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Объясни "Android Development Reference" в UE5
Android Development Reference
## Android Development Reference...
### Instruction: Объясни Android Development Reference ### Input: Android Development Reference
Объясни "" в UE5
## ...
### Instruction: Объясни ### Input:
Объясни "The Android Development Reference pages contain a high-level explanation of the " в UE5
The Android Development Reference pages contain a high-level explanation of the various software components and system settings you will need to make sure you have installed and setup on the computer you are using to develop your Unreal Engine (UE) Android project.
## The Android Development Reference pages contain a high-level explanation of the various software components and system settings you will need to make sure you have installed and setup on the computer you are using to develop your Unreal Engine (UE) Android project....
### Instruction: Объясни The Android Development Reference pages contain a high-level explanation of the ### Input: The Android Development Reference pages contain a high-level explanation of the various software components and system settings you will need to make sure you have installed and setup on the computer you are using to develop your Unreal Engine (UE) Android project.
Объясни "" в UE5
## ...
### Instruction: Объясни ### Input:
Объясни "For information on the required SDK components and compatible hardware for the c" в UE5
For information on the required SDK components and compatible hardware for the current version of Unreal Engine, refer to the Android Development Requirements page.
## For information on the required SDK components and compatible hardware for the current version of Unreal Engine, refer to the Android Development Requirements page....
### Instruction: Объясни For information on the required SDK components and compatible hardware for the c ### Input: For information on the required SDK components and compatible hardware for the current version of Unreal Engine, refer to the Android Development Requirements page.
Объясни "" в UE5
## ...
### Instruction: Объясни ### Input:
Объясни "Unless you installed CodeWorks for Android 1R7u1 from the provided UE installer," в UE5
Unless you installed CodeWorks for Android 1R7u1 from the provided UE installer, you will need to verify that some environment variables are set properly.
## Unless you installed CodeWorks for Android 1R7u1 from the provided UE installer, you will need to verify that some environment variables are set properly....
### Instruction: Объясни Unless you installed CodeWorks for Android 1R7u1 from the provided UE installer, ### Input: Unless you installed CodeWorks for Android 1R7u1 from the provided UE installer, you will need to verify that some environment variables are set properly.
Объясни "" в UE5
## ...
### Instruction: Объясни ### Input:
Объясни "Once you have completed the installation (either by setting environment variable" в UE5
Once you have completed the installation (either by setting environment variables in the System Control Panel or by installing CodeWorks for Android 1R7u1), you will need to restart both the Editor and Launcher applications. This is due to how Windows applications store environment variables and then pass the old versions along to applications they start.
## Once you have completed the installation (either by setting environment variables in the System Control Panel or by installing CodeWorks for Android 1R7u1), you will need to restart both the Editor and Launcher applications. This is due to how Windows applications store environment variables and then pass the old versions along to applications they start....
### Instruction: Объясни Once you have completed the installation (either by setting environment variable ### Input: Once you have completed the installation (either by setting environment variables in the System Control Panel or by installing CodeWorks for Android 1R7u1), you will need to restart both the Editor and Launcher applications. This is due to how Windows applications store environment variables and then pass the old versions along to applications they start.
Объясни "" в UE5
## ...
### Instruction: Объясни ### Input:
Объясни "If you continue seeing the message about the Android SDK not being installed pro" в UE5
If you continue seeing the message about the Android SDK not being installed properly, it is recommended that you reboot your computer.
## If you continue seeing the message about the Android SDK not being installed properly, it is recommended that you reboot your computer....
### Instruction: Объясни If you continue seeing the message about the Android SDK not being installed pro ### Input: If you continue seeing the message about the Android SDK not being installed properly, it is recommended that you reboot your computer.
Объясни "" в UE5
## ...
### Instruction: Объясни ### Input:
Объясни "To set an environment variable:" в UE5
To set an environment variable:
## To set an environment variable:...
### Instruction: Объясни To set an environment variable: ### Input: To set an environment variable:
Объясни "" в UE5
## ...
### Instruction: Объясни ### Input:
Объясни "Here are the variables that we depend on, and where they should point:" в UE5
Here are the variables that we depend on, and where they should point:
## Here are the variables that we depend on, and where they should point:...
### Instruction: Объясни Here are the variables that we depend on, and where they should point: ### Input: Here are the variables that we depend on, and where they should point:
Объясни "" в UE5
## ...
### Instruction: Объясни ### Input:
Объясни "ANDROID_HOME" в UE5
ANDROID_HOME
## ANDROID_HOME...
### Instruction: Объясни ANDROID_HOME ### Input: ANDROID_HOME
Объясни "" в UE5
## ...
### Instruction: Объясни ### Input:
Объясни "JAVA_HOME" в UE5
JAVA_HOME
## JAVA_HOME...
### Instruction: Объясни JAVA_HOME ### Input: JAVA_HOME
Объясни "" в UE5
## ...
### Instruction: Объясни ### Input:
Объясни "AGDE_JAVA_HOME" в UE5
AGDE_JAVA_HOME
## AGDE_JAVA_HOME...
### Instruction: Объясни AGDE_JAVA_HOME ### Input: AGDE_JAVA_HOME
Объясни "" в UE5
## ...
### Instruction: Объясни ### Input:
Объясни "ANT_HOME" в UE5
ANT_HOME
## ANT_HOME...
### Instruction: Объясни ANT_HOME ### Input: ANT_HOME
Объясни "" в UE5
## ...
### Instruction: Объясни ### Input:
Объясни "NDKROOT" в UE5
NDKROOT
## NDKROOT...
### Instruction: Объясни NDKROOT ### Input: NDKROOT
Объясни "" в UE5
## ...
### Instruction: Объясни ### Input:
Объясни "Unless you installed CodeWorks for Android 1R7u1, you will need to verify that s" в UE5
Unless you installed CodeWorks for Android 1R7u1, you will need to verify that some environment variables are set properly.
## Unless you installed CodeWorks for Android 1R7u1, you will need to verify that some environment variables are set properly....
### Instruction: Объясни Unless you installed CodeWorks for Android 1R7u1, you will need to verify that s ### Input: Unless you installed CodeWorks for Android 1R7u1, you will need to verify that some environment variables are set properly.
Объясни "" в UE5
## ...
### Instruction: Объясни ### Input:
Объясни "Once you have completed the installation (either by editing your .bash_profile f" в UE5
Once you have completed the installation (either by editing your .bash_profile file or by installing CodeWorks for Android 1R7u1), you will need to restart both the Editor and Launcher applications.
## Once you have completed the installation (either by editing your .bash_profile file or by installing CodeWorks for Android 1R7u1), you will need to restart both the Editor and Launcher applications....
### Instruction: Объясни Once you have completed the installation (either by editing your .bash_profile f ### Input: Once you have completed the installation (either by editing your .bash_profile file or by installing CodeWorks for Android 1R7u1), you will need to restart both the Editor and Launcher applications.
Объясни "" в UE5
## ...
### Instruction: Объясни ### Input:
Объясни "To set an environment variable you need to edit the .bash_profile file in your h" в UE5
To set an environment variable you need to edit the .bash_profile file in your home directory. The file is hidden in Finder, so you'll need to use Terminal to open it for editing. If you're not familiar with Unix terminal commands please do the following.
## To set an environment variable you need to edit the .bash_profile file in your home directory. The file is hidden in Finder, so you'll need to use Terminal to open it for editing. If you're not familiar with Unix terminal commands please do the following....
### Instruction: Объясни To set an environment variable you need to edit the .bash_profile file in your h ### Input: To set an environment variable you need to edit the .bash_profile file in your home directory. The file is hidden in Finder, so you'll need to use Terminal to open it for editing. If you're not familiar with Unix terminal commands please do the following.
Объясни "" в UE5
## ...
### Instruction: Объясни ### Input:
Объясни "Copy the following lines to the file (replacing paths to point to where you inst" в UE5
Copy the following lines to the file (replacing paths to point to where you installed SDK and tools) and save it:
## Copy the following lines to the file (replacing paths to point to where you installed SDK and tools) and save it:...
### Instruction: Объясни Copy the following lines to the file (replacing paths to point to where you inst ### Input: Copy the following lines to the file (replacing paths to point to where you installed SDK and tools) and save it:
Объясни "" в UE5
## ...
### Instruction: Объясни ### Input:
Объясни "Here are the name of the variables that we depend on and where they should point" в UE5
Here are the name of the variables that we depend on and where they should point to.
## Here are the name of the variables that we depend on and where they should point to....
### Instruction: Объясни Here are the name of the variables that we depend on and where they should point ### Input: Here are the name of the variables that we depend on and where they should point to.
Объясни "" в UE5
## ...
### Instruction: Объясни ### Input:
Объясни "If you do not see your device listed in the Launch menu, here are some things to" в UE5
If you do not see your device listed in the Launch menu, here are some things to try:
## If you do not see your device listed in the Launch menu, here are some things to try:...
### Instruction: Объясни If you do not see your device listed in the Launch menu, here are some things to ### Input: If you do not see your device listed in the Launch menu, here are some things to try:
Объясни "" в UE5
## ...
### Instruction: Объясни ### Input:
Объясни "If your device shows up in the Launch menu but gets stuck deploying to the devic" в UE5
If your device shows up in the Launch menu but gets stuck deploying to the device, it is most likely because the device is not authorized for your PC to talk to it. If you click on the Show Log line in the progress bar, you may see that the last line indicates that it is calling adb uninstall.
## If your device shows up in the Launch menu but gets stuck deploying to the device, it is most likely because the device is not authorized for your PC to talk to it. If you click on the Show Log line in the progress bar, you may see that the last line indicates that it is calling adb uninstall....
### Instruction: Объясни If your device shows up in the Launch menu but gets stuck deploying to the devic ### Input: If your device shows up in the Launch menu but gets stuck deploying to the device, it is most likely because the device is not authorized for your PC to talk to it. If you click on the Show Log line in the progress bar, you may see that the last line indicates that it is calling adb uninstall.
Объясни "" в UE5
## ...
### Instruction: Объясни ### Input:
Объясни "If you do not see your device listed in the Launch menu, here are some things to" в UE5
If you do not see your device listed in the Launch menu, here are some things to try:
## If you do not see your device listed in the Launch menu, here are some things to try:...
### Instruction: Объясни If you do not see your device listed in the Launch menu, here are some things to ### Input: If you do not see your device listed in the Launch menu, here are some things to try:
Объясни "" в UE5
## ...
### Instruction: Объясни ### Input:
Объясни "If your device shows up in the Launch menu but gets stuck deploying to the devic" в UE5
If your device shows up in the Launch menu but gets stuck deploying to the device, it is most likely because the device is not authorized to interact with your Mac. If you click on the Show Log line in the progress bar and see that the last line indicates that it is calling adb uninstall, try the following.
## If your device shows up in the Launch menu but gets stuck deploying to the device, it is most likely because the device is not authorized to interact with your Mac. If you click on the Show Log line in the progress bar and see that the last line indicates that it is calling adb uninstall, try the following....
### Instruction: Объясни If your device shows up in the Launch menu but gets stuck deploying to the devic ### Input: If your device shows up in the Launch menu but gets stuck deploying to the device, it is most likely because the device is not authorized to interact with your Mac. If you click on the Show Log line in the progress bar and see that the last line indicates that it is calling adb uninstall, try the following.
Объясни "" в UE5
## ...
### Instruction: Объясни ### Input:
Объясни "Not all Android devices are made the same. In particular, there are 4 different " в UE5
Not all Android devices are made the same. In particular, there are 4 different kinds of rendering hardware. They each support different formats of compressed textures.
## Not all Android devices are made the same. In particular, there are 4 different kinds of rendering hardware. They each support different formats of compressed textures....
### Instruction: Объясни Not all Android devices are made the same. In particular, there are 4 different ### Input: Not all Android devices are made the same. In particular, there are 4 different kinds of rendering hardware. They each support different formats of compressed textures.
Объясни "" в UE5
## ...
### Instruction: Объясни ### Input:
Объясни "When you deploy or package your game for Android, the data will be converted to " в UE5
When you deploy or package your game for Android, the data will be converted to a format usable by an Android device (we call this process "cooking"). Because different devices support different compressed formats, you have a choice of what format you want to be cooked. In the Launch or Package submenu, you will see Android followed by the possible formats.
## When you deploy or package your game for Android, the data will be converted to a format usable by an Android device (we call this process "cooking"). Because different devices support different compressed formats, you have a choice of what format you want to be cooked. In the Launch or Package submenu, you will see Android followed by the possible formats....
### Instruction: Объясни When you deploy or package your game for Android, the data will be converted to ### Input: When you deploy or package your game for Android, the data will be converted to a format usable by an Android device (we call this process "cooking"). Because different devices support different compressed formats, you have a choice of what format you want to be cooked. In the Launch or Package submenu, you will see Android followed by the possible formats.
Объясни "" в UE5
## ...
### Instruction: Объясни ### Input:
Объясни "The first one (Android) actually takes all formats and puts them into the cooked" в UE5
The first one (Android) actually takes all formats and puts them into the cooked packages. This will take longer, and will make larger packages, but will guarantee the minimal memory usage by choosing the best format at runtime. It will work on any device (as will Android (ETC1)).
## The first one (Android) actually takes all formats and puts them into the cooked packages. This will take longer, and will make larger packages, but will guarantee the minimal memory usage by choosing the best format at runtime. It will work on any device (as will Android (ETC1))....
### Instruction: Объясни The first one (Android) actually takes all formats and puts them into the cooked ### Input: The first one (Android) actually takes all formats and puts them into the cooked packages. This will take longer, and will make larger packages, but will guarantee the minimal memory usage by choosing the best format at runtime. It will work on any device (as will Android (ETC1)).
Объясни "" в UE5
## ...
### Instruction: Объясни ### Input:
Объясни "Unreal Engine version 4.8 and later will now support the use of ES31 and AEP ren" в UE5
Unreal Engine version 4.8 and later will now support the use of ES31 and AEP rendering on Tegra K1 devices. Please note that due to the limited number of devices that currently support ES31 and AEP rendering, very little performance and compatibility testing has been completed at this time. If you are developing a project that is aimed at using one of these devices, it is highly recommended that you perform extensive performance and compatibility testing to ensure that the device delivers your project in the manner you intended.
## Unreal Engine version 4.8 and later will now support the use of ES31 and AEP rendering on Tegra K1 devices. Please note that due to the limited number of devices that currently support ES31 and AEP rendering, very little performance and compatibility testing has been completed at this time. If you are developing a project that is aimed at using one of these devices, it is highly recommended that y...
### Instruction: Объясни Unreal Engine version 4.8 and later will now support the use of ES31 and AEP ren ### Input: Unreal Engine version 4.8 and later will now support the use of ES31 and AEP rendering on Tegra K1 devices. Please note that due to the limited number of devices that currently support ES31 and AEP rendering, very little performance and compatibility testing has been completed at this time. If you are developing a project that is aimed at using one of these devices, it is highly recommended that you perform extensive performance and compatibility testing to ensure that the device delivers your project in the manner you intended.
Объясни "" в UE5
## ...
### Instruction: Объясни ### Input:
Объясни "Overview" в UE5
Overview
## Overview...
### Instruction: Объясни Overview ### Input: Overview
Объясни "" в UE5
## ...
### Instruction: Объясни ### Input:
Объясни "Android Development Requirements" в UE5
Android Development Requirements
## Android Development Requirements...
### Instruction: Объясни Android Development Requirements ### Input: Android Development Requirements
Объясни "" в UE5
## ...
### Instruction: Объясни ### Input:
Объясни "Environment Variables" в UE5
Environment Variables
## Environment Variables...
### Instruction: Объясни Environment Variables ### Input: Environment Variables
Объясни "" в UE5
## ...
### Instruction: Объясни ### Input:
Объясни "Android Tips and Tricks" в UE5
Android Tips and Tricks
## Android Tips and Tricks...
### Instruction: Объясни Android Tips and Tricks ### Input: Android Tips and Tricks
Объясни "" в UE5
## ...
### Instruction: Объясни ### Input:
Объясни "Android Texture Formats" в UE5
Android Texture Formats
## Android Texture Formats...
### Instruction: Объясни Android Texture Formats ### Input: Android Texture Formats
Объясни "" в UE5
## ...
### Instruction: Объясни ### Input:
Объясни "Choosing a Format" в UE5
Choosing a Format
## Choosing a Format...
### Instruction: Объясни Choosing a Format ### Input: Choosing a Format
Объясни "" в UE5
## ...
### Instruction: Объясни ### Input:
Объясни "ETC1" в UE5
ETC1
## ETC1...
### Instruction: Объясни ETC1 ### Input: ETC1
Объясни "" в UE5
## ...
### Instruction: Объясни ### Input:
Объясни "Supported by all Android based devices but cannot compress alpha textures (they " в UE5
Supported by all Android based devices but cannot compress alpha textures (they are stored uncompressed). Recommend using an RGB and a separate alpha texture if need alpha to get better compression.
## Supported by all Android based devices but cannot compress alpha textures (they are stored uncompressed). Recommend using an RGB and a separate alpha texture if need alpha to get better compression....
### Instruction: Объясни Supported by all Android based devices but cannot compress alpha textures (they ### Input: Supported by all Android based devices but cannot compress alpha textures (they are stored uncompressed). Recommend using an RGB and a separate alpha texture if need alpha to get better compression.
Объясни "" в UE5
## ...
### Instruction: Объясни ### Input:
Объясни "ETC2" в UE5
ETC2
## ETC2...
### Instruction: Объясни ETC2 ### Input: ETC2
Объясни "" в UE5
## ...
### Instruction: Объясни ### Input:
Объясни "Supported by all OpenGL 3.x class devices and supports alpha compression." в UE5
Supported by all OpenGL 3.x class devices and supports alpha compression.
## Supported by all OpenGL 3.x class devices and supports alpha compression....
### Instruction: Объясни Supported by all OpenGL 3.x class devices and supports alpha compression. ### Input: Supported by all OpenGL 3.x class devices and supports alpha compression.
Объясни "" в UE5
## ...
### Instruction: Объясни ### Input:
Объясни "ATC" в UE5
ATC
## ATC...
### Instruction: Объясни ATC ### Input: ATC
Объясни "" в UE5
## ...
### Instruction: Объясни ### Input:
Объясни "Supported by Qualcomm Adreno GPUs and supports alpha compression." в UE5
Supported by Qualcomm Adreno GPUs and supports alpha compression.
## Supported by Qualcomm Adreno GPUs and supports alpha compression....
### Instruction: Объясни Supported by Qualcomm Adreno GPUs and supports alpha compression. ### Input: Supported by Qualcomm Adreno GPUs and supports alpha compression.
Объясни "" в UE5
## ...
### Instruction: Объясни ### Input:
Объясни "DXT" в UE5
DXT
## DXT...
### Instruction: Объясни DXT ### Input: DXT
Объясни "" в UE5
## ...
### Instruction: Объясни ### Input:
Объясни "Supported by Nvidia Tegra GPUs and supports alpha compression." в UE5
Supported by Nvidia Tegra GPUs and supports alpha compression.
## Supported by Nvidia Tegra GPUs and supports alpha compression....
### Instruction: Объясни Supported by Nvidia Tegra GPUs and supports alpha compression. ### Input: Supported by Nvidia Tegra GPUs and supports alpha compression.
Объясни "" в UE5
## ...
### Instruction: Объясни ### Input:
Объясни "PVRTC" в UE5
PVRTC
## PVRTC...
### Instruction: Объясни PVRTC ### Input: PVRTC
Объясни "" в UE5
## ...
### Instruction: Объясни ### Input:
Объясни "supported by PowerVR GPUs and supports alpha compression." в UE5
supported by PowerVR GPUs and supports alpha compression.
## supported by PowerVR GPUs and supports alpha compression....
### Instruction: Объясни supported by PowerVR GPUs and supports alpha compression. ### Input: supported by PowerVR GPUs and supports alpha compression.
Объясни "" в UE5
## ...
### Instruction: Объясни ### Input:
Объясни "ASTC" в UE5
ASTC
## ASTC...
### Instruction: Объясни ASTC ### Input: ASTC
Объясни "" в UE5
## ...
### Instruction: Объясни ### Input:
Объясни "Latest Texture compression format allowing more quality control by specifying bl" в UE5
Latest Texture compression format allowing more quality control by specifying block size and supports alpha compression. Available on some devices at this point and will be required for Vulkan Level 1.
## Latest Texture compression format allowing more quality control by specifying block size and supports alpha compression. Available on some devices at this point and will be required for Vulkan Level 1....
### Instruction: Объясни Latest Texture compression format allowing more quality control by specifying bl ### Input: Latest Texture compression format allowing more quality control by specifying block size and supports alpha compression. Available on some devices at this point and will be required for Vulkan Level 1.
Объясни "" в UE5
## ...
### Instruction: Объясни ### Input:
Объясни "" в UE5
## ...
### Instruction: Объясни ### Input:
Объясни "" в UE5
## ...
### Instruction: Объясни ### Input:
Объясни "" в UE5
## ...
### Instruction: Объясни ### Input:
Объясни "" в UE5
## ...
### Instruction: Объясни ### Input:
Объясни "Remarks" в UE5
Remarks
## Remarks...
### Instruction: Объясни Remarks ### Input: Remarks
Объясни "" в UE5
## ...
### Instruction: Объясни ### Input:
Объясни "You most likely will want to choose an optimal format for your device. If you kn" в UE5
You most likely will want to choose an optimal format for your device. If you know the type of GPU in your device, you can look at the table above to choose a format. However, if you do not know, then you can chooseAndroidorAndroid (ETC1). When you run the game, if you tap the screen with 4 fingers at once, a dialog will pop up. This dialog is usually used to enter a console command (likestat fps), but it will also display the formats that your device supports. Once you have that list, you can use that to choose an ideal type when deploying/packaging. If you choose a format that your device does not support, it will fail to load.
## You most likely will want to choose an optimal format for your device. If you know the type of GPU in your device, you can look at the table above to choose a format. However, if you do not know, then you can chooseAndroidorAndroid (ETC1). When you run the game, if you tap the screen with 4 fingers at once, a dialog will pop up. This dialog is usually used to enter a console command (likestat fps)...
### Instruction: Объясни You most likely will want to choose an optimal format for your device. If you kn ### Input: You most likely will want to choose an optimal format for your device. If you know the type of GPU in your device, you can look at the table above to choose a format. However, if you do not know, then you can chooseAndroidorAndroid (ETC1). When you run the game, if you tap the screen with 4 fingers at once, a dialog will pop up. This dialog is usually used to enter a console command (likestat fps), but it will also display the formats that your device supports. Once you have that list, you can use that to choose an ideal type when deploying/packaging. If you choose a format that your device does not support, it will fail to load.
Объясни "" в UE5
## ...
### Instruction: Объясни ### Input:
Объясни "Apply a Percentage of Rotation" в UE5
Apply a Percentage of Rotation
## Apply a Percentage of Rotation...
### Instruction: Объясни Apply a Percentage of Rotation ### Input: Apply a Percentage of Rotation
Объясни "" в UE5
## ...
### Instruction: Объясни ### Input:
Объясни "With the Apply a Percentage of Rotation Animation Blueprint node, you can apply " в UE5
With the Apply a Percentage of Rotation Animation Blueprint node, you can apply a Source Bone's rotation motion to a Target Bone.
## With the Apply a Percentage of Rotation Animation Blueprint node, you can apply a Source Bone's rotation motion to a Target Bone....
### Instruction: Объясни With the Apply a Percentage of Rotation Animation Blueprint node, you can apply ### Input: With the Apply a Percentage of Rotation Animation Blueprint node, you can apply a Source Bone's rotation motion to a Target Bone.
Объясни "" в UE5
## ...
### Instruction: Объясни ### Input:
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