repo_name
stringlengths
6
69
path
stringlengths
6
178
copies
stringclasses
278 values
size
stringlengths
4
7
content
stringlengths
671
917k
license
stringclasses
15 values
CZ-NIC/ucollect
src/plugins/majordomo/scripts/majordomo_cache.lua
1
3747
#!/usr/bin/env lua --[[ Copyright 2014, CZ.NIC z.s.p.o. (http://www.nic.cz/) This script is part of majordomo plugin for ucollect NUCI is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. NUCI is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with NUCI. If not, see <http://www.gnu.org/licenses/>. ]] require("os"); package.path = package.path .. ';/usr/share/lcollect/lua/?.lua' require("majordomo_lib"); local CMD_INVALIDATE = "invalidate"; local CMD_PRECACHE = "precache"; function invalidate(db_path) os.execute("rm '" .. db_path .. "/majordomo_serialized_'*"); end function precache(db_path, ml_mac, ml_dns) local macdb = get_inst_macdb(); macdb:deserialize(); local handles = { }; table.insert(handles, io.popen("/bin/ls '" .. db_path .. "/" .. DAILY_PREFIX .."'*", "r")); table.insert(handles, io.popen("/bin/ls '" .. db_path .. "/" .. HOURLY_PREFIX .."'*", "r")); table.insert(handles, io.popen("/bin/ls '" .. db_path .. "/" .. MONTHLY_PREFIX .."'*", "r")); --[[ This operation provide 2 important things: 1) It is reusing cache from previous versions of Majordomo. Otherwise, DB migration takes few days. With this operation it takes just few minutes or hours. 2) Cache from previous versions should be completely eliminated. ]] local ptrdb = get_inst_ptrdb(); ptrdb:deserialize(); ptrdb:checkall(); ptrdb:serialize(); for _, handle in ipairs(handles) do for filename in handle:lines() do --[[ PTR cache per file There is no serialize operation! This cache is in-memory only. ]] local ptrdb = get_inst_ptrdb(); ptrdb:deserialize(); local changed = false; local tmp_filename = "/tmp/_tmp_edit"..string.gsub(filename, "/", "_"); local tmp_file = io.open(tmp_filename, "w"); local file = io.open(filename, "r"); for line in file:lines() do data = parse_line(line); if ml_mac then macdb:check(data[DD_SRC]); macdb:lookup(data[DD_SRC]); end if ml_dns then if data[DD_RESOLVED] == CACHE_EMPTY_NAME then changed = true; local ptr = ptrdb:lookup(data[DD_DST]); data[DD_RESOLVED] = ptr or CACHE_EMPTY_NAME; end tmp_file:write(restore_line(data).."\n"); end end file:close(); tmp_file:close(); if changed then --[[ This ugly piece of code is necessary due to os.rename(src, dst) implementation. In Lua, it is just thin wrapper and it is not able to handle with different filesystems. ]] if not string.find(filename, "\\") and not string.find(filename, "'") then os.execute("mv '" .. tmp_filename .. "' '" .. filename .. "'"); else io.stderr:write("File ignored: Inadmissible character in file name\n"); end else os.remove(tmp_filename); end end handle:close(); end macdb:serialize(); end function main() local db_path, make_lookup_mac, make_lookup_dns, _ = majordomo_get_configuration(); if #arg ~= 1 then io.stderr:write(string.format("Usage: %s (%s|%s)\n", arg[0], CMD_PRECACHE, CMD_INVALIDATE)); os.exit(1); end if arg[1] == CMD_INVALIDATE then invalidate(db_path); elseif arg[1] == CMD_PRECACHE then if make_lookup_mac or make_lookup_dns then precache(db_path, make_lookup_mac, make_lookup_dns); else io.stderr:write("Precache: Lookup is disabled\n"); os.exit(0); end end end main();
gpl-2.0
lancehilliard/TGNS
mods/tgns/output/lua/shine/extensions/adminmenu/client.lua
1
3894
local Plugin = Plugin local tgnsMenuDisplayer local helpTexts = {} local function getPageNameHelpText(pageName) local result = helpTexts[pageName] return result end function Plugin:Initialise() self.Enabled = true tgnsMenuDisplayer = TGNSMenuDisplayer.Create(function(menu) menu:EditPage("Main", function(x) x:AddSideButton("Notifications", function() TGNS.ShowUrl("http://rr.tacticalgamer.com/Notifications", "Notifications - http://rr.tacticalgamer.com/Notifications") end) x:AddPage("Info", "Info", {"Choose an option to learn more about this server, called \"TGNS\"."}, "Main") x:EditPage("Info", function(y) y:AddSideButton("TGNS Required Reading", function() TGNS.ShowUrl("https://docs.google.com/document/d/1tZ0ZcqnMnfklz6QPp5QwLqPuJDxaxp8U5IIh7HDN19k/edit#heading=h.lm98a2s5v77s", "TGNS Required Reading") end) y:AddSideButton("TGNS Forums", function() TGNS.ShowUrl("www.tacticalgamer.com/forum/action/natural-selection/natural-selection-general-discussion", "TGNS Forums: https://tacticalgamer.com/ns2") end) y:AddSideButton("TGNS FAQ", function() TGNS.ShowUrl("https://docs.google.com/document/d/1tZ0ZcqnMnfklz6QPp5QwLqPuJDxaxp8U5IIh7HDN19k/edit#heading=h.cf6zpe9oporr", "TGNS FAQ") end) y:AddSideButton("TGNS MapCycle", function() TGNS.ShowUrl("http://rr.tacticalgamer.com/MapCycle", "TGNS MapCycle") end) y:AddSideButton("TGNS Replay", function() TGNS.ShowUrl("http://rr.tacticalgamer.com/Replay", "TGNS Replay") end) end) x:AddSideButton("Info", function() x:SetPage("Info") end) x:AddSideButton("Feedback", function() TGNS.ShowUrl("http://rr.tacticalgamer.com/Feedback", "TGNS Portal - http://rr.tacticalgamer.com") end) x:AddSideButton("Supporting Memberships", function() TGNS.ShowUrl("https://www.tacticalgamer.com/forum/action/natural-selection/natural-selection-general-discussion/16821-help-out-your-fellow-player-this-is-important", "TG Supporting Memberships") end) x:AddBottomButton("TGNS Portal", function() TGNS.ShowUrl("http://rr.tacticalgamer.com", "TGNS Portal - http://rr.tacticalgamer.com") end) end) end) TGNS.HookNetworkMessage(self.MAIN_BUTTONS_REQUESTED, function(message) tgnsMenuDisplayer = TGNSMenuDisplayer.Create(function(menu) menu:EditPage("Main", function(x) x:AddSideButton(message.pageName, function() TGNS.SendNetworkMessage(self.ADMIN_MENU_REQUESTED, {commandIndex=0, argName=message.pageName, argValue=""}) end) end) end) end) TGNS.HookNetworkMessage(self.HELP_TEXT, function(message) helpTexts[message.pageName] = message.helpText end) TGNS.HookNetworkMessage(self.MENU_DATA, function(message) local argName = message.argName local pageId = message.pageId local pageName = message.pageName local backPageId = message.backPageId local chatCmd = message.chatCmd local pageNameHelpText = getPageNameHelpText(pageName) local helpText = TGNS.HasNonEmptyValue(pageNameHelpText) and pageNameHelpText or string.format("%s%s -- Help in console: sh_help %s", pageName, (TGNS.HasNonEmptyValue(chatCmd) and string.format(" (chat: !%s)", chatCmd) or ""), pageName) local buttons = json.decode(message.buttonsJson) tgnsMenuDisplayer = TGNSMenuDisplayer.Create(function(menu) if TGNS.HasNonEmptyValue(backPageId) then menu:AddPage(pageId, pageName, {helpText}, backPageId) menu:EditPage(pageId, function(x) TGNS.DoFor(buttons, function(b) x:AddSideButton(b.n, function() TGNS.SendNetworkMessage(self.ADMIN_MENU_REQUESTED, {commandIndex=b.c, argName=argName, argValue=TGNS.HasNonEmptyValue(b.v) and b.v or b.n}) end) end) end) menu:SetPage(pageId) else menu:Finish() end end) end) return true end function Plugin:Cleanup() --Cleanup your extra stuff like timers, data etc. self.BaseClass.Cleanup( self ) end
mit
AlexandreCA/update
scripts/zones/Waughroon_Shrine/bcnms/operation_desert_swarm.lua
17
1780
----------------------------------- -- Area: Waughroon_Shrine -- Name: Operation desert swarm ----------------------------------- package.loaded["scripts/zones/Waughroon_Shrine/TextIDs"] = nil; ----------------------------------- require("scripts/globals/titles"); require("scripts/globals/quests"); require("scripts/zones/Waughroon_Shrine/TextIDs"); ----------------------------------- -- EXAMPLE SCRIPT -- -- What should go here: -- giving key items, playing ENDING cutscenes -- -- What should NOT go here: -- Handling of "battlefield" status, spawning of monsters, -- putting loot into treasure pool, -- enforcing ANY rules (SJ/number of people/etc), moving -- chars around, playing entrance CSes (entrance CSes go in bcnm.lua) -- After registering the BCNM via bcnmRegister(bcnmid) function onBcnmRegister(player,instance) end; -- Physically entering the BCNM via bcnmEnter(bcnmid) function onBcnmEnter(player,instance) end; -- Leaving the BCNM by every mean possible, given by the LeaveCode -- 1=Select Exit on circle -- 2=Winning the BC -- 3=Disconnected or warped out -- 4=Losing the BC -- via bcnmLeave(1) or bcnmLeave(2). LeaveCodes 3 and 4 are called -- from the core when a player disconnects or the time limit is up, etc function onBcnmLeave(player,instance,leavecode) -- print("leave code "..leavecode); if (leavecode == 2) then -- play end CS. Need time and battle id for record keeping + storage player:startEvent(0x7d01,1,1,1,instance:getTimeInside(),1,1,0); elseif (leavecode == 4) then player:startEvent(0x7d02); end end; function onEventUpdate(player,csid,option) -- print("bc update csid "..csid.." and option "..option); end; function onEventFinish(player,csid,option) -- print("bc finish csid "..csid.." and option "..option); end;
gpl-3.0
lucgagnon/ntopng
scripts/lua/index.lua
5
6903
-- -- (C) 2013-15 - ntop.org -- if(ntop.isPro()) then print(ntop.httpRedirect(ntop.getHttpPrefix().."/lua/pro/dashboard.lua")) return end dirs = ntop.getDirs() package.path = dirs.installdir .. "/scripts/lua/modules/?.lua;" .. package.path -- io.write ("Session:".._SESSION["session"].."\n") require "lua_utils" sendHTTPHeader('text/html; charset=iso-8859-1') ntop.dumpFile(dirs.installdir .. "/httpdocs/inc/header.inc") -- NOTE: in the home page, footer.lua checks the ntopng version -- so in case we change it, footer.lua must also be updated active_page = "home" dofile(dirs.installdir .. "/scripts/lua/inc/menu.lua") interface.select(ifname) ifstats = interface.getStats() is_loopback = isLoopback(ifname) iface_id = interface.name2id(ifname) -- Load from or set in redis the refresh frequency for the top flow sankey refresh = _GET["refresh"] refresh_key = 'ntopng.prefs.'.._SESSION["user"]..'.'..ifname..'.top_flow_refresh' if (refresh ~= nil) then ntop.setCache(refresh_key,refresh) else refresh = ntop.getCache(refresh_key) end -- Default frequency (ms) if (refresh == '') then refresh = 5000 end -- page = _GET["page"] if(page == nil) then if(not(is_loopback)) then page = "TopFlowTalkers" else page = "TopHosts" end end if((ifstats ~= nil) and (ifstats.stats_packets > 0)) then -- Print tabbed header print('<nav class="navbar navbar-default" role="navigation">\n\t<div class="navbar-collapse collapse">\n\t<ul class="nav navbar-nav">\n') print('<li><a href="#">Dashboard: </a></li>\n') if(not(is_loopback)) then if(page == "TopFlowTalkers") then active=' class="active"' else active = "" end print('<li'..active..'><a href="'..ntop.getHttpPrefix()..'/?page=TopFlowTalkers">Talkers</a></li>\n') end if((page == "TopHosts")) then active=' class="active"' else active = "" end print('<li'..active..'><a href="'..ntop.getHttpPrefix()..'/?page=TopHosts">Hosts</a></li>\n') if((page == "TopPorts")) then active=' class="active"' else active = "" end print('<li'..active..'><a href="'..ntop.getHttpPrefix()..'/?page=TopPorts">Ports</a></li>\n') if((page == "TopApplications")) then active=' class="active"' else active = "" end print('<li'..active..'><a href="'..ntop.getHttpPrefix()..'/?page=TopApplications">Applications</a></li>\n') if(not(is_loopback)) then if((page == "TopASNs")) then active=' class="active"' else active = "" end print('<li'..active..'><a href="'..ntop.getHttpPrefix()..'/?page=TopASNs">ASNs</a></li>\n') if((page == "TopFlowSenders")) then active=' class="active"' else active = "" end print('<li'..active..'><a href="'..ntop.getHttpPrefix()..'/?page=TopFlowSenders">Senders</a></li>\n') end print('</ul>\n\t</div>\n\t</nav>\n') if(page == "TopFlowTalkers") then print('<div style="text-align: center;">\n<h4>Top Flow Talkers</h4></div>\n') print('<div class="row" style="text-align: center;">') dofile(dirs.installdir .. "/scripts/lua/inc/sankey.lua") print('\n</div><br/><br/><br/>\n') print [[ <div class="control-group" style="text-align: center;"> &nbsp;Refresh frequency: <div class="btn-group btn-small"> <button class="btn btn-default btn-xs dropdown-toggle" data-toggle="dropdown"> ]] if (refresh ~= '0') then if (refresh == '60000') then print('1 Minute') else print((refresh/1000)..' Seconds ') end else print(' Never ') end print [[<span class="caret"></span></button> <ul class="dropdown-menu "> ]] print('<li style="text-align: left;"> <a href="'..ntop.getHttpPrefix()..'?refresh=5000" >5 Seconds</a></li>\n') print('<li style="text-align: left;"> <a href="'..ntop.getHttpPrefix()..'?refresh=10000" >10 Seconds</a></li>\n') print('<li style="text-align: left;"> <a href="'..ntop.getHttpPrefix()..'?refresh=30000" >30 Seconds</a></li>\n') print('<li style="text-align: left;"> <a href="'..ntop.getHttpPrefix()..'?refresh=60000" >1 Minute</a></li>\n') print('<li style="text-align: left;"> <a href="'..ntop.getHttpPrefix()..'?refresh=0" >Never</a></li>\n') print [[ </ul> </div><!-- /btn-group --> ]] if (refresh ~= '0') then print [[ &nbsp;Live update: <div class="btn-group btn-group-xs" data-toggle="buttons-radio" data-toggle-name="topflow_graph_state"> <button id="topflow_graph_state_play" value="1" type="button" class="btn btn-default btn-xs active" data-toggle="button" ><i class="fa fa-play"></i></button> <button id="topflow_graph_state_stop" value="0" type="button" class="btn btn-default btn-xs" data-toggle="button" ><i class="fa fa-stop"></i></button> </div> ]] else print [[ &nbsp;Refresh: <div class="btn-group btn-small"> <button id="topflow_graph_refresh" class="btn btn-default btn-xs"> <i rel="tooltip" data-toggle="tooltip" data-placement="top" data-original-title="Refresh graph" class="glyphicon glyphicon-refresh"></i></button> </div> ]] end print [[ </div> ]] print [[ <script> // Stop sankey interval in order to change the default refresh frequency clearInterval(sankey_interval); ]] if (refresh ~= '0') then print ('sankey_interval = window.setInterval(sankey,'..refresh..');') end print [[ var topflow_stop = false; $("#topflow_graph_state_play").click(function() { if (topflow_stop) { sankey(); sankey_interval = window.setInterval(sankey, 5000); topflow_stop = false; $("#topflow_graph_state_stop").removeClass("active"); $("#topflow_graph_state_play").addClass("active"); } }); $("#topflow_graph_state_stop").click(function() { if (!topflow_stop) { clearInterval(sankey_interval); topflow_stop = true; $("#topflow_graph_state_play").removeClass("active"); $("#topflow_graph_state_stop").addClass("active"); } }); $("#topflow_graph_refresh").click(function() { sankey(); }); </script> ]] else ntop.dumpFile(dirs.installdir .. "/httpdocs/inc/index_" .. page .. ".inc") end --ntop.dumpFile(dirs.installdir .. "/httpdocs/inc/index_top.inc") -- ntop.dumpFile(dirs.installdir .. "/httpdocs/inc/index_bottom.inc") else print("<div class=\"alert alert-warning\">No packet has been received yet on interface " .. getHumanReadableInterfaceName(ifname) .. ".<p>Please wait <span id='countdown'></span> seconds until this page reloads.</div> <script type=\"text/JavaScript\">(function countdown(remaining) { if(remaining <= 0) location.reload(true); document.getElementById('countdown').innerHTML = remaining; setTimeout(function(){ countdown(remaining - 1); }, 1000);})(10);</script>") end dofile(dirs.installdir .. "/scripts/lua/inc/footer.lua")
gpl-3.0
jstewart-amd/premake-core
src/base/global.lua
21
2163
--- -- global.lua -- The global container holds workspaces and rules. -- Copyright (c) 2014-2015 Jason Perkins and the Premake project --- local p = premake p.global = p.api.container("global") local global = p.global --- -- Create a new global container instance. --- function global.new(name) return p.container.new(p.global, name) end --- -- Bakes the global scope. --- function global.bake(self) p.container.bakeChildren(self) end --- -- Iterate over the collection of rules in a session. -- -- @returns -- An iterator function. --- function global.eachRule() local root = p.api.rootContainer() return p.container.eachChild(root, p.rule) end --- -- Iterate over the collection of workspaces in a session. -- -- @returns -- A workspace iterator function. --- function global.eachWorkspace() local root = p.api.rootContainer() return p.container.eachChild(root, p.workspace) end p.alias(global, "eachWorkspace", "eachSolution") --- -- Retrieve a rule by name or index. -- -- @param key -- The rule key, either a string name or integer index. -- @returns -- The rule with the provided key. --- function global.getRule(key) local root = p.api.rootContainer() return root.rules[key] end --- -- Retrieve the rule to applies to the provided file name, if any such -- rule exists. -- -- @param fname -- The name of the file. -- @param rules -- A list of rule names to be included in the search. If not specified, -- all rules will be checked. -- @returns -- The rule, is one has been registered, or nil. --- function global.getRuleForFile(fname, rules) for rule in global.eachRule() do if not rules or table.contains(rules, rule.name) then if path.hasextension(fname, rule.fileextension) then return rule end end end end --- -- Retrieve a workspace by name or index. -- -- @param key -- The workspace key, either a string name or integer index. -- @returns -- The workspace with the provided key. --- function global.getWorkspace(key) local root = p.api.rootContainer() return root.workspaces[key] end p.alias(global, "getWorkspace", "getSolution")
bsd-3-clause
AlexandreCA/darkstar
scripts/zones/Windurst_Walls/npcs/Koru-Moru.lua
25
11771
----------------------------------- -- Area: Windurst Walls -- NPC: Koru-Moru -- Starts & Ends Quest: Star Struck -- Involved in Quest: Making the Grade, Riding on the Clouds -- @pos -120 -6 124 239 ----------------------------------- package.loaded["scripts/zones/Windurst_Waters/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/titles"); require("scripts/globals/keyitems"); require("scripts/globals/quests"); require("scripts/zones/Windurst_Waters/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) local qStarStruck = player:getQuestStatus(WINDURST,STAR_STRUCK); local count = trade:getItemCount(); if (trade:hasItemQty(544,1) and count == 1 and trade:getGil() == 0) then if (player:getQuestStatus(WINDURST,MAKING_THE_GRADE) == QUEST_ACCEPTED) then if (player:getVar("QuestMakingTheGrade_prog") == 1) then player:startEvent(0x011d); -- MAKING THE GRADE: Turn in Test Answer & Told to go back to Fuepepe & Chomoro else player:startEvent(0x011f); -- MAKING THE GRADE: Have test answers but not talked/given to Fuepepe end end elseif (trade:hasItemQty(584,1) and count == 1 and trade:getGil() == 0) then player:startEvent(0x00c7); elseif (qStarStruck == QUEST_ACCEPTED and trade:hasItemQty(582,1) and count == 1 and trade:getGil() == 0) then player:startEvent(0x00d3); elseif (trade:hasItemQty(1127,1) and trade:getItemCount() == 1) then -- Trade Kindred seal if (player:getQuestStatus(JEUNO,RIDING_ON_THE_CLOUDS) == QUEST_ACCEPTED and player:getVar("ridingOnTheClouds_4") == 4) then player:setVar("ridingOnTheClouds_4",0); player:tradeComplete(); player:addKeyItem(SPIRITED_STONE); player:messageSpecial(KEYITEM_OBTAINED,SPIRITED_STONE); end elseif (trade:hasItemQty(16511,1) and count == 1 and trade:getGil() == 0) then if (player:getQuestStatus(WINDURST,BLAST_FROM_THE_PAST) == QUEST_ACCEPTED) then player:startEvent(0x00e0); -- Complete quest! else player:startEvent(0x00e1); -- not the shell end elseif (trade:hasItemQty(829,1) and count == 1 and trade:getGil() == 0) then if (player:getQuestStatus(WINDURST,THE_ROOT_OF_THE_PROBLEM) == QUEST_ACCEPTED) then player:startEvent(0x15D); player:tradeComplete(); player:setVar("rootProblem",2); end elseif (trade:hasItemQty(17299,4) and count == 4 and trade:getGil() == 0) then -- trade:getItemCount() is apparently checking total of all 8 slots combined. Could have sworn that wasn't how it worked before. if (player:getQuestStatus(WINDURST,CLASS_REUNION) == 1 and player:getVar("ClassReunionProgress") == 2) then player:startEvent(0x0197); -- now Koru remembers something that you need to inquire his former students. end; end; end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local qStarStruck = player:getQuestStatus(WINDURST,STAR_STRUCK); local blastFromPast = player:getQuestStatus(WINDURST,BLAST_FROM_THE_PAST); local blastProg = player:getVar("BlastFromThePast_Prog"); local rootProblem = player:getQuestStatus(WINDURST,THE_ROOT_OF_THE_PROBLEM); local ThePuppetMaster = player:getQuestStatus(WINDURST,THE_PUPPET_MASTER); local ThePuppetMasterProgress = player:getVar("ThePuppetMasterProgress"); local ClassReunion = player:getQuestStatus(WINDURST,CLASS_REUNION); local ClassReunionProgress = player:getVar("ClassReunionProgress"); local talk1 = player:getVar("ClassReunion_TalkedToFupepe"); local talk2 = player:getVar("ClassReunion_TalkedToFurakku"); local CarbuncleDebacle = player:getQuestStatus(WINDURST,CARBUNCLE_DEBACLE); local CarbuncleDebacleProgress = player:getVar("CarbuncleDebacleProgress"); if (blastFromPast == QUEST_AVAILABLE and qStarStruck == QUEST_COMPLETED and player:getQuestStatus(WINDURST,CLASS_REUNION) ~= QUEST_ACCEPTED and player:getFameLevel(WINDURST) >= 3 and player:needToZone() == false) then player:startEvent(0x00d6); elseif (blastFromPast == QUEST_ACCEPTED and blastProg >= 2) then player:startEvent(0x00d7); elseif (blastFromPast == QUEST_ACCEPTED) then player:startEvent(0x00d8); elseif (player:getQuestStatus(WINDURST,MAKING_THE_GRADE) == QUEST_ACCEPTED) then local makingGradeProg = player:getVar("QuestMakingTheGrade_prog"); if (makingGradeProg == 0 and player:hasItem(544)) then player:startEvent(0x011f); -- MAKING THE GRADE: Have test answers but not talked/given to Fuepepe elseif (makingGradeProg == 1) then player:startEvent(0x011d); -- MAKING THE GRADE: Turn in Test Answer & Told to go back to Fuepepe & Chomoro elseif (makingGradeProg >= 2) then player:startEvent(0x011e); -- MAKING THE GRADE: Reminder to go away else player:startEvent(0x00c1); end elseif (qStarStruck == QUEST_ACCEPTED) then player:startEvent(0x00c6); elseif ((qStarStruck == QUEST_AVAILABLE) and (ClassReunion ~= QUEST_ACCEPTED) and player:hasItem(584)) then player:startEvent(0x00c5); ---------------------------------------------------------- -- Carbuncle Debacle elseif (CarbuncleDebacle == QUEST_ACCEPTED and CarbuncleDebacleProgress == 1 or CarbuncleDebacleProgress == 2) then player:startEvent(0x01a0); -- go and see Ripapa elseif (CarbuncleDebacle == QUEST_ACCEPTED and CarbuncleDebacleProgress == 4) then player:startEvent(0x01a1); -- now go and see Agado-Pugado elseif (CarbuncleDebacle == QUEST_ACCEPTED and CarbuncleDebacleProgress == 5) then player:startEvent(0x01a2); -- Uran-Mafran must be stopped elseif (CarbuncleDebacle == QUEST_ACCEPTED and CarbuncleDebacleProgress == 7) then player:startEvent(0x01a3); -- ending cs elseif (ThePuppetMaster == QUEST_COMPLETED and ClassReunion == QUEST_COMPLETED and CarbuncleDebacle == QUEST_COMPLETED) then player:startEvent(0x01a4); -- new cs after all 3 SMN AFs done ---------------------------------------------------------- -- Class Reunion elseif (ClassReunion == QUEST_ACCEPTED and ClassReunionProgress == 1) then player:startEvent(0x019c,0,450,17299,0,0,0,0,0); -- bring Koru 4 astragaloi elseif (ClassReunion == QUEST_ACCEPTED and ClassReunionProgress == 2) then player:startEvent(0x019e,0,0,17299,0,0,0,0,0); -- reminder to bring 4 astragaloi elseif ((ClassReunion == QUEST_ACCEPTED and ClassReunionProgress >= 3) and (talk1 ~= 1 or talk2 ~= 1)) then player:startEvent(0x0198); -- reminder to visit the students elseif (ClassReunion == QUEST_ACCEPTED and ClassReunionProgress == 6 and talk1 == 1 and talk2 == 1) then player:startEvent(0x019a); -- ending cs elseif (ThePuppetMaster == QUEST_COMPLETED and ClassReunion == QUEST_COMPLETED) then player:startEvent(0x019b); -- new cs after completed AF2 ---------------------------------------------------------- -- The Puppet Master elseif (ThePuppetMaster == QUEST_ACCEPTED and ThePuppetMasterProgress == 4) then player:startEvent(0x0194); -- ending cs elseif (ThePuppetMaster == QUEST_COMPLETED and ClassReunion ~= 2) then player:startEvent(0x0195); -- new cs after completed AF1 ---------------------------------------------------------- elseif (rootProblem == QUEST_ACCEPTED and player:getVar("rootProblem") == 1) then player:startEvent(0x015C,0,829); else if (qStarStruck == QUEST_COMPLETED) then player:startEvent(0x00d5); else player:startEvent(0x00c1); end end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x011d) then -- Giving him KI from Principle player:tradeComplete(); player:addKeyItem(TATTERED_TEST_SHEET); player:messageSpecial(KEYITEM_OBTAINED,TATTERED_TEST_SHEET); player:setVar("QuestMakingTheGrade_prog",2); elseif (csid == 0x00d3) then player:tradeComplete(); player:addItem(12502); player:messageSpecial(ITEM_OBTAINED,12502); player:completeQuest(WINDURST,STAR_STRUCK); player:needToZone(true); player:addFame(WINDURST,20); elseif (csid == 0x00c7) then player:tradeComplete(); player:messageSpecial(GIL_OBTAINED,50); player:addGil(50); elseif (csid == 0x00c5 and option == 0) then player:addQuest(WINDURST,STAR_STRUCK); elseif (csid == 0x00d6 and option == 0) then player:addQuest(WINDURST,BLAST_FROM_THE_PAST); elseif (csid == 0x00e0) then player:tradeComplete(); player:setVar("BlastFromThePast_Prog",0); player:completeQuest(WINDURST,BLAST_FROM_THE_PAST); player:addItem(17030); player:messageSpecial(ITEM_OBTAINED,17030); player:addTitle(FOSSILIZED_SEA_FARER); player:addFame(WINDURST,30); player:needToZone(true); elseif (csid == 0x0194) then if (player:getFreeSlotsCount() ~= 0) then player:addItem(17532); player:messageSpecial(ITEM_OBTAINED,17532); player:completeQuest(WINDURST,THE_PUPPET_MASTER); player:setVar("ThePuppetMasterProgress",0); player:needToZone(true); player:addFame(WINDURST,AF1_FAME); else player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,17532); end; elseif (csid == 0x019c) then player:delKeyItem(CARBUNCLES_TEAR); player:setVar("ClassReunionProgress",2); elseif (csid == 0x0197) then player:tradeComplete(); player:setVar("ClassReunionProgress",3); elseif (csid == 0x019a) then if (player:getFreeSlotsCount() ~= 0) then player:addItem(14228); player:messageSpecial(ITEM_OBTAINED,14228); player:completeQuest(WINDURST,CLASS_REUNION); player:setVar("ClassReunionProgress",0); player:setVar("ClassReunion_TalkedToFurakku",0); player:setVar("ClassReunion_TalkedToFupepe",0); player:needToZone(true); player:addFame(WINDURST,AF2_FAME); else player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,14228); end; elseif (csid == 0x01a0) then player:setVar("CarbuncleDebacleProgress",2); elseif (csid == 0x01a1) then player:setVar("CarbuncleDebacleProgress",5); player:addKeyItem(DAZEBREAKER_CHARM); player:messageSpecial(KEYITEM_OBTAINED,DAZEBREAKER_CHARM); elseif (csid == 0x01a3) then if (player:getFreeSlotsCount() ~= 0) then player:addItem(12520); -- Evoker's Horn player:messageSpecial(ITEM_OBTAINED,12520); player:addTitle(PARAGON_OF_SUMMONER_EXCELLENCE); player:completeQuest(WINDURST,CARBUNCLE_DEBACLE); player:addFame(WINDURST,AF3_FAME); player:setVar("CarbuncleDebacleProgress",0); player:needToZone(true); else player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,12520); end; end; end;
gpl-3.0
AlexandreCA/darkstar
scripts/globals/mobskills/Gregale_Wing_Air.lua
33
1081
--------------------------------------------- -- Gregale Wing -- -- Description: An icy wind deals Ice damage to enemies within a very wide area of effect. Additional effect: Paralyze -- Type: Magical -- Utsusemi/Blink absorb: Wipes shadows -- Range: 30' radial. -- Notes: Used only Jormungand and Isgebind --------------------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); require("scripts/globals/monstertpmoves"); --------------------------------------------- function onMobSkillCheck(target,mob,skill) if (mob:AnimationSub() ~= 1) then return 1; end return 0; end; function onMobWeaponSkill(target, mob, skill) local typeEffect = EFFECT_PARALYSIS; MobStatusEffectMove(mob, target, typeEffect, 40, 0, 120); local dmgmod = 1; local info = MobMagicalMove(mob,target,skill,mob:getWeaponDmg()*5,ELE_ICE,dmgmod,TP_NO_EFFECT); local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,MOBSKILL_MAGICAL,MOBPARAM_ICE,MOBPARAM_WIPE_SHADOWS); target:delHP(dmg); return dmg; end;
gpl-3.0
mountainwalker/progams
startup_2.lua
1
3880
local mode = 0 rednet.open("top") modem = peripheral.wrap("top") local status = {[1]=1,[2]=1,[3]=1,[4]=2,[5]=2,[6]=2} local RPM_1 = {[1]=0,[2]=0,[3]=0,[4]=0,[5]=0,[6]=0} local RPM_vars = {[1]=0,[2]=0,[3]=0,[4]=0,[5]=0,[6]=0} --mode 0 mode normal --mode 2 mode economie --mode 1 mode boost local turbine_1,turbine_2,turbine_3,turbine_4,turbine_5,turbine_6 = "","","","","","" -- nom des turbines peripheriques function console(message) heure = tostring(os.time()) print("["..heure.."] "..message) end function receive() local sender = 0 local message = "" sender,message = rednet.receive() if (sender == 1) then mode = tonumber(message) print(mode) message = "passage en mode"..message console(message) end end function change() for i=1,6 do local PeripheralName = "turbine_"..tostring(i) if (status[i] = 1) then modem.callRemote(PeripheralName, setInductorEngaged(false)) modem.callRemote(PeripheralName, setFluidlowRateMax(10)) elseif (status[i] = 2) then modem.callRemote(PeripheralName, setInductorEngaged(true)) modem.callRemote(PeripheralName, setFluidlowRateMax(2000)) elseif (status [i] = 0) modem.callRemote(PeripheralName, setActive(false)) local message = "reactor"..tostring(i).."dissbled" console(message) end end end function adjust() while (mode == 1) do for (i=1,6) do local PeripheralName = "turbine_"..tostring(i) local RPM = modem.callRemote(PeripheralName,getRotorSpeed()) if (RPM <= 1750)then if (RPM <= 1600) then modem.callRemote(PeripheralName,setFluidlowRateMax(modem.callRemote(PeripheralName, getFluidlowRateMax())+10)) else modem.callRemote(PeripheralName,setFluidlowRateMax(modem.callRemote(PeripheralName, getFluidlowRateMax())+1)) end elseif(RPM >= 1850) then if (RPM >= 2000) then modem.callRemote(PeripheralName,setFluidlowRateMax(modem.callRemote(PeripheralName, getFluidlowRateMax())-10)) else modem.callRemote(PeripheralName,setFluidlowRateMax(modem.callRemote(PeripheralName, getFluidlowRateMax())-1)) end end end end while (mode == 0) do for (i=1,6) do local PeripheralName = "turbine_"..tostring(i) local RPM = modem.callRemote(PeripheralName,getRotorSpeed()) if (RPM <= 1750)then if (RPM <= 1600) then modem.callRemote(PeripheralName,setFluidlowRateMax(modem.callRemote(PeripheralName, getFluidlowRateMax())+10)) else modem.callRemote(PeripheralName,setFluidlowRateMax(modem.callRemote(PeripheralName, getFluidlowRateMax())+1)) end elseif(RPM >= 1850) then if (RPM >= 2000) then modem.callRemote(PeripheralName,setFluidlowRateMax(modem.callRemote(PeripheralName, getFluidlowRateMax())-10)) else modem.callRemote(PeripheralName,setFluidlowRateMax(modem.callRemote(PeripheralName, getFluidlowRateMax())-1)) end end end end while (mode == 2) do for (i=1,6) do local PeripheralName = "turbine_"..tostring(i) local RPM = modem.callRemote(PeripheralName,getRotorSpeed()) if (RPM <= 1750)then if (RPM <= 1600) then modem.callRemote(PeripheralName,setFluidlowRateMax(modem.callRemote(PeripheralName, getFluidlowRateMax())+10)) else modem.callRemote(PeripheralName,setFluidlowRateMax(modem.callRemote(PeripheralName, getFluidlowRateMax())+1)) end elseif(RPM >= 1850) then if (RPM >= 2000) then modem.callRemote(PeripheralName,setFluidlowRateMax(modem.callRemote(PeripheralName, getFluidlowRateMax())-10)) else modem.callRemote(PeripheralName,setFluidlowRateMax(modem.callRemote(PeripheralName, getFluidlowRateMax())-1)) end end end end if (mode == 0) then status = {1,1,1,2,2,2} elseif (mode == 1) then status = {2,2,2,2,2,2} elseif (mode == 2) then status = {1,1,1,1,1,1} end change() end receive() parallel.waitForAll(receive,adjust)
gpl-2.0
AlexandreCA/update
scripts/globals/items/bowl_of_delicious_puls.lua
35
1320
----------------------------------------- -- ID: 4533 -- Item: Bowl of Delicious Puls -- Food Effect: 240Min, All Races ----------------------------------------- -- Dexterity -1 -- Vitality 3 -- Health Regen While Healing 5 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,14400,4533); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(MOD_DEX, -1); target:addMod(MOD_VIT, 3); target:addMod(MOD_HPHEAL, 5); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_DEX, -1); target:delMod(MOD_VIT, 3); target:delMod(MOD_HPHEAL, 5); end;
gpl-3.0
AlexandreCA/darkstar
scripts/zones/Southern_San_dOria/npcs/Ashene.lua
13
2238
----------------------------------- -- Area: Southern San d'Oria -- NPC: Ashene -- Standard Merchant NPC -- @zone 230 -- @pos 70 0 61 ----------------------------------- package.loaded["scripts/zones/Southern_San_dOria/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/shop"); require("scripts/globals/quests"); require("scripts/zones/Southern_San_dOria/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) -- "Flyers for Regine" conditional script FlyerForRegine = player:getQuestStatus(SANDORIA,FLYERS_FOR_REGINE); if (FlyerForRegine == 1) then count = trade:getItemCount(); MagicFlyer = trade:hasItemQty(532,1); if (MagicFlyer == true and count == 1) then player:messageSpecial(FLYER_REFUSED); end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:showText(npc,ASH_THADI_ENE_SHOP_DIALOG); local stock = {0x4047,4309,1, --Baselard 0x4094,16934,1, --Gladius 0x40a1,21067,1, --Broadsword 0x40c0,35769,1, --Hunting Sword 0x408c,13406,1, --Fleuret 0x4001,129,2, --Cesti 0x4042,1827,2, --Dagger 0x4098,7128,2, --Iron Sword 0x40b6,8294,2, --Longsword 0x4040,140,3, --Bronze Dagger 0x4041,837,3, --Brass Dagger 0x4093,3523,3, --Brass Xiphos 0x4097,241,3, --Bronze Sword 0x40b5,1674,3} --Spatha showNationShop(player, SANDORIA, stock); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
AlexandreCA/darkstar
scripts/zones/Alzadaal_Undersea_Ruins/TextIDs.lua
22
1261
-- Variable TextID Description text -- General Texts ITEM_CANNOT_BE_OBTAINED = 6379; -- You cannot obtain the item <item> come back again after sorting your inventory ITEM_OBTAINED = 6384; -- Obtained: <item> GIL_OBTAINED = 6385; -- Obtained <number> gil KEYITEM_OBTAINED = 6387; -- Obtained key item: <keyitem> -- Assault / Salvage CANNOT_ENTER = 7437; -- You cannot enter at this time. Please wait a while before trying again. AREA_FULL = 7438; -- This area is fully occupied. You were unable to enter. MEMBER_NO_REQS = 7442; -- Not all of your party members meet the requirements for this objective. Unable to enter area. MEMBER_TOO_FAR = 7446; -- One or more party members are too far away from the entrance. Unable to enter area. MEMBER_IMBUED_ITEM = 7447; -- One or more party members are carrying imbued items. Unable to enter area IMBUED_ITEM = 7448; -- You are carrying imbued items. Unable to enter area MYTHIC_REQUIRED = 7450; -- You do not have the appropriate mythic weapon equipped. Unable to enter area. -- Other Texts NOTHING_HAPPENS = 119; -- Nothing happens... RESPONSE = 7225; -- There is no response... DEVICE_MALFUNCTIONING = 7241; -- The device appears to be malfunctioning...
gpl-3.0
xinran505982/videolan_vlc
share/lua/playlist/vimeo.lua
65
3213
--[[ $Id$ Copyright © 2009-2013 the VideoLAN team Authors: Konstantin Pavlov (thresh@videolan.org) François Revol (revol@free.fr) Pierre Ynard This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA. --]] function get_prefres() local prefres = -1 if vlc.var and vlc.var.inherit then prefres = vlc.var.inherit(nil, "preferred-resolution") if prefres == nil then prefres = -1 end end return prefres end -- Probe function. function probe() return ( vlc.access == "http" or vlc.access == "https" ) and ( string.match( vlc.path, "vimeo%.com/%d+$" ) or string.match( vlc.path, "player%.vimeo%.com" ) ) -- do not match other addresses, -- else we'll also try to decode the actual video url end -- Parse function. function parse() if not string.match( vlc.path, "player%.vimeo%.com" ) then -- Web page URL while true do local line = vlc.readline() if not line then break end path = string.match( line, "data%-config%-url=\"(.-)\"" ) if path then path = vlc.strings.resolve_xml_special_chars( path ) return { { path = path } } end end vlc.msg.err( "Couldn't extract vimeo video URL, please check for updates to this script" ) return { } else -- API URL local prefres = get_prefres() local line = vlc.readline() -- data is on one line only for stream in string.gmatch( line, "{([^}]*\"profile\":[^}]*)}" ) do local url = string.match( stream, "\"url\":\"(.-)\"" ) if url then path = url if prefres < 0 then break end local height = string.match( stream, "\"height\":(%d+)[,}]" ) if not height or tonumber(height) <= prefres then break end end end if not path then vlc.msg.err( "Couldn't extract vimeo video URL, please check for updates to this script" ) return { } end local name = string.match( line, "\"title\":\"(.-)\"" ) local artist = string.match( line, "\"owner\":{[^}]-\"name\":\"(.-)\"" ) local arturl = string.match( line, "\"thumbs\":{\"[^\"]+\":\"(.-)\"" ) local duration = string.match( line, "\"duration\":(%d+)[,}]" ) return { { path = path; name = name; artist = artist; arturl = arturl; duration = duration } } end end
gpl-2.0
virgo-agent-toolkit/rackspace-monitoring-agent
hostinfo/procs.lua
3
2054
--[[ Copyright 2015 Rackspace Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS-IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. --]] local HostInfo = require('./base').HostInfo local sigar = require('sigar') --[[ Process Info ]]-- local Info = HostInfo:extend() function Info:initialize() HostInfo.initialize(self) end function Info:_run(callback) local ctx, procs ctx = sigar:new() procs = ctx:procs() for i=1, #procs do local pid = procs[i] local proc = ctx:proc(pid) local obj = {} obj.pid = pid local t = proc:exe() if t then local exe_fields = { 'name', 'cwd', 'root' } for _, v in pairs(exe_fields) do obj['exe_' .. v] = t[v] end end t = proc:time() if t then local time_fields = { 'start_time', 'user', 'sys', 'total' } for _, v in pairs(time_fields) do obj['time_' .. v] = t[v] end end t = proc:state() if t then local proc_fields = { 'name', 'ppid', 'priority', 'nice', 'threads' } for _, v in pairs(proc_fields) do obj['state_' .. v] = t[v] end end t = proc:mem() if t then local memory_fields = { 'size', 'resident', 'share', 'major_faults', 'minor_faults', 'page_faults' } for _, v in pairs(memory_fields) do obj['memory_' .. v] = t[v] end end table.insert(self._params, obj) end callback() end function Info:getType() return 'PROCS' end return Info
apache-2.0
AlexandreCA/darkstar
scripts/zones/RuLude_Gardens/npcs/Ghye_Dachanthu.lua
13
1065
---------------------------------- -- Area: Ru'Lude Gardens -- NPC: Ghye Dachanthu -- Type: Item Deliverer -- @zone: 243 -- @pos -62.789 11.999 -25.959 -- ----------------------------------- package.loaded["scripts/zones/RuLude_Gardens/TextIDs"] = nil; require("scripts/zones/RuLude_Gardens/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:showText(npc, ITEM_DELIVERY_DIALOG); player:openSendBox(); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
amedlock/breakout
conf.lua
1
1594
function love.conf(t) t.title = "Breakout" -- The title of the window the game is in (string) t.author = "David Medlock" -- The author of the game (string) t.url = nil -- The website of the game (string) t.identity = "breakout" -- The name of the save directory (string) t.version = "0.8.0" -- The LOVE version this game was made for (string) t.console = false -- Attach a console (boolean, Windows only) t.release = false -- Enable release mode (boolean) t.screen.width = 800 -- The window width (number) t.screen.height = 600 -- The window height (number) t.screen.fullscreen = false -- Enable fullscreen (boolean) t.screen.vsync = false -- Enable vertical sync (boolean) t.screen.fsaa = 0 -- The number of FSAA-buffers (number) t.modules.joystick = true -- Enable the joystick module (boolean) t.modules.audio = true -- Enable the audio module (boolean) t.modules.keyboard = true -- Enable the keyboard module (boolean) t.modules.event = true -- Enable the event module (boolean) t.modules.image = true -- Enable the image module (boolean) t.modules.graphics = true -- Enable the graphics module (boolean) t.modules.timer = true -- Enable the timer module (boolean) t.modules.mouse = true -- Enable the mouse module (boolean) t.modules.sound = true -- Enable the sound module (boolean) t.modules.physics = false -- Enable the physics module (boolean) end
mit
AlexandreCA/darkstar
scripts/globals/weaponskills/blade_shun.lua
11
1803
----------------------------------- -- Blade Shun -- Katana weapon skill -- Skill level: N/A -- Description: Delivers a fivefold attack. Attack power varies with TP. -- In order to obtain Blade: Shun the quest Martial Mastery must be completed. -- This Weapon Skill's first hit params.ftp is duplicated for all additional hits. -- Alignet with the Flame Gorget, Light Gorget & Thunder Gorget. -- Alignet with the Flame Belt, Light Belt & Thunder Belt. -- Element: None -- Skillchain Properties: Fusion/Impaction -- Modifiers: DEX:73~85%, depending on merit points upgrades. -- Damage Multipliers by TP: -- 100% 200% 300% -- 0.6875 0.6875 0.6875 ----------------------------------- require("scripts/globals/status"); require("scripts/globals/settings"); require("scripts/globals/weaponskills"); ----------------------------------- function onUseWeaponSkill(player, target, wsID, tp, primary) local params = {}; params.numHits = 5; params.ftp100 = 0.6875; params.ftp200 = 0.6875; params.ftp300 = 0.6875; params.str_wsc = 0.0; params.dex_wsc = 0.85 + (player:getMerit(MERIT_BLADE_SHUN) / 100); params.vit_wsc = 0.0; params.agi_wsc = 0.0; params.int_wsc = 0.0; params.mnd_wsc = 0.0; params.chr_wsc = 0.0; params.crit100 = 0.0; params.crit200 = 0.0; params.crit300 = 0.0; params.canCrit = false; params.acc100 = 0.0; params.acc200= 0.0; params.acc300= 0.0; params.atkmulti = 1; if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then params.ftp100 = 1; params.ftp200 = 1; params.ftp300 = 1; params.dex_wsc = 0.7 + (player:getMerit(MERIT_BLADE_SHUN) / 100); end local damage, criticalHit, tpHits, extraHits = doPhysicalWeaponskill(player, target, wsID, params, tp, primary); return tpHits, extraHits, criticalHit, damage; end
gpl-3.0
AlexandreCA/update
scripts/zones/Al_Zahbi/npcs/Banjanu.lua
38
1025
----------------------------------- -- Area: Al Zahbi -- NPC: Banjanu -- Type: Standard NPC -- @zone: 48 -- @pos -75.954 0.999 105.367 -- -- Auto-Script: Requires Verification (Verified by Brawndo) ----------------------------------- package.loaded["scripts/zones/Al_Zahbi/TextIDs"] = nil; ----------------------------------- ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x0106); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
jstewart-amd/premake-core
tests/actions/vstudio/vc2010/test_link.lua
2
12670
-- -- tests/actions/vstudio/vc2010/test_link.lua -- Validate linking and project references in Visual Studio 2010 C/C++ projects. -- Copyright (c) 2011-2013 Jason Perkins and the Premake project -- local suite = test.declare("vs2010_link") local vc2010 = premake.vstudio.vc2010 local project = premake.project -- -- Setup -- local wks, prj function suite.setup() premake.action.set("vs2010") wks, prj = test.createWorkspace() kind "SharedLib" end local function prepare(platform) local cfg = test.getconfig(prj, "Debug", platform) vc2010.linker(cfg) end -- -- Check the basic element structure with default settings. -- function suite.defaultSettings() kind "SharedLib" prepare() test.capture [[ <Link> <SubSystem>Windows</SubSystem> <ImportLibrary>bin\Debug\MyProject.lib</ImportLibrary> </Link> ]] end -- -- Check the basic element structure with a release build. -- function suite.defaultSettings_onOptimize() optimize "On" prepare() test.capture [[ <Link> <SubSystem>Windows</SubSystem> <EnableCOMDATFolding>true</EnableCOMDATFolding> <OptimizeReferences>true</OptimizeReferences> <ImportLibrary>bin\Debug\MyProject.lib</ImportLibrary> </Link> ]] end -- -- Check subsystem values with each project kind. -- function suite.subsystem_onConsoleApp() kind "ConsoleApp" prepare() test.capture [[ <Link> <SubSystem>Console</SubSystem> <EntryPointSymbol>mainCRTStartup</EntryPointSymbol> ]] end function suite.subsystem_onWindowedApp() kind "WindowedApp" prepare() test.capture [[ <Link> <SubSystem>Windows</SubSystem> <EntryPointSymbol>mainCRTStartup</EntryPointSymbol> ]] end function suite.subsystem_onSharedLib() kind "SharedLib" prepare() test.capture [[ <Link> <SubSystem>Windows</SubSystem> <ImportLibrary>bin\Debug\MyProject.lib</ImportLibrary> </Link> ]] end function suite.subsystem_onStaticLib() kind "StaticLib" prepare() test.capture [[ <Link> <SubSystem>Windows</SubSystem> </Link> ]] end -- -- Test the handling of the NoImplicitLink flag. -- function suite.linkDependencies_onNoImplicitLink() flags "NoImplicitLink" prepare() test.capture [[ <Link> <SubSystem>Windows</SubSystem> <ImportLibrary>bin\Debug\MyProject.lib</ImportLibrary> </Link> <ProjectReference> <LinkLibraryDependencies>false</LinkLibraryDependencies> </ProjectReference> ]] end -- -- Test the handling of the Symbols flag. -- function suite.generateDebugInfo_onSymbolsOn_on2010() premake.action.set("vs2010") symbols "On" prepare() test.capture [[ <Link> <SubSystem>Windows</SubSystem> <GenerateDebugInformation>true</GenerateDebugInformation> ]] end function suite.generateDebugInfo_onSymbolsFastLink_on2010() premake.action.set("vs2010") symbols "FastLink" prepare() test.capture [[ <Link> <SubSystem>Windows</SubSystem> <GenerateDebugInformation>true</GenerateDebugInformation> ]] end function suite.generateDebugInfo_onSymbolsFull_on2010() premake.action.set("vs2010") symbols "Full" prepare() test.capture [[ <Link> <SubSystem>Windows</SubSystem> <GenerateDebugInformation>true</GenerateDebugInformation> ]] end function suite.generateDebugInfo_onSymbolsOn_on2015() premake.action.set("vs2015") symbols "On" prepare() test.capture [[ <Link> <SubSystem>Windows</SubSystem> <GenerateDebugInformation>true</GenerateDebugInformation> ]] end function suite.generateDebugInfo_onSymbolsFastLink_on2015() premake.action.set("vs2015") symbols "FastLink" prepare() test.capture [[ <Link> <SubSystem>Windows</SubSystem> <FullProgramDatabaseFile>true</FullProgramDatabaseFile> <GenerateDebugInformation>DebugFastLink</GenerateDebugInformation> ]] end function suite.generateDebugInfo_onSymbolsFull_on2015() premake.action.set("vs2015") symbols "Full" prepare() test.capture [[ <Link> <SubSystem>Windows</SubSystem> <GenerateDebugInformation>true</GenerateDebugInformation> ]] end function suite.generateDebugInfo_onSymbolsFull_on2017() premake.action.set("vs2017") symbols "Full" prepare() test.capture [[ <Link> <SubSystem>Windows</SubSystem> <GenerateDebugInformation>DebugFull</GenerateDebugInformation> ]] end -- -- Any system libraries specified in links() should be listed as -- additional dependencies. -- function suite.additionalDependencies_onSystemLinks() links { "lua", "zlib" } prepare() test.capture [[ <Link> <SubSystem>Windows</SubSystem> <AdditionalDependencies>lua.lib;zlib.lib;%(AdditionalDependencies)</AdditionalDependencies> ]] end function suite.additionalDependencies_onSystemLinksStatic() kind "StaticLib" links { "lua", "zlib" } prepare() test.capture [[ <Link> <SubSystem>Windows</SubSystem> </Link> <Lib> <AdditionalDependencies>lua.lib;zlib.lib;%(AdditionalDependencies)</AdditionalDependencies> </Lib> ]] end -- -- Any system libraries specified in links() with valid extensions should -- be listed with those extensions. -- function suite.additionalDependencies_onSystemLinksExtensions() links { "lua.obj", "zlib.lib" } prepare() test.capture [[ <Link> <SubSystem>Windows</SubSystem> <AdditionalDependencies>lua.obj;zlib.lib;%(AdditionalDependencies)</AdditionalDependencies> ]] end function suite.additionalDependencies_onSystemLinksExtensionsStatic() kind "StaticLib" links { "lua.obj", "zlib.lib" } prepare() test.capture [[ <Link> <SubSystem>Windows</SubSystem> </Link> <Lib> <AdditionalDependencies>lua.obj;zlib.lib;%(AdditionalDependencies)</AdditionalDependencies> </Lib> ]] end -- -- Any system libraries specified in links() with multiple dots should -- only have .lib appended to the end when no valid extension is found -- function suite.additionalDependencies_onSystemLinksExtensionsMultipleDots() links { "lua.5.3.lib", "lua.5.4" } prepare() test.capture [[ <Link> <SubSystem>Windows</SubSystem> <AdditionalDependencies>lua.5.3.lib;lua.5.4.lib;%(AdditionalDependencies)</AdditionalDependencies> ]] end function suite.additionalDependencies_onSystemLinksExtensionsMultipleDotsStatic() kind "StaticLib" links { "lua.5.3.lib", "lua.5.4" } prepare() test.capture [[ <Link> <SubSystem>Windows</SubSystem> </Link> <Lib> <AdditionalDependencies>lua.5.3.lib;lua.5.4.lib;%(AdditionalDependencies)</AdditionalDependencies> </Lib> ]] end -- -- Additional library directories should be specified, relative to the project. -- function suite.additionalLibraryDirectories_onLibDirs() libdirs { "../lib", "../lib64" } prepare() test.capture [[ <Link> <SubSystem>Windows</SubSystem> <AdditionalLibraryDirectories>..\lib;..\lib64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> ]] end -- -- Sibling projects do not need to be listed in additional dependencies, as Visual -- Studio will link them implicitly. -- function suite.excludeSiblings() links { "MyProject2" } test.createproject(wks) kind "SharedLib" prepare() test.capture [[ <Link> <SubSystem>Windows</SubSystem> <ImportLibrary>bin\Debug\MyProject.lib</ImportLibrary> </Link> ]] end -- -- If the NoImplicitLink flag is set, all dependencies should be listed explicitly. -- function suite.includeSiblings_onNoImplicitLink() flags { "NoImplicitLink" } links { "MyProject2" } test.createproject(wks) kind "SharedLib" prepare() test.capture [[ <Link> <SubSystem>Windows</SubSystem> <AdditionalDependencies>bin\Debug\MyProject2.lib;%(AdditionalDependencies)</AdditionalDependencies> <ImportLibrary>bin\Debug\MyProject.lib</ImportLibrary> </Link> <ProjectReference> <LinkLibraryDependencies>false</LinkLibraryDependencies> </ProjectReference> ]] end -- -- Static libraries do not link dependencies directly, to maintain -- compatibility with GCC and others. -- function suite.additionalDependencies_onSystemLinksAndStaticLib() kind "StaticLib" links { "lua", "zlib" } libdirs { "../lib", "../lib64" } prepare() test.capture [[ <Link> <SubSystem>Windows</SubSystem> </Link> ]] end -- -- Check handling of the import library settings. -- function suite.importLibrary_onImpLibDir() implibdir "../lib" prepare() test.capture [[ <Link> <SubSystem>Windows</SubSystem> <ImportLibrary>..\lib\MyProject.lib</ImportLibrary> </Link> ]] end -- -- Check handling of additional options. -- function suite.additionalOptions_onNonStaticLib() kind "SharedLib" linkoptions { "/kupo" } prepare() test.capture [[ <Link> <SubSystem>Windows</SubSystem> <ImportLibrary>bin\Debug\MyProject.lib</ImportLibrary> <AdditionalOptions>/kupo %(AdditionalOptions)</AdditionalOptions> ]] end function suite.additionalOptions_onStaticLib() kind "StaticLib" linkoptions { "/kupo" } prepare() test.capture [[ <Link> <SubSystem>Windows</SubSystem> </Link> <Lib> <AdditionalOptions>/kupo %(AdditionalOptions)</AdditionalOptions> </Lib> ]] end -- -- Enable reference optimizing if Optimize flag is specified. -- function suite.optimizeReferences_onOptimizeFlag() optimize "On" prepare() test.capture [[ <Link> <SubSystem>Windows</SubSystem> <EnableCOMDATFolding>true</EnableCOMDATFolding> <OptimizeReferences>true</OptimizeReferences> ]] end -- -- Correctly handle module definition (.def) files. -- function suite.recognizesModuleDefinitionFile() files { "hello.cpp", "hello.def" } prepare() test.capture [[ <Link> <SubSystem>Windows</SubSystem> <ImportLibrary>bin\Debug\MyProject.lib</ImportLibrary> <ModuleDefinitionFile>hello.def</ModuleDefinitionFile> </Link> ]] end -- -- Managed assembly references should not be listed in additional dependencies. -- function suite.ignoresAssemblyReferences() links { "kernel32", "System.dll", "System.Data.dll" } prepare() test.capture [[ <Link> <SubSystem>Windows</SubSystem> <AdditionalDependencies>kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies> ]] end -- -- Xbox 360 doesn't list a subsystem or entry point. -- function suite.onXbox360() kind "ConsoleApp" system "Xbox360" prepare() test.capture [[ ]] end -- -- Xbox 360 uses .lib for library extensions -- function suite.libAdded_onXbox360SystemLibs() kind "ConsoleApp" system "Xbox360" links { "user32" } prepare() test.capture [[ <Link> <AdditionalDependencies>user32.lib;%(AdditionalDependencies)</AdditionalDependencies> </Link> ]] end -- -- Check handling of warning flags. -- function suite.fatalWarnings_onDynamicLink() kind "ConsoleApp" flags { "FatalLinkWarnings" } prepare() test.capture [[ <Link> <SubSystem>Console</SubSystem> <EntryPointSymbol>mainCRTStartup</EntryPointSymbol> <TreatLinkerWarningAsErrors>true</TreatLinkerWarningAsErrors> ]] end function suite.fatalWarnings_onStaticLink() kind "StaticLib" flags { "FatalLinkWarnings" } prepare() test.capture [[ <Link> <SubSystem>Windows</SubSystem> </Link> <Lib> <TreatLibWarningAsErrors>true</TreatLibWarningAsErrors> </Lib> ]] end -- -- Test generating .map files. -- function suite.generateMapFile_onMapsFlag() flags { "Maps" } prepare() test.capture [[ <Link> <SubSystem>Windows</SubSystem> <ImportLibrary>bin\Debug\MyProject.lib</ImportLibrary> <GenerateMapFile>true</GenerateMapFile> </Link> ]] end -- -- Test ignoring default libraries with extensions specified. -- function suite.ignoreDefaultLibraries_WithExtensions() ignoredefaultlibraries { "lib1.lib", "lib2.obj" } prepare() test.capture [[ <Link> <SubSystem>Windows</SubSystem> <ImportLibrary>bin\Debug\MyProject.lib</ImportLibrary> <IgnoreSpecificDefaultLibraries>lib1.lib;lib2.obj</IgnoreSpecificDefaultLibraries> </Link> ]] end -- -- Test ignoring default libraries without extensions specified. -- function suite.ignoreDefaultLibraries_WithExtensions() ignoredefaultlibraries { "lib1", "lib2.obj" } prepare() test.capture [[ <Link> <SubSystem>Windows</SubSystem> <ImportLibrary>bin\Debug\MyProject.lib</ImportLibrary> <IgnoreSpecificDefaultLibraries>lib1.lib;lib2.obj</IgnoreSpecificDefaultLibraries> </Link> ]] end
bsd-3-clause
lancehilliard/TGNS
mods/tgns/output/lua/shine/extensions/scoreboard/server.lua
1
41484
Plugin.HasConfig = true Plugin.ConfigName = "scoreboard.json" local changers = {} local approvalCounts = {} local vrConfirmed = {} -- local vrConfirmedBy = {} local teamScoresDatas = {} local vouches = {} local squadNumbers = {} local NUMBER_OF_GAMEPLAY_SECONDS_TO_SHOW_LIFEFORM_ICONS = 270 local tunnelDescriptions = {} local streamingWebAddresses = {} local approveCache = {} local approveCacheWasPreloaded = false local resourceTowersKilled = {} local lastStartTimeSeconds = 0 local lastKnownPrefixes = {} local function PlayerCanSeeAfkStatus(sourcePlayer, targetPlayer) local result = false if sourcePlayer ~= nil and targetPlayer ~= nil then end local sendToPlayerCanKickAfkPlayers = TGNS.ClientAction(targetPlayer, function(c) local playerIsAdmin = TGNS.IsClientAdmin(c) local playerIsGuardian = TGNS.IsClientGuardian(c) return playerIsAdmin or playerIsGuardian end ) local sameTeams = TGNS.PlayersAreTeammates(sourcePlayer, targetPlayer) result = sameTeams or sendToPlayerCanKickAfkPlayers return result end local function GetPlayerPrefix(sourcePlayer, targetPlayer) local result = "" local client = TGNS.GetClient(sourcePlayer) if client then local groupIcons = Shine.Plugins.scoreboard.Config.GroupIcons table.sort(groupIcons, function(t1, t2) return t1.sort < t2.sort end) for _, groupicon in ipairs(groupIcons) do if TGNS.ClientIsInGroup(client, groupicon.group) then result = groupicon.icon break end end if result == nil then result = Shine.Plugins.scoreboard.Config.CatchAll end if TGNS.IsPlayerAFK(sourcePlayer) and PlayerCanSeeAfkStatus(sourcePlayer, targetPlayer) then result = Shine.Plugins.scoreboard.Config.AFK .. result end if Shine.Plugins.betterknownas and Shine.Plugins.betterknownas.Enabled and Shine.Plugins.betterknownas.IsPlayingWithoutBkaName and Shine.Plugins.betterknownas:IsPlayingWithoutBkaName(sourcePlayer) then result = result .. "*" end else result = lastKnownPrefixes[sourcePlayer:GetId()] end lastKnownPrefixes[sourcePlayer:GetId()] = result return result end local function SendNetworkMessage(sourcePlayer, targetPlayer) if sourcePlayer and targetPlayer then local sourceClient = TGNS.GetClient(sourcePlayer) local sourcePlayerHasWelder = (TGNS.IsPlayerAlive(sourcePlayer) and TGNS.PlayerIsMarine(sourcePlayer)) and sourcePlayer:GetWeapon(Welder.kMapName) ~= nil if Shine.GetGamemode() == "Infested" then sourcePlayerHasWelder = false end local sourcePlayerHasMines = TGNS.IsPlayerAlive(sourcePlayer) and sourcePlayer:GetWeapon(LayMines.kMapName) ~= nil local sourcePlayerHasClusterGrenades = TGNS.IsPlayerAlive(sourcePlayer) and sourcePlayer:GetWeapon(ClusterGrenadeThrower.kMapName) ~= nil local sourcePlayerHasGasGrenades = TGNS.IsPlayerAlive(sourcePlayer) and sourcePlayer:GetWeapon(GasGrenadeThrower.kMapName) ~= nil local sourcePlayerHasPulseGrenades = TGNS.IsPlayerAlive(sourcePlayer) and sourcePlayer:GetWeapon(PulseGrenadeThrower.kMapName) ~= nil local sourcePlayerTunnelDescription = TGNS.PlayerIsAlien(sourcePlayer) and (tunnelDescriptions[sourcePlayer:GetClientIndex()] or "") or "" local sourcePlayerHasCelerity = TGNS.IsPlayerAlive(sourcePlayer) and GetHasCelerityUpgrade(sourcePlayer) local sourcePlayerHasAdrenaline = TGNS.IsPlayerAlive(sourcePlayer) and GetHasAdrenalineUpgrade(sourcePlayer) local sourcePlayerHasSilence = TGNS.IsPlayerAlive(sourcePlayer) and GetHasSilenceUpgrade(sourcePlayer) local sourcePlayerHasRegeneration = TGNS.IsPlayerAlive(sourcePlayer) and GetHasRegenerationUpgrade(sourcePlayer) local sourcePlayerHasCarapace = TGNS.IsPlayerAlive(sourcePlayer) and GetHasCarapaceUpgrade(sourcePlayer) local sourcePlayerHasCrush = TGNS.IsPlayerAlive(sourcePlayer) and GetHasCrushUpgrade(sourcePlayer) local sourcePlayerHasAura = TGNS.IsPlayerAlive(sourcePlayer) and GetHasAuraUpgrade(sourcePlayer) local sourcePlayerHasFocus = TGNS.IsPlayerAlive(sourcePlayer) and GetHasFocusUpgrade(sourcePlayer) local sourcePlayerHasVampirism = TGNS.IsPlayerAlive(sourcePlayer) and GetHasVampirismUpgrade(sourcePlayer) local resourceTowersKilled = resourceTowersKilled[TGNS.GetClient(sourcePlayer)] or 0 local isOptedInAsCaptainsPlayer = Shine.Plugins.captains and Shine.Plugins.captains.IsOptedInAsPlayer and Shine.Plugins.captains:IsOptedInAsPlayer(sourceClient) local isOptedInAsCaptainsCaptain = Shine.Plugins.captains and Shine.Plugins.captains.IsOptedInAsCaptain and Shine.Plugins.captains:IsOptedInAsCaptain(sourceClient) local isOptedInForCaptains = isOptedInAsCaptainsPlayer or isOptedInAsCaptainsCaptain TGNS.SendNetworkMessageToPlayer(targetPlayer, Shine.Plugins.scoreboard.SCOREBOARD_DATA, {i=sourcePlayer:GetClientIndex(), p=GetPlayerPrefix(sourcePlayer, targetPlayer), c=TGNS.ClientIsInGroup(sourceClient, "captains_group"),s=Shine.Plugins.speclisten and Shine.Plugins.speclisten:GetIsUsingSvi(sourceClient), b=(Shine.Plugins.betterknownas and Shine.Plugins.betterknownas:PlayerFailsBkaPrerequisite(sourcePlayer)), n=(Shine.Plugins.newcomms and Shine.Plugins.newcomms.ClientIsGated and Shine.Plugins.newcomms:ClientIsGated(sourceClient)), w=sourcePlayerHasWelder, m=sourcePlayerHasMines, cg=sourcePlayerHasClusterGrenades, gg=sourcePlayerHasGasGrenades, pg=sourcePlayerHasPulseGrenades, t=sourcePlayerTunnelDescription, u1=sourcePlayerHasCelerity, u2=sourcePlayerHasAdrenaline, u3=sourcePlayerHasSilence, u4=sourcePlayerHasRegeneration, u5=sourcePlayerHasCarapace, u6=sourcePlayerHasCrush, u7=sourcePlayerHasAura, u8=sourcePlayerHasFocus, u9=sourcePlayerHasVampirism, streaming=streamingWebAddresses[sourceClient] or "", rtk=resourceTowersKilled, o=isOptedInForCaptains}) end end function Plugin:SendTeamScoresDatas() local marineTeamName = "Marine Team" local marineTeamScore = 0 local alienTeamName = "Alien Team" local alienTeamScore = 0 local teamNameCreator = function(c) return string.format("Team %s", TGNS.Truncate(TGNS.GetClientName(c), kMaxNameLength)) end TGNS.DoFor(teamScoresDatas, function(d) local client = TGNS.GetClientByNs2Id(d.i) if client ~= nil then if TGNS.GetClientTeamNumber(client) == kMarineTeamType then marineTeamName = teamNameCreator(client) marineTeamScore = d.s or 0 elseif TGNS.GetClientTeamNumber(client) == kAlienTeamType then alienTeamName = teamNameCreator(client) alienTeamScore = d.s or 0 end end end) TGNS.DoFor(TGNS.GetPlayerList(), function(p) TGNS.SendNetworkMessageToPlayer(p, Shine.Plugins.scoreboard.TEAM_SCORES_DATA, {mn=marineTeamName,an=alienTeamName,ms=marineTeamScore,as=alienTeamScore}) end) end function Plugin:SetTeamScoresData(client, teamScore) local steamId = TGNS.GetClientSteamId(client) TGNS.DoForReverse(teamScoresDatas, function(d, index) if d.i == steamId then table.remove(teamScoresDatas, index) end end) table.insert(teamScoresDatas, {i=steamId,s=teamScore}) TGNS.ScheduleAction(1, function() self:SendTeamScoresDatas() end) end function Plugin:AnnouncePlayerPrefix(player) TGNS.DoFor(TGNS.GetPlayerList(), function(p) SendNetworkMessage(player, p) end) end local function UpdatePlayerPrefixes(player) TGNS.DoFor(TGNS.GetPlayerList(), function(p) SendNetworkMessage(p, player) end) end local function initScoreboardDecorations(client) if Shine:IsValidClient(client) then local sourcePlayer = TGNS.GetPlayer(client) local sourceSteamId = TGNS.GetClientSteamId(client) if sourcePlayer then TGNS.SendNetworkMessageToPlayer(sourcePlayer, Shine.Plugins.scoreboard.TOGGLE_OPTIONALS, {t=not TGNS.IsClientStranger(client)}) UpdatePlayerPrefixes(sourcePlayer) Shine.Plugins.scoreboard:AnnouncePlayerPrefix(sourcePlayer) local approvedSentTotal = 0 local approvedReceivedTotal = 0 TGNS.DoFor(TGNS.GetClientList(), function(c) if c then local p = TGNS.GetPlayer(c) local targetSteamId = TGNS.GetClientSteamId(c) if Shine.Plugins.targetedcommands:GetApprovedClients(targetSteamId)[sourceSteamId] then TGNS.SendNetworkMessageToPlayer(p, Shine.Plugins.scoreboard.APPROVE_ALREADY_APPROVED, {c=sourcePlayer:GetClientIndex()}) approvedReceivedTotal = approvedReceivedTotal + 1 end if Shine.Plugins.targetedcommands:GetApprovedClients(sourceSteamId)[targetSteamId] then TGNS.SendNetworkMessageToPlayer(sourcePlayer, Shine.Plugins.scoreboard.APPROVE_ALREADY_APPROVED, {c=p:GetClientIndex()}) approvedSentTotal = approvedSentTotal + 1 end TGNS.SendNetworkMessageToPlayer(sourcePlayer, Shine.Plugins.scoreboard.SQUAD_CONFIRMED, {c=TGNS.GetClientIndex(c),s=squadNumbers[c]}) TGNS.SendNetworkMessageToPlayer(sourcePlayer, Shine.Plugins.squadnumbers.SQUAD_CONFIRMED, {c=TGNS.GetClientIndex(c),s=squadNumbers[c]}) TGNS.SendNetworkMessageToPlayer(p, Shine.Plugins.scoreboard.SQUAD_CONFIRMED, {c=TGNS.GetClientIndex(client),s=squadNumbers[client]}) TGNS.SendNetworkMessageToPlayer(p, Shine.Plugins.squadnumbers.SQUAD_CONFIRMED, {c=TGNS.GetClientIndex(client),s=squadNumbers[client]}) local recentCaptainsData = Shine.Plugins.captains:GetRecentCaptainsData() local recentCaptainClientIndexes = {} TGNS.DoFor(recentCaptainsData, function(d) local recentCaptainClient = TGNS.GetClientByNs2Id(d.steamId) if recentCaptainClient then local recentCaptainClientIndex = TGNS.GetClientIndex(recentCaptainClient) table.insert(recentCaptainClientIndexes, recentCaptainClientIndex) end end) if #recentCaptainClientIndexes > 0 then local recentCaptainClientIndexesString = TGNS.Join(recentCaptainClientIndexes, ",") TGNS.SendNetworkMessageToPlayer(p, Shine.Plugins.scoreboard.RECENT_CAPTAINS, {c=recentCaptainClientIndexesString}) end end end) TGNS.SendNetworkMessageToPlayer(sourcePlayer, Shine.Plugins.scoreboard.APPROVE_RECEIVED_TOTAL, {t=approvedReceivedTotal}) TGNS.SendNetworkMessageToPlayer(sourcePlayer, Shine.Plugins.scoreboard.APPROVE_SENT_TOTAL, {t=approvedSentTotal}) end end end function Plugin:GetApprovalsCount(client) local approvalCount = TGNS.FirstOrNil(approvalCounts, function(c) return c[1] == client end) local result = (client and approvalCount) and approvalCount[1] or 0 return result end function Plugin:IsVouched(client) local result = vrConfirmed[client] return result end function Plugin:ClientConnect(client) if not TGNS.GetIsClientVirtual(client) then local steamId = TGNS.GetClientSteamId(client) if approveCache[steamId] ~= nil and not TGNS.Any(approvalCounts, function(c) return c[1] == client end) then table.insert(approvalCounts, {client, approveCache[steamId]}) elseif not approveCacheWasPreloaded then local approvalsUrl = string.format("%s&i=%s&t=14", TGNS.Config.ApproveEndpointBaseUrl, steamId) TGNS.GetHttpAsync(approvalsUrl, function(approvalsResponseJson) if Shine:IsValidClient(client) then local approvalsResponse = json.decode(approvalsResponseJson) or {} if approvalsResponse.success then table.insert(approvalCounts, {client, approvalsResponse.result}) else TGNS.DebugPrint(string.format("approvals ERROR: Unable to access approvals count data for NS2ID %s. msg: %s | response: %s | stacktrace: %s", steamId, approvalsResponse.msg, approvalsResponseJson, approvalsResponse.stacktrace)) end end end) end if TGNS.Any(vouches, function(v) return v.TargetPlayerId == steamId end) then vrConfirmed[client] = true end local player = TGNS.GetPlayer(client) --TGNS.ScheduleAction(2, function() if Shine:IsValidClient(client) then initScoreboardDecorations(client) TGNS.DoFor(TGNS.GetClientList(), function(c) if vrConfirmed[c] then TGNS.SendNetworkMessageToPlayer(player, self.VR_CONFIRMED, {c=TGNS.GetClientId(c)}) end if vrConfirmed[client] then TGNS.SendNetworkMessageToPlayer(TGNS.GetPlayer(c), self.VR_CONFIRMED, {c=TGNS.GetClientId(client)}) end end) TGNS.SendNetworkMessageToPlayer(player, self.GAME_IN_PROGRESS, {b=TGNS.IsGameInProgress()}) TGNS.SendNetworkMessageToPlayer(player, self.GAME_IN_COUNTDOWN, {b=TGNS.IsGameInCountdown()}) TGNS.SendNetworkMessageToPlayer(player, self.SERVER_SIMPLE_NAME, {n=TGNS.GetSimpleServerName()}) local communityDesignationCharacter = TGNS.GetClientCommunityDesignationCharacter(client) TGNS.SendNetworkMessageToPlayer(player, self.DESIGNATION, {c=communityDesignationCharacter}) -- TGNS.DebugPrint(string.format("communityDesignationCharacter %s: %s", steamId, communityDesignationCharacter), false, "welcomebanner") TGNS.ScheduleAction(3, function() if Shine:IsValidClient(client) then communityDesignationCharacter = TGNS.GetClientCommunityDesignationCharacter(client) TGNS.SendNetworkMessageToPlayer(TGNS.GetPlayer(client), self.DESIGNATION, {c=communityDesignationCharacter}) -- TGNS.DebugPrint(string.format("communityDesignationCharacter %s: %s", steamId, communityDesignationCharacter), false, "welcomebanner") end end) end --end) self:AlertApplicationIconForPlayer(player) TGNS.SendNetworkMessageToPlayer(player, Shine.Plugins.scoreboard.SERVER_ADDRESS, {a=TGNS.Config.ServerAddress}) end end function Plugin:AlertApplicationIconForPlayer(player) TGNS.SendNetworkMessageToPlayer(player, self.ALERT_ICON) end function Plugin:PlayerNameChange(player, newName, oldName) self:AnnouncePlayerPrefix(player) end function Plugin:OnEntityKilled(gamerules, victimEntity, attackerEntity, inflictorEntity, point, direction) if victimEntity then if victimEntity:isa("JetpackMarine") then TGNS.DoFor(TGNS.GetPlayerList(), function(p) TGNS.SendNetworkMessageToPlayer(p, self.HAS_JETPACK, {c=victimEntity:GetClientIndex(),h=false}) end) end end if victimEntity:isa("ResourceTower") then local attackerClient = TGNS.GetClient(attackerEntity) if attackerClient then resourceTowersKilled[attackerClient] = resourceTowersKilled[attackerClient] or 0 resourceTowersKilled[attackerClient] = resourceTowersKilled[attackerClient] + 1 self:AnnouncePlayerPrefix(attackerEntity) end end end function Plugin:PostJoinTeam(gamerules, player, oldTeamNumber, newTeamNumber, force, shineForce) local client = TGNS.GetClient(player) if client then if newTeamNumber == kMarineTeamType then local updateJetpackStatus = function(p) TGNS.SendNetworkMessageToPlayer(player, self.HAS_JETPACK, {c=p:GetClientIndex(),h=p:isa("JetpackMarine")}) end local playerList = TGNS.GetPlayerList() TGNS.DoFor(TGNS.GetMarinePlayers(playerList), updateJetpackStatus) TGNS.DoFor(TGNS.GetSpectatorPlayers(playerList), updateJetpackStatus) elseif TGNS.IsPlayerReadyRoom(player) then -- if player.GiveJetpack then -- player:GiveJetpack() -- local giveFuel -- giveFuel = function() -- if Shine:IsValidClient(client) and TGNS.IsClientReadyRoom(client) then -- local jetpackPlayer = TGNS.GetPlayer(client) -- if jetpackPlayer.SetFuel then -- jetpackPlayer:SetFuel(1) -- TGNS.ScheduleAction(1, giveFuel) -- end -- end -- end -- giveFuel() -- end -- TGNS.ClientGive(client, "onos", kTeam2Index) end squadNumbers[client] = 0 TGNS.SendNetworkMessageToPlayer(p, self.SQUAD_CONFIRMED, {c=TGNS.GetClientIndex(client),s=squadNumbers[client]}) initScoreboardDecorations(client) end end function Plugin:EndGame(gamerules, winningTeam) -- tunnelDescriptions = {} TGNS.DoFor(TGNS.GetPlayerList(), function(p) TGNS.SendNetworkMessageToPlayer(p, self.HAS_JETPACK_RESET, {}) TGNS.SendNetworkMessageToPlayer(p, self.GAME_IN_PROGRESS, {b=false}) self:AnnouncePlayerPrefix(p) end) TGNS.ScheduleAction(TGNS.ENDGAME_TIME_TO_READYROOM, function() TGNS.DoFor(TGNS.GetPlayerList(), function(p) TGNS.DoFor(TGNS.GetClientList(), function(c) squadNumbers[c] = 0 TGNS.SendNetworkMessageToPlayer(p, self.SQUAD_CONFIRMED, {c=TGNS.GetClientIndex(c),s=squadNumbers[c]}) end) end) end) local captainsModeEnabled = Shine.Plugins.captains and Shine.Plugins.captains.IsCaptainsModeEnabled and Shine.Plugins.captains:IsCaptainsModeEnabled() if not captainsModeEnabled then TGNS.ScheduleAction(TGNS.ENDGAME_TIME_TO_READYROOM + 240, function() if not TGNS.IsGameInProgress() then local md = TGNSMessageDisplayer.Create("APPROVALS") TGNS.DoFor(TGNS.GetClientList(), function(c) if c and not TGNS.IsClientStranger(c) then local p = TGNS.GetPlayer(c) -- local message = math.random() < 0.5 and "Someone impress you lately? Click a chevron (^) on the scoreboard to show your Approval!" or string.format("Do you like to watch? %s", math.random() < .5 and "Opt into FullSpec to join the server when it's full! http://rr.tacticalgamer.com/FullSpec/Manage" or "Use TGNS Replay to re-watch games you've played here! http://rr.tacticalgamer.com/Replay") local message = math.random() < 0.5 and "Someone impress you lately? Click a chevron (^) on the scoreboard to show your Approval!" or "Do you like to watch? Use TGNS Replay to re-watch games you've played here! http://rr.tacticalgamer.com/Replay" md:ToPlayerNotifyInfo(p, message) end end) end end) end end function Plugin:CreateCommands() local approvalsCountsCommand = self:BindCommand( "sh_approvalcounts", nil, function(client) local md = TGNSMessageDisplayer.Create("APPROVALS") local approvalCountsToDisplay = TGNS.Where(approvalCounts, function(c) return Shine:IsValidClient(c[1]) end) TGNS.SortAscending(approvalCountsToDisplay, function(c) return c[2] end) TGNS.DoFor(approvalCountsToDisplay, function(c) md:ToClientConsole(client, string.format("%s: %s", TGNS.GetClientName(c[1]), c[2])) end) end) approvalsCountsCommand:Help( "Show approval counts." ) local enableMuteCommand = self:BindCommand( "sh_enablemute", nil, function(client, playerPredicate) local player = TGNS.GetPlayer(client) if playerPredicate == nil or playerPredicate == "" then md:ToPlayerNotifyError(player, "You must specify a player.") else local targetPlayer = TGNS.GetPlayerMatching(playerPredicate, nil) if targetPlayer ~= nil then local targetClient = TGNS.GetClient(targetPlayer) TGNS.SendNetworkMessageToPlayer(targetPlayer, self.ENABLE_MUTE) local mutesMd = TGNSMessageDisplayer.Create("MUTES") mutesMd:ToPlayerNotifyInfo(TGNS.GetPlayer(client), string.format("Mute enabled for %s.", TGNS.GetClientName(targetClient))) else md:ToPlayerNotifyError(player, string.format("'%s' does not uniquely match a player.", playerPredicate)) end end end) enableMuteCommand:AddParam{ Type = "string", TakeRestOfLine = true, Optional = true } enableMuteCommand:Help( "<player> Enable player to mute other players." ) local textTestCommand = self:BindCommand( "sh_texttest", "tt", function(client, message, x, y) -- Shine:SendText(client, Shine.BuildScreenMessage(81, x, y, message, 15, 255, 255, 255, 1, 1, 0 ) ) Shine.ScreenText.Add(81, {X = x, Y = y, Text = message, Duration = 15, R = 255, G = 255, B = 255, Alignment = TGNS.ShineTextAlignmentCenter, Size = 1, FadeIn = 0, IgnoreFormat = true}, client) end) textTestCommand:AddParam{ Type = "string" } textTestCommand:AddParam{ Type = "number", Min = 0, Max = 1 } textTestCommand:AddParam{ Type = "number", Min = 0, Max = 1 } textTestCommand:Help( "Show test text to yourself." ) local wyzCommand = self:BindCommand( "otherserverall", nil, function(client) TGNS.DoFor(TGNS.GetPlayerList(), function(p) TGNS.SendNetworkMessageToPlayer(p, self.WYZ) end) end) local streamingCommand = self:BindCommand( "sh_streaming", "streaming", function(client, webAddress) local player = TGNS.GetPlayer(client) local steamId = TGNS.GetClientSteamId(client) local md = TGNSMessageDisplayer.Create("STREAMING") if TGNS.HasNonEmptyValue(webAddress) then md:ToPlayerNotifyInfo(player, string.format("Streaming icon created for web address '%s'.", webAddress)) md:ToPlayerNotifyInfo(player, "To remove the icon, execute this command again with no web address.") else if TGNS.HasNonEmptyValue(streamingWebAddresses[client]) then md:ToPlayerNotifyInfo(player, "Streaming icon removed.") end md:ToPlayerNotifyInfo(player, "To show a streaming icon, execute this command again with a web address parameter.") end streamingWebAddresses[client] = webAddress self:AnnouncePlayerPrefix(player) end, true) streamingCommand:AddParam{ Type = "string", TakeRestOfLine = true, Optional = true } streamingCommand:Help( "<webaddress> Show your 'I'm Streaming' icon on the scoreboard" ) end function Plugin:Initialise() self.Enabled = true self:CreateCommands() TGNS.RegisterEventHook("OnEverySecond", function() if not TGNS.IsGameInProgress() then TGNS.DoFor(TGNS.GetPlayerList(), function(p) self:AnnouncePlayerPrefix(p) end) end end) TGNS.RegisterEventHook("AFKChanged", function(client, playerIsAfk) self:AnnouncePlayerPrefix(TGNS.GetPlayer(client)) end) TGNS.RegisterEventHook("SviChanged", function(client, sviEnabled) self:AnnouncePlayerPrefix(TGNS.GetPlayer(client)) end) TGNS.RegisterEventHook("ClientGroupsChanged", function(client) if client and Shine:IsValidClient(client) then local player = TGNS.GetPlayer(client) if player then self:AnnouncePlayerPrefix(player) end end end) TGNS.RegisterEventHook("BkaChanged", function(client) if Shine:IsValidClient(client) then self:AnnouncePlayerPrefix(TGNS.GetPlayer(client)) end end) TGNS.RegisterEventHook("GameCountdownStarted", function(secondsSinceEpoch) resourceTowersKilled = {} tunnelDescriptions = {} TGNS.DoFor(TGNS.GetPlayerList(), function(p) self:AnnouncePlayerPrefix(p) TGNS.SendNetworkMessageToPlayer(p, self.GAME_IN_COUNTDOWN, {b=true}) end) end) TGNS.RegisterEventHook("GameStarted", function(secondsSinceEpoch) TGNS.DoFor(TGNS.GetPlayerList(), function(p) TGNS.SendNetworkMessageToPlayer(p, self.GAME_IN_PROGRESS, {b=true}) TGNS.SendNetworkMessageToPlayer(p, self.GAME_IN_COUNTDOWN, {b=false}) end) TGNS.ScheduleAction(NUMBER_OF_GAMEPLAY_SECONDS_TO_SHOW_LIFEFORM_ICONS, function() if TGNS.IsGameInProgress() and TGNS.GetCurrentGameDurationInSeconds() > NUMBER_OF_GAMEPLAY_SECONDS_TO_SHOW_LIFEFORM_ICONS - 2 then local playerList = TGNS.GetPlayerList() TGNS.DoFor(TGNS.GetAlienClients(playerList), function(c) squadNumbers[c] = 0 TGNS.DoFor(TGNS.GetPlayerList(), function(p) TGNS.SendNetworkMessageToPlayer(p, self.SQUAD_CONFIRMED, {c=TGNS.GetClientIndex(c),s=squadNumbers[c]}) end) end) TGNS.DoFor(TGNS.GetReadyRoomPlayers(playerList), function(p) if TGNS.IsPlayerAFK(p) then TGNS.SendToTeam(p, kSpectatorIndex) end end) end end) end) TGNS.HookNetworkMessage(self.CHATTING_OR_MENUING_STARTED_RECENTLY, function(client) -- local wasAfk = TGNS.IsClientAFK(client) local player = TGNS.GetPlayer(client) TGNS.ClearPlayerAFK(player) -- if wasAfk then self:AnnouncePlayerPrefix(player) -- end end) TGNS.HookNetworkMessage(self.GAME_FEEDBACK, function(client, message) local steamId = TGNS.GetClientSteamId(client) local gameFeedbackUrl = string.format("%s&n=%s&t=%s&i=%s&rating=%s&reasons=%s", TGNS.Config.GameFeedbackEndpointBaseUrl, TGNS.GetSimpleServerName(), lastStartTimeSeconds, steamId, message.rating, TGNS.UrlEncode(message.reasons)) TGNS.GetHttpAsync(gameFeedbackUrl, function(gameFeedbackResponseJson) local gameFeedbackResponse = json.decode(gameFeedbackResponseJson) or {} if not gameFeedbackResponse.success then TGNS.DebugPrint(string.format("scoreboard ERROR: Unable to record game feedback. msg: %s | response: %s | stacktrace: %s | url: %s", gameFeedbackResponse.msg, gameFeedbackResponseJson, gameFeedbackResponse.stacktrace, gameFeedbackUrl), false, "gamefeedback") end end) end) TGNS.HookNetworkMessage(self.APPROVE_REQUESTED, function(client, message) local md = TGNSMessageDisplayer.Create("APPROVE") local targetClientIndex = message.c local player = TGNS.GetPlayer(client) if player then local targetClient = TGNS.GetClientById(targetClientIndex) if targetClient and Shine:IsValidClient(targetClient) then if client ~= targetClient then local targetPlayer = TGNS.GetPlayer(targetClient) if (TGNS.PlayersAreTeammates(player, targetPlayer) or TGNS.IsPlayerSpectator(player)) and not TGNS.HasClientSignedPrimerWithGames(targetClient) and not vrConfirmed[targetClient] then vrConfirmed[targetClient] = true -- vrConfirmedBy[targetClient] = TGNS.GetClientName(client) local sourceSteamId = TGNS.GetClientSteamId(client) local targetSteamId = TGNS.GetClientSteamId(targetClient) local vouch = {} vouch.SourcePlayerId = sourceSteamId vouch.TargetPlayerId = targetSteamId table.insertunique(vouches, vouch) local vouchUrl = string.format("%s&i=%s&v=%s", TGNS.Config.VouchesEndpointBaseUrl, sourceSteamId, targetSteamId) TGNS.GetHttpAsync(vouchUrl, function(vouchResponseJson) local vouchResponse = json.decode(vouchResponseJson) or {} if not vouchResponse.success then TGNS.DebugPrint(string.format("scoreboard ERROR: Unable to vouch NS2ID %s. msg: %s | response: %s | stacktrace: %s", targetSteamId, vouchResponse.msg, vouchResponseJson, vouchResponse.stacktrace)) end end) TGNS.Karma(sourceSteamId, "VouchingVoicecomm") if TGNS.IsClientStranger(targetClient) and Balance.GetTotalGamesPlayed(targetClient) <= 20 then TGNS.Karma(targetSteamId, "ConfirmingYouCanHearVoicecomm") TGNS.ScheduleAction(5, function() if Shine:IsValidClient(targetClient) then md:ToPlayerNotifyInfo(TGNS.GetPlayer(targetClient), "Welcome! We verified your hearing since you haven't read our Required Reading (are you new here?).") end end) TGNS.ScheduleAction(8, function() if Shine:IsValidClient(targetClient) then md:ToPlayerNotifyInfo(TGNS.GetPlayer(targetClient), "Press M > Info (later) to read our Required Reading. Get a reserved slot, too!") end end) end TGNS.ExecuteEventHooks("VrConfirmed", targetClient) TGNS.DoFor(TGNS.GetPlayerList(), function(p) TGNS.SendNetworkMessageToPlayer(p, self.VR_CONFIRMED, {c=targetClientIndex}) end) md:ToTeamConsole(TGNS.GetPlayerTeamNumber(player), string.format("%s confirmed that %s responded to voicecomm.", TGNS.GetPlayerName(player), TGNS.GetClientName(targetClient))) TGNS.SendNetworkMessageToPlayer(player, self.APPROVE_MAY_TRY_AGAIN, {c=targetClientIndex}) else Shine.Plugins.targetedcommands:Approve(client, targetClient, nil, md) end else md:ToPlayerNotifyError(player, "Your modesty knows no bounds.") end else md:ToPlayerNotifyError(player, "There was a problem approving.") TGNS.SendNetworkMessageToPlayer(player, self.APPROVE_MAY_TRY_AGAIN, {c=targetClientIndex}) end else TGNS.ScheduleAction(1, function() if Shine:IsValidClient(client) then local retryPlayer = TGNS.GetPlayer(client) if retryPlayer then md:ToPlayerNotifyError(retryPlayer, "There was a problem approving.") TGNS.SendNetworkMessageToPlayer(retryPlayer, self.APPROVE_MAY_TRY_AGAIN, {c=targetClientIndex}) end end end) end end) TGNS.HookNetworkMessage(self.QUERY_REQUESTED, function(client, message) local player = TGNS.GetPlayer(client) local targetClientIndex = message.c local targetClient = TGNS.GetClientById(targetClientIndex) local md = TGNSMessageDisplayer.Create("QUERY") local sourceSteamId = TGNS.GetClientSteamId(client) local targetSteamId = TGNS.GetClientSteamId(targetClient) local targetClientName = TGNS.GetClientName(targetClient) if targetClient and Shine:IsValidClient(targetClient) then TGNS.ScheduleAction(5, function() if Shine:IsValidClient(client) then TGNS.SendNetworkMessageToPlayer(TGNS.GetPlayer(client), self.QUERY_ALLOWED, {c=targetClientIndex}) end end) Shine.Plugins.betterknownas:ShowCurrentBka(client, targetSteamId, "BKA", "AKAs", "BKA") if Balance then local totalGamesCount = Balance.GetTotalGamesPlayedBySteamId(targetSteamId) if totalGamesCount > 0 then local targetPlayer = TGNS.GetPlayer(targetClient) md:ToPlayerNotifyInfo(player, string.format("%s has played %s on TGNS.", targetClientName, totalGamesCount < 50 and string.format("%s games so far", totalGamesCount) or "more than 50 games")) end end else md:ToPlayerNotifyError(player, "There was a problem querying.") end local queryUrl = string.format("%s&sourcePlayerId=%s&targetPlayerId=%s&targetPlayerName=%s", TGNS.Config.QueryContactEndpointBaseUrl, sourceSteamId, targetSteamId, TGNS.UrlEncode(targetClientName)) TGNS.GetHttpAsync(queryUrl, function(queryResponseJson) local queryResponse = json.decode(queryResponseJson) or {} if not queryResponse.success then TGNS.DebugPrint(string.format("query ERROR: Unable to report contact query. url: %s | msg: %s | response: %s | stacktrace: %s", queryUrl, queryResponse.msg, queryResponseJson, queryResponse.stacktrace)) end end) if math.random() < .1 then TGNS.ScheduleAction(6, function() if Shine:IsValidClient(client) then md:ToPlayerNotifyInfo(TGNS.GetPlayer(client), "View recently clicked Contact Cards: M > TGNS Portal") end end) end end) TGNS.HookNetworkMessage(self.VR_REQUESTED, function(client, message) local player = TGNS.GetPlayer(client) local targetClientIndex = message.c local targetClient = TGNS.GetClientById(targetClientIndex) local md = TGNSMessageDisplayer.Create("VR") if targetClient and Shine:IsValidClient(targetClient) then TGNS.ScheduleAction(10, function() if Shine:IsValidClient(client) then TGNS.SendNetworkMessageToPlayer(TGNS.GetPlayer(client), self.VR_ALLOWED, {}) end end) if vrConfirmed[targetClient] then local vouch = TGNS.FirstOrNil(vouches, function(v) return v.TargetPlayerId == TGNS.GetClientSteamId(targetClient) end) local vouchSourceClient = vouch and TGNS.GetClientByNs2Id(vouch.SourcePlayerId) or nil md:ToPlayerNotifyInfo(player, string.format("%s already confirmed that %s responded to voicecomm. Learn more: M > Info > TGNS FAQ", vouchSourceClient and TGNS.GetClientName(vouchSourceClient) or "Someone", TGNS.GetClientName(targetClient))) elseif TGNS.PlayerAction(targetClient, TGNS.IsPlayerAFK) then md:ToPlayerNotifyError(player, string.format("This icon is disabled because %s is AFK.", TGNS.GetClientName(targetClient))) else local targetPlayer = TGNS.GetPlayer(targetClient) Shine.Plugins.voicecommreminder:SendVoicecommReminder(client, targetPlayer) end else md:ToPlayerNotifyError(player, "There was a problem showing the voicecomm reminder.") end end) TGNS.HookNetworkMessage(self.REQUEST_AFKRR, function(client, message) local targetClientIndex = message.c local targetClient = TGNS.GetClientById(targetClientIndex) local md = TGNSMessageDisplayer.Create("AFKRR") Shine.Plugins.targetedcommands:AfkRr(client, targetClient, md) end) TGNS.HookNetworkMessage(self.REQUEST_STREAMING_ICON, function(client, message) local url = message.u streamingWebAddresses[client] = url self:AnnouncePlayerPrefix(TGNS.GetPlayer(client)) end) -- TGNS.RegisterEventHook("LookDownChanged", function(player, isLookingDown) -- local isLookingUp = not isLookingDown -- TGNS.SendNetworkMessageToPlayer(player, self.TOGGLE_CUSTOM_NUMBERS_COLUMN, {t=isLookingUp}) -- end) TGNS.RegisterEventHook("FullGamePlayed", function(clients, winningTeam, gameDurationInSeconds, gameStartTimeInSeconds) lastStartTimeSeconds = gameStartTimeInSeconds local md = TGNSMessageDisplayer.Create() md:ToAllConsole(string.format("Gametime: %s", string.DigitalTime(gameDurationInSeconds))) end) originalMarineGiveJetpack = Marine.GiveJetpack Marine.GiveJetpack = function(marineSelf) originalMarineGiveJetpack(marineSelf) local updateJetpackStatus = function(p) TGNS.SendNetworkMessageToPlayer(p, self.HAS_JETPACK, {c=marineSelf:GetClientIndex(),h=true}) end local playerList = TGNS.GetPlayerList() TGNS.DoFor(TGNS.GetMarinePlayers(playerList), updateJetpackStatus) TGNS.DoFor(TGNS.GetSpectatorPlayers(playerList), updateJetpackStatus) end TGNS.ScheduleAction(5, function() local originalAfkkickPrePlayerInfoUpdate = Shine.Plugins.afkkick.PrePlayerInfoUpdate Shine.Plugins.afkkick.PrePlayerInfoUpdate = function(self, playerInfo, player) end local originalAfkkickPostPlayerInfoUpdate = Shine.Plugins.afkkick.PostPlayerInfoUpdate Shine.Plugins.afkkick.PostPlayerInfoUpdate = function(self, playerInfo, player) end end) local originalSelectableMixinSetHotGroupNumber = SelectableMixin.SetHotGroupNumber SelectableMixin.SetHotGroupNumber = function(mixinSelf, hotGroupNumber) originalSelectableMixinSetHotGroupNumber(mixinSelf, hotGroupNumber) if mixinSelf:isa("Player") then local mixinClient = TGNS.GetClient(mixinSelf) squadNumbers[mixinClient] = hotGroupNumber TGNS.DoFor(TGNS.GetPlayerList(), function(p) TGNS.SendNetworkMessageToPlayer(p, Shine.Plugins.scoreboard.SQUAD_CONFIRMED, {c=TGNS.GetClientIndex(mixinClient),s=squadNumbers[mixinClient]}) TGNS.SendNetworkMessageToPlayer(p, Shine.Plugins.squadnumbers.SQUAD_CONFIRMED, {c=TGNS.GetClientIndex(mixinClient),s=squadNumbers[mixinClient]}) end) end end local isShownOnMarineScoreboard = function(weapon) local result = weapon:isa("Welder") or weapon:isa("LayMines") or weapon:isa("GrenadeThrower") return result end local originalWeaponOwnerMixinAddWeapon = WeaponOwnerMixin.AddWeapon WeaponOwnerMixin.AddWeapon = function(weaponOwnerMixinSelf, weapon, setActive) local result = originalWeaponOwnerMixinAddWeapon(weaponOwnerMixinSelf, weapon, setActive) if isShownOnMarineScoreboard(weapon) then self:AnnouncePlayerPrefix(weaponOwnerMixinSelf) end return result end local originalWeaponOwnerMixinRemoveWeapon = WeaponOwnerMixin.RemoveWeapon WeaponOwnerMixin.RemoveWeapon = function(weaponOwnerMixinSelf, weapon) originalWeaponOwnerMixinRemoveWeapon(weaponOwnerMixinSelf, weapon) if isShownOnMarineScoreboard(weapon) then self:AnnouncePlayerPrefix(weaponOwnerMixinSelf) end end local OnTunnelExitAddedOrRemoved = function(tunnelSelf, exit, original) original(tunnelSelf, exit) local unnamedLocationName = "<Unnamed Location>" local exitLocationNames = {} if tunnelSelf.exitAId and tunnelSelf.exitAId ~= Entity.invalidId then local location = GetLocationForPoint(tunnelSelf.exitAEntityPosition) local locationName = location and (location:GetName() and location:GetName() or unnamedLocationName) or unnamedLocationName table.insert(exitLocationNames, locationName) end if tunnelSelf.exitBId and tunnelSelf.exitBId ~= Entity.invalidId then local location = GetLocationForPoint(tunnelSelf.exitBEntityPosition) local locationName = location and (location:GetName() and location:GetName() or unnamedLocationName) or unnamedLocationName table.insert(exitLocationNames, locationName) end if #exitLocationNames == 2 and tunnelSelf.timeExitBChanged < tunnelSelf.timeExitAChanged then exitLocationNames = {exitLocationNames[2], exitLocationNames[1]} end local tunnelDescription = TGNS.Join(exitLocationNames, " / ") local client = TGNS.GetClientByNs2Id(tunnelSelf.ownerClientId) if client then local clientIndex = TGNS.GetClientIndex(client) tunnelDescriptions[clientIndex] = tunnelDescription self:AnnouncePlayerPrefix(TGNS.GetPlayer(client)) if TGNS.HasNonEmptyValue(tunnelDescription) then local messagePlayers = TGNS.Where(TGNS.GetPlayerList(), function(p) return TGNS.IsPlayerSpectator(p) or TGNS.PlayerIsAlien(p) end) local tunnelsMd = TGNSMessageDisplayer.Create("TUNNELS") TGNS.DoFor(messagePlayers, function(p) local message if #exitLocationNames == 2 then message = string.format("an OPEN tunnel: %s <-> %s", exitLocationNames[1], exitLocationNames[2]) else message = string.format("a CLOSED tunnel: %s", exitLocationNames[1]) end tunnelsMd:ToPlayerNotifyInfo(p, string.format("%s has %s", TGNS.GetClientName(client), message)) end) end end end local originalTunnelAddExit = Tunnel.AddExit Tunnel.AddExit = function(tunnelSelf, exit) OnTunnelExitAddedOrRemoved(tunnelSelf, exit, originalTunnelAddExit) end local originalTunnelRemoveExit = Tunnel.RemoveExit Tunnel.RemoveExit = function(tunnelSelf, exit) OnTunnelExitAddedOrRemoved(tunnelSelf, exit, originalTunnelRemoveExit) end local originalEmbryoSetGestationData = Embryo.SetGestationData Embryo.SetGestationData = function(embryoSelf, techIds, previousTechId, healthScalar, armorScalar) originalEmbryoSetGestationData(embryoSelf, techIds, previousTechId, healthScalar, armorScalar) local gestationTime = embryoSelf:GetGestationTime(embryoSelf.gestationTypeTechId) local embryoClient = TGNS.GetClient(embryoSelf) TGNS.ScheduleAction(gestationTime, function() if Shine:IsValidClient(embryoClient) then self:AnnouncePlayerPrefix(TGNS.GetPlayer(embryoClient)) end end) end TGNS.DoWithConfig(function() local vouchesUrl = string.format("%s&h=3", TGNS.Config.VouchesEndpointBaseUrl) TGNS.GetHttpAsync(vouchesUrl, function(vouchesResponseJson) local vouchesResponse = json.decode(vouchesResponseJson) or {} if vouchesResponse.success then vouches = vouchesResponse.result else TGNS.DebugPrint(string.format("vouches ERROR: Unable to access vouches data. msg: %s | response: %s | stacktrace: %s", vouchesResponse.msg, vouchesResponseJson, vouchesResponse.stacktrace)) end end) local url = TGNS.Config.ApproveEndpointBaseUrl TGNS.GetHttpAsync(url, function(approveResponseJson) local approveResponse = json.decode(approveResponseJson) or {} if approveResponse.success then TGNS.DoForPairs(approveResponse.result, function(steamId, count) approveCache[tonumber(steamId)] = count end) approveCacheWasPreloaded = true else TGNS.DebugPrint(string.format("approvals ERROR: Unable to access approve data. url: %s | msg: %s | response: %s | stacktrace: %s", url, approveResponse.msg, approveResponseJson, approveResponse.stacktrace)) end end) end) TGNS.ExecuteServerCommand("sh_alltalk false") local originalTeamInfoOnCommanderLogin originalTeamInfoOnCommanderLogin = TGNS.ReplaceClassMethod("TeamInfo", "OnCommanderLogin", function(teamInfoSelf, commanderPlayer, forced) originalTeamInfoOnCommanderLogin(teamInfoSelf, commanderPlayer, forced) if TGNS.PlayerIsAlien(commanderPlayer) and not TGNS.IsGameInProgress() then local commanderClient = TGNS.GetClient(commanderPlayer) local commanderClientIndex = TGNS.GetClientIndex(commanderClient) squadNumbers[commanderClient] = 6 TGNS.DoFor(TGNS.GetPlayerList(), function(p) TGNS.SendNetworkMessageToPlayer(p, self.SQUAD_CONFIRMED, {c=commanderClientIndex,s=squadNumbers[commanderClient]}) TGNS.SendNetworkMessageToPlayer(p, Shine.Plugins.squadnumbers.SQUAD_CONFIRMED, {c=commanderClientIndex,s=squadNumbers[commanderClient]}) end) end end) -- GetSeason = function() -- return Seasons.kWinter -- end -- local fogIsLifted = false -- local function setFogLiftState(shouldFogBeLifted) -- fogIsLifted = shouldFogBeLifted -- TGNS.DoFor(TGNS.GetPlayerList(), function(p) -- TGNS.SendNetworkMessageToPlayer(p, Shine.Plugins.scoreboard.FOG_NEEDS_LIFT, {b=shouldFogBeLifted}) -- end) -- TGNS.DoForPairs(EntityListToTable(Shared.GetEntitiesWithClassname("MapBlip")), function(index, blip) blip:Update() end) -- end -- local originalMapBlipGetIsSighted = MapBlip.GetIsSighted -- MapBlip.GetIsSighted = function(mapBlipSelf) return fogIsLifted and true or originalMapBlipGetIsSighted(mapBlipSelf) end -- TGNS.RegisterEventHook("WinOrLoseCalled", function(teamNumber) -- setFogLiftState(true) -- end) -- TGNS.RegisterEventHook("EndGame", function(gamerules, winningTeam) -- setFogLiftState(true) -- TGNS.ScheduleAction(TGNS.ENDGAME_TIME_TO_READYROOM, function() -- setFogLiftState(false) -- end) -- end) local originalSetResources originalSetResources = TGNS.ReplaceClassMethod("Player", "SetResources", function(playerSelf, amount) originalSetResources(playerSelf, amount) local clientSelf = TGNS.GetClient(playerSelf) if clientSelf ~= nil and amount ~= nil and amount < 5 then if playerSelf then TGNS.DoFor(TGNS.GetAlienPlayers(TGNS.GetPlayerList()), function(p) TGNS.SendNetworkMessageToPlayer(p, self.PRECISIONRESOURCES, {i=TGNS.GetClientIndex(clientSelf), r=amount}) end) end end end) local originalPlayingTeamAddTeamResources originalPlayingTeamAddTeamResources = TGNS.ReplaceClassMethod("PlayingTeam", "AddTeamResources", function(playingTeamSelf, amount, isIncome) originalPlayingTeamAddTeamResources(playingTeamSelf, amount, isIncome) TGNS.DoFor(TGNS.GetPlayerList(), function(p) TGNS.SendNetworkMessageToPlayer(p, self.TOTAL_TEAM_RESOURCES, {t=playingTeamSelf:GetTeamNumber(), r=playingTeamSelf:GetTotalTeamResources()}) end) end) return true end function Plugin:Cleanup() --Cleanup your extra stuff like timers, data etc. self.BaseClass.Cleanup( self ) end
mit
AlexandreCA/darkstar
scripts/zones/Arrapago_Reef/Zone.lua
11
2059
----------------------------------- -- -- Zone: Arrapago_Reef (54) -- ----------------------------------- package.loaded["scripts/zones/Arrapago_Reef/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Arrapago_Reef/TextIDs"); require("scripts/globals/missions"); require("scripts/globals/keyitems"); require("scripts/globals/settings"); ----------------------------------- -- onInitialize ----------------------------------- function onInitialize(zone) zone:registerRegion(1,-462,-4,-420,-455,-1,-392); end; ----------------------------------- -- onZoneIn ----------------------------------- function onZoneIn(player,prevZone) local cs = -1; if (player:getXPos() == 0 and player:getYPos() == 0 and player:getZPos() == 0) then player:setPos(-180.028,-10.335,-559.987,182); end return cs; end; ----------------------------------- -- afterZoneIn ----------------------------------- function afterZoneIn(player) player:entityVisualPacket("1pb1"); player:entityVisualPacket("2pb1"); end; ----------------------------------- -- onRegionEnter ----------------------------------- function onRegionEnter(player,region) if (player:getCurrentMission(TOAU) == THE_BLACK_COFFIN and player:hasKeyItem(EPHRAMADIAN_GOLD_COIN) and player:getVar("AhtUrganStatus") == 0) then player:startEvent(8); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 8) then player:setVar("AhtUrganStatus",1); player:delKeyItem(EPHRAMADIAN_GOLD_COIN); player:startEvent(34,1,1,1,1,1,1,1,1); elseif (csid == 34 and player:getVar("AhtUrganStatus") == 1) then player:startEvent(35); end end;
gpl-3.0
AlexandreCA/darkstar
scripts/zones/Upper_Jeuno/npcs/Deadly_Minnow.lua
13
1826
----------------------------------- -- Area: Upper Jeuno -- NPC: Deadly Minnow -- Standard Merchant NPC -- Involved in Quest: Borghertz's Hands (1st quest only) -- @zone 244 -- @pos -5 1 48 ----------------------------------- package.loaded["scripts/zones/Upper_Jeuno/TextIDs"] = nil; ----------------------------------- require("scripts/globals/shop"); require("scripts/zones/Upper_Jeuno/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:getVar("BorghertzHandsFirstTime") == 1) then player:startEvent(0x0018); player:setVar("BorghertzHandsFirstTime",2); else player:showText(npc,DEADLYMINNOW_SHOP_DIALOG); stock = {0x309A,13179, --Studded Bandana 0x3089,22800, --Silver Mask 0x308A,47025, --Banded Helm 0x311A,20976, --Studded Vest 0x3109,35200, --Silver Mail 0x310A,66792, --Banded Mail 0x319A,11012, --Studded Gloves 0x3189,18800, --Silver Mittens 0x3180,23846, --Gauntlets 0x318A,35673} --Mufflers showShop(player, STATIC, stock); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
elfinlazz/melia
system/scripts/npc/field/f_pilgrimroad_31_1.lua
1
2554
addnpc(154049, "ETC_20150730_014064", "f_pilgrimroad_31_1", -303.4865, 1.635254, -330.2439, -44, "npc_dummy") addnpc(154049, "ETC_20150730_014064", "f_pilgrimroad_31_1", 339.2367, 75.61414, 462.41, -90, "npc_dummy") addnpc(57337, "ETC_20150730_014065", "f_pilgrimroad_31_1", -1260.809, 75.61414, 1255.095, 45, "npc_dummy") addnpc(57264, "ETC_20150730_014066", "f_pilgrimroad_31_1", 816.7902, -54.19531, -404.8547, 45, "npc_dummy") addnpc(147363, "ETC_20150401_010678", "f_pilgrimroad_31_1", -1235.526, 1.635254, -836.2787, 45, "npc_dummy") addnpc(147363, "ETC_20150401_010678", "f_pilgrimroad_31_1", 339.2509, 75.61414, 479.7626, 45, "npc_dummy") addnpc(147363, "ETC_20150401_010678", "f_pilgrimroad_31_1", -281.6831, 1.635254, -347.85, 45, "npc_dummy") addnpc(147363, "ETC_20150401_010678", "f_pilgrimroad_31_1", 1051.995, -51.83533, 1064.2, 45, "npc_dummy") addnpc(147363, "ETC_20150401_010678", "f_pilgrimroad_31_1", 1760.679, -52.9705, -430.7483, 45, "npc_dummy") addnpc(147363, "ETC_20150401_010678", "f_pilgrimroad_31_1", 801.163, -54.19531, -406.9104, 45, "npc_dummy") addnpc(147363, "ETC_20150401_010678", "f_pilgrimroad_31_1", -1286.134, 75.61414, 1309.675, 45, "npc_dummy") addnpc(57264, "ETC_20150730_014066", "f_pilgrimroad_31_1", 96.76518, 0.783522, -464.6755, 45, "npc_dummy") addnpc(45132, "QUEST_LV_0200_20150317_000504", "f_pilgrimroad_31_1", -486.0732, 1.635254, -387.2689, 45, "npc_dummy") addnpc(45132, "QUEST_LV_0200_20150317_000504", "f_pilgrimroad_31_1", 454.7198, -51.83533, -918.7335, 45, "npc_dummy") addnpc(45132, "QUEST_LV_0200_20150317_000504", "f_pilgrimroad_31_1", 245.0508, 1.635254, -344.2827, 45, "npc_dummy") addnpc(45132, "QUEST_LV_0200_20150317_000504", "f_pilgrimroad_31_1", 145.1847, 75.61414, 273.8596, 45, "npc_dummy") addnpc(45132, "QUEST_LV_0200_20150317_000504", "f_pilgrimroad_31_1", -794.457, 75.61414, 1325.494, 45, "npc_dummy") addnpc(45132, "QUEST_LV_0200_20150317_000504", "f_pilgrimroad_31_1", 74.69391, 75.61414, 1055.164, 45, "npc_dummy") addnpc(45132, "QUEST_LV_0200_20150317_000504", "f_pilgrimroad_31_1", 774.3535, -51.83534, 681.1902, 45, "npc_dummy") addnpc(45132, "QUEST_LV_0200_20150317_000504", "f_pilgrimroad_31_1", 1252.367, -54.19531, -409.3566, 45, "npc_dummy") addnpc(45132, "QUEST_LV_0200_20150317_000504", "f_pilgrimroad_31_1", -461.4138, 75.61417, 249.9842, 45, "npc_dummy") addnpc(45132, "QUEST_LV_0200_20150317_000504", "f_pilgrimroad_31_1", -978.3019, 1.635254, -813.7061, 45, "npc_dummy") addnpc(147392, "ETC_20150317_009100", "f_pilgrimroad_31_1", 174, 75, 1269, 45, "npc_dummy")
gpl-3.0
AlexandreCA/darkstar
scripts/zones/Windurst_Woods/npcs/Ponono.lua
44
2111
----------------------------------- -- Area: Windurst Woods -- NPC: Ponono -- Type: Clothcraft Guild Master -- @pos -38.243 -2.25 -120.954 241 ----------------------------------- package.loaded["scripts/zones/Windurst_Woods/TextIDs"] = nil; ----------------------------------- require("scripts/globals/status"); require("scripts/globals/crafting"); require("scripts/zones/Windurst_Woods/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) local newRank = tradeTestItem(player,npc,trade,SKILL_CLOTHCRAFT); if (newRank ~= 0) then player:setSkillRank(SKILL_CLOTHCRAFT,newRank); player:startEvent(0x271c,0,0,0,0,newRank); end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local getNewRank = 0; local craftSkill = player:getSkillLevel(SKILL_CLOTHCRAFT); local testItem = getTestItem(player,npc,SKILL_CLOTHCRAFT); local guildMember = isGuildMember(player,3); if (guildMember == 1) then guildMember = 10000; end if (canGetNewRank(player,craftSkill,SKILL_CLOTHCRAFT) == 1) then getNewRank = 100; end player:startEvent(0x271b,testItem,getNewRank,30,guildMember,44,0,0,0); end; -- 0x271b 0x271c 0x02bc 0x02bd 0x02be 0x02bf 0x02c0 0x02c1 0x0340 0x02fd ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x271b and option == 1) then if (player:getFreeSlotsCount() == 0) then player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,4099); else player:addItem(4099); player:messageSpecial(ITEM_OBTAINED,4099); signupGuild(player,8); end end end;
gpl-3.0
LSBOSS/bgfx
scripts/bgfx.lua
5
3948
-- -- Copyright 2010-2015 Branimir Karadzic. All rights reserved. -- License: http://www.opensource.org/licenses/BSD-2-Clause -- function bgfxProject(_name, _kind, _defines) project ("bgfx" .. _name) uuid (os.uuid("bgfx" .. _name)) kind (_kind) if _kind == "SharedLib" then defines { "BGFX_SHARED_LIB_BUILD=1", } configuration { "vs20* or mingw*" } links { "gdi32", "psapi", } configuration { "mingw*" } linkoptions { "-shared", } configuration { "linux-*" } buildoptions { "-fPIC", } configuration {} end includedirs { path.join(BGFX_DIR, "3rdparty"), path.join(BGFX_DIR, "3rdparty/dxsdk/include"), path.join(BGFX_DIR, "../bx/include"), } defines { _defines, } if _OPTIONS["with-glfw"] then defines { "BGFX_CONFIG_MULTITHREADED=0", } end if _OPTIONS["with-ovr"] then defines { "BGFX_CONFIG_USE_OVR=1", } includedirs { "$(OVR_DIR)/LibOVR/Include", } end configuration { "Debug" } defines { "BGFX_CONFIG_DEBUG=1", } configuration { "android*" } links { "EGL", "GLESv2", } configuration { "winphone8* or winstore8*" } linkoptions { "/ignore:4264" -- LNK4264: archiving object file compiled with /ZW into a static library; note that when authoring Windows Runtime types it is not recommended to link with a static library that contains Windows Runtime metadata } configuration { "*clang*" } buildoptions { "-Wno-microsoft-enum-value", -- enumerator value is not representable in the underlying type 'int' "-Wno-microsoft-const-init", -- default initialization of an object of const type '' without a user-provided default constructor is a Microsoft extension } configuration { "osx" } linkoptions { "-framework Cocoa", "-framework Metal", "-framework QuartzCore", "-framework OpenGL", } configuration { "not nacl" } includedirs { --nacl has GLES2 headers modified... path.join(BGFX_DIR, "3rdparty/khronos"), } configuration {} includedirs { path.join(BGFX_DIR, "include"), } files { path.join(BGFX_DIR, "include/**.h"), path.join(BGFX_DIR, "src/**.cpp"), path.join(BGFX_DIR, "src/**.h"), } removefiles { path.join(BGFX_DIR, "src/**.bin.h"), } if _OPTIONS["with-amalgamated"] then excludes { path.join(BGFX_DIR, "src/bgfx.cpp"), path.join(BGFX_DIR, "src/glcontext_egl.cpp"), path.join(BGFX_DIR, "src/glcontext_glx.cpp"), path.join(BGFX_DIR, "src/glcontext_ppapi.cpp"), path.join(BGFX_DIR, "src/glcontext_wgl.cpp"), path.join(BGFX_DIR, "src/image.cpp"), path.join(BGFX_DIR, "src/ovr.cpp"), path.join(BGFX_DIR, "src/renderdoc.cpp"), path.join(BGFX_DIR, "src/renderer_d3d9.cpp"), path.join(BGFX_DIR, "src/renderer_d3d11.cpp"), path.join(BGFX_DIR, "src/renderer_d3d12.cpp"), path.join(BGFX_DIR, "src/renderer_null.cpp"), path.join(BGFX_DIR, "src/renderer_gl.cpp"), path.join(BGFX_DIR, "src/renderer_vk.cpp"), path.join(BGFX_DIR, "src/shader_dx9bc.cpp"), path.join(BGFX_DIR, "src/shader_dxbc.cpp"), path.join(BGFX_DIR, "src/shader_spirv.cpp"), path.join(BGFX_DIR, "src/vertexdecl.cpp"), } configuration { "xcode* or osx or ios*" } files { path.join(BGFX_DIR, "src/amalgamated.mm"), } excludes { path.join(BGFX_DIR, "src/glcontext_eagl.mm"), path.join(BGFX_DIR, "src/glcontext_nsgl.mm"), path.join(BGFX_DIR, "src/renderer_mtl.mm"), path.join(BGFX_DIR, "src/amalgamated.cpp"), } configuration {} else configuration { "xcode* or osx or ios*" } files { path.join(BGFX_DIR, "src/glcontext_eagl.mm"), path.join(BGFX_DIR, "src/glcontext_nsgl.mm"), path.join(BGFX_DIR, "src/renderer_mtl.mm"), } configuration {} excludes { path.join(BGFX_DIR, "src/amalgamated.**"), } end configuration {} copyLib() end
bsd-2-clause
AlexandreCA/darkstar
scripts/globals/mobskills/Polar_Blast.lua
33
1412
--------------------------------------------- -- Polar Blast -- -- Description: Deals Ice damage to enemies within a fan-shaped area. Additional effect: Paralyze -- Type: Breath -- Ignores Shadows -- Range: Unknown Cone --------------------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); require("scripts/globals/monstertpmoves"); --------------------------------------------- function onMobSkillCheck(target,mob,skill) if(mob:getFamily() == 316) then local mobSkin = mob:getModelId(); if (mobSkin == 1796) then return 0; else return 1; end end if (mob:AnimationSub() <= 1) then return 0; else return 1; end end; function onMobWeaponSkill(target, mob, skill) local dmgmod = MobBreathMove(mob, target, 0.01, 0.1, ELE_ICE, 700); local dmg = MobFinalAdjustments(dmgmod,mob,skill,target,MOBSKILL_BREATH,MOBPARAM_ICE,MOBPARAM_IGNORE_SHADOWS); MobStatusEffectMove(mob, target, EFFECT_PARALYSIS, 15, 0, 60); target:delHP(dmg); if (mob:getFamily() == 313 and bit.band(mob:getBehaviour(),BEHAVIOUR_NO_TURN) == 0 and mob:AnimationSub() == 1) then -- re-enable no turn if third head is dead (Tinnin), else it's re-enabled after the upcoming Pyric Blast mob:setBehaviour(bit.bor(mob:getBehaviour(), BEHAVIOUR_NO_TURN)) end return dmg; end;
gpl-3.0
crazyhamedboy/crazyspamm
plugins/plugins.lua
72
6113
do -- Returns the key (index) in the config.enabled_plugins table local function plugin_enabled( name ) for k,v in pairs(_config.enabled_plugins) do if name == v then return k end end -- If not found return false end -- Returns true if file exists in plugins folder local function plugin_exists( name ) for k,v in pairs(plugins_names()) do if name..'.lua' == v then return true end end return false end local function list_all_plugins(only_enabled) local text = '' local nsum = 0 for k, v in pairs( plugins_names( )) do -- ✔ enabled, ❌ disabled local status = '❎' nsum = nsum+1 nact = 0 -- Check if is enabled for k2, v2 in pairs(_config.enabled_plugins) do if v == v2..'.lua' then status = '✅' end nact = nact+1 end if not only_enabled or status == '✅' then -- get the name v = string.match (v, "(.*)%.lua") text = text..nsum..'. '..v..' '..status..'\n' end end local text = text..'\nThere are '..nsum..' plugins installed.\n'..nact..' plugins enabled and '..nsum-nact..' disabled' return text end local function list_plugins(only_enabled) local text = '' local nsum = 0 for k, v in pairs( plugins_names( )) do -- ✔ enabled, ❌ disabled local status = '❎' nsum = nsum+1 nact = 0 -- Check if is enabled for k2, v2 in pairs(_config.enabled_plugins) do if v == v2..'.lua' then status = '✅' end nact = nact+1 end if not only_enabled or status == '✅' then -- get the name v = string.match (v, "(.*)%.lua") -- text = text..v..' '..status..'\n' end end local text = text..'\n'..nact..' plugins enabled from '..nsum..' plugins installed.' return text end local function reload_plugins( ) plugins = {} load_plugins() return list_plugins(true) end local function enable_plugin( plugin_name ) print('checking if '..plugin_name..' exists') -- Check if plugin is enabled if plugin_enabled(plugin_name) then return 'Plugin '..plugin_name..' is enabled' end -- Checks if plugin exists if plugin_exists(plugin_name) then -- Add to the config table table.insert(_config.enabled_plugins, plugin_name) print(plugin_name..' added to _config table') save_config() -- Reload the plugins return reload_plugins( ) else return 'Plugin '..plugin_name..' does not exists' end end local function disable_plugin( name, chat ) -- Check if plugins exists if not plugin_exists(name) then return 'Plugin '..name..' does not exists' end local k = plugin_enabled(name) -- Check if plugin is enabled if not k then return 'Plugin '..name..' not enabled' end -- Disable and reload table.remove(_config.enabled_plugins, k) save_config( ) return reload_plugins(true) end local function disable_plugin_on_chat(receiver, plugin) if not plugin_exists(plugin) then return "Plugin doesn't exists" end if not _config.disabled_plugin_on_chat then _config.disabled_plugin_on_chat = {} end if not _config.disabled_plugin_on_chat[receiver] then _config.disabled_plugin_on_chat[receiver] = {} end _config.disabled_plugin_on_chat[receiver][plugin] = true save_config() return 'Plugin '..plugin..' disabled on this chat' end local function reenable_plugin_on_chat(receiver, plugin) if not _config.disabled_plugin_on_chat then return 'There aren\'t any disabled plugins' end if not _config.disabled_plugin_on_chat[receiver] then return 'There aren\'t any disabled plugins for this chat' end if not _config.disabled_plugin_on_chat[receiver][plugin] then return 'This plugin is not disabled' end _config.disabled_plugin_on_chat[receiver][plugin] = false save_config() return 'Plugin '..plugin..' is enabled again' end local function run(msg, matches) -- Show the available plugins if matches[1] == '!plugins' and is_sudo(msg) then --after changed to moderator mode, set only sudo return list_all_plugins() end -- Re-enable a plugin for this chat if matches[1] == '+' and matches[3] == 'chat' then local receiver = get_receiver(msg) local plugin = matches[2] print("enable "..plugin..' on this chat') return reenable_plugin_on_chat(receiver, plugin) end -- Enable a plugin if matches[1] == '+' and is_sudo(msg) then --after changed to moderator mode, set only sudo local plugin_name = matches[2] print("enable: "..matches[2]) return enable_plugin(plugin_name) end -- Disable a plugin on a chat if matches[1] == '-' and matches[3] == 'chat' then local plugin = matches[2] local receiver = get_receiver(msg) print("disable "..plugin..' on this chat') return disable_plugin_on_chat(receiver, plugin) end -- Disable a plugin if matches[1] == '-' and is_sudo(msg) then --after changed to moderator mode, set only sudo if matches[2] == 'plugins' then return 'This plugin can\'t be disabled' end print("disable: "..matches[2]) return disable_plugin(matches[2]) end -- Reload all the plugins! if matches[1] == '*' and is_sudo(msg) then --after changed to moderator mode, set only sudo return reload_plugins(true) end end return { description = "Plugin to manage other plugins. Enable, disable or reload.", usage = { moderator = { "!plugins disable [plugin] chat : disable plugin only this chat.", "!plugins enable [plugin] chat : enable plugin only this chat.", }, sudo = { "!plugins : list all plugins.", "!plugins enable [plugin] : enable plugin.", "!plugins disable [plugin] : disable plugin.", "!plugins reload : reloads all plugins." }, }, patterns = { "^!plugins$", "^!plugins? (+) ([%w_%.%-]+)$", "^!plugins? (-) ([%w_%.%-]+)$", "^!plugins? (+) ([%w_%.%-]+) (chat)", "^!plugins? (-) ([%w_%.%-]+) (chat)", "^!plugins? (*)$" }, run = run, moderated = true, -- set to moderator mode --privileged = true } end
gpl-2.0
AlexandreCA/update
scripts/zones/Valkurm_Dunes/npcs/qm4.lua
37
1033
----------------------------------- -- Area: Valkurm Dunes -- NPC: qm4 (???) -- Involved in quest: Pirate's Chart -- @pos -160 4 -131 103 ----------------------------------- package.loaded["scripts/zones/Valkurm_Dunes/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Valkurm_Dunes/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:messageSpecial(MONSTERS_KILLED_ADVENTURERS); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
treytomes/mgreboot
mods/flowers/init.lua
4
7757
-- Minetest 0.4 mod: default -- See README.txt for licensing and other information. -- Namespace for functions flowers = {} -- Map Generation dofile(minetest.get_modpath("flowers") .. "/mapgen.lua") -- -- Flowers -- -- Aliases for original flowers mod minetest.register_alias("flowers:flower_rose", "flowers:rose") minetest.register_alias("flowers:flower_tulip", "flowers:tulip") minetest.register_alias("flowers:flower_dandelion_yellow", "flowers:dandelion_yellow") minetest.register_alias("flowers:flower_geranium", "flowers:geranium") minetest.register_alias("flowers:flower_viola", "flowers:viola") minetest.register_alias("flowers:flower_dandelion_white", "flowers:dandelion_white") -- Flower registration local function add_simple_flower(name, desc, box, f_groups) -- Common flowers' groups f_groups.snappy = 3 f_groups.flower = 1 f_groups.flora = 1 f_groups.attached_node = 1 minetest.register_node("flowers:" .. name, { description = desc, drawtype = "plantlike", waving = 1, tiles = {"flowers_" .. name .. ".png"}, inventory_image = "flowers_" .. name .. ".png", wield_image = "flowers_" .. name .. ".png", sunlight_propagates = true, paramtype = "light", walkable = false, buildable_to = true, stack_max = 99, groups = f_groups, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = box } }) end flowers.datas = { { "rose", "Rose", {-2 / 16, -0.5, -2 / 16, 2 / 16, 5 / 16, 2 / 16}, {color_red = 1, flammable = 1} }, { "tulip", "Orange Tulip", {-2 / 16, -0.5, -2 / 16, 2 / 16, 3 / 16, 2 / 16}, {color_orange = 1, flammable = 1} }, { "dandelion_yellow", "Yellow Dandelion", {-2 / 16, -0.5, -2 / 16, 2 / 16, 4 / 16, 2 / 16}, {color_yellow = 1, flammable = 1} }, { "geranium", "Blue Geranium", {-2 / 16, -0.5, -2 / 16, 2 / 16, 2 / 16, 2 / 16}, {color_blue = 1, flammable = 1} }, { "viola", "Viola", {-5 / 16, -0.5, -5 / 16, 5 / 16, -1 / 16, 5 / 16}, {color_violet = 1, flammable = 1} }, { "dandelion_white", "White dandelion", {-5 / 16, -0.5, -5 / 16, 5 / 16, -2 / 16, 5 / 16}, {color_white = 1, flammable = 1} }, } for _,item in pairs(flowers.datas) do add_simple_flower(unpack(item)) end -- Flower spread -- Public function to enable override by mods function flowers.flower_spread(pos, node) pos.y = pos.y - 1 local under = minetest.get_node(pos) pos.y = pos.y + 1 if under.name == "default:desert_sand" then minetest.set_node(pos, {name = "default:dry_shrub"}) return elseif under.name ~= "default:dirt_with_grass" and under.name ~= "default:dirt_with_dry_grass" then return end local light = minetest.get_node_light(pos) if not light or light < 13 then return end local pos0 = vector.subtract(pos, 4) local pos1 = vector.add(pos, 4) if #minetest.find_nodes_in_area(pos0, pos1, "group:flora") > 3 then return end local seedling = minetest.find_nodes_in_area_under_air(pos0, pos1, {"default:dirt_with_grass", "default:dirt_with_dry_grass"}) if #seedling > 0 then seedling = seedling[math.random(#seedling)] seedling.y = seedling.y + 1 light = minetest.get_node_light(seedling) if not light or light < 13 then return end minetest.set_node(seedling, {name = node.name}) end end minetest.register_abm({ label = "Flower spread", nodenames = {"group:flora"}, neighbors = {"default:dirt_with_grass", "default:dirt_with_dry_grass", "default:desert_sand"}, interval = 13, chance = 96, action = function(...) flowers.flower_spread(...) end, }) -- -- Mushrooms -- minetest.register_node("flowers:mushroom_red", { description = "Red Mushroom", tiles = {"flowers_mushroom_red.png"}, inventory_image = "flowers_mushroom_red.png", wield_image = "flowers_mushroom_red.png", drawtype = "plantlike", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, attached_node = 1, flammable = 1}, sounds = default.node_sound_leaves_defaults(), on_use = minetest.item_eat(-5), selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, -1 / 16, 4 / 16}, } }) minetest.register_node("flowers:mushroom_brown", { description = "Brown Mushroom", tiles = {"flowers_mushroom_brown.png"}, inventory_image = "flowers_mushroom_brown.png", wield_image = "flowers_mushroom_brown.png", drawtype = "plantlike", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, attached_node = 1, flammable = 1}, sounds = default.node_sound_leaves_defaults(), on_use = minetest.item_eat(1), selection_box = { type = "fixed", fixed = {-3 / 16, -0.5, -3 / 16, 3 / 16, -2 / 16, 3 / 16}, } }) -- Mushroom spread and death minetest.register_abm({ label = "Mushroom spread", nodenames = {"flowers:mushroom_brown", "flowers:mushroom_red"}, interval = 11, chance = 50, action = function(pos, node) if minetest.get_node_light(pos, nil) == 15 then minetest.remove_node(pos) return end local random = { x = pos.x + math.random(-2, 2), y = pos.y + math.random(-1, 1), z = pos.z + math.random(-2, 2) } local random_node = minetest.get_node_or_nil(random) if not random_node or random_node.name ~= "air" then return end local node_under = minetest.get_node_or_nil({x = random.x, y = random.y - 1, z = random.z}) if not node_under then return end if (minetest.get_item_group(node_under.name, "soil") ~= 0 or minetest.get_item_group(node_under.name, "tree") ~= 0) and minetest.get_node_light(pos, 0.5) <= 3 and minetest.get_node_light(random, 0.5) <= 3 then minetest.set_node(random, {name = node.name}) end end }) -- These old mushroom related nodes can be simplified now minetest.register_alias("flowers:mushroom_spores_brown", "flowers:mushroom_brown") minetest.register_alias("flowers:mushroom_spores_red", "flowers:mushroom_red") minetest.register_alias("flowers:mushroom_fertile_brown", "flowers:mushroom_brown") minetest.register_alias("flowers:mushroom_fertile_red", "flowers:mushroom_red") minetest.register_alias("mushroom:brown_natural", "flowers:mushroom_brown") minetest.register_alias("mushroom:red_natural", "flowers:mushroom_red") -- -- Waterlily -- minetest.register_node("flowers:waterlily", { description = "Waterlily", drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", tiles = {"flowers_waterlily.png", "flowers_waterlily_bottom.png"}, inventory_image = "flowers_waterlily.png", wield_image = "flowers_waterlily.png", liquids_pointable = true, walkable = false, buildable_to = true, sunlight_propagates = true, floodable = true, groups = {snappy = 3, flower = 1, flammable = 1}, sounds = default.node_sound_leaves_defaults(), node_placement_prediction = "", node_box = { type = "fixed", fixed = {-0.5, -31 / 64, -0.5, 0.5, -15 / 32, 0.5} }, selection_box = { type = "fixed", fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, -15 / 32, 7 / 16} }, on_place = function(itemstack, placer, pointed_thing) local pos = pointed_thing.above local node = minetest.get_node(pointed_thing.under).name local def = minetest.registered_nodes[node] local player_name = placer:get_player_name() if def and def.liquidtype == "source" and minetest.get_item_group(node, "water") > 0 then if not minetest.is_protected(pos, player_name) then minetest.set_node(pos, {name = "flowers:waterlily", param2 = math.random(0, 3)}) if not minetest.setting_getbool("creative_mode") then itemstack:take_item() end else minetest.chat_send_player(player_name, "Node is protected") minetest.record_protection_violation(pos, player_name) end end return itemstack end })
mit
AlexandreCA/update
scripts/zones/Tavnazian_Safehold/npcs/Porter_Moogle.lua
41
1547
----------------------------------- -- Area: Tavnazian_Safehold -- NPC: Porter Moogle -- Type: Storage Moogle -- @zone 26 -- @pos TODO ----------------------------------- package.loaded["scripts/zones/Tavnazian_Safehold/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Tavnazian_Safehold/TextIDs"); require("scripts/globals/porter_moogle_util"); local e = { TALK_EVENT_ID = 619, STORE_EVENT_ID = 620, RETRIEVE_EVENT_ID = 621, ALREADY_STORED_ID = 622, MAGIAN_TRIAL_ID = 623 }; ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) porterMoogleTrade(player, trade, e); end ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) -- No idea what the params are, other than event ID and gil. player:startEvent(e.TALK_EVENT_ID, 0x6FFFFF, 0x01, 0x06DD, 0x27, 0x7C7E, 0x15, player:getGil(), 0x03E8); end ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) porterEventUpdate(player, csid, option, e.RETRIEVE_EVENT_ID, RETRIEVE_DIALOG_ID, ITEM_CANNOT_BE_OBTAINED); end ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) porterEventFinish(player, csid, option, e.TALK_EVENT_ID, ITEM_CANNOT_BE_OBTAINED, ITEM_OBTAINED, NOT_HAVE_ENOUGH_GIL); end
gpl-3.0
AlexandreCA/darkstar
scripts/zones/Norg/npcs/Mamaulabion.lua
17
8832
----------------------------------- -- Area: Norg -- NPC: Mamaulabion -- Starts and finishes Quest: Mama Mia -- @zone 252 -- @pos -57 -9 68 (88) --CSIDs for Mamaulabion --0x005D / 93 = Standard --0x00BF / 191 = start quest --0x00C0 / 192 = quest accepted --0x00C1 / 193 = given an item --0x00C2 / 194 = given an item you already gave --0x00C3 / 195 = all 7 items given --0x00C4 / 196 = after 7 items, but need more time until reward is given --0x00C5 / 197 = reward --0x00C6 / 198 = after quest is complete --0x00F3 / 243 = get new ring if you dropped yours --I did alot of copy/pasting, so you may notice a reduncency on comments XD --But it can make it easier to follow aswell. --"Mamaulabion will inform you of the items delivered thus far, as of the May 2011 update." --i have no clue where this event is, so i have no idea how to add this (if this gets scripted, please remove this comment) --"Upon completion of this quest, the above items no longer appear in the rewards list for defeating the Prime Avatars." --will require changing other avatar quests and making a variable for it all. (if this gets scripted, please remove this comment) ----------------------------------- package.loaded["scripts/zones/Norg/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/quests"); require("scripts/zones/Norg/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if (player:getQuestStatus(OUTLANDS,MAMA_MIA) == QUEST_ACCEPTED) then local tradesMamaMia = player:getVar("tradesMamaMia") if (trade:hasItemQty(1202,1) and trade:getItemCount() == 1) then -- Trade Bubbly water wasSet = player:getMaskBit(tradesMamaMia,0) tradesMamaMia = player:setMaskBit(tradesMamaMia,"tradesMamaMia",0,true) if (player:isMaskFull(tradesMamaMia,7) == true) then player:startEvent(0x00C3); -- Traded all seven items elseif (wasSet) then player:startEvent(0x00C2); -- Traded an item you already gave else player:startEvent(0x00C1); -- Traded an item end elseif (trade:hasItemQty(1203,1) and trade:getItemCount() == 1) then -- Trade Egil's torch wasSet = player:getMaskBit(tradesMamaMia,1) tradesMamaMia = player:setMaskBit(tradesMamaMia,"tradesMamaMia",1,true) if (player:isMaskFull(tradesMamaMia,7) == true) then player:startEvent(0x00C3); -- Traded all seven items elseif (wasSet) then player:startEvent(0x00C2); -- Traded an item you already gave else player:startEvent(0x00C1); -- Traded an item end elseif (trade:hasItemQty(1204,1) and trade:getItemCount() == 1) then -- Trade Eye of mept wasSet = player:getMaskBit(tradesMamaMia,2) tradesMamaMia = player:setMaskBit(tradesMamaMia,"tradesMamaMia",2,true) if (player:isMaskFull(tradesMamaMia,7) == true) then player:startEvent(0x00C3); -- Traded all seven items elseif (wasSet) then player:startEvent(0x00C2); -- Traded an item you already gave else player:startEvent(0x00C1); -- Traded an item end elseif (trade:hasItemQty(1205,1) and trade:getItemCount() == 1) then -- Trade Desert Light wasSet = player:getMaskBit(tradesMamaMia,3) tradesMamaMia = player:setMaskBit(tradesMamaMia,"tradesMamaMia",3,true) if (player:isMaskFull(tradesMamaMia,7) == true) then player:startEvent(0x00C3); -- Traded all seven items elseif (wasSet) then player:startEvent(0x00C2); -- Traded an item you already gave else player:startEvent(0x00C1); -- Traded an item end elseif (trade:hasItemQty(1206,1) and trade:getItemCount() == 1) then -- Trade Elder Branch wasSet = player:getMaskBit(tradesMamaMia,4) tradesMamaMia = player:setMaskBit(tradesMamaMia,"tradesMamaMia",4,true) if (player:isMaskFull(tradesMamaMia,7) == true) then player:startEvent(0x00C3); -- Traded all seven items elseif (wasSet) then player:startEvent(0x00C2); -- Traded an item you already gave else player:startEvent(0x00C1); -- Traded an item end elseif (trade:hasItemQty(1207,1) and trade:getItemCount() == 1) then -- Trade Rust 'B' Gone wasSet = player:getMaskBit(tradesMamaMia,5) tradesMamaMia = player:setMaskBit(tradesMamaMia,"tradesMamaMia",5,true) if (player:isMaskFull(tradesMamaMia,7) == true) then player:startEvent(0x00C3); -- Traded all seven items elseif (wasSet) then player:startEvent(0x00C2); -- Traded an item you already gave else player:startEvent(0x00C1); -- Traded an item end elseif (trade:hasItemQty(1208,1) and trade:getItemCount() == 1) then -- Trade Ancients' Key wasSet = player:getMaskBit(tradesMamaMia,6) tradesMamaMia = player:setMaskBit(tradesMamaMia,"tradesMamaMia",6,true) if (player:isMaskFull(tradesMamaMia,7) == true) then player:startEvent(0x00C3); -- Traded all seven items elseif (wasSet) then player:startEvent(0x00C2); -- Traded an item you already gave else player:startEvent(0x00C1); -- Traded an item end end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local MamaMia = player:getQuestStatus(OUTLANDS,MAMA_MIA); local moonlitPath = player:getQuestStatus(WINDURST,THE_MOONLIT_PATH); local EvokersRing = player:hasItem(14625); local realday = tonumber(os.date("%j")); -- %M for next minute, %j for next day local questday = player:getVar("MamaMia_date") if (MamaMia == QUEST_AVAILABLE and player:getFameLevel(NORG) >= 4 and moonlitPath == QUEST_COMPLETED) then player:startEvent(0x00BF); -- Start Quest "Mama Mia" elseif (MamaMia == QUEST_ACCEPTED) then local tradesMamaMia = player:getVar("tradesMamaMia") local maskFull = player:isMaskFull(tradesMamaMia,7) if (maskFull) then if (realday == questday) then player:startEvent(0x00C4); --need to wait longer for reward elseif (questday ~= 0) then player:startEvent(0x00C5); --Reward end else player:startEvent(0x00C0); -- During Quest "Mama Mia" end elseif (MamaMia == QUEST_COMPLETED and EvokersRing) then player:startEvent(0x00C6); -- New standard dialog after "Mama Mia" is complete elseif (MamaMia == QUEST_COMPLETED and EvokersRing == false) then player:startEvent(0x00F3); -- Quest completed, but dropped ring else player:startEvent(0x005D); -- Standard dialog end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x00BF) then player:addQuest(OUTLANDS,MAMA_MIA); elseif (csid == 0x00C1) then player:tradeComplete(); elseif (csid == 0x00C3) then player:tradeComplete(); player:setVar("MamaMia_date", os.date("%j")); -- %M for next minute, %j for next day elseif (csid == 0x00C5) then if (player:getFreeSlotsCount() == 0) then player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,14625); -- Evokers Ring else player:addItem(14625); -- Evokers Ring player:messageSpecial(ITEM_OBTAINED,14625); -- Evokers Ring player:addFame(OUTLANDS,30); --idk how much fame the quest adds, just left at 30 which the levi quest gave. player:completeQuest(OUTLANDS,MAMA_MIA); player:setVar("tradesMamaMia",0) end elseif (csid == 0x00F3) then if (option == 1) then player:delQuest(OUTLANDS,MAMA_MIA); player:addQuest(OUTLANDS,MAMA_MIA); end end end;
gpl-3.0
tartina/ardour
share/scripts/jump_to_marker.lua
2
1986
ardour { ["type"] = "EditorAction", name = "Search and Jump to Marker", license = "MIT", author = "Ardour Team", description = [[Jump to the first marker that matches a given name pattern]] } function factory () return function () local keep = false ::restart:: local dlg = LuaDialog.Dialog ("Search and Jump to Marker", { { type = "entry", key = "marker", default = '', title = "Marker Prefix" }, { type = "checkbox", key = "keep", default = keep, title = "Keep Dialog Open" }, }) local rv = dlg:run() if not rv then return end keep = rv['keep'] if (rv['marker'] == "") then if keep then goto restart end return end for l in Session:locations():list():iter() do if l:is_mark() and string.find (l:name(), "^" .. rv['marker'] .. ".*$") then Session:request_locate (l:start (), ARDOUR.LocateTransportDisposition.RollIfAppropriate, ARDOUR.TransportRequestSource.TRS_UI) if keep then goto restart end return end end LuaDialog.Message ("Jump to Marker", "No marker matching the given pattern was found.", LuaDialog.MessageType.Warning, LuaDialog.ButtonType.Close):run () if keep then goto restart end end end function icon (params) return function (ctx, width, height, fg) local mh = height - 3.5; local m3 = width / 3; local m6 = width / 6; ctx:set_line_width (.5) -- compare to gtk2_ardour/marker.cc "Marker" ctx:set_source_rgba (.6, .6, .6, 1.0) ctx:move_to (width / 2 - m6, 2) ctx:rel_line_to (m3, 0) ctx:rel_line_to (0, mh * 0.4) ctx:rel_line_to (-m6, mh * 0.6) ctx:rel_line_to (-m6, -mh * 0.6) ctx:close_path () ctx:fill_preserve () ctx:set_source_rgba (.0, .0, .0, 1.0) ctx:stroke () ctx:set_source_rgba (ARDOUR.LuaAPI.color_to_rgba (fg)) local txt = Cairo.PangoLayout (ctx, "ArdourMono ".. math.ceil(math.min (width, height) * .5) .. "px") txt:set_text ("txt") local tw, th = txt:get_pixel_size () ctx:move_to (.5 * (width - tw), .5 * (height - th)) txt:show_in_cairo_context (ctx) end end
gpl-2.0
AlexandreCA/update
scripts/zones/Jugner_Forest/npcs/Pure_Heart_IM.lua
30
3050
----------------------------------- -- Area: Jugner Forest -- NPC: Pure Heart, I.M. -- Type: Border Conquest Guards -- @pos 570.732 -2.637 553.508 104 ----------------------------------- package.loaded["scripts/zones/Jugner_Forest/TextIDs"] = nil; ----------------------------------- require("scripts/globals/conquest"); require("scripts/zones/Jugner_Forest/TextIDs"); local guardnation = BASTOK; -- SANDORIA, BASTOK, WINDURST, 4 = jeuno local guardtype = 4; -- 1: city, 2: foreign, 3: outpost, 4: border local region = NORVALLEN; local csid = 0x7ff8; ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) tradeConquestGuard(player,npc,trade,guardnation,guardtype); end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:hasKeyItem(getSupplyKey(region)) and player:getNation() == guardnation) then if (supplyRunFresh(player) == 1) then player:startEvent(csid,16,0,0,0,1,0,0,255); -- you have brought us supplies ! else player:showText(npc, CONQUEST - 1); -- "Hmm... These supplies you have brought us are too old to be of any use." player:delKeyItem(getSupplyKey(region)); player:messageSpecial(KEYITEM_OBTAINED + 1, getSupplyKey(region)); player:setVar("supplyQuest_region",0); end else local arg1 = getArg1(guardnation, player) - 1; if (arg1 >= 1792) then -- foreign, non-allied player:startEvent(csid,1808,0,0,0,0,player:getRank(),0,0); else -- citizen or allied player:startEvent(csid,arg1,0,0x3F0000,0,0,getArg6(player),0,0); end end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("OPTION: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("OPTION: %u",option); if (option == 1) then local duration = (player:getRank() + getNationRank(player:getNation()) + 3) * 3600; player:delStatusEffect(EFFECT_SIGIL); player:delStatusEffect(EFFECT_SANCTION); player:delStatusEffect(EFFECT_SIGNET); player:addStatusEffect(EFFECT_SIGNET,0,0,duration); -- Grant Signet elseif (option == 2) then player:delKeyItem(getSupplyKey(region)); player:addCP(supplyReward[region + 1]) player:messageSpecial(CONQUEST); -- "You've earned conquest points!" if (hasOutpost(player, region+5) == 0) then local supply_quests = 2^(region+5); player:addNationTeleport(guardnation,supply_quests); player:setVar("supplyQuest_region",0); end elseif (option == 4) then if (player:delGil(giltosetHP(guardnation,player))) then player:setHomePoint(); player:messageSpecial(CONQUEST + 94); -- "Your home point has been set." else player:messageSpecial(CONQUEST + 95); -- "You do not have enough gil to set your home point here." end end end;
gpl-3.0
AlexandreCA/darkstar
scripts/zones/Riverne-Site_A01/mobs/Carmine_Dobsonfly.lua
7
1800
----------------------------------- -- Area: Riverne Site A01 -- MOB: Carmine Dobsonfly ----------------------------------- ----------------------------------- -- onMobSpawn Action ----------------------------------- function onMobSpawn(mob) mob:setMobMod(MOBMOD_SUPERLINK, 16900230); -- mobID of the first one mob:SetMagicCastingEnabled(false); -- does not cast spells while idle end; ----------------------------------- -- onMobEngaged ----------------------------------- function onMobEngaged(mob,target) mob:SetMagicCastingEnabled(true); end; ----------------------------------- -- onMobDisengage ----------------------------------- function onMobDisengage(mob) mob:SetMagicCastingEnabled(false); end; ----------------------------------- -- onMobDeath ----------------------------------- function onMobDeath(mob, killer, ally) local firstDobsonfly = 16900230; local mobID = mob:getID(); local carminesKilled = GetServerVariable("[NM]Carmine_Dobsonflies_Killed"); if (bit.band(carminesKilled, bit.lshift(1, (mobID - firstDobsonfly))) == 0) then carminesKilled = bit.bor(carminesKilled, bit.lshift(1, (mobID - firstDobsonfly))); if (carminesKilled == 1023) then -- all have been defeated, allow for them to respawn while setting their respawn time to be all the same local respawnTime = math.random(75600,86400); for i = firstDobsonfly, firstDobsonfly + 9, 1 do DeterMob(i, false); GetMobByID(i):setRespawnTime(respawnTime); end carminesKilled = 0; -- clear the server var else -- prevent them from respawning DeterMob(mobID, true); end SetServerVariable("[NM]Carmine_Dobsonflies_Killed", carminesKilled); end end;
gpl-3.0
AlexandreCA/darkstar
scripts/zones/Quicksand_Caves/TextIDs.lua
15
1486
-- Variable TextID Description text -- General Texts ITEM_CANNOT_BE_OBTAINED = 6379; -- You cannot obtain the item <item> come back again after sorting your inventory ITEM_OBTAINED = 6384; -- Obtained: <item> GIL_OBTAINED = 6385; -- Obtained <number> gil KEYITEM_OBTAINED = 6387; -- Obtained key item: <keyitem> FISHING_MESSAGE_OFFSET = 7204; -- You can't fish here. HOMEPOINT_SET = 11414; -- Home point set! -- Treasure Coffer/Chest Dialog CHEST_UNLOCKED = 7306; -- You unlock the chest! CHEST_FAIL = 7307; -- Fails to open the chest. CHEST_TRAP = 7308; -- The chest was trapped! CHEST_WEAK = 7309; -- You cannot open the chest when you are in a weakened state. CHEST_MIMIC = 7310; -- The chest was a mimic! CHEST_MOOGLE = 7311; -- You cannot open the chest while participating in the moogle event. CHEST_ILLUSION = 7312; -- The chest was but an illusion... CHEST_LOCKED = 7313; -- The chest appears to be locked. -- Other dialog NOTHING_OUT_OF_ORDINARY = 6398; -- There is nothing out of the ordinary here. SENSE_OF_FOREBODING = 6399; -- You are suddenly overcome with a sense of foreboding... DOOR_FIRMLY_SHUT = 7314; -- The door is firmly shut. POOL_OF_WATER = 7346; -- It is a pool of water. YOU_FIND_NOTHING = 7349; -- You find nothing. SOMETHING_IS_BURIED = 7354; -- Something is buried in this fallen pillar. -- conquest Base CONQUEST_BASE = 7045; -- Tallying conquest results...
gpl-3.0
tartina/ardour
share/scripts/_insert_region_gaps.lua
4
1655
ardour { ["type"] = "EditorAction", name = "Insert Gaps", license = "MIT", author = "Ardour Team", description = [[Insert gaps between all regions on selected tracks]] } function action_params () return { ["gap"] = { title = "Gap size (in sec)", default = "2" }, } end function factory () return function () -- get configuration local p = params or {} local gap = p["gap"] or 2 if gap <= 0 then gap = 2 end local sel = Editor:get_selection () -- get current selection local add_undo = false -- keep track of changes Session:begin_reversible_command ("Insert Gaps") -- iterate over all selected tracks for route in sel.tracks:routelist ():iter () do local track = route:to_track () if track:isnil () then goto continue end -- get track's playlist local playlist = track:playlist () local offset = 0 -- iterate over all regions in the playlist for region in playlist:region_list():iter() do -- preare for undo operation region:to_stateful ():clear_changes () -- move region region:set_position (region:position() + offset, 0) offset = offset + Session:nominal_sample_rate () * gap -- create a diff of the performed work, add it to the session's undo stack -- and check if it is not empty if not Session:add_stateful_diff_command (region:to_statefuldestructible ()):empty () then add_undo = true end end ::continue:: end -- all done, commit the combined Undo Operation if add_undo then -- the 'nil' Command here mean to use the collected diffs added above Session:commit_reversible_command (nil) else Session:abort_reversible_command () end end end
gpl-2.0
AlexandreCA/darkstar
scripts/zones/Meriphataud_Mountains_[S]/Zone.lua
12
1788
----------------------------------- -- -- Zone: Meriphataud_Mountains_[S] (97) -- ----------------------------------- package.loaded["scripts/zones/Meriphataud_Mountains_[S]/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Meriphataud_Mountains_[S]/TextIDs"); require("scripts/globals/settings"); require("scripts/globals/status"); ----------------------------------- -- onInitialize ----------------------------------- function onInitialize(zone) end; ----------------------------------- -- onZoneIn ----------------------------------- function onZoneIn(player,prevZone) local cs = -1; if (player:getXPos() == 0 and player:getYPos() == 0 and player:getZPos() == 0) then player:setPos(-454.135,28.409,657.79,49); end return cs; end; ----------------------------------- -- onRegionEnter ----------------------------------- function onRegionEnter(player,region) end; ----------------------------------- -- onGameHour ----------------------------------- function onGameHour() local GameHour = 150; -- Seconds per VanadielHour local npc = GetNPCByID(17175338); -- Indescript Markings if (npc ~= nil) then if (VanadielHour() == 17) then npc:setStatus(STATUS_DISAPPEAR); end if (VanadielHour() == 7) then npc:setStatus(STATUS_NORMAL); end end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
AlexandreCA/update
scripts/zones/Sea_Serpent_Grotto/npcs/_4w3.lua
17
2702
----------------------------------- -- Area: Sea Serpent Grotto -- NPC: Mythril Beastcoin Door -- @zone 176 -- @pos 40 8.6 20.012 ----------------------------------- package.loaded["scripts/zones/Sea_Serpent_Grotto/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/zones/Sea_Serpent_Grotto/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if (trade:hasItemQty(749,1) and trade:getItemCount() == 1) then if (player:getVar("SSG_MythrilDoor") == 7) then npc:openDoor(5) --Open the door if a mythril beastcoin has been traded after checking the door the required number of times end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) X = player:getXPos(); Z = player:getZPos(); MythrilDoorCheck = player:getVar("SSG_MythrilDoor"); if (X >= 40 and Z >= 15) then if (MythrilDoorCheck == 0) then --Door has never been checked player:messageSpecial(FIRST_CHECK); player:setVar("SSG_MythrilDoor",1); elseif (MythrilDoorCheck == 1) then --Door has been checked once player:messageSpecial(SECOND_CHECK); player:setVar("SSG_MythrilDoor",2); elseif (MythrilDoorCheck == 2) then --Door has been checked twice player:messageSpecial(THIRD_CHECK); player:setVar("SSG_MythrilDoor",3); elseif (MythrilDoorCheck == 3) then --Door has been checked three times player:messageSpecial(FOURTH_CHECK); player:setVar("SSG_MythrilDoor",4); elseif (MythrilDoorCheck == 4) then --Door has been checked four times player:messageSpecial(FIFTH_CHECK); player:setVar("SSG_MythrilDoor",5); elseif (MythrilDoorCheck == 5) then --Door has been checked five times player:messageSpecial(MYTHRIL_CHECK); player:setVar("SSG_MythrilDoor",6); elseif (MythrilDoorCheck == 6 or MythrilDoorCheck == 7) then --Door has been checked six or more times player:messageSpecial(COMPLETED_CHECK,749); player:setVar("SSG_MythrilDoor",7); end return 1 --Keep the door closed elseif (X < 40 and Z < 24) then return -1 --Open the door if coming from the "inside" end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
boundary/luvit
tests/test-buffer.lua
3
1734
--[[ Copyright 2012 The Luvit Authors. All Rights Reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS-IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. --]] local os = require("os") if (os.type() == "win32") then print("buffer is broken on win32, need to not ffi into malloc") return end require("helper") local Buffer = require('buffer').Buffer local buf = Buffer:new(4) buf[1] = 0xFB buf[2] = 0x04 buf[3] = 0x23 buf[4] = 0x42 assert(buf:readUInt8(1) == 0xFB) assert(buf:readUInt8(2) == 0x04) assert(buf:readUInt8(3) == 0x23) assert(buf:readUInt8(4) == 0x42) assert(buf:readInt8(1) == -0x05) assert(buf:readInt8(2) == 0x04) assert(buf:readInt8(3) == 0x23) assert(buf:readInt8(4) == 0x42) assert(buf:readUInt16BE(1) == 0xFB04) assert(buf:readUInt16LE(1) == 0x04FB) assert(buf:readUInt16BE(2) == 0x0423) assert(buf:readUInt16LE(2) == 0x2304) assert(buf:readUInt16BE(3) == 0x2342) assert(buf:readUInt16LE(3) == 0x4223) assert(buf:readUInt32BE(1) == 0xFB042342) assert(buf:readUInt32LE(1) == 0x422304FB) assert(buf:readInt32BE(1) == -0x04FBDCBE) assert(buf:readInt32LE(1) == 0x422304FB) local buf2 = Buffer:new('abcd') assert(tostring(buf2) == 'abcd') assert(buf2:toString(1, 2) == 'ab') assert(buf2:toString(2, 3) == 'bc') assert(buf2:toString(3) == 'cd') assert(buf2:toString() == 'abcd')
apache-2.0
dannysmc95/EclipseOS
eclipse.lua
1
25016
--[[ Name: Eclipse Operating System Author: DannySMc (dannysmc95) Description: Eclipse is my newest OS, with multiple ways to customise and design your environment. Eclipse has support for multiple features, including multitasking, plugins, apps, Discover App Store, themes, an awesome option of 3 environments to work in, a nicely designed file manager. Features: + Multitasking + HTTP Support + Built-in App Store (Powered By Discover) + All-in-one File Manager (Copy, Paste, Move, Download, Edit, Create) + Secure Rednet Transfer Protocol (RTP & SRTP) (Base64 -> Binary) + Apps Folder to see all your apps, + Plugins that will automatically add more to your OS, + A choice of 3 environments: Desktop, X-Cross Media Bar, Dashboard, + Traverse: An alpha version of my new web browser, + Design: An alpha version of my new image editor, + Typer: An alpha version of my new word editor, + Transmit: Computer to Computer Connections Manager, + Crawler: A rednet crawler that will scour your rednet networks and attempt to get as much information as possible, bringing it back as a nice GUI. + Monitor Support, + Pocket PC Support, + Turtle Support, ]] -- Get Command Line Arguments (If any) local tArgs = {...} -- Eclipse Dependent Variables osdata = { ["name"] = "Eclipse"; ["version"] = 0.1; ["build"] = 1; ["state"] = "Pre-Alpha"; ["author"] = "DannySMc"; ["url"] = "https://ccsystems.dannysmc.com/ccsystems.php"; ["folders"] = {".eclipse/", ".eclipse/settings", ".eclipse/apps", ".eclipse/apps/config", ".eclipse/data", ".eclipse/data/updates", ".eclipse/data/logs", ".eclipse/data/system", ".eclipse/plugins", ".eclipse/plugins/config"}, ["apps"] = {"luaide", "ink", "sketch"}, } local nTries = 0 userdata = { ["username"] = false; ["password"] = false; ["loggedin"] = false; ["realtime"] = false; ["timezone"] = "Europe/London"; ["notifications"] = {}; } periphs = { ["modem"] = false; ["monitor"] = false; ["drive"] = false; ["printer"] = false; } globalvars = {} local osimages = { ["usericon"] = {{"19:19: ","19:19: ","19:19: ","19:19: ","19:19: ","19:19: ","19:19: ",},{"19:19: ","19:19: ","12:12: ","12:12: ","12:12: ","19:19: ","19:19: ",},{"19:19: ","12:12: ","19:19: ","19:19: ","19:19: ","12:12: ","19:19: ",},{"19:19: ","19:19: ","19:19: ","19:19: ","19:19: ","12:12: ","19:19: ",},{"19:19: ","19:19: ","19:19: ","19:19: ","19:19: ","12:12: ","19:19: ",},{"19:19: ","19:19: ","19:19: ","19:19: ","12:12: ","19:19: ","19:19: ",},{"19:19: ","19:19: ","19:19: ","12:12: ","19:19: ","19:19: ","19:19: ",},{"19:19: ","19:19: ","19:19: ","12:12: ","19:19: ","19:19: ","19:19: ",},{"19:19: ","19:19: ","19:19: ","19:19: ","19:19: ","19:19: ","19:19: ",},{"19:19: ","19:19: ","19:19: ","12:12: ","19:19: ","19:19: ","19:19: ",},}; [""] = {}; } local tHelp = { ["User Data"] = "User data is a stored variable in Eclipse which stores a lot of data about your settings. Some of the things stored are: Username, Password, Timezone, LoggedIn, Real Time, and Notifications. These are also saved to disk when you click shut down, if possible can you please use the given Shut down, Reboot functions, to make sure that the system saves all recent data."; ["Apps"] = "Apps are just another name of storing programs, apps can be downloaded via the App Store, URL (Raw file download), or you can use Pastebin. These can be launched via the Apps manager or you can create a desktop icon to add them to the desktop. Apps can access a config file inside the apps folder, please make sure to save apps to: .eclipse/apps/ folder so they can use the given config folder."; ["Plugins"] = "Plugins are a new way of editing the OS, these can also be downloaded via Pastebin, or RAW file download. There will be a plugins manager that can help shape more new features into the OS. This includes support for the Minecraft Environment or even help apps interface with the OS. Plugins are also controlled by a Plugin Manager. Plugins do not run interfaces they just run in the background."; ["Credits"] = "I would like to say thank you to MKlegoman357 for helping me learn Multitasking, and to all my beta testers. The system was an idea I have had for a long whil ebut never bothered to make because I could not get Multitasking, now with my knowledge I wanted to make something that interacts more and is useful for everyone."; ["Author"] = "Hello, My name is Danny, of course, and I am a Web Developer and C++ Programmer. I am very keen with Lua and love making new things that will help the community. If I have made something that helps you +1 my post! Questions? Contact me at: danny.smc95@gmail.com or use Esper IRC: #shinexusuk. Want to meet me in-game? Come to ShinexusUK Server."; ["System"] = "The system runs on a nice multitasking bases that allows routines to run in the background and in the foreground. It makes it very easy to build and create awesome new designs. To view the current software versions and build number, please go to settings -> system."; ["Future"] = "There are many new plans for Eclipse, as this will hopefully be the only OS I will be using and updating. Therefore it will be updated a lot with new features and more interactive help. This has took me over 3 months to build due to on and off programming and the pure fact of trying to make a system that works."; ["CL Interface"] = "Eclipse comes with a nice command line interface that allows you to run the OS in a minimal view, this still supports CraftOS's command operations but also supports some extra commands I integrated to make it more appealing."; ["App Store"] = "The App Store is powered by Discover (which is the new name for my App Store), it uses a database with over 105 apps, submitted by awesome programmers. The plan is to allow people to have a more independant app store that they can use to allow them to output files to everyone via my database, making it easier to distribute new plugins and updates."; ["Want to help?"] = "As part of a new idea, I plan to allow people to create their own fixes, and have a small team to work on it, this will of course be on github. I would love other players to play a part in dveoloping new apps, plugins for the OS, to make it a more user oriented OS. If you are interested in helping email me at: danny.smc95@gmail.com."; } -- Set Funcion Naming ec = {} ec.__index = ec ec.core = {} ec.core.__index = ec.core ec.draw = {} ec.draw.__index = ec.draw ec.boot = {} ec.boot.__index = ec.boot ec.cli = {} ec.cli.__index = ec.cli ec.apps = {} ec.apps.__index = ec.apps ec.kernal = {} ec.kernal.__index = ec.kernal ec.info = {} ec.info.__index = ec.info -- Run Screen Clearing: term.clear() term.setCursorPos(1,1) -- Request API: function ec.boot.api() local ok, err = pcall(function() if http then aa = aa or {} local a = http.get("https://vault.dannysmc.com/lua/api/dannysmcapi.lua") a = a.readAll() local env = {} a = loadstring(a) local env = getfenv() setfenv(a,env) local status, err = pcall(a, unpack(aa)) if (not status) and err then printError("Error loading api") return false end local returned = err env = env _G["progutils"] = env if #tArgs >= 1 then ec.cli.boot() else ec.core.catchall() end else ec.core.crash("HTTP needs to be enabled") end end) if not ok then if nTries == 3 then sleep(0.01) ec.core.crash(err) else nTries = nTries + 1 sleep(0.01) ec.boot.api() end end end function ec.core.catchall() local status, err = pcall(function() ec.core.desktop() --ec.boot.init() end) if not status then ec.core.crash(err) end end function ec.kernal.running() col.screen("white") ec.draw.bar("Processes") draw.texta("Total Processes: "..#threads, 1, 19, false, "lightGrey", "white") for i=1, 15 do if i <= #threads then draw.texta(i..":", 1, i+2, false, "red", "white") draw.texta(threads[i].name, 4, i+2, false, "cyan", "white") draw.texta("("..coroutine.status(threads[1].co)..")", 42, i+2, false, "lightGrey", "white") end end while true do local args = { os.pullEvent() } if args[1] == "timer" then ec.draw.bar("Processes") elseif args[1] == "mouse_click" then if args[2] == 1 then -- Left Click if (args[3] >= 1 and args[3] <= 51) and (args[4] >= 3 and args[4] <= 17) then end elseif args[2] == 2 then -- Right Click if (args[3] >= 1 and args[3] <= 51) and (args[4] >= 3 and args[4] <= 17) then end end end end end function ec.draw.bar(screenname) draw.box(1, 51, 1, 1, " ", "grey", "grey") draw.texta(misc.time(), 47, 1, false, "lime", "grey") draw.texta("Eclipse:", 1, 1, false, "cyan", "grey") draw.texta(screenname, 10, 1, false, "white", "grey") draw.texta("<", 45, 1, false, "lightBlue", "grey") if #userdata.notifications > 0 then draw.texta("N", 43, 1, false, "red", "grey") else draw.texta("N", 43, 1, false, "lightGrey", "grey") end end function ec.core.crash(err) col.screen("white") ec.draw.bar("Crashed") draw.box(8, 36, 3, 1, " ", "cyan", "cyan") draw.texta("1. Restart Eclipse", 9, 3, false, "white", "cyan") draw.box(8, 36, 5, 1, " ", "cyan", "cyan") draw.texta("2. Restart Computer", 9, 5, false, "white", "cyan") draw.box(8, 36, 7, 1, " ", "cyan", "cyan") draw.texta("3. Remove Startup File", 9, 7, false, "white", "cyan") draw.box(8, 36, 9, 1, " ", "cyan", "cyan") draw.texta("4. Shutdown Computer", 9, 9, false, "white", "cyan") draw.box(8, 36, 11, 1, " ", "cyan", "cyan") draw.texta("5. Submit a Bug Report", 9, 11, false, "white", "cyan") for k,v in ipairs(data.wordwrap(err, 47)) do draw.texta(v, 3, k+13, false, "red", "white") end draw.textc("-< Please click an option in the cyan boxes >-", 19, false, "lightGrey", "white") while true do local args = { os.pullEvent() } if args[1] == "timer" then ec.draw.bar("Crashed") elseif args[1] == "mouse_click" then if (args[3] >= 8 and args[3] <= 47) and (args[4] == 3) then ec.boot.main() elseif (args[3] >= 8 and args[3] <= 47) and (args[4] == 5) then os.reboot() elseif (args[3] >= 8 and args[3] <= 47) and (args[4] == 7) then if fs.exists("startup") then fs.delete("startup") end elseif (args[3] >= 8 and args[3] <= 47) and (args[4] == 9) then os.reboot() elseif (args[3] >= 8 and args[3] <= 47) and (args[4] == 11) then ec.core.submitbug(err) end end end end function ec.boot.init() -- This needs to load all the systems, start running the processes. col.screen("black") sleep(0.01) col.screen("grey") sleep(0.01) col.screen("lightGrey") draw.textc("Eclipse Operating System", 8, false, "black", "lightGrey") draw.textc("Created By DannySMc", 9, false, "white", "lightGrey") sleep(1) -- Check for install if fs.exists(".eclipse/settings/install.lua") then draw.box(1, 51, 19, 1, " ", "lightGrey", "lightGrey") draw.textc("--< Running Installer >--", 19, false, "red", "lightGrey") sleep(0.5) ec.core.install() col.screen("black") sleep(0.01) col.screen("grey") sleep(0.01) col.screen("lightGrey") draw.textc("Eclipse Operating System", 8, false, "black", "lightGrey") draw.textc("Created By DannySMc", 9, false, "white", "lightGrey") sleep(1) end -- Load User Data draw.box(1, 51, 19, 1, " ", "lightGrey", "lightGrey") draw.textc("--< Loading User Data >--", 19, false, "red", "lightGrey") sleep(0.25) if fs.exists(".eclipse/settings/user.lua") then local conf = config.load(".eclipse/settings/user.lua") userdata["username"] = conf.username; userdata["password"] = conf.password; userdata["realtime"] = conf.realtime; userdata["timezone"] = conf.timezone; if userdata.username then local req = http.post(osdata.url, "ccsys=user&cccmd=login&username="..textutils.urlEncode(tostring(userdata.username)).."&password="..textutils.urlEncode(tostring(userdata.password))) req = req.readAll() if req == "true" then userdata["loggedin"] = true else userdata["loggedin"] = false table.insert(userdata.notifications, "Login: "..req) end end end -- Check for Peripherals draw.box(1, 51, 19, 1, " ", "lightGrey", "lightGrey") draw.textc("--< Connecting peripherals >--", 19, false, "red", "lightGrey") sleep(0.25) for k,v in pairs(periphs) do p = misc.find(k) if not p or p == '' then periphs[k] = p end end local function loadplugin(fpath, name) if not name then local ranlet = {"a","b","c","d","e","f"} n = {} for i=1, 8 do table.insert(n, ranlet[math.ceil(math.random(5))]) end name = table.concat(n, "") end aa = aa or {} if fpath then if fs.exists(fpath) then local f = fs.open(fpath, "r") a = f.readAll() f.close() return "No exising file at: "..fpath end return "Missing file path" end a = a.readAll() local env = {} a = loadstring(a) local env = getfenv() setfenv(a,env) local status, err = pcall(a, unpack(aa)) if (not status) and err then printError("Error loading api") return false end local returned = err env = env _G[name] = env end -- Initialising Plugins / API's From Registry draw.box(1, 51, 19, 1, " ", "lightGrey", "lightGrey") draw.textc("--< Initialising Plugins >--", 19, false, "red", "lightGrey") local count = 0 if fs.exists(".eclipse/settings/registry.lua") then reg = config.load(".eclipse/settings/registry.lua") for k,v in pairs(reg) do count = count + 1 local ok, err = pcall(function() loadplugin(v, k) end) if ok then draw.box(1, 51, 19, 1, " ", "lightGrey", "lightGrey") draw.textc("--< Initialised: "..count.."/"..#reg.." >--", 19, false, "red", "lightGrey") else draw.box(1, 51, 19, 1, " ", "lightGrey", "lightGrey") draw.textc("--< Failed to Initialise: " ..v.." >--", 19, false, "red", "lightGrey") end end end ec.core.login() end function ec.core.install() col.screen("lightBlue") sleep(0.01) draw.textc("Welcome to Eclipse", 7, false, "white", "lightBlue") sleep(0.25) draw.textc("Let's get you set up!", 9, false, "white", "lightBlue") sleep(0.5) for i=19, 1 do draw.box(1, 51, i, 1, " ", "white", "white") sleep(0.01) end sleep(0.05) draw.box(1, 51, 1, 1, " ", "grey", "grey") draw.textc("Installer (1/5)", 1, false, "white", "grey") sleep(0.05) col.set("cyan", "white") term.setCursorPos(1,3) print("> Creating folders...") for k,v in ipairs(osdata.folders) do fs.makeDir(v) sleep(0.01) draw.texta("("..k.."/"..#osdata.folders..")", 45, 3, false, "red", "white") end draw.texta("Finished", 44, 3, false, "red", "white") draw.texta("> Getting apps...", 1, 5, false, "cyan", "white") for k,v in ipairs(osdata.apps) do baseurl = "http://projects.dannysmc.com/eclipse/apps" local req = http.get(baseurl.."/"..v..".lua") local f = fs.open(".eclipse/apps/"..v..".lua", "w") f.write(req.readAll()) f.close() req = nil draw.texta("("..k.."/"..#osdata.apps..")", 45, 5, false, "red", "white") end draw.texta("Finished", 44, 5, false, "red", "white") dtaw.texta("All done!", 1, 7, false, "cyan", "white") sleep(1) end function ec.core.uninstall() -- Do not do until finished the OS. end function ec.core.submitbug(err) end function ec.core.login() col.screen("white") ec.draw.bar("Login") local function drawlogin() for i=2, 19 do draw.box(1, 21, i, 1, " ", "lightGrey", "lightGrey") end local stext = "Please use the buttons above to login/register. Eclipse uses the CCSystems Database which powers the Discover App Store and More!" for k,v in ipairs(data.wordwrap(stext, 20)) do draw.texta(v, 2, k+11, false, "white", "lightGrey") end draw.box(2, 19, 4, 1, " ", "lightBlue", "lightBlue") draw.box(2, 19, 6, 1, " ", "lightBlue", "lightBlue") draw.box(2, 19, 8, 1, " ", "lightBlue", "lightBlue") draw.texta("1. Login", 3, 4, false, "white", "lightBlue") draw.texta("2. Register", 3, 6, false, "white", "lightBlue") draw.texta("3. CCSystems", 3, 8, false, "white", "lightBlue") draw.texta("Username:", 24, 4, false, "grey", "white") draw.box(24, 26, 5, 1, false, "cyan", "cyan") draw.texta("Password:", 24, 8, false, "grey", "white") draw.box(24, 26, 9, 1, false, "cyan", "cyan") draw.texta("Reset", 24, 18, false, "grey", "white") draw.texta("Login", 45, 18, false, "grey", "white") end drawlogin() while true do local args = { os.pullEvent() } if args[1] == "timer" then ec.draw.bar("Login") elseif args[1] == "mouse_click" then if args[2] == 1 then if (args[3] >= 2 and args[3] <= 19) and (args[4] == 4) then --ec.core.login() draw.texta("Username:", 24, 4, false, "grey", "white") draw.box(24, 26, 5, 1, false, "cyan", "cyan") draw.texta("Password:", 24, 8, false, "grey", "white") draw.box(24, 26, 9, 1, false, "cyan", "cyan") username = nil password = nil elseif (args[3] >= 2 and args[3] <= 19) and (args[4] == 6) then local user, pass = ec.core.register() if user and pass then userdata.username = user userdata.password = pass userdata.loggedin = true break else popup.alert(":397: Expected string, got nil") sleep(1.5) drawlogin() end elseif (args[3] >= 2 and args[3] <= 19) and (args[4] == 6) then ec.info.ccsystems() elseif (args[3] >= 24 and args[4] <= 49) and (args[4] == 5) then -- Username draw.box(24, 26, 5, 1, false, "cyan", "cyan") username = nil col.set("white", "cyan") term.setCursorPos(24, 5) write(": ") username = tostring(read()) elseif (args[3] >= 24 and args[4] <= 49) and (args[4] == 9) then -- Password draw.box(24, 26, 9, 1, false, "cyan", "cyan") password = nil col.set("white", "cyan") term.setCursorPos(24, 9) write(": ") password = crypt.sha256(tostring(read("*"))) elseif (args[3] >= 24 and args[3] <= 28) and (args[4] == 18) then -- Reset Form draw.texta("Username:", 24, 4, false, "grey", "white") draw.box(24, 26, 5, 1, false, "cyan", "cyan") draw.texta("Password:", 24, 8, false, "grey", "white") draw.box(24, 26, 9, 1, false, "cyan", "cyan") username = nil password = nil elseif (args[3] >= 45 and args[3] <= 49) and (args[4] == 18) then -- Login local req = http.post(osdata.url, "ccsys=user&cccmd=login&username="..textutils.urlEncode(tostring(username)).."&password="..textutils.urlEncode(tostring(password))) req = req.readAll() if req == "true" then userdata.username = username userdata.password = password userdata.loggedin = true popup.alert("Logged in, Loading Desktop...") sleep(1) break else popup.alert(req) sleep(1.5) draw.texta("Username:", 24, 4, false, "grey", "white") draw.box(24, 26, 5, 1, false, "cyan", "cyan") draw.texta("Password:", 24, 8, false, "grey", "white") draw.box(24, 26, 9, 1, false, "cyan", "cyan") username = nil password = nil end end end end end thread:create("Desktop", ec.core.desktop) thread:switch("Desktop") thread:run() end function ec.core.register() col.screen("white") ec.draw.bar("Register") while true do local args = { os.pullEvent() } if args[1] == "char" then if args[2] == "1" then return unpack({true, "danny", "dan"}) end end end end function ec.core.desktop() col.screen("white") ec.draw.bar("Desktop") local function drawicons() local intxy = {{4,14,25,34,44,4,14,25,34,44,4,14,25,34,44},{3,3,3,3,3,8,8,8,8,8,13,13,13,13,13}} tiles = config.load(".eclipse/settings/tiles.lua") if type(tiles) == "table" then for i, tile in ipairs(tiles) do draw.texta(tile.name, intxy[1][i]-1, intxy[2][i]+3, false, "grey", "white") image.draw(tile.icon, intxy[1][i], intxy[2][i]) end end end drawicons() while true do local args = { os.pullEvent() } if args[1] == "timer" then ec.draw.bar("Desktop") elseif args[1] == "mouse_click" then if args[2] == 1 then -- Stuff here end end end end --[[ Icons have to be 6 x 3, OVERALL: 5 x 3 ]] --[[################################################### ################################################### ## 000000 ## 000000 ## 000000 ## 000000 ## 000000 # ## 000000 ## 000000 ## 000000 ## 000000 ## 000000 # ## 000000 ## 000000 ## 000000 ## 000000 ## 000000 # ## xPlore ##AppStore##Transmit## Draw ## Writer # ################################################### ##0################################################ ##0################################################ ##0################################################ ##0################################################ ################################################### ##0################################################ ##0################################################ ##0################################################ ##0################################################ ################################################### ################################################### ###################################################]] --[[ TODO: + Desktop + Task Manager + Installer + Create folders, + Download APIs, + Get any external apps, + UNinstaller + Login + Register + Transmit + Discover + Traverse + xPlore + Download Manager + HTTP Controller .eclipse settings registry.lua install.lua user.lua desktop.lua apps config plugins config data updates logs system ]] -- Start System ec.boot.api()
epl-1.0
incinirate/Riko4
scripts/home/demos/grav.lua
1
3087
local gpp = dofile("/lib/gpp.lua") local rif = dofile("/lib/rif.lua") local width, height = gpu.width, gpu.height local curs = rif.createImage("curs.rif") local underlay = image.newImage(width, height) local running = true local mouseX, mouseY = -5, -5 local particles = {} particles[1] = {80, height / 2, -18} particles[2] = {width - 80, height / 2, 6} -- particles[3] = {width / 2, 40, -3} -- particles[1] = {width / 2 + 20, 130, 6} local fieldParticles = {} -- Force = K * (q1 * q2) / d^2 local K = .1-- * 10 ^ 9 local function calculateForces() for _ = 1, 10 do for i = #fieldParticles, 1, -1 do fieldParticles[i][1] = fieldParticles[i][1] + fieldParticles[i][4][1] fieldParticles[i][2] = fieldParticles[i][2] + fieldParticles[i][4][2] local force = {0, 0} local still = true for j = 1, #particles do local delta = {particles[j][1] - fieldParticles[i][1], particles[j][2] - fieldParticles[i][2]} local norm = math.sqrt(delta[1] * delta[1] + delta[2] * delta[2]) if norm < math.abs(particles[j][3]) or norm > 500 then table.remove(fieldParticles, i) still = false break end local dir = {delta[1] / norm, delta[2] / norm} local iforc = K * (fieldParticles[i][3] * particles[j][3]) / norm force[1] = force[1] + dir[1] * iforc force[2] = force[2] + dir[2] * iforc end if still then fieldParticles[i][4][1] = force[1] fieldParticles[i][4][2] = force[2] local tx, ty = fieldParticles[i][1], fieldParticles[i][2] fieldParticles[i][1] = fieldParticles[i][1] + fieldParticles[i][4][1] fieldParticles[i][2] = fieldParticles[i][2] + fieldParticles[i][4][2] if math.floor(tx) ~= math.floor(fieldParticles[i][1]) or math.floor(ty) ~= math.floor(fieldParticles[i][2]) then underlay:drawPixel(math.floor(fieldParticles[i][1]), math.floor(fieldParticles[i][2]), fieldParticles[i][3] > 0 and 8 or 4) end end end end underlay:flush() end local function drawContent() underlay:render(0, 0) for i = 1, #particles do gpp.fillCircle(particles[i][1], particles[i][2], math.abs(particles[i][3]), 7) end for i = 1, #fieldParticles do gpp.fillCircle(fieldParticles[i][1], fieldParticles[i][2], math.abs(fieldParticles[i][3]), 16) end curs:render(mouseX, mouseY) end local function processEvent(e, ...) if e == "key" then local k = ... if k == "escape" then running = false end elseif e == "mouseMoved" then local x, y = ... mouseX, mouseY = x, y elseif e == "mousePressed" then local x, y, b = ... fieldParticles[#fieldParticles + 1] = {x, y, b == 1 and -2 or 2, {1, 0}} end end local eventQueue = {} while running do while true do local e = {coroutine.yield()} if #e == 0 then break end eventQueue[#eventQueue + 1] = e end while #eventQueue > 0 do processEvent(unpack( table.remove(eventQueue, 1))) end calculateForces() gpu.clear() drawContent() gpu.swap() end
mit
AlexandreCA/update
scripts/zones/Bastok_Markets/Zone.lua
28
2870
----------------------------------- -- -- Zone: Bastok_Markets (235) -- ----------------------------------- package.loaded["scripts/zones/Bastok_Markets/TextIDs"] = nil; ----------------------------------- require("scripts/globals/chocobo"); require("scripts/globals/events/harvest_festivals"); require("scripts/globals/settings"); require("scripts/globals/zone"); require("scripts/zones/Bastok_Markets/TextIDs"); ----------------------------------- -- onInitialize ----------------------------------- function onInitialize(zone) applyHalloweenNpcCostumes(zone:getID()) setChocoboPrices(); end; ----------------------------------- -- onZoneIn ----------------------------------- function onZoneIn(player,prevZone) local cs = -1; -- FIRST LOGIN (START CS) if (player:getPlaytime(false) == 0) then if (OPENING_CUTSCENE_ENABLE == 1) then --cs = 0x00; end player:setPos(-280,-12,-91,15); player:setHomePoint(); end -- MOG HOUSE EXIT if ((player:getXPos() == 0) and (player:getYPos() == 0) and (player:getZPos() == 0)) then position = math.random(1,5) - 33; player:setPos(-177,-8,position,127); if (player:getMainJob() ~= player:getVar("PlayerMainJob")) then cs = 0x7534; end player:setVar("PlayerMainJob",0); end return cs; end; ----------------------------------- -- onConquestUpdate ----------------------------------- function onConquestUpdate(zone, updatetype) local players = zone:getPlayers(); for name, player in pairs(players) do conquestUpdate(zone, player, updatetype, CONQUEST_BASE); end end; ----------------------------------- -- onRegionEnter ----------------------------------- function onRegionEnter(player,region) end; ----------------------------------- -- onGameDay ----------------------------------- function onGameDay() -- Removes daily the bit mask that tracks the treats traded for Harvest Festival. if (isHalloweenEnabled() ~= 0) then clearVarFromAll("harvestFestTreats"); clearVarFromAll("harvestFestTreats2"); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x00) then player:messageSpecial(ITEM_OBTAINED,0x218); elseif (csid == 0x7534 and option == 0) then player:setHomePoint(); player:messageSpecial(HOMEPOINT_SET); end end;
gpl-3.0
chourobin/kong
kong/dao/schemas_validation.lua
12
7571
local utils = require "kong.tools.utils" local stringy = require "stringy" local POSSIBLE_TYPES = { id = true, table = true, array = true, string = true, number = true, boolean = true, url = true, timestamp = true } local custom_types_validation = { ["id"] = function(v) return type(v) == "string" end, ["timestamp"] = function(v) return type(v) == "number" end, ["url"] = function(v) if v and type(v) == "string" then local parsed_url = require("socket.url").parse(v) return parsed_url and parsed_url.path and parsed_url.host and parsed_url.scheme end end, ["array"] = function(v) return utils.is_array(v) end } local function validate_type(field_type, value) if custom_types_validation[field_type] then return custom_types_validation[field_type](value) end return type(value) == field_type end local _M = {} -- Validate a table against a given schema -- @param `t` Entity to validate, as a table. -- @param `schema` Schema against which to validate the entity. -- @param `options` -- `dao_insert` A function called foe each field with a `dao_insert_value` property. -- `is_update` For an entity update, check immutable fields. Set to true. -- @return `valid` Success of validation. True or false. -- @return `errors` A list of encountered errors during the validation. function _M.validate_entity(t, schema, options) if not options then options = {} end local errors if not options.partial_update and not options.full_update then for column, v in pairs(schema.fields) do -- [DEFAULT] Set default value for the field if given if t[column] == nil and v.default ~= nil then if type(v.default) == "function" then t[column] = v.default(t) else t[column] = v.default end end -- [INSERT_VALUE] if v.dao_insert_value and type(options.dao_insert) == "function" then t[column] = options.dao_insert(v) end end end -- Check the given table against a given schema for column, v in pairs(schema.fields) do -- [IMMUTABLE] check immutability of a field if updating if (options.partial_update or options.full_update) and t[column] ~= nil and v.immutable and not v.required then errors = utils.add_error(errors, column, column.." cannot be updated") end -- [TYPE] Check if type is valid. Boolean and Numbers as strings are accepted and converted if t[column] ~= nil and v.type ~= nil then local is_valid_type -- ALIASES: number, timestamp, boolean and array can be passed as strings and will be converted if type(t[column]) == "string" then t[column] = stringy.strip(t[column]) if v.type == "number" or v .type == "timestamp" then t[column] = tonumber(t[column]) is_valid_type = t[column] ~= nil elseif v.type == "boolean" then local bool = t[column]:lower() is_valid_type = bool == "true" or bool == "false" t[column] = bool == "true" elseif v.type == "array" then t[column] = stringy.strip(t[column]) == "" and {} or stringy.split(t[column], ",") -- Handling empty arrays for arr_k, arr_v in ipairs(t[column]) do t[column][arr_k] = stringy.strip(arr_v) end is_valid_type = validate_type(v.type, t[column]) else -- if string is_valid_type = validate_type(v.type, t[column]) end else is_valid_type = validate_type(v.type, t[column]) end if not is_valid_type and POSSIBLE_TYPES[v.type] then errors = utils.add_error(errors, column, column.." is not a "..v.type) end end -- [ENUM] Check if the value is allowed in the enum. if t[column] ~= nil and v.enum then local found = true local wrong_value = t[column] if v.type == "array" then for _, array_value in ipairs(t[column]) do if not utils.table_contains(v.enum, array_value) then found = false wrong_value = array_value break end end else found = utils.table_contains(v.enum, t[column]) end if not found then errors = utils.add_error(errors, column, string.format("\"%s\" is not allowed. Allowed values are: \"%s\"", wrong_value, table.concat(v.enum, "\", \""))) end end -- [REGEX] Check field against a regex if specified if t[column] ~= nil and v.regex then if not ngx.re.match(t[column], v.regex) then errors = utils.add_error(errors, column, column.." has an invalid value") end end -- [SCHEMA] Validate a sub-schema from a table or retrieved by a function if v.schema then local sub_schema, err if type(v.schema) == "function" then sub_schema, err = v.schema(t) if err then -- could not retrieve sub schema errors = utils.add_error(errors, column, err) end else sub_schema = v.schema end if sub_schema then -- Check for sub-schema defaults and required properties in advance if t[column] == nil then for sub_field_k, sub_field in pairs(sub_schema.fields) do if sub_field.default ~= nil then -- Sub-value has a default, be polite and pre-assign the sub-value t[column] = {} elseif sub_field.required then -- Only check required if field doesn't have a default errors = utils.add_error(errors, column, column.."."..sub_field_k.." is required") end end end if t[column] and type(t[column]) == "table" then -- Actually validating the sub-schema local s_ok, s_errors = _M.validate_entity(t[column], sub_schema, options) if not s_ok then for s_k, s_v in pairs(s_errors) do errors = utils.add_error(errors, column.."."..s_k, s_v) end end end end end if not options.partial_update or t[column] ~= nil then -- [REQUIRED] Check that required fields are set. -- Now that default and most other checks have been run. if v.required and (t[column] == nil or t[column] == "") then errors = utils.add_error(errors, column, column.." is required") end if type(v.func) == "function" and (errors == nil or errors[column] == nil) then -- [FUNC] Check field against a custom function -- only if there is no error on that field already. local ok, err, new_fields = v.func(t[column], t, column) if ok == false and err then errors = utils.add_error(errors, column, err) elseif new_fields then for k, v in pairs(new_fields) do t[k] = v end end end end end -- Check for unexpected fields in the entity for k in pairs(t) do if schema.fields[k] == nil then errors = utils.add_error(errors, k, k.." is an unknown field") end end if errors == nil and type(schema.self_check) == "function" then local ok, err = schema.self_check(schema, t, options.dao, (options.partial_update or options.full_update)) if ok == false then return false, nil, err end end return errors == nil, errors end local digit = "[0-9a-f]" local uuid_pattern = "^"..table.concat({ digit:rep(8), digit:rep(4), digit:rep(4), digit:rep(4), digit:rep(12) }, '%-').."$" function _M.is_valid_uuid(uuid) return uuid and uuid:match(uuid_pattern) ~= nil end return _M
mit
AlexandreCA/update
scripts/globals/spells/armys_paeon_ii.lua
31
1390
----------------------------------------- -- Spell: Army's Paeon II -- Gradually restores target's HP. ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnSpellCast ----------------------------------------- function onMagicCastingCheck(caster,target,spell) return 0; end; function onSpellCast(caster,target,spell) local sLvl = caster:getSkillLevel(SKILL_SNG); -- Gets skill level of Singing local iLvl = caster:getWeaponSkillLevel(SLOT_RANGED); local power = 2; if (sLvl+iLvl > 150) then power = power + 1; end local iBoost = caster:getMod(MOD_PAEON_EFFECT) + caster:getMod(MOD_ALL_SONGS_EFFECT); power = power + iBoost; if (caster:hasStatusEffect(EFFECT_SOUL_VOICE)) then power = power * 2; elseif (caster:hasStatusEffect(EFFECT_MARCATO)) then power = power * 1.5; end caster:delStatusEffect(EFFECT_MARCATO); local duration = 120; duration = duration * ((iBoost * 0.1) + (caster:getMod(MOD_SONG_DURATION_BONUS)/100) + 1); if (caster:hasStatusEffect(EFFECT_TROUBADOUR)) then duration = duration * 2; end if not (target:addBardSong(caster,EFFECT_PAEON,power,0,duration,caster:getID(), 0, 2)) then spell:setMsg(75); end return EFFECT_PAEON; end;
gpl-3.0
AlexandreCA/darkstar
scripts/globals/abilities/eagle_eye_shot.lua
26
2067
----------------------------------- -- Ability: Eagle Eye Shot -- Delivers a powerful and accurate ranged attack. -- Obtained: Ranger Level 1 -- Recast Time: 1:00:00 -- Duration: Instant ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); require("scripts/globals/weaponskills"); ----------------------------------- -- onAbilityCheck ----------------------------------- function onAbilityCheck(player,target,ability) local ranged = player:getStorageItem(0, 0, SLOT_RANGED); local ammo = player:getStorageItem(0, 0, SLOT_AMMO); if ranged and ranged:isType(ITEM_WEAPON) then local skilltype = ranged:getSkillType(); if skilltype == SKILL_ARC or skilltype == SKILL_MRK or skilltype == SKILL_THR then if ammo and (ammo:isType(ITEM_WEAPON) or skilltype == SKILL_THR) then return 0, 0; end; end; end; return MSGBASIC_NO_RANGED_WEAPON, 0; end; ----------------------------------- -- onUseAbility ----------------------------------- function onUseAbility(player,target,ability,action) if (player:getWeaponSkillType(SLOT_RANGED) == SKILL_MRK) then action:animation(target:getID(), action:animation(target:getID()) + 1); end local params = {}; params.numHits = 1; local ftp = 5 params.ftp100 = ftp; params.ftp200 = ftp; params.ftp300 = ftp; params.str_wsc = 0.0; params.dex_wsc = 0.0; params.vit_wsc = 0.0; params.agi_wsc = 0.0; params.int_wsc = 0.0; params.mnd_wsc = 0.0; params.chr_wsc = 0.0; params.crit100 = 0.0; params.crit200 = 0.0; params.crit300 = 0.0; params.canCrit = true; params.acc100 = 0.0; params.acc200= 0.0; params.acc300= 0.0; params.atkmulti = 1 params.enmityMult = 0.5 local damage, criticalHit, tpHits, extraHits = doRangedWeaponskill(player, target, 0, params, 0, true) if not (tpHits + extraHits > 0) then ability:setMsg(MSGBASIC_USES_BUT_MISSES) action:speceffect(target:getID(), 0) end return damage; end;
gpl-3.0
adamsumm/ZeldANN
Torch/model/GRU.lua
6
2058
local GRU = {} --[[ Creates one timestep of one GRU Paper reference: http://arxiv.org/pdf/1412.3555v1.pdf ]]-- function GRU.gru(input_size, rnn_size, n, dropout) dropout = dropout or 0 -- there are n+1 inputs (hiddens on each layer and x) local inputs = {} table.insert(inputs, nn.Identity()()) -- x for L = 1,n do table.insert(inputs, nn.Identity()()) -- prev_h[L] end function new_input_sum(insize, xv, hv) local i2h = nn.Linear(insize, rnn_size)(xv) local h2h = nn.Linear(rnn_size, rnn_size)(hv) return nn.CAddTable()({i2h, h2h}) end local x, input_size_L local outputs = {} for L = 1,n do local prev_h = inputs[L+1] -- the input to this layer if L == 1 then x = OneHot(input_size)(inputs[1]) input_size_L = input_size else x = outputs[(L-1)] if dropout > 0 then x = nn.Dropout(dropout)(x) end -- apply dropout, if any input_size_L = rnn_size end -- GRU tick -- forward the update and reset gates local update_gate = nn.Sigmoid()(new_input_sum(input_size_L, x, prev_h)) local reset_gate = nn.Sigmoid()(new_input_sum(input_size_L, x, prev_h)) -- compute candidate hidden state local gated_hidden = nn.CMulTable()({reset_gate, prev_h}) local p2 = nn.Linear(rnn_size, rnn_size)(gated_hidden) local p1 = nn.Linear(input_size_L, rnn_size)(x) local hidden_candidate = nn.Tanh()(nn.CAddTable()({p1,p2})) -- compute new interpolated hidden state, based on the update gate local zh = nn.CMulTable()({update_gate, hidden_candidate}) local zhm1 = nn.CMulTable()({nn.AddConstant(1,false)(nn.MulConstant(-1,false)(update_gate)), prev_h}) local next_h = nn.CAddTable()({zh, zhm1}) table.insert(outputs, next_h) end -- set up the decoder local top_h = outputs[#outputs] if dropout > 0 then top_h = nn.Dropout(dropout)(top_h) end local proj = nn.Linear(rnn_size, input_size)(top_h) local logsoft = nn.LogSoftMax()(proj) table.insert(outputs, logsoft) return nn.gModule(inputs, outputs) end return GRU
mit
AlexandreCA/update
scripts/globals/abilities/celerity.lua
28
1156
----------------------------------- -- Ability: Celerity -- Reduces the casting time and the recast time of your next white magic spell by 50%. -- Obtained: Scholar Level 25 -- Recast Time: Stratagem Charge -- Duration: 1 white magic spell or 60 seconds, whichever occurs first. -- -- Level |Charges |Recharge Time per Charge -- ----- -------- --------------- -- 10 |1 |4:00 minutes -- 30 |2 |2:00 minutes -- 50 |3 |1:20 minutes -- 70 |4 |1:00 minute -- 90 |5 |48 seconds ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); ----------------------------------- -- onAbilityCheck ----------------------------------- function onAbilityCheck(player,target,ability) if player:hasStatusEffect(EFFECT_CELERITY) then return MSGBASIC_EFFECT_ALREADY_ACTIVE, 0; end return 0,0; end; ----------------------------------- -- onUseAbility ----------------------------------- function onUseAbility(player,target,ability) player:addStatusEffect(EFFECT_CELERITY,1,0,60); return EFFECT_CELERITY; end;
gpl-3.0
AlexandreCA/update
scripts/zones/East_Ronfaure_[S]/npcs/Logging_Point.lua
29
1113
----------------------------------- -- Area: East Ronfaure [S] -- NPC: Logging Point ----------------------------------- package.loaded["scripts/zones/East_Ronfaure_[S]/TextIDs"] = nil; ------------------------------------- require("scripts/globals/logging"); require("scripts/zones/East_Ronfaure_[S]/TextIDs"); ----------------------------------- -- onTrade ----------------------------------- function onTrade(player,npc,trade) startLogging(player,player:getZoneID(),npc,trade,0x0385); end; ----------------------------------- -- onTrigger ----------------------------------- function onTrigger(player,npc) player:messageSpecial(LOGGING_IS_POSSIBLE_HERE,1021); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
techtonik/wesnoth
data/ai/micro_ais/cas/ca_forest_animals_move.lua
2
6904
local H = wesnoth.require "lua/helper.lua" local W = H.set_wml_action_metatable {} local AH = wesnoth.require "ai/lua/ai_helper.lua" local LS = wesnoth.require "lua/location_set.lua" local function get_forest_animals(cfg) -- We want the deer/rabbits to move first, tuskers afterward local deer_type = cfg.deer_type or "no_unit_of_this_type" local rabbit_type = cfg.rabbit_type or "no_unit_of_this_type" local forest_animals = AH.get_units_with_moves { side = wesnoth.current.side, type = deer_type .. ',' .. rabbit_type } local tusker_type = cfg.tusker_type or "no_unit_of_this_type" local all_tuskers = wesnoth.get_units { side = wesnoth.current.side, type = tusker_type } for _,tusker in ipairs(all_tuskers) do if (tusker.moves > 0) then table.insert(forest_animals, tusker) end end -- Tusklets get moved by this CA if there are no tuskers left if not all_tuskers[1] then local tusklet_type = cfg.tusklet_type or "no_unit_of_this_type" local tusklets = wesnoth.get_units { side = wesnoth.current.side, type = tusklet_type } for _,tusklet in ipairs(tusklets) do if (tusklet.moves > 0) then table.insert(forest_animals, tusklet) end end end return forest_animals end local ca_forest_animals_move = {} function ca_forest_animals_move:evaluation(ai, cfg) if get_forest_animals(cfg)[1] then return cfg.ca_score end return 0 end function ca_forest_animals_move:execution(ai, cfg) -- These animals run from any enemy local forest_animals = get_forest_animals(cfg) local enemies = wesnoth.get_units { { "filter_side", { { "enemy_of", {side = wesnoth.current.side } } } } } -- Get the locations of all the rabbit holes W.store_items { variable = 'holes_wml' } local all_items = H.get_variable_array('holes_wml') W.clear_variable { name = 'holes_wml' } -- If cfg.rabbit_hole_img is set, only items with that image or halo count as holes local holes if cfg.rabbit_hole_img then for _,item in ipairs(all_items) do if (item.image == cfg.rabbit_hole_img) or (item.halo == cfg.rabbit_hole_img) then table.insert(holes, item) end end else holes = all_items end local hole_map = LS.create() for _,hole in ipairs(holes) do hole_map:insert(hole.x, hole.y, 1) end -- Each unit moves independently for _,unit in ipairs(forest_animals) do -- Behavior is different depending on whether a predator is close or not local close_enemies = {} for _,enemy in ipairs(enemies) do if (H.distance_between(unit.x, unit.y, enemy.x, enemy.y) <= unit.max_moves+1) then table.insert(close_enemies, enemy) end end -- If no close enemies, do a random move local wander_terrain = cfg.filter_location or {} if (not close_enemies[1]) then local reach = AH.get_reachable_unocc(unit) local wander_locs = wesnoth.get_locations(wander_terrain) local locs_map = LS.of_pairs(wander_locs) local reachable_wander_terrain = {} reach:iter( function(x, y, v) if locs_map:get(x,y) then table.insert(reachable_wander_terrain, {x, y}) end end) -- Choose one of the possible locations at random if reachable_wander_terrain[1] then local rand = math.random(#reachable_wander_terrain) -- This is not a full move, as running away might happen next if (unit.x ~= reachable_wander_terrain[rand][1]) or (unit.y ~= reachable_wander_terrain[rand][2]) then AH.checked_move(ai, unit, reachable_wander_terrain[rand][1], reachable_wander_terrain[rand][2]) end else -- Or if no close reachable terrain was found, move toward the closest local min_dist, best_hex = 9e99 for _,loc in ipairs(wander_locs) do local dist = H.distance_between(loc[1], loc[2], unit.x, unit.y) if dist < min_dist then best_hex, min_dist = loc, dist end end if (best_hex) then local x,y = wesnoth.find_vacant_tile(best_hex[1], best_hex[2], unit) local next_hop = AH.next_hop(unit, x, y) if (unit.x ~= next_hop[1]) or (unit.y ~= next_hop[2]) then AH.checked_move(ai, unit, next_hop[1], next_hop[2]) end end end end -- Now we check for close enemies again, as we might just have moved within reach of some local close_enemies = {} if unit and unit.valid then for _,enemy in ipairs(enemies) do if (H.distance_between(unit.x, unit.y, enemy.x, enemy.y) <= unit.max_moves+1) then table.insert(close_enemies, enemy) end end end -- If there are close enemies, run away (and rabbits disappear into holes) local rabbit_type = cfg.rabbit_type or "no_unit_of_this_type" if close_enemies[1] then -- Calculate the hex that maximizes distance of unit from enemies -- Returns nil if the only hex that can be reached is the one the unit is on local farthest_hex = AH.find_best_move(unit, function(x, y) local rating = 0 for _,enemy in ipairs(close_enemies) do local dist = H.distance_between(enemy.x, enemy.y, x, y) rating = rating - 1 / dist^2 end -- If this is a rabbit, try to go for holes if (unit.type == rabbit_type) and hole_map:get(x, y) then rating = rating + 1000 -- But if possible, go to another hole if unit is on one if (x == unit.x) and (y == unit.y) then rating = rating - 10 end end return rating end) AH.movefull_stopunit(ai, unit, farthest_hex) -- If this is a rabbit ending on a hole -> disappears if unit and unit.valid and (unit.type == rabbit_type) and hole_map:get(farthest_hex[1], farthest_hex[2]) then local command = "wesnoth.put_unit(x1, y1)" ai.synced_command(command, farthest_hex[1], farthest_hex[2]) end end -- Finally, take moves away, as only partial move might have been done -- Also take attacks away, as these units never attack if unit and unit.valid then AH.checked_stopunit_all(ai, unit) end end end return ca_forest_animals_move
gpl-2.0
AlexandreCA/update
scripts/zones/RuAun_Gardens/Zone.lua
28
15340
----------------------------------- -- -- Zone: RuAun_Gardens (130) -- ----------------------------------- package.loaded["scripts/zones/RuAun_Gardens/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/missions"); require("scripts/globals/conquest"); require("scripts/zones/RuAun_Gardens/TextIDs"); ----------------------------------- -- onInitialize ----------------------------------- function onInitialize(zone) local manuals = {17310100,17310101,17310102,17310103,17310104,17310105}; SetFieldManual(manuals); -- Blue portal timers (2 minutes) -- counterclockwise SetServerVariable("Main-to-Seiryu-BlueTeleport",0); SetServerVariable("Seiryu-to-Genbu-BlueTeleport",0); SetServerVariable("Genbu-to-Byakko-BlueTeleport",0); SetServerVariable("Byakko-to-Suzaku-BlueTeleport",0); SetServerVariable("Suzaku-to-Main-BlueTeleport",0); -- clockwise SetServerVariable("Main-to-Suzaku-BlueTeleport",0); SetServerVariable("Suzaku-to-Byakko-BlueTeleport",0); SetServerVariable("Byakko-to-Genbu-BlueTeleport",0); SetServerVariable("Genbu-to-Seiryu-BlueTeleport",0); SetServerVariable("Seiryu-to-Main-BlueTeleport",0); ------------------------------ -- Red teleports ------------------------------ zone:registerRegion(1,-3,-54,-583,1,-50,-579); zone:registerRegion(2,147,-26,-449,151,-22,-445); zone:registerRegion(3,186,-43,-405,190,-39,-401); zone:registerRegion(4,272,-42,-379,276,-38,-375); zone:registerRegion(5,306,-39,-317,310,-35,-313); zone:registerRegion(6,393,-39,193,397,-35,197); zone:registerRegion(7,62,-39,434,66,-35,438); zone:registerRegion(8,-2,-42,464,2,-38,468); zone:registerRegion(9,-65,-39,434,-61,-35,438); zone:registerRegion(10,-397,-39,193,-393,-35,197); zone:registerRegion(11,-445,-42,142,-441,-38,146); zone:registerRegion(12,-276,-42,-379,-272,-38,-375); zone:registerRegion(13,-191,-43,-405,-187,-39,-401); zone:registerRegion(14,-151,-26,-449,-147,-22,-445); zone:registerRegion(15,543,-73,-19,547,-69,-15); zone:registerRegion(16,182,-73,511,186,-69,515); zone:registerRegion(17,-432,-73,332,-428,-69,336); zone:registerRegion(18,-453,-73,-308,-449,-69,-304); zone:registerRegion(19,-436,-39,71,-432,-35,75); zone:registerRegion(20,-310,-39,-317,-306,-35,-313); zone:registerRegion(21,441,-42,142,445,-38,146); zone:registerRegion(22,432,-39,71,436,-35,75); ------------------------------ -- Blue teleports ------------------------------ zone:registerRegion(23,162.5,-31,-353.5,168.5,-30,-347.5); -- Main To Seriyu zone:registerRegion(24,374.5,-25,61.5,380.5,-24,67.5); -- Seriyu to Genbu zone:registerRegion(25,52.5,-25,376.5,58.5,-24,382.5); -- Genbu to Byakko zone:registerRegion(26,-346.5,-25,166.5,-340.5,-24,172.5); -- Byakko to Suzaku zone:registerRegion(27,-270.5,-25,-277.5,-264.5,-24,-271.5); -- Suzaku to Main zone:registerRegion(28,-170,-31,-354.4,-162,-30,-347.2); -- Main to Suzaku zone:registerRegion(29,-381,-25,61.5,-374.5,-24,67.5); -- Suzaku to Byakko zone:registerRegion(30,-58,-25,376.5,-52,-24,382.5); -- Byakko to Genbu zone:registerRegion(31,340.5,-25,166.5,346.5,-24,172.5); --Genbu to Seriyu zone:registerRegion(32,264.5,-25,-277.5,270.5,-24,-271.5); -- Seriyu to Main ------------------------------ -- Yellow teleports ------------------------------ zone:registerRegion(33,454,-5,-149,456,-3,-147); zone:registerRegion(34,278,-5,383,281,-3,386); zone:registerRegion(35,-283,-5,386,-280,-3,389); zone:registerRegion(36,-456,-5,-149,-454,-3,-147); ---432,-72,335,-429,-70,333 ------------------------------ -- Green teleports ------------------------------ zone:registerRegion(37,-145,-41,-156,-142,-39,-153); zone:registerRegion(38,142,-41,-156,145,-39,-153 ); UpdateTreasureSpawnPoint(17310020); SetRegionalConquestOverseers(zone:getRegionID()) end; ----------------------------------- -- onConquestUpdate ----------------------------------- function onConquestUpdate(zone, updatetype) local players = zone:getPlayers(); for name, player in pairs(players) do conquestUpdate(zone, player, updatetype, CONQUEST_BASE); end end; ----------------------------------- -- onZoneIn ----------------------------------- function onZoneIn(player,prevZone) local cs = -1; if ((player:getXPos() == 0) and (player:getYPos() == 0) and (player:getZPos() == 0)) then player:setPos(333.017,-44.896,-458.35,164); end if (player:getCurrentMission(ZILART) == THE_GATE_OF_THE_GODS and player:getVar("ZilartStatus") == 1) then cs = 0x0033; end return cs; end; ----------------------------------- -- onRegionEnter ----------------------------------- function onRegionEnter(player,region) switch (region:GetRegionID()): caseof { --------------------------------- [1] = function (x) -- Portal -- --------------------------------- player:startEvent(0x0000); end, --------------------------------- [2] = function (x) -- Portal -- --------------------------------- player:startEvent(0x0001); end, --------------------------------- [3] = function (x) -- Portal -- --------------------------------- player:startEvent(0x0002); end, --------------------------------- [4] = function (x) -- Portal -- --------------------------------- if (math.random(0,1) == 0) then player:startEvent(0x0004); else player:startEvent(0x0005); end end, --------------------------------- [5] = function (x) -- Portal -- --------------------------------- player:startEvent(0x0006); end, --------------------------------- [6] = function (x) -- Portal -- --------------------------------- player:startEvent(0x0009); end, --------------------------------- [7] = function (x) -- Portal -- --------------------------------- player:startEvent(0x0010); end, --------------------------------- [8] = function (x) -- Portal -- --------------------------------- if (math.random(0,1) == 0) then player:startEvent(0x0012); else player:startEvent(0x0013); end end, --------------------------------- [9] = function (x) -- Portal -- --------------------------------- player:startEvent(0x0014); end, --------------------------------- [10] = function (x) -- Portal -- --------------------------------- player:startEvent(0x0017); end, --------------------------------- [11] = function (x) -- Portal -- --------------------------------- if (math.random(0,1) == 0) then player:startEvent(0x0019); else player:startEvent(0x001A); end end, --------------------------------- [12] = function (x) -- Portal -- --------------------------------- if (math.random(0,1) == 0) then player:startEvent(0x0020); else player:startEvent(0x0021); end end, --------------------------------- [13] = function (x) -- Portal -- --------------------------------- player:startEvent(0x0022); end, --------------------------------- [14] = function (x) -- Portal -- --------------------------------- player:startEvent(0x0024); end, --------------------------------- [15] = function (x) -- Portal -- --------------------------------- player:startEvent(0x0025); end, --------------------------------- [16] = function (x) -- Portal -- --------------------------------- player:startEvent(0x0026); end, --------------------------------- [17] = function (x) -- Portal -- --------------------------------- player:startEvent(0x0027); end, --------------------------------- [18] = function (x) -- Portal -- --------------------------------- player:startEvent(0x0028); end, --------------------------------- [19] = function (x) -- Portal -- --------------------------------- player:startEvent(0x001B); end, --------------------------------- [20] = function (x) -- Portal -- --------------------------------- player:startEvent(0x001E); end, --------------------------------- [21] = function (x) -- Portal -- --------------------------------- if (math.random(0,1) == 0) then player:startEvent(0x000B); else player:startEvent(0x000C); end end, --------------------------------- [22] = function (x) -- Portal -- --------------------------------- player:startEvent(0x0009); end, ----------- BLUE portals -------------- --------------------------------- [23] = function (x) -- Portal -- Main To Seriyu --------------------------------- if (GetNPCByID(17310054):getAnimation() == 8) then player:startEvent(0x0003); end end, --------------------------------- [24] = function (x) -- Portal -- Seriyu to Genbu --------------------------------- if (GetNPCByID(17310057):getAnimation() == 8) then player:startEvent(0x000A); end end, --------------------------------- [25] = function (x) -- Portal -- Genbu to Byakko --------------------------------- if (GetNPCByID(17310060):getAnimation() == 8) then player:startEvent(0x0011); end end, --------------------------------- [26] = function (x) -- Portal -- Byakko to Suzaku --------------------------------- if (GetNPCByID(17310063):getAnimation() == 8) then player:startEvent(0x0018); end end, --------------------------------- [27] = function (x) -- Portal -- Suzaku to Main --------------------------------- if (GetNPCByID(17310066):getAnimation() == 8) then player:startEvent(0x001F); end end, --------------------------------- [28] = function (x) -- Portal -- Main to Suzaku --------------------------------- if (GetNPCByID(17310067):getAnimation() == 8) then player:startEvent(0x0023); end end, --------------------------------- [29] = function (x) -- Portal -- Suzaku to Byakko --------------------------------- if (GetNPCByID(17310064):getAnimation() == 8) then player:startEvent(0x001C); end end, --------------------------------- [30] = function (x) -- Portal -- Byakko to Genbu --------------------------------- if (GetNPCByID(17310061):getAnimation() == 8) then player:startEvent(0x0015); end end, --------------------------------- [31] = function (x) -- Portal -- Genbu to Seriyu --------------------------------- if (GetNPCByID(17310058):getAnimation() == 8) then player:startEvent(0x000E); end end, --------------------------------- [32] = function (x) -- Portal -- Seriyu to Main --------------------------------- if (GetNPCByID(17310055):getAnimation() == 8) then player:startEvent(0x0007); end end, --------------------------------- [33] = function (x) -- Seiryu's Portal -- --------------------------------- player:startEvent(0x0008); end, --------------------------------- [34] = function (x) -- Genbu's Portal -- --------------------------------- player:startEvent(0x000f); end, --------------------------------- [35] = function (x) -- Byakko's Portal -- --------------------------------- player:startEvent(0x0016); end, --------------------------------- [36] = function (x) -- Suzaku's Portal -- --------------------------------- player:startEvent(0x001d); end, --------------------------------- [37] = function (x) --------------------------------- if (player:getVar("skyShortcut") == 1) then player:startEvent(0x002a); else title = player:getTitle(); if (title == 401) then player:startEvent(0x0029,title); else player:startEvent(0x002b,title); end end end, --------------------------------- [38] = function (x) --------------------------------- if (player:getVar("skyShortcut") == 1) then player:startEvent(0x002a); else title = player:getTitle(); if (title == 401) then player:startEvent(0x0029,title); else player:startEvent(0x002b,title); end end end, default = function (x) end, } end; ----------------------------------- -- onRegionLeave ----------------------------------- function onRegionLeave(player,region) end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x0029 and option ~= 0) then player:setVar("skyShortcut",1); elseif (csid == 0x0033) then player:setVar("ZilartStatus",0); player:completeMission(ZILART,THE_GATE_OF_THE_GODS); player:addMission(ZILART,ARK_ANGELS); end end;
gpl-3.0
AlexandreCA/darkstar
scripts/globals/logging.lua
14
6438
------------------------------------------------- -- Logging functions -- Info from: -- http://wiki.ffxiclopedia.org/wiki/Logging ------------------------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); ------------------------------------------------- -- npcid and drop by zone ------------------------------------------------- -- Zone, {npcid,npcid,npcid,..} local npcid = {2, {16785769,16785770,16785771,16785772}, -- Carpenter's Landing 24, {16875879,16875880,16875881,16875882,16875883,16875884}, -- Lufaise Meadows 25, {16879968,16879969,16879970,16879971,16879972,16879973}, -- Misareaux Coast 65, {17044010,17044011,17044012,17044013,17044014,17044015}, -- Mamook 79, {17101314,17101315,17101316,17101317,17101318,17101319}, -- Caedarva Mire 81, {17109782,17109783,17109784,17109785,17109786,17109787}, -- East Ronfaure [S] 82, {17113901,17113902,17113903,17113904,17113905,17113906}, -- Jugner Forest [S] 96, {17171239,17171240,17171241,17171242,17171243,17171244}, -- Fort Karugo-Narugo [S] 101,{17191526,17191527,17191528,17191529,17191530,17191531}, -- East Ronfaure 104,{17203860,17203861,17203862,17203863,17203864,17203865}, -- Jugner Forest 118,{17261171,17261172,17261173,17261174,17261175,17261176}, -- Buburimu Peninsula 123,{17281626,17281627,17281628,17281629,17281630,17281631}, -- Yuhtunga Jungle 124,{17285671,17285672,17285673,17285674,17285675,17285676}, -- Yhoator Jungle 140,{17350970,17350971,17350972,17350973}}; -- Ghelsba Outpost -- Zone, {itemid,drop rate,itemid,drop rate,..} -- Must be in ascending order by drop rate local drop = {2, {0x1198,0.0900,0x02B0,0.1800,0x02BA,0.2700,0x039B,0.3600,0x02B7,0.4500,0x02B5,0.7050,0x02B8,0.9600,0x02BB,1.0000}, 24, {0x02B5,0.0950,0x110B,0.1900,0x02B0,0.4400,0x02B3,0.6900,0x02BA,0.9400,0x02B2,0.9600,0x02BB,0.9800,0x1198,1.0000}, 25, {0x02B0,0.4000,0x02B5,0.4700,0x02B3,0.5400,0x110B,0.7400,0x02BA,0.9400,0x02B2,0.9600,0x02BB,0.9800,0x1198,1.0000}, 65, {0x15BE,0.2300,0x08A5,0.4600,0x02B6,0.5100,0x02BE,0.5600,0x02B1,0.6100,0x02BD,0.6590,0x09C7,0.7660,0x02D7,0.8730,0x02B0,0.9800,0x02D9,1.0000}, 79, {0x02D9,0.0392,0x02B6,0.0944,0x02BE,0.1666,0x02BD,0.2388,0x02B0,0.3590,0x08A5,0.4952,0x02B1,0.6474,0x09C7,0.8156,0x02D7,1.0000}, 81, {0x09E6,0.0030,0x09E4,0.0330,0x02BB,0.0660,0x023E,0.1110,0x02B5,0.1740,0x02B6,0.2640,0x027F,0.3810,0x02BA,0.5130,0x161D,0.6450,0x02B3,0.7950,0x02B0,1.0000}, 82, {0x02B0,0.1800,0x02BA,0.3600,0x02B5,0.5400,0x02B7,0.7200,0x02BB,0.7700,0x09E4,0.8200,0x1198,0.9000,0x161D,0.9800,0x09E6,1.0000}, 96, {0x46FF,0.0040,0x04D4,0.0240,0x034F,0.1630,0x11DA,0.3140,0x161E,0.4810,0x1612,0.7080,0x103A,1.0000}, 101,{0x02B6,0.0500,0x02B8,0.1130,0x023E,0.1760,0x02B6,0.2640,0x02B3,0.4760,0x02B0,0.7380,0x02BA,1.0000}, 104,{0x02BB,0.0120,0x1198,0.0600,0x039B,0.1320,0x02BA,0.2590,0x02B0,0.4220,0x02B7,0.5970,0x02B8,0.7900,0x02B5,1.0000}, 118,{0x02BC,0.0170,0x02BD,0.0430,0x02BE,0.0770,0x023E,0.1290,0x039B,0.2070,0x02B9,0.3020,0x1197,0.4050,0x115D,0.5600,0x02B0,0.7580,0x02B1,1.0000}, 123,{0x02B0,0.2350,0x02D1,0.4650,0x04A8,0.0500,0x02B1,0.7000,0x02B9,0.7700,0x03AC,0.8400,0x0390,0.9100,0x02BD,0.9400,0x02BE,0.9700,0x04D5,1.0000}, 124,{0x02BE,0.0120,0x04A8,0.0500,0x02BC,0.0520,0x03AC,0.0920,0x039B,0.1620,0x0390,0.3070,0x02B1,0.4780,0x02B0,0.7290,0x02D1,0.9800,0x04D5,1.0000}, 140,{0x02B9,0.0530,0x02B2,0.1060,0x02B7,0.2050,0x02B3,0.4400,0x02BA,0.6950,0x02B0,1.0000}}; function startLogging(player,zone,npc,trade,csid) if (trade:hasItemQty(1021,1) and trade:getItemCount() == 1) then local broke = hatchetBreak(player,trade); local item = getLoggingItem(player,zone); if (player:getFreeSlotsCount() == 0) then full = 1; else full = 0; end player:startEvent(csid,item,broke,full); if (item ~= 0 and full == 0) then player:addItem(item); SetServerVariable("[LOGGING]Zone "..zone,GetServerVariable("[LOGGING]Zone "..zone) + 1); end if (GetServerVariable("[LOGGING]Zone "..zone) >= 3) then getNewLoggingPositionNPC(player,npc,zone); end else player:messageSpecial(LOGGING_IS_POSSIBLE_HERE,1021); end end ----------------------------------- -- Determine if Hatchet breaks ----------------------------------- function hatchetBreak(player,trade) local broke = 0; local hatchetbreak = math.random(); hatchetbreak = hatchetbreak + (player:getMod(MOD_LOGGING_RESULT) / 1000); if (hatchetbreak < LOGGING_BREAK_CHANCE) then broke = 1; player:tradeComplete(); end return broke; end ----------------------------------- -- Get an item ----------------------------------- function getLoggingItem(player,zone) local Rate = math.random(); for zon = 1, table.getn(drop), 2 do if (drop[zon] == zone) then for itemlist = 1, table.getn(drop[zon + 1]), 2 do if (Rate <= drop[zon + 1][itemlist + 1]) then item = drop[zon + 1][itemlist]; break; end end break; end end -------------------- -- Determine chance of no item mined -- Default rate is 50% -------------------- Rate = math.random(); if (Rate <= (1 - LOGGING_RATE)) then item = 0; end return item; end ----------------------------------------- -- After 3 items he change the position ----------------------------------------- function getNewLoggingPositionNPC(player,npc,zone) local newnpcid = npc:getID(); for u = 1, table.getn(npcid), 2 do if (npcid[u] == zone) then nbNPC = table.getn(npcid[u + 1]); while newnpcid == npc:getID() do newnpcid = math.random(1,nbNPC); newnpcid = npcid[u + 1][newnpcid]; end break; end end npc:setStatus(2); GetNPCByID(newnpcid):setStatus(0); SetServerVariable("[LOGGING]Zone "..zone,0); end
gpl-3.0
exercism/xlua
exercises/practice/crypto-square/.meta/example.lua
3
1231
local function normalized_plaintext(plaintext) return plaintext:lower():gsub('%p*%s*', '') end local function size(plaintext) return math.ceil(math.sqrt(#normalized_plaintext(plaintext))) end local function segments(plaintext) local normalized_plaintext = normalized_plaintext(plaintext) local segment_size = size(plaintext) local segments = {} while #normalized_plaintext > 0 do table.insert(segments, normalized_plaintext:sub(1, segment_size)) normalized_plaintext = normalized_plaintext:sub(segment_size + 1) end return segments end local function normalized_ciphertext(plaintext) local normalized_ciphertext = '' local segments = segments(plaintext) for i = 1, size(plaintext) do for _, segment in ipairs(segments) do normalized_ciphertext = normalized_ciphertext .. segment:sub(i, i) end normalized_ciphertext = normalized_ciphertext .. ' ' end return normalized_ciphertext:gsub('%s+$', '') end local function ciphertext(plaintext) return normalized_ciphertext(plaintext):gsub('%s', '') end return { normalized_plaintext = normalized_plaintext, size = size, segments = segments, ciphertext = ciphertext, normalized_ciphertext = normalized_ciphertext }
mit
AlexandreCA/darkstar
scripts/globals/mobskills/Lethe_Arrows.lua
29
1094
--------------------------------------------- -- Lethe Arrows -- -- Description: Deals a ranged attack to target. Additional effect: Knockback, Bind, and Amnesia -- Type: Ranged -- Utsusemi/Blink absorb: Ignores Utsusemi -- Range: Unknown -- Notes: --------------------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); require("scripts/globals/monstertpmoves"); --------------------------------------------- function onMobSkillCheck(target,mob,skill) return 0; end; function onMobWeaponSkill(target, mob, skill) local typeEffect = EFFECT_BIND; MobStatusEffectMove(mob, target, typeEffect, 1, 0, 120); typeEffect = EFFECT_AMNESIA; MobStatusEffectMove(mob, target, typeEffect, 1, 0, 120); local numhits = 1; local accmod = 3; local dmgmod = 4; local info = MobPhysicalMove(mob,target,skill,numhits,accmod,dmgmod,TP_DMG_VARIES,1,2,3); local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,MOBSKILL_RANGED,MOBPARAM_PIERCE,MOBPARAM_IGNORE_SHADOWS); target:delHP(dmg); return dmg; end;
gpl-3.0
mobinantispam/test-bot
plugins/bugzilla.lua
611
3983
do local BASE_URL = "https://bugzilla.mozilla.org/rest/" local function bugzilla_login() local url = BASE_URL.."login?login=" .. _config.bugzilla.username .. "&password=" .. _config.bugzilla.password print("accessing " .. url) local res,code = https.request( url ) local data = json:decode(res) return data end local function bugzilla_check(id) -- data = bugzilla_login() local url = BASE_URL.."bug/" .. id .. "?api_key=" .. _config.bugzilla.apikey -- print(url) local res,code = https.request( url ) local data = json:decode(res) return data end local function bugzilla_listopened(email) local url = BASE_URL.."bug?include_fields=id,summary,status,whiteboard,resolution&email1=" .. email .. "&email2=" .. email .. "&emailassigned_to2=1&emailreporter1=1&emailtype1=substring&emailtype2=substring&f1=bug_status&f2=bug_status&n1=1&n2=1&o1=equals&o2=equals&resolution=---&v1=closed&v2=resolved&api_key=" .. _config.bugzilla.apikey local res,code = https.request( url ) print(res) local data = json:decode(res) return data end local function run(msg, matches) local response = "" if matches[1] == "status" then local data = bugzilla_check(matches[2]) vardump(data) if data.error == true then return "Sorry, API failed with message: " .. data.message else response = "Bug #"..matches[1]..":\nReporter: "..data.bugs[1].creator response = response .. "\n Last update: "..data.bugs[1].last_change_time response = response .. "\n Status: "..data.bugs[1].status.." "..data.bugs[1].resolution response = response .. "\n Whiteboard: "..data.bugs[1].whiteboard response = response .. "\n Access: https://bugzilla.mozilla.org/show_bug.cgi?id=" .. matches[1] print(response) end elseif matches[1] == "list" then local data = bugzilla_listopened(matches[2]) vardump(data) if data.error == true then return "Sorry, API failed with message: " .. data.message else -- response = "Bug #"..matches[1]..":\nReporter: "..data.bugs[1].creator -- response = response .. "\n Last update: "..data.bugs[1].last_change_time -- response = response .. "\n Status: "..data.bugs[1].status.." "..data.bugs[1].resolution -- response = response .. "\n Whiteboard: "..data.bugs[1].whiteboard -- response = response .. "\n Access: https://bugzilla.mozilla.org/show_bug.cgi?id=" .. matches[1] local total = table.map_length(data.bugs) print("total bugs: " .. total) local response = "There are " .. total .. " number of bug(s) assigned/reported by " .. matches[2] if total > 0 then response = response .. ": " for tableKey, bug in pairs(data.bugs) do response = response .. "\n #" .. bug.id response = response .. "\n Status: " .. bug.status .. " " .. bug.resolution response = response .. "\n Whiteboard: " .. bug.whiteboard response = response .. "\n Summary: " .. bug.summary end end end end return response end -- (table) -- [bugs] = (table) -- [1] = (table) -- [status] = (string) ASSIGNED -- [id] = (number) 927704 -- [whiteboard] = (string) [approved][full processed] -- [summary] = (string) Budget Request - Arief Bayu Purwanto - https://reps.mozilla.org/e/mozilla-summit-2013/ -- [2] = (table) -- [status] = (string) ASSIGNED -- [id] = (number) 1049337 -- [whiteboard] = (string) [approved][full processed][waiting receipts][waiting report and photos] -- [summary] = (string) Budget Request - Arief Bayu Purwanto - https://reps.mozilla.org/e/workshop-firefox-os-pada-workshop-media-sosial-untuk-perubahan-1/ -- total bugs: 2 return { description = "Lookup bugzilla status update", usage = "/bot bugzilla [bug number]", patterns = { "^/bugzilla (status) (.*)$", "^/bugzilla (list) (.*)$" }, run = run } end
gpl-2.0
exercism/xlua
exercises/practice/anagram/anagram_spec.lua
3
1975
local Anagram = require('anagram') describe('anagram', function() it('no result', function() local detector = Anagram:new('diaper') local result = detector:match({ 'hello', 'world', 'zombies', 'pants' }) local expected = {} assert.are.same(expected, result) end) it('detects simple anagram', function() local detector = Anagram:new('ant') local result = detector:match({ 'tan', 'stand', 'at' }) local expected = { 'tan' } assert.are.same(expected, result) end) it('does not detect false positives', function() local detector = Anagram:new('galea') local result = detector:match({ 'eagle' }) local expected = {} assert.are.same(expected, result) end) it('detects multiple anagrams', function() local detector = Anagram:new('master') local result = detector:match({ 'stream', 'pigeon', 'maters' }) local expected = { 'stream', 'maters' } assert.are.same(expected, result) end) it('does not detect anagram subsets', function() local detector = Anagram:new('good') local result = detector:match({'dog', 'goody'}) local expected = {} assert.are.same(expected, result) end) it('detects anagram', function() local detector = Anagram:new('listen') local result = detector:match({ 'enlists', 'google', 'inlets', 'banana' }) local expected = { 'inlets' } assert.are.same(expected, result) end) it('detects multiple anagrams', function() local detector = Anagram:new('allergy') local result = detector:match({ 'gallery', 'ballerina', 'regally', 'clergy', 'largely', 'leading' }) local expected = { 'gallery', 'regally', 'largely' } assert.are.same(expected, result) end) it('detects anagrams case-insensitively', function() local detector = Anagram:new('Orchestra') local result = detector:match({ 'cashregister', 'Carthorse', 'radishes' }) local expected = { 'Carthorse' } assert.are.same(expected, result) end) end)
mit
AlexandreCA/update
scripts/commands/cnation.lua
26
1234
--------------------------------------------------------------------------------------------------- -- func: @cnation <target> <campaign allegiance> -- desc: check or alter target characters campaign allegiance --------------------------------------------------------------------------------------------------- cmdprops = { permission = 1, parameters = "si" }; function onTrigger(player, target, nation) if (target == nil) then player:PrintToPlayer("You must specify an online player by name."); else local targ = GetPlayerByName( target ) if (targ == nil) then player:PrintToPlayer( string.format( "Player named '%s' not found!", target ) ); else if (nation == nil) then player:PrintToPlayer(string.format("Current Campaign Allegiance: %i", targ:getCampaignAllegiance())); else player:PrintToPlayer(string.format("Previous Campaign Allegiance: %i", targ:getCampaignAllegiance())); targ:setCampaignAllegiance(nation); player:PrintToPlayer(string.format("New Campaign Allegiance: %i", targ:getCampaignAllegiance())); end end end end;
gpl-3.0
AlexandreCA/darkstar
scripts/zones/Dynamis-Buburimu/mobs/Goblin_Replica.lua
6
1164
----------------------------------- -- Area: Dynamis Buburimu -- MOB: Goblin Replica ----------------------------------- package.loaded["scripts/zones/Dynamis-Buburimu/TextIDs"] = nil; ----------------------------------- require("scripts/globals/dynamis"); require("scripts/zones/Dynamis-Buburimu/TextIDs"); ----------------------------------- -- onMobSpawn Action ----------------------------------- function onMobSpawn(mob) mob:setMobMod(MOBMOD_SUPERLINK, mob:getShortID()); end; ----------------------------------- -- onMobEngaged ----------------------------------- function onMobEngaged(mob,target) dynamis.spawnGroup(mob, BuburimuGoblinList); end; ----------------------------------- -- onMobDeath ----------------------------------- function onMobDeath(mob,killer,ally) local mobID = mob:getID(); if ( mobID == 16941383 or mobID == 16941395) then --hp ally:messageBasic(024,(ally:getMaxHP()-ally:getHP())); ally:restoreHP(3000); elseif (mobID ==16941396 or mobID == 16941397) then --mp ally:messageBasic(025,(ally:getMaxMP()-ally:getMP())); ally:restoreMP(3000); end end;
gpl-3.0
AlexandreCA/darkstar
scripts/globals/conquest.lua
13
45210
----------------------------------- -- -- Functions for Conquest system -- ----------------------------------- require("scripts/globals/common"); require("scripts/globals/missions"); ----------------------------------- -- convenience constants ----------------------------------- SANDORIA = 0; BASTOK = 1; WINDURST = 2; BEASTMEN = 3; OTHER = 4; RONFAURE = 0; ZULKHEIM = 1; NORVALLEN = 2; GUSTABERG = 3; DERFLAND = 4; SARUTABARUTA = 5; KOLSHUSHU = 6; ARAGONEU = 7; FAUREGANDI = 8; VALDEAUNIA = 9; QUFIMISLAND = 10; LITELOR = 11; KUZOTZ = 12; VOLLBOW = 13; ELSHIMOLOWLANDS = 14; ELSHIMOUPLANDS = 15; TULIA = 16; MOVALPOLOS = 17; TAVNAZIANARCH = 18; CONQUEST_TALLY_START = 0; CONQUEST_TALLY_END = 1; CONQUEST_UPDATE = 2; nationAlly = 3; ----------------------------------- -- San d'Oria inventory -- {Option,CP,Item} ----------------------------------- SandInv = {0x80A1,0x000A,0x1055,0x80A0,0x0007,0x1056,0x80A3,0x2328,0x3CB5, 0x80A2,0x09C4,0x3CB6,0x80A5,0x01F4,0x3D91,0x80A6,0x03E8,0x3D92, 0x80A7,0x07D0,0x3D93,0x8002,0x03E8,0x30DE,0x8003,0x03E8,0x31D1, 0x8004,0x03E8,0x32CC,0x8006,0x03E8,0x3596,0x8001,0x03E8,0x40A0, 0x8005,0x03E8,0x4133,0x8000,0x03E8,0x430F,0x8011,0x07D0,0x3156, 0x8012,0x07D0,0x3252,0x8014,0x07D0,0x32F5,0x8010,0x07D0,0x41D4, 0x8013,0x07D0,0x43D7,0x8022,0x0FA0,0x308F,0x8023,0x0FA0,0x318F, 0x8024,0x0FA0,0x328F,0x8021,0x0FA0,0x3330,0x8027,0x0FA0,0x34B7, 0x8025,0x0FA0,0x4168,0x8020,0x0FA0,0x41CC,0x8026,0x0FA0,0x42FE, 0x8034,0x1F40,0x3030,0x8031,0x1F40,0x310F,0x8032,0x1F40,0x320F, 0x8033,0x1F40,0x3597,0x8030,0x1F40,0x40D9,0x8042,0x3E80,0x3018, 0x8043,0x3E80,0x3019,0x8046,0x3E80,0x318E,0x8047,0x3E80,0x328E, 0x8045,0x3E80,0x3331,0x8044,0x3E80,0x3333,0x8048,0x3E80,0x33A4, 0x8049,0x3E80,0x3598,0x8041,0x3E80,0x40BB,0x8040,0x3E80,0x41D3, 0x8056,0x5DC0,0x3021,0x8052,0x5DC0,0x308E,0x8054,0x5DC0,0x310E, 0x8055,0x5DC0,0x320E,0x8051,0x5DC0,0x3332,0x8050,0x5DC0,0x350C, 0x8053,0x5DC0,0x359A,0x8058,0x5DC0,0x40D7,0x8059,0x5DC0,0x41A5, 0x8057,0x5DC0,0x42AB,0x8062,0x7D00,0x34F5,0x8061,0x7D00,0x41F6, 0x8060,0x7D00,0x4932,0x8072,0x9C40,0x3354,0x8070,0x9C40,0x36BD, 0x8071,0x9C40,0x36BE,0x8083,0xBB80,0x41FD,0x8080,0xBB80,0x4239, 0x8082,0xBB80,0x4432,0x8081,0xBB80,0x460E,0x8090,0xDAC0,0x385C, 0x80A4,0x1388,0x44AF}; ----------------------------------- -- Bastok inventory -- {Option,CP,Item} ----------------------------------- BastInv = {0x80A1,0x000A,0x1055,0x80A0,0x0007,0x1056,0x80A3,0x2328,0x3CB5, 0x80A2,0x09C4,0x3CB6,0x80A5,0x01F4,0x3D91,0x80A6,0x03E8,0x3D92, 0x80A7,0x07D0,0x3D93,0x8003,0x03E8,0x30DD,0x8004,0x03E8,0x31D0, 0x8005,0x03E8,0x32CB,0x8000,0x03E8,0x4031,0x8002,0x03E8,0x4108, 0x8007,0x03E8,0x418C,0x8006,0x03E8,0x42E8,0x8001,0x03E8,0x4347, 0x8014,0x07D0,0x3031,0x8011,0x07D0,0x3155,0x8012,0x07D0,0x3251, 0x8013,0x07D0,0x4169,0x8010,0x07D0,0x4298,0x8022,0x0FA0,0x3096, 0x8023,0x0FA0,0x3116,0x8024,0x0FA0,0x3196,0x8025,0x0FA0,0x3216, 0x8026,0x0FA0,0x3296,0x8021,0x0FA0,0x332A,0x8029,0x0FA0,0x34B9, 0x8028,0x0FA0,0x3606,0x8020,0x0FA0,0x4148,0x8027,0x0FA0,0x41A6, 0x8031,0x1F40,0x3086,0x8032,0x1F40,0x3186,0x8033,0x1F40,0x3286, 0x8034,0x1F40,0x3599,0x8030,0x1F40,0x4084,0x8035,0x1F40,0x4383, 0x8042,0x3E80,0x3106,0x8043,0x3E80,0x3206,0x8041,0x3E80,0x332B, 0x8040,0x3E80,0x4091,0x8044,0x3E80,0x42E9,0x8045,0x3E80,0x4365, 0x8053,0x5DC0,0x3010,0x8055,0x5DC0,0x3308,0x8050,0x5DC0,0x332C, 0x8051,0x5DC0,0x350E,0x8052,0x5DC0,0x40AD,0x8054,0x5DC0,0x42FF, 0x8062,0x7D00,0x34F6,0x8060,0x7D00,0x3E55,0x8061,0x7D00,0x458F, 0x8072,0x9C40,0x3355,0x8071,0x9C40,0x3638,0x8070,0x9C40,0x36BF, 0x8080,0xBB80,0x419F,0x8081,0xBB80,0x4431,0x8083,0xBB80,0x44F7, 0x8082,0xBB80,0x4714,0x8090,0xDAC0,0x385D,0x80A4,0x1388,0x44B0}; ----------------------------------- -- Windurst inventory -- {Option,CP,Item} ----------------------------------- WindInv = {0x80A1,0x000A,0x1055,0x8044,0x3E80,0x31BE,0x8025,0x0FA0,0x32B6, 0x80A0,0x0007,0x1056,0x8045,0x3E80,0x323E,0x8027,0x0FA0,0x33A5, 0x80A3,0x2328,0x3CB5,0x8046,0x3E80,0x32BE,0x8028,0x0FA0,0x34B8, 0x80A2,0x09C4,0x3CB6,0x8041,0x3E80,0x332E,0x8026,0x0FA0,0x416B, 0x80A5,0x01F4,0x3D91,0x8047,0x3E80,0x41AA,0x8020,0x0FA0,0x4188, 0x80A6,0x03E8,0x3D92,0x8048,0x3E80,0x4136,0x8033,0x1F40,0x3146, 0x80A7,0x07D0,0x3D93,0x8040,0x3E80,0x42BA,0x8034,0x1F40,0x31C7, 0x8003,0x03E8,0x3273,0x8050,0x5DC0,0x332F,0x8035,0x1F40,0x3246, 0x8002,0x03E8,0x403A,0x8051,0x5DC0,0x350D,0x8036,0x1F40,0x32C6, 0x8001,0x03E8,0x4284,0x8053,0x5DC0,0x41A8,0x8032,0x1F40,0x332D, 0x8004,0x03E8,0x42EA,0x8054,0x5DC0,0x41A9,0x8030,0x1F40,0x404F, 0x8000,0x03E8,0x4307,0x8052,0x5DC0,0x42C6,0x8038,0x1F40,0x411D, 0x8011,0x07D0,0x30C4,0x8061,0x7D00,0x304B,0x8037,0x1F40,0x41A7, 0x8012,0x07D0,0x316D,0x8062,0x7D00,0x34F7,0x8031,0x1F40,0x4382, 0x8013,0x07D0,0x31AF,0x8060,0x7D00,0x3E56,0x8042,0x3E80,0x30BE, 0x8014,0x07D0,0x3237,0x8072,0x9C40,0x3356,0x8043,0x3E80,0x313E, 0x8015,0x07D0,0x32AF,0x8070,0x9C40,0x36C0,0x80A4,0x1388,0x44B1, 0x8016,0x07D0,0x416A,0x8071,0x9C40,0x36C1,0x8024,0x0FA0,0x3236, 0x8017,0x07D0,0x4222,0x8082,0xBB80,0x4464,0x8090,0xDAC0,0x385E, 0x8010,0x07D0,0x42CF,0x8081,0xBB80,0x447A,0x8023,0x0FA0,0x31B6, 0x8021,0x0FA0,0x30B6,0x8083,0xBB80,0x44D1,0x8080,0xBB80,0x46E1, 0x8022,0x0FA0,0x3136}; ----------------------------------- -- Crystal Donate Array -- Conquest Point Required for recharged the ring + charge -- CP Reward for Supply Quest -- TP Fees ----------------------------------- DonateCrys = {4096,4097,4098,4099,4100,4101,4102,4103,4238,4239,4240,4241,4242,4243,4244,4245}; XpRing = {350,700,600}; RingCharg = {7,7,3}; supplyReward = {10,30,40,10,40,10,40,40,70,50,60,40,70,70,70,70,70,70,70}; tpFees = { 100, 100, 150, 100, 150, 100, 100, 150, 350, 400, 150, 250, 300, 500, 250, 350, 500, 0, 300 } ---------------------------------------------------------------- -- function tradeConquestGuard() ----------------------------------------------------------------- function tradeConquestGuard(player,npc,trade,guardnation,guardtype) -- Nation: -- SANDORIA, BASTOK, WINDURST, OTHER(Jeuno) -- Type: 1: city, 2: foreign, 3: outpost, 4: border local myCP = player:getCP(); local item = trade:getItem(); local AddPoints = 0; if (player:getNation() == guardnation or guardnation == OTHER) then if (guardtype ~= 3 and guardtype ~= 4) then -- all guard can trade crystal except outpost and border. if (item >= 4096 and item <= 4103 or item >= 4238 and item <= 4245) then for Crystal = 1,table.getn(DonateCrys),1 do local tcount = trade:getItemQty(DonateCrys[Crystal]) if (tcount > 0 and trade:hasItemQty(DonateCrys[Crystal],tcount)) then if (player:getRank() == 1) then player:showText(npc,CONQUEST - 7); break; elseif (player:getRankPoints() == 4000) then player:showText(npc,CONQUEST + 43); break; elseif (DonateCrys[Crystal] == 4102 or DonateCrys[Crystal] == 4103 or DonateCrys[Crystal] == 4244 or DonateCrys[Crystal] == 4245) then AddPoints = AddPoints + tcount * math.floor(4000 / (player:getRank() * 12 - 16)); else AddPoints = AddPoints + tcount * math.floor(4000 / (player:getRank() * 12 - 12)); end end end if (player:getRank() ~= 1 and player:getRankPoints() < 4000) then if (AddPoints + player:getRankPoints() >= 4000) then newpoint = (AddPoints + player:getRankPoints()) - 4000; player:addCP(newpoint); player:setRankPoints(4000); player:showText(npc,CONQUEST + 44); else --printf("point: %u",AddPoints); player:addRankPoints(AddPoints); player:showText(npc,CONQUEST + 45); end player:tradeComplete(); end end end if (item >= 15761 and item <= 15763) then -- All guard can recharge ring - I can't read number of charge atm if (trade:hasItemQty(item,1) and trade:getItemCount() == 1 and player:getVar("CONQUEST_RING_RECHARGE") < os.time() and (ALLOW_MULTIPLE_EXP_RINGS == 1 or checkConquestRing(player) < 2)) then if (myCP >= XpRing[item - 15760]) then player:delCP(XpRing[item - 15760]); player:tradeComplete(); player:addItem(item); player:setVar("CONQUEST_RING_RECHARGE",getConquestTally()); player:showText(npc,CONQUEST + 58,item,XpRing[item - 15760],RingCharg[(item - 15760)]); else player:showText(npc,CONQUEST + 55,item,XpRing[item - 15760]); end else -- TODO: Verify that message is retail correct. -- This gives feedback on a failure at least, and is grouped with the recharge messages. Confident enough for a commit. player:showText(npc,CONQUEST+56,item); -- "Please be aware that you can only purchase or recharge <item> once during the period between each conquest results tally. end end end end; ------------------------------------------------------------------------- -- function suppliesFresh(player) [NEED COMMAND] 0: delete old supply after weekly conquest tally ------------------------------------------------------------------------- function supplyRunFresh(player) local fresh = player:getVar("supplyQuest_fresh"); local started = player:getVar("supplyQuest_started"); local region = player:getVar("supplyQuest_region"); if ((fresh <= os.time() and (region > 0 or player:hasKeyItem(75))) or started <= 400) then -- Legacy support to remove supplies from the old system, otherwise they'd never go away. return 0; else return 1; end; end; ---------------------------------------------------------------- -- function getArg1(player) ----------------------------------------------------------------- windurst_bastok_ally = 0; sandy_windurst_ally = 0; sandy_bastok_ally = 0; function getArg1(guardnation,player) local pNation = player:getNation(); local output = 0; local signet = 0; if (guardnation == WINDURST) then output = 33; elseif (guardnation == SANDORIA) then output = 1; elseif (guardnation == BASTOK) then output = 17; end if (guardnation == pNation) then signet = 0; elseif (pNation == WINDURST) then if (guardnation == BASTOK and windurst_bastok_ally == 1) or (guardnation == SANDORIA and sandy_windurst_ally == 1) then signet = 1; else signet = 7; end elseif (pNation == BASTOK) then if (guardnation == WINDURST and windurst_bastok_ally == 1) or (guardnation == SANDORIA and sandy_bastok_ally == 1) then signet = 2; else signet = 7; end elseif (pNation == SANDORIA) then if (guardnation == WINDURST and sandy_windurst_ally == 1) or (guardnation == BASTOK and sandy_bastok_ally == 1) then signet = 4; else signet = 7; end end if (guardnation == OTHER) then output = (pNation * 16) + (3 * 256) + 65537; else output = output + 256 * signet; end return output; end; ------------------------------------------------ -- function getExForceAvailable(guardnation,player) Expeditionary Force Menu [NOT IMPLEMENTED] ------------------------------------------------ function getExForceAvailable(guardnation,player) return 0; end; ------------------------------------------------ -- function conquest_ranking() computes part of argument 3 for gate guard events. -- it represents the conquest standing of the 3 nations. Verified. ------------------------------------------------ function conquestRanking() return getNationRank(SANDORIA) + 4 * getNationRank(BASTOK) + 16 * getNationRank(WINDURST); end; ---------------------------------------------------------------- -- function getSupplyAvailable(nation,player) produces the supply quest mask for the nation based on the current conquest standings. ---------------------------------------------------------------- function getSupplyAvailable(nation,player) local mask = 2130706463; if (player:getVar("supplyQuest_started") == vanaDay()) then mask = 4294967295; -- Need to wait 1 vanadiel day end for nb = 0,15 do if (player:hasKeyItem(getSupplyKey(nb))) then mask = -1; -- if you have supply run already activated end end if (player:hasKeyItem(getSupplyKey(18))) then -- we need to skip 16 and 17 for now mask = -1; end if (mask ~= -1 and mask ~= 4294967295) then for i = 0,18 do if (GetRegionOwner(i) ~= nation or i == 16 or (i == 18 and player:hasCompletedMission(COP,DARKNESS_NAMED) == false)) then mask = mask + 2^(i + 5); end end end return mask; end; ---------------------------------------------------------------- -- function getArg6(player) computes argument 6 for gate guard events. This number encodes a player's rank and nationality: -- bits 1-4 encode the rank of the player (verified that bit 4 is part of the rank number so ranks could have gone up to 31.) -- bits 5-6 seem to encode the citizenship as below. This part needs more testing and verification. ----------------------------------------------------------------- function getArg6(player) local output = player:getRank(); local nation = player:getNation(); if (nation == SANDORIA) then return output; elseif (nation == BASTOK) then return output + 32; elseif (nation == WINDURST) then return output + 64; end end; ------------------------------------------------ -- function getRewardExForce(guardnation,player) Expeditionary Force Reward [NOT IMPLEMENTED] ------------------------------------------------ function getRewardExForce(guardnation,player) return 0; end; ------------------------------------------------ -- function getKeySupply(region) ------------------------------------------------ function getSupplyKey(region) if (region <= 9) then return 75 + region; elseif (region == 10) then return 124; elseif (region <= 13) then return 74 + region; elseif (region <= 15) then return 248 + region; elseif (region == 18) then return 620; end end; ----------------------------------------------------------------- -- giltosetHP(player) returns the amount of gil it costs a player to set a homepoint at a foreign outpost/border guard. ----------------------------------------------------------------- function giltosetHP(guardnation,player) local rank = player:getRank(); if (getArg1(guardnation,player) < 0x700) then -- determine ifplayer is in same or allied nation as guard HPgil = 0; else if (rank <= 5) then HPgil = 100 * 2^(rank - 1); else HPgil = 800 * rank - 2400; end end return HPgil; end; ----------------------------------------------------------------- -- function hasOutpost(player, region) returns 1 ifthe player has the outpost of the indicated region under current allegiance. ----------------------------------------------------------------- function hasOutpost(player, region) local nation = player:getNation() local bit = {}; if (nation == BASTOK) then supply_quests = player:getNationTeleport(BASTOK); elseif (nation == SANDORIA) then supply_quests = player:getNationTeleport(SANDORIA); elseif (nation == WINDURST) then supply_quests = player:getNationTeleport(WINDURST); end; for i = 23,5,-1 do twop = 2^i if (supply_quests >= twop) then bit[i]=1; supply_quests = supply_quests - twop; else bit[i]=0; end; --printf("bit %u: %u \n",i,bit[i]); end; return bit[region]; end; ----------------------------------------------------------------- -- function OP_TeleFee(player,region) ----------------------------------------------------------------- function OP_TeleFee(player,region) if (hasOutpost(player, region+5) == 1) then if (GetRegionOwner(region) == player:getNation()) then return tpFees[region + 1]; else return tpFees[region + 1] * 3; end else return 0; end end; ----------------------------------------------------------------- -- Teleport Outpost > Nation ----------------------------------------------------------------- function toHomeNation(player) if (player:getNation() == BASTOK) then player:setPos(89, 0 , -66, 0, 234); elseif (player:getNation() == SANDORIA) then player:setPos(49, -1 , 29, 164, 231); else player:setPos(193, -12 , 220, 64, 240); end end; ----------------------------------------------------------------- -- function getTeleAvailable(nation) ----------------------------------------------------------------- function getTeleAvailable(nation) local mask = 2145386527; for i = 5,23 do if (GetRegionOwner(i - 5) ~= nation) then mask = mask + 2^i; end; end return mask; end; --------------------------------- -- Teleport Nation > Outpost --------------------------------- function toOutpost(player,option) -- Coordinates marked {R} have been obtained by packet capture from retail. Don't change them. -- Ronfaure if (option == 5) then player:setPos(-437.688, -20.255, -219.227, 124, 100); -- {R} -- Zulkheim elseif (option == 6) then player:setPos(148.231, -7.975 , 93.479, 154, 103); -- {R} -- Norvallen elseif (option == 7) then player:setPos(62.030, 0.463, -2.025, 67, 104); -- {R} -- Gustaberg elseif (option == 8) then player:setPos(-580.161, 39.578, 62.68, 89, 106); -- {R} -- Derfland elseif (option == 9) then player:setPos(465.820, 23.625, 423.164, 29, 109); -- {R} -- Sarutabaruta elseif (option == 10) then player:setPos(-17.921, -13.335, 318.156, 254, 115); -- {R} -- Kolshushu elseif (option == 11) then player:setPos(-480.237, -30.943, 58.079, 62, 118); -- {R} -- Aragoneu elseif (option == 12) then player:setPos(-297.047, 16.988, 418.026, 225, 119); -- {R} -- Fauregandi elseif (option == 13) then player:setPos(-18.690, -60.048, -109.243, 100, 111); -- {R} -- Valdeaunia elseif (option == 14) then player:setPos(211.210, -24.016, -207.338, 160, 112); -- {R} -- Qufim Island elseif (option == 15) then player:setPos(-243.049, -19.983, 306.712, 71, 126); -- {R} -- Li'Telor elseif (option == 16) then player:setPos(-37.669, 0.419, -141.216, 69, 121); -- {R} -- Kuzotz elseif (option == 17) then player:setPos(-249.983, 7.965, -252.976, 122, 114); -- {R} -- Vollbow elseif (option == 18) then player:setPos(-176.360, 7.624, -63.580, 122, 113); -- {R} -- Elshimo Lowlands elseif (option == 19) then player:setPos(-240.860, -0.031, -388.434, 64, 123); -- {R} -- Elshimo Uplands elseif (option == 20) then player:setPos(207.821, -0.128, -86.623, 159, 124); -- {R} -- Tu'Lia ?! elseif (option == 21) then player:setPos(4, -54, -600, 192, 130); -- Dummied out? -- Tavnazia elseif (option == 23) then player:setPos(-535.861, -7.149, -53.628, 122, 24); -- {R} end; end; ----------------------------------- -- Expeditionary Force -- {Option,Quest,Zone,MenuMask,MinimumLevel,KeyItem} NOT USED ----------------------------------- EXFORCE = {0x20006,ZULK_EF,0x67,0x000040,0x14,ZULKHEIM_EF_INSIGNIA, 0x20007,NORV_EF,0x68,0x000080,0x19,NORVALLEN_EF_INSIGNIA, 0x20009,DERF_EF,0x6D,0x000200,0x19,DERFLAND_EF_INSIGNIA, 0x2000B,KOLS_EF,0x76,0x000800,0x14,KOLSHUSHU_EF_INSIGNIA, 0x2000C,ARAG_EF,0x77,0x001000,0x19,ARAGONEU_EF_INSIGNIA, 0x2000D,FAUR_EF,0x6F,0x002000,0x23,FAUREGANDI_EF_INSIGNIA, 0x2000E,VALD_EF,0x70,0x004000,0x28,VALDEAUNIA_EF_INSIGNIA, 0x2000F,QUFI_EF,0x7E,0x008000,0x19,QUFIM_EF_INSIGNIA, 0x20010,LITE_EF,0x79,0x010000,0x23,LITELOR_EF_INSIGNIA, 0x20011,KUZO_EF,0x72,0x020000,0x28,KUZOTZ_EF_INSIGNIA, 0x20012,VOLL_EF,0x71,0x040000,0x41,VOLLBOW_EF_INSIGNIA, 0x20013,ELLO_EF,0x7B,0x080000,0x23,ELSHIMO_LOWLANDS_EF_INSIGNIA, 0x20014,ELUP_EF,0x7C,0x100000,0x2D,ELSHIMO_UPLANDS_EF_INSIGNIA}; --------------------------------- -- --------------------------------- function getRegionalConquestOverseers(region) switch (region): caseof { --------------------------------- [RONFAURE] = function (x) -- West Ronfaure (100) --------------------------------- --print("RONFAURE"); local Doladepaiton = 17187553; npc = { -- Doladepaiton,SANDORIA, -- Doladepaiton, R.K. Doladepaiton+7,SANDORIA, -- Ballie, R.K. Doladepaiton+3,SANDORIA, -- Flag Doladepaiton+11,SANDORIA, -- Flag -- Doladepaiton+1,BASTOK, -- Yoshihiro, I.M. Doladepaiton+8,BASTOK, -- Molting Moth, I.M. Doladepaiton+4,BASTOK, -- Flag Doladepaiton+13,BASTOK, -- Flag -- Doladepaiton+2,WINDURST, -- Kyanta-Pakyanta, W.W. Doladepaiton+9,WINDURST, -- Tottoto, W.W. Doladepaiton+5,WINDURST, -- Flag Doladepaiton+13,WINDURST, -- Flag -- Doladepaiton+6,BEASTMEN, -- Flag Doladepaiton+14,BEASTMEN, -- Flag -- Doladepaiton+10,OTHER, -- Harvetour } end, --------------------------------- [ZULKHEIM] = function (x) -- Valkurm_Dunes (103) --------------------------------- --print("ZULKHEIM"); local Quanteilleron = 17199705; npc = { -- Quanteilleron,SANDORIA, -- Quanteilleron, R.K. Quanteilleron+7,SANDORIA, -- Prunilla, R.K. Quanteilleron+3,SANDORIA, -- flag Quanteilleron+11,SANDORIA, -- flag -- Quanteilleron+1,BASTOK, -- Tsunashige, I.M. Quanteilleron+8,BASTOK, -- Fighting Ant, I.M. Quanteilleron+4,BASTOK, -- flag Quanteilleron+12,BASTOK, -- flag -- Quanteilleron+2,WINDURST, -- Nyata-Mobuta, W.W. Quanteilleron+9,WINDURST, -- Tebubu, W.W. Quanteilleron+5,WINDURST, -- flag Quanteilleron+13,WINDURST, -- flag -- Quanteilleron+6,BEASTMEN, -- flag Quanteilleron+14,BEASTMEN, -- flag -- Quanteilleron+10,OTHER, -- Medicine Axe } end, --------------------------------- [NORVALLEN] = function (x) -- Jugner_Forest (104) --------------------------------- --print("NORVALLEN"); local Chaplion = 17203844; npc = { -- Chaplion,SANDORIA, -- Chaplion, R.K. Chaplion+7,SANDORIA, -- Taumiale, R.K. Chaplion+3,SANDORIA, -- flag Chaplion+11,SANDORIA, -- flag -- Chaplion+1,BASTOK, -- Takamoto, I.M. Chaplion+8,BASTOK, -- Pure Heart, I.M. Chaplion+4,BASTOK, -- flag Chaplion+12,BASTOK, -- flag -- Chaplion+2,WINDURST, -- Bubchu-Bibinchu, W.W. Chaplion+9,WINDURST, -- Geruru, W.W. Chaplion+5,WINDURST, -- flag Chaplion+13,WINDURST, -- flag -- Chaplion+6,BEASTMEN, -- flag Chaplion+14,BEASTMEN, -- flag -- Chaplion+10,OTHER, -- Mionie } end, --------------------------------- [GUSTABERG] = function (x) -- North_Gustaberg (106) --------------------------------- --print("GUSTABERG"); local Ennigreaud = 17212056; npc = { -- Ennigreaud,SANDORIA, -- Ennigreaud, R.K. Ennigreaud+7,SANDORIA, -- Quellebie, R.K. Ennigreaud+3,SANDORIA, -- flag Ennigreaud+11,SANDORIA, -- flag -- Ennigreaud+1,BASTOK, -- Shigezane, I.M. Ennigreaud+8,BASTOK, -- Heavy Fog, I.M. Ennigreaud+4,BASTOK, -- flag Ennigreaud+12,BASTOK, -- flag -- Ennigreaud+2,WINDURST, -- Kuuwari-Aori, W.W. Ennigreaud+9,WINDURST, -- Butsutsu, W.W. Ennigreaud+5,WINDURST, -- flag Ennigreaud+13,WINDURST, -- flag -- Ennigreaud+6,BEASTMEN, -- flag Ennigreaud+14,BEASTMEN, -- flag -- Ennigreaud+10,OTHER, -- Kuleo } end, --------------------------------- [DERFLAND] = function (x) -- Pashhow_Marshlands (109) --------------------------------- --print("DERFLAND"); local Mesachedeau = 17224322; npc = { -- Mesachedeau,SANDORIA, -- Mesachedeau, R.K. Mesachedeau+7,SANDORIA, -- Ioupie, R.K. Mesachedeau+3,SANDORIA, -- flag Mesachedeau+11,SANDORIA, -- flag -- Mesachedeau+1,BASTOK, -- Souun, I.M. Mesachedeau+8,BASTOK, -- Sharp Tooth, I.M. Mesachedeau+4,BASTOK, -- flag Mesachedeau+12,BASTOK, -- flag -- Mesachedeau+2,WINDURST, -- Mokto-Lankto, W.W. Mesachedeau+9,WINDURST, -- Shikoko, W.W. Mesachedeau+5,WINDURST, -- flag Mesachedeau+13,WINDURST, -- flag -- Mesachedeau+6,BEASTMEN, -- flag Mesachedeau+14,BEASTMEN, -- flag -- Mesachedeau+10,OTHER, -- Tahmasp } end, --------------------------------- [SARUTABARUTA] = function (x) -- West_Sarutabaruta (115) --------------------------------- --print("SARUTABARUTA"); local Naguipeillont = 17248853; npc = { -- Naguipeillont,SANDORIA, -- Naguipeillont, R.K. Naguipeillont+7,SANDORIA, -- Banege, R.K. Naguipeillont+3,SANDORIA, -- flag Naguipeillont+11,SANDORIA, -- flag -- Naguipeillont+1,BASTOK, -- Ryokei, I.M. Naguipeillont+8,BASTOK, -- Slow Axe, I.M. Naguipeillont+4,BASTOK, -- flag Naguipeillont+12,BASTOK, -- flag -- Naguipeillont+2,WINDURST, -- Roshina-Kuleshuna, W.W. Naguipeillont+9,WINDURST, -- Darumomo, W.W. Naguipeillont+5,WINDURST, -- flag Naguipeillont+13,WINDURST, -- flag -- Naguipeillont+6,BEASTMEN, -- flag Naguipeillont+14,BEASTMEN, -- flag -- Naguipeillont+10,OTHER, -- Mahien-Uhien } end, --------------------------------- [KOLSHUSHU] = function (x) -- Buburimu_Peninsula (118) --------------------------------- --print("KOLSHUSHU"); local Bonbavour = 17261143; npc = { -- Bonbavour,SANDORIA, -- Bonbavour, R.K. Bonbavour+7,SANDORIA, -- Craigine, R.K. Bonbavour+3,SANDORIA, -- flag Bonbavour+11,SANDORIA, -- flag -- Bonbavour+1,BASTOK, -- Ishin, I.M. Bonbavour+8,BASTOK, -- Wise Turtle, I.M. Bonbavour+4,BASTOK, -- flag Bonbavour+12,BASTOK, -- flag -- Bonbavour+2,WINDURST, -- Ganemu-Punnemu, W.W. Bonbavour+9,WINDURST, -- Mashasha, W.W. Bonbavour+5,WINDURST, -- flag Bonbavour+13,WINDURST, -- flag -- Bonbavour+6,BEASTMEN, -- flag Bonbavour+14,BEASTMEN, -- flag -- Bonbavour+10,OTHER, -- Lobho Ukipturi } end, --------------------------------- [ARAGONEU] = function (x) -- Meriphataud_Mountains (119) --------------------------------- --print("ARAGONEU"); local Chegourt = 17265267; npc = { -- Chegourt,SANDORIA, -- Chegourt, R.K. Chegourt+7,SANDORIA, -- Buliame, R.K. Chegourt+3,SANDORIA, -- flag Chegourt+11,SANDORIA, -- flag -- Chegourt+1,BASTOK, -- Akane, I.M. Chegourt+8,BASTOK, -- Three Steps, I.M. Chegourt+4,BASTOK, -- flag Chegourt+12,BASTOK, -- flag -- Chegourt+2,WINDURST, -- Donmo-Boronmo, W.W. Chegourt+9,WINDURST, -- Daruru, W.W. Chegourt+5,WINDURST, -- flag Chegourt+13,WINDURST, -- flag -- Chegourt+6,BEASTMEN, -- flag Chegourt+14,BEASTMEN, -- flag -- Chegourt+10,OTHER, -- Mushosho } end, --------------------------------- [FAUREGANDI] = function (x) -- Beaucedine_Glacier (111) --------------------------------- --print("FAUREGANDI"); local Parledaire = 17232205; npc = { -- Parledaire,SANDORIA, -- Parledaire, R.K. Parledaire+7,SANDORIA, -- Leaufetie, R.K. Parledaire+3,SANDORIA, -- flag Parledaire+11,SANDORIA, -- flag -- Parledaire+1,BASTOK, -- Akane, I.M. Parledaire+8,BASTOK, -- Rattling Rain, I.M. Parledaire+4,BASTOK, -- flag Parledaire+12,BASTOK, -- flag -- Parledaire+2,WINDURST, -- Ryunchi-Pauchi, W.W. Parledaire+9,WINDURST, -- Chopapa, W.W. Parledaire+5,WINDURST, -- flag Parledaire+13,WINDURST, -- flag -- Parledaire+6,BEASTMEN, -- flag Parledaire+14,BEASTMEN, -- flag -- Parledaire+10,OTHER, -- Gueriette } end, --------------------------------- [VALDEAUNIA] = function (x) -- Xarcabard (112) --------------------------------- --print("VALDEAUNIA"); local Jeantelas = 17236286; npc = { -- Jeantelas,SANDORIA, -- Jeantelas, R.K. Jeantelas+7,SANDORIA, -- Pilcha, R.K. Jeantelas+3,SANDORIA, -- flag Jeantelas+11,SANDORIA, -- flag -- Jeantelas+1,BASTOK, -- Kaya, I.M. Jeantelas+8,BASTOK, -- Heavy Bear, I.M. Jeantelas+4,BASTOK, -- flag Jeantelas+12,BASTOK, -- flag -- Jeantelas+2,WINDURST, -- Magumo-Yagimo, W.W. Jeantelas+9,WINDURST, -- Tememe, W.W. Jeantelas+5,WINDURST, -- flag Jeantelas+13,WINDURST, -- flag -- Jeantelas+6,BEASTMEN, -- flag Jeantelas+14,BEASTMEN, -- flag -- Jeantelas+10,OTHER, -- Pelogrant } end, --------------------------------- [QUFIMISLAND] = function (x) -- Qufim_Island (126) --------------------------------- --print("QUFIMISLAND"); local Pitoire = 17293712; npc = { -- Pitoire,SANDORIA, -- Pitoire, R.K. Pitoire+7,SANDORIA, -- Matica, R.K. Pitoire+3,SANDORIA, -- flag Pitoire+11,SANDORIA, -- flag -- Pitoire+1,BASTOK, -- Sasa, I.M. Pitoire+8,BASTOK, -- Singing Blade, I.M. Pitoire+4,BASTOK, -- flag Pitoire+12,BASTOK, -- flag -- Pitoire+2,WINDURST, -- Tsonga-Hoponga, W.W. Pitoire+9,WINDURST, -- Numumu, W.W. Pitoire+5,WINDURST, -- flag Pitoire+13,WINDURST, -- flag -- Pitoire+6,BEASTMEN, -- flag Pitoire+14,BEASTMEN, -- flag -- Pitoire+10,OTHER, -- Jiwon } end, --------------------------------- [LITELOR] = function (x) -- The_Sanctuary_of_ZiTah (121) --------------------------------- --print("LITELOR"); local Credaurion = 17273365; npc = { -- Credaurion,SANDORIA, -- Credaurion, R.K. Credaurion+7,SANDORIA, -- Limion, R.K. Credaurion+3,SANDORIA, -- flag Credaurion+11,SANDORIA, -- flag -- Credaurion+1,BASTOK, -- Calliope, I.M. Credaurion+8,BASTOK, -- Dedden, I.M. Credaurion+4,BASTOK, -- flag Credaurion+12,BASTOK, -- flag -- Credaurion+2,WINDURST, -- Ajimo-Majimo, W.W. Credaurion+9,WINDURST, -- Ochocho, W.W. Credaurion+5,WINDURST, -- flag Credaurion+13,WINDURST, -- flag -- Credaurion+6,BEASTMEN, -- flag Credaurion+14,BEASTMEN, -- flag -- Credaurion+10,OTHER, -- Kasim } end, --------------------------------- [KUZOTZ] = function (x) -- Eastern_Altepa_Desert (114) --------------------------------- --print("KUZOTZ"); local Eaulevisat = 17244627; npc = { -- Eaulevisat,SANDORIA, -- Eaulevisat, R.K. Eaulevisat+7,SANDORIA, -- Laimeve, R.K. Eaulevisat+3,SANDORIA, -- flag Eaulevisat+11,SANDORIA, -- flag -- Eaulevisat+1,BASTOK, -- Lindgard, I.M. Eaulevisat+8,BASTOK, -- Daborn, I.M. Eaulevisat+4,BASTOK, -- flag Eaulevisat+12,BASTOK, -- flag -- Eaulevisat+2,WINDURST, -- Variko-Njariko, W.W. Eaulevisat+9,WINDURST, -- Sahgygy, W.W. Eaulevisat+5,WINDURST, -- flag Eaulevisat+13,WINDURST, -- flag -- Eaulevisat+6,BEASTMEN, -- flag Eaulevisat+14,BEASTMEN, -- flag -- Eaulevisat+10,OTHER, -- Sowande } end, --------------------------------- [VOLLBOW] = function (x) -- Cape_Teriggan (113) --------------------------------- --print("VOLLBOW"); local Salimardi = 17240472; npc = { -- Salimardi,SANDORIA, -- Salimardi, R.K. Salimardi+7,SANDORIA, -- Paise, R.K. Salimardi+3,SANDORIA, -- flag Salimardi+11,SANDORIA, -- flag -- Salimardi+1,BASTOK, -- Sarmistha, I.M. Salimardi+8,BASTOK, -- Dultwa, I.M. Salimardi+4,BASTOK, -- flag Salimardi+12,BASTOK, -- flag -- Salimardi+2,WINDURST, -- Voranbo-Natanbo, W.W. Salimardi+9,WINDURST, -- Orukeke, W.W. Salimardi+5,WINDURST, -- flag Salimardi+13,WINDURST, -- flag -- Salimardi+6,BEASTMEN, -- flag Salimardi+14,BEASTMEN, -- flag -- Salimardi+10,OTHER, -- Bright Moon } end, --------------------------------- [ELSHIMOLOWLANDS] = function (x) -- Yuhtunga_Jungle (123) --------------------------------- --print("ELSHIMOLOWLANDS"); local Zorchorevi = 17281600; npc = { -- Zorchorevi,SANDORIA, -- Zorchorevi, R.K. Zorchorevi+7,SANDORIA, -- Mupia, R.K. Zorchorevi+3,SANDORIA, -- flag Zorchorevi+11,SANDORIA, -- flag -- Zorchorevi+1,BASTOK, -- Mahol, I.M. Zorchorevi+8,BASTOK, -- Bammiro, I.M. Zorchorevi+4,BASTOK, -- flag Zorchorevi+12,BASTOK, -- flag -- Zorchorevi+2,WINDURST, -- Uphra-Kophra, W.W. Zorchorevi+9,WINDURST, -- Richacha, W.W. Zorchorevi+5,WINDURST, -- flag Zorchorevi+13,WINDURST, -- flag -- Zorchorevi+6,BEASTMEN, -- flag Zorchorevi+14,BEASTMEN, -- flag -- Zorchorevi+10,OTHER, -- Robino-Mobino } end, --------------------------------- [ELSHIMOUPLANDS] = function (x) -- Yhoator_Jungle (124) --------------------------------- --print("ELSHIMOUPLANDS"); local Ilieumort = 17285650; npc ={ -- Ilieumort,SANDORIA, -- Ilieumort, R.K. Ilieumort+7,SANDORIA, -- Emila, R.K. Ilieumort+3,SANDORIA, -- flag Ilieumort+11,SANDORIA, -- flag -- Ilieumort+1,BASTOK, -- Mintoo, I.M. Ilieumort+8,BASTOK, -- Guddal, I.M. Ilieumort+4,BASTOK, -- flag Ilieumort+12,BASTOK, -- flag -- Ilieumort+2,WINDURST, -- Etaj-Pohtaj, W.W. Ilieumort+9,WINDURST, -- Ghantata, W.W. Ilieumort+5,WINDURST, -- flag Ilieumort+13,WINDURST, -- flag -- Ilieumort+6,BEASTMEN, -- flag Ilieumort+14,BEASTMEN, -- flag -- Ilieumort+10,OTHER, -- Mugha Dovajaiho } end, --------------------------------- [TULIA] = function (x) -- RuAun_Gardens (130) --------------------------------- --print("TULIA"); local RuAun_Banner = 17310076; npc = { -- RuAun_Banner,SANDORIA, -- flag -- RuAun_Banner+1,BASTOK, -- flag -- RuAun_Banner+2,WINDURST, -- flag -- RuAun_Banner+3,BEASTMEN, -- flag } end, --------------------------------- [MOVALPOLOS] = function (x) -- Oldton_Movalpolos --------------------------------- --print("MOVALPOLOS"); local Oldton_Banner_Offset = 16822509; npc = { -- Oldton_Banner_Offset,SANDORIA, -- flag -- Oldton_Banner_Offset+1,BASTOK, -- flag -- Oldton_Banner_Offset+2,WINDURST, -- flag -- Oldton_Banner_Offset+3,BEASTMEN, -- flag } end, --------------------------------- [TAVNAZIANARCH] = function (x) -- Lufaise_Meadows --------------------------------- --print("TAVNAZIA"); local Jemmoquel = 16875861; npc = { -- Jemmoquel,SANDORIA, -- Jemmoquel, R.K. Jemmoquel+7,SANDORIA, -- Chilaumme, R.K. Jemmoquel+3,SANDORIA, -- flag Jemmoquel+11,SANDORIA, -- flag -- Jemmoquel+1,BASTOK, -- Yoram, I.M. Jemmoquel+8,BASTOK, -- Ghost Talker, I.M. Jemmoquel+4,BASTOK, -- flag Jemmoquel+12,BASTOK, -- flag -- Jemmoquel+2,WINDURST, -- Teldo-Moroldo, W.W. Jemmoquel+9,WINDURST, -- Cotete, W.W. Jemmoquel+5,WINDURST, -- flag Jemmoquel+13,WINDURST, -- flag -- Jemmoquel+6,BEASTMEN, -- flag Jemmoquel+14,BEASTMEN, -- flag -- Jemmoquel+10,OTHER, -- Jersey } end, } return npc; end; ----------------------------------- -- ----------------------------------- function SetRegionalConquestOverseers(region) local npclist = getRegionalConquestOverseers(region); local nation = GetRegionOwner(region); for i = 1, table.getn(npclist), 2 do local npc = GetNPCByID(npclist[i]); if (npc ~= nil) then if (npclist[i+1] == nation) then npc:setStatus(0); else npc:setStatus(2); end if (npclist[i+1] == OTHER) then if (nation ~= BEASTMEN) then npc:setStatus(0); else npc:setStatus(2); end end end end end; ----------------------------------- -- checkConquestRing ----------------------------------- function checkConquestRing(player) local count = 0; -- If not enabled by admin, do a count on Chariot, Empress, and Emperor Band if (ALLOW_MULTIPLE_EXP_RINGS ~= 1) then for i=15761,15763 do if (player:hasItem(i) == true) then count = count + 1; end end end -- One exp ring purchasable per conquest tally if (BYPASS_EXP_RING_ONE_PER_WEEK ~= 1 and player:getVar("CONQUEST_RING_TIMER") > os.time()) then count = 3; end return count; end; ----------------------------------- -- conquestUpdate ----------------------------------- function conquestUpdate(zone, player, updateType, messageBase) local ranking = getConquestBalance(); if (updateType == CONQUEST_TALLY_START) then player:messageText(player, messageBase, 5); elseif (updateType == CONQUEST_TALLY_END) then --Tallying conquest results... player:messageText(player, messageBase+1, 5); -- This region is currently under x control. local owner = GetRegionOwner(zone:getRegionID()); if (owner <= 3) then player:messageText(player, messageBase+2+owner, 5); else player:messageText(player, messageBase+6, 5); end local offset = 0; if (bit.band(ranking, 0x03) == 0x01) then offset = offset + 7; -- 7 if (bit.band(ranking, 0x30) == 0x10) then offset = offset + 1; -- 8 if (bit.band(ranking, 0x0C) == 0x0C) then offset = offset + 1; -- 9 end elseif (bit.band(ranking, 0x0C) == 0x08) then offset = offset + 3; -- 10 if (bit.band(ranking, 0x30) == 0x30) then offset = offset + 1; -- 11 end elseif (bit.band(ranking, 0x0C) == 0x04) then offset = offset + 6; -- 13 end elseif (bit.band(ranking, 0x0C) == 0x04) then offset = offset + 15; -- 15 if (bit.band(ranking, 0x30) == 0x02) then offset = offset + 3; -- 18 if (bit.band(ranking, 0x03) == 0x03) then offset = offset + 1; -- 19 end elseif (bit.band(ranking, 0x30) == 0x10) then offset = offset + 6; -- 21 end elseif (bit.band(ranking, 0x30) == 0x10) then offset = offset + 23; -- 23 if (bit.band(ranking, 0x0C) == 0x08) then offset = offset + 3; -- 26 if (bit.band(ranking, 0x30) == 0x30) then offset = offset + 1; -- 27 end end end -- Global balance of power: player:messageText(player, messageBase+offset, 5); if (isConquestAlliance()) then -- have formed an alliance. if (bit.band(ranking, 0x03) == 0x01) then player:messageText(player, messageBase+50, 5); elseif (bit.band(ranking, 0x0C) == 0x04) then player:messageText(player, messageBase+51, 5); elseif (bit.band(ranking, 0x30) == 0x10) then player:messageText(player, messageBase+52, 5); end end elseif (updateType == CONQUEST_UPDATE) then -- Conquest update: This region is currently under x control. local owner = GetRegionOwner(zone:getRegionID()); if (owner <= 3) then player:messageText(player, messageBase+32+owner, 5); else player:messageText(player, messageBase+31, 5); end local influence = GetRegionInfluence(zone:getRegionID()); if (influence >= 64) then -- The beastmen are on the rise. player:messageText(player, messageBase+37, 5); elseif (influence == 0) then -- All three nations are at a deadlock. player:messageText(player, messageBase+36, 5); else local sandoria = bit.band(influence, 0x03); local bastok = bit.rshift(bit.band(influence, 0x0C),2); local windurst = bit.rshift(bit.band(influence, 0x30),4); -- Regional influence: San d'Oria player:messageText(player, messageBase+41 - sandoria, 5); -- Bastok player:messageText(player, messageBase+45 - bastok, 5); -- Windurst player:messageText(player, messageBase+49 - windurst, 5); end if (isConquestAlliance()) then --are currently allied. if (bit.band(ranking, 0x03) == 0x01) then player:messageText(player, messageBase+53, 5); elseif (bit.band(ranking, 0x0C) == 0x04) then player:messageText(player, messageBase+54, 5); elseif (bit.band(ranking, 0x30) == 0x10) then player:messageText(player, messageBase+55, 5); end end end end;
gpl-3.0
lucgagnon/ntopng
scripts/lua/modules/top_talkers.lua
2
13306
-- -- (C) 2013-15 - ntop.org -- dirs = ntop.getDirs() package.path = dirs.installdir .. "/scripts/lua/modules/?.lua;" .. package.path require "persistence" other_stats_id = "Other" -- ################################################# function getTop(stats, sort_field_key, max_num_entries, lastdump_dir, lastdump_key, use_threshold) local _filtered_stats, filtered_stats, counter, total, threshold, low_threshold if (use_threshold == nil) then use_threshold = true end -- stats is a hash of hashes organized as follows: -- { "id1" : { "key1": "value1", "key2": "value2", ...}, "id2 : { ... } } -- filter out the needed values _filtered_stats = {} for id,content in pairs(stats) do _filtered_stats[id] = content[sort_field_key] end local file_key = sort_field_key if (lastdump_key ~= nil) then file_key = file_key.."_"..lastdump_key end -- Read the lastdump; the name of the lastdump file has the following -- format: <lastdump_dir>/.<sort_field_key>_lastdump lastdump = lastdump_dir .. "/."..file_key.."_lastdump" last = nil if(ntop.exists(lastdump)) then last = persistence.load(lastdump) end if(last == nil) then last = {} end persistence.store(lastdump, _filtered_stats); for key, value in pairs(_filtered_stats) do if(last[key] ~= nil) then v = _filtered_stats[key]-last[key] if(v < 0) then v = 0 end _filtered_stats[key] = v end end -- order the filtered stats by using the value (bytes sent/received during -- the last time interval) as key filtered_stats = {} for key, value in pairs(_filtered_stats) do filtered_stats[value] = key end -- Compute traffic total = 0 for _value,_ in pairsByKeys(filtered_stats, rev) do total = total + _value end threshold = total / 10 -- 10 % low_threshold = total * 0.05 -- 5% -- build a new hashtable sorted by the required field top_stats = {} other_stats = 0 counter = 0 for _value,_id in pairsByKeys(filtered_stats, rev) do if (counter < max_num_entries) then if ((_value == 0) or (use_threshold == true and ((_value < low_threshold or _value < threshold) and (counter > max_num_entries / 2)))) then other_stats = other_stats + _value goto loop_more_top end top_stats[_value] = _id -- still keep it in order counter = counter + 1 else other_stats = other_stats + _value end ::loop_more_top:: end if (other_stats > 0) then top_stats[other_stats] = other_stats_id end return top_stats end function filterBy(stats, col, val) local filtered_by = {} if (col == "" or col == nil or val == nil) then return stats end for id,content in pairs(stats) do if (content[col] == val) then filtered_by[id] = content end end return filtered_by end -- ##################################################### function getCurrentTopTalkers(ifid, ifname, filter_col, filter_val, concat, mode, use_threshold, lastdump_key) local max_num_entries = 10 local rsp = "" local num = 0 interface.select(ifname) hosts_stats = interface.getHostsInfo() hosts_stats = filterBy(hosts_stats, filter_col, filter_val) talkers_dir = fixPath(dirs.workingdir .. "/" .. ifid .. "/top_talkers") if(not(ntop.exists(talkers_dir))) then ntop.mkdir(talkers_dir) end if(concat == false and mode == nil) then rsp = rsp.."{\n" end rsp = rsp..'\t"hosts": [\n' if(mode == nil) then rsp = rsp .. "{\n" rsp = rsp .. '\t"senders": [' end --print("Hello\n") if((mode == nil) or (mode == "senders")) then top_talkers = getTop(hosts_stats, "bytes.sent", max_num_entries, talkers_dir, lastdump_key, use_threshold) num = 0 other_stats = 0 for value,id in pairsByKeys(top_talkers, rev) do if (id == other_stats_id) then other_stats = value else if(num > 0) then rsp = rsp .. " }," end rsp = rsp .. '\n\t\t { "address": "'..id.. '", "label": "' ..hosts_stats[id]["name"]..'", "url": "' ..ntop.getHttpPrefix().. '/lua/host_details.lua?host='..id..'", "value": '..value.. ', "local": "'..tostring(hosts_stats[id]["localhost"])..'"' num = num + 1 end end if (other_stats > 0) then rsp = rsp .. '},\n\t\t { "address": "'..other_stats_id.. '", "label": "' ..other_stats_id..'", "url": "", "value": '..other_stats.. ', "local": "false"' end end if(mode == nil) then if(num > 0) then rsp = rsp .. " }" end rsp = rsp .. "\n\t],\n" rsp = rsp .. '\t"receivers": [' end if((mode == nil) or (mode == "receivers")) then top_listeners = getTop(hosts_stats, "bytes.rcvd", max_num_entries, talkers_dir, lastdump_key, use_threshold) num = 0 other_stats = 0 for value,id in pairsByKeys(top_listeners, rev) do if (id == other_stats_id) then other_stats = value else if(num > 0) then rsp = rsp .. " }," end rsp = rsp .. '\n\t\t { "address": "'..id.. '", "label": "' ..hosts_stats[id]["name"]..'", "url": "' ..ntop.getHttpPrefix().. '/lua/host_details.lua?host='..id..'", "value": '..value.. ', "local": "'..tostring(hosts_stats[id]["localhost"])..'"' num = num + 1 end end if (other_stats > 0) then rsp = rsp .. '},\n\t\t { "address": "'..other_stats_id.. '", "label": "' ..other_stats_id..'", "url": "", "value": '..other_stats.. ', "local": "false"' end end if(mode == nil) then if(num > 0) then rsp = rsp .. " }" end rsp = rsp .. "\n\t]\n" rsp = rsp .. "\n}\n" else if(num > 0) then rsp = rsp .. " }\n" end end rsp = rsp.."]" if(concat == false and mode == nil) then rsp = rsp.."\n}" end --print(rsp.."\n") return(rsp) end -- ##################################################### function groupStatsByColumn(ifid, ifname, col) local _group = {} local total = 0 -- Group hosts info by the required column for _key, value in pairs(hosts_stats) do key = hosts_stats[_key][col] if ((col == "country" and key == "") or (col == "local_network_id" and key == -1) or (col == "os" and key == "")) then goto continue end if (_group[key] == nil) then _group[key] = {} old = 0 else assert(_group[key][col.."_bytes.sent"] ~= nil) assert(_group[key][col.."_bytes.rcvd"] ~= nil) assert(_group[key][col.."_bytes"] ~= nil) old = _group[key][col.."_bytes"] end if (col == "asn") then if(key == 0) then _group[key]["name"] = "0 [Local/Unknown]" else _group[key]["name"] = key .." ["..hosts_stats[_key]["asname"].."]" end elseif (col == "vlan") then if (key == 0) then _group[key]["name"] = "No VLAN" else _group[key]["name"] = "VLAN"..hosts_stats[_key]["vlan"] end elseif (col == "country") then if (key == "") then _group[key]["name"] = "Unknown" else _group[key]["name"] = key end elseif (col == "local_network_id") then if (key == -1) then _group[key]["name"] = "[Unknown]" else _group[key]["name"] = hosts_stats[_key]["local_network_name"] end elseif (col == "os") then if (key == "") then _group[key]["name"] = "[Unknown]" else _group[key]["name"] = hosts_stats[_key]["os"] end end val = hosts_stats[_key]["bytes.sent"] + hosts_stats[_key]["bytes.rcvd"] total = total + val _group[key][col.."_bytes"] = old + val _group[key][col.."_bytes"] = old + val _group[key][col.."_bytes.sent"] = ternary(_group[key][col.."_bytes.sent"] ~= nil, _group[key][col.."_bytes.sent"], 0) + hosts_stats[_key]["bytes.sent"] _group[key][col.."_bytes.rcvd"] = ternary(_group[key][col.."_bytes.rcvd"] ~= nil, _group[key][col.."_bytes.rcvd"], 0) + hosts_stats[_key]["bytes.rcvd"] ::continue:: end return _group, total end function getCurrentTopGroupsSeparated(ifid, ifname, max_num_entries, use_threshold, use_delta, filter_col, filter_val, col, key, loc, concat, mode, lastdump_key) max_num_entries = 10 rsp = "" interface.select(ifname) hosts_stats = interface.getHostsInfo() hosts_stats = filterBy(hosts_stats, filter_col, filter_val) if (loc ~= nil) then hosts_stats = filterBy(hosts_stats, "localhost", loc) end talkers_dir = fixPath(dirs.workingdir .. "/" .. ifid .. "/top_talkers") if(not(ntop.exists(talkers_dir))) then ntop.mkdir(talkers_dir) end _group, total = groupStatsByColumn(ifid, ifname, col) if(concat == false and mode == nil) then rsp = rsp.."{\n" end rsp = rsp..'\t"'..key..'": [\n' if(mode == nil) then rsp = rsp .. "{\n" rsp = rsp .. '\t"senders": [' end if((mode == nil) or (mode == "senders")) then top_talkers = getTop(_group, col.."_bytes.sent", max_num_entries, talkers_dir, lastdump_key) num = 0 other_stats = 0 for value,id in pairsByKeys(top_talkers, rev) do if (id == other_stats_id) then other_stats = value else if(num > 0) then rsp = rsp .. " }," end rsp = rsp .. '\n\t\t { "label": "'.._group[id]["name"].. '", "url": "' ..ntop.getHttpPrefix().. '/lua/hosts_stats.lua?'..col..'='..id..'", "address": "' ..id..'", "value": '..value num = num + 1 end end if (other_stats > 0) then rsp = rsp .. '},\n\t\t { "address": "'..other_stats_id.. '", "label": "' ..other_stats_id..'", "url": "", "value": '..other_stats.. ', "local": "false"' end end if(mode == nil) then if(num > 0) then rsp = rsp .. " }" end rsp = rsp .. "\n\t],\n" rsp = rsp .. '\t"receivers": [' end if((mode == nil) or (mode == "receivers")) then top_listeners = getTop(_group, col.."_bytes.rcvd", max_num_entries, talkers_dir, lastdump_key) num = 0 other_stats = 0 for value,id in pairsByKeys(top_listeners, rev) do if (id == other_stats_id) then other_stats = value else if(num > 0) then rsp = rsp .. " }," end rsp = rsp .. '\n\t\t { "label": "'.._group[id]["name"].. '", "url": "' ..ntop.getHttpPrefix().. '/lua/hosts_stats.lua?'..col..'='..id..'", "address": "' ..id..'", "value": '..value num = num + 1 end end if (other_stats > 0) then rsp = rsp .. '},\n\t\t { "address": "'..other_stats_id.. '", "label": "' ..other_stats_id..'", "url": "", "value": '..other_stats.. ', "local": "false"' end end if(mode == nil) then if(num > 0) then rsp = rsp .. " }" end rsp = rsp .. "\n\t]\n" rsp = rsp .. "\n}\n" else if(num > 0) then rsp = rsp .. " }\n" end end rsp = rsp.."]" if(concat == false and mode == nil) then rsp = rsp.."\n}" end --print(rsp.."\n") return(rsp) end function getCurrentTopGroups(ifid, ifname, max_num_entries, use_threshold, use_delta, filter_col, filter_val, col, key, concat, mode, lastdump_key) rsp = "" --if(ifname == nil) then ifname = "any" end interface.select(ifname) hosts_stats = interface.getHostsInfo() hosts_stats = filterBy(hosts_stats, filter_col, filter_val) talkers_dir = fixPath(dirs.workingdir .. "/" .. ifid .. "/top_talkers") if(not(ntop.exists(talkers_dir))) then ntop.mkdir(talkers_dir) end _group, total = groupStatsByColumn(ifid, ifname, col) if(concat == true) then rsp = rsp..'"'..key..'": ' end rsp = rsp .. "[\n" -- Get top groups top_groups = getTop(_group, col.."_bytes", max_num_entries, talkers_dir, lastdump_key, use_threshold) num = 0 other_stats = 0 for _value,_key in pairsByKeys(top_groups, rev) do if (key == other_stats_id) then other_stats = value else if(num > 0) then rsp = rsp .. " }," end rsp = rsp .. '\n\t\t { "label": "'.._key..'", "url": "' ..ntop.getHttpPrefix().. '/lua/hosts_stats.lua?'..col..'='.._key..'", "name": "' .._group[_key]["name"]..'", "value": '.._value num = num + 1 end end if (other_stats > 0) then rsp = rsp .. '},\n\t\t { "address": "'..other_stats_id.. '", "label": "' ..other_stats_id..'", "url": "", "value": '..other_stats.. ', "local": "false"' end if (num > 0) then rsp = rsp .. " }\n" end rsp = rsp .. "\n]" return(rsp) end
gpl-3.0
AlexandreCA/update
scripts/globals/mobskills/Core_Meltdown.lua
18
1084
--------------------------------------------------- -- Core Meltdown (Ghrah) -- Reactor core fails and self-destructs, damaging any nearby targets. -- Note: Very rare, estimated 5% chance --------------------------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); require("scripts/globals/monstertpmoves"); --------------------------------------------------- function onMobSkillCheck(target,mob,skill) if (mob:isMobType(MOBTYPE_NOTORIOUS)) then return 1; elseif (mob:AnimationSub() ~=0) then -- form check return 1; elseif (math.random(1,100) >= 5) then -- here's the 95% chance to not blow up return 1; else return 0; end; end; function onMobWeaponSkill(target, mob, skill) local dmgmod = 1; local info = MobMagicalMove(mob,target,skill,mob:getWeaponDmg()*math.random(7,15),ELE_NONE,dmgmod,TP_NO_EFFECT); local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,MOBSKILL_MAGICAL,MOBPARAM_NONE,MOBPARAM_IGNORE_SHADOWS); mob:setHP(0); target:delHP(dmg); return dmg; end
gpl-3.0
AlexandreCA/update
scripts/zones/Spire_of_Mea/npcs/_0l1.lua
51
1321
----------------------------------- -- Area: Spire_of_Mea -- NPC: web of regret ----------------------------------- package.loaded["scripts/zones/Spire_of_Mea/TextIDs"] = nil; ----------------------------------- require("scripts/globals/bcnm"); require("scripts/zones/Spire_of_Mea/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if (TradeBCNM(player,player:getZoneID(),trade,npc)) then return; end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (EventTriggerBCNM(player,npc)) then return 1; end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("onUpdate CSID: %u",csid); --printf("onUpdate RESULT: %u",option); if (EventUpdateBCNM(player,csid,option)) then return; end end; ----------------------------------- -- onEventFinish Action ----------------------------------- function onEventFinish(player,csid,option) --printf("onFinish CSID: %u",csid); --printf("onFinish RESULT: %u",option); if (EventFinishBCNM(player,csid,option)) then return; end end;
gpl-3.0
samboy/Oblige
games/hexen/levels.lua
1
4783
------------------------------------------------------------------------ -- HEXEN LEVELS ------------------------------------------------------------------------ -- -- Copyright (C) 2006-2011 Andrew Apted -- Copyright (C) 2011-2012 Jared Blackburn -- -- This program is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- ------------------------------------------------------------------------ HEXEN.EPISODES = { episode1 = { theme = "ELEMENTAL" sky_light = 0.65 } episode2 = { theme = "WILDERNESS" sky_light = 0.75 } episode3 = { theme = "DUNGEON" sky_light = 0.65 } episode4 = { theme = "DUNGEON" sky_light = 0.60 } episode5 = { theme = "DUNGEON" sky_light = 0.50 } } HEXEN.THEME_FOR_MAP = { [1] = "hexen_wild4" [2] = "hexen_dungeon5" [3] = "hexen_element2" [4] = "hexen_element1" [5] = "hexen_element3" [8] = "hexen_wild4" [9] = "hexen_wild3" [10] = "hexen_wild2" [11] = "hexen_wild1" [14] = "hexen_dungeon6" [15] = "hexen_dungeon1" [16] = "hexen_dungeon1" [17] = "hexen_wild4" [18] = "hexen_dungeon1" [19] = "hexen_dungeon1" [20] = "hexen_dungeon1" [21] = "hexen_dungeon1" [22] = "hexen_dungeon2" [23] = "hexen_dungeon2" [24] = "hexen_dungeon1" [25] = "hexen_dungeon4" [26] = "hexen_dungeon2" [27] = "hexen_dungeon2" [28] = "hexen_dungeon2" [29] = "hexen_dungeon3" [30] = "hexen_dungeon3" [31] = "hexen_dungeon3" [32] = "hexen_dungeon3" [35] = "hexen_dungeon2" } HEXEN.PREBUILT_LEVELS = { } function HEXEN.get_levels() local EP_NUM = sel(OB_CONFIG.length == "game", 5, 1) local MAP_NUM = sel(OB_CONFIG.length == "single", 1, 7) --?? GAME.original_themes = {} for ep_index = 1,EP_NUM do local EPI = { levels = {} } table.insert(GAME.episodes, EPI) local ep_info = HEXEN.EPISODES["episode" .. ep_index] assert(ep_info) --?? GAME.original_themes[episode] = ep_info.orig_theme for map = 1,MAP_NUM do local map_id = (ep_index - 1) * MAP_NUM + map local ep_along = map / MAP_NUM if MAP_NUM == 1 then ep_along = rand.range(0.3, 0.7) end local LEV = { episode = EPI name = string.format("MAP%02d", map_id) --?? patch = string.format("WILV%d%d", ep_index-1, map-1) map = map_id next_map = map_id + 1 local_map = map cluster = ep_index ep_along = ep_along game_along = (ep_index - 1 + ep_along) / EP_NUM sky_light = ep_info.sky_light name_theme = "GOTHIC" } -- make certain levels match original -- Was not working, so fixed above, BlackJar72 if OB_CONFIG.theme == "original" then if ep_index == 3 then LEV.theme_name = "hexen_dungeon1" elseif ep_index == 4 then LEV.theme_name = "hexen_dungeon2" elseif ep_index == 5 then LEV.theme_name = "hexen_dungeon3" end -- Specific special levels LEV.theme_name = HEXEN.THEME_FOR_MAP[map_id] if LEV.theme_name then LEV.theme = assert(GAME.LEVEL_THEMES[LEV.theme_name]) end if map_id == 29 then LEV.style_list = { outdoors = { heaps=100 } caves = { some=50, heaps=50 } } end end -- second last map in each episode is a secret level, and -- last map in each episode is the boss map. if map == 6 then LEV.kind = "SECRET" elseif map == 7 then LEV.kind = "BOSS" end -- very last map of the game? if ep_index == 5 and map == 7 then LEV.next_map = nil end table.insert( EPI.levels, LEV) table.insert(GAME.levels, LEV) end -- link hub together (unless only making a single level) if MAP_NUM > 1 then Hub_connect_levels(EPI, GAME.THEME_DEFAULTS.hub_keys) Hub_assign_keys(EPI, GAME.THEME_DEFAULTS.keys) Hub_assign_weapons(EPI) Hub_assign_pieces(EPI, { "piece1", "piece2", "piece3" }) end end -- for episode end function HEXEN.make_mapinfo() local mapinfo = {} local function add(...) table.insert(mapinfo, string.format(...) .. "\n") end each L in GAME.levels do local desc = string.upper(L.description or L.name) add("map %d \"%s\"", L.map, desc) add("warptrans %d", L.map) add("next %d", L.next_map or 1) add("cluster %d", L.cluster) add("sky1 SKY2 0") add("sky2 SKY3 0") add("") end gui.wad_add_text_lump("MAPINFO", mapinfo) end
gpl-2.0
paly2/minetest-minetestforfun-server
mods/mesecons/mesecons/oldwires.lua
8
1245
minetest.register_node("mesecons:mesecon_off", { drawtype = "raillike", tiles = {"jeija_mesecon_off.png", "jeija_mesecon_curved_off.png", "jeija_mesecon_t_junction_off.png", "jeija_mesecon_crossing_off.png"}, inventory_image = "jeija_mesecon_off.png", wield_image = "jeija_mesecon_off.png", paramtype = "light", is_ground_content = true, walkable = false, selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -0.45, 0.5}, }, groups = {dig_immediate=3, mesecon=1, mesecon_conductor_craftable=1}, description="Mesecons", mesecons = {conductor={ state = mesecon.state.off, onstate = "mesecons:mesecon_on" }} }) minetest.register_node("mesecons:mesecon_on", { drawtype = "raillike", tiles = {"jeija_mesecon_on.png", "jeija_mesecon_curved_on.png", "jeija_mesecon_t_junction_on.png", "jeija_mesecon_crossing_on.png"}, paramtype = "light", is_ground_content = true, walkable = false, selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -0.45, 0.5}, }, groups = {dig_immediate=3, not_in_creaive_inventory=1, mesecon=1}, drop = "mesecons:mesecon_off 1", light_source = default.LIGHT_MAX-11, mesecons = {conductor={ state = mesecon.state.on, offstate = "mesecons:mesecon_off" }} })
unlicense
AlexandreCA/darkstar
scripts/globals/abilities/pets/judgment_bolt.lua
34
1127
--------------------------------------------------- -- Judgment Bolt --------------------------------------------------- require("/scripts/globals/settings"); require("/scripts/globals/status"); require("/scripts/globals/monstertpmoves"); require("/scripts/globals/magic"); --------------------------------------------------- function onAbilityCheck(player, target, ability) local level = player:getMainLvl() * 2; if(player:getMP()<level) then return 87,0; end return 0,0; end; function onPetAbility(target, pet, skill, master) local dINT = math.floor(pet:getStat(MOD_INT) - target:getStat(MOD_INT)); local level = pet:getMainLvl() local damage = 48 + (level * 8); damage = damage + (dINT * 1.5); damage = MobMagicalMove(pet,target,skill,damage,ELE_LIGHTNING,1,TP_NO_EFFECT,0); damage = mobAddBonuses(pet, nil, target, damage.dmg, ELE_LIGHTNING); damage = AvatarFinalAdjustments(damage,pet,skill,target,MOBSKILL_MAGICAL,MOBPARAM_NONE,1); master:setMP(0); target:delHP(damage); target:updateEnmityFromDamage(pet,damage); return damage; end
gpl-3.0
AlexandreCA/update
scripts/zones/Southern_San_dOria/npcs/Blendare.lua
5
1909
----------------------------------- -- Area: Southern San d'Oria -- NPC: Blendare -- Type: Standard NPC -- @zone: 230 -- @pos 33.033 0.999 -30.119 -- -- Auto-Script: Requires Verification (Verified by Brawndo) ----------------------------------- package.loaded["scripts/zones/Southern_San_dOria/TextIDs"] = nil; ----------------------------------- ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if (player:getQuestStatus(SANDORIA,FLYERS_FOR_REGINE) ==QUEST_ACCEPTED) then if (trade:hasItemQty(532,1) and trade:getItemCount() == 1 and player:getVar("tradeBlendare") == 0) then player:messageSpecial(BLENDARE_DIALOG); player:setVar("FFR",player:getVar("FFR") - 1); player:setVar("tradeBlendare",1); player:messageSpecial(FLYER_ACCEPTED); player:tradeComplete(); elseif (player:getVar("tradeBlendare") ==1) then player:messageSpecial(FLYER_ALREADY); end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x025e) -- my brother always takes my sweets -- player:startEvent(0x0256) --did nothing no speech or text -- player:startEvent(0x03b1) --black screen and hang end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x025e) then player:setVar("BrothersCS", 1) end end;
gpl-3.0
AlexandreCA/darkstar
scripts/zones/Lower_Jeuno/npcs/Vhana_Ehgaklywha.lua
13
3545
----------------------------------- -- Area: Lower Jeuno -- NPC: Vhana Ehgaklywha -- Standard Info NPC -- @pos -122.853 0.000 -195.605 ----------------------------------- package.loaded["scripts/zones/Lower_Jeuno/TextIDs"] = nil; require("scripts/zones/Lower_Jeuno/TextIDs"); package.loaded["scripts/globals/pathfind"] = nil; require("scripts/globals/pathfind"); path = { 0.932, 0, 19.065, -2.84, 0, 13.676, -5, 0, 13, -7.833, 0, 12.263, -8.782, 0, 12.736, -- lamp 1, path 5 -9.938, 0, 10.595, -18, 0, 14.855, -25, 0, 3, -19, 0, -0.644, -17.24, 0, -2.052, -18.11, 0, -4.691, -18.83, 0, -4.346, -- lamp 2, path 12 -19.34, 0, -7.971, -30.38, 0, -26.50, -32.38, 0, -28.52, -32.76, 0, -28.63, -32.98, 0, -28.60, -- lamp 3, path 17 -31.93, 0, -38.83, -34.78, 0, -43.10, -45.12, 0, -47.10, -- lamp 4, path 20 -52.76, 0, -60.53, -- lamp 5, path 21 -41.77, 0, -48.81, -41.14, 0, -48.66, -40.34, 0, -48.79, -39.83, 0, -49.20, -39.92, 0, -49.83, -45.65, 6, -62.83, -49.97, 6, -70.32, -57.87, 6, -75.37, -60.87, 6, -74.87, -- lamp 6, path 30 -61.05, 6, -83.40, -66.38, 6, -92.58, -72.88, 6, -95.78, -- lamp 7, path 33 -75.42, 6, -112.4, -77.24, 5.9, -115.7, -82.75, 0.7, -125.1, -84.13, 0, -127.1, -85.94, 0, -126.2, -81.08, 0, -110.5, -- lamp 8, path 39 -88.57, 0, -123.3, -- lamp 9, path 40 -88.20, 0, -134.2, -88.31, 0, -134.9, -92.52, 0, -142.7, -100.4, 0, -144.3, -- lamp 10, path 44 -108.6, 0, -158.0, -- lamp 11, path 45 -116.7, 0, -171.8, -- lamp 12, path 46 -114.8, 0, -182.0, -122.8, 0, -195.6, -- end } ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:showText(npc, 7160); end; ----------------------------------- -- onPath ----------------------------------- function onPath(npc) local pathpoints = { 5, 12, 17, 20, 21, 30, 33, 39, 40, 44, 45, 46}; for _, v in pairs(pathpoints) do -- local lampOffset = 17780881; if (npc:atPoint(pathfind.get(path,v))) then npc:setPos(npc:getXPos(), npc:getYPos(), npc:getZPos(), 150); npc:wait(5300); print("Waiting.."); --GetNPCByID(lampOffset):openDoor(3); --printf("%s lamp reached | ID is: %i",GetNPCByID(lampOffset):getName(), lampOffset); return; else if (npc:atPoint(pathfind.get(path,48))) then npc:wait(1000); npc:setStatus(2); end end end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
AlexandreCA/update
scripts/zones/Selbina/npcs/Vobo.lua
17
1507
----------------------------------- -- Area: Selbina -- NPC: Vobo -- Involved in Quest: Riding on the Clouds -- @pos 37 -14 81 248 ----------------------------------- package.loaded["scripts/zones/Selbina/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Selbina/TextIDs"); require("scripts/globals/keyitems"); require("scripts/globals/quests"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if (player:getQuestStatus(JEUNO,RIDING_ON_THE_CLOUDS) == QUEST_ACCEPTED and player:getVar("ridingOnTheClouds_3") == 2) then if (trade:hasItemQty(1127,1) and trade:getItemCount() == 1) then -- Trade Kindred seal player:setVar("ridingOnTheClouds_3",0); player:tradeComplete(); player:addKeyItem(SOMBER_STONE); player:messageSpecial(KEYITEM_OBTAINED,SOMBER_STONE); end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x02C6); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
AlexandreCA/darkstar
scripts/zones/Outer_Horutoto_Ruins/npcs/_ne4.lua
13
2994
----------------------------------- -- Area: Outer Horutoto Ruins -- NPC: Strange Apparatus -- @pos: -574 0 739 194 ----------------------------------- package.loaded["scripts/zones/Outer_Horutoto_Ruins/TextIDs"] = nil; require("scripts/zones/Outer_Horutoto_Ruins/TextIDs"); require("scripts/globals/strangeapparatus"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) local trade = tradeToStrApp(player, trade); if (trade ~= nil) then if ( trade == 1) then -- good trade local drop = player:getLocalVar("strAppDrop"); local dropQty = player:getLocalVar("strAppDropQty"); local docStatus = 0; -- Assistant if (hasStrAppDocStatus(player)) then docStatus = 1; -- Doctor end player:startEvent(0x0042, drop, dropQty, INFINITY_CORE, 0, 0, 0, docStatus, 0); else -- wrong chip, spawn elemental nm spawnElementalNM(player); delStrAppDocStatus(player); player:messageSpecial(SYS_OVERLOAD); player:messageSpecial(YOU_LOST_THE, trade); end else -- Invalid trade, lose doctor status delStrAppDocStatus(player); player:messageSpecial(DEVICE_NOT_WORKING); end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local docStatus = 0; -- Assistant if (hasStrAppDocStatus(player)) then docStatus = 1; -- Doctor else player:setLocalVar( "strAppPass", 1); end player:startEvent(0x0040, docStatus, 0, INFINITY_CORE, 0, 0, 0, 0, player:getZoneID()); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u", option); if (csid == 0x0040) then if (hasStrAppDocStatus(player) == false) then local docStatus = 1; -- Assistant if ( option == strAppPass(player)) then -- Good password docStatus = 0; -- Doctor giveStrAppDocStatus(player); end player:updateEvent(docStatus, 0, INFINITY_CORE, 0, 0, 0, 0, 0); end end end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x0042) then local drop = player:getLocalVar("strAppDrop"); local dropQty = player:getLocalVar("strAppDropQty"); if (drop ~= 0) then if ( dropQty == 0) then dropQty = 1; end player:addItem(drop, dropQty); player:setLocalVar("strAppDrop", 0); player:setLocalVar("strAppDropQty", 0); end end end;
gpl-3.0
asce1062/MAHDI-ROM_external_skia
tools/lua/bitmap_statistics.lua
207
1862
function string.startsWith(String,Start) return string.sub(String,1,string.len(Start))==Start end function string.endsWith(String,End) return End=='' or string.sub(String,-string.len(End))==End end local canvas = nil local num_perspective_bitmaps = 0 local num_affine_bitmaps = 0 local num_scaled_bitmaps = 0 local num_translated_bitmaps = 0 local num_identity_bitmaps = 0 local num_scaled_up = 0 local num_scaled_down = 0 function sk_scrape_startcanvas(c, fileName) canvas = c end function sk_scrape_endcanvas(c, fileName) canvas = nil end function sk_scrape_accumulate(t) -- dump the params in t, specifically showing the verb first, which we -- then nil out so it doesn't appear in tostr() if (string.startsWith(t.verb,"drawBitmap")) then matrix = canvas:getTotalMatrix() matrixType = matrix:getType() if matrixType.perspective then num_perspective_bitmaps = num_perspective_bitmaps + 1 elseif matrixType.affine then num_affine_bitmaps = num_affine_bitmaps + 1 elseif matrixType.scale then num_scaled_bitmaps = num_scaled_bitmaps + 1 if matrix:getScaleX() > 1 or matrix:getScaleY() > 1 then num_scaled_up = num_scaled_up + 1 else num_scaled_down = num_scaled_down + 1 end elseif matrixType.translate then num_translated_bitmaps = num_translated_bitmaps + 1 else num_identity_bitmaps = num_identity_bitmaps + 1 end end end function sk_scrape_summarize() io.write( "identity = ", num_identity_bitmaps, ", translated = ", num_translated_bitmaps, ", scaled = ", num_scaled_bitmaps, " (up = ", num_scaled_up, "; down = ", num_scaled_down, ")", ", affine = ", num_affine_bitmaps, ", perspective = ", num_perspective_bitmaps, "\n") end
bsd-3-clause
AlexandreCA/darkstar
scripts/zones/Windurst_Waters/npcs/Fuepepe.lua
12
3846
----------------------------------- -- Area: Windurst Waters -- NPC: Fuepepe -- Starts and Finishes Quest: Teacher's Pet -- Involved in Quest: Making the grade, Class Reunion -- @zone = 238 -- @pos = 161 -2 161 ----------------------------------- package.loaded["scripts/zones/Windurst_Waters/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Windurst_Waters/TextIDs"); require("scripts/globals/settings"); require("scripts/globals/quests"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if (player:getQuestStatus(WINDURST,MAKING_THE_GRADE) == QUEST_ACCEPTED and player:getVar("QuestMakingTheGrade_prog") == 0) then if (trade:hasItemQty(544,1) and trade:getItemCount() == 1 and trade:getGil() == 0) then player:startEvent(0x01c7); -- Quest Progress: Test Papers Shown and told to deliver them to principal end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local gradestatus = player:getQuestStatus(WINDURST,MAKING_THE_GRADE); local prog = player:getVar("QuestMakingTheGrade_prog"); -- 1 = answers found -- 2 = gave test answers to principle -- 3 = spoke to chomoro if (player:getQuestStatus(WINDURST,TEACHER_S_PET) == QUEST_COMPLETED and gradestatus == QUEST_AVAILABLE and player:getFameLevel(WINDURST) >=3 and player:getQuestStatus(WINDURST,LET_SLEEPING_DOGS_LIE) ~= QUEST_ACCEPTED) then player:startEvent(0x01ba); -- Quest Start elseif (gradestatus == QUEST_ACCEPTED) then if (prog == 0) then player:startEvent(0x01bb); -- Get Test Sheets Reminder elseif (prog == 1) then player:startEvent(0x01c8); -- Deliver Test Sheets Reminder elseif (prog == 2 or prog == 3) then player:startEvent(0x01ca); -- Quest Finish end elseif (gradestatus == QUEST_COMPLETED and player:needToZone() == true) then player:startEvent(0x01cb); -- After Quest ------------------------------------------------------- -- Class Reunion elseif (player:getQuestStatus(WINDURST,CLASS_REUNION) == QUEST_ACCEPTED and player:getVar("ClassReunionProgress") >= 3 and player:getVar("ClassReunion_TalkedToFupepe") ~= 1) then player:startEvent(0x0331); -- he tells you about Uran-Mafran ------------------------------------------------------- else player:startEvent(0x1a7); -- Standard Conversation end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x01ba and option == 1) then -- Quest Start player:addQuest(WINDURST,MAKING_THE_GRADE); elseif (csid == 0x01c7) then -- Quest Progress: Test Papers Shown and told to deliver them to principal player:setVar("QuestMakingTheGrade_prog",1); elseif (csid == 0x01ca) then -- Quest Finish if (player:getFreeSlotsCount() == 0) then player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,4855); else player:completeQuest(WINDURST,MAKING_THE_GRADE); player:addFame(WINDURST,75); player:addItem(4855); player:messageSpecial(ITEM_OBTAINED,4855); player:setVar("QuestMakingTheGrade_prog",0); player:needToZone(true); end elseif (csid == 0x0331) then player:setVar("ClassReunion_TalkedToFupepe",1); end end;
gpl-3.0
gaodayihao/XBurner
Libs/DiesalGUI-1.0/Objects/DropDown.lua
2
9823
-- $Id: DropDown.lua 53 2016-07-12 21:56:30Z diesal2010 $ local DiesalGUI = LibStub('DiesalGUI-1.0') -- ~~| Libraries |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ local DiesalTools = LibStub('DiesalTools-1.0') -- ~~| Lua Upvalues |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ local tsort = table.sort local sub, format, lower, upper,gsub = string.sub, string.format, string.lower, string.upper, string.gsub -- ~~| WoW Upvalues |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -- ~~| Dropdown |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ local Type = 'Dropdown' local Version = 2 -- ~~| Dropdown StyleSheets |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ local styleSheet = { ['frame-color'] = { type = 'texture', layer = 'BACKGROUND', gradient = 'VERTICAL', color = '263037', colorEnd = '2d3b45', offset = 0, }, ['frame-outline'] = { type = 'outline', layer = 'BORDER', color = '000000', offset = 0, }, ['frame-inline'] = { type = 'outline', layer = 'BORDER', gradient = 'VERTICAL', color = 'ffffff', alpha = .02, alphaEnd = .09, offset = -1, }, ['frame-hover'] = { type = 'texture', layer = 'HIGHLIGHT', color = 'ffffff', alpha = .1, offset = 0, }, ['frame-arrow'] = { type = 'texture', layer = 'BORDER', texFile = 'DiesalGUIcons', texCoord = {2,1,16,256,128}, alpha = .5, offset = {nil,-5,-7,nil}, height = 3, width = 5, }, ['text-color'] = { type = 'Font', color = 'b8c2cc', }, ['dropdown-background'] = { type = 'texture', layer = 'BACKGROUND', color = '000000', }, ['dropdown-inline'] = { type = 'outline', layer = 'BORDER', color = 'ffffff', alpha = .1, offset = -1, }, ['dropdown-highlight'] = { type = 'texture', layer = 'BORDER', color = 'ffffff', gradient = 'VERTICAL', alpha = .02, alphaEnd = .07, offset = -1, height = 10, }, ['dropdown-shadow'] = { type = 'shadow', }, } -- ~~| Dropdown Locals |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ local function compare(a,b) return a.value < b.value end local function sortList(list,orderedKeys) if orderedKeys then return orderedKeys end local sortedList = {} local orderedKeys = {} for key,value in pairs(list) do sortedList[#sortedList + 1] = {key=key,value=value} end tsort(sortedList,compare) for i,value in ipairs(sortedList) do orderedKeys[#orderedKeys + 1] = value.key end return orderedKeys end -- ~~| Dropdown Methods |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ local methods = { ['OnAcquire'] = function(self) self:ApplySettings() self:AddStyleSheet(styleSheet) -- self:AddStyleSheet(wireFrameSheet) self:Show() end, ['OnRelease'] = function(self) end, ['ApplySettings'] = function(self) local settings = self.settings local content = self.content local frame = self.frame local children = self.children local dropdown = self.dropdown frame:SetWidth(settings.width) frame:SetHeight(settings.height) content:SetPoint("TOPLEFT",settings.dropdownPadLeft,-settings.dropdownPadTop) content:SetPoint("BOTTOMRIGHT",-settings.dropdownPadRight,settings.dropdownPadBottom) local menuHeight = 0 for i=1 , #children do menuHeight = menuHeight + children[i].frame:GetHeight() end dropdown:SetHeight(settings.dropdownPadTop + menuHeight + settings.dropdownPadBottom) end, ['SetList'] = function(self,list,orderedKeys) self:ReleaseChildren() self:SetText('') local settings = self.settings local orderedKeys = sortList(list,orderedKeys) settings.list = list for position, key in ipairs(orderedKeys) do local dropdownItem = DiesalGUI:Create('DropdownItem') self:AddChild(dropdownItem) dropdownItem:SetParentObject(self) dropdownItem:SetSettings({ key = key, value = list[key], position = position, },true) end self:ApplySettings() end, ['SetValue'] = function(self,key) local selectionTable = {} local selectedKey, dropdownText, selectedValue if key ~='CLEAR' then if self.settings.multiSelect then for i=1,#self.children do if self.children[i].settings.key == key then selectedKey = key; self.children[i]:SetSelected(true) end if self.children[i].settings.selected then if dropdownText then dropdownText = format('%s, %s',dropdownText,self.children[i].settings.value) else dropdownText = self.children[i].settings.value end selectionTable[#selectionTable+1] = self.children[i].settings.key end end else for i=1,#self.children do self.children[i]:SetSelected(false) if self.children[i].settings.key == key then self.children[i]:SetSelected(true) dropdownText = self.children[i].settings.value selectionTable = {key} selectedKey = key selectedValue = value end end end else self:ClearSelection() end if selectedKey then self:SetText(dropdownText) self:FireEvent("OnValueChanged",selectedKey,selectedValue,selectionTable) else self:SetText('') self:FireEvent("OnValueChanged",selectedKey,selectedValue,selectionTable) end end, ['ClearSelection'] = function(self) for i=1,#self.children do self.children[i]:SetSelected(false) end self:SetText('') end, ['SetValueTable'] = function(self,keyTable) if not self.settings.multiSelect or type(keyTable) ~='table' then return end local dropdownItems = self.children local selectionTable = {} local selectedKey local dropdownText for i=1,#dropdownItems do local dropdownItem = dropdownItems[i] dropdownItem:SetSelected(false) for _,key in ipairs(keyTable) do if dropdownItem.settings.key == key then dropdownItem:SetSelected(true) if dropdownText then dropdownText = format('%s, %s',dropdownText,dropdownItem.settings.value) else dropdownText = dropdownItem.settings.value end selectionTable[#selectionTable+1] = dropdownItem.settings.key end end end self:FireEvent("OnValueChanged",nil,nil,selectionTable) self:SetText(dropdownText) end, ['SetMultiSelect'] = function(self,state) self.settings.multiSelect = state end, ['SetText'] = function(self,text) self.text:SetText(text) end, ['SetFocus'] = function(self) DiesalGUI:SetFocus(self) end, ['ClearFocus'] = function(self) self.dropdown:Hide() end, ['EnableMouse'] = function(self,state) self.frame:EnableMouse(state) end, ["RegisterForClicks"] = function(self,...) self.frame:RegisterForClicks(...) end, ['SetJustifyV'] = function(self,justify) self.text:SetJustifyV(justify) end, ['SetJustifyH'] = function(self,justify) self.text:SetJustifyH(justify) end, } -- ~~| Dropdown Constructor |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ local function Constructor() local self = DiesalGUI:CreateObjectBase(Type) local frame = CreateFrame('Button',nil,UIParent) self.frame = frame self.defaults = { dropdownPadLeft = 4, dropdownPadRight = 4, dropdownPadTop = 4, dropdownPadBottom = 4, itemHeight = 16, width = 100, height = 16, } -- ~~ Registered Events ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -- OnValueChanged(event,selectedKey,selectedValue,selectionTable) -- OnValueSelected(event,selectedKey,selectedValue,selectionTable) -- OnEnter, OnLeave -- ~~ Construct ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ frame:SetScript("OnMouseUp", function(this, button) if button == 'LeftButton' then local dropdown = self.dropdown local visible = dropdown:IsVisible() DiesalGUI:OnMouse(this,button) dropdown[visible and "Hide" or 'Show'](dropdown) end end) frame:SetScript("OnClick", function(this, ...) self:FireEvent("OnClick", ...) end) frame:SetScript("OnEnter",function(this,...) self:FireEvent("OnEnter",...) end) frame:SetScript("OnLeave", function(this,...) self:FireEvent("OnLeave",...) end) local text = self:CreateRegion("FontString", 'text', frame) text:ClearAllPoints() text:SetPoint("TOPLEFT", 4, -1) text:SetPoint("BOTTOMRIGHT", -14, 1) text:SetJustifyV("MIDDLE") text:SetJustifyH("LEFT") local dropdown = self:CreateRegion("Frame", 'dropdown', frame) dropdown:SetFrameStrata("FULLSCREEN_DIALOG") dropdown:SetPoint('TOPRIGHT',frame,'BOTTOMRIGHT',0,-2) dropdown:SetPoint('TOPLEFT',frame,'BOTTOMLEFT',0,-2) dropdown:SetScript("OnShow", function(this) self:SetFocus() end) dropdown:Hide() self:CreateRegion("Frame", 'content', dropdown) -- ~~ Methods ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ for method, func in pairs(methods) do self[method] = func end -- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ return self end DiesalGUI:RegisterObjectConstructor(Type,Constructor,Version)
mit
lancehilliard/TGNS
mods/tgns/output/lua/shine/extensions/td/td.lua
1
23851
local TdMapName = "ns2_tgns_td" local NetworkMessageNames = {WaveInProgress = "td_WaveInProgress", RecentlyWelded = "td_RecentlyWelded"} local waveInProgress local recentlyWeldedTime = {} local recentWeldTimespanInSeconds = 3 local recentWeldEffectEnabled -- kCatPackDuration = 60 TGNS.RegisterNetworkMessage(NetworkMessageNames.WaveInProgress, {i="boolean"}) TGNS.RegisterNetworkMessage(NetworkMessageNames.RecentlyWelded, {i="integer", t="float"}) local function wasRecentlyWelded(player) local result = false if player and player.GetTeamNumber and player.GetClientIndex then result = player:GetTeamNumber() == kMarineTeamType and Shared.GetTime() - (recentlyWeldedTime[player:GetClientIndex()] or 0) < recentWeldTimespanInSeconds end return result end Event.Hook("MapPostLoad", function() if Shared.GetMapName() == TdMapName then local originalMarineSetOrigin originalMarineSetOrigin = Class_ReplaceMethod("Marine", "SetOrigin", function(marineSelf, newOrigin) if not waveInProgress then originalMarineSetOrigin(marineSelf, newOrigin) end end) -- local originalLOSMixinOnUpdate -- originalLOSMixinOnUpdate = Class_ReplaceMethod("LOSMixin", "OnUpdate", function(losMixinSelf, deltaTime) -- losMixinSelf.sighted = true -- originalLOSMixinOnUpdate(marineSelf, deltaTime) -- end) Grenade.kMinLifeTime = 0 Class_ReplaceMethod("Player", "GetCanTakeDamageOverride", function(playerSelf) return false end) local originalMarineOnUpdateAnimationInput = Marine.OnUpdateAnimationInput Marine.OnUpdateAnimationInput = function(marineSelf, modelMixin) local originalMarineSelfCatpackboost = marineSelf.catpackboost marineSelf.catpackboost = true originalMarineOnUpdateAnimationInput(marineSelf, modelMixin) marineSelf.catpackboost = originalMarineSelfCatpackboost end local originalLOSMixinOnUpdate = LOSMixin.OnUpdate LOSMixin.OnUpdate = function(losMixinSelf, deltaTime) if originalLOSMixinOnUpdate then if losMixinSelf.GetIsAlive and losMixinSelf:GetIsAlive() then losMixinSelf.sighted = true end originalLOSMixinOnUpdate(losMixinSelf, deltaTime) end end local originalFlamethrowerFirePrimary = Flamethrower.FirePrimary Flamethrower.FirePrimary = function(flamethrowerSelf, player, bullets, range, penetration) local originalGetRange = flamethrowerSelf.GetRange flamethrowerSelf.GetRange = function(flamethrowerSelfSelf) local result = originalGetRange(flamethrowerSelfSelf) if wasRecentlyWelded(player) then result = result * 2 end return result end originalFlamethrowerFirePrimary(flamethrowerSelf, player, bullets, range, penetration) flamethrowerSelf.GetRange = originalGetRange end local originalBuildTechData = BuildTechData BuildTechData = function() local result = originalBuildTechData() TGNS.DoFor(result, function(d) if d[kTechDataId] == kTechId.Sentry then d[kTechDataBuildRequiresMethod] = function(techId, origin, normal, commander) return true end d[kTechDataSupply] = 5 elseif d[kTechDataId] == kTechId.SentryBattery then d[kTechDataBuildRequiresMethod] = function(techId, origin, normal, commander) return true end -- d[kTechDataCostKey] = 1 end if not TGNS.Has({kTechId.MedPack, kTechId.AmmoPack, kTechId.CatPack}, d[kTechDataId]) then local originalBuildRequiresMethod = d[kTechDataBuildRequiresMethod] d[kTechDataBuildRequiresMethod] = function() local result = originalBuildRequiresMethod and originalBuildRequiresMethod() or true if result and waveInProgress then result = false end return result end end end) return result end kTechData = nil ClearCachedTechData() local originalLookupTechData = LookupTechData LookupTechData = function(techId, fieldName, default) local result if fieldName == kTechDataBuildMethodFailedMessage and waveInProgress then result = "Wave in progress." else result = originalLookupTechData(techId, fieldName, default) end return result end if Client then local originalMarineOutlineMixinOnUpdate = MarineOutlineMixin.OnUpdate MarineOutlineMixin.OnUpdate = function(marineOutlineMixinSelf, deltaTime) -- Shared.Message("marineOutlineMixinSelf:GetRenderModel(): " .. tostring(marineOutlineMixinSelf:GetRenderModel())) local originalClientGetOutlinePlayers = Client.GetOutlinePlayers local originalClientGetLocalClientTeamNumber = Client.GetLocalClientTeamNumber local originalkEquipmentOutlineColorTSFBlue = kEquipmentOutlineColor.TSFBlue --local originalMarineOutlineMixinSelfGetRenderModel = marineOutlineMixinSelf.GetRenderModel if wasRecentlyWelded(marineOutlineMixinSelf) then -- Shared.Message("wasRecentlyWelded(marineOutlineMixinSelf): " .. tostring(wasRecentlyWelded(marineOutlineMixinSelf))) Client.GetOutlinePlayers = function() return true end Client.GetLocalClientTeamNumber = function() return kSpectatorIndex end kEquipmentOutlineColor.TSFBlue = kEquipmentOutlineColor.Yellow -- marineOutlineMixinSelf.GetRenderModel = function(marineOutlineMixinSelfSelf) -- return marineOutlineMixinSelfSelf:GetActiveWeapon():GetRenderModel() -- end end originalMarineOutlineMixinOnUpdate(marineOutlineMixinSelf, deltaTime) Client.GetOutlinePlayers = originalClientGetOutlinePlayers Client.GetLocalClientTeamNumber = originalClientGetLocalClientTeamNumber kEquipmentOutlineColor.TSFBlue = originalkEquipmentOutlineColorTSFBlue --marineOutlineMixinSelf.GetRenderModel = originalMarineOutlineMixinSelfGetRenderModel -- Shared.Message("Shared.GetTime(): " .. tostring(Shared.GetTime())) end end end end) if Predict or Client then TGNS.HookNetworkMessage(NetworkMessageNames.WaveInProgress, function(message) waveInProgress = message.i end) TGNS.HookNetworkMessage(NetworkMessageNames.RecentlyWelded, function(message) recentlyWeldedTime[message.i] = message.t end) end if Server or Client then local Plugin = {} local TD = {} if Client then end if Server then Plugin.HasConfig = true Plugin.ConfigName = "td.json" end local function OnClientInitialise() function Plugin:Think(deltaTime) if recentlyWeldedTime[Client.GetLocalClientIndex()] then local recentlyWelded = wasRecentlyWelded(Client.GetLocalPlayer()) if recentlyWelded ~= recentWeldEffectEnabled then Player.screenEffects.darkVision = Player.screenEffects.darkVision or Client.CreateScreenEffect("shaders/Blur.screenfx") Player.screenEffects.darkVision:SetActive(recentlyWelded) recentWeldEffectEnabled = recentlyWelded end end end end local function OnServerInitialise() Server.SetConfigSetting("force_even_teams_on_join", false) local WaveTextChannelId = 72 local waveStartDelayInSeconds = 25 local structures = {} local allWaveStructuresDeployed = {} local currentGameStartWhen = 0 local function markPlayerAsRecentlyWelded(player) recentlyWeldedTime[player:GetClientIndex()] = Shared.GetTime() TGNS.DoFor(TGNS.GetPlayerList(), function(p) TGNS.SendNetworkMessageToPlayer(p, NetworkMessageNames.RecentlyWelded, {i=player:GetClientIndex(), t=Shared.GetTime()}) end) end function Plugin:Think() -- if math.floor(Shared.GetTime()) % 5 == 0 then -- TGNS.DoFor(TGNS.GetPlayerList(), function(p) -- if Shared.GetTime() - (recentlyWeldedTime[p:GetClientIndex()] or 0) > recentWeldTimespanInSeconds then -- markPlayerAsRecentlyWelded(p) -- end -- end) -- end end local originalWelderPerformWeld = Welder.PerformWeld Welder.PerformWeld = function(welderSelf, player) local originalCheckMeleeCapsule = CheckMeleeCapsule CheckMeleeCapsule = function(weapon, player, damage, range, optionalCoords, traceRealAttack, scale, priorityFunc, filter, mask) local didHit, target, endPoint, direction, surface = originalCheckMeleeCapsule(weapon, player, damage, range, optionalCoords, traceRealAttack, scale, priorityFunc, filter, mask) if didHit and target and target.GetClientIndex then markPlayerAsRecentlyWelded(target) end return didHit, target, endPoint, direction, surface end originalWelderPerformWeld(welderSelf, player) CheckMeleeCapsule = originalCheckMeleeCapsule end local function limitationAdvisoryText(c, waveNumber) local result = "" if TGNS.ClientIsMarine(c) then result = string.format("\n\nYou %s during waves!%s", TGNS.IsClientCommander(c) and "can only drop ammo\nand catpacks" or "cannot move", waveNumber < 5 and "\nKill the moving structures!" or "") end return result end local function getWaveData(n) local waveInfo = Shine.Plugins.td.Config.Waves[n] if not TGNS.IsProduction() then -- waveInfo = "Test|Whip,0,1,5|1" end local waveData = TGNS.Split("|", waveInfo) local waveDamageModifier = waveData[3] local waveTitle = string.format("%s (Weapons Strength: %s%s)", waveData[1], math.floor(100 * waveDamageModifier), "%%") local structureInfos = TGNS.Select(TGNS.Split(";", waveData[2]), function(d) local structureData = TGNS.Split(",", d) return {type=structureData[1],delay=structureData[2],count=structureData[3],speed=structureData[4],damageModifier=waveDamageModifier} end) return {title=waveTitle, structures=structureInfos} end function TD.PrepareNextWave(chair, hive, waveNumber) waveInProgress = false -- local lastStructureKilledWaveNumber = waveNumber if #Shine.Plugins.td.Config.Waves >= waveNumber then local nextWaveData = getWaveData(waveNumber) local startDelayInSeconds = waveNumber - 1 % 5 == 0 and waveStartDelayInSeconds * 2 or waveStartDelayInSeconds TGNS.DoTimes(startDelayInSeconds, function(i) local secondsUntilWaveStart = startDelayInSeconds - i TGNS.ScheduleAction(startDelayInSeconds - secondsUntilWaveStart, function() -- if TGNS.IsGameInProgress() and chair and hive and (lastStructureKilledWaveNumber == waveNumber) then if TGNS.IsGameInProgress() and chair and hive then -- Shared.Message("secondsUntilWaveStart: " .. tostring(secondsUntilWaveStart)) if secondsUntilWaveStart > 0 then TGNS.DoFor(TGNS.GetHumanClientList(), function(c) if secondsUntilWaveStart == startDelayInSeconds - 1 then TGNS.SendNetworkMessageToPlayer(TGNS.GetPlayer(c), NetworkMessageNames.WaveInProgress, {i=waveInProgress}) end local teamRgb = TGNS.GetTeamRgb(TGNS.GetClientTeamNumber(c)) Shine.ScreenText.Add(WaveTextChannelId, {X = 0.5, Y = 0.6, Text = string.format("Next: Wave %s - %s%s", waveNumber, nextWaveData.title, TGNS.ClientIsMarine(c) and string.format("\nStarting %s\nPrepare and take positions.%s", secondsUntilWaveStart >= 3 and string.format("in %s seconds...", secondsUntilWaveStart + 1) or "now!", limitationAdvisoryText(c, waveNumber)) or ""), Duration = 600, R = teamRgb.R, G = teamRgb.G, B = teamRgb.B, Alignment = TGNS.ShineTextAlignmentCenter, Size = 3, FadeIn = 0, IgnoreFormat = true}, c) end) else TGNS.DoFor(TGNS.GetMarinePlayers(TGNS.GetPlayerList()), function(p) TGNS.AddPlayerResources(p, 10) local weapons = p:GetWeapons() TGNS.DoFor(weapons, function(w) if w.GiveAmmo then w:GiveAmmo(AmmoPack.kNumClips, true) end end) end) TD.SendWave(chair, hive, waveNumber) end end end) end) else if chair and chair:GetIsAlive() then hive:Kill() TGNS.DestroyEntity(hive) end end end function TD.SendWave(chair, hive, waveNumber) -- Shared.Message("waveNumber: " ..tostring(waveNumber)) local types = {} types.Whip = Whip.kMapName types.Shift = Shift.kMapName types.Crag = Crag.kMapName types.Drifter = Drifter.kMapName types.Shade = Shade.kMapName waveInProgress = true local waveData = getWaveData(waveNumber) TGNS.DoFor(TGNS.GetHumanClientList(), function(c) local teamRgb = TGNS.GetTeamRgb(TGNS.GetClientTeamNumber(c)) Shine.ScreenText.Add(WaveTextChannelId, {X = 0.5, Y = 0.6, Text = string.format("Wave %s%s", string.format("%s - %s", waveNumber, waveData.title), limitationAdvisoryText(c, waveNumber)), Duration = 600, R = teamRgb.R, G = teamRgb.G, B = teamRgb.B, Alignment = TGNS.ShineTextAlignmentCenter, Size = 3, FadeIn = 0, IgnoreFormat = true}, c) TGNS.SendNetworkMessageToPlayer(TGNS.GetPlayer(c), NetworkMessageNames.WaveInProgress, {i=waveInProgress}) end) local waveCurrentGameStartWhen = currentGameStartWhen TGNS.DoFor(waveData.structures, function(s, i) -- Shared.Message(string.format("type: %s, delay: %s, count: %s, speed: %s", s.type, s.delay, s.count, s.speed)) TGNS.ScheduleAction(s.delay, function() local theseStructuresAreIntendedForCurrentGame = waveCurrentGameStartWhen == currentGameStartWhen if theseStructuresAreIntendedForCurrentGame then TGNS.DoTimes(s.count, function() if TGNS.IsGameInProgress() and chair and hive then -- check to make sure current round is the round for which these structures were spawned local structure = CreateEntity(types[s.type], hive:GetOrigin(), kAlienTeamType) table.insert(structures, structure) -- local playingHumansCount = #TGNS.GetPlayingClients(TGNS.GetPlayerList()) -- if playingHumansCount > 1 then -- structure.damageModifier = s.damageModifier -- end structure.damageModifier = s.damageModifier if structure.SetConstructionComplete then structure:SetConstructionComplete() end local modifier = s.speed local fireSpeedModifier = function(entity) return entity:GetIsOnFire() and .5 or 1 end local originalGetMaxSpeed = structure.GetMaxSpeed structure.GetMaxSpeed = function(structureSelf) local result = originalGetMaxSpeed(structureSelf) return result * modifier * fireSpeedModifier(structureSelf) end local originalDrifterkMoveSpeed = Drifter.kMoveSpeed local originalDrifterOnUpdate = Drifter.OnUpdate structure.kDrifterMoveSpeed = originalDrifterkMoveSpeed * modifier Drifter.OnUpdate = function(drifterSelf, deltaTime) Drifter.kMoveSpeed = drifterSelf.kDrifterMoveSpeed * fireSpeedModifier(drifterSelf) originalDrifterOnUpdate(drifterSelf, deltaTime) Drifter.kMoveSpeed = originalDrifterkMoveSpeed end if structure.SetMature then structure:SetMature() end structure:SetMaxHealth(structure:GetMaxHealth() * modifier) structure:SetMaxArmor(structure:GetMaxArmor() * modifier) local targetHealth = structure:GetMaxHealth() local targetArmor = structure:GetMaxArmor() if structure.matureMaxHealth then structure.matureMaxHealth = structure.matureMaxHealth * modifier structure.matureMaxArmor = structure.matureMaxArmor * modifier targetHealth = structure.matureMaxHealth targetArmor = structure.matureMaxArmor end structure:SetHealth(targetHealth) structure:SetArmor(targetArmor) structure:GiveOrder(kTechId.Move, chair:GetId(), chair:GetOrigin(), nil, true, true) local originalStructureOnKill = structure.OnKill structure.OnKill = function(structureSelf, attacker, doer, point, direction) originalStructureOnKill(structureSelf, attacker, doer, point, direction) -- TGNS.DestroyEntity(structureSelf) TGNS.RemoveAllMatching(structures, structure) if waveNumber and allWaveStructuresDeployed[waveNumber] and #structures == 0 then -- Shared.Message(string.format("------------------------------------------------------------------------------------------------------- allWaveStructuresDeployed[%s] == true", waveNumber)) TD.PrepareNextWave(chair, hive, waveNumber + 1) end GetGamerules():GetTeam(kMarineTeamType):AddTeamResources(15) if attacker and attacker:isa("Marine") then TGNS.AddPlayerResources(attacker, 5) local weapons = attacker:GetWeapons() TGNS.DoFor(weapons, function(w) if w.GiveAmmo then w:GiveAmmo(AmmoPack.kNumClips, true) end end) end end local originalStructureCompletedCurrentOrder = structure.CompletedCurrentOrder structure.CompletedCurrentOrder = function(structureSelf) originalStructureCompletedCurrentOrder(structureSelf) if chair then local lengthFromChair = (structureSelf:GetOrigin() - chair:GetOrigin()):GetLength() -- Shared.Message("lengthFromChair: " .. tostring(lengthFromChair)) if lengthFromChair > 5 then TGNS.DoFor(TGNS.GetPlayingClients(TGNS.GetPlayerList()), function(c) Shine.ScreenText.Add(70, {X = 0.5, Y = 0.4, Text = "Blocked structures damage the chair and then die!", Duration = 6, R = 255, G = 0, B = 0, Alignment = TGNS.ShineTextAlignmentCenter, Size = 3, FadeIn = 0, IgnoreFormat = true}, c) end) end chair:DeductHealth(chair:GetMaxHealth() * .05) end structure:Kill() -- TGNS.ScheduleAction(5, function() -- TGNS.DestroyEntity(structure) -- end) end end end) if i == #waveData.structures then -- Shared.Message(string.format("------------------------------------------------------------------------------------------------------- allWaveStructuresDeployed[%s] = true", waveNumber)) allWaveStructuresDeployed[waveNumber] = true end end end) end) end TGNS.DisableUweGameReporting() local md = TGNSMessageDisplayer.Create("TD") function Plugin:JoinTeam(gamerules, player, newTeamNumber, force, shineForce) local cancel = false if not (force or shineForce) then if newTeamNumber == kAlienTeamType then md:ToPlayerNotifyError(player, "TD is played on the Marine team.") cancel = true end if cancel then return false end end end function Plugin:PostJoinTeam(gamerules, player, oldTeamNumber, newTeamNumber, force, shineForce) local client = TGNS.GetClient(player) if TGNS.ClientIsMarine(client) then TGNS.ScheduleAction(0, function() if client and Shine:IsValidClient(client) and TGNS.ClientIsMarine(client) and not TGNS.IsGameInProgress() then TGNS.ForceGameStart() end end) gamerules:RespawnPlayer(player) end end function Plugin:EndGame(gamerules, winningTeam) Shine.ScreenText.End(WaveTextChannelId) end function Plugin:ClientConnect(client) TGNS.ScheduleAction(0, function() if not TGNS.IsProduction() then TGNS.SendToTeam(TGNS.GetPlayer(client), kMarineTeamType) end Shine.ScreenText.Add(82, {X = .5, Y = 0.95, Text = "\nTD BETA - TGNS FORUMS FOR CHANGELOG", Duration = 120, R = 255, G = 255, B = 255, Alignment = TGNS.ShineTextAlignmentCenter, Size = 1, FadeIn = 0, IgnoreFormat = true}, c) end) end lastNoAttackNoticeTimes = {} lastNoWeldNoticeTimes = {} function Plugin:TakeDamage( Ent, Damage, Attacker, Inflictor, Point, Direction, ArmourUsed, HealthUsed, DamageType, PreventAlert ) if Ent and Ent:GetTeamNumber() == kAlienTeamType then if Ent:isa("Hive") or not Inflictor then Damage = 0 ArmourUsed = 0 HealthUsed = 0 if Ent:isa("Hive") then local client = TGNS.GetClient(Attacker) if client and (lastNoAttackNoticeTimes[client] == nil or lastNoAttackNoticeTimes[client] < Shared.GetTime() - 1) and (Attacker:GetOrigin() - Ent:GetOrigin()):GetLength() < kHitEffectRelevancyDistance then local teamRgb = TGNS.GetTeamRgb(Attacker:GetTeamNumber()) Shine.ScreenText.Add(70, {X = 0.5, Y = 0.4, Text = "You cannot damage the Hive. Attack the moving structures!", Duration = 6, R = teamRgb.R, G = teamRgb.G, B = teamRgb.B, Alignment = TGNS.ShineTextAlignmentCenter, Size = 3, FadeIn = 0, IgnoreFormat = true}, client) lastNoAttackNoticeTimes[client] = Shared.GetTime() end end else if Ent.damageModifier then Damage = Damage * Ent.damageModifier ArmourUsed = ArmourUsed * Ent.damageModifier HealthUsed = HealthUsed * Ent.damageModifier end end end return Damage, ArmourUsed, HealthUsed -- return 0, 0, 0 end TGNS.RegisterEventHook("GameStarted", function() currentGameStartWhen = Shared.GetTime() local chair = GetEntitiesForTeam( "CommandStation", kMarineTeamType )[1] local hive = GetEntitiesForTeam( "Hive", kAlienTeamType )[1] hive:SetMature() hive:SetHealth(hive:GetMatureMaxHealth()) hive:SetArmor(hive:GetMatureMaxArmor()) chair.GetCanBeWeldedOverride = function(chairSelf, doer) local client = TGNS.GetClient(doer) if client and (lastNoWeldNoticeTimes[client] == nil or Shared.GetTime() - lastNoWeldNoticeTimes[client] > 1) then local teamRgb = TGNS.GetTeamRgb(doer:GetTeamNumber()) Shine.ScreenText.Add(71, {X = 0.5, Y = 0.4, Text = "You cannot weld the Chair. The game ends when the Chair dies. Attack the moving structures!", Duration = 6, R = teamRgb.R, G = teamRgb.G, B = teamRgb.B, Alignment = TGNS.ShineTextAlignmentCenter, Size = 3, FadeIn = 0, IgnoreFormat = true}, client) lastNoWeldNoticeTimes[client] = Shared.GetTime() end return false, false end TD.PrepareNextWave(chair, hive, 1) end) local originalNS2GamerulesCheckGameEnd = NS2Gamerules.CheckGameEnd NS2Gamerules.CheckGameEnd = function(gameRulesSelf) local chairDestroyed = gameRulesSelf:GetTeam(kTeam1Index):GetNumAliveCommandStructures() == 0 local hiveDestroyed = gameRulesSelf:GetTeam(kTeam2Index):GetNumAliveCommandStructures() == 0 if chairDestroyed or hiveDestroyed then TGNS.DoFor(structures, function(s) s:Kill() end) -- explode all the eggs local originalGameRulesSelfTeam1GetHasTeamLost = gameRulesSelf.team1.GetHasTeamLost local originalGameRulesSelfTeam2GetHasTeamLost = gameRulesSelf.team2.GetHasTeamLost gameRulesSelf.team1.GetHasTeamLost = function(team1Self) return chairDestroyed end gameRulesSelf.team2.GetHasTeamLost = function(team1Self) return hiveDestroyed end originalNS2GamerulesCheckGameEnd(gameRulesSelf) gameRulesSelf.team1.GetHasTeamLost = originalGameRulesSelfTeam1GetHasTeamLost gameRulesSelf.team2.GetHasTeamLost = originalGameRulesSelfTeam2GetHasTeamLost end end local originalNS2GamerulesGetCanSpawnImmediately = NS2Gamerules.GetCanSpawnImmediately NS2Gamerules.GetCanSpawnImmediately = function() return true end -- local parent, OldSpawnInfantryPortal = LocateUpValue( MarineTeam.SpawnInitialStructures, "SpawnInfantryPortal", { LocateRecurse = true } ) -- function SpawnInfantryPortal( marineTeamSelf, techPoint ) -- end -- ReplaceUpValue( parent, "SpawnInfantryPortal", SpawnInfantryPortal, { LocateRecurse = true } ) local parent, OldCheckForNoIPs = LocateUpValue( MarineTeam.Update, "CheckForNoIPs", { LocateRecurse = true } ) function CheckForNoIPs( marineTeamSelf, timePassed ) end ReplaceUpValue( parent, "CheckForNoIPs", CheckForNoIPs, { LocateRecurse = true } ) end function Plugin:Initialise() self.Enabled = true function init() if Shared.GetMapName() == "" then Shine.Timer.Simple(0, init) elseif Shared.GetMapName() == TdMapName then if Client then OnClientInitialise() end if Server then OnServerInitialise() end end end init() return true end function Plugin:Cleanup() --Cleanup your extra stuff like timers, data etc. self.BaseClass.Cleanup( self ) end Shine:RegisterExtension("td", Plugin ) end
mit
AlexandreCA/darkstar
scripts/zones/Metalworks/npcs/HomePoint#1.lua
13
1255
----------------------------------- -- Area: Metalworks -- NPC: HomePoint#1 -- @pos: 46 -14 -19 237 ----------------------------------- package.loaded["scripts/zones/Metalworks/TextIDs"] = nil; require("scripts/globals/settings"); require("scripts/zones/Metalworks/TextIDs"); require("scripts/globals/homepoint"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) homepointMenu( player, 0x21fc, 16); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x21fc) then if (option == 1) then player:setHomePoint(); player:messageSpecial(HOMEPOINT_SET); else hpTeleport( player, option); end end end;
gpl-3.0
AlexandreCA/update
scripts/globals/items/dish_of_spaghetti_ortolana.lua
36
1406
----------------------------------------- -- ID: 5658 -- Item: Dish of Spafhetti Ortolana -- Food Effect: 30 Mins, All Races ----------------------------------------- -- Agility 2 -- Vitality 2 -- HP +30% Cap 70 -- StoreTP +6 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,3600,5658); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(MOD_VIT, 2); target:addMod(MOD_AGI, 2); target:addMod(MOD_FOOD_HPP, 30); target:addMod(MOD_FOOD_HP_CAP, 70); target:addMod(MOD_STORETP, 6); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_VIT, 2); target:delMod(MOD_AGI, 2); target:delMod(MOD_FOOD_HPP, 30); target:delMod(MOD_FOOD_HP_CAP, 70); target:delMod(MOD_STORETP, 6); end;
gpl-3.0
lucgagnon/ntopng
scripts/lua/modules/sqlite_utils.lua
10
8666
-- -- (C) 2014-15 - ntop.org -- -- This file contains the description of all functions -- used to interact with sqlite dirs = ntop.getDirs() package.path = dirs.installdir .. "/scripts/lua/modules/?.lua;" .. package.path require "lua_utils" require "template" local j = require ("dkjson") local SqliteClass = {} -- the table representing the class, which will double as the metatable for the instances SqliteClass.__index = SqliteClass -- failed table lookups on the instances should fallback to the class table, to get methods -- syntax equivalent to "SqliteClass.new = function..." function SqliteClass.new(init) local self = setmetatable({}, SqliteClass) self.debug = false self.class_benchmark = os.clock() self.query_benchmark = os.clock() self.flows_benchmark = os.clock() -- Template self.flow_template = { ["IPV4_SRC_ADDR"] = function (table,val) table["cli.ip"] = val end, ["L4_SRC_PORT"] = function (table,val) table["cli.port"] = tonumber(val) end, ["IPV4_DST_ADDR"] = function (table,val) table["srv.ip"] = val end, ["L4_DST_PORT"] = function (table,val) table["srv.port"] = tonumber(val) end, ["PROTOCOL"] = function (table,val) if (l4_template[tonumber(val)] ~= nil ) then table["proto.l4"] = l4_template[tonumber(val)] else table["proto.l4"] = val end end, -- ["SRC_VLAN"] = function (table,val) table["vlan"] = tonumber(val) end, -- ["DST_VLAN"] = function (table,val) table["vlan"] = tonumber(val) end, ["L7_PROTO_NAME"] = function (table,val) table["proto.ndpi"] = val end, ["TCP_FLAGS"] = function (table,val) table["tcp_flags"] = tonumber(val) end, ["OUT_PKTS"] = function (table,val) table["cli2srv.packets"] = tonumber(val) end, ["OUT_BYTES"] = function (table,val) table["cli2srv.bytes"] = tonumber(val) end, ["IN_PKTS"] = function (table,val) table["srv2cli.packets"] = tonumber(val) end, ["IN_BYTES"] = function (table,val) table["srv2cli.bytes"] = tonumber(val) end, } -- Query self.response = nil self.db = nil; self.query = nil; self.number_rows = 0; -- Flows self.flows = nil self.flows_num = 0 return self end -- ################################### -- Getter and setter function SqliteClass.setDebug(self, bool) if (bool == nil) then bool = false end self.debug = bool return self.debug end function SqliteClass.getDebug(self) return self.debug end function SqliteClass.getFlows(self) return self.flows end function SqliteClass.getFlowsNum(self) return self.flows_num end function SqliteClass.getResponse(self) return self.response end function SqliteClass.getDB(self) return self.db end function SqliteClass.getQuery(self) return self.query end -- ################################### function SqliteClass.execQuery(self, db ,query) if (db == nil) then return -1 end if (query == nil) then return -2 end self.db = db; self.query = query; self.query_benchmark = os.clock() -- io.write(dirs.workingdir ..db..'\n') self.response = ntop.execQuery(dirs.workingdir ..db , query) n_rows = ntop.execQuery(dirs.workingdir ..db , "SELECT COUNT (*) as rows_number FROM flows") if (n_rows ~= nil) then self.number_rows = n_rows[1]["rows_number"] end Sqlite:benchmark("query",os.clock()) return self.response end -- ################################### function SqliteClass.getFlows(self) if (self.response == nil) then return nil end -- Init some parameters self.flows_benchmark = os.clock() self.flows = {} num = 0 for _k,_v in pairs(self.response) do -- init table of table self.flows[num] = {} self.flows[num]["ID"] = tonumber(self.response[_k]["ID"]) self.flows[num]["vlan"] = tonumber(self.response[_k]["vlan_id"]) self.flows[num]["bytes"] = tonumber(self.response[_k]["bytes"]) self.flows[num]["duration"] = tonumber(self.response[_k]["duration"]) -- Throughput -- io.write((self.flows[num]["bytes"] / self.flows[num]["duration"])..'\n') self.flows[num]["throughput_bps"] = (self.flows[num]["bytes"] / 8 ) / (self.flows[num]["duration"]) self.flows[num]["throughput_trend_bps"] = 3 local info, pos, err = j.decode(self.response[_k]["json"], 1, nil) if (info == nil) then traceError(TRACE_ERROR,TRACE_CONSOLE,"Impossible read json form sqlite: ".. err) else for key,val in pairs(info) do label_key = nil -- Check if the option --jsonlabes is active if (rtemplate[tonumber(key)] ~= nil) then label_key = rtemplate[tonumber(key)] end if (template[key] ~= nil) then label_key = key end -- Convert template id into template name if (label_key ~= nil) then if (self.flow_template[label_key] ~= nil) then -- Call conversion function in order to convert some value to number if it is necessary self.flow_template[label_key](self.flows[num],val) else -- Leave the default key and value self.flows[num][key] = val end end end -- info loop -- Custom parameters if (self.flows[num]["proto.ndpi"] == nil) then self.flows[num]["proto.ndpi"] = "Unknown" end end -- info == nil num = num + 1 end -- for -- self.writeFlows(self) self.flows_num = num Sqlite:benchmark("flows",os.clock()) return self.flows end -- ################################### function SqliteClass.getRowsNumber(self) return (self.number_rows); end -- ################################### -- Utils function SqliteClass.benchmark(self,type,time) if ((time ~= nil) and (self.debug))then bk_text = "class" bk = self.class_benchmark if (type == "query") then bk = self.query_benchmark bk_text = type elseif (type == "flows") then bk = self.flows_benchmark bk_text = type end traceError(TRACE_DEBUG,TRACE_CONSOLE,string.format(bk_text .. ": elapsed time: %.4f", time - bk)) end end --------------------------------------- function SqliteClass.writeFlows(self) if (self.flows ~= nil) then for key,val in pairs(self.flows) do traceError(TRACE_DEBUG,TRACE_CONSOLE,'Flow: '..key) for k,v in pairs(self.flows[key]) do traceError(TRACE_DEBUG,TRACE_CONSOLE,'\t'..k..' - '..v) end end end end function getParameters(datetime,action) datetime_tbl = cleanDateTime(datetime, action) datetime_tbl["displayed"] = os.date("%m/%d/%Y %I:%M %p",datetime_tbl["epoch"]) traceError(TRACE_DEBUG,TRACE_CONSOLE,'Displayed: ['..datetime_tbl["displayed"] .. ']') datetime_tbl["query"] = os.date("/%Y/%m/%d/%H/%M",datetime_tbl["epoch"]) traceError(TRACE_DEBUG,TRACE_CONSOLE,'query: ['..datetime_tbl["query"] .. ']') return datetime_tbl end function cleanDateTime(datetime,action) if (datetime == nil) then return {} end traceError(TRACE_DEBUG,TRACE_CONSOLE,'Initial date and time: '..datetime) tbl = split(datetime," ") q_date = tbl[1] q_time = tbl[2] q_type = tbl[3] traceError(TRACE_DEBUG,TRACE_CONSOLE,'Default value: ['..q_date..']['..q_time .. '][' .. q_type..']') date_tbl = split(q_date,"/") q_month = tonumber(date_tbl[1]) q_day = tonumber(date_tbl[2]) q_year = tonumber(date_tbl[3]) traceError(TRACE_DEBUG,TRACE_CONSOLE,'Default value: ['..q_day..']['..q_month .. '][' .. q_year..']') time_tbl = split(q_time,":") q_hour = tonumber(time_tbl[1]) q_min = tonumber(time_tbl[2]) if (q_type == "PM") then q_hour = q_hour + 12 end traceError(TRACE_DEBUG,TRACE_CONSOLE,'Default value: ['..q_hour..']['..q_min .. ']') q_epoch = os.time({year=q_year, month=q_month, day=q_day, hour=q_hour, min=q_min}) traceError(TRACE_DEBUG,TRACE_CONSOLE,'epoch: ['.. q_epoch ..']') if (action ~= nil) then if (action == "newer") then q_epoch = q_epoch + 300 -- plus 5 min else q_epoch = q_epoch - 300 -- min 5 min end end mktime = os.date("%m/%d/%Y %I:%M %p", q_epoch) traceError(TRACE_DEBUG,TRACE_CONSOLE,'time: ['.. mktime ..']') ret_tbl = {} ret_tbl["year"] = q_year ret_tbl["month"] = month ret_tbl["day"] = q_day ret_tbl["q_hour"] = q_q_hour ret_tbl["q_min"] = q_q_min ret_tbl["epoch"] = q_epoch return ret_tbl end -- ################################### -- Don't remove below line Sqlite = SqliteClass.new() -- Sqlite:benchmark(os.clock()) Sqlite:setDebug(false)
gpl-3.0
AlexandreCA/update
scripts/commands/addallspells.lua
3
5066
--------------------------------------------------------------------------------------------------- -- func: addallspells -- desc: Adds all valid spells to the given target. If no target; then to the current player. --------------------------------------------------------------------------------------------------- cmdprops = { permission = 1, parameters = "s" }; local ValidSpells = { 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37, 38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71, 72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104, 105,106,107,108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128,129,130, 131,132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,149,150,151,152,153,154,155,156, 157,158,159,160,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175,176,177,178,179,180,181,182, 183,184,185,186,187,188,189,190,191,192,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207,208, 209,210,211,212,213,214,215,216,217,218,219,220,221,222,223,224,225,226,227,228,229,230,231,232,233,234, 235,236,237,238,239,240,241,242,243,244,245,246,247,248,249,250,251,252,253,254,255,256,257,258,259,260, 261,262,263,264,265,266,267,268,269,270,271,272,273,274,275,276,277,278,279,280,281,282,283,284,285,286, 287,288,289,290,291,292,293,294,295,296,297,298,299,300,301,302,303,304,305,306,307,308,309,310,311,312, 313,314,315,316,317,318,319,320,321,322,323,324,325,326,327,328,329,330,331,332,333,334,335,336,337,338, 339,340,341,342,343,344,345,346,347,348,349,350,351,352,353,354,355,356,357,358,359,360,361,362,363,364, 365,366,367,368,369,370,371,372,373,374,375,376,377,378,379,380,381,382,383,384,385,386,387,388,389,390, 391,392,393,394,395,396,397,398,399,400,401,402,403,404,405,406,407,408,409,410,411,412,413,414,415,416, 417,418,419,420,421,422,423,424,425,426,427,428,429,430,431,432,433,434,435,436,437,438,439,440,441,442, 443,444,445,446,447,448,449,450,451,452,453,454,455,456,457,458,459,460,461,462,463,464,465,466,467,468, 469,470,471,472,473,474,475,476,477,478,479,480,481,482,483,484,485,486,487,488,489,490,491,492,493,494, 495,496,497,498,499,500,501,502,503,504,505,506,507,508,509,510,511,512,513,515,517,519,521,522,524,527, 529,530,531,532,533,534,535,536,537,538,539,540,541,542,543,544,545,547,548,549,551,554,555,557,560,561, 563,564,565,567,569,570,572,573,574,575,576,577,578,579,581,582,584,585,587,588,589,591,592,593,594,595, 596,597,598,599,603,604,605,606,608,610,611,612,613,614,615,616,617,618,620,621,622,623,626,628,629,631, 632,633,634,636,637,638,640,641,642,643,644,645,646,647,648,649,650,651,652,653,654,655,656,657,658,659, 660,661,662,663,664,665,666,667,668,669,670,671,672,673,674,675,676,677,678,679,680,681,682,683,684,685, 686,687,688,689,690,691,692,693,694,695,696,697,698,699,700,701,702,703,704,705,706,707,708,709,710,711, 712,713,714,715,716,717,718,719,720,721,722,723,724,725,726,727,728,736,737,738,739,740,741,742,743,744, 745,746,747,748,749,768,769,770,771,772,773,774,775,776,777,778,779,780,781,782,783,784,785,786,787,788, 789,790,791,792,793,794,795,796,797,798,799,800,801,802,803,804,805,806,807,808,809,810,811,812,813,814, 815,816,817,818,819,820,821,822,823,824,825,826,827,828,829,830,831,832,833,834,835,836,837,838,839,840, 841,842,843,844,845,846,847,848,849,850,851,852,853,854,855,856,857,858,859,860,861,862,863,864,865,866, 867,868,869,870,871,872,873,874,875,876,877,878,879,880,881,882,883,884,885,886,887,888,889,890,891,892, 893,894,895 --trusts are causing client crashes when flagged in char spells packets sent outside of zone/log in --896,897,898,899,900,901,902,903,904,905,906,907,908,909,910,911,912,913,914,915,916,917,918,919,920,921, --922,923,924,925,926,927,928,929,930,931,932,933,934,935,936,937,938,939,940,941,942,943,944,945,946,947, --948,949,950,951,952,953,954,955,956,957,958,959,960,961,962,963,964,965,966,967,968,969,970,971,972,973, --974,975,976,977,978,979,980,981,982,983,984,985,986,987,1004,1005,1006,1007,1008,1009,1010,1011,1012,1013,1014,1015,1016 }; local function AddAllSpells(player) local save = true; local silent = true; -- prevent packet spam for i = 1, #ValidSpells do if i == #ValidSpells then silent = false; end player:addSpell(ValidSpells[i], silent, save); end end; function onTrigger(player, target) if (target == nil) then AddAllSpells(player); else local targ = GetPlayerByName(target); if (targ == nil) then player:PrintToPlayer(string.format( "Player named '%s' not found!", target )); else AddAllSpells(targ); end end end
gpl-3.0
AlexandreCA/update
scripts/zones/Metalworks/npcs/HomePoint#2.lua
19
1185
----------------------------------- -- Area: Metalworks -- NPC: HomePoint#2 -- @pos: -78 2 2 237 ----------------------------------- package.loaded["scripts/zones/Metalworks/TextIDs"] = nil; require("scripts/globals/settings"); require("scripts/zones/Metalworks/TextIDs"); require("scripts/globals/homepoint"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) homepointMenu( player, 0x21fd, 102); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x21fd) then if (option == 1) then player:setHomePoint(); player:messageSpecial(HOMEPOINT_SET); else hpTeleport( player, option); end end end;
gpl-3.0
AlexandreCA/update
scripts/zones/Temenos/mobs/Temenos_Cleaner.lua
16
1289
----------------------------------- -- Area: Temenos Central 1floor -- NPC: Temenos_Cleaner ----------------------------------- package.loaded["scripts/zones/Temenos/TextIDs"] = nil; ----------------------------------- require("scripts/globals/limbus"); require("scripts/zones/Temenos/TextIDs"); ----------------------------------- -- onMobSpawn Action ----------------------------------- function onMobSpawn(mob) end; ----------------------------------- -- onMobEngaged ----------------------------------- function onMobEngaged(mob,target) if (IsMobDead(16929046)==true) then mob:addStatusEffect(EFFECT_REGAIN,7,3,0); mob:addStatusEffect(EFFECT_REGEN,50,3,0); end end; ----------------------------------- -- onMobDeath ----------------------------------- function onMobDeath(mob,killer) local mobX = mob:getXPos(); local mobY = mob:getYPos(); local mobZ = mob:getZPos(); if (IsMobDead(16929046)==true and IsMobDead(16929047)==true and IsMobDead(16929048)==true and IsMobDead(16929049)==true and IsMobDead(16929050)==true and IsMobDead(16929051)==true) then GetNPCByID(16928768+71):setPos(mobX,mobY,mobZ); GetNPCByID(16928768+71):setStatus(STATUS_NORMAL); GetNPCByID(16928770+471):setStatus(STATUS_NORMAL); end end;
gpl-3.0
AlexandreCA/update
scripts/globals/spells/bluemagic/actinic_burst.lua
18
1492
----------------------------------------- -- Spell: Actinic Burst -- Greatly lowers the accuracy of enemies within range for a brief period of time -- Spell cost: 24 MP -- Monster Type: Luminions -- Spell Type: Magical (Light) -- Blue Magic Points: 4 -- Stat Bonus: CHR+2, HP+20 -- Level: 74 -- Casting Time: 0.5 seconds -- Recast Time: 60 seconds -- Effect Time: About 15 seconds -- Magic Bursts on: Transfixion, Fusion, and Light -- Combos: Auto Refresh ----------------------------------------- require("scripts/globals/status"); require("scripts/globals/magic"); require("scripts/globals/bluemagic"); ----------------------------------------- -- OnMagicCastingCheck ----------------------------------------- function onMagicCastingCheck(caster,target,spell) return 0; end; ----------------------------------------- -- OnSpellCast ----------------------------------------- function onSpellCast(caster,target,spell) local typeEffect = EFFECT_FLASH; local dINT = (caster:getStat(MOD_MND) - target:getStat(MOD_MND)); local resist = applyResistance(caster,spell,target,dINT,BLUE_SKILL, 150); local duration = 20 * resist; local power = 200; if (resist > 0.0625) then -- Do it! if (target:addStatusEffect(typeEffect,power,0,duration)) then spell:setMsg(236); else spell:setMsg(75); end else spell:setMsg(85); end; return typeEffect; end;
gpl-3.0
AlexandreCA/update
scripts/zones/Windurst_Waters/npcs/Amagusa-Chigurusa.lua
38
1418
----------------------------------- -- Area: Windurst Waters -- NPC: Amagusa-Chigurusa -- Type: Standard NPC -- @pos -28.746 -4.5 61.954 238 ----------------------------------- package.loaded["scripts/zones/Windurst_Waters/TextIDs"] = nil; ----------------------------------- require("scripts/globals/quests"); require("scripts/zones/Windurst_Waters/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local WildcatWindurst = player:getVar("WildcatWindurst"); if (player:getQuestStatus(WINDURST,LURE_OF_THE_WILDCAT_WINDURST) == QUEST_ACCEPTED and player:getMaskBit(WildcatWindurst,12) == false) then player:startEvent(0x03a9); else player:startEvent(0x0232); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x03a9) then player:setMaskBit(player:getVar("WildcatWindurst"),"WildcatWindurst",12,true); end end;
gpl-3.0
abbasgh12345/extremenewedit
plugins/plugins.lua
88
6304
do -- Returns the key (index) in the config.enabled_plugins table local function plugin_enabled( name ) for k,v in pairs(_config.enabled_plugins) do if name == v then return k end end -- If not found return false end -- Returns true if file exists in plugins folder local function plugin_exists( name ) for k,v in pairs(plugins_names()) do if name..'.lua' == v then return true end end return false end local function list_all_plugins(only_enabled) local text = '' local nsum = 0 for k, v in pairs( plugins_names( )) do -- ✔ enabled, ❌ disabled local status = '❌' nsum = nsum+1 nact = 0 -- Check if is enabled for k2, v2 in pairs(_config.enabled_plugins) do if v == v2..'.lua' then status = '✔' end nact = nact+1 end if not only_enabled or status == '✔' then -- get the name v = string.match (v, "(.*)%.lua") text = text..nsum..'. '..v..' '..status..'\n' end end local text = text..'\nThere are '..nsum..' plugins installed.\n'..nact..' plugins enabled and '..nsum-nact..' disabled' return text end local function list_plugins(only_enabled) local text = '' local nsum = 0 for k, v in pairs( plugins_names( )) do -- ✔ enabled, ❌ disabled local status = '❌' nsum = nsum+1 nact = 0 -- Check if is enabled for k2, v2 in pairs(_config.enabled_plugins) do if v == v2..'.lua' then status = '✔' end nact = nact+1 end if not only_enabled or status == '✔' then -- get the name v = string.match (v, "(.*)%.lua") text = text..v..' '..status..'\n' end end local text = text..'\n'..nact..' plugins enabled from '..nsum..' plugins installed.' return text end local function reload_plugins( ) plugins = {} load_plugins() return list_plugins(true) end local function enable_plugin( plugin_name ) print('checking if '..plugin_name..' exists') -- Check if plugin is enabled if plugin_enabled(plugin_name) then return 'Plugin '..plugin_name..' is enabled' end -- Checks if plugin exists if plugin_exists(plugin_name) then -- Add to the config table table.insert(_config.enabled_plugins, plugin_name) print(plugin_name..' added to _config table') save_config() -- Reload the plugins return reload_plugins( ) else return 'Plugin '..plugin_name..' does not exists' end end local function disable_plugin( name, chat ) -- Check if plugins exists if not plugin_exists(name) then return 'Plugin '..name..' does not exists' end local k = plugin_enabled(name) -- Check if plugin is enabled if not k then return 'Plugin '..name..' not enabled' end -- Disable and reload table.remove(_config.enabled_plugins, k) save_config( ) return reload_plugins(true) end local function disable_plugin_on_chat(receiver, plugin) if not plugin_exists(plugin) then return "Plugin doesn't exists" end if not _config.disabled_plugin_on_chat then _config.disabled_plugin_on_chat = {} end if not _config.disabled_plugin_on_chat[receiver] then _config.disabled_plugin_on_chat[receiver] = {} end _config.disabled_plugin_on_chat[receiver][plugin] = true save_config() return 'Plugin '..plugin..' disabled on this chat' end local function reenable_plugin_on_chat(receiver, plugin) if not _config.disabled_plugin_on_chat then return 'There aren\'t any disabled plugins' end if not _config.disabled_plugin_on_chat[receiver] then return 'There aren\'t any disabled plugins for this chat' end if not _config.disabled_plugin_on_chat[receiver][plugin] then return 'This plugin is not disabled' end _config.disabled_plugin_on_chat[receiver][plugin] = false save_config() return 'Plugin '..plugin..' is enabled again' end local function run(msg, matches) -- Show the available plugins if matches[1] == '!plugins' and is_sudo(msg) then --after changed to moderator mode, set only sudo return list_all_plugins() end -- Re-enable a plugin for this chat if matches[1] == 'enable' and matches[3] == 'chat' then local receiver = get_receiver(msg) local plugin = matches[2] print("enable "..plugin..' on this chat') return reenable_plugin_on_chat(receiver, plugin) end -- Enable a plugin if matches[1] == 'enable' and is_sudo(msg) then --after changed to moderator mode, set only sudo local plugin_name = matches[2] print("enable: "..matches[2]) return enable_plugin(plugin_name) end -- Disable a plugin on a chat if matches[1] == 'disable' and matches[3] == 'chat' then local plugin = matches[2] local receiver = get_receiver(msg) print("disable "..plugin..' on this chat') return disable_plugin_on_chat(receiver, plugin) end -- Disable a plugin if matches[1] == 'disable' and is_sudo(msg) then --after changed to moderator mode, set only sudo if matches[2] == 'plugins' then return 'This plugin can\'t be disabled' end print("disable: "..matches[2]) return disable_plugin(matches[2]) end -- Reload all the plugins! if matches[1] == 'reload' and is_sudo(msg) then --after changed to moderator mode, set only sudo return reload_plugins(true) end end return { description = "Plugin to manage other plugins. Enable, disable or reload.", usage = { moderator = { "!plugins disable [plugin] chat : disable plugin only this chat.", "!plugins enable [plugin] chat : enable plugin only this chat.", }, sudo = { "!plugins : list all plugins.", "!plugins enable [plugin] : enable plugin.", "!plugins disable [plugin] : disable plugin.", "!plugins reload : reloads all plugins." }, }, patterns = { "^!plugins$", "^!plugins? (enable) ([%w_%.%-]+)$", "^!plugins? (disable) ([%w_%.%-]+)$", "^!plugins? (enable) ([%w_%.%-]+) (chat)", "^!plugins? (disable) ([%w_%.%-]+) (chat)", "^!plugins? (reload)$" }, run = run, moderated = true, -- set to moderator mode --privileged = true } end --Copyright and edit; @behroozyaghi --Persian Translate; @behroozyaghi --ch : @nod32team --کپی بدون ذکر منبع حرام است
gpl-2.0
AlexandreCA/update
scripts/zones/Mount_Zhayolm/npcs/_1p3.lua
31
3553
----------------------------------- -- Area: Mount Zhayolm -- Door: Runic Seal -- @pos 703 -18 382 61 ----------------------------------- package.loaded["scripts/zones/Mount_Zhayolm/TextIDs"] = nil; ----------------------------------- require("scripts/globals/keyitems"); require("scripts/globals/missions"); require("scripts/globals/besieged"); require("scripts/zones/Mount_Zhayolm/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:hasKeyItem(LEBROS_ASSAULT_ORDERS)) then local assaultid = player:getCurrentAssault(); local recommendedLevel = getRecommendedAssaultLevel(assaultid); local armband = 0; if (player:hasKeyItem(ASSAULT_ARMBAND)) then armband = 1; end player:startEvent(0x00CB, assaultid, -4, 0, recommendedLevel, 2, armband); else player:messageSpecial(NOTHING_HAPPENS); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option,target) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); local assaultid = player:getCurrentAssault(); local cap = bit.band(option, 0x03); if (cap == 0) then cap = 99; elseif (cap == 1) then cap = 70; elseif (cap == 2) then cap = 60; else cap = 50; end player:setVar("AssaultCap", cap); local party = player:getParty(); if (party ~= nil) then for i,v in ipairs(party) do if (not (v:hasKeyItem(LEBROS_ASSAULT_ORDERS) and v:getCurrentAssault() == assaultid)) then player:messageText(target,MEMBER_NO_REQS, false); player:instanceEntry(target,1); return; elseif (v:getZoneID() == player:getZoneID() and v:checkDistance(player) > 50) then player:messageText(target,MEMBER_TOO_FAR, false); player:instanceEntry(target,1); return; end end end player:createInstance(player:getCurrentAssault(), 63); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option,target) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0xD0 or (csid == 0xCB and option == 4)) then player:setPos(0,0,0,0,63); end end; ----------------------------------- -- onInstanceLoaded ----------------------------------- function onInstanceCreated(player,target,instance) if (instance) then instance:setLevelCap(player:getVar("AssaultCap")); player:setVar("AssaultCap", 0); player:setInstance(instance); player:instanceEntry(target,4); player:delKeyItem(LEBROS_ASSAULT_ORDERS); player:delKeyItem(ASSAULT_ARMBAND); if (party ~= nil) then for i,v in ipairs(party) do if v:getID() ~= player:getID() and v:getZoneID() == player:getZoneID() then v:setInstance(instance); v:startEvent(0xD0, 2); v:delKeyItem(LEBROS_ASSAULT_ORDERS); end end end else player:messageText(target,CANNOT_ENTER, false); player:instanceEntry(target,3); end end;
gpl-3.0
AlexandreCA/update
scripts/zones/Kazham/npcs/Hari_Pakhroib.lua
17
2838
----------------------------------- -- Area: Kazham -- NPC: Hari Pakhroib -- Starts and Finishes Quest: Greetings to the Guardian ----------------------------------- package.loaded["scripts/zones/Kazham/TextIDs"] = nil; require("scripts/globals/settings"); require("scripts/globals/quests"); require("scripts/globals/titles"); require("scripts/zones/Kazham/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) Guardian = player:getQuestStatus(OUTLANDS,GREETINGS_TO_THE_GUARDIAN); Pamamas = player:getVar("PamamaVar"); pfame = player:getFameLevel(KAZHAM) needToZone = player:needToZone(); if (Guardian == QUEST_ACCEPTED) then if (Pamamas == 1) then player:startEvent(0x0047); --Finish Quest else player:startEvent(0x0045,0,4596); --Reminder Dialogue end elseif (Guardian == QUEST_AVAILABLE and pfame >= 7) then player:startEvent(0x0044,4596,4596,4596); --Start Quest elseif (Guardian == QUEST_COMPLETED and needToZone == false) then if (Pamamas == 2) then player:startEvent(0x0047); --Finish quest dialogue (no different csid between initial and repeats) else player:startEvent(0x0048); --Dialogue for after completion of quest end elseif (Guardian == QUEST_COMPLETED and needToZone == true) then player:startEvent(0x0048); else player:startEvent(0x0054); --Standard Dialogue end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x0044 and option == 1) then player:addQuest(OUTLANDS,GREETINGS_TO_THE_GUARDIAN); player:setVar("PamamaVar",0); elseif (csid == 0x0047) then if (Pamamas == 1) then --First completion of quest; set title, complete quest, and give higher fame player:addGil(GIL_RATE*5000); player:messageSpecial(GIL_OBTAINED, 5000); player:completeQuest(OUTLANDS,GREETINGS_TO_THE_GUARDIAN); player:addFame(WINDURST,WIN_FAME*100); player:addTitle(KAZHAM_CALLER); player:setVar("PamamaVar",0); player:needToZone(true); elseif (Pamamas == 2) then --Repeats of quest; give only gil and less fame player:addGil(GIL_RATE*5000); player:messageSpecial(GIL_OBTAINED, 5000); player:addFame(WINDURST,WIN_FAME*30); player:setVar("PamamaVar",0); player:needToZone(true); end end end;
gpl-3.0
AlexandreCA/darkstar
scripts/zones/Lower_Jeuno/npcs/_l02.lua
13
1556
----------------------------------- -- Area: Lower Jeuno -- NPC: Streetlamp -- Involved in Quests: Community Service -- @zone 245 -- @pos -89.022 -0 -123.317 ----------------------------------- package.loaded["scripts/zones/Lower_Jeuno/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/quests"); require("scripts/zones/Lower_Jeuno/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local hour = VanadielHour(); if (hour >= 18 and hour < 21) then if (player:getQuestStatus(JEUNO,COMMUNITY_SERVICE) == QUEST_ACCEPTED) then if (player:getVar("cService") == 9) then player:setVar("cService",10); end elseif (hour >= 18 and hour < 21) then if (player:getQuestStatus(JEUNO,COMMUNITY_SERVICE) == QUEST_COMPLETED) then if (player:getVar("cService") == 22) then player:setVar("cService",23); end end end end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
AlexandreCA/update
scripts/zones/Dynamis-Xarcabard/mobs/Animated_Dagger.lua
16
1481
----------------------------------- -- Area: Dynamis Xarcabard -- NPC: Animated Dagger ----------------------------------- require("scripts/globals/status"); require("scripts/zones/Dynamis-Xarcabard/TextIDs"); ----------------------------------- -- onMobEngaged ----------------------------------- function onMobEngaged(mob,target) if (mob:AnimationSub() == 3) then SetDropRate(103,1572,1000); else SetDropRate(103,1572,0); end target:showText(mob,ANIMATED_DAGGER_DIALOG); SpawnMob(17330306,120):updateEnmity(target); SpawnMob(17330307,120):updateEnmity(target); SpawnMob(17330308,120):updateEnmity(target); SpawnMob(17330316,120):updateEnmity(target); SpawnMob(17330317,120):updateEnmity(target); SpawnMob(17330318,120):updateEnmity(target); end; ----------------------------------- -- onMobFight Action ----------------------------------- function onMobFight(mob,target) -- TODO: add battle dialog end; ----------------------------------- -- onMobDisengage ----------------------------------- function onMobDisengage(mob) mob:showText(mob,ANIMATED_DAGGER_DIALOG+2); end; ----------------------------------- -- onMobDeath ----------------------------------- function onMobDeath(mob,killer) killer:showText(mob,ANIMATED_DAGGER_DIALOG+1); DespawnMob(17330306); DespawnMob(17330307); DespawnMob(17330308); DespawnMob(17330316); DespawnMob(17330317); DespawnMob(17330318); end;
gpl-3.0
AlexandreCA/darkstar
scripts/zones/Lower_Jeuno/npcs/Adelflete.lua
13
1374
----------------------------------- -- Area: Lower Jeuno -- NPC: Adelflete -- Standard Merchant NPC ----------------------------------- require("scripts/globals/shop"); package.loaded["scripts/zones/Lower_Jeuno/TextIDs"] = nil; require("scripts/zones/Lower_Jeuno/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:showText(npc,ADELFLETE_SHOP_DIALOG); stock = {0x0326,1863, -- Tourmaline 0x0327,1863, -- Sardonyx 0x0320,1863, -- Amethyst 0x032E,1863, -- Amber 0x031B,1863, -- Lapis Lazuli 0x0329,1863, -- Clear Topaz 0x031F,1863, -- Onyx 0x031C,1863, -- Light Opal 0x340F,1250, -- Silver Earring 0x3490,1250} -- Silver Ring showShop(player, STATIC, stock); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
KAISER1350/KAISER
plugins/inrealm.lua
850
25085
-- data saved to moderation.json -- check moderation plugin do local function create_group(msg) -- superuser and admins only (because sudo are always has privilege) if is_sudo(msg) or is_realm(msg) and is_admin(msg) then local group_creator = msg.from.print_name create_group_chat (group_creator, group_name, ok_cb, false) return 'Group [ '..string.gsub(group_name, '_', ' ')..' ] has been created.' end end local function create_realm(msg) -- superuser and admins only (because sudo are always has privilege) if is_sudo(msg) or is_realm(msg) and is_admin(msg) then local group_creator = msg.from.print_name create_group_chat (group_creator, group_name, ok_cb, false) return 'Realm [ '..string.gsub(group_name, '_', ' ')..' ] has been created.' end end local function killchat(cb_extra, success, result) local receiver = cb_extra.receiver local chat_id = "chat#id"..result.id local chatname = result.print_name for k,v in pairs(result.members) do kick_user_any(v.id, result.id) end end local function killrealm(cb_extra, success, result) local receiver = cb_extra.receiver local chat_id = "chat#id"..result.id local chatname = result.print_name for k,v in pairs(result.members) do kick_user_any(v.id, result.id) end end local function get_group_type(msg) local data = load_data(_config.moderation.data) if data[tostring(msg.to.id)] then if not data[tostring(msg.to.id)]['group_type'] then return 'No group type available.' end local group_type = data[tostring(msg.to.id)]['group_type'] return group_type else return 'Chat type not found.' end end local function callbackres(extra, success, result) --vardump(result) local user = result.id local name = string.gsub(result.print_name, "_", " ") local chat = 'chat#id'..extra.chatid send_large_msg(chat, user..'\n'..name) return user end local function set_description(msg, data, target, about) if not is_admin(msg) then return "For admins only!" end local data_cat = 'description' data[tostring(target)][data_cat] = about save_data(_config.moderation.data, data) return 'Set group description to:\n'..about end local function set_rules(msg, data, target) if not is_admin(msg) then return "For admins only!" end local data_cat = 'rules' data[tostring(target)][data_cat] = rules save_data(_config.moderation.data, data) return 'Set group rules to:\n'..rules end -- lock/unlock group name. bot automatically change group name when locked local function lock_group_name(msg, data, target) if not is_admin(msg) then return "For admins only!" end local group_name_set = data[tostring(target)]['settings']['set_name'] local group_name_lock = data[tostring(target)]['settings']['lock_name'] if group_name_lock == 'yes' then return 'Group name is already locked' else data[tostring(target)]['settings']['lock_name'] = 'yes' save_data(_config.moderation.data, data) rename_chat('chat#id'..target, group_name_set, ok_cb, false) return 'Group name has been locked' end end local function unlock_group_name(msg, data, target) if not is_admin(msg) then return "For admins only!" end local group_name_set = data[tostring(target)]['settings']['set_name'] local group_name_lock = data[tostring(target)]['settings']['lock_name'] if group_name_lock == 'no' then return 'Group name is already unlocked' else data[tostring(target)]['settings']['lock_name'] = 'no' save_data(_config.moderation.data, data) return 'Group name has been unlocked' end end --lock/unlock group member. bot automatically kick new added user when locked local function lock_group_member(msg, data, target) if not is_admin(msg) then return "For admins only!" end local group_member_lock = data[tostring(target)]['settings']['lock_member'] if group_member_lock == 'yes' then return 'Group members are already locked' else data[tostring(target)]['settings']['lock_member'] = 'yes' save_data(_config.moderation.data, data) end return 'Group members has been locked' end local function unlock_group_member(msg, data, target) if not is_admin(msg) then return "For admins only!" end local group_member_lock = data[tostring(target)]['settings']['lock_member'] if group_member_lock == 'no' then return 'Group members are not locked' else data[tostring(target)]['settings']['lock_member'] = 'no' save_data(_config.moderation.data, data) return 'Group members has been unlocked' end end --lock/unlock group photo. bot automatically keep group photo when locked local function lock_group_photo(msg, data, target) if not is_admin(msg) then return "For admins only!" end local group_photo_lock = data[tostring(target)]['settings']['lock_photo'] if group_photo_lock == 'yes' then return 'Group photo is already locked' else data[tostring(target)]['settings']['set_photo'] = 'waiting' save_data(_config.moderation.data, data) end return 'Please send me the group photo now' end local function unlock_group_photo(msg, data, target) if not is_admin(msg) then return "For admins only!" end local group_photo_lock = data[tostring(target)]['settings']['lock_photo'] if group_photo_lock == 'no' then return 'Group photo is not locked' else data[tostring(target)]['settings']['lock_photo'] = 'no' save_data(_config.moderation.data, data) return 'Group photo has been unlocked' end end local function lock_group_flood(msg, data, target) if not is_admin(msg) then return "For admins only!" end local group_flood_lock = data[tostring(target)]['settings']['flood'] if group_flood_lock == 'yes' then return 'Group flood is locked' else data[tostring(target)]['settings']['flood'] = 'yes' save_data(_config.moderation.data, data) return 'Group flood has been locked' end end local function unlock_group_flood(msg, data, target) if not is_admin(msg) then return "For admins only!" end local group_flood_lock = data[tostring(target)]['settings']['flood'] if group_flood_lock == 'no' then return 'Group flood is not locked' else data[tostring(target)]['settings']['flood'] = 'no' save_data(_config.moderation.data, data) return 'Group flood has been unlocked' end end -- show group settings local function show_group_settings(msg, data, target) local data = load_data(_config.moderation.data, data) if not is_admin(msg) then return "For admins only!" end local settings = data[tostring(target)]['settings'] local text = "Group settings:\nLock group name : "..settings.lock_name.."\nLock group photo : "..settings.lock_photo.."\nLock group member : "..settings.lock_member return text end local function returnids(cb_extra, success, result) local receiver = cb_extra.receiver local chat_id = "chat#id"..result.id local chatname = result.print_name local text = 'Users in '..string.gsub(chatname,"_"," ")..' ('..result.id..'):'..'\n'..'' for k,v in pairs(result.members) do if v.print_name then local username = "" text = text .. "- " .. string.gsub(v.print_name,"_"," ") .. " (" .. v.id .. ") \n" end end send_large_msg(receiver, text) local file = io.open("./groups/lists/"..result.id.."memberlist.txt", "w") file:write(text) file:flush() file:close() end local function returnidsfile(cb_extra, success, result) local receiver = cb_extra.receiver local chat_id = "chat#id"..result.id local chatname = result.print_name local text = 'Users in '..string.gsub(chatname,"_"," ")..' ('..result.id..'):'..'\n'..'' for k,v in pairs(result.members) do if v.print_name then local username = "" text = text .. "- " .. string.gsub(v.print_name,"_"," ") .. " (" .. v.id .. ") \n" end end local file = io.open("./groups/lists/"..result.id.."memberlist.txt", "w") file:write(text) file:flush() file:close() send_document("chat#id"..result.id,"./groups/lists/"..result.id.."memberlist.txt", ok_cb, false) end local function admin_promote(msg, admin_id) if not is_sudo(msg) then return "Access denied!" end local admins = 'admins' if not data[tostring(admins)] then data[tostring(admins)] = {} save_data(_config.moderation.data, data) end if data[tostring(admins)][tostring(admin_id)] then return admin_name..' is already an admin.' end data[tostring(admins)][tostring(admin_id)] = admin_id save_data(_config.moderation.data, data) return admin_id..' has been promoted as admin.' end local function admin_demote(msg, admin_id) if not is_sudo(msg) then return "Access denied!" end local data = load_data(_config.moderation.data) local admins = 'admins' if not data[tostring(admins)] then data[tostring(admins)] = {} save_data(_config.moderation.data, data) end if not data[tostring(admins)][tostring(admin_id)] then return admin_id..' is not an admin.' end data[tostring(admins)][tostring(admin_id)] = nil save_data(_config.moderation.data, data) return admin_id..' has been demoted from admin.' end local function admin_list(msg) local data = load_data(_config.moderation.data) local admins = 'admins' if not data[tostring(admins)] then data[tostring(admins)] = {} save_data(_config.moderation.data, data) end local message = 'List for Realm admins:\n' for k,v in pairs(data[tostring(admins)]) do message = message .. '- (at)' .. v .. ' [' .. k .. '] ' ..'\n' end return message end local function groups_list(msg) local data = load_data(_config.moderation.data) local groups = 'groups' if not data[tostring(groups)] then return 'No groups at the moment' end local message = 'List of groups:\n' for k,v in pairs(data[tostring(groups)]) do local settings = data[tostring(v)]['settings'] for m,n in pairs(settings) do if m == 'set_name' then name = n end end local group_owner = "No owner" if data[tostring(v)]['set_owner'] then group_owner = tostring(data[tostring(v)]['set_owner']) end local group_link = "No link" if data[tostring(v)]['settings']['set_link'] then group_link = data[tostring(v)]['settings']['set_link'] end message = message .. '- '.. name .. ' (' .. v .. ') ['..group_owner..'] \n {'..group_link.."}\n" end local file = io.open("./groups/lists/groups.txt", "w") file:write(message) file:flush() file:close() return message end local function realms_list(msg) local data = load_data(_config.moderation.data) local realms = 'realms' if not data[tostring(realms)] then return 'No Realms at the moment' end local message = 'List of Realms:\n' for k,v in pairs(data[tostring(realms)]) do local settings = data[tostring(v)]['settings'] for m,n in pairs(settings) do if m == 'set_name' then name = n end end local group_owner = "No owner" if data[tostring(v)]['admins_in'] then group_owner = tostring(data[tostring(v)]['admins_in']) end local group_link = "No link" if data[tostring(v)]['settings']['set_link'] then group_link = data[tostring(v)]['settings']['set_link'] end message = message .. '- '.. name .. ' (' .. v .. ') ['..group_owner..'] \n {'..group_link.."}\n" end local file = io.open("./groups/lists/realms.txt", "w") file:write(message) file:flush() file:close() return message end local function admin_user_promote(receiver, member_username, member_id) local data = load_data(_config.moderation.data) if not data['admins'] then data['admins'] = {} save_data(_config.moderation.data, data) end if data['admins'][tostring(member_id)] then return send_large_msg(receiver, member_username..' is already as admin.') end data['admins'][tostring(member_id)] = member_username save_data(_config.moderation.data, data) return send_large_msg(receiver, '@'..member_username..' has been promoted as admin.') end local function admin_user_demote(receiver, member_username, member_id) local data = load_data(_config.moderation.data) if not data['admins'] then data['admins'] = {} save_data(_config.moderation.data, data) end if not data['admins'][tostring(member_id)] then return send_large_msg(receiver, member_username..' is not an admin.') end data['admins'][tostring(member_id)] = nil save_data(_config.moderation.data, data) return send_large_msg(receiver, 'Admin '..member_username..' has been demoted.') end local function username_id(cb_extra, success, result) local mod_cmd = cb_extra.mod_cmd local receiver = cb_extra.receiver local member = cb_extra.member local text = 'No user @'..member..' in this group.' for k,v in pairs(result.members) do vusername = v.username if vusername == member then member_username = member member_id = v.id if mod_cmd == 'addadmin' then return admin_user_promote(receiver, member_username, member_id) elseif mod_cmd == 'removeadmin' then return admin_user_demote(receiver, member_username, member_id) end end end send_large_msg(receiver, text) end local function set_log_group(msg) if not is_admin(msg) then return end local log_group = data[tostring(groups)][tostring(msg.to.id)]['log_group'] if log_group == 'yes' then return 'Log group is already set' else data[tostring(groups)][tostring(msg.to.id)]['log_group'] = 'yes' save_data(_config.moderation.data, data) return 'Log group has been set' end end local function unset_log_group(msg) if not is_admin(msg) then return end local log_group = data[tostring(groups)][tostring(msg.to.id)]['log_group'] if log_group == 'no' then return 'Log group is already disabled' else data[tostring(groups)][tostring(msg.to.id)]['log_group'] = 'no' save_data(_config.moderation.data, data) return 'log group has been disabled' end end local function help() local help_text = tostring(_config.help_text_realm) return help_text end function run(msg, matches) --vardump(msg) local name_log = user_print_name(msg.from) if matches[1] == 'log' and is_owner(msg) then savelog(msg.to.id, "log file created by owner") send_document("chat#id"..msg.to.id,"./groups/"..msg.to.id.."log.txt", ok_cb, false) end if matches[1] == 'who' and is_momod(msg) then local name = user_print_name(msg.from) savelog(msg.to.id, name.." ["..msg.from.id.."] requested member list ") local receiver = get_receiver(msg) chat_info(receiver, returnidsfile, {receiver=receiver}) end if matches[1] == 'wholist' and is_momod(msg) then local name = user_print_name(msg.from) savelog(msg.to.id, name.." ["..msg.from.id.."] requested member list in a file") local receiver = get_receiver(msg) chat_info(receiver, returnids, {receiver=receiver}) end if matches[1] == 'creategroup' and matches[2] then group_name = matches[2] group_type = 'group' return create_group(msg) end if not is_sudo(msg) or not is_admin(msg) and not is_realm(msg) then return --Do nothing end if matches[1] == 'createrealm' and matches[2] then group_name = matches[2] group_type = 'realm' return create_realm(msg) end local data = load_data(_config.moderation.data) local receiver = get_receiver(msg) if matches[2] then if data[tostring(matches[2])] then local settings = data[tostring(matches[2])]['settings'] if matches[1] == 'setabout' and matches[2] then local target = matches[2] local about = matches[3] return set_description(msg, data, target, about) end if matches[1] == 'setrules' then rules = matches[3] local target = matches[2] return set_rules(msg, data, target) end if matches[1] == 'lock' then --group lock * local target = matches[2] if matches[3] == 'name' then return lock_group_name(msg, data, target) end if matches[3] == 'member' then return lock_group_member(msg, data, target) end if matches[3] == 'photo' then return lock_group_photo(msg, data, target) end if matches[3] == 'flood' then return lock_group_flood(msg, data, target) end end if matches[1] == 'unlock' then --group unlock * local target = matches[2] if matches[3] == 'name' then return unlock_group_name(msg, data, target) end if matches[3] == 'member' then return unlock_group_member(msg, data, target) end if matches[3] == 'photo' then return unlock_group_photo(msg, data, target) end if matches[3] == 'flood' then return unlock_group_flood(msg, data, target) end end if matches[1] == 'settings' and data[tostring(matches[2])]['settings'] then local target = matches[2] return show_group_settings(msg, data, target) end if matches[1] == 'setname' and is_realm(msg) then local new_name = string.gsub(matches[2], '_', ' ') data[tostring(msg.to.id)]['settings']['set_name'] = new_name save_data(_config.moderation.data, data) local group_name_set = data[tostring(msg.to.id)]['settings']['set_name'] local to_rename = 'chat#id'..msg.to.id rename_chat(to_rename, group_name_set, ok_cb, false) savelog(msg.to.id, "Realm { "..msg.to.print_name.." } name changed to [ "..new_name.." ] by "..name_log.." ["..msg.from.id.."]") end if matches[1] == 'setgpname' and is_admin(msg) then local new_name = string.gsub(matches[3], '_', ' ') data[tostring(matches[2])]['settings']['set_name'] = new_name save_data(_config.moderation.data, data) local group_name_set = data[tostring(matches[2])]['settings']['set_name'] local to_rename = 'chat#id'..matches[2] rename_chat(to_rename, group_name_set, ok_cb, false) savelog(msg.to.id, "Group { "..msg.to.print_name.." } name changed to [ "..new_name.." ] by "..name_log.." ["..msg.from.id.."]") end end end if matches[1] == 'help' and is_realm(msg) then savelog(msg.to.id, name_log.." ["..msg.from.id.."] Used /help") return help() end if matches[1] == 'set' then if matches[2] == 'loggroup' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] set as log group") return set_log_group(msg) end end if matches[1] == 'kill' and matches[2] == 'chat' then if not is_admin(msg) then return nil end if is_realm(msg) then local receiver = 'chat#id'..matches[3] return modrem(msg), print("Closing Group: "..receiver), chat_info(receiver, killchat, {receiver=receiver}) else return 'Error: Group '..matches[3]..' not found' end end if matches[1] == 'kill' and matches[2] == 'realm' then if not is_admin(msg) then return nil end if is_realm(msg) then local receiver = 'chat#id'..matches[3] return realmrem(msg), print("Closing realm: "..receiver), chat_info(receiver, killrealm, {receiver=receiver}) else return 'Error: Realm '..matches[3]..' not found' end end if matches[1] == 'chat_add_user' then if not msg.service then return "Are you trying to troll me?" end local user = 'user#id'..msg.action.user.id local chat = 'chat#id'..msg.to.id if not is_admin(msg) then chat_del_user(chat, user, ok_cb, true) end end if matches[1] == 'addadmin' then if string.match(matches[2], '^%d+$') then local admin_id = matches[2] print("user "..admin_id.." has been promoted as admin") return admin_promote(msg, admin_id) else local member = string.gsub(matches[2], "@", "") local mod_cmd = "addadmin" chat_info(receiver, username_id, {mod_cmd= mod_cmd, receiver=receiver, member=member}) end end if matches[1] == 'removeadmin' then if string.match(matches[2], '^%d+$') then local admin_id = matches[2] print("user "..admin_id.." has been demoted") return admin_demote(msg, admin_id) else local member = string.gsub(matches[2], "@", "") local mod_cmd = "removeadmin" chat_info(receiver, username_id, {mod_cmd= mod_cmd, receiver=receiver, member=member}) end end if matches[1] == 'type'then local group_type = get_group_type(msg) return group_type end if matches[1] == 'list' and matches[2] == 'admins' then return admin_list(msg) end if matches[1] == 'list' and matches[2] == 'groups' then if msg.to.type == 'chat' then groups_list(msg) send_document("chat#id"..msg.to.id, "./groups/lists/groups.txt", ok_cb, false) return "Group list created" --group_list(msg) elseif msg.to.type == 'user' then groups_list(msg) send_document("user#id"..msg.from.id, "./groups/lists/groups.txt", ok_cb, false) return "Group list created" --group_list(msg) end end if matches[1] == 'list' and matches[2] == 'realms' then if msg.to.type == 'chat' then realms_list(msg) send_document("chat#id"..msg.to.id, "./groups/lists/realms.txt", ok_cb, false) return "Realms list created" --realms_list(msg) elseif msg.to.type == 'user' then realms_list(msg) send_document("user#id"..msg.from.id, "./groups/lists/realms.txt", ok_cb, false) return "Realms list created" --realms_list(msg) end end if matches[1] == 'res' and is_momod(msg) then local cbres_extra = { chatid = msg.to.id } local username = matches[2] local username = username:gsub("@","") savelog(msg.to.id, name_log.." ["..msg.from.id.."] Used /res "..username) return res_user(username, callbackres, cbres_extra) end end return { patterns = { "^[!/](creategroup) (.*)$", "^[!/](createrealm) (.*)$", "^[!/](setabout) (%d+) (.*)$", "^[!/](setrules) (%d+) (.*)$", "^[!/](setname) (.*)$", "^[!/](setgpname) (%d+) (.*)$", "^[!/](setname) (%d+) (.*)$", "^[!/](lock) (%d+) (.*)$", "^[!/](unlock) (%d+) (.*)$", "^[!/](setting) (%d+)$", "^[!/](wholist)$", "^[!/](who)$", "^[!/](type)$", "^[!/](kill) (chat) (%d+)$", "^[!/](kill) (realm) (%d+)$", "^[!/](addadmin) (.*)$", -- sudoers only "^[!/](removeadmin) (.*)$", -- sudoers only "^[!/](list) (.*)$", "^[!/](log)$", "^[!/](help)$", "^!!tgservice (.+)$", }, run = run } end
gpl-2.0
AlexandreCA/update
scripts/zones/Norg/npcs/Mamaulabion.lua
17
7918
----------------------------------- -- Area: Norg -- NPC: Mamaulabion -- Starts and finishes Quest: Mama Mia -- @zone 252 -- @pos -57 -9 68 (88) --CSIDs for Mamaulabion --0x005D / 93 = Standard --0x00BF / 191 = start quest --0x00C0 / 192 = quest accepted --0x00C1 / 193 = given an item --0x00C2 / 194 = given an item you already gave --0x00C3 / 195 = all 7 items given --0x00C4 / 196 = after 7 items, but need more time until reward is given --0x00C5 / 197 = reward --0x00C6 / 198 = after quest is complete --0x00F3 / 243 = get new ring if you dropped yours --I did alot of copy/pasting, so you may notice a reduncency on comments XD --But it can make it easier to follow aswell. --"Mamaulabion will inform you of the items delivered thus far, as of the May 2011 update." --i have no clue where this event is, so i have no idea how to add this (if this gets scripted, please remove this comment) --"Upon completion of this quest, the above items no longer appear in the rewards list for defeating the Prime Avatars." --will require changing other avatar quests and making a variable for it all. (if this gets scripted, please remove this comment) ----------------------------------- package.loaded["scripts/zones/Norg/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/quests"); require("scripts/zones/Norg/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if (player:getQuestStatus(OUTLANDS,MAMA_MIA) == QUEST_ACCEPTED) then local tradesMamaMia = player:getVar("tradesMamaMia") if (trade:hasItemQty(1202,1) and trade:getItemCount() == 1) then -- Trade Bubbly water wasSet = player:getMaskBit(tradesMamaMia,0) tradesMamaMia = player:setMaskBit(tradesMamaMia,"tradesMamaMia",0,true) if (player:isMaskFull(tradesMamaMia,7) == true) then player:startEvent(0x00C3); -- Traded all seven items elseif (wasSet) then player:startEvent(0x00C2); -- Traded an item you already gave else player:startEvent(0x00C1); -- Traded an item end elseif (trade:hasItemQty(1203,1) and trade:getItemCount() == 1) then -- Trade Egil's torch wasSet = player:getMaskBit(tradesMamaMia,1) tradesMamaMia = player:setMaskBit(tradesMamaMia,"tradesMamaMia",1,true) if (player:isMaskFull(tradesMamaMia,7) == true) then player:startEvent(0x00C3); -- Traded all seven items elseif (wasSet) then player:startEvent(0x00C2); -- Traded an item you already gave else player:startEvent(0x00C1); -- Traded an item end elseif (trade:hasItemQty(1204,1) and trade:getItemCount() == 1) then -- Trade Eye of mept wasSet = player:getMaskBit(tradesMamaMia,2) tradesMamaMia = player:setMaskBit(tradesMamaMia,"tradesMamaMia",2,true) if (player:isMaskFull(tradesMamaMia,7) == true) then player:startEvent(0x00C3); -- Traded all seven items elseif (wasSet) then player:startEvent(0x00C2); -- Traded an item you already gave else player:startEvent(0x00C1); -- Traded an item end elseif (trade:hasItemQty(1205,1) and trade:getItemCount() == 1) then -- Trade Desert Light wasSet = player:getMaskBit(tradesMamaMia,3) tradesMamaMia = player:setMaskBit(tradesMamaMia,"tradesMamaMia",3,true) if (player:isMaskFull(tradesMamaMia,7) == true) then player:startEvent(0x00C3); -- Traded all seven items elseif (wasSet) then player:startEvent(0x00C2); -- Traded an item you already gave else player:startEvent(0x00C1); -- Traded an item end elseif (trade:hasItemQty(1206,1) and trade:getItemCount() == 1) then -- Trade Elder Branch wasSet = player:getMaskBit(tradesMamaMia,4) tradesMamaMia = player:setMaskBit(tradesMamaMia,"tradesMamaMia",4,true) if (player:isMaskFull(tradesMamaMia,7) == true) then player:startEvent(0x00C3); -- Traded all seven items elseif (wasSet) then player:startEvent(0x00C2); -- Traded an item you already gave else player:startEvent(0x00C1); -- Traded an item end elseif (trade:hasItemQty(1207,1) and trade:getItemCount() == 1) then -- Trade Rust 'B' Gone wasSet = player:getMaskBit(tradesMamaMia,5) tradesMamaMia = player:setMaskBit(tradesMamaMia,"tradesMamaMia",5,true) if (player:isMaskFull(tradesMamaMia,7) == true) then player:startEvent(0x00C3); -- Traded all seven items elseif (wasSet) then player:startEvent(0x00C2); -- Traded an item you already gave else player:startEvent(0x00C1); -- Traded an item end elseif (trade:hasItemQty(1208,1) and trade:getItemCount() == 1) then -- Trade Ancients' Key wasSet = player:getMaskBit(tradesMamaMia,6) tradesMamaMia = player:setMaskBit(tradesMamaMia,"tradesMamaMia",6,true) if (player:isMaskFull(tradesMamaMia,7) == true) then player:startEvent(0x00C3); -- Traded all seven items elseif (wasSet) then player:startEvent(0x00C2); -- Traded an item you already gave else player:startEvent(0x00C1); -- Traded an item end end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local MamaMia = player:getQuestStatus(OUTLANDS,MAMA_MIA); local moonlitPath = player:getQuestStatus(WINDURST,THE_MOONLIT_PATH); local EvokersRing = player:hasItem(14625); local realday = tonumber(os.date("%j")); -- %M for next minute, %j for next day local questday = player:getVar("MamaMia_date") if (MamaMia == QUEST_AVAILABLE and player:getFameLevel(NORG) >= 4 and moonlitPath == QUEST_COMPLETED) then player:startEvent(0x00BF); -- Start Quest "Mama Mia" elseif (MamaMia == QUEST_ACCEPTED) then local tradesMamaMia = player:getVar("tradesMamaMia") local maskFull = player:isMaskFull(tradesMamaMia,7) if (maskFull) then if (realday == questday) then player:startEvent(0x00C4); --need to wait longer for reward elseif (questday ~= 0) then player:startEvent(0x00C5); --Reward end else player:startEvent(0x00C0); -- During Quest "Mama Mia" end elseif (MamaMia == QUEST_COMPLETED and EvokersRing) then player:startEvent(0x00C6); -- New standard dialog after "Mama Mia" is complete elseif (MamaMia == QUEST_COMPLETED and EvokersRing == false) then player:startEvent(0x00F3); -- Quest completed, but dropped ring else player:startEvent(0x005D); -- Standard dialog end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x00BF) then player:addQuest(OUTLANDS,MAMA_MIA); elseif (csid == 0x00C1) then player:tradeComplete(); elseif (csid == 0x00C3) then player:tradeComplete(); player:setVar("MamaMia_date", os.date("%j")); -- %M for next minute, %j for next day elseif (csid == 0x00C5) then if (player:getFreeSlotsCount() == 0) then player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,14625); -- Evokers Ring else player:addItem(14625); -- Evokers Ring player:messageSpecial(ITEM_OBTAINED,14625); -- Evokers Ring player:addFame(OUTLANDS,NORG_FAME*30); --idk how much fame the quest adds, just left at 30 which the levi quest gave. player:completeQuest(OUTLANDS,MAMA_MIA); player:setVar("tradesMamaMia",0) end elseif (csid == 0x00F3) then if (option == 1) then player:delQuest(OUTLANDS,MAMA_MIA); player:addQuest(OUTLANDS,MAMA_MIA); end end end;
gpl-3.0
zhoukk/skynet
service/launcher.lua
51
3199
local skynet = require "skynet" local core = require "skynet.core" require "skynet.manager" -- import manager apis local string = string local services = {} local command = {} local instance = {} -- for confirm (function command.LAUNCH / command.ERROR / command.LAUNCHOK) local function handle_to_address(handle) return tonumber("0x" .. string.sub(handle , 2)) end local NORET = {} function command.LIST() local list = {} for k,v in pairs(services) do list[skynet.address(k)] = v end return list end function command.STAT() local list = {} for k,v in pairs(services) do local stat = skynet.call(k,"debug","STAT") list[skynet.address(k)] = stat end return list end function command.KILL(_, handle) handle = handle_to_address(handle) skynet.kill(handle) local ret = { [skynet.address(handle)] = tostring(services[handle]) } services[handle] = nil return ret end function command.MEM() local list = {} for k,v in pairs(services) do local kb, bytes = skynet.call(k,"debug","MEM") list[skynet.address(k)] = string.format("%.2f Kb (%s)",kb,v) end return list end function command.GC() for k,v in pairs(services) do skynet.send(k,"debug","GC") end return command.MEM() end function command.REMOVE(_, handle, kill) services[handle] = nil local response = instance[handle] if response then -- instance is dead response(not kill) -- return nil to caller of newservice, when kill == false instance[handle] = nil end -- don't return (skynet.ret) because the handle may exit return NORET end local function launch_service(service, ...) local param = table.concat({...}, " ") local inst = skynet.launch(service, param) local response = skynet.response() if inst then services[inst] = service .. " " .. param instance[inst] = response else response(false) return end return inst end function command.LAUNCH(_, service, ...) launch_service(service, ...) return NORET end function command.LOGLAUNCH(_, service, ...) local inst = launch_service(service, ...) if inst then core.command("LOGON", skynet.address(inst)) end return NORET end function command.ERROR(address) -- see serivce-src/service_lua.c -- init failed local response = instance[address] if response then response(false) instance[address] = nil end services[address] = nil return NORET end function command.LAUNCHOK(address) -- init notice local response = instance[address] if response then response(true, address) instance[address] = nil end return NORET end -- for historical reasons, launcher support text command (for C service) skynet.register_protocol { name = "text", id = skynet.PTYPE_TEXT, unpack = skynet.tostring, dispatch = function(session, address , cmd) if cmd == "" then command.LAUNCHOK(address) elseif cmd == "ERROR" then command.ERROR(address) else error ("Invalid text command " .. cmd) end end, } skynet.dispatch("lua", function(session, address, cmd , ...) cmd = string.upper(cmd) local f = command[cmd] if f then local ret = f(address, ...) if ret ~= NORET then skynet.ret(skynet.pack(ret)) end else skynet.ret(skynet.pack {"Unknown command"} ) end end) skynet.start(function() end)
mit
CMLL/wesnoth
data/lua/location_set.lua
28
3736
local location_set = {} local function index(x, y) -- the 2000 bias ensure that the correct x is recovered for negative y return x * 16384 + y + 2000 end local invscale = 1 / 16384 local function revindex(p) local x = math.floor(p * invscale) return x, p - x * 16384 - 2000 end local methods = {} local locset_meta = { __index = methods } function methods:empty() return (not next(self.values)) end function methods:size() local sz = 0 for p,v in pairs(self.values) do sz = sz + 1 end return sz end function methods:clear() self.values = {} end function methods:get(x, y) return self.values[index(x, y)] end function methods:insert(x, y, v) self.values[index(x, y)] = v or true end function methods:remove(x, y) self.values[index(x, y)] = nil end function methods:union(s) local values = self.values for p,v in pairs(s.values) do values[p] = v end end function methods:union_merge(s, f) local values = self.values for p,v in pairs(s.values) do local x, y = revindex(p) values[p] = f(x, y, values[p], v) end end function methods:inter(s) local values = self.values local nvalues = {} for p,v in pairs(s.values) do nvalues[p] = values[p] end self.values = nvalues end function methods:inter_merge(s, f) local values = s.values local nvalues = {} for p,v in pairs(self.values) do local x, y = revindex(p) nvalues[p] = f(x, y, v, values[p]) end self.values = nvalues end function methods:filter(f) local nvalues = {} for p,v in pairs(self.values) do local x, y = revindex(p) if f(x, y, v) then nvalues[p] = v end end return setmetatable({ values = nvalues }, locset_meta) end function methods:iter(f) for p,v in pairs(self.values) do local x, y = revindex(p) f(x, y, v) end end function methods:stable_iter(f) local indices = {} for p,v in pairs(self.values) do table.insert(indices, p) end table.sort(indices) for i,p in ipairs(indices) do local x, y = revindex(p) f(x, y) end end function methods:of_pairs(t) local values = self.values for i,v in ipairs(t) do local value_table = {} local x_index local y_index if v.x and v.y then x_index = "x" y_index = "y" else x_index = 1 y_index = 2 end for k,val in pairs(v) do if k ~= x_index and k ~= y_index then value_table[k] = val end end if next(value_table) then values[index(v[x_index], v[y_index])] = value_table else values[index(v[x_index], v[y_index])] = true end end end function methods:of_wml_var(name) local values = self.values for i = 0, wesnoth.get_variable(name .. ".length") - 1 do local t = wesnoth.get_variable(string.format("%s[%d]", name, i)) local x, y = t.x, t.y t.x, t.y = nil, nil values[index(x, y)] = next(t) and t or true end end function methods:to_pairs() local res = {} self:iter(function(x, y) table.insert(res, { x, y }) end) return res end function methods:to_stable_pairs() local res = {} self:stable_iter(function(x, y) table.insert(res, { x, y }) end) return res end function methods:to_wml_var(name) local i = 0 wesnoth.set_variable(name) self:stable_iter(function(x, y, v) if type(v) == 'table' then wesnoth.set_variable(string.format("%s[%d]", name, i), v) end wesnoth.set_variable(string.format("%s[%d].x", name, i), x) wesnoth.set_variable(string.format("%s[%d].y", name, i), y) i = i + 1 end) end function location_set.create() local w,h,b = wesnoth.get_map_size() assert(h + 2 * b < 9000) return setmetatable({ values = {} }, locset_meta) end function location_set.of_pairs(t) local s = location_set.create() s:of_pairs(t) return s end function location_set.of_wml_var(name) local s = location_set.create() s:of_wml_var(name) return s end return location_set
gpl-2.0
JiessieDawn/skynet
lualib/skynet/datasheet/dump.lua
20
6547
--[[ file format document : int32 strtbloffset int32 n int32*n index table table*n strings table: int32 array int32 dict int8*(array+dict) type (align 4) value*array kvpair*dict kvpair: string k value v value: (union) int32 integer float real int32 boolean int32 table index int32 string offset type: (enum) 0 nil 1 integer 2 real 3 boolean 4 table 5 string ]] local ctd = {} local math = math local table = table local string = string function ctd.dump(root) local doc = { table_n = 0, table = {}, strings = {}, offset = 0, } local function dump_table(t) local index = doc.table_n + 1 doc.table_n = index doc.table[index] = false -- place holder local array_n = 0 local array = {} local kvs = {} local types = {} local function encode(v) local t = type(v) if t == "table" then local index = dump_table(v) return '\4', string.pack("<i4", index-1) elseif t == "number" then if math.tointeger(v) and v <= 0x7FFFFFFF and v >= -(0x7FFFFFFF+1) then return '\1', string.pack("<i4", v) else return '\2', string.pack("<f",v) end elseif t == "boolean" then if v then return '\3', "\0\0\0\1" else return '\3', "\0\0\0\0" end elseif t == "string" then local offset = doc.strings[v] if not offset then offset = doc.offset doc.offset = offset + #v + 1 doc.strings[v] = offset table.insert(doc.strings, v) end return '\5', string.pack("<I4", offset) else error ("Unsupport value " .. tostring(v)) end end for i,v in ipairs(t) do types[i], array[i] = encode(v) array_n = i end for k,v in pairs(t) do if type(k) == "string" then local _, kv = encode(k) local tv, ev = encode(v) table.insert(types, tv) table.insert(kvs, kv .. ev) else local ik = math.tointeger(k) assert(ik and ik > 0 and ik <= array_n) end end -- encode table local typeset = table.concat(types) local align = string.rep("\0", (4 - #typeset & 3) & 3) local tmp = { string.pack("<i4i4", array_n, #kvs), typeset, align, table.concat(array), table.concat(kvs), } doc.table[index] = table.concat(tmp) return index end dump_table(root) -- encode document local index = {} local offset = 0 for i, v in ipairs(doc.table) do index[i] = string.pack("<I4", offset) offset = offset + #v end local tmp = { string.pack("<I4", 4 + 4 + 4 * doc.table_n + offset), string.pack("<I4", doc.table_n), table.concat(index), table.concat(doc.table), table.concat(doc.strings, "\0"), "\0", } return table.concat(tmp) end function ctd.undump(v) local stringtbl, n = string.unpack("<I4I4",v) local index = { string.unpack("<" .. string.rep("I4", n), v, 9) } local header = 4 + 4 + 4 * n + 1 stringtbl = stringtbl + 1 local tblidx = {} local function decode(n) local toffset = index[n+1] + header local array, dict = string.unpack("<I4I4", v, toffset) local types = { string.unpack(string.rep("B", (array+dict)), v, toffset + 8) } local offset = ((array + dict + 8 + 3) & ~3) + toffset local result = {} local function value(t) local off = offset offset = offset + 4 if t == 1 then -- integer return (string.unpack("<i4", v, off)) elseif t == 2 then -- float return (string.unpack("<f", v, off)) elseif t == 3 then -- boolean return string.unpack("<i4", v, off) ~= 0 elseif t == 4 then -- table local tindex = (string.unpack("<I4", v, off)) return decode(tindex) elseif t == 5 then -- string local sindex = string.unpack("<I4", v, off) return (string.unpack("z", v, stringtbl + sindex)) else error (string.format("Invalid data at %d (%d)", off, t)) end end for i=1,array do table.insert(result, value(types[i])) end for i=1,dict do local sindex = string.unpack("<I4", v, offset) offset = offset + 4 local key = string.unpack("z", v, stringtbl + sindex) result[key] = value(types[array + i]) end tblidx[result] = n return result end return decode(0), tblidx end local function diffmap(last, current) local lastv, lasti = ctd.undump(last) local curv, curi = ctd.undump(current) local map = {} -- new(current index):old(last index) local function comp(lastr, curr) local old = lasti[lastr] local new = curi[curr] map[new] = old for k,v in pairs(lastr) do if type(v) == "table" then local newv = curr[k] if type(newv) == "table" then comp(v, newv) end end end end comp(lastv, curv) return map end function ctd.diff(last, current) local map = diffmap(last, current) local stringtbl, n = string.unpack("<I4I4",current) local _, lastn = string.unpack("<I4I4",last) local existn = 0 for k,v in pairs(map) do existn = existn + 1 end local newn = lastn for i = 0, n-1 do if not map[i] then map[i] = newn newn = newn + 1 end end -- remap current local index = { string.unpack("<" .. string.rep("I4", n), current, 9) } local header = 4 + 4 + 4 * n + 1 local function remap(n) local toffset = index[n+1] + header local array, dict = string.unpack("<I4I4", current, toffset) local types = { string.unpack(string.rep("B", (array+dict)), current, toffset + 8) } local hlen = (array + dict + 8 + 3) & ~3 local hastable = false for _, v in ipairs(types) do if v == 4 then -- table hastable = true break end end if not hastable then return string.sub(current, toffset, toffset + hlen + (array + dict * 2) * 4 - 1) end local offset = hlen + toffset local pat = "<" .. string.rep("I4", array + dict * 2) local values = { string.unpack(pat, current, offset) } for i = 1, array do if types[i] == 4 then -- table values[i] = map[values[i]] end end for i = 1, dict do if types[i + array] == 4 then -- table values[array + i * 2] = map[values[array + i * 2]] end end return string.sub(current, toffset, toffset + hlen - 1) .. string.pack(pat, table.unpack(values)) end -- rebuild local oldindex = { string.unpack("<" .. string.rep("I4", n), current, 9) } local index = {} for i = 1, newn do index[i] = 0xffffffff end for i = 0, #map do index[map[i]+1] = oldindex[i+1] end local tmp = { string.pack("<I4I4", stringtbl + (newn - n) * 4, newn), -- expand index table string.pack("<" .. string.rep("I4", newn), table.unpack(index)), } for i = 0, n - 1 do table.insert(tmp, remap(i)) end table.insert(tmp, string.sub(current, stringtbl+1)) return table.concat(tmp) end return ctd
mit
boundary/luvit
tests/test-fs-append-file-sync.lua
6
3333
--[[ Copyright 2012 The Luvit Authors. All Rights Reserved. Licensed under the Apache License, Version 2.0 (the "License") you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS-IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. --]] require("helper") local FS = require('fs') local join = require('path').join local Buffer = require('buffer').Buffer local currentFileData = 'ABCD' local num = 220 local data = '南越国是前203年至前111年存在于岭南地区的一个国家,国都位于番禺,疆域包括今天中国的广东、' .. '广西两省区的大部份地区,福建省、湖南、贵州、云南的一小部份地区和越南的北部。' .. '南越国是秦朝灭亡后,由南海郡尉赵佗于前203年起兵兼并桂林郡和象郡后建立。' .. '前196年和前179年,南越国曾先后两次名义上臣属于西汉,成为西汉的“外臣”。前112年,' .. '南越国末代君主赵建德与西汉发生战争,被汉武帝于前111年所灭。南越国共存在93年,' .. '历经五代君主。南越国是岭南地区的第一个有记载的政权国家,采用封建制和郡县制并存的制度,' .. '它的建立保证了秦末乱世岭南地区社会秩序的稳定,有效的改善了岭南地区落后的政治、##济现状。\n' -- test that empty file will be created and have content added local filename = join(__dirname, 'fixtures', 'append-sync.txt') p('appending to ' .. filename) FS.appendFileSync(filename, data) local fileData = FS.readFileSync(filename) assert(fileData == data) -- test that appends data to a non empty file local filename2 = join(__dirname, 'fixtures', 'append-sync2.txt') FS.writeFileSync(filename2, currentFileData) -- local currentFileData2 = FS.readFileSync(filename2) -- p('currentFileData2 == ' .. currentFileData2) -- assert(currentFileData2 == currentFileData) p('appending to ' .. filename2) FS.appendFileSync(filename2, data) local fileData2 = FS.readFileSync(filename2) -- TODO: fix assertion error here on OSX. assert(#fileData2 == #currentFileData + #data) -- test that appendFileSync accepts buffers local filename3 = join(__dirname, 'fixtures', 'append-sync3.txt') FS.writeFileSync(filename3, currentFileData) p('appending to ' .. filename3) local buf = Buffer:new(data) FS.appendFileSync(filename3, buf) local fileData3 = FS.readFileSync(filename3) assert(#fileData3 == buf.length + #currentFileData) -- test that appendFile accepts numbers. local filename4 = join(__dirname, 'fixtures', 'append-sync4.txt') FS.writeFileSync(filename4, currentFileData) p('appending to ' .. filename4) FS.appendFileSync(filename4, num) local fileData4 = FS.readFileSync(filename4) assert(#fileData4 == #tostring(num) + #currentFileData) --exit logic for cleanup process:on('exit', function() p('done') FS.unlinkSync(filename) FS.unlinkSync(filename2) FS.unlinkSync(filename3) FS.unlinkSync(filename4) end)
apache-2.0
AlexandreCA/darkstar
scripts/zones/Al_Zahbi/npcs/Chayaya.lua
13
1644
----------------------------------- -- Area: Al Zahbi -- NPC: Chayaya -- Standard Merchant NPC ----------------------------------- package.loaded["scripts/zones/Al_Zahbi/TextIDs"] = nil; ----------------------------------- require("scripts/globals/shop"); require("scripts/zones/Al_Zahbi/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:showText(npc,CHAYAYA_SHOP_DIALOG); stock = {0x439B,10, --Dart 0x439C,60, --Hawkeye 0x43A1,1204, --Grenade 0x43A8,8, --Iron Arrow 0x1565,68000, --Warrior Die 0x1566,22400, --Monk Die 0x1567,5000, --White Mage Die 0x1568,108000, --Black Mage Die 0x1569,62000, --Red Mage Die 0x156A,50400, --Thief Die 0x156B,90750, --Paladin Die 0x156C,2205, --Dark Knight Die 0x156D,26600, --Beastmaster Die 0x156E,12780, --Bard Die 0x156F,1300, --Ranger Die 0x1577,63375, --Dancer Die 0x1578,68250} --Scholar Die showShop(player, STATIC, stock); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
paly2/minetest-minetestforfun-server
mods/homedecor_modpack/itemframes/init.lua
9
9746
local tmp = {} itemframes = {} screwdriver = screwdriver or {} minetest.register_entity("itemframes:item",{ hp_max = 1, visual="wielditem", visual_size={x=.33,y=.33}, collisionbox = {0,0,0,0,0,0}, physical=false, textures={"air"}, on_activate = function(self, staticdata) if tmp.nodename ~= nil and tmp.texture ~= nil then self.nodename = tmp.nodename tmp.nodename = nil self.texture = tmp.texture tmp.texture = nil else if staticdata ~= nil and staticdata ~= "" then local data = staticdata:split(';') if data and data[1] and data[2] then self.nodename = data[1] self.texture = data[2] end end end if self.texture ~= nil then self.object:set_properties({textures={self.texture}}) end if self.nodename ~= "itemframes:frame" then self.object:set_properties({automatic_rotate=1}) end end, get_staticdata = function(self) if self.nodename ~= nil and self.texture ~= nil then return self.nodename .. ';' .. self.texture end return "" end, }) local facedir = {} facedir[0] = {x=0,y=0,z=1} facedir[1] = {x=1,y=0,z=0} facedir[2] = {x=0,y=0,z=-1} facedir[3] = {x=-1,y=0,z=0} local remove_item = function(pos, node) local objs = nil if node.name == "itemframes:frame" then objs = minetest.get_objects_inside_radius(pos, .5) elseif minetest.get_item_group(node.name, "group:pedestal") then objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y+1,z=pos.z}, .5) end if objs then for _, obj in ipairs(objs) do if obj and obj:get_luaentity() and obj:get_luaentity().name == "itemframes:item" then obj:remove() end end end end local update_item = function(pos, node) remove_item(pos, node) local meta = minetest.get_meta(pos) if meta:get_string("item") ~= "" then if node.name == "itemframes:frame" then local posad = facedir[node.param2] if not posad then return end pos.x = pos.x + posad.x*6.5/16 pos.y = pos.y + posad.y*6.5/16 pos.z = pos.z + posad.z*6.5/16 elseif minetest.get_item_group(node.name, "group:pedestal") then pos.y = pos.y + 12/16+.33 end tmp.nodename = node.name tmp.texture = ItemStack(meta:get_string("item")):get_name() local e = minetest.add_entity(pos,"itemframes:item") if node.name == "itemframes:frame" then local yaw = math.pi*2 - node.param2 * math.pi/2 e:setyaw(yaw) end end end local drop_item = function(pos, node) local meta = minetest.get_meta(pos) if meta:get_string("item") ~= "" then if node.name == "itemframes:frame" then minetest.add_item(pos, meta:get_string("item")) elseif minetest.get_item_group(node.name, "group:pedestal") then minetest.add_item({x=pos.x,y=pos.y+1,z=pos.z}, meta:get_string("item")) end meta:set_string("item","") end remove_item(pos, node) end minetest.register_node("itemframes:frame",{ description = "Item frame", drawtype = "nodebox", node_box = { type = "fixed", fixed = {-0.5, -0.5, 7/16, 0.5, 0.5, 0.5} }, selection_box = { type = "fixed", fixed = {-0.5, -0.5, 7/16, 0.5, 0.5, 0.5} }, tiles = {"itemframes_frame.png"}, inventory_image = "itemframes_frame.png", wield_image = "itemframes_frame.png", paramtype = "light", paramtype2 = "facedir", sunlight_propagates = true, groups = { choppy=2,dig_immediate=2 }, legacy_wallmounted = true, sounds = default.node_sound_defaults(), on_rotate = screwdriver.disallow, after_place_node = function(pos, placer, itemstack) local meta = minetest.get_meta(pos) meta:set_string("owner",placer:get_player_name()) meta:set_string("infotext","Item frame (owned by "..placer:get_player_name()..")") end, on_rightclick = function(pos, node, clicker, itemstack) if not itemstack then return end local meta = minetest.get_meta(pos) if clicker:get_player_name() == meta:get_string("owner") then drop_item(pos,node) local s = itemstack:take_item() meta:set_string("item",s:to_string()) update_item(pos,node) end return itemstack end, on_punch = function(pos,node,puncher) local meta = minetest.get_meta(pos) if puncher:get_player_name() == meta:get_string("owner") then drop_item(pos, node) end end, can_dig = function(pos,player) local meta = minetest.get_meta(pos) return player:get_player_name() == meta:get_string("owner") end, after_destruct = remove_item, }) function itemframes.register_pedestal(subname, recipeitem, groups, images, description, sounds) minetest.register_node("itemframes:pedestal_" .. subname, { description = description, drawtype = "nodebox", tiles = images, node_box = { type = "fixed", fixed = { {-7/16, -8/16, -7/16, 7/16, -7/16, 7/16}, -- bottom plate {-6/16, -7/16, -6/16, 6/16, -6/16, 6/16}, -- bottom plate (upper) {-0.25, -6/16, -0.25, 0.25, 11/16, 0.25}, -- pillar {-7/16, 11/16, -7/16, 7/16, 12/16, 7/16}, -- top plate }}, --selection_box = { type = "fixed", fixed = {-7/16, -0.5, -7/16, 7/16, 12/16, 7/16} }, groups = groups, sounds = sounds, paramtype = "light", groups = { cracky=3 }, sounds = default.node_sound_defaults(), on_rotate = screwdriver.disallow, after_place_node = function(pos, placer, itemstack) local meta = minetest.get_meta(pos) meta:set_string("owner",placer:get_player_name()) meta:set_string("infotext","Pedestal (owned by "..placer:get_player_name()..")") end, on_rightclick = function(pos, node, clicker, itemstack) if not itemstack then return end local meta = minetest.get_meta(pos) if clicker:get_player_name() == meta:get_string("owner") then drop_item(pos,node) local s = itemstack:take_item() meta:set_string("item",s:to_string()) update_item(pos,node) end return itemstack end, on_punch = function(pos,node,puncher) local meta = minetest.get_meta(pos) if puncher:get_player_name() == meta:get_string("owner") then drop_item(pos,node) end end, can_dig = function(pos,player) local meta = minetest.get_meta(pos) return player:get_player_name() == meta:get_string("owner") end, after_destruct = remove_item, }) minetest.register_craft({ output = 'itemframes:pedestal_' .. subname, recipe = { {recipeitem, recipeitem, recipeitem}, {'', recipeitem, ''}, {recipeitem, recipeitem, recipeitem}, } }) end itemframes.register_pedestal("wood", "default:wood", {snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3,pedestal=1}, {"default_wood.png"}, "Wooden Pedestal", default.node_sound_wood_defaults() ) itemframes.register_pedestal("junglewood", "default:junglewood", {snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3,pedestal=1}, {"default_junglewood.png"}, "Jungle wood Pedestal", default.node_sound_wood_defaults() ) itemframes.register_pedestal("obsidian", "default:obsidian", {cracky=1,level=2,pedestal=1}, {"default_obsidian.png"}, "Obsidian Pedestal", default.node_sound_stone_defaults() ) itemframes.register_pedestal("cloud", "default:cloud", {cracky=1,level=2,not_in_creative_inventory=1,pedestal=1}, {"default_cloud.png"}, "Cloud Pedestal", default.node_sound_defaults() ) itemframes.register_pedestal("stone", "default:stone", {cracky=3,pedestal=1}, {"default_stone.png"}, "Stone Pedestal", default.node_sound_stone_defaults() ) itemframes.register_pedestal("cobble", "default:cobble", {cracky=3,pedestal=1}, {"default_cobble.png"}, "Cobblestone Pedestal", default.node_sound_stone_defaults() ) itemframes.register_pedestal("desert_stone", "default:desert_stone", {cracky=3,pedestal=1}, {"default_desert_stone.png"}, "Desert Stone Pedestal", default.node_sound_stone_defaults() ) itemframes.register_pedestal("desert_cobble", "default:desert_cobble", {cracky=3,pedestal=1}, {"default_desert_cobble.png"}, "Desert Cobblestone Pedestal", default.node_sound_stone_defaults() ) itemframes.register_pedestal("desert_stonebrick", "default:desert_stonebrick", {cracky=3,pedestal=1}, {"default_desert_stone_brick.png"}, "Desert Stone Brick Pedestal", default.node_sound_stone_defaults() ) itemframes.register_pedestal("brick", "default:brick", {cracky=3,pedestal=1}, {"default_brick.png"}, "Brick Pedestal", default.node_sound_stone_defaults() ) itemframes.register_pedestal("sandstone", "default:sandstone", {crumbly=2,cracky=2,pedestal=1}, {"default_sandstone.png"}, "Sandstone Pedestal", default.node_sound_stone_defaults() ) itemframes.register_pedestal("sandstonebrick", "default:sandstonebrick", {crumbly=2,cracky=2,pedestal=1}, {"default_sandstone_brick.png"}, "Sandstone Brick Pedestal", default.node_sound_stone_defaults() ) itemframes.register_pedestal("stonebrick", "default:stonebrick", {cracky=3,pedestal=1}, {"default_stone_brick.png"}, "Stone Brick Pedestal", default.node_sound_stone_defaults() ) -- automatically restore entities lost from -- frames/pedestals due to /clearobjects or similar minetest.register_abm({ nodenames = {"itemframes:frame", "group:pedestal"}, interval = 15, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) if #minetest.get_objects_inside_radius(pos, 0.5) > 0 then return end update_item(pos, node) end }) -- crafts minetest.register_craft({ output = 'itemframes:frame', recipe = { {'default:stick', 'default:stick', 'default:stick'}, {'default:stick', 'default:paper', 'default:stick'}, {'default:stick', 'default:stick', 'default:stick'}, } }) minetest.register_craft({ output = 'itemframes:pedestal', recipe = { {'default:stone', 'default:stone', 'default:stone'}, {'', 'default:stone', ''}, {'default:stone', 'default:stone', 'default:stone'}, } }) -- homedecor/itemframes -> itemframes::stone -- minetest.register_alias("itemframes:pedestal","itemframes:pedestal_stone") -- itemframes::stone -> homedecor/itemframes minetest.register_alias("itemframes:pedestal_stone","itemframes:pedestal")
unlicense
AlexandreCA/update
scripts/zones/Lower_Jeuno/npcs/Matoaka.lua
37
1171
----------------------------------- -- Area: Lower Jeuno -- NPC: Matoaka -- Standard Merchant NPC ----------------------------------- require("scripts/globals/shop"); package.loaded["scripts/zones/Lower_Jeuno/TextIDs"] = nil; require("scripts/zones/Lower_Jeuno/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:showText(npc,MATOAKA_SHOP_DIALOG); stock = {0x340F,1250, -- Silver Earring 0x3490,1250, -- Silver Ring 0x3410,4140} -- Mythril Earring showShop(player, STATIC, stock); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
AlexandreCA/update
scripts/globals/items/rarab_meatball.lua
35
1731
----------------------------------------- -- ID: 4507 -- Item: rarab_meatball -- Food Effect: 180Min, All Races ----------------------------------------- -- Health 10 -- Strength 2 -- Vitality 2 -- Intelligence -1 -- Attack % 30 -- Attack Cap 20 -- Ranged ATT % 30 -- Ranged ATT Cap 20 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,10800,4507); end; ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) target:addMod(MOD_HP, 10); target:addMod(MOD_STR, 2); target:addMod(MOD_VIT, 2); target:addMod(MOD_INT, -1); target:addMod(MOD_FOOD_ATTP, 30); target:addMod(MOD_FOOD_ATT_CAP, 20); target:addMod(MOD_FOOD_RATTP, 30); target:addMod(MOD_FOOD_RATT_CAP, 20); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_HP, 10); target:delMod(MOD_STR, 2); target:delMod(MOD_VIT, 2); target:delMod(MOD_INT, -1); target:delMod(MOD_FOOD_ATTP, 30); target:delMod(MOD_FOOD_ATT_CAP, 20); target:delMod(MOD_FOOD_RATTP, 30); target:delMod(MOD_FOOD_RATT_CAP, 20); end;
gpl-3.0
kooiot/packages
net/mwan3-luci/files/usr/lib/lua/luci/model/cbi/mwan/rule.lua
80
4829
-- ------ extra functions ------ -- function ruleCheck() -- determine if rules needs a proper protocol configured uci.cursor():foreach("mwan3", "rule", function (section) local sourcePort = ut.trim(sys.exec("uci -p /var/state get mwan3." .. section[".name"] .. ".src_port")) local destPort = ut.trim(sys.exec("uci -p /var/state get mwan3." .. section[".name"] .. ".dest_port")) if sourcePort ~= "" or destPort ~= "" then -- ports configured local protocol = ut.trim(sys.exec("uci -p /var/state get mwan3." .. section[".name"] .. ".proto")) if protocol == "" or protocol == "all" then -- no or improper protocol error_protocol_list = error_protocol_list .. section[".name"] .. " " end end end ) end function ruleWarn() -- display warning messages at the top of the page if error_protocol_list ~= " " then return "<font color=\"ff0000\"><strong>WARNING: some rules have a port configured with no or improper protocol specified! Please configure a specific protocol!</strong></font>" else return "" end end -- ------ rule configuration ------ -- dsp = require "luci.dispatcher" sys = require "luci.sys" ut = require "luci.util" error_protocol_list = " " ruleCheck() m5 = Map("mwan3", translate("MWAN Rule Configuration"), translate(ruleWarn())) m5:append(Template("mwan/config_css")) mwan_rule = m5:section(TypedSection, "rule", translate("Traffic Rules"), translate("Rules specify which traffic will use a particular MWAN policy based on IP address, port or protocol<br />" .. "Rules are matched from top to bottom. Rules below a matching rule are ignored. Traffic not matching any rule is routed using the main routing table<br />" .. "Traffic destined for known (other than default) networks is handled by the main routing table. Traffic matching a rule, but all WAN interfaces for that policy are down will be blackholed<br />" .. "Names may contain characters A-Z, a-z, 0-9, _ and no spaces<br />" .. "Rules may not share the same name as configured interfaces, members or policies")) mwan_rule.addremove = true mwan_rule.anonymous = false mwan_rule.dynamic = false mwan_rule.sectionhead = "Rule" mwan_rule.sortable = true mwan_rule.template = "cbi/tblsection" mwan_rule.extedit = dsp.build_url("admin", "network", "mwan", "configuration", "rule", "%s") function mwan_rule.create(self, section) TypedSection.create(self, section) m5.uci:save("mwan3") luci.http.redirect(dsp.build_url("admin", "network", "mwan", "configuration", "rule", section)) end src_ip = mwan_rule:option(DummyValue, "src_ip", translate("Source address")) src_ip.rawhtml = true function src_ip.cfgvalue(self, s) return self.map:get(s, "src_ip") or "&#8212;" end src_port = mwan_rule:option(DummyValue, "src_port", translate("Source port")) src_port.rawhtml = true function src_port.cfgvalue(self, s) return self.map:get(s, "src_port") or "&#8212;" end dest_ip = mwan_rule:option(DummyValue, "dest_ip", translate("Destination address")) dest_ip.rawhtml = true function dest_ip.cfgvalue(self, s) return self.map:get(s, "dest_ip") or "&#8212;" end dest_port = mwan_rule:option(DummyValue, "dest_port", translate("Destination port")) dest_port.rawhtml = true function dest_port.cfgvalue(self, s) return self.map:get(s, "dest_port") or "&#8212;" end proto = mwan_rule:option(DummyValue, "proto", translate("Protocol")) proto.rawhtml = true function proto.cfgvalue(self, s) return self.map:get(s, "proto") or "all" end sticky = mwan_rule:option(DummyValue, "sticky", translate("Sticky")) sticky.rawhtml = true function sticky.cfgvalue(self, s) if self.map:get(s, "sticky") == "1" then stickied = 1 return "Yes" else stickied = nil return "No" end end timeout = mwan_rule:option(DummyValue, "timeout", translate("Sticky timeout")) timeout.rawhtml = true function timeout.cfgvalue(self, s) if stickied then local timeoutValue = self.map:get(s, "timeout") if timeoutValue then return timeoutValue .. "s" else return "600s" end else return "&#8212;" end end ipset = mwan_rule:option(DummyValue, "ipset", translate("IPset")) ipset.rawhtml = true function ipset.cfgvalue(self, s) return self.map:get(s, "ipset") or "&#8212;" end use_policy = mwan_rule:option(DummyValue, "use_policy", translate("Policy assigned")) use_policy.rawhtml = true function use_policy.cfgvalue(self, s) return self.map:get(s, "use_policy") or "&#8212;" end errors = mwan_rule:option(DummyValue, "errors", translate("Errors")) errors.rawhtml = true function errors.cfgvalue(self, s) if not string.find(error_protocol_list, " " .. s .. " ") then return "" else return "<span title=\"No protocol specified\"><img src=\"/luci-static/resources/cbi/reset.gif\" alt=\"error\"></img></span>" end end return m5
gpl-2.0
AlexandreCA/update
scripts/zones/Western_Altepa_Desert/npcs/relic.lua
38
1869
----------------------------------- -- Area: Western Altepa Desert -- NPC: <this space intentionally left blank> -- @pos -152 -16 20 125 ----------------------------------- package.loaded["scripts/zones/Western_Altepa_Desert/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Western_Altepa_Desert/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) -- Working on correct relic, 4 items, Stage 4 item, Shard, Necropsyche, currencypiece if (player:getVar("RELIC_IN_PROGRESS") == 18287 and trade:getItemCount() == 4 and trade:hasItemQty(18287,1) and trade:hasItemQty(1575,1) and trade:hasItemQty(1589,1) and trade:hasItemQty(1451,1)) then player:startEvent(205,18288); end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:messageSpecial(NOTHING_OUT_OF_ORDINARY); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 205) then if (player:getFreeSlotsCount() < 2) then player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,18288); player:messageSpecial(FULL_INVENTORY_AFTER_TRADE,1450); else player:tradeComplete(); player:addItem(18288); player:addItem(1450,30); player:messageSpecial(ITEM_OBTAINED,18288); player:messageSpecial(ITEMS_OBTAINED,1450,30); player:setVar("RELIC_IN_PROGRESS",0); end end end;
gpl-3.0
paly2/minetest-minetestforfun-server
minetestforfun_game/mods/farming/cotton.lua
1
5686
-- Cotton Seed --minetest.register_craftitem("farming:seed_cotton", { -- description = "Cotton Seed", -- inventory_image = "farming_cotton_seed.png", -- on_place = function(itemstack, placer, pointed_thing) -- return farming.place_seed(itemstack, placer, pointed_thing, "farming:cotton_1") -- end, --}) minetest.register_node("farming:seed_cotton", { description = "Cotton Seed", tiles = {"farming_cotton_seed.png"}, inventory_image = "farming_cotton_seed.png", wield_image = "farming_cotton_seed.png", drawtype = "signlike", groups = {seed = 1, snappy = 3, attached_node = 1}, paramtype = "light", paramtype2 = "wallmounted", walkable = false, sunlight_propagates = true, selection_box = {type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},}, on_place = function(itemstack, placer, pointed_thing) return farming.place_seed(itemstack, placer, pointed_thing, "farming:cotton_1") end, }) -- Cotton minetest.register_craftitem("farming:cotton", { description = "Cotton", inventory_image = "farming_cotton.png", }) minetest.register_alias("farming:string", "farming:cotton") -- String to Wool minetest.register_craft({ output = "wool:white", recipe = { {"farming:string", "farming:string", "farming:string"}, {"farming:string", "farming:string", "farming:string"}, {"farming:string", "farming:string", "farming:string"}, -- ^ /MFF (Mg|05/26/2015) } }) -- Define Cotton growth stages minetest.register_node("farming:cotton_1", { drawtype = "plantlike", tiles = {"farming_cotton_1.png"}, paramtype = "light", sunlight_propagates = true, waving = 1, walkable = false, buildable_to = true, drop = "", selection_box = {type = "fixed",fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},}, groups = {snappy=3,flammable=2,plant=1,not_in_creative_inventory=1,attached_node=1,growing=1}, sounds = default.node_sound_leaves_defaults(), }) minetest.register_node("farming:cotton_2", { drawtype = "plantlike", tiles = {"farming_cotton_2.png"}, paramtype = "light", sunlight_propagates = true, waving = 1, walkable = false, buildable_to = true, drop = "", selection_box = {type = "fixed",fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},}, groups = {snappy=3,flammable=2,plant=1,not_in_creative_inventory=1,attached_node=1,growing=1}, sounds = default.node_sound_leaves_defaults(), }) minetest.register_node("farming:cotton_3", { drawtype = "plantlike", tiles = {"farming_cotton_3.png"}, paramtype = "light", sunlight_propagates = true, waving = 1, walkable = false, buildable_to = true, drop = "", selection_box = {type = "fixed",fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},}, groups = {snappy=3,flammable=2,plant=1,not_in_creative_inventory=1,attached_node=1,growing=1}, sounds = default.node_sound_leaves_defaults(), }) minetest.register_node("farming:cotton_4", { drawtype = "plantlike", tiles = {"farming_cotton_4.png"}, paramtype = "light", sunlight_propagates = true, waving = 1, walkable = false, buildable_to = true, drop = "", selection_box = {type = "fixed",fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},}, groups = {snappy=3,flammable=2,plant=1,not_in_creative_inventory=1,attached_node=1,growing=1}, sounds = default.node_sound_leaves_defaults(), }) minetest.register_node("farming:cotton_5", { drawtype = "plantlike", tiles = {"farming_cotton_5.png"}, paramtype = "light", sunlight_propagates = true, waving = 1, walkable = false, buildable_to = true, drop = { items = { {items = {"farming:seed_cotton"},rarity=1}, } }, selection_box = {type = "fixed",fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},}, groups = {snappy=3,flammable=2,plant=1,not_in_creative_inventory=1,attached_node=1,growing=1}, sounds = default.node_sound_leaves_defaults(), }) minetest.register_node("farming:cotton_6", { drawtype = "plantlike", tiles = {"farming_cotton_6.png"}, paramtype = "light", waving = 1, walkable = false, buildable_to = true, drop = { items = { {items = {"farming:cotton"},rarity=1}, {items = {"farming:cotton"},rarity=2}, } }, selection_box = {type = "fixed",fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},}, groups = {snappy=3,flammable=2,plant=1,not_in_creative_inventory=1,attached_node=1,growing=1}, sounds = default.node_sound_leaves_defaults(), }) minetest.register_node("farming:cotton_7", { drawtype = "plantlike", tiles = {"farming_cotton_7.png"}, paramtype = "light", waving = 1, walkable = false, buildable_to = true, drop = { items = { {items = {"farming:cotton"},rarity=1}, {items = {"farming:cotton"},rarity=2}, {items = {"farming:seed_cotton"},rarity=1}, {items = {"farming:seed_cotton"},rarity=2}, } }, selection_box = {type = "fixed",fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},}, groups = {snappy=3,flammable=2,plant=1,not_in_creative_inventory=1,attached_node=1,growing=1}, sounds = default.node_sound_leaves_defaults(), }) -- Define last stage of Cotton growth separate and without growing=1 so abm never has to check these minetest.register_node("farming:cotton_8", { drawtype = "plantlike", tiles = {"farming_cotton_8.png"}, paramtype = "light", waving = 1, walkable = false, buildable_to = true, drop = { items = { {items = {"farming:string"},rarity=1}, {items = {"farming:string"},rarity=2}, {items = {"farming:string"},rarity=3}, {items = {"farming:seed_cotton"},rarity=1}, {items = {"farming:seed_cotton"},rarity=2}, {items = {"farming:seed_cotton"},rarity=3}, } }, selection_box = {type = "fixed",fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},}, groups = {snappy=3,flammable=2,plant=1,not_in_creative_inventory=1,attached_node=1}, sounds = default.node_sound_leaves_defaults(), })
unlicense
AlexandreCA/update
scripts/zones/Selbina/npcs/Porter_Moogle.lua
41
1520
----------------------------------- -- Area: Selbina -- NPC: Porter Moogle -- Type: Storage Moogle -- @zone 248 -- @pos TODO ----------------------------------- package.loaded["scripts/zones/Selbina/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Selbina/TextIDs"); require("scripts/globals/porter_moogle_util"); local e = { TALK_EVENT_ID = 1137, STORE_EVENT_ID = 1138, RETRIEVE_EVENT_ID = 1139, ALREADY_STORED_ID = 1140, MAGIAN_TRIAL_ID = 1141 }; ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) porterMoogleTrade(player, trade, e); end ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) -- No idea what the params are, other than event ID and gil. player:startEvent(e.TALK_EVENT_ID, 0x6FFFFF, 0x01, 0x06DD, 0x27, 0x7C7E, 0x15, player:getGil(), 0x03E8); end ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) porterEventUpdate(player, csid, option, e.RETRIEVE_EVENT_ID, RETRIEVE_DIALOG_ID, ITEM_CANNOT_BE_OBTAINED); end ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) porterEventFinish(player, csid, option, e.TALK_EVENT_ID, ITEM_CANNOT_BE_OBTAINED, ITEM_OBTAINED, NOT_HAVE_ENOUGH_GIL); end
gpl-3.0
elfinlazz/melia
system/scripts/npc/field/f_remains_40.lua
1
12065
addnpc(20118, "QUEST_LV_0100_20150317_000640", "f_remains_40", -502, 304, -2059, 45, "npc_dummy") addnpc(147473, "QUEST_LV_0100_20150317_000674", "f_remains_40", -242, 311, -1931, -37, "npc_dummy") addnpc(20156, "QUEST_LV_0100_20150317_000666", "f_remains_40", -645, 304, -1898, 51, "npc_dummy") addnpc(401641, "ETC_20150317_000246", "f_remains_40", 1330.021, 459.8437, 951.3546, 45, "npc_dummy") addnpc(147500, "ETC_20150317_001211", "f_remains_40", 3541, 645, 2726, 45, "npc_dummy") addnpc(47191, "QUEST_20150317_000161", "f_remains_40", -121, 642, -17, -2, "npc_dummy") addnpc(47191, "QUEST_20150317_000161", "f_remains_40", 867, 596, -273, 47, "npc_dummy") addnpc(47191, "QUEST_20150317_000161", "f_remains_40", 884, 459, 784, 31.87, "npc_dummy") addnpc(47191, "QUEST_20150317_000161", "f_remains_40", 2168, 515, 1372, 131, "npc_dummy") addnpc(47191, "QUEST_20150317_000161", "f_remains_40", 2419, 640, 3792, 2, "npc_dummy") addnpc(47191, "QUEST_20150317_000168", "f_remains_40", 3660, 645, 2624, 57, "npc_dummy") addnpc(147473, "QUEST_LV_0100_20150317_000674", "f_remains_40", 1723, 515, 1564, -33, "npc_dummy") addnpc(20118, "QUEST_LV_0100_20150317_000640", "f_remains_40", 1791, 515, 1195, 45, "npc_dummy") addnpc(20118, "QUEST_LV_0100_20150317_000640", "f_remains_40", 3016, 645, 2916, 45, "npc_dummy") addnpc(46212, "ETC_20150317_009434", "f_remains_40", -1716, 340, -800, 134, "npc_dummy") addnpc(46212, "ETC_20150317_009434", "f_remains_40", -1723, 340, -590, 134, "npc_dummy") addnpc(46212, "ETC_20150317_009434", "f_remains_40", -1719, 340, -482, 134, "npc_dummy") addnpc(46212, "ETC_20150317_009434", "f_remains_40", -1414, 340, -517, 134, "npc_dummy") addnpc(46212, "ETC_20150317_009434", "f_remains_40", -1415, 303, -1087, 134, "npc_dummy") addnpc(46212, "ETC_20150317_009434", "f_remains_40", -1288, 303, -924, 134, "npc_dummy") addnpc(46212, "ETC_20150317_009434", "f_remains_40", -1495, 340, -577, 134, "npc_dummy") addnpc(46212, "ETC_20150317_009434", "f_remains_40", -1042, 340, -768, 134, "npc_dummy") addnpc(46212, "ETC_20150317_009434", "f_remains_40", -2036, 368, -55, 134, "npc_dummy") addnpc(46212, "ETC_20150317_009434", "f_remains_40", -1847, 368, -164, 134, "npc_dummy") addnpc(147449, "QUEST_LV_0100_20150317_000688", "f_remains_40", 3510, 645, 2864, -24.68, "npc_dummy") addnpc(147366, "ETC_20150317_009233", "f_remains_40", -750.5983, 304.5279, -1727.427, 45, "npc_dummy") addnpc(147366, "ETC_20150317_009233", "f_remains_40", -433.93, 304.53, -1933.04, 45, "npc_dummy") addnpc(147366, "ETC_20150317_009233", "f_remains_40", -346.583, 304.5279, -2236.488, 45, "npc_dummy") addnpc(20026, "ETC_20150317_009437", "f_remains_40", 1051.11, 459.46, 594.89, 45, "npc_dummy") addnpc(20026, "ETC_20150317_009438", "f_remains_40", 2531.29, 640.27, 3537.32, 45, "npc_dummy") addnpc(40030, "ETC_20150317_009134", "f_remains_40", -466, 557, 139, 45, "npc_dummy") addnpc(401261, "ETC_20150317_000206", "f_remains_40", -2087.71, 315.34, -2050.84, 45, "npc_dummy") addnpc(41281, "ETC_20150317_000470", "f_remains_40", 1399.71, 459.53, 746.81, 45, "npc_dummy") addnpc(401261, "ETC_20150317_000206", "f_remains_40", -653.4018, 557.8442, -465.6677, 45, "npc_dummy") addnpc(401261, "ETC_20150317_000206", "f_remains_40", 743.5562, 596.4629, -176.0281, 45, "npc_dummy") addnpc(41281, "ETC_20150317_000470", "f_remains_40", 1846.71, 515.57, 1320.37, 45, "npc_dummy") addnpc(40080, "QUEST_20150317_000344", "f_remains_40", -2412.68, 315.34, -1452.84, 61, "npc_dummy") addnpc(147363, "ETC_20150317_009233", "f_remains_40", 1803.6, 515.57, 1196.19, 45, "npc_dummy") addnpc(147363, "ETC_20150317_009233", "f_remains_40", 1707.659, 515.5719, 1609.589, 45, "npc_dummy") addnpc(147363, "ETC_20150317_009233", "f_remains_40", 3002.19, 645.74, 2945.29, 45, "npc_dummy") addnpc(147363, "ETC_20150317_009233", "f_remains_40", 3566.42, 645.74, 2757.88, 45, "npc_dummy") addnpc(40034, "ETC_20150714_013175", "f_remains_40", 1420.628, 643.3027, 3287.514, 45, "npc_dummy") addnpc(40034, "ETC_20150714_013175", "f_remains_40", 2203.432, 515.572, 1219.976, 45, "npc_dummy") addnpc(40034, "ETC_20150714_013175", "f_remains_40", -282.4553, 642.7355, -47.10638, 45, "npc_dummy") addnpc(40034, "ETC_20150714_013175", "f_remains_40", -2105.21, 315.3375, -3446.359, 45, "npc_dummy") addnpc(147363, "ETC_20150317_009233", "f_remains_40", 95.11674, 304.5279, -2591.31, 45, "npc_dummy") addnpc(147363, "ETC_20150317_009233", "f_remains_40", -2405.159, 315.3375, -1360.366, 45, "npc_dummy") addnpc(147363, "ETC_20150317_009233", "f_remains_40", -60.88457, 304.5279, -2433.459, 45, "npc_dummy") addnpc(154046, "ETC_20150918_014662", "f_remains_40", 3384.856, 645.7427, 2901.814, -66, "npc_dummy") addnpc(41281, "ETC_20150317_000470", "f_remains_40", 1133.523, 459.4843, 479.8851, 45, "npc_dummy") addnpc(41281, "ETC_20150317_000470", "f_remains_40", 970.6489, 459.4716, 837.2935, 45, "npc_dummy") addnpc(41281, "ETC_20150317_000470", "f_remains_40", 1425.856, 461.4008, 996.2712, 45, "npc_dummy") addnpc(41281, "ETC_20150317_000470", "f_remains_40", 1676.832, 459.4628, 617.7134, 45, "npc_dummy") addnpc(41281, "ETC_20150317_000470", "f_remains_40", 1791.146, 459.4627, 455.9332, 45, "npc_dummy") addnpc(41281, "ETC_20150317_000470", "f_remains_40", 2017.997, 459.4627, 610.9912, 45, "npc_dummy") addnpc(41281, "ETC_20150317_000470", "f_remains_40", 1738.998, 459.9403, 860.1713, 45, "npc_dummy") addnpc(41281, "ETC_20150317_000470", "f_remains_40", 1821.686, 459.4627, 679.631, 45, "npc_dummy") addnpc(41281, "ETC_20150317_000470", "f_remains_40", 1948.076, 515.5718, 1122.062, 45, "npc_dummy") addnpc(41281, "ETC_20150317_000470", "f_remains_40", 1713.671, 494.4314, 1053.372, 45, "npc_dummy") addnpc(41281, "ETC_20150317_000470", "f_remains_40", 1715.02, 515.1398, 1138.524, 45, "npc_dummy") addnpc(41281, "ETC_20150317_000470", "f_remains_40", 1258.19, 459.4635, 1309.165, 45, "npc_dummy") addnpc(41281, "ETC_20150317_000470", "f_remains_40", 1591.547, 515.572, 1577.397, 45, "npc_dummy") addnpc(41281, "ETC_20150317_000470", "f_remains_40", 1935.196, 515.572, 1533.173, 45, "npc_dummy") addnpc(41281, "ETC_20150317_000470", "f_remains_40", 2199.527, 515.572, 1305.252, 45, "npc_dummy") addnpc(41281, "ETC_20150317_000470", "f_remains_40", 1802.602, 515.572, 1538.115, 45, "npc_dummy") addnpc(41281, "ETC_20150317_000470", "f_remains_40", 1490.361, 459.4656, 538.4852, 45, "npc_dummy") addnpc(41281, "ETC_20150317_000470", "f_remains_40", 1202.702, 459.5653, 761.9217, 45, "npc_dummy") addnpc(401261, "ETC_20150317_000206", "f_remains_40", -2153.792, 315.3375, -1936.252, 45, "npc_dummy") addnpc(401261, "ETC_20150317_000206", "f_remains_40", -1955.986, 315.3375, -1976.257, 45, "npc_dummy") addnpc(401261, "ETC_20150317_000206", "f_remains_40", -2001.221, 315.3375, -2136.506, 45, "npc_dummy") addnpc(401261, "ETC_20150317_000206", "f_remains_40", -1961.109, 315.3375, -2310.663, 45, "npc_dummy") addnpc(401261, "ETC_20150317_000206", "f_remains_40", -1968.537, 315.3375, -2523.733, 45, "npc_dummy") addnpc(401261, "ETC_20150317_000206", "f_remains_40", -1318.643, 345.5457, -546.3363, 45, "npc_dummy") addnpc(401261, "ETC_20150317_000206", "f_remains_40", -695.0215, 557.8442, -285.2332, 45, "npc_dummy") addnpc(401261, "ETC_20150317_000206", "f_remains_40", -605.64, 557.8442, -579.8836, 45, "npc_dummy") addnpc(401261, "ETC_20150317_000206", "f_remains_40", -617.6808, 557.8442, -153.5167, 45, "npc_dummy") addnpc(401261, "ETC_20150317_000206", "f_remains_40", -576.8416, 557.8442, 58.44336, 45, "npc_dummy") addnpc(401261, "ETC_20150317_000206", "f_remains_40", 589.3121, 596.4629, -152.8512, 45, "npc_dummy") addnpc(401261, "ETC_20150317_000206", "f_remains_40", 400.1012, 596.4629, -149.99, 45, "npc_dummy") addnpc(401261, "ETC_20150317_000206", "f_remains_40", 703.0059, 596.4629, -361.5214, 45, "npc_dummy") addnpc(401261, "ETC_20150317_000206", "f_remains_40", 895.3282, 596.4629, -461.1287, 45, "npc_dummy") addnpc(401261, "ETC_20150317_000206", "f_remains_40", 812.5447, 596.4629, -61.27752, 45, "npc_dummy") addnpc(401261, "ETC_20150317_000206", "f_remains_40", 809.8452, 596.463, -306.2185, 45, "npc_dummy") addnpc(147392, "ETC_20150317_009100", "f_remains_40", -1601.49, 315.44, -3954.92, 45, "npc_dummy") addnpc(401261, "ETC_20150317_000206", "f_remains_40", -1818.324, 315.3375, -1903.278, 45, "npc_dummy") addnpc(401261, "ETC_20150317_000206", "f_remains_40", -1766.588, 315.3375, -1816.246, 45, "npc_dummy") addnpc(401261, "ETC_20150317_000206", "f_remains_40", -1663.847, 315.3375, -1860.109, 45, "npc_dummy") addnpc(401261, "ETC_20150317_000206", "f_remains_40", -1534.838, 315.3375, -1731.072, 45, "npc_dummy") addnpc(401261, "ETC_20150317_000206", "f_remains_40", -1497.901, 315.3375, -1805.214, 45, "npc_dummy") addnpc(401261, "ETC_20150317_000206", "f_remains_40", -1362.623, 315.3375, -1686.876, 45, "npc_dummy") addnpc(41281, "ETC_20150317_000470", "f_remains_40", -1681.846, 340.2782, -822.9921, 45, "npc_dummy") addnpc(41281, "ETC_20150317_000470", "f_remains_40", -1616.614, 340.2781, -686.6024, 45, "npc_dummy") addnpc(41281, "ETC_20150317_000470", "f_remains_40", -1405.943, 340.278, -584.1658, 45, "npc_dummy") addnpc(41281, "ETC_20150317_000470", "f_remains_40", -1442.217, 335.9158, -798.7303, 45, "npc_dummy") addnpc(41281, "ETC_20150317_000470", "f_remains_40", -1459.224, 312.1803, -873.7049, 45, "npc_dummy") addnpc(41281, "ETC_20150317_000470", "f_remains_40", -1435.908, 303.9873, -1005.704, 45, "npc_dummy") addnpc(41281, "ETC_20150317_000470", "f_remains_40", -1198.333, 304.366, -926.0526, 45, "npc_dummy") addnpc(41281, "ETC_20150317_000470", "f_remains_40", -1255.284, 303.9874, -1098.59, 45, "npc_dummy") addnpc(41281, "ETC_20150317_000470", "f_remains_40", -1110.053, 304.1509, -1114.78, 45, "npc_dummy") addnpc(41281, "ETC_20150317_000470", "f_remains_40", -1065.692, 304.1204, -965.2524, 45, "npc_dummy") addnpc(41281, "ETC_20150317_000470", "f_remains_40", -946.9504, 303.9969, -961.2765, 45, "npc_dummy") addnpc(41281, "ETC_20150317_000470", "f_remains_40", -1178.321, 303.9874, -1032.214, 45, "npc_dummy") addnpc(41281, "ETC_20150317_000470", "f_remains_40", -1385.351, 340.278, -512.2852, 45, "npc_dummy") addnpc(41281, "ETC_20150317_000470", "f_remains_40", -1497.153, 340.2779, -638.2158, 45, "npc_dummy") addnpc(401261, "ETC_20150317_000206", "f_remains_40", -1077.002, 457.3865, -591.2832, 45, "npc_dummy") addnpc(401261, "ETC_20150317_000206", "f_remains_40", -783.3957, 557.8443, -527.3703, 45, "npc_dummy") addnpc(401261, "ETC_20150317_000206", "f_remains_40", -730.9686, 557.8442, -145.5934, 45, "npc_dummy") addnpc(401261, "ETC_20150317_000206", "f_remains_40", -616.9066, 558.724, -13.48719, 45, "npc_dummy") addnpc(401261, "ETC_20150317_000206", "f_remains_40", -733.1245, 557.8442, -371.938, 45, "npc_dummy") addnpc(401261, "ETC_20150317_000206", "f_remains_40", 525.1501, 596.4629, -219.9666, 45, "npc_dummy") addnpc(401261, "ETC_20150317_000206", "f_remains_40", 672.4518, 596.4629, -56.5371, 45, "npc_dummy") addnpc(401261, "ETC_20150317_000206", "f_remains_40", 664.8098, 596.4629, -207.0731, 45, "npc_dummy") addnpc(41281, "ETC_20150317_000470", "f_remains_40", 1308.96, 459.4954, 492.5458, 45, "npc_dummy") addnpc(41281, "ETC_20150317_000470", "f_remains_40", 956.9093, 459.4793, 635.7855, 45, "npc_dummy") addnpc(41281, "ETC_20150317_000470", "f_remains_40", 1215.804, 462.4191, 1052.295, 45, "npc_dummy") addnpc(41281, "ETC_20150317_000470", "f_remains_40", 1524.957, 460.4449, 815.9131, 45, "npc_dummy") addnpc(41281, "ETC_20150317_000470", "f_remains_40", 1665.492, 459.4627, 422.3934, 45, "npc_dummy") addnpc(41281, "ETC_20150317_000470", "f_remains_40", 1913.531, 461.5689, 902.9942, 45, "npc_dummy") addnpc(41281, "ETC_20150317_000470", "f_remains_40", 1619.097, 510.0102, 1241.455, 45, "npc_dummy") addnpc(41281, "ETC_20150317_000470", "f_remains_40", 1518.582, 515.1982, 1389.236, 45, "npc_dummy") addnpc(41281, "ETC_20150317_000470", "f_remains_40", 2032.25, 515.572, 1237.551, 45, "npc_dummy") addnpc(154046, "ETC_20151224_017833", "f_remains_40", 3119.771, 645.7427, 2675.378, 45, "npc_dummy")
gpl-3.0