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ffxiphoenix/darkstar
scripts/zones/Cloister_of_Flames/Zone.lua
32
1663
----------------------------------- -- -- Zone: Cloister_of_Flames (207) -- ----------------------------------- package.loaded["scripts/zones/Cloister_of_Flames/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/zones/Cloister_of_Flames/TextIDs"); ----------------------------------- -- onInitialize ----------------------------------- function onInitialize(zone) end; ----------------------------------- -- onConquestUpdate ----------------------------------- function onConquestUpdate(zone, updatetype) local players = zone:getPlayers(); for name, player in pairs(players) do conquestUpdate(zone, player, updatetype, CONQUEST_BASE); end end; ----------------------------------- -- onZoneIn ----------------------------------- function onZoneIn(player,prevZone) local cs = -1; if ((player:getXPos() == 0) and (player:getYPos() == 0) and (player:getZPos() == 0)) then player:setPos(-698.729,-1.045,-646.659,184); end return cs; end; ----------------------------------- -- onRegionEnter ----------------------------------- function onRegionEnter(player,region) end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
ffxiphoenix/darkstar
scripts/globals/items/slice_of_karakul_meat.lua
18
1290
----------------------------------------- -- ID: 5571 -- Item: Slice of Karakul Meat -- Effect: 5 Minutes, food effect, Galka Only ----------------------------------------- -- Strength +2 -- Intelligence -4 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) result = 0; if (target:getRace() ~= 8) then result = 247; end if (target:getMod(MOD_EAT_RAW_MEAT) == 1) then result = 0; end if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,300,5571); end; ----------------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) target:addMod(MOD_STR, 2); target:addMod(MOD_INT, -4); end; ----------------------------------------- -- onEffectLose Action ----------------------------------- function onEffectLose(target,effect) target:delMod(MOD_STR, 2); target:delMod(MOD_INT, -4); end;
gpl-3.0
ffxiphoenix/darkstar
scripts/zones/Castle_Oztroja/npcs/qm3.lua
1
1508
----------------------------------- -- Area: Castle Oztroja -- NPC: qm3 (???) -- Used In Quest: A boy's Dream (temp spawn instead of fishing) -- @pos -78 23 -35 ----------------------------------- package.loaded["scripts/zones/Castle_Oztroja/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/keyitems"); require("scripts/globals/quests"); require("scripts/zones/Castle_Oztroja/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) aBoysDreamCS = player:getVar("aBoysDreamCS"); if player:getQuestStatus(A_BOY_S_DREAM) == QUEST_ACCEPTED then if (trade:hasItemQty(17001,1)) and aBoysDreamCS == 4 then player:tradeComplete(); SpawnMob (17396141):updateClaim(player); else player:messageSpecial(NOTHING_OUT_OF_ORDINARY); end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) end; function onMobDeath(mob, killer) killer:setVar("aBoysDreamCS",5); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
dail8859/ScintilluaPlusPlus
ext/scintillua/lexers/cuda.lua
5
4318
-- Copyright 2006-2017 Mitchell mitchell.att.foicica.com. See LICENSE. -- CUDA LPeg lexer. local l = require('lexer') local token, word_match = l.token, l.word_match local P, R, S = lpeg.P, lpeg.R, lpeg.S local table = _G.table local M = {_NAME = 'cuda'} -- Whitespace local ws = token(l.WHITESPACE, l.space^1) -- Keywords. local keyword = token(l.KEYWORD, word_match{ '__global__', '__host__', '__device__', '__constant__', '__shared__' }) -- Functions. local func = token(l.FUNCTION, word_match{ -- Atom. 'atomicAdd', 'atomicAnd', 'atomicCAS', 'atomicDec', 'atomicExch', 'atomicInc', 'atomicMax', 'atomicMin', 'atomicOr', 'atomicSub', 'atomicXor', -- Dev. 'tex1D', 'tex1Dfetch', 'tex2D', '__float_as_int', '__int_as_float', '__float2int_rn', '__float2int_rz', '__float2int_ru', '__float2int_rd', '__float2uint_rn', '__float2uint_rz', '__float2uint_ru', '__float2uint_rd', '__int2float_rn', '__int2float_rz', '__int2float_ru', '__int2float_rd', '__uint2float_rn', '__uint2float_rz', '__uint2float_ru', '__uint2float_rd', '__fadd_rz', '__fmul_rz', '__fdividef', '__mul24', '__umul24', '__mulhi', '__umulhi', '__mul64hi', '__umul64hi', 'min', 'umin', 'fminf', 'fmin', 'max', 'umax', 'fmaxf', 'fmax', 'abs', 'fabsf', 'fabs', 'sqrtf', 'sqrt', 'sinf', '__sinf', 'sin', 'cosf', '__cosf', 'cos', 'sincosf', '__sincosf', 'expf', '__expf', 'exp', 'logf', '__logf', 'log', -- Runtime. 'cudaBindTexture', 'cudaBindTextureToArray', 'cudaChooseDevice', 'cudaConfigureCall', 'cudaCreateChannelDesc', 'cudaD3D10GetDevice', 'cudaD3D10MapResources', 'cudaD3D10RegisterResource', 'cudaD3D10ResourceGetMappedArray', 'cudaD3D10ResourceGetMappedPitch', 'cudaD3D10ResourceGetMappedPointer', 'cudaD3D10ResourceGetMappedSize', 'cudaD3D10ResourceGetSurfaceDimensions', 'cudaD3D10ResourceSetMapFlags', 'cudaD3D10SetDirect3DDevice', 'cudaD3D10UnmapResources', 'cudaD3D10UnregisterResource', 'cudaD3D9GetDevice', 'cudaD3D9GetDirect3DDevice', 'cudaD3D9MapResources', 'cudaD3D9RegisterResource', 'cudaD3D9ResourceGetMappedArray', 'cudaD3D9ResourceGetMappedPitch', 'cudaD3D9ResourceGetMappedPointer', 'cudaD3D9ResourceGetMappedSize', 'cudaD3D9ResourceGetSurfaceDimensions', 'cudaD3D9ResourceSetMapFlags', 'cudaD3D9SetDirect3DDevice', 'cudaD3D9UnmapResources', 'cudaD3D9UnregisterResource', 'cudaEventCreate', 'cudaEventDestroy', 'cudaEventElapsedTime', 'cudaEventQuery', 'cudaEventRecord', 'cudaEventSynchronize', 'cudaFree', 'cudaFreeArray', 'cudaFreeHost', 'cudaGetChannelDesc', 'cudaGetDevice', 'cudaGetDeviceCount', 'cudaGetDeviceProperties', 'cudaGetErrorString', 'cudaGetLastError', 'cudaGetSymbolAddress', 'cudaGetSymbolSize', 'cudaGetTextureAlignmentOffset', 'cudaGetTextureReference', 'cudaGLMapBufferObject', 'cudaGLRegisterBufferObject', 'cudaGLSetGLDevice', 'cudaGLUnmapBufferObject', 'cudaGLUnregisterBufferObject', 'cudaLaunch', 'cudaMalloc', 'cudaMalloc3D', 'cudaMalloc3DArray', 'cudaMallocArray', 'cudaMallocHost', 'cudaMallocPitch', 'cudaMemcpy', 'cudaMemcpy2D', 'cudaMemcpy2DArrayToArray', 'cudaMemcpy2DFromArray', 'cudaMemcpy2DToArray', 'cudaMemcpy3D', 'cudaMemcpyArrayToArray', 'cudaMemcpyFromArray', 'cudaMemcpyFromSymbol', 'cudaMemcpyToArray', 'cudaMemcpyToSymbol', 'cudaMemset', 'cudaMemset2D', 'cudaMemset3D', 'cudaSetDevice', 'cudaSetupArgument', 'cudaStreamCreate', 'cudaStreamDestroy', 'cudaStreamQuery', 'cudaStreamSynchronize', 'cudaThreadExit', 'cudaThreadSynchronize', 'cudaUnbindTexture' }) -- Types. local type = token(l.TYPE, word_match{ 'uint', 'int1', 'uint1', 'int2', 'uint2', 'int3', 'uint3', 'int4', 'uint4', 'float1', 'float2', 'float3', 'float4', 'char1', 'char2', 'char3', 'char4', 'uchar1', 'uchar2', 'uchar3', 'uchar4', 'short1', 'short2', 'short3', 'short4', 'dim1', 'dim2', 'dim3', 'dim4' }) -- Variables. local variable = token(l.VARIABLE, word_match{ 'gridDim', 'blockIdx', 'blockDim', 'threadIdx' }) -- Extend cpp lexer to include CUDA elements. local cpp = l.load('cpp') local _rules = cpp._rules _rules[1] = {'whitespace', ws} table.insert(_rules, 2, {'cuda_keyword', keyword}) table.insert(_rules, 3, {'cuda_function', func}) table.insert(_rules, 4, {'cuda_type', type}) table.insert(_rules, 5, {'cuda_variable', variable}) M._rules = _rules M._foldsymbols = cpp._foldsymbols return M
gpl-2.0
vilarion/Illarion-Content
alchemy/lte/id_330_language.lua
3
1907
--[[ Illarion Server This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. ]] -- LTE für das Druidensystem -- by Falk -- reworked by Merung local common = require("base.common") local M = {} -- INSERT INTO longtimeeffects VALUES (330, 'alchemy_language', 'alchemy.lte.id_330_language'); local ListLanguages={Character.commonLanguage,Character.humanLanguage,Character.dwarfLanguage,Character.elfLanguage,Character.lizardLanguage,Character.orcLanguage,Character.halflingLanguage,Character.ancientLanguage} function M.addEffect(Effect, User) --Nur beim ersten Aufruf --User:inform("debug func addEffect") end function M.callEffect(Effect,User) common.InformNLS( User, "Du fühlst, dass der Sprachtrank seine Wirkung verliert.", "You feel that the language potion loses its effect.") return false end function M.removeEffect(Effect,User) --[[ local find,languageId = Effect:findValue("languageId") local skillName = ListLanguages[languageId] local find,oldSkill = Effect:findValue( "oldSkill") local find,newSkill = Effect:findValue( "newSkill") --original skill level User:increaseSkill(skillName,(-(newSkill-oldSkill))) ]] end function M.loadEffect(Effect,User) end return M
agpl-3.0
RodneyMcKay/x_hero_siege
game/scripts/vscripts/components/demo/init.lua
1
4996
-------------------------------------------------------------------------------- -- GameEvent:OnGameRulesStateChange -------------------------------------------------------------------------------- ListenToGameEvent('game_rules_state_change', function() local state = GameRules:State_Get() if GetMapName() ~= "x_hero_siege_demo" then return end if state == DOTA_GAMERULES_STATE_CUSTOM_GAME_SETUP then GameMode:InitDemo() -- elseif state == DOTA_GAMERULES_STATE_PRE_GAME then -- SendToServerConsole( "dota_dev forcegamestart" ) end end, nil) function GameMode:InitDemo() GameRules:GetGameModeEntity():SetTowerBackdoorProtectionEnabled( true ) GameRules:GetGameModeEntity():SetFixedRespawnTime( 4 ) -- GameRules:GetGameModeEntity():SetBotThinkingEnabled( true ) -- the ConVar is currently disabled in C++ -- Set bot mode difficulty: can try GameRules:GetGameModeEntity():SetCustomGameDifficulty( 1 ) GameRules:SetUseUniversalShopMode(true) GameRules:SetPreGameTime(10.0) GameRules:SetStrategyTime(0.0) GameRules:SetCustomGameSetupTimeout(0.0) -- skip the custom team UI with 0, or do indefinite duration with -1 GameRules:SetSafeToLeave(true) -- Events CustomGameEventManager:RegisterListener( "WelcomePanelDismissed", function(...) return self:OnWelcomePanelDismissed( ... ) end ) CustomGameEventManager:RegisterListener( "RefreshButtonPressed", function(...) return self:OnRefreshButtonPressed( ... ) end ) CustomGameEventManager:RegisterListener( "LevelUpButtonPressed", function(...) return self:OnLevelUpButtonPressed( ... ) end ) CustomGameEventManager:RegisterListener( "MaxLevelButtonPressed", function(...) return self:OnMaxLevelButtonPressed( ... ) end ) CustomGameEventManager:RegisterListener( "FranticButtonPressed", function(...) return self:OnFranticButtonPressed( ... ) end ) CustomGameEventManager:RegisterListener( "FreeSpellsButtonPressed", function(...) return self:OnFreeSpellsButtonPressed( ... ) end ) CustomGameEventManager:RegisterListener( "InvulnerabilityButtonPressed", function(...) return self:OnInvulnerabilityButtonPressed( ... ) end ) CustomGameEventManager:RegisterListener( "SpawnAllyButtonPressed", function(...) return self:OnSpawnAllyButtonPressed( ... ) end ) -- deprecated CustomGameEventManager:RegisterListener( "SpawnEnemyButtonPressed", function(...) return self:OnSpawnEnemyButtonPressed( ... ) end ) CustomGameEventManager:RegisterListener( "LevelUpEnemyButtonPressed", function(...) return self:OnLevelUpEnemyButtonPressed( ... ) end ) CustomGameEventManager:RegisterListener( "DummyTargetButtonPressed", function(...) return self:OnDummyTargetButtonPressed( ... ) end ) CustomGameEventManager:RegisterListener( "RemoveSpawnedUnitsButtonPressed", function(...) return self:OnRemoveSpawnedUnitsButtonPressed( ... ) end ) CustomGameEventManager:RegisterListener( "LaneCreepsButtonPressed", function(...) return self:OnLaneCreepsButtonPressed( ... ) end ) CustomGameEventManager:RegisterListener( "ChangeHeroButtonPressed", function(...) return self:OnChangeHeroButtonPressed( ... ) end ) CustomGameEventManager:RegisterListener( "ChangeCosmeticsButtonPressed", function(...) return self:OnChangeCosmeticsButtonPressed( ... ) end ) CustomGameEventManager:RegisterListener( "PauseButtonPressed", function(...) return self:OnPauseButtonPressed( ... ) end ) CustomGameEventManager:RegisterListener( "LeaveButtonPressed", function(...) return self:OnLeaveButtonPressed( ... ) end ) -- CustomGameEventManager:RegisterListener("fix_newly_picked_hero", Dynamic_Wrap(self, 'OnNewHeroChosen')) CustomGameEventManager:RegisterListener("demo_select_hero", Dynamic_Wrap(self, 'OnNewHeroSelected')) GameRules:SetCustomGameTeamMaxPlayers(2, 1) GameRules:SetCustomGameTeamMaxPlayers(3, 0) SendToServerConsole( "sv_cheats 1" ) SendToServerConsole( "dota_hero_god_mode 0" ) SendToServerConsole( "dota_ability_debug 0" ) SendToServerConsole( "dota_creeps_no_spawning 0" ) SendToServerConsole( "dota_easybuy 1" ) -- SendToServerConsole( "dota_bot_mode 1" ) self.m_bPlayerDataCaptured = false self.m_nPlayerID = 0 -- self.m_nHeroLevelBeforeMaxing = 1 -- unused now -- self.m_bHeroMaxedOut = false -- unused now self.m_nALLIES_TEAM = 2 self.m_tAlliesList = {} self.m_nAlliesCount = 0 self.m_nENEMIES_TEAM = 3 self.m_tEnemiesList = {} self.m_bFreeSpellsEnabled = false self.m_bInvulnerabilityEnabled = false self.m_bCreepsEnabled = true self.i_broadcast_message_duration = 5.0 local hNeutralSpawn = Entities:FindByName( nil, "neutral_caster_spawn" ) self.hNeutralCaster = CreateUnitByName( "npc_dota_neutral_caster", hNeutralSpawn:GetAbsOrigin(), false, nil, nil, DOTA_TEAM_GOODGUYS ) end function GameMode:BroadcastMsg(message, iDuration) if iDuration == nil then iDuration = GameMode.i_broadcast_message_duration elseif iDuration == -1 then iDuration = 99999 end Notifications:BottomToAll({ text = message, duration = iDuration, style = {color = "white"}}) end require("components/demo/events")
gpl-2.0
Quenty/NevermoreEngine
src/fakeskybox/src/Client/FakeSkybox.lua
1
3225
--[=[ Allow transitions between skyboxes @class FakeSkybox ]=] local require = require(script.Parent.loader).load(script) local Workspace = game:GetService("Workspace") local AccelTween = require("AccelTween") local FakeSkyboxSide = require("FakeSkyboxSide") local Maid = require("Maid") local Signal = require("Signal") local SKYBOX_PROPERTY_IMAGE_MAP = {} do local properties = { Top = "Up"; Bottom = "Dn"; -- Bind backwards Right = "Lf"; Left = "Rt"; Front = "Ft"; Back = "Bk"; } for Surface, Direction in pairs(properties) do SKYBOX_PROPERTY_IMAGE_MAP[Enum.NormalId[Surface]] = "Skybox" .. Direction end end local FakeSkybox = {} FakeSkybox.__index = FakeSkybox FakeSkybox.ClassName = "FakeSkybox" FakeSkybox._partSize = 1024 --[=[ Creates a new FakeSkybox @param skybox Skybox @return FakeSkybox ]=] function FakeSkybox.new(skybox) local self = setmetatable({}, FakeSkybox) self._maid = Maid.new() self._parentFolder = Instance.new("Folder") self._parentFolder.Name = "Skybox" self._maid:GiveTask(self._parentFolder) self._sides = {} for _, NormalId in pairs(Enum.NormalId:GetEnumItems()) do self._sides[NormalId] = FakeSkyboxSide.new(self._partSize, NormalId, self._parentFolder) --self._maid[NormalId] = self._sides[NormalId] end self._visible = false self.VisibleChanged = Signal.new() self._percentVisible = AccelTween.new(0.25) self._percentVisible.t = 0 self._percentVisible.p = 0 if skybox then self:SetSkybox(skybox) end self._parentFolder.Parent = Workspace.CurrentCamera return self end --[=[ @param partSize number @return FakeSkybox -- self ]=] function FakeSkybox:SetPartSize(partSize) self._partSize = partSize or error("No partSize") for _, side in pairs(self._sides) do side:SetPartSize(self._partSize) end return self end --[=[ @param doNotAnimate boolean ]=] function FakeSkybox:Show(doNotAnimate) if self._visible then return end self._visible = true self._percentVisible.t = 1 if doNotAnimate then self._percentVisible.p = 1 end self.VisibleChanged:Fire(self._visible, doNotAnimate) end --[=[ @param doNotAnimate boolean ]=] function FakeSkybox:Hide(doNotAnimate) if not self._visible then return end self._visible = false self._percentVisible.t = 0 if doNotAnimate then self._percentVisible.p = 0 end self.VisibleChanged:Fire(self._visible, doNotAnimate) end --[=[ @param skybox Skybox @return FakeSkybox -- self ]=] function FakeSkybox:SetSkybox(skybox) self._skybox = skybox or error("No skybox") for normal, side in pairs(self._sides) do local propertyName = SKYBOX_PROPERTY_IMAGE_MAP[normal] side:SetImage(skybox[propertyName]) end return self end --[=[ Returns whether the skybox is visible. @return boolean ]=] function FakeSkybox:IsVisible() return self._visible end --[=[ Updates the rendering @param baseCFrame CFrame ]=] function FakeSkybox:UpdateRender(baseCFrame) local transparency = 1-self._percentVisible.p for _, side in pairs(self._sides) do side:UpdateRender(baseCFrame) side:SetTransparency(transparency) end end --[=[ Cleans up the fake skybox ]=] function FakeSkybox:Destroy() self._maid:DoCleaning() self._maid = nil end return FakeSkybox
mit
lxl1140989/sdk-for-tb
feeds/routing/luci-app-bmx6/files/usr/lib/lua/luci/model/bmx6json.lua
16
5303
--[[ Copyright (C) 2011 Pau Escrich <pau@dabax.net> Contributors Jo-Philipp Wich <xm@subsignal.org> This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. The full GNU General Public License is included in this distribution in the file called "COPYING". --]] local ltn12 = require("luci.ltn12") local json = require("luci.json") local util = require("luci.util") local uci = require("luci.model.uci") local sys = require("luci.sys") local template = require("luci.template") local http = require("luci.http") local string = require("string") local table = require("table") local nixio = require("nixio") local nixiofs = require("nixio.fs") local ipairs = ipairs module "luci.model.bmx6json" -- Returns a LUA object from bmx6 JSON daemon function get(field, host) local url if host ~= nil then if host:match(":") then url = 'http://[%s]/cgi-bin/bmx6-info?' % host else url = 'http://%s/cgi-bin/bmx6-info?' % host end else url = uci.cursor():get("luci-bmx6","luci","json") end if url == nil then print_error("bmx6 json url not configured, cannot fetch bmx6 daemon data",true) return nil end local json_url = util.split(url,":") local raw = "" if json_url[1] == "http" then raw,err = wget(url..field,1000) else if json_url[1] == "exec" then raw = sys.exec(json_url[2]..' '..field) else print_error("bmx6 json url not recognized, cannot fetch bmx6 daemon data. Use http: or exec:",true) return nil end end local data = nil if raw and raw:len() > 10 then local decoder = json.Decoder() ltn12.pump.all(ltn12.source.string(raw), decoder:sink()) data = decoder:get() -- else -- print_error("Cannot get data from bmx6 daemon",true) -- return nil end return data end function print_error(txt,popup) util.perror(txt) sys.call("logger -t bmx6json " .. txt) if popup then http.write('<script type="text/javascript">alert("Some error detected, please check it: '..txt..'");</script>') else http.write("<h1>Dammit! some error detected</h1>") http.write("bmx6-luci: " .. txt) http.write('<p><FORM><INPUT TYPE="BUTTON" VALUE="Go Back" ONCLICK="history.go(-1)"></FORM></p>') end end function text2html(txt) txt = string.gsub(txt,"<","{") txt = string.gsub(txt,">","}") txt = util.striptags(txt) return txt end function wget(url, timeout) local rfd, wfd = nixio.pipe() local pid = nixio.fork() if pid == 0 then rfd:close() nixio.dup(wfd, nixio.stdout) local candidates = { "/usr/bin/wget", "/bin/wget" } local _, bin for _, bin in ipairs(candidates) do if nixiofs.access(bin, "x") then nixio.exec(bin, "-q", "-O", "-", url) end end return else wfd:close() rfd:setblocking(false) local buffer = { } local err1, err2 while true do local ready = nixio.poll({{ fd = rfd, events = nixio.poll_flags("in") }}, timeout) if not ready then nixio.kill(pid, nixio.const.SIGKILL) err1 = "timeout" break end local rv = rfd:read(4096) if rv then -- eof if #rv == 0 then break end buffer[#buffer+1] = rv else -- error if nixio.errno() ~= nixio.const.EAGAIN and nixio.errno() ~= nixio.const.EWOULDBLOCK then err1 = "error" err2 = nixio.errno() end end end nixio.waitpid(pid, "nohang") if not err1 then return table.concat(buffer) else return nil, err1, err2 end end end function getOptions(name) -- Getting json and Checking if bmx6-json is avaiable local options = get("options") if options == nil or options.OPTIONS == nil then m.message = "bmx6-json plugin is not running or some mistake in luci-bmx6 configuration, check /etc/config/luci-bmx6" return nil else options = options.OPTIONS end -- Filtering by the option name local i,_ local namedopt = nil if name ~= nil then for _,i in ipairs(options) do if i.name == name and i.CHILD_OPTIONS ~= nil then namedopt = i.CHILD_OPTIONS break end end end return namedopt end -- Rturns a help string formated to be used in HTML scope function getHtmlHelp(opt) if opt == nil then return nil end local help = "" if opt.help ~= nil then help = text2html(opt.help) end if opt.syntax ~= nil then help = help .. "<br/><b>Syntax: </b>" .. text2html(opt.syntax) end return help end function testandreload() local test = sys.call('bmx6 -c --test > /tmp/bmx6-luci.err.tmp') if test ~= 0 then return sys.exec("cat /tmp/bmx6-luci.err.tmp") end local err = sys.call('bmx6 -c --configReload > /tmp/bmx6-luci.err.tmp') if err ~= 0 then return sys.exec("cat /tmp/bmx6-luci.err.tmp") end return nil end
gpl-2.0
rigeirani/crd
plugins/Boobs.lua
150
1613
do -- Recursive function local function getRandomButts(attempt) attempt = attempt or 0 attempt = attempt + 1 local res,status = http.request("http://api.obutts.ru/noise/1") if status ~= 200 then return nil end local data = json:decode(res)[1] -- The OpenBoobs API sometimes returns an empty array if not data and attempt <= 3 then print('Cannot get that butts, trying another one...') return getRandomButts(attempt) end return 'http://media.obutts.ru/' .. data.preview end local function getRandomBoobs(attempt) attempt = attempt or 0 attempt = attempt + 1 local res,status = http.request("http://api.oboobs.ru/noise/1") if status ~= 200 then return nil end local data = json:decode(res)[1] -- The OpenBoobs API sometimes returns an empty array if not data and attempt < 10 then print('Cannot get that boobs, trying another one...') return getRandomBoobs(attempt) end return 'http://media.oboobs.ru/' .. data.preview end local function run(msg, matches) local url = nil if matches[1] == "!boobs" then url = getRandomBoobs() end if matches[1] == "!butts" then url = getRandomButts() end if url ~= nil then local receiver = get_receiver(msg) send_photo_from_url(receiver, url) else return 'Error getting boobs/butts for you, please try again later.' end end return { description = "Gets a random boobs or butts pic", usage = { "!boobs: Get a boobs NSFW image. ًں”‍", "!butts: Get a butts NSFW image. ًں”‍" }, patterns = { "^!boobs$", "^!butts$" }, run = run } end
gpl-2.0
ffxiphoenix/darkstar
scripts/globals/mobskills/Ill_Wind.lua
10
1508
--------------------------------------------- -- Ill Wind -- Description: Deals Wind damage to enemies within an area of effect. Additional effect: Dispel -- Type: Magical -- Utsusemi/Blink absorb: Wipes Shadows -- Range: Unknown radial -- Notes: Only used by Puks in Mamook, Besieged, and the following Notorious Monsters: Vulpangue, Nis Puk, Nguruvilu, Seps , Phantom Puk and Waugyl. Dispels one effect. --------------------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); require("scripts/globals/monstertpmoves"); --------------------------------------------- function onMobSkillCheck(target,mob,skill) if(mob:getFamily() == 316) then local mobSkin = mob:getModelId(); if (mobSkin == 1746) then return 0; else return 1; end end return 0; end; function onMobWeaponSkill(target, mob, skill) target:dispelStatusEffect(); local dmgmod = 1; local info = MobMagicalMove(mob,target,skill,mob:getWeaponDmg()*2.5,ELE_WIND,dmgmod,TP_NO_EFFECT); local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,MOBSKILL_MAGICAL,MOBPARAM_WIND,MOBPARAM_WIPE_SHADOWS); target:delHP(dmg); --printf("[TP MOVE] Zone: %u Monster: %u Mob lvl: %u TP: %u TP Move: %u Damage: %u on Player: %u Level: %u HP: %u",mob:getZoneID(),mob:getID(),mob:getMainLvl(),skill:getTP(),skill:getID(),dmg,target:getID(),target:getMainLvl(),target:getMaxHP()); return dmg; end;
gpl-3.0
Quenty/NevermoreEngine
src/camera/src/Client/Input/CameraInputUtils.lua
1
1272
--[=[ @class CameraInputUtils ]=] local UserGameSettings = UserSettings():GetService("UserGameSettings") local Workspace = game:GetService("Workspace") local CameraInputUtils = {} function CameraInputUtils.getPanBy(panDelta, sensivity) local viewportSize = Workspace.CurrentCamera.ViewportSize local aspectRatio = CameraInputUtils.getCappedAspectRatio(viewportSize) local inversionVector = CameraInputUtils.getInversionVector(UserGameSettings) if CameraInputUtils.isPortraitMode(aspectRatio) then sensivity = CameraInputUtils.invertSensitivity(sensivity) end return inversionVector*sensivity*panDelta end function CameraInputUtils.convertToPanDelta(vector3) return Vector2.new(vector3.x, vector3.y) end function CameraInputUtils.getInversionVector(userGameSettings) return Vector2.new(1, userGameSettings:GetCameraYInvertValue()) end function CameraInputUtils.invertSensitivity(sensivity) return Vector2.new(sensivity.y, sensivity.x) end function CameraInputUtils.isPortraitMode(aspectRatio) if aspectRatio < 1 then return true end return false end function CameraInputUtils.getCappedAspectRatio(viewportSize) local x = math.clamp(viewportSize.x, 0, 1920) local y = math.clamp(viewportSize.y, 0, 1080) return x/y end return CameraInputUtils
mit
ffxiphoenix/darkstar
scripts/globals/weaponskills/seraph_strike.lua
30
1314
----------------------------------- -- Seraph Strike -- Club weapon skill -- Skill level: 40 -- Deals light elemental damage to enemy. Damage varies with TP. -- Aligned with the Thunder Gorget. -- Aligned with the Thunder Belt. -- Element: None -- Modifiers: STR:40% ; MND:40% -- 100%TP 200%TP 300%TP -- 2.125 3.675 6.125 ----------------------------------- require("scripts/globals/magic"); require("scripts/globals/status"); require("scripts/globals/settings"); require("scripts/globals/weaponskills"); ----------------------------------- function onUseWeaponSkill(player, target, wsID) local params = {}; params.ftp100 = 1; params.ftp200 = 2; params.ftp300 = 3; params.str_wsc = 0.3; params.dex_wsc = 0.0; params.vit_wsc = 0.0; params.agi_wsc = 0.0; params.int_wsc = 0.0; params.mnd_wsc = 0.3; params.chr_wsc = 0.0; params.ele = ELE_LIGHT; params.skill = SKILL_CLB; params.includemab = true; if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then params.ftp100 = 2.125; params.ftp200 = 3.675; params.ftp300 = 6.125; params.str_wsc = 0.4; params.mnd_wsc = 0.4; end local damage, criticalHit, tpHits, extraHits = doMagicWeaponskill(player, target, params); damage = damage * WEAPON_SKILL_POWER return tpHits, extraHits, criticalHit, damage; end
gpl-3.0
Phrohdoh/OpenRA
mods/d2k/maps/ordos-04/ordos04.lua
3
5429
--[[ Copyright 2007-2020 The OpenRA Developers (see AUTHORS) This file is part of OpenRA, which is free software. It is made available to you under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. For more information, see COPYING. ]] Base = { Harkonnen = { HConyard, HRefinery, HHeavyFactory, HLightFactory, HGunTurret1, HGunTurret2, HGunTurret3, HGunTurret4, HGunTurret5, HBarracks, HPower1, HPower2, HPower3, HPower4 }, Smugglers = { SOutpost, SHeavyFactory, SLightFactory, SGunTurret1, SGunTurret2, SGunTurret3, SGunTurret4, SBarracks, SPower1, SPower2, SPower3 } } HarkonnenLightInfantryRushers = { easy = { "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf" }, normal = { "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf" }, hard = { "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf" } } HarkonnenAttackDelay = { easy = DateTime.Minutes(3) + DateTime.Seconds(30), normal = DateTime.Minutes(2) + DateTime.Seconds(30), hard = DateTime.Minutes(1) + DateTime.Seconds(30) } InitialReinforcements = { Harkonnen = { "combat_tank_h", "combat_tank_h", "trike", "quad" }, Smugglers = { "light_inf", "light_inf", "light_inf", "light_inf", "trooper", "trooper", "trooper" } } LightInfantryRushersPaths = { { HarkonnenEntry1.Location, HarkonnenRally1.Location }, { HarkonnenEntry2.Location, HarkonnenRally2.Location }, { HarkonnenEntry3.Location, HarkonnenRally3.Location } } InitialReinforcementsPaths = { Harkonnen = { HarkonnenEntry4.Location, HarkonnenRally4.Location }, Smugglers = { SmugglerEntry.Location, SmugglerRally.Location } } OrdosReinforcements = { "light_inf", "light_inf", "light_inf", "light_inf" } OrdosPath = { OrdosEntry.Location, OrdosRally.Location } SendHarkonnen = function(path) Trigger.AfterDelay(HarkonnenAttackDelay[Difficulty], function() if player.IsObjectiveCompleted(KillHarkonnen) then return end local units = Reinforcements.ReinforceWithTransport(harkonnen, "carryall.reinforce", HarkonnenLightInfantryRushers[Difficulty], path, { path[1] })[2] Utils.Do(units, function(unit) unit.AttackMove(HarkonnenAttackLocation) IdleHunt(unit) end) end) end Hunt = function(house) Trigger.OnAllKilledOrCaptured(Base[house.Name], function() Utils.Do(house.GetGroundAttackers(), IdleHunt) end) end CheckHarvester = function(house) if DateTime.GameTime % DateTime.Seconds(10) == 0 and LastHarvesterEaten[house] then local units = house.GetActorsByType("harvester") if #units > 0 then LastHarvesterEaten[house] = false ProtectHarvester(units[1], house, AttackGroupSize[Difficulty]) end end end AttackNotifier = 0 Tick = function() if player.HasNoRequiredUnits() then harkonnen.MarkCompletedObjective(KillOrdosH) smuggler.MarkCompletedObjective(KillOrdosS) smuggler.MarkCompletedObjective(DefendOutpost) end if harkonnen.HasNoRequiredUnits() and not player.IsObjectiveCompleted(KillHarkonnen) then Media.DisplayMessage("The Harkonnen have been annihilated!", "Mentat") player.MarkCompletedObjective(KillHarkonnen) end CheckHarvester(harkonnen) CheckHarvester(smuggler) AttackNotifier = AttackNotifier - 1 end WorldLoaded = function() harkonnen = Player.GetPlayer("Harkonnen") smuggler = Player.GetPlayer("Smugglers") player = Player.GetPlayer("Ordos") InitObjectives(player) KillOrdosH = harkonnen.AddPrimaryObjective("Kill all Ordos units.") KillOrdosS = smuggler.AddSecondaryObjective("Kill all Ordos units.") DefendOutpost = smuggler.AddPrimaryObjective("Don't let the outpost to be captured or destroyed.") CaptureOutpost = player.AddPrimaryObjective("Capture the Smuggler Outpost.") KillHarkonnen = player.AddSecondaryObjective("Destroy the Harkonnen.") SOutpost.GrantCondition("modified") Camera.Position = OConyard.CenterPosition HarkonnenAttackLocation = OConyard.Location Hunt(harkonnen) Hunt(smuggler) SendHarkonnen(LightInfantryRushersPaths[1]) SendHarkonnen(LightInfantryRushersPaths[2]) SendHarkonnen(LightInfantryRushersPaths[3]) Actor.Create("upgrade.barracks", true, { Owner = harkonnen }) Actor.Create("upgrade.light", true, { Owner = harkonnen }) Actor.Create("upgrade.barracks", true, { Owner = smuggler }) Actor.Create("upgrade.light", true, { Owner = smuggler }) Trigger.AfterDelay(0, ActivateAI) Trigger.OnKilled(SOutpost, function() player.MarkFailedObjective(CaptureOutpost) end) Trigger.OnCapture(SOutpost, function() Trigger.AfterDelay(DateTime.Seconds(2), function() player.MarkCompletedObjective(CaptureOutpost) smuggler.MarkFailedObjective(DefendOutpost) end) end) Trigger.OnDamaged(SOutpost, function() if SOutpost.Owner ~= smuggler then return end if AttackNotifier <= 0 then AttackNotifier = DateTime.Seconds(10) Media.DisplayMessage("Don't destroy the Outpost!", "Mentat") end end) Trigger.AfterDelay(HarkonnenAttackDelay[Difficulty] - DateTime.Seconds(5), function() Media.PlaySpeechNotification(player, "Reinforce") Reinforcements.Reinforce(player, OrdosReinforcements, OrdosPath) end) Trigger.AfterDelay(HarkonnenAttackDelay[Difficulty], function() Media.DisplayMessage("WARNING: Large force approaching!", "Mentat") end) end
gpl-3.0
zneext/mtasa-blue
utils/buildactions/install_cef.lua
3
1869
require 'utils' premake.modules.install_cef = {} -- Config variables local CEF_PATH = "vendor/cef3/" local CEF_URL = "https://mirror.mtasa.com/bdata/cef-latest.tar.bz2" local CEF_URL_MD5 = "https://mirror.mtasa.com/bdata/cef-latest.tar.bz2.md5" newaction { trigger = "install_cef", description = "Downloads and installs CEF", execute = function() -- Only execute on Windows if os.host() ~= "windows" then return end -- Download md5 local correct_checksum, result_string = http.get(CEF_URL_MD5) if result_string ~= "OK" and result_string then print("Could not check CEF checksum: "..result_string) return -- Do nothing and rely on earlier installed files (to allow working offline) end -- Trim whitespace correct_checksum = correct_checksum:gsub("[%s%c]", "") -- Check md5 local archive_path = CEF_PATH.."temp.tar.bz2" if os.md5_file(archive_path) == correct_checksum then print("CEF is already up-to-date") return end -- Download CEF print("Downloading CEF...") http.download(CEF_URL, archive_path) -- Delete old CEF files -- TODO: It might be better to download the files into a new folder and delete this folder at once os.rmdir(CEF_PATH.."cmake") os.rmdir(CEF_PATH.."include") os.rmdir(CEF_PATH.."libcef_dll") os.rmdir(CEF_PATH.."Release") os.rmdir(CEF_PATH.."Resources") os.remove_wildcard(CEF_PATH.."*.txt") -- Extract first bz2 and then tar os.extract_archive(archive_path, CEF_PATH, true) -- Extract .tar.bz2 to .tar os.extract_archive(CEF_PATH.."temp.tar", CEF_PATH, true) -- Extract .tar -- Move all files from cef_binary*/* to ./ os.expanddir_wildcard(CEF_PATH.."cef_binary*", CEF_PATH) -- Delete .tar archive, but keep .tar.bz2 for checksumming os.remove(CEF_PATH.."temp.tar") end } return premake.modules.install_cef
gpl-3.0
0x0mar/ettercap
src/lua/share/third-party/stdlib/src/string_ext.lua
12
9440
--- Additions to the string module -- TODO: Pretty printing (use in getopt); see source for details. require "table_ext" local list = require "list" local strbuf = require "strbuf" -- Write pretty-printing based on: -- -- John Hughes's and Simon Peyton Jones's Pretty Printer Combinators -- -- Based on "The Design of a Pretty-printing Library in Advanced -- Functional Programming", Johan Jeuring and Erik Meijer (eds), LNCS 925 -- http://www.cs.chalmers.se/~rjmh/Papers/pretty.ps -- Heavily modified by Simon Peyton Jones, Dec 96 -- -- Haskell types: -- data Doc list of lines -- quote :: Char -> Char -> Doc -> Doc Wrap document in ... -- (<>) :: Doc -> Doc -> Doc Beside -- (<+>) :: Doc -> Doc -> Doc Beside, separated by space -- ($$) :: Doc -> Doc -> Doc Above; if there is no overlap it "dovetails" the two -- nest :: Int -> Doc -> Doc Nested -- punctuate :: Doc -> [Doc] -> [Doc] punctuate p [d1, ... dn] = [d1 <> p, d2 <> p, ... dn-1 <> p, dn] -- render :: Int Line length -- -> Float Ribbons per line -- -> (TextDetails -> a -> a) What to do with text -- -> a What to do at the end -- -> Doc The document -- -> a Result --- Give strings a subscription operator. -- @param s string -- @param i index -- @return <code>string.sub (s, i, i)</code> if i is a number, or -- falls back to any previous metamethod (by default, string methods) local old__index = getmetatable ("").__index getmetatable ("").__index = function (s, i) if type (i) == "number" then return s:sub (i, i) -- Fall back to old metamethods elseif type (old__index) == "function" then return old__index (s, i) else return old__index[i] end end --- Give strings an append metamethod. -- @param s string -- @param c character (1-character string) -- @return <code>s .. c</code> getmetatable ("").__append = function (s, c) return s .. c end --- Give strings a concat metamethod. -- @param s string -- @param o object -- @return s .. tostring (o) getmetatable ("").__concat = function (s, o) return tostring (s) .. tostring (o) end --- Capitalise each word in a string. -- @param s string -- @return capitalised string local function caps (s) return (string.gsub (s, "(%w)([%w]*)", function (l, ls) return string.upper (l) .. ls end)) end --- Remove any final newline from a string. -- @param s string to process -- @return processed string local function chomp (s) return (string.gsub (s, "\n$", "")) end --- Escape a string to be used as a pattern -- @param s string to process -- @return -- @param s_: processed string local function escape_pattern (s) return (string.gsub (s, "(%W)", "%%%1")) end -- Escape a string to be used as a shell token. -- Quotes spaces, parentheses, brackets, quotes, apostrophes and -- whitespace. -- @param s string to process -- @return processed string local function escape_shell (s) return (string.gsub (s, "([ %(%)%\\%[%]\"'])", "\\%1")) end --- Return the English suffix for an ordinal. -- @param n number of the day -- @return suffix local function ordinal_suffix (n) n = math.abs (n) % 100 local d = n % 10 if d == 1 and n ~= 11 then return "st" elseif d == 2 and n ~= 12 then return "nd" elseif d == 3 and n ~= 13 then return "rd" else return "th" end end --- Extend to work better with one argument. -- If only one argument is passed, no formatting is attempted. -- @param f format -- @param ... arguments to format -- @return formatted string local _format = string.format local function format (f, arg1, ...) if arg1 == nil then return f else return _format (f, arg1, ...) end end --- Justify a string. -- When the string is longer than w, it is truncated (left or right -- according to the sign of w). -- @param s string to justify -- @param w width to justify to (-ve means right-justify; +ve means -- left-justify) -- @param p string to pad with (default: <code>" "</code>) -- @return justified string local function pad (s, w, p) p = string.rep (p or " ", math.abs (w)) if w < 0 then return string.sub (p .. s, w) end return string.sub (s .. p, 1, w) end --- Wrap a string into a paragraph. -- @param s string to wrap -- @param w width to wrap to (default: 78) -- @param ind indent (default: 0) -- @param ind1 indent of first line (default: ind) -- @return wrapped paragraph local function wrap (s, w, ind, ind1) w = w or 78 ind = ind or 0 ind1 = ind1 or ind assert (ind1 < w and ind < w, "the indents must be less than the line width") assert (type (s) == "string", "bad argument #1 to 'wrap' (string expected, got " .. type (s) .. ")") local r = strbuf.new ():concat (string.rep (" ", ind1)) local i, lstart, len = 1, ind1, #s while i <= #s do local j = i + w - lstart while #s[j] > 0 and s[j] ~= " " and j > i do j = j - 1 end local ni = j + 1 while s[j] == " " do j = j - 1 end r:concat (s:sub (i, j)) i = ni if i < #s then r:concat ("\n" .. string.rep (" ", ind)) lstart = ind end end return r:tostring () end --- Write a number using SI suffixes. -- The number is always written to 3 s.f. -- @param n number -- @return string local function numbertosi (n) local SIprefix = { [-8] = "y", [-7] = "z", [-6] = "a", [-5] = "f", [-4] = "p", [-3] = "n", [-2] = "mu", [-1] = "m", [0] = "", [1] = "k", [2] = "M", [3] = "G", [4] = "T", [5] = "P", [6] = "E", [7] = "Z", [8] = "Y" } local t = string.format("% #.2e", n) local _, _, m, e = t:find(".(.%...)e(.+)") local man, exp = tonumber (m), tonumber (e) local siexp = math.floor (exp / 3) local shift = exp - siexp * 3 local s = SIprefix[siexp] or "e" .. tostring (siexp) man = man * (10 ^ shift) return tostring (man) .. s end --- Do find, returning captures as a list. -- @param s target string -- @param p pattern -- @param init start position (default: 1) -- @param plain inhibit magic characters (default: nil) -- @return start of match, end of match, table of captures local function tfind (s, p, init, plain) assert (type (s) == "string", "bad argument #1 to 'tfind' (string expected, got " .. type (s) .. ")") assert (type (p) == "string", "bad argument #2 to 'tfind' (string expected, got " .. type (p) .. ")") local function pack (from, to, ...) return from, to, {...} end return pack (p.find (s, p, init, plain)) end --- Do multiple <code>find</code>s on a string. -- @param s target string -- @param p pattern -- @param init start position (default: 1) -- @param plain inhibit magic characters (default: nil) -- @return list of <code>{from, to; capt = {captures}}</code> local function finds (s, p, init, plain) init = init or 1 local l = {} local from, to, r repeat from, to, r = tfind (s, p, init, plain) if from ~= nil then table.insert (l, {from, to, capt = r}) init = to + 1 end until not from return l end --- Split a string at a given separator. -- FIXME: Consider Perl and Python versions. -- @param s string to split -- @param sep separator pattern -- @return list of strings local function split (s, sep) -- finds gets a list of {from, to, capt = {}} lists; we then -- flatten the result, discarding the captures, and prepend 0 (1 -- before the first character) and append 0 (1 after the last -- character), and then read off the result in pairs. local pairs = list.concat ({0}, list.flatten (finds (s, sep)), {0}) local l = {} for i = 1, #pairs, 2 do table.insert (l, string.sub (s, pairs[i] + 1, pairs[i + 1] - 1)) end return l end --- Remove leading matter from a string. -- @param s string -- @param r leading pattern (default: <code>"%s+"</code>) -- @return string without leading r local function ltrim (s, r) r = r or "%s+" return (string.gsub (s, "^" .. r, "")) end --- Remove trailing matter from a string. -- @param s string -- @param r trailing pattern (default: <code>"%s+"</code>) -- @return string without trailing r local function rtrim (s, r) r = r or "%s+" return (string.gsub (s, r .. "$", "")) end --- Remove leading and trailing matter from a string. -- @param s string -- @param r leading/trailing pattern (default: <code>"%s+"</code>) -- @return string without leading/trailing r local function trim (s, r) return rtrim (ltrim (s, r), r) end -- Save original unextended table. local unextended = table.clone (string) local M = { __index = old__index, caps = caps, chomp = chomp, escape_pattern = escape_pattern, escape_shell = escape_shell, finds = finds, format = format, ltrim = ltrim, numbertosi = numbertosi, ordinal_suffix = ordinal_suffix, pad = pad, rtrim = rtrim, split = split, tfind = tfind, trim = trim, wrap = wrap, -- camelCase compatibility: escapePattern = escape_pattern, escapeShell = escape_shell, ordinalSuffix = ordinal_suffix, } -- Inject stdlib extensions directly into the string package. _G.string = table.merge (string, M) return unextended
gpl-2.0
noooway/love2d_arkanoid_tutorial
3-16_FinalScreen/buttons.lua
8
2279
local vector = require "vector" local buttons = {} function buttons.new_button( o ) return( { position = o.position or vector( 300, 300 ), width = o.width or 100, height = o.height or 50, text = o.text or "hello", image = o.image or nil, quad = o.quad or nil, quad_when_selected = o.quad_when_selected or nil, selected = false } ) end function buttons.update_button( single_button, dt ) local mouse_pos = vector( love.mouse.getPosition() ) if( buttons.inside( single_button, mouse_pos ) ) then single_button.selected = true else single_button.selected = false end end function buttons.draw_button( single_button ) if single_button.selected then if single_button.image and single_button.quad_when_selected then love.graphics.draw( single_button.image, single_button.quad_when_selected, single_button.position.x, single_button.position.y ) else love.graphics.rectangle( 'line', single_button.position.x, single_button.position.y, single_button.width, single_button.height ) local r, g, b, a = love.graphics.getColor() love.graphics.setColor( 255, 0, 0, 100 ) love.graphics.print( single_button.text, single_button.position.x, single_button.position.y ) love.graphics.setColor( r, g, b, a ) end else if single_button.image and single_button.quad then love.graphics.draw( single_button.image, single_button.quad, single_button.position.x, single_button.position.y ) else love.graphics.rectangle( 'line', single_button.position.x, single_button.position.y, single_button.width, single_button.height ) love.graphics.print( single_button.text, single_button.position.x, single_button.position.y ) end end end function buttons.inside( single_button, pos ) return single_button.position.x < pos.x and pos.x < ( single_button.position.x + single_button.width ) and single_button.position.y < pos.y and pos.y < ( single_button.position.y + single_button.height ) end function buttons.mousereleased( single_button, x, y, button ) return single_button.selected end return buttons
mit
ffxiphoenix/darkstar
scripts/globals/mobskills/Necropurge.lua
43
1080
--------------------------------------------- -- Necropurge -- --------------------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); require("scripts/globals/monstertpmoves"); --------------------------------------------- function onMobSkillCheck(target,mob,skill) if(mob:getFamily() == 316) then local mobSkin = mob:getModelId(); if (mobSkin == 1839) then return 0; else return 1; end end if(mob:getFamily() == 91) then local mobSkin = mob:getModelId(); if (mobSkin == 1840) then return 0; else return 1; end end return 0; end; function onMobWeaponSkill(target, mob, skill) local numhits = 1; local accmod = 10; local dmgmod = 2; local info = MobPhysicalMove(mob,target,skill,numhits,accmod,dmgmod,TP_NO_EFFECT); local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,MOBSKILL_PHYSICAL,MOBPARAM_BLUNT,info.hitslanded); MobStatusEffectMove(mob, target, EFFECT_CURSE_I, 1, 0, 60); target:delHP(dmg); return dmg; end;
gpl-3.0
JamesPan/orz-ops
nginx/lua/dynamic-upstream-weight.lua
1
4830
local string2array = function (str) local arr = {} if str == nil or str == '' then return arr end for field in string.gmatch(str, "([^, ]+)") do table.insert(arr, field) end return arr end local update_server_res_time = function (addr, time, dict, passed_weight, current_weight) local passed_time = dict:get(addr) or 0 local current_time = tonumber(time) if current_time == nil then current_time = passed_time end local new_time = passed_time * passed_weight + current_time * current_weight dict:set(addr, new_time) return new_time, passed_time end --check if we need to update the weights, with some strategy local check_if_update_weight = function (addr, new_time, old_time, dict) local diff = math.abs((new_time - old_time) / old_time) local threshold = 3 if diff > threshold then ngx.log(ngx.ALERT, "need to update upstream weight because diff " .. diff .. " greater than ".. threshold .. " on " .. addr) return true end local ever_max = dict:get("max") or -math.huge if new_time > ever_max then ngx.log(ngx.ALERT, "need to update upstream weight because max value outdated") return true end local ever_min = dict:get("min") or math.huge if new_time < ever_min then ngx.log(ngx.ALERT, "need to update upstream weight because min value outdated") return true end return false end local check_if_weight_changed_unexpected = function (ups, upsteam_name, dict) local servers, err = ups.get_primary_peers(upsteam_name) if not servers then ngx.log(ngx.ALERT, "get upstream " .. upsteam_name .. " fail, " .. err) return false end for _, server in ipairs(servers) do local server_name = server["name"] local actual = server["weight"] local expect = dict:get(server_name) or 1 if actual ~= expect then ngx.log(ngx.ALERT, "need to update upstream weight because different config found " .. server_name .. "~" .. expect .. "~" .. actual) return true end end return false end local gen_server_time_map = function(dict) local keys = dict:get_keys(100) local map = {} for _, key in ipairs(keys) do local time = dict:get(key) map[key] = time end return map end local min_max = function (t) local max = -math.huge local min = math.huge for k, v in pairs(t) do max = math.max(max, v) min = math.min(min, v) end return min, max end local update_server_weight = function (ups, upsteam_name, dict, server_time_map, max_time) local servers, err = ups.get_primary_peers(upsteam_name) if not servers then ngx.log(ngx.ALERT, "get upstream " .. upsteam_name .. " fail, " .. err) return end for _, server in ipairs(servers) do local server_name = server["name"] local id = server["id"] local fails = server["fails"] local time = server_time_map[server_name] local weight = 0 if fails > 0 then weight = 1 ngx.log(ngx.ALERT, "down grade " .. server_name .. " because it fail " .. fails .. " times") elseif time ~= nil and time > 0 then weight = math.ceil(max_time / time) end if weight > 0 then ups.set_peer_weight(upsteam_name, false, id, weight) ups.set_peer_effective_weight(upsteam_name, false, id, weight) ups.set_peer_current_weight(upsteam_name, false, id, 0) dict:set(server_name, weight) end end end local res_time_dict = ngx.shared.upstream_res_time_dict local weight_dict = ngx.shared.upstream_weight_dict local upstream = require "ngx.upstream" local ups_identity = "backend_blog_jamespan_me" --it may have multi address and times if nginx tried more than 1 upstream servers --but most of the time, there's only one address and time local addrs = string2array(ngx.var.upstream_addr) local times = string2array(ngx.var.upstream_response_time) local need_update_weight = false for idx, addr in ipairs(addrs) do local time = times[idx] local new_time, old_time = update_server_res_time(addr, time, res_time_dict, 0.3, 0.7) need_update_weight = check_if_update_weight(addr, new_time, old_time, res_time_dict) end if not need_update_weight then need_update_weight = check_if_weight_changed_unexpected(upstream, ups_identity, weight_dict) end if need_update_weight then local server_time_map = gen_server_time_map(res_time_dict) local min_time, max_time = min_max(server_time_map) res_time_dict:set("max", max_time) res_time_dict:set("min", min_time) update_server_weight(upstream, ups_identity, weight_dict, server_time_map, max_time) end
gpl-2.0
ffxiphoenix/darkstar
scripts/globals/spells/bluemagic/poison_breath.lua
18
2069
----------------------------------------- -- Spell: Poison Breath -- Deals water damage to enemies within a fan-shaped area originating from the caster. Additional effect: Poison -- Spell cost: 22 MP -- Monster Type: Hound -- Spell Type: Magical (Water) -- Blue Magic Points: 1 -- Stat Bonus: MND+1 -- Level: 22 -- Casting Time: 3 seconds -- Recast Time: 19.5 seconds -- Magic Bursts on: Reverberation, Distortion, and Darkness -- Combos: Clear Mind ----------------------------------------- require("scripts/globals/magic"); require("scripts/globals/status"); require("scripts/globals/bluemagic"); ----------------------------------------- -- OnMagicCastingCheck ----------------------------------------- function onMagicCastingCheck(caster,target,spell) return 0; end; ----------------------------------------- -- OnSpellCast ----------------------------------------- function onSpellCast(caster,target,spell) local resist = applyResistance(caster,spell,target,caster:getStat(MOD_INT) - target:getStat(MOD_INT),BLUE_SKILL,1.0); local multi = 1.08; local params = {}; -- This data should match information on http://wiki.ffxiclopedia.org/wiki/Calculating_Blue_Magic_Damage params.multiplier = multi; params.tMultiplier = 1.5; params.duppercap = 69; params.str_wsc = 0.0; params.dex_wsc = 0.0; params.vit_wsc = 0.0; params.agi_wsc = 0.0; params.int_wsc = 0.0; params.mnd_wsc = 0.3; params.chr_wsc = 0.0; damage = BlueMagicalSpell(caster, target, spell, params, MND_BASED); damage = BlueFinalAdjustments(caster, target, spell, damage, params); if (caster:hasStatusEffect(EFFECT_AZURE_LORE)) then multi = multi + 0.50; end if (damage > 0 and resist > 0.3) then local typeEffect = EFFECT_POISON; target:delStatusEffect(typeEffect); target:addStatusEffect(typeEffect,3,0,getBlueEffectDuration(caster,resist,typeEffect)); end return damage; end;
gpl-3.0
gregier/libpeas
loaders/lua5.1/resources/peas-lua-strict.lua
4
1512
-- -- Copyright (C) 2015 - Garrett Regier -- -- libpeas is free software; you can redistribute it and/or -- modify it under the terms of the GNU Lesser General Public -- License as published by the Free Software Foundation; either -- version 2.1 of the License, or (at your option) any later version. -- -- libpeas is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU -- Lesser General Public License for more details. -- -- You should have received a copy of the GNU Lesser General Public -- License along with this library; if not, write to the Free Software -- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. -- -- Modified version of: http://metalua.luaforge.net/src/lib/strict.lua.html __STRICT = true local mt = getmetatable(_G) if mt == nil then mt = {} setmetatable(_G, mt) end function mt:__newindex(name, value) if __STRICT then local what = debug.getinfo(2, 'S').what if what ~= 'C' then error("Attempted to create global variable '" .. tostring(name) .. "'", 2) end end rawset(self, name, value) end function mt:__index(name) if not __STRICT or debug.getinfo(2, 'S').what == 'C' then return rawget(self, name) end error("Attempted to access nonexistent " .. "global variable '" .. tostring(name) .. "'", 2) end -- ex:ts=4:et:
lgpl-2.1
jledet/backfire-git
package/uci/trigger/lib/trigger.lua
40
8391
module("uci.trigger", package.seeall) require("posix") require("uci") local path = "/lib/config/trigger" local triggers = nil local tmp_cursor = nil function load_modules() if triggers ~= nil then return end triggers = { list = {}, uci = {}, active = {} } local modules = posix.glob(path .. "/*.lua") if modules == nil then return end local oldpath = package.path package.path = path .. "/?.lua" for i, v in ipairs(modules) do pcall(require(string.gsub(v, path .. "/(%w+)%.lua$", "%1"))) end package.path = oldpath end function check_table(table, name) if table[name] == nil then table[name] = {} end return table[name] end function get_table_val(val, vtype) if type(val) == (vtype or "string") then return { val } elseif type(val) == "table" then return val end return nil end function get_name_list(name) return get_table_val(name or ".all") end function add_trigger_option(list, t) local name = get_name_list(t.option) for i, n in ipairs(name) do option = check_table(list, n) table.insert(option, t) end end function add_trigger_section(list, t) local name = get_name_list(t.section) for i, n in ipairs(name) do section = check_table(list, n) add_trigger_option(section, t) end end function check_insert_triggers(dest, list, tuple) if list == nil then return end for i, t in ipairs(list) do local add = true if type(t.check) == "function" then add = t.check(tuple) end if add then dest[t.id] = t end end end function find_section_triggers(tlist, pos, tuple) if pos == nil then return end check_insert_triggers(tlist, pos[".all"], tuple) if tuple.option then check_insert_triggers(tlist, pos[tuple.option], tuple) end end function check_recursion(name, seen) if seen == nil then seen = {} end if seen[name] then return nil end seen[name] = true return seen end function find_recursive_depends(list, name, seen) seen = check_recursion(name, seen) if not seen then return end local bt = get_table_val(triggers.list[name].belongs_to) or {} for i, n in ipairs(bt) do table.insert(list, n) find_recursive_depends(list, n, seen) end end function check_trigger_depth(list, name) if name == nil then return end local n = list[name] if n == nil then return end list[name] = nil return check_trigger_depth(list, n) end function find_triggers(tuple) local pos = triggers.uci[tuple.package] if pos == nil then return {} end local tlist = {} find_section_triggers(tlist, pos[".all"], tuple) find_section_triggers(tlist, pos[tuple.section[".type"]], tuple) for n, t in pairs(tlist) do local dep = {} find_recursive_depends(dep, t.id) for i, depname in ipairs(dep) do check_trigger_depth(tlist, depname) end end local nlist = {} for n, t in pairs(tlist) do if t then table.insert(nlist, t) end end return nlist end function reset_state() assert(io.open("/var/run/uci_trigger", "w")):close() if tctx then tctx:unload("uci_trigger") end end function load_state() -- make sure the config file exists before we attempt to load it -- uci doesn't like loading nonexistent config files local f = assert(io.open("/var/run/uci_trigger", "a")):close() load_modules() triggers.active = {} if tctx then tctx:unload("uci_trigger") else tctx = uci.cursor() end assert(tctx:load("/var/run/uci_trigger")) tctx:foreach("uci_trigger", "trigger", function(section) trigger = triggers.list[section[".name"]] if trigger == nil then return end active = {} triggers.active[trigger.id] = active local s = get_table_val(section["sections"]) or {} for i, v in ipairs(s) do active[v] = true end end ) end function get_names(list) local slist = {} for name, val in pairs(list) do if val then table.insert(slist, name) end end return slist end function check_cancel(name, seen) local t = triggers.list[name] local dep = get_table_val(t.belongs_to) seen = check_recursion(name, seen) if not t or not dep or not seen then return false end for i, v in ipairs(dep) do -- only cancel triggers for all sections -- if both the current and the parent trigger -- are per-section local section_only = false if t.section_only then local tdep = triggers.list[v] if tdep then section_only = tdep.section_only end end if check_cancel(v, seen) then return true end if triggers.active[v] then if section_only then for n, active in pairs(triggers.active[v]) do triggers.active[name][n] = false end else return true end end end return false end -- trigger api functions function add(ts) for i,t in ipairs(ts) do triggers.list[t.id] = t match = {} if t.package then local package = check_table(triggers.uci, t.package) add_trigger_section(package, t) triggers.list[t.id] = t end end end function save_trigger(name) if triggers.active[name] then local slist = get_names(triggers.active[name]) if #slist > 0 then tctx:set("uci_trigger", name, "sections", slist) end else tctx:delete("uci_trigger", name) end end function set(data, cursor) assert(data ~= nil) if cursor == nil then cursor = tmp_cursor or uci.cursor() tmp_cursor = uci.cursor end local tuple = { package = data[1], section = data[2], option = data[3], value = data[4] } assert(cursor:load(tuple.package)) load_state() local section = cursor:get_all(tuple.package, tuple.section) if (section == nil) then if option ~= nil then return end section = { [".type"] = value } if tuple.section == nil then tuple.section = "" section[".anonymous"] = true end section[".name"] = tuple.section end tuple.section = section local ts = find_triggers(tuple) for i, t in ipairs(ts) do local active = triggers.active[t.id] if not active then active = {} triggers.active[t.id] = active tctx:set("uci_trigger", t.id, "trigger") end if section[".name"] then active[section[".name"]] = true end save_trigger(t.id) end tctx:save("uci_trigger") end function get_description(trigger, sections) if not trigger.title then return trigger.id end local desc = trigger.title if trigger.section_only and sections and #sections > 0 then desc = desc .. " (" .. table.concat(sections, ", ") .. ")" end return desc end function get_active() local slist = {} if triggers == nil then load_state() end for name, val in pairs(triggers.active) do if val and not check_cancel(name) then local sections = {} for name, active in pairs(triggers.active[name]) do if active then table.insert(sections, name) end end table.insert(slist, { triggers.list[name], sections }) end end return slist end function set_active(trigger, sections) if triggers == nil then load_state() end if not triggers.list[trigger] then return end if triggers.active[trigger] == nil then tctx:set("uci_trigger", trigger, "trigger") triggers.active[trigger] = {} end local active = triggers.active[trigger] if triggers.list[trigger].section_only or sections ~= nil then for i, t in ipairs(sections) do triggers.active[trigger][t] = true end end save_trigger(trigger) tctx:save("uci_trigger") end function clear_active(trigger, sections) if triggers == nil then load_state() end if triggers.list[trigger] == nil or triggers.active[trigger] == nil then return end local active = triggers.active[trigger] if not triggers.list[trigger].section_only or sections == nil then triggers.active[trigger] = nil else for i, t in ipairs(sections) do triggers.active[trigger][t] = false end end save_trigger(trigger) tctx:save("uci_trigger") end function run(ts) if ts == nil then ts = get_active() end for i, t in ipairs(ts) do local trigger = t[1] local sections = t[2] local actions = get_table_val(trigger.action, "function") or {} for ai, a in ipairs(actions) do if not trigger.section_only then sections = { "" } end for si, s in ipairs(sections) do if a(s) then tctx:delete("uci_trigger", trigger.id) tctx:save("uci_trigger") end end end end end -- helper functions function system_command(arg) local cmd = arg return function(arg) return os.execute(cmd:format(arg)) == 0 end end function service_restart(arg) return system_command("/etc/init.d/" .. arg .. " restart") end
gpl-2.0
PouriaDev/Signal-New
plugins/Plugins.lua
1
4080
do local function plugin_enabled(name) for k,v in pairs(_config.enabled_plugins) do if name == v then return k end end return false end local function plugin_exists(name) for k,v in pairs(plugins_names()) do if name..'.lua' == v then return true end end return false end local function list_all_plugins(only_enabled) local text = '' local nsum = 0 for k, v in pairs( plugins_names( )) do local status = '➖' nsum = nsum+1 nact = 0 for k2, v2 in pairs(_config.enabled_plugins) do if v == v2..'.lua' then status = '➕' end nact = nact+1 end if not only_enabled or status == '➕' then v = string.match (v, "(.*)%.lua") text = text..nsum..'.'..status..' '..v..' \n' end end local text = text..'\n\n'..nsum..' پلاگین های نصب شده\n\n'..nact..' پلاگین های فعال\n\n'..nsum-nact..' پلاگین های غیرفعال' bot.sendMessage(msg.chat_id_, 0, 1, text, 1, 'html') end local function list_plugins(only_enabled) local text = '' local nsum = 0 for k, v in pairs( plugins_names( )) do local status = '➖' nsum = nsum+1 nact = 0 for k2, v2 in pairs(_config.enabled_plugins) do if v == v2..'.lua' then status = '➕' end nact = nact+1 end if not only_enabled or status == '➕' then v = string.match (v, "(.*)%.lua") end end local text = text..'\nپلاگین ها بروزرسانی شدند\n\n'..nact..' پلاگین های فعال\n'..nsum..' پلاگین های نصب شده\n' bot.sendMessage(msg.chat_id_, 0, 1, text, 1, 'html') end local function enable_plugin(plugin_name) print('checking if '..plugin_name..' exists') if plugin_enabled(plugin_name) then text = 'پلاگین[ '..plugin_name..' ] فعال است' bot.sendMessage(msg.chat_id_, 0, 1, text, 1, 'html') elseif plugin_exists(plugin_name) then table.insert(_config.enabled_plugins, plugin_name) print(plugin_name..' added to _config table') text = 'پلاگین [ '..plugin_name..' ]فعال شد' bot.sendMessage(msg.chat_id_, 0, 1, text, 1, 'html') save_config() return reloadplugins( ) else text = 'پلاگین [ '..plugin_name..' ]وجود ندارد.' bot.sendMessage(msg.chat_id_, 0, 1, text, 1, 'html') end end local function disable_plugin(name, chat) if not plugin_exists(name) then text = 'پلاگین [ '..name..' ]وجود ندارد' bot.sendMessage(msg.chat_id_, 0, 1, text, 1, 'html') end local k = plugin_enabled(name) if not k then text = 'پلاگین[ '..name..' ] فعال نیست' bot.sendMessage(msg.chat_id_, 0, 1, text, 1, 'html') end table.remove(_config.enabled_plugins, k) save_config( ) text = 'پلاگین[ '..name..' ] غیر فعال شد.' bot.sendMessage(msg.chat_id_, 0, 1, text, 1, 'html') return reloadplugins(true) end local function run(msg, matches) if matches[1] == 'plugins' and is_sudo(msg) then return list_all_plugins() end if matches[2] == '+' and is_sudo(msg) then local plugin_name = matches[3] print("enable: "..matches[3]) return enable_plugin(plugin_name) end end if matches[2] == '-' and is_sudo(msg) then if matches[3] == 'plugins' then text = 'This plugin can\'t be disabled' bot.sendMessage(msg.chat_id_, 0, 1, text, 1, 'html') print("disable: "..matches[3]) return disable_plugin(matches[3]) end if matches[1] == 'reload' and is_sudo(msg) then --after changed to moderator mode, set only sudo text = 'بارگذاری مجدد انجام شد.' bot.sendMessage(msg.chat_id_, 0, 1, text, 1, 'html') return reloadplugins(true) end end return { patterns = { "^[/#!](plugins)$", "^[/#!](reload)$", "^[/#!]plugins? (+) ([%w_%.%-]+)$", "^[/#!]plugins? (-) ([%w_%.%-]+)$", "^!!!edit:[/#!]plugins? (+) ([%w_%.%-]+)$", "^!!!edit:[/#!]plugins? (+) ([%w_%.%-]+)$", "^!!!edit:[/#!]plugins? (-) ([%w_%.%-]+)$", "^!!!edit:[/#!]plugins? (-) ([%w_%.%-]+)$", }, run = run, }
gpl-3.0
moonlight/blues-brothers-rpg
data/scripts/MusicController.lua
2
3503
-- -- This file contains the music controller. It can be told to play and stop -- songs. As a bonus, it can also dynamically change the parameters of a -- channel over a period of time. Using this feature it can fade from one -- music to another. -- -- By Bjorn Lindeijer MC_NORMAL = 0 MC_FADE_IN = 1 MC_FADE_OUT = 2 MC_FADE_BETWEEN = 3 MusicControl = { state = MC_NORMAL, currentChannel = -1, fadeInChannel = 1, fadeProgress = 0, fadeTime = 0, } function MusicControl:init() self.channels = m_get_number_of_channels() or 0 end function MusicControl:update() if (self.state == MC_FADE_BETWEEN or self.state == MC_FADE_IN or self.state == MC_FADE_OUT) then self.fadeProgress = self.fadeProgress + 1 if (self.state == MC_FADE_BETWEEN) then if (self.fadeProgress > self.fadeTime or self.fadeTime <= 0) then self.state = MC_NORMAL self.fadeProgress = self.fadeTime m_stop_music(self.currentChannel) self.currentChannel = self.fadeInChannel m_adjust_channel(self.currentChannel, 255, 128, 1000) else m_adjust_channel(self.fadeInChannel, (self.fadeProgress / self.fadeTime) * 255, 128, 1000) m_adjust_channel(self.currentChannel, ((self.fadeTime - self.fadeProgress) / self.fadeTime) * 255, 128, 1000) end end if (self.state == MC_FADE_IN) then if (self.fadeProgress > self.fadeTime or self.fadeTime <= 0) then self.state = MC_NORMAL self.fadeProgress = self.fadeTime m_adjust_channel(self.currentChannel, 255, 128, 1000) else m_adjust_channel(self.currentChannel, (self.fadeProgress / self.fadeTime) * 255, 128, 1000) end end if (self.state == MC_FADE_OUT) then if (self.fadeProgress > self.fadeTime or self.fadeTime <= 0) then self.state = MC_NORMAL self.fadeProgress = self.fadeTime m_stop_music(self.currentChannel) self.currentChannel = -1 else m_adjust_channel(self.currentChannel, ((self.fadeTime - self.fadeProgress) / self.fadeTime) * 255, 128, 1000) end end end end function MusicControl:play_song(filename) self:stop_all_music() -- play this song on the first channel self.currentChannel = 0 self.currentSong = filename m_play_music(filename, self.currentChannel) m_adjust_channel(self.currentChannel, 255, 128, 1000) end function MusicControl:stop_all_music() -- stop music on all channels for i = 0,self.channels-1 do m_stop_music(i) end end function MusicControl:fade_to_song(filename, time) if (not (time > 0)) then self:play_song(filename) return end if (self.currentChannel == -1) then self:fade_in(filename, time) return end self.state = MC_FADE_BETWEEN self.fadeTime = time self.fadeProgress = 0 self.fadeInChannel = self.currentChannel + 1 if (self.fadeInChannel == self.channels) then self.fadeInChannel = 0 end -- Start playing music and set volume to 0 self.currentSong = filename m_play_music(filename, self.fadeInChannel) self:update() end function MusicControl:fade_out(time) if (self.currentChannel >= 0) then self.state = MC_FADE_OUT self.fadeTime = time self.fadeProgress = 0 else m_message("MusicControl:fade_out - Warning, no music to fade out") end end function MusicControl:fade_in(filename, time) self:play_song(filename) self.state = MC_FADE_IN self.fadeTime = time self.fadeProgress = 0 m_adjust_channel(self.currentChannel, 0, 128, 1000) end
gpl-2.0
vilarion/Illarion-Content
triggerfield/akaltutschamber_mudwarp.lua
5
1625
--[[ Illarion Server This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. ]] -- Mudslide triggerfield in Akaltutschamber -- INSERT INTO triggerfields VALUES (481,812,-9,'triggerfield.akaltutschamber_mudwarp'); -- INSERT INTO triggerfields VALUES (482,812,-9,'triggerfield.akaltutschamber_mudwarp'); local common = require("base.common") local M = {} function M.MoveToField(Character) -- mudslide: 481 812 -9 and 482 812 -9 local destination if Character.pos == position(481, 812, -9) or Character.pos == position(482, 812, -9) then --mudslide destination = position(484, 821, -9) common.HighInformNLS(Character, "Du stolperst und fällst von der Brücke und rutscht in den Schlamm.", "You stumble, falling down the bridge, sliding and slipping into the mud.") end --Warping the character world:gfx(41, Character.pos) world:makeSound(13, Character.pos) Character:warp(destination) world:makeSound(13, destination) world:gfx(41, Character.pos) end return M
agpl-3.0
AfuSensi/Mr.Green-MTA-Resources
resources/[admin]/anti/colstate_c.lua
4
1240
local theCollisionlessTable = {} addEventHandler("onClientResourceStart",resourceRoot,function() triggerServerEvent("onClientRequestCollisionlessTable",resourceRoot) end) addEvent("onClientReceiveCollisionlessTable",true) addEventHandler("onClientReceiveCollisionlessTable",root,function(t) theCollisionlessTable = t for _, p in ipairs(getElementsByType'player') do setElementData(p, 'markedlagger', t[p] or nil, false) end setCollision("refresh") end) -- addEvent("onPlayerVehicleIDChange",true) function setCollision() local mode = getResourceFromName'race' and getResourceState(getResourceFromName'race')=='running' and exports.race:getRaceMode() if not mode or mode == "Shooter" then return end for p,_ in pairs(theCollisionlessTable) do if p ~= localPlayer then local vehMe = getPedOccupiedVehicle(localPlayer) local vehCollLess = getPedOccupiedVehicle(p) if vehMe and vehCollLess then setElementCollidableWith(vehMe, vehCollLess, false) setElementAlpha(vehCollLess, 140) end end end end setTimer(setCollision,50,0) -- addEventHandler("onPlayerVehicleIDChange",root,setCollision) addEventHandler("onClientExplosion",root,function() if theCollisionlessTable[source] then cancelEvent() end end)
mit
aqasaeed/tele
plugins/inpm.lua
1114
3008
do local function pairsByKeys (t, f) local a = {} for n in pairs(t) do table.insert(a, n) end table.sort(a, f) local i = 0 -- iterator variable local iter = function () -- iterator function i = i + 1 if a[i] == nil then return nil else return a[i], t[a[i]] end end return iter end local function chat_list(msg) local data = load_data(_config.moderation.data) local groups = 'groups' if not data[tostring(groups)] then return 'No groups at the moment' end local message = 'List of Groups:\n*Use /join (ID) to join*\n\n ' for k,v in pairs(data[tostring(groups)]) do local settings = data[tostring(v)]['settings'] for m,n in pairsByKeys(settings) do if m == 'set_name' then name = n end end message = message .. '👥 '.. name .. ' (ID: ' .. v .. ')\n\n ' end local file = io.open("./groups/lists/listed_groups.txt", "w") file:write(message) file:flush() file:close() return message end local function run(msg, matches) if msg.to.type ~= 'chat' or is_sudo(msg) or is_admin(msg) and is_realm(msg) then local data = load_data(_config.moderation.data) if matches[1] == 'join' and data[tostring(matches[2])] then if is_banned(msg.from.id, matches[2]) then return 'You are banned.' end if is_gbanned(msg.from.id) then return 'You are globally banned.' end if data[tostring(matches[2])]['settings']['lock_member'] == 'yes' and not is_owner2(msg.from.id, matches[2]) then return 'Group is private.' end local chat_id = "chat#id"..matches[2] local user_id = "user#id"..msg.from.id chat_add_user(chat_id, user_id, ok_cb, false) local group_name = data[tostring(matches[2])]['settings']['set_name'] return "Added you to chat:\n\n👥"..group_name.." (ID:"..matches[2]..")" elseif matches[1] == 'join' and not data[tostring(matches[2])] then return "Chat not found." end if matches[1] == 'chats'then if is_admin(msg) and msg.to.type == 'chat' then return chat_list(msg) elseif msg.to.type ~= 'chat' then return chat_list(msg) end end if matches[1] == 'chatlist'then if is_admin(msg) and msg.to.type == 'chat' then send_document("chat#id"..msg.from.id, "./groups/lists/listed_groups.txt", ok_cb, false) elseif msg.to.type ~= 'chat' then send_document("user#id"..msg.from.id, "./groups/lists/listed_groups.txt", ok_cb, false) end end end end return { patterns = { "^[/!](chats)$", "^[/!](chatlist)$", "^[/!](join) (.*)$", "^[/!](kickme) (.*)$", "^!!tgservice (chat_add_user)$" }, run = run, } end
gpl-2.0
moonlight/blues-brothers-rpg
data/scripts/GuiTheme.lua
1
2791
-- -- The GUI theme -- By Bjorn Lindeijer import("Object.lua") GuiTheme = Object:subclass { name = "GuiTheme"; init = function(self) self.cornerUL = m_create_sub_bitmap(self.bitmap, 1, 0, 2, 2) self.cornerUR = m_create_sub_bitmap(self.bitmap, 3, 0, 2, 2) self.cornerLL = m_create_sub_bitmap(self.bitmap, 1, 2, 2, 2) self.cornerLR = m_create_sub_bitmap(self.bitmap, 3, 2, 2, 2) self.borderU = m_create_sub_bitmap(self.bitmap, 9, 0, 2, 2) self.borderL = m_create_sub_bitmap(self.bitmap, 11, 0, 2, 2) self.borderR = m_create_sub_bitmap(self.bitmap, 11, 2, 2, 2) self.borderD = m_create_sub_bitmap(self.bitmap, 9, 2, 2, 2) self.bg = m_create_sub_bitmap(self.bitmap, 0, 0, 1, 1) self.shadow = m_create_sub_bitmap(self.bitmap, 0, 1, 1, 1) self.shadowUL = m_create_sub_bitmap(self.bitmap, 5, 0, 2, 2) self.shadowUR = m_create_sub_bitmap(self.bitmap, 7, 0, 2, 2) self.shadowLL = m_create_sub_bitmap(self.bitmap, 5, 2, 2, 2) self.shadowLR = m_create_sub_bitmap(self.bitmap, 7, 2, 2, 2) self.canvas = Canvas() end; drawBox = function(self, x, y, w, h) self.canvas:setDrawMode(DM_TRANS) -- Shadow local alpha = m_set_alpha(64) self:drawBoxEx( self.shadow, self.shadowUL, self.shadowUR, self.shadowLL, self.shadowLR, self.shadow, self.shadow, self.shadow, self.shadow, x+2, y+2, w, h ) -- The actual box m_set_alpha(192) self:drawBoxEx( self.bg, self.cornerUL, self.cornerUR, self.cornerLL, self.cornerLR, self.borderU, self.borderL, self.borderR, self.borderD, x, y, w, h ) m_set_alpha(alpha) end; drawLightBox = function(self, x, y, w, h) self.canvas:setDrawMode(DM_TRANS) local alpha = m_set_alpha(192) self:drawBoxEx( self.bg, self.cornerUL, self.cornerUR, self.cornerLL, self.cornerLR, self.borderU, self.borderL, self.borderR, self.borderD, x, y, w, h ) m_set_alpha(alpha) end; getTextColor = function(self) return 170, 170, 170 end; drawBoxEx = function(self, bg, ul, ur, ll, lr, bu, bl, br, bd, x, y, w, h) m_set_cursor(x, y) self.canvas:drawIcon(ul) self.canvas:drawRect(bu, w - (self.borderWidth * 2), self.borderWidth) self.canvas:drawIcon(ur) m_set_cursor(x, y + self.borderWidth) self.canvas:drawRect(bl, self.borderWidth, h - (self.borderWidth * 2)) self.canvas:drawRect(bg, w - (self.borderWidth * 2), h - (self.borderWidth * 2)) self.canvas:drawRect(br, self.borderWidth, h - (self.borderWidth * 2)) m_set_cursor(x, y + h - self.borderWidth) self.canvas:drawIcon(ll) self.canvas:drawRect(bd, w - (self.borderWidth * 2), self.borderWidth) self.canvas:drawIcon(lr) end; defaultproperties = { bitmap = m_get_bitmap("gui_green.bmp"), font = "font_sansserif_8", borderWidth = 2, canvas = nil, }; }
gpl-2.0
crzang/awesome-config
crzang/widget/temp_widget.lua
1
1683
-- -- Created by IntelliJ IDEA. -- User: crzang -- Date: 12.01.15 -- Time: 0:01 -- To change this template use File | Settings | File Templates. -- local setmetatable = setmetatable local first_line = require("crzang.lib").helpers.first_line local temp_widget = { mt = {} } local indicator = require("crzang.widget.indicator") local io = { open = io.open } local tonumber = tonumber local temp = { } local function get_temp() temp_now={} local tempfile ="/sys/class/thermal/thermal_zone0/temp" local trip_tempfile = "/sys/class/thermal/thermal_zone0/trip_point_0_temp" local f = io.open(tempfile) if f ~= nil then temp_now.coretemp = tonumber(f:read("*a")) / 1000 f:close() else temp_now.coretemp = 0 end local max_f = io.open(trip_tempfile) if max_f ~= nil then temp_now.max = tonumber(max_f:read("*a")) / 1000 max_f:close() else temp_now.max = 0 end return temp_now end local function new(image) local args = { max_value = function() temp_now = get_temp() return temp_now.max end, get_value = function() temp_now = get_temp() return temp_now.coretemp end, icon = image, get_hint = function() temp_now = get_temp() local hint = "Temp \n" .. "Max : " .. temp_now.max .. "\n" .. "Current : " .. temp_now.coretemp .. "\n" return hint end } return indicator(args) end function temp_widget.mt:__call(...) return new(...) end return setmetatable(temp_widget, temp_widget.mt)
apache-2.0
ffxiphoenix/darkstar
scripts/globals/items/boiled_crayfish.lua
35
1248
----------------------------------------- -- ID: 4535 -- Item: Boiled Crayfish -- Food Effect: 30Min, All Races ----------------------------------------- -- defense % 30 -- defense % 25 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,1800,4535); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(MOD_FOOD_DEFP, 30); target:addMod(MOD_FOOD_DEF_CAP, 25); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_FOOD_DEFP, 30); target:delMod(MOD_FOOD_DEF_CAP, 25); end;
gpl-3.0
kondrak/ProDBG
bin/win32/scripts/tundra/syntax/rust-cargo.lua
5
7385
-- rust-cargo.lua - Support for Rust and Cargo module(..., package.seeall) local nodegen = require "tundra.nodegen" local files = require "tundra.syntax.files" local path = require "tundra.path" local util = require "tundra.util" local depgraph = require "tundra.depgraph" local native = require "tundra.native" _rust_cargo_program_mt = nodegen.create_eval_subclass { } _rust_cargo_shared_lib_mt = nodegen.create_eval_subclass { } _rust_cargo_crate_mt = nodegen.create_eval_subclass { } -- This function will gather up so extra dependencies. In the case when we depend on a Rust crate -- We simply return the sources to allow the the unit being built to depend on it. The reason -- for this is that Cargo will not actually link with this step but it's only used to make -- sure it gets built when a Crate changes function get_extra_deps(data, env) local libsuffix = { env:get("LIBSUFFIX") } local sources = data.Sources local source_depts = {} local extra_deps = {} for _, dep in util.nil_ipairs(data.Depends) do if dep.Keyword == "StaticLibrary" then local node = dep:get_dag(env:get_parent()) extra_deps[#extra_deps + 1] = node node:insert_output_files(sources, libsuffix) elseif dep.Keyword == "RustCrate" then local node = dep:get_dag(env:get_parent()) source_depts[#source_depts + 1] = dep.Decl.Sources end end return extra_deps, source_depts end local cmd_line_type_prog = 0 local cmd_line_type_shared_lib = 1 local cmd_line_type_crate = 2 function build_rust_action_cmd_line(env, data, program) local static_libs = "" -- build an string with all static libs this code depends on for _, dep in util.nil_ipairs(data.Depends) do if dep.Keyword == "StaticLibrary" then local node = dep:get_dag(env:get_parent()) static_libs = static_libs .. dep.Decl.Name .. " " end end -- The way Cargo sets it's target directory is by using a env variable which is quite ugly but that is the way it works. -- So before running the command we set the target directory of -- We also set the tundra cmd line as env so we can use that inside the build.rs -- to link with the libs in the correct path local target = path.join("$(OBJECTDIR)", "__" .. data.Name) local target_dir = "" local tundra_dir = "$(OBJECTDIR)"; local export = "export "; local merge = " ; "; if native.host_platform == "windows" then export = "set " merge = "&&" end target_dir = export .. "CARGO_TARGET_DIR=" .. target .. merge tundra_dir = export .. "TUNDRA_OBJECTDIR=" .. tundra_dir .. merge if static_libs ~= "" then -- Remove trailing " " local t = string.sub(static_libs, 1, string.len(static_libs) - 1) static_libs = export .. "TUNDRA_STATIC_LIBS=" .. t .. merge end local variant = env:get('CURRENT_VARIANT') local release = "" local output_target = "" local output_name = "" -- Make sure output_name gets prefixed/sufixed correctly if program == cmd_line_type_prog then output_name = data.Name .. "$(HOSTPROGSUFFIX)" elseif program == cmd_line_type_shared_lib then output_name = "$(SHLIBPREFIX)" .. data.Name .. "$(HOSTSHLIBSUFFIX)" else output_name = "$(SHLIBPREFIX)" .. data.Name .. ".rlib" end -- If variant is debug (default) we assume that we should use debug and not release mode if variant == "debug" then output_target = path.join(target, "debug$(SEP)" .. output_name) else output_target = path.join(target, "release$(SEP)" .. output_name) release = " --release " end -- If user hasn't set any specific cargo opts we use build as default -- Setting RUST_CARGO_OPTS = "build" by default doesn't seem to work as if user set -- RUST_CARGO_OPTS = "test" the actual string is "build test" which doesn't work local cargo_opts = env:interpolate("$(RUST_CARGO_OPTS)") if cargo_opts == "" then cargo_opts = "build" end local action_cmd_line = tundra_dir .. target_dir .. static_libs .. "$(RUST_CARGO) " .. cargo_opts .. " --manifest-path=" .. data.CargoConfig .. release return action_cmd_line, output_target end function _rust_cargo_program_mt:create_dag(env, data, deps) local action_cmd_line, output_target = build_rust_action_cmd_line(env, data, cmd_line_type_prog) local extra_deps, dep_sources = get_extra_deps(data, env) local build_node = depgraph.make_node { Env = env, Pass = data.Pass, InputFiles = util.merge_arrays({ data.CargoConfig }, data.Sources, util.flatten(dep_sources)), Annotation = path.join("$(OBJECTDIR)", data.Name), Label = "Cargo Program $(@)", Action = action_cmd_line, OutputFiles = { output_target }, Dependencies = util.merge_arrays(deps, extra_deps), } -- No copy if we are running in test mode (as the executable will be executed directly) if string.match(env:interpolate("$(RUST_CARGO_OPTS)"), "test") then return build_node else local dst ="$(OBJECTDIR)" .. "$(SEP)" .. path.get_filename(env:interpolate(output_target)) local src = output_target return files.copy_file(env, src, dst, data.Pass, { build_node }) end end function _rust_cargo_shared_lib_mt:create_dag(env, data, deps) local action_cmd_line, output_target = build_rust_action_cmd_line(env, data, cmd_line_type_shared_lib) local extra_deps, dep_sources = get_extra_deps(data, env) local build_node = depgraph.make_node { Env = env, Pass = data.Pass, InputFiles = util.merge_arrays({ data.CargoConfig }, data.Sources, util.flatten(dep_sources)), Annotation = path.join("$(OBJECTDIR)", data.Name), Label = "Cargo SharedLibrary $(@)", Action = action_cmd_line, OutputFiles = { output_target }, Dependencies = util.merge_arrays(deps, extra_deps), } -- No copy if we are running in test mode (as the executable will be executed directly) if string.match(env:interpolate("$(RUST_CARGO_OPTS)"), "test") then return build_node else local dst ="$(OBJECTDIR)" .. "$(SEP)" .. path.get_filename(env:interpolate(output_target)) local src = output_target return files.copy_file(env, src, dst, data.Pass, { build_node }) end end function _rust_cargo_crate_mt:create_dag(env, data, deps) local action_cmd_line, output_target = build_rust_action_cmd_line(env, data, cmd_line_type_crate) local extra_deps, dep_sources = get_extra_deps(data, env) local build_node = depgraph.make_node { Env = env, Pass = data.Pass, InputFiles = util.merge_arrays({ data.CargoConfig }, data.Sources, util.flatten(dep_sources)), Annotation = path.join("$(OBJECTDIR)", data.Name), Label = "Cargo Crate $(@)", Action = action_cmd_line, OutputFiles = { output_target }, Dependencies = util.merge_arrays(deps, extra_deps), } return build_node end local rust_blueprint = { Name = { Type = "string", Required = true, Help = "Name of the project. Must match the name in Cargo.toml" }, CargoConfig = { Type = "string", Required = true, Help = "Path to Cargo.toml" }, Sources = { Required = true, Help = "List of source files", Type = "source_list", ExtensionKey = "RUST_SUFFIXES", }, } nodegen.add_evaluator("RustProgram", _rust_cargo_program_mt, rust_blueprint) nodegen.add_evaluator("RustSharedLibrary", _rust_cargo_shared_lib_mt, rust_blueprint) nodegen.add_evaluator("RustCrate", _rust_cargo_crate_mt, rust_blueprint)
mit
Quenty/NevermoreEngine
src/remoting/src/Shared/GetRemoteEvent.lua
1
2095
--[=[ Provides getting named global [RemoteEvent] resources. @class GetRemoteEvent ]=] --[=[ Retrieves a global remote event from the store. On the server, it constructs a new one, and on the client, it waits for it to exist. :::tip Consider using [PromiseGetRemoteEvent] for a non-yielding version ::: ```lua -- server.lua local GetRemoteEvent = require("GetRemoteEvent") local remoteEvent = GetRemoteEvent("testing") remoteEvent.OnServerEvent:Connect(print) -- client.lua local GetRemoteEvent = require("GetRemoteEvent") local remoteEvent = GetRemoteEvent("testing") remoteEvent:FireServer("Hello") --> Hello (on the server) ``` :::info If the game is not running, then a mock remote event will be created for use in testing. ::: @yields @function GetRemoteEvent @within GetRemoteEvent @param name string @return RemoteEvent ]=] local require = require(script.Parent.loader).load(script) local ReplicatedStorage = game:GetService("ReplicatedStorage") local RunService = game:GetService("RunService") local ResourceConstants = require("ResourceConstants") if not RunService:IsRunning() then return function(name) local event = Instance.new("RemoteEvent") event.Archivable = false event.Name = "Mock" .. name return event end elseif RunService:IsServer() then return function(name) assert(type(name) == "string", "Bad name") local storage = ReplicatedStorage:FindFirstChild(ResourceConstants.REMOTE_EVENT_STORAGE_NAME) if not storage then storage = Instance.new("Folder") storage.Name = ResourceConstants.REMOTE_EVENT_STORAGE_NAME storage.Archivable = false storage.Parent = ReplicatedStorage end local event = storage:FindFirstChild(name) if event then return event end event = Instance.new("RemoteEvent") event.Name = name event.Archivable = false event.Parent = storage return event end else -- RunService:IsClient() return function(name) assert(type(name) == "string", "Bad name") return ReplicatedStorage:WaitForChild(ResourceConstants.REMOTE_EVENT_STORAGE_NAME):WaitForChild(name) end end
mit
ffxiphoenix/darkstar
scripts/zones/Abyssea-Grauberg/npcs/Cavernous_Maw.lua
29
1242
----------------------------------- -- Area: Abyssea - Grauberg -- NPC: Cavernous Maw -- @pos -564.000, 30.300, -760.000 254 -- Teleports Players to North Gustaberg ----------------------------------- package.loaded["scripts/zones/Abyssea-Grauberg/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/zones/Abyssea-Grauberg/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x00C8); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x00C8 and option == 1) then player:setPos(-71,0.001,601,126,106); end end;
gpl-3.0
ostinelli/gin
gin/db/sql/mysql/adapter_detached.lua
1
2910
-- dep local dbi = require 'DBI' -- gin local Gin = require 'gin.core.gin' local helpers = require 'gin.helpers.common' -- perf local assert = assert local ipairs = ipairs local pairs = pairs local pcall = pcall local setmetatable = setmetatable local smatch = string.match local tonumber = tonumber local function tappend(t, v) t[#t+1] = v end local MySql = {} MySql.default_database = 'mysql' local function mysql_connect(options) local db = assert(dbi.Connect("MySQL", options.database, options.user, options.password, options.host, options.port)) db:autocommit(true) return db end local function mysql_close(db) db:close() end -- quote function MySql.quote(options, str) local db = mysql_connect(options) local quoted_str = "'" .. db:quote(str) .. "'" mysql_close(db) return quoted_str end -- return list of tables function MySql.tables(options) local res = MySql.execute(options, "SHOW TABLES IN " .. options.database .. ";") local tables = {} for _, v in pairs(res) do for _, table_name in pairs(v) do tappend(tables, table_name) end end return tables end -- return schema as a table function MySql.schema(options) local Migration = require 'gin.db.migrations' local schema = {} local tables = MySql.tables(options) for _, table_name in ipairs(tables) do if table_name ~= Migration.migrations_table_name then local table_info = MySql.execute(options, "SHOW COLUMNS IN " .. table_name .. ";") tappend(schema, { [table_name] = table_info }) end end return schema end -- execute query on db local function db_execute(db, sql) -- execute local sth = assert(db:prepare(sql)) local ok, err = sth:execute() if ok == false then error(err) end -- get first returned row (if any) local ok, row = pcall(function() return sth:fetch(true) end) if ok == false then row = nil end return sth, row end -- execute a query function MySql.execute(options, sql) -- connect local db = mysql_connect(options) -- execute local sth, row = db_execute(db, sql) if row == nil then return {} end -- build res local res = {} while row do local irow = helpers.shallowcopy(row) tappend(res, irow) row = sth:fetch(true) end -- close sth:close() mysql_close(db) -- return return res end -- execute a query and return the last ID function MySql.execute_and_return_last_id(options, sql, id_col) -- connect local db = mysql_connect(options) -- execute sql local sth, row = db_execute(db, sql) sth:close() -- get last id local sth, row = db_execute(db, "SELECT BINARY LAST_INSERT_ID() AS " .. id_col .. ";") local id = row[id_col] -- close sth:close() mysql_close(db) -- return return tonumber(id) end return MySql
mit
Phrohdoh/OpenRA
mods/ra/maps/soviet-06a/soviet06a.lua
4
6436
--[[ Copyright 2007-2020 The OpenRA Developers (see AUTHORS) This file is part of OpenRA, which is free software. It is made available to you under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. For more information, see COPYING. ]] ArmorAttack = { } AttackPaths = { { AttackWaypoint1 }, { AttackWaypoint2 } } BaseAttackers = { BaseAttacker1, BaseAttacker2 } InfAttack = { } IntroAttackers = { IntroEnemy1, IntroEnemy2, IntroEnemy3 } Trucks = { Truck1, Truck2 } AlliedInfantryTypes = { "e1", "e1", "e3" } AlliedArmorTypes = { "jeep", "jeep", "1tnk", "1tnk", "2tnk", "2tnk", "arty" } SovietReinforcements1 = { "e6", "e6", "e6", "e6", "e6" } SovietReinforcements2 = { "e4", "e4", "e2", "e2", "e2" } SovietReinforcements1Waypoints = { McvWaypoint.Location, APCWaypoint1.Location } SovietReinforcements2Waypoints = { McvWaypoint.Location, APCWaypoint2.Location } TruckGoalTrigger = { CPos.New(83, 7), CPos.New(83, 8), CPos.New(83, 9), CPos.New(83, 10), CPos.New(84, 10), CPos.New(84, 11), CPos.New(84, 12), CPos.New(85, 12), CPos.New(86, 12), CPos.New(87, 12), CPos.New(87, 13), CPos.New(88, 13), CPos.New(89, 13), CPos.New(90, 13), CPos.New(90, 14), CPos.New(90, 15), CPos.New(91, 15), CPos.New(92, 15), CPos.New(93, 15), CPos.New(94, 15) } CameraBarrierTrigger = { CPos.New(65, 39), CPos.New(65, 40), CPos.New(66, 40), CPos.New(66, 41), CPos.New(67, 41), CPos.New(67, 42), CPos.New(68, 42), CPos.New(68, 43), CPos.New(68, 44) } CameraBaseTrigger = { CPos.New(53, 42), CPos.New(54, 42), CPos.New(54, 41), CPos.New(55, 41), CPos.New(56, 41), CPos.New(56, 40), CPos.New(57, 40), CPos.New(57, 39), CPos.New(58, 39), CPos.New(59, 39), CPos.New(59, 38), CPos.New(60, 38), CPos.New(61, 38) } Trigger.OnEnteredFootprint(TruckGoalTrigger, function(a, id) if not truckGoalTrigger and a.Owner == player and a.Type == "truk" then truckGoalTrigger = true player.MarkCompletedObjective(sovietObjective) player.MarkCompletedObjective(SaveAllTrucks) end end) Trigger.OnEnteredFootprint(CameraBarrierTrigger, function(a, id) if not cameraBarrierTrigger and a.Owner == player then cameraBarrierTrigger = true local cameraBarrier = Actor.Create("camera", true, { Owner = player, Location = CameraBarrier.Location }) Trigger.AfterDelay(DateTime.Seconds(15), function() cameraBarrier.Destroy() end) end end) Trigger.OnEnteredFootprint(CameraBaseTrigger, function(a, id) if not cameraBaseTrigger and a.Owner == player then cameraBaseTrigger = true local cameraBase1 = Actor.Create("camera", true, { Owner = player, Location = CameraBase1.Location }) local cameraBase2 = Actor.Create("camera", true, { Owner = player, Location = CameraBase2.Location }) local cameraBase3 = Actor.Create("camera", true, { Owner = player, Location = CameraBase3.Location }) local cameraBase4 = Actor.Create("camera", true, { Owner = player, Location = CameraBase4.Location }) Trigger.AfterDelay(DateTime.Minutes(1), function() cameraBase1.Destroy() cameraBase2.Destroy() cameraBase3.Destroy() cameraBase4.Destroy() end) end end) Trigger.OnAllKilled(Trucks, function() enemy.MarkCompletedObjective(alliedObjective) end) Trigger.OnAnyKilled(Trucks, function() player.MarkFailedObjective(SaveAllTrucks) end) Trigger.OnKilled(Apwr, function(building) BaseApwr.exists = false end) Trigger.OnKilled(Barr, function(building) BaseTent.exists = false end) Trigger.OnKilled(Proc, function(building) BaseProc.exists = false end) Trigger.OnKilled(Weap, function(building) BaseWeap.exists = false end) Trigger.OnKilled(Apwr2, function(building) BaseApwr2.exists = false end) Trigger.OnKilledOrCaptured(Dome, function() Trigger.AfterDelay(DateTime.Seconds(2), function() player.MarkCompletedObjective(sovietObjective2) Media.PlaySpeechNotification(player, "ObjectiveMet") end) end) -- Activate the AI once the player deployed the Mcv Trigger.OnRemovedFromWorld(Mcv, function() if not mcvDeployed then mcvDeployed = true BuildBase() SendEnemies() Trigger.AfterDelay(DateTime.Minutes(1), ProduceInfantry) Trigger.AfterDelay(DateTime.Minutes(2), ProduceArmor) Trigger.AfterDelay(DateTime.Minutes(2), function() Utils.Do(BaseAttackers, function(actor) IdleHunt(actor) end) end) end end) WorldLoaded = function() player = Player.GetPlayer("USSR") enemy = Player.GetPlayer("Greece") Camera.Position = CameraStart.CenterPosition Mcv.Move(McvWaypoint.Location) Harvester.FindResources() Utils.Do(IntroAttackers, function(actor) IdleHunt(actor) end) Utils.Do(Map.NamedActors, function(actor) if actor.Owner == enemy and actor.HasProperty("StartBuildingRepairs") then Trigger.OnDamaged(actor, function(building) if building.Owner == enemy and building.Health < 3/4 * building.MaxHealth then building.StartBuildingRepairs() end end) end end) Reinforcements.ReinforceWithTransport(player, "apc", SovietReinforcements1, SovietReinforcements1Waypoints) Reinforcements.ReinforceWithTransport(player, "apc", SovietReinforcements2, SovietReinforcements2Waypoints) Trigger.OnObjectiveAdded(player, function(p, id) Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective") end) Trigger.OnObjectiveCompleted(player, function(p, id) Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed") end) Trigger.OnObjectiveFailed(player, function(p, id) Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed") end) Trigger.OnPlayerWon(player, function() Media.PlaySpeechNotification(player, "Win") end) Trigger.OnPlayerLost(player, function() Media.PlaySpeechNotification(player, "Lose") end) alliedObjective = enemy.AddPrimaryObjective("Destroy all Soviet troops.") sovietObjective = player.AddPrimaryObjective("Escort the Convoy.") sovietObjective2 = player.AddSecondaryObjective("Destroy or capture the Allied radar dome to stop\nenemy reinforcements.") SaveAllTrucks = player.AddSecondaryObjective("Keep all trucks alive.") end Tick = function() if player.HasNoRequiredUnits() then enemy.MarkCompletedObjective(alliedObjective) end if enemy.Resources >= enemy.ResourceCapacity * 0.75 then enemy.Cash = enemy.Cash + enemy.Resources - enemy.ResourceCapacity * 0.25 enemy.Resources = enemy.ResourceCapacity * 0.25 end end
gpl-3.0
ffxiphoenix/darkstar
scripts/zones/Kazham/npcs/Lalapp.lua
15
3856
----------------------------------- -- Area: Kazham -- NPC: Lalapp -- Standard Info NPC ----------------------------------- package.loaded["scripts/zones/Kazham/TextIDs"] = nil; require("scripts/zones/Kazham/TextIDs"); require("scripts/globals/pathfind"); local path = { -63.243702, -11.000023, -97.916130, -63.970551, -11.000027, -97.229286, -64.771614, -11.000030, -96.499062 }; function onSpawn(npc) npc:initNpcAi(); npc:setPos(pathfind.first(path)); onPath(npc); end; function onPath(npc) pathfind.patrol(npc, path); end; ----------------------------------- -- onTrade Action ----------------------------------- -- item IDs -- 483 Broken Mithran Fishing Rod -- 22 Workbench -- 1008 Ten of Coins -- 1157 Sands of Silence -- 1158 Wandering Bulb -- 904 Giant Fish Bones -- 4599 Blackened Toad -- 905 Wyvern Skull -- 1147 Ancient Salt -- 4600 Lucky Egg function onTrade(player,npc,trade) local OpoOpoAndIStatus = player:getQuestStatus(OUTLANDS, THE_OPO_OPO_AND_I); local progress = player:getVar("OPO_OPO_PROGRESS"); local failed = player:getVar("OPO_OPO_FAILED"); local goodtrade = trade:hasItemQty(1147,1); local badtrade = (trade:hasItemQty(483,1) or trade:hasItemQty(22,1) or trade:hasItemQty(1157,1) or trade:hasItemQty(1158,1) or trade:hasItemQty(904,1) or trade:hasItemQty(1008,1) or trade:hasItemQty(905,1) or trade:hasItemQty(4599,1) or trade:hasItemQty(4600,1)); if (OpoOpoAndIStatus == QUEST_ACCEPTED) then if progress == 8 or failed == 9 then if goodtrade then player:startEvent(0x00E3); elseif badtrade then player:startEvent(0x00ED); end end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local OpoOpoAndIStatus = player:getQuestStatus(OUTLANDS, THE_OPO_OPO_AND_I); local progress = player:getVar("OPO_OPO_PROGRESS"); local failed = player:getVar("OPO_OPO_FAILED"); local retry = player:getVar("OPO_OPO_RETRY"); if (OpoOpoAndIStatus == QUEST_ACCEPTED) then if retry >= 1 then -- has failed on future npc so disregard previous successful trade player:startEvent(0x00CD); npc:wait(-1); elseif (progress == 8 or failed == 9) then player:startEvent(0x00D6); -- asking for ancient salt elseif (progress >= 9 or failed >= 10) then player:startEvent(0x00FA); -- happy with ancient salt end else player:startEvent(0x00CD); npc:wait(-1); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option,npc) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x00E3) then -- correct trade, onto next opo if player:getVar("OPO_OPO_PROGRESS") == 8 then player:tradeComplete(); player:setVar("OPO_OPO_PROGRESS",9); player:setVar("OPO_OPO_FAILED",0); else player:setVar("OPO_OPO_FAILED",10); end elseif (csid == 0x00ED) then -- wrong trade, restart at first opo player:setVar("OPO_OPO_FAILED",1); player:setVar("OPO_OPO_RETRY",9); else npc:wait(0); end end;
gpl-3.0
ffxiphoenix/darkstar
scripts/globals/weaponskills/decimation.lua
30
1511
----------------------------------- -- Decimation -- Axe weapon skill -- Skill level: 240 -- In order to obtain Decimation, the quest Axe the Competition must be completed. -- Delivers a three-hit attack. params.accuracy varies with TP. -- Will stack with Sneak Attack. -- Aligned with the Flame Gorget, Light Gorget & Aqua Gorget. -- Aligned with the Flame Belt, Light Belt & Aqua Belt. -- Element: None -- Modifiers: STR:50% -- 100%TP 200%TP 300%TP -- 1.25 1.25 1.25 ----------------------------------- require("scripts/globals/status"); require("scripts/globals/settings"); require("scripts/globals/weaponskills"); ----------------------------------- function onUseWeaponSkill(player, target, wsID) local params = {}; params.numHits = 3; params.ftp100 = 1.25; params.ftp200 = 1.25; params.ftp300 = 1.25; params.str_wsc = 0.5; params.dex_wsc = 0.0; params.vit_wsc = 0.0; params.agi_wsc = 0.0; params.int_wsc = 0.0; params.mnd_wsc = 0.0; params.chr_wsc = 0.0; params.crit100 = 0.0; params.crit200 = 0.0; params.crit300 = 0.0; params.canCrit = false; params.acc100 = 0.8; params.acc200= 0.9; params.acc300= 1; params.atkmulti = 1; if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then params.ftp100 = 1.75; params.ftp200 = 1.75; params.ftp300 = 1.75; end local damage, criticalHit, tpHits, extraHits = doPhysicalWeaponskill(player, target, params); damage = damage * WEAPON_SKILL_POWER return tpHits, extraHits, criticalHit, damage; end
gpl-3.0
noooway/love2d_arkanoid_tutorial
3-06_GlueBonus/walls.lua
8
1601
local vector = require "vector" local walls = {} walls.side_walls_thickness = 34 walls.top_wall_thickness = 26 walls.right_border_x_pos = 576 walls.current_level_walls = {} function walls.new_wall( position, width, height ) return( { position = position, width = width, height = height } ) end function walls.update_wall( single_wall ) end function walls.draw_wall( single_wall ) love.graphics.rectangle( 'line', single_wall.position.x, single_wall.position.y, single_wall.width, single_wall.height ) local r, g, b, a = love.graphics.getColor( ) love.graphics.setColor( 255, 0, 0, 100 ) love.graphics.rectangle( 'fill', single_wall.position.x, single_wall.position.y, single_wall.width, single_wall.height ) love.graphics.setColor( r, g, b, a ) end function walls.construct_walls() local left_wall = walls.new_wall( vector( 0, 0 ), walls.side_walls_thickness, love.graphics.getHeight() ) local right_wall = walls.new_wall( vector( walls.right_border_x_pos, 0 ), walls.side_walls_thickness, love.graphics.getHeight() ) local top_wall = walls.new_wall( vector( 0, 0 ), walls.right_border_x_pos, walls.top_wall_thickness ) walls.current_level_walls["left"] = left_wall walls.current_level_walls["right"] = right_wall walls.current_level_walls["top"] = top_wall end function walls.update( dt ) end function walls.draw() for _, wall in pairs( walls.current_level_walls ) do walls.draw_wall( wall ) end end return walls
mit
dail8859/ScintilluaPlusPlus
extra/npp.lua
1
2241
-- Notepad++ lexer theme for Scintillua. local property = require('lexer').property property['color.black'] = '#000000' property['color.green'] = '#008000' property['color.maroon'] = '#95004A' property['color.brown'] = '#804000' property['color.blue'] = '#0000FF' property['color.yellow'] = '#FF8000' property['color.grey'] = '#808080' property['color.darkblue'] = '#000080' property['color.lightblue'] = '#0080C0' property['color.purple'] = '#8000FF' property['color.darkerblue'] = '#0000A0' property['color.red'] = '#7F0000' property['color.teal'] = '#007F7F' property['color.white'] = '#FFFFFF' property['color.orange'] = '#FF8000' -- Default styles. local font = 'Courier New' local size = 10 property['style.default'] = 'font:'..font..',size:'..size.. ',fore:$(color.black),back:$(color.white)' -- Token styles. property['style.nothing'] = '' property['style.class'] = 'fore:$(color.black),bold' property['style.comment'] = 'fore:$(color.green)' property['style.constant'] = 'fore:$(color.teal),bold' -- Change to lightblue? property['style.definition'] = 'fore:$(color.black),bold' property['style.error'] = 'fore:$(color.red)' property['style.function'] = 'fore:$(color.lightblue),bold' property['style.keyword'] = 'fore:$(color.blue),bold' property['style.label'] = 'fore:$(color.teal),bold' property['style.number'] = 'fore:$(color.orange)' property['style.operator'] = 'fore:$(color.darkblue),bold' property['style.regex'] = 'fore:$(color.purple)' property['style.string'] = 'fore:$(color.grey)' property['style.preprocessor'] = 'fore:$(color.brown)' property['style.tag'] = 'fore:$(color.blue)' property['style.type'] = 'fore:$(color.purple)' property['style.variable'] = 'fore:$(color.black)' property['style.whitespace'] = '' property['style.embedded'] = 'fore:$(color.blue)' property['style.identifier'] = '$(style.nothing)' -- Predefined styles. property['style.linenumber'] = 'fore:$(color.grey),back:#E4E4E4' property['style.bracelight'] = 'fore:#0000FF,bold' property['style.bracebad'] = 'fore:#FF0000,bold' property['style.controlchar'] = '$(style.nothing)' property['style.indentguide'] = 'fore:#C0C0C0,back:$(color.white)' property['style.calltip'] = 'fore:$(color.white),back:#444444'
gpl-2.0
ffxiphoenix/darkstar
scripts/zones/FeiYin/npcs/Treasure_Chest.lua
19
3069
----------------------------------- -- Area: Fei'Yin -- NPC: Treasure Chest -- @zone 204 ----------------------------------- package.loaded["scripts/zones/FeiYin/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/keyitems"); require("scripts/globals/treasure"); require("scripts/globals/quests"); require("scripts/zones/FeiYin/TextIDs"); local TreasureType = "Chest"; local TreasureLvL = 53; local TreasureMinLvL = 43; ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) -- trade:hasItemQty(1037,1); -- Treasure Key -- trade:hasItemQty(1115,1); -- Skeleton Key -- trade:hasItemQty(1023,1); -- Living Key -- trade:hasItemQty(1022,1); -- Thief's Tools local questItemNeeded = 0; -- Player traded a key. if ((trade:hasItemQty(1037,1) or trade:hasItemQty(1115,1) or trade:hasItemQty(1023,1) or trade:hasItemQty(1022,1)) and trade:getItemCount() == 1) then local zone = player:getZoneID(); -- IMPORTANT ITEM: Sorcery of the North QUEST ----------- if (player:getQuestStatus(SANDORIA,SORCERY_OF_THE_NORTH) == QUEST_ACCEPTED and player:hasKeyItem(FEIYIN_MAGIC_TOME) == false) then questItemNeeded = 1; end -------------------------------------- local pack = openChance(player,npc,trade,TreasureType,TreasureLvL,TreasureMinLvL,questItemNeeded); local success = 0; if (pack[2] ~= nil) then player:messageSpecial(pack[2]); success = pack[1]; else success = pack[1]; end if (success ~= -2) then player:tradeComplete(); if (math.random() <= success) then -- Succeded to open the coffer player:messageSpecial(CHEST_UNLOCKED); if (questItemNeeded == 1) then player:addKeyItem(FEIYIN_MAGIC_TOME); player:messageSpecial(KEYITEM_OBTAINED,FEIYIN_MAGIC_TOME); -- Fei'yin Magic Tome else player:setVar("["..zone.."]".."Treasure_"..TreasureType,os.time() + math.random(CHEST_MIN_ILLUSION_TIME,CHEST_MAX_ILLUSION_TIME)); local loot = chestLoot(zone,npc); -- print("loot array: "); -- debug -- print("[1]", loot[1]); -- debug -- print("[2]", loot[2]); -- debug if (loot[1]=="gil") then player:addGil(loot[2]); player:messageSpecial(GIL_OBTAINED,loot[2]); else -- Item player:addItem(loot[2]); player:messageSpecial(ITEM_OBTAINED,loot[2]); end end UpdateTreasureSpawnPoint(npc:getID()); end end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:messageSpecial(CHEST_LOCKED,1037); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
ffxiphoenix/darkstar
scripts/zones/Eastern_Altepa_Desert/npcs/qm2.lua
17
1773
----------------------------------- -- Area: Eastern Altepa Desert -- NPC: qm2 (???) -- Involved In Quest: 20 in Pirate Years -- @pos 47.852 -7.808 403.391 114 ----------------------------------- package.loaded["scripts/zones/Eastern_Altepa_Desert/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/keyitems"); require("scripts/zones/Eastern_Altepa_Desert/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) twentyInPirateYearsCS = player:getVar("twentyInPirateYearsCS"); TsuchigumoKilled = player:getVar("TsuchigumoKilled"); if (twentyInPirateYearsCS == 3 and TsuchigumoKilled <= 1) then player:messageSpecial(SENSE_OF_FOREBODING); SpawnMob(17244524,300):updateClaim(player); SpawnMob(17244525,300):updateClaim(player); elseif (twentyInPirateYearsCS == 3 and TsuchigumoKilled >= 2) then player:addKeyItem(TRICK_BOX); player:messageSpecial(KEYITEM_OBTAINED,TRICK_BOX); player:setVar("twentyInPirateYearsCS",4); player:setVar("TsuchigumoKilled",0); else player:messageSpecial(NOTHING_OUT_OF_ORDINARY); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
drcicero/docl
src/repr.lua
1
1430
--- Readable tostring --[[ repr = (require "repr").repr ]]--@RUNHIDDEN local M = {} local function key_repr(value) if type(value) == "string" then return value:match("%l%w*") and value or "[" .. M.repr(value) .. "]" else return tostring(value) end end --- Generate a readable string out of any lua-value. -- It is almost serialisation ;) -- -- Examples: --[[ return repr(nil) ]]--@EXPECT "nil" --[[ return repr(1) ]]--@EXPECT "1" --[[ return repr "test string" ]]--@RUN "\"test string\"" --[[ return repr {1, 2, b=7, 3, a=6,} ]]--@RUN "{1, 2, 3, a=6, b=7}" --[[ return repr(function () end) ]]--@RUN function M.repr(value) if type(value) == "table" then local t = {} for k,v in ipairs(value) do t[#t+1] = M.repr(v) end local len = #t for k,v in pairs(value) do if type(k) ~= "number" or k > len then t[#t+1] = key_repr(k) .."=".. M.repr(v) end end table.sort(t) return "{" .. table.concat(t, ", ") .. "}" elseif type(value) == "string" then return ("%q"):format(value) -- return '"' .. value:gsub("\n", "\\n") .. '"' -- if value:find("\n") == nil then -- return ("%q"):format(value) -- else -- return "[[" .. value:sub(1, -1) .. "]]" -- end else return tostring(value) end end return M
mit
AfuSensi/Mr.Green-MTA-Resources
resources/[gameplay]/gcshop/items/burn/burn_s.lua
4
8707
----------------- -- Items stuff -- ----------------- local ID, IDextra, IDextra2 = 6, 7, 8 local g_PlayersBurn = {} local g_PlayersBurnExtra = {} local g_PlayersBurnTransfer = {} function loadGCBurn ( player, bool, settings ) if bool then g_PlayersBurn[player] = true else g_PlayersBurn[player] = nil end end function loadGCBurnExtra ( player, bool, settings ) if bool then g_PlayersBurnExtra[player] = true else g_PlayersBurnExtra[player] = nil end end function loadGCBurnTransfer ( player, bool, settings ) if bool then g_PlayersBurnTransfer[player] = true else g_PlayersBurnTransfer[player] = nil end end addEventHandler('onPlayerQuit', root, function() g_PlayersBurn[source] = nil g_PlayersBurnExtra[source] = nil end) ---------------- -- Burn stuff -- ---------------- local busy_with_player = {} local currentRaceState local extratime = 2500 -- interval of how much time is added local extra = 2 -- for the extra perk, how many times extratime is added (nonextra = 1 : 7.5secs, extra = 2 : 10secs) function onRaceStateChanging( newStateName, oldStateName) currentRaceState = newStateName end addEvent('onRaceStateChanging') addEventHandler('onRaceStateChanging', root, onRaceStateChanging) function onVehicleDamage(loss) local veh = source local player = getVehicleOccupant(veh) if not isElement(player) then return end local playerState = getElementData(player, 'state', false) if busy_with_player[player] or getElementData(player,"race.finished") or not g_PlayersBurn[player] or (currentRaceState and currentRaceState ~= "Running" and currentRaceState ~= "SomeoneWon") or playerState ~= "alive" then return elseif not isPerkAllowedInMode(ID) then return elseif isElement(veh) and getElementHealth(veh) - loss < 250 then busy_with_player[player] = true if not g_PlayersBurnExtra[player] then return setTimer(resetBurnUpTime, 5000 - extratime, 1, player) else return setTimer(resetBurnUpTime, 5000 - extratime, 1, player, extra) end end end addEventHandler('onVehicleDamage', root, onVehicleDamage) --addCommandHandler('gcblow', function(p,c,n) setElementHealth(getPedOccupiedVehicle(p), tonumber(n)) end ) function resetBurnUpTime(player, times, marker, marker1) if not (isElement(player) and getPedOccupiedVehicle(player) and isElement(getPedOccupiedVehicle(player)) and getElementHealth(getPedOccupiedVehicle(player)) < 250) or getElementData(player,"race.finished") or (currentRaceState and currentRaceState ~= "Running" and currentRaceState ~= "SomeoneWon") or getElementData(player, 'state', false) ~= "alive" then busy_with_player[player] = nil if isElement(marker) then destroyElement(marker) end if isElement(marker1) then destroyElement(marker1) end return end busy_with_player[player] = true local veh = getPedOccupiedVehicle(player) setElementHealth(veh, 250) setTimer(function(veh) if isElement(veh) then setElementHealth(veh,1)end end, 50, 1, veh) if not (marker and marker1 and isElement(marker) and isElement(marker1)) then local px, py, pz = getElementPosition(veh) marker = createMarker( px, py, pz, 'corona', 2); setElementParent(marker, veh); attachElements(marker, veh) marker1 = createMarker( px, py, pz, 'corona', 2); setElementParent(marker1, veh); attachElements(marker1, veh) end if type(times) ~= "number" or times <= 1 then setTimer ( function(player, marker, marker1) busy_with_player[player] = nil if isElement(marker) then destroyElement(marker) end if isElement(marker1) then destroyElement(marker1) end end, 5000, 1, player, marker, marker1 ) else setTimer ( resetBurnUpTime, extratime, 1, player, times - 1, marker, marker1 ) end exports.messages:outputGameMessage('You burned a little longer! ' .. (times or ''), player) end ------------------------- -- Fire transfer stuff -- ------------------------- local g_Players = {} local timers = {} function onServerRecieveCollisionData(hitCar, usedCar) local hitWho = getVehicleController(hitCar) if not hitWho then return end --avoid unexpected error g_Players[source] = hitWho timers[source] = setTimer(function(player) g_Players[player] = nil end, 1000+getPlayerPing(hitWho), 1, source) --assume 1 second + other player's ping is the interval in which the parties can collide. If it should take more than 1 second then the collision is one-sided client if g_Players[hitWho] == source then --we have a fully synced collision between 2 players' cars triggerEvent('onPlayersVehicleCollide', root, source, usedCar, hitWho, hitCar) g_Players[source] = nil g_Players[hitWho] = nil end end addEvent('onServerRecieveCollisionData', true) addEventHandler('onServerRecieveCollisionData', root, onServerRecieveCollisionData) local _getPlayerName = getPlayerName local function getPlayerName(player) return string.gsub(_getPlayerName(player),"#%x%x%x%x%x%x","") end -- function onPlayersVehicleCollide (player1, car1, player2, car2) -- local saveFireHealth -- if g_PlayersBurnTransfer[player1] and isPerkAllowedInMode(ID) and getElementHealth(car1) <= 245 and getElementHealth(car2) > 245 and not isVehicleBlown(car1) and not isVehicleBlown(car2) then --isOnFire? -- saveFireHealth = getElementHealth(car1) -- fixVehicle(car1) -- setElementHealth(car1, getElementHealth(car2)) -- setElementHealth(car2, saveFireHealth) --transfer the fire ! -- outputChatBox('You have taken ' .. getPlayerName(player2).. '\'s health!', player1, 50, 202, 50) -- exports.messages:outputGameMessage('You have taken ' .. getPlayerName(player2).. '\'s health!', player1, 2, 50, 202, 50, true) -- outputChatBox(getPlayerName(player1).. ' has given you his vehicle fire! (fire transfer gc perk)', player2, 50, 202, 50) -- exports.messages:outputGameMessage(getPlayerName(player1).. ' has given you his vehicle fire! ', player2,2, 50, 202, 50, true) -- elseif g_PlayersBurnTransfer[player2] and isPerkAllowedInMode(ID) and getElementHealth(car2) <= 245 and getElementHealth(car1) > 245 and not isVehicleBlown(car1) and not isVehicleBlown(car2) then --isOnFire -- saveFireHealth = getElementHealth(car2) -- --fixVehicle(car2) -- --setElementHealth(car2, getElementHealth(car1)) -- setElementHealth(car1, saveFireHealth) --transfer the fire ! -- outputChatBox('You have taken ' .. getPlayerName(player1).. '\'s health!', player2, 50, 202, 50) -- exports.messages:outputGameMessage('You have taken ' .. getPlayerName(player1).. '\'s health!', player2, 2, 50, 202, 50, true) -- outputChatBox(getPlayerName(player2).. ' has given you his vehicle fire! ', player1, 50, 202, 50) -- exports.messages:outputGameMessage(getPlayerName(player2).. ' has given you his vehicle fire! ', player1,2, 50, 202, 50, true) -- end -- end function onPlayersVehicleCollide (player1, car1, player2, car2) local saveFireHealth if g_PlayersBurnTransfer[player1] and isPerkAllowedInMode(ID) and getElementHealth(car1) <= 245 and getElementHealth(car2) > 245 and not isVehicleBlown(car1) and not isVehicleBlown(car2) then --isOnFire? saveFireHealth = getElementHealth(car1) fixVehicle(car1) setElementHealth(car1, getElementHealth(car2)) setElementHealth(car2, saveFireHealth) --transfer the fire ! outputChatBox('You have taken ' .. getPlayerName(player2).. '\'s health!', player1, 50, 202, 50) exports.messages:outputGameMessage('You have taken ' .. getPlayerName(player2).. '\'s health!', player1, 2, 50, 202, 50, true) outputChatBox(getPlayerName(player1).. ' has given you his vehicle fire! (fire transfer gc perk)', player2, 50, 202, 50) exports.messages:outputGameMessage(getPlayerName(player1).. ' has given you his vehicle fire! ', player2,2, 50, 202, 50, true) elseif g_PlayersBurnTransfer[player2] and isPerkAllowedInMode(ID) and getElementHealth(car2) <= 245 and getElementHealth(car1) > 245 and not isVehicleBlown(car1) and not isVehicleBlown(car2) then --isOnFire saveFireHealth = getElementHealth(car2) fixVehicle(car2) setElementHealth(car2, getElementHealth(car1)) setElementHealth(car1, saveFireHealth) --transfer the fire ! outputChatBox('You have taken ' .. getPlayerName(player1).. '\'s health!', player2, 50, 202, 50) exports.messages:outputGameMessage('You have taken ' .. getPlayerName(player1).. '\'s health!', player2, 2, 50, 202, 50, true) outputChatBox(getPlayerName(player2).. ' has given you his vehicle fire! ', player1, 50, 202, 50) exports.messages:outputGameMessage(getPlayerName(player2).. ' has given you his vehicle fire! ', player1,2, 50, 202, 50, true) end end addEvent('onPlayersVehicleCollide', true) addEventHandler('onPlayersVehicleCollide', root,onPlayersVehicleCollide)
mit
ffxiphoenix/darkstar
scripts/zones/PsoXja/TextIDs.lua
9
1673
-- Variable TextID Description text -- General Texts ITEM_CANNOT_BE_OBTAINED = 6379; -- You cannot obtain the item <item> come back again after sorting your inventory ITEM_OBTAINED = 6384; -- Obtained: <item> GIL_OBTAINED = 6385; -- Obtained <number> gil KEYITEM_OBTAINED = 6387; -- Obtained key item: <keyitem> NOTHING_OUT_OF_ORDINARY = 6398; -- There is nothing out of the ordinary here. DEVICE_IN_OPERATION = 7224; -- The device appears to be in operation... DOOR_LOCKED = 7227; -- The door is locked. ARCH_GLOW_BLUE = 7228; -- The arch above the door is glowing blue... ARCH_GLOW_GREEN = 7229; -- The arch above the door is glowing green... CANNOT_OPEN_SIDE = 7232; -- The door cannot be opened from this side. TRAP_ACTIVATED = 7234; -- A trap connected to it has been activated! TRAP_FAILS = 7235; -- The trap connected to it fails to activate. HOMEPOINT_SET = 7469; -- Home point set! -- Treasure Coffer/Chest Dialog CHEST_UNLOCKED = 7456; -- You unlock the chest! CHEST_FAIL = 7457; -- Fails to open the chest. CHEST_TRAP = 7458; -- The chest was trapped! CHEST_WEAK = 7459; -- You cannot open the chest when you are in a weakened state. CHEST_MIMIC = 7460; -- The chest was a mimic! CHEST_MOOGLE = 7461; -- You cannot open the chest while participating in the moogle event. CHEST_ILLUSION = 7462; -- The chest was but an illusion... CHEST_LOCKED = 7463; -- The chest appears to be locked. -- Other BROKEN_KNIFE = 7464; -- A broken knife blade can be seen among the rubble... -- conquest Base CONQUEST_BASE = 7065; -- Tallying conquest results...
gpl-3.0
ffxiphoenix/darkstar
scripts/zones/Caedarva_Mire/npcs/qm2.lua
16
1175
----------------------------------- -- Area: Caedarva Mire -- NPC: ??? (Spawn Experimental Lamia(ZNM T3)) -- @pos -773 -11 322 79 ----------------------------------- package.loaded["scripts/zones/Caedarva_Mire/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Caedarva_Mire/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if (trade:hasItemQty(2595,1) and trade:getItemCount() == 1) then -- Trade Myrrh player:tradeComplete(); SpawnMob(17101205,180):updateClaim(player); end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:messageSpecial(NOTHING_HAPPENS); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
ffxiphoenix/darkstar
scripts/globals/spells/bluemagic/temporal_shift.lua
18
1436
----------------------------------------- -- Spell: Temporal Shift -- Enemies within range are temporarily prevented from acting -- Spell cost: 48 MP -- Monster Type: Luminians -- Spell Type: Magical (Lightning) -- Blue Magic Points: 5 -- Stat Bonus: HP+10, MP+15 -- Level: 73 -- Casting Time: 0.5 seconds -- Recast Time: 120 seconds -- Magic Bursts on: Impaction, Fragmentation, and Light -- Combos: Attack Bonus ----------------------------------------- require("scripts/globals/status"); require("scripts/globals/magic"); require("scripts/globals/bluemagic"); ----------------------------------------- -- OnMagicCastingCheck ----------------------------------------- function onMagicCastingCheck(caster,target,spell) return 0; end; ----------------------------------------- -- OnSpellCast ----------------------------------------- function onSpellCast(caster,target,spell) local typeEffect = EFFECT_STUN; local dINT = caster:getStat(MOD_INT) - target:getStat(MOD_INT); local resist = applyResistanceEffect(caster,spell,target,dINT,BLUE_SKILL,0,EFFECT_STUN); local duration = 5 * resist; if (resist > 0.0625) then -- Do it! if (target:addStatusEffect(typeEffect,2,0,duration)) then spell:setMsg(236); else spell:setMsg(75); end else spell:setMsg(85); end; return typeEffect; end;
gpl-3.0
rezast/tabchichi
bot.lua
1
34896
redis = (loadfile "redis.lua")() redis = redis.connect('127.0.0.1', 6379) function dl_cb(arg, data) end function get_admin () if redis:get('botBOT-IDadminset') then return true else print("\n\27[32m لازمه کارکرد صحیح ، فرامین و امورات مدیریتی ربات تبلیغ گر <<\n تعریف کاربری به عنوان مدیر است\n\27[34m ایدی خود را به عنوان مدیر وارد کنید\n\27[32m شما می توانید از ربات زیر شناسه عددی خود را بدست اورید\n\27[34m ربات: @id_ProBot") print("\n\27[32m >> Tabchi Bot need a fullaccess user (ADMIN)\n\27[34m Imput Your ID as the ADMIN\n\27[32m You can get your ID of this bot\n\27[34m @id_ProBot") print("\n\27[36m : شناسه عددی ادمین را وارد کنید << \n >> Imput the Admin ID :\n\27[31m ") admin=io.read() redis:del("botBOT-IDadmin") redis:sadd("botBOT-IDadmin", admin) redis:set('botBOT-IDadminset',true) end return print("\n\27[36m ADMIN ID |\27[32m ".. admin .." \27[36m| شناسه ادمین") end function get_bot (i, naji) function bot_info (i, naji) redis:set("botBOT-IDid",naji.id_) if naji.first_name_ then redis:set("botBOT-IDfname",naji.first_name_) end if naji.last_name_ then redis:set("botBOT-IDlanme",naji.last_name_) end redis:set("botBOT-IDnum",naji.phone_number_) return naji.id_ end tdcli_function ({ID = "GetMe",}, bot_info, nil) end function reload(chat_id,msg_id) loadfile("./bot-BOT-ID.lua")() send(chat_id, msg_id, "<i>با موفقیت انجام شد.</i>") end function is_naji(msg) local var = false local hash = 'botBOT-IDadmin' local user = msg.sender_user_id_ local Naji = redis:sismember(hash, user) if Naji then var = true end return var end function writefile(filename, input) local file = io.open(filename, "w") file:write(input) file:flush() file:close() return true end function process_join(i, naji) if naji.code_ == 429 then local message = tostring(naji.message_) local Time = message:match('%d+') redis:setex("botBOT-IDmaxjoin", tonumber(Time), true) else redis:srem("botBOT-IDgoodlinks", i.link) redis:sadd("botBOT-IDsavedlinks", i.link) end end function process_link(i, naji) if (naji.is_group_ or naji.is_supergroup_channel_) then redis:srem("botBOT-IDwaitelinks", i.link) redis:sadd("botBOT-IDgoodlinks", i.link) elseif naji.code_ == 429 then local message = tostring(naji.message_) local Time = message:match('%d+') redis:setex("botBOT-IDmaxlink", tonumber(Time), true) else redis:srem("botBOT-IDwaitelinks", i.link) end end function find_link(text) if text:match("https://telegram.me/joinchat/%S+") or text:match("https://t.me/joinchat/%S+") or text:match("https://telegram.dog/joinchat/%S+") then local text = text:gsub("t.me", "telegram.me") local text = text:gsub("telegram.dog", "telegram.me") for link in text:gmatch("(https://telegram.me/joinchat/%S+)") do if not redis:sismember("botBOT-IDalllinks", link) then redis:sadd("botBOT-IDwaitelinks", link) redis:sadd("botBOT-IDalllinks", link) end end end end function add(id) local Id = tostring(id) if not redis:sismember("botBOT-IDall", id) then if Id:match("^(%d+)$") then redis:sadd("botBOT-IDusers", id) redis:sadd("botBOT-IDall", id) elseif Id:match("^-100") then redis:sadd("botBOT-IDsupergroups", id) redis:sadd("botBOT-IDall", id) else redis:sadd("botBOT-IDgroups", id) redis:sadd("botBOT-IDall", id) end end return true end function rem(id) local Id = tostring(id) if redis:sismember("botBOT-IDall", id) then if Id:match("^(%d+)$") then redis:srem("botBOT-IDusers", id) redis:srem("botBOT-IDall", id) elseif Id:match("^-100") then redis:srem("botBOT-IDsupergroups", id) redis:srem("botBOT-IDall", id) else redis:srem("botBOT-IDgroups", id) redis:srem("botBOT-IDall", id) end end return true end function send(chat_id, msg_id, text) tdcli_function ({ ID = "SendMessage", chat_id_ = chat_id, reply_to_message_id_ = msg_id, disable_notification_ = 1, from_background_ = 1, reply_markup_ = nil, input_message_content_ = { ID = "InputMessageText", text_ = text, disable_web_page_preview_ = 1, clear_draft_ = 0, entities_ = {}, parse_mode_ = {ID = "TextParseModeHTML"}, }, }, dl_cb, nil) end get_admin() function tdcli_update_callback(data) if data.ID == "UpdateNewMessage" then if not redis:get("botBOT-IDmaxlink") then if redis:scard("botBOT-IDwaitelinks") ~= 0 then local links = redis:smembers("botBOT-IDwaitelinks") for x,y in pairs(links) do if x == 11 then redis:setex("botBOT-IDmaxlink", 60, true) return end tdcli_function({ID = "CheckChatInviteLink",invite_link_ = y},process_link, {link=y}) end end end if not redis:get("botBOT-IDmaxjoin") then if redis:scard("botBOT-IDgoodlinks") ~= 0 then local links = redis:smembers("botBOT-IDgoodlinks") for x,y in pairs(links) do tdcli_function({ID = "ImportChatInviteLink",invite_link_ = y},process_join, {link=y}) if x == 5 then redis:setex("botBOT-IDmaxjoin", 60, true) return end end end end local msg = data.message_ local bot_id = redis:get("botBOT-IDid") or get_bot() if (msg.sender_user_id_ == 777000 or msg.sender_user_id_ == 123654789) then for k,v in pairs(redis:smembers('botBOT-IDadmin')) do tdcli_function({ ID = "ForwardMessages", chat_id_ = v, from_chat_id_ = msg.chat_id_, message_ids_ = {[0] = msg.id_}, disable_notification_ = 0, from_background_ = 1 }, dl_cb, nil) end end if tostring(msg.chat_id_):match("^(%d+)") then if not redis:sismember("botBOT-IDall", msg.chat_id_) then redis:sadd("botBOT-IDusers", msg.chat_id_) redis:sadd("botBOT-IDall", msg.chat_id_) end end add(msg.chat_id_) if msg.date_ < os.time() - 150 then return false end if msg.content_.ID == "MessageText" then local text = msg.content_.text_ local matches find_link(text) if is_naji(msg) then if text:match("^(افزودن مدیر) (%d+)$") then local matches = text:match("%d+") if redis:sismember('botBOT-IDadmin', matches) then return send(msg.chat_id_, msg.id_, "<i>کاربر مورد نظر در حال حاضر مدیر است.</i>") elseif redis:sismember('botBOT-IDmod', msg.sender_user_id_) then return send(msg.chat_id_, msg.id_, "شما دسترسی ندارید.") else redis:sadd('botBOT-IDadmin', matches) redis:sadd('botBOT-IDmod', matches) return send(msg.chat_id_, msg.id_, "<i>مقام کاربر به مدیر ارتقا یافت</i>") end elseif text:match("^(افزودن مدیرکل) (%d+)$") then local matches = text:match("%d+") if redis:sismember('botBOT-IDmod',msg.sender_user_id_) then return send(msg.chat_id_, msg.id_, "شما دسترسی ندارید.") end if redis:sismember('botBOT-IDmod', matches) then redis:srem("botBOT-IDmod",matches) redis:sadd('botBOT-IDadmin'..tostring(matches),msg.sender_user_id_) return send(msg.chat_id_, msg.id_, "مقام کاربر به مدیریت کل ارتقا یافت .") elseif redis:sismember('botBOT-IDadmin',matches) then return send(msg.chat_id_, msg.id_, 'درحال حاضر مدیر هستند.') else redis:sadd('botBOT-IDadmin', matches) redis:sadd('botBOT-IDadmin'..tostring(matches),msg.sender_user_id_) return send(msg.chat_id_, msg.id_, "کاربر به مقام مدیرکل منصوب شد.") end elseif text:match("^(حذف مدیر) (%d+)$") then local matches = text:match("%d+") if redis:sismember('botBOT-IDmod', msg.sender_user_id_) then if tonumber(matches) == msg.sender_user_id_ then redis:srem('botBOT-IDadmin', msg.sender_user_id_) redis:srem('botBOT-IDmod', msg.sender_user_id_) return send(msg.chat_id_, msg.id_, "شما دیگر مدیر نیستید.") end return send(msg.chat_id_, msg.id_, "شما دسترسی ندارید.") end if redis:sismember('botBOT-IDadmin', matches) then if redis:sismember('botBOT-IDadmin'..msg.sender_user_id_ ,matches) then return send(msg.chat_id_, msg.id_, "شما نمی توانید مدیری که به شما مقام داده را عزل کنید.") end redis:srem('botBOT-IDadmin', matches) redis:srem('botBOT-IDmod', matches) return send(msg.chat_id_, msg.id_, "کاربر از مقام مدیریت خلع شد.") end return send(msg.chat_id_, msg.id_, "کاربر مورد نظر مدیر نمی باشد.") elseif text:match("^(تازه سازی ربات)$") then get_bot() return send(msg.chat_id_, msg.id_, "<i>مشخصات فردی ربات بروز شد.</i>") elseif text:match("ریپورت") then tdcli_function ({ ID = "SendBotStartMessage", bot_user_id_ = 123654789, chat_id_ = 123654789, parameter_ = 'start' }, dl_cb, nil) elseif text:match("^(/reload)$") then return reload(msg.chat_id_,msg.id_) elseif text:match("^بروزرسانی ربات$") then io.popen("git fetch --all && git reset --hard origin/persian && git pull origin persian && chmod +x bot"):read("*all") local text,ok = io.open("bot.lua",'r'):read('*a'):gsub("BOT%-ID",BOT-ID) io.open("bot-BOT-ID.lua",'w'):write(text):close() return reload(msg.chat_id_,msg.id_) elseif text:match("^همگام سازی با تبچی$") then local botid = BOT-ID - 1 redis:sunionstore("botBOT-IDall","tabchi:"..tostring(botid)..":all") redis:sunionstore("botBOT-IDusers","tabchi:"..tostring(botid)..":pvis") redis:sunionstore("botBOT-IDgroups","tabchi:"..tostring(botid)..":groups") redis:sunionstore("botBOT-IDsupergroups","tabchi:"..tostring(botid)..":channels") redis:sunionstore("botBOT-IDsavedlinks","tabchi:"..tostring(botid)..":savedlinks") return send(msg.chat_id_, msg.id_, "<b>همگام سازی اطلاعات با تبچی شماره</b><code> "..tostring(botid).." </code><b>انجام شد.</b>") elseif text:match("^(لیست) (.*)$") then local matches = text:match("^لیست (.*)$") local naji if matches == "مخاطبین" then return tdcli_function({ ID = "SearchContacts", query_ = nil, limit_ = 999999999 }, function (I, Naji) local count = Naji.total_count_ local text = "مخاطبین : \n" for i =0 , tonumber(count) - 1 do local user = Naji.users_[i] local firstname = user.first_name_ or "" local lastname = user.last_name_ or "" local fullname = firstname .. " " .. lastname text = tostring(text) .. tostring(i) .. ". " .. tostring(fullname) .. " [" .. tostring(user.id_) .. "] = " .. tostring(user.phone_number_) .. " \n" end writefile("botBOT-ID_contacts.txt", text) tdcli_function ({ ID = "SendMessage", chat_id_ = I.chat_id, reply_to_message_id_ = 0, disable_notification_ = 0, from_background_ = 1, reply_markup_ = nil, input_message_content_ = {ID = "InputMessageDocument", document_ = {ID = "InputFileLocal", path_ = "botBOT-ID_contacts.txt"}, caption_ = "مخاطبین تبلیغ‌گر شماره BOT-ID"} }, dl_cb, nil) return io.popen("rm -rf botBOT-ID_contacts.txt"):read("*all") end, {chat_id = msg.chat_id_}) elseif matches == "پاسخ های خودکار" then local text = "<i>لیست پاسخ های خودکار :</i>\n\n" local answers = redis:smembers("botBOT-IDanswerslist") for k,v in pairs(answers) do text = tostring(text) .. "<i>l" .. tostring(k) .. "l</i> " .. tostring(v) .. " : " .. tostring(redis:hget("botBOT-IDanswers", v)) .. "\n" end if redis:scard('botBOT-IDanswerslist') == 0 then text = "<code> EMPTY</code>" end return send(msg.chat_id_, msg.id_, text) elseif matches == "مسدود" then naji = "botBOT-IDblockedusers" elseif matches == "شخصی" then naji = "botBOT-IDusers" elseif matches == "گروه" then naji = "botBOT-IDgroups" elseif matches == "سوپرگروه" then naji = "botBOT-IDsupergroups" elseif matches == "لینک" then naji = "botBOT-IDsavedlinks" elseif matches == "ویت" then naji = "botBOT-IDwaitelinks" elseif matches == "مدیر" then naji = "botBOT-IDadmin" else return true end local list = redis:smembers(naji) local text = tostring(matches).." : \n" for i, v in pairs(list) do text = tostring(text) .. tostring(i) .. "- " .. tostring(v).."\n" end writefile(tostring(naji)..".txt", text) tdcli_function ({ ID = "SendMessage", chat_id_ = msg.chat_id_, reply_to_message_id_ = 0, disable_notification_ = 0, from_background_ = 1, reply_markup_ = nil, input_message_content_ = {ID = "InputMessageDocument", document_ = {ID = "InputFileLocal", path_ = tostring(naji)..".txt"}, caption_ = "لیست "..tostring(matches).." های تبلیغ گر شماره BOT-ID"} }, dl_cb, nil) return io.popen("rm -rf "..tostring(naji)..".txt"):read("*all") elseif text:match("^(وضعیت مشاهده) (.*)$") then local matches = text:match("^وضعیت مشاهده (.*)$") if matches == "روشن" then redis:set("botBOT-IDmarkread", true) return send(msg.chat_id_, msg.id_, "<i>وضعیت پیام ها >> خوانده شده ✔️✔️\n</i><code>(تیک دوم فعال)</code>") elseif matches == "خاموش" then redis:del("botBOT-IDmarkread") return send(msg.chat_id_, msg.id_, "<i>وضعیت پیام ها >> خوانده نشده ✔️\n</i><code>(بدون تیک دوم)</code>") end elseif text:match("^(افزودن با پیام) (.*)$") then local matches = text:match("^افزودن با پیام (.*)$") if matches == "روشن" then redis:set("botBOT-IDaddmsg", true) return send(msg.chat_id_, msg.id_, "<i>پیام افزودن مخاطب فعال شد</i>") elseif matches == "خاموش" then redis:del("botBOT-IDaddmsg") return send(msg.chat_id_, msg.id_, "<i>پیام افزودن مخاطب غیرفعال شد</i>") end elseif text:match("^(افزودن با شماره) (.*)$") then local matches = text:match("افزودن با شماره (.*)$") if matches == "روشن" then redis:set("botBOT-IDaddcontact", true) return send(msg.chat_id_, msg.id_, "<i>ارسال شماره هنگام افزودن مخاطب فعال شد</i>") elseif matches == "خاموش" then redis:del("botBOT-IDaddcontact") return send(msg.chat_id_, msg.id_, "<i>ارسال شماره هنگام افزودن مخاطب غیرفعال شد</i>") end elseif text:match("^(تنظیم پیام افزودن مخاطب) (.*)") then local matches = text:match("^تنظیم پیام افزودن مخاطب (.*)") redis:set("botBOT-IDaddmsgtext", matches) return send(msg.chat_id_, msg.id_, "<i>پیام افزودن مخاطب ثبت شد </i>:\n🔹 "..matches.." 🔹") elseif text:match('^(تنظیم جواب) "(.*)" (.*)') then local txt, answer = text:match('^تنظیم جواب "(.*)" (.*)') redis:hset("botBOT-IDanswers", txt, answer) redis:sadd("botBOT-IDanswerslist", txt) return send(msg.chat_id_, msg.id_, "<i>جواب برای | </i>" .. tostring(txt) .. "<i> | تنظیم شد به :</i>\n" .. tostring(answer)) elseif text:match("^(حذف جواب) (.*)") then local matches = text:match("^حذف جواب (.*)") redis:hdel("botBOT-IDanswers", matches) redis:srem("botBOT-IDanswerslist", matches) return send(msg.chat_id_, msg.id_, "<i>جواب برای | </i>" .. tostring(matches) .. "<i> | از لیست جواب های خودکار پاک شد.</i>") elseif text:match("^(پاسخگوی خودکار) (.*)$") then local matches = text:match("^پاسخگوی خودکار (.*)$") if matches == "روشن" then redis:set("botBOT-IDautoanswer", true) return send(msg.chat_id_, 0, "<i>پاسخگویی خودکار تبلیغ گر فعال شد</i>") elseif matches == "خاموش" then redis:del("botBOT-IDautoanswer") return send(msg.chat_id_, 0, "<i>حالت پاسخگویی خودکار تبلیغ گر غیر فعال شد.</i>") end elseif text:match("^(تازه سازی)$")then local list = {redis:smembers("botBOT-IDsupergroups"),redis:smembers("botBOT-IDgroups")} tdcli_function({ ID = "SearchContacts", query_ = nil, limit_ = 999999999 }, function (i, naji) redis:set("botBOT-IDcontacts", naji.total_count_) end, nil) for i, v in pairs(list) do for a, b in pairs(v) do tdcli_function ({ ID = "GetChatMember", chat_id_ = b, user_id_ = bot_id }, function (i,naji) if naji.ID == "Error" then rem(i.id) end end, {id=b}) end end return send(msg.chat_id_,msg.id_,"<i>تازه‌سازی آمار تبلیغ‌گر شماره </i><code> BOT-ID </code> با موفقیت انجام شد.") elseif text:match("^(وضعیت)$") then local s = redis:get("botBOT-IDmaxjoin") and redis:ttl("botBOT-IDmaxjoin") or 0 local ss = redis:get("botBOT-IDmaxlink") and redis:ttl("botBOT-IDmaxlink") or 0 local msgadd = redis:get("botBOT-IDaddmsg") and "☑️" or "❎" local numadd = redis:get("botBOT-IDaddcontact") and "✅" or "❎" local txtadd = redis:get("botBOT-IDaddmsgtext") or "اد‌دی گلم خصوصی پیام بده" local autoanswer = redis:get("botBOT-IDautoanswer") and "✅" or "❎" local wlinks = redis:scard("botBOT-IDwaitelinks") local glinks = redis:scard("botBOT-IDgoodlinks") local links = redis:scard("botBOT-IDsavedlinks") local txt = "<i>⚙️ وضعیت اجرایی تبلیغ‌گر</i><code> BOT-ID </code>⛓\n\n" .. tostring(autoanswer) .."<code> حالت پاسخگویی خودکار 🗣 </code>\n" .. tostring(numadd) .. "<code> افزودن مخاطب با شماره 📞 </code>\n" .. tostring(msgadd) .. "<code> افزودن مخاطب با پیام 🗞</code>\n〰〰〰ا〰〰〰\n<code>📄 پیام افزودن مخاطب :</code>\n📍 " .. tostring(txtadd) .. " 📍\n〰〰〰ا〰〰〰\n<code>📁 لینک های ذخیره شده : </code><b>" .. tostring(links) .. "</b>\n<code>⏲ لینک های در انتظار عضویت : </code><b>" .. tostring(glinks) .. "</b>\n🕖 <b>" .. tostring(s) .. " </b><code>ثانیه تا عضویت مجدد</code>\n<code>❄️ لینک های در انتظار تایید : </code><b>" .. tostring(wlinks) .. "</b>\n🕑️ <b>" .. tostring(ss) .. " </b><code>ثانیه تا تایید لینک مجدد</code>" return send(msg.chat_id_, 0, txt) elseif text:match("^(امار)$") or text:match("^(آمار)$") then local gps = redis:scard("botBOT-IDgroups") local sgps = redis:scard("botBOT-IDsupergroups") local usrs = redis:scard("botBOT-IDusers") local links = redis:scard("botBOT-IDsavedlinks") local glinks = redis:scard("botBOT-IDgoodlinks") local wlinks = redis:scard("botBOT-IDwaitelinks") tdcli_function({ ID = "SearchContacts", query_ = nil, limit_ = 999999999 }, function (i, naji) redis:set("botBOT-IDcontacts", naji.total_count_) end, nil) local contacts = redis:get("botBOT-IDcontacts") local text = [[ <i>📈 وضعیت و آمار تبلیغ گر 📊</i> <code>👤 گفت و گو های شخصی : </code> <b>]] .. tostring(usrs) .. [[</b> <code>👥 گروها : </code> <b>]] .. tostring(gps) .. [[</b> <code>🌐 سوپر گروه ها : </code> <b>]] .. tostring(sgps) .. [[</b> <code>📖 مخاطبین دخیره شده : </code> <b>]] .. tostring(contacts)..[[</b> <code>📂 لینک های ذخیره شده : </code> <b>]] .. tostring(links)..[[</b> ]] return send(msg.chat_id_, 0, text) elseif (text:match("^(ارسال به) (.*)$") and msg.reply_to_message_id_ ~= 0) then local matches = text:match("^ارسال به (.*)$") local naji if matches:match("^(همه)$") then naji = "botBOT-IDall" elseif matches:match("^(خصوصی)") then naji = "botBOT-IDusers" elseif matches:match("^(گروه)$") then naji = "botBOT-IDgroups" elseif matches:match("^(سوپرگروه)$") then naji = "botBOT-IDsupergroups" else return true end local list = redis:smembers(naji) local id = msg.reply_to_message_id_ for i, v in pairs(list) do tdcli_function({ ID = "ForwardMessages", chat_id_ = v, from_chat_id_ = msg.chat_id_, message_ids_ = {[0] = id}, disable_notification_ = 1, from_background_ = 1 }, dl_cb, nil) end return send(msg.chat_id_, msg.id_, "<i>با موفقیت فرستاده شد</i>") elseif text:match("^(ارسال به سوپرگروه) (.*)") then local matches = text:match("^ارسال به سوپرگروه (.*)") local dir = redis:smembers("botBOT-IDsupergroups") for i, v in pairs(dir) do tdcli_function ({ ID = "SendMessage", chat_id_ = v, reply_to_message_id_ = 0, disable_notification_ = 0, from_background_ = 1, reply_markup_ = nil, input_message_content_ = { ID = "InputMessageText", text_ = matches, disable_web_page_preview_ = 1, clear_draft_ = 0, entities_ = {}, parse_mode_ = nil }, }, dl_cb, nil) end return send(msg.chat_id_, msg.id_, "<i>با موفقیت فرستاده شد</i>") elseif text:match("^(مسدودیت) (%d+)$") then local matches = text:match("%d+") rem(tonumber(matches)) redis:sadd("botBOT-IDblockedusers",matches) tdcli_function ({ ID = "BlockUser", user_id_ = tonumber(matches) }, dl_cb, nil) return send(msg.chat_id_, msg.id_, "<i>کاربر مورد نظر مسدود شد</i>") elseif text:match("^(رفع مسدودیت) (%d+)$") then local matches = text:match("%d+") add(tonumber(matches)) redis:srem("botBOT-IDblockedusers",matches) tdcli_function ({ ID = "UnblockUser", user_id_ = tonumber(matches) }, dl_cb, nil) return send(msg.chat_id_, msg.id_, "<i>مسدودیت کاربر مورد نظر رفع شد.</i>") elseif text:match('^(تنظیم نام) "(.*)" (.*)') then local fname, lname = text:match('^تنظیم نام "(.*)" (.*)') tdcli_function ({ ID = "ChangeName", first_name_ = fname, last_name_ = lname }, dl_cb, nil) return send(msg.chat_id_, msg.id_, "<i>نام جدید با موفقیت ثبت شد.</i>") elseif text:match("^(تنظیم نام کاربری) (.*)") then local matches = text:match("^تنظیم نام کاربری (.*)") tdcli_function ({ ID = "ChangeUsername", username_ = tostring(matches) }, dl_cb, nil) return send(msg.chat_id_, 0, '<i>تلاش برای تنظیم نام کاربری...</i>') elseif text:match("^(حذف نام کاربری)$") then tdcli_function ({ ID = "ChangeUsername", username_ = "" }, dl_cb, nil) return send(msg.chat_id_, 0, '<i>نام کاربری با موفقیت حذف شد.</i>') elseif text:match('^(ارسال کن) "(.*)" (.*)') then local id, txt = text:match('^ارسال کن "(.*)" (.*)') send(id, 0, txt) return send(msg.chat_id_, msg.id_, "<i>ارسال شد</i>") elseif text:match("^(بگو) (.*)") then local matches = text:match("^بگو (.*)") return send(msg.chat_id_, 0, matches) elseif text:match("^(شناسه من)$") then return send(msg.chat_id_, msg.id_, "<i>" .. msg.sender_user_id_ .."</i>") elseif text:match("^(ترک کردن) (.*)$") then local matches = text:match("^ترک کردن (.*)$") send(msg.chat_id_, msg.id_, 'تبلیغ‌گر از گروه مورد نظر خارج شد') tdcli_function ({ ID = "ChangeChatMemberStatus", chat_id_ = matches, user_id_ = bot_id, status_ = {ID = "ChatMemberStatusLeft"}, }, dl_cb, nil) return rem(matches) elseif text:match("^(افزودن به همه) (%d+)$") then local matches = text:match("%d+") local list = {redis:smembers("botBOT-IDgroups"),redis:smembers("botBOT-IDsupergroups")} for a, b in pairs(list) do for i, v in pairs(b) do tdcli_function ({ ID = "AddChatMember", chat_id_ = v, user_id_ = matches, forward_limit_ = 50 }, dl_cb, nil) end end return send(msg.chat_id_, msg.id_, "<i>کاربر مورد نظر به تمام گروه های من دعوت شد</i>") elseif (text:match("^(انلاین)$") and not msg.forward_info_)then return tdcli_function({ ID = "ForwardMessages", chat_id_ = msg.chat_id_, from_chat_id_ = msg.chat_id_, message_ids_ = {[0] = msg.id_}, disable_notification_ = 0, from_background_ = 1 }, dl_cb, nil) elseif text:match("^(راهنما)$") then local txt = '📍راهنمای دستورات تبلیغ گر📍\n\nانلاین\n<i>اعلام وضعیت تبلیغ گر ✔️</i>\n<code>❤️ حتی اگر تبلیغ‌گر شما دچار محدودیت ارسال پیام شده باشد بایستی به این پیام پاسخ دهد❤️</code>\n/reload\n<i>l🔄 بارگذاری مجدد ربات 🔄l</i>\n<code>I⛔️عدم استفاده بی جهت⛔️I</code>\nبروزرسانی ربات\n<i>بروزرسانی ربات به آخرین نسخه و بارگذاری مجدد 🆕</i>\n\nافزودن مدیر شناسه\n<i>افزودن مدیر جدید با شناسه عددی داده شده 🛂</i>\n\nافزودن مدیرکل شناسه\n<i>افزودن مدیرکل جدید با شناسه عددی داده شده 🛂</i>\n\n<code>(⚠️ تفاوت مدیر و مدیر‌کل دسترسی به اعطا و یا گرفتن مقام مدیریت است⚠️)</code>\n\nحذف مدیر شناسه\n<i>حذف مدیر یا مدیرکل با شناسه عددی داده شده ✖️</i>\n\nترک گروه\n<i>خارج شدن از گروه و حذف آن از اطلاعات گروه ها 🏃</i>\n\nافزودن همه مخاطبین\n<i>افزودن حداکثر مخاطبین و افراد در گفت و گوهای شخصی به گروه ➕</i>\n\nشناسه من\n<i>دریافت شناسه خود 🆔</i>\n\nبگو متن\n<i>دریافت متن 🗣</i>\n\nارسال کن "شناسه" متن\n<i>ارسال متن به شناسه گروه یا کاربر داده شده 📤</i>\n\nتنظیم نام "نام" فامیل\n<i>تنظیم نام ربات ✏️</i>\n\nتازه سازی ربات\n<i>تازه‌سازی اطلاعات فردی ربات🎈</i>\n<code>(مورد استفاده در مواردی همچون پس از تنظیم نام📍جهت بروزکردن نام مخاطب اشتراکی تبلیغ‌گر📍)</code>\n\nتنظیم نام کاربری اسم\n<i>جایگزینی اسم با نام کاربری فعلی(محدود در بازه زمانی کوتاه) 🔄</i>\n\nحذف نام کاربری\n<i>حذف کردن نام کاربری ❎</i>\n\nافزودن با شماره روشن|خاموش\n<i>تغییر وضعیت اشتراک شماره تبلیغ‌گر در جواب شماره به اشتراک گذاشته شده 🔖</i>\n\nافزودن با پیام روشن|خاموش\n<i>تغییر وضعیت ارسال پیام در جواب شماره به اشتراک گذاشته شده ℹ️</i>\n\nتنظیم پیام افزودن مخاطب متن\n<i>تنظیم متن داده شده به عنوان جواب شماره به اشتراک گذاشته شده 📨</i>\n\nلیست مخاطبین|خصوصی|گروه|سوپرگروه|پاسخ های خودکار|لینک|مدیر\n<i>دریافت لیستی از مورد خواسته شده در قالب پرونده متنی یا پیام 📄</i>\n\nمسدودیت شناسه\n<i>مسدود‌کردن(بلاک) کاربر با شناسه داده شده از گفت و گوی خصوصی 🚫</i>\n\nرفع مسدودیت شناسه\n<i>رفع مسدودیت کاربر با شناسه داده شده 💢</i>\n\nوضعیت مشاهده روشن|خاموش 👁\n<i>تغییر وضعیت مشاهده پیام‌ها توسط تبلیغ‌گر (فعال و غیر‌فعال‌کردن تیک دوم)</i>\n\nامار\n<i>دریافت آمار و وضعیت تبلیغ گر 📊</i>\n\nوضعیت\n<i>دریافت وضعیت اجرایی تبلیغ‌گر⚙️</i>\n\nتازه سازی\n<i>تازه‌سازی آمار تبلیغ‌گر🚀</i>\n<code>🎃مورد استفاده حداکثر یک بار در روز🎃</code>\n\nارسال به همه|خصوصی|گروه|سوپرگروه\n<i>ارسال پیام جواب داده شده به مورد خواسته شده 📩</i>\n<code>(😄توصیه ما عدم استفاده از همه و خصوصی😄)</code>\n\nارسال به سوپرگروه متن\n<i>ارسال متن داده شده به همه سوپرگروه ها ✉️</i>\n<code>(😜توصیه ما استفاده و ادغام دستورات بگو و ارسال به سوپرگروه😜)</code>\n\nتنظیم جواب "متن" جواب\n<i>تنظیم جوابی به عنوان پاسخ خودکار به پیام وارد شده مطابق با متن باشد 📝</i>\n\nحذف جواب متن\n<i>حذف جواب مربوط به متن ✖️</i>\n\nپاسخگوی خودکار روشن|خاموش\n<i>تغییر وضعیت پاسخگویی خودکار تبلیغ گر به متن های تنظیم شده 📯</i>\n\nافزودن به همه شناسه\n<i>افزودن کابر با شناسه وارد شده به همه گروه و سوپرگروه ها ➕➕</i>\n\nترک کردن شناسه\n<i>عملیات ترک کردن با استفاده از شناسه گروه 🏃</i>\n\nراهنما\n<i>دریافت همین پیام 🆘</i>\n〰〰〰ا〰〰〰\nهمگام سازی با تبچی\n<code>همگام سازی اطلاعات تبلیغ گر با اطلاعات تبچی از قبل نصب شده 🔃</code>' return send(msg.chat_id_,msg.id_, txt) elseif tostring(msg.chat_id_):match("^-") then if text:match("^(ترک کردن)$") then rem(msg.chat_id_) return tdcli_function ({ ID = "ChangeChatMemberStatus", chat_id_ = msg.chat_id_, user_id_ = bot_id, status_ = {ID = "ChatMemberStatusLeft"}, }, dl_cb, nil) elseif text:match("^(افزودن همه مخاطبین)$") then tdcli_function({ ID = "SearchContacts", query_ = nil, limit_ = 999999999 },function(i, naji) local users, count = redis:smembers("botBOT-IDusers"), naji.total_count_ for n=0, tonumber(count) - 1 do tdcli_function ({ ID = "AddChatMember", chat_id_ = i.chat_id, user_id_ = naji.users_[n].id_, forward_limit_ = 50 }, dl_cb, nil) end for n=1, #users do tdcli_function ({ ID = "AddChatMember", chat_id_ = i.chat_id, user_id_ = users[n], forward_limit_ = 50 }, dl_cb, nil) end end, {chat_id=msg.chat_id_}) return send(msg.chat_id_, msg.id_, "<i>در حال افزودن مخاطبین به گروه ...</i>") end end end if redis:sismember("botBOT-IDanswerslist", text) then if redis:get("botBOT-IDautoanswer") then if msg.sender_user_id_ ~= bot_id then local answer = redis:hget("botBOT-IDanswers", text) send(msg.chat_id_, 0, answer) end end end elseif msg.content_.ID == "MessageContact" then local id = msg.content_.contact_.user_id_ if not redis:sismember("botBOT-IDaddedcontacts",id) then redis:sadd("botBOT-IDaddedcontacts",id) local first = msg.content_.contact_.first_name_ or "-" local last = msg.content_.contact_.last_name_ or "-" local phone = msg.content_.contact_.phone_number_ local id = msg.content_.contact_.user_id_ tdcli_function ({ ID = "ImportContacts", contacts_ = {[0] = { phone_number_ = tostring(phone), first_name_ = tostring(first), last_name_ = tostring(last), user_id_ = id }, }, }, dl_cb, nil) if redis:get("botBOT-IDaddcontact") and msg.sender_user_id_ ~= bot_id then local fname = redis:get("botBOT-IDfname") local lnasme = redis:get("botBOT-IDlname") or "" local num = redis:get("botBOT-IDnum") tdcli_function ({ ID = "SendMessage", chat_id_ = msg.chat_id_, reply_to_message_id_ = msg.id_, disable_notification_ = 1, from_background_ = 1, reply_markup_ = nil, input_message_content_ = { ID = "InputMessageContact", contact_ = { ID = "Contact", phone_number_ = num, first_name_ = fname, last_name_ = lname, user_id_ = bot_id }, }, }, dl_cb, nil) end end if redis:get("botBOT-IDaddmsg") then local answer = redis:get("botBOT-IDaddmsgtext") or "اددی گلم خصوصی پیام بده" send(msg.chat_id_, msg.id_, answer) end elseif msg.content_.ID == "MessageChatDeleteMember" and msg.content_.id_ == bot_id then return rem(msg.chat_id_) elseif msg.content_.ID == "MessageChatJoinByLink" and msg.sender_user_id_ == bot_id then return add(msg.chat_id_) elseif msg.content_.ID == "MessageChatAddMembers" then for i = 0, #msg.content_.members_ do if msg.content_.members_[i].id_ == bot_id then add(msg.chat_id_) end end elseif msg.content_.caption_ then return find_link(msg.content_.caption_) end if redis:get("botBOT-IDmarkread") then tdcli_function ({ ID = "ViewMessages", chat_id_ = msg.chat_id_, message_ids_ = {[0] = msg.id_} }, dl_cb, nil) end elseif data.ID == "UpdateOption" and data.name_ == "my_id" then tdcli_function ({ ID = "GetChats", offset_order_ = 9223372036854775807, offset_chat_id_ = 0, limit_ = 20 }, dl_cb, nil) end end
gpl-3.0
ffxiphoenix/darkstar
scripts/zones/Windurst_Waters/npcs/Ensasa.lua
30
1873
----------------------------------- -- Area: Windurst Waters -- NPC: Ensasa -- Standard Merchant NPC -- Confirmed shop stock, August 2013 ----------------------------------- require("scripts/globals/events/harvest_festivals") require("scripts/globals/shop"); package.loaded["scripts/zones/Windurst_Waters/TextIDs"] = nil; require("scripts/zones/Windurst_Waters/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) onHalloweenTrade(player,trade,npc); end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:showText(npc,ENSASA_SHOP_DIALOG); stock = { 0x0068, 3881,1, --Tarutaru Folding Screen 0x43B8, 5,2, --Crossbow Bolt 0x43A6, 3,2, --Wooden Arrow 0x0070, 456,2, --Yellow Jar 0x43A7, 4,3, --Bone Arrow 0x00DA, 920,3, --Earthen Flowerpot 0x43F4, 3,3, --Little Worm 0x43F3, 9,3, --Lugworm 0x0762, 576,3, --River Foliage 0x13C9, 283,3, --Earth Threnody 0x13C6, 644,3, --Fire Threnody 0x0763, 576,3, --Sea Foliage 0x005C, 905,3, --Tarutaru Stool 0x006E, 4744,3 --White Jar } showNationShop(player, WINDURST, stock); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
Quenty/NevermoreEngine
src/settings-inputkeymap/src/Server/InputKeyMapSetting.lua
1
1673
--[=[ Registers the settings automatically so we can validate on the server. @class InputKeyMapSetting ]=] local require = require(script.Parent.loader).load(script) local BaseObject = require("BaseObject") local InputKeyMapSettingUtils = require("InputKeyMapSettingUtils") local SettingsService = require("SettingsService") local InputKeyMapSettingConstants = require("InputKeyMapSettingConstants") local SettingDefinition = require("SettingDefinition") local SettingRegistryServiceShared = require("SettingRegistryServiceShared") local InputKeyMapSetting = setmetatable({}, BaseObject) InputKeyMapSetting.ClassName = "InputKeyMapSetting" InputKeyMapSetting.__index = InputKeyMapSetting function InputKeyMapSetting.new(serviceBag, inputKeyMapList) local self = setmetatable(BaseObject.new(), InputKeyMapSetting) self._serviceBag = assert(serviceBag, "No serviceBag") self._settingService = self._serviceBag:GetService(SettingsService) self._settingRegistryServiceShared = self._serviceBag:GetService(SettingRegistryServiceShared) self._inputKeyMapList = assert(inputKeyMapList, "No inputKeyMapList") self._maid:GiveTask(self._inputKeyMapList:ObservePairsBrio():Subscribe(function(brio) if brio:IsDead() then return end -- Register settings local maid = brio:ToMaid() local inputModeType, _ = brio:GetValue() local settingName = InputKeyMapSettingUtils.getSettingName(inputKeyMapList, inputModeType) local definition = SettingDefinition.new(settingName, InputKeyMapSettingConstants.DEFAULT_VALUE) maid:GiveTask(self._settingRegistryServiceShared:RegisterSettingDefinition(definition)) end)) return self end return InputKeyMapSetting
mit
noooway/love2d_arkanoid_tutorial
3-13_Score/menu.lua
8
2800
local vector = require "vector" local buttons = require "buttons" local menu = {} local menu_buttons_image = love.graphics.newImage( "img/800x600/buttons.png" ) local button_tile_width = 128 local button_tile_height = 64 local play_button_tile_x_pos = 0 local play_button_tile_y_pos = 0 local quit_button_tile_x_pos = 0 local quit_button_tile_y_pos = 64 local selected_x_shift = 128 local tileset_width = 256 local tileset_height = 128 local play_button_quad = love.graphics.newQuad( play_button_tile_x_pos, play_button_tile_y_pos, button_tile_width, button_tile_height, tileset_width, tileset_height ) local play_button_selected_quad = love.graphics.newQuad( play_button_tile_x_pos + selected_x_shift, play_button_tile_y_pos, button_tile_width, button_tile_height, tileset_width, tileset_height ) local quit_button_quad = love.graphics.newQuad( quit_button_tile_x_pos, quit_button_tile_y_pos, button_tile_width, button_tile_height, tileset_width, tileset_height ) local quit_button_selected_quad = love.graphics.newQuad( quit_button_tile_x_pos + selected_x_shift, quit_button_tile_y_pos, button_tile_width, button_tile_height, tileset_width, tileset_height ) local start_button = {} local quit_button = {} function menu.load( prev_state, ... ) start_button = buttons.new_button{ text = "New game", position = vector( (800 - button_tile_width) / 2, 200), width = button_tile_width, height = button_tile_height, image = menu_buttons_image, quad = play_button_quad, quad_when_selected = play_button_selected_quad } quit_button = buttons.new_button{ text = "Quit", position = vector( (800 - button_tile_width) / 2, 310), width = button_tile_width, height = button_tile_height, image = menu_buttons_image, quad = quit_button_quad, quad_when_selected = quit_button_selected_quad } music:play() end function menu.update( dt ) buttons.update_button( start_button, dt ) buttons.update_button( quit_button, dt ) end function menu.draw() buttons.draw_button( start_button ) buttons.draw_button( quit_button ) end function menu.keyreleased( key, code ) if key == "return" then gamestates.set_state( "game", { current_level = 1 } ) elseif key == 'escape' then love.event.quit() end end function menu.mousereleased( x, y, button, istouch ) if button == 'l' or button == 1 then if buttons.mousereleased( start_button, x, y, button ) then gamestates.set_state( "game", { current_level = 1 } ) elseif buttons.mousereleased( quit_button, x, y, button ) then love.event.quit() end elseif button == 'r' or button == 2 then love.event.quit() end end return menu
mit
shahabsaf1/merbot.cl
plugins/moderation.lua
29
12162
do local function check_member(extra, success, result) local data = extra.data for k,v in pairs(result.members) do if v.id ~= our_id then data[tostring(extra.msg.to.id)] = { moderators = {[tostring(v.id)] = '@'..v.username}, settings = { set_name = string.gsub(extra.msg.to.print_name, '_', ' '), lock_bots = 'no', lock_name = 'yes', lock_photo = 'no', lock_member = 'no', anti_flood = 'ban', welcome = 'group', sticker = 'ok', } } save_data(_config.moderation.data, data) return send_large_msg(get_receiver(extra.msg), 'You have been promoted as moderator for this group.') end end end local function promote(receiver, member_username, member_id) local data = load_data(_config.moderation.data) local group = string.gsub(receiver, 'chat#id', '') if not data[group] then return send_large_msg(receiver, 'Group is not added.') end if data[group]['moderators'][tostring(member_id)] then return send_large_msg(receiver, member_username..' is already a moderator.') end data[group]['moderators'][tostring(member_id)] = member_username save_data(_config.moderation.data, data) return send_large_msg(receiver, member_username..' has been promoted as moderator for this group.') end local function demote(receiver, member_username, member_id) local data = load_data(_config.moderation.data) local group = string.gsub(receiver, 'chat#id', '') if not data[group] then return send_large_msg(receiver, 'Group is not added.') end if not data[group]['moderators'][tostring(member_id)] then return send_large_msg(receiver, member_username..' is not a moderator.') end data[group]['moderators'][tostring(member_id)] = nil save_data(_config.moderation.data, data) return send_large_msg(receiver, member_username..' has been demoted from moderator of this group.') end local function admin_promote(receiver, member_username, member_id) local data = load_data(_config.moderation.data) if not data['admins'] then data['admins'] = {} save_data(_config.moderation.data, data) end if data['admins'][tostring(member_id)] then return send_large_msg(receiver, member_username..' is already as admin.') end data['admins'][tostring(member_id)] = member_username save_data(_config.moderation.data, data) return send_large_msg(receiver, member_username..' has been promoted as admin.') end local function admin_demote(receiver, member_username, member_id) local data = load_data(_config.moderation.data) if not data['admins'] then data['admins'] = {} save_data(_config.moderation.data, data) end if not data['admins'][tostring(member_id)] then return send_large_msg(receiver, member_username..' is not an admin.') end data['admins'][tostring(member_id)] = nil save_data(_config.moderation.data, data) return send_large_msg(receiver, 'Admin '..member_username..' has been demoted.') end local function username_id(extra, success, result) for k,v in pairs(result.members) do if v.username == extra.username then if extra.mod_cmd == 'promote' then return promote(extra.receiver, '@'..extra.username, v.id) elseif extra.mod_cmd == 'demote' then return demote(extra.receiver, '@'..extra.username, v.id) elseif extra.mod_cmd == 'adminprom' then return admin_promote(extra.receiver, '@'..extra.username, v.id) elseif extra.mod_cmd == 'admindem' then return admin_demote(extra.receiver, '@'..extra.username, v.id) end end end send_large_msg(extra.receiver, 'No user '..extra.username..' in this group.') end local function action_by_id(extra, success, result) if success == 1 then for k,v in pairs(result.members) do if extra.matches[2] == tostring(v.id) then if extra.matches[1] == 'promote' then return promote('chat#id'..result.id, 'user#id'..extra.matches[2], tostring(v.id)) elseif extra.matches[1] == 'demote' then return demote('chat#id'..result.id, 'user#id'..extra.matches[2], tostring(v.id)) elseif extra.matches[1] == 'adminprom' then return admin_promote('chat#id'..result.id, 'user#id'..extra.matches[2], tostring(v.id)) elseif extra.matches[1] == 'admindem' then return admin_demote('chat#id'..result.id, 'user#id'..extra.matches[2], tostring(v.id)) end end end send_large_msg('chat#id'..result.id, 'No user user#id'..extra.matches[2]..' in this group.') end end local function action_by_reply(extra, success, result) local msg = result local full_name = (msg.from.first_name or '')..' '..(msg.from.last_name or '') if msg.from.username then member_username = '@'..msg.from.username else member_username = full_name end local member_id = msg.from.id if msg.to.type == 'chat' and not is_sudo(member_id) then if extra.msg.text == '!promote' then return promote(get_receiver(msg), member_username, member_id) elseif extra.msg.text == '!demote' then return demote(get_receiver(msg), member_username, member_id) elseif extra.msg.text == '!adminprom' then return admin_promote(get_receiver(msg), member_username, member_id) elseif extra.msg.text == '!admindem' then return admin_demote(get_receiver(msg), member_username, member_id) end else return 'Use This in Your Groups.' end end function run(msg, matches) local receiver = get_receiver(msg) if is_chat_msg(msg) then if is_mod(msg.from.id, msg.to.id) then if matches[1] == 'promote' then if msg.reply_id then msgr = get_message(msg.reply_id, action_by_reply, {msg=msg}) end if matches[2] then if string.match(matches[2], '^%d+$') then chat_info(receiver, action_by_id, {msg=msg, matches=matches}) elseif string.match(matches[2], '^@.+$') then local username = string.gsub(matches[2], '@', '') chat_info(receiver, username_id, {mod_cmd=matches[1], receiver=receiver, username=username}) end end elseif matches[1] == 'demote' then if msg.reply_id then msgr = get_message(msg.reply_id, action_by_reply, {msg=msg}) end if matches[2] then if string.match(matches[2], '^%d+$') then demote(receiver, 'user_'..matches[2], matches[2]) elseif string.match(matches[2], '^@.+$') then local username = string.gsub(matches[2], '@', '') if username == msg.from.username then return 'You can\'t demote yourself.' else chat_info(receiver, username_id, {mod_cmd=matches[1], receiver=receiver, username=username}) end end end elseif matches[1] == 'modlist' then local data = load_data(_config.moderation.data) if not data[tostring(msg.to.id)] then return 'Group is not added.' end -- determine if table is empty if next(data[tostring(msg.to.id)]['moderators']) == nil then --fix way return 'No moderator in this group.' end local message = 'List of moderators for ' .. string.gsub(msg.to.print_name, '_', ' ') .. ':\n' for k,v in pairs(data[tostring(msg.to.id)]['moderators']) do message = message .. '- '..v..' [' ..k.. '] \n' end return message end end if is_admin(msg.from.id, msg.to.id) then if matches[1] == 'adminprom' then if msg.reply_id then msgr = get_message(msg.reply_id, action_by_reply, {msg=msg}) end if matches[2] then if string.match(matches[2], '^%d+$') then chat_info(receiver, action_by_id, {msg=msg, matches=matches}) elseif matches[2] and string.match(matches[2], '^@.+$') then local username = string.gsub(matches[2], '@', '') chat_info(receiver, username_id, {mod_cmd=matches[1], receiver=receiver, username=username}) end end elseif matches[1] == 'admindem' then if msg.reply_id then msgr = get_message(msg.reply_id, action_by_reply, {msg=msg}) end if matches[2] then if string.match(matches[2], '^%d+$') then admin_demote(receiver, 'user_'..matches[2], matches[2]) elseif string.match(matches[2], '^@.+$') then local username = string.gsub(matches[2], '@', '') chat_info(receiver, username_id, {mod_cmd=matches[1], receiver=receiver, username=username}) end end elseif matches[1] == 'adminlist' then local data = load_data(_config.moderation.data) if not data['admins'] then data['admins'] = {} save_data(_config.moderation.data, data) end if next(data['admins']) == nil then --fix way return 'No admin available.' end for k,v in pairs(data['admins']) do message = 'List for Bot admins:\n'..'- '..v..' ['..k..'] \n' end return message end end else return 'Only works on group' end if matches[1] == 'chat_created' and msg.from.id == 0 then local data = load_data(_config.moderation.data) if msg.action.type == 'chat_created' then chat_info(get_receiver(msg), check_member,{data=data, msg=msg}) else if data[tostring(msg.to.id)] then return 'Group is already added.' end local username = msg.from.username or msg.from.print_name -- create data array in moderation.json data[tostring(msg.to.id)] = { moderators ={[tostring(msg.from.id)] = '@'..username}, settings = { set_name = string.gsub(msg.to.print_name, '_', ' '), lock_bots = 'no', lock_name = 'yes', lock_photo = 'no', lock_member = 'no', anti_flood = 'ban', welcome = 'group', sticker = 'ok', } } save_data(_config.moderation.data, data) return 'Group has been added, and @'..username..' has been promoted as moderator for this group.' end end end return { description = 'Moderation plugin', usage = { moderator = { '!promote : If typed when replying, promote replied user as moderator', '!promote <user_id> : Promote user_id as moderator', '!promote @<username> : Promote username as moderator', '!demote : If typed when replying, demote replied user from moderator', '!demote <user_id> : Demote user_id from moderator', '!demote @<username> : Demote username from moderator', '!modlist : List of moderators' }, sudo = { '!adminprom : If typed when replying, promote replied user as admin.', '!adminprom <user_id> : Promote user_id as admin.', '!adminprom @<username> : Promote username as admin.', '!admindem : If typed when replying, demote replied user from admin.', '!admindem <user_id> : Demote user_id from admin.', '!admindem @<username> : Demote username from admin.' }, }, patterns = { '^!(admindem) (%d+)$', '^!(admindem) (.*)$', '^!(admindem)$', '^!(adminlist)$', '^!(adminprom) (%d+)$', '^!(adminprom) (.*)$', '^!(adminprom)$', '^!(demote) (.*)$', '^!(demote)$', '^!(modlist)$', '^!(promote) (.*)$', '^!(promote)$', '^!(promote) (%d+)$', '^!!tgservice (chat_add_user)$', '^!!tgservice (chat_created)$' }, run = run } end
gpl-2.0
Lord-Mohammad/uzzy
plugins/plugins.lua
325
6164
do -- Returns the key (index) in the config.enabled_plugins table local function plugin_enabled( name ) for k,v in pairs(_config.enabled_plugins) do if name == v then return k end end -- If not found return false end -- Returns true if file exists in plugins folder local function plugin_exists( name ) for k,v in pairs(plugins_names()) do if name..'.lua' == v then return true end end return false end local function list_all_plugins(only_enabled) local text = '' local nsum = 0 for k, v in pairs( plugins_names( )) do -- ✔ enabled, ❌ disabled local status = '❌' nsum = nsum+1 nact = 0 -- Check if is enabled for k2, v2 in pairs(_config.enabled_plugins) do if v == v2..'.lua' then status = '✔' end nact = nact+1 end if not only_enabled or status == '✔' then -- get the name v = string.match (v, "(.*)%.lua") text = text..nsum..'. '..v..' '..status..'\n' end end local text = text..'\nThere are '..nsum..' plugins installed.\n'..nact..' plugins enabled and '..nsum-nact..' disabled' return text end local function list_plugins(only_enabled) local text = '' local nsum = 0 for k, v in pairs( plugins_names( )) do -- ✔ enabled, ❌ disabled local status = '❌' nsum = nsum+1 nact = 0 -- Check if is enabled for k2, v2 in pairs(_config.enabled_plugins) do if v == v2..'.lua' then status = '✔' end nact = nact+1 end if not only_enabled or status == '✔' then -- get the name v = string.match (v, "(.*)%.lua") text = text..v..' '..status..'\n' end end local text = text..'\n'..nact..' plugins enabled from '..nsum..' plugins installed.' return text end local function reload_plugins( ) plugins = {} load_plugins() return list_plugins(true) end local function enable_plugin( plugin_name ) print('checking if '..plugin_name..' exists') -- Check if plugin is enabled if plugin_enabled(plugin_name) then return 'Plugin '..plugin_name..' is enabled' end -- Checks if plugin exists if plugin_exists(plugin_name) then -- Add to the config table table.insert(_config.enabled_plugins, plugin_name) print(plugin_name..' added to _config table') save_config() -- Reload the plugins return reload_plugins( ) else return 'Plugin '..plugin_name..' does not exists' end end local function disable_plugin( name, chat ) -- Check if plugins exists if not plugin_exists(name) then return 'Plugin '..name..' does not exists' end local k = plugin_enabled(name) -- Check if plugin is enabled if not k then return 'Plugin '..name..' not enabled' end -- Disable and reload table.remove(_config.enabled_plugins, k) save_config( ) return reload_plugins(true) end local function disable_plugin_on_chat(receiver, plugin) if not plugin_exists(plugin) then return "Plugin doesn't exists" end if not _config.disabled_plugin_on_chat then _config.disabled_plugin_on_chat = {} end if not _config.disabled_plugin_on_chat[receiver] then _config.disabled_plugin_on_chat[receiver] = {} end _config.disabled_plugin_on_chat[receiver][plugin] = true save_config() return 'Plugin '..plugin..' disabled on this chat' end local function reenable_plugin_on_chat(receiver, plugin) if not _config.disabled_plugin_on_chat then return 'There aren\'t any disabled plugins' end if not _config.disabled_plugin_on_chat[receiver] then return 'There aren\'t any disabled plugins for this chat' end if not _config.disabled_plugin_on_chat[receiver][plugin] then return 'This plugin is not disabled' end _config.disabled_plugin_on_chat[receiver][plugin] = false save_config() return 'Plugin '..plugin..' is enabled again' end local function run(msg, matches) -- Show the available plugins if matches[1] == '!plugins' and is_sudo(msg) then --after changed to moderator mode, set only sudo return list_all_plugins() end -- Re-enable a plugin for this chat if matches[1] == 'enable' and matches[3] == 'chat' then local receiver = get_receiver(msg) local plugin = matches[2] print("enable "..plugin..' on this chat') return reenable_plugin_on_chat(receiver, plugin) end -- Enable a plugin if matches[1] == 'enable' and is_sudo(msg) then --after changed to moderator mode, set only sudo local plugin_name = matches[2] print("enable: "..matches[2]) return enable_plugin(plugin_name) end -- Disable a plugin on a chat if matches[1] == 'disable' and matches[3] == 'chat' then local plugin = matches[2] local receiver = get_receiver(msg) print("disable "..plugin..' on this chat') return disable_plugin_on_chat(receiver, plugin) end -- Disable a plugin if matches[1] == 'disable' and is_sudo(msg) then --after changed to moderator mode, set only sudo if matches[2] == 'plugins' then return 'This plugin can\'t be disabled' end print("disable: "..matches[2]) return disable_plugin(matches[2]) end -- Reload all the plugins! if matches[1] == 'reload' and is_sudo(msg) then --after changed to moderator mode, set only sudo return reload_plugins(true) end end return { description = "Plugin to manage other plugins. Enable, disable or reload.", usage = { moderator = { "!plugins disable [plugin] chat : disable plugin only this chat.", "!plugins enable [plugin] chat : enable plugin only this chat.", }, sudo = { "!plugins : list all plugins.", "!plugins enable [plugin] : enable plugin.", "!plugins disable [plugin] : disable plugin.", "!plugins reload : reloads all plugins." }, }, patterns = { "^!plugins$", "^!plugins? (enable) ([%w_%.%-]+)$", "^!plugins? (disable) ([%w_%.%-]+)$", "^!plugins? (enable) ([%w_%.%-]+) (chat)", "^!plugins? (disable) ([%w_%.%-]+) (chat)", "^!plugins? (reload)$" }, run = run, moderated = true, -- set to moderator mode --privileged = true } end
gpl-2.0
ffxiphoenix/darkstar
scripts/globals/weaponskills/trueflight.lua
18
4616
----------------------------------- -- Skill Level: N/A -- Description: Deals light elemental damage. Damage varies with TP. Gastraphetes: Aftermath effect varies with TP. -- Available only after completing the Unlocking a Myth (Ranger) quest. -- Does not work with Flashy Shot. -- Does not work with Stealth Shot. -- Aligned with the Breeze Gorget, Thunder Gorget & Soil Gorget. -- Aligned with the Breeze Belt, Thunder Belt & Soil Belt. -- Properties -- Element: Light -- Skillchain Properties: Fragmentation/Scission -- Modifiers: AGI:30% -- Damage Multipliers by TP: -- 100%TP 200%TP 300%TP -- 4.0 4.25 4.75 ----------------------------------- require("scripts/globals/magic"); require("scripts/globals/status"); require("scripts/globals/settings"); require("scripts/globals/weaponskills"); ----------------------------------- function onUseWeaponSkill(player, target, wsID) local params = {}; params.ftp100 = 4; params.ftp200 = 4.25; params.ftp300 = 4.75; params.str_wsc = 0.0; params.dex_wsc = 0.0; params.vit_wsc = 0.0; params.agi_wsc = 0.3; params.int_wsc = 0.0; params.mnd_wsc = 0.0; params.chr_wsc = 0.0; params.ele = ELE_LIGHT; params.skill = SKILL_MRK; params.includemab = true; if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then params.ftp100 = 3.8906; params.ftp200 = 6.3906; params.ftp300 = 9.3906; params.agi_wsc = 1.0; end local damage, tpHits, extraHits = doMagicWeaponskill(player, target, params); if ((player:getEquipID(SLOT_RANGED) == 19001) and (player:getMainJob() == JOB_RNG)) then if (damage > 0) then -- AFTERMATH LV1 if ((player:getTP() >= 100) and (player:getTP() <= 110)) then player:addStatusEffect(EFFECT_AFTERMATH_LV1, 10, 0, 180, 0, 3); elseif ((player:getTP() >= 111) and (player:getTP() <= 120)) then player:addStatusEffect(EFFECT_AFTERMATH_LV1, 11, 0, 180, 0, 3); elseif ((player:getTP() >= 121) and (player:getTP() <= 130)) then player:addStatusEffect(EFFECT_AFTERMATH_LV1, 12, 0, 180, 0, 3); elseif ((player:getTP() >= 131) and (player:getTP() <= 140)) then player:addStatusEffect(EFFECT_AFTERMATH_LV1, 13, 0, 180, 0, 3); elseif ((player:getTP() >= 141) and (player:getTP() <= 150)) then player:addStatusEffect(EFFECT_AFTERMATH_LV1, 14, 0, 180, 0, 3); elseif ((player:getTP() >= 151) and (player:getTP() <= 160)) then player:addStatusEffect(EFFECT_AFTERMATH_LV1, 15, 0, 180, 0, 3); elseif ((player:getTP() >= 161) and (player:getTP() <= 170)) then player:addStatusEffect(EFFECT_AFTERMATH_LV1, 16, 0, 180, 0, 3); elseif ((player:getTP() >= 171) and (player:getTP() <= 180)) then player:addStatusEffect(EFFECT_AFTERMATH_LV1, 17, 0, 180, 0, 3); elseif ((player:getTP() >= 181) and (player:getTP() <= 190)) then player:addStatusEffect(EFFECT_AFTERMATH_LV1, 18, 0, 180, 0, 3); elseif ((player:getTP() >= 191) and (player:getTP() <= 199)) then player:addStatusEffect(EFFECT_AFTERMATH_LV1, 19, 0, 180, 0, 3); -- AFTERMATH LV2 elseif ((player:getTP() >= 200) and (player:getTP() <= 210)) then player:addStatusEffect(EFFECT_AFTERMATH_LV2, 24, 0, 180, 0, 4); elseif ((player:getTP() >= 211) and (player:getTP() <= 219)) then player:addStatusEffect(EFFECT_AFTERMATH_LV2, 28, 0, 180, 0, 4); elseif ((player:getTP() >= 221) and (player:getTP() <= 229)) then player:addStatusEffect(EFFECT_AFTERMATH_LV2, 32, 0, 180, 0, 4); elseif ((player:getTP() >= 231) and (player:getTP() <= 239)) then player:addStatusEffect(EFFECT_AFTERMATH_LV2, 36, 0, 180, 0, 4); elseif ((player:getTP() >= 241) and (player:getTP() <= 249)) then player:addStatusEffect(EFFECT_AFTERMATH_LV2, 40, 0, 180, 0, 4); elseif ((player:getTP() >= 251) and (player:getTP() <= 259)) then player:addStatusEffect(EFFECT_AFTERMATH_LV2, 44, 0, 180, 0, 4); elseif ((player:getTP() >= 261) and (player:getTP() <= 269)) then player:addStatusEffect(EFFECT_AFTERMATH_LV2, 48, 0, 180, 0, 4); elseif ((player:getTP() >= 271) and (player:getTP() <= 279)) then player:addStatusEffect(EFFECT_AFTERMATH_LV2, 52, 0, 180, 0, 4); elseif ((player:getTP() >= 281) and (player:getTP() <= 289)) then player:addStatusEffect(EFFECT_AFTERMATH_LV2, 56, 0, 180, 0, 4); elseif ((player:getTP() >= 291) and (player:getTP() <= 299)) then player:addStatusEffect(EFFECT_AFTERMATH_LV2, 59, 0, 180, 0, 4); -- AFTERMATH LV3 elseif ((player:getTP() == 300)) then player:addStatusEffect(EFFECT_AFTERMATH_LV3, 45, 0, 120, 0, 2); end end end damage = damage * WEAPON_SKILL_POWER return tpHits, extraHits, criticalHit, damage; end;
gpl-3.0
ffxiphoenix/darkstar
scripts/zones/Gustav_Tunnel/mobs/Goblin_Mercenary.lua
23
1026
---------------------------------- -- Area: Gustav Tunnel -- MOB: Goblin Mercenary -- Note: Place holder Wyvernpoacher Drachlox ----------------------------------- require("scripts/zones/Gustav_Tunnel/MobIDs"); ----------------------------------- -- onMobDeath ----------------------------------- function onMobDeath(mob,killer) checkGoVregime(killer,mob,764,3); checkGoVregime(killer,mob,765,3); local mob = mob:getID(); if (Wyvernpoacher_Drachlox_PH[mob] ~= nil) then local ToD = GetServerVariable("[POP]Wyvernpoacher_Drachlox"); if (ToD <= os.time(t) and GetMobAction(Wyvernpoacher_Drachlox) == 0) then if (math.random((1),(20)) == 5) then UpdateNMSpawnPoint(Wyvernpoacher_Drachlox); GetMobByID(Wyvernpoacher_Drachlox):setRespawnTime(GetMobRespawnTime(mob)); SetServerVariable("[PH]Wyvernpoacher_Drachlox", mob); DeterMob(mob, true); end end end end;
gpl-3.0
vilarion/Illarion-Content
scheduled/factionLeader.lua
3
1906
--[[ Illarion Server This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. ]] --Checks if the playable faction leaders is logged in and thus the NPC needs to be out of player sight local common = require("base.common") local M = {} M.informationTable = { {npcName="Rosaline Edwards", usualPosition=position(122, 521, 0), newPosition=position(237, 104, 0)}, {npcName="Valerio Guilianni", usualPosition=position(337, 215, 0), newPosition=position(238, 104, 0)}, {npcName="Elvaine Morgan", usualPosition=position(898, 775, 2), newPosition=position(239, 104, 0)}} function M.checkFactionLeader() for i=1, #(M.informationTable) do local charObject = common.CheckIfOnline(M.informationTable[i].npcName) if charObject ~= nil then M.updatePosition(M.informationTable[i].usualPosition, M.informationTable[i].newPosition) else M.updatePosition(M.informationTable[i].newPosition, M.informationTable[i].usualPosition) end end end function M.updatePosition(usualPosition, newPosition) if world:isCharacterOnField(usualPosition) == true then local npcCharObject = world:getCharacterOnField(usualPosition); if npcCharObject:getType() == Character.npc then npcCharObject:forceWarp(newPosition); end end end return M
agpl-3.0
moonlight/blues-brothers-rpg
data/scripts/AI.lua
2
3206
-- -- Our 'magnificent' AI implementation -- -- Common states for an AI monster AI_WAITING = 1 AI_WALKING = 2 AI_ATTACK = 3 AI_DEAD = 4 AI_HIT = 5 AI_READY = 6 CommonAI = {} function CommonAI:event_init() self.state = AI_READY self.tick_time = 1 self.charge = 0 self.charge_time = 200 self.attack_time = 50 self.attack_range = 3 self.attack_min_dam = 1 self.attack_max_dam = 3 self.health = 25 self.maxHealth = self.health end function CommonAI:tick() if (self.charge > 0) then self.charge = self.charge - 1 end -- Switch to ready from walking if (self.state == AI_WALKING and self.walking == 0) then self:setState(AI_READY) end -- When an AI is ready, it's waiting for something to happen to take action if (self.state == AI_READY) then -- Check if player is drawing near playerDist = playerDistance(self) local player = m_get_player() if (playerDist < 5 and player.state ~= CHR_DEAD) then -- Chase or attack? if (playerDist <= self.attack_range) then -- Attack on charged if (self.charge == 0 and self.walking == 0) then self:attack(playerDirection(self)) end else self:walk(playerDirection(self)) end end end end function CommonAI:attack(dir) --m_message("AI attacking!"); self.dir = dir self:setState(AI_ATTACK) local player = m_get_player() -- Handle attack (deal damage to player) player:takeDamage(self.attack_min_dam + math.random(self.attack_max_dam - self.attack_min_dam)) -- Spawn the hitting effect (ie. sparks) if (self.attack_object) then self:attack_object(player) end ActionController:addSequence{ ActionWait(self.attack_time), ActionSetState(self, AI_READY), ActionSetVariable(self, "charge", self.charge_time), } end function CommonAI:walk(dir) m_walk_obj(self, dir) self:setState(AI_WALKING) end function CommonAI:setState(state) self.state = state if (self.state == AI_ATTACK) then self.attacking = 1 else self.attacking = 0 end self:update_bitmap() if (self.state == AI_DEAD) then if (self.do_death) then self:do_death() else self.animation = nil ActionController:addSequence({ ActionWait(100), ActionSetVariable(self, "draw_mode", DM_TRANS), ActionTweenVariable(self, "alpha", 200, 0), ActionDestroyObject(self), }) end self.tick_time = 0 end end function CommonAI:take_damage(amount) if (self.state ~= AI_DEAD) then -- Should probably suspend a little when being hit --self:setState(AI_HIT) self.health = self.health - amount -- Spawn the getting hit effect (ie. blood) if (self.do_hit) then self:do_hit() else local obj = m_add_object(self.x, self.y, "BloodSplat") obj.offset_z = obj.offset_z + 12 end if (self.health <= 0) then self:setState(AI_DEAD) local player = m_get_player() player.experience = player.experience + self.experience if (player.experience >= player.nextLevelExperience) then player.endurance = player.endurance + 5 player.nextLevelExperience = 2.5 * player.nextLevelExperience player:derive_attributes() end end end end
gpl-2.0
suvjunmd/OpenRA
mods/cnc/maps/gdi05a/gdi05a.lua
19
6681
RepairThreshold = { Easy = 0.3, Normal = 0.6, Hard = 0.9 } ActorRemovals = { Easy = { Actor167, Actor168, Actor190, Actor191, Actor193, Actor194, Actor196, Actor198, Actor200 }, Normal = { Actor167, Actor194, Actor196, Actor197 }, Hard = { }, } GdiTanks = { "mtnk", "mtnk" } GdiApc = { "apc" } GdiInfantry = { "e1", "e1", "e1", "e1", "e1", "e2", "e2", "e2", "e2", "e2" } GdiBase = { GdiNuke1, GdiNuke2, GdiProc, GdiSilo1, GdiSilo2, GdiPyle, GdiWeap, GdiHarv } NodSams = { Sam1, Sam2, Sam3, Sam4 } CoreNodBase = { NodConYard, NodRefinery, HandOfNod, Airfield } Grd1UnitTypes = { "bggy" } Grd1Path = { waypoint4.Location, waypoint5.Location, waypoint10.Location } Grd1Delay = { Easy = DateTime.Minutes(2), Normal = DateTime.Minutes(1), Hard = DateTime.Seconds(30) } Grd2UnitTypes = { "bggy" } Grd2Path = { waypoint0.Location, waypoint1.Location, waypoint2.Location } Grd3Units = { GuardTank1, GuardTank2 } Grd3Path = { waypoint4.Location, waypoint5.Location, waypoint9.Location } AttackDelayMin = { Easy = DateTime.Minutes(1), Normal = DateTime.Seconds(45), Hard = DateTime.Seconds(30) } AttackDelayMax = { Easy = DateTime.Minutes(2), Normal = DateTime.Seconds(90), Hard = DateTime.Minutes(1) } AttackUnitTypes = { Easy = { { HandOfNod, { "e1", "e1" } }, { HandOfNod, { "e1", "e3" } }, { HandOfNod, { "e1", "e1", "e3" } }, { HandOfNod, { "e1", "e3", "e3" } }, }, Normal = { { HandOfNod, { "e1", "e1", "e3" } }, { HandOfNod, { "e1", "e3", "e3" } }, { HandOfNod, { "e1", "e1", "e3", "e3" } }, { Airfield, { "bggy" } }, }, Hard = { { HandOfNod, { "e1", "e1", "e3", "e3" } }, { HandOfNod, { "e1", "e1", "e1", "e3", "e3" } }, { HandOfNod, { "e1", "e1", "e3", "e3", "e3" } }, { Airfield, { "bggy" } }, { Airfield, { "ltnk" } }, } } AttackPaths = { { waypoint0.Location, waypoint1.Location, waypoint2.Location, waypoint3.Location }, { waypoint4.Location, waypoint9.Location, waypoint7.Location, waypoint8.Location }, } Build = function(factory, units, action) if factory.IsDead or factory.Owner ~= nod then return end if not factory.Build(units, action) then Trigger.AfterDelay(DateTime.Seconds(5), function() Build(factory, units, action) end) end end Attack = function() local types = Utils.Random(AttackUnitTypes[Map.Difficulty]) local path = Utils.Random(AttackPaths) Build(types[1], types[2], function(units) Utils.Do(units, function(unit) if unit.Owner ~= nod then return end unit.Patrol(path, false) Trigger.OnIdle(unit, unit.Hunt) end) end) Trigger.AfterDelay(Utils.RandomInteger(AttackDelayMin[Map.Difficulty], AttackDelayMax[Map.Difficulty]), Attack) end Grd1Action = function() Build(Airfield, Grd1UnitTypes, function(units) Utils.Do(units, function(unit) if unit.Owner ~= nod then return end Trigger.OnKilled(unit, function() Trigger.AfterDelay(Grd1Delay[Map.Difficulty], Grd1Action) end) unit.Patrol(Grd1Path, true, DateTime.Seconds(7)) end) end) end Grd2Action = function() Build(Airfield, Grd2UnitTypes, function(units) Utils.Do(units, function(unit) if unit.Owner ~= nod then return end unit.Patrol(Grd2Path, true, DateTime.Seconds(5)) end) end) end Grd3Action = function() local unit for i, u in ipairs(Grd3Units) do if not u.IsDead then unit = u break end end if unit ~= nil then Trigger.OnKilled(unit, function() Grd3Action() end) unit.Patrol(Grd3Path, true, DateTime.Seconds(11)) end end DiscoverGdiBase = function(actor, discoverer) if baseDiscovered or not discoverer == gdi then return end Utils.Do(GdiBase, function(actor) actor.Owner = gdi end) GdiHarv.FindResources() baseDiscovered = true gdiObjective3 = gdi.AddPrimaryObjective("Eliminate all Nod forces in the area.") gdi.MarkCompletedObjective(gdiObjective1) Attack() end SetupWorld = function() Utils.Do(ActorRemovals[Map.Difficulty], function(unit) unit.Destroy() end) Media.PlaySpeechNotification(gdi, "Reinforce") Reinforcements.Reinforce(gdi, GdiTanks, { GdiTankEntry.Location, GdiTankRallyPoint.Location }, DateTime.Seconds(1), function(actor) actor.Stance = "Defend" end) Reinforcements.Reinforce(gdi, GdiApc, { GdiApcEntry.Location, GdiApcRallyPoint.Location }, DateTime.Seconds(1), function(actor) actor.Stance = "Defend" end) Reinforcements.Reinforce(gdi, GdiInfantry, { GdiInfantryEntry.Location, GdiInfantryRallyPoint.Location }, 15, function(actor) actor.Stance = "Defend" end) Trigger.OnPlayerDiscovered(gdiBase, DiscoverGdiBase) Utils.Do(Map.NamedActors, function(actor) if actor.Owner == nod and actor.HasProperty("StartBuildingRepairs") then Trigger.OnDamaged(actor, function(building) if building.Owner == nod and building.Health < RepairThreshold[Map.Difficulty] * building.MaxHealth then building.StartBuildingRepairs() end end) end end) Trigger.OnAllKilled(NodSams, function() gdi.MarkCompletedObjective(gdiObjective2) Actor.Create("airstrike.proxy", true, { Owner = gdi }) end) GdiHarv.Stop() NodHarv.FindResources() if Map.Difficulty ~= "Easy" then Trigger.OnDamaged(NodHarv, function() Utils.Do(nod.GetGroundAttackers(), function(unit) unit.AttackMove(NodHarv.Location) if Map.Difficulty == "Hard" then unit.Hunt() end end) end) end Trigger.AfterDelay(DateTime.Seconds(45), Grd1Action) Trigger.AfterDelay(DateTime.Minutes(3), Grd2Action) Grd3Action() end WorldLoaded = function() gdiBase = Player.GetPlayer("AbandonedBase") gdi = Player.GetPlayer("GDI") nod = Player.GetPlayer("Nod") Trigger.OnObjectiveAdded(gdi, function(p, id) Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective") end) Trigger.OnObjectiveCompleted(gdi, function(p, id) Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed") end) Trigger.OnObjectiveFailed(gdi, function(p, id) Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed") end) Trigger.OnPlayerLost(gdi, function() Media.PlaySpeechNotification(player, "Lose") end) Trigger.OnPlayerWon(gdi, function() Media.PlaySpeechNotification(player, "Win") end) nodObjective = nod.AddPrimaryObjective("Destroy all GDI troops.") gdiObjective1 = gdi.AddPrimaryObjective("Find the GDI base.") gdiObjective2 = gdi.AddSecondaryObjective("Destroy all SAM sites to receive air support.") SetupWorld() Camera.Position = GdiTankRallyPoint.CenterPosition end Tick = function() if gdi.HasNoRequiredUnits() then if DateTime.GameTime > 2 then nod.MarkCompletedObjective(nodObjective) end end if baseDiscovered and nod.HasNoRequiredUnits() then gdi.MarkCompletedObjective(gdiObjective3) end end
gpl-3.0
elixboyBW/elixboySPM
plugins/btc.lua
289
1375
-- See https://bitcoinaverage.com/api local function getBTCX(amount,currency) local base_url = 'https://api.bitcoinaverage.com/ticker/global/' -- Do request on bitcoinaverage, the final / is critical! local res,code = https.request(base_url..currency.."/") if code ~= 200 then return nil end local data = json:decode(res) -- Easy, it's right there text = "BTC/"..currency..'\n'..'Buy: '..data.ask..'\n'..'Sell: '..data.bid -- If we have a number as second parameter, calculate the bitcoin amount if amount~=nil then btc = tonumber(amount) / tonumber(data.ask) text = text.."\n "..currency .." "..amount.." = BTC "..btc end return text end local function run(msg, matches) local cur = 'EUR' local amt = nil -- Get the global match out of the way if matches[1] == "!btc" then return getBTCX(amt,cur) end if matches[2] ~= nil then -- There is a second match amt = matches[2] cur = string.upper(matches[1]) else -- Just a EUR or USD param cur = string.upper(matches[1]) end return getBTCX(amt,cur) end return { description = "Bitcoin global average market value (in EUR or USD)", usage = "!btc [EUR|USD] [amount]", patterns = { "^!btc$", "^!btc ([Ee][Uu][Rr])$", "^!btc ([Uu][Ss][Dd])$", "^!btc (EUR) (%d+[%d%.]*)$", "^!btc (USD) (%d+[%d%.]*)$" }, run = run }
gpl-2.0
keshwans/vlc
share/lua/playlist/pinkbike.lua
97
2080
--[[ $Id$ Copyright © 2009 the VideoLAN team Authors: Konstantin Pavlov (thresh@videolan.org) This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA. --]] -- Probe function. function probe() return vlc.access == "http" and string.match( vlc.path, "pinkbike.com/video/%d+" ) end -- Parse function. function parse() p = {} if string.match ( vlc.path, "pinkbike.com/video/%d+" ) then while true do line = vlc.readline() if not line then break end -- Try to find video id if string.match( line, "video_src.+swf.id=(.*)\"") then _,_,videoid = string.find( line, "video_src.+swf.id=(.*)\"") catalog = math.floor( tonumber( videoid ) / 10000 ) end -- Try to find the video's title if string.match( line, "<title>(.*)</title>" ) then _,_,name = string.find (line, "<title>(.*)</title>") end -- Try to find server which has our video if string.match( line, "<link rel=\"videothumbnail\" href=\"http://(.*)/vt/svt-") then _,_,server = string.find (line, '<link rel="videothumbnail" href="http://(.*)/vt/svt-' ) end if string.match( line, "<link rel=\"videothumbnail\" href=\"(.*)\" type=\"image/jpeg\"") then _,_,arturl = string.find (line, '<link rel="videothumbnail" href="(.*)" type="image/jpeg"') end end end table.insert( p, { path = "http://" .. server .. "/vf/" .. catalog .. "/pbvid-" .. videoid .. ".flv"; name = name; arturl = arturl } ) return p end
gpl-2.0
0x0mar/ettercap
src/lua/share/third-party/stdlib/src/xml.lua
17
2787
-- XML extensions to string module. -- @class module -- @name xml require "base" require "string_ext" --- Write a table as XML. -- The input format is assumed to be that output by luaexpat. -- @param t table to print. -- In each element, tag is its name, attr is the table of attributes, -- and the sub-elements are held in the integer keys -- @param indent indent between levels (default: <code>"\t"</code>) -- @param spacing space before every line -- @returns XML string function string.writeXML (t, indent, spacing) indent = indent or "\t" spacing = spacing or "" return render (t, function (x) spacing = spacing .. indent if x.tag then local s = "<" .. x.tag if type (x.attr) == "table" then for i, v in pairs (x.attr) do if type (i) ~= "number" then -- luaexpat gives names of attributes in list elements s = s .. " " .. tostring (i) .. "=" .. string.format ("%q", tostring (v)) end end end if #x == 0 then s = s .. " /" end s = s .. ">" return s end return "" end, function (x) spacing = string.gsub (spacing, indent .. "$", "") if x.tag and #x > 0 then return spacing .. "</" .. x.tag .. ">" end return "" end, function (s) s = tostring (s) s = string.gsub (s, "&([%S]+)", function (s) if not string.match (s, "^#?%w+;") then return "&amp;" .. s else return "&" .. s end end) s = string.gsub (s, "<", "&lt;") s = string.gsub (s, ">", "&gt;") return s end, function (x, i, v, is, vs) local s = "" if type (i) == "number" then s = spacing .. vs end return s end, function (_, i, _, j) if type (i) == "number" or type (j) == "number" then return "\n" end return "" end) end
gpl-2.0
azekillDIABLO/Voxellar
mods/PLAYER/hud_hunger/hud/itemwheel.lua
4
4796
local hb = {} local scale = tonumber(core.setting_get("hud_scaling")) or 1 local function update_wheel(player) local name = player:get_player_name() if not player or not name then return end local i = player:get_wield_index() local i1 = i - 1 local i3 = i + 1 -- it's a wheel if i1 < 1 then i1 = HUD_IW_MAX end if i3 > HUD_IW_MAX then i3 = 1 end -- get the displayed items local inv = player:get_inventory() local item = hb[name].item local index = hb[name].index local item2 = player:get_wielded_item():get_name() -- update all items when wielded has changed if item and item2 and item ~= item2 or item == "wheel_init" or (index and index ~= i) then local items = {} items[1] = inv:get_stack("main", i1):get_name() or nil items[2] = item2 items[3] = inv:get_stack("main", i3):get_name() or nil local num = player:get_wielded_item():get_count() local wear = player:get_wielded_item():get_wear() if num < 2 then num = "" else num = tostring(num) end if wear > 0 then num = tostring(100 - math.floor((wear/65535)*100)) .. "%" end for n, m in pairs(items) do -- some default values local image = "hud_wielded.png" local need_scale = false local s1 = {x = 1*scale, y = 1*scale} local s2 = {x = 3*scale, y = 3*scale} if n ~= 2 then s1 = {x = 0.6*scale, y = 0.6*scale} s2 = {x = 2*scale, y = 2*scale} end -- get the images local def = minetest.registered_items[m] if def then if def.tiles and (def.tiles[1] and not def.tiles[1].name) then image = minetest.inventorycube(def.tiles[1], def.tiles[6] or def.tiles[3] or def.tiles[1], def.tiles[3] or def.tiles[1]) need_scale = true end if def.inventory_image and def.inventory_image ~= "" then image = def.inventory_image need_scale = false end if def.wielded_image and def.wielded_image ~= "" then image = def.wielded_image need_scale = false end -- needed for nodes with inventory cube inv imges, e.g. glass if string.find(image, 'inventorycube') then need_scale = true end end -- get the id and update hud elements local id = hb[name].id[n] if id and image then if need_scale then player:hud_change(id, "scale", s1) else player:hud_change(id, "scale", s2) end -- make previous and next item darker --if n ~= 2 then --image = image .. "^[colorize:#0005" --end player:hud_change(id, "text", image) end end if hb[name].id[4] then player:hud_change(hb[name].id[4], "text", num) end end -- update wielded buffer if hb[name].id[2] ~= nil then hb[name].item = item2 hb[name].index = i end end minetest.register_on_joinplayer(function(player) local name = player:get_player_name() hb[name]= {} hb[name].id = {} hb[name].item = "wheel_init" hb[name].index = 1 minetest.after(0.1, function() -- hide builtin hotbar local hud_flags = player:hud_get_flags() hud_flags.hotbar = false player:hud_set_flags(hud_flags) player:hud_add({ hud_elem_type = "image", text = "hud_new.png", position = {x = 0.5, y = 1}, scale = {x = 1*scale, y = 1*scale}, alignment = {x = 0, y = -1}, offset = {x = 0, y = 0} }) hb[name].id[1] = player:hud_add({ hud_elem_type = "image", text = "hud_wielded.png", position = {x = 0.5, y = 1}, scale = {x = 1*scale, y = 1*scale}, alignment = {x = 0, y = -1}, offset = {x = -75*scale, y = -8*scale} }) hb[name].id[2] = player:hud_add({ hud_elem_type = "image", text = "hud_wielded.png", position = {x = 0.5, y = 1}, scale = {x = 3*scale, y = 3*scale}, alignment = {x = 0, y = -1}, offset = {x = 0, y = -12*scale} }) hb[name].id[3] = player:hud_add({ hud_elem_type = "image", text = "hud_wielded.png", position = {x = 0.5, y = 1}, scale = {x = 1*scale, y = 1*scale}, alignment = {x = 0, y = -1}, offset = {x = 75*scale, y = -8*scale} }) hb[name].id[4] = player:hud_add({ hud_elem_type = "text", position = {x = 0.5, y = 1}, offset = {x = 35*scale, y = -55*scale}, alignment = {x = 0, y = -1}, number = 0xffffff, text = "", }) -- init item wheel minetest.after(0, function() hb[name].item = "wheel_init" update_wheel(player) end) end) end) local function update_wrapper(a, b, player) local name = player:get_player_name() if not name then return end minetest.after(0, function() hb[name].item = "wheel_init" update_wheel(player) end) end minetest.register_on_placenode(update_wrapper) minetest.register_on_dignode(update_wrapper) local timer = 0 minetest.register_globalstep(function(dtime) timer = timer + dtime if timer >= HUD_IW_TICK then timer = 0 for _, player in ipairs(minetest.get_connected_players()) do update_wheel(player) end end--timer end)
lgpl-2.1
ffxiphoenix/darkstar
scripts/zones/The_Eldieme_Necropolis/npcs/qm7.lua
57
2181
----------------------------------- -- Area: The Eldieme Necropolis -- NPC: qm7 (??? - Ancient Papyrus Shreds) -- Involved in Quest: In Defiant Challenge -- @pos 105.275 -32 92.551 195 ----------------------------------- package.loaded["scripts/zones/The_Eldieme_Necropolis/TextIDs"] = nil; ----------------------------------- require("scripts/globals/quests"); require("scripts/globals/keyitems"); require("scripts/globals/settings"); require("scripts/zones/The_Eldieme_Necropolis/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (OldSchoolG1 == false) then if (player:hasItem(1088) == false and player:hasKeyItem(ANCIENT_PAPYRUS_SHRED1) == false and player:getQuestStatus(JEUNO,IN_DEFIANT_CHALLENGE) == QUEST_ACCEPTED) then player:addKeyItem(ANCIENT_PAPYRUS_SHRED1); player:messageSpecial(KEYITEM_OBTAINED,ANCIENT_PAPYRUS_SHRED1); end if (player:hasKeyItem(ANCIENT_PAPYRUS_SHRED1) and player:hasKeyItem(ANCIENT_PAPYRUS_SHRED2) and player:hasKeyItem(ANCIENT_PAPYRUS_SHRED3)) then if (player:getFreeSlotsCount() >= 1) then player:addItem(1088, 1); player:messageSpecial(ITEM_OBTAINED, 1088); else player:messageSpecial(ITEM_CANNOT_BE_OBTAINED, 1088); end end if (player:hasItem(1088)) then player:delKeyItem(ANCIENT_PAPYRUS_SHRED1); player:delKeyItem(ANCIENT_PAPYRUS_SHRED2); player:delKeyItem(ANCIENT_PAPYRUS_SHRED3); end end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID2: %u",csid); -- printf("RESULT2: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
ffxiphoenix/darkstar
scripts/zones/Konschtat_Highlands/npcs/qm1.lua
34
1376
----------------------------------- -- Area: Konschtat Highlands -- NPC: qm1 (???) -- Continues Quests: Past Perfect -- @pos -201 16 80 108 ----------------------------------- package.loaded["scripts/zones/Konschtat_Highlands/TextIDs"] = nil; ----------------------------------- require("scripts/globals/quests"); require("scripts/globals/settings"); require("scripts/zones/Konschtat_Highlands/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local PastPerfect = player:getQuestStatus(BASTOK,PAST_PERFECT); if (PastPerfect == QUEST_ACCEPTED) then player:addKeyItem(0x6d); player:messageSpecial(KEYITEM_OBTAINED,0x6d); -- Tattered Mission Orders else player:messageSpecial(FIND_NOTHING); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID2: %u",csid); --printf("RESULT2: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
ffxiphoenix/darkstar
scripts/zones/Sacrarium/npcs/qm3.lua
17
1738
----------------------------------- -- Area: Sacrarium -- NPC: qm3 (???) -- Notes: Used to spawn Old Prof. Mariselle -- @pos 62.668 -3.111 127.288 28 ----------------------------------- package.loaded["scripts/zones/Sacrarium/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Sacrarium/TextIDs"); require("scripts/globals/keyitems"); ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local OldProfessor = 16891970; if (GetServerVariable("Old_Prof_Spawn_Location") == 3) then if (player:getCurrentMission(COP) == THE_SECRETS_OF_WORSHIP and player:getVar("PromathiaStatus") == 3 and player:hasKeyItem(RELIQUIARIUM_KEY)==false and GetMobAction(OldProfessor) == 0) then player:messageSpecial(EVIL_PRESENCE); SpawnMob(OldProfessor,300):updateClaim(player); GetMobByID(OldProfessor):setPos(npc:getXPos()+1, npc:getYPos(), npc:getZPos()+1); -- Set Prof. spawn x and z pos. +1 from NPC else player:messageSpecial(DRAWER_SHUT); end elseif (player:getCurrentMission(COP) == THE_SECRETS_OF_WORSHIP and player:getVar("PromathiaStatus") == 4 and player:hasKeyItem(RELIQUIARIUM_KEY)==false) then player:addKeyItem(RELIQUIARIUM_KEY); player:messageSpecial(KEYITEM_OBTAINED,RELIQUIARIUM_KEY); else player:messageSpecial(DRAWER_OPEN); player:messageSpecial(DRAWER_EMPTY); end end; ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onEventFinish Action ----------------------------------- function onEventFinish(player,csid,option) end;
gpl-3.0
AIUbi/Easy-access
easylua_access.lua
1
3585
if CLIENT then return end easylua_manager = {} easylua_manager.access_manager = {} easylua_manager.access_manager.access_list = {} easylua_manager.access_manager.add = function(userinfo, caller) if not userinfo._steam64 then return "[EASYLUA ERROR]: Need SteamID64" end if #userinfo._steam64 ~= 17 then return "[EASYLUA ERROR]: Length of SteamID64 must have 17 symbols" end if easylua_manager.access_manager.access_list["STEAM:"..userinfo._steam64] then return "[EASYLUA ERROR]: User alredy exists" end if not userinfo._name then for _, o in pairs(player.GetAll()) do if o:SteamID64() == userinfo._steam64 then userinfo._name = o:Nick() userinfo._ip = o:IPAddress() end end if not userinfo._name then userinfo._name = "Unknown" userinfo._ip = "Unknown" end end easylua_manager.access_manager.access_list["STEAM:"..userinfo._steam64] = { _steam64 = "STEAM:"..userinfo._steam64, _name = userinfo._name, _ip = userinfo._ip, _caller = IsValid(caller) and { _steam64 = "STEAM:"..caller:SteamID64(), _name = caller:Nick(), _ip = caller:IPAddress() } or {} } if _name == "Unknown" then return "[EASYLUA WARNING]: Player not found, name set to Unknown, access granted for "..userinfo._steam64 end return "[EASYLUA]: Access granted for "..userinfo._name end easylua_manager.access_manager.del = function(steamid64) if not steamid64 then return "[EASYLUA ERROR]: Need SteamID64" end if #steamid64 ~= 17 then return "[EASYLUA ERROR]: Length of SteamID64 must have 17 symbols" end if not easylua_manager.access_manager.access_list["STEAM:"..steamid64] then return "[EASYLUA ERROR]: User not exists" end easylua_manager.access_manager.access_list["STEAM:"..steamid64] = nil return "[EASYLUA]: Remove "..steamid64 end easylua_manager.access_manager.file_update = function(isload) if isload then if file.Exists("whitelist_gcompute.txt","DATA") then local l = util.JSONToTable(file.Read("whitelist_gcompute.txt","DATA")) easylua_manager.access_manager.access_list = l or {} else file.Write("whitelist_gcompute.txt",util.TableToJSON({})) easylua_manager.access_manager.file_update(isload) end else file.Write("whitelist_gcompute.txt",util.TableToJSON(easylua_manager.access_manager.access_list)) end end easylua_manager.access_manager.update_access = function() easylua_manager.access_manager.file_update(true) for _, o in pairs(player.GetAll()) do if easylua_manager.access_manager.access_list["STEAM:"..o:SteamID64()] then o:SetNWBool("glua_access", true) else o:SetNWBool("glua_access", false) end end end concommand.Add("lua_access", function(ply, cmd, args) if not IsValid(ply) or not ply:IsAdmin() then return end local act = args[1] if act == "add" then print(easylua_manager.access_manager.add({_steam64 = args[2]}, ply)) elseif act == "del" then print(easylua_manager.access_manager.del(args[2])) elseif act == "show" then for _, o in pairs(easylua_manager.access_manager.access_list) do print("[EASYLUA] Have access:",o._name, _, o._ip) end end easylua_manager.access_manager.file_update(false) easylua_manager.access_manager.update_access() end,nil,nil,FCVAR_USERINFO) easylua_manager.access_manager.update_access() hook.Add("OnEntityCreated","easylua_access_updater",function(ent) if(ent:GetClass() == "player") then easylua_manager.access_manager.update_access() end end)
gpl-2.0
ffxiphoenix/darkstar
scripts/zones/Metalworks/npcs/Abbudin.lua
34
1045
----------------------------------- -- Area: Metalworks -- NPC: Abbudin -- Type: Standard Info NPC -- @pos -56.338 2.777 -31.446 237 ----------------------------------- package.loaded["scripts/zones/Metalworks/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Metalworks/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x022E); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
ffxiphoenix/darkstar
scripts/globals/items/warm_egg.lua
35
1186
----------------------------------------- -- ID: 4602 -- Item: warm_egg -- Food Effect: 5Min, All Races ----------------------------------------- -- Health 18 -- Magic 18 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,300,4602); end; ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) target:addMod(MOD_HP, 18); target:addMod(MOD_MP, 18); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_HP, 18); target:delMod(MOD_MP, 18); end;
gpl-3.0
ffxiphoenix/darkstar
scripts/zones/Cloister_of_Storms/bcnms/carbuncle_debacle.lua
19
1480
----------------------------------- -- Area: Cloister of Storms -- BCNM: Carbuncle Debacle ----------------------------------- package.loaded["scripts/zones/Cloister_of_Storms/TextIDs"] = nil; ------------------------------------- require("scripts/zones/Cloister_of_Storms/TextIDs"); require("scripts/globals/settings"); ----------------------------------- -- After registering the BCNM via bcnmRegister(bcnmid) function onBcnmRegister(player,instance) end; -- Physically entering the BCNM via bcnmEnter(bcnmid) function onBcnmEnter(player,instance) end; -- Leaving the BCNM by every mean possible, given by the LeaveCode -- 1=Select Exit on circle -- 2=Winning the BC -- 3=Disconnected or warped out -- 4=Losing the BC -- via bcnmLeave(1) or bcnmLeave(2). LeaveCodes 3 and 4 are called -- from the core when a player disconnects or the time limit is up, etc function onBcnmLeave(player,instance,leavecode) -- print("leave code "..leavecode); if (leavecode == 2) then -- play end CS. Need time and battle id for record keeping + storage player:startEvent(0x7d01,1,1,1,instance:getTimeInside(),1,1,0,0); elseif (leavecode == 4) then player:startEvent(0x7d02); end end; function onEventUpdate(player,csid,option) -- print("bc update csid "..csid.." and option "..option); end; function onEventFinish(player,csid,option) -- print("bc finish csid "..csid.." and option "..option); if (csid == 0x7d01) then player:setVar("CarbuncleDebacleProgress",4); end; end;
gpl-3.0
ffxiphoenix/darkstar
scripts/zones/Davoi/npcs/_45j.lua
19
2049
----------------------------------- -- Area: Davoi -- NPC: Screaming Pond -- Used In Quest: Whence Blows the Wind -- @pos -219 0.1 -101 149 ----------------------------------- package.loaded["scripts/zones/Davoi/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/keyitems"); require("scripts/zones/Davoi/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x0035); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x0035 and player:getVar("miniQuestForORB_CS") == 1) then local c = player:getVar("countRedPoolForORB"); if (c == 0) then player:setVar("countRedPoolForORB", c + 4); player:delKeyItem(WHITE_ORB); player:addKeyItem(PINK_ORB); player:messageSpecial(KEYITEM_OBTAINED, PINK_ORB); elseif (c == 1 or c == 2 or c == 8) then player:setVar("countRedPoolForORB", c + 4); player:delKeyItem(PINK_ORB); player:addKeyItem(RED_ORB); player:messageSpecial(KEYITEM_OBTAINED, RED_ORB); elseif (c == 3 or c == 9 or c == 10) then player:setVar("countRedPoolForORB", c + 4); player:delKeyItem(RED_ORB); player:addKeyItem(BLOOD_ORB); player:messageSpecial(KEYITEM_OBTAINED, BLOOD_ORB); elseif (c == 11) then player:setVar("countRedPoolForORB", c + 4); player:delKeyItem(BLOOD_ORB); player:addKeyItem(CURSED_ORB); player:messageSpecial(KEYITEM_OBTAINED, CURSED_ORB); player:addStatusEffect(EFFECT_PLAGUE,0,0,900); end end end;
gpl-3.0
Amnesy/petbuffs
PetBuffs/lib/AceAddon-3.0/AceAddon-3.0.lua
17
26462
--- **AceAddon-3.0** provides a template for creating addon objects. -- It'll provide you with a set of callback functions that allow you to simplify the loading -- process of your addon.\\ -- Callbacks provided are:\\ -- * **OnInitialize**, which is called directly after the addon is fully loaded. -- * **OnEnable** which gets called during the PLAYER_LOGIN event, when most of the data provided by the game is already present. -- * **OnDisable**, which is only called when your addon is manually being disabled. -- @usage -- -- A small (but complete) addon, that doesn't do anything, -- -- but shows usage of the callbacks. -- local MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon") -- -- function MyAddon:OnInitialize() -- -- do init tasks here, like loading the Saved Variables, -- -- or setting up slash commands. -- end -- -- function MyAddon:OnEnable() -- -- Do more initialization here, that really enables the use of your addon. -- -- Register Events, Hook functions, Create Frames, Get information from -- -- the game that wasn't available in OnInitialize -- end -- -- function MyAddon:OnDisable() -- -- Unhook, Unregister Events, Hide frames that you created. -- -- You would probably only use an OnDisable if you want to -- -- build a "standby" mode, or be able to toggle modules on/off. -- end -- @class file -- @name AceAddon-3.0.lua -- @release $Id: AceAddon-3.0.lua 1084 2013-04-27 20:14:11Z nevcairiel $ local MAJOR, MINOR = "AceAddon-3.0", 12 local AceAddon, oldminor = LibStub:NewLibrary(MAJOR, MINOR) if not AceAddon then return end -- No Upgrade needed. AceAddon.frame = AceAddon.frame or CreateFrame("Frame", "AceAddon30Frame") -- Our very own frame AceAddon.addons = AceAddon.addons or {} -- addons in general AceAddon.statuses = AceAddon.statuses or {} -- statuses of addon. AceAddon.initializequeue = AceAddon.initializequeue or {} -- addons that are new and not initialized AceAddon.enablequeue = AceAddon.enablequeue or {} -- addons that are initialized and waiting to be enabled AceAddon.embeds = AceAddon.embeds or setmetatable({}, {__index = function(tbl, key) tbl[key] = {} return tbl[key] end }) -- contains a list of libraries embedded in an addon -- Lua APIs local tinsert, tconcat, tremove = table.insert, table.concat, table.remove local fmt, tostring = string.format, tostring local select, pairs, next, type, unpack = select, pairs, next, type, unpack local loadstring, assert, error = loadstring, assert, error local setmetatable, getmetatable, rawset, rawget = setmetatable, getmetatable, rawset, rawget -- Global vars/functions that we don't upvalue since they might get hooked, or upgraded -- List them here for Mikk's FindGlobals script -- GLOBALS: LibStub, IsLoggedIn, geterrorhandler --[[ xpcall safecall implementation ]] local xpcall = xpcall local function errorhandler(err) return geterrorhandler()(err) end local function CreateDispatcher(argCount) local code = [[ local xpcall, eh = ... local method, ARGS local function call() return method(ARGS) end local function dispatch(func, ...) method = func if not method then return end ARGS = ... return xpcall(call, eh) end return dispatch ]] local ARGS = {} for i = 1, argCount do ARGS[i] = "arg"..i end code = code:gsub("ARGS", tconcat(ARGS, ", ")) return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler) end local Dispatchers = setmetatable({}, {__index=function(self, argCount) local dispatcher = CreateDispatcher(argCount) rawset(self, argCount, dispatcher) return dispatcher end}) Dispatchers[0] = function(func) return xpcall(func, errorhandler) end local function safecall(func, ...) -- we check to see if the func is passed is actually a function here and don't error when it isn't -- this safecall is used for optional functions like OnInitialize OnEnable etc. When they are not -- present execution should continue without hinderance if type(func) == "function" then return Dispatchers[select('#', ...)](func, ...) end end -- local functions that will be implemented further down local Enable, Disable, EnableModule, DisableModule, Embed, NewModule, GetModule, GetName, SetDefaultModuleState, SetDefaultModuleLibraries, SetEnabledState, SetDefaultModulePrototype -- used in the addon metatable local function addontostring( self ) return self.name end -- Check if the addon is queued for initialization local function queuedForInitialization(addon) for i = 1, #AceAddon.initializequeue do if AceAddon.initializequeue[i] == addon then return true end end return false end --- Create a new AceAddon-3.0 addon. -- Any libraries you specified will be embeded, and the addon will be scheduled for -- its OnInitialize and OnEnable callbacks. -- The final addon object, with all libraries embeded, will be returned. -- @paramsig [object ,]name[, lib, ...] -- @param object Table to use as a base for the addon (optional) -- @param name Name of the addon object to create -- @param lib List of libraries to embed into the addon -- @usage -- -- Create a simple addon object -- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon", "AceEvent-3.0") -- -- -- Create a Addon object based on the table of a frame -- local MyFrame = CreateFrame("Frame") -- MyAddon = LibStub("AceAddon-3.0"):NewAddon(MyFrame, "MyAddon", "AceEvent-3.0") function AceAddon:NewAddon(objectorname, ...) local object,name local i=1 if type(objectorname)=="table" then object=objectorname name=... i=2 else name=objectorname end if type(name)~="string" then error(("Usage: NewAddon([object,] name, [lib, lib, lib, ...]): 'name' - string expected got '%s'."):format(type(name)), 2) end if self.addons[name] then error(("Usage: NewAddon([object,] name, [lib, lib, lib, ...]): 'name' - Addon '%s' already exists."):format(name), 2) end object = object or {} object.name = name local addonmeta = {} local oldmeta = getmetatable(object) if oldmeta then for k, v in pairs(oldmeta) do addonmeta[k] = v end end addonmeta.__tostring = addontostring setmetatable( object, addonmeta ) self.addons[name] = object object.modules = {} object.orderedModules = {} object.defaultModuleLibraries = {} Embed( object ) -- embed NewModule, GetModule methods self:EmbedLibraries(object, select(i,...)) -- add to queue of addons to be initialized upon ADDON_LOADED tinsert(self.initializequeue, object) return object end --- Get the addon object by its name from the internal AceAddon registry. -- Throws an error if the addon object cannot be found (except if silent is set). -- @param name unique name of the addon object -- @param silent if true, the addon is optional, silently return nil if its not found -- @usage -- -- Get the Addon -- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon") function AceAddon:GetAddon(name, silent) if not silent and not self.addons[name] then error(("Usage: GetAddon(name): 'name' - Cannot find an AceAddon '%s'."):format(tostring(name)), 2) end return self.addons[name] end -- - Embed a list of libraries into the specified addon. -- This function will try to embed all of the listed libraries into the addon -- and error if a single one fails. -- -- **Note:** This function is for internal use by :NewAddon/:NewModule -- @paramsig addon, [lib, ...] -- @param addon addon object to embed the libs in -- @param lib List of libraries to embed into the addon function AceAddon:EmbedLibraries(addon, ...) for i=1,select("#", ... ) do local libname = select(i, ...) self:EmbedLibrary(addon, libname, false, 4) end end -- - Embed a library into the addon object. -- This function will check if the specified library is registered with LibStub -- and if it has a :Embed function to call. It'll error if any of those conditions -- fails. -- -- **Note:** This function is for internal use by :EmbedLibraries -- @paramsig addon, libname[, silent[, offset]] -- @param addon addon object to embed the library in -- @param libname name of the library to embed -- @param silent marks an embed to fail silently if the library doesn't exist (optional) -- @param offset will push the error messages back to said offset, defaults to 2 (optional) function AceAddon:EmbedLibrary(addon, libname, silent, offset) local lib = LibStub:GetLibrary(libname, true) if not lib and not silent then error(("Usage: EmbedLibrary(addon, libname, silent, offset): 'libname' - Cannot find a library instance of %q."):format(tostring(libname)), offset or 2) elseif lib and type(lib.Embed) == "function" then lib:Embed(addon) tinsert(self.embeds[addon], libname) return true elseif lib then error(("Usage: EmbedLibrary(addon, libname, silent, offset): 'libname' - Library '%s' is not Embed capable"):format(libname), offset or 2) end end --- Return the specified module from an addon object. -- Throws an error if the addon object cannot be found (except if silent is set) -- @name //addon//:GetModule -- @paramsig name[, silent] -- @param name unique name of the module -- @param silent if true, the module is optional, silently return nil if its not found (optional) -- @usage -- -- Get the Addon -- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon") -- -- Get the Module -- MyModule = MyAddon:GetModule("MyModule") function GetModule(self, name, silent) if not self.modules[name] and not silent then error(("Usage: GetModule(name, silent): 'name' - Cannot find module '%s'."):format(tostring(name)), 2) end return self.modules[name] end local function IsModuleTrue(self) return true end --- Create a new module for the addon. -- The new module can have its own embeded libraries and/or use a module prototype to be mixed into the module.\\ -- A module has the same functionality as a real addon, it can have modules of its own, and has the same API as -- an addon object. -- @name //addon//:NewModule -- @paramsig name[, prototype|lib[, lib, ...]] -- @param name unique name of the module -- @param prototype object to derive this module from, methods and values from this table will be mixed into the module (optional) -- @param lib List of libraries to embed into the addon -- @usage -- -- Create a module with some embeded libraries -- MyModule = MyAddon:NewModule("MyModule", "AceEvent-3.0", "AceHook-3.0") -- -- -- Create a module with a prototype -- local prototype = { OnEnable = function(self) print("OnEnable called!") end } -- MyModule = MyAddon:NewModule("MyModule", prototype, "AceEvent-3.0", "AceHook-3.0") function NewModule(self, name, prototype, ...) if type(name) ~= "string" then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'name' - string expected got '%s'."):format(type(name)), 2) end if type(prototype) ~= "string" and type(prototype) ~= "table" and type(prototype) ~= "nil" then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'prototype' - table (prototype), string (lib) or nil expected got '%s'."):format(type(prototype)), 2) end if self.modules[name] then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'name' - Module '%s' already exists."):format(name), 2) end -- modules are basically addons. We treat them as such. They will be added to the initializequeue properly as well. -- NewModule can only be called after the parent addon is present thus the modules will be initialized after their parent is. local module = AceAddon:NewAddon(fmt("%s_%s", self.name or tostring(self), name)) module.IsModule = IsModuleTrue module:SetEnabledState(self.defaultModuleState) module.moduleName = name if type(prototype) == "string" then AceAddon:EmbedLibraries(module, prototype, ...) else AceAddon:EmbedLibraries(module, ...) end AceAddon:EmbedLibraries(module, unpack(self.defaultModuleLibraries)) if not prototype or type(prototype) == "string" then prototype = self.defaultModulePrototype or nil end if type(prototype) == "table" then local mt = getmetatable(module) mt.__index = prototype setmetatable(module, mt) -- More of a Base class type feel. end safecall(self.OnModuleCreated, self, module) -- Was in Ace2 and I think it could be a cool thing to have handy. self.modules[name] = module tinsert(self.orderedModules, module) return module end --- Returns the real name of the addon or module, without any prefix. -- @name //addon//:GetName -- @paramsig -- @usage -- print(MyAddon:GetName()) -- -- prints "MyAddon" function GetName(self) return self.moduleName or self.name end --- Enables the Addon, if possible, return true or false depending on success. -- This internally calls AceAddon:EnableAddon(), thus dispatching a OnEnable callback -- and enabling all modules of the addon (unless explicitly disabled).\\ -- :Enable() also sets the internal `enableState` variable to true -- @name //addon//:Enable -- @paramsig -- @usage -- -- Enable MyModule -- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon") -- MyModule = MyAddon:GetModule("MyModule") -- MyModule:Enable() function Enable(self) self:SetEnabledState(true) -- nevcairiel 2013-04-27: don't enable an addon/module if its queued for init still -- it'll be enabled after the init process if not queuedForInitialization(self) then return AceAddon:EnableAddon(self) end end --- Disables the Addon, if possible, return true or false depending on success. -- This internally calls AceAddon:DisableAddon(), thus dispatching a OnDisable callback -- and disabling all modules of the addon.\\ -- :Disable() also sets the internal `enableState` variable to false -- @name //addon//:Disable -- @paramsig -- @usage -- -- Disable MyAddon -- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon") -- MyAddon:Disable() function Disable(self) self:SetEnabledState(false) return AceAddon:DisableAddon(self) end --- Enables the Module, if possible, return true or false depending on success. -- Short-hand function that retrieves the module via `:GetModule` and calls `:Enable` on the module object. -- @name //addon//:EnableModule -- @paramsig name -- @usage -- -- Enable MyModule using :GetModule -- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon") -- MyModule = MyAddon:GetModule("MyModule") -- MyModule:Enable() -- -- -- Enable MyModule using the short-hand -- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon") -- MyAddon:EnableModule("MyModule") function EnableModule(self, name) local module = self:GetModule( name ) return module:Enable() end --- Disables the Module, if possible, return true or false depending on success. -- Short-hand function that retrieves the module via `:GetModule` and calls `:Disable` on the module object. -- @name //addon//:DisableModule -- @paramsig name -- @usage -- -- Disable MyModule using :GetModule -- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon") -- MyModule = MyAddon:GetModule("MyModule") -- MyModule:Disable() -- -- -- Disable MyModule using the short-hand -- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon") -- MyAddon:DisableModule("MyModule") function DisableModule(self, name) local module = self:GetModule( name ) return module:Disable() end --- Set the default libraries to be mixed into all modules created by this object. -- Note that you can only change the default module libraries before any module is created. -- @name //addon//:SetDefaultModuleLibraries -- @paramsig lib[, lib, ...] -- @param lib List of libraries to embed into the addon -- @usage -- -- Create the addon object -- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon") -- -- Configure default libraries for modules (all modules need AceEvent-3.0) -- MyAddon:SetDefaultModuleLibraries("AceEvent-3.0") -- -- Create a module -- MyModule = MyAddon:NewModule("MyModule") function SetDefaultModuleLibraries(self, ...) if next(self.modules) then error("Usage: SetDefaultModuleLibraries(...): cannot change the module defaults after a module has been registered.", 2) end self.defaultModuleLibraries = {...} end --- Set the default state in which new modules are being created. -- Note that you can only change the default state before any module is created. -- @name //addon//:SetDefaultModuleState -- @paramsig state -- @param state Default state for new modules, true for enabled, false for disabled -- @usage -- -- Create the addon object -- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon") -- -- Set the default state to "disabled" -- MyAddon:SetDefaultModuleState(false) -- -- Create a module and explicilty enable it -- MyModule = MyAddon:NewModule("MyModule") -- MyModule:Enable() function SetDefaultModuleState(self, state) if next(self.modules) then error("Usage: SetDefaultModuleState(state): cannot change the module defaults after a module has been registered.", 2) end self.defaultModuleState = state end --- Set the default prototype to use for new modules on creation. -- Note that you can only change the default prototype before any module is created. -- @name //addon//:SetDefaultModulePrototype -- @paramsig prototype -- @param prototype Default prototype for the new modules (table) -- @usage -- -- Define a prototype -- local prototype = { OnEnable = function(self) print("OnEnable called!") end } -- -- Set the default prototype -- MyAddon:SetDefaultModulePrototype(prototype) -- -- Create a module and explicitly Enable it -- MyModule = MyAddon:NewModule("MyModule") -- MyModule:Enable() -- -- should print "OnEnable called!" now -- @see NewModule function SetDefaultModulePrototype(self, prototype) if next(self.modules) then error("Usage: SetDefaultModulePrototype(prototype): cannot change the module defaults after a module has been registered.", 2) end if type(prototype) ~= "table" then error(("Usage: SetDefaultModulePrototype(prototype): 'prototype' - table expected got '%s'."):format(type(prototype)), 2) end self.defaultModulePrototype = prototype end --- Set the state of an addon or module -- This should only be called before any enabling actually happend, e.g. in/before OnInitialize. -- @name //addon//:SetEnabledState -- @paramsig state -- @param state the state of an addon or module (enabled=true, disabled=false) function SetEnabledState(self, state) self.enabledState = state end --- Return an iterator of all modules associated to the addon. -- @name //addon//:IterateModules -- @paramsig -- @usage -- -- Enable all modules -- for name, module in MyAddon:IterateModules() do -- module:Enable() -- end local function IterateModules(self) return pairs(self.modules) end -- Returns an iterator of all embeds in the addon -- @name //addon//:IterateEmbeds -- @paramsig local function IterateEmbeds(self) return pairs(AceAddon.embeds[self]) end --- Query the enabledState of an addon. -- @name //addon//:IsEnabled -- @paramsig -- @usage -- if MyAddon:IsEnabled() then -- MyAddon:Disable() -- end local function IsEnabled(self) return self.enabledState end local mixins = { NewModule = NewModule, GetModule = GetModule, Enable = Enable, Disable = Disable, EnableModule = EnableModule, DisableModule = DisableModule, IsEnabled = IsEnabled, SetDefaultModuleLibraries = SetDefaultModuleLibraries, SetDefaultModuleState = SetDefaultModuleState, SetDefaultModulePrototype = SetDefaultModulePrototype, SetEnabledState = SetEnabledState, IterateModules = IterateModules, IterateEmbeds = IterateEmbeds, GetName = GetName, } local function IsModule(self) return false end local pmixins = { defaultModuleState = true, enabledState = true, IsModule = IsModule, } -- Embed( target ) -- target (object) - target object to embed aceaddon in -- -- this is a local function specifically since it's meant to be only called internally function Embed(target, skipPMixins) for k, v in pairs(mixins) do target[k] = v end if not skipPMixins then for k, v in pairs(pmixins) do target[k] = target[k] or v end end end -- - Initialize the addon after creation. -- This function is only used internally during the ADDON_LOADED event -- It will call the **OnInitialize** function on the addon object (if present), -- and the **OnEmbedInitialize** function on all embeded libraries. -- -- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing. -- @param addon addon object to intialize function AceAddon:InitializeAddon(addon) safecall(addon.OnInitialize, addon) local embeds = self.embeds[addon] for i = 1, #embeds do local lib = LibStub:GetLibrary(embeds[i], true) if lib then safecall(lib.OnEmbedInitialize, lib, addon) end end -- we don't call InitializeAddon on modules specifically, this is handled -- from the event handler and only done _once_ end -- - Enable the addon after creation. -- Note: This function is only used internally during the PLAYER_LOGIN event, or during ADDON_LOADED, -- if IsLoggedIn() already returns true at that point, e.g. for LoD Addons. -- It will call the **OnEnable** function on the addon object (if present), -- and the **OnEmbedEnable** function on all embeded libraries.\\ -- This function does not toggle the enable state of the addon itself, and will return early if the addon is disabled. -- -- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing. -- Use :Enable on the addon itself instead. -- @param addon addon object to enable function AceAddon:EnableAddon(addon) if type(addon) == "string" then addon = AceAddon:GetAddon(addon) end if self.statuses[addon.name] or not addon.enabledState then return false end -- set the statuses first, before calling the OnEnable. this allows for Disabling of the addon in OnEnable. self.statuses[addon.name] = true safecall(addon.OnEnable, addon) -- make sure we're still enabled before continueing if self.statuses[addon.name] then local embeds = self.embeds[addon] for i = 1, #embeds do local lib = LibStub:GetLibrary(embeds[i], true) if lib then safecall(lib.OnEmbedEnable, lib, addon) end end -- enable possible modules. local modules = addon.orderedModules for i = 1, #modules do self:EnableAddon(modules[i]) end end return self.statuses[addon.name] -- return true if we're disabled end -- - Disable the addon -- Note: This function is only used internally. -- It will call the **OnDisable** function on the addon object (if present), -- and the **OnEmbedDisable** function on all embeded libraries.\\ -- This function does not toggle the enable state of the addon itself, and will return early if the addon is still enabled. -- -- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing. -- Use :Disable on the addon itself instead. -- @param addon addon object to enable function AceAddon:DisableAddon(addon) if type(addon) == "string" then addon = AceAddon:GetAddon(addon) end if not self.statuses[addon.name] then return false end -- set statuses first before calling OnDisable, this allows for aborting the disable in OnDisable. self.statuses[addon.name] = false safecall( addon.OnDisable, addon ) -- make sure we're still disabling... if not self.statuses[addon.name] then local embeds = self.embeds[addon] for i = 1, #embeds do local lib = LibStub:GetLibrary(embeds[i], true) if lib then safecall(lib.OnEmbedDisable, lib, addon) end end -- disable possible modules. local modules = addon.orderedModules for i = 1, #modules do self:DisableAddon(modules[i]) end end return not self.statuses[addon.name] -- return true if we're disabled end --- Get an iterator over all registered addons. -- @usage -- -- Print a list of all installed AceAddon's -- for name, addon in AceAddon:IterateAddons() do -- print("Addon: " .. name) -- end function AceAddon:IterateAddons() return pairs(self.addons) end --- Get an iterator over the internal status registry. -- @usage -- -- Print a list of all enabled addons -- for name, status in AceAddon:IterateAddonStatus() do -- if status then -- print("EnabledAddon: " .. name) -- end -- end function AceAddon:IterateAddonStatus() return pairs(self.statuses) end -- Following Iterators are deprecated, and their addon specific versions should be used -- e.g. addon:IterateEmbeds() instead of :IterateEmbedsOnAddon(addon) function AceAddon:IterateEmbedsOnAddon(addon) return pairs(self.embeds[addon]) end function AceAddon:IterateModulesOfAddon(addon) return pairs(addon.modules) end -- Event Handling local function onEvent(this, event, arg1) -- 2011-08-17 nevcairiel - ignore the load event of Blizzard_DebugTools, so a potential startup error isn't swallowed up if (event == "ADDON_LOADED" and arg1 ~= "Blizzard_DebugTools") or event == "PLAYER_LOGIN" then -- if a addon loads another addon, recursion could happen here, so we need to validate the table on every iteration while(#AceAddon.initializequeue > 0) do local addon = tremove(AceAddon.initializequeue, 1) -- this might be an issue with recursion - TODO: validate if event == "ADDON_LOADED" then addon.baseName = arg1 end AceAddon:InitializeAddon(addon) tinsert(AceAddon.enablequeue, addon) end if IsLoggedIn() then while(#AceAddon.enablequeue > 0) do local addon = tremove(AceAddon.enablequeue, 1) AceAddon:EnableAddon(addon) end end end end AceAddon.frame:RegisterEvent("ADDON_LOADED") AceAddon.frame:RegisterEvent("PLAYER_LOGIN") AceAddon.frame:SetScript("OnEvent", onEvent) -- upgrade embeded for name, addon in pairs(AceAddon.addons) do Embed(addon, true) end -- 2010-10-27 nevcairiel - add new "orderedModules" table if oldminor and oldminor < 10 then for name, addon in pairs(AceAddon.addons) do addon.orderedModules = {} for module_name, module in pairs(addon.modules) do tinsert(addon.orderedModules, module) end end end
mit
ffxiphoenix/darkstar
scripts/zones/Dynamis-Beaucedine/mobs/Adamantking_Effigy.lua
12
3434
----------------------------------- -- Area: Dynamis Beaucedine -- NPC: Adamantking Effigy -- Map Position: http://images1.wikia.nocookie.net/__cb20090312005233/ffxi/images/thumb/b/b6/Bea.jpg/375px-Bea.jpg ----------------------------------- package.loaded["scripts/zones/Dynamis-Beaucedine/TextIDs"] = nil; ----------------------------------- require("scripts/globals/status"); require("scripts/globals/dynamis"); require("scripts/zones/Dynamis-Beaucedine/TextIDs"); ----------------------------------- -- onMobSpawn Action ----------------------------------- function onMobSpawn(mob) mob:setMobMod(MOBMOD_SUPERLINK, mob:getShortID()); end; ----------------------------------- -- onMobEngaged ----------------------------------- function onMobEngaged(mob,target) local X = mob:getXPos(); local Y = mob:getYPos(); local Z = mob:getZPos(); local spawnList = beaucedineQuadavList; if (mob:getStatPoppedMobs() == false) then mob:setStatPoppedMobs(true); for nb = 1, table.getn(spawnList), 2 do if (mob:getID() == spawnList[nb]) then for nbi = 1, table.getn(spawnList[nb + 1]), 1 do if ((nbi % 2) == 0) then X=X+2; Z=Z+2; else X=X-2; Z=Z-2; end local mobNBR = spawnList[nb + 1][nbi]; if (mobNBR <= 20) then if (mobNBR == 0) then mobNBR = math.random(1,15); end -- Spawn random Vanguard (TEMPORARY) local DynaMob = getDynaMob(target,mobNBR,3); if (DynaMob ~= nil) then -- Spawn Mob SpawnMob(DynaMob):setMobMod(MOBMOD_SUPERLINK, mob:getShortID()); GetMobByID(DynaMob):setPos(X,Y,Z); GetMobByID(DynaMob):setSpawn(X,Y,Z); -- Spawn Pet for BST, DRG, and SMN if (mobNBR == 9 or mobNBR == 14 or mobNBR == 15) then SpawnMob(DynaMob + 1):setMobMod(MOBMOD_SUPERLINK, mob:getShortID()); GetMobByID(DynaMob + 1):setPos(X,Y,Z); GetMobByID(DynaMob + 1):setSpawn(X,Y,Z); end end elseif (mobNBR > 20) then SpawnMob(mobNBR):setMobMod(MOBMOD_SUPERLINK, mob:getShortID()); local MJob = GetMobByID(mobNBR):getMainJob(); if (MJob == 9 or MJob == 14 or MJob == 15) then -- Spawn Pet for BST, DRG, and SMN SpawnMob(mobNBR + 1):setMobMod(MOBMOD_SUPERLINK, mob:getShortID()); GetMobByID(mobNBR + 1):setPos(X,Y,Z); GetMobByID(mobNBR + 1):setSpawn(X,Y,Z); end end end end end end end; ----------------------------------- -- onMobDeath ----------------------------------- function onMobDeath(mob,killer) local mobID = mob:getID(); -- Time Bonus: 063 066 if (mobID == 17326892 and mob:isInBattlefieldList() == false) then killer:addTimeToDynamis(15); mob:addInBattlefieldList(); elseif (mobID == 17326895 and mob:isInBattlefieldList() == false) then killer:addTimeToDynamis(15); mob:addInBattlefieldList(); -- HP Bonus: 056 059 065 070 074 103 elseif (mobID == 17326885 or mobID == 17326888 or mobID == 17326894 or mobID == 17326899 or mobID == 17326903 or mobID == 17326932) then killer:restoreHP(2000); killer:messageBasic(024,(killer:getMaxHP()-killer:getHP())); -- MP Bonus: 057 061 067 072 076 elseif (mobID == 17326886 or mobID == 17326890 or mobID == 17326896 or mobID == 17326901 or mobID == 17326905) then killer:restoreMP(2000); killer:messageBasic(025,(killer:getMaxMP()-killer:getMP())); end end;
gpl-3.0
ffxiphoenix/darkstar
scripts/globals/items/greedie.lua
18
1317
----------------------------------------- -- ID: 4500 -- Item: greedie -- Food Effect: 5Min, Mithra only ----------------------------------------- -- Dexterity 1 -- Mind -3 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:getRace() ~= 7) then result = 247; end if (target:getMod(MOD_EAT_RAW_FISH) == 1) then result = 0; end if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,300,4500); end; ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) target:addMod(MOD_DEX, 1); target:addMod(MOD_MND, -3); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_DEX, 1); target:delMod(MOD_MND, -3); end;
gpl-3.0
ffxiphoenix/darkstar
scripts/zones/Tavnazian_Safehold/Zone.lua
19
3150
----------------------------------- -- -- Zone: Tavnazian_Safehold (26) -- ----------------------------------- package.loaded["scripts/zones/Tavnazian_Safehold/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/missions"); require("scripts/zones/Tavnazian_Safehold/TextIDs"); ----------------------------------- -- onInitialize ----------------------------------- function onInitialize(zone) zone:registerRegion(1, -5, -24, 18, 5, -20, 27); zone:registerRegion(2, 104, -42, -88, 113, -38, -77); end; ----------------------------------- -- onConquestUpdate ----------------------------------- function onConquestUpdate(zone, updatetype) local players = zone:getPlayers(); for name, player in pairs(players) do conquestUpdate(zone, player, updatetype, CONQUEST_BASE); end end; ----------------------------------- -- onZoneIn ----------------------------------- function onZoneIn(player,prevZone) local cs = -1; if (player:getXPos() == 0 and player:getYPos() == 0 and player:getZPos() == 0) then player:setPos(27.971,-14.068,43.735,66); end if (player:getCurrentMission(COP) == AN_INVITATION_WEST) then if (player:getVar("PromathiaStatus") == 1) then cs = 0x0065; end elseif (player:getCurrentMission(COP) == SHELTERING_DOUBT and player:getVar("PromathiaStatus") == 0) then cs = 0x006B; elseif (player:getCurrentMission(COP) == CHAINS_AND_BONDS and player:getVar("PromathiaStatus") == 1) then cs = 0x0072; end return cs; end; ----------------------------------- -- onRegionEnter ----------------------------------- function onRegionEnter(player,region) switch (region:GetRegionID()): caseof { [1] = function (x) if (player:getCurrentMission(COP) == AN_ETERNAL_MELODY and player:getVar("PromathiaStatus") == 2) then player:startEvent(0x0069); end end, [2] = function (x) if (player:getCurrentMission(COP) == SLANDEROUS_UTTERINGS and player:getVar("PromathiaStatus") == 0) then player:startEvent(0x0070); end end, } end; ----------------------------------- -- onRegionLeave ----------------------------------- function onRegionLeave(player,region) end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x0065) then player:completeMission(COP,AN_INVITATION_WEST); player:addMission(COP,THE_LOST_CITY); player:setVar("PromathiaStatus",0); elseif (csid == 0x0069) then player:setVar("PromathiaStatus",0); player:completeMission(COP,AN_ETERNAL_MELODY); player:addMission(COP,ANCIENT_VOWS); elseif (csid == 0x006B) then player:setVar("PromathiaStatus",1); elseif (csid == 0x0070) then player:setVar("PromathiaStatus",1); elseif (csid == 0x0072) then player:setVar("PromathiaStatus",2); end end;
gpl-3.0
usstwxy/luarocks
src/luarocks/pack.lua
20
7450
--- Module implementing the LuaRocks "pack" command. -- Creates a rock, packing sources or binaries. --module("luarocks.pack", package.seeall) local pack = {} package.loaded["luarocks.pack"] = pack local unpack = unpack or table.unpack local path = require("luarocks.path") local repos = require("luarocks.repos") local fetch = require("luarocks.fetch") local fs = require("luarocks.fs") local cfg = require("luarocks.cfg") local util = require("luarocks.util") local dir = require("luarocks.dir") local manif = require("luarocks.manif") local search = require("luarocks.search") pack.help_summary = "Create a rock, packing sources or binaries." pack.help_arguments = "{<rockspec>|<name> [<version>]}" pack.help = [[ Argument may be a rockspec file, for creating a source rock, or the name of an installed package, for creating a binary rock. In the latter case, the app version may be given as a second argument. ]] --- Create a source rock. -- Packages a rockspec and its required source files in a rock -- file with the .src.rock extension, which can later be built and -- installed with the "build" command. -- @param rockspec_file string: An URL or pathname for a rockspec file. -- @return string or (nil, string): The filename of the resulting -- .src.rock file; or nil and an error message. function pack.pack_source_rock(rockspec_file) assert(type(rockspec_file) == "string") local rockspec, err = fetch.load_rockspec(rockspec_file) if err then return nil, "Error loading rockspec: "..err end rockspec_file = rockspec.local_filename local name_version = rockspec.name .. "-" .. rockspec.version local rock_file = fs.absolute_name(name_version .. ".src.rock") local source_file, source_dir = fetch.fetch_sources(rockspec, false) if not source_file then return nil, source_dir end local ok, err = fs.change_dir(source_dir) if not ok then return nil, err end fs.delete(rock_file) fs.copy(rockspec_file, source_dir) if not fs.zip(rock_file, dir.base_name(rockspec_file), dir.base_name(source_file)) then return nil, "Failed packing "..rock_file end fs.pop_dir() return rock_file end local function copy_back_files(name, version, file_tree, deploy_dir, pack_dir) local ok, err = fs.make_dir(pack_dir) if not ok then return nil, err end for file, sub in pairs(file_tree) do local source = dir.path(deploy_dir, file) local target = dir.path(pack_dir, file) if type(sub) == "table" then local ok, err = copy_back_files(name, version, sub, source, target) if not ok then return nil, err end else local versioned = path.versioned_name(source, deploy_dir, name, version) if fs.exists(versioned) then fs.copy(versioned, target) else fs.copy(source, target) end end end return true end -- @param name string: Name of package to pack. -- @param version string or nil: A version number may also be passed. -- @return string or (nil, string): The filename of the resulting -- .src.rock file; or nil and an error message. local function do_pack_binary_rock(name, version) assert(type(name) == "string") assert(type(version) == "string" or not version) local query = search.make_query(name, version) query.exact_name = true local results = {} search.manifest_search(results, cfg.rocks_dir, query) if not next(results) then return nil, "'"..name.."' does not seem to be an installed rock." end local versions = results[name] if not version then local first = next(versions) if next(versions, first) then return nil, "Please specify which version of '"..name.."' to pack." end version = first end if not version:match("[^-]+%-%d+") then return nil, "Expected version "..version.." in version-revision format." end local info = versions[version][1] local root = path.root_dir(info.repo) local prefix = path.install_dir(name, version, root) if not fs.exists(prefix) then return nil, "'"..name.." "..version.."' does not seem to be an installed rock." end local rock_manifest = manif.load_rock_manifest(name, version, root) if not rock_manifest then return nil, "rock_manifest file not found for "..name.." "..version.." - not a LuaRocks 2 tree?" end local name_version = name .. "-" .. version local rock_file = fs.absolute_name(name_version .. "."..cfg.arch..".rock") local temp_dir = fs.make_temp_dir("pack") fs.copy_contents(prefix, temp_dir) local is_binary = false if rock_manifest.lib then local ok, err = copy_back_files(name, version, rock_manifest.lib, path.deploy_lib_dir(root), dir.path(temp_dir, "lib")) if not ok then return nil, "Failed copying back files: " .. err end is_binary = true end if rock_manifest.lua then local ok, err = copy_back_files(name, version, rock_manifest.lua, path.deploy_lua_dir(root), dir.path(temp_dir, "lua")) if not ok then return nil, "Failed copying back files: " .. err end end local ok, err = fs.change_dir(temp_dir) if not ok then return nil, err end if not is_binary and not repos.has_binaries(name, version) then rock_file = rock_file:gsub("%."..cfg.arch:gsub("%-","%%-").."%.", ".all.") end fs.delete(rock_file) if not fs.zip(rock_file, unpack(fs.list_dir())) then return nil, "Failed packing "..rock_file end fs.pop_dir() fs.delete(temp_dir) return rock_file end function pack.pack_binary_rock(name, version, cmd, ...) -- The --pack-binary-rock option for "luarocks build" basically performs -- "luarocks build" on a temporary tree and then "luarocks pack". The -- alternative would require refactoring parts of luarocks.build and -- luarocks.pack, which would save a few file operations: the idea would be -- to shave off the final deploy steps from the build phase and the initial -- collect steps from the pack phase. local temp_dir, err = fs.make_temp_dir("luarocks-build-pack-"..dir.base_name(name)) if not temp_dir then return nil, "Failed creating temporary directory: "..err end util.schedule_function(fs.delete, temp_dir) path.use_tree(temp_dir) local ok, err = cmd(...) if not ok then return nil, err end local rname, rversion = path.parse_name(name) if not rname then rname, rversion = name, version end return do_pack_binary_rock(rname, rversion) end --- Driver function for the "pack" command. -- @param arg string: may be a rockspec file, for creating a source rock, -- or the name of an installed package, for creating a binary rock. -- @param version string or nil: if the name of a package is given, a -- version may also be passed. -- @return boolean or (nil, string): true if successful or nil followed -- by an error message. function pack.run(...) local flags, arg, version = util.parse_flags(...) assert(type(version) == "string" or not version) if type(arg) ~= "string" then return nil, "Argument missing. "..util.see_help("pack") end local file, err if arg:match(".*%.rockspec") then file, err = pack.pack_source_rock(arg) else file, err = do_pack_binary_rock(arg, version) end if err then return nil, err else util.printout("Packed: "..file) return true end end return pack
mit
ffxiphoenix/darkstar
scripts/globals/spells/bluemagic/wild_oats.lua
18
1960
----------------------------------------- -- Spell: Wild Oats -- Additional effect: Vitality Down. Duration of effect varies on TP -- Spell cost: 9 MP -- Monster Type: Plantoids -- Spell Type: Physical (Piercing) -- Blue Magic Points: 3 -- Stat Bonus: CHR+1, HP+10 -- Level: 4 -- Casting Time: 0.5 seconds -- Recast Time: 7.25 seconds -- Skillchain Element(s): Light (can open Compression, Reverberation, or Distortion; can close Transfixion) -- Combos: Beast Killer ----------------------------------------- require("scripts/globals/magic"); require("scripts/globals/status"); require("scripts/globals/bluemagic"); ----------------------------------------- -- OnMagicCastingCheck ----------------------------------------- function onMagicCastingCheck(caster,target,spell) return 0; end; ----------------------------------------- -- OnSpellCast ----------------------------------------- function onSpellCast(caster,target,spell) local params = {}; -- This data should match information on http://wiki.ffxiclopedia.org/wiki/Calculating_Blue_Magic_Damage params.tpmod = TPMOD_DURATION; params.dmgtype = DMGTYPE_PIERCE; params.scattr = SC_TRANSFIXION; params.numhits = 1; params.multiplier = 1.84; params.tp150 = 1.84; params.tp300 = 1.84; params.azuretp = 1.84; params.duppercap = 11; params.str_wsc = 0.0; params.dex_wsc = 0.0; params.vit_wsc = 0.0; params.agi_wsc = 0.3; params.int_wsc = 0.0; params.mnd_wsc = 0.0; params.chr_wsc = 0.0; damage = BluePhysicalSpell(caster, target, spell, params); damage = BlueFinalAdjustments(caster, target, spell, damage, params); if (target:hasStatusEffect(EFFECT_VIT_DOWN)) then spell:setMsg(75); -- no effect else target:addStatusEffect(EFFECT_VIT_DOWN,15,0,20); end return damage; end;
gpl-3.0
elixboyBW/elixboySPM
plugins/wiki.lua
735
4364
-- http://git.io/vUA4M local socket = require "socket" local JSON = require "cjson" local wikiusage = { "!wiki [text]: Read extract from default Wikipedia (EN)", "!wiki(lang) [text]: Read extract from 'lang' Wikipedia. Example: !wikies hola", "!wiki search [text]: Search articles on default Wikipedia (EN)", "!wiki(lang) search [text]: Search articles on 'lang' Wikipedia. Example: !wikies search hola", } local Wikipedia = { -- http://meta.wikimedia.org/wiki/List_of_Wikipedias wiki_server = "https://%s.wikipedia.org", wiki_path = "/w/api.php", wiki_load_params = { action = "query", prop = "extracts", format = "json", exchars = 300, exsectionformat = "plain", explaintext = "", redirects = "" }, wiki_search_params = { action = "query", list = "search", srlimit = 20, format = "json", }, default_lang = "en", } function Wikipedia:getWikiServer(lang) return string.format(self.wiki_server, lang or self.default_lang) end --[[ -- return decoded JSON table from Wikipedia --]] function Wikipedia:loadPage(text, lang, intro, plain, is_search) local request, sink = {}, {} local query = "" local parsed if is_search then for k,v in pairs(self.wiki_search_params) do query = query .. k .. '=' .. v .. '&' end parsed = URL.parse(self:getWikiServer(lang)) parsed.path = self.wiki_path parsed.query = query .. "srsearch=" .. URL.escape(text) else self.wiki_load_params.explaintext = plain and "" or nil for k,v in pairs(self.wiki_load_params) do query = query .. k .. '=' .. v .. '&' end parsed = URL.parse(self:getWikiServer(lang)) parsed.path = self.wiki_path parsed.query = query .. "titles=" .. URL.escape(text) end -- HTTP request request['url'] = URL.build(parsed) print(request['url']) request['method'] = 'GET' request['sink'] = ltn12.sink.table(sink) local httpRequest = parsed.scheme == 'http' and http.request or https.request local code, headers, status = socket.skip(1, httpRequest(request)) if not headers or not sink then return nil end local content = table.concat(sink) if content ~= "" then local ok, result = pcall(JSON.decode, content) if ok and result then return result else return nil end else return nil end end -- extract intro passage in wiki page function Wikipedia:wikintro(text, lang) local result = self:loadPage(text, lang, true, true) if result and result.query then local query = result.query if query and query.normalized then text = query.normalized[1].to or text end local page = query.pages[next(query.pages)] if page and page.extract then return text..": "..page.extract else local text = "Extract not found for "..text text = text..'\n'..table.concat(wikiusage, '\n') return text end else return "Sorry an error happened" end end -- search for term in wiki function Wikipedia:wikisearch(text, lang) local result = self:loadPage(text, lang, true, true, true) if result and result.query then local titles = "" for i,item in pairs(result.query.search) do titles = titles .. "\n" .. item["title"] end titles = titles ~= "" and titles or "No results found" return titles else return "Sorry, an error occurred" end end local function run(msg, matches) -- TODO: Remember language (i18 on future version) -- TODO: Support for non Wikipedias but Mediawikis local search, term, lang if matches[1] == "search" then search = true term = matches[2] lang = nil elseif matches[2] == "search" then search = true term = matches[3] lang = matches[1] else term = matches[2] lang = matches[1] end if not term then term = lang lang = nil end if term == "" then local text = "Usage:\n" text = text..table.concat(wikiusage, '\n') return text end local result if search then result = Wikipedia:wikisearch(term, lang) else -- TODO: Show the link result = Wikipedia:wikintro(term, lang) end return result end return { description = "Searches Wikipedia and send results", usage = wikiusage, patterns = { "^![Ww]iki(%w+) (search) (.+)$", "^![Ww]iki (search) ?(.*)$", "^![Ww]iki(%w+) (.+)$", "^![Ww]iki ?(.*)$" }, run = run }
gpl-2.0
RodneyMcKay/x_hero_siege
game/scripts/vscripts/libraries/playertables.lua
1
13945
PLAYERTABLES_VERSION = "0.90" --[[ PlayerTables: Player-specific shared state/nettable Library by BMD PlayerTables sets up a table that is shared between server (lua) and client (javascript) between specific (but changeable) clients. It is very similar in concept to nettables, but is built on being player-specific state (not sent to all players). Like nettables, PlayerTable state adjustments are mirrored to clients (that are currently subscribed). If players disconnect and then reconnect, PlayerTables automatically transmits their subscribed table states to them when they connect. PlayerTables only support sending numbers, strings, and tables of numbers/strings/tables to clients. Installation -"require" this file inside your code in order to gain access to the PlayerTables global table. -Ensure that you have the playertables/playertables_base.js in your panorama content scripts folder. -Ensure that playertables/playertables_base.js script is included in your custom_ui_manifest.xml with <scripts> <include src="file://{resources}/scripts/playertables/playertables_base.js" /> </scripts> Library Usage -Lua -void PlayerTables:CreateTable(tableName, tableContents, pids) Creates a new PlayerTable with the given name, default table contents, and automatically sets up a subscription for all playerIDs in the "pids" object. -void PlayerTables:DeleteTable(tableName) Deletes a table by the given name, alerting any subscribed clients. -bool PlayerTables:TableExists(tableName) Returns whether a table currently exists with the given name -void PlayerTables:SetPlayerSubscriptions(tableName, pids) Clear and reset all player subscriptions based on the "pids" object. -void PlayerTables:AddPlayerSubscription(tableName, pid) Adds a subscription for the given player ID. -void PlayerTables:RemovePlayerSubscription(tableName, pid) Removes a subscription for the given player ID. -<> PlayerTables:GetTableValue(tableName, key) Returns the current value for this PlayerTable for the given "key", or nil if the key doesn't exist. -<> PlayerTables:GetAllTableValues(tableName) Returns the current keys and values for the given table. -void PlayerTables:DeleteTableValue(tableName, key) Delete a key from a playertable. -void PlayerTables:DeleteTableValues(tableName, keys) Delete the keys from a playertable given in the keys object. -void PlayerTables:SetTableValue(tableName, key, value) Set a value for the given key. -void PlayerTables:SetTableValues(tableName, changes) Set a all of the given key-value pairs in the changes object. -Javascript: include the javascript API with "var PlayerTables = GameUI.CustomUIConfig().PlayerTables" at the top of your file. -void PlayerTables.GetAllTableValues(tableName) Returns the current keys and values of all keys within the table "tableName". Returns null if no table exists with that name. -void PlayerTables.GetTableValue(tableName, keyName) Returns the current value for the key given by "keyName" if it exists on the table given by "tableName". Returns null if no table exists, or undefined if the key does not exist. -int PlayerTables.SubscribeNetTableListener(tableName, callback) Sets up a callback for when this playertable is changed. The callback is of the form: function(tableName, changesObject, deletionsObject). changesObject contains the key-value pairs that were changed deletionsObject contains the keys that were deleted. If changesObject and deletionsObject are both null, then the entire table was deleted. Returns an integer value representing this subscription. -void PlayerTables.UnsubscribeNetTableListener(callbackID) Remvoes the existing subscription as given by the callbackID (the integer returned from SubscribeNetTableListener) Examples: --Create a Table and set a few values. PlayerTables:CreateTable("new_table", {initial="initial value"}, {0}) PlayerTables:SetTableValue("new_table", "count", 0) PlayerTables:SetTableValues("new_table", {val1=1, val2=2}) --Change player subscriptions PlayerTables:RemovePlayerSubscription("new_table", 0) PlayerTables:SetPlayerSubscriptions("new_table", {[1]=true,[3]=true}) -- the pids object can be a map or array type table --Retrieve values on the client var PlayerTables = GameUI.CustomUIConfig().PlayerTables; $.Msg(PlayerTables.GetTableVaue("new_table", "count")); --Subscribe to changes on the client var PlayerTables = GameUI.CustomUIConfig().PlayerTables; PlayerTables.SubscribeNetTableListener("new_table", function(tableName, changes, deletions){ $.Msg(tableName + " changed: " + changes + " -- " + deletions); }); ]] if not PlayerTables then PlayerTables = class({}) end function PlayerTables:start() self.tables = {} self.subscriptions = {} CustomGameEventManager:RegisterListener("PlayerTables_Connected", Dynamic_Wrap(PlayerTables, "PlayerTables_Connected")) end function PlayerTables:equals(o1, o2, ignore_mt) if o1 == o2 then return true end local o1Type = type(o1) local o2Type = type(o2) if o1Type ~= o2Type then return false end if o1Type ~= 'table' then return false end if not ignore_mt then local mt1 = getmetatable(o1) if mt1 and mt1.__eq then --compare using built in method return o1 == o2 end end local keySet = {} for key1, value1 in pairs(o1) do local value2 = o2[key1] if value2 == nil or self:equals(value1, value2, ignore_mt) == false then return false end keySet[key1] = true end for key2, _ in pairs(o2) do if not keySet[key2] then return false end end return true end function PlayerTables:copy(obj, seen) if type(obj) ~= 'table' then return obj end if seen and seen[obj] then return seen[obj] end local s = seen or {} local res = setmetatable({}, getmetatable(obj)) s[obj] = res for k, v in pairs(obj) do res[self:copy(k, s)] = self:copy(v, s) end return res end function PlayerTables:PlayerTables_Connected(args) --print('PlayerTables_Connected') --PrintTable(args) local pid = args.PlayerID if not pid then return end local player = PlayerResource:GetPlayer(pid) --print('player: ', player) for k,v in pairs(PlayerTables.subscriptions) do if v[pid] then if player then CustomGameEventManager:Send_ServerToPlayer(player, "pt_fu", {name=k, table=PlayerTables.tables[k]} ) end end end end function PlayerTables:CreateTable(tableName, tableContents, pids) tableContents = tableContents or {} pids = pids or {} if pids == true then pids = {} for i=0,DOTA_MAX_TEAM_PLAYERS-1 do pids[#pids+1] = i end end if self.tables[tableName] then print("[playertables.lua] Warning: player table '" .. tableName .. "' already exists. Overriding.") end self.tables[tableName] = tableContents self.subscriptions[tableName] = {} for k,v in pairs(pids) do local pid = k if type(v) == "number" then pid = v end if pid >= 0 and pid < DOTA_MAX_TEAM_PLAYERS then self.subscriptions[tableName][pid] = true local player = PlayerResource:GetPlayer(pid) if player then CustomGameEventManager:Send_ServerToPlayer(player, "pt_fu", {name=tableName, table=tableContents} ) end else print("[playertables.lua] Warning: Pid value '" .. pid .. "' is not an integer between [0," .. DOTA_MAX_TEAM_PLAYERS .. "]. Ignoring.") end end end function PlayerTables:DeleteTable(tableName) if not self.tables[tableName] then print("[playertables.lua] Warning: Table '" .. tableName .. "' does not exist.") return end local table = self.tables[tableName] local pids = self.subscriptions[tableName] for k,v in pairs(pids) do local player = PlayerResource:GetPlayer(k) if player then CustomGameEventManager:Send_ServerToPlayer(player, "pt_fu", {name=tableName, table=nil} ) end end self.tables[tableName] = nil self.subscriptions[tableName] = nil end function PlayerTables:TableExists(tableName) return self.tables[tableName] ~= nil end function PlayerTables:SetPlayerSubscriptions(tableName, pids) if not self.tables[tableName] then print("[playertables.lua] Warning: Table '" .. tableName .. "' does not exist.") return end local table = self.tables[tableName] local oldPids = self.subscriptions[tableName] self.subscriptions[tableName] = {} for k,v in pairs(pids) do local pid = k if type(v) == "number" then pid = v end if pid >= 0 and pid < DOTA_MAX_TEAM_PLAYERS then self.subscriptions[tableName][pid] = true local player = PlayerResource:GetPlayer(pid) if player and oldPids[pid] == nil then CustomGameEventManager:Send_ServerToPlayer(player, "pt_fu", {name=tableName, table=table} ) end else print("[playertables.lua] Warning: Pid value '" .. pid .. "' is not an integer between [0," .. DOTA_MAX_TEAM_PLAYERS .. "]. Ignoring.") end end end function PlayerTables:AddPlayerSubscription(tableName, pid) if not self.tables[tableName] then print("[playertables.lua] Warning: Table '" .. tableName .. "' does not exist.") return end local table = self.tables[tableName] local oldPids = self.subscriptions[tableName] if not oldPids[pid] then if pid >= 0 and pid < DOTA_MAX_TEAM_PLAYERS then self.subscriptions[tableName][pid] = true local player = PlayerResource:GetPlayer(pid) if player then CustomGameEventManager:Send_ServerToPlayer(player, "pt_fu", {name=tableName, table=table} ) end else print("[playertables.lua] Warning: Pid value '" .. v .. "' is not an integer between [0," .. DOTA_MAX_TEAM_PLAYERS .. "]. Ignoring.") end end end function PlayerTables:RemovePlayerSubscription(tableName, pid) if not self.tables[tableName] then print("[playertables.lua] Warning: Table '" .. tableName .. "' does not exist.") return end local table = self.tables[tableName] local oldPids = self.subscriptions[tableName] oldPids[pid] = nil end function PlayerTables:GetTableValue(tableName, key) if not self.tables[tableName] then print("[playertables.lua] Warning: Table '" .. tableName .. "' does not exist.") return end local ret = self.tables[tableName][key] if type(ret) == "table" then return self:copy(ret) end return ret end function PlayerTables:GetAllTableValues(tableName) if not self.tables[tableName] then print("[playertables.lua] Warning: Table '" .. tableName .. "' does not exist.") return end local ret = self.tables[tableName] if type(ret) == "table" then return self:copy(ret) end return ret end function PlayerTables:DeleteTableKey(tableName, key) if not self.tables[tableName] then print("[playertables.lua] Warning: Table '" .. tableName .. "' does not exist.") return end local table = self.tables[tableName] local pids = self.subscriptions[tableName] if table[key] ~= nil then table[key] = nil for pid,v in pairs(pids) do local player = PlayerResource:GetPlayer(pid) if player then CustomGameEventManager:Send_ServerToPlayer(player, "pt_kd", {name=tableName, keys={[key]=true}} ) end end end end function PlayerTables:DeleteTableKeys(tableName, keys) if not self.tables[tableName] then print("[playertables.lua] Warning: Table '" .. tableName .. "' does not exist.") return end local table = self.tables[tableName] local pids = self.subscriptions[tableName] local deletions = {} local notempty = false for k,v in pairs(keys) do if type(k) == "string" then if table[k] ~= nil then deletions[k] = true table[k] = nil notempty = true end elseif type(v) == "string" then if table[v] ~= nil then deletions[v] = true table[v] = nil notempty = true end end end if notempty then for pid,v in pairs(pids) do local player = PlayerResource:GetPlayer(pid) if player then CustomGameEventManager:Send_ServerToPlayer(player, "pt_kd", {name=tableName, keys=deletions} ) end end end end function PlayerTables:SetTableValue(tableName, key, value) if value == nil then self:DeleteTableKey(tableName, key) return end if not self.tables[tableName] then print("[playertables.lua] Warning: Table '" .. tableName .. "' does not exist.") return end local table = self.tables[tableName] local pids = self.subscriptions[tableName] if not self:equals(table[key], value) then table[key] = value for pid,v in pairs(pids) do local player = PlayerResource:GetPlayer(pid) if player then CustomGameEventManager:Send_ServerToPlayer(player, "pt_uk", {name=tableName, changes={[key]=value}} ) end end end end function PlayerTables:SetTableValues(tableName, changes) if not self.tables[tableName] then print("[playertables.lua] Warning: Table '" .. tableName .. "' does not exist.") return end local table = self.tables[tableName] local pids = self.subscriptions[tableName] for k,v in pairs(changes) do if self:equals(table[k], v) then changes[k] = nil else table[k] = v end end local notempty, _ = next(changes, nil) if notempty then for pid,v in pairs(pids) do local player = PlayerResource:GetPlayer(pid) if player then CustomGameEventManager:Send_ServerToPlayer(player, "pt_uk", {name=tableName, changes=changes} ) end end end end if not PlayerTables.tables then PlayerTables:start() end
gpl-2.0
ffxiphoenix/darkstar
scripts/zones/La_Vaule_[S]/mobs/Lobison.lua
19
1540
----------------------------------- -- Area: La Vaule (S) -- NPC: Lobison ----------------------------------- ----------------------------------- -- onMobSpawn Action ----------------------------------- function onMobSpawn(mob) mob:setLocalVar("transformTime", os.time()) end; ----------------------------------- -- onMobRoam Action ----------------------------------- function onMobRoam(mob) local spawnTime = mob:getLocalVar("transformTime"); local roamChance = math.random(1,100); local roamMoonPhase = VanadielMoonPhase(); if (roamChance > 100-roamMoonPhase) then if (mob:AnimationSub() == 0 and os.time() - transformTime > 300) then mob:AnimationSub(1); mob:setLocalVar("transformTime", os.time()); elseif (mob:AnimationSub() == 1 and os.time() - transformTime > 300) then mob:AnimationSub(0); mob:setLocalVar("transformTime", os.time()); end end end; ----------------------------------- -- onMobEngaged -- Change forms every 60 seconds ----------------------------------- function onMobEngaged(mob,target) local changeTime = mob:getLocalVar("changeTime"); local chance = math.random(1,100); local moonPhase = VanadielMoonPhase(); if (chance > 100-moonPhase) then if (mob:AnimationSub() == 0 and mob:getBattleTime() - changeTime > 45) then mob:AnimationSub(1); mob:setLocalVar("changeTime", mob:getBattleTime()); elseif (mob:AnimationSub() == 1 and mob:getBattleTime() - changeTime > 45) then mob:AnimationSub(0); mob:setLocalVar("changeTime", mob:getBattleTime()); end end end;
gpl-3.0
ffxiphoenix/darkstar
scripts/zones/Waughroon_Shrine/bcnms/on_my_way.lua
19
1883
----------------------------------- -- Area: Waughroon Shrine -- Name: Mission Rank 7-2 (Bastok) -- @pos -345 104 -260 144 ----------------------------------- package.loaded["scripts/zones/Waughroon_Shrine/TextIDs"] = nil; ----------------------------------- require("scripts/globals/keyitems"); require("scripts/globals/missions"); require("scripts/zones/Waughroon_Shrine/TextIDs"); ----------------------------------- -- After registering the BCNM via bcnmRegister(bcnmid) function onBcnmRegister(player,instance) end; -- Physically entering the BCNM via bcnmEnter(bcnmid) function onBcnmEnter(player,instance) end; -- Leaving the BCNM by every mean possible, given by the LeaveCode -- 1=Select Exit on circle -- 2=Winning the BC -- 3=Disconnected or warped out -- 4=Losing the BC -- via bcnmLeave(1) or bcnmLeave(2). LeaveCodes 3 and 4 are called -- from the core when a player disconnects or the time limit is up, etc function onBcnmLeave(player,instance,leavecode) -- print("leave code "..leavecode); if (leavecode == 2) then -- play end CS. Need time and battle id for record keeping + storage if (player:hasCompletedMission(BASTOK,ON_MY_WAY)) then player:startEvent(0x7d01,1,1,1,instance:getTimeInside(),1,3,1); else player:startEvent(0x7d01,1,1,1,instance:getTimeInside(),1,3,0); end elseif (leavecode == 4) then player:startEvent(0x7d02); end end; function onEventUpdate(player,csid,option) -- print("bc update csid "..csid.." and option "..option); end; function onEventFinish(player,csid,option) -- print("bc finish csid "..csid.." and option "..option); if (csid == 0x7d01) then if ((player:getCurrentMission(BASTOK) == ON_MY_WAY) and (player:getVar("MissionStatus") == 2)) then player:addKeyItem(LETTER_FROM_WEREI); player:messageSpecial(KEYITEM_OBTAINED,LETTER_FROM_WEREI); player:setVar("MissionStatus",3); end end end;
gpl-3.0
ffxiphoenix/darkstar
scripts/zones/Palborough_Mines/npcs/_3z8.lua
17
1532
----------------------------------- -- Area: Palborough Mines -- NPC: Refiner Lever -- Involved In Mission: Journey Abroad -- @zone 143 -- @pos 180 -32 167 ----------------------------------- package.loaded["scripts/zones/Palborough_Mines/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/zones/Palborough_Mines/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:getVar("refiner_input") > 0) then player:startEvent(0x0011,1,1,1,1,1,1,1,1); -- machine is working, you hear the sound of metal hitting metal down below. refiner_output = player:getVar("refiner_output"); player:setVar("refiner_output",refiner_output + player:getVar("refiner_input")); player:setVar("refiner_input",0) else player:startEvent(0x0011); -- machine is working, but you cannot discern its purpose. end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
ffxiphoenix/darkstar
scripts/zones/AlTaieu/npcs/qm3.lua
14
1611
----------------------------------- -- Area: Al'Taieu -- NPC: ??? (Jailer of Prudence Spawn) -- Allows players to spawn the Jailer of Prudence by trading the Third Virtue, Deed of Sensibility, and High-Quality Hpemde Organ to a ???. -- @pos , 706 -1 22 ----------------------------------- package.loaded["scripts/zones/AlTaieu/TextIDs"] = nil; ----------------------------------- require("scripts/zones/AlTaieu/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) -- Trade the Third Virtue, Deed of Sensibility, and High-Quality Hpemde Organ --[[if (GetMobAction(16912846) == 0 and GetMobAction(16912847) == 0 and trade:hasItemQty(1856,1) and trade:hasItemQty(1870,1) and trade:hasItemQty(1871,1) and trade:getItemCount() == 3) then player:tradeComplete(); SpawnMob(16912846,900):updateClaim(player);-- Spawn Jailer of Prudence 1 SpawnMob(16912847,900):updateClaim(player);-- Spawn Jailer of Prudence 2 end]] end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("onUpdate CSID: %u",csid); --printf("onUpdate RESULT: %u",option); end; ----------------------------------- -- onEventFinish Action ----------------------------------- function onEventFinish(player,csid,option) --printf("onFinish CSID: %u",csid); --printf("onFinish RESULT: %u",option); end;
gpl-3.0
AfuSensi/Mr.Green-MTA-Resources
resources/[gameplay]/chatbox_ads/ads_s.lua
4
2828
adMessages = { } function loadResourceSettings() intervalTime = tonumber(get("intervalTime"))*60000 prefix = tostring(get("prefix")) end addEventHandler("onResourceStart", resourceRoot, loadResourceSettings) setTimer( loadResourceSettings, 30000, 0 ) addCommandHandler( "chatboxads", function(p) if hasObjectPermissionTo( p, "function.banPlayer" , false ) then triggerClientEvent( p, "editChatboxAds", resourceRoot,adMessages ) end end ) function loadAds() local theXML = fileExists"ads.xml" and xmlLoadFile("ads.xml") or xmlCreateFile("ads.xml", "ads") local childTable = xmlNodeGetChildren( theXML ) if #childTable == 0 then xmlUnloadFile( theXML ) outputDebugString("No ads in ads.xml") return end for _,n in pairs(childTable) do local theText = tostring( xmlNodeGetValue(n) ) table.insert(adMessages,theText) end outputDebugString(tostring(#childTable).." ads running. /chatboxads to manage them.") xmlUnloadFile( theXML ) end addEventHandler("onResourceStart",resourceRoot,loadAds) function outputAd() setTimer(outputAd,intervalTime,1) if #adMessages == 0 then return end local theMSG = adMessages[1] table.remove(adMessages,1) -- Remove from table table.insert(adMessages,theMSG) -- add to the back of the table if #theMSG+#prefix > 127 then -- if output is longer then 127 characters(outputChatBox limit) local stringTable = splitStringforChatBox(theMSG) local outputAmount = 0 for _,s in ipairs(stringTable) do outputAmount = outputAmount+1 if outputAmount <= 1 then outputChatBox(prefix.." "..s,root,0,255,0,true) else outputChatBox(s,root,0,255,0,true) end end else outputChatBox(prefix.." "..theMSG,root,0,255,0,true) end end setTimer(outputAd,10000,1) function splitStringforChatBox(str) local max_line_length = 127-#prefix local lines = {} local line str:gsub('(%s*)(%S+)', function(spc, word) if not line or #line + #spc + #word > max_line_length then table.insert(lines, line) line = word else line = line..spc..word end end ) table.insert(lines, line) return lines end addEvent("clientSendNewAds",true) function saveAdsXML(tbl) local savetheXML = xmlLoadFile( "ads.xml" ) if not savetheXML then savetheXML = xmlCreateFile( "ads.xml", "ads" ) end local allNodes = xmlNodeGetChildren( savetheXML ) if #allNodes > 0 then for d,u in pairs(allNodes) do -- remove all nodes xmlDestroyNode( u ) end end for f,u in ipairs(tbl) do -- add all new nodes local child = xmlCreateChild( savetheXML, "ad" ) xmlNodeSetValue( child, tostring(u) ) end xmlSaveFile( savetheXML ) xmlUnloadFile( savetheXML ) outputDebugString("New ads saved by "..getPlayerName(client)) adMessages = tbl end addEventHandler("clientSendNewAds",root,saveAdsXML)
mit
3scale/apicast-xc
xc/storage_keys.lua
1
5055
-- This module defines the interface of XC with Redis. -- Specifically, it defines the format of all the keys that contain cached -- authorizations and reports, and also, the format of the keys used in the -- pubsub mechanism. -- If the flusher used changes the format of the storage keys that it needs to -- work properly, this is the only module that should require changes. local _M = { AUTH_REQUESTS_CHANNEL = 'xc_channel_auth_requests', SET_REPORT_KEYS = 'report_keys' } local AUTH_RESPONSES_CHANNEL_PREFIX = 'xc_channel_auth_response:' local REPORT_CREDS_IN_KEY = { 'app_id', 'user_key', 'access_token', 'user_id', 'app_key' } -- Escapes ':' and ','. local function escape(string) return string:gsub(':', '\\:'):gsub(',', '\\,') end local function sort_table(t) local res = {} for elem in pairs(t) do table.insert(res, elem) end table.sort(res) return res end local function encode(credentials) local res = {} for i, cred in ipairs(sort_table(credentials)) do res[i] = escape(cred) .. ':' .. escape(credentials[cred]) end return table.concat(res, ',') end local function filter_creds_for_report_key(creds) local res = {} for _, cred in pairs(REPORT_CREDS_IN_KEY) do res[cred] = creds[cred] end return res end local function get_key(key_type, service_id, credentials) return key_type .. ',' .. 'service_id:' .. escape(service_id) .. ',' .. encode(credentials) end -- Returns an auth key for a { service_id, credentials } pair. -- Format of the key: -- auth,service_id:<service_id>,<credentials> where: -- <service_id>: service ID. -- <credentials>: credentials needed for authentication separated by ','. -- For example: app_id:my_app_id,user_key:my_user_key. -- The credentials appear sorted, to avoid creating 2 -- different keys for the same report/auth. -- ':' and ',' in the values are escaped. -- -- Params: -- service_id: String. Service ID. -- credentials: Table. credentials needed to authenticate an app. function _M.get_auth_key(service_id, credentials) return get_key('auth', service_id, credentials) end -- Returns a report key for a { service_id, credentials } pair. -- Format of the key: -- report,service_id:<service_id>,<credentials> where: -- <service_id>: service ID. -- <credentials>: credentials needed for authentication separated by ','. -- For example: app_id:my_app_id,user_key:my_user_key. -- The credentials appear sorted, to avoid creating 2 -- different keys for the same report/auth. -- ':' and ',' in the values are escaped. -- -- There are some credentials that are needed for authenticating and not for -- reporting. For example, a referrer. -- If all the credentials are equal, but the referrer is different, the auth -- status might change, and that means we need to store them in 2 different -- keys. However, for reporting, we do not care about the referrer, because -- the app is still the same. That's why the referrer is not included in -- 'report' keys. The credentials that can be used for reporting are: 'app_id', -- 'user_key', 'access_token', 'user_id', 'app_key'. -- -- Params: -- service_id: String. Service ID. -- credentials: Table. credentials needed to authenticate an app. function _M.get_report_key(service_id, credentials) return get_key('report', service_id, filter_creds_for_report_key(credentials)) end -- Returns the message that needs to be published in the pubsub mechanism to -- ask for an authorization. -- Format of the message: -- service_id:<service_id>,<credentials>,metric:<metric> where: -- <service_id>: service ID. -- <credentials>: credentials needed for authentication separated by ','. -- For example: app_id:my_app_id,user_key:my_user_key. -- The credentials appear sorted. -- <metric>: metric name. -- ':' and ',' in the values are escaped. -- -- Params: -- service_id: String. Service ID. -- credentials: Table. credentials needed to authenticate an app. -- metric: String. Metric name. function _M.get_pubsub_req_msg(service_id, credentials, metric) return 'service_id:' .. escape(service_id) .. ',' .. encode(credentials) .. ',' .. 'metric:' .. escape(metric) end -- Returns the pubsub channel to which the client needs to be subscribed after -- asking for an authorization to receive the response. -- The format is the same as the message that needs to be published prefixed -- by 'xc_channel_auth_response:'. -- -- Params: -- service_id: String. Service ID. -- credentials: Table. credentials needed to authenticate an app. -- metric: String. Metric name. function _M.get_pubsub_auths_resp_channel(service_id, credentials, metric) return AUTH_RESPONSES_CHANNEL_PREFIX .. _M.get_pubsub_req_msg(service_id, credentials, metric) end return _M
apache-2.0
DrayChou/telegram-bot
plugins/media.lua
297
1590
do local function run(msg, matches) local receiver = get_receiver(msg) local url = matches[1] local ext = matches[2] local file = download_to_file(url) local cb_extra = {file_path=file} local mime_type = mimetype.get_content_type_no_sub(ext) if ext == 'gif' then print('send_file') send_document(receiver, file, rmtmp_cb, cb_extra) elseif mime_type == 'text' then print('send_document') send_document(receiver, file, rmtmp_cb, cb_extra) elseif mime_type == 'image' then print('send_photo') send_photo(receiver, file, rmtmp_cb, cb_extra) elseif mime_type == 'audio' then print('send_audio') send_audio(receiver, file, rmtmp_cb, cb_extra) elseif mime_type == 'video' then print('send_video') send_video(receiver, file, rmtmp_cb, cb_extra) else print('send_file') send_file(receiver, file, rmtmp_cb, cb_extra) end end return { description = "When user sends media URL (ends with gif, mp4, pdf, etc.) download and send it to origin.", usage = "", patterns = { "(https?://[%w-_%.%?%.:/%+=&]+%.(gif))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(mp4))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(pdf))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(ogg))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(zip))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(mp3))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(rar))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(wmv))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(doc))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(avi))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(webp))$" }, run = run } end
gpl-2.0
PouriaDev/Signal-New
libs/JSON.lua
3765
34843
-- -*- coding: utf-8 -*- -- -- Simple JSON encoding and decoding in pure Lua. -- -- Copyright 2010-2014 Jeffrey Friedl -- http://regex.info/blog/ -- -- Latest version: http://regex.info/blog/lua/json -- -- This code is released under a Creative Commons CC-BY "Attribution" License: -- http://creativecommons.org/licenses/by/3.0/deed.en_US -- -- It can be used for any purpose so long as the copyright notice above, -- the web-page links above, and the 'AUTHOR_NOTE' string below are -- maintained. Enjoy. -- local VERSION = 20141223.14 -- version history at end of file local AUTHOR_NOTE = "-[ JSON.lua package by Jeffrey Friedl (http://regex.info/blog/lua/json) version 20141223.14 ]-" -- -- The 'AUTHOR_NOTE' variable exists so that information about the source -- of the package is maintained even in compiled versions. It's also -- included in OBJDEF below mostly to quiet warnings about unused variables. -- local OBJDEF = { VERSION = VERSION, AUTHOR_NOTE = AUTHOR_NOTE, } -- -- Simple JSON encoding and decoding in pure Lua. -- http://www.json.org/ -- -- -- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines -- -- local lua_value = JSON:decode(raw_json_text) -- -- local raw_json_text = JSON:encode(lua_table_or_value) -- local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability -- -- -- -- DECODING (from a JSON string to a Lua table) -- -- -- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines -- -- local lua_value = JSON:decode(raw_json_text) -- -- If the JSON text is for an object or an array, e.g. -- { "what": "books", "count": 3 } -- or -- [ "Larry", "Curly", "Moe" ] -- -- the result is a Lua table, e.g. -- { what = "books", count = 3 } -- or -- { "Larry", "Curly", "Moe" } -- -- -- The encode and decode routines accept an optional second argument, -- "etc", which is not used during encoding or decoding, but upon error -- is passed along to error handlers. It can be of any type (including nil). -- -- -- -- ERROR HANDLING -- -- With most errors during decoding, this code calls -- -- JSON:onDecodeError(message, text, location, etc) -- -- with a message about the error, and if known, the JSON text being -- parsed and the byte count where the problem was discovered. You can -- replace the default JSON:onDecodeError() with your own function. -- -- The default onDecodeError() merely augments the message with data -- about the text and the location if known (and if a second 'etc' -- argument had been provided to decode(), its value is tacked onto the -- message as well), and then calls JSON.assert(), which itself defaults -- to Lua's built-in assert(), and can also be overridden. -- -- For example, in an Adobe Lightroom plugin, you might use something like -- -- function JSON:onDecodeError(message, text, location, etc) -- LrErrors.throwUserError("Internal Error: invalid JSON data") -- end -- -- or even just -- -- function JSON.assert(message) -- LrErrors.throwUserError("Internal Error: " .. message) -- end -- -- If JSON:decode() is passed a nil, this is called instead: -- -- JSON:onDecodeOfNilError(message, nil, nil, etc) -- -- and if JSON:decode() is passed HTML instead of JSON, this is called: -- -- JSON:onDecodeOfHTMLError(message, text, nil, etc) -- -- The use of the fourth 'etc' argument allows stronger coordination -- between decoding and error reporting, especially when you provide your -- own error-handling routines. Continuing with the the Adobe Lightroom -- plugin example: -- -- function JSON:onDecodeError(message, text, location, etc) -- local note = "Internal Error: invalid JSON data" -- if type(etc) = 'table' and etc.photo then -- note = note .. " while processing for " .. etc.photo:getFormattedMetadata('fileName') -- end -- LrErrors.throwUserError(note) -- end -- -- : -- : -- -- for i, photo in ipairs(photosToProcess) do -- : -- : -- local data = JSON:decode(someJsonText, { photo = photo }) -- : -- : -- end -- -- -- -- -- -- DECODING AND STRICT TYPES -- -- Because both JSON objects and JSON arrays are converted to Lua tables, -- it's not normally possible to tell which original JSON type a -- particular Lua table was derived from, or guarantee decode-encode -- round-trip equivalency. -- -- However, if you enable strictTypes, e.g. -- -- JSON = assert(loadfile "JSON.lua")() --load the routines -- JSON.strictTypes = true -- -- then the Lua table resulting from the decoding of a JSON object or -- JSON array is marked via Lua metatable, so that when re-encoded with -- JSON:encode() it ends up as the appropriate JSON type. -- -- (This is not the default because other routines may not work well with -- tables that have a metatable set, for example, Lightroom API calls.) -- -- -- ENCODING (from a lua table to a JSON string) -- -- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines -- -- local raw_json_text = JSON:encode(lua_table_or_value) -- local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability -- local custom_pretty = JSON:encode(lua_table_or_value, etc, { pretty = true, indent = "| ", align_keys = false }) -- -- On error during encoding, this code calls: -- -- JSON:onEncodeError(message, etc) -- -- which you can override in your local JSON object. -- -- The 'etc' in the error call is the second argument to encode() -- and encode_pretty(), or nil if it wasn't provided. -- -- -- PRETTY-PRINTING -- -- An optional third argument, a table of options, allows a bit of -- configuration about how the encoding takes place: -- -- pretty = JSON:encode(val, etc, { -- pretty = true, -- if false, no other options matter -- indent = " ", -- this provides for a three-space indent per nesting level -- align_keys = false, -- see below -- }) -- -- encode() and encode_pretty() are identical except that encode_pretty() -- provides a default options table if none given in the call: -- -- { pretty = true, align_keys = false, indent = " " } -- -- For example, if -- -- JSON:encode(data) -- -- produces: -- -- {"city":"Kyoto","climate":{"avg_temp":16,"humidity":"high","snowfall":"minimal"},"country":"Japan","wards":11} -- -- then -- -- JSON:encode_pretty(data) -- -- produces: -- -- { -- "city": "Kyoto", -- "climate": { -- "avg_temp": 16, -- "humidity": "high", -- "snowfall": "minimal" -- }, -- "country": "Japan", -- "wards": 11 -- } -- -- The following three lines return identical results: -- JSON:encode_pretty(data) -- JSON:encode_pretty(data, nil, { pretty = true, align_keys = false, indent = " " }) -- JSON:encode (data, nil, { pretty = true, align_keys = false, indent = " " }) -- -- An example of setting your own indent string: -- -- JSON:encode_pretty(data, nil, { pretty = true, indent = "| " }) -- -- produces: -- -- { -- | "city": "Kyoto", -- | "climate": { -- | | "avg_temp": 16, -- | | "humidity": "high", -- | | "snowfall": "minimal" -- | }, -- | "country": "Japan", -- | "wards": 11 -- } -- -- An example of setting align_keys to true: -- -- JSON:encode_pretty(data, nil, { pretty = true, indent = " ", align_keys = true }) -- -- produces: -- -- { -- "city": "Kyoto", -- "climate": { -- "avg_temp": 16, -- "humidity": "high", -- "snowfall": "minimal" -- }, -- "country": "Japan", -- "wards": 11 -- } -- -- which I must admit is kinda ugly, sorry. This was the default for -- encode_pretty() prior to version 20141223.14. -- -- -- AMBIGUOUS SITUATIONS DURING THE ENCODING -- -- During the encode, if a Lua table being encoded contains both string -- and numeric keys, it fits neither JSON's idea of an object, nor its -- idea of an array. To get around this, when any string key exists (or -- when non-positive numeric keys exist), numeric keys are converted to -- strings. -- -- For example, -- JSON:encode({ "one", "two", "three", SOMESTRING = "some string" })) -- produces the JSON object -- {"1":"one","2":"two","3":"three","SOMESTRING":"some string"} -- -- To prohibit this conversion and instead make it an error condition, set -- JSON.noKeyConversion = true -- -- -- SUMMARY OF METHODS YOU CAN OVERRIDE IN YOUR LOCAL LUA JSON OBJECT -- -- assert -- onDecodeError -- onDecodeOfNilError -- onDecodeOfHTMLError -- onEncodeError -- -- If you want to create a separate Lua JSON object with its own error handlers, -- you can reload JSON.lua or use the :new() method. -- --------------------------------------------------------------------------- local default_pretty_indent = " " local default_pretty_options = { pretty = true, align_keys = false, indent = default_pretty_indent } local isArray = { __tostring = function() return "JSON array" end } isArray.__index = isArray local isObject = { __tostring = function() return "JSON object" end } isObject.__index = isObject function OBJDEF:newArray(tbl) return setmetatable(tbl or {}, isArray) end function OBJDEF:newObject(tbl) return setmetatable(tbl or {}, isObject) end local function unicode_codepoint_as_utf8(codepoint) -- -- codepoint is a number -- if codepoint <= 127 then return string.char(codepoint) elseif codepoint <= 2047 then -- -- 110yyyxx 10xxxxxx <-- useful notation from http://en.wikipedia.org/wiki/Utf8 -- local highpart = math.floor(codepoint / 0x40) local lowpart = codepoint - (0x40 * highpart) return string.char(0xC0 + highpart, 0x80 + lowpart) elseif codepoint <= 65535 then -- -- 1110yyyy 10yyyyxx 10xxxxxx -- local highpart = math.floor(codepoint / 0x1000) local remainder = codepoint - 0x1000 * highpart local midpart = math.floor(remainder / 0x40) local lowpart = remainder - 0x40 * midpart highpart = 0xE0 + highpart midpart = 0x80 + midpart lowpart = 0x80 + lowpart -- -- Check for an invalid character (thanks Andy R. at Adobe). -- See table 3.7, page 93, in http://www.unicode.org/versions/Unicode5.2.0/ch03.pdf#G28070 -- if ( highpart == 0xE0 and midpart < 0xA0 ) or ( highpart == 0xED and midpart > 0x9F ) or ( highpart == 0xF0 and midpart < 0x90 ) or ( highpart == 0xF4 and midpart > 0x8F ) then return "?" else return string.char(highpart, midpart, lowpart) end else -- -- 11110zzz 10zzyyyy 10yyyyxx 10xxxxxx -- local highpart = math.floor(codepoint / 0x40000) local remainder = codepoint - 0x40000 * highpart local midA = math.floor(remainder / 0x1000) remainder = remainder - 0x1000 * midA local midB = math.floor(remainder / 0x40) local lowpart = remainder - 0x40 * midB return string.char(0xF0 + highpart, 0x80 + midA, 0x80 + midB, 0x80 + lowpart) end end function OBJDEF:onDecodeError(message, text, location, etc) if text then if location then message = string.format("%s at char %d of: %s", message, location, text) else message = string.format("%s: %s", message, text) end end if etc ~= nil then message = message .. " (" .. OBJDEF:encode(etc) .. ")" end if self.assert then self.assert(false, message) else assert(false, message) end end OBJDEF.onDecodeOfNilError = OBJDEF.onDecodeError OBJDEF.onDecodeOfHTMLError = OBJDEF.onDecodeError function OBJDEF:onEncodeError(message, etc) if etc ~= nil then message = message .. " (" .. OBJDEF:encode(etc) .. ")" end if self.assert then self.assert(false, message) else assert(false, message) end end local function grok_number(self, text, start, etc) -- -- Grab the integer part -- local integer_part = text:match('^-?[1-9]%d*', start) or text:match("^-?0", start) if not integer_part then self:onDecodeError("expected number", text, start, etc) end local i = start + integer_part:len() -- -- Grab an optional decimal part -- local decimal_part = text:match('^%.%d+', i) or "" i = i + decimal_part:len() -- -- Grab an optional exponential part -- local exponent_part = text:match('^[eE][-+]?%d+', i) or "" i = i + exponent_part:len() local full_number_text = integer_part .. decimal_part .. exponent_part local as_number = tonumber(full_number_text) if not as_number then self:onDecodeError("bad number", text, start, etc) end return as_number, i end local function grok_string(self, text, start, etc) if text:sub(start,start) ~= '"' then self:onDecodeError("expected string's opening quote", text, start, etc) end local i = start + 1 -- +1 to bypass the initial quote local text_len = text:len() local VALUE = "" while i <= text_len do local c = text:sub(i,i) if c == '"' then return VALUE, i + 1 end if c ~= '\\' then VALUE = VALUE .. c i = i + 1 elseif text:match('^\\b', i) then VALUE = VALUE .. "\b" i = i + 2 elseif text:match('^\\f', i) then VALUE = VALUE .. "\f" i = i + 2 elseif text:match('^\\n', i) then VALUE = VALUE .. "\n" i = i + 2 elseif text:match('^\\r', i) then VALUE = VALUE .. "\r" i = i + 2 elseif text:match('^\\t', i) then VALUE = VALUE .. "\t" i = i + 2 else local hex = text:match('^\\u([0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i) if hex then i = i + 6 -- bypass what we just read -- We have a Unicode codepoint. It could be standalone, or if in the proper range and -- followed by another in a specific range, it'll be a two-code surrogate pair. local codepoint = tonumber(hex, 16) if codepoint >= 0xD800 and codepoint <= 0xDBFF then -- it's a hi surrogate... see whether we have a following low local lo_surrogate = text:match('^\\u([dD][cdefCDEF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i) if lo_surrogate then i = i + 6 -- bypass the low surrogate we just read codepoint = 0x2400 + (codepoint - 0xD800) * 0x400 + tonumber(lo_surrogate, 16) else -- not a proper low, so we'll just leave the first codepoint as is and spit it out. end end VALUE = VALUE .. unicode_codepoint_as_utf8(codepoint) else -- just pass through what's escaped VALUE = VALUE .. text:match('^\\(.)', i) i = i + 2 end end end self:onDecodeError("unclosed string", text, start, etc) end local function skip_whitespace(text, start) local _, match_end = text:find("^[ \n\r\t]+", start) -- [http://www.ietf.org/rfc/rfc4627.txt] Section 2 if match_end then return match_end + 1 else return start end end local grok_one -- assigned later local function grok_object(self, text, start, etc) if text:sub(start,start) ~= '{' then self:onDecodeError("expected '{'", text, start, etc) end local i = skip_whitespace(text, start + 1) -- +1 to skip the '{' local VALUE = self.strictTypes and self:newObject { } or { } if text:sub(i,i) == '}' then return VALUE, i + 1 end local text_len = text:len() while i <= text_len do local key, new_i = grok_string(self, text, i, etc) i = skip_whitespace(text, new_i) if text:sub(i, i) ~= ':' then self:onDecodeError("expected colon", text, i, etc) end i = skip_whitespace(text, i + 1) local new_val, new_i = grok_one(self, text, i) VALUE[key] = new_val -- -- Expect now either '}' to end things, or a ',' to allow us to continue. -- i = skip_whitespace(text, new_i) local c = text:sub(i,i) if c == '}' then return VALUE, i + 1 end if text:sub(i, i) ~= ',' then self:onDecodeError("expected comma or '}'", text, i, etc) end i = skip_whitespace(text, i + 1) end self:onDecodeError("unclosed '{'", text, start, etc) end local function grok_array(self, text, start, etc) if text:sub(start,start) ~= '[' then self:onDecodeError("expected '['", text, start, etc) end local i = skip_whitespace(text, start + 1) -- +1 to skip the '[' local VALUE = self.strictTypes and self:newArray { } or { } if text:sub(i,i) == ']' then return VALUE, i + 1 end local VALUE_INDEX = 1 local text_len = text:len() while i <= text_len do local val, new_i = grok_one(self, text, i) -- can't table.insert(VALUE, val) here because it's a no-op if val is nil VALUE[VALUE_INDEX] = val VALUE_INDEX = VALUE_INDEX + 1 i = skip_whitespace(text, new_i) -- -- Expect now either ']' to end things, or a ',' to allow us to continue. -- local c = text:sub(i,i) if c == ']' then return VALUE, i + 1 end if text:sub(i, i) ~= ',' then self:onDecodeError("expected comma or '['", text, i, etc) end i = skip_whitespace(text, i + 1) end self:onDecodeError("unclosed '['", text, start, etc) end grok_one = function(self, text, start, etc) -- Skip any whitespace start = skip_whitespace(text, start) if start > text:len() then self:onDecodeError("unexpected end of string", text, nil, etc) end if text:find('^"', start) then return grok_string(self, text, start, etc) elseif text:find('^[-0123456789 ]', start) then return grok_number(self, text, start, etc) elseif text:find('^%{', start) then return grok_object(self, text, start, etc) elseif text:find('^%[', start) then return grok_array(self, text, start, etc) elseif text:find('^true', start) then return true, start + 4 elseif text:find('^false', start) then return false, start + 5 elseif text:find('^null', start) then return nil, start + 4 else self:onDecodeError("can't parse JSON", text, start, etc) end end function OBJDEF:decode(text, etc) if type(self) ~= 'table' or self.__index ~= OBJDEF then OBJDEF:onDecodeError("JSON:decode must be called in method format", nil, nil, etc) end if text == nil then self:onDecodeOfNilError(string.format("nil passed to JSON:decode()"), nil, nil, etc) elseif type(text) ~= 'string' then self:onDecodeError(string.format("expected string argument to JSON:decode(), got %s", type(text)), nil, nil, etc) end if text:match('^%s*$') then return nil end if text:match('^%s*<') then -- Can't be JSON... we'll assume it's HTML self:onDecodeOfHTMLError(string.format("html passed to JSON:decode()"), text, nil, etc) end -- -- Ensure that it's not UTF-32 or UTF-16. -- Those are perfectly valid encodings for JSON (as per RFC 4627 section 3), -- but this package can't handle them. -- if text:sub(1,1):byte() == 0 or (text:len() >= 2 and text:sub(2,2):byte() == 0) then self:onDecodeError("JSON package groks only UTF-8, sorry", text, nil, etc) end local success, value = pcall(grok_one, self, text, 1, etc) if success then return value else -- if JSON:onDecodeError() didn't abort out of the pcall, we'll have received the error message here as "value", so pass it along as an assert. if self.assert then self.assert(false, value) else assert(false, value) end -- and if we're still here, return a nil and throw the error message on as a second arg return nil, value end end local function backslash_replacement_function(c) if c == "\n" then return "\\n" elseif c == "\r" then return "\\r" elseif c == "\t" then return "\\t" elseif c == "\b" then return "\\b" elseif c == "\f" then return "\\f" elseif c == '"' then return '\\"' elseif c == '\\' then return '\\\\' else return string.format("\\u%04x", c:byte()) end end local chars_to_be_escaped_in_JSON_string = '[' .. '"' -- class sub-pattern to match a double quote .. '%\\' -- class sub-pattern to match a backslash .. '%z' -- class sub-pattern to match a null .. '\001' .. '-' .. '\031' -- class sub-pattern to match control characters .. ']' local function json_string_literal(value) local newval = value:gsub(chars_to_be_escaped_in_JSON_string, backslash_replacement_function) return '"' .. newval .. '"' end local function object_or_array(self, T, etc) -- -- We need to inspect all the keys... if there are any strings, we'll convert to a JSON -- object. If there are only numbers, it's a JSON array. -- -- If we'll be converting to a JSON object, we'll want to sort the keys so that the -- end result is deterministic. -- local string_keys = { } local number_keys = { } local number_keys_must_be_strings = false local maximum_number_key for key in pairs(T) do if type(key) == 'string' then table.insert(string_keys, key) elseif type(key) == 'number' then table.insert(number_keys, key) if key <= 0 or key >= math.huge then number_keys_must_be_strings = true elseif not maximum_number_key or key > maximum_number_key then maximum_number_key = key end else self:onEncodeError("can't encode table with a key of type " .. type(key), etc) end end if #string_keys == 0 and not number_keys_must_be_strings then -- -- An empty table, or a numeric-only array -- if #number_keys > 0 then return nil, maximum_number_key -- an array elseif tostring(T) == "JSON array" then return nil elseif tostring(T) == "JSON object" then return { } else -- have to guess, so we'll pick array, since empty arrays are likely more common than empty objects return nil end end table.sort(string_keys) local map if #number_keys > 0 then -- -- If we're here then we have either mixed string/number keys, or numbers inappropriate for a JSON array -- It's not ideal, but we'll turn the numbers into strings so that we can at least create a JSON object. -- if self.noKeyConversion then self:onEncodeError("a table with both numeric and string keys could be an object or array; aborting", etc) end -- -- Have to make a shallow copy of the source table so we can remap the numeric keys to be strings -- map = { } for key, val in pairs(T) do map[key] = val end table.sort(number_keys) -- -- Throw numeric keys in there as strings -- for _, number_key in ipairs(number_keys) do local string_key = tostring(number_key) if map[string_key] == nil then table.insert(string_keys , string_key) map[string_key] = T[number_key] else self:onEncodeError("conflict converting table with mixed-type keys into a JSON object: key " .. number_key .. " exists both as a string and a number.", etc) end end end return string_keys, nil, map end -- -- Encode -- -- 'options' is nil, or a table with possible keys: -- pretty -- if true, return a pretty-printed version -- indent -- a string (usually of spaces) used to indent each nested level -- align_keys -- if true, align all the keys when formatting a table -- local encode_value -- must predeclare because it calls itself function encode_value(self, value, parents, etc, options, indent) if value == nil then return 'null' elseif type(value) == 'string' then return json_string_literal(value) elseif type(value) == 'number' then if value ~= value then -- -- NaN (Not a Number). -- JSON has no NaN, so we have to fudge the best we can. This should really be a package option. -- return "null" elseif value >= math.huge then -- -- Positive infinity. JSON has no INF, so we have to fudge the best we can. This should -- really be a package option. Note: at least with some implementations, positive infinity -- is both ">= math.huge" and "<= -math.huge", which makes no sense but that's how it is. -- Negative infinity is properly "<= -math.huge". So, we must be sure to check the ">=" -- case first. -- return "1e+9999" elseif value <= -math.huge then -- -- Negative infinity. -- JSON has no INF, so we have to fudge the best we can. This should really be a package option. -- return "-1e+9999" else return tostring(value) end elseif type(value) == 'boolean' then return tostring(value) elseif type(value) ~= 'table' then self:onEncodeError("can't convert " .. type(value) .. " to JSON", etc) else -- -- A table to be converted to either a JSON object or array. -- local T = value if type(options) ~= 'table' then options = {} end if type(indent) ~= 'string' then indent = "" end if parents[T] then self:onEncodeError("table " .. tostring(T) .. " is a child of itself", etc) else parents[T] = true end local result_value local object_keys, maximum_number_key, map = object_or_array(self, T, etc) if maximum_number_key then -- -- An array... -- local ITEMS = { } for i = 1, maximum_number_key do table.insert(ITEMS, encode_value(self, T[i], parents, etc, options, indent)) end if options.pretty then result_value = "[ " .. table.concat(ITEMS, ", ") .. " ]" else result_value = "[" .. table.concat(ITEMS, ",") .. "]" end elseif object_keys then -- -- An object -- local TT = map or T if options.pretty then local KEYS = { } local max_key_length = 0 for _, key in ipairs(object_keys) do local encoded = encode_value(self, tostring(key), parents, etc, options, indent) if options.align_keys then max_key_length = math.max(max_key_length, #encoded) end table.insert(KEYS, encoded) end local key_indent = indent .. tostring(options.indent or "") local subtable_indent = key_indent .. string.rep(" ", max_key_length) .. (options.align_keys and " " or "") local FORMAT = "%s%" .. string.format("%d", max_key_length) .. "s: %s" local COMBINED_PARTS = { } for i, key in ipairs(object_keys) do local encoded_val = encode_value(self, TT[key], parents, etc, options, subtable_indent) table.insert(COMBINED_PARTS, string.format(FORMAT, key_indent, KEYS[i], encoded_val)) end result_value = "{\n" .. table.concat(COMBINED_PARTS, ",\n") .. "\n" .. indent .. "}" else local PARTS = { } for _, key in ipairs(object_keys) do local encoded_val = encode_value(self, TT[key], parents, etc, options, indent) local encoded_key = encode_value(self, tostring(key), parents, etc, options, indent) table.insert(PARTS, string.format("%s:%s", encoded_key, encoded_val)) end result_value = "{" .. table.concat(PARTS, ",") .. "}" end else -- -- An empty array/object... we'll treat it as an array, though it should really be an option -- result_value = "[]" end parents[T] = false return result_value end end function OBJDEF:encode(value, etc, options) if type(self) ~= 'table' or self.__index ~= OBJDEF then OBJDEF:onEncodeError("JSON:encode must be called in method format", etc) end return encode_value(self, value, {}, etc, options or nil) end function OBJDEF:encode_pretty(value, etc, options) if type(self) ~= 'table' or self.__index ~= OBJDEF then OBJDEF:onEncodeError("JSON:encode_pretty must be called in method format", etc) end return encode_value(self, value, {}, etc, options or default_pretty_options) end function OBJDEF.__tostring() return "JSON encode/decode package" end OBJDEF.__index = OBJDEF function OBJDEF:new(args) local new = { } if args then for key, val in pairs(args) do new[key] = val end end return setmetatable(new, OBJDEF) end return OBJDEF:new() -- -- Version history: -- -- 20141223.14 The encode_pretty() routine produced fine results for small datasets, but isn't really -- appropriate for anything large, so with help from Alex Aulbach I've made the encode routines -- more flexible, and changed the default encode_pretty() to be more generally useful. -- -- Added a third 'options' argument to the encode() and encode_pretty() routines, to control -- how the encoding takes place. -- -- Updated docs to add assert() call to the loadfile() line, just as good practice so that -- if there is a problem loading JSON.lua, the appropriate error message will percolate up. -- -- 20140920.13 Put back (in a way that doesn't cause warnings about unused variables) the author string, -- so that the source of the package, and its version number, are visible in compiled copies. -- -- 20140911.12 Minor lua cleanup. -- Fixed internal reference to 'JSON.noKeyConversion' to reference 'self' instead of 'JSON'. -- (Thanks to SmugMug's David Parry for these.) -- -- 20140418.11 JSON nulls embedded within an array were being ignored, such that -- ["1",null,null,null,null,null,"seven"], -- would return -- {1,"seven"} -- It's now fixed to properly return -- {1, nil, nil, nil, nil, nil, "seven"} -- Thanks to "haddock" for catching the error. -- -- 20140116.10 The user's JSON.assert() wasn't always being used. Thanks to "blue" for the heads up. -- -- 20131118.9 Update for Lua 5.3... it seems that tostring(2/1) produces "2.0" instead of "2", -- and this caused some problems. -- -- 20131031.8 Unified the code for encode() and encode_pretty(); they had been stupidly separate, -- and had of course diverged (encode_pretty didn't get the fixes that encode got, so -- sometimes produced incorrect results; thanks to Mattie for the heads up). -- -- Handle encoding tables with non-positive numeric keys (unlikely, but possible). -- -- If a table has both numeric and string keys, or its numeric keys are inappropriate -- (such as being non-positive or infinite), the numeric keys are turned into -- string keys appropriate for a JSON object. So, as before, -- JSON:encode({ "one", "two", "three" }) -- produces the array -- ["one","two","three"] -- but now something with mixed key types like -- JSON:encode({ "one", "two", "three", SOMESTRING = "some string" })) -- instead of throwing an error produces an object: -- {"1":"one","2":"two","3":"three","SOMESTRING":"some string"} -- -- To maintain the prior throw-an-error semantics, set -- JSON.noKeyConversion = true -- -- 20131004.7 Release under a Creative Commons CC-BY license, which I should have done from day one, sorry. -- -- 20130120.6 Comment update: added a link to the specific page on my blog where this code can -- be found, so that folks who come across the code outside of my blog can find updates -- more easily. -- -- 20111207.5 Added support for the 'etc' arguments, for better error reporting. -- -- 20110731.4 More feedback from David Kolf on how to make the tests for Nan/Infinity system independent. -- -- 20110730.3 Incorporated feedback from David Kolf at http://lua-users.org/wiki/JsonModules: -- -- * When encoding lua for JSON, Sparse numeric arrays are now handled by -- spitting out full arrays, such that -- JSON:encode({"one", "two", [10] = "ten"}) -- returns -- ["one","two",null,null,null,null,null,null,null,"ten"] -- -- In 20100810.2 and earlier, only up to the first non-null value would have been retained. -- -- * When encoding lua for JSON, numeric value NaN gets spit out as null, and infinity as "1+e9999". -- Version 20100810.2 and earlier created invalid JSON in both cases. -- -- * Unicode surrogate pairs are now detected when decoding JSON. -- -- 20100810.2 added some checking to ensure that an invalid Unicode character couldn't leak in to the UTF-8 encoding -- -- 20100731.1 initial public release --
gpl-3.0
atilaneves/reggae-lua
JSON.lua
3765
34843
-- -*- coding: utf-8 -*- -- -- Simple JSON encoding and decoding in pure Lua. -- -- Copyright 2010-2014 Jeffrey Friedl -- http://regex.info/blog/ -- -- Latest version: http://regex.info/blog/lua/json -- -- This code is released under a Creative Commons CC-BY "Attribution" License: -- http://creativecommons.org/licenses/by/3.0/deed.en_US -- -- It can be used for any purpose so long as the copyright notice above, -- the web-page links above, and the 'AUTHOR_NOTE' string below are -- maintained. Enjoy. -- local VERSION = 20141223.14 -- version history at end of file local AUTHOR_NOTE = "-[ JSON.lua package by Jeffrey Friedl (http://regex.info/blog/lua/json) version 20141223.14 ]-" -- -- The 'AUTHOR_NOTE' variable exists so that information about the source -- of the package is maintained even in compiled versions. It's also -- included in OBJDEF below mostly to quiet warnings about unused variables. -- local OBJDEF = { VERSION = VERSION, AUTHOR_NOTE = AUTHOR_NOTE, } -- -- Simple JSON encoding and decoding in pure Lua. -- http://www.json.org/ -- -- -- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines -- -- local lua_value = JSON:decode(raw_json_text) -- -- local raw_json_text = JSON:encode(lua_table_or_value) -- local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability -- -- -- -- DECODING (from a JSON string to a Lua table) -- -- -- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines -- -- local lua_value = JSON:decode(raw_json_text) -- -- If the JSON text is for an object or an array, e.g. -- { "what": "books", "count": 3 } -- or -- [ "Larry", "Curly", "Moe" ] -- -- the result is a Lua table, e.g. -- { what = "books", count = 3 } -- or -- { "Larry", "Curly", "Moe" } -- -- -- The encode and decode routines accept an optional second argument, -- "etc", which is not used during encoding or decoding, but upon error -- is passed along to error handlers. It can be of any type (including nil). -- -- -- -- ERROR HANDLING -- -- With most errors during decoding, this code calls -- -- JSON:onDecodeError(message, text, location, etc) -- -- with a message about the error, and if known, the JSON text being -- parsed and the byte count where the problem was discovered. You can -- replace the default JSON:onDecodeError() with your own function. -- -- The default onDecodeError() merely augments the message with data -- about the text and the location if known (and if a second 'etc' -- argument had been provided to decode(), its value is tacked onto the -- message as well), and then calls JSON.assert(), which itself defaults -- to Lua's built-in assert(), and can also be overridden. -- -- For example, in an Adobe Lightroom plugin, you might use something like -- -- function JSON:onDecodeError(message, text, location, etc) -- LrErrors.throwUserError("Internal Error: invalid JSON data") -- end -- -- or even just -- -- function JSON.assert(message) -- LrErrors.throwUserError("Internal Error: " .. message) -- end -- -- If JSON:decode() is passed a nil, this is called instead: -- -- JSON:onDecodeOfNilError(message, nil, nil, etc) -- -- and if JSON:decode() is passed HTML instead of JSON, this is called: -- -- JSON:onDecodeOfHTMLError(message, text, nil, etc) -- -- The use of the fourth 'etc' argument allows stronger coordination -- between decoding and error reporting, especially when you provide your -- own error-handling routines. Continuing with the the Adobe Lightroom -- plugin example: -- -- function JSON:onDecodeError(message, text, location, etc) -- local note = "Internal Error: invalid JSON data" -- if type(etc) = 'table' and etc.photo then -- note = note .. " while processing for " .. etc.photo:getFormattedMetadata('fileName') -- end -- LrErrors.throwUserError(note) -- end -- -- : -- : -- -- for i, photo in ipairs(photosToProcess) do -- : -- : -- local data = JSON:decode(someJsonText, { photo = photo }) -- : -- : -- end -- -- -- -- -- -- DECODING AND STRICT TYPES -- -- Because both JSON objects and JSON arrays are converted to Lua tables, -- it's not normally possible to tell which original JSON type a -- particular Lua table was derived from, or guarantee decode-encode -- round-trip equivalency. -- -- However, if you enable strictTypes, e.g. -- -- JSON = assert(loadfile "JSON.lua")() --load the routines -- JSON.strictTypes = true -- -- then the Lua table resulting from the decoding of a JSON object or -- JSON array is marked via Lua metatable, so that when re-encoded with -- JSON:encode() it ends up as the appropriate JSON type. -- -- (This is not the default because other routines may not work well with -- tables that have a metatable set, for example, Lightroom API calls.) -- -- -- ENCODING (from a lua table to a JSON string) -- -- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines -- -- local raw_json_text = JSON:encode(lua_table_or_value) -- local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability -- local custom_pretty = JSON:encode(lua_table_or_value, etc, { pretty = true, indent = "| ", align_keys = false }) -- -- On error during encoding, this code calls: -- -- JSON:onEncodeError(message, etc) -- -- which you can override in your local JSON object. -- -- The 'etc' in the error call is the second argument to encode() -- and encode_pretty(), or nil if it wasn't provided. -- -- -- PRETTY-PRINTING -- -- An optional third argument, a table of options, allows a bit of -- configuration about how the encoding takes place: -- -- pretty = JSON:encode(val, etc, { -- pretty = true, -- if false, no other options matter -- indent = " ", -- this provides for a three-space indent per nesting level -- align_keys = false, -- see below -- }) -- -- encode() and encode_pretty() are identical except that encode_pretty() -- provides a default options table if none given in the call: -- -- { pretty = true, align_keys = false, indent = " " } -- -- For example, if -- -- JSON:encode(data) -- -- produces: -- -- {"city":"Kyoto","climate":{"avg_temp":16,"humidity":"high","snowfall":"minimal"},"country":"Japan","wards":11} -- -- then -- -- JSON:encode_pretty(data) -- -- produces: -- -- { -- "city": "Kyoto", -- "climate": { -- "avg_temp": 16, -- "humidity": "high", -- "snowfall": "minimal" -- }, -- "country": "Japan", -- "wards": 11 -- } -- -- The following three lines return identical results: -- JSON:encode_pretty(data) -- JSON:encode_pretty(data, nil, { pretty = true, align_keys = false, indent = " " }) -- JSON:encode (data, nil, { pretty = true, align_keys = false, indent = " " }) -- -- An example of setting your own indent string: -- -- JSON:encode_pretty(data, nil, { pretty = true, indent = "| " }) -- -- produces: -- -- { -- | "city": "Kyoto", -- | "climate": { -- | | "avg_temp": 16, -- | | "humidity": "high", -- | | "snowfall": "minimal" -- | }, -- | "country": "Japan", -- | "wards": 11 -- } -- -- An example of setting align_keys to true: -- -- JSON:encode_pretty(data, nil, { pretty = true, indent = " ", align_keys = true }) -- -- produces: -- -- { -- "city": "Kyoto", -- "climate": { -- "avg_temp": 16, -- "humidity": "high", -- "snowfall": "minimal" -- }, -- "country": "Japan", -- "wards": 11 -- } -- -- which I must admit is kinda ugly, sorry. This was the default for -- encode_pretty() prior to version 20141223.14. -- -- -- AMBIGUOUS SITUATIONS DURING THE ENCODING -- -- During the encode, if a Lua table being encoded contains both string -- and numeric keys, it fits neither JSON's idea of an object, nor its -- idea of an array. To get around this, when any string key exists (or -- when non-positive numeric keys exist), numeric keys are converted to -- strings. -- -- For example, -- JSON:encode({ "one", "two", "three", SOMESTRING = "some string" })) -- produces the JSON object -- {"1":"one","2":"two","3":"three","SOMESTRING":"some string"} -- -- To prohibit this conversion and instead make it an error condition, set -- JSON.noKeyConversion = true -- -- -- SUMMARY OF METHODS YOU CAN OVERRIDE IN YOUR LOCAL LUA JSON OBJECT -- -- assert -- onDecodeError -- onDecodeOfNilError -- onDecodeOfHTMLError -- onEncodeError -- -- If you want to create a separate Lua JSON object with its own error handlers, -- you can reload JSON.lua or use the :new() method. -- --------------------------------------------------------------------------- local default_pretty_indent = " " local default_pretty_options = { pretty = true, align_keys = false, indent = default_pretty_indent } local isArray = { __tostring = function() return "JSON array" end } isArray.__index = isArray local isObject = { __tostring = function() return "JSON object" end } isObject.__index = isObject function OBJDEF:newArray(tbl) return setmetatable(tbl or {}, isArray) end function OBJDEF:newObject(tbl) return setmetatable(tbl or {}, isObject) end local function unicode_codepoint_as_utf8(codepoint) -- -- codepoint is a number -- if codepoint <= 127 then return string.char(codepoint) elseif codepoint <= 2047 then -- -- 110yyyxx 10xxxxxx <-- useful notation from http://en.wikipedia.org/wiki/Utf8 -- local highpart = math.floor(codepoint / 0x40) local lowpart = codepoint - (0x40 * highpart) return string.char(0xC0 + highpart, 0x80 + lowpart) elseif codepoint <= 65535 then -- -- 1110yyyy 10yyyyxx 10xxxxxx -- local highpart = math.floor(codepoint / 0x1000) local remainder = codepoint - 0x1000 * highpart local midpart = math.floor(remainder / 0x40) local lowpart = remainder - 0x40 * midpart highpart = 0xE0 + highpart midpart = 0x80 + midpart lowpart = 0x80 + lowpart -- -- Check for an invalid character (thanks Andy R. at Adobe). -- See table 3.7, page 93, in http://www.unicode.org/versions/Unicode5.2.0/ch03.pdf#G28070 -- if ( highpart == 0xE0 and midpart < 0xA0 ) or ( highpart == 0xED and midpart > 0x9F ) or ( highpart == 0xF0 and midpart < 0x90 ) or ( highpart == 0xF4 and midpart > 0x8F ) then return "?" else return string.char(highpart, midpart, lowpart) end else -- -- 11110zzz 10zzyyyy 10yyyyxx 10xxxxxx -- local highpart = math.floor(codepoint / 0x40000) local remainder = codepoint - 0x40000 * highpart local midA = math.floor(remainder / 0x1000) remainder = remainder - 0x1000 * midA local midB = math.floor(remainder / 0x40) local lowpart = remainder - 0x40 * midB return string.char(0xF0 + highpart, 0x80 + midA, 0x80 + midB, 0x80 + lowpart) end end function OBJDEF:onDecodeError(message, text, location, etc) if text then if location then message = string.format("%s at char %d of: %s", message, location, text) else message = string.format("%s: %s", message, text) end end if etc ~= nil then message = message .. " (" .. OBJDEF:encode(etc) .. ")" end if self.assert then self.assert(false, message) else assert(false, message) end end OBJDEF.onDecodeOfNilError = OBJDEF.onDecodeError OBJDEF.onDecodeOfHTMLError = OBJDEF.onDecodeError function OBJDEF:onEncodeError(message, etc) if etc ~= nil then message = message .. " (" .. OBJDEF:encode(etc) .. ")" end if self.assert then self.assert(false, message) else assert(false, message) end end local function grok_number(self, text, start, etc) -- -- Grab the integer part -- local integer_part = text:match('^-?[1-9]%d*', start) or text:match("^-?0", start) if not integer_part then self:onDecodeError("expected number", text, start, etc) end local i = start + integer_part:len() -- -- Grab an optional decimal part -- local decimal_part = text:match('^%.%d+', i) or "" i = i + decimal_part:len() -- -- Grab an optional exponential part -- local exponent_part = text:match('^[eE][-+]?%d+', i) or "" i = i + exponent_part:len() local full_number_text = integer_part .. decimal_part .. exponent_part local as_number = tonumber(full_number_text) if not as_number then self:onDecodeError("bad number", text, start, etc) end return as_number, i end local function grok_string(self, text, start, etc) if text:sub(start,start) ~= '"' then self:onDecodeError("expected string's opening quote", text, start, etc) end local i = start + 1 -- +1 to bypass the initial quote local text_len = text:len() local VALUE = "" while i <= text_len do local c = text:sub(i,i) if c == '"' then return VALUE, i + 1 end if c ~= '\\' then VALUE = VALUE .. c i = i + 1 elseif text:match('^\\b', i) then VALUE = VALUE .. "\b" i = i + 2 elseif text:match('^\\f', i) then VALUE = VALUE .. "\f" i = i + 2 elseif text:match('^\\n', i) then VALUE = VALUE .. "\n" i = i + 2 elseif text:match('^\\r', i) then VALUE = VALUE .. "\r" i = i + 2 elseif text:match('^\\t', i) then VALUE = VALUE .. "\t" i = i + 2 else local hex = text:match('^\\u([0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i) if hex then i = i + 6 -- bypass what we just read -- We have a Unicode codepoint. It could be standalone, or if in the proper range and -- followed by another in a specific range, it'll be a two-code surrogate pair. local codepoint = tonumber(hex, 16) if codepoint >= 0xD800 and codepoint <= 0xDBFF then -- it's a hi surrogate... see whether we have a following low local lo_surrogate = text:match('^\\u([dD][cdefCDEF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i) if lo_surrogate then i = i + 6 -- bypass the low surrogate we just read codepoint = 0x2400 + (codepoint - 0xD800) * 0x400 + tonumber(lo_surrogate, 16) else -- not a proper low, so we'll just leave the first codepoint as is and spit it out. end end VALUE = VALUE .. unicode_codepoint_as_utf8(codepoint) else -- just pass through what's escaped VALUE = VALUE .. text:match('^\\(.)', i) i = i + 2 end end end self:onDecodeError("unclosed string", text, start, etc) end local function skip_whitespace(text, start) local _, match_end = text:find("^[ \n\r\t]+", start) -- [http://www.ietf.org/rfc/rfc4627.txt] Section 2 if match_end then return match_end + 1 else return start end end local grok_one -- assigned later local function grok_object(self, text, start, etc) if text:sub(start,start) ~= '{' then self:onDecodeError("expected '{'", text, start, etc) end local i = skip_whitespace(text, start + 1) -- +1 to skip the '{' local VALUE = self.strictTypes and self:newObject { } or { } if text:sub(i,i) == '}' then return VALUE, i + 1 end local text_len = text:len() while i <= text_len do local key, new_i = grok_string(self, text, i, etc) i = skip_whitespace(text, new_i) if text:sub(i, i) ~= ':' then self:onDecodeError("expected colon", text, i, etc) end i = skip_whitespace(text, i + 1) local new_val, new_i = grok_one(self, text, i) VALUE[key] = new_val -- -- Expect now either '}' to end things, or a ',' to allow us to continue. -- i = skip_whitespace(text, new_i) local c = text:sub(i,i) if c == '}' then return VALUE, i + 1 end if text:sub(i, i) ~= ',' then self:onDecodeError("expected comma or '}'", text, i, etc) end i = skip_whitespace(text, i + 1) end self:onDecodeError("unclosed '{'", text, start, etc) end local function grok_array(self, text, start, etc) if text:sub(start,start) ~= '[' then self:onDecodeError("expected '['", text, start, etc) end local i = skip_whitespace(text, start + 1) -- +1 to skip the '[' local VALUE = self.strictTypes and self:newArray { } or { } if text:sub(i,i) == ']' then return VALUE, i + 1 end local VALUE_INDEX = 1 local text_len = text:len() while i <= text_len do local val, new_i = grok_one(self, text, i) -- can't table.insert(VALUE, val) here because it's a no-op if val is nil VALUE[VALUE_INDEX] = val VALUE_INDEX = VALUE_INDEX + 1 i = skip_whitespace(text, new_i) -- -- Expect now either ']' to end things, or a ',' to allow us to continue. -- local c = text:sub(i,i) if c == ']' then return VALUE, i + 1 end if text:sub(i, i) ~= ',' then self:onDecodeError("expected comma or '['", text, i, etc) end i = skip_whitespace(text, i + 1) end self:onDecodeError("unclosed '['", text, start, etc) end grok_one = function(self, text, start, etc) -- Skip any whitespace start = skip_whitespace(text, start) if start > text:len() then self:onDecodeError("unexpected end of string", text, nil, etc) end if text:find('^"', start) then return grok_string(self, text, start, etc) elseif text:find('^[-0123456789 ]', start) then return grok_number(self, text, start, etc) elseif text:find('^%{', start) then return grok_object(self, text, start, etc) elseif text:find('^%[', start) then return grok_array(self, text, start, etc) elseif text:find('^true', start) then return true, start + 4 elseif text:find('^false', start) then return false, start + 5 elseif text:find('^null', start) then return nil, start + 4 else self:onDecodeError("can't parse JSON", text, start, etc) end end function OBJDEF:decode(text, etc) if type(self) ~= 'table' or self.__index ~= OBJDEF then OBJDEF:onDecodeError("JSON:decode must be called in method format", nil, nil, etc) end if text == nil then self:onDecodeOfNilError(string.format("nil passed to JSON:decode()"), nil, nil, etc) elseif type(text) ~= 'string' then self:onDecodeError(string.format("expected string argument to JSON:decode(), got %s", type(text)), nil, nil, etc) end if text:match('^%s*$') then return nil end if text:match('^%s*<') then -- Can't be JSON... we'll assume it's HTML self:onDecodeOfHTMLError(string.format("html passed to JSON:decode()"), text, nil, etc) end -- -- Ensure that it's not UTF-32 or UTF-16. -- Those are perfectly valid encodings for JSON (as per RFC 4627 section 3), -- but this package can't handle them. -- if text:sub(1,1):byte() == 0 or (text:len() >= 2 and text:sub(2,2):byte() == 0) then self:onDecodeError("JSON package groks only UTF-8, sorry", text, nil, etc) end local success, value = pcall(grok_one, self, text, 1, etc) if success then return value else -- if JSON:onDecodeError() didn't abort out of the pcall, we'll have received the error message here as "value", so pass it along as an assert. if self.assert then self.assert(false, value) else assert(false, value) end -- and if we're still here, return a nil and throw the error message on as a second arg return nil, value end end local function backslash_replacement_function(c) if c == "\n" then return "\\n" elseif c == "\r" then return "\\r" elseif c == "\t" then return "\\t" elseif c == "\b" then return "\\b" elseif c == "\f" then return "\\f" elseif c == '"' then return '\\"' elseif c == '\\' then return '\\\\' else return string.format("\\u%04x", c:byte()) end end local chars_to_be_escaped_in_JSON_string = '[' .. '"' -- class sub-pattern to match a double quote .. '%\\' -- class sub-pattern to match a backslash .. '%z' -- class sub-pattern to match a null .. '\001' .. '-' .. '\031' -- class sub-pattern to match control characters .. ']' local function json_string_literal(value) local newval = value:gsub(chars_to_be_escaped_in_JSON_string, backslash_replacement_function) return '"' .. newval .. '"' end local function object_or_array(self, T, etc) -- -- We need to inspect all the keys... if there are any strings, we'll convert to a JSON -- object. If there are only numbers, it's a JSON array. -- -- If we'll be converting to a JSON object, we'll want to sort the keys so that the -- end result is deterministic. -- local string_keys = { } local number_keys = { } local number_keys_must_be_strings = false local maximum_number_key for key in pairs(T) do if type(key) == 'string' then table.insert(string_keys, key) elseif type(key) == 'number' then table.insert(number_keys, key) if key <= 0 or key >= math.huge then number_keys_must_be_strings = true elseif not maximum_number_key or key > maximum_number_key then maximum_number_key = key end else self:onEncodeError("can't encode table with a key of type " .. type(key), etc) end end if #string_keys == 0 and not number_keys_must_be_strings then -- -- An empty table, or a numeric-only array -- if #number_keys > 0 then return nil, maximum_number_key -- an array elseif tostring(T) == "JSON array" then return nil elseif tostring(T) == "JSON object" then return { } else -- have to guess, so we'll pick array, since empty arrays are likely more common than empty objects return nil end end table.sort(string_keys) local map if #number_keys > 0 then -- -- If we're here then we have either mixed string/number keys, or numbers inappropriate for a JSON array -- It's not ideal, but we'll turn the numbers into strings so that we can at least create a JSON object. -- if self.noKeyConversion then self:onEncodeError("a table with both numeric and string keys could be an object or array; aborting", etc) end -- -- Have to make a shallow copy of the source table so we can remap the numeric keys to be strings -- map = { } for key, val in pairs(T) do map[key] = val end table.sort(number_keys) -- -- Throw numeric keys in there as strings -- for _, number_key in ipairs(number_keys) do local string_key = tostring(number_key) if map[string_key] == nil then table.insert(string_keys , string_key) map[string_key] = T[number_key] else self:onEncodeError("conflict converting table with mixed-type keys into a JSON object: key " .. number_key .. " exists both as a string and a number.", etc) end end end return string_keys, nil, map end -- -- Encode -- -- 'options' is nil, or a table with possible keys: -- pretty -- if true, return a pretty-printed version -- indent -- a string (usually of spaces) used to indent each nested level -- align_keys -- if true, align all the keys when formatting a table -- local encode_value -- must predeclare because it calls itself function encode_value(self, value, parents, etc, options, indent) if value == nil then return 'null' elseif type(value) == 'string' then return json_string_literal(value) elseif type(value) == 'number' then if value ~= value then -- -- NaN (Not a Number). -- JSON has no NaN, so we have to fudge the best we can. This should really be a package option. -- return "null" elseif value >= math.huge then -- -- Positive infinity. JSON has no INF, so we have to fudge the best we can. This should -- really be a package option. Note: at least with some implementations, positive infinity -- is both ">= math.huge" and "<= -math.huge", which makes no sense but that's how it is. -- Negative infinity is properly "<= -math.huge". So, we must be sure to check the ">=" -- case first. -- return "1e+9999" elseif value <= -math.huge then -- -- Negative infinity. -- JSON has no INF, so we have to fudge the best we can. This should really be a package option. -- return "-1e+9999" else return tostring(value) end elseif type(value) == 'boolean' then return tostring(value) elseif type(value) ~= 'table' then self:onEncodeError("can't convert " .. type(value) .. " to JSON", etc) else -- -- A table to be converted to either a JSON object or array. -- local T = value if type(options) ~= 'table' then options = {} end if type(indent) ~= 'string' then indent = "" end if parents[T] then self:onEncodeError("table " .. tostring(T) .. " is a child of itself", etc) else parents[T] = true end local result_value local object_keys, maximum_number_key, map = object_or_array(self, T, etc) if maximum_number_key then -- -- An array... -- local ITEMS = { } for i = 1, maximum_number_key do table.insert(ITEMS, encode_value(self, T[i], parents, etc, options, indent)) end if options.pretty then result_value = "[ " .. table.concat(ITEMS, ", ") .. " ]" else result_value = "[" .. table.concat(ITEMS, ",") .. "]" end elseif object_keys then -- -- An object -- local TT = map or T if options.pretty then local KEYS = { } local max_key_length = 0 for _, key in ipairs(object_keys) do local encoded = encode_value(self, tostring(key), parents, etc, options, indent) if options.align_keys then max_key_length = math.max(max_key_length, #encoded) end table.insert(KEYS, encoded) end local key_indent = indent .. tostring(options.indent or "") local subtable_indent = key_indent .. string.rep(" ", max_key_length) .. (options.align_keys and " " or "") local FORMAT = "%s%" .. string.format("%d", max_key_length) .. "s: %s" local COMBINED_PARTS = { } for i, key in ipairs(object_keys) do local encoded_val = encode_value(self, TT[key], parents, etc, options, subtable_indent) table.insert(COMBINED_PARTS, string.format(FORMAT, key_indent, KEYS[i], encoded_val)) end result_value = "{\n" .. table.concat(COMBINED_PARTS, ",\n") .. "\n" .. indent .. "}" else local PARTS = { } for _, key in ipairs(object_keys) do local encoded_val = encode_value(self, TT[key], parents, etc, options, indent) local encoded_key = encode_value(self, tostring(key), parents, etc, options, indent) table.insert(PARTS, string.format("%s:%s", encoded_key, encoded_val)) end result_value = "{" .. table.concat(PARTS, ",") .. "}" end else -- -- An empty array/object... we'll treat it as an array, though it should really be an option -- result_value = "[]" end parents[T] = false return result_value end end function OBJDEF:encode(value, etc, options) if type(self) ~= 'table' or self.__index ~= OBJDEF then OBJDEF:onEncodeError("JSON:encode must be called in method format", etc) end return encode_value(self, value, {}, etc, options or nil) end function OBJDEF:encode_pretty(value, etc, options) if type(self) ~= 'table' or self.__index ~= OBJDEF then OBJDEF:onEncodeError("JSON:encode_pretty must be called in method format", etc) end return encode_value(self, value, {}, etc, options or default_pretty_options) end function OBJDEF.__tostring() return "JSON encode/decode package" end OBJDEF.__index = OBJDEF function OBJDEF:new(args) local new = { } if args then for key, val in pairs(args) do new[key] = val end end return setmetatable(new, OBJDEF) end return OBJDEF:new() -- -- Version history: -- -- 20141223.14 The encode_pretty() routine produced fine results for small datasets, but isn't really -- appropriate for anything large, so with help from Alex Aulbach I've made the encode routines -- more flexible, and changed the default encode_pretty() to be more generally useful. -- -- Added a third 'options' argument to the encode() and encode_pretty() routines, to control -- how the encoding takes place. -- -- Updated docs to add assert() call to the loadfile() line, just as good practice so that -- if there is a problem loading JSON.lua, the appropriate error message will percolate up. -- -- 20140920.13 Put back (in a way that doesn't cause warnings about unused variables) the author string, -- so that the source of the package, and its version number, are visible in compiled copies. -- -- 20140911.12 Minor lua cleanup. -- Fixed internal reference to 'JSON.noKeyConversion' to reference 'self' instead of 'JSON'. -- (Thanks to SmugMug's David Parry for these.) -- -- 20140418.11 JSON nulls embedded within an array were being ignored, such that -- ["1",null,null,null,null,null,"seven"], -- would return -- {1,"seven"} -- It's now fixed to properly return -- {1, nil, nil, nil, nil, nil, "seven"} -- Thanks to "haddock" for catching the error. -- -- 20140116.10 The user's JSON.assert() wasn't always being used. Thanks to "blue" for the heads up. -- -- 20131118.9 Update for Lua 5.3... it seems that tostring(2/1) produces "2.0" instead of "2", -- and this caused some problems. -- -- 20131031.8 Unified the code for encode() and encode_pretty(); they had been stupidly separate, -- and had of course diverged (encode_pretty didn't get the fixes that encode got, so -- sometimes produced incorrect results; thanks to Mattie for the heads up). -- -- Handle encoding tables with non-positive numeric keys (unlikely, but possible). -- -- If a table has both numeric and string keys, or its numeric keys are inappropriate -- (such as being non-positive or infinite), the numeric keys are turned into -- string keys appropriate for a JSON object. So, as before, -- JSON:encode({ "one", "two", "three" }) -- produces the array -- ["one","two","three"] -- but now something with mixed key types like -- JSON:encode({ "one", "two", "three", SOMESTRING = "some string" })) -- instead of throwing an error produces an object: -- {"1":"one","2":"two","3":"three","SOMESTRING":"some string"} -- -- To maintain the prior throw-an-error semantics, set -- JSON.noKeyConversion = true -- -- 20131004.7 Release under a Creative Commons CC-BY license, which I should have done from day one, sorry. -- -- 20130120.6 Comment update: added a link to the specific page on my blog where this code can -- be found, so that folks who come across the code outside of my blog can find updates -- more easily. -- -- 20111207.5 Added support for the 'etc' arguments, for better error reporting. -- -- 20110731.4 More feedback from David Kolf on how to make the tests for Nan/Infinity system independent. -- -- 20110730.3 Incorporated feedback from David Kolf at http://lua-users.org/wiki/JsonModules: -- -- * When encoding lua for JSON, Sparse numeric arrays are now handled by -- spitting out full arrays, such that -- JSON:encode({"one", "two", [10] = "ten"}) -- returns -- ["one","two",null,null,null,null,null,null,null,"ten"] -- -- In 20100810.2 and earlier, only up to the first non-null value would have been retained. -- -- * When encoding lua for JSON, numeric value NaN gets spit out as null, and infinity as "1+e9999". -- Version 20100810.2 and earlier created invalid JSON in both cases. -- -- * Unicode surrogate pairs are now detected when decoding JSON. -- -- 20100810.2 added some checking to ensure that an invalid Unicode character couldn't leak in to the UTF-8 encoding -- -- 20100731.1 initial public release --
bsd-3-clause
elixboyBW/elixboySPM
plugins/weather.lua
274
1531
do local BASE_URL = "http://api.openweathermap.org/data/2.5/weather" local function get_weather(location) print("Finding weather in ", location) location = string.gsub(location," ","+") local url = BASE_URL url = url..'?q='..location url = url..'&units=metric' url = url..'&appid=bd82977b86bf27fb59a04b61b657fb6f' local b, c, h = http.request(url) if c ~= 200 then return nil end local weather = json:decode(b) local city = weather.name local country = weather.sys.country local temp = 'The temperature in '..city ..' (' ..country..')' ..' is '..weather.main.temp..'°C' local conditions = 'Current conditions are: ' .. weather.weather[1].description if weather.weather[1].main == 'Clear' then conditions = conditions .. ' ☀' elseif weather.weather[1].main == 'Clouds' then conditions = conditions .. ' ☁☁' elseif weather.weather[1].main == 'Rain' then conditions = conditions .. ' ☔' elseif weather.weather[1].main == 'Thunderstorm' then conditions = conditions .. ' ☔☔☔☔' end return temp .. '\n' .. conditions end local function run(msg, matches) local city = 'Madrid,ES' if matches[1] ~= '!weather' then city = matches[1] end local text = get_weather(city) if not text then text = 'Can\'t get weather from that city.' end return text end return { description = "weather in that city (Madrid is default)", usage = "!weather (city)", patterns = { "^!weather$", "^!weather (.*)$" }, run = run } end
gpl-2.0
kuoruan/packages
utils/prometheus-node-exporter-lua/files/usr/lib/lua/prometheus-collectors/bmx6.lua
78
1115
#!/usr/bin/lua local json = require "cjson" local function interpret_suffix(rate) local value = string.sub(rate, 1, -2) local suffix = string.sub(rate, -1) if suffix == "K" then return tonumber(value) * 10^3 end if suffix == "M" then return tonumber(value) * 10^6 end if suffix == "G" then return tonumber(value) * 10^9 end return rate end local function scrape() local status = json.decode(get_contents("/var/run/bmx6/json/status")).status local labels = { version = status.version, id = status.name, address = status.primaryIp } metric("bmx6_status", "gauge", labels, 1) local links = json.decode(get_contents("/var/run/bmx6/json/links")).links local metric_bmx6_rxRate = metric("bmx6_link_rxRate","gauge") local metric_bmx6_txRate = metric("bmx6_link_txRate","gauge") for _, link in pairs(links) do local labels = { source = status.name, target = link.name, dev = link.viaDev } metric_bmx6_rxRate(labels, interpret_suffix(link.rxRate)) metric_bmx6_txRate(labels, interpret_suffix(link.txRate)) end end return { scrape = scrape }
gpl-2.0
dail8859/ScintilluaPlusPlus
ext/scintillua/lexers/ruby.lua
3
5294
-- Copyright 2006-2017 Mitchell mitchell.att.foicica.com. See LICENSE. -- Ruby LPeg lexer. local l = require('lexer') local token, word_match = l.token, l.word_match local P, R, S = lpeg.P, lpeg.R, lpeg.S local M = {_NAME = 'ruby'} -- Whitespace. local ws = token(l.WHITESPACE, l.space^1) -- Comments. local line_comment = '#' * l.nonnewline_esc^0 local block_comment = l.starts_line('=begin') * (l.any - l.newline * '=end')^0 * (l.newline * '=end')^-1 local comment = token(l.COMMENT, block_comment + line_comment) local delimiter_matches = {['('] = ')', ['['] = ']', ['{'] = '}'} local literal_delimitted = P(function(input, index) local delimiter = input:sub(index, index) if not delimiter:find('[%w\r\n\f\t ]') then -- only non alpha-numerics local match_pos, patt if delimiter_matches[delimiter] then -- Handle nested delimiter/matches in strings. local s, e = delimiter, delimiter_matches[delimiter] patt = l.delimited_range(s..e, false, false, true) else patt = l.delimited_range(delimiter) end match_pos = lpeg.match(patt, input, index) return match_pos or #input + 1 end end) -- Strings. local cmd_str = l.delimited_range('`') local lit_cmd = '%x' * literal_delimitted local lit_array = '%w' * literal_delimitted local sq_str = l.delimited_range("'") local dq_str = l.delimited_range('"') local lit_str = '%' * S('qQ')^-1 * literal_delimitted local heredoc = '<<' * P(function(input, index) local s, e, indented, _, delimiter = input:find('(%-?)(["`]?)([%a_][%w_]*)%2[\n\r\f;]+', index) if s == index and delimiter then local end_heredoc = (#indented > 0 and '[\n\r\f]+ *' or '[\n\r\f]+') local _, e = input:find(end_heredoc..delimiter, e) return e and e + 1 or #input + 1 end end) -- TODO: regex_str fails with `obj.method /patt/` syntax. local regex_str = #P('/') * l.last_char_includes('!%^&*([{-=+|:;,?<>~') * l.delimited_range('/', true, false) * S('iomx')^0 local lit_regex = '%r' * literal_delimitted * S('iomx')^0 local string = token(l.STRING, (sq_str + dq_str + lit_str + heredoc + cmd_str + lit_cmd + lit_array) * S('f')^-1) + token(l.REGEX, regex_str + lit_regex) local word_char = l.alnum + S('_!?') -- Numbers. local dec = l.digit^1 * ('_' * l.digit^1)^0 * S('ri')^-1 local bin = '0b' * S('01')^1 * ('_' * S('01')^1)^0 local integer = S('+-')^-1 * (bin + l.hex_num + l.oct_num + dec) -- TODO: meta, control, etc. for numeric_literal. local numeric_literal = '?' * (l.any - l.space) * -word_char local number = token(l.NUMBER, l.float * S('ri')^-1 + integer + numeric_literal) -- Keywords. local keyword = token(l.KEYWORD, word_match({ 'BEGIN', 'END', 'alias', 'and', 'begin', 'break', 'case', 'class', 'def', 'defined?', 'do', 'else', 'elsif', 'end', 'ensure', 'false', 'for', 'if', 'in', 'module', 'next', 'nil', 'not', 'or', 'redo', 'rescue', 'retry', 'return', 'self', 'super', 'then', 'true', 'undef', 'unless', 'until', 'when', 'while', 'yield', '__FILE__', '__LINE__' }, '?!')) -- Functions. local func = token(l.FUNCTION, word_match({ 'at_exit', 'autoload', 'binding', 'caller', 'catch', 'chop', 'chop!', 'chomp', 'chomp!', 'eval', 'exec', 'exit', 'exit!', 'fail', 'fork', 'format', 'gets', 'global_variables', 'gsub', 'gsub!', 'iterator?', 'lambda', 'load', 'local_variables', 'loop', 'open', 'p', 'print', 'printf', 'proc', 'putc', 'puts', 'raise', 'rand', 'readline', 'readlines', 'require', 'select', 'sleep', 'split', 'sprintf', 'srand', 'sub', 'sub!', 'syscall', 'system', 'test', 'trace_var', 'trap', 'untrace_var' }, '?!')) * -S('.:|') -- Identifiers. local word = (l.alpha + '_') * word_char^0 local identifier = token(l.IDENTIFIER, word) -- Variables. local global_var = '$' * (word + S('!@L+`\'=~/\\,.;<>_*"$?:') + l.digit + '-' * S('0FadiIKlpvw')) local class_var = '@@' * word local inst_var = '@' * word local variable = token(l.VARIABLE, global_var + class_var + inst_var) -- Symbols. local symbol = token('symbol', ':' * P(function(input, index) if input:sub(index - 2, index - 2) ~= ':' then return index end end) * (word_char^1 + sq_str + dq_str)) -- Operators. local operator = token(l.OPERATOR, S('!%^&*()[]{}-=+/|:;.,?<>~')) M._rules = { {'whitespace', ws}, {'keyword', keyword}, {'function', func}, {'identifier', identifier}, {'comment', comment}, {'string', string}, {'number', number}, {'variable', variable}, {'symbol', symbol}, {'operator', operator}, } M._tokenstyles = { symbol = l.STYLE_CONSTANT } local function disambiguate(text, pos, line, s) return line:sub(1, s - 1):match('^%s*$') and not text:sub(1, pos - 1):match('\\[ \t]*\r?\n$') and 1 or 0 end M._foldsymbols = { _patterns = {'%l+', '[%(%)%[%]{}]', '=begin', '=end', '#'}, [l.KEYWORD] = { begin = 1, class = 1, def = 1, ['do'] = 1, ['for'] = 1, ['module'] = 1, case = 1, ['if'] = disambiguate, ['while'] = disambiguate, ['unless'] = disambiguate, ['until'] = disambiguate, ['end'] = -1 }, [l.OPERATOR] = { ['('] = 1, [')'] = -1, ['['] = 1, [']'] = -1, ['{'] = 1, ['}'] = -1 }, [l.COMMENT] = { ['=begin'] = 1, ['=end'] = -1, ['#'] = l.fold_line_comments('#') } } return M
gpl-2.0
ffxiphoenix/darkstar
scripts/zones/Castle_Oztroja/npcs/_47f.lua
17
1240
----------------------------------- -- Area: Castle Oztroja -- NPC: _47f (Handle) -- Notes: Opens door _471 -- @pos -182 -15 -19 151 ----------------------------------- package.loaded["scripts/zones/Castle_Oztroja/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Castle_Oztroja/TextIDs"); require("scripts/globals/settings"); ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) -- To be implemented (This is temporary) local DoorID = npc:getID() - 2; local DoorA = GetNPCByID(DoorID):getAnimation(); if (DoorA == 9 and npc:getAnimation() == 9) then npc:openDoor(8); -- Should be a 1 second delay here before the door opens GetNPCByID(DoorID):openDoor(6); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish Action ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
ffxiphoenix/darkstar
scripts/zones/Port_Windurst/npcs/Paytah.lua
38
1029
----------------------------------- -- Area: Port Windurst -- NPC: Paytah -- Type: Standard NPC -- @zone: 240 -- @pos 77.550 -6 117.769 -- -- Auto-Script: Requires Verification (Verfied by Brawndo) ----------------------------------- package.loaded["scripts/zones/Port_Windurst/TextIDs"] = nil; ----------------------------------- ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x0120); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
ffxiphoenix/darkstar
scripts/globals/items/rogue_rice_ball.lua
21
1437
----------------------------------------- -- ID: 4604 -- Item: Rogue Rice Ball -- Food Effect: 30Min, All Races ----------------------------------------- -- HP +12 -- Vit +3 -- hHP +2 -- Effect with enhancing equipment (Note: these are latents on gear with the effect) -- Def +50 -- Beast Killer (guesstimated 5%) ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,3600,4604); end; ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) target:addMod(MOD_HP, 12); target:addMod(MOD_VIT, 3); target:addMod(MOD_HPHEAL, 2); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_HP, 12); target:delMod(MOD_VIT, 3); target:delMod(MOD_HPHEAL, 2); end;
gpl-3.0
Chris7/Mudlet2
src/old_mudlet-lua/lua/StringUtils.lua
10
4592
---------------------------------------------------------------------------------- --- Mudlet String Utils ---------------------------------------------------------------------------------- --- Cut string to specified maximum length. --- --- @release post Mudlet 1.1.1 (<b><u>TODO update before release</u></b>) --- --- @usage Following call will return 'abc'. --- <pre> --- string.cut("abcde", 3) --- </pre> --- @usage You can easily pad string to certain length. --- Example bellow will print 'abcde ' e.g. pad/cut string to 10 characters. --- <pre> --- local s = "abcde" --- s = string.cut(s .. " ", 10) -- append 10 spaces --- echo("'" .. s .. "'") --- </pre> function string.cut(s, maxLen) if string.len(s) > maxLen then return string.sub(s, 1, maxLen) else return s end end --- Enclose string by long brackets. <br/> function string.enclose(s, maxlevel) s = "["..s.."]" local level = 0 while 1 do if maxlevel and level == maxlevel then error( "error: maxlevel too low, "..maxlevel ) elseif string.find( s, "%["..string.rep( "=", level ).."%[" ) or string.find( s, "]"..string.rep( "=", level ).."]" ) then level = level + 1 else return "["..string.rep( "=", level )..s..string.rep( "=", level ).."]" end end end --- Test if string is ending with specified suffix. --- --- @see string.starts function string.ends(String, Suffix) return Suffix=='' or string.sub(String,-string.len(Suffix))==Suffix end --- Generate case insensitive search pattern from string. --- --- @release post Mudlet 1.1.1 (<b><u>TODO update before release</u></b>) --- --- @return case insensitive pattern string --- --- @usage Following example will generate and print <i>"123[aA][bB][cC]"</i> string. --- <pre> --- echo(string.genNocasePattern("123abc")) --- </pre> function string.genNocasePattern(s) s = string.gsub(s, "%a", function (c) return string.format("[%s%s]", string.lower(c), string.upper(c)) end) return s end --- Return first matching substring or nil. --- --- @release post Mudlet 1.1.1 (<b><u>TODO update before release</u></b>) --- --- @return nil or first matching substring --- --- @usage Following example will print: "I did find: Troll" string. --- <pre> --- local match = string.findPattern("Troll is here!", "Troll") --- if match then --- echo("I did find: " .. match) --- end --- </pre> --- @usage This example will find substring regardless of case. --- <pre> --- local match = string.findPattern("Troll is here!", string.genNocasePattern("troll")) --- if match then --- echo("I did find: " .. match) --- end --- </pre> --- --- @see string.genNocasePattern function string.findPattern(text, pattern) if string.find(text, pattern, 1) then return string.sub(text, string.find(text, pattern, 1)) else return nil end end --- Splits a string into a table by the given delimiter. --- --- @usage Split string by ", " delimiter. --- <pre> --- names = "Alice, Bob, Peter" --- name_table = names:split(", ") --- display(name_table) --- </pre> --- --- Previous code will print out: --- <pre> --- table { --- 1: 'Alice' --- 2: 'Bob' --- 3: 'Peter' --- } --- </pre> --- --- @return array with split strings function string:split(delimiter) local result = { } local from = 1 local delim_from, delim_to = string.find( self, delimiter, from ) while delim_from do table.insert( result, string.sub( self, from , delim_from-1 ) ) from = delim_to + 1 delim_from, delim_to = string.find( self, delimiter, from ) end table.insert( result, string.sub( self, from ) ) return result end --- Test if string is starting with specified prefix. --- --- @see string.ends function string.starts(String, Prefix) return string.sub(String,1,string.len(Prefix))==Prefix end --- Capitalize first character in a string. --- --- @usage Variable testname is now Anna. --- <pre> --- testname = string.title("anna") --- </pre> --- @usage Example will set test to "Bob". --- <pre> --- test = "bob" --- test = string.title(test) --- </pre> function string:title() self = self:gsub("^%l", string.upper, 1) return self end --- Trim string (remove all white spaces around string). --- --- @release post Mudlet 1.1.1 (<b><u>TODO update before release</u></b>) --- --- @usage Example will print 'Troll is here!'. --- <pre> --- local str = string.trim(" Troll is here! ") --- echo("'" .. str .. "'") --- </pre> function string.trim(s) if s then return string.gsub(s, "^%s*(.-)%s*$", "%1") else return s end end
gpl-2.0
ffxiphoenix/darkstar
scripts/globals/spells/doton_san.lua
17
1615
----------------------------------------- -- Spell: Doton: San -- Deals earth damage to an enemy and lowers its resistance against wind. ----------------------------------------- require("scripts/globals/status"); require("scripts/globals/magic"); ----------------------------------------- -- OnSpellCast ----------------------------------------- function onMagicCastingCheck(caster,target,spell) return 0; end; function onSpellCast(caster,target,spell) --doNinjutsuNuke(V,M,caster,spell,target,hasMultipleTargetReduction,resistBonus) local duration = 15 + caster:getMerit(MERIT_DOTON_EFFECT) -- T1 bonus debuff duration local bonusAcc = 0; local bonusMab = caster:getMerit(MERIT_DOTON_EFFECT) + caster:getMod(MOD_NIN_NUKE_BONUS); -- T1 mag atk + "enhances Ninjustu damage" mod if(caster:getMerit(MERIT_DOTON_SAN) ~= 0) then -- T2 mag atk/mag acc, don't want to give a penalty to entities that can cast this without merits bonusMab = bonusMab + caster:getMerit(MERIT_DOTON_SAN) - 5; -- merit gives 5 power but no bonus with one invest, thus subtract 5 bonusAcc = bonusAcc + caster:getMerit(MERIT_DOTON_SAN) - 5; end; if (caster:isBehind(target,15) and caster:hasStatusEffect(EFFECT_INNIN)) then -- Innin mag atk bonus from behind, guesstimating angle at 15 degrees bonusMab = bonusMab + caster:getStatusEffect(EFFECT_INNIN):getPower(); end local dmg = doNinjutsuNuke(134,1,caster,spell,target,false,bonusAcc,bonusMab); handleNinjutsuDebuff(caster,target,spell,30,duration,MOD_WINDRES); return dmg; end;
gpl-3.0
Quenty/NevermoreEngine
src/characterutils/src/Shared/CharacterUtils.lua
1
2848
--[=[ General character utility code. @class CharacterUtils ]=] local Players = game:GetService("Players") local CharacterUtils = {} --[=[ Gets a player's humanoid, if it exists @param player Player @return Humanoid? -- Nil if not found ]=] function CharacterUtils.getPlayerHumanoid(player) local character = player.Character if not character then return nil end return character:FindFirstChildOfClass("Humanoid") end --[=[ Gets a player's humanoid, and ensures it is alive, otherwise returns nil @param player Player @return Humanoid? -- Nil if not found ]=] function CharacterUtils.getAlivePlayerHumanoid(player) local humanoid = CharacterUtils.getPlayerHumanoid(player) if not humanoid or humanoid.Health <= 0 then return nil end return humanoid end --[=[ Gets a player's humanoid's rootPart, and ensures the humanoid is alive, otherwise returns nil @param player Player @return BasePart? -- Nil if not found ]=] function CharacterUtils.getAlivePlayerRootPart(player) local humanoid = CharacterUtils.getPlayerHumanoid(player) if not humanoid or humanoid.Health <= 0 then return nil end return humanoid.RootPart end --[=[ Gets a player's humanoid's rootPart otherwise returns nil @param player Player @return BasePart? -- Nil if not found ]=] function CharacterUtils.getPlayerRootPart(player) local humanoid = CharacterUtils.getPlayerHumanoid(player) if not humanoid then return nil end return humanoid.RootPart end --[=[ Unequips all tools for a give player's humanomid, if the humanoid exists ```lua local Players = game:GetService("Players") for _, player in pairs(Players:GetPlayers()) do CharacterUtils.unequipTools(player) end ``` @param player Player ]=] function CharacterUtils.unequipTools(player) local humanoid = CharacterUtils.getPlayerHumanoid(player) if humanoid then humanoid:UnequipTools() end end --[=[ Returns the player that a descendent is part of, if it is part of one. ```lua script.Parent.Touched:Connect(function(inst) local player = CharacterUtils.getPlayerFromCharacter(inst) if player then -- activate button! end end) ``` :::tip This method is useful in a ton of different situations. For example, you can use it on classes bound to a humanoid, to determine the player. You can also use it to determine, upon touched events, if a part is part of a character. ::: @param descendant Instance -- A child of the potential character. @return Player? -- Nil if not found ]=] function CharacterUtils.getPlayerFromCharacter(descendant) local character = descendant local player = Players:GetPlayerFromCharacter(character) while not player do if character.Parent then character = character.Parent player = Players:GetPlayerFromCharacter(character) else return nil end end return player end return CharacterUtils
mit
ffxiphoenix/darkstar
scripts/zones/Dynamis-Beaucedine/mobs/Goblin_Statue.lua
12
3366
----------------------------------- -- Area: Dynamis Beaucedine -- NPC: Goblin Statue -- Map Position: http://images1.wikia.nocookie.net/__cb20090312005233/ffxi/images/thumb/b/b6/Bea.jpg/375px-Bea.jpg ----------------------------------- package.loaded["scripts/zones/Dynamis-Beaucedine/TextIDs"] = nil; ----------------------------------- require("scripts/globals/dynamis"); require("scripts/zones/Dynamis-Beaucedine/TextIDs"); ----------------------------------- -- onMobSpawn Action ----------------------------------- function onMobSpawn(mob) mob:setMobMod(MOBMOD_SUPERLINK, mob:getShortID()); end; ----------------------------------- -- onMobEngaged ----------------------------------- function onMobEngaged(mob,target) local X = mob:getXPos(); local Y = mob:getYPos(); local Z = mob:getZPos(); local spawnList = beaucedineGoblinList; if (mob:getStatPoppedMobs() == false) then mob:setStatPoppedMobs(true); for nb = 1, table.getn(spawnList), 2 do if (mob:getID() == spawnList[nb]) then for nbi = 1, table.getn(spawnList[nb + 1]), 1 do if ((nbi % 2) == 0) then X=X+2; Z=Z+2; else X=X-2; Z=Z-2; end local mobNBR = spawnList[nb + 1][nbi]; if (mobNBR <= 20) then if (mobNBR == 0) then mobNBR = math.random(1,15); end -- Spawn random Vanguard (TEMPORARY) local DynaMob = getDynaMob(target,mobNBR,2); if (DynaMob ~= nil) then -- Spawn Mob SpawnMob(DynaMob):setMobMod(MOBMOD_SUPERLINK, mob:getShortID()); GetMobByID(DynaMob):setPos(X,Y,Z); GetMobByID(DynaMob):setSpawn(X,Y,Z); -- Spawn Pet for BST, DRG, and SMN if (mobNBR == 9 or mobNBR == 15) then SpawnMob(DynaMob + 1):setMobMod(MOBMOD_SUPERLINK, mob:getShortID()); GetMobByID(DynaMob + 1):setPos(X,Y,Z); GetMobByID(DynaMob + 1):setSpawn(X,Y,Z); end end elseif (mobNBR > 20) then SpawnMob(mobNBR):setMobMod(MOBMOD_SUPERLINK, mob:getShortID()); local MJob = GetMobByID(mobNBR):getMainJob(); if (MJob == 9 or MJob == 15) then -- Spawn Pet for BST, DRG, and SMN SpawnMob(mobNBR + 1):setMobMod(MOBMOD_SUPERLINK, mob:getShortID()); GetMobByID(mobNBR + 1):setPos(X,Y,Z); GetMobByID(mobNBR + 1):setSpawn(X,Y,Z); end end end end end end end; ----------------------------------- -- onMobDeath ----------------------------------- function onMobDeath(mob,killer) local mobID = mob:getID(); -- Time Bonus: 031 046 if (mobID == 17326860 and mob:isInBattlefieldList() == false) then killer:addTimeToDynamis(15); mob:addInBattlefieldList(); elseif (mobID == 17326875 and mob:isInBattlefieldList() == false) then killer:addTimeToDynamis(15); mob:addInBattlefieldList(); -- HP Bonus: 037 041 044 051 053 elseif (mobID == 17326866 or mobID == 17326870 or mobID == 17326873 or mobID == 17326880 or mobID == 17326882) then killer:restoreHP(2000); killer:messageBasic(024,(killer:getMaxHP()-killer:getHP())); -- MP Bonus: 038 040 045 049 052 104 elseif (mobID == 17326867 or mobID == 17326869 or mobID == 17326874 or mobID == 17326878 or mobID == 17326881 or mobID == 17326933) then killer:restoreMP(2000); killer:messageBasic(025,(killer:getMaxMP()-killer:getMP())); end end;
gpl-3.0
azekillDIABLO/Voxellar
mods/MAPGEN/mg_villages/terrain_blend.lua
1
3263
-- this function needs to be fed house x, z dimensions and rotation -- it will then calculate the minimum point (xbmin, avsurfy, zbmin) where the house should be spawned -- and mark a mapchunk-sized 'house area' for terrain blending -- re-use already created data structures by the perlin noise functions local noise_object_blending = nil; local noise_buffer = nil; mg_villages.village_area_mark_single_house_area = function(village_area, minp, maxp, pos, pr, village_nr, village) local YFLATMIN = 2 -- Lowest flat area height local FFAPROP = 0.5 -- front flat area proportion of dimension local np_blend = { offset = 0, scale = 1, spread = {x=12, y=12, z=12}, seed = 38393, octaves = 3, persist = 0.67 } local sidelen = maxp.x - minp.x + 1 local xdim, zdim -- dimensions of house plus front flat area if pos.brotate == 0 or pos.brotate == 2 then xdim = pos.bsizex zdim = pos.bsizez + math.floor(FFAPROP * pos.bsizez) else xdim = pos.bsizex + math.floor(FFAPROP * pos.bsizex) zdim = pos.bsizez end -- 2D noise perlinmap local chulens = {x=sidelen, y=sidelen, z=sidelen} local minpos = {x=minp.x, y=minp.z} noise_object_blending = noise_object_blending or minetest.get_perlin_map(np_blend, chulens); local nvals_blend = noise_object_blending:get2dMap_flat(minpos, noise_buffer); -- local nvals_blend = minetest.get_perlin_map(np_blend, chulens):get2dMap_flat(minpos) -- mark mapchunk-sized house area local ni = 1 -- for z = minp.z, maxp.z do -- for x = minp.x, maxp.x do -- for each column do for z = math.max( village.vz - village.vs, minp.z), math.min(village.vz + village.vs, maxp.z), 1 do for x = math.max( village.vx - village.vs, minp.x), math.min(village.vx + village.vs, maxp.x), 1 do -- for each column do local xrm = x - minp.x -- relative to mapchunk minp local zrm = z - minp.z local xr = x - village.vx -- relative to blend centre local zr = z - village.vz local xre1 = (zdim / 2) * (xr / zr) local zre1 = zdim / 2 local xre2 = xdim / 2 local zre2 = (xdim / 2) * (zr / xr) local rade1 = math.sqrt(xre1 ^ 2 + zre1 ^ 2) local rade2 = math.sqrt(xre2 ^ 2 + zre2 ^ 2) local flatrad = math.min(rade1, rade2) -- radius at edge of rectangular house flat area local n_absblend = math.abs(nvals_blend[ni]) local blenradn = village.vs - n_absblend * 2 -- vary blend radius local flatradn = flatrad + n_absblend * 2 -- vary shape of house flat area local nodrad = math.sqrt(xr ^ 2 + zr ^ 2) -- node radius -- only blend the terrain if it does not already belong to another village if( village_area[ x ][ z ][ 2 ] == 0 ) then if x >= (pos.x-1) and x <= (pos.x + pos.bsizex + 1) -- area reserved for house and z >= (pos.z-1) and z <= (pos.z + pos.bsizez + 1) then village_area[ x ][ z ] = {village_nr, 4} elseif nodrad <= flatradn or (xr == 0 and zr == 0) then -- irregular flat area around house village_area[ x ][ z ] = {village_nr, 1} elseif nodrad <= blenradn then -- terrain blend area local blenprop = ((nodrad - flatradn) / (blenradn - flatradn)) village_area[ x ][ z ] = {village_nr, -1 * blenprop} -- terrain blending else -- no change to terrain --village_area[xrm][zrm] = {village_nr, 0} end end ni = ni + 1 end end end
lgpl-2.1
lxl1140989/sdk-for-tb
feeds/luci/applications/luci-tinyproxy/luasrc/model/cbi/tinyproxy.lua
80
7364
--[[ LuCI - Lua Configuration Interface Copyright 2008 Steven Barth <steven@midlink.org> Copyright 2008-2010 Jo-Philipp Wich <xm@subsignal.org> Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 $Id$ ]]-- m = Map("tinyproxy", translate("Tinyproxy"), translate("Tinyproxy is a small and fast non-caching HTTP(S)-Proxy")) s = m:section(TypedSection, "tinyproxy", translate("Server Settings")) s.anonymous = true s:tab("general", translate("General settings")) s:tab("privacy", translate("Privacy settings")) s:tab("filter", translate("Filtering and ACLs")) s:tab("limits", translate("Server limits")) o = s:taboption("general", Flag, "enabled", translate("Enable Tinyproxy server")) o.rmempty = false function o.write(self, section, value) if value == "1" then luci.sys.init.enable("tinyproxy") else luci.sys.init.disable("tinyproxy") end return Flag.write(self, section, value) end o = s:taboption("general", Value, "Port", translate("Listen port"), translate("Specifies the HTTP port Tinyproxy is listening on for requests")) o.optional = true o.datatype = "port" o.placeholder = 8888 o = s:taboption("general", Value, "Listen", translate("Listen address"), translate("Specifies the addresses Tinyproxy is listening on for requests")) o.optional = true o.datatype = "ipaddr" o.placeholder = "0.0.0.0" o = s:taboption("general", Value, "Bind", translate("Bind address"), translate("Specifies the address Tinyproxy binds to for outbound forwarded requests")) o.optional = true o.datatype = "ipaddr" o.placeholder = "0.0.0.0" o = s:taboption("general", Value, "DefaultErrorFile", translate("Error page"), translate("HTML template file to serve when HTTP errors occur")) o.optional = true o.default = "/usr/share/tinyproxy/default.html" o = s:taboption("general", Value, "StatFile", translate("Statistics page"), translate("HTML template file to serve for stat host requests")) o.optional = true o.default = "/usr/share/tinyproxy/stats.html" o = s:taboption("general", Flag, "Syslog", translate("Use syslog"), translate("Writes log messages to syslog instead of a log file")) o = s:taboption("general", Value, "LogFile", translate("Log file"), translate("Log file to use for dumping messages")) o.default = "/var/log/tinyproxy.log" o:depends("Syslog", "") o = s:taboption("general", ListValue, "LogLevel", translate("Log level"), translate("Logging verbosity of the Tinyproxy process")) o:value("Critical") o:value("Error") o:value("Warning") o:value("Notice") o:value("Connect") o:value("Info") o = s:taboption("general", Value, "User", translate("User"), translate("Specifies the user name the Tinyproxy process is running as")) o.default = "nobody" o = s:taboption("general", Value, "Group", translate("Group"), translate("Specifies the group name the Tinyproxy process is running as")) o.default = "nogroup" -- -- Privacy -- o = s:taboption("privacy", Flag, "XTinyproxy", translate("X-Tinyproxy header"), translate("Adds an \"X-Tinyproxy\" HTTP header with the client IP address to forwarded requests")) o = s:taboption("privacy", Value, "ViaProxyName", translate("Via hostname"), translate("Specifies the Tinyproxy hostname to use in the Via HTTP header")) o.placeholder = "tinyproxy" o.datatype = "hostname" s:taboption("privacy", DynamicList, "Anonymous", translate("Header whitelist"), translate("Specifies HTTP header names which are allowed to pass-through, all others are discarded. Leave empty to disable header filtering")) -- -- Filter -- o = s:taboption("filter", DynamicList, "Allow", translate("Allowed clients"), translate("List of IP addresses or ranges which are allowed to use the proxy server")) o.placeholder = "0.0.0.0" o.datatype = "ipaddr" o = s:taboption("filter", DynamicList, "ConnectPort", translate("Allowed connect ports"), translate("List of allowed ports for the CONNECT method. A single value \"0\" allows all ports")) o.placeholder = 0 o.datatype = "port" s:taboption("filter", FileUpload, "Filter", translate("Filter file"), translate("Plaintext file with URLs or domains to filter. One entry per line")) s:taboption("filter", Flag, "FilterURLs", translate("Filter by URLs"), translate("By default, filtering is done based on domain names. Enable this to match against URLs instead")) s:taboption("filter", Flag, "FilterExtended", translate("Filter by RegExp"), translate("By default, basic POSIX expressions are used for filtering. Enable this to activate extended regular expressions")) s:taboption("filter", Flag, "FilterCaseSensitive", translate("Filter case-sensitive"), translate("By default, filter strings are treated as case-insensitive. Enable this to make the matching case-sensitive")) s:taboption("filter", Flag, "FilterDefaultDeny", translate("Default deny"), translate("By default, the filter rules act as blacklist. Enable this option to only allow matched URLs or domain names")) -- -- Limits -- o = s:taboption("limits", Value, "Timeout", translate("Connection timeout"), translate("Maximum number of seconds an inactive connection is held open")) o.optional = true o.datatype = "uinteger" o.default = 600 o = s:taboption("limits", Value, "MaxClients", translate("Max. clients"), translate("Maximum allowed number of concurrently connected clients")) o.datatype = "uinteger" o.default = 10 o = s:taboption("limits", Value, "MinSpareServers", translate("Min. spare servers"), translate("Minimum number of prepared idle processes")) o.datatype = "uinteger" o.default = 5 o = s:taboption("limits", Value, "MaxSpareServers", translate("Max. spare servers"), translate("Maximum number of prepared idle processes")) o.datatype = "uinteger" o.default = 10 o = s:taboption("limits", Value, "StartServers", translate("Start spare servers"), translate("Number of idle processes to start when launching Tinyproxy")) o.datatype = "uinteger" o.default = 5 o = s:taboption("limits", Value, "MaxRequestsPerChild", translate("Max. requests per server"), translate("Maximum allowed number of requests per process. If it is exeeded, the process is restarted. Zero means unlimited.")) o.datatype = "uinteger" o.default = 0 -- -- Upstream -- s = m:section(TypedSection, "upstream", translate("Upstream Proxies"), translate("Upstream proxy rules define proxy servers to use when accessing certain IP addresses or domains.")) s.anonymous = true s.addremove = true t = s:option(ListValue, "type", translate("Policy"), translate("<em>Via proxy</em> routes requests to the given target via the specifed upstream proxy, <em>Reject access</em> disables any upstream proxy for the target")) t:value("proxy", translate("Via proxy")) t:value("reject", translate("Reject access")) ta = s:option(Value, "target", translate("Target host"), translate("Can be either an IP address or range, a domain name or \".\" for any host without domain")) ta.rmempty = true ta.placeholder = "0.0.0.0/0" ta.datatype = "host" v = s:option(Value, "via", translate("Via proxy"), translate("Specifies the upstream proxy to use for accessing the target host. Format is <code>address:port</code>")) v:depends({type="proxy"}) v.placeholder = "10.0.0.1:8080" return m
gpl-2.0
RK1K/RKScriptFolder
RK Max Flash.lua
1
6113
-- Developer: PvPSuite (http://forum.botoflegends.com/user/76516-pvpsuite/) if FileExist(LIB_PATH.."MenuLibRK.lua") then require 'MenuLibRK' else print("Downloading MenuConfig, please don't reload script!") DownloadFile("https://raw.githubusercontent.com/RK1K/RKScriptFolder/master/MenuLibRK.lua?rand="..math.random(1500, 2500), LIB_PATH.."MenuLibRK.lua", function() print("Finsihed downloading MenuConfig, please reload script!") end) return end local version = "4.7" local reformer = "RK1K" local SCRIPT_NAME = "RK_Max_Flash" local AUTOUPDATE = true local UPDATE_HOST = "raw.githubusercontent.com" local UPDATE_PATH = "/RK1K/RKScriptFolder/master/RK%20Max%20Flash.lua".."?rand="..math.random(3000,4000) local UPDATE_FILE_PATH = SCRIPT_PATH..GetCurrentEnv().FILE_NAME local UPDATE_URL = "https://"..UPDATE_HOST..UPDATE_PATH local MF = nil local flashSpell = nil local spellHeader = nil local slotPos = nil local s1H = nil local s2H = nil local flashH = nil local canBeUsed = false local lastKP = 0 local mh = myHero local mp = mousePos function OnLoad() Update() MF = MenuConfig("RK Max Flash", "RK Max Flash") MF:Menu("info", "Version: IV.VI Patch: 8.3", "info-sign") MF:Section("Options", ARGB(255, 114, 223, 230)) MF:KeyBinding("flashKey", "Max Flash Key:", string.byte("T")) MF:Boolean("FlashReplace", "Replace Flash", true); MF:Boolean("flashmax", "Max = Only If Wall", true); MF:Section("Script Draws", ARGB(155, 114, 223, 30)) MF:Boolean("showFlashRange", "Enable Draws", true) MF:Menu("D", "Range Draw", "riflescope") MF.D:Boolean("FlashR", "Draw Flash Range", true); MF.D:Slider("Quality1", "Quality of Range:", 2, 0, 5, 1) MF.D:Slider("QualityD", "Q Lines of Range:", 20, 19, 80, 1) MF.D:ColorPick("Color", "Color Flash Range", {255, 255, 153, 0}) MF:Menu("S", "Spot Draw", "target") MF.S:Slider("Width", "Size of Spot:", 60, 19, 150, 1) MF.S:Slider("Quality2", "Quality of Spot:", 2, 0, 5, 1) MF.S:Slider("QualityS", "Q Lines of Spot:", 10, 2, 30, 1) MF.S:ColorPick("Color2", "Color Flash Spot", {255, 0, 235, 8}) MF.S:ColorPick("Color3", "Color Flash OnWall", {255, 255, 0, 255}) MF.S:ColorPick("Color4", "Color Flash NoWall", {255, 221, 255, 0}) if GetSpellName(SUMMONER_1) == 'SummonerFlash' then flashSpell = SUMMONER_1 flashH = s1H elseif GetSpellName(SUMMONER_2) == 'SummonerFlash' then flashSpell = SUMMONER_2 flashH = s2H end if (flashSpell ~= nil) then canBeUsed = true else print('<font color="#FFFF00"><b>[RK Max Flash]</b> </font><font color="#FF0000">Flash not found</font>') return end end function OnDraw() local rdy = mh:CanUseSpell(flashSpell) == READY local tu = table.unpack if canBeUsed and MF.showFlashRange and rdy then local maxLocation = GetMaxLocation(450) if MF.D.FlashR then DrawCircle3D(mh.x, mh.y, mh.z, 400, MF.D.Quality1, ARGB(tu(MF.D.Color)), MF.D.QualityD) end local circleColor = ARGB(tu(MF.S.Color2)) if MF.flashmax then if (IsBehindWall()) then circleColor = ARGB(tu(MF.S.Color3)) else circleColor = ARGB(tu(MF.S.Color4)) end end DrawCircle3D(maxLocation.x, maxLocation.y, maxLocation.z, MF.S.Width, MF.S.Quality2, circleColor, MF.S.QualityS) end end function OnTick() local rdy = myHero:CanUseSpell(flashSpell) == READY if canBeUsed and MF.flashKey and MF.FlashReplace and ((CurrentTimeInMillis() - lastKP) > 250) then lastKP = CurrentTimeInMillis() if rdy then MasterFlash() end end end function MasterFlash() local maxLocation = GetMaxLocation(425) flashPlease = true if MF.flashmax and not IsBehindWall() then return CastSpell(flashSpell, mp.x, mp.z) end return CastSpell(flashSpell, maxLocation.x, maxLocation.z) end function IsBehindWall() for I = 250, 450, 50 do local maxLocation = GetMaxLocation(I); if (CalculatePath(mh, D3DXVECTOR3(maxLocation.x, maxLocation.y, maxLocation.z)).count ~= 2) and (IsWall(D3DXVECTOR3(maxLocation.x, maxLocation.y, maxLocation.z))) then return true end end return false end function GetSpellName(whatSpell) local theSpell = mh:GetSpellData(whatSpell) if (theSpell ~= nil) then return theSpell.name end return nil end function GetMaxLocation(tR) local mVector = Vector(mp.x, mp.z, mp.y) local hVector = Vector(mh.x, mh.z, mh.y) local bVector = ((mVector - hVector):normalized() * tR) + hVector local theX, theZ, theY = bVector:unpack() return {x = theX, y = theY, z = theZ} end function CurrentTimeInMillis() local clok = os.clock() * 1000 return clok end function Update() if AUTOUPDATE then local ServerData = GetWebResult(UPDATE_HOST, "/RK1K/RKScriptFolder/master/Skinchanger.version") if ServerData then ServerVersion = type(tonumber(ServerData)) == "number" and tonumber(ServerData) or nil if ServerVersion then if tonumber(version) < ServerVersion then DelayAction(function() print("<font color=\"#000000\"> | </font><font color=\"#FF0000\"><font color=\"#FFFFFF\">New version found for RK Max Flash... <font color=\"#000000\"> | </font><font color=\"#FF0000\"></font><font color=\"#FF0000\"><b> Version "..ServerVersion.."</b></font>") end, 3) DelayAction(function() print("<font color=\"#FFFFFF\"><b> >> Updating, please don't press F9 << </b></font>") end, 4) DelayAction(function() DownloadFile(UPDATE_URL, UPDATE_FILE_PATH, function () print("<font color=\"#000000\"> | </font><font color=\"#FF0000\"><font color=\"#FFFFFF\">RK Max Flash</font> <font color=\"#000000\"> | </font><font color=\"#FF0000\">UPDATED <font color=\"#FF0000\"><b>("..version.." => "..ServerVersion..")</b></font> Press F9 twice to load the updated version.") end) end, 5) else DelayAction(function() print("<b><font color=\"#000000\"> | </font><font color=\"#FF0000\"><font color=\"#FFFFFF\">RK Max Flash</font><font color=\"#000000\"> | </font><font color=\"#FF0000\"><font color=\"#FF0000\"> Version "..ServerVersion.."</b></font>") end, 1) end end else DelayAction(function() print("<font color=\"#FFFF00\">RK Max Flash - Error while downloading version info, RE-DOWNLOAD MANUALLY.</font>")end, 1) end end end
gpl-3.0
dail8859/ScintilluaPlusPlus
ext/scintillua/lexers/batch.lua
5
2073
-- Copyright 2006-2017 Mitchell mitchell.att.foicica.com. See LICENSE. -- Batch LPeg lexer. local l = require('lexer') local token, word_match = l.token, l.word_match local P, R, S = lpeg.P, lpeg.R, lpeg.S local M = {_NAME = 'batch'} -- Whitespace. local ws = token(l.WHITESPACE, l.space^1) -- Comments. local rem = (P('REM') + 'rem') * l.space local comment = token(l.COMMENT, (rem + '::') * l.nonnewline^0) -- Strings. local string = token(l.STRING, l.delimited_range('"', true)) -- Keywords. local keyword = token(l.KEYWORD, word_match({ 'cd', 'chdir', 'md', 'mkdir', 'cls', 'for', 'if', 'echo', 'echo.', 'move', 'copy', 'ren', 'del', 'set', 'call', 'exit', 'setlocal', 'shift', 'endlocal', 'pause', 'defined', 'exist', 'errorlevel', 'else', 'in', 'do', 'NUL', 'AUX', 'PRN', 'not', 'goto', 'pushd', 'popd' }, nil, true)) -- Functions. local func = token(l.FUNCTION, word_match({ 'APPEND', 'ATTRIB', 'CHKDSK', 'CHOICE', 'DEBUG', 'DEFRAG', 'DELTREE', 'DISKCOMP', 'DISKCOPY', 'DOSKEY', 'DRVSPACE', 'EMM386', 'EXPAND', 'FASTOPEN', 'FC', 'FDISK', 'FIND', 'FORMAT', 'GRAPHICS', 'KEYB', 'LABEL', 'LOADFIX', 'MEM', 'MODE', 'MORE', 'MOVE', 'MSCDEX', 'NLSFUNC', 'POWER', 'PRINT', 'RD', 'REPLACE', 'RESTORE', 'SETVER', 'SHARE', 'SORT', 'SUBST', 'SYS', 'TREE', 'UNDELETE', 'UNFORMAT', 'VSAFE', 'XCOPY' }, nil, true)) -- Identifiers. local identifier = token(l.IDENTIFIER, l.word) -- Variables. local variable = token(l.VARIABLE, '%' * (l.digit + '%' * l.alpha) + l.delimited_range('%', true, true)) -- Operators. local operator = token(l.OPERATOR, S('+|&!<>=')) -- Labels. local label = token(l.LABEL, ':' * l.word) M._rules = { {'whitespace', ws}, {'keyword', keyword}, {'function', func}, {'comment', comment}, {'identifier', identifier}, {'string', string}, {'variable', variable}, {'label', label}, {'operator', operator}, } M._LEXBYLINE = true M._foldsymbols = { _patterns = {'[A-Za-z]+'}, [l.KEYWORD] = {setlocal = 1, endlocal = -1, SETLOCAL = 1, ENDLOCAL = -1} } return M
gpl-2.0
ffxiphoenix/darkstar
scripts/zones/Windurst_Waters/npcs/Clais.lua
36
1715
----------------------------------- -- Area: Windurst Waters -- NPC: Clais -- Involved In Quest: Hat in Hand -- @zone = 238 -- @pos = -31 -3 11 ----------------------------------- package.loaded["scripts/zones/Windurst_Walls/TextIDs"] = nil; ----------------------------------- require("scripts/globals/quests"); require("scripts/globals/settings"); require("scripts/zones/Windurst_Walls/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) function testflag(set,flag) return (set % (2*flag) >= flag) end hatstatus = player:getQuestStatus(WINDURST,HAT_IN_HAND); if ((hatstatus == 1 or player:getVar("QuestHatInHand_var2") == 1) and testflag(tonumber(player:getVar("QuestHatInHand_var")),8) == false) then player:startEvent(0x0039); -- Show Off Hat else player:startEvent(0x025a); -- Standard Conversation end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID2: %u",csid); --printf("RESULT2: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x0039) then -- Show Off Hat player:setVar("QuestHatInHand_var",player:getVar("QuestHatInHand_var")+8); player:setVar("QuestHatInHand_count",player:getVar("QuestHatInHand_count")+1); end end;
gpl-3.0