p.y,p.w,p.h)}for(let i=0;i<this.entities.length;i++){this.entities[i].draw(this.ctx)}this.ctx.fillRect(this.player.x,this.player.y,this.player.w,this.player.h);requestAnimationFrame(this.update.bind(this))}}let game=new Game(canvas);
|
c2f927517d0fcde4592d8f5c35be6258
|
{
"intermediate": 0.33403995633125305,
"beginner": 0.4693875312805176,
"expert": 0.19657254219055176
}
|
6,113
|
need to replace a entitySpawnRate logic spawning function, so they can multiply by numbers after each entity is passing away through left side of canvas and disappears. need to make some factor on which the entities multiply by time as well. so, for example, one entitty is left canvas through left side and two entities are spawned from the right side, but need to make some factor on which it decides if one or two entities be spawned in each iteration, so they not rapidly spawn in swarms of entities on the next iteration in progression. so, the more time passed, the more chance that there will be more entities going from the right side to the left and shoting their physical projectiles to player’s square while player trying to jump on platforms. output integrated concise version: class Platform{constructor(x,y,w,h){this.x=x;this.y=y;this.w=w;this.h=h}collidesWith(obj){if(obj.y+obj.h<=this.y)return false;if(obj.y>=this.y+this.h)return false;if(obj.x+obj.w<=this.x)return false;if(obj.x>=this.x+this.w)return false;const objAbove=obj.y+obj.h-obj.vy<=this.y;const objBelow=obj.y-obj.vy>=this.y+this.h;const objLeft=obj.x+obj.w-obj.vx<=this.x;const objRight=obj.x-obj.vx>=this.x+this.w;if(obj.vy>0&&objAbove&&!objBelow){obj.y=this.y-obj.h;obj.vy=0;obj.jumping=false;return true}if(obj.vy<0&&!objAbove&&objBelow){obj.y=this.y+this.h;obj.vy=0;return true}if(obj.vx<0&&objRight){obj.x=this.x+this.w;obj.vx=0;return true}if(obj.vx>0&&objLeft){obj.x=this.x-obj.w;obj.vx=0;return true}return false}}class Player{constructor(x,y,w,h){this.x=x;this.y=y;this.w=w;this.h=h;this.vx=0;this.vy=0;this.jumping=false}move(keys){const friction=.9;const gravity=1;if(keys[87]&&!this.jumping){this.vy-=20;this.jumping=true}if(keys[68]){this.vx+=5}if(keys[65]){this.vx-=5}this.vx*=friction;this.vy+=gravity;this.x+=this.vx;this.y+=this.vy;if(this.x<0){this.x=0}if(this.y<0){this.y=0}if(this.x+this.w>canvas.width){this.x=canvas.width-this.w;this.vx=0}if(this.y+this.h>canvas.height){this.y=canvas.height-this.h;this.vy=0;this.jumping=false}}}class Projectile{constructor(x,y,vx,vy){this.x=x;this.y=y;this.vx=vx;this.vy=vy;this.radius=10;this.color=“red”}update(){this.x+=this.vx;this.y+=this.vy}draw(ctx){ctx.beginPath();ctx.arc(this.x,this.y,this.radius,0,2*Math.PI);ctx.fillStyle=this.color;ctx.fill()}}class Entity{constructor(){this.x=canvas.width;this.y=Math.random()*canvas.height;this.vx=-1-Math.random()*3;this.vy=-2+Math.random()*4;this.projectiles=[];this.color=“blue”}update(){this.x+=this.vx;this.y+=this.vy;if(Math.random()<.01){this.projectiles.push(new Projectile(this.x,this.y,-2-Math.random()*6,-2+Math.random()*8))}for(let i=0;i<this.projectiles.length;i++){this.projectiles[i].update();if(this.projectiles[i].x<0||this.projectiles[i].y<0||this.projectiles[i].x>canvas.width||this.projectiles[i].y>canvas.height){this.projectiles.splice(i,1);i}}}draw(ctx){ctx.fillStyle=this.color;ctx.fillRect(this.x,this.y,20,20);for(let i=0;i<this.projectiles.length;i++){this.projectiles[i].draw(ctx)}}}let canvas=document.createElement(“canvas”);canvas.width=window.innerWidth;canvas.height=window.innerHeight;document.body.appendChild(canvas);class Game{constructor(canvas){this.canvas=canvas;this.ctx=canvas.getContext(“2d”);this.platforms=[];this.player=new Player(100,100,50,50);this.scrollSpeed=1;this.entities=[];this.entitySpawnRate=.1;this.entitySpawnTimer=10;this.keys={};this.platforms.push(new Platform(0,canvas.height-50,50,10));for(let i=0;i<10;i++){this.createRandomPlatform()}document.addEventListener(“keydown”,evt=>{this.keys[evt.keyCode]=true});document.addEventListener(“keyup”,evt=>{delete this.keys[evt.keyCode]});requestAnimationFrame(this.update.bind(this))}createRandomPlatform(){const x=this.canvas.width;const y=Math.random()*this.canvas.height;const w=50+Math.random()*150;const h=10;this.platforms.push(new Platform(x,y,w,h))}update(){this.player.move(this.keys);for(let i=0;i<this.platforms.length;i++){this.platforms[i].collidesWith(this.player);this.platforms[i].x-=this.scrollSpeed}for(let i=0;i<this.entities.length;i++){if(this.entities[i]){this.entities[i].update();if(this.entities[i].x<0){this.entities.splice(i,1);i}else{for(let j=0;j<this.entities[i].projectiles.length;j++){if(this.entities[i].projectiles[j].x>this.player.x&&this.entities[i].projectiles[j].x<this.player.x+this.player.w&&this.entities[i].projectiles[j].y>this.player.y&&this.entities[i].projectiles[j].y<this.player.y+this.player.h){this.player.vy-=20;this.player.jumping=true;this.entities[i].projectiles.splice(j,1);j}}this.entities[i].draw(this.ctx)}}}this.player.x-=this.scrollSpeed;if(this.platforms[this.platforms.length-1].x<this.canvas.width-200){this.createRandomPlatform()}this.entitySpawnTimer++;if(this.entitySpawnTimer>=60/this.entitySpawnRate){this.entitySpawnTimer=0;this.entities.push(new Entity);this.entitySpawnRate+=.1}this.ctx.clearRect(0,0,this.canvas.width,this.canvas.height);for(let i=0;i<this.platforms.length;i++){let p=this.platforms[i];this.ctx.fillRect(p.x,p.y,p.w,p.h)}for(let i=0;i<this.entities.length;i++){this.entities[i].draw(this.ctx)}this.ctx.fillRect(this.player.x,this.player.y,this.player.w,this.player.h);requestAnimationFrame(this.update.bind(this))}}let game=new Game(canvas);
|
521c72826a03cd4a9a770861e90b495c
|
{
"intermediate": 0.2975516617298126,
"beginner": 0.5241732001304626,
"expert": 0.17827507853507996
}
|
6,114
|
package com.example.musicapp.Data.Repository
import com.example.musicapp.Data.*
import okhttp3.OkHttpClient
import okhttp3.logging.HttpLoggingInterceptor
import retrofit2.Retrofit
import retrofit2.converter.gson.GsonConverterFactory
import retrofit2.http.GET
import retrofit2.http.Path
interface DeezerApiService {
@GET("genre?output=json") // json endpoint instead of “/”
suspend fun getGenres(): GenreResponse
@GET("genre/{genre_id}/artists")
suspend fun getArtists(@Path("genre_id") genreId: Int): ArtistResponse
@GET("artist/{artist_id}")
suspend fun getArtistDetail(@Path("artist_id") artistId: Int): ArtistDetailResponse
@GET("artist/{artist_id}/albums")
suspend fun getArtistAlbums(@Path("artist_id") artistId: Int): AlbumResponse
data class AlbumResponse(val data: List<Album>) {
fun toAlbumList(): List<Album> {
return data.map { albumData ->
Album(
id = albumData.id,
title = albumData.title,
link = albumData.link,
cover = albumData.cover,
cover_small = albumData.cover_small,
cover_medium = albumData.cover_medium,
cover_big = albumData.cover_big,
cover_xl = albumData.cover_xl,
release_date = albumData.release_date,
tracklist = albumData.tracklist,
type = albumData.type
)
}
}
}
@GET("album/{album_id}")
suspend fun getAlbumDetails(@Path("album_id") albumId: Int): AlbumDetailResponse
data class AlbumDetailResponse(
val id: Int,
val title: String,
val cover_medium: String,
val tracks: TracksResponse
)
data class TracksResponse(
val data: List<Song>
)
// Create a new class for storing response fields.
data class GenreResponse(val data: List<Category>)
data class ArtistResponse(val data: List<Artist>)
data class ArtistDetailResponse(val id: Int, val name: String, val picture_big: String, val albums: List<Album>?)
companion object {
private const val BASE_URL = "https://api.deezer.com/"
fun create(): DeezerApiService {
val client = OkHttpClient.Builder()
.addInterceptor(HttpLoggingInterceptor().apply {
level = HttpLoggingInterceptor.Level.BODY
})
.build()
return Retrofit.Builder()
.baseUrl(BASE_URL)
.client(client)
.addConverterFactory(GsonConverterFactory.create())
.build()
.create(DeezerApiService::class.java)
}
}
},package com.example.musicapp.Data.Repository
import com.example.musicapp.Data.Album
import com.example.musicapp.Data.Artist
import com.example.musicapp.Data.ArtistDetail
import com.example.musicapp.Data.Category
import com.example.musicapp.Data.AlbumDetails
class DeezerRepository {
private val deezerApiService = DeezerApiService.create()
suspend fun getCategories(): List<Category> {
val response = deezerApiService.getGenres()
return response.data.map { category ->
Category(category.id, category.name, category.picture_medium)
}
}
suspend fun getArtists(genreId: Int): List<Artist> {
val response = deezerApiService.getArtists(genreId)
return response.data
}
suspend fun getArtistDetail(artistId: Int): ArtistDetail {
val response = deezerApiService.getArtistDetail(artistId)
return ArtistDetail(
id = response.id,
name = response.name,
pictureBig = response.picture_big,
albums = response.albums
)
}
suspend fun getArtistAlbums(artistId: Int): List<Album> {
val response = deezerApiService.getArtistAlbums(artistId)
return response.toAlbumList()
}
suspend fun getAlbumDetails(albumId: Int): AlbumDetails {
val response = deezerApiService.getAlbumDetails(albumId)
return AlbumDetails(
id = response.id,
title = response.title,
cover_medium = response.cover_medium,
songs = response.tracks.data
)
}
},package com.example.musicapp.Data
data class Album(
val id: Int,
val title: String,
val link: String,
val cover: String,
val cover_small: String,
val cover_medium: String,
val cover_big: String,
val cover_xl: String,
val release_date: String,
val tracklist: String,
val type: String
)
,package com.example.musicapp.Data
data class AlbumDetails(
val id: Int,
val title: String,
val cover_medium: String,
val songs: List<Song>
),package com.example.musicapp.Data
data class Artist(
val id: Int,
val name: String,
val picture_medium: String
)
,package com.example.musicapp.Data
data class ArtistDetail(
val id: Int,
val name: String,
val pictureBig: String,
val albums: List<Album>?,
)
package com.example.musicapp.Data
data class Category(
val id: Int,
val name: String,
val picture_medium: String
)
,package com.example.musicapp.Data
data class Song(
val id: Int,
val title: String,
val duration: Int, // in seconds
val album: Album,
val cover_medium: String,
val preview: String // 30 seconds preview URL
),package com.example.musicapp.Interface
import TopBar
import androidx.compose.foundation.Image
import androidx.compose.foundation.background
import androidx.compose.foundation.border
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.lazy.LazyColumn
import androidx.compose.runtime.Composable
import androidx.compose.runtime.collectAsState
import androidx.compose.runtime.getValue
import androidx.compose.ui.Modifier
import androidx.compose.ui.unit.dp
import androidx.lifecycle.viewmodel.compose.viewModel
import com.example.musicapp.Data.Song
import com.example.musicapp.ViewModel.AlbumDetailsViewModel
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.size
import androidx.compose.foundation.lazy.items
import androidx.compose.foundation.shape.RoundedCornerShape
import androidx.compose.material.*
import androidx.compose.ui.Alignment
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.platform.LocalContext
import androidx.navigation.NavController
import androidx.compose.ui.layout.ContentScale
import androidx.compose.ui.res.painterResource
import coil.compose.rememberImagePainter
import coil.transform.CircleCropTransformation
import com.example.musicapp.ViewModel.PlayerViewModel
import com.example.musicapp.R
@Composable
fun AlbumDetailScreen(albumId: Int, navController: NavController) {
val albumDetailsViewModel: AlbumDetailsViewModel = viewModel()
val playerViewModel: PlayerViewModel = viewModel()
albumDetailsViewModel.fetchAlbumDetails(albumId)
val albumDetails by albumDetailsViewModel.albumDetails.collectAsState()
albumDetails?.let { details ->
Scaffold(
topBar = {
TopBar(title = details.title)
},
content = { padding ->
Column(
modifier = Modifier.padding(padding)
) {
LazyColumn {
items(details.songs) { song ->
AlbumDetailItem(song, navController, playerViewModel)
}
}
}
}
)
}
}
@Composable
fun AlbumDetailItem(song: Song, navController: NavController, playerViewModel: PlayerViewModel) {
val context = LocalContext.current
Row(
modifier = Modifier
.padding(horizontal = 16.dp, vertical = 8.dp)
.background(
color = Color.Black.copy(alpha = 0.5f),
shape = RoundedCornerShape(8.dp)
)
.border(
width = 1.dp,
color = Color.LightGray,
shape = RoundedCornerShape(8.dp)
)
) {
val painter = rememberImagePainter(
data = song.cover_medium,
builder = {
crossfade(true)
transformations(CircleCropTransformation())
// Use "this" instead of "builder"
if (song.cover_medium == null) {
this.placeholder(R.drawable.no_image)
}
// End of modified lines
}
)
Image(
painter = painter,
contentDescription = song.title,
contentScale = ContentScale.Crop,
modifier = Modifier
.size(100.dp)
.align(Alignment.CenterVertically)
)
Column(
modifier = Modifier
.weight(1f)
.padding(start = 16.dp)
.align(Alignment.CenterVertically)
) {
Text(
text = song.title ?: "Unknown title",
style = MaterialTheme.typography.subtitle1,
color = Color.White
)
Text(
text = "${song.duration}" ?: "Unknown duration",
style = MaterialTheme.typography.caption,
color = Color.White
)
}
IconButton(
onClick = {
if (playerViewModel.currentSong.value?.id == song.id) {
if (playerViewModel.isPlaying.value) {
playerViewModel.pauseSong()
} else {
playerViewModel.resumeSong()
}
} else {
playerViewModel.playSong(context, song)
}
},
modifier = Modifier
.align(Alignment.CenterVertically)
.padding(8.dp)
) {
Icon(
painter = painterResource(id = if (playerViewModel.currentSong.value?.id == song.id && playerViewModel.isPlaying.value) R.drawable.pause else R.drawable.play_buttton),
contentDescription = if (playerViewModel.currentSong.value?.id == song.id && playerViewModel.isPlaying.value) "Pause" else "Play",
modifier = Modifier.size(24.dp)
)
}
}
},package com.example.musicapp.Interface
import TopBar
import android.util.Log
import androidx.compose.foundation.Image
import androidx.compose.foundation.background
import androidx.compose.foundation.border
import androidx.compose.foundation.clickable
import androidx.compose.foundation.layout.*
import androidx.compose.foundation.lazy.LazyColumn
import androidx.compose.foundation.lazy.items
import androidx.compose.foundation.shape.RoundedCornerShape
import androidx.compose.material.MaterialTheme
import androidx.compose.material.Scaffold
import androidx.compose.material.Text
import androidx.compose.runtime.Composable
import androidx.compose.runtime.collectAsState
import androidx.compose.runtime.getValue
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.layout.ContentScale
import androidx.compose.ui.unit.dp
import androidx.lifecycle.viewmodel.compose.viewModel
import androidx.navigation.NavController
import coil.compose.rememberAsyncImagePainter
import com.example.musicapp.Data.Album
import com.example.musicapp.ViewModel.ArtistsViewModel
/*
@Composable
fun ArtistDetailScreen(artistId: Int) {
val artistsViewModel: ArtistsViewModel = viewModel()
artistsViewModel.fetchArtistDetails(artistId)
val artistDetails by artistsViewModel.artistDetails.collectAsState()
artistDetails?.let { details ->
val artistDetail = details.firstOrNull()
artistDetail?.let {
Column {
Text(
text = it.name,
style = MaterialTheme.typography.h6,
modifier = Modifier.padding(start = 16.dp, end = 16.dp, top = 16.dp, bottom = 8.dp)
)
val painter = rememberAsyncImagePainter(model = it.pictureBig)
Image(
painter = painter,
contentDescription = it.name,
contentScale = ContentScale.FillWidth,
modifier = Modifier
.fillMaxWidth()
.padding(horizontal = 16.dp)
)
if (it.albums.isNullOrEmpty()) {
Log.d("ArtistDetailScreen", "No albums found for artist ${it.name}")
}
LazyColumn {
items(it.albums ?: emptyList()) { album ->
ArtistDetailItem(album)
}
}
}
}
}
}
*/
@Composable
fun ArtistDetailScreen(artistId: Int,navController: NavController) {
val artistsViewModel: ArtistsViewModel = viewModel()
artistsViewModel.fetchArtistDetails(artistId)
val artistDetails by artistsViewModel.artistDetails.collectAsState()
artistDetails?.let { details ->
val artistDetail = details.firstOrNull()
artistDetail?.let {
Scaffold(
topBar = {
TopBar(title = it.name)
},
content = { padding ->
Column(modifier = Modifier.padding(padding)) {
val painter = rememberAsyncImagePainter(model = it.pictureBig)
Image(
painter = painter,
contentDescription = it.name,
contentScale = ContentScale.FillWidth,
modifier = Modifier
.fillMaxWidth(0.5f) // Change this line to set the image width to half
.padding(horizontal = 16.dp)
.align(Alignment.CenterHorizontally) // Center the image horizontally
)
if (it.albums.isNullOrEmpty()) {
Log.d("ArtistDetailScreen", "No albums found for artist ${it.name}")
}
LazyColumn {
items(it.albums ?: emptyList()) { album ->
ArtistDetailItem(album, navController) // Pass the navController to ArtistDetailItem
}
}
}
}
)
}
}
}
@Composable
fun ArtistDetailItem(album: Album, navController: NavController, // Add the navController parameter
) {
Row(
modifier = Modifier
.padding(horizontal = 16.dp, vertical = 8.dp)
.background(
color = Color.Black.copy(alpha = 0.5f), // Change the alpha value here
shape = RoundedCornerShape(8.dp)
)
.border( // Add this line to draw an outline around the item
width = 1.dp,
color = Color.LightGray,
shape = RoundedCornerShape(8.dp)
)
.clickable(onClick = { navController.navigate("albumDetail/${album.id}") }) // Add this line for navigation
) {
val painter = rememberAsyncImagePainter(model = album.cover_medium)
Image(
painter = painter,
contentDescription = album.title,
contentScale = ContentScale.Crop,
modifier = Modifier
.size(100.dp)
.align(Alignment.CenterVertically)
)
Column(
modifier = Modifier
.weight(1f) // 2/3 of the width
.padding(start = 16.dp)
.align(Alignment.CenterVertically)
) {
Text(text = album.title ?: "Unknown title", style = MaterialTheme.typography.subtitle1, color = Color.White)
Text(text = album.release_date ?: "Unknown release date", style = MaterialTheme.typography.caption, color = Color.White)
}
}
},package com.example.musicapp.Interface
import TopBar
import androidx.compose.foundation.BorderStroke
import androidx.compose.foundation.Image
import androidx.compose.foundation.background
import androidx.compose.foundation.clickable
import androidx.compose.foundation.layout.*
import androidx.compose.foundation.lazy.grid.GridCells
import androidx.compose.foundation.lazy.grid.LazyVerticalGrid
import androidx.compose.foundation.lazy.grid.items
import androidx.compose.foundation.shape.RoundedCornerShape
import androidx.compose.material.MaterialTheme
import androidx.compose.material.Scaffold
import androidx.compose.material.Surface
import androidx.compose.material.Text
import androidx.compose.runtime.Composable
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.layout.ContentScale
import androidx.compose.ui.text.style.TextAlign
import androidx.compose.ui.unit.dp
import androidx.lifecycle.viewmodel.compose.viewModel
import androidx.navigation.NavController
import coil.compose.rememberAsyncImagePainter
import com.example.musicapp.Data.Artist
import com.example.musicapp.Data.Category
import com.example.musicapp.ViewModel.ArtistsViewModel
import com.example.musicapp.ViewModel.CategoriesViewModel
import androidx.compose.runtime.collectAsState
import androidx.compose.runtime.getValue
@Composable
fun ArtistsScreen(navController: NavController, categoryId: Int) {
val categoriesViewModel: CategoriesViewModel = viewModel()
val allCategories by categoriesViewModel.categories.collectAsState()
val category = allCategories.firstOrNull { it.id == categoryId }
val artistsViewModel: ArtistsViewModel = viewModel()
val artists by artistsViewModel.artists.collectAsState()
artistsViewModel.fetchArtists(categoryId)
if (category != null) {
Scaffold(
topBar = { TopBar(title = category.name) },
content = { padding ->
Column(modifier = Modifier.padding(padding)) {
ArtistsScreenContent(
genre = category,
artists = artists,
onArtistSelected = { artist -> // FIX HERE
navController.navigate("artistDetail/${artist.id}")
}
)
}
}
)
} else {
Text("Category not found")
}
}
@Composable
fun ArtistsScreenContent(
genre: Category,
artists: List<Artist>,
onArtistSelected: (Artist) -> Unit = {},
) {
Column {
Text(
text = "Genre Artists:${genre.name}",
style = MaterialTheme.typography.h6,
modifier = Modifier.padding(start = 16.dp, end = 16.dp, top = 16.dp, bottom = 8.dp)
)
LazyVerticalGrid(
columns = GridCells.Fixed(2),
contentPadding = PaddingValues(16.dp)
) {
items(artists) { artist ->
ArtistItem(artist) { onArtistSelected(artist) } // FIX HERE
}
}
}
}
@Composable
private fun ArtistItem(artist: Artist, onClick: () -> Unit) {
Surface(
modifier = Modifier
.padding(8.dp)
.clickable(onClick = onClick)
.aspectRatio(1f),
shape = RoundedCornerShape(8.dp),
elevation = 4.dp,
border = BorderStroke(width = 1.dp, color = Color.LightGray)
) {
Box(
modifier = Modifier.fillMaxSize()
) {
val painter = rememberAsyncImagePainter(model = artist.picture_medium)
Image(
painter = painter,
contentDescription = artist.name,
contentScale = ContentScale.Crop,
modifier = Modifier.fillMaxSize()
)
Text(
text = artist.name,
modifier = Modifier
.align(Alignment.BottomCenter)
.background(color = Color.Black.copy(alpha = 0.7f))
.fillMaxWidth()
.padding(4.dp),
style = MaterialTheme.typography.body2,
color = Color.White,
textAlign = TextAlign.Center
)
}
}
},package com.example.musicapp.Interface
import MusicCategoriesScreen
import TopBar
import android.os.Bundle
import androidx.activity.ComponentActivity
import androidx.activity.compose.setContent
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.foundation.layout.padding
import androidx.compose.material.*
import androidx.compose.runtime.*
import androidx.compose.ui.Modifier
import androidx.compose.ui.res.painterResource
import androidx.compose.ui.tooling.preview.Preview
import com.example.musicapp.ui.theme.MusicAppTheme
import com.example.musicapp.R
import com.example.musicapp.ViewModel.CategoriesViewModel
import androidx.lifecycle.viewmodel.compose.viewModel
import androidx.navigation.compose.NavHost
import androidx.navigation.compose.composable
import androidx.navigation.compose.rememberNavController
class MainActivity : ComponentActivity() {
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContent {
MusicAppTheme {
// A surface container using the 'background' color from the theme
Surface(
modifier = Modifier.fillMaxSize(),
color = MaterialTheme.colors.background
) {
MainScreen()
}
}
}
}
}
@Composable
fun FirstScreen(modifier: Modifier = Modifier) {
val categoriesViewModel: CategoriesViewModel = viewModel()
val categories by categoriesViewModel.categories.collectAsState()
Scaffold(
content = { padding ->
Column(
modifier = modifier.padding(padding)
) {
// Add your UI components here
MusicCategoriesScreen(categories = categories, topBar = { TopBar(title = "Music Categories") })
}
}
)
}
@Composable
fun SecondScreen(modifier: Modifier = Modifier) {
Scaffold(
topBar = {
// No top bar title
},
content = { padding ->
Column(
modifier = modifier.padding(padding)
) {
Text(text = "This is the second screen")
}
}
)
}
/*
@Composable
fun MainScreen() {
val navController = rememberNavController()
NavHost(navController, startDestination = "musicCategories") {
composable("musicCategories") {
val categoriesViewModel: CategoriesViewModel = viewModel()
val categories by categoriesViewModel.categories.collectAsState()
MusicCategoriesScreen(
categories = categories,
onCategorySelected = { category ->
navController.navigate("artistsDetail/${category.id}")
},
topBar = { TopBar(title = "Music Categories") }
)
}
composable("artistsDetail/{categoryId}") { backStackEntry ->
val categoryId = backStackEntry.arguments?.getString("categoryId")?.toIntOrNull()
if (categoryId != null) {
ArtistsScreen(navController, categoryId)
}
}
}
}
*/
@Composable
fun MainScreen() {
val navController = rememberNavController()
NavHost(navController, startDestination = "musicCategories") {
composable("musicCategories") {
val categoriesViewModel: CategoriesViewModel = viewModel()
val categories by categoriesViewModel.categories.collectAsState()
MusicCategoriesScreen(
categories = categories,
onCategorySelected = { category ->
navController.navigate("artistsDetail/${category.id}")
},
topBar = { TopBar(title = "Music Categories") }
)
}
composable("artistsDetail/{categoryId}") { backStackEntry ->
val categoryId = backStackEntry.arguments?.getString("categoryId")?.toIntOrNull()
if (categoryId != null) {
ArtistsScreen(navController, categoryId)
}
}
composable("artistDetail/{artistId}") { backStackEntry ->
val artistId = backStackEntry.arguments?.getString("artistId")?.toIntOrNull()
if (artistId != null) {
ArtistDetailScreen(artistId, navController)
}
}
composable("albumDetail/{albumId}") { backStackEntry ->
val albumId = backStackEntry.arguments?.getString("albumId")?.toIntOrNull()
if (albumId != null) {
AlbumDetailScreen(albumId,navController)
}
}
}
}
@Composable
fun BottomBar(selectedScreen: Int, onItemSelected: (Int) -> Unit) {
BottomAppBar {
BottomNavigationItem(
icon = { Icon(painterResource(R.drawable.music_symbol), contentDescription = null) },
selected = selectedScreen == 0,
onClick = { onItemSelected(0) }
)
BottomNavigationItem(
icon = { Icon(painterResource(R.drawable.heart_empty), contentDescription = null) },
selected = selectedScreen == 1,
onClick = { onItemSelected(1) }
)
}
}
/*
@Composable
fun MainScreen() {
val selectedScreen = remember { mutableStateOf(0) }
Scaffold(
bottomBar = { BottomBar(selectedScreen.value, onItemSelected = { index -> selectedScreen.value = index }) },
content = { padding ->
when (selectedScreen.value) {
0 -> FirstScreen(modifier = Modifier.padding(padding))
1 -> SecondScreen(modifier = Modifier.padding(padding))
}
}
)
}
*/
,import androidx.compose.foundation.BorderStroke
import androidx.compose.foundation.Image
import androidx.compose.foundation.background
import androidx.compose.foundation.clickable
import androidx.compose.foundation.layout.*
import androidx.compose.foundation.lazy.grid.GridCells
import androidx.compose.foundation.lazy.grid.LazyVerticalGrid
import androidx.compose.foundation.lazy.grid.items
import androidx.compose.foundation.shape.RoundedCornerShape
import androidx.compose.material.MaterialTheme
import androidx.compose.material.Surface
import androidx.compose.material.Text
import androidx.compose.material.TopAppBar
import androidx.compose.runtime.Composable
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.layout.ContentScale
import androidx.compose.ui.text.style.TextAlign
import androidx.compose.ui.unit.dp
import coil.compose.rememberAsyncImagePainter
import com.example.musicapp.Data.Category
@Composable
fun MusicCategoriesScreen(
categories: List<Category>,
onCategorySelected: (Category) -> Unit = {},
topBar: @Composable () -> Unit,
modifier: Modifier = Modifier
) {
Column(
modifier = modifier
) {
topBar()
LazyVerticalGrid(
columns = GridCells.Fixed(2),
contentPadding = PaddingValues(16.dp)
) {
items(categories) { category ->
CategoryItem(category) {
onCategorySelected(category)
}
}
}
}
}
@Composable
fun TopBar(title: String) {
TopAppBar(
title = {
Text(
title,
textAlign = TextAlign.Center,
modifier = Modifier.fillMaxWidth()
)
}
)
}
@Composable
private fun CategoryItem(category: Category, onClick: () -> Unit) {
Surface(
modifier = Modifier
.padding(8.dp)
.clickable(onClick = onClick)
.aspectRatio(1f),
shape = RoundedCornerShape(8.dp),
elevation = 4.dp,
border = BorderStroke(width = 1.dp, color = Color.LightGray)
) {
Box(
modifier = Modifier.fillMaxSize()
) {
val painter = rememberAsyncImagePainter(model = category.picture_medium)
Image(
painter = painter,
contentDescription = category.name,
contentScale = ContentScale.Crop,
modifier = Modifier.fillMaxSize()
)
Text(
text = category.name,
modifier = Modifier
.align(Alignment.BottomCenter)
.background(color = Color.Black.copy(alpha = 0.7f))
.fillMaxWidth()
.padding(4.dp),
style = MaterialTheme.typography.body2,
color = Color.White, // Change the text color to white
textAlign = TextAlign.Center
)
}
}
},package com.example.musicapp.Interface
import androidx.compose.material.icons.Icons
import androidx.compose.material.icons.filled.Favorite
import androidx.compose.material.icons.filled.Home
import androidx.compose.ui.graphics.vector.ImageVector
sealed class Screen(val route: String, val title: String, val icon: ImageVector) {
object Home : Screen("home", "Home", Icons.Filled.Home)
object Favorites : Screen("favorites", "Favorites", Icons.Filled.Favorite)
},package com.example.musicapp.ViewModel
import android.util.Log
import androidx.lifecycle.ViewModel
import androidx.lifecycle.viewModelScope
import com.example.musicapp.Data.AlbumDetails
import com.example.musicapp.Data.Repository.DeezerRepository
import kotlinx.coroutines.flow.MutableStateFlow
import kotlinx.coroutines.flow.StateFlow
import kotlinx.coroutines.launch
class AlbumDetailsViewModel : ViewModel() {
private val deezerRepository = DeezerRepository()
private val _albumDetails = MutableStateFlow<AlbumDetails?>(null)
val albumDetails: StateFlow<AlbumDetails?>
get() = _albumDetails
fun fetchAlbumDetails(albumId: Int) {
viewModelScope.launch {
try {
val albumDetails = deezerRepository.getAlbumDetails(albumId)
_albumDetails.value = albumDetails
} catch (e: Exception) {
Log.e("AlbumDetailsViewModel", "Failed to fetch album details: " + e.message)
}
}
}
},package com.example.musicapp.ViewModel
import android.util.Log
import androidx.lifecycle.ViewModel
import androidx.lifecycle.viewModelScope
import com.example.musicapp.Data.Artist
import com.example.musicapp.Data.ArtistDetail
//import com.example.musicapp.Data.Repository.ArtistRepository
import com.example.musicapp.Data.Repository.DeezerRepository
import kotlinx.coroutines.flow.MutableStateFlow
import kotlinx.coroutines.flow.StateFlow
import kotlinx.coroutines.launch
class ArtistsViewModel : ViewModel() {
private val deezerRepository = DeezerRepository()
private val _artists = MutableStateFlow<List<Artist>>(emptyList())
val artists: StateFlow<List<Artist>>
get() = _artists
private val _artistDetails = MutableStateFlow<List<ArtistDetail>>(emptyList())
val artistDetails: StateFlow<List<ArtistDetail>>
get() = _artistDetails
fun fetchArtists(genreId: Int) {
viewModelScope.launch {
try {
val artists = deezerRepository.getArtists(genreId)
_artists.value = artists
} catch (e: Exception) {
Log.e("MusicViewModel", "Failed to fetch artists: " + e.message)
}
}
}
fun fetchArtistDetails(artistId: Int) {
viewModelScope.launch {
val artistDetailsData = deezerRepository.getArtistDetail(artistId)
// Fetch artist’s albums
val artistAlbums = deezerRepository.getArtistAlbums(artistId)
// Combine artist details and albums
val artistWithAlbums = artistDetailsData.copy(albums = artistAlbums)
_artistDetails.value = listOf(artistWithAlbums)
}
}
},package com.example.musicapp.ViewModel
import android.util.Log
import androidx.lifecycle.ViewModel
import androidx.lifecycle.viewModelScope
import com.example.musicapp.Data.Category
import com.example.musicapp.Data.Repository.DeezerRepository
import kotlinx.coroutines.flow.MutableStateFlow
import kotlinx.coroutines.flow.StateFlow
import kotlinx.coroutines.launch
class CategoriesViewModel : ViewModel() {
private val deezerRepository = DeezerRepository()
private val _categories = MutableStateFlow<List<Category>>(emptyList())
val categories: StateFlow<List<Category>>
get() = _categories
init {
fetchCategories()
}
private fun fetchCategories() {
viewModelScope.launch {
try {
val categories = deezerRepository.getCategories()
_categories.value = categories
} catch (e: Exception) {
Log.e("CategoriesViewModel", "Failed to fetch categories: ${e.message}")
}
}
}
// public function to fetch categories
fun refreshCategories() {
fetchCategories()
}
},package com.example.musicapp.ViewModel
import android.content.Context
import androidx.compose.runtime.mutableStateOf
import androidx.lifecycle.ViewModel
import com.example.musicapp.Data.Song
import com.google.android.exoplayer2.ExoPlayer
import com.google.android.exoplayer2.MediaItem
import com.google.android.exoplayer2.SimpleExoPlayer
class PlayerViewModel : ViewModel() {
val currentPlayer = mutableStateOf<SimpleExoPlayer?>(null)
val currentSong = mutableStateOf<Song?>(null)
val isPlaying = mutableStateOf(false)
fun createExoPlayer(context: Context): SimpleExoPlayer {
return SimpleExoPlayer.Builder(context).build()
}
fun playSong(context: Context, song: Song) {
currentPlayer.value?.let {
if (currentSong.value?.id == song.id) {
if (isPlaying.value) {
pauseSong()
} else {
resumeSong()
}
return
} else {
it.pause()
it.release()
}
}
currentSong.value = song
val player = createExoPlayer(context)
player.setMediaItem(MediaItem.fromUri(song.preview))
player.prepare()
player.play()
isPlaying.value = true
currentPlayer.value = player
}
fun pauseSong() {
currentPlayer.value?.pause()
isPlaying.value = false
}
fun resumeSong() {
currentPlayer.value?.play()
isPlaying.value = true
}
override fun onCleared() {
super.onCleared()
currentPlayer.value?.release()
}
}-> these are my classes seperated with ",". What i want to do is adding a favorite songs functionality. I want to add a heart icon into album detail item composable. Whenever user clicks for empty heart icon for a song basically that song will add to the favorites. Favorites page will be similar to the album detail screen because. I want same structure. But every item in favorites will have loaded heart icon since they are already added to the favorite. If user reclick to the loaded heart than that means it is no longer a favorite song so it will be removed from favorites page and also if user go back to that song's album detail item the heart icon will also be empty since it is no longer favorite. And if a song is in favorites then when user opens also album detail item the heart icon in it will be a loaded heart. Also adding and removing from favorites by clicking heart feature will work on album detail item too. The song in the favorites page will also be ready to preview or pause just like in album detail item composable. For the favorites page i actually thought about making a bottom bar, you can see it in the main activity even if it is not on use right now. I wanted a bottom bar with 2 icons one for favorites page and other for category->artist->artist detail-> album detail page chains . Show me how can i add this functionality to the project as i described. Show me necessary classes and code changes.
|
52b709c62a830240c8a97bf17cf77e45
|
{
"intermediate": 0.4228913187980652,
"beginner": 0.37827810645103455,
"expert": 0.19883057475090027
}
|
6,115
|
package com.example.musicapp.Data.Repository
import com.example.musicapp.Data.*
import okhttp3.OkHttpClient
import okhttp3.logging.HttpLoggingInterceptor
import retrofit2.Retrofit
import retrofit2.converter.gson.GsonConverterFactory
import retrofit2.http.GET
import retrofit2.http.Path
interface DeezerApiService {
@GET("genre?output=json") // json endpoint instead of “/”
suspend fun getGenres(): GenreResponse
@GET("genre/{genre_id}/artists")
suspend fun getArtists(@Path("genre_id") genreId: Int): ArtistResponse
@GET("artist/{artist_id}")
suspend fun getArtistDetail(@Path("artist_id") artistId: Int): ArtistDetailResponse
@GET("artist/{artist_id}/albums")
suspend fun getArtistAlbums(@Path("artist_id") artistId: Int): AlbumResponse
data class AlbumResponse(val data: List<Album>) {
fun toAlbumList(): List<Album> {
return data.map { albumData ->
Album(
id = albumData.id,
title = albumData.title,
link = albumData.link,
cover = albumData.cover,
cover_small = albumData.cover_small,
cover_medium = albumData.cover_medium,
cover_big = albumData.cover_big,
cover_xl = albumData.cover_xl,
release_date = albumData.release_date,
tracklist = albumData.tracklist,
type = albumData.type
)
}
}
}
@GET("album/{album_id}")
suspend fun getAlbumDetails(@Path("album_id") albumId: Int): AlbumDetailResponse
data class AlbumDetailResponse(
val id: Int,
val title: String,
val cover_medium: String,
val tracks: TracksResponse
)
data class TracksResponse(
val data: List<Song>
)
// Create a new class for storing response fields.
data class GenreResponse(val data: List<Category>)
data class ArtistResponse(val data: List<Artist>)
data class ArtistDetailResponse(val id: Int, val name: String, val picture_big: String, val albums: List<Album>?)
companion object {
private const val BASE_URL = "https://api.deezer.com/"
fun create(): DeezerApiService {
val client = OkHttpClient.Builder()
.addInterceptor(HttpLoggingInterceptor().apply {
level = HttpLoggingInterceptor.Level.BODY
})
.build()
return Retrofit.Builder()
.baseUrl(BASE_URL)
.client(client)
.addConverterFactory(GsonConverterFactory.create())
.build()
.create(DeezerApiService::class.java)
}
}
},package com.example.musicapp.Data.Repository
import com.example.musicapp.Data.Album
import com.example.musicapp.Data.Artist
import com.example.musicapp.Data.ArtistDetail
import com.example.musicapp.Data.Category
import com.example.musicapp.Data.AlbumDetails
class DeezerRepository {
private val deezerApiService = DeezerApiService.create()
suspend fun getCategories(): List<Category> {
val response = deezerApiService.getGenres()
return response.data.map { category ->
Category(category.id, category.name, category.picture_medium)
}
}
suspend fun getArtists(genreId: Int): List<Artist> {
val response = deezerApiService.getArtists(genreId)
return response.data
}
suspend fun getArtistDetail(artistId: Int): ArtistDetail {
val response = deezerApiService.getArtistDetail(artistId)
return ArtistDetail(
id = response.id,
name = response.name,
pictureBig = response.picture_big,
albums = response.albums
)
}
suspend fun getArtistAlbums(artistId: Int): List<Album> {
val response = deezerApiService.getArtistAlbums(artistId)
return response.toAlbumList()
}
suspend fun getAlbumDetails(albumId: Int): AlbumDetails {
val response = deezerApiService.getAlbumDetails(albumId)
return AlbumDetails(
id = response.id,
title = response.title,
cover_medium = response.cover_medium,
songs = response.tracks.data
)
}
},package com.example.musicapp.Data
data class Album(
val id: Int,
val title: String,
val link: String,
val cover: String,
val cover_small: String,
val cover_medium: String,
val cover_big: String,
val cover_xl: String,
val release_date: String,
val tracklist: String,
val type: String
)
,package com.example.musicapp.Data
data class AlbumDetails(
val id: Int,
val title: String,
val cover_medium: String,
val songs: List<Song>
),package com.example.musicapp.Data
data class Artist(
val id: Int,
val name: String,
val picture_medium: String
)
,package com.example.musicapp.Data
data class ArtistDetail(
val id: Int,
val name: String,
val pictureBig: String,
val albums: List<Album>?,
)
package com.example.musicapp.Data
data class Category(
val id: Int,
val name: String,
val picture_medium: String
)
,package com.example.musicapp.Data
data class Song(
val id: Int,
val title: String,
val duration: Int, // in seconds
val album: Album,
val cover_medium: String,
val preview: String // 30 seconds preview URL
),package com.example.musicapp.Interface
import TopBar
import androidx.compose.foundation.Image
import androidx.compose.foundation.background
import androidx.compose.foundation.border
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.lazy.LazyColumn
import androidx.compose.runtime.Composable
import androidx.compose.runtime.collectAsState
import androidx.compose.runtime.getValue
import androidx.compose.ui.Modifier
import androidx.compose.ui.unit.dp
import androidx.lifecycle.viewmodel.compose.viewModel
import com.example.musicapp.Data.Song
import com.example.musicapp.ViewModel.AlbumDetailsViewModel
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.size
import androidx.compose.foundation.lazy.items
import androidx.compose.foundation.shape.RoundedCornerShape
import androidx.compose.material.*
import androidx.compose.ui.Alignment
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.platform.LocalContext
import androidx.navigation.NavController
import androidx.compose.ui.layout.ContentScale
import androidx.compose.ui.res.painterResource
import coil.compose.rememberImagePainter
import coil.transform.CircleCropTransformation
import com.example.musicapp.ViewModel.PlayerViewModel
import com.example.musicapp.R
@Composable
fun AlbumDetailScreen(albumId: Int, navController: NavController) {
val albumDetailsViewModel: AlbumDetailsViewModel = viewModel()
val playerViewModel: PlayerViewModel = viewModel()
albumDetailsViewModel.fetchAlbumDetails(albumId)
val albumDetails by albumDetailsViewModel.albumDetails.collectAsState()
albumDetails?.let { details ->
Scaffold(
topBar = {
TopBar(title = details.title)
},
content = { padding ->
Column(
modifier = Modifier.padding(padding)
) {
LazyColumn {
items(details.songs) { song ->
AlbumDetailItem(song, navController, playerViewModel)
}
}
}
}
)
}
}
@Composable
fun AlbumDetailItem(song: Song, navController: NavController, playerViewModel: PlayerViewModel) {
val context = LocalContext.current
Row(
modifier = Modifier
.padding(horizontal = 16.dp, vertical = 8.dp)
.background(
color = Color.Black.copy(alpha = 0.5f),
shape = RoundedCornerShape(8.dp)
)
.border(
width = 1.dp,
color = Color.LightGray,
shape = RoundedCornerShape(8.dp)
)
) {
val painter = rememberImagePainter(
data = song.cover_medium,
builder = {
crossfade(true)
transformations(CircleCropTransformation())
// Use "this" instead of "builder"
if (song.cover_medium == null) {
this.placeholder(R.drawable.no_image)
}
// End of modified lines
}
)
Image(
painter = painter,
contentDescription = song.title,
contentScale = ContentScale.Crop,
modifier = Modifier
.size(100.dp)
.align(Alignment.CenterVertically)
)
Column(
modifier = Modifier
.weight(1f)
.padding(start = 16.dp)
.align(Alignment.CenterVertically)
) {
Text(
text = song.title ?: "Unknown title",
style = MaterialTheme.typography.subtitle1,
color = Color.White
)
Text(
text = "${song.duration}" ?: "Unknown duration",
style = MaterialTheme.typography.caption,
color = Color.White
)
}
IconButton(
onClick = {
if (playerViewModel.currentSong.value?.id == song.id) {
if (playerViewModel.isPlaying.value) {
playerViewModel.pauseSong()
} else {
playerViewModel.resumeSong()
}
} else {
playerViewModel.playSong(context, song)
}
},
modifier = Modifier
.align(Alignment.CenterVertically)
.padding(8.dp)
) {
Icon(
painter = painterResource(id = if (playerViewModel.currentSong.value?.id == song.id && playerViewModel.isPlaying.value) R.drawable.pause else R.drawable.play_buttton),
contentDescription = if (playerViewModel.currentSong.value?.id == song.id && playerViewModel.isPlaying.value) "Pause" else "Play",
modifier = Modifier.size(24.dp)
)
}
}
},package com.example.musicapp.Interface
import TopBar
import android.util.Log
import androidx.compose.foundation.Image
import androidx.compose.foundation.background
import androidx.compose.foundation.border
import androidx.compose.foundation.clickable
import androidx.compose.foundation.layout.*
import androidx.compose.foundation.lazy.LazyColumn
import androidx.compose.foundation.lazy.items
import androidx.compose.foundation.shape.RoundedCornerShape
import androidx.compose.material.MaterialTheme
import androidx.compose.material.Scaffold
import androidx.compose.material.Text
import androidx.compose.runtime.Composable
import androidx.compose.runtime.collectAsState
import androidx.compose.runtime.getValue
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.layout.ContentScale
import androidx.compose.ui.unit.dp
import androidx.lifecycle.viewmodel.compose.viewModel
import androidx.navigation.NavController
import coil.compose.rememberAsyncImagePainter
import com.example.musicapp.Data.Album
import com.example.musicapp.ViewModel.ArtistsViewModel
/*
@Composable
fun ArtistDetailScreen(artistId: Int) {
val artistsViewModel: ArtistsViewModel = viewModel()
artistsViewModel.fetchArtistDetails(artistId)
val artistDetails by artistsViewModel.artistDetails.collectAsState()
artistDetails?.let { details ->
val artistDetail = details.firstOrNull()
artistDetail?.let {
Column {
Text(
text = it.name,
style = MaterialTheme.typography.h6,
modifier = Modifier.padding(start = 16.dp, end = 16.dp, top = 16.dp, bottom = 8.dp)
)
val painter = rememberAsyncImagePainter(model = it.pictureBig)
Image(
painter = painter,
contentDescription = it.name,
contentScale = ContentScale.FillWidth,
modifier = Modifier
.fillMaxWidth()
.padding(horizontal = 16.dp)
)
if (it.albums.isNullOrEmpty()) {
Log.d("ArtistDetailScreen", "No albums found for artist ${it.name}")
}
LazyColumn {
items(it.albums ?: emptyList()) { album ->
ArtistDetailItem(album)
}
}
}
}
}
}
*/
@Composable
fun ArtistDetailScreen(artistId: Int,navController: NavController) {
val artistsViewModel: ArtistsViewModel = viewModel()
artistsViewModel.fetchArtistDetails(artistId)
val artistDetails by artistsViewModel.artistDetails.collectAsState()
artistDetails?.let { details ->
val artistDetail = details.firstOrNull()
artistDetail?.let {
Scaffold(
topBar = {
TopBar(title = it.name)
},
content = { padding ->
Column(modifier = Modifier.padding(padding)) {
val painter = rememberAsyncImagePainter(model = it.pictureBig)
Image(
painter = painter,
contentDescription = it.name,
contentScale = ContentScale.FillWidth,
modifier = Modifier
.fillMaxWidth(0.5f) // Change this line to set the image width to half
.padding(horizontal = 16.dp)
.align(Alignment.CenterHorizontally) // Center the image horizontally
)
if (it.albums.isNullOrEmpty()) {
Log.d("ArtistDetailScreen", "No albums found for artist ${it.name}")
}
LazyColumn {
items(it.albums ?: emptyList()) { album ->
ArtistDetailItem(album, navController) // Pass the navController to ArtistDetailItem
}
}
}
}
)
}
}
}
@Composable
fun ArtistDetailItem(album: Album, navController: NavController, // Add the navController parameter
) {
Row(
modifier = Modifier
.padding(horizontal = 16.dp, vertical = 8.dp)
.background(
color = Color.Black.copy(alpha = 0.5f), // Change the alpha value here
shape = RoundedCornerShape(8.dp)
)
.border( // Add this line to draw an outline around the item
width = 1.dp,
color = Color.LightGray,
shape = RoundedCornerShape(8.dp)
)
.clickable(onClick = { navController.navigate("albumDetail/${album.id}") }) // Add this line for navigation
) {
val painter = rememberAsyncImagePainter(model = album.cover_medium)
Image(
painter = painter,
contentDescription = album.title,
contentScale = ContentScale.Crop,
modifier = Modifier
.size(100.dp)
.align(Alignment.CenterVertically)
)
Column(
modifier = Modifier
.weight(1f) // 2/3 of the width
.padding(start = 16.dp)
.align(Alignment.CenterVertically)
) {
Text(text = album.title ?: "Unknown title", style = MaterialTheme.typography.subtitle1, color = Color.White)
Text(text = album.release_date ?: "Unknown release date", style = MaterialTheme.typography.caption, color = Color.White)
}
}
},package com.example.musicapp.Interface
import TopBar
import androidx.compose.foundation.BorderStroke
import androidx.compose.foundation.Image
import androidx.compose.foundation.background
import androidx.compose.foundation.clickable
import androidx.compose.foundation.layout.*
import androidx.compose.foundation.lazy.grid.GridCells
import androidx.compose.foundation.lazy.grid.LazyVerticalGrid
import androidx.compose.foundation.lazy.grid.items
import androidx.compose.foundation.shape.RoundedCornerShape
import androidx.compose.material.MaterialTheme
import androidx.compose.material.Scaffold
import androidx.compose.material.Surface
import androidx.compose.material.Text
import androidx.compose.runtime.Composable
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.layout.ContentScale
import androidx.compose.ui.text.style.TextAlign
import androidx.compose.ui.unit.dp
import androidx.lifecycle.viewmodel.compose.viewModel
import androidx.navigation.NavController
import coil.compose.rememberAsyncImagePainter
import com.example.musicapp.Data.Artist
import com.example.musicapp.Data.Category
import com.example.musicapp.ViewModel.ArtistsViewModel
import com.example.musicapp.ViewModel.CategoriesViewModel
import androidx.compose.runtime.collectAsState
import androidx.compose.runtime.getValue
@Composable
fun ArtistsScreen(navController: NavController, categoryId: Int) {
val categoriesViewModel: CategoriesViewModel = viewModel()
val allCategories by categoriesViewModel.categories.collectAsState()
val category = allCategories.firstOrNull { it.id == categoryId }
val artistsViewModel: ArtistsViewModel = viewModel()
val artists by artistsViewModel.artists.collectAsState()
artistsViewModel.fetchArtists(categoryId)
if (category != null) {
Scaffold(
topBar = { TopBar(title = category.name) },
content = { padding ->
Column(modifier = Modifier.padding(padding)) {
ArtistsScreenContent(
genre = category,
artists = artists,
onArtistSelected = { artist -> // FIX HERE
navController.navigate("artistDetail/${artist.id}")
}
)
}
}
)
} else {
Text("Category not found")
}
}
@Composable
fun ArtistsScreenContent(
genre: Category,
artists: List<Artist>,
onArtistSelected: (Artist) -> Unit = {},
) {
Column {
Text(
text = "Genre Artists:${genre.name}",
style = MaterialTheme.typography.h6,
modifier = Modifier.padding(start = 16.dp, end = 16.dp, top = 16.dp, bottom = 8.dp)
)
LazyVerticalGrid(
columns = GridCells.Fixed(2),
contentPadding = PaddingValues(16.dp)
) {
items(artists) { artist ->
ArtistItem(artist) { onArtistSelected(artist) } // FIX HERE
}
}
}
}
@Composable
private fun ArtistItem(artist: Artist, onClick: () -> Unit) {
Surface(
modifier = Modifier
.padding(8.dp)
.clickable(onClick = onClick)
.aspectRatio(1f),
shape = RoundedCornerShape(8.dp),
elevation = 4.dp,
border = BorderStroke(width = 1.dp, color = Color.LightGray)
) {
Box(
modifier = Modifier.fillMaxSize()
) {
val painter = rememberAsyncImagePainter(model = artist.picture_medium)
Image(
painter = painter,
contentDescription = artist.name,
contentScale = ContentScale.Crop,
modifier = Modifier.fillMaxSize()
)
Text(
text = artist.name,
modifier = Modifier
.align(Alignment.BottomCenter)
.background(color = Color.Black.copy(alpha = 0.7f))
.fillMaxWidth()
.padding(4.dp),
style = MaterialTheme.typography.body2,
color = Color.White,
textAlign = TextAlign.Center
)
}
}
},package com.example.musicapp.Interface
import MusicCategoriesScreen
import TopBar
import android.os.Bundle
import androidx.activity.ComponentActivity
import androidx.activity.compose.setContent
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.foundation.layout.padding
import androidx.compose.material.*
import androidx.compose.runtime.*
import androidx.compose.ui.Modifier
import androidx.compose.ui.res.painterResource
import androidx.compose.ui.tooling.preview.Preview
import com.example.musicapp.ui.theme.MusicAppTheme
import com.example.musicapp.R
import com.example.musicapp.ViewModel.CategoriesViewModel
import androidx.lifecycle.viewmodel.compose.viewModel
import androidx.navigation.compose.NavHost
import androidx.navigation.compose.composable
import androidx.navigation.compose.rememberNavController
class MainActivity : ComponentActivity() {
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContent {
MusicAppTheme {
// A surface container using the 'background' color from the theme
Surface(
modifier = Modifier.fillMaxSize(),
color = MaterialTheme.colors.background
) {
MainScreen()
}
}
}
}
}
@Composable
fun FirstScreen(modifier: Modifier = Modifier) {
val categoriesViewModel: CategoriesViewModel = viewModel()
val categories by categoriesViewModel.categories.collectAsState()
Scaffold(
content = { padding ->
Column(
modifier = modifier.padding(padding)
) {
// Add your UI components here
MusicCategoriesScreen(categories = categories, topBar = { TopBar(title = "Music Categories") })
}
}
)
}
@Composable
fun SecondScreen(modifier: Modifier = Modifier) {
Scaffold(
topBar = {
// No top bar title
},
content = { padding ->
Column(
modifier = modifier.padding(padding)
) {
Text(text = "This is the second screen")
}
}
)
}
/*
@Composable
fun MainScreen() {
val navController = rememberNavController()
NavHost(navController, startDestination = "musicCategories") {
composable("musicCategories") {
val categoriesViewModel: CategoriesViewModel = viewModel()
val categories by categoriesViewModel.categories.collectAsState()
MusicCategoriesScreen(
categories = categories,
onCategorySelected = { category ->
navController.navigate("artistsDetail/${category.id}")
},
topBar = { TopBar(title = "Music Categories") }
)
}
composable("artistsDetail/{categoryId}") { backStackEntry ->
val categoryId = backStackEntry.arguments?.getString("categoryId")?.toIntOrNull()
if (categoryId != null) {
ArtistsScreen(navController, categoryId)
}
}
}
}
*/
@Composable
fun MainScreen() {
val navController = rememberNavController()
NavHost(navController, startDestination = "musicCategories") {
composable("musicCategories") {
val categoriesViewModel: CategoriesViewModel = viewModel()
val categories by categoriesViewModel.categories.collectAsState()
MusicCategoriesScreen(
categories = categories,
onCategorySelected = { category ->
navController.navigate("artistsDetail/${category.id}")
},
topBar = { TopBar(title = "Music Categories") }
)
}
composable("artistsDetail/{categoryId}") { backStackEntry ->
val categoryId = backStackEntry.arguments?.getString("categoryId")?.toIntOrNull()
if (categoryId != null) {
ArtistsScreen(navController, categoryId)
}
}
composable("artistDetail/{artistId}") { backStackEntry ->
val artistId = backStackEntry.arguments?.getString("artistId")?.toIntOrNull()
if (artistId != null) {
ArtistDetailScreen(artistId, navController)
}
}
composable("albumDetail/{albumId}") { backStackEntry ->
val albumId = backStackEntry.arguments?.getString("albumId")?.toIntOrNull()
if (albumId != null) {
AlbumDetailScreen(albumId,navController)
}
}
}
}
@Composable
fun BottomBar(selectedScreen: Int, onItemSelected: (Int) -> Unit) {
BottomAppBar {
BottomNavigationItem(
icon = { Icon(painterResource(R.drawable.music_symbol), contentDescription = null) },
selected = selectedScreen == 0,
onClick = { onItemSelected(0) }
)
BottomNavigationItem(
icon = { Icon(painterResource(R.drawable.heart_empty), contentDescription = null) },
selected = selectedScreen == 1,
onClick = { onItemSelected(1) }
)
}
}
/*
@Composable
fun MainScreen() {
val selectedScreen = remember { mutableStateOf(0) }
Scaffold(
bottomBar = { BottomBar(selectedScreen.value, onItemSelected = { index -> selectedScreen.value = index }) },
content = { padding ->
when (selectedScreen.value) {
0 -> FirstScreen(modifier = Modifier.padding(padding))
1 -> SecondScreen(modifier = Modifier.padding(padding))
}
}
)
}
*/
,import androidx.compose.foundation.BorderStroke
import androidx.compose.foundation.Image
import androidx.compose.foundation.background
import androidx.compose.foundation.clickable
import androidx.compose.foundation.layout.*
import androidx.compose.foundation.lazy.grid.GridCells
import androidx.compose.foundation.lazy.grid.LazyVerticalGrid
import androidx.compose.foundation.lazy.grid.items
import androidx.compose.foundation.shape.RoundedCornerShape
import androidx.compose.material.MaterialTheme
import androidx.compose.material.Surface
import androidx.compose.material.Text
import androidx.compose.material.TopAppBar
import androidx.compose.runtime.Composable
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.layout.ContentScale
import androidx.compose.ui.text.style.TextAlign
import androidx.compose.ui.unit.dp
import coil.compose.rememberAsyncImagePainter
import com.example.musicapp.Data.Category
@Composable
fun MusicCategoriesScreen(
categories: List<Category>,
onCategorySelected: (Category) -> Unit = {},
topBar: @Composable () -> Unit,
modifier: Modifier = Modifier
) {
Column(
modifier = modifier
) {
topBar()
LazyVerticalGrid(
columns = GridCells.Fixed(2),
contentPadding = PaddingValues(16.dp)
) {
items(categories) { category ->
CategoryItem(category) {
onCategorySelected(category)
}
}
}
}
}
@Composable
fun TopBar(title: String) {
TopAppBar(
title = {
Text(
title,
textAlign = TextAlign.Center,
modifier = Modifier.fillMaxWidth()
)
}
)
}
@Composable
private fun CategoryItem(category: Category, onClick: () -> Unit) {
Surface(
modifier = Modifier
.padding(8.dp)
.clickable(onClick = onClick)
.aspectRatio(1f),
shape = RoundedCornerShape(8.dp),
elevation = 4.dp,
border = BorderStroke(width = 1.dp, color = Color.LightGray)
) {
Box(
modifier = Modifier.fillMaxSize()
) {
val painter = rememberAsyncImagePainter(model = category.picture_medium)
Image(
painter = painter,
contentDescription = category.name,
contentScale = ContentScale.Crop,
modifier = Modifier.fillMaxSize()
)
Text(
text = category.name,
modifier = Modifier
.align(Alignment.BottomCenter)
.background(color = Color.Black.copy(alpha = 0.7f))
.fillMaxWidth()
.padding(4.dp),
style = MaterialTheme.typography.body2,
color = Color.White, // Change the text color to white
textAlign = TextAlign.Center
)
}
}
},package com.example.musicapp.Interface
import androidx.compose.material.icons.Icons
import androidx.compose.material.icons.filled.Favorite
import androidx.compose.material.icons.filled.Home
import androidx.compose.ui.graphics.vector.ImageVector
sealed class Screen(val route: String, val title: String, val icon: ImageVector) {
object Home : Screen("home", "Home", Icons.Filled.Home)
object Favorites : Screen("favorites", "Favorites", Icons.Filled.Favorite)
},package com.example.musicapp.ViewModel
import android.util.Log
import androidx.lifecycle.ViewModel
import androidx.lifecycle.viewModelScope
import com.example.musicapp.Data.AlbumDetails
import com.example.musicapp.Data.Repository.DeezerRepository
import kotlinx.coroutines.flow.MutableStateFlow
import kotlinx.coroutines.flow.StateFlow
import kotlinx.coroutines.launch
class AlbumDetailsViewModel : ViewModel() {
private val deezerRepository = DeezerRepository()
private val _albumDetails = MutableStateFlow<AlbumDetails?>(null)
val albumDetails: StateFlow<AlbumDetails?>
get() = _albumDetails
fun fetchAlbumDetails(albumId: Int) {
viewModelScope.launch {
try {
val albumDetails = deezerRepository.getAlbumDetails(albumId)
_albumDetails.value = albumDetails
} catch (e: Exception) {
Log.e("AlbumDetailsViewModel", "Failed to fetch album details: " + e.message)
}
}
}
},package com.example.musicapp.ViewModel
import android.util.Log
import androidx.lifecycle.ViewModel
import androidx.lifecycle.viewModelScope
import com.example.musicapp.Data.Artist
import com.example.musicapp.Data.ArtistDetail
//import com.example.musicapp.Data.Repository.ArtistRepository
import com.example.musicapp.Data.Repository.DeezerRepository
import kotlinx.coroutines.flow.MutableStateFlow
import kotlinx.coroutines.flow.StateFlow
import kotlinx.coroutines.launch
class ArtistsViewModel : ViewModel() {
private val deezerRepository = DeezerRepository()
private val _artists = MutableStateFlow<List<Artist>>(emptyList())
val artists: StateFlow<List<Artist>>
get() = _artists
private val _artistDetails = MutableStateFlow<List<ArtistDetail>>(emptyList())
val artistDetails: StateFlow<List<ArtistDetail>>
get() = _artistDetails
fun fetchArtists(genreId: Int) {
viewModelScope.launch {
try {
val artists = deezerRepository.getArtists(genreId)
_artists.value = artists
} catch (e: Exception) {
Log.e("MusicViewModel", "Failed to fetch artists: " + e.message)
}
}
}
fun fetchArtistDetails(artistId: Int) {
viewModelScope.launch {
val artistDetailsData = deezerRepository.getArtistDetail(artistId)
// Fetch artist’s albums
val artistAlbums = deezerRepository.getArtistAlbums(artistId)
// Combine artist details and albums
val artistWithAlbums = artistDetailsData.copy(albums = artistAlbums)
_artistDetails.value = listOf(artistWithAlbums)
}
}
},package com.example.musicapp.ViewModel
import android.util.Log
import androidx.lifecycle.ViewModel
import androidx.lifecycle.viewModelScope
import com.example.musicapp.Data.Category
import com.example.musicapp.Data.Repository.DeezerRepository
import kotlinx.coroutines.flow.MutableStateFlow
import kotlinx.coroutines.flow.StateFlow
import kotlinx.coroutines.launch
class CategoriesViewModel : ViewModel() {
private val deezerRepository = DeezerRepository()
private val _categories = MutableStateFlow<List<Category>>(emptyList())
val categories: StateFlow<List<Category>>
get() = _categories
init {
fetchCategories()
}
private fun fetchCategories() {
viewModelScope.launch {
try {
val categories = deezerRepository.getCategories()
_categories.value = categories
} catch (e: Exception) {
Log.e("CategoriesViewModel", "Failed to fetch categories: ${e.message}")
}
}
}
// public function to fetch categories
fun refreshCategories() {
fetchCategories()
}
},package com.example.musicapp.ViewModel
import android.content.Context
import androidx.compose.runtime.mutableStateOf
import androidx.lifecycle.ViewModel
import com.example.musicapp.Data.Song
import com.google.android.exoplayer2.ExoPlayer
import com.google.android.exoplayer2.MediaItem
import com.google.android.exoplayer2.SimpleExoPlayer
class PlayerViewModel : ViewModel() {
val currentPlayer = mutableStateOf<SimpleExoPlayer?>(null)
val currentSong = mutableStateOf<Song?>(null)
val isPlaying = mutableStateOf(false)
fun createExoPlayer(context: Context): SimpleExoPlayer {
return SimpleExoPlayer.Builder(context).build()
}
fun playSong(context: Context, song: Song) {
currentPlayer.value?.let {
if (currentSong.value?.id == song.id) {
if (isPlaying.value) {
pauseSong()
} else {
resumeSong()
}
return
} else {
it.pause()
it.release()
}
}
currentSong.value = song
val player = createExoPlayer(context)
player.setMediaItem(MediaItem.fromUri(song.preview))
player.prepare()
player.play()
isPlaying.value = true
currentPlayer.value = player
}
fun pauseSong() {
currentPlayer.value?.pause()
isPlaying.value = false
}
fun resumeSong() {
currentPlayer.value?.play()
isPlaying.value = true
}
override fun onCleared() {
super.onCleared()
currentPlayer.value?.release()
}
}-> these are my classes sperated with ",". At album detail item composable it supposed to be a picture for every song. But they are empty. There is not even no_image drawable when they are empty. Can you fix it
|
e2f7c2e29ac13242056e4166c5246901
|
{
"intermediate": 0.4228913187980652,
"beginner": 0.37827810645103455,
"expert": 0.19883057475090027
}
|
6,116
|
Generate the code for a Progressdata Refinement Department clone in C where a 6x6 grid of numbers is displayed. Typing a number will either remove the number, add it to the list of good numbers or remove all good numbers and lose a life. There are 5 lives and 5 good numbers to find.
|
9855ffa934799d2b926f29aef0d3c3cd
|
{
"intermediate": 0.4096256494522095,
"beginner": 0.13703130185604095,
"expert": 0.4533430337905884
}
|
6,117
|
Generate the code for a Progressdata Refinement Department clone in C where a 6x6 grid of numbers is displayed. Typing a number will either remove the number, add it to the list of good numbers or remove all good numbers and lose a life. There are 5 lives and 5 good numbers to find.
|
def084ccc7b7ad6a8913283e3d7ac433
|
{
"intermediate": 0.4096256494522095,
"beginner": 0.13703130185604095,
"expert": 0.4533430337905884
}
|
6,118
|
Make a C++-made Progressdata Refinement Department clone where a 6x6 grid of numbers is displayed. Typing a number will either remove the number, add it to the list of good numbers or remove all good numbers and lose a life. There are 5 lives and 5 good numbers to find.
|
c7dc5601e7018ba75022a3daed18207f
|
{
"intermediate": 0.4379141628742218,
"beginner": 0.20663586258888245,
"expert": 0.3554500639438629
}
|
6,119
|
Generate a magenta square with the Impact font saying "Meme" with a shadow in HTML as an example
|
358399b337634c21e0046f418d011b88
|
{
"intermediate": 0.3381233513355255,
"beginner": 0.3278900384902954,
"expert": 0.3339866101741791
}
|
6,120
|
what kind of code can you write
|
eb6f344089f1025445e4c0efff11ca58
|
{
"intermediate": 0.3061484396457672,
"beginner": 0.34134700894355774,
"expert": 0.35250458121299744
}
|
6,121
|
For this assignment, you will be designing a "Friends Movie Selection Advisor" that will suggest movies for
people to see with their network of friends, and friends of friends. The suggestions should be constrained to
suggest only movies that everyone in the group wants to see, or would like. Your program should work with
facts about who is friends with whom. To find a network of friends that might want to see a movie together, you
need to build a recursive set of friends and friends of friends. Although you will be given a small set of sample
data, make sure your code can work with an arbitrarily large network of friends. To keep things simple, we will
start by assuming that friendship is reflexive f(A,A), and transitive, (f(A,B),f(B,C) → f(A,C)) but
NOT a symmetric relationship (f(A,B) ↛ f(B,A)).
Friends
Encode the following sample information as a set of facts. Use lower-case for the names.
Chris is friends with Lee.
Dale is friends with Myrna.
Chris is friends with Spike.
Pat is friends with Chris.
Myrna is friends with Sean.
In this part, also define a recursive predicate friends/2 where friends(A,B) means that A is friends with B. This
predicate will be used for testing, so keep the exact name for this recursive predicate. You can call your base
level "fact" predicates anything you want.
Preferences
Encode the following sample information as a set of rules. Most of the rules should use information from the
movie database predicates described below.
Pat wants to see a comedy movie.
Sean likes adventure.
Dale is ok with anything.
Lee is ok with anything that Sean would not like.
Myrna wants to see a thriller movie.
Spike just wants to see something from this century (2000s).
Chris wants to see a comedy movie from the 1980s.
Sample Movie Data
To construct movie data, you may use IMDB web site. Add at least 70 movies similar to the following list. The
genres should be ‘animation’, ‘horror’, ‘drama’, ‘comedy’, ‘adventure’, ‘thriller’ and ‘romance’.
Movie_Genre(shrek, animation).
Movie_Genre(theShining, horror).
...
Movie_Year(shrek, 2001).
Movie_Year(theShining, 1980).
...
...
Movie Advisor
Define a suggest/2 predicate that will suggest a movie that a particular person, and all her friends. For
example:
?- suggest(chris,Movie).
Movie = .................................................................................
This predicate will be used for testing, so name it as given. Auxiliary predicates you can design and name as
you want
|
00eba41ef730470ef1b0235fadc0c1b3
|
{
"intermediate": 0.35346519947052,
"beginner": 0.2110372930765152,
"expert": 0.435497522354126
}
|
6,122
|
can you write a code and handle photos
|
55f23c4b4c7de126543908674fb14f01
|
{
"intermediate": 0.35820722579956055,
"beginner": 0.42228996753692627,
"expert": 0.2195027619600296
}
|
6,123
|
Write a simple generative adversarial network on Java. Generative adversarial network train on 2d array of numbers and tokens (phrases) describing this array and can generate 2d array by text prompt. Provide functions: train(), saveModel(), loadModel() and generate(). Don't use GPU calculations. Avoid Java code errors
|
b449928c687ee7622f8e27568f717efa
|
{
"intermediate": 0.16093091666698456,
"beginner": 0.07380425184965134,
"expert": 0.7652648091316223
}
|
6,124
|
To achieve the favorites functionality, you need to make several changes to your app. I will guide you through the changes needed to be made to your classes.
1. Add a list of favorite songs in the PlayerViewModel:
val favorites = mutableStateOf<List<Song>>(emptyList())
2. Add functions to add and remove favorite songs in PlayerViewModel:
fun addFavoriteSong(song: Song) {
favorites.value = favorites.value.toMutableList().apply { add(song) }
}
fun removeFavoriteSong(song: Song) {
favorites.value = favorites.value.toMutableList().apply { remove(song) }
}
fun isFavorite(song: Song): Boolean {
return favorites.value.contains(song)
}
3. Update the AlbumDetailItem Composable to show a filled heart icon if the song is in the favorites list, and perform the add or remove operation when the heart icon is clicked:
IconButton(
onClick = {
if (playerViewModel.isFavorite(song)) {
playerViewModel.removeFavoriteSong(song)
} else {
playerViewModel.addFavoriteSong(song)
}
},
modifier = Modifier
.align(Alignment.CenterVertically)
.padding(8.dp)
) {
Icon(
painter = painterResource(id = if (playerViewModel.isFavorite(song)) R.drawable.heart_filled else R.drawable.heart_empty),
contentDescription = if (playerViewModel.isFavorite(song)) “Favorite” else “Not Favorite”,
modifier = Modifier.size(24.dp)
)
}
Make sure to create the “heart_filled” drawable resource.
4. Create the FavoritesScreen Composable similar to the AlbumDetailScreen:
@Composable
fun FavoritesScreen(navController: NavController) {
val playerViewModel: PlayerViewModel = viewModel()
val favorites by playerViewModel.favorites.collectAsState()
Scaffold(
topBar = { TopBar(title = “Favorites”) },
content = { padding ->
Column(modifier = Modifier.padding(padding)) {
LazyColumn {
items(favorites) { song ->
AlbumDetailItem(song, navController, playerViewModel)
}
}
}
}
)
}
5. Update MainScreen Composable to add Navigation for the FavoritesScreen:
composable(“favorites”) {
FavoritesScreen(navController)
}
6. Uncomment the BottomBar related code in the MainScreen Composable and make sure it navigates to the favorites screen when the heart icon is clicked:
@Composable
fun MainScreen() {
val selectedScreen = remember { mutableStateOf(0) }
val navController = rememberNavController()
Scaffold(
bottomBar = { BottomBar(selectedScreen.value, onItemSelected = { index -> selectedScreen.value = index }) },
content = { padding ->
when (selectedScreen.value) {
0 -> MusicCategoriesScreen(navController, Modifier.padding(padding))
1 -> FavoritesScreen(navController)
}
}
)
}
7. Update the BottomBar Composable to handle the navigation:
@Composable
fun BottomBar(selectedScreen: Int, onItemSelected: (Int) -> Unit) {
BottomAppBar {
BottomNavigationItem(
icon = { Icon(Icons.Filled.Home, contentDescription = null) },
selected = selectedScreen == 0,
onClick = {
onItemSelected(0)
}
)
BottomNavigationItem(
icon = { Icon(Icons.Filled.Favorite, contentDescription = null) },
selected = selectedScreen == 1,
onClick = {
onItemSelected(1)
}
)
}
}
With these changes, your app should now have a new Favorites screen accessible from the bottom bar, and you should be able to add and remove songs from the favorites by clicking on the heart icon.-> u suggested these and these are my currenct classes ->package com.example.musicapp.Interface
import TopBar
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.lazy.LazyColumn
import androidx.compose.material.Scaffold
import androidx.compose.runtime.Composable
import androidx.compose.ui.Modifier
import androidx.lifecycle.viewmodel.compose.viewModel
import androidx.navigation.NavController
import com.example.musicapp.ViewModel.PlayerViewModel
import androidx.compose.runtime.collectAsState
import androidx.compose.runtime.getValue
@Composable
fun FavoritesScreen(navController: NavController) {
val playerViewModel: PlayerViewModel = viewModel()
val favorites by playerViewModel.favorites.collectAsState()
Scaffold(
topBar = { TopBar(title = "Favorites") },
content = { padding ->
Column(modifier = Modifier.padding(padding)) {
LazyColumn {
items(favorites) { song ->
AlbumDetailItem(song, navController, playerViewModel)
}
}
}
}
)
},package com.example.musicapp.Interface
import MusicCategoriesScreen
import TopBar
import android.os.Bundle
import androidx.activity.ComponentActivity
import androidx.activity.compose.setContent
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.foundation.layout.padding
import androidx.compose.material.*
import androidx.compose.runtime.*
import androidx.compose.ui.Modifier
import androidx.compose.ui.res.painterResource
import androidx.compose.ui.tooling.preview.Preview
import com.example.musicapp.ui.theme.MusicAppTheme
import com.example.musicapp.R
import com.example.musicapp.ViewModel.CategoriesViewModel
import androidx.lifecycle.viewmodel.compose.viewModel
import androidx.navigation.compose.NavHost
import androidx.navigation.compose.composable
import androidx.navigation.compose.rememberNavController
class MainActivity : ComponentActivity() {
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContent {
MusicAppTheme {
// A surface container using the 'background' color from the theme
Surface(
modifier = Modifier.fillMaxSize(),
color = MaterialTheme.colors.background
) {
MainScreen()
}
}
}
}
}
@Composable
fun FirstScreen(modifier: Modifier = Modifier) {
val categoriesViewModel: CategoriesViewModel = viewModel()
val categories by categoriesViewModel.categories.collectAsState()
Scaffold(
content = { padding ->
Column(
modifier = modifier.padding(padding)
) {
// Add your UI components here
MusicCategoriesScreen(categories = categories, topBar = { TopBar(title = "Music Categories") })
}
}
)
}
@Composable
fun SecondScreen(modifier: Modifier = Modifier) {
Scaffold(
topBar = {
// No top bar title
},
content = { padding ->
Column(
modifier = modifier.padding(padding)
) {
Text(text = "This is the second screen")
}
}
)
}
/*
@Composable
fun MainScreen() {
val navController = rememberNavController()
NavHost(navController, startDestination = "musicCategories") {
composable("musicCategories") {
val categoriesViewModel: CategoriesViewModel = viewModel()
val categories by categoriesViewModel.categories.collectAsState()
MusicCategoriesScreen(
categories = categories,
onCategorySelected = { category ->
navController.navigate("artistsDetail/${category.id}")
},
topBar = { TopBar(title = "Music Categories") }
)
}
composable("artistsDetail/{categoryId}") { backStackEntry ->
val categoryId = backStackEntry.arguments?.getString("categoryId")?.toIntOrNull()
if (categoryId != null) {
ArtistsScreen(navController, categoryId)
}
}
}
}
*/
@Composable
fun MainScreen() {
val navController = rememberNavController()
NavHost(navController, startDestination = "musicCategories") {
composable("musicCategories") {
val categoriesViewModel: CategoriesViewModel = viewModel()
val categories by categoriesViewModel.categories.collectAsState()
MusicCategoriesScreen(
categories = categories,
onCategorySelected = { category ->
navController.navigate("artistsDetail/${category.id}")
},
topBar = { TopBar(title = "Music Categories") }
)
}
composable("artistsDetail/{categoryId}") { backStackEntry ->
val categoryId = backStackEntry.arguments?.getString("categoryId")?.toIntOrNull()
if (categoryId != null) {
ArtistsScreen(navController, categoryId)
}
}
composable("artistDetail/{artistId}") { backStackEntry ->
val artistId = backStackEntry.arguments?.getString("artistId")?.toIntOrNull()
if (artistId != null) {
ArtistDetailScreen(artistId, navController)
}
}
composable("albumDetail/{albumId}") { backStackEntry ->
val albumId = backStackEntry.arguments?.getString("albumId")?.toIntOrNull()
if (albumId != null) {
AlbumDetailScreen(albumId,navController)
}
}
composable("favorites") {
FavoritesScreen(navController)
}
}
}
@Composable
fun BottomBar(selectedScreen: Int, onItemSelected: (Int) -> Unit) {
BottomAppBar {
BottomNavigationItem(
icon = { Icon(Icons.Filled.Home, contentDescription = null) },
selected = selectedScreen == 0,
onClick = {
onItemSelected(0)
}
)
BottomNavigationItem(
icon = { Icon(Icons.Filled.Favorite, contentDescription = null) },
selected = selectedScreen == 1,
onClick = {
onItemSelected(1)
}
)
}
}
@Composable
fun MainScreen() {
val selectedScreen = remember { mutableStateOf(0) }
val navController = rememberNavController()
Scaffold(
bottomBar = { BottomBar(selectedScreen.value, onItemSelected = { index -> selectedScreen.value = index }) },
content = { padding ->
when (selectedScreen.value) {
0 -> MusicCategoriesScreen(navController, Modifier.padding(padding))
1 -> FavoritesScreen(navController)
}
}
)
}-> issues -><html>Unresolved reference. None of the following candidates is applicable because of receiver type mismatch:<br/>public fun <T> StateFlow<TypeVariable(T)>.collectAsState(context: CoroutineContext = ...): State<TypeVariable(T)> defined in androidx.compose.runtime:19,Type mismatch: inferred type is Int but Song was expected:27. Also i have 2 main screen composable and how can i combine them at one
|
393c216b1a13ccb39df4bcc60aa2fb83
|
{
"intermediate": 0.29881420731544495,
"beginner": 0.5470723509788513,
"expert": 0.1541135013103485
}
|
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