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FilthyPeasantDEV/PokeBot
BizHawk-1.11.6/Lua/NES/Faxandu.lua
7
2650
------------------------------ --Faxandu collision box viewer --Author: Pasky ------------------------------ local HP = true -- toggle to false to turn off hitpoint display on enemies function findbit(p) return 2 ^ (p - 1) end function hasbit(x, p) return x % (p + p) >= p end local function hex(val) val = string.format("%X",val) return val end memory.usememorydomain("System Bus") local function player() local x = memory.read_u8(0x9E) local y = memory.read_u8(0xA1) + 0x1F local hp = memory.read_u8(0x431) -- vuln box gui.drawBox(x,y,x+0xB,y+0x1B,0xFF0000FF,0x300000FF) --attack box local xrad = memory.read_u8(0xD2) local yrad = memory.read_u8(0xD3) local atk = memory.read_u8(0xA4) local x2 = memory.read_u8(0xCE) local y2 = memory.read_u8(0xD0) + 0x1F if hasbit(atk,findbit(8)) then gui.drawBox(x2,y2,x2+xrad,y2+yrad) end --Magic local mag = memory.read_u8(0x02B3) if mag ~= 0xFF then local addr = 0x8B73 + mag local magx = memory.read_u8(0x2B6) local magy = memory.read_u8(0x2B8) + 0x1F xrad = memory.read_u8(addr) yrad = memory.read_u8(addr + 5) gui.drawBox(magx,magy,magx+xrad,magy+yrad) end end local function enemies() local base = 0xBA for i = 0,7,1 do local etype = memory.read_u8(0x2CC + i) if etype ~= 0xFF then local x = memory.read_u8(base + i) local y = memory.read_u8(base + 8 + i) + 0x1F local hp = memory.read_u8(0x344 + i) local atk = memory.read_u8(0x2E4 + i) local atk2 = false local facing = memory.read_u8(0x2DC + i) local addr if etype == 0x1F or etype == 0x21 then -- Check if dwarf or ??? if atk == 0x02 then addr = 0x8A71 atk2 = true else addr = 0xB200 + (etype * 4) + 0x73 end elseif etype == 0x20 then if atk == 0x04 then addr = 0x8A75 atk2 = true else addr = 0xB200 + (etype * 4) + 0x73 end else addr = 0xB200 + (etype * 4) + 0x73 end local xoff = memory.read_s8(addr) local yoff = memory.read_s8(addr + 1) local xrad = memory.read_s8(addr + 2) local yrad = memory.read_s8(addr + 3) if not hasbit(facing,findbit(1)) and atk2 == true then xoff = xoff * -1 xrad = xrad * -1 end --Attack box gui.drawBox(x,y+yoff,x+xoff+xrad,y+yoff+yrad,0xFFFF0000,0x70FF0000) if HP == true then gui.text(x,y-10,"HP: " .. hp) end --Vuln box if memory.read_u8(etype + 0xB544) == 0 then addr = 0xB407 + (etype * 2) xrad = memory.read_u8(addr) yrad = memory.read_u8(addr + 1) gui.drawBox(x,y,x+xrad,y+yrad,0xFFFFFF00,0x30FFFF00) end end end end while true do player() enemies() emu.frameadvance() end
mit
woesdo/XY
plugins/boobs.lua
90
1731
do -- Recursive function local function getRandomButts(attempt) attempt = attempt or 0 attempt = attempt + 1 local res,status = http.request("http://api.obutts.ru/noise/1") if status ~= 200 then return nil end local data = json:decode(res)[1] -- The OpenBoobs API sometimes returns an empty array if not data and attempt <= 3 then print('Cannot get that butts, trying another one...') return getRandomButts(attempt) end return 'http://media.obutts.ru/' .. data.preview end local function getRandomBoobs(attempt) attempt = attempt or 0 attempt = attempt + 1 local res,status = http.request("http://api.oboobs.ru/noise/1") if status ~= 200 then return nil end local data = json:decode(res)[1] -- The OpenBoobs API sometimes returns an empty array if not data and attempt < 10 then print('Cannot get that boobs, trying another one...') return getRandomBoobs(attempt) end return 'http://media.oboobs.ru/' .. data.preview end local function run(msg, matches) local url = nil if matches[1] == "!boobs" then url = getRandomBoobs() end if matches[1] == "!butts" then url = getRandomButts() end if url ~= nil then local receiver = get_receiver(msg) send_photo_from_url(receiver, url) else return 'Error getting boobs/butts for you, please try again later.' end end return { description = "Gets a random boobs or butts pic", usage = { "!boobs: Get a boobs NSFW image. 🔞", "!butts: Get a butts NSFW image. 🔞" }, patterns = { "^!boobs$", "^!butts$" }, run = run } end --Copyright; @behroozyaghi --Persian Translate; @behroozyaghi --ch : @nod32team --کپی بدون ذکر منبع حرام است
gpl-2.0
Samanstar/Assasin
plugins/boobs.lua
90
1731
do -- Recursive function local function getRandomButts(attempt) attempt = attempt or 0 attempt = attempt + 1 local res,status = http.request("http://api.obutts.ru/noise/1") if status ~= 200 then return nil end local data = json:decode(res)[1] -- The OpenBoobs API sometimes returns an empty array if not data and attempt <= 3 then print('Cannot get that butts, trying another one...') return getRandomButts(attempt) end return 'http://media.obutts.ru/' .. data.preview end local function getRandomBoobs(attempt) attempt = attempt or 0 attempt = attempt + 1 local res,status = http.request("http://api.oboobs.ru/noise/1") if status ~= 200 then return nil end local data = json:decode(res)[1] -- The OpenBoobs API sometimes returns an empty array if not data and attempt < 10 then print('Cannot get that boobs, trying another one...') return getRandomBoobs(attempt) end return 'http://media.oboobs.ru/' .. data.preview end local function run(msg, matches) local url = nil if matches[1] == "!boobs" then url = getRandomBoobs() end if matches[1] == "!butts" then url = getRandomButts() end if url ~= nil then local receiver = get_receiver(msg) send_photo_from_url(receiver, url) else return 'Error getting boobs/butts for you, please try again later.' end end return { description = "Gets a random boobs or butts pic", usage = { "!boobs: Get a boobs NSFW image. 🔞", "!butts: Get a butts NSFW image. 🔞" }, patterns = { "^!boobs$", "^!butts$" }, run = run } end --Copyright; @behroozyaghi --Persian Translate; @behroozyaghi --ch : @nod32team --کپی بدون ذکر منبع حرام است
gpl-2.0
jiang42/Algorithm-Implementations
Rabin_Karp/Lua/Yonaba/rabin_karp.lua
26
1376
-- Rabin-Karp string searching algorithm implementation -- See: http://en.wikipedia.org/wiki/Rabin%E2%80%93Karp_string_search_algorithm -- Note: This implementation is based on the Python implementation of Shivam Bansal -- See : https://github.com/kennyledet/Algorithm-Implementations/blob/master/Rabin_Karp/Python/shivam5992/rabin_karp.py -- Rabin-Karp string searching function -- needle : the pattern to search -- haystack : the string in which the pattern will be searched -- q : an optional prime number (internally used for hashing) -- returns : an array of positions of all matches found, otherwise nil return function(needle, haystack, q) q = q or 19 local found = {} local d, h, flag = 256, 1, 0 local M, N = #needle, #haystack for i = 1, M - 1 do h = (h * d) % q end local p, t = 0, 0 for i = 1, M do p = (d * p + needle:sub(i, i):byte()) % q t = (d * t + haystack:sub(i, i):byte()) % q end for i = 1, N - M + 1 do if p == t then local k = M for j = 1, M do if haystack:sub(i + j - 1, i + j - 1) ~= needle:sub(j, j) then break end end if k == M then table.insert(found, i) end end if i - 1 < N - M then t = (d * (t - haystack:sub(i, i):byte() * h) + haystack:sub(i + M,i + M):byte()) % q if t < 0 then t = t + q end end end if #f > 0 then return f end end
mit
ccxvii/mio
proxy.lua
1
4067
local table_unpack = table.unpack local table_insert = table.insert local meshlist = {} local lamplist = {} entities = {} actions = {} function playonce(skel, anim) local frame = 0 local n = anim_len(anim) while frame < n do skel:animate(anim, frame, 1) coroutine.yield() frame = frame + 1 end end mixer = 0 function playmix2(skel, a, b) local a_i, a_n = 0, anim_len(a) local b_i, b_n = 0, anim_len(b) local a_step = a_n / b_n while true do skel:animate(a, a_i, 1) skel:animate(b, b_i, mixer) coroutine.yield() a_i = a_i + a_step b_i = b_i + 1 if a_i >= a_n then a_i = a_i - a_n end if b_i >= b_n then b_i = b_i - b_n end end end function playmix(skel, a, b, duration) local a_i, a_n = 0, anim_len(a) local b_i, b_n = 0, anim_len(b) local a_step = a_n / b_n local i = 0 print("mix", a_n, b_n, a_step) for i = 0, duration-1 do skel:animate(a, a_i, 1) skel:animate(b, b_i, (i / duration)) coroutine.yield() a_i = a_i + a_step b_i = b_i + 1 if a_i >= a_n then a_i = a_i - a_n end if b_i >= b_n then b_i = b_i - b_n end i = i + 1 end while true do skel:animate(b, b_i, 1) coroutine.yield() b_i = b_i + 1 if b_i >= b_n then b_i = b_i - b_n end end end function playseq(skel, list) while true do for i, anim in ipairs(list) do playonce(skel, anim) end end end function playloop(skel, anim, frame) local n = anim_len(anim) while true do skel:animate(anim, frame, 1) coroutine.yield() frame = frame + 1 if frame >= n then frame = frame - n end end end function run(f) table.insert(actions, coroutine.wrap(f)) end function update() for k, action in pairs(actions) do action() end for k, ent in pairs(meshlist) do if ent.transform then if ent.parent then if ent.parentbone then update_transform_parent_skel(ent.transform, ent.parent.transform, ent.parent.skel, ent.parentbone) else update_transform_parent(ent.transform, ent.parent.transform) end else update_transform(ent.transform) end end end end function draw_geometry() for k, ent in pairs(meshlist) do if ent.skel then if ent.mesh then draw_mesh_skel(ent.transform, ent.mesh, ent.skel) end if ent.meshlist then for i, mesh in pairs(ent.meshlist) do draw_mesh_skel(ent.transform, mesh, ent.skel) end end else if ent.mesh then draw_mesh(ent.transform, ent.mesh) end if ent.meshlist then for i, mesh in pairs(ent.meshlist) do draw_mesh(ent.transform, mesh) end end end end end function draw_light() for k, ent in pairs(lamplist) do if ent.lamp then draw_lamp(ent.transform, ent.lamp) end end end function new_transform(t) local tra = new_transform_imp() if t then if t.position then tra:set_position(table_unpack(t.position)) end if t.rotation then tra:set_rotation(table_unpack(t.rotation)) end if t.scale then tra:set_scale(table_unpack(t.scale)) end end return tra end function new_lamp(t) local lamp = new_lamp_imp() if t then if t.type then lamp:set_type(t.type) end if t.energy then lamp:set_energy(t.energy) end if t.color then lamp:set_color(table_unpack(t.color)) end if t.distance then lamp:set_distance(t.distance) end if t.spot_angle then lamp:set_spot_angle(t.spot_angle) end if t.spot_blend then lamp:set_spot_blend(t.spot_blend) end if type(t.use_sphere) == 'boolean' then lamp:set_use_sphere(t.use_sphere) end if type(t.use_shadow) == 'boolean' then lamp:set_use_shadow(t.use_shadow) end end return lamp end function new_meshlist(list) for k, filename in pairs(list) do list[k] = new_mesh(filename) end return list end function entity(t) if t.name then entities[t.name] = t end t.transform = new_transform(t.transform) if t.lamp then t.lamp = new_lamp(t.lamp) end if t.skel then t.skel = new_skel(t.skel) end if t.mesh then t.mesh = new_mesh(t.mesh) end if t.meshlist then t.meshlist = new_meshlist(t.meshlist) end if t.mesh or t.meshlist then table_insert(meshlist, t) end if t.lamp then table_insert(lamplist, t) end return t end
isc
actionless/awesome
tests/examples/awful/placement/closest_mouse.lua
5
2826
--DOC_GEN_OUTPUT --DOC_GEN_IMAGE --DOC_HIDE local awful = {placement = require("awful.placement")} --DOC_HIDE local c = client.gen_fake {x = 20, y = 20, width= 280, height=200, screen =screen[1]} --DOC_HIDE local bw = c.border_width --DOC_HIDE -- Left --DOC_HIDE mouse.coords {x=100,y=100} --DOC_HIDE -- Move the mouse to the closest corner of the focused client awful.placement.closest_corner(mouse, {include_sides=true, parent=c}) mouse.push_history() --DOC_HIDE assert(mouse.coords().x == c.x) --DOC_HIDE assert(mouse.coords().y == (c.y) + (c.height)/2+bw) --DOC_HIDE -- Top left --DOC_HIDE mouse.coords {x=60,y=40} --DOC_HIDE awful.placement.closest_corner(mouse, {include_sides=true, parent=c}) --DOC_HIDE mouse.push_history() --DOC_HIDE assert(mouse.coords().x == c.x and mouse.coords().y == c.y) --DOC_HIDE -- Top right --DOC_HIDE mouse.coords {x=230,y=50} --DOC_HIDE awful.placement.closest_corner(mouse, {include_sides=true, parent=c}) --DOC_HIDE mouse.push_history() --DOC_HIDE assert(mouse.coords().x == c.x+c.width+2*bw and mouse.coords().y == c.y) --DOC_HIDE -- Right --DOC_HIDE mouse.coords {x=240,y=140} --DOC_HIDE awful.placement.closest_corner(mouse, {include_sides=true, parent=c}) --DOC_HIDE mouse.push_history() --DOC_HIDE assert(mouse.coords().x == c.x+c.width+2*bw and mouse.coords().y == c.y+c.height/2+bw) --DOC_HIDE -- Bottom right --DOC_HIDE mouse.coords {x=210,y=190} --DOC_HIDE awful.placement.closest_corner(mouse, {include_sides=true, parent=c}) --DOC_HIDE mouse.push_history() --DOC_HIDE assert(mouse.coords().x == c.x+c.width+2*bw and mouse.coords().y == c.y+c.height+2*bw) --DOC_HIDE -- Bottom --DOC_HIDE mouse.coords {x=130,y=190} --DOC_HIDE awful.placement.closest_corner(mouse, {include_sides=true, parent=c}) --DOC_HIDE mouse.push_history() --DOC_HIDE assert(mouse.coords().x == c.x+c.width/2+bw and mouse.coords().y == c.y + c.height + 2*bw) --DOC_HIDE -- Top --DOC_HIDE mouse.coords {x=130,y=30} --DOC_HIDE awful.placement.closest_corner(mouse, {include_sides=true, parent=c}) --DOC_HIDE mouse.push_history() --DOC_HIDE assert(mouse.coords().x == c.x + c.width/2+bw and mouse.coords().y == c.y) --DOC_HIDE -- Bottom left + outside of "c" --DOC_HIDE mouse.coords {x=0,y=230} --DOC_HIDE awful.placement.closest_corner(mouse, {include_sides=true, parent=c}) --DOC_HIDE mouse.push_history() --DOC_HIDE assert(mouse.coords().x == c.x and mouse.coords().y == c.y+c.height+2*bw) --DOC_HIDE -- It is possible to emulate the mouse API to get the closest corner of -- random area local _, corner = awful.placement.closest_corner( {coords=function() return {x = 100, y=100} end}, {include_sides = true, bounding_rect = {x=0, y=0, width=200, height=200}} ) print("Closest corner:", corner) --DOC_HIDE vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80
gpl-2.0
nenau/naev
dat/factions/equip/zalek.lua
3
6476
-- Generic equipping routines, helper functions and outfit definitions. include("dat/factions/equip/generic.lua") --[[ -- @brief Does zalek pilot equipping -- -- @param p Pilot to equip --]] function equip( p ) -- Start with an empty ship p:rmOutfit("all") p:rmOutfit("cores") -- Get ship info local shiptype, shipsize = equip_getShipBroad( p:ship():class() ) -- Split by type if shiptype == "military" then equip_empireMilitary( p, shipsize ) elseif shiptype == "robotic" then equip_empireMilitary( p, shipsize ) else equip_generic( p ) end end -- CANNONS function equip_forwardZlkLow () return { "Particle Lance" } end function equip_forwardZlkMedLow () return { "Orion Lance" } end function equip_forwardZlkMed () return { "Laser Cannon MK3", "Orion Lance", "Grave Lance", "Heavy Ripper Cannon" } end -- TURRETS function equip_turretZlkLow () return { "Laser Turret MK2" } end function equip_turretZlkMed () return { "Pulse Beam", "Laser Turret MK3" } end function equip_turretZlkHig () return { "Grave Beam", "Ragnarok Beam" } end -- RANGED function equip_rangedZlk () return { "Electron Burst Cannon" } end function equip_secondaryZlk () return { "Shattershield Lance", "Unicorp Headhunter Launcher" } end -- NON-COMBAT --[[ -- Utility slots --]] function equip_mediumZlkLow () return { "Reactor Class I", "Unicorp Scrambler", "Small Shield Booster" } end function equip_mediumZlkMed () return { "Reactor Class II", "Milspec Scrambler", "Medium Shield Booster" } end function equip_mediumZlkHig () return { "Reactor Class III", "Milspec Scrambler", "Large Shield Booster" } end --[[ -- Structure slots --]] function equip_lowZlkLow () return { "Battery", "Shield Capacitor", "Engine Reroute" } end function equip_lowZlkMed () return { "Shield Capacitor II", "Shield Capacitor III", "Engine Reroute", "Battery II" } end function equip_lowZlkHig () return { "Shield Capacitor III", "Shield Capacitor IV", "Battery III" } end --[[ -- @brief Equips a zalek military type ship. --]] function equip_empireMilitary( p, shipsize ) local medium, low local use_primary, use_secondary, use_medium, use_low local use_forward, use_turrets, use_medturrets local nhigh, nmedium, nlow = p:ship():slots() local scramble -- Defaults medium = { "Unicorp Scrambler" } weapons = {} scramble = false -- Equip by size and type if shipsize == "small" then local class = p:ship():class() cores = { {"Tricon Zephyr Engine", "Milspec Orion 2301 Core System", "S&K Ultralight Combat Plating"}, {"Tricon Zephyr II Engine", "Milspec Orion 3701 Core System", "S&K Light Combat Plating"} } equip_cores(p, equip_getCores(p, shipsize, cores)) -- Scout if class == "Scout" then equip_cores(p, "Tricon Zephyr Engine", "Milspec Orion 2301 Core System", "S&K Ultralight Stealth Plating") use_primary = rnd.rnd(1,nhigh) addWeapons( equip_forwardLow(), use_primary ) medium = { "Generic Afterburner", "Milspec Scrambler" } use_medium = 2 low = { "Solar Panel" } -- Drone elseif class == "Drone" then -- equip_cores(p, "Tricon Zephyr Engine", "Milspec Orion 2301 Core System", "S&K Light Stealth Plating") use_primary = nhigh addWeapons( equip_forwardZlkLow(), use_primary ) medium = equip_mediumZlkLow() low = equip_lowZlkLow() -- Heavy Drone elseif class == "Heavy Drone" then use_primary = nhigh addWeapons( equip_forwardZlkLow(), 2 ) addWeapons( equip_forwardZlkMedLow(), 1 ) addWeapons( equip_rangedZlk(), 1 ) medium = equip_mediumZlkLow() low = equip_lowZlkLow() -- Bomber elseif class == "Bomber" then use_primary = rnd.rnd(1,2) use_secondary = nhigh - use_primary addWeapons( equip_forwardZlkLow(), use_primary ) addWeapons( equip_rangedZlk(), use_secondary ) medium = equip_mediumZlkLow() low = equip_lowZlkLow() end elseif shipsize == "medium" then local class = p:ship():class() cores = { {"Tricon Cyclone Engine", "Milspec Orion 4801 Core System", "S&K Medium Combat Plating"}, {"Tricon Cyclone II Engine", "Milspec Orion 5501 Core System", "S&K Medium-Heavy Combat Plating"} } equip_cores(p, equip_getCores(p, shipsize, cores)) -- Corvette if class == "Corvette" then use_secondary = rnd.rnd(1,2) use_primary = nhigh - use_secondary addWeapons( equip_forwardZlkMed(), use_primary ) addWeapons( equip_secondaryZlk(), use_secondary ) medium = equip_mediumZlkMed() low = equip_lowZlkMed() end -- Destroyer if class == "Destroyer" then use_secondary = rnd.rnd(1,2) use_turrets = nhigh - use_secondary - rnd.rnd(1,2) use_forward = nhigh - use_secondary - use_turrets addWeapons( equip_secondaryZlk(), use_secondary ) addWeapons( equip_turretZlkMed(), use_turrets ) addWeapons( equip_forwardZlkMed(), use_forward ) medium = equip_mediumZlkMed() low = equip_lowZlkMed() end else -- "large" -- TODO: Divide into carrier and cruiser classes. cores = { {"Tricon Typhoon Engine", "Milspec Orion 9901 Core System", "S&K Heavy Combat Plating"}, {"Tricon Typhoon II Engine", "Milspec Orion 9901 Core System", "S&K Superheavy Combat Plating"} } equip_cores(p, equip_getCores(p, shipsize, cores)) use_secondary = 2 if rnd.rnd() > 0.4 then -- Anti-fighter variant. use_turrets = nhigh - use_secondary - rnd.rnd(2,3) use_medturrets = nhigh - use_secondary - use_turrets addWeapons( equip_turretZlkMed(), use_medturrets ) else -- Anti-capital variant. use_turrets = nhigh - use_secondary end addWeapons( equip_turretZlkHig(), use_turrets ) addWeapons( equip_secondaryZlk(), use_secondary ) medium = equip_mediumZlkHig() low = equip_lowZlkHig() end equip_ship( p, scramble, weapons, medium, low, use_medium, use_low ) end
gpl-3.0
hcorg/thrift
test/lua/test_basic_client.lua
30
5926
-- Licensed to the Apache Software Foundation (ASF) under one -- or more contributor license agreements. See the NOTICE file -- distributed with this work for additional information -- regarding copyright ownership. The ASF licenses this file -- to you under the Apache License, Version 2.0 (the -- "License"); you may not use this file except in compliance -- with the License. You may obtain a copy of the License at -- http://www.apache.org/licenses/LICENSE-2.0 -- Unless required by applicable law or agreed to in writing, -- software distributed under the License is distributed on an -- "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY -- KIND, either express or implied. See the License for the -- specific language governing permissions and limitations -- under the License. require('TSocket') require('TBufferedTransport') require('TFramedTransport') require('THttpTransport') require('TCompactProtocol') require('TJsonProtocol') require('TBinaryProtocol') require('ThriftTest_ThriftTest') require('liblualongnumber') local client function teardown() if client then -- close the connection client:close() end end function parseArgs(rawArgs) local opt = { protocol='binary', transport='buffered', port='9090', } for i, str in pairs(rawArgs) do if i > 0 then k, v = string.match(str, '--(%w+)=(%w+)') assert(opt[k] ~= nil, 'Unknown argument') opt[k] = v end end return opt end function assertEqual(val1, val2, msg) assert(val1 == val2, msg) end function testBasicClient(rawArgs) local opt = parseArgs(rawArgs) local socket = TSocket:new{ port = tonumber(opt.port) } assert(socket, 'Failed to create client socket') socket:setTimeout(5000) local transports = { buffered = TBufferedTransport, framed = TFramedTransport, http = THttpTransport, } assert(transports[opt.transport] ~= nil) local transport = transports[opt.transport]:new{ trans = socket, isServer = false } local protocols = { binary = TBinaryProtocol, compact = TCompactProtocol, json = TJSONProtocol, } assert(protocols[opt.protocol] ~= nil) local protocol = protocols[opt.protocol]:new{ trans = transport } assert(protocol, 'Failed to create binary protocol') client = ThriftTestClient:new{ protocol = protocol } assert(client, 'Failed to create client') -- Open the transport local status, _ = pcall(transport.open, transport) assert(status, 'Failed to connect to server') -- String assertEqual(client:testString('lala'), 'lala', 'Failed testString') assertEqual(client:testString('wahoo'), 'wahoo', 'Failed testString') -- Bool assertEqual(client:testBool(true), true, 'Failed testBool true') assertEqual(client:testBool(false), false, 'Failed testBool false') -- Byte assertEqual(client:testByte(0x01), 1, 'Failed testByte 1') assertEqual(client:testByte(0x40), 64, 'Failed testByte 2') assertEqual(client:testByte(0x7f), 127, 'Failed testByte 3') assertEqual(client:testByte(0x80), -128, 'Failed testByte 4') assertEqual(client:testByte(0xbf), -65, 'Failed testByte 5') assertEqual(client:testByte(0xff), -1, 'Failed testByte 6') assertEqual(client:testByte(128), -128, 'Failed testByte 7') assertEqual(client:testByte(255), -1, 'Failed testByte 8') -- I32 assertEqual(client:testI32(0x00000001), 1, 'Failed testI32 1') assertEqual(client:testI32(0x40000000), 1073741824, 'Failed testI32 2') assertEqual(client:testI32(0x7fffffff), 2147483647, 'Failed testI32 3') assertEqual(client:testI32(0x80000000), -2147483648, 'Failed testI32 4') assertEqual(client:testI32(0xbfffffff), -1073741825, 'Failed testI32 5') assertEqual(client:testI32(0xffffffff), -1, 'Failed testI32 6') assertEqual(client:testI32(2147483648), -2147483648, 'Failed testI32 7') assertEqual(client:testI32(4294967295), -1, 'Failed testI32 8') -- I64 (lua only supports 16 decimal precision so larger numbers are -- initialized by their string value) local long = liblualongnumber.new assertEqual(client:testI64(long(0x0000000000000001)), long(1), 'Failed testI64 1') assertEqual(client:testI64(long(0x4000000000000000)), long(4611686018427387904), 'Failed testI64 2') assertEqual(client:testI64(long('0x7fffffffffffffff')), long('9223372036854775807'), 'Failed testI64 3') assertEqual(client:testI64(long(0x8000000000000000)), long(-9223372036854775808), 'Failed testI64 4') assertEqual(client:testI64(long('0xbfffffffffffffff')), long('-4611686018427387905'), 'Failed testI64 5') assertEqual(client:testI64(long('0xffffffffffffffff')), long(-1), 'Failed testI64 6') -- Double assertEqual( client:testDouble(1.23456789), 1.23456789, 'Failed testDouble 1') assertEqual( client:testDouble(0.123456789), 0.123456789, 'Failed testDouble 2') assertEqual( client:testDouble(0.123456789), 0.123456789, 'Failed testDouble 3') -- TODO testBinary() ... -- Accuracy of 16 decimal digits (rounds) local a, b = 1.12345678906666663, 1.12345678906666661 assertEqual(a, b) assertEqual(client:testDouble(a), b, 'Failed testDouble 5') -- Struct local o = Xtruct:new{ string_thing = 'Zero', byte_thing = 1, i32_thing = -3, i64_thing = long(-5) } local r = client:testStruct(o) assertEqual(o.string_thing, r.string_thing, 'Failed testStruct 1') assertEqual(o.byte_thing, r.byte_thing, 'Failed testStruct 2') assertEqual(o.i32_thing, r.i32_thing, 'Failed testStruct 3') assertEqual(o.i64_thing, r.i64_thing, 'Failed testStruct 4') -- TODO add list map set exception etc etc end testBasicClient(arg) teardown()
apache-2.0
kidaa/FFXIOrgins
scripts/zones/Sealions_Den/mobs/Omega.lua
1
1240
----------------------------------- -- Area: Sealions Den -- NPC: Omega ----------------------------------- require("scripts/globals/titles"); ----------------------------------- -- onMobInitialize Action ----------------------------------- function onMobInitialize(mob) end; ----------------------------------- -- onMobSpawn Action ----------------------------------- function OnMobSpawn(mob) end; ----------------------------------- -- onMobDeath ----------------------------------- function onMobDeath(mob, killer) killer:addTitle(OMEGA_OSTRACIZER); killer:startEvent(0x000b); end; function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if(csid == 0x000b) then local instance = player:getVar("bcnm_instanceid") --Players are healed in between the fights, but their TP is set to 0 player:setHP(player:getMaxHP()); player:setMP(player:getMaxMP()); player:setTP(0); if(instance == 1) then player:setPos(-779, -103, -80); SpawnMob(16908295); --ultima1 elseif(instance == 2) then player:setPos(-140, -23, -440); SpawnMob(16908302); --ultima2 else player:setPos(499, 56, -802); SpawnMob(16908309); --ultima3 end end end;
gpl-3.0
kidaa/FFXIOrgins
scripts/globals/weaponskills/spirits_within.lua
1
1117
----------------------------------- -- Spirits Within -- Sword weapon skill -- Spirits Within Sword Weapon Skill -- TrolandAdded by Troland -- Skill Level: 175 -- Delivers an unavoidable attack. Damage varies with HP and TP. -- Not aligned with any "elemental gorgets" or "elemental belts" due to it's absence of Skillchain properties. -- Element: None -- Modifiers: HP: -- 100%TP 200%TP 300%TP -- 1/8 3/16 15/32 ----------------------------------- require("scripts/globals/status"); require("scripts/globals/settings"); require("scripts/globals/weaponskills"); require("scripts/globals/utils"); ----------------------------------- function OnUseWeaponSkill(player, target, wsID) local D = player:getWeaponDmg(); local HP = player:getHP(); local TP = player:getTP(); local WSC = 0; if (TP == 300) then WSC = HP * 0.46875; elseif (TP >= 200) then WSC = HP * ((TP - 200) / (100 / (0.46875 - 0.1875))); elseif (TP >= 100) then WSC = HP * ((TP - 100) / (100 / (0.1875 - 0.125))); end local damage = target:breathDmgTaken(math.floor(D + WSC)); return 1, 0, false, damage; end
gpl-3.0
diezombies/MCGC
MCGC/utility.lua
1
54503
Auxiliary = { } aux = Auxiliary function Auxiliary.Stringid(code, id) -- 计算数据库所存的字符串ID return code * 16 + id end function Auxiliary.Next(g) -- 返回(返回g中下一张卡片的)函数 local first = true return function() if first then first = false return g:GetFirst() else return g:GetNext() end end end function Auxiliary.NULL() -- 返回NULL end function Auxiliary.TRUE() -- 返回True return true end function Auxiliary.FALSE() -- 返回False return false end function Auxiliary.AND(f1, f2) -- 将两个函数按逻辑与组合 return function(a, b, c) return f1(a, b, c) and f2(a, b, c) end end function Auxiliary.OR(f1, f2) -- 将两个函数按逻辑或组合 return function(a, b, c) return f1(a, b, c) or f2(a, b, c) end end function Auxiliary.NOT(f) -- 返回(函数f的非的)函数 return function(a, b, c) return not f(a, b, c) end end function Auxiliary.IsDualState(effect) local c = effect:GetHandler() return not c:IsDisabled() and c:IsDualState() end function Auxiliary.IsNotDualState(effect) local c = effect:GetHandle() return c:IsDisabled() or not c:IsDualState() end function Auxiliary.DualNormalCondition(effect) local c = effect:GetHandler() return c:IsFaceup() and not c:IsDualState() end function Auxiliary.BeginPuzzle(effect) local e1 = Effect.GlobalEffect() e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_TURN_END) e1:SetCountLimit(1) e1:SetOperation(Auxiliary.PuzzleOp) Duel.RegisterEffect(e1, 0) local e2 = Effect.GlobalEffect() e2:SetType(EFFECT_TYPE_FIELD) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetCode(EFFECT_SKIP_DP) e2:SetTargetRange(1, 0) Duel.RegisterEffect(e2, 0) local e3 = Effect.GlobalEffect() e3:SetType(EFFECT_TYPE_FIELD) e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e3:SetCode(EFFECT_SKIP_SP) e3:SetTargetRange(1, 0) Duel.RegisterEffect(e3, 0) end function Auxiliary.PuzzleOp(e, tp) Duel.SetLP(0, 0) end function Auxiliary.EnableDualAttribute(c) local e1 = Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DUAL_SUMMONABLE) c:RegisterEffect(e1) local e2 = Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_ADD_TYPE) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetRange(LOCATION_MZONE + LOCATION_GRAVE) e2:SetCondition(aux.DualNormalCondition) e2:SetValue(TYPE_NORMAL) c:RegisterEffect(e2) local e3 = e2:Clone() e3:SetCode(EFFECT_REMOVE_TYPE) e3:SetValue(TYPE_EFFECT) c:RegisterEffect(e3) end function Auxiliary.TargetEqualFunction(f, value, a, b, c) return function(effect, target) return f(target, a, b, c) == value end end function Auxiliary.TargetBoolFunction(f, a, b, c) return function(effect, target) return f(target, a, b, c) end end function Auxiliary.FilterEqualFunction(f, value, a, b, c) return function(target) return f(target, a, b, c) == value end end function Auxiliary.FilterBoolFunction(f, a, b, c) return function(target) return f(target, a, b, c) end end function Auxiliary.NonTuner(f, a, b, c) return function(target) return target:IsNotTuner() and(not f or f(target, a, b, c)) end end function Auxiliary.AddSynchroProcedure(c, f1, f2, ct) -- Synchro monster, 1 tuner + n or more monsters local e1 = Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE + EFFECT_FLAG_IGNORE_IMMUNE) e1:SetRange(LOCATION_EXTRA) e1:SetCondition(Auxiliary.SynCondition(f1, f2, ct, 99)) e1:SetTarget(Auxiliary.SynTarget(f1, f2, ct, 99)) e1:SetOperation(Auxiliary.SynOperation(f1, f2, ct, 99)) e1:SetValue(SUMMON_TYPE_SYNCHRO) c:RegisterEffect(e1) end function Auxiliary.SynCondition(f1, f2, minct, maxc) return function(e, c, smat, mg) if c == nil then return true end if c:IsType(TYPE_PENDULUM) and c:IsFaceup() then return false end local ft = Duel.GetLocationCount(c:GetControler(), LOCATION_MZONE) local ct = - ft local minc = minct if minc < ct then minc = ct end if maxc < minc then return false end if smat and smat:IsType(TYPE_TUNER) and(not f1 or f1(smat)) then return Duel.CheckTunerMaterial(c, smat, f1, f2, minc, maxc, mg) end return Duel.CheckSynchroMaterial(c, f1, f2, minc, maxc, smat, mg) end end function Auxiliary.SynTarget(f1, f2, minct, maxc) return function(e, tp, eg, ep, ev, re, r, rp, chk, c, smat, mg) local g = nil local ft = Duel.GetLocationCount(c:GetControler(), LOCATION_MZONE) local ct = - ft local minc = minct if minc < ct then minc = ct end if smat and smat:IsType(TYPE_TUNER) and(not f1 or f1(smat)) then g = Duel.SelectTunerMaterial(c:GetControler(), c, smat, f1, f2, minc, maxc, mg) else g = Duel.SelectSynchroMaterial(c:GetControler(), c, f1, f2, minc, maxc, smat, mg) end if g then g:KeepAlive() e:SetLabelObject(g) return true else return false end end end function Auxiliary.SynOperation(f1, f2, minct, maxc) return function(e, tp, eg, ep, ev, re, r, rp, c, smat, mg) local g = e:GetLabelObject() c:SetMaterial(g) Duel.SendtoGrave(g, REASON_MATERIAL + REASON_SYNCHRO) g:DeleteGroup() end end function Auxiliary.AddSynchroProcedure2(c, f1, f2) -- Synchro monster, 1 tuner + 1 monster local e1 = Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE + EFFECT_FLAG_IGNORE_IMMUNE) e1:SetRange(LOCATION_EXTRA) e1:SetCondition(Auxiliary.SynCondition(f1, f2, 1, 1)) e1:SetTarget(Auxiliary.SynTarget(f1, f2, 1, 1)) e1:SetOperation(Auxiliary.SynOperation(f1, f2, 1, 1)) e1:SetValue(SUMMON_TYPE_SYNCHRO) c:RegisterEffect(e1) end function Auxiliary.XyzAlterFilter(c, alterf, xyzc) return alterf(c) and c:IsCanBeXyzMaterial(xyzc) end function Auxiliary.AddXyzProcedure(c, f, lv, ct, alterf, desc, maxct, op) -- Xyz monster, lv k*n -- set c.xyz_filter, c.xyz_count if c.xyz_filter == nil then local code = c:GetOriginalCode() local mt = _G["c" .. code] if f then mt.xyz_filter = function(mc) return f(mc) and mc:IsXyzLevel(c, lv) end else mt.xyz_filter = function(mc) return mc:IsXyzLevel(c, lv) end end mt.xyz_count = ct end local e1 = Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_EXTRA) if not maxct then maxct = ct end if alterf then e1:SetCondition(Auxiliary.XyzCondition2(f, lv, ct, maxct, alterf, desc, op)) e1:SetTarget(Auxiliary.XyzTarget2(f, lv, ct, maxct, alterf, desc, op)) e1:SetOperation(Auxiliary.XyzOperation2(f, lv, ct, maxct, alterf, desc, op)) else e1:SetCondition(Auxiliary.XyzCondition(f, lv, ct, maxct)) e1:SetTarget(Auxiliary.XyzTarget(f, lv, ct, maxct)) e1:SetOperation(Auxiliary.XyzOperation(f, lv, ct, maxct)) end e1:SetValue(SUMMON_TYPE_XYZ) c:RegisterEffect(e1) end function Auxiliary.XyzCondition(f, lv, minc, maxc) -- Xyz Summon(normnal) -- og: use special material return function(e, c, og) if c == nil then return true end if c:IsType(TYPE_PENDULUM) and c:IsFaceup() then return false end local ft = Duel.GetLocationCount(c:GetControler(), LOCATION_MZONE) local ct = - ft if minc <= ct then return false end return Duel.CheckXyzMaterial(c, f, lv, minc, maxc, og) end end function Auxiliary.XyzTarget(f, lv, minc, maxc) return function(e, tp, eg, ep, ev, re, r, rp, chk, c, og) if og then return true else local g = Duel.SelectXyzMaterial(tp, c, f, lv, minc, maxc) if g then g:KeepAlive() e:SetLabelObject(g) return true else return false end end end end function Auxiliary.XyzOperation(f, lv, minc, maxc) return function(e, tp, eg, ep, ev, re, r, rp, c, og) if og then local sg = Group.CreateGroup() local tc = og:GetFirst() while tc do local sg1 = tc:GetOverlayGroup() sg:Merge(sg1) tc = og:GetNext() end Duel.SendtoGrave(sg, REASON_RULE) c:SetMaterial(og) Duel.Overlay(c, og) else local mg = e:GetLabelObject() local sg = Group.CreateGroup() local tc = mg:GetFirst() while tc do local sg1 = tc:GetOverlayGroup() sg:Merge(sg1) tc = mg:GetNext() end Duel.SendtoGrave(sg, REASON_RULE) c:SetMaterial(mg) Duel.Overlay(c, mg) mg:DeleteGroup() end end end function Auxiliary.XyzCondition2(f, lv, minc, maxc, alterf, desc, op) -- Xyz summon(alterf) return function(e, c, og) if c == nil then return true end if c:IsType(TYPE_PENDULUM) and c:IsFaceup() then return false end local tp = c:GetControler() local ft = Duel.GetLocationCount(tp, LOCATION_MZONE) local ct = - ft if minc <= ct then return false end if ct < 1 and not og and Duel.IsExistingMatchingCard(Auxiliary.XyzAlterFilter, tp, LOCATION_MZONE, 0, 1, nil, alterf, c) and(not op or op(e, tp, 0)) then return true end return Duel.CheckXyzMaterial(c, f, lv, minc, maxc, og) end end function Auxiliary.XyzTarget2(f, lv, minc, maxc, alterf, desc, op) return function(e, tp, eg, ep, ev, re, r, rp, chk, c, og) if og then return true else local ft = Duel.GetLocationCount(tp, LOCATION_MZONE) local ct = - ft local b1 = Duel.CheckXyzMaterial(c, f, lv, minc, maxc, og) local b2 = ct < 1 and Duel.IsExistingMatchingCard(Auxiliary.XyzAlterFilter, tp, LOCATION_MZONE, 0, 1, nil, alterf, c) and(not op or op(e, tp, 0)) if b2 and(not b1 or Duel.SelectYesNo(tp, desc)) then e:SetLabel(1) return true else e:SetLabel(0) local g = Duel.SelectXyzMaterial(tp, c, f, lv, minc, maxc) if g then g:KeepAlive() e:SetLabelObject(g) return true else return false end end end end end function Auxiliary.XyzOperation2(f, lv, minc, maxc, alterf, desc, op) return function(e, tp, eg, ep, ev, re, r, rp, c, og) if og then local sg = Group.CreateGroup() local tc = og:GetFirst() while tc do local sg1 = tc:GetOverlayGroup() sg:Merge(sg1) tc = og:GetNext() end Duel.SendtoGrave(sg, REASON_RULE) c:SetMaterial(og) Duel.Overlay(c, og) else if e:GetLabel() == 1 then if op then op(e, tp, 1) end Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_XMATERIAL) local mg = Duel.SelectMatchingCard(tp, Auxiliary.XyzAlterFilter, tp, LOCATION_MZONE, 0, 1, 1, nil, alterf, c) local mg2 = mg:GetFirst():GetOverlayGroup() if mg2:GetCount() ~= 0 then Duel.Overlay(c, mg2) end c:SetMaterial(mg) Duel.Overlay(c, mg) else local mg = e:GetLabelObject() local sg = Group.CreateGroup() local tc = mg:GetFirst() while tc do local sg1 = tc:GetOverlayGroup() sg:Merge(sg1) tc = mg:GetNext() end Duel.SendtoGrave(sg, REASON_RULE) c:SetMaterial(mg) Duel.Overlay(c, mg) mg:DeleteGroup() end end end end function Auxiliary.FConditionCheckF(c, chkf) return c:IsOnField() and c:IsControler(chkf) end function Auxiliary.AddFusionProcCode2(c, code1, code2, sub, insf) -- Fusion monster, name + name -- material_count: number of different names in material list -- material: names in material list if c.material_count == nil then local code = c:GetOriginalCode() local mt = _G["c" .. code] mt.material_count = 2 mt.material = { code1, code2 } end local e1 = Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_FUSION_MATERIAL) e1:SetCondition(Auxiliary.FConditionCode2(code1, code2, sub, insf)) e1:SetOperation(Auxiliary.FOperationCode2(code1, code2, sub, insf)) c:RegisterEffect(e1) end function Auxiliary.FConditionFilter21(c, code1, code2) local code = c:GetCode() return code == code1 or code == code2 end function Auxiliary.FConditionFilter22(c, code1, code2, sub) local code = c:GetCode() return code == code1 or code == code2 or(sub and c:IsHasEffect(EFFECT_FUSION_SUBSTITUTE)) end function Auxiliary.FConditionCode2(code1, code2, sub, insf) -- g:Material group(nil for Instant Fusion) -- gc:Material already used -- chkf: check field, default:PLAYER_NONE return function(e, g, gc, chkf) if g == nil then return insf end if gc then if gc:IsHasEffect(EFFECT_FUSION_SUBSTITUTE) then return g:IsExists(Auxiliary.FConditionFilter21, 1, gc, code1, code2) elseif gc:IsCode(code1) then return g:IsExists(Card.IsCode, 1, gc, code2) elseif gc:IsCode(code2) then return g:IsExists(Card.IsCode, 1, gc, code1) else return false end end local b1 = 0 local b2 = 0 local bs = 0 local fs = false local tc = g:GetFirst() while tc do local code = tc:GetCode() if code == code1 then b1 = 1 if Auxiliary.FConditionCheckF(tc, chkf) then fs = true end elseif code == code2 then b2 = 1 if Auxiliary.FConditionCheckF(tc, chkf) then fs = true end elseif sub and tc:IsHasEffect(EFFECT_FUSION_SUBSTITUTE) then bs = 1 if Auxiliary.FConditionCheckF(tc, chkf) then fs = true end end tc = g:GetNext() end return b1 + b2 + bs >= 2 and(fs or chkf == PLAYER_NONE) end end function Auxiliary.FOperationCode2(code1, code2, sub, insf) return function(e, tp, eg, ep, ev, re, r, rp, gc, chkf) if gc then local g1 = nil Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FMATERIAL) if gc:IsHasEffect(EFFECT_FUSION_SUBSTITUTE) then g1 = eg:FilterSelect(tp, Auxiliary.FConditionFilter21, 1, 1, gc, code1, code2) elseif gc:IsCode(code1) then g1 = eg:FilterSelect(tp, Card.IsCode, 1, 1, gc, code2) else g1 = eg:FilterSelect(tp, Card.IsCode, 1, 1, gc, code1) end Duel.SetFusionMaterial(g1) return end local sg = eg:Filter(Auxiliary.FConditionFilter22, nil, code1, code2, sub) local g1 = nil Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FMATERIAL) if chkf ~= PLAYER_NONE then g1 = sg:FilterSelect(tp, Auxiliary.FConditionCheckF, 1, 1, nil, chkf) else g1 = sg:Select(tp, 1, 1, nil) end if g1:GetFirst():IsHasEffect(EFFECT_FUSION_SUBSTITUTE) then sg:Remove(Card.IsHasEffect, nil, EFFECT_FUSION_SUBSTITUTE) else sg:Remove(Card.IsCode, nil, g1:GetFirst():GetCode()) end Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FMATERIAL) local g2 = sg:Select(tp, 1, 1, nil) g1:Merge(g2) Duel.SetFusionMaterial(g1) end end function Auxiliary.AddFusionProcCode3(c, code1, code2, code3, sub, insf) -- Fusion monster, name + name + name if c.material_count == nil then local code = c:GetOriginalCode() local mt = _G["c" .. code] mt.material_count = 3 mt.material = { code1, code2, code3 } end local e1 = Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_FUSION_MATERIAL) e1:SetCondition(Auxiliary.FConditionCode3(code1, code2, code3, sub, insf)) e1:SetOperation(Auxiliary.FOperationCode3(code1, code2, code3, sub, insf)) c:RegisterEffect(e1) end function Auxiliary.FConditionFilter31(c, code1, code2, code3) local code = c:GetCode() return code == code1 or code == code2 or code == code3 end function Auxiliary.FConditionFilter32(c, code1, code2, code3, sub) local code = c:GetCode() return code == code1 or code == code2 or code == code3 or(sub and c:IsHasEffect(EFFECT_FUSION_SUBSTITUTE)) end function Auxiliary.FConditionCode3(code1, code2, code3, sub, insf) return function(e, g, gc, chkf) if g == nil then return insf end if gc then local b1 = 0 local b2 = 0 local b3 = 0 local tc = g:GetFirst() while tc do local code = tc:GetCode() if code == code1 then b1 = 1 elseif code == code2 then b2 = 1 elseif code == code3 then b3 = 1 end tc = g:GetNext() end if gc:IsHasEffect(EFFECT_FUSION_SUBSTITUTE) then return b1 + b2 + b3 > 1 else local code = gc:GetCode() if code == code1 then b1 = 1 elseif code == code2 then b2 = 1 elseif code == code3 then b3 = 1 else return false end return b1 + b2 + b3 > 2 end end local b1 = 0 local b2 = 0 local b3 = 0 local bs = 0 local fs = false local tc = g:GetFirst() while tc do local code = tc:GetCode() if code == code1 then b1 = 1 if Auxiliary.FConditionCheckF(tc, chkf) then fs = true end elseif code == code2 then b2 = 1 if Auxiliary.FConditionCheckF(tc, chkf) then fs = true end elseif code == code3 then b3 = 1 if Auxiliary.FConditionCheckF(tc, chkf) then fs = true end elseif sub and tc:IsHasEffect(EFFECT_FUSION_SUBSTITUTE) then bs = 1 if Auxiliary.FConditionCheckF(tc, chkf) then fs = true end end tc = g:GetNext() end return b1 + b2 + b3 + bs >= 3 and(fs or chkf == PLAYER_NONE) end end function Auxiliary.FOperationCode3(code1, code2, code3, sub, insf) return function(e, tp, eg, ep, ev, re, r, rp, gc, chkf) if gc then local sg = eg:Filter(Auxiliary.FConditionFilter31, gc, code1, code2, code3) if not gc:IsHasEffect(EFFECT_FUSION_SUBSTITUTE) then sg:Remove(Card.IsCode, nil, gc:GetCode()) end Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FMATERIAL) local g1 = sg:Select(tp, 1, 1, nil) sg:Remove(Card.IsCode, nil, g1:GetFirst():GetCode()) Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FMATERIAL) local g2 = sg:Select(tp, 1, 1, nil) g1:Merge(g2) Duel.SetFusionMaterial(g1) return end local sg = eg:Filter(Auxiliary.FConditionFilter32, nil, code1, code2, code3, sub) local g1 = nil Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FMATERIAL) if chkf ~= PLAYER_NONE then g1 = sg:FilterSelect(tp, Auxiliary.FConditionCheckF, 1, 1, nil, chkf) else g1 = sg:Select(tp, 1, 1, nil) end if g1:GetFirst():IsHasEffect(EFFECT_FUSION_SUBSTITUTE) then sg:Remove(Card.IsHasEffect, nil, EFFECT_FUSION_SUBSTITUTE) else sg:Remove(Card.IsCode, nil, g1:GetFirst():GetCode()) end Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FMATERIAL) local g2 = sg:Select(tp, 1, 1, nil) if g2:GetFirst():IsHasEffect(EFFECT_FUSION_SUBSTITUTE) then sg:Remove(Card.IsHasEffect, nil, EFFECT_FUSION_SUBSTITUTE) else sg:Remove(Card.IsCode, nil, g2:GetFirst():GetCode()) end Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FMATERIAL) local g3 = sg:Select(tp, 1, 1, nil) g1:Merge(g2) g1:Merge(g3) Duel.SetFusionMaterial(g1) end end function Auxiliary.AddFusionProcCode4(c, code1, code2, code3, code4, sub, insf) -- Fusion monster, name + name + name + name if c.material_count == nil then local code = c:GetOriginalCode() local mt = _G["c" .. code] mt.material_count = 4 mt.material = { code1, code2, code3, code4 } end local e1 = Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_FUSION_MATERIAL) e1:SetCondition(Auxiliary.FConditionCode4(code1, code2, code3, code4, sub, insf)) e1:SetOperation(Auxiliary.FOperationCode4(code1, code2, code3, code4, sub, insf)) c:RegisterEffect(e1) end function Auxiliary.FConditionFilter41(c, code1, code2, code3, code4) local code = c:GetCode() return code == code1 or code == code2 or code == code3 or code == code4 end function Auxiliary.FConditionFilter42(c, code1, code2, code3, code4, sub) local code = c:GetCode() return code == code1 or code == code2 or code == code3 or code == code4 or(sub and c:IsHasEffect(EFFECT_FUSION_SUBSTITUTE)) end function Auxiliary.FConditionCode4(code1, code2, code3, code4, sub, insf) return function(e, g, gc, chkf) if g == nil then return insf end if gc then local b1 = 0 local b2 = 0 local b3 = 0 local b4 = 0 local tc = g:GetFirst() while tc do local code = tc:GetCode() if code == code1 then b1 = 1 elseif code == code2 then b2 = 1 elseif code == code3 then b3 = 1 elseif code == code4 then b4 = 1 else return false end tc = g:GetNext() end if gc:IsHasEffect(EFFECT_FUSION_SUBSTITUTE) then return b1 + b2 + b3 + b4 > 2 else local code = gc:GetCode() if code == code1 then b1 = 1 elseif code == code2 then b2 = 1 elseif code == code3 then b3 = 1 elseif code == code4 then b4 = 1 end return b1 + b2 + b3 + b4 > 3 end end local b1 = 0 local b2 = 0 local b3 = 0 local b4 = 0 local bs = 0 local fs = false local tc = g:GetFirst() while tc do local code = tc:GetCode() if code == code1 then b1 = 1 if Auxiliary.FConditionCheckF(tc, chkf) then fs = true end elseif code == code2 then b2 = 1 if Auxiliary.FConditionCheckF(tc, chkf) then fs = true end elseif code == code3 then b3 = 1 if Auxiliary.FConditionCheckF(tc, chkf) then fs = true end elseif code == code4 then b4 = 1 if Auxiliary.FConditionCheckF(tc, chkf) then fs = true end elseif sub and tc:IsHasEffect(EFFECT_FUSION_SUBSTITUTE) then bs = 1 if Auxiliary.FConditionCheckF(tc, chkf) then fs = true end end tc = g:GetNext() end return b1 + b2 + b3 + b4 + bs >= 4 and(fs or chkf == PLAYER_NONE) end end function Auxiliary.FOperationCode4(code1, code2, code3, code4, sub, insf) return function(e, tp, eg, ep, ev, re, r, rp, gc, chkf) if gc then local sg = eg:Filter(Auxiliary.FConditionFilter41, gc, code1, code2, code3, code4) if not gc:IsHasEffect(EFFECT_FUSION_SUBSTITUTE) then sg:Remove(Card.IsCode, nil, gc:GetCode()) end Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FMATERIAL) local g1 = sg:Select(tp, 1, 1, nil) sg:Remove(Card.IsCode, nil, g1:GetFirst():GetCode()) Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FMATERIAL) local g2 = sg:Select(tp, 1, 1, nil) sg:Remove(Card.IsCode, nil, g2:GetFirst():GetCode()) Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FMATERIAL) local g3 = sg:Select(tp, 1, 1, nil) g1:Merge(g2) g1:Merge(g3) Duel.SetFusionMaterial(g1) return end local sg = eg:Filter(Auxiliary.FConditionFilter42, nil, code1, code2, code3, code4, sub) local g1 = nil Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FMATERIAL) if chkf ~= PLAYER_NONE then g1 = sg:FilterSelect(tp, Auxiliary.FConditionCheckF, 1, 1, nil, chkf) else g1 = sg:Select(tp, 1, 1, nil) end if g1:GetFirst():IsHasEffect(EFFECT_FUSION_SUBSTITUTE) then sg:Remove(Card.IsHasEffect, nil, EFFECT_FUSION_SUBSTITUTE) else sg:Remove(Card.IsCode, nil, g1:GetFirst():GetCode()) end Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FMATERIAL) local g2 = sg:Select(tp, 1, 1, nil) if g2:GetFirst():IsHasEffect(EFFECT_FUSION_SUBSTITUTE) then sg:Remove(Card.IsHasEffect, nil, EFFECT_FUSION_SUBSTITUTE) else sg:Remove(Card.IsCode, nil, g2:GetFirst():GetCode()) end Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FMATERIAL) local g3 = sg:Select(tp, 1, 1, nil) if g3:GetFirst():IsHasEffect(EFFECT_FUSION_SUBSTITUTE) then sg:Remove(Card.IsHasEffect, nil, EFFECT_FUSION_SUBSTITUTE) else sg:Remove(Card.IsCode, nil, g3:GetFirst():GetCode()) end Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FMATERIAL) local g4 = sg:Select(tp, 1, 1, nil) g1:Merge(g2) g1:Merge(g3) g1:Merge(g4) Duel.SetFusionMaterial(g1) end end -- Fusion monster, name + condition function Auxiliary.AddFusionProcCodeFun(c, code1, f, cc, sub, insf) if c.material_count == nil then local code = c:GetOriginalCode() local mt = _G["c" .. code] mt.material_count = 1 mt.material = { code1 } end local e1 = Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_FUSION_MATERIAL) e1:SetCondition(Auxiliary.FConditionCodeFun(code1, f, cc, sub, insf)) e1:SetOperation(Auxiliary.FOperationCodeFun(code1, f, cc, sub, insf)) c:RegisterEffect(e1) end function Auxiliary.FConditionFilterCF(c, g2, cc) return g2:IsExists(aux.TRUE, cc, c) end function Auxiliary.FConditionCodeFun(code, f, cc, sub, insf) return function(e, g, gc, chkf) if g == nil then return insf end if gc then if (gc:IsCode(code) or(sub and gc:IsHasEffect(EFFECT_FUSION_SUBSTITUTE))) and g:IsExists(f, cc, gc) then return true elseif f(gc) then local g1 = Group.CreateGroup() local g2 = Group.CreateGroup() local tc = g:GetFirst() while tc do if tc:IsCode(code) or(sub and tc:IsHasEffect(EFFECT_FUSION_SUBSTITUTE)) then g1:AddCard(tc) end if f(tc) then g2:AddCard(tc) end tc = g:GetNext() end if cc > 1 then g2:RemoveCard(gc) return g1:IsExists(Auxiliary.FConditionFilterCF, 1, gc, g2, cc - 1) else g1:RemoveCard(gc) return g1:GetCount() > 0 end else return false end end local b1 = 0 local b2 = 0 local bw = 0 local fs = false local tc = g:GetFirst() while tc do local c1 = tc:IsCode(code) or(sub and tc:IsHasEffect(EFFECT_FUSION_SUBSTITUTE)) local c2 = f(tc) if c1 or c2 then if Auxiliary.FConditionCheckF(tc, chkf) then fs = true end if c1 and c2 then bw = bw + 1 elseif c1 then b1 = 1 else b2 = b2 + 1 end end tc = g:GetNext() end if b2 > cc then b2 = cc end return b1 + b2 + bw >= 1 + cc and(fs or chkf == PLAYER_NONE) end end function Auxiliary.FOperationCodeFun(code, f, cc, sub, insf) return function(e, tp, eg, ep, ev, re, r, rp, gc, chkf) if gc then if (gc:IsCode(code) or(sub and gc:IsHasEffect(EFFECT_FUSION_SUBSTITUTE))) and eg:IsExists(f, cc, gc) then Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FMATERIAL) local g1 = eg:FilterSelect(tp, f, cc, cc, gc) Duel.SetFusionMaterial(g1) else local sg1 = Group.CreateGroup() local sg2 = Group.CreateGroup() local tc = eg:GetFirst() while tc do if tc:IsCode(code) or(sub and tc:IsHasEffect(EFFECT_FUSION_SUBSTITUTE)) then sg1:AddCard(tc) end if f(tc) then sg2:AddCard(tc) end tc = eg:GetNext() end if cc > 1 then sg2:RemoveCard(gc) if sg2:GetCount() == cc - 1 then sg1:Sub(sg2) end Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FMATERIAL) local g1 = sg1:Select(tp, 1, 1, gc) Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FMATERIAL) local g2 = sg2:Select(tp, cc - 1, cc - 1, g1:GetFirst()) g1:Merge(g2) Duel.SetFusionMaterial(g1) else Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FMATERIAL) local g1 = sg1:Select(tp, 1, 1, gc) Duel.SetFusionMaterial(g1) end end return end local sg1 = Group.CreateGroup() local sg2 = Group.CreateGroup() local fs = false local tc = eg:GetFirst() while tc do if tc:IsCode(code) or(sub and tc:IsHasEffect(EFFECT_FUSION_SUBSTITUTE)) then sg1:AddCard(tc) end if f(tc) then sg2:AddCard(tc) if Auxiliary.FConditionCheckF(tc, chkf) then fs = true end end tc = eg:GetNext() end if chkf ~= PLAYER_NONE then if sg2:GetCount() == cc then sg1:Sub(sg2) end local g1 = nil Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FMATERIAL) if fs then g1 = sg1:Select(tp, 1, 1, nil) else g1 = sg1:FilterSelect(tp, Auxiliary.FConditionCheckF, 1, 1, nil, chkf) end local tc1 = g1:GetFirst() sg2:RemoveCard(tc1) if Auxiliary.FConditionCheckF(tc1, chkf) or sg2:GetCount() == cc then Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FMATERIAL) local g2 = sg2:Select(tp, cc, cc, tc1) g1:Merge(g2) else Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FMATERIAL) local g2 = sg2:FilterSelect(tp, Auxiliary.FConditionCheckF, 1, 1, tc1, chkf) g1:Merge(g2) if cc > 1 then sg2:RemoveCard(g2:GetFirst()) Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FMATERIAL) g2 = sg2:Select(tp, cc - 1, cc - 1, tc1) g1:Merge(g2) end end Duel.SetFusionMaterial(g1) else if sg2:GetCount() == cc then sg1:Sub(sg2) end Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FMATERIAL) local g1 = sg1:Select(tp, 1, 1, nil) Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FMATERIAL) g1:Merge(sg2:Select(tp, cc, cc, g1:GetFirst())) Duel.SetFusionMaterial(g1) end end end function Auxiliary.AddFusionProcFun2(c, f1, f2, insf) -- Fusion monster, condition + condition local e1 = Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_FUSION_MATERIAL) e1:SetCondition(Auxiliary.FConditionFun2(f1, f2, insf)) e1:SetOperation(Auxiliary.FOperationFun2(f1, f2, insf)) c:RegisterEffect(e1) end function Auxiliary.FConditionFilterF2(c, g2) return g2:IsExists(aux.TRUE, 1, c) end function Auxiliary.FConditionFilterF2c(c, f1, f2) return f1(c) or f2(c) end function Auxiliary.FConditionFilterF2r(c, f1, f2) return f1(c) and not f2(c) end function Auxiliary.FConditionFun2(f1, f2, insf) return function(e, g, gc, chkf) if g == nil then return insf end if gc then return(f1(gc) and g:IsExists(f2, 1, gc)) or(f2(gc) and g:IsExists(f1, 1, gc)) end local g1 = Group.CreateGroup() local g2 = Group.CreateGroup() local fs = false local tc = g:GetFirst() while tc do if f1(tc) then g1:AddCard(tc) if Auxiliary.FConditionCheckF(tc, chkf) then fs = true end end if f2(tc) then g2:AddCard(tc) if Auxiliary.FConditionCheckF(tc, chkf) then fs = true end end tc = g:GetNext() end if chkf ~= PLAYER_NONE then return fs and g1:IsExists(Auxiliary.FConditionFilterF2, 1, nil, g2) else return g1:IsExists(Auxiliary.FConditionFilterF2, 1, nil, g2) end end end function Auxiliary.FOperationFun2(f1, f2, insf) return function(e, tp, eg, ep, ev, re, r, rp, gc, chkf) if gc then local sg = Group.CreateGroup() if f1(gc) then sg:Merge(eg:Filter(f2, gc)) end if f2(gc) then sg:Merge(eg:Filter(f1, gc)) end Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FMATERIAL) local g1 = sg:Select(tp, 1, 1, nil) Duel.SetFusionMaterial(g1) return end local sg = eg:Filter(Auxiliary.FConditionFilterF2c, nil, f1, f2) local g1 = nil Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FMATERIAL) if chkf ~= PLAYER_NONE then g1 = sg:FilterSelect(tp, Auxiliary.FConditionCheckF, 1, 1, nil, chkf) else g1 = sg:Select(tp, 1, 1, nil) end local tc1 = g1:GetFirst() sg:RemoveCard(tc1) local b1 = f1(tc1) local b2 = f2(tc1) if b1 and not b2 then sg:Remove(Auxiliary.FConditionFilterF2r, nil, f1, f2) end if b2 and not b1 then sg:Remove(Auxiliary.FConditionFilterF2r, nil, f2, f1) end Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FMATERIAL) local g2 = sg:Select(tp, 1, 1, nil) g1:Merge(g2) Duel.SetFusionMaterial(g1) end end -- Fusion monster, name * n function Auxiliary.AddFusionProcCodeRep(c, code1, cc, sub, insf) if c.material_count == nil then local code = c:GetOriginalCode() local mt = _G["c" .. code] mt.material_count = 1 mt.material = { code1 } end local e1 = Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_FUSION_MATERIAL) e1:SetCondition(Auxiliary.FConditionCodeRep(code1, cc, sub, insf)) e1:SetOperation(Auxiliary.FOperationCodeRep(code1, cc, sub, insf)) c:RegisterEffect(e1) end function Auxiliary.FConditionFilterCR(c, code, sub) return c:IsCode(code) or(sub and c:IsHasEffect(EFFECT_FUSION_SUBSTITUTE)) end function Auxiliary.FConditionCodeRep(code, cc, sub, insf) return function(e, g, gc, chkf) if g == nil then return insf end if gc then return(gc:IsCode(code) or gc:IsHasEffect(EFFECT_FUSION_SUBSTITUTE)) and g:IsExists(Card.IsCode, cc - 1, gc, code) end local g1 = g:Filter(Card.IsCode, nil, code) if not sub then if chkf ~= PLAYER_NONE then return g1:GetCount() >= cc and g1:FilterCount(Card.IsOnField, nil) ~= 0 else return g1:GetCount() >= cc end end local g2 = g:Filter(Card.IsHasEffect, nil, EFFECT_FUSION_SUBSTITUTE) if chkf ~= PLAYER_NONE then return(g1:FilterCount(Card.IsOnField, nil) ~= 0 or g2:FilterCount(Card.IsOnField, nil) ~= 0) and g1:GetCount() >= cc - 1 and g1:GetCount() + g2:GetCount() >= cc else return g1:GetCount() >= cc - 1 and g1:GetCount() + g2:GetCount() >= cc end end end function Auxiliary.FOperationCodeRep(code, cc, sub, insf) return function(e, tp, eg, ep, ev, re, r, rp, gc, chkf) if gc then Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FMATERIAL) local g1 = eg:FilterSelect(tp, Card.IsCode, cc - 1, cc - 1, gc, code) Duel.SetFusionMaterial(g1) return end local sg = eg:Filter(Auxiliary.FConditionFilterCR, nil, code, sub) local g1 = nil Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FMATERIAL) if chkf ~= PLAYER_NONE then g1 = sg:FilterSelect(tp, Auxiliary.FConditionCheckF, 1, 1, nil, chkf) else g1 = sg:Select(tp, 1, 1, nil) end local tc1 = g1:GetFirst() for i = 1, cc - 1 do if tc1:IsHasEffect(EFFECT_FUSION_SUBSTITUTE) then sg:Remove(Card.IsHasEffect, nil, EFFECT_FUSION_SUBSTITUTE) else sg:RemoveCard(tc1) end Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FMATERIAL) local g2 = sg:Select(tp, 1, 1, nil) tc1 = g2:GetFirst() g1:Merge(g2) end Duel.SetFusionMaterial(g1) end end function Auxiliary.AddFusionProcFunRep(c, f, cc, insf) -- Fusion monster, condition * n local e1 = Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_FUSION_MATERIAL) e1:SetCondition(Auxiliary.FConditionFunRep(f, cc, insf)) e1:SetOperation(Auxiliary.FOperationFunRep(f, cc, insf)) c:RegisterEffect(e1) end function Auxiliary.FConditionFunRep(f, cc, insf) return function(e, g, gc, chkf) if g == nil then return insf end if gc then return f(gc) and g:IsExists(f, cc - 1, gc) end local g1 = g:Filter(f, nil) if chkf ~= PLAYER_NONE then return g1:FilterCount(Card.IsOnField, nil) ~= 0 and g1:GetCount() >= cc else return g1:GetCount() >= cc end end end function Auxiliary.FOperationFunRep(f, cc, insf) return function(e, tp, eg, ep, ev, re, r, rp, gc, chkf) if gc then Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FMATERIAL) local g1 = eg:FilterSelect(tp, f, cc - 1, cc - 1, gc) Duel.SetFusionMaterial(g1) return end local sg = eg:Filter(f, nil) if chkf == PLAYER_NONE or sg:GetCount() == cc then Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FMATERIAL) local g1 = sg:Select(tp, cc, cc, nil) Duel.SetFusionMaterial(g1) return end Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FMATERIAL) local g1 = sg:FilterSelect(tp, Auxiliary.FConditionCheckF, 1, 1, nil, chkf) if cc > 1 then Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FMATERIAL) local g2 = sg:Select(tp, cc - 1, cc - 1, g1:GetFirst()) g1:Merge(g2) end Duel.SetFusionMaterial(g1) end end function Auxiliary.AddRitualProcGreater(c, filter) -- Ritual Summon, geq fixed lv local e1 = Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(Auxiliary.RPGTarget(filter)) e1:SetOperation(Auxiliary.RPGOperation(filter)) c:RegisterEffect(e1) end function Auxiliary.RPGFilter(c, filter, e, tp, m) if (filter and not filter(c)) or not c:IsCanBeSpecialSummoned(e, SUMMON_TYPE_RITUAL, tp, false, true) then return false end local mg = m:Filter(Card.IsCanBeRitualMaterial, c, c) return mg:CheckWithSumGreater(Card.GetRitualLevel, c:GetOriginalLevel(), c) end function Auxiliary.RPGTarget(filter) return function(e, tp, eg, ep, ev, re, r, rp, chk) if chk == 0 then local mg = Duel.GetRitualMaterial(tp) return Duel.IsExistingMatchingCard(Auxiliary.RPGFilter, tp, LOCATION_HAND, 0, 1, nil, filter, e, tp, mg) end Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_HAND) end end function Auxiliary.RPGOperation(filter) return function(e, tp, eg, ep, ev, re, r, rp) local mg = Duel.GetRitualMaterial(tp) Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON) local tg = Duel.SelectMatchingCard(tp, Auxiliary.RPGFilter, tp, LOCATION_HAND, 0, 1, 1, nil, filter, e, tp, mg) local tc = tg:GetFirst() if tc then mg = mg:Filter(Card.IsCanBeRitualMaterial, tc, tc) Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_RELEASE) local mat = mg:SelectWithSumGreater(tp, Card.GetRitualLevel, tc:GetOriginalLevel(), tc) tc:SetMaterial(mat) Duel.ReleaseRitualMaterial(mat) Duel.BreakEffect() Duel.SpecialSummon(tc, SUMMON_TYPE_RITUAL, tp, tp, false, true, POS_FACEUP) tc:CompleteProcedure() end end end function Auxiliary.AddRitualProcEqual(c, filter) -- Ritual Summon, equal to fixed lv local e1 = Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(Auxiliary.RPETarget(filter)) e1:SetOperation(Auxiliary.RPEOperation(filter)) c:RegisterEffect(e1) end function Auxiliary.RPEFilter(c, filter, e, tp, m) if (filter and not filter(c)) or not c:IsCanBeSpecialSummoned(e, SUMMON_TYPE_RITUAL, tp, false, true) then return false end local mg = m:Filter(Card.IsCanBeRitualMaterial, c, c) return mg:CheckWithSumEqual(Card.GetRitualLevel, c:GetOriginalLevel(), 1, 99, c) end function Auxiliary.RPETarget(filter) return function(e, tp, eg, ep, ev, re, r, rp, chk) if chk == 0 then local mg = Duel.GetRitualMaterial(tp) return Duel.IsExistingMatchingCard(Auxiliary.RPEFilter, tp, LOCATION_HAND, 0, 1, nil, filter, e, tp, mg) end Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_HAND) end end function Auxiliary.RPEOperation(filter) return function(e, tp, eg, ep, ev, re, r, rp) local mg = Duel.GetRitualMaterial(tp) Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON) local tg = Duel.SelectMatchingCard(tp, Auxiliary.RPEFilter, tp, LOCATION_HAND, 0, 1, 1, nil, filter, e, tp, mg) local tc = tg:GetFirst() if tc then mg = mg:Filter(Card.IsCanBeRitualMaterial, tc, tc) Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_RELEASE) local mat = mg:SelectWithSumEqual(tp, Card.GetRitualLevel, tc:GetOriginalLevel(), 1, 99, tc) tc:SetMaterial(mat) Duel.ReleaseRitualMaterial(mat) Duel.BreakEffect() Duel.SpecialSummon(tc, SUMMON_TYPE_RITUAL, tp, tp, false, true, POS_FACEUP) tc:CompleteProcedure() end end end function Auxiliary.AddRitualProcEqual2(c, filter) -- Ritual Summon, equal to monster lv local e1 = Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(Auxiliary.RPETarget2(filter)) e1:SetOperation(Auxiliary.RPEOperation2(filter)) c:RegisterEffect(e1) end function Auxiliary.RPEFilter2(c, filter, e, tp, m) if (filter and not filter(c)) or not c:IsCanBeSpecialSummoned(e, SUMMON_TYPE_RITUAL, tp, false, true) then return false end local mg = m:Filter(Card.IsCanBeRitualMaterial, c, c) return mg:CheckWithSumEqual(Card.GetRitualLevel, c:GetLevel(), 1, 99, c) end function Auxiliary.RPETarget2(filter) return function(e, tp, eg, ep, ev, re, r, rp, chk) if chk == 0 then local mg = Duel.GetRitualMaterial(tp) return Duel.IsExistingMatchingCard(Auxiliary.RPEFilter2, tp, LOCATION_HAND, 0, 1, nil, filter, e, tp, mg) end Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_HAND) end end function Auxiliary.RPEOperation2(filter) return function(e, tp, eg, ep, ev, re, r, rp) local mg = Duel.GetRitualMaterial(tp) Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON) local tg = Duel.SelectMatchingCard(tp, Auxiliary.RPEFilter2, tp, LOCATION_HAND, 0, 1, 1, nil, filter, e, tp, mg) local tc = tg:GetFirst() if tc then mg = mg:Filter(Card.IsCanBeRitualMaterial, tc, tc) Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_RELEASE) local mat = mg:SelectWithSumEqual(tp, Card.GetRitualLevel, tc:GetLevel(), 1, 99, tc) tc:SetMaterial(mat) Duel.ReleaseRitualMaterial(mat) Duel.BreakEffect() Duel.SpecialSummon(tc, SUMMON_TYPE_RITUAL, tp, tp, false, true, POS_FACEUP) tc:CompleteProcedure() end end end function Auxiliary.AddPendulumProcedure(c) -- add procedure to Pendulum monster local e1 = Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC_G) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE + EFFECT_FLAG_CANNOT_DISABLE) e1:SetRange(LOCATION_PZONE) e1:SetCountLimit(1, 10000000) e1:SetCondition(Auxiliary.PendCondition()) e1:SetOperation(Auxiliary.PendOperation()) e1:SetValue(SUMMON_TYPE_PENDULUM) c:RegisterEffect(e1) end function Auxiliary.PConditionFilter(c, e, tp, lscale, rscale) local lv = 0 if c.pendulum_level then lv = c.pendulum_level else lv = c:GetLevel() end return(c:IsLocation(LOCATION_HAND) or(c:IsFaceup() and c:IsType(TYPE_PENDULUM))) and lv > lscale and lv < rscale and c:IsCanBeSpecialSummoned(e, SUMMON_TYPE_PENDULUM, tp, false, false) and not c:IsForbidden() end function Auxiliary.PendCondition() return function(e, c, og) if c == nil then return true end local tp = c:GetControler() if c:GetSequence() ~= 6 then return false end local rpz = Duel.GetFieldCard(tp, LOCATION_SZONE, 7) if rpz == nil then return false end local lscale = c:GetLeftScale() local rscale = rpz:GetRightScale() if lscale > rscale then lscale, rscale = rscale, lscale end local ft = Duel.GetLocationCount(tp, LOCATION_MZONE) if ft <= 0 then return false end if og then return og:IsExists(Auxiliary.PConditionFilter, 1, nil, e, tp, lscale, rscale) else return Duel.IsExistingMatchingCard(Auxiliary.PConditionFilter, tp, LOCATION_HAND + LOCATION_EXTRA, 0, 1, nil, e, tp, lscale, rscale) end end end function Auxiliary.PendOperation() return function(e, tp, eg, ep, ev, re, r, rp, c, sg, og) local rpz = Duel.GetFieldCard(tp, LOCATION_SZONE, 7) local lscale = c:GetLeftScale() local rscale = rpz:GetRightScale() if lscale > rscale then lscale, rscale = rscale, lscale end local ft = Duel.GetLocationCount(tp, LOCATION_MZONE) if og then Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON) local g = og:FilterSelect(tp, Auxiliary.PConditionFilter, 1, ft, nil, e, tp, lscale, rscale) sg:Merge(g) else Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON) local g = Duel.SelectMatchingCard(tp, Auxiliary.PConditionFilter, tp, LOCATION_HAND + LOCATION_EXTRA, 0, 1, ft, nil, e, tp, lscale, rscale) sg:Merge(g) end Duel.HintSelection(Group.FromCards(c)) Duel.HintSelection(Group.FromCards(rpz)) end end function Auxiliary.disfilter1(c) -- card effect disable filter(target) return c:IsFaceup() and not c:IsDisabled() and(not c:IsType(TYPE_NORMAL) or bit.band(c:GetOriginalType(), TYPE_EFFECT) ~= 0) end function Auxiliary.bdcon(e, tp, eg, ep, ev, re, r, rp) -- condition of EVENT_BATTLE_DESTROYING local c = e:GetHandler() return c:IsRelateToBattle() end function Auxiliary.bdocon(e, tp, eg, ep, ev, re, r, rp) -- condition of EVENT_BATTLE_DESTROYING + opponent monster local c = e:GetHandler() return c:IsRelateToBattle() and c:IsStatus(STATUS_OPPO_BATTLE) end function Auxiliary.bdgcon(e, tp, eg, ep, ev, re, r, rp) -- condition of EVENT_BATTLE_DESTROYING + to_grave local c = e:GetHandler() local bc = c:GetBattleTarget() return c:IsRelateToBattle() and bc:IsLocation(LOCATION_GRAVE) and bc:IsType(TYPE_MONSTER) end function Auxiliary.bdogcon(e, tp, eg, ep, ev, re, r, rp) -- condition of EVENT_BATTLE_DESTROYING + opponent monster + to_grave local c = e:GetHandler() local bc = c:GetBattleTarget() return c:IsRelateToBattle() and c:IsStatus(STATUS_OPPO_BATTLE) and bc:IsLocation(LOCATION_GRAVE) and bc:IsType(TYPE_MONSTER) end function Auxiliary.chainreg(e, tp, eg, ep, ev, re, r, rp) -- flag effect for spell counter if e:GetHandler():GetFlagEffect(1) == 0 then e:GetHandler():RegisterFlagEffect(1, RESET_EVENT + 0x1fc0000 + RESET_CHAIN, 0, 1) end end function Auxiliary.imval1(e, c) -- default filter for EFFECT_CANNOT_BE_BATTLE_TARGET/EFFECT_MUST_BE_ATTACKED return not c:IsImmuneToEffect(e) end function Auxiliary.tgval(e, re, rp) -- default filter for EFFECT_CANNOT_BE_EFFECT_TARGET return not re:GetHandler():IsImmuneToEffect(e) end function Auxiliary.tgoval(e, re, rp) -- filter for EFFECT_CANNOT_BE_EFFECT_TARGET + opponent return rp ~= e:GetHandlerPlayer() and not re:GetHandler():IsImmuneToEffect(e) end function Auxiliary.nzatk(c) -- filter for non-zero ATK return c:IsFaceup() and c:GetAttack() > 0 end function Auxiliary.nzdef(c) -- filter for non-zero DEF return c:IsFaceup() and c:GetDefence() > 0 end function Auxiliary.sumreg(e, tp, eg, ep, ev, re, r, rp) -- flag effect for summon/sp_summon turn local tc = eg:GetFirst() local code = e:GetLabel() while tc do if tc:GetOriginalCode() == code then tc:RegisterFlagEffect(code, RESET_EVENT + 0x1ec0000 + RESET_PHASE + PHASE_END, 0, 1) end tc = eg:GetNext() end end function Auxiliary.fuslimit(e, se, sp, st) -- sp_summon condition for fusion monster return bit.band(st, SUMMON_TYPE_FUSION) == SUMMON_TYPE_FUSION end function Auxiliary.ritlimit(e, se, sp, st) -- sp_summon condition for ritual monster return bit.band(st, SUMMON_TYPE_RITUAL) == SUMMON_TYPE_RITUAL end function Auxiliary.synlimit(e, se, sp, st) -- sp_summon condition for synchro monster return bit.band(st, SUMMON_TYPE_SYNCHRO) == SUMMON_TYPE_SYNCHRO end function Auxiliary.xyzlimit(e, se, sp, st) -- sp_summon condition for xyz monster return bit.band(st, SUMMON_TYPE_XYZ) == SUMMON_TYPE_XYZ end function Auxiliary.penlimit(e, se, sp, st) -- sp_summon condition for pendulum monster return bit.band(st, SUMMON_TYPE_PENDULUM) == SUMMON_TYPE_PENDULUM end function Auxiliary.damcon1(e, tp, eg, ep, ev, re, r, rp) -- effects inflicting damage to tp local e1 = Duel.IsPlayerAffectedByEffect(tp, EFFECT_REVERSE_DAMAGE) local e2 = Duel.IsPlayerAffectedByEffect(tp, EFFECT_REVERSE_RECOVER) local rd = e1 and not e2 local rr = not e1 and e2 local ex, cg, ct, cp, cv = Duel.GetOperationInfo(ev, CATEGORY_DAMAGE) if ex and(cp == tp or cp == PLAYER_ALL) and not rd and not Duel.IsPlayerAffectedByEffect(tp, EFFECT_NO_EFFECT_DAMAGE) then return true end ex, cg, ct, cp, cv = Duel.GetOperationInfo(ev, CATEGORY_RECOVER) return ex and(cp == tp or cp == PLAYER_ALL) and rr and not Duel.IsPlayerAffectedByEffect(tp, EFFECT_NO_EFFECT_DAMAGE) end function Auxiliary.qlifilter(e, te) -- filter for the immune effetc of qli monsters if te:IsActiveType(TYPE_MONSTER) and(te:IsHasType(0x7e0) or(te:IsHasProperty(EFFECT_FLAG_FIELD_ONLY) and not te:IsHasProperty(EFFECT_FLAG_CONTINUOUS)) or te:IsHasProperty(EFFECT_FLAG_OWNER_RELATE)) then local lv = e:GetHandler():GetLevel() local ec = te:GetOwner() if ec:IsType(TYPE_XYZ) then return ec:GetOriginalRank() < lv else return ec:GetOriginalLevel() < lv end else return false end end function Auxiliary.nvfilter(c) -- filter for necro_valley test return not c:IsHasEffect(EFFECT_NECRO_VALLEY) end
mit
BTAxis/naev
dat/missions/empire/longdistanceshipping/emp_longdistancecargo5.lua
2
2812
--[[ Fifth diplomatic mission to Sirius space that opens up the Empire long-distance cargo missions. Author: micahmumper ]]-- include "dat/scripts/numstring.lua" include "dat/scripts/jumpdist.lua" bar_desc = _("Lieutenant Czesc from the Empire Aramda Shipping Division is sitting at the bar.") misn_title = _("Sirius Long Distance Recruitment") misn_reward = _("500,000 credits") misn_desc = _("Deliver a shipping diplomat for the Empire to Madria in the Esker system.") title = {} title[1] = _("Spaceport Bar") title[2] = _("Sirius Long Distance Recruitment") title[3] = _("Mission Accomplished") text = {} text[1] = _([[Lieutenant Czesc approaches as you enter the bar. "If it isn't my favorite Empire Armada employee. We're on track to establish a deal with House Sirius. This should be the last contract to be negotiated. Ready to go?"]]) text[2] = _([["You know how this goes by now." says Lieutenant Czesc, "Drop the bureaucrat off at Madria in the Esker system. Sirius space is quite a distance, so be prepared for anything. Afterwards, come find me one more time and we'll finalize the paperwork to get you all set up for these missions."]]) text[3] = _([[You drop the diplomat off on Madria, and she hands you a credit chip. Lieutenant Czesc said to look for him in an Empire bar for some paperwork. Bureaucracy at its finest.]]) function create () -- Note: this mission does not make any system claims. -- Get the planet and system at which we currently are. startworld, startworld_sys = planet.cur() -- Set our target system and planet. targetworld_sys = system.get("Esker") targetworld = planet.get("Madria") misn.setNPC( _("Lieutenant"), "empire/unique/czesc" ) misn.setDesc( bar_desc ) end function accept () -- Set marker to a system, visible in any mission computer and the onboard computer. misn.markerAdd( targetworld_sys, "low") ---Intro Text if not tk.yesno( title[1], text[1] ) then misn.finish() end -- Flavour text and mini-briefing tk.msg( title[2], text[2] ) ---Accept the mission misn.accept() -- Description is visible in OSD and the onboard computer, it shouldn't be too long either. reward = 500000 misn.setTitle(misn_title) misn.setReward(misn_reward) misn.setDesc( string.format( misn_desc, targetworld:name(), targetworld_sys:name() ) ) misn.osdCreate(title[2], {misn_desc}) -- Set up the goal hook.land("land") person = misn.cargoAdd( "Person" , 0 ) end function land() if planet.cur() == targetworld then misn.cargoRm( person ) player.pay( reward ) -- More flavour text tk.msg( title[3], text[3] ) faction.modPlayerSingle( "Empire",3 ); misn.finish(true) end end function abort() misn.finish(false) end
gpl-3.0
Fatalerror66/ffxi-a
scripts/zones/Metalworks/npcs/Vicious_Eye.lua
4
1064
----------------------------------- -- Area: Metalworks -- NPC: Vicious Eye -- Guild Merchant NPC: Blacksmithing Guild -- @zone: 237 -- @pos: -106.132 0.999 -28.757 ----------------------------------- package.loaded["scripts/zones/Metalworks/TextIDs"] = nil; require("scripts/zones/Metalworks/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if(player:sendGuild(528,8,23,2)) then player:showText(npc, VICIOUS_EYE_SHOP_DIALOG); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
kidaa/FFXIOrgins
scripts/zones/Davoi/npcs/Zantaviat.lua
19
2238
----------------------------------- -- Area: Davoi -- NPC: Zantaviat -- Involved in Mission: The Davoi Report -- @pos 215 0.1 -10 149 ----------------------------------- package.loaded["scripts/zones/Davoi/TextIDs"] = nil; ----------------------------------- require("scripts/globals/missions"); require("scripts/globals/keyitems"); require("scripts/zones/Davoi/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local CurrentMission = player:getCurrentMission(SANDORIA); local infiltrateDavoi = player:hasCompletedMission(SANDORIA,INFILTRATE_DAVOI); if(CurrentMission == THE_DAVOI_REPORT and player:getVar("MissionStatus") == 0) then player:startEvent(0x0064); elseif(CurrentMission == THE_DAVOI_REPORT and player:hasKeyItem(LOST_DOCUMENT)) then player:startEvent(0x0068); elseif(CurrentMission == INFILTRATE_DAVOI and infiltrateDavoi and player:getVar("MissionStatus") == 0) then player:startEvent(0x0066); elseif(CurrentMission == INFILTRATE_DAVOI and player:getVar("MissionStatus") == 9) then player:startEvent(0x0069); else player:startEvent(0x0065); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if(csid == 0x0064) then player:setVar("MissionStatus",1); elseif(csid == 0x0068) then player:setVar("MissionStatus",3); player:delKeyItem(LOST_DOCUMENT); player:addKeyItem(TEMPLE_KNIGHTS_DAVOI_REPORT); player:messageSpecial(KEYITEM_OBTAINED,TEMPLE_KNIGHTS_DAVOI_REPORT); elseif(csid == 0x0066) then player:setVar("MissionStatus",6); elseif(csid == 0x0069) then player:setVar("MissionStatus",10); player:delKeyItem(EAST_BLOCK_CODE); player:delKeyItem(SOUTH_BLOCK_CODE); player:delKeyItem(NORTH_BLOCK_CODE); end end;
gpl-3.0
Fatalerror66/ffxi-a
scripts/zones/Windurst_Waters/npcs/Akkeke.lua
36
1418
----------------------------------- -- Area: Windurst Waters -- NPC: Akkeke -- Involved in Quest: Making the Grade -- Working 100% -- @zone = 238 -- @pos = 135 -6 165 ----------------------------------- package.loaded["scripts/zones/Windurst_Waters/TextIDs"] = nil; ----------------------------------- require("scripts/globals/quests"); require("scripts/globals/settings"); require("scripts/globals/titles"); require("scripts/globals/keyitems"); require("scripts/zones/Windurst_Waters/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:getQuestStatus(WINDURST,MAKING_THE_GRADE) == QUEST_ACCEPTED) then player:startEvent(0x01c5); -- During Making the GRADE else player:startEvent(0x01ab); -- Standard conversation end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
Fatalerror66/ffxi-a
scripts/zones/Temenos/mobs/Dark_Elemental.lua
2
1235
----------------------------------- -- Area: Temenos E T -- NPC: Dark Elemental ----------------------------------- package.loaded["scripts/zones/Temenos/TextIDs"] = nil; ----------------------------------- require("scripts/globals/limbus"); require("scripts/zones/Temenos/TextIDs"); ----------------------------------- -- onMobSpawn Action ----------------------------------- function onMobSpawn(mob) end; ----------------------------------- -- onMobEngaged ----------------------------------- function onMobEngaged(mob,target) end; ----------------------------------- -- onMobDeath ----------------------------------- function onMobDeath(mob,killer) local mobID = mob:getID(); local mobX = mob:getXPos(); local mobY = mob:getYPos(); local mobZ = mob:getZPos(); switch (mobID): caseof { -- 100 a 106 inclut (Temenos -Northern Tower ) [16928892] = function (x) GetNPCByID(16928768+70):setPos(mobX,mobY,mobZ); GetNPCByID(16928768+70):setStatus(STATUS_NORMAL); end , [16928893] = function (x) GetNPCByID(16928768+123):setPos(mobX,mobY,mobZ); GetNPCByID(16928768+123):setStatus(STATUS_NORMAL); end , } end;
gpl-3.0
kidaa/FFXIOrgins
scripts/zones/Quicksand_Caves/npcs/HomePoint#1.lua
1
1654
----------------------------------- -- Area: Quicksand_Caves -- NPC: HomePoint#1 -- @pos -984 17 -289 208 ----------------------------------- package.loaded["scripts/zones/Quicksand_Caves/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/zones/Quicksand_Caves/TextIDs"); require("scripts/globals/homepoint"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (HOMEPOINT_HEAL == 1) then player:addHP(player:getMaxHP()); player:addMP(player:getMaxMP()); end if(HOMEPOINT_TELEPORT == 1)then -- ?/1-Ru'lude5 /Lude-Ru'Aun/Tav-end/ ?/Gil /Expantion level/Registered player:startEvent(0x21fc,0,player:getVar("hpmask1"),player:getVar("hpmask2"),player:getVar("hpmask3"),player:getVar("hpmask4"),player:getGil(),4095,56 + addtohps(player,2,24)); else player:startEvent(0x21fc) end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if(csid == 0x21fc) then if (option == 1) then player:setHomePoint(); player:messageSpecial(HOMEPOINT_SET); else hpteleport(player,option); end end end;
gpl-3.0
Fatalerror66/ffxi-a
scripts/zones/Metalworks/npcs/Cloud_Walker.lua
2
1073
----------------------------------- -- Area: Metalworks -- NPC: Cloud Walker -- Type: Marriage NPC -- @zone: 237 -- @pos: 89, -20, -12 ----------------------------------- package.loaded["scripts/zones/Metalworks/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Metalworks/TextIDs"); require("scripts/globals/keyitems"); require("scripts/globals/titles"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x07D1); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
flyzjhz/openwrt-bb
feeds/routing/alfred/files/bat-hosts.lua
17
2889
#!/usr/bin/lua local type_id = 64 -- bat-hosts function get_hostname() local hostfile = io.open("/proc/sys/kernel/hostname", "r") local ret_string = hostfile:read() hostfile:close() return ret_string end function get_interfaces_names() local ret = {} for name in io.popen("ls -1 /sys/class/net/"):lines() do table.insert(ret, name) end return ret end function get_interface_address(name) local addressfile = io.open("/sys/class/net/"..name.."/address", "r") local ret_string = addressfile:read() addressfile:close() return ret_string end local function generate_bat_hosts() -- get hostname and interface macs/names -- then return a table containing valid bat-hosts lines local n, i local ifaces, ret = {}, {} local hostname = get_hostname() for n, i in ipairs(get_interfaces_names()) do local address = get_interface_address(i) if not ifaces[address] then ifaces[address] = i end end for mac, iname in pairs(ifaces) do if mac:match("^%x%x:%x%x:%x%x:%x%x:%x%x:%x%x$") and not mac:match("00:00:00:00:00:00") then table.insert(ret, mac.." "..hostname.."_"..iname.."\n") end end return ret end local function publish_bat_hosts() -- pass a raw chunk of data to alfred local fd = io.popen("alfred -s " .. type_id, "w") if fd then local ret = generate_bat_hosts() if ret then fd:write(table.concat(ret)) end fd:close() end end local function write_bat_hosts(rows) local content = { "### /tmp/bat-hosts generated by alfred-bat-hosts\n", "### /!\\ This file is overwritten every 5 minutes /!\\\n", "### (To keep manual changes, replace /etc/bat-hosts symlink with a static file)\n" } -- merge the chunks from all nodes, de-escaping newlines for _, row in ipairs(rows) do local node, value = unpack(row) table.insert(content, "# Node ".. node .. "\n") table.insert(content, value:gsub("\x0a", "\n") .. "\n") end -- write parsed content down to disk local fd = io.open("/tmp/bat-hosts", "w") if fd then fd:write(table.concat(content)) fd:close() end -- try to make a symlink in /etc pointing to /tmp, -- if it exists, ln will do nothing. os.execute("ln -ns /tmp/bat-hosts /etc/bat-hosts 2>/dev/null") end local function receive_bat_hosts() -- read raw chunks from alfred, convert them to a nested table and call write_bat_hosts local fd = io.popen("alfred -r " .. type_id) --[[ this command returns something like { "54:e6:fc:b9:cb:37", "00:11:22:33:44:55 ham_wlan0\x0a00:22:33:22:33:22 ham_eth0\x0a" }, { "90:f6:52:bb:ec:57", "00:22:33:22:33:23 spam\x0a" }, ]]-- if fd then local output = fd:read("*a") if output then assert(loadstring("rows = {" .. output .. "}"))() write_bat_hosts(rows) end fd:close() end end publish_bat_hosts() receive_bat_hosts()
gpl-2.0
Fatalerror66/ffxi-a
scripts/zones/Batallia_Downs/npcs/Stone_Monument.lua
4
1249
----------------------------------- -- Area: Batallia Downs -- NPC: Stone Monument -- Involved in quest "An Explorer's Footsteps" ----------------------------------- package.loaded["scripts/zones/Batallia_Downs/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Batallia_Downs/TextIDs"); ----------------------------------- -- onTrigger ----------------------------------- function onTrigger(player,npc) player:startEvent(0x0384); end; ----------------------------------- -- onTrade ----------------------------------- function onTrade(player,npc,trade) if (trade:getItemCount() == 1 and trade:hasItemQty(571,1)) then player:tradeComplete(); player:addItem(570); player:specialMessage(ITEM_OBTAINED,570); player:setVar("anExplorer-CurrentTablet",0x10000); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
kidaa/FFXIOrgins
scripts/zones/Norg/npcs/Jaucribaix.lua
4
9487
----------------------------------- -- Area: Norg -- NPC: Jaucribaix -- Starts and Finishes Quest: Forge Your Destiny, The Sacred Katana, Yomi Okuri, A Thief in Norg!? -- @pos 91 -7 -8 252 ----------------------------------- package.loaded["scripts/zones/Norg/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/shop"); require("scripts/globals/titles"); require("scripts/globals/keyitems"); require("scripts/globals/quests"); require("scripts/zones/Norg/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) local count = trade:getItemCount(); if(player:getQuestStatus(OUTLANDS,FORGE_YOUR_DESTINY) == QUEST_ACCEPTED) then if(trade:hasItemQty(1153,1) and trade:hasItemQty(1152,1) and count == 2) then -- Trade Sacred branch and Bomb Steel player:startEvent(0x001b); end end if(player:getQuestStatus(OUTLANDS,THE_SACRED_KATANA) == QUEST_ACCEPTED) then if(player:hasKeyItem(HANDFUL_OF_CRYSTAL_SCALES) and trade:hasItemQty(17809,1) and count == 1) then -- Trade Mumeito player:startEvent(0x008d); end end if(player:getQuestStatus(OUTLANDS,A_THIEF_IN_NORG) == QUEST_ACCEPTED) then if(player:hasKeyItem(CHARRED_HELM) and trade:hasItemQty(823,1) and count == 1) then -- Trade Gold Thread player:startEvent(0x00a2); end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local ForgeYourDestiny = player:getQuestStatus(OUTLANDS, FORGE_YOUR_DESTINY); local theSacredKatana = player:getQuestStatus(OUTLANDS,THE_SACRED_KATANA); local yomiOkuri = player:getQuestStatus(OUTLANDS,YOMI_OKURI); local aThiefinNorg = player:getQuestStatus(OUTLANDS,A_THIEF_IN_NORG); local mLvl = player:getMainLvl(); local mJob = player:getMainJob(); if(mLvl >= ADVANCED_JOB_LEVEL and ForgeYourDestiny == QUEST_AVAILABLE) then player:startEvent(0x0019,1153,1152); -- Sacred branch, Bomb Steel elseif(ForgeYourDestiny == QUEST_ACCEPTED) then local swordTimer = player:getVar("ForgeYourDestiny_timer"); if(swordTimer > os.time()) then player:startEvent(0x001c,(swordTimer - os.time())/144); elseif(swordTimer < os.time() and swordTimer ~= 0) then if(player:getFreeSlotsCount() == 0) then player:messageSpecial(CARRYING_TOO_MUCH_ALREADY); else player:startEvent(0x001d, 17809); -- Finish Quest "Forge Your Destiny" end else player:startEvent(0x001a); end elseif(theSacredKatana == QUEST_AVAILABLE and mJob == 12 and mLvl >= AF1_QUEST_LEVEL) then player:startEvent(0x008b); -- Start Quest "The Sacred Katana" elseif(theSacredKatana == QUEST_ACCEPTED) then if(player:hasItem(17809) == false) then player:startEvent(0x008f); -- CS without Mumeito else player:startEvent(0x008c); -- CS with Mumeito end elseif(theSacredKatana == QUEST_COMPLETED and yomiOkuri == QUEST_AVAILABLE and mJob == 12 and mLvl >= AF2_QUEST_LEVEL) then if(player:needToZone() or tonumber(os.date("%j")) == player:getVar("Wait1DayForYomiOkuri_date")) then player:startEvent(0x008e); -- Need to zone and wait midnight after "The Sacred Katana" else player:startEvent(0x0092); -- Start Quest "Yomi Okuri" end elseif(yomiOkuri == QUEST_ACCEPTED) then local yomiOkuriCS = player:getVar("yomiOkuriCS"); local yomotsuFeather = player:hasKeyItem(YOMOTSU_FEATHER); if(yomiOkuriCS <= 3 and yomotsuFeather == false) then player:startEvent(0x0093); elseif(yomotsuFeather) then player:startEvent(0x0098); elseif(yomiOkuriCS == 4 and (tonumber(os.date("%j")) == player:getVar("Wait1DayForYomiOkuri2_date") or player:needToZone())) then player:startEvent(0x0099); elseif(yomiOkuriCS == 4) then player:startEvent(0x009a); elseif(yomiOkuriCS == 5 and player:hasKeyItem(YOMOTSU_HIRASAKA)) then player:startEvent(0x009b); elseif(player:hasKeyItem(FADED_YOMOTSU_HIRASAKA)) then player:startEvent(0x009c); -- Finish Quest "Yomi Okuri" end elseif(yomiOkuri == QUEST_COMPLETED and aThiefinNorg == QUEST_AVAILABLE and mJob == 12 and mLvl >= 50) then if(player:needToZone() or tonumber(os.date("%j")) == player:getVar("Wait1DayForAThiefinNorg_date")) then player:startEvent(0x009d); -- Need to zone and wait midnight after "Yomi Okuri" else player:startEvent(0x009e); -- Start Quest "A Thief in Norg!?" end elseif(aThiefinNorg == QUEST_ACCEPTED) then local aThiefinNorgCS = player:getVar("aThiefinNorgCS"); if(aThiefinNorgCS < 5) then player:startEvent(0x009f); elseif(aThiefinNorgCS == 5) then player:startEvent(0x00a6); elseif(aThiefinNorgCS == 6 and player:hasItem(1166)) then -- Banishing Charm player:startEvent(0x00a7); -- Go to the battlefield elseif(aThiefinNorgCS == 6) then player:startEvent(0x00a8); -- If you delete the item elseif(aThiefinNorgCS == 7) then player:startEvent(0x00a0); elseif(aThiefinNorgCS == 8) then player:startEvent(0x00a1); elseif(aThiefinNorgCS == 9 and (player:needToZone() or tonumber(os.date("%j")) == player:getVar("Wait1DayForAThiefinNorg2_date"))) then player:startEvent(0x00a3); elseif(aThiefinNorgCS == 9) then player:startEvent(0x00a4); -- Finish Quest "A Thief in Norg!?" end elseif(aThiefinNorg == QUEST_COMPLETED) then player:startEvent(0x00a5); -- New Standard dialog else player:startEvent(0x0047); -- Standard dialog end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if(csid == 0x0019 and option == 1) then player:addQuest(OUTLANDS,FORGE_YOUR_DESTINY); elseif(csid == 0x001b) then player:tradeComplete(); player:setVar("ForgeYourDestiny_timer", os.time() + 10368); --Add 3 game days elseif(csid == 0x001d) then player:tradeComplete(); player:addTitle(BUSHIDO_BLADE); player:addItem(17809); player:messageSpecial(YOU_CAN_NOW_BECOME_A_SAMURAI, 17809); -- You can now become a samurai player:unlockJob(12); -- Samurai Job Unlocked player:setVar("ForgeYourDestiny_timer",0); player:setVar("ForgeYourDestiny_Event",0); player:addFame(OUTLANDS, NORG_FAME*30); player:completeQuest(OUTLANDS, FORGE_YOUR_DESTINY); elseif(csid == 0x008b and option == 1) then player:addQuest(OUTLANDS,THE_SACRED_KATANA); elseif(csid == 0x008d) then player:tradeComplete(); player:delKeyItem(HANDFUL_OF_CRYSTAL_SCALES); player:needToZone(true); player:setVar("Wait1DayForYomiOkuri_date", os.date("%j")); -- %M for next minute, %j for next day player:setVar("Wait1DayForYomiOkuri",VanadielDayOfTheYear()); player:addItem(17812); player:messageSpecial(ITEM_OBTAINED,17812); -- Magoroku player:addFame(OUTLANDS,NORG_FAME*AF1_FAME); player:completeQuest(OUTLANDS,THE_SACRED_KATANA); elseif(csid == 0x0092 and option == 1) then player:addQuest(OUTLANDS,YOMI_OKURI); player:setVar("Wait1DayForYomiOkuri_date",0); player:setVar("yomiOkuriCS",1); elseif(csid == 0x0098) then player:delKeyItem(YOMOTSU_FEATHER); player:setVar("yomiOkuriCS",4); player:needToZone(true); player:setVar("Wait1DayForYomiOkuri2_date", os.date("%j")); -- %M for next minute, %j for next day elseif(csid == 0x009a) then player:setVar("yomiOkuriCS",5); player:setVar("Wait1DayForYomiOkuri2_date",0); player:addKeyItem(YOMOTSU_HIRASAKA); player:messageSpecial(KEYITEM_OBTAINED,YOMOTSU_HIRASAKA); elseif(csid == 0x009c) then if(player:getFreeSlotsCount() < 1) then player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,14100); else player:delKeyItem(FADED_YOMOTSU_HIRASAKA); player:addItem(14100); player:messageSpecial(ITEM_OBTAINED,14100); -- Myochin Sune-Ate player:setVar("yomiOkuriCS",0); player:needToZone(true); player:setVar("Wait1DayForAThiefinNorg_date", os.date("%j")); -- %M for next minute, %j for next day player:addFame(OUTLANDS,NORG_FAME*AF2_FAME); player:completeQuest(OUTLANDS,YOMI_OKURI); end elseif(csid == 0x009e and option == 1) then player:addQuest(OUTLANDS,A_THIEF_IN_NORG); player:setVar("Wait1DayForAThiefinNorg_date",0); player:setVar("aThiefinNorgCS",1); elseif(csid == 0x00a6 or csid == 0x00a8) then if(player:getFreeSlotsCount() < 1) then player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,1166); else player:addItem(1166); player:messageSpecial(ITEM_OBTAINED,1166); -- Banishing Charm player:setVar("aThiefinNorgCS",6); end elseif(csid == 0x00a0) then player:setVar("aThiefinNorgCS",8); elseif(csid == 0x00a2) then player:tradeComplete(); player:delKeyItem(CHARRED_HELM); player:setVar("aThiefinNorgCS",9); player:needToZone(true); player:setVar("Wait1DayForAThiefinNorg2_date", os.date("%j")); -- %M for next minute, %j for next day elseif(csid == 0x00a4) then if(player:getFreeSlotsCount() < 1) then player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,13868); else player:addItem(13868); player:messageSpecial(ITEM_OBTAINED,13868); -- Myochin Kabuto player:addTitle(PARAGON_OF_SAMURAI_EXCELLENCE); player:setVar("aThiefinNorgCS",0); player:setVar("Wait1DayForAThiefinNorg2_date",0); player:addFame(OUTLANDS,NORG_FAME*AF3_FAME); player:completeQuest(OUTLANDS,A_THIEF_IN_NORG); end end end;
gpl-3.0
kidaa/FFXIOrgins
scripts/globals/weaponskills/trueflight.lua
2
4541
----------------------------------- -- Skill Level: N/A -- Description: Deals light elemental damage. Damage varies with TP. Gastraphetes: Aftermath effect varies with TP. -- Available only after completing the Unlocking a Myth (Ranger) quest. -- Does not work with Flashy Shot. -- Does not work with Stealth Shot. -- Aligned with the Breeze Gorget, Thunder Gorget & Soil Gorget. -- Aligned with the Breeze Belt, Thunder Belt & Soil Belt. -- Properties -- Element: Light -- Skillchain Properties: Fragmentation/Scission -- Modifiers: AGI:30% -- Damage Multipliers by TP: -- 100%TP 200%TP 300%TP -- 4.0 4.25 4.75 ----------------------------------- require("scripts/globals/status"); require("scripts/globals/settings"); require("scripts/globals/weaponskills"); ----------------------------------- function OnUseWeaponSkill(player, target, wsID) local params = {}; params.numHits = 1; params.ftp100 = 4; params.ftp200 = 4.25; params.ftp300 = 4.75; params.str_wsc = 0.0; params.dex_wsc = 0.0; params.vit_wsc = 0.0; params.agi_wsc = 0.3; params.int_wsc = 0.0; params.mnd_wsc = 0.0; params.chr_wsc = 0.0; params.crit100 = 0.0; params.crit200 = 0.0; params.crit300 = 0.0; params.canCrit = false; params.acc100 = 0.0; params.acc200= 0.0; params.acc300= 0.0; params.atkmulti = 1; -- needs ignore defense. param local damage, tpHits, extraHits = doRangedWeaponskill(player, target, params); if((player:getEquipID(SLOT_RANGED) == 19001) and (player:getMainJob() == JOB_RNG)) then if(damage > 0) then -- AFTERMATH LV1 if ((player:getTP() >= 100) and (player:getTP() <= 110)) then player:addStatusEffect(EFFECT_AFTERMATH_LV1, 10, 0, 180, 0, 3); elseif ((player:getTP() >= 111) and (player:getTP() <= 120)) then player:addStatusEffect(EFFECT_AFTERMATH_LV1, 11, 0, 180, 0, 3); elseif ((player:getTP() >= 121) and (player:getTP() <= 130)) then player:addStatusEffect(EFFECT_AFTERMATH_LV1, 12, 0, 180, 0, 3); elseif ((player:getTP() >= 131) and (player:getTP() <= 140)) then player:addStatusEffect(EFFECT_AFTERMATH_LV1, 13, 0, 180, 0, 3); elseif ((player:getTP() >= 141) and (player:getTP() <= 150)) then player:addStatusEffect(EFFECT_AFTERMATH_LV1, 14, 0, 180, 0, 3); elseif ((player:getTP() >= 151) and (player:getTP() <= 160)) then player:addStatusEffect(EFFECT_AFTERMATH_LV1, 15, 0, 180, 0, 3); elseif ((player:getTP() >= 161) and (player:getTP() <= 170)) then player:addStatusEffect(EFFECT_AFTERMATH_LV1, 16, 0, 180, 0, 3); elseif ((player:getTP() >= 171) and (player:getTP() <= 180)) then player:addStatusEffect(EFFECT_AFTERMATH_LV1, 17, 0, 180, 0, 3); elseif ((player:getTP() >= 181) and (player:getTP() <= 190)) then player:addStatusEffect(EFFECT_AFTERMATH_LV1, 18, 0, 180, 0, 3); elseif ((player:getTP() >= 191) and (player:getTP() <= 199)) then player:addStatusEffect(EFFECT_AFTERMATH_LV1, 19, 0, 180, 0, 3); -- AFTERMATH LV2 elseif ((player:getTP() >= 200) and (player:getTP() <= 210)) then player:addStatusEffect(EFFECT_AFTERMATH_LV2, 24, 0, 180, 0, 4); elseif ((player:getTP() >= 211) and (player:getTP() <= 219)) then player:addStatusEffect(EFFECT_AFTERMATH_LV2, 28, 0, 180, 0, 4); elseif ((player:getTP() >= 221) and (player:getTP() <= 229)) then player:addStatusEffect(EFFECT_AFTERMATH_LV2, 32, 0, 180, 0, 4); elseif ((player:getTP() >= 231) and (player:getTP() <= 239)) then player:addStatusEffect(EFFECT_AFTERMATH_LV2, 36, 0, 180, 0, 4); elseif ((player:getTP() >= 241) and (player:getTP() <= 249)) then player:addStatusEffect(EFFECT_AFTERMATH_LV2, 40, 0, 180, 0, 4); elseif ((player:getTP() >= 251) and (player:getTP() <= 259)) then player:addStatusEffect(EFFECT_AFTERMATH_LV2, 44, 0, 180, 0, 4); elseif ((player:getTP() >= 261) and (player:getTP() <= 269)) then player:addStatusEffect(EFFECT_AFTERMATH_LV2, 48, 0, 180, 0, 4); elseif ((player:getTP() >= 271) and (player:getTP() <= 279)) then player:addStatusEffect(EFFECT_AFTERMATH_LV2, 52, 0, 180, 0, 4); elseif ((player:getTP() >= 281) and (player:getTP() <= 289)) then player:addStatusEffect(EFFECT_AFTERMATH_LV2, 56, 0, 180, 0, 4); elseif ((player:getTP() >= 291) and (player:getTP() <= 299)) then player:addStatusEffect(EFFECT_AFTERMATH_LV2, 59, 0, 180, 0, 4); -- AFTERMATH LV3 elseif ((player:getTP() == 300)) then player:addStatusEffect(EFFECT_AFTERMATH_LV3, 45, 0, 120, 0, 2); end end end local criticalHit = false; return tpHits, extraHits, criticalHit, damage; end;
gpl-3.0
meshr-net/meshr_win32
usr/lib/lua/luci/model/cbi/siitwizard.lua
11
10095
--[[ LuCI - Lua Configuration Interface Copyright 2008 Steven Barth <steven@midlink.org> Copyright 2008 Jo-Philipp Wich <xm@leipzig.freifunk.net> Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 $Id: siitwizard.lua 3966 2008-12-29 17:39:48Z jow $ ]]-- local uci = require "luci.model.uci".cursor() -------------------- Init -------------------- -- -- Find link-local address -- LL_PREFIX = luci.ip.IPv6("fe80::/64") function find_ll() for _, r in ipairs(luci.sys.net.routes6()) do if LL_PREFIX:contains(r.dest) and r.dest:higher(LL_PREFIX) then return r.dest:sub(LL_PREFIX) end end return luci.ip.IPv6("::") end -- -- Determine defaults -- local ula_prefix = uci:get("siit", "ipv6", "ula_prefix") or "fd00::" local ula_global = uci:get("siit", "ipv6", "ula_global") or "00ca:ffee:babe::" -- = Freifunk local ula_subnet = uci:get("siit", "ipv6", "ula_subnet") or "0000:0000:0000:4223::" -- = Berlin local siit_prefix = uci:get("siit", "ipv6", "siit_prefix") or "::ffff:0000:0000" local ipv4_pool = uci:get("siit", "ipv4", "pool") or "172.16.0.0/12" local ipv4_netsz = uci:get("siit", "ipv4", "netsize") or "24" -- -- Find IPv4 allocation pool -- local gv4_net = luci.ip.IPv4(ipv4_pool) -- -- Generate ULA -- local ula = luci.ip.IPv6("::/64") for _, prefix in ipairs({ ula_prefix, ula_global, ula_subnet }) do ula = ula:add(luci.ip.IPv6(prefix)) end ula = ula:add(find_ll()) -------------------- View -------------------- f = SimpleForm("siitwizward", "SIIT-Wizzard", "This wizzard helps to setup SIIT (IPv4-over-IPv6) translation according to RFC2765.") f:field(DummyValue, "info_ula", "Mesh ULA address").value = ula:string() f:field(DummyValue, "ipv4_pool", "IPv4 allocation pool").value = "%s (%i hosts)" %{ gv4_net:string(), 2 ^ ( 32 - gv4_net:prefix() ) - 2 } f:field(DummyValue, "ipv4_size", "IPv4 LAN network prefix").value = "%i bit (%i hosts)" %{ ipv4_netsz, 2 ^ ( 32 - ipv4_netsz ) - 2 } mode = f:field(ListValue, "mode", "Operation mode") mode:value("client", "Client") mode:value("gateway", "Gateway") dev = f:field(ListValue, "device", "Wireless device") uci:foreach("wireless", "wifi-device", function(section) dev:value(section[".name"]) end) lanip = f:field(Value, "ipaddr", "LAN IPv4 subnet") function lanip.formvalue(self, section) local val = self.map:formvalue(self:cbid(section)) local net = luci.ip.IPv4("%s/%i" %{ val, ipv4_netsz }) if net then if gv4_net:contains(net) then if not net:minhost():equal(net:host()) then self.error = { [section] = true } f.errmessage = "IPv4 address is not the first host of " .. "subnet, expected " .. net:minhost():string() end else self.error = { [section] = true } f.errmessage = "IPv4 address is not within the allocation pool" end else self.error = { [section] = true } f.errmessage = "Invalid IPv4 address given" end return val end dns = f:field(Value, "dns", "DNS server for LAN clients") dns.value = "141.1.1.1" -------------------- Control -------------------- function f.handle(self, state, data) if state == FORM_VALID then luci.http.redirect(luci.dispatcher.build_url("admin", "uci", "changes")) return false end return true end function mode.write(self, section, value) -- -- Find LAN IPv4 range -- local lan_net = luci.ip.IPv4( ( lanip:formvalue(section) or "172.16.0.1" ) .. "/" .. ipv4_netsz ) if not lan_net then return end -- -- Find wifi interface, dns server and hostname -- local device = dev:formvalue(section) local dns_server = dns:formvalue(section) or "141.1.1.1" local hostname = "siit-" .. lan_net:host():string():gsub("%.","-") -- -- Configure wifi device -- local wifi_device = dev:formvalue(section) local wifi_essid = uci:get("siit", "wifi", "essid") or "6mesh.freifunk.net" local wifi_bssid = uci:get("siit", "wifi", "bssid") or "02:ca:ff:ee:ba:be" local wifi_channel = uci:get("siit", "wifi", "channel") or "1" -- nuke old device definition uci:delete_all("wireless", "wifi-iface", function(s) return s.device == wifi_device end ) uci:delete_all("network", "interface", function(s) return s['.name'] == wifi_device end ) -- create wifi device definition uci:tset("wireless", wifi_device, { disabled = 0, channel = wifi_channel, -- txantenna = 1, -- rxantenna = 1, -- diversity = 0 }) uci:section("wireless", "wifi-iface", nil, { encryption = "none", mode = "adhoc", txpower = 10, sw_merge = 1, network = wifi_device, device = wifi_device, ssid = wifi_essid, bssid = wifi_bssid, }) -- -- Gateway mode -- -- * wan port is dhcp, lan port is 172.23.1.1/24 -- * siit0 gets a dummy address: 169.254.42.42 -- * wl0 gets an ipv6 address, in this case the fdca:ffee:babe::1:1/64 -- * we do a ::ffff:ffff:0/96 route into siit0, so everything from 6mesh goes into translation. -- * an HNA6 of ::ffff:ffff:0:0/96 announces the mapped 0.0.0.0/0 ipv4 space. -- * MTU on WAN, LAN down to 1400, ipv6 headers are slighly larger. if value == "gateway" then -- wan mtu uci:set("network", "wan", "mtu", 1240) -- lan settings uci:tset("network", "lan", { mtu = 1240, ipaddr = lan_net:host():string(), netmask = lan_net:mask():string(), proto = "static" }) -- use full siit subnet siit_route = luci.ip.IPv6(siit_prefix .. "/96") -- v4 <-> siit route uci:delete_all("network", "route", function(s) return s.interface == "siit0" end) uci:section("network", "route", nil, { interface = "siit0", target = gv4_net:network():string(), netmask = gv4_net:mask():string() }) -- -- Client mode -- -- * 172.23.2.1/24 on its lan, fdca:ffee:babe::1:2 on wl0 and the usual dummy address on siit0. -- * we do a ::ffff:ffff:172.13.2.0/120 to siit0, because in this case, only traffic directed to clients needs to go into translation. -- * same route as HNA6 announcement to catch the traffic out of the mesh. -- * Also, MTU on LAN reduced to 1400. else -- lan settings uci:tset("network", "lan", { mtu = 1240, ipaddr = lan_net:host():string(), netmask = lan_net:mask():string() }) -- derive siit subnet from lan config siit_route = luci.ip.IPv6( siit_prefix .. "/" .. (96 + lan_net:prefix()) ):add(lan_net[2]) -- ipv4 <-> siit route uci:delete_all("network", "route", function(s) return s.interface == "siit0" end) -- XXX: kind of a catch all, gv4_net would be better -- but does not cover non-local v4 space uci:section("network", "route", nil, { interface = "siit0", target = "0.0.0.0", netmask = "0.0.0.0" }) end -- setup the firewall uci:delete_all("firewall", "zone", function(s) return ( s['.name'] == "siit0" or s.name == "siit0" or s.network == "siit0" or s['.name'] == wifi_device or s.name == wifi_device or s.network == wifi_device ) end) uci:delete_all("firewall", "forwarding", function(s) return ( s.src == wifi_device and s.dest == "siit0" or s.dest == wifi_device and s.src == "siit0" or s.src == "lan" and s.dest == "siit0" or s.dest == "lan" and s.src == "siit0" ) end) uci:section("firewall", "zone", "siit0", { name = "siit0", network = "siit0", input = "ACCEPT", output = "ACCEPT", forward = "ACCEPT" }) uci:section("firewall", "zone", wifi_device, { name = wifi_device, network = wifi_device, input = "ACCEPT", output = "ACCEPT", forward = "ACCEPT" }) uci:section("firewall", "forwarding", nil, { src = wifi_device, dest = "siit0" }) uci:section("firewall", "forwarding", nil, { src = "siit0", dest = wifi_device }) uci:section("firewall", "forwarding", nil, { src = "lan", dest = "siit0" }) uci:section("firewall", "forwarding", nil, { src = "siit0", dest = "lan" }) -- firewall include uci:delete_all("firewall", "include", function(s) return s.path == "/etc/firewall.user" end) uci:section("firewall", "include", nil, { path = "/etc/firewall.user" }) -- siit0 interface uci:delete_all("network", "interface", function(s) return ( s.ifname == "siit0" ) end) uci:section("network", "interface", "siit0", { ifname = "siit0", proto = "none" }) -- siit0 route uci:delete_all("network", "route6", function(s) return siit_route:contains(luci.ip.IPv6(s.target)) end) uci:section("network", "route6", nil, { interface = "siit0", target = siit_route:string() }) -- create wifi network interface uci:section("network", "interface", wifi_device, { proto = "static", mtu = 1400, ip6addr = ula:string() }) -- nuke old olsrd interfaces uci:delete_all("olsrd", "Interface", function(s) return s.interface == wifi_device end) -- configure olsrd interface uci:foreach("olsrd", "olsrd", function(s) uci:set("olsrd", s['.name'], "IpVersion", 6) end) uci:section("olsrd", "Interface", nil, { ignore = 0, interface = wifi_device, Ip6AddrType = "unique-local" }) -- hna6 uci:delete_all("olsrd", "Hna6", function(s) return true end) uci:section("olsrd", "Hna6", nil, { netaddr = siit_route:host():string(), prefix = siit_route:prefix() }) -- txtinfo v6 & olsrd nameservice uci:foreach("olsrd", "LoadPlugin", function(s) if s.library == "olsrd_txtinfo.so.0.1" then uci:set("olsrd", s['.name'], "accept", "::1") elseif s.library == "olsrd_nameservice.so.0.3" then uci:set("olsrd", s['.name'], "name", hostname) end end) -- lan dns uci:tset("dhcp", "lan", { dhcp_option = "6," .. dns_server, start = bit.band(lan_net:minhost():add(1)[2][2], 0xFF), limit = ( 2 ^ ( 32 - lan_net:prefix() ) ) - 3 }) -- hostname uci:foreach("system", "system", function(s) uci:set("system", s['.name'], "hostname", hostname) end) uci:save("wireless") uci:save("firewall") uci:save("network") uci:save("system") uci:save("olsrd") uci:save("dhcp") end return f
apache-2.0
kidaa/FFXIOrgins
scripts/globals/abilities/addendum_black.lua
4
1051
----------------------------------- -- Ability: Addendum: Black ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); ----------------------------------- -- OnUseAbility ----------------------------------- function OnAbilityCheck(player,target,ability) if player:hasStatusEffect(EFFECT_ADDENDUM_BLACK) then return MSGBASIC_EFFECT_ALREADY_ACTIVE, 0; end return 0,0; end; function OnUseAbility(player, target, ability) player:delStatusEffectSilent(EFFECT_LIGHT_ARTS); player:delStatusEffectSilent(EFFECT_ADDENDUM_WHITE); player:delStatusEffectSilent(EFFECT_DARK_ARTS); local skillbonus = player:getMod(MOD_DARK_ARTS_SKILL); local effectbonus = player:getMod(MOD_DARK_ARTS_EFFECT); local helixbonus = 0; if (player:getMainJob() == JOB_SCH and player:getMainLvl() >= 20) then helixbonus = math.floor(player:getMainLvl() / 4); end player:addStatusEffectEx(EFFECT_ADDENDUM_BLACK,EFFECT_ADDENDUM_BLACK,effectbonus,0,7200,0,helixbonus,true); return EFFECT_ADDENDUM_BLACK; end;
gpl-3.0
Fatalerror66/ffxi-a
scripts/globals/items/cup_of_chai_+1.lua
2
1153
----------------------------------------- -- ID: 5594 -- Item: cup_of_chai_+1 -- Food Effect: 240Min, All Races ----------------------------------------- -- Vitality -3 -- Charisma 3 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,14400,5594); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(MOD_VIT, -3); target:addMod(MOD_CHR, 3); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_VIT, -3); target:delMod(MOD_CHR, 3); end;
gpl-3.0
Fatalerror66/ffxi-a
scripts/zones/Aht_Urhgan_Whitegate/npcs/Tehf_Kimasnahya.lua
4
2986
----------------------------------- -- Area: Aht Urhgan Whitegate -- NPC: Tehf Kimasnahya -- Type: Standard NPC -- @zone: 50 -- @pos: -89.897 -1 6.199 -- -- Auto-Script: Requires Verification (Verified by Brawndo) ----------------------------------- package.loaded["scripts/zones/Aht_Urhgan_Whitegate/TextIDs"] = nil; require("scripts/globals/keyitems"); require("scripts/globals/settings"); require("scripts/globals/quests"); require("scripts/zones/Aht_Urhgan_Whitegate/TextIDs"); ----------------------------------- ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local gotitall = player:getQuestStatus(AHT_URHGAN,GOT_IT_ALL); local gotItAllProg = player:getVar("gotitallCS"); local threeMenProg = player:getVar("threemenandaclosetCS"); if(gotitall == QUEST_AVAILABLE) then player:startEvent(0x0208); elseif(gotItAllProg == 4) then player:startEvent(0x020d); elseif(gotItAllProg == 6) then player:startEvent(0x020f); elseif(gotItAllProg >= 7 and player:getVar("Wait1DayForgotitallCS_date") < os.time() and player:needToZone() == false) then player:startEvent(0x0210); elseif(gotItAllProg >= 7) then player:startEvent(0x021b); elseif(gotItAllProg >= 1 and gotItAllProg <= 3) then player:startEvent(0x0209); elseif(threeMenProg == 5) then player:startEvent(0x034b); elseif(threeMenProg == 6) then player:startEvent(0x034c); else player:startEvent(0x0211); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if(csid == 0x0208)then player:addQuest(AHT_URHGAN,GOT_IT_ALL); player:setVar("gotitallCS",1); elseif(csid == 0x020d and option == 0)then player:setVar("gotitallCS",5); player:delKeyItem(VIAL_OF_LUMINOUS_WATER); elseif(csid == 0x020f)then player:setVar("gotitallCS",7); player:setVar("Wait1DayForgotitallCS_date", getMidnight()); player:needToZone(true); elseif(csid == 0x021b)then player:setVar("gotitallCS",8); elseif(csid == 0x0210)then if(player:getFreeSlotsCount() == 0) then player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,18257); else player:setVar("Wait1DayForgotitallCS_date",0); player:setVar("gotitallCS",0); player:addItem(18257); -- Bibiki Seashell player:messageSpecial(ITEM_OBTAINED,18257); player:completeQuest(AHT_URHGAN,GOT_IT_ALL); end elseif(csid == 0x034b and option == 1)then player:setVar("threemenandaclosetCS",6); end end;
gpl-3.0
kidaa/FFXIOrgins
scripts/zones/West_Ronfaure/npcs/Palcomondau.lua
35
12378
----------------------------------- -- Area: West Ronfaure -- NPC: Palcomondau -- Type: Patrol -- @pos -349.796 -45.345 344.733 100 ----------------------------------- package.loaded["scripts/zones/West_Ronfaure/TextIDs"] = nil; ----------------------------------- require("scripts/globals/pathfind"); ----------------------------------- local path = { -373.096863, -45.742077, 340.182159, -361.441864, -46.052444, 340.367371, -360.358276, -46.063702, 340.457428, -359.297211, -46.093231, 340.693817, -358.264465, -46.285988, 341.032928, -357.301941, -45.966343, 341.412994, -356.365295, -45.641331, 341.804657, -353.933533, -45.161453, 342.873901, -346.744659, -45.006634, 346.113251, -345.843506, -44.973419, 346.716309, -345.138519, -44.939915, 347.540436, -344.564056, -44.925575, 348.463470, -344.069366, -44.945713, 349.431824, -343.621704, -45.004826, 350.421936, -343.194946, -45.062874, 351.421173, -342.118958, -45.391632, 354.047485, -334.448578, -44.964996, 373.198242, -333.936615, -45.028484, 374.152283, -333.189636, -45.068111, 374.939209, -332.252838, -45.073158, 375.488129, -331.241516, -45.065205, 375.888031, -330.207855, -45.043056, 376.226532, -329.165100, -45.022049, 376.536011, -328.118622, -45.000935, 376.832428, -323.437805, -45.726982, 378.101166, -305.333038, -49.030193, 382.936646, -304.308228, -49.435581, 383.130188, -303.259979, -49.765697, 383.194305, -302.209290, -50.104950, 383.175659, -301.161774, -50.446033, 383.117767, -300.114624, -50.787590, 383.041473, -298.422943, -51.390713, 382.898590, -281.798126, -56.178822, 381.370544, -280.718414, -56.161697, 381.241425, -279.641785, -56.142433, 381.087341, -278.567627, -56.121262, 380.917938, -261.485809, -55.875919, 378.010284, -260.404205, -55.893314, 377.898254, -259.317078, -55.908813, 377.861389, -258.229248, -55.923473, 377.879669, -257.142151, -55.938625, 377.919037, -254.834976, -55.888081, 378.032623, -224.857941, -56.603645, 379.721832, -194.892044, -59.911034, 381.416382, -178.437729, -61.500011, 382.347656,-- report? -179.524124, -61.500011, 382.285919, -209.530518, -58.837189, 380.588806, -239.543137, -56.145073, 378.891602, -257.769012, -55.930656, 377.861328, -258.856445, -55.915405, 377.839905, -259.943420, -55.900009, 377.884918, -261.025116, -55.882565, 377.999329, -262.102173, -55.864536, 378.151794, -263.193237, -55.845242, 378.320587, -279.088043, -56.134182, 381.021332, -280.165344, -56.153133, 381.172882, -281.246033, -56.168983, 381.299683, -282.302917, -56.181866, 381.408691, -301.977173, -50.175457, 383.230652, -302.993134, -49.847698, 383.246735, -303.998260, -49.580284, 383.147003, -305.083649, -49.109840, 382.933411, -306.061432, -48.755005, 382.706818, -307.152679, -48.355675, 382.435608, -327.497711, -45.027401, 377.016663, -328.548553, -45.009663, 376.735291, -331.569672, -45.071396, 375.927429, -332.566711, -45.084835, 375.500153, -333.347351, -45.055779, 374.749634, -333.952423, -44.990082, 373.848999, -334.454071, -44.958176, 372.884399, -334.909607, -44.930862, 371.896698, -335.338989, -44.939476, 370.897034, -336.319305, -45.033978, 368.508484, -344.092773, -44.934128, 349.103394, -344.599304, -44.920494, 348.142578, -345.289124, -44.948330, 347.305328, -346.152740, -44.981884, 346.646881, -347.087494, -45.014847, 346.091278, -348.052368, -45.047348, 345.589172, -349.030975, -45.039383, 345.114044, -350.016052, -45.036438, 344.652252, -357.274414, -45.947830, 341.359833, -358.277222, -46.126381, 340.958984, -359.326965, -46.091412, 340.679291, -360.404205, -46.072746, 340.529785, -361.488525, -46.061684, 340.441284, -362.575226, -46.055046, 340.388184, -363.662323, -46.050694, 340.353088, -367.288086, -45.562141, 340.276978, -397.408386, -46.031933, 339.796722, -427.522491, -45.366581, 339.319641, -457.651947, -45.910805, 338.841827, -463.498932, -45.831551, 338.757111, -464.580750, -45.752060, 338.776215, -465.656433, -45.603558, 338.822693, -467.953491, -45.463387, 338.967407, -494.403381, -45.661190, 340.958710, -495.442017, -45.667831, 341.254303, -496.256042, -45.713417, 341.966400, -496.865723, -45.720673, 342.866852, -497.385132, -45.755371, 343.821838, -498.376312, -45.856812, 345.908539, -498.820007, -45.996841, 346.899353, -499.174530, -46.197227, 347.923767, -499.352539, -46.093906, 348.989563, -499.416016, -46.074814, 350.073944, -499.423279, -46.070366, 351.161072, -499.397400, -46.084679, 352.248505, -499.358795, -46.133957, 353.335815, -498.771545, -46.025249, 365.000885, -498.687347, -45.804886, 366.615082, -498.166779, -45.846115, 376.640106, -498.109924, -45.862961, 377.726410, -497.697968, -45.951462, 385.738007, -497.694122, -46.004673, 386.825317, -497.737915, -46.056293, 387.912231, -497.809082, -46.020039, 388.997162, -498.192322, -46.074364, 393.595886, -499.513733, -47.018887, 408.449036, -499.682556, -47.223618, 409.509949, -499.959503, -47.415245, 410.549194, -500.307434, -47.595810, 411.566589, -500.686859, -48.017868, 412.545349, -501.077026, -48.478256, 413.506836, -501.873901, -49.394321, 415.425659, -502.207245, -49.737534, 416.425812, -502.382660, -50.058594, 417.464630, -502.406891, -50.394829, 418.516327, -502.342438, -50.724243, 419.565948, -502.251190, -51.088074, 420.607056, -502.139435, -51.460213, 421.645935, -501.954468, -52.022106, 423.198792, -500.171021, -55.784023, 437.153931, -500.033447, -56.010731, 438.356873, -499.879120, -56.021641, 439.981689, -499.679840, -55.963177, 442.392639, -499.790558, -55.536102, 443.497894, -500.205383, -55.237358, 444.453308, -500.785736, -55.148598, 445.369598, -501.427277, -55.099243, 446.246521, -502.103760, -55.051254, 447.097015, -502.791046, -55.003696, 447.939423, -503.574524, -55.015862, 448.879730, -510.872284, -55.089428, 457.484222, -511.691742, -55.159729, 458.188812, -512.678040, -55.280975, 458.628448, -513.720825, -55.419674, 458.910309, -514.785461, -55.554832, 459.097260, -515.851929, -55.741619, 459.240265, -516.923096, -55.906597, 459.366913, -517.998413, -56.087105, 459.482513, -521.921387, -56.035919, 459.879913, -522.965271, -55.886223, 460.131927, -523.947327, -55.785652, 460.568665, -524.886719, -55.581245, 461.082581, -525.805237, -55.438984, 461.645203, -526.824829, -55.279068, 462.300720, -531.560181, -54.945484, 465.464722, -532.406555, -54.961479, 466.143524, -533.060120, -54.995003, 467.010559, -533.618408, -55.030079, 467.943695, -534.158691, -55.026203, 468.887848, -538.343323, -55.609158, 476.336639, -538.852539, -55.920918, 477.273773, -539.335510, -56.089600, 478.277985, -539.767029, -56.035652, 479.274902, -540.283997, -56.042004, 480.532135, -544.975769, -55.047729, 492.510040, -545.471375, -55.034317, 493.475891, -546.206604, -55.009632, 494.270599, -547.121643, -54.949020, 494.853882, -548.100342, -54.921333, 495.329163, -549.105103, -54.930302, 495.747131, -550.121033, -54.979893, 496.133270, -551.140991, -55.035213, 496.507385, -556.089600, -55.924522, 498.256134, -557.125793, -56.028824, 498.568329, -558.182983, -56.208153, 498.806641, -559.256592, -56.133862, 498.981354, -560.335327, -56.116646, 499.118896, -562.091736, -56.104050, 499.314911, -574.530396, -56.559124, 500.553680, -575.606262, -56.603722, 500.706024, -576.649963, -56.813107, 500.963989, -577.670288, -57.037365, 501.291138, -578.679321, -57.266209, 501.647278, -579.683105, -57.510010, 502.019379, -581.321777, -57.800549, 502.643463, -608.199463, -60.061394, 513.086548, -- turn around -607.195618, -59.956524, 512.696411, -579.141602, -57.367210, 501.788940, -578.157959, -57.136345, 501.407318, -577.150146, -56.915344, 501.086304, -576.116089, -56.711021, 500.848358, -575.049622, -56.572414, 500.676178, -573.971497, -56.540531, 500.535004, -572.891418, -56.511803, 500.410767, -571.541260, -56.454227, 500.267334, -559.917480, -56.117676, 499.110870, -558.841248, -56.137356, 498.953400, -557.782593, -56.166878, 498.714447, -556.750061, -55.982758, 498.415985, -555.608704, -55.807209, 498.053894, -553.104614, -55.239231, 497.204651, -547.725464, -54.925472, 495.326019, -546.765625, -54.984024, 494.821899, -546.022339, -55.011047, 494.032928, -545.445923, -55.024132, 493.110931, -544.951660, -55.061985, 492.142212, -544.503357, -55.055382, 491.151031, -544.083557, -55.041119, 490.147827, -543.675354, -55.021049, 489.139801, -540.065735, -56.014805, 479.933258, -539.634155, -56.052246, 478.935516, -539.166565, -56.161896, 477.960266, -538.697327, -55.847233, 477.044403, -538.208557, -55.557598, 476.136658, -537.436646, -55.298710, 474.733032, -533.392761, -55.013466, 467.513885, -532.726868, -54.979912, 466.657013, -531.930054, -54.948929, 465.917389, -531.075134, -54.949390, 465.244354, -530.197693, -54.950920, 464.600464, -529.308838, -54.990524, 463.974792, -525.172791, -55.543240, 461.159485, -524.214478, -55.720425, 460.668243, -523.196838, -55.850220, 460.304413, -522.141357, -56.015007, 460.066986, -521.068726, -56.020702, 459.886475, -519.991577, -56.039570, 459.735687, -518.911011, -56.055336, 459.609558, -517.433777, -55.982838, 459.449738, -513.966614, -55.460213, 459.099396, -512.921997, -55.323360, 458.849701, -512.001587, -55.181244, 458.291351, -511.179230, -55.105251, 457.583893, -510.412476, -55.032543, 456.816132, -509.680267, -54.958725, 456.014191, -508.602783, -54.942749, 454.788452, -500.669189, -55.143158, 445.473999, -500.128296, -55.247131, 444.541412, -499.898651, -55.518276, 443.507935, -499.821869, -55.910942, 442.468292, -499.832764, -56.027439, 441.384308, -499.881256, -56.021374, 440.297485, -499.962463, -56.011227, 439.212982, -500.072205, -56.031265, 438.133789, -500.329163, -55.395157, 435.970062, -502.441742, -50.690495, 419.476440, -502.485474, -50.371307, 418.460999, -502.368835, -50.054039, 417.447144, -502.131531, -49.750740, 416.450317, -501.775696, -49.393009, 415.406342, -501.394318, -48.913757, 414.410278, -500.999023, -48.445408, 413.431396, -500.303253, -47.637516, 411.756561, -499.980103, -47.454823, 410.747284, -499.763947, -47.256901, 409.705627, -499.603699, -47.051754, 408.654358, -499.474274, -46.886150, 407.591583, -499.360931, -46.714558, 406.528320, -497.842590, -45.999271, 389.667542, -497.735077, -46.047218, 388.312012, -497.702972, -46.022728, 387.226166, -497.717407, -45.968018, 386.140686, -497.752014, -45.910450, 385.054596, -498.532532, -45.704178, 369.587616, -498.589294, -45.753151, 368.501129, -499.547089, -46.040310, 350.040375, -499.412354, -46.078503, 348.964417, -499.099609, -46.221172, 347.926239, -498.741913, -46.030338, 346.926208, -498.351959, -45.860306, 345.923828, -497.941467, -45.805256, 344.918884, -497.518524, -45.751751, 343.918427, -497.074768, -45.707314, 342.926636, -496.434631, -45.690395, 342.056549, -495.518555, -45.685642, 341.481903, -494.478638, -45.677624, 341.169525, -493.406281, -45.681431, 340.990509, -492.333801, -46.148170, 340.858154, -491.272858, -45.972626, 340.751801, -490.196564, -45.903652, 340.655212, -466.653748, -45.466057, 338.859863, -465.575256, -45.615093, 338.803314, -464.496521, -45.763508, 338.779785, -463.410126, -45.832458, 338.774506, -433.375122, -45.735828, 339.226624, -403.243805, -46.015915, 339.704468, }; ----------------------------------- -- onSpawn Action ----------------------------------- function onSpawn(npc) npc:initNpcAi(); npc:setPos(pathfind.first(path)); onPath(npc); end; ----------------------------------- -- onPath Action ----------------------------------- function onPath(npc) if (npc:atPoint(pathfind.get(path, 45))) then local Gachemage = GetNPCByID(npc:getID() + 3); Gachemage:showText(npc, PALCOMONDAU_REPORT); -- small delay after path finish npc:wait(8000); end pathfind.patrol(npc, path); end; ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:showText(npc, PALCOMONDAU_DIALOG); --npc:wait(1500); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
kidaa/FFXIOrgins
scripts/zones/Upper_Jeuno/npcs/Constance.lua
4
1754
----------------------------------- -- Area: Upper Jeuno -- NPC: Constance -- Involved in Quests: Save the Clock Tower -- @zone 244 -- @pos -48 0 4 ----------------------------------- package.loaded["scripts/zones/Upper_Jeuno/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/quests"); require("scripts/zones/Upper_Jeuno/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if(trade:hasItemQty(555,1) == true and trade:getItemCount() == 1) then a = player:getVar("saveTheClockTowerNPCz1"); -- NPC Part1 if(a == 0 or (a ~= 8 and a ~= 9 and a ~= 10 and a ~= 12 and a ~= 24 and a ~= 11 and a ~= 28 and a ~= 13 and a ~= 26 and a ~= 14 and a ~= 25 and a ~= 15 and a ~= 27 and a ~= 29 and a ~= 30 and a ~= 31)) then player:startEvent(0x00b4,10 - player:getVar("saveTheClockTowerVar")); -- "Save the Clock Tower" Quest end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x005a); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if(csid == 0x00b4) then player:setVar("saveTheClockTowerVar",player:getVar("saveTheClockTowerVar") + 1); player:setVar("saveTheClockTowerNPCz1",player:getVar("saveTheClockTowerNPCz1") + 8); end end;
gpl-3.0
Fatalerror66/ffxi-a
scripts/zones/Temenos/mobs/Orichalcum_Quadav.lua
2
1618
----------------------------------- -- Area: Temenos -- NPC: Orichalcum Quadav ----------------------------------- package.loaded["scripts/zones/Temenos/TextIDs"] = nil; ----------------------------------- require("scripts/globals/limbus"); require("scripts/zones/Temenos/TextIDs"); ----------------------------------- -- onMobSpawn Action ----------------------------------- function onMobSpawn(mob) end; ----------------------------------- -- onMobEngaged ----------------------------------- function onMobEngaged(mob,target) if (IsMobDead(16929017)==true and IsMobDead(16929018)==true and IsMobDead(16929019)==true and IsMobDead(16929020)==true and IsMobDead(16929021)==true and IsMobDead(16929022)==true )then mob:setMod(MOD_SLASHRES,1400); mob:setMod(MOD_PIERCERES,1400); mob:setMod(MOD_IMPACTRES,1400); mob:setMod(MOD_HTHRES,1400); else mob:setMod(MOD_SLASHRES,300); mob:setMod(MOD_PIERCERES,300); mob:setMod(MOD_IMPACTRES,300); mob:setMod(MOD_HTHRES,300); end GetMobByID(16929005):updateEnmity(target); GetMobByID(16929007):updateEnmity(target); end; ----------------------------------- -- onMobDeath ----------------------------------- function onMobDeath(mob,killer) if(IsMobDead(16929005)==true and IsMobDead(16929006)==true and IsMobDead(16929007)==true)then GetNPCByID(16928768+78):setPos(-280,-161,-440); GetNPCByID(16928768+78):setStatus(STATUS_NORMAL); GetNPCByID(16928768+473):setStatus(STATUS_NORMAL); end end;
gpl-3.0
SlySven/Mudlet
src/mudlet-lua/lua/GUIUtils.lua
2
90896
---------------------------------------------------------------------------------- --- Mudlet GUI Utils ---------------------------------------------------------------------------------- --- The <i>gaugesTable table</i>. First we need to make this table which will be --- used later to store important data in. --- --- @class function --- @name gaugesTable gaugesTable = {} --- The <i>color_table table</i> holds definition of color names. These are intended to be -- used in conjunction with fg() and bg() colorizer functions. -- Mudlet's original table - going back a few years - differs from the -- "standard" which can be found at https://www.w3.org/TR/SVG11/types.html#ColorKeywords -- Mudlet has additional colours not in the standard: -- "light_goldenrod", "light_slate_blue", "navy_blue" and "violet_red" -- Mudlet is missing some colours: -- "aqua", "fuchsia", "dark_blue", "dark_cyan", "dark_gray"/"dark_grey", -- "dark_magenta", "dark_red", "indigo", "light_green", "olive", "silver", -- "teal", "violet_red" -- Also Mudlet redefines: -- "gray"/"grey", "green", "maroon" and "purple" -- All of the above also implies the Camel Case equivalents; in summary: -- Colour Mudlet Web Standard -- aqua 0, 255, 255 -- fuchsia 255, 0, 255 -- dark_blue 0, 0, 139 -- dark_gray/dark_grey 169, 169, 169 -- dark_magenta 139, 0, 139 -- dark_red 139, 0, 0 -- gray/grey 190, 190, 190 128, 128, 128 -- green 0, 255, 0 0, 128, 0 -- indigo 75, 0, 130 -- light_goldrod 238, 221, 130 -- light_slate_blue 132, 112, 255 -- light_green 144, 238, 144 -- maroon 176, 48, 96 128, 0, 0 -- navy_blue 0, 0, 128 -- olive 128, 128, 0 -- purple 160, 32, 240 128, 0, 128 -- silver 192, 192, 192 -- teal 0, 128, 128 -- violet_red 208, 32, 240 -- @see showColors -- @see bg -- @see fg -- @class function -- @name color_table color_table = color_table or {} color_table["alice_blue"] = { 240, 248, 255 } color_table["AliceBlue"] = { 240, 248, 255 } color_table["antique_white"] = { 250, 235, 215 } color_table["AntiqueWhite"] = { 250, 235, 215 } color_table["aquamarine"] = { 127, 255, 212 } color_table["azure"] = { 240, 255, 255 } color_table["beige"] = { 245, 245, 220 } color_table["bisque"] = { 255, 228, 196 } color_table["black"] = { 0, 0, 0 } color_table["blanched_almond"] = { 255, 235, 205 } color_table["BlanchedAlmond"] = { 255, 235, 205 } color_table["blue"] = { 0, 0, 255 } color_table["blue_violet"] = { 138, 43, 226 } color_table["BlueViolet"] = { 138, 43, 226 } color_table["brown"] = { 165, 42, 42 } color_table["burlywood"] = { 222, 184, 135 } color_table["cadet_blue"] = { 95, 158, 160 } color_table["CadetBlue"] = { 95, 158, 160 } color_table["chartreuse"] = { 127, 255, 0 } color_table["chocolate"] = { 210, 105, 30 } color_table["coral"] = { 255, 127, 80 } color_table["cornflower_blue"] = { 100, 149, 237 } color_table["CornflowerBlue"] = { 100, 149, 237 } color_table["cornsilk"] = { 255, 248, 220 } color_table["cyan"] = { 0, 255, 255 } color_table["dark_goldenrod"] = { 184, 134, 11 } color_table["DarkGoldenrod"] = { 184, 134, 11 } color_table["dark_green"] = { 0, 100, 0 } color_table["DarkGreen"] = { 0, 100, 0 } color_table["dark_khaki"] = { 189, 183, 107 } color_table["DarkKhaki"] = { 189, 183, 107 } color_table["dark_olive_green"] = { 85, 107, 47 } color_table["DarkOliveGreen"] = { 85, 107, 47 } color_table["dark_orange"] = { 255, 140, 0 } color_table["DarkOrange"] = { 255, 140, 0 } color_table["dark_orchid"] = { 153, 50, 204 } color_table["DarkOrchid"] = { 153, 50, 204 } color_table["dark_salmon"] = { 233, 150, 122 } color_table["DarkSalmon"] = { 233, 150, 122 } color_table["dark_slate_blue"] = { 72, 61, 139 } color_table["dark_sea_green"] = { 143, 188, 143 } color_table["DarkSeaGreen"] = { 143, 188, 143 } color_table["DarkSlateBlue"] = { 72, 61, 139 } color_table["dark_slate_gray"] = { 47, 79, 79 } color_table["DarkSlateGray"] = { 47, 79, 79 } color_table["dark_slate_grey"] = { 47, 79, 79 } color_table["DarkSlateGrey"] = { 47, 79, 79 } color_table["dark_turquoise"] = { 0, 206, 209 } color_table["DarkTurquoise"] = { 0, 206, 209 } color_table["dark_violet"] = { 148, 0, 211 } color_table["DarkViolet"] = { 148, 0, 211 } color_table["deep_pink"] = { 255, 20, 147 } color_table["DeepPink"] = { 255, 20, 147 } color_table["deep_sky_blue"] = { 0, 191, 255 } color_table["DeepSkyBlue"] = { 0, 191, 255 } color_table["dodger_blue"] = { 30, 144, 255 } color_table["DodgerBlue"] = { 30, 144, 255 } color_table["dim_gray"] = { 105, 105, 105 } color_table["DimGray"] = { 105, 105, 105 } color_table["dim_grey"] = { 105, 105, 105 } color_table["DimGrey"] = { 105, 105, 105 } color_table["firebrick"] = { 178, 34, 34 } color_table["floral_white"] = { 255, 250, 240 } color_table["FloralWhite"] = { 255, 250, 240 } color_table["forest_green"] = { 34, 139, 34 } color_table["ForestGreen"] = { 34, 139, 34 } color_table["gainsboro"] = { 220, 220, 220 } color_table["ghost_white"] = { 248, 248, 255 } color_table["GhostWhite"] = { 248, 248, 255 } color_table["gold"] = { 255, 215, 0 } color_table["goldenrod"] = { 218, 165, 32 } color_table["gray"] = { 190, 190, 190 } color_table["grey"] = { 190, 190, 190 } color_table["green"] = { 0, 255, 0 } color_table["green_yellow"] = { 173, 255, 47 } color_table["GreenYellow"] = { 173, 255, 47 } color_table["honeydew"] = { 240, 255, 240 } color_table["hot_pink"] = { 255, 105, 180 } color_table["HotPink"] = { 255, 105, 180 } color_table["indian_red"] = { 205, 92, 92 } color_table["IndianRed"] = { 205, 92, 92 } color_table["khaki"] = { 240, 230, 140 } color_table["ivory"] = { 255, 255, 240 } color_table["lavender"] = { 230, 230, 250 } color_table["lavender_blush"] = { 255, 240, 245 } color_table["LavenderBlush"] = { 255, 240, 245 } color_table["lawn_green"] = { 124, 252, 0 } color_table["LawnGreen"] = { 124, 252, 0 } color_table["lemon_chiffon"] = { 255, 250, 205 } color_table["LemonChiffon"] = { 255, 250, 205 } color_table["light_blue"] = { 173, 216, 230 } color_table["LightBlue"] = { 173, 216, 230 } color_table["light_coral"] = { 240, 128, 128 } color_table["LightCoral"] = { 240, 128, 128 } color_table["light_cyan"] = { 224, 255, 255 } color_table["LightCyan"] = { 224, 255, 255 } color_table["light_goldenrod"] = { 238, 221, 130 } color_table["LightGoldenrod"] = { 238, 221, 130 } color_table["light_goldenrod_yellow"] = { 250, 250, 210 } color_table["LightGoldenrodYellow"] = { 250, 250, 210 } color_table["light_gray"] = { 211, 211, 211 } color_table["LightGray"] = { 211, 211, 211 } color_table["light_grey"] = { 211, 211, 211 } color_table["LightGrey"] = { 211, 211, 211 } color_table["light_pink"] = { 255, 182, 193 } color_table["LightPink"] = { 255, 182, 193 } color_table["light_salmon"] = { 255, 160, 122 } color_table["LightSalmon"] = { 255, 160, 122 } color_table["light_sea_green"] = { 32, 178, 170 } color_table["LightSeaGreen"] = { 32, 178, 170 } color_table["light_sky_blue"] = { 135, 206, 250 } color_table["LightSkyBlue"] = { 135, 206, 250 } color_table["light_slate_blue"] = { 132, 112, 255 } color_table["LightSlateBlue"] = { 132, 112, 255 } color_table["light_slate_gray"] = { 119, 136, 153 } color_table["LightSlateGray"] = { 119, 136, 153 } color_table["light_slate_grey"] = { 119, 136, 153 } color_table["LightSlateGrey"] = { 119, 136, 153 } color_table["light_steel_blue"] = { 176, 196, 222 } color_table["LightSteelBlue"] = { 176, 196, 222 } color_table["light_yellow"] = { 255, 255, 224 } color_table["LightYellow"] = { 255, 255, 224 } color_table["lime_green"] = { 50, 205, 50 } color_table["LimeGreen"] = { 50, 205, 50 } color_table["linen"] = { 250, 240, 230 } color_table["magenta"] = { 255, 0, 255 } color_table["maroon"] = { 176, 48, 96 } color_table["medium_aquamarine"] = { 102, 205, 170 } color_table["MediumAquamarine"] = { 102, 205, 170 } color_table["medium_blue"] = { 0, 0, 205 } color_table["MediumBlue"] = { 0, 0, 205 } color_table["medium_orchid"] = { 186, 85, 211 } color_table["MediumOrchid"] = { 186, 85, 211 } color_table["medium_purple"] = { 147, 112, 219 } color_table["MediumPurple"] = { 147, 112, 219 } color_table["medium_sea_green"] = { 60, 179, 113 } color_table["MediumSeaGreen"] = { 60, 179, 113 } color_table["medium_slate_blue"] = { 123, 104, 238 } color_table["MediumSlateBlue"] = { 123, 104, 238 } color_table["medium_spring_green"] = { 0, 250, 154 } color_table["MediumSpringGreen"] = { 0, 250, 154 } color_table["medium_turquoise"] = { 72, 209, 204 } color_table["MediumTurquoise"] = { 72, 209, 204 } color_table["medium_violet_red"] = { 199, 21, 133 } color_table["MediumVioletRed"] = { 199, 21, 133 } color_table["midnight_blue"] = { 25, 25, 112 } color_table["MidnightBlue"] = { 25, 25, 112 } color_table["mint_cream"] = { 245, 255, 250 } color_table["MintCream"] = { 245, 255, 250 } color_table["misty_rose"] = { 255, 228, 225 } color_table["MistyRose"] = { 255, 228, 225 } color_table["moccasin"] = { 255, 228, 181 } color_table["navajo_white"] = { 255, 222, 173 } color_table["NavajoWhite"] = { 255, 222, 173 } color_table["navy"] = { 0, 0, 128 } color_table["navy_blue"] = { 0, 0, 128 } color_table["NavyBlue"] = { 0, 0, 128 } color_table["old_lace"] = { 253, 245, 230 } color_table["OldLace"] = { 253, 245, 230 } color_table["olive_drab"] = { 107, 142, 35 } color_table["OliveDrab"] = { 107, 142, 35 } color_table["orange"] = { 255, 165, 0 } color_table["orange_red"] = { 255, 69, 0 } color_table["OrangeRed"] = { 255, 69, 0 } color_table["orchid"] = { 218, 112, 214 } color_table["pale_goldenrod"] = { 238, 232, 170 } color_table["PaleGoldenrod"] = { 238, 232, 170 } color_table["pale_green"] = { 152, 251, 152 } color_table["PaleGreen"] = { 152, 251, 152 } color_table["pale_turquoise"] = { 175, 238, 238 } color_table["PaleTurquoise"] = { 175, 238, 238 } color_table["pale_violet_red"] = { 219, 112, 147 } color_table["PaleVioletRed"] = { 219, 112, 147 } color_table["papaya_whip"] = { 255, 239, 213 } color_table["PapayaWhip"] = { 255, 239, 213 } color_table["peach_puff"] = { 255, 218, 185 } color_table["PeachPuff"] = { 255, 218, 185 } color_table["peru"] = { 205, 133, 63 } color_table["pink"] = { 255, 192, 203 } color_table["plum"] = { 221, 160, 221 } color_table["powder_blue"] = { 176, 224, 230 } color_table["PowderBlue"] = { 176, 224, 230 } color_table["purple"] = { 160, 32, 240 } color_table["royal_blue"] = { 65, 105, 225 } color_table["RoyalBlue"] = { 65, 105, 225 } color_table["red"] = { 255, 0, 0 } color_table["rosy_brown"] = { 188, 143, 143 } color_table["RosyBrown"] = { 188, 143, 143 } color_table["saddle_brown"] = { 139, 69, 19 } color_table["SaddleBrown"] = { 139, 69, 19 } color_table["salmon"] = { 250, 128, 114 } color_table["sandy_brown"] = { 244, 164, 96 } color_table["SandyBrown"] = { 244, 164, 96 } color_table["sea_green"] = { 46, 139, 87 } color_table["SeaGreen"] = { 46, 139, 87 } color_table["seashell"] = { 255, 245, 238 } color_table["sienna"] = { 160, 82, 45 } color_table["sky_blue"] = { 135, 206, 235 } color_table["SkyBlue"] = { 135, 206, 235 } color_table["slate_blue"] = { 106, 90, 205 } color_table["SlateBlue"] = { 106, 90, 205 } color_table["slate_gray"] = { 112, 128, 144 } color_table["SlateGray"] = { 112, 128, 144 } color_table["slate_grey"] = { 112, 128, 144 } color_table["SlateGrey"] = { 112, 128, 144 } color_table["snow"] = { 255, 250, 250 } color_table["steel_blue"] = { 70, 130, 180 } color_table["SteelBlue"] = { 70, 130, 180 } color_table["spring_green"] = { 0, 255, 127 } color_table["SpringGreen"] = { 0, 255, 127 } color_table["tan"] = { 210, 180, 140 } color_table["thistle"] = { 216, 191, 216 } color_table["tomato"] = { 255, 99, 71 } color_table["transparent"] = { 255, 255, 255, 0} color_table["turquoise"] = { 64, 224, 208 } color_table["violet_red"] = { 208, 32, 144 } color_table["VioletRed"] = { 208, 32, 144 } color_table["violet"] = { 238, 130, 238 } color_table["wheat"] = { 245, 222, 179 } color_table["white"] = { 255, 255, 255 } color_table["white_smoke"] = { 245, 245, 245 } color_table["WhiteSmoke"] = { 245, 245, 245 } color_table["yellow"] = { 255, 255, 0 } color_table["yellow_green"] = { 154, 205, 50 } color_table["YellowGreen"] = { 154, 205, 50 } --- Move a custom gauge. --- --- @usage This would move the health bar gauge to the location 1200, 400. --- <pre> --- moveGauge("healthBar", 1200, 400) --- </pre> --- --- @see createGauge function moveGauge(gaugeName, x, y) assert(gaugesTable[gaugeName], "moveGauge: no such gauge exists.") assert(x and y, "moveGauge: need to have both X and Y dimensions.") moveWindow(gaugeName .. "_back", x, y) moveWindow(gaugeName .. "_text", x, y) -- save new values in table gaugesTable[gaugeName].x, gaugesTable[gaugeName].y = x, y setGauge(gaugeName, gaugesTable[gaugeName].value, 1) end --- Hide a custom gauge. --- --- @usage This should hide the given gauge. --- <pre> --- hideGauge("healthBar") --- </pre> --- --- @see createGauge, moveGauge, showGauge function hideGauge(gaugeName) assert(gaugesTable[gaugeName], "hideGauge: no such gauge exists.") hideWindow(gaugeName .. "_back") hideWindow(gaugeName .. "_front") hideWindow(gaugeName .. "_text") end --- Show a custom gauge. --- --- @usage This should show the given gauge. --- <pre> --- showGauge("healthBar") --- </pre> --- --- @see createGauge, moveGauge, hideGauge function showGauge(gaugeName) assert(gaugesTable[gaugeName], "showGauge: no such gauge exists.") showWindow(gaugeName .. "_back") showWindow(gaugeName .. "_front") showWindow(gaugeName .. "_text") end --- @see createGauge function setGaugeWindow(windowName, gaugeName, x, y, show) windowName = windowName or "main" x = x or 0 y = y or 0 show = show or true assert(gaugesTable[gaugeName], "setGaugeWindow: no such gauge exists.") setWindow(windowName, gaugeName .. "_back", x, y, show) setWindow(windowName, gaugeName .. "_front", x, y, show) setWindow(windowName, gaugeName .. "_text", x, y, show) -- save new values in table gaugesTable[gaugeName].x, gaugesTable[gaugeName].y = x, y setGauge(gaugeName, gaugesTable[gaugeName].value, 1) end --- Set the text on a custom gauge. --- --- @usage --- <pre> --- setGaugeText("healthBar", "HP: 100%", 40, 40, 40) --- </pre> --- @usage --- <pre> --- setGaugeText("healthBar", "HP: 100%", "red") --- </pre> --- --- @param gaugeName --- @param gaugeText An empty gaugeText will clear the text entirely. --- @param color1 Colors are optional and will default to 0,0,0(black) if not passed as args. --- @param color2 --- @param color3 --- --- @see createGauge function setGaugeText(gaugeName, gaugeText, r, g, b) assert(gaugesTable[gaugeName], "setGaugeText: no such gauge exists.") if r ~= nil then if g == nil then r, g, b = getRGB(r) end else r, g, b = 0, 0, 0 end gaugeText = gaugeText or "" local echoString = [[<font color="#]] .. RGB2Hex(r, g, b) .. [[">]] .. gaugeText .. [[</font>]] echo(gaugeName .. "_text", echoString) -- save new values in table gaugesTable[gaugeName].text = echoString end --- Set gauge to no longer intercept mouse events --- @param gaugeName function enableGaugeClickthrough(gaugeName) assert(gaugesTable[gaugeName], "enableGaugeClickthrough: no such gauge exists.") enableClickthrough(gaugeName .. "_back") enableClickthrough(gaugeName .. "_front") enableClickthrough(gaugeName .. "_text") end --- Set gauge to once again intercept mouse events --- @param gaugeName function disableGaugeClickthrough(gaugeName) assert(gaugesTable[gaugeName], "disableGaugeClickthrough: no such gauge exists.") disableClickthrough(gaugeName .. "_back") disableClickthrough(gaugeName .. "_front") disableClickthrough(gaugeName .. "_text") end --- Set gauge to have a tooltip --- @param gaugeName --- @param text the tooltip text --- @param duration tooltip duration function setGaugeToolTip(gaugeName, text, duration) duration = duration or 0 assert(gaugesTable[gaugeName], "setGaugeToolTip: no such gauge exists.") setLabelToolTip(gaugeName .. "_text", text, duration) end --- Reset gauge tooltip --- @param gaugeName function resetGaugeToolTip(gaugeName) assert(gaugesTable[gaugeName], "resetGaugeToolTip: no such gauge exists.") resetLabelToolTip(gaugeName .. "_text") end --- Pads a hex number to ensure a minimum of 2 digits. --- --- @usage Following command will returns "F0". --- <pre> --- PadHexNum("F") --- </pre> function PadHexNum(incString) local l_Return = incString if tonumber(incString, 16) < 16 then if tonumber(incString, 16) < 10 then l_Return = "0" .. l_Return elseif tonumber(incString, 16) > 10 then l_Return = l_Return .. "0" end end return l_Return end --- Converts an RGB value into an HTML compliant(label usable) HEX number. --- This function is colorNames aware and can take any defined global color as its first argument. --- --- @usage Both following commands will returns "FFFFFF". --- <pre> --- RGB2Hex(255,255,255) --- RGB2Hex("white") --- </pre> --- --- @see showColor function RGB2Hex(red, green, blue) local l_Red, l_Green, l_Blue = 0, 0, 0 if green == nil then -- Not an RGB but a "color" instead! l_Red, l_Green, l_Blue = getRGB(red) else -- Nope, true color here l_Red, l_Green, l_Blue = red, green, blue end return PadHexNum(string.format("%X", l_Red)) .. PadHexNum(string.format("%X", l_Green)) .. PadHexNum(string.format("%X", l_Blue)) end --- Get RGB component from color name. --- --- @usage Following will display "0.255.0" on your screen. --- <pre> --- local red, green, blue = getRGB("green") --- echo(red .. "." .. green .. "." .. blue ) --- </pre> function getRGB(colorName) local red = color_table[colorName][1] local green = color_table[colorName][2] local blue = color_table[colorName][3] return red, green, blue end --- Make your very own customized gauge with this function. --- --- @usage This would make a gauge at that's 300px width, 20px in height, located at Xpos and Ypos and is green. --- <pre> --- createGauge("healthBar", 300, 20, 30, 300, nil, 0, 255, 0) --- </pre> --- @usage The second example is using the same names you'd use for something like fg() or bg(). --- <pre> --- createGauge("healthBar", 300, 20, 30, 300, nil, "green") --- </pre> --- @usage Finally we'll add some text to our gauge. --- <pre> --- createGauge("healthBar", 300, 20, 30, 300, "Now with some text", "green") --- </pre> --- @usage You can add an orientation argument as well now: --- <pre> --- createGauge("healthBar", 300, 20, 30, 300, "Now with some text", "green", "horizontal, vertical, goofy, or batty") --- </pre> function createGauge(windowname, gaugeName, width, height, x, y, gaugeText, r, g, b, orientation) --Make windowname optional if type(gaugeName) == "number" then orientation = b b = g g = r r = gaugeText gaugeText = y y = x x = height height = width width = gaugeName gaugeName = windowname windowname= nil end windowname = windowname or "main" gaugeText = gaugeText or "" if type(r) == "string" then orientation = g r, g, b = getRGB(r) elseif r == nil then orientation = orientation or g -- default colors r, g, b = 128, 128, 128 end orientation = orientation or "horizontal" assert(table.contains({ "horizontal", "vertical", "goofy", "batty" }, orientation), "createGauge: orientation must be horizontal, vertical, goofy, or batty") local tbl = { width = width, height = height, x = x, y = y, text = gaugeText, r = r, g = g, b = b, orientation = orientation, value = 1 } createLabel(windowname, gaugeName .. "_back", 0, 0, 0, 0, 1) setBackgroundColor(gaugeName .. "_back", r, g, b, 100) createLabel(windowname, gaugeName .. "_front", 0, 0, 0, 0, 1) setBackgroundColor(gaugeName .. "_front", r, g, b, 255) createLabel(windowname, gaugeName .. "_text", 0, 0, 0, 0, 1) setBackgroundColor(gaugeName .. "_text", 0, 0, 0, 0) -- save new values in table gaugesTable[gaugeName] = tbl resizeGauge(gaugeName, tbl.width, tbl.height) moveGauge(gaugeName, tbl.x, tbl.y) setGaugeText(gaugeName, gaugeText, "black") showGauge(gaugeName) end --- Use this function when you want to change the gauges look according to your values. --- Typical usage would be in a prompt with your current health or whatever value, and throw --- in some variables instead of the numbers. --- --- @usage In that example, we'd change the looks of the gauge named healthBar and make it fill --- to half of its capacity. The height is always remembered. --- <pre> --- setGauge("healthBar", 200, 400) --- </pre> --- @usage Change the text on your gauge. --- <pre> --- setGauge("healthBar", 200, 400, "some text") --- </pre> function setGauge(gaugeName, currentValue, maxValue, gaugeText) assert(gaugesTable[gaugeName], "setGauge: no such gauge exists.") assert(currentValue and maxValue, "setGauge: need to have both current and max values.") local value = currentValue / maxValue -- save new values in table gaugesTable[gaugeName].value = value local info = gaugesTable[gaugeName] local x, y, w, h = info.x, info.y, info.width, info.height if info.orientation == "horizontal" then resizeWindow(gaugeName .. "_front", w * value, h) moveWindow(gaugeName .. "_front", x, y) elseif info.orientation == "vertical" then resizeWindow(gaugeName .. "_front", w, h * value) moveWindow(gaugeName .. "_front", x, y + h * (1 - value)) elseif info.orientation == "goofy" then resizeWindow(gaugeName .. "_front", w * value, h) moveWindow(gaugeName .. "_front", x + w * (1 - value), y) elseif info.orientation == "batty" then resizeWindow(gaugeName .. "_front", w, h * value) moveWindow(gaugeName .. "_front", x, y) end if gaugeText then setGaugeText(gaugeName, gaugeText) end end --- Make a new console window with ease. The default background is black and text color white. --- If you wish to change the color you can easily do this when updating your text or manually somewhere, using --- setFgColor() and setBackgroundColor(). --- --- @usage This will create a miniconsole window that has a font size of 8pt, will display 80 characters in width, --- hold a maximum of 20 lines and be place at 200x400 of your Mudlet window. --- <pre> --- createConsole("myConsoleWindow", 8, 80, 20, 200, 400) --- </pre> function createConsole(windowname, consoleName, fontSize, charsPerLine, numberOfLines, Xpos, Ypos) if Ypos == nil then Ypos = Xpos Xpos = numberOfLines numberOfLines = charsPerLine charsPerLine = fontSize fontSize = consoleName consoleName = windowname windowname = "main" end createMiniConsole(windowname, consoleName, 0, 0, 1, 1) setMiniConsoleFontSize(consoleName, fontSize) local x, y = calcFontSize( fontSize ) resizeWindow(consoleName, x * charsPerLine, y * numberOfLines) setWindowWrap(consoleName, charsPerLine) moveWindow(consoleName, Xpos, Ypos) setBackgroundColor(consoleName, 0, 0, 0, 0) setFgColor(consoleName, 255, 255, 255) end --- Function will gag the whole line. <b>Use deleteLine() instead.</b> function gagLine() deleteLine() end --- Replaces all occurrences of what in the current line with <i>with</i>. --- --- @usage This will replace all occurrences of John with the word Doe. --- <pre> --- replaceAll("John", "Doe") --- --- -- also handles recursive matches: --- replaceAll("you", "you and me") --- </pre> function replaceAll(word, what, keepColor) local getCurrentLine, selectSection, replace = getCurrentLine, selectSection, replace local startp, endp = 1, 1 while true do startp, endp = getCurrentLine():find(word, endp) if not startp then break end selectSection(startp - 1, endp - startp + 1) replace(what, keepColor) endp = endp + (#what - #word) + 1 -- recalculate the new word ending to start search from there end end --- Replace an entire line with a string you'd like. --- --- @see deleteLine function replaceLine(window, text) if not text then selectCurrentLine() text = window else selectCurrentLine(window) end replace("") insertText(text) end --- Default resizeEvent handler function. Overwrite this function to make a custom event handler --- if the main window is being resized. <br/><br/> --- --- The standard implementation of this function does nothing. However, this function gets called whenever --- the main window is being manually resized. You can overwrite this function in your own scripts to handle window --- resize events yourself and e.g. adjust the screen position and size of your mini console windows, labels or --- other relevant GUI elements in your scripts that depend on the size of the main Window. To override this --- function you can simply put a function with the same name in one of your scripts thus overwriting the --- original empty implementation of this function. --- <pre> --- function handleWindowResizeEvent() --- -- determine the size of your screen --- WindowWidth=0; --- WindowHeight=0; --- WindowWidth, WindowHeight = getMainWindowSize(); --- -- move mini console "sys" to the far right side of the screen whenever the screen gets resized --- moveWindow("sys",WindowWidth-300,0) --- end --- </pre> function handleWindowResizeEvent() end --- Sets current background color to a named color. --- --- @usage Set background color to magenta. --- <pre> --- bg("magenta") --- --- bg("my miniconsole", "blue") --- </pre> --- --- @see fg --- @see showColors function bg(console, colorName) local colorName = colorName or console if colorName == nil then error("bg: bad argument #1 type (color name as string expected, got nil)!") end if not color_table[colorName] then error(string.format("bg: '%s' color doesn't exist - see showColors()", colorName)) end local alpha = color_table[colorName][4] or 255 if console == colorName or console == "main" then setBgColor(color_table[colorName][1], color_table[colorName][2], color_table[colorName][3], alpha) else setBgColor(console, color_table[colorName][1], color_table[colorName][2], color_table[colorName][3], alpha) end end --- Sets current foreground color to a named color. --- --- @usage Set foreground color to black. --- <pre> --- fg("black") --- </pre> --- --- @see bg --- @see showColors function fg(console, colorName) local colorName = colorName or console if colorName == nil then error("fg: bad argument #1 type (color name as string expected, got nil)!") end if not color_table[colorName] then error(string.format("fg: '%s' color doesn't exist - see showColors()", colorName)) end if console == colorName or console == "main" then setFgColor(color_table[colorName][1], color_table[colorName][2], color_table[colorName][3]) else setFgColor(console, color_table[colorName][1], color_table[colorName][2], color_table[colorName][3]) end end --- Replaces the given wildcard (as a number) with the given text. --- --- @usage Replace "goodbye" with "hello" on a trigger of "^You wave (goodbye)\.$" --- <pre> --- replaceWildcard(2, "hello") --- </pre> --- Is equivalent to doing: --- <pre> --- selectString(matches[2], 1) --- replace("hello") --- </pre> function replaceWildcard(what, replacement, keepColor) if replacement == nil or what == nil then return end selectCaptureGroup(what) replace(replacement, keepColor) end -- internal sorting function, sorts first by hue, then luminosity, then value local sortColorsByHue = function(lhs,rhs) local lh,ll,lv = unpack(lhs.sort) local rh,rl,rv = unpack(rhs.sort) if lh < rh then return true elseif lh > rh then return false elseif ll < rl then return true elseif ll > rl then return false else return lv < rv end end -- internal sorting function, removes _ from snake_case and compares to camelCase local sortColorsByName = function(a,b) local aname = string.gsub(string.lower(a.name), "_", "") local bname = string.gsub(string.lower(b.name), "_", "") return aname < bname end -- internal function, converts rgb to hsv -- found at https://github.com/EmmanuelOga/columns/blob/master/utils/color.lua#L89 local rgbToHsv = function(r, g, b) r, g, b = r / 255, g / 255, b / 255 local max, min = math.max(r, g, b), math.min(r, g, b) local h, s, v v = max local d = max - min if max == 0 then s = 0 else s = d / max end if max == min then h = 0 -- achromatic else if max == r then h = (g - b) / d if g < b then h = h + 6 end elseif max == g then h = (b - r) / d + 2 elseif max == b then h = (r - g) / d + 4 end h = h / 6 end return h, s, v end -- internal stepping function, removes some of the noise for a more pleasing sort -- cribbed from the python on https://www.alanzucconi.com/2015/09/30/colour-sorting/ local step = function(r,g,b) local lum = math.sqrt( .241 * r + .691 * g + .068 * b ) local reps = 8 local h, s, v = rgbToHsv(r,g,b) local h2 = math.floor(h * reps) local v2 = math.floor(v * reps) if h2 % 2 == 1 then v2 = reps - v2 lum = reps - lum end return h2, lum, v2 end local function calc_luminosity(r,g,b) r = r < 11 and r / (255 * 12.92) or ((0.055 + r / 255) / 1.055) ^ 2.4 g = g < 11 and g / (255 * 12.92) or ((0.055 + g / 255) / 1.055) ^ 2.4 b = b < 11 and b / (255 * 12.92) or ((0.055 + b / 255) / 1.055) ^ 2.4 return (0.2126 * r) + (0.7152 * g) + (0.0722 * b) end --- Prints out a formatted list of all available named colors (EXCEPT FOR --- the 256 colors with names of form "ansi_###" where ### is 000 to 255), --- optional args specifies: --- * (number) number of columns to print in, defaults to 4; --- * (string) substring required to match to include in output, defaults to --- showing all if not supplied; --- * (boolean) whether to sort the output, defaults to false. --- @usage Print list in 4 columns by default. --- <pre> --- showColors() --- </pre> --- @usage Print list in 2 columns. --- <pre> --- showColors(2) --- </pre> --- --- @see color_table function showColors(...) local cols, search, sort = 4, "", false for _, val in ipairs(arg) do if type(val) == "string" then search = val:lower() elseif type(val) == "number" then cols = val elseif type(val) == "boolean" then sort = val end end local colors = {} for k, v in pairs(color_table) do local color = {} color.rgb = v color.name = k color.sort = {step(unpack(v))} if not string.find(k, "ansi_%d%d%d") then table.insert(colors,color) end end if sort then table.sort(colors, sortColorsByName) else table.sort(colors,sortColorsByHue) end local i = 1 for _, k in ipairs(colors) do if k.name:lower():find(search) then local v = k.rgb local fgc = "white" if calc_luminosity(v[1],v[2],v[3]) > 0.5 then fgc = "black" end cechoLink(string.format('<%s:%s> %-23s<reset> ',fgc,k.name,k.name), [[appendCmdLine("]] .. k.name .. [[")]], table.concat(v, ", "), true) if i == cols then echo("\n") i = 1 else i = i + 1 end end end if i ~= 1 then echo("\n") end end --- Prints out a sorted, formatted list of the 256 colors with names of form --- "ansi_###" where ### is 000 to 255), optional arg specifies: --- * (number) number of columns to print in, defaults to 4; --- @usage Print list in 4 columns by default. --- <pre> --- showAnsiColors() --- </pre> --- @usage Print list in 2 columns. --- <pre> --- showAnsiColors(2) --- </pre> --- --- @see color_table function showAnsiColors(...) local cols = 8 for _, val in ipairs(arg) do if type(val) == "number" then cols = val end end local colors = {} for k, v in pairs(color_table) do -- Only use the ansi_### 256 colors entries if string.find(k, "ansi_%d%d%d") then table.insert(colors,k) end end table.sort(colors) local i = 1 for _, k in ipairs(colors) do local v = color_table[k] local fgc = "white" if calc_luminosity(v[1],v[2],v[3]) > 0.5 then fgc = "black" end cechoLink(string.format('<%s:%s> %8s <reset> ',fgc,k,k), [[printCmdLine("]] .. k .. [[")]], table.concat(v, ", "), true) if i == cols then echo("\n") i = 1 else i = i + 1 end end if i ~= 1 then echo("\n") end end --- <b><u>TODO</u></b> resizeGauge(gaugeName, width, height) function resizeGauge(gaugeName, width, height) assert(gaugesTable[gaugeName], "resizeGauge: no such gauge exists.") assert(width and height, "resizeGauge: need to have both width and height.") resizeWindow(gaugeName .. "_back", width, height) resizeWindow(gaugeName .. "_text", width, height) -- save new values in table gaugesTable[gaugeName].width, gaugesTable[gaugeName].height = width, height setGauge(gaugeName, gaugesTable[gaugeName].value, 1) end --- <b><u>TODO</u></b> setGaugeStyleSheet(gaugeName, css, cssback) function setGaugeStyleSheet(gaugeName, css, cssback, csstext) if not setLabelStyleSheet then return end -- mudlet 1.0.5 and lower compatibility assert(gaugesTable[gaugeName], "setGaugeStyleSheet: no such gauge exists.") setLabelStyleSheet(gaugeName .. "_back", cssback or css) setLabelStyleSheet(gaugeName .. "_front", css) setLabelStyleSheet(gaugeName .. "_text", csstext or "") end -- https://wiki.mudlet.org/w/Manual:Lua_Functions#getHTMLformat -- used by xEcho for creating formatting span tags for labels -- fmt is a table of format options as returned by getTextFormat function getHTMLformat(fmt) -- next two lines effectively invert the colors if fmt.reverse is true local type = type local sfmt = string.format local fore = fmt.foreground local back = fmt.background if fmt.reverse then if type(back) ~= "table" then if back:find("Q.-Gradient") then -- we can't gradient the foreground, so we'll make the background the foreground, and the foreground the inverse of that if type(fore) == "table" then back = table.deepcopy(fore) else local r,g,b = fore:match("rgb%((%d+),%s*(%d+),%s*(%d+))") if b then back = { r, g, b, 255 } else local hexstring = fore:match("(#......)") if hexstring then r,g,b = Geyser.Color.parse(hexstring) else back = { 255, 255, 255, 255 } -- can't parse the foreground, default to black on white end end end for index,value in ipairs(back) do fore[index] = 255 - value end elseif back:find("rgba") then local r,g,b = back:match("rgba%((%d+),%s*(%d+),%s*(%d+),%s*%d+%)") fore = { r, g, b } back = fmt.foreground else -- back should work as-is as a foreground fore = fmt.background back = fmt.foreground end else fore = fmt.background back = fmt.foreground end end local color,background if type(fore) == "table" then color = sfmt("color: rgb(%d, %d, %d);", unpack(fore)) else color = sfmt("color: %s;", fore) end if type(back) == "table" then back[4] = back[4] or 255 -- if alpha isn't specified, assume 255 background = sfmt("background-color: rgba(%d, %d, %d, %d);", unpack(back)) else background = sfmt("background-color: %s;", back) end local bold = fmt.bold and " font-weight: bold;" or " font-weight: normal;" local italic = fmt.italic and " font-style: italic;" or " font-style: normal;" local textDecoration if not (fmt.underline or fmt.overline or fmt.strikeout) then textDecoration = " text-decoration: none;" else textDecoration = sfmt(" text-decoration:%s%s%s;", fmt.overline and " overline" or "", fmt.underline and " underline" or "", fmt.strikeout and " line-through" or "") end local result = sfmt([[<span style="%s%s%s%s%s">]], color, background, bold, italic, textDecoration) return result end -- https://wiki.mudlet.org/w/Manual:Lua_Functions#getLabelFormat -- used by xEcho for getting the default format for a label, taking into account -- the background color setting and stylesheet function getLabelFormat(win) local r,g,b = 192, 192, 192 local reset = { foreground = { r, g, b }, background = "rgba(0, 0, 0, 0)", bold = false, italic = false, overline = false, reverse = false, strikeout = false, underline = false, } local stylesheet = getLabelStyleSheet(win) if stylesheet ~= "" then if stylesheet:find(";") then local styleTable = {} stylesheet = stylesheet:gsub("[\r\n]", "") for _,element in ipairs(stylesheet:split(";")) do element = element:trim() local attr, val = element:match("^(.-):(.+)$") if attr and val then styleTable[attr:trim()] = val:trim() end end if styleTable.color then reset.foreground = styleTable.color end if styleTable["text-decoration"] then local td = styleTable["text-decoration"] if td:match("underline") then reset.underline = true end if td:match("overline") then reset.overline = true end if td:match("line%-through") then reset.strikeout = true end end if styleTable.font then reset.bold = styleTable.font:match("bold") and true or false reset.italic = styleTable.font:match("italic") and true or false end if styleTable["font-weight"] and styleTable["font-weight"]:match("bold") then reset.bold = true end if styleTable["font-style"] and styleTable["font-style"]:match("italic") then reset.italic = true end end end return reset end if rex then _Echos = { Patterns = { Hex = { [[(\x5c?(?:#|\|c)?(?:[0-9a-fA-F]{6}|(?:#,|\|c,)[0-9a-fA-F]{6,8})(?:,[0-9a-fA-F]{6,8})?)|(?:\||#)(\/?[biruso])]], rex.new [[(?:#|\|c)(?:([0-9a-fA-F]{2})([0-9a-fA-F]{2})([0-9a-fA-F]{2}))?(?:,([0-9a-fA-F]{2})([0-9a-fA-F]{2})([0-9a-fA-F]{2})([0-9a-fA-F]{2})?)?]], }, Decimal = { [[(<[0-9,:]+>)|<(/?[biruso])>]], rex.new [[<(?:([0-9]{1,3}),([0-9]{1,3}),([0-9]{1,3}))?(?::(?=>))?(?::([0-9]{1,3}),([0-9]{1,3}),([0-9]{1,3}),?([0-9]{1,3})?)?>]], }, Color = { [[(</?[a-zA-Z0-9_,:]+>)]], rex.new [[<([a-zA-Z0-9_]+)?(?:[:,](?=>))?(?:[:,]([a-zA-Z0-9_]+))?>]], }, Ansi = { [[(<[0-9,:]+>)]], rex.new [[<([0-9]{1,2})?(?::([0-9]{1,2}))?>]], }, }, Process = function(str, style) local t = {} local tonumber, _Echos, color_table = tonumber, _Echos, color_table -- s: A subject section (can be an empty string) -- c: colour code -- r: reset code for s, c, r in rex.split(str, _Echos.Patterns[style][1]) do if c and (c:byte(1) == 92) then c = c:sub(2) if s then s = s .. c else s = c end c = nil end if s then t[#t + 1] = s end if r == 'r' then t[#t + 1] = "\27reset" elseif r == "b" then t[#t + 1] = "\27bold" elseif r == "/b" then t[#t + 1] = "\27boldoff" elseif r == "i" then t[#t + 1] = "\27italics" elseif r == "/i" then t[#t + 1] = "\27italicsoff" elseif r == "u" then t[#t + 1] = "\27underline" elseif r == "/u" then t[#t + 1] = "\27underlineoff" elseif r == "s" then t[#t + 1] = "\27strikethrough" elseif r == "/s" then t[#t + 1] = "\27strikethroughoff" elseif r == "o" then t[#t + 1] = "\27overline" elseif r == "/o" then t[#t + 1] = "\27overlineoff" end if c then if style == 'Hex' or style == 'Decimal' then local fr, fg, fb, br, bg, bb, ba = _Echos.Patterns[style][2]:match(c) local color = {} if style == 'Hex' then -- hex has alpha value in front if ba then local temp = ba ba = br br = bg bg = bb bb = temp else ba = "ff" end if fr and fg and fb then fr, fg, fb = tonumber(fr, 16), tonumber(fg, 16), tonumber(fb, 16) end if br and bg and bb and ba then ba, br, bg, bb = tonumber(ba, 16), tonumber(br, 16), tonumber(bg, 16), tonumber(bb, 16) end end if fr and fg and fb then color.fg = { fr, fg, fb } end ba = ba or 255 if br and bg and bb and ba then color.bg = { br, bg, bb, ba } end -- if the colour failed to match anything, then what we captured in <> wasn't a colour - -- pass it into the text stream then t[#t + 1] = ((fr or br) and color or c) elseif style == 'Color' then if c == "<reset>" or c == "<r>" then t[#t + 1] = "\27reset" elseif c == "<b>" then t[#t + 1] = "\27bold" elseif c == "</b>" then t[#t + 1] = "\27boldoff" elseif c == "<i>" then t[#t + 1] = "\27italics" elseif c == "</i>" then t[#t + 1] = "\27italicsoff" elseif c == "<u>" then t[#t + 1] = "\27underline" elseif c == "</u>" then t[#t + 1] = "\27underlineoff" elseif c == "<s>" then t[#t + 1] = "\27strikethrough" elseif c == "</s>" then t[#t + 1] = "\27strikethroughoff" elseif c == "<o>" then t[#t + 1] = "\27overline" elseif c == "</o>" then t[#t + 1] = "\27overlineoff" else local fcolor, bcolor = _Echos.Patterns[style][2]:match(c) local color = {} if fcolor and color_table[fcolor] then color.fg = color_table[fcolor] end if bcolor and color_table[bcolor] then color.bg = color_table[bcolor] end if color.fg or color.bg then t[#t + 1] = color else t[#t + 1] = c end end end end end return t end, } --- Generic color echo and insert function (allowing hecho, decho, cecho, hinsertText, dinsertText and cinsertText). --- --- @param style Hex, Decimal or Color --- @param insert boolean flag to determine echo/insert behaviour --- @param win windowName optional --- @param str text with embedded color information --- --- @see cecho --- @see decho --- @see hecho --- @see cinsertText --- @see dinsertText --- @see hinsertText function xEcho(style, func, ...) local win, str, cmd, hint, fmt local out local args = { ... } local n = #args assert(type(args[1]) == 'string', style:sub(1,1):lower() .. func .. ': bad argument #1, string expected, got '..type(args[1])..'!)') if string.find(func, "Link") then if n < 3 then error 'Insufficient arguments, usage: ([window, ] string, command, hint)' elseif n == 3 then str, cmd, hint = ... elseif n == 4 and type(args[4]) == 'boolean' then str, cmd, hint, fmt = ... elseif n >= 4 and type(args[4]) == 'string' then win, str, cmd, hint, fmt = ... else error 'Improper arguments, usage: ([window, ] string, command, hint)' end elseif string.find(func, "Popup") then if n < 3 then error 'Insufficient arguments, usage: ([window, ] string, {commands}, {hints})' elseif n == 3 then str, cmd, hint = ... elseif n == 4 and type(args[4]) == 'boolean' then str, cmd, hint, fmt = ... elseif n >= 4 and type(args[4]) == 'table' then win, str, cmd, hint, fmt = ... else error 'Improper arguments, usage: ([window, ] string, {commands}, {hints})' end else if args[1] and args[2] and args[1] ~= "main" then win, str = args[1], args[2] elseif args[1] and args[2] and args[1] == "main" then str = args[2] else str = args[1] end end win = win or "main" out = function(...) _G[func](...) end if windowType(win) == "label" and win ~= "main" then str = str:gsub("\n", "<br>") local t = _Echos.Process(str, style) if func ~= "echo" then return nil, "you cannot use echoLink, echoPopup, or insertText with Labels" end local result = "" local reset = getLabelFormat(win) local format = table.deepcopy(reset) if format.bold or format.italic or format.overline or format.strikeout or format.underline then result = getHTMLformat(format) end for _,v in ipairs(t) do local formatChanged = false if type(v) == "table" then if v.fg then format.foreground = {v.fg[1], v.fg[2], v.fg[3]} formatChanged = true end if v.bg then format.background = {v.bg[1], v.bg[2], v.bg[3]} formatChanged = true end elseif v == "\27bold" then format.bold = true formatChanged = true elseif v == "\27boldoff" then format.bold = false formatChanged = true elseif v == "\27italics" then format.italic = true formatChanged = true elseif v == "\27italicsoff" then format.italic = false formatChanged = true elseif v == "\27underline" then format.underline = true formatChanged = true elseif v == "\27underlineoff" then format.underline = false formatChanged = true elseif v == "\27strikethrough" then format.strikeout = true formatChanged = true elseif v == "\27strikethroughoff" then format.strikeout = false formatChanged = true elseif v == "\27overline" then format.overline = true formatChanged = true elseif v == "\27overlineoff" then format.overline = false formatChanged = true elseif v == "\27reset" then format = table.deepcopy(reset) formatChanged = true end v = formatChanged and getHTMLformat(format) or v result = result .. v end echo(win, result) else local t = _Echos.Process(str, style) deselect(win) resetFormat(win) for _, v in ipairs(t) do if type(v) == 'table' then if v.fg then local fr, fg, fb = unpack(v.fg) setFgColor(win, fr, fg, fb) end if v.bg then local br, bg, bb, ba = unpack(v.bg) ba = ba or 255 setBgColor(win, br, bg, bb, ba) end elseif v == "\27bold" then setBold(win, true) elseif v == "\27boldoff" then setBold(win, false) elseif v == "\27italics" then setItalics(win, true) elseif v == "\27italicsoff" then setItalics(win, false) elseif v == "\27underline" then setUnderline(win, true) elseif v == "\27underlineoff" then setUnderline(win, false) elseif v == "\27strikethrough" then setStrikeOut(win, true) elseif v == "\27strikethroughoff" then setStrikeOut(win, false) elseif v == "\27overline" then setOverline(win, true) elseif v == "\27overlineoff" then setOverline(win, false) elseif v == "\27reset" then resetFormat(win) else if func == 'echo' or func == 'insertText' then out(win, v) if func == 'insertText' then moveCursor(win, getColumnNumber(win) + string.len(v), getLineNumber(win)) end else -- if fmt then setUnderline(win, true) end -- not sure if underline is necessary unless asked for out(win, v, cmd, hint, (fmt == true and true or false)) end end end resetFormat(win) end end --- Echo string with embedded hex color information. <br/><br/> --- --- Color changes can be made within the string using the format |cFRFGFB,BRBGBB where FR is the foreground red value, --- FG is the foreground green value, FB is the foreground blue value, BR is the background red value, etc., BRBGBB is optional. --- |r can be used within the string to reset the colors to default. --- --- @usage Print red test on green background. --- <pre> --- hecho("|cff0000,00ff00test") --- </pre> --- --- @see xEcho --- @see hinsertText function hecho(...) xEcho("Hex", "echo", ...) end --- Echo string with embedded decimal color information. <br/><br/> --- --- Color changes can be made using the format &lt;FR,FG,FB:BR,BG,BB&gt; where each field is a number from 0 to 255. --- The background portion can be omitted using &lt;FR,FG,FB&gt; or the foreground portion can be omitted using &lt;:BR,BG,BB&gt;. --- --- @usage Print red test on green background. --- <pre> --- decho("&lt;255,0,0:0,255,0&gt;test") --- </pre> --- --- @see xEcho --- @see dinsertText function decho(...) xEcho("Decimal", "echo", ...) end --- Echo string with embedded color name information. --- --- @usage Consider following example: --- <pre> --- cecho("&lt;green&gt;green text &lt;blue&gt;blue text &lt;red&gt;red text") --- </pre> --- --- @see xEcho --- @see cinsertText function cecho(...) xEcho("Color", "echo", ...) end --- Inserts string with embedded hex color information. --- --- @see xEcho --- @see hecho function hinsertText(...) xEcho("Hex", "insertText", ...) end --- Inserts string with embedded decimal color information. --- --- @see xEcho --- @see decho function dinsertText(...) xEcho("Decimal", "insertText", ...) end --- Inserts string with embedded color name information. --- --- @see xEcho --- @see cecho function cinsertText(...) xEcho("Color", "insertText", ...) end --- Echos a link with embedded hex color information. --- --- @usage hechoLink([window, ] string, command, hint) --- --- @see xEcho --- @see hecho function hechoLink(...) xEcho("Hex", "echoLink", ...) end --- Echos a link with embedded decimal color information. --- --- @usage dechoLink([window, ] string, command, hint) --- --- @see xEcho --- @see decho function dechoLink(...) xEcho("Decimal", "echoLink", ...) end --- Echos a link with embedded color name information. --- --- @usage cechoLink([window, ] string, command, hint) --- --- @see xEcho --- @see cecho function cechoLink(...) xEcho("Color", "echoLink", ...) end --- Inserts a link with embedded color name information at the current position --- --- @usage cinsertLink([window, ] string, command, hint) --- --- @see xEcho --- @see cecho function cinsertLink(...) xEcho("Color", "insertLink", ...) end --- Inserts a link with embedded decimal color information at the current position --- --- @usage dinsertLink([window, ] string, command, hint) --- --- @see xEcho --- @see decho function dinsertLink(...) xEcho("Decimal", "insertLink", ...) end --- Inserts a link with embedded hex color information at the current position --- --- @usage hinsertLink([window, ] string, command, hint) --- --- @see xEcho --- @see hecho function hinsertLink(...) xEcho("Hex", "insertLink", ...) end --- Echos a popup with embedded color name information. --- --- @usage cechoPopup([window, ] string, {commands}, {hints}) --- --- @see xEcho --- @see cecho function cechoPopup(...) xEcho("Color", "echoPopup", ...) end --- Echos a popup with embedded color name information. --- --- @usage dechoPopup([window, ] string, {commands}, {hints}) --- --- @see xEcho --- @see decho function dechoPopup(...) xEcho("Decimal", "echoPopup", ...) end --- Echos a popup with embedded hex color information. --- --- @usage hechoPopup([window, ] string, {commands}, {hints}) --- --- @see xEcho --- @see hecho function hechoPopup(...) xEcho("Hex", "echoPopup", ...) end --- Echos a popup with embedded color name information. --- --- @usage cinsertPopup([window, ] string, {commands}, {hints}) --- --- @see xEcho --- @see cecho function cinsertPopup(...) xEcho("Color", "insertPopup", ...) end --- Echos a popup with embedded decimal color information. --- --- @usage dinsertPopup([window, ] string, {commands}, {hints}) --- --- @see xEcho --- @see decho function dinsertPopup(...) xEcho("Decimal", "insertPopup", ...) end --- Echos a popup with embedded hex color information. --- --- @usage hinsertPopup([window, ] string, {commands}, {hints}) --- --- @see xEcho --- @see hecho function hinsertPopup(...) xEcho("Hex", "insertPopup", ...) end -- Backwards compatibility checho = cecho -- table to facilitate converting color names to ansi escapes local ctable = { black = "0", red = "1", green = "2", yellow = "3", blue = "4", magenta = "5", cyan = "6", white = "7", light_black = "8", light_red = "9", light_green = "10", light_yellow = "11", light_blue = "12", light_magenta = "13", light_cyan = "14", light_white = "15", lightBlack = "8", lightRed = "9", lightGreen = "10", lightYellow = "11", lightBlue = "12", lightMagenta = "13", lightCyan = "14", lightWhite = "15", } for i = 0, 255 do local key = tostring(i) ctable[key] = key ctable["ansi_" .. key] = key end -- local lookup table to find ansi escapes for to ansi conversions local resets = { ["r"] = "\27[0m", ["reset"] = "\27[0m", ["i"] = "\27[3m", ["/i"] = "\27[23m", ["b"] = "\27[1m", ["/b"] = "\27[22m", ["u"] = "\27[4m", ["/u"] = "\27[24m", ["s"] = "\27[9m", ["/s"] = "\27[29m", ["o"] = "\27[53m", ["/o"] = "\27[55m" } -- take a color name and turn it into an ANSI escape string local function colorToAnsi(colorName) local result = "" local cols = colorName:split(":") local fore = cols[1] local back = cols[2] if fore ~= "" then local res = resets[fore] if res then result = result .. res else local colorNumber = ctable[fore] if colorNumber then result = string.format("%s\27[38:5:%sm", result, colorNumber) elseif color_table[fore] then local rgb = color_table[fore] result = string.format("%s\27[38:2::%s:%s:%sm", result, rgb[1], rgb[2], rgb[3]) end end end if back then local colorNumber = ctable[back] if colorNumber then result = string.format("%s\27[48:5:%sm", result, colorNumber) elseif color_table[back] then local rgb = color_table[back] result = string.format("%s\27[48:2::%s:%s:%sm", result, rgb[1], rgb[2], rgb[3]) end end return result end -- converts decho color information to ansi escape sequences local function rgbToAnsi(rgb) local result = "" local cols = rgb:split(":") local fore = cols[1] local back = cols[2] if fore ~= "" then local components = fore:split(",") result = string.format("%s\27[38:2::%s:%s:%sm", result, components[1] or "0", components[2] or "0", components[3] or "0") end if back then local components = back:split(",") result = string.format("%s\27[48:2::%s:%s:%sm", result, components[1] or "0", components[2] or "0", components[3] or "0") end return result end -- converts a 6 digit hex color code to ansi escape sequence local function hexToAnsi(hexcode) local result = "" local cols = hexcode:split(",") local fore = cols[1] local back = cols[2] if fore ~= "" then local components = { tonumber(fore:sub(1,2),16), tonumber(fore:sub(3,4),16), tonumber(fore:sub(5,6),16) } result = string.format("%s\27[38:2::%s:%s:%sm", result, components[1] or "0", components[2] or "0", components[3] or "0") end if back then local components = { tonumber(back:sub(1,2),16), tonumber(back:sub(3,4),16), tonumber(back:sub(5,6),16) } result = string.format("%s\27[48:2::%s:%s:%sm", result, components[1] or "0", components[2] or "0", components[3] or "0") end return result end function cecho2ansi(text) local colorPattern = _Echos.Patterns.Color[1] local result = "" for str, color in rex.split(text, colorPattern) do result = result .. str if color then result = result .. colorToAnsi(color:match("<(.+)>")) end end return result end --- feedTriggers with cecho style color information. -- Valid colors are black,red,green,yellow,blue,magenta,cyan,white and light_* versions of same -- Can also pass in a number between 0 and 255 to use the expanded ansi 255 colors. IE <124> will set foreground to the color ANSI124 -- Will also take ansi colors as ansi_#, IE <ansi_124> -- Reset using <r> or <reset> --@param text the text to pump into feedTriggers --@see cecho --@see cinsertText function cfeedTriggers(text) feedTriggers(cecho2ansi(text) .. "\n") echo("") end --- Returns a string with decho style color codes converted to ANSI color -- IE <128,0,0> for red, <0,128,0> for green, <0,128,0:128,0,0> for green on red background. -- <r> to reset --@param text the text to convert to ansi colors --@see decho --@see dinsertText function decho2ansi(text) local colorPattern = _Echos.Patterns.Decimal[1] local result = "" for str, color, res in rex.split(text, colorPattern) do result = result .. str if color then result = result .. rgbToAnsi(color:match("<(.+)>")) end if res then result = result .. resets[res] end end return result end --- feedTriggers with decho style color information. -- IE <128,0,0> for red, <0,128,0> for green, <0,128,0:128,0,0> for green on red background. -- <r> to reset --@param text the text to pump into feedTriggers --@see decho --@see dinsertText function dfeedTriggers(text) feedTriggers(decho2ansi(text) .. "\n") echo("") end --- turn hecho style color information into an ANSI color string -- IE #800000 for red, #008000 for green, #008000,800000 for green on red background -- #r to reset --@param text the text convert to ansi colors --@see hecho --@see hinsertText function hecho2ansi(text) local colorPattern = _Echos.Patterns.Hex[1] local result = "" for str, color, res in rex.split(text, colorPattern) do result = result .. str if color then if color:sub(1,1) == "|" then color = color:gsub("|c", "#") end result = result .. hexToAnsi(color:sub(2,-1)) end if res then result = result .. resets[res] end end return result end --- feedTriggers with hecho style color information. -- IE #800000 for red, #008000 for green, #008000,800000 for green on red background -- #r to reset --@param text the text to pump into feedTriggers --@see hecho --@see hinsertText function hfeedTriggers(text) feedTriggers(hecho2ansi(text) .. "\n") echo("") end else -- NOT using rex module: -- NOT LUADOC -- See xEcho/another cecho for description. function cecho(window, text) local win = text and window local s = text or window if win == "main" then win = nil end if win then resetFormat(win) else resetFormat() end for color, text in string.gmatch("<white>" .. s, "<([a-z_0-9, :]+)>([^<>]+)") do local colist = string.split(color .. ":", "%s*:%s*") local fgcol = colist[1] ~= "" and colist[1] or "white" local bgcol = colist[2] ~= "" and colist[2] or "black" local FGrgb = color_table[fgcol] or string.split(fgcol, ",") local BGrgb = color_table[bgcol] or string.split(bgcol, ",") local alpha = BGrgb[4] or 255 if win then setFgColor(win, FGrgb[1], FGrgb[2], FGrgb[3]) setBgColor(win, BGrgb[1], BGrgb[2], BGrgb[3], alpha) echo(win, text) else setFgColor(FGrgb[1], FGrgb[2], FGrgb[3]) setBgColor(BGrgb[1], BGrgb[2], BGrgb[3], alpha) echo(text) end end if win then resetFormat(win) else resetFormat() end end -- NOT LUADOC -- See xEcho/another decho for description. function decho(window, text) local win = text and window local s = text or window if win == "main" then win = nil end local reset if win then reset = function() resetFormat(win) end else reset = function() resetFormat() end end reset() for color, text in s:gmatch("<([0-9,:]+)>([^<>]+)") do if color == "reset" then reset() if win then echo(win, text) else echo(text) end else local colist = string.split(color .. ":", "%s*:%s*") local fgcol = colist[1] ~= "" and colist[1] or "white" local bgcol = colist[2] ~= "" and colist[2] or "black" local FGrgb = color_table[fgcol] or string.split(fgcol, ",") local BGrgb = color_table[bgcol] or string.split(bgcol, ",") local alpha = BGrgb[4] or 255 if win then setFgColor(win, FGrgb[1], FGrgb[2], FGrgb[3]) setBgColor(win, BGrgb[1], BGrgb[2], BGrgb[3], alpha) echo(win, text) else setFgColor(FGrgb[1], FGrgb[2], FGrgb[3]) setBgColor(BGrgb[1], BGrgb[2], BGrgb[3], alpha) echo(text) end end end reset() end end -- improve replace to have a third argument, keepcolor do local oldreplace = replace function replace(arg1, arg2, arg3) local windowname, text, keepcolor if arg1 and arg2 and arg3 ~= nil then windowname, text, keepcolor = arg1, arg2, arg3 elseif arg1 and type(arg2) == "string" then windowname, text = arg1, arg2 elseif arg1 and type(arg2) == "boolean" then text, keepcolor = arg1, arg2 else text = arg1 end local selection = {getSelection()} if _comp(selection, {"", 0, 0}) then return nil, "replace: nothing is selected to be replaced. Did selectString return -1?" end text = text or "" if keepcolor then if not windowname then setBgColor(getBgColor()) setFgColor(getFgColor()) else setBgColor(windowname, getBgColor(windowname)) setFgColor(windowname, getFgColor(windowname)) end end if windowname then oldreplace(windowname, text) else oldreplace(text) end end end -- function for converting a color formatted string to 'plaintext' string local function x2string(text, style) local ttbl = _Echos.Process(text, style) local result = "" for _, val in ipairs(ttbl) do if type(val) == "string" and not val:starts("\27") then result = result .. val end end return result end -- function to convert a cecho formatted string to a nonformatted string function cecho2string(text) return x2string(text, "Color") end -- function to convert a decho formatted string to a nonformatted string function decho2string(text) return x2string(text, "Decimal") end -- function to convert a hecho formatted string to a nonformatted string function hecho2string(text) return x2string(text, "Hex") end local ansiPattern = rex.new("\\e\\[([0-9:;]*?)m") -- function for converting a raw ANSI string into plain strings function ansi2string(text) assert(type(text) == 'string', 'ansi2string: bad argument #1 type (expected string, got '..type(text)..'!)') local result = rex.gsub(text, ansiPattern, "") return result end -- function for converting a raw ANSI string into something decho can process -- italics and underline not currently supported since decho doesn't support them -- bold is emulated so it is supported, up to an extent function ansi2decho(text, ansi_default_color) assert(type(text) == 'string', 'ansi2decho: bad argument #1 type (expected string, got '..type(text)..'!)') local lastColour = ansi_default_color local coloursToUse = nil -- match each set of ansi tags, ie  and convert to decho equivalent. -- this works since both ansi colours and echo don't need closing tags and map to each other local result = rex.gsub(text, ansiPattern, function(s) local output = {} -- assemble the output into this table local delim = ";" if s:find(":") then delim = ":" end local t = string.split(s, delim) -- split the codes into an indexed table -- given an xterm256 index, returns an rgb string for decho use local function convertindex(tag) local ansi = string.format("ansi_%03d", tag) return color_table[ansi] or false end local colours = {} for i = 0, 7 do colours[i] = convertindex(i) end local lightColours = {} for i = 0, 7 do lightColours[i] = convertindex(i+8) end coloursToUse = coloursToUse or colours -- since fg/bg can come in different order and we need them as fg:bg for decho, collect -- the data first, then assemble it in the order we need at the end local fg, bg local i = 1 local floor = math.floor while i <= #t do local code = t[i] local formatCodeHandled = false if code == '0' or code == '00' or code == '' then -- reset attributes output[#output + 1] = "<r>" fg, bg = nil, nil coloursToUse = colours lastColour = ansi_default_color elseif code == "1" then -- light or bold coloursToUse = lightColours elseif code == "22" then -- not light or bold coloursToUse = colours elseif code == "3" then formatCodeHandled = true output[#output+1] = "<i>" elseif code == "23" then -- turn off italics formatCodeHandled = true output[#output+1] = "</i>" elseif code == "4" then -- underline formatCodeHandled = true output[#output+1] = "<u>" elseif code == "24" then -- turn off underline formatCodeHandled = true output[#output+1] = "</u>" elseif code == "9" then -- strikethrough formatCodeHandled = true output[#output+1] = "<s>" elseif code == "29" then -- turn off strikethrough formatCodeHandled = true output[#output+1] = "</s>" elseif code == "53" then -- turn on overline formatCodeHandled = true output[#output+1] = "<o>" elseif code == "55" then -- turn off overline formatCodeHandled = true output[#output+1] = "</o>" else formatCodeHandled = true local layerCode = floor(code / 10) -- extract the "layer": 3 is fore -- 4 is back local cmd = code - (layerCode * 10) -- extract the actual "command" -- 0-7 is a colour, 8 is xterm256 local colour = nil if cmd == 8 and t[i + 1] == '5' then -- xterm256, colour indexed colour = convertindex(tonumber(t[i + 2])) i = i + 2 elseif cmd == 8 and t[i + 1] == '2' then -- xterm256, rgb if delim == ";" then colour = { t[i + 2] or '0', t[i + 3] or '0', t[i + 4] or '0' } i = i + 4 elseif delim == ":" then colour = { t[i + 3] or '0', t[i + 4] or '0', t[i + 5] or '0' } i = i + 5 end elseif layerCode == 9 or layerCode == 10 then --light colours colour = lightColours[cmd] elseif layerCode == 4 then -- background colours know no "bright" for colour = colours[cmd] -- mudlet else -- usual ANSI colour index colour = coloursToUse[cmd] end if layerCode == 3 or layerCode == 9 then fg = colour lastColour = cmd elseif layerCode == 4 or layerCode == 10 then bg = colour end end -- If formatCodeHandled is false it means that we've encountered a SGBR -- code such as 'bold' or 'dim'. -- In those cases, if there's a previous color, we are supposed to -- modify it if not formatCodeHandled and lastColour then fg = coloursToUse[lastColour] end i = i + 1 end -- assemble and return the data if fg or bg then output[#output + 1] = '<' if fg then output[#output + 1] = table.concat(fg, ",") end if bg then output[#output + 1] = ':' output[#output + 1] = table.concat(bg, ",") end output[#output + 1] = '>' end return table.concat(output) end) return result, lastColour end --- Form of setFgColor that accepts a hex color string instead of decimal values --- @param windowName Optional name of the window to use the function on --- @param colorString hex string for the color to use function setHexFgColor(windowName, colorString) local win = colorString and windowName local col = colorString or windowName if win == "main" then win = nil end if #col ~= 6 then error("setHexFgColor needs a 6 digit hex color code.") end local colTable = { r = tonumber(col:sub(1, 2), 16), g = tonumber(col:sub(3, 4), 16), b = tonumber(col:sub(5, 6), 16) } if win then setFgColor(win, colTable.r, colTable.g, colTable.b) else setFgColor(colTable.r, colTable.g, colTable.b) end end --- Form of setBgColor that accepts a hex color string instead of decimal values --- @param windowName Optional name of the window to use the function on --- @param colorString hex string for the color to use function setHexBgColor(windowName, colorString) local win = colorString and windowName local col = colorString or windowName if win == "main" then win = nil end if #col ~= 6 then error("setHexBgColor needs a 6 digit hex color code.") end local colTable = { r = tonumber(col:sub(1, 2), 16), g = tonumber(col:sub(3, 4), 16), b = tonumber(col:sub(5, 6), 16) } if win then setBgColor(win, colTable.r, colTable.g, colTable.b) else setBgColor(colTable.r, colTable.g, colTable.b) end end local insertFuncs = {[echo] = insertText, [cecho] = cinsertText, [decho] = dinsertText, [hecho] = hinsertText} --- Suffixes text at the end of the current line when used in a trigger. --- --- @see prefix function suffix(what, func, fgc, bgc, window) window = window or "main" func = insertFuncs[func] or func or insertText local length = utf8.len(getCurrentLine(window)) moveCursor(window, length - 1, getLineNumber(window)) if fgc then fg(window,fgc) end if bgc then bg(window,bgc) end func(window,what) resetFormat(window) end --- Prefixes text at the beginning of the current line when used in a trigger. --- --- @usage Prefix the hours, minutes and seconds onto our prompt even though Mudlet has a button for that. --- <pre> --- prefix(os.date("%H:%M:%S ")) --- </pre> --- --- @see suffix function prefix(what, func, fgc, bgc, window) window = window or "main" func = insertFuncs[func] or func or insertText moveCursor(window, 0, getLineNumber(window)) if fgc then fg(window,fgc) end if bgc then bg(window,bgc) end func(window,what) resetFormat(window) end --- Moves the cursor in the given window up a specified number of lines --- @param windowName Optional name of the window to use the function on --- @param lines Number of lines to move cursor --- @param keep_horizontal Optional boolean to specify if horizontal position should be retained function moveCursorUp(window, lines, keep_horizontal) if type(window) ~= "string" then lines, window, keep_horizontal = window, "main", lines end lines = tonumber(lines) or 1 if not type(keep_horizontal) == "boolean" then keep_horizontal = false end local curLine = getLineNumber(window) if not curLine then return nil, "window does not exist" end local x = 0 if keep_horizontal then x = getColumnNumber(window) end moveCursor(window, x, math.max(curLine - lines, 0)) end --- Moves the cursor in the given window down a specified number of lines --- @param windowName Optional name of the window to use the function on --- @param lines Number of lines to move cursor --- @param keep_horizontal Optional boolean to specify if horizontal position should be retained function moveCursorDown(window, lines, keep_horizontal) if type(window) ~= "string" then lines, window, keep_horizontal = window, "main", lines end lines = tonumber(lines) or 1 if not type(keep_horizontal) == "boolean" then keep_horizontal = false end local curLine = getLineNumber(window) if not curLine then return nil, "window does not exist" end local x = 0 if keep_horizontal then x = getColumnNumber(window) end moveCursor(window, x, math.min(curLine + lines, getLastLineNumber(window))) end -- internal function that handles coloured replace variants function xReplace(window, text, type) if not text then text = window window = "main" end local str, start, stop = getSelection(window) if window ~= "main" then replace(window, "") moveCursor(window, start, getLineNumber(window)) else replace("") moveCursor(start, getLineNumber()) end if type == 'c' then cinsertText(window, text) elseif type == 'd' then dinsertText(window, text) elseif type == 'h' then hinsertText(window, text) else insertText(window, text) end end --- version of replace function that allows for color, by way of cinsertText --- @param windowName Optional name of the window to replace on --- @param text The text to replace the selection with. function creplace(window, text) xReplace(window, text, 'c') end --- version of replaceLine function that allows for color, by way of cinsertText --- @param windowName Optional name of the window to replace on --- @param text The text to replace the selection with. function creplaceLine(window, text) if not text then selectCurrentLine() else selectCurrentLine(window) end creplace(window, text) end --- version of replace function that allows for color, by way of dinsertText --- @param windowName Optional name of the window to replace on --- @param text The text to replace the selection with. function dreplace(window, text) xReplace(window, text, 'd') end --- version of replaceLine function that allows for color, by way of dinsertText --- @param windowName Optional name of the window to replace on --- @param text The text to replace the selection with. function dreplaceLine(window, text) if not text then selectCurrentLine() else selectCurrentLine(window) end dreplace(window, text) end --- version of replace function that allows for color, by way of hinsertText --- @param windowName Optional name of the window to replace on --- @param text The text to replace the selection with. function hreplace(window, text) xReplace(window, text, 'h') end --- version of replaceLine function that allows for color, by way of hinsertText --- @param windowName Optional name of the window to replace on --- @param text The text to replace the selection with. function hreplaceLine(window, text) if not text then selectCurrentLine() else selectCurrentLine(window) end hreplace(window, text) end function resetLabelToolTip(label) return setLabelToolTip(label, "") end -- functions to move and resize Map Widget -- be aware that moving or resizing Map Widget puts the Map Widget in floating state function moveMapWidget(x, y) assert(type(x) == 'number', 'moveMapWidget: bad argument #1 type (x-coordinate as number expected, got '..type(x)..'!)') assert(type(y) == 'number', 'moveMapWidget: bad argument #2 type (y-coordinate as number expected, got '..type(y)..'!)') openMapWidget(x, y) end function resizeMapWidget(width, height) assert(type(width) == 'number', 'resizeMapWidget: bad argument #1 type (width as number expected, got '..type(width)..'!)') assert(type(height) == 'number', 'resizeMapWidget: bad argument #2 type (height as number expected, got '..type(height)..'!)') openMapWidget(-1, -1, width, height) end -- -- functions to manipulate room label display and offsets -- -- get offset of room's label (x,y) -- @param room Room ID function getRoomNameOffset(room) assert(type(room) == 'number', 'getRoomNameOffset: bad argument #1 type (room ID as number expected, got '..type(room)..'!)') local d = getRoomUserData(room, "room.ui_nameOffset") if d == nil or d == "" then return 0,0 end local split = {} for w in string.gfind(d, '[%.%d]+') do split[#split+1] = tonumber(w) end if #split == 1 then return 0,split[1] end if #split >= 2 then return split[1],split[2] end return 0,0 end -- set offset of room's label (x,y) -- @param room Room ID -- @param room X shift (positive = to the right) -- @param room Y shift (positive = down) function setRoomNameOffset(room, x, y) assert(type(room) == 'number', 'setRoomNameOffset: bad argument #1 type (room ID as number expected, got '..type(room)..'!)') assert(type(x) == 'number', 'setRoomNameOffset: bad argument #2 type (X shift as number expected, got '..type(x)..'!)') assert(type(y) == 'number', 'setRoomNameOffset: bad argument #3 type (y shift as number expected, got '..type(y)..'!)') if x == 0 then setRoomUserData(room, "room.ui_nameOffset", y) else setRoomUserData(room, "room.ui_nameOffset", x .. " " .. y) end end -- show or hide a room's name -- @param room Room ID -- @param flag (bool) function setRoomNameVisible(room, flag) assert(type(room) == 'number', 'setRoomNameVisible: bad argument #1 type (room ID as number expected, got '..type(room)..'!)') assert(type(flag) == 'boolean', 'setRoomNameVisible: bad argument #2 type (flag as boolean expected, got '..type(flag)..'!)') setRoomUserData(room, "room.ui_showName", flag and "1" or "0") end --wrapper for createButton -- createButton is deprecated better use createLabel instead createButton = createLabel -- Internal function used by copy2html and copy2decho local function copy2color(name,win,str,inst) local line,err = getCurrentLine(win or "main") if err ~= nil then win, str, inst = "main", win, str line,err = getCurrentLine(win) if err ~= nil then error(err) end end win = win or "main" str = str or line inst = inst or 1 if str == "" then -- happens when you try to use copy2decho() on an empty line return "" end local start, len = selectString(win, str, inst), utf8.len(str) if not start then error(name..": string not found",3) end local style, endspan, result, r, g, b, rb, gb, bb, cr, cg, cb, crb, cgb, cbb local selectSection, getFgColor, getBgColor = selectSection, getFgColor, getBgColor if name == "copy2html" then style = "%s<span style=\'color: rgb(%d,%d,%d);background: rgb(%d,%d,%d);'>%s" endspan = "</span>" elseif name == "copy2decho" then style = "%s<%d,%d,%d:%d,%d,%d>%s" endspan = "<r>" end for index = start + 1, start + len do if win ~= "main" then selectSection(win, index - 1, 1) r,g,b = getFgColor(win) rb,gb,bb = getBgColor(win) else selectSection(index - 1, 1) r,g,b = getFgColor() rb,gb,bb = getBgColor() end if r ~= cr or g ~= cg or b ~= cb or rb ~= crb or gb ~= cgb or bb ~= cbb then cr,cg,cb,crb,cgb,cbb = r,g,b,rb,gb,bb result = string.format(style, result and (result..endspan) or "", r, g, b, rb, gb, bb, utf8.sub(line, index, index)) else result = result .. utf8.sub(line, index, index) end end result = result .. endspan if name == "copy2html" then local conversions = {["¦"] = "&brvbar;", ["×"] = "&times;", ["«"] = "&#171;", ["»"] = "&raquo;"} for from, to in pairs(conversions) do result = string.gsub(result, from, to) end end return result end --- copies text with color information in decho format --- @param win optional, the window to copy from. Defaults to the main window --- @param str optional, the string to copy. Defaults to copying the entire line --- @param inst optional, the instance of the string to copy. Defaults to the first instance. --- @usage to copy matches[2] with color information and echo it to miniconsole "test" --- <pre> --- decho("test", copy2decho(matches[2])) --- </pre> --- --- @usage to copy the entire line with color information, then echo it to miniconsole "test" --- <pre> --- decho("test", copy2decho()) --- </pre> function copy2decho(win, str, inst) return copy2color("copy2decho", win, str, inst) end --- copies text with color information in html format, for echoing to a label for instance --- @param win optional, the window to copy from. Defaults to the main window --- @param str optional, the string to copy. Defaults to copying the entire line --- @param inst optional, the instance of the string to copy. Defaults to the first instance. --- @usage to copy matches[2] with color information and echo it to label "test" --- <pre> --- echo("test", copy2html(matches[2])) --- </pre> --- --- @usage to copy the entire line with color information, then echo it to label "test" --- <pre> --- echo("test", copy2html()) --- </pre> function copy2html(win, str, inst) return copy2color("copy2html", win, str, inst) end function resetLabelCursor(name) assert(type(name) == 'string', 'resetLabelCursor: bad argument #1 type (name as string expected, got '..type(name)..'!)') return setLabelCursor(name, -1) end local setLabelCursorLayer = setLabelCursor function setLabelCursor(labelname, cursorShape) if type(cursorShape) == "string" then cursorShape = mudlet.cursor[cursorShape] end return setLabelCursorLayer(labelname, cursorShape) end mudlet.BgImageMode ={ ["border"] = 1, ["center"] = 2, ["tile"] = 3, ["style"] = 4, } local setConsoleBackgroundImageLayer = setBackgroundImage function setBackgroundImage(...) local mode = arg[arg.n] if type(mode) == "string" then mode = mudlet.BgImageMode[mode] or mode end arg[arg.n] = mode return setConsoleBackgroundImageLayer(unpack(arg)) end --These functions ensure backward compatibility for the setActionCallback functions --unpack function which also returns the nil values -- the arg_table (arg) saves the number of arguments in n -> arg_table.n (arg.n) function unpack_w_nil (arg_table, counter) counter = counter or 1 if counter >= arg_table.n then return arg_table[counter] end return arg_table[counter], unpack_w_nil(arg_table, counter + 1) end -- This wrapper gives callback functions the possibility to be used like -- setCallBackFunction (name,function as string,args) -- it is used by setLabelCallBack functions and setCmdLineAction local function setActionCallback(callbackFunc, funcName, name, func, ...) local nr = arg.n + 1 arg.n = arg.n + 1 if type(func) == "string" then func = loadstring("return "..func.."(...)") end assert(type(func) == 'function', string.format('<%s: bad argument #2 type (function expected, got %s!)>', funcName, type(func))) if nr > 1 then return callbackFunc(name, function(event) if not event then arg.n = nr - 1 end arg[nr] = event func(unpack_w_nil(arg)) end ) end return callbackFunc(name, func) end local callBackFunc = {"setLabelClickCallback", "setLabelDoubleClickCallback", "setLabelReleaseCallback", "setLabelMoveCallback", "setLabelWheelCallback", "setLabelOnEnter", "setLabelOnLeave", "setCmdLineAction"} for i = 1, #callBackFunc do local funcName = callBackFunc[i] local callBackFunction = _G[funcName] _G[funcName] = function(...) return setActionCallback(callBackFunction, funcName, ...) end end function resetUserWindowTitle(windowname) return setUserWindowTitle(windowname, "") end function resetMapWindowTitle() return setMapWindowTitle("") end --- This function takes in a color and returns the closest color from color_table. The following all return "ansi_001" --- closestColor({127,0,0}) --- closestColor(127,0,0) --- closestColor("#7f0000") --- closestColor("|c7f0000") --- closestColor("<127,0,0>") function closestColor(r,g,b) local rtype = type(r) local rgb if rtype == "table" then rgb = {} local tmp = r local err = f"Could not parse {table.concat(tmp, ',')} into RGB coordinates to look for.\n" if #tmp ~= 3 then return nil, err end for index,coord in ipairs(tmp) do local num = tonumber(coord) if not num or num < 0 or num > 255 then return nil, err end rgb[index] = num end elseif rtype == "string" and not tonumber(r) then if color_table[r] then return r end rgb = {Geyser.Color.parse(r)} if rgb[1] == nil then return nil, f"Could not parse {r} into a set of RGB coordinates to look for.\n" end elseif rtype == "number" or tonumber(r) then local nr = tonumber(r) local ng = tonumber(g) local nb = tonumber(b) if not nr or not ng or not nb or (nr < 0 or nr > 255) or (ng < 0 or ng > 255) or (nb < 0 or nb > 255) then return nil, f"Could not parse {r},{g},{b} into a set of RGB coordinates to look for.\n" end rgb = {nr,ng,nb} else return nil, f"Could not parse your parameters into RGB coordinates.\n" end local least_distance = math.huge local cname = "" for name, color in pairs(color_table) do local color_distance = math.sqrt((color[1] - rgb[1]) ^ 2 + (color[2] - rgb[2]) ^ 2 + (color[3] - rgb[3]) ^ 2) if color_distance < least_distance then least_distance = color_distance cname = name end end return cname end --- Scrolls the given window up a specified number of lines --- @param windowName Optional name of the window to use the function on --- @param lines Number of lines to scroll function scrollUp(window, lines) if type(window) ~= "string" then window, lines = "main", window end lines = tonumber(lines) or 1 local numLines = getLastLineNumber(window) if not numLines then return nil, "window does not exist" end local curScroll = getScroll(window) scrollTo(window, math.max(curScroll - lines, 0)) end --- Scrolls the given window down a specified number of lines --- @param windowName Optional name of the window to use the function on --- @param lines Number of lines to scroll function scrollDown(window, lines) if type(window) ~= "string" then window, lines = "main", window end lines = tonumber(lines) or 1 local numLines = getLastLineNumber(window) if not numLines then return nil, "window does not exist" end local curScroll = getScroll(window) scrollTo(window, math.min(curScroll + lines, numLines)) end
gpl-2.0
ceason/epgp-tfatf
libs/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua
30
7163
--[[----------------------------------------------------------------------------- EditBox Widget -------------------------------------------------------------------------------]] local Type, Version = "EditBox", 25 local AceGUI = LibStub and LibStub("AceGUI-3.0", true) if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end -- Lua APIs local tostring, pairs = tostring, pairs -- WoW APIs local PlaySound = PlaySound local GetCursorInfo, ClearCursor, GetSpellInfo = GetCursorInfo, ClearCursor, GetSpellInfo local CreateFrame, UIParent = CreateFrame, UIParent local _G = _G -- Global vars/functions that we don't upvalue since they might get hooked, or upgraded -- List them here for Mikk's FindGlobals script -- GLOBALS: AceGUIEditBoxInsertLink, ChatFontNormal, OKAY --[[----------------------------------------------------------------------------- Support functions -------------------------------------------------------------------------------]] if not AceGUIEditBoxInsertLink then -- upgradeable hook hooksecurefunc("ChatEdit_InsertLink", function(...) return _G.AceGUIEditBoxInsertLink(...) end) end function _G.AceGUIEditBoxInsertLink(text) for i = 1, AceGUI:GetWidgetCount(Type) do local editbox = _G["AceGUI-3.0EditBox"..i] if editbox and editbox:IsVisible() and editbox:HasFocus() then editbox:Insert(text) return true end end end local function ShowButton(self) if not self.disablebutton then self.button:Show() self.editbox:SetTextInsets(0, 20, 3, 3) end end local function HideButton(self) self.button:Hide() self.editbox:SetTextInsets(0, 0, 3, 3) end --[[----------------------------------------------------------------------------- Scripts -------------------------------------------------------------------------------]] local function Control_OnEnter(frame) frame.obj:Fire("OnEnter") end local function Control_OnLeave(frame) frame.obj:Fire("OnLeave") end local function Frame_OnShowFocus(frame) frame.obj.editbox:SetFocus() frame:SetScript("OnShow", nil) end local function EditBox_OnEscapePressed(frame) AceGUI:ClearFocus() end local function EditBox_OnEnterPressed(frame) local self = frame.obj local value = frame:GetText() local cancel = self:Fire("OnEnterPressed", value) if not cancel then PlaySound("igMainMenuOptionCheckBoxOn") HideButton(self) end end local function EditBox_OnReceiveDrag(frame) local self = frame.obj local type, id, info = GetCursorInfo() if type == "item" then self:SetText(info) self:Fire("OnEnterPressed", info) ClearCursor() elseif type == "spell" then local name = GetSpellInfo(id, info) self:SetText(name) self:Fire("OnEnterPressed", name) ClearCursor() elseif type == "macro" then local name = GetMacroInfo(id) self:SetText(name) self:Fire("OnEnterPressed", name) ClearCursor() end HideButton(self) AceGUI:ClearFocus() end local function EditBox_OnTextChanged(frame) local self = frame.obj local value = frame:GetText() if tostring(value) ~= tostring(self.lasttext) then self:Fire("OnTextChanged", value) self.lasttext = value ShowButton(self) end end local function EditBox_OnFocusGained(frame) AceGUI:SetFocus(frame.obj) end local function Button_OnClick(frame) local editbox = frame.obj.editbox editbox:ClearFocus() EditBox_OnEnterPressed(editbox) end --[[----------------------------------------------------------------------------- Methods -------------------------------------------------------------------------------]] local methods = { ["OnAcquire"] = function(self) -- height is controlled by SetLabel self:SetWidth(200) self:SetDisabled(false) self:SetLabel() self:SetText() self:DisableButton(false) self:SetMaxLetters(0) end, ["OnRelease"] = function(self) self:ClearFocus() end, ["SetDisabled"] = function(self, disabled) self.disabled = disabled if disabled then self.editbox:EnableMouse(false) self.editbox:ClearFocus() self.editbox:SetTextColor(0.5,0.5,0.5) self.label:SetTextColor(0.5,0.5,0.5) else self.editbox:EnableMouse(true) self.editbox:SetTextColor(1,1,1) self.label:SetTextColor(1,.82,0) end end, ["SetText"] = function(self, text) self.lasttext = text or "" self.editbox:SetText(text or "") self.editbox:SetCursorPosition(0) HideButton(self) end, ["GetText"] = function(self, text) return self.editbox:GetText() end, ["SetLabel"] = function(self, text) if text and text ~= "" then self.label:SetText(text) self.label:Show() self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,-18) self:SetHeight(44) self.alignoffset = 30 else self.label:SetText("") self.label:Hide() self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,0) self:SetHeight(26) self.alignoffset = 12 end end, ["DisableButton"] = function(self, disabled) self.disablebutton = disabled if disabled then HideButton(self) end end, ["SetMaxLetters"] = function (self, num) self.editbox:SetMaxLetters(num or 0) end, ["ClearFocus"] = function(self) self.editbox:ClearFocus() self.frame:SetScript("OnShow", nil) end, ["SetFocus"] = function(self) self.editbox:SetFocus() if not self.frame:IsShown() then self.frame:SetScript("OnShow", Frame_OnShowFocus) end end } --[[----------------------------------------------------------------------------- Constructor -------------------------------------------------------------------------------]] local function Constructor() local num = AceGUI:GetNextWidgetNum(Type) local frame = CreateFrame("Frame", nil, UIParent) frame:Hide() local editbox = CreateFrame("EditBox", "AceGUI-3.0EditBox"..num, frame, "InputBoxTemplate") editbox:SetAutoFocus(false) editbox:SetFontObject(ChatFontNormal) editbox:SetScript("OnEnter", Control_OnEnter) editbox:SetScript("OnLeave", Control_OnLeave) editbox:SetScript("OnEscapePressed", EditBox_OnEscapePressed) editbox:SetScript("OnEnterPressed", EditBox_OnEnterPressed) editbox:SetScript("OnTextChanged", EditBox_OnTextChanged) editbox:SetScript("OnReceiveDrag", EditBox_OnReceiveDrag) editbox:SetScript("OnMouseDown", EditBox_OnReceiveDrag) editbox:SetScript("OnEditFocusGained", EditBox_OnFocusGained) editbox:SetTextInsets(0, 0, 3, 3) editbox:SetMaxLetters(256) editbox:SetPoint("BOTTOMLEFT", 6, 0) editbox:SetPoint("BOTTOMRIGHT") editbox:SetHeight(19) local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall") label:SetPoint("TOPLEFT", 0, -2) label:SetPoint("TOPRIGHT", 0, -2) label:SetJustifyH("LEFT") label:SetHeight(18) local button = CreateFrame("Button", nil, editbox, "UIPanelButtonTemplate") button:SetWidth(40) button:SetHeight(20) button:SetPoint("RIGHT", -2, 0) button:SetText(OKAY) button:SetScript("OnClick", Button_OnClick) button:Hide() local widget = { alignoffset = 30, editbox = editbox, label = label, button = button, frame = frame, type = Type } for method, func in pairs(methods) do widget[method] = func end editbox.obj, button.obj = widget, widget return AceGUI:RegisterAsWidget(widget) end AceGUI:RegisterWidgetType(Type, Constructor, Version)
bsd-3-clause
Fatalerror66/ffxi-a
scripts/zones/Port_Jeuno/npcs/Moulloie.lua
5
1029
----------------------------------- -- Area: Port Jeuno -- NPC: Moulloie -- Type: Standard NPC -- @zone: 246 -- @pos: -77.724 7.003 59.044 -- -- Auto-Script: Requires Verification (Verfied by Brawndo) ----------------------------------- package.loaded["scripts/zones/Port_Jeuno/TextIDs"] = nil; ----------------------------------- ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x002e); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
actionless/awesome
lib/wibox/container/constraint.lua
1
5098
--------------------------------------------------------------------------- -- Restrict a widget size using one of multiple available strategies. -- --@DOC_wibox_container_defaults_constraint_EXAMPLE@ -- @author Lukáš Hrázký -- @copyright 2012 Lukáš Hrázký -- @containermod wibox.container.constraint -- @supermodule wibox.widget.base --------------------------------------------------------------------------- local setmetatable = setmetatable local base = require("wibox.widget.base") local gtable = require("gears.table") local math = math local constraint = { mt = {} } -- Layout a constraint layout function constraint:layout(_, width, height) if self._private.widget then return { base.place_widget_at(self._private.widget, 0, 0, width, height) } end end -- Fit a constraint layout into the given space function constraint:fit(context, width, height) local w, h if self._private.widget then w = self._private.strategy(width, self._private.width) h = self._private.strategy(height, self._private.height) w, h = base.fit_widget(self, context, self._private.widget, w, h) else w, h = 0, 0 end w = self._private.strategy(w, self._private.width) h = self._private.strategy(h, self._private.height) return w, h end --- The widget to be constrained. -- -- @property widget -- @tparam widget widget The widget -- @interface container constraint.set_widget = base.set_widget_common function constraint:get_widget() return self._private.widget end function constraint:get_children() return {self._private.widget} end function constraint:set_children(children) self:set_widget(children[1]) end --- Set the strategy to use for the constraining. -- Valid values are: -- -- * **max**: Never allow the size to be larger than the limit. -- * **min**: Never allow the size to tbe below the limit. -- * **exact**: Force the widget size. -- -- @property strategy -- @tparam string strategy Either 'max', 'min' or 'exact'. -- @propemits true false function constraint:set_strategy(val) local func = { min = function(real_size, limit) return limit and math.max(limit, real_size) or real_size end, max = function(real_size, limit) return limit and math.min(limit, real_size) or real_size end, exact = function(real_size, limit) return limit or real_size end } if not func[val] then error("Invalid strategy for constraint layout: " .. tostring(val)) end self._private.strategy = func[val] self:emit_signal("widget::layout_changed") self:emit_signal("property::strategy", val) end function constraint:get_strategy() return self._private.strategy end --- Set the maximum width to val. nil for no width limit. -- -- @property height -- @tparam number height -- @propemits true false function constraint:set_width(val) self._private.width = val self:emit_signal("widget::layout_changed") self:emit_signal("property::width", val) end function constraint:get_width() return self._private.width end --- Set the maximum height to val. nil for no height limit. -- -- @property width -- @tparam number width -- @propemits true false function constraint:set_height(val) self._private.height = val self:emit_signal("widget::layout_changed") self:emit_signal("property::height", val) end function constraint:get_height() return self._private.height end --- Reset this layout. -- --The widget will be unreferenced, strategy set to "max" -- and the constraints set to nil. -- -- @method reset -- @interface container function constraint:reset() self._private.width = nil self._private.height = nil self:set_strategy("max") self:set_widget(nil) end --- Returns a new constraint container. -- -- This container will constraint the size of a -- widget according to the strategy. Note that this will only work for layouts -- that respect the widget's size, eg. fixed layout. In layouts that don't -- (fully) respect widget's requested size, the inner widget still might get -- drawn with a size that does not fit the constraint, eg. in flex layout. -- @param[opt] widget A widget to use. -- @param[opt] strategy How to constraint the size. 'max' (default), 'min' or -- 'exact'. -- @param[opt] width The maximum width of the widget. nil for no limit. -- @param[opt] height The maximum height of the widget. nil for no limit. -- @treturn table A new constraint container -- @constructorfct wibox.container.constraint local function new(widget, strategy, width, height) local ret = base.make_widget(nil, nil, {enable_properties = true}) gtable.crush(ret, constraint, true) ret:set_strategy(strategy or "max") ret:set_width(width) ret:set_height(height) if widget then ret:set_widget(widget) end return ret end function constraint.mt:__call(...) return new(...) end return setmetatable(constraint, constraint.mt) -- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80
gpl-2.0
githubmereza/rezajack
bot/utils.lua
646
23489
URL = require "socket.url" http = require "socket.http" https = require "ssl.https" ltn12 = require "ltn12" serpent = require "serpent" feedparser = require "feedparser" json = (loadfile "./libs/JSON.lua")() mimetype = (loadfile "./libs/mimetype.lua")() redis = (loadfile "./libs/redis.lua")() JSON = (loadfile "./libs/dkjson.lua")() http.TIMEOUT = 10 function get_receiver(msg) if msg.to.type == 'user' then return 'user#id'..msg.from.id end if msg.to.type == 'chat' then return 'chat#id'..msg.to.id end if msg.to.type == 'encr_chat' then return msg.to.print_name end end function is_chat_msg( msg ) if msg.to.type == 'chat' then return true end return false end function string.random(length) local str = ""; for i = 1, length do math.random(97, 122) str = str..string.char(math.random(97, 122)); end return str; end function string:split(sep) local sep, fields = sep or ":", {} local pattern = string.format("([^%s]+)", sep) self:gsub(pattern, function(c) fields[#fields+1] = c end) return fields end -- DEPRECATED function string.trim(s) print("string.trim(s) is DEPRECATED use string:trim() instead") return s:gsub("^%s*(.-)%s*$", "%1") end -- Removes spaces function string:trim() return self:gsub("^%s*(.-)%s*$", "%1") end function get_http_file_name(url, headers) -- Eg: foo.var local file_name = url:match("[^%w]+([%.%w]+)$") -- Any delimited alphanumeric on the url file_name = file_name or url:match("[^%w]+(%w+)[^%w]+$") -- Random name, hope content-type works file_name = file_name or str:random(5) local content_type = headers["content-type"] local extension = nil if content_type then extension = mimetype.get_mime_extension(content_type) end if extension then file_name = file_name.."."..extension end local disposition = headers["content-disposition"] if disposition then -- attachment; filename=CodeCogsEqn.png file_name = disposition:match('filename=([^;]+)') or file_name end return file_name end -- Saves file to /tmp/. If file_name isn't provided, -- will get the text after the last "/" for filename -- and content-type for extension function download_to_file(url, file_name) print("url to download: "..url) local respbody = {} local options = { url = url, sink = ltn12.sink.table(respbody), redirect = true } -- nil, code, headers, status local response = nil if url:starts('https') then options.redirect = false response = {https.request(options)} else response = {http.request(options)} end local code = response[2] local headers = response[3] local status = response[4] if code ~= 200 then return nil end file_name = file_name or get_http_file_name(url, headers) local file_path = "/tmp/"..file_name print("Saved to: "..file_path) file = io.open(file_path, "w+") file:write(table.concat(respbody)) file:close() return file_path end function vardump(value) print(serpent.block(value, {comment=false})) end -- taken from http://stackoverflow.com/a/11130774/3163199 function scandir(directory) local i, t, popen = 0, {}, io.popen for filename in popen('ls -a "'..directory..'"'):lines() do i = i + 1 t[i] = filename end return t end -- http://www.lua.org/manual/5.2/manual.html#pdf-io.popen function run_command(str) local cmd = io.popen(str) local result = cmd:read('*all') cmd:close() return result end -- User has privileges function is_sudo(msg) local var = false -- Check users id in config for v,user in pairs(_config.sudo_users) do if user == msg.from.id then var = true end end return var end -- Returns the name of the sender function get_name(msg) local name = msg.from.first_name if name == nil then name = msg.from.id end return name end -- Returns at table of lua files inside plugins function plugins_names( ) local files = {} for k, v in pairs(scandir("plugins")) do -- Ends with .lua if (v:match(".lua$")) then table.insert(files, v) end end return files end -- Function name explains what it does. function file_exists(name) local f = io.open(name,"r") if f ~= nil then io.close(f) return true else return false end end -- Save into file the data serialized for lua. -- Set uglify true to minify the file. function serialize_to_file(data, file, uglify) file = io.open(file, 'w+') local serialized if not uglify then serialized = serpent.block(data, { comment = false, name = '_' }) else serialized = serpent.dump(data) end file:write(serialized) file:close() end -- Returns true if the string is empty function string:isempty() return self == nil or self == '' end -- Returns true if the string is blank function string:isblank() self = self:trim() return self:isempty() end -- DEPRECATED!!!!! function string.starts(String, Start) print("string.starts(String, Start) is DEPRECATED use string:starts(text) instead") return Start == string.sub(String,1,string.len(Start)) end -- Returns true if String starts with Start function string:starts(text) return text == string.sub(self,1,string.len(text)) end -- Send image to user and delete it when finished. -- cb_function and cb_extra are optionals callback function _send_photo(receiver, file_path, cb_function, cb_extra) local cb_extra = { file_path = file_path, cb_function = cb_function, cb_extra = cb_extra } -- Call to remove with optional callback send_photo(receiver, file_path, cb_function, cb_extra) end -- Download the image and send to receiver, it will be deleted. -- cb_function and cb_extra are optionals callback function send_photo_from_url(receiver, url, cb_function, cb_extra) -- If callback not provided cb_function = cb_function or ok_cb cb_extra = cb_extra or false local file_path = download_to_file(url, false) if not file_path then -- Error local text = 'Error downloading the image' send_msg(receiver, text, cb_function, cb_extra) else print("File path: "..file_path) _send_photo(receiver, file_path, cb_function, cb_extra) end end -- Same as send_photo_from_url but as callback function function send_photo_from_url_callback(cb_extra, success, result) local receiver = cb_extra.receiver local url = cb_extra.url local file_path = download_to_file(url, false) if not file_path then -- Error local text = 'Error downloading the image' send_msg(receiver, text, ok_cb, false) else print("File path: "..file_path) _send_photo(receiver, file_path, ok_cb, false) end end -- Send multiple images asynchronous. -- param urls must be a table. function send_photos_from_url(receiver, urls) local cb_extra = { receiver = receiver, urls = urls, remove_path = nil } send_photos_from_url_callback(cb_extra) end -- Use send_photos_from_url. -- This function might be difficult to understand. function send_photos_from_url_callback(cb_extra, success, result) -- cb_extra is a table containing receiver, urls and remove_path local receiver = cb_extra.receiver local urls = cb_extra.urls local remove_path = cb_extra.remove_path -- The previously image to remove if remove_path ~= nil then os.remove(remove_path) print("Deleted: "..remove_path) end -- Nil or empty, exit case (no more urls) if urls == nil or #urls == 0 then return false end -- Take the head and remove from urls table local head = table.remove(urls, 1) local file_path = download_to_file(head, false) local cb_extra = { receiver = receiver, urls = urls, remove_path = file_path } -- Send first and postpone the others as callback send_photo(receiver, file_path, send_photos_from_url_callback, cb_extra) end -- Callback to remove a file function rmtmp_cb(cb_extra, success, result) local file_path = cb_extra.file_path local cb_function = cb_extra.cb_function or ok_cb local cb_extra = cb_extra.cb_extra if file_path ~= nil then os.remove(file_path) print("Deleted: "..file_path) end -- Finally call the callback cb_function(cb_extra, success, result) end -- Send document to user and delete it when finished. -- cb_function and cb_extra are optionals callback function _send_document(receiver, file_path, cb_function, cb_extra) local cb_extra = { file_path = file_path, cb_function = cb_function or ok_cb, cb_extra = cb_extra or false } -- Call to remove with optional callback send_document(receiver, file_path, rmtmp_cb, cb_extra) end -- Download the image and send to receiver, it will be deleted. -- cb_function and cb_extra are optionals callback function send_document_from_url(receiver, url, cb_function, cb_extra) local file_path = download_to_file(url, false) print("File path: "..file_path) _send_document(receiver, file_path, cb_function, cb_extra) end -- Parameters in ?a=1&b=2 style function format_http_params(params, is_get) local str = '' -- If is get add ? to the beginning if is_get then str = '?' end local first = true -- Frist param for k,v in pairs (params) do if v then -- nil value if first then first = false str = str..k.. "="..v else str = str.."&"..k.. "="..v end end end return str end -- Check if user can use the plugin and warns user -- Returns true if user was warned and false if not warned (is allowed) function warns_user_not_allowed(plugin, msg) if not user_allowed(plugin, msg) then local text = 'This plugin requires privileged user' local receiver = get_receiver(msg) send_msg(receiver, text, ok_cb, false) return true else return false end end -- Check if user can use the plugin function user_allowed(plugin, msg) if plugin.privileged and not is_sudo(msg) then return false end return true end function send_order_msg(destination, msgs) local cb_extra = { destination = destination, msgs = msgs } send_order_msg_callback(cb_extra, true) end function send_order_msg_callback(cb_extra, success, result) local destination = cb_extra.destination local msgs = cb_extra.msgs local file_path = cb_extra.file_path if file_path ~= nil then os.remove(file_path) print("Deleted: " .. file_path) end if type(msgs) == 'string' then send_large_msg(destination, msgs) elseif type(msgs) ~= 'table' then return end if #msgs < 1 then return end local msg = table.remove(msgs, 1) local new_cb_extra = { destination = destination, msgs = msgs } if type(msg) == 'string' then send_msg(destination, msg, send_order_msg_callback, new_cb_extra) elseif type(msg) == 'table' then local typ = msg[1] local nmsg = msg[2] new_cb_extra.file_path = nmsg if typ == 'document' then send_document(destination, nmsg, send_order_msg_callback, new_cb_extra) elseif typ == 'image' or typ == 'photo' then send_photo(destination, nmsg, send_order_msg_callback, new_cb_extra) elseif typ == 'audio' then send_audio(destination, nmsg, send_order_msg_callback, new_cb_extra) elseif typ == 'video' then send_video(destination, nmsg, send_order_msg_callback, new_cb_extra) else send_file(destination, nmsg, send_order_msg_callback, new_cb_extra) end end end -- Same as send_large_msg_callback but friendly params function send_large_msg(destination, text) local cb_extra = { destination = destination, text = text } send_large_msg_callback(cb_extra, true) end -- If text is longer than 4096 chars, send multiple msg. -- https://core.telegram.org/method/messages.sendMessage function send_large_msg_callback(cb_extra, success, result) local text_max = 4096 local destination = cb_extra.destination local text = cb_extra.text local text_len = string.len(text) local num_msg = math.ceil(text_len / text_max) if num_msg <= 1 then send_msg(destination, text, ok_cb, false) else local my_text = string.sub(text, 1, 4096) local rest = string.sub(text, 4096, text_len) local cb_extra = { destination = destination, text = rest } send_msg(destination, my_text, send_large_msg_callback, cb_extra) end end -- Returns a table with matches or nil function match_pattern(pattern, text, lower_case) if text then local matches = {} if lower_case then matches = { string.match(text:lower(), pattern) } else matches = { string.match(text, pattern) } end if next(matches) then return matches end end -- nil end -- Function to read data from files function load_from_file(file, default_data) local f = io.open(file, "r+") -- If file doesn't exists if f == nil then -- Create a new empty table default_data = default_data or {} serialize_to_file(default_data, file) print ('Created file', file) else print ('Data loaded from file', file) f:close() end return loadfile (file)() end -- See http://stackoverflow.com/a/14899740 function unescape_html(str) local map = { ["lt"] = "<", ["gt"] = ">", ["amp"] = "&", ["quot"] = '"', ["apos"] = "'" } new = string.gsub(str, '(&(#?x?)([%d%a]+);)', function(orig, n, s) var = map[s] or n == "#" and string.char(s) var = var or n == "#x" and string.char(tonumber(s,16)) var = var or orig return var end) return new end --Check if this chat is realm or not function is_realm(msg) local var = false local realms = 'realms' local data = load_data(_config.moderation.data) local chat = msg.to.id if data[tostring(realms)] then if data[tostring(realms)][tostring(msg.to.id)] then var = true end return var end end --Check if this chat is a group or not function is_group(msg) local var = false local groups = 'groups' local data = load_data(_config.moderation.data) local chat = msg.to.id if data[tostring(groups)] then if data[tostring(groups)][tostring(msg.to.id)] then var = true end return var end end function savelog(group, logtxt) local text = (os.date("[ %c ]=> "..logtxt.."\n \n")) local file = io.open("./groups/logs/"..group.."log.txt", "a") file:write(text) file:close() end function user_print_name(user) if user.print_name then return user.print_name end local text = '' if user.first_name then text = user.last_name..' ' end if user.lastname then text = text..user.last_name end return text end --Check if user is the owner of that group or not function is_owner(msg) local var = false local data = load_data(_config.moderation.data) local user = msg.from.id if data[tostring(msg.to.id)] then if data[tostring(msg.to.id)]['set_owner'] then if data[tostring(msg.to.id)]['set_owner'] == tostring(user) then var = true end end end if data['admins'] then if data['admins'][tostring(user)] then var = true end end for v,user in pairs(_config.sudo_users) do if user == msg.from.id then var = true end end return var end function is_owner2(user_id, group_id) local var = false local data = load_data(_config.moderation.data) if data[tostring(group_id)] then if data[tostring(group_id)]['set_owner'] then if data[tostring(group_id)]['set_owner'] == tostring(user_id) then var = true end end end if data['admins'] then if data['admins'][tostring(user_id)] then var = true end end for v,user in pairs(_config.sudo_users) do if user == user_id then var = true end end return var end --Check if user is admin or not function is_admin(msg) local var = false local data = load_data(_config.moderation.data) local user = msg.from.id local admins = 'admins' if data[tostring(admins)] then if data[tostring(admins)][tostring(user)] then var = true end end for v,user in pairs(_config.sudo_users) do if user == msg.from.id then var = true end end return var end function is_admin2(user_id) local var = false local data = load_data(_config.moderation.data) local user = user_id local admins = 'admins' if data[tostring(admins)] then if data[tostring(admins)][tostring(user)] then var = true end end for v,user in pairs(_config.sudo_users) do if user == user_id then var = true end end return var end --Check if user is the mod of that group or not function is_momod(msg) local var = false local data = load_data(_config.moderation.data) local user = msg.from.id if data[tostring(msg.to.id)] then if data[tostring(msg.to.id)]['moderators'] then if data[tostring(msg.to.id)]['moderators'][tostring(user)] then var = true end end end if data[tostring(msg.to.id)] then if data[tostring(msg.to.id)]['set_owner'] then if data[tostring(msg.to.id)]['set_owner'] == tostring(user) then var = true end end end if data['admins'] then if data['admins'][tostring(user)] then var = true end end for v,user in pairs(_config.sudo_users) do if user == msg.from.id then var = true end end return var end function is_momod2(user_id, group_id) local var = false local data = load_data(_config.moderation.data) local usert = user_id if data[tostring(group_id)] then if data[tostring(group_id)]['moderators'] then if data[tostring(group_id)]['moderators'][tostring(usert)] then var = true end end end if data[tostring(group_id)] then if data[tostring(group_id)]['set_owner'] then if data[tostring(group_id)]['set_owner'] == tostring(user_id) then var = true end end end if data['admins'] then if data['admins'][tostring(user_id)] then var = true end end for v,user in pairs(_config.sudo_users) do if user == usert then var = true end end return var end -- Returns the name of the sender function kick_user(user_id, chat_id) if tonumber(user_id) == tonumber(our_id) then -- Ignore bot return end if is_owner2(user_id, chat_id) then -- Ignore admins return end local chat = 'chat#id'..chat_id local user = 'user#id'..user_id chat_del_user(chat, user, ok_cb, true) end -- Ban function ban_user(user_id, chat_id) if tonumber(user_id) == tonumber(our_id) then -- Ignore bot return end if is_admin2(user_id) then -- Ignore admins return end -- Save to redis local hash = 'banned:'..chat_id redis:sadd(hash, user_id) -- Kick from chat kick_user(user_id, chat_id) end -- Global ban function banall_user(user_id) if tonumber(user_id) == tonumber(our_id) then -- Ignore bot return end if is_admin2(user_id) then -- Ignore admins return end -- Save to redis local hash = 'gbanned' redis:sadd(hash, user_id) end -- Global unban function unbanall_user(user_id) --Save on redis local hash = 'gbanned' redis:srem(hash, user_id) end -- Check if user_id is banned in chat_id or not function is_banned(user_id, chat_id) --Save on redis local hash = 'banned:'..chat_id local banned = redis:sismember(hash, user_id) return banned or false end -- Check if user_id is globally banned or not function is_gbanned(user_id) --Save on redis local hash = 'gbanned' local banned = redis:sismember(hash, user_id) return banned or false end -- Returns chat_id ban list function ban_list(chat_id) local hash = 'banned:'..chat_id local list = redis:smembers(hash) local text = "Ban list !\n\n" for k,v in pairs(list) do text = text..k.." - "..v.." \n" end return text end -- Returns globally ban list function banall_list() local hash = 'gbanned' local list = redis:smembers(hash) local text = "global bans !\n\n" for k,v in pairs(list) do text = text..k.." - "..v.." \n" end return text end -- /id by reply function get_message_callback_id(extra, success, result) if result.to.type == 'chat' then local chat = 'chat#id'..result.to.id send_large_msg(chat, result.from.id) else return 'Use This in Your Groups' end end -- kick by reply for mods and owner function Kick_by_reply(extra, success, result) if result.to.type == 'chat' then local chat = 'chat#id'..result.to.id if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot return "I won't kick myself" end if is_momod2(result.from.id, result.to.id) then -- Ignore mods,owner,admin return "you can't kick mods,owner and admins" end chat_del_user(chat, 'user#id'..result.from.id, ok_cb, false) else return 'Use This in Your Groups' end end -- Kick by reply for admins function Kick_by_reply_admins(extra, success, result) if result.to.type == 'chat' then local chat = 'chat#id'..result.to.id if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot return "I won't kick myself" end if is_admin2(result.from.id) then -- Ignore admins return end chat_del_user(chat, 'user#id'..result.from.id, ok_cb, false) else return 'Use This in Your Groups' end end --Ban by reply for admins function ban_by_reply(extra, success, result) if result.to.type == 'chat' then local chat = 'chat#id'..result.to.id if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot return "I won't ban myself" end if is_momod2(result.from.id, result.to.id) then -- Ignore mods,owner,admin return "you can't kick mods,owner and admins" end ban_user(result.from.id, result.to.id) send_large_msg(chat, "User "..result.from.id.." Banned") else return 'Use This in Your Groups' end end -- Ban by reply for admins function ban_by_reply_admins(extra, success, result) if result.to.type == 'chat' then local chat = 'chat#id'..result.to.id if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot return "I won't ban myself" end if is_admin2(result.from.id) then -- Ignore admins return end ban_user(result.from.id, result.to.id) send_large_msg(chat, "User "..result.from.id.." Banned") else return 'Use This in Your Groups' end end -- Unban by reply function unban_by_reply(extra, success, result) if result.to.type == 'chat' then local chat = 'chat#id'..result.to.id if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot return "I won't unban myself" end send_large_msg(chat, "User "..result.from.id.." Unbanned") -- Save on redis local hash = 'banned:'..result.to.id redis:srem(hash, result.from.id) else return 'Use This in Your Groups' end end function banall_by_reply(extra, success, result) if result.to.type == 'chat' then local chat = 'chat#id'..result.to.id if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot return "I won't banall myself" end if is_admin2(result.from.id) then -- Ignore admins return end local name = user_print_name(result.from) banall_user(result.from.id) chat_del_user(chat, 'user#id'..result.from.id, ok_cb, false) send_large_msg(chat, "User "..name.."["..result.from.id.."] hammered") else return 'Use This in Your Groups' end end
gpl-2.0
kidaa/FFXIOrgins
scripts/zones/Davoi/npcs/qm1.lua
2
1365
----------------------------------- -- Area: Davoi -- NPC: ??? (qm1) -- Involved in Quest: To Cure a Cough -- @pos -115.830 -0.427 -184.289 149 ----------------------------------- package.loaded["scripts/zones/Davoi/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/titles"); require("scripts/globals/keyitems"); require("scripts/globals/quests"); require("scripts/zones/Davoi/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local toCureaCough = player:getQuestStatus(SANDORIA,TO_CURE_A_COUGH); if(toCureaCough == QUEST_ACCEPTED and player:hasKeyItem(THYME_MOSS) == false) then player:addKeyItem(THYME_MOSS); player:messageSpecial(KEYITEM_OBTAINED,THYME_MOSS); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
kidaa/FFXIOrgins
scripts/zones/Southern_San_dOria/npcs/Ashene.lua
4
1977
----------------------------------- -- Area: Southern San d'Oria -- NPC: Ashene -- Standard Merchant NPC -- @zone 230 -- @pos 70 0 61 ----------------------------------- package.loaded["scripts/zones/Southern_San_dOria/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/shop"); require("scripts/globals/quests"); require("scripts/zones/Southern_San_dOria/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) -- "Flyers for Regine" conditional script FlyerForRegine = player:getQuestStatus(SANDORIA,FLYERS_FOR_REGINE); if (FlyerForRegine == 1) then count = trade:getItemCount(); MagicFlyer = trade:hasItemQty(532,1); if (MagicFlyer == true and count == 1) then player:messageSpecial(FLYER_REFUSED); end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:showText(npc,ASH_THADI_ENE_SHOP_DIALOG); local stock = {0x4047,4309,1, --Baselard 0x4094,16934,1, --Gladius 0x40a1,21067,1, --Broadsword 0x40c0,35769,1, --Hunting Sword 0x408c,13406,1, --Fleuret 0x4001,129,2, --Cesti 0x4042,1827,2, --Dagger 0x4098,7128,2, --Iron Sword 0x40b6,8294,2, --Longsword 0x4040,140,3, --Bronze Dagger 0x4041,837,3, --Brass Dagger 0x4093,3523,3, --Brass Xiphos 0x4097,241,3, --Bronze Sword 0x40b5,1674,3} --Spatha showNationShop(player, SANDORIA, stock); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
Puccio7/bot-telegram
plugins/twitter_send.lua
627
1555
do local OAuth = require "OAuth" local consumer_key = "" local consumer_secret = "" local access_token = "" local access_token_secret = "" local client = OAuth.new(consumer_key, consumer_secret, { RequestToken = "https://api.twitter.com/oauth/request_token", AuthorizeUser = {"https://api.twitter.com/oauth/authorize", method = "GET"}, AccessToken = "https://api.twitter.com/oauth/access_token" }, { OAuthToken = access_token, OAuthTokenSecret = access_token_secret }) function run(msg, matches) if consumer_key:isempty() then return "Twitter Consumer Key is empty, write it in plugins/twitter_send.lua" end if consumer_secret:isempty() then return "Twitter Consumer Secret is empty, write it in plugins/twitter_send.lua" end if access_token:isempty() then return "Twitter Access Token is empty, write it in plugins/twitter_send.lua" end if access_token_secret:isempty() then return "Twitter Access Token Secret is empty, write it in plugins/twitter_send.lua" end if not is_sudo(msg) then return "You aren't allowed to send tweets" end local response_code, response_headers, response_status_line, response_body = client:PerformRequest("POST", "https://api.twitter.com/1.1/statuses/update.json", { status = matches[1] }) if response_code ~= 200 then return "Error: "..response_code end return "Tweet sent" end return { description = "Sends a tweet", usage = "!tw [text]: Sends the Tweet with the configured account.", patterns = {"^!tw (.+)"}, run = run } end
apache-2.0
lzpfmh/MonaServer
FunctionalTests/www/FunctionalTests/LUATests/Serializers/main.lua
7
2010
local _dateTime = {__time=1412082917000} local _bytes = {__raw="\xFF\x00\x14"} local _array = {2.7,true,{__type="test",key="val"}} local _map = { map="map", __size=1 } setmetatable(_map,{__mode="v"}) local _mixed = { prop="prop", "elt1" } local _notmixed = { { prop="prop" }, "elt1" } local Object = { -- object key1 = "value1", -- string key2 = 2.7, -- number key3 = true, -- boolean key4 = _dateTime, -- date key5 = _bytes, -- bytes key6 = _array, -- array key7 = _map, -- map key8 = { "value", _dateTime, _bytes, _array, _map } -- repeated } function Values(cyclic,mixed) if cyclic then Object.cyclic = Object else Object.cyclic = nil end if mixed then Object.mixed = _mixed Object.notmixed = nil else Object.mixed = nil Object.notmixed = _mixed end return 3.7, Object, nil, "hello" end function check(...) local args = table.pack(...) if #args~=4 then error(#args.." different of 4") end if args[1]~=3.7 then error(args[1].." different of 3.7") end compareTable(Object,args[2],_notmixed) if args[3]~=nil then error(args[3].." is not nil") end if args[4]~="hello" then error(args[4].." different of 'hello'") end end function AMF() check(mona:fromAMF(mona:toAMF(Values(true,true)))) end function AMF0() check(mona:fromAMF(mona:toAMF0(Values(true,true)))) end function JSON() local json = mona:toJSON() assert(json=="[]") assert(mona:fromJSON(json)==nil) json = mona:toJSON({}) assert(json=="[[]]") compareTable(mona:fromJSON(json),{}) json = mona:toJSON({{}}) assert(json=="[[[]]]") compareTable(mona:fromJSON(json),{{}}) check(mona:fromJSON( mona:toJSON(Values(false,false)))) end function XMLRPC() local xml = mona:toXMLRPC() assert(xml=="<?xml version=\"1.0\"?><methodResponse><params></params></methodResponse>") assert(mona:fromXMLRPC(xml)==nil) check(mona:fromXMLRPC(mona:toXMLRPC(Values(false,false)))) end function run() return AMF,AMF0,JSON,XMLRPC end
gpl-3.0
Fatalerror66/ffxi-a
scripts/zones/Cape_Teriggan/npcs/Salimardi_RK.lua
2
2967
----------------------------------- -- Area: Cape Teriggan -- NPC: Bright Moon -- Outpost Conquest Guards -- @pos -185 7 -63 113 ----------------------------------- package.loaded["scripts/zones/Cape_Teriggan/TextIDs"] = nil; ----------------------------------- require("scripts/globals/conquest"); require("scripts/zones/Cape_Teriggan/TextIDs"); guardnation = SANDORIA; -- SANDORIA, BASTOK, WINDURST, 4 = jeuno guardtype = 3; -- 1: city, 2: foreign, 3: outpost, 4: border region = VOLLBOW; csid = 0x7ffb; ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) tradeConquestGuard(player,npc,trade,guardnation,guardtype); end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if(player:hasKeyItem(getSupplyKey(region)) and player:getNation() == guardnation) then if(supplyRunFresh(player) == 1) then player:startEvent(csid,16,0,0,0,1,0,0,255); -- you have brought us supplies ! else player:showText(npc, CONQUEST - 1); -- "Hmm... These supplies you have brought us are too old to be of any use." player:delKeyItem(getSupplyKey(region)); player:messageSpecial(KEYITEM_OBTAINED + 1, getSupplyKey(region)); player:setVar("supplyQuest_region",0); end else arg1 = getArg1(guardnation, player) - 1; if(arg1 >= 1792) then -- foreign, non-allied player:startEvent(csid,1808,0,0,0,0,player:getRank(),0,0); else -- citizen or allied player:startEvent(csid,arg1,0,0x3F0000,0,0,getArg6(player),0,0); end end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("OPTION: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("OPTION: %u",option); if(option == 1) then duration = (player:getRank() + getNationRank(player:getNation()) + 3) * 3600; player:delStatusEffect(EFFECT_SIGNET); player:addStatusEffect(EFFECT_SIGNET,0,0,duration); -- Grant Signet elseif(option == 2) then player:delKeyItem(getSupplyKey(region)); player:addCP(supplyReward[region + 1]) player:messageSpecial(CONQUEST); -- "You've earned conquest points!" if(hasOutpost(player, region+5) == 0) then supply_quests = 2^(region+5); player:addNationTeleport(guardnation,supply_quests); player:setVar("supplyQuest_region",0); end elseif(option == 4) then if(player:delGil(giltosetHP(guardnation,player))) then player:setHomePoint(); player:messageSpecial(CONQUEST + 94); -- "Your home point has been set." else player:messageSpecial(CONQUEST + 95); -- "You do not have enough gil to set your home point here." end end end;
gpl-3.0
kidaa/FFXIOrgins
scripts/zones/The_Eldieme_Necropolis/npcs/_5fd.lua
4
1062
----------------------------------- -- Area: The Eldieme Necropolis -- NPC: Shiva's Gate -- @pos 110 -34 -60 195 ----------------------------------- package.loaded["scripts/zones/The_Eldieme_Necropolis/TextIDs"] = nil; ----------------------------------- require("scripts/zones/The_Eldieme_Necropolis/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (npc:getAnimation() == 9) then player:messageSpecial(SOLID_STONE); end return 0; end; -- ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
Fatalerror66/ffxi-a
scripts/zones/Northern_San_dOria/npcs/Chapal-Afal_WW.lua
2
5312
----------------------------------- -- Area: Northern Sand Oria -- NPC: Chapal-Afal, W.W. -- Type: Conquest NPC -- @zone 231 -- @pos -59.555, -2.000, 28.178 -- X Grant Signet -- X Recharge Emperor Band, Empress Band, or Chariot Band -- X Accepts traded Crystals to fill up the Rank bar to open new Missions. -- X Sells items in exchange for Conquest Points -- X Start Supply Run Missions and offers a list of already-delivered supplies. -- Start an Expeditionary Force by giving an E.F. region insignia to you. ------------------------------------- package.loaded["scripts/zones/Northern_San_dOria/TextIDs"] = nil; ------------------------------------- require("scripts/globals/conquest"); require("scripts/globals/common"); require("scripts/zones/Northern_San_dOria/TextIDs"); guardnation = WINDURST; -- SANDORIA, BASTOK, WINDURST, JEUNO guardtype = 2; -- 1: city, 2: foreign, 3: outpost, 4: border size = table.getn(WindInv); inventory = WindInv; ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) tradeConquestGuard(player,npc,trade,guardnation,guardtype); end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if(player:getNation() == guardnation and player:getVar("supplyQuest_started") > 0 and supplyRunFresh(player) == 0) then player:showText(npc,CONQUEST + 40); -- "We will dispose of those unusable supplies." region = player:getVar("supplyQuest_region"); player:delKeyItem(getSupplyKey(region)); player:messageSpecial(KEYITEM_OBTAINED + 1,getSupplyKey(region)); player:setVar("supplyQuest_started",0); player:setVar("supplyQuest_region",0); player:setVar("supplyQuest_fresh",0); else Menu1 = getArg1(guardnation,player); Menu2 = getExForceAvailable(guardnation,player); Menu3 = conquestRanking(); Menu4 = getSupplyAvailable(guardnation,player); Menu5 = player:getNationTeleport(guardnation); Menu6 = getArg6(player); Menu7 = player:getCP(); Menu8 = getRewardExForce(guardnation,player); player:startEvent(0x7ff7,Menu1,Menu2,Menu3,Menu4,Menu5,Menu6,Menu7,Menu8); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("onUpdateCSID: %u",csid); --printf("onUpdateOPTION: %u",option); if(option >= 32768 and option <= 32944) then for Item = 1,size,3 do if(option == inventory[Item]) then CPVerify = 1; if(player:getCP() >= inventory[Item + 1]) then CPVerify = 0; end; player:updateEvent(2,CPVerify,inventory[Item + 2]); break; end; end; end; end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("onFinishCSID: %u",csid); --printf("onFinishOPTION: %u",option); if(option == 1) then duration = (player:getRank() + getNationRank(player:getNation()) + 3) * 3600; player:delStatusEffect(EFFECT_SIGNET); player:addStatusEffect(EFFECT_SIGNET,0,0,duration); -- Grant Signet elseif(option >= 32768 and option <= 32944) then for Item = 1,size,3 do if(option == inventory[Item]) then if(player:hasItem(inventory[Item + 2]) == 1) then if(inventory[Item + 2] == 0x3D91) then -- Chariot Band cannotObtain = 1; elseif(inventory[Item + 2] == 0x3D92) then -- Empress Band cannotObtain = 1; elseif(inventory[Item + 2] == 0x3D93) then -- Emperor Band cannotObtain = 1; end else cannotObtain = 0; end if(player:getFreeSlotsCount() >= 1 and cannotObtain == 0) then -- Logic to impose limits on exp bands if (option >= 32933 and option <= 32935) then if (checkConquestRing(player) > 0) then player:messageSpecial(CONQUEST+60,0,0,inventory[Item+2]); break; else player:setVar("CONQUEST_RING_TIMER",getConquestTally()); end end if(player:getNation() == guardnation) then itemCP = inventory[Item + 1]; else if(inventory[Item + 1] <= 8000) then itemCP = inventory[Item + 1] * 2; else itemCP = inventory[Item + 1] + 8000; end; end; if(player:hasItem(inventory[Item + 2]) == false) then player:delCP(itemCP); player:addItem(inventory[Item + 2],1); player:messageSpecial(ITEM_OBTAINED,inventory[Item + 2]); else player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,inventory[Item + 2]); end; else player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,inventory[Item + 2]); end; break; end; end; elseif(option >= 65541 and option <= 65565) then -- player chose supply quest. region = option - 65541; player:addKeyItem(getSupplyKey(region)); player:messageSpecial(KEYITEM_OBTAINED,getSupplyKey(region)); player:setVar("supplyQuest_started",vanaDay()); player:setVar("supplyQuest_region",region); player:setVar("supplyQuest_fresh",getConquestTally()); end; end;
gpl-3.0
kidaa/FFXIOrgins
scripts/zones/Western_Altepa_Desert/Zone.lua
1
2276
----------------------------------- -- -- Zone: Western_Altepa_Desert (125) -- ----------------------------------- package.loaded["scripts/zones/Western_Altepa_Desert/TextIDs"] = nil; require("scripts/zones/Western_Altepa_Desert/TextIDs"); require("scripts/globals/icanheararainbow"); require("scripts/globals/weather"); ----------------------------------- -- onInitialize ----------------------------------- function onInitialize(zone) end; ----------------------------------- -- onZoneIn ----------------------------------- function onZoneIn( player, prevZone) cs = -1; if( player:getXPos() == 0 and player:getYPos() == 0 and player:getZPos() == 0) then player:setPos( -19.901, 13.607, 440.058, 78); end if( triggerLightCutscene( player)) then -- Quest: I Can Hear A Rainbow cs = 0x0002; end return cs; end; ----------------------------------- -- onConquestUpdate ----------------------------------- function onConquestUpdate(zone, updatetype) local players = zone:getPlayers(); for name, player in pairs(players) do conquestUpdate(zone, player, updatetype, CONQUEST_BASE); end end; ----------------------------------- -- onRegionEnter ----------------------------------- function onRegionEnter( player, region) end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate( player, csid, option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if( csid == 0x0002) then lightCutsceneUpdate( player); -- Quest: I Can Hear A Rainbow end end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish( player, csid, option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x0002) then lightCutsceneFinish( player); -- Quest: I Can Hear A Rainbow end end; function OnZoneWeatherChange(weather) if(GetMobAction(17289575) == 24 and (weather == WEATHER_DUST_STORM or weather == WEATHER_SAND_STORM)) then SpawnMob(17289575); -- King Vinegarroon elseif(GetMobAction(17289575) == 16 and (weather ~= WEATHER_DUST_STORM and weather ~= WEATHER_SAND_STORM)) then DespawnMob(17289575); end end;
gpl-3.0
Inorizushi/DDR-EXTREME-JP-SM5
BGAnimations/ScreenEvaluationOni decorations/stats.lua
1
1765
local t= Def.ActorFrame{}; local xPosPlayer = { P1 = SCREEN_CENTER_X-228, P2 = SCREEN_CENTER_X+228 } for _, pn in pairs(GAMESTATE:GetEnabledPlayers()) do local pss = STATSMAN:GetCurStageStats():GetPlayerStageStats(pn) local function FindText(pss) return string.format("%02d",pss:GetSongsPassed()) end t[#t+1] = Def.ActorFrame{ InitCommand=function(self) local short = ToEnumShortString(pn) self:x(xPosPlayer[short]):y(SCREEN_CENTER_Y+10):draworder(100) end; OnCommand=function(self) if pn == PLAYER_1 then self:addx(-172):sleep(0.250):decelerate(0.150):addx(172) else self:addx(172):sleep(0.250):decelerate(0.150):addx(-172) end end, OffCommand=function(self) if pn == PLAYER_1 then self:sleep(0.6):accelerate(0.150):addx(-172) else self:sleep(0.6):accelerate(0.150):addx(172) end end, LoadActor("frame "..ToEnumShortString(pn)); Def.BitmapText{ Font="ScreenEvaluation stage"; InitCommand=function(self) self:xy(8,-16) end, OnCommand=function(self) self:settext(FindText(pss)) end }; Def.Sprite{ InitCommand=function(s) s:xy(pn=='PlayerNumber_P2' and 55 or -55, -6) end, OnCommand=function(self) local course = GAMESTATE:GetCurrentCourse() local stages = course:GetCourseEntries() if pn == PLAYER_1 then self:Load(THEME:GetPathB("","ScreenEvaluationOni decorations/bar p1")) else self:Load(THEME:GetPathB("","ScreenEvaluationOni decorations/bar p2")) end; self:croptop(math.max(0,1-pss:GetPercentDancePoints())) end; }; }; end return t;
mit
Fatalerror66/ffxi-a
scripts/globals/items/marinara_pizza.lua
2
1691
----------------------------------------- -- ID: 5743 -- Item: marinara_pizza -- Food Effect: 3hours, All Races ----------------------------------------- -- Health Points 20 -- Attack +20% (cap 50 @ 250 base attack) -- Accuracy +10% (cap 40+ @ 400+ base accuracy) *Wiki doesnt know for sure, its uncorfirmed on how hight the accuracy caps at, so i just put at 40 for now -- Undead Killer ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,10800,5743); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(MOD_HP, 20); target:addMod(MOD_FOOD_ATTP, 20); target:addMod(MOD_FOOD_ATT_CAP, 50); target:addMod(MOD_FOOD_ACCP, 10); target:addMod(MOD_FOOD_ACC_CAP, 40); target:addMod(MOD_UNDEAD_KILLER, 5); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_HP, 20); target:delMod(MOD_FOOD_ATTP, 20); target:delMod(MOD_FOOD_ATT_CAP, 50); target:delMod(MOD_FOOD_ACCP, 10); target:delMod(MOD_FOOD_ACC_CAP, 40); target:delMod(MOD_UNDEAD_KILLER, 5); end;
gpl-3.0
kidaa/FFXIOrgins
scripts/zones/Southern_San_dOria/npcs/Katharina.lua
6
1054
----------------------------------- -- Area: Southern San d'Oria -- NPC: Katharina -- General Info NPC ------------------------------------- package.loaded["scripts/zones/Southern_San_dOria/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/zones/Southern_San_dOria/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- require("scripts/globals/settings"); function onTrigger(player,npc) player:startEvent(0x377); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish Action ----------------------------------- function onEventFinish(player,csid,option) --print("CSID:",csid); --print("RESULT:",option); end;
gpl-3.0
mys007/nn
FlattenTable.lua
18
3118
local FlattenTable, parent = torch.class('nn.FlattenTable', 'nn.Module') function FlattenTable:__init() parent.__init(self) self.output = {} self.input_map = {} self.gradInput = {} end -- Recursive function to flatten a table (output is a table) local function flatten(output, input) local input_map -- has the same structure as input, but stores the -- indices to the corresponding output if type(input) == 'table' then input_map = {} -- forward DFS order for i = 1, #input do input_map[#input_map+1] = flatten(output, input[i]) end else input_map = #output + 1 output[input_map] = input -- append the tensor end return input_map end -- Recursive function to check if we need to rebuild the output table local function checkMapping(output, input, input_map) if input_map == nil or output == nil or input == nil then return false end if type(input) == 'table' then if type(input_map) ~= 'table' then return false end if #input ~= #input_map then return false end -- forward DFS order for i = 1, #input do local ok = checkMapping(output, input[i], input_map[i]) if not ok then return false end end return true else if type(input_map) ~= 'number' then return false end return output[input_map] == input end end -- During BPROP we have to build a gradInput with the same shape as the -- input. This is a recursive function to build up a gradInput local function inverseFlatten(gradOutput, input_map) if type(input_map) == 'table' then local gradInput = {} for i = 1, #input_map do gradInput[#gradInput + 1] = inverseFlatten(gradOutput, input_map[i]) end return gradInput else return gradOutput[input_map] end end function FlattenTable:updateOutput(input) assert(type(input) == 'table', 'input must be a table') -- to avoid updating rebuilding the flattened table every updateOutput call -- we will do a DFS pass over the existing output table and the inputs to -- see if it needs to be rebuilt. if not checkMapping(self.output, input, self.input_map) then self.output = {} self.input_map = flatten(self.output, input) end return self.output end function FlattenTable:updateGradInput(input, gradOutput) assert(type(input) == 'table', 'input must be a table') assert(type(input) == 'table', 'gradOutput must be a table') -- If the input changes between the updateOutput and updateGradInput call, -- then we may have to rebuild the input_map! However, let's assume that -- the input_map is valid and that forward has already been called. -- However, we should check that the gradInput is valid: if not checkMapping(gradOutput, self.gradInput, self.input_map) then self.gradInput = inverseFlatten(gradOutput, self.input_map) end return self.gradInput end function FlattenTable:type(type) -- This function just stores references so we don't need to do any type -- conversions. Just force the tables to be empty. self.output = {} self.input_map = {} end
bsd-3-clause
Fatalerror66/ffxi-a
scripts/zones/Port_Jeuno/npcs/Kindlix.lua
2
1446
----------------------------------- -- Area: Port Jeuno -- NPC: Kindlix -- Standard Merchant NPC -- @zone 246 -- @pos -18.82, 4, 23.302 ----------------------------------- package.loaded["scripts/zones/Port_Jeuno/TextIDs"] = nil; ----------------------------------- require("scripts/globals/shop"); require("scripts/zones/Port_Jeuno/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x015C); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if(csid == 0x015C) then stock = {4167,25, -- Cracker 4168,25, -- Twinkle Shower 4169,25, -- Little Comet 4217,25, -- Sparkling Hand 4215,50, -- Popstar 4216,50, -- Brilliant Snow 4186,100, -- Airborne 4218,100, -- Air Rider 4257,300, -- Papillion 5441,300} -- Angelwing showShop(player, STATIC, stock); end end;
gpl-3.0
nenau/naev
dat/scripts/jumpdist.lua
16
2247
--[[ -- @brief Fetches an array of systems from min to max jumps away from the given -- system sys. -- -- The following example gets a random Sirius M class planet between 1 to 6 jumps away. -- -- @code -- local planets = {} -- getsysatdistance( system.cur(), 1, 6, -- function(s) -- for i, v in ipairs(s:planets()) do -- if v:faction() == faction.get("Sirius") and v:class() == "M" then -- return true -- end -- end -- return false -- end ) -- -- if #planets == 0 then abort() end -- Sanity in case no suitable planets are in range. -- -- local index = rnd.rnd(1, #planets) -- destplanet = planets[index][1] -- destsys = planets[index][2] -- @endcode -- -- @param sys System to calculate distance from or nil to use current system -- @param min Min distance to check for. -- @param max Maximum distance to check for. -- @param filter Optional filter function to use for more details. -- @param data Data to pass to filter -- @param hidden Whether or not to consider hidden jumps (off by default) -- @return The table of systems n jumps away from sys --]] function getsysatdistance( sys, min, max, filter, data, hidden ) -- Get default parameters if sys == nil then sys = system.cur() end if max == nil then max = min end open = { sys } close = { [sys:name()]=sys } dist = { [sys:name()]=0 } -- Run max times for i=1,max do nopen = {} -- Get all the adjacent system of the current set for _,s in ipairs(open) do adjsys = s:adjacentSystems( hidden ) -- Get them all for _,a in ipairs(adjsys) do -- Must not have been explored previously if close[ a:name() ] == nil then nopen[ #nopen+1 ] = a close[ a:name() ] = a dist[ a:name() ] = i end end end open = nopen -- New table becomes the old end -- Now we filter the solutions finalset = {} for i,s in pairs(close) do if dist[i] >= min and dist[i] <= max and (filter == nil or filter(s,data)) then finalset[ #finalset+1 ] = s end end return finalset end
gpl-3.0
kidaa/FFXIOrgins
scripts/globals/spells/diaga_iii.lua
2
1811
----------------------------------------- -- Spell: Diaga III -- Lowers an enemy's defense and gradually deals light elemental damage. ----------------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); require("scripts/globals/magic"); ----------------------------------------- -- OnSpellCast ----------------------------------------- function OnMagicCastingCheck(caster,target,spell) return 0; end; function onSpellCast(caster,target,spell) --calculate raw damage local basedmg = caster:getSkillLevel(ENFEEBLING_MAGIC_SKILL) / 3; local dmg = calculateMagicDamage(basedmg,5,caster,spell,target,ENFEEBLING_MAGIC_SKILL,MOD_INT,false); dmg = utils.clamp(dmg, 1, 60); --get resist multiplier (1x if no resist) local resist = applyResistance(caster,spell,target,caster:getStat(MOD_INT)-target:getStat(MOD_INT),ENFEEBLING_MAGIC_SKILL,1.0); --get the resisted damage dmg = dmg*resist; --add on bonuses (staff/day/weather/jas/mab/etc all go in this function) dmg = addBonuses(caster,spell,target,dmg); --add in target adjustment dmg = adjustForTarget(target,dmg,spell:getElement()); --add in final adjustments including the actual damage dealt local final = finalMagicAdjustments(caster,target,spell,dmg); -- Calculate duration. local duration = 120; -- Check for Bio. local bio = target:getStatusEffect(EFFECT_BIO); -- Do it! if(bio == nil or (DIA_OVERWRITE == 0 and bio:getPower() <= 3) or (DIA_OVERWRITE == 1 and bio:getPower() < 3)) then target:addStatusEffect(EFFECT_DIA,3,3,duration,FLAG_ERASABLE, 0, 15); spell:setMsg(2); else spell:setMsg(75); end -- Try to kill same tier Bio if(BIO_OVERWRITE == 1 and bio ~= nil) then if(bio:getPower() <= 3) then target:delStatusEffect(EFFECT_BIO); end end return final; end;
gpl-3.0
njligames/Engine
cmake.in/ldoc.in/Node.lua
4
21588
---- -- @file Node ---- Brief description. -- <#Description#> -- @return <#return value description#> function Node:calculateSerializeBufferSize() end ---- Brief description. -- @author James Folk, 16-02-11 15:02:45 -- <#Description#> -- @param dataBuffer <#dataBuffer description#> -- @param btSerializer <#btSerializer description#> -- @return function Node:serialize(dataBuffer, btSerializer) end ---- Brief description. -- <#Description#> -- @return <#return value description#> function Node:getClassName() end ---- Brief description. -- <#Description#> -- @return <#return value description#> function Node:getType() end ---- Brief description. -- <#Description#> -- @return <#return value description#> function Node:getWorldTransform() end ---- Brief description. -- The transformation is the combination of the node’s rotation, position, and scale properties. The default transformation is SCNMatrix4Identity. -- When you set the value of this property, the node’s rotation, orientation, eulerAngles, position, and scale properties automatically change to match the new transform, and vice versa. JLIEngine can perform this conversion only if the transform you provide is a combination of rotation, translation, and scale operations. If you set the value of this property to a skew transformation or to a nonaffine transformation, the values of these properties become undefined. Setting a new value for any of these properties causes JLIEngine to compute a new transformation, discarding any skew or nonaffine operations in the original transformation. -- @return The Transform for this instance. function Node:getTransform() end ---- Brief description. -- @author James Folk, 16-02-10 21:02:36 -- <#Description#> -- @param transform <#transform description#> -- @return function Node:setTransform(transform) end ---- Brief description. -- The node’s position locates it within the coordinate system of its parent, as modified by the node’s pivot property. The default position is the zero vector, indicating that the node is placed at the origin of the parent node’s coordinate system. -- @return The Origin for this instance. function Node:getOrigin() end ---- Brief description. -- @author James Folk, 16-02-10 21:02:56 -- <#Description#> -- @param origin <#origin description#> -- @return function Node:setOrigin(origin) end ---- Brief description. -- @author James Folk, 16-02-10 21:02:02 -- <#Description#> -- @param origin <#origin description#> -- @return function Node:setOrigin(origin) end ---- Brief description. -- The four-component rotation vector specifies the direction of the rotation axis in the first three components and the angle of rotation (in radians) in the fourth. The default rotation is the zero vector, specifying no rotation. Rotation is applied relative to the node’s pivot property. -- The rotation, eulerAngles, and orientation properties all affect the rotational aspect of its transform property. Any change to one of these properties is reflected in the others. -- @return the Rotation for this instance. function Node:getRotation() end ---- Brief description. -- @author James Folk, 16-02-10 21:02:22 -- <#Description#> -- @param rotation <#rotation description#> -- @return function Node:setRotation(rotation) end ---- Brief description. -- Roll is the rotation about the node’s z-axis, yaw is the rotation about the node’s y-axis, and pitch is the rotation about the node’s x-axis. Rotation is applied relative to the node’s pivot property. -- @return The Euler Angles for this instance. function Node:getEulerAngles() end ---- Brief description. -- @author James Folk, 16-02-10 21:02:44 -- <#Description#> -- @param angles <#angles description#> -- @return function Node:setEulerAngles(angles) end ---- Brief description. -- The rotation, eulerAngles, and orientation properties all affect the rotational aspect of its transform property. Any change to one of these properties is reflected in the others. -- @return The Orientation for this instance. function Node:getOrientation() end ---- Brief description. -- @author James Folk, 16-02-10 21:02:04 -- <#Description#> -- @param orientation <#orientation description#> -- @return function Node:setOrientation(orientation) end ---- Brief description. -- Each component of the scale vector multiplies the corresponding dimension of the node’s geometry. The default scale is 1.0 in all three dimensions. For example, applying a scale of (2.0, 0.5, 2.0) to a node containing a cube geometry reduces its height and increases its width and depth. Scaling is applied relative to the node’s pivot property. -- @return The scale for this instance. function Node:getScale() end ---- Brief description. -- @author James Folk, 16-02-10 21:02:21 -- <#Description#> -- @param scale <#scale description#> -- @return function Node:setScale(scale) end ---- Brief description. -- @author James Folk, 16-02-10 21:02:30 -- <#Description#> -- @param scale <#scale description#> -- @return function Node:setScale(scale) end ---- Brief description. -- A node’s pivot is the transformation between its coordinate space and that used by its position, rotation, and scale properties. The default pivot is SCNMatrix4Identity, specifying that the node’s position locates the origin of its coordinate system, its rotation is about an axis through its center, and its scale is also relative to that center point. -- Changing the pivot transform alters these behaviors in many useful ways. You can: -- Offset the node’s contents relative to its position. For example, by setting the pivot to a translation transform you can position a node containing a sphere geometry relative to where the sphere would rest on a floor instead of relative to its center. -- Move the node’s axis of rotation. For example, with a translation transform you can cause a node to revolve around a faraway point instead of rotating around its center, and with a rotation transform you can tilt the axis of rotation. -- Adjust the center point and direction for scaling the node. For example, with a translation transform you can cause a node to grow or shrink relative to a corner instead of to its center. -- @return The Pivot for this instance. function Node:getPivot() end ---- Brief description. -- @author James Folk, 16-02-10 21:02:55 -- <#Description#> -- @param pivot <#pivot description#> -- @return function Node:setPivot(pivot) end ---- Brief description. -- <#Description#> -- @param emitter <#emitter description#> -- @return <#return value description#> function Node:addParticleEmitter(emitter) end ---- Brief description. -- <#Description#> -- @param emitter <#emitter description#> -- @return <#return value description#> function Node:removeParticleEmitter(emitter) end ---- Brief description. -- @author James Folk, 16-02-10 21:02:09 -- <#Description#> -- @return function Node:removeAllParticleEmitters() end ---- Brief description. -- <#Description#> -- @return <#return value description#> function Node:numberOfParticleEmitters() end ---- Brief description. -- @author James Folk, 16-02-10 21:02:19 -- <#Description#> -- @param particleEmitters <#particleEmitters description#> -- @return function Node:getParticleEmitters(particleEmitters) end ---- Brief description. -- <#Description#> -- @param object <#object description#> -- @return <#return value description#> function Node:getParticleEmitterIndex(object) end ---- Brief description. -- <#Description#> -- @param index <#index description#> -- @return <#return value description#> function Node:getParticleEmitter(index) end ---- Brief description. -- <#Description#> -- @param index <#index description#> -- @return <#return value description#> function Node:getParticleEmitter(index) end ---- Brief description. -- @author James Folk, 16-02-10 21:02:34 -- <#Description#> -- @param body <#body description#> -- @return function Node:addPhysicsBody(body) end ---- Brief description. -- @author James Folk, 16-02-10 21:02:38 -- <#Description#> -- @return function Node:removePhysicsBody() end ---- Brief description. -- <#Description#> -- @return <#return value description#> function Node:getPhysicsBody() end ---- Brief description. -- <#Description#> -- @return <#return value description#> function Node:getPhysicsBody() end ---- Brief description. -- @author James Folk, 16-02-10 21:02:56 -- <#Description#> -- @param body <#body description#> -- @return function Node:addLight(body) end ---- Brief description. -- @author James Folk, 16-02-10 21:02:03 -- <#Description#> -- @return function Node:removeLight() end ---- Brief description. -- <#Description#> -- @return <#return value description#> function Node:getLight() end ---- Brief description. -- <#Description#> -- @return <#return value description#> function Node:getLight() end ---- Brief description. -- @author James Folk, 16-02-10 21:02:17 -- <#Description#> -- @param body <#body description#> -- @return function Node:addCamera(body) end ---- Brief description. -- @author James Folk, 16-02-10 21:02:21 -- <#Description#> -- @return function Node:removeCamera() end ---- Brief description. -- <#Description#> -- @return <#return value description#> function Node:getCamera() end ---- Brief description. -- <#Description#> -- @return <#return value description#> function Node:getCamera() end ---- Brief description. -- @author James Folk, 16-02-10 21:02:33 -- <#Description#> -- @param body <#body description#> -- @return function Node:addGeometry(body) end ---- Brief description. -- @author James Folk, 16-02-10 21:02:36 -- <#Description#> -- @return function Node:removeGeometry() end ---- Brief description. -- <#Description#> -- @return <#return value description#> function Node:getGeometry() end ---- Brief description. -- <#Description#> -- @return <#return value description#> function Node:getGeometry() end ---- Brief description. -- @author James Folk, 16-02-10 21:02:48 -- <#Description#> -- @param body <#body description#> -- @return function Node:addPhysicsField(body) end ---- Brief description. -- @author James Folk, 16-02-10 21:02:52 -- <#Description#> -- @return function Node:removePhysicsField() end ---- Brief description. -- <#Description#> -- @return <#return value description#> function Node:getPhysicsField() end ---- Brief description. -- <#Description#> -- @return <#return value description#> function Node:getPhysicsField() end ---- Brief description. -- <#Description#> -- @param sound <#sound description#> -- @return <#return value description#> function Node:addSound(sound) end ---- Brief description. -- <#Description#> -- @param sound <#sound description#> -- @return <#return value description#> function Node:removeSound(sound) end ---- Brief description. -- @author James Folk, 16-02-10 21:02:13 -- <#Description#> -- @return function Node:removeAllSounds() end ---- Brief description. -- @author James Folk, 16-02-10 21:02:17 -- <#Description#> -- @param sounds <#sounds description#> -- @return function Node:getSounds(sounds) end ---- Brief description. -- <#Description#> -- @param object <#object description#> -- @return <#return value description#> function Node:getSoundIndex(object) end ---- Brief description. -- <#Description#> -- @param index <#index description#> -- @return <#return value description#> function Node:getSound(index) end ---- Brief description. -- <#Description#> -- @param index <#index description#> -- @return <#return value description#> function Node:getSound(index) end ---- Brief description. -- @author James Folk, 16-02-10 21:02:36 -- <#Description#> -- @param opacity <#opacity description#> -- @return function Node:setOpacity(opacity) end ---- Brief description. -- @author James Folk, 16-02-10 21:02:54 -- <#Description#> -- @param transfrom <#transfrom description#> -- @return function Node:transformVertices(transfrom) end ---- Brief description. -- @author James Folk, 16-02-10 21:02:57 -- <#Description#> -- @param transform <#transform description#> -- @return function Node:transformVertexColors(transform) end ---- Brief description. -- @author James Folk, 16-02-10 21:02:03 -- <#Description#> -- @param transform <#transform description#> -- @return function Node:transformTextureCoordinates(transform) end ---- Brief description. -- <#Description#> -- @return <#return value description#> function Node:getOpacity() end ---- Brief description. -- <#Description#> -- @return <#return value description#> function Node:hasOpacity() end ---- Brief description. -- @author James Folk, 16-02-10 21:02:17 -- <#Description#> -- @param camera <#camera description#> -- @return function Node:hide(camera) end ---- Brief description. -- @author James Folk, 16-02-10 21:02:11 -- <#Description#> -- @param camera <#camera description#> -- @return function Node:show(camera) end ---- Brief description. -- <#Description#> -- @param camera <#camera description#> -- @return <#return value description#> function Node:isHidden(camera) end ---- Brief description. -- @author James Folk, 16-02-10 21:02:17 -- <#Description#> -- @param node <#node description#> -- @return function Node:setRenderCategory(node) end ---- Brief description. -- <#Description#> -- @return <#return value description#> function Node:getStateMachine() end ---- Brief description. -- <#Description#> -- @return <#return value description#> function Node:getStateMachine() end ---- Brief description. -- @author James Folk, 16-02-10 21:02:27 -- <#Description#> -- @return function Node:removeStateMachine() end ---- Brief description. -- <#Description#> -- @return <#return value description#> function Node:isTouched() end ---- Brief description. -- @author James Folk, 16-02-10 21:02:34 -- <#Description#> -- @param enable <#enable description#> -- @return function Node:enableTouched(enable) end ---- Brief description. -- <#Description#> -- @param from <#from description#> -- @param to <#to description#> -- @param rayContact <#rayContact description#> -- @param collisionGroup <#collisionGroup description#> -- @param collisionMask <#collisionMask description#> -- @return <#return value description#> function Node:rayTestClosest(from, to, rayContact, collisionGroup, collisionMask) end ---- Brief description. -- <#Description#> -- @param from <#from description#> -- @param to <#to description#> -- @param rayContacts <#rayContacts description#> -- @param numContacts <#numContacts description#> -- @param collisionGroup <#collisionGroup description#> -- @param collisionMask <#collisionMask description#> -- @return <#return value description#> function Node:rayTestAll(from, to, rayContacts, numContacts, collisionGroup, collisionMask) end ---- Brief description. -- <#Description#> -- @param screenPosition <#screenPosition description#> -- @param rayContact <#rayContact description#> -- @param collisionGroup <#collisionGroup description#> -- @param collisionMask <#collisionMask description#> -- @return <#return value description#> function Node:rayTestClosest(screenPosition, rayContact, collisionGroup, collisionMask) end ---- Brief description. -- <#Description#> -- @param screenPosition <#screenPosition description#> -- @param rayContacts <#rayContacts description#> -- @param numContacts <#numContacts description#> -- @param collisionGroup <#collisionGroup description#> -- @param collisionMask <#collisionMask description#> -- @return <#return value description#> function Node:rayTestAll(screenPosition, rayContacts, numContacts, collisionGroup, collisionMask) end ---- Brief description. -- @author James Folk, 16-02-10 21:02:57 -- <#Description#> -- @param action <#action description#> -- @param callCompletionFunction <#callCompletionFunction description#> -- @return function Node:runAction(action, callCompletionFunction) end ---- Brief description. -- @author James Folk, 16-02-10 21:02:02 -- <#Description#> -- @param action <#action description#> -- @param key <#key description#> -- @param callCompletionFunction <#callCompletionFunction description#> -- @return function Node:runAction(action, key, callCompletionFunction) end ---- Brief description. -- <#Description#> -- @param key <#key description#> -- @return <#return value description#> function Node:removeAction(key) end ---- Brief description. -- @author James Folk, 16-02-10 21:02:08 -- <#Description#> -- @return function Node:removeAllActions() end ---- Brief description. -- @author James Folk, 16-02-10 21:02:12 -- <#Description#> -- @param aabbMin <#aabbMin description#> -- @param aabbMax <#aabbMax description#> -- @return function Node:getAabb(aabbMin, aabbMax) end ---- Brief description. -- <#Description#> -- <#Description#> -- <#Description#> -- <#Description#> -- <#Description#> -- @return <#return value description#> function Node:getParentNode() end ---- Brief description. -- <#Description#> -- @return <#return value description#> function Node:getParentNode() end ---- Brief description. -- <#Description#> -- @return <#return value description#> function Node:hasParentNode() end ---- Brief description. -- @author James Folk, 16-02-10 21:02:30 -- <#Description#> -- @param parent <#parent description#> -- @return function Node:setParentNode(parent) end ---- Brief description. -- @author James Folk, 16-02-10 21:02:40 -- <#Description#> -- @return function Node:removeParentNode() end ---- Brief description. -- <#Description#> -- @return <#return value description#> function Node:removeFromParentNode() end ---- Brief description. -- <#Description#> -- @param name <#name description#> -- @return <#return value description#> function Node:findChildNode(name) end ---- Brief description. -- <#Description#> -- @param name <#name description#> -- @return <#return value description#> function Node:findChildNode(name) end ---- Brief description. -- <#Description#> -- @param index <#index description#> -- @return <#return value description#> function Node:getChildNode(index) end ---- Brief description. -- <#Description#> -- @param index <#index description#> -- @return <#return value description#> function Node:getChildNode(index) end ---- Brief description. -- @author James Folk, 16-02-10 21:02:08 -- <#Description#> -- @param children <#children description#> -- @return function Node:getChildrenNodes(children) end ---- Brief description. -- <#Description#> -- @param object <#object description#> -- @return <#return value description#> function Node:getChildNodeIndex(object) end ---- Brief description. -- <#Description#> -- @param object <#object description#> -- @return <#return value description#> function Node:hasChildNode(object) end ---- Brief description. -- <#Description#> -- @return <#return value description#> function Node:hasChildrenNodes() end ---- Brief description. -- @author James Folk, 16-02-10 21:02:29 -- <#Description#> -- @param object <#object description#> -- @return function Node:addChildNode(object) end ---- Brief description. -- @author James Folk, 16-02-10 21:02:34 -- <#Description#> -- @param index <#index description#> -- @return function Node:removeChildNode(index) end ---- Brief description. -- @author James Folk, 16-02-10 21:02:38 -- <#Description#> -- @param object <#object description#> -- @return function Node:removeChildNode(object) end ---- Brief description. -- @author James Folk, 16-02-10 21:02:43 -- <#Description#> -- @return function Node:removeChildrenNodes() end ---- Brief description. -- <#Description#> -- @return <#return value description#> function Node:numberOfChildrenNodes() end ---- Brief description. -- @author James Folk, 16-02-10 21:02:50 -- <#Description#> -- @param oldChild <#oldChild description#> -- @param newChild <#newChild description#> -- @return function Node:replaceChildNode(oldChild, newChild) end ---- Brief description. -- <#Description#> -- @param size <#size description#> -- @return <#return value description#> function NJLI.Node.createArray(size) end ---- Brief description. -- @author James Folk, 16-02-10 21:02:13 -- <#Description#> -- @param array <#array description#> -- @param size <#size description#> -- @return function NJLI.Node.destroyArray(array, size) end ---- Brief description. -- <#Description#> -- @return <#return value description#> function NJLI.Node.create() end ---- Brief description. -- <#Description#> -- @param builder <#builder description#> -- @return <#return value description#> function NJLI.Node.create(builder) end ---- Brief description. -- <#Description#> -- @param object <#object description#> -- @return <#return value description#> function NJLI.Node.clone(object) end ---- Brief description. -- <#Description#> -- @param object <#object description#> -- @return <#return value description#> function NJLI.Node.copy(object) end ---- Brief description. -- @author James Folk, 16-02-10 21:02:41 -- <#Description#> -- @param object <#object description#> -- @param destroyChildrenNodes <#destroyChildrenNodes description#> -- @return function NJLI.Node.destroy(object, destroyChildrenNodes) end ---- Brief description. -- @author James Folk, 16-02-10 21:02:46 -- <#Description#> -- @param object <#object description#> -- @param L <#L description#> -- @param stack_index <#stack_index description#> -- @return function NJLI.Node.load(object, L, stack_index) end ---- Brief description. -- <#Description#> -- @return <#return value description#> function NJLI.Node.type() end ---- Brief description. -- @return <#return value description#> function NJLI.Node.updateActions() end
mit
kidaa/FFXIOrgins
scripts/globals/weaponskills/steel_cyclone.lua
4
1353
----------------------------------- -- Steel Cyclone -- Great Axe weapon skill -- Skill level: 240 -- Delivers a single-hit attack. Damage varies with TP. -- In order to obtain Steel Cyclone, the quest The Weight of Your Limits must be completed. -- Will stack with Sneak Attack. -- Aligned with the Breeze Gorget, Aqua Gorget & Snow Gorget. -- Aligned with the Breeze Belt, Aqua Belt & Snow Belt. -- Element: None -- Modifiers: STR:50% ; VIT:50% -- 100%TP 200%TP 300%TP -- 1.50 1.75 3.00 ----------------------------------- require("scripts/globals/status"); require("scripts/globals/settings"); require("scripts/globals/weaponskills"); ----------------------------------- function OnUseWeaponSkill(player, target, wsID) local params = {}; params.numHits = 1; params.ftp100 = 1.5; params.ftp200 = 1.75; params.ftp300 = 3; params.str_wsc = 0.5; params.dex_wsc = 0.0; params.vit_wsc = 0.5; params.agi_wsc = 0.0; params.int_wsc = 0.0; params.mnd_wsc = 0.0; params.chr_wsc = 0.0; params.crit100 = 0.0; params.crit200 = 0.0; params.crit300 = 0.0; params.canCrit = false; params.acc100 = 0.0; params.acc200= 0.0; params.acc300= 0.0; params.atkmulti = 1.66; local damage, criticalHit, tpHits, extraHits = doPhysicalWeaponskill(player, target, params); return tpHits, extraHits, criticalHit, damage; end
gpl-3.0
Fatalerror66/ffxi-a
scripts/zones/The_Shrine_of_RuAvitau/mobs/Seiryu.lua
2
1126
----------------------------------- -- Area: Ru'Aun Gardens -- NPC: Seiryu ----------------------------------- ----------------------------------- require("scripts/globals/status"); ----------------------------------- -- onMobSpawn Action ----------------------------------- function OnMobSpawn(mob) end; ----------------------------------- -- onMobDeath ----------------------------------- function onMobDeath(mob, killer) end; ----------------------------------- -- onMonsterMagicPrepare ----------------------------------- function onMonsterMagicPrepare(mob,target) -- For some reason, this returns false even when Hundred Fists is active, so... yeah. -- Core does this: -- m_PMob->StatusEffectContainer->AddStatusEffect(new CStatusEffect(EFFECT_HUNDRED_FISTS,0,1,0,45)); if (mob:hasStatusEffect(EFFECT_HUNDRED_FISTS,0) == false) then local rnd = math.random(); if (rnd < 0.5) then return 186; -- aeroga 3 elseif (rnd < 0.7) then return 157; -- aero 4 elseif (rnd < 0.9) then return 208; -- tornado else return 237; -- choke end end end;
gpl-3.0
kidaa/FFXIOrgins
scripts/zones/Northern_San_dOria/npcs/Castilchat.lua
2
3230
----------------------------------- -- Area: Northern San d'Oria -- NPC: Castilchat -- Starts Quest: Trial Size Trial by Ice -- @pos -186 0 107 231 ----------------------------------- package.loaded["scripts/zones/Northern_San_dOria/TextIDs"] = nil; ----------------------------------- require("scripts/globals/status"); require("scripts/globals/quests"); require("scripts/globals/teleports"); require("scripts/zones/Northern_San_dOria/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) -- "Flyers for Regine" conditional script local count = trade:getItemCount(); if(player:getQuestStatus(SANDORIA,FLYERS_FOR_REGINE) == QUEST_ACCEPTED and trade:hasItemQty(532,1) and count == 1) then player:messageSpecial(FLYER_REFUSED); elseif(trade:hasItemQty(1545,1) and player:getQuestStatus(SANDORIA,TRIAL_SIZE_TRIAL_BY_ICE) == QUEST_ACCEPTED and player:getMainJob() == JOB_SMN and count == 1) then -- Trade mini fork of ice player:startEvent(0x02de,0,1545,4,20); end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local TrialSizeByIce = player:getQuestStatus(SANDORIA,TRIAL_SIZE_TRIAL_BY_ICE); if(player:getMainLvl() >= 20 and player:getMainJob() == JOB_SMN and TrialSizeByIce == QUEST_AVAILABLE and player:getFameLevel(SANDORIA) >= 2) then -- Requires player to be Summoner at least lvl 20 player:startEvent(0x02dd,0,1545,4,20); --mini tuning fork of ice, zone, level elseif(TrialSizeByIce == QUEST_ACCEPTED) then local IceFork = player:hasItem(1545); if(IceFork) then player:startEvent(0x02c4); --Dialogue given to remind player to be prepared elseif(IceFork == false and tonumber(os.date("%j")) ~= player:getVar("TrialSizeIce_date")) then player:startEvent(0x02e1,0,1545,4,20); -- Need another mini tuning fork else player:startEvent(0x02f6); -- Standard dialog when you loose, and you don't wait 1 real day end elseif(TrialSizeByIce == QUEST_COMPLETED) then player:startEvent(0x02e0); -- Defeated Avatar else player:startEvent(0x02c7); -- Standard dialog end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if(csid == 0x02dd and option == 1) then if(player:getFreeSlotsCount() == 0) then player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,1545); else player:setVar("TrialSizeIce_date", 0); player:addQuest(SANDORIA,TRIAL_SIZE_TRIAL_BY_ICE); player:addItem(1545); player:messageSpecial(ITEM_OBTAINED,1545); end elseif(csid == 0x02de and option == 0 or csid == 0x02e1) then if(player:getFreeSlotsCount() == 0) then player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,1545); else player:addItem(1545); player:messageSpecial(ITEM_OBTAINED,1545); end elseif(csid == 0x02de and option == 1) then toCloisterOfFrost(player); end end;
gpl-3.0
kidaa/FFXIOrgins
scripts/globals/weaponskills/leaden_salute.lua
2
4366
----------------------------------- -- Leaden Salute -- Sword weapon skill -- Skill Level: N/A -- Delivers a Twofold attack. Damage varies with TP. Death Penalty: Aftermath effect varies with TP. -- Available only after completing the Unlocking a Myth (Corsair) quest. -- Aligned with the Shadow Gorget, Soil Gorget & Light Gorget. -- Aligned with the Shadow Belt, Soil Belt & Light Belt. -- Element: Darkness -- Modifiers: AGI:30% -- 100%TP 200%TP 300%TP -- 4.00 4.25 4.75 ----------------------------------- require("scripts/globals/status"); require("scripts/globals/settings"); require("scripts/globals/weaponskills"); ----------------------------------- function OnUseWeaponSkill(player, target, wsID) local params = {}; params.numHits = 2; params.ftp100 = 4; params.ftp200 = 4.25; params.ftp300 = 4.75; params.str_wsc = 0.0; params.dex_wsc = 0.0; params.vit_wsc = 0.0; params.agi_wsc = 0.3; params.int_wsc = 0.0; params.mnd_wsc = 0.0; params.chr_wsc = 0.0; params.crit100 = 0.0; params.crit200 = 0.0; params.crit300 = 0.0; params.canCrit = false; params.acc100 = 0.0; params.acc200= 0.0; params.acc300= 0.0; params.atkmulti = 1; local damage, criticalHit, tpHits, extraHits = doPhysicalWeaponskill(player, target, params); if((player:getEquipID(SLOT_RANGED) == 19007) and (player:getMainJob() == JOB_COR)) then if(damage > 0) then -- AFTERMATH LEVEL 1 if ((player:getTP() >= 100) and (player:getTP() <= 110)) then player:addStatusEffect(EFFECT_AFTERMATH_LV1, 10, 0, 180, 0, 3); elseif ((player:getTP() >= 111) and (player:getTP() <= 120)) then player:addStatusEffect(EFFECT_AFTERMATH_LV1, 11, 0, 180, 0, 3); elseif ((player:getTP() >= 121) and (player:getTP() <= 130)) then player:addStatusEffect(EFFECT_AFTERMATH_LV1, 12, 0, 180, 0, 3); elseif ((player:getTP() >= 131) and (player:getTP() <= 140)) then player:addStatusEffect(EFFECT_AFTERMATH_LV1, 13, 0, 180, 0, 3); elseif ((player:getTP() >= 141) and (player:getTP() <= 150)) then player:addStatusEffect(EFFECT_AFTERMATH_LV1, 14, 0, 180, 0, 3); elseif ((player:getTP() >= 151) and (player:getTP() <= 160)) then player:addStatusEffect(EFFECT_AFTERMATH_LV1, 15, 0, 180, 0, 3); elseif ((player:getTP() >= 161) and (player:getTP() <= 170)) then player:addStatusEffect(EFFECT_AFTERMATH_LV1, 16, 0, 180, 0, 3); elseif ((player:getTP() >= 171) and (player:getTP() <= 180)) then player:addStatusEffect(EFFECT_AFTERMATH_LV1, 17, 0, 180, 0, 3); elseif ((player:getTP() >= 181) and (player:getTP() <= 190)) then player:addStatusEffect(EFFECT_AFTERMATH_LV1, 18, 0, 180, 0, 3); elseif ((player:getTP() >= 191) and (player:getTP() <= 199)) then player:addStatusEffect(EFFECT_AFTERMATH_LV1, 19, 0, 180, 0, 3); -- AFTERMATH LEVEL 2 elseif ((player:getTP() >= 200) and (player:getTP() <= 210)) then player:addStatusEffect(EFFECT_AFTERMATH_LV2, 24, 0, 180, 0, 4); elseif ((player:getTP() >= 211) and (player:getTP() <= 219)) then player:addStatusEffect(EFFECT_AFTERMATH_LV2, 28, 0, 180, 0, 4); elseif ((player:getTP() >= 221) and (player:getTP() <= 229)) then player:addStatusEffect(EFFECT_AFTERMATH_LV2, 32, 0, 180, 0, 4); elseif ((player:getTP() >= 231) and (player:getTP() <= 239)) then player:addStatusEffect(EFFECT_AFTERMATH_LV2, 36, 0, 180, 0, 4); elseif ((player:getTP() >= 241) and (player:getTP() <= 249)) then player:addStatusEffect(EFFECT_AFTERMATH_LV2, 40, 0, 180, 0, 4); elseif ((player:getTP() >= 251) and (player:getTP() <= 259)) then player:addStatusEffect(EFFECT_AFTERMATH_LV2, 44, 0, 180, 0, 4); elseif ((player:getTP() >= 261) and (player:getTP() <= 269)) then player:addStatusEffect(EFFECT_AFTERMATH_LV2, 48, 0, 180, 0, 4); elseif ((player:getTP() >= 271) and (player:getTP() <= 279)) then player:addStatusEffect(EFFECT_AFTERMATH_LV2, 52, 0, 180, 0, 4); elseif ((player:getTP() >= 281) and (player:getTP() <= 289)) then player:addStatusEffect(EFFECT_AFTERMATH_LV2, 56, 0, 180, 0, 4); elseif ((player:getTP() >= 291) and (player:getTP() <= 299)) then player:addStatusEffect(EFFECT_AFTERMATH_LV2, 59, 0, 180, 0, 4); -- AFTERMATH LEVEL 3 elseif ((player:getTP() == 300)) then player:addStatusEffect(EFFECT_AFTERMATH_LV3, 45, 0, 120, 0, 2); end end end return tpHits, extraHits, criticalHit, damage; end
gpl-3.0
kidaa/FFXIOrgins
scripts/globals/items/bowl_of_ocean_soup.lua
1
1824
----------------------------------------- -- ID: 4285 -- Item: bowl_of_ocean_soup -- Food Effect: 4Hrs, All Races ----------------------------------------- -- HP % 5 -- MP 5 -- Dexterity 4 -- Mind -3 -- HP Recovered While Healing 9 -- Attack % 14 (cap 65) -- Ranged Attack % 14 (cap 65) ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,14400,4285); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(MOD_FOOD_HPP, 5); target:addMod(MOD_FOOD_HP_CAP, 999); target:addMod(MOD_MP, 5); target:addMod(MOD_DEX, 4); target:addMod(MOD_MND, -3); target:addMod(MOD_HPHEAL, 9); target:addMod(MOD_FOOD_ATTP, 14); target:addMod(MOD_FOOD_ATT_CAP, 65); target:addMod(MOD_FOOD_RATTP, 14); target:addMod(MOD_FOOD_RATT_CAP, 65); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_FOOD_HPP, 5); target:delMod(MOD_FOOD_HP_CAP, 999); target:delMod(MOD_MP, 5); target:delMod(MOD_DEX, 4); target:delMod(MOD_MND, -3); target:delMod(MOD_HPHEAL, 9); target:delMod(MOD_FOOD_ATTP, 14); target:delMod(MOD_FOOD_ATT_CAP, 65); target:delMod(MOD_FOOD_RATTP, 14); target:delMod(MOD_FOOD_RATT_CAP, 65); end;
gpl-3.0
kidaa/FFXIOrgins
scripts/globals/items/slice_of_giant_sheep_meat.lua
1
1298
----------------------------------------- -- ID: 4372 -- Item: slice_of_giant_sheep_meat -- Food Effect: 5Min, Galka only ----------------------------------------- -- Strength 2 -- Intelligence -4 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:getRace() ~= 8) then result = 247; end if(target:getMod(MOD_EAT_RAW_MEAT) == 1) then result = 0; end if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,300,4372); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(MOD_STR, 2); target:addMod(MOD_INT, -4); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_STR, 2); target:delMod(MOD_INT, -4); end;
gpl-3.0
kidaa/FFXIOrgins
scripts/zones/Al_Zahbi/npcs/Shihu-Danhu.lua
19
2097
----------------------------------- -- Area: Al Zahbi -- NPC: Shihu-Danhu -- Warp NPC -- @pos 62.768 -1.98 -51.299 48 ----------------------------------- require("scripts/globals/besieged"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if(getAstralCandescence() == 1) then player:startEvent(0x0067); else player:messageSpecial(0); -- Missing the denied due to lack of Astral Candescence message. end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if(csid == 0x0067 and option == 1) then -- If you use TP, you need to wait 1 real day for using Kaduru TP player:setVar("ShihuDanhu_TP_date",os.date("%j")); -- Random TP positions -- Coordinates marked {R} have been obtained by packet capture from retail. Don't change them. -- TODO: if we have astral candesence, then local warp = math.random(1,5); if(warp == 1) then player:setPos(-1.015, 8.999, -52.962, 192, 243); -- Ru Lude Gardens (H-9) {R} elseif(warp == 2) then player:setPos(382.398, 7.314, -106.298, 160, 105); -- Batallia Downs (K-8) {R} elseif(warp == 3) then player:setPos(-327.238, 2.914, 438.421, 130, 120); -- Sauromugue Champaign {R} elseif(warp == 4) then player:setPos(213.785, 16.356, 419.961, 218, 110); -- Rolanberry Fields (J-6) {R} elseif(warp == 5) then player:setPos(167.093, 18.095, -213.352, 73, 126); -- Qufim Island (I-9) {R} end -- TODO: elseif candesence is lost, then -- tele to bat downs, rolanberry, qufim, sauro. POSITIONS ARE DIFFERENT. need packet captures. end end;
gpl-3.0
kidaa/FFXIOrgins
scripts/globals/spells/silencega.lua
5
1206
----------------------------------------- -- Spell: Silence ----------------------------------------- require("scripts/globals/status"); require("scripts/globals/magic"); ----------------------------------------- -- OnSpellCast ----------------------------------------- function OnMagicCastingCheck(caster,target,spell) return 0; end; function onSpellCast(caster,target,spell) local effectType = EFFECT_SILENCE; if(target:hasStatusEffect(effectType)) then spell:setMsg(75); -- no effect return effectType; end --Pull base stats. local dMND = (caster:getStat(MOD_MND) - target:getStat(MOD_MND)); --local bonus = AffinityBonus(caster, spell:getElement()); Removed: affinity bonus is added in applyResistance --Duration, including resistance. May need more research. local duration = 180; --Resist local resist = applyResistanceEffect(caster,spell,target,dMND,35,0,EFFECT_SILENCE); if(resist >= 0.5) then --Do it! if(target:addStatusEffect(effectType,1,0,duration * resist)) then spell:setMsg(236); else spell:setMsg(75); -- no effect end else spell:setMsg(85); end return effectType; end;
gpl-3.0
kidaa/FFXIOrgins
scripts/globals/abilities/wild_flourish.lua
2
1659
----------------------------------- -- Ability: Wild Flourish ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); require("scripts/globals/weaponskills"); ----------------------------------- -- OnUseAbility ----------------------------------- function OnAbilityCheck(player,target,ability) if (player:getAnimation() ~= 1) then return MSGBASIC_REQUIRES_COMBAT,0; else if (player:hasStatusEffect(EFFECT_FINISHING_MOVE_1)) then return MSGBASIC_NO_FINISHINGMOVES,0; elseif (player:hasStatusEffect(EFFECT_FINISHING_MOVE_2)) then player:delStatusEffect(EFFECT_FINISHING_MOVE_2); return 0,0; elseif (player:hasStatusEffect(EFFECT_FINISHING_MOVE_3)) then player:delStatusEffectSilent(EFFECT_FINISHING_MOVE_3); player:addStatusEffect(EFFECT_FINISHING_MOVE_1,1,0,7200); return 0,0; elseif (player:hasStatusEffect(EFFECT_FINISHING_MOVE_4)) then player:delStatusEffectSilent(EFFECT_FINISHING_MOVE_4); player:addStatusEffect(EFFECT_FINISHING_MOVE_2,1,0,7200); return 0,0; elseif (player:hasStatusEffect(EFFECT_FINISHING_MOVE_5)) then player:delStatusEffectSilent(EFFECT_FINISHING_MOVE_5); player:addStatusEffect(EFFECT_FINISHING_MOVE_3,1,0,7200); return 0,0; else return MSGBASIC_NO_FINISHINGMOVES,0; end end end; function OnUseAbility(player, target, ability) if (not target:hasStatusEffect(EFFECT_CHAINBOUND, 0) and not target:hasStatusEffect(EFFECT_SKILLCHAIN, 0)) then target:addStatusEffectEx(EFFECT_CHAINBOUND, 0, 1, 0, 5, 0, 1); else ability:setMsg(156); end return 0, getFlourishAnimation(player:getWeaponSkillType(SLOT_MAIN)), 1; end;
gpl-3.0
Fatalerror66/ffxi-a
scripts/zones/Windurst_Waters/npcs/Foi-Mui.lua
36
1418
----------------------------------- -- Area: Windurst Waters -- NPC: Foi-Mui -- Involved in Quest: Making the Grade -- Working 100% -- @zone = 238 -- @pos = 126 -6 162 ----------------------------------- package.loaded["scripts/zones/Windurst_Waters/TextIDs"] = nil; ----------------------------------- require("scripts/globals/quests"); require("scripts/globals/settings"); require("scripts/globals/titles"); require("scripts/globals/keyitems"); require("scripts/zones/Windurst_Waters/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:getQuestStatus(WINDURST,MAKING_THE_GRADE) == QUEST_ACCEPTED) then player:startEvent(0x01c1); -- During Making the GRADE else player:startEvent(0x01ae); -- Standard conversation end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
Wedge009/wesnoth
data/ai/micro_ais/cas/ca_protect_unit_move.lua
6
3243
local LS = wesnoth.require "location_set" local AH = wesnoth.require "ai/lua/ai_helper.lua" local BC = wesnoth.require "ai/lua/battle_calcs.lua" local F = wesnoth.require "functional" local function get_protected_units(cfg) local units = {} for u in wml.child_range(cfg, "unit") do table.insert(units, AH.get_units_with_moves { id = u.id, side = wesnoth.current.side }[1]) end return units end local ca_protect_unit_move = {} function ca_protect_unit_move:evaluation(cfg) if get_protected_units(cfg)[1] then return 94999 end return 0 end function ca_protect_unit_move:execution(cfg, data) -- Find and execute best (safest) move toward goal local protected_units = get_protected_units(cfg) -- Need to take the protected units off the map, as they don't count into the map scores -- as long as they can still move for _,unit in ipairs(protected_units) do unit:extract() end local units = wesnoth.units.find_on_map { side = wesnoth.current.side } local enemy_units = AH.get_attackable_enemies() local attack_map = BC.get_attack_map(units).units -- enemy attack map local enemy_attack_map = BC.get_attack_map(enemy_units).units -- enemy attack map -- Now put the protected units back out there for _,unit in ipairs(protected_units) do unit:to_map() end -- We move the weakest (fewest HP unit) first local unit = F.choose(protected_units, function(u) return - u.hitpoints end) local goal = {} for u in wml.child_range(cfg, "unit") do if (unit.id == u.id) then goal = AH.get_named_loc_xy('goal', u) end end local reach_map = AH.get_reachable_unocc(unit) local terrain_defense_map = LS.create() reach_map:iter(function(x, y, data1) terrain_defense_map:insert(x, y, unit:defense_on(wesnoth.current.map[{x, y}])) end) local goal_distance_map = LS.create() reach_map:iter(function(x, y, data1) goal_distance_map:insert(x, y, wesnoth.map.distance_between(x, y, goal[1], goal[2])) end) -- Configuration parameters (no option to change these enabled at the moment) local enemy_weight = 100. local my_unit_weight = 1. local distance_weight = 3. local terrain_weight = 0.1 -- If there are no enemies left, only distance to goal matters -- This is to avoid rare situations where moving toward goal rating is canceled by rating for moving away from own units if (not enemy_units[1]) then enemy_weight = 0 my_unit_weight = 0 distance_weight = 3 terrain_weight = 0 end local max_rating, best_hex = - math.huge, nil for ind,_ in pairs(reach_map.values) do local rating = (attack_map.values[ind] or 0) * my_unit_weight - (enemy_attack_map.values[ind] or 0) * enemy_weight rating = rating - goal_distance_map.values[ind] * distance_weight rating = rating + terrain_defense_map.values[ind] * terrain_weight rating = rating + (enemy_attack_map.values[ind] or 0) / 10. if (rating > max_rating) then max_rating, best_hex = rating, ind end end AH.movefull_stopunit(ai, unit, AH.get_LS_xy(best_hex)) end return ca_protect_unit_move
gpl-2.0
Adirelle/LibPlayerSpells-1.0
data/Warlock.lua
1
7277
--[[ LibPlayerSpells-1.0 - Additional information about player spells. (c) 2013-2014 Adirelle (adirelle@gmail.com) This file is part of LibPlayerSpells-1.0. LibPlayerSpells-1.0 is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. LibPlayerSpells-1.0 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with LibPlayerSpells-1.0. If not, see <http://www.gnu.org/licenses/>. --]] local lib = LibStub("LibPlayerSpells-1.0") if not lib then return end lib:__RegisterSpells("WARLOCK", 70000, 4, { COOLDOWN = { 698, -- Ritual of Summoning 1122, -- Summon Infernal 6360, -- Whiplash (Succubus) (knockback) 17962, -- Conflagrate 18540, -- Summon Doomguard 29893, -- Create Soulwell 89792, -- Flee (Imp) 104316, -- Call Dreadstalkers 119909, -- Whiplash (Command Demon with Succubus) (knockback) 152108, -- Cataclysm 196586, -- Dimensional Rift (Destruction artifact) 205180, -- Summon Darkglare 211714, -- Thal'kiel's Consumption (Demonology artifact) DISPEL = { [ 89808] = "HELPFUL MAGIC", -- Singe Magic (Imp) [111859] = "PERSONAL MAGIC", -- Grimoire: Imp [171021] = "HARMFUL MAGIC", -- Torch Magic (Infernal with Grimoire of Supremacy) }, INTERRUPT = { 19647, -- Spell Lock (Felhunter) 111897, -- Grimoire: Felhunter 119910, -- Spell Lock (Comand Demon with Felhunter) 171138, -- Shadow Lock (Doomguard with Grimoire of Supremacy) 171140, -- Shadow Lock (Command Demon with Doomguard) }, AURA = { HELPFUL = { [ 20707] = "UNIQUE_AURA", -- Soulstone (battle res) [113942] = "INVERT_AURA UNIQUE_AURA", -- Demonic Gateway }, HARMFUL = { 17735, -- Suffering (Voidwalker) 48181, -- Haunt 80240, -- Havoc 170995, -- Criple (Doomguard with Grimoire of Supremacy) (slow) 171014, -- Seeth (Infernal with Grimoire of Supremacy) 205179, -- Phantom Singularity 205181, -- Shadowflame CROWD_CTRL = { [6789] = "INCAPACITATE", -- Mortal Coil (incapacitate) DISORIENT = { 5484, -- Howl of Terror (disorient) 6358, -- Seduction (Succubus) (disorient) }, STUN = { 22703, -- Infernal Awakening (Infernal) (stun) 30283, -- Shadowfury (stun) 89766, -- Axe Toss (Felguard) (stun) 171017, -- Meteor Strike (Infernal with Grimoire of Supremacy) (stun) }, }, }, PERSONAL = { 48018, -- Demonic Circle 117828, -- Backdraft 119899, -- Cauterize Master (Imp) 196546, -- Conflagration of Chaos (Destruction artifact) 196099, -- Demonic Power 196674, -- Planeswalker (Destruction artifact) 215165, -- Devourer of Life (Destruction artifact) 216708, -- Deadwind Harvester (Affliction artifact) [196098] = "BURST", -- Soul Harvest SURVIVAL = { 104773, -- Unending Resolve 108416, -- Dark Pact }, }, PET = { 755, -- Health Funnel 17767, -- Shadow Bulwark (Voidwalker) 30151, -- Pursuit (Felguard) 89751, -- Felstorm (Felguard) }, }, }, AURA = { HELPFUL = { 5697, -- Unending Breath }, HARMFUL = { 603, -- Doom 689, -- Drain Life 980, -- Agony 27243, -- Seed of Corruption 30108, -- Unstable Affliction 30213, -- Legion Strike (Felguard) 63106, -- Siphon Life 146739, -- Curruption 157736, -- Immolate 196414, -- Eradication 198590, -- Drain Soul 205178, -- Soul Effigy CROWD_CTRL = { [ 710] = "INCAPACITATE", -- Banish (incapacitate) [118699] = "DISORIENT", -- Fear (disorient) }, }, PERSONAL = { 126, -- Eye of Kilrogg 111400, -- Burning Rush 193440, -- Demonwrath 196304, -- Eternal Struggle (Destruction artifact) 196606, -- Shadowy Inspiration 199281, -- Compounding Horror (Affliction artifact) 205146, -- Demonic Calling 211583, -- Stolen Power (Demonology artifact) [196104] = "BURST", -- Mana Tap }, PET = { 7870, -- Lesser Invisibility (Succubus) 112042, -- Threatening Presence (Voidwalker) 134477, -- Threatening Presence (Felguard) 171011, -- Burning Presence (Infernal with Grimoire of Supremacy) 193396, -- Demonic Empowerment [ 1098] = "INVERT_AURA", -- Enslave Demon }, }, }, { -- map aura to provider(s) [ 6358] = { -- Seduction (Succubus) (disorient) 6358, -- Seduction (Succubus) 111896, -- Grimoire: Succubus }, [ 17735] = { -- Suffering (Voidwalker) 17735, -- Suffering (Voidwalker) 111895, -- Grimoire: Voidwalker 119907, -- Suffering (Command Demon with Voidwalker) }, [ 22703] = 1122, -- Infernal Awakening (stun) <- Summon Infernal [ 89751] = { -- Felstorm (Felguard) 89751, -- Felstorm (Felguard) 119914, -- Felstorm (Command Demon with Felguard) }, [89766] = { -- Axe Toss (Felguard) (stun) 89766, -- Axe Toss (Felguard) 111898, -- Grimoire: Felguard }, [113942] = 111771, -- Demonic Gateway [117828] = 196406, -- Backdraft [118699] = 5782, -- Fear (disorient) [119899] = { -- Cauterize Master (Imp) 119899, -- Cauterize Master (Imp) 119905, -- Cauterize Master (Command Demon with Imp) }, [146739] = 172, -- Curruption [157736] = 348, -- Immolate [171017] = { -- Meteor Strike (stun) (Infernal with Grimoire of Supremacy) 171017, -- Meteor Strike (Infernal with Grimoire of Supremacy) 171152, -- Meteor Strike (Command Demon with Infernal) }, [196099] = 108503, -- Demonic Power <- Grimoire of Sacrifice [196304] = 196305, -- Eternal Struggle (Destruction artifact) [196414] = 196412, -- Eradication [196546] = 219195, -- Conflagration of Chaos (Destruction artifact) [196606] = 196269, -- Shadowy Inspiration [196674] = 196675, -- Planeswalker (Destruction artifact) [199281] = 199282, -- Compounding Horror (Affliction artifact) [205146] = 205145, -- Demonic Calling [211583] = 211530, -- Stolen Power (Demonology artifact) [215165] = 196301, -- Devourer of Life (Destruction artifact) [216708] = 216698, -- Deadwind Harvester (Affliction artifact) <- Reap Souls }, { -- map aura to modified spell(s) [ 48018] = 48020, -- Demonic Circle -> Demonic Circle (Teleport) [117828] = { -- Backdraft 29722, -- Incinerate 116858, -- Chaos Bolt }, [196304] = 1454, -- Eternal Struggle (Destruction artifact) -> Life Tap [196414] = 116858, -- Eradication -> Chaos Bolt [196546] = 17962, -- Conflagration of Chaos (Destruction artifact) -> Conflagration [196606] = { -- Shadowy Inspiration 686, -- Shadow Bolt 157695, -- Demonbolt }, [196674] = 111771, -- Planeswalker (Destruction artifact) -> Demonic Gateway [199281] = 30108, -- Compounding Horror (Affliction artifact) -> Unstable Affliction [205146] = 104316, -- Demonic Calling -> Call Dreadstalkers [211583] = { -- Stolen Power (Demonology artifact) 686, -- Shadow Bolt 157695, -- Demonbolt }, [215165] = 689, -- Devourer of Life (Destruction artifact) -> Drain Life })
gpl-3.0
mam1/Pcon-TNG
ESP8266/MQTT/barn-unheated/init.lua
1
2018
-- init.lua SSID="FrontierHSI" -- SSID PASSWORD="passfire" -- SSID password HOSTNAME="MQTT-DHT22-barn-unheated" TIMEOUT=100000 -- timeout to check the network status EXSENSOR1="tempumid.lua" -- module to run MQTTSERVER="192.168.254.220" -- mqtt broker address MQTTPORT="1883" -- mqtt broker port MQTTQOS="0" -- qos used print('\n *** MQTT init.lua ver 1.01') -- setup I2c and connect display -- function init_i2c_display() -- -- SDA and SCL can be assigned freely to available GPIOs -- local sda = 6 -- local scl = 5 -- local sla = 0x3c -- print(" initializing I2c OLED display on pins "..sda.." and "..scl) -- i2c.setup(0, sda, scl, i2c.SLOW) -- disp = u8g2.ssd1306_i2c_128x64_noname(id, sla) -- disp:setFont(u8g.font_6x10) -- disp:setFontRefHeightExtendedText() -- disp:setDefaultForegroundColor() -- disp:setFontPosTop() -- disp:setColorIndex(1) -- end -- function draw(str) -- disp:drawStr(10,10,str) -- end -- Set the network parameters and get ip address station_cfg={} station_cfg.ssid=SSID station_cfg.pwd=PASSWORD station_cfg.save=true wifi.sta.config(station_cfg) wifi.sta.sethostname(HOSTNAME) wifi.sta.autoconnect(0) wifi.setmode(wifi.STATION) print(' set mode=STATION (mode='..wifi.getmode()..')') print(' MAC: ',wifi.sta.getmac()) print(' chip: ',node.chipid()) print(' heap: ',node.heap()) print(' ') -- Check the network status after the TIMEOUT interval wifi.sta.connect() tmr.alarm(1,1000,1,function() if wifi.sta.getip()==nil then print(" IP unavailable, waiting") else tmr.stop(1) print("\n Config done, IP is "..wifi.sta.getip()) print(" hostname: "..wifi.sta.gethostname()) print(" ESP8266 mode is: " .. wifi.getmode()) print(" MAC address is: " .. wifi.ap.getmac()) -- init_i2c_display() print("\n starting sensor read loop") print(" sending data to MQTT server @ " ..MQTTSERVER) dofile("tempumid.lua") end end)
mit
shahabsaf1/arabic
bot/bot.lua
3
6974
package.path = package.path .. ';.luarocks/share/lua/5.2/?.lua' ..';.luarocks/share/lua/5.2/?/init.lua' package.cpath = package.cpath .. ';.luarocks/lib/lua/5.2/?.so' require("./bot/utils") VERSION = '0.14.6' -- This function is called when tg receive a msg function on_msg_receive (msg) if not started then return end local receiver = get_receiver(msg) -- vardump(msg) msg = pre_process_service_msg(msg) if msg_valid(msg) then msg = pre_process_msg(msg) if msg then match_plugins(msg) mark_read(receiver, ok_cb, false) end end end function ok_cb(extra, success, result) end function on_binlog_replay_end() started = true postpone (cron_plugins, false, 60*5.0) -- See plugins/isup.lua as an example for cron _config = load_config() -- load plugins plugins = {} load_plugins() end function msg_valid(msg) -- Don't process outgoing messages if msg.out then print('\27[36mNot valid: msg from us\27[39m') return false end -- Before bot was started if msg.date < now then print('\27[36mNot valid: old msg\27[39m') return false end if msg.unread == 0 then print('\27[36mNot valid: readed\27[39m') return false end if not msg.to.id then print('\27[36mNot valid: To id not provided\27[39m') return false end if not msg.from.id then print('\27[36mNot valid: From id not provided\27[39m') return false end if msg.from.id == our_id then print('\27[36mNot valid: Msg from our id\27[39m') return false end if msg.to.type == 'encr_chat' then print('\27[36mNot valid: Encrypted chat\27[39m') return false end if msg.from.id == 777000 then print('\27[36mNot valid: Telegram message\27[39m') return false end return true end -- function pre_process_service_msg(msg) if msg.service then local action = msg.action or {type=""} -- Double ! to discriminate of normal actions msg.text = "!!tgservice " .. action.type -- wipe the data to allow the bot to read service messages if msg.out then msg.out = false end if msg.from.id == our_id then msg.from.id = 0 end end return msg end -- Apply plugin.pre_process function function pre_process_msg(msg) for name,plugin in pairs(plugins) do if plugin.pre_process and msg then print('Preprocess', name) msg = plugin.pre_process(msg) end end return msg end -- Go over enabled plugins patterns. function match_plugins(msg) for name, plugin in pairs(plugins) do match_plugin(plugin, name, msg) end end -- Check if plugin is on _config.disabled_plugin_on_chat table local function is_plugin_disabled_on_chat(plugin_name, receiver) local disabled_chats = _config.disabled_plugin_on_chat -- Table exists and chat has disabled plugins if disabled_chats and disabled_chats[receiver] then -- Checks if plugin is disabled on this chat for disabled_plugin,disabled in pairs(disabled_chats[receiver]) do if disabled_plugin == plugin_name and disabled then if plugins[disabled_plugin].hidden then print('Plugin '..disabled_plugin..' is disabled on this chat') else local warning = 'Plugin '..disabled_plugin..' is disabled on this chat' print(warning) send_msg(receiver, warning, ok_cb, false) end return true end end end return false end function match_plugin(plugin, plugin_name, msg) local receiver = get_receiver(msg) -- Go over patterns. If one matches it's enough. for k, pattern in pairs(plugin.patterns) do local matches = match_pattern(pattern, msg.text) if matches then print("msg matches: ", pattern) if is_plugin_disabled_on_chat(plugin_name, receiver) then return nil end -- Function exists if plugin.run then -- If plugin is for privileged users only if not warns_user_not_allowed(plugin, msg) then local result = plugin.run(msg, matches) if result then send_large_msg(receiver, result) end end end -- One patterns matches return end end end -- DEPRECATED, use send_large_msg(destination, text) function _send_msg(destination, text) send_large_msg(destination, text) end -- Save the content of _config to config.lua function save_config( ) serialize_to_file(_config, './data/config.lua') print ('saved config into ./data/config.lua') end -- Returns the config from config.lua file. -- If file doesn't exist, create it. function load_config( ) local f = io.open('./data/config.lua', "r") -- If config.lua doesn't exist if not f then print ("Created new config file: data/config.lua") create_config() else f:close() end local config = loadfile ("./data/config.lua")() for v,user in pairs(config.sudo_users) do print("Allowed user: " .. user) end return config end -- Create a basic config.json file and saves it. function create_config( ) -- A simple config with basic plugins and ourselves as privileged user config = { enabled_plugins = { "tagall", "service_entergroup", "banhammer", "google", "groupmanager", "help", "id", "sticker", "plugins", "add_rem", "version", "link", "moderation"}, sudo_users = {119989724}, disabled_channels = {}, moderation = {data = 'data/moderation.json'} } serialize_to_file(config, './data/config.lua') print ('saved config into ./data/config.lua') end function on_our_id (id) our_id = id end function on_user_update (user, what) --vardump (user) end function on_chat_update (chat, what) --vardump (chat) end function on_secret_chat_update (schat, what) --vardump (schat) end function on_get_difference_end () end -- Enable plugins in config.json function load_plugins() for k, v in pairs(_config.enabled_plugins) do print("Loading plugin", v) local ok, err = pcall(function() local t = loadfile("plugins/"..v..'.lua')() plugins[v] = t end) if not ok then print('\27[31mError loading plugin '..v..'\27[39m') print('\27[31m'..err..'\27[39m') end end end -- custom add function load_data(filename) local f = io.open(filename) if not f then return {} end local s = f:read('*all') f:close() local data = JSON.decode(s) return data end function save_data(filename, data) local s = JSON.encode(data) local f = io.open(filename, 'w') f:write(s) f:close() end -- Call and postpone execution for cron plugins function cron_plugins() for name, plugin in pairs(plugins) do -- Only plugins with cron function if plugin.cron ~= nil then plugin.cron() end end -- Called again in 5 mins postpone (cron_plugins, false, 5*60.0) end -- Start and load values our_id = 0 now = os.time() math.randomseed(now) started = false
gpl-2.0
smile-tmb/lua-mta-fairplay-roleplay
accounts/server/characters.lua
1
13165
--[[ The MIT License (MIT) Copyright (c) 2014 Socialz (+ soc-i-alz GitHub organization) Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]] local defaultSpawnX, defaultSpawnY, defaultSpawnZ = 1731.03, -1912.05, 13.56 local defaultSpawnRotation = 90 local defaultSpawnInterior, defaultSpawnDimension = 0, 0 function getCharacter( id ) return exports.database:query_single( "SELECT * FROM `characters` WHERE `id` = ?", id ) end function getCharacterByName( name, null ) return exports.database:query_single( "SELECT " .. ( null and "NULL" or "*" ) .. " FROM `characters` WHERE `name` = ?", name ) end function verifyCharacterName( name ) name = name:gsub( "%c%d\!\?\=\)\(\\\/\"\#\&\%\[\]\{\}\*\^\~\:\;\>\<", "" ):gsub( "_", " " ) local nameParts = split( name, " " ) if ( #nameParts >= 2 ) then for i, v in ipairs( nameParts ) do if ( v:len( ) > 1 ) then local firstLetter = v:sub( 1, 1 ) if ( firstLetter < 'A' ) or ( firstLetter > 'Z' ) then return -3, i end else return -2, i end end if ( name:len( ) >= minimumNameLength ) then if ( name:len( ) <= maximumNameLength ) then return true else return -5 end else return -4 end else return -1 end end addEvent( "characters:create", true ) addEventHandler( "characters:create", root, function( characterSkinModel, characterName, characterDateOfBirth, characterGender, characterSkinColor, characterOrigin, characterLook, characterLanguage ) if ( source ~= client ) then return end if ( characterName ) and ( characterDateOfBirth ) and ( characterGender ) and ( characterSkinColor ) and ( characterOrigin ) and ( characterLook ) then local verified, namePart = verifyCharacterName( characterName ) if ( verified == true ) then characterName = characterName:gsub( "%s", "_" ) if ( not getCharacterByName( characterName ) ) then local characterID = exports.database:insert_id( "INSERT INTO `characters` (`account`, `skin_id`, `name`, `pos_x`, `pos_y`, `pos_z`, `rotation`, `interior`, `dimension`, `date_of_birth`, `gender`, `skin_color`, `origin`, `look`, `created`) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, NOW())", exports.common:getAccountID( client ), characterSkinModel, characterName, defaultSpawnX, defaultSpawnY, defaultSpawnZ, defaultSpawnRotation, defaultSpawnInterior, defaultSpawnDimension, characterDateOfBirth, characterGender, characterSkinColor, characterOrigin, characterLook ) if ( characterID ) then exports.database:execute( "INSERT INTO `languages` (`character_id`, `language_1`, `created`) VALUES (?, ?, NOW())", characterID, characterLanguage or 1 ) exports.messages:destroyMessage( client, "selection" ) triggerClientEvent( client, "characters:closeGUI", client ) spawnCharacter( client, characterID, true ) else triggerClientEvent( client, "messages:create", client, "Oops, something went wrong. Please try again.", "selection" ) end else triggerClientEvent( client, "messages:create", client, "A character with this name already exists. Please try another name.", "selection" ) end else if ( verified == -1 ) then triggerClientEvent( client, "messages:create", client, "Please enter your first and lastname (e.g. John Doe).", "selection" ) elseif ( verified == -2 ) then local part = namePart == 1 and "firstname" or "lastname" triggerClientEvent( client, "messages:create", client, "Please enter a longer " .. part .. ".", "selection" ) elseif ( verified == -3 ) then local part = namePart == 1 and "firstname" or "lastname" triggerClientEvent( client, "messages:create", client, "Please enter your " .. part .. " with the starting letter in capital.", "selection" ) elseif ( verified == -4 ) then triggerClientEvent( client, "messages:create", client, "Character name must be at least " .. minimumNameLength .. " characters long.", "selection" ) elseif ( verified == -5 ) then triggerClientEvent( client, "messages:create", client, "Character name must be at most " .. maximumNameLength .. " characters long.", "selection" ) end end else triggerClientEvent( client, "messages:create", client, "Oops, something went wrong. Please try again.", "selection" ) end end ) addEvent( "characters:selection", true ) addEventHandler( "characters:selection", root, function( ) if ( source ~= client ) then return end characterSelection( client ) end ) addEvent( "characters:play", true ) addEventHandler( "characters:play", root, function( characterName ) if ( source ~= client ) then return end exports.messages:destroyMessage( client, "selection" ) local accountID = exports.common:getAccountID( client ) if ( not accountID ) then triggerClientEvent( client, "accounts:showLogin", client ) else characterName = characterName:gsub( " ", "_" ) local character = exports.database:query_single( "SELECT * FROM `characters` WHERE `name` = ? AND `account` = ?", characterName, accountID ) if ( character ) then if ( character.is_dead == 0 ) then triggerClientEvent( client, "characters:closeGUI", client, true ) spawnCharacter( client, character, true ) else outputChatBox( "That character is dead, you cannot play on it anymore.", client, 230, 95, 95 ) end else exports.messages:createMessage( client, "Unable to retrieve information for this character. Please try again.", "selection" ) end end end ) function saveCharacter( player ) if ( not isElement( player ) ) then return end if ( exports.common:isPlayerPlaying( player ) ) then local x, y, z = getElementPosition( player ) local rotation = getPedRotation( player ) local interior = getElementInterior( player ) local dimension = getElementDimension( player ) local skinModel = getElementModel( player ) local characterID = exports.common:getCharacterID( player ) return exports.database:execute( "UPDATE `characters` SET `pos_x` = ?, `pos_y` = ?, `pos_z` = ?, `rotation` = ?, `interior` = ?, `dimension` = ?, `skin_id` = ?, `health` = ?, `armor` = ?, `last_played` = NOW() WHERE `id` = ?", x, y, z, rotation, interior, dimension, skinModel, getElementHealth( player ), getPedArmor( player ), characterID ) end end addCommandHandler( "saveme", function( player ) if ( saveCharacter( player ) ) then outputChatBox( "Your character has been successfully saved.", player, 95, 230, 95 ) end end ) addEventHandler( "onResourceStop", resourceRoot, function( ) for _, player in ipairs( getElementsByType( "player" ) ) do saveCharacter( player ) end end ) addEventHandler( "onPlayerQuit", root, function( ) saveCharacter( source ) end ) function characterSelection( player ) if ( not isElement( player ) ) then return end saveCharacter( player ) triggerEvent( "admin:ticket_left", player ) removeElementData( player, "player:playing" ) removeElementData( player, "player:waiting" ) removeElementData( player, "character:id" ) removeElementData( player, "character:name" ) removeElementData( player, "character:gender" ) removeElementData( player, "character:skin_color" ) removeElementData( player, "character:origin" ) removeElementData( player, "character:look" ) removeElementData( player, "character:date_of_birth" ) removeElementData( player, "character:default_faction" ) removeElementData( player, "character:weight" ) removeElementData( player, "character:max_weight" ) for slot = 1, exports.chat:getMaxLanguages( ) do removeElementData( player, "character:language_" .. slot ) removeElementData( player, "character:language_" .. slot .. "_skill" ) end triggerClientEvent( player, "superman:stop", player ) triggerClientEvent( player, "scoreboard:hideHUD", player ) spawnPlayer( player, 0, 0, 0 ) setElementDimension( player, 6000 ) setCameraMatrix( player, 0, 0, 100, 100, 100, 100 ) triggerClientEvent( player, "messages:destroy", player, "selection" ) triggerClientEvent( player, "accounts:showCharacterSelection", player ) updateCharacters( player ) exports.messages:destroyMessage( player, "wait-for-admin" ) end function spawnCharacter( player, character, fade ) if ( not isElement( player ) ) then return end local character = type( character ) == "number" and getCharacter( character ) or ( type( character ) == "table" and character or nil ) if ( character ) then function play( player, character ) if ( isElement( player ) ) then exports.security:modifyElementData( player, "player:playing", true, true ) exports.security:modifyElementData( player, "character:id", character.id, true ) exports.security:modifyElementData( player, "character:name", character.name, true ) exports.security:modifyElementData( player, "character:gender", character.gender, true ) exports.security:modifyElementData( player, "character:skin_color", character.skin_color, true ) exports.security:modifyElementData( player, "character:origin", character.origin, true ) exports.security:modifyElementData( player, "character:look", character.look, true ) exports.security:modifyElementData( player, "character:date_of_birth", character.date_of_birth, true ) exports.security:modifyElementData( player, "character:default_faction", character.default_faction, true ) local languages = exports.database:query_single( "SELECT * FROM `languages` WHERE `character_id` = ?", character.id ) if ( languages ) then for slot = 1, exports.chat:getMaxLanguages( ) do exports.security:modifyElementData( player, "character:language_" .. slot, languages[ "language_" .. slot ] or 0, true ) exports.security:modifyElementData( player, "character:language_" .. slot .. "_skill", languages[ "skill_" .. slot ] or 0, true ) end end exports.database:query( "UPDATE `characters` SET `last_played` = NOW( ) WHERE `id` = ?", character.id ) triggerClientEvent( player, "accounts:hideView", player ) triggerClientEvent( player, "scoreboard:showHUD", player ) triggerClientEvent( player, "scoreboard:updateHUD", player ) spawnPlayer( player, character.pos_x, character.pos_y, character.pos_z ) setPedRotation( player, character.rotation ) setElementModel( player, character.skin_id ) setElementInterior( player, character.interior ) setElementDimension( player, character.dimension ) if ( character.health > 0 ) then setElementHealth( player, character.health ) else killPed( player ) end setPedArmor( player, character.armor ) setPlayerName( player, character.name ) exports.items:loadItems( player ) exports.factions:loadPlayerFactions( player ) triggerClientEvent( player, "characters:onSpawn", player ) if ( not isPedDead( player ) ) then setCameraTarget( player, player ) end local pendingTutorial = get( exports.common:getAccountID( player ) ).tutorial == 0 if ( pendingTutorial ) then triggerClientEvent( player, "accounts:showTutorial", player ) end fadeCamera( player, true, 2.0 ) outputChatBox( "Welcome" .. ( not pendingTutorial and " back" or "" ) .. ", " .. character.name:gsub( "_", " " ) .. "!", player, 230, 180, 95 ) if ( not pendingTutorial ) and ( character.last_played ) then outputChatBox( "You were last seen on this character on " .. exports.common:formatDate( character.last_played, true ) .. ".", player, 230, 180, 95 ) end exports.admin:updateTickets( player ) end end if ( fade ) then fadeCamera( player, false, 2.725 ) setTimer( play, 2725, 1, player, character ) else play( ) end end end function updateCharacters( player ) local accountID = exports.common:getAccountID( player ) if ( accountID ) then local characters = exports.database:query( "SELECT * FROM `characters` WHERE `account` = ?", accountID ) if ( characters ) then triggerClientEvent( player, "accounts:addCharacters", player, characters ) end end end
mit
infernal1200/infernal
plugins/danbooru.lua
616
1750
do local URL = "http://danbooru.donmai.us" local URL_NEW = "/posts.json" local URL_POP = "/explore/posts/popular.json" local scale_day = "?scale=day" local scale_week = "?scale=week" local scale_month = "?scale=month" local function get_post(url) local b, c, h = http.request(url) if c ~= 200 then return nil end local posts = json:decode(b) return posts[math.random(#posts)] end local function run(msg, matches) local url = URL if matches[1] == "!danbooru" then url = url .. URL_NEW else url = url .. URL_POP if matches[1] == "d" then url = url .. scale_day elseif matches[1] == "w" then url = url .. scale_week elseif matches[1] == "m" then url = url .. scale_month end end local post = get_post(url) if post then vardump(post) local img = URL .. post.large_file_url send_photo_from_url(get_receiver(msg), img) local txt = '' if post.tag_string_artist ~= '' then txt = 'Artist: ' .. post.tag_string_artist .. '\n' end if post.tag_string_character ~= '' then txt = txt .. 'Character: ' .. post.tag_string_character .. '\n' end if post.file_size ~= '' then txt = txt .. '[' .. math.ceil(post.file_size/1000) .. 'kb] ' .. URL .. post.file_url end return txt end end return { description = "Gets a random fresh or popular image from Danbooru", usage = { "!danbooru - gets a random fresh image from Danbooru 🔞", "!danboorud - random daily popular image 🔞", "!danbooruw - random weekly popular image 🔞", "!danboorum - random monthly popular image 🔞" }, patterns = { "^!danbooru$", "^!danbooru ?(d)$", "^!danbooru ?(w)$", "^!danbooru ?(m)$" }, run = run } end
gpl-2.0
RockySeven3161/Unknown.
plugins/danbooru.lua
616
1750
do local URL = "http://danbooru.donmai.us" local URL_NEW = "/posts.json" local URL_POP = "/explore/posts/popular.json" local scale_day = "?scale=day" local scale_week = "?scale=week" local scale_month = "?scale=month" local function get_post(url) local b, c, h = http.request(url) if c ~= 200 then return nil end local posts = json:decode(b) return posts[math.random(#posts)] end local function run(msg, matches) local url = URL if matches[1] == "!danbooru" then url = url .. URL_NEW else url = url .. URL_POP if matches[1] == "d" then url = url .. scale_day elseif matches[1] == "w" then url = url .. scale_week elseif matches[1] == "m" then url = url .. scale_month end end local post = get_post(url) if post then vardump(post) local img = URL .. post.large_file_url send_photo_from_url(get_receiver(msg), img) local txt = '' if post.tag_string_artist ~= '' then txt = 'Artist: ' .. post.tag_string_artist .. '\n' end if post.tag_string_character ~= '' then txt = txt .. 'Character: ' .. post.tag_string_character .. '\n' end if post.file_size ~= '' then txt = txt .. '[' .. math.ceil(post.file_size/1000) .. 'kb] ' .. URL .. post.file_url end return txt end end return { description = "Gets a random fresh or popular image from Danbooru", usage = { "!danbooru - gets a random fresh image from Danbooru 🔞", "!danboorud - random daily popular image 🔞", "!danbooruw - random weekly popular image 🔞", "!danboorum - random monthly popular image 🔞" }, patterns = { "^!danbooru$", "^!danbooru ?(d)$", "^!danbooru ?(w)$", "^!danbooru ?(m)$" }, run = run } end
gpl-2.0
Fatalerror66/ffxi-a
scripts/zones/Bastok_Mines/npcs/Trail_Markings.lua
2
2779
----------------------------------- -- Area: Bastok Mines -- NPC: Trail Markings -- Dynamis-Bastok Enter -- @pos 99 1 -67 234 ----------------------------------- package.loaded["scripts/zones/Bastok_Mines/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/keyitems"); require("scripts/globals/dynamis"); require("scripts/zones/Bastok_Mines/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if(player:getVar("Dynamis_Status") == 1) then player:startEvent(0x00CB); -- cs with Cornelia elseif(player:getVar("DynaBastok_Win") == 1) then player:startEvent(0x00d7,HYDRA_CORPS_EYEGLASS); -- Win CS elseif(player:hasKeyItem(VIAL_OF_SHROUDED_SAND)) then -- and player:hasKeyItem(PRISMATIC_HOURGLASS)) then local firstDyna = 0; local realDay = os.time(); local dynaWaitxDay = player:getVar("dynaWaitxDay"); if(checkFirstDyna(player,2)) then -- First Dyna-Bastok => CS firstDyna = 1; end if(player:getMainLvl() < DYNA_LEVEL_MIN) then player:messageSpecial(PLAYERS_HAVE_NOT_REACHED_LEVEL,DYNA_LEVEL_MIN); elseif((dynaWaitxDay + (BETWEEN_2DYNA_WAIT_TIME * 24 * 60 * 60)) < realDay or player:getVar("DynamisID") == GetServerVariable("[DynaBastok]UniqueID")) then player:startEvent(0x00c9,2,firstDyna,0,BETWEEN_2DYNA_WAIT_TIME,64,VIAL_OF_SHROUDED_SAND,4236,4237); else dayRemaining = math.floor(((dynaWaitxDay + (BETWEEN_2DYNA_WAIT_TIME * 24 * 60 * 60)) - realDay)/3456); player:messageSpecial(YOU_CANNOT_ENTER_DYNAMIS,dayRemaining,2); end else player:messageSpecial(UNUSUAL_ARRANGEMENT_PEBBLES); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("updateRESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("finishRESULT: %u",option); if(csid == 0x00CB) then player:addKeyItem(VIAL_OF_SHROUDED_SAND); player:messageSpecial(KEYITEM_OBTAINED,VIAL_OF_SHROUDED_SAND); player:setVar("Dynamis_Status",0); elseif(csid == 0x00d7) then player:setVar("DynaBastok_Win",0); elseif(csid == 0x00c9 and option == 0) then if(checkFirstDyna(player,2)) then player:setVar("Dynamis_Status",player:getVar("Dynamis_Status") + 4); end player:setPos(116.482,0.994,-72.121,128,0xba); end end;
gpl-3.0
Fatalerror66/ffxi-a
scripts/zones/Ship_bound_for_Selbina/npcs/Maera.lua
3
1239
----------------------------------- -- Area: Ship bound for Selbina -- NPC: Maera -- Standard Merchant NPC ----------------------------------- require("scripts/globals/shop"); package.loaded["scripts/zones/Ship_bound_for_Selbina/TextIDs"] = nil; require("scripts/zones/Ship_bound_for_Selbina/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:showText(npc,MAERA_SHOP_DIALOG); stock = {0x1010,910, -- Potion 0x1020,4832, -- Ether 0x1034,316, -- Antidote 0x1036,2595, -- Eye Drops 0x1037,800} -- Echo Drops showShop(player, STATIC, stock); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
kidaa/FFXIOrgins
scripts/globals/mobskills/Dominion_Slash.lua
10
1573
--------------------------------------------- -- Domionion Slash -- -- Description: Performs an area of effect slashing weaponskill. Additional effect: Silence -- Type: Physical -- 2-3 Shadows -- Range: Unknown radial -- One source also mentions that it "can dispel important buffs." --------------------------------------------- require("/scripts/globals/settings"); require("/scripts/globals/status"); require("/scripts/globals/monstertpmoves"); --------------------------------------------- function OnMobSkillCheck(target,mob,skill) return 0; end; function OnMobWeaponSkill(target, mob, skill) -- TODO: Can skillchain? Unknown property. local numhits = 1; local accmod = 1; local dmgmod = 3.25; local info = MobPhysicalMove(mob,target,skill,numhits,accmod,dmgmod,TP_DMG_VARIES,1,2,3); local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,MOBSKILL_PHYSICAL,MOBPARAM_SLASH,MOBPARAM_2_SHADOW); MobStatusEffectMove(mob, target, EFFECT_SILENCE, 1, 0, 60); -- Due to conflicting information, making the dispel resistable. Correct/tweak if wrong. -- Dispel has no status effect or resistance gear, so 0s instead of nulls. local resist = applyPlayerResistance(mob,0,target,mob:getStat(MOD_INT)-target:getStat(MOD_INT),0,ELE_LIGHT); if(resist > 0.0625) then target:dispelStatusEffect(); end -- TODO: Dispel message -- Damage is HIGHLY conflicting. Witnessed anywhere from 300 to 900. -- TP DMG VARIES can sort of account for this, but I feel like it's still not right. target:delHP(dmg); return dmg; end;
gpl-3.0
cosmos53076/easy-quick-cocos2d-x
easy/ui/UITextList.lua
1
4002
-- -- Author: Jerry Lee -- Date: 2014-11-04 -- local UIHTMLTextLabel = import(".UIHTMLTextLabel") local UITextList = class("UITextList", cc.ui.UIListView) -- 构造函数 function UITextList:ctor(params) UITextList.super.ctor(self, params) if params then self.itemHistory_ = params.itemHistory or 0 self.textColor_ = params.textColor or "#FFFFFF" self.textFont_ = params.textFont or "Microsoft Yahei" self.textFontSize_ = params.textFontSize or 14 self.textLineWidth_ = params.textLineWidth or self.viewRect_.width self.textLineSpace_ = params.textLineSpace or -2 self.shadowColor_ = params.shadowColor or nil end self.textList_ = {}; self.scaleToWorldSpace_ = self:scaleToParent_() end -- 设置条目显示记录上限 function UITextList:setItemHistory(itemHistory) self.itemHistory_ = itemHistory or self.itemHistory_ end -- 添加一条多颜色文本 function UITextList:addText(text, updateVisible, batchMode) updateVisible = updateVisible or false batchMode = batchMode or false local oldX, oldY = self.scrollNode:getPosition() local item = self:newItem() local label = UIHTMLTextLabel.new({ color = self.textColor_, font = self.textFont_, fontSize = self.textFontSize_, lineWidth = self.textLineWidth_, lineSpace = self.textLineSpace_, shadowColor = self.shadowColor_ }) label:setString(text) label:setTouchEnabled(false) local labelSize = label:getContentSize() item:addContent(label) item:setItemSize(labelSize.width, labelSize.height, true) self:addItem(item) table.insert(self.textList_, text); if not batchMode then self:reload() end local deleteFirst = false local firstItemWidth, firstItemHeight = self.items_[1]:getItemSize() if self.itemHistory_ > 0 and self:getItemCount() > self.itemHistory_ then deleteFirst = true self:removeTextByIndex(1) end if updateVisible then -- 直接到最底部 self:gotToEnd(deleteFirst, firstItemWidth, firstItemHeight) else -- 返回原位置 self:moveTo(oldX, oldY - labelSize.height, labelSize.height, firstItemHeight) end end -- 通过索引移除文本 function UITextList:removeTextByIndex(index) if index > #self.textList_ then return end self:removeItem(self.items_[index]) table.remove(self.textList_, index) end -- 移除整个文本列表 function UITextList:removeTextList() self:removeAllItems() self.textList_ = {} end -- 导入文本列表 function UITextList:importTextList(list, updateVisible) updateVisible = updateVisible or false for i, v in ipairs(list) do self:addText(v, updateVisible, false) end self:reload() if updateVisible then self:gotToEnd() end end -- 导出文本列表 function UITextList:exportTextList() return self.textList_ end -- 显示到文本末尾 function UITextList:gotToEnd(deleteFirst, firstItemWidth, firstItemHeight) deleteFirst = deleteFirst or false firstItemWidth = firstItemWidth or 0 firstItemHeight = firstItemHeight or 0 local x, y = self.scrollNode:getPosition() local bound = self:getScrollNodeRect() local yOffset = 0 if deleteFirst then yOffset = -firstItemHeight end if bound.height >= self.viewRect_.height then self.scrollNode:setPosition(x, yOffset) end end -- 滚动结点移动到指定位置 function UITextList:moveTo(x, y, itemHeight, firstItemHeight) local bound = self:getScrollNodeRect() if bound.height >= self.viewRect_.height then self.scrollNode:setPosition(x, y) end end -- 布局方法 function UITextList:layout_() UITextList.super.layout_(self) for i, v in ipairs(self.items_) do local content = v:getContent() content:setAnchorPoint(0, 0) end end -- 获取列表项数目 function UITextList:getItemCount() if self.items_ then return #self.items_ else return 0 end end -- 阻止父类改变布局 function UITextList:setPositionByAlignment_(content, w, h, margin) -- body end return UITextList
mit
kidaa/FFXIOrgins
scripts/zones/Dynamis-Xarcabard/mobs/Marquis_Nebiros.lua
2
1210
----------------------------------- -- Area: Dynamis Xarcabard -- NPC: Marquis Decarabia ----------------------------------- require("scripts/globals/dynamis"); require("scripts/zones/Dynamis-Xarcabard/TextIDs"); ----------------------------------- -- onMobEngaged ----------------------------------- function onMobEngaged(mob,target) end; ----------------------------------- -- onMobFight Action ----------------------------------- function onMobFight(mob,target) end; ----------------------------------- -- onMobDeath ----------------------------------- function onMobDeath(mob,killer) local Animate_Trigger = GetServerVariable("[DynaXarcabard]Boss_Trigger"); if(mob:isInBattlefieldList() == false) then mob:addInBattlefieldList(); Animate_Trigger = Animate_Trigger + 16384; SetServerVariable("[DynaXarcabard]Boss_Trigger",Animate_Trigger); if(Animate_Trigger == 32767) then SpawnMob(17330911); -- 142 SpawnMob(17330912); -- 143 SpawnMob(17330183); -- 177 SpawnMob(17330184); -- 178 activateAnimatedWeapon(); -- Change subanim of all animated weapon end end if(Animate_Trigger == 32767) then killer:messageSpecial(PRISON_OF_SOULS_HAS_SET_FREE); end end;
gpl-3.0
LipkeGu/OpenRA
mods/d2k/maps/harkonnen-03a/harkonnen03a-AI.lua
2
1707
--[[ Copyright 2007-2017 The OpenRA Developers (see AUTHORS) This file is part of OpenRA, which is free software. It is made available to you under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. For more information, see COPYING. ]] AttackGroupSize = { easy = 6, normal = 8, hard = 10 } AttackDelays = { easy = { DateTime.Seconds(4), DateTime.Seconds(9) }, normal = { DateTime.Seconds(2), DateTime.Seconds(7) }, hard = { DateTime.Seconds(1), DateTime.Seconds(5) } } AtreidesInfantryTypes = { "light_inf", "light_inf", "light_inf", "trooper", "trooper" } AtreidesVehicleTypes = { "trike", "trike", "quad" } ActivateAI = function() IdlingUnits[atreides] = { } LastHarvesterEaten[atreides] = true DefendAndRepairBase(atreides, AtreidesBase, 0.75, AttackGroupSize[Difficulty]) AConyard.Produce(HarkonnenUpgrades[1]) AConyard.Produce(HarkonnenUpgrades[2]) local delay = function() return Utils.RandomInteger(AttackDelays[Difficulty][1], AttackDelays[Difficulty][2] + 1) end local infantryToBuild = function() return { Utils.Random(AtreidesInfantryTypes) } end local vehilcesToBuild = function() return { Utils.Random(AtreidesVehicleTypes) } end local attackThresholdSize = AttackGroupSize[Difficulty] * 2.5 -- Finish the upgrades first before trying to build something Trigger.AfterDelay(DateTime.Seconds(14), function() ProduceUnits(atreides, ABarracks, delay, infantryToBuild, AttackGroupSize[Difficulty], attackThresholdSize) ProduceUnits(atreides, ALightFactory, delay, vehilcesToBuild, AttackGroupSize[Difficulty], attackThresholdSize) end) end
gpl-3.0
oralius/gto
plugins/azan.lua
3
3158
--[[ # # # # ]] do function run_bash(str) local cmd = io.popen(str) local result = cmd:read('*all') return result end local api_key = nil local base_api = "https://maps.googleapis.com/maps/api" function get_latlong(area) local api = base_api .. "/geocode/json?" local parameters = "address=".. (URL.escape(area) or "") if api_key ~= nil then parameters = parameters .. "&key="..api_key end local res, code = https.request(api..parameters) if code ~=200 then return nil end local data = json:decode(res) if (data.status == "ZERO_RESULTS") then return nil end if (data.status == "OK") then lat = data.results[1].geometry.location.lat lng = data.results[1].geometry.location.lng acc = data.results[1].geometry.location_type types= data.results[1].types return lat,lng,acc,types end end function get_staticmap(area) local api = base_api .. "/staticmap?" local lat,lng,acc,types = get_latlong(area) local scale = types[1] if scale=="locality" then zoom=8 elseif scale=="country" then zoom=4 else zoom = 13 end local parameters = "size=600x300" .. "&zoom=" .. zoom .. "&center=" .. URL.escape(area) .. "&markers=color:red"..URL.escape("|"..area) if api_key ~=nil and api_key ~= "" then parameters = parameters .. "&key="..api_key end return lat, lng, api..parameters end function run(msg, matches) local hash = 'usecommands:'..msg.from.id..':'..msg.to.id redis:incr(hash) local receiver = get_receiver(msg) local city = matches[1] if matches[1] == 'azan' then city = 'Tehran' end local lat,lng,url = get_staticmap(city) local dumptime = run_bash('date +%s') local code = http.request('http://api.aladhan.com/timings/'..dumptime..'?latitude='..lat..'&longitude='..lng..'&timezonestring=Asia/Tehran&method=7') local jdat = json:decode(code) local data = jdat.data.timings local text = 'شهر: '..city text = text..'\nاذان صبح: '..data.Fajr text = text..'\nطلوع آفتاب: '..data.Sunrise text = text..'\nاذان ظهر: '..data.Dhuhr text = text..'\nغروب آفتاب: '..data.Sunset text = text..'\nاذان مغرب: '..data.Maghrib text = text..'\nعشاء : '..data.Isha text = text..'\n\n@oralius' if string.match(text, '0') then text = string.gsub(text, '0', '۰') end if string.match(text, '1') then text = string.gsub(text, '1', '۱') end if string.match(text, '2') then text = string.gsub(text, '2', '۲') end if string.match(text, '3') then text = string.gsub(text, '3', '۳') end if string.match(text, '4') then text = string.gsub(text, '4', '۴') end if string.match(text, '5') then text = string.gsub(text, '5', '۵') end if string.match(text, '6') then text = string.gsub(text, '6', '۶') end if string.match(text, '7') then text = string.gsub(text, '7', '۷') end if string.match(text, '8') then text = string.gsub(text, '8', '۸') end if string.match(text, '9') then text = string.gsub(text, '9', '۹') end return text end return { patterns = {"^[Aa]zan (.*)$","^[/!#](azan)$","^[#!/][Aa]zan (.*)$","^(azan)$"}, run = run } end
gpl-2.0
higankanshi/waifu2x
lib/iproc.lua
2
4495
local gm = require 'graphicsmagick' local image = require 'image' local iproc = {} local clip_eps8 = (1.0 / 255.0) * 0.5 - (1.0e-7 * (1.0 / 255.0) * 0.5) function iproc.crop_mod4(src) local w = src:size(3) % 4 local h = src:size(2) % 4 return iproc.crop(src, 0, 0, src:size(3) - w, src:size(2) - h) end function iproc.crop(src, w1, h1, w2, h2) local dest if src:dim() == 3 then dest = src[{{}, { h1 + 1, h2 }, { w1 + 1, w2 }}]:clone() else -- dim == 2 dest = src[{{ h1 + 1, h2 }, { w1 + 1, w2 }}]:clone() end return dest end function iproc.crop_nocopy(src, w1, h1, w2, h2) local dest if src:dim() == 3 then dest = src[{{}, { h1 + 1, h2 }, { w1 + 1, w2 }}] else -- dim == 2 dest = src[{{ h1 + 1, h2 }, { w1 + 1, w2 }}] end return dest end function iproc.byte2float(src) local conversion = false local dest = src if src:type() == "torch.ByteTensor" then conversion = true dest = src:float():div(255.0) end return dest, conversion end function iproc.float2byte(src) local conversion = false local dest = src if src:type() == "torch.FloatTensor" then conversion = true dest = (src + clip_eps8):mul(255.0) dest[torch.lt(dest, 0.0)] = 0 dest[torch.gt(dest, 255.0)] = 255.0 dest = dest:byte() end return dest, conversion end function iproc.scale(src, width, height, filter) local conversion, color src, conversion = iproc.byte2float(src) filter = filter or "Box" if src:size(1) == 3 then color = "RGB" else color = "I" end local im = gm.Image(src, color, "DHW") im:size(math.ceil(width), math.ceil(height), filter) local dest = im:toTensor("float", color, "DHW") if conversion then dest = iproc.float2byte(dest) end return dest end function iproc.scale_with_gamma22(src, width, height, filter) local conversion src, conversion = iproc.byte2float(src) filter = filter or "Box" local im = gm.Image(src, "RGB", "DHW") im:gammaCorrection(1.0 / 2.2): size(math.ceil(width), math.ceil(height), filter): gammaCorrection(2.2) local dest = im:toTensor("float", "RGB", "DHW") if conversion then dest = iproc.float2byte(dest) end return dest end function iproc.padding(img, w1, w2, h1, h2) local dst_height = img:size(2) + h1 + h2 local dst_width = img:size(3) + w1 + w2 local flow = torch.Tensor(2, dst_height, dst_width) flow[1] = torch.ger(torch.linspace(0, dst_height -1, dst_height), torch.ones(dst_width)) flow[2] = torch.ger(torch.ones(dst_height), torch.linspace(0, dst_width - 1, dst_width)) flow[1]:add(-h1) flow[2]:add(-w1) return image.warp(img, flow, "simple", false, "clamp") end function iproc.zero_padding(img, w1, w2, h1, h2) local dst_height = img:size(2) + h1 + h2 local dst_width = img:size(3) + w1 + w2 local flow = torch.Tensor(2, dst_height, dst_width) flow[1] = torch.ger(torch.linspace(0, dst_height -1, dst_height), torch.ones(dst_width)) flow[2] = torch.ger(torch.ones(dst_height), torch.linspace(0, dst_width - 1, dst_width)) flow[1]:add(-h1) flow[2]:add(-w1) return image.warp(img, flow, "simple", false, "pad", 0) end function iproc.white_noise(src, std, rgb_weights, gamma) gamma = gamma or 0.454545 local conversion src, conversion = iproc.byte2float(src) std = std or 0.01 local noise = torch.Tensor():resizeAs(src):normal(0, std) if rgb_weights then noise[1]:mul(rgb_weights[1]) noise[2]:mul(rgb_weights[2]) noise[3]:mul(rgb_weights[3]) end local dest if gamma ~= 0 then dest = src:clone():pow(gamma):add(noise) dest[torch.lt(dest, 0.0)] = 0.0 dest[torch.gt(dest, 1.0)] = 1.0 dest:pow(1.0 / gamma) else dest = src + noise end if conversion then dest = iproc.float2byte(dest) end return dest end local function test_conversion() local a = torch.linspace(0, 255, 256):float():div(255.0) local b = iproc.float2byte(a) local c = iproc.byte2float(a) local d = torch.linspace(0, 255, 256) assert((a - c):abs():sum() == 0) assert((d:float() - b:float()):abs():sum() == 0) a = torch.FloatTensor({256.0, 255.0, 254.999}):div(255.0) b = iproc.float2byte(a) assert(b:float():sum() == 255.0 * 3) a = torch.FloatTensor({254.0, 254.499, 253.50001}):div(255.0) b = iproc.float2byte(a) print(b) assert(b:float():sum() == 254.0 * 3) end --test_conversion() return iproc
mit
Fatalerror66/ffxi-a
scripts/zones/Apollyon/mobs/Apollyon_Cleaner.lua
2
1585
----------------------------------- -- Area: Apollyon NE -- NPC: Apollyon Cleaner ----------------------------------- package.loaded["scripts/zones/Apollyon/TextIDs"] = nil; ----------------------------------- require("scripts/globals/limbus"); require("scripts/zones/Apollyon/TextIDs"); ----------------------------------- -- onMobSpawn Action ----------------------------------- function onMobSpawn(mob) end; ----------------------------------- -- onMobEngaged ----------------------------------- function onMobEngaged(mob,target) end; ----------------------------------- -- onMobDeath ----------------------------------- function onMobDeath(mob,killer) local mobID = mob:getID(); -- print(mobID); local mobX = mob:getXPos(); local mobY = mob:getYPos(); local mobZ = mob:getZPos(); if(mobID ==16933082)then -- item GetNPCByID(16932864+140):setPos(mobX,mobY,mobZ); GetNPCByID(16932864+140):setStatus(STATUS_NORMAL); elseif(mobID ==16933085)then -- timer T1 GetNPCByID(16932864+139):setPos(mobX,mobY,mobZ); GetNPCByID(16932864+139):setStatus(STATUS_NORMAL); elseif(mobID ==16933087)then -- timer T2 GetNPCByID(16932864+85):setPos(mobX,mobY,mobZ); GetNPCByID(16932864+85):setStatus(STATUS_NORMAL); elseif(mobID ==16933092)then -- timer T3 GetNPCByID(16932864+94):setPos(mobX,mobY,mobZ); GetNPCByID(16932864+94):setStatus(STATUS_NORMAL); elseif(mobID ==16933095)then -- recover GetNPCByID(16932864+141):setPos(mobX,mobY,mobZ); GetNPCByID(16932864+141):setStatus(STATUS_NORMAL); end end;
gpl-3.0
kidaa/FFXIOrgins
scripts/zones/Bhaflau_Remnants/Zone.lua
19
1071
----------------------------------- -- -- Zone: Bhaflau_Remnants -- ----------------------------------- require("scripts/globals/settings"); package.loaded["scripts/zones/Bhaflau_Remnants/TextIDs"] = nil; require("scripts/zones/Bhaflau_Remnants/TextIDs"); ----------------------------------- -- onInitialize ----------------------------------- function onInitialize(zone) end; ----------------------------------- -- onZoneIn ----------------------------------- function onZoneIn(player,prevZone) cs = -1; return cs; end; ----------------------------------- -- onRegionEnter ----------------------------------- function onRegionEnter(player,region) end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
Fatalerror66/ffxi-a
scripts/zones/Southern_San_dOria/npcs/Camereine.lua
2
1751
----------------------------------- -- Area: Southern San d'Oria -- NPC: Camereine -- Chocobo Vendor -- @zone 230 -- @pos -8 1 -100 ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/keyitems"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if (FlyerForRegine == 1) then count = trade:getItemCount(); MagicFlyer = trade:hasItemQty(532,1); if (MagicFlyer == true and count == 1) then player:messageSpecial(FLYER_REFUSED); end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) price = 100; gil = player:getGil(); hasLicense = player:hasKeyItem(CHOCOBO_LICENSE); level = player:getMainLvl(); if (hasLicense and level >= 15) then player:startEvent(0x0257,price,gil); else player:startEvent(0x025a,price,gil); end end; ----------------------------------- -- onEventFinish Action ----------------------------------- function onEventFinish(player,csid,option) --print("CSID:",csid); --print("OPTION:",option); local durationMod = 0; durationMod = player:getMod(MOD_CHOCOBO_TIME) * 60; local price = 100; if (csid == 0x0257 and option == 0) then if (player:delGil(price)) then if (player:getMainLvl() >= 20) then player:addStatusEffectEx(EFFECT_CHOCOBO,EFFECT_CHOCOBO,1,0,(1800 + durationMod),true); else player:addStatusEffectEx(EFFECT_CHOCOBO,EFFECT_CHOCOBO,1,0,(900 + durationMod),true); end player:setPos(-126,-62,274,0x65,0x64); end end end;
gpl-3.0
Fatalerror66/ffxi-a
scripts/zones/Tavnazian_Safehold/npcs/Chemioue.lua
4
1045
----------------------------------- -- Area: Tavnazian Safehold -- NPC: Chemioue -- Type: NPC Quest -- @zone: 26 -- @pos: 82.041 -34.964 67.636 -- -- Auto-Script: Requires Verification (Verified by Brawndo) ----------------------------------- package.loaded["scripts/zones/Tavnazian_Safehold/TextIDs"] = nil; ----------------------------------- ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x0118); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
kidaa/FFXIOrgins
scripts/globals/items/timbre_timbers_taco.lua
1
1507
----------------------------------------- -- ID: 5173 -- Item: timbre_timbers_taco -- Food Effect: 1hour, All Races ----------------------------------------- -- MP 20 -- Vitality -1 -- Agility 5 -- MP Recovered While Healing 3 -- Ranged Accuracy % 8 (cap 15) ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,3600,5173); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(MOD_MP, 20); target:addMod(MOD_VIT, -1); target:addMod(MOD_AGI, 5); target:addMod(MOD_MPHEAL, 3); target:addMod(MOD_FOOD_RACCP, 8); target:addMod(MOD_FOOD_RACC_CAP, 15); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_MP, 20); target:delMod(MOD_VIT, -1); target:delMod(MOD_AGI, 5); target:delMod(MOD_MPHEAL, 3); target:delMod(MOD_FOOD_RACCP, 8); target:delMod(MOD_FOOD_RACC_CAP, 15); end;
gpl-3.0
AntonioModer/shine
crt.lua
8
4295
--[[ The MIT License (MIT) Copyright (c) 2015 Daniel Oaks Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]]-- return { description = "CRT-like barrel distortion", new = function(self) self._x_distortion, self._y_distortion = 0.06, 0.065 self._outline = {25, 25, 26} self._draw_outline = true self.canvas = love.graphics.newCanvas() self.shader = love.graphics.newShader[[ // How much we distort on the x and y axis. // from 0 to 1 extern float x_distortion; extern float y_distortion; vec2 distort_coords(vec2 point) { // convert to coords we use for barrel distort function // turn 0 -> 1 into -1 -> 1 point.x = ((point.x * 2.0) - 1.0); point.y = ((point.y * -2.0) + 1.0); // distort point.x = point.x + (point.y * point.y) * point.x * x_distortion; point.y = point.y + (point.x * point.x) * point.y * y_distortion; // convert back to coords glsl uses // turn -1 -> 1 into 0 -> 1 point.x = ((point.x + 1.0) / 2.0); point.y = ((point.y - 1.0) / -2.0); return point; } vec4 effect(vec4 color, Image texture, vec2 tc, vec2 _) { vec2 working_coords = distort_coords(tc); return Texel(texture, working_coords); } ]] self.shader:send("x_distortion", self._x_distortion) self.shader:send("y_distortion", self._y_distortion) end, distort = function(self, x, y) local w = love.graphics.getWidth() local h = love.graphics.getHeight() -- turn 0 -> w/h into -1 -> 1 local distorted_x = (x / (w / 2)) - 1 local distorted_y = (y / (h / 2)) - 1 distorted_x = distorted_x + (distorted_y * distorted_y) * distorted_x * self._x_distortion distorted_y = distorted_y + (distorted_x * distorted_x) * distorted_y * self._y_distortion -- turn -1 -> 1 into 0 -> w/h distorted_x = (distorted_x + 1) * (w / 2) distorted_y = (distorted_y + 1) * (h / 2) return distorted_x, distorted_y end, draw = function(self, func, ...) local s = love.graphics.getShader() local co = {love.graphics.getColor()} local b = love.graphics.getBlendMode() -- draw scene to canvas self:_render_to_canvas(self.canvas, func, ...) -- draw outline if required if self._draw_outline then love.graphics.setBlendMode('replace') local width = love.graphics.getLineWidth() love.graphics.setLineWidth(1) self.canvas:renderTo(function() local w = love.graphics.getWidth() local h = love.graphics.getHeight() love.graphics.setColor(self._outline) love.graphics.line(0,0, w,0, w,h, 0,h, 0,0) end) love.graphics.setLineWidth(width) end -- apply shader to canvas love.graphics.setColor(co) love.graphics.setShader(self.shader) love.graphics.setBlendMode('alpha', 'premultiplied') love.graphics.draw(self.canvas, 0,0) love.graphics.setBlendMode(b) -- reset shader and canvas love.graphics.setShader(s) end, set = function(self, key, value) if key == "x" then assert(type(value) == "number") self._x_distortion = value self.shader:send("x_distortion", value) elseif key == "y" then assert(type(value) == "number") self._y_distortion = value self.shader:send("y_distortion", value) elseif key == "draw_outline" then assert(type(value) == "boolean") self._draw_outline = value elseif key == "outline" then assert(type(value) == "table") self._outline = value else error("Unknown property: " .. tostring(key)) end return self end }
mit
evil-morfar/RCLootCouncil2
Classes/Data/MLDB.lua
1
4895
--- MLDB.lua Class for mldb handling. -- @author Potdisc -- Create Date: 15/10/2020 --- @type RCLootCouncil local addon = select(2, ...) --- @class Data.MLDB local MLDB = addon.Init "Data.MLDB" local Comms = addon.Require "Services.Comms" local private = { ---@class MLDB mldb = {}, isBuilt = false } local magicKey = "|" local replacements = { [magicKey .. "1"] = "selfVote", [magicKey .. "2"] = "multiVote", [magicKey .. "3"] = "anonymousVoting", [magicKey .. "4"] = "sort", [magicKey .. "5"] = "numButtons", [magicKey .. "6"] = "hideVotes", [magicKey .. "7"] = "observe", [magicKey .. "8"] = "buttons", [magicKey .. "9"] = "rejectTrade", [magicKey .. "10"] = "requireNotes", [magicKey .. "11"] = "responses", [magicKey .. "12"] = "timeout", [magicKey .. "13"] = "outOfRaid", [magicKey .. "14"] = "default", [magicKey .. "15"] = "text", [magicKey .. "16"] = "color", [magicKey .. "17"] = "autoGroupLoot" } local replacements_inv = tInvert(replacements) --- Gets a transmittable version of the MLDB --- @param input MLDB @MLDB to convert. Defaults to addon MLDB. ---@return table @MLDB that's ready for transmit. function MLDB:GetForTransmit(input) local mldb = input or (private.isBuilt and private.mldb or private:BuildMLDB()) return private:ReplaceMLDB(mldb, replacements_inv) end --- Restores a transmitted MLDB and returns it ---@param input table @Table as returned fr["m ---@see Data.MLDB#GetForTransmit function MLDB:RestoreFromTransmit(input) private.mldb = private:ReplaceMLDB(input, replacements) return private.mldb end --- Sends the mldb to the target --- @param target Player @The target to send to - defaults to "group" function MLDB:Send(target) Comms:Send { target = target, command = "mldb", data = {self:GetForTransmit()} } end function MLDB:Get() return private.isBuilt and private.mldb or private:BuildMLDB() end function MLDB:Update() return private:BuildMLDB() end --- Checks if a given value is part of the mldb ---@param val string Value to check function MLDB:IsKey(val) return replacements_inv[val] and true or false end function private:ReplaceMLDB(mldb, replacement_table) local ret = {} for k, v in pairs(mldb) do if (type(v) == "table") then v = self:ReplaceMLDB(v, replacement_table) end if replacement_table[k] then ret[replacement_table[k]] = v else ret[k] = v end end return ret end function private:BuildMLDB() local db = addon:Getdb() -- Extract changes to responses/buttons local changedResponses = {} for type, responses in pairs(db.responses) do for i in ipairs(responses) do if i > db.buttons[type].numButtons then break end if not addon.defaults.profile.responses[type] or db.responses[type][i].text ~= addon.defaults.profile.responses[type][i].text or unpack(db.responses[type][i].color) ~= unpack(addon.defaults.profile.responses[type][i].color) then if not changedResponses[type] then changedResponses[type] = {} end changedResponses[type][i] = db.responses[type][i] end end end local changedButtons = {default = {}} for type, buttons in pairs(db.buttons) do for i in ipairs(buttons) do if i > db.buttons[type].numButtons then break end if not addon.defaults.profile.buttons[type] or db.buttons[type][i].text ~= addon.defaults.profile.buttons[type][i].text then if not changedButtons[type] then changedButtons[type] = {} end changedButtons[type][i] = {text = db.buttons[type][i].text} end end end changedButtons.default.numButtons = db.buttons.default.numButtons -- Always include this self.mldb = { selfVote = db.selfVote or nil, multiVote = db.multiVote or nil, anonymousVoting = db.anonymousVoting or nil, numButtons = db.buttons.default.numButtons, -- v2.9: Kept as to not break backwards compability on mldb comms. Not used any more hideVotes = db.hideVotes or nil, observe = db.observe or nil, buttons = changedButtons, -- REVIEW I'm not sure if it's feasible to nil out empty tables responses = changedResponses, timeout = db.timeout, rejectTrade = db.rejectTrade or nil, requireNotes = db.requireNotes or nil, outOfRaid = db.outOfRaid or nil, autoGroupLoot = db.autoGroupLoot or nil } self.isBuilt = true return self.mldb end
lgpl-3.0
ChaosForge/doomrl
bin/core/item.lua
2
3418
table.merge( item, thing ) function item:is_damaged() if self.flags[ IF_NOREPAIR ] then return false end return self.durability < self.maxdurability end function item:fix( amount ) if amount == nil then self.durability = self.maxdurability return true else self.durability = math.min(self.maxdurability, self.durability + amount) return not self:is_damaged() end end function item:get_mods() local mods = {} for c=string.byte("A"),string.byte("Z") do local count = self:get_mod(string.char(c)) if count > 0 then mods[string.char(c)] = count end end return mods end function item:get_mod_ids() local mods = {} local function find( mod_letter ) for _,i in ipairs( items ) do if i.mod_letter == mod_letter then return i.id end end return nil end for c=string.byte("A"),string.byte("Z") do local count = self:get_mod(string.char(c)) if count > 0 then local id = find( string.char(c) ) if id then table.insert( mods, id ) end end end return mods end function item:can_overcharge( msg ) if self.flags[ IF_DESTROY ] then ui.msg("The "..self.name.." is already overcharged!") return false end if self.ammo ~= self.ammomax then ui.msg("You need a full magazine to overcharge the "..self.name.."!") return false end if not ui.msg_confirm("Are you sure you want to overcharge the "..self.name.."? "..msg, true) then ui.msg("Chicken.") return false end self.flags[ IF_DESTROY ] = true self.flags[ IF_NOUNLOAD ] = true ui.msg("You overcharge the "..self.name.."!") self.name = "overcharged "..self.name return true end function item:check_mod_array( nextmod, techbonus ) if self.flags[ IF_ASSEMBLED ] then return false end if not self.flags[ IF_MODIFIED ] then return false end local function match( sig,mod_array_proto ) if sig ~= mod_array_proto.sig then return false end if mod_array_proto.request_id and mod_array_proto.request_id ~= self.id then return false end if mod_array_proto.request_type and mod_array_proto.request_type ~= self.itype then return false end if mod_array_proto.Match and not mod_array_proto.Match(self) then return false end if mod_array_proto.level and mod_array_proto.level > techbonus then return false end return true end local mods = self:get_mods() if mods[nextmod] then mods[nextmod] = mods[nextmod] + 1 else mods[nextmod] = 1 end local modsig = core.mod_list_signature( mods ) local found_mod_array = nil for _,ma in ipairs(mod_arrays) do if match(modsig,ma) then found_mod_array = ma break end end if not found_mod_array then return false end -- Consider making this string shorter? (e.g. "Special assembly possible! Assemble the "..found_mod_array.name.."?") if not ui.msg_confirm("Special assembly possible! Do you want to assemble the "..found_mod_array.name.."?") then return false end ui.msg("You assemble the "..found_mod_array.name..".") found_mod_array.OnApply(self) self.color = LIGHTCYAN if techbonus == 2 then self.flags[ IF_SINGLEMOD ] = true else self.flags[ IF_NONMODABLE ] = true end self.flags[ IF_MODIFIED ] = false self.flags[ IF_ASSEMBLED ] = true self:clear_mods() player:add_assembly( found_mod_array.id ) -- Maybe we should add something that handles the correct article player:add_history("On level @1 he assembled a "..found_mod_array.name.."!") return true end setmetatable(item,getmetatable(thing))
gpl-2.0
BTAxis/naev
dat/ai/tpl/merchant.lua
5
2278
include("dat/ai/include/basic.lua") -- Variables mem.enemy_close = 500 -- Distance enemy is too close for comfort -- Required control rate control_rate = 2 -- Required "control" function function control () task = ai.taskname() enemy = ai.getenemy() -- Runaway if enemy is near if task ~= "runaway" and enemy ~= nil and (ai.dist(enemy) < mem.enemy_close or ai.haslockon()) then if task ~= nil then ai.poptask() end ai.pushtask("runaway",enemy) -- Try to jump when far enough away elseif task == "runaway" then target = ai.target() -- Check if should still run. if not target:exists() then ai.poptask() return end dist = ai.dist( target ) if mem.attacked then -- Increment distress if mem.distressed == nil then mem.distressed = 10 -- Distresses more quickly at first else mem.distressed = mem.distressed + 1 end -- Check to see if should send distress signal. if mem.distressed > 10 then sos() mem.distressed = 1 end end -- See if another enemy is closer if enemy ~= nil and enemy ~= target then ai.poptask() ai.pushtask("runaway",enemy) end -- Try to jump. if dist > 400 then ai.hyperspace() end -- Find something to do elseif task == nil then planet = ai.landplanet() -- planet must exist if planet == nil then ai.settimer(0, rnd.int(1000, 3000)) ai.pushtask("enterdelay") else mem.land = planet:pos() ai.pushtask("hyperspace") ai.pushtask("land") end end end -- Delays the ship when entering systems so that it doesn't leave right away function enterdelay () if ai.timeup(0) then ai.pushtask("hyperspace") end end function sos () end -- Required "attacked" function function attacked ( attacker ) mem.attacked = true if ai.taskname() ~= "runaway" then -- Sir Robin bravely ran away ai.pushtask("runaway", attacker) else -- run away from the new baddie ai.poptask() ai.pushtask("runaway", attacker) end end function create () end
gpl-3.0
frutjus/OpenRA
mods/ra/maps/soviet-04b/main.lua
15
4003
RunInitialActivities = function() Harvester.FindResources() Helper.Destroy() IdlingUnits() Trigger.AfterDelay(DateTime.Seconds(1), function() BringPatrol1() Trigger.AfterDelay(DateTime.Seconds(5), function() BringPatrol2() end) BuildBase() end) Utils.Do(Map.NamedActors, function(actor) if actor.Owner == Greece and actor.HasProperty("StartBuildingRepairs") then Trigger.OnDamaged(actor, function(building) if building.Owner == Greece and building.Health < 3/4 * building.MaxHealth then building.StartBuildingRepairs() end end) end end) Trigger.OnKilled(Powr, function(building) BaseBuildings[1][4] = false end) Trigger.OnKilled(Barr, function(building) BaseBuildings[2][4] = false end) Trigger.OnKilled(Proc, function(building) BaseBuildings[3][4] = false end) Trigger.OnKilled(Weap, function(building) BaseBuildings[4][4] = false end) Trigger.OnEnteredFootprint(VillageCamArea, function(actor, id) if actor.Owner == player then local camera = Actor.Create("camera", true, { Owner = player, Location = VillagePoint.Location }) Trigger.RemoveFootprintTrigger(id) Trigger.OnAllKilled(Village, function() camera.Destroy() end) end end) Trigger.OnAnyKilled(Civs, function() Trigger.ClearAll(civ1) Trigger.ClearAll(civ2) Trigger.ClearAll(civ3) Trigger.ClearAll(civ4) local units = Reinforcements.Reinforce(Greece, Avengers, { NRoadPoint.Location }, 0) Utils.Do(units, function(unit) unit.Hunt() end) end) Trigger.AfterDelay(DateTime.Minutes(1), ProduceInfantry) Trigger.AfterDelay(DateTime.Minutes(2), ProduceArmor) if Map.Difficulty == "Hard" or Map.Difficulty == "Medium" then Trigger.AfterDelay(DateTime.Seconds(5), ReinfInf) end Trigger.AfterDelay(DateTime.Minutes(1), ReinfInf) Trigger.AfterDelay(DateTime.Minutes(3), ReinfInf) Trigger.AfterDelay(DateTime.Minutes(2), ReinfArmor) end Tick = function() if Greece.HasNoRequiredUnits() then player.MarkCompletedObjective(KillAll) player.MarkCompletedObjective(KillRadar) end if player.HasNoRequiredUnits() then Greece.MarkCompletedObjective(BeatUSSR) end if Greece.Resources >= Greece.ResourceCapacity * 0.75 then Greece.Cash = Greece.Cash + Greece.Resources - Greece.ResourceCapacity * 0.25 Greece.Resources = Greece.ResourceCapacity * 0.25 end if RCheck then RCheck = false if Map.Difficulty == "Hard" then Trigger.AfterDelay(DateTime.Seconds(150), ReinfArmor) elseif Map.Difficulty == "Medium" then Trigger.AfterDelay(DateTime.Minutes(5), ReinfArmor) else Trigger.AfterDelay(DateTime.Minutes(8), ReinfArmor) end end end WorldLoaded = function() player = Player.GetPlayer("USSR") Greece = Player.GetPlayer("Greece") RunInitialActivities() Trigger.OnObjectiveAdded(player, function(p, id) Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective") end) Trigger.OnObjectiveCompleted(player, function(p, id) Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed") end) Trigger.OnObjectiveFailed(player, function(p, id) Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed") end) KillAll = player.AddPrimaryObjective("Defeat the Allied forces.") BeatUSSR = Greece.AddPrimaryObjective("Defeat the Soviet forces.") KillRadar = player.AddSecondaryObjective("Destroy Allied Radar Dome to stop enemy\nreinforcements.") Trigger.OnPlayerLost(player, function() Media.PlaySpeechNotification(player, "Lose") end) Trigger.OnPlayerWon(player, function() Media.PlaySpeechNotification(player, "Win") end) Trigger.OnKilled(Radar, function() player.MarkCompletedObjective(KillRadar) Media.PlaySpeechNotification(player, "ObjectiveMet") end) Trigger.OnDamaged(Harvester, function() Utils.Do(Guards, function(unit) if not unit.IsDead and not Harvester.IsDead then unit.AttackMove(Harvester.Location) end end) end) Camera.Position = StartCamPoint.CenterPosition end
gpl-3.0
kidaa/FFXIOrgins
scripts/zones/Bastok_Mines/npcs/Sodragamm.lua
38
1086
----------------------------------- -- Area: Bastok Mines -- NPC: Sodragamm -- Type: Item Deliverer -- @zone: 234 -- @pos -24.741 -1 -64.944 -- -- Auto-Script: Requires Verification (Verified by Brawndo) ----------------------------------- package.loaded["scripts/zones/Bastok_Mines/TextIDs"] = nil; require("scripts/zones/Bastok_Mines/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:showText(npc, ITEM_DELIVERY_DIALOG); player:openSendBox(); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
Rinnegatamante/Sunshell
LUA/modules/camera.lua
1
3137
-- Set private "Camera" mode mode = "Camera" -- Internal module settings update_bottom_screen = true ui_enabled = false screenshots = false SetBottomRefresh(false) SetTopRefresh(false) Camera.init(TOP_SCREEN, OUTER_CAM, PHOTO_MODE_NORMAL, false) local scene = OUTER_CAM local photo_mode = PHOTO_MODE_NORMAL local resolution = VGA_RES local function GetPhotoMode(pm) if pm == PHOTO_MODE_NORMAL then return "Normal" elseif pm == PHOTO_MODE_PORTRAIT then return "Portrait" elseif pm == PHOTO_MODE_LANDSCAPE then return "Landscape" elseif pm == PHOTO_MODE_NIGHTVIEW then return "Night Mode" elseif pm == PHOTO_MODE_LETTER then return "Letter" end end local function GetResolution(pm) if pm == VGA_RES then return "VGA (640x480)" elseif pm == QVGA_RES then return "QVGA (320x240)" elseif pm == QQVGA_RES then return "QQVGA (160x120)" elseif pm == CIF_RES then return "CIF (352x288)" elseif pm == QCIF_RES then return "QCIF (176x144)" elseif pm == DS_RES then return "NDS (256x192)" elseif pm == HDS_RES then return "HDS (512x384)" elseif pm == CTR_RES then return "3DS (400x240)" end end function UpdateBottomScreen() -- Clear bottom screen Screen.clear(BOTTOM_SCREEN) -- Show controls info Screen.debugPrint(0,0, "Controls:", selected, BOTTOM_SCREEN) Screen.debugPrint(0,25, "L = Take Photo", white, BOTTOM_SCREEN) Screen.debugPrint(0,40, "X = Swap camera scene", white, BOTTOM_SCREEN) Screen.debugPrint(0,55, "Y = Change Photo Mode", white, BOTTOM_SCREEN) Screen.debugPrint(0,70, "A = Change Photo Resolution", white, BOTTOM_SCREEN) -- Show Photo settings Screen.debugPrint(0,100, "Settings: ", selected, BOTTOM_SCREEN) Screen.debugPrint(0,125, "Photo Mode: " .. GetPhotoMode(photo_mode), white, BOTTOM_SCREEN) Screen.debugPrint(0,140, "Resolution: " .. GetResolution(resolution), white, BOTTOM_SCREEN) end -- Rendering functions function AppTopScreenRender() end function AppBottomScreenRender() end -- Module main cycle function AppMainCycle() if update_bottom_screen then OneshotPrint(UpdateBottomScreen) update_bottom_screen = false end -- Show camera scene Camera.getOutput() -- Sets controls triggering if Controls.check(pad, KEY_L) then h,m,s = System.getTime() Camera.takePhoto("/DCIM/"..h.."-"..m.."-"..s..".jpg", resolution, true) elseif Controls.check(pad, KEY_Y) and not Controls.check(oldpad, KEY_Y) then photo_mode = photo_mode + 1 if photo_mode > PHOTO_MODE_LETTER then photo_mode = PHOTO_MODE_NORMAL end Camera.init(TOP_SCREEN, scene, photo_mode, false) update_bottom_screen = true elseif Controls.check(pad, KEY_A) and not Controls.check(oldpad, KEY_A) then resolution = resolution + 1 if resolution > CTR_RES then resolution = VGA_RES end update_bottom_screen = true elseif Controls.check(pad, KEY_X) and not Controls.check(oldpad, KEY_X) then Camera.term() if scene == OUTER_CAM then scene = INNER_CAM else scene = OUTER_CAM end Camera.init(TOP_SCREEN, scene, photo_mode, false) elseif Controls.check(pad,KEY_B) or Controls.check(pad,KEY_START) then Camera.term() CallMainMenu() end end
gpl-3.0
dhiaayachi/dynx
resty/router/redis_kv_cache.lua
1
3390
local _M = {} local mt = { __index = _M } local setmetatable = setmetatable local cjson = require("cjson") local MINIMUM_TTL = 5 local DEFAULT_PREFIX = "resty_route:" local client = nil local function log(log_level, ...) ngx.log(log_level, "router: " .. cjson.encode({...})) end function _M.new(self, index, cl) client = cl client:set_timeout(1000) local _, _ = client:connect("redis-dyn", 6379) client:select(index) return setmetatable(self, mt) end function addPrefix(Rprefix, key) local prefix = DEFAULT_PREFIX if Rprefix ~= nil then prefix = Rprefix end local prefix_key = prefix..key log(ngx.INFO,"key:", prefix..key) return prefix_key end function _M.set(key, upstream, ttl, Rprefix) local prefix_key = addPrefix(Rprefix, key) local res, err = client:hmset(prefix_key,"upstream",upstream,"ttl",ttl) log(ngx.INFO,"res:", res,"err:",err,"p:",prefix_key,"u:",upstream,"t",ttl) if not res or res == ngx.null then return nil, cjson.encode({"Redis api not configured for", prefix_key, err}) end return res, nil end function _M.unset(key,Rprefix) local prefix = DEFAULT_PREFIX if Rprefix ~= nil then prefix = Rprefix end local prefix_key = prefix..key log(ngx.INFO,"key:", prefix..key) local res, err = client:multi() if not res then return nil, cjson.encode({"Redis api not configured 0 for", prefix_key, err}) end res, err = client:hdel(prefix_key,"upstream") log(ngx.INFO,"res:", res,"err:",err) if not res or res == ngx.null then return nil, cjson.encode({"Redis api not configured 1 for", prefix_key, err}) end res, err = client:hdel(prefix_key,"ttl") log(ngx.INFO,"res:", res,"err:",err) if not res or res == ngx.null then return nil, cjson.encode({"Redis api not configured 2 for", prefix_key, err}) end res, err = client:exec() if not res or res == ngx.null then return nil, cjson.encode({"Redis api not configured 3 for", prefix_key, err}) end return cjson.encode(res), nil end function _M.flushall() local ok, err = client:multi() if not ok then return nil, cjson.encode({"Not able to clear the DB 1 ", err }) end ok, err = client:select(1) if not ok or ok == ngx.null then return nil, cjson.encode({"Not able to clear the DB 2 ", err}) end ok, err = client:flushdb() if not ok or ok == ngx.null then return nil, cjson.encode({"Not able to clear the DB 3 ", err}) end ok, err = client:exec() if not ok or ok == ngx.null then return nil, cjson.encode({"Redis api not configured 4 ", err}) end return cjson.encode(ok), nil end function _M.lookup(key, Rprefix) local prefix = DEFAULT_PREFIX if Rprefix ~= nil then prefix = Rprefix end local prefix_key = prefix..key log(ngx.INFO,"key:", prefix..key) local answers, err = client:hmget(prefix_key,"upstream","ttl") if not answers or #answers ~= 2 then log(ngx.INFO,"1 - ans:", answers,"err:",err) return nil, cjson.encode({"Redis query failure", prefix_key, err}), nil end if answers[1] == ngx.null then log(ngx.INFO,"2 - ans:", answers,"err:",err) return nil, nil, nil end local routes = {} local ttl = MINIMUM_TTL log(ngx.INFO,"Redis response", answers) routes[1] = answers[1] if answers[2] ~= ngx.null then ttl = answers[2] end log(ngx.INFO,"3 - ans:", routes,"err:",err) return routes, err, ttl end return _M
apache-2.0
ceason/epgp-tfatf
libs/LibJSON-1.0/LibStub/LibStub.lua
184
1367
-- LibStub is a simple versioning stub meant for use in Libraries. http://www.wowace.com/wiki/LibStub for more info -- LibStub is hereby placed in the Public Domain Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel, joshborke local LIBSTUB_MAJOR, LIBSTUB_MINOR = "LibStub", 2 -- NEVER MAKE THIS AN SVN REVISION! IT NEEDS TO BE USABLE IN ALL REPOS! local LibStub = _G[LIBSTUB_MAJOR] if not LibStub or LibStub.minor < LIBSTUB_MINOR then LibStub = LibStub or {libs = {}, minors = {} } _G[LIBSTUB_MAJOR] = LibStub LibStub.minor = LIBSTUB_MINOR function LibStub:NewLibrary(major, minor) assert(type(major) == "string", "Bad argument #2 to `NewLibrary' (string expected)") minor = assert(tonumber(strmatch(minor, "%d+")), "Minor version must either be a number or contain a number.") local oldminor = self.minors[major] if oldminor and oldminor >= minor then return nil end self.minors[major], self.libs[major] = minor, self.libs[major] or {} return self.libs[major], oldminor end function LibStub:GetLibrary(major, silent) if not self.libs[major] and not silent then error(("Cannot find a library instance of %q."):format(tostring(major)), 2) end return self.libs[major], self.minors[major] end function LibStub:IterateLibraries() return pairs(self.libs) end setmetatable(LibStub, { __call = LibStub.GetLibrary }) end
bsd-3-clause
Fatalerror66/ffxi-a
scripts/globals/items/plate_of_patlican_salata_+1.lua
2
1163
----------------------------------------- -- ID: 5583 -- Item: plate_of_patlican_salata_+1 -- Food Effect: 4Hrs, All Races ----------------------------------------- -- Agility 4 -- Vitality -1 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,14400,5583); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(MOD_AGI, 4); target:addMod(MOD_VIT, -1); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_AGI, 4); target:delMod(MOD_VIT, -1); end;
gpl-3.0
Fatalerror66/ffxi-a
scripts/zones/Temple_of_Uggalepih/npcs/_mf8.lua
2
1438
----------------------------------- -- Area: Temple of Uggalepih -- NPC: Granite Door -- East Granite Door in Manipulator Room (opens with Prelate Key) -- @pos -11 -8 -99 159 ----------------------------------- package.loaded["scripts/zones/Temple_of_Uggalepih/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Temple_of_Uggalepih/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if(trade:hasItemQty(1137,1) and trade:getItemCount() == 1) then -- Trade Prelate Key player:tradeComplete(); player:messageSpecial(YOUR_KEY_BREAKS,0000,1137); GetNPCByID(17428962):openDoor(); end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if(player:getXPos() <= -8) then player:messageSpecial(THE_DOOR_IS_LOCKED,1137); else GetNPCByID(17428962):openDoor(); end return 1; end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
Fatalerror66/ffxi-a
scripts/zones/Port_San_dOria/npcs/Gallijaux.lua
2
3246
----------------------------------- -- Area: Port San d'Oria -- NPC: Gallijaux -- Starts The Rivalry -- @zone: 232 -- @pos: -14 -2 -45 ----------------------------------- package.loaded["scripts/zones/Port_San_dOria/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Port_San_dOria/TextIDs"); require("scripts/globals/settings"); require("scripts/globals/quests"); require("scripts/globals/titles"); require("scripts/globals/keyitems"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) count = trade:getItemCount(); MoatCarp = trade:getItemQty(4401) ForestCarp = trade:getItemQty(4289) fishCountVar = player:getVar("theCompetitionFishCountVar"); if(MoatCarp + ForestCarp > 0 and MoatCarp + ForestCarp == count) then if(player:getQuestStatus(SANDORIA,THE_RIVALRY) == QUEST_ACCEPTED and fishCountVar >= 10000) then -- ultimate reward player:tradeComplete(); player:addFame(SANDORIA,SAN_FAME*30); player:addGil((GIL_RATE*10*MoatCarp) + (GIL_RATE*15*ForestCarp)); player:messageSpecial(GIL_OBTAINED,MoatCarp*10 + ForestCarp*15); player:startEvent(0x012f); elseif(player:getQuestStatus(SANDORIA,THE_RIVALRY) >= QUEST_ACCEPTED) then -- regular turn-ins. Still allowed after completion of the quest. player:tradeComplete(); player:addFame(SANDORIA,SAN_FAME*30); player:addGil((GIL_RATE*10*MoatCarp) + (GIL_RATE*15*ForestCarp)); totalFish = MoatCarp + ForestCarp + fishCountVar player:setVar("theCompetitionFishCountVar",totalFish); player:startEvent(0x012d); player:messageSpecial(GIL_OBTAINED,MoatCarp*10 + ForestCarp*15); else player:startEvent(0x012e); end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if(player:getQuestStatus(SANDORIA,THE_COMPETITION) == QUEST_AVAILABLE and player:getQuestStatus(SANDORIA,THE_RIVALRY) == QUEST_AVAILABLE) then -- If you haven't started either quest yet player:startEvent(0x012c); end -- Cannot find his "default" dialogue so he will not respond to being activated unless he is starting the quest event. end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if(csid == 0x012f) then if (player:getFreeSlotsCount() == 0) then player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,17386); else player:tradeComplete(); player:addItem(17386); player:messageSpecial(ITEM_OBTAINED, 17386); player:addTitle(CARP_DIEM); player:addKeyItem(TESTIMONIAL); player:messageSpecial(KEYITEM_OBTAINED,TESTIMONIAL); player:setVar("theCompetitionFishCountVar",0); player:completeQuest(SANDORIA,THE_RIVALRY); end elseif(csid == 0x012c and option == 700) then player:addQuest(SANDORIA,THE_RIVALRY); end end;
gpl-3.0
Fatalerror66/ffxi-a
scripts/globals/weaponskills/freezebite.lua
6
1231
----------------------------------- -- Freezebite -- Great Sword weapon skill -- Skill Level: 100 -- Delivers an ice elemental attack. Damage varies with TP. -- Aligned with the Snow Gorget & Breeze Gorget. -- Aligned with the Snow Belt & Breeze Belt. -- Element: Ice -- Modifiers: STR:30% ; INT:20% -- 100%TP 200%TP 300%TP -- 1.00 1.50 3.00 ----------------------------------- require("scripts/globals/status"); require("scripts/globals/settings"); require("scripts/globals/weaponskills"); ----------------------------------- function OnUseWeaponSkill(player, target, wsID) local params = {}; params.numHits = 1; params.ftp100 = 1; params.ftp200 = 1.5; params.ftp300 = 3; params.str_wsc = 0.3; params.dex_wsc = 0.0; params.vit_wsc = 0.0; params.agi_wsc = 0.0; params.int_wsc = 0.2; params.mnd_wsc = 0.0; params.chr_wsc = 0.0; params.crit100 = 0.0; params.crit200 = 0.0; params.crit300 = 0.0; params.canCrit = false; params.acc100 = 0.0; params.acc200= 0.0; params.acc300= 0.0; params.atkmulti = 1; local damage, criticalHit, tpHits, extraHits = doPhysicalWeaponskill(player, target, params); return tpHits, extraHits, criticalHit, damage; end
gpl-3.0
kidaa/FFXIOrgins
scripts/zones/Spire_of_Holla/npcs/_0h3.lua
8
1257
----------------------------------- -- Area: Spire_of_Holla -- NPC: web of regret ----------------------------------- package.loaded["scripts/zones/Spire_of_Holla/TextIDs"] = nil; ----------------------------------- require("scripts/globals/bcnm"); require("scripts/zones/Spire_of_Holla/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if(TradeBCNM(player,player:getZone(),trade,npc))then return; end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if(EventTriggerBCNM(player,npc))then return 1; end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("onUpdate CSID: %u",csid); --printf("onUpdate RESULT: %u",option); if(EventUpdateBCNM(player,csid,option))then return; end end; ----------------------------------- -- onEventFinish Action ----------------------------------- function onEventFinish(player,csid,option) --printf("onFinish CSID: %u",csid); --printf("onFinish RESULT: %u",option); if(EventFinishBCNM(player,csid,option))then return; end end;
gpl-3.0
TeleMafia/mafia
plugins/PL (3).lua
2
97567
-----my_name_is_ehsan*#@mafia_boy -----@ENERGY_TEAM FOR UPDATE -----لطفا پیام بالا رو پاک نکنید local function modadd(msg) local hash = "gp_lang:"..msg.chat_id_ local lang = redis:get(hash) if not is_admin(msg) then if not lang then return '✖️_You are not bot admin_✖️' else return '✖️شما مدیر ربات نیستید✖️' end end local data = load_data(_config.moderation.data) if data[tostring(msg.chat_id_)] then if not lang then return '_♻️Group is already added♻️_' else return '♻️گروه از قبل ثبت شده بود♻️' end end -- create data array in moderation.json data[tostring(msg.chat_id_)] = { owners = {}, mods ={}, banned ={}, is_silent_users ={}, filterlist ={}, settings = { lock_link = 'yes', lock_tag = 'yes', lock_fosh = 'yes', lock_spam = 'no', lock_webpage = 'yes', lock_arabic = 'no', lock_markdown = 'yes', flood = 'yes', lock_bots = 'yes', lock_forward = 'no', lock_audio = 'no', lock_video = 'no', lock_contact = 'no', lock_text = 'no', lock_photos = 'no', lock_gif = 'no', lock_location = 'no', lock_document = 'no', lock_sticker = 'no', lock_voice = 'no', lock_all = 'no' } } save_data(_config.moderation.data, data) local groups = 'groups' if not data[tostring(groups)] then data[tostring(groups)] = {} save_data(_config.moderation.data, data) end data[tostring(groups)][tostring(msg.chat_id_)] = msg.chat_id_ save_data(_config.moderation.data, data) if not lang then return '*✔️Group has been added✔️*' else return '✔️گروه با موفقیت ثبت شد✔️' end end local function modrem(msg) local hash = "gp_lang:"..msg.chat_id_ local lang = redis:get(hash) -- superuser and admins only (because sudo are always has privilege) if not is_admin(msg) then if not lang then return '✖️_You are not bot admin_✖️' else return '✖️شما مدیر ربات نیستید✖️' end end local data = load_data(_config.moderation.data) local receiver = msg.chat_id_ if not data[tostring(msg.chat_id_)] then if not lang then return '✖️_Group is not added_✖️' else return '✖️گروه ثبت نشده است✖️' end end data[tostring(msg.chat_id_)] = nil save_data(_config.moderation.data, data) local groups = 'groups' if not data[tostring(groups)] then data[tostring(groups)] = nil save_data(_config.moderation.data, data) end data[tostring(groups)][tostring(msg.chat_id_)] = nil save_data(_config.moderation.data, data) if not lang then return '✖️*Group has been removed*✖️' else return '✖️گروه با موفقیت حذف شد✖️' end end local function filter_word(msg, word) local hash = "gp_lang:"..msg.chat_id_ local lang = redis:get(hash) local data = load_data(_config.moderation.data) if not data[tostring(msg.chat_id_)]['filterlist'] then data[tostring(msg.chat_id_)]['filterlist'] = {} save_data(_config.moderation.data, data) end if data[tostring(msg.chat_id_)]['filterlist'][(word)] then if not lang then return "_Word_ *"..word.."* _is already filtered_" else return "_کلمه_ *"..word.."* _از قبل فیلتر بود_" end end data[tostring(msg.chat_id_)]['filterlist'][(word)] = true save_data(_config.moderation.data, data) if not lang then return "_Word_ *"..word.."* _added to filtered words list_" else return "_کلمه_ *"..word.."* _به لیست کلمات فیلتر شده اضافه شد_" end end local function unfilter_word(msg, word) local hash = "gp_lang:"..msg.chat_id_ local lang = redis:get(hash) local data = load_data(_config.moderation.data) if not data[tostring(msg.chat_id_)]['filterlist'] then data[tostring(msg.chat_id_)]['filterlist'] = {} save_data(_config.moderation.data, data) end if data[tostring(msg.chat_id_)]['filterlist'][word] then data[tostring(msg.chat_id_)]['filterlist'][(word)] = nil save_data(_config.moderation.data, data) if not lang then return "_Word_ *"..word.."* _removed from filtered words list_" elseif lang then return "_کلمه_ *"..word.."* _از لیست کلمات فیلتر شده حذف شد_" end else if not lang then return "_Word_ *"..word.."* _is not filtered_" elseif lang then return "_کلمه_ *"..word.."* _از قبل فیلتر نبود_" end end end local function modlist(msg) local hash = "gp_lang:"..msg.chat_id_ local lang = redis:get(hash) local data = load_data(_config.moderation.data) local i = 1 if not data[tostring(msg.chat_id_)] then if not lang then return "✖️_Group is not added_✖️" else return "✖️گروه ثبت نشده است✖️" end end -- determine if table is empty if next(data[tostring(msg.chat_id_)]['mods']) == nil then --fix way if not lang then return "✖️_No_ *moderator* _in this group_✖️" else return "✖️در حال حاضر هیچ مدیری برای گروه انتخاب نشده است✖️" end end if not lang then message = '*List of moderators :*\n' else message = '*لیست مدیران گروه:*\n' end for k,v in pairs(data[tostring(msg.chat_id_)]['mods']) do message = message ..i.. '- '..v..' [' ..k.. '] \n' i = i + 1 end return message end local function ownerlist(msg) local hash = "gp_lang:"..msg.chat_id_ local lang = redis:get(hash) local data = load_data(_config.moderation.data) local i = 1 if not data[tostring(msg.chat_id_)] then if not lang then return "✖️_Group is not added_✖️" else return "✖️گروه ثبت نشده است✖️" end end -- determine if table is empty if next(data[tostring(msg.chat_id_)]['owners']) == nil then --fix way if not lang then return "✖️_No_ *owner* _in this group_✖️" else return "✖️در حال حاضر هیچ مالکی برای گروه انتخاب نشده است✖️" end end if not lang then message = '*List of moderators :*\n' else message = '*لیست مدیران گروه:*\n' end for k,v in pairs(data[tostring(msg.chat_id_)]['owners']) do message = message ..i.. '- '..v..' [' ..k.. '] \n' i = i + 1 end return message end local function action_by_reply(arg, data) local hash = "gp_lang:"..data.chat_id_ local lang = redis:get(hash) local cmd = arg.cmd local administration = load_data(_config.moderation.data) if not tonumber(data.sender_user_id_) then return false end if data.sender_user_id_ then if not administration[tostring(data.chat_id_)] then if not lang then return tdcli.sendMessage(data.chat_id_, "", 0, "_Group is not added_", 0, "md") else return tdcli.sendMessage(data.chat_id_, "", 0, "_گروه ثبت نشده است_", 0, "md") end end if cmd == "setowner" then local function owner_cb(arg, data) local hash = "gp_lang:"..arg.chat_id local lang = redis:get(hash) local administration = load_data(_config.moderation.data) if data.username_ then user_name = '@'..check_markdown(data.username_) else user_name = check_markdown(data.first_name_) end if administration[tostring(arg.chat_id)]['owners'][tostring(data.id_)] then if not lang then return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is already a_ *group owner*", 0, "md") else return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* *از قبل صاحب گروه بود*", 0, "md") end end administration[tostring(arg.chat_id)]['owners'][tostring(data.id_)] = user_name save_data(_config.moderation.data, administration) if not lang then return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is now the_ *group owner*", 0, "md") else return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* *به مقام صاحب گروه منتصب شد*", 0, "md") end end tdcli_function ({ ID = "GetUser", user_id_ = data.sender_user_id_ }, owner_cb, {chat_id=data.chat_id_,user_id=data.sender_user_id_}) end if cmd == "promote" then local function promote_cb(arg, data) local hash = "gp_lang:"..arg.chat_id local lang = redis:get(hash) local administration = load_data(_config.moderation.data) if data.username_ then user_name = '@'..check_markdown(data.username_) else user_name = check_markdown(data.first_name_) end if administration[tostring(arg.chat_id)]['mods'][tostring(data.id_)] then if not lang then return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is already a_ *moderator*", 0, "md") else return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* *از قبل مدیر گروه بود*", 0, "md") end end administration[tostring(arg.chat_id)]['mods'][tostring(data.id_)] = user_name save_data(_config.moderation.data, administration) if not lang then return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _has been_ *promoted*", 0, "md") else return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* *به مقام مدیر گروه منتصب شد*", 0, "md") end end tdcli_function ({ ID = "GetUser", user_id_ = data.sender_user_id_ }, promote_cb, {chat_id=data.chat_id_,user_id=data.sender_user_id_}) end if cmd == "remowner" then local function rem_owner_cb(arg, data) local hash = "gp_lang:"..arg.chat_id local lang = redis:get(hash) local administration = load_data(_config.moderation.data) if data.username_ then user_name = '@'..check_markdown(data.username_) else user_name = check_markdown(data.first_name_) end if not administration[tostring(arg.chat_id)]['owners'][tostring(data.id_)] then if not lang then return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is not a_ *group owner*", 0, "md") else return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* *از قبل صاحب گروه نبود*", 0, "md") end end administration[tostring(arg.chat_id)]['owners'][tostring(data.id_)] = nil save_data(_config.moderation.data, administration) if not lang then return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is no longer a_ *group owner*", 0, "md") else return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* *از مقام صاحب گروه برکنار شد*", 0, "md") end end tdcli_function ({ ID = "GetUser", user_id_ = data.sender_user_id_ }, rem_owner_cb, {chat_id=data.chat_id_,user_id=data.sender_user_id_}) end if cmd == "demote" then local function demote_cb(arg, data) local administration = load_data(_config.moderation.data) if data.username_ then user_name = '@'..check_markdown(data.username_) else user_name = check_markdown(data.first_name_) end if not administration[tostring(arg.chat_id)]['mods'][tostring(data.id_)] then if not lang then return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is not a_ *moderator*", 0, "md") else return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* *از قبل مدیر گروه نبود*", 0, "md") end end administration[tostring(arg.chat_id)]['mods'][tostring(data.id_)] = nil save_data(_config.moderation.data, administration) if not lang then return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _has been_ *demoted*", 0, "md") else return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* *از مقام مدیر گروه برکنار شد*", 0, "md") end end tdcli_function ({ ID = "GetUser", user_id_ = data.sender_user_id_ }, demote_cb, {chat_id=data.chat_id_,user_id=data.sender_user_id_}) end if cmd == "id" then local function id_cb(arg, data) return tdcli.sendMessage(arg.chat_id, "", 0, "*"..data.id_.."*", 0, "md") end tdcli_function ({ ID = "GetUser", user_id_ = data.sender_user_id_ }, id_cb, {chat_id=data.chat_id_,user_id=data.sender_user_id_}) end else if lang then return tdcli.sendMessage(data.chat_id_, "", 0, "_کاربر یافت نشد_", 0, "md") else return tdcli.sendMessage(data.chat_id_, "", 0, "*User Not Found*", 0, "md") end end end local function action_by_username(arg, data) local hash = "gp_lang:"..arg.chat_id local lang = redis:get(hash) local cmd = arg.cmd local administration = load_data(_config.moderation.data) if not administration[tostring(arg.chat_id)] then if not lang then return tdcli.sendMessage(data.chat_id_, "", 0, "✖️_Group is not added_✖️", 0, "md") else return tdcli.sendMessage(data.chat_id_, "", 0, "✖️_گروه ثبت نشده است_✖️", 0, "md") end end if not arg.username then return false end if data.id_ then if data.type_.user_.username_ then user_name = '@'..check_markdown(data.type_.user_.username_) else user_name = check_markdown(data.title_) end if cmd == "setowner" then if administration[tostring(arg.chat_id)]['owners'][tostring(data.id_)] then if not lang then return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is already a_ *group owner*", 0, "md") else return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* *از قبل صاحب گروه بود*", 0, "md") end end administration[tostring(arg.chat_id)]['owners'][tostring(data.id_)] = user_name save_data(_config.moderation.data, administration) if not lang then return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is now the_ *group owner*", 0, "md") else return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* *به مقام صاحب گروه منتصب شد*", 0, "md") end end if cmd == "promote" then if administration[tostring(arg.chat_id)]['mods'][tostring(data.id_)] then if not lang then return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is already a_ *moderator*", 0, "md") else return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* *از قبل مدیر گروه بود*", 0, "md") end end administration[tostring(arg.chat_id)]['mods'][tostring(data.id_)] = user_name save_data(_config.moderation.data, administration) if not lang then return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _has been_ *promoted*", 0, "md") else return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* *به مقام مدیر گروه منتصب شد*", 0, "md") end end if cmd == "remowner" then if not administration[tostring(arg.chat_id)]['owners'][tostring(data.id_)] then if not lang then return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is not a_ *group owner*", 0, "md") else return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* *از قبل صاحب گروه نبود*", 0, "md") end end administration[tostring(arg.chat_id)]['owners'][tostring(data.id_)] = nil save_data(_config.moderation.data, administration) if not lang then return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is no longer a_ *group owner*", 0, "md") else return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* *از مقام صاحب گروه برکنار شد*", 0, "md") end end if cmd == "demote" then if not administration[tostring(arg.chat_id)]['mods'][tostring(data.id_)] then if not lang then return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is not a_ *moderator*", 0, "md") else return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* *از قبل مدیر گروه نبود*", 0, "md") end end administration[tostring(arg.chat_id)]['mods'][tostring(data.id_)] = nil save_data(_config.moderation.data, administration) if not lang then return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _has been_ *demoted*", 0, "md") else return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* *از مقام مدیر گروه برکنار شد*", 0, "md") end end if cmd == "id" then return tdcli.sendMessage(arg.chat_id, "", 0, "*"..data.id_.."*", 0, "md") end if cmd == "res" then if not lang then text = "Result for [ ".. check_markdown(data.type_.user_.username_) .." ] :\n" .. "".. check_markdown(data.title_) .."\n" .. " [".. data.id_ .."]" else text = "اطلاعات برای [ ".. check_markdown(data.type_.user_.username_) .." ] :\n" .. "".. check_markdown(data.title_) .."\n" .. " [".. data.id_ .."]" return tdcli.sendMessage(arg.chat_id, 0, 1, text, 1, 'md') end end else if lang then return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر یافت نشد_", 0, "md") else return tdcli.sendMessage(arg.chat_id, "", 0, "*User Not Found*", 0, "md") end end end local function action_by_id(arg, data) local hash = "gp_lang:"..arg.chat_id local lang = redis:get(hash) local cmd = arg.cmd local administration = load_data(_config.moderation.data) if not administration[tostring(arg.chat_id)] then if not lang then return tdcli.sendMessage(data.chat_id_, "", 0, "✖️_Group is not added_✖️", 0, "md") else return tdcli.sendMessage(data.chat_id_, "", 0, "✖️_گروه ثبت نشده است_✖️", 0, "md") end end if not tonumber(arg.user_id) then return false end if data.id_ then if data.first_name_ then if data.username_ then user_name = '@'..check_markdown(data.username_) else user_name = check_markdown(data.first_name_) end if cmd == "setowner" then if administration[tostring(arg.chat_id)]['owners'][tostring(data.id_)] then if not lang then return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is already a_ *group owner*", 0, "md") else return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* *از قبل صاحب گروه بود*", 0, "md") end end administration[tostring(arg.chat_id)]['owners'][tostring(data.id_)] = user_name save_data(_config.moderation.data, administration) if not lang then return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is now the_ *group owner*", 0, "md") else return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* *به مقام صاحب گروه منتصب شد*", 0, "md") end end if cmd == "promote" then if administration[tostring(arg.chat_id)]['mods'][tostring(data.id_)] then if not lang then return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is already a_ *moderator*", 0, "md") else return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* *از قبل مدیر گروه بود*", 0, "md") end end administration[tostring(arg.chat_id)]['mods'][tostring(data.id_)] = user_name save_data(_config.moderation.data, administration) if not lang then return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _has been_ *promoted*", 0, "md") else return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* *به مقام مدیر گروه منتصب شد*", 0, "md") end end if cmd == "remowner" then if not administration[tostring(arg.chat_id)]['owners'][tostring(data.id_)] then if not lang then return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is not a_ *group owner*", 0, "md") else return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* *از قبل صاحب گروه نبود*", 0, "md") end end administration[tostring(arg.chat_id)]['owners'][tostring(data.id_)] = nil save_data(_config.moderation.data, administration) if not lang then return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is no longer a_ *group owner*", 0, "md") else return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* *از مقام صاحب گروه برکنار شد*", 0, "md") end end if cmd == "demote" then if not administration[tostring(arg.chat_id)]['mods'][tostring(data.id_)] then if not lang then return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is not a_ *moderator*", 0, "md") else return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* *از قبل مدیر گروه نبود*", 0, "md") end end administration[tostring(arg.chat_id)]['mods'][tostring(data.id_)] = nil save_data(_config.moderation.data, administration) if not lang then return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _has been_ *demoted*", 0, "md") else return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* *از مقام مدیر گروه برکنار شد*", 0, "md") end end if cmd == "whois" then if data.username_ then username = '@'..check_markdown(data.username_) else if not lang then username = 'not found' else username = 'ندارد' end end if not lang then return tdcli.sendMessage(arg.chat_id, 0, 1, 'Info for [ '..data.id_..' ] :\nUserName : '..username..'\nName : '..data.first_name_, 1) else return tdcli.sendMessage(arg.chat_id, 0, 1, 'اطلاعات برای [ '..data.id_..' ] :\nیوزرنیم : '..username..'\nنام : '..data.first_name_, 1) end end else if not lang then return tdcli.sendMessage(arg.chat_id, "", 0, "_User not founded_", 0, "md") else return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر یافت نشد_", 0, "md") end end else if lang then return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر یافت نشد_", 0, "md") else return tdcli.sendMessage(arg.chat_id, "", 0, "*User Not Found*", 0, "md") end end end ---------------Lock Link------------------- local function lock_link(msg, data, target) local hash = "gp_lang:"..msg.chat_id_ local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "✖️_You're Not_ *Moderator*✖️" else return "شما مدیر گروه نیستید" end end local lock_link = data[tostring(target)]["settings"]["lock_link"] if lock_link == "yes" then if not lang then return "🔐*Link* _Posting Is Already Locked_🔐" elseif lang then return "🔐قفل لینک فعال بود🔐" end else data[tostring(target)]["settings"]["lock_link"] = "yes" save_data(_config.moderation.data, data) if not lang then return "🔐*Link* _Posting Has Been Locked_🔐" else return "🔐قفل لینک فعال شد🔐" end end end local function unlock_link(msg, data, target) local hash = "gp_lang:"..msg.chat_id_ local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "✖️_You're Not_ *Moderator*✖️" else return "شما مدیر گروه نیستید" end end local lock_link = data[tostring(target)]["settings"]["lock_link"] if lock_link == "no" then if not lang then return "🔓*Link* _Posting Is Not Locked_🔓" elseif lang then return "🔓قفل لینک غیرفعال بود🔓" end else data[tostring(target)]["settings"]["lock_link"] = "no" save_data(_config.moderation.data, data) if not lang then return "🔓*Link* _Posting Has Been Unlocked_🔓" else return "🔓قفل لینک غیرفعال شد🔓" end end end ---------------Lock fosh------------------- local function lock_fosh(msg, data, target) local hash = "gp_lang:"..msg.chat_id_ local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "✖️_You're Not_ *Moderator*✖️" else return "شما مدیر گروه نیستید" end end local lock_fosh = data[tostring(target)]["settings"]["lock_fosh"] if lock_fosh == "yes" then if not lang then return "🔐*Fosh* _Posting Is Already Locked_🔐" elseif lang then return "🔐فعال فحش فعال بود🔐" end else data[tostring(target)]["settings"]["lock_fosh"] = "yes" save_data(_config.moderation.data, data) if not lang then return "🔐*Fosh* _ Has Been Locked_🔐" else return "🔐فعال فحش فعال شد🔐" end end end local function unlock_fosh(msg, data, target) local hash = "gp_lang:"..msg.chat_id_ local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "✖️_You're Not_ *Moderator*✖️" else return "شما مدیر گروه نیستید" end end local lock_fosh = data[tostring(target)]["settings"]["lock_fosh"] if lock_fosh == "no" then if not lang then return "🔓*Fosh* _Is Not Locked_🔓" elseif lang then return "🔓فعال فحش غیرفعال بود🔓" end else data[tostring(target)]["settings"]["lock_fosh"] = "no" save_data(_config.moderation.data, data) if not lang then return "🔓*Fosh* _Has Been Unlocked_🔓" else return "🔓فعال فحش غیرفعال شد🔓" end end end ---------------Lock Tag------------------- local function lock_tag(msg, data, target) local hash = "gp_lang:"..msg.chat_id_ local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "✖️_You're Not_ *Moderator*✖️" else return "شما مدیر گروه نیستید" end end local lock_tag = data[tostring(target)]["settings"]["lock_tag"] if lock_tag == "yes" then if not lang then return "🔐*Tag* _Posting Is Already Locked_🔐" elseif lang then return "🔐قفل تگ فعال بود🔐" end else data[tostring(target)]["settings"]["lock_tag"] = "yes" save_data(_config.moderation.data, data) if not lang then return "🔐*Tag* _Posting Has Been Locked_🔐" else return "🔐قفل تگ فعال شد🔐" end end end local function unlock_tag(msg, data, target) local hash = "gp_lang:"..msg.chat_id_ local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "✖️_You're Not_ *Moderator*✖️" else return "شما مدیر گروه نیستید" end end local lock_tag = data[tostring(target)]["settings"]["lock_tag"] if lock_tag == "no" then if not lang then return "🔓*Tag* _Posting Is Not Locked_🔓" elseif lang then return "🔓قفل تگ غیرفعال بود🔓" end else data[tostring(target)]["settings"]["lock_tag"] = "no" save_data(_config.moderation.data, data) if not lang then return "🔓*Tag* _Posting Has Been Unlocked_🔓" else return "🔓قفل تگ غیرفعال شد🔓" end end end ---------------Lock Mention------------------- local function lock_mention(msg, data, target) local hash = "gp_lang:"..msg.chat_id_ local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "✖️_You're Not_ *Moderator*✖️" else return "شما مدیر گروه نیستید" end end local lock_mention = data[tostring(target)]["settings"]["lock_mention"] if lock_mention == "yes" then if not lang then return "🔐*Mention* _Posting Is Already Locked_🔐" elseif lang then return "🔐قفل فراخوانی افراد فعال بود🔐" end else data[tostring(target)]["settings"]["lock_mention"] = "yes" save_data(_config.moderation.data, data) if not lang then return "🔐*Mention* _Posting Has Been Locked_🔐" else return "🔐قفل فراخوانی افراد فعال شد🔐" end end end local function unlock_mention(msg, data, target) local hash = "gp_lang:"..msg.chat_id_ local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "✖️_You're Not_ *Moderator*✖️" else return "شما مدیر گروه نیستید" end end local lock_mention = data[tostring(target)]["settings"]["lock_mention"] if lock_mention == "no" then if not lang then return "🔓*Mention* _Posting Is Not Locked_🔓" elseif lang then return "🔓قفل فراخوانی افراد غیرفعال بود🔓" end else data[tostring(target)]["settings"]["lock_mention"] = "no" save_data(_config.moderation.data, data) if not lang then return "🔓*Mention* _Posting Has Been Unlocked_🔓" else return "🔓قفل فراخوانی افراد غیرفعال شد🔓" end end end ---------------Lock Arabic-------------- local function lock_arabic(msg, data, target) local hash = "gp_lang:"..msg.chat_id_ local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "✖️_You're Not_ *Moderator*✖️" else return "شما مدیر گروه نیستید" end end local lock_arabic = data[tostring(target)]["settings"]["lock_arabic"] if lock_arabic == "yes" then if not lang then return "🔐*Arabic/Persian* _Posting Is Already Locked_🔐" elseif lang then return "🔐قفل کلمات عربی/فارسی فعال بود🔐" end else data[tostring(target)]["settings"]["lock_arabic"] = "yes" save_data(_config.moderation.data, data) if not lang then return "🔐*Arabic/Persian* _Posting Has Been Locked_🔐" else return "🔐قفل کلمات عربی/فارسی فعال شد🔐" end end end local function unlock_arabic(msg, data, target) local hash = "gp_lang:"..msg.chat_id_ local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "✖️_You're Not_ *Moderator*✖️" else return "شما مدیر گروه نیستید" end end local lock_arabic = data[tostring(target)]["settings"]["lock_arabic"] if lock_arabic == "no" then if not lang then return "🔓*Arabic/Persian* _Posting Is Not Locked_🔓" elseif lang then return "🔓قفل کلمات عربی/فارسی غیرفعال بود🔓" end else data[tostring(target)]["settings"]["lock_arabic"] = "no" save_data(_config.moderation.data, data) if not lang then return "🔓*Arabic/Persian* _Posting Has Been Unlocked_🔓" else return "🔓قفل کلمات عربی/فارسی غیرفعال شد🔓" end end end ---------------Lock Edit------------------- local function lock_edit(msg, data, target) local hash = "gp_lang:"..msg.chat_id_ local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "✖️_You're Not_ *Moderator*✖️" else return "شما مدیر گروه نیستید" end end local lock_edit = data[tostring(target)]["settings"]["lock_edit"] if lock_edit == "yes" then if not lang then return "🔐*Editing* _Is Already Locked_🔐" elseif lang then return "🔐ویرایش پیام فعال بود🔐" end else data[tostring(target)]["settings"]["lock_edit"] = "yes" save_data(_config.moderation.data, data) if not lang then return "🔐*Editing* _Has Been Locked_🔐" else return "🔐ویرایش پیام فعال شد🔐" end end end local function unlock_edit(msg, data, target) local hash = "gp_lang:"..msg.chat_id_ local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "✖️_You're Not_ *Moderator*✖️" else return "شما مدیر گروه نیستید" end end local lock_edit = data[tostring(target)]["settings"]["lock_edit"] if lock_edit == "no" then if not lang then return "🔓*Editing* _Is Not Locked_🔓" elseif lang then return "🔓ویرایش پیام غیرفعال بود🔓" end else data[tostring(target)]["settings"]["lock_edit"] = "no" save_data(_config.moderation.data, data) if not lang then return "🔓*Editing* _Has Been Unlocked_🔓" else return "🔓ویرایش پیام غیرفعال شد🔓" end end end ---------------Lock spam------------------- local function lock_spam(msg, data, target) local hash = "gp_lang:"..msg.chat_id_ local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "✖️_You're Not_ *Moderator*✖️" else return "شما مدیر گروه نیستید" end end local lock_spam = data[tostring(target)]["settings"]["lock_spam"] if lock_spam == "yes" then if not lang then return "🔐*Spam* _Is Already Locked_🔐" elseif lang then return "🔐قفل هرزنامه فعال بود🔐" end else data[tostring(target)]["settings"]["lock_spam"] = "yes" save_data(_config.moderation.data, data) if not lang then return "🔐*Spam* _Has Been Locked_🔐" else return "🔐قفل هرزنامه فعال شد🔐" end end end local function unlock_spam(msg, data, target) local hash = "gp_lang:"..msg.chat_id_ local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "✖️_You're Not_ *Moderator*✖️" else return "شما مدیر گروه نیستید" end end local lock_spam = data[tostring(target)]["settings"]["lock_spam"] if lock_spam == "no" then if not lang then return "🔓*Spam* _Posting Is Not Locked_🔓" elseif lang then return "🔓قفل هرزنامه غیرفعال بود🔓" end else data[tostring(target)]["settings"]["lock_spam"] = "no" save_data(_config.moderation.data, data) if not lang then return "🔓*Spam* _Posting Has Been Unlocked_🔓" else return "🔓قفل هرزنامه غیرفعال شد🔓" end end end ---------------Lock Flood------------------- local function lock_flood(msg, data, target) local hash = "gp_lang:"..msg.chat_id_ local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "✖️_You're Not_ *Moderator*✖️" else return "شما مدیر گروه نیستید" end end local lock_flood = data[tostring(target)]["settings"]["flood"] if lock_flood == "yes" then if not lang then return "🔐*Flooding* _Is Already Locked_🔐" elseif lang then return "🔐قفل پیام رگبار فعال بود🔐" end else data[tostring(target)]["settings"]["flood"] = "yes" save_data(_config.moderation.data, data) if not lang then return "🔐*Flooding* _Has Been Locked_🔐" else return "🔐قفل پیام رگبار فعال شد🔐" end end end local function unlock_flood(msg, data, target) local hash = "gp_lang:"..msg.chat_id_ local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "✖️_You're Not_ *Moderator*✖️" else return "شما مدیر گروه نیستید" end end local lock_flood = data[tostring(target)]["settings"]["flood"] if lock_flood == "no" then if not lang then return "🔓*Flooding* _Is Not Locked_🔓" elseif lang then return "🔓قفل پیام رگبار غیرفعال بود🔓" end else data[tostring(target)]["settings"]["flood"] = "no" save_data(_config.moderation.data, data) if not lang then return "🔓*Flooding* _Has Been Unlocked_🔓" else return "🔓قفل پیام رگبار غیرفعال شد🔓" end end end ---------------Lock Bots------------------- local function lock_bots(msg, data, target) local hash = "gp_lang:"..msg.chat_id_ local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "✖️_You're Not_ *Moderator*✖️" else return "شما مدیر گروه نیستید" end end local lock_bots = data[tostring(target)]["settings"]["lock_bots"] if lock_bots == "yes" then if not lang then return "🔐*Bots* _Protection Is Already Enabled_🔐" elseif lang then return "🔐محافظت از گروه در برابر ربات ها فعال بود🔐" end else data[tostring(target)]["settings"]["lock_bots"] = "yes" save_data(_config.moderation.data, data) if not lang then return "🔐*Bots* _Protection Has Been Enabled_🔐" else return "🔐محافظت از گروه در برابر ربات ها فعال شد🔐" end end end local function unlock_bots(msg, data, target) local hash = "gp_lang:"..msg.chat_id_ local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "✖️_You're Not_ *Moderator*✖️" else return "شما مدیر گروه نیستید" end end local lock_bots = data[tostring(target)]["settings"]["lock_bots"] if lock_bots == "no" then if not lang then return "🔓*Bots* _Protection Is Not Enabled_🔓" elseif lang then return "🔓محافظت از گروه در برابر ربات ها غیرفعال بود🔓" end else data[tostring(target)]["settings"]["lock_bots"] = "no" save_data(_config.moderation.data, data) if not lang then return "🔓*Bots* _Protection Has Been Disabled_🔓" else return "🔓محافظت از گروه در برابر ربات ها غیرفعال شد🔓" end end end ---------------Lock Markdown------------------- local function lock_markdown(msg, data, target) local hash = "gp_lang:"..msg.chat_id_ local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "✖️_You're Not_ *Moderator*✖️" else return "شما مدیر گروه نیستید" end end local lock_markdown = data[tostring(target)]["settings"]["lock_markdown"] if lock_markdown == "yes" then if not lang then return "🔐*Markdown* _Posting Is Already Locked_🔐" elseif lang then return "🔐قفل پیام های دارای فونت فعال بود🔐" end else data[tostring(target)]["settings"]["lock_markdown"] = "yes" save_data(_config.moderation.data, data) if not lang then return "🔐*Markdown* _Posting Has Been Locked_🔐" else return "🔐قفل پیام های دارای فونت فعال شد🔐" end end end local function unlock_markdown(msg, data, target) local hash = "gp_lang:"..msg.chat_id_ local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "✖️_You're Not_ *Moderator*✖️" else return "شما مدیر گروه نیستید" end end local lock_markdown = data[tostring(target)]["settings"]["lock_markdown"] if lock_markdown == "no" then if not lang then return "🔓*Markdown* _Posting Is Not Locked_🔓" elseif lang then return "🔓قفل پیام های دارای فونت غیرفعال بود🔓" end else data[tostring(target)]["settings"]["lock_markdown"] = "no" save_data(_config.moderation.data, data) if not lang then return "🔓*Markdown* _Posting Has Been Unlocked_🔓" else return "🔓قفل پیام های دارای فونت غیرفعال شد🔓" end end end ---------------Lock Webpage------------------- local function lock_webpage(msg, data, target) local hash = "gp_lang:"..msg.chat_id_ local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "✖️_You're Not_ *Moderator*✖️" else return "شما مدیر گروه نیستید" end end local lock_webpage = data[tostring(target)]["settings"]["lock_webpage"] if lock_webpage == "yes" then if not lang then return "🔐*Webpage* _Is Already Locked_🔐" elseif lang then return "🔐قفل صفحات وب فعال بود🔐" end else data[tostring(target)]["settings"]["lock_webpage"] = "yes" save_data(_config.moderation.data, data) if not lang then return "🔐*Webpage* _Has Been Locked_🔐" else return "🔐قفل صفحات وب فعال شد🔐" end end end local function unlock_webpage(msg, data, target) local hash = "gp_lang:"..msg.chat_id_ local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "✖️_You're Not_ *Moderator*✖️" else return "✖️شما مدیر گروه نیستید✖️" end end local lock_webpage = data[tostring(target)]["settings"]["lock_webpage"] if lock_webpage == "no" then if not lang then return "🔓*Webpage* _Is Not Locked_🔓" elseif lang then return "🔓قفل صفحات وب غیرفعال بود🔓" end else data[tostring(target)]["settings"]["lock_webpage"] = "no" save_data(_config.moderation.data, data) if not lang then return "🔓*Webpage* _Has Been Unlocked_🔓" else return "🔓قفل صفحات وب غیرفعال شد🔓" end end end function group_settings(msg, target) local hash = "gp_lang:"..msg.chat_id_ local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "✖️_You're Not_ *Moderator*✖️" else return "✖️شما مدیر گروه نیستید✖️" end end local data = load_data(_config.moderation.data) local target = msg.chat_id_ if data[tostring(target)] then if data[tostring(target)]["settings"]["num_msg_max"] then NUM_MSG_MAX = tonumber(data[tostring(target)]['settings']['num_msg_max']) print('custom'..NUM_MSG_MAX) else NUM_MSG_MAX = 5 end end if data[tostring(target)]["settings"] then if not data[tostring(target)]["settings"]["lock_edit"] then data[tostring(target)]["settings"]["lock_edit"] = "no" end end if data[tostring(target)]["settings"] then if not data[tostring(target)]["settings"]["lock_link"] then data[tostring(target)]["settings"]["lock_link"] = "yes" end end if data[tostring(target)]["settings"] then if not data[tostring(target)]["settings"]["lock_fosh"] then data[tostring(target)]["settings"]["lock_fosh"] = "yes" end end if data[tostring(target)]["settings"] then if not data[tostring(target)]["settings"]["lock_tag"] then data[tostring(target)]["settings"]["lock_tag"] = "yes" end end if data[tostring(target)]["settings"] then if not data[tostring(target)]["settings"]["lock_arabic"] then data[tostring(target)]["settings"]["lock_arabic"] = "no" end end if data[tostring(target)]["settings"] then if not data[tostring(target)]["settings"]["lock_flood"] then data[tostring(target)]["settings"]["lock_flood"] = "yes" end end if data[tostring(target)]["settings"] then if not data[tostring(target)]["settings"]["lock_spam"] then data[tostring(target)]["settings"]["lock_spam"] = "yes" end end if data[tostring(target)]["settings"] then if not data[tostring(target)]["settings"]["lock_mention"] then data[tostring(target)]["settings"]["lock_mention"] = "no" end end if data[tostring(target)]["settings"] then if not data[tostring(target)]["settings"]["lock_webpage"] then data[tostring(target)]["settings"]["lock_webpage"] = "no" end end if data[tostring(target)]["settings"] then if not data[tostring(target)]["settings"]["welcome"] then data[tostring(target)]["settings"]["welcome"] = "no" end end if data[tostring(target)]["settings"] then if not data[tostring(target)]["settings"]["lock_markdown"] then data[tostring(target)]["settings"]["lock_markdown"] = "no" end end if data[tostring(target)]["settings"] then if not data[tostring(target)]["settings"]["lock_bots"] then data[tostring(target)]["settings"]["lock_bots"] = "yes" end end if data[tostring(target)]["settings"] then if not data[tostring(target)]["settings"]["lock_gif"] then data[tostring(target)]["settings"]["lock_gif"] = "no" end end if data[tostring(target)]["settings"] then if not data[tostring(target)]["settings"]["lock_text"] then data[tostring(target)]["settings"]["lock_text"] = "no" end end if data[tostring(target)]["settings"] then if not data[tostring(target)]["settings"]["lock_inline"] then data[tostring(target)]["settings"]["lock_inline"] = "no" end end if data[tostring(target)]["settings"] then if not data[tostring(target)]["settings"]["lock_game"] then data[tostring(target)]["settings"]["lock_game"] = "no" end end if data[tostring(target)]["settings"] then if not data[tostring(target)]["settings"]["lock_photo"] then data[tostring(target)]["settings"]["lock_photo"] = "no" end end if data[tostring(target)]["settings"] then if not data[tostring(target)]["settings"]["lock_video"] then data[tostring(target)]["settings"]["lock_video"] = "no" end end if data[tostring(target)]["settings"] then if not data[tostring(target)]["settings"]["lock_audio"] then data[tostring(target)]["settings"]["lock_audio"] = "no" end end if data[tostring(target)]["settings"] then if not data[tostring(target)]["settings"]["lock_voice"] then data[tostring(target)]["settings"]["lock_voice"] = "no" end end if data[tostring(target)]["settings"] then if not data[tostring(target)]["settings"]["lock_sticker"] then data[tostring(target)]["settings"]["lock_sticker"] = "no" end end if data[tostring(target)]["settings"] then if not data[tostring(target)]["settings"]["lock_contact"] then data[tostring(target)]["settings"]["lock_contact"] = "no" end end if data[tostring(target)]["settings"] then if not data[tostring(target)]["settings"]["lock_forward"] then data[tostring(target)]["settings"]["lock_forward"] = "no" end end if data[tostring(target)]["settings"] then if not data[tostring(target)]["settings"]["lock_location"] then data[tostring(target)]["settings"]["lock_location"] = "no" end end if data[tostring(target)]["settings"] then if not data[tostring(target)]["settings"]["lock_document"] then data[tostring(target)]["settings"]["lock_document"] = "no" end end if data[tostring(target)]["settings"] then if not data[tostring(target)]["settings"]["lock_tgservice"] then data[tostring(target)]["settings"]["lock_tgservice"] = "no" end end if data[tostring(target)]["settings"] then if not data[tostring(target)]["settings"]["lock_all"] then data[tostring(target)]["settings"]["lock_all"] = "no" end end local expiretime = redis:hget('expiretime', msg.chat_id_) local expire = '' if not expiretime then expire = expire..'Unlimited' else local now = tonumber(os.time()) expire = expire..math.floor((tonumber(expiretime) - tonumber(now)) / 86400) + 1 end if not lang then local settings = data[tostring(target)]["settings"] text = "⚙️*Group Settings*⚙️\n*﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄*\n● 》_Lock edit ➢_ *"..settings.lock_edit.."*\n● 》_Lock links ➢_ *"..settings.lock_link.."*\n● 》_Lock fosh ➢_ *"..settings.lock_fosh.."*\n● 》_Lock tags ➢_ *"..settings.lock_tag.."*\n● 》_Lock Persian ➢_ *"..settings.lock_arabic.."*\n● 》_Lock flood ➢_ *"..settings.flood.."*\n● 》_Lock spam ➢_ *"..settings.lock_spam.."*\n● 》_Lock mention ➢_ *"..settings.lock_mention.."*\n● 》_Lock webpage ➢_ *"..settings.lock_webpage.."*\n● 》_welcome ➢_ *"..settings.welcome.."*\n● 》_Lock markdown ➢_ *"..settings.lock_markdown.."*\n● 》_Lock Bots ➢_ *"..settings.lock_bots.."*\n● 》_Lock gif ➢_ *"..settings.lock_gif.."*\n● 》_Lock text ➢_ *"..settings.lock_text.."*\n● 》_Lock inline ➢_ *"..settings.lock_inline.."*\n● 》_Lock game ➢_ *"..settings.lock_game.."*\n● 》_Lock photo ➢_ *"..settings.lock_photo.."*\n● 》_Lock video ➢_ *"..settings.lock_video.."*\n● 》_Lock audio ➢_ *"..settings.lock_audio.."*\n● 》_Lock voice ➢_ *"..settings.lock_voice.."*\n● 》_Lock sticker ➢_ *"..settings.lock_sticker.."*\n● 》_Lock contact ➢_ *"..settings.lock_contact.."*\n● 》_Lock forward ➢_ *"..settings.lock_forward.."*\n● 》_Lock location ➢_ *"..settings.lock_location.."*\n● 》_Lock document ➢_ *"..settings.lock_document.."*\n● 》_Lock TgService ➢_ *"..settings.lock_tgservice.."*\n● 》_Lock all : _ *"..settings.lock_all.."*\n*﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄*\n● 》_Set Flood ➢_ *"..NUM_MSG_MAX.."*\n● 》_Welcome ➢_ *"..settings.welcome.."*\n● 》_EXPIRE ➢_ *"..expire.."*\n*﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄*\n Enable✓ ➰ Disable✘ \n*﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄*\n 🔖powered by: *@mafia_boy* \n*﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄*\n*Language* : *EN*" else local settings = data[tostring(target)]["settings"] text = "⚙️*تنظیمات سوپرگروه*⚙️\n*﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄*\n● 》_قفل ویرایش ↫_ *"..settings.lock_edit.."*\n● 》_قفل لینک ↫_ *"..settings.lock_link.."*\n● 》_قفل فحش ↫_ *"..settings.lock_fosh.."*\n● 》_قفل تگ ↫_ *"..settings.lock_tag.."*\n● 》_قفل فارسی ↫_ *"..settings.lock_arabic.."*\n● 》_قفل فلود ↫_ *"..settings.flood.."*\n● 》_قفل اسپم ↫_ *"..settings.lock_spam.."*\n● 》_قفل فراخوانی ↫_ *"..settings.lock_mention.."*\n● 》_قفل وبسایت ↫_ *"..settings.lock_webpage.."*\n● 》_قفل فونت ↫_ *"..settings.lock_markdown.."*\n● 》_قفل ربات ↫_ *"..settings.lock_bots.."*\n● 》_قفل گیف ↫_ *"..settings.lock_gif.."*\n● 》_قفل متن ↫_ *"..settings.lock_text.."*\n● 》_قفل اینلاین ↫_ *"..settings.lock_inline.."*\n● 》_قفل بازی ↫_ *"..settings.lock_game.."*\n● 》_قفل عکس ↫_ *"..settings.lock_photo.."*\n● 》_قفل فیلم ↫_ *"..settings.lock_video.."*\n● 》_قفل موزیک ↫_ *"..settings.lock_audio.."*\n● 》_قفل صدا ↫_ *"..settings.lock_voice.."*\n● 》_قفل استیکر ↫_ *"..settings.lock_sticker.."*\n● 》_قفل اطلاعات تماس ↫_ *"..settings.lock_contact.."*\n● 》_قفل فوروارد ↫_ *"..settings.lock_forward.."*\n● 》_قفل موقعیت ↫_ *"..settings.lock_location.."*\n● 》_قفل فایل ↫_ *"..settings.lock_document.."*\n● 》_قفل اعلانات ↫_ *"..settings.lock_tgservice.."*\n● 》_تنظیم فلود(رگبار) ↫_ *"..NUM_MSG_MAX.."*\n● 》_قفل همه ↫ _ *"..settings.lock_all.."*\n*﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄*\n● 》_تنظیم فلود(رگبار) ↫_ *"..NUM_MSG_MAX.."*\n● 》_خوشآمد گویی ↫_ *"..settings.welcome.."*\n● 》_شارژ گروه ↫_ *"..expire.."*\n*﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄*\n فعال✓ ➰ غیرفعال✘ \n*﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄*\n 🔖powered by: *@mafia_boy* \n*﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄*\n*زبان ربات* ↫ *فارسی*" end if not lang then text = string.gsub(text, "yes", "✓") text = string.gsub(text, "no", "✘") else text = string.gsub(text, "yes", "✓") text = string.gsub(text, "no", "✘") end return text end --------locks--------- --------lock all------------------------ local function lock_all(msg, data, target) local hash = "gp_lang:"..msg.chat_id_ local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "✖️_You're Not_ *Moderator*✖️" else return "✖️شما مدیر گروه نیستید✖️" end end local lock_all = data[tostring(target)]["settings"]["lock_all"] if lock_all == "yes" then if not lang then return "🔐*lock All* _Is Already Enabled_🔐" elseif lang then return "🔐قفل همه(قفل گروه) فعال بود🔐" end else data[tostring(target)]["settings"]["lock_all"] = "yes" save_data(_config.moderation.data, data) if not lang then return "🔐*lock All* _Has Been Enabled_🔐" else return "🔐قفل همه(قفل گروه) فعال شد🔐" end end end local function unlock_all(msg, data, target) local hash = "gp_lang:"..msg.chat_id_ local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "✖️_You're Not_ *Moderator*✖️" else return "✖️شما مدیر گروه نیستید✖️" end end local lock_all = data[tostring(target)]["settings"]["lock_all"] if lock_all == "no" then if not lang then return "🔓*lock All* _Is Already Disabled_🔓" elseif lang then return "🔓قفل همه(قفل گروه) غیرفعال بود🔓" end else data[tostring(target)]["settings"]["lock_all"] = "no" save_data(_config.moderation.data, data) if not lang then return "🔓*lock All* _Has Been Disabled_🔓" else return "🔓قفل همه(قفل گروه) غیرفعال شد🔓" end end end ---------------lock Gif------------------- local function lock_gif(msg, data, target) local hash = "gp_lang:"..msg.chat_id_ local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "✖️_You're Not_ *Moderator*✖️" else return "✖️شما مدیر گروه نیستید✖️" end end local lock_gif = data[tostring(target)]["settings"]["lock_gif"] if lock_gif == "yes" then if not lang then return "🔐*lock Gif* _Is Already Enabled_🔐" elseif lang then return "🔐قفل گیف فعال بود🔐" end else data[tostring(target)]["settings"]["lock_gif"] = "yes" save_data(_config.moderation.data, data) if not lang then return "🔓*lock Gif* _Has Been Enabled_🔓" else return "🔓قفل گیف فعال شد🔓" end end end local function unlock_gif(msg, data, target) local hash = "gp_lang:"..msg.chat_id_ local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "✖️_You're Not_ *Moderator*✖️" else return "✖️شما مدیر گروه نیستید✖️" end end local lock_gif = data[tostring(target)]["settings"]["lock_gif"] if lock_gif == "no" then if not lang then return "🔐*lock Gif* _Is Already Disabled_🔐" elseif lang then return "🔐قفل گیف غیرفعال بود🔐" end else data[tostring(target)]["settings"]["lock_gif"] = "no" save_data(_config.moderation.data, data) if not lang then return "🔐*lock Gif* _Has Been Disabled_🔐" else return "🔐قفل گیف غیرفعال شد🔐" end end end ---------------lock Game------------------- local function lock_game(msg, data, target) local hash = "gp_lang:"..msg.chat_id_ local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "✖️_You're Not_ *Moderator*✖️" else return "✖️شما مدیر گروه نیستید✖️" end end local lock_game = data[tostring(target)]["settings"]["lock_game"] if lock_game == "yes" then if not lang then return "🔐*lock Game* _Is Already Enabled_🔐" elseif lang then return "🔐قفل بازی های تحت وب فعال بود🔐" end else data[tostring(target)]["settings"]["lock_game"] = "yes" save_data(_config.moderation.data, data) if not lang then return "🔐*lock Game* _Has Been Enabled_🔐" else return "🔐قفل بازی های تحت وب فعال شد🔐" end end end local function unlock_game(msg, data, target) local hash = "gp_lang:"..msg.chat_id_ local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "✖️_You're Not_ *Moderator*✖️" else return "✖️شما مدیر گروه نیستید✖️" end end local lock_game = data[tostring(target)]["settings"]["lock_game"] if lock_game == "no" then if not lang then return "🔓*lock Game* _Is Already Disabled_🔓" elseif lang then return "🔓قفل بازی های تحت وب غیرفعال بود🔓" end else data[tostring(target)]["settings"]["lock_game"] = "no" save_data(_config.moderation.data, data) if not lang then return "🔓*lock Game* _Has Been Disabled_🔓" else return "🔓قفل بازی های تحت وب غیرفعال شد🔓" end end end ---------------lock Inline------------------- local function lock_inline(msg, data, target) local hash = "gp_lang:"..msg.chat_id_ local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "✖️_You're Not_ *Moderator*✖️" else return "✖️شما مدیر گروه نیستید✖️" end end local lock_inline = data[tostring(target)]["settings"]["lock_inline"] if lock_inline == "yes" then if not lang then return "🔐*lock Inline* _Is Already Enabled_🔐" elseif lang then return "🔐قفل کیبورد شیشه ای فعال بود🔐" end else data[tostring(target)]["settings"]["lock_inline"] = "yes" save_data(_config.moderation.data, data) if not lang then return "🔐*lock Inline* _Has Been Enabled_🔐" else return "🔐قفل کیبورد شیشه ای فعال شد🔐" end end end local function unlock_inline(msg, data, target) local hash = "gp_lang:"..msg.chat_id_ local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "✖️_You're Not_ *Moderator*✖️" else return "✖️شما مدیر گروه نیستید✖️" end end local lock_inline = data[tostring(target)]["settings"]["lock_inline"] if lock_inline == "no" then if not lang then return "🔓*lock Inline* _Is Already Disabled_🔓" elseif lang then return "🔓قفل کیبورد شیشه ای غیرفعال بود🔓" end else data[tostring(target)]["settings"]["lock_inline"] = "no" save_data(_config.moderation.data, data) if not lang then return "🔓*lock Inline* _Has Been Disabled_🔓" else return "🔓قفل کیبورد شیشه ای غیرفعال شد🔓" end end end ---------------lock Text------------------- local function lock_text(msg, data, target) local hash = "gp_lang:"..msg.chat_id_ local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "✖️_You're Not_ *Moderator*✖️" else return "✖️شما مدیر گروه نیستید✖️" end end local lock_text = data[tostring(target)]["settings"]["lock_text"] if lock_text == "yes" then if not lang then return "🔐*lock Text* _Is Already Enabled_🔐" elseif lang then return "🔐قفل متن فعال بود🔐" end else data[tostring(target)]["settings"]["lock_text"] = "yes" save_data(_config.moderation.data, data) if not lang then return "🔐*lock Text* _Has Been Enabled_🔐" else return "🔐قفل متن فعال شد🔐" end end end local function unlock_text(msg, data, target) local hash = "gp_lang:"..msg.chat_id_ local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "✖️_You're Not_ *Moderator*✖️" else return "✖️شما مدیر گروه نیستید✖️" end end local lock_text = data[tostring(target)]["settings"]["lock_text"] if lock_text == "no" then if not lang then return "🔓*lock Text* _Is Already Disabled_🔓" elseif lang then return "🔓قفل متن غیرفعال بود🔓" end else data[tostring(target)]["settings"]["lock_text"] = "no" save_data(_config.moderation.data, data) if not lang then return "🔓*lock Text* _Has Been Disabled_🔓" else return "🔓قفل متن غیرفعال شد🔓" end end end ---------------lock photo------------------- local function lock_photo(msg, data, target) local hash = "gp_lang:"..msg.chat_id_ local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "🔐✖️_You're Not_ *Moderator*✖️🔐" else return "🔐✖️شما مدیر گروه نیستید✖️🔐" end end local lock_photo = data[tostring(target)]["settings"]["lock_photo"] if lock_photo == "yes" then if not lang then return "🔐*lock Photo* _Is Already Enabled_🔐" elseif lang then return "🔐قفل عکس فعال بود🔐" end else data[tostring(target)]["settings"]["lock_photo"] = "yes" save_data(_config.moderation.data, data) if not lang then return "🔐*lock Photo* _Has Been Enabled_🔐" else return "🔐قفل عکس فعال شد🔐" end end end local function unlock_photo(msg, data, target) local hash = "gp_lang:"..msg.chat_id_ local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "✖️_You're Not_ *Moderator*✖️" else return "✖️شما مدیر گروه نیستید✖️" end end local lock_photo = data[tostring(target)]["settings"]["lock_photo"] if lock_photo == "no" then if not lang then return "🔓*lock Photo* _Is Already Disabled_🔓" elseif lang then return "🔓قفل عکس غیرفعال بود🔓" end else data[tostring(target)]["settings"]["lock_photo"] = "no" save_data(_config.moderation.data, data) if not lang then return "🔓*lock Photo* _Has Been Disabled_🔓" else return "🔓قفل عکس غیرفعال شد🔓" end end end ---------------lock Video------------------- local function lock_video(msg, data, target) local hash = "gp_lang:"..msg.chat_id_ local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "✖️_You're Not_ *Moderator*✖️" else return "✖️شما مدیر گروه نیستید✖️" end end local lock_video = data[tostring(target)]["settings"]["lock_video"] if lock_video == "yes" then if not lang then return "🔐*lock Video* _Is Already Enabled_🔐" elseif lang then return "🔐قفل فیلم فعال بود🔐" end else data[tostring(target)]["settings"]["lock_video"] = "yes" save_data(_config.moderation.data, data) if not lang then return "🔐*lock Video* _Has Been Enabled_🔐" else return "🔐قفل فیلم فعال شد🔐" end end end local function unlock_video(msg, data, target) local hash = "gp_lang:"..msg.chat_id_ local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "✖️_You're Not_ *Moderator*✖️" else return "✖️شما مدیر گروه نیستید✖️" end end local lock_video = data[tostring(target)]["settings"]["lock_video"] if lock_video == "no" then if not lang then return "🔓*lock Video* _Is Already Disabled_🔓" elseif lang then return "🔓قفل فیلم غیرفعال بود🔓" end else data[tostring(target)]["settings"]["lock_video"] = "no" save_data(_config.moderation.data, data) if not lang then return "🔓*lock Video* _Has Been Disabled_🔓" else return "🔓قفل فیلم غیرفعال شد🔓" end end end ---------------lock Audio------------------- local function lock_audio(msg, data, target) local hash = "gp_lang:"..msg.chat_id_ local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "✖️_You're Not_ *Moderator*✖️" else return "✖️شما مدیر گروه نیستید✖️" end end local lock_audio = data[tostring(target)]["settings"]["lock_audio"] if lock_audio == "yes" then if not lang then return "🔐*lock Audio* _Is Already Enabled_🔐" elseif lang then return "🔐قفل آهنگ فعال بود🔐" end else data[tostring(target)]["settings"]["lock_audio"] = "yes" save_data(_config.moderation.data, data) if not lang then return "🔐*lock Audio* _Has Been Enabled_🔐" else return "🔐قفل آهنگ فعال شد🔐" end end end local function unlock_audio(msg, data, target) local hash = "gp_lang:"..msg.chat_id_ local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "✖️_You're Not_ *Moderator*✖️" else return "✖️شما مدیر گروه نیستید✖️" end end local lock_audio = data[tostring(target)]["settings"]["lock_audio"] if lock_audio == "no" then if not lang then return "🔓*lock Audio* _Is Already Disabled_🔓" elseif lang then return "🔓قفل آهنگ غیرفعال بود🔓" end else data[tostring(target)]["settings"]["lock_audio"] = "no" save_data(_config.moderation.data, data) if not lang then return "🔓*lock Audio* _Has Been Disabled_🔓" else return "🔓قفل آهنگ غیرفعال شد🔓" end end end ---------------lock Voice------------------- local function lock_voice(msg, data, target) local hash = "gp_lang:"..msg.chat_id_ local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "✖️_You're Not_ *Moderator*✖️" else return "✖️شما مدیر گروه نیستید✖️" end end local lock_voice = data[tostring(target)]["settings"]["lock_voice"] if lock_voice == "yes" then if not lang then return "🔐*lock Voice* _Is Already Enabled_🔐" elseif lang then return "🔐قفل صدا فعال بود🔐" end else data[tostring(target)]["settings"]["lock_voice"] = "yes" save_data(_config.moderation.data, data) if not lang then return "🔐*lock Voice* _Has Been Enabled_🔐" else return "🔐قفل صدا فعال شد🔐" end end end local function unlock_voice(msg, data, target) local hash = "gp_lang:"..msg.chat_id_ local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "✖️_You're Not_ *Moderator*✖️" else return "✖️شما مدیر گروه نیستید✖️" end end local lock_voice = data[tostring(target)]["settings"]["lock_voice"] if lock_voice == "no" then if not lang then return "🔓*lock Voice* _Is Already Disabled_🔓" elseif lang then return "🔓قفل صدا غیرفعال بود🔓" end else data[tostring(target)]["settings"]["lock_voice"] = "no" save_data(_config.moderation.data, data) if not lang then return "🔓*lock Voice* _Has Been Disabled_🔓" else return "🔓قفل صدا غیرفعال شد🔓" end end end ---------------lock Sticker------------------- local function lock_sticker(msg, data, target) local hash = "gp_lang:"..msg.chat_id_ local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "✖️_You're Not_ *Moderator*✖️" else return "✖️شما مدیر گروه نیستید✖️" end end local lock_sticker = data[tostring(target)]["settings"]["lock_sticker"] if lock_sticker == "yes" then if not lang then return "🔐*lock Sticker* _Is Already Enabled_🔐" elseif lang then return "🔐قفل استیکر فعال بود🔐" end else data[tostring(target)]["settings"]["lock_sticker"] = "yes" save_data(_config.moderation.data, data) if not lang then return "🔐*lock Sticker* _Has Been Enabled_🔐" else return "🔐قفل استیکر فعال شد🔐" end end end local function unlock_sticker(msg, data, target) local hash = "gp_lang:"..msg.chat_id_ local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "✖️_You're Not_ *Moderator*✖️" else return "✖️شما مدیر گروه نیستید✖️" end end local lock_sticker = data[tostring(target)]["settings"]["lock_sticker"] if lock_sticker == "no" then if not lang then return "🔓*lock Sticker* _Is Already Disabled_🔓" elseif lang then return "🔓قفل استیکر غیرفعال بود🔓" end else data[tostring(target)]["settings"]["lock_sticker"] = "no" save_data(_config.moderation.data, data) if not lang then return "🔓*lock Sticker* _Has Been Disabled_🔓" else return "🔓قفل استیکر غیرفعال شد🔓" end end end ---------------lock Contact------------------- local function lock_contact(msg, data, target) local hash = "gp_lang:"..msg.chat_id_ local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "✖️_You're Not_ *Moderator*✖️" else return "✖️شما مدیر گروه نیستید✖️" end end local lock_contact = data[tostring(target)]["settings"]["lock_contact"] if lock_contact == "yes" then if not lang then return "🔐*lock Contact* _Is Already Enabled_🔐" elseif lang then return "🔐قفل مخاطب فعال بود🔐" end else data[tostring(target)]["settings"]["lock_contact"] = "yes" save_data(_config.moderation.data, data) if not lang then return "🔐*lock Contact* _Has Been Enabled_🔐" else return "🔐قفل مخاطب فعال شد🔐" end end end local function unlock_contact(msg, data, target) local hash = "gp_lang:"..msg.chat_id_ local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "✖️_You're Not_ *Moderator*✖️" else return "✖️شما مدیر گروه نیستید✖️" end end local lock_contact = data[tostring(target)]["settings"]["lock_contact"] if lock_contact == "no" then if not lang then return "🔓*lock Contact* _Is Already Disabled_🔓" elseif lang then return "🔓قفل مخاطب غیرفعال بود🔓" end else data[tostring(target)]["settings"]["lock_contact"] = "no" save_data(_config.moderation.data, data) if not lang then return "🔓*lock Contact* _Has Been Disabled_🔓" else return "🔓قفل مخاطب غیرفعال شد🔓" end end end ---------------lock Forward------------------- local function lock_forward(msg, data, target) local hash = "gp_lang:"..msg.chat_id_ local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "✖️_You're Not_ *Moderator*✖️" else return "✖️شما مدیر گروه نیستید✖️" end end local lock_forward = data[tostring(target)]["settings"]["lock_forward"] if lock_forward == "yes" then if not lang then return "🔐*lock Forward* _Is Already Enabled_🔐" elseif lang then return "🔐قفل فوروارد فعال بود🔐" end else data[tostring(target)]["settings"]["lock_forward"] = "yes" save_data(_config.moderation.data, data) if not lang then return "🔐*lock Forward* _Has Been Enabled_🔐" else return "🔐قفل فوروارد فعال شد🔐" end end end local function unlock_forward(msg, data, target) local hash = "gp_lang:"..msg.chat_id_ local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "✖️_You're Not_ *Moderator*✖️" else return "✖️شما مدیر گروه نیستید✖️" end end local lock_forward = data[tostring(target)]["settings"]["lock_forward"] if lock_forward == "no" then if not lang then return "🔓*lock Forward* _Is Already Disabled_🔓" elseif lang then return "🔓قفل فوروارد غیرفعال بود🔓" end else data[tostring(target)]["settings"]["lock_forward"] = "no" save_data(_config.moderation.data, data) if not lang then return "🔓*lock Forward* _Has Been Disabled_🔓" else return "🔓قفل فوروارد غیرفعال شد🔓" end end end ---------------lock Location------------------- local function lock_location(msg, data, target) local hash = "gp_lang:"..msg.chat_id_ local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "✖️_You're Not_ *Moderator*✖️" else return "✖️شما مدیر گروه نیستید✖️" end end local lock_location = data[tostring(target)]["settings"]["lock_location"] if lock_location == "yes" then if not lang then return "🔐*lock Location* _Is Already Enabled_🔐" elseif lang then return "🔐قفل موقعیت فعال بود🔐" end else data[tostring(target)]["settings"]["lock_location"] = "yes" save_data(_config.moderation.data, data) if not lang then return "🔐*lock Location* _Has Been Enabled_🔐" else return "🔐قفل موقعیت فعال شد🔐" end end end local function unlock_location(msg, data, target) local hash = "gp_lang:"..msg.chat_id_ local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "✖️_You're Not_ *Moderator*✖️" else return "✖️شما مدیر گروه نیستید✖️" end end local lock_location = data[tostring(target)]["settings"]["lock_location"] if lock_location == "no" then if not lang then return "🔓*lock Location* _Is Already Disabled_🔓" elseif lang then return "🔓قفل موقعیت غیرفعال بود🔓" end else data[tostring(target)]["settings"]["lock_location"] = "no" save_data(_config.moderation.data, data) if not lang then return "🔓*lock Location* _Has Been Disabled_🔓" else return "🔓قفل موقعیت غیرفعال شد🔓" end end end ---------------lock Document------------------- local function lock_document(msg, data, target) local hash = "gp_lang:"..msg.chat_id_ local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "✖️_You're Not_ *Moderator*✖️" else return "✖️شما مدیر گروه نیستید✖️" end end local lock_document = data[tostring(target)]["settings"]["lock_document"] if lock_document == "yes" then if not lang then return "🔐*lock Document* _Is Already Enabled_🔐" elseif lang then return "🔐قفل فایل فعال بود🔐" end else data[tostring(target)]["settings"]["lock_document"] = "yes" save_data(_config.moderation.data, data) if not lang then return "🔐*lock Document* _Has Been Enabled_🔐" else return "🔐قفل فایل فعال شد🔐" end end end local function unlock_document(msg, data, target) local hash = "gp_lang:"..msg.chat_id_ local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "✖️_You're Not_ *Moderator*✖️" else return "✖️شما مدیر گروه نیستید✖️" end end local lock_document = data[tostring(target)]["settings"]["lock_document"] if lock_document == "no" then if not lang then return "🔓*lock Document* _Is Already Disabled_🔓" elseif lang then return "🔓قفل فایل غیرفعال بود🔓" end else data[tostring(target)]["settings"]["lock_document"] = "no" save_data(_config.moderation.data, data) if not lang then return "🔓*lock Document* _Has Been Disabled_🔓" else return "🔓قفل فایل غیرفعال شد🔓" end end end ---------------lock TgService------------------- local function lock_tgservice(msg, data, target) local hash = "gp_lang:"..msg.chat_id_ local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "✖️_You're Not_ *Moderator*✖️" else return "✖️شما مدیر گروه نیستید✖️" end end local lock_tgservice = data[tostring(target)]["settings"]["lock_tgservice"] if lock_tgservice == "yes" then if not lang then return "🔐*lock TgService* _Is Already Enabled_🔐" elseif lang then return "🔐قفل سرویس تلگرام فعال بود🔐" end else data[tostring(target)]["settings"]["lock_tgservice"] = "yes" save_data(_config.moderation.data, data) if not lang then return "🔐*lock TgService* _Has Been Enabled_🔐" else return "🔐قفل سرویس تلگرام فعال شد🔐" end end end local function unlock_tgservice(msg, data, target) local hash = "gp_lang:"..msg.chat_id_ local lang = redis:get(hash) if not is_mod(msg) then if not lang then return "✖️_You're Not_ *Moderator*✖️" else return "✖️شما مدیر گروه نیستید✖️" end end local lock_tgservice = data[tostring(target)]["settings"]["lock_tgservice"] if lock_tgservice == "no" then if not lang then return "🔓*lock TgService* _Is Already Disabled_🔓" elseif lang then return "🔓قفل سرویس تلگرام غیرفعال بود🔓" end else data[tostring(target)]["settings"]["lock_tgservice"] = "no" save_data(_config.moderation.data, data) if not lang then return "🔓*lock TgService* _Has Been Disabled_🔓" else return "🔓قفل سرویس تلگرام غیرفعال شد🔓" end end end local function run(msg, matches) local hash = "gp_lang:"..msg.chat_id_ local lang = redis:get(hash) local data = load_data(_config.moderation.data) local chat = msg.chat_id_ local user = msg.sender_user_id_ if matches[1] == "مشخصات" then if not matches[2] and tonumber(msg.reply_to_message_id_) == 0 then if not lang then return "●*Group Id ➢* _"..chat.."_\n*➖➖➖➖➖➖➖➖*\n●*Your Id ➢* _"..user.."_\n*➖➖➖➖➖➖➖➖*" else return "●*️ایدی گروه️↫* _"..chat.."_\n*➖➖➖➖➖➖➖➖*\n●*ایدی شما ↫* _"..user.."_\n*➖➖➖➖➖➖➖➖*" end end if not matches[2] and tonumber(msg.reply_to_message_id_) ~= 0 then tdcli_function ({ ID = "GetMessage", chat_id_ = msg.chat_id_, message_id_ = msg.reply_to_message_id_ }, action_by_reply, {chat_id=msg.chat_id_,cmd="id"}) end if matches[2] and tonumber(msg.reply_to_message_id_) == 0 then tdcli_function ({ ID = "SearchPublicChat", username_ = matches[2] }, action_by_username, {chat_id=msg.chat_id_,username=matches[2],cmd="id"}) end end if matches[1] == "سنجاق" and is_owner(msg) then tdcli.pinChannelMessage(msg.chat_id_, msg.reply_to_message_id_, 1) if not lang then return "*Message Has Been Pinned*" else return "پیام سجاق شد" end end if matches[1] == 'حذف سنجاق' and is_mod(msg) then tdcli.unpinChannelMessage(msg.chat_id_) if not lang then return "*Pin message has been unpinned*" else return "پیام سنجاق شده پاک شد" end end if matches[1] == "نصب" then return modadd(msg) end if matches[1] == "حذف" then return modrem(msg) end if matches[1] == "مدیر" and is_admin(msg) then if not matches[2] and tonumber(msg.reply_to_message_id_) ~= 0 then tdcli_function ({ ID = "GetMessage", chat_id_ = msg.chat_id_, message_id_ = msg.reply_to_message_id_ }, action_by_reply, {chat_id=msg.chat_id_,cmd="setowner"}) end if matches[2] and string.match(matches[2], '^%d+$') then tdcli_function ({ ID = "GetUser", user_id_ = matches[2], }, action_by_id, {chat_id=msg.chat_id_,user_id=matches[2],cmd="setowner"}) end if matches[2] and not string.match(matches[2], '^%d+$') then tdcli_function ({ ID = "SearchPublicChat", username_ = matches[2] }, action_by_username, {chat_id=msg.chat_id_,username=matches[2],cmd="setowner"}) end end if matches[1] == "حذف مدیر" and is_admin(msg) then if not matches[2] and tonumber(msg.reply_to_message_id_) ~= 0 then tdcli_function ({ ID = "GetMessage", chat_id_ = msg.chat_id_, message_id_ = msg.reply_to_message_id_ }, action_by_reply, {chat_id=msg.chat_id_,cmd="remowner"}) end if matches[2] and string.match(matches[2], '^%d+$') then tdcli_function ({ ID = "GetUser", user_id_ = matches[2], }, action_by_id, {chat_id=msg.chat_id_,user_id=matches[2],cmd="remowner"}) end if matches[2] and not string.match(matches[2], '^%d+$') then tdcli_function ({ ID = "SearchPublicChat", username_ = matches[2] }, action_by_username, {chat_id=msg.chat_id_,username=matches[2],cmd="remowner"}) end end if matches[1] == "ادمین" and is_owner(msg) then if not matches[2] and tonumber(msg.reply_to_message_id_) ~= 0 then tdcli_function ({ ID = "GetMessage", chat_id_ = msg.chat_id_, message_id_ = msg.reply_to_message_id_ }, action_by_reply, {chat_id=msg.chat_id_,cmd="promote"}) end if matches[2] and string.match(matches[2], '^%d+$') then tdcli_function ({ ID = "GetUser", user_id_ = matches[2], }, action_by_id, {chat_id=msg.chat_id_,user_id=matches[2],cmd="promote"}) end if matches[2] and not string.match(matches[2], '^%d+$') then tdcli_function ({ ID = "SearchPublicChat", username_ = matches[2] }, action_by_username, {chat_id=msg.chat_id_,username=matches[2],cmd="promote"}) end end if matches[1] == "حذف ادمین" and is_owner(msg) then if not matches[2] and tonumber(msg.reply_to_message_id_) ~= 0 then tdcli_function ({ ID = "GetMessage", chat_id_ = msg.chat_id_, message_id_ = msg.reply_to_message_id_ }, action_by_reply, {chat_id=msg.chat_id_,cmd="demote"}) end if matches[2] and string.match(matches[2], '^%d+$') then tdcli_function ({ ID = "GetUser", user_id_ = matches[2], }, action_by_id, {chat_id=msg.chat_id_,user_id=matches[2],cmd="demote"}) end if matches[2] and not string.match(matches[2], '^%d+$') then tdcli_function ({ ID = "SearchPublicChat", username_ = matches[2] }, action_by_username, {chat_id=msg.chat_id_,username=matches[2],cmd="demote"}) end end if matches[1] == "قفل" and is_mod(msg) then local target = msg.chat_id_ if matches[2] == "لینک" then return lock_link(msg, data, target) end if matches[2] == "فحش" then return lock_fosh(msg, data, target) end if matches[2] == "تگ" then return lock_tag(msg, data, target) end if matches[2] == "فراخوانی" then return lock_mention(msg, data, target) end if matches[2] == "عربی" then return lock_arabic(msg, data, target) end if matches[2] == "ویرایش" then return lock_edit(msg, data, target) end if matches[2] == "اسپم" then return lock_spam(msg, data, target) end if matches[2] == "فلود" then return lock_flood(msg, data, target) end if matches[2] == "ربات" then return lock_bots(msg, data, target) end if matches[2] == "فونت" then return lock_markdown(msg, data, target) end if matches[2] == "وبسایت" then return lock_webpage(msg, data, target) end end if matches[1] == "باز کردن" and is_mod(msg) then local target = msg.chat_id_ if matches[2] == "لینک" then return unlock_link(msg, data, target) end if matches[2] == "فحش" then return unlock_fosh(msg, data, target) end if matches[2] == "تگ" then return unlock_tag(msg, data, target) end if matches[2] == "فراخوانی" then return unlock_mention(msg, data, target) end if matches[2] == "عربی" then return unlock_arabic(msg, data, target) end if matches[2] == "ویرایش" then return unlock_edit(msg, data, target) end if matches[2] == "اسپم" then return unlock_spam(msg, data, target) end if matches[2] == "فلود" then return unlock_flood(msg, data, target) end if matches[2] == "ربات" then return unlock_bots(msg, data, target) end if matches[2] == "فونت" then return unlock_markdown(msg, data, target) end if matches[2] == "وبسایت" then return unlock_webpage(msg, data, target) end end if matches[1] == "قفل" and is_mod(msg) then local target = msg.chat_id_ if matches[2] == "همه" then return lock_all(msg, data, target) end if matches[2] == "گیف" then return lock_gif(msg, data, target) end if matches[2] == "متن" then return lock_text(msg ,data, target) end if matches[2] == "عکس" then return lock_photo(msg ,data, target) end if matches[2] == "فیلم" then return lock_video(msg ,data, target) end if matches[2] == "موزیک" then return lock_audio(msg ,data, target) end if matches[2] == "صدا" then return lock_voice(msg ,data, target) end if matches[2] == "استیکر" then return lock_sticker(msg ,data, target) end if matches[2] == "مخاطب" then return lock_contact(msg ,data, target) end if matches[2] == "فوروارد" then return lock_forward(msg ,data, target) end if matches[2] == "مکان" then return lock_location(msg ,data, target) end if matches[2] == "فایل" then return lock_document(msg ,data, target) end if matches[2] == "اعلانات" then return lock_tgservice(msg ,data, target) end if matches[2] == "اینلاین" then return lock_inline(msg ,data, target) end if matches[2] == "بازی" then return lock_game(msg ,data, target) end end if matches[1] == "باز کردن" and is_mod(msg) then local target = msg.chat_id_ if matches[2] == "همه" then return unlock_all(msg, data, target) end if matches[2] == "گیف" then return unlock_gif(msg, data, target) end if matches[2] == "متن" then return unlock_text(msg, data, target) end if matches[2] == "عکس" then return unlock_photo(msg ,data, target) end if matches[2] == "فیلم" then return unlock_video(msg ,data, target) end if matches[2] == "موزیک" then return unlock_audio(msg ,data, target) end if matches[2] == "صدا" then return unlock_voice(msg ,data, target) end if matches[2] == "استیکر" then return unlock_sticker(msg ,data, target) end if matches[2] == "مخاطب" then return unlock_contact(msg ,data, target) end if matches[2] == "فوروارد" then return unlock_forward(msg ,data, target) end if matches[2] == "مکان" then return unlock_location(msg ,data, target) end if matches[2] == "فایل" then return unlock_document(msg ,data, target) end if matches[2] == "اعلانات" then return unlock_tgservice(msg ,data, target) end if matches[2] == "اینلاین" then return unlock_inline(msg ,data, target) end if matches[2] == "بازی" then return unlock_game(msg ,data, target) end end if matches[1] == "اطلاعات گروه" and is_mod(msg) and gp_type(msg.chat_id_) == "channel" then local function group_info(arg, data) local hash = "gp_lang:"..arg.chat_id local lang = redis:get(hash) if not lang then ginfo = "*📢Group Info :*📢\n👲_Admin Count :_ *"..data.administrator_count_.."*\n👥_Member Count :_ *"..data.member_count_.."*\n👿_Kicked Count :_ *"..data.kicked_count_.."*\n🆔_Group ID :_ *"..data.channel_.id_.."*" print(serpent.block(data)) elseif lang then ginfo = "📢*اطلاعات گروه*📢\n👲_تعداد مدیران :_ *"..data.administrator_count_.."*\n👥_تعداد اعضا :_ *"..data.member_count_.."*\n👿_تعداد اعضای حذف شده :_ *"..data.kicked_count_.."*\n🆔_شناسه گروه:_ *"..data.channel_.id_.."*" print(serpent.block(data)) end tdcli.sendMessage(arg.chat_id, arg.msg_id, 1, ginfo, 1, 'md') end tdcli.getChannelFull(msg.chat_id_, group_info, {chat_id=msg.chat_id_,msg_id=msg.id_}) end if matches[1] == 'تنظیم لینک' and is_owner(msg) then data[tostring(chat)]['settings']['linkgp'] = 'waiting' save_data(_config.moderation.data, data) if not lang then return '_Please send the new group_ *link* _now_' else return 'لطفا لینک گروه خود را ارسال کنید' end end if msg.content_.text_ then local is_link = msg.content_.text_:match("^([https?://w]*.?telegram.me/joinchat/%S+)$") or msg.content_.text_:match("^([https?://w]*.?t.me/joinchat/%S+)$") if is_link and data[tostring(chat)]['settings']['linkgp'] == 'waiting' and is_owner(msg) then data[tostring(chat)]['settings']['linkgp'] = msg.content_.text_ save_data(_config.moderation.data, data) if not lang then return "*Newlink* _has been set_" else return "لینک جدید ذخیره شد" end end end if matches[1] == 'لینک' and is_mod(msg) then local linkgp = data[tostring(chat)]['settings']['linkgp'] if not linkgp then if not lang then return "_First set a link for group with using_ /setlink" else return "اول لینک گروه خود را ذخیره کنید با /setlink" end end if not lang then text = "<b>Group Link :</b>\n"..linkgp else text = "<b>لینک گروه:</b>\n"..linkgp end return tdcli.sendMessage(chat, msg.id_, 1, text, 1, 'html') end if matches[1] == "تنظیم قوانین" and matches[2] and is_mod(msg) then data[tostring(chat)]['rules'] = matches[2] save_data(_config.moderation.data, data) if not lang then return "*Group rules* _has been set_" else return "قوانین گروه ثبت شد" end end if matches[1] == "قوانین" then if not data[tostring(chat)]['rules'] then if not lang then rules = "ℹ️ The Default Rules :\n1⃣ No Flood.\n2⃣ No Spam.\n3⃣ No Advertising.\n4⃣ Try to stay on topic.\n5⃣ Forbidden any racist, sexual, homophobic or gore content.\n➡️ Repeated failure to comply with these rules will cause ban.\n" elseif lang then rules = "ℹ️ قوانین پپیشفرض:\n1⃣ ارسال پیام رگبار قفل.\n2⃣ اسپم قفل.\n3⃣ تبلیغ قفل.\n4⃣ سعی کنید از موضوع خارج نشید.\n5⃣ هرنوع نژاد پرستی, شاخ بازی و پورنوگرافی قفل .\n➡️ از قوانین پیروی کنید, در صورت عدم رعایت قوانین اول اخطار و در صورت تکرار مسدود.\n" end else rules = "*Group Rules :*\n"..data[tostring(chat)]['rules'] end return rules end if matches[1] == "مشخصات" and matches[2] and is_mod(msg) then tdcli_function ({ ID = "SearchPublicChat", username_ = matches[2] }, action_by_username, {chat_id=msg.chat_id_,username=matches[2],cmd="res"}) end if matches[1] == "چه کسی" and matches[2] and is_mod(msg) then tdcli_function ({ ID = "GetUser", user_id_ = matches[2], }, action_by_id, {chat_id=msg.chat_id_,user_id=matches[2],cmd="whois"}) end if matches[1] == 'تنظیم فلود' and is_mod(msg) then if tonumber(matches[2]) < 1 or tonumber(matches[2]) > 50 then return "_Wrong number, range is_ *[1-50]*" end local flood_max = matches[2] data[tostring(chat)]['settings']['num_msg_max'] = flood_max save_data(_config.moderation.data, data) return "_Group_ *flood* _sensitivity has been set to :_ *[ "..matches[2].." ]*" end if matches[1]:lower() == 'پاک کردن' and is_owner(msg) then if matches[2] == 'mods' then if next(data[tostring(chat)]['mods']) == nil then if not lang then return "_No_ *moderators* _in this group_" else return "هیچ مدیری برای گروه انتخاب نشده است" end end for k,v in pairs(data[tostring(chat)]['mods']) do data[tostring(chat)]['mods'][tostring(k)] = nil save_data(_config.moderation.data, data) end if not lang then return "_All_ *moderators* _has been demoted_" else return "تمام مدیران گروه تنزیل مقام شدند" end end if matches[2] == 'لیست فیلترها' then if next(data[tostring(chat)]['filterlist']) == nil then if not lang then return "*Filtered words list* _is empty_" else return "_لیست کلمات فیلتر شده خالی است_" end end for k,v in pairs(data[tostring(chat)]['filterlist']) do data[tostring(chat)]['filterlist'][tostring(k)] = nil save_data(_config.moderation.data, data) end if not lang then return "*Filtered words list* _has been cleaned_" else return "_لیست کلمات فیلتر شده پاک شد_" end end if matches[2] == 'قوانین' then if not data[tostring(chat)]['rules'] then if not lang then return "_No_ *rules* _available_" else return "قوانین برای گروه ثبت نشده است" end end data[tostring(chat)]['rules'] = nil save_data(_config.moderation.data, data) if not lang then return "*Group rules* _has been cleaned_" else return "قوانین گروه پاک شد" end end if matches[2] == 'درباره' then if gp_type(chat) == "chat" then if not data[tostring(chat)]['about'] then if not lang then return "_No_ *description* _available_" else return "پیامی مبنی بر درباره گروه ثبت نشده است" end end data[tostring(chat)]['about'] = nil save_data(_config.moderation.data, data) elseif gp_type(chat) == "channel" then tdcli.changeChannelAbout(chat, "", dl_cb, nil) end if not lang then return "*Group description* _has been cleaned_" else return "پیام مبنی بر درباره گروه پاک شد" end end end if matches[1]:lower() == 'پاک کردن' and is_admin(msg) then if matches[2] == 'owners' then if next(data[tostring(chat)]['owners']) == nil then if not lang then return "_No_ *owners* _in this group_" else return "مالکی برای گروه انتخاب نشده است" end end for k,v in pairs(data[tostring(chat)]['owners']) do data[tostring(chat)]['owners'][tostring(k)] = nil save_data(_config.moderation.data, data) end if not lang then return "_All_ *owners* _has been demoted_" else return "تمامی مالکان گروه تنزیل مقام شدند" end end end if matches[1] == "تنظیم نام" and matches[2] and is_mod(msg) then local gp_name = matches[2] tdcli.changeChatTitle(chat, gp_name, dl_cb, nil) end if matches[1] == "تنظیم درباره" and matches[2] and is_mod(msg) then if gp_type(chat) == "channel" then tdcli.changeChannelAbout(chat, matches[2], dl_cb, nil) elseif gp_type(chat) == "chat" then data[tostring(chat)]['about'] = matches[2] save_data(_config.moderation.data, data) end if not lang then return "*Group description* _has been set_" else return "پیام مبنی بر درباره گروه ثبت شد" end end if matches[1] == "درباره" and gp_type(chat) == "chat" then if not data[tostring(chat)]['about'] then if not lang then about = "_No_ *description* _available_" elseif lang then about = "پیامی مبنی بر درباره گروه ثبت نشده است" end else about = "*Group Description :*\n"..data[tostring(chat)]['about'] end return about end if matches[1] == 'فیلتر' and is_mod(msg) then return filter_word(msg, matches[2]) end if matches[1] == 'حذف فیلتر' and is_mod(msg) then return unfilter_word(msg, matches[2]) end if matches[1] == 'لیست فیلتر' and is_mod(msg) then return filter_list(msg) end if matches[1] == "تنظیمات" then return group_settings(msg, target) end if matches[1] == "لیست قفل" then return locks(msg, target) end if matches[1] == "لیست ادمین ها" then return modlist(msg) end if matches[1] == "لیست مدیران" and is_owner(msg) then return ownerlist(msg) end if matches[1] == "setlang" and is_owner(msg) then if matches[2] == "en" then local hash = "gp_lang:"..msg.chat_id_ local lang = redis:get(hash) redis:del(hash) return "_Group Language Set To:_ EN" elseif matches[2] == "fa" then redis:set(hash, true) return "*زبان گروه تنظیم شد به : فارسی*" end end if matches[1] == "راهنما" and is_mod(msg) then if not lang then text = [[ [Help for ultra-energy] ⬛️》 ENERGY HELP ⬛️ ﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄ ◽️》 !mod help ◾️》راهنما مدیریت 📮با فرستادن یکی از دو دستور بالا در گروه لیست راهنمای مربوط به دستورات مدیریتی مخصوص مدیر گروه و ادمین ها نمایش داده میشود. ﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄ ◽️》 !lock help ◾️》راهنما قفل 📮با فرستادن یکی از دو دستور بالا در گروه لیست راهنمای دستورات قفلی که از جمله قفل رسانه ها و لینک ها و... میباشد نمایش داده میشود. ﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄ ◽️》 !sudo help ◾️》راهنما سودو 📮با فرستادن یکی از دو دستور بالا در گروه لیست راهنمای دستورات مربوط به سازنده ربات و سودو ها جهت مدیریت ربات نمایش داده میشود. ﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄ 💡توجه: ابتدای هر دستور انگلیسی یکی از علامت های [!,/,#] را بگزارید. ﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄ 🔖powered by: *@mafia_boy*]] elseif lang then text = [[ [Help for ultra-energy] ⬛️》 ENERGY HELP ⬛️ ﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄ ◽️》 !mod help ◾️》راهنما مدیریت 📮با فرستادن یکی از دو دستور بالا در گروه لیست راهنمای مربوط به دستورات مدیریتی مخصوص مدیر گروه و ادمین ها نمایش داده میشود. ﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄ ◽️》 !lock help ◾️》راهنما قفل 📮با فرستادن یکی از دو دستور بالا در گروه لیست راهنمای دستورات قفلی که از جمله قفل رسانه ها و لینک ها و... میباشد نمایش داده میشود. ﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄ ◽️》 !sudo help ◾️》راهنما سودو 📮با فرستادن یکی از دو دستور بالا در گروه لیست راهنمای دستورات مربوط به سازنده ربات و سودو ها جهت مدیریت ربات نمایش داده میشود. ﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄ 💡توجه: ابتدای هر دستور انگلیسی یکی از علامت های [!,/,#] را بگزارید. ﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄﹃﹄ 🔖powered by: *@mafia_boy*]] end return text end if matches[1] == "انلاینی" and is_mod(msg) then text5 = [[ ✔️اره انلاینم✔️ ]] return text5 end end ----------------------------------------- return { patterns ={ "^(انلاینی)$", "^(مشخصات)$", "^(مشخصات) (.*)$", "^(سنجاق)$", "^(حذف سنجاق)$", "^(اطلاعات گروه)$", "^(تست)$", "^(نصب)$", "^(حذف)$", "^(مدیر)$", "^(مدیر) (.*)$", "^(حذف مدیر)$", "^(حذف مدیر) (.*)$", "^(ادمین)$", "^(ادمین) (.*)$", "^(حذف ادمین)$", "^(حذف ادمین) (.*)$", "^(لیست ادمین ها)$", "^(لیست مدیران)$", "^(قفل) (.*)$", "^(باز کردن) (.*)$", "^(تنظیمات)$", "^(لیست قفل)$", "^(قفل) (.*)$", "^(باز کردن) (.*)$", "^(لینک)$", "^(تنظیم لینک)$", "^(قوانین)$", "^(تنظیم قوانین) (.*)$", "^(درباره)$", "^(تنظیم درباره) (.*)$", "^(تنظیم نام) (.*)$", "^(پاک کردن) (.*)$", "^(تنظیم فلود) (%d+)$", "^(مشخصات) (.*)$", "^(چه کسی) (%d+)$", "^(راهنما)$", "^(setlang) (.*)$", "^(فیلتر) (.*)$", "^(حذف فیلتر) (.*)$", "^(لیست فیلتر)$", "^([https?://w]*.?t.me/joinchat/%S+)$", "^([https?://w]*.?telegram.me/joinchat/%S+)$", "^(تنظیم ولکام) (.*)", "^(ولکام) (.*)$" }, run=run, pre_process = pre_process } -- کد های پایین در ربات نشان داده نمیشوند -- @RICH_ENERGY -----my_name_is_ehsan*#@mafia_boy -----@ENERGY_TEAM FOR UPDATE -----لطفا پیام بالا رو پاک نکنید
gpl-3.0
Fatalerror66/ffxi-a
scripts/zones/Southern_San_dOria_[S]/npcs/Geltpix.lua
36
1165
----------------------------------- -- Area: Southern SandOria [S] -- NPC: Geltpix -- @zone 80 -- @pos 154 -2 103 ----------------------------------- package.loaded["scripts/zones/Southern_San_dOria_[S]/TextIDs"] = nil; require("scripts/zones/Southern_San_dOria_[S]/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:showText(npc, 7043); -- Don't hurt poor Geltpix! Geltpix's just a merchant from Boodlix's Emporium in Jeuno. Kingdom vendors don't like gil, but Boodlix knows true value of new money. end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
Fatalerror66/ffxi-a
scripts/zones/Port_Jeuno/npcs/Home_Point.lua
8
1184
----------------------------------- -- Area: Port Jeuno -- NPC: Home Point ----------------------------------- require("scripts/globals/settings"); package.loaded["scripts/zones/Port_Jeuno/TextIDs"] = nil; require("scripts/zones/Port_Jeuno/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (HOMEPOINT_HEAL == 1) then player:addHP(player:getMaxHP()); player:addMP(player:getMaxMP()); end player:startEvent(0x2710); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (option == 0) then player:setHomePoint(); player:messageSpecial(HOMEPOINT_SET); end end;
gpl-3.0
kidaa/FFXIOrgins
scripts/zones/Southern_San_dOria/npcs/Rouva.lua
2
1646
----------------------------------- -- Area: Southern San d'Oria -- NPC: Rouva -- Involved in Quest: Lure of the Wildcat (San d'Oria) -- @pos -17 2 10 230 ------------------------------------- package.loaded["scripts/zones/Southern_San_dOria/TextIDs"] = nil; ----------------------------------- require("scripts/globals/quests"); require("scripts/zones/Southern_San_dOria/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if(player:getQuestStatus(SANDORIA,FLYERS_FOR_REGINE) == QUEST_ACCEPTED) then if(trade:hasItemQty(532,1) and trade:getItemCount() == 1) then -- Trade Magicmart_flyer player:messageSpecial(FLYER_REFUSED); end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local WildcatSandy = player:getVar("WildcatSandy"); if(player:getQuestStatus(SANDORIA,LURE_OF_THE_WILDCAT_SAN_D_ORIA) == QUEST_ACCEPTED and player:getMaskBit(WildcatSandy,2) == false) then player:startEvent(0x0328); else player:startEvent(0x0298); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if(csid == 0x0328) then player:setMaskBit(player:getVar("WildcatSandy"),"WildcatSandy",2,true); end end;
gpl-3.0
Yhgenomics/premake-core
src/base/rule.lua
14
3133
--- -- base/rule.lua -- Defines rule sets for generated custom rule files. -- Copyright (c) 2014 Jason Perkins and the Premake project --- local p = premake p.rule = p.api.container("rule", p.global) local rule = p.rule --- -- Create a new rule container instance. --- function rule.new(name) local self = p.container.new(rule, name) -- create a variable setting function. Do a version with lowercased -- first letter(s) to match Premake's naming style for other calls _G[name .. "Vars"] = function(vars) rule.setVars(self, vars) end local lowerName = name:gsub("^%u+", string.lower) _G[lowerName .. "Vars"] = _G[name .. "Vars"] return self end --- -- Enumerate the property definitions for a rule. --- function rule.eachProperty(self) local props = self.propertydefinition local i = 0 return function () i = i + 1 if i <= #props then return props[i] end end end --- -- Find a property definition by its name. -- -- @param name -- The property name. -- @returns -- The property definition if found, nil otherwise. --- function rule.getProperty(self, name) local props = self.propertydefinition for i = 1, #props do local prop = props[i] if prop.name == name then return prop end end end --- -- Find the field definition for one this rule's properties. This field -- can then be used with the api.* functions to manipulate the property's -- values in the current configuration scope. -- -- @param prop -- The property definition. -- @return -- The field definition for the property; this will be created if it -- does not already exist. --- function rule.getPropertyField(self, prop) if prop._field then return prop._field end local kind = prop.kind or "string" if kind == "list" then kind = "list:string" end local fld = p.field.new { name = "_rule_" .. self.name .. "_" .. prop.name, scope = "config", kind = kind, tokens = true, } prop._field = fld return fld end --- -- Given the value for a particular property, returns a formatted string. -- -- @param prop -- The property definition. -- @param value -- The value of the property to be formatted. -- @returns -- A string value. --- function rule.getPropertyString(self, prop, value) -- list? if type(value) == "table" then local sep = prop.separator or " " return table.concat(value, sep) end -- enum? if prop.values then local i = table.indexof(prop.values, value) return tostring(i) end -- primitive value = tostring(value) if #value > 0 then return value else return nil end end --- -- Set one or more rule variables in the current configuration scope. -- -- @param vars -- A key-value list of variables to set and their corresponding values. --- function rule.setVars(self, vars) for key, value in pairs(vars) do local prop = rule.getProperty(self, key) if not prop then error (string.format("rule '%s' does not have property '%s'", self.name, key)) end local fld = rule.getPropertyField(self, prop) p.api.storeField(fld, value) end end
bsd-3-clause
kidaa/FFXIOrgins
scripts/zones/Alzadaal_Undersea_Ruins/npcs/qm1.lua
15
1195
----------------------------------- -- Area: Alzadaal Undersea Ruins -- NPC: ??? (Spawn Ob(ZNM T1)) -- @pos 542 0 -129 72 ----------------------------------- package.loaded["scripts/zones/Alzadaal_Undersea_Ruins/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Alzadaal_Undersea_Ruins/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if(trade:hasItemQty(2592,1) and trade:getItemCount() == 1) then -- Trade Coq Lubricant player:tradeComplete(); SpawnMob(17072171,180):updateEnmity(player); end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:messageSpecial(NOTHING_HAPPENS); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0