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TeamHypersomnia/Hypersomnia
hypersomnia/content/gfx/metropolis_torso_rifle_gtm_5.meta.lua
2
2805
return { extra_loadables = { enabled_generate_neon_map = { alpha_multiplier = 0.43000000715255737, amplification = 140, light_colors = { "89 31 168 255", "48 42 88 255", "61 16 123 0" }, radius = { x = 80, y = 80 }, standard_deviation = 6 }, generate_desaturation = false }, offsets = { gun = { bullet_spawn = { x = 0, y = 0 }, chamber = { pos = { x = 0, y = 0 }, rotation = 0 }, chamber_magazine = { pos = { x = 0, y = 0 }, rotation = 0 }, detachable_magazine = { pos = { x = 0, y = 0 }, rotation = 0 }, shell_spawn = { pos = { x = 0, y = 0 }, rotation = 0 } }, item = { attachment_anchor = { pos = { x = 0, y = 0 }, rotation = 0 }, back_anchor = { pos = { x = 0, y = 0 }, rotation = 0 }, beep_offset = { pos = { x = 0, y = 0 }, rotation = 0 }, hand_anchor = { pos = { x = 0, y = 0 }, rotation = 0 }, head_anchor = { pos = { x = 0, y = 0 }, rotation = 0 }, shoulder_anchor = { pos = { x = 0, y = 0 }, rotation = 0 } }, legs = { foot = { x = 0, y = 0 } }, non_standard_shape = { convex_partition = {}, original_poly = {} }, torso = { back = { pos = { x = -13, y = -12 }, rotation = 43 }, head = { pos = { x = -1, y = 1 }, rotation = 54.090278625488281 }, legs = { pos = { x = 0, y = 0 }, rotation = 0 }, primary_hand = { pos = { x = 7, y = 21 }, rotation = -32 }, secondary_hand = { pos = { x = 14, y = 13 }, rotation = 84 }, secondary_shoulder = { pos = { x = -10, y = 19 }, rotation = -142 }, shoulder = { pos = { x = 10, y = -15 }, rotation = -143 }, strafe_facing_offset = 0 } }, usage_as_button = { bbox_expander = { x = 0, y = 0 }, flip = { horizontally = false, vertically = false } } }
agpl-3.0
RyMarq/Zero-K
LuaRules/Gadgets/unit_vertical_swarm.lua
15
3385
function gadget:GetInfo() return { name = "Vertical Swarm", desc = "Causes chickens to pop out of dense swarms.", author = "Google Frog", date = "15 April 2013", license = "GNU GPL, v2 or later", layer = 0, enabled = false } end -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- --SYNCED if (not gadgetHandler:IsSyncedCode()) then return false end -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- -- CONFIG local CHECK_FREQUENCY = 120 -- How often a single chicken is checked in frames local RADIUS = 70 -- The checking radius local NEAR_REQ = 8 -- How many units have to be in range to swarm (ALL UNITS with the same teamID) local SNAP_HEIGHT = 40 -- How far up a chicken is placed local HORIZONTAL_IMPULSE = 2 -- Impulse applied after snap local VERTICAL_IMPULSE = 1.2*Game.gravity/70 -- Impulse applied after snap local MAGIC_Y_CONSTANT = 10 local SwarmUnitDefs = { [UnitDefNames["chicken"].id] = true, } -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- local checkFrames = {} local toRemove = {} -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- function gadget:GameFrame(n) local frame = checkFrames[n%CHECK_FREQUENCY] if frame then local data = frame.data local i = 1 while i <= frame.count do local unitID = data[i].unitID local teamID = data[i].teamID if toRemove[unitID] or (not Spring.ValidUnitID(unitID)) then data[i] = data[frame.count] frame.count = frame.count - 1 toRemove[unitID] = nil else -- Do things local x,y,z = Spring.GetUnitPosition(unitID) local units = Spring.GetUnitsInCylinder(x,z,RADIUS,teamID) local near = #units if near >= NEAR_REQ then local dir = math.random(0,2*math.pi) Spring.AddUnitImpulse(unitID, 0,MAGIC_Y_CONSTANT,0) Spring.MoveCtrl.Enable(unitID) Spring.MoveCtrl.SetPosition(unitID, x, y+SNAP_HEIGHT, z) Spring.MoveCtrl.Disable(unitID) local xDir = math.cos(dir) local zDir = math.sin(dir) Spring.AddUnitImpulse(unitID, xDir*HORIZONTAL_IMPULSE,-MAGIC_Y_CONSTANT+VERTICAL_IMPULSE,zDir*HORIZONTAL_IMPULSE) end i = i + 1 end end end end local function addCheck(unitID, teamID) local n = math.floor(math.random(0,CHECK_FREQUENCY-1)) if not checkFrames[n] then checkFrames[n] = {count = 0, data = {}} end local frame = checkFrames[n] frame.count = frame.count + 1 frame.data[frame.count] = {unitID = unitID, teamID = teamID} end function gadget:UnitCreated(unitID, unitDefID, teamID) if SwarmUnitDefs[unitDefID] then if toRemove[unitID] then toRemove[unitID] = nil else addCheck(unitID, teamID) end end end function gadget:UnitDestroyed(unitID, unitDefID, teamID) if SwarmUnitDefs[unitDefID] then toRemove[unitID] = true end end function gadget:Initialize() for _, unitID in ipairs(Spring.GetAllUnits()) do local unitDefID = Spring.GetUnitDefID(unitID) gadget:UnitCreated(unitID, unitDefID) end end
gpl-2.0
BinChengfei/openwrt-3.10.14
package/ramips/ui/luci-mtk/src/modules/admin-mini/luasrc/model/cbi/mini/system.lua
49
2293
--[[ LuCI - Lua Configuration Interface Copyright 2008 Steven Barth <steven@midlink.org> Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 $Id$ ]]-- require("luci.sys") require("luci.sys.zoneinfo") require("luci.tools.webadmin") m = Map("system", translate("System"), translate("Here you can configure the basic aspects of your device like its hostname or the timezone.")) s = m:section(TypedSection, "system", "") s.anonymous = true s.addremove = false local system, model, memtotal, memcached, membuffers, memfree = luci.sys.sysinfo() local uptime = luci.sys.uptime() s:option(DummyValue, "_system", translate("System")).value = model s:option(DummyValue, "_cpu", translate("Processor")).value = system local load1, load5, load15 = luci.sys.loadavg() s:option(DummyValue, "_la", translate("Load")).value = string.format("%.2f, %.2f, %.2f", load1, load5, load15) s:option(DummyValue, "_memtotal", translate("Memory")).value = string.format("%.2f MB (%.0f%% %s, %.0f%% %s, %.0f%% %s)", tonumber(memtotal) / 1024, 100 * memcached / memtotal, tostring(translate("cached")), 100 * membuffers / memtotal, tostring(translate("buffered")), 100 * memfree / memtotal, tostring(translate("free")) ) s:option(DummyValue, "_systime", translate("Local Time")).value = os.date("%c") s:option(DummyValue, "_uptime", translate("Uptime")).value = luci.tools.webadmin.date_format(tonumber(uptime)) hn = s:option(Value, "hostname", translate("Hostname")) function hn.write(self, section, value) Value.write(self, section, value) luci.sys.hostname(value) end tz = s:option(ListValue, "zonename", translate("Timezone")) tz:value("UTC") for i, zone in ipairs(luci.sys.zoneinfo.TZ) do tz:value(zone[1]) end function tz.write(self, section, value) local function lookup_zone(title) for _, zone in ipairs(luci.sys.zoneinfo.TZ) do if zone[1] == title then return zone[2] end end end AbstractValue.write(self, section, value) self.map.uci:set("system", section, "timezone", lookup_zone(value) or "GMT0") end return m
gpl-2.0
tarantool/luarocks
src/luarocks/cmd/pack.lua
1
1649
--- Module implementing the LuaRocks "pack" command. -- Creates a rock, packing sources or binaries. local cmd_pack = {} local util = require("luarocks.util") local pack = require("luarocks.pack") local signing = require("luarocks.signing") local queries = require("luarocks.queries") cmd_pack.help_summary = "Create a rock, packing sources or binaries." cmd_pack.help_arguments = "{<rockspec>|<name> [<version>]}" cmd_pack.help = [[ --sign Produce a signature file as well. Argument may be a rockspec file, for creating a source rock, or the name of an installed package, for creating a binary rock. In the latter case, the app version may be given as a second argument. ]] --- Driver function for the "pack" command. -- @param arg string: may be a rockspec file, for creating a source rock, -- or the name of an installed package, for creating a binary rock. -- @param version string or nil: if the name of a package is given, a -- version may also be passed. -- @return boolean or (nil, string): true if successful or nil followed -- by an error message. function cmd_pack.command(flags, arg, version) assert(type(version) == "string" or not version) if type(arg) ~= "string" then return nil, "Argument missing. "..util.see_help("pack") end local file, err if arg:match(".*%.rockspec") then file, err = pack.pack_source_rock(arg) else local name = util.adjust_name_and_namespace(arg, flags) local query = queries.new(name, version) file, err = pack.pack_installed_rock(query, flags["tree"]) end return pack.report_and_sign_local_file(file, err, flags["sign"]) end return cmd_pack
mit
NPLPackages/paracraft
script/apps/Aries/Creator/Game/Commands/CommandSelect.lua
1
5203
--[[ Title: CommandSelect Author(s): LiXizhi Date: 2014/7/5 Desc: selection related command use the lib: ------------------------------------------------------- NPL.load("(gl)script/apps/Aries/Creator/Game/Commands/CommandSelect.lua"); ------------------------------------------------------- ]] local SlashCommand = commonlib.gettable("MyCompany.Aries.SlashCommand.SlashCommand"); local CmdParser = commonlib.gettable("MyCompany.Aries.Game.CmdParser"); local BlockEngine = commonlib.gettable("MyCompany.Aries.Game.BlockEngine") local block_types = commonlib.gettable("MyCompany.Aries.Game.block_types") local block = commonlib.gettable("MyCompany.Aries.Game.block") local GameLogic = commonlib.gettable("MyCompany.Aries.Game.GameLogic") local EntityManager = commonlib.gettable("MyCompany.Aries.Game.EntityManager"); local Commands = commonlib.gettable("MyCompany.Aries.Game.Commands"); local CommandManager = commonlib.gettable("MyCompany.Aries.Game.CommandManager"); Commands["select"] = { name="select", quick_ref="/select [-add|clear|below|all|pivot|origin|move] x y z [(dx dy dz)]", desc=[[select blocks in a region. -- select all blocks in AABB region /select x y z [(dx dy dz)] -- select all block below the current player's feet /select -below [radius] [height] -- add a single block to current selection. one needs to make a selection first. /select -add x y z -- clear selection /select -clear -- select all blocks connected with current selection but not below current selection. /select -all x y z [(dx dy dz)] -- set pivot point, similar to origin, but also set position /select -pivot x y z -- origin is used in exporting /select -origin x y z -- move to a new position /select -move x y z ]] , handler = function(cmd_name, cmd_text, cmd_params, fromEntity) local options; options, cmd_text = CmdParser.ParseOptions(cmd_text); NPL.load("(gl)script/apps/Aries/Creator/Game/Tasks/SelectBlocksTask.lua"); local SelectBlocks = commonlib.gettable("MyCompany.Aries.Game.Tasks.SelectBlocks"); if(options.below) then local radius, height = cmd_text:match("%s*(%d*)%s*(%d*)$"); -- remove all terrain where the player stand radius = tonumber(radius) or 10; height = tonumber(height) or 50; local cx, cy, cz = ParaScene.GetPlayer():GetPosition(); local bx, by, bz = BlockEngine:block(cx,cy+0.1,cz); local task = SelectBlocks:new({blockX = bx-radius,blockY = by-1, blockZ = bz-radius}) task:Run(); task.ExtendAABB(bx+radius, by-1-height, bz+radius); elseif(options.clear) then SelectBlocks.CancelSelection(); elseif(options.pivot or options.origin) then local x, y, z; x, y, z, cmd_text = CmdParser.ParsePos(cmd_text, fromEntity); if(x and y and z) then local instance = SelectBlocks.GetCurrentInstance(); if(instance) then instance:SetPivotPoint({x,y,z}); if(not options.origin) then instance:SetPosition({x,y,z}); end end end elseif(options.move) then local x, y, z; x, y, z, cmd_text = CmdParser.ParsePos(cmd_text, fromEntity); if(x and y and z) then local instance = SelectBlocks.GetCurrentInstance(); if(instance) then instance:SetPosition({x,y,z}); end end else local x, y, z, dx, dy, dz; x, y, z, cmd_text = CmdParser.ParsePos(cmd_text, fromEntity); if(x) then dx, dy, dz, cmd_text = CmdParser.ParsePosInBrackets(cmd_text); if(options.add) then SelectBlocks.ToggleBlockSelection(x, y, z); else -- new selection local task = SelectBlocks:new({blockX = x,blockY = y, blockZ = z}) task:Run(); if(dx and dy and dz) then task.ExtendAABB(x+dx, y+dy, z+dz, true); else task:RefreshImediately(); end if(options.all) then task.SelectAll(true); end end elseif(options.all) then -- select all blocks connected with current selection but not below current selection. SelectBlocks.SelectAll(true); end end end, }; Commands["selectobj"] = { name="selectobj", quick_ref="/selectobj @category{entity_selectors}", desc=[[select entities by parameters. /selectobj : if no parameters, it will select all objects in current viewport. /selectobj @e{r=5, type="Railcar"} :select all railcar entities within 5 meters from the triggering entity /selectobj @e{r=5, type="Railcar", count=1} :select the closet one railcar within 5 meters from the triggering entity /selectobj @e{r=5, name="abc"} :select entity whose name is abc /selectobj @e{r=5, nontype="Player"} :select entities that is not a player within 5 meters from the triggering entity /selectobj @p{r=5, } :select all players within 5 meters from the triggering entity ]], handler = function(cmd_name, cmd_text, cmd_params, fromEntity) NPL.load("(gl)script/apps/Aries/Creator/Game/GUI/ObjectSelectPage.lua"); local ObjectSelectPage = commonlib.gettable("MyCompany.Aries.Game.GUI.ObjectSelectPage"); if(cmd_text == "") then ObjectSelectPage.SelectByScreenRect(); else local entities; entities, cmd_text = CmdParser.ParseEntities(cmd_text, fromEntity); if(entities and #entities>0) then ObjectSelectPage.SelectEntities(entities); end end end, };
gpl-2.0
jsj2008/ValyriaTear
img/sprites/map/characters/thanis_run.lua
4
1980
-- Sprite animation file descriptor -- This file will describe the frames used to load the sprite animations -- This files is following a special format compared to other animation scripts. local ANIM_SOUTH = vt_map.MapMode.ANIM_SOUTH; local ANIM_NORTH = vt_map.MapMode.ANIM_NORTH; local ANIM_WEST = vt_map.MapMode.ANIM_WEST; local ANIM_EAST = vt_map.MapMode.ANIM_EAST; sprite_animation = { -- The file to load the frames from image_filename = "img/sprites/map/characters/thanis_run.png", -- The number of rows and columns of images, will be used to compute -- the images width and height, and also the frames number (row x col) rows = 4, columns = 6, -- The frames duration in milliseconds frames = { [ANIM_SOUTH] = { [0] = { id = 1, duration = 150 }, [1] = { id = 2, duration = 150 }, [2] = { id = 3, duration = 150 }, [3] = { id = 1, duration = 150 }, [4] = { id = 4, duration = 150 }, [5] = { id = 5, duration = 150 } }, [ANIM_NORTH] = { [0] = { id = 7, duration = 150 }, [1] = { id = 8, duration = 150 }, [2] = { id = 9, duration = 150 }, [3] = { id = 7, duration = 150 }, [4] = { id = 10, duration = 150 }, [5] = { id = 11, duration = 150 } }, [ANIM_WEST] = { [0] = { id = 13, duration = 150 }, [1] = { id = 14, duration = 150 }, [2] = { id = 15, duration = 150 }, [3] = { id = 13, duration = 150 }, [4] = { id = 16, duration = 150 }, [5] = { id = 17, duration = 150 } }, [ANIM_EAST] = { [0] = { id = 19, duration = 150 }, [1] = { id = 20, duration = 150 }, [2] = { id = 21, duration = 150 }, [3] = { id = 19, duration = 150 }, [4] = { id = 22, duration = 150 }, [5] = { id = 23, duration = 150 } } } }
gpl-2.0
groupforspeed/API-WaderTG
plugins/qrcode.lua
18
1675
local function get_hex(str) local colors = { red = "f00", blue = "00f", green = "0f0", yellow = "ff0", purple = "f0f", white = "fff", black = "000", gray = "ccc" } for color, value in pairs(colors) do if color == str then return value end end return str end local function qr(receiver, text, color, bgcolor) local url = "http://api.qrserver.com/v1/create-qr-code/?" .."size=600x600" --fixed size otherways it's low detailed .."&data="..URL.escape(text:trim()) if color then url = url.."&color="..get_hex(color) end if bgcolor then url = url.."&bgcolor="..get_hex(bgcolor) end local response, code, headers = http.request(url) if code ~= 200 then return "Oops! Error: " .. code end if #response > 0 then send_photo_from_url(receiver, url) return end return "Oops! Something strange happened :(" end local function run(msg, matches) local receiver = get_receiver(msg) local text = matches[1] local color local back if #matches > 1 then text = matches[3] color = matches[2] back = matches[1] end return qr(receiver, text, color, back) end return { description = {"qr code plugin for telegram, given a text it returns the qr code"}, usage = { "qrcode [text]", 'qrcode "[background color]" "[data color]" [text]\n' .."Color through text: red|green|blue|purple|black|white|gray\n" .."Colors through hex notation: (\"a56729\" is brown)\n" .."Or colors through decimals: (\"255-192-203\" is pink)" }, patterns = { '^[!/#][Qq]rcode "(%w+)" "(%w+)" (.+)$', "^[!/#][Qq]rcode (.+)$" }, run = run }
gpl-2.0
Laterus/Darkstar-Linux-Fork
scripts/zones/Selbina/npcs/Chutarmire.lua
1
1680
----------------------------------- -- Area: Selbina -- NPC: Chutarmire -- Standard Merchant NPC ----------------------------------- require("scripts/globals/shop"); package.loaded["scripts/zones/Selbina/TextIDs"] = nil; require("scripts/zones/Selbina/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:showText(npc,CHUTARMIRE_SHOP_DIALOG); stock = {0x12A0,5751, -- Scroll of Stone II 0x12AA,8100, -- Scroll of Water II 0x129B,11970, -- Scroll of Aero II 0x1291,16560, -- Scroll of Fire II 0x1296,21870, -- Scroll of Blizzard II 0x12A5,27900, -- Scroll of Thunder II 0x12BD,1165, -- Scroll of Stonega 0x12C7,2097, -- Scroll of Waterga 0x12B8,4147, -- Scroll of Aeroga 0x12AE,7025, -- Scroll of Firaga 0x12B3,10710, -- Scroll of Blizzaga 0x12C2,15120, -- Scroll of Thundaga 0x12DD,22680, -- Scroll of Poison II 0x12E7,12600, -- Scroll of Bio II 0x12E1,4644, -- Scroll of Poisonga 0x12FB,8100} -- Scroll of Shock Spikes showShop(player, STATIC, stock); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
amirhooo/teleim
plugins/help.lua
1
1779
local function run(msg, matches) if is_chat_msg(msg) then local text = [[‌✅Commands to lock|unlock 💭/close|open link 💭/close|open member 💭/close|open name 💭/close|open bot 💭/close|open image 💭/close|open sticker 💭/close|open file 💭/close|open audio ➕ ✅Commands for control member 💭/kick @UserName 💭/ban @UserName 💭/unban @UserName 💭/kickme ➕ ✅Group control 💭/rules 💭/setrules [Text] 💭/about 💭/setabout [Text] 💭/setphoto 💭/setname [Text] 💭/id 💭/id chat 💭/group settings 💭/getlink 💭/relink 💭/modlist 💭/help ➕ ✅ Group Promote commands 💭/spromote @UserName 💭/sdemote @UserName 💭/promote @UserName 💭/demote @UserName ➖🔸➖🔹➖🔸➖🔹➖]] return text end if is_channel_msg(msg) then local text = [[‌‌✅Commands to lock|unlock 💭/close|open link 💭/close|open member 💭/close|open name 💭/close|open bot 💭/close|open image 💭/close|open sticker 💭/close|open file 💭/close|open audio ➕ ✅Commands for control member 💭/kick @UserName 💭/ban @UserName 💭/unban @UserName 💭/kickme ➕ ✅Group control 💭/rules 💭/setrules [Text] 💭/about 💭/setabout [Text] 💭/setphoto 💭/setname [Text] 💭/id 💭/id chat 💭/group settings 💭/getlink 💭/relink 💭/modlist 💭/help ➕ ✅ Group Promote commands 💭/spromote @UserName 💭/sdemote @UserName 💭/promote @UserName 💭/demote @UserName ➖🔸➖🔹➖🔸➖🔹➖]] return text else local text = [[aaa]] --return text end end return { description = "Help plugin. Get info from other plugins. ", usage = { "/help: Show list of plugins.", }, patterns = { "^/(help)$", }, run = run, }
gpl-3.0
NPLPackages/paracraft
script/kids/3DMapSystemUI/MsgProc_AutoAction.lua
1
9868
--[[ Title: Auto action timer handler Author(s): LiXizhi Date: 2007/10/16 use the lib: ------------------------------------------------------------ NPL.load("(gl)script/kids/3DMapSystemUI/MsgProc_AutoAction.lua"); Map3DSystem.EnableAutoActionMarker(true); ------------------------------------------------------------ ]] NPL.load("(gl)script/kids/3DMapSystemUI/Desktop/autotips.lua"); local L = CommonCtrl.Locale("IDE"); -- disabled by default Map3DSystem.bShowMarkers = false; local MyTimer; -- Auto action is a timer that periodically check the player position and its surroundings, and display some helper text and visual markers. function Map3DSystem.EnableAutoActionMarker(bShow) if(not bShow) then bShow = not Map3DSystem.bShowMarkers; end Map3DSystem.bShowMarkers = bShow; if(bShow) then Map3DSystem.InitMakerAsset(); NPL.load("(gl)script/ide/timer.lua"); MyTimer = MyTimer or commonlib.Timer:new({callbackFunc = Map3DSystem.OnTimer_AutoAction}); MyTimer:Change(500, 500); else if(MyTimer) then MyTimer:Change(); end end end -- automatically called when script is loaded. However, if the application restarts, remember to call function Map3DSystem.InitMakerAsset() if(not Map3DSystem.Assets) then Map3DSystem.Assets = {}; end if(not Map3DSystem.Assets["CharMaker"]) then -- TODO: move asset to locale file. Map3DSystem.Assets["CharMaker"] = ParaAsset.LoadStaticMesh("", "model/common/marker_point/marker_point.x") --ParaAsset.LoadParaX("", L"CharMaker"); Map3DSystem.Assets["XRefScript"] = ParaAsset.LoadStaticMesh("", "model/common/building_point/building_point.x") --ParaAsset.LoadParaX("", L"XRefScript"); Map3DSystem.Assets["BCSSelectMarker"] = ParaAsset.LoadParaX("", "character/common/marker_point/marker_point3.x"); end end function Map3DSystem.ForceDonotHighlight() g_force_donot_highlight = true; end function Map3DSystem.CancelForceDonotHighlight() g_force_donot_highlight = false; end -- display some helper via mini scene graph -- this is timer handler for timer ID 102 function Map3DSystem.OnTimer_AutoAction() if(not ParaScene.IsSceneEnabled()) then return end local nextaction; -- find all nearby characters and display some visual clues local CharMarkerGraph_Last = ParaScene.GetMiniSceneGraph("CharMarker"); local CharMarkerGraph = ParaScene.GetMiniSceneGraph("CharMarkerLast"); -- here is the trick: create two graphs: current and last, and move objects from last to current, and delete remaining ones in the last. CharMarkerGraph:SetName("CharMarker"); CharMarkerGraph_Last:SetName("CharMarkerLast"); local XRefScriptGraph = ParaScene.GetMiniSceneGraph("XRefScriptMarkerLast"); local XRefScriptGraph_Last = ParaScene.GetMiniSceneGraph("XRefScriptMarker"); XRefScriptGraph:SetName("XRefScriptMarker"); XRefScriptGraph_Last:SetName("XRefScriptMarkerLast"); local player = ParaScene.GetPlayer(); local char = player:ToCharacter(); if(Map3DSystem.UI.DesktopMode.CanShowClosestCharMarker) then if(char:IsValid())then local nCount = player:GetNumOfPerceivedObject(); local closest = nil; local min_dist = 100000; for i=0,nCount-1 do local gameobj = player:GetPerceivedObject(i); local dist = gameobj:DistanceTo(player); if( dist < min_dist) then closest = gameobj; min_dist = dist; end -- Shall we display something to all perceived characters? end if(closest~=nil) then local fromX, fromY, fromZ = player:GetPosition(); fromY = fromY+1.0; local toX, toY, toZ = closest:GetPosition(); if(min_dist<Map3DSystem.options.CharClickDist) then -- highlight the closest interactable character local donot_highlight; local onclickscript = closest:GetAttributeObject():GetField("On_Click", ""); if(onclickscript~=nil and onclickscript~="") then nextaction = L"press Ctrl key to talk to it!" else if(char:IsMounted())then nextaction = L"press Space key to get off!" -- if object is mounted, do not highlight donot_highlight = true; elseif(closest:ToCharacter():IsMounted()) then nextaction = L"press Shift key and then Space key to get off!" -- if closest object is mounted, do not highlight donot_highlight = true; elseif(closest:HasAttachmentPoint(0)==true) then nextaction = L"press Shift key to mount on it!" else nextaction = L"press Shift key to switch to it!" end if(not closest:IsStanding()) then -- if object is moving, do not highlight donot_highlight = true; end end -- NOTE by Andy: force to unhighlight the closest character, currently the following situations are used: -- 1. donot highlight the closest character when movie is playing if(g_force_donot_highlight == true) then donot_highlight = true; end if(not donot_highlight) then local obj = CharMarkerGraph_Last:GetObject(toX, toY, toZ); if(obj:IsValid()) then -- if there is already an highlighter in the last frame, we will reuse it in the current frame. CharMarkerGraph_Last:RemoveObject(obj); CharMarkerGraph:AddChild(obj); else obj = ParaScene.CreateMeshPhysicsObject("ClosestCharMaker", Map3DSystem.Assets["CharMaker"], 1,1,1, false, "1,0,0,0,1,0,0,0,1,0,0,0"); if(obj:IsValid()==true) then obj:SetPosition(toX, toY, toZ); obj:SetFacing(0); obj:GetAttributeObject():SetField("progress", 1); CharMarkerGraph:AddChild(obj); end end end else -- TODO: mark the closest character, but player is not close enough to interact with it. end end end else CharMarkerGraph:Reset(); end if(Map3DSystem.UI.DesktopMode.CanShowNearByXrefMarker) then -- find any XRef scripts on the nearby mesh objects local objlist = {}; local fromX, fromY, fromZ = player:GetPosition(); local NearByRadius = 5; local nCount = ParaScene.GetActionMeshesBySphere(objlist, fromX, fromY, fromZ, NearByRadius); local k = 1; local subIndex = nil; local closestObj = nil; local min_dist = 100000; for k=1,nCount do local obj = objlist[k]; local nXRefCount = obj:GetXRefScriptCount(); local i=0; local toX, toY, toZ; for i=0,nXRefCount-1 do toX, toY, toZ = obj:GetXRefScriptPosition(i); local dist = math.sqrt((fromX-toX)*(fromX-toX)+(fromY-toY)*(fromY-toY)+(fromZ-toZ)*(fromZ-toZ)); if( dist < min_dist) then subIndex = i; closestObj = obj; min_dist = dist; end local script = obj:GetXRefScript(i); -- only display a visual helper if the script file contains "_point" in the file name. if(string.find(script, "model/scripts/.+_point.*") ~= nil) then -- display some visual clues if it is an the action point local meshobj = XRefScriptGraph_Last:GetObject(toX, toY, toZ); if(meshobj:IsValid()) then -- if there is already an highlighter in the last frame, we will reuse it in the current frame. XRefScriptGraph_Last:RemoveObject(meshobj); XRefScriptGraph:AddChild(meshobj); else local transform = obj:GetXRefScriptLocalMatrix(i); if(not transform) then transform = "1,0,0,0,1,0,0,0,1,0,0,0" end meshobj = ParaScene.CreateMeshPhysicsObject("XRefScriptMaker", Map3DSystem.Assets["XRefScript"], 1,1,1, false, transform); if(meshobj:IsValid()==true) then meshobj:SetPosition(toX, toY, toZ); meshobj:SetFacing(0); meshobj:GetAttributeObject():SetField("progress", 1); XRefScriptGraph:AddChild(meshobj); end end end end end if(closestObj~=nil) then if(not XRefScriptObj) then XRefScriptObj = {} end toX, toY, toZ = closestObj:GetXRefScriptPosition(subIndex); if(min_dist<Map3DSystem.options.XrefClickDist) then -- TODO: when it is the nearest action point, display some specials local script = closestObj:GetXRefScript(subIndex); -- only display a visual helper if the script file contains "_point" in the file name. if(string.find(script, "model/scripts/.+_point.*") ~= nil) then local obj = CharMarkerGraph_Last:GetObject(toX, toY, toZ); if(obj:IsValid()) then -- if there is already an highlighter in the last frame, we will reuse it in the current frame. CharMarkerGraph_Last:RemoveObject(obj); CharMarkerGraph:AddChild(obj); else obj = ParaScene.CreateMeshPhysicsObject("ClosestCharMaker", Map3DSystem.Assets["CharMaker"], 1,1,1, false, "1,0,0,0,1,0,0,0,1,0,0,0"); if(obj:IsValid()==true) then obj:SetPosition(toX, toY, toZ); obj:SetFacing(0); obj:GetAttributeObject():SetField("progress", 1); CharMarkerGraph:AddChild(obj); end end nextaction = L"mouse click on mark or press Ctrl key to change the building block!" --local msg = {}; --msg.posX, msg.posY, msg.posZ = toX, toY, toZ; --msg.scaleX, msg.scaleY, msg.scaleZ = closestObj:GetXRefScriptScaling(subIndex); --msg.facing = closestObj:GetXRefScriptFacing(subIndex); --msg.dist = min_dist; -- ---- call the script file --NPL.call(closestObj:GetXRefScript(subIndex), msg); elseif(string.find(script, "model/scripts/.+chair.*") ~= nil) then -- show tips: press control key to sit on the chair nextaction = L"press Ctrl key to sit!" end else -- TODO: it is the nearest action point, but character is not close enough to trigger it end end else if(not Map3DSystem.UI.DesktopMode.CanShowClosestCharMarker) then CharMarkerGraph:Reset(); end XRefScriptGraph:Reset(); end CharMarkerGraph_Last:Reset(); XRefScriptGraph_Last:Reset(); -- display tips autotips.AddTips("nextaction", nextaction, 10); -- refresh autotips. autotips.Refresh(); end
gpl-2.0
monkoose/neovim-setup
lua/custom/term.lua
1
1715
local utils = require("custom.utils") local statusline = require("statusline") local default_size = math.floor((vim.o.lines * (2 / 5))) local augroup = vim.api.nvim_create_augroup("termresize", {}) local term = { shell = "/bin/fish", bufnr = 0, pos = "split", size = default_size, } local function set_win_options() local width = vim.api.nvim_win_get_width(0) if vim.o.columns == width then term.pos = "split" term.size = vim.api.nvim_win_get_height(0) else term.pos = "vsplit" term.size = width end end local function split_btm() vim.cmd("silent keepalt botright " .. term.size .. term.pos) end local function create_buf() term.bufnr = vim.api.nvim_create_buf(false, false) vim.api.nvim_buf_set_option(term.bufnr, "filetype", "myterm") vim.api.nvim_create_autocmd("WinLeave", { buffer = term.bufnr, group = augroup, callback = set_win_options, }) return term.bufnr end local function open_term() split_btm() vim.api.nvim_win_set_buf(0, term.bufnr) end local function new_term() create_buf() open_term() vim.wo.statusline = " " vim.fn.termopen({ term.shell }) vim.b.term_title = "" statusline.setstatusline(true) vim.cmd.startinsert() end local function hide(winid) if (winid == vim.api.nvim_get_current_win()) then utils.jump_to_prev_win() end vim.api.nvim_win_hide(winid) end local function win_exists(winid) return winid ~= -1 end local function toggle_term() if vim.fn.bufexists(term.bufnr) == 1 then local term_winid = vim.fn.bufwinid(term.bufnr) if win_exists(term_winid) then hide(term_winid) else open_term() end else new_term() end end return { toggle = toggle_term }
mit
vince06fr/prosody-modules
mod_pubsub_post/mod_pubsub_post.lua
32
1139
module:depends("http"); local st = require "util.stanza"; local json = require "util.json"; local formdecode = require "net.http".formdecode; local uuid_generate = require "util.uuid".generate; local timestamp_generate = require "util.datetime".datetime; local pubsub_service = module:depends("pubsub").service; function handle_POST(event, path) local data = event.request.body; local item_id = "default"; local post_item = st.stanza("item", { id = item_id, xmlns = "http://jabber.org/protocol/pubsub" }) :tag("entry", { xmlns = "http://www.w3.org/2005/Atom" }) :tag("id"):text(uuid_generate()):up() :tag("title"):text(data):up() :tag("author") :tag("name"):text(event.request.conn:ip()):up() :up() :tag("published"):text(timestamp_generate()):up(); local ok, err = pubsub_service:publish(path, true, item_id, post_item); module:log("debug", "Handled POST: \n%s\n", tostring(event.request.body)); return ok and "Posted" or ("Error: "..err); end module:provides("http", { route = { ["POST /*"] = handle_POST; }; }); function module.load() module:log("debug", "Loaded at %s", module:http_url()); end
mit
fyrchik/xlua
exercises/gigasecond/gigasecond_spec.lua
3
1176
local gigasecond = require('gigasecond') describe('gigasecond', function() it('test 1', function() local actual = gigasecond.anniversary(os.time({ year = 2011, month = 3, day = 25, hour = 0, min = 0, sec = 0 })) local expectedDate = os.date('%x', os.time({ year = 2042, month = 12, day = 1, hour = 0, min = 0, sec = 0 })) assert.are.equals(expectedDate, actual) end) it('test 2', function() local actual = gigasecond.anniversary(os.time({ year = 1977, month = 5, day = 13, hour = 0, min = 0, sec = 0 })) local expectedDate = os.date('%x', os.time({ year = 2009, month = 1, day = 19 })) assert.are.equals(expectedDate, actual) end) it('test 3', function() local actual = gigasecond.anniversary(os.time({ year = 1959, month = 7, day = 19 })) local expectedDate = os.date('%x', os.time({ year = 1991, month = 3, day = 27 })) assert.are.equals(expectedDate, actual) end) it('test 4', function() local actual = gigasecond.anniversary(os.time({ year = 1993, month = 8, day = 17 })) local expectedDate = os.date('%x', os.time({ year = 2025, month = 4, day = 25 })) assert.are.equals(expectedDate, actual) end) end)
mit
Laterus/Darkstar-Linux-Fork
scripts/zones/Bastok_Markets/npcs/Olwyn.lua
1
1235
----------------------------------- -- Area: Bastok Markets -- NPC: Olwyn -- Standard Merchant NPC ----------------------------------- require("scripts/globals/shop"); package.loaded["scripts/zones/Bastok_Markets/TextIDs"] = nil; require("scripts/zones/Bastok_Markets/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:showText(npc,OLWYN_SHOP_DIALOG); stock = {0x1020,4445,1, -- Ether 0x1037,736,2, -- Echo Drops 0x1010,837,2, -- Potion 0x1036,2387,3, -- Eye Drops 0x1034,290,3} -- Antidote showNationShop(player, BASTOK, stock); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
TeamHypersomnia/Hypersomnia
hypersomnia/content/gfx/metropolis_torso_pistol_ptm_2.meta.lua
2
2835
return { extra_loadables = { enabled_generate_neon_map = { alpha_multiplier = 0.43000000715255737, amplification = 140, light_colors = { "89 31 168 255", "48 42 88 255", "61 16 123 0" }, radius = { x = 80, y = 80 }, standard_deviation = 6 }, generate_desaturation = false }, offsets = { gun = { bullet_spawn = { x = 0, y = 0 }, chamber = { pos = { x = 0, y = 0 }, rotation = 0 }, chamber_magazine = { pos = { x = 0, y = 0 }, rotation = 0 }, detachable_magazine = { pos = { x = 0, y = 0 }, rotation = 0 }, shell_spawn = { pos = { x = 0, y = 0 }, rotation = 0 } }, item = { attachment_anchor = { pos = { x = 0, y = 0 }, rotation = 0 }, back_anchor = { pos = { x = 0, y = 0 }, rotation = 0 }, beep_offset = { pos = { x = 0, y = 0 }, rotation = 0 }, hand_anchor = { pos = { x = 0, y = 0 }, rotation = 0 }, head_anchor = { pos = { x = 0, y = 0 }, rotation = 0 }, shoulder_anchor = { pos = { x = 0, y = 0 }, rotation = 0 } }, legs = { foot = { x = 0, y = 0 } }, non_standard_shape = { convex_partition = {}, original_poly = {} }, torso = { back = { pos = { x = -3, y = 15 }, rotation = -87.387901306152344 }, head = { pos = { x = 0, y = 0 }, rotation = -31.122470855712891 }, legs = { pos = { x = 0, y = 0 }, rotation = 0 }, primary_hand = { pos = { x = 50, y = -36 }, rotation = -90 }, secondary_hand = { pos = { x = -12, y = -26 }, rotation = 0 }, secondary_shoulder = { pos = { x = 19, y = -5 }, rotation = 93.55999755859375 }, shoulder = { pos = { x = -21, y = -7 }, rotation = 87 }, strafe_facing_offset = -90 } }, usage_as_button = { bbox_expander = { x = 0, y = 0 }, flip = { horizontally = false, vertically = false } } }
agpl-3.0
RyMarq/Zero-K
lups/headers/vectors.lua
8
2720
-- $Id: vectors.lua 3171 2008-11-06 09:06:29Z det $ --------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------- -- -- file: vectors.h.lua -- brief: collection of some usefull vector functions (length, addition, skmult, vmult, ..) -- authors: jK -- last updated: 30 Oct. 2007 -- -- Copyright (C) 2007. -- Licensed under the terms of the GNU GPL, v2 or later. -- --------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------- local sqrt = math.sqrt local min = math.min local type = type Vector = {} Vector.mt = {} function Vector.new (t) local v = {} setmetatable(v, Vector.mt) for i,w in pairs(t) do v[i] = w end return v end function Vector.mt.__add(a,b) if type(a) ~= "table" or type(b) ~= "table" then error("attempt to `add' a vector with a non-table value", 2) end local v = {} local n = math.min(#a or 0,#b or 0) for i=1,n do v[i] = a[i]+b[i] end return v end function Vector.mt.__sub(a,b) if type(a) ~= "table" or type(b) ~= "table" then error("attempt to `sub' a vector with a non-table value", 2) end local v = {} local n = math.min(#a or 0,#b or 0) for i=1,n do v[i] = a[i]-b[i] end return v end function Vector.mt.__mul(a,b) if ((type(a) ~= "table") and (type(b) ~= "number"))or ((type(b) ~= "table") and (type(a) ~= "number")) then error("attempt to `mult' a vector with something else than a number", 2) end local u,w if (type(a) == "table") then u,w = a,b else u,w = b,a end local v = {} for i=1,#u do v[i] = w*u[i] end return v end function Vadd(a,b) local v = {} local n = min(#a or 0,#b or 0) for i=1,n do v[i] = a[i]+b[i] end return v end function Vsub(a,b) local v = {} local n = min(#a or 0,#b or 0) for i=1,n do v[i] = a[i]-b[i] end return v end function Vmul(a,b) local u,w if (type(a) == "table") then u,w = a,b else u,w = b,a end local v = {} for i=1,#u do v[i] = w*u[i] end return v end function Vcross(a,b) return {a[2]*b[3] - a[3]*b[2], a[3]*b[1] - a[1]*b[3], a[1]*b[2] - a[2]*b[1]} end function Vlength(a) return sqrt(a[1]*a[1] + a[2]*a[2] + a[3]*a[3]) end function CopyVector(write,read,n) for i=1,n do write[i]=read[i] end end function CreateEmitMatrix3x3(x,y,z) local xz = x*z local xy = x*y local yz = y*z return { x*x, xy-z, xz+y, xy+z, y*y, yz-x, xz-y, yz+x, z*z } end function MultMatrix3x3(m, x,y,z) return m[1]*x + m[2]*y + m[3]*z, m[4]*x + m[5]*y + m[6]*z, m[7]*x + m[8]*y + m[9]*z end
gpl-2.0
RyMarq/Zero-K
LuaRules/Configs/MetalSpots/RustyDelta_Final.lua
8
2895
return { spots = { {x = 9960, z = 3576, metal = 2.011}, {x = 1576, z = 1768, metal = 2.011}, {x = 9272, z = 2696, metal = 2.011}, {x = 3256, z = 1864, metal = 2.011}, {x = 1704, z = 2808, metal = 2.011}, {x = 984, z = 2696, metal = 2.011}, {x = 10136, z = 3720, metal = 2.011}, {x = 4728, z = 3832, metal = 2.011}, {x = 280, z = 1928, metal = 2.011}, {x = 9672, z = 2120, metal = 2.011}, {x = 728, z = 968, metal = 2.011}, {x = 408, z = 136, metal = 2.011}, {x = 8680, z = 1768, metal = 2.011}, {x = 216, z = 2296, metal = 2.011}, {x = 5128, z = 2040, metal = 6.0342411994934}, {x = 552, z = 1224, metal = 2.011}, {x = 6504, z = 3720, metal = 2.011}, {x = 10152, z = 392, metal = 2.011}, {x = 3112, z = 2616, metal = 2.011}, {x = 3832, z = 4040, metal = 2.011}, {x = 6424, z = 4040, metal = 2.011}, {x = 4664, z = 584, metal = 2.011}, {x = 9704, z = 1224, metal = 2.011}, {x = 5320, z = 3176, metal = 2.011}, {x = 4952, z = 3176, metal = 2.011}, {x = 872, z = 3032, metal = 2.011}, {x = 1416, z = 3960, metal = 2.011}, {x = 8840, z = 3960, metal = 2.011}, {x = 5800, z = 2600, metal = 2.011}, {x = 3016, z = 344, metal = 2.011}, {x = 5848, z = 808, metal = 2.011}, {x = 8824, z = 56, metal = 2.011}, {x = 408, z = 984, metal = 2.011}, {x = 5128, z = 312, metal = 5.9612107276917}, {x = 5608, z = 584, metal = 2.011}, {x = 9160, z = 2904, metal = 2.011}, {x = 10040, z = 2296, metal = 2.011}, {x = 5128, z = 3912, metal = 5.8271403312683}, {x = 8552, z = 2808, metal = 2.011}, {x = 6264, z = 3848, metal = 2.011}, {x = 4408, z = 808, metal = 2.011}, {x = 8488, z = 1448, metal = 4.302}, {x = 9384, z = 3032, metal = 2.011}, {x = 5960, z = 3384, metal = 2.011}, {x = 4296, z = 3384, metal = 2.011}, {x = 9896, z = 3912, metal = 2.011}, {x = 136, z = 3720, metal = 2.011}, {x = 312, z = 3576, metal = 2.011}, {x = 7144, z = 2616, metal = 2.011}, {x = 7608, z = 3464, metal = 2.011}, {x = 1432, z = 56, metal = 2.011}, {x = 2648, z = 3464, metal = 2.011}, {x = 5528, z = 3832, metal = 2.011}, {x = 9864, z = 984, metal = 2.011}, {x = 152, z = 152, metal = 2.011}, {x = 584, z = 2120, metal = 2.011}, {x = 5944, z = 1688, metal = 2.011}, {x = 3992, z = 3848, metal = 2.011}, {x = 4456, z = 2600, metal = 2.011}, {x = 9848, z = 136, metal = 2.011}, {x = 3752, z = 3720, metal = 2.011}, {x = 360, z = 3912, metal = 2.011}, {x = 9528, z = 968, metal = 2.011}, {x = 9976, z = 1928, metal = 2.011}, {x = 4328, z = 1688, metal = 2.011}, {x = 7240, z = 344, metal = 2.011}, {x = 7016, z = 1864, metal = 2.011}, {x = 1112, z = 2904, metal = 2.011}, {x = 10104, z = 152, metal = 2.011}, {x = 1768, z = 1448, metal = 4.302}, {x = 104, z = 392, metal = 2.011}, } }
gpl-2.0
Laterus/Darkstar-Linux-Fork
scripts/globals/items/wild_melon.lua
1
1131
----------------------------------------- -- ID: 4597 -- Item: wild_melon -- Food Effect: 5Min, All Races ----------------------------------------- -- Agility -6 -- Intelligence 4 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) result = 0 if (target:hasStatusEffect(EFFECT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,300,0,4597); end; ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) target:addMod(MOD_AGI, -6); target:addMod(MOD_INT, 4); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_AGI, -6); target:delMod(MOD_INT, 4); end;
gpl-3.0
pakoito/ToME---t-engine4
game/modules/tome/data/gfx/particles/farportal_vortex.lua
3
1272
-- ToME - Tales of Maj'Eyal -- Copyright (C) 2009 - 2014 Nicolas Casalini -- -- This program is free software: you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation, either version 3 of the License, or -- (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program. If not, see <http://www.gnu.org/licenses/>. -- -- Nicolas Casalini "DarkGod" -- darkgod@te4.org base_size = 64 return { system_rotation = 0, system_rotationv = 0.5, base = 1000, angle = { 0, 0 }, anglev = { 0, 0 }, anglea = { 0, 0 }, life = { 100, 100 }, size = { 256, 256 }, sizev = {0, 0}, sizea = {0, 0}, r = {255, 255}, rv = {0, 0}, ra = {0, 0}, g = {255, 255}, gv = {0, 0}, ga = {0, 0}, b = {255, 255}, bv = {0, 0}, ba = {0, 0}, a = {255, 255}, av = {0, 0}, aa = {0, 0}, }, function(self) self.ps:emit(1) end, 1, vortex or "shockbolt/terrain/farportal-blue-vortex", true
gpl-3.0
NPLPackages/paracraft
script/apps/Aries/Creator/Game/Tasks/Dock/DockAssetsPreloader.lua
1
14422
--[[ Title: DockAssetsPreloader Author(s): leio Date: 2020/10/29 Desc: Use Lib: ------------------------------------------------------- local DockAssetsPreloader = NPL.load("(gl)script/apps/Aries/Creator/Game/Tasks/Dock/DockAssetsPreloader.lua"); DockAssetsPreloader.Start(); --]] NPL.load("(gl)script/ide/FileLoader.lua"); NPL.load("(gl)script/ide/timer.lua"); NPL.load("(gl)script/kids/3DMapSystemUI/MiniGames/SwfLoadingBarPage.lua"); local DockAssetsPreloader = NPL.export(); -- NOTE:this is generated by https://github.com/tatfook/ParacraftAssetList -- don't change this by manuallly local assets = { "Texture/Aries/Creator/keepwork/explorer_32bits.png", "Texture/Aries/Creator/keepwork/worldshare_32bits.png", "Texture/Aries/Creator/keepwork/dock/biaoji_32bits.png", "Texture/Aries/Creator/keepwork/dock/btn_beibao_32bits.png", "Texture/Aries/Creator/keepwork/dock/btn_chuangzao_32bits.png", "Texture/Aries/Creator/keepwork/dock/btn_haoyou_32bits.png", "Texture/Aries/Creator/keepwork/dock/btn_home_32bits.png", "Texture/Aries/Creator/keepwork/dock/btn_huiyuan_32bits.png", "Texture/Aries/Creator/keepwork/dock/btn_renwu_32bits.png", "Texture/Aries/Creator/keepwork/dock/btn_shangcheng_32bits.png", "Texture/Aries/Creator/keepwork/dock/btn_tangsuo_32bits.png", "Texture/Aries/Creator/keepwork/dock/btn_xitong_32bits.png", "Texture/Aries/Creator/keepwork/dock/btn_xuexi_32bits.png", "Texture/Aries/Creator/keepwork/dock/btn_xuexiao_32bits.png", "Texture/Aries/Creator/keepwork/dock/btn_ziyuan_32bits.png", "Texture/Aries/Creator/keepwork/dock/btn2_chengzhangrenwu_32bits.png", "Texture/Aries/Creator/keepwork/dock/btn2_chengzhangriji_32bits.png", "Texture/Aries/Creator/keepwork/dock/btn2_dasai_32bits.png", "Texture/Aries/Creator/keepwork/dock/btn2_guanwang_32bits.png", "Texture/Aries/Creator/keepwork/dock/btn2_ketang_32bits.png", "Texture/Aries/Creator/keepwork/dock/btn2_shizhan_32bits.png", "Texture/Aries/Creator/keepwork/dock/btn2_yonghushequ_32bits.png", "Texture/Aries/Creator/keepwork/dock/ditu_32bits.png", "Texture/Aries/Creator/keepwork/UserInfo/blue_v_32bits.png", "Texture/Aries/Creator/keepwork/UserInfo/crown_32bits.png", "Texture/Aries/Creator/keepwork/UserInfo/renwu_32bits.png", "Texture/Aries/Creator/keepwork/UserInfo/T_32bits.png", "Texture/Aries/Creator/keepwork/UserInfo/T_gray_32bits.png", "Texture/Aries/Creator/keepwork/UserInfo/V_32bits.png", "Texture/Aries/Creator/keepwork/UserInfo/V_gray_32bits.png", "Texture/Aries/Creator/keepwork/UserInfo/VT_32bits.png", "Texture/Aries/Creator/keepwork/UserInfo/VT_gray_32bits.png", "Texture/Aries/Creator/keepwork/Window/button/btn_huangse_32bits.png", "Texture/Aries/Creator/keepwork/Window/button/btn_huise_32bits.png", "Texture/Aries/Creator/keepwork/Window/button/btn_lvse_32bits.png", "Texture/Aries/Creator/keepwork/Window/dakuang_32bits.png", "Texture/Aries/Creator/keepwork/Window/dakuang2_32bits.png", "Texture/Aries/Creator/keepwork/Window/guanbi_32bits.png", "Texture/Aries/Creator/keepwork/Window/title/biaoti_32bits.png", "Texture/Aries/Creator/keepwork/Window/title/biaoti_beibao_32bits.png", "Texture/Aries/Creator/keepwork/Window/title/biaoti_chuangzao_32bits.png", "Texture/Aries/Creator/keepwork/Window/title/biaoti_haoyou_32bits.png", "Texture/Aries/Creator/keepwork/Window/title/biaoti_shangcheng_32bits.png", "Texture/Aries/Creator/keepwork/Window/title/biaoti_tansuo_32bits.png", "Texture/Aries/Creator/keepwork/Window/title/biaoti_tishi_32bits.png", "Texture/Aries/Creator/keepwork/Window/title/biaoti_vip_32bits.png", "Texture/Aries/Creator/keepwork/Window/title/biaoti_xitong_32bits.png", "Texture/Aries/Creator/keepwork/Window/title/biaoti_xuexi_32bits.png", "Texture/Aries/Creator/keepwork/Window/title/biaoti_xuexiao_32bits.png", "Texture/Aries/Creator/keepwork/Window/title/biaoti_ziyuan_32bits.png", "Texture/Aries/Creator/keepwork/Window/tooltip/tipbj_32bits.png", "Texture/Aries/Creator/keepwork/Window/tooltip/tipkuang_32bits.png", "Texture/Aries/Creator/keepwork/ParaWorld/btn_guang_25X24_32bits.png", "Texture/Aries/Creator/keepwork/ParaWorld/btn_shijie_84X23_32bits.png", "Texture/Aries/Creator/keepwork/ParaWorld/btn_yinyue1_25X24_32bits.png", "Texture/Aries/Creator/keepwork/ParaWorld/btn_yinyue2_25X24_32bits.png", "Texture/Aries/Creator/keepwork/ParaWorld/dikuang_64X64_32bits.png", "Texture/Aries/Creator/keepwork/ParaWorld/dikuang2_26X26_32bits.png", "Texture/Aries/Creator/keepwork/ParaWorld/dikuang3_26X26_32bits.png", "Texture/Aries/Creator/keepwork/ParaWorld/dikuang4_192X351_32bits.png", "Texture/Aries/Creator/keepwork/ParaWorld/icon_bukexuan_24X24_32bits.png", "Texture/Aries/Creator/keepwork/ParaWorld/icon_didian_12X15_32bits.png", "Texture/Aries/Creator/keepwork/ParaWorld/icon_kexuan_24X24_32bits.png", "Texture/Aries/Creator/keepwork/ParaWorld/icon_yiruzhu_24X24_32bits.png", "Texture/Aries/Creator/keepwork/ParaWorld/icon_yixuan_24X24_32bits.png", "Texture/Aries/Creator/keepwork/ParaWorld/number/1_15X14_32bits.png", "Texture/Aries/Creator/keepwork/ParaWorld/number/10_15X14_32bits.png", "Texture/Aries/Creator/keepwork/ParaWorld/number/2_15X14_32bits.png", "Texture/Aries/Creator/keepwork/ParaWorld/number/3_15X14_32bits.png", "Texture/Aries/Creator/keepwork/ParaWorld/number/4_15X14_32bits.png", "Texture/Aries/Creator/keepwork/ParaWorld/number/5_15X14_32bits.png", "Texture/Aries/Creator/keepwork/ParaWorld/number/6_15X14_32bits.png", "Texture/Aries/Creator/keepwork/ParaWorld/number/7_15X14_32bits.png", "Texture/Aries/Creator/keepwork/ParaWorld/number/8_15X14_32bits.png", "Texture/Aries/Creator/keepwork/ParaWorld/number/9_15X14_32bits.png", "Texture/Aries/Creator/keepwork/ParaWorld/tupiandi_32X32_32bits.png", "Texture/Aries/Creator/keepwork/ParaWorld/tupiandi2_32X32_32bits.png", "Texture/Aries/Creator/keepwork/ParaWorld/xuanzhong_36X36_32bits.png", "Texture/Aries/Creator/keepwork/ParaWorld/xuexiao_54X49_32bits.png", "Texture/Aries/Creator/keepwork/ParaWorld/zhiding_43X47_32bits.png", "Texture/Aries/Creator/keepwork/ParaWorld/zi_bingxing_96X25_32bits.png", "Texture/Aries/Creator/keepwork/ParaWorld/zi_bukexuan_39X15_32bits.png", "Texture/Aries/Creator/keepwork/ParaWorld/zi_kexuan_27X15_32bits.png", "Texture/Aries/Creator/keepwork/ParaWorld/zi_quxiao_47X11_32bits.png", "Texture/Aries/Creator/keepwork/ParaWorld/zi_sanwei_96X25_32bits.png", "Texture/Aries/Creator/keepwork/ParaWorld/zi_shewei_47X11_32bits.png", "Texture/Aries/Creator/keepwork/ParaWorld/zi_yiruzhu_39X15_32bits.png", "Texture/Aries/Creator/keepwork/ParaWorld/zi_yixuan_27X15_32bits.png", "Texture/Aries/Creator/keepwork/ParaWorld/zi_zanwushijie_221X46_32bits.png", "Texture/Aries/Creator/keepwork/ParaWorld/zuopkuang_266X134_32bits.png", "Texture/Aries/Creator/keepwork/ggs/dialog/dialog_440X93_32bits.png", "Texture/Aries/Creator/keepwork/ggs/dialog/guanbi_22X22_32bits.png", "Texture/Aries/Creator/keepwork/ggs/dialog/xiala_12X38_32bits.png", "Texture/Aries/Creator/keepwork/ggs/user/bianji_20X20_32bits.png", "Texture/Aries/Creator/keepwork/ggs/user/biaoti_128X64_32bits.png", "Texture/Aries/Creator/keepwork/ggs/user/btn_add_guanzhudi_99X30_32bits.png", "Texture/Aries/Creator/keepwork/ggs/user/btn_bianji_24X24_32bits.png", "Texture/Aries/Creator/keepwork/ggs/user/btn_cancel_16X16_32bits.png", "Texture/Aries/Creator/keepwork/ggs/user/btn_confirm_16X16_32bits.png", "Texture/Aries/Creator/keepwork/ggs/user/btn_genghuan_38X39_32bits.png", "Texture/Aries/Creator/keepwork/ggs/user/btn_gerenwangzhan_38X38_32bits.png", "Texture/Aries/Creator/keepwork/ggs/user/btn_guanzhu_32X32_32bits.png", "Texture/Aries/Creator/keepwork/ggs/user/btn_guanzhudi_99X30_32bits.png", "Texture/Aries/Creator/keepwork/ggs/user/btn_jia_11X11_32bits.png", "Texture/Aries/Creator/keepwork/ggs/user/btn_jian_10X3_32bits.png", "Texture/Aries/Creator/keepwork/ggs/user/btn_jingru_40X40_32bits.png", "Texture/Aries/Creator/keepwork/ggs/user/btn_ladong_20X8_32bits.png", "Texture/Aries/Creator/keepwork/ggs/user/btn_ladongdi_10x130_32bits.png", "Texture/Aries/Creator/keepwork/ggs/user/btn_qiehuanyou_12X21_32bits.png", "Texture/Aries/Creator/keepwork/ggs/user/btn_qiehuanzuo_12X21_32bits.png", "Texture/Aries/Creator/keepwork/ggs/user/btn_quxiaoguanzhu_99X30_32bits.png", "Texture/Aries/Creator/keepwork/ggs/user/btn_shanchu_40X40_32bits.png", "Texture/Aries/Creator/keepwork/ggs/user/btn_shuaxin_40X40_32bits.png", "Texture/Aries/Creator/keepwork/ggs/user/btn_wenjian_40X40_32bits.png", "Texture/Aries/Creator/keepwork/ggs/user/btn_xuanzhuanyou_40X35_32bits.png", "Texture/Aries/Creator/keepwork/ggs/user/btn_xuanzhuanzou_40X35_32bits.png", "Texture/Aries/Creator/keepwork/ggs/user/btn_zuop_90X34_32bits.png", "Texture/Aries/Creator/keepwork/ggs/user/fengexian_1X45_32bits.png", "Texture/Aries/Creator/keepwork/ggs/user/fenshudi_76X41_32bits.png", "Texture/Aries/Creator/keepwork/ggs/user/icon_dianzan_16X16_32bits.png", "Texture/Aries/Creator/keepwork/ggs/user/icon_liulan_16X12_32bits.png", "Texture/Aries/Creator/keepwork/ggs/user/icon_xinxi_18X16_32bits.png", "Texture/Aries/Creator/keepwork/ggs/user/number/0_16X20_32bits.png", "Texture/Aries/Creator/keepwork/ggs/user/number/1_16X20_32bits.png", "Texture/Aries/Creator/keepwork/ggs/user/number/2_16X20_32bits.png", "Texture/Aries/Creator/keepwork/ggs/user/number/3_16X20_32bits.png", "Texture/Aries/Creator/keepwork/ggs/user/number/4_16X20_32bits.png", "Texture/Aries/Creator/keepwork/ggs/user/number/5_16X20_32bits.png", "Texture/Aries/Creator/keepwork/ggs/user/number/6_16X20_32bits.png", "Texture/Aries/Creator/keepwork/ggs/user/number/7_16X20_32bits.png", "Texture/Aries/Creator/keepwork/ggs/user/number/8_16X20_32bits.png", "Texture/Aries/Creator/keepwork/ggs/user/number/9_16X20_32bits.png", "Texture/Aries/Creator/keepwork/ggs/user/number/dian_7X7_32bits.png", "Texture/Aries/Creator/keepwork/ggs/user/renwukuang_339X529_32bits.png", "Texture/Aries/Creator/keepwork/ggs/user/shuruzhuangdi_16X16_32bits.png", "Texture/Aries/Creator/keepwork/ggs/user/suosi_28X31_32bits.png", "Texture/Aries/Creator/keepwork/ggs/user/tipbj_32bits.png", "Texture/Aries/Creator/keepwork/ggs/user/tipX_19X20_32bits.png", "Texture/Aries/Creator/keepwork/ggs/user/tixingzi_332X50_32bits.png", "Texture/Aries/Creator/keepwork/ggs/user/wenzidi_70X24_32bits.png", "Texture/Aries/Creator/keepwork/ggs/user/zi_diqu_33X16_32bits.png", "Texture/Aries/Creator/keepwork/ggs/user/zi_fensi_34X15_32bits.png", "Texture/Aries/Creator/keepwork/ggs/user/zi_guangzhu_34X16_32bits.png", "Texture/Aries/Creator/keepwork/ggs/user/zi_guanzhu_30X15_32bits.png", "Texture/Aries/Creator/keepwork/ggs/user/zi_shengri_32X15_32bits.png", "Texture/Aries/Creator/keepwork/ggs/user/zi_xuexiao_34X17_32bits.png", "Texture/Aries/Creator/keepwork/ggs/user/zi_yiguanzhu_46X15_32bits.png", "Texture/Aries/Creator/keepwork/ggs/user/zi_zhanghao_34X16_32bits.png", "Texture/Aries/Creator/keepwork/ggs/user/zi_zhishidou_50X16_32bits.png", "Texture/Aries/Creator/keepwork/ggs/user/zuopkuang_32X32_32bits.png", "Texture/Aries/Creator/keepwork/ggs/user/zuopkuang_selected_32X32_32bits.png", "Texture/Aries/Creator/keepwork/map/btn_E_32X32_32bits.png", "Texture/Aries/Creator/keepwork/map/btn_localmap_32bits.png", "Texture/Aries/Creator/keepwork/map/btn_R_32X32_32bits.png", "Texture/Aries/Creator/keepwork/map/btn_spawnpoint_32bits.png", "Texture/Aries/Creator/keepwork/map/btn_worldmap_32bits.png", "Texture/Aries/Creator/keepwork/map/maparrow_32bits.png", "Texture/Aries/Common/ThemeTeen/circle_32bits.png" } DockAssetsPreloader.cur_time = 0; DockAssetsPreloader.timeout = 30000; DockAssetsPreloader.timer = nil; function DockAssetsPreloader.GetLoginMode() if(System and System.options and System.options.loginmode)then return System.options.loginmode; end end function DockAssetsPreloader.Start(callback) local loginmode = DockAssetsPreloader.GetLoginMode(); LOG.std(nil, "info", "DockAssetsPreloader check loginmode:", loginmode); if(loginmode == "offline")then if(callback)then callback(); end return end if(DockAssetsPreloader.is_start)then if(callback)then callback(); end return end DockAssetsPreloader.is_start = true DockAssetsPreloader.cur_time = 0; local fileLoader = CommonCtrl.FileLoader:new{ download_list = DockAssetsPreloader.GetDownloadList(),--下载文件列表 logname = "log/mc_textures_loader",--log文件地址 } fileLoader:Start(); Map3DSystem.App.MiniGames.SwfLoadingBarPage.ShowPage({ show_background = true, }); local timer = commonlib.Timer:new({callbackFunc = function(timer) DockAssetsPreloader.cur_time = DockAssetsPreloader.cur_time + timer.delta; local percent = fileLoader:GetPercent(); Map3DSystem.App.MiniGames.SwfLoadingBarPage.Update(percent); Map3DSystem.App.MiniGames.SwfLoadingBarPage.UpdateText(L"下载贴图中,首次加载会比较慢,请耐心等待"); if(percent >= 1 or DockAssetsPreloader.cur_time > DockAssetsPreloader.timeout)then Map3DSystem.App.MiniGames.SwfLoadingBarPage.ClosePage(); if(callback)then callback(); end -- kill timer timer:Change() return end end}) timer:Change(0, 100); end function DockAssetsPreloader.FillAssets(loader) if(not loader)then return end for k,v in ipairs(assets) do loader:AddAssets(v); end end function DockAssetsPreloader.IsIsolatedApp() if(System.options and System.options.cmdline_world and System.options.cmdline_world~="") then return true end return false; end function DockAssetsPreloader.GetDownloadList() NPL.load("(gl)script/apps/Aries/Creator/Game/Entity/CustomCharItems.lua"); local CustomCharItems = commonlib.gettable("MyCompany.Aries.Game.EntityManager.CustomCharItems") local list = {}; table.insert(list, {filename = CustomCharItems.defaultModelFile, filesize = 1}); if(not DockAssetsPreloader.IsIsolatedApp())then for k,v in ipairs(assets) do table.insert(list,{ filename = v, filesize = 1, }); end end return list; end
gpl-2.0
madpilot78/ntopng
scripts/lua/rest/v1/get/flow/alert/list.lua
1
1589
-- -- (C) 2013-21 - ntop.org -- local dirs = ntop.getDirs() package.path = dirs.installdir .. "/scripts/lua/modules/?.lua;" .. package.path package.path = dirs.installdir .. "/scripts/lua/modules/alert_store/?.lua;" .. package.path local rest_utils = require("rest_utils") local flow_alert_store = require "flow_alert_store".new() local auth = require "auth" -- -- Read alerts data -- Example: curl -u admin:admin -H "Content-Type: application/json" -d '{"ifid": "1"}' http://localhost:3000/lua/rest/v1/get/flow/alert/list.lua -- -- NOTE: in case of invalid login, no error is returned but redirected to login -- local rc = rest_utils.consts.success.ok local res = {} local ifid = _GET["ifid"] local format = _GET["format"] or "json" local no_html = (format == "txt") if not auth.has_capability(auth.capabilities.alerts) then rest_utils.answer(rest_utils.consts.err.not_granted) return end if isEmptyString(ifid) then rc = rest_utils.consts.err.invalid_interface rest_utils.answer(rc) return end interface.select(ifid) -- Fetch the results local alerts, recordsFiltered = flow_alert_store:select_request(nil, "*, hex(alerts_map) alerts_map") for _, _value in ipairs(alerts or {}) do res[#res + 1] = flow_alert_store:format_record(_value, no_html) end if no_html then res = flow_alert_store:to_csv(res) rest_utils.vanilla_payload_response(rc, res, "text/csv") else rest_utils.extended_answer(rc, {records = res}, { ["draw"] = tonumber(_GET["draw"]), ["recordsFiltered"] = recordsFiltered, ["recordsTotal"] = #res }, format) end
gpl-3.0
gmagnotta/packages
net/luci-app-e2guardian/files/e2guardian-cbi.lua
55
18594
--[[ LuCI E2Guardian module Copyright (C) 2015, Itus Networks, Inc. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Author: Marko Ratkaj <marko.ratkaj@sartura.hr> Luka Perkov <luka.perkov@sartura.hr> ]]-- local fs = require "nixio.fs" local sys = require "luci.sys" m = Map("e2guardian", translate("E2Guardian")) m.on_after_commit = function() luci.sys.call("/etc/init.d/e2guardian restart") end s = m:section(TypedSection, "e2guardian") s.anonymous = true s.addremove = false s:tab("tab_general", translate("General Settings")) s:tab("tab_additional", translate("Additional Settings")) s:tab("tab_logs", translate("Logs")) ----------------- General Settings Tab ----------------------- filterip = s:taboption("tab_general", Value, "filterip", translate("IP that E2Guardian listens")) filterip.datatype = "ip4addr" filterports = s:taboption("tab_general", Value, "filterports", translate("Port that E2Guardian listens")) filterports.datatype = "portrange" filterports.placeholder = "0-65535" proxyip = s:taboption("tab_general", Value, "proxyip", translate("IP address of the proxy")) proxyip.datatype = "ip4addr" proxyip.default = "127.0.0.1" proxyport = s:taboption("tab_general", Value, "proxyport", translate("Port of the proxy")) proxyport.datatype = "portrange" proxyport.placeholder = "0-65535" languagedir = s:taboption("tab_general", Value, "languagedir", translate("Language dir")) languagedir.datatype = "string" languagedir.default = "/usr/share/e2guardian/languages" language = s:taboption("tab_general", Value, "language", translate("Language to use")) language.datatype = "string" language.default = "ukenglish" loglevel = s:taboption("tab_general", ListValue, "loglevel", translate("Logging Settings")) loglevel:value("0", translate("none")) loglevel:value("1", translate("just denied")) loglevel:value("2", translate("all text based")) loglevel:value("3", translate("all requests")) loglevel.default = "2" logexceptionhits = s:taboption("tab_general", ListValue, "logexceptionhits", translate("Log Exception Hits")) logexceptionhits:value("0", translate("never")) logexceptionhits:value("1", translate("log, but dont mark as exceptions")) logexceptionhits:value("2", translate("log and mark")) logexceptionhits.default = "2" logfileformat = s:taboption("tab_general", ListValue, "logfileformat", translate("Log File Format")) logfileformat:value("1", translate("DansgGuardian format, space delimited")) logfileformat:value("2", translate("CSV-style format")) logfileformat:value("3", translate("Squid Log File Format")) logfileformat:value("4", translate("Tab delimited")) logfileformat:value("5", translate("Protex format")) logfileformat:value("6", translate("Protex format with server field blanked")) logfileformat.default = "1" accessdeniedaddress = s:taboption("tab_general", Value, "accessdeniedaddress", translate("Access denied address"), translate("Server to which the cgi e2guardian reporting script was copied. Reporting levels 1 and 2 only")) accessdeniedaddress.datatype = "string" accessdeniedaddress.default = "http://YOURSERVER.YOURDOMAIN/cgi-bin/e2guardian.pl" usecustombannedimage = s:taboption("tab_general", ListValue, "usecustombannedimage", translate("Banned image replacement")) usecustombannedimage:value("on", translate("Yes")) usecustombannedimage:value("off", translate("No")) usecustombannedimage.default = "on" custombannedimagefile = s:taboption("tab_general", Value, "custombannedimagefile", translate("Custom banned image file")) custombannedimagefile.datatype = "string" custombannedimagefile.default = "/usr/share/e2guardian/transparent1x1.gif" usecustombannedflash = s:taboption("tab_general", ListValue, "usecustombannedflash", translate("Banned flash replacement")) usecustombannedflash:value("on", translate("Yes")) usecustombannedflash:value("off", translate("No")) usecustombannedflash.default = "on" custombannedflashfile = s:taboption("tab_general", Value, "custombannedflashfile", translate("Custom banned flash file")) custombannedflashfile.datatype = "string" custombannedflashfile.default = "/usr/share/e2guardian/blockedflash.swf" filtergroups = s:taboption("tab_general", Value, "filtergroups", translate("Number of filter groups")) filtergroups.datatype = "and(uinteger,min(1))" filtergroups.default = "1" filtergroupslist = s:taboption("tab_general", Value, "filtergroupslist", translate("List of filter groups")) filtergroupslist.datatype = "string" filtergroupslist.default = "/etc/e2guardian/lists/filtergroupslist" bannediplist = s:taboption("tab_general", Value, "bannediplist", translate("List of banned IPs")) bannediplist.datatype = "string" bannediplist.default = "/etc/e2guardian/lists/bannediplist" exceptioniplist = s:taboption("tab_general", Value, "exceptioniplist", translate("List of IP exceptions")) exceptioniplist.datatype = "string" exceptioniplist.default = "/etc/e2guardian/lists/exceptioniplist" perroomblockingdirectory = s:taboption("tab_general", Value, "perroomblockingdirectory", translate("Per-Room blocking definition directory")) perroomblockingdirectory.datatype = "string" perroomblockingdirectory.default = "/etc/e2guardian/lists/bannedrooms/" showweightedfound = s:taboption("tab_general", ListValue, "showweightedfound", translate("Show weighted phrases found")) showweightedfound:value("on", translate("Yes")) showweightedfound:value("off", translate("No")) showweightedfound.default = "on" weightedphrasemode = s:taboption("tab_general", ListValue, "weightedphrasemode", translate("Weighted phrase mode")) weightedphrasemode:value("0", translate("off")) weightedphrasemode:value("1", translate("on, normal operation")) weightedphrasemode:value("2", translate("on, phrase found only counts once on a page")) weightedphrasemode.default = "2" urlcachenumber = s:taboption("tab_general", Value, "urlcachenumber", translate("Clean result caching for URLs")) urlcachenumber.datatype = "and(uinteger,min(0))" urlcachenumber.default = "1000" urlcacheage = s:taboption("tab_general", Value, "urlcacheage", translate("Age before they should be ignored in seconds")) urlcacheage.datatype = "and(uinteger,min(0))" urlcacheage.default = "900" scancleancache = s:taboption("tab_general", ListValue, "scancleancache", translate("Cache for content (AV) scans as 'clean'")) scancleancache:value("on", translate("Yes")) scancleancache:value("off", translate("No")) scancleancache.default = "on" phrasefiltermode = s:taboption("tab_general", ListValue, "phrasefiltermode", translate("Filtering options")) phrasefiltermode:value("0", translate("raw")) phrasefiltermode:value("1", translate("smart")) phrasefiltermode:value("2", translate("both raw and smart")) phrasefiltermode:value("3", translate("meta/title")) phrasefiltermode.default = "2" preservecase = s:taboption("tab_general", ListValue, "perservecase", translate("Lower caseing options")) preservecase:value("0", translate("force lower case")) preservecase:value("1", translate("dont change")) preservecase:value("2", translate("scan fist in lower, then in original")) preservecase.default = "0" hexdecodecontent = s:taboption("tab_general", ListValue, "hexdecodecontent", translate("Hex decoding options")) hexdecodecontent:value("on", translate("Yes")) hexdecodecontent:value("off", translate("No")) hexdecodecontent.default = "off" forcequicksearch = s:taboption("tab_general", ListValue, "forcequicksearch", translate("Quick search")) forcequicksearch:value("on", translate("Yes")) forcequicksearch:value("off", translate("No")) forcequicksearch.default = "off" reverseaddresslookups= s:taboption("tab_general", ListValue, "reverseaddresslookups", translate("Reverse lookups for banned site and URLs")) reverseaddresslookups:value("on", translate("Yes")) reverseaddresslookups:value("off", translate("No")) reverseaddresslookups.default = "off" reverseclientiplookups = s:taboption("tab_general", ListValue, "reverseclientiplookups", translate("Reverse lookups for banned and exception IP lists")) reverseclientiplookups:value("on", translate("Yes")) reverseclientiplookups:value("off", translate("No")) reverseclientiplookups.default = "off" logclienthostnames = s:taboption("tab_general", ListValue, "logclienthostnames", translate("Perform reverse lookups on client IPs for successful requests")) logclienthostnames:value("on", translate("Yes")) logclienthostnames:value("off", translate("No")) logclienthostnames.default = "off" createlistcachefiles = s:taboption("tab_general", ListValue, "createlistcachefiles", translate("Build bannedsitelist and bannedurllist cache files")) createlistcachefiles:value("on",translate("Yes")) createlistcachefiles:value("off",translate("No")) createlistcachefiles.default = "on" prefercachedlists = s:taboption("tab_general", ListValue, "prefercachedlists", translate("Prefer cached list files")) prefercachedlists:value("on", translate("Yes")) prefercachedlists:value("off", translate("No")) prefercachedlists.default = "off" maxuploadsize = s:taboption("tab_general", Value, "maxuploadsize", translate("Max upload size (in Kbytes)")) maxuploadsize:value("-1", translate("no blocking")) maxuploadsize:value("0", translate("complete block")) maxuploadsize.default = "-1" maxcontentfiltersize = s:taboption("tab_general", Value, "maxcontentfiltersize", translate("Max content filter size"), translate("The value must not be higher than max content ram cache scan size or 0 to match it")) maxcontentfiltersize.datatype = "and(uinteger,min(0))" maxcontentfiltersize.default = "256" maxcontentramcachescansize = s:taboption("tab_general", Value, "maxcontentramcachescansize", translate("Max content ram cache scan size"), translate("This is the max size of file that DG will download and cache in RAM")) maxcontentramcachescansize.datatype = "and(uinteger,min(0))" maxcontentramcachescansize.default = "2000" maxcontentfilecachescansize = s:taboption("tab_general", Value, "maxcontentfilecachescansize", translate("Max content file cache scan size")) maxcontentfilecachescansize.datatype = "and(uinteger,min(0))" maxcontentfilecachescansize.default = "20000" proxytimeout = s:taboption("tab_general", Value, "proxytimeout", translate("Proxy timeout (5-100)")) proxytimeout.datatype = "range(5,100)" proxytimeout.default = "20" proxyexchange = s:taboption("tab_general", Value, "proxyexchange", translate("Proxy header excahnge (20-300)")) proxyexchange.datatype = "range(20,300)" proxyexchange.default = "20" pcontimeout = s:taboption("tab_general", Value, "pcontimeout", translate("Pconn timeout"), translate("How long a persistent connection will wait for other requests")) pcontimeout.datatype = "range(5,300)" pcontimeout.default = "55" filecachedir = s:taboption("tab_general", Value, "filecachedir", translate("File cache directory")) filecachedir.datatype = "string" filecachedir.default = "/tmp" deletedownloadedtempfiles = s:taboption("tab_general", ListValue, "deletedownloadedtempfiles", translate("Delete file cache after user completes download")) deletedownloadedtempfiles:value("on", translate("Yes")) deletedownloadedtempfiles:value("off", translate("No")) deletedownloadedtempfiles.default = "on" initialtrickledelay = s:taboption("tab_general", Value, "initialtrickledelay", translate("Initial Trickle delay"), translate("Number of seconds a browser connection is left waiting before first being sent *something* to keep it alive")) initialtrickledelay.datatype = "and(uinteger,min(0))" initialtrickledelay.default = "20" trickledelay = s:taboption("tab_general", Value, "trickledelay", translate("Trickle delay"), translate("Number of seconds a browser connection is left waiting before being sent more *something* to keep it alive")) trickledelay.datatype = "and(uinteger,min(0))" trickledelay.default = "10" downloadmanager = s:taboption("tab_general", Value, "downloadmanager", translate("Download manager")) downloadmanager.datatype = "string" downloadmanager.default = "/etc/e2guardian/downloadmanagers/default.conf" contentscannertimeout = s:taboption("tab_general", Value, "contentscannertimeout", translate("Content scanner timeout")) contentscannertimeout.datatype = "and(uinteger,min(0))" contentscannertimeout.default = "60" contentscanexceptions = s:taboption("tab_general", ListValue, "contentscanexceptions", translate("Content scan exceptions")) contentscanexceptions:value("on", translate("Yes")) contentscanexceptions:value("off", translate("No")) contentscanexceptions.default = "off" recheckreplacedurls = s:taboption("tab_general", ListValue, "recheckreplacedurls", translate("e-check replaced URLs")) recheckreplacedurls:value("on", translate("Yes")) recheckreplacedurls:value("off", translate("No")) recheckreplacedurls.default = "off" forwardedfor = s:taboption("tab_general", ListValue, "forwardedfor", translate("Misc setting: forwardedfor"), translate("If on, it may help solve some problem sites that need to know the source ip.")) forwardedfor:value("on", translate("Yes")) forwardedfor:value("off", translate("No")) forwardedfor.default = "off" usexforwardedfor = s:taboption("tab_general", ListValue, "usexforwardedfor", translate("Misc setting: usexforwardedfor"), translate("This is for when you have squid between the clients and E2Guardian")) usexforwardedfor:value("on", translate("Yes")) usexforwardedfor:value("off", translate("No")) usexforwardedfor.default = "off" logconnectionhandlingerrors = s:taboption("tab_general", ListValue, "logconnectionhandlingerrors", translate("Log debug info about log()ing and accept()ing")) logconnectionhandlingerrors:value("on", translate("Yes")) logconnectionhandlingerrors:value("off", translate("No")) logconnectionhandlingerrors.default = "on" logchildprocesshandling = s:taboption("tab_general", ListValue, "logchildprocesshandling", translate("Log child process handling")) logchildprocesshandling:value("on", translate("Yes")) logchildprocesshandling:value("off", translate("No")) logchildprocesshandling.default = "off" maxchildren = s:taboption("tab_general", Value, "maxchildren", translate("Max number of processes to spawn")) maxchildren.datatype = "and(uinteger,min(0))" maxchildren.default = "180" minchildren = s:taboption("tab_general", Value, "minchildren", translate("Min number of processes to spawn")) minchildren.datatype = "and(uinteger,min(0))" minchildren.default = "20" minsparechildren = s:taboption("tab_general", Value, "minsparechildren", translate("Min number of processes to keep ready")) minsparechildren.datatype = "and(uinteger,min(0))" minsparechildren.default = "16" preforkchildren = s:taboption("tab_general", Value, "preforkchildren", translate("Sets minimum nuber of processes when it runs out")) preforkchildren.datatype = "and(uinteger,min(0))" preforkchildren.default = "10" maxsparechildren = s:taboption("tab_general", Value, "maxsparechildren", translate("Sets the maximum number of processes to have doing nothing")) maxsparechildren.datatype = "and(uinteger,min(0))" maxsparechildren.default = "32" maxagechildren = s:taboption("tab_general", Value, "maxagechildren", translate("Max age of child process")) maxagechildren.datatype = "and(uinteger,min(0))" maxagechildren.default = "500" maxips = s:taboption("tab_general", Value, "maxips", translate("Max number of clinets allowed to connect")) maxips:value("0", translate("no limit")) maxips.default = "0" ipipcfilename = s:taboption("tab_general", Value, "ipipcfilename", translate("IP list IPC server directory and filename")) ipipcfilename.datatype = "string" ipipcfilename.default = "/tmp/.dguardianipc" urlipcfilename = s:taboption("tab_general", Value, "urlipcfilename", translate("Defines URL list IPC server directory and filename used to communicate with the URL cache process")) urlipcfilename.datatype = "string" urlipcfilename.default = "/tmp/.dguardianurlipc" ipcfilename = s:taboption("tab_general", Value, "ipcfilename", translate("Defines URL list IPC server directory and filename used to communicate with the URL cache process")) ipcfilename.datatype = "string" ipcfilename.default = "/tmp/.dguardianipipc" nodeamon = s:taboption("tab_general", ListValue, "nodeamon", translate("Disable deamoning")) nodeamon:value("on", translate("Yes")) nodeamon:value("off", translate("No")) nodeamon.default = "off" nologger = s:taboption("tab_general", ListValue, "nologger", translate("Disable logger")) nologger:value("on", translate("Yes")) nologger:value("off", translate("No")) nologger.default = "off" logadblock = s:taboption("tab_general", ListValue, "logadblock", translate("Enable logging of ADs")) logadblock:value("on", translate("Yes")) logadblock:value("off", translate("No")) logadblock.default = "off" loguseragent = s:taboption("tab_general", ListValue, "loguseragent", translate("Enable logging of client user agent")) loguseragent:value("on", translate("Yes")) loguseragent:value("off", translate("No")) loguseragent.default = "off" softrestart = s:taboption("tab_general", ListValue, "softrestart", translate("Enable soft restart")) softrestart:value("on", translate("Yes")) softrestart:value("off", translate("No")) softrestart.default = "off" ------------------------ Additional Settings Tab ---------------------------- e2guardian_config_file = s:taboption("tab_additional", TextValue, "_data", "") e2guardian_config_file.wrap = "off" e2guardian_config_file.rows = 25 e2guardian_config_file.rmempty = false function e2guardian_config_file.cfgvalue() local uci = require "luci.model.uci".cursor_state() file = "/etc/e2guardian/e2guardianf1.conf" if file then return fs.readfile(file) or "" else return "" end end function e2guardian_config_file.write(self, section, value) if value then local uci = require "luci.model.uci".cursor_state() file = "/etc/e2guardian/e2guardianf1.conf" fs.writefile(file, value:gsub("\r\n", "\n")) end end ---------------------------- Logs Tab ----------------------------- e2guardian_logfile = s:taboption("tab_logs", TextValue, "lines", "") e2guardian_logfile.wrap = "off" e2guardian_logfile.rows = 25 e2guardian_logfile.rmempty = true function e2guardian_logfile.cfgvalue() local uci = require "luci.model.uci".cursor_state() file = "/tmp/e2guardian/access.log" if file then return fs.readfile(file) or "" else return "Can't read log file" end end function e2guardian_logfile.write() return "" end return m
gpl-2.0
TerminalShell/zombiesurvival
entities/weapons/weapon_zs_base/cl_init.lua
1
6624
include("shared.lua") include("animations.lua") SWEP.DrawAmmo = true SWEP.DrawCrosshair = false SWEP.ViewModelFOV = 60 SWEP.ViewModelFlip = true SWEP.BobScale = 1.5 SWEP.SwayScale = 1.5 SWEP.Slot = 0 SWEP.IronsightsMultiplier = 0.6 SWEP.HUD3DScale = 0.01 SWEP.HUD3DBone = "base" SWEP.HUD3DAng = Angle(180, 0, 0) function SWEP:Deploy() return true end function SWEP:TranslateFOV(fov) return GAMEMODE.FOVLerp * fov end function SWEP:AdjustMouseSensitivity() if self:GetIronsights() then return GAMEMODE.FOVLerp end end function SWEP:ViewModelDrawn() self:Anim_ViewModelDrawn() if not self.HUD3DPos or GAMEMODE.WeaponHUDMode == 1 then return end local vm = self.Owner and self.Owner:IsValid() and self.Owner:GetViewModel() if not IsValid(vm) then return end local pos, ang = self:GetHUD3DPos(vm) if pos then self:Draw3DHUD(vm, pos, ang) end end function SWEP:DrawWorldModel() local owner = self:GetOwner() if owner:IsValid() and owner.ShadowMan then return end self:Anim_DrawWorldModel() end function SWEP:GetHUD3DPos(vm) local bone = vm:LookupBone(self.HUD3DBone) if not bone then return end local m = vm:GetBoneMatrix(bone) if not m then return end local pos, ang = m:GetTranslation(), m:GetAngles() if self.ViewModelFlip then ang.r = -ang.r end local offset = self.HUD3DPos local aoffset = self.HUD3DAng pos = pos + ang:Forward() * offset.x + ang:Right() * offset.y + ang:Up() * offset.z if aoffset.yaw ~= 0 then ang:RotateAroundAxis(ang:Up(), aoffset.yaw) end if aoffset.pitch ~= 0 then ang:RotateAroundAxis(ang:Right(), aoffset.pitch) end if aoffset.roll ~= 0 then ang:RotateAroundAxis(ang:Forward(), aoffset.roll) end return pos, ang end local colBG = Color(16, 16, 16, 90) local colRed = Color(220, 0, 0, 230) local colYellow = Color(220, 220, 0, 230) local colWhite = Color(220, 220, 220, 230) function SWEP:Draw3DHUD(vm, pos, ang) local wid, hei = 64, 100 local x, y = wid * -0.5, hei * -0.5 local clip = self:Clip1() local spare = self.Owner:GetAmmoCount(self:GetPrimaryAmmoType()) local maxclip = self.Primary.ClipSize cam.Start3D2D(pos, ang, self.HUD3DScale) draw.RoundedBoxEx(16, x, y, wid, hei, colBG, true, false, true, false) if maxclip > 0 then draw.SimpleText(spare, spare >= 1000 and "ZS3D2DFontSmall" or "ZS3D2DFont", x + wid * 0.5, y + hei * 0.75, spare == 0 and colRed or spare <= maxclip and colYellow or colWhite, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER) draw.SimpleText(clip, clip >= 100 and "ZS3D2DFont" or "ZS3D2DFontBig", x + wid * 0.5, y + hei * 0.3, clip == 0 and colRed or clip < maxclip / 2 and colYellow or colWhite, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER) else draw.SimpleText(clip, clip >= 100 and "ZS3D2DFont" or "ZS3D2DFontBig", x + wid * 0.5, y + hei * 0.5, clip == 0 and colRed or clip < maxclip / 2 and colYellow or colWhite, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER) end cam.End3D2D() end function SWEP:Draw2DHUD() local screenscale = BetterScreenScale() local wid, hei = 180 * screenscale, 64 * screenscale local x, y = ScrW() - wid - screenscale * 128, ScrH() - hei - screenscale * 72 local clip = self:Clip1() local spare = self.Owner:GetAmmoCount(self:GetPrimaryAmmoType()) local maxclip = self.Primary.ClipSize draw.RoundedBox(16, x, y, wid, hei, colBG) if maxclip > 0 then draw.SimpleText(spare, spare >= 1000 and "ZSHUDFontSmall" or "ZSHUDFont", x + wid * 0.75, y + hei * 0.5, spare == 0 and colRed or spare <= maxclip and colYellow or colWhite, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER) draw.SimpleText(clip, clip >= 100 and "ZSHUDFont" or "ZSHUDFontBig", x + wid * 0.25, y + hei * 0.5, clip == 0 and colRed or clip < maxclip / 2 and colYellow or colWhite, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER) else draw.SimpleText(clip, clip >= 100 and "ZSHUDFont" or "ZSHUDFontBig", x + wid * 0.5, y + hei * 0.5, clip == 0 and colRed or clip < maxclip / 2 and colYellow or colWhite, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER) end end function SWEP:OnRemove() self:Anim_OnRemove() end function SWEP:GetIronsightsDeltaMultiplier() local bIron = self:GetIronsights() local fIronTime = self.fIronTime or 0 if not bIron and fIronTime < CurTime() - 0.25 then return 0 end local Mul = 1 if fIronTime > CurTime() - 0.25 then Mul = math.Clamp((CurTime() - fIronTime) * 4, 0, 1) if not bIron then Mul = 1 - Mul end end return Mul end local ghostlerp = 0 function SWEP:GetViewModelPosition(pos, ang) local bIron = self:GetIronsights() if bIron ~= self.bLastIron then self.bLastIron = bIron self.fIronTime = CurTime() if bIron then self.SwayScale = 0.3 self.BobScale = 0.1 else self.SwayScale = 2.0 self.BobScale = 1.5 end end local Mul = math.Clamp((CurTime() - (self.fIronTime or 0)) * 4, 0, 1) if not bIron then Mul = 1 - Mul end if Mul > 0 then local Offset = self.IronSightsPos if self.IronSightsAng then ang = Angle(ang.p, ang.y, ang.r) ang:RotateAroundAxis(ang:Right(), self.IronSightsAng.x * Mul) ang:RotateAroundAxis(ang:Up(), self.IronSightsAng.y * Mul) ang:RotateAroundAxis(ang:Forward(), self.IronSightsAng.z * Mul) end pos = pos + Offset.x * Mul * ang:Right() + Offset.y * Mul * ang:Forward() + Offset.z * Mul * ang:Up() end if self.Owner:GetBarricadeGhosting() then ghostlerp = math.min(1, ghostlerp + FrameTime() * 4) elseif ghostlerp > 0 then ghostlerp = math.max(0, ghostlerp - FrameTime() * 5) end if ghostlerp > 0 then pos = pos + 3.5 * ghostlerp * ang:Up() ang:RotateAroundAxis(ang:Right(), -30 * ghostlerp) end return pos, ang end function SWEP:DrawWeaponSelection(...) return self:BaseDrawWeaponSelection(...) end function SWEP:DrawHUD() self:DrawCrosshair() if GAMEMODE.WeaponHUDMode >= 1 then self:Draw2DHUD() end end local OverrideIronSights = {} function SWEP:CheckCustomIronSights() local class = self:GetClass() if OverrideIronSights[class] then if type(OverrideIronSights[class]) == "table" then self.IronSightsPos = OverrideIronSights[class].Pos self.IronSightsAng = OverrideIronSights[class].Ang end return end local filename = "ironsights/"..class..".txt" if file.Exists(filename, "MOD") then local pos = Vector(0, 0, 0) local ang = Vector(0, 0, 0) local tab = string.Explode(" ", file.Read(filename, "MOD")) pos.x = tonumber(tab[1]) or 0 pos.y = tonumber(tab[2]) or 0 pos.z = tonumber(tab[3]) or 0 ang.x = tonumber(tab[4]) or 0 ang.y = tonumber(tab[5]) or 0 ang.z = tonumber(tab[6]) or 0 OverrideIronSights[class] = {Pos = pos, Ang = ang} self.IronSightsPos = pos self.IronSightsAng = ang else OverrideIronSights[class] = true end end
gpl-3.0
matin-igdery/og
plugins/stats.lua
4
4003
do -- Returns a table with `name` and `msgs` local function get_msgs_user_chat(user_id, chat_id) local user_info = {} local uhash = 'user:'..user_id local user = redis:hgetall(uhash) local um_hash = 'msgs:'..user_id..':'..chat_id user_info.msgs = tonumber(redis:get(um_hash) or 0) user_info.name = user_print_name(user)..' ['..user_id..']' return user_info end local function chat_stats(chat_id) -- Users on chat local hash = 'chat:'..chat_id..':users' local users = redis:smembers(hash) local users_info = {} -- Get user info for i = 1, #users do local user_id = users[i] local user_info = get_msgs_user_chat(user_id, chat_id) table.insert(users_info, user_info) end -- Sort users by msgs number table.sort(users_info, function(a, b) if a.msgs and b.msgs then return a.msgs > b.msgs end end) local text = 'users in this chat \n' for k,user in pairs(users_info) do text = text..user.name..' = '..user.msgs..'\n' end local file = io.open("./groups/lists/"..chat_id.."stats.txt", "w") file:write(text) file:flush() file:close() send_document("chat#id"..chat_id,"./groups/lists/"..chat_id.."stats.txt", ok_cb, false) return --text end local function chat_stats2(chat_id) -- Users on chat local hash = 'chat:'..chat_id..':users' local users = redis:smembers(hash) local users_info = {} -- Get user info for i = 1, #users do local user_id = users[i] local user_info = get_msgs_user_chat(user_id, chat_id) table.insert(users_info, user_info) end -- Sort users by msgs number table.sort(users_info, function(a, b) if a.msgs and b.msgs then return a.msgs > b.msgs end end) local text = 'users in this chat \n' for k,user in pairs(users_info) do text = text..user.name..' = '..user.msgs..'\n' end return text end -- Save stats, ban user local function bot_stats() local redis_scan = [[ local cursor = '0' local count = 0 repeat local r = redis.call("SCAN", cursor, "MATCH", KEYS[1]) cursor = r[1] count = count + #r[2] until cursor == '0' return count]] -- Users local hash = 'msgs:*:'..our_id local r = redis:eval(redis_scan, 1, hash) local text = 'Users: '..r hash = 'chat:*:users' r = redis:eval(redis_scan, 1, hash) text = text..'\nGroups: '..r return text end local function run(msg, matches) if matches[1]:lower() == 'Infernal' then -- Put everything you like :) local about = _config.about_text local name = user_print_name(msg.from) savelog(msg.to.id, name.." ["..msg.from.id.."] used /InfernalTG ") return about end if matches[1]:lower() == "statslist" then if not is_momod(msg) then return "For mods only !" end local chat_id = msg.to.id local name = user_print_name(msg.from) savelog(msg.to.id, name.." ["..msg.from.id.."] requested group stats ") return chat_stats2(chat_id) end if matches[1]:lower() == "stats" then if not matches[2] then if not is_momod(msg) then return "For mods only !" end if msg.to.type == 'chat' then local chat_id = msg.to.id local name = user_print_name(msg.from) savelog(msg.to.id, name.." ["..msg.from.id.."] requested group stats ") return chat_stats(chat_id) else return end end if matches[2] == "InfernalTG" then -- Put everything you like :) if not is_sudo(msg) then return "For admins only !" else return bot_stats() end end if matches[2] == "group" then if not is_admin(msg) then return "For admins only !" else return chat_stats(matches[3]) end end end end return { patterns = { "^[!/]([Ss]tats)$", "^[!/]([Ss]tatslist)$", "^[!/]([Ss]tats) (group) (%d+)", "^[!/]([Ss]tats) (InfernalTG)",-- Put everything you like :) "^[!/](Infernal)"-- Put everything you like :) }, run = run } end
gpl-2.0
joostlek/Cryonite
otouto/bindings.lua
1
2245
--[[ bindings.lua (rev. 2016/05/28) otouto's bindings for the Telegram bot API. https://core.telegram.org/bots/api Copyright 2016 topkecleon. Published under the AGPLv3. See the "Bindings" section of README.md for usage information. ]]-- local bindings = {} local HTTPS = require('ssl.https') local JSON = require('dkjson') local ltn12 = require('ltn12') local MP_ENCODE = require('multipart-post').encode -- Build and send a request to the API. -- Expecting self, method, and parameters, where method is a string indicating -- the API method and parameters is a key/value table of parameters with their -- values. -- Returns the table response with success. Returns false and the table -- response with failure. Returns false and false with a connection error. -- To mimic old/normal behavior, it errs if used with an invalid method. function bindings:request(method, parameters, file) parameters = parameters or {} for k,v in pairs(parameters) do parameters[k] = tostring(v) end if file and next(file) ~= nil then local file_type, file_name = next(file) local file_file = io.open(file_name, 'r') local file_data = { filename = file_name, data = file_file:read('*a') } file_file:close() parameters[file_type] = file_data end if next(parameters) == nil then parameters = {''} end local response = {} local body, boundary = MP_ENCODE(parameters) local success = HTTPS.request{ url = self.BASE_URL .. method, method = 'POST', headers = { ["Content-Type"] = "multipart/form-data; boundary=" .. boundary, ["Content-Length"] = #body, }, source = ltn12.source.string(body), sink = ltn12.sink.table(response) } local data = table.concat(response) if not success then print(method .. ': Connection error.') return false, false else local result = JSON.decode(data) if not result then return false, false elseif result.ok then return result else assert(result.description ~= 'Method not found', method .. ': Method not found.') return false, result end end end function bindings.gen(_, key) return function(self, params, file) return bindings.request(self, key, params, file) end end setmetatable(bindings, { __index = bindings.gen }) return bindings
agpl-3.0
Laterus/Darkstar-Linux-Fork
scripts/zones/Mhaura/npcs/Blandine.lua
1
2178
----------------------------------- -- Area: Mhaura -- NPC: Blandine -- Start Quest: The Sand Charm -- @zone 249 -- @pos 23 -7 41 ----------------------------------- require("scripts/globals/settings"); package.loaded["scripts/globals/quests"] = nil; require("scripts/globals/quests"); package.loaded["scripts/zones/Mhaura/TextIDs"] = nil; require("scripts/zones/Mhaura/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) X = player:getXPos(); Z = player:getZPos(); TheSandCharm = player:getQuestStatus(OTHER_AREAS,THE_SAND_CHARM); if(Z <= 29 or Z >= 38 or X <= 16 or X >= 32) then if(player:getFameLevel(WINDURST) >= 4 and TheSandCharm == QUEST_AVAILABLE) then player:startEvent(0x007d); -- Start quest "The Sand Charm" elseif(player:getVar("theSandCharmVar") == 2) then player:startEvent(0x007c); -- During quest "The Sand Charm" - 2nd dialog elseif(TheSandCharm == QUEST_COMPLETED and player:getVar("SmallDialogByBlandine") == 1) then player:startEvent(0x0080); -- Thanks dialog of Bladine after "The Sand Charm" elseif(TheSandCharm == QUEST_COMPLETED) then player:startEvent(0x0081); -- New standard dialog after "The Sand Charm" else player:startEvent(0x007a); -- Standard dialog end end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if(csid == 0x007d) then player:addQuest(OTHER_AREAS,THE_SAND_CHARM); player:setVar("theSandCharmVar",1); elseif(csid == 0x007c) then player:setVar("theSandCharmVar",3); elseif(csid == 0x0080) then player:setVar("SmallDialogByBlandine",0); end end;
gpl-3.0
NPLPackages/paracraft
script/apps/Aries/Creator/Game/Agent/AgentWorld.lua
1
6460
--[[ Title: Agent World Author(s): LiXizhi Date: 2021/3/8 Desc: a simulated world in memory, in which we can add code blocks and movie block. Entities from agent world are created into the real world, however, the agent world itself does not take any real world space. We can load agent world from agent file (template file). This is also base class for a virtual BlockEngine. use the lib: ------------------------------------------------------------ NPL.load("(gl)script/apps/Aries/Creator/Game/Agent/AgentWorld.lua"); local AgentWorld = commonlib.gettable("MyCompany.Aries.Game.Agent.AgentWorld"); local world = AgentWorld:new():Init("Mod/Agents/MacroPlatform.xml"); local world = AgentWorld:new():Init(); world:Run() ------------------------------------------------------- ]] NPL.load("(gl)script/apps/Aries/Creator/Game/Agent/AgentEntityCode.lua"); NPL.load("(gl)script/apps/Aries/Creator/Game/Agent/AgentEntityMovieClip.lua"); local AgentEntityCode = commonlib.gettable("MyCompany.Aries.Game.EntityManager.AgentEntityCode"); local AgentEntityMovieClip = commonlib.gettable("MyCompany.Aries.Game.EntityManager.AgentEntityMovieClip"); local EntityCode = commonlib.gettable("MyCompany.Aries.Game.EntityManager.EntityCode") local BlockEngine = commonlib.gettable("MyCompany.Aries.Game.BlockEngine") local EntityManager = commonlib.gettable("MyCompany.Aries.Game.EntityManager"); local block_types = commonlib.gettable("MyCompany.Aries.Game.block_types") local GameLogic = commonlib.gettable("MyCompany.Aries.Game.GameLogic") local AgentWorld = commonlib.inherit(commonlib.gettable("System.Core.ToolBase"), commonlib.gettable("MyCompany.Aries.Game.Agent.AgentWorld")); AgentWorld:Property({"centerPos", {0,0,0}, "GetCenterPosition", "SetCenterPosition", auto=true}); function AgentWorld:ctor() self.blocks = {}; self.codeblocks = {}; self.codeblockNames = {}; -- container of code block entity that does not have coordinates. self:SetCenterPosition({0, 0, 0}) end function AgentWorld:Clear() for _, b in ipairs(self.codeblocks) do local entityCode = b.blockEntity; if(entityCode) then entityCode:Stop(); end end for _, entity in pairs(self.codeblockNames) do local codeblock = entity:GetCodeBlock() if(codeblock and codeblock:IsLoaded()) then codeblock:Stop(); end end self.blocks = {}; self.codeblocks = {}; self.codeblockNames = {}; end -- @param filename: block template file name, it can be nil for empty world function AgentWorld:Init(filename) GameLogic:Connect("WorldUnloaded", self, self.OnWorldUnload, "UniqueConnection"); if(filename) then self:LoadFromAgentFile(filename); end return self; end function AgentWorld:GetSparseIndex(x, y, z) return y*900000000+x*30000+z; end -- convert from sparse index to block x,y,z -- @return x,y,z function AgentWorld:FromSparseIndex(index) local x, y, z; y = math.floor(index / (900000000)); index = index - y*900000000; x = math.floor(index / (30000)); z = index - x*30000; return x,y,z; end -- @param filename: agent xml or bmax or block template file. -- @param cx, cy, cz: center position where the entities in the agent world are created into the real world. default to 0. function AgentWorld:LoadFromAgentFile(filename, cx, cy, cz) self:SetCenterPosition({cx or 0, cy or 0, cz or 0}) local blocks = self.blocks; local xmlRoot = ParaXML.LuaXML_ParseFile(filename); if(xmlRoot) then local root_node = commonlib.XPath.selectNode(xmlRoot, "/pe:blocktemplate"); if(root_node) then local px, py, pz = 0, 0, 0; if(root_node.attr and root_node.attr.pivot) then px, py, pz = root_node.attr.pivot:match("^(%d+)%D(%d+)%D(%d+)") px, py, pz = tonumber(px), tonumber(py), tonumber(pz) end local node = commonlib.XPath.selectNode(root_node, "/pe:blocks"); if(node and node[1]) then local blocks_ = NPL.LoadTableFromString(node[1]); if(blocks_ and #blocks_>=1) then for _, b in ipairs(blocks_) do local blockId = b[4]; local x, y, z = px + b[1], py + b[2], pz + b[3] blocks[self:GetSparseIndex(x, y, z)] = b; if(blockId == block_types.names.CodeBlock) then local entity = AgentEntityCode:new(); entity:LoadFromXMLNode(b[6]) entity:SetBlockEngine(self); b.blockEntity = entity; local attr = b[6] and b[6].attr; if(attr) then if(attr.isPowered == true or attr.isPowered == "true") then self.codeblocks[#(self.codeblocks) + 1] = b; end end elseif(blockId == block_types.names.MovieClip) then local entity = AgentEntityMovieClip:new(); entity:LoadFromXMLNode(b[6]) b.blockEntity = entity; end end end end end else LOG.std(nil, "warn", "AgentWorld", "failed to load template from file: %s", filename or ""); end end -- simulate a BlockEngine interface function AgentWorld:GetBlock(x, y, z) local blockId = self:GetBlockId(x, y, z) if(blockId) then return block_types.get(blockId); end end function AgentWorld:GetBlockId(x, y, z) if(x) then local index = self:GetSparseIndex(x, y, z) local b = self.blocks[index] if(b) then return b[4]; end end end function AgentWorld:GetBlockData(x, y, z) if(x) then local index = self:GetSparseIndex(x, y, z) local b = self.blocks[index] if(b) then return b[5]; end end end function AgentWorld:SetBlockData(x, y, z, data) -- dummy end function AgentWorld:GetBlockEntity(x, y, z) local index = self:GetSparseIndex(x, y, z) local b = self.blocks[index] if(b) then return b.blockEntity; end end function AgentWorld:NotifyNeighborBlocksChange(x, y, z, blockId) end function AgentWorld:Reset() self:Clear(); end function AgentWorld:Destroy() self:Clear() AgentWorld._super.Destroy(self); end -- run all code blocks in the agent world function AgentWorld:Run() for _, b in ipairs(self.codeblocks) do local entityCode = b.blockEntity; if(entityCode) then entityCode:SetPowered(true); end end end function AgentWorld:OnWorldUnload() -- unload virtual entities and free memory self:Clear() end --@param name: if nil, we will always create an unnamed empty code entity function AgentWorld:CreateGetCodeEntity(name) local entity = name and self.codeblockNames[name]; if(not entity) then entity = AgentEntityCode:new(); entity:SetBlockEngine(self); entity:SetAllowFastMode(true); if(name) then self.codeblockNames[name] = entity; end end return entity; end
gpl-2.0
NPLPackages/paracraft
script/apps/Aries/Creator/Game/Movie/BoneController.lua
1
2717
--[[ Title: Bone controllers Author(s): LiXizhi Date: 2015/9/25 Desc: Bone controllers are transforms vectors into multiple bones's parameters, it is mostly used in facial expression. Controllers in animation files(such as bmax, fbx, x) can be specified in an xml file using same model filename. for example, if model file is test.bmax, then we will automatically look for test.bmax.xml for controller file. ---++ controller meta file format <verbatim> the meta file may contains other informations, so the controller section should be at xpath "mesh/controller" <mesh> <controllers> <controller name="mouth"> <input type="vector2" min_value="-1" max_value="1"> <output bone="upper_lip_trans" converter=""> <converter> output[2]=input[2]*0.02;output[3]=input[1]*0.02; </converter> </output> <output bone="lower_lip_trans" converter="output[2]=input[2]*0.02"/> </input> </controller> </controllers> </mesh> </verbatim> use the lib: ------------------------------------------------------- NPL.load("(gl)script/apps/Aries/Creator/Game/Movie/BoneController.lua"); local BoneController = commonlib.gettable("MyCompany.Aries.Game.Movie.BoneController"); BoneController.ShowPage() ------------------------------------------------------- ]] local BlockEngine = commonlib.gettable("MyCompany.Aries.Game.BlockEngine") local block_types = commonlib.gettable("MyCompany.Aries.Game.block_types") local GameLogic = commonlib.gettable("MyCompany.Aries.Game.GameLogic") local BoneController = commonlib.inherit(commonlib.gettable("System.Core.ToolBase"), commonlib.gettable("MyCompany.Aries.Game.Movie.BoneController")); function BoneController:ctor() end local page; function BoneController.OnInit() page = document:GetPageCtrl(); end -- @param OnClose: function(values) end -- @param last_values: {text, ...} function BoneController.ShowPage() BoneController:InitSingleton(); local params = { url = "script/apps/Aries/Creator/Game/Movie/BoneController.html", name = "BoneController.ShowPage", isShowTitleBar = false, DestroyOnClose = true, bToggleShowHide=false, style = CommonCtrl.WindowFrame.ContainerStyle, allowDrag = true, click_through = false, enable_esc_key = true, bShow = true, isTopLevel = true, app_key = MyCompany.Aries.Creator.Game.Desktop.App.app_key, directPosition = true, align = "_rt", x = -10, y = 50, width = 200, height = 400, }; System.App.Commands.Call("File.MCMLWindowFrame", params); end -- @param filename: the x, fbx, or parax file name or the meta file function BoneController:LoadFromFile(filename) if(filename:match("%s+$") ~= "xml") then filename = filename..".xml"; end end
gpl-2.0
pakoito/ToME---t-engine4
game/modules/tome/data/birth/sexes.lua
3
1173
-- ToME - Tales of Maj'Eyal -- Copyright (C) 2009 - 2014 Nicolas Casalini -- -- This program is free software: you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation, either version 3 of the License, or -- (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program. If not, see <http://www.gnu.org/licenses/>. -- -- Nicolas Casalini "DarkGod" -- darkgod@te4.org -- Player sexes newBirthDescriptor{ type = "sex", name = "Female", desc = { "You are a female of the species.", "There is no in-game difference between the two sexes.", }, copy = { female=true, }, } newBirthDescriptor{ type = "sex", name = "Male", desc = { "You are a male of the species.", "There is no in-game difference between the two sexes.", }, copy = { male=true, }, }
gpl-3.0
NPLPackages/paracraft
script/apps/Aries/Creator/Game/NplBrowser/NplBrowserLoaderPage.lua
1
14284
--[[ Title: NplBrowserLoaderPage Author(s): leio Date: 2019.3.26 Desc: This is a background loader to download the resources of cefclient.exe automatically. Deployed on cdn server, the resources are download by AssetsManager which is configured by configs/nplbrowser.xml. use the lib: ------------------------------------------------------------ NPL.load("(gl)script/apps/Aries/Creator/Game/NplBrowser/NplBrowserLoaderPage.lua"); local NplBrowserLoaderPage = commonlib.gettable("NplBrowser.NplBrowserLoaderPage"); NplBrowserLoaderPage.CheckOnce() NplBrowserLoaderPage.Check(callback) ------------------------------------------------------------ ]] NPL.load("(gl)script/apps/Aries/Creator/Game/Login/BuildinMod.lua"); NPL.load("(gl)script/apps/Aries/Creator/Game/NplBrowser/NplBrowserPlugin.lua"); NPL.load("(gl)script/ide/timer.lua"); local BuildinMod = commonlib.gettable("MyCompany.Aries.Game.MainLogin.BuildinMod"); local AssetsManager = NPL.load("AutoUpdater"); local NplBrowserPlugin = commonlib.gettable("NplBrowser.NplBrowserPlugin"); local NplBrowserLoaderPage = commonlib.gettable("NplBrowser.NplBrowserLoaderPage"); NPL.load("(gl)script/Github/GitReleaseUpdater.lua"); NplBrowserLoaderPage.cef_main_files = { "cefclient.exe", "NplCefPlugin.dll", "libcef.dll", "cef.pak", } NplBrowserLoaderPage.loaded = false; NplBrowserLoaderPage.timer = nil; NplBrowserLoaderPage.try_update_max_times = 3; NplBrowserLoaderPage.try_times = 0; NplBrowserLoaderPage.callback_maps = {}; local dest_folder = "cef3"; local config_file = "script/apps/Aries/Creator/Game/NplBrowser/configs/nplbrowser.xml"; local page; -- init function. page script fresh is set to false. function NplBrowserLoaderPage.OnInit() page = document:GetPageCtrl(); end function NplBrowserLoaderPage.ShowPage() local width, height=400, 50; System.App.Commands.Call("File.MCMLWindowFrame", { url = "script/apps/Aries/Creator/Game/NplBrowser/NplBrowserLoaderPage.html", name = "NplBrowserLoaderPage.ShowPage", isShowTitleBar = false, DestroyOnClose = true, style = CommonCtrl.WindowFrame.ContainerStyle, zorder = 10, allowDrag = false, isTopLevel = false, directPosition = true, align = "_lt", x = 5, y = 40, width = width, height = height, cancelShowAnimation = true, }); end function NplBrowserLoaderPage.UpdateProgressText(text) if(page) then page:SetValue("progressText", text) end end function NplBrowserLoaderPage.Close() if(page) then page:CloseWindow(); page = nil; end end function NplBrowserLoaderPage.CreateOrGetAssetsManager(id,redist_root,config_file) if(not id)then return end local a = NplBrowserLoaderPage.asset_manager; if(not a)then a = AssetsManager:new(); local timer; if(redist_root and config_file)then a:onInit(redist_root,config_file,function(state) if(state)then if(state == AssetsManager.State.PREDOWNLOAD_VERSION)then NplBrowserLoaderPage.UpdateProgressText(L"准备下载版本号"); elseif(state == AssetsManager.State.DOWNLOADING_VERSION)then NplBrowserLoaderPage.UpdateProgressText(L"下载版本号"); elseif(state == AssetsManager.State.VERSION_CHECKED)then NplBrowserLoaderPage.UpdateProgressText(L"检测版本号"); elseif(state == AssetsManager.State.VERSION_ERROR)then NplBrowserLoaderPage.UpdateProgressText(L"版本号错误"); elseif(state == AssetsManager.State.PREDOWNLOAD_MANIFEST)then NplBrowserLoaderPage.UpdateProgressText(L"准备下载文件列表"); elseif(state == AssetsManager.State.DOWNLOADING_MANIFEST)then NplBrowserLoaderPage.UpdateProgressText(L"下载文件列表"); elseif(state == AssetsManager.State.MANIFEST_DOWNLOADED)then NplBrowserLoaderPage.UpdateProgressText(L"下载文件列表完成"); elseif(state == AssetsManager.State.MANIFEST_ERROR)then NplBrowserLoaderPage.UpdateProgressText(L"下载文件列表错误"); elseif(state == AssetsManager.State.PREDOWNLOAD_ASSETS)then NplBrowserLoaderPage.UpdateProgressText(L"准备下载资源文件"); local nowTime = 0 local lastTime = 0 local interval = 100 local lastDownloadedSize = 0 timer = commonlib.Timer:new({callbackFunc = function(timer) local p = a:getPercent(); p = math.floor(p * 100); NplBrowserLoaderPage.ShowPercent(p); local totalSize = a:getTotalSize() local downloadedSize = a:getDownloadedSize() nowTime = nowTime + interval if downloadedSize > lastDownloadedSize then local downloadSpeed = (downloadedSize - lastDownloadedSize) / ((nowTime - lastTime) / 1000) lastDownloadedSize = downloadedSize lastTime = nowTime local tips = string.format("%.1f/%.1fMB(%.1fKB/S)", downloadedSize / 1024 / 1024, totalSize / 1024 / 1024, downloadSpeed / 1024) NplBrowserLoaderPage.UpdateProgressText(tips) end end}) timer:Change(0, interval) elseif(state == AssetsManager.State.DOWNLOADING_ASSETS)then elseif(state == AssetsManager.State.ASSETS_DOWNLOADED)then NplBrowserLoaderPage.UpdateProgressText(L"下载资源文件结束"); local p = a:getPercent(); p = math.floor(p * 100); NplBrowserLoaderPage.ShowPercent(p); if(timer)then timer:Change(); NplBrowserLoaderPage.LastDownloadedSize = 0 end a:apply(); elseif(state == AssetsManager.State.ASSETS_ERROR)then NplBrowserLoaderPage.UpdateProgressText(L"下载资源文件错误"); elseif(state == AssetsManager.State.PREUPDATE)then NplBrowserLoaderPage.UpdateProgressText(L"准备更新"); elseif(state == AssetsManager.State.UPDATING)then NplBrowserLoaderPage.UpdateProgressText(L"更新中"); elseif(state == AssetsManager.State.UPDATED)then if(not NplBrowserLoaderPage.MainFilesExisted(redist_root))then NplBrowserLoaderPage.UpdateProgressText(L"更新错误"); local mytimer = commonlib.Timer:new({callbackFunc = function(timer) NplBrowserLoaderPage.SetChecked(false); end}) mytimer:Change(3000, nil) else LOG.std(nil, "debug", "AppLauncher", "更新完成") NplBrowserLoaderPage.UpdateProgressText(L"更新完成"); NplBrowserLoaderPage.SetChecked(true); end elseif(state == AssetsManager.State.FAIL_TO_UPDATED)then NplBrowserLoaderPage.UpdateProgressText(L"更新错误"); local mytimer = commonlib.Timer:new({callbackFunc = function(timer) NplBrowserLoaderPage.SetChecked(false); end}) mytimer:Change(3000, nil) end end end, function (dest, cur, total) NplBrowserLoaderPage.OnMovingFileCallback(dest, cur, total) end); end NplBrowserLoaderPage.asset_manager = a; end return a; end function NplBrowserLoaderPage.CheckOnce() if(not NplBrowserLoaderPage.isCheckOnce) then NplBrowserLoaderPage.Check() end end -- @param callback: function(bChecked) end, bChecked is true if successfully downloaded -- return true if we are downloading function NplBrowserLoaderPage.Check(callback) local IsTouchDevice = ParaEngine.GetAppCommandLineByParam('IsTouchDevice', nil) if (IsTouchDevice == "true") then return; end if(not NplBrowserLoaderPage.isCheckOnce) then NplBrowserLoaderPage.isCheckOnce = true; end if(not NplBrowserPlugin.OsSupported())then LOG.std(nil, "info", "NplBrowserLoaderPage.OnCheck", "npl browser isn't supported on %s",System.os.GetPlatform()); return end if (System.os.GetPlatform() == "mac" or System.os.GetPlatform() == 'ios')then NplBrowserLoaderPage.loaded = true; if (type(callback) == "function") then callback(true); end return not NplBrowserLoaderPage.IsLoaded(); end if(not NplBrowserLoaderPage.MainFilesExisted(dest_folder))then NplBrowserLoaderPage.loaded = false; end if(NplBrowserLoaderPage.try_times >= NplBrowserLoaderPage.try_update_max_times)then LOG.std(nil, "warn", "NplBrowserLoaderPage.OnCheck", "try update times is full:%d/%d",NplBrowserLoaderPage.try_times,NplBrowserLoaderPage.try_update_max_times); return end if(NplBrowserLoaderPage.loaded)then if(callback)then callback(true); end return end if(callback)then NplBrowserLoaderPage.callback_maps[callback] = true; end if(NplBrowserLoaderPage.is_opened)then return not NplBrowserLoaderPage.IsLoaded(); end local mod = BuildinMod.GetModByName("NplBrowser") or {}; local version = mod.version; NplBrowserLoaderPage.is_opened = true; NplBrowserLoaderPage.buildin_version = version; NplBrowserLoaderPage.OnCheck("browser_asset_manager",dest_folder,config_file) return not NplBrowserLoaderPage.IsLoaded(); end function NplBrowserLoaderPage.OnCheck(id,folder,config_file) if(not id or not folder or not config_file)then return end local redist_root = folder .. "/" ParaIO.CreateDirectory(redist_root); local a = NplBrowserLoaderPage.CreateOrGetAssetsManager(id,redist_root,config_file); if(not a)then return end if(NplBrowserLoaderPage.buildin_version)then a:loadLocalVersion() local cur_version = a:getCurVersion(); local buildin_version = NplBrowserLoaderPage.buildin_version; local cur_version_value = AssetsManager.getVersionNumberValue(cur_version); local buildin_version_value = AssetsManager.getVersionNumberValue(buildin_version); if(cur_version_value >= buildin_version_value)then NplBrowserLoaderPage.SetChecked(true); LOG.std(nil, "info", "NplBrowserLoaderPage.OnCheck", "local version is:%s, buildin version is %s, because of %s >= %s ,remote version check skipped",cur_version,buildin_version,cur_version,buildin_version); return end end NplBrowserLoaderPage.ShowPage(); NplBrowserLoaderPage.ShowPercent(0); NplBrowserLoaderPage.try_times = NplBrowserLoaderPage.try_times + 1; LOG.std(nil, "warn", "NplBrowserLoaderPage.OnCheck", "try update times:%d",NplBrowserLoaderPage.try_times); a:check(nil,function() local cur_version = a:getCurVersion(); local latest_version = a:getLatestVersion(); if(a:isNeedUpdate())then NplBrowserLoaderPage.UpdateProgressText(string.format(L"当前版本(%s) 最新版本(%s)",cur_version, latest_version)); local mytimer = commonlib.Timer:new({callbackFunc = function(timer) a:download(); end}) mytimer:Change(3000, nil) else NplBrowserLoaderPage.SetChecked(true); end end); end function NplBrowserLoaderPage.ShowPercent() end function NplBrowserLoaderPage.OnMovingFileCallback(dest, cur, total) local tips = string.format(L"更新%s (%d/%d)", dest, cur, total) NplBrowserLoaderPage.UpdateProgressText(tips) local percent = 100 * cur / total NplBrowserLoaderPage.ShowPercent(percent) end function NplBrowserLoaderPage.SetChecked(v) NplBrowserLoaderPage.loaded = v; if(v)then -- LOG.std(nil, "info", "NplBrowserLoaderPage", "NplBrowser is loaded"); -- local NplBrowserManager = NPL.load("(gl)script/apps/Aries/Creator/Game/NplBrowser/NplBrowserManager.lua"); -- NplBrowserManager:LoadAllPreShowWindows(); end for callback,v in pairs(NplBrowserLoaderPage.callback_maps) do callback(v) end NplBrowserLoaderPage.callback_maps = {}; NplBrowserLoaderPage.Close(); NplBrowserLoaderPage.is_opened = false; NplBrowserLoaderPage.asset_manager = nil; end function NplBrowserLoaderPage.IsLoaded() if (System.os.GetPlatform() == 'mac' or -- System.os.GetPlatform() == 'android' or System.os.GetPlatform() == 'ios' ) then return true; end return NplBrowserLoaderPage.loaded; end -- check if main files are existed, if found anyone isn't exited, the version file will be deleted for running auto update again function NplBrowserLoaderPage.MainFilesExisted(redist_root) for k,name in ipairs (NplBrowserLoaderPage.cef_main_files) do local filename = string.format("%s/%s",redist_root, name); if(not ParaIO.DoesFileExist(filename))then LOG.std(nil, "error", "NplBrowserLoaderPage.MainFilesExisted", "the file isn't existed:%s",filename); local version_filename = string.format("%s/%s",redist_root, AssetsManager.defaultVersionFilename); ParaIO.DeleteFile(version_filename); LOG.std(nil, "warn", "NplBrowserLoaderPage.MainFilesExisted", "delete the version file for running auto update again:%s",version_filename); return false; end end return true; end
gpl-2.0
pakoito/ToME---t-engine4
game/engines/default/engine/MapEffect.lua
3
1100
-- TE4 - T-Engine 4 -- Copyright (C) 2009 - 2014 Nicolas Casalini -- -- This program is free software: you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation, either version 3 of the License, or -- (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program. If not, see <http://www.gnu.org/licenses/>. -- -- Nicolas Casalini "DarkGod" -- darkgod@te4.org require "engine.class" local Entity = require "engine.Entity" --- Describes a trap module(..., package.seeall, class.inherit(Entity)) _M.display_on_seen = true _M._no_save_fields.effect_shader_tex = true function _M:init(t, no_default) t.alpha = t.alpha or 100 t.display = t.display or '' Entity.init(self, t, no_default) end
gpl-3.0
pakoito/ToME---t-engine4
game/modules/tome/data/gfx/particles/shertul_fortress_engine.lua
3
1407
-- ToME - Tales of Maj'Eyal -- Copyright (C) 2009 - 2014 Nicolas Casalini -- -- This program is free software: you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation, either version 3 of the License, or -- (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program. If not, see <http://www.gnu.org/licenses/>. -- -- Nicolas Casalini "DarkGod" -- darkgod@te4.org local radius = radius or 1 dir = 90 use_shader = {type="distort", power=0.06, power_time=1000, blacken=30} alterscreen = true base_size = 64 local life=50 return { system_rotation = dir, system_rotationv = 0, generator = function() return { trail = 0, life = life or 32, size = 145, sizev = 0, sizea = 0, x = 0, xv = 0, xa = 0, y = 0, yv = 0, ya = 0, dir = 0, dirv = dirv, dira = 0, vel = 0, velv = 0, vela = 0, r = 1, rv = 0, ra = 0, g = 1, gv = 0, ga = 0, b = 1, bv = 0, ba = 0, a = 1, av = 0, aa = 0, } end, }, function(self) self.ps:emit(1) end, 1, "particles_images/distort_wave_directional"
gpl-3.0
hfjgjfg/PERSIANGUARD10
plugins/groupsetting.lua
23
31508
do local function check_member(cb_extra, success, result) local receiver = cb_extra.receiver local data = cb_extra.data local msg = cb_extra.msg for k,v in pairs(result.members) do local member_id = v.id if member_id ~= our_id then -- Group configuration data[tostring(msg.to.id)] = { moderators = {}, set_owner = member_id , settings = { set_name = string.gsub(msg.to.print_name, '_', ' '), lock_name = 'yes', lock_photo = 'no', lock_member = 'no', flood = 'yes' } } save_data(_config.moderation.data, data) local groups = 'groups' if not data[tostring(groups)] then data[tostring(groups)] = {} save_data(_config.moderation.data, data) end data[tostring(groups)][tostring(msg.to.id)] = msg.to.id save_data(_config.moderation.data, data) return send_large_msg(receiver, 'You have been promoted as the owner.') end end end local function check_member_modadd(cb_extra, success, result) local receiver = cb_extra.receiver local data = cb_extra.data local msg = cb_extra.msg for k,v in pairs(result.members) do local member_id = v.id if member_id ~= our_id then -- Group configuration data[tostring(msg.to.id)] = { moderators = {}, set_owner = member_id , settings = { set_name = string.gsub(msg.to.print_name, '_', ' '), lock_name = 'yes', lock_photo = 'no', lock_member = 'no', flood = 'yes' } } save_data(_config.moderation.data, data) local groups = 'groups' if not data[tostring(groups)] then data[tostring(groups)] = {} save_data(_config.moderation.data, data) end data[tostring(groups)][tostring(msg.to.id)] = msg.to.id save_data(_config.moderation.data, data) return send_large_msg(receiver, 'Group is added and you have been promoted as the owner ') end end end local function automodadd(msg) local data = load_data(_config.moderation.data) if msg.action.type == 'chat_created' then receiver = get_receiver(msg) chat_info(receiver, check_member,{receiver=receiver, data=data, msg = msg}) end end local function check_member_modrem(cb_extra, success, result) local receiver = cb_extra.receiver local data = cb_extra.data local msg = cb_extra.msg for k,v in pairs(result.members) do local member_id = v.id if member_id ~= our_id then -- Group configuration removal data[tostring(msg.to.id)] = nil save_data(_config.moderation.data, data) local groups = 'groups' if not data[tostring(groups)] then data[tostring(groups)] = nil save_data(_config.moderation.data, data) end data[tostring(groups)][tostring(msg.to.id)] = nil save_data(_config.moderation.data, data) return send_large_msg(receiver, 'Group has been removed') end end end local function show_group_settingsmod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local data = load_data(_config.moderation.data) if data[tostring(msg.to.id)] then if data[tostring(msg.to.id)]['settings']['flood_msg_max'] then NUM_MSG_MAX = tonumber(data[tostring(msg.to.id)]['settings']['flood_msg_max']) print('custom'..NUM_MSG_MAX) else NUM_MSG_MAX = 5 end end local bots_protection = "Yes" if data[tostring(msg.to.id)]['settings']['lock_bots'] then bots_protection = data[tostring(msg.to.id)]['settings']['lock_bots'] end local settings = data[tostring(target)]['settings'] local text = "Group settings:\nLock group name : "..settings.lock_name.."\nLock group photo : "..settings.lock_photo.."\nLock group member : "..settings.lock_member.."\nflood sensitivity : "..NUM_MSG_MAX.."\nBot protection : "..bots_protection return text end local function set_descriptionmod(msg, data, target, about) if not is_momod(msg) then return "For moderators only!" end local data_cat = 'description' data[tostring(target)][data_cat] = about save_data(_config.moderation.data, data) return 'Set group description to:\n'..about end local function get_description(msg, data) local data_cat = 'description' if not data[tostring(msg.to.id)][data_cat] then return 'No description available.' end local about = data[tostring(msg.to.id)][data_cat] local about = string.gsub(msg.to.print_name, "_", " ")..':\n\n'..about return 'About '..about end local function lock_group_arabic(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_arabic_lock = data[tostring(target)]['settings']['lock_arabic'] if group_arabic_lock == 'yes' then return 'Arabic is already locked' else data[tostring(target)]['settings']['lock_arabic'] = 'yes' save_data(_config.moderation.data, data) return 'Arabic has been locked' end end local function unlock_group_arabic(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_arabic_lock = data[tostring(target)]['settings']['lock_arabic'] if group_arabic_lock == 'no' then return 'Arabic is already unlocked' else data[tostring(target)]['settings']['lock_arabic'] = 'no' save_data(_config.moderation.data, data) return 'Arabic has been unlocked' end end local function lock_group_bots(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_bots_lock = data[tostring(target)]['settings']['lock_bots'] if group_bots_lock == 'yes' then return 'Bots protection is already enabled' else data[tostring(target)]['settings']['lock_bots'] = 'yes' save_data(_config.moderation.data, data) return 'Bots protection has been enabled' end end local function unlock_group_bots(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_bots_lock = data[tostring(target)]['settings']['lock_bots'] if group_bots_lock == 'no' then return 'Bots protection is already disabled' else data[tostring(target)]['settings']['lock_bots'] = 'no' save_data(_config.moderation.data, data) return 'Bots protection has been disabled' end end local function lock_group_namemod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_name_set = data[tostring(target)]['settings']['set_name'] local group_name_lock = data[tostring(target)]['settings']['lock_name'] if group_name_lock == 'yes' then return 'Group name is already locked' else data[tostring(target)]['settings']['lock_name'] = 'yes' save_data(_config.moderation.data, data) rename_chat('chat#id'..target, group_name_set, ok_cb, false) return 'Group name has been locked' end end local function unlock_group_namemod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_name_set = data[tostring(target)]['settings']['set_name'] local group_name_lock = data[tostring(target)]['settings']['lock_name'] if group_name_lock == 'no' then return 'Group name is already unlocked' else data[tostring(target)]['settings']['lock_name'] = 'no' save_data(_config.moderation.data, data) return 'Group name has been unlocked' end end local function lock_group_floodmod(msg, data, target) if not is_owner(msg) then return "Only admins can do it for now" end local group_flood_lock = data[tostring(target)]['settings']['flood'] if group_flood_lock == 'yes' then return 'Group flood is locked' else data[tostring(target)]['settings']['flood'] = 'yes' save_data(_config.moderation.data, data) return 'Group flood has been locked' end end local function unlock_group_floodmod(msg, data, target) if not is_owner(msg) then return "Only admins can do it for now" end local group_flood_lock = data[tostring(target)]['settings']['flood'] if group_flood_lock == 'no' then return 'Group flood is not locked' else data[tostring(target)]['settings']['flood'] = 'no' save_data(_config.moderation.data, data) return 'Group flood has been unlocked' end end local function lock_group_membermod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_member_lock = data[tostring(target)]['settings']['lock_member'] if group_member_lock == 'yes' then return 'Group members are already locked' else data[tostring(target)]['settings']['lock_member'] = 'yes' save_data(_config.moderation.data, data) end return 'Group members has been locked' end local function unlock_group_membermod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_member_lock = data[tostring(target)]['settings']['lock_member'] if group_member_lock == 'no' then return 'Group members are not locked' else data[tostring(target)]['settings']['lock_member'] = 'no' save_data(_config.moderation.data, data) return 'Group members has been unlocked' end end local function unlock_group_photomod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_photo_lock = data[tostring(target)]['settings']['lock_photo'] if group_photo_lock == 'no' then return 'Group photo is not locked' else data[tostring(target)]['settings']['lock_photo'] = 'no' save_data(_config.moderation.data, data) return 'Group photo has been unlocked' end end local function set_rulesmod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local data_cat = 'rules' data[tostring(target)][data_cat] = rules save_data(_config.moderation.data, data) return 'Set group rules to:\n'..rules end local function modadd(msg) -- superuser and admins only (because sudo are always has privilege) if not is_admin(msg) then return "You're not admin" end local data = load_data(_config.moderation.data) if data[tostring(msg.to.id)] then return 'Group is already added.' end receiver = get_receiver(msg) chat_info(receiver, check_member_modadd,{receiver=receiver, data=data, msg = msg}) end local function modrem(msg) -- superuser and admins only (because sudo are always has privilege) if not is_admin(msg) then return "You're not admin" end local data = load_data(_config.moderation.data) if not data[tostring(msg.to.id)] then return 'Group is not added.' end receiver = get_receiver(msg) chat_info(receiver, check_member_modrem,{receiver=receiver, data=data, msg = msg}) end local function get_rules(msg, data) local data_cat = 'rules' if not data[tostring(msg.to.id)][data_cat] then return 'No rules available.' end local rules = data[tostring(msg.to.id)][data_cat] local rules = 'Chat rules:\n'..rules return rules end local function set_group_photo(msg, success, result) local data = load_data(_config.moderation.data) local receiver = get_receiver(msg) if success then local file = 'data/photos/chat_photo_'..msg.to.id..'.jpg' print('File downloaded to:', result) os.rename(result, file) print('File moved to:', file) chat_set_photo (receiver, file, ok_cb, false) data[tostring(msg.to.id)]['settings']['set_photo'] = file save_data(_config.moderation.data, data) data[tostring(msg.to.id)]['settings']['lock_photo'] = 'yes' save_data(_config.moderation.data, data) send_large_msg(receiver, 'Photo saved!', ok_cb, false) else print('Error downloading: '..msg.id) send_large_msg(receiver, 'Failed, please try again!', ok_cb, false) end end local function promote(receiver, member_username, member_id) local data = load_data(_config.moderation.data) local group = string.gsub(receiver, 'chat#id', '') if not data[group] then return send_large_msg(receiver, 'Group is not added.') end if data[group]['moderators'][tostring(member_id)] then return send_large_msg(receiver, member_username..' is already a moderator.') end data[group]['moderators'][tostring(member_id)] = member_username save_data(_config.moderation.data, data) return send_large_msg(receiver, '@'..member_username..' has been promoted.') end local function demote(receiver, member_username, member_id) local data = load_data(_config.moderation.data) local group = string.gsub(receiver, 'chat#id', '') if not data[group] then return send_large_msg(receiver, 'Group is not added.') end if not data[group]['moderators'][tostring(member_id)] then return send_large_msg(receiver, member_username..' is not a moderator.') end data[group]['moderators'][tostring(member_id)] = nil save_data(_config.moderation.data, data) return send_large_msg(receiver, '@'..member_username..' has been demoted.') end local function username_id(cb_extra, success, result) local mod_cmd = cb_extra.mod_cmd local receiver = cb_extra.receiver local member = cb_extra.member local text = 'No user @'..member..' in this group.' for k,v in pairs(result.members) do vusername = v.username if vusername == member then member_username = member member_id = v.id if mod_cmd == 'promote' then return promote(receiver, member_username, member_id) elseif mod_cmd == 'demote' then return demote(receiver, member_username, member_id) end end end send_large_msg(receiver, text) end local function modlist(msg) local data = load_data(_config.moderation.data) if not data[tostring(msg.to.id)] then return 'Group is not added.' end -- determine if table is empty if next(data[tostring(msg.to.id)]['moderators']) == nil then --fix way return 'No moderator in this group.' end local i = 1 local message = '\nList of moderators for ' .. string.gsub(msg.to.print_name, '_', ' ') .. ':\n' for k,v in pairs(data[tostring(msg.to.id)]['moderators']) do message = message ..i..' - @'..v..' [' ..k.. '] \n' i = i + 1 end return message end local function callbackres(extra, success, result) local user = result.id local name = string.gsub(result.print_name, "_", " ") local chat = 'chat#id'..extra.chatid send_large_msg(chat, user..'\n'..name) return user end local function help() local help_text = tostring(_config.help_text) return help_text end local function cleanmember(cb_extra, success, result) local receiver = cb_extra.receiver local chat_id = "chat#id"..result.id local chatname = result.print_name if success == -1 then return send_large_msg(receiver, '*Error: Invite link failed* \nReason: Not creator.') end for k,v in pairs(result.members) do kick_user(v.id, result.id) end end local function run(msg, matches) local data = load_data(_config.moderation.data) local receiver = get_receiver(msg) local name_log = user_print_name(msg.from) local group = msg.to.id if msg.media then if msg.media.type == 'photo' and data[tostring(msg.to.id)]['settings']['set_photo'] == 'waiting' and is_chat_msg(msg) and is_momod(msg) then load_photo(msg.id, set_group_photo, msg) end end if matches[1] == 'add' then print("group "..msg.to.print_name.."("..msg.to.id..") added") return modadd(msg) end if matches[1] == 'rem' then print("group "..msg.to.print_name.."("..msg.to.id..") removed") return modrem(msg) end if matches[1] == 'chat_created' and msg.from.id == 0 then return automodadd(msg) end if msg.to.id and data[tostring(msg.to.id)] then local settings = data[tostring(msg.to.id)]['settings'] if matches[1] == 'chat_add_user' then if not msg.service then return "Are you trying to troll me?" end local group_member_lock = settings.lock_member local user = 'user#id'..msg.action.user.id local chat = 'chat#id'..msg.to.id if group_member_lock == 'yes' and not is_owner2(msg.action.user.id, msg.to.id) then chat_del_user(chat, user, ok_cb, true) elseif group_member_lock == 'yes' and tonumber(msg.from.id) == tonumber(our_id) then return nil elseif group_member_lock == 'no' then return nil end end if matches[1] == 'chat_add_user' then if not msg.service then return "Are you trying to troll me?" end local receiver = 'user#id'..msg.action.user.id local data_cat = 'rules' if not data[tostring(msg.to.id)][data_cat] then return false end local rules = data[tostring(msg.to.id)][data_cat] local rules = 'Welcome to "' .. string.gsub(msg.to.print_name, '_', ' ') ..'" this group has rules that you should follow:\n'..rules savelog(msg.to.id, name_log.." ["..msg.from.id.."] deleted user "..msg.action.user.id) send_large_msg(receiver, rules) end if matches[1] == 'chat_del_user' then if not msg.service then return "Are you trying to troll me?" end local user = 'user#id'..msg.action.user.id local chat = 'chat#id'..msg.to.id savelog(msg.to.id, name_log.." ["..msg.from.id.."] deleted user "..user) if msg.from.id ~= 0 then chat_add_user(chat, user, ok_cb, true) end end if matches[1] == 'chat_delete_photo' then if not msg.service then return "Are you trying to troll me?" end local group_photo_lock = settings.lock_photo if group_photo_lock == 'yes' then local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id redis:incr(picturehash) --- local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id local picprotectionredis = redis:get(picturehash) if picprotectionredis then if tonumber(picprotectionredis) == 4 and not is_owner(msg) then kick_user(msg.from.id, msg.to.id) end if tonumber(picprotectionredis) == 8 and not is_owner(msg) then ban_user(msg.from.id, msg.to.id) local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id redis:set(picturehash, 0) end end savelog(msg.to.id, name_log.." ["..msg.from.id.."] tried to deleted picture but failed ") chat_set_photo(receiver, settings.set_photo, ok_cb, false) elseif group_photo_lock == 'no' then return nil end end if matches[1] == 'chat_change_photo' and msg.from.id ~= 0 then if not msg.service then return "Are you trying to troll me?" end local group_photo_lock = settings.lock_photo if group_photo_lock == 'yes' then local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id redis:incr(picturehash) --- local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id local picprotectionredis = redis:get(picturehash) if picprotectionredis then if tonumber(picprotectionredis) == 4 and not is_owner(msg) then kick_user(msg.from.id, msg.to.id) end if tonumber(picprotectionredis) == 8 and not is_owner(msg) then ban_user(msg.from.id, msg.to.id) local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id redis:set(picturehash, 0) end end savelog(msg.to.id, name_log.." ["..msg.from.id.."] tried to change picture but failed ") chat_set_photo(receiver, settings.set_photo, ok_cb, false) elseif group_photo_lock == 'no' then return nil end end if matches[1] == 'chat_rename' then if not msg.service then return "Are you trying to troll me?" end local group_name_set = settings.set_name local group_name_lock = settings.lock_name local to_rename = 'chat#id'..msg.to.id if group_name_lock == 'yes' then if group_name_set ~= tostring(msg.to.print_name) then local namehash = 'name:changed:'..msg.to.id..':'..msg.from.id redis:incr(namehash) local namehash = 'name:changed:'..msg.to.id..':'..msg.from.id local nameprotectionredis = redis:get(namehash) if nameprotectionredis then if tonumber(nameprotectionredis) == 4 and not is_owner(msg) then kick_user(msg.from.id, msg.to.id) end if tonumber(nameprotectionredis) == 8 and not is_owner(msg) then ban_user(msg.from.id, msg.to.id) local namehash = 'name:changed:'..msg.to.id..':'..msg.from.id redis:set(namehash, 0) end end savelog(msg.to.id, name_log.." ["..msg.from.id.."] tried to change name but failed ") rename_chat(to_rename, group_name_set, ok_cb, false) end elseif group_name_lock == 'no' then return nil end end if matches[1] == 'setname' and is_momod(msg) then local new_name = string.gsub(matches[2], '_', ' ') data[tostring(msg.to.id)]['settings']['set_name'] = new_name save_data(_config.moderation.data, data) local group_name_set = data[tostring(msg.to.id)]['settings']['set_name'] local to_rename = 'chat#id'..msg.to.id rename_chat(to_rename, group_name_set, ok_cb, false) savelog(msg.to.id, "Group { "..msg.to.print_name.." } name changed to [ "..new_name.." ] by "..name_log.." ["..msg.from.id.."]") end if matches[1] == 'setphoto' and is_momod(msg) then data[tostring(msg.to.id)]['settings']['set_photo'] = 'waiting' save_data(_config.moderation.data, data) return 'Please send me new group photo now' end if matches[1] == 'promote' and matches[2] then if not is_owner(msg) then return "Only owner can promote" end local member = string.gsub(matches[2], "@", "") local mod_cmd = 'promote' savelog(msg.to.id, name_log.." ["..msg.from.id.."] promoted @".. member) chat_info(receiver, username_id, {mod_cmd= mod_cmd, receiver=receiver, member=member}) end if matches[1] == 'demote' and matches[2] then if not is_owner(msg) then return "Only owner can demote" end if string.gsub(matches[2], "@", "") == msg.from.username then return "You can't demote yourself" end local member = string.gsub(matches[2], "@", "") local mod_cmd = 'demote' savelog(msg.to.id, name_log.." ["..msg.from.id.."] demoted @".. member) chat_info(receiver, username_id, {mod_cmd= mod_cmd, receiver=receiver, member=member}) end if matches[1] == 'modlist' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group modlist") return modlist(msg) end if matches[1] == 'about' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group description") return get_description(msg, data) end if matches[1] == 'rules' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group rules") return get_rules(msg, data) end if matches[1] == 'set' then if matches[2] == 'rules' then rules = matches[3] local target = msg.to.id savelog(msg.to.id, name_log.." ["..msg.from.id.."] has changed group rules to ["..matches[3].."]") return set_rulesmod(msg, data, target) end if matches[2] == 'about' then local data = load_data(_config.moderation.data) local target = msg.to.id local about = matches[3] savelog(msg.to.id, name_log.." ["..msg.from.id.."] has changed group description to ["..matches[3].."]") return set_descriptionmod(msg, data, target, about) end end if matches[1] == 'lock' then local target = msg.to.id if matches[2] == 'name' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked name ") return lock_group_namemod(msg, data, target) end if matches[2] == 'member' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked member ") return lock_group_membermod(msg, data, target) end if matches[2] == 'flood' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked flood ") return lock_group_floodmod(msg, data, target) end if matches[2] == 'arabic' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked arabic ") return lock_group_arabic(msg, data, target) end if matches[2] == 'bots' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked bots ") return lock_group_bots(msg, data, target) end end if matches[1] == 'unlock' then local target = msg.to.id if matches[2] == 'name' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked name ") return unlock_group_namemod(msg, data, target) end if matches[2] == 'member' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked member ") return unlock_group_membermod(msg, data, target) end if matches[2] == 'photo' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked photo ") return unlock_group_photomod(msg, data, target) end if matches[2] == 'flood' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked flood ") return unlock_group_floodmod(msg, data, target) end if matches[2] == 'arabic' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked arabic ") return unlock_group_arabic(msg, data, target) end if matches[2] == 'bots' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked bots ") return unlock_group_bots(msg, data, target) end end if matches[1] == 'settings' then local target = msg.to.id savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group settings ") return show_group_settingsmod(msg, data, target) end if matches[1] == 'newlink' then if not is_momod(msg) then return "For moderators only!" end local function callback (extra , success, result) local receiver = 'chat#'..msg.to.id if success == 0 then return send_large_msg(receiver, '*Error: Invite link failed* \nReason: Not creator.') end send_large_msg(receiver, "Created a new link") data[tostring(msg.to.id)]['settings']['set_link'] = result save_data(_config.moderation.data, data) end local receiver = 'chat#'..msg.to.id savelog(msg.to.id, name_log.." ["..msg.from.id.."] revoked group link ") return export_chat_link(receiver, callback, true) end if matches[1] == 'link' then if not is_momod(msg) then return "For moderators only!" end local group_link = data[tostring(msg.to.id)]['settings']['set_link'] if not group_link then return "Create a link using /newlink first !" end savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group link ["..group_link.."]") return "Group link:\n"..group_link end if matches[1] == 'setowner' then if not is_owner(msg) then return "For owner only!" end data[tostring(msg.to.id)]['set_owner'] = matches[2] save_data(_config.moderation.data, data) savelog(msg.to.id, name_log.." ["..msg.from.id.."] set ["..matches[2].."] as owner") local text = matches[2].." added as owner" return text end if matches[1] == 'owner' then local group_owner = data[tostring(msg.to.id)]['set_owner'] if not group_owner then return "no owner,ask admins in support groups to set owner for your group" end savelog(msg.to.id, name_log.." ["..msg.from.id.."] used /owner") return "Group owner is ["..group_owner..']' end if matches[1] == 'setgpowner' then local receiver = "chat#id"..matches[2] if not is_admin(msg) then return "For admins only!" end data[tostring(matches[2])]['set_owner'] = matches[3] save_data(_config.moderation.data, data) local text = matches[3].." added as owner" send_large_msg(receiver, text) return end if matches[1] == 'setflood' then if not is_momod(msg) then return "For moderators only!" end if tonumber(matches[2]) < 5 or tonumber(matches[2]) > 20 then return "Wrong number,range is [5-20]" end local flood_max = matches[2] data[tostring(msg.to.id)]['settings']['flood_msg_max'] = flood_max save_data(_config.moderation.data, data) savelog(msg.to.id, name_log.." ["..msg.from.id.."] set flood to ["..matches[2].."]") return 'Group flood has been set to '..matches[2] end if matches[1] == 'clean' then if not is_owner(msg) then return "Only owner can clean" end if matches[2] == 'member' then if not is_owner(msg) then return "Only admins can clean members" end local receiver = get_receiver(msg) chat_info(receiver, cleanmember, {receiver=receiver}) end if matches[2] == 'modlist' then if next(data[tostring(msg.to.id)]['moderators']) == nil then --fix way return 'No moderator in this group.' end local message = '\nList of moderators for ' .. string.gsub(msg.to.print_name, '_', ' ') .. ':\n' for k,v in pairs(data[tostring(msg.to.id)]['moderators']) do data[tostring(msg.to.id)]['moderators'][tostring(k)] = nil save_data(_config.moderation.data, data) end savelog(msg.to.id, name_log.." ["..msg.from.id.."] cleaned modlist") end if matches[2] == 'rules' then local data_cat = 'rules' data[tostring(msg.to.id)][data_cat] = nil save_data(_config.moderation.data, data) savelog(msg.to.id, name_log.." ["..msg.from.id.."] cleaned rules") end if matches[2] == 'about' then local data_cat = 'description' data[tostring(msg.to.id)][data_cat] = nil save_data(_config.moderation.data, data) savelog(msg.to.id, name_log.." ["..msg.from.id.."] cleaned about") end end if matches[1] == 'help' then if not is_momod(msg) then return end savelog(msg.to.id, name_log.." ["..msg.from.id.."] Used /help") return help() end if matches[1] == 'res' and is_momod(msg) then local cbres_extra = { chatid = msg.to.id } local username = matches[2] local username = username:gsub("@","") savelog(msg.to.id, name_log.." ["..msg.from.id.."] Used /res "..username) return res_user(username, callbackres, cbres_extra) end end end return { patterns = { "^(add)$", "^(rem)$", "^(rules)$", "^(about)$", "^(setname) (.*)$", "^(setphoto)$", "^(promote) (.*)$", "^(help)$", "^(clean) (.*)$", "^(demote) (.*)$", "^(set) ([^%s]+) (.*)$", "^(lock) (.*)$", "^(setowner) (%d+)$", "^(owner)$", "^(res) (.*)$", "^(setgpowner) (%d+) (%d+)$",-- (group id) (owner id) "^(unlock) (.*)$", "^(setflood) (%d+)$", "^(settings)$", "^(modlist)$", "^(newlink)$", "^(link)$", "%[(photo)%]", "^!!tgservice (.+)$", }, run = run } end
gpl-2.0
pakoito/ToME---t-engine4
game/modules/tome/data/general/objects/cloth-armors.lua
3
2189
-- ToME - Tales of Maj'Eyal -- Copyright (C) 2009 - 2014 Nicolas Casalini -- -- This program is free software: you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation, either version 3 of the License, or -- (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program. If not, see <http://www.gnu.org/licenses/>. -- -- Nicolas Casalini "DarkGod" -- darkgod@te4.org newEntity{ define_as = "BASE_CLOTH_ARMOR", slot = "BODY", type = "armor", subtype="cloth", add_name = " (#ARMOR#)", display = "[", color=colors.SLATE, image = resolvers.image_material("robe", "cloth"), moddable_tile = resolvers.moddable_tile("robe"), encumber = 2, rarity = 5, desc = [[A cloth vestment. It offers no intrinsic protection but can be enchanted.]], randart_able = "/data/general/objects/random-artifacts/generic.lua", egos = "/data/general/objects/egos/robe.lua", egos_chance = { prefix=resolvers.mbonus(30, 15), suffix=resolvers.mbonus(30, 15) }, } newEntity{ base = "BASE_CLOTH_ARMOR", name = "linen robe", short_name = "linen", level_range = {1, 10}, cost = 0.5, material_level = 1, } newEntity{ base = "BASE_CLOTH_ARMOR", name = "woollen robe", short_name = "woollen", level_range = {10, 20}, cost = 1.5, material_level = 2, } newEntity{ base = "BASE_CLOTH_ARMOR", name = "cashmere robe", short_name = "cashmere", level_range = {20, 30}, cost = 2.5, material_level = 3, wielder = { combat_def = 2, }, } newEntity{ base = "BASE_CLOTH_ARMOR", name = "silk robe", short_name = "silk", level_range = {30, 40}, cost = 3.5, material_level = 4, wielder = { combat_def = 3, }, } newEntity{ base = "BASE_CLOTH_ARMOR", name = "elven-silk robe", short_name = "e.silk", level_range = {40, 50}, cost = 5.5, material_level = 5, wielder = { combat_def = 5, }, }
gpl-3.0
Darvame/teateatea
test.lua
1
14394
local tea = require "teateatea"; local crunning; local tosmeta = { __tostring = function(self) return self[1]; end }; local check = function(this, tothis, opt, safe) if not (this == nil or this ~= tothis) then return true; end print(crunning or "Test", "OPT::" .. (opt or ""),"FAILED"); print("1>" .. (tostring(this) or "nil") .. "<"); print("2>" .. (tostring(tothis) or "nil") .. "<"); assert(safe, 'test failed'); return false; end local ok_cc = 0; local ok = function() print("[OK] [" .. ok_cc .. "] " .. crunning); ok_cc = ok_cc + 1; end local eql_tables = function(t1, t2, opt) if not check(#t1, #t2, "table size", true) then print "THAT TABLE::"; for i = 1, #t2 do print(">" .. (tostring(t1[i]) or "nil") .. "<", ">" .. (tostring(t2[i]) or "nil") .. "<"); end assert(nil); end for i = 1, #t1 do check(t1[i], t2[i], opt); end end local eql_kvtables = function(t1, t2, opt) local er; for k, v in next, t1 do if not check(v, t2[k], opt, true) then er = true; end end -- and backward for k, v in next, t2 do if not check(v, t1[k], opt, true) then er = true; end end if er then print("TABLE::"); for k, v in next, t1 do print(k.."="..v); end end assert(not er); end -- .pack crunning = "pack"; do local str = ""; for i = 1, 1000 do str = str .. i .. ";"; end local t = {}; for i = 1, 1000 do t[i] = tostring(i); end t[#t+1] = ''; eql_tables(tea.pack(str, ";"), t); end ok(); -- 0 eql_tables(tea.pack("abc;i; ;;;*&;123; - ;last", ";", true), { "abc", "i", " ", "*&", "123", " - ", "last" }, "';'"); ok(); -- 1 eql_tables(tea.pack("abc!i! !!!*&!123! - !last", "!", true), { "abc", "i", " ", "*&", "123", " - ", "last" }, "'!'"); ok(); -- 2 eql_tables(tea.pack("abc!i! !!!*&!123! - !last", "!", false), { "abc", "i", " ", "", "", "*&", "123", " - ", "last" }, "'!'"); ok(); -- 3 eql_tables(tea.pack("abc #mysep!i #mysep! #mysep! #mysep! #mysep!*& #mysep!123 #mysep! #mysep! - #mysep!last", " #mysep!"), { "abc", "i", " ", "", "", "*&", "123", "", " - ", "last" }, "' #mysep!'"); ok(); -- 4 eql_tables(tea.pack("a b c o p c ! the_end", " "), { "a", "b", "c", "o", "p", "c", "!", "the_end" }, "*space"); ok(); -- 5 -- .pack_t crunning = "tpack"; eql_tables(tea.pack("a b c; i; ; ; ;*&; 123; - ; last ; ", ";", nil, true), { "a b c", "i", "", "", "", "*&", "123", "-", "last", "" }, ";"); ok(); -- 6 eql_tables(tea.pack(setmetatable({}, { __tostring = function() return "a b c; i; ; ; ;*&; 123; - ; last ; " end }), ";", true, true), { "a b c", "i", "*&", "123", "-", "last" }, "; meta"); ok(); -- 7 eql_tables(tea.pack("ab c ! i; ! ! !*&! 123 ! - !last ", "!", true, true), { "ab c", "i;", "*&", "123", "-", "last" }, "!"); ok(); -- 8 eql_tables(tea.pack("a b c #mysep! i #mysep! #mysep! a#mysep! #mysep!*& #mysep!123 #mysep! - #mysep!last", " #mysep!", true, true), { "a b c", "i", "a#mysep!", "*&", "123", "-", "last" }, " #mysep!"); ok(); -- 9 eql_tables(tea.pack("a b c o p c ! the_end ", " ", true, true), { "a", "b", "c", "o", "p", "c", "!", "the_end" }, "*space"); ok(); -- 10 eql_tables(tea.pack("a b c o p c ! the_end", " ", nil, true), { "a", "b", "c", "o", "p", "c", "!", "the_end" }, "*1space"); ok(); -- 11 -- .pack_m crunning = "mpack"; eql_tables(tea.pack("abc;i; ;?;*&;123; - ?last", ";?", true, nil, true, 1, 1, 1), { "abc", "i", " ", "*&", "123", " - ", "last" }, "';?'"); ok(); -- 12 eql_tables(tea.pack("abc;i; ;?;*&;123; - ?last", ";?", nil, nil, true), { "abc", "i", " ", "", "", "*&", "123", " - ", "last" }, "';?'"); ok(); -- 13 eql_tables(tea.pack("a b1c o4p c?! the_end?", " ?1234567890", true, nil, true), { "a", "b", "c", "o", "p", "c", "!", "the_end" }, "*space, dig"); ok(); -- 14 -- .pack_mt crunning = "mtpack"; eql_tables(tea.pack("a b c; i; ; ; ;*&; 123; - ; last ; ", ";", true, true, true), { "a b c", "i", "*&", "123", "-", "last" }, ";"); ok(); -- 15 eql_tables(tea.pack("a b c; i; ; ; ;*&; 123; - ; last ; ", ";?", true, true, true), { "a b c", "i", "*&", "123", "-", "last" }, ";?"); ok(); -- 16 eql_tables(tea.pack("a b c o p c?! the_end?", " ?1234567890", true, true, true), { "a", "b", "c", "o", "p", "c", "!", "the_end" }, "*space, dig"); ok(); -- 17 eql_tables(tea.pack("a b c o p c ! the_end ", " ABCDEFG", true, true, true), { "a", "b", "c", "o", "p", "c", "!", "the_end" }, "*space"); ok(); -- 18 -- .pack_kv crunning = "kvpack"; eql_kvtables(tea.kvpack("a=b;c=d;x= y ;empty;12345=12345", "=", ";"), { ["a"] = "b"; ["c"] = "d"; ["x"] = " y "; ["12345"]="12345"; ["empty"] = ""; }, "';'"); ok(); -- 19 eql_kvtables(tea.kvpack("a b c d x y notbroken 12345 12345", " ", " ", true), { ["a"] = "b"; ["c"] = "d"; ["notbroken"]="12345"; }, "only*space; same keys"); ok(); -- 20 eql_kvtables(tea.kvpack("key1=value1&key2=value2&key3=value3&key4=value4&", "=", "&"), { ["key1"] = "value1"; ["key2"] = "value2"; ["key3"] = "value3"; ["key4"] = "value4"; }, "&qry"); ok(); -- 21 eql_kvtables(tea.kvpack("key1endsvalue1endlkey2endsvalue2endlemptyendlendlkey3endsvalue3endlkey4endsvalue4endl", "ends", "endl"), { ["key1"] = "value1"; ["key2"] = "value2"; ["key3"] = "value3"; ["key4"] = "value4"; ["empty"] = ""; }, "*almost same"); ok(); -- 22 -- .pack_tkv crunning = "tkvpack"; eql_kvtables(tea.kvpack("a=b;c=d;x= y ;empty ; ;1234 5 =12345 ;", "=", ";", nil, true, true), { ["a"] = "b"; ["c"] = "d"; ["x"] = "y"; ["1234 5"]="12345"; ["empty"] = ""; }, "';'"); ok(); -- 23 eql_kvtables(tea.kvpack(setmetatable({}, { __tostring = function() return "a=b;c=d;x= y ;empty ; ;1234 5 =12345 ;" end }), "=", ";", nil, true, true), { ["a"] = "b"; ["c"] = "d"; ["x"] = "y"; ["1234 5"]="12345"; ["empty"] = ""; }, "';' meta"); ok(); -- 24 eql_kvtables(tea.kvpack("a b c d x y notbroken 12345 12345", " ", " ", true, true, true), { ["a"] = "b"; ["c"] = "d"; ["notbroken"]="12345"; }, "only*space; same keys"); ok(); -- 25 eql_kvtables(tea.kvpack("key1=value1& key2=value2&key3=value3&key4=value4&&&&&&&&&&&&&&&&", "=", "&", nil, true, true), { ["key1"] = "value1"; ["key2"] = "value2"; ["key3"] = "value3"; ["key4"] = "value4"; }, "&qry"); ok(); -- 26 eql_kvtables(tea.kvpack("abc k2l1 123 2l yolo k2l garb", "k2l1", "2l", nil, true, true), { ["abc"] = "123"; ["yolo k"] = ""; ["garb"] = ""; }, "*key inside"); ok(); -- 27 -- .pack_mkv crunning = "mkvpack"; eql_kvtables(tea.kvpack("a b c d x y notbroken 12345 12345", " !", " ?", true, nil, nil, true, true), { ["a"] = "b"; ["c"] = "d"; ["notbroken"]="12345"; }, "only*space; same keys"); ok(); -- 28 eql_kvtables(tea.kvpack("a=b;c=d,x= y ;empty=!empty2!!12345=12345", "=", ";,!", nil, nil, nil, true, true, 1, 1, 1, "NULL"), { ["a"] = "b"; ["c"] = "d"; ["x"] = " y "; ["empty"] = ""; ["empty2"] = ""; ["12345"]="12345"; }, "';'"); ok(); -- 29 -- .pack_mtkv crunning = "mtkvpack"; eql_kvtables(tea.kvpack("a=b;c=d,x= y ;empty! ! 1234 5 =12345 ?", "=", "!;,?", nil, true, true, true, true), { ["a"] = "b"; ["c"] = "d"; ["x"] = "y"; ["1234 5"]="12345"; ["empty"] = ""; }, "!;,?"); ok(); -- 30 eql_kvtables(tea.kvpack("a=b;c=d,x- y ;empty- !broken ! 1234 5 =12345 ?", "=-", "!;,?", nil, true, true, true, true), { ["a"] = "b"; ["c"] = "d"; ["x"] = "y"; ["empty"] = ""; ["broken"] = ""; ["1234 5"]="12345"; }, "!;,?|=-"); ok(); -- 31 eql_kvtables(tea.kvpack(setmetatable({}, { __tostring = function() return "a=b;c=d;x= y ;empty ; 1234 5 =12345 ;" end }), "=", ';', nil, true, true, true, true), { ["a"] = "b"; ["c"] = "d"; ["x"] = "y"; ["1234 5"]="12345"; ["empty"] = ""; }, "';' meta"); ok(); -- 32 -- .trim crunning = "trim"; check(tea.trim(" A o a o a 1!!! "), "A o a o a 1!!!"); ok(); -- 33 check(tea.trim(" Aoaoa1!!! ", 1, 1, 1), "Aoaoa1!!!"); ok(); -- 34 check(tea.trim(setmetatable({}, { __tostring = function() return " Aoaoa1!!! " end })), "Aoaoa1!!!"); ok(); -- 35 check(tea.trim("Aoaoa1!!! "), "Aoaoa1!!!"); ok(); -- 36 check(tea.trim(" Aoaoa1!!! "), "Aoaoa1!!!"); ok(); -- 37 check(tea.trim("Aoaoa1!! !", 1 , 1, 1), "Aoaoa1!! !"); ok(); -- 38 check(tea.trim({}, 1, 1) == nil, true); ok(); -- 39 -- .pack_mkv_value crunning = "mkvpack_value"; eql_kvtables(tea.kvpack("a b c d x y notbroken 12345 12345", " ", " ?", true, nil, nil, nil, true), { ["a"] = "b"; ["c"] = "d"; ["notbroken"]="12345"; }, "only*space; same keys"); ok(); -- 40 eql_kvtables(tea.kvpack("a=EQL!b;c=EQL!d,x=EQL! y ;empty=EQL!!empty2!!empty3=12345=EQL!12345", "=EQL!", ";,=!", nil, nil, nil, nil, true), { ["a"] = "b"; ["c"] = "d"; ["x"] = " y "; ["empty"] = ""; ["empty2"] = ""; ["empty3"] = ""; ["12345"]="12345"; }, "';'"); ok(); -- 41 eql_kvtables(tea.kvpack("aEQLb;cEQLd,xEQL y ;emptyEQL!empty2!!empty3!12345EQL12345", "EQL", ";,!=", nil, nil, nil, nil, true), { ["a"] = "b"; ["c"] = "d"; ["x"] = " y "; ["empty"] = ""; ["empty2"] = ""; ["empty3"] = ""; ["12345"]="12345"; }, "';'"); ok(); -- 42 -- .pack_mkv_key crunning = "mkvpack_key"; eql_kvtables(tea.kvpack("a b c d x y notbroken!12345 12345", " !", " ", true, nil, nil, true), { ["a"] = "b"; ["c"] = "d"; ["notbroken"]="12345"; }, "only*space; same keys"); ok(); -- 43 eql_kvtables(tea.kvpack("a=b=EQL+c+d=EQL+x- y =EQL+empty==EQL+empty2=EQL+=EQL+empty3=EQL+12345=12345", "=-+", "=EQL+", nil, nil, nil, true), { ["a"] = "b"; ["c"] = "d"; ["x"] = " y "; ["empty"] = ""; ["empty2"] = ""; ["empty3"] = ""; ["12345"]="12345"; }, "';'"); ok(); -- 44 eql_kvtables(tea.kvpack("a=bEQLc+dEQLx- y EQLempty=EQLempty2EQLEQLempty3EQL12345=12345", "=-+", "EQL", nil, nil, nil, true), { ["a"] = "b"; ["c"] = "d"; ["x"] = " y "; ["empty"] = ""; ["empty2"] = ""; ["empty3"] = ""; ["12345"]="12345"; }, "';'"); ok(); -- 45 crunning = "empty"; eql_kvtables(tea.pack("1=2;3=4;"), { "1=2;3=4;" }, "empty"); ok(); -- 46 eql_kvtables(tea.kvpack("1=2;3=4;"), { ["1=2;3=4;"] = ""; }, "emptykv"); ok(); -- 47 eql_kvtables(tea.kvpack("1=2;3=4;", nil, nil, true), { }, "drop emptykv"); ok(); -- 48 crunning = "meta other"; eql_tables(tea.pack("1;2;3;4;", setmetatable({";"}, tosmeta)), { '1', '2', '3', '4', '', }, "meta sep"); ok(); -- 49 eql_kvtables(tea.kvpack("1=2;3=4;", setmetatable({"="}, tosmeta), setmetatable({";"}, tosmeta)), { ['1'] = '2'; ['3'] = '4'; }, "meta eq sep"); ok(); -- 50 crunning = "diff trim ws"; eql_kvtables(tea.kvpack(" 1 = 2 ; 3 = 4 ;", "=", ";", nil, true), { ['1'] = ' 2 ', ['3'] = ' 4 ', }, "tws key"); ok(); -- 51 eql_kvtables(tea.kvpack(" 1 = 2 ; 3 = 4 ;", "=", ";", nil, nil, true), { [' 1 '] = '2', [' 3 '] = '4', }, "tws value"); ok(); -- 52 crunning = "pack single end"; eql_tables(tea.pack("qwerty88qwerty", "8888"), { "qwerty88qwerty" }, "one long"); ok(); -- 53 eql_kvtables(tea.kvpack("1=qwerty88qwerty", "=", "8888"), { ['1'] = "qwerty88qwerty" }, "one long"); ok(); -- 54 crunning = "mask" eql_kvtables(tea.kvpack_mask("a=EQL!b;c=EQL!d,x=EQL! y ;empty=EQL!!empty2!!empty3=12345=EQL!12345", "=EQL!", ";,=!", tea.mask.kvpack(nil, nil, nil, nil, true)), { ["a"] = "b"; ["c"] = "d"; ["x"] = " y "; ["empty"] = ""; ["empty2"] = ""; ["empty3"] = ""; ["12345"]="12345"; }, "kvmask"); ok(); -- 55 eql_kvtables(tea.kvpack_mask("a=b;c=d;x= y ;empty ; ;1234 5 =12345 ;", "=", ";", tea.mask.kvpack(nil, true, true)), { ["a"] = "b"; ["c"] = "d"; ["x"] = "y"; ["1234 5"]="12345"; ["empty"] = ""; }, "kvmask"); ok(); -- 56 eql_tables(tea.pack_mask("a b c; i; ; ; ;*&; 123; - ; last ; ", ";", tea.mask.pack(nil, true)), { "a b c", "i", "", "", "", "*&", "123", "-", "last", "" }, "mask"); ok(); -- 57 crunning = "no empty swap"; eql_kvtables(tea.kvpack("1=2;3=4;5=6;7=;8;=9;==10;100=100", "=", ";"), { ['1'] = "2"; ['3'] = "4"; ['5'] = "6"; ['7'] = ""; ['8'] = ""; ['100'] = '100'; }, "do not swap"); ok(); -- 58 eql_kvtables(tea.kvpack("1=2;3=4;5=6;7=;8;=9;==10;100=100", "=", ";", true), { ['1'] = "2"; ['3'] = "4"; ['5'] = "6"; ['100'] = '100'; }, "do not swap, drop empty"); ok(); -- 59 crunning = "empty swap"; eql_kvtables(tea.kvpack("1=2;3=4;5=6;7=;8;=9;==10;100=100", "=", ";", false, false, false, false, false, true), { ['1'] = "2"; ['3'] = "4"; ['5'] = "6"; ['7'] = ""; ['8'] = ""; ['9'] = ""; ['=10'] = ""; ['100'] = '100'; }, "do swap"); ok(); -- 60 eql_kvtables(tea.kvpack("1=2;3=4;5=6;7=;8;=9;==10;100=100", "=", ";", true, false, false, false, false, true), { ['1'] = "2"; ['3'] = "4"; ['5'] = "6"; ['100'] = '100'; }, "do swap, drop empty"); ok(); -- 61 crunning = "begins"; check(tea.begins("1234", 1234), true); ok(); -- 62 check(tea.begins(nil, 1234), false); ok(); -- 63 check(tea.begins("1", 12), false); ok(); -- 64 check(tea.begins(" 1", setmetatable({" "}, tosmeta)), true); ok(); -- 65 crunning = "ends"; check(tea.ends("1234", 1234), true); ok(); -- 66 check(tea.ends(nil, 1234), false); ok(); -- 67 check(tea.ends("1", 12), false); ok(); -- 68 check(tea.ends(" 1", setmetatable({"1"}, tosmeta)), true); ok(); -- 69 crunning = "begins_multiple"; eql_tables({tea.begins_multiple("0$0", "0$0", "12", false, "0$0 1")},{ true, false, false, true }); ok(); -- 70 crunning = "ends_multiple"; eql_tables({tea.ends_multiple("0$0", "0$0", "12", false, "1 0$0")},{ true, false, false, true }); ok(); -- 71 crunning = "pack_mask_multiple"; do local a, b, c, n = tea.pack_mask_multiple(tea.mask.pack(true, true), ";", "1;2;3;4", setmetatable({"1 ; 2; 3; 4 "}, tosmeta), "1;;2;;3;;4", false); local t = {'1', '2', '3', '4'}; eql_tables(a, t); eql_tables(b, t); eql_tables(c, t); eql_tables(n, {}); ok(); -- 72 end crunning = "kvpack_mask_multiple"; do local a, b, c, n = tea.kvpack_mask_multiple(tea.mask.kvpack(true, true, true), "=", ";", "1=a;2=bb;3=ccc;4=dddd", setmetatable({"1 = a ; 2 = bb; 3 = ccc; 4=dddd "}, tosmeta), "1=a;;2=bb;;3=ccc;;4=dddd;;;", false); local t = {['1'] = 'a', ['2'] = 'bb', ['3'] = 'ccc', ['4'] = 'dddd'}; eql_kvtables(a, t); eql_kvtables(b, t); eql_kvtables(c, t); eql_kvtables(n, {}); ok(); -- 73 end crunning = "kvpack_10000"; do local c = tea.kvpack(("x=1;"):rep(1000), "=", ";"); ok(); -- 74 end crunning = "pack_10000"; do local c = tea.pack(("1,"):rep(1000), ","); ok(); -- 75 end
mit
TeamHypersomnia/Hypersomnia
hypersomnia/content/gfx/flower_pink_2.meta.lua
18
2002
return { extra_loadables = { enabled_generate_neon_map = { alpha_multiplier = 1, amplification = 80, light_colors = { "140 57 181 255", "255 74 231 255", "148 33 132 255", "123 49 156 255", "140 57 181 255" }, radius = { x = 80, y = 80 }, standard_deviation = 6 }, generate_desaturation = false }, offsets = { gun = { bullet_spawn = { x = 0, y = 0 }, detachable_magazine = { pos = { x = 0, y = 0 }, rotation = 0 } }, item = { attachment_anchor = { pos = { x = 0, y = 0 }, rotation = 0 }, back_anchor = { pos = { x = 0, y = 0 }, rotation = 0 }, beep_offset = { pos = { x = 0, y = 0 }, rotation = 0 }, hand_anchor = { pos = { x = 0, y = 0 }, rotation = 0 }, head_anchor = { pos = { x = 0, y = 0 }, rotation = 0 } }, legs = { foot = { x = 0, y = 0 } }, torso = { back = { pos = { x = 0, y = 0 }, rotation = 0 }, head = { pos = { x = 0, y = 0 }, rotation = 0 }, legs = { pos = { x = 0, y = 0 }, rotation = 0 }, primary_hand = { pos = { x = 0, y = 0 }, rotation = 0 }, secondary_hand = { pos = { x = 0, y = 0 }, rotation = 0 } } }, usage_as_button = { bbox_expander = { x = 0, y = 0 }, flip = { horizontally = false, vertically = false } } }
agpl-3.0
TeamHypersomnia/Hypersomnia
hypersomnia/content/gfx/flower_pink_8.meta.lua
18
2002
return { extra_loadables = { enabled_generate_neon_map = { alpha_multiplier = 1, amplification = 80, light_colors = { "140 57 181 255", "255 74 231 255", "148 33 132 255", "123 49 156 255", "140 57 181 255" }, radius = { x = 80, y = 80 }, standard_deviation = 6 }, generate_desaturation = false }, offsets = { gun = { bullet_spawn = { x = 0, y = 0 }, detachable_magazine = { pos = { x = 0, y = 0 }, rotation = 0 } }, item = { attachment_anchor = { pos = { x = 0, y = 0 }, rotation = 0 }, back_anchor = { pos = { x = 0, y = 0 }, rotation = 0 }, beep_offset = { pos = { x = 0, y = 0 }, rotation = 0 }, hand_anchor = { pos = { x = 0, y = 0 }, rotation = 0 }, head_anchor = { pos = { x = 0, y = 0 }, rotation = 0 } }, legs = { foot = { x = 0, y = 0 } }, torso = { back = { pos = { x = 0, y = 0 }, rotation = 0 }, head = { pos = { x = 0, y = 0 }, rotation = 0 }, legs = { pos = { x = 0, y = 0 }, rotation = 0 }, primary_hand = { pos = { x = 0, y = 0 }, rotation = 0 }, secondary_hand = { pos = { x = 0, y = 0 }, rotation = 0 } } }, usage_as_button = { bbox_expander = { x = 0, y = 0 }, flip = { horizontally = false, vertically = false } } }
agpl-3.0
jkassman/wesnoth
data/ai/micro_ais/cas/ca_wolves_multipacks_wander.lua
26
5870
local H = wesnoth.require "lua/helper.lua" local AH = wesnoth.require "ai/lua/ai_helper.lua" local MAIUV = wesnoth.require "ai/micro_ais/micro_ai_unit_variables.lua" local LS = wesnoth.require "lua/location_set.lua" local WMPF = wesnoth.require "ai/micro_ais/cas/ca_wolves_multipacks_functions.lua" local ca_wolves_multipacks_wander = {} function ca_wolves_multipacks_wander:evaluation(ai, cfg) -- When there's nothing to attack, the wolves wander and regroup into their packs local wolves = AH.get_units_with_moves { side = wesnoth.current.side, type = cfg.type or "Wolf" } if wolves[1] then return cfg.ca_score end return 0 end function ca_wolves_multipacks_wander:execution(ai, cfg) local packs = WMPF.assign_packs(cfg) for pack_number,pack in pairs(packs) do -- If any of the wolves has a goal set, this is used for the entire pack local wolves, goal = {}, {} for _,loc in ipairs(pack) do local wolf = wesnoth.get_unit(loc.x, loc.y) table.insert(wolves, wolf) -- If any of the wolves in the pack has a goal set, we use that one local wolf_goal = MAIUV.get_mai_unit_variables(wolf, cfg.ai_id) if wolf_goal.goal_x then goal = { wolf_goal.goal_x, wolf_goal.goal_y } end end -- If the position of any of the wolves is at the goal, delete it for _,wolf in ipairs(wolves) do if (wolf.x == goal[1]) and (wolf.y == goal[2]) then goal = {} end end -- Pack gets a new goal if none exist or on any move with 10% random chance local rand = math.random(10) if (not goal[1]) or (rand == 1) then local width, height = wesnoth.get_map_size() local locs = wesnoth.get_locations { x = '1-'..width, y = '1-'..height } -- Need to find reachable terrain for this to be a viable goal -- We only check whether the first wolf can get there local unreachable = true while unreachable do local rand = math.random(#locs) local next_hop = AH.next_hop(wolves[1], locs[rand][1], locs[rand][2]) if next_hop then goal = { locs[rand][1], locs[rand][2] } unreachable = nil end end end -- This goal is saved with every wolf of the pack for _,wolf in ipairs(wolves) do MAIUV.insert_mai_unit_variables(wolf, cfg.ai_id, { goal_x = goal[1], goal_y = goal[2] }) end -- The pack wanders with only 2 considerations -- 1. Keeping the pack together (most important) -- Going through all combinations of all hexes for all wolves is too expensive -- -> find hexes that can be reached by all wolves -- 2. Getting closest to the goal -- Number of wolves that can reach each hex, local reach_map = LS.create() for _,wolf in ipairs(wolves) do local reach = wesnoth.find_reach(wolf) for _,loc in ipairs(reach) do reach_map:insert(loc[1], loc[2], (reach_map:get(loc[1], loc[2]) or 0) + 100) end end -- Keep only those hexes that can be reached by all wolves in the pack -- and add distance from goal for those local max_rating, goto_hex = -9e99 reach_map:iter( function(x, y, v) local rating = reach_map:get(x, y) if (rating == #pack * 100) then rating = rating - H.distance_between(x, y, goal[1], goal[2]) reach_map:insert(x,y, rating) if rating > max_rating then max_rating, goto_hex = rating, { x, y } end else reach_map:remove(x, y) end end) -- Sort wolves by MP, the one with fewest moves goes first table.sort(wolves, function(a, b) return a.moves < b.moves end) -- If there's no hex that all units can reach, use the 'center of gravity' between them -- Then we move the first wolf (fewest MP) toward that hex, and the position of that wolf -- becomes the goto coordinates for the others if (not goto_hex) then local cg = { 0, 0 } -- Center of gravity hex for _,wolf in ipairs(wolves) do cg = { cg[1] + wolf.x, cg[2] + wolf.y } end cg[1] = math.floor(cg[1] / #pack) cg[2] = math.floor(cg[2] / #pack) -- Find closest move for Wolf #1 to that position, which then becomes the goto hex goto_hex = AH.find_best_move(wolves[1], function(x, y) return -H.distance_between(x, y, cg[1], cg[2]) end) -- We could move this wolf right here, but for convenience all the actual moves -- are done together below. This should be a small extra calculation cost end -- Now all wolves in the pack are moved toward goto_hex, starting with the one with fewest MP -- Distance to goal hex is taken into account as secondary criterion for _,wolf in ipairs(wolves) do local best_hex = AH.find_best_move(wolf, function(x, y) local rating = - H.distance_between(x, y, goto_hex[1], goto_hex[2]) rating = rating - H.distance_between(x, y, goal[1], goal[2]) / 100. return rating end) if cfg.show_pack_number then WMPF.clear_label(wolf.x, wolf.y) end AH.movefull_stopunit(ai, wolf, best_hex) if cfg.show_pack_number and wolf and wolf.valid then WMPF.put_label(wolf.x, wolf.y, pack_number) end end end end return ca_wolves_multipacks_wander
gpl-2.0
koesie10/LuaSerializer
tests/advanced-test.lua
1
17669
-- From https://github.com/cuberite/WorldEdit/blob/master/Info.lua -- Info.lua -- Implements the g_PluginInfo standard plugin description g_PluginInfo = { Name = "WorldEdit", Version = 7, DisplayVersion = "0.1.6", Date = "2016-02-02", -- yyyy-mm-dd SourceLocation = "https://github.com/cuberite/WorldEdit", Description = [[This plugin allows you to easily manage the world, edit the world, navigate around or get information. It bears similarity to the Bukkit's WorldEdit plugin and aims to have the same set of commands,however, it has no affiliation to that plugin. ]], Commands = { --------------------------------------------------------------------------------------------------- -- double-slash commands: ["//"] = { Alias = {"/,"}, Permission = "worldedit.superpickaxe", Handler = HandleSuperPickCommand, HelpString = " Toggle the super pickaxe pickaxe function", Category = "Tool", }, ["//addleaves"] = { Permission = "worldedit.region.addleaves", Handler = HandleAddLeavesCommand, HelpString = " Adds leaves next to log blocks", Category = "Region", }, ["//chunk"] = { Permission = "worldedit.selection.chunk", Handler = HandleChunkCommand, HelpString = " Select the chunk you are currently in.", Category = "Selection", }, ["//count"] = { Permission = "worldedit.selection.count", Handler = HandleCountCommand, HelpString = " Count the number of blocks in the region.", Category = "Selection", }, ["//contract"] = { Permission = "worldedit.selection.contract", Handler = HandleExpandContractCommand, HelpString = " Contract the selection area", Category = "Selection", }, ["//copy"] = { Permission = "worldedit.clipboard.copy", Handler = HandleCopyCommand, HelpString = " Copy the selection to the clipboard", Category = "Clipboard", }, ["//cut"] = { Permission = "worldedit.clipboard.cut", Handler = HandleCutCommand, HelpString = " Cut the selection to the clipboard", Category = "Clipboard", }, ["//cyl"] = { Permission = "worldedit.generation.cylinder", Handler = HandleCylCommand, HelpString = "Generates a cylinder.", Category = "Generation", }, ["//deselect"] = { Alias = {"//desel"}, Permission = "worldedit.selection.deselect", Handler = HandleDeselectCommand, HelpString = "Deselect the current selection", Category = "Selection", }, ["//distr"] = { Permission = "worldedit.selection.distr", Handler = HandleDistrCommand, HelpString = " Inspect the block distribution of the current selection.", Category = "Selection", }, ["//drain"] = { Permission = "worldedit.drain", Handler = HandleDrainCommand, HelpString = " Drains all water around you in the given radius.", Category = "Terraforming", }, ["//ellipsoid"] = { Permission = "worldedit.region.ellipsoid", Handler = HandleEllipsoidCommand, HelpString = " Creates an ellipsoid in the selected region", Category = "Region", }, ["//expand"] = { Permission = "worldedit.selection.expand", Handler = HandleExpandContractCommand, HelpString = " Expand the selection area", Category = "Selection", }, ["//extinguish"] = { Alias = { "//ex", "//ext", "/ex", "/ext", "/extinguish", }, Permission = "worldedit.extinguish", Handler = HandleExtinguishCommand, HelpString = " Removes all the fires around you in the given radius.", Category = "Terraforming", }, ["//faces"] = { Alias = {"//outline"}, Permission = "worldedit.region.faces", Handler = HandleFacesCommand, HelpString = " Build the walls, ceiling, and floor of a selection", Category = "Region", }, ["//generate"] = { Alias = {"//g", "//gen"}, Permission = "worldedit.generation.shape", Handler = HandleGenerationShapeCommand, HelpString = " Generates a shape according to a formula", Category = "Generation", }, ["//green"] = { Permission = "worldedit.green", Handler = HandleGreenCommand, HelpString = " Changes all the dirt to grass.", Category = "Terraforming", }, ["//hcyl"] = { Permission = "worldedit.selection.cylinder", Handler = HandleCylCommand, HelpString = "Generates a hollow cylinder", Category = "Generation", }, ["//hpos1"] = { Permission = "worldedit.selection.pos", Handler = HandleHPosCommand, HelpString = " Set position 1 to the position you are looking at.", Category = "Selection", }, ["//hpos2"] = { Permission = "worldedit.selection.pos", Handler = HandleHPosCommand, HelpString = " Set position 2 to the position you are looking at.", Category = "Selection", }, ["//hpyramid"] = { Permission = "worldedit.generation.pyramid", Handler = HandlePyramidCommand, HelpString = "Generate a hollow pyramid", Category = "Generation", }, ["//hsphere"] = { Permission = "worldedit.generation.hsphere", Handler = HandleSphereCommand, HelpString = " Generates a hollow sphere.", Category = "Generation", }, ["//leafdecay"] = { Permission = "worldedit.region.leafdecay", Handler = HandleLeafDecayCommand, HelpString = "Removes all the leaves in the selection that would decay", Category = "Region", }, ["//loadsel"] = { Permission = "worldedit.selection.loadselection", Handler = HandleSaveLoadSelectionCommand, HelpString = "Loads a selection that was saved before", Category = "Selection", }, ["//mirror"] = { Permission = "worldedit.region.mirror", Handler = HandleMirrorCommand, HelpString = "Mirrors the selection by the specified plane", Category = "Region", ParameterCombinations = { { Params = "plane", Help = "Mirrors the selection by the specified plane", }, }, }, ["//paste"] = { Permission = "worldedit.clipboard.paste", Handler = HandlePasteCommand, HelpString = " Pastes the clipboard's contents", Category = "Clipboard", }, ["//pos1"] = { Permission = "worldedit.selection.pos", Handler = HandlePosCommand, HelpString = " Set position 1", Category = "Selection", }, ["//pos2"] = { Permission = "worldedit.selection.pos", Handler = HandlePosCommand, HelpString = " Set position 2", Category = "Selection", }, ["//pyramid"] = { Permission = "worldedit.generation.pyramid", Handler = HandlePyramidCommand, HelpString = "Generate a filled pyramid", Category = "Generation", }, ["//redo"] = { Permission = "worldedit.history.redo", Handler = HandleRedoCommand, HelpString = " redoes the last action (from history)", Category = "History", }, ["//replace"] = { Permission = "worldedit.region.replace", Handler = HandleReplaceCommand, HelpString = " Replace all the blocks in the selection with another", Category = "Region", }, ["//replacenear"] = { Permission = "worldedit.replacenear", Handler = HandleReplaceNearCommand, HelpString = " Replace nearby blocks", Category = "Terraforming", }, ["//rotate"] = { Permission = "worldedit.clipboard.rotate", Handler = HandleRotateCommand, HelpString = " Rotates the contents of the clipboard", Category = "Clipboard", }, ["//savesel"] = { Permission = "worldedit.selection.saveselection", Handler = HandleSaveLoadSelectionCommand, HelpString = "Saves the current selection so it can be used later", Category = "Selection", }, ["//schematic"] = { Permission = "", -- Multi-commands shouldn't specify a permission Handler = nil, -- Provide a standard multi-command handler HelpString = "", -- Don't show in help Category = "Schematic", Subcommands = { save = { HelpString = "Saves the current clipboard to a file with the given filename.", Permission = "worldedit.schematic.save", Handler = HandleSchematicSaveCommand, Alias = "s", Category = "Schematic", }, load = { HelpString = "Loads the given schematic file.", Permission = "worldedit.schematic.load", Handler = HandleSchematicLoadCommand, Alias = "l", Category = "Schematic", }, formats = { HelpString = "List available schematic formats", Permission = "worldedit.schematic.list", Handler = HandleSchematicFormatsCommand, Alias = {"listformats", "f" }, Category = "Schematic", }, list = { HelpString = "List available schematics", Permission = "worldedit.schematic.list", Handler = HandleSchematicListCommand, Alias = { "all", "ls", }, Category = "Schematic", }, }, }, ["//set"] = { Permission = "worldedit.region.set", Handler = HandleSetCommand, HelpString = " Set all the blocks inside the selection to a block", Category = "Region", }, ["//setbiome"] = { Permission = "worldedit.biome.set", Handler = HandleSetBiomeCommand, HelpString = " Set the biome of the region.", Category = "Biome", }, ["//shift"] = { Permission = "worldedit.selection.size", Handler = HandleShiftCommand, HelpString = " Move the selection area", Category = "Selection", }, ["//shrink"] = { Permission = "worldedit.selection.shrink", Handler = HandleShrinkCommand, HelpString = " shrink the current selection to exclude air-only layers of the selection", Category = "Selection" }, ["//size"] = { Permission = "worldedit.selection.size", Handler = HandleSizeCommand, HelpString = " Get the size of the selection", Category = "Selection", }, ["//sphere"] = { Permission = "worldedit.generation.sphere", Handler = HandleSphereCommand, HelpString = " Generates a filled sphere.", Category = "Generation", }, ["//stack"] = { Permission = "worldedit.region.stack", Handler = HandleStackCommand, HelpString = "Repeat the contents of the selection.", Category = "Region", }, ["//undo"] = { Permission = "worldedit.history.undo", Handler = HandleUndoCommand, HelpString = " Undoes the last action", Category = "History", }, ["//vmirror"] = { Permission = "worldedit.region.vmirror", Handler = HandleVMirrorCommand, HelpString = "Mirrors the selection vertically", Category = "Region", }, ["//walls"] = { Permission = "worldedit.region.walls", Handler = HandleWallsCommand, HelpString = " Build the four sides of the selection", Category = "Region", }, ["//wand"] = { Permission = "worldedit.wand", Handler = HandleWandCommand, HelpString = " Get the wand object", Category = "Special", }, --------------------------------------------------------------------------------------------------- -- Single-slash commands: ["/.s"] = { Permission = "worldedit.scripting.execute", Handler = HandleLastCraftScriptCommand, HelpString = "Execute last CraftScript", Category = "Scripting", }, ["/ascend"] = { Alias = "/asc", Permission = "worldedit.navigation.ascend", Handler = HandleAscendCommand, HelpString = " go up a floor", Category = "Navigation", }, ["/biomeinfo"] = { Permission = "worldedit.biome.info", Handler = HandleBiomeInfoCommand, HelpString = " Get the biome of the targeted block(s).", Category = "Biome", }, ["/biomelist"] = { Permission = "worldedit.biomelist", Handler = HandleBiomeListCommand, HelpString = " Gets all biomes available", Category = "Biome", }, ["/brush"] = { Alias = { "//brush", "/br", "//br", }, Permission = "", Handler = nil, HelpString = " Brush commands", Category = "Brush", Subcommands = { sphere = { HelpString = " Switch to the sphere brush tool.", Permission = "worldedit.brush.sphere", Handler = HandleSphereBrush, Category = "Brush", }, cylinder = { HelpString = " Switch to the cylinder brush tool.", Permission = "worldedit.brush.cylinder", Handler = HandleCylinderBrush, Category = "Brush", }, }, }, ["/butcher"] = { Permission = "worldedit.butcher", Handler = HandleButcherCommand, HelpString = " Kills nearby mobs based on the given radius, if no radius is given it uses the default in configuration.", Category = "Entities", }, ["/cs"] = { Permission = "worldedit.scripting.execute", Handler = HandleCraftScriptCommand, HelpString = " Execute a CraftScript", Category = "Scripting", }, ["/descend"] = { Alias = "/desc", Permission = "worldedit.navigation.descend", Handler = HandleDescendCommand, HelpString = "go down a floor", Category = "Navigation", }, ["/farwand"] = { Permission = "worldedit.tool.farwand", Handler = HandleFarwandCommand, HelpString = "Use the wand from a distance", Category = "Tool", }, ["/jumpto"] = { Permission = "worldedit.navigation.jumpto.command", Handler = HandleJumpToCommand, HelpString = " Teleport to a location", Category = "Navigation", }, ["/mask"] = { Permission = "worldedit.brush.options.mask", Handler = HandleMaskCommand, HelpString = " Set the brush mask", Category = "Brush", }, ["/none"] = { Handler = HandleNoneCommand, HelpString = " Unbind a bound tool from your current item", Category = "Tool", }, ["/pumpkins"] = { Permission = "worldedit.generation.pumpkins", Handler = HandlePumpkinsCommand, HelpString = " Generates pumpkins at the surface.", Category = "Terraforming", }, ["/remove"] = { Alias = { "/rem", "/rement", }, Permission = "worldedit.remove", Handler = HandleRemoveCommand, HelpString = " Removes all entities of a type", Category = "Entities", }, ["/removeabove"] = { Alias = "//removeabove", Permission = "worldedit.removeabove", Handler = HandleRemoveColumnCommand, HelpString = " Remove all the blocks above you.", Category = "Terraforming", }, ["/removebelow"] = { Alias = "//removebelow", Permission = "worldedit.removebelow", Handler = HandleRemoveColumnCommand, HelpString = " Remove all the blocks below you.", Category = "Terraforming", }, ["/repl"] = { Permission = "worldedit.tool.replacer", Handler = HandleReplCommand, HelpString = " Block replace tool", Category = "Tool", }, ["/snow"] = { Command = "/snow", Permission = "worldedit.snow", Handler = HandleSnowCommand, HelpString = " Makes it look like it has snown.", Category = "Terraforming", }, ["/thaw"] = { Permission = "worldedit.thaw", Handler = HandleThawCommand, HelpString = " Removes all the snow around you in the given radius.", Category = "Terraforming", }, ["/thru"] = { Permission = "worldedit.navigation.thru.command", Handler = HandleThruCommand, HelpString = " Passthrough walls", Category = "Navigation", }, ["/toggleeditwand"] = { Permission = "worldedit.wand.toggle", Handler = HandleToggleEditWandCommand, HelpString = " Toggle functionality of the edit wand", Category = "Special", }, ["/tree"] = { Permission = "worldedit.tool.tree", Handler = HandleTreeCommand, HelpString = " Tree generator tool", Category = "Tool", }, ["/up"] = { Permission = "worldedit.navigation.up", Handler = HandleUpCommand, HelpString = " go upwards some distance", Category = "Navigation", }, ["/we"] = { Permission = "", Handler = nil, HelpString = " World edit command", Category = "Special", Subcommands = { cui = { HelpString = "Complete CUI handshake", Permission = "", Handler = HandleWorldEditCuiCommand, Category = "Special", }, version = { HelpString = "Sends the plugin version to the player.", Permission = "", Handler = HandleWorldEditVersionCommand, Category = "Special", }, help = { HelpString = "Sends all the available commands to the player.", Permission = "", Handler = HandleWorldEditHelpCommand, Category = "Special", }, }, }, }, -- Commands Categories = { Navigation = { Description = "Commands that helps the player moving to locations.", }, Clipboard = { Description = "All the commands that have anything todo with a players clipboard.", }, Tool = { Description = "Commands that activate a tool. If a tool is activated you can use it by right or left clicking with your mouse.", }, Region = { Description = "Commands in this category will allow the player to edit the region he/she has selected using //pos[1/2] or using the wand item.", }, Schematic = { Description = "Commands that load or save schematic's", }, Selection = { Description = "Commands that give info/help setting the region you have selected.", }, Generation = { Description = "Commands that generates structures.", }, History = { Description = "Commands that can undo/redo past WorldEdit actions.", }, Terraforming = { Description = "Commands that help you Modifying the terrain.", }, Biome = { Description = "Any biome specific commands.", }, Special = { Description = "Commands that don't realy fit in another category.", }, }, AdditionalInfo = { { Header = "API", Contents = [[ ]], }, { Header = "Config", Contents = [[ ]], } }, -- AdditionalInfo }
mit
Laterus/Darkstar-Linux-Fork
scripts/zones/Mhaura/npcs/Vera.lua
1
2852
----------------------------------- -- Area: Mhaura -- NPC: Vera -- Finishes Quest: The Old Lady ----------------------------------- package.loaded["scripts/globals/quests"] = nil; require("scripts/globals/quests"); require("scripts/globals/settings"); package.loaded["scripts/zones/Mhaura/TextIDs"] = nil; require("scripts/zones/Mhaura/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) questStatus = player:getQuestStatus(OTHER_AREAS,THE_OLD_LADY); if (questStatus == QUEST_ACCEPTED and trade:getItemCount() == 1) then VeraOldLadyVar = player:getVar("VeraOldLadyVar"); if (VeraOldLadyVar == 1 and trade:hasItemQty(542,1) == true) then player:startEvent(0x0087,541); elseif (VeraOldLadyVar == 2 and trade:hasItemQty(541,1) == true) then player:startEvent(0x0088,540); elseif (VeraOldLadyVar == 3 and trade:hasItemQty(540,1) == true) then player:startEvent(0x0089); end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) questStatus = player:getQuestStatus(OTHER_AREAS, THE_OLD_LADY); if (player:getQuestStatus(OTHER_AREAS, ELDER_MEMORIES) ~= QUEST_AVAILABLE) then player:startEvent(0x0082); elseif (questStatus == QUEST_COMPLETED) then player:startEvent(0x008a); elseif (questStatus == QUEST_ACCEPTED) then VeraOldLadyVar = player:getVar("VeraOldLadyVar"); if (VeraOldLadyVar == 1) then player:startEvent(0x0084,542); elseif (VeraOldLadyVar == 2) then player:startEvent(0x0084,541); elseif (VeraOldLadyVar == 3) then player:startEvent(0x0084,540); end else if (player:getMainLvl() >= SUBJOB_QUEST_LEVEL) then player:startEvent(0x0083,542); else player:startEvent(0x0085); end end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID2: %u",csid); --printf("RESULT2: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x0083 and option == 40) then player:addQuest(OTHER_AREAS, THE_OLD_LADY); player:setVar("VeraOldLadyVar", 1); elseif (csid == 0x0087) then player:tradeComplete(); player:setVar("VeraOldLadyVar", 2); elseif (csid == 0x0088) then player:tradeComplete(); player:setVar("VeraOldLadyVar", 3); elseif (csid == 0x0089) then player:tradeComplete(); player:unlockJob(0); player:setVar("VeraOldLadyVar", 0); player:messageSpecial(SUBJOB_UNLOCKED); player:completeQuest(OTHER_AREAS,THE_OLD_LADY); end end;
gpl-3.0
Laterus/Darkstar-Linux-Fork
scripts/zones/Southern_San_dOria/npcs/Home_Point.lua
8
1209
----------------------------------- -- Area: Southern San d'Oria -- NPC: Home Point ----------------------------------- require("scripts/globals/settings"); package.loaded["scripts/zones/Southern_San_dOria/TextIDs"] = nil; require("scripts/zones/Southern_San_dOria/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (HOMEPOINT_HEAL == 1) then player:addHP(player:getMaxHP()); player:addMP(player:getMaxMP()); end player:startEvent(0x0254); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (option == 0) then player:setHomePoint(); player:messageSpecial(HOMEPOINT_SET); end end;
gpl-3.0
Laterus/Darkstar-Linux-Fork
scripts/zones/Northern_San_dOria/npcs/Abeaule.lua
1
4011
----------------------------------- -- Area: Northern San d'Oria -- NPC: Abeaule -- Starts and Finishes Quest: The Trader in the Forest, The Medicine Woman -- @zone 231 -- @pos -136 -2 56 ----------------------------------- package.loaded["scripts/zones/Northern_San_dOria/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/titles"); require("scripts/globals/keyitems"); require("scripts/globals/shop"); require("scripts/globals/quests"); require("scripts/zones/Northern_San_dOria/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) theTraderInTheForest = player:getQuestStatus(SANDORIA,THE_TRADER_IN_THE_FOREST); if(theTraderInTheForest == QUEST_ACCEPTED) then if(trade:hasItemQty(CLUMP_OF_BATAGREENS,1) == true and trade:getItemCount() == 1) then player:startEvent(0x020d); end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) theTraderInTheForest = player:getQuestStatus(SANDORIA,THE_TRADER_IN_THE_FOREST); medicineWoman = player:getQuestStatus(SANDORIA,THE_MEDICINE_WOMAN); if(theTraderInTheForest == QUEST_AVAILABLE) then if(player:getVar("theTraderInTheForestCS") == 1) then player:startEvent(0x0250); else player:startEvent(0x020c); player:setVar("theTraderInTheForestCS",1); end elseif(theTraderInTheForest == QUEST_ACCEPTED) then player:startEvent(0x0251); elseif(theTraderInTheForest == QUEST_COMPLETED and medicineWoman == QUEST_AVAILABLE and player:getFameLevel(SANDORIA) >= 3) then if(player:getVar("medicineWomanCS") == 1) then player:startEvent(0x0267); else player:startEvent(0x0265); player:setVar("medicineWomanCS",1); end elseif(player:hasKeyItem(COLD_MEDICINE) == true) then player:startEvent(0x0266); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); -- "The Trader in the Forest" Quest if(csid == 0x020c and option == 0 or csid == 0x0250 and option == 0) then if (player:getFreeSlotsCount() == 0) then player:messageSpecial(ITEM_CANNOT_BE_OBTAINED, SUPPLIES_ORDER); else player:addQuest(SANDORIA,THE_TRADER_IN_THE_FOREST); player:setVar("theTraderInTheForestCS",0); player:addItem(SUPPLIES_ORDER); player:messageSpecial(ITEM_OBTAINED, SUPPLIES_ORDER); end elseif(csid == 0x0251 and option == 1) then if (player:getFreeSlotsCount() > 0 and player:hasItem(SUPPLIES_ORDER) == false) then player:addItem(SUPPLIES_ORDER); player:messageSpecial(ITEM_OBTAINED, SUPPLIES_ORDER); else player:messageSpecial(ITEM_CANNOT_BE_OBTAINED, SUPPLIES_ORDER); end elseif(csid == 0x020d) then if (player:getFreeSlotsCount() == 0) then player:messageSpecial(ITEM_CANNOT_BE_OBTAINED, ROBE); else player:tradeComplete(); player:setTitle(GREEN_GROCER); player:addItem(ROBE); player:messageSpecial(ITEM_OBTAINED, ROBE); player:addFame(SANDORIA,SAN_FAME*30); player:completeQuest(SANDORIA,THE_TRADER_IN_THE_FOREST); end -- "The Medicine Woman" Quest elseif(csid == 0x0265 and option == 0 or csid == 0x0267 and option == 0) then player:addQuest(SANDORIA,THE_MEDICINE_WOMAN); elseif (csid == 0x0266) then player:setTitle(TRAVELING_MEDICINE_MAN); player:delKeyItem(COLD_MEDICINE); player:addGil(GIL_RATE*2100); player:messageSpecial(GIL_OBTAINED,GIL_RATE*2100); player:addFame(SANDORIA,SAN_FAME*30); player:completeQuest(SANDORIA,THE_MEDICINE_WOMAN); end end;
gpl-3.0
NPLPackages/paracraft
script/apps/Aries/Creator/Game/Tasks/WorldKey/InvalidKeyPage.lua
1
2088
--[[ Title: InvalidKeyPage Author(s): yangguiyi Date: 2020/9/2 Desc: Use Lib: ------------------------------------------------------- local InvalidKeyPage = NPL.load("(gl)script/apps/Aries/Creator/Game/Tasks/WorldKey/InvalidKeyPage.lua"); InvalidKeyPage.Show(); --]] local WorldKeyManager = NPL.load("(gl)script/apps/Aries/Creator/Game/Tasks/WorldKey/WorldKeyManager.lua") local InvalidKeyPage = NPL.export(); local page; local DateTool = os.date InvalidKeyPage.Current_Item_DS = {}; local UserData = {} local FollowList = {} local SearchIdList = {} function InvalidKeyPage.OnInit() page = document:GetPageCtrl(); page.OnClose = InvalidKeyPage.CloseView end function InvalidKeyPage.Show(world_data) InvalidKeyPage.world_data = world_data local att = ParaEngine.GetAttributeObject(); local oldsize = att:GetField("ScreenResolution", {1280,720}); local params = { url = "script/apps/Aries/Creator/Game/Tasks/WorldKey/InvalidKeyPage.html", name = "InvalidKeyPage.Show", isShowTitleBar = false, DestroyOnClose = true, style = CommonCtrl.WindowFrame.ContainerStyle, allowDrag = true, enable_esc_key = true, zorder = 0, app_key = MyCompany.Aries.Creator.Game.Desktop.App.app_key, directPosition = true, align = "_ct", x = -400/2, y = -180/2, width = 400, height = 180, }; System.App.Commands.Call("File.MCMLWindowFrame", params); end function InvalidKeyPage.Paste() local text = ParaMisc.GetTextFromClipboard() or ""; page:SetValue("key_text", text) end function InvalidKeyPage.CloseView() -- body end function InvalidKeyPage.WriteOff() local key = page:GetValue("key_text") if key == nil or key == "" then GameLogic.AddBBS(nil, L"请输入激活码", 3000, "255 0 0") return end WorldKeyManager.AddInvalidKey(key, InvalidKeyPage.world_data, function() if page then page:CloseWindow(0) InvalidKeyPage.CloseView() end end) end
gpl-2.0
Laterus/Darkstar-Linux-Fork
scripts/globals/items/loaf_of_steel_bread.lua
1
1132
----------------------------------------- -- ID: 4573 -- Item: loaf_of_steel_bread -- Food Effect: 60Min, All Races ----------------------------------------- -- Health 6 -- Vitality 1 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) result = 0 if (target:hasStatusEffect(EFFECT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,3600,0,4573); end; ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) target:addMod(MOD_HP, 6); target:addMod(MOD_VIT, 1); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_HP, 6); target:delMod(MOD_VIT, 1); end;
gpl-3.0
osamaalbsraoy/osama_albsraoy1989
plugins/en-lock-fwd.lua
1
1557
--[[ ▀▄ ▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀▄▀▄▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀ ▀▄ ▄▀ ▀▄ ▄▀ ▀▄ ▄▀ BY OSAMA ▀▄ ▄▀ ▀▄ ▄▀ BY OSAMA (@OS_AA23) ▀▄ ▄▀ ▀▄ ▄▀ JUST WRITED BY OSAMA ▀▄ ▄▀ ▀▄ ▄▀ broadcast : lock fwd ▀▄ ▄▀ ▀▄▀▀▄▄▀▀▄▄▀▄▄▀▀▄▄▀▀▄▄▀▄▄▀▀▄▄▀▀▄▄▀▄▄▀▀▄▄▀▀▄▄▀▄▄▀▀ --]] do local function pre_process(msg) --Checking mute local hash = 'mate:'..msg.to.id if redis:get(hash) and msg.fwd_from and not is_sudo(msg) and not is_owner(msg) and not is_momod(msg) then delete_msg(msg.id, ok_cb, true) return "done" end return msg end local function run(msg, matches) chat_id = msg.to.id if is_momod(msg) and matches[1] == 'lock fwd' then local hash = 'mate:'..msg.to.id redis:set(hash, true) return "It was lock fwd 🔐✋🏻" elseif is_momod(msg) and matches[1] == 'unlock fwd' then local hash = 'mate:'..msg.to.id redis:del(hash) return "It was unlock fwd 🔓👍" end end return { patterns = { '^(lock fwd)$', '^(unlock fwd)$' }, run = run, pre_process = pre_process } end
gpl-2.0
wmAndym/lua-csv
lua/test.lua
2
2423
pcall(require, "strict") local csv = require"csv" local errors = 0 local function testhandle(handle, correct_result) local result = {} for r in handle:lines() do if not r[1] then local r2 = {} for k, v in pairs(r) do r2[#r2+1] = k..":"..tostring(v) end table.sort(r2) r = r2 end result[#result+1] = table.concat(r, ",") end handle:close() result = table.concat(result, "!\n").."!" if result ~= correct_result then io.stderr:write( ("Error reading '%s':\nExpected output:\n%s\n\nActual output:\n%s\n\n"): format(handle:name(), correct_result, result)) errors = errors + 1 return false end return true end local function test(filename, correct_result, parameters) parameters = parameters or {} for i = 1, 16 do parameters.buffer_size = i local f = csv.open(filename, parameters) local fileok = testhandle(f, correct_result) if fileok then f = io.open(filename, "r") local data = f:read("*a") f:close() f = csv.openstring(data, parameters) testhandle(f, correct_result) end end end test("../test-data/embedded-newlines.csv", [[ embedded newline,embedded newline,embedded newline! embedded newline,embedded newline,embedded newline!]]) test("../test-data/embedded-quotes.csv", [[ embedded "quotes",embedded "quotes",embedded "quotes"! embedded "quotes",embedded "quotes",embedded "quotes"!]]) test("../test-data/header.csv", [[ alpha:ONE,bravo:two,charlie:3! alpha:four,bravo:five,charlie:6!]], {header=true}) test("../test-data/header.csv", [[ apple:one,charlie:30! apple:four,charlie:60!]], { columns = { apple = { name = "ALPHA", transform = string.lower }, charlie = { transform = function(x) return tonumber(x) * 10 end }}}) test("../test-data/blank-line.csv", [[ this,file,ends,with,a,blank,line!]]) test("../test-data/BOM.csv", [[ apple:one,charlie:30! apple:four,charlie:60!]], { columns = { apple = { name = "ALPHA", transform = string.lower }, charlie = { transform = function(x) return tonumber(x) * 10 end }}}) test("../test-data/bars.txt", [[ there's a comma in this field, but no newline,embedded newline,embedded newline! embedded newline,embedded newline,embedded newline!]]) if errors == 0 then io.stdout:write("Passed\n") elseif errors == 1 then io.stdout:write("1 error\n") else io.stdout:write(("%d errors\n"):format(errors)) end os.exit(errors)
mit
gleachkr/luakit
lib/follow_selected_wm.lua
4
1741
-- Add {A,C,S,}-Return binds to follow selected link (or link in selection) - web module. -- -- @submodule follow_selected_wm -- @copyright 2016 Aidan Holm <aidanholm@gmail.com> -- @copyright 2010 Chris van Dijk <quigybo@hotmail.com> -- @copyright 2010 Mason Larobina <mason.larobina@gmail.com> -- @copyright 2010 Paweł Zuzelski <pawelz@pld-linux.org> -- @copyright 2009 israellevin local ui = ipc_channel("follow_selected_wm") -- Return selected uri or first uri in selection local return_selected = [=[ (function(document) { var selection = window.getSelection(), container = document.createElement('div'), range, elements, i = 0; if (selection.toString() !== "") { range = selection.getRangeAt(0); // Check for links contained within the selection container.appendChild(range.cloneContents()); var elements = container.getElementsByTagName('a'), len = elements.length, i = 0, href; for (; i < len;) if ((href = elements[i++].href)) return href; // Check for links which contain the selection container = range.startContainer; while (container !== document) { if ((href = container.href)) return href; container = container.parentNode; } } // Check for active links var element = document.activeElement; return element.src || element.href; })(document); ]=] ui:add_signal("follow_selected", function(_, _, action, view_id) local p = page(view_id) local uri = p:eval_js(return_selected) if not uri then return end assert(type(uri) == "string") ui:emit_signal(action, uri, view_id) end) -- vim: et:sw=4:ts=8:sts=4:tw=80
gpl-3.0
gmagnotta/packages
net/mwan3-luci/files/usr/lib/lua/luci/model/cbi/mwan/member.lua
111
1535
-- ------ member configuration ------ -- ds = require "luci.dispatcher" m5 = Map("mwan3", translate("MWAN Member Configuration")) m5:append(Template("mwan/config_css")) mwan_member = m5:section(TypedSection, "member", translate("Members"), translate("Members are profiles attaching a metric and weight to an MWAN interface<br />" .. "Names may contain characters A-Z, a-z, 0-9, _ and no spaces<br />" .. "Members may not share the same name as configured interfaces, policies or rules")) mwan_member.addremove = true mwan_member.dynamic = false mwan_member.sectionhead = "Member" mwan_member.sortable = true mwan_member.template = "cbi/tblsection" mwan_member.extedit = ds.build_url("admin", "network", "mwan", "configuration", "member", "%s") function mwan_member.create(self, section) TypedSection.create(self, section) m5.uci:save("mwan3") luci.http.redirect(ds.build_url("admin", "network", "mwan", "configuration", "member", section)) end interface = mwan_member:option(DummyValue, "interface", translate("Interface")) interface.rawhtml = true function interface.cfgvalue(self, s) return self.map:get(s, "interface") or "&#8212;" end metric = mwan_member:option(DummyValue, "metric", translate("Metric")) metric.rawhtml = true function metric.cfgvalue(self, s) return self.map:get(s, "metric") or "1" end weight = mwan_member:option(DummyValue, "weight", translate("Weight")) weight.rawhtml = true function weight.cfgvalue(self, s) return self.map:get(s, "weight") or "1" end return m5
gpl-2.0
TeamHypersomnia/Hypersomnia
hypersomnia/content/gfx/defuse_kit.meta.lua
2
2654
return { extra_loadables = { enabled_generate_neon_map = { alpha_multiplier = 1, amplification = 60, light_colors = { "255 0 0 255", "0 255 255 255" }, radius = { x = 80, y = 80 }, standard_deviation = 6 }, generate_desaturation = false }, offsets = { gun = { bullet_spawn = { x = 0, y = 0 }, detachable_magazine = { pos = { x = 0, y = 0 }, rotation = 0 }, shell_spawn = { pos = { x = 0, y = 0 }, rotation = 0 } }, item = { attachment_anchor = { pos = { x = 0, y = 0 }, rotation = 0 }, back_anchor = { pos = { x = 0, y = 0 }, rotation = 0 }, beep_offset = { pos = { x = 0, y = 0 }, rotation = 0 }, hand_anchor = { pos = { x = 0, y = 0 }, rotation = 0 }, head_anchor = { pos = { x = 0, y = 0 }, rotation = 0 } }, legs = { foot = { x = 0, y = 0 } }, non_standard_shape = { convex_partition = { 2, 3, 4, 0, 2, 2, 0, 1, 2 }, original_poly = { { x = -8, y = -24 }, { x = 9, y = -26.5 }, { x = 3, y = 0 }, { x = 9, y = 26.5 }, { x = -8, y = 21 } } }, torso = { back = { pos = { x = 0, y = 0 }, rotation = 0 }, head = { pos = { x = 0, y = 0 }, rotation = 0 }, legs = { pos = { x = 0, y = 0 }, rotation = 0 }, primary_hand = { pos = { x = 0, y = 0 }, rotation = 0 }, secondary_hand = { pos = { x = 0, y = 0 }, rotation = 0 }, shoulder = { pos = { x = 0, y = 0 }, rotation = 0 }, strafe_facing_offset = 0 } }, usage_as_button = { bbox_expander = { x = 0, y = 0 }, flip = { horizontally = false, vertically = false } } }
agpl-3.0
Aminrezaa/megareborn
libs/dateparser.lua
502
6212
local difftime, time, date = os.difftime, os.time, os.date local format = string.format local tremove, tinsert = table.remove, table.insert local pcall, pairs, ipairs, tostring, tonumber, type, setmetatable = pcall, pairs, ipairs, tostring, tonumber, type, setmetatable local dateparser={} --we shall use the host OS's time conversion facilities. Dealing with all those leap seconds by hand can be such a bore. local unix_timestamp do local now = time() local local_UTC_offset_sec = difftime(time(date("!*t", now)), time(date("*t", now))) unix_timestamp = function(t, offset_sec) local success, improper_time = pcall(time, t) if not success or not improper_time then return nil, "invalid date. os.time says: " .. (improper_time or "nothing") end return improper_time - local_UTC_offset_sec - offset_sec end end local formats = {} -- format names local format_func = setmetatable({}, {__mode='v'}) --format functions ---register a date format parsing function function dateparser.register_format(format_name, format_function) if type(format_name)~="string" or type(format_function)~='function' then return nil, "improper arguments, can't register format handler" end local found for i, f in ipairs(format_func) do --for ordering if f==format_function then found=true break end end if not found then tinsert(format_func, format_function) end formats[format_name] = format_function return true end ---register a date format parsing function function dateparser.unregister_format(format_name) if type(format_name)~="string" then return nil, "format name must be a string" end formats[format_name]=nil end ---return the function responsible for handling format_name date strings function dateparser.get_format_function(format_name) return formats[format_name] or nil, ("format %s not registered"):format(format_name) end ---try to parse date string --@param str date string --@param date_format optional date format name, if known --@return unix timestamp if str can be parsed; nil, error otherwise. function dateparser.parse(str, date_format) local success, res, err if date_format then if not formats[date_format] then return 'unknown date format: ' .. tostring(date_format) end success, res = pcall(formats[date_format], str) else for i, func in ipairs(format_func) do success, res = pcall(func, str) if success and res then return res end end end return success and res end dateparser.register_format('W3CDTF', function(rest) local year, day_of_year, month, day, week local hour, minute, second, second_fraction, offset_hours local alt_rest year, rest = rest:match("^(%d%d%d%d)%-?(.*)$") day_of_year, alt_rest = rest:match("^(%d%d%d)%-?(.*)$") if day_of_year then rest=alt_rest end month, rest = rest:match("^(%d%d)%-?(.*)$") day, rest = rest:match("^(%d%d)(.*)$") if #rest>0 then rest = rest:match("^T(.*)$") hour, rest = rest:match("^([0-2][0-9]):?(.*)$") minute, rest = rest:match("^([0-6][0-9]):?(.*)$") second, rest = rest:match("^([0-6][0-9])(.*)$") second_fraction, alt_rest = rest:match("^%.(%d+)(.*)$") if second_fraction then rest=alt_rest end if rest=="Z" then rest="" offset_hours=0 else local sign, offset_h, offset_m sign, offset_h, rest = rest:match("^([+-])(%d%d)%:?(.*)$") local offset_m, alt_rest = rest:match("^(%d%d)(.*)$") if offset_m then rest=alt_rest end offset_hours = tonumber(sign .. offset_h) + (tonumber(offset_m) or 0)/60 end if #rest>0 then return nil end end year = tonumber(year) local d = { year = year and (year > 100 and year or (year < 50 and (year + 2000) or (year + 1900))), month = tonumber(month) or 1, day = tonumber(day) or 1, hour = tonumber(hour) or 0, min = tonumber(minute) or 0, sec = tonumber(second) or 0, isdst = false } local t = unix_timestamp(d, (offset_hours or 0) * 3600) if second_fraction then return t + tonumber("0."..second_fraction) else return t end end) do local tz_table = { --taken from http://www.timeanddate.com/library/abbreviations/timezones/ A = 1, B = 2, C = 3, D = 4, E=5, F = 6, G = 7, H = 8, I = 9, K = 10, L = 11, M = 12, N = -1, O = -2, P = -3, Q = -4, R = -5, S = -6, T = -7, U = -8, V = -9, W = -10, X = -11, Y = -12, Z = 0, EST = -5, EDT = -4, CST = -6, CDT = -5, MST = -7, MDT = -6, PST = -8, PDT = -7, GMT = 0, UT = 0, UTC = 0 } local month_val = {Jan=1, Feb=2, Mar=3, Apr=4, May=5, Jun=6, Jul=7, Aug=8, Sep=9, Oct=10, Nov=11, Dec=12} dateparser.register_format('RFC2822', function(rest) local year, month, day, day_of_year, week_of_year, weekday local hour, minute, second, second_fraction, offset_hours local alt_rest weekday, alt_rest = rest:match("^(%w%w%w),%s+(.*)$") if weekday then rest=alt_rest end day, rest=rest:match("^(%d%d?)%s+(.*)$") month, rest=rest:match("^(%w%w%w)%s+(.*)$") month = month_val[month] year, rest = rest:match("^(%d%d%d?%d?)%s+(.*)$") hour, rest = rest:match("^(%d%d?):(.*)$") minute, rest = rest:match("^(%d%d?)(.*)$") second, alt_rest = rest:match("^:(%d%d)(.*)$") if second then rest = alt_rest end local tz, offset_sign, offset_h, offset_m tz, alt_rest = rest:match("^%s+(%u+)(.*)$") if tz then rest = alt_rest offset_hours = tz_table[tz] else offset_sign, offset_h, offset_m, rest = rest:match("^%s+([+-])(%d%d)(%d%d)%s*(.*)$") offset_hours = tonumber(offset_sign .. offset_h) + (tonumber(offset_m) or 0)/60 end if #rest>0 or not (year and day and month and hour and minute) then return nil end year = tonumber(year) local d = { year = year and ((year > 100) and year or (year < 50 and (year + 2000) or (year + 1900))), month = month, day = tonumber(day), hour= tonumber(hour) or 0, min = tonumber(minute) or 0, sec = tonumber(second) or 0, isdst = false } return unix_timestamp(d, offset_hours * 3600) end) end dateparser.register_format('RFC822', formats.RFC2822) --2822 supercedes 822, but is not a strict superset. For our intents and purposes though, it's perfectly good enough dateparser.register_format('RFC3339', formats.W3CDTF) --RFC3339 is a subset of W3CDTF return dateparser
gpl-3.0
mysql/mysql-proxy
tests/suite/base/t/ignore-resultset-mock.lua
12
1519
--[[ $%BEGINLICENSE%$ Copyright (c) 2008, Oracle and/or its affiliates. All rights reserved. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA $%ENDLICENSE%$ --]] local proto = require("mysql.proto") function connect_server() -- emulate a server proxy.response = { type = proxy.MYSQLD_PACKET_RAW, packets = { proto.to_challenge_packet({}) } } return proxy.PROXY_SEND_RESULT end function read_query(packet) if packet:byte() ~= proxy.COM_QUERY then proxy.response = { type = proxy.MYSQLD_PACKET_OK } return proxy.PROXY_SEND_RESULT end local query = packet:sub(2) if query == 'SELECT 1' then proxy.response = { type = proxy.MYSQLD_PACKET_OK, resultset = { fields = { { name = '1' }, }, rows = { { 1 } } } } else proxy.response = { type = proxy.MYSQLD_PACKET_ERR, errmsg = "(resultset-mock) >" .. query .. "<" } end return proxy.PROXY_SEND_RESULT end
gpl-2.0
madpilot78/ntopng
scripts/lua/http_status_code.lua
2
1728
-- -- (C) 2020 - ntop.org -- -- This page shows the HTTP errors that a user can get -- example: 404, 403, ... dirs = ntop.getDirs() package.path = dirs.installdir .. "/scripts/lua/modules/?.lua;" .. package.path require("lua_utils") local page_utils = require("page_utils") local message = _GET["message"] or "forbidden" local referal_url = _GET["referer"] or '/' local error_message = _GET["error_message"] or "" if(_GET["message"] == "not_found") then status_code = 404 elseif(_GET["message"] == "internal_error") then status_code = 500 else status_code = 403 -- forbidden end sendHTTPContentTypeHeader('text/html', nil, nil, nil, status_code) page_utils.print_header() referal_url = string.sub(referal_url, string.find(referal_url, "/"), string.len(referal_url)) message = "http_status_code."..message dofile(dirs.installdir .. "/scripts/lua/inc/menu.lua") print([[ <div style="height: 80vh" class='row my-4'> <div class='col pl-5 d-flex justify-content-center flex-column align-items-left'> <h2 class='mb-5 w-100' style='font-size: 4rem'> <b>]].. i18n("error_page.presence").. [[</b> </h2> <b>]]) print(i18n(message)) print('</b></p><p class="text-danger">'..error_message) print([[</p> <a class='btn-primary btn mb-3' href="]].. referal_url ..[["> <i class='fas fa-arrow-left'></i> ]].. i18n("error_page.go_back").. [[ </a> </div> <div class='col p-2 text-start d-flex justify-content-center align-items-center'> <i class="fas fa-exclamation-triangle bigger-icon"></i> </div> </div> ]]) dofile(dirs.installdir .. "/scripts/lua/inc/footer.lua")
gpl-3.0
RyMarq/Zero-K
units/factorytank.lua
1
3239
return { factorytank = { unitname = [[factorytank]], name = [[Tank Foundry]], description = [[Produces Heavy Tracked Vehicles, Builds at 10 m/s]], acceleration = 0, brakeRate = 0, buildCostMetal = Shared.FACTORY_COST, builder = true, buildingGroundDecalDecaySpeed = 30, buildingGroundDecalSizeX = 11, buildingGroundDecalSizeY = 11, buildingGroundDecalType = [[factorytank_aoplane.dds]], buildoptions = { [[tankcon]], [[tankraid]], [[tankheavyraid]], [[tankriot]], [[tankassault]], [[tankheavyassault]], [[tankarty]], [[tankheavyarty]], [[tankaa]], }, buildPic = [[factorytank.png]], canMove = true, canPatrol = true, category = [[SINK UNARMED]], corpse = [[DEAD]], collisionVolumeOffsets = [[0 0 -25]], collisionVolumeScales = [[110 28 44]], collisionVolumeType = [[box]], selectionVolumeOffsets = [[0 0 10]], selectionVolumeScales = [[120 28 120]], selectionVolumeType = [[box]], customParams = { sortName = [[6]], solid_factory = [[4]], default_spacing = 8, aimposoffset = [[0 15 -35]], midposoffset = [[0 15 -10]], modelradius = [[100]], unstick_help = 1, selectionscalemult = 1, factorytab = 1, shared_energy_gen = 1, }, energyUse = 0, explodeAs = [[LARGE_BUILDINGEX]], footprintX = 8, footprintZ = 8, iconType = [[factank]], idleAutoHeal = 5, idleTime = 1800, levelGround = false, maxDamage = 4000, maxSlope = 15, maxVelocity = 0, maxWaterDepth = 0, minCloakDistance = 150, moveState = 1, noAutoFire = false, objectName = [[factorytank.s3o]], script = [[factorytank.lua]], selfDestructAs = [[LARGE_BUILDINGEX]], showNanoSpray = false, sightDistance = 273, turnRate = 0, useBuildingGroundDecal = true, workerTime = Shared.FACTORY_BUILDPOWER, yardMap = "oooooooo oooooooo oooooooo oooooooo yccccccy yccccccy yccccccy yccccccy", featureDefs = { DEAD = { blocking = true, featureDead = [[HEAP]], footprintX = 8, footprintZ = 8, object = [[factorytank_dead.s3o]], collisionVolumeOffsets = [[0 14 -34]], collisionVolumeScales = [[110 28 44]], collisionVolumeType = [[box]], }, HEAP = { blocking = false, footprintX = 6, footprintZ = 6, object = [[debris4x4a.s3o]], }, }, } }
gpl-2.0
10iii/synbank-com
api/lua/base.lua
2
1303
local redis = require "resty.redis" local cjson = require "cjson" local red = redis:new() red:set_timeout(1000) -- 1 sec local config = ngx.shared.config; local the_key = '' -- or connect to a unix domain socket file listened -- by a redis server: -- local ok, err = red:connect("unix:/path/to/redis.sock") local ok, err = red:connect("127.0.0.1", 6379) if not ok then local resp = {api = "error",desc = "failed to connect",body = err} ngx.say(cjson.encode(resp)) return end ok, err = red:select(config:get('redisdb')) if not ok then local resp = {api = "error",desc = "failed to select db",body = err} ngx.say(cjson.encode(resp)) return end if ngx.var.cur == 'usd' then the_key = config:get('usd_involved_trade_key') elseif ngx.var.cur == 'cny' then the_key = config:get('cny_involved_trade_key') else local resp = {api = "error",desc = "illegal currency code"} ngx.say(cjson.encode(resp)) return end local res, err = red:get(the_key) if not res then local resp = {api = "error",desc = "failed to get the key",body = err} ngx.say(cjson.encode(resp)) return end if res == ngx.null then local resp = {api = "error",desc = "the key not found"} ngx.say(cjson.encode(resp)) return end local resp = {api = "base",cur = ngx.var.cur,body = cjson.decode(res)} ngx.say(cjson.encode(resp))
mit
NPLPackages/paracraft
script/apps/Aries/Creator/Game/Commands/CommandMenu.lua
1
15879
--[[ Title: menu command Author(s): LiXizhi Date: 2014/11/14 Desc: use the lib: ------------------------------------------------------------ NPL.load("(gl)script/apps/Aries/Creator/Game/Commands/CommandMenu.lua"); ------------------------------------------------------- ]] NPL.load("(gl)script/apps/Aries/Creator/Game/Common/Files.lua"); local Files = commonlib.gettable("MyCompany.Aries.Game.Common.Files"); local EntityManager = commonlib.gettable("MyCompany.Aries.Game.EntityManager"); local SlashCommand = commonlib.gettable("MyCompany.Aries.SlashCommand.SlashCommand"); local BlockEngine = commonlib.gettable("MyCompany.Aries.Game.BlockEngine") local block_types = commonlib.gettable("MyCompany.Aries.Game.block_types") local GameLogic = commonlib.gettable("MyCompany.Aries.Game.GameLogic") local CmdParser = commonlib.gettable("MyCompany.Aries.Game.CmdParser"); local ItemClient = commonlib.gettable("MyCompany.Aries.Game.Items.ItemClient"); local UndoManager = commonlib.gettable("MyCompany.Aries.Game.UndoManager"); local GameMode = commonlib.gettable("MyCompany.Aries.Game.GameLogic.GameMode"); local Commands = commonlib.gettable("MyCompany.Aries.Game.Commands"); local CommandManager = commonlib.gettable("MyCompany.Aries.Game.CommandManager"); Commands["menu"] = { name="menu", quick_ref="/menu [menu_cmd_name]", desc=[[menu commands /menu file.settings /menu file.openworlddir /menu file.saveworld /menu file.createworld /menu file.loadworld /menu file.worldrevision /menu file.uploadworld /menu file.export /menu file.exit /menu window.texturepack /menu window.info /menu window.pos /menu online.server /menu help.help /menu help.help.shortcutkey /menu help.help.tutorial.newusertutorial /menu help.about /menu help.npl_code_wiki /menu help.actiontutorial /menu help.newuserguide /menu edit.undo /menu edit.redo /menu edit.bookmark.next /menu edit.bookmark.previous /menu edit.bookmark.add /menu edit.bookmark.viewall ]], handler = function(cmd_name, cmd_text, cmd_params) -- apply filter if (GameLogic.GetFilters():apply_filters("menu_command", false, cmd_name, cmd_text, cmd_params)) then return; end local name, bIsShow; name, cmd_text = CmdParser.ParseString(cmd_text); if(not name) then NPL.load("(gl)script/apps/Aries/Creator/Game/Areas/DesktopMenuPage.lua"); local DesktopMenuPage = commonlib.gettable("MyCompany.Aries.Creator.Game.Desktop.DesktopMenuPage"); DesktopMenuPage.ActivateMenu(true); return; end LOG.std(nil, "debug", "menu", "menu command %s", name); if(name:match("^file")) then if(name == "file.settings") then NPL.load("(gl)script/apps/Aries/Creator/Game/Areas/SystemSettingsPage.lua"); local SystemSettingsPage = commonlib.gettable("MyCompany.Aries.Creator.Game.Desktop.SystemSettingsPage"); SystemSettingsPage.ShowPage() elseif(name == "file.openworlddir") then if(not GameLogic.IsReadOnly() or GameLogic.IsRemoteWorld()) then Map3DSystem.App.Commands.Call("File.WinExplorer", ParaWorld.GetWorldDirectory()); else Map3DSystem.App.Commands.Call("File.WinExplorer", ParaWorld.GetWorldDirectory():gsub("([^/\\]+)[/\\]?$","")); end elseif(name == "file.saveworld") then if(System.options.mc) then if(GameLogic.IsReadOnly()) then GameLogic.RunCommand("/menu file.saveworldas"); else NPL.load("(gl)script/apps/Aries/Creator/Game/Areas/SaveWorldPage.lua"); local SaveWorldPage = commonlib.gettable("MyCompany.Aries.Creator.Game.Desktop.Areas.SaveWorldPage"); SaveWorldPage.ShowPage() end else NPL.load("(gl)script/apps/Aries/Creator/Game/GameMarket/SaveWorldPage.lua"); local SaveWorldPage = commonlib.gettable("MyCompany.Aries.Creator.Game.Desktop.SaveWorldPage"); SaveWorldPage.ShowPage() end elseif(name == "file.saveworldas") then NPL.load("(gl)script/apps/Aries/Creator/WorldCommon.lua"); local WorldCommon = commonlib.gettable("MyCompany.Aries.Creator.WorldCommon") WorldCommon.SaveWorldAs() elseif(name == "file.createworld") then NPL.load("(gl)script/apps/Aries/Creator/Game/Login/CreateNewWorld.lua"); local CreateNewWorld = commonlib.gettable("MyCompany.Aries.Game.MainLogin.CreateNewWorld") CreateNewWorld.ShowPage() elseif(name == "file.loadworld") then -- NPL.load("(gl)script/apps/Aries/Creator/Game/Login/InternetLoadWorld.lua"); -- local InternetLoadWorld = commonlib.gettable("MyCompany.Aries.Creator.Game.Login.InternetLoadWorld"); -- InternetLoadWorld.ShowPage(true); GameLogic.GetFilters():apply_filters("cellar.opus.show"); elseif(name == "file.export") then GameLogic.RunCommand("export"); elseif(name == "file.worldrevision") then if(not GameLogic.IsReadOnly()) then if GameLogic.world_revision then GameLogic.world_revision:Backup(); GameLogic.world_revision:OnOpenRevisionDir(); end else _guihelper.MessageBox(L"世界是只读的,无需备份"); end elseif(name == "file.openbackupfolder") then GameLogic.world_revision:OnOpenRevisionDir(); elseif(name == "file.uploadworld") then if(System.options.mc) then NPL.load("(gl)script/apps/Aries/Creator/SaveWorldPage.lua"); MyCompany.Aries.Creator.SaveWorldPage.ShowSharePage() --NPL.load("(gl)script/apps/Aries/Creator/Game/Areas/SaveWorldPage.lua"); --MyCompany.Aries.Creator.Game.Desktop.Areas.SaveWorldPage.ShowSharePage() else NPL.load("(gl)script/apps/Aries/Creator/Game/Areas/EditorModeSwitchPage.lua"); EditorModeSwitchPage = commonlib.gettable("MyCompany.Aries.Creator.Game.Desktop.EditorModeSwitchPage"); EditorModeSwitchPage.OnClickUpload(); end elseif(name == "file.exit") then MyCompany.Aries.Creator.Game.Desktop.OnLeaveWorld(nil, true); end elseif(name:match("^edit")) then if(name == "edit.undo") then if(GameMode:IsAllowGlobalEditorKey()) then UndoManager.Undo(); end elseif(name == "edit.redo") then if(GameMode:IsAllowGlobalEditorKey()) then UndoManager.Redo(); end elseif(name:match("^edit%.bookmark")) then NPL.load("(gl)script/apps/Aries/Creator/Game/GUI/TeleportListPage.lua"); local TeleportListPage = commonlib.gettable("MyCompany.Aries.Game.GUI.TeleportListPage"); if(name == "edit.bookmark.next") then -- teleport to next location. TeleportListPage.GotoNextLocation(); elseif(name == "edit.bookmark.previous") then -- teleport to previous location TeleportListPage.GotoPreviousLocation(); elseif(name == "edit.bookmark.add") then -- add current bookmark location TeleportListPage.AddCurrentLocation(); elseif(name == "edit.bookmark.viewall") then TeleportListPage.ShowPage(nil, true); elseif(name == "edit.bookmark.clearall") then -- clear all bookmark location TeleportListPage.ClearAll(); end end elseif(name:match("^window")) then if(name == "window.texturepack") then NPL.load("(gl)script/apps/Aries/Creator/Game/Areas/TextureModPage.lua"); local TextureModPage = commonlib.gettable("MyCompany.Aries.Creator.Game.Desktop.TextureModPage"); TextureModPage.ShowPage(true); elseif(name == "window.template") then NPL.load("(gl)script/apps/Aries/Creator/Game/Areas/GoalTracker.lua"); local GoalTracker = commonlib.gettable("MyCompany.Aries.Creator.Game.Desktop.GoalTracker"); GoalTracker.OnClickCody(); elseif(name == "window.info") then CommandManager:RunCommand("/show info"); elseif(name == "window.pos") then NPL.load("(gl)script/apps/Aries/Creator/Game/GUI/TeleportListPage.lua"); local TeleportListPage = commonlib.gettable("MyCompany.Aries.Game.GUI.TeleportListPage"); TeleportListPage.ShowPage(nil, true); elseif(name == "window.find") then NPL.load("(gl)script/apps/Aries/Creator/Game/Tasks/FindBlockTask.lua"); local FindBlockTask = commonlib.gettable("MyCompany.Aries.Game.Tasks.FindBlockTask"); local task = MyCompany.Aries.Game.Tasks.FindBlockTask:new() task:Run(); elseif(name == "window.explore") then GameLogic.GetFilters():apply_filters('show_offical_worlds_page') elseif (name == "window.role") then GameLogic.CheckSignedIn(L"此功能需要登陆后才能使用", function(result) if (result) then commonlib.TimerManager.SetTimeout(function() local page = NPL.load("Mod/GeneralGameServerMod/App/ui/page.lua"); page.ShowUserInfoPage({username = System.User.keepworkUsername}); end, 250); end end) elseif(name == "window.schoolcenter") then local SchoolCenter = NPL.load("(gl)script/apps/Aries/Creator/Game/Tasks/SchoolCenter/SchoolCenter.lua") SchoolCenter.OpenPage() elseif(name == "window.friend") then local FriendsPage = NPL.load("(gl)script/apps/Aries/Creator/Game/Tasks/Friend/FriendsPage.lua"); FriendsPage.Show(); elseif(name == "window.sharemod") then local ShareBlocksPage = NPL.load("(gl)script/apps/Aries/Creator/Game/Tasks/ShareBlocksPage.lua"); ShareBlocksPage.ShowPage() elseif(name == "window.changeskin") then --[[ NPL.load("(gl)script/apps/Aries/Creator/Game/Areas/SkinPage.lua"); local SkinPage = commonlib.gettable("MyCompany.Aries.Creator.Game.Desktop.SkinPage"); SkinPage.ShowPage(); ]] elseif(name == "window.mall") then local KeepWorkMallPage = NPL.load("(gl)script/apps/Aries/Creator/Game/KeepWork/KeepWorkMallPage.lua"); KeepWorkMallPage.Show(); elseif(name == "window.userbag") then local UserBagPage = NPL.load("(gl)script/apps/Aries/Creator/Game/Tasks/User/UserBagPage.lua"); UserBagPage.ShowPage(); end elseif(name == "online.server") then NPL.load("(gl)script/apps/Aries/Creator/Game/Areas/ServerPage.lua"); local ServerPage = commonlib.gettable("MyCompany.Aries.Creator.Game.Desktop.ServerPage"); ServerPage.ShowPage() elseif(name == "online.teacher_panel") then NPL.load("(gl)script/apps/Aries/Creator/Game/Network/Admin/TeacherPanel.lua"); local TeacherPanel = commonlib.gettable("MyCompany.Aries.Game.Network.Admin.TeacherPanel"); TeacherPanel.ShowPage() elseif(name == "organization.teacher_panel") then local TeacherPanel = NPL.load("(gl)script/apps/Aries/Creator/Game/Network/Admin/ClassManager/TeacherPanel.lua"); TeacherPanel.ShowPage() elseif(name == "organization.student_panel") then local StudentPanel = NPL.load("(gl)script/apps/Aries/Creator/Game/Network/Admin/ClassManager/StudentPanel.lua"); StudentPanel.ShowPage() elseif(name:match("^help")) then if(name:match("^help%.help")) then -- name can be "help.help", "help.help.tutorial", "help.help.shortcutkey" -- "help.help.tutorial.newusertutorial", "help.help.tutorial.MovieMaking", -- "help.help.tutorial.circuit", "help.help.tutorial.programming" local category, subfolder; category = name:match("^help%.help%.(.+)$"); if(category) then if(category:match("%.")) then category, subfolder = category:match("^([^%.]+)%.(.+)") end end NPL.load("(gl)script/apps/Aries/Creator/Game/Tasks/HelpPage.lua"); local HelpPage = commonlib.gettable("MyCompany.Aries.Game.Tasks.HelpPage"); if HelpPage.IsOpen() then HelpPage.ClosePage() else HelpPage.ShowPage(category, subfolder); end elseif(name == "help.userintroduction") then NPL.load("(gl)script/apps/Aries/Creator/Game/Login/UserIntroduction.lua"); local UserIntroduction = commonlib.gettable("MyCompany.Aries.Game.MainLogin.UserIntroduction") UserIntroduction.ShowPage() elseif(name == "help.actiontutorial") then NPL.load("(gl)script/apps/Aries/Creator/Game/Login/TeacherAgent/TeacherAgent.lua"); local TeacherAgent = commonlib.gettable("MyCompany.Aries.Creator.Game.Teacher.TeacherAgent"); TeacherAgent:SetEnabled(not TeacherAgent:IsEnabled()) elseif(name == "help.videotutorials") then GameLogic.RunCommand("/open "..L"https://keepwork.com/official/docs/videoguide"); elseif(name == "help.learn") then GameLogic.RunCommand("/open "..L"https://keepwork.com/official/docs/index"); elseif(name == "help.home") then GameLogic.RunCommand("/home") elseif(name == "help.dailycheck" or name == "help.creativespace") then GameLogic.CheckSignedIn(L"此功能需要登陆后才能使用", function(result) if (result) then if(name == "help.dailycheck") then local RedSummerCampRecCoursePage = NPL.load("(gl)script/apps/Aries/Creator/Game/Tasks/RedSummerCamp/RedSummerCampRecCoursePage.lua"); RedSummerCampRecCoursePage.Show(); --local ParacraftLearningRoomDailyPage = NPL.load("(gl)script/apps/Aries/Creator/Game/Tasks/ParacraftLearningRoom/ParacraftLearningRoomDailyPage.lua"); --ParacraftLearningRoomDailyPage.DoCheckin(); elseif(name == "help.creativespace") then local RedSummerCampMainWorldPage = NPL.load("(gl)script/apps/Aries/Creator/Game/Tasks/RedSummerCamp/RedSummerCampMainWorldPage.lua"); local RedSummerCampPPtPage = NPL.load("(gl)script/apps/Aries/Creator/Game/Tasks/RedSummerCamp/RedSummerCampPPtPage.lua"); local RedSummerCampCourseScheduling = NPL.load("(gl)script/apps/Aries/Creator/Game/Tasks/RedSummerCamp/RedSummerCampCourseSchedulingV2.lua") if RedSummerCampCourseScheduling.IsOpen() then RedSummerCampPPtPage.ClosePPtAllPage() else -- RedSummerCampMainWorldPage.SetOpenFromCommandMenu(true) -- RedSummerCampMainWorldPage.Show(); RedSummerCampCourseScheduling.ShowView() RedSummerCampPPtPage.OpenLastPPtPage(true) end end end end) elseif(name == "help.newuserguide") then NPL.load("(gl)script/apps/Aries/Creator/Game/Login/UserGuide.lua"); local UserGuide = commonlib.gettable("MyCompany.Aries.Game.MainLogin.UserGuide") UserGuide.Start(true) elseif(name == "help.ask") then GameLogic.RunCommand("/open "..L"https://keepwork.com/official/docs/FAQ/paracraft"); elseif(name == "help.lessons") then GameLogic.RunCommand("/open "..L"https://keepwork.com/kecheng/cs/all"); elseif(name == "help.npl_code_wiki") then -- open the npl code wiki site in external browser. GameLogic.CommandManager:RunCommand("/open npl://"); elseif(name == "help.about") then -- GameLogic.RunCommand("/open "..L"http://www.paracraft.cn/home/about-us"); System.App.Commands.Call("File.MCMLWindowFrame", { url = "script/apps/Aries/Creator/Game/Login/AboutParacraft.html", name = "aboutparacraft", isShowTitleBar = false, DestroyOnClose = true, style = CommonCtrl.WindowFrame.ContainerStyle, zorder = 0, allowDrag = false, directPosition = true, align = "_ct", x = -600/2, y = -400/2, width = 600, height = 400, cancelShowAnimation = true, }); elseif(name == "help.Credits") then GameLogic.RunCommand("/open "..L"https://keepwork.com/official/paracraft/credits"); elseif(name == "help.ParacraftSDK") then GameLogic.RunCommand("/open https://github.com/LiXizhi/ParaCraftSDK/wiki"); elseif(name == "help.bug") then GameLogic.RunCommand("/open https://github.com/LiXizhi/ParaCraft/issues"); elseif(name == "help.donate") then GameLogic.RunCommand("/open "..L"http://www.nplproject.com/paracraft-donation"); end elseif(name == "share.panoramasharing") then GameLogic.GetFilters():apply_filters("show_panorama"); elseif(name:match("^community")) then local username = System.User.keepworkUsername if(username) then if(name == "community.myProfile") then GameLogic.RunCommand("/open "..format("https://keepwork.com/u/%s", username)); elseif(name == "community.myProjects") then GameLogic.RunCommand("/open "..format("https://keepwork.com/u/%s/project", username)); end end end end, };
gpl-2.0
NPLPackages/paracraft
script/apps/Aries/Creator/Game/Code/CodeAPI.lua
1
7618
--[[ Title: CodeAPI Author(s): LiXizhi Date: 2018/5/16 Desc: sandbox API environment, see also CodeGlobals for shared API and globals. use the lib: ------------------------------------------------------- NPL.load("(gl)script/apps/Aries/Creator/Game/Code/CodeAPI.lua"); local CodeAPI = commonlib.gettable("MyCompany.Aries.Game.Code.CodeAPI"); local api = CodeAPI:new(codeBlock); ------------------------------------------------------- ]] NPL.load("(gl)script/apps/Aries/Creator/Game/Code/CodeAPI_Events.lua"); NPL.load("(gl)script/apps/Aries/Creator/Game/Code/CodeAPI_MotionLooks.lua"); NPL.load("(gl)script/apps/Aries/Creator/Game/Code/CodeAPI_Sensing.lua"); NPL.load("(gl)script/apps/Aries/Creator/Game/Code/CodeAPI_Sound.lua"); NPL.load("(gl)script/apps/Aries/Creator/Game/Code/CodeAPI_Data.lua"); NPL.load("(gl)script/apps/Aries/Creator/Game/Code/CodeAPI_Control.lua"); NPL.load("(gl)script/apps/Aries/Creator/Game/Code/CodeAPI_Microbit.lua"); -- all public environment methods. local s_env_methods = { "resume", "yield", "checkyield", "checkstep", "checkstep_nplblockly", "terminate", "restart", "exit", "xpcall", "GetEntity", -- Data "print", "printStack", "log", "echo", "alert", "setActorValue", "getActorValue", "getActorEntityValue", "showVariable", "include", "import", "getActor", "cmd", "getPlayTimer", -- operator "string_length", "string_char", "string_contain", -- Motion "move", "moveTo", "moveForward", "walk", "walkForward", "turn", "turnTo", "rotate", "rotateTo", "bounce", "velocity", "getX", "getY", "getZ", "getFacing", "getPos", "setPos", "setBlockPos", "getPlayerPos", -- Looks "say", "show", "hide", "anim", "play", "playAndWait", "playLoop", "playSpeed", "playBone", "stop", "scale", "scaleTo", "getPlayTime", "getScale", "attachTo", "focus", "camera", "getCamera", "setMovie", "isMatchMovie", "playMatchedMovie", "setMovieProperty", "playMovie", "stopMovie", "window", -- Events "registerClickEvent", "registerKeyPressedEvent", "registerAnimationEvent", "registerBroadcastEvent", "registerBlockClickEvent", "registerTickEvent", "registerStopEvent", "registerAgentEvent", "broadcast", "broadcastAndWait", "broadcastTo", "registerNetworkEvent", "broadcastNetworkEvent", "sendNetworkEvent", -- Control "wait", "waitUntil", "registerCloneEvent", "clone", "delete", "run", "runForActor", "becomeAgent", "setOutput", -- Sensing "isTouching", "registerCollisionEvent", "broadcastCollision", "distanceTo", "calculatePushOut", "isKeyPressed", "isMouseDown", "getTimer", "resetTimer", "ask", -- Sound "playNote", "playSound", "playSoundAndWait", "stopSound", "playMusic", "playText", --------------- NplMicroRobot "start_NplMicroRobot", -- Motion "createOrGetAnimationClip_NplMicroRobot", "createAnimationClip_NplMicroRobot", "createTimeLine_NplMicroRobot", "playAnimationClip_NplMicroRobot", "stopAnimationClip_NplMicroRobot", -- Looks "microbit_show_leds", "microbit_show_string", "microbit_pause", -- Events "registerKeyPressedEvent_NplMicroRobot", "registerGestureEvent_NplMicroRobot", -- Sensing "microbit_is_pressed", --------------- Microbit -- Animation "createRobotAnimation", "addRobotAnimationChannel", "endRobotAnimationChannel", "addAnimationTimeValue_Rotation", -- Motion "playRobotAnimation", "microbit_servo", "microbit_sleep", "rotateBone", -- Looks "microbit_display_show", "microbit_display_scroll", "microbit_display_clear", } local GameLogic = commonlib.gettable("MyCompany.Aries.Game.GameLogic") local CodeAPI = commonlib.gettable("MyCompany.Aries.Game.Code.CodeAPI"); local env_imp = commonlib.gettable("MyCompany.Aries.Game.Code.env_imp"); CodeAPI.__index = CodeAPI; -- @param actor: CodeActor that this code API is controlling. function CodeAPI:new(codeBlock) local o = { codeblock = codeBlock, check_count = 0, }; o._G = GameLogic.GetCodeGlobal():GetCurrentGlobals(); CodeAPI.InstallMethods(o); GameLogic.GetFilters():apply_filters("CodeAPIInstallMethods",o); setmetatable(o, GameLogic.GetCodeGlobal():GetCurrentMetaTable()); return o; end -- install functions to code environment function CodeAPI.InstallMethods(o) for _, func_name in ipairs(s_env_methods) do local f = function(...) return env_imp[func_name](o, ...); end o[func_name] = f; end end -- get function by name function CodeAPI.GetAPIFunction(func_name) return env_imp[func_name]; end -- yield control until all async jobs are completed -- @param bExitOnError: if true, this function will handle error -- @return err, msg: err is true if there is error. function env_imp:yield(bExitOnError) local err, msg, p3, p4; if(self.co) then if(self.fake_resume_res) then err, msg = unpack(self.fake_resume_res); self.fake_resume_res = nil; return err, msg; else self.check_count = 0; err, msg, p3, p4 = self.co:Yield(); if(err and bExitOnError) then env_imp.exit(self); end end end return err, msg, p3, p4; end -- resume from where jobs are paused last. -- @param err: if there is error, this is true, otherwise it is nil. -- @param msg: error message in case err=true function env_imp:resume(err, msg, p3, p4) if(self.co) then if(self.co:GetStatus() == "running") then self.fake_resume_res = {err, msg, p3, p4}; return; else self.fake_resume_res = nil; end local res, err, msg = self.co:Resume(err, msg, p3, p4); end end -- calling this function 100 times will automatically yield and resume until next tick (1/30 seconds) -- we will automatically insert this function into while and for loop. One can also call this manually -- @param count: default to 1. heavy operations can make this larger function env_imp:checkyield(count) self.check_count = self.check_count + (count or 1); if(self.check_count > 100) then if(self.codeblock:IsAutoWait() and (self.co and coroutine.running() == self.co.co)) then env_imp.wait(self, env_imp.GetDefaultTick(self)); else self.check_count = 0; end end end -- @param duration: wait for this seconds. default to 1. function env_imp:checkstep(duration) -- 图块模式直接跳过 NPL.load("(gl)script/apps/Aries/Creator/Game/Code/CodeBlockWindow.lua"); local CodeBlockWindow = commonlib.gettable("MyCompany.Aries.Game.Code.CodeBlockWindow"); if (CodeBlockWindow.IsSupportNplBlockly()) then return end local locationInfo = commonlib.debug.locationinfo(2) if(locationInfo) then GameLogic.GetFilters():apply_filters("OnCodeBlockLineStep", locationInfo); end env_imp.wait(self, 1); end function env_imp:checkstep_nplblockly(blockid, before, duration) NPL.load("(gl)script/apps/Aries/Creator/Game/Code/CodeBlockWindow.lua"); local CodeBlockWindow = commonlib.gettable("MyCompany.Aries.Game.Code.CodeBlockWindow"); local entity = CodeBlockWindow.GetCodeEntity() if(not entity or not entity:IsStepMode()) then return end if (not CodeBlockWindow.IsSupportNplBlockly()) then return end if (before) then -- 代码执行前 GameLogic.GetFilters():apply_filters("OnCodeBlockNplBlocklyLineStep", blockid); env_imp.wait(self, duration or 0.5); else -- 代码执行后 env_imp.wait(self, duration or 0.5); GameLogic.GetFilters():apply_filters("OnCodeBlockNplBlocklyLineStep", blockid); end end -- private: function env_imp:GetDefaultTick() if(not self.default_tick) then self.default_tick = self.codeBlock and self.codeBlock:GetDefaultTick() or 0.02; end return self.default_tick; end
gpl-2.0
ramin65/ub-ub
plugins/info.lua
12
2022
do local function action_by_reply(extra, success, result) local user_info = {} local uhash = 'user:'..result.from.id local user = redis:hgetall(uhash) local um_hash = 'msgs:'..result.from.id..':'..result.to.id user_info.msgs = tonumber(redis:get(um_hash) or 0) user_info.name = user_print_name(user)..' ['..result.from.id..']' local msgs = '4-تعداد پیام های ارسالی : '..user_info.msgs if result.from.username then user_name = '@'..result.from.username else user_name = '' end local msg = result local user_id = msg.from.id local chat_id = msg.to.id local user = 'user#id'..msg.from.id local chat = 'chat#id'..msg.to.id local data = load_data(_config.moderation.data) if data[tostring('admins')][tostring(user_id)] then who = 'ادمین گروه' elseif data[tostring(msg.to.id)]['moderators'][tostring(user_id)] then who = 'ادمین گروه' elseif data[tostring(msg.to.id)]['set_owner'] == tostring(user_id) then who = 'مدیر ارشد گروه' elseif tonumber(result.from.id) == tonumber(our_id) then who = 'سازنده گروه' else who = 'عضو معمولی گروه' end for v,user in pairs(_config.sudo_users) do if user == user_id then who = 'سازنده ربات' end end local text = '1-نام کامل : '..(result.from.first_name or '')..' '..(result.from.last_name or '')..'\n' ..'2-یوزنیم : '..user_name..'\n' ..'3-ایدی : '..result.from.id..'\n' ..msgs..'\n' ..'5-نقش در گروه : '..who send_large_msg(extra.receiver, text) end local function run(msg) if msg.text == '!info' and msg.reply_id and is_momod(msg) then get_message(msg.reply_id, action_by_reply, {receiver=get_receiver(msg)}) end end return { patterns = { '^!info$' }, run = run } end --Copyright and edit; @behroozyaghi --Persian Translate; @behroozyaghi --ch : @nod32team --کپی بدون ذکر منبع حرام است
gpl-2.0
pakoito/ToME---t-engine4
game/modules/tome/data/talents/techniques/pugilism.lua
2
11936
-- ToME - Tales of Maj'Eyal -- Copyright (C) 2009 - 2014 Nicolas Casalini -- -- This program is free software: you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation, either version 3 of the License, or -- (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program. If not, see <http://www.gnu.org/licenses/>. -- -- Nicolas Casalini "DarkGod" -- darkgod@te4.org getRelentless = function(self, cd) local cd = 1 if self:knowTalent(self.T_RELENTLESS_STRIKES) then local t = self:getTalentFromId(self.T_RELENTLESS_STRIKES) cd = 1 - t.getCooldownReduction(self, t) end return cd end, newTalent{ name = "Striking Stance", type = {"technique/unarmed-other", 1}, mode = "sustained", hide = true, points = 1, cooldown = 12, tactical = { BUFF = 2 }, type_no_req = true, no_npc_use = true, -- They dont need it since it auto switches anyway no_unlearn_last = true, getAttack = function(self, t) return self:getDex(25, true) end, getDamage = function(self, t) return self:combatStatScale("dex", 5, 35) end, getFlatReduction = function(self, t) return math.min(35, self:combatStatScale("str", 1, 30, 0.75)) end, -- 13 Strength = 2, 20 = 5, 30 = 9, 40 = 12, 50 = 16, 55 = 17, 70 = 22, 80 = 25 activate = function(self, t) cancelStances(self) local ret = { atk = self:addTemporaryValue("combat_atk", t.getAttack(self, t)), flat = self:addTemporaryValue("flat_damage_armor", {all = t.getFlatReduction(self, t)}) } return ret end, deactivate = function(self, t, p) self:removeTemporaryValue("combat_atk", p.atk) self:removeTemporaryValue("flat_damage_armor", p.flat) return true end, info = function(self, t) local attack = t.getAttack(self, t) local damage = t.getDamage(self, t) return ([[Increases your Accuracy by %d, the damage multiplier of your striking talents (Pugilism and Finishing Moves) by %d%%, and reduces all damage taken by %d. The offensive bonuses scale with your Dexterity and the damage reduction with your Strength.]]): format(attack, damage, t.getFlatReduction(self, t)) end, } newTalent{ name = "Double Strike", -- no stamina cost attack that will replace the bump attack under certain conditions type = {"technique/pugilism", 1}, require = techs_dex_req1, points = 5, random_ego = "attack", --cooldown = function(self, t) return math.ceil(3 * getRelentless(self, cd)) end, cooldown = 3, message = "@Source@ throws two quick punches.", tactical = { ATTACK = { weapon = 2 } }, requires_target = true, getDamage = function(self, t) return self:combatTalentWeaponDamage(t, 0.5, 0.8) + getStrikingStyle(self, dam) end, -- Learn the appropriate stance on_learn = function(self, t) if not self:knowTalent(self.T_STRIKING_STANCE) then self:learnTalent(self.T_STRIKING_STANCE, true, nil, {no_unlearn=true}) end end, on_unlearn = function(self, t) if not self:knowTalent(t) then self:unlearnTalent(self.T_STRIKING_STANCE) end end, action = function(self, t) local tg = {type="hit", range=self:getTalentRange(t)} local x, y, target = self:getTarget(tg) if not x or not y or not target then return nil end if core.fov.distance(self.x, self.y, x, y) > 1 then return nil end -- force stance change if target and not self:isTalentActive(self.T_STRIKING_STANCE) then self:forceUseTalent(self.T_STRIKING_STANCE, {ignore_energy=true, ignore_cd = true}) end -- breaks active grapples if the target is not grappled local grappled if target:isGrappled(self) then grappled = true else self:breakGrapples() end local hit1 = false local hit2 = false hit1 = self:attackTarget(target, nil, t.getDamage(self, t), true) hit2 = self:attackTarget(target, nil, t.getDamage(self, t), true) -- build combo points local combo = false if self:getTalentLevel(t) >= 4 then combo = true end if combo then if hit1 then self:buildCombo() end if hit2 then self:buildCombo() end elseif hit1 or hit2 then self:buildCombo() end return true end, info = function(self, t) local damage = t.getDamage(self, t) * 100 return ([[Deliver two quick punches that deal %d%% damage each, and switch your stance to Striking Stance. If you already have Striking Stance active and Double Strike isn't on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). If either jab connects, you earn one combo point. At talent level 4 or greater, if both jabs connect, you'll earn two combo points.]]) :format(damage) end, } newTalent{ name = "Spinning Backhand", type = {"technique/pugilism", 2}, require = techs_dex_req2, points = 5, random_ego = "attack", --cooldown = function(self, t) return math.ceil(12 * getRelentless(self, cd)) end, cooldown = 8, stamina = 12, range = function(self, t) return math.ceil(2 + self:combatTalentScale(t, 2.2, 4.3)) end, -- being able to use this over rush without massive investment is much more fun chargeBonus = function(self, t, dist) return self:combatScale(dist, 0.15, 1, 0.50, 5) end, message = "@Source@ lashes out with a spinning backhand.", tactical = { ATTACKAREA = { weapon = 2 }, CLOSEIN = 1 }, requires_target = true, getDamage = function(self, t) return self:combatTalentWeaponDamage(t, 1.0, 1.7) + getStrikingStyle(self, dam) end, on_pre_use = function(self, t) return not self:attr("never_move") end, action = function(self, t) local tg = {type="bolt", range=self:getTalentRange(t)} local x, y, target = self:getTarget(tg) if not x or not y or not target then return nil end if core.fov.distance(self.x, self.y, x, y) > self:getTalentRange(t) then return nil end -- bonus damage for charging local charge = t.chargeBonus(self, t, (core.fov.distance(self.x, self.y, x, y) - 1)) local damage = t.getDamage(self, t) + charge -- do the rush local block_actor = function(_, bx, by) return game.level.map:checkEntity(bx, by, Map.TERRAIN, "block_move", self) end local l = self:lineFOV(x, y, block_actor) local lx, ly, is_corner_blocked = l:step() local tx, ty = self.x, self.y while lx and ly do if is_corner_blocked or game.level.map:checkAllEntities(lx, ly, "block_move", self) then break end tx, ty = lx, ly lx, ly, is_corner_blocked = l:step() end local ox, oy = self.x, self.y self:move(tx, ty, true) if config.settings.tome.smooth_move > 0 then self:resetMoveAnim() self:setMoveAnim(ox, oy, 8, 5) end local hit1 = false local hit2 = false local hit3 = false -- do the backhand if core.fov.distance(self.x, self.y, x, y) == 1 then -- get left and right side local dir = util.getDir(x, y, self.x, self.y) local lx, ly = util.coordAddDir(self.x, self.y, util.dirSides(dir, self.x, self.y).left) local rx, ry = util.coordAddDir(self.x, self.y, util.dirSides(dir, self.x, self.y).right) local lt, rt = game.level.map(lx, ly, Map.ACTOR), game.level.map(rx, ry, Map.ACTOR) hit1 = self:attackTarget(target, nil, damage, true) --left hit if lt then hit2 = self:attackTarget(lt, nil, damage, true) end --right hit if rt then hit3 = self:attackTarget(rt, nil, damage, true) end end -- remove grappls self:breakGrapples() -- build combo points local combo = false if self:getTalentLevel(t) >= 4 then combo = true end if combo then if hit1 then self:buildCombo() end if hit2 then self:buildCombo() end if hit3 then self:buildCombo() end elseif hit1 or hit2 or hit3 then self:buildCombo() end return true end, info = function(self, t) local damage = t.getDamage(self, t) * 100 local charge =t.chargeBonus(self, t, t.range(self, t)-1)*100 return ([[Attack your foes in a frontal arc with a spinning backhand, doing %d%% damage. If you're not adjacent to the target, you'll step forward as you spin, gaining up to %d%% bonus damage, which increases the farther you move. This attack will remove any grapples you're maintaining, and earn one combo point (or one combo point per attack that connects, if the talent level is 4 or greater).]]) :format(damage, charge) end, } newTalent{ name = "Axe Kick", type = {"technique/pugilism", 3}, require = techs_dex_req3, points = 5, stamina = 20, random_ego = "attack", cooldown = function(self, t) return 20 end, getDuration = function(self, t) return self:combatTalentLimit(t, 5, 1, 4) end, message = "@Source@ raises their leg and snaps it downward in a devastating axe kick.", tactical = { ATTACK = { weapon = 2 } }, requires_target = true, getDamage = function(self, t) return self:combatTalentWeaponDamage(t, 0.8, 2) + getStrikingStyle(self, dam) end, -- low damage scaling, investment gets the extra CP action = function(self, t) local tg = {type="hit", range=self:getTalentRange(t)} local x, y, target = self:getTarget(tg) if not x or not y or not target then return nil end if core.fov.distance(self.x, self.y, x, y) > 1 then return nil end -- breaks active grapples if the target is not grappled if not target:isGrappled(self) then self:breakGrapples() end local hit1 = false hit1 = self:attackTarget(target, nil, t.getDamage(self, t), true) if hit1 and target:canBe("confusion") then target:setEffect(target.EFF_DELIRIOUS_CONCUSSION, t.getDuration(self, t), {}) end -- build combo points if hit1 then self:buildCombo() self:buildCombo() end return true end, info = function(self, t) local damage = t.getDamage(self, t) * 100 return ([[Deliver a devastating axe kick dealing %d%% damage. If the blow connects your target is brain damaged, causing all talents to fail for %d turns and earning 2 combo points. This effect cannot be saved against, though it can be dodged and checks confusion immunity.]]) :format(damage, t.getDuration(self, t)) end, } newTalent{ name = "Flurry of Fists", type = {"technique/pugilism", 4}, require = techs_dex_req4, points = 5, random_ego = "attack", cooldown = 16, stamina = 15, message = "@Source@ lashes out with a flurry of fists.", tactical = { ATTACK = { weapon = 2 } }, requires_target = true, getDamage = function(self, t) return self:combatTalentWeaponDamage(t, 0.3, 1) + getStrikingStyle(self, dam) end, action = function(self, t) local tg = {type="hit", range=self:getTalentRange(t)} local x, y, target = self:getTarget(tg) if not x or not y or not target then return nil end if core.fov.distance(self.x, self.y, x, y) > 1 then return nil end -- breaks active grapples if the target is not grappled if not target:isGrappled(self) then self:breakGrapples() end local hit1 = false local hit2 = false local hit3 = false hit1 = self:attackTarget(target, nil, t.getDamage(self, t), true) hit2 = self:attackTarget(target, nil, t.getDamage(self, t), true) hit3 = self:attackTarget(target, nil, t.getDamage(self, t), true) --build combo points local combo = false if self:getTalentLevel(t) >= 4 then combo = true end if combo then if hit1 then self:buildCombo() end if hit2 then self:buildCombo() end if hit3 then self:buildCombo() end elseif hit1 or hit2 or hit3 then self:buildCombo() end return true end, info = function(self, t) local damage = t.getDamage(self, t) * 100 return ([[Lashes out at the target with three quick punches that each deal %d%% damage. Earns one combo point. If your talent level is 4 or greater, this instead earns one combo point per blow that connects.]]) :format(damage) end, }
gpl-3.0
rubenvb/skia
tools/lua/glyph-usage.lua
207
4034
function tostr(t) local str = "" for k, v in next, t do if #str > 0 then str = str .. ", " end if type(k) == "number" then str = str .. "[" .. k .. "] = " else str = str .. tostring(k) .. " = " end if type(v) == "table" then str = str .. "{ " .. tostr(v) .. " }" else str = str .. tostring(v) end end return str end local canvas -- holds the current canvas (from startcanvas()) --[[ startcanvas() is called at the start of each picture file, passing the canvas that we will be drawing into, and the name of the file. Following this call, there will be some number of calls to accumulate(t) where t is a table of parameters that were passed to that draw-op. t.verb is a string holding the name of the draw-op (e.g. "drawRect") when a given picture is done, we call endcanvas(canvas, fileName) ]] function sk_scrape_startcanvas(c, fileName) canvas = c end --[[ Called when the current canvas is done drawing. ]] function sk_scrape_endcanvas(c, fileName) canvas = nil end --[[ Called with the parameters to each canvas.draw call, where canvas is the current canvas as set by startcanvas() ]] function round(x, mul) mul = mul or 1 return math.floor(x * mul + 0.5) / mul end dump_glyph_array_p = false function dump_array_as_C(array) for k, v in next, array do io.write(tostring(v), ", "); end io.write("-1,\n") end local strikes = {} -- [fontID_pointsize] = [] unique glyphs function make_strike_key(paint) return paint:getFontID() * 1000 + paint:getTextSize() end -- array is an array of bools (true), using glyphID as the index -- other is just an array[1...N] of numbers (glyphIDs) function array_union(array, other) for k, v in next, other do array[v] = true; end end -- take a table of bools, indexed by values, and return a sorted table of values function bools_to_values(t) local array = {} for k, v in next, t do array[#array + 1] = k end table.sort(array) return array end function array_count(array) local n = 0 for k in next, array do n = n + 1 end return n end function sk_scrape_accumulate(t) verb = t.verb; if verb == "drawPosText" or verb == "drawPosTextH" then if t.glyphs then local key = make_strike_key(t.paint) strikes[key] = strikes[key] or {} array_union(strikes[key], t.glyphs) if dump_glyph_array_p then dump_array_as_C(t.glyphs) end end end end --[[ lua_pictures will call this function after all of the pictures have been "accumulated". ]] function sk_scrape_summarize() local totalCount = 0 local strikeCount = 0 local min, max = 0, 0 local histogram = {} for k, v in next, strikes do local fontID = round(k / 1000) local size = k - fontID * 1000 local count = array_count(v) -- io.write("fontID,", fontID, ", size,", size, ", entries,", count, "\n"); min = math.min(min, count) max = math.max(max, count) totalCount = totalCount + count strikeCount = strikeCount + 1 histogram[count] = (histogram[count] or 0) + 1 end local ave = round(totalCount / strikeCount) io.write("\n", "unique glyphs: min = ", min, ", max = ", max, ", ave = ", ave, "\n"); for k, v in next, histogram do io.write("glyph_count,", k, ",frequency,", v, "\n") end end function test_summary() io.write("just testing test_summary\n") end function summarize_unique_glyphIDs() io.write("/* runs of unique glyph IDs, with a -1 sentinel between different runs */\n") io.write("static const int gUniqueGlyphIDs[] = {\n"); for k, v in next, strikes do dump_array_as_C(bools_to_values(v)) end io.write("-1 };\n") end
bsd-3-clause
tarantool/luarocks
src/luarocks/core/cfg.lua
1
29230
--- Configuration for LuaRocks. -- Tries to load the user's configuration file and -- defines defaults for unset values. See the -- <a href="http://luarocks.org/en/Config_file_format">config -- file format documentation</a> for details. -- -- End-users shouldn't edit this file. They can override any defaults -- set in this file using their system-wide or user-specific configuration -- files. Run `luarocks` with no arguments to see the locations of -- these files in your platform. local next, table, pairs, require, os, pcall, ipairs, package, tonumber, type, assert = next, table, pairs, require, os, pcall, ipairs, package, tonumber, type, assert local util = require("luarocks.core.util") local persist = require("luarocks.core.persist") local sysdetect = require("luarocks.core.sysdetect") -------------------------------------------------------------------------------- local program_version = "3.1.3" local program_series = "3.1" local major_version = (program_version:match("([^.]%.[^.])")) or program_series local is_windows = package.config:sub(1,1) == "\\" -- Set order for platform overrides. -- More general platform identifiers should be listed first, -- more specific ones later. local platform_order = { -- Unixes "unix", "bsd", "solaris", "netbsd", "openbsd", "freebsd", "linux", "macosx", "cygwin", "msys", "haiku", -- Windows "windows", "win32", "mingw32", } local function detect_sysconfdir() local src = debug.getinfo(1, "S").source:gsub("\\", "/"):gsub("/+", "/") if src:sub(1, 1) == "@" then src = src:sub(2) end local basedir = src:match("^(.*)/luarocks/core/cfg.lua$") if not basedir then return end -- If installed in a Unix-like tree, use a Unix-like sysconfdir local installdir = basedir:match("^(.*)/share/lua/[^/]*$") if installdir then if installdir == "/usr" then return "/etc/luarocks" end return installdir .. "/etc/luarocks" end -- Otherwise, use base directory of sources return basedir end local function set_confdirs(cfg, platforms, hardcoded) local sysconfdir = os.getenv("LUAROCKS_SYSCONFDIR") or hardcoded.SYSCONFDIR if platforms.windows then cfg.home = os.getenv("APPDATA") or "c:" cfg.home_tree = cfg.home.."/luarocks" cfg.homeconfdir = cfg.home_tree cfg.sysconfdir = sysconfdir or ((os.getenv("PROGRAMFILES") or "c:") .. "/luarocks") else if not sysconfdir then sysconfdir = detect_sysconfdir() end cfg.home = hardcoded.HOMEDIR or os.getenv("HOME") or "" cfg.localdir = hardcoded.LOCALDIR or cfg.home local home_tree_subdir = hardcoded.HOME_TREE_SUBDIR or "/.luarocks" cfg.homeconfdir = cfg.localdir .. home_tree_subdir cfg.sysconfdir = sysconfdir or "/etc/luarocks" cfg.home_tree = cfg.localdir .. home_tree_subdir end end local load_config_file do -- Create global environment for the config files; local function env_for_config_file(cfg, platforms) local e e = { home = cfg.home, lua_version = cfg.lua_version, platforms = util.make_shallow_copy(platforms), processor = cfg.target_cpu, -- remains for compat reasons target_cpu = cfg.target_cpu, -- replaces `processor` os_getenv = os.getenv, variables = cfg.variables or {}, dump_env = function() -- debug function, calling it from a config file will show all -- available globals to that config file print(util.show_table(e, "global environment")) end, } return e end -- Merge values from config files read into the `cfg` table local function merge_overrides(cfg, overrides) -- remove some stuff we do not want to integrate overrides.os_getenv = nil overrides.dump_env = nil -- remove tables to be copied verbatim instead of deeply merged if overrides.rocks_trees then cfg.rocks_trees = nil end if overrides.rocks_servers then cfg.rocks_servers = nil end -- perform actual merge util.deep_merge(cfg, overrides) end local function update_platforms(platforms, overrides) if overrides[1] then for k, _ in pairs(platforms) do platforms[k] = nil end for _, v in ipairs(overrides) do platforms[v] = true end -- set some fallback default in case the user provides an incomplete configuration. -- LuaRocks expects a set of defaults to be available. if not (platforms.unix or platforms.windows) then platforms[is_windows and "windows" or "unix"] = true end end end -- Load config file and merge its contents into the `cfg` module table. -- @return filepath of successfully loaded file or nil if it failed load_config_file = function(cfg, platforms, filepath) local result, err, errcode = persist.load_into_table(filepath, env_for_config_file(cfg, platforms)) if (not result) and errcode ~= "open" then -- errcode is either "load" or "run"; bad config file, so error out return nil, err, "config" end if result then -- success in loading and running, merge contents and exit update_platforms(platforms, result.platforms) result.platforms = nil merge_overrides(cfg, result) return filepath end return nil -- nothing was loaded end end local platform_sets = { freebsd = { unix = true, bsd = true, freebsd = true }, openbsd = { unix = true, bsd = true, openbsd = true }, solaris = { unix = true, solaris = true }, windows = { windows = true, win32 = true }, cygwin = { unix = true, cygwin = true }, macosx = { unix = true, bsd = true, macosx = true, macos = true }, netbsd = { unix = true, bsd = true, netbsd = true }, haiku = { unix = true, haiku = true }, linux = { unix = true, linux = true }, mingw = { windows = true, win32 = true, mingw32 = true, mingw = true }, msys = { unix = true, cygwin = true, msys = true }, } local function make_platforms(system) -- fallback to Unix in unknown systems return platform_sets[system] or { unix = true } end -------------------------------------------------------------------------------- local function make_defaults(lua_version, target_cpu, platforms, home, hardcoded) -- Configure defaults: local defaults = { lua_interpreter = hardcoded.LUA_INTERPRETER or "lua", local_by_default = hardcoded.LOCAL_BY_DEFAULT or false, accept_unknown_fields = false, fs_use_modules = true, hooks_enabled = true, deps_mode = "one", check_certificates = false, cache_timeout = 60, cache_fail_timeout = 86400, version_check_on_fail = true, lua_modules_path = hardcoded.LUA_MODULES_LUA_SUBDIR or "/share/lua/"..lua_version, lib_modules_path = hardcoded.LUA_MODULES_LIB_SUBDIR or "/lib/lua/"..lua_version, rocks_subdir = hardcoded.ROCKS_SUBDIR or "/lib/luarocks/rocks-"..lua_version, arch = "unknown", lib_extension = "unknown", obj_extension = "unknown", link_lua_explicitly = false, rocks_servers = hardcoded.ROCKS_SERVERS or { { "https://luarocks.org", "https://raw.githubusercontent.com/rocks-moonscript-org/moonrocks-mirror/master/", "http://luafr.org/moonrocks/", "http://luarocks.logiceditor.com/rocks", } }, disabled_servers = {}, upload = { server = "https://luarocks.org", tool_version = "1.0.0", api_version = "1", }, lua_extension = "lua", connection_timeout = 30, -- 0 = no timeout variables = { MAKE = "make", CC = "cc", LD = "ld", AR = "ar", RANLIB = "ranlib", CVS = "cvs", GIT = "git", SSCM = "sscm", SVN = "svn", HG = "hg", GPG = "gpg", RSYNC = "rsync", WGET = "wget", SCP = "scp", CURL = "curl", PWD = "pwd", MKDIR = "mkdir", RMDIR = "rmdir", CP = "cp", LS = "ls", RM = "rm", FIND = "find", CHMOD = "chmod", ICACLS = "icacls", MKTEMP = "mktemp", ZIP = "zip", UNZIP = "unzip -n", GUNZIP = "gunzip", BUNZIP2 = "bunzip2", TAR = "tar", MD5SUM = "md5sum", OPENSSL = "openssl", MD5 = "md5", TOUCH = "touch", CMAKE = "cmake", SEVENZ = "7z", RSYNCFLAGS = "--exclude=.git -Oavz", CURLNOCERTFLAG = "", WGETNOCERTFLAG = "", }, external_deps_subdirs = hardcoded.EXTERNAL_DEPS_SUBDIRS or { bin = "bin", lib = "lib", include = "include" }, runtime_external_deps_subdirs = hardcoded.RUNTIME_EXTERNAL_DEPS_SUBDIRS or { bin = "bin", lib = "lib", include = "include" }, } if platforms.windows then defaults.arch = "win32-"..target_cpu defaults.lib_extension = "dll" defaults.external_lib_extension = "dll" defaults.static_lib_extension = "lib" defaults.obj_extension = "obj" defaults.external_deps_dirs = { "c:/external/", "c:/windows/system32" } defaults.makefile = "Makefile.win" defaults.variables.MAKE = "nmake" defaults.variables.CC = "cl" defaults.variables.RC = "rc" defaults.variables.LD = "link" defaults.variables.MT = "mt" defaults.variables.AR = "lib" defaults.variables.LUALIB = "lua"..lua_version..".lib" defaults.variables.CFLAGS = "/nologo /MD /O2" defaults.variables.LIBFLAG = "/nologo /dll" defaults.external_deps_patterns = { bin = { "?.exe", "?.bat" }, lib = { "?.lib", "?.dll", "lib?.dll" }, include = { "?.h" } } defaults.runtime_external_deps_patterns = { bin = { "?.exe", "?.bat" }, lib = { "?.dll", "lib?.dll" }, include = { "?.h" } } defaults.export_path_separator = ";" defaults.wrapper_suffix = ".bat" local localappdata = os.getenv("LOCALAPPDATA") if not localappdata then -- for Windows versions below Vista localappdata = (os.getenv("USERPROFILE") or "c:/Users/All Users").."/Local Settings/Application Data" end defaults.local_cache = localappdata.."/LuaRocks/Cache" defaults.web_browser = "start" defaults.external_deps_subdirs.lib = { "", "lib", "bin" } defaults.runtime_external_deps_subdirs.lib = { "", "lib", "bin" } defaults.link_lua_explicitly = true defaults.fs_use_modules = false end if platforms.mingw32 then defaults.obj_extension = "o" defaults.static_lib_extension = "a" defaults.external_deps_dirs = { "c:/external/", "c:/mingw", "c:/windows/system32" } defaults.cmake_generator = "MinGW Makefiles" defaults.variables.MAKE = "mingw32-make" defaults.variables.CC = "mingw32-gcc" defaults.variables.RC = "windres" defaults.variables.LD = "mingw32-gcc" defaults.variables.AR = "ar" defaults.variables.RANLIB = "ranlib" defaults.variables.CFLAGS = "-O2" defaults.variables.LIBFLAG = "-shared" defaults.makefile = "Makefile" defaults.external_deps_patterns = { bin = { "?.exe", "?.bat" }, -- mingw lookup list from http://stackoverflow.com/a/15853231/1793220 -- ...should we keep ?.lib at the end? It's not in the above list. lib = { "lib?.dll.a", "?.dll.a", "lib?.a", "cyg?.dll", "lib?.dll", "?.dll", "?.lib" }, include = { "?.h" } } defaults.runtime_external_deps_patterns = { bin = { "?.exe", "?.bat" }, lib = { "cyg?.dll", "?.dll", "lib?.dll" }, include = { "?.h" } } end if platforms.unix then defaults.lib_extension = "so" defaults.static_lib_extension = "a" defaults.external_lib_extension = "so" defaults.obj_extension = "o" defaults.external_deps_dirs = { "/usr/local", "/usr", "/", hardcoded.PREFIX } defaults.variables.CFLAGS = "-O2" defaults.cmake_generator = "Unix Makefiles" defaults.variables.CC = "gcc" defaults.variables.LD = "gcc" defaults.gcc_rpath = true defaults.variables.LIBFLAG = "-shared" defaults.external_deps_patterns = { bin = { "?" }, lib = { "lib?.a", "lib?.so", "lib?.so.*" }, include = { "?.h" } } defaults.runtime_external_deps_patterns = { bin = { "?" }, lib = { "lib?.so", "lib?.so.*" }, include = { "?.h" } } defaults.export_path_separator = ":" defaults.wrapper_suffix = "" defaults.local_cache = home.."/.cache/luarocks" if not defaults.variables.CFLAGS:match("-fPIC") then defaults.variables.CFLAGS = defaults.variables.CFLAGS.." -fPIC" end defaults.web_browser = "xdg-open" end if platforms.cygwin then defaults.lib_extension = "so" -- can be overridden in the config file for mingw builds defaults.arch = "cygwin-"..target_cpu defaults.cmake_generator = "Unix Makefiles" defaults.variables.CC = "echo -llua | xargs gcc" defaults.variables.LD = "echo -llua | xargs gcc" defaults.variables.LIBFLAG = "-shared" defaults.link_lua_explicitly = true end if platforms.msys then -- msys is basically cygwin made out of mingw, meaning the subsytem is unixish -- enough, yet we can freely mix with native win32 defaults.external_deps_patterns = { bin = { "?.exe", "?.bat", "?" }, lib = { "lib?.so", "lib?.so.*", "lib?.dll.a", "?.dll.a", "lib?.a", "lib?.dll", "?.dll", "?.lib" }, include = { "?.h" } } defaults.runtime_external_deps_patterns = { bin = { "?.exe", "?.bat" }, lib = { "lib?.so", "?.dll", "lib?.dll" }, include = { "?.h" } } end if platforms.bsd then defaults.variables.MAKE = "gmake" end if platforms.macosx then defaults.variables.MAKE = "make" defaults.external_lib_extension = "dylib" defaults.arch = "macosx-"..target_cpu defaults.variables.LIBFLAG = "-bundle -undefined dynamic_lookup -all_load" local version = util.popen_read("sw_vers -productVersion") version = tonumber(version and version:match("^[^.]+%.([^.]+)")) or 3 if version >= 10 then version = 8 elseif version >= 5 then version = 5 else defaults.gcc_rpath = false end defaults.variables.CC = "env MACOSX_DEPLOYMENT_TARGET=10."..version.." gcc" defaults.variables.LD = "env MACOSX_DEPLOYMENT_TARGET=10."..version.." gcc" defaults.web_browser = "open" end if platforms.linux then defaults.arch = "linux-"..target_cpu local gcc_arch = util.popen_read("gcc -print-multiarch 2>/dev/null") if gcc_arch and gcc_arch ~= "" then defaults.external_deps_subdirs.lib = { "lib", "lib/" .. gcc_arch, "lib64" } defaults.runtime_external_deps_subdirs.lib = { "lib", "lib/" .. gcc_arch, "lib64" } else defaults.external_deps_subdirs.lib = { "lib", "lib64" } defaults.runtime_external_deps_subdirs.lib = { "lib", "lib64" } end end if platforms.freebsd then defaults.arch = "freebsd-"..target_cpu defaults.gcc_rpath = false defaults.variables.CC = "cc" defaults.variables.LD = "cc" end if platforms.openbsd then defaults.arch = "openbsd-"..target_cpu end if platforms.netbsd then defaults.arch = "netbsd-"..target_cpu end if platforms.solaris then defaults.arch = "solaris-"..target_cpu --defaults.platforms = {"unix", "solaris"} defaults.variables.MAKE = "gmake" end -- Expose some more values detected by LuaRocks for use by rockspec authors. defaults.variables.LIB_EXTENSION = defaults.lib_extension defaults.variables.OBJ_EXTENSION = defaults.obj_extension return defaults end local function make_rocks_provided(lua_version, luajit_version) local rocks_provided = {} local rocks_provided_3_0 = {} rocks_provided["lua"] = lua_version.."-1" if lua_version == "5.2" or lua_version == "5.3" then rocks_provided["bit32"] = lua_version.."-1" end if lua_version == "5.3" or lua_version == "5.4" then rocks_provided["utf8"] = lua_version.."-1" end if luajit_version then rocks_provided["luabitop"] = luajit_version.."-1" rocks_provided_3_0["luajit"] = luajit_version.."-1" end if rawget(_G, '_TARANTOOL') then -- Tarantool local tarantool_version = _TARANTOOL:match("([^-]+)-") rocks_provided["tarantool"] = tarantool_version.."-1" rocks_provided_3_0["tarantool"] = tarantool_version.."-1" end -- If luarocks is launched from tt, it cannot directly access -- the _TARANTOOL variable. local tarantool_version = os.getenv("TT_CLI_TARANTOOL_VERSION") if tarantool_version ~= nil then tarantool_version = tarantool_version:match("([^-]+)-") if tarantool_version ~= nil then rocks_provided["tarantool"] = tarantool_version.."-1" rocks_provided_3_0["tarantool"] = tarantool_version.."-1" end end return rocks_provided, rocks_provided_3_0 end local function use_defaults(cfg, defaults) -- Populate some arrays with values from their 'defaults' counterparts -- if they were not already set by user. for _, entry in ipairs({"variables", "rocks_provided"}) do if not cfg[entry] then cfg[entry] = {} end for k,v in pairs(defaults[entry]) do if not cfg[entry][k] then cfg[entry][k] = v end end end util.deep_merge_under(defaults.rocks_provided_3_0, cfg.rocks_provided) util.deep_merge_under(cfg, defaults) -- FIXME get rid of this if not cfg.check_certificates then cfg.variables.CURLNOCERTFLAG = "-k" cfg.variables.WGETNOCERTFLAG = "--no-check-certificate" end end -------------------------------------------------------------------------------- local cfg = {} --- Initializes the LuaRocks configuration for variables, paths -- and OS detection. -- @param detected table containing information detected about the -- environment. All fields below are optional: -- * lua_version (in x.y format, e.g. "5.3") -- * luajit_version (complete, e.g. "2.1.0-beta3") -- * lua_bindir (e.g. "/usr/local/bin") -- * lua_incdir (e.g. "/usr/local/include/lua5.3/") -- * lua_libdir(e.g. "/usr/local/lib") -- * lua_dir (e.g. "/usr/local") -- * lua_interpreter (e.g. "lua-5.3") -- * project_dir (a string with the path of the project directory -- when using per-project environments, as created with `luarocks init`) -- @param warning a logging function for warnings that takes a string -- @return true on success; nil and an error message on failure. function cfg.init(detected, warning) if cfg.initialized == true then return true end detected = detected or {} local hc_ok, hardcoded = pcall(require, "luarocks.core.hardcoded") if not hc_ok then hardcoded = {} end local arg = rawget(_G, 'arg') local lua_version = detected.lua_version or hardcoded.LUA_VERSION or _VERSION:sub(5) local luajit_version = detected.luajit_version or hardcoded.LUAJIT_VERSION or (jit and jit.version:sub(8)) local lua_interpreter = detected.lua_interpreter or hardcoded.LUA_INTERPRETER or (arg and arg[-1] and arg[-1]:gsub(".*[\\/]", "")) or (is_windows and "lua.exe" or "lua") local lua_bindir = detected.lua_bindir or hardcoded.LUA_BINDIR or (arg and arg[-1] and arg[-1]:gsub("[\\/][^\\/]+$", "")) local lua_incdir = detected.lua_incdir or hardcoded.LUA_INCDIR local lua_libdir = detected.lua_libdir or hardcoded.LUA_LIBDIR local lua_dir = detected.lua_dir or hardcoded.LUA_DIR or (lua_bindir and lua_bindir:gsub("[\\/]bin$", "")) local project_dir = detected.project_dir local init = cfg.init ---------------------------------------- -- Reset the cfg table. ---------------------------------------- for k, _ in pairs(cfg) do cfg[k] = nil end cfg.program_version = program_version cfg.program_series = program_series cfg.major_version = major_version cfg.lua_version = lua_version cfg.luajit_version = luajit_version cfg.lua_interpreter = lua_interpreter cfg.variables = { LUA_DIR = lua_dir, LUA_BINDIR = lua_bindir, LUA_INCDIR = lua_incdir, LUA_LIBDIR = lua_libdir, } cfg.init = init ---------------------------------------- -- System detection. ---------------------------------------- -- A proper build of LuaRocks will hardcode the system -- and proc values with hardcoded.SYSTEM and hardcoded.PROCESSOR. -- If that is not available, we try to identify the system. local system, processor = sysdetect.detect() if hardcoded.SYSTEM then system = hardcoded.SYSTEM end if hardcoded.PROCESSOR then processor = hardcoded.PROCESSOR end if system == "windows" then if os.getenv("VCINSTALLDIR") then -- running from the Development Command prompt for VS 2017 system = "windows" else local fd = io.open("/bin/sh", "r") if fd then fd:close() system = "msys" else system = "mingw" end end end cfg.target_cpu = processor local platforms = make_platforms(system) ---------------------------------------- -- Platform is determined. -- Let's load the config files. ---------------------------------------- local sys_config_file local home_config_file local project_config_file do set_confdirs(cfg, platforms, hardcoded) local name = "config-"..cfg.lua_version..".lua" sys_config_file = (cfg.sysconfdir .. "/" .. name):gsub("\\", "/") home_config_file = (cfg.homeconfdir .. "/" .. name):gsub("\\", "/") if project_dir then project_config_file = project_dir .. "/.luarocks/" .. name end end -- Load system configuration file local sys_config_ok, err = load_config_file(cfg, platforms, sys_config_file) if err then return nil, err, "config" end -- Load user configuration file (if allowed) local home_config_ok local project_config_ok if not hardcoded.FORCE_CONFIG then local env_var = "LUAROCKS_CONFIG_" .. lua_version:gsub("%.", "_") local env_value = os.getenv(env_var) if not env_value then env_var = "LUAROCKS_CONFIG" env_value = os.getenv(env_var) end -- first try environment provided file, so we can explicitly warn when it is missing if env_value then local env_ok, err = load_config_file(cfg, platforms, env_value) if err then return nil, err, "config" elseif warning and not env_ok then warning("Warning: could not load configuration file `"..env_value.."` given in environment variable "..env_var.."\n") end if env_ok then home_config_ok = true home_config_file = env_value end end -- try the alternative defaults if there was no environment specified file or it didn't work if not home_config_ok then home_config_ok, err = load_config_file(cfg, platforms, home_config_file) if err then return nil, err, "config" end end -- finally, use the project-specific config file if any if project_dir then project_config_ok, err = load_config_file(cfg, platforms, project_config_file) if err then return nil, err, "config" end end end ---------------------------------------- -- Config files are loaded. -- Let's finish up the cfg table. ---------------------------------------- -- Settings detected or given via the CLI (i.e. --lua-dir) take precedence over config files: cfg.project_dir = detected.project_dir cfg.lua_version = detected.lua_version or cfg.lua_version cfg.luajit_version = detected.luajit_version or cfg.luajit_version cfg.lua_interpreter = detected.lua_interpreter or cfg.lua_interpreter cfg.variables.LUA_BINDIR = detected.lua_bindir or cfg.variables.LUA_BINDIR or lua_bindir cfg.variables.LUA_INCDIR = detected.lua_incdir or cfg.variables.LUA_INCDIR or lua_incdir cfg.variables.LUA_LIBDIR = detected.lua_libdir or cfg.variables.LUA_LIBDIR or lua_libdir cfg.variables.LUA_DIR = detected.lua_dir or cfg.variables.LUA_DIR or lua_dir -- Build a default list of rocks trees if not given if cfg.rocks_trees == nil then cfg.rocks_trees = {} if cfg.home_tree then table.insert(cfg.rocks_trees, { name = "user", root = cfg.home_tree } ) end if hardcoded.PREFIX and hardcoded.PREFIX ~= cfg.home_tree then table.insert(cfg.rocks_trees, { name = "system", root = hardcoded.PREFIX } ) end end local defaults = make_defaults(lua_version, processor, platforms, cfg.home, hardcoded) if platforms.windows and hardcoded.WIN_TOOLS then local tools = { "SEVENZ", "CP", "FIND", "LS", "MD5SUM", "PWD", "RMDIR", "WGET", "MKDIR" } for _, tool in ipairs(tools) do defaults.variables[tool] = '"' .. hardcoded.WIN_TOOLS .. "/" .. defaults.variables[tool] .. '.exe"' end else defaults.fs_use_modules = true end defaults.rocks_provided, defaults.rocks_provided_3_0 = make_rocks_provided(lua_version, luajit_version) use_defaults(cfg, defaults) cfg.variables.LUA = cfg.variables.LUA or (cfg.variables.LUA_BINDIR and (cfg.variables.LUA_BINDIR .. "/" .. cfg.lua_interpreter):gsub("//", "/")) cfg.user_agent = "LuaRocks/"..cfg.program_version.." "..cfg.arch cfg.config_files = { project = project_dir and { file = project_config_file, found = not not project_config_ok, }, system = { file = sys_config_file, found = not not sys_config_ok, }, user = { file = home_config_file, found = not not home_config_ok, }, nearest = project_config_ok and project_config_file or (home_config_ok and home_config_file or sys_config_file), } ---------------------------------------- -- Attributes of cfg are set. -- Let's add some methods. ---------------------------------------- do local function make_paths_from_tree(tree) local lua_path, lib_path, bin_path if type(tree) == "string" then lua_path = tree..cfg.lua_modules_path lib_path = tree..cfg.lib_modules_path bin_path = tree.."/bin" else lua_path = tree.lua_dir or tree.root..cfg.lua_modules_path lib_path = tree.lib_dir or tree.root..cfg.lib_modules_path bin_path = tree.bin_dir or tree.root.."/bin" end return lua_path, lib_path, bin_path end function cfg.package_paths(current) local new_path, new_cpath, new_bin = {}, {}, {} local function add_tree_to_paths(tree) local lua_path, lib_path, bin_path = make_paths_from_tree(tree) table.insert(new_path, lua_path.."/?.lua") table.insert(new_path, lua_path.."/?/init.lua") table.insert(new_cpath, lib_path.."/?."..cfg.lib_extension) table.insert(new_bin, bin_path) end if current then add_tree_to_paths(current) end for _,tree in ipairs(cfg.rocks_trees) do add_tree_to_paths(tree) end return table.concat(new_path, ";"), table.concat(new_cpath, ";"), table.concat(new_bin, cfg.export_path_separator) end end function cfg.init_package_paths() local lr_path, lr_cpath, lr_bin = cfg.package_paths() package.path = util.cleanup_path(package.path .. ";" .. lr_path, ";", lua_version) package.cpath = util.cleanup_path(package.cpath .. ";" .. lr_cpath, ";", lua_version) end --- Check if platform was detected -- @param name string: The platform name to check. -- @return boolean: true if LuaRocks is currently running on queried platform. function cfg.is_platform(name) assert(type(name) == "string") return platforms[name] end function cfg.each_platform() local i = 0 return function() local p repeat i = i + 1 p = platform_order[i] until (not p) or platforms[p] return p end end function cfg.print_platforms() local platform_keys = {} for k,_ in pairs(platforms) do table.insert(platform_keys, k) end table.sort(platform_keys) return table.concat(platform_keys, ", ") end cfg.initialized = true return true end return cfg
mit
pakoito/ToME---t-engine4
game/modules/tome/data/gfx/particles/ice_vapour.lua
3
1454
-- ToME - Tales of Maj'Eyal -- Copyright (C) 2009 - 2014 Nicolas Casalini -- -- This program is free software: you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation, either version 3 of the License, or -- (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program. If not, see <http://www.gnu.org/licenses/>. -- -- Nicolas Casalini "DarkGod" -- darkgod@te4.org base_size = 32 return { generator = function() local ad = rng.range(0, 360) local a = math.rad(ad) local dir = math.rad(ad + 90) local r = rng.range(1, 20) local dirv = math.rad(1) return { trail = 1, life = 10, size = 1, sizev = 0.5, sizea = 0, x = r * math.cos(a), xv = -0.1, xa = 0, y = r * math.sin(a), yv = -0.1, ya = 0, dir = math.rad(rng.range(0, 360)), dirv = 0, dira = 0, vel = 0.1, velv = 0, vela = 0, r = 0, rv = 0, ra = 0, g = rng.range(170, 210)/255, gv = 0, ga = 0, b = rng.range(200, 255)/255, gv = 0, ga = 0, a = rng.range(80, 130)/255, av = 0, aa = 0, } end, }, function(self) self.ps:emit(4) end, 40, "particle_torus"
gpl-3.0
NPLPackages/paracraft
script/apps/Aries/Creator/Game/Network/Packets/PacketBlockChange.lua
1
1202
--[[ Title: PacketBlockChange Author(s): LiXizhi Date: 2014/7/17 Desc: use the lib: ------------------------------------------------------- NPL.load("(gl)script/apps/Aries/Creator/Game/Network/Packets/PacketBlockChange.lua"); local Packets = commonlib.gettable("MyCompany.Aries.Game.Network.Packets"); local packet = Packets.PacketBlockChange:new():Init(); ------------------------------------------------------- ]] NPL.load("(gl)script/apps/Aries/Creator/Game/Network/Packets/Packet.lua"); local BlockEngine = commonlib.gettable("MyCompany.Aries.Game.BlockEngine"); local PacketBlockChange = commonlib.inherit(commonlib.gettable("MyCompany.Aries.Game.Network.Packets.Packet"), commonlib.gettable("MyCompany.Aries.Game.Network.Packets.PacketBlockChange")); function PacketBlockChange:ctor() end function PacketBlockChange:Init(x,y,z, id, world) self.x = x; self.y = y; self.z = z; self.blockid = BlockEngine:GetBlockId(x,y,z); self.data = BlockEngine:GetBlockData(x,y,z); return self; end -- Passes this Packet on to the NetHandler for processing. function PacketBlockChange:ProcessPacket(net_handler) if(net_handler.handleBlockChange) then net_handler:handleBlockChange(self); end end
gpl-2.0
eriche2016/nn
MultiCriterion.lua
28
1216
local MultiCriterion, parent = torch.class('nn.MultiCriterion', 'nn.Criterion') function MultiCriterion:__init() parent.__init(self) self.criterions = {} self.weights = torch.DoubleStorage() end function MultiCriterion:add(criterion, weight) assert(criterion, 'no criterion provided') weight = weight or 1 table.insert(self.criterions, criterion) self.weights:resize(#self.criterions, true) self.weights[#self.criterions] = weight return self end function MultiCriterion:updateOutput(input, target) self.output = 0 for i=1,#self.criterions do self.output = self.output + self.weights[i]*self.criterions[i]:updateOutput(input, target) end return self.output end function MultiCriterion:updateGradInput(input, target) self.gradInput = nn.utils.recursiveResizeAs(self.gradInput, input) nn.utils.recursiveFill(self.gradInput, 0) for i=1,#self.criterions do nn.utils.recursiveAdd(self.gradInput, self.weights[i], self.criterions[i]:updateGradInput(input, target)) end return self.gradInput end function MultiCriterion:type(type) for i,criterion in ipairs(self.criterions) do criterion:type(type) end return parent.type(self, type) end
bsd-3-clause
madpilot78/ntopng
scripts/lua/rest/v1/get/host/fingerprint/data.lua
2
1843
-- -- (C) 2013-21 - ntop.org -- local dirs = ntop.getDirs() package.path = dirs.installdir .. "/scripts/lua/modules/?.lua;" .. package.path require "lua_utils" local graph_utils = require "graph_utils" require "flow_utils" require "historical_utils" local fingerprint_utils = require "fingerprint_utils" local rest_utils = require("rest_utils") local available_fingerprints = { ja3 = { stats_key = "ja3_fingerprint", href = function(fp) return '<A class="ntopng-external-link" href="https://sslbl.abuse.ch/ja3-fingerprints/'..fp..'" target="_blank">'..fp..' <i class="fas fa-external-link-alt"></i></A>' end }, hassh = { stats_key = "hassh_fingerprint", href = function(fp) return fp end } } -- Parameters used for the rest answer -- local rc local res = {} local ifid = _GET["ifid"] local host_info = url2hostinfo(_GET) local fingerprint_type = _GET["fingerprint_type"] -- ##################################################################### local stats if isEmptyString(fingerprint_type) then rc = rest_utils.consts.err.invalid_args rest_utils.answer(rc) return end if isEmptyString(ifid) then rc = rest_utils.consts.err.invalid_interface rest_utils.answer(rc) return end if isEmptyString(host_info["host"]) then rc = rest_utils.consts.err.invalid_args rest_utils.answer(rc) return end if(host_info["host"] ~= nil) then stats = interface.getHostInfo(host_info["host"], host_info["vlan"]) end stats = stats or {} if fingerprint_type == "ja3" then stats = stats and stats.ja3_fingerprint or {} elseif fingerprint_type == "hassh" then stats = stats and stats.hassh_fingerprint or {} end for key, value in pairs(stats) do res[#res + 1] = value res[#res][fingerprint_type] = key end rc = rest_utils.consts.success.ok rest_utils.answer(rc, res)
gpl-3.0
NPLPackages/paracraft
script/apps/Aries/Creator/Game/Entity/EntityCmdTextureReplacer.lua
1
3991
--[[ Title: CmdTextureReplacer Entity Author(s): LiXizhi Date: 2014/2/12 Desc: replace the first block with second block in bag. try the block below this block if second inventory slot does not exist. use the lib: ------------------------------------------------------------ NPL.load("(gl)script/apps/Aries/Creator/Game/Entity/EntityCmdTextureReplacer.lua"); local EntityCmdTextureReplacer = commonlib.gettable("MyCompany.Aries.Game.EntityManager.EntityCmdTextureReplacer") ------------------------------------------------------- ]] NPL.load("(gl)script/apps/Aries/Creator/Game/Items/ItemClient.lua"); NPL.load("(gl)script/apps/Aries/Creator/Game/Common/Direction.lua"); NPL.load("(gl)script/apps/Aries/Creator/Game/Entity/EntityCommandBlock.lua"); NPL.load("(gl)script/apps/Aries/Creator/Game/Neuron/NeuronManager.lua"); local NeuronManager = commonlib.gettable("MyCompany.Aries.Game.Neuron.NeuronManager"); local CommandManager = commonlib.gettable("MyCompany.Aries.Game.CommandManager"); local Direction = commonlib.gettable("MyCompany.Aries.Game.Common.Direction") local ItemClient = commonlib.gettable("MyCompany.Aries.Game.Items.ItemClient"); local PhysicsWorld = commonlib.gettable("MyCompany.Aries.Game.PhysicsWorld"); local BlockEngine = commonlib.gettable("MyCompany.Aries.Game.BlockEngine") local TaskManager = commonlib.gettable("MyCompany.Aries.Game.TaskManager") local block_types = commonlib.gettable("MyCompany.Aries.Game.block_types") local GameLogic = commonlib.gettable("MyCompany.Aries.Game.GameLogic") local EntityManager = commonlib.gettable("MyCompany.Aries.Game.EntityManager"); local Entity = commonlib.inherit(commonlib.gettable("MyCompany.Aries.Game.EntityManager.EntityCommandBlock"), commonlib.gettable("MyCompany.Aries.Game.EntityManager.EntityCmdTextureReplacer")); -- class name Entity.class_name = "EntityCmdTextureReplacer"; EntityManager.RegisterEntityClass(Entity.class_name, Entity); Entity.is_persistent = true; -- always serialize to 512*512 regional entity file Entity.is_regional = true; -- command line text function Entity:ctor() end -- @param Entity: the half radius of the object. function Entity:init() if(not Entity._super.init(self)) then return end -- TODO: return self; end function Entity:Refresh() end -- replace the one item inside the inventory with the second one. function Entity:ExecuteCommand() Entity._super.ExecuteCommand(self); local itemStack_from = self.inventory:GetItem(1); if(itemStack_from) then local block_template = block_types.get(itemStack_from.id); if(block_template) then local itemStack_to = self.inventory:GetItem(2); local to_filename; if(itemStack_to) then to_filename = itemStack_to:GetItem():GetTexture(); else -- try the block below this block if second inventory slot does not exist. local x, y, z = self:GetBlockPos(); local block_to = BlockEngine:GetBlock(x,y-1,z); if(block_to) then to_filename = block_to:GetTexture(); end end block_template:ReplaceTexture(to_filename or "Texture/Transparent.png"); end end end function Entity:OnNeighborChanged(x,y,z, from_block_id) return Entity._super.OnNeighborChanged(self, x,y,z, from_block_id); end function Entity:LoadFromXMLNode(node) Entity._super.LoadFromXMLNode(self, node); self.isPowered = node.attr.isPowered == "true"; end function Entity:SaveToXMLNode(node, bSort) node = Entity._super.SaveToXMLNode(self, node, bSort); if(self.isPowered) then node.attr.isPowered = true; end return node; end -- the title text to display (can be mcml) function Entity:GetBagTitle() return "将场景中所有和背包中第一个方块一样的方块的贴图替换为背包中的第二个方块的材质。<div style='float:left' tooltip='如果背包中只有一个方块,那么将看下方的方块,如果下方也无,则为透明方块'>更多...</div>" end function Entity:HasCommand() return false; end -- called every frame function Entity:FrameMove(deltaTime) end
gpl-2.0
Laterus/Darkstar-Linux-Fork
scripts/zones/Yhoator_Jungle/Zone.lua
1
2235
----------------------------------- -- -- Zone: Yhoator_Jungle -- ----------------------------------- package.loaded["scripts/globals/quests"] = nil; require("scripts/globals/quests"); require("scripts/globals/settings"); package.loaded["scripts/zones/Yhoator_Jungle/TextIDs"] = nil; require("scripts/zones/Yhoator_Jungle/TextIDs"); ----------------------------------- -- onInitialize ----------------------------------- function onInitialize(zone) end; ----------------------------------- -- onZoneIn ----------------------------------- function onZoneIn(player,prevZone) cs = -1; if (player:getQuestStatus(WINDURST, I_CAN_HEAR_A_RAINBOW) == 1 and player:hasItem(1125)) then colors = player:getVar("ICanHearARainbow"); r = (tonumber(colors) % 2 >= 1); o = (tonumber(colors) % 8 >= 4); b = (tonumber(colors) % 32 >= 16); cs = 0x0002; if (r == false) then player:setVar("ICanHearARainbow_Weather",4); player:setVar("ICanHearARainbow",colors+1); elseif (o == false) then player:setVar("ICanHearARainbow_Weather",1); player:setVar("ICanHearARainbow",colors+2); elseif (b == false) then player:setVar("ICanHearARainbow_Weather",6); player:setVar("ICanHearARainbow",colors+16); else cs = -1; end end return cs; end; ----------------------------------- -- onRegionEnter ----------------------------------- function onRegionEnter(player,region) end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,menuchoice) --print("CSID: ",csid); --print("RESULT: ",menuchoice); if (csid == 0x0002) then weather = player:getVar("ICanHearARainbow_Weather"); if (weather == 1) then weather = 0; end if (player:getVar("ICanHearARainbow") < 127) then player:updateEvent(0,0,weather); else player:updateEvent(0,0,weather,6); end end end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,menuchoice) --print("CSID: ",csid); --print("RESULT: ",menuchoice); if (csid == 0x0002) then player:setVar("ICanHearARainbow_Weather",0); end end;
gpl-3.0
RyMarq/Zero-K
lups/ParticleClasses/ShieldJitter.lua
8
5118
-- $Id: ShieldJitter.lua 3171 2008-11-06 09:06:29Z det $ ----------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------- local ShieldJitter = {} ShieldJitter.__index = ShieldJitter local warpShader local timerUniform,strengthUniform local sphereList ----------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------- function ShieldJitter.GetInfo() return { name = "ShieldJitter", backup = "", --// backup class, if this class doesn't work (old cards,ati's,etc.) desc = "", layer = 16, --// extreme simply z-ordering :x --// gfx requirement fbo = true, shader = true, distortion= true, rtt = false, ctt = true, intel = 0, } end ShieldJitter.Default = { layer = 16, pos = {0,0,0}, --// start pos life = math.huge, size = 600, --precision = 26, --// bias the used polies for a sphere strength = 0.015, texture = 'bitmaps/GPL/Lups/grass5.png', --texture = 'bitmaps/GPL/Lups/perlin_noise.jpg', repeatEffect = false, dieGameFrame = math.huge } ----------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------- function ShieldJitter:BeginDrawDistortion() gl.UseShader(warpShader) gl.Uniform(timerUniform, Spring.GetGameSeconds()*0.1) gl.Culling(GL.FRONT) --FIXME: check if camera is in the sphere end function ShieldJitter:EndDrawDistortion() gl.UseShader(0) gl.Texture(0,false) gl.Culling(false) end function ShieldJitter:DrawDistortion() local pos = self.pos local size = self.size gl.Uniform(strengthUniform, self.strength ) gl.Texture(0,self.texture) gl.MultiTexCoord(1, pos[1], pos[2], pos[3], size) gl.CallList(sphereList) end ----------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------- function ShieldJitter.Initialize() warpShader = gl.CreateShader({ vertex = [[ uniform float timer; uniform float strength; varying float scale; varying vec2 texCoord; #define pos vec4(gl_MultiTexCoord1.xyz, 0.0) #define size vec4(gl_MultiTexCoord1.www, 1.0) void main() { gl_Position = gl_ModelViewProjectionMatrix * (gl_Vertex * size + pos); texCoord = gl_MultiTexCoord0.st + timer; vec3 normal = normalize(gl_NormalMatrix * gl_Normal); vec3 nvertex = normalize(vec3(gl_ModelViewMatrix * gl_Vertex)); scale = strength*abs(dot( normal,nvertex )); } ]], fragment = [[ uniform sampler2D noiseMap; varying float scale; varying vec2 texCoord; void main(void) { vec2 noiseVec; noiseVec = texture2D(noiseMap, texCoord).yz - 0.5; noiseVec *= scale; gl_FragColor = vec4(noiseVec,0.0,gl_FragCoord.z); } ]], uniformInt = { noiseMap = 0, }, uniformFloat = { timer = 0, strength = 0.015, } }) local shLog = gl.GetShaderLog() if (warpShader == nil or string.len(shLog or "") > 0) then print(PRIO_MAJOR,"LUPS->ShieldJitter: shader error: "..shLog) return false end timerUniform = gl.GetUniformLocation(warpShader, 'timer') strengthUniform = gl.GetUniformLocation(warpShader, 'strength') sphereList = gl.CreateList(DrawSphere,0,0,0,1,22) end function ShieldJitter.Finalize() gl.DeleteShader(warpShader) gl.DeleteList(sphereList) gl.DeleteTexture(tex) end function ShieldJitter.ViewResize(viewSizeX, viewSizeY) end ----------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------- function ShieldJitter:Update() end -- used if repeatEffect=true; function ShieldJitter:ReInitialize() self.dieGameFrame = self.dieGameFrame + self.life end function ShieldJitter:CreateParticle() end ----------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------- function ShieldJitter.Create(Options) local newObject = MergeTable(Options, ShieldJitter.Default) setmetatable(newObject,ShieldJitter) -- make handle lookup newObject:CreateParticle() return newObject end function ShieldJitter:Destroy() gl.DeleteTexture(self.texture) end ----------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------- return ShieldJitter
gpl-2.0
BinChengfei/openwrt-3.10.14
package/ramips/ui/luci-mtk/src/applications/luci-olsr/luasrc/model/cbi/olsr/olsrd.lua
38
17398
--[[ LuCI - Lua Configuration Interface Copyright 2008 Steven Barth <steven@midlink.org> Copyright 2010 Jo-Philipp Wich <xm@subsignal.org> Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 $Id$ ]]-- require("luci.tools.webadmin") local fs = require "nixio.fs" local util = require "luci.util" local ip = require "luci.ip" local has_ipip = fs.glob("/etc/modules.d/[0-9]*-ipip")() m = Map("olsrd", translate("OLSR Daemon"), translate("The OLSR daemon is an implementation of the Optimized Link State Routing protocol. ".. "As such it allows mesh routing for any network equipment. ".. "It runs on any wifi card that supports ad-hoc mode and of course on any ethernet device. ".. "Visit <a href='http://www.olsr.org'>olsrd.org</a> for help and documentation.")) function m.on_parse() local has_defaults = false m.uci:foreach("olsrd", "InterfaceDefaults", function(s) has_defaults = true return false end) if not has_defaults then m.uci:section("olsrd", "InterfaceDefaults") end end function write_float(self, section, value) local n = tonumber(value) if n ~= nil then return Value.write(self, section, "%.1f" % n) end end s = m:section(TypedSection, "olsrd", translate("General settings")) s.anonymous = true s:tab("general", translate("General Settings")) s:tab("lquality", translate("Link Quality Settings")) s:tab("smartgw", translate("SmartGW"), not has_ipip and translate("Warning: kmod-ipip is not installed. Without kmod-ipip SmartGateway will not work, please install it.")) s:tab("advanced", translate("Advanced Settings")) ipv = s:taboption("general", ListValue, "IpVersion", translate("Internet protocol"), translate("IP-version to use. If 6and4 is selected then one olsrd instance is started for each protocol.")) ipv:value("4", "IPv4") ipv:value("6and4", "6and4") poll = s:taboption("advanced", Value, "Pollrate", translate("Pollrate"), translate("Polling rate for OLSR sockets in seconds. Default is 0.05.")) poll.optional = true poll.datatype = "ufloat" poll.placeholder = "0.05" nicc = s:taboption("advanced", Value, "NicChgsPollInt", translate("Nic changes poll interval"), translate("Interval to poll network interfaces for configuration changes (in seconds). Default is \"2.5\".")) nicc.optional = true nicc.datatype = "ufloat" nicc.placeholder = "2.5" tos = s:taboption("advanced", Value, "TosValue", translate("TOS value"), translate("Type of service value for the IP header of control traffic. Default is \"16\".")) tos.optional = true tos.datatype = "uinteger" tos.placeholder = "16" fib = s:taboption("general", ListValue, "FIBMetric", translate("FIB metric"), translate ("FIBMetric controls the metric value of the host-routes OLSRd sets. ".. "\"flat\" means that the metric value is always 2. This is the preferred value ".. "because it helps the linux kernel routing to clean up older routes. ".. "\"correct\" uses the hopcount as the metric value. ".. "\"approx\" use the hopcount as the metric value too, but does only update the hopcount if the nexthop changes too. ".. "Default is \"flat\".")) fib:value("flat") fib:value("correct") fib:value("approx") lql = s:taboption("lquality", ListValue, "LinkQualityLevel", translate("LQ level"), translate("Link quality level switch between hopcount and cost-based (mostly ETX) routing.<br />".. "<b>0</b> = do not use link quality<br />".. "<b>2</b> = use link quality for MPR selection and routing<br />".. "Default is \"2\"")) lql:value("2") lql:value("0") lqage = s:taboption("lquality", Value, "LinkQualityAging", translate("LQ aging"), translate("Link quality aging factor (only for lq level 2). Tuning parameter for etx_float and etx_fpm, smaller values ".. "mean slower changes of ETX value. (allowed values are between 0.01 and 1.0)")) lqage.optional = true lqage:depends("LinkQualityLevel", "2") lqa = s:taboption("lquality", ListValue, "LinkQualityAlgorithm", translate("LQ algorithm"), translate("Link quality algorithm (only for lq level 2).<br />".. "<b>etx_float</b>: floating point ETX with exponential aging<br />".. "<b>etx_fpm</b> : same as etx_float, but with integer arithmetic<br />".. "<b>etx_ff</b> : ETX freifunk, an etx variant which use all OLSR traffic (instead of only hellos) for ETX calculation<br />".. "<b>etx_ffeth</b>: incompatible variant of etx_ff that allows ethernet links with ETX 0.1.<br />".. "Defaults to \"etx_ff\"")) lqa.optional = true lqa:value("etx_ff") lqa:value("etx_fpm") lqa:value("etx_float") lqa:value("etx_ffeth") lqa:depends("LinkQualityLevel", "2") lqa.optional = true lqfish = s:taboption("lquality", Flag, "LinkQualityFishEye", translate("LQ fisheye"), translate("Fisheye mechanism for TCs (checked means on). Default is \"on\"")) lqfish.default = "1" lqfish.optional = true hyst = s:taboption("lquality", Flag, "UseHysteresis", translate("Use hysteresis"), translate("Hysteresis for link sensing (only for hopcount metric). Hysteresis adds more robustness to the link sensing ".. "but delays neighbor registration. Defaults is \"yes\"")) hyst.default = "yes" hyst.enabled = "yes" hyst.disabled = "no" hyst:depends("LinkQualityLevel", "0") hyst.optional = true hyst.rmempty = true port = s:taboption("general", Value, "OlsrPort", translate("Port"), translate("The port OLSR uses. This should usually stay at the IANA assigned port 698. It can have a value between 1 and 65535.")) port.optional = true port.default = "698" port.rmempty = true mainip = s:taboption("general", Value, "MainIp", translate("Main IP"), translate("Sets the main IP (originator ip) of the router. This IP will NEVER change during the uptime of olsrd. ".. "Default is 0.0.0.0, which triggers usage of the IP of the first interface.")) mainip.optional = true mainip.rmempty = true mainip.datatype = "ipaddr" mainip.placeholder = "0.0.0.0" sgw = s:taboption("smartgw", Flag, "SmartGateway", translate("Enable"), translate("Enable SmartGateway. If it is disabled, then " .. "all other SmartGateway parameters are ignored. Default is \"no\".")) sgw.default="no" sgw.enabled="yes" sgw.disabled="no" sgw.rmempty = true sgwnat = s:taboption("smartgw", Flag, "SmartGatewayAllowNAT", translate("Allow gateways with NAT"), translate("Allow the selection of an outgoing ipv4 gateway with NAT")) sgwnat:depends("SmartGateway", "yes") sgwnat.default="yes" sgwnat.enabled="yes" sgwnat.disabled="no" sgwnat.optional = true sgwnat.rmempty = true sgwuplink = s:taboption("smartgw", ListValue, "SmartGatewayUplink", translate("Announce uplink"), translate("Which kind of uplink is exported to the other mesh nodes. " .. "An uplink is detected by looking for a local HNA of 0.0.0.0/0, ::ffff:0:0/96 or 2000::/3. Default setting is \"both\".")) sgwuplink:value("none") sgwuplink:value("ipv4") sgwuplink:value("ipv6") sgwuplink:value("both") sgwuplink:depends("SmartGateway", "yes") sgwuplink.default="both" sgwuplink.optional = true sgwuplink.rmempty = true sgwulnat = s:taboption("smartgw", Flag, "SmartGatewayUplinkNAT", translate("Uplink uses NAT"), translate("If this Node uses NAT for connections to the internet. " .. "Default is \"yes\".")) sgwulnat:depends("SmartGatewayUplink", "ipv4") sgwulnat:depends("SmartGatewayUplink", "both") sgwulnat.default="yes" sgwulnat.enabled="yes" sgwulnat.disabled="no" sgwnat.optional = true sgwnat.rmempty = true sgwspeed = s:taboption("smartgw", Value, "SmartGatewaySpeed", translate("Speed of the uplink"), translate("Specifies the speed of ".. "the uplink in kilobits/s. First parameter is upstream, second parameter is downstream. Default is \"128 1024\".")) sgwspeed:depends("SmartGatewayUplink", "ipv4") sgwspeed:depends("SmartGatewayUplink", "ipv6") sgwspeed:depends("SmartGatewayUplink", "both") sgwspeed.optional = true sgwspeed.rmempty = true sgwprefix = s:taboption("smartgw", Value, "SmartGatewayPrefix", translate("IPv6-Prefix of the uplink"), translate("This can be used " .. "to signal the external IPv6 prefix of the uplink to the clients. This might allow a client to change it's local IPv6 address to " .. "use the IPv6 gateway without any kind of address translation. The maximum prefix length is 64 bits. " .. "Default is \"::/0\" (no prefix).")) sgwprefix:depends("SmartGatewayUplink", "ipv6") sgwprefix:depends("SmartGatewayUplink", "both") sgwprefix.optional = true sgwprefix.rmempty = true willingness = s:taboption("advanced", ListValue, "Willingness", translate("Willingness"), translate("The fixed willingness to use. If not set willingness will be calculated dynamically based on battery/power status. Default is \"3\".")) for i=0,7 do willingness:value(i) end willingness.optional = true willingness.default = "3" natthr = s:taboption("advanced", Value, "NatThreshold", translate("NAT threshold"), translate("If the route to the current gateway is to be changed, the ETX value of this gateway is ".. "multiplied with this value before it is compared to the new one. ".. "The parameter can be a value between 0.1 and 1.0, but should be close to 1.0 if changed.<br />".. "<b>WARNING:</b> This parameter should not be used together with the etx_ffeth metric!<br />".. "Defaults to \"1.0\".")) for i=1,0.1,-0.1 do natthr:value(i) end natthr:depends("LinkQualityAlgorithm", "etx_ff") natthr:depends("LinkQualityAlgorithm", "etx_float") natthr:depends("LinkQualityAlgorithm", "etx_fpm") natthr.default = "1.0" natthr.optional = true natthr.write = write_float i = m:section(TypedSection, "InterfaceDefaults", translate("Interfaces Defaults")) i.anonymous = true i.addremove = false i:tab("general", translate("General Settings")) i:tab("addrs", translate("IP Addresses")) i:tab("timing", translate("Timing and Validity")) mode = i:taboption("general", ListValue, "Mode", translate("Mode"), translate("Interface Mode is used to prevent unnecessary packet forwarding on switched ethernet interfaces. ".. "valid Modes are \"mesh\" and \"ether\". Default is \"mesh\".")) mode:value("mesh") mode:value("ether") mode.optional = true mode.rmempty = true weight = i:taboption("general", Value, "Weight", translate("Weight"), translate("When multiple links exist between hosts the weight of interface is used to determine the link to use. ".. "Normally the weight is automatically calculated by olsrd based on the characteristics of the interface, ".. "but here you can specify a fixed value. Olsrd will choose links with the lowest value.<br />".. "<b>Note:</b> Interface weight is used only when LinkQualityLevel is set to 0. ".. "For any other value of LinkQualityLevel, the interface ETX value is used instead.")) weight.optional = true weight.datatype = "uinteger" weight.placeholder = "0" lqmult = i:taboption("general", DynamicList, "LinkQualityMult", translate("LinkQuality Multiplicator"), translate("Multiply routes with the factor given here. Allowed values are between 0.01 and 1.0. ".. "It is only used when LQ-Level is greater than 0. Examples:<br />".. "reduce LQ to 192.168.0.1 by half: 192.168.0.1 0.5<br />".. "reduce LQ to all nodes on this interface by 20%: default 0.8")) lqmult.optional = true lqmult.rmempty = true lqmult.cast = "table" lqmult.placeholder = "default 1.0" function lqmult.validate(self, value) for _, v in pairs(value) do if v ~= "" then local val = util.split(v, " ") local host = val[1] local mult = val[2] if not host or not mult then return nil, translate("LQMult requires two values (IP address or 'default' and multiplicator) seperated by space.") end if not (host == "default" or ip.IPv4(host) or ip.IPv6(host)) then return nil, translate("Can only be a valid IPv4 or IPv6 address or 'default'") end if not tonumber(mult) or tonumber(mult) > 1 or tonumber(mult) < 0.01 then return nil, translate("Invalid Value for LQMult-Value. Must be between 0.01 and 1.0.") end if not mult:match("[0-1]%.[0-9]+") then return nil, translate("Invalid Value for LQMult-Value. You must use a decimal number between 0.01 and 1.0 here.") end end end return value end ip4b = i:taboption("addrs", Value, "Ip4Broadcast", translate("IPv4 broadcast"), translate("IPv4 broadcast address for outgoing OLSR packets. One useful example would be 255.255.255.255. ".. "Default is \"0.0.0.0\", which triggers the usage of the interface broadcast IP.")) ip4b.optional = true ip4b.datatype = "ip4addr" ip4b.placeholder = "0.0.0.0" ip6m = i:taboption("addrs", Value, "IPv6Multicast", translate("IPv6 multicast"), translate("IPv6 multicast address. Default is \"FF02::6D\", the manet-router linklocal multicast.")) ip6m.optional = true ip6m.datatype = "ip6addr" ip6m.placeholder = "FF02::6D" ip4s = i:taboption("addrs", Value, "IPv4Src", translate("IPv4 source"), translate("IPv4 src address for outgoing OLSR packages. Default is \"0.0.0.0\", which triggers usage of the interface IP.")) ip4s.optional = true ip4s.datatype = "ip4addr" ip4s.placeholder = "0.0.0.0" ip6s = i:taboption("addrs", Value, "IPv6Src", translate("IPv6 source"), translate("IPv6 src prefix. OLSRd will choose one of the interface IPs which matches the prefix of this parameter. ".. "Default is \"0::/0\", which triggers the usage of a not-linklocal interface IP.")) ip6s.optional = true ip6s.datatype = "ip6addr" ip6s.placeholder = "0::/0" hi = i:taboption("timing", Value, "HelloInterval", translate("Hello interval")) hi.optional = true hi.datatype = "ufloat" hi.placeholder = "5.0" hi.write = write_float hv = i:taboption("timing", Value, "HelloValidityTime", translate("Hello validity time")) hv.optional = true hv.datatype = "ufloat" hv.placeholder = "40.0" hv.write = write_float ti = i:taboption("timing", Value, "TcInterval", translate("TC interval")) ti.optional = true ti.datatype = "ufloat" ti.placeholder = "2.0" ti.write = write_float tv = i:taboption("timing", Value, "TcValidityTime", translate("TC validity time")) tv.optional = true tv.datatype = "ufloat" tv.placeholder = "256.0" tv.write = write_float mi = i:taboption("timing", Value, "MidInterval", translate("MID interval")) mi.optional = true mi.datatype = "ufloat" mi.placeholder = "18.0" mi.write = write_float mv = i:taboption("timing", Value, "MidValidityTime", translate("MID validity time")) mv.optional = true mv.datatype = "ufloat" mv.placeholder = "324.0" mv.write = write_float ai = i:taboption("timing", Value, "HnaInterval", translate("HNA interval")) ai.optional = true ai.datatype = "ufloat" ai.placeholder = "18.0" ai.write = write_float av = i:taboption("timing", Value, "HnaValidityTime", translate("HNA validity time")) av.optional = true av.datatype = "ufloat" av.placeholder = "108.0" av.write = write_float ifs = m:section(TypedSection, "Interface", translate("Interfaces")) ifs.addremove = true ifs.anonymous = true ifs.extedit = luci.dispatcher.build_url("admin/services/olsrd/iface/%s") ifs.template = "cbi/tblsection" function ifs.create(...) local sid = TypedSection.create(...) luci.http.redirect(ifs.extedit % sid) end ign = ifs:option(Flag, "ignore", translate("Enable")) ign.enabled = "0" ign.disabled = "1" ign.rmempty = false function ign.cfgvalue(self, section) return Flag.cfgvalue(self, section) or "0" end network = ifs:option(DummyValue, "interface", translate("Network")) network.template = "cbi/network_netinfo" mode = ifs:option(DummyValue, "Mode", translate("Mode")) function mode.cfgvalue(...) return Value.cfgvalue(...) or m.uci:get_first("olsrd", "InterfaceDefaults", "Mode", "mesh") end hello = ifs:option(DummyValue, "_hello", translate("Hello")) function hello.cfgvalue(self, section) local i = tonumber(m.uci:get("olsrd", section, "HelloInterval")) or tonumber(m.uci:get_first("olsrd", "InterfaceDefaults", "HelloInterval", 5)) local v = tonumber(m.uci:get("olsrd", section, "HelloValidityTime")) or tonumber(m.uci:get_first("olsrd", "InterfaceDefaults", "HelloValidityTime", 40)) return "%.01fs / %.01fs" %{ i, v } end tc = ifs:option(DummyValue, "_tc", translate("TC")) function tc.cfgvalue(self, section) local i = tonumber(m.uci:get("olsrd", section, "TcInterval")) or tonumber(m.uci:get_first("olsrd", "InterfaceDefaults", "TcInterval", 2)) local v = tonumber(m.uci:get("olsrd", section, "TcValidityTime")) or tonumber(m.uci:get_first("olsrd", "InterfaceDefaults", "TcValidityTime", 256)) return "%.01fs / %.01fs" %{ i, v } end mid = ifs:option(DummyValue, "_mid", translate("MID")) function mid.cfgvalue(self, section) local i = tonumber(m.uci:get("olsrd", section, "MidInterval")) or tonumber(m.uci:get_first("olsrd", "InterfaceDefaults", "MidInterval", 18)) local v = tonumber(m.uci:get("olsrd", section, "MidValidityTime")) or tonumber(m.uci:get_first("olsrd", "InterfaceDefaults", "MidValidityTime", 324)) return "%.01fs / %.01fs" %{ i, v } end hna = ifs:option(DummyValue, "_hna", translate("HNA")) function hna.cfgvalue(self, section) local i = tonumber(m.uci:get("olsrd", section, "HnaInterval")) or tonumber(m.uci:get_first("olsrd", "InterfaceDefaults", "HnaInterval", 18)) local v = tonumber(m.uci:get("olsrd", section, "HnaValidityTime")) or tonumber(m.uci:get_first("olsrd", "InterfaceDefaults", "HnaValidityTime", 108)) return "%.01fs / %.01fs" %{ i, v } end return m
gpl-2.0
NPLPackages/paracraft
script/kids/3DMapSystemUI/Desktop/DesktopWnd.lua
1
26087
--[[ Title: Desktop window for 3d map system Author(s): WangTian, Date: 2008/1/23 Revised: * 2008/1/28 exposed to external apps via Desktop.icons by LiXizhi. * 2008.3.18 login page is now from a local MCML file. by LiXizhi. * 2008.6.17 mcml url icon is supported. LiXizhi. Desc: ---++ Add desktop icons One can add commands icons to Startup, Online, Offline command groups. Each commands may contain a url or UICallback function. However, most desktop icons are advised to be mcml url only. *example* <verbatim> Map3DSystem.UI.Desktop.AddDesktopItem({ButtonText="iconText", icon = "icon path", url="Some URL here"}, "Startup.Credits"); Map3DSystem.UI.Desktop.AddDesktopItem({ButtonText="iconText", icon = "icon path", url="Some URL here"}, "Online.MyProfile"); Map3DSystem.UI.Desktop.AddDesktopItem({ButtonText="iconText", icon = "icon path", url="Some URL here"}, "Offline.Tutorial"); </verbatim> ---++ Desktop Front page goto a url page on the desktop front page. call below <verbatim> Map3DSystem.UI.Desktop.GotoDesktopPage(url) </verbatim> change the desktop images <verbatim> Map3DSystem.UI.Desktop.SetBackgroundImage(filename) </verbatim> use the lib: ------------------------------------------------------------ NPL.load("(gl)script/kids/3DMapSystemUI/Desktop/DesktopWnd.lua"); Map3DSystem.UI.Desktop.Show(); -- to add desktop icon that has a showUI callback at startup Map3DSystem.UI.Desktop.AddDesktopItem({ButtonText="iconText", icon = "icon path", OnShowUICallback}, "Startup.Credits"); -- to add desktop icon that opens an url page. Map3DSystem.UI.Desktop.AddDesktopItem({ButtonText="iconText", icon = "icon path", url}, "Startup.Credits"); ------------------------------------------------------- ]] -- common control library NPL.load("(gl)script/kids/3DMapSystem_Data.lua"); local L = CommonCtrl.Locale("ParaWorld"); if(not Map3DSystem.UI.Desktop) then Map3DSystem.UI.Desktop = {}; end local Desktop = Map3DSystem.UI.Desktop; Desktop.LoginBarMCML = "script/kids/3DMapSystemUI/Desktop/LoginPage.html" Desktop.NewAccountUrl = "http://www.minixyz.com/cn_01/register.aspx"; -- Themes and Images Desktop.DesktopBG = "Texture/3DMapSystem/Desktop/BG.png";--"Texture/3DMapSystem/Desktop/DesktopBG.png"; Desktop.HeaderBG = ""; --"Texture/3DMapSystem/Desktop/TopFrameBG.png: 10 200 10 0" Desktop.ParaWorldLogo = "Texture/3DMapSystem/brand/paraworld_text_256X128.png"; -- "Texture/3DMapSystem/Desktop/Logo_cn.png; 0 0 192 192"; -- TODO: locale --Desktop.ParaWorldLogo128 = "Texture/3DMapSystem/Desktop/Logo_cn_128.png"; -- TODO: locale Desktop.ParaWorldSlogen = ""; -- "Texture/3DMapSystem/Desktop/ParaEngineTenet.png" Desktop.StartupBarBG = ""; -- "Texture/3DMapSystem/Desktop/StartupBarBG.png"; Desktop.LoginBarBG = ""; -- "Texture/3DMapSystem/Desktop/LoginBarBG.png"; --Desktop.LoginButton_Norm = "Texture/3DMapSystem/Desktop/LoginButton_Norm.png: 15 15 15 15"; --Desktop.LoginButton_HL = "Texture/3DMapSystem/Desktop/LoginButton_HL.png: 15 15 15 15"; Desktop.LoginButton_Norm = "Texture/3DMapSystem/Desktop/LoginPageButton3.png: 15 15 15 16"; Desktop.LoginButton_HL = "Texture/3DMapSystem/Desktop/LoginPageButton_HL3.png: 15 15 15 16"; -- Fonts Desktop.LoginBarFont = "System;12;norm"; --Desktop.LoginBarFontBold = "Verdana;12;bold"; Desktop.LastShowGridViewName = nil; Desktop.LastShowGridRow = nil; Desktop.LastShowGridColumn = nil; Desktop.LastUrl = nil; -- preinstalled desktop icons. other applications may add to this icon list at startup time. Desktop.icons = { name = "Desktop", text = "Desktop", Nodes={ { -- "Startup" contains panel or command icons that are shown at startup. name = "Startup", text = "Startup", -- child objects Nodes = {}, }, { -- "Online" contains icons that are only shown when user is signed in. name = "Online", text = "Online", -- child objects Nodes = {}, }, { -- "Offline" contains icons that are only shown when user is signed in as offline. name = "Offline", text = "Offline", -- child objects Nodes = {}, }, }}; -- Edited LXZ 2008.1.28. Add a desk top command at given position. This function is usually called during an application's startup connection event (not UISetup) -- @param command; type of Map3DSystem.App.Command, or a new table that contains {ButtonText="iconText", icon = "icon path", OnShowUICallback = nil or function (bShow, _parent,parentWindow) .. end} -- @param position: this is a tree path string of folder names separated by dot. The desktop has a predefined folder structure, which is -- "Startup.anyname": "Startup" contains panel or command icons that are shown at startup. -- "Online.anyname": "Online" contains icons that are only shown when user is signed in. -- "Offline.anyname", "Offline" contains icons that are only shown when user is signed in as offline. -- @param posIndex: if position is a item in another folder, this is the index at which to add the item. if nil, it is added to end, if 1 it is the beginning. function Desktop.AddDesktopItem(command, position, posIndex) -- get the first occurance of first level child node whose name is name local function GetChildByName(parent, name) if(parent~=nil and parent.Nodes~=nil) then local nSize = table.getn(parent.Nodes); local i, node; for i=1, nSize do node = parent.Nodes[i]; if(node~=nil and name == node.name) then return node; end end end end -- search from the root icon node. local node = Desktop.icons; local nodeName; for nodeName in string.gfind(position, "([^%.]+)") do local subnode = GetChildByName(node, nodeName); if(subnode == nil) then -- command is added to the back node.Nodes = node.Nodes or {}; node.Nodes[table.getn(node.Nodes)+1] = { name = nodeName, text = command.ButtonText, -- posIndex to be converted to column in the grid column = posIndex, -- if icon is not provided, we will use an empty icon icon = command.icon or "Texture/3DMapSystem/Desktop/Startup/Empty.png", OnShowUICallback = command.OnShowUICallback, AppCommand = command, }; break; else node = subnode; end end end -- return a desktop icon index by its position. This function is mosted called before AddDesktopItem to determine where to insert a new command. -- @param position: this is a tree path string of folder names separated by dot e.g. "Startup.anyname" -- @return nil if not found, other the item index integer is returned. please note that the index may change when new items are added later on. function Desktop.GetItemIndex(position) -- TODO: get position gridcell.column for the position. return nil; end -- obsoleted: no longer used function Desktop.AddStartupBarApplication(appTable) local ctl = CommonCtrl.GetControl("Desktop_Startup_GridView"); NPL.load("(gl)script/ide/GridView.lua"); local cell = CommonCtrl.GridCell:new{ GridView = nil, name = appTable.name, text = appTable.text, icon = appTable.icon, OnShowUICallback = appTable.OnShowUICallback, }; ctl:InsertCell(cell, "Right"); end -- public: set the background image: 1020*700 -- @param filename: nil or a file path function Desktop.SetBackgroundImage(filename) ParaUI.GetUIObject("Main_Desktop").background = filename or Desktop.DesktopBG end function Desktop.Show() local _this,_parent; NPL.load("(gl)script/ide/UIAnim/UIAnimManager.lua"); local fileName = "script/UIAnimation/DesktopStartupGridView.lua.table"; file = UIAnimManager.LoadUIAnimationFile(fileName); _this = ParaUI.GetUIObject("Main_Desktop"); if(_this:IsValid() == false) then -- Main_Desktop local _desktop = ParaUI.CreateUIObject("container", "Main_Desktop", "_fi", 0, 0, 0, 0); _desktop.background = Desktop.DesktopBG; _desktop:AttachToRoot(); -- NOTE: change the canvas below the top frame -- AppCanvas local _appCanvas = ParaUI.CreateUIObject("container", "AppCanvas", "_fi", 0, 100, 0, 90); _appCanvas.background = ""; _desktop:AddChild(_appCanvas); -- TopFrame -- NOTE: this container is a parent container that set to each application desktop if(Desktop.HeaderBG~=nil and Desktop.HeaderBG~="") then local _top = ParaUI.CreateUIObject("container", "TopFrame", "_fi", 0, 0, 0, 180); _top.background = Desktop.HeaderBG; _logo.enabled = false; _desktop:AddChild(_top); end -- logo if(Desktop.ParaWorldLogo~=nil and Desktop.ParaWorldLogo~="") then local _logo = ParaUI.CreateUIObject("container", "Logo", "_lt", 10, 5, 200, 100); _logo.background = Desktop.ParaWorldLogo; _logo.enabled = false; _desktop:AddChild(_logo); end -- slogen if(Desktop.ParaWorldSlogen~=nil and Desktop.ParaWorldSlogen~="") then local _tenet = ParaUI.CreateUIObject("container", "Tenet", "_rt", 0, 0, -1024, 64); _tenet.background = Desktop.ParaWorldSlogen; _tenet.enabled = false; _desktop:AddChild(_tenet); end -- Startup local _startupBar = ParaUI.CreateUIObject("container", "StartupBar", "_rt", -460, 10, 440, 90); _startupBar.background = Desktop.StartupBarBG; _desktop:AddChild(_startupBar); Desktop.ShowStartup(); -- Login local _login = ParaUI.CreateUIObject("container", "LoginBar", "_mb", 0, 0, 0, 90); _login.background = Desktop.LoginBarBG; _desktop:AddChild(_login); end Desktop.LastShowGridViewName = nil; Desktop.LastShowGridRow = nil; Desktop.LastShowGridColumn = nil; Desktop.LastUrl = nil; Desktop.ShowLogin(); -- show the startup panel Desktop.ShowStartupPanel(true); end -- always show the first cell as the startup panel. -- @param bForceUpdate: if true, it will rebuilt the UI for the cell at row, column even it is the same as last click. function Desktop.ShowStartupPanel(bForceUpdate) Desktop.OnClickGridCell("Desktop_Startup_GridView", 1, 1, true, bForceUpdate); Desktop.LastShowGridViewName = "Desktop_Startup_GridView"; Desktop.LastShowGridRow = 1; Desktop.LastShowGridColumn = 1; end -- the middle application canvas function Desktop.GetAppCanvas() local _desktop = ParaUI.GetUIObject("Main_Desktop"); return _desktop:GetChild("AppCanvas"); end -- show the current app display and hide the last app display -- if the same current and last app display, hide current -- @param bShow: true or nil to show, false to hide, -- @param bForceUpdate: if true, it will rebuilt the UI for the cell at row, column even it is the same as last click. function Desktop.OnClickGridCell(gridviewName, row, column, bShow, bForceUpdate) local ctl; if(gridviewName == "Desktop_Startup_GridView") then ctl = CommonCtrl.GetControl("Desktop_Startup_GridView"); elseif(gridviewName == "Desktop_Login_Online_GridView") then ctl = CommonCtrl.GetControl("Desktop_Login_Online_GridView"); elseif(gridviewName == "Desktop_Login_Offline_GridView") then ctl = CommonCtrl.GetControl("Desktop_Login_Offline_GridView"); end if(ctl ~= nil) then -- get the grid cell according to gridview name and row&column position local gridcell = ctl:GetCellByRowAndColumn(row, column); if(gridcell ~= nil) then --------- DEBUG PURPOSE --------- if(gridcell.name == "Empty") then return; end --------------------------------- local lastGridviewName = Desktop.LastShowGridViewName; local lastRow = Desktop.LastShowGridRow; local lastColumn = Desktop.LastShowGridColumn; local lastUrl = Desktop.LastUrl; local url = nil; if(gridcell.OnShowUICallback == nil and gridcell.AppCommand) then url = gridcell.AppCommand.url end if(lastGridviewName == gridviewName and lastRow == row and lastColumn == column) then -- User clicks the same node twice if(bShow == false) then -- hide app panel if any if(lastUrl) then NPL.load("(gl)script/kids/3DMapSystemApp/Login/ParaworldStartPage.lua"); Map3DSystem.App.Login.ParaworldStartPage.Show(false, Desktop.GetAppCanvas()) end if(gridcell.OnShowUICallback ~= nil) then gridcell.OnShowUICallback(false, Desktop.GetAppCanvas()); end gridcell.highlight = false; gridcell.GridView:Update(); end else -- User clicks a different node: show the node and hide the last. if(lastUrl and url) then else -- close the last page Desktop.OnClickGridCell(lastGridviewName, lastRow, lastColumn, false); end bForceUpdate = true; end if(bForceUpdate) then -- show current icon if(url) then if(lastUrl == nil) then -- show the url window if it is not shown before. NPL.load("(gl)script/kids/3DMapSystemApp/Login/ParaworldStartPage.lua"); Map3DSystem.App.Login.ParaworldStartPage.Show(true, Desktop.GetAppCanvas()) end if(url~="") then Map3DSystem.App.Login.GotoPage(url) end elseif(gridcell.OnShowUICallback ~= nil) then -- if this icon is a panel, show the panel. gridcell.OnShowUICallback(true, Desktop.GetAppCanvas()); elseif(gridcell.AppCommand~=nil) then -- if this is a command, call the command. if(gridcell.AppCommand.Call~=nil) then gridcell.AppCommand:Call(); end end Desktop.LastShowGridViewName = gridviewName; Desktop.LastShowGridRow = row; Desktop.LastShowGridColumn = column; Desktop.LastUrl = url; gridcell.highlight = true; gridcell.GridView:Update(); else if(url and lastUrl) then Map3DSystem.App.Login.GotoPage(url) end end end end end function Desktop.OwnerDrawGridCellHandler(_parent, gridcell) if(_parent == nil or gridcell == nil) then return; end if(gridcell ~= nil) then if(gridcell.highlight == true) then local _this = ParaUI.CreateUIObject("container", gridcell.text.."_highlight", "_lt", 14, 4, 72, 72); _this.enable = false; -- disable the high light, the icon is of various shapes --_this.background = "Texture/3DMapSystem/Desktop/HighLight.png"; _this.background = ""; _parent:AddChild(_this); end local _this = ParaUI.CreateUIObject("button", gridcell.text.."_icon", "_lt", 18, 8, 64, 64); _this.background = gridcell.icon; _this.onclick = string.format(";Map3DSystem.UI.Desktop.OnClickGridCell(%q, %d, %d);", gridcell.GridView.name, gridcell.row, gridcell.column); _parent:AddChild(_this); _this = ParaUI.CreateUIObject("button", gridcell.text.."_text", "_lt", 0, 68, 100, 24); _this.onclick = string.format(";Map3DSystem.UI.Desktop.OnClickGridCell(%q, %d, %d);", gridcell.GridView.name, gridcell.row, gridcell.column); _this.text = gridcell.text; _this.background = ""; _this.font = Desktop.LoginBarFont; if(gridcell.GridView.font_color) then _guihelper.SetFontColor(_this, gridcell.GridView.font_color) --_this:GetFont("text").color = "200 227 241"; end _parent:AddChild(_this); end end function Desktop.OnClickShiftLeft() local ctl = CommonCtrl.GetControl("Desktop_Startup_GridView"); ctl:OnShiftLeftByCell(); end function Desktop.OnClickShiftRight() local ctl = CommonCtrl.GetControl("Desktop_Startup_GridView"); ctl:OnShiftRightByCell(); end function Desktop.ShowStartup(bShow) local _desktop = ParaUI.GetUIObject("Main_Desktop"); local _startupBar = _desktop:GetChild("StartupBar"); local _startup = _startupBar:GetChild("Startup"); if(_startup:IsValid() == false) then if(bShow == false) then return; end _startup = ParaUI.CreateUIObject("container", "Startup", "_fi", 0, 0, 0, 0); _startup.background = ""; _startupBar:AddChild(_startup); -- TODO: need animation for the startup bar _pageleft = ParaUI.CreateUIObject("button", "PageLeft", "_lt", 0, 25, 32, 32); _pageleft.background = "Texture/3DMapSystem/common/PageLeft.png"; _pageleft.onclick = ";Map3DSystem.UI.Desktop.OnClickShiftLeft();"; _startupBar:AddChild(_pageleft); _pageright = ParaUI.CreateUIObject("button", "PageRight", "_rt", -27, 25, 32, 32); _pageright.background = "Texture/3DMapSystem/common/PageRight.png"; _pageright.onclick = ";Map3DSystem.UI.Desktop.OnClickShiftRight();"; _startupBar:AddChild(_pageright); -- show the application in IP in GridView NPL.load("(gl)script/ide/GridView.lua"); local ctl = CommonCtrl.GetControl("Desktop_Startup_GridView"); if(ctl==nil)then ctl = CommonCtrl.GridView:new{ name = "Desktop_Startup_GridView", alignment = "_lt", container_bg = "", left = 15, top = 0, width = 400, height = 90, cellWidth = 100, cellHeight = 90, parent = _startup, columns = 7, rows = 1, DrawCellHandler = Desktop.OwnerDrawGridCellHandler, }; -- insert all icons local cell; local index, node; for index, node in ipairs(Desktop.icons.Nodes[1].Nodes) do -- fill default cell = CommonCtrl.GridCell:new(node); if(node.column == nil) then ctl:AppendCell(cell, "Right"); else ctl:InsertCell(cell, "Right"); end end ---- TODO: test drag: remove this block. --do --local i; --for i = 1, 7 do --cell = CommonCtrl.GridCell:new{ --GridView = nil, --name = "Empty", --text = "Empty", --column = 10+i, --row = 1, --icon = "Texture/3DMapSystem/Desktop/Startup/Empty.png", --OnShowUICallback = nil, --}; --ctl:InsertCell(cell, "Right"); --end --end else ctl.parent = _startup; end ctl:Show(); else if(bShow == nil) then _startup.visible = not _startup.visible; else _startup.visible = bShow; end end end function Desktop.ShowLogin() local _desktop = ParaUI.GetUIObject("Main_Desktop"); local _loginBar = _desktop:GetChild("LoginBar"); local _login = _loginBar:GetChild("Login"); if(_login:IsValid() == false) then if(bShow == false) then return; end _login = ParaUI.CreateUIObject("container", "Login", "_fi", 0, 0, 0, 0); _login.background = ""; _loginBar:AddChild(_login); -- -- load from MCML page -- NPL.load("(gl)script/kids/3DMapSystemApp/mcml/PageCtrl.lua"); local MyPage = Map3DSystem.mcml.PageCtrl:new({url=Desktop.LoginBarMCML}); MyPage:Create("Desktop.loginpage", _login, "_fi", 0, 0, 0, 0); else if(bShow == nil) then _login.visible = not _login.visible; else _login.visible = bShow; end end -- hide the offline and online container if valid local _offline = _loginBar:GetChild("Offline"); local _online = _loginBar:GetChild("Online"); if(_offline:IsValid()) then _offline.visible = false; end if(_online:IsValid()) then _online.visible = false; end end -- switch to login page. function Desktop.ShowOnline() local _desktop = ParaUI.GetUIObject("Main_Desktop"); local _loginBar = _desktop:GetChild("LoginBar"); local _online = _loginBar:GetChild("Online"); if(_online:IsValid() == false) then if(bShow == false) then return; end -- Online container _online = ParaUI.CreateUIObject("container", "Online", "_fi", 0, 0, 0, 0); _online.background = "Texture/3DMapSystem/Desktop/LoginPageBottom.png: 15 55 15 8"; _loginBar:AddChild(_online); --local _this = ParaUI.CreateUIObject("button", "b", "_mt", 0, 0, 0, 3); --_this.background = "Texture/3DMapSystem/Desktop/divider.png" --_this.enabled = false; --_online:AddChild(_this); --_guihelper.SetUIColor(_this, "255 255 255"); local _welcome = ParaUI.CreateUIObject("text", "Welcome", "_lt", 20, 20, 200, 24); local name; local profile = Map3DSystem.App.profiles.ProfileManager.GetProfile(); if(profile) then name = profile:getFullName() or ""; end _welcome.text = string.format(L"欢迎 %s, 登录成功!", name or ""); --_welcome:GetFont("text").color = "200 227 241"; _welcome.font = Desktop.LoginBarFont; _online:AddChild(_welcome); local _back = ParaUI.CreateUIObject("button", "BackToLogin", "_lt", 20, 50, _guihelper.GetTextWidth(L"返回登陆页")+20, 33); _back.text = L"返回登陆页"; _back.background = Desktop.LoginButton_HL; _back:GetFont("text").color = "4 55 89"; _back.font = Desktop.LoginBarFont; _back.onclick = ";Map3DSystem.UI.Desktop.ShowLogin();"; _online:AddChild(_back); NPL.load("(gl)script/ide/GridView.lua"); local ctl = CommonCtrl.GetControl("Desktop_Login_Online_GridView"); if(ctl==nil)then ctl = CommonCtrl.GridView:new{ name = "Desktop_Login_Online_GridView", alignment = "_fi", container_bg = "", left = 280, top = 0, width = 20, height = 0, cellWidth = 100, cellHeight = 90, parent = _online, columns = 20, rows = 1, font_color = "#C8E3F1", DrawCellHandler = Desktop.OwnerDrawGridCellHandler, }; local cell; local index, node; for index, node in ipairs(Desktop.icons.Nodes[2].Nodes) do -- fill default cell = CommonCtrl.GridCell:new(node); if(node.column == nil) then ctl:AppendCell(cell, "Right"); else ctl:InsertCell(cell, "Right"); end end else ctl.parent = _online; end ctl:Show(); else if(bShow == nil) then _online.visible = not _online.visible; else _online.visible = bShow; end end -- hide the offline and login container if valid local _offline = _loginBar:GetChild("Offline"); local _login = _loginBar:GetChild("Login"); if(_offline:IsValid() == true) then _offline.visible = false; end if(_login:IsValid() == true) then _login.visible = false; end -- make sure that it switched to the first tab in online app. Desktop.OnClickGridCell("Desktop_Login_Online_GridView", 1, 1, true) end function Desktop.ShowOffline() local _desktop = ParaUI.GetUIObject("Main_Desktop"); local _loginBar = _desktop:GetChild("LoginBar"); local _offline = _loginBar:GetChild("Offline"); if(_offline:IsValid() == false) then if(bShow == false) then return; end -- Offline container _offline = ParaUI.CreateUIObject("container", "Offline", "_fi", 0, 0, 0, 0); _offline.background = "Texture/3DMapSystem/Desktop/LoginPageBottom.png: 15 55 15 8"; _loginBar:AddChild(_offline); --local _this = ParaUI.CreateUIObject("button", "b", "_mt", 0, 0, 0, 3); --_this.background = "Texture/3DMapSystem/Desktop/divider.png" --_this.enabled = false; --_offline:AddChild(_this); --_guihelper.SetUIColor(_this, "255 255 255"); local _loginOffline = ParaUI.CreateUIObject("text", "LoginSucceed", "_lt", 20, 10, 250, 24); _loginOffline.text = L"正在以单机模式运行!";--"Currently running in Offline Mode!"; --_loginOffline:GetFont("text").color = "200 227 241"; _loginOffline.font = Desktop.LoginBarFont; _offline:AddChild(_loginOffline); local _back = ParaUI.CreateUIObject("button", "BackToLogin", "_lt", 20, 40, 150, 32); _back.text = L"返回登陆页"; _back.background = Desktop.LoginButton_HL; _back:GetFont("text").color = "4 55 89"; _back.font = Desktop.LoginBarFont; _back.onclick = ";Map3DSystem.UI.Desktop.ShowLogin();"; _offline:AddChild(_back); NPL.load("(gl)script/ide/GridView.lua"); local ctl = CommonCtrl.GetControl("Desktop_Login_Offline_GridView"); if(ctl==nil)then ctl = CommonCtrl.GridView:new{ name = "Desktop_Login_Offline_GridView", alignment = "_fi", container_bg = "", left = 280, top = 0, width = 20, height = 0, cellWidth = 100, cellHeight = 90, parent = _offline, columns = 20, rows = 1, font_color = "#C8E3F1", DrawCellHandler = Desktop.OwnerDrawGridCellHandler, }; local cell; local index, node; for index, node in ipairs(Desktop.icons.Nodes[3].Nodes) do -- fill default cell = CommonCtrl.GridCell:new(node); if(node.column == nil) then ctl:AppendCell(cell, "Right"); else ctl:InsertCell(cell, "Right"); end end else ctl.parent = _offline; end ctl:Show(); else if(bShow == nil) then _offline.visible = not _offline.visible; else _offline.visible = bShow; end end -- hide the online and login container if valid local _online = _loginBar:GetChild("Online"); local _login = _loginBar:GetChild("Login"); if(_online:IsValid() == true) then _online.visible = false; end if(_login:IsValid() == true) then _login.visible = false; end -- make sure that it switched to the first tab in online app. Desktop.OnClickGridCell("Desktop_Login_Offline_GridView", 1, 1, true) end -- Exit app button. function Desktop.OnClickCallback_ExitApp() _guihelper.MessageBox(L"你确定要退出程序么?", Desktop.OnExitApp); end -- quick to windows function Desktop.OnExitApp() ParaGlobal.ExitApp(); end -- switch to in-game empty scene for testing. TODO: remove this. function Desktop.LoadEmptyScene() main_state="ingame"; end -- switch to in-game demo scene for testing. TODO: remove this. function Desktop.LoadDemoScene() main_state="ingame2"; end -- to offline mode. function Desktop.OnLoginOfflineMode() Desktop.ShowOffline() end -- click to create new account function Desktop.OnClickNewAccount(ctrlName, values) -- switch to startup view Map3DSystem.App.Login.OnClickNewAccount(); end -- Authenticate user and check client version. function Desktop.OnClickConnect(ctrlName, values) if(values.username == "" or values.password == "") then paraworld.ShowMessage(L"用户名和密码不能为空, 如果你尚未注册, 请点击新建用户按钮.") return; end NPL.load("(gl)script/kids/3DMapSystemApp/Login/LoginProcedure.lua"); paraworld.ShowMessage(L"正在验证用户身份, 请等待...", function() Desktop.OnClickConnect(ctrlName, values) end, _guihelper.MessageBoxButtons.RetryCancel) ParaEngine.ForceRender(); --Map3DSystem.App.Login.Proc_Authentication(values, nil); -- do not switch at the moment. Map3DSystem.App.Login.Proc_Authentication(values, Desktop.ShowOnline); end -- goto a url page on the desktop front page. -- @param url: url of the page -- @param cachePolicy: nil or a cache policy. if nil, it defaults to 1 day. function Desktop.GotoDesktopPage(url, cachepolicy) -- make sure that it switched to the first tab in online app. Desktop.OnClickGridCell("Desktop_Startup_GridView", 1, 1, true) -- go to page Map3DSystem.App.Login.GotoPage(url, cachepolicy) end
gpl-2.0
Laterus/Darkstar-Linux-Fork
scripts/zones/Bastok_Markets/npcs/Shamarhaan.lua
1
1087
----------------------------------- -- Area: Bastok Markets -- NPC: Shamarhaan -- Type: Quest Starter -- @zone: 235 -- @pos: -285.382 -13.021 -84.743 -- -- Auto-Script: Requires Verification. Verified standard dialog - thrydwolf 12/8/2011 ----------------------------------- package.loaded["scripts/zones/Bastok_Markets/TextIDs"] = nil; require("scripts/zones/Bastok_Markets/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x01b1); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
Aminrezaa/megareborn
plugins/lock_fosh.lua
3
2340
local function pre_process(msg) local chkfosh = redis:hget('settings:fosh',msg.chat_id_) if not chkfosh then redis:hset('settings:fosh',msg.chat_id_,'off') end end local function run(msg, matches) --Commands --دستورات فعال و غیرفعال کردن فحش if matches[1]:lower() == 'unlock' then if matches[2]:lower() == 'fosh' then if not is_mod(msg) then return end local fosh = redis:hget('settings:fosh',msg.chat_id_) if fosh == 'on' then redis:hset('settings:fosh',msg.chat_id_,'off') return '*Fosh Hash Been* `Unlocked`' elseif fosh == 'off' then return '*Fosh Is Already* `Unlocked`' end end end if matches[1]:lower() == 'lock' then if matches[2]:lower() == 'fosh' then if not is_mod(msg) then return end local fosh = redis:hget('settings:fosh',msg.chat_id_) if fosh == 'off' then redis:hset('settings:fosh',msg.chat_id_,'on') return '*Fosh Hash Been* `Locked`' elseif fosh == 'on' then return '*Fosh Is Already* `Locked`' end end end --Delete words contains --حذف پیامهای فحش if not is_mod(msg) then local fosh = redis:hget('settings:fosh',msg.chat_id_) if fosh == 'on' then tdcli.deleteMessages(msg.chat_id_, {[0] = msg.id_}, dl_cb, nil) end end end return { patterns = { "(ک*س)$", "کیر", "کص", "کــــــــــیر", "کــــــــــــــــــــــــــــــیر", "کـیـــــــــــــــــــــــــــــــــــــــــــــــــــر", "ک×یر", "ک÷یر", "ک*ص", "کــــــــــیرر", "kir", "kos", "گوساله", "gosale", "gusale", "جاکش", "قرمساق", "دیوس", "دیوص", "dayus", "dayos", "dayu3", "10yus", "10yu3", "daus", "dau3", "تخمی", "حرومزاده", "حروم زاده", "harumzade", "haromzade", "haroomzade", "lashi", "لاشی", "لاشي", "جنده", "jende", "tokhmi", "madarjende", "kharkosde", "خارکسده", "خوارکسده", "خارکصده", "خوارکصده", "kharko3de", "مادرجنده", --Commands ##Don't change this## "^[!/#]([Ll][Oo][Cc][Kk]) (.*)$", "^[!/#]([Uu][Nn][Ll][Oo][Cc][Kk]) (.*)$", ------------End---------------- }, run = run, pre_process = pre_process } --End lock_fosh.lua
gpl-3.0
kamran2222/Blackeagles
bot/utils.lua
309
23029
URL = require "socket.url" http = require "socket.http" https = require "ssl.https" ltn12 = require "ltn12" serpent = require "serpent" feedparser = require "feedparser" json = (loadfile "./libs/JSON.lua")() mimetype = (loadfile "./libs/mimetype.lua")() redis = (loadfile "./libs/redis.lua")() JSON = (loadfile "./libs/dkjson.lua")() http.TIMEOUT = 10 function get_receiver(msg) if msg.to.type == 'user' then return 'user#id'..msg.from.id end if msg.to.type == 'chat' then return 'chat#id'..msg.to.id end if msg.to.type == 'encr_chat' then return msg.to.print_name end end function is_chat_msg( msg ) if msg.to.type == 'chat' then return true end return false end function string.random(length) local str = ""; for i = 1, length do math.random(97, 122) str = str..string.char(math.random(97, 122)); end return str; end function string:split(sep) local sep, fields = sep or ":", {} local pattern = string.format("([^%s]+)", sep) self:gsub(pattern, function(c) fields[#fields+1] = c end) return fields end -- DEPRECATED function string.trim(s) print("string.trim(s) is DEPRECATED use string:trim() instead") return s:gsub("^%s*(.-)%s*$", "%1") end -- Removes spaces function string:trim() return self:gsub("^%s*(.-)%s*$", "%1") end function get_http_file_name(url, headers) -- Eg: foo.var local file_name = url:match("[^%w]+([%.%w]+)$") -- Any delimited alphanumeric on the url file_name = file_name or url:match("[^%w]+(%w+)[^%w]+$") -- Random name, hope content-type works file_name = file_name or str:random(5) local content_type = headers["content-type"] local extension = nil if content_type then extension = mimetype.get_mime_extension(content_type) end if extension then file_name = file_name.."."..extension end local disposition = headers["content-disposition"] if disposition then -- attachment; filename=CodeCogsEqn.png file_name = disposition:match('filename=([^;]+)') or file_name end return file_name end -- Saves file to /tmp/. If file_name isn't provided, -- will get the text after the last "/" for filename -- and content-type for extension function download_to_file(url, file_name) print("url to download: "..url) local respbody = {} local options = { url = url, sink = ltn12.sink.table(respbody), redirect = true } -- nil, code, headers, status local response = nil if url:starts('https') then options.redirect = false response = {https.request(options)} else response = {http.request(options)} end local code = response[2] local headers = response[3] local status = response[4] if code ~= 200 then return nil end file_name = file_name or get_http_file_name(url, headers) local file_path = "/tmp/"..file_name print("Saved to: "..file_path) file = io.open(file_path, "w+") file:write(table.concat(respbody)) file:close() return file_path end function vardump(value) print(serpent.block(value, {comment=false})) end -- taken from http://stackoverflow.com/a/11130774/3163199 function scandir(directory) local i, t, popen = 0, {}, io.popen for filename in popen('ls -a "'..directory..'"'):lines() do i = i + 1 t[i] = filename end return t end -- http://www.lua.org/manual/5.2/manual.html#pdf-io.popen function run_command(str) local cmd = io.popen(str) local result = cmd:read('*all') cmd:close() return result end -- User has privileges function is_sudo(msg) local var = false -- Check users id in config for v,user in pairs(_config.sudo_users) do if user == msg.from.id then var = true end end return var end -- Returns the name of the sender function get_name(msg) local name = msg.from.first_name if name == nil then name = msg.from.id end return name end -- Returns at table of lua files inside plugins function plugins_names( ) local files = {} for k, v in pairs(scandir("plugins")) do -- Ends with .lua if (v:match(".lua$")) then table.insert(files, v) end end return files end -- Function name explains what it does. function file_exists(name) local f = io.open(name,"r") if f ~= nil then io.close(f) return true else return false end end -- Save into file the data serialized for lua. -- Set uglify true to minify the file. function serialize_to_file(data, file, uglify) file = io.open(file, 'w+') local serialized if not uglify then serialized = serpent.block(data, { comment = false, name = '_' }) else serialized = serpent.dump(data) end file:write(serialized) file:close() end -- Returns true if the string is empty function string:isempty() return self == nil or self == '' end -- Returns true if the string is blank function string:isblank() self = self:trim() return self:isempty() end -- DEPRECATED!!!!! function string.starts(String, Start) print("string.starts(String, Start) is DEPRECATED use string:starts(text) instead") return Start == string.sub(String,1,string.len(Start)) end -- Returns true if String starts with Start function string:starts(text) return text == string.sub(self,1,string.len(text)) end -- Send image to user and delete it when finished. -- cb_function and cb_extra are optionals callback function _send_photo(receiver, file_path, cb_function, cb_extra) local cb_extra = { file_path = file_path, cb_function = cb_function, cb_extra = cb_extra } -- Call to remove with optional callback send_photo(receiver, file_path, cb_function, cb_extra) end -- Download the image and send to receiver, it will be deleted. -- cb_function and cb_extra are optionals callback function send_photo_from_url(receiver, url, cb_function, cb_extra) -- If callback not provided cb_function = cb_function or ok_cb cb_extra = cb_extra or false local file_path = download_to_file(url, false) if not file_path then -- Error local text = 'Error downloading the image' send_msg(receiver, text, cb_function, cb_extra) else print("File path: "..file_path) _send_photo(receiver, file_path, cb_function, cb_extra) end end -- Same as send_photo_from_url but as callback function function send_photo_from_url_callback(cb_extra, success, result) local receiver = cb_extra.receiver local url = cb_extra.url local file_path = download_to_file(url, false) if not file_path then -- Error local text = 'Error downloading the image' send_msg(receiver, text, ok_cb, false) else print("File path: "..file_path) _send_photo(receiver, file_path, ok_cb, false) end end -- Send multiple images asynchronous. -- param urls must be a table. function send_photos_from_url(receiver, urls) local cb_extra = { receiver = receiver, urls = urls, remove_path = nil } send_photos_from_url_callback(cb_extra) end -- Use send_photos_from_url. -- This function might be difficult to understand. function send_photos_from_url_callback(cb_extra, success, result) -- cb_extra is a table containing receiver, urls and remove_path local receiver = cb_extra.receiver local urls = cb_extra.urls local remove_path = cb_extra.remove_path -- The previously image to remove if remove_path ~= nil then os.remove(remove_path) print("Deleted: "..remove_path) end -- Nil or empty, exit case (no more urls) if urls == nil or #urls == 0 then return false end -- Take the head and remove from urls table local head = table.remove(urls, 1) local file_path = download_to_file(head, false) local cb_extra = { receiver = receiver, urls = urls, remove_path = file_path } -- Send first and postpone the others as callback send_photo(receiver, file_path, send_photos_from_url_callback, cb_extra) end -- Callback to remove a file function rmtmp_cb(cb_extra, success, result) local file_path = cb_extra.file_path local cb_function = cb_extra.cb_function or ok_cb local cb_extra = cb_extra.cb_extra if file_path ~= nil then os.remove(file_path) print("Deleted: "..file_path) end -- Finally call the callback cb_function(cb_extra, success, result) end -- Send document to user and delete it when finished. -- cb_function and cb_extra are optionals callback function _send_document(receiver, file_path, cb_function, cb_extra) local cb_extra = { file_path = file_path, cb_function = cb_function or ok_cb, cb_extra = cb_extra or false } -- Call to remove with optional callback send_document(receiver, file_path, rmtmp_cb, cb_extra) end -- Download the image and send to receiver, it will be deleted. -- cb_function and cb_extra are optionals callback function send_document_from_url(receiver, url, cb_function, cb_extra) local file_path = download_to_file(url, false) print("File path: "..file_path) _send_document(receiver, file_path, cb_function, cb_extra) end -- Parameters in ?a=1&b=2 style function format_http_params(params, is_get) local str = '' -- If is get add ? to the beginning if is_get then str = '?' end local first = true -- Frist param for k,v in pairs (params) do if v then -- nil value if first then first = false str = str..k.. "="..v else str = str.."&"..k.. "="..v end end end return str end -- Check if user can use the plugin and warns user -- Returns true if user was warned and false if not warned (is allowed) function warns_user_not_allowed(plugin, msg) if not user_allowed(plugin, msg) then local text = 'This plugin requires privileged user' local receiver = get_receiver(msg) send_msg(receiver, text, ok_cb, false) return true else return false end end -- Check if user can use the plugin function user_allowed(plugin, msg) if plugin.privileged and not is_sudo(msg) then return false end return true end function send_order_msg(destination, msgs) local cb_extra = { destination = destination, msgs = msgs } send_order_msg_callback(cb_extra, true) end function send_order_msg_callback(cb_extra, success, result) local destination = cb_extra.destination local msgs = cb_extra.msgs local file_path = cb_extra.file_path if file_path ~= nil then os.remove(file_path) print("Deleted: " .. file_path) end if type(msgs) == 'string' then send_large_msg(destination, msgs) elseif type(msgs) ~= 'table' then return end if #msgs < 1 then return end local msg = table.remove(msgs, 1) local new_cb_extra = { destination = destination, msgs = msgs } if type(msg) == 'string' then send_msg(destination, msg, send_order_msg_callback, new_cb_extra) elseif type(msg) == 'table' then local typ = msg[1] local nmsg = msg[2] new_cb_extra.file_path = nmsg if typ == 'document' then send_document(destination, nmsg, send_order_msg_callback, new_cb_extra) elseif typ == 'image' or typ == 'photo' then send_photo(destination, nmsg, send_order_msg_callback, new_cb_extra) elseif typ == 'audio' then send_audio(destination, nmsg, send_order_msg_callback, new_cb_extra) elseif typ == 'video' then send_video(destination, nmsg, send_order_msg_callback, new_cb_extra) else send_file(destination, nmsg, send_order_msg_callback, new_cb_extra) end end end -- Same as send_large_msg_callback but friendly params function send_large_msg(destination, text) local cb_extra = { destination = destination, text = text } send_large_msg_callback(cb_extra, true) end -- If text is longer than 4096 chars, send multiple msg. -- https://core.telegram.org/method/messages.sendMessage function send_large_msg_callback(cb_extra, success, result) local text_max = 4096 local destination = cb_extra.destination local text = cb_extra.text local text_len = string.len(text) local num_msg = math.ceil(text_len / text_max) if num_msg <= 1 then send_msg(destination, text, ok_cb, false) else local my_text = string.sub(text, 1, 4096) local rest = string.sub(text, 4096, text_len) local cb_extra = { destination = destination, text = rest } send_msg(destination, my_text, send_large_msg_callback, cb_extra) end end -- Returns a table with matches or nil function match_pattern(pattern, text, lower_case) if text then local matches = {} if lower_case then matches = { string.match(text:lower(), pattern) } else matches = { string.match(text, pattern) } end if next(matches) then return matches end end -- nil end -- Function to read data from files function load_from_file(file, default_data) local f = io.open(file, "r+") -- If file doesn't exists if f == nil then -- Create a new empty table default_data = default_data or {} serialize_to_file(default_data, file) print ('Created file', file) else print ('Data loaded from file', file) f:close() end return loadfile (file)() end -- See http://stackoverflow.com/a/14899740 function unescape_html(str) local map = { ["lt"] = "<", ["gt"] = ">", ["amp"] = "&", ["quot"] = '"', ["apos"] = "'" } new = string.gsub(str, '(&(#?x?)([%d%a]+);)', function(orig, n, s) var = map[s] or n == "#" and string.char(s) var = var or n == "#x" and string.char(tonumber(s,16)) var = var or orig return var end) return new end --Check if this chat is realm or not function is_realm(msg) local var = false for v,group in pairs(_config.realm) do if group == msg.to.id then var = true end end return var end function savelog(group, logtxt) local text = (os.date("[ %c ]=> "..logtxt.."\n \n")) local file = io.open("./groups/"..group.."log.txt", "a") file:write(text) file:close() end function user_print_name(user) if user.print_name then return user.print_name end local text = '' if user.first_name then text = user.last_name..' ' end if user.lastname then text = text..user.last_name end return text end --Check if user is the owner of that group or not function is_owner(msg) local var = false local data = load_data(_config.moderation.data) local user = msg.from.id if data[tostring(msg.to.id)] then if data[tostring(msg.to.id)]['set_owner'] then if data[tostring(msg.to.id)]['set_owner'] == tostring(user) then var = true end end end if data['admins'] then if data['admins'][tostring(user)] then var = true end end for v,user in pairs(_config.sudo_users) do if user == msg.from.id then var = true end end return var end function is_owner2(user_id, group_id) local var = false local data = load_data(_config.moderation.data) if data[tostring(group_id)] then if data[tostring(group_id)]['set_owner'] then if data[tostring(group_id)]['set_owner'] == tostring(user_id) then var = true end end end if data['admins'] then if data['admins'][tostring(user_id)] then var = true end end for v,user in pairs(_config.sudo_users) do if user == user_id then var = true end end return var end --Check if user is admin or not function is_admin(msg) local var = false local data = load_data(_config.moderation.data) local user = msg.from.id local admins = 'admins' if data[tostring(admins)] then if data[tostring(admins)][tostring(user)] then var = true end end for v,user in pairs(_config.sudo_users) do if user == msg.from.id then var = true end end return var end function is_admin2(user_id) local var = false local data = load_data(_config.moderation.data) local user = user_id local admins = 'admins' if data[tostring(admins)] then if data[tostring(admins)][tostring(user)] then var = true end end for v,user in pairs(_config.sudo_users) do if user == user_id then var = true end end return var end --Check if user is the mod of that group or not function is_momod(msg) local var = false local data = load_data(_config.moderation.data) local user = msg.from.id if data[tostring(msg.to.id)] then if data[tostring(msg.to.id)]['moderators'] then if data[tostring(msg.to.id)]['moderators'][tostring(user)] then var = true end end end if data[tostring(msg.to.id)] then if data[tostring(msg.to.id)]['set_owner'] then if data[tostring(msg.to.id)]['set_owner'] == tostring(user) then var = true end end end if data['admins'] then if data['admins'][tostring(user)] then var = true end end for v,user in pairs(_config.sudo_users) do if user == msg.from.id then var = true end end return var end function is_momod2(user_id, group_id) local var = false local data = load_data(_config.moderation.data) local usert = user_id if data[tostring(group_id)] then if data[tostring(group_id)]['moderators'] then if data[tostring(group_id)]['moderators'][tostring(usert)] then var = true end end end if data[tostring(group_id)] then if data[tostring(group_id)]['set_owner'] then if data[tostring(group_id)]['set_owner'] == tostring(user_id) then var = true end end end if data['admins'] then if data['admins'][tostring(user_id)] then var = true end end for v,user in pairs(_config.sudo_users) do if user == usert then var = true end end return var end -- Returns the name of the sender function kick_user(user_id, chat_id) if tonumber(user_id) == tonumber(our_id) then -- Ignore bot return end if is_owner2(user_id, chat_id) then -- Ignore admins return end local chat = 'chat#id'..chat_id local user = 'user#id'..user_id chat_del_user(chat, user, ok_cb, true) end -- Ban function ban_user(user_id, chat_id) if tonumber(user_id) == tonumber(our_id) then -- Ignore bot return end if is_admin2(user_id) then -- Ignore admins return end -- Save to redis local hash = 'banned:'..chat_id redis:sadd(hash, user_id) -- Kick from chat kick_user(user_id, chat_id) end -- Global ban function banall_user(user_id) if tonumber(user_id) == tonumber(our_id) then -- Ignore bot return end if is_admin2(user_id) then -- Ignore admins return end -- Save to redis local hash = 'gbanned' redis:sadd(hash, user_id) end -- Global unban function unbanall_user(user_id) --Save on redis local hash = 'gbanned' redis:srem(hash, user_id) end -- Check if user_id is banned in chat_id or not function is_banned(user_id, chat_id) --Save on redis local hash = 'banned:'..chat_id local banned = redis:sismember(hash, user_id) return banned or false end -- Check if user_id is globally banned or not function is_gbanned(user_id) --Save on redis local hash = 'gbanned' local banned = redis:sismember(hash, user_id) return banned or false end -- Returns chat_id ban list function ban_list(chat_id) local hash = 'banned:'..chat_id local list = redis:smembers(hash) local text = "Ban list !\n\n" for k,v in pairs(list) do text = text..k.." - "..v.." \n" end return text end -- Returns globally ban list function banall_list() local hash = 'gbanned' local list = redis:smembers(hash) local text = "global bans !\n\n" for k,v in pairs(list) do text = text..k.." - "..v.." \n" end return text end -- /id by reply function get_message_callback_id(extra, success, result) if result.to.type == 'chat' then local chat = 'chat#id'..result.to.id send_large_msg(chat, result.from.id) else return 'Use This in Your Groups' end end -- kick by reply for mods and owner function Kick_by_reply(extra, success, result) if result.to.type == 'chat' then local chat = 'chat#id'..result.to.id if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot return "I won't kick myself" end if is_momod2(result.from.id, result.to.id) then -- Ignore mods,owner,admin return "you can't kick mods,owner and admins" end chat_del_user(chat, 'user#id'..result.from.id, ok_cb, false) else return 'Use This in Your Groups' end end -- Kick by reply for admins function Kick_by_reply_admins(extra, success, result) if result.to.type == 'chat' then local chat = 'chat#id'..result.to.id if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot return "I won't kick myself" end if is_admin2(result.from.id) then -- Ignore admins return end chat_del_user(chat, 'user#id'..result.from.id, ok_cb, false) else return 'Use This in Your Groups' end end --Ban by reply for admins function ban_by_reply(extra, success, result) if result.to.type == 'chat' then local chat = 'chat#id'..result.to.id if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot return "I won't ban myself" end if is_momod2(result.from.id, result.to.id) then -- Ignore mods,owner,admin return "you can't kick mods,owner and admins" end ban_user(result.from.id, result.to.id) send_large_msg(chat, "User "..result.from.id.." Banned") else return 'Use This in Your Groups' end end -- Ban by reply for admins function ban_by_reply_admins(extra, success, result) if result.to.type == 'chat' then local chat = 'chat#id'..result.to.id if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot return "I won't ban myself" end if is_admin2(result.from.id) then -- Ignore admins return end ban_user(result.from.id, result.to.id) send_large_msg(chat, "User "..result.from.id.." Banned") else return 'Use This in Your Groups' end end -- Unban by reply function unban_by_reply(extra, success, result) if result.to.type == 'chat' then local chat = 'chat#id'..result.to.id if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot return "I won't unban myself" end send_large_msg(chat, "User "..result.from.id.." Unbanned") -- Save on redis local hash = 'banned:'..result.to.id redis:srem(hash, result.from.id) else return 'Use This in Your Groups' end end function banall_by_reply(extra, success, result) if result.to.type == 'chat' then local chat = 'chat#id'..result.to.id if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot return "I won't banall myself" end if is_admin2(result.from.id) then -- Ignore admins return end local name = user_print_name(result.from) banall_user(result.from.id) chat_del_user(chat, 'user#id'..result.from.id, ok_cb, false) send_large_msg(chat, "User "..name.."["..result.from.id.."] hammered") else return 'Use This in Your Groups' end end
gpl-2.0
james2doyle/lit
libs/calculate-deps.lua
6
2942
--[[ Copyright 2014-2015 The Luvit Authors. All Rights Reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS-IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. --]] local normalize = require('semver').normalize local gte = require('semver').gte local log = require('log').log local queryDb = require('pkg').queryDb local colorize = require('pretty-print').colorize return function (db, deps, newDeps) local addDep, processDeps function processDeps(dependencies) if not dependencies then return end for alias, dep in pairs(dependencies) do local name, version = dep:match("^([^@]+)@?(.*)$") if #version == 0 then version = nil end if type(alias) == "number" then alias = name:match("([^/]+)$") end if not name:find("/") then error("Package names must include owner/name at a minimum") end if version then local ok ok, version = pcall(normalize, version) if not ok then error("Invalid dependency version: " .. dep) end end addDep(alias, name, version) end end function addDep(alias, name, version) local meta = deps[alias] if meta then if name ~= meta.name then local message = string.format("%s %s ~= %s", alias, meta.name, name) log("alias conflict", message, "failure") return end if version then if not gte(meta.version, version) then local message = string.format("%s %s ~= %s", alias, meta.version, version) log("version conflict", message, "failure") return end end else local author, pname = name:match("^([^/]+)/(.*)$") local match, hash = db.match(author, pname, version) if not match then error("No such " .. (version and "version" or "package") .. ": " .. name .. (version and '@' .. version or '')) end local kind meta, kind, hash = assert(queryDb(db, hash)) meta.db = db meta.hash = hash meta.kind = kind deps[alias] = meta end processDeps(meta.dependencies) end processDeps(newDeps) local names = {} for k in pairs(deps) do names[#names + 1] = k end table.sort(names) for i = 1, #names do local name = names[i] local meta = deps[name] log("including dependency", string.format("%s (%s)", colorize("highlight", name), meta.path or meta.version)) end return deps end
apache-2.0
RyMarq/Zero-K
LuaRules/Gadgets/unit_is_on_fire.lua
2
7691
-- $Id: unit_is_on_fire.lua 3309 2008-11-28 04:25:20Z google frog $ -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- function gadget:GetInfo() return { name = "Units on fire", desc = "Aaagh! It burns! It burns!", author = "quantum", date = "Mar, 2008", license = "GNU GPL, v2 or later", layer = 0, enabled = true -- loaded by default? } end -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- local SAVE_FILE = "Gadgets/unit_is_on_fire.lua" -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- if (gadgetHandler:IsSyncedCode()) then -------------------------------------------------------------------------------- -- SYNCED -------------------------------------------------------------------------------- --// customparams values -- setunitsonfire: -- iff a weapon has this tag set to anything it will set units on fire. -- burntime: -- burntime of weapon in frames. defaults to DEFAULT_BURN_TIME*firestarter/100 -- burntimerand: -- adds randomness to burntime. Defaults to DEFAULT_BURN_TIME_RANDOMNESS -- Constant random distribution over domain [burntime*(1-burnTimeRand),burntime]. -- burnchance: -- Chance of a unit to be set on fire when hit. Defaults to firestarter/1000 -- burndamage: -- Damage per frame of burning. Defaults to DEFAULT_BURN_DAMAGE --//SETTINGS local DEFAULT_BURN_TIME = 450 local DEFAULT_BURN_TIME_RANDOMNESS = 0.3 local DEFAULT_BURN_DAMAGE = 0.5 local MIN_IMMERSION_FOR_EXTINGUISH = 0.8 local CHECK_INTERVAL = 6 local LOS_ACCESS = {inlos = true} --//VARS local gameFrame = 0 --//LOCALS local random = math.random local Spring = Spring local gadget = gadget local AreTeamsAllied = Spring.AreTeamsAllied local AddUnitDamage = Spring.AddUnitDamage local SetUnitRulesParam = Spring.SetUnitRulesParam local SetUnitCloak = Spring.SetUnitCloak -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- local function cpv(value) return value and tonumber(value) end -- NOTE: fireStarter is divided by 100 somewhere in the engine between weapon defs and here. local flamerWeaponDefs = {} for i = 1, #WeaponDefs do local wcp = WeaponDefs[i].customParams or {} if (wcp.setunitsonfire) then -- stupid tdf --// (fireStarter-tag: 1.0->always flame trees, 2.0->always flame units/buildings too) -- citation needed flamerWeaponDefs[i] = { burnTime = cpv(wcp.burntime) or WeaponDefs[i].fireStarter*DEFAULT_BURN_TIME, burnTimeRand = cpv(wcp.burntimerand) or DEFAULT_BURN_TIME_RANDOMNESS, burnTimeBase = 1 - (cpv(wcp.burntimerand) or DEFAULT_BURN_TIME_RANDOMNESS), burnChance = cpv(wcp.burnchance) or WeaponDefs[i].fireStarter/10, burnDamage = cpv(wcp.burndamage) or DEFAULT_BURN_DAMAGE, } flamerWeaponDefs[i].maxDamage = flamerWeaponDefs[i].burnDamage*flamerWeaponDefs[i].burnTime end end local unitsOnFire = {} local inWater = {} local inGameFrame = false _G.unitsOnFire = unitsOnFire -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- local function CheckImmersion(unitID) local pos = select(2, Spring.GetUnitBasePosition(unitID)) local height = Spring.GetUnitHeight(unitID) if pos < -(height * MIN_IMMERSION_FOR_EXTINGUISH) then return true end return false end -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- function gadget:UnitEnteredWater(unitID, unitDefID, unitTeam) inWater[unitID] = true end function gadget:UnitLeftWater(unitID, unitDefID, unitTeam) inWater[unitID] = nil end function gadget:UnitDamaged(unitID, unitDefID, unitTeam, damage, paralyzer, weaponID, attackerID, attackerDefID, attackerTeam) if (inGameFrame) then return end --ignore own AddUnitDamage calls if (flamerWeaponDefs[weaponID]) then local fwd = flamerWeaponDefs[weaponID] if (UnitDefs[unitDefID].customParams.fireproof~="1") then if (random() < fwd.burnChance) then local burnLength = fwd.burnTime*(random()*fwd.burnTimeRand + fwd.burnTimeBase) if (not unitsOnFire[unitID]) or unitsOnFire[unitID].damageLeft < (burnLength*fwd.burnDamage) then unitsOnFire[unitID] = { endFrame = gameFrame + burnLength, damageLeft = burnLength*fwd.burnDamage, fireDmg = fwd.burnDamage, attackerID = attackerID, --attackerDefID = attackerDefID, weaponID = weaponID, } SetUnitRulesParam(unitID, "on_fire", 1, LOS_ACCESS) GG.UpdateUnitAttributes(unitID) end end end end end function gadget:UnitDestroyed(unitID) inWater[unitID] = nil if (unitsOnFire[unitID]) then unitsOnFire[unitID] = nil end end function gadget:GameFrame(n) gameFrame = n if (n%CHECK_INTERVAL<1)and(next(unitsOnFire)) then local burningUnits = {} local cnt = 1 inGameFrame = true for unitID, t in pairs(unitsOnFire) do if (n > t.endFrame) or (inWater[unitID] and CheckImmersion(unitID)) then SetUnitRulesParam(unitID, "on_fire", 0) GG.UpdateUnitAttributes(unitID) unitsOnFire[unitID] = nil else t.damageLeft = t.damageLeft - t.fireDmg*CHECK_INTERVAL AddUnitDamage(unitID,t.fireDmg*CHECK_INTERVAL,0,t.attackerID, t.weaponID ) --Spring.Echo(t.attackerDefID) burningUnits[cnt] = unitID cnt=cnt+1 end end inGameFrame = false end end function gadget:Initialize() Spring.SetGameRulesParam("unitsOnFire",1) local allUnits = Spring.GetAllUnits() for i=1,#allUnits do local unitID = allUnits[i] local x,y,z = Spring.GetUnitPosition(unitID) if y < 0 then gadget:UnitEnteredWater(unitID) end end end function gadget:Load(zip) if not (GG.SaveLoad and GG.SaveLoad.ReadFile) then Spring.Log(gadget:GetInfo().name, LOG.ERROR, "Failed to access save/load API") return end local loadData = GG.SaveLoad.ReadFile(zip, "Units on Fire", SAVE_FILE) or {} local currGameFrame = Spring.GetGameRulesParam("lastSaveGameFrame") or 0 unitsOnFire = {} for oldID, entry in pairs(loadData) do local newID = GG.SaveLoad.GetNewUnitID(oldID) entry.endFrame = entry.endFrame - currGameFrame entry.attackerID = GG.SaveLoad.GetNewUnitID(entry.attackerID) unitsOnFire[newID] = entry SetUnitRulesParam(newID, "on_fire", 1, LOS_ACCESS) GG.UpdateUnitAttributes(newID) end _G.unitsOnFire = unitsOnFire end -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- else -------------------------------------------------------------------------------- -- UNSYNCED -------------------------------------------------------------------------------- function gadget:Save(zip) if not GG.SaveLoad then Spring.Log(gadget:GetInfo().name, LOG.ERROR, "Failed to access save/load API") return end local onFire = Spring.Utilities.MakeRealTable(SYNCED.unitsOnFire, "Units on Fire") --local inWater = {} -- regenerate on init GG.SaveLoad.WriteSaveData(zip, SAVE_FILE, onFire) end -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- end
gpl-2.0
rigeirani/sss
plugins/isX.lua
605
2031
local https = require "ssl.https" local ltn12 = require "ltn12" local function request(imageUrl) -- Edit data/mashape.lua with your Mashape API key -- http://docs.mashape.com/api-keys local mashape = load_from_file('data/mashape.lua', { api_key = '' }) local api_key = mashape.api_key if api_key:isempty() then return nil, 'Configure your Mashape API Key' end local api = "https://sphirelabs-advanced-porn-nudity-and-adult-content-detection.p.mashape.com/v1/get/index.php?" local parameters = "&url="..(URL.escape(imageUrl) or "") local url = api..parameters local respbody = {} local headers = { ["X-Mashape-Key"] = api_key, ["Accept"] = "Accept: application/json" } print(url) local body, code, headers, status = https.request{ url = url, method = "GET", headers = headers, sink = ltn12.sink.table(respbody), protocol = "tlsv1" } if code ~= 200 then return "", code end local body = table.concat(respbody) return body, code end local function parseData(data) local jsonBody = json:decode(data) local response = "" print(data) if jsonBody["Error Occured"] ~= nil then response = response .. jsonBody["Error Occured"] elseif jsonBody["Is Porn"] == nil or jsonBody["Reason"] == nil then response = response .. "I don't know if that has adult content or not." else if jsonBody["Is Porn"] == "True" then response = response .. "Beware!\n" end response = response .. jsonBody["Reason"] end return jsonBody["Is Porn"], response end local function run(msg, matches) local data, code = request(matches[1]) if code ~= 200 then return "There was an error. "..code end local isPorn, result = parseData(data) return result end return { description = "Does this photo contain adult content?", usage = { "!isx [url]", "!isporn [url]" }, patterns = { "^!is[x|X] (.*)$", "^!is[p|P]orn (.*)$" }, run = run }
gpl-2.0
pixeljetstream/luajit_gfx_sandbox
runtime/lua/socket/ftp.lua
60
9243
----------------------------------------------------------------------------- -- FTP support for the Lua language -- LuaSocket toolkit. -- Author: Diego Nehab ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- -- Declare module and import dependencies ----------------------------------------------------------------------------- local base = _G local table = require("table") local string = require("string") local math = require("math") local socket = require("socket") local url = require("socket.url") local tp = require("socket.tp") local ltn12 = require("ltn12") socket.ftp = {} local _M = socket.ftp ----------------------------------------------------------------------------- -- Program constants ----------------------------------------------------------------------------- -- timeout in seconds before the program gives up on a connection _M.TIMEOUT = 60 -- default port for ftp service _M.PORT = 21 -- this is the default anonymous password. used when no password is -- provided in url. should be changed to your e-mail. _M.USER = "ftp" _M.PASSWORD = "anonymous@anonymous.org" ----------------------------------------------------------------------------- -- Low level FTP API ----------------------------------------------------------------------------- local metat = { __index = {} } function _M.open(server, port, create) local tp = socket.try(tp.connect(server, port or _M.PORT, _M.TIMEOUT, create)) local f = base.setmetatable({ tp = tp }, metat) -- make sure everything gets closed in an exception f.try = socket.newtry(function() f:close() end) return f end function metat.__index:portconnect() self.try(self.server:settimeout(_M.TIMEOUT)) self.data = self.try(self.server:accept()) self.try(self.data:settimeout(_M.TIMEOUT)) end function metat.__index:pasvconnect() self.data = self.try(socket.tcp()) self.try(self.data:settimeout(_M.TIMEOUT)) self.try(self.data:connect(self.pasvt.ip, self.pasvt.port)) end function metat.__index:login(user, password) self.try(self.tp:command("user", user or _M.USER)) local code, reply = self.try(self.tp:check{"2..", 331}) if code == 331 then self.try(self.tp:command("pass", password or _M.PASSWORD)) self.try(self.tp:check("2..")) end return 1 end function metat.__index:pasv() self.try(self.tp:command("pasv")) local code, reply = self.try(self.tp:check("2..")) local pattern = "(%d+)%D(%d+)%D(%d+)%D(%d+)%D(%d+)%D(%d+)" local a, b, c, d, p1, p2 = socket.skip(2, string.find(reply, pattern)) self.try(a and b and c and d and p1 and p2, reply) self.pasvt = { ip = string.format("%d.%d.%d.%d", a, b, c, d), port = p1*256 + p2 } if self.server then self.server:close() self.server = nil end return self.pasvt.ip, self.pasvt.port end function metat.__index:port(ip, port) self.pasvt = nil if not ip then ip, port = self.try(self.tp:getcontrol():getsockname()) self.server = self.try(socket.bind(ip, 0)) ip, port = self.try(self.server:getsockname()) self.try(self.server:settimeout(_M.TIMEOUT)) end local pl = math.mod(port, 256) local ph = (port - pl)/256 local arg = string.gsub(string.format("%s,%d,%d", ip, ph, pl), "%.", ",") self.try(self.tp:command("port", arg)) self.try(self.tp:check("2..")) return 1 end function metat.__index:send(sendt) self.try(self.pasvt or self.server, "need port or pasv first") -- if there is a pasvt table, we already sent a PASV command -- we just get the data connection into self.data if self.pasvt then self:pasvconnect() end -- get the transfer argument and command local argument = sendt.argument or url.unescape(string.gsub(sendt.path or "", "^[/\\]", "")) if argument == "" then argument = nil end local command = sendt.command or "stor" -- send the transfer command and check the reply self.try(self.tp:command(command, argument)) local code, reply = self.try(self.tp:check{"2..", "1.."}) -- if there is not a a pasvt table, then there is a server -- and we already sent a PORT command if not self.pasvt then self:portconnect() end -- get the sink, source and step for the transfer local step = sendt.step or ltn12.pump.step local readt = {self.tp.c} local checkstep = function(src, snk) -- check status in control connection while downloading local readyt = socket.select(readt, nil, 0) if readyt[tp] then code = self.try(self.tp:check("2..")) end return step(src, snk) end local sink = socket.sink("close-when-done", self.data) -- transfer all data and check error self.try(ltn12.pump.all(sendt.source, sink, checkstep)) if string.find(code, "1..") then self.try(self.tp:check("2..")) end -- done with data connection self.data:close() -- find out how many bytes were sent local sent = socket.skip(1, self.data:getstats()) self.data = nil return sent end function metat.__index:receive(recvt) self.try(self.pasvt or self.server, "need port or pasv first") if self.pasvt then self:pasvconnect() end local argument = recvt.argument or url.unescape(string.gsub(recvt.path or "", "^[/\\]", "")) if argument == "" then argument = nil end local command = recvt.command or "retr" self.try(self.tp:command(command, argument)) local code,reply = self.try(self.tp:check{"1..", "2.."}) if (code >= 200) and (code <= 299) then recvt.sink(reply) return 1 end if not self.pasvt then self:portconnect() end local source = socket.source("until-closed", self.data) local step = recvt.step or ltn12.pump.step self.try(ltn12.pump.all(source, recvt.sink, step)) if string.find(code, "1..") then self.try(self.tp:check("2..")) end self.data:close() self.data = nil return 1 end function metat.__index:cwd(dir) self.try(self.tp:command("cwd", dir)) self.try(self.tp:check(250)) return 1 end function metat.__index:type(type) self.try(self.tp:command("type", type)) self.try(self.tp:check(200)) return 1 end function metat.__index:greet() local code = self.try(self.tp:check{"1..", "2.."}) if string.find(code, "1..") then self.try(self.tp:check("2..")) end return 1 end function metat.__index:quit() self.try(self.tp:command("quit")) self.try(self.tp:check("2..")) return 1 end function metat.__index:close() if self.data then self.data:close() end if self.server then self.server:close() end return self.tp:close() end ----------------------------------------------------------------------------- -- High level FTP API ----------------------------------------------------------------------------- local function override(t) if t.url then local u = url.parse(t.url) for i,v in base.pairs(t) do u[i] = v end return u else return t end end local function tput(putt) putt = override(putt) socket.try(putt.host, "missing hostname") local f = _M.open(putt.host, putt.port, putt.create) f:greet() f:login(putt.user, putt.password) if putt.type then f:type(putt.type) end f:pasv() local sent = f:send(putt) f:quit() f:close() return sent end local default = { path = "/", scheme = "ftp" } local function parse(u) local t = socket.try(url.parse(u, default)) socket.try(t.scheme == "ftp", "wrong scheme '" .. t.scheme .. "'") socket.try(t.host, "missing hostname") local pat = "^type=(.)$" if t.params then t.type = socket.skip(2, string.find(t.params, pat)) socket.try(t.type == "a" or t.type == "i", "invalid type '" .. t.type .. "'") end return t end local function sput(u, body) local putt = parse(u) putt.source = ltn12.source.string(body) return tput(putt) end _M.put = socket.protect(function(putt, body) if base.type(putt) == "string" then return sput(putt, body) else return tput(putt) end end) local function tget(gett) gett = override(gett) socket.try(gett.host, "missing hostname") local f = _M.open(gett.host, gett.port, gett.create) f:greet() f:login(gett.user, gett.password) if gett.type then f:type(gett.type) end f:pasv() f:receive(gett) f:quit() return f:close() end local function sget(u) local gett = parse(u) local t = {} gett.sink = ltn12.sink.table(t) tget(gett) return table.concat(t) end _M.command = socket.protect(function(cmdt) cmdt = override(cmdt) socket.try(cmdt.host, "missing hostname") socket.try(cmdt.command, "missing command") local f = open(cmdt.host, cmdt.port, cmdt.create) f:greet() f:login(cmdt.user, cmdt.password) f.try(f.tp:command(cmdt.command, cmdt.argument)) if cmdt.check then f.try(f.tp:check(cmdt.check)) end f:quit() return f:close() end) _M.get = socket.protect(function(gett) if base.type(gett) == "string" then return sget(gett) else return tget(gett) end end) return _M
mit
fegimanam/teshep
plugins/ingroup.lua
3
38187
do local function check_member(cb_extra, success, result) local receiver = cb_extra.receiver local data = cb_extra.data local msg = cb_extra.msg for k,v in pairs(result.members) do local member_id = v.id if member_id ~= our_id then -- Group configuration data[tostring(msg.to.id)] = { moderators = {}, set_owner = member_id , settings = { set_name = string.gsub(msg.to.print_name, '_', ' '), lock_name = 'yes', lock_photo = 'no', lock_member = 'no', lock_bots = 'no', lock_arabic = 'no', flood = 'yes' }, realm_field = 'no' } save_data(_config.moderation.data, data) local groups = 'groups' if not data[tostring(groups)] then data[tostring(groups)] = {} save_data(_config.moderation.data, data) end data[tostring(groups)][tostring(msg.to.id)] = msg.to.id save_data(_config.moderation.data, data) return send_large_msg(receiver, 'Ora sei il proprietario del gruppo.') end end end local function check_member_modadd(cb_extra, success, result) local receiver = cb_extra.receiver local data = cb_extra.data local msg = cb_extra.msg for k,v in pairs(result.members) do local member_id = v.id if member_id ~= our_id then -- Group configuration data[tostring(msg.to.id)] = { moderators = {}, set_owner = member_id , settings = { set_name = string.gsub(msg.to.print_name, '_', ' '), lock_name = 'yes', lock_photo = 'no', lock_member = 'no', lock_bots = 'no', lock_arabic = 'no', flood = 'yes' }, realm_field = 'no' } save_data(_config.moderation.data, data) local groups = 'groups' if not data[tostring(groups)] then data[tostring(groups)] = {} save_data(_config.moderation.data, data) end data[tostring(groups)][tostring(msg.to.id)] = msg.to.id save_data(_config.moderation.data, data) return send_large_msg(receiver, 'Gruppo indicizzato, ora sei il suo proprietario') end end end local function automodadd(msg) local data = load_data(_config.moderation.data) if msg.action.type == 'chat_created' then receiver = get_receiver(msg) chat_info(receiver, check_member,{receiver=receiver, data=data, msg = msg}) end end local function check_member_modrem(cb_extra, success, result) local receiver = cb_extra.receiver local data = cb_extra.data local msg = cb_extra.msg for k,v in pairs(result.members) do local member_id = v.id if member_id ~= our_id then -- Group configuration removal data[tostring(msg.to.id)] = nil save_data(_config.moderation.data, data) local groups = 'groups' if not data[tostring(groups)] then data[tostring(groups)] = nil save_data(_config.moderation.data, data) end data[tostring(groups)][tostring(msg.to.id)] = nil save_data(_config.moderation.data, data) return send_large_msg(receiver, 'Gruppo rimosso dall\'indice') end end end local function show_group_settingsmod(msg, data, target) if not is_momod(msg) then return "Solo per moderatori!" end local data = load_data(_config.moderation.data) if data[tostring(msg.to.id)] then if data[tostring(msg.to.id)]['settings']['flood_msg_max'] then NUM_MSG_MAX = tonumber(data[tostring(msg.to.id)]['settings']['flood_msg_max']) print('custom'..NUM_MSG_MAX) else NUM_MSG_MAX = 5 end end local bots_protection = "Yes" if data[tostring(msg.to.id)]['settings']['lock_bots'] then bots_protection = data[tostring(msg.to.id)]['settings']['lock_bots'] end local settings = data[tostring(target)]['settings'] local text = "Impostazioni gruppo:\nBlocco nome: "..settings.lock_name.."\nBlocco foto: "..settings.lock_photo.."\nBlocco membri: "..settings.lock_member.."\nSensitività flood: "..NUM_MSG_MAX.."\nScudo bot: "..bots_protection return text end local function set_descriptionmod(msg, data, target, about) if not is_momod(msg) then return "Solo per moderatori!" end local data_cat = 'description' data[tostring(target)][data_cat] = about save_data(_config.moderation.data, data) return 'Descrizione del gruppo impostata:\n'..about end local function get_description(msg, data) local data_cat = 'description' if not data[tostring(msg.to.id)][data_cat] then return 'Nessuna descrizione disponibile.' end local about = data[tostring(msg.to.id)][data_cat] local about = string.gsub(msg.to.print_name, "_", " ")..':\n\n'..about return 'Descrizione '..about end local function lock_group_arabic(msg, data, target) if not is_momod(msg) then return "Solo per moderatori!" end local group_arabic_lock = data[tostring(target)]['settings']['lock_arabic'] if group_arabic_lock == 'yes' then return 'Caratteri arabi già bloccati' else data[tostring(target)]['settings']['lock_arabic'] = 'yes' save_data(_config.moderation.data, data) return 'Caratteri arabi bloccati' end end local function unlock_group_arabic(msg, data, target) if not is_momod(msg) then return "Solo per moderatori!" end local group_arabic_lock = data[tostring(target)]['settings']['lock_arabic'] if group_arabic_lock == 'no' then return 'Caratteri arabi già sbloccati' else data[tostring(target)]['settings']['lock_arabic'] = 'no' save_data(_config.moderation.data, data) return 'Caratteri arabi sbloccati' end end local function lock_group_bots(msg, data, target) if not is_momod(msg) then return "Solo per moderatori!" end local group_bots_lock = data[tostring(target)]['settings']['lock_bots'] if group_bots_lock == 'yes' then return 'Protezione dai bot (API) già abilitata' else data[tostring(target)]['settings']['lock_bots'] = 'yes' save_data(_config.moderation.data, data) return 'Protezione dai bot (API) abilitata' end end local function unlock_group_bots(msg, data, target) if not is_momod(msg) then return "Solo per moderatori!" end local group_bots_lock = data[tostring(target)]['settings']['lock_bots'] if group_bots_lock == 'no' then return 'Protezione dai bot (API) già disabilitata' else data[tostring(target)]['settings']['lock_bots'] = 'no' save_data(_config.moderation.data, data) return 'Protezione dai bot (API) disabilitata' end end local function lock_group_namemod(msg, data, target) if not is_momod(msg) then return "Solo per moderatori!" end local group_name_set = data[tostring(target)]['settings']['set_name'] local group_name_lock = data[tostring(target)]['settings']['lock_name'] if group_name_lock == 'yes' then return 'Nome già bloccato' else data[tostring(target)]['settings']['lock_name'] = 'yes' save_data(_config.moderation.data, data) rename_chat('chat#id'..target, group_name_set, ok_cb, false) return 'Nome bloccato' end end local function unlock_group_namemod(msg, data, target) if not is_momod(msg) then return "Solo per moderatori!" end local group_name_set = data[tostring(target)]['settings']['set_name'] local group_name_lock = data[tostring(target)]['settings']['lock_name'] if group_name_lock == 'no' then return 'Nome già sbloccato' else data[tostring(target)]['settings']['lock_name'] = 'no' save_data(_config.moderation.data, data) return 'Nome sbloccato' end end local function lock_group_floodmod(msg, data, target) if not is_owner(msg) then return "Solo il proprietario può modificare questa impostazione" end local group_flood_lock = data[tostring(target)]['settings']['flood'] if group_flood_lock == 'yes' then return 'Flood già bloccato' else data[tostring(target)]['settings']['flood'] = 'yes' save_data(_config.moderation.data, data) return 'Flood bloccato' end end local function unlock_group_floodmod(msg, data, target) if not is_owner(msg) then return "Solo il proprietario può modificare questa impostazione" end local group_flood_lock = data[tostring(target)]['settings']['flood'] if group_flood_lock == 'no' then return 'Flood già sbloccato' else data[tostring(target)]['settings']['flood'] = 'no' save_data(_config.moderation.data, data) return 'Flood sbloccato' end end local function lock_group_membermod(msg, data, target) if not is_momod(msg) then return "Solo per moderatori!" end local group_member_lock = data[tostring(target)]['settings']['lock_member'] if group_member_lock == 'yes' then return 'Membri già bloccati' else data[tostring(target)]['settings']['lock_member'] = 'yes' save_data(_config.moderation.data, data) end return 'Membri bloccati' end local function unlock_group_membermod(msg, data, target) if not is_momod(msg) then return "Solo per moderatori!" end local group_member_lock = data[tostring(target)]['settings']['lock_member'] if group_member_lock == 'no' then return 'Membri già sbloccati' else data[tostring(target)]['settings']['lock_member'] = 'no' save_data(_config.moderation.data, data) return 'Membri sbloccati' end end local function unlock_group_photomod(msg, data, target) if not is_momod(msg) then return "Solo per moderatori!" end local group_photo_lock = data[tostring(target)]['settings']['lock_photo'] if group_photo_lock == 'no' then return 'Foto già sbloccata' else data[tostring(target)]['settings']['lock_photo'] = 'no' save_data(_config.moderation.data, data) return 'Foto sbloccata' end end local function set_rulesmod(msg, data, target) if not is_momod(msg) then return "Solo per moderatori!" end local data_cat = 'rules' data[tostring(target)][data_cat] = rules save_data(_config.moderation.data, data) return 'Regole impostate:\n'..rules end local function modadd(msg) -- superuser and admins only (because sudo are always has privilege) if not is_admin(msg) then return "Non sei un amministratore" end local data = load_data(_config.moderation.data) if data[tostring(msg.to.id)] then return 'Il gruppo è già aggiunto.' end receiver = get_receiver(msg) chat_info(receiver, check_member_modadd,{receiver=receiver, data=data, msg = msg}) end local function modrem(msg) -- superuser and admins only (because sudo are always has privilege) if not is_admin(msg) then return "Non sei amministratore" end local data = load_data(_config.moderation.data) if not data[tostring(msg.to.id)] then return 'Il gruppo non era aggiunto.' end receiver = get_receiver(msg) chat_info(receiver, check_member_modrem,{receiver=receiver, data=data, msg = msg}) end local function realmadd(msg) local data = load_data(_config.moderation.data) local target = msg.to.id local realm_field = data[tostring(target)]['realm_field'] if realm_field == 'yes' then return 'Questo gruppo è già un Realm' else data[tostring(target)]['realm_field'] = 'yes' save_data(_config.moderation.data, data) return 'Questo gruppo ora è un Realm' end end local function realmrem(msg) local data = load_data(_config.moderation.data) local target = msg.to.id local realm_field = data[tostring(target)]['realm_field'] if realm_field == 'no' then return 'Questo gruppo non è un Realm' else data[tostring(target)]['realm_field'] = 'no' save_data(_config.moderation.data, data) return 'Questo gruppo ora non è più un Realm' end end local function get_rules(msg, data) local data_cat = 'rules' if not data[tostring(msg.to.id)][data_cat] then return 'Nessuna regola disponibile.' end local rules = data[tostring(msg.to.id)][data_cat] local rules = 'Regole:\n'..rules return rules end local function set_group_photo(msg, success, result) local data = load_data(_config.moderation.data) local receiver = get_receiver(msg) if success then local file = 'data/photos/chat_photo_'..msg.to.id..'.jpg' print('File scaricato in:', result) os.rename(result, file) print('File spostato in:', file) chat_set_photo (receiver, file, ok_cb, false) data[tostring(msg.to.id)]['settings']['set_photo'] = file save_data(_config.moderation.data, data) data[tostring(msg.to.id)]['settings']['lock_photo'] = 'yes' save_data(_config.moderation.data, data) send_large_msg(receiver, 'Foto salvata!', ok_cb, false) else print('Errore nel download: '..msg.id) send_large_msg(receiver, 'Errore, per favore prova di nuovo!', ok_cb, false) end end local function promote(receiver, member_username, member_id) local data = load_data(_config.moderation.data) local group = string.gsub(receiver, 'chat#id', '') if not data[group] then return send_large_msg(receiver, 'Il gruppo non è aggiunto.') end if data[group]['moderators'][tostring(member_id)] then return send_large_msg(receiver, member_username..' è già moderatore.') end data[group]['moderators'][tostring(member_id)] = member_username save_data(_config.moderation.data, data) return send_large_msg(receiver, member_username..' è stato promosso moderatore.') end local function promote_by_reply(extra, success, result) local msg = result local full_name = (msg.from.first_name or '')..' '..(msg.from.last_name or '') if msg.from.username then member_username = '@'..msg.from.username else member_username = full_name end local member_id = msg.from.id if msg.to.type == 'chat' then return promote(get_receiver(msg), member_username, member_id) end end local function demote(receiver, member_username, member_id) local data = load_data(_config.moderation.data) local group = string.gsub(receiver, 'chat#id', '') if not data[group] then return send_large_msg(receiver, 'Il gruppo non è aggiunto.') end if not data[group]['moderators'][tostring(member_id)] then return send_large_msg(receiver, member_username..' non è un moderatore.') end data[group]['moderators'][tostring(member_id)] = nil save_data(_config.moderation.data, data) return send_large_msg(receiver, member_username..' ora non è più moderatore.') end local function demote_by_reply(extra, success, result) local msg = result local full_name = (msg.from.first_name or '')..' '..(msg.from.last_name or '') if msg.from.username then member_username = '@'..msg.from.username else member_username = full_name end local member_id = msg.from.id if msg.to.type == 'chat' then return demote(get_receiver(msg), member_username, member_id) end end local function setowner_by_reply(extra, success, result) local msg = result local receiver = get_receiver(msg) local data = load_data(_config.moderation.data) local name_log = msg.from.print_name:gsub("_", " ") data[tostring(msg.to.id)]['set_owner'] = tostring(msg.from.id) save_data(_config.moderation.data, data) savelog(msg.to.id, name_log.." ["..msg.from.id.."] ha impostato ["..msg.from.id.."] come proprietario") local text = msg.from.print_name:gsub("_", " ").." è il proprietario" return send_large_msg(receiver, text) end local function username_id(cb_extra, success, result) local mod_cmd = cb_extra.mod_cmd local receiver = cb_extra.receiver local member = cb_extra.member local text = 'Nessun @'..member..' in questo gruppo.' for k,v in pairs(result.members) do vusername = v.username if vusername == member then member_username = '@'..member member_id = v.id if mod_cmd == 'promote' then return promote(receiver, member_username, member_id) elseif mod_cmd == 'demote' then return demote(receiver, member_username, member_id) end end end send_large_msg(receiver, text) end local function modlist(msg) local data = load_data(_config.moderation.data) if not data[tostring(msg.to.id)] then return 'Il gruppo non è aggiunto.' end -- determine if table is empty if next(data[tostring(msg.to.id)]['moderators']) == nil then --fix way return 'Nessun moderatore in questo gruppo.' end local i = 1 local message = '\nLista dei moderatori di ' .. string.gsub(msg.to.print_name, '_', ' ') .. ':\n' for k,v in pairs(data[tostring(msg.to.id)]['moderators']) do message = message ..i..' - '..v..' [' ..k.. '] \n' i = i + 1 end return message end local function callbackres(extra, success, result) local user = result.id local name = string.gsub(result.print_name, "_", " ") local chat = 'chat#id'..extra.chatid send_large_msg(chat, user..'\n'..name) return user end local function cleanmember(cb_extra, success, result) local receiver = cb_extra.receiver local chat_id = "chat#id"..result.id local chatname = result.print_name if success == -1 then return send_large_msg(receiver, '*Errore: nessun link creato* \nNon sono il creatore del gruppo. Solo il creatore può generare un link.') end for k,v in pairs(result.members) do kick_user(v.id, result.id) end end local function kicknouser(cb_extra, success, result) local chat = "chat#id"..cb_extra.chat local user for k,v in pairs(result.members) do if not v.username then user = 'user#id'..v.id chat_del_user(chat, user, ok_cb, true) end end end --QUESTE TRE FUNZIONI (SOTTO) SERVONO A KICKARE GLI UTENTI INATTIVI local function user_msgs(user_id, chat_id) local user_info local uhash = 'user:'..user_id local user = redis:hgetall(uhash) local um_hash = 'msgs:'..user_id..':'..chat_id user_info = tonumber(redis:get(um_hash) or 0) return user_info end local function kick_zero(cb_extra, success, result) local chat = "chat#id"..cb_extra.chat_id local chat_id = cb_extra.chat_id local ci_user local re_user for k,v in pairs(result.members) do local si = false ci_user = v.id local hash = 'chat:'..chat_id..':users' local users = redis:smembers(hash) for i = 1, #users do re_user = users[i] if tonumber(ci_user) == tonumber(re_user) then si = true end end if not si then if ci_user ~= our_id then chat_del_user(chat, 'user#id'..ci_user, ok_cb, true) end end end end local function kick_inactive(chat_id, num, receiver) local hash = 'chat:'..chat_id..':users' local users = redis:smembers(hash) -- Get user info for i = 1, #users do local user_id = users[i] local user_info = user_msgs(user_id, chat_id) local nmsg = user_info if tonumber(nmsg) < tonumber(num) then chat_del_user('chat#id'..chat_id, 'user#id'..user_id, ok_cb, true) end end return chat_info(receiver, kick_zero, {chat_id = chat_id}) end local function run(msg, matches) local data = load_data(_config.moderation.data) local receiver = get_receiver(msg) local name_log = user_print_name(msg.from) local group = msg.to.id if msg.media then if msg.media.type == 'photo' and data[tostring(msg.to.id)]['settings']['set_photo'] == 'waiting' and is_chat_msg(msg) and is_momod(msg) then load_photo(msg.id, set_group_photo, msg) end end if matches[1] == 'agg' then print("Gruppo "..msg.to.print_name.."("..msg.to.id..") aggiunto") return modadd(msg) end if matches[1] == 'rim' then print("Gruppo "..msg.to.print_name.."("..msg.to.id..") rimosso") return modrem(msg) end if matches[1] == 'chat_created' and msg.from.id == 0 then return automodadd(msg) end if msg.to.id and data[tostring(msg.to.id)] then local settings = data[tostring(msg.to.id)]['settings'] if matches[1] == 'chat_add_user' then if not msg.service then return "Are you trying to troll me?" end local group_member_lock = settings.lock_member local user = 'user#id'..msg.action.user.id local chat = 'chat#id'..msg.to.id if group_member_lock == 'yes' and not is_owner2(msg.action.user.id, msg.to.id) then chat_del_user(chat, user, ok_cb, true) elseif group_member_lock == 'yes' and tonumber(msg.from.id) == tonumber(our_id) then return nil elseif group_member_lock == 'no' then return nil end end if matches[1] == 'chat_add_user' then if not msg.service then return "Are you trying to troll me?" end local receiver = 'user#id'..msg.action.user.id local data_cat = 'rules' if not data[tostring(msg.to.id)][data_cat] then return false end local rules = data[tostring(msg.to.id)][data_cat] local rules = 'Benvenuto in "' .. string.gsub(msg.to.print_name, '_', ' ') ..'", ecco le regole del gruppo:\n'..rules savelog(msg.to.id, name_log.." ["..msg.from.id.."] ha rimosso "..msg.action.user.id) send_large_msg(receiver, rules) end if matches[1] == 'chat_del_user' then if not msg.service then return "Are you trying to troll me?" end local user = 'user#id'..msg.action.user.id local chat = 'chat#id'..msg.to.id savelog(msg.to.id, name_log.." ["..msg.from.id.."] deleted user "..user) end if matches[1] == 'chat_delete_photo' then if not msg.service then return "Are you trying to troll me?" end local group_photo_lock = settings.lock_photo if group_photo_lock == 'yes' then local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id redis:incr(picturehash) --- local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id local picprotectionredis = redis:get(picturehash) if picprotectionredis then if tonumber(picprotectionredis) == 4 and not is_owner(msg) then kick_user(msg.from.id, msg.to.id) end if tonumber(picprotectionredis) == 8 and not is_owner(msg) then ban_user(msg.from.id, msg.to.id) local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id redis:set(picturehash, 0) end end savelog(msg.to.id, name_log.." ["..msg.from.id.."] ha provato a rimuovere la foto ma ha fallito ") chat_set_photo(receiver, settings.set_photo, ok_cb, false) elseif group_photo_lock == 'no' then return nil end end if matches[1] == 'chat_change_photo' and msg.from.id ~= 0 then if not msg.service then return "Are you trying to troll me?" end local group_photo_lock = settings.lock_photo if group_photo_lock == 'yes' then local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id redis:incr(picturehash) --- local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id local picprotectionredis = redis:get(picturehash) if picprotectionredis then if tonumber(picprotectionredis) == 4 and not is_owner(msg) then kick_user(msg.from.id, msg.to.id) end if tonumber(picprotectionredis) == 8 and not is_owner(msg) then ban_user(msg.from.id, msg.to.id) local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id redis:set(picturehash, 0) end end savelog(msg.to.id, name_log.." ["..msg.from.id.."] ha provato a cambiare la foto ma ha fallito ") chat_set_photo(receiver, settings.set_photo, ok_cb, false) elseif group_photo_lock == 'no' then return nil end end if matches[1] == 'chat_rename' then if not msg.service then return "Are you trying to troll me?" end local group_name_set = settings.set_name local group_name_lock = settings.lock_name local to_rename = 'chat#id'..msg.to.id if group_name_lock == 'yes' then if group_name_set ~= tostring(msg.to.print_name) then local namehash = 'name:changed:'..msg.to.id..':'..msg.from.id redis:incr(namehash) local namehash = 'name:changed:'..msg.to.id..':'..msg.from.id local nameprotectionredis = redis:get(namehash) if nameprotectionredis then if tonumber(nameprotectionredis) == 4 and not is_owner(msg) then kick_user(msg.from.id, msg.to.id) end if tonumber(nameprotectionredis) == 8 and not is_owner(msg) then ban_user(msg.from.id, msg.to.id) local namehash = 'name:changed:'..msg.to.id..':'..msg.from.id redis:set(namehash, 0) end end savelog(msg.to.id, name_log.." ["..msg.from.id.."] ha provato a cambiare il nome ma ha fallito ") rename_chat(to_rename, group_name_set, ok_cb, false) end elseif group_name_lock == 'no' then return nil end end if matches[1] == 'nome' and is_momod(msg) then local new_name = string.gsub(matches[2], '_', ' ') data[tostring(msg.to.id)]['settings']['set_name'] = new_name save_data(_config.moderation.data, data) local group_name_set = data[tostring(msg.to.id)]['settings']['set_name'] local to_rename = 'chat#id'..msg.to.id rename_chat(to_rename, group_name_set, ok_cb, false) savelog(msg.to.id, "Gruppo { "..msg.to.print_name.." } nome cambiato in [ "..new_name.." ] da "..name_log.." ["..msg.from.id.."]") end if matches[1] == 'foto' and is_momod(msg) then data[tostring(msg.to.id)]['settings']['set_photo'] = 'waiting' save_data(_config.moderation.data, data) return 'Per favore inviami la nuova foto del gruppo ora' end if matches[1] == 'promuovi' and not matches[2] then if not is_owner(msg) then return "Solo il proprietario può promuovere nuovi moderatori" end if type(msg.reply_id)~="nil" then msgr = get_message(msg.reply_id, promote_by_reply, false) end end if matches[1] == 'promuovi' and matches[2] then if not is_owner(msg) then return "Solo il proprietario può promuovere nuovi moderatori" end local member = string.gsub(matches[2], "@", "") local mod_cmd = 'promote' savelog(msg.to.id, name_log.." ["..msg.from.id.."] ha promosso @".. member) chat_info(receiver, username_id, {mod_cmd= mod_cmd, receiver=receiver, member=member}) end if matches[1] == 'degrada' and not matches[2] then if not is_owner(msg) then return "Solo il proprietario può degradare un moderatore" end if type(msg.reply_id)~="nil" then msgr = get_message(msg.reply_id, demote_by_reply, false) end end if matches[1] == 'degrada' and matches[2] then if not is_owner(msg) then return "Solo il proprietario può degradare un moderatore" end if string.gsub(matches[2], "@", "") == msg.from.username then return "Non puoi rinunciare alla carica di moderatore da solo" end local member = string.gsub(matches[2], "@", "") local mod_cmd = 'demote' savelog(msg.to.id, name_log.." ["..msg.from.id.."] ha degradato @".. member) chat_info(receiver, username_id, {mod_cmd= mod_cmd, receiver=receiver, member=member}) end if matches[1] == 'listamod' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] ha richiesto la lista dei moderatori") return modlist(msg) end if matches[1] == 'about' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] ha richiesto la descrizione") return get_description(msg, data) end if matches[1] == 'regole' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] ha richiesto le regole") return get_rules(msg, data) end if matches[1] == 'setta' then if matches[2] == 'regole' then rules = matches[3] local target = msg.to.id savelog(msg.to.id, name_log.." ["..msg.from.id.."] ha cambiato le regole in ["..matches[3].."]") return set_rulesmod(msg, data, target) end if matches[2] == 'about' then local data = load_data(_config.moderation.data) local target = msg.to.id local about = matches[3] savelog(msg.to.id, name_log.." ["..msg.from.id.."] ha cambiato la descrizione in ["..matches[3].."]") return set_descriptionmod(msg, data, target, about) end end if matches[1] == 'blocca' then local target = msg.to.id if matches[2] == 'nome' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] ha bloccato il nome ") return lock_group_namemod(msg, data, target) end if matches[2] == 'membri' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] ha bloccato i membri ") return lock_group_membermod(msg, data, target) end if matches[2] == 'flood' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] ha bloccato il flood ") return lock_group_floodmod(msg, data, target) end if matches[2] == 'arabo' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] ha bloccato i caratteri arabi ") return lock_group_arabic(msg, data, target) end if matches[2] == 'bot' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] ha bloccato i bot ") return lock_group_bots(msg, data, target) end end if matches[1] == 'sblocca' then local target = msg.to.id if matches[2] == 'nome' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] ha sbloccato il nome ") return unlock_group_namemod(msg, data, target) end if matches[2] == 'membri' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] ha sbloccato i membri ") return unlock_group_membermod(msg, data, target) end if matches[2] == 'foto' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] ha sbloccato la foto ") return unlock_group_photomod(msg, data, target) end if matches[2] == 'flood' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] ha sbloccato il flood ") return unlock_group_floodmod(msg, data, target) end if matches[2] == 'arabo' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] ha sbloccato la lingua araba ") return unlock_group_arabic(msg, data, target) end if matches[2] == 'bot' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] ha sbloccato i bot ") return unlock_group_bots(msg, data, target) end end if matches[1] == 'info' then local target = msg.to.id savelog(msg.to.id, name_log.." ["..msg.from.id.."] ha richiesto le impostazioni ") return show_group_settingsmod(msg, data, target) end if matches[1] == 'nuovolink' then if not is_momod(msg) then return "Solo per moderatori!" end local function callback (extra , success, result) local receiver = 'chat#'..msg.to.id if success == 0 then return send_large_msg(receiver, '*Errore: link non creato* \nNon sono il creatore di questo gruppo, solo il creatore può generare il link.') end send_large_msg(receiver, "Nuovo link creato") data[tostring(msg.to.id)]['settings']['set_link'] = result save_data(_config.moderation.data, data) end local receiver = 'chat#'..msg.to.id savelog(msg.to.id, name_log.." ["..msg.from.id.."] ha revocato il link ") return export_chat_link(receiver, callback, true) end if matches[1] == 'link' then if not is_momod(msg) then return "Solo per moderatori!" end local group_link = data[tostring(msg.to.id)]['settings']['set_link'] if not group_link then return "Crea un nuovo link usando /nuovolink prima!" end savelog(msg.to.id, name_log.." ["..msg.from.id.."] ha richiesto il link ["..group_link.."]") return "Link del gruppo:\n"..group_link end if matches[1] == 'setboss' and matches[2] then if not is_owner(msg) then return "Solo per il proprietario!" end data[tostring(msg.to.id)]['set_owner'] = matches[2] save_data(_config.moderation.data, data) savelog(msg.to.id, name_log.." ["..msg.from.id.."] ha impostato ["..matches[2].."] come proprietario") local text = matches[2].." impostato come proprietario" return text end if matches[1] == 'setboss' and not matches[2] then if not is_owner(msg) then return "Solo per il proprietario!" end if type(msg.reply_id)~="nil" then msgr = get_message(msg.reply_id, setowner_by_reply, false) end end if matches[1] == 'boss' then local group_owner = data[tostring(msg.to.id)]['set_owner'] if not group_owner then return "Nessun proprietario. Chiedi ad un amministratore del bot di impostare il proprietario di questo gruppo" end savelog(msg.to.id, name_log.." ["..msg.from.id.."] used /owner") return "Il proprietario è ["..group_owner..']' end if matches[1] == 'setgrboss' then local receiver = "chat#id"..matches[2] if not is_admin(msg) then return "Solo per amministratori!" end data[tostring(matches[2])]['set_owner'] = matches[3] save_data(_config.moderation.data, data) local text = matches[3].." impostato come proprietario" send_large_msg(receiver, text) return end if matches[1] == 'setflood' then if not is_momod(msg) then return "Solo per moderatori!" end if tonumber(matches[2]) < 5 or tonumber(matches[2]) > 20 then return "Il valore deve rientrare nel range [5-20]" end local flood_max = matches[2] data[tostring(msg.to.id)]['settings']['flood_msg_max'] = flood_max save_data(_config.moderation.data, data) savelog(msg.to.id, name_log.." ["..msg.from.id.."] ha impostato il flood a ["..matches[2].."]") return 'Flood impostato a '..matches[2] end if matches[1] == 'spazza' then if not is_owner(msg) then return "Solo il proprietario può cancellare" end if matches[2] == 'membri' then if not is_owner(msg) then return "Solo il proprietario può eliminare tutti i membri" end local receiver = get_receiver(msg) chat_info(receiver, cleanmember, {receiver=receiver}) end if matches[2] == 'mod' then if next(data[tostring(msg.to.id)]['moderators']) == nil then --fix way return 'Nessun moderatore in questo gruppo.' end --local message = '\nLista dei moderatori di ' .. string.gsub(msg.to.print_name, '_', ' ') .. ':\n' for k,v in pairs(data[tostring(msg.to.id)]['moderators']) do data[tostring(msg.to.id)]['moderators'][tostring(k)] = nil save_data(_config.moderation.data, data) end savelog(msg.to.id, name_log.." ["..msg.from.id.."] ha rimosso i moderatori") return 'Moderatori rimossi' end if matches[2] == 'regole' then local data_cat = 'rules' data[tostring(msg.to.id)][data_cat] = nil save_data(_config.moderation.data, data) savelog(msg.to.id, name_log.." ["..msg.from.id.."] ha rimosso le regole") return 'Regole rimosse' end if matches[2] == 'about' then local data_cat = 'description' data[tostring(msg.to.id)][data_cat] = nil save_data(_config.moderation.data, data) savelog(msg.to.id, name_log.." ["..msg.from.id.."] ha rimosso la descrizione") return 'Descrizione rimossa' end end if matches[1] == 'res' and is_momod(msg) then local cbres_extra = { chatid = msg.to.id } local username = matches[2] local username = username:gsub("@","") savelog(msg.to.id, name_log.." ["..msg.from.id.."] ha usato /res "..username) return res_user(username, callbackres, cbres_extra) end if matches[1] == 'aggrealm' and is_admin(msg) then print("Gruppo "..msg.to.print_name.."("..msg.to.id..") aggiunto ai realm") return realmadd(msg) end if matches[1] == 'rimrealm' and is_admin(msg) then print("Gruppo "..msg.to.print_name.."("..msg.to.id..") rimosso dai realm") return realmrem(msg) end if matches[1] == 'isrealm' then if is_realmM(msg) then return 'Questo gruppo è un Realm' else return 'Questo gruppo non è un Realm' end end if matches[1] == 'kickanouser' then if not is_owner(msg) then return "Solo il proprietario può usare questo comando!" end chat_info(receiver, kicknouser, {chat = msg.to.id}) end if matches[1] == 'kickainattivi' then if not is_momod(msg) then return 'Solo un moderatore può rimuovere gli utenti inattivi' end local num = 1 if matches[2] then num = matches[2] end local chat_id = msg.to.id local receiver = get_receiver(msg) return kick_inactive(chat_id, num, receiver) end end end return { patterns = { "^/(agg)$", "^/(rim)$", "^/(regole)$", "^/(about)$", "^/(nome) (.*)$", "^/(foto)$", "^/(promuovi) (.*)$", "^/(promuovi)", "^/(spazza) (.*)$", "^/(degrada) (.*)$", "^/(degrada)", "^/(setta) ([^%s]+) (.*)$", "^/(blocca) (.*)$", "^/(setboss) (%d+)$", "^/(setboss)", "^/(boss)$", "^/(res) (.*)$", "^/(setgrboss) (%d+) (%d+)$",-- (group id) (owner id) "^/(sblocca) (.*)$", "^/(setflood) (%d+)$", "^/(info)$", "^/(listamod)$", "^/(nuovolink)$", "^/(link)$", "^/(aggrealm)$", "^/(rimrealm)$", "^/(isrealm)$", "^/(kickanouser)$", "^/(kickainattivi)$", "^/(kickainattivi) (%d+)$", "%[(photo)%]", "^!!tgservice (.+)$", }, run = run } end
gpl-2.0
Laterus/Darkstar-Linux-Fork
scripts/zones/Inner_Horutoto_Ruins/npcs/_5cs.lua
1
2887
----------------------------------- -- Area: Inner Horutoto Ruins -- NPC: Magical Gizmo #4 (S out of P, Q, R, S, T, U) -- Involved In Mission: The Horutoto Ruins Experiment -- Working ???% ----------------------------------- package.loaded["scripts/zones/Inner_Horutoto_Ruins/TextIDs"] = nil; require("scripts/globals/quests"); require("scripts/globals/missions"); require("scripts/globals/settings"); require("scripts/globals/titles"); require("scripts/zones/Inner_Horutoto_Ruins/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) -- The Magical Gizmo Number, this number will be compared to the random -- value created by the mission The Horutoto Ruins Experiment, when you -- reach the Gizmo Door and have the cutscene random_value = player:getVar("windurst_mission_1_1_rv"); magical_gizmo_no = 4; -- of the 6 -- Check if we are on Windurst Mission 1-1 if(player:getCurrentMission(WINDURST) == THE_HORUTOTO_RUINS_EXPERIMENT) then windurst_mission_1_1 = player:getVar("windurst_mission_1_1"); if(windurst_mission_1_1 == 3) then -- Check if we found the correct Magical Gizmo or not if( random_value == magical_gizmo_no ) then player:startEvent(0x36); -- Set the progress player:setVar("windurst_mission_1_1",4); else already_opened = player:getVar("windurst_mission_1_1_op4"); if(already_opened == 2) then -- We've already examined this player:messageSpecial(EXAMINED_RECEPTACLE); else -- Opened the wrong one player:startEvent(0x37); end end else -- Nothing end else -- Nothing end return 1; end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); -- If we just finished the cutscene for Windurst Mission 1-1 -- The cutscene that we opened the correct Magical Gizmo if(csid == 0x36) then -- Give the player the key item player:addKeyItem(CRACKED_MANA_ORBS); player:messageSpecial(KEYITEM_OBTAINED,CRACKED_MANA_ORBS); -- Delete the random value we created for the Magic Gizmo's player:setVar("windurst_mission_1_1_rv", 0); elseif(csid == 0x37) then -- Opened the wrong one player:setVar("windurst_mission_1_1_op4", 2); -- Give the message that thsi orb is not broken player:messageSpecial(NOT_BROKEN_ORB); end end;
gpl-3.0
Laterus/Darkstar-Linux-Fork
scripts/globals/settings.lua
1
9697
----------------------------------------------- ------------- GLOBAL SETTINGS ------------- ----------------------------------------------- --This is to allow server operators to further customize their servers. As more features are added to pXI, the list will surely expand. --Anything scripted can be customized with proper script editing. --PLEASE REQUIRE THIS SCRIPT IN ANY SCRIPTS YOU DO: ADD THIS LINE TO THE TOP!!!! -- require("scripts/globals/settings"); --With this script added to yours, you can pull variables from it!! --Common functions require("scripts/globals/common"); --Always include status.lua, which defines mods --require("scripts/globals/status"); --See chocoprice.lua to adjust chocobo stables. --require("scripts/globals/chocoprice"); INITIAL_LEVEL_CAP = 50; --The initial level cap for new players. There seems to be a hardcap of 255. START_GIL = 10; --Amount of gil given to newly created characters. START_INVENTORY = 30; --Amount of EXTRA slots beyond 30 to be given to a character. Do not set above 80! OPENING_CUTSCENE_ENABLE = 0; --Set to 1 to enable opening cutscenes, 0 to disable. SUBJOB_QUEST_LEVEL = 18; --Minimum level to accept either subjob quest. Set to 0 to start the game with subjobs unlocked. ADVANCED_JOB_LEVEL = 30; --Minimum level to accept advanced job quests. Set to 0 to start the game with advanced jobs. SHOP_PRICE = 1.000; --Multiplies prices in NPC shops. GIL_RATE = 1.000; --Multiplies gil earned from quests. Won't always display in game. EXP_RATE = 1.000; --Multiplies exp earned from fov. TABS_RATE = 1.000; --Multiplies tabs earned from fov. SAN_FAME = 1.000; --Multiplies fame earned from San d'Oria quests. BAS_FAME = 1.000; --Multiplies fame earned from Bastok quests. WIN_FAME = 1.000; --Multiplies fame earned from Windurst quests. NORG_FAME = 1.000; --Multiplies fame earned from Norg and Tenshodo quests. FISHING_GUILD_POINTS = 1.000; --Multiplies guild points earned from fishermans' guild trades. WOODWORKING_GUILD_POINTS = 1.000; --Multiplies guild points earned from carpenters' guild trades. SMITHING_GUILD_POINTS = 1.000; --Multiplies guild points earned from blacksmiths' guild trades. GOLDSMITHING_GUILD_POINTS = 1.000; --Multiplies guild points earned from goldsmiths' guild trades. CLOTHCRAFT_GUILD_POINTS = 1.000; --Multiplies guild points earned from weavers' guild trades. LEATHERCRAFT_GUILD_POINTS = 1.000; --Multiplies guild points earned from tanners' guild trades. BONECRAFT_GUILD_POINTS = 1.000; --Multiplies guild points earned from boneworkers' guild trades. ALCHEMY_GUILD_POINTS = 1.000; --Multiplies guild points earned from alchemists' guild trades. COOKING_GUILD_POINTS = 1.000; --Multiplies guild points earned from culinarians' guild trades. DISABLE_GUILD_CONTRACTS = 0; --Set to 1 to disable guild contracts, allowing players to accumulate guild points from all guilds at once. CURE_POWER = 1.000; --Multiplies amount healed from Healing Magic, including the relevant Blue Magic. SPELL_POWER = 1.000; --Multiplies damage dealt by Elemental and Divine Magic. BLUE_POWER = 1.000; --Multiplies damage dealt by most Blue Magic. DRAIN_POWER = 1.000; --Multiplies amount drained by Drain, Aspir, and relevant Blue Magic spells. ITEM_POWER = 1.000; --Multiplies the effect of items such as Potions and Ethers. WEAPON_SKILL_POWER = 1.000; -- Multiplies damage dealt by Weapon Skills. WEAPON_SKILL_POINTS = 1.000; --Multiplies points earned during weapon unlocking. HARVESTING_BREAK_CHANCE = 0.33; --% chance for the sickle to break during harvesting. Set between 0 and 1. EXCAVATION_BREAK_CHANCE = 0.33; --% chance for the pickaxe to break during excavation. Set between 0 and 1. LOGGING_BREAK_CHANCE = 0.33; --% chance for the hatchet to break during logging. Set between 0 and 1. MINING_BREAK_CHANCE = 0.33; --% chance for the pickaxe to break during mining. Set between 0 and 1. HARVESTING_RATE = 0.50; --% chance to recieve an item from haresting. Set between 0 and 1. EXCAVATION_RATE = 0.50; --% chance to recieve an item from excavation. Set between 0 and 1. LOGGING_RATE = 0.50; --% chance to recieve an item from logging. Set between 0 and 1. MINING_RATE = 0.50; --% chance to recieve an item from mining. Set between 0 and 1. -- SE implemented coffer/chest illusion time in order to prevent coffer farming. No-one in the same area can open a chest or coffer for loot (gil, gems & items) -- till a random time between MIN_ILLSION_TIME and MAX_ILLUSION_TIME. During this time players can loot keyitem and item related to quests (AF, maps... etc.) COFFER_MAX_ILLUSION_TIME = 3600; -- 1 hour COFFER_MIN_ILLUSION_TIME = 1800; -- 30 minutes CHEST_MAX_ILLUSION_TIME = 3600; -- 1 hour CHEST_MIN_ILLUSION_TIME = 1800; -- 30 minutes TIMELESS_HOURGLASS_COST = 500000; -- cost of the timeless hourglass for Dynamis. RELIC_1ST_UPGRADE_WAIT_TIME = 100; -- wait time for 1st relic upgrade (stage 1 -> stage 2) in seconds. 86400s = 1 RL day. RELIC_2ND_UPGRADE_WAIT_TIME = 100; -- wait time for 2nd relic upgrade (stage 2 -> stage 3) in seconds. 604800s = 1 RL week. RELIC_3RD_UPGRADE_WAIT_TIME = 100; -- wait time for 3rd relic upgrade (stage 3 -> stage 4) in seconds. 295200s = 82 hours. ALL_MAPS = 0; --Set to 1 to give starting characters all the maps. JINX_MODE_2005 = 0; --Set to 1 to give starting characters swimsuits from 2005. JINX_MODE_2008 = 0; --Set to 1 to give starting characters swimsuits from 2008. SUMMERFEST = 0; --Set to 1 to give starting characters Far East dress. CHRISTMAS = 0; --Set to 1 to give starting characters Christmas dress. HALLOWEEN = 0; --Set to 1 to give starting characters Halloween dress. --QUEST/MISSION SPECIFIC SETTINGS WSNM_LEVEL = 70; -- Min Level to get WSNM Quests WSNM_SKILL_LEVEL = 240; AF1_QUEST_LEVEL = 40; -- Minimum level to start AF1 quest AF2_QUEST_LEVEL = 50; -- Minimum level to start AF2 quest AF1_FAME = 20; -- base fame for completing an AF1 quest AF2_FAME = 40; -- base fame for completing an AF2 quest AF3_FAME = 60; -- base fame for completing an AF3 quest DEBUG_MODE = 1; -- Set to 1 to activate auto-warping to the next location (only supported by certain missions / quests). QM_RESET_TIME = 300; -- Default time (in seconds) you have from killing ???-pop mission NMs to click again and get key item, until ??? resets. --FIELDS OF VALOR SETTINGS REGIME_WAIT = 1; --Make people wait till 00:00 game time as in retail. If it's 0, there is no wait time. LOW_LEVEL_REGIME = 0; --Allow people to kill regime targets even if they give no exp, allowing people to farm regime targets at 75 in low level areas. --JOB ABILITY/TRAIT SPECIFIC SETTINGS SCAVENGE_RATE = 0.1; --The chance of obtaining an item when you use the Ranger job ability Scavenge. Do not set above 1! STATUS_RESIST_MULTIPLIER = 10; -- Sets the strength of status resist traits. CIRCLE_DURATION = 600; -- Sets the duration of circle effects, in seconds. Retail is 60 seconds. CIRCLE_KILLER_EFFECT = 20; -- Intimidation percentage granted by circle effects. (made up number) KILLER_EFFECT = 10; -- Intimidation percentage from killer job traits. --SPELL SPECIFIC SETTINGS MILK_OVERWRITE = 1; --Set to 1 to allow Milk and Regen to overwrite each other. Default is 1. JUICE_OVERWRITE = 1; --Set to 1 to allow Juice and Refresh to overwrite each other. Default is 1. DIA_OVERWRITE = 1; --Set to 1 to allow Bio to overwrite same tier Dia. Default is 1. BIO_OVERWRITE = 0; --Set to 1 to allow Dia to overwrite same tier Bio. Default is 0. BARELEMENT_OVERWRITE = 1; --Set to 1 to allow Barelement spells to overwrite each other (prevent stacking). Default is 1. BARSTATUS_OVERWRITE = 1; --Set to 1 to allow Barstatus spells to overwrite each other (prevent stacking). Default is 1. BARD_SONG_LIMIT = 1; --Maximum amount of songs from a single Bard that can be granted to a single target at once. Set between 1 and 31. BARD_INSTRUMENT_LIMIT = 2; --Maximum amount of songs from a single Bard with an instrument that can be granted to a single target at once. Set between 2 and 32. ENHANCING_SONG_DURATION = 120; -- duration of enhancing bard songs such as Minuets, Ballads, etc. STONESKIN_CAP = 350; -- soft cap for hp absorbed by stoneskin BLINK_SHADOWS = 2; -- number of shadows supplied by Blink spell ENSPELL_DURATION = 180; -- duration of RDM en-spells SPIKE_EFFECT_DURATION = 180; -- the duration of RDM, BLM spikes effects (not Reprisal) ELEMENTAL_DEBUFF_DURATION = 120; -- base duration of elemental debuffs STORM_DURATION = 180; -- duration of Scholar storm spells KLIMAFORM_MACC = 30; -- magic accuracy added by Klimaform. 30 is just a guess. AQUAVEIL_INTERR_RATE = 25; -- percent spell interruption rate reduction from Aquaveil (see http://www.bluegartrls.com/forum/82143-spell-interruption-down-cap-aquaveil-tests.html) ABSORB_SPELL_AMOUNT = 8; -- how much of a stat gets absorbed by DRK absorb spells - expected to be a multiple of 8. ABSORB_SPELL_TICK = 9; -- duration of 1 absorb spell tick SNEAK_INVIS_DURATION_MULTIPLIER = 1; -- multiplies duration of sneak,invis,deodorize to reduce player torture. 1 = retail behavior. MUST BE INTEGER. --CELEBRATIONS EXPLORER_MOOGLE = 1; EXPLORER_MOOGLE_LEVELCAP = 10; --MISC HOMEPOINT_HEAL = 0; --Set to 1 if you want Home Points to heal you like in single-player Final Fantasy games. RIVERNE_PORTERS = 120; -- Time in seconds that Unstable Displacements in Cape Riverne stay open after trading a scale. LANTERNS_STAY_LIT = 1200; -- time in seconds that lanterns in the Den of Rancor stay lit.
gpl-3.0
RyMarq/Zero-K
effects/janus.lua
25
4668
-- janusmuzzle -- janusback return { ["janusmuzzle"] = { fire = { air = true, class = [[CSimpleParticleSystem]], count = 10, ground = true, water = true, properties = { airdrag = 0.6, colormap = [[1 1 0 0.9 1 0.8 0.3 08 0 0 0 0.01]], directional = false, emitrot = 30, emitrotspread = 15, emitvector = [[dir]], gravity = [[0, 0, 0]], numparticles = 1, particlelife = 20, particlelifespread = 0, particlesize = 0.5, particlesizespread = 0.5, particlespeed = 2, particlespeedspread = 2, pos = [[0, 0, 0]], sizegrowth = 0.5, sizemod = 1.0, texture = [[orangesmoke2]], }, }, fluffy = { air = true, class = [[CSimpleParticleSystem]], count = 10, ground = true, water = true, properties = { airdrag = 0.6, colormap = [[1 1 1 1 1 1 1 1 0 0 0 0.01]], directional = false, emitrot = 0, emitrotspread = 15, emitvector = [[dir]], gravity = [[0, 0, 0]], numparticles = 1, particlelife = 60, particlelifespread = 0, particlesize = [[10 i-0.9]], particlesizespread = 0, particlespeed = [[2 i1.5]], particlespeedspread = 2, pos = [[0, 0, 0]], sizegrowth = 0.2, sizemod = 1.0, texture = [[smokesmall]], }, }, }, ["janusback"] = { fire = { air = true, class = [[CSimpleParticleSystem]], count = 10, ground = true, water = true, properties = { airdrag = 0.6, colormap = [[1 1 0 0.9 1 0.8 0.3 08 0 0 0 0.01]], directional = false, emitrot = 30, emitrotspread = 15, emitvector = [[dir]], gravity = [[0, 0, 0]], numparticles = 1, particlelife = 20, particlelifespread = 0, particlesize = 0.5, particlesizespread = 0.5, particlespeed = 2, particlespeedspread = 2, pos = [[0, 0, 0]], sizegrowth = 0.5, sizemod = 1.0, texture = [[orangesmoke2]], }, }, fluffy = { air = true, class = [[CSimpleParticleSystem]], count = 10, ground = true, water = true, properties = { airdrag = 0.6, colormap = [[1 1 1 1 1 1 1 1 0 0 0 0.01]], directional = false, emitrot = 0, emitrotspread = 45, emitvector = [[dir]], gravity = [[0, 0, 0]], numparticles = 1, particlelife = 60, particlelifespread = 0, particlesize = [[10 i-0.5]], particlesizespread = 0, particlespeed = [[15 i-1.5]], particlespeedspread = 2, pos = [[0, 0, 0]], sizegrowth = 0.2, sizemod = 1.0, texture = [[smokesmall]], }, }, sparks = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, water = true, properties = { airdrag = 0.97, colormap = [[1 1 0 0.01 1 1 0 0.01 1 0.5 0 0.01 0 0 0 0.01]], directional = true, emitrot = 0, emitrotspread = 45, emitvector = [[dir]], gravity = [[0, -0.2, 0]], numparticles = 10, particlelife = 7, particlelifespread = 0, particlesize = 12, particlesizespread = 0, particlespeed = 6, particlespeedspread = 4, pos = [[0, 1, 0]], sizegrowth = 0, sizemod = 1.0, texture = [[plasma]], }, }, }, }
gpl-2.0
pakoito/ToME---t-engine4
game/modules/tome/data/quests/tutorial.lua
3
1357
-- ToME - Tales of Maj'Eyal -- Copyright (C) 2009 - 2014 Nicolas Casalini -- -- This program is free software: you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation, either version 3 of the License, or -- (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program. If not, see <http://www.gnu.org/licenses/>. -- -- Nicolas Casalini "DarkGod" -- darkgod@te4.org name = "Tutorial" desc = function(self, who) local desc = {} desc[#desc+1] = "You must venture in the heart of the forest and kill the Lone Wolf, who randomly attacks villagers." return table.concat(desc, "\n") end on_status_change = function(self, who, status, sub) if self:isCompleted() then who:setQuestStatus(self.id, engine.Quest.DONE) world:gainAchievement({id="TUTORIAL_DONE",no_difficulties=true}, game.player) end end on_grant = function(self) local d = require("engine.dialogs.ShowText").new("Tutorial: Movement", "tutorial/move") game:registerDialog(d) end
gpl-3.0
BinChengfei/openwrt-3.10.14
package/ramips/ui/luci-mtk/src/applications/luci-firewall/luasrc/model/cbi/firewall/zone-details.lua
37
6267
--[[ LuCI - Lua Configuration Interface Copyright 2008 Steven Barth <steven@midlink.org> Copyright 2010-2011 Jo-Philipp Wich <xm@subsignal.org> Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 $Id$ ]]-- local nw = require "luci.model.network" local fw = require "luci.model.firewall" local ds = require "luci.dispatcher" local ut = require "luci.util" local m, p, i, v local s, name, net, family, msrc, mdest, log, lim local s2, out, inp m = Map("firewall", translate("Firewall - Zone Settings")) m.redirect = luci.dispatcher.build_url("admin/network/firewall/zones") fw.init(m.uci) nw.init(m.uci) local zone = fw:get_zone(arg[1]) if not zone then luci.http.redirect(dsp.build_url("admin/network/firewall/zones")) return else m.title = "%s - %s" %{ translate("Firewall - Zone Settings"), translatef("Zone %q", zone:name() or "?") } end s = m:section(NamedSection, zone.sid, "zone", translatef("Zone %q", zone:name()), translatef("This section defines common properties of %q. \ The <em>input</em> and <em>output</em> options set the default \ policies for traffic entering and leaving this zone while the \ <em>forward</em> option describes the policy for forwarded traffic \ between different networks within the zone. \ <em>Covered networks</em> specifies which available networks are \ members of this zone.", zone:name())) s.anonymous = true s.addremove = false m.on_commit = function(map) local zone = fw:get_zone(arg[1]) if zone then s.section = zone.sid s2.section = zone.sid end end s:tab("general", translate("General Settings")) s:tab("advanced", translate("Advanced Settings")) name = s:taboption("general", Value, "name", translate("Name")) name.optional = false name.forcewrite = true name.datatype = "uciname" function name.write(self, section, value) if zone:name() ~= value then fw:rename_zone(zone:name(), value) out.exclude = value inp.exclude = value end m.redirect = ds.build_url("admin/network/firewall/zones", value) m.title = "%s - %s" %{ translate("Firewall - Zone Settings"), translatef("Zone %q", value or "?") } end p = { s:taboption("general", ListValue, "input", translate("Input")), s:taboption("general", ListValue, "output", translate("Output")), s:taboption("general", ListValue, "forward", translate("Forward")) } for i, v in ipairs(p) do v:value("REJECT", translate("reject")) v:value("DROP", translate("drop")) v:value("ACCEPT", translate("accept")) end s:taboption("general", Flag, "masq", translate("Masquerading")) s:taboption("general", Flag, "mtu_fix", translate("MSS clamping")) net = s:taboption("general", Value, "network", translate("Covered networks")) net.template = "cbi/network_netlist" net.widget = "checkbox" net.cast = "string" function net.formvalue(self, section) return Value.formvalue(self, section) or "-" end function net.cfgvalue(self, section) return Value.cfgvalue(self, section) or name:cfgvalue(section) end function net.write(self, section, value) zone:clear_networks() local n for n in ut.imatch(value) do zone:add_network(n) end end family = s:taboption("advanced", ListValue, "family", translate("Restrict to address family")) family.rmempty = true family:value("", translate("IPv4 and IPv6")) family:value("ipv4", translate("IPv4 only")) family:value("ipv6", translate("IPv6 only")) msrc = s:taboption("advanced", DynamicList, "masq_src", translate("Restrict Masquerading to given source subnets")) msrc.optional = true msrc.datatype = "list(neg(or(uciname,hostname,ip4addr)))" msrc.placeholder = "0.0.0.0/0" msrc:depends("family", "") msrc:depends("family", "ipv4") mdest = s:taboption("advanced", DynamicList, "masq_dest", translate("Restrict Masquerading to given destination subnets")) mdest.optional = true mdest.datatype = "list(neg(or(uciname,hostname,ip4addr)))" mdest.placeholder = "0.0.0.0/0" mdest:depends("family", "") mdest:depends("family", "ipv4") s:taboption("advanced", Flag, "conntrack", translate("Force connection tracking")) log = s:taboption("advanced", Flag, "log", translate("Enable logging on this zone")) log.rmempty = true log.enabled = "1" lim = s:taboption("advanced", Value, "log_limit", translate("Limit log messages")) lim.placeholder = "10/minute" lim:depends("log", "1") s2 = m:section(NamedSection, zone.sid, "fwd_out", translate("Inter-Zone Forwarding"), translatef("The options below control the forwarding policies between \ this zone (%s) and other zones. <em>Destination zones</em> cover \ forwarded traffic <strong>originating from %q</strong>. \ <em>Source zones</em> match forwarded traffic from other zones \ <strong>targeted at %q</strong>. The forwarding rule is \ <em>unidirectional</em>, e.g. a forward from lan to wan does \ <em>not</em> imply a permission to forward from wan to lan as well.", zone:name(), zone:name(), zone:name() )) out = s2:option(Value, "out", translate("Allow forward to <em>destination zones</em>:")) out.nocreate = true out.widget = "checkbox" out.exclude = zone:name() out.template = "cbi/firewall_zonelist" inp = s2:option(Value, "in", translate("Allow forward from <em>source zones</em>:")) inp.nocreate = true inp.widget = "checkbox" inp.exclude = zone:name() inp.template = "cbi/firewall_zonelist" function out.cfgvalue(self, section) local v = { } local f for _, f in ipairs(zone:get_forwardings_by("src")) do v[#v+1] = f:dest() end return table.concat(v, " ") end function inp.cfgvalue(self, section) local v = { } local f for _, f in ipairs(zone:get_forwardings_by("dest")) do v[#v+1] = f:src() end return v end function out.formvalue(self, section) return Value.formvalue(self, section) or "-" end function inp.formvalue(self, section) return Value.formvalue(self, section) or "-" end function out.write(self, section, value) zone:del_forwardings_by("src") local f for f in ut.imatch(value) do zone:add_forwarding_to(f) end end function inp.write(self, section, value) zone:del_forwardings_by("dest") local f for f in ut.imatch(value) do zone:add_forwarding_from(f) end end return m
gpl-2.0
pakoito/ToME---t-engine4
game/modules/tome/data/talents/undeads/undeads.lua
3
2277
-- ToME - Tales of Maj'Eyal -- Copyright (C) 2009 - 2014 Nicolas Casalini -- -- This program is free software: you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation, either version 3 of the License, or -- (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program. If not, see <http://www.gnu.org/licenses/>. -- -- Nicolas Casalini "DarkGod" -- darkgod@te4.org -- Undead talents newTalentType{ type="undead/base", name = "base", generic = true, description = "Undead's innate abilities." } newTalentType{ type="undead/ghoul", name = "ghoul", generic = true, description = "Ghoul's innate abilities." } newTalentType{ type="undead/skeleton", name = "skeleton", generic = true, description = "Skeleton's innate abilities." } newTalentType{ type="undead/vampire", name = "vampire", generic = true, description = "Vampire's innate abilities." } newTalentType{ type="undead/lich", name = "lich", generic = true, description = "Liches innate abilities." } -- Generic requires for undeads based on talent level undeads_req1 = { level = function(level) return 0 + (level-1) end, } undeads_req2 = { level = function(level) return 4 + (level-1) end, } undeads_req3 = { level = function(level) return 8 + (level-1) end, } undeads_req4 = { level = function(level) return 12 + (level-1) end, } undeads_req5 = { level = function(level) return 16 + (level-1) end, } load("/data/talents/undeads/ghoul.lua") load("/data/talents/undeads/skeleton.lua") -- Undeads's power: ID newTalent{ short_name = "UNDEAD_ID", name = "Knowledge of the Past", type = {"undead/base", 1}, no_npc_use = true, mode = "passive", no_unlearn_last = true, on_learn = function(self, t) self.auto_id = 100 end, info = function(self) return ([[You concentrate for a moment to recall some of your memories as a living being and look for knowledge to identify rare objects.]]) end, }
gpl-3.0
madpilot78/ntopng
scripts/lua/rest/v2/get/datasource/datasource.lua
1
4788
-- -- (C) 2013-21 - ntop.org -- local dirs = ntop.getDirs() package.path = dirs.installdir .. "/scripts/lua/modules/?.lua;" .. package.path package.path = dirs.installdir .. "/scripts/lua/modules/datasources/?.lua;" .. package.path local json = require "dkjson" local rest_utils = require "rest_utils" local template = require "resty.template" -- Import the classes library. local classes = require "classes" -- ############################################## local datasource = classes.class() -- ############################################## -- This is the base REST prefix for all the available datasources datasource.BASE_REST_PREFIX = "/lua/rest/v2/get/datasource/" -- ############################################## -- @brief Base class constructor function datasource:init() self._dataset_params = {} -- Holds per-dataset params self._datamodel_instance = nil -- Instance of the datamodel holding data for each dataset end -- ############################################## -- @brief Parses params -- @param params_table A table with submitted params -- @return True if parameters parsing is successful, false otherwise function datasource:read_params(params_table) if not params_table then self.parsed_params = nil return false end self.parsed_params = {} for _, param in pairs(self.meta.params or {}) do local parsed_param = params_table[param] -- Assumes all params mandatory and not empty -- May override this behavior in subclasses if isEmptyString(parsed_param) then -- Reset any possibly set param self.parsed_params = nil return false end self.parsed_params[param] = parsed_param end -- Ok, parsin has been successful return true end -- ############################################## -- @brief Parses params submitted along with the REST endpoint request. If parsing fails, a REST error is sent. -- @param params_table A table with submitted params, either _POST or _GET -- @return True if parameters parsing is successful, false otherwise function datasource:_rest_read_params(params_table) if not self:read_params(params_table) then rest_utils.answer(rest_utils.consts.err.widgets_missing_datasource_params) return false end return true end -- ############################################## -- @brief Send datasource data via REST function datasource:rest_send_response() -- Make sure this is a direct REST request and not just a require() that needs this class if not _SERVER -- Not executing a Lua script initiated from the web server (i.e., backend execution) or not _SERVER["URI"] -- Cannot reliably determine if this is a REST request or not _SERVER["URI"]:starts(datasource.BASE_REST_PREFIX) -- Web Lua script execution but not for this REST endpoint then -- Don't send any REST response return end if not self:_rest_read_params(_POST) then -- Params parsing has failed, error response already sent by the caller return end self:fetch() rest_utils.answer( rest_utils.consts.success.ok, self.datamodel_instance:get_data() ) end -- ############################################## -- @brief Deserializes REST endpoint response into an internal datamodel -- @param rest_response_data Response data as obtained from the REST call function datasource:deserialize(rest_response_data) if rest_response_data and rest_response_data.RESPONSE_CODE == 200 then local data = json.decode(rest_response_data.CONTENT) local when = os.time() if data and data.rc == rest_utils.consts.success.ok.rc then self.datamodel_instance = self.meta.datamodel:new(data.rsp.header) for _, row in ipairs(data.rsp.rows) do self.datamodel_instance:appendRow(when, data.rsp.header, row) end end end end -- ############################################## -- @brief Returns instance metadata, which depends on the current instance and parsed_params function datasource:get_metadata() local res = {} -- Render a url with submitted parsed_params if self.meta.url then local url_func = template.compile(self.meta.url, nil, true) local url_rendered = url_func({ params = self.parsed_params, }) res["url"] = url_rendered end return res end -- ############################################## -- @brief Transform data according to the specified transformation -- @param data The data to be transformed -- @param transformation The transformation to be applied -- @return transformed data function datasource:transform(transformation) return self.datamodel_instance:transform(transformation) end -- ############################################## return datasource -- ##############################################
gpl-3.0
NPLPackages/paracraft
script/kids/3DMapSystem_Misc.lua
1
4820
--[[ Title: Misc functions for 3D Map system Author(s): WangTian Date: 2007/8/31 Desc: 3D Map system misc functions use the lib: ------------------------------------------------------------ NPL.load("(gl)script/kids/3DMapSystem_Misc.lua"); Map3DSystem.Misc.xxx(); ------------------------------------------------------------ ]] commonlib.setfield("Map3DSystem.Misc", {}) Map3DSystem.Misc.IsExclusiveMessageBoxEnabled = false; ------------------------------------------------- -- TODO: move to NPL.IDE: commonlib ------------------------------------------------- -- NOTE: DON'T copy table with nested table reference. e.g. a = {}; a.ref = a; function Map3DSystem.Misc.CopyTable( tableSource ) local copy_table = {}; local copy_k, copy_v; for k, v in pairs(tableSource) do if ( type( k ) == 'table' ) then copy_k = Map3DSystem.CopyTable( k ); else copy_k = k; end if ( type( v ) == 'table' ) then copy_v = Map3DSystem.CopyTable( v ); else copy_v = v; end copy_table[ copy_k ] = copy_v; end return copy_table; end -- NOTE: show a message box that wait for specific script action. e.g. web service call, file transfer function Map3DSystem.Misc.ShowExclusiveMessageBox( message ) local _width, _height = 370,150; local _this, _parent; _this = ParaUI.CreateUIObject("container","Map3D_ExclusiveMessageBox", "_fi",0,0,0,0); _this:AttachToRoot(); _this.background=""; _parent = _this; _this = ParaUI.CreateUIObject("container","Map3D_ExclusiveMessageBox_BG", "_ct",-_width/2,-_height/2-50,_width,_height); _parent:AddChild(_this); _this.background="Texture/msg_box.png"; _this:SetTopLevel(true); _parent = _this; _this=ParaUI.CreateUIObject("text","Map3D_EscPopup_Text", "_lt",15,10,_width-30,20); _this.text = L(message); _this.autosize=true; _this:DoAutoSize(); _parent:InvalidateRect(); _parent:AddChild(_this); Map3DSystem.Misc.IsExclusiveMessageBoxEnabled = true; end function Map3DSystem.Misc.DestroyExclusiveMessageBox( ) if(Map3DSystem.Misc.IsExclusiveMessageBoxEnabled == true) then ParaUI.Destroy("Map3D_ExclusiveMessageBox"); elseif(Map3DSystem.Misc.IsExclusiveMessageBoxEnabled == false) then log("Exclusive message box already disabled.\r\n"); else --TODO: got nil end end function Map3DSystem.Misc.SaveTableToFile() end -- serialize to string -- serialization will be well organized and easy to read the table structure -- e.g. print(commonlib.serialize(o, 1)) function Map3DSystem.Misc.serialize2(o, lvl) if type(o) == "number" then return (tostring(o)) elseif type(o) == "nil" then return ("nil") elseif type(o) == "string" then return (string.format("%q", o)) elseif type(o) == "boolean" then if(o) then return "true" else return "false" end elseif type(o) == "function" then return (tostring(o)) elseif type(o) == "userdata" then return ("userdata") elseif type(o) == "table" then local forwardStr = ""; for i = 0, lvl do forwardStr = "\t"..forwardStr; end local str = "{\r\n" local k,v for k,v in pairs(o) do nextlvl = lvl + 1; str = str..forwardStr..("\t[")..Map3DSystem.Misc.serialize2(k, nextlvl).."] = "..Map3DSystem.Misc.serialize2(v, nextlvl)..",\r\n" end str = str..forwardStr.."}"; return str else log("-- cannot serialize a " .. type(o).."\r\n") end end -- this function will record a table to a specific file. -- different to SaveTableToFile is that this file will be well organized and easy to read the table structure -- local t = {test=1}; -- commonlib.SaveTableToFile(t, "temp/t.txt"); function Map3DSystem.Misc.SaveTableToFile(o, filename) local succeed; local file = ParaIO.open(filename, "w"); if(file:IsValid()) then file:WriteString(Map3DSystem.Misc.serialize2(o,0)); succeed = true; end file:close(); return succeed; end -- Exceptions: -- -- local t1, t2 = {}, {}; -- t1.A = nil; -- t2.B = nil; -- Map3DSystem.Misc.IsEqualTable(t1, t2); <-- return true -- function Map3DSystem.Misc.IsEqualTable(t1, t2) if type(t1) == "number" then return (tostring(t1) == tostring(t2)) elseif type(t1) == "nil" then return (t1 == t2) elseif type(t1) == "string" then return (t1 == t2) elseif type(t1) == "boolean" then return (t1 == t2) elseif type(t1) == "function" then return (tostring(t1) == tostring(t2)) elseif type(t1) == "userdata" then -- !!!CAUTION!!!: can't compare userdata return true; elseif type(t1) == "table" then local len1 = table.getn(t1); local len2 = table.getn(t2); if(len1 ~= len2) then return false; end local k,v for k,v in pairs(t1) do -- assume we don't have table for key entry if(Map3DSystem.Misc.IsEqualTable(t1[k], t2[k]) == false) then return false; end end return true; else log("-- cannot serialize a " .. type(o).."\r\n") return false; end end
gpl-2.0
madpilot78/ntopng
scripts/lua/admin/get_device_protocols.lua
1
5515
-- -- (C) 2013-21 - ntop.org -- local dirs = ntop.getDirs() package.path = dirs.installdir .. "/scripts/lua/modules/?.lua;" .. package.path package.path = dirs.installdir .. "/scripts/lua/pro/modules/?.lua;" .. package.path require "lua_utils" local presets_utils = require "presets_utils" local json = require("dkjson") local page_utils = require("page_utils") sendHTTPContentTypeHeader('text/html') if not isAdministrator() then return end -- ################################################ -- Table parameters local currentPage = _GET["currentPage"] local perPage = _GET["perPage"] local sortColumn = _GET["sortColumn"] local sortOrder = _GET["sortOrder"] local device_type = _GET["device_type"] local policy_filter = _GET["policy_filter"] local proto_filter = _GET["l7proto"] local category = _GET["category"] interface.select(ifname) presets_utils.init() -- ################################################ -- Sorting and Pagination local sortPrefs = "nf_device_protocols" if isEmptyString(sortColumn) or sortColumn == "column_" then sortColumn = getDefaultTableSort(sortPrefs) elseif sortColumn ~= "" then tablePreferences("sort_"..sortPrefs, sortColumn) end if isEmptyString(_GET["sortColumn"]) then sortOrder = getDefaultTableSortOrder(sortPrefs, true) end if _GET["sortColumn"] ~= "column_" and _GET["sortColumn"] ~= "" then tablePreferences("sort_order_"..sortPrefs, sortOrder, true) end if currentPage == nil then currentPage = 1 else currentPage = tonumber(currentPage) end if perPage == nil then perPage = 10 else perPage = tonumber(perPage) tablePreferences("rows_number_policies", perPage) end -- ################################################ local to_skip = (currentPage-1) * perPage if sortOrder == "desc" then sOrder = rev_insensitive else sOrder = asc_insensitive end local device_policies = presets_utils.getDevicePolicies(device_type) local function matchesPolicyFilter(item_id) if isEmptyString(policy_filter) then return true end local policy = device_policies[tonumber(item_id)] if policy == nil then if policy_filter ~= presets_utils.DEFAULT_ACTION then -- != default return false end elseif policy.clientActionId ~= nil and policy_filter ~= policy.clientActionId and policy.serverActionId ~= nil and policy_filter ~= policy.serverActionId then return false end return true end local function matchesProtoFilter(item_id) if isEmptyString(proto_filter) then return true end return proto_filter == item_id end local function matchesCategoryFilter(item_id) if isEmptyString(category) then return true end local cat = ntop.getnDPIProtoCategory(tonumber(item_id)) return category == cat.name end local items = {} local sorter = {} local num_items = 0 items = interface.getnDPIProtocols(nil, true) for item_name, item_id in pairs(items) do if not matchesProtoFilter(item_id) or not matchesPolicyFilter(item_id) or not matchesCategoryFilter(item_id) then goto continue end local cat = ntop.getnDPIProtoCategory(tonumber(item_id)) items[item_name] = { name = item_name, id = item_id, conf = device_policies[tonumber(item_id)], catName = cat.name } num_items = num_items + 1 if sortColumn == "column_" or sortColumn == "column_ndpi_application" then sorter[item_name] = item_name elseif sortColumn == "column_ndpi_category" then sorter[item_name] = cat.name end ::continue:: end local res_formatted = {} local cur_num = 0 for sorted_item, _ in pairsByValues(sorter, sOrder) do cur_num = cur_num + 1 if cur_num <= to_skip then goto continue elseif cur_num > to_skip + perPage then break end local record = {} record["column_ndpi_application_id"] = tostring(items[sorted_item]["id"]) record["column_ndpi_application"] = tostring(items[sorted_item]["name"]) record["column_ndpi_category"] = items[sorted_item].catName local cr = '' local sr = '' local conf = items[sorted_item]["conf"] local field_id = items[sorted_item]["id"] for _, action in ipairs(presets_utils.actions) do local checked = '' if ((conf == nil or conf.clientActionId == nil) and action.id == presets_utils.DEFAULT_ACTION) or ((conf ~= nil and conf.clientActionId ~= nil) and conf.clientActionId == action.id) then checked = 'checked' end cr = cr..'<label class="radio-inline mx-2"><input type="radio" name="'..field_id..'_client_action" value="'..action.id..'" '..checked..'><span class="mx-1" style="font-size: 16px;">'..action.icon..'</span></label>' checked = '' if ((conf == nil or conf.serverActionId == nil) and action.id == presets_utils.DEFAULT_ACTION) or ((conf ~= nil and conf.serverActionId ~= nil) and conf.serverActionId == action.id) then checked = 'checked' end sr = sr..'<label class="radio-inline mx-2"><input type="radio" name="'..field_id..'_server_action" value="'..action.id..'" '..checked..'><span class="mx-1" style="font-size: 16px;">'..action.icon..'</span></label>' end record["column_client_policy"] = cr record["column_server_policy"] = sr res_formatted[#res_formatted + 1] = record ::continue:: end local result = {} result["perPage"] = perPage result["currentPage"] = currentPage result["totalRows"] = num_items result["data"] = res_formatted result["sort"] = {{sortColumn, sortOrder}} print(json.encode(result, nil))
gpl-3.0
crazyboy11/spol
plugins/info.lua
1
8124
do local ali_ghoghnoos = 172178919 --put your id here(BOT OWNER ID) local function setrank(msg, name, value) -- setrank function local hash = nil if msg.to.type == 'chat' then hash = 'rank:'..msg.to.id..':variables' end if hash then redis:hset(hash, name, value) return send_msg('chat#id'..msg.to.id, 'مقام کاربر ('..name..') به '..value..' تغییر داده شد ', ok_cb, true) end end local function res_user_callback(extra, success, result) -- /info <username> function if success == 1 then if result.username then Username = '@'..result.username else Username = '---' end local text = 'Fullname : '..(result.first_name or '')..' '..(result.last_name or '')..'\n' ..'Username: '..Username..'\n' ..'User ID : '..result.id..'\n\n' local hash = 'rank:'..extra.chat2..':variables' local value = redis:hget(hash, result.id) if not value then if result.id == tonumber(ali_ghoghnoos) then text = text..'Rank : Executive Admin \n\n' elseif is_admin2(result.id) then text = text..'Rank : Admin \n\n' elseif is_owner2(result.id, extra.chat2) then text = text..'Rank : Owner \n\n' elseif is_momod2(result.id, extra.chat2) then text = text..'Rank : Moderator \n\n' else text = text..'Rank : Member \n\n' end else text = text..'Rank : '..value..'\n\n' end local uhash = 'user:'..result.id local user = redis:hgetall(uhash) local um_hash = 'msgs:'..result.id..':'..extra.chat2 user_info_msgs = tonumber(redis:get(um_hash) or 0) text = text..'Total messages : '..user_info_msgs..'\n\n' text = text..'' send_msg(extra.receiver, text, ok_cb, true) else send_msg(extra.receiver, extra.user..'this Username is invalid.', ok_cb, false) end end local function action_by_id(extra, success, result) -- /info <ID> function if success == 1 then if result.username then Username = '@'..result.username else Username = '---' end local text = 'Fullname : '..(result.first_name or '')..' '..(result.last_name or '')..'\n' ..'Username: '..Username..'\n' ..'User ID : '..result.id..'\n\n' local hash = 'rank:'..extra.chat2..':variables' local value = redis:hget(hash, result.id) if not value then if result.id == tonumber(ali_ghoghnoos) then text = text..'Rank : Executive Admin \n\n' elseif is_admin2(result.id) then text = text..'Rank : Admin \n\n' elseif is_owner2(result.id, extra.chat2) then text = text..'Rank : Owner \n\n' elseif is_momod2(result.id, extra.chat2) then text = text..'Rank : Moderator \n\n' else text = text..'Rank : Member \n\n' end else text = text..'Rank : '..value..'\n\n' end local uhash = 'user:'..result.id local user = redis:hgetall(uhash) local um_hash = 'msgs:'..result.id..':'..extra.chat2 user_info_msgs = tonumber(redis:get(um_hash) or 0) text = text..'Total messages : '..user_info_msgs..'\n\n' text = text..'' send_msg(extra.receiver, text, ok_cb, true) else send_msg(extra.receiver, 'ایدی شخص مورد نظر در سیستم ثبت نشده است.\nاز دستور زیر استفاده کنید\n/info @username', ok_cb, false) end end local function action_by_reply(extra, success, result)-- (reply) /info function if result.from.username then Username = '@'..result.from.username else Username = '---' end local text = 'Fullname : '..(result.from.first_name or '')..' '..(result.from.last_name or '')..'\n' ..'Username: '..Username..'\n' ..'User ID : '..result.from.id..'\n\n' local hash = 'rank:'..result.to.id..':variables' local value = redis:hget(hash, result.from.id) if not value then if result.from.id == tonumber(ali_ghoghnoos) then text = text..'Rank : Executive Admin \n\n' elseif is_admin2(result.from.id) then text = text..'Rank : Admin \n\n' elseif is_owner2(result.from.id, result.to.id) then text = text..'Rank : Owner \n\n' elseif is_momod2(result.from.id, result.to.id) then text = text..'Rank Moderator \n\n' else text = text..'Rank : Member \n\n' end else text = text..'Rank : '..value..'\n\n' end local user_info = {} local uhash = 'user:'..result.from.id local user = redis:hgetall(uhash) local um_hash = 'msgs:'..result.from.id..':'..result.to.id user_info_msgs = tonumber(redis:get(um_hash) or 0) text = text..'Total messages : '..user_info_msgs..'\n\n' text = text..'' send_msg(extra.receiver, text, ok_cb, true) end local function action_by_reply2(extra, success, result) local value = extra.value setrank(result, result.from.id, value) end local function run(msg, matches) if matches[1]:lower() == 'setrank' then local hash = 'usecommands:'..msg.from.id..':'..msg.to.id redis:incr(hash) if not is_owner(msg) then return "only for the owners" end local receiver = get_receiver(msg) local Reply = msg.reply_id if msg.reply_id then local value = string.sub(matches[2], 1, 1000) msgr = get_message(msg.reply_id, action_by_reply2, {receiver=receiver, Reply=Reply, value=value}) else local name = string.sub(matches[2], 1, 50) local value = string.sub(matches[3], 1, 1000) local text = setrank(msg, name, value) return text end end if matches[1]:lower() == 'info' and not matches[2] then local receiver = get_receiver(msg) local Reply = msg.reply_id if msg.reply_id then msgr = get_message(msg.reply_id, action_by_reply, {receiver=receiver, Reply=Reply}) else if msg.from.username then Username = '@'..msg.from.username else Username = '---' end local text = 'Fullname : '..(msg.from.first_name or 'ندارد')..'\n' local text = text..'Lastname : '..(msg.from.last_name or 'ندارد')..'\n' local text = text..'Username : '..Username..'\n' local text = text..'User ID : '..msg.from.id..'\n\n' local hash = 'rank:'..msg.to.id..':variables' if hash then local value = redis:hget(hash, msg.from.id) if not value then if msg.from.id == tonumber(ali_ghoghnoos) then text = text..'Rank : Executive Admin \n\n' elseif is_sudo(msg) then text = text..'Rank : Admin \n\n' elseif is_owner(msg) then text = text..'Rank : Owner \n\n' elseif is_momod(msg) then text = text..'Rank : Moderator \n\n' else text = text..'Rank : Member \n\n' end else text = text..'Rank : '..value..'\n' end end local uhash = 'user:'..msg.from.id local user = redis:hgetall(uhash) local um_hash = 'msgs:'..msg.from.id..':'..msg.to.id user_info_msgs = tonumber(redis:get(um_hash) or 0) text = text..'Total messages : '..user_info_msgs..'\n\n' if msg.to.type == 'chat' then text = text..'Groupname : '..msg.to.title..'\n' text = text..'Group ID : '..msg.to.id end text = text..'' return send_msg(receiver, text, ok_cb, true) end end if matches[1]:lower() == 'info' and matches[2] then local user = matches[2] local chat2 = msg.to.id local receiver = get_receiver(msg) if string.match(user, '^%d+$') then user_info('user#id'..user, action_by_id, {receiver=receiver, user=user, text=text, chat2=chat2}) elseif string.match(user, '^@.+$') then username = string.gsub(user, '@', '') msgr = res_user(username, res_user_callback, {receiver=receiver, user=user, text=text, chat2=chat2}) end end end return { description = 'Know your information or the info of a chat members.', usage = { user = { '!info: Return your info and the chat info if you are in one.', '(Reply)!info: Return info of replied user if used by reply.', '!info <id>: Return the info\'s of the <id>.', '!info @<user_name>: Return the member @<user_name>', }, admin = { '!setrank <userid> <rank>: change members rank.', '(Reply)!setrank <rank>: change members rank.' }, }, patterns = { "^[/!]([Ii][Nn][Ff][Oo])$", "^[/!]([Ii][Nn][Ff][Oo]) (.*)$", "^[/!]([Ss][Ee][Tt][Rr][Aa][Nn][Kk]) (%d+) (.*)$", "^[/!]([Ss][Ee][Tt][Rr][Aa][Nn][Kk]) (.*)$", }, run = run } end
gpl-2.0
pakoito/ToME---t-engine4
game/modules/tome/data/rooms/nine_chambers.lua
3
1033
-- ToME - Tales of Maj'Eyal -- Copyright (C) 2009 - 2014 Nicolas Casalini -- -- This program is free software: you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation, either version 3 of the License, or -- (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program. If not, see <http://www.gnu.org/licenses/>. -- -- Nicolas Casalini "DarkGod" -- darkgod@te4.org return { [[#!!!#!!!#!!!#]], [[!...#...#...!]], [[!...........!]], [[!...#...#...!]], [[######.######]], [[!...#...#...!]], [[!...........!]], [[!...#...#...!]], [[######.######]], [[!...#...#...!]], [[!...........!]], [[!...#...#...!]], [[#!!!#!!!#!!!#]], }
gpl-3.0
RyMarq/Zero-K
units/planeheavyfighter.lua
1
4100
return { planeheavyfighter = { unitname = [[planeheavyfighter]], name = [[Raptor]], description = [[Air Superiority Fighter]], brakerate = 0.4, buildCostMetal = 300, buildPic = [[planeheavyfighter.png]], canFly = true, canGuard = true, canMove = true, canPatrol = true, canSubmerge = false, category = [[FIXEDWING]], collide = false, collisionVolumeOffsets = [[0 0 5]], collisionVolumeScales = [[30 12 50]], collisionVolumeType = [[box]], selectionVolumeOffsets = [[0 0 10]], selectionVolumeScales = [[60 60 80]], selectionVolumeType = [[cylZ]], corpse = [[DEAD]], crashDrag = 0.01, cruiseAlt = 220, customParams = { midposoffset = [[0 3 0]], aimposoffset = [[0 3 0]], modelradius = [[10]], refuelturnradius = [[120]], combat_slowdown = 0.5, selection_scale = 1.4, }, explodeAs = [[GUNSHIPEX]], fireState = 2, floater = true, footprintX = 2, footprintZ = 2, frontToSpeed = 0.1, iconType = [[stealthfighter]], idleAutoHeal = 5, idleTime = 1800, maxAcc = 0.5, maxDamage = 1100, maxRudder = 0.006, maxVelocity = 7.6, minCloakDistance = 75, mygravity = 1, noChaseCategory = [[TERRAFORM LAND SINK TURRET SHIP SWIM FLOAT SUB HOVER]], objectName = [[fighter2.s3o]], script = [[planeheavyfighter.lua]], selfDestructAs = [[GUNSHIPEX]], sightDistance = 750, speedToFront = 0.5, turnRadius = 80, weapons = { { def = [[LASER]], badTargetCategory = [[GUNSHIP]], mainDir = [[0 0 1]], maxAngleDif = 90, onlyTargetCategory = [[FIXEDWING GUNSHIP]], }, }, weaponDefs = { LASER = { name = [[Anti-Air Laser Battery]], areaOfEffect = 12, avoidFriendly = false, beamDecay = 0.736, beamTime = 1/30, beamttl = 15, canattackground = false, canAttackGround = 0, collideFriendly = false, coreThickness = 0.5, craterBoost = 0, craterMult = 0, cylinderTargeting = 1, customParams = { isaa = [[1]], }, damage = { default = 0.96, planes = 9.6, subs = 0.96, }, explosionGenerator = [[custom:flash_teal7]], fireStarter = 100, impactOnly = true, impulseFactor = 0, interceptedByShieldType = 1, laserFlareSize = 2.9, minIntensity = 1, range = 800, reloadtime = 0.1, rgbColor = [[0 1 1]], soundStart = [[weapon/laser/rapid_laser]], soundStartVolume = 1.9, thickness = 1.95, tolerance = 8192, turret = true, weaponType = [[BeamLaser]], weaponVelocity = 2200, }, }, featureDefs = { DEAD = { blocking = true, featureDead = [[HEAP]], footprintX = 2, footprintZ = 2, collisionVolumeOffsets = [[0 0 5]], collisionVolumeScales = [[35 15 45]], collisionVolumeType = [[box]], object = [[fighter2_dead.s3o]], }, HEAP = { blocking = false, footprintX = 2, footprintZ = 2, object = [[debris2x2b.s3o]], }, }, } }
gpl-2.0
pakoito/ToME---t-engine4
game/engines/default/engine/interface/GameTargeting.lua
2
16054
-- TE4 - T-Engine 4 -- Copyright (C) 2009 - 2014 Nicolas Casalini -- -- This program is free software: you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation, either version 3 of the License, or -- (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program. If not, see <http://www.gnu.org/licenses/>. -- -- Nicolas Casalini "DarkGod" -- darkgod@te4.org require "engine.class" require "engine.KeyBind" local Dialog = require "engine.ui.Dialog" local Map = require "engine.Map" local Target = require "engine.Target" --- Handles default targeting interface & display module(..., package.seeall, class.make) --- Initializes targeting function _M:init() self.target = Target.new(Map, self.player) self.target.target.entity = self.player self.old_tmx, self.old_tmy = 0, 0 self.target_style = "lock" -- Allow scrolling when targetting self.target.on_set_target = function(self, how) if self.key ~= self.targetmode_key then return end local dx, dy = game.level.map:moveViewSurround(self.target.x, self.target.y, 1, 1, true) if how == "mouse" and (dx ~= 0 or dy ~= 0) then local cx, cy = core.mouse.get() core.mouse.set(cx - game.level.map.tile_w * dx, cy - game.level.map.tile_h * dy) end end end --- Maintain the current target each tick -- Make sure the target still exists function _M:targetOnTick() if self.target.target.entity and not self.level:hasEntity(self.target.target.entity) then self.target.target.entity = false end end --- Display the tooltip, if any function _M:targetDisplayTooltip(dx, dy, force, nb_keyframes) -- Tooltip is displayed over all else if self.level and self.level.map and self.level.map.finished then local tmx, tmy -- Display a tooltip if available if self.tooltip_x then if type(self.tooltip_x) == "table" then self.tooltip:toScreen(self.tooltip.last_display_x, self.tooltip.last_display_y, nb_keyframes) else tmx, tmy = self.level.map:getMouseTile(self.tooltip_x , self.tooltip_y) self.tooltip:displayAtMap(tmx, tmy, dx, dy, nil, force, nb_keyframes) end end -- Move target around if self.old_tmx ~= tmx or self.old_tmy ~= tmy then self.target.target.x, self.target.target.y = tmx, tmy end self.old_tmx, self.old_tmy = tmx, tmy end end --- Forces the tooltip to pop with the given text function _M:tooltipDisplayAtMap(x, y, text, extra, force, nb_keyframes) self.tooltip:displayAtMap(nil, nil, x, y, text, force, nb_keyframes) if extra and type(extra) == "table" then if extra.up then self.tooltip.last_display_y = self.tooltip.last_display_y - self.tooltip.h end end self.tooltip_x = {} end --- Enter/leave targeting mode -- This is the "meat" of this interface, do not expect to understand it easily, it mixes some nasty stuff -- This require the Game to have both a "key" field (this is the default) and a "normal_key" field<br/> -- It will switch over to a special keyhandler and then restore the "normal_key" one function _M:targetMode(v, msg, co, typ) local old = self.target_mode self.target_mode = v if not v then Map:setViewerFaction((self.always_target == true or self.always_target == "old") and self.player.faction or nil) if msg then self.log(type(msg) == "string" and msg or "Tactical display disabled. Press shift+'t' to enable.") end self.level.map.changed = true self.targetmode_trigger_hotkey = nil self.target:setActive(false) if tostring(old) == "exclusive" then local x, y, e = self.target.target.x, self.target.target.y, self.target.target.entity local fct = function(notok) if notok then self.target.target.entity = nil self.target.target.x = nil self.target.target.y = nil x, y, e = nil, nil, nil end self.key = self.normal_key self.key:setCurrent() if self.target_co then local co = self.target_co self.target_co = nil self.target.target.x, self.target.target.y, self.target.target.entity = x, y, e local ok, err = coroutine.resume(co, self.target.target.x, self.target.target.y, self.target.target.entity) if not ok and err then print(debug.traceback(co)) error(err) end end end if self.target_warning and self.target.target.x == self.player.x and self.target.target.y == self.player.y then Dialog:yesnoPopup(type(self.target_warning) == "string" and self.target_warning or "Target yourself?", "Are you sure you want to target yourself?", fct, "No", "Yes", nil, true) else fct(false) end end else Map:setViewerFaction(self.player.faction) if msg then self.log(type(msg) == "string" and msg or "Tactical display enabled. Press shift+'t' to disable.") end self.level.map.changed = true self.target:setActive(true, typ) self.target_style = "lock" self.target_warning = true if type(typ) == "table" and typ.talent then self.target_warning = typ.talent.name elseif type(typ) == "table" and typ.__name then self.target_warning = typ.__name end -- Exclusive mode means we disable the current key handler and use a specific one -- that only allows targetting and resumes talent coroutine when done if tostring(v) == "exclusive" then self.target_co = co self.key = self.targetmode_key self.key:setCurrent() local do_scan = true if self.target_no_star_scan or ( self.target.target.entity and self.level.map.seens(self.target.target.entity.x, self.target.target.entity.y) and self.player ~= self.target.target.entity ) then if type(typ) == "table" and typ.first_target ~= "friend" and self.player:reactionToward(self.target.target.entity) >= 0 then else do_scan = false end end if do_scan then local filter = nil if not (type(typ) == "table" and typ.no_first_target_filter) then if type(typ) == "table" and typ.first_target and typ.first_target == "friend" then filter = function(a) return self.player:reactionToward(a) >= 0 end else filter = function(a) return self.player:reactionToward(a) < 0 end end end self.target:scan(5, nil, self.player.x, self.player.y, filter, self.target.target_type and type(self.target.target_type) == "table" and self.target.target_type.scan_on) end if self.target.target.entity and self.target.target.entity.x and self.target.target.entity.y then self.target.target.x, self.target.target.y = self.target.target.entity.x, self.target.target.entity.y end end if self.target.target.x then self.tooltip_x, self.tooltip_y = self.level.map:getTileToScreen(self.target.target.x, self.target.target.y) end end end function _M:targetTriggerHotkey(i) self.targetmode_trigger_hotkey = i end --- This setups the default keybindings for targeting function _M:targetSetupKey() local accept = function() self:targetMode(false, false) self.tooltip_x, self.tooltip_y = nil, nil end self.targetmode_key = engine.KeyBind.new() self.targetmode_key:addCommands{ _SPACE=accept, } if engine.interface and engine.interface.PlayerHotkeys then engine.interface.PlayerHotkeys:bindAllHotkeys(self.targetmode_key, function(i) if self.targetmode_trigger_hotkey == i then accept() end end) end self.targetmode_key:addBinds { TACTICAL_DISPLAY = accept, ACCEPT = accept, EXIT = function() self.target.target.entity = nil self.target.target.x = nil self.target.target.y = nil self:targetMode(false, false) self.tooltip_x, self.tooltip_y = nil, nil end, -- Targeting movement RUN_LEFT = function() self.target:freemove(4) self.tooltip_x, self.tooltip_y = self.level.map:getTileToScreen(self.target.target.x, self.target.target.y) end, RUN_RIGHT = function() self.target:freemove(6) self.tooltip_x, self.tooltip_y = self.level.map:getTileToScreen(self.target.target.x, self.target.target.y) end, RUN_UP = function() self.target:freemove(8) self.tooltip_x, self.tooltip_y = self.level.map:getTileToScreen(self.target.target.x, self.target.target.y) end, RUN_DOWN = function() self.target:freemove(2) self.tooltip_x, self.tooltip_y = self.level.map:getTileToScreen(self.target.target.x, self.target.target.y) end, RUN_LEFT_DOWN = function() self.target:freemove(1) self.tooltip_x, self.tooltip_y = self.level.map:getTileToScreen(self.target.target.x, self.target.target.y) end, RUN_RIGHT_DOWN = function() self.target:freemove(3) self.tooltip_x, self.tooltip_y = self.level.map:getTileToScreen(self.target.target.x, self.target.target.y) end, RUN_LEFT_UP = function() self.target:freemove(7) self.tooltip_x, self.tooltip_y = self.level.map:getTileToScreen(self.target.target.x, self.target.target.y) end, RUN_RIGHT_UP = function() self.target:freemove(9) self.tooltip_x, self.tooltip_y = self.level.map:getTileToScreen(self.target.target.x, self.target.target.y) end, MOVE_LEFT = function() if self.target_style == "lock" then self.target:scan(4, nil, nil, nil, nil, self.target.target_type and type(self.target.target_type) == "table" and self.target.target_type.scan_on) elseif self.target_style == "immediate" then self.target:setDirFrom(4, self.target.target.entity or self.player) self.targetmode_key:triggerVirtual("ACCEPT") return else self.target:freemove(4) end self.tooltip_x, self.tooltip_y = self.level.map:getTileToScreen(self.target.target.x, self.target.target.y) end, MOVE_RIGHT = function() if self.target_style == "lock" then self.target:scan(6, nil, nil, nil, nil, self.target.target_type and type(self.target.target_type) == "table" and self.target.target_type.scan_on) elseif self.target_style == "immediate" then self.target:setDirFrom(6, self.target.target.entity or self.player) self.targetmode_key:triggerVirtual("ACCEPT") return else self.target:freemove(6) end self.tooltip_x, self.tooltip_y = self.level.map:getTileToScreen(self.target.target.x, self.target.target.y) end, MOVE_UP = function() if self.target_style == "lock" then self.target:scan(8, nil, nil, nil, nil, self.target.target_type and type(self.target.target_type) == "table" and self.target.target_type.scan_on) elseif self.target_style == "immediate" then self.target:setDirFrom(8, self.target.target.entity or self.player) self.targetmode_key:triggerVirtual("ACCEPT") return else self.target:freemove(8) end self.tooltip_x, self.tooltip_y = self.level.map:getTileToScreen(self.target.target.x, self.target.target.y) end, MOVE_DOWN = function() if self.target_style == "lock" then self.target:scan(2, nil, nil, nil, nil, self.target.target_type and type(self.target.target_type) == "table" and self.target.target_type.scan_on) elseif self.target_style == "immediate" then self.target:setDirFrom(2, self.target.target.entity or self.player) self.targetmode_key:triggerVirtual("ACCEPT") return else self.target:freemove(2) end self.tooltip_x, self.tooltip_y = self.level.map:getTileToScreen(self.target.target.x, self.target.target.y) end, MOVE_LEFT_DOWN = function() if self.target_style == "lock" then self.target:scan(1, nil, nil, nil, nil, self.target.target_type and type(self.target.target_type) == "table" and self.target.target_type.scan_on) elseif self.target_style == "immediate" then self.target:setDirFrom(1, self.target.target.entity or self.player) self.targetmode_key:triggerVirtual("ACCEPT") return else self.target:freemove(1) end self.tooltip_x, self.tooltip_y = self.level.map:getTileToScreen(self.target.target.x, self.target.target.y) end, MOVE_RIGHT_DOWN = function() if self.target_style == "lock" then self.target:scan(3, nil, nil, nil, nil, self.target.target_type and type(self.target.target_type) == "table" and self.target.target_type.scan_on) elseif self.target_style == "immediate" then self.target:setDirFrom(3, self.target.target.entity or self.player) self.targetmode_key:triggerVirtual("ACCEPT") return else self.target:freemove(3) end self.tooltip_x, self.tooltip_y = self.level.map:getTileToScreen(self.target.target.x, self.target.target.y) end, MOVE_LEFT_UP = function() if self.target_style == "lock" then self.target:scan(7, nil, nil, nil, nil, self.target.target_type and type(self.target.target_type) == "table" and self.target.target_type.scan_on) elseif self.target_style == "immediate" then self.target:setDirFrom(7, self.target.target.entity or self.player) self.targetmode_key:triggerVirtual("ACCEPT") return else self.target:freemove(7) end self.tooltip_x, self.tooltip_y = self.level.map:getTileToScreen(self.target.target.x, self.target.target.y) end, MOVE_RIGHT_UP = function() if self.target_style == "lock" then self.target:scan(9, nil, nil, nil, nil, self.target.target_type and type(self.target.target_type) == "table" and self.target.target_type.scan_on) elseif self.target_style == "immediate" then self.target:setDirFrom(9, self.target.target.entity or self.player) self.targetmode_key:triggerVirtual("ACCEPT") return else self.target:freemove(9) end self.tooltip_x, self.tooltip_y = self.level.map:getTileToScreen(self.target.target.x, self.target.target.y) end, MOVE_STAY = function() if self.target_style == "immediate" then self.target:setDirFrom(5, self.target.target.entity or self.player) self.targetmode_key:triggerVirtual("ACCEPT") return end self.target:setSpot(self.target.source_actor.x, self.target.source_actor.y, "freemove") self.tooltip_x, self.tooltip_y = self.level.map:getTileToScreen(self.target.target.x, self.target.target.y) end, SCREENSHOT = function() self.normal_key:triggerVirtual("SCREENSHOT") end, } end --- Handle mouse event for targeting -- @return true if the event was handled function _M:targetMouse(button, mx, my, xrel, yrel, event) if not self.level then return end -- Move tooltip self.tooltip_x, self.tooltip_y = mx, my local tmx, tmy = self.level.map:getMouseTile(mx, my) self.target:setSpot(tmx, tmy, "mouse") if self.key == self.targetmode_key then -- Target with mouse if button == "none" and xrel and yrel and event == "motion" then self.target:setSpotInMotion(tmx, tmy, "mouse") -- Accept target elseif button == "left" and not xrel and not yrel and event == "button" then self:targetMode(false, false) self.tooltip_x, self.tooltip_y = nil, nil -- Cancel target elseif not xrel and not yrel and event == "button" then self.target.target.entity = nil self.target.target.x = nil self.target.target.y = nil self:targetMode(false, false) self.tooltip_x, self.tooltip_y = nil, nil end return true end end --- Player requests a target -- This method should be called by your Player:getTarget() method, it will handle everything -- @param typ the targeting parameters function _M:targetGetForPlayer(typ) if self.target.forced then return unpack(self.target.forced) end if coroutine.running() and typ then local msg self.target_no_star_scan = nil if type(typ) == "string" then msg, typ = typ, nil elseif type(typ) == "table" then if typ.default_target then self.target.target.entity = typ.default_target self.target_no_star_scan = true end msg = typ.msg end self:targetMode("exclusive", msg, coroutine.running(), typ) if typ.immediate_keys then self.target_style = "immediate" end if typ.nolock then self.target_style = "free" end if typ.nowarning then self.target_warning = false end return coroutine.yield() end return self.target.target.x, self.target.target.y, self.target.target.entity end --- Player wants to set its target -- This method should be called by your Player:setTarget() method, it will handle everything function _M:targetSetForPlayer(target) self.target.target.entity = target self.target.target.x = (type(target) == "table" and target.x) or nil self.target.target.y = (type(target) == "table" and target.y) or nil end
gpl-3.0
RyMarq/Zero-K
LuaUI/Fonts/Skrawl_40.lua
26
34023
-- $Id: Skrawl_40.lua 3171 2008-11-06 09:06:29Z det $ local fontSpecs = { srcFile = [[Skrawl.ttf]], family = [[Skrawl]], style = [[Regular]], yStep = 45, height = 40, xTexSize = 512, yTexSize = 1024, outlineRadius = 1, outlineWeight = 100, } local glyphs = {} glyphs[32] = { --' '-- num = 32, adv = 14, oxn = -1, oyn = -2, oxp = 2, oyp = 1, txn = 1, tyn = 1, txp = 4, typ = 4, } glyphs[33] = { --'!'-- num = 33, adv = 13, oxn = -1, oyn = -1, oxp = 10, oyp = 41, txn = 41, tyn = 1, txp = 52, typ = 43, } glyphs[34] = { --'"'-- num = 34, adv = 12, oxn = 0, oyn = 24, oxp = 11, oyp = 40, txn = 81, tyn = 1, txp = 92, typ = 17, } glyphs[35] = { --'#'-- num = 35, adv = 26, oxn = -1, oyn = -1, oxp = 23, oyp = 35, txn = 121, tyn = 1, txp = 145, typ = 37, } glyphs[36] = { --'$'-- num = 36, adv = 21, oxn = -1, oyn = -1, oxp = 21, oyp = 39, txn = 161, tyn = 1, txp = 183, typ = 41, } glyphs[37] = { --'%'-- num = 37, adv = 31, oxn = -1, oyn = -1, oxp = 34, oyp = 34, txn = 201, tyn = 1, txp = 236, typ = 36, } glyphs[38] = { --'&'-- num = 38, adv = 33, oxn = -1, oyn = -1, oxp = 25, oyp = 38, txn = 241, tyn = 1, txp = 267, typ = 40, } glyphs[39] = { --'''-- num = 39, adv = 6, oxn = -1, oyn = 26, oxp = 7, oyp = 37, txn = 281, tyn = 1, txp = 289, typ = 12, } glyphs[40] = { --'('-- num = 40, adv = 15, oxn = -1, oyn = -5, oxp = 12, oyp = 35, txn = 321, tyn = 1, txp = 334, typ = 41, } glyphs[41] = { --')'-- num = 41, adv = 15, oxn = 0, oyn = -3, oxp = 13, oyp = 36, txn = 361, tyn = 1, txp = 374, typ = 40, } glyphs[42] = { --'*'-- num = 42, adv = 20, oxn = 1, oyn = 18, oxp = 20, oyp = 37, txn = 401, tyn = 1, txp = 420, typ = 20, } glyphs[43] = { --'+'-- num = 43, adv = 20, oxn = 1, oyn = 4, oxp = 19, oyp = 23, txn = 441, tyn = 1, txp = 459, typ = 20, } glyphs[44] = { --','-- num = 44, adv = 11, oxn = 0, oyn = -6, oxp = 10, oyp = 9, txn = 1, tyn = 45, txp = 11, typ = 60, } glyphs[45] = { --'-'-- num = 45, adv = 13, oxn = -1, oyn = 9, oxp = 13, oyp = 16, txn = 41, tyn = 45, txp = 55, typ = 52, } glyphs[46] = { --'.'-- num = 46, adv = 9, oxn = -1, oyn = -2, oxp = 9, oyp = 8, txn = 81, tyn = 45, txp = 91, typ = 55, } glyphs[47] = { --'/'-- num = 47, adv = 11, oxn = -2, oyn = -2, oxp = 15, oyp = 34, txn = 121, tyn = 45, txp = 138, typ = 81, } glyphs[48] = { --'0'-- num = 48, adv = 20, oxn = -1, oyn = -1, oxp = 20, oyp = 31, txn = 161, tyn = 45, txp = 182, typ = 77, } glyphs[49] = { --'1'-- num = 49, adv = 8, oxn = -1, oyn = -1, oxp = 8, oyp = 35, txn = 201, tyn = 45, txp = 210, typ = 81, } glyphs[50] = { --'2'-- num = 50, adv = 20, oxn = -1, oyn = -1, oxp = 20, oyp = 32, txn = 241, tyn = 45, txp = 262, typ = 78, } glyphs[51] = { --'3'-- num = 51, adv = 20, oxn = -1, oyn = -1, oxp = 20, oyp = 32, txn = 281, tyn = 45, txp = 302, typ = 78, } glyphs[52] = { --'4'-- num = 52, adv = 20, oxn = -1, oyn = -1, oxp = 21, oyp = 32, txn = 321, tyn = 45, txp = 343, typ = 78, } glyphs[53] = { --'5'-- num = 53, adv = 20, oxn = -1, oyn = -1, oxp = 21, oyp = 31, txn = 361, tyn = 45, txp = 383, typ = 77, } glyphs[54] = { --'6'-- num = 54, adv = 20, oxn = -1, oyn = -1, oxp = 21, oyp = 35, txn = 401, tyn = 45, txp = 423, typ = 81, } glyphs[55] = { --'7'-- num = 55, adv = 20, oxn = -1, oyn = -1, oxp = 20, oyp = 32, txn = 441, tyn = 45, txp = 462, typ = 78, } glyphs[56] = { --'8'-- num = 56, adv = 20, oxn = -1, oyn = -1, oxp = 20, oyp = 33, txn = 1, tyn = 89, txp = 22, typ = 123, } glyphs[57] = { --'9'-- num = 57, adv = 20, oxn = -1, oyn = -1, oxp = 19, oyp = 31, txn = 41, tyn = 89, txp = 61, typ = 121, } glyphs[58] = { --':'-- num = 58, adv = 11, oxn = -1, oyn = -1, oxp = 10, oyp = 27, txn = 81, tyn = 89, txp = 92, typ = 117, } glyphs[59] = { --';'-- num = 59, adv = 11, oxn = 0, oyn = -8, oxp = 12, oyp = 26, txn = 121, tyn = 89, txp = 133, typ = 123, } glyphs[60] = { --'<'-- num = 60, adv = 20, oxn = -1, oyn = 4, oxp = 21, oyp = 27, txn = 161, tyn = 89, txp = 183, typ = 112, } glyphs[61] = { --'='-- num = 61, adv = 20, oxn = 0, oyn = 6, oxp = 20, oyp = 18, txn = 201, tyn = 89, txp = 221, typ = 101, } glyphs[62] = { --'>'-- num = 62, adv = 20, oxn = -1, oyn = 4, oxp = 20, oyp = 27, txn = 241, tyn = 89, txp = 262, typ = 112, } glyphs[63] = { --'?'-- num = 63, adv = 15, oxn = -1, oyn = -2, oxp = 17, oyp = 38, txn = 281, tyn = 89, txp = 299, typ = 129, } glyphs[64] = { --'@'-- num = 64, adv = 39, oxn = 0, oyn = -1, oxp = 38, oyp = 34, txn = 321, tyn = 89, txp = 359, typ = 124, } glyphs[65] = { --'A'-- num = 65, adv = 22, oxn = -5, oyn = -1, oxp = 22, oyp = 38, txn = 361, tyn = 89, txp = 388, typ = 128, } glyphs[66] = { --'B'-- num = 66, adv = 25, oxn = -2, oyn = -1, oxp = 27, oyp = 37, txn = 401, tyn = 89, txp = 430, typ = 127, } glyphs[67] = { --'C'-- num = 67, adv = 25, oxn = 0, oyn = -1, oxp = 26, oyp = 35, txn = 441, tyn = 89, txp = 467, typ = 125, } glyphs[68] = { --'D'-- num = 68, adv = 23, oxn = -1, oyn = -1, oxp = 24, oyp = 36, txn = 1, tyn = 133, txp = 26, typ = 170, } glyphs[69] = { --'E'-- num = 69, adv = 26, oxn = -1, oyn = -2, oxp = 26, oyp = 37, txn = 41, tyn = 133, txp = 68, typ = 172, } glyphs[70] = { --'F'-- num = 70, adv = 24, oxn = -1, oyn = -1, oxp = 23, oyp = 38, txn = 81, tyn = 133, txp = 105, typ = 172, } glyphs[71] = { --'G'-- num = 71, adv = 26, oxn = 0, oyn = -1, oxp = 25, oyp = 38, txn = 121, tyn = 133, txp = 146, typ = 172, } glyphs[72] = { --'H'-- num = 72, adv = 24, oxn = -4, oyn = -1, oxp = 23, oyp = 38, txn = 161, tyn = 133, txp = 188, typ = 172, } glyphs[73] = { --'I'-- num = 73, adv = 23, oxn = -1, oyn = -1, oxp = 24, oyp = 38, txn = 201, tyn = 133, txp = 226, typ = 172, } glyphs[74] = { --'J'-- num = 74, adv = 22, oxn = -1, oyn = -1, oxp = 22, oyp = 38, txn = 241, tyn = 133, txp = 264, typ = 172, } glyphs[75] = { --'K'-- num = 75, adv = 21, oxn = -1, oyn = -1, oxp = 22, oyp = 38, txn = 281, tyn = 133, txp = 304, typ = 172, } glyphs[76] = { --'L'-- num = 76, adv = 25, oxn = -1, oyn = -1, oxp = 25, oyp = 38, txn = 321, tyn = 133, txp = 347, typ = 172, } glyphs[77] = { --'M'-- num = 77, adv = 22, oxn = -1, oyn = -1, oxp = 22, oyp = 38, txn = 361, tyn = 133, txp = 384, typ = 172, } glyphs[78] = { --'N'-- num = 78, adv = 22, oxn = 0, oyn = -1, oxp = 23, oyp = 38, txn = 401, tyn = 133, txp = 424, typ = 172, } glyphs[79] = { --'O'-- num = 79, adv = 24, oxn = -1, oyn = -1, oxp = 23, oyp = 35, txn = 441, tyn = 133, txp = 465, typ = 169, } glyphs[80] = { --'P'-- num = 80, adv = 24, oxn = -1, oyn = -1, oxp = 24, oyp = 38, txn = 1, tyn = 177, txp = 26, typ = 216, } glyphs[81] = { --'Q'-- num = 81, adv = 25, oxn = -1, oyn = -1, oxp = 25, oyp = 38, txn = 41, tyn = 177, txp = 67, typ = 216, } glyphs[82] = { --'R'-- num = 82, adv = 23, oxn = -1, oyn = -1, oxp = 23, oyp = 38, txn = 81, tyn = 177, txp = 105, typ = 216, } glyphs[83] = { --'S'-- num = 83, adv = 23, oxn = -1, oyn = -1, oxp = 25, oyp = 39, txn = 121, tyn = 177, txp = 147, typ = 217, } glyphs[84] = { --'T'-- num = 84, adv = 22, oxn = -1, oyn = -1, oxp = 23, oyp = 38, txn = 161, tyn = 177, txp = 185, typ = 216, } glyphs[85] = { --'U'-- num = 85, adv = 22, oxn = -1, oyn = -1, oxp = 22, oyp = 39, txn = 201, tyn = 177, txp = 224, typ = 217, } glyphs[86] = { --'V'-- num = 86, adv = 22, oxn = -1, oyn = -1, oxp = 22, oyp = 37, txn = 241, tyn = 177, txp = 264, typ = 215, } glyphs[87] = { --'W'-- num = 87, adv = 24, oxn = -1, oyn = -1, oxp = 24, oyp = 37, txn = 281, tyn = 177, txp = 306, typ = 215, } glyphs[88] = { --'X'-- num = 88, adv = 23, oxn = -1, oyn = -1, oxp = 24, oyp = 39, txn = 321, tyn = 177, txp = 346, typ = 217, } glyphs[89] = { --'Y'-- num = 89, adv = 22, oxn = -1, oyn = -1, oxp = 23, oyp = 38, txn = 361, tyn = 177, txp = 385, typ = 216, } glyphs[90] = { --'Z'-- num = 90, adv = 21, oxn = -1, oyn = -1, oxp = 24, oyp = 38, txn = 401, tyn = 177, txp = 426, typ = 216, } glyphs[91] = { --'['-- num = 91, adv = 15, oxn = -1, oyn = -2, oxp = 2, oyp = 1, txn = 441, tyn = 177, txp = 444, typ = 180, } glyphs[92] = { --'\'-- num = 92, adv = 11, oxn = -1, oyn = -2, oxp = 2, oyp = 1, txn = 1, tyn = 221, txp = 4, typ = 224, } glyphs[93] = { --']'-- num = 93, adv = 15, oxn = -1, oyn = -2, oxp = 2, oyp = 1, txn = 41, tyn = 221, txp = 44, typ = 224, } glyphs[94] = { --'^'-- num = 94, adv = 20, oxn = -1, oyn = 16, oxp = 20, oyp = 36, txn = 81, tyn = 221, txp = 102, typ = 241, } glyphs[95] = { --'_'-- num = 95, adv = 20, oxn = -2, oyn = -2, oxp = 24, oyp = 3, txn = 121, tyn = 221, txp = 147, typ = 226, } glyphs[96] = { --'`'-- num = 96, adv = 20, oxn = 0, oyn = -1, oxp = 20, oyp = 30, txn = 161, tyn = 221, txp = 181, typ = 252, } glyphs[97] = { --'a'-- num = 97, adv = 20, oxn = -1, oyn = -1, oxp = 20, oyp = 26, txn = 201, tyn = 221, txp = 222, typ = 248, } glyphs[98] = { --'b'-- num = 98, adv = 19, oxn = -2, oyn = -1, oxp = 20, oyp = 34, txn = 241, tyn = 221, txp = 263, typ = 256, } glyphs[99] = { --'c'-- num = 99, adv = 20, oxn = -1, oyn = -1, oxp = 21, oyp = 27, txn = 281, tyn = 221, txp = 303, typ = 249, } glyphs[100] = { --'d'-- num = 100, adv = 20, oxn = -1, oyn = 0, oxp = 21, oyp = 36, txn = 321, tyn = 221, txp = 343, typ = 257, } glyphs[101] = { --'e'-- num = 101, adv = 20, oxn = -1, oyn = -1, oxp = 21, oyp = 27, txn = 361, tyn = 221, txp = 383, typ = 249, } glyphs[102] = { --'f'-- num = 102, adv = 20, oxn = -1, oyn = -1, oxp = 21, oyp = 36, txn = 401, tyn = 221, txp = 423, typ = 258, } glyphs[103] = { --'g'-- num = 103, adv = 20, oxn = -1, oyn = -5, oxp = 21, oyp = 27, txn = 441, tyn = 221, txp = 463, typ = 253, } glyphs[104] = { --'h'-- num = 104, adv = 20, oxn = -1, oyn = -1, oxp = 20, oyp = 36, txn = 1, tyn = 265, txp = 22, typ = 302, } glyphs[105] = { --'i'-- num = 105, adv = 11, oxn = -1, oyn = -1, oxp = 11, oyp = 32, txn = 41, tyn = 265, txp = 53, typ = 298, } glyphs[106] = { --'j'-- num = 106, adv = 13, oxn = -1, oyn = -5, oxp = 14, oyp = 30, txn = 81, tyn = 265, txp = 96, typ = 300, } glyphs[107] = { --'k'-- num = 107, adv = 18, oxn = -1, oyn = -1, oxp = 18, oyp = 31, txn = 121, tyn = 265, txp = 140, typ = 297, } glyphs[108] = { --'l'-- num = 108, adv = 10, oxn = -1, oyn = -1, oxp = 8, oyp = 37, txn = 161, tyn = 265, txp = 170, typ = 303, } glyphs[109] = { --'m'-- num = 109, adv = 21, oxn = -1, oyn = -1, oxp = 21, oyp = 27, txn = 201, tyn = 265, txp = 223, typ = 293, } glyphs[110] = { --'n'-- num = 110, adv = 22, oxn = -1, oyn = -1, oxp = 22, oyp = 26, txn = 241, tyn = 265, txp = 264, typ = 292, } glyphs[111] = { --'o'-- num = 111, adv = 22, oxn = -1, oyn = -1, oxp = 22, oyp = 26, txn = 281, tyn = 265, txp = 304, typ = 292, } glyphs[112] = { --'p'-- num = 112, adv = 20, oxn = -1, oyn = -7, oxp = 21, oyp = 23, txn = 321, tyn = 265, txp = 343, typ = 295, } glyphs[113] = { --'q'-- num = 113, adv = 20, oxn = -1, oyn = -5, oxp = 21, oyp = 23, txn = 361, tyn = 265, txp = 383, typ = 293, } glyphs[114] = { --'r'-- num = 114, adv = 16, oxn = -1, oyn = -1, oxp = 16, oyp = 26, txn = 401, tyn = 265, txp = 418, typ = 292, } glyphs[115] = { --'s'-- num = 115, adv = 20, oxn = -1, oyn = -1, oxp = 20, oyp = 27, txn = 441, tyn = 265, txp = 462, typ = 293, } glyphs[116] = { --'t'-- num = 116, adv = 19, oxn = -1, oyn = -1, oxp = 20, oyp = 33, txn = 1, tyn = 309, txp = 22, typ = 343, } glyphs[117] = { --'u'-- num = 117, adv = 20, oxn = -1, oyn = -1, oxp = 20, oyp = 26, txn = 41, tyn = 309, txp = 62, typ = 336, } glyphs[118] = { --'v'-- num = 118, adv = 19, oxn = -1, oyn = -1, oxp = 20, oyp = 26, txn = 81, tyn = 309, txp = 102, typ = 336, } glyphs[119] = { --'w'-- num = 119, adv = 20, oxn = -1, oyn = -1, oxp = 21, oyp = 27, txn = 121, tyn = 309, txp = 143, typ = 337, } glyphs[120] = { --'x'-- num = 120, adv = 20, oxn = -1, oyn = -1, oxp = 20, oyp = 27, txn = 161, tyn = 309, txp = 182, typ = 337, } glyphs[121] = { --'y'-- num = 121, adv = 20, oxn = -1, oyn = -7, oxp = 20, oyp = 26, txn = 201, tyn = 309, txp = 222, typ = 342, } glyphs[122] = { --'z'-- num = 122, adv = 21, oxn = -1, oyn = -1, oxp = 21, oyp = 22, txn = 241, tyn = 309, txp = 263, typ = 332, } glyphs[123] = { --'{'-- num = 123, adv = 20, oxn = -1, oyn = -2, oxp = 2, oyp = 1, txn = 281, tyn = 309, txp = 284, typ = 312, } glyphs[124] = { --'|'-- num = 124, adv = 20, oxn = -1, oyn = -2, oxp = 2, oyp = 1, txn = 321, tyn = 309, txp = 324, typ = 312, } glyphs[125] = { --'}'-- num = 125, adv = 20, oxn = -1, oyn = -2, oxp = 2, oyp = 1, txn = 361, tyn = 309, txp = 364, typ = 312, } glyphs[126] = { --'~'-- num = 126, adv = 20, oxn = -1, oyn = -2, oxp = 2, oyp = 1, txn = 401, tyn = 309, txp = 404, typ = 312, } glyphs[127] = { --''-- num = 127, adv = 20, oxn = 0, oyn = -1, oxp = 20, oyp = 30, txn = 441, tyn = 309, txp = 461, typ = 340, } glyphs[128] = { --'€'-- num = 128, adv = 20, oxn = 0, oyn = -1, oxp = 20, oyp = 30, txn = 1, tyn = 353, txp = 21, typ = 384, } glyphs[129] = { --''-- num = 129, adv = 20, oxn = 0, oyn = -1, oxp = 20, oyp = 30, txn = 41, tyn = 353, txp = 61, typ = 384, } glyphs[130] = { --'‚'-- num = 130, adv = 20, oxn = 0, oyn = -1, oxp = 20, oyp = 30, txn = 81, tyn = 353, txp = 101, typ = 384, } glyphs[131] = { --'ƒ'-- num = 131, adv = 20, oxn = 0, oyn = -1, oxp = 20, oyp = 30, txn = 121, tyn = 353, txp = 141, typ = 384, } glyphs[132] = { --'„'-- num = 132, adv = 20, oxn = 0, oyn = -1, oxp = 20, oyp = 30, txn = 161, tyn = 353, txp = 181, typ = 384, } glyphs[133] = { --'…'-- num = 133, adv = 20, oxn = 0, oyn = -1, oxp = 20, oyp = 30, txn = 201, tyn = 353, txp = 221, typ = 384, } glyphs[134] = { --'†'-- num = 134, adv = 20, oxn = 0, oyn = -1, oxp = 20, oyp = 30, txn = 241, tyn = 353, txp = 261, typ = 384, } glyphs[135] = { --'‡'-- num = 135, adv = 20, oxn = 0, oyn = -1, oxp = 20, oyp = 30, txn = 281, tyn = 353, txp = 301, typ = 384, } glyphs[136] = { --'ˆ'-- num = 136, adv = 20, oxn = 0, oyn = -1, oxp = 20, oyp = 30, txn = 321, tyn = 353, txp = 341, typ = 384, } glyphs[137] = { --'‰'-- num = 137, adv = 20, oxn = 0, oyn = -1, oxp = 20, oyp = 30, txn = 361, tyn = 353, txp = 381, typ = 384, } glyphs[138] = { --'Š'-- num = 138, adv = 20, oxn = 0, oyn = -1, oxp = 20, oyp = 30, txn = 401, tyn = 353, txp = 421, typ = 384, } glyphs[139] = { --'‹'-- num = 139, adv = 20, oxn = 0, oyn = -1, oxp = 20, oyp = 30, txn = 441, tyn = 353, txp = 461, typ = 384, } glyphs[140] = { --'Œ'-- num = 140, adv = 20, oxn = 0, oyn = -1, oxp = 20, oyp = 30, txn = 1, tyn = 397, txp = 21, typ = 428, } glyphs[141] = { --''-- num = 141, adv = 20, oxn = 0, oyn = -1, oxp = 20, oyp = 30, txn = 41, tyn = 397, txp = 61, typ = 428, } glyphs[142] = { --'Ž'-- num = 142, adv = 20, oxn = 0, oyn = -1, oxp = 20, oyp = 30, txn = 81, tyn = 397, txp = 101, typ = 428, } glyphs[143] = { --''-- num = 143, adv = 20, oxn = 0, oyn = -1, oxp = 20, oyp = 30, txn = 121, tyn = 397, txp = 141, typ = 428, } glyphs[144] = { --''-- num = 144, adv = 20, oxn = 0, oyn = -1, oxp = 20, oyp = 30, txn = 161, tyn = 397, txp = 181, typ = 428, } glyphs[145] = { --'‘'-- num = 145, adv = 20, oxn = 0, oyn = -1, oxp = 20, oyp = 30, txn = 201, tyn = 397, txp = 221, typ = 428, } glyphs[146] = { --'’'-- num = 146, adv = 20, oxn = 0, oyn = -1, oxp = 20, oyp = 30, txn = 241, tyn = 397, txp = 261, typ = 428, } glyphs[147] = { --'“'-- num = 147, adv = 20, oxn = 0, oyn = -1, oxp = 20, oyp = 30, txn = 281, tyn = 397, txp = 301, typ = 428, } glyphs[148] = { --'”'-- num = 148, adv = 20, oxn = 0, oyn = -1, oxp = 20, oyp = 30, txn = 321, tyn = 397, txp = 341, typ = 428, } glyphs[149] = { --'•'-- num = 149, adv = 20, oxn = 0, oyn = -1, oxp = 20, oyp = 30, txn = 361, tyn = 397, txp = 381, typ = 428, } glyphs[150] = { --'–'-- num = 150, adv = 20, oxn = 0, oyn = -1, oxp = 20, oyp = 30, txn = 401, tyn = 397, txp = 421, typ = 428, } glyphs[151] = { --'—'-- num = 151, adv = 20, oxn = 0, oyn = -1, oxp = 20, oyp = 30, txn = 441, tyn = 397, txp = 461, typ = 428, } glyphs[152] = { --'˜'-- num = 152, adv = 20, oxn = 0, oyn = -1, oxp = 20, oyp = 30, txn = 1, tyn = 441, txp = 21, typ = 472, } glyphs[153] = { --'™'-- num = 153, adv = 20, oxn = 0, oyn = -1, oxp = 20, oyp = 30, txn = 41, tyn = 441, txp = 61, typ = 472, } glyphs[154] = { --'š'-- num = 154, adv = 20, oxn = 0, oyn = -1, oxp = 20, oyp = 30, txn = 81, tyn = 441, txp = 101, typ = 472, } glyphs[155] = { --'›'-- num = 155, adv = 20, oxn = 0, oyn = -1, oxp = 20, oyp = 30, txn = 121, tyn = 441, txp = 141, typ = 472, } glyphs[156] = { --'œ'-- num = 156, adv = 20, oxn = 0, oyn = -1, oxp = 20, oyp = 30, txn = 161, tyn = 441, txp = 181, typ = 472, } glyphs[157] = { --''-- num = 157, adv = 20, oxn = 0, oyn = -1, oxp = 20, oyp = 30, txn = 201, tyn = 441, txp = 221, typ = 472, } glyphs[158] = { --'ž'-- num = 158, adv = 20, oxn = 0, oyn = -1, oxp = 20, oyp = 30, txn = 241, tyn = 441, txp = 261, typ = 472, } glyphs[159] = { --'Ÿ'-- num = 159, adv = 20, oxn = 0, oyn = -1, oxp = 20, oyp = 30, txn = 281, tyn = 441, txp = 301, typ = 472, } glyphs[160] = { --' '-- num = 160, adv = 14, oxn = -1, oyn = -2, oxp = 2, oyp = 1, txn = 321, tyn = 441, txp = 324, typ = 444, } glyphs[161] = { --'¡'-- num = 161, adv = 13, oxn = -1, oyn = -2, oxp = 2, oyp = 1, txn = 361, tyn = 441, txp = 364, typ = 444, } glyphs[162] = { --'¢'-- num = 162, adv = 22, oxn = -1, oyn = -2, oxp = 2, oyp = 1, txn = 401, tyn = 441, txp = 404, typ = 444, } glyphs[163] = { --'£'-- num = 163, adv = 20, oxn = 0, oyn = -1, oxp = 20, oyp = 30, txn = 441, tyn = 441, txp = 461, typ = 472, } glyphs[164] = { --'¤'-- num = 164, adv = 20, oxn = 0, oyn = -1, oxp = 20, oyp = 30, txn = 1, tyn = 485, txp = 21, typ = 516, } glyphs[165] = { --'¥'-- num = 165, adv = 20, oxn = 0, oyn = -1, oxp = 20, oyp = 30, txn = 41, tyn = 485, txp = 61, typ = 516, } glyphs[166] = { --'¦'-- num = 166, adv = 20, oxn = 0, oyn = -1, oxp = 20, oyp = 30, txn = 81, tyn = 485, txp = 101, typ = 516, } glyphs[167] = { --'§'-- num = 167, adv = 20, oxn = 0, oyn = -1, oxp = 20, oyp = 30, txn = 121, tyn = 485, txp = 141, typ = 516, } glyphs[168] = { --'¨'-- num = 168, adv = 20, oxn = 0, oyn = -1, oxp = 20, oyp = 30, txn = 161, tyn = 485, txp = 181, typ = 516, } glyphs[169] = { --'©'-- num = 169, adv = 20, oxn = 0, oyn = -1, oxp = 20, oyp = 30, txn = 201, tyn = 485, txp = 221, typ = 516, } glyphs[170] = { --'ª'-- num = 170, adv = 13, oxn = -1, oyn = -2, oxp = 2, oyp = 1, txn = 241, tyn = 485, txp = 244, typ = 488, } glyphs[171] = { --'«'-- num = 171, adv = 20, oxn = 0, oyn = -1, oxp = 20, oyp = 30, txn = 281, tyn = 485, txp = 301, typ = 516, } glyphs[172] = { --'¬'-- num = 172, adv = 20, oxn = 0, oyn = -1, oxp = 20, oyp = 30, txn = 321, tyn = 485, txp = 341, typ = 516, } glyphs[173] = { --'­'-- num = 173, adv = 13, oxn = -1, oyn = 9, oxp = 13, oyp = 16, txn = 361, tyn = 485, txp = 375, typ = 492, } glyphs[174] = { --'®'-- num = 174, adv = 20, oxn = 0, oyn = -1, oxp = 20, oyp = 30, txn = 401, tyn = 485, txp = 421, typ = 516, } glyphs[175] = { --'¯'-- num = 175, adv = 13, oxn = -1, oyn = -2, oxp = 2, oyp = 1, txn = 441, tyn = 485, txp = 444, typ = 488, } glyphs[176] = { --'°'-- num = 176, adv = 20, oxn = 0, oyn = -1, oxp = 20, oyp = 30, txn = 1, tyn = 529, txp = 21, typ = 560, } glyphs[177] = { --'±'-- num = 177, adv = 20, oxn = -1, oyn = -2, oxp = 2, oyp = 1, txn = 41, tyn = 529, txp = 44, typ = 532, } glyphs[178] = { --'²'-- num = 178, adv = 20, oxn = -1, oyn = -2, oxp = 2, oyp = 1, txn = 81, tyn = 529, txp = 84, typ = 532, } glyphs[179] = { --'³'-- num = 179, adv = 20, oxn = -1, oyn = -2, oxp = 2, oyp = 1, txn = 121, tyn = 529, txp = 124, typ = 532, } glyphs[180] = { --'´'-- num = 180, adv = 20, oxn = 0, oyn = -1, oxp = 20, oyp = 30, txn = 161, tyn = 529, txp = 181, typ = 560, } glyphs[181] = { --'µ'-- num = 181, adv = 23, oxn = -1, oyn = -2, oxp = 2, oyp = 1, txn = 201, tyn = 529, txp = 204, typ = 532, } glyphs[182] = { --'¶'-- num = 182, adv = 20, oxn = 0, oyn = -1, oxp = 20, oyp = 30, txn = 241, tyn = 529, txp = 261, typ = 560, } glyphs[183] = { --'·'-- num = 183, adv = 10, oxn = 1, oyn = 10, oxp = 9, oyp = 18, txn = 281, tyn = 529, txp = 289, typ = 537, } glyphs[184] = { --'¸'-- num = 184, adv = 20, oxn = 0, oyn = -1, oxp = 20, oyp = 30, txn = 321, tyn = 529, txp = 341, typ = 560, } glyphs[185] = { --'¹'-- num = 185, adv = 20, oxn = -1, oyn = -2, oxp = 2, oyp = 1, txn = 361, tyn = 529, txp = 364, typ = 532, } glyphs[186] = { --'º'-- num = 186, adv = 14, oxn = -1, oyn = -2, oxp = 2, oyp = 1, txn = 401, tyn = 529, txp = 404, typ = 532, } glyphs[187] = { --'»'-- num = 187, adv = 20, oxn = 0, oyn = -1, oxp = 20, oyp = 30, txn = 441, tyn = 529, txp = 461, typ = 560, } glyphs[188] = { --'¼'-- num = 188, adv = 33, oxn = -1, oyn = -2, oxp = 2, oyp = 1, txn = 1, tyn = 573, txp = 4, typ = 576, } glyphs[189] = { --'½'-- num = 189, adv = 38, oxn = -1, oyn = -2, oxp = 2, oyp = 1, txn = 41, tyn = 573, txp = 44, typ = 576, } glyphs[190] = { --'¾'-- num = 190, adv = 33, oxn = -1, oyn = -2, oxp = 2, oyp = 1, txn = 81, tyn = 573, txp = 84, typ = 576, } glyphs[191] = { --'¿'-- num = 191, adv = 15, oxn = -1, oyn = -2, oxp = 2, oyp = 1, txn = 121, tyn = 573, txp = 124, typ = 576, } glyphs[192] = { --'À'-- num = 192, adv = 30, oxn = -1, oyn = -2, oxp = 2, oyp = 1, txn = 161, tyn = 573, txp = 164, typ = 576, } glyphs[193] = { --'Á'-- num = 193, adv = 30, oxn = -1, oyn = -2, oxp = 2, oyp = 1, txn = 201, tyn = 573, txp = 204, typ = 576, } glyphs[194] = { --'Â'-- num = 194, adv = 30, oxn = -1, oyn = -2, oxp = 2, oyp = 1, txn = 241, tyn = 573, txp = 244, typ = 576, } glyphs[195] = { --'Ã'-- num = 195, adv = 30, oxn = -1, oyn = -2, oxp = 2, oyp = 1, txn = 281, tyn = 573, txp = 284, typ = 576, } glyphs[196] = { --'Ä'-- num = 196, adv = 30, oxn = -1, oyn = -2, oxp = 2, oyp = 1, txn = 321, tyn = 573, txp = 324, typ = 576, } glyphs[197] = { --'Å'-- num = 197, adv = 30, oxn = -1, oyn = -2, oxp = 2, oyp = 1, txn = 361, tyn = 573, txp = 364, typ = 576, } glyphs[198] = { --'Æ'-- num = 198, adv = 41, oxn = -1, oyn = -2, oxp = 2, oyp = 1, txn = 401, tyn = 573, txp = 404, typ = 576, } glyphs[199] = { --'Ç'-- num = 199, adv = 27, oxn = -1, oyn = -2, oxp = 2, oyp = 1, txn = 441, tyn = 573, txp = 444, typ = 576, } glyphs[200] = { --'È'-- num = 200, adv = 22, oxn = -1, oyn = -2, oxp = 2, oyp = 1, txn = 1, tyn = 617, txp = 4, typ = 620, } glyphs[201] = { --'É'-- num = 201, adv = 22, oxn = -1, oyn = -2, oxp = 2, oyp = 1, txn = 41, tyn = 617, txp = 44, typ = 620, } glyphs[202] = { --'Ê'-- num = 202, adv = 22, oxn = -1, oyn = -2, oxp = 2, oyp = 1, txn = 81, tyn = 617, txp = 84, typ = 620, } glyphs[203] = { --'Ë'-- num = 203, adv = 22, oxn = -1, oyn = -2, oxp = 2, oyp = 1, txn = 121, tyn = 617, txp = 124, typ = 620, } glyphs[204] = { --'Ì'-- num = 204, adv = 13, oxn = -1, oyn = -2, oxp = 2, oyp = 1, txn = 161, tyn = 617, txp = 164, typ = 620, } glyphs[205] = { --'Í'-- num = 205, adv = 13, oxn = -1, oyn = -2, oxp = 2, oyp = 1, txn = 201, tyn = 617, txp = 204, typ = 620, } glyphs[206] = { --'Î'-- num = 206, adv = 13, oxn = -1, oyn = -2, oxp = 2, oyp = 1, txn = 241, tyn = 617, txp = 244, typ = 620, } glyphs[207] = { --'Ï'-- num = 207, adv = 13, oxn = -1, oyn = -2, oxp = 2, oyp = 1, txn = 281, tyn = 617, txp = 284, typ = 620, } glyphs[208] = { --'Ð'-- num = 208, adv = 30, oxn = -1, oyn = -2, oxp = 2, oyp = 1, txn = 321, tyn = 617, txp = 324, typ = 620, } glyphs[209] = { --'Ñ'-- num = 209, adv = 30, oxn = -1, oyn = -2, oxp = 2, oyp = 1, txn = 361, tyn = 617, txp = 364, typ = 620, } glyphs[210] = { --'Ò'-- num = 210, adv = 32, oxn = -1, oyn = -2, oxp = 2, oyp = 1, txn = 401, tyn = 617, txp = 404, typ = 620, } glyphs[211] = { --'Ó'-- num = 211, adv = 32, oxn = -1, oyn = -2, oxp = 2, oyp = 1, txn = 441, tyn = 617, txp = 444, typ = 620, } glyphs[212] = { --'Ô'-- num = 212, adv = 32, oxn = -1, oyn = -2, oxp = 2, oyp = 1, txn = 1, tyn = 661, txp = 4, typ = 664, } glyphs[213] = { --'Õ'-- num = 213, adv = 32, oxn = -1, oyn = -2, oxp = 2, oyp = 1, txn = 41, tyn = 661, txp = 44, typ = 664, } glyphs[214] = { --'Ö'-- num = 214, adv = 32, oxn = -1, oyn = -2, oxp = 2, oyp = 1, txn = 81, tyn = 661, txp = 84, typ = 664, } glyphs[215] = { --'×'-- num = 215, adv = 20, oxn = 2, oyn = 6, oxp = 18, oyp = 22, txn = 121, tyn = 661, txp = 137, typ = 677, } glyphs[216] = { --'Ø'-- num = 216, adv = 32, oxn = -1, oyn = -2, oxp = 2, oyp = 1, txn = 161, tyn = 661, txp = 164, typ = 664, } glyphs[217] = { --'Ù'-- num = 217, adv = 29, oxn = -1, oyn = -2, oxp = 2, oyp = 1, txn = 201, tyn = 661, txp = 204, typ = 664, } glyphs[218] = { --'Ú'-- num = 218, adv = 29, oxn = -1, oyn = -2, oxp = 2, oyp = 1, txn = 241, tyn = 661, txp = 244, typ = 664, } glyphs[219] = { --'Û'-- num = 219, adv = 29, oxn = -1, oyn = -2, oxp = 2, oyp = 1, txn = 281, tyn = 661, txp = 284, typ = 664, } glyphs[220] = { --'Ü'-- num = 220, adv = 29, oxn = -1, oyn = -2, oxp = 2, oyp = 1, txn = 321, tyn = 661, txp = 324, typ = 664, } glyphs[221] = { --'Ý'-- num = 221, adv = 24, oxn = -1, oyn = -2, oxp = 2, oyp = 1, txn = 361, tyn = 661, txp = 364, typ = 664, } glyphs[222] = { --'Þ'-- num = 222, adv = 22, oxn = -1, oyn = -2, oxp = 2, oyp = 1, txn = 401, tyn = 661, txp = 404, typ = 664, } glyphs[223] = { --'ß'-- num = 223, adv = 24, oxn = -1, oyn = -2, oxp = 2, oyp = 1, txn = 441, tyn = 661, txp = 444, typ = 664, } glyphs[224] = { --'à'-- num = 224, adv = 18, oxn = -1, oyn = -2, oxp = 2, oyp = 1, txn = 1, tyn = 705, txp = 4, typ = 708, } glyphs[225] = { --'á'-- num = 225, adv = 18, oxn = -1, oyn = -2, oxp = 2, oyp = 1, txn = 41, tyn = 705, txp = 44, typ = 708, } glyphs[226] = { --'â'-- num = 226, adv = 18, oxn = -1, oyn = -2, oxp = 2, oyp = 1, txn = 81, tyn = 705, txp = 84, typ = 708, } glyphs[227] = { --'ã'-- num = 227, adv = 18, oxn = -1, oyn = -2, oxp = 2, oyp = 1, txn = 121, tyn = 705, txp = 124, typ = 708, } glyphs[228] = { --'ä'-- num = 228, adv = 18, oxn = -1, oyn = -2, oxp = 2, oyp = 1, txn = 161, tyn = 705, txp = 164, typ = 708, } glyphs[229] = { --'å'-- num = 229, adv = 18, oxn = -1, oyn = -2, oxp = 2, oyp = 1, txn = 201, tyn = 705, txp = 204, typ = 708, } glyphs[230] = { --'æ'-- num = 230, adv = 28, oxn = -1, oyn = -2, oxp = 2, oyp = 1, txn = 241, tyn = 705, txp = 244, typ = 708, } glyphs[231] = { --'ç'-- num = 231, adv = 18, oxn = -1, oyn = -2, oxp = 2, oyp = 1, txn = 281, tyn = 705, txp = 284, typ = 708, } glyphs[232] = { --'è'-- num = 232, adv = 18, oxn = -1, oyn = -2, oxp = 2, oyp = 1, txn = 321, tyn = 705, txp = 324, typ = 708, } glyphs[233] = { --'é'-- num = 233, adv = 18, oxn = -1, oyn = -2, oxp = 2, oyp = 1, txn = 361, tyn = 705, txp = 364, typ = 708, } glyphs[234] = { --'ê'-- num = 234, adv = 18, oxn = -1, oyn = -2, oxp = 2, oyp = 1, txn = 401, tyn = 705, txp = 404, typ = 708, } glyphs[235] = { --'ë'-- num = 235, adv = 18, oxn = -1, oyn = -2, oxp = 2, oyp = 1, txn = 441, tyn = 705, txp = 444, typ = 708, } glyphs[236] = { --'ì'-- num = 236, adv = 10, oxn = -1, oyn = -2, oxp = 2, oyp = 1, txn = 1, tyn = 749, txp = 4, typ = 752, } glyphs[237] = { --'í'-- num = 237, adv = 10, oxn = -1, oyn = -2, oxp = 2, oyp = 1, txn = 41, tyn = 749, txp = 44, typ = 752, } glyphs[238] = { --'î'-- num = 238, adv = 10, oxn = -1, oyn = -2, oxp = 2, oyp = 1, txn = 81, tyn = 749, txp = 84, typ = 752, } glyphs[239] = { --'ï'-- num = 239, adv = 10, oxn = -1, oyn = -2, oxp = 2, oyp = 1, txn = 121, tyn = 749, txp = 124, typ = 752, } glyphs[240] = { --'ð'-- num = 240, adv = 22, oxn = -1, oyn = -2, oxp = 2, oyp = 1, txn = 161, tyn = 749, txp = 164, typ = 752, } glyphs[241] = { --'ñ'-- num = 241, adv = 22, oxn = -1, oyn = -2, oxp = 2, oyp = 1, txn = 201, tyn = 749, txp = 204, typ = 752, } glyphs[242] = { --'ò'-- num = 242, adv = 20, oxn = -1, oyn = -2, oxp = 2, oyp = 1, txn = 241, tyn = 749, txp = 244, typ = 752, } glyphs[243] = { --'ó'-- num = 243, adv = 20, oxn = -1, oyn = -2, oxp = 2, oyp = 1, txn = 281, tyn = 749, txp = 284, typ = 752, } glyphs[244] = { --'ô'-- num = 244, adv = 20, oxn = -1, oyn = -2, oxp = 2, oyp = 1, txn = 321, tyn = 749, txp = 324, typ = 752, } glyphs[245] = { --'õ'-- num = 245, adv = 20, oxn = -1, oyn = -2, oxp = 2, oyp = 1, txn = 361, tyn = 749, txp = 364, typ = 752, } glyphs[246] = { --'ö'-- num = 246, adv = 20, oxn = -1, oyn = -2, oxp = 2, oyp = 1, txn = 401, tyn = 749, txp = 404, typ = 752, } glyphs[247] = { --'÷'-- num = 247, adv = 20, oxn = 0, oyn = -1, oxp = 20, oyp = 30, txn = 441, tyn = 749, txp = 461, typ = 780, } glyphs[248] = { --'ø'-- num = 248, adv = 20, oxn = -1, oyn = -2, oxp = 2, oyp = 1, txn = 1, tyn = 793, txp = 4, typ = 796, } glyphs[249] = { --'ù'-- num = 249, adv = 21, oxn = -1, oyn = -2, oxp = 2, oyp = 1, txn = 41, tyn = 793, txp = 44, typ = 796, } glyphs[250] = { --'ú'-- num = 250, adv = 21, oxn = -1, oyn = -2, oxp = 2, oyp = 1, txn = 81, tyn = 793, txp = 84, typ = 796, } glyphs[251] = { --'û'-- num = 251, adv = 20, oxn = 0, oyn = -1, oxp = 20, oyp = 30, txn = 121, tyn = 793, txp = 141, typ = 824, } glyphs[252] = { --'ü'-- num = 252, adv = 21, oxn = -1, oyn = -2, oxp = 2, oyp = 1, txn = 161, tyn = 793, txp = 164, typ = 796, } glyphs[253] = { --'ý'-- num = 253, adv = 17, oxn = -1, oyn = -2, oxp = 2, oyp = 1, txn = 201, tyn = 793, txp = 204, typ = 796, } glyphs[254] = { --'þ'-- num = 254, adv = 20, oxn = -1, oyn = -2, oxp = 2, oyp = 1, txn = 241, tyn = 793, txp = 244, typ = 796, } glyphs[255] = { --'ÿ'-- num = 255, adv = 17, oxn = -1, oyn = -2, oxp = 2, oyp = 1, txn = 281, tyn = 793, txp = 284, typ = 796, } fontSpecs.glyphs = glyphs return fontSpecs
gpl-2.0
pakoito/ToME---t-engine4
game/modules/tome/data/texts/unlock-afflicted_cursed.lua
3
1849
-- ToME - Tales of Maj'Eyal -- Copyright (C) 2009 - 2014 Nicolas Casalini -- -- This program is free software: you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation, either version 3 of the License, or -- (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program. If not, see <http://www.gnu.org/licenses/>. -- -- Nicolas Casalini "DarkGod" -- darkgod@te4.org return "New Class: #LIGHT_GREEN#Cursed (Afflicted)", [[Through ignorance, greed or folly, the Cursed served some dark design and are now doomed to pay for their sins. Their only master now is the hatred they carry for every living thing. Drawing strength from the death of all they encounter, the Cursed become terrifying combatants. Worse, any who approach the Cursed can be driven mad by their terrible aura. Some of them, however, strive to redeem their faults by using their Cursed powers to battle evil. You have "lifted" the curse of Ben Cruthdar. You can now create new characters with the #LIGHT_GREEN#Cursed class#WHITE#. Cursed are heavy melee warriors, focusing all their hatred into their blows. Class features:#YELLOW# - Engulf your foes in your Gloom, weakening, confusing, stunning and damaging them - Hunt your prey, tracking them and marking them for death - Powerful melee combatant#WHITE# The Cursed use hate, a resource that grows as they kill their foes and decreases while standing idle. Most of their talents are more effective with high hate. ]]
gpl-3.0
pakoito/ToME---t-engine4
game/modules/tome/data/talents/spells/advanced-golemancy.lua
3
6410
-- ToME - Tales of Maj'Eyal -- Copyright (C) 2009 - 2014 Nicolas Casalini -- -- This program is free software: you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation, either version 3 of the License, or -- (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program. If not, see <http://www.gnu.org/licenses/>. -- -- Nicolas Casalini "DarkGod" -- darkgod@te4.org local Chat = require "engine.Chat" newTalent{ name = "Life Tap", short_name = "GOLEMANCY_LIFE_TAP", type = {"spell/advanced-golemancy", 1}, require = { special = { desc="Having an Alchemist Golem", fct=function(self, t) return self.alchemy_golem end}, stat = { mag=function(level) return 22 + (level-1) * 2 end }, level = function(level) return 10 + (level-1) end, }, points = 5, mana = 25, cooldown = 12, tactical = { HEAL = 2 }, is_heal = true, getPower = function(self, t) return 70 + self:combatTalentSpellDamage(t, 15, 450) end, action = function(self, t) local mover, golem = getGolem(self) if not golem then game.logPlayer(self, "Your golem is currently inactive.") return end local power = math.min(t.getPower(self, t), golem.life) golem.life = golem.life - power -- Direct hit, bypass all checks golem.changed = true self:attr("allow_on_heal", 1) self:heal(power, golem) self:attr("allow_on_heal", -1) if core.shader.active(4) then self:addParticles(Particles.new("shader_shield_temp", 1, {toback=true , size_factor=1.5, y=-0.3, img="healarcane", life=25}, {type="healing", time_factor=2000, beamsCount=20, noup=2.0, beamColor1={0x8e/255, 0x2f/255, 0xbb/255, 1}, beamColor2={0xe7/255, 0x39/255, 0xde/255, 1}, circleDescendSpeed=4})) self:addParticles(Particles.new("shader_shield_temp", 1, {toback=false, size_factor=1.5, y=-0.3, img="healarcane", life=25}, {type="healing", time_factor=2000, beamsCount=20, noup=1.0, beamColor1={0x8e/255, 0x2f/255, 0xbb/255, 1}, beamColor2={0xe7/255, 0x39/255, 0xde/255, 1}, circleDescendSpeed=4})) end game:playSoundNear(self, "talents/arcane") return true end, info = function(self, t) local power=t.getPower(self, t) return ([[You tap into your golem's life energies to replenish your own. Drains %d life.]]): format(power) end, } newTalent{ name = "Gem Golem", type = {"spell/advanced-golemancy",2}, require = spells_req_high2, mode = "passive", points = 5, no_unlearn_last = true, info = function(self, t) return ([[Insert a pair of gems into your golem, providing it with the gem bonuses and changing its melee attack damage type. You may remove the gems and insert different ones; this does not destroy the gems you remove. Gem level usable: %d Gem changing is done in the golem's inventory.]]):format(self:getTalentLevelRaw(t)) end, } newTalent{ name = "Supercharge Golem", type = {"spell/advanced-golemancy", 3}, require = spells_req_high3, points = 5, mana = 20, cooldown = function(self, t) return math.ceil(self:combatTalentLimit(t, 0, 24, 20)) end, -- Limit to > 0 tactical = { DEFEND = 1, ATTACK=1 }, getPower = function(self, t) return (60 + self:combatTalentSpellDamage(t, 15, 450)) / 7, 7, self:combatTalentLimit(t, 100, 27, 55) end, --Limit life gain < 100% action = function(self, t) local regen, dur, hp = t.getPower(self, t) -- ressurect the golem if not game.level:hasEntity(self.alchemy_golem) or self.alchemy_golem.dead then self.alchemy_golem.dead = nil self.alchemy_golem.life = self.alchemy_golem.max_life / 100 * hp -- Find space local x, y = util.findFreeGrid(self.x, self.y, 5, true, {[Map.ACTOR]=true}) if not x then game.logPlayer(self, "Not enough space to supercharge!") return end game.zone:addEntity(game.level, self.alchemy_golem, "actor", x, y) self.alchemy_golem:setTarget(nil) self.alchemy_golem.ai_state.tactic_leash_anchor = self self.alchemy_golem:removeAllEffects() end local mover, golem = getGolem(self) if not golem then game.logPlayer(self, "Your golem is currently inactive.") return end golem:setEffect(golem.EFF_SUPERCHARGE_GOLEM, dur, {regen=regen}) game:playSoundNear(self, "talents/arcane") return true end, info = function(self, t) local regen, turns, life = t.getPower(self, t) return ([[You activate a special mode of your golem, boosting its regeneration rate by %0.2f life per turn for %d turns. If your golem was dead, it is instantly brought back to life with %d%% life. While supercharged, your golem is enraged and deals 25%% more damage.]]): format(regen, turns, life) end, } newTalent{ name = "Runic Golem", type = {"spell/advanced-golemancy",4}, require = spells_req_high4, mode = "passive", points = 5, no_unlearn_last = true, on_learn = function(self, t) self.alchemy_golem.life_regen = self.alchemy_golem.life_regen + 1 self.alchemy_golem.mana_regen = self.alchemy_golem.mana_regen + 1 self.alchemy_golem.stamina_regen = self.alchemy_golem.stamina_regen + 1 local lev = self:getTalentLevelRaw(t) if lev == 1 or lev == 3 or lev == 5 then self.alchemy_golem.max_inscriptions = self.alchemy_golem.max_inscriptions + 1 self.alchemy_golem.inscriptions_slots_added = self.alchemy_golem.inscriptions_slots_added + 1 end end, on_unlearn = function(self, t) self.alchemy_golem.life_regen = self.alchemy_golem.life_regen - 1 self.alchemy_golem.mana_regen = self.alchemy_golem.mana_regen - 1 self.alchemy_golem.stamina_regen = self.alchemy_golem.stamina_regen - 1 local lev = self:getTalentLevelRaw(t) if lev == 0 or lev == 2 or lev == 4 then self.alchemy_golem.max_inscriptions = self.alchemy_golem.max_inscriptions - 1 self.alchemy_golem.inscriptions_slots_added = self.alchemy_golem.inscriptions_slots_added - 1 end end, info = function(self, t) return ([[Increases your golem's life, mana and stamina regeneration rates by %0.2f. At level 1, 3 and 5, the golem also gains a new rune slot. Even without this talent, Golems start with three rune slots.]]): format(self:getTalentLevelRaw(t)) end, }
gpl-3.0
crazyboy11/spol
plugins/music.lua
3
2458
--[[ # # Music Downloader # # @Dragon_Born # @GPMod # # ]] local function musiclink(msg, musicid) local value = redis:hget('music:'..msg.to.id, musicid) if not value then return else value = value..'\n\n@SpheroCh' return value end end ------------------ Seconds To Minutes alg ------------------ function sectomin (Sec) if (tonumber(Sec) == nil) or (tonumber(Sec) == 0) then return "00:00" else Seconds = math.floor(tonumber(Sec)) if Seconds < 1 then Seconds = 1 end Minutes = math.floor(Seconds / 60) Seconds = math.floor(Seconds - (Minutes * 60)) if Seconds < 10 then Seconds = "0"..Seconds end if Minutes < 10 then Minutes = "0"..Minutes end return Minutes..':'..Seconds end end function run(msg, matches) if string.match(msg.text, '[\216-\219][\128-\191]') then return send_large_msg(get_receiver(msg), 'فارسی پشتیبانی نمیشود\nاز متن فینگلیش استفاده کنید. ') end if matches[1]:lower() == "dl" then local value = redis:hget('music:'..msg.to.id, matches[2]) if not value then return 'آهنگ مورد نظر پیدا نشد.' else value = value..'\n\n@SpheroCh' return value end return end local url = http.request("http://api.gpmod.ir/music.search/?q="..URL.escape(matches[2]).."&count=30&sort=2") --[[ -- Sort order: -- 1 — by duration -- 2 — by popularity -- 0 — by date added --- -- max counts = 300 ]] local jdat = json:decode(url) local text , time , num = '' local hash = 'music:'..msg.to.id redis:del(hash) if #jdat.response < 2 then return "No result found." end for i = 2, #jdat.response do if 900 > jdat.response[i].duration then num = i - 1 time = sectomin(jdat.response[i].duration) text = text..num..'- Artist: '.. jdat.response[i].artist .. ' | '..time..'\nTitle: '..jdat.response[i].title..'\n\n' redis:hset(hash, num, 'Artist: '.. jdat.response[i].artist .. '\nTitle: '..jdat.response[i].title..' | '..time..'\n\n'.."GPMod.ir/dl.php?q="..jdat.response[i].owner_id.."_"..jdat.response[i].aid) end end text = text..'برای دریافت لینک دانلود از دستور زیر استفاده کنید\n/dl <number>\n(example): /dl 1' return text end return { description = "music", usage = { "!music <khanande> : show musics for <khanande>", "!dl <number> : download and show download link", }, patterns = { "^[/!]([Mm][Uu][Ss][Ii][Cc]) (.*)$", "^[/!]([dD][Ll]) (.*)$" }, run = run }
gpl-2.0
madpilot78/ntopng
scripts/lua/rest/v2/get/user/alert/list.lua
1
1466
-- -- (C) 2021-21 - ntop.org -- local dirs = ntop.getDirs() package.path = dirs.installdir .. "/scripts/lua/modules/?.lua;" .. package.path package.path = dirs.installdir .. "/scripts/lua/modules/alert_store/?.lua;" .. package.path local rest_utils = require("rest_utils") local user_alert_store = require "user_alert_store".new() local auth = require "auth" -- -- Read alerts data -- Example: curl -u admin:admin -H "Content-Type: application/json" -d '{"ifid": "1"}' http://localhost:3000/lua/rest/v2/get/user/alert/list.lua -- -- NOTE: in case of invalid login, no error is returned but redirected to login -- local rc = rest_utils.consts.success.ok local res = {} local format = _GET["format"] or "json" local no_html = (format == "txt") if not auth.has_capability(auth.capabilities.alerts) then rest_utils.answer(rest_utils.consts.err.not_granted) return end interface.select(getSystemInterfaceId()) -- Fetch the results local alerts, recordsFiltered = user_alert_store:select_request() for _key,_value in ipairs(alerts or {}) do local record = user_alert_store:format_record(_value, no_html) res[#res + 1] = record end -- for if no_html then res = user_alert_store:to_csv(res) rest_utils.vanilla_payload_response(rc, res, "text/csv") else rest_utils.extended_answer(rc, {records = res}, { ["draw"] = tonumber(_GET["draw"]), ["recordsFiltered"] = recordsFiltered, ["recordsTotal"] = #res }, format) end
gpl-3.0
eriche2016/nn
SpatialDilatedConvolution.lua
3
3277
local THNN = require 'nn.THNN' local SpatialDilatedConvolution, parent = torch.class('nn.SpatialDilatedConvolution', 'nn.SpatialConvolution') function SpatialDilatedConvolution:__init(nInputPlane, nOutputPlane, kW, kH, dW, dH, padW, padH, dilationW, dilationH) parent.__init(self, nInputPlane, nOutputPlane, kW, kH, dW, dH, padW, padH) self.dilationW = dilationW or 1 self.dilationH = dilationH or 1 end local function makeContiguous(self, input, gradOutput) if not input:isContiguous() then self._input = self._input or input.new() self._input:resizeAs(input):copy(input) input = self._input end if gradOutput then if not gradOutput:isContiguous() then self._gradOutput = self._gradOutput or gradOutput.new() self._gradOutput:resizeAs(gradOutput):copy(gradOutput) gradOutput = self._gradOutput end end return input, gradOutput end function SpatialDilatedConvolution:updateOutput(input) self.finput = self.finput or self.weight.new() self.fgradInput = self.fgradInput or self.weight.new() input = makeContiguous(self, input) input.THNN.SpatialDilatedConvolution_updateOutput( input:cdata(), self.output:cdata(), self.weight:cdata(), THNN.optionalTensor(self.bias), self.finput:cdata(), self.fgradInput:cdata(), self.kW, self.kH, self.dW, self.dH, self.padW, self.padH, self.dilationW, self.dilationH ) return self.output end function SpatialDilatedConvolution:updateGradInput(input, gradOutput) if self.gradInput then input, gradOutput = makeContiguous(self, input, gradOutput) self.fgradInput = self.fgradInput or self.weight.new() input.THNN.SpatialDilatedConvolution_updateGradInput( input:cdata(), gradOutput:cdata(), self.gradInput:cdata(), self.weight:cdata(), self.finput:cdata(), self.kW, self.kH, self.dW, self.dH, self.padW, self.padH, self.dilationW, self.dilationH ) return self.gradInput end end function SpatialDilatedConvolution:accGradParameters(input, gradOutput, scale) scale = scale or 1 input, gradOutput = makeContiguous(self, input, gradOutput) self.fgradInput = self.fgradInput or self.weight.new() input.THNN.SpatialDilatedConvolution_accGradParameters( input:cdata(), gradOutput:cdata(), self.gradWeight:cdata(), THNN.optionalTensor(self.gradBias), self.finput:cdata(), self.fgradInput:cdata(), self.kW, self.kH, self.dW, self.dH, self.padW, self.padH, self.dilationW, self.dilationH, scale ) end function SpatialDilatedConvolution:__tostring__() local s = string.format('%s(%d -> %d, %dx%d', torch.type(self), self.nInputPlane, self.nOutputPlane, self.kW, self.kH) if self.dW ~= 1 or self.dH ~= 1 or self.padW ~= 0 or self.padH ~= 0 then s = s .. string.format(', %d,%d', self.dW, self.dH) end if (self.padW or self.padH) and (self.padW ~= 0 or self.padH ~= 0) then s = s .. ', ' .. self.padW .. ',' .. self.padH end s = s .. ', ' .. self.dilationW .. ',' .. self.dilationH if self.bias then return s .. ')' else return s .. ') without bias' end end
bsd-3-clause
pakoito/ToME---t-engine4
game/modules/tome/data/maps/zones/rhaloren-camp-last.lua
3
4213
-- ToME - Tales of Maj'Eyal -- Copyright (C) 2009 - 2014 Nicolas Casalini -- -- This program is free software: you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation, either version 3 of the License, or -- (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program. If not, see <http://www.gnu.org/licenses/>. -- -- Nicolas Casalini "DarkGod" -- darkgod@te4.org defineTile('.', "FLOOR") defineTile('!', "FLOOR", "NOTE4") defineTile('#', "WALL") defineTile('+', "DOOR") defineTile('P', "FLOOR", nil, "INQUISITOR") defineTile('p', "FLOOR", nil, {random_filter={max_ood=2, special=function(e) return e.faction == "rhalore" end}}) subGenerator{ x = 0, y = 0, w = 50, h = 43, generator = "engine.generator.map.Roomer", data = { nb_rooms = 10, rooms = {"random_room"}, ['.'] = "FLOOR", ['#'] = "WALL", up = "UP", door = "DOOR", force_tunnels = { {"random", {26, 43}, id=-500}, }, }, define_up = true, } checkConnectivity({26,44}, "entrance", "boss-area", "boss-area") return { [[ ]], [[ ]], [[ ]], [[ ]], [[ ]], [[ ]], [[ ]], [[ ]], [[ ]], [[ ]], [[ ]], [[ ]], [[ ]], [[ ]], [[ ]], [[ ]], [[ ]], [[ ]], [[ ]], [[ ]], [[ ]], [[ ]], [[ ]], [[ ]], [[ ]], [[ ]], [[ ]], [[ ]], [[ ]], [[ ]], [[ ]], [[ ]], [[ ]], [[ ]], [[ ]], [[ ]], [[ ]], [[ ]], [[ ]], [[ ]], [[ ]], [[ ]], [[ ]], [[#########################+########################]], [[##....................+.....+.......p...........##]], [[#.............p.......#p.!.p#....................#]], [[###########+###########################+##########]], [[#......p..............#.....#....p...............#]], [[##.............p......+..P..+..........p........##]], [[##################################################]] }
gpl-3.0
jsj2008/ValyriaTear
img/sprites/map/enemies/lord_idle.lua
4
1150
-- Sprite animation file descriptor -- This file will describe the frames used to load the sprite animations -- This files is following a special format compared to other animation scripts. local ANIM_SOUTH = vt_map.MapMode.ANIM_SOUTH; local ANIM_NORTH = vt_map.MapMode.ANIM_NORTH; local ANIM_WEST = vt_map.MapMode.ANIM_WEST; local ANIM_EAST = vt_map.MapMode.ANIM_EAST; sprite_animation = { -- The file to load the frames from image_filename = "img/sprites/map/enemies/lord_spritesheet.png", -- The number of rows and columns of images, will be used to compute -- the images width and height, and also the frames number (row x col) rows = 4, columns = 6, -- The actual frame size frame_width = 75.0, frame_height = 75.0, -- The frames duration in milliseconds frames = { [ANIM_SOUTH] = { [0] = { id = 0, duration = 150 } }, [ANIM_NORTH] = { [0] = { id = 6, duration = 150 } }, [ANIM_EAST] = { [0] = { id = 12, duration = 150 } }, [ANIM_WEST] = { [0] = { id = 18, duration = 150 } } } }
gpl-2.0
pakoito/ToME---t-engine4
game/modules/tome/data/general/npcs/multihued-drake.lua
3
8834
-- ToME - Tales of Maj'Eyal -- Copyright (C) 2009 - 2014 Nicolas Casalini -- -- This program is free software: you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation, either version 3 of the License, or -- (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program. If not, see <http://www.gnu.org/licenses/>. -- -- Nicolas Casalini "DarkGod" -- darkgod@te4.org local Talents = require("engine.interface.ActorTalents") newEntity{ define_as = "BASE_NPC_MULTIHUED_DRAKE", type = "dragon", subtype = "multihued", display = "D", color=colors.PURPLE, shader = "quad_hue", resolvers.nice_tile{shader = false}, body = { INVEN = 10, MAINHAND=1, OFFHAND=1, BODY=1 }, resolvers.drops{chance=100, nb=1, {type="money"} }, infravision = 10, life_rating = 18, rank = 2, size_category = 5, autolevel = "drake", ai = "dumb_talented_simple", ai_state = { ai_move="move_complex", talent_in=1, }, stats = { str=20, dex=20, mag=30, con=16 }, knockback_immune = 1, stun_immune = 0.8, blind_immune = 0.8, poison_immune = 0.5, } newEntity{ base = "BASE_NPC_MULTIHUED_DRAKE", name = "multi-hued drake hatchling", color=colors.PURPLE, display="d", desc = [[A drake hatchling. Not too powerful by itself, but it usually comes with its brothers and sisters.]], level_range = {15, nil}, exp_worth = 1, rarity = 1, rank = 1, size_category = 2, max_life = resolvers.rngavg(60,80), combat_armor = 5, combat_def = 0, on_melee_hit = {[DamageType.FIRE]=resolvers.mbonus(7, 3), [DamageType.COLD]=resolvers.mbonus(7, 3)}, combat = { dam=resolvers.levelup(resolvers.rngavg(25,70), 1, 0.6), atk=resolvers.rngavg(25,70), apr=25, dammod={str=1.1} }, resists = { [DamageType.PHYSICAL] = 20, [DamageType.FIRE] = 20, [DamageType.COLD] = 20, [DamageType.ACID] = 20, [DamageType.LIGHTNING] = 20, }, make_escort = { {type="dragon", subtype="multihued", name="multi-hued drake hatchling", number=3, no_subescort=true}, }, resolvers.talents{ [Talents.T_ICE_CLAW]={base=1, every=10}, } } newEntity{ base = "BASE_NPC_MULTIHUED_DRAKE", name = "multi-hued drake", color=colors.PURPLE, display="D", desc = [[A mature multi-hued drake, armed with many deadly breath weapons and nasty claws.]], level_range = {25, nil}, exp_worth = 1, rarity = 3, max_life = resolvers.rngavg(150,170), combat_armor = 12, combat_def = 0, on_melee_hit = {[DamageType.FIRE]=resolvers.mbonus(10, 5), [DamageType.COLD]=resolvers.mbonus(10, 5)}, combat = { dam=resolvers.levelup(resolvers.rngavg(25,110), 1, 1.2), atk=resolvers.rngavg(25,100), apr=25, dammod={str=1.1} }, stats_per_level = 4, lite = 1, resists = { [DamageType.PHYSICAL] = 30, [DamageType.FIRE] = 30, [DamageType.COLD] = 30, [DamageType.ACID] = 30, [DamageType.LIGHTNING] = 30, }, make_escort = { {type="dragon", name="multi-hued drake hatchling", number=1}, }, resolvers.talents{ [Talents.T_ICE_CLAW]={base=3, every=6, max=6}, [Talents.T_WING_BUFFET]={base=2, every=7, max=5}, [Talents.T_FIRE_BREATH]={base=4, every=4, max=11}, [Talents.T_ICE_BREATH]={base=4, every=4, max=11}, [Talents.T_SAND_BREATH]={base=4, every=4, max=11}, [Talents.T_POISON_BREATH]={base=4, every=4, max=11}, [Talents.T_LIGHTNING_BREATH]={base=4, every=4, max=11}, [Talents.T_ACID_BREATH]={base=4, every=4, max=11}, }, } newEntity{ base = "BASE_NPC_MULTIHUED_DRAKE", define_as = "GREATER_MULTI_HUED_WYRM", name = "greater multi-hued wyrm", color=colors.PURPLE, display="D", resolvers.nice_tile{image="invis.png", add_mos = {{image="npc/dragon_multihued_greater_multi_hued_wyrm.png", display_h=2, display_y=-1}}}, desc = [[An old and powerful multi-hued drake, armed with many deadly breath weapons and nasty claws.]], level_range = {35, nil}, exp_worth = 1, rarity = 8, rank = 3, max_life = resolvers.rngavg(220,250), combat_armor = 30, combat_def = 30, on_melee_hit = {[DamageType.FIRE]=resolvers.mbonus(10, 5), [DamageType.COLD]=resolvers.mbonus(10, 5), [DamageType.LIGHTNING]=resolvers.mbonus(10, 5), [DamageType.ACID]=resolvers.mbonus(10, 5)}, combat = { dam=resolvers.levelup(resolvers.rngavg(25,150), 1, 2.2), atk=resolvers.rngavg(25,130), apr=25, dammod={str=1.1} }, stats_per_level = 5, lite = 1, stun_immune = 1, blind_immune = 1, resists = { [DamageType.PHYSICAL] = 40, [DamageType.FIRE] = 40, [DamageType.COLD] = 40, [DamageType.ACID] = 40, [DamageType.LIGHTNING] = 40, }, ai = "tactical", make_escort = { {type="dragon", name="multi-hued drake", number=1}, {type="dragon", name="multi-hued drake", number=1, no_subescort=true}, }, resolvers.talents{ [Talents.T_SILENCE]={base=3, every=6}, [Talents.T_DISARM]={base=3, every=6}, [Talents.T_ICE_CLAW]={base=3, every=6}, [Talents.T_WING_BUFFET]={base=2, every=7}, [Talents.T_FIRE_BREATH]={base=9, every=4}, [Talents.T_ICE_BREATH]={base=9, every=4}, [Talents.T_SAND_BREATH]={base=9, every=4}, [Talents.T_POISON_BREATH]={base=9, every=4}, [Talents.T_LIGHTNING_BREATH]={base=9, every=4}, [Talents.T_ACID_BREATH]={base=9, every=4}, }, ingredient_on_death = "MULTIHUED_WYRM_SCALE", } newEntity{ base = "BASE_NPC_MULTIHUED_DRAKE", unique = true, name = "Ureslak the Prismatic", color=colors.VIOLET, display="D", resolvers.nice_tile{image="invis.png", add_mos = {{image="npc/drake_multi_ureslak.png", display_h=2, display_y=-1}}}, desc = [[A huge multi-hued drake. It seems to shift color rapidly.]], level_range = {35, nil}, exp_worth = 4, rarity = 50, rank = 3.5, max_life = resolvers.rngavg(320,350), life_rating = 22, combat_armor = 33, combat_def = 40, on_melee_hit = {[DamageType.FIRE]=resolvers.mbonus(10, 5), [DamageType.COLD]=resolvers.mbonus(10, 5), [DamageType.LIGHTNING]=resolvers.mbonus(10, 5), [DamageType.ACID]=resolvers.mbonus(10, 5)}, combat = { dam=resolvers.levelup(resolvers.rngavg(25,150), 1, 2.2), atk=resolvers.rngavg(25,130), apr=32, dammod={str=1.1} }, lite = 1, stun_immune = 1, blind_immune = 1, ai = "tactical", ai_tactic = resolvers.tactic"ranged", ai_status = {ally_compassion = 0}, make_escort = { {type="dragon", name="greater multi-hued wyrm", number=2, no_subescort=true}, }, no_auto_resists = true, color_switch = 2, resists = { all=50, [DamageType.FIRE] = 100, [DamageType.COLD] = -100 }, resolvers.talents{ [Talents.T_DRACONIC_BODY] = 1, [Talents.T_FIRE_BREATH]=15, [Talents.T_FLAME]=7 }, stats = { str=20, dex=20, mag=80, con=16 }, talent_cd_reduction={[Talents.T_MANATHRUST]=4}, colors = { {"red", { resists = { all=50, [DamageType.FIRE] = 100, [DamageType.COLD] = -100 }, talents = { [Talents.T_DRACONIC_BODY] = 1, [Talents.T_EQUILIBRIUM_POOL]=1, [Talents.T_MANA_POOL]=1, [Talents.T_FIRE_BREATH]=15, [Talents.T_FLAME]=7 }, }}, {"white", { resists = { all=50, [DamageType.COLD] = 100, [DamageType.FIRE] = -100 }, talents = { [Talents.T_DRACONIC_BODY] = 1, [Talents.T_EQUILIBRIUM_POOL]=1, [Talents.T_MANA_POOL]=1, [Talents.T_ICE_BREATH]=15, [Talents.T_ICE_SHARDS]=7 }, }}, {"blue", { resists = { all=50, [DamageType.LIGHTNING] = 100, [DamageType.PHYSICAL] = -100 }, talents = { [Talents.T_DRACONIC_BODY] = 1, [Talents.T_EQUILIBRIUM_POOL]=1, [Talents.T_MANA_POOL]=1, [Talents.T_LIGHTNING_BREATH]=15, [Talents.T_SHOCK]=7 }, }}, {"green", { resists = { all=50, [DamageType.NATURE] = 100, [DamageType.BLIGHT] = -100 }, talents = { [Talents.T_DRACONIC_BODY] = 1, [Talents.T_EQUILIBRIUM_POOL]=1, [Talents.T_MANA_POOL]=1, [Talents.T_POISON_BREATH]=15, [Talents.T_SPIT_POISON]=7 }, }}, {"dark", { resists = { all=50, [DamageType.DARKNESS] = 100, [DamageType.LIGHT] = -100 }, talents = { [Talents.T_DRACONIC_BODY] = 1, [Talents.T_NEGATIVE_POOL]=1, [Talents.T_STARFALL]=7, [Talents.T_MOONLIGHT_RAY]=7 }, }}, {"violet", { resists = { all=-50 }, talents = { [Talents.T_DRACONIC_BODY] = 1, [Talents.T_MANA_POOL]=1, [Talents.T_MANATHRUST]=12 }, }}, }, on_act = function(self) self.color_switch = self.color_switch - 1 if self.color_switch <= 0 then self.color_switch = 2 -- Reset cooldowns local db_cd = self.talents_cd[self.T_DRACONIC_BODY] self.talents_cd = {} self.talents_cd[self.T_DRACONIC_BODY] = db_cd self:incEquilibrium(-100) self:incMana(100) self:incNegative(100) -- Assign talents & resists local t = rng.table(self.colors) self.resists = t[2].resists self.talents = t[2].talents self.changed = true game.logSeen(self, "#YELLOW#%s's skin turns %s!", self.name:capitalize(), t[1]) end end, }
gpl-3.0
madpilot78/ntopng
scripts/lua/rest/v2/charts/time/data.lua
2
1238
-- -- (C) 2013-21 - ntop.org -- local dirs = ntop.getDirs() package.path = dirs.installdir .. "/scripts/lua/modules/?.lua;" .. package.path require "lua_utils" local rest_utils = require("rest_utils") local epoch_begin = tonumber(_GET["epoch_begin"]) local epoch_end = tonumber(_GET["epoch_end"]) local num_records = tonumber(_GET["totalRows"]) or 24 local rc = rest_utils.consts.success.ok local curr = epoch_begin -- 1 hour is 60*60=3600 local datasets = {} local labels = {} for i = 1, num_records, 1 do if (curr < epoch_end) then local key = os.date("%x", curr) if datasets[key] == nil then datasets[key] = 0 end -- add an hour? datasets[key] = datasets[key] + 1 curr = curr + 3600 -- ad an hour else break end end local flatten = {} local i = 1 for k, d in pairsByKeys(datasets) do flatten[i] = d labels[i] = k i = i + 1 end rest_utils.answer(rc, { data = { labels = labels, datasets = { {data = flatten, label = "Hours in a day", backgroundColor = "#f83a5dfa"} } }, options = { maintainAspectRatio = false }, redirect_url = ntop.getHttpPrefix() })
gpl-3.0