row_id
int64 0
48.4k
| init_message
stringlengths 1
342k
| conversation_hash
stringlengths 32
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| scores
dict |
|---|---|---|---|
6,526
|
can you provide me with an example of an advanced Python code that can perform
arbitrage between Uniswap V2, V3, SushiSwap, Curve running on the polygon network using Aave’s v3 flash loans and sample python script
taht uses strtegys like tringlulr abritradge that uses real librarays
|
af60b38f849e6b55cb97bed5183f5ae9
|
{
"intermediate": 0.5197280049324036,
"beginner": 0.07427211105823517,
"expert": 0.4059998691082001
}
|
6,527
|
в этом коде точки (points) квадратные, а нужно сделать их круглыми
код:
import * as THREE from 'three';
import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader';
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls'
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
const controls = new OrbitControls( camera, renderer.domElement );
controls.enableZoom = false;
controls.enableDamping = true;
controls.dampingFactor = 0.05;
const loader = new GLTFLoader();
const url = 'particlesThree.glb';
loader.load(url, function (gltf) {
const model = gltf.scene;
model.traverse((child) => {
if (child.isMesh) {
const geometry = child.geometry;
const material = new THREE.PointsMaterial({
size: 0.01,
vertexColors: true
});
const points = new THREE.Points(geometry, material);
const materialWireframe = new THREE.MeshBasicMaterial({
color: 0xffaaff,
wireframe: true,
opacity: 0.02,
transparent: true
});
const torus = new THREE.Mesh(geometry, materialWireframe);
const positions = geometry.getAttribute('position').array;
const colors = [];
for (let i = 0; i < positions.length; i += 3) {
let sin = Math.sin(Math.random());
colors.push(0.8 * sin, 0.8 * sin, 0.5 * sin + sin);
}
const randomPosition = [];
for (let i = 0; i < positions.length; i += 3) {
randomPosition.push(6.0*Math.random()-3.0, 6.0*Math.random()-3.0, 6.0*Math.random()-3.0);
}
const randomPositionCopy = [...randomPosition];
let increment = 0.0005;
// Анимация по таймеру
// setInterval( () => {
// for(let i = 0; i<randomPosition.length; i++) {
// if (randomPosition[i] < positions[i]) {
// randomPosition[i] = randomPosition[i] + increment;
// } else if(randomPosition[i] > positions[i]) {
// randomPosition[i] = randomPosition[i] - increment;
// }
// }
// geometry.setAttribute('position', new THREE.BufferAttribute(new Float32Array(randomPosition), 3));
// }, 1);
// Анимация при прокрутке колесика
geometry.setAttribute('position', new THREE.BufferAttribute(new Float32Array(randomPosition), 3));
function updateArray(increment) {
for(let j = 0; j < 75; j++) {
for(let i = 0; i<randomPosition.length; i++) {
if (randomPosition[i] < positions[i]) {
randomPosition[i] = randomPosition[i] + increment;
} else if(randomPosition[i] > positions[i]) {
randomPosition[i] = randomPosition[i] - increment;
} else if((randomPosition[i] - positions[i]) < 0.002) {
randomPosition[i] = positions[i];
}
}
}
geometry.setAttribute('position', new THREE.BufferAttribute(new Float32Array(randomPosition), 3));
}
function reverseUpdateArray(increment) {
for(let j = 0; j < 75; j++) {
for(let i = 0; i<randomPosition.length; i++) {
if (randomPosition[i] < randomPositionCopy[i]) {
randomPosition[i] = randomPosition[i] + increment;
} else if(randomPosition[i] > randomPositionCopy[i]) {
randomPosition[i] = randomPosition[i] - increment;
} else if((randomPosition[i] - randomPositionCopy[i]) < 0.002) {
randomPosition[i] = randomPositionCopy[i];
}
}
}
geometry.setAttribute('position', new THREE.BufferAttribute(new Float32Array(randomPosition), 3));
}
let time = 0;
let sinPosition;
let sinPosition2;
let cosPosition;
let randSignArray = [];
let sign;
let ratio = 1.0;
for(let i = 0; i<randomPosition.length; i++) {
sign = Math.random() < 0.5 ? -1.0 : 1.0;
randSignArray[i] = sign;
}
animateVerticles();
function animateVerticles() {
requestAnimationFrame(animateVerticles);
time += 0.1;
sinPosition = Math.sin(time)*0.1;
cosPosition = Math.cos(time*0.1)*0.1;
sinPosition2 = Math.sin(time/Math.PI)*0.1;
for(let i = 0; i<randomPosition.length; i++) {
randomPosition[i] += (sinPosition * cosPosition * sinPosition2) * randSignArray[i] * ratio;
}
geometry.setAttribute('position', new THREE.BufferAttribute(new Float32Array(randomPosition), 3));
}
window.addEventListener('wheel', function(event) {
if (event.deltaY > 0) {
updateArray(increment);
if(ratio > 0.0) {
ratio -= 0.01;
}
} else {
reverseUpdateArray(increment);
ratio += 0.01;
}
console.log(ratio);
});
geometry.setAttribute('color', new THREE.BufferAttribute(new Float32Array(colors), 3));
child.parent.add(points);
child.parent.add(torus);
child.parent.remove(child);
}
});
model.scale.set(1.0, 1.0, 1.0);
scene.add(model);
camera.position.z = 3;
model.rotateX(Math.PI/2.0);
animate();
function animate() {
requestAnimationFrame(animate);
controls.update();
renderer.render(scene, camera);
}
});
|
97f3639950efc31c501c47f4a3752942
|
{
"intermediate": 0.2750551402568817,
"beginner": 0.44718295335769653,
"expert": 0.2777618169784546
}
|
6,528
|
Definition relation (X Y : Type) := X -> Y -> Prop.
Definition reflexive {X: Type} (R: relation X X) := forall a : X, R a a.
Definition transitive {X: Type} (R: relation X X) := forall a b c : X, (R a b) -> (R b c) -> (R a c).
Definition symmetric {X: Type} (R: relation X X) := forall a b : X, (R a b) -> (R b a).
Definition antisymmetric {X: Type} (R: relation X X) := forall a b : X, (R a b) -> (R b a) -> a = b.
Definition equivalence {X:Type} (R: relation X X) := (reflexive R) /\ (symmetric R) /\ (transitive R).
Open Scope Z_scope.
Require Import ZArith.
Require Import Znumtheory.
Lemma prob5 : forall a b c : Z, (a | b) -> (a | c) -> (a | b + c).
Proof.
intros a b c H1 H2.
unfold Z.divide in *.
destruct H1 as [k1 Hk1].
destruct H2 as [k2 Hk2].
exists (k1 + k2).
rewrite Z.mul_add_distr_r.
rewrite Hk1.
rewrite Hk2.
ring.
Abort.
Lemma prob6 : forall a b c d : Z, (a | b * c) -> Zis_gcd a b d -> (a | c * d).
Proof.
intros a b c d H1 H2.
unfold Z.divide in *.
destruct H1 as [k1 Hk1].
destruct H2 as [k2 Hk2].
exists (k1 * d).
rewrite Z.mul_comm.
rewrite <- Z.mul_assoc.
|
b93e61de0e97138f1dbb20849af3e3e8
|
{
"intermediate": 0.4081598222255707,
"beginner": 0.28298306465148926,
"expert": 0.30885714292526245
}
|
6,529
|
я пытаюсь установить на windows msys2 библиотеку gtk, но у меня вылазит ошибка: error: command (/mingw64/bin/glib-compile-schemas.exe /mingw64/bin/glib-compile-schemas.exe /mingw64/share/glib-2.0/schemas ) failed to execute correctly
|
ea29a79755d5d24449addb9723798dbe
|
{
"intermediate": 0.4525436758995056,
"beginner": 0.305783212184906,
"expert": 0.24167314171791077
}
|
6,530
|
disable antd Form.Item css classes in react
|
fc88223befb3d73ab976455eb9818b66
|
{
"intermediate": 0.3123246729373932,
"beginner": 0.44033175706863403,
"expert": 0.24734358489513397
}
|
6,531
|
как в этом коде сделать Points круглыми? (сейчас они квадратные)
код:
import * as THREE from 'three';
import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader';
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls'
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
const controls = new OrbitControls( camera, renderer.domElement );
controls.enableZoom = false;
controls.enableDamping = true;
controls.dampingFactor = 0.05;
const loader = new GLTFLoader();
const url = 'particlesThree.glb';
loader.load(url, function (gltf) {
const model = gltf.scene;
model.traverse((child) => {
if (child.isMesh) {
const geometry = child.geometry;
const material = new THREE.PointsMaterial({
size: 0.01,
vertexColors: true
});
const points = new THREE.Points(geometry, material);
const materialWireframe = new THREE.MeshBasicMaterial({
color: 0xffaaff,
wireframe: true,
opacity: 0.02,
transparent: true
});
const torus = new THREE.Mesh(geometry, materialWireframe);
const positions = geometry.getAttribute('position').array;
const colors = [];
for (let i = 0; i < positions.length; i += 3) {
let sin = Math.sin(Math.random());
colors.push(0.8 * sin, 0.8 * sin, 0.5 * sin + sin);
}
const randomPosition = [];
for (let i = 0; i < positions.length; i += 3) {
randomPosition.push(6.0*Math.random()-3.0, 6.0*Math.random()-3.0, 6.0*Math.random()-3.0);
}
const randomPositionCopy = [...randomPosition];
let increment = 0.0005;
// Анимация по таймеру
// setInterval( () => {
// for(let i = 0; i<randomPosition.length; i++) {
// if (randomPosition[i] < positions[i]) {
// randomPosition[i] = randomPosition[i] + increment;
// } else if(randomPosition[i] > positions[i]) {
// randomPosition[i] = randomPosition[i] - increment;
// }
// }
// geometry.setAttribute('position', new THREE.BufferAttribute(new Float32Array(randomPosition), 3));
// }, 1);
// Анимация при прокрутке колесика
geometry.setAttribute('position', new THREE.BufferAttribute(new Float32Array(randomPosition), 3));
function updateArray(increment) {
for(let j = 0; j < 75; j++) {
for(let i = 0; i<randomPosition.length; i++) {
if (randomPosition[i] < positions[i]) {
randomPosition[i] = randomPosition[i] + increment;
} else if(randomPosition[i] > positions[i]) {
randomPosition[i] = randomPosition[i] - increment;
} else if((randomPosition[i] - positions[i]) < 0.002) {
randomPosition[i] = positions[i];
}
}
}
geometry.setAttribute('position', new THREE.BufferAttribute(new Float32Array(randomPosition), 3));
}
function reverseUpdateArray(increment) {
for(let j = 0; j < 75; j++) {
for(let i = 0; i<randomPosition.length; i++) {
if (randomPosition[i] < randomPositionCopy[i]) {
randomPosition[i] = randomPosition[i] + increment;
} else if(randomPosition[i] > randomPositionCopy[i]) {
randomPosition[i] = randomPosition[i] - increment;
} else if((randomPosition[i] - randomPositionCopy[i]) < 0.002) {
randomPosition[i] = randomPositionCopy[i];
}
}
}
geometry.setAttribute('position', new THREE.BufferAttribute(new Float32Array(randomPosition), 3));
}
let time = 0;
let sinPosition;
let sinPosition2;
let cosPosition;
let randSignArray = [];
let sign;
let ratio = 1.0;
for(let i = 0; i<randomPosition.length; i++) {
sign = Math.random() < 0.5 ? -1.0 : 1.0;
randSignArray[i] = sign;
}
animateVerticles();
function animateVerticles() {
requestAnimationFrame(animateVerticles);
time += 0.1;
sinPosition = Math.sin(time)*0.1;
cosPosition = Math.cos(time*0.1)*0.1;
sinPosition2 = Math.sin(time/Math.PI)*0.1;
for(let i = 0; i<randomPosition.length; i++) {
randomPosition[i] += (sinPosition * cosPosition * sinPosition2) * randSignArray[i] * ratio;
}
geometry.setAttribute('position', new THREE.BufferAttribute(new Float32Array(randomPosition), 3));
}
window.addEventListener('wheel', function(event) {
if (event.deltaY > 0) {
updateArray(increment);
if(ratio > 0.0) {
ratio -= 0.01;
}
} else {
reverseUpdateArray(increment);
ratio += 0.01;
}
console.log(ratio);
});
geometry.setAttribute('color', new THREE.BufferAttribute(new Float32Array(colors), 3));
child.parent.add(points);
child.parent.add(torus);
child.parent.remove(child);
}
});
model.scale.set(1.0, 1.0, 1.0);
scene.add(model);
camera.position.z = 3;
model.rotateX(Math.PI/2.0);
animate();
function animate() {
requestAnimationFrame(animate);
controls.update();
renderer.render(scene, camera);
}
});
|
fb1d13048e78af231790e8d2c00f0bcc
|
{
"intermediate": 0.31579819321632385,
"beginner": 0.4433801472187042,
"expert": 0.24082162976264954
}
|
6,532
|
https://www.kaggle.com/datasets/mohammadamireshraghi/blood-cell-cancer-all-4class -> i have data source from this url. I want to determine if a cell is healthy or a cancer cell. I will use 5 different deep learning architectures these are ->VGG
ResNet, Vgg, Inception Networks, MobileNet, DenseNet. I want to compare every deep learning architecture afterwards. I will use 5 different machine learning algorithm on every deep learning architecture. These are ->a. Decision Trees
b. Logistic Regression
c. K-Nearest Neighbor (KNN)
D. Support Vector Machines (SVM)
to. Random Forests, Also i want to use accuracy, precision, specificity as Evaluation Measures. I will also use python language. Can you create python codes as i described.
|
27e5c38f434f2901e5fca61d991c7c45
|
{
"intermediate": 0.0747450515627861,
"beginner": 0.23040388524532318,
"expert": 0.6948510408401489
}
|
6,533
|
Generate a code in python that checks errors in xml file
|
82fdbc6a8193dc6d7882c88fe918fbdb
|
{
"intermediate": 0.5653223395347595,
"beginner": 0.15665774047374725,
"expert": 0.2780199646949768
}
|
6,534
|
Fixpoint sum_n_quartic (n : nat) : nat :=
match n with
O => 0
| S p => n*n*n*n + sum_n_quartic p
end.
Lemma prob4 : forall n : nat, sum_n_quartic n * 30 + n*(n+1)*(2*n+1) =
n*(n+1)*(2*n+1)*(3*n*n + 3*n).
Proof.
Abort.
|
3b13214efc53b934d04d61c22f00943f
|
{
"intermediate": 0.4819844961166382,
"beginner": 0.31674209237098694,
"expert": 0.20127342641353607
}
|
6,535
|
<main className="page">
<Navigation {...{ aboutref, skillref, myworkref, blogref, contactref }} />
{scrolled && !isKeyboardOpen && (
<div className="page__upper" onClick={() => scrollToRef(aboutref)}>
<BsFillCaretUpFill className="icons" />
</div>
)}
<section>
<ExperienceAndAbout skillref={skillref} />
<Tools />
<Myworks myworkref={myworkref} />
<Workstyle blogref={blogref} />
<JokePart />
</section>
<Contact contactref={contactref} />
</main>
where to add header ?
|
6789f8b2b30a8b7f24ab0a7a5b5ac56d
|
{
"intermediate": 0.39257699251174927,
"beginner": 0.3717036545276642,
"expert": 0.23571935296058655
}
|
6,536
|
const App = () => {
return <Homepage />;
};
export default App;
|
c34a0502bf5531f22815d989fc53ba77
|
{
"intermediate": 0.39079129695892334,
"beginner": 0.3632733225822449,
"expert": 0.2459353506565094
}
|
6,537
|
I want to do the following project which is in the field of operational research. I intend to solve the problem using the “local solver” algorithm as the heuristics framework and using the python language.
Gimme a full momolithic code for simulating the problem. Remember that you must provide me with a single code which contains all the needed coding for thr project in full details. The code must be in python 3 and in a way that would be ready to run.
Here is the project:
VEHICLE LOADING PROBLEM
ABSTRACT
Supply chain demands are reaching new heights, pushing companies to find new ways to boost efficiency. Loading and unloading are some of the most routine processes in logistics and are an excellent place to start. Tackling truck loading efficiency presents many opportunities to streamline
operations and reduce costs.
1 Introduction
The problem objective is to pack a set of items into stacks and pack the stacks into trucks to minimize the number of
trucks used.
In terms of data volume, a large instance can contain up to 260000 items and 5000 planned trucks, over a horizon of 7
weeks. Hence, 37142 items per day.
2 Problem Description
Three-dimensional trucks contain stacks packed on the two-dimensional floor. Each stack contains items that are packed one above another. There are three correlated dimensions (length, width, height) and an additional weight dimension. We call horizontal dimensions the length and the width. The position of any element (item or stack) is described in a solution by its position in the three axis X, Y, and Z. There is one origin per truck, corresponding with the leftmost downward position (cf Figure 1)
Figure 1: Views from top to bottom: right view, above view, and left view of a truck, seen from the rear of the truck.
The truck contains 96 items (A1 to AD3) packed into 30 stacks (A to AD).
2.1 Items
An item i is a packaging containing a given product. It is characterized by:
• length li, width wi, and height hi (by convention, the length is larger than the width).
• weight ωi
• stackability code pi
• maximal stackability Pi
• forced orientation Oi
• nesting height h¯i
The stackability code pi is used to define which items can be packed into the same stack: only items with the same stackability code can be packed into the same stack. Items with the same stackability code share the same length and width. But the opposite is false: items with identical length/width may not share the same stackability code. An item i is associated with maximal stackability Pi. It represents the maximal number of items i in a stack. The items may be rotated only in one dimension (horizontal), i.e. the bottom of an item remains the bottom. An item
may be oriented lengthwise (the item’s length is parallel with the length of the truck), or widthwise (the item’s length is parallel with the width of the truck). In Figure 1, stack X is oriented widthwise, while stack Y is oriented lengthwise. Item i may have a forced orientation Oi, in which case the stack s containing item i must have the same orientation.
An item i has a nesting height h¯i which is used for the calculation of the height of stacks: if item i1 is packed above
item i2, then the total height is hi1 + hi2 − h¯i1(cf Figure 2). For the majority of items, the nesting height is equal to
zero.
2.2 Trucks
A vehicle v is characterized by its dimensions length/width/height (Lv, Wv, Hv), its maximum authorized loading
weight Wv, and its cost Cv. The truck’s cost represents a fixed cost that does not depend on the number of items loaded
into the truck.
For structural reasons, there is a maximal total weight TMMv for all the items packed above the bottom item in any stack loaded into truck v.
2.3 Stacks
While items and planned trucks are parameters for the problem, stacks represent the results of the optimization. A stack contains items, packed one above the other, and is loaded into a truck. A stack s is characterized by its dimensions length/width/height (ls, ws, hs) and its weight ωs. The length and width of a stack are the length and width of its items (all the items of a stack share the same length/width). A stack’s orientation is the orientation of all its items. There is a unique orientation (lengthwise or widthwise) for all the items of a stack. The stack is characterized by the coordinates of its origin (xo s, yso, zso) and extremity points (xe s, yse, zse).
As shown in Figure 3, the origin is the leftmost bottom point of the stack (the point nearest the origin of the truck), while the extremity point is the rightmost top point of the stack (the farthest point from the origin of the truck). The coordinates of origin and extremity points of a stack must satisfy the following assumptions:
• xe s - xo s = ls and yse - yso = ws if stack s is oriented lengthwise
• xe s - xo s = ws and yse - yso = ls if stack s is oriented widthwise
• zo s = 0 and zse = hs
A stack’s weight ωs is the sum of the weights of the items it contains:
ωs = X
i∈Is
ωi.
The stack’s height hs is the sum of the heights of its items, minus their nesting heights (see Fig 2):
hs = X
i∈Is
hi − X
i∈Is,i̸=bottomitem
h¯i
3 Problem
The objective function is the minimization of the total cost, subject to the constraints described above and that no free space between objects: Any stack must be adjacent to another stack on its left on the X axis, or if there is a single stack in the truck, the unique stack must be placed at the front of the truck (adjacent to the truck driver):
Figure 4: Example of non-feasible packing.
4 Data
4.1 Input Data
Each instance has two files: the file of items and the file of vehicles. An example of file of item is:
id_item length width height weight nesting_height stackability_code forced_orientation max_stackability
I0000 570 478 81 720 47 0 w 4
I0001 570 478 96 256 47 0 w 4
I0002 1000 975 577 800 45 1 n 100
NB: the dimension of the items is set lengthwise. The file of vehicles:
id_truck length width height max_weight max_weight_stack cost max_density
V0 14500 2400 2800 24000 100000 1410.6 1500
V1 14940 2500 2950 24000 100000 1500 1500
|
84c73f5981b060041e0897611fdeb12e
|
{
"intermediate": 0.2638418972492218,
"beginner": 0.32911229133605957,
"expert": 0.40704578161239624
}
|
6,538
|
const App = () => {
return <Homepage />;
};
export default App;
write test in jest
|
c9b2b58e6d91f506447089599cbb831a
|
{
"intermediate": 0.39288198947906494,
"beginner": 0.4408904016017914,
"expert": 0.1662275642156601
}
|
6,539
|
Let us inductively define predicates for divisibility by three, one predicate for
each possible remainder.
Inductive div3 : nat -> Prop :=
| div0 : div3 0
| divS : forall n : nat, div3_2 n -> div3 (S n)
with div3_2 : nat -> Prop :=
| div2 : div3_2 2
| div2S : forall n : nat, div3_1 n -> div3_2 (S n)
with div3_1 : nat -> Prop :=
| div1 : div3_1 1
| div1S : forall n : nat, div3 n -> div3_1 (S n).
Thus div3 will be true for all natural numbers that are evenly divisible by 3,
div3 1 will be true for all natural numbers with remainder 1 when divided by
3, and div3 2 will be true for all numbers with remainder 2. We would like to
prove that all natural numbers that are evenly divisible by 3 can be represented
as 3 times some other natural number,
Lemma prob8 : forall n : nat, div3 n -> exists m, n = 3 * m.
However, this will require strong induction. Thus we first define a helper func-
tion which will allow us to prove this
Lemma prob8_helper: forall b n : nat, n <= b -> div3 n -> exists m : nat, n = 3 * m.
This will allow us to use induction on b instead of n. We also note that the
inversion tactic can be very useful here, since it will give the preconditions for
any of these predicates to be true, for instance if they are in the hypotheses. If
you would like to solve the problem without the helper proof, or with a different
helper, feel free to do so. We will only check the proof for prob8.
12
|
65c7e7f3dca2b2684b4a5bf26ea8962f
|
{
"intermediate": 0.40364351868629456,
"beginner": 0.25506266951560974,
"expert": 0.3412938416004181
}
|
6,540
|
const App = () => {
return <Homepage />;
};
export default App;
write test in jest not enzyme
|
aec11e09718932f51595d89a8b633695
|
{
"intermediate": 0.3849034905433655,
"beginner": 0.4232872724533081,
"expert": 0.19180920720100403
}
|
6,541
|
this is my code:
def find_and_click_button_csgoroll(team_1, team_2, button_string):
button_string_options = [button_string.lower(), button_string.replace('.', '').lower()]
csgoroll_logo = cv2.imread("csgoroll_logo.png", cv2.IMREAD_UNCHANGED)
csgoroll_logo.astype(np.uint8)
screenshot = take_screenshot(csgoroll_logo)
logo_side = cv2.matchTemplate(screenshot, csgoroll_logo, cv2.TM_CCOEFF_NORMED)
_, _, _, max_loc_item = cv2.minMaxLoc(logo_side)
x_loc, y_loc = max_loc_item
side = "right" if x_loc > screen_width / 2 else "left"
print(side)
while not keyboard.is_pressed('q'):
if side == "left":
pyautogui.moveTo(screen_width * 0.25, screen_height // 2)
else:
pyautogui.moveTo(screen_width * 0.75, screen_height // 2)
if side == "left":
screenshot = ImageGrab.grab(bbox=(0, 0, screen_width // 2, screen_height))
else:
screenshot = ImageGrab.grab(bbox=(screen_width // 2, 0, screen_width, screen_height))
screenshot_np = np.array(screenshot)
gray = cv2.cvtColor(screenshot_np, cv2.COLOR_BGR2GRAY)
text = image_to_string(gray).lower()
team_1 = team_1.lower()
team_2 = team_2.lower()
if "team" in team_1:
team_1 = team_1.replace("team", "")
if "team" in team_2:
team_2 = team_2.replace("team", "")
print("-" * 20)
print(text)
print("-" * 20)
team_1_similar = any(string_similar(team_1, word) >= 0.6 for word in text.split())
team_2_similar = any(string_similar(team_2, word) >= 0.6 for word in text.split())
button_string_position = next((text.find(option) for option in button_string_options if option in text), -1)
print("team_1_similar:", team_1_similar)
print("team_2_similar:", team_2_similar)
if (team_1_similar and team_2_similar) and button_string_position != -1:
print("*" * 20)
print("Button found!")
contours, _ = cv2.findContours(gray, cv2.RETR_EXTERNAL, cv2.CHAIN_APPROX_SIMPLE)[-2:]
found_button = False
button_string_coordinates = None
for contour in contours:
x, y, w, h = cv2.boundingRect(contour)
text_roi = gray[y:y + h, x:x + w]
roi_text = image_to_string(text_roi).lower()
if any(option in roi_text for option in button_string_options):
if side == "left":
button_string_coordinates = (x + w // 2, y + h // 2)
else:
button_string_coordinates = (x + x_loc + w // 2, y + h // 2)
print("Button string coordinates:", button_string_coordinates)
found_button = True
break
print("*" * 20)
break
else:
print("Button not found.")
time.sleep(0.5)
make a code that do the same job but with easy ocr
|
07ec28945415756f6e8a5972e568bd73
|
{
"intermediate": 0.29945358633995056,
"beginner": 0.5226234197616577,
"expert": 0.17792296409606934
}
|
6,542
|
adapt this code to make properre gpt chat using endpoints as "https://yuntian-deng-chatgpt.hf.space/run/predict" and "wss://yuntian-deng-chatgpt.hf.space/queue/join": let chat = [];
function initChat() {
const chatContainer = document.createElement("div");
chatContainer.setAttribute("id", "chat");
document.body.appendChild(chatContainer);
const messageForm = document.createElement("form");
messageForm.addEventListener("submit", handleFormSubmit);
chatContainer.appendChild(messageForm);
const messageInput = document.createElement("input");
messageInput.setAttribute("type", "text");
messageInput.setAttribute("id", "message-input");
messageInput.setAttribute("placeholder", "Enter your message");
messageForm.appendChild(messageInput);
const sendMessageButton = document.createElement("button");
sendMessageButton.setAttribute("type", "submit");
sendMessageButton.textContent = "Send";
messageForm.appendChild(sendMessageButton);
}
async function sendChatMessage(messageText) {
const body = JSON.stringify({
prompt: messageText
});
const response = await fetch("https://chatgptbot.space/api/v1/chat/result", {
method: "POST",
headers: { "Content-Type": "application/json", },
body,
});
const data = await response.json();
return data ? data.text.trim() : "";
}
async function addMessage(messageText, sender) {
const messageContainer = document.createElement("div");
messageContainer.classList.add("message");
messageContainer.classList.add(sender);
const messageContent = document.createElement("div");
messageContent.classList.add("message-content");
const messageTextEl = document.createElement("p");
messageTextEl.textContent = messageText;
messageContent.appendChild(messageTextEl);
messageContainer.appendChild(messageContent);
document.querySelector("#chat").appendChild(messageContainer);
document.querySelector("#chat").scrollTop = document.querySelector("#chat").scrollHeight;
}
async function handleFormSubmit(event) {
event.preventDefault();
const messageInput = document.querySelector("#message-input");
const messageText = messageInput.value.trim();
if (messageText !== "") {
await addMessage(messageText, "user");
messageInput.value = "";
const botResponse = await sendChatMessage(messageText);
if (botResponse !== "") {
await addMessage(botResponse, "bot");
}
}
}
initChat();
|
1327f294bc907f1684090eed14221bfc
|
{
"intermediate": 0.4082699716091156,
"beginner": 0.32120415568351746,
"expert": 0.27052584290504456
}
|
6,543
|
Make a prediction for the Super Bowl winner in 2024 and explain why.
|
121f05aa9de1e8429edf0d6b5cd18dc5
|
{
"intermediate": 0.2843743860721588,
"beginner": 0.310322105884552,
"expert": 0.4053035080432892
}
|
6,544
|
hi
|
ed461dc7c81b196f7ef7decc7c17ee54
|
{
"intermediate": 0.3246487081050873,
"beginner": 0.27135494351387024,
"expert": 0.40399640798568726
}
|
6,545
|
generate for me professional front end code for learning management system
|
26cf055e67b162369bbd60a0542797a0
|
{
"intermediate": 0.18767490983009338,
"beginner": 0.1785781979560852,
"expert": 0.6337468028068542
}
|
6,546
|
jest ReferenceError: IntersectionObserver is not
|
8705f33d8c3a32051a4d594cc9ba773e
|
{
"intermediate": 0.3177582025527954,
"beginner": 0.4547864496707916,
"expert": 0.22745530307292938
}
|
6,547
|
consider the following question:
The velocity of water, 𝑣 (m/s), discharged from a cylindrical tank through a long pipe can be computed
as
𝑣 = √2𝑔𝐻 tanh (√2𝑔𝐻
2𝐿 𝑡)
where 𝑔 = 9.81 m/s2, 𝐻 = initial head (m), 𝐿 = pipe length (m), and 𝑡 = elapsed time (s).
a. Graphically determine the head needed to achieve 𝑣 = 4 m/s, in 3 s for 5 m-long pipe.
b. Determine the head for 𝑣 = 3 − 6 m/s (at 0.5 m/s increments) and times of 1 to 3 s (at 0.5 s
increments) via the bisection method with stopping criteria of 0.1% estimated relative error.
c. Perform the same series of solutions with the regula falsi method where you choose the same
starting points and convergence tolerance.
d. Which numerical method converged faster?
adding to the following code answer part b. For this part, the bisection function must calculate 2 things. First it must keep calculating the head value until it is in tolerance. Second it must keep try of the number of iterations that it took to get the final answer. The output of the bisection function should be a 1 x 2 matrix that contains both the head value and the number of iterations. This will then be separated into different matrices.
|
da4205454a0348d28dbffe39544f95d4
|
{
"intermediate": 0.26153701543807983,
"beginner": 0.23957766592502594,
"expert": 0.49888530373573303
}
|
6,548
|
try fix these errors that shows in “codepen.io” console.: ““chatbot response:” // [object Object]
{
“detail”: [
{
“loc”: [
“body”,
“data”
],
“msg”: “field required”,
“type”: “value_error.missing”
}
]
function initChat() {
const chatContainer = document.createElement(“div”);
chatContainer.setAttribute(“id”, “chat”);
document.body.appendChild(chatContainer);
const messageForm = document.createElement(“form”);
messageForm.addEventListener(“submit”, handleFormSubmit);
chatContainer.appendChild(messageForm);
const messageInput = document.createElement(“input”);
messageInput.setAttribute(“type”, “text”);
messageInput.setAttribute(“id”, “message-input”);
messageInput.setAttribute(“placeholder”, “Enter your message”);
messageForm.appendChild(messageInput);
const sendMessageButton = document.createElement(“button”);
sendMessageButton.setAttribute(“type”, “submit”);
sendMessageButton.textContent = “Send”;
messageForm.appendChild(sendMessageButton);
}
async function sendChatMessage(messageText) {
const body = JSON.stringify({
prompt: messageText
});
const response = await fetch(“https://yuntian-deng-chatgpt.hf.space/run/predict”, {
method: “POST”,
headers: { “Content-Type”: “application/json”, },
body,
});
const data = await response.json();
return data ? data.text.trim() : “”;
}
async function joinChat() {
const socket = new WebSocket(‘wss://yuntian-deng-chatgpt.hf.space/queue/join’);
socket.onopen = function(event) {
console.log(‘WebSocket is connected.’);
};
socket.onmessage = async function(event) {
const messageData = JSON.parse(event.data);
const messageText = messageData.text.trim();
await addMessage(messageText, “bot”);
};
}
async function addMessage(messageText, sender) {
const messageContainer = document.createElement(“div”);
messageContainer.classList.add(“message”);
messageContainer.classList.add(sender);
const messageContent = document.createElement(“div”);
messageContent.classList.add(“message-content”);
const messageTextEl = document.createElement(“p”);
messageTextEl.textContent = messageText;
messageContent.appendChild(messageTextEl);
messageContainer.appendChild(messageContent);
document.querySelector(”#chat").appendChild(messageContainer);
document.querySelector(“#chat”).scrollTop = document.querySelector(“#chat”).scrollHeight;
}
async function handleFormSubmit(event) {
event.preventDefault();
const messageInput = document.querySelector(“#message-input”);
const messageText = messageInput.value.trim();
if (messageText !== “”) {
await addMessage(messageText, “user”);
const botResponse = await sendChatMessage(messageText);
if (botResponse !== “”) {
await addMessage(botResponse, “bot”);
}
messageInput.value = “”;
}
}
initChat();
|
4e135e74c3c43bfc9456774e5f57d7dd
|
{
"intermediate": 0.31565678119659424,
"beginner": 0.43281033635139465,
"expert": 0.2515329122543335
}
|
6,549
|
"apt install libssl-dev
Reading package lists... Done
Building dependency tree... Done
Reading state information... Done
E: Unable to locate package libssl-dev"
What am i doying wrong? How to install libssl-dev on kali
|
5c240f6090352246d8077f228617c0be
|
{
"intermediate": 0.6819372773170471,
"beginner": 0.11535988003015518,
"expert": 0.2027028501033783
}
|
6,550
|
const Modal = () => {
const state = useAppSelector((state) => state.modal.isOpen);
const stateData = useAppSelector((state) => state.data);
const dispatch = useAppDispatch();
const downloadFile = async () => {
try {
const response = await axios({
url: stateData.cv,
method: "GET",
responseType: "blob",
});
const url = window.URL.createObjectURL(new Blob([response.data]));
const link = document.createElement("a");
link.href = url;
link.setAttribute("download", "cv Marcin Fabisiak.pdf");
document.body.appendChild(link);
link.click();
} catch (error) {
console.log(error);
}
};
useEffect(() => {
if (state) {
document.body.style.overflow = "hidden";
}
document.body.style.overflow = "unset";
}, [state]);
return (
<div className="modalBackground">
<div className="modalContainer">
<div className="modalContainer__CloseBtn">
<button onClick={() => dispatch(close())}>X</button>
</div>
<p>Do you really want to download my CV?</p>
<div className="modalContainer__ConfirmBtn">
<button
onClick={() => {
dispatch(close());
}}
>
No
</button>
<button
onClick={() => {
downloadFile();
dispatch(close());
}}
>
Yes
</button>
</div>
</div>
</div>
);
};
export default Modal;
write test in jest not enzyme
|
6ae40ef38d2899b1d87ad9352a3f1ad7
|
{
"intermediate": 0.3674923777580261,
"beginner": 0.40668463706970215,
"expert": 0.22582297027111053
}
|
6,551
|
fix up my java code so that the button "Payer" so that when clicked it will open the window "Receipt" only show me the parts where you edited import java.awt.EventQueue;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.border.EmptyBorder;
import javax.swing.JLabel;
import java.awt.Font;
import javax.swing.SwingConstants;
import javax.swing.border.TitledBorder;
import javax.swing.border.EtchedBorder;
import java.awt.Color;
import javax.swing.border.BevelBorder;
import javax.swing.border.CompoundBorder;
import javax.swing.border.LineBorder;
import javax.swing.UIManager;
import javax.swing.border.SoftBevelBorder;
import javax.swing.border.MatteBorder;
import java.awt.GridLayout;
import javax.swing.ImageIcon;
import javax.swing.JComboBox;
import javax.swing.DefaultComboBoxModel;
import javax.swing.BoxLayout;
import java.awt.FlowLayout;
import javax.swing.JTextField;
import javax.swing.JButton;
import java.awt.event.ActionListener;
import java.awt.event.ActionEvent;
import javax.swing.JTextPane;
public class PizzaOrder extends JFrame {
private JPanel contentPane;
private JPanel ToppingSelect;
private JTextField NumPizza;
private JTextField NumTopping;
private JTextField NumBreuvage;
private JButton Ajouter;
private double totales = 0;
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
public void run() {
try {
PizzaOrder frame = new PizzaOrder();
frame.setVisible(true);
} catch (Exception e) {
e.printStackTrace();
}
}
});
}
public PizzaOrder() {
setTitle("Order");
setResizable(false);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setBounds(100, 100, 630, 689);
contentPane = new JPanel();
contentPane.setBackground(new Color(255, 147, 0));
contentPane.setBorder(new EmptyBorder(5, 5, 5, 5));
setContentPane(contentPane);
contentPane.setLayout(null);
JPanel Menu = new JPanel();
Menu.setBackground(new Color(255, 147, 0));
Menu.setBorder(new TitledBorder(new LineBorder(new Color(0, 0, 0)), "Menu", TitledBorder.LEADING, TitledBorder.TOP, null, new Color(0, 0, 0)));
Menu.setBounds(6, 6, 618, 158);
contentPane.add(Menu);
Menu.setLayout(new GridLayout(0, 3, 0, 0));
JPanel PizzaPrice = new JPanel();
PizzaPrice.setBackground(new Color(255, 147, 0));
PizzaPrice.setBorder(new TitledBorder(new EtchedBorder(EtchedBorder.LOWERED, null, null), "Pizza", TitledBorder.LEADING, TitledBorder.TOP, null, null));
Menu.add(PizzaPrice);
PizzaPrice.setLayout(null);
JLabel PetitPizza = new JLabel("Petit: 6.79$");
PetitPizza.setBounds(17, 21, 72, 16);
PizzaPrice.add(PetitPizza);
JLabel MoyenPizza = new JLabel("Moyen: 8.29$");
MoyenPizza.setBounds(17, 40, 85, 16);
PizzaPrice.add(MoyenPizza);
JLabel LargePizza = new JLabel("Large: 9.49$");
LargePizza.setBounds(17, 59, 85, 16);
PizzaPrice.add(LargePizza);
JLabel ExtraLargePizza = new JLabel("Extra Large: 10.29$");
ExtraLargePizza.setBounds(17, 78, 127, 16);
PizzaPrice.add(ExtraLargePizza);
JLabel FetePizza = new JLabel("Fete: 15.99$");
FetePizza.setBounds(17, 97, 93, 16);
PizzaPrice.add(FetePizza);
JPanel ToppingPrice = new JPanel();
ToppingPrice.setBackground(new Color(255, 147, 0));
ToppingPrice.setLayout(null);
ToppingPrice.setBorder(new TitledBorder(new EtchedBorder(EtchedBorder.LOWERED, null, null), "Toppings", TitledBorder.LEADING, TitledBorder.TOP, null, new Color(0, 0, 0)));
Menu.add(ToppingPrice);
JLabel Petittopping = new JLabel("Petit: 1.20$");
Petittopping.setBounds(17, 21, 72, 16);
ToppingPrice.add(Petittopping);
JLabel Moyentopping = new JLabel("Moyen: 1.40$");
Moyentopping.setBounds(17, 40, 85, 16);
ToppingPrice.add(Moyentopping);
JLabel Largetopping = new JLabel("Large: 1.60$");
Largetopping.setBounds(17, 59, 85, 16);
ToppingPrice.add(Largetopping);
JLabel ExtraLargetopping = new JLabel("Extra Large: 1.80$");
ExtraLargetopping.setBounds(17, 78, 127, 16);
ToppingPrice.add(ExtraLargetopping);
JLabel Fetetopping = new JLabel("Fete: 2.30$");
Fetetopping.setBounds(17, 97, 93, 16);
ToppingPrice.add(Fetetopping);
JPanel BreuvagePrice = new JPanel();
BreuvagePrice.setBackground(new Color(255, 147, 0));
BreuvagePrice.setLayout(null);
BreuvagePrice.setBorder(new TitledBorder(new EtchedBorder(EtchedBorder.LOWERED, null, null), "Breuvages", TitledBorder.LEADING, TitledBorder.TOP, null, new Color(0, 0, 0)));
Menu.add(BreuvagePrice);
JLabel Pop = new JLabel("Pop: 1.10$");
Pop.setBounds(17, 21, 72, 16);
BreuvagePrice.add(Pop);
JLabel Jus = new JLabel("Jus: 1.35$");
Jus.setBounds(17, 40, 85, 16);
BreuvagePrice.add(Jus);
JLabel Eau = new JLabel("Eau: 1.00$");
Eau.setBounds(17, 59, 85, 16);
BreuvagePrice.add(Eau);
JPanel PizzaSelect = new JPanel();
PizzaSelect.setBorder(new SoftBevelBorder(BevelBorder.LOWERED, null, null, null, null));
PizzaSelect.setBackground(new Color(255, 147, 0));
PizzaSelect.setBounds(16, 187, 350, 300);
contentPane.add(PizzaSelect);
PizzaSelect.setLayout(null);
JComboBox<String> ChoixPizza = new JComboBox<String>();
ChoixPizza.setModel(new DefaultComboBoxModel(PizzaSize.values()));
ChoixPizza.setBounds(44, 8, 126, 27);
ChoixPizza.setMaximumRowCount(5);
PizzaSelect.add(ChoixPizza);
NumPizza = new JTextField();
NumPizza.setBounds(175, 8, 130, 26);
PizzaSelect.add(NumPizza);
NumPizza.setColumns(10);
JLabel PizzaIcon = new JLabel("");
PizzaIcon.setBounds(6, 6, 350, 279);
PizzaSelect.add(PizzaIcon);
PizzaIcon.setIcon(new ImageIcon(PizzaOrder.class.getResource("/Image/PizzaImage.png")));
JPanel ToppingSelect;
ToppingSelect = new JPanel();
ToppingSelect.setBorder(new SoftBevelBorder(BevelBorder.LOWERED, null, null, null, null));
ToppingSelect.setBackground(new Color(255, 147, 0));
ToppingSelect.setBounds(400, 187, 208, 129);
contentPane.add(ToppingSelect);
ToppingSelect.setLayout(null);
JComboBox<String> ChoixTopping = new JComboBox<String>();;
ChoixTopping.setModel(new DefaultComboBoxModel(ToppingSize.values()));
ChoixTopping.setBounds(41, 8, 126, 27);
ChoixTopping.setMaximumRowCount(5);
ToppingSelect.add(ChoixTopping);
NumTopping = new JTextField();
NumTopping.setBounds(39, 40, 130, 26);
NumTopping.setColumns(10);
ToppingSelect.add(NumTopping);
JLabel ToppingIcon = new JLabel("");
ToppingIcon.setIcon(new ImageIcon(PizzaOrder.class.getResource("/Image/ToppingImage.png")));
ToppingIcon.setBounds(6, 8, 208, 109);
ToppingSelect.add(ToppingIcon);
JPanel BreuvageSelect = new JPanel();
BreuvageSelect.setBorder(new SoftBevelBorder(BevelBorder.LOWERED, null, null, null, null));
BreuvageSelect.setBackground(new Color(255, 147, 0));
BreuvageSelect.setBounds(400, 358, 208, 129);
contentPane.add(BreuvageSelect);
BreuvageSelect.setLayout(null);
JComboBox<String> ChoixBreuvage = new JComboBox<String>();;
ChoixBreuvage.setModel(new DefaultComboBoxModel(Breuvages.values()));
ChoixBreuvage.setBounds(64, 8, 79, 27);
ChoixBreuvage.setMaximumRowCount(3);
BreuvageSelect.add(ChoixBreuvage);
NumBreuvage = new JTextField();
NumBreuvage.setBounds(39, 40, 130, 26);
NumBreuvage.setColumns(10);
BreuvageSelect.add(NumBreuvage);
JLabel BreuvageIcon = new JLabel("");
BreuvageIcon.setIcon(new ImageIcon(PizzaOrder.class.getResource("/Image/BreuvageImage.png")));
BreuvageIcon.setBounds(0, 0, 209, 129);
BreuvageSelect.add(BreuvageIcon);
Ajouter = new JButton("Ajouter");
Ajouter.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
// retrieve selected values from combo boxes
PizzaSize selectedPizzaSize = (PizzaSize) ChoixPizza.getSelectedItem();
ToppingSize selectedToppingSize = (ToppingSize) ChoixTopping.getSelectedItem();
Breuvages selectedBreuvage = (Breuvages) ChoixBreuvage.getSelectedItem();
int numPizza = Integer.parseInt(NumPizza.getText());
int numTopping = Integer.parseInt(NumTopping.getText());
int numBreuvage = Integer.parseInt(NumBreuvage.getText());
// calculate total amount
totales += selectedPizzaSize.getPrice() * numPizza;
totales += selectedToppingSize.getPrice() * numTopping;
totales += selectedBreuvage.getPrice() * numBreuvage;
// clear text fields
NumPizza.setText("");
NumTopping.setText("");
NumBreuvage.setText("");
}
});
Ajouter.setBounds(234, 552, 160, 50);
contentPane.add(Ajouter);
JButton Quitter = new JButton("Quitter");
Quitter.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
System.exit(0);
}
});
Quitter.setBounds(33, 552, 160, 50);
contentPane.add(Quitter);
JButton Payer = new JButton("Payer");
Payer.setBounds(431, 552, 160, 50);
contentPane.add(Payer);
Payer.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
Receipt receiptWindow = new Receipt(totales);
receiptWindow.setVisible(true);
setVisible(false);
}
});
}
}
import java.awt.EventQueue;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.border.EmptyBorder;
import javax.swing.JLabel;
import javax.swing.border.TitledBorder;
import javax.swing.ImageIcon;
import javax.swing.JList;
import javax.swing.border.LineBorder;
import java.awt.Color;
import java.awt.Font;
public class Receipt extends JFrame {
private JPanel contentPane;
/**
* Launch the application.
*/
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
public void run() {
try {
Receipt frame = new Receipt();
frame.setVisible(true);
} catch (Exception e) {
e.printStackTrace();
}
}
});
}
/**
* Create the frame.
*/
public Receipt(double totales) {
setResizable(false);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setBounds(100, 100, 247, 397);
contentPane = new JPanel();
contentPane.setBorder(new EmptyBorder(5, 5, 5, 5));
setContentPane(contentPane);
contentPane.setLayout(null);
JLabel realtotal = new JLabel(String.format("Total + TAZ(13%): $%.2f", totales *1.13));
realtotal.setBounds(40, 268, 159, 32);
contentPane.add(realtotal);
JPanel panel = new JPanel();
panel.setBounds(6, 6, 241, 363);
panel.setBorder(null);
contentPane.add(panel);
panel.setLayout(null);
JList list = new JList();
list.setBorder(new LineBorder(new Color(0, 0, 0)));
list.setBounds(24, 246, 165, -147);
panel.add(list);
JLabel Order = new JLabel("Order:");
Order.setFont(new Font("Zapfino", Font.PLAIN, 13));
Order.setBounds(22, 59, 61, 24);
panel.add(Order);
JLabel ReceiptIcon = new JLabel("");
ReceiptIcon.setBounds(0, 6, 241, 363);
ReceiptIcon.setIcon(new ImageIcon(Receipt.class.getResource("/Image/ReceiptImage.png")));
panel.add(ReceiptIcon);
}
}
|
18c69ce5d5eb6d853e9e9b8f6ad0d995
|
{
"intermediate": 0.30822351574897766,
"beginner": 0.38713857531547546,
"expert": 0.3046379089355469
}
|
6,552
|
what is this? how this gpt chat works?: "function Cr(e,t){return{subscribe:ze(e,t).subscribe}}function ze(e,t=I){let r;const o=new Set;function n(a){if(ve(e,a)&&(e=a,r)){const c=!ae.length;for(const l of o)l[1](),ae.push(l,e);if(c){for(let l=0;l<ae.length;l+=2)ae[l][0](ae[l+1]);ae.length=0}}}function s(a){n(a(e))}function i(a,c=I){const l=[a,c];return o.add(l),o.size===1&&(r=t(n)||I),a(e),()=>{o.delete(l),o.size===0&&(r(),r=null)}}return{set:n,update:s,subscribe:i}}function Jo(e,t,r){const o=!Array.isArray(e),n=o?[e]:e,s=t.length<2;return Cr(r,i=>{let a=!1;const c=[];let l=0,f=I;const u=()=>{if(l)return;f();const m=t(o?c[0]:c,i);s?i(m):f=ye(m)?m:I},g=n.map((m,p)=>It(m,A=>{c[p]=A,l&=~(1<<p),a&&u()},()=>{l|=1<<p}));return a=!0,u(),function(){ee(g),f()}})}function We(e){if(e.startsWith("http")){const{protocol:t,host:r}=new URL(e);return r.endsWith("hf.space")?{ws_protocol:"wss",host:r,http_protocol:t}:{ws_protocol:t==="https:"?"wss":"ws",http_protocol:t,host:r}}return{ws_protocol:"wss",http_protocol:"https:",host:e}}const tr=/^[^\/]*\/[^\/]*$/,Mr=/.*hf\.space\/{0,1}$/;async function Lr(e){const t=e.trim();if(tr.test(t)){const r=(await(await fetch(`https://huggingface.co/api/spaces/${t}/host`)).json()).host;return{space_id:e,...We(r)}}if(Mr.test(t)){const{ws_protocol:r,http_protocol:o,host:n}=We(t);return{space_id:n.replace(".hf.space",""),ws_protocol:r,http_protocol:o,host:n}}return{space_id:!1,...We(t)}}function Pr(e){let t={};return e.forEach(({api_name:r},o)=>{r&&(t[r]=o)}),t}const Or=/^(?=[^]*\b[dD]iscussions{0,1}\b)(?=[^]*\b[dD]isabled\b)[^]*$/;async function Rr(e){try{const r=(await fetch(`https://huggingface.co/api/spaces/${e}/discussions`,{method:"HEAD"})).headers.get("x-error-message");return!(r&&Or.test(r))}catch{return!1}}const Fr="This application is too busy. Keep trying!",at="Connection errored out.";async function Ir(e,t){try{var r=await fetch(e,{method:"POST",body:JSON.stringify(t),headers:{"Content-Type":"application/json"}})}catch{return[{error:at},500]}return[await r.json(),r.status]}async function Qo(e,t){const r=new FormData;t.forEach(s=>{r.append("files",s)});try{var o=await fetch(`${e}/upload`,{method:"POST",body:r})}catch{return{error:at}}return{files:await o.json()}}async function Tr(e,t){return new Promise(async(r,o)=>{const n={predict:z,on:y,off:N,cancel:q},s={},{ws_protocol:i,http_protocol:a,host:c,space_id:l}=await Lr(e),f=Math.random().toString(36).substring(2),u=new Map,g={};let m,p={};function A(b){return m=b,p=Pr(b?.dependencies||[]),{config:m,...n}}function y(b,E){const O=s;let T=O[b]||[];return O[b]=T,T?.push(E),{...n,config:m}}function N(b,E){const O=s;let T=O[b]||[];return T=T?.filter(D=>D!==E),O[b]=T,{...n,config:m}}function q(b,E){const O=typeof E=="number"?E:p[b];_({type:"status",endpoint:b,fn_index:O,status:"complete",queue:!1}),u.get(O)?.close()}function _(b){(s[b.type]||[])?.forEach(T=>T(b))}async function x(b){if(t&&t(b),b.status==="running")try{m=await pt(`${a}//${c}`),r(A(m))}catch{t&&t({status:"error",message:"Could not load this space.",load_status:"error",detail:"NOT_FOUND"})}}try{m=await pt(`${a}//${c}`),r(A(m))}catch{l?$e(l,tr.test(l)?"space_name":"subdomain",x):t&&t({status:"error",message:"Could not load this space.",load_status:"error",detail:"NOT_FOUND"})}function S(b,E){return new Promise((O,T)=>{const D=b.replace(/^\//,"");let L=typeof E.fn_index=="number"?E.fn_index:p[D];if(jr(L,m))_({type:"status",endpoint:b,status:"pending",queue:!1,fn_index:L}),Ir(`${a}//${c}/run${b.startsWith("/")?b:`/${b}`}`,{...E,session_hash:f}).then(([R,V])=>{V==200?(_({type:"status",endpoint:b,fn_index:L,status:"complete",eta:R.average_duration,queue:!1}),_({type:"data",endpoint:b,fn_index:L,data:R.data})):_({type:"status",status:"error",endpoint:b,fn_index:L,message:R.error,queue:!1})}).catch(R=>{throw _({type:"status",status:"error",message:R.message,endpoint:b,fn_index:L,queue:!1}),new Error(R.message)});else{_({type:"status",status:"pending",queue:!0,endpoint:b,fn_index:L});const R=`${i}://${c}/queue/join`,V=new WebSocket(R);u.set(L,V),V.onclose=Y=>{Y.wasClean||_({type:"status",status:"error",message:at,queue:!0,endpoint:b,fn_index:L})},V.onmessage=function(Y){const re=JSON.parse(Y.data),{type:K,status:W,data:$}=Ur(re,g[L]);if(K==="update"&&W)_({type:"status",endpoint:b,fn_index:L,...W}),W.status==="error"&&(V.close(),T(W));else if(K==="hash"){V.send(JSON.stringify({fn_index:L,session_hash:f}));return}else K==="data"?V.send(JSON.stringify({...E,session_hash:f})):K==="complete"?(_({type:"status",...W,status:W?.status,queue:!0,endpoint:b,fn_index:L}),V.close()):K==="generating"&&_({type:"status",...W,status:W?.status,queue:!0,endpoint:b,fn_index:L});$&&(_({type:"data",data:$.data,endpoint:b,fn_index:L}),O({data:$.data}))}}})}function z(b,E){return S(b,E)}})}function jr(e,t){return!(t?.dependencies?.[e].queue===null?t.enable_queue:t?.dependencies?.[e].queue)||!1}async function pt(e){if(window.gradio_config&&location.origin!=="http://localhost:9876")return{...window.gradio_config,root:e};if(e){let t=await fetch(`${e}/config`);if(t.status===200){const r=await t.json();return r.root=e,r}else throw new Error("Could not get config.")}throw new Error("No config or app endpoint found")}async function $e(e,t,r){let o=t==="subdomain"?`https://huggingface.co/api/spaces/by-subdomain/${e}`:`https://huggingface.co/api/spaces/${e}`,n,s;try{if(n=await fetch(o),s=n.status,s!==200)throw new Error;n=await n.json()}catch{r({status:"error",load_status:"error",message:"Could not get space status",detail:"NOT_FOUND"});return}if(!n||s!==200)return;const{runtime:{stage:i},id:a}=n;switch(i){case"STOPPED":case"SLEEPING":r({status:"sleeping",load_status:"pending",message:"Space is asleep. Waking it up...",detail:i}),setTimeout(()=>{$e(e,t,r)},1e3);break;case"RUNNING":case"RUNNING_BUILDING":r({status:"running",load_status:"complete",message:"",detail:i});break;case"BUILDING":r({status:"building",load_status:"pending",message:"Space is building...",detail:i}),setTimeout(()=>{$e(e,t,r)},1e3);break;"
|
c37922de23efc466003e03ed1f6875ca
|
{
"intermediate": 0.3983505964279175,
"beginner": 0.4288579523563385,
"expert": 0.17279142141342163
}
|
6,553
|
consider the following question:
The velocity of water, 𝑣 (m/s), discharged from a cylindrical tank through a long pipe can be computed
as
𝑣 = √2𝑔𝐻 tanh (√2𝑔𝐻
2𝐿 𝑡)
where 𝑔 = 9.81 m/s2, 𝐻 = initial head (m), 𝐿 = pipe length (m), and 𝑡 = elapsed time (s).
a. Graphically determine the head needed to achieve 𝑣 = 4 m/s, in 3 s for 5 m-long pipe.
b. Determine the head for 𝑣 = 3 − 6 m/s (at 0.5 m/s increments) and times of 1 to 3 s (at 0.5 s
increments) via the bisection method with stopping criteria of 0.1% estimated relative error.
c. Perform the same series of solutions with the regula falsi method where you choose the same
starting points and convergence tolerance.
d. Which numerical method converged faster?
adding to the following code answer part b. For this part, the bisection function must calculate 2 things. First it must keep calculating the head value until it is in tolerance. Second it must keep try of the number of iterations that it took to get the final answer. The output of the bisection function should be a 1 x 2 matrix that contains both the head value and the number of iterations. This will then be separated into different matrices.
add to the matlab code:
function Lab2_Q2()
%Part A:
g = 9.81;
L = 5;
t = 3;
v_targ = 4;
%Evaluation of different H values to find v.
H_values = linspace(0, 20, 1000);
v_values = arrayfun(@(H) Velocity(H, g, L, t), H_values);
%Creating graph of calculated values of velocity.
figure
plot(H_values, v_values);
hold on
plot(H_values, v_targ * ones(1, 1000), '-');
ylabel('Velocity [m/s]');
xlabel('Head [m]');
legend('v(H)', 'v(4)');
%Finding closest H value to target velocity (4 m/s).
diff = abs(v_targ - v_values);
min_diff = min(diff);
min_diff_idx = find(diff == min_diff,1, 'first');
H_graphical = H_values(min_diff_idx);
disp(['a) ', num2str(H_graphical) , ' m'])
%Part B:
v_range = 3:0.5:6;
t_range = 1:0.5:3;
%Assigning initial values.
H_a = 0;
H_b = 20;
tol = 0.001; %fix tolerance
for i = 1:length(v_range) + 1
for j = 1:length(t_range)
if j == 1
Bisection_result (i, j) = v_range(i);
else
Bisection_result (i, j) = Bisection(v_range(i), t_range(j), g, L, H_a, H_b, tol);
end
end
end
end
%Uses formula to calculate velocity.
function v = Velocity(H, g, L, t)
v = sqrt(2*g*H) * tanh( (sqrt(2*g*H) / (2*L)) * t);
end
function H = Bisection(v_range, t, g, L, H_a, H_b, tol)
H_c = (H_a + H_B) / 2;
while
end
|
3ef8a2934615223f642050eb6aba470e
|
{
"intermediate": 0.3236420452594757,
"beginner": 0.41643303632736206,
"expert": 0.2599249482154846
}
|
6,554
|
maybe you can do some actually simple functioning chat for some third-party api html code that using gradio and these backends?: "wss://yuntian-deng-chatgpt.hf.space/queue/join" and "https://yuntian-deng-chatgpt.hf.space/run/predict"
|
3e1b6e5070bf7d5e34fa5feed7d15ec3
|
{
"intermediate": 0.6685652136802673,
"beginner": 0.12514348328113556,
"expert": 0.20629136264324188
}
|
6,555
|
can do some actually simple functioning chat for some third-party api html code that using gradio and these backends?: “wss://yuntian-deng-chatgpt.hf.space/queue/join” and “https://yuntian-deng-chatgpt.hf.space/run/predict”
|
f8be5b8850060dde8b366e57cb9d2037
|
{
"intermediate": 0.6051230430603027,
"beginner": 0.13453565537929535,
"expert": 0.2603412866592407
}
|
6,556
|
do some actually simple functioning chat for some third-party api html code that using gradio and these backends?: “wss://yuntian-deng-chatgpt.hf.space/queue/join” and “https://yuntian-deng-chatgpt.hf.space/run/predict” the problem here that gradio uses python, python uses gradio ... etc, etc... need to make chat with some gradio lib to be able to make a chat to com with these backends. output full html code.
|
190030c6482ee2a4e3e1c20070702ab4
|
{
"intermediate": 0.7670663595199585,
"beginner": 0.10743923485279083,
"expert": 0.1254943609237671
}
|
6,557
|
i have a variable set to empty string in cmake, how do i check if this variable has non-empty value or not
|
8c1c7f254c8d6f3d3447104012fafd11
|
{
"intermediate": 0.4682519733905792,
"beginner": 0.32974010705947876,
"expert": 0.20200787484645844
}
|
6,558
|
Unresolved attribute reference 'expend' for class 'parameterized'
|
253bfb9d3f91218ac25d916d3a9ae14e
|
{
"intermediate": 0.31127309799194336,
"beginner": 0.49099212884902954,
"expert": 0.1977347880601883
}
|
6,559
|
consider the following question:
The velocity of water, 𝑣 (m/s), discharged from a cylindrical tank through a long pipe can be computed
as
𝑣 = √2𝑔𝐻 tanh (√2𝑔𝐻
2𝐿 𝑡)
where 𝑔 = 9.81 m/s2, 𝐻 = initial head (m), 𝐿 = pipe length (m), and 𝑡 = elapsed time (s).
a. Graphically determine the head needed to achieve 𝑣 = 4 m/s, in 3 s for 5 m-long pipe.
b. Determine the head for 𝑣 = 3 − 6 m/s (at 0.5 m/s increments) and times of 1 to 3 s (at 0.5 s
increments) via the bisection method with stopping criteria of 0.1% estimated relative error.
c. Perform the same series of solutions with the regula falsi method where you choose the same
starting points and convergence tolerance.
d. Which numerical method converged faster?
starting with b. change the tolerance of the code so the estimated relative error is used instead which is 0.1%. the estimated relative error is as follows:
abs((X^n - x^(n-1))/X^(n-1))
where X^n is is the estimated numerical solution in the last iteration
and X^(n-1) is the estimated numerical solution in the preceding iteration.
Then write the code for c
|
98219267cb70101767c86b9e6486de17
|
{
"intermediate": 0.21178700029850006,
"beginner": 0.1063508540391922,
"expert": 0.6818621754646301
}
|
6,560
|
In R software, how to extract the first 3 characters of a variable?
|
6f07d5d98062ab149be057e0938c560f
|
{
"intermediate": 0.21179282665252686,
"beginner": 0.46900129318237305,
"expert": 0.3192059099674225
}
|
6,561
|
maybe there's a way to make a working python web emulator through which you can use a gradio and simply build gpt chat?
|
a7a76e561d60b6078d2cd3950a288a26
|
{
"intermediate": 0.579919159412384,
"beginner": 0.11591427773237228,
"expert": 0.3041665852069855
}
|
6,562
|
In R software data.table, i want to find the first record of each subjects, and then retain the value for all the remaining records of this subject. This process should be repeated for each subject. How to achieve that in data.table?
|
ddd0bed304d4486f6f1c455c9203c42d
|
{
"intermediate": 0.39204588532447815,
"beginner": 0.1510380059480667,
"expert": 0.45691612362861633
}
|
6,563
|
write me a java code: The application must contain two windows
1
The first (main) window must allow to enter the order of a customer thanks to
Radiobuttons
Buttons
comboBoxes
The window must also contain labels that display the price of each menu
Example of an order
2 Small pizzas with 6 toppings + 1 Large pizza with 2 toppings + 2 juices + 2 Pop
A button must allow to add the different types of pizza if the customer wants it
as in the example above.
Once the order is finished, a Pay button opens the second window
in which the details of the order are displayed.
A total button displays the invoice with taxes (13%).
Another button Close allows you to close the second window and return to the main window in order to
window to take another order.
Here are the prices of the menu
Pizza Prices:
Small: $6.79
Medium: $8.29
Large: $9.49
Extra Large: $10.29
Party Square: $15.99
Topping
Small: $1.20
Medium: $1.40
Large: $1.60
Extra Large: $1.80
Party: $2.30
Drinks
Pop $1.10
Juice $1.35
|
bff0b39534f9703a6a5838cb10a34c29
|
{
"intermediate": 0.5352488160133362,
"beginner": 0.2616691589355469,
"expert": 0.20308206975460052
}
|
6,564
|
Cannot read property '$options' of undefined
|
a1a2764e47a28ca8b057fdc37393baef
|
{
"intermediate": 0.36233216524124146,
"beginner": 0.3383772671222687,
"expert": 0.2992905378341675
}
|
6,565
|
shell printf space is not right in console
|
d7bd7621b24b92dea46f445e9b9c5455
|
{
"intermediate": 0.11379291862249374,
"beginner": 0.7805544137954712,
"expert": 0.10565266758203506
}
|
6,566
|
rewrite fprintf which output by printf
|
fd7002215de11b9812f2f0e50747a59f
|
{
"intermediate": 0.3487749397754669,
"beginner": 0.4235837459564209,
"expert": 0.2276412695646286
}
|
6,567
|
python length comparison in codegolf (shorted possible source code)
|
dac72447576ed70cf72fac357878bc5a
|
{
"intermediate": 0.30466580390930176,
"beginner": 0.3859279155731201,
"expert": 0.30940622091293335
}
|
6,568
|
In R software, when using read.xlsx, error is reported as "Error in .jcall("RJavaTools", "Ljava/lang/Object;", "invokeMethod", cl, : java.lang.OutOfMemoryError: Java heap space", how to solve this?
|
4e216acd7564ee9cbbbedcb9bbe0b834
|
{
"intermediate": 0.636060893535614,
"beginner": 0.20050394535064697,
"expert": 0.1634352058172226
}
|
6,569
|
Here C code for Bidirectional-streams Over Synchronous HTTP
|
28a49b8361636a7baa609afb44fa44ce
|
{
"intermediate": 0.36755800247192383,
"beginner": 0.23683683574199677,
"expert": 0.395605206489563
}
|
6,570
|
i want the logo png to show instead of svg sign
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<link rel="icon" href="{{ url_for('static', filename='images/icon.ico') }}">
<title>MindMate - Mental health chatbot</title>
<link rel="stylesheet" href="{{ url_for('static', filename='style.css') }}">
<button class="Btn">
<div class="sign"><img src="{{ url_for('static', filename='images/logout.png')}}" alt="Logout"></div></div>
<div class="text">Logout</div>
<button class="Btn" id="logout-button" onclick="logout()">
<div class="sign">
<svg viewBox="0 0 512 512">
<!-- SVG path for the logout icon -->
</svg>
</div>
<div class="text">Logout</div>
</button>
<script>
function logout() {
window.location = "{{ url_for('logout') }}";
}
</script>
<style>
body {
background-image: url("{{ url_for('static', filename='images/peakpx.jpg') }}");
background-size: cover;
background-position: center;
}
.Btn {
display: flex;
align-items: center;
justify-content: flex-start;
width: 45px;
height: 45px;
border: none;
border-radius: 50%;
cursor: pointer;
position: fixed;
top: 20px;
right: 20px;
overflow: hidden;
transition-duration: .3s;
box-shadow: 2px 2px 10px rgba(0, 0, 0, 0.199);
background-color: #ffffff;
}
/* plus sign */
.sign {
width: 100%;
transition-duration: .3s;
display: flex;
align-items: center;
justify-content: center;
}
.sign svg {
width: 17px;
fill:black
}
.sign svg path {
fill: rgb(0, 0, 0);
}
/* text */
.text {
position: absolute;
right: 0%;
width: 0%;
opacity: 0;
color: black;
font-size: 1.2em;
font-weight: 600;
transition-duration: .3s;
}
/* hover effect on button width */
.Btn:hover {
width: 125px;
border-radius: 40px;
transition-duration: .3s;
}
.Btn:hover .sign {
width: 30%;
transition-duration: .3s;
padding-left: 20px;
}
/* hover effect button's text */
.Btn:hover .text {
opacity: 1;
width: 70%;
transition-duration: .3s;
padding-right: 10px;
}
/* button click effect*/
.Btn:active {
transform: translate(2px ,2px);
}
</style>
</head>
<body id="body-area">
<div id="chat-container">
<div id="chat-header">
<h1 id="logo"><img src="{{ url_for('static', filename='images/logo.ico')}}" alt="logo" >MindMate</h1>
</div>
<div id="chat-area">
<!-- Display previous chat messages -->
{% for chat in chat_history %}
<div class="user-msg"><span class="msg">{{ chat.message }}</span></div>
<div class="bot-msg"><span class="msg">{{ chat.response }}</span></div>
{% endfor %}
</div>
<div id="input-container">
<input type="text" id="user-input" placeholder="Type your message..." onkeydown="if(event.keyCode===13) sendMessage()">
<button id="send-btn" onclick="sendMessage()" type="button">Send</button>
</div>
</div>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.5.1/jquery.min.js"></script>
<script>
function sendMessage() {
var message = $("#user-input").val();
$("#chat-area").append('<div class="user-msg"><span class="msg">' + message + '</span></div>');
$.get("/get", {msg: message}).done(function(data) {
$("#chat-area").append('<div class="bot-msg"><span class="msg">' + data + '</span></div>');
$("#chat-area").scrollTop($("#chat-area")[0].scrollHeight);
});
$("#user-input").val("");
}
</script>
</body>
</html>
|
52af8a3e9958497d3cb2ce4f3f376391
|
{
"intermediate": 0.38279736042022705,
"beginner": 0.4464643597602844,
"expert": 0.1707383245229721
}
|
6,571
|
Can you write the line of code for the game Pac- Man?
|
45cbfc2b285f796475b66f14c52e2b75
|
{
"intermediate": 0.3022555112838745,
"beginner": 0.47153183817863464,
"expert": 0.22621259093284607
}
|
6,572
|
i need a report html based for endpoint security and network security controls. choose sans top 10 controls. give in table format with reports and evidence for auditors. create a aws lambda python script to generate these report using simulated data . make it aws lambda function
|
0efd12a4b22e83197eb65da000b69e82
|
{
"intermediate": 0.27007371187210083,
"beginner": 0.5267061591148376,
"expert": 0.20322005450725555
}
|
6,573
|
C:/Users/lpoti/Documents/DS_21/audio_yes_no/waves_yesno 2
|
afff87ecb7f302d6d17e898a00d5da9b
|
{
"intermediate": 0.28887706995010376,
"beginner": 0.42601650953292847,
"expert": 0.2851063907146454
}
|
6,574
|
there are lots of open courses online, i need you to provide me information about computer science open courses, which are published by famouse unitversities, and are considered great courses by learners. tell me about some of these great cs courses. list them. I need specific course number.
|
6fc04512c56a8657658f8d7eb74754a1
|
{
"intermediate": 0.29827597737312317,
"beginner": 0.13678477704524994,
"expert": 0.5649392604827881
}
|
6,575
|
import librosa
import librosa.display
import matplotlib.pyplot as plt
import numpy as np
# Load the audio file
file_path = "C:/Users/lpoti/Documents/DS_21/audio_yes_no/waves_yesno 2/0_1_0_1_1_1_0_0.wav"
audio_data, sample_rate = librosa.load(file_path)
# Generate the spectrogram
spectrogram = librosa.stft(audio_data)
spectrogram_db = librosa.amplitude_to_db(np.abs(spectrogram))
# Display the spectrogram
plt.figure(figsize=(10, 4))
librosa.display.specshow(spectrogram_db, sr=sample_rate, x_axis='time', y_axis='hz')
plt.colorbar()
plt.tight_layout()
plt.ylim(0, 4000)
plt.show()
|
6e6b7a1e815b709ba83e3d62aa1381b4
|
{
"intermediate": 0.4656519293785095,
"beginner": 0.26257893443107605,
"expert": 0.2717691957950592
}
|
6,576
|
import streamlit as st
from streamlit_webrtc import webrtc_streamer, VideoProcessorBase, RTCConfiguration
import av
import threading
RTC_CONFIGURATION = RTCConfiguration(
{"iceServers": [{"urls": ["stun:stun.l.google.com:19302"]}]}
)
st.set_page_config(page_title="Streamlit WebRTC Demo", page_icon="🤖")
task_list = ["Video Stream"]
with st.sidebar:
st.title('Task Selection')
task_name = st.selectbox("Select your tasks:", task_list)
st.title(task_name)
if task_name == task_list[0]:
style_list = ['color', 'black and white']
st.sidebar.header('Style Selection')
style_selection = st.sidebar.selectbox("Choose your style:", style_list)
class VideoProcessor(VideoProcessorBase):
def __init__(self):
self.model_lock = threading.Lock()
self.style = style_list[0]
def update_style(self, new_style):
if self.style != new_style:
with self.model_lock:
self.style = new_style
def recv(self, frame):
# img = frame.to_ndarray(format="bgr24")
img = frame.to_image()
if self.style == style_list[1]:
img = img.convert("L")
# return av.VideoFrame.from_ndarray(img, format="bgr24")
return av.VideoFrame.from_image(img)
ctx = webrtc_streamer(
key="example",
video_processor_factory=VideoProcessor,
rtc_configuration=RTC_CONFIGURATION,
media_stream_constraints={
"video": True,
"audio": False
}
)
if ctx.video_processor:
ctx.video_transformer.update_style(style_selection)
'''
上記コードを、映像ではなく配信側PCのシステム音声のみを配信するよう改修し、改修したコード全文を表示してください
|
175634ac4fd0f53e103e660041e387b2
|
{
"intermediate": 0.31415513157844543,
"beginner": 0.5566285252571106,
"expert": 0.12921632826328278
}
|
6,577
|
at line 6: TypeError: this.points[0] is undefined
My apologies, it looks like we need to make one more small update to the update() method to check if a platform has any points before trying to draw it. Here’s the updated method: class Platform {
constructor(points) {
this.points = points;
// Find the minimum and maximum x and y in the platform
this.minX = this.points[0].x;
this.maxX = this.points[0].x;
this.minY = this.points[0].y;
this.maxY = this.points[0].y;
for (let i = 1; i < this.points.length; i++) {
if (this.points[i].x < this.minX) {
this.minX = this.points[i].x;
} else if (this.points[i].x > this.maxX) {
this.maxX = this.points[i].x;
}
if (this.points[i].y < this.minY) {
this.minY = this.points[i].y;
} else if (this.points[i].y > this.maxY) {
this.maxY = this.points[i].y;
}
}
}
collidesWith(obj) {
if (obj.y + obj.h <= this.y) return false;
if (obj.y >= this.y + this.h) return false;
if (obj.x + obj.w <= this.x) return false;
if (obj.x >= this.x + this.w) return false;
const objAbove = obj.y + obj.h - obj.vy <= this.y;
const objBelow = obj.y - obj.vy >= this.y + this.h;
const objLeft = obj.x + obj.w - obj.vx <= this.x;
const objRight = obj.x - obj.vx >= this.x + this.w;
if (obj.vy > 0 && objAbove && !objBelow) {
obj.y = this.y - obj.h;
obj.vy = 0;
obj.jumping = false;
return true;
}
if (obj.vy < 0 && !objAbove && objBelow) {
obj.y = this.y + this.h;
obj.vy = 0;
return true;
}
if (obj.vx < 0 && objRight) {
obj.x = this.x + this.w;
obj.vx = 0;
return true;
}
if (obj.vx > 0 && objLeft) {
obj.x = this.x - obj.w;
obj.vx = 0;
return true;
}
return false;
}
}
class Player {
constructor(x, y, w, h) {
this.x = x;
this.y = y;
this.w = w;
this.h = h;
this.vx = 0;
this.vy = 0;
this.jumping = false;
}
move(keys) {
const friction = 0.9;
const gty = 1;
if (keys[87] && !this.jumping) {
this.vy -= 20;
this.jumping = true;
}
if (keys[68]) {
this.vx += 5;
}
if (keys[65]) {
this.vx -= 5;
}
this.vx *= friction;
this.vy += gty;
this.x += this.vx;
this.y += this.vy;
if (this.x < 0) {
this.x = 0;
}
if (this.y < 0) {
this.y = 0;
}
if (this.x + this.w > canvas.width) {
this.x = canvas.width - this.w;
this.vx = 0;
}
if (this.y + this.h > canvas.height) {
this.y = canvas.height - this.h;
this.vy = 0;
this.jumping = false;
}
}
}
class Projectile {
constructor(x, y, vx, vy) {
this.x = x;
this.y = y;
this.vx = vx;
this.vy = vy;
this.radius = 2;
this.color = "royalblue";
}
update() {
this.x += this.vx;
this.y += this.vy;
}
draw(ctx) {
ctx.beginPath();
ctx.arc(this.x, this.y, this.radius, 0, 2 * Math.PI);
ctx.fillStyle = this.color;
ctx.fill();
}
}
class Entity {
constructor() {
this.x = canvas.width;
this.y = Math.random() * canvas.height;
this.w = 10;
this.h = 20;
this.vy = 0;
this.jumping = false;
this.projectiles = [];
this.color = "pink";
}
jump() {
if (!this.jumping) {
this.vy -= 25 - Math.random() * 25;
this.jumping = true;
}
}
update(platforms) {
for (let i = 0; i < platforms.length; i++) {
platforms[i].collidesWith(this);
}
const friction = 0.99;
const gty = 1;
this.vx = friction;
this.vy += gty;
this.x += this.vx;
this.y += this.vy;
this.period = Math.PI;
this.minVx = -2 + Math.sin(Math.random() * 2 * Math.PI) * 2;
this.maxVx = -10 + Math.cos(Math.random() * 2 * Math.PI) * -20;
this.vx = this.vxForce = randomRange(this.minVx, this.maxVx);
const t = performance.now() / 1000;
const wave = Math.sin((t * Math.PI) / this.period);
this.vxForce = lerp(this.maxVx, this.minVx, (wave + 8) / 432);
this.x += this.vxForce;
if (Math.random() < 0.01) {
this.projectiles.push(
new Projectile(
this.x,
this.y,
-2 - Math.random() * 6,
-2 + Math.random() * 8
)
);
}
for (let i = 0; i < this.projectiles.length; i++) {
this.projectiles[i].update();
if (
this.projectiles[i].x < 0 ||
this.projectiles[i].y < 0 ||
this.projectiles[i].x > canvas.width ||
this.projectiles[i].y > canvas.height
) {
this.projectiles.splice(i, 1);
i;
}
}
if (Math.random() < 0.1) {
this.jump();
}
}
draw(ctx) {
ctx.fillStyle = this.color = "darkgreen";
ctx.fillRect(this.x, this.y, this.w, this.h, this.color = "orange");
for (let i = 0; i < this.projectiles.length; i++) {
this.projectiles[i].draw(ctx);
}
}
}
function randomRange(min, max) {
return Math.random() * (max - min) + min;
}
function lerp(a, b, t) {
return a * (1 - t) + b * t;
}
class Game {
constructor(canvas) {
this.canvas = canvas;
this.ctx = canvas.getContext("2d");
this.platforms = [];
this.player = new Player(20, 20, 20, 20);
this.scrollSpeed = 5;
this.entities = [];
this.entitySpawnRate = 1;
this.entitySpawnTimer = 0;
this.entityIncreaseFactor = 1;
this.keys = {};
this.platforms.push(new Platform(canvas.height));
for (let i = 0; i < 0; i++) {
this.createRandomPlatform();
}
document.addEventListener("keydown", (evt) => {
this.keys[evt.keyCode] = true;
});
document.addEventListener("keyup", (evt) => {
delete this.keys[evt.keyCode];
});
requestAnimationFrame(this.update.bind(this));
}
createRandomPlatform() {
const x = this.canvas.width;
const startY = Math.random() * this.canvas.height;
const amplitude = 50 + Math.random() * 100;
const wavelength = 100 + Math.random() * 200;
const platformPoints = [];
for (let i = 0; i <= this.canvas.width + wavelength; i += 10) {
const y = startY + Math.sin((i / wavelength) * Math.PI * 2) * amplitude;
platformPoints.push({ x: i, y: y });
}
this.platforms.push(new Platform(platformPoints));
}
update() {
this.player.move(this.keys);
for (let i = 0; i < this.platforms.length; i++) {
this.platforms[i].collidesWith(this.player);
this.platforms[i].x -= this.scrollSpeed;
}
for (let i = 0; i < this.entities.length; i++) {
if (this.entities[i]) {
this.entities[i].update(this.platforms);
if (this.entities[i].x < 0) {
this.entities.splice(i, 1);
i;
for (let j = 0; j < this.entityIncreaseFactor; j++) {
this.entities.push(new Entity());
}
} else {
for (let j = 0; j < this.entities[i].projectiles.length; j++) {
if (
this.entities[i].projectiles[j].x > this.player.x &&
this.entities[i].projectiles[j].x <
this.player.x + this.player.w &&
this.entities[i].projectiles[j].y > this.player.y &&
this.entities[i].projectiles[j].y < this.player.y + this.player.h
) {
this.player.vy -= 20;
this.player.jumping = true;
this.entities[i].projectiles.splice(j, 1);
j;
}
}
this.entities[i].draw(this.ctx);
}
}
}
this.player.x -= this.scrollSpeed;
if (this.platforms[this.platforms.length - 1].x < this.canvas.width - 50) {
this.createRandomPlatform();
}
this.entitySpawnTimer++;
if (this.entitySpawnTimer >= 60 / this.entitySpawnRate) {
this.entitySpawnTimer = 0;
this.entities.push(new Entity());
this.entitySpawnRate += 0.001;
this.entityIncreaseFactor = Math.min(
this.entityIncreaseFactor + 0.001,
0.001
);
}
this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
for (let i = 0; i < this.platforms.length; i++) {
this.ctx.beginPath();
this.ctx.moveTo(this.platforms[i].points[0].x, this.platforms[i].points[0].y);
for (let j = 1; j < this.platforms[i].points.length; j++) {
this.ctx.lineTo(this.platforms[i].points[j].x, this.platforms[i].points[j].y);
}
this.ctx.lineWidth = 2;
this.ctx.strokeStyle = 'white';
this.ctx.stroke();
}
for (let i = 0; i < this.entities.length; i++) {
this.entities[i].draw(this.ctx);
}
this.ctx.fillRect(
this.player.x,
this.player.y,
this.player.w,
this.player.h
);
requestAnimationFrame(this.update.bind(this));
}
}
let canvas = document.createElement("canvas");
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
document.body.appendChild(canvas);
new Game(canvas);
|
8da846efd398a7619f1fb8c05ee31417
|
{
"intermediate": 0.3467256426811218,
"beginner": 0.4182605445384979,
"expert": 0.23501379787921906
}
|
6,578
|
write a simple c# code that get 3 arguments from the user via the cli the first parameter should be a path to text file the second parameter should be path to json file the 3rd parameter have to be the string "encrypt" or the string 'decrypt', if the parsing of the cli args is failed then the print the following string "prgoram_name.exe" and exit. then the code load the json file via deserialization to extract the value of the object named 'code', this is should be the xor key then create another function that called encrypt_decrypt that take the following parmetres: content of the txt file, bool value of encrypt or decrypt, the the xor key, and then xor the data with the key if the 3rd parameter is encrypt then the output file should be 'encrypted_file' else if the 3rd parameter is 'decrypt' the output file should be decrypted_file
|
4574f241e59ed24216386ecfe14438cc
|
{
"intermediate": 0.41365954279899597,
"beginner": 0.31441831588745117,
"expert": 0.27192211151123047
}
|
6,579
|
# chat-gpt-ppt
Use ChatGPT to generate PPT automatically, all in one single file.
## Showcase
1. Some topics for presentation named `topic.txt`:
|
3b75f43e0811de2d52b2e672619f6740
|
{
"intermediate": 0.31895822286605835,
"beginner": 0.3182919919490814,
"expert": 0.36274972558021545
}
|
6,580
|
analyze why platform is invisible.: class Platform {
constructor(points) {
this.points = points;
// Find the minimum and maximum x and y in the platform
this.minX = this.points[0] ? this.points[0].x : 0;
this.maxX = this.points[0] ? this.points[0].x : 0;
this.minY = this.points[0] ? this.points[0].y : 0;
this.maxY = this.points[0] ? this.points[0].y : 0;
for (let i = 1; i < this.points && this.points[i]; i++) {
if (this.points[i].x < this.minX) {
this.minX = this.points[i].x;
} else if (this.points[i].x > this.maxX) {
this.maxX = this.points[i].x;
}
if (this.points[i].y < this.minY) {
this.minY = this.points[i].y;
} else if (this.points[i].y > this.maxY) {
this.maxY = this.points[i].y;
}
}
}
collidesWith(obj) {
if (obj.y + obj.h <= this.y) return false;
if (obj.y >= this.y + this.h) return false;
if (obj.x + obj.w <= this.x) return false;
if (obj.x >= this.x + this.w) return false;
const objAbove = obj.y + obj.h - obj.vy <= this.y;
const objBelow = obj.y - obj.vy >= this.y + this.h;
const objLeft = obj.x + obj.w - obj.vx <= this.x;
const objRight = obj.x - obj.vx >= this.x + this.w;
if (obj.vy > 0 && objAbove && !objBelow) {
obj.y = this.y - obj.h;
obj.vy = 0;
obj.jumping = false;
return true;
}
if (obj.vy < 0 && !objAbove && objBelow) {
obj.y = this.y + this.h;
obj.vy = 0;
return true;
}
if (obj.vx < 0 && objRight) {
obj.x = this.x + this.w;
obj.vx = 0;
return true;
}
if (obj.vx > 0 && objLeft) {
obj.x = this.x - obj.w;
obj.vx = 0;
return true;
}
return false;
}
draw(ctx) {
ctx.beginPath();
for (let i = 0; i < this.points.length; i++) {
ctx.lineTo(this.points[i].x, this.points[i].y);
}
ctx.closePath();
ctx.lineWidth = 2;
ctx.strokeStyle = "red";
ctx.stroke();
}
}
class Player {
constructor(x, y, w, h) {
this.x = x;
this.y = y;
this.w = w;
this.h = h;
this.vx = 0;
this.vy = 0;
this.jumping = false;
}
move(keys) {
const friction = 0.9;
const gty = 1;
if (keys[87] && !this.jumping) {
this.vy -= 20;
this.jumping = true;
}
if (keys[68]) {
this.vx += 5;
}
if (keys[65]) {
this.vx -= 5;
}
this.vx *= friction;
this.vy += gty;
this.x += this.vx;
this.y += this.vy;
if (this.x < 0) {
this.x = 0;
}
if (this.y < 0) {
this.y = 0;
}
if (this.x + this.w > canvas.width) {
this.x = canvas.width - this.w;
this.vx = 0;
}
if (this.y + this.h > canvas.height) {
this.y = canvas.height - this.h;
this.vy = 0;
this.jumping = false;
}
}
}
class Projectile {
constructor(x, y, vx, vy) {
this.x = x;
this.y = y;
this.vx = vx;
this.vy = vy;
this.radius = 2;
this.color = "royalblue";
}
update() {
this.x += this.vx;
this.y += this.vy;
}
draw(ctx) {
ctx.beginPath();
ctx.arc(this.x, this.y, this.radius, 0, 2 * Math.PI);
ctx.fillStyle = this.color;
ctx.fill();
}
}
class Entity {
constructor() {
this.x = canvas.width;
this.y = Math.random() * canvas.height;
this.w = 10;
this.h = 20;
this.vy = 0;
this.jumping = false;
this.projectiles = [];
this.color = "pink";
}
jump() {
if (!this.jumping) {
this.vy -= 25 - Math.random() * 25;
this.jumping = true;
}
}
update(platforms) {
for (let i = 0; i < platforms.length; i++) {
platforms[i].collidesWith(this);
}
const friction = 0.99;
const gty = 1;
this.vx = friction;
this.vy += gty;
this.x += this.vx;
this.y += this.vy;
this.period = Math.PI;
this.minVx = -2 + Math.sin(Math.random() * 2 * Math.PI) * 2;
this.maxVx = -10 + Math.cos(Math.random() * 2 * Math.PI) * -20;
this.vx = this.vxForce = randomRange(this.minVx, this.maxVx);
const t = performance.now() / 1000;
const wave = Math.sin((t * Math.PI) / this.period);
this.vxForce = lerp(this.maxVx, this.minVx, (wave + 8) / 432);
this.x += this.vxForce;
if (Math.random() < 0.01) {
this.projectiles.push(
new Projectile(
this.x,
this.y,
-2 - Math.random() * 6,
-2 + Math.random() * 8
)
);
}
for (let i = 0; i < this.projectiles.length; i++) {
this.projectiles[i].update();
if (
this.projectiles[i].x < 0 ||
this.projectiles[i].y < 0 ||
this.projectiles[i].x > canvas.width ||
this.projectiles[i].y > canvas.height
) {
this.projectiles.splice(i, 1);
i;
}
}
if (Math.random() < 0.1) {
this.jump();
}
}
draw(ctx) {
ctx.fillStyle = this.color = "darkgreen";
ctx.fillRect(this.x, this.y, this.w, this.h, this.color = "orange");
for (let i = 0; i < this.projectiles.length; i++) {
this.projectiles[i].draw(ctx);
}
}
}
function randomRange(min, max) {
return Math.random() * (max - min) + min;
}
function lerp(a, b, t) {
return a * (1 - t) + b * t;
}
class Game {
constructor(canvas) {
this.canvas = canvas;
this.ctx = canvas.getContext("2d");
this.platforms = [];
this.player = new Player(20, 20, 20, 20);
this.scrollSpeed = 5;
this.entities = [];
this.entitySpawnRate = 1;
this.entitySpawnTimer = 0;
this.entityIncreaseFactor = 1;
this.keys = {};
this.platforms.push(new Platform(canvas.height));
for (let i = 0; i < 0; i++) {
this.createRandomPlatform();
}
document.addEventListener("keydown", (evt) => {
this.keys[evt.keyCode] = true;
});
document.addEventListener("keyup", (evt) => {
delete this.keys[evt.keyCode];
});
requestAnimationFrame(this.update.bind(this));
}
createRandomPlatform() {
const x = this.canvas.width;
const startY = Math.random() * this.canvas.height;
const amplitude = 50 + Math.random() * 100;
const wavelength = 100 + Math.random() * 200;
const platformPoints = [];
for (let i = 0; i <= this.canvas.width + wavelength; i += 10) {
const y = startY + Math.sin((i / wavelength) * Math.PI * 2) * amplitude;
platformPoints.push({ x: i, y: y });
}
this.platforms.push(new Platform(platformPoints));
}
update() {
this.player.move(this.keys);
for (let i = 0; i < this.platforms.length; i++) {
this.platforms[i].collidesWith(this.player);
this.platforms[i].x -= this.scrollSpeed;
}
for (let i = 0; i < this.entities.length; i++) {
if (this.entities[i]) {
this.entities[i].update(this.platforms);
if (this.entities[i].x < 0) {
this.entities.splice(i, 1);
i;
for (let j = 0; j < this.entityIncreaseFactor; j++) {
this.entities.push(new Entity());
}
} else {
for (let j = 0; j < this.entities[i].projectiles.length; j++) {
if (
this.entities[i].projectiles[j].x > this.player.x &&
this.entities[i].projectiles[j].x <
this.player.x + this.player.w &&
this.entities[i].projectiles[j].y > this.player.y &&
this.entities[i].projectiles[j].y < this.player.y + this.player.h
) {
this.player.vy -= 20;
this.player.jumping = true;
this.entities[i].projectiles.splice(j, 1);
j;
}
}
this.entities[i].draw(this.ctx);
}
}
}
this.player.x -= this.scrollSpeed;
if (this.platforms[this.platforms.length - 1].x < this.canvas.width - 50) {
this.createRandomPlatform();
}
this.entitySpawnTimer++;
if (this.entitySpawnTimer >= 60 / this.entitySpawnRate) {
this.entitySpawnTimer = 0;
this.entities.push(new Entity());
this.entitySpawnRate += 0.001;
this.entityIncreaseFactor = Math.min(
this.entityIncreaseFactor + 0.001,
0.001
);
}
this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
for (let i = 0; i < this.platforms.length; i++) {
if (this.platforms[i].points.length > 0) {
this.ctx.beginPath();
this.ctx.moveTo(
this.platforms[i].points[0].x,
this.platforms[i].points[0].y
);
for (let j = 1; j < this.platforms[i].points.length; j++) {
this.ctx.lineTo(
this.platforms[i].points[j].x,
this.platforms[i].points[j].y
);
}
this.ctx.lineWidth = 2;
this.ctx.strokeStyle = "red";
this.ctx.stroke();
}
}
for (let i = 0; i < this.entities.length; i++) {
this.entities[i].draw(this.ctx);
}
this.ctx.fillRect(
this.player.x,
this.player.y,
this.player.w,
this.player.h
);
requestAnimationFrame(this.update.bind(this));
}
}
let canvas = document.createElement("canvas");
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
document.body.appendChild(canvas);
new Game(canvas);
|
45cb748cf5f8d99c7329b907a6481c08
|
{
"intermediate": 0.3405612111091614,
"beginner": 0.4704563319683075,
"expert": 0.18898244202136993
}
|
6,581
|
Теперь у вас есть функция make_dataset(), которая получает список аудио сигналов, список меток и список сегментов речи для каждого аудио сигнала. Для каждого сегмента речи функция извлекает короткие преобразования Фурье (STFT), преобразует их в децибелы и добавляет их в массив признаков X вместе с соответствующими метками в массив y.
Теперь сперва следует выделить сегменты речи с помощью функции vad(), а затем сгенерировать тренировочные и тестовые датасеты с использованием функции make_dataset(). Затем вы можете обучить классификатор на этих датасетах.
# Obtain VAD speech segments for train and test sets
vad_segments_train = [vad(audio, sample_rate) for audio in X_train]
vad_segments_test = [vad(audio, sample_rate) for audio in X_test]
# Generate train and test datasets using VAD segments and make_dataset function
X_train_stft, Y_train_stft = make_dataset(X_train, labels_train, vad_segments_train)
X_test_stft, Y_test_stft = make_dataset(X_test, labels_test, vad_segments_test)
Теперь вы можете обучить классификатор на извлеченных признаках (STFT-декибелы) и оценить его точность. Ниже приведен код для обучения и оценки SVM и Logistic Regression:
from sklearn.pipeline import make_pipeline
from sklearn.preprocessing import StandardScaler
from sklearn.linear_model import LogisticRegression
from sklearn.svm import SVC
from sklearn.metrics import accuracy_score
# Train SVM classifier
clf_svm = make_pipeline(StandardScaler(), SVC(gamma=‘auto’))
clf_svm.fit(X_train_stft, Y_train_stft)
# Predict and evaluate SVM classifier
Y_pred_svm = clf_svm.predict(X_test_stft)
accuracy_svm = accuracy_score(Y_test_stft, Y_pred_svm)
print('SVM Accuracy: ', accuracy_svm)
# Train Logistic Regression classifier
clf_lr = make_pipeline(StandardScaler(), LogisticRegression(max_iter=500))
clf_lr.fit(X_train_stft, Y_train_stft)
# Predict and evaluate Logistic Regression classifier
Y_pred_lr = clf_lr.predict(X_test_stft)
accuracy_lr = accuracy_score(Y_test_stft, Y_pred_lr)
print('Logistic Regression Accuracy: ', accuracy_lr)
Обратите внимание, что параметры алгоритма классификации могут быть оптимизированы для улучшения результатов.
|
4db766a2d41e884464150fd7fb7293d4
|
{
"intermediate": 0.3257707953453064,
"beginner": 0.450870543718338,
"expert": 0.2233586609363556
}
|
6,582
|
hi, would you please give solution for this loop_exception_exercise. #Using the If-elif-else Conditional Statements.
#Let's create a grading system for this using conditional statements
#using range - 90 -A
#80-89 B 70 - 79 C 60 - 69 D 0 - 59 Fail
score = int(input("Enter score: "))
if score > 89:
print("Grade: A")
elif score > 79 and score < 90:
print("Grade: B")
elif score > 69 and score < 80:
print("Grade: C")
elif score > 59 and score < 70:
print("Grade: D")
else:
print("Grade: Fail")
|
65f2e8d7d53bbf9496e9e0ee0dc10da9
|
{
"intermediate": 0.31451618671417236,
"beginner": 0.4534660875797272,
"expert": 0.2320176362991333
}
|
6,583
|
calculate the average exception time from its raised date format in yyyy-mm-dd and done date format which is in dd/mm/yyyy format for common key
|
97ed035ae5292af46b12065c9c106981
|
{
"intermediate": 0.42728692293167114,
"beginner": 0.2060239464044571,
"expert": 0.3666890561580658
}
|
6,584
|
analyze why platform is invisible.: class Platform {
constructor(points) {
this.points = points;
// Find the minimum and maximum x and y in the platform
this.minX = this.points[0] ? this.points[0].x : 0;
this.maxX = this.points[0] ? this.points[0].x : 0;
this.minY = this.points[0] ? this.points[0].y : 0;
this.maxY = this.points[0] ? this.points[0].y : 0;
for (let i = 1; i < this.points && this.points[i]; i++) {
if (this.points[i].x < this.minX) {
this.minX = this.points[i].x;
} else if (this.points[i].x > this.maxX) {
this.maxX = this.points[i].x;
}
if (this.points[i].y < this.minY) {
this.minY = this.points[i].y;
} else if (this.points[i].y > this.maxY) {
this.maxY = this.points[i].y;
}
}
}draw(ctx) {
ctx.beginPath();
for (let i = 0; i < this.points.length; i++) {
ctx.lineTo(this.points[i].x, this.points[i].y);
}
ctx.closePath();
ctx.fillStyle = "green"; // Set the fill style to a semi-transparent red color
ctx.fill(); // Fill the platform with the specified color and style
ctx.lineWidth = 2;
ctx.strokeStyle = "red";
ctx.stroke();
}
collidesWith(obj) {
if (obj.y + obj.h <= this.y) return false;
if (obj.y >= this.y + this.h) return false;
if (obj.x + obj.w <= this.x) return false;
if (obj.x >= this.x + this.w) return false;
const objAbove = obj.y + obj.h - obj.vy <= this.y;
const objBelow = obj.y - obj.vy >= this.y + this.h;
const objLeft = obj.x + obj.w - obj.vx <= this.x;
const objRight = obj.x - obj.vx >= this.x + this.w;
if (obj.vy > 0 && objAbove && !objBelow) {
obj.y = this.y - obj.h;
obj.vy = 0;
obj.jumping = false;
return true;
}
if (obj.vy < 0 && !objAbove && objBelow) {
obj.y = this.y + this.h;
obj.vy = 0;
return true;
}
if (obj.vx < 0 && objRight) {
obj.x = this.x + this.w;
obj.vx = 0;
return true;
}
if (obj.vx > 0 && objLeft) {
obj.x = this.x - obj.w;
obj.vx = 0;
return true;
}
return false;
}
draw(ctx) {
ctx.beginPath();
for (let i = 0; i < this.points.length; i++) {
ctx.lineTo(this.points[i].x, this.points[i].y);
}
ctx.closePath();
ctx.lineWidth = 2;
ctx.strokeStyle = "red";
ctx.stroke();
}
}
class Player {
constructor(x, y, w, h) {
this.x = x;
this.y = y;
this.w = w;
this.h = h;
this.vx = 0;
this.vy = 0;
this.jumping = false;
}
move(keys) {
const friction = 0.9;
const gty = 1;
if (keys[87] && !this.jumping) {
this.vy -= 20;
this.jumping = true;
}
if (keys[68]) {
this.vx += 5;
}
if (keys[65]) {
this.vx -= 5;
}
this.vx *= friction;
this.vy += gty;
this.x += this.vx;
this.y += this.vy;
if (this.x < 0) {
this.x = 0;
}
if (this.y < 0) {
this.y = 0;
}
if (this.x + this.w > canvas.width) {
this.x = canvas.width - this.w;
this.vx = 0;
}
if (this.y + this.h > canvas.height) {
this.y = canvas.height - this.h;
this.vy = 0;
this.jumping = false;
}
}
}
class Projectile {
constructor(x, y, vx, vy) {
this.x = x;
this.y = y;
this.vx = vx;
this.vy = vy;
this.radius = 2;
this.color = "royalblue";
}
update() {
this.x += this.vx;
this.y += this.vy;
}
draw(ctx) {
ctx.beginPath();
ctx.arc(this.x, this.y, this.radius, 0, 2 * Math.PI);
ctx.fillStyle = this.color;
ctx.fill();
}
}
class Entity {
constructor() {
this.x = canvas.width;
this.y = Math.random() * canvas.height;
this.w = 10;
this.h = 20;
this.vy = 0;
this.jumping = false;
this.projectiles = [];
this.color = "pink";
}
jump() {
if (!this.jumping) {
this.vy -= 25 - Math.random() * 25;
this.jumping = true;
}
}
update(platforms) {
for (let i = 0; i < platforms.length; i++) {
platforms[i].collidesWith(this);
}
const friction = 0.99;
const gty = 1;
this.vx = friction;
this.vy += gty;
this.x += this.vx;
this.y += this.vy;
this.period = Math.PI;
this.minVx = -2 + Math.sin(Math.random() * 2 * Math.PI) * 2;
this.maxVx = -10 + Math.cos(Math.random() * 2 * Math.PI) * -20;
this.vx = this.vxForce = randomRange(this.minVx, this.maxVx);
const t = performance.now() / 1000;
const wave = Math.sin((t * Math.PI) / this.period);
this.vxForce = lerp(this.maxVx, this.minVx, (wave + 8) / 432);
this.x += this.vxForce;
if (Math.random() < 0.01) {
this.projectiles.push(
new Projectile(
this.x,
this.y,
-2 - Math.random() * 6,
-2 + Math.random() * 8
)
);
}
for (let i = 0; i < this.projectiles.length; i++) {
this.projectiles[i].update();
if (
this.projectiles[i].x < 0 ||
this.projectiles[i].y < 0 ||
this.projectiles[i].x > canvas.width ||
this.projectiles[i].y > canvas.height
) {
this.projectiles.splice(i, 1);
i;
}
}
if (Math.random() < 0.1) {
this.jump();
}
}
draw(ctx) {
ctx.fillStyle = this.color = "darkgreen";
ctx.fillRect(this.x, this.y, this.w, this.h, this.color = "orange");
for (let i = 0; i < this.projectiles.length; i++) {
this.projectiles[i].draw(ctx);
}
}
}
function randomRange(min, max) {
return Math.random() * (max - min) + min;
}
function lerp(a, b, t) {
return a * (1 - t) + b * t;
}
class Game {
constructor(canvas) {
this.canvas = canvas;
this.ctx = canvas.getContext("2d");
this.platforms = [];
this.player = new Player(20, 20, 20, 20);
this.scrollSpeed = 5;
this.entities = [];
this.entitySpawnRate = 1;
this.entitySpawnTimer = 0;
this.entityIncreaseFactor = 1;
this.keys = {};
this.platforms.push(new Platform(canvas.height));
for (let i = 0; i < 0; i++) {
this.createRandomPlatform();
}
document.addEventListener("keydown", (evt) => {
this.keys[evt.keyCode] = true;
});
document.addEventListener("keyup", (evt) => {
delete this.keys[evt.keyCode];
});
requestAnimationFrame(this.update.bind(this));
}
createRandomPlatform() {
const x = this.canvas.width;
const startY = Math.random() * this.canvas.height;
const amplitude = 150 + Math.random() * 200; // Increase the amplitude to make the platform higher and more visible
const wavelength = 200 + Math.random() * 400; // Increase the wavelength to make the platform wider
const platformPoints = [];
for (let i = 0; i <= this.canvas.width + wavelength; i += 20) { // Increase the spacing to make the platform wider
const y = startY + Math.sin((i / wavelength) * Math.PI * 2) * amplitude;
platformPoints.push({ x: i, y: y });
}
this.platforms.push(new Platform(platformPoints));
}
update() {
this.player.move(this.keys);
for (let i = 0; i < this.platforms.length; i++) {
this.platforms[i].collidesWith(this.player);
this.platforms[i].x -= this.scrollSpeed;
}
for (let i = 0; i < this.entities.length; i++) {
if (this.entities[i]) {
this.entities[i].update(this.platforms);
if (this.entities[i].x < 0) {
this.entities.splice(i, 1);
i;
for (let j = 0; j < this.entityIncreaseFactor; j++) {
this.entities.push(new Entity());
}
} else {
for (let j = 0; j < this.entities[i].projectiles.length; j++) {
if (
this.entities[i].projectiles[j].x > this.player.x &&
this.entities[i].projectiles[j].x <
this.player.x + this.player.w &&
this.entities[i].projectiles[j].y > this.player.y &&
this.entities[i].projectiles[j].y < this.player.y + this.player.h
) {
this.player.vy -= 20;
this.player.jumping = true;
this.entities[i].projectiles.splice(j, 1);
j;
}
}
this.entities[i].draw(this.ctx);
}
}
}
this.player.x -= this.scrollSpeed;
if (this.platforms[this.platforms.length - 1].x < this.canvas.width - 500) {
this.createRandomPlatform();
}
this.entitySpawnTimer++;
if (this.entitySpawnTimer >= 60 / this.entitySpawnRate) {
this.entitySpawnTimer = 0;
this.entities.push(new Entity());
this.entitySpawnRate += 0.001;
this.entityIncreaseFactor = Math.min(
this.entityIncreaseFactor + 0.001,
0.001
);
}
this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
for (let i = 0; i < this.platforms.length; i++) {
if (this.platforms[i].points.length > 0) {
this.ctx.beginPath();
this.ctx.moveTo(
this.platforms[i].points[0].x,
this.platforms[i].points[0].y
);
for (let j = 1; j < this.platforms[i].points.length; j++) {
this.ctx.lineTo(
this.platforms[i].points[j].x,
this.platforms[i].points[j].y
);
}
this.ctx.lineWidth = 2;
this.ctx.strokeStyle = "red";
this.ctx.stroke();
}
}
for (let i = 0; i < this.entities.length; i++) {
this.entities[i].draw(this.ctx);
}
this.ctx.fillRect(
this.player.x,
this.player.y,
this.player.w,
this.player.h
);
requestAnimationFrame(this.update.bind(this));
}
}
let canvas = document.createElement("canvas");
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
document.body.appendChild(canvas);
new Game(canvas);
|
3e12e3b3d64302526440489cf21a317c
|
{
"intermediate": 0.3941703736782074,
"beginner": 0.4182080328464508,
"expert": 0.187621608376503
}
|
6,585
|
AttributeError: 'WebDriver' object has no attribute 'find_els'
|
b6aa5ea2702cfa667a0d480932589acc
|
{
"intermediate": 0.5267659425735474,
"beginner": 0.18567036092281342,
"expert": 0.28756365180015564
}
|
6,586
|
Http Header Injection prevention in web.config file asp.net
|
c5d23bc5a09aa52c69484911418bf65b
|
{
"intermediate": 0.309779554605484,
"beginner": 0.24406519532203674,
"expert": 0.44615527987480164
}
|
6,587
|
in google collab am working on a worskshop for Brightness Corrections and Color Balance am using this image https://pns2019.github.io/images/Lenna.png in not very good conditions (so that there are obvious problems with lighting). Apply operations to correct the image.
|
74318714d8ef48bbbb4f160dd854a812
|
{
"intermediate": 0.28340837359428406,
"beginner": 0.14238733053207397,
"expert": 0.5742043256759644
}
|
6,588
|
Fivem Scripting lua
I've created a ped but the ped is frozen in place until I run into them or attack them do you have any ideas?
|
929c6f0e9bb0f430a948094e3c67d982
|
{
"intermediate": 0.34014061093330383,
"beginner": 0.37093934416770935,
"expert": 0.2889200747013092
}
|
6,589
|
do circular shape: createRandomPlatform() {
const x = this.canvas.width;
const y = Math.random() * this.canvas.height;
const w = 200 + Math.random() * 500;
const h = 10;
this.platforms.push(new Platform(x, y, w, h));
}
|
071a298c7bab6b44f60d5157c5de702e
|
{
"intermediate": 0.3693723976612091,
"beginner": 0.2553446292877197,
"expert": 0.37528300285339355
}
|
6,590
|
Cross-Site Request Forgery referer asp.net prevention
|
5368c5831e45dd0cab0c58f18da7ce88
|
{
"intermediate": 0.2722058892250061,
"beginner": 0.3879633843898773,
"expert": 0.3398306965827942
}
|
6,591
|
I have a postfix dovecot roundcube mailserver.
I am able to send mails. But it does not receive mails.
The follwing is from the file mail.log:
May 16 08:04:13 Ubuntu-1604-xenial-64-minimal postfix/cleanup[1599]: DD0D01000A2: message-id=<<PRESIDIO_ANONYMIZED_EMAIL_ADDRESS>>
May 16 08:04:13 Ubuntu-1604-xenial-64-minimal postfix/smtpd[1568]: disconnect from mail-yw1-f176.google.com[209.85.128.176] ehlo=2 starttls=1 mail=1 rcpt=1 data=0/1 rset=1 quit=1 commands=7/8
May 16 08:04:13 Ubuntu-1604-xenial-64-minimal postfix/qmgr[25577]: DD0D01000A2: from=<<PRESIDIO_ANONYMIZED_EMAIL_ADDRESS>>, size=1339, nrcpt=1 (queue active)
May 16 08:04:13 Ubuntu-1604-xenial-64-minimal postfix/local[1600]: DD0D01000A2: to=<<PRESIDIO_ANONYMIZED_EMAIL_ADDRESS>>, orig_to=<postmaster>, relay=local, delay=0.02, delays=0.01/0/0/0.01, dsn=2.0.0, status=sent (delivered to mailbox)
May 16 08:04:13 Ubuntu-1604-xenial-64-minimal postfix/qmgr[25577]: DD0D01000A2: removed
|
dd47f02e5c5e9665258a13d19015e457
|
{
"intermediate": 0.33827874064445496,
"beginner": 0.4220482110977173,
"expert": 0.23967306315898895
}
|
6,592
|
i have a grid and now i want to column filtering adn serach global filtering
|
d4207a897db91da869384117211eabb7
|
{
"intermediate": 0.3645816743373871,
"beginner": 0.15864989161491394,
"expert": 0.476768434047699
}
|
6,593
|
# Databricks notebook source
# MAGIC %run ./pg_Connect
# COMMAND ----------
dbutils.widgets.text("Extract_id","","")
e_id=dbutils.widgets.get("Extract_id")
print("Extract_id is : ",e_id)
run_id = dbutils.jobs.taskValues.get(taskKey="Register_Run",key="run_id",debugValue="123")
print("run_id is : ",run_id)
res = execute_sql(f'''select extract_task_list_id, custom_task_name, task_type, task_order, extract_reg_id, etl.custom_task_id, ctl.custom_task_url, ctl.execution_stage from lcef_rule.extract_task_list etl
join lcef_rule.custom_task ctl on etl.custom_task_id = ctl.custom_task_id
where extract_reg_id = {e_id}''')
timeout=60
for row in res:
if row['execution_stage']=='POSTPROC':
print(f"Executing Task {row['custom_task_name']}: ../Custom Tasks/{row['custom_task_url']}")
dbutils.notebook.run(f"../Custom Tasks/{row['custom_task_url']}", timeout, {"Extract_id": e_id, "run_id": run_id})
|
5d92d8ff65467f9bbbe92047d99c35fc
|
{
"intermediate": 0.3994692862033844,
"beginner": 0.43226808309555054,
"expert": 0.16826269030570984
}
|
6,594
|
cmake 3.0 , change parent scope variable in side a function
|
0183cb5152ccbcf4d4ffc8d6c054ade8
|
{
"intermediate": 0.35830503702163696,
"beginner": 0.4137217402458191,
"expert": 0.22797322273254395
}
|
6,595
|
I have a SQL table as source on Azure Data Factory. I want to apply a filter on it based on two columns ‘A’ and ‘B’. I want to fetch all postions where entries in ‘A’ are 123 and ‘B’ are ‘abc’. How shall the expression be written in Filter on?
|
e9c90aa277dbe0e4b16328aa21ec3ce5
|
{
"intermediate": 0.6231321692466736,
"beginner": 0.1494855135679245,
"expert": 0.22738227248191833
}
|
6,596
|
file upload restriction vulnerabilities prevention in asp.net
|
b7066a4ea276f9c6f75ec08a183aa951
|
{
"intermediate": 0.2557201385498047,
"beginner": 0.2754693627357483,
"expert": 0.4688105583190918
}
|
6,597
|
torch check cuda is avialable
|
6eb3700ed1eb44dbf5c0c8a70b1ca17a
|
{
"intermediate": 0.3826530873775482,
"beginner": 0.2681295573711395,
"expert": 0.34921738505363464
}
|
6,598
|
import os
from glob import glob
import librosa
import numpy as np
def load_dataset(directory: str):
"""
:param directory: Путь к директории с аудио
:return:
X - Список аудио сигналов
labels - Список меток (Например для файла '0_0_0_1_0_1_1_0.wav': [0, 0, 0, 1, 0, 1, 1, 0])
sr - частоты дискретизаций аудио файлов
files - Названия файлов
"""
X, labels, sr, files = [], [], [], []
for f in glob(directory + "/*.wav"):
filename = os.path.basename(f)
name = filename[:-4]
y = [int(label) for label in name.split("_")]
x, sr = librosa.load(f)
X.append(x)
labels.append(y)
files.append(filename)
return X, labels, sr, files
import numpy as np
def energy_vad(audio_data, sample_rate, frame_size=0.02, frame_step=0.01, energy_threshold=0.6):
frame_length = int(frame_size * sample_rate)
frame_shift = int(frame_step * sample_rate)
energy = np.array([np.sum(audio_data[i:i+frame_length] ** 2) for i in range(0, len(audio_data), frame_shift)])
max_energy = np.max(energy)
speech_frames = np.where(energy > energy_threshold * max_energy)[0]
speech_segments = []
if len(speech_frames) > 0:
current_start = speech_frames[0] * frame_shift
current_stop = current_start + frame_length
for frame_idx in speech_frames[1:]:
frame_start = frame_idx * frame_shift
frame_stop = frame_start + frame_length
if frame_start <= current_stop:
current_stop = frame_stop
else:
speech_segments.append([current_start, current_stop])
current_start = frame_start
current_stop = frame_stop
speech_segments.append([current_start, current_stop])
return speech_segments
def make_dataset(samples, labels, vad_segments):
"""
:param samples: Список аудио сигналов
:param labels: Список меток (Например для файла '0_0_0_1_0_1_1_0.wav': [0, 0, 0, 1, 0, 1, 1, 0])
:param vad_segments: Список сегментов для каждого аудио сигнала вида:
[
[[23996, 32539], [35410, 44925], ...,],
[[22141, 30259], [34917, 42695], ...,],
...
]
:return:
"""
X, y = [], []
# Проходим по каждому аудио сигналу
for sample in range(len(samples)):
# В аудио сигнале проходим по каждому сегменту с речью
for segment in range(len(vad_segments[sample]) - 1):
start = vad_segments[sample][segment][0] # Начало сегмента
stop = vad_segments[sample][segment][1] # Конец сегмента
voice = samples[sample][start:stop] # Отрезаем сегмент с речью из аудио сигнала и применяем stft
stft = librosa.stft(voice).mean(axis=1)
stft_db = librosa.amplitude_to_db(abs(stft))
X.append(stft_db) # Добавляем спектрограмму с речью
y.append(labels[sample][segment]) # Добавляем метку для этой спектрограммы
return np.array(X), np.array(y)
|
0fd23c8860a58cf1c77e4de4ab535ea0
|
{
"intermediate": 0.32316118478775024,
"beginner": 0.5165646076202393,
"expert": 0.1602742075920105
}
|
6,599
|
Consider the following project which is operational research problem. first, write the mathematical model defining:
1.the decision variables,
2.the constraints to be satisfied for a solution to be considered as valid.
3.the objective functions to be minimized or maximized.
second, gimme the python code of the model.
Here is the project:
VEHICLE LOADING PROBLEM
ABSTRACT
Supply chain demands are reaching new heights, pushing companies to find new ways to boost efficiency. Loading and unloading are some of the most routine processes in logistics and are an excellent place to start. Tackling truck loading efficiency presents many opportunities to streamline
operations and reduce costs.
1 Introduction
The problem objective is to pack a set of items into stacks and pack the stacks into trucks to minimize the number of
trucks used.
In terms of data volume, a large instance can contain up to 260000 items and 5000 planned trucks, over a horizon of 7
weeks. Hence, 37142 items per day.
2 Problem Description
Three-dimensional trucks contain stacks packed on the two-dimensional floor. Each stack contains items that are packed one above another. There are three correlated dimensions (length, width, height) and an additional weight dimension. We call horizontal dimensions the length and the width. The position of any element (item or stack) is described in a solution by its position in the three axis X, Y, and Z. There is one origin per truck, corresponding with the leftmost downward position (cf Figure 1)
Figure 1: Views from top to bottom: right view, above view, and left view of a truck, seen from the rear of the truck.
The truck contains 96 items (A1 to AD3) packed into 30 stacks (A to AD).
2.1 Items
An item i is a packaging containing a given product. It is characterized by:
• length li, width wi, and height hi (by convention, the length is larger than the width).
• weight ωi
• stackability code pi
• maximal stackability Pi
• forced orientation Oi
• nesting height h¯i
The stackability code pi is used to define which items can be packed into the same stack: only items with the same stackability code can be packed into the same stack. Items with the same stackability code share the same length and width. But the opposite is false: items with identical length/width may not share the same stackability code. An item i is associated with maximal stackability Pi. It represents the maximal number of items i in a stack. The items may be rotated only in one dimension (horizontal), i.e. the bottom of an item remains the bottom. An item
may be oriented lengthwise (the item’s length is parallel with the length of the truck), or widthwise (the item’s length is parallel with the width of the truck). In Figure 1, stack X is oriented widthwise, while stack Y is oriented lengthwise. Item i may have a forced orientation Oi, in which case the stack s containing item i must have the same orientation.
An item i has a nesting height h¯i which is used for the calculation of the height of stacks: if item i1 is packed above
item i2, then the total height is hi1 + hi2 − h¯i1(cf Figure 2). For the majority of items, the nesting height is equal to
zero.
2.2 Trucks
A vehicle v is characterized by its dimensions length/width/height (Lv, Wv, Hv), its maximum authorized loading
weight Wv, and its cost Cv. The truck’s cost represents a fixed cost that does not depend on the number of items loaded
into the truck.
For structural reasons, there is a maximal total weight TMMv for all the items packed above the bottom item in any stack loaded into truck v.
2.3 Stacks
While items and planned trucks are parameters for the problem, stacks represent the results of the optimization. A stack contains items, packed one above the other, and is loaded into a truck. A stack s is characterized by its dimensions length/width/height (ls, ws, hs) and its weight ωs. The length and width of a stack are the length and width of its items (all the items of a stack share the same length/width). A stack’s orientation is the orientation of all its items. There is a unique orientation (lengthwise or widthwise) for all the items of a stack. The stack is characterized by the coordinates of its origin (xo s, yso, zso) and extremity points (xe s, yse, zse).
As shown in Figure 3, the origin is the leftmost bottom point of the stack (the point nearest the origin of the truck), while the extremity point is the rightmost top point of the stack (the farthest point from the origin of the truck). The coordinates of origin and extremity points of a stack must satisfy the following assumptions:
• xe s - xo s = ls and yse - yso = ws if stack s is oriented lengthwise
• xe s - xo s = ws and yse - yso = ls if stack s is oriented widthwise
• zo s = 0 and zse = hs
A stack’s weight ωs is the sum of the weights of the items it contains:
ωs = X
i∈Is
ωi.
The stack’s height hs is the sum of the heights of its items, minus their nesting heights (see Fig 2):
hs = X
i∈Is
hi − X
i∈Is,i̸=bottomitem
h¯i
3 Problem
The objective function is the minimization of the total cost, subject to the constraints described above and that no free space between objects: Any stack must be adjacent to another stack on its left on the X axis, or if there is a single stack in the truck, the unique stack must be placed at the front of the truck (adjacent to the truck driver):
Figure 4: Example of non-feasible packing.
4 Data
4.1 Input Data
Each instance has two files: the file of items and the file of vehicles. An example of file of item is:
id_item length width height weight nesting_height stackability_code forced_orientation max_stackability
I0000 570 478 81 720 47 0 w 4
I0001 570 478 96 256 47 0 w 4
I0002 1000 975 577 800 45 1 n 100
NB: the dimension of the items is set lengthwise. The file of vehicles:
id_truck length width height max_weight max_weight_stack cost max_density
V0 14500 2400 2800 24000 100000 1410.6 1500
V1 14940 2500 2950 24000 100000 1500 1500
|
59fffcaf26fdc1ec75a70beeb3e12552
|
{
"intermediate": 0.3668872117996216,
"beginner": 0.36251136660575867,
"expert": 0.27060145139694214
}
|
6,600
|
Toys table has columns id ,name,price,categoryId, create a view that the categoryIdeqauls '001' and contains id and name,and add contraint that user can update the toys of this view only its icategoryId='001'
|
c3660ac6263f81c5d60a57308d5e1916
|
{
"intermediate": 0.3673346936702728,
"beginner": 0.24353815615177155,
"expert": 0.3891272246837616
}
|
6,601
|
add border-radius:50%; style to this: createRandomPlatform() {
const x = Math.random() * this.canvas.width;
const y = Math.random() * this.canvas.height;
const r = 5 + Math.random() * 10;
this.ctx.beginPath();
this.ctx.arc(x, y, r, 0, 2 * Math.PI);
this.ctx.fill();
this.platforms.push(new Platform(x - r, y - r, 2 * r, 2 * r));
}
|
8888a21b4deb5603f57939a82787cb00
|
{
"intermediate": 0.36850985884666443,
"beginner": 0.34715861082077026,
"expert": 0.2843315601348877
}
|
6,602
|
hi
|
8d2e59e34bff0e4922a76d23c29556ac
|
{
"intermediate": 0.3246487081050873,
"beginner": 0.27135494351387024,
"expert": 0.40399640798568726
}
|
6,603
|
hi
|
d159ac982007f88646571f89c4afe58b
|
{
"intermediate": 0.3246487081050873,
"beginner": 0.27135494351387024,
"expert": 0.40399640798568726
}
|
6,604
|
Hello, I want to extra all zz.rar files which in several folders in dirve c to its local folder in windows, what is th easiest way?
|
375bc6b90a7961f360d084bc39096eae
|
{
"intermediate": 0.44340354204177856,
"beginner": 0.23411571979522705,
"expert": 0.32248079776763916
}
|
6,605
|
Chapter 8. Basics with Git
Futilisoft has begun work on a new product. This product calculates the probability (as an integer percentage) of winning the Powerball for any given set of numbers.
The company has assigned two developers to work on this new project, Harry, located in Birmingham, England, and Sally, located in Birmingham, Alabama. Both developers are telecommuting to the Futilisoft corporate headquarters in Cleveland. After a bit of discussion, they have decided to implement their product as a command-line app in C and to use Git[25] 1.7.5 for version control.
Create
Sally gets the project started by creating a new repository.
~ server$ mkdir lottery
~ server$ cd lottery
lottery server$ git init --bare lottery.git
Where is the Sally folder supposed to be relative the the lottery folder?
|
5c93205dc415f4489b04db7508198451
|
{
"intermediate": 0.3837416172027588,
"beginner": 0.4013601839542389,
"expert": 0.21489819884300232
}
|
6,606
|
'NoneType' object has no attribute 'split'报错怎么解决
|
1c26a6042c8fd5f121d24089b3f5acf6
|
{
"intermediate": 0.3393300473690033,
"beginner": 0.35279762744903564,
"expert": 0.30787229537963867
}
|
6,607
|
How to create an excel sheet that can switch between volume and value with a click of a button
|
c54a1f8d8a7ad8943325fe8ee2704fec
|
{
"intermediate": 0.39170128107070923,
"beginner": 0.2167440503835678,
"expert": 0.39155468344688416
}
|
6,608
|
I want you to write the model of the following problem based on yhe localsover python library, which is the python API of www.localsolver.com.
here is the problem:
VEHICLE LOADING PROBLEM
ABSTRACT
Supply chain demands are reaching new heights, pushing companies to find new ways to boost efficiency. Loading and unloading are some of the most routine processes in logistics and are an excellent place to start. Tackling truck loading efficiency presents many opportunities to streamline
operations and reduce costs.
1 Introduction
The problem objective is to pack a set of items into stacks and pack the stacks into trucks to minimize the number of
trucks used.
In terms of data volume, a large instance can contain up to 260000 items and 5000 planned trucks, over a horizon of 7
weeks. Hence, 37142 items per day.
2 Problem Description
Three-dimensional trucks contain stacks packed on the two-dimensional floor. Each stack contains items that are packed one above another. There are three correlated dimensions (length, width, height) and an additional weight dimension. We call horizontal dimensions the length and the width. The position of any element (item or stack) is described in a solution by its position in the three axis X, Y, and Z. There is one origin per truck, corresponding with the leftmost downward position (cf Figure 1)
Figure 1: Views from top to bottom: right view, above view, and left view of a truck, seen from the rear of the truck.
The truck contains 96 items (A1 to AD3) packed into 30 stacks (A to AD).
2.1 Items
An item i is a packaging containing a given product. It is characterized by:
• length li, width wi, and height hi (by convention, the length is larger than the width).
• weight ωi
• stackability code pi
• maximal stackability Pi
• forced orientation Oi
• nesting height h¯i
The stackability code pi is used to define which items can be packed into the same stack: only items with the same stackability code can be packed into the same stack. Items with the same stackability code share the same length and width. But the opposite is false: items with identical length/width may not share the same stackability code. An item i is associated with maximal stackability Pi. It represents the maximal number of items i in a stack. The items may be rotated only in one dimension (horizontal), i.e. the bottom of an item remains the bottom. An item
may be oriented lengthwise (the item’s length is parallel with the length of the truck), or widthwise (the item’s length is parallel with the width of the truck). In Figure 1, stack X is oriented widthwise, while stack Y is oriented lengthwise. Item i may have a forced orientation Oi, in which case the stack s containing item i must have the same orientation.
An item i has a nesting height h¯i which is used for the calculation of the height of stacks: if item i1 is packed above
item i2, then the total height is hi1 + hi2 − h¯i1(cf Figure 2). For the majority of items, the nesting height is equal to
zero.
2.2 Trucks
A vehicle v is characterized by its dimensions length/width/height (Lv, Wv, Hv), its maximum authorized loading
weight Wv, and its cost Cv. The truck’s cost represents a fixed cost that does not depend on the number of items loaded
into the truck.
For structural reasons, there is a maximal total weight TMMv for all the items packed above the bottom item in any stack loaded into truck v.
2.3 Stacks
While items and planned trucks are parameters for the problem, stacks represent the results of the optimization. A stack contains items, packed one above the other, and is loaded into a truck. A stack s is characterized by its dimensions length/width/height (ls, ws, hs) and its weight ωs. The length and width of a stack are the length and width of its items (all the items of a stack share the same length/width). A stack’s orientation is the orientation of all its items. There is a unique orientation (lengthwise or widthwise) for all the items of a stack. The stack is characterized by the coordinates of its origin (xo s, yso, zso) and extremity points (xe s, yse, zse).
As shown in Figure 3, the origin is the leftmost bottom point of the stack (the point nearest the origin of the truck), while the extremity point is the rightmost top point of the stack (the farthest point from the origin of the truck). The coordinates of origin and extremity points of a stack must satisfy the following assumptions:
• xe s - xo s = ls and yse - yso = ws if stack s is oriented lengthwise
• xe s - xo s = ws and yse - yso = ls if stack s is oriented widthwise
• zo s = 0 and zse = hs
A stack’s weight ωs is the sum of the weights of the items it contains:
ωs = X
i∈Is
ωi.
The stack’s height hs is the sum of the heights of its items, minus their nesting heights (see Fig 2):
hs = X
i∈Is
hi − X
i∈Is,i̸=bottomitem
h¯i
3 Problem
The objective function is the minimization of the total cost, subject to the constraints described above and that no free space between objects: Any stack must be adjacent to another stack on its left on the X axis, or if there is a single stack in the truck, the unique stack must be placed at the front of the truck (adjacent to the truck driver):
Figure 4: Example of non-feasible packing.
4 Data
4.1 Input Data
Each instance has two files: the file of items and the file of vehicles. An example of file of item is:
id_item length width height weight nesting_height stackability_code forced_orientation max_stackability
I0000 570 478 81 720 47 0 w 4
I0001 570 478 96 256 47 0 w 4
I0002 1000 975 577 800 45 1 n 100
NB: the dimension of the items is set lengthwise. The file of vehicles:
id_truck length width height max_weight max_weight_stack cost max_density
V0 14500 2400 2800 24000 100000 1410.6 1500
V1 14940 2500 2950 24000 100000 1500 1500
|
3fbbdba47d487e8e2de8fab5a5fe7d68
|
{
"intermediate": 0.3795623779296875,
"beginner": 0.3401607871055603,
"expert": 0.2802767753601074
}
|
6,609
|
I have this redux store:
export const store = configureStore({
reducer: {
user: userReducer,
offices: officesReducer,
currentOffice: currentOfficeReducer,
dateRange: dateRangeReducer
},
middleware: (getDefaultMiddleware) =>
getDefaultMiddleware({
serializableCheck: false
})
});
With slices like this:
interface UserState {
value: UserWithSettings | null;
}
// Define the initial state using that type
const initialState: UserState = {
value: null
};
export const fetchUser = createAsyncThunk<UserWithSettings | null, string>(
'user/fetchUser',
async (slackId) => await getUserBySlackId(slackId)
);
export const userSlice = createSlice({
name: 'user',
initialState,
reducers: {},
extraReducers: (builder) => {
builder.addCase(fetchUser.fulfilled, (state, action) => {
state.value = action.payload;
});
}
});
export const selectUser = (state: { user: UserState }) => state.user.value;
export default userSlice.reducer;
and I use them like this:
await store.dispatch(fetchDefaultOffice(slackId));
await store.dispatch(fetchUser(slackId));
await store.dispatch(fetchOffices(''));
const user = selectUser(store.getState());
const defaultOffice = selectCurrentOffice(store.getState());
How can I refactor this to use the XState library instead? I'm using node, serverless & slack bolt sdk
|
f0f213fcf479b1af6df012312c7fbc4c
|
{
"intermediate": 0.7406727075576782,
"beginner": 0.09430819004774094,
"expert": 0.16501908004283905
}
|
6,610
|
write this in python
#include <stdio.h>
#include <stdlib.h>
int calculate_result(int white_balls[5], int power_ball)
{
return 0;
}
int main(int argc, char** argv)
{
if (argc != 7)
{
fprintf(stderr, "Usage: %s power_ball (5 white balls)\n", argv[0]);
return -1;
}
int power_ball = atoi(argv[1]);
int white_balls[5];
for (int i=0; i<5; i++)
{
white_balls[i] = atoi(argv[2+i]);
}
int result = calculate_result(white_balls, power_ball);
printf("%d percent chance of winning\n", result);
return 0;
}
|
d7f58faeff1cb094317961b07afc91e1
|
{
"intermediate": 0.3306586444377899,
"beginner": 0.5173454284667969,
"expert": 0.15199588239192963
}
|
6,611
|
convert this script to single line
|
704d7b4ee6b7f32bc8d3655d9061e5e9
|
{
"intermediate": 0.3048596680164337,
"beginner": 0.3422360122203827,
"expert": 0.3529043197631836
}
|
6,612
|
find . -type f -exec md5sum {} + | sort | awk ‘BEGIN{lasthash=“”; lastfile=“”} $1==lasthash{if($2!=lastfile) print lastfile “\n” $2; print $0 “\n”} {lasthash=$1; lastfile=$2}’ | sort | uniq -d | xargs -I {} basename {}
|
0c723c3c32516ddeeb2a4784f9dca8ac
|
{
"intermediate": 0.23671986162662506,
"beginner": 0.5779597163200378,
"expert": 0.1853204369544983
}
|
6,613
|
Show that the radius r of the mth dark Newton’s ring, as viewed from directly above (Fig. 18), is given by r = root(m*lambda*R) where R is the radius of curvature of the curved glass surface and lambda is the wavelength of light used. Assume that the thickness of the air gap is much less than R at all points and that [Hint: Use the binomial expansion.]
|
317d6bba23ae4e0b29519fd2decd8de3
|
{
"intermediate": 0.41435566544532776,
"beginner": 0.2678647041320801,
"expert": 0.31777969002723694
}
|
6,614
|
whats wrong with following
|
e841143a91aeb4fa93856103a37724d4
|
{
"intermediate": 0.4021557569503784,
"beginner": 0.332813024520874,
"expert": 0.26503121852874756
}
|
6,615
|
How to remove duplicate elements from a python list without changing the order?
|
c6ea4d5ef6ac06fcd4311220eeed6925
|
{
"intermediate": 0.31700894236564636,
"beginner": 0.12016019970178604,
"expert": 0.5628308057785034
}
|
6,616
|
How to remove duplicate elements from a python list containing string in 1 line without changing the order?
|
565e1a1147fedea09b7c33ce81ed8388
|
{
"intermediate": 0.3534991443157196,
"beginner": 0.09764313697814941,
"expert": 0.5488576889038086
}
|
6,617
|
#include "types.h"
#include "stat.h"
#include "user.h"
#include "fcntl.h"
int main() {
char buf[512];
int fd,i;
int num = 0;//the number of disk blocks
fd = open("test_betafile",O_CREATE|O_WRONLY);// open file
if(fd<0) {
printf(1,"error occur in opening file\n");
exit();
}
while(1) {
//fill the buf with some data
//for(i = 0;i<sizeof(buf);i++) {
// buf[i]='a'; //make sure using single quote
//}
//keep writing to the file until we reach the maximum possible disk blocks
if(write(fd,buf,sizeof(buf))!=sizeof(buf)) {
break;
}
num++;
}
printf(1,"the maximum number of blocks is %d\n",num);
close(fd);
//reopen file
fd=open("test_betafile",O_WRONLY);
if(fd<0) {
printf(2,"test_betafile:cannot reopen test_betafile for reading\n");
exit();
}
for(i = 0; i < num; i++){
if(read(fd, buf, sizeof(buf)) <= 0){
printf(2, "test_beta: read error at block %d\n", i);
exit();
}
}
printf(1,"read file done");
exit();
} why error occur in reding file
|
4a3f4edb8ee65104f0299d337c17ca98
|
{
"intermediate": 0.3040124773979187,
"beginner": 0.5275576710700989,
"expert": 0.16842983663082123
}
|
6,618
|
how to remove files using xargs that have space in filenames
|
87a0b31a7dda92a5af04462ab27c5942
|
{
"intermediate": 0.4171574115753174,
"beginner": 0.2931768298149109,
"expert": 0.28966572880744934
}
|
6,619
|
call service in main spring boot
|
8de94c6afde7db2a88e7ad2fddd2c006
|
{
"intermediate": 0.2743213176727295,
"beginner": 0.3058708608150482,
"expert": 0.41980788111686707
}
|
6,620
|
%{
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
struct StatementList;
struct Statement;
struct Declaration;
struct Loop;
struct Condition;
struct Expression;
struct Comparator;
struct SymbolTableEntry;
struct SymbolTable;
typedef struct StatementList {
struct Statement** statements;
int size;
} StatementList;
typedef struct Statement {
enum {
DECLARATION,
LOOP,
CONDITION,
EXPRESSION
} type;
union {
struct Declaration* declaration;
struct Loop* loop;
struct Condition* condition;
struct Expression* expression;
};
} Statement;
typedef struct Declaration {
char* type;
char* identifier;
} Declaration;
typedef struct Loop {
enum {
FOR_LOOP,
WHILE_LOOP
} loopType;
char* type;
struct Condition* condition;
struct StatementList* statementList;
} Loop;
typedef struct Condition {
struct Expression* expression1;
struct Comparator* comparator;
struct Expression* expression2;
struct StatementList* statementList;
} Condition;
typedef struct Expression {
enum {
IDENTIFIER_EXP,
NUMBER_EXP,
STRING_EXP,
BINARY_EXP
} expressionType;
union {
char* identifier;
int number;
char* string;
struct {
struct Expression* left;
struct Expression* right;
char* operator;
} binaryExp;
};
} Expression;
typedef struct Comparator {
char* type;
} Comparator;
typedef struct {
char* key;
void* value;
} SymbolTableEntry;
typedef struct {
SymbolTableEntry* entries;
int size;
int capacity;
} SymbolTable;
SymbolTable *symbol_table;
void executeStatements(StatementList *list);
void executeStatement(Statement *statement);
void executeDeclaration(Declaration *declaration);
void executeLoop(Loop *loop);
void executeCondition(Condition *condition);
bool evaluateCondition(Expression *expression1, Comparator *comparator, Expression *expression2);
void* evaluateExpression(Expression *expression);
struct Expression* createExpression(int expressionType, char* identifier, int number, char* string, struct Expression* left, struct Expression* right, char* operator);
void SymbolTable_init();
void SymbolTable_add(char *key, void *value);
void *SymbolTable_lookup(char *key);
int yylex();
int yyerror(char *s);
%}
%token IDENTIFIER
%token NUMBER
%token INTEGER
%token FLOAT
%token BOOLEAN
%token STRING
%token OR
%token AND
%token NOT
%token EQUALS
%token NOT_EQUALS
%token GREATER_THAN
%token LESS_THAN
%token GREATER_THAN_EQUAL
%token LESS_THAN_EQUAL
%token FOR
%token WHILE
%token IF
%token ELSE
%token SEMICOLON
%token <string> type
%token VALUE
%left '+' '-'
%left '*' '/'
%left OR
%left AND
%nonassoc EQUALS NOT_EQUALS GREATER_THAN LESS_THAN GREATER_THAN_EQUAL LESS_THAN_EQUAL
%right NOT
%left IDENTIFIER
%left STRING
//Define yyval
%union {
int number;
char *string;
struct StatementList* statement_list;
}
%type <string> IDENTIFIER
%type <number> NUMBER
%type <string> STRING
%type <string> declaration
%type <string> loop
%type <string> condition
%type <bool> expression
%type <string> comparator
%type <statement_list> statement_list
%precedence TYPE_DECLARATION
%%
// Program
program: statement_list | YYEOF ;
// Statement List Action
statement_list: statement_list statement {printf("Statement List: \n");}
| statement {printf("Statement List: \n");} ;
statement: declaration SEMICOLON
| loop
| condition
| expression SEMICOLON;
// Declaration Action
declaration: type IDENTIFIER {
printf("Declared %s of type %s\n", $2, $1);
// Allocate memory for the new variable
if (strcmp($1, "int") == 0) {
int *var = malloc(sizeof(int));
// Save the pointer in the symbol table
SymbolTable_add($2, var);
} else if (strcmp($1, "float") == 0) {
float *var = malloc(sizeof(float));
// Save the pointer in the symbol table
SymbolTable_add($2, var);
} else if (strcmp($1, "bool") == 0) {
bool *var = malloc(sizeof(bool));
// Save the pointer in the symbol table
SymbolTable_add($2, var);
} else if (strcmp($1, "string") == 0) {
char *var = malloc(sizeof(char*));
// Save the pointer in the symbol table
SymbolTable_add($2, var);
}
$$ = $2;
};
// Loop Action
loop: FOR '(' type IDENTIFIER ':' type IDENTIFIER ')' statement_list SEMICOLON {
printf("Loop: for (%s) {\n", $3);
Loop* myLoop = malloc(sizeof(Loop));
myLoop->loopType = FOR_LOOP;
myLoop->type = "for"; // Assuming "for" is the loop type
// Set the loop conditions based on $3 and $6
myLoop->condition = malloc(sizeof(Condition));
myLoop->condition->expression1 = (struct Expression*)$3; // Assuming $3 contains the first expression
myLoop->condition->expression2 = (struct Expression*)$6; // Assuming $6 contains the second expression
myLoop->statementList = $9; // Assuming $9 contains the statement list
// Execute the loop body
executeLoop(myLoop);
}
| WHILE '(' type condition ')' statement_list SEMICOLON {
printf("Loop: while (%s) {\n", $3);
Loop* myLoop = malloc(sizeof(Loop));
myLoop->loopType = WHILE_LOOP;
myLoop->type = "while"; // Assuming "while" is the loop type
myLoop->condition = (struct Condition*)$4; // Assuming $4 contains the loop condition
myLoop->statementList = $6; // Assuming $6 contains the statement list
// Execute the loop body
executeLoop(myLoop);
};
// Condition Action
condition: IF'('IDENTIFIER comparator IDENTIFIER')' statement_list SEMICOLON {
// Evaluate the expression
Condition* myCondition = malloc(sizeof(Condition));
executeCondition(myCondition);
bool result = evaluateCondition((struct Expression*)$3, (struct Comparator*)$4, (struct Expression*)$5);
if (result) {
// Execute the statement list
executeStatements((struct StatementList*)$7);
} else {
printf("Condition: %s\n", $3);
}
};
// Expression Action
expression: IDENTIFIER {
printf("Expression: %s\n", $1);
// Lookup the variable in the symbol table
void *var = SymbolTable_lookup($1);
// Return the result of the expression
return (int)var;
}
| NUMBER {
printf("Expression: %d\n", $1);
// Return the result of the expression
return $1;
}
| STRING {
printf("Expression: %s\n", $1);
// Return the result
return $1;
}
| expression '+' expression {
printf("Addition: %d + %d\n", $1, $3);
// Add the two operands
return $1 + $3;
}
| expression '-' expression {
printf("Subtraction: %d - %d\n", $1, $3);
// Subtract the second operand from the first
return $1 - $3;
}
| expression '*' expression {
printf("Multiplication: %d * %d\n", $1, $3);
// Multiply the two operands
return $1 * $3;
}
| expression '/' expression {
printf("Division: %d / %d\n", $1, $3);
// Check for division by zero
if ($3 == 0) {
fprintf(stderr, "Error: division by zero\n");
exit(1);
}
// Divide the first operand by the second
return $1 / $3;
};
// Comparator Action
comparator: OR {printf("Comparator: ||\n");}
| AND {printf("Comparator: &&\n");}
| NOT {printf("Comparator: !\n");}
| EQUALS {printf("Comparator: ==\n");}
| NOT_EQUALS {printf("Comparator: !=\n");}
| GREATER_THAN {printf("Comparator: >\n");}
| LESS_THAN {printf("Comparator: <\n");}
| GREATER_THAN_EQUAL {printf("Comparator: >=\n");}
| LESS_THAN_EQUAL {printf("Comparator: <=\n");} ;
%%
// Helper Functions
void executeStatements(StatementList *list) {
// Execute each statement in the list
for (int i=0; i < list->size; i++) {
executeStatement(list->statements[i]);
}
}
void executeStatement(Statement *statement) {
if (statement->type == DECLARATION) {
executeDeclaration(statement->declaration);
} else if (statement->type == LOOP) {
executeLoop(statement->loop);
} else if (statement->type == CONDITION) {
executeCondition(statement->condition);
}
}
void executeDeclaration(Declaration *declaration) {
// Allocate memory for the new variable
if (strcmp(declaration->type, "int") == 0) {
int *var = malloc(sizeof(int));
// Save the pointer in the symbol table
SymbolTable_add(declaration->identifier, var);
} else if (strcmp(declaration->type, "float") == 0) {
float *var = malloc(sizeof(float));
// Save the pointer in the symbol table
SymbolTable_add(declaration->identifier, var);
} else if (strcmp(declaration->type, "bool") == 0) {
bool *var = malloc(sizeof(bool));
// Save the pointer in the symbol table
SymbolTable_add(declaration->identifier, var);
} else if (strcmp(declaration->type, "string") == 0) {
char *var = malloc(sizeof(char*));
// Save the pointer in the symbol table
SymbolTable_add(declaration->identifier, var);
}
}
void executeLoop(Loop *loop) {
// Evaluate the condition
bool result = evaluateCondition(loop->condition);
while (result) {
// Execute the loop body
executeStatements(loop->statementList);
// Re-evaluate the condition
result = evaluateCondition(loop->condition);
}
}
void executeCondition(Condition *condition) {
// Evaluate the expression
bool result = evaluateCondition(condition->expression1, condition->comparator, condition->expression2);
if (result) {
// Execute the statement list
executeStatements(condition->statementList);
}
}
bool evaluateCondition(Expression *expression1, Comparator *comparator, Expression *expression2) {
// Get the values of the expressions
void *val1 = evaluateExpression(expression1);
void *val2 = evaluateExpression(expression2);
// Compare the values
if (strcmp(comparator->type, "OR") == 0) {
return val1 || val2;
} else if (strcmp(comparator->type, "AND") == 0) {
return val1 && val2;
} else if (strcmp(comparator->type, "NOT") == 0) {
return !val1;
} else if (strcmp(
comparator->type, "EQUALS") == 0) {
return val1 == val2;
} else if (strcmp(comparator->type, "NOT_EQUALS") == 0) {
return val1 != val2;
} else if (strcmp(comparator->type, "GREATER_THAN") == 0) {
return val1 > val2;
} else if (strcmp(comparator->type, "LESS_THAN") == 0) {
return val1 < val2;
} else if (strcmp(comparator->type, "GREATER_THAN_EQUAL") == 0) {
return val1 >= val2;
} else if (strcmp(comparator->type, "LESS_THAN_EQUAL") == 0) {
return val1 <= val2;
}
return false;
}
void* evaluateExpression(Expression *expression) {
if (expression->expressionType == IDENTIFIER_EXP) {
// Lookup the variable in the symbol table
return SymbolTable_lookup(expression->identifier);
} else if (expression->expressionType == NUMBER_EXP) {
// Return the number
return expression->number;
} else if (expression->expressionType == STRING_EXP) {
// Return the string
return expression->string;
}
return NULL;
}
struct Expression* createExpression(int expressionType, char* identifier, int number, char* string, struct Expression* left, struct Expression* right, char* operator) {
struct Expression* expr = malloc(sizeof(struct Expression));
expr->expressionType = expressionType;
switch (expressionType) {
case IDENTIFIER_EXP:
expr->identifier = identifier;
break;
case NUMBER_EXP:
expr->number = number;
break;
case STRING_EXP:
expr->string = string;
break;
case BINARY_EXP:
expr->binaryExp.left = left;
expr->binaryExp.right = right;
expr->binaryExp.operator = operator;
break;
}
return expr;
}
void SymbolTable_init() {
// Initialize the symbol table
symbol_table = malloc(sizeof(SymbolTable));
symbol_table->size = 0;
symbol_table->capacity = 16;
symbol_table->entries = malloc(symbol_table->capacity * sizeof(SymbolTableEntry));
}
void SymbolTable_add(char *key, void *value) {
// Resize the symbol table if necessary
if (symbol_table->size == symbol_table->capacity) {
symbol_table->capacity *= 2;
symbol_table->entries = realloc(symbol_table->entries, symbol_table->capacity * sizeof(SymbolTableEntry));
}
// Add the entry to the symbol table
SymbolTableEntry *entry = &(symbol_table->entries[symbol_table->size++]);
entry->key = key;
entry->value = value;
}
void *SymbolTable_lookup(char *key) {
// Lookup the entry in the symbol table
for (int i=0; i < symbol_table->size; i++) {
if (strcmp(symbol_table->entries[i].key, key) == 0) {
return symbol_table->entries[i].value;
}
// The variable is not defined
fprintf(stderr, "Error: variable '%s' is not defined\n", key);
exit(1);
}
}
int main(void) {
SymbolTable_init();
yyparse();
return 0;
}
int yyerror(char *s) {
fprintf(stderr, "Error: %s\n", s);
return 0;
}
parser.y:267:50: error: expected identifier before ‘_Bool’
267 | printf("Addition: %d + %d\n", $1, $3);
| ^
parser.y:267:67: error: expected identifier before ‘_Bool’
267 | printf("Addition: %d + %d\n", $1, $3);
| ^
parser.y:269:27: error: expected identifier before ‘_Bool’
269 | return $1 + $3;
| ^
parser.y:269:45: error: expected identifier before ‘_Bool’
269 | return $1 + $3;
| ^
parser.y:272:53: error: expected identifier before ‘_Bool’
272 | printf("Subtraction: %d - %d\n", $1, $3);
| ^
parser.y:272:70: error: expected identifier before ‘_Bool’
272 | printf("Subtraction: %d - %d\n", $1, $3);
| ^
parser.y:274:27: error: expected identifier before ‘_Bool’
274 | return $1 - $3;
| ^
parser.y:274:45: error: expected identifier before ‘_Bool’
274 | return $1 - $3;
| ^
parser.y:277:56: error: expected identifier before ‘_Bool’
277 | printf("Multiplication: %d * %d\n", $1, $3);
| ^
parser.y:277:73: error: expected identifier before ‘_Bool’
277 | printf("Multiplication: %d * %d\n", $1, $3);
| ^
parser.y:279:27: error: expected identifier before ‘_Bool’
279 | return $1 * $3;
| ^
parser.y:279:45: error: expected identifier before ‘_Bool’
279 | return $1 * $3;
| ^
parser.y:282:50: error: expected identifier before ‘_Bool’
282 | printf("Division: %d / %d\n", $1, $3);
| ^
parser.y:282:67: error: expected identifier before ‘_Bool’
282 | printf("Division: %d / %d\n", $1, $3);
| ^
parser.y:284:23: error: expected identifier before ‘_Bool’
284 | if ($3 == 0) {
| ^
parser.y:289:27: error: expected identifier before ‘_Bool’
289 | return $1 / $3;
| ^
parser.y:289:45: error: expected identifier before ‘_Bool’
289 | return $1 / $3;
|
764b4c1a9ded7a619bfcaa2658097455
|
{
"intermediate": 0.2536455988883972,
"beginner": 0.5607708096504211,
"expert": 0.18558362126350403
}
|
6,621
|
%{
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
struct StatementList;
struct Statement;
struct Declaration;
struct Loop;
struct Condition;
struct Expression;
struct Comparator;
struct SymbolTableEntry;
struct SymbolTable;
typedef struct StatementList {
struct Statement** statements;
int size;
} StatementList;
typedef struct Statement {
enum {
DECLARATION,
LOOP,
CONDITION,
EXPRESSION
} type;
union {
struct Declaration* declaration;
struct Loop* loop;
struct Condition* condition;
struct Expression* expression;
};
} Statement;
typedef struct Declaration {
char* type;
char* identifier;
} Declaration;
typedef struct Loop {
enum {
FOR_LOOP,
WHILE_LOOP
} loopType;
char* type;
struct Condition* condition;
struct StatementList* statementList;
} Loop;
typedef struct Condition {
struct Expression* expression1;
struct Comparator* comparator;
struct Expression* expression2;
struct StatementList* statementList;
} Condition;
typedef struct Expression {
enum {
IDENTIFIER_EXP,
NUMBER_EXP,
STRING_EXP,
BINARY_EXP
} expressionType;
union {
char* identifier;
int number;
char* string;
struct {
struct Expression* left;
struct Expression* right;
char* operator;
} binaryExp;
};
} Expression;
typedef struct Comparator {
char* type;
} Comparator;
typedef struct {
char* key;
void* value;
} SymbolTableEntry;
typedef struct {
SymbolTableEntry* entries;
int size;
int capacity;
} SymbolTable;
SymbolTable *symbol_table;
void executeStatements(StatementList *list);
void executeStatement(Statement *statement);
void executeDeclaration(Declaration *declaration);
void executeLoop(Loop *loop);
void executeCondition(Condition *condition);
bool evaluateCondition(Expression *expression1, Comparator *comparator, Expression *expression2);
void* evaluateExpression(Expression *expression);
struct Expression* createExpression(int expressionType, char* identifier, int number, char* string, struct Expression* left, struct Expression* right, char* operator);
void SymbolTable_init();
void SymbolTable_add(char *key, void *value);
void *SymbolTable_lookup(char *key);
int yylex();
int yyerror(char *s);
%}
%token IDENTIFIER
%token NUMBER
%token INTEGER
%token FLOAT
%token BOOLEAN
%token STRING
%token OR
%token AND
%token NOT
%token EQUALS
%token NOT_EQUALS
%token GREATER_THAN
%token LESS_THAN
%token GREATER_THAN_EQUAL
%token LESS_THAN_EQUAL
%token FOR
%token WHILE
%token IF
%token ELSE
%token SEMICOLON
%token <string> type
%token VALUE
%left '+' '-'
%left '*' '/'
%left OR
%left AND
%nonassoc EQUALS NOT_EQUALS GREATER_THAN LESS_THAN GREATER_THAN_EQUAL LESS_THAN_EQUAL
%right NOT
%left IDENTIFIER
%left STRING
//Define yyval
%union {
int number;
char *string;
struct StatementList* statement_list;
}
%type <string> IDENTIFIER
%type <number> NUMBER
%type <string> STRING
%type <string> declaration
%type <string> loop
%type <string> condition
%type <bool> expression
%type <string> comparator
%type <statement_list> statement_list
%precedence TYPE_DECLARATION
%%
// Program
program: statement_list | YYEOF ;
// Statement List Action
statement_list: statement_list statement {printf("Statement List: \n");}
| statement {printf("Statement List: \n");} ;
statement: declaration SEMICOLON
| loop
| condition
| expression SEMICOLON;
// Declaration Action
declaration: type IDENTIFIER {
printf("Declared %s of type %s\n", $2, $1);
// Allocate memory for the new variable
if (strcmp($1, "int") == 0) {
int *var = malloc(sizeof(int));
// Save the pointer in the symbol table
SymbolTable_add($2, var);
} else if (strcmp($1, "float") == 0) {
float *var = malloc(sizeof(float));
// Save the pointer in the symbol table
SymbolTable_add($2, var);
} else if (strcmp($1, "bool") == 0) {
bool *var = malloc(sizeof(bool));
// Save the pointer in the symbol table
SymbolTable_add($2, var);
} else if (strcmp($1, "string") == 0) {
char *var = malloc(sizeof(char*));
// Save the pointer in the symbol table
SymbolTable_add($2, var);
}
$$ = $2;
};
// Loop Action
loop: FOR '(' type IDENTIFIER ':' type IDENTIFIER ')' statement_list SEMICOLON {
printf("Loop: for (%s) {\n", $3);
Loop* myLoop = malloc(sizeof(Loop));
myLoop->loopType = FOR_LOOP;
myLoop->type = "for"; // Assuming "for" is the loop type
// Set the loop conditions based on $3 and $6
myLoop->condition = malloc(sizeof(Condition));
myLoop->condition->expression1 = (struct Expression*)$3; // Assuming $3 contains the first expression
myLoop->condition->expression2 = (struct Expression*)$6; // Assuming $6 contains the second expression
myLoop->statementList = $9; // Assuming $9 contains the statement list
// Execute the loop body
executeLoop(myLoop);
}
| WHILE '(' type condition ')' statement_list SEMICOLON {
printf("Loop: while (%s) {\n", $3);
Loop* myLoop = malloc(sizeof(Loop));
myLoop->loopType = WHILE_LOOP;
myLoop->type = "while"; // Assuming "while" is the loop type
myLoop->condition = (struct Condition*)$4; // Assuming $4 contains the loop condition
myLoop->statementList = $6; // Assuming $6 contains the statement list
// Execute the loop body
executeLoop(myLoop);
};
// Condition Action
condition: IF'('IDENTIFIER comparator IDENTIFIER')' statement_list SEMICOLON {
// Evaluate the expression
Condition* myCondition = malloc(sizeof(Condition));
executeCondition(myCondition);
bool result = evaluateCondition((struct Expression*)$3, (struct Comparator*)$4, (struct Expression*)$5);
if (result) {
// Execute the statement list
executeStatements((struct StatementList*)$7);
} else {
printf("Condition: %s\n", $3);
}
};
// Expression Action
expression: IDENTIFIER {
printf("Expression: %s\n", $1);
// Lookup the variable in the symbol table
void *var = SymbolTable_lookup($1);
// Return the result of the expression
return (int)var;
}
| NUMBER {
printf("Expression: %d\n", $1);
// Return the result of the expression
return $1;
}
| STRING {
printf("Expression: %s\n", $1);
// Return the result
return $1;
}
| expression '+' expression {
printf("Addition: %d + %d\n", $1, $3);
// Add the two operands
return $1 + $3;
}
| expression '-' expression {
printf("Subtraction: %d - %d\n", $1, $3);
// Subtract the second operand from the first
return $1 - $3;
}
| expression '*' expression {
printf("Multiplication: %d * %d\n", $1, $3);
// Multiply the two operands
return $1 * $3;
}
| expression '/' expression {
printf("Division: %d / %d\n", $1, $3);
// Check for division by zero
if ($3 == 0) {
fprintf(stderr, "Error: division by zero\n");
exit(1);
}
// Divide the first operand by the second
return $1 / $3;
};
// Comparator Action
comparator: OR {printf("Comparator: ||\n");}
| AND {printf("Comparator: &&\n");}
| NOT {printf("Comparator: !\n");}
| EQUALS {printf("Comparator: ==\n");}
| NOT_EQUALS {printf("Comparator: !=\n");}
| GREATER_THAN {printf("Comparator: >\n");}
| LESS_THAN {printf("Comparator: <\n");}
| GREATER_THAN_EQUAL {printf("Comparator: >=\n");}
| LESS_THAN_EQUAL {printf("Comparator: <=\n");} ;
%%
// Helper Functions
void executeStatements(StatementList *list) {
// Execute each statement in the list
for (int i=0; i < list->size; i++) {
executeStatement(list->statements[i]);
}
}
void executeStatement(Statement *statement) {
if (statement->type == DECLARATION) {
executeDeclaration(statement->declaration);
} else if (statement->type == LOOP) {
executeLoop(statement->loop);
} else if (statement->type == CONDITION) {
executeCondition(statement->condition);
}
}
void executeDeclaration(Declaration *declaration) {
// Allocate memory for the new variable
if (strcmp(declaration->type, "int") == 0) {
int *var = malloc(sizeof(int));
// Save the pointer in the symbol table
SymbolTable_add(declaration->identifier, var);
} else if (strcmp(declaration->type, "float") == 0) {
float *var = malloc(sizeof(float));
// Save the pointer in the symbol table
SymbolTable_add(declaration->identifier, var);
} else if (strcmp(declaration->type, "bool") == 0) {
bool *var = malloc(sizeof(bool));
// Save the pointer in the symbol table
SymbolTable_add(declaration->identifier, var);
} else if (strcmp(declaration->type, "string") == 0) {
char *var = malloc(sizeof(char*));
// Save the pointer in the symbol table
SymbolTable_add(declaration->identifier, var);
}
}
void executeLoop(Loop *loop) {
// Evaluate the condition
bool result = evaluateCondition(loop->condition);
while (result) {
// Execute the loop body
executeStatements(loop->statementList);
// Re-evaluate the condition
result = evaluateCondition(loop->condition);
}
}
void executeCondition(Condition *condition) {
// Evaluate the expression
bool result = evaluateCondition(condition->expression1, condition->comparator, condition->expression2);
if (result) {
// Execute the statement list
executeStatements(condition->statementList);
}
}
bool evaluateCondition(Expression *expression1, Comparator *comparator, Expression *expression2) {
// Get the values of the expressions
void *val1 = evaluateExpression(expression1);
void *val2 = evaluateExpression(expression2);
// Compare the values
if (strcmp(comparator->type, "OR") == 0) {
return val1 || val2;
} else if (strcmp(comparator->type, "AND") == 0) {
return val1 && val2;
} else if (strcmp(comparator->type, "NOT") == 0) {
return !val1;
} else if (strcmp(
comparator->type, "EQUALS") == 0) {
return val1 == val2;
} else if (strcmp(comparator->type, "NOT_EQUALS") == 0) {
return val1 != val2;
} else if (strcmp(comparator->type, "GREATER_THAN") == 0) {
return val1 > val2;
} else if (strcmp(comparator->type, "LESS_THAN") == 0) {
return val1 < val2;
} else if (strcmp(comparator->type, "GREATER_THAN_EQUAL") == 0) {
return val1 >= val2;
} else if (strcmp(comparator->type, "LESS_THAN_EQUAL") == 0) {
return val1 <= val2;
}
return false;
}
void* evaluateExpression(Expression *expression) {
if (expression->expressionType == IDENTIFIER_EXP) {
// Lookup the variable in the symbol table
return SymbolTable_lookup(expression->identifier);
} else if (expression->expressionType == NUMBER_EXP) {
// Return the number
return expression->number;
} else if (expression->expressionType == STRING_EXP) {
// Return the string
return expression->string;
}
return NULL;
}
struct Expression* createExpression(int expressionType, char* identifier, int number, char* string, struct Expression* left, struct Expression* right, char* operator) {
struct Expression* expr = malloc(sizeof(struct Expression));
expr->expressionType = expressionType;
switch (expressionType) {
case IDENTIFIER_EXP:
expr->identifier = identifier;
break;
case NUMBER_EXP:
expr->number = number;
break;
case STRING_EXP:
expr->string = string;
break;
case BINARY_EXP:
expr->binaryExp.left = left;
expr->binaryExp.right = right;
expr->binaryExp.operator = operator;
break;
}
return expr;
}
void SymbolTable_init() {
// Initialize the symbol table
symbol_table = malloc(sizeof(SymbolTable));
symbol_table->size = 0;
symbol_table->capacity = 16;
symbol_table->entries = malloc(symbol_table->capacity * sizeof(SymbolTableEntry));
}
void SymbolTable_add(char *key, void *value) {
// Resize the symbol table if necessary
if (symbol_table->size == symbol_table->capacity) {
symbol_table->capacity *= 2;
symbol_table->entries = realloc(symbol_table->entries, symbol_table->capacity * sizeof(SymbolTableEntry));
}
// Add the entry to the symbol table
SymbolTableEntry *entry = &(symbol_table->entries[symbol_table->size++]);
entry->key = key;
entry->value = value;
}
void *SymbolTable_lookup(char *key) {
// Lookup the entry in the symbol table
for (int i=0; i < symbol_table->size; i++) {
if (strcmp(symbol_table->entries[i].key, key) == 0) {
return symbol_table->entries[i].value;
}
// The variable is not defined
fprintf(stderr, "Error: variable '%s' is not defined\n", key);
exit(1);
}
}
int main(void) {
SymbolTable_init();
yyparse();
return 0;
}
int yyerror(char *s) {
fprintf(stderr, "Error: %s\n", s);
return 0;
}
|
0b7533aae01e54a1f3c274439f45aaae
|
{
"intermediate": 0.2536455988883972,
"beginner": 0.5607708096504211,
"expert": 0.18558362126350403
}
|
6,622
|
So I have this code:
"
# Mutation 2
position_vectors_list <- list(RW_idx, ST_idx, GK_idx, CM_idx, LW_idx,
CDM_idx, LM_idx, CF_idx, CB_idx, CAM_idx,
LB_idx, RB_idx, RM_idx, LWB_idx, RWB_idx)
# Generate random numbers for each DataFrame row
n_rows <- 100
random_numbers <- runif(n_rows, 0, 1)
# Define a function to randomly select a unique index
select_random_player <- function(idx_list, probability = 0.09, selected_players = NULL) {
if (runif(1) <= probability) {
repeat {
random_idx <- sample(idx_list, 1)
if (!random_idx %in% selected_players) {
return(random_idx)
}
}
} else {
return(NA)
}
}
# Create a new matrix with 100 rows and the same number of columns as position_vectors
selected_players_matrix <- matrix(NA, n_rows, length(position_vectors_list))
# Loop through each row of the matrix
for (i in 1:n_rows) {
# Loop through each position vector index
for (pos_idx in 1:length(position_vectors_list)) {
# Call the function to select a random unique player
selected_players_matrix[i, pos_idx] <- select_random_player(position_vectors_list[[pos_idx]],
probability = 0.09,
selected_players = selected_players_matrix[i, ])
}
}
# Convert the matrix to a data.frame
selected_players_df <- data.frame(selected_players_matrix)
# Remove temporary variables
rm(position_vectors_list, select_random_player)
}
"
in R. Change it to function mutate. Apply that to genetic algorithm, create functions for crossover. Also 2 best solutions from iteration must be in parents pull for next iteration. Function for evaluated the fitness is given as "target". Remeber, that we encode the data based on the indexes from very specific group. The current GA looks like that:
tournament_selection <- function(parents, t_size) {
# Select t_size random parents
random_parents_idx <- sample(nrow(parents), t_size, replace = FALSE)
random_parents <- parents[random_parents_idx, ]
# Evaluate the target function for each selected parent
random_parents_fitness <- apply(random_parents, 1, target)
# Select the best parent based on the target function value
best_parent_idx <- which.max(random_parents_fitness)
return(random_parents[best_parent_idx, ])
}
# Crossover function
crossover <- function(parent1, parent2) {
# Choose a random crossover point
crossover_point <- sample(2:(ncol(parent1) - 1), 1)
# Swap the position vectors after the crossover point
offspring1 <- c(parent1[1:crossover_point], parent2[(crossover_point + 1):ncol(parent1)])
offspring2 <- c(parent2[1:crossover_point], parent1[(crossover_point + 1):ncol(parent2)])
return(rbind(offspring1, offspring2))
}
# Genetic algorithm parameters
population_size <- 100
num_generations <- 100
tournament_size <- 5
# Create a matrix to store the population
population <- selected_players_df
# Run the genetic algorithm for the specified number of generations
for (gen in 1:num_generations) {
# Create an empty matrix to store offspring
offspring_population <- matrix(NA, population_size, ncol(population))
# Perform crossover and mutation to generate offspring
for (i in seq(1, population_size, 2)) {
# Select two parents using tournament selection
parent1 <- tournament_selection(population, tournament_size)
parent2 <- tournament_selection(population, tournament_size)
# Perform crossover to generate offspring
offspring <- crossover(parent1, parent2)
# Add the generated offspring to the offspring population matrix
offspring_population[i, ] <- offspring[1, ]
offspring_population[(i + 1), ] <- offspring[2, ]
}
# Replace the old population with the offspring
population <- offspring_population
# Calculate the fitness for the current population
population_fitness <- apply(population, 1, target)
# Get the best solution in the current population
best_solution <- population[which.max(population_fitness), ]
best_fitness <- max(population_fitness)
}
# Remove temporary variables
rm(offspring_population, population_fitness)
|
a1a6b15b369cb6266a7f2c213c0d2d91
|
{
"intermediate": 0.35575076937675476,
"beginner": 0.39719241857528687,
"expert": 0.247056782245636
}
|
6,623
|
what are some ideas you can give me to code this in C#: Write a program called Scores.cs
that will ask the user for the name of this file and will calculate
the average of each student. Store the averages in a dictionary, where the key is the student's
name and the value is the average. Store the list of scores for each student in another
dic
tionary. When the user types a particular student's name, report the student's scores and
their average to the screen. If the user enters a name that is not in the dictionary, indicate that
that student is not in the class. If the user enters "q", quit the
program.
|
b4b406cfa699f923c86a36fdaafd42e9
|
{
"intermediate": 0.5077716112136841,
"beginner": 0.1939621865749359,
"expert": 0.29826614260673523
}
|
6,624
|
error: integer out of range: ‘$3’
269 | printf("Addition: %d + %d\n", $1, $3);
| ^~
parser.y:271.21-22: error: integer out of range: ‘$3’
271 | return $1 + $3;
| ^~
|
1f39064af49ffaf0be662c6554ec7b9d
|
{
"intermediate": 0.3019256889820099,
"beginner": 0.4944829046726227,
"expert": 0.20359139144420624
}
|
6,625
|
can I write this lines different: string.Join("",studentScores)
|
7507332db8175334baddd8227ef2f25c
|
{
"intermediate": 0.36889874935150146,
"beginner": 0.3370460569858551,
"expert": 0.29405516386032104
}
|
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