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RebootRevival/FFXI_Test
scripts/zones/Southern_San_dOria/npcs/Vaquelage.lua
3
1533
----------------------------------- -- Area: Southern San dOria -- NPC: Vaquelage -- Type: Item Deliverer NPC -- !pos 17.396 1.699 -29.357 230 ----------------------------------- package.loaded["scripts/zones/Southern_San_dOria/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Southern_San_dOria/TextIDs"); require("scripts/globals/settings"); require("scripts/globals/quests"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) -- "Flyers for Regine" conditional script local FlyerForRegine = player:getQuestStatus(SANDORIA,FLYERS_FOR_REGINE); if (FlyerForRegine == 1) then local count = trade:getItemCount(); local MagicFlyer = trade:hasItemQty(532,1); if (MagicFlyer == true and count == 1) then player:messageSpecial(FLYER_REFUSED); end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:showText(npc, ITEM_DELIVERY_DIALOG); player:openSendBox(); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
onpon4/naev
dat/missions/sirius/achack/achack01.lua
1
6361
--[[ <?xml version='1.0' encoding='utf8'?> <mission name="Sirian Bounty"> <flags> <unique /> </flags> <avail> <priority>19</priority> <planet>The Wringer</planet> <chance>50</chance> <location>Bar</location> </avail> <notes> <campaign>Academy Hack</campaign> </notes> </mission> --]] --[[ -- This is the first mission in the Academy Hack minor campaign. --]] require "missions/sirius/common" require "numstring" title1 = _("A Sirian with a grudge") text1 = _([[You find a young Fyrra man sitting uncomfortably amidst the uncouth characters that frequent the Wringer. He seems to be here with a purpose, but nobody seems to be giving him the time of day. Curious, you decide to talk to the man and find out why he is here. "Well met, stranger," the young Sirian greets you. "My name is Harja. I'm looking for someone who can help me with this... problem I have, it requires some violence. But nobody I've talked to so far seems interested! I thought this place was supposed to be filled with mercenaries and killers for hire. I can't believe how difficult this is!" Harja clearly seems frustrated. And it seems he's here to hire someone to do some dirty work for him. Maybe it was not such a good idea to talk to him after all? "Listen," he continues. "I don't intend to bore you with my personal sob story, so let's just say there's someone I want dead, a dangerous criminal. This woman did something to me cycles ago that just can't go unpunished. I've got money, I'm willing to pay. All you need to do is locate her, and discreetly take her out. I don't care how you do it. I don't even care if you enjoy it. Just come back when she's dead, and I'll pay you 400,000 credits. Do we have a deal?"]]) text2 = _([["Great! I was about to give up hope that I would find anyone with enough guts to do this for me. Okay, so, let me tell you about your target. She's a member of the Serra echelon, and she's got long, brown hair and blue eyes. She can usually be found in Sirius space, I believe she'll be on %s in the %s system right now. Come back to me when she's dead, and I'll give you your reward!" Harja leaves the spacedock bar, satisfied that he's finally found someone to take his request. You can't help but wonder why he would try to hire a mercenary in a place like the Wringer, though. If the target is such a dangerous criminal, then wouldn't he be better off posting a bounty mission on the public board? Oh well, it's none of your business. You accepted the job, now all that's left is to complete it.]]) title2 = _("A Sirian military officer") text3 = _([[You approach the young officer, determined to find out what you've gotten yourself involved with. You hope this was just a big mistake. "Good day, pilot," the officer greets you as you approach her table. She seems quite polite, and nothing indicates that she is anything less than completely respectable. "Is there something I can help you with?" You introduce yourself and explain that in your travels you've come across a man who tried to hire you to murder her. When you mention that his name is Harja, the officer's eyes go wide. "Are you sure? Unbelievable. Just unbelievable. I know the man you speak of, and I certainly don't count him as one of my friends. But I assure you, what he told you about me is a complete lie. Yes, there is bad blood between us, it's rather personal. But as you can see my record is clean, or I wouldn't have been accepted into the military. "I appreciate that you used your better judgment instead of recklessly trying to attack me, which would have ended badly for at least one of us. You said Harja offered you 400,000 credits for my death, yes? I will arrange for half that again to be deposited into your account. Consider it a token of gratitude. Now, it seems I may have a situation to take care of..." The officer excuses herself from the table and heads to the local military station. You are satisfied for now that you got paid without having to get your hands dirty. You just hope this won't come back to bite you in the butt one day.]]) -- Mission info stuff harjaname = _("A Fyrra civilian") harjadesc = _("You see a young Fyrra man with a determined expression on his face.") joannename = _("A Serra military officer") joannedesc = _("This woman matches the description Harja gave you... But she's a military officer! This can't be right. You'd better talk to her and find out what's going on.") osd_msg = {} osd_title = _("Sirian Bounty") osd_msg[1] = _("Fly to %s") osd_msg[2] = _("Find your target on %s and kill her") osd_msg["__save"] = true misn_desc = _([[A Sirian man named Harja has hired you to dispatch a "dangerous criminal" who supposedly committed some kind of crime against him.]]) misn_reward = creditstring(400000) -- 400K log_text = _([[A Sirian man named Harja hired you to kill a Sirius military officer, claiming that she was a "dangerous criminal". Rather than carrying out the mission, you told her about the plot, and she rewarded you by paying half what Harja would have paid for her death.]]) function create() -- This mission ONLY spawns if the system it's in is not claimed by another mission. Special hack to mutex with Dark Shadow. if not misn.claim(system.cur()) then abort() end misn.setNPC(harjaname, "sirius/unique/harja.png", harjadesc) end function accept() if not tk.yesno(title1, text1) then abort() end destplanet, destsys = planet.get("Racheka") tk.msg(title1, text2:format(destplanet:name(), destsys:name())) osd_msg[1] = osd_msg[1]:format(destsys:name()) osd_msg[2] = osd_msg[2]:format(destplanet:name()) misn.accept() misn.osdCreate(osd_title, osd_msg) misn.setDesc(misn_desc) misn.setReward(misn_reward) misn.markerAdd(destsys, "high") hook.land("land") hook.enter("enter") end function land() if planet.cur() == destplanet then misn.npcAdd("talkJoanne", joannename, "sirius/unique/joanne.png", joannedesc, 4) end end function enter() if system.cur() == destsys then misn.osdActive(2) else misn.osdActive(1) end end function talkJoanne() tk.msg(title2, text3) player.pay(200000) -- 200K srs_addAcHackLog( log_text ) misn.finish(true) end function abort() misn.finish(false) end
gpl-3.0
mamaddeveloper/tel
bot/seedbot.lua
1
8491
package.path = package.path .. ';.luarocks/share/lua/5.2/?.lua' ..';.luarocks/share/lua/5.2/?/init.lua' package.cpath = package.cpath .. ';.luarocks/lib/lua/5.2/?.so' require("./bot/utils") VERSION = '1.0' -- This function is called when tg receive a msg function on_msg_receive (msg) if not started then return end local receiver = get_receiver(msg) print (receiver) -- vardump(msg) msg = pre_process_service_msg(msg) if msg_valid(msg) then msg = pre_process_msg(msg) if msg then match_plugins(msg) -- mark_read(receiver, ok_cb, false) end end end function ok_cb(extra, success, result) end function on_binlog_replay_end() started = true postpone (cron_plugins, false, 60*5.0) _config = load_config() -- load plugins plugins = {} load_plugins() end function msg_valid(msg) -- Don't process outgoing messages if msg.out then print('\27[36mNot valid: msg from us\27[39m') return false end -- Before bot was started if msg.date < now then print('\27[36mNot valid: old msg\27[39m') return false end if msg.unread == 0 then print('\27[36mNot valid: readed\27[39m') return false end if not msg.to.id then print('\27[36mNot valid: To id not provided\27[39m') return false end if not msg.from.id then print('\27[36mNot valid: From id not provided\27[39m') return false end if msg.from.id == our_id then print('\27[36mNot valid: Msg from our id\27[39m') return false end if msg.to.type == 'encr_chat' then print('\27[36mNot valid: Encrypted chat\27[39m') return false end if msg.from.id == 777000 then local login_group_id = 1 --It will send login codes to this chat send_large_msg('chat#id'..login_group_id, msg.text) end return true end -- function pre_process_service_msg(msg) if msg.service then local action = msg.action or {type=""} -- Double ! to discriminate of normal actions msg.text = "!!tgservice " .. action.type -- wipe the data to allow the bot to read service messages if msg.out then msg.out = false end if msg.from.id == our_id then msg.from.id = 0 end end return msg end -- Apply plugin.pre_process function function pre_process_msg(msg) for name,plugin in pairs(plugins) do if plugin.pre_process and msg then print('Preprocess', name) msg = plugin.pre_process(msg) end end return msg end -- Go over enabled plugins patterns. function match_plugins(msg) for name, plugin in pairs(plugins) do match_plugin(plugin, name, msg) end end -- Check if plugin is on _config.disabled_plugin_on_chat table local function is_plugin_disabled_on_chat(plugin_name, receiver) local disabled_chats = _config.disabled_plugin_on_chat -- Table exists and chat has disabled plugins if disabled_chats and disabled_chats[receiver] then -- Checks if plugin is disabled on this chat for disabled_plugin,disabled in pairs(disabled_chats[receiver]) do if disabled_plugin == plugin_name and disabled then local warning = 'Plugin '..disabled_plugin..' is disabled on this chat' print(warning) send_msg(receiver, warning, ok_cb, false) return true end end end return false end function match_plugin(plugin, plugin_name, msg) local receiver = get_receiver(msg) -- Go over patterns. If one matches it's enough. for k, pattern in pairs(plugin.patterns) do local matches = match_pattern(pattern, msg.text) if matches then print("msg matches: ", pattern) if is_plugin_disabled_on_chat(plugin_name, receiver) then return nil end -- Function exists if plugin.run then -- If plugin is for privileged users only if not warns_user_not_allowed(plugin, msg) then local result = plugin.run(msg, matches) if result then send_large_msg(receiver, result) end end end -- One patterns matches return end end end -- DEPRECATED, use send_large_msg(destination, text) function _send_msg(destination, text) send_large_msg(destination, text) end -- Save the content of _config to config.lua function save_config( ) serialize_to_file(_config, './data/config.lua') print ('saved config into ./data/config.lua') end -- Returns the config from config.lua file. -- If file doesn't exist, create it. function load_config( ) local f = io.open('./data/config.lua', "r") -- If config.lua doesn't exist if not f then print ("Created new config file: data/config.lua") create_config() else f:close() end local config = loadfile ("./data/config.lua")() for v,user in pairs(config.sudo_users) do print("Allowed user: " .. user) end return config end -- Create a basic config.json file and saves it. function create_config( ) -- A simple config with basic plugins and ourselves as privileged user config = { enabled_plugins = { "onservice", "inrealm", "ingroup", "inpm", "banhammer", "stats", "anti_spam", "owners", "arabic_lock", "set", "get", "broadcast", "download_media", "invite" }, sudo_users = {94477327,134618808},--Sudo users disabled_channels = {}, realm = {},--Realms Id moderation = {data = 'data/moderation.json'}, about_text = [[Skybot v1 An advance Administration bot based on yagop/telegram-bot Admins @GenerousMan_bot [Developer] @ultrabotadmin_powerbot ]], help_text = [[ Commands list : !kick [username|id] You can also do it by reply !ban [ username|id] You can also do it by reply !unban [id] You can also do it by reply !who Members list !modlist Moderators list !promote [username] Promote someone !demote [username] Demote someone !kickme Will kick user !about Group description !setphoto Set and locks group photo !setname [name] Set group name !rules Group rules !id return group id or user id !help !lock [member|name|bots] Locks [member|name|bots] !unlock [member|name|photo|bots] Unlocks [member|name|photo|bots] !set rules <text> Set <text> as rules !set about <text> Set <text> as about !settings Returns group settings !newlink create/revoke your group link !link returns group link !owner returns group owner id !setowner [id] Will set id as owner !setflood [value] Set [value] as flood sensitivity !stats Simple message statistics !save [value] <text> Save <text> as [value] !get [value] Returns text of [value] !clean [modlist|rules|about] Will clear [modlist|rules|about] and set it to nil !res [username] returns user id "!res @username" !log will return group logs !banlist will return group ban list **U can use both "/" and "!" *Only owner and mods can add bots in group *Only moderators and owner can use kick,ban,unban,newlink,link,setphoto,setname,lock,unlock,set rules,set about and settings commands *Only owner can use res,setowner,promote,demote and log commands ]] } serialize_to_file(config, './data/config.lua') print('saved config into ./data/config.lua') end function on_our_id (id) our_id = id end function on_user_update (user, what) --vardump (user) end function on_chat_update (chat, what) end function on_secret_chat_update (schat, what) --vardump (schat) end function on_get_difference_end () end -- Enable plugins in config.json function load_plugins() for k, v in pairs(_config.enabled_plugins) do print("Loading plugin", v) local ok, err = pcall(function() local t = loadfile("plugins/"..v..'.lua')() plugins[v] = t end) if not ok then print('\27[31mError loading plugin '..v..'\27[39m') print('\27[31m'..err..'\27[39m') end end end -- custom add function load_data(filename) local f = io.open(filename) if not f then return {} end local s = f:read('*all') f:close() local data = JSON.decode(s) return data end function save_data(filename, data) local s = JSON.encode(data) local f = io.open(filename, 'w') f:write(s) f:close() end -- Call and postpone execution for cron plugins function cron_plugins() for name, plugin in pairs(plugins) do -- Only plugins with cron function if plugin.cron ~= nil then plugin.cron() end end -- Called again in 2 mins postpone (cron_plugins, false, 120) end -- Start and load values our_id = 0 now = os.time() math.randomseed(now) started = false
gpl-2.0
apwiede/nodemcu-firmware-2.0
lua_modules/ds18b20/ds18b20.lua
18
3492
-------------------------------------------------------------------------------- -- DS18B20 one wire module for NODEMCU -- NODEMCU TEAM -- LICENCE: http://opensource.org/licenses/MIT -- Vowstar <vowstar@nodemcu.com> -- 2015/02/14 sza2 <sza2trash@gmail.com> Fix for negative values -------------------------------------------------------------------------------- -- Set module name as parameter of require local modname = ... local M = {} _G[modname] = M -------------------------------------------------------------------------------- -- Local used variables -------------------------------------------------------------------------------- -- DS18B20 dq pin local pin = nil -- DS18B20 default pin local defaultPin = 9 -------------------------------------------------------------------------------- -- Local used modules -------------------------------------------------------------------------------- -- Table module local table = table -- String module local string = string -- One wire module local ow = ow -- Timer module local tmr = tmr -- Limited to local environment setfenv(1,M) -------------------------------------------------------------------------------- -- Implementation -------------------------------------------------------------------------------- C = 'C' F = 'F' K = 'K' function setup(dq) pin = dq if(pin == nil) then pin = defaultPin end ow.setup(pin) end function addrs() setup(pin) tbl = {} ow.reset_search(pin) repeat addr = ow.search(pin) if(addr ~= nil) then table.insert(tbl, addr) end tmr.wdclr() until (addr == nil) ow.reset_search(pin) return tbl end function readNumber(addr, unit) result = nil setup(pin) flag = false if(addr == nil) then ow.reset_search(pin) count = 0 repeat count = count + 1 addr = ow.search(pin) tmr.wdclr() until((addr ~= nil) or (count > 100)) ow.reset_search(pin) end if(addr == nil) then return result end crc = ow.crc8(string.sub(addr,1,7)) if (crc == addr:byte(8)) then if ((addr:byte(1) == 0x10) or (addr:byte(1) == 0x28)) then -- print("Device is a DS18S20 family device.") ow.reset(pin) ow.select(pin, addr) ow.write(pin, 0x44, 1) -- tmr.delay(1000000) present = ow.reset(pin) ow.select(pin, addr) ow.write(pin,0xBE,1) -- print("P="..present) data = nil data = string.char(ow.read(pin)) for i = 1, 8 do data = data .. string.char(ow.read(pin)) end -- print(data:byte(1,9)) crc = ow.crc8(string.sub(data,1,8)) -- print("CRC="..crc) if (crc == data:byte(9)) then t = (data:byte(1) + data:byte(2) * 256) if (t > 32767) then t = t - 65536 end if (addr:byte(1) == 0x28) then t = t * 625 -- DS18B20, 4 fractional bits else t = t * 5000 -- DS18S20, 1 fractional bit end if(unit == nil or unit == 'C') then -- do nothing elseif(unit == 'F') then t = t * 1.8 + 320000 elseif(unit == 'K') then t = t + 2731500 else return nil end t = t / 10000 return t end tmr.wdclr() else -- print("Device family is not recognized.") end else -- print("CRC is not valid!") end return result end function read(addr, unit) t = readNumber(addr, unit) if (t == nil) then return nil else return t end end -- Return module table return M
mit
RebootRevival/FFXI_Test
scripts/zones/Spire_of_Holla/bcnms/ancient_flames_beckon.lua
29
4222
----------------------------------- -- Area: Spire_of_Holla -- Name: ancient_flames_backon -- KSNM30 ----------------------------------- package.loaded["scripts/zones/Spire_of_Holla/TextIDs"] = nil; ----------------------------------- require("scripts/globals/titles"); require("scripts/globals/quests"); require("scripts/globals/missions"); require("scripts/globals/teleports"); require("scripts/zones/Spire_of_Holla/TextIDs"); ----------------------------------- -- EXAMPLE SCRIPT -- -- What should go here: -- giving key items, playing ENDING cutscenes -- -- What should NOT go here: -- Handling of "battlefield" status, spawning of monsters, -- putting loot into treasure pool, -- enforcing ANY rules (SJ/number of people/etc), moving -- chars around, playing entrance CSes (entrance CSes go in bcnm.lua) -- After registering the BCNM via bcnmRegister(bcnmid) function onBcnmRegister(player,instance) end; -- Physically entering the BCNM via bcnmEnter(bcnmid) function onBcnmEnter(player,instance) print("instance code "); end; -- Leaving the BCNM by every mean possible, given by the LeaveCode -- 1=Select Exit on circle -- 2=Winning the BC -- 3=Disconnected or warped out -- 4=Losing the BC -- via bcnmLeave(1) or bcnmLeave(2). LeaveCodes 3 and 4 are called -- from the core when a player disconnects or the time limit is up, etc function onBcnmLeave(player,instance,leavecode) -- printf("leavecode: %u",leavecode); if (leavecode == 2) then -- play end CS. Need time and battle id for record keeping + storage if (player:getCurrentMission(COP) == THE_MOTHERCRYSTALS) then if (player:hasKeyItem(LIGHT_OF_MEA) and player:hasKeyItem(LIGHT_OF_DEM)) then player:startEvent(0x7d01,0,0,0,instance:getTimeInside(),0,0,0,3); elseif (player:hasKeyItem(LIGHT_OF_MEA) or player:hasKeyItem(LIGHT_OF_DEM)) then player:startEvent(0x7d01,0,0,0,instance:getTimeInside(),0,0,0,2); end elseif (player:getCurrentMission(COP) == BELOW_THE_ARKS) then player:startEvent(0x7d01,0,0,0,instance:getTimeInside(),0,0,0,1); else player:startEvent(0x7d01,0,0,0,instance:getTimeInside(),0,0,1); -- can't tell which cs is playing when you're doing it again to help end elseif (leavecode == 4) then player:startEvent(0x7d02); end end; function onEventUpdate(player,csid,option) -- print("bc update csid "..csid.." and option "..option); end; function onEventFinish(player,csid,option) -- print("bc finish csid "..csid.." and option "..option); if (csid == 0x7D01) then if (player:getCurrentMission(COP) == THE_MOTHERCRYSTALS) then if (player:hasKeyItem(LIGHT_OF_MEA) and player:hasKeyItem(LIGHT_OF_DEM)) then player:addExp(1500); player:addKeyItem(LIGHT_OF_HOLLA); player:messageSpecial(CANT_REMEMBER,LIGHT_OF_HOLLA); player:completeMission(COP,THE_MOTHERCRYSTALS); player:setVar("PromathiaStatus",0) player:addMission(COP,AN_INVITATION_WEST); player:addStatusEffectEx(EFFECT_TELEPORT,0,TELEPORT_LUFAISE,0,1); elseif (not(player:hasKeyItem(LIGHT_OF_HOLLA))) then player:setVar("cspromy3",1) player:addKeyItem(LIGHT_OF_HOLLA); player:addExp(1500); player:messageSpecial(CANT_REMEMBER,LIGHT_OF_HOLLA); player:addStatusEffectEx(EFFECT_TELEPORT,0,TELEPORT_EXITPROMHOLLA,0,1); end elseif (player:getCurrentMission(COP) == BELOW_THE_ARKS) then player:addExp(1500); player:completeMission(COP,BELOW_THE_ARKS); player:addMission(COP,THE_MOTHERCRYSTALS) player:setVar("cspromy2",1) player:setVar("PromathiaStatus",0) player:addKeyItem(LIGHT_OF_HOLLA); player:messageSpecial(CANT_REMEMBER,LIGHT_OF_HOLLA); player:addStatusEffectEx(EFFECT_TELEPORT,0,TELEPORT_EXITPROMHOLLA,0,1); else player:addExp(1500); player:addStatusEffectEx(EFFECT_TELEPORT,0,TELEPORT_EXITPROMHOLLA,0,1); end end end;
gpl-3.0
RebootRevival/FFXI_Test
scripts/globals/spells/bluemagic/sudden_lunge.lua
3
2102
----------------------------------------- -- Spell: Sudden Lunge -- Damage varies with TP. Additional effect: "Stun." -- Spell cost: 18 MP -- Monster Type: Vermin -- Spell Type: Physical (Slashing) -- Blue Magic Points: 4 -- Stat Bonus: HP-5 MP-5 DEX+1 AGI+1 -- Level: 95 -- Casting Time: 0.5 seconds -- Recast Time: 15 seconds -- Skillchain Element(s): -- Combos: Store TP ----------------------------------------- require("scripts/globals/bluemagic"); require("scripts/globals/status"); require("scripts/globals/magic"); ----------------------------------------- -- onMagicCastingCheck ----------------------------------------- function onMagicCastingCheck(caster,target,spell) return 0; end; ----------------------------------------- -- OnSpellCast ----------------------------------------- function onSpellCast(caster,target,spell) local dINT = caster:getStat(MOD_INT) - target:getStat(MOD_INT); local params = {}; params.diff = nil; params.attribute = MOD_INT; params.skillType = SKILL_BLU; params.bonus = 0; params.effect = EFFECT_STUN; resist = applyResistanceEffect(caster, target, spell, params) local params = {}; -- Todo: determine if these param values are retail params.tpmod = TPMOD_DAMAGE; params.dmgtype = DMGTYPE_SLASH; params.scattr = SC_DETONATION; params.numhits = 1; params.multiplier = 1.875; params.tp150 = 1.25; params.tp300 = 1.50; params.azuretp = 1.4375; params.duppercap = 100; params.str_wsc = 0.0; params.dex_wsc = 0.0; params.vit_wsc = 0.0; params.agi_wsc = 0.4; params.int_wsc = 0.0; params.mnd_wsc = 0.0; params.chr_wsc = 0.0; local damage = BluePhysicalSpell(caster, target, spell, params); damage = BlueFinalAdjustments(caster, target, spell, damage, params); if (resist > 0.25) then -- This line may need adjusting for retail accuracy. target:addStatusEffect(EFFECT_STUN, 1, 0, 20 * resist); -- Wiki says duration of "up to" 20 second.. end return damage; end;
gpl-3.0
RebootRevival/FFXI_Test
scripts/zones/Aht_Urhgan_Whitegate/npcs/_1e9.lua
3
1153
----------------------------------- -- Area: Aht Urhgan Whitegate -- NPC: _1e9 (Gate: The Pit) -- !pos 80 -1.949 -107.94 -- Used to enter "The Colosseum" zone. ----------------------------------- package.loaded["scripts/zones/Aht_Urhgan_Whitegate/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Aht_Urhgan_Whitegate/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(133); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 133 and option == 1) then player:setPos(-600, 0, 40, 254, 71) end end;
gpl-3.0
sjmGithub/csi280LearningExperience
share/lua/playlist/france2.lua
113
2115
--[[ $Id$ Copyright © 2008 the VideoLAN team Authors: Antoine Cellerier <dionoea at videolan dot org> This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA. --]] -- Probe function. function probe() return vlc.access == "http" and string.match( vlc.path, "jt.france2.fr/player/" ) end -- Parse function. function parse() p = {} while true do -- Try to find the video's title line = vlc.readline() if not line then break end if string.match( line, "class=\"editiondate\"" ) then _,_,editiondate = string.find( line, "<h1>(.-)</h1>" ) end if string.match( line, "mms.*%.wmv" ) then _,_,video = string.find( line, "mms(.-%.wmv)" ) video = "mmsh"..video table.insert( p, { path = video; name = editiondate } ) end if string.match( line, "class=\"subjecttimer\"" ) then oldtime = time _,_,time = string.find( line, "href=\"(.-)\"" ) if oldtime then table.insert( p, { path = video; name = name; duration = time - oldtime; options = { ':start-time='..tostring(oldtime); ':stop-time='..tostring(time) } } ) end name = vlc.strings.resolve_xml_special_chars( string.gsub( line, "^.*>(.*)<..*$", "%1" ) ) end end if oldtime then table.insert( p, { path = video; name = name; options = { ':start-time='..tostring(time) } } ) end return p end
gpl-2.0
RebootRevival/FFXI_Test
scripts/zones/Upper_Jeuno/npcs/Mejuone.lua
17
1150
----------------------------------- -- Area: Upper Jeuno -- NPC: Mejuone -- Standard Merchant NPC ----------------------------------- require("scripts/globals/shop"); package.loaded["scripts/zones/Upper_Jeuno/TextIDs"] = nil; require("scripts/zones/Upper_Jeuno/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:showText(npc,MEJUONE_SHOP_DIALOG); stock = {0x11C1,62, -- Gysahl Greens 0x0348,7, -- Chocobo Feather 0x439B,9} -- Dart showShop(player, STATIC, stock); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
sajadaltaie/sejobot
plugins/plugins.lua
2
5891
-------------------------------------------------- -- ____ ____ _____ -- -- | \| _ )_ _|___ ____ __ __ -- -- | |_ ) _ \ | |/ ·__| _ \_| \/ | -- -- |____/|____/ |_|\____/\_____|_/\/\_| -- -- -- -------------------------------------------------- -- -- -- Developers: @Josepdal & @MaSkAoS -- -- Support: @Skneos, @iicc1 & @serx666 -- -- -- -------------------------------------------------- do to_id = "" -- Returns the key (index) in the config.enabled_plugins table local function plugin_enabled( name ) for k,v in pairs(_config.enabled_plugins) do if name == v then return k end end -- If not found return false end -- Returns true if file exists in plugins folder local function plugin_exists( name ) for k,v in pairs(plugins_names()) do if name..'.lua' == v then return true end end return false end local function list_plugins(only_enabled) local text = 'ℹ️ '..lang_text(to_id, 'plugins')..':\n' local psum = 0 for k, v in pairs( plugins_names( )) do -- ✅ enabled, ❎ disabled local status = '❎' psum = psum+1 pact = 0 -- Check if is enabled for k2, v2 in pairs(_config.enabled_plugins) do if v == v2..'.lua' then status = '✅' end pact = pact+1 end if not only_enabled or status == '✅' then -- get the name v = string.match (v, "(.*)%.lua") text = text..status..' '..v..'\n' end end local text = text..'\n🔢 '..psum..' '..lang_text(to_id, 'installedPlugins')..'\n✅ ' ..pact..' '..lang_text(to_id, 'pEnabled')..'\n❎ '..psum-pact..' '..lang_text(to_id, 'pDisabled')..'' return text end local function reload_plugins( ) plugins = {} load_plugins() return list_plugins(true) end local function enable_plugin( plugin_name ) print('checking if '..plugin_name..' exists') -- Check if plugin is enabled if plugin_enabled(plugin_name) then return 'ℹ️ '..lang_text(to_id, 'isEnabled:1')..' '..plugin_name..' '..lang_text(to_id, 'isEnabled:2') end -- Checks if plugin exists if plugin_exists(plugin_name) then -- Add to the config table table.insert(_config.enabled_plugins, plugin_name) print(plugin_name..' added to _config table') save_config() -- Reload the plugins return reload_plugins( ) else return 'ℹ️ '..lang_text(to_id, 'notExist:1')..' '..plugin_name..' '..lang_text(to_id, 'notExist:2') end end local function disable_plugin( name, chat ) -- Check if plugins exists if not plugin_exists(name) then return 'ℹ️ '..lang_text(to_id, 'notExist:1')..' '..name..' '..lang_text(to_id, 'notExist:1') end local k = plugin_enabled(name) -- Check if plugin is enabled if not k then return 'ℹ️ '..lang_text(to_id, 'notEnabled:1')..' '..name..' '..lang_text(to_id, 'notEnabled:2') end -- Disable and reload table.remove(_config.enabled_plugins, k) save_config( ) return reload_plugins(true) end local function disable_plugin_on_chat(receiver, plugin) if not plugin_exists(plugin) then return 'ℹ️ '..lang_text(to_id, 'pNotExists') end if not _config.disabled_plugin_on_chat then _config.disabled_plugin_on_chat = {} end if not _config.disabled_plugin_on_chat[receiver] then _config.disabled_plugin_on_chat[receiver] = {} end _config.disabled_plugin_on_chat[receiver][plugin] = true save_config() return 'ℹ️ '..lang_text(to_id, 'pDisChat:1')..' '..plugin..' '..lang_text(to_id, 'pDisChat:2') end local function reenable_plugin_on_chat(receiver, plugin) if not _config.disabled_plugin_on_chat then return 'ℹ️ '..lang_text(to_id, 'anyDisPlugin') end if not _config.disabled_plugin_on_chat[receiver] then return 'ℹ️ '..lang_text(to_id, 'anyDisPluginChat') end if not _config.disabled_plugin_on_chat[receiver][plugin] then return 'ℹ️ '..lang_text(to_id, 'notDisabled') end _config.disabled_plugin_on_chat[receiver][plugin] = false save_config() return 'ℹ️ '..lang_text(to_id, 'enabledAgain:1')..' '..plugin..' '..lang_text(to_id, 'enabledAgain:2') end local function run(msg, matches) to_id = msg.to.id -- Show the available plugins if permissions(msg.from.id, msg.to.id, "plugins") then if matches[1] == '#plugins' then return list_plugins() end -- Re-enable a plugin for this chat if matches[1] == 'enable' and matches[3] == 'chat' then local receiver = get_receiver(msg) local plugin = matches[2] print("enable "..plugin..' on this chat') return reenable_plugin_on_chat(receiver, plugin) end -- Enable a plugin if matches[1] == 'enable' then local plugin_name = matches[2] print("enable: "..matches[2]) return enable_plugin(plugin_name) end -- Disable a plugin on a chat if matches[1] == 'disable' and matches[3] == 'chat' then local plugin = matches[2] local receiver = get_receiver(msg) print("disable "..plugin..' on this chat') return disable_plugin_on_chat(receiver, plugin) end -- Disable a plugin if matches[1] == 'disable' then print("disable: "..matches[2]) return disable_plugin(matches[2]) end -- Reload all the plugins! if matches[1] == 'reload' then return reload_plugins(true) end else return '🚫 '..lang_text(msg.to.id, 'require_sudo') end end return { patterns = { "^#plugins$", "^#plugins? (enable) ([%w_%.%-]+)$", "^#plugins? (disable) ([%w_%.%-]+)$", "^#plugins? (enable) ([%w_%.%-]+) (chat)", "^#plugins? (disable) ([%w_%.%-]+) (chat)", "^#plugins? (reload)$" }, run = run } end
gpl-2.0
RebootRevival/FFXI_Test
scripts/globals/items/serving_of_karni_yarik.lua
12
1645
----------------------------------------- -- ID: 5588 -- Item: serving_of_karni_yarik -- Food Effect: 30Min, All Races ----------------------------------------- -- Agility 3 -- Vitality -1 -- Attack % 20 (cap 65) -- Ranged Attack % 20 (cap 65) -- Evasion +6 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,1800,5588); end; ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) target:addMod(MOD_AGI, 3); target:addMod(MOD_VIT, -1); target:addMod(MOD_FOOD_ATTP, 20); target:addMod(MOD_FOOD_ATT_CAP, 65); target:addMod(MOD_FOOD_RATTP, 20); target:addMod(MOD_FOOD_RATT_CAP, 65); target:addMod(MOD_EVA, 6); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_AGI, 3); target:delMod(MOD_VIT, -1); target:delMod(MOD_FOOD_ATTP, 20); target:delMod(MOD_FOOD_ATT_CAP, 65); target:delMod(MOD_FOOD_RATTP, 20); target:delMod(MOD_FOOD_RATT_CAP, 65); target:delMod(MOD_EVA, 6); end;
gpl-3.0
RebootRevival/FFXI_Test
scripts/zones/Western_Adoulin/npcs/Barenngo.lua
3
1458
----------------------------------- -- Area: Western Adoulin -- NPC: Barenngo -- Type: Standard NPC and Quest NPC -- Involved with Quests: 'Dont Ever Leaf Me' -- @zone 256 -- !pos -101 3 14 256 ----------------------------------- require("scripts/globals/quests"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local DELM = player:getQuestStatus(ADOULIN, DONT_EVER_LEAF_ME); if ((DELM == QUEST_ACCEPTED) and (player:getVar("DELM_Barenngo_Branch") < 1)) then -- Progresses Quest: 'Dont Ever Leaf Me' player:startEvent(0x1397); elseif ((DELM == QUEST_ACCEPTED) and (player:getVar("DELM_Barenngo_Branch") < 2)) then -- Reminds player of hint for Quest: 'Dont Ever Leaf Me' player:startEvent(0x1398); else -- Standard dialogue player:startEvent(0x139A); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) if (csid == 0x1397) then -- Progresses Quest: 'Dont Ever Leaf Me' player:setVar("DELM_Barenngo_Branch", 1); end end;
gpl-3.0
petoju/awesome
tests/examples/awful/titlebar/default.lua
3
2026
--DOC_GEN_IMAGE --DOC_HIDE --DOC_NO_USAGE local place = require("awful.placement") --DOC_HIDE local awful = { titlebar = require("awful.titlebar"), --DOC_HIDE button = require("awful.button"), --DOC_HIDE } --DOC_HIDE local wibox = require("wibox") --DOC_HIDE local gears = {table = require("gears.table")} --DOC_HIDE local c = client.gen_fake {hide_first=true} --DOC_HIDE place.maximize(c, {honor_padding=true, honor_workarea=true}) --DOC_HIDE -- Create a titlebar for the client. -- By default, `ruled.client` will create one, but all it does is to call this -- function. local top_titlebar = awful.titlebar(c, { size = 20, bg_normal = "#ff0000", }) -- buttons for the titlebar local buttons = gears.table.join( awful.button({ }, 1, function() client.focus = c c:raise() awful.mouse.client.move(c) end), awful.button({ }, 3, function() client.focus = c c:raise() awful.mouse.client.resize(c) end) ) top_titlebar : setup { { -- Left awful.titlebar.widget.iconwidget(c), buttons = buttons, layout = wibox.layout.fixed.horizontal }, { -- Middle { -- Title align = "center", widget = awful.titlebar.widget.titlewidget(c) }, buttons = buttons, layout = wibox.layout.flex.horizontal }, { -- Right awful.titlebar.widget.floatingbutton (c), awful.titlebar.widget.maximizedbutton(c), awful.titlebar.widget.stickybutton (c), awful.titlebar.widget.ontopbutton (c), awful.titlebar.widget.closebutton (c), layout = wibox.layout.fixed.horizontal() }, layout = wibox.layout.align.horizontal } --DOC_HIDE vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80
gpl-2.0
CCAAHH/telegram-bot-supergroups
libs/JSON.lua
3765
34843
-- -*- coding: utf-8 -*- -- -- Simple JSON encoding and decoding in pure Lua. -- -- Copyright 2010-2014 Jeffrey Friedl -- http://regex.info/blog/ -- -- Latest version: http://regex.info/blog/lua/json -- -- This code is released under a Creative Commons CC-BY "Attribution" License: -- http://creativecommons.org/licenses/by/3.0/deed.en_US -- -- It can be used for any purpose so long as the copyright notice above, -- the web-page links above, and the 'AUTHOR_NOTE' string below are -- maintained. Enjoy. -- local VERSION = 20141223.14 -- version history at end of file local AUTHOR_NOTE = "-[ JSON.lua package by Jeffrey Friedl (http://regex.info/blog/lua/json) version 20141223.14 ]-" -- -- The 'AUTHOR_NOTE' variable exists so that information about the source -- of the package is maintained even in compiled versions. It's also -- included in OBJDEF below mostly to quiet warnings about unused variables. -- local OBJDEF = { VERSION = VERSION, AUTHOR_NOTE = AUTHOR_NOTE, } -- -- Simple JSON encoding and decoding in pure Lua. -- http://www.json.org/ -- -- -- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines -- -- local lua_value = JSON:decode(raw_json_text) -- -- local raw_json_text = JSON:encode(lua_table_or_value) -- local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability -- -- -- -- DECODING (from a JSON string to a Lua table) -- -- -- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines -- -- local lua_value = JSON:decode(raw_json_text) -- -- If the JSON text is for an object or an array, e.g. -- { "what": "books", "count": 3 } -- or -- [ "Larry", "Curly", "Moe" ] -- -- the result is a Lua table, e.g. -- { what = "books", count = 3 } -- or -- { "Larry", "Curly", "Moe" } -- -- -- The encode and decode routines accept an optional second argument, -- "etc", which is not used during encoding or decoding, but upon error -- is passed along to error handlers. It can be of any type (including nil). -- -- -- -- ERROR HANDLING -- -- With most errors during decoding, this code calls -- -- JSON:onDecodeError(message, text, location, etc) -- -- with a message about the error, and if known, the JSON text being -- parsed and the byte count where the problem was discovered. You can -- replace the default JSON:onDecodeError() with your own function. -- -- The default onDecodeError() merely augments the message with data -- about the text and the location if known (and if a second 'etc' -- argument had been provided to decode(), its value is tacked onto the -- message as well), and then calls JSON.assert(), which itself defaults -- to Lua's built-in assert(), and can also be overridden. -- -- For example, in an Adobe Lightroom plugin, you might use something like -- -- function JSON:onDecodeError(message, text, location, etc) -- LrErrors.throwUserError("Internal Error: invalid JSON data") -- end -- -- or even just -- -- function JSON.assert(message) -- LrErrors.throwUserError("Internal Error: " .. message) -- end -- -- If JSON:decode() is passed a nil, this is called instead: -- -- JSON:onDecodeOfNilError(message, nil, nil, etc) -- -- and if JSON:decode() is passed HTML instead of JSON, this is called: -- -- JSON:onDecodeOfHTMLError(message, text, nil, etc) -- -- The use of the fourth 'etc' argument allows stronger coordination -- between decoding and error reporting, especially when you provide your -- own error-handling routines. Continuing with the the Adobe Lightroom -- plugin example: -- -- function JSON:onDecodeError(message, text, location, etc) -- local note = "Internal Error: invalid JSON data" -- if type(etc) = 'table' and etc.photo then -- note = note .. " while processing for " .. etc.photo:getFormattedMetadata('fileName') -- end -- LrErrors.throwUserError(note) -- end -- -- : -- : -- -- for i, photo in ipairs(photosToProcess) do -- : -- : -- local data = JSON:decode(someJsonText, { photo = photo }) -- : -- : -- end -- -- -- -- -- -- DECODING AND STRICT TYPES -- -- Because both JSON objects and JSON arrays are converted to Lua tables, -- it's not normally possible to tell which original JSON type a -- particular Lua table was derived from, or guarantee decode-encode -- round-trip equivalency. -- -- However, if you enable strictTypes, e.g. -- -- JSON = assert(loadfile "JSON.lua")() --load the routines -- JSON.strictTypes = true -- -- then the Lua table resulting from the decoding of a JSON object or -- JSON array is marked via Lua metatable, so that when re-encoded with -- JSON:encode() it ends up as the appropriate JSON type. -- -- (This is not the default because other routines may not work well with -- tables that have a metatable set, for example, Lightroom API calls.) -- -- -- ENCODING (from a lua table to a JSON string) -- -- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines -- -- local raw_json_text = JSON:encode(lua_table_or_value) -- local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability -- local custom_pretty = JSON:encode(lua_table_or_value, etc, { pretty = true, indent = "| ", align_keys = false }) -- -- On error during encoding, this code calls: -- -- JSON:onEncodeError(message, etc) -- -- which you can override in your local JSON object. -- -- The 'etc' in the error call is the second argument to encode() -- and encode_pretty(), or nil if it wasn't provided. -- -- -- PRETTY-PRINTING -- -- An optional third argument, a table of options, allows a bit of -- configuration about how the encoding takes place: -- -- pretty = JSON:encode(val, etc, { -- pretty = true, -- if false, no other options matter -- indent = " ", -- this provides for a three-space indent per nesting level -- align_keys = false, -- see below -- }) -- -- encode() and encode_pretty() are identical except that encode_pretty() -- provides a default options table if none given in the call: -- -- { pretty = true, align_keys = false, indent = " " } -- -- For example, if -- -- JSON:encode(data) -- -- produces: -- -- {"city":"Kyoto","climate":{"avg_temp":16,"humidity":"high","snowfall":"minimal"},"country":"Japan","wards":11} -- -- then -- -- JSON:encode_pretty(data) -- -- produces: -- -- { -- "city": "Kyoto", -- "climate": { -- "avg_temp": 16, -- "humidity": "high", -- "snowfall": "minimal" -- }, -- "country": "Japan", -- "wards": 11 -- } -- -- The following three lines return identical results: -- JSON:encode_pretty(data) -- JSON:encode_pretty(data, nil, { pretty = true, align_keys = false, indent = " " }) -- JSON:encode (data, nil, { pretty = true, align_keys = false, indent = " " }) -- -- An example of setting your own indent string: -- -- JSON:encode_pretty(data, nil, { pretty = true, indent = "| " }) -- -- produces: -- -- { -- | "city": "Kyoto", -- | "climate": { -- | | "avg_temp": 16, -- | | "humidity": "high", -- | | "snowfall": "minimal" -- | }, -- | "country": "Japan", -- | "wards": 11 -- } -- -- An example of setting align_keys to true: -- -- JSON:encode_pretty(data, nil, { pretty = true, indent = " ", align_keys = true }) -- -- produces: -- -- { -- "city": "Kyoto", -- "climate": { -- "avg_temp": 16, -- "humidity": "high", -- "snowfall": "minimal" -- }, -- "country": "Japan", -- "wards": 11 -- } -- -- which I must admit is kinda ugly, sorry. This was the default for -- encode_pretty() prior to version 20141223.14. -- -- -- AMBIGUOUS SITUATIONS DURING THE ENCODING -- -- During the encode, if a Lua table being encoded contains both string -- and numeric keys, it fits neither JSON's idea of an object, nor its -- idea of an array. To get around this, when any string key exists (or -- when non-positive numeric keys exist), numeric keys are converted to -- strings. -- -- For example, -- JSON:encode({ "one", "two", "three", SOMESTRING = "some string" })) -- produces the JSON object -- {"1":"one","2":"two","3":"three","SOMESTRING":"some string"} -- -- To prohibit this conversion and instead make it an error condition, set -- JSON.noKeyConversion = true -- -- -- SUMMARY OF METHODS YOU CAN OVERRIDE IN YOUR LOCAL LUA JSON OBJECT -- -- assert -- onDecodeError -- onDecodeOfNilError -- onDecodeOfHTMLError -- onEncodeError -- -- If you want to create a separate Lua JSON object with its own error handlers, -- you can reload JSON.lua or use the :new() method. -- --------------------------------------------------------------------------- local default_pretty_indent = " " local default_pretty_options = { pretty = true, align_keys = false, indent = default_pretty_indent } local isArray = { __tostring = function() return "JSON array" end } isArray.__index = isArray local isObject = { __tostring = function() return "JSON object" end } isObject.__index = isObject function OBJDEF:newArray(tbl) return setmetatable(tbl or {}, isArray) end function OBJDEF:newObject(tbl) return setmetatable(tbl or {}, isObject) end local function unicode_codepoint_as_utf8(codepoint) -- -- codepoint is a number -- if codepoint <= 127 then return string.char(codepoint) elseif codepoint <= 2047 then -- -- 110yyyxx 10xxxxxx <-- useful notation from http://en.wikipedia.org/wiki/Utf8 -- local highpart = math.floor(codepoint / 0x40) local lowpart = codepoint - (0x40 * highpart) return string.char(0xC0 + highpart, 0x80 + lowpart) elseif codepoint <= 65535 then -- -- 1110yyyy 10yyyyxx 10xxxxxx -- local highpart = math.floor(codepoint / 0x1000) local remainder = codepoint - 0x1000 * highpart local midpart = math.floor(remainder / 0x40) local lowpart = remainder - 0x40 * midpart highpart = 0xE0 + highpart midpart = 0x80 + midpart lowpart = 0x80 + lowpart -- -- Check for an invalid character (thanks Andy R. at Adobe). -- See table 3.7, page 93, in http://www.unicode.org/versions/Unicode5.2.0/ch03.pdf#G28070 -- if ( highpart == 0xE0 and midpart < 0xA0 ) or ( highpart == 0xED and midpart > 0x9F ) or ( highpart == 0xF0 and midpart < 0x90 ) or ( highpart == 0xF4 and midpart > 0x8F ) then return "?" else return string.char(highpart, midpart, lowpart) end else -- -- 11110zzz 10zzyyyy 10yyyyxx 10xxxxxx -- local highpart = math.floor(codepoint / 0x40000) local remainder = codepoint - 0x40000 * highpart local midA = math.floor(remainder / 0x1000) remainder = remainder - 0x1000 * midA local midB = math.floor(remainder / 0x40) local lowpart = remainder - 0x40 * midB return string.char(0xF0 + highpart, 0x80 + midA, 0x80 + midB, 0x80 + lowpart) end end function OBJDEF:onDecodeError(message, text, location, etc) if text then if location then message = string.format("%s at char %d of: %s", message, location, text) else message = string.format("%s: %s", message, text) end end if etc ~= nil then message = message .. " (" .. OBJDEF:encode(etc) .. ")" end if self.assert then self.assert(false, message) else assert(false, message) end end OBJDEF.onDecodeOfNilError = OBJDEF.onDecodeError OBJDEF.onDecodeOfHTMLError = OBJDEF.onDecodeError function OBJDEF:onEncodeError(message, etc) if etc ~= nil then message = message .. " (" .. OBJDEF:encode(etc) .. ")" end if self.assert then self.assert(false, message) else assert(false, message) end end local function grok_number(self, text, start, etc) -- -- Grab the integer part -- local integer_part = text:match('^-?[1-9]%d*', start) or text:match("^-?0", start) if not integer_part then self:onDecodeError("expected number", text, start, etc) end local i = start + integer_part:len() -- -- Grab an optional decimal part -- local decimal_part = text:match('^%.%d+', i) or "" i = i + decimal_part:len() -- -- Grab an optional exponential part -- local exponent_part = text:match('^[eE][-+]?%d+', i) or "" i = i + exponent_part:len() local full_number_text = integer_part .. decimal_part .. exponent_part local as_number = tonumber(full_number_text) if not as_number then self:onDecodeError("bad number", text, start, etc) end return as_number, i end local function grok_string(self, text, start, etc) if text:sub(start,start) ~= '"' then self:onDecodeError("expected string's opening quote", text, start, etc) end local i = start + 1 -- +1 to bypass the initial quote local text_len = text:len() local VALUE = "" while i <= text_len do local c = text:sub(i,i) if c == '"' then return VALUE, i + 1 end if c ~= '\\' then VALUE = VALUE .. c i = i + 1 elseif text:match('^\\b', i) then VALUE = VALUE .. "\b" i = i + 2 elseif text:match('^\\f', i) then VALUE = VALUE .. "\f" i = i + 2 elseif text:match('^\\n', i) then VALUE = VALUE .. "\n" i = i + 2 elseif text:match('^\\r', i) then VALUE = VALUE .. "\r" i = i + 2 elseif text:match('^\\t', i) then VALUE = VALUE .. "\t" i = i + 2 else local hex = text:match('^\\u([0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i) if hex then i = i + 6 -- bypass what we just read -- We have a Unicode codepoint. It could be standalone, or if in the proper range and -- followed by another in a specific range, it'll be a two-code surrogate pair. local codepoint = tonumber(hex, 16) if codepoint >= 0xD800 and codepoint <= 0xDBFF then -- it's a hi surrogate... see whether we have a following low local lo_surrogate = text:match('^\\u([dD][cdefCDEF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i) if lo_surrogate then i = i + 6 -- bypass the low surrogate we just read codepoint = 0x2400 + (codepoint - 0xD800) * 0x400 + tonumber(lo_surrogate, 16) else -- not a proper low, so we'll just leave the first codepoint as is and spit it out. end end VALUE = VALUE .. unicode_codepoint_as_utf8(codepoint) else -- just pass through what's escaped VALUE = VALUE .. text:match('^\\(.)', i) i = i + 2 end end end self:onDecodeError("unclosed string", text, start, etc) end local function skip_whitespace(text, start) local _, match_end = text:find("^[ \n\r\t]+", start) -- [http://www.ietf.org/rfc/rfc4627.txt] Section 2 if match_end then return match_end + 1 else return start end end local grok_one -- assigned later local function grok_object(self, text, start, etc) if text:sub(start,start) ~= '{' then self:onDecodeError("expected '{'", text, start, etc) end local i = skip_whitespace(text, start + 1) -- +1 to skip the '{' local VALUE = self.strictTypes and self:newObject { } or { } if text:sub(i,i) == '}' then return VALUE, i + 1 end local text_len = text:len() while i <= text_len do local key, new_i = grok_string(self, text, i, etc) i = skip_whitespace(text, new_i) if text:sub(i, i) ~= ':' then self:onDecodeError("expected colon", text, i, etc) end i = skip_whitespace(text, i + 1) local new_val, new_i = grok_one(self, text, i) VALUE[key] = new_val -- -- Expect now either '}' to end things, or a ',' to allow us to continue. -- i = skip_whitespace(text, new_i) local c = text:sub(i,i) if c == '}' then return VALUE, i + 1 end if text:sub(i, i) ~= ',' then self:onDecodeError("expected comma or '}'", text, i, etc) end i = skip_whitespace(text, i + 1) end self:onDecodeError("unclosed '{'", text, start, etc) end local function grok_array(self, text, start, etc) if text:sub(start,start) ~= '[' then self:onDecodeError("expected '['", text, start, etc) end local i = skip_whitespace(text, start + 1) -- +1 to skip the '[' local VALUE = self.strictTypes and self:newArray { } or { } if text:sub(i,i) == ']' then return VALUE, i + 1 end local VALUE_INDEX = 1 local text_len = text:len() while i <= text_len do local val, new_i = grok_one(self, text, i) -- can't table.insert(VALUE, val) here because it's a no-op if val is nil VALUE[VALUE_INDEX] = val VALUE_INDEX = VALUE_INDEX + 1 i = skip_whitespace(text, new_i) -- -- Expect now either ']' to end things, or a ',' to allow us to continue. -- local c = text:sub(i,i) if c == ']' then return VALUE, i + 1 end if text:sub(i, i) ~= ',' then self:onDecodeError("expected comma or '['", text, i, etc) end i = skip_whitespace(text, i + 1) end self:onDecodeError("unclosed '['", text, start, etc) end grok_one = function(self, text, start, etc) -- Skip any whitespace start = skip_whitespace(text, start) if start > text:len() then self:onDecodeError("unexpected end of string", text, nil, etc) end if text:find('^"', start) then return grok_string(self, text, start, etc) elseif text:find('^[-0123456789 ]', start) then return grok_number(self, text, start, etc) elseif text:find('^%{', start) then return grok_object(self, text, start, etc) elseif text:find('^%[', start) then return grok_array(self, text, start, etc) elseif text:find('^true', start) then return true, start + 4 elseif text:find('^false', start) then return false, start + 5 elseif text:find('^null', start) then return nil, start + 4 else self:onDecodeError("can't parse JSON", text, start, etc) end end function OBJDEF:decode(text, etc) if type(self) ~= 'table' or self.__index ~= OBJDEF then OBJDEF:onDecodeError("JSON:decode must be called in method format", nil, nil, etc) end if text == nil then self:onDecodeOfNilError(string.format("nil passed to JSON:decode()"), nil, nil, etc) elseif type(text) ~= 'string' then self:onDecodeError(string.format("expected string argument to JSON:decode(), got %s", type(text)), nil, nil, etc) end if text:match('^%s*$') then return nil end if text:match('^%s*<') then -- Can't be JSON... we'll assume it's HTML self:onDecodeOfHTMLError(string.format("html passed to JSON:decode()"), text, nil, etc) end -- -- Ensure that it's not UTF-32 or UTF-16. -- Those are perfectly valid encodings for JSON (as per RFC 4627 section 3), -- but this package can't handle them. -- if text:sub(1,1):byte() == 0 or (text:len() >= 2 and text:sub(2,2):byte() == 0) then self:onDecodeError("JSON package groks only UTF-8, sorry", text, nil, etc) end local success, value = pcall(grok_one, self, text, 1, etc) if success then return value else -- if JSON:onDecodeError() didn't abort out of the pcall, we'll have received the error message here as "value", so pass it along as an assert. if self.assert then self.assert(false, value) else assert(false, value) end -- and if we're still here, return a nil and throw the error message on as a second arg return nil, value end end local function backslash_replacement_function(c) if c == "\n" then return "\\n" elseif c == "\r" then return "\\r" elseif c == "\t" then return "\\t" elseif c == "\b" then return "\\b" elseif c == "\f" then return "\\f" elseif c == '"' then return '\\"' elseif c == '\\' then return '\\\\' else return string.format("\\u%04x", c:byte()) end end local chars_to_be_escaped_in_JSON_string = '[' .. '"' -- class sub-pattern to match a double quote .. '%\\' -- class sub-pattern to match a backslash .. '%z' -- class sub-pattern to match a null .. '\001' .. '-' .. '\031' -- class sub-pattern to match control characters .. ']' local function json_string_literal(value) local newval = value:gsub(chars_to_be_escaped_in_JSON_string, backslash_replacement_function) return '"' .. newval .. '"' end local function object_or_array(self, T, etc) -- -- We need to inspect all the keys... if there are any strings, we'll convert to a JSON -- object. If there are only numbers, it's a JSON array. -- -- If we'll be converting to a JSON object, we'll want to sort the keys so that the -- end result is deterministic. -- local string_keys = { } local number_keys = { } local number_keys_must_be_strings = false local maximum_number_key for key in pairs(T) do if type(key) == 'string' then table.insert(string_keys, key) elseif type(key) == 'number' then table.insert(number_keys, key) if key <= 0 or key >= math.huge then number_keys_must_be_strings = true elseif not maximum_number_key or key > maximum_number_key then maximum_number_key = key end else self:onEncodeError("can't encode table with a key of type " .. type(key), etc) end end if #string_keys == 0 and not number_keys_must_be_strings then -- -- An empty table, or a numeric-only array -- if #number_keys > 0 then return nil, maximum_number_key -- an array elseif tostring(T) == "JSON array" then return nil elseif tostring(T) == "JSON object" then return { } else -- have to guess, so we'll pick array, since empty arrays are likely more common than empty objects return nil end end table.sort(string_keys) local map if #number_keys > 0 then -- -- If we're here then we have either mixed string/number keys, or numbers inappropriate for a JSON array -- It's not ideal, but we'll turn the numbers into strings so that we can at least create a JSON object. -- if self.noKeyConversion then self:onEncodeError("a table with both numeric and string keys could be an object or array; aborting", etc) end -- -- Have to make a shallow copy of the source table so we can remap the numeric keys to be strings -- map = { } for key, val in pairs(T) do map[key] = val end table.sort(number_keys) -- -- Throw numeric keys in there as strings -- for _, number_key in ipairs(number_keys) do local string_key = tostring(number_key) if map[string_key] == nil then table.insert(string_keys , string_key) map[string_key] = T[number_key] else self:onEncodeError("conflict converting table with mixed-type keys into a JSON object: key " .. number_key .. " exists both as a string and a number.", etc) end end end return string_keys, nil, map end -- -- Encode -- -- 'options' is nil, or a table with possible keys: -- pretty -- if true, return a pretty-printed version -- indent -- a string (usually of spaces) used to indent each nested level -- align_keys -- if true, align all the keys when formatting a table -- local encode_value -- must predeclare because it calls itself function encode_value(self, value, parents, etc, options, indent) if value == nil then return 'null' elseif type(value) == 'string' then return json_string_literal(value) elseif type(value) == 'number' then if value ~= value then -- -- NaN (Not a Number). -- JSON has no NaN, so we have to fudge the best we can. This should really be a package option. -- return "null" elseif value >= math.huge then -- -- Positive infinity. JSON has no INF, so we have to fudge the best we can. This should -- really be a package option. Note: at least with some implementations, positive infinity -- is both ">= math.huge" and "<= -math.huge", which makes no sense but that's how it is. -- Negative infinity is properly "<= -math.huge". So, we must be sure to check the ">=" -- case first. -- return "1e+9999" elseif value <= -math.huge then -- -- Negative infinity. -- JSON has no INF, so we have to fudge the best we can. This should really be a package option. -- return "-1e+9999" else return tostring(value) end elseif type(value) == 'boolean' then return tostring(value) elseif type(value) ~= 'table' then self:onEncodeError("can't convert " .. type(value) .. " to JSON", etc) else -- -- A table to be converted to either a JSON object or array. -- local T = value if type(options) ~= 'table' then options = {} end if type(indent) ~= 'string' then indent = "" end if parents[T] then self:onEncodeError("table " .. tostring(T) .. " is a child of itself", etc) else parents[T] = true end local result_value local object_keys, maximum_number_key, map = object_or_array(self, T, etc) if maximum_number_key then -- -- An array... -- local ITEMS = { } for i = 1, maximum_number_key do table.insert(ITEMS, encode_value(self, T[i], parents, etc, options, indent)) end if options.pretty then result_value = "[ " .. table.concat(ITEMS, ", ") .. " ]" else result_value = "[" .. table.concat(ITEMS, ",") .. "]" end elseif object_keys then -- -- An object -- local TT = map or T if options.pretty then local KEYS = { } local max_key_length = 0 for _, key in ipairs(object_keys) do local encoded = encode_value(self, tostring(key), parents, etc, options, indent) if options.align_keys then max_key_length = math.max(max_key_length, #encoded) end table.insert(KEYS, encoded) end local key_indent = indent .. tostring(options.indent or "") local subtable_indent = key_indent .. string.rep(" ", max_key_length) .. (options.align_keys and " " or "") local FORMAT = "%s%" .. string.format("%d", max_key_length) .. "s: %s" local COMBINED_PARTS = { } for i, key in ipairs(object_keys) do local encoded_val = encode_value(self, TT[key], parents, etc, options, subtable_indent) table.insert(COMBINED_PARTS, string.format(FORMAT, key_indent, KEYS[i], encoded_val)) end result_value = "{\n" .. table.concat(COMBINED_PARTS, ",\n") .. "\n" .. indent .. "}" else local PARTS = { } for _, key in ipairs(object_keys) do local encoded_val = encode_value(self, TT[key], parents, etc, options, indent) local encoded_key = encode_value(self, tostring(key), parents, etc, options, indent) table.insert(PARTS, string.format("%s:%s", encoded_key, encoded_val)) end result_value = "{" .. table.concat(PARTS, ",") .. "}" end else -- -- An empty array/object... we'll treat it as an array, though it should really be an option -- result_value = "[]" end parents[T] = false return result_value end end function OBJDEF:encode(value, etc, options) if type(self) ~= 'table' or self.__index ~= OBJDEF then OBJDEF:onEncodeError("JSON:encode must be called in method format", etc) end return encode_value(self, value, {}, etc, options or nil) end function OBJDEF:encode_pretty(value, etc, options) if type(self) ~= 'table' or self.__index ~= OBJDEF then OBJDEF:onEncodeError("JSON:encode_pretty must be called in method format", etc) end return encode_value(self, value, {}, etc, options or default_pretty_options) end function OBJDEF.__tostring() return "JSON encode/decode package" end OBJDEF.__index = OBJDEF function OBJDEF:new(args) local new = { } if args then for key, val in pairs(args) do new[key] = val end end return setmetatable(new, OBJDEF) end return OBJDEF:new() -- -- Version history: -- -- 20141223.14 The encode_pretty() routine produced fine results for small datasets, but isn't really -- appropriate for anything large, so with help from Alex Aulbach I've made the encode routines -- more flexible, and changed the default encode_pretty() to be more generally useful. -- -- Added a third 'options' argument to the encode() and encode_pretty() routines, to control -- how the encoding takes place. -- -- Updated docs to add assert() call to the loadfile() line, just as good practice so that -- if there is a problem loading JSON.lua, the appropriate error message will percolate up. -- -- 20140920.13 Put back (in a way that doesn't cause warnings about unused variables) the author string, -- so that the source of the package, and its version number, are visible in compiled copies. -- -- 20140911.12 Minor lua cleanup. -- Fixed internal reference to 'JSON.noKeyConversion' to reference 'self' instead of 'JSON'. -- (Thanks to SmugMug's David Parry for these.) -- -- 20140418.11 JSON nulls embedded within an array were being ignored, such that -- ["1",null,null,null,null,null,"seven"], -- would return -- {1,"seven"} -- It's now fixed to properly return -- {1, nil, nil, nil, nil, nil, "seven"} -- Thanks to "haddock" for catching the error. -- -- 20140116.10 The user's JSON.assert() wasn't always being used. Thanks to "blue" for the heads up. -- -- 20131118.9 Update for Lua 5.3... it seems that tostring(2/1) produces "2.0" instead of "2", -- and this caused some problems. -- -- 20131031.8 Unified the code for encode() and encode_pretty(); they had been stupidly separate, -- and had of course diverged (encode_pretty didn't get the fixes that encode got, so -- sometimes produced incorrect results; thanks to Mattie for the heads up). -- -- Handle encoding tables with non-positive numeric keys (unlikely, but possible). -- -- If a table has both numeric and string keys, or its numeric keys are inappropriate -- (such as being non-positive or infinite), the numeric keys are turned into -- string keys appropriate for a JSON object. So, as before, -- JSON:encode({ "one", "two", "three" }) -- produces the array -- ["one","two","three"] -- but now something with mixed key types like -- JSON:encode({ "one", "two", "three", SOMESTRING = "some string" })) -- instead of throwing an error produces an object: -- {"1":"one","2":"two","3":"three","SOMESTRING":"some string"} -- -- To maintain the prior throw-an-error semantics, set -- JSON.noKeyConversion = true -- -- 20131004.7 Release under a Creative Commons CC-BY license, which I should have done from day one, sorry. -- -- 20130120.6 Comment update: added a link to the specific page on my blog where this code can -- be found, so that folks who come across the code outside of my blog can find updates -- more easily. -- -- 20111207.5 Added support for the 'etc' arguments, for better error reporting. -- -- 20110731.4 More feedback from David Kolf on how to make the tests for Nan/Infinity system independent. -- -- 20110730.3 Incorporated feedback from David Kolf at http://lua-users.org/wiki/JsonModules: -- -- * When encoding lua for JSON, Sparse numeric arrays are now handled by -- spitting out full arrays, such that -- JSON:encode({"one", "two", [10] = "ten"}) -- returns -- ["one","two",null,null,null,null,null,null,null,"ten"] -- -- In 20100810.2 and earlier, only up to the first non-null value would have been retained. -- -- * When encoding lua for JSON, numeric value NaN gets spit out as null, and infinity as "1+e9999". -- Version 20100810.2 and earlier created invalid JSON in both cases. -- -- * Unicode surrogate pairs are now detected when decoding JSON. -- -- 20100810.2 added some checking to ensure that an invalid Unicode character couldn't leak in to the UTF-8 encoding -- -- 20100731.1 initial public release --
gpl-2.0
RebootRevival/FFXI_Test
scripts/zones/Southern_San_dOria_[S]/npcs/Moogle.lua
3
1190
----------------------------------- -- Area: Southern SandOria [S] -- NPC: Moogle -- @zone 80 -- !pos <many> ----------------------------------- package.loaded["scripts/zones/Southern_San_dOria_[S]/TextIDs"] = nil; require("scripts/zones/Southern_San_dOria_[S]/TextIDs"); require("scripts/globals/moghouse") ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) moogleTrade(player,npc,trade); end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (not moogleTrigger(player,npc)) then player:startEvent(0x003D); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x7530) then player:setVar("MoghouseExplication",0); end end;
gpl-3.0
rudolfmleziva/AdministratorTeritorial
cocos2d/cocos/scripting/lua-bindings/auto/api/Grid3D.lua
10
1361
-------------------------------- -- @module Grid3D -- @extend GridBase -- @parent_module cc -------------------------------- -- -- @function [parent=#Grid3D] getNeedDepthTestForBlit -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- -- @function [parent=#Grid3D] setNeedDepthTestForBlit -- @param self -- @param #bool neededDepthTest -------------------------------- -- @overload self, size_table -- @overload self, size_table, cc.Texture2D, bool -- @function [parent=#Grid3D] create -- @param self -- @param #size_table gridSize -- @param #cc.Texture2D texture -- @param #bool flipped -- @return Grid3D#Grid3D ret (return value: cc.Grid3D) -------------------------------- -- -- @function [parent=#Grid3D] calculateVertexPoints -- @param self -------------------------------- -- -- @function [parent=#Grid3D] beforeBlit -- @param self -------------------------------- -- -- @function [parent=#Grid3D] afterBlit -- @param self -------------------------------- -- -- @function [parent=#Grid3D] reuse -- @param self -------------------------------- -- -- @function [parent=#Grid3D] blit -- @param self -------------------------------- -- js ctor -- @function [parent=#Grid3D] Grid3D -- @param self return nil
gpl-3.0
RebootRevival/FFXI_Test
scripts/zones/Windurst_Waters/npcs/Otete.lua
17
1423
----------------------------------- -- Area: Windurst_Waters -- NPC: Otete -- Only sells when Windurst controlls Li'Telor Region -- Confirmed shop stock, August 2013 ----------------------------------- require("scripts/globals/shop"); require("scripts/globals/conquest"); package.loaded["scripts/zones/Windurst_Waters/TextIDs"] = nil; require("scripts/zones/Windurst_Waters/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) RegionOwner = GetRegionOwner(LITELOR); if (RegionOwner ~= NATION_WINDURST) then player:showText(npc,OTETE_CLOSED_DIALOG); else player:showText(npc,OTETE_OPEN_DIALOG); stock = { 0x026F, 119, --Bay Leaves 0x103A, 6440 --Holy Water } showShop(player,WINDURST,stock); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
RebootRevival/FFXI_Test
scripts/zones/Cloister_of_Flames/mobs/Ifrit_Prime.lua
23
1783
----------------------------------------------------- -- Area: Cloister of Flames -- MOB: Ifrit Prime -- Involved in Quest: Trial by Fire -- Involved in Mission: ASA-4 Sugar Coated Directive ----------------------------------------------------- require("scripts/globals/settings"); require("scripts/globals/keyitems"); require("scripts/globals/status"); ----------------------------------- -- OnMobFight Action ----------------------------------- function onMobFight(mob, target) local mobId = mob:getID(); -- ASA-4: Astral Flow Behavior - Guaranteed to Use At Least 5 times before killable, at specified intervals. if (mob:getBattlefield():getBcnmID() == 547 and GetMobAction(mobId) == ACTION_ATTACK) then local astralFlows = mob:getLocalVar("astralflows"); if ((astralFlows == 0 and mob:getHPP() <= 80) or (astralFlows == 1 and mob:getHPP() <= 60) or (astralFlows == 2 and mob:getHPP() <= 40) or (astralFlows == 3 and mob:getHPP() <= 20) or (astralFlows == 4 and mob:getHPP() <= 1)) then mob:setLocalVar("astralflows",astralFlows + 1); mob:useMobAbility(848); if (astralFlows >= 5) then mob:setUnkillable(false); end end end end; ----------------------------------- -- OnMobSpawn Action ----------------------------------- function onMobSpawn(mob) -- ASA-4: Avatar is Unkillable Until Its Used Astral Flow At Least 5 times At Specified Intervals if (mob:getBattlefield():getBcnmID() == 547) then mob:setLocalVar("astralflows","0"); mob:setUnkillable(true); end end; ----------------------------------- -- OnMobDeath Action ----------------------------------- function onMobDeath(mob, player, isKiller) end;
gpl-3.0
onpon4/naev
dat/missions/flf/dvk/flf_dvk06.lua
1
11911
--[[ <?xml version='1.0' encoding='utf8'?> <mission name="Assault on Haleb"> <flags> <unique /> </flags> <avail> <priority>10</priority> <chance>30</chance> <done>Alliance of Inconvenience</done> <location>Bar</location> <faction>FLF</faction> <cond>faction.playerStanding("FLF") &gt;= 80</cond> </avail> <notes> <campaign>Save the Frontier</campaign> </notes> </mission> --]] --[[ Assault on Haleb This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. --]] require "numstring" local fleet = require "fleet" require "missions/flf/flf_common" -- Localization stuff title = {} text = {} title[1] = _("Here we go again") text[1] = _([["%s, we were just saying you should join in on this one! It's another great victory against the Dvaered oppressors, and we'd like you to lead the way to victory once again! Are you in?"]]) title[2] = _("Not This Time") text[2] = _([["Okay. Just let me know if you change your mind."]]) title[3] = _("Another Decisive Strike") text[3] = _([["Excellent!" You take a seat. "So once again, our mission today is the destruction of a loathed Dvaered base: Raglan Outpost! The plan is pretty much the same as before: we have tasked a group of pirates with creating a disturbance nearby, and we have planted a bomb within the outpost to aid in its destruction. You just need to decide when to strike and let your teammates know. The one thing that will be different, though, is that you're likely to find more Dvaered ships guarding Raglan Outpost compared to Raelid Outpost, and it might be a little harder to destroy. So be extra careful!" Time to get your ship ready for battle, then.]]) title[4] = _("Another Day, Another Victory") text[4] = _([[If your comrades were happy about your victory at Raelid, they are ecstatic about your victory at Haleb. As you enter the station, you are met with cheers from what seems to be everyone. It takes you longer than usual to make it to Benito as a result. "Congratulations," she says. "That was an astounding victory, sure to set back the Dvaered oppressors substantially! This is the first time we've pushed them out of Frontier space, and for that, we all thank you. If you haven't noticed, you've made yourself into a bit of a hero! "Here is your pay, %s. May we have another great victory later on! Down with the oppressors!" You exchange some more words with Benito, party with the others for a period or two, and then make your way back to your ship for some much-needed rest.]]) misn_title = _("Assault on Haleb") misn_desc = _("Join with the other FLF pilots for the assault on Raglan Outpost.") misn_reward = _("Another great victory against the Dvaereds") npc_name = _("Benito") npc_desc = _("Benito is seated at a table with several other FLF soldiers. She motions for you to come over.") osd_title = _("Assault on Haleb") osd_desc = {} osd_desc[1] = _("Fly to the %s system and meet with the group of FLF ships") osd_desc[2] = _("Wait until the coast is clear, then hail one of your wingmates") osd_desc[3] = _("Attack Raglan Outpost until it is destroyed") osd_desc[4] = _("Return to FLF base") osd_desc["__save"] = true flfcomm = {} flfcomm[1] = _("You're just in time, %s! The chaos is just about to unfold.") flfcomm[2] = _("You heard the boss! Let's grind that station to dust!") civcomm = _("Help! SOS! We are under attack! In need of immediate assistance!") log_text = _([[You led the charge to destroy Raglan Outpost, a source of deep penetration of Dvaered forces into the Frontier. As a result, Dvaered forces have started to be pushed out of Frontier space, the first time the FLF has ever done so and a major victory for the Frontier.]]) function create () missys = system.get("Haleb") if not misn.claim(missys) then misn.finish(false) end misn.setNPC(npc_name, "flf/unique/benito.png", npc_desc) end function accept () if tk.yesno(title[1], text[1]:format(player.name())) then tk.msg(title[3], text[3]) misn.accept() osd_desc[1] = osd_desc[1]:format(missys:name()) misn.osdCreate(osd_title, osd_desc) misn.setTitle(misn_title) misn.setDesc(misn_desc:format(missys:name())) marker = misn.markerAdd(missys, "plot") misn.setReward(misn_reward) credits = 750000 reputation = 5 started = false attacked_station = false completed = false hook.enter("enter") else tk.msg(title[2], text[2]) misn.finish(false) end end function enter () if not completed then started = false attacked_station = false misn.osdActive(1) if timer_start_hook ~= nil then hook.rm(timer_start_hook) end if timer_pirates_hook ~= nil then hook.rm(timer_pirates_hook) end if diff.isApplied("raglan_outpost_death") then diff.remove("raglan_outpost_death") end if system.cur() == missys then pilot.clear() pilot.toggleSpawn(false) local ro, ms, s ro, s = planet.get("Raglan Outpost") -- Spawn Raglan Outpost ship dv_base = pilot.add("Raglan Outpost", "Dvaered", ro:pos() , nil, {ai="dvaered_norun", noequip=true}) dv_base:control() dv_base:setNoDisable() dv_base:setNoboard() dv_base:setNoLand() dv_base:setVisible() dv_base:setHilight() hook.pilot(dv_base, "attacked", "pilot_attacked_station") hook.pilot(dv_base, "death", "pilot_death_station") -- Spawn Dvaered ships local dv_ships = { "Dvaered Goddard", "Dvaered Ancestor", "Dvaered Phalanx", "Dvaered Vigilance", "Dvaered Ancestor", "Dvaered Phalanx", "Dvaered Vigilance", "Dvaered Ancestor", "Dvaered Ancestor", "Dvaered Vendetta", "Dvaered Vendetta", "Dvaered Vendetta", "Dvaered Vendetta", "Dvaered Vendetta", "Dvaered Vendetta", "Dvaered Vendetta", "Dvaered Vendetta", "Dvaered Vendetta", "Dvaered Vendetta", "Dvaered Vendetta", "Dvaered Vendetta", "Dvaered Vendetta", "Dvaered Vendetta", "Dvaered Vendetta", "Dvaered Vendetta", "Dvaered Vendetta", "Dvaered Vendetta"} dv_fleet = fleet.add(1, dv_ships, "Dvaered", ro:pos(), nil, {ai="dvaered_norun"}) for i, j in ipairs(dv_fleet) do j:control() j:setVisible() hook.pilot(j, "attacked", "pilot_attacked") end -- Spawn FLF ships local jmp, jmp2 jmp, jpm2 = jump.get("Haleb", "Theras") flf_fleet = fleet.add(4, {"Vendetta", "Vendetta", "Lancelot"}, "FLF", jmp:pos() , {_("FLF Vendetta"), _("FLF Vendetta"), _("FLF Lancelot")}) for i, j in ipairs(flf_fleet) do j:control() j:brake() j:face(dv_base:pos(), true) j:setVisplayer() j:setHilight() hook.pilot(j, "attacked", "pilot_attacked") end timer_start_hook = hook.timer(4, "timer_start") diff.apply("raglan_outpost_death") end end end function timer_start () if timer_start_hook ~= nil then hook.rm(timer_start_hook) end local player_pos = player.pos() local proximity = false for i, j in ipairs(flf_fleet) do local dist = player_pos:dist(j:pos()) if dist < 500 then proximity = true end end if proximity then started = true flf_fleet[1]:comm(flfcomm[1]:format(player.name())) timer_pirates_hook = hook.timer(4, "timer_pirates") misn.osdActive(2) for i, j in ipairs(flf_fleet) do j:setHilight(false) hook.hail("hail") end civ_fleet = {} local choices = { "Civilian Llama", "Civilian Gawain", "Trader Llama", "Trader Koala", "Trader Mule" } local src = system.get("Triap") for i = 1, 16 do local choice = choices[ rnd.rnd(1, #choices) ] local nf = pilot.addFleet(choice, src) civ_fleet[ #civ_fleet + 1 ] = nf[1] end local dest = system.get("Slaccid") for i, j in ipairs(civ_fleet) do j:control() j:hyperspace(dest) j:setVisible() hook.pilot(j, "attacked", "pilot_attacked_civilian") end else timer_start_hook = hook.timer(0.05, "timer_start") end end function timer_pirates () civ_fleet[1]:comm(civcomm) local src = system.get("Triap") pir_boss = pilot.add("Pirate Kestrel", "Pirate", src) pir_fleet = {pir_boss} hook.pilot(pir_boss, "death", "pilot_death_kestrel") local choices = { "Pirate Hyena", "Pirate Shark", "Pirate Admonisher", "Pirate Vendetta", "Pirate Ancestor" } for i = 1, 9 do local choice = choices[ rnd.rnd(1, #choices) ] local nf = pilot.addFleet(choice, src) pir_fleet[ #pir_fleet + 1 ] = nf[1] end for i, j in ipairs(pir_fleet) do j:control() j:setVisible() j:setFriendly() j:attack() hook.pilot(j, "attacked", "pilot_attacked") end for i, j in ipairs(dv_fleet) do if j:exists() then j:attack(pir_boss) end end end function hail () player.commClose() if not attacked_station then local comm_done = false for i, j in ipairs(flf_fleet) do if j:exists() then j:attack(dv_base) if not comm_done then j:comm(flfcomm[2]) comm_done = true end end end attacked_station = true misn.osdActive(3) end end function pilot_attacked(pilot, attacker, arg) pilot:control(false) end function pilot_attacked_civilian(pilot, attacker, arg) pilot:control(false) attacker:control(false) end function pilot_attacked_station(pilot, attacker, arg) for i, j in ipairs(dv_fleet) do if j:exists() then j:control(false) j:setHostile() end end for i, j in ipairs(flf_fleet) do if j:exists() then j:setVisible() end end end function pilot_death_civilian(pilot, attacker, arg) for i, j in ipairs(pir_fleet) do if j:exists() then j:control(false) end end end function pilot_death_kestrel(pilot, attacker, arg) for i, j in ipairs(dv_fleet) do if j:exists() then j:control(false) end end end function pilot_death_station(pilot, attacker, arg) for i, j in ipairs(flf_fleet) do if j:exists() then j:control(false) j:changeAI("flf") end end for i, j in ipairs(pir_fleet) do if j:exists() then j:control(false) end end completed = true pilot.toggleSpawn(true) misn.osdActive(4) if marker ~= nil then misn.markerRm(marker) end hook.land("land") end function land () if planet.cur():faction() == faction.get("FLF") then tk.msg(title[4], text[4]:format(player.name())) finish() end end function finish () player.pay(credits) flf_setReputation(90) faction.get("FLF"):modPlayer(reputation) flf_addLog(log_text) misn.finish(true) end function abort () if completed then finish() else if diff.isApplied("raglan_outpost_death") then diff.remove("raglan_outpost_death") end if dv_base ~= nil and dv_base:exists() then dv_base:rm() end misn.finish(false) end end
gpl-3.0
hfjgjfg/jjjn
plugins/lyrics.lua
695
2113
do local BASE_LNM_URL = 'http://api.lyricsnmusic.com/songs' local LNM_APIKEY = '1f5ea5cf652d9b2ba5a5118a11dba5' local BASE_LYRICS_URL = 'http://api.chartlyrics.com/apiv1.asmx/SearchLyricDirect' local function getInfo(query) print('Getting info of ' .. query) local url = BASE_LNM_URL..'?api_key='..LNM_APIKEY ..'&q='..URL.escape(query) local b, c = http.request(url) if c ~= 200 then return nil end local result = json:decode(b) local artist = result[1].artist.name local track = result[1].title return artist, track end local function getLyrics(query) local artist, track = getInfo(query) if artist and track then local url = BASE_LYRICS_URL..'?artist='..URL.escape(artist) ..'&song='..URL.escape(track) local b, c = http.request(url) if c ~= 200 then return nil end local xml = require("xml") local result = xml.load(b) if not result then return nil end if xml.find(result, 'LyricSong') then track = xml.find(result, 'LyricSong')[1] end if xml.find(result, 'LyricArtist') then artist = xml.find(result, 'LyricArtist')[1] end local lyric if xml.find(result, 'Lyric') then lyric = xml.find(result, 'Lyric')[1] else lyric = nil end local cover if xml.find(result, 'LyricCovertArtUrl') then cover = xml.find(result, 'LyricCovertArtUrl')[1] else cover = nil end return artist, track, lyric, cover else return nil end end local function run(msg, matches) local artist, track, lyric, cover = getLyrics(matches[1]) if track and artist and lyric then if cover then local receiver = get_receiver(msg) send_photo_from_url(receiver, cover) end return '🎵 ' .. artist .. ' - ' .. track .. ' 🎵\n----------\n' .. lyric else return 'Oops! Lyrics not found or something like that! :/' end end return { description = 'Getting lyrics of a song', usage = '!lyrics [track or artist - track]: Search and get lyrics of the song', patterns = { '^!lyrics? (.*)$' }, run = run } end
gpl-2.0
RebootRevival/FFXI_Test
scripts/zones/Lower_Delkfutts_Tower/npcs/_544.lua
3
1684
----------------------------------- -- Area: Lower Delkfutt's Tower -- NPC: Cermet Door -- Notes: Door opens when you trade Delkfutt Key to it -- !pos 345 0.1 20 184 ----------------------------------- package.loaded["scripts/zones/Lower_Delkfutts_Tower/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/keyitems"); require("scripts/zones/Lower_Delkfutts_Tower/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if (trade:hasItemQty(549,1) and trade:getItemCount() == 1) then -- Trade Delkfutt Key player:startEvent(0x0010); end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:hasKeyItem(DELKFUTT_KEY)) then player:startEvent(0x0010); else player:startEvent(0x000a); -- door is firmly shut end return 1; end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option,npc) --print("CSID:",csid); --print("RESULT:",option); if (csid == 0x0010 and option == 1) then if (player:hasKeyItem(DELKFUTT_KEY) == false) then player:tradeComplete(); player:messageSpecial(KEYITEM_OBTAINED,DELKFUTT_KEY); player:addKeyItem(DELKFUTT_KEY); end end end;
gpl-3.0
RebootRevival/FFXI_Test
scripts/zones/PsoXja/npcs/Treasure_Chest.lua
17
3465
----------------------------------- -- Area: Pso'Xja -- NPC: Treasure Chest -- @zone 9 ----------------------------------- package.loaded["scripts/zones/PsoXja/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/keyitems"); require("scripts/globals/treasure"); require("scripts/zones/PsoXja/TextIDs"); local TreasureType = "Chest"; local TreasureLvL = 53; local TreasureMinLvL = 43; ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) -- trade:hasItemQty(1064,1); -- Treasure Key -- trade:hasItemQty(1115,1); -- Skeleton Key -- trade:hasItemQty(1023,1); -- Living Key -- trade:hasItemQty(1022,1); -- Thief's Tools local questItemNeeded = 0; -- Player traded a key. if ((trade:hasItemQty(1064,1) or trade:hasItemQty(1115,1) or trade:hasItemQty(1023,1) or trade:hasItemQty(1022,1)) and trade:getItemCount() == 1) then local zone = player:getZoneID(); -- IMPORTANT ITEM: Map ----------- if (player:hasKeyItem(MAP_OF_PSOXJA) == false) then questItemNeeded = 1; end -------------------------------------- local pack = openChance(player,npc,trade,TreasureType,TreasureLvL,TreasureMinLvL,questItemNeeded); local success = 0; if (pack[2] ~= nil) then player:messageSpecial(pack[2]); success = pack[1]; else success = pack[1]; end if (success ~= -2) then player:tradeComplete(); if (math.random() <= success) then -- Succeded to open the coffer player:messageSpecial(CHEST_UNLOCKED); if (questItemNeeded == 1) then player:addKeyItem(MAP_OF_PSOXJA); player:messageSpecial(KEYITEM_OBTAINED,MAP_OF_PSOXJA); -- Map of Pso'Xja else player:setVar("["..zone.."]".."Treasure_"..TreasureType,os.time() + math.random(CHEST_MIN_ILLUSION_TIME,CHEST_MAX_ILLUSION_TIME)); local loot = chestLoot(zone,npc); -- print("loot array: "); -- debug -- print("[1]", loot[1]); -- debug -- print("[2]", loot[2]); -- debug if (loot[1]=="gil") then player:addGil(loot[2]*GIL_RATE); player:messageSpecial(GIL_OBTAINED,loot[2]*GIL_RATE); else -- Item player:addItem(loot[2]); player:messageSpecial(ITEM_OBTAINED,loot[2]); end end UpdateTreasureSpawnPoint(npc:getID()); end end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:messageSpecial(CHEST_LOCKED,1064); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
mzguanglin/LuCI
modules/niu/luasrc/model/cbi/niu/traffic/qos1.lua
49
3073
--[[ LuCI - Lua Configuration Interface Copyright 2008 Steven Barth <steven@midlink.org> Copyright 2008 Jo-Philipp Wich <xm@leipzig.freifunk.net> Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 $Id$ ]]-- local sys = require "luci.sys" local fs = require "nixio.fs" m = Map("qos", translate("Manage Prioritization (QoS)"), translate([[Different kinds of network traffic usually have different transmission requirements. For example the important factor for a large HTTP-download is bandwith whereas VoIP has a large focus on low packet latency. Prioritization takes these quality of service factors into account and optimizes priorities to allow reasonable performance for time critical services.]])) s = m:section(NamedSection, "wan", "interface", translate("General Settings"), translate([[For QoS to work correctly you need to provide the upload and download speed of your internet connection. Values are in kilobits per second. For comparison a standard consumer ADSL connection has between 1000 and 25000 kbps as donwload speed and between 128 and 1000 kbps upload speed.]])) s.addremove = false local en = s:option(ListValue, "enabled", translate("Prioritization")) en:value("1", "Enable Quality of Service") en:value("0", "Disable") local dl = s:option(Value, "download", translate("Maximum Download Speed"), "kbps") dl:depends("enabled", "1") local ul = s:option(Value, "upload", translate("Maximum Upload Speed"), "kbps") ul:depends("enabled", "1") s = m:section(TypedSection, "classify", translate("Finetuning"), translate([[ The QoS application provides different useful default prioritization rules not listed here that cover many common use-cases. You however can add custom rules to finetune the prioritization process.]])) s.template = "cbi/tblsection" s.anonymous = true s.addremove = true n = s:option(Value, "_name", translate("Name"), translate("optional")) srch = s:option(Value, "srchost", translate("Local IP-Address")) srch.rmempty = true srch:value("", translate("all")) for i, dataset in ipairs(sys.net.arptable()) do srch:value(dataset["IP address"]) end p = s:option(ListValue, "proto", translate("Protocol")) p:value("", translate("all")) p:value("tcp", "TCP") p:value("udp", "UDP") p.rmempty = true ports = s:option(Value, "ports", translate("Ports")) ports.rmempty = true ports:value("", translate("any")) if fs.access("/etc/l7-protocols") then l7 = s:option(ListValue, "layer7", translate("Service")) l7.rmempty = true l7:value("", translate("all")) for f in fs.glob("/etc/l7-protocols/*.pat") do l7:value(f:sub(19, #f-4)) end end s:option(Value, "connbytes", translate("Bytes sent"), translate("from[-to]")) t = s:option(ListValue, "target", translate("Priority")) t:value("Priority", translate("Highest")) t:value("Express", translate("High")) t:value("Normal", translate("Normal")) t:value("Bulk", translate("Low")) t.default = "Normal" return m
apache-2.0
RebootRevival/FFXI_Test
scripts/globals/items/slice_of_cockatrice_meat.lua
12
1357
----------------------------------------- -- ID: 4435 -- Item: slice_of_cockatrice_meat -- Food Effect: 5Min, Galka only ----------------------------------------- -- Strength 4 -- Intelligence -6 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:getRace() ~= 8) then result = 247; end if (target:getMod(MOD_EAT_RAW_MEAT) == 1) then result = 0; end if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,300,4435); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(MOD_STR, 4); target:addMod(MOD_INT, -6); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_STR, 4); target:delMod(MOD_INT, -6); end;
gpl-3.0
RebootRevival/FFXI_Test
scripts/zones/Temenos/npcs/Matter_Diffusion_Module.lua
3
6347
----------------------------------- -- Area: temenos -- NPC: Matter diffusion module -- !pos ----------------------------------- package.loaded["scripts/zones/Temenos/TextIDs"] = nil; ----------------------------------- require("scripts/globals/limbus"); require("scripts/globals/keyitems"); require("scripts/zones/Temenos/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) local count = trade:getItemCount(); local InstanceTrade=0; if (player:hasKeyItem(COSMOCLEANSE) and player:hasKeyItem(WHITE_CARD) ) then if (count==1 and trade:hasItemQty(2127,1)) then -- Central Temenos - Basement 1 InstanceTrade=128; elseif (count==1 and trade:hasItemQty(1906,1)) then -- Central Temenos - 1st Floor InstanceTrade=64; elseif (count==1 and trade:hasItemQty(1905,1)) then -- Central Temenos - 2st Floor InstanceTrade=32; elseif (count==1 and trade:hasItemQty(1904,1)) then -- Central Temenos - 3st Floor InstanceTrade=16; elseif (count==3 and trade:hasItemQty(1986,1) and trade:hasItemQty(1908,1) and trade:hasItemQty(1907,1)) then --proto-ultima InstanceTrade=8; end else player:messageSpecial(CONDITION_FOR_LIMBUS_T); print("error player don't have cosmo clean"); end if (InstanceTrade~=0) then player:setVar("Limbus_Trade_Item-T",InstanceTrade); player:tradeComplete(); player:messageSpecial(CHIP_TRADE_T); player:startEvent(0x7d00,0,0,0,InstanceTrade,0,0,0,0); player:setVar("limbusbitmap",InstanceTrade); end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local instancelist ={}; local limbusbitmap = 0 ; local AllowLimbusToPlayer = true ; local currentlimbus= TryTobackOnCurrentLimbus(player); instancelist = TEMENOS_LIST; printf("currentlimbus: %u",currentlimbus); if (player:hasKeyItem(COSMOCLEANSE)) then if (player:hasStatusEffect(EFFECT_BATTLEFIELD) == false) then local LimbusTradeItem = player:getVar("Limbus_Trade_Item-T"); for nt = 1,#instancelist,2 do -- printf("list d'instance: %u",instancelist[nt]); if (instancelist[nt+1][1]==true and player:hasKeyItem(WHITE_CARD)) then -- print("player_have_white_card"); limbusbitmap = limbusbitmap + instancelist[nt+1][4]; -- printf("bitmapadd: %u",instancelist[nt+1][4]); end if (instancelist[nt+1][2]==true and player:hasKeyItem(RED_CARD)) then -- print("player_have_red_card"); limbusbitmap = limbusbitmap + instancelist[nt+1][4]; -- printf("bitmapadd: %u",instancelist[nt+1][4]); end if (instancelist[nt+1][3]==true and player:hasKeyItem(BLACK_CARD)) then -- print("player_have_black_card"); limbusbitmap = limbusbitmap + instancelist[nt+1][4]; -- printf("bitmapadd: %u",instancelist[nt+1][4]); end end limbusbitmap= limbusbitmap + LimbusTradeItem; ----- /////////////////////////////////////////////on doit ajouter le mipmap pour l'item trade ici else local status = player:getStatusEffect(EFFECT_BATTLEFIELD); local playerbcnmid = status:getPower(); -- check if the player has the key item for the current battlefield for nt = 1,#instancelist,2 do -- printf("list d'instance: %u",instancelist[nt]); if (instancelist[nt] == playerbcnmid) then if (instancelist[nt+1][1]== true and player:hasKeyItem(WHITE_CARD) == false) then AllowLimbusToPlayer = false; end if (instancelist[nt+1][2]== true and player:hasKeyItem(RED_CARD) == false ) then AllowLimbusToPlayer = false; end if (instancelist[nt+1][3]== true and player:hasKeyItem(BLACK_CARD) == false ) then AllowLimbusToPlayer = false; end if (AllowLimbusToPlayer == true) then --player have the correct key item for the current battflield limbusbitmap = instancelist[nt+1][4]; end end end end if (limbusbitmap~= 0 ) then player:startEvent(0x7d00,0,0,0,limbusbitmap,0,0,0,0); player:setVar("limbusbitmap",limbusbitmap); else player:messageSpecial(CONDITION_FOR_LIMBUS_T); print("player need a card for basic limbus"); end elseif (currentlimbus~=0) then for nt = 1,#instancelist,2 do -- printf("list d'instance: %u",instancelist[nt]); if (instancelist[nt] == currentlimbus) then limbusbitmap = instancelist[nt+1][4]; end end player:startEvent(0x7d00,0,0,0,limbusbitmap,0,0,0,0); player:setVar("limbusbitmap",limbusbitmap); else player:messageSpecial(CONDITION_FOR_LIMBUS_T); print("error player don't have cosmo clean"); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) if (csid == 0x7d00) then if (player:hasStatusEffect(EFFECT_BATTLEFIELD) == false) then ResetPlayerLimbusVariable(player); player:setVar("characterLimbusKey",0); else local status = player:getStatusEffect(EFFECT_BATTLEFIELD); player:setVar("LimbusID",status:getPower()); player:setVar("characterLimbusKey",GetLimbusKeyFromInstance(status:getPower())); end player:updateEvent(2,player:getVar("limbusbitmap"),0,1,1,0); player:setVar("limbusbitmap",0); end end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x7d00) then end end;
gpl-3.0
RebootRevival/FFXI_Test
scripts/globals/abilities/pets/eraser.lua
1
1759
--------------------------------------------- -- Eraser --------------------------------------------- require("scripts/globals/automatonweaponskills") require("scripts/globals/settings") require("scripts/globals/status") require("scripts/globals/msg"); --------------------------------------------------- function onMobSkillCheck(target, automaton, skill) return 0 end function onPetAbility(target, automaton, skill, master, action) automaton:addRecast(RECAST_ABILITY, skill:getID(), 30) local maneuvers = master:countEffect(EFFECT_LIGHT_MANEUVER) skill:setMsg(msgBasic.USES) local function removeStatus() if target:delStatusEffect(EFFECT_PETRIFICATION) then return true end if target:delStatusEffect(EFFECT_SILENCE) then return true end if target:delStatusEffect(EFFECT_BANE) then return true end if target:delStatusEffect(EFFECT_CURSE_II) then return true end if target:delStatusEffect(EFFECT_CURSE) then return true end if target:delStatusEffect(EFFECT_PARALYSIS) then return true end if target:delStatusEffect(EFFECT_PLAGUE) then return true end if target:delStatusEffect(EFFECT_POISON) then return true end if target:delStatusEffect(EFFECT_DISEASE) then return true end if target:delStatusEffect(EFFECT_BLINDNESS) then return true end if target:eraseStatusEffect() ~= 255 then return true end return false end local toremove = maneuvers local removed = 0 repeat if not removeStatus() then break end toremove = toremove - 1 removed = removed + 1 until (toremove <= 0) for i = 1, maneuvers do master:delStatusEffectSilent(EFFECT_LIGHT_MANEUVER) end return removed end
gpl-3.0
RebootRevival/FFXI_Test
scripts/globals/spells/sleepga.lua
1
1635
----------------------------------------- -- Spell: Sleep I ----------------------------------------- require("scripts/globals/status"); require("scripts/globals/magic"); ----------------------------------------- -- OnSpellCast ----------------------------------------- function onMagicCastingCheck(caster,target,spell) return 0; end; function onSpellCast(caster,target,spell) local duration = 60; local pINT = caster:getStat(MOD_INT); local mINT = target:getStat(MOD_INT); local dINT = (pINT - mINT); local params = {}; params.diff = nil; params.attribute = MOD_INT; params.skillType = ENFEEBLING_MAGIC_SKILL; params.bonus = 0; params.effect = EFFECT_SLEEP_I; resm = applyResistanceEffect(caster, target, spell, params); if (caster:isMob()) then if (caster:getPool() == 5310) then -- Amnaf (Flayer) caster:resetEnmity(target); end -- Todo: get rid of this whole block by handling it in the mob script -- this requires a multi target enmity without specifying a target (have to get hate list from mob) -- OR by altering onSpellPrecast to have a target param.. -- onMonsterMagicPrepare is not a realistic option. -- You'd have to script the use of every individual spell in Amnaf's list.. end if (resm < 0.5) then spell:setMsg(85); -- Resist return EFFECT_SLEEP_I; end duration = duration * resm; if (target:addStatusEffect(EFFECT_SLEEP_I,1,0,duration)) then spell:setMsg(236); else spell:setMsg(75); -- No effect end return EFFECT_SLEEP_I; end;
gpl-3.0
RebootRevival/FFXI_Test
scripts/zones/Tahrongi_Canyon/npcs/qm2.lua
3
2577
----------------------------------- -- Area: Tahrongi Canyon -- NPC: qm2 (???) -- Note: Used to spawn Yara Ma Yha Who -- !pos 271 0.001 -334 117 ----------------------------------- package.loaded["scripts/zones/Tahrongi_Canyon/TextIDs"] = nil; ------------------------------------- require("scripts/globals/settings"); require("scripts/zones/Tahrongi_Canyon/TextIDs"); ----------------------------------- -- onTrade ----------------------------------- function onTrade(player,npc,trade) -- Trade Distilled water to Spawn Yara Ma Yha Who if (GetMobAction(17256900) == 0 and trade:hasItemQty(4509,1) and trade:getItemCount() == 1) then -- Checks to make sure trade has not been made in past 50 minutes if (GetServerVariable("[POP]Yara-Ma-Yha-Who-Timer") < os.time()) then player:tradeComplete(); local timesTraded = GetServerVariable("[POP]Yara-Ma-Yha-Who-Trades"); if (timesTraded == 3) then -- Takes a minimum of 3 trades before NM can be spawned if (math.random(0,2) == 2) then SpawnMob(17256900):updateClaim(player); -- Spawn Yara Ma Yha Who player:messageSpecial(REPULSIVE_CREATURE_EMERGES); else player:messageSpecial(SPROUT_LOOKING_BETTER); end else SetServerVariable("[POP]Yara-Ma-Yha-Who-Trades",timesTraded + 1) player:messageSpecial(SPROUT_LOOKING_BETTER); end else player:messageSpecial(SPROUT_DOES_NOT_NEED_WATER) end SetServerVariable("[POP]Yara-Ma-Yha-Who-Timer",os.time() + 3000); -- 50 minutes wait time before you can trade again else player:messageSpecial(NOTHING_HAPPENS); end end; ----------------------------------- -- onTrigger ----------------------------------- function onTrigger(player,npc) if (GetServerVariable("[POP]Yara-Ma-Yha-Who-Timer") < os.time()) then -- Checks to make sure trade has not been made in past 50 minutes player:messageSpecial(SPROUT_LOOKS_WITHERED); else player:messageSpecial(SPROUT_LOOKING_BETTER); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
TheRikyHUN/fooniks
resources/phoenix_Base/base-client.lua
2
6286
loginWindow = nil; loginBtn = nil; usrName = nil; passWord = nil; remember = nil; userRight = false; passRight = false; nameVal = ""; passVal = ""; isChecked = false; wantRemember = false; sx, sy = guiGetScreenSize( ); local sVersion = "0.0"; local sRev = "0"; local txtColor = tocolor( 255, 255, 255, 200 ); --local formatstr = "Phoenix %s.%s"; local formatstr = "Phoenix - WIP Demo"; local theStr = string.format( formatstr, sVersion, sRev ); function showLogin( ) if( not loginWindow) then checkForRemember( ); loginWindow = guiCreateWindow( (sx-512)/2, (sy-410)/2, 512, 410, "Tere Tulemast", false ); local tempLabel; tempLabel = guiCreateLabel( 0.15, 0.11, 0.7, 0.38, "See on F88niks, uus ajastu Eesti rollim2ngus.\nPalun logige sisse, et alustada m2ngimist.\nKui\n\n * Sa unustasid parooli\n * Sul ei ole kasutajat\n\nSiis mine aadressile:\n\thttp://estrp.com\n", true, loginWindow ); guiSetFont( tempLabel, "clear-normal"); tempLabel = guiCreateLabel( 0.15, 0.51, 0.2, 0.10, "Kasutajanimi:", true, loginWindow ); guiSetFont( tempLabel, "clear-normal"); tempLabel = guiCreateLabel( 0.15, 0.61, 0.2, 0.10, "Parool:", true, loginWindow ); guiSetFont( tempLabel, "clear-normal"); tempLabel = guiCreateLabel( 0.15, 0.71, 0.2, 0.10, "J2ta meelde:", true, loginWindow ); guiSetFont( tempLabel, "clear-normal"); usrName = guiCreateEdit( 0.55, 0.50, 0.3, 0.05, nameVal, true, loginWindow ); passWord = guiCreateEdit( 0.55, 0.60, 0.3, 0.05, passVal, true, loginWindow ); guiEditSetMasked( passWord, true ); remember = guiCreateCheckBox( 0.55, 0.70, 0.2, 0.05, "jah", isChecked, true, loginWindow ); loginBtn = guiCreateButton( 0.4, 0.85, 0.2, 0.05, "Logi Sisse", true, loginWindow ); guiSetEnabled( loginBtn, ( userRight and passRight ) ); guiSetVisible( loginWindow, true ); showCursor( true ); guiSetInputEnabled( true ); end end addEvent( "OnPlayerRequestLogin", true ); addEventHandler( "OnPlayerRequestLogin", getRootElement( ), showLogin ); addEvent( "OnPlayerLogin", true ); addEventHandler( "OnPlayerLogin", getRootElement( ), function ( ret, other ) if( ret == 0 ) then outputChatBox( other, 255, 0, 0 ); else if( wantRemember ) then saveForRemember( guiGetText( usrName ), guiGetText( passWord ) ); else local xml = xmlLoadFile ( "rememberMe.xml" ); if ( xml ~= false ) then xmlDestroyNode ( xml ); end end guiSetVisible( loginWindow, false ); showCursor( false ); guiSetInputEnabled( false ); triggerServerEvent( "onCharactersRequest", getLocalPlayer( ) ); end end ); function editChange( element ) local str = guiGetText(element); local len = string.len(str); if(len < 1) then if(element == usrName) then userRight = false; end if(element == passWord) then passRight = false; end else if(element == usrName) then userRight = true; end if(element == passWord) then passRight = true; end end guiSetEnabled( loginBtn, ( userRight and passRight ) ); end function resourceHandler( ) showLogin( ); addEventHandler("onClientGUIClick", loginBtn, function ( ) guiSetEnabled( loginBtn, false ); wantRemember = guiCheckBoxGetSelected( remember ); triggerServerEvent( "OnAuthPlayer", getLocalPlayer( ), guiGetText(usrName), guiGetText(passWord) ); end , false); addEventHandler( "onClientGUIChanged", usrName, editChange ); addEventHandler( "onClientGUIChanged", passWord, editChange ); local realtime = getRealTime( ); setTime( realtime.hour, realtime.minute ) setMinuteDuration( 60000 ); end addEventHandler( "onClientResourceStart", getResourceRootElement( getThisResource( ) ), resourceHandler ); function saveForRemember( rememberUser, rememberPass ) local xml = xmlCreateFile( "rememberMe.xml", "remember" ); if ( xml ~= false ) then local child = xmlCreateChild (xml, "user" ); if( child ~= false ) then xmlNodeSetAttribute( child, "rem", rememberUser ); end child = xmlCreateChild (xml, "pass" ); if( child ~= false ) then xmlNodeSetAttribute( child, "rem", rememberPass ); end xmlSaveFile ( xml ); xmlUnloadFile ( xml ); end end function checkForRemember( ) local xml = xmlLoadFile ( "rememberMe.xml" ); if ( xml ~= false ) then local child = xmlFindChild (xml, "user", 0 ); if( child ~= false ) then nameVal = xmlNodeGetAttribute( child, "rem" ); userRight = true; end child = xmlFindChild( xml, "pass", 0 ); if( child ~= false ) then passVal = xmlNodeGetAttribute( child, "rem" ); passRight = true; isChecked = true; end xmlUnloadFile ( xml ); end end addEvent( "onScriptInfoRequest", true ); addEventHandler( "onScriptInfoRequest", getRootElement( ), function ( ver, rev ) sVersion = ver; sRev = rev; theStr = string.format( formatstr, sVersion, sRev ); end ); local hidden = false; function drawVersion( ) dxDrawText( theStr, sx-150, sy-40, sx-3, sy-10, txtColor, 1, "default", "right", "bottom" ); end addEventHandler( "onClientResourceStart", getResourceRootElement( getThisResource( ) ), function () triggerServerEvent( "onScriptInfoRequestS", getLocalPlayer( ) ); addEventHandler("onClientRender", getRootElement( ), drawVersion); hidden = false; end ); addCommandHandler( "hideversion", function ( ) if( not hidden ) then removeEventHandler( "onClientRender", getRootElement( ), drawVersion ); hidden = true; else hidden = false; addEventHandler("onClientRender", getRootElement( ), drawVersion); end end ); addCommandHandler( "save", function ( strCmd, wantXml ) local posX, posY, posZ = getElementPosition( getLocalPlayer( ) ); local rotZ = getPedRotation( getLocalPlayer( ) ); local formatStr = "%.3f, %.3f, %.3f, %.3f"; if( wantXml ) then formatStr = "posX=\"%.3f\" posY=\"%.3f\" posX=\"%.3f\" rotZ=\"%.3f\""; end outputConsole( string.format( formatStr, posX, posY, posZ, rotZ ) ); end );
gpl-3.0
RebootRevival/FFXI_Test
scripts/zones/Lower_Jeuno/npcs/Gurdern.lua
17
1379
----------------------------------- -- Area: Lower Jeuno -- NPC: Gurdern -- Standard Info NPC ----------------------------------- package.loaded["scripts/zones/Lower_Jeuno/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Lower_Jeuno/TextIDs"); require("scripts/globals/quests"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local WildcatJeuno = player:getVar("WildcatJeuno"); if (player:getQuestStatus(JEUNO,LURE_OF_THE_WILDCAT_JEUNO) == QUEST_ACCEPTED and player:getMaskBit(WildcatJeuno,14) == false) then player:startEvent(10052); else player:startEvent(0x0070); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 10052) then player:setMaskBit(player:getVar("WildcatJeuno"),"WildcatJeuno",14,true); end end;
gpl-3.0
RebootRevival/FFXI_Test
scripts/zones/Western_Adoulin/npcs/Preterig.lua
3
1183
----------------------------------- -- Area: Western Adoulin -- NPC: Preterig -- Type: Shop NPC -- @zone 256 -- !pos 6 0 -53 256 ----------------------------------- package.loaded["scripts/zones/Western_Adoulin/TextIDs"] = nil; ----------------------------------- require("scripts/globals/shop"); require("scripts/zones/Western_Adoulin/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) -- Standard shop player:showText(npc, PRETERIG_SHOP_TEXT); local stock = { 0x1147, 300, -- Apple Juice 0x1738, 125, -- Frontier Soda 0x1145, 1560, -- Melon Pie 0x1146, 200, -- Orange Juice } showShop(player, STATIC, stock); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) end;
gpl-3.0
tommo/mock
mock/tools/TMXTool.lua
2
4632
local function trynumber(v) return tonumber(v) or v end local function copyNode(s,x) local attr=x.attributes if attr then for k,v in pairs(attr) do s[k]=trynumber(v) end end end local function parseTileSet(node) local set={} copyNode(set,node) local image=node.children['image'][1] assert(image, 'not support tsx') set.source=image.attributes['source'] --todo:property return set end local function parseProperties(node) local l={} for i,n in ipairs(node.children['property']) do local attr=n.attributes l[n['name']]=trynumber(n['value']) end return l end local function parseObject(node) local obj={} copyNode(obj,node) if obj.children and obj.children['properties'] then obj.properties=parseProperties(obj.children['properties'][1]) end return obj end local function parseObjectGroup(node) local group={} copyNode(group, node) for i,n in ipairs(node.children['object']) do group[i]=parseObject(n) end return group end local function parseTileLayer(node) local layer={} copyNode(layer,node) local data=node.children['data'][1] local encoding=data.attributes['encoding'] if encoding=='csv' then layer.tiles=loadstring('return {'..data.value..'}')() elseif encoding=='base64' then --reference: TMXMapLoader from Hanappe local decoded=MOAIDataBuffer.base64Decode(data.value) if data.attributes['compression'] then decoded=MOAIDataBuffer.inflate(decoded,47) end local tileCount=#decoded/4 local t={} for i=1, tileCount do local start=(i-1)*4 + 1 local a0,a1,a2,a3 = string.byte(decoded, start, start+3) t[i] = a0 + a1 * 2^8 + a2 * 2^16 + a3 * 2^32 end layer.tiles=t else error('unknown encoding') end return layer end local function parseMap(node) assert(node.type=='map') local map={} copyNode(map,node) local tileSets={} local objectGroups={} local tileLayers={} if node.children['tileset'] then for i, n in ipairs(node.children['tileset']) do tileSets[i]=parseTileSet(n) end end if node.children['objectgroup'] then for i, n in ipairs(node.children['objectgroup']) do objectGroups[i]=parseObjectGroup(n) end end if node.children['layer'] then for i, n in ipairs(node.children['layer']) do tileLayers[i]=parseTileLayer(n) end end map.tileSets=tileSets map.tileLayers=tileLayers map.objectGroups=objectGroups return map end local function tmx2lua(file) local xml=MOAIXmlParser.parseFile(file) return parseMap(xml) end CLASS: TMXTool () function TMXTool:load(tmxfile) local data=tmx2lua(tmxfile) self.data=data or false end function TMXTool:getObjectLayers() return self.data.objectGroups end function TMXTool:getTileLayers() return self.data.tileLayers end function TMXTool:findObject(layerId, objId) local layer=self:findObjectLayer(layerId) if not layer then return nil end for i, obj in ipairs(layer) do if obj.name==objId then return obj end end return nil end function TMXTool:getObjectLayerCount() assert(self.data,'not loaded') if not self.data then return 0 end return #self.data.objectGroups end function TMXTool:getTileLayerCount() assert(self.data,'not loaded') if not self.data then return 0 end return #self.data.tileLayers end function TMXTool:findTileLayer(id) if type(id)=='number' then return self.data.tileLayers[id] elseif type(id)=='string' then for i,l in ipairs(self.data.tileLayers) do if l.name==id then return l end end return nil else error('layer id unknown') end end function TMXTool:findObjectLayer(id) if type(id)=='number' then return self.data.objectGroups[id] elseif type(id)=='string' then for i,l in ipairs(self.data.objectGroups) do if l.name==id then return l end end return nil else error('layer id unknown') end end function TMXTool:buildGrid(tileLayerId) assert(self.data,'not loaded') local layer=assert(self:findTileLayer(tileLayerId), 'layer not found') local tiles=layer.tiles if not tiles then return nil end local grid=MOAIGrid.new() local w,h=self.data.width, self.data.height grid:setSize(w,h, self.data.tilewidth,self.data.tileheight) local ptr=1 for y=h,1 ,-1 do for x=1,w do grid:setTile(x,y,tiles[ptr]) --TODO: multiple tileset support ? ptr=ptr+1 end end return grid end function TMXTool:getMapSize() assert(self.data,'not loaded') return self.data.width, self.data.height end function TMXTool:getMapPixelSize() assert(self.data,'not loaded') return self.data.width*self.data.tilewidth, self.data.height*self.data.tileheight end function TMXTool:getTileSize() assert(self.data,'not loaded') return self.data.tilewidth, self.data.tileheight end
mit
RebootRevival/FFXI_Test
scripts/globals/items/wedge_of_chalaimbille.lua
12
1214
----------------------------------------- -- ID: 5684 -- Item: wedge_of_chalaimbille -- Food Effect: 30Min, All Races ----------------------------------------- -- Health % 6 (cap 40) ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,1800,5684); end; ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) target:addMod(MOD_FOOD_HPP, 6); target:addMod(MOD_FOOD_HP_CAP, 40); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_FOOD_HPP, 6); target:delMod(MOD_FOOD_HP_CAP, 40); end;
gpl-3.0
jthomasbarry/aafmt
archive/book_chapters_LaTeX_original/pgf_3.0.1.tds/tex/generic/pgf/graphdrawing/lua/pgf/gd/bindings/BindingToPGF.lua
2
7474
-- Copyright 2012 by Till Tantau -- -- This file may be distributed an/or modified -- -- 1. under the LaTeX Project Public License and/or -- 2. under the GNU Public License -- -- See the file doc/generic/pgf/licenses/LICENSE for more information -- @release $Header: /cvsroot/pgf/pgf/generic/pgf/graphdrawing/lua/pgf/gd/bindings/BindingToPGF.lua,v 1.11 2015/06/08 21:58:24 tantau Exp $ -- Imports local Storage = require "pgf.gd.lib.Storage" --- -- This class, which is a subclass of |Binding|, binds the graph -- drawing system to the \pgfname\ display system by overriding (that -- is, implementing) the methods of the |Binding| class. As a typical -- example, consider the implementation of the function |renderVertex|: -- --\begin{codeexample}[code only, tikz syntax=false] --function BindingToPGF:renderVertex(v) -- local info = assert(self.infos[v], "thou shalt not modify the syntactic digraph") -- tex.print( -- string.format( -- "\\pgfgdcallbackrendernode{%s}{%fpt}{%fpt}{%fpt}{%fpt}{%fpt}{%fpt}{%s}", -- 'not yet positionedPGFINTERNAL' .. v.name, -- info.x_min, -- info.x_max, -- info.y_min, -- info.y_max, -- v.pos.x, -- v.pos.y, -- info.box_count)) --end --\end{codeexample} -- -- As can be seen, the main job of this function is to call a function -- on the \TeX\ layer that is called |\pgfgdcallbackrendernode|, which gets -- several parameters like the name of the to-be-rendered node or the -- (new) position for the node. For almost all methods of the -- |Binding| class there is a corresponding ``callback'' macro on the -- \TeX\ layer, all of which are implemented in the \pgfname\ library -- |graphdrawing|. For details on these callbacks, -- please consult the code of that file and of the class -- |BindingToPGF| (they are not documented here since they are local -- to the binding and should not be called by anyone other than the -- binding class). local BindingToPGF = { storage = Storage.newTableStorage () -- overwrite default storage } BindingToPGF.__index = BindingToPGF setmetatable(BindingToPGF, require "pgf.gd.bindings.Binding") -- subclass of Binding -- Namespace require("pgf.gd.bindings").BindingToPGF = BindingToPGF -- Imports local lib = require "pgf.gd.lib" -- The implementation -- Forward local table_in_pgf_syntax -- Scope handling function BindingToPGF:resumeGraphDrawingCoroutine(text) tex.print(text) tex.print("\\pgfgdresumecoroutinetrue") end -- Declarations function BindingToPGF:declareCallback(t) tex.print("\\pgfgdcallbackdeclareparameter{" .. t.key .. "}{" .. (t.type or "nil") .. "}") end -- Rendering function BindingToPGF:renderStart() tex.print("\\pgfgdcallbackbeginshipout") end function BindingToPGF:renderStop() tex.print("\\pgfgdcallbackendshipout") end -- Rendering collections function BindingToPGF:renderCollection(collection) tex.print("\\pgfgdcallbackrendercollection{".. collection.kind .. "}{" .. table_in_pgf_syntax(collection.generated_options) .. "}") end function BindingToPGF:renderCollectionStartKind(kind, layer) tex.print("\\pgfgdcallbackrendercollectionkindstart{" .. kind .. "}{" .. tostring(layer) .. "}") end function BindingToPGF:renderCollectionStopKind(kind, layer) tex.print("\\pgfgdcallbackrendercollectionkindstop{" .. kind .. "}{" .. tostring(layer) .. "}") end -- Printing points local function to_pt(x) return string.format("%.12fpt", x) end -- Managing vertices (pgf nodes) local boxes = {} local box_count = 0 function BindingToPGF:everyVertexCreation(v) local info = self.storage[v] -- Save the box! box_count = box_count + 1 boxes[box_count] = node.copy_list(tex.box[info.tex_box_number]) -- Special tex stuff, should not be considered by gd algorithm info.box_count = box_count end function BindingToPGF:renderVertex(v) local info = assert(self.storage[v], "thou shalt not modify the syntactic digraph") tex.print( string.format( "\\pgfgdcallbackrendernode{%s}{%.12fpt}{%.12fpt}{%.12fpt}{%.12fpt}{%.12fpt}{%.12fpt}{%s}", 'not yet positionedPGFINTERNAL' .. v.name, info.x_min, info.x_max, info.y_min, info.y_max, v.pos.x, v.pos.y, info.box_count)) end function BindingToPGF:retrieveBox(index, box_num) tex.box[box_num] = assert(boxes[index], "no box stored at given index") boxes[index] = nil -- remove from memory end function BindingToPGF:renderVerticesStart() tex.print("\\pgfgdcallbackbeginnodeshipout") end function BindingToPGF:renderVerticesStop() tex.print("\\pgfgdcallbackendnodeshipout") end local function rigid(x) if type(x) == "function" then return x() else return x end end -- Managing edges function BindingToPGF:renderEdge(e) local info = assert(self.storage[e], "thou shalt not modify the syntactic digraph") local function get_anchor(e, anchor) local a = e.options[anchor] if a and a ~= "" then return "." .. a else return "" end end local callback = { '\\pgfgdcallbackedge', '{', e.tail.name .. get_anchor(e, "tail anchor"), '}', '{', e.head.name .. get_anchor(e, "head anchor"), '}', '{', e.direction, '}', '{', info.pgf_options or "", '}', '{', info.pgf_edge_nodes or "", '}', '{', table_in_pgf_syntax(e.generated_options), '}', '{' } local i = 1 while i <= #e.path do local c = e.path[i] assert (type(c) == "string", "illegal path operand") if c == "lineto" then i = i + 1 local d = rigid(e.path[i]) callback [#callback + 1] = '--(' .. to_pt(d.x) .. ',' .. to_pt(d.y) .. ')' i = i + 1 elseif c == "moveto" then i = i + 1 local d = rigid(e.path[i]) callback [#callback + 1] = '(' .. to_pt(d.x) .. ',' .. to_pt(d.y) .. ')' i = i + 1 elseif c == "closepath" then callback [#callback + 1] = '--cycle' i = i + 1 elseif c == "curveto" then local d1, d2, d3 = rigid(e.path[i+1]), rigid(e.path[i+2]), rigid(e.path[i+3]) i = i + 3 callback [#callback + 1] = '..controls(' .. to_pt(d1.x) .. ',' .. to_pt(d1.y) .. ')and(' .. to_pt(d2.x) .. ',' .. to_pt(d2.y) .. ')..' callback [#callback + 1] = '(' .. to_pt(d3.x) .. ',' .. to_pt(d3.y) .. ')' i = i + 1 else error("illegal operation in edge path") end end callback [#callback + 1] = '}' -- hand TikZ code over to TeX tex.print(table.concat(callback)) end function BindingToPGF:renderEdgesStart() tex.print("\\pgfgdcallbackbeginedgeshipout") end function BindingToPGF:renderEdgesStop() tex.print("\\pgfgdcallbackendedgeshipout") end -- Vertex creation function BindingToPGF:createVertex(init) -- Now, go back to TeX... coroutine.yield( table.concat({ "\\pgfgdcallbackcreatevertex{", init.name, "}", "{", init.shape, "}", "{", table_in_pgf_syntax(init.generated_options), ",", init.pgf_options or "", "}", "{", (init.text or ""), "}" })) -- ... and come back with a new node! end -- Local helpers function table_in_pgf_syntax (t) local prefix = "/graph drawing/" local suffix = "/.try" return table.concat( lib.imap( t, function(table) if table.value then return prefix .. table.key .. suffix .. "={" .. tostring(table.value) .. "}" else return prefix .. table.key .. suffix end end), ",") end return BindingToPGF
gpl-2.0
ashang/koreader
frontend/ui/downloadmgr.lua
5
1146
local PathChooser = require("ui/widget/pathchooser") local UIManager = require("ui/uimanager") local Screen = require("device").screen local util = require("ffi/util") local _ = require("gettext") local DownloadMgr = { title = _("Long press to choose download directory"), onConfirm = function() end, } function DownloadMgr:new(o) local o = o or {} setmetatable(o, self) self.__index = self return o end function DownloadMgr:chooseDir() local lastdir = G_reader_settings:readSetting("lastdir") local download_dir = G_reader_settings:readSetting("download_dir") local path_chooser = PathChooser:new{ title = self.title, height = Screen:getHeight(), path = download_dir and (download_dir .. "/..") or lastdir, show_hidden = G_reader_settings:readSetting("show_hidden"), onConfirm = function(path) -- hack to remove additional parent if path:sub(-3, -1) == "/.." then path = path:sub(1, -4) end self.onConfirm(util.realpath(path)) end } UIManager:show(path_chooser) end return DownloadMgr
agpl-3.0
RebootRevival/FFXI_Test
scripts/zones/Hall_of_Transference/npcs/_0e8.lua
3
1703
----------------------------------- -- Area: Hall of Transference -- NPC: Large Apparatus (Right) - Mea -- !pos 290.253 -81.849 -42.381 14 ----------------------------------- package.loaded["scripts/zones/Hall_of_Transference/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Hall_of_Transference/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if (player:getVar("MeaChipRegistration") == 0 and player:getVar("skyShortcut") == 1 and trade:hasItemQty(478,1) and trade:getItemCount() == 1) then player:tradeComplete(); player:startEvent(0x00A4); end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:getVar("MeaChipRegistration") == 1) then player:messageSpecial(NO_RESPONSE_OFFSET+6); -- Device seems to be functioning correctly. else player:startEvent(0x00A3); -- Hexagonal Cones end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x00A4) then player:messageSpecial(NO_RESPONSE_OFFSET+4,478); -- You fit.. player:messageSpecial(NO_RESPONSE_OFFSET+5); -- Device has been repaired player:setVar("MeaChipRegistration",1); end end;
gpl-3.0
patrikrm13/patriks
plugins/all.lua
88
4791
do data = load_data(_config.moderation.data) local function get_msgs_user_chat(user_id, chat_id) local user_info = {} local uhash = 'user:'..user_id local user = redis:hgetall(uhash) local um_hash = 'msgs:'..user_id..':'..chat_id user_info.msgs = tonumber(redis:get(um_hash) or 0) user_info.name = user_print_name(user)..' ['..user_id..']' return user_info end local function chat_stats(chat_id) local hash = 'chat:'..chat_id..':users' local users = redis:smembers(hash) local users_info = {} for i = 1, #users do local user_id = users[i] local user_info = get_msgs_user_chat(user_id, chat_id) table.insert(users_info, user_info) end table.sort(users_info, function(a, b) if a.msgs and b.msgs then return a.msgs > b.msgs end end) local text = 'Chat stats:\n' for k,user in pairs(users_info) do text = text..user.name..' = '..user.msgs..'\n' end return text end local function get_group_type(target) local data = load_data(_config.moderation.data) local group_type = data[tostring(target)]['group_type'] if not group_type or group_type == nil then return 'No group type available.' end return group_type end local function show_group_settings(target) local data = load_data(_config.moderation.data) if data[tostring(target)] then if data[tostring(target)]['settings']['flood_msg_max'] then NUM_MSG_MAX = tonumber(data[tostring(target)]['settings']['flood_msg_max']) print('custom'..NUM_MSG_MAX) else NUM_MSG_MAX = 5 end end local settings = data[tostring(target)]['settings'] local text = "Lock group name : "..settings.lock_name.."\nLock group photo : "..settings.lock_photo.."\nLock group member : "..settings.lock_member.."\nflood sensitivity : "..NUM_MSG_MAX return text end local function get_description(target) local data = load_data(_config.moderation.data) local data_cat = 'description' if not data[tostring(target)][data_cat] then return 'No description available.' end local about = data[tostring(target)][data_cat] return about end local function get_rules(target) local data = load_data(_config.moderation.data) local data_cat = 'rules' if not data[tostring(target)][data_cat] then return 'No rules available.' end local rules = data[tostring(target)][data_cat] return rules end local function modlist(target) local data = load_data(_config.moderation.data) local groups = 'groups' if not data[tostring(groups)] or not data[tostring(groups)][tostring(target)] then return 'Group is not added or is Realm.' end if next(data[tostring(target)]['moderators']) == nil then return 'No moderator in this group.' end local i = 1 local message = '\nList of moderators :\n' for k,v in pairs(data[tostring(target)]['moderators']) do message = message ..i..' - @'..v..' [' ..k.. '] \n' i = i + 1 end return message end local function get_link(target) local data = load_data(_config.moderation.data) local group_link = data[tostring(target)]['settings']['set_link'] if not group_link or group_link == nil then return "No link" end return "Group link:\n"..group_link end local function all(target, receiver) local text = "All the things I know about this group\n\n" local group_type = get_group_type(target) text = text.."Group Type: \n"..group_type local settings = show_group_settings(target) text = text.."\n\nGroup settings: \n"..settings local rules = get_rules(target) text = text.."\n\nRules: \n"..rules local description = get_description(target) text = text.."\n\nAbout: \n"..description local modlist = modlist(target) text = text.."\n\nMods: \n"..modlist local link = get_link(target) text = text.."\n\nLink: \n"..link local stats = chat_stats(target) text = text.."\n\n"..stats local ban_list = ban_list(target) text = text.."\n\n"..ban_list local file = io.open("./groups/all/"..target.."all.txt", "w") file:write(text) file:flush() file:close() send_document(receiver,"./groups/all/"..target.."all.txt", ok_cb, false) return end function run(msg, matches) if matches[1] == "all" and matches[2] and is_owner2(msg.from.id, matches[2]) then local receiver = get_receiver(msg) local target = matches[2] return all(target, receiver) end if not is_owner(msg) then return end if matches[1] == "all" and not matches[2] then local receiver = get_receiver(msg) if not is_owner(msg) then return end return all(msg.to.id, receiver) end end return { patterns = { "^[!/](all)$", "^[!/](all) (%d+)$" }, run = run } end --Copyright; @behroozyaghi --Persian Translate; @behroozyaghi --ch : @nod32team --کپی بدون ذکر منبع حرام است
gpl-2.0
jthomasbarry/aafmt
archive/book_chapters_LaTeX_original/pgf_3.0.1.tds/tex/generic/pgf/graphdrawing/lua/pgf/gd/doc/ogdf/energybased/FastMultipoleEmbedder.lua
3
2038
-- Copyright 2013 by Till Tantau -- -- This file may be distributed an/or modified -- -- 1. under the LaTeX Project Public License and/or -- 2. under the GNU Public License -- -- See the file doc/generic/pgf/licenses/LICENSE for more information -- @release $Header: /cvsroot/pgf/pgf/generic/pgf/graphdrawing/lua/pgf/gd/doc/ogdf/energybased/FastMultipoleEmbedder.lua,v 1.1 2013/03/15 15:04:41 tantau Exp $ local key = require 'pgf.gd.doc'.key local documentation = require 'pgf.gd.doc'.documentation local summary = require 'pgf.gd.doc'.summary local example = require 'pgf.gd.doc'.example -------------------------------------------------------------------------------- key "FastMultipoleEmbedder" summary "Implementation of a fast multipole embedder by Martin Gronemann." -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- key "FastMultipoleEmbedder.numIterations" summary "sets the maximum number of iterations" -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- key "FastMultipoleEmbedder.multipolePrec" summary "sets the number of coefficients for the expansions. default = 4" -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- key "FastMultipoleEmbedder.defaultEdgeLength" summary "" -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- key "FastMultipoleEmbedder.defaultNodeSize" summary "" -------------------------------------------------------------------------------- -- Local Variables: -- mode:latex -- End:
gpl-2.0
RebootRevival/FFXI_Test
scripts/zones/Upper_Jeuno/npcs/Collet.lua
3
2370
----------------------------------- -- Area: Upper Jeuno -- NPC: Collet -- Involved in Quests: A Clock Most Delicate, Save the Clock Tower -- @zone 244 -- !pos -44 0 107 ----------------------------------- package.loaded["scripts/zones/Upper_Jeuno/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/shop"); require("scripts/globals/quests"); require("scripts/zones/Upper_Jeuno/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if (trade:hasItemQty(555,1) == true and trade:getItemCount() == 1) then a = player:getVar("saveTheClockTowerNPCz1"); -- NPC zone1 if (a == 0 or (a ~= 2 and a ~= 3 and a ~= 6 and a ~= 10 and a ~= 18 and a ~= 7 and a ~= 26 and a ~= 11 and a ~= 22 and a ~= 14 and a ~= 19 and a ~= 15 and a ~= 23 and a ~= 27 and a ~= 30 and a ~= 31)) then player:startEvent(0x0073,10 - player:getVar("saveTheClockTowerVar")); -- "Save the Clock Tower" Quest end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:getFameLevel(JEUNO) >= 5 and aClockMostdelicate == QUEST_AVAILABLE and player:getVar("aClockMostdelicateVar") == 0) then player:startEvent(0x0070); elseif (player:getVar("saveTheClockTowerVar") >= 1) then player:startEvent(0x00a4); elseif (player:getQuestStatus(JEUNO,THE_CLOCKMASTER) == QUEST_COMPLETED) then player:startEvent(0x00a3); else player:startEvent(0x0072); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x0070) then player:setVar("aClockMostdelicateVar", 1); elseif (csid == 0x0073) then player:setVar("saveTheClockTowerVar",player:getVar("saveTheClockTowerVar") + 1); player:setVar("saveTheClockTowerNPCz1",player:getVar("saveTheClockTowerNPCz1") + 2); end end;
gpl-3.0
RebootRevival/FFXI_Test
scripts/zones/The_Eldieme_Necropolis/npcs/Treasure_Chest.lua
17
3277
----------------------------------- -- Area: The Eldieme Necropolis -- NPC: Treasure Chest -- @zone 195 ----------------------------------- package.loaded["scripts/zones/The_Eldieme_Necropolis/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/treasure"); require("scripts/zones/The_Eldieme_Necropolis/TextIDs"); local TreasureType = "Chest"; local TreasureLvL = 53; local TreasureMinLvL = 43; ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) -- trade:hasItemQty(1039,1); -- Treasure Key -- trade:hasItemQty(1115,1); -- Skeleton Key -- trade:hasItemQty(1023,1); -- Living Key -- trade:hasItemQty(1022,1); -- Thief's Tools local questItemNeeded = 0; -- Player traded a key. if ((trade:hasItemQty(1039,1) or trade:hasItemQty(1115,1) or trade:hasItemQty(1023,1) or trade:hasItemQty(1022,1)) and trade:getItemCount() == 1) then local zone = player:getZoneID(); local pack = openChance(player,npc,trade,TreasureType,TreasureLvL,TreasureMinLvL,questItemNeeded); local success = 0; if (pack[2] ~= nil) then player:messageSpecial(pack[2]); success = pack[1]; else success = pack[1]; end if (success ~= -2) then player:tradeComplete(); if (math.random() <= success) then -- Succeded to open the coffer player:messageSpecial(CHEST_UNLOCKED); if (questItemNeeded == 1) then player:addKeyItem(GUIDING_BELL); player:messageSpecial(KEYITEM_OBTAINED,GUIDING_BELL); -- Guiding Bell (KI) else player:setVar("["..zone.."]".."Treasure_"..TreasureType,os.time() + math.random(CHEST_MIN_ILLUSION_TIME,CHEST_MAX_ILLUSION_TIME)); local loot = chestLoot(zone,npc); -- print("loot array: "); -- debug -- print("[1]", loot[1]); -- debug -- print("[2]", loot[2]); -- debug if (loot[1]=="gil") then player:addGil(loot[2]); player:messageSpecial(GIL_OBTAINED,loot[2]); else -- Item player:addItem(loot[2]); player:messageSpecial(ITEM_OBTAINED,loot[2]); end end UpdateTreasureSpawnPoint(npc:getID()); end end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:messageSpecial(CHEST_LOCKED,1039); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
tabacof/adversarial
lbfgsb/lbfgsb.lua
1
2671
local lbfgsb = {} local ffi = require 'ffi' function lbfgsb.init(n_param, m_hist, bounds, lb, ub, print_level) lbfgsb.lib = ffi.load("./lbfgsb/liblbfgsb.so") ffi.cdef [[ void setulb_(int *n, int *m,double *x,double *l,double *u,int *nbd, double *f, double *g,double *factr,double *pgtol,double *wa,int *iwa, char *task, int *len_task, int *iprint, int *lsave,int *isave,double *dsave); size_t strlen ( const char * str ); char * strncpy ( char * destination, const char * source, size_t num ); int strncmp ( const char * str1, const char * str2, size_t num ); ]] local int_p = ffi.typeof("int[1]") local double_p = ffi.typeof("double[1]") lbfgsb.len_task, lbfgsb.n, lbfgsb.m, lbfgsb.iprint = int_p(), int_p(), int_p(), int_p() lbfgsb.f, lbfgsb.factr, lbfgsb.pgtol = double_p(), double_p(), double_p() lbfgsb.task = ffi.new("char[61]") lbfgsb.lsave, lbfgsb.nbd, lbfgsb.iwa, lbfgsb.isave = ffi.new("int[4]"), ffi.new("int[" .. n_param .. "]"), ffi.new("int[" .. 3*n_param .. "]"), ffi.new("int[44]") lbfgsb.x, lbfgsb.l, lbfgsb.u = ffi.new("double[" .. n_param .. "]"), ffi.new("double[" .. n_param .. "]"), ffi.new("double[" .. n_param .. "]") lbfgsb.g, lbfgsb.dsave = ffi.new("double[" .. n_param .. "]"), ffi.new("double[29]") lbfgsb.wa = ffi.new("double[" .. 2*m_hist*n_param + 5*n_param + 11*m_hist*m_hist + 8*m_hist .. "]") lbfgsb.n[0] = n_param lbfgsb.m[0] = m_hist lbfgsb.iprint[0] = print_level; lbfgsb.factr[0]=1.0e+7; lbfgsb.pgtol[0]=1.0e-5; for i = 0, n_param - 1 do lbfgsb.l[i] = lb[i + 1] lbfgsb.u[i] = ub[i + 1] lbfgsb.nbd[i] = bounds[i+1] end end function lbfgsb.eval(feval, w, max_iter) local lua_task = "START " ffi.C.strncpy(lbfgsb.task, lua_task, 61); lbfgsb.len_task[0] = ffi.C.strlen(lbfgsb.task) local count = 0 for i = 0, lbfgsb.n[0] - 1 do lbfgsb.x[i] = w[i + 1] end repeat if lua_task:sub(1,2) == "FG" or lua_task:sub(1,5) == "START" then for i= 0, lbfgsb.n[0] - 1 do w[i + 1] = lbfgsb.x[i] end lbfgsb.f[0], lua_g = feval(w) count = count + 1 for i= 0, lbfgsb.n[0] - 1 do lbfgsb.g[i] = lua_g[i + 1] end end lbfgsb.lib.setulb_(lbfgsb.n,lbfgsb.m,lbfgsb.x,lbfgsb.l,lbfgsb.u,lbfgsb.nbd,lbfgsb.f,lbfgsb.g,lbfgsb.factr,lbfgsb.pgtol, lbfgsb.wa,lbfgsb.iwa,lbfgsb.task,lbfgsb.len_task,lbfgsb.iprint,lbfgsb.lsave,lbfgsb.isave,lbfgsb.dsave); lua_task = ffi.string(lbfgsb.task) until lua_task:sub(1,2) ~= "FG" and lua_task:sub(1,5) ~= "NEW_X" or count == max_iter if count == max_iter then print("LBFGSB: too many iterations, reached max of " .. max_iter) end end return lbfgsb
gpl-3.0
Afforess/Factorio-Stdlib
stdlib/utils/iter.lua
1
2193
--- Iterator library. -- @module Utils.Iter local Iter = {} local pairs = pairs local ipairs = ipairs Iter.pairs = pairs Iter.ipairs = ipairs function Iter.spairs(t, order) -- collect the keys local keys = {} for k in pairs(t) do keys[#keys + 1] = k end -- if order function given, sort by it by passing the table and keys a, b, -- otherwise just sort the keys if order then table.sort( keys, function(a, b) return order(t, a, b) end ) else table.sort(keys) end -- return the iterator function local i = 0 return function() i = i + 1 if keys[i] then return keys[i], t[keys[i]] end end end function Iter.top(t, stop) local start = #t stop = stop or 1 return function() if start >= stop and t[start] ~= nil then local cur = start start = start - 1 return cur, t[cur] end return nil end end function Iter.wrap(t, start, reverse) --[[ -- Returns an iterator that iterates over integer keys in table `t` from the specified start position, wrapping -- around and ending when it reaches `start` again. -- -- `dir` specifies the direction to iterate (negative values for reverse, otherwise forward) -- `start` specifies the start location. If `nil`, the first returned item will be at the at the start of the table -- (or the end of the table, if `dir` is negative) -- -- Behavior if the table changes size during iteration is undefined. ]] local dir = (reverse and -1) or 1 local len = #t local i = start start = start or (reverse and len) or 1 return function() if i == nil then i = start return i, t[i] end i = i + dir if i < 1 then i = i + len elseif i > len then i = i - len end if i == start then return nil end return i, t[i] end end function Iter.tpairs(...) return ipairs(type(...) == 'table' and ... or { ... }) end return Iter
isc
abbasgh12345/extreme11
libs/JSON.lua
3765
34843
-- -*- coding: utf-8 -*- -- -- Simple JSON encoding and decoding in pure Lua. -- -- Copyright 2010-2014 Jeffrey Friedl -- http://regex.info/blog/ -- -- Latest version: http://regex.info/blog/lua/json -- -- This code is released under a Creative Commons CC-BY "Attribution" License: -- http://creativecommons.org/licenses/by/3.0/deed.en_US -- -- It can be used for any purpose so long as the copyright notice above, -- the web-page links above, and the 'AUTHOR_NOTE' string below are -- maintained. Enjoy. -- local VERSION = 20141223.14 -- version history at end of file local AUTHOR_NOTE = "-[ JSON.lua package by Jeffrey Friedl (http://regex.info/blog/lua/json) version 20141223.14 ]-" -- -- The 'AUTHOR_NOTE' variable exists so that information about the source -- of the package is maintained even in compiled versions. It's also -- included in OBJDEF below mostly to quiet warnings about unused variables. -- local OBJDEF = { VERSION = VERSION, AUTHOR_NOTE = AUTHOR_NOTE, } -- -- Simple JSON encoding and decoding in pure Lua. -- http://www.json.org/ -- -- -- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines -- -- local lua_value = JSON:decode(raw_json_text) -- -- local raw_json_text = JSON:encode(lua_table_or_value) -- local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability -- -- -- -- DECODING (from a JSON string to a Lua table) -- -- -- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines -- -- local lua_value = JSON:decode(raw_json_text) -- -- If the JSON text is for an object or an array, e.g. -- { "what": "books", "count": 3 } -- or -- [ "Larry", "Curly", "Moe" ] -- -- the result is a Lua table, e.g. -- { what = "books", count = 3 } -- or -- { "Larry", "Curly", "Moe" } -- -- -- The encode and decode routines accept an optional second argument, -- "etc", which is not used during encoding or decoding, but upon error -- is passed along to error handlers. It can be of any type (including nil). -- -- -- -- ERROR HANDLING -- -- With most errors during decoding, this code calls -- -- JSON:onDecodeError(message, text, location, etc) -- -- with a message about the error, and if known, the JSON text being -- parsed and the byte count where the problem was discovered. You can -- replace the default JSON:onDecodeError() with your own function. -- -- The default onDecodeError() merely augments the message with data -- about the text and the location if known (and if a second 'etc' -- argument had been provided to decode(), its value is tacked onto the -- message as well), and then calls JSON.assert(), which itself defaults -- to Lua's built-in assert(), and can also be overridden. -- -- For example, in an Adobe Lightroom plugin, you might use something like -- -- function JSON:onDecodeError(message, text, location, etc) -- LrErrors.throwUserError("Internal Error: invalid JSON data") -- end -- -- or even just -- -- function JSON.assert(message) -- LrErrors.throwUserError("Internal Error: " .. message) -- end -- -- If JSON:decode() is passed a nil, this is called instead: -- -- JSON:onDecodeOfNilError(message, nil, nil, etc) -- -- and if JSON:decode() is passed HTML instead of JSON, this is called: -- -- JSON:onDecodeOfHTMLError(message, text, nil, etc) -- -- The use of the fourth 'etc' argument allows stronger coordination -- between decoding and error reporting, especially when you provide your -- own error-handling routines. Continuing with the the Adobe Lightroom -- plugin example: -- -- function JSON:onDecodeError(message, text, location, etc) -- local note = "Internal Error: invalid JSON data" -- if type(etc) = 'table' and etc.photo then -- note = note .. " while processing for " .. etc.photo:getFormattedMetadata('fileName') -- end -- LrErrors.throwUserError(note) -- end -- -- : -- : -- -- for i, photo in ipairs(photosToProcess) do -- : -- : -- local data = JSON:decode(someJsonText, { photo = photo }) -- : -- : -- end -- -- -- -- -- -- DECODING AND STRICT TYPES -- -- Because both JSON objects and JSON arrays are converted to Lua tables, -- it's not normally possible to tell which original JSON type a -- particular Lua table was derived from, or guarantee decode-encode -- round-trip equivalency. -- -- However, if you enable strictTypes, e.g. -- -- JSON = assert(loadfile "JSON.lua")() --load the routines -- JSON.strictTypes = true -- -- then the Lua table resulting from the decoding of a JSON object or -- JSON array is marked via Lua metatable, so that when re-encoded with -- JSON:encode() it ends up as the appropriate JSON type. -- -- (This is not the default because other routines may not work well with -- tables that have a metatable set, for example, Lightroom API calls.) -- -- -- ENCODING (from a lua table to a JSON string) -- -- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines -- -- local raw_json_text = JSON:encode(lua_table_or_value) -- local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability -- local custom_pretty = JSON:encode(lua_table_or_value, etc, { pretty = true, indent = "| ", align_keys = false }) -- -- On error during encoding, this code calls: -- -- JSON:onEncodeError(message, etc) -- -- which you can override in your local JSON object. -- -- The 'etc' in the error call is the second argument to encode() -- and encode_pretty(), or nil if it wasn't provided. -- -- -- PRETTY-PRINTING -- -- An optional third argument, a table of options, allows a bit of -- configuration about how the encoding takes place: -- -- pretty = JSON:encode(val, etc, { -- pretty = true, -- if false, no other options matter -- indent = " ", -- this provides for a three-space indent per nesting level -- align_keys = false, -- see below -- }) -- -- encode() and encode_pretty() are identical except that encode_pretty() -- provides a default options table if none given in the call: -- -- { pretty = true, align_keys = false, indent = " " } -- -- For example, if -- -- JSON:encode(data) -- -- produces: -- -- {"city":"Kyoto","climate":{"avg_temp":16,"humidity":"high","snowfall":"minimal"},"country":"Japan","wards":11} -- -- then -- -- JSON:encode_pretty(data) -- -- produces: -- -- { -- "city": "Kyoto", -- "climate": { -- "avg_temp": 16, -- "humidity": "high", -- "snowfall": "minimal" -- }, -- "country": "Japan", -- "wards": 11 -- } -- -- The following three lines return identical results: -- JSON:encode_pretty(data) -- JSON:encode_pretty(data, nil, { pretty = true, align_keys = false, indent = " " }) -- JSON:encode (data, nil, { pretty = true, align_keys = false, indent = " " }) -- -- An example of setting your own indent string: -- -- JSON:encode_pretty(data, nil, { pretty = true, indent = "| " }) -- -- produces: -- -- { -- | "city": "Kyoto", -- | "climate": { -- | | "avg_temp": 16, -- | | "humidity": "high", -- | | "snowfall": "minimal" -- | }, -- | "country": "Japan", -- | "wards": 11 -- } -- -- An example of setting align_keys to true: -- -- JSON:encode_pretty(data, nil, { pretty = true, indent = " ", align_keys = true }) -- -- produces: -- -- { -- "city": "Kyoto", -- "climate": { -- "avg_temp": 16, -- "humidity": "high", -- "snowfall": "minimal" -- }, -- "country": "Japan", -- "wards": 11 -- } -- -- which I must admit is kinda ugly, sorry. This was the default for -- encode_pretty() prior to version 20141223.14. -- -- -- AMBIGUOUS SITUATIONS DURING THE ENCODING -- -- During the encode, if a Lua table being encoded contains both string -- and numeric keys, it fits neither JSON's idea of an object, nor its -- idea of an array. To get around this, when any string key exists (or -- when non-positive numeric keys exist), numeric keys are converted to -- strings. -- -- For example, -- JSON:encode({ "one", "two", "three", SOMESTRING = "some string" })) -- produces the JSON object -- {"1":"one","2":"two","3":"three","SOMESTRING":"some string"} -- -- To prohibit this conversion and instead make it an error condition, set -- JSON.noKeyConversion = true -- -- -- SUMMARY OF METHODS YOU CAN OVERRIDE IN YOUR LOCAL LUA JSON OBJECT -- -- assert -- onDecodeError -- onDecodeOfNilError -- onDecodeOfHTMLError -- onEncodeError -- -- If you want to create a separate Lua JSON object with its own error handlers, -- you can reload JSON.lua or use the :new() method. -- --------------------------------------------------------------------------- local default_pretty_indent = " " local default_pretty_options = { pretty = true, align_keys = false, indent = default_pretty_indent } local isArray = { __tostring = function() return "JSON array" end } isArray.__index = isArray local isObject = { __tostring = function() return "JSON object" end } isObject.__index = isObject function OBJDEF:newArray(tbl) return setmetatable(tbl or {}, isArray) end function OBJDEF:newObject(tbl) return setmetatable(tbl or {}, isObject) end local function unicode_codepoint_as_utf8(codepoint) -- -- codepoint is a number -- if codepoint <= 127 then return string.char(codepoint) elseif codepoint <= 2047 then -- -- 110yyyxx 10xxxxxx <-- useful notation from http://en.wikipedia.org/wiki/Utf8 -- local highpart = math.floor(codepoint / 0x40) local lowpart = codepoint - (0x40 * highpart) return string.char(0xC0 + highpart, 0x80 + lowpart) elseif codepoint <= 65535 then -- -- 1110yyyy 10yyyyxx 10xxxxxx -- local highpart = math.floor(codepoint / 0x1000) local remainder = codepoint - 0x1000 * highpart local midpart = math.floor(remainder / 0x40) local lowpart = remainder - 0x40 * midpart highpart = 0xE0 + highpart midpart = 0x80 + midpart lowpart = 0x80 + lowpart -- -- Check for an invalid character (thanks Andy R. at Adobe). -- See table 3.7, page 93, in http://www.unicode.org/versions/Unicode5.2.0/ch03.pdf#G28070 -- if ( highpart == 0xE0 and midpart < 0xA0 ) or ( highpart == 0xED and midpart > 0x9F ) or ( highpart == 0xF0 and midpart < 0x90 ) or ( highpart == 0xF4 and midpart > 0x8F ) then return "?" else return string.char(highpart, midpart, lowpart) end else -- -- 11110zzz 10zzyyyy 10yyyyxx 10xxxxxx -- local highpart = math.floor(codepoint / 0x40000) local remainder = codepoint - 0x40000 * highpart local midA = math.floor(remainder / 0x1000) remainder = remainder - 0x1000 * midA local midB = math.floor(remainder / 0x40) local lowpart = remainder - 0x40 * midB return string.char(0xF0 + highpart, 0x80 + midA, 0x80 + midB, 0x80 + lowpart) end end function OBJDEF:onDecodeError(message, text, location, etc) if text then if location then message = string.format("%s at char %d of: %s", message, location, text) else message = string.format("%s: %s", message, text) end end if etc ~= nil then message = message .. " (" .. OBJDEF:encode(etc) .. ")" end if self.assert then self.assert(false, message) else assert(false, message) end end OBJDEF.onDecodeOfNilError = OBJDEF.onDecodeError OBJDEF.onDecodeOfHTMLError = OBJDEF.onDecodeError function OBJDEF:onEncodeError(message, etc) if etc ~= nil then message = message .. " (" .. OBJDEF:encode(etc) .. ")" end if self.assert then self.assert(false, message) else assert(false, message) end end local function grok_number(self, text, start, etc) -- -- Grab the integer part -- local integer_part = text:match('^-?[1-9]%d*', start) or text:match("^-?0", start) if not integer_part then self:onDecodeError("expected number", text, start, etc) end local i = start + integer_part:len() -- -- Grab an optional decimal part -- local decimal_part = text:match('^%.%d+', i) or "" i = i + decimal_part:len() -- -- Grab an optional exponential part -- local exponent_part = text:match('^[eE][-+]?%d+', i) or "" i = i + exponent_part:len() local full_number_text = integer_part .. decimal_part .. exponent_part local as_number = tonumber(full_number_text) if not as_number then self:onDecodeError("bad number", text, start, etc) end return as_number, i end local function grok_string(self, text, start, etc) if text:sub(start,start) ~= '"' then self:onDecodeError("expected string's opening quote", text, start, etc) end local i = start + 1 -- +1 to bypass the initial quote local text_len = text:len() local VALUE = "" while i <= text_len do local c = text:sub(i,i) if c == '"' then return VALUE, i + 1 end if c ~= '\\' then VALUE = VALUE .. c i = i + 1 elseif text:match('^\\b', i) then VALUE = VALUE .. "\b" i = i + 2 elseif text:match('^\\f', i) then VALUE = VALUE .. "\f" i = i + 2 elseif text:match('^\\n', i) then VALUE = VALUE .. "\n" i = i + 2 elseif text:match('^\\r', i) then VALUE = VALUE .. "\r" i = i + 2 elseif text:match('^\\t', i) then VALUE = VALUE .. "\t" i = i + 2 else local hex = text:match('^\\u([0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i) if hex then i = i + 6 -- bypass what we just read -- We have a Unicode codepoint. It could be standalone, or if in the proper range and -- followed by another in a specific range, it'll be a two-code surrogate pair. local codepoint = tonumber(hex, 16) if codepoint >= 0xD800 and codepoint <= 0xDBFF then -- it's a hi surrogate... see whether we have a following low local lo_surrogate = text:match('^\\u([dD][cdefCDEF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i) if lo_surrogate then i = i + 6 -- bypass the low surrogate we just read codepoint = 0x2400 + (codepoint - 0xD800) * 0x400 + tonumber(lo_surrogate, 16) else -- not a proper low, so we'll just leave the first codepoint as is and spit it out. end end VALUE = VALUE .. unicode_codepoint_as_utf8(codepoint) else -- just pass through what's escaped VALUE = VALUE .. text:match('^\\(.)', i) i = i + 2 end end end self:onDecodeError("unclosed string", text, start, etc) end local function skip_whitespace(text, start) local _, match_end = text:find("^[ \n\r\t]+", start) -- [http://www.ietf.org/rfc/rfc4627.txt] Section 2 if match_end then return match_end + 1 else return start end end local grok_one -- assigned later local function grok_object(self, text, start, etc) if text:sub(start,start) ~= '{' then self:onDecodeError("expected '{'", text, start, etc) end local i = skip_whitespace(text, start + 1) -- +1 to skip the '{' local VALUE = self.strictTypes and self:newObject { } or { } if text:sub(i,i) == '}' then return VALUE, i + 1 end local text_len = text:len() while i <= text_len do local key, new_i = grok_string(self, text, i, etc) i = skip_whitespace(text, new_i) if text:sub(i, i) ~= ':' then self:onDecodeError("expected colon", text, i, etc) end i = skip_whitespace(text, i + 1) local new_val, new_i = grok_one(self, text, i) VALUE[key] = new_val -- -- Expect now either '}' to end things, or a ',' to allow us to continue. -- i = skip_whitespace(text, new_i) local c = text:sub(i,i) if c == '}' then return VALUE, i + 1 end if text:sub(i, i) ~= ',' then self:onDecodeError("expected comma or '}'", text, i, etc) end i = skip_whitespace(text, i + 1) end self:onDecodeError("unclosed '{'", text, start, etc) end local function grok_array(self, text, start, etc) if text:sub(start,start) ~= '[' then self:onDecodeError("expected '['", text, start, etc) end local i = skip_whitespace(text, start + 1) -- +1 to skip the '[' local VALUE = self.strictTypes and self:newArray { } or { } if text:sub(i,i) == ']' then return VALUE, i + 1 end local VALUE_INDEX = 1 local text_len = text:len() while i <= text_len do local val, new_i = grok_one(self, text, i) -- can't table.insert(VALUE, val) here because it's a no-op if val is nil VALUE[VALUE_INDEX] = val VALUE_INDEX = VALUE_INDEX + 1 i = skip_whitespace(text, new_i) -- -- Expect now either ']' to end things, or a ',' to allow us to continue. -- local c = text:sub(i,i) if c == ']' then return VALUE, i + 1 end if text:sub(i, i) ~= ',' then self:onDecodeError("expected comma or '['", text, i, etc) end i = skip_whitespace(text, i + 1) end self:onDecodeError("unclosed '['", text, start, etc) end grok_one = function(self, text, start, etc) -- Skip any whitespace start = skip_whitespace(text, start) if start > text:len() then self:onDecodeError("unexpected end of string", text, nil, etc) end if text:find('^"', start) then return grok_string(self, text, start, etc) elseif text:find('^[-0123456789 ]', start) then return grok_number(self, text, start, etc) elseif text:find('^%{', start) then return grok_object(self, text, start, etc) elseif text:find('^%[', start) then return grok_array(self, text, start, etc) elseif text:find('^true', start) then return true, start + 4 elseif text:find('^false', start) then return false, start + 5 elseif text:find('^null', start) then return nil, start + 4 else self:onDecodeError("can't parse JSON", text, start, etc) end end function OBJDEF:decode(text, etc) if type(self) ~= 'table' or self.__index ~= OBJDEF then OBJDEF:onDecodeError("JSON:decode must be called in method format", nil, nil, etc) end if text == nil then self:onDecodeOfNilError(string.format("nil passed to JSON:decode()"), nil, nil, etc) elseif type(text) ~= 'string' then self:onDecodeError(string.format("expected string argument to JSON:decode(), got %s", type(text)), nil, nil, etc) end if text:match('^%s*$') then return nil end if text:match('^%s*<') then -- Can't be JSON... we'll assume it's HTML self:onDecodeOfHTMLError(string.format("html passed to JSON:decode()"), text, nil, etc) end -- -- Ensure that it's not UTF-32 or UTF-16. -- Those are perfectly valid encodings for JSON (as per RFC 4627 section 3), -- but this package can't handle them. -- if text:sub(1,1):byte() == 0 or (text:len() >= 2 and text:sub(2,2):byte() == 0) then self:onDecodeError("JSON package groks only UTF-8, sorry", text, nil, etc) end local success, value = pcall(grok_one, self, text, 1, etc) if success then return value else -- if JSON:onDecodeError() didn't abort out of the pcall, we'll have received the error message here as "value", so pass it along as an assert. if self.assert then self.assert(false, value) else assert(false, value) end -- and if we're still here, return a nil and throw the error message on as a second arg return nil, value end end local function backslash_replacement_function(c) if c == "\n" then return "\\n" elseif c == "\r" then return "\\r" elseif c == "\t" then return "\\t" elseif c == "\b" then return "\\b" elseif c == "\f" then return "\\f" elseif c == '"' then return '\\"' elseif c == '\\' then return '\\\\' else return string.format("\\u%04x", c:byte()) end end local chars_to_be_escaped_in_JSON_string = '[' .. '"' -- class sub-pattern to match a double quote .. '%\\' -- class sub-pattern to match a backslash .. '%z' -- class sub-pattern to match a null .. '\001' .. '-' .. '\031' -- class sub-pattern to match control characters .. ']' local function json_string_literal(value) local newval = value:gsub(chars_to_be_escaped_in_JSON_string, backslash_replacement_function) return '"' .. newval .. '"' end local function object_or_array(self, T, etc) -- -- We need to inspect all the keys... if there are any strings, we'll convert to a JSON -- object. If there are only numbers, it's a JSON array. -- -- If we'll be converting to a JSON object, we'll want to sort the keys so that the -- end result is deterministic. -- local string_keys = { } local number_keys = { } local number_keys_must_be_strings = false local maximum_number_key for key in pairs(T) do if type(key) == 'string' then table.insert(string_keys, key) elseif type(key) == 'number' then table.insert(number_keys, key) if key <= 0 or key >= math.huge then number_keys_must_be_strings = true elseif not maximum_number_key or key > maximum_number_key then maximum_number_key = key end else self:onEncodeError("can't encode table with a key of type " .. type(key), etc) end end if #string_keys == 0 and not number_keys_must_be_strings then -- -- An empty table, or a numeric-only array -- if #number_keys > 0 then return nil, maximum_number_key -- an array elseif tostring(T) == "JSON array" then return nil elseif tostring(T) == "JSON object" then return { } else -- have to guess, so we'll pick array, since empty arrays are likely more common than empty objects return nil end end table.sort(string_keys) local map if #number_keys > 0 then -- -- If we're here then we have either mixed string/number keys, or numbers inappropriate for a JSON array -- It's not ideal, but we'll turn the numbers into strings so that we can at least create a JSON object. -- if self.noKeyConversion then self:onEncodeError("a table with both numeric and string keys could be an object or array; aborting", etc) end -- -- Have to make a shallow copy of the source table so we can remap the numeric keys to be strings -- map = { } for key, val in pairs(T) do map[key] = val end table.sort(number_keys) -- -- Throw numeric keys in there as strings -- for _, number_key in ipairs(number_keys) do local string_key = tostring(number_key) if map[string_key] == nil then table.insert(string_keys , string_key) map[string_key] = T[number_key] else self:onEncodeError("conflict converting table with mixed-type keys into a JSON object: key " .. number_key .. " exists both as a string and a number.", etc) end end end return string_keys, nil, map end -- -- Encode -- -- 'options' is nil, or a table with possible keys: -- pretty -- if true, return a pretty-printed version -- indent -- a string (usually of spaces) used to indent each nested level -- align_keys -- if true, align all the keys when formatting a table -- local encode_value -- must predeclare because it calls itself function encode_value(self, value, parents, etc, options, indent) if value == nil then return 'null' elseif type(value) == 'string' then return json_string_literal(value) elseif type(value) == 'number' then if value ~= value then -- -- NaN (Not a Number). -- JSON has no NaN, so we have to fudge the best we can. This should really be a package option. -- return "null" elseif value >= math.huge then -- -- Positive infinity. JSON has no INF, so we have to fudge the best we can. This should -- really be a package option. Note: at least with some implementations, positive infinity -- is both ">= math.huge" and "<= -math.huge", which makes no sense but that's how it is. -- Negative infinity is properly "<= -math.huge". So, we must be sure to check the ">=" -- case first. -- return "1e+9999" elseif value <= -math.huge then -- -- Negative infinity. -- JSON has no INF, so we have to fudge the best we can. This should really be a package option. -- return "-1e+9999" else return tostring(value) end elseif type(value) == 'boolean' then return tostring(value) elseif type(value) ~= 'table' then self:onEncodeError("can't convert " .. type(value) .. " to JSON", etc) else -- -- A table to be converted to either a JSON object or array. -- local T = value if type(options) ~= 'table' then options = {} end if type(indent) ~= 'string' then indent = "" end if parents[T] then self:onEncodeError("table " .. tostring(T) .. " is a child of itself", etc) else parents[T] = true end local result_value local object_keys, maximum_number_key, map = object_or_array(self, T, etc) if maximum_number_key then -- -- An array... -- local ITEMS = { } for i = 1, maximum_number_key do table.insert(ITEMS, encode_value(self, T[i], parents, etc, options, indent)) end if options.pretty then result_value = "[ " .. table.concat(ITEMS, ", ") .. " ]" else result_value = "[" .. table.concat(ITEMS, ",") .. "]" end elseif object_keys then -- -- An object -- local TT = map or T if options.pretty then local KEYS = { } local max_key_length = 0 for _, key in ipairs(object_keys) do local encoded = encode_value(self, tostring(key), parents, etc, options, indent) if options.align_keys then max_key_length = math.max(max_key_length, #encoded) end table.insert(KEYS, encoded) end local key_indent = indent .. tostring(options.indent or "") local subtable_indent = key_indent .. string.rep(" ", max_key_length) .. (options.align_keys and " " or "") local FORMAT = "%s%" .. string.format("%d", max_key_length) .. "s: %s" local COMBINED_PARTS = { } for i, key in ipairs(object_keys) do local encoded_val = encode_value(self, TT[key], parents, etc, options, subtable_indent) table.insert(COMBINED_PARTS, string.format(FORMAT, key_indent, KEYS[i], encoded_val)) end result_value = "{\n" .. table.concat(COMBINED_PARTS, ",\n") .. "\n" .. indent .. "}" else local PARTS = { } for _, key in ipairs(object_keys) do local encoded_val = encode_value(self, TT[key], parents, etc, options, indent) local encoded_key = encode_value(self, tostring(key), parents, etc, options, indent) table.insert(PARTS, string.format("%s:%s", encoded_key, encoded_val)) end result_value = "{" .. table.concat(PARTS, ",") .. "}" end else -- -- An empty array/object... we'll treat it as an array, though it should really be an option -- result_value = "[]" end parents[T] = false return result_value end end function OBJDEF:encode(value, etc, options) if type(self) ~= 'table' or self.__index ~= OBJDEF then OBJDEF:onEncodeError("JSON:encode must be called in method format", etc) end return encode_value(self, value, {}, etc, options or nil) end function OBJDEF:encode_pretty(value, etc, options) if type(self) ~= 'table' or self.__index ~= OBJDEF then OBJDEF:onEncodeError("JSON:encode_pretty must be called in method format", etc) end return encode_value(self, value, {}, etc, options or default_pretty_options) end function OBJDEF.__tostring() return "JSON encode/decode package" end OBJDEF.__index = OBJDEF function OBJDEF:new(args) local new = { } if args then for key, val in pairs(args) do new[key] = val end end return setmetatable(new, OBJDEF) end return OBJDEF:new() -- -- Version history: -- -- 20141223.14 The encode_pretty() routine produced fine results for small datasets, but isn't really -- appropriate for anything large, so with help from Alex Aulbach I've made the encode routines -- more flexible, and changed the default encode_pretty() to be more generally useful. -- -- Added a third 'options' argument to the encode() and encode_pretty() routines, to control -- how the encoding takes place. -- -- Updated docs to add assert() call to the loadfile() line, just as good practice so that -- if there is a problem loading JSON.lua, the appropriate error message will percolate up. -- -- 20140920.13 Put back (in a way that doesn't cause warnings about unused variables) the author string, -- so that the source of the package, and its version number, are visible in compiled copies. -- -- 20140911.12 Minor lua cleanup. -- Fixed internal reference to 'JSON.noKeyConversion' to reference 'self' instead of 'JSON'. -- (Thanks to SmugMug's David Parry for these.) -- -- 20140418.11 JSON nulls embedded within an array were being ignored, such that -- ["1",null,null,null,null,null,"seven"], -- would return -- {1,"seven"} -- It's now fixed to properly return -- {1, nil, nil, nil, nil, nil, "seven"} -- Thanks to "haddock" for catching the error. -- -- 20140116.10 The user's JSON.assert() wasn't always being used. Thanks to "blue" for the heads up. -- -- 20131118.9 Update for Lua 5.3... it seems that tostring(2/1) produces "2.0" instead of "2", -- and this caused some problems. -- -- 20131031.8 Unified the code for encode() and encode_pretty(); they had been stupidly separate, -- and had of course diverged (encode_pretty didn't get the fixes that encode got, so -- sometimes produced incorrect results; thanks to Mattie for the heads up). -- -- Handle encoding tables with non-positive numeric keys (unlikely, but possible). -- -- If a table has both numeric and string keys, or its numeric keys are inappropriate -- (such as being non-positive or infinite), the numeric keys are turned into -- string keys appropriate for a JSON object. So, as before, -- JSON:encode({ "one", "two", "three" }) -- produces the array -- ["one","two","three"] -- but now something with mixed key types like -- JSON:encode({ "one", "two", "three", SOMESTRING = "some string" })) -- instead of throwing an error produces an object: -- {"1":"one","2":"two","3":"three","SOMESTRING":"some string"} -- -- To maintain the prior throw-an-error semantics, set -- JSON.noKeyConversion = true -- -- 20131004.7 Release under a Creative Commons CC-BY license, which I should have done from day one, sorry. -- -- 20130120.6 Comment update: added a link to the specific page on my blog where this code can -- be found, so that folks who come across the code outside of my blog can find updates -- more easily. -- -- 20111207.5 Added support for the 'etc' arguments, for better error reporting. -- -- 20110731.4 More feedback from David Kolf on how to make the tests for Nan/Infinity system independent. -- -- 20110730.3 Incorporated feedback from David Kolf at http://lua-users.org/wiki/JsonModules: -- -- * When encoding lua for JSON, Sparse numeric arrays are now handled by -- spitting out full arrays, such that -- JSON:encode({"one", "two", [10] = "ten"}) -- returns -- ["one","two",null,null,null,null,null,null,null,"ten"] -- -- In 20100810.2 and earlier, only up to the first non-null value would have been retained. -- -- * When encoding lua for JSON, numeric value NaN gets spit out as null, and infinity as "1+e9999". -- Version 20100810.2 and earlier created invalid JSON in both cases. -- -- * Unicode surrogate pairs are now detected when decoding JSON. -- -- 20100810.2 added some checking to ensure that an invalid Unicode character couldn't leak in to the UTF-8 encoding -- -- 20100731.1 initial public release --
gpl-2.0
AmirPGA/pgahide
libs/JSON.lua
3765
34843
-- -*- coding: utf-8 -*- -- -- Simple JSON encoding and decoding in pure Lua. -- -- Copyright 2010-2014 Jeffrey Friedl -- http://regex.info/blog/ -- -- Latest version: http://regex.info/blog/lua/json -- -- This code is released under a Creative Commons CC-BY "Attribution" License: -- http://creativecommons.org/licenses/by/3.0/deed.en_US -- -- It can be used for any purpose so long as the copyright notice above, -- the web-page links above, and the 'AUTHOR_NOTE' string below are -- maintained. Enjoy. -- local VERSION = 20141223.14 -- version history at end of file local AUTHOR_NOTE = "-[ JSON.lua package by Jeffrey Friedl (http://regex.info/blog/lua/json) version 20141223.14 ]-" -- -- The 'AUTHOR_NOTE' variable exists so that information about the source -- of the package is maintained even in compiled versions. It's also -- included in OBJDEF below mostly to quiet warnings about unused variables. -- local OBJDEF = { VERSION = VERSION, AUTHOR_NOTE = AUTHOR_NOTE, } -- -- Simple JSON encoding and decoding in pure Lua. -- http://www.json.org/ -- -- -- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines -- -- local lua_value = JSON:decode(raw_json_text) -- -- local raw_json_text = JSON:encode(lua_table_or_value) -- local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability -- -- -- -- DECODING (from a JSON string to a Lua table) -- -- -- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines -- -- local lua_value = JSON:decode(raw_json_text) -- -- If the JSON text is for an object or an array, e.g. -- { "what": "books", "count": 3 } -- or -- [ "Larry", "Curly", "Moe" ] -- -- the result is a Lua table, e.g. -- { what = "books", count = 3 } -- or -- { "Larry", "Curly", "Moe" } -- -- -- The encode and decode routines accept an optional second argument, -- "etc", which is not used during encoding or decoding, but upon error -- is passed along to error handlers. It can be of any type (including nil). -- -- -- -- ERROR HANDLING -- -- With most errors during decoding, this code calls -- -- JSON:onDecodeError(message, text, location, etc) -- -- with a message about the error, and if known, the JSON text being -- parsed and the byte count where the problem was discovered. You can -- replace the default JSON:onDecodeError() with your own function. -- -- The default onDecodeError() merely augments the message with data -- about the text and the location if known (and if a second 'etc' -- argument had been provided to decode(), its value is tacked onto the -- message as well), and then calls JSON.assert(), which itself defaults -- to Lua's built-in assert(), and can also be overridden. -- -- For example, in an Adobe Lightroom plugin, you might use something like -- -- function JSON:onDecodeError(message, text, location, etc) -- LrErrors.throwUserError("Internal Error: invalid JSON data") -- end -- -- or even just -- -- function JSON.assert(message) -- LrErrors.throwUserError("Internal Error: " .. message) -- end -- -- If JSON:decode() is passed a nil, this is called instead: -- -- JSON:onDecodeOfNilError(message, nil, nil, etc) -- -- and if JSON:decode() is passed HTML instead of JSON, this is called: -- -- JSON:onDecodeOfHTMLError(message, text, nil, etc) -- -- The use of the fourth 'etc' argument allows stronger coordination -- between decoding and error reporting, especially when you provide your -- own error-handling routines. Continuing with the the Adobe Lightroom -- plugin example: -- -- function JSON:onDecodeError(message, text, location, etc) -- local note = "Internal Error: invalid JSON data" -- if type(etc) = 'table' and etc.photo then -- note = note .. " while processing for " .. etc.photo:getFormattedMetadata('fileName') -- end -- LrErrors.throwUserError(note) -- end -- -- : -- : -- -- for i, photo in ipairs(photosToProcess) do -- : -- : -- local data = JSON:decode(someJsonText, { photo = photo }) -- : -- : -- end -- -- -- -- -- -- DECODING AND STRICT TYPES -- -- Because both JSON objects and JSON arrays are converted to Lua tables, -- it's not normally possible to tell which original JSON type a -- particular Lua table was derived from, or guarantee decode-encode -- round-trip equivalency. -- -- However, if you enable strictTypes, e.g. -- -- JSON = assert(loadfile "JSON.lua")() --load the routines -- JSON.strictTypes = true -- -- then the Lua table resulting from the decoding of a JSON object or -- JSON array is marked via Lua metatable, so that when re-encoded with -- JSON:encode() it ends up as the appropriate JSON type. -- -- (This is not the default because other routines may not work well with -- tables that have a metatable set, for example, Lightroom API calls.) -- -- -- ENCODING (from a lua table to a JSON string) -- -- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines -- -- local raw_json_text = JSON:encode(lua_table_or_value) -- local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability -- local custom_pretty = JSON:encode(lua_table_or_value, etc, { pretty = true, indent = "| ", align_keys = false }) -- -- On error during encoding, this code calls: -- -- JSON:onEncodeError(message, etc) -- -- which you can override in your local JSON object. -- -- The 'etc' in the error call is the second argument to encode() -- and encode_pretty(), or nil if it wasn't provided. -- -- -- PRETTY-PRINTING -- -- An optional third argument, a table of options, allows a bit of -- configuration about how the encoding takes place: -- -- pretty = JSON:encode(val, etc, { -- pretty = true, -- if false, no other options matter -- indent = " ", -- this provides for a three-space indent per nesting level -- align_keys = false, -- see below -- }) -- -- encode() and encode_pretty() are identical except that encode_pretty() -- provides a default options table if none given in the call: -- -- { pretty = true, align_keys = false, indent = " " } -- -- For example, if -- -- JSON:encode(data) -- -- produces: -- -- {"city":"Kyoto","climate":{"avg_temp":16,"humidity":"high","snowfall":"minimal"},"country":"Japan","wards":11} -- -- then -- -- JSON:encode_pretty(data) -- -- produces: -- -- { -- "city": "Kyoto", -- "climate": { -- "avg_temp": 16, -- "humidity": "high", -- "snowfall": "minimal" -- }, -- "country": "Japan", -- "wards": 11 -- } -- -- The following three lines return identical results: -- JSON:encode_pretty(data) -- JSON:encode_pretty(data, nil, { pretty = true, align_keys = false, indent = " " }) -- JSON:encode (data, nil, { pretty = true, align_keys = false, indent = " " }) -- -- An example of setting your own indent string: -- -- JSON:encode_pretty(data, nil, { pretty = true, indent = "| " }) -- -- produces: -- -- { -- | "city": "Kyoto", -- | "climate": { -- | | "avg_temp": 16, -- | | "humidity": "high", -- | | "snowfall": "minimal" -- | }, -- | "country": "Japan", -- | "wards": 11 -- } -- -- An example of setting align_keys to true: -- -- JSON:encode_pretty(data, nil, { pretty = true, indent = " ", align_keys = true }) -- -- produces: -- -- { -- "city": "Kyoto", -- "climate": { -- "avg_temp": 16, -- "humidity": "high", -- "snowfall": "minimal" -- }, -- "country": "Japan", -- "wards": 11 -- } -- -- which I must admit is kinda ugly, sorry. This was the default for -- encode_pretty() prior to version 20141223.14. -- -- -- AMBIGUOUS SITUATIONS DURING THE ENCODING -- -- During the encode, if a Lua table being encoded contains both string -- and numeric keys, it fits neither JSON's idea of an object, nor its -- idea of an array. To get around this, when any string key exists (or -- when non-positive numeric keys exist), numeric keys are converted to -- strings. -- -- For example, -- JSON:encode({ "one", "two", "three", SOMESTRING = "some string" })) -- produces the JSON object -- {"1":"one","2":"two","3":"three","SOMESTRING":"some string"} -- -- To prohibit this conversion and instead make it an error condition, set -- JSON.noKeyConversion = true -- -- -- SUMMARY OF METHODS YOU CAN OVERRIDE IN YOUR LOCAL LUA JSON OBJECT -- -- assert -- onDecodeError -- onDecodeOfNilError -- onDecodeOfHTMLError -- onEncodeError -- -- If you want to create a separate Lua JSON object with its own error handlers, -- you can reload JSON.lua or use the :new() method. -- --------------------------------------------------------------------------- local default_pretty_indent = " " local default_pretty_options = { pretty = true, align_keys = false, indent = default_pretty_indent } local isArray = { __tostring = function() return "JSON array" end } isArray.__index = isArray local isObject = { __tostring = function() return "JSON object" end } isObject.__index = isObject function OBJDEF:newArray(tbl) return setmetatable(tbl or {}, isArray) end function OBJDEF:newObject(tbl) return setmetatable(tbl or {}, isObject) end local function unicode_codepoint_as_utf8(codepoint) -- -- codepoint is a number -- if codepoint <= 127 then return string.char(codepoint) elseif codepoint <= 2047 then -- -- 110yyyxx 10xxxxxx <-- useful notation from http://en.wikipedia.org/wiki/Utf8 -- local highpart = math.floor(codepoint / 0x40) local lowpart = codepoint - (0x40 * highpart) return string.char(0xC0 + highpart, 0x80 + lowpart) elseif codepoint <= 65535 then -- -- 1110yyyy 10yyyyxx 10xxxxxx -- local highpart = math.floor(codepoint / 0x1000) local remainder = codepoint - 0x1000 * highpart local midpart = math.floor(remainder / 0x40) local lowpart = remainder - 0x40 * midpart highpart = 0xE0 + highpart midpart = 0x80 + midpart lowpart = 0x80 + lowpart -- -- Check for an invalid character (thanks Andy R. at Adobe). -- See table 3.7, page 93, in http://www.unicode.org/versions/Unicode5.2.0/ch03.pdf#G28070 -- if ( highpart == 0xE0 and midpart < 0xA0 ) or ( highpart == 0xED and midpart > 0x9F ) or ( highpart == 0xF0 and midpart < 0x90 ) or ( highpart == 0xF4 and midpart > 0x8F ) then return "?" else return string.char(highpart, midpart, lowpart) end else -- -- 11110zzz 10zzyyyy 10yyyyxx 10xxxxxx -- local highpart = math.floor(codepoint / 0x40000) local remainder = codepoint - 0x40000 * highpart local midA = math.floor(remainder / 0x1000) remainder = remainder - 0x1000 * midA local midB = math.floor(remainder / 0x40) local lowpart = remainder - 0x40 * midB return string.char(0xF0 + highpart, 0x80 + midA, 0x80 + midB, 0x80 + lowpart) end end function OBJDEF:onDecodeError(message, text, location, etc) if text then if location then message = string.format("%s at char %d of: %s", message, location, text) else message = string.format("%s: %s", message, text) end end if etc ~= nil then message = message .. " (" .. OBJDEF:encode(etc) .. ")" end if self.assert then self.assert(false, message) else assert(false, message) end end OBJDEF.onDecodeOfNilError = OBJDEF.onDecodeError OBJDEF.onDecodeOfHTMLError = OBJDEF.onDecodeError function OBJDEF:onEncodeError(message, etc) if etc ~= nil then message = message .. " (" .. OBJDEF:encode(etc) .. ")" end if self.assert then self.assert(false, message) else assert(false, message) end end local function grok_number(self, text, start, etc) -- -- Grab the integer part -- local integer_part = text:match('^-?[1-9]%d*', start) or text:match("^-?0", start) if not integer_part then self:onDecodeError("expected number", text, start, etc) end local i = start + integer_part:len() -- -- Grab an optional decimal part -- local decimal_part = text:match('^%.%d+', i) or "" i = i + decimal_part:len() -- -- Grab an optional exponential part -- local exponent_part = text:match('^[eE][-+]?%d+', i) or "" i = i + exponent_part:len() local full_number_text = integer_part .. decimal_part .. exponent_part local as_number = tonumber(full_number_text) if not as_number then self:onDecodeError("bad number", text, start, etc) end return as_number, i end local function grok_string(self, text, start, etc) if text:sub(start,start) ~= '"' then self:onDecodeError("expected string's opening quote", text, start, etc) end local i = start + 1 -- +1 to bypass the initial quote local text_len = text:len() local VALUE = "" while i <= text_len do local c = text:sub(i,i) if c == '"' then return VALUE, i + 1 end if c ~= '\\' then VALUE = VALUE .. c i = i + 1 elseif text:match('^\\b', i) then VALUE = VALUE .. "\b" i = i + 2 elseif text:match('^\\f', i) then VALUE = VALUE .. "\f" i = i + 2 elseif text:match('^\\n', i) then VALUE = VALUE .. "\n" i = i + 2 elseif text:match('^\\r', i) then VALUE = VALUE .. "\r" i = i + 2 elseif text:match('^\\t', i) then VALUE = VALUE .. "\t" i = i + 2 else local hex = text:match('^\\u([0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i) if hex then i = i + 6 -- bypass what we just read -- We have a Unicode codepoint. It could be standalone, or if in the proper range and -- followed by another in a specific range, it'll be a two-code surrogate pair. local codepoint = tonumber(hex, 16) if codepoint >= 0xD800 and codepoint <= 0xDBFF then -- it's a hi surrogate... see whether we have a following low local lo_surrogate = text:match('^\\u([dD][cdefCDEF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i) if lo_surrogate then i = i + 6 -- bypass the low surrogate we just read codepoint = 0x2400 + (codepoint - 0xD800) * 0x400 + tonumber(lo_surrogate, 16) else -- not a proper low, so we'll just leave the first codepoint as is and spit it out. end end VALUE = VALUE .. unicode_codepoint_as_utf8(codepoint) else -- just pass through what's escaped VALUE = VALUE .. text:match('^\\(.)', i) i = i + 2 end end end self:onDecodeError("unclosed string", text, start, etc) end local function skip_whitespace(text, start) local _, match_end = text:find("^[ \n\r\t]+", start) -- [http://www.ietf.org/rfc/rfc4627.txt] Section 2 if match_end then return match_end + 1 else return start end end local grok_one -- assigned later local function grok_object(self, text, start, etc) if text:sub(start,start) ~= '{' then self:onDecodeError("expected '{'", text, start, etc) end local i = skip_whitespace(text, start + 1) -- +1 to skip the '{' local VALUE = self.strictTypes and self:newObject { } or { } if text:sub(i,i) == '}' then return VALUE, i + 1 end local text_len = text:len() while i <= text_len do local key, new_i = grok_string(self, text, i, etc) i = skip_whitespace(text, new_i) if text:sub(i, i) ~= ':' then self:onDecodeError("expected colon", text, i, etc) end i = skip_whitespace(text, i + 1) local new_val, new_i = grok_one(self, text, i) VALUE[key] = new_val -- -- Expect now either '}' to end things, or a ',' to allow us to continue. -- i = skip_whitespace(text, new_i) local c = text:sub(i,i) if c == '}' then return VALUE, i + 1 end if text:sub(i, i) ~= ',' then self:onDecodeError("expected comma or '}'", text, i, etc) end i = skip_whitespace(text, i + 1) end self:onDecodeError("unclosed '{'", text, start, etc) end local function grok_array(self, text, start, etc) if text:sub(start,start) ~= '[' then self:onDecodeError("expected '['", text, start, etc) end local i = skip_whitespace(text, start + 1) -- +1 to skip the '[' local VALUE = self.strictTypes and self:newArray { } or { } if text:sub(i,i) == ']' then return VALUE, i + 1 end local VALUE_INDEX = 1 local text_len = text:len() while i <= text_len do local val, new_i = grok_one(self, text, i) -- can't table.insert(VALUE, val) here because it's a no-op if val is nil VALUE[VALUE_INDEX] = val VALUE_INDEX = VALUE_INDEX + 1 i = skip_whitespace(text, new_i) -- -- Expect now either ']' to end things, or a ',' to allow us to continue. -- local c = text:sub(i,i) if c == ']' then return VALUE, i + 1 end if text:sub(i, i) ~= ',' then self:onDecodeError("expected comma or '['", text, i, etc) end i = skip_whitespace(text, i + 1) end self:onDecodeError("unclosed '['", text, start, etc) end grok_one = function(self, text, start, etc) -- Skip any whitespace start = skip_whitespace(text, start) if start > text:len() then self:onDecodeError("unexpected end of string", text, nil, etc) end if text:find('^"', start) then return grok_string(self, text, start, etc) elseif text:find('^[-0123456789 ]', start) then return grok_number(self, text, start, etc) elseif text:find('^%{', start) then return grok_object(self, text, start, etc) elseif text:find('^%[', start) then return grok_array(self, text, start, etc) elseif text:find('^true', start) then return true, start + 4 elseif text:find('^false', start) then return false, start + 5 elseif text:find('^null', start) then return nil, start + 4 else self:onDecodeError("can't parse JSON", text, start, etc) end end function OBJDEF:decode(text, etc) if type(self) ~= 'table' or self.__index ~= OBJDEF then OBJDEF:onDecodeError("JSON:decode must be called in method format", nil, nil, etc) end if text == nil then self:onDecodeOfNilError(string.format("nil passed to JSON:decode()"), nil, nil, etc) elseif type(text) ~= 'string' then self:onDecodeError(string.format("expected string argument to JSON:decode(), got %s", type(text)), nil, nil, etc) end if text:match('^%s*$') then return nil end if text:match('^%s*<') then -- Can't be JSON... we'll assume it's HTML self:onDecodeOfHTMLError(string.format("html passed to JSON:decode()"), text, nil, etc) end -- -- Ensure that it's not UTF-32 or UTF-16. -- Those are perfectly valid encodings for JSON (as per RFC 4627 section 3), -- but this package can't handle them. -- if text:sub(1,1):byte() == 0 or (text:len() >= 2 and text:sub(2,2):byte() == 0) then self:onDecodeError("JSON package groks only UTF-8, sorry", text, nil, etc) end local success, value = pcall(grok_one, self, text, 1, etc) if success then return value else -- if JSON:onDecodeError() didn't abort out of the pcall, we'll have received the error message here as "value", so pass it along as an assert. if self.assert then self.assert(false, value) else assert(false, value) end -- and if we're still here, return a nil and throw the error message on as a second arg return nil, value end end local function backslash_replacement_function(c) if c == "\n" then return "\\n" elseif c == "\r" then return "\\r" elseif c == "\t" then return "\\t" elseif c == "\b" then return "\\b" elseif c == "\f" then return "\\f" elseif c == '"' then return '\\"' elseif c == '\\' then return '\\\\' else return string.format("\\u%04x", c:byte()) end end local chars_to_be_escaped_in_JSON_string = '[' .. '"' -- class sub-pattern to match a double quote .. '%\\' -- class sub-pattern to match a backslash .. '%z' -- class sub-pattern to match a null .. '\001' .. '-' .. '\031' -- class sub-pattern to match control characters .. ']' local function json_string_literal(value) local newval = value:gsub(chars_to_be_escaped_in_JSON_string, backslash_replacement_function) return '"' .. newval .. '"' end local function object_or_array(self, T, etc) -- -- We need to inspect all the keys... if there are any strings, we'll convert to a JSON -- object. If there are only numbers, it's a JSON array. -- -- If we'll be converting to a JSON object, we'll want to sort the keys so that the -- end result is deterministic. -- local string_keys = { } local number_keys = { } local number_keys_must_be_strings = false local maximum_number_key for key in pairs(T) do if type(key) == 'string' then table.insert(string_keys, key) elseif type(key) == 'number' then table.insert(number_keys, key) if key <= 0 or key >= math.huge then number_keys_must_be_strings = true elseif not maximum_number_key or key > maximum_number_key then maximum_number_key = key end else self:onEncodeError("can't encode table with a key of type " .. type(key), etc) end end if #string_keys == 0 and not number_keys_must_be_strings then -- -- An empty table, or a numeric-only array -- if #number_keys > 0 then return nil, maximum_number_key -- an array elseif tostring(T) == "JSON array" then return nil elseif tostring(T) == "JSON object" then return { } else -- have to guess, so we'll pick array, since empty arrays are likely more common than empty objects return nil end end table.sort(string_keys) local map if #number_keys > 0 then -- -- If we're here then we have either mixed string/number keys, or numbers inappropriate for a JSON array -- It's not ideal, but we'll turn the numbers into strings so that we can at least create a JSON object. -- if self.noKeyConversion then self:onEncodeError("a table with both numeric and string keys could be an object or array; aborting", etc) end -- -- Have to make a shallow copy of the source table so we can remap the numeric keys to be strings -- map = { } for key, val in pairs(T) do map[key] = val end table.sort(number_keys) -- -- Throw numeric keys in there as strings -- for _, number_key in ipairs(number_keys) do local string_key = tostring(number_key) if map[string_key] == nil then table.insert(string_keys , string_key) map[string_key] = T[number_key] else self:onEncodeError("conflict converting table with mixed-type keys into a JSON object: key " .. number_key .. " exists both as a string and a number.", etc) end end end return string_keys, nil, map end -- -- Encode -- -- 'options' is nil, or a table with possible keys: -- pretty -- if true, return a pretty-printed version -- indent -- a string (usually of spaces) used to indent each nested level -- align_keys -- if true, align all the keys when formatting a table -- local encode_value -- must predeclare because it calls itself function encode_value(self, value, parents, etc, options, indent) if value == nil then return 'null' elseif type(value) == 'string' then return json_string_literal(value) elseif type(value) == 'number' then if value ~= value then -- -- NaN (Not a Number). -- JSON has no NaN, so we have to fudge the best we can. This should really be a package option. -- return "null" elseif value >= math.huge then -- -- Positive infinity. JSON has no INF, so we have to fudge the best we can. This should -- really be a package option. Note: at least with some implementations, positive infinity -- is both ">= math.huge" and "<= -math.huge", which makes no sense but that's how it is. -- Negative infinity is properly "<= -math.huge". So, we must be sure to check the ">=" -- case first. -- return "1e+9999" elseif value <= -math.huge then -- -- Negative infinity. -- JSON has no INF, so we have to fudge the best we can. This should really be a package option. -- return "-1e+9999" else return tostring(value) end elseif type(value) == 'boolean' then return tostring(value) elseif type(value) ~= 'table' then self:onEncodeError("can't convert " .. type(value) .. " to JSON", etc) else -- -- A table to be converted to either a JSON object or array. -- local T = value if type(options) ~= 'table' then options = {} end if type(indent) ~= 'string' then indent = "" end if parents[T] then self:onEncodeError("table " .. tostring(T) .. " is a child of itself", etc) else parents[T] = true end local result_value local object_keys, maximum_number_key, map = object_or_array(self, T, etc) if maximum_number_key then -- -- An array... -- local ITEMS = { } for i = 1, maximum_number_key do table.insert(ITEMS, encode_value(self, T[i], parents, etc, options, indent)) end if options.pretty then result_value = "[ " .. table.concat(ITEMS, ", ") .. " ]" else result_value = "[" .. table.concat(ITEMS, ",") .. "]" end elseif object_keys then -- -- An object -- local TT = map or T if options.pretty then local KEYS = { } local max_key_length = 0 for _, key in ipairs(object_keys) do local encoded = encode_value(self, tostring(key), parents, etc, options, indent) if options.align_keys then max_key_length = math.max(max_key_length, #encoded) end table.insert(KEYS, encoded) end local key_indent = indent .. tostring(options.indent or "") local subtable_indent = key_indent .. string.rep(" ", max_key_length) .. (options.align_keys and " " or "") local FORMAT = "%s%" .. string.format("%d", max_key_length) .. "s: %s" local COMBINED_PARTS = { } for i, key in ipairs(object_keys) do local encoded_val = encode_value(self, TT[key], parents, etc, options, subtable_indent) table.insert(COMBINED_PARTS, string.format(FORMAT, key_indent, KEYS[i], encoded_val)) end result_value = "{\n" .. table.concat(COMBINED_PARTS, ",\n") .. "\n" .. indent .. "}" else local PARTS = { } for _, key in ipairs(object_keys) do local encoded_val = encode_value(self, TT[key], parents, etc, options, indent) local encoded_key = encode_value(self, tostring(key), parents, etc, options, indent) table.insert(PARTS, string.format("%s:%s", encoded_key, encoded_val)) end result_value = "{" .. table.concat(PARTS, ",") .. "}" end else -- -- An empty array/object... we'll treat it as an array, though it should really be an option -- result_value = "[]" end parents[T] = false return result_value end end function OBJDEF:encode(value, etc, options) if type(self) ~= 'table' or self.__index ~= OBJDEF then OBJDEF:onEncodeError("JSON:encode must be called in method format", etc) end return encode_value(self, value, {}, etc, options or nil) end function OBJDEF:encode_pretty(value, etc, options) if type(self) ~= 'table' or self.__index ~= OBJDEF then OBJDEF:onEncodeError("JSON:encode_pretty must be called in method format", etc) end return encode_value(self, value, {}, etc, options or default_pretty_options) end function OBJDEF.__tostring() return "JSON encode/decode package" end OBJDEF.__index = OBJDEF function OBJDEF:new(args) local new = { } if args then for key, val in pairs(args) do new[key] = val end end return setmetatable(new, OBJDEF) end return OBJDEF:new() -- -- Version history: -- -- 20141223.14 The encode_pretty() routine produced fine results for small datasets, but isn't really -- appropriate for anything large, so with help from Alex Aulbach I've made the encode routines -- more flexible, and changed the default encode_pretty() to be more generally useful. -- -- Added a third 'options' argument to the encode() and encode_pretty() routines, to control -- how the encoding takes place. -- -- Updated docs to add assert() call to the loadfile() line, just as good practice so that -- if there is a problem loading JSON.lua, the appropriate error message will percolate up. -- -- 20140920.13 Put back (in a way that doesn't cause warnings about unused variables) the author string, -- so that the source of the package, and its version number, are visible in compiled copies. -- -- 20140911.12 Minor lua cleanup. -- Fixed internal reference to 'JSON.noKeyConversion' to reference 'self' instead of 'JSON'. -- (Thanks to SmugMug's David Parry for these.) -- -- 20140418.11 JSON nulls embedded within an array were being ignored, such that -- ["1",null,null,null,null,null,"seven"], -- would return -- {1,"seven"} -- It's now fixed to properly return -- {1, nil, nil, nil, nil, nil, "seven"} -- Thanks to "haddock" for catching the error. -- -- 20140116.10 The user's JSON.assert() wasn't always being used. Thanks to "blue" for the heads up. -- -- 20131118.9 Update for Lua 5.3... it seems that tostring(2/1) produces "2.0" instead of "2", -- and this caused some problems. -- -- 20131031.8 Unified the code for encode() and encode_pretty(); they had been stupidly separate, -- and had of course diverged (encode_pretty didn't get the fixes that encode got, so -- sometimes produced incorrect results; thanks to Mattie for the heads up). -- -- Handle encoding tables with non-positive numeric keys (unlikely, but possible). -- -- If a table has both numeric and string keys, or its numeric keys are inappropriate -- (such as being non-positive or infinite), the numeric keys are turned into -- string keys appropriate for a JSON object. So, as before, -- JSON:encode({ "one", "two", "three" }) -- produces the array -- ["one","two","three"] -- but now something with mixed key types like -- JSON:encode({ "one", "two", "three", SOMESTRING = "some string" })) -- instead of throwing an error produces an object: -- {"1":"one","2":"two","3":"three","SOMESTRING":"some string"} -- -- To maintain the prior throw-an-error semantics, set -- JSON.noKeyConversion = true -- -- 20131004.7 Release under a Creative Commons CC-BY license, which I should have done from day one, sorry. -- -- 20130120.6 Comment update: added a link to the specific page on my blog where this code can -- be found, so that folks who come across the code outside of my blog can find updates -- more easily. -- -- 20111207.5 Added support for the 'etc' arguments, for better error reporting. -- -- 20110731.4 More feedback from David Kolf on how to make the tests for Nan/Infinity system independent. -- -- 20110730.3 Incorporated feedback from David Kolf at http://lua-users.org/wiki/JsonModules: -- -- * When encoding lua for JSON, Sparse numeric arrays are now handled by -- spitting out full arrays, such that -- JSON:encode({"one", "two", [10] = "ten"}) -- returns -- ["one","two",null,null,null,null,null,null,null,"ten"] -- -- In 20100810.2 and earlier, only up to the first non-null value would have been retained. -- -- * When encoding lua for JSON, numeric value NaN gets spit out as null, and infinity as "1+e9999". -- Version 20100810.2 and earlier created invalid JSON in both cases. -- -- * Unicode surrogate pairs are now detected when decoding JSON. -- -- 20100810.2 added some checking to ensure that an invalid Unicode character couldn't leak in to the UTF-8 encoding -- -- 20100731.1 initial public release --
gpl-2.0
m13790115/ssss
plugins/meme.lua
637
5791
local helpers = require "OAuth.helpers" local _file_memes = './data/memes.lua' local _cache = {} local function post_petition(url, arguments) local response_body = {} local request_constructor = { url = url, method = "POST", sink = ltn12.sink.table(response_body), headers = {}, redirect = false } local source = arguments if type(arguments) == "table" then local source = helpers.url_encode_arguments(arguments) end request_constructor.headers["Content-Type"] = "application/x-www-form-urlencoded" request_constructor.headers["Content-Length"] = tostring(#source) request_constructor.source = ltn12.source.string(source) local ok, response_code, response_headers, response_status_line = http.request(request_constructor) if not ok then return nil end response_body = json:decode(table.concat(response_body)) return response_body end local function upload_memes(memes) local base = "http://hastebin.com/" local pet = post_petition(base .. "documents", memes) if pet == nil then return '', '' end local key = pet.key return base .. key, base .. 'raw/' .. key end local function analyze_meme_list() local function get_m(res, n) local r = "<option.*>(.*)</option>.*" local start = string.find(res, "<option.*>", n) if start == nil then return nil, nil end local final = string.find(res, "</option>", n) + #"</option>" local sub = string.sub(res, start, final) local f = string.match(sub, r) return f, final end local res, code = http.request('http://apimeme.com/') local r = "<option.*>(.*)</option>.*" local n = 0 local f, n = get_m(res, n) local ult = {} while f ~= nil do print(f) table.insert(ult, f) f, n = get_m(res, n) end return ult end local function get_memes() local memes = analyze_meme_list() return { last_time = os.time(), memes = memes } end local function load_data() local data = load_from_file(_file_memes) if not next(data) or data.memes == {} or os.time() - data.last_time > 86400 then data = get_memes() -- Upload only if changed? link, rawlink = upload_memes(table.concat(data.memes, '\n')) data.link = link data.rawlink = rawlink serialize_to_file(data, _file_memes) end return data end local function match_n_word(list1, list2) local n = 0 for k,v in pairs(list1) do for k2, v2 in pairs(list2) do if v2:find(v) then n = n + 1 end end end return n end local function match_meme(name) local _memes = load_data() local name = name:lower():split(' ') local max = 0 local id = nil for k,v in pairs(_memes.memes) do local n = match_n_word(name, v:lower():split(' ')) if n > 0 and n > max then max = n id = v end end return id end local function generate_meme(id, textup, textdown) local base = "http://apimeme.com/meme" local arguments = { meme=id, top=textup, bottom=textdown } return base .. "?" .. helpers.url_encode_arguments(arguments) end local function get_all_memes_names() local _memes = load_data() local text = 'Last time: ' .. _memes.last_time .. '\n-----------\n' for k, v in pairs(_memes.memes) do text = text .. '- ' .. v .. '\n' end text = text .. '--------------\n' .. 'You can see the images here: http://apimeme.com/' return text end local function callback_send(cb_extra, success, data) if success == 0 then send_msg(cb_extra.receiver, "Something wrong happened, probably that meme had been removed from server: " .. cb_extra.url, ok_cb, false) end end local function run(msg, matches) local receiver = get_receiver(msg) if matches[1] == 'list' then local _memes = load_data() return 'I have ' .. #_memes.memes .. ' meme names.\nCheck this link to see all :)\n' .. _memes.link elseif matches[1] == 'listall' then if not is_sudo(msg) then return "You can't list this way, use \"!meme list\"" else return get_all_memes_names() end elseif matches[1] == "search" then local meme_id = match_meme(matches[2]) if meme_id == nil then return "I can't match that search with any meme." end return "With that search your meme is " .. meme_id end local searchterm = string.gsub(matches[1]:lower(), ' ', '') local meme_id = _cache[searchterm] or match_meme(matches[1]) if not meme_id then return 'I don\'t understand the meme name "' .. matches[1] .. '"' end _cache[searchterm] = meme_id print("Generating meme: " .. meme_id .. " with texts " .. matches[2] .. ' and ' .. matches[3]) local url_gen = generate_meme(meme_id, matches[2], matches[3]) send_photo_from_url(receiver, url_gen, callback_send, {receiver=receiver, url=url_gen}) return nil end return { description = "Generate a meme image with up and bottom texts.", usage = { "!meme search (name): Return the name of the meme that match.", "!meme list: Return the link where you can see the memes.", "!meme listall: Return the list of all memes. Only admin can call it.", '!meme [name] - [text_up] - [text_down]: Generate a meme with the picture that match with that name with the texts provided.', '!meme [name] "[text_up]" "[text_down]": Generate a meme with the picture that match with that name with the texts provided.', }, patterns = { "^!meme (search) (.+)$", '^!meme (list)$', '^!meme (listall)$', '^!meme (.+) "(.*)" "(.*)"$', '^!meme "(.+)" "(.*)" "(.*)"$', "^!meme (.+) %- (.*) %- (.*)$" }, run = run }
gpl-2.0
shiprabehera/kong
spec/03-plugins/27-request-termination/02-access_spec.lua
2
5174
local helpers = require "spec.helpers" local cjson = require "cjson" describe("Plugin: request-termination (access)", function() local client, admin_client setup(function() helpers.run_migrations() local api1 = assert(helpers.dao.apis:insert { name = "api-1", hosts = { "api1.request-termination.com" }, upstream_url = "http://mockbin.com" }) assert(helpers.dao.plugins:insert { name = "request-termination", api_id = api1.id, config = { } }) local api2 = assert(helpers.dao.apis:insert { name = "api-2", hosts = { "api2.request-termination.com" }, upstream_url = "http://mockbin.com" }) assert(helpers.dao.plugins:insert { name = "request-termination", api_id = api2.id, config = { status_code=404 } }) local api3 = assert(helpers.dao.apis:insert { name = "api-3", hosts = { "api3.request-termination.com" }, upstream_url = "http://mockbin.com" }) assert(helpers.dao.plugins:insert { name = "request-termination", api_id = api3.id, config = { status_code=406, message="Invalid" } }) local api4 = assert(helpers.dao.apis:insert { name = "api-4", hosts = { "api4.request-termination.com" }, upstream_url = "http://mockbin.com" }) assert(helpers.dao.plugins:insert { name = "request-termination", api_id = api4.id, config = { body="<html><body><h1>Service is down for maintenance</h1></body></html>" } }) local api5 = assert(helpers.dao.apis:insert { name = "api-5", hosts = { "api5.request-termination.com" }, upstream_url = "http://mockbin.com" }) assert(helpers.dao.plugins:insert { name = "request-termination", api_id = api5.id, config = { status_code=451, content_type="text/html", body="<html><body><h1>Service is down due to content infringement</h1></body></html>" } }) local api6 = assert(helpers.dao.apis:insert { name = "api-6", hosts = { "api6.request-termination.com" }, upstream_url = "http://mockbin.com" }) assert(helpers.dao.plugins:insert { name = "request-termination", api_id = api6.id, config = { status_code=503, body='{"code": 1, "message": "Service unavailable"}' } }) assert(helpers.start_kong()) client = helpers.proxy_client() admin_client = helpers.admin_client() end) teardown(function() if client and admin_client then client:close() admin_client:close() end helpers.stop_kong() end) describe("status code and message", function() it("default status code and message", function() local res = assert(client:send { method = "GET", path = "/status/200", headers = { ["Host"] = "api1.request-termination.com" } }) local body = assert.res_status(503, res) local json = cjson.decode(body) assert.same({ message = "Service unavailable" }, json) end) it("status code with default message", function() local res = assert(client:send { method = "GET", path = "/status/200", headers = { ["Host"] = "api2.request-termination.com" } }) local body = assert.res_status(404, res) local json = cjson.decode(body) assert.same({ message = "Not found" }, json) end) it("status code with custom message", function() local res = assert(client:send { method = "GET", path = "/status/200", headers = { ["Host"] = "api3.request-termination.com" } }) local body = assert.res_status(406, res) local json = cjson.decode(body) assert.same({ message = "Invalid" }, json) end) end) describe("status code and body", function() it("default status code and body", function() local res = assert(client:send { method = "GET", path = "/status/200", headers = { ["Host"] = "api4.request-termination.com" } }) local body = assert.res_status(503, res) assert.equal([[<html><body><h1>Service is down for maintenance</h1></body></html>]], body) end) it("status code with default message", function() local res = assert(client:send { method = "GET", path = "/status/200", headers = { ["Host"] = "api5.request-termination.com" } }) local body = assert.res_status(451, res) assert.equal([[<html><body><h1>Service is down due to content infringement</h1></body></html>]], body) end) it("status code with custom message", function() local res = assert(client:send { method = "GET", path = "/status/200", headers = { ["Host"] = "api6.request-termination.com" } }) local body = assert.res_status(503, res) local json = cjson.decode(body) assert.same({ code = 1, message = "Service unavailable" }, json) end) end) end)
apache-2.0
shiprabehera/kong
kong/plugins/response-transformer/migrations/postgres.lua
5
1582
return { { name = "2016-05-04-160000_resp_trans_schema_changes", up = function(_, _, factory) local plugins, err = factory.plugins:find_all {name = "response-transformer"} if err then return err end for _, plugin in ipairs(plugins) do for _, action in ipairs {"remove", "add", "append", "replace"} do plugin.config[action] = plugin.config[action] or {} for _, location in ipairs {"json", "headers"} do plugin.config[action][location] = plugin.config[action][location] or {} end end local _, err = factory.plugins:update(plugin, plugin, {full = true}) if err then return err end end end, down = function(_, _, factory) local plugins, err = factory.plugins:find_all {name = "response-transformer"} if err then return err end for _, plugin in ipairs(plugins) do plugin.config.replace = nil plugin.config.append = nil for _, action in ipairs {"remove", "add"} do for _, location in ipairs {"json", "headers"} do if plugin.config[action] ~= nil and next(plugin.config[action][location]) == nil then plugin.config[action][location] = nil end end if next(plugin.config[action]) == nil then plugin.config[action] = nil end end local _, err = factory.plugins:update(plugin, plugin, {full = true}) if err then return err end end end } }
apache-2.0
TechAtNYU/wiki
extensions/Scribunto/engines/LuaCommon/lualib/luabit/hex.lua
10
1830
--[[--------------- Hex v0.4 ------------------- Hex conversion lib for lua. How to use: hex.to_hex(n) -- convert a number to a hex string hex.to_dec(hex) -- convert a hex string(prefix with '0x' or '0X') to number Part of LuaBit(http://luaforge.net/projects/bit/). Under the MIT license. copyright(c) 2006~2007 hanzhao (abrash_han@hotmail.com) 2013-02-20: Brad Jorsch: Fix to not try messing with globals, doesn't work in Scribunto --]]--------------- local bit = require 'bit' do local function to_hex(n) if(type(n) ~= "number") then error("non-number type passed in.") end -- checking not float if(n - math.floor(n) > 0) then error("trying to apply bitwise operation on non-integer!") end if(n < 0) then -- negative n = bit.tobits(bit.bnot(math.abs(n)) + 1) n = bit.tonumb(n) end hex_tbl = {'A', 'B', 'C', 'D', 'E', 'F'} hex_str = "" while(n ~= 0) do last = math.mod(n, 16) if(last < 10) then hex_str = tostring(last) .. hex_str else hex_str = hex_tbl[last-10+1] .. hex_str end n = math.floor(n/16) end if(hex_str == "") then hex_str = "0" end return "0x" .. hex_str end local function to_dec(hex) if(type(hex) ~= "string") then error("non-string type passed in.") end head = string.sub(hex, 1, 2) if( head ~= "0x" and head ~= "0X") then error("wrong hex format, should lead by 0x or 0X.") end v = tonumber(string.sub(hex, 3), 16) return v; end -------------------- -- hex lib interface local hex = { to_dec = to_dec, to_hex = to_hex, } return hex end --[[ -- test d = 4341688 h = to_hex(d) print(h) print(to_dec(h)) for i = 1, 100000 do h = hex.to_hex(i) d = hex.to_dec(h) if(d ~= i) then error("failed " .. i .. ", " .. h) end end --]]
gpl-2.0
johannes-mueller/ardour
scripts/bounce_replace.lua
1
2985
ardour { ["type"] = "EditorAction", name = "Bounce+Replace Regions", license = "MIT", author = "Ardour Team", description = [[Bounce selected regions with processing and replace region]] } function factory (params) return function () -- there is currently no direct way to find the track -- corresponding to a [selected] region function find_track_for_region (region_id) for route in Session:get_tracks():iter() do local track = route:to_track(); local pl = track:playlist () if not pl:region_by_id (region_id):isnil () then return track end end assert (0); -- can't happen, region must be in a playlist end -- get selection -- http://manual.ardour.org/lua-scripting/class_reference/#ArdourUI:Selection local sel = Editor:get_selection () -- prepare undo operation Session:begin_reversible_command ("Bounce+Replace Regions") local add_undo = false -- keep track if something has changed -- Iterate over Regions part of the selection -- http://manual.ardour.org/lua-scripting/class_reference/#ArdourUI:RegionSelection for r in sel.regions:regionlist ():iter () do -- each of the items 'r' is a -- http://manual.ardour.org/lua-scripting/class_reference/#ARDOUR:Region local track = find_track_for_region (r:to_stateful():id()) local playlist = track:playlist () -- clear existing changes, prepare "diff" of state for undo playlist:to_stateful ():clear_changes () -- bounce the region with processing local region = track:bounce_range (r:position (), r:position() + r:length (), ARDOUR.InterThreadInfo (), track:main_outs (), false); -- remove old region.. playlist:remove_region (r); -- ..and add the newly bounced one playlist:add_region (region, r:position (), 1, false, 0, false) -- create a diff of the performed work, add it to the session's undo stack -- and check if it is not empty if not Session:add_stateful_diff_command (playlist:to_statefuldestructible ()):empty () then add_undo = true end end -- all done, commit the combined Undo Operation if add_undo then -- the 'nil' Command here mean to use the collected diffs added above Session:commit_reversible_command (nil) else Session:abort_reversible_command () end end end function icon (params) return function (ctx, width, height, fg) local wh = math.min (width, height) * .5 local ar = wh * .2 ctx:set_line_width (1) function stroke_outline (c) ctx:set_source_rgba (0, 0, 0, 1) ctx:stroke_preserve () ctx:set_source_rgba (c, c, c, 1) ctx:fill () end ctx:rectangle (wh - wh * .6, wh - .7 * wh, wh * 1.2, .5 * wh) stroke_outline (.7) ctx:rectangle (wh - wh * .6, wh + .1 * wh, wh * 1.2, .5 * wh) stroke_outline (.9) -- arrow ctx:set_source_rgba (0, 1, 0, 1) ctx:set_line_width (ar * .7) ctx:move_to (wh, wh - .5 * wh) ctx:rel_line_to (0, wh) ctx:stroke () ctx:move_to (wh, wh + .5 * wh) ctx:rel_line_to (-ar, -ar) ctx:rel_line_to (2 * ar, 0) ctx:close_path () ctx:stroke () end end
gpl-2.0
liruqi/bigfoot
Interface/AddOns/Bagnon/common/core/settings.lua
1
3673
--[[ settings.lua Methods for initializing and sharing settings between characters --]] local ADDON, Addon = ... local SETS = ADDON .. '_Sets' local CURRENT_VERSION = GetAddOnMetadata(ADDON, 'Version') local L = LibStub('AceLocale-3.0'):GetLocale(ADDON) local function SetDefaults(target, defaults) defaults.__index = nil for k, v in pairs(defaults) do if type(v) == 'table' then target[k] = SetDefaults(target[k] or {}, v) end end defaults.__index = defaults return setmetatable(target, defaults) end local FrameDefaults = { enabled = true, money = true, broker = true, bagFrame = true, sort = true, search = true, options = true, strata = 'HIGH', scale = 1, alpha = 1, color = {0, 0, 0, 0.5}, width = 512, height = 512, x = 0, y = 0, itemScale = 1, spacing = 2, brokerObject = 'BagnonLauncher', hiddenBags = {}, } local ProfileDefaults = { inventory = SetDefaults({ borderColor = {1, 1, 1, 1}, leftSideFilter = true, point = 'BOTTOMRIGHT', x = -50, y = 100, columns = 8, width = 384, }, FrameDefaults), bank = SetDefaults({ borderColor = {1, 1, 0, 1}, point = 'LEFT', columns = 12, x = 95 }, FrameDefaults), vault = SetDefaults({ borderColor = {1, 0, 0.98, 1}, point = 'LEFT', columns = 8, x = 95 }, FrameDefaults), guild = SetDefaults({ borderColor = {0, 1, 0, 1}, point = 'CENTER', columns = 7, }, FrameDefaults) } --[[ Settings ]]-- function Addon:StartupSettings() _G[SETS] = SetDefaults(_G[SETS] or {}, { version = CURRENT_VERSION, global = SetDefaults({}, ProfileDefaults), players = {}, resetPlayer = true, displayBank = true, closeBank = true, displayAuction = true, displayGuild = true, displayMail = true, displayTrade = true, displayCraft = true, flashFind = true, tipCount = true, fading = true, glowAlpha = 0.5, glowQuality = true, glowNew = true, glowQuest = true, glowSets = true, glowUnusable = true, emptySlots = true, colorSlots = true, leatherColor = {1, .6, .45}, enchantColor = {0.64, 0.83, 1}, inscribeColor = {.64, 1, .82}, engineerColor = {.68, .63, .25}, tackleColor = {0.42, 0.59, 1}, refrigeColor = {1, .5, .5}, gemColor = {1, .65, .98}, mineColor = {1, .81, .38}, herbColor = {.5, 1, .5}, reagentColor = {1, .87, .68}, normalColor = {1, 1, 1}, }) self.sets = _G[SETS] self:UpdateSettings() for _, player in self.Cache:IteratePlayers() do self:StartupProfile(player) end self.profile = self:GetProfile() end function Addon:UpdateSettings() local expansion, patch, release = strsplit('.', self.sets.version) local version = tonumber(expansion) * 10000 + tonumber(patch or 0) * 100 + tonumber(release or 0) if self.sets.frames then for frame, sets in pairs(self.sets.frames) do self.sets.global[frame] = SetDefaults(sets, self.sets.global[frame]) end self.sets.frames = nil end if self.sets.version ~= CURRENT_VERSION then self.sets.version = CURRENT_VERSION self:Print(format(L.Updated, self.sets.version)) end end --[[ Profiles ]]-- function Addon:StartupProfile(player) local realm, name = self.Cache:GetPlayerAddress(player) self.sets.players[realm] = self.sets.players[realm] or {} self:SetProfile(self.sets.players[realm][name], player) end function Addon:SetProfile(profile, player) local realm, name = self.Cache:GetPlayerAddress(player) self.sets.players[realm][name] = profile and SetDefaults(profile, ProfileDefaults) end function Addon:GetProfile(player) return self:GetSpecificProfile(player) or self.sets.global end function Addon:GetSpecificProfile(player) local realm, name = self.Cache:GetPlayerAddress(player) return self.sets.players[realm][name] end
mit
RockySeven3161/MonsterBot
plugins/owners.lua
284
12473
local function lock_group_namemod(msg, data, target) local group_name_set = data[tostring(target)]['settings']['set_name'] local group_name_lock = data[tostring(target)]['settings']['lock_name'] if group_name_lock == 'yes' then return 'Group name is already locked' else data[tostring(target)]['settings']['lock_name'] = 'yes' save_data(_config.moderation.data, data) rename_chat('chat#id'..target, group_name_set, ok_cb, false) return 'Group name has been locked' end end local function unlock_group_namemod(msg, data, target) local group_name_set = data[tostring(target)]['settings']['set_name'] local group_name_lock = data[tostring(target)]['settings']['lock_name'] if group_name_lock == 'no' then return 'Group name is already unlocked' else data[tostring(target)]['settings']['lock_name'] = 'no' save_data(_config.moderation.data, data) return 'Group name has been unlocked' end end local function lock_group_floodmod(msg, data, target) local group_flood_lock = data[tostring(target)]['settings']['flood'] if group_flood_lock == 'yes' then return 'Group flood is locked' else data[tostring(target)]['settings']['flood'] = 'yes' save_data(_config.moderation.data, data) return 'Group flood has been locked' end end local function unlock_group_floodmod(msg, data, target) local group_flood_lock = data[tostring(target)]['settings']['flood'] if group_flood_lock == 'no' then return 'Group flood is not locked' else data[tostring(target)]['settings']['flood'] = 'no' save_data(_config.moderation.data, data) return 'Group flood has been unlocked' end end local function lock_group_membermod(msg, data, target) local group_member_lock = data[tostring(target)]['settings']['lock_member'] if group_member_lock == 'yes' then return 'Group members are already locked' else data[tostring(target)]['settings']['lock_member'] = 'yes' save_data(_config.moderation.data, data) end return 'Group members has been locked' end local function unlock_group_membermod(msg, data, target) local group_member_lock = data[tostring(target)]['settings']['lock_member'] if group_member_lock == 'no' then return 'Group members are not locked' else data[tostring(target)]['settings']['lock_member'] = 'no' save_data(_config.moderation.data, data) return 'Group members has been unlocked' end end local function unlock_group_photomod(msg, data, target) local group_photo_lock = data[tostring(target)]['settings']['lock_photo'] if group_photo_lock == 'no' then return 'Group photo is not locked' else data[tostring(target)]['settings']['lock_photo'] = 'no' save_data(_config.moderation.data, data) return 'Group photo has been unlocked' end end local function show_group_settingsmod(msg, data, target) local data = load_data(_config.moderation.data) if data[tostring(msg.to.id)] then if data[tostring(msg.to.id)]['settings']['flood_msg_max'] then NUM_MSG_MAX = tonumber(data[tostring(msg.to.id)]['settings']['flood_msg_max']) print('custom'..NUM_MSG_MAX) else NUM_MSG_MAX = 5 end end local settings = data[tostring(target)]['settings'] local text = "Group settings:\nLock group name : "..settings.lock_name.."\nLock group photo : "..settings.lock_photo.."\nLock group member : "..settings.lock_member.."\nflood sensitivity : "..NUM_MSG_MAX return text end local function set_rules(target, rules) local data = load_data(_config.moderation.data) local data_cat = 'rules' data[tostring(target)][data_cat] = rules save_data(_config.moderation.data, data) return 'Set group rules to:\n'..rules end local function set_description(target, about) local data = load_data(_config.moderation.data) local data_cat = 'description' data[tostring(target)][data_cat] = about save_data(_config.moderation.data, data) return 'Set group description to:\n'..about end local function run(msg, matches) if msg.to.type ~= 'chat' then local chat_id = matches[1] local receiver = get_receiver(msg) local data = load_data(_config.moderation.data) if matches[2] == 'ban' then local chat_id = matches[1] if not is_owner2(msg.from.id, chat_id) then return "You are not the owner of this group" end if tonumber(matches[3]) == tonumber(our_id) then return false end local user_id = matches[3] if tonumber(matches[3]) == tonumber(msg.from.id) then return "You can't ban yourself" end ban_user(matches[3], matches[1]) local name = user_print_name(msg.from) savelog(matches[1], name.." ["..msg.from.id.."] banned user ".. matches[3]) return 'User '..user_id..' banned' end if matches[2] == 'unban' then if tonumber(matches[3]) == tonumber(our_id) then return false end local chat_id = matches[1] if not is_owner2(msg.from.id, chat_id) then return "You are not the owner of this group" end local user_id = matches[3] if tonumber(matches[3]) == tonumber(msg.from.id) then return "You can't unban yourself" end local hash = 'banned:'..matches[1] redis:srem(hash, user_id) local name = user_print_name(msg.from) savelog(matches[1], name.." ["..msg.from.id.."] unbanned user ".. matches[3]) return 'User '..user_id..' unbanned' end if matches[2] == 'kick' then local chat_id = matches[1] if not is_owner2(msg.from.id, chat_id) then return "You are not the owner of this group" end if tonumber(matches[3]) == tonumber(our_id) then return false end local user_id = matches[3] if tonumber(matches[3]) == tonumber(msg.from.id) then return "You can't kick yourself" end kick_user(matches[3], matches[1]) local name = user_print_name(msg.from) savelog(matches[1], name.." ["..msg.from.id.."] kicked user ".. matches[3]) return 'User '..user_id..' kicked' end if matches[2] == 'clean' then if matches[3] == 'modlist' then if not is_owner2(msg.from.id, chat_id) then return "You are not the owner of this group" end for k,v in pairs(data[tostring(matches[1])]['moderators']) do data[tostring(matches[1])]['moderators'][tostring(k)] = nil save_data(_config.moderation.data, data) end local name = user_print_name(msg.from) savelog(matches[1], name.." ["..msg.from.id.."] cleaned modlist") end if matches[3] == 'rules' then if not is_owner2(msg.from.id, chat_id) then return "You are not the owner of this group" end local data_cat = 'rules' data[tostring(matches[1])][data_cat] = nil save_data(_config.moderation.data, data) local name = user_print_name(msg.from) savelog(matches[1], name.." ["..msg.from.id.."] cleaned rules") end if matches[3] == 'about' then if not is_owner2(msg.from.id, chat_id) then return "You are not the owner of this group" end local data_cat = 'description' data[tostring(matches[1])][data_cat] = nil save_data(_config.moderation.data, data) local name = user_print_name(msg.from) savelog(matches[1], name.." ["..msg.from.id.."] cleaned about") end end if matches[2] == "setflood" then if not is_owner2(msg.from.id, chat_id) then return "You are not the owner of this group" end if tonumber(matches[3]) < 5 or tonumber(matches[3]) > 20 then return "Wrong number,range is [5-20]" end local flood_max = matches[3] data[tostring(matches[1])]['settings']['flood_msg_max'] = flood_max save_data(_config.moderation.data, data) local name = user_print_name(msg.from) savelog(matches[1], name.." ["..msg.from.id.."] set flood to ["..matches[3].."]") return 'Group flood has been set to '..matches[3] end if matches[2] == 'lock' then if not is_owner2(msg.from.id, chat_id) then return "You are not the owner of this group" end local target = matches[1] if matches[3] == 'name' then local name = user_print_name(msg.from) savelog(matches[1], name.." ["..msg.from.id.."] locked name ") return lock_group_namemod(msg, data, target) end if matches[3] == 'member' then local name = user_print_name(msg.from) savelog(matches[1], name.." ["..msg.from.id.."] locked member ") return lock_group_membermod(msg, data, target) end end if matches[2] == 'unlock' then if not is_owner2(msg.from.id, chat_id) then return "You are not the owner of this group" end local target = matches[1] if matches[3] == 'name' then local name = user_print_name(msg.from) savelog(matches[1], name.." ["..msg.from.id.."] unlocked name ") return unlock_group_namemod(msg, data, target) end if matches[3] == 'member' then local name = user_print_name(msg.from) savelog(matches[1], name.." ["..msg.from.id.."] unlocked member ") return unlock_group_membermod(msg, data, target) end end if matches[2] == 'new' then if matches[3] == 'link' then if not is_owner2(msg.from.id, chat_id) then return "You are not the owner of this group" end local function callback (extra , success, result) local receiver = 'chat#'..matches[1] vardump(result) data[tostring(matches[1])]['settings']['set_link'] = result save_data(_config.moderation.data, data) return end local receiver = 'chat#'..matches[1] local name = user_print_name(msg.from) savelog(matches[1], name.." ["..msg.from.id.."] revoked group link ") export_chat_link(receiver, callback, true) return "Created a new new link ! \n owner can get it by /owners "..matches[1].." get link" end end if matches[2] == 'get' then if matches[3] == 'link' then if not is_owner2(msg.from.id, chat_id) then return "You are not the owner of this group" end local group_link = data[tostring(matches[1])]['settings']['set_link'] if not group_link then return "Create a link using /newlink first !" end local name = user_print_name(msg.from) savelog(matches[1], name.." ["..msg.from.id.."] requested group link ["..group_link.."]") return "Group link:\n"..group_link end end if matches[1] == 'changeabout' and matches[2] and is_owner2(msg.from.id, matches[2]) then local target = matches[2] local about = matches[3] local name = user_print_name(msg.from) savelog(matches[2], name.." ["..msg.from.id.."] has changed group description to ["..matches[3].."]") return set_description(target, about) end if matches[1] == 'changerules' and is_owner2(msg.from.id, matches[2]) then local rules = matches[3] local target = matches[2] local name = user_print_name(msg.from) savelog(matches[2], name.." ["..msg.from.id.."] has changed group rules to ["..matches[3].."]") return set_rules(target, rules) end if matches[1] == 'changename' and is_owner2(msg.from.id, matches[2]) then local new_name = string.gsub(matches[3], '_', ' ') data[tostring(matches[2])]['settings']['set_name'] = new_name save_data(_config.moderation.data, data) local group_name_set = data[tostring(matches[2])]['settings']['set_name'] local to_rename = 'chat#id'..matches[2] local name = user_print_name(msg.from) savelog(matches[2], "Group {} name changed to [ "..new_name.." ] by "..name.." ["..msg.from.id.."]") rename_chat(to_rename, group_name_set, ok_cb, false) end if matches[1] == 'loggroup' and matches[2] and is_owner2(msg.from.id, matches[2]) then savelog(matches[2], "------") send_document("user#id".. msg.from.id,"./groups/"..matches[2].."log.txt", ok_cb, false) end end end return { patterns = { "^[!/]owners (%d+) ([^%s]+) (.*)$", "^[!/]owners (%d+) ([^%s]+)$", "^[!/](changeabout) (%d+) (.*)$", "^[!/](changerules) (%d+) (.*)$", "^[!/](changename) (%d+) (.*)$", "^[!/](loggroup) (%d+)$" }, run = run }
gpl-2.0
gastrodia/awesome
spec/wibox/layout/align_spec.lua
1
8040
--------------------------------------------------------------------------- -- @author Uli Schlachter -- @copyright 2014 Uli Schlachter --------------------------------------------------------------------------- local align = require("wibox.layout.align") local utils = require("wibox.test_utils") describe("wibox.layout.flex", function() before_each(utils.stub_draw_widget) after_each(utils.revert_draw_widget) describe("expand=none", function() local layout before_each(function() layout = align.vertical() layout:set_expand("none") end) it("empty layout fit", function() assert.widget_fit(layout, { 10, 10 }, { 0, 0 }) end) it("empty layout draw", function() layout:draw(nil, nil, 0, 0) utils.check_widgets_drawn({}) end) describe("with widgets", function() local first, second, third before_each(function() first = utils.widget_stub(10, 10) second = utils.widget_stub(15, 15) third = utils.widget_stub(10, 10) layout:set_first(first) layout:set_second(second) layout:set_third(third) end) describe("with enough space", function() it("fit", function() assert.widget_fit(layout, { 100, 100 }, { 15, 35 }) end) it("draw", function() layout:draw("wibox", "cr", 100, 100) utils.check_widgets_drawn({ { first, 0, 0, 100, 10 }, { third, 0, 90, 100, 10 }, { second, 0, 42, 100, 15 }, }) end) end) describe("without enough height", function() it("fit", function() assert.widget_fit(layout, { 5, 100 }, { 5, 35 }) end) it("draw", function() layout:draw("wibox", "cr", 5, 100) utils.check_widgets_drawn({ { first, 0, 0, 5, 10 }, { third, 0, 90, 5, 10 }, { second, 0, 42, 5, 15 }, }) end) end) describe("without enough width", function() it("fit", function() assert.widget_fit(layout, { 100, 20 }, { 15, 20 }) end) it("draw", function() layout:draw("wibox", "cr", 100, 20) utils.check_widgets_drawn({ { first, 0, 0, 100, 2 }, { third, 0, 18, 100, 2 }, { second, 0, 2, 100, 15 }, }) end) end) end) end) describe("expand=outside", function() local layout before_each(function() layout = align.vertical() layout:set_expand("outside") end) it("empty layout fit", function() assert.widget_fit(layout, { 10, 10 }, { 0, 0 }) end) it("empty layout draw", function() layout:draw(nil, nil, 0, 0) utils.check_widgets_drawn({}) end) describe("with widgets", function() local first, second, third before_each(function() first = utils.widget_stub(10, 10) second = utils.widget_stub(15, 15) third = utils.widget_stub(10, 10) layout:set_first(first) layout:set_second(second) layout:set_third(third) end) describe("with enough space", function() it("fit", function() assert.widget_fit(layout, { 100, 100 }, { 15, 35 }) end) it("draw", function() layout:draw("wibox", "cr", 100, 100) utils.check_widgets_drawn({ { first, 0, 0, 100, 42 }, { third, 0, 58, 100, 42 }, { second, 0, 42, 100, 15 }, }) end) end) describe("without enough height", function() it("fit", function() assert.widget_fit(layout, { 5, 100 }, { 5, 35 }) end) it("draw", function() layout:draw("wibox", "cr", 5, 100) utils.check_widgets_drawn({ { first, 0, 0, 5, 42 }, { third, 0, 58, 5, 42 }, { second, 0, 42, 5, 15 }, }) end) end) describe("without enough width", function() it("fit", function() assert.widget_fit(layout, { 100, 20 }, { 15, 20 }) end) it("draw", function() layout:draw("wibox", "cr", 100, 20) utils.check_widgets_drawn({ { first, 0, 0, 100, 2 }, { third, 0, 18, 100, 2 }, { second, 0, 2, 100, 15 }, }) end) end) end) end) describe("expand=inside", function() local layout before_each(function() layout = align.vertical() layout:set_expand("inside") end) it("empty layout fit", function() assert.widget_fit(layout, { 10, 10 }, { 0, 0 }) end) it("empty layout draw", function() layout:draw(nil, nil, 0, 0) utils.check_widgets_drawn({}) end) describe("with widgets", function() local first, second, third before_each(function() first = utils.widget_stub(10, 10) second = utils.widget_stub(15, 15) third = utils.widget_stub(10, 10) layout:set_first(first) layout:set_second(second) layout:set_third(third) end) describe("with enough space", function() it("fit", function() assert.widget_fit(layout, { 100, 100 }, { 15, 35 }) end) it("draw", function() layout:draw("wibox", "cr", 100, 100) utils.check_widgets_drawn({ { first, 0, 0, 100, 10 }, { third, 0, 90, 100, 10 }, { second, 0, 10, 100, 80 }, }) end) end) describe("without enough height", function() it("fit", function() assert.widget_fit(layout, { 5, 100 }, { 5, 35 }) end) it("draw", function() layout:draw("wibox", "cr", 5, 100) utils.check_widgets_drawn({ { first, 0, 0, 5, 10 }, { third, 0, 90, 5, 10 }, { second, 0, 10, 5, 80 }, }) end) end) describe("without enough width", function() it("fit", function() assert.widget_fit(layout, { 100, 20 }, { 15, 20 }) end) it("draw", function() layout:draw("wibox", "cr", 100, 20) --- XXX: Shouldn't this also draw part of the second widget? utils.check_widgets_drawn({ { first, 0, 0, 100, 10 }, { third, 0, 10, 100, 10 }, }) end) end) end) end) end) -- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80
gpl-2.0
Ali-2h/ali
plugins/add_bot.lua
189
1492
--[[ Bot can join into a group by replying a message contain an invite link or by typing !add [invite link]. URL.parse cannot parsing complicated message. So, this plugin only works for single [invite link] in a post. [invite link] may be preceeded but must not followed by another characters. --]] do local function parsed_url(link) local parsed_link = URL.parse(link) local parsed_path = URL.parse_path(parsed_link.path) i = 0 for k,segment in pairs(parsed_path) do i = i + 1 if segment == 'joinchat' then invite_link = string.gsub(parsed_path[i+1], '[ %c].+$', '') break end end return invite_link end local function action_by_reply(extra, success, result) local hash = parsed_url(result.text) join = import_chat_link(hash, ok_cb, false) end function run(msg, matches) if is_sudo(msg) then if msg.reply_id then msgr = get_message(msg.reply_id, action_by_reply, {msg=msg}) elseif matches[1] then local hash = parsed_url(matches[1]) join = import_chat_link(hash, ok_cb, false) end end end return { description = 'Invite the bot into a group chat via its invite link.', usage = { '!AddBot : Join a group by replying a message containing invite link.', '!AddBot [invite_link] : Join into a group by providing their [invite_link].' }, patterns = { '^[/!](addBot)$', '^[/!](ddBot) (.*)$' }, run = run } end
gpl-2.0
liruqi/bigfoot
Interface/AddOns/premade-filter/localization/itIT.lua
1
3561
local _, L = ...; if GetLocale() ~= "itIT" then return end --Translation missing -- L["Actions"] = "" --Translation missing -- L["Alive"] = "" --Translation missing -- L["Any"] = "" --Translation missing -- L["Are you sure you want to delete filter set?"] = "" --Translation missing -- L["At least one word"] = "" --Translation missing -- L["Attention! Update interval shorter than 15 seconds may cause the game to run slow and impact your gaming experience!!!"] = "" --Translation missing -- L["Boss status colors"] = "" --Translation missing -- L["By hiding the window you can activate background search so you can do anything else in the game."] = "" --Translation missing -- L["Click [+] to open window within extended features."] = "" --Translation missing -- L["Defeated"] = "" --Translation missing -- L["Define minimum and/or maximum number of players of any role."] = "" --Translation missing -- L["Enable sound notifications"] = "" --Translation missing -- L["Enter filter set name"] = "" --Translation missing -- L["Enter the words you want to be present or absent in group title and comment."] = "" --Translation missing -- L["Exclude words"] = "" --Translation missing -- L["EXPERIMENTAL"] = "" --Translation missing -- L["Filter set"] = "" --Translation missing -- L["For example if you are a tank you can set maximum number of tanks to 1 and you get the groups you are guaranteed to have a spot."] = "" --Translation missing -- L["found new group"] = "" --Translation missing -- L["found new player"] = "" --Translation missing -- L["If a group is not created by the addon this option is ignored."] = "" --Translation missing -- L["If you want to join a group of highly equipped characters you can setup minimum item level defined for its members."] = "" --Translation missing -- L["Include words"] = "" --Translation missing -- L["Monitor new groups in background?"] = "" --Translation missing -- L["Monitoring"] = "" --Translation missing -- L["More"] = "" --Translation missing -- L["More options"] = "" --Translation missing -- L["New filter set"] = "" --Translation missing -- L["New version available"] = "" --Translation missing -- L["Notifications"] = "" --Translation missing -- L["Notify in chat on new group"] = "" --Translation missing -- L["Notify in chat on new player"] = "" --Translation missing -- L["Select group activity: quest, dungeon, raid, difficulty"] = "" --Translation missing -- L["Select the roles you can fulfill."] = "" --Translation missing -- L["The addon notifies you if it finds a group that matches your requirements."] = "" --Translation missing -- L["The filters take effect when you click this button. The changes don't take effect until you do that."] = "" --Translation missing -- L["The words you don't want"] = "" --Translation missing -- L["The words you want"] = "" --Translation missing -- L["Update interval (sec.)"] = "" --Translation missing -- L["Want to find a mythic raid? Choose your realm only."] = "" --Translation missing -- L["Works only on premades created with Premade Filter addon"] = "" --Translation missing -- L["You can find a group that uses specific voice chat software or a group tha doesn't use voice chat at all."] = "" --Translation missing -- L["You can mark the bosses you want to be still alive with [v] and the bosses you want to be already defeated by [-]."] = "" --Translation missing -- L["You can save the filters to use them in future."] = "" --Translation missing -- L["You want at least one of these words"] = ""
mit
liruqi/bigfoot
Interface/AddOns/DBM-SiegeOfOrgrimmarV2/localization.tw.lua
1
17051
if GetLocale() ~= "zhTW" then return end local L --------------- -- Immerseus -- --------------- L= DBM:GetModLocalization(852) L:SetWarningLocalization({ }) L:SetOptionLocalization({ SoundWOP = "語音警告:重要技能", SoundPZD = "語音警告:當$spell:143579疊加超過三層時提示注意停手", InfoFrame = "資訊框:顯示擊殺和淨化的軟泥怪數量", dr = "減傷提示[警報會在第一個軟泥怪撞擊到本體時提示]", dr1 = "$spell:143469 1", dr2 = "$spell:143469 2", dr3 = "$spell:143469 3", dr4 = "$spell:143469 4", dr5 = "$spell:143469 5", dr6 = "$spell:143469 6", dr7 = "$spell:143469 7", dr8 = "$spell:143469 8", }) L:SetMiscLocalization({ kill = "擊殺", clean = "淨化", Victory = "啊,你成功了!水又再次純淨了。" }) --------------------------- -- The Fallen Protectors -- --------------------------- L= DBM:GetModLocalization(849) L:SetWarningLocalization({ }) L:SetTimerLocalization({ }) L:SetOptionLocalization({ SoundWOP = "語音警告:重要技能", InfoFrame = "資訊框:首領血量監視", SoundBD = "語音警告:驅散$spell:143434", dr1 = "減傷提示:$spell:143491 1/4", dr2 = "減傷提示:$spell:143491 2/4", dr3 = "減傷提示:$spell:143491 3/4", dr4 = "減傷提示:$spell:143491 4/4", BaneGridCount = "特殊:爲$spell:143434啟用GRID編號支持(提示位置等更多相關選項請在GRID中設置。擴散出現的状态不會顯示編號)", optOC = "當苦痛印記疊加多少層時提示傳遞", imm = "立刻提示", five = "5層", ten = "10層", fift = "15層", twty = "20層", none = "從不提示", optDD = "武僧分身打斷提示", alldd = "總是提示(如果你選他為目標或焦點)", DD1 = "打斷1", DD2 = "打斷2", DD3 = "打斷3", nodd = "不提示", SetIconOnStrike = DBM_CORE_AUTO_ICONS_OPTION_TEXT:format(143962), RangeFrame = DBM_CORE_AUTO_RANGE_OPTION_TEXT:format(5, 143423)--For heroic. Need to chage smart range frame? }) L:SetMiscLocalization({ DBM_GridBaneCount = "DBM編號-暗言術:蠱", BaneRaidFrameCount = "編號順序使用暴雪團隊框架的排序", optBaneGridCount = "閃動顯示編號:", }) --------------------------- -- Norushen -- --------------------------- L= DBM:GetModLocalization(866) L:SetWarningLocalization({ specWarnTestIn = "隊友入場:%s", specWarnTestOut = "隊友出場:%s" }) L:SetOptionLocalization({ SoundWOP = "語音警告:重要技能", InfoFrame = "資訊框:$journal:8252", InfoFrame2 = "資訊框:$spell:144452中的隊友", specWarnTestIn = "特別警告:你監視的隊友入場", specWarnTestOut = "特別警告:你監視的隊友出場", prevplayer = "輸入一個隊友名,在他入場和離場時都會通知你" }) L:SetMiscLocalization({ nameset = "諾努衫內場監視", wasteOfTime = "很好,我會創造一個力場隔離你們的腐化。" }) ------------------ -- Sha of Pride -- ------------------ L= DBM:GetModLocalization(867) L:SetWarningLocalization({ }) L:SetOptionLocalization({ SoundWOP = "語音警告:重要技能", SoundQS = "額外驅散提示:當你帶有$spell:144359時技能一旦冷卻即提示驅散", HudMAPBP = "高級定位監視(HUD):$spell:144911", HudMAPCP = "高級定位監視(HUD):$spell:144574", HudMAPAoP = "高級定位監視(HUD):$spell:146817", RangeFrame = DBM_CORE_AUTO_RANGE_OPTION_TEXT:format(5, 146817), SetIconOnMark = DBM_CORE_AUTO_ICONS_OPTION_TEXT:format(144351), InfoFrame = "資訊框:$journal:8255", dr1 = "減傷提示:$spell:144400 1/3", dr2 = "減傷提示:$spell:144400 2/3", dr3 = "減傷提示:$spell:144400 3/3", }) L:SetMiscLocalization({ }) -------------- -- Galakras -- -------------- L= DBM:GetModLocalization(868) L:SetTimerLocalization({ timerAddsCD = "下一波小兵", timerTowerCD = "下一個塔樓攻破" }) L:SetOptionLocalization({ SoundWOP = "語音警告:重要技能", SoundZQ = "語音警告:$spell:147328", SoundTT = "語音警告:$spell:146753", timerAddsCD = "計時器:下一波小怪", timerTowerCD = "計時器:下一個塔樓攻破", FixateIcon = DBM_CORE_AUTO_ICONS_OPTION_TEXT:format(147068), InfoFrame = "資訊框:下一波$journal:8427", flamecount = "減傷提示:第二階段時第幾個火球提示減傷" }) L:SetMiscLocalization({ nameset = "葛拉卡斯", Pull = "龍喉氏族,奪回碼頭,把他們推進海裡!以地獄吼及正統部落之名!", newForces1 = "他們來了!", newForces1H = "趕快把她弄下來,讓我用手掐死她。", newForces2 = "龍喉氏族,前進!", newForces3 = "為了地獄吼!", newForces4 = "下一隊,前進!", tower = "的門已經遭到破壞!" }) -------------------- --Iron Juggernaut -- -------------------- L= DBM:GetModLocalization(864) L:SetWarningLocalization({ }) L:SetTimerLocalization({ }) L:SetOptionLocalization({ SoundWOP = "語音警告:重要技能", timerAssaultModeCD = DBM_CORE_AUTO_TIMER_OPTIONS.next:format("ej8177"), timerSiegeModeCD = DBM_CORE_AUTO_TIMER_OPTIONS.next:format("ej8178"), RangeFrame = DBM_CORE_AUTO_RANGE_OPTION_TEXT:format(6, 144154), dr = "減傷提示:$spell:144485 [此順序每次攻城階段都會重置]", dr1 = "$spell:144485 1", dr2 = "$spell:144485 2", dr3 = "$spell:144485 3", dr4 = "$spell:144485 4", dr5 = "$spell:144485 5", dr6 = "$spell:144485 6" }) L:SetMiscLocalization({ }) -------------------------- -- Kor'kron Dark Shaman -- -------------------------- L= DBM:GetModLocalization(856) L:SetWarningLocalization({ }) L:SetOptionLocalization({ SoundWOP = "語音警告:重要技能", SoundTL = "語音警告:$spell:144330的十秒預警(即使不是你的$spell:144330也會報警,這是一個為治療者製作的提示)", dr = "減傷提示[警報會在撞擊前4秒提示]", dr1 = "$spell:143973 1/6", dr2 = "$spell:143973 2/6", dr3 = "$spell:143973 3/6", dr4 = "$spell:143973 4/6", dr5 = "$spell:143973 5/6", dr6 = "$spell:143973 6/6", SoundEle = "特殊:啟用[元素薩滿]技能提示", SoundEnh = "特殊:啟用[增強薩滿]技能提示", SetIconOnToxicMists = DBM_CORE_AUTO_ICONS_OPTION_TEXT:format(144089), RangeFrame = DBM_CORE_AUTO_RANGE_OPTION_TEXT:format(4, 143990) }) L:SetMiscLocalization({ PrisonYell = "%s 的囚牢即將結束 (%d)" }) --------------------- -- General Nazgrim -- --------------------- L= DBM:GetModLocalization(850) L:SetWarningLocalization({ warnDefensiveStanceSoon = "%d秒後 防禦姿態" }) L:SetOptionLocalization({ SoundWOP = "語音警告:重要技能", SoundDS = "語音警告:驅散$spell:143475", SoundIFS = "語音警告:打斷$journal:7923", SoundISM = "語音警告:打斷$journal:7925", InfoFrame = "資訊框:怒氣監視器", SetIconOnAdds = DBM_CORE_AUTO_ICONS_OPTION_TEXT:format("ej7920"), warnDefensiveStanceSoon = "預先警告:$spell:143593 (5秒前)" }) L:SetMiscLocalization({ newForces1 = "戰士們,快點過來!", newForces2 = "守住大門!", newForces3 = "重整部隊!", newForces4 = "柯爾克隆,來我身邊!", newForces5 = "下一隊,來前線!", allForces = "所有科爾克隆...聽我號令...殺死他們!", Handslipped1 = "不好意思,手滑打了下BOSS", Handslipped2 = "哎呀,手又滑了", Handslipped3 = "難道我這隻手是肥皂做的?", Handslipped4 = "請斬斷我這隻罪惡之手吧!我居然完全忘了要停手!" }) ----------------- -- Malkorok ----- ----------------- L= DBM:GetModLocalization(846) L:SetWarningLocalization({ }) L:SetOptionLocalization({ SoundWOP = "語音警告:重要技能", Malhelper = "===特殊:開啟亞煞極之息輔助圖示 (/mal)===", MalhelperSend = "===輔助圖示:啟用手動修正模式===", LTshow = "長效特別警告:顯示護盾吸收量", dr = "減傷提示:$spell:142986 (爆炸前提示)", dr1 = "$spell:142986 1", dr2 = "$spell:142986 2", dr3 = "$spell:142986 3", dr4 = "$spell:142986 4", dr5 = "$spell:142986 5", dr6 = "$spell:142986 6", dr7 = "$spell:142986 7", dr8 = "$spell:142986 8", dr9 = "$spell:142986 9", dr10 = "$spell:142986 10", dr11 = "$spell:142986 11", dr12 = "$spell:142986 12", HudMAP = "高級定位監視(HUD):$spell:142913", SetIconOnDisplacedEnergy= DBM_CORE_AUTO_ICONS_OPTION_TEXT:format(142913), RangeFrame = DBM_CORE_AUTO_RANGE_OPTION_TEXT_SHORT:format("8/5") }) MHExRTL.panelbossmodsmalkorokdanger ="! 危險 !" MHExRTL.sendnote ="開啟手動修改圖示,左鍵選擇,右鍵取消,你的修改會被同步給全團,請謹慎使用!!!" ------------------------ -- Spoils of Pandaria -- ------------------------ L= DBM:GetModLocalization(870) L:SetWarningLocalization({ }) L:SetOptionLocalization({ SoundWOP = "語音警告:重要技能", LTZD = "長效特別警告:你中了$spell:145987", RangeFrame = DBM_CORE_AUTO_RANGE_OPTION_TEXT:format(10, 145987), Filterarea = "其他:使用更嚴格的方式判定所在區域" }) L:SetMiscLocalization({ wasteOfTime = "我們在錄音嗎?有嗎?好。哥布林-泰坦控制模組開始運作,請後退。", Module1 = "模組一號已準備好系統重置。", Victory = "模組二號已準備好系統重置。" }) --------------------------- -- Thok the Bloodthirsty -- --------------------------- L= DBM:GetModLocalization(851) L:SetWarningLocalization({ specWarnDevotion = "%s 開啓了虔誠光環" }) L:SetOptionLocalization({ SoundWOP = "語音警告:重要技能", SoundPX = "倒计时:$spell:143343", LTRange = "長效特別警告:P1$spell:143343層數/P2首領距離", optDD = "毒血驅散鏈", DD1 = "驅散1", DD2 = "驅散2", DD3 = "驅散3", nodd = "我不驅散", dr = "減傷提示:$spell:143343 (此順序每次轉階段都會重置)", dr1 = "$spell:143343 1", dr2 = "$spell:143343 2", dr3 = "$spell:143343 3", dr4 = "$spell:143343 4", dr5 = "$spell:143343 5", dr6 = "$spell:143343 6", dr7 = "$spell:143343 7", dr8 = "$spell:143343 8", dr9 = "$spell:143343 9", dr10 = "$spell:143343 10", dr11 = "$spell:143343 11", dr12 = "$spell:143343 12", dr13 = "$spell:143343 13", dr14 = "$spell:143343 14", dr15 = "$spell:143343 15", dr16 = "$spell:143343 16", dr17 = "$spell:143343 17", dr18 = "$spell:143343 18", dr19 = "$spell:143343 19", dr20 = "$spell:143343 20", dr21 = "$spell:143343 21", dr22 = "$spell:143343 22", dr23 = "$spell:143343 23", dr24 = "$spell:143343 24", dr25 = "$spell:143343 25", dr26 = "$spell:143343 26", dr27 = "$spell:143343 27", dr28 = "$spell:143343 28", dr29 = "$spell:143343 29", dr30 = "$spell:143343 30", specWarnDevotion = "特別警告:$spell:31821", RangeFrame = "距離監視(10碼):動態", FixateIcon = DBM_CORE_AUTO_ICONS_OPTION_TEXT:format(143445) }) L:SetMiscLocalization({ }) ---------------------------- -- Siegecrafter Blackfuse -- ---------------------------- L= DBM:GetModLocalization(865) L:SetWarningLocalization({ warnCC = "%s的[%s]打破了%s的%s(首次破控)。" }) L:SetOptionLocalization({ SoundWOP = "語音警告:重要技能", SoundFMD = "語音警告:$spell:144208前提示伐木機快打", SoundDL = "語音警告:地雷清理提示", LTFD = "長效特別警告:顯示$spell:143266和$spell:143828震動圖標提示", LTHX = "長效特別警告:顯示火線變換計時", HudMAP = "高級定位監視(HUD):$spell:143828", SoundCZ = "語音警告:伐木機$spell:145444AOE預警(1-3次)", SoundCZ4 = "減傷提示:伐木機第四次$spell:145444 (3層buff)", SoundCZ5 = "減傷提示:伐木機第五次$spell:145444 (4層buff)", SoundCS1 = "語音警告:傳送帶一組提前10秒預警", SoundCS2 = "語音警告:傳送帶二組提前10秒預警", ShowDps = "顯示你當前組別擊殺傳送帶武器的輸出數據", warnCC = "警告:地雷破控信息(只顯示每輪第一個破控)", InfoFrame = "資訊框:$journal:8202", optCS = "傳送帶啟動提示", CSA = "傳送帶一組", CSB = "傳送帶二組", CSALL = "總是提示", none = "我不去", optCSKILL1 = "擊殺提示:第1輪", optCSKILL2 = "第2輪", optCSKILL3 = "第3輪", optCSKILL4 = "第4輪", optCSKILL5 = "第5輪", optCSKILL6 = "第6輪", optCSKILL7 = "第7輪", optCSKILL8 = "第8輪", optCSKILL9 = "第9輪", optCSKILL10 = "第10輪", optCSKILL11 = "第11輪", optCSKILL12 = "第12輪", optCSKILL13 = "第13輪", optCSKILL14 = "第14輪", optCSKILL15 = "第15輪", killdl = "地雷", killfd = "飛彈", killjg = "激光", killdc = "電磁鐵", killnone = "未設置" }) L:SetMiscLocalization({ newWeapons = "尚未完成的武器開始從生產線上掉落。", newShredder = "有個自動化伐木機靠近了!" }) ---------------------------- -- Paragons of the Klaxxi -- ---------------------------- L= DBM:GetModLocalization(853) L:SetWarningLocalization({ specWarnActivatedVulnerable = "易傷:%s - 避免接怪!", specWarnCriteriaLinked = "連線 - %s!" }) L:SetOptionLocalization({ SoundWOP = "語音警告:重要技能", LTchong = "圖形冷卻警告:$spell:143339", LTIP = "震動圖標警告:重要技能", ShowGrouptarget = "資訊框:你隊伍中的$spell:144095目標(英雄)", dr = "減傷提示:$spell:142416", dr1 = "$spell:144095 1/6", dr2 = "$spell:144095 2/6", dr3 = "$spell:144095 3/6", dr4 = "$spell:144095 4/6", dr5 = "$spell:144095 5/6", dr6 = "$spell:144095 6/6", InfoFrame = "資訊框:首領技能(普通) / $spell:144286(英雄)", HudMAP = "高級定位監視(HUD):$spell:142726 / $spell:142727", HudMAPMZ = "高級定位監視(HUD):$journal:8073 / $spell:142671 / $spell:142232", warnToxicCatalyst = DBM_CORE_AUTO_ANNOUNCE_OPTIONS.spell:format("ej8036"), specWarnToxicInjection = DBM_CORE_AUTO_SPEC_WARN_OPTIONS.you:format(142528), specWarnToxicCatalyst = DBM_CORE_AUTO_SPEC_WARN_OPTIONS.you:format("ej8036"), specWarnActivatedVulnerable = "特別警告:新激活的英傑對你有易傷", specWarnCriteriaLinked = "特别警告:你是$spell:144095連線的目標", SetIconOnAim = DBM_CORE_AUTO_ICONS_OPTION_TEXT:format(142948), yellToxicCatalyst = DBM_CORE_AUTO_YELL_OPTION_TEXT.yell:format("ej8036"), RangeFrame = DBM_CORE_AUTO_RANGE_OPTION_TEXT_SHORT:format("6/5") }) L:SetMiscLocalization({ one = "一", two = "二", three = "三", four = "四", five = "五", BossSpellInfo = "首領技能分析", LF = "奪風者", LFspell = "鑿擊/躲紅圈", DX = "毒心者", DXspell = "毒素技能", CZ = "操縱者", CZspell = "吃人蟲連線", ZZ = "至高者", ZZspell = "盾擊/琥珀", MC = "思緒者", MCspell = "火線", BS = "暴虐蝗", BSspell = "丟黃水/衝鋒", MX = "覓血者", MXspell = "打軟泥", QG = "開膛手", QGspell = "寄生蟲/蠍子", CQ = "蟲群衛士", CQspell = "分擔音波", }) ------------------------ -- Garrosh Hellscream -- ------------------------ L= DBM:GetModLocalization(869) L:SetOptionLocalization({ SoundWOP = "語音警告:重要技能", SoundGC = "語音警告:$journal:8298相關提示", SoundNL = "語音警告:四階段首領能量相關提示", ANcount = "=內場殲滅=減傷提示", XFcount = "=普通旋風=減傷提示", EXFcount = "=強化旋風=減傷提示", TQcount = "=鋼鐵之星=減傷提示", LTIP = "震動圖標警告:$spell:147209", optDD = "先祖治療鏈打斷提示", alldd = "總是提示(如果你選他為目標或焦點)", DD1 = "單數提示", DD2 = "雙數提示", DD1H = "打斷1(英雄模式 包括閃電鏈)", DD2H = "打斷2(英雄模式 包括閃電鏈)", DD3H = "打斷3(英雄模式 包括閃電鏈)", DD4H = "打斷4(英雄模式 包括閃電鏈)", nodd = "不提示", SetIconOnShaman = DBM_CORE_AUTO_ICONS_OPTION_TEXT:format("ej8294"), }) L:SetMiscLocalization({ nameset = "卡爾洛斯", }) ------------- -- Trash -- ------------- L = DBM:GetModLocalization("SoOTrash") L:SetGeneralLocalization({ name = "奧格瑪雜兵" }) L:SetOptionLocalization({ SoundWOP = "語音警告:重要技能", })
mit
mario0582/devenserver
data/talkactions/scripts/playercheck.lua
2
3242
function getItemsInContainer(cont, sep) local text = "" local tsep = "" local count = "" for i=1, sep do tsep = tsep.."-" end tsep = tsep..">" for i=0, Container(cont.uid):getSize() - 1 do local item = pushThing(Container(cont.uid):getItem(i)) if not Container(item.uid) then if item.type > 1 then count = " ("..item.type.."x)" end text = text.."\n"..tsep..ItemType(item.itemid):getName()..""..count.." ("..item.itemid..")" else if Container(item.uid):getSize() > 0 then text = text.."\n"..tsep..ItemType(item.itemid):getName().." ("..item.itemid..")" text = text..getItemsInContainer(item, sep+2).."" else text = text.."\n"..tsep..ItemType(item.itemid):getName().." ("..item.itemid..")" end end end return text end function onSay(player, words, param) if not player:getGroup():getAccess() then return true end if player:getAccountType() < ACCOUNT_TYPE_GOD then return false end if(param == '') then player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Command param required.") return false end local slotName = {"Head", "Amulet", "Backpack", "Armor", "Right Hand", "Left Hand", "Legs", "Feet", "Ring", "Ammo Slot"} local t = param:split(', ') if(t[1] == 'check') then local p = Player(t[2]) if p then local text = p:getName().."'s Equipment: " for i=1, 10 do text = text.."\n\n" local item = pushThing(Player(p:getName()):getSlotItem(i)) if item.itemid > 0 then count = '' if item.type > 1 then count = " ("..item.type.."x)" end if Container(item.uid) then text = text..slotName[i]..": "..ItemType(item.itemid):getName()..""..count.." ("..item.itemid..") "..getItemsInContainer(item, 1) else text = text..slotName[i]..": "..ItemType(item.itemid):getName()..""..count.." ("..item.itemid..")" end else text = text..slotName[i]..": Empty" end end player:showTextDialog(6579, text) else player:sendCancelMessage("This player is not online or not exist.") end elseif(t[1] == 'delete') then local p = Player(t[2]) if p then count = t[4] if(not t[4]) then count = 1 end if Player(p:getName()):getItemCount(t[3]) > 0 then if Player(p:getId()):removeItem(t[3], count) then player:sendCancelMessage("Deleted Item.") else player:sendCancelMessage("This player does not have this amount of item.") end else player:sendCancelMessage("This player does not have the item.") end else player:sendCancelMessage("This player is not online or not exist.") end else local id = ItemType(t[1]):getId() if id == 0 then return player:sendCancelMessage("The "..t[1].." not exist. ") end local query = db.storeQuery("SELECT name FROM players WHERE id IN (SELECT player_id FROM player_items WHERE itemtype = ".. id ..");") local msg = "Search results by item ".. ItemType(id):getName() .." in your database:\n\n" if (query ~= false) then while true do local name = result.getString(query, "name") msg = msg .. name .."\n" if not result.next(query) then break end end else msg = msg .. "The item was not found in any player." end player:showTextDialog(id, msg) end return false end
gpl-2.0
DoubangoTelecom/sipml5
asterisk/etc/extensions.lua
317
5827
CONSOLE = "Console/dsp" -- Console interface for demo --CONSOLE = "DAHDI/1" --CONSOLE = "Phone/phone0" IAXINFO = "guest" -- IAXtel username/password --IAXINFO = "myuser:mypass" TRUNK = "DAHDI/G2" TRUNKMSD = 1 -- TRUNK = "IAX2/user:pass@provider" -- -- Extensions are expected to be defined in a global table named 'extensions'. -- The 'extensions' table should have a group of tables in it, each -- representing a context. Extensions are defined in each context. See below -- for examples. -- -- Extension names may be numbers, letters, or combinations thereof. If -- an extension name is prefixed by a '_' character, it is interpreted as -- a pattern rather than a literal. In patterns, some characters have -- special meanings: -- -- X - any digit from 0-9 -- Z - any digit from 1-9 -- N - any digit from 2-9 -- [1235-9] - any digit in the brackets (in this example, 1,2,3,5,6,7,8,9) -- . - wildcard, matches anything remaining (e.g. _9011. matches -- anything starting with 9011 excluding 9011 itself) -- ! - wildcard, causes the matching process to complete as soon as -- it can unambiguously determine that no other matches are possible -- -- For example the extension _NXXXXXX would match normal 7 digit -- dialings, while _1NXXNXXXXXX would represent an area code plus phone -- number preceded by a one. -- -- If your extension has special characters in it such as '.' and '!' you must -- explicitly make it a string in the tabale definition: -- -- ["_special."] = function; -- ["_special!"] = function; -- -- There are no priorities. All extensions to asterisk appear to have a single -- priority as if they consist of a single priority. -- -- Each context is defined as a table in the extensions table. The -- context names should be strings. -- -- One context may be included in another context using the 'includes' -- extension. This extension should be set to a table containing a list -- of context names. Do not put references to tables in the includes -- table. -- -- include = {"a", "b", "c"}; -- -- Channel variables can be accessed thorugh the global 'channel' table. -- -- v = channel.var_name -- v = channel["var_name"] -- v.value -- v:get() -- -- channel.var_name = "value" -- channel["var_name"] = "value" -- v:set("value") -- -- channel.func_name(1,2,3):set("value") -- value = channel.func_name(1,2,3):get() -- -- channel["func_name(1,2,3)"]:set("value") -- channel["func_name(1,2,3)"] = "value" -- value = channel["func_name(1,2,3)"]:get() -- -- Note the use of the ':' operator to access the get() and set() -- methods. -- -- Also notice the absence of the following constructs from the examples above: -- channel.func_name(1,2,3) = "value" -- this will NOT work -- value = channel.func_name(1,2,3) -- this will NOT work as expected -- -- -- Dialplan applications can be accessed through the global 'app' table. -- -- app.Dial("DAHDI/1") -- app.dial("DAHDI/1") -- -- More examples can be found below. -- -- An autoservice is automatically run while lua code is executing. The -- autoservice can be stopped and restarted using the autoservice_stop() and -- autoservice_start() functions. The autservice should be running before -- starting long running operations. The autoservice will automatically be -- stopped before executing applications and dialplan functions and will be -- restarted afterwards. The autoservice_status() function can be used to -- check the current status of the autoservice and will return true if an -- autoservice is currently running. -- function outgoing_local(c, e) app.dial("DAHDI/1/" .. e, "", "") end function demo_instruct() app.background("demo-instruct") app.waitexten() end function demo_congrats() app.background("demo-congrats") demo_instruct() end -- Answer the chanel and play the demo sound files function demo_start(context, exten) app.wait(1) app.answer() channel.TIMEOUT("digit"):set(5) channel.TIMEOUT("response"):set(10) -- app.set("TIMEOUT(digit)=5") -- app.set("TIMEOUT(response)=10") demo_congrats(context, exten) end function demo_hangup() app.playback("demo-thanks") app.hangup() end extensions = { demo = { s = demo_start; ["2"] = function() app.background("demo-moreinfo") demo_instruct() end; ["3"] = function () channel.LANGUAGE():set("fr") -- set the language to french demo_congrats() end; ["1000"] = function() app.goto("demo", "s", 1) end; ["1234"] = function() app.playback("transfer", "skip") -- do a dial here end; ["1235"] = function() app.voicemail("1234", "u") end; ["1236"] = function() app.dial("Console/dsp") app.voicemail(1234, "b") end; ["#"] = demo_hangup; t = demo_hangup; i = function() app.playback("invalid") demo_instruct() end; ["500"] = function() app.playback("demo-abouttotry") app.dial("IAX2/guest@misery.digium.com/s@default") app.playback("demo-nogo") demo_instruct() end; ["600"] = function() app.playback("demo-echotest") app.echo() app.playback("demo-echodone") demo_instruct() end; ["8500"] = function() app.voicemailmain() demo_instruct() end; }; default = { -- by default, do the demo include = {"demo"}; }; public = { -- ATTENTION: If your Asterisk is connected to the internet and you do -- not have allowguest=no in sip.conf, everybody out there may use your -- public context without authentication. In that case you want to -- double check which services you offer to the world. -- include = {"demo"}; }; ["local"] = { ["_NXXXXXX"] = outgoing_local; }; } hints = { demo = { [1000] = "SIP/1000"; [1001] = "SIP/1001"; }; default = { ["1234"] = "SIP/1234"; }; }
bsd-3-clause
ingran/balzac
package/libs/libpop3-lua/files/pop3/charset.lua
1
1079
--- -- @module pop3.charset -- @local -- This is internal module to convert text from on charset to another local function pass_thrue(str) return str end local setmeta = setmetatable local assert = assert local function make_iconv(to,from) end local meta = {__index = function(self, to) to = to:lower() self[to] = setmeta({},{__index = function(self,from) from = from:lower() if from == to then self[from] = pass_thrue else self[from] = make_iconv(to,from) or pass_thrue end return self[from]; end}) return self[to] end; __call = function(self, to, from) return self[to][from] end; } local ok, iconv = pcall( require, "iconv" ) if ok then make_iconv = function (to,from) local c = iconv.new(to,from) return c and function(str) return c:iconv(str) end end end local M = {} function M.pass_thrue_only() return not iconv end function M.supported(to, from) return M[to][from] ~= pass_thrue end function M.convert(to, from, str) return M[to][from](str) end setmeta(M, meta) return M
gpl-2.0
stackmachine/dots
main.lua
1
1398
local ground = {} local balls = {} local world = nil function love.load() love.graphics.setFont(love.graphics.newFont(50)) love.physics.setMeter(64) world = love.physics.newWorld(0, 9.81*64, true) --let's create the ground ground.body = love.physics.newBody(world, 650/2, 650-50/2) ground.shape = love.physics.newRectangleShape(650, 50) ground.fixture = love.physics.newFixture(ground.body, ground.shape) --attach shape to body love.graphics.setBackgroundColor(104, 136, 248) end function love.update(dt) world:update(dt) --this puts the world into motion end function love.mousepressed(x, y, button) if button == "l" then local ball = {} ball.body = love.physics.newBody(world, x, y, "dynamic") ball.shape = love.physics.newCircleShape(20) ball.fixture = love.physics.newFixture(ball.body, ball.shape, 1) ball.fixture:setRestitution(0.9) ball.body:applyForce(math.random() * -500, 0) table.insert(balls, ball) end end function love.draw() love.graphics.setColor(255, 255, 255) love.graphics.printf("dots.", 550/2, 50, 100, "center") love.graphics.setColor(72, 160, 14) love.graphics.polygon("fill", ground.body:getWorldPoints(ground.shape:getPoints())) love.graphics.setColor(193, 47, 14) for _, ball in pairs(balls) do love.graphics.circle("fill", ball.body:getX(), ball.body:getY(), ball.shape:getRadius()) end end
mit
ingran/balzac
custom_feeds/teltonika_luci/modules/niu/luasrc/controller/niu/traffic.lua
49
1218
--[[ LuCI - Lua Development Framework Copyright 2009 Steven Barth <steven@midlink.org> Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 $Id$ ]]-- local require = require module "luci.controller.niu.traffic" function index() local toniu = {on_success_to={"niu"}} local e = entry({"niu", "traffic"}, alias("niu"), "Network Traffic", 30) e.niu_dbtemplate = "niu/traffic" e.niu_dbtasks = true e.niu_dbicon = "icons32/preferences-system-network.png" if fs.access("/etc/config/firewall") then entry({"niu", "traffic", "portfw"}, cbi("niu/traffic/portfw", toniu), "Manage Port Forwarding", 1) end if fs.access("/etc/config/qos") then entry({"niu", "traffic", "qos"}, cbi("niu/traffic/qos", toniu), "Manage Prioritization (QoS)", 2) end entry({"niu", "traffic", "routes"}, cbi("niu/traffic/routes", toniu), "Manage Traffic Routing", 30) entry({"niu", "traffic", "conntrack"}, call("cnntrck"), "Display Local Network Activity", 50) end function cnntrck() require "luci.template".render("niu/traffic/conntrack") end
gpl-2.0
johannes-mueller/ardour
scripts/_vca_slave_assign.lua
2
2366
ardour { ["type"] = "Snippet", name = "VCA Slave Examples", license = "MIT", author = "Ardour Team", } function factory () return function () -- find possible masters & slave, allow selection in dropdown menu local targets = {} local sources = {} local have_masters = false local have_slaves = false for v in Session:vca_manager ():vcas() :iter () do -- for each VCA sources [v:name ()] = v have_masters = true end for s in Session:get_stripables ():iter () do -- for every track/bus/vca if s:is_monitor () or s:is_auditioner () then goto nextroute end -- skip special routes targets [s:name ()] = s have_slaves = true; ::nextroute:: end -- bail out if there are no parameters if not have_slaves then LuaDialog.Message ("VCA Slave Example", "No Slavables found", LuaDialog.MessageType.Info, LuaDialog.ButtonType.Close):run () sources = nil collectgarbage () return end if not have_masters then LuaDialog.Message ("VCA Slave Example", "No VCA masters found", LuaDialog.MessageType.Info, LuaDialog.ButtonType.Close):run () targets = nil collectgarbage () return end -- create a dialog, ask user which master to assign to which slave local dialog_options = { { type = "dropdown", key = "master", title = "Control Master", values = sources }, { type = "dropdown", key = "slave", title = "Control Slave", values = targets } } local rv = LuaDialog.Dialog ("Select VCA assignment", dialog_options):run () targets = nil -- drop references (the table holds shared-pointer references to all strips) collectgarbage () -- and release the references immediately if not rv then return end -- user canceled the operation -- parse user response local mst = rv["master"] local slv = rv["slave"] assert (not slv:to_slavable ():isnil ()) -- test if mst is already controlled by slv (directly or indirectly) -- if so, don't allow the connection if (not slv:to_slavable ():assigned_to (Session:vca_manager(), mst)) then -- if slv controlled by master, disconnect it if (slv:slaved_to (mst)) then slv:to_slavable ():unassign (mst) else slv:to_slavable ():assign (mst) end else LuaDialog.Message ("VCA Slave Example", "Recursive VCA assignment ignored", LuaDialog.MessageType.Info, LuaDialog.ButtonType.Close):run () end -- drop references mst = nil slv = nil collectgarbage () end end
gpl-2.0
alijoooon/Psycho
bot/utils.lua
473
24167
URL = require "socket.url" http = require "socket.http" https = require "ssl.https" ltn12 = require "ltn12" serpent = require "serpent" feedparser = require "feedparser" json = (loadfile "./libs/JSON.lua")() mimetype = (loadfile "./libs/mimetype.lua")() redis = (loadfile "./libs/redis.lua")() JSON = (loadfile "./libs/dkjson.lua")() http.TIMEOUT = 10 function get_receiver(msg) if msg.to.type == 'user' then return 'user#id'..msg.from.id end if msg.to.type == 'chat' then return 'chat#id'..msg.to.id end if msg.to.type == 'encr_chat' then return msg.to.print_name end end function is_chat_msg( msg ) if msg.to.type == 'chat' then return true end return false end function string.random(length) local str = ""; for i = 1, length do math.random(97, 122) str = str..string.char(math.random(97, 122)); end return str; end function string:split(sep) local sep, fields = sep or ":", {} local pattern = string.format("([^%s]+)", sep) self:gsub(pattern, function(c) fields[#fields+1] = c end) return fields end -- DEPRECATED function string.trim(s) print("string.trim(s) is DEPRECATED use string:trim() instead") return s:gsub("^%s*(.-)%s*$", "%1") end -- Removes spaces function string:trim() return self:gsub("^%s*(.-)%s*$", "%1") end function get_http_file_name(url, headers) -- Eg: foo.var local file_name = url:match("[^%w]+([%.%w]+)$") -- Any delimited alphanumeric on the url file_name = file_name or url:match("[^%w]+(%w+)[^%w]+$") -- Random name, hope content-type works file_name = file_name or str:random(5) local content_type = headers["content-type"] local extension = nil if content_type then extension = mimetype.get_mime_extension(content_type) end if extension then file_name = file_name.."."..extension end local disposition = headers["content-disposition"] if disposition then -- attachment; filename=CodeCogsEqn.png file_name = disposition:match('filename=([^;]+)') or file_name end return file_name end -- Saves file to /tmp/. If file_name isn't provided, -- will get the text after the last "/" for filename -- and content-type for extension function download_to_file(url, file_name) print("url to download: "..url) local respbody = {} local options = { url = url, sink = ltn12.sink.table(respbody), redirect = true } -- nil, code, headers, status local response = nil if url:starts('https') then options.redirect = false response = {https.request(options)} else response = {http.request(options)} end local code = response[2] local headers = response[3] local status = response[4] if code ~= 200 then return nil end file_name = file_name or get_http_file_name(url, headers) local file_path = "/tmp/"..file_name print("Saved to: "..file_path) file = io.open(file_path, "w+") file:write(table.concat(respbody)) file:close() return file_path end function vardump(value) print(serpent.block(value, {comment=false})) end -- taken from http://stackoverflow.com/a/11130774/3163199 function scandir(directory) local i, t, popen = 0, {}, io.popen for filename in popen('ls -a "'..directory..'"'):lines() do i = i + 1 t[i] = filename end return t end -- http://www.lua.org/manual/5.2/manual.html#pdf-io.popen function run_command(str) local cmd = io.popen(str) local result = cmd:read('*all') cmd:close() return result end -- User has privileges function is_sudo(msg) local var = false -- Check users id in config for v,user in pairs(_config.sudo_users) do if user == msg.from.id then var = true end end return var end -- Returns the name of the sender function get_name(msg) local name = msg.from.first_name if name == nil then name = msg.from.id end return name end -- Returns at table of lua files inside plugins function plugins_names( ) local files = {} for k, v in pairs(scandir("plugins")) do -- Ends with .lua if (v:match(".lua$")) then table.insert(files, v) end end return files end -- Function name explains what it does. function file_exists(name) local f = io.open(name,"r") if f ~= nil then io.close(f) return true else return false end end -- Save into file the data serialized for lua. -- Set uglify true to minify the file. function serialize_to_file(data, file, uglify) file = io.open(file, 'w+') local serialized if not uglify then serialized = serpent.block(data, { comment = false, name = '_' }) else serialized = serpent.dump(data) end file:write(serialized) file:close() end -- Returns true if the string is empty function string:isempty() return self == nil or self == '' end -- Returns true if the string is blank function string:isblank() self = self:trim() return self:isempty() end -- DEPRECATED!!!!! function string.starts(String, Start) print("string.starts(String, Start) is DEPRECATED use string:starts(text) instead") return Start == string.sub(String,1,string.len(Start)) end -- Returns true if String starts with Start function string:starts(text) return text == string.sub(self,1,string.len(text)) end -- Send image to user and delete it when finished. -- cb_function and cb_extra are optionals callback function _send_photo(receiver, file_path, cb_function, cb_extra) local cb_extra = { file_path = file_path, cb_function = cb_function, cb_extra = cb_extra } -- Call to remove with optional callback send_photo(receiver, file_path, cb_function, cb_extra) end -- Download the image and send to receiver, it will be deleted. -- cb_function and cb_extra are optionals callback function send_photo_from_url(receiver, url, cb_function, cb_extra) -- If callback not provided cb_function = cb_function or ok_cb cb_extra = cb_extra or false local file_path = download_to_file(url, false) if not file_path then -- Error local text = 'Error downloading the image' send_msg(receiver, text, cb_function, cb_extra) else print("File path: "..file_path) _send_photo(receiver, file_path, cb_function, cb_extra) end end -- Same as send_photo_from_url but as callback function function send_photo_from_url_callback(cb_extra, success, result) local receiver = cb_extra.receiver local url = cb_extra.url local file_path = download_to_file(url, false) if not file_path then -- Error local text = 'Error downloading the image' send_msg(receiver, text, ok_cb, false) else print("File path: "..file_path) _send_photo(receiver, file_path, ok_cb, false) end end -- Send multiple images asynchronous. -- param urls must be a table. function send_photos_from_url(receiver, urls) local cb_extra = { receiver = receiver, urls = urls, remove_path = nil } send_photos_from_url_callback(cb_extra) end -- Use send_photos_from_url. -- This function might be difficult to understand. function send_photos_from_url_callback(cb_extra, success, result) -- cb_extra is a table containing receiver, urls and remove_path local receiver = cb_extra.receiver local urls = cb_extra.urls local remove_path = cb_extra.remove_path -- The previously image to remove if remove_path ~= nil then os.remove(remove_path) print("Deleted: "..remove_path) end -- Nil or empty, exit case (no more urls) if urls == nil or #urls == 0 then return false end -- Take the head and remove from urls table local head = table.remove(urls, 1) local file_path = download_to_file(head, false) local cb_extra = { receiver = receiver, urls = urls, remove_path = file_path } -- Send first and postpone the others as callback send_photo(receiver, file_path, send_photos_from_url_callback, cb_extra) end -- Callback to remove a file function rmtmp_cb(cb_extra, success, result) local file_path = cb_extra.file_path local cb_function = cb_extra.cb_function or ok_cb local cb_extra = cb_extra.cb_extra if file_path ~= nil then os.remove(file_path) print("Deleted: "..file_path) end -- Finally call the callback cb_function(cb_extra, success, result) end -- Send document to user and delete it when finished. -- cb_function and cb_extra are optionals callback function _send_document(receiver, file_path, cb_function, cb_extra) local cb_extra = { file_path = file_path, cb_function = cb_function or ok_cb, cb_extra = cb_extra or false } -- Call to remove with optional callback send_document(receiver, file_path, rmtmp_cb, cb_extra) end -- Download the image and send to receiver, it will be deleted. -- cb_function and cb_extra are optionals callback function send_document_from_url(receiver, url, cb_function, cb_extra) local file_path = download_to_file(url, false) print("File path: "..file_path) _send_document(receiver, file_path, cb_function, cb_extra) end -- Parameters in ?a=1&b=2 style function format_http_params(params, is_get) local str = '' -- If is get add ? to the beginning if is_get then str = '?' end local first = true -- Frist param for k,v in pairs (params) do if v then -- nil value if first then first = false str = str..k.. "="..v else str = str.."&"..k.. "="..v end end end return str end -- Check if user can use the plugin and warns user -- Returns true if user was warned and false if not warned (is allowed) function warns_user_not_allowed(plugin, msg) if not user_allowed(plugin, msg) then local text = 'This plugin requires privileged user' local receiver = get_receiver(msg) send_msg(receiver, text, ok_cb, false) return true else return false end end -- Check if user can use the plugin function user_allowed(plugin, msg) if plugin.privileged and not is_sudo(msg) then return false end return true end function send_order_msg(destination, msgs) local cb_extra = { destination = destination, msgs = msgs } send_order_msg_callback(cb_extra, true) end function send_order_msg_callback(cb_extra, success, result) local destination = cb_extra.destination local msgs = cb_extra.msgs local file_path = cb_extra.file_path if file_path ~= nil then os.remove(file_path) print("Deleted: " .. file_path) end if type(msgs) == 'string' then send_large_msg(destination, msgs) elseif type(msgs) ~= 'table' then return end if #msgs < 1 then return end local msg = table.remove(msgs, 1) local new_cb_extra = { destination = destination, msgs = msgs } if type(msg) == 'string' then send_msg(destination, msg, send_order_msg_callback, new_cb_extra) elseif type(msg) == 'table' then local typ = msg[1] local nmsg = msg[2] new_cb_extra.file_path = nmsg if typ == 'document' then send_document(destination, nmsg, send_order_msg_callback, new_cb_extra) elseif typ == 'image' or typ == 'photo' then send_photo(destination, nmsg, send_order_msg_callback, new_cb_extra) elseif typ == 'audio' then send_audio(destination, nmsg, send_order_msg_callback, new_cb_extra) elseif typ == 'video' then send_video(destination, nmsg, send_order_msg_callback, new_cb_extra) else send_file(destination, nmsg, send_order_msg_callback, new_cb_extra) end end end -- Same as send_large_msg_callback but friendly params function send_large_msg(destination, text) local cb_extra = { destination = destination, text = text } send_large_msg_callback(cb_extra, true) end -- If text is longer than 4096 chars, send multiple msg. -- https://core.telegram.org/method/messages.sendMessage function send_large_msg_callback(cb_extra, success, result) local text_max = 4096 local destination = cb_extra.destination local text = cb_extra.text local text_len = string.len(text) local num_msg = math.ceil(text_len / text_max) if num_msg <= 1 then send_msg(destination, text, ok_cb, false) else local my_text = string.sub(text, 1, 4096) local rest = string.sub(text, 4096, text_len) local cb_extra = { destination = destination, text = rest } send_msg(destination, my_text, send_large_msg_callback, cb_extra) end end -- Returns a table with matches or nil function match_pattern(pattern, text, lower_case) if text then local matches = {} if lower_case then matches = { string.match(text:lower(), pattern) } else matches = { string.match(text, pattern) } end if next(matches) then return matches end end -- nil end -- Function to read data from files function load_from_file(file, default_data) local f = io.open(file, "r+") -- If file doesn't exists if f == nil then -- Create a new empty table default_data = default_data or {} serialize_to_file(default_data, file) print ('Created file', file) else print ('Data loaded from file', file) f:close() end return loadfile (file)() end -- See http://stackoverflow.com/a/14899740 function unescape_html(str) local map = { ["lt"] = "<", ["gt"] = ">", ["amp"] = "&", ["quot"] = '"', ["apos"] = "'" } new = string.gsub(str, '(&(#?x?)([%d%a]+);)', function(orig, n, s) var = map[s] or n == "#" and string.char(s) var = var or n == "#x" and string.char(tonumber(s,16)) var = var or orig return var end) return new end --Check if this chat is realm or not function is_realm(msg) local var = false local realms = 'realms' local data = load_data(_config.moderation.data) local chat = msg.to.id if data[tostring(realms)] then if data[tostring(realms)][tostring(msg.to.id)] then var = true end return var end end --Check if this chat is a group or not function is_group(msg) local var = false local groups = 'groups' local data = load_data(_config.moderation.data) local chat = msg.to.id if data[tostring(groups)] then if data[tostring(groups)][tostring(msg.to.id)] then var = true end return var end end function savelog(group, logtxt) local text = (os.date("[ %c ]=> "..logtxt.."\n \n")) local file = io.open("./groups/logs/"..group.."log.txt", "a") file:write(text) file:close() end function user_print_name(user) if user.print_name then return user.print_name end local text = '' if user.first_name then text = user.last_name..' ' end if user.lastname then text = text..user.last_name end return text end --Check if user is the owner of that group or not function is_owner(msg) local var = false local data = load_data(_config.moderation.data) local user = msg.from.id if data[tostring(msg.to.id)] then if data[tostring(msg.to.id)]['set_owner'] then if data[tostring(msg.to.id)]['set_owner'] == tostring(user) then var = true end end end if data['admins'] then if data['admins'][tostring(user)] then var = true end end for v,user in pairs(_config.sudo_users) do if user == msg.from.id then var = true end end return var end function is_owner2(user_id, group_id) local var = false local data = load_data(_config.moderation.data) if data[tostring(group_id)] then if data[tostring(group_id)]['set_owner'] then if data[tostring(group_id)]['set_owner'] == tostring(user_id) then var = true end end end if data['admins'] then if data['admins'][tostring(user_id)] then var = true end end for v,user in pairs(_config.sudo_users) do if user == user_id then var = true end end return var end --Check if user is admin or not function is_admin(msg) local var = false local data = load_data(_config.moderation.data) local user = msg.from.id local admins = 'admins' if data[tostring(admins)] then if data[tostring(admins)][tostring(user)] then var = true end end for v,user in pairs(_config.sudo_users) do if user == msg.from.id then var = true end end return var end function is_admin2(user_id) local var = false local data = load_data(_config.moderation.data) local user = user_id local admins = 'admins' if data[tostring(admins)] then if data[tostring(admins)][tostring(user)] then var = true end end for v,user in pairs(_config.sudo_users) do if user == user_id then var = true end end return var end --Check if user is the mod of that group or not function is_momod(msg) local var = false local data = load_data(_config.moderation.data) local user = msg.from.id if data[tostring(msg.to.id)] then if data[tostring(msg.to.id)]['moderators'] then if data[tostring(msg.to.id)]['moderators'][tostring(user)] then var = true end end end if data[tostring(msg.to.id)] then if data[tostring(msg.to.id)]['set_owner'] then if data[tostring(msg.to.id)]['set_owner'] == tostring(user) then var = true end end end if data['admins'] then if data['admins'][tostring(user)] then var = true end end for v,user in pairs(_config.sudo_users) do if user == msg.from.id then var = true end end return var end function is_momod2(user_id, group_id) local var = false local data = load_data(_config.moderation.data) local usert = user_id if data[tostring(group_id)] then if data[tostring(group_id)]['moderators'] then if data[tostring(group_id)]['moderators'][tostring(usert)] then var = true end end end if data[tostring(group_id)] then if data[tostring(group_id)]['set_owner'] then if data[tostring(group_id)]['set_owner'] == tostring(user_id) then var = true end end end if data['admins'] then if data['admins'][tostring(user_id)] then var = true end end for v,user in pairs(_config.sudo_users) do if user == usert then var = true end end return var end -- Returns the name of the sender function kick_user(user_id, chat_id) if tonumber(user_id) == tonumber(our_id) then -- Ignore bot return end if is_owner2(user_id, chat_id) then -- Ignore admins return end local chat = 'chat#id'..chat_id local user = 'user#id'..user_id chat_del_user(chat, user, ok_cb, true) end -- Ban function ban_user(user_id, chat_id) if tonumber(user_id) == tonumber(our_id) then -- Ignore bot return end if is_admin2(user_id) then -- Ignore admins return end -- Save to redis local hash = 'banned:'..chat_id redis:sadd(hash, user_id) -- Kick from chat kick_user(user_id, chat_id) end -- Global ban function banall_user(user_id) if tonumber(user_id) == tonumber(our_id) then -- Ignore bot return end if is_admin2(user_id) then -- Ignore admins return end -- Save to redis local hash = 'gbanned' redis:sadd(hash, user_id) end -- Global unban function unbanall_user(user_id) --Save on redis local hash = 'gbanned' redis:srem(hash, user_id) end -- Check if user_id is banned in chat_id or not function is_banned(user_id, chat_id) --Save on redis local hash = 'banned:'..chat_id local banned = redis:sismember(hash, user_id) return banned or false end -- Check if user_id is globally banned or not function is_gbanned(user_id) --Save on redis local hash = 'gbanned' local banned = redis:sismember(hash, user_id) return banned or false end -- Returns chat_id ban list function ban_list(chat_id) local hash = 'banned:'..chat_id local list = redis:smembers(hash) local text = "Ban list !\n\n" for k,v in pairs(list) do local user_info = redis:hgetall('user:'..v) -- vardump(user_info) if user_info then if user_info.username then user = '@'..user_info.username elseif user_info.print_name and not user_info.username then user = string.gsub(user_info.print_name, "_", " ") else user = '' end text = text..k.." - "..user.." ["..v.."]\n" end end return text end -- Returns globally ban list function banall_list() local hash = 'gbanned' local list = redis:smembers(hash) local text = "global bans !\n\n" for k,v in pairs(list) do local user_info = redis:hgetall('user:'..v) -- vardump(user_info) if user_info then if user_info.username then user = '@'..user_info.username elseif user_info.print_name and not user_info.username then user = string.gsub(user_info.print_name, "_", " ") else user = '' end text = text..k.." - "..user.." ["..v.."]\n" end end return text end -- /id by reply function get_message_callback_id(extra, success, result) if result.to.type == 'chat' then local chat = 'chat#id'..result.to.id send_large_msg(chat, result.from.id) else return 'Use This in Your Groups' end end -- kick by reply for mods and owner function Kick_by_reply(extra, success, result) if result.to.type == 'chat' then local chat = 'chat#id'..result.to.id if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot return "I won't kick myself" end if is_momod2(result.from.id, result.to.id) then -- Ignore mods,owner,admin return "you can't kick mods,owner and admins" end chat_del_user(chat, 'user#id'..result.from.id, ok_cb, false) else return 'Use This in Your Groups' end end -- Kick by reply for admins function Kick_by_reply_admins(extra, success, result) if result.to.type == 'chat' then local chat = 'chat#id'..result.to.id if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot return "I won't kick myself" end if is_admin2(result.from.id) then -- Ignore admins return end chat_del_user(chat, 'user#id'..result.from.id, ok_cb, false) else return 'Use This in Your Groups' end end --Ban by reply for admins function ban_by_reply(extra, success, result) if result.to.type == 'chat' then local chat = 'chat#id'..result.to.id if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot return "I won't ban myself" end if is_momod2(result.from.id, result.to.id) then -- Ignore mods,owner,admin return "you can't kick mods,owner and admins" end ban_user(result.from.id, result.to.id) send_large_msg(chat, "User "..result.from.id.." Banned") else return 'Use This in Your Groups' end end -- Ban by reply for admins function ban_by_reply_admins(extra, success, result) if result.to.type == 'chat' then local chat = 'chat#id'..result.to.id if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot return "I won't ban myself" end if is_admin2(result.from.id) then -- Ignore admins return end ban_user(result.from.id, result.to.id) send_large_msg(chat, "User "..result.from.id.." Banned") else return 'Use This in Your Groups' end end -- Unban by reply function unban_by_reply(extra, success, result) if result.to.type == 'chat' then local chat = 'chat#id'..result.to.id if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot return "I won't unban myself" end send_large_msg(chat, "User "..result.from.id.." Unbanned") -- Save on redis local hash = 'banned:'..result.to.id redis:srem(hash, result.from.id) else return 'Use This in Your Groups' end end function banall_by_reply(extra, success, result) if result.to.type == 'chat' then local chat = 'chat#id'..result.to.id if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot return "I won't banall myself" end if is_admin2(result.from.id) then -- Ignore admins return end local name = user_print_name(result.from) banall_user(result.from.id) chat_del_user(chat, 'user#id'..result.from.id, ok_cb, false) send_large_msg(chat, "User "..name.."["..result.from.id.."] hammered") else return 'Use This in Your Groups' end end
gpl-2.0
liruqi/bigfoot
Interface/AddOns/BigFoot/AceLibs/Ace3/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua
12
4672
--[[----------------------------------------------------------------------------- DropdownGroup Container Container controlled by a dropdown on the top. -------------------------------------------------------------------------------]] local Type, Version = "DropdownGroup", 21 local AceGUI = LibStub and LibStub("AceGUI-3.0", true) if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end -- Lua APIs local assert, pairs, type = assert, pairs, type -- WoW APIs local CreateFrame = CreateFrame --[[----------------------------------------------------------------------------- Scripts -------------------------------------------------------------------------------]] local function SelectedGroup(self, event, value) local group = self.parentgroup local status = group.status or group.localstatus status.selected = value self.parentgroup:Fire("OnGroupSelected", value) end --[[----------------------------------------------------------------------------- Methods -------------------------------------------------------------------------------]] local methods = { ["OnAcquire"] = function(self) self.dropdown:SetText("") self:SetDropdownWidth(200) self:SetTitle("") end, ["OnRelease"] = function(self) self.dropdown.list = nil self.status = nil for k in pairs(self.localstatus) do self.localstatus[k] = nil end end, ["SetTitle"] = function(self, title) self.titletext:SetText(title) self.dropdown.frame:ClearAllPoints() if title and title ~= "" then self.dropdown.frame:SetPoint("TOPRIGHT", -2, 0) else self.dropdown.frame:SetPoint("TOPLEFT", -1, 0) end end, ["SetGroupList"] = function(self,list,order) self.dropdown:SetList(list,order) end, ["SetStatusTable"] = function(self, status) assert(type(status) == "table") self.status = status end, ["SetGroup"] = function(self,group) self.dropdown:SetValue(group) local status = self.status or self.localstatus status.selected = group self:Fire("OnGroupSelected", group) end, ["OnWidthSet"] = function(self, width) local content = self.content local contentwidth = width - 26 if contentwidth < 0 then contentwidth = 0 end content:SetWidth(contentwidth) content.width = contentwidth end, ["OnHeightSet"] = function(self, height) local content = self.content local contentheight = height - 63 if contentheight < 0 then contentheight = 0 end content:SetHeight(contentheight) content.height = contentheight end, ["LayoutFinished"] = function(self, width, height) self:SetHeight((height or 0) + 63) end, ["SetDropdownWidth"] = function(self, width) self.dropdown:SetWidth(width) end } --[[----------------------------------------------------------------------------- Constructor -------------------------------------------------------------------------------]] local PaneBackdrop = { bgFile = "Interface\\ChatFrame\\ChatFrameBackground", edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", tile = true, tileSize = 16, edgeSize = 16, insets = { left = 3, right = 3, top = 5, bottom = 3 } } local function Constructor() local frame = CreateFrame("Frame") frame:SetHeight(100) frame:SetWidth(100) frame:SetFrameStrata("FULLSCREEN_DIALOG") local titletext = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal") titletext:SetPoint("TOPLEFT", 4, -5) titletext:SetPoint("TOPRIGHT", -4, -5) titletext:SetJustifyH("LEFT") titletext:SetHeight(18) local dropdown = AceGUI:Create("Dropdown") dropdown.frame:SetParent(frame) dropdown.frame:SetFrameLevel(dropdown.frame:GetFrameLevel() + 2) dropdown:SetCallback("OnValueChanged", SelectedGroup) dropdown.frame:SetPoint("TOPLEFT", -1, 0) dropdown.frame:Show() dropdown:SetLabel("") local border = CreateFrame("Frame", nil, frame) border:SetPoint("TOPLEFT", 0, -26) border:SetPoint("BOTTOMRIGHT", 0, 3) border:SetBackdrop(PaneBackdrop) border:SetBackdropColor(0.1,0.1,0.1,0.5) border:SetBackdropBorderColor(0.4,0.4,0.4) --Container Support local content = CreateFrame("Frame", nil, border) content:SetPoint("TOPLEFT", 10, -10) content:SetPoint("BOTTOMRIGHT", -10, 10) local widget = { frame = frame, localstatus = {}, titletext = titletext, dropdown = dropdown, border = border, content = content, type = Type } for method, func in pairs(methods) do widget[method] = func end dropdown.parentgroup = widget return AceGUI:RegisterAsContainer(widget) end AceGUI:RegisterWidgetType(Type, Constructor, Version)
mit
shiprabehera/kong
kong/plugins/key-auth/api.lua
6
1734
local crud = require "kong.api.crud_helpers" return { ["/consumers/:username_or_id/key-auth/"] = { before = function(self, dao_factory, helpers) crud.find_consumer_by_username_or_id(self, dao_factory, helpers) self.params.consumer_id = self.consumer.id end, GET = function(self, dao_factory) crud.paginated_set(self, dao_factory.keyauth_credentials) end, PUT = function(self, dao_factory) crud.put(self.params, dao_factory.keyauth_credentials) end, POST = function(self, dao_factory) crud.post(self.params, dao_factory.keyauth_credentials) end }, ["/consumers/:username_or_id/key-auth/:credential_key_or_id"] = { before = function(self, dao_factory, helpers) crud.find_consumer_by_username_or_id(self, dao_factory, helpers) self.params.consumer_id = self.consumer.id local credentials, err = crud.find_by_id_or_field( dao_factory.keyauth_credentials, { consumer_id = self.params.consumer_id }, self.params.credential_key_or_id, "key" ) if err then return helpers.yield_error(err) elseif next(credentials) == nil then return helpers.responses.send_HTTP_NOT_FOUND() end self.params.credential_key_or_id = nil self.keyauth_credential = credentials[1] end, GET = function(self, dao_factory, helpers) return helpers.responses.send_HTTP_OK(self.keyauth_credential) end, PATCH = function(self, dao_factory) crud.patch(self.params, dao_factory.keyauth_credentials, self.keyauth_credential) end, DELETE = function(self, dao_factory) crud.delete(self.keyauth_credential, dao_factory.keyauth_credentials) end } }
apache-2.0
Zuck3rFr3i/Horrizon-Reloadet
Horrizon/modules/login/login_client.lua
1
1293
local width, height = 600, 400 local x, y = (sx/2) - (width/2), (sy/2) - (height/2) addEvent("system:sendlogdataa", true) addEventHandler("system:sendlogdataa", root, function(username, password) if string.len(username) >= 4 then if string.len(password) >= 6 then local hashedpw = hash("sha512", password) triggerServerEvent("system:getPlayerLogin", localPlayer, username, hashedpw) else outputChatBox("#FF4000[Horrizon]: #FFAF00Das #FF0000Passwort #FFAF00muss mindestens #FF00006 Zeichen #FFAF00lang sein!", 0, 0, 0, true) end else outputChatBox("#FF4000[Horrizon]: #FFAF00Der #FF0000Username #FFAF00muss mindestens #FF00004 Zeichen #FFAF00lang sein!", 0, 0, 0, true) end end) addEvent("system:closelogin", true) addEventHandler("system:closelogin", localPlayer, function() showCursor(false) destroyElement(browser) killTimer(backgroundtimer) backgroundtimer = nil end) addEvent("system:resumedPlayer", true) addEventHandler("system:resumedPlayer", localPlayer, function() showCursor(true) browser = guiCreateBrowser ( 0, 0, sx, sy, true, true, false) local theBrowser = guiGetBrowser( browser ) addEventHandler( "onClientBrowserCreated", theBrowser, function( ) loadBrowserURL( source, "http://mta/Horrizon/modules/login/html/login_gui.html" ) end) end)
gpl-3.0
tjclement/esp-common
webServer.lua
1
1256
local sendHttpResponse = require("sendHttpResponse") -- Small footprint webserver to serve files from flash local function webServer(connection, request) local match = request:match("GET / ") -- Default to index.html if no file specified if match then match = "index.html" else match = request:match("/(%w*%.%w*)") end if match then local fileSize = file.list()[match] if fileSize == nil or string.sub(match, -4) == ".lua" or string.sub(match, -3) == ".lc" or string.sub(match, -4) == ".conf" then sendHttpResponse(connection, "File not found") else connection:send("HTTP/1.1 200 OK\r\nConnection: close\r\nContent-Type: text/html; charset=ISO-8859-4\r\nContent-Length: " .. fileSize .. "\r\n\r\n") file.open(match, "r") local usableMemory = node.heap() / 4 if usableMemory > 1024 then usableMemory = 1024 end local contents = file.read(usableMemory) while contents ~= nil do connection:send(contents) contents = file.read(usableMemory) end file.close() return true end end return false end return webServer
mit
johnneijzen/John-Computer-Craft-Program-2017
Turtle Programs/BridgeNoWalls2017.lua
1
3952
--[[ Version 0.02 5/10/2017 Changelog 0.01 - Think this Program As FASTER VERSION OF Bridge 2017 0.02 - Fix Small Bugs --]] -- Locals Variables -- Area local width = 0 local widthCount = 0 local length = 0 local lengthCount = 0 -- items local noFuelNeeded = 0 -- Check if turtle is using no fuel config local itemFuel = 0 -- Fuel Slot 1 local itemFuel1 = 0 -- Fuel Slot 2 local errorItems = 0 -- Others local currentSlot = 3 local AllowTurtleDig = 0 local RsOrLs = 0 local function check() if noFuelNeeded == 0 then if itemFuel == 0 then errorItems = 1 else errorItems = 0 end end if errorItems == 1 then print("Missing Fuel in Slot 1") end end local function itemCount() itemFuel = turtle.getItemCount(1) itemFuel = turtle.getItemCount(2) end local function refuel() if noFuelNeeded == 0 then repeat if turtle.getFuelLevel() < 120 then if itemFuel > 1 then turtle.select(1) turtle.refuel(1) itemFuel = itemFuel - 1 turtle.select(3) elseif itemFuel1 > 1 then turtle.select(2) turtle.refuel(1) itemFuel1 = itemFuel1 - 1 turtle.select(3) else print("out of fuel") os.shutdown() end end until turtle.getFuelLevel() >= 120 end end -- This Code will Switch Turtle Slot if Currect Slot has zero items and select slot local function selectBlocks() repeat if turtle.getItemCount(currentSlot) == 0 then currentSlot = currentSlot + 1 elseif turtle.getItemCount(currentSlot) > 0 then currentSlot = currentSlot else os.shutdown() end turtle.select(currentSlot) until turtle.getItemCount(currentSlot) > 0 end -- Build/Place Block local function build() if AllowTurtleDig == 1 then if turtle.detectDown() then turtle.digDown() end end selectBlocks() turtle.placeDown() end -- modifyed forward this can destory block in way if AllowTurtleDig is 1 local function forward() if AllowTurtleDig == 1 then if turtle.detect() then turtle.dig() end end turtle.forward() end local function main() repeat repeat refuel() build() forward() lengthCount = lengthCount + 1 until length == lengthCount - 1 widthCount = widthCount + 1 if width ~= widthCount then refuel() lengthCount = 0 if RsOrLs == 0 then turtle.turnRight() turtle.forward() turtle.turnRight() turtle.forward() RsOrLs = 1 else turtle.turnLeft() turtle.forward() turtle.turnLeft() turtle.forward() RsOrLs = 0 end end until width == widthCount and length == lengthCount end local function start() print("Welcome To John Bridge 2017 No Side Walls Program") print("Please Input Your Fuel In Slot 1 and Slot 2(Optional) Slot 3-15 Building Blocks") print("Please Enter Brige Size") width = tonumber(read()) print("Please Input How Far Brige Will Be") length = tonumber(read()) print("Allow Turtle to Dig Block 1(True) or 0(False)") AllowTurtleDig = tonumber(read()) print("Turtle Will Make " .. length .. " Long Brige" .. " with width of " .. width) if turtle.getFuelLevel() == "unlimited" then -- just check if config of fuel is to unlimited noFuelNeeded = 1 end repeat itemCount() check() sleep(5) until errorItems == 0 main() end start()
mit
DrZomgwtfbbq/Alewrap2Player
util/alewrap/GameScreen.lua
3
5027
--[[ Copyright 2014 Google Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. ]] -- This file defines the alewrap.GameScreen class. --[[ The GameScreen class is designed to efficiently combine a fixed number of consecutive images of identical dimensions coming in a sequence Several Atari games (e.g. Space Invaders, Ms. Pacman, Alien, etc.) contain blinking sprites, or important game objects which are drawn every other frame for technical reasons (e.g. asteroids in the eponymous game). Using single frames as state, even when sampled at a fixed interval, can miss many such elements, with possibly severe consequences during gameplay (e.g. bullets blink in most games). Pooling over consecutive frames reduces the risk of missing such game elements. The GameScreen class allows users to `paint` individual frames on a simulated screen and then `grab` the mean/max/etc of the last N painted frames. The default configuration will return the mean over the last two consecutive frames. ]] local gameScreen = torch.class('alewrap.GameScreen') -- Create a game screen with an empty frame buffer. function gameScreen:__init(_params, _gpu) self:reset(_params, _gpu) end --[[ Clear frame buffer without releasing storage. New input frames must have the same dimensions as first inputs. This method is faster than calling `reset`, which incurs an extra, one-off cost for reallocating storage, but allows frames with a different dimension to be used. ]] function gameScreen:clear() if self.frameBuffer then self.frameBuffer:zero() end self.lastIndex = 0 self.full = false end --[[ Reset frame buffer settings and release storage. New input frames must be of the same shape, but that needs not be the same with dimensions of previous inputs. The screen can also be switched to use CPU/GPU operations. Calling `reset` incurs a one-off cost for reallocating storage. If new input frames will have the same dimension and the same type of CPU/GPU operations will be used, then it is faster to call `clear` instead of `reset`. ]] function gameScreen:reset(_params, _gpu) self.frameBuffer= nil self.poolBuffer = nil self.lastIndex = 0 self.full = false self.poolFun = nil -- preserve old settings with default reset (no parameters specified) self.gpu = self.gpu or _gpu -- new parameters take precedence if _params then self.bufferSize = _params['size'] or self.bufferSize self.poolType = _params['type'] or self.poolType end --- old parameters take precedence over defaults self.bufferSize = self.bufferSize or 2 self.poolType = self.poolType or 'mean' self.gpu = self.gpu or -1 end -- Use the frame buffer to capture screen. function gameScreen:grab() assert(self.lastIndex >= 1) if self.full then self.poolBuffer = self.poolBuffer or self.poolFun(self.frameBuffer, 1):clone() self.poolFun(self.poolBuffer, self.frameBuffer, 1) return self.poolBuffer end self.poolBuffer = self.poolBuffer or self.poolFun(self.frameBuffer[{{1, self.lastIndex}}], 1):clone() self.poolFun(self.poolBuffer, self.frameBuffer[{{1, self.lastIndex}}], 1) return self.poolBuffer end -- Adds a frame at the top of the buffer. function gameScreen:paint(frame) assert(frame) if not self.frameBuffer then --- set up frame buffer local dims = torch.LongStorage{self.bufferSize, unpack(frame:size():totable())} -- using static tensor storage instead of a -- queue for performance reasons (~10x faster on GPUs) if self.gpu and self.gpu >= 0 then self.frameBuffer = torch.CudaTensor(dims) else self.frameBuffer = torch.FloatTensor(dims) end self:clear() --- set pooling function self.poolFun = getmetatable(self.frameBuffer)[self.poolType] assert(self.poolFun, 'Could not get pooling function from metatable of ' .. torch.typename(self.frameBuffer)) end self.lastIndex = (self.lastIndex + 1) % (self.bufferSize + 1) if self.lastIndex == 0 then self.lastIndex = 1 self.full = true end self.frameBuffer[self.lastIndex]:copy(frame):div(255) end
gpl-2.0
shiprabehera/kong
spec/03-plugins/16-response-transformer/01-header_transformer_spec.lua
5
12512
local header_transformer = require "kong.plugins.response-transformer.header_transformer" local CONTENT_LENGTH = "content-length" describe("Plugin: response-transformer", function() describe("execute_headers()", function() describe("remove", function() local conf = { remove = { headers = {"h1", "h2", "h3"} }, replace = { headers = {} }, add = { json = {"p1:v1"}, headers = {} }, append = { headers = {} } } it("all the headers", function() local ngx_headers = {h1 = "value1", h2 = {"value2a", "value2b"}} header_transformer.transform_headers(conf, ngx_headers) assert.same({}, ngx_headers) end) it("sets content-length nil", function() local ngx_headers = {h1 = "value1", h2 = {"value2a", "value2b"}, [CONTENT_LENGTH] = "100", ["content-type"] = "application/json"} header_transformer.transform_headers(conf, ngx_headers) assert.is_nil(ngx_headers[CONTENT_LENGTH]) end) end) describe("replace", function() local conf = { remove = { headers = {} }, replace = { headers = {"h1:v1", "h2:value:2"} -- payload with colon to verify parsing }, add = { json = {"p1:v1"}, headers = {} }, append = { headers = {} } } it("header if the header only exists", function() local req_ngx_headers = {h1 = "value1", h2 = {"value2a", "value2b"}} header_transformer.transform_headers(conf, req_ngx_headers) assert.same({h1 = "v1", h2 = "value:2"}, req_ngx_headers) end) it("does not add a new header if the header does not already exist", function() local req_ngx_headers = {h2 = {"value2a", "value2b"}} header_transformer.transform_headers(conf, req_ngx_headers) assert.same({h2 = "value:2"}, req_ngx_headers) end) it("sets content-length nil", function() local ngx_headers = {h1 = "value1", h2 = {"value2a", "value2b"}, [CONTENT_LENGTH] = "100", ["content-type"] = "application/json"} header_transformer.transform_headers(conf, ngx_headers) assert.is_nil(ngx_headers[CONTENT_LENGTH]) end) end) describe("add", function() local conf = { remove = { headers = {} }, replace = { headers = {} }, add = { json = {"p1:v1"}, headers = {"h2:v2"} }, append = { headers = {} } } it("header if the header does not exists", function() local req_ngx_headers = {h1 = "v1"} header_transformer.transform_headers(conf, req_ngx_headers) assert.same({h1 = "v1", h2 = "v2"}, req_ngx_headers) end) it("does not add a new header if the header already exist", function() local req_ngx_headers = {h1 = "v1", h2 = "v3"} header_transformer.transform_headers(conf, req_ngx_headers) assert.same({h1 = "v1", h2 = "v3"}, req_ngx_headers) end) it("sets content-length nil", function() local ngx_headers = {h1 = "v1", [CONTENT_LENGTH] = "100", ["content-type"] = "application/json"} header_transformer.transform_headers(conf, ngx_headers) assert.is_nil(ngx_headers[CONTENT_LENGTH]) end) end) describe("append", function() local conf = { remove = { headers = {} }, replace = { headers = {} }, add = { json = {"p1:v1"}, headers = {} }, append = { headers = {"h1:v2"} } } it("header if the header does not exists", function() local req_ngx_headers = {} header_transformer.transform_headers(conf, req_ngx_headers) assert.same({"v2"}, req_ngx_headers["h1"]) end) it("header if the header already exist", function() local req_ngx_headers = {h1 = "v1"} header_transformer.transform_headers(conf, req_ngx_headers) assert.same({h1 = {"v1", "v2"}}, req_ngx_headers) end) it("sets content-length nil", function() local ngx_headers = {h1 = "v1", [CONTENT_LENGTH] = "100", ["content-type"] = "application/json"} header_transformer.transform_headers(conf, ngx_headers) assert.is_nil(ngx_headers[CONTENT_LENGTH]) end) end) describe("performing remove, replace, add, append together", function() local conf = { remove = { headers = {"h1:v1"} }, replace = { headers = {"h2:v3"} }, add = { json = {"p1:v1"}, headers = {"h3:v3"} }, append = { headers = {"h3:v4"} } } it("transforms all headers", function() local req_ngx_headers = {h1 = "v1", h2 = "v2"} header_transformer.transform_headers(conf, req_ngx_headers) assert.same({h2 = "v3", h3 = {"v3", "v4"}}, req_ngx_headers) end) it("sets content-length nil", function() local ngx_headers = {h1 = "v1", [CONTENT_LENGTH] = "100", ["content-type"] = "application/json"} header_transformer.transform_headers(conf, ngx_headers) assert.is_nil(ngx_headers[CONTENT_LENGTH]) end) end) describe("content-type json", function() describe("remove", function() local conf = { remove = { json = {"p1"}, headers = {"h1", "h2"} }, replace = { json = {}, headers = {} }, add = { json = {}, headers = {} }, append = { json = {}, headers = {} } } it("sets content-length nil if application/json passed", function() local ngx_headers = {[CONTENT_LENGTH] = "100", ["content-type"] = "application/json"} header_transformer.transform_headers(conf, ngx_headers) assert.is_nil(ngx_headers[CONTENT_LENGTH]) end) it("sets content-length nil if application/json and charset passed", function() local ngx_headers = {[CONTENT_LENGTH] = "100", ["content-type"] = "application/json; charset=utf-8"} header_transformer.transform_headers(conf, ngx_headers) assert.is_nil(ngx_headers[CONTENT_LENGTH]) end) it("does not set content-length nil if content-type not json", function() local ngx_headers = {[CONTENT_LENGTH] = "100", ["content-type"] = "application/x-www-form-urlencoded; charset=utf-8"} header_transformer.transform_headers(conf, ngx_headers) assert.equals('100', ngx_headers[CONTENT_LENGTH]) end) it("does not set content-length nil if any of json not set", function() conf.remove.json = {} local ngx_headers = {[CONTENT_LENGTH] = "100", ["content-type"] = "application/json"} header_transformer.transform_headers(conf, ngx_headers) assert.equals('100', ngx_headers[CONTENT_LENGTH]) end) end) describe("replace", function() local conf = { remove = { json = {}, headers = {} }, replace = { json = {"p1:v1", "p2:v1"}, headers = {"h1:v1", "h2:v2"} }, add = { json = {}, headers = {} }, append = { json = {}, headers = {} } } it("sets content-length nil if application/json passed", function() local ngx_headers = {[CONTENT_LENGTH] = "100", ["content-type"] = "application/json"} header_transformer.transform_headers(conf, ngx_headers) assert.is_nil(ngx_headers[CONTENT_LENGTH]) end) it("sets content-length nil if application/json and charset passed", function() local ngx_headers = {[CONTENT_LENGTH] = "100", ["content-type"] = "application/json; charset=utf-8"} header_transformer.transform_headers(conf, ngx_headers) assert.is_nil(ngx_headers[CONTENT_LENGTH]) end) it("does not set content-length nil if content-type not json", function() local ngx_headers = {[CONTENT_LENGTH] = "100", ["content-type"] = "application/x-www-form-urlencoded; charset=utf-8"} header_transformer.transform_headers(conf, ngx_headers) assert.equals('100', ngx_headers[CONTENT_LENGTH]) end) it("does not set content-length nil if any of json not set", function() conf.replace.json = {} local ngx_headers = {[CONTENT_LENGTH] = "100", ["content-type"] = "application/json"} header_transformer.transform_headers(conf, ngx_headers) assert.equals('100', ngx_headers[CONTENT_LENGTH]) end) end) describe("add", function() local conf = { remove = { json = {}, headers = {} }, replace = { json = {}, headers = {} }, add = { json = {"p1:v1", "p2:v1"}, headers = {"h1:v1", "h2:v2"} }, append = { json = {}, headers = {} } } it("set content-length nil if application/json passed", function() local ngx_headers = {[CONTENT_LENGTH] = "100", ["content-type"] = "application/json"} header_transformer.transform_headers(conf, ngx_headers) assert.is_nil(ngx_headers[CONTENT_LENGTH]) end) it("set content-length nil if application/json and charset passed", function() local ngx_headers = {[CONTENT_LENGTH] = "100", ["content-type"] = "application/json; charset=utf-8"} header_transformer.transform_headers(conf, ngx_headers) assert.is_nil(ngx_headers[CONTENT_LENGTH]) end) it("does not set content-length nil if content-type not json", function() local ngx_headers = {[CONTENT_LENGTH] = "100", ["content-type"] = "application/x-www-form-urlencoded; charset=utf-8"} header_transformer.transform_headers(conf, ngx_headers) assert.equals('100', ngx_headers[CONTENT_LENGTH]) end) it("does not set content-length nil if any of json not set", function() conf.add.json = {} local ngx_headers = {[CONTENT_LENGTH] = "100", ["content-type"] = "application/json"} header_transformer.transform_headers(conf, ngx_headers) assert.equals('100', ngx_headers[CONTENT_LENGTH]) end) end) describe("append", function() local conf = { remove = { json = {}, headers = {} }, replace = { json = {}, headers = {} }, add = { json = {}, headers = {} }, append = { json = {"p1:v1", "p2:v1"}, headers = {"h1:v1", "h2:v2"} } } it("set content-length nil if application/json passed", function() local ngx_headers = {[CONTENT_LENGTH] = "100", ["content-type"] = "application/json"} header_transformer.transform_headers(conf, ngx_headers) assert.is_nil(ngx_headers[CONTENT_LENGTH]) end) it("set content-length nil if application/json and charset passed", function() local ngx_headers = {[CONTENT_LENGTH] = "100", ["content-type"] = "application/json; charset=utf-8"} header_transformer.transform_headers(conf, ngx_headers) assert.is_nil(ngx_headers[CONTENT_LENGTH]) end) it("does not set content-length nil if content-type not json", function() local ngx_headers = {[CONTENT_LENGTH] = "100", ["content-type"] = "application/x-www-form-urlencoded; charset=utf-8"} header_transformer.transform_headers(conf, ngx_headers) assert.equals('100', ngx_headers[CONTENT_LENGTH]) end) it("does not set content-length nil if any of json not set", function() conf.append.json = {} local ngx_headers = {[CONTENT_LENGTH] = "100", ["content-type"] = "application/json"} header_transformer.transform_headers(conf, ngx_headers) assert.equals('100', ngx_headers[CONTENT_LENGTH]) end) end) end) end) end)
apache-2.0
telegold/telespam
plugins/ingroup.lua
202
31524
do local function check_member(cb_extra, success, result) local receiver = cb_extra.receiver local data = cb_extra.data local msg = cb_extra.msg for k,v in pairs(result.members) do local member_id = v.id if member_id ~= our_id then -- Group configuration data[tostring(msg.to.id)] = { moderators = {}, set_owner = member_id , settings = { set_name = string.gsub(msg.to.print_name, '_', ' '), lock_name = 'yes', lock_photo = 'no', lock_member = 'no', flood = 'yes' } } save_data(_config.moderation.data, data) local groups = 'groups' if not data[tostring(groups)] then data[tostring(groups)] = {} save_data(_config.moderation.data, data) end data[tostring(groups)][tostring(msg.to.id)] = msg.to.id save_data(_config.moderation.data, data) return send_large_msg(receiver, 'You have been promoted as the owner.') end end end local function check_member_modadd(cb_extra, success, result) local receiver = cb_extra.receiver local data = cb_extra.data local msg = cb_extra.msg for k,v in pairs(result.members) do local member_id = v.id if member_id ~= our_id then -- Group configuration data[tostring(msg.to.id)] = { moderators = {}, set_owner = member_id , settings = { set_name = string.gsub(msg.to.print_name, '_', ' '), lock_name = 'yes', lock_photo = 'no', lock_member = 'no', flood = 'yes' } } save_data(_config.moderation.data, data) local groups = 'groups' if not data[tostring(groups)] then data[tostring(groups)] = {} save_data(_config.moderation.data, data) end data[tostring(groups)][tostring(msg.to.id)] = msg.to.id save_data(_config.moderation.data, data) return send_large_msg(receiver, 'Group is added and you have been promoted as the owner ') end end end local function automodadd(msg) local data = load_data(_config.moderation.data) if msg.action.type == 'chat_created' then receiver = get_receiver(msg) chat_info(receiver, check_member,{receiver=receiver, data=data, msg = msg}) end end local function check_member_modrem(cb_extra, success, result) local receiver = cb_extra.receiver local data = cb_extra.data local msg = cb_extra.msg for k,v in pairs(result.members) do local member_id = v.id if member_id ~= our_id then -- Group configuration removal data[tostring(msg.to.id)] = nil save_data(_config.moderation.data, data) local groups = 'groups' if not data[tostring(groups)] then data[tostring(groups)] = nil save_data(_config.moderation.data, data) end data[tostring(groups)][tostring(msg.to.id)] = nil save_data(_config.moderation.data, data) return send_large_msg(receiver, 'Group has been removed') end end end local function show_group_settingsmod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local data = load_data(_config.moderation.data) if data[tostring(msg.to.id)] then if data[tostring(msg.to.id)]['settings']['flood_msg_max'] then NUM_MSG_MAX = tonumber(data[tostring(msg.to.id)]['settings']['flood_msg_max']) print('custom'..NUM_MSG_MAX) else NUM_MSG_MAX = 5 end end local bots_protection = "Yes" if data[tostring(msg.to.id)]['settings']['lock_bots'] then bots_protection = data[tostring(msg.to.id)]['settings']['lock_bots'] end local settings = data[tostring(target)]['settings'] local text = "Group settings:\nLock group name : "..settings.lock_name.."\nLock group photo : "..settings.lock_photo.."\nLock group member : "..settings.lock_member.."\nflood sensitivity : "..NUM_MSG_MAX.."\nBot protection : "..bots_protection return text end local function set_descriptionmod(msg, data, target, about) if not is_momod(msg) then return "For moderators only!" end local data_cat = 'description' data[tostring(target)][data_cat] = about save_data(_config.moderation.data, data) return 'Set group description to:\n'..about end local function get_description(msg, data) local data_cat = 'description' if not data[tostring(msg.to.id)][data_cat] then return 'No description available.' end local about = data[tostring(msg.to.id)][data_cat] local about = string.gsub(msg.to.print_name, "_", " ")..':\n\n'..about return 'About '..about end local function lock_group_arabic(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_arabic_lock = data[tostring(target)]['settings']['lock_arabic'] if group_arabic_lock == 'yes' then return 'Arabic is already locked' else data[tostring(target)]['settings']['lock_arabic'] = 'yes' save_data(_config.moderation.data, data) return 'Arabic has been locked' end end local function unlock_group_arabic(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_arabic_lock = data[tostring(target)]['settings']['lock_arabic'] if group_arabic_lock == 'no' then return 'Arabic is already unlocked' else data[tostring(target)]['settings']['lock_arabic'] = 'no' save_data(_config.moderation.data, data) return 'Arabic has been unlocked' end end local function lock_group_bots(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_bots_lock = data[tostring(target)]['settings']['lock_bots'] if group_bots_lock == 'yes' then return 'Bots protection is already enabled' else data[tostring(target)]['settings']['lock_bots'] = 'yes' save_data(_config.moderation.data, data) return 'Bots protection has been enabled' end end local function unlock_group_bots(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_bots_lock = data[tostring(target)]['settings']['lock_bots'] if group_bots_lock == 'no' then return 'Bots protection is already disabled' else data[tostring(target)]['settings']['lock_bots'] = 'no' save_data(_config.moderation.data, data) return 'Bots protection has been disabled' end end local function lock_group_namemod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_name_set = data[tostring(target)]['settings']['set_name'] local group_name_lock = data[tostring(target)]['settings']['lock_name'] if group_name_lock == 'yes' then return 'Group name is already locked' else data[tostring(target)]['settings']['lock_name'] = 'yes' save_data(_config.moderation.data, data) rename_chat('chat#id'..target, group_name_set, ok_cb, false) return 'Group name has been locked' end end local function unlock_group_namemod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_name_set = data[tostring(target)]['settings']['set_name'] local group_name_lock = data[tostring(target)]['settings']['lock_name'] if group_name_lock == 'no' then return 'Group name is already unlocked' else data[tostring(target)]['settings']['lock_name'] = 'no' save_data(_config.moderation.data, data) return 'Group name has been unlocked' end end local function lock_group_floodmod(msg, data, target) if not is_owner(msg) then return "Only admins can do it for now" end local group_flood_lock = data[tostring(target)]['settings']['flood'] if group_flood_lock == 'yes' then return 'Group flood is locked' else data[tostring(target)]['settings']['flood'] = 'yes' save_data(_config.moderation.data, data) return 'Group flood has been locked' end end local function unlock_group_floodmod(msg, data, target) if not is_owner(msg) then return "Only admins can do it for now" end local group_flood_lock = data[tostring(target)]['settings']['flood'] if group_flood_lock == 'no' then return 'Group flood is not locked' else data[tostring(target)]['settings']['flood'] = 'no' save_data(_config.moderation.data, data) return 'Group flood has been unlocked' end end local function lock_group_membermod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_member_lock = data[tostring(target)]['settings']['lock_member'] if group_member_lock == 'yes' then return 'Group members are already locked' else data[tostring(target)]['settings']['lock_member'] = 'yes' save_data(_config.moderation.data, data) end return 'Group members has been locked' end local function unlock_group_membermod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_member_lock = data[tostring(target)]['settings']['lock_member'] if group_member_lock == 'no' then return 'Group members are not locked' else data[tostring(target)]['settings']['lock_member'] = 'no' save_data(_config.moderation.data, data) return 'Group members has been unlocked' end end local function unlock_group_photomod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_photo_lock = data[tostring(target)]['settings']['lock_photo'] if group_photo_lock == 'no' then return 'Group photo is not locked' else data[tostring(target)]['settings']['lock_photo'] = 'no' save_data(_config.moderation.data, data) return 'Group photo has been unlocked' end end local function set_rulesmod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local data_cat = 'rules' data[tostring(target)][data_cat] = rules save_data(_config.moderation.data, data) return 'Set group rules to:\n'..rules end local function modadd(msg) -- superuser and admins only (because sudo are always has privilege) if not is_admin(msg) then return "You're not admin" end local data = load_data(_config.moderation.data) if data[tostring(msg.to.id)] then return 'Group is already added.' end receiver = get_receiver(msg) chat_info(receiver, check_member_modadd,{receiver=receiver, data=data, msg = msg}) end local function modrem(msg) -- superuser and admins only (because sudo are always has privilege) if not is_admin(msg) then return "You're not admin" end local data = load_data(_config.moderation.data) if not data[tostring(msg.to.id)] then return 'Group is not added.' end receiver = get_receiver(msg) chat_info(receiver, check_member_modrem,{receiver=receiver, data=data, msg = msg}) end local function get_rules(msg, data) local data_cat = 'rules' if not data[tostring(msg.to.id)][data_cat] then return 'No rules available.' end local rules = data[tostring(msg.to.id)][data_cat] local rules = 'Chat rules:\n'..rules return rules end local function set_group_photo(msg, success, result) local data = load_data(_config.moderation.data) local receiver = get_receiver(msg) if success then local file = 'data/photos/chat_photo_'..msg.to.id..'.jpg' print('File downloaded to:', result) os.rename(result, file) print('File moved to:', file) chat_set_photo (receiver, file, ok_cb, false) data[tostring(msg.to.id)]['settings']['set_photo'] = file save_data(_config.moderation.data, data) data[tostring(msg.to.id)]['settings']['lock_photo'] = 'yes' save_data(_config.moderation.data, data) send_large_msg(receiver, 'Photo saved!', ok_cb, false) else print('Error downloading: '..msg.id) send_large_msg(receiver, 'Failed, please try again!', ok_cb, false) end end local function promote(receiver, member_username, member_id) local data = load_data(_config.moderation.data) local group = string.gsub(receiver, 'chat#id', '') if not data[group] then return send_large_msg(receiver, 'Group is not added.') end if data[group]['moderators'][tostring(member_id)] then return send_large_msg(receiver, member_username..' is already a moderator.') end data[group]['moderators'][tostring(member_id)] = member_username save_data(_config.moderation.data, data) return send_large_msg(receiver, '@'..member_username..' has been promoted.') end local function demote(receiver, member_username, member_id) local data = load_data(_config.moderation.data) local group = string.gsub(receiver, 'chat#id', '') if not data[group] then return send_large_msg(receiver, 'Group is not added.') end if not data[group]['moderators'][tostring(member_id)] then return send_large_msg(receiver, member_username..' is not a moderator.') end data[group]['moderators'][tostring(member_id)] = nil save_data(_config.moderation.data, data) return send_large_msg(receiver, '@'..member_username..' has been demoted.') end local function username_id(cb_extra, success, result) local mod_cmd = cb_extra.mod_cmd local receiver = cb_extra.receiver local member = cb_extra.member local text = 'No user @'..member..' in this group.' for k,v in pairs(result.members) do vusername = v.username if vusername == member then member_username = member member_id = v.id if mod_cmd == 'promote' then return promote(receiver, member_username, member_id) elseif mod_cmd == 'demote' then return demote(receiver, member_username, member_id) end end end send_large_msg(receiver, text) end local function modlist(msg) local data = load_data(_config.moderation.data) if not data[tostring(msg.to.id)] then return 'Group is not added.' end -- determine if table is empty if next(data[tostring(msg.to.id)]['moderators']) == nil then --fix way return 'No moderator in this group.' end local i = 1 local message = '\nList of moderators for ' .. string.gsub(msg.to.print_name, '_', ' ') .. ':\n' for k,v in pairs(data[tostring(msg.to.id)]['moderators']) do message = message ..i..' - @'..v..' [' ..k.. '] \n' i = i + 1 end return message end local function callbackres(extra, success, result) local user = result.id local name = string.gsub(result.print_name, "_", " ") local chat = 'chat#id'..extra.chatid send_large_msg(chat, user..'\n'..name) return user end local function help() local help_text = tostring(_config.help_text) return help_text end local function cleanmember(cb_extra, success, result) local receiver = cb_extra.receiver local chat_id = "chat#id"..result.id local chatname = result.print_name if success == -1 then return send_large_msg(receiver, '*Error: Invite link failed* \nReason: Not creator.') end for k,v in pairs(result.members) do kick_user(v.id, result.id) end end local function run(msg, matches) local data = load_data(_config.moderation.data) local receiver = get_receiver(msg) local name_log = user_print_name(msg.from) local group = msg.to.id if msg.media then if msg.media.type == 'photo' and data[tostring(msg.to.id)]['settings']['set_photo'] == 'waiting' and is_chat_msg(msg) and is_momod(msg) then load_photo(msg.id, set_group_photo, msg) end end if matches[1] == 'add' then print("group "..msg.to.print_name.."("..msg.to.id..") added") return modadd(msg) end if matches[1] == 'rem' then print("group "..msg.to.print_name.."("..msg.to.id..") removed") return modrem(msg) end if matches[1] == 'chat_created' and msg.from.id == 0 then return automodadd(msg) end if msg.to.id and data[tostring(msg.to.id)] then local settings = data[tostring(msg.to.id)]['settings'] if matches[1] == 'chat_add_user' then if not msg.service then return "Are you trying to troll me?" end local group_member_lock = settings.lock_member local user = 'user#id'..msg.action.user.id local chat = 'chat#id'..msg.to.id if group_member_lock == 'yes' and not is_owner2(msg.action.user.id, msg.to.id) then chat_del_user(chat, user, ok_cb, true) elseif group_member_lock == 'yes' and tonumber(msg.from.id) == tonumber(our_id) then return nil elseif group_member_lock == 'no' then return nil end end if matches[1] == 'chat_add_user' then if not msg.service then return "Are you trying to troll me?" end local receiver = 'user#id'..msg.action.user.id local data_cat = 'rules' if not data[tostring(msg.to.id)][data_cat] then return false end local rules = data[tostring(msg.to.id)][data_cat] local rules = 'Welcome to "' .. string.gsub(msg.to.print_name, '_', ' ') ..'" this group has rules that you should follow:\n'..rules savelog(msg.to.id, name_log.." ["..msg.from.id.."] deleted user "..msg.action.user.id) send_large_msg(receiver, rules) end if matches[1] == 'chat_del_user' then if not msg.service then return "Are you trying to troll me?" end local user = 'user#id'..msg.action.user.id local chat = 'chat#id'..msg.to.id savelog(msg.to.id, name_log.." ["..msg.from.id.."] deleted user "..user) end if matches[1] == 'chat_delete_photo' then if not msg.service then return "Are you trying to troll me?" end local group_photo_lock = settings.lock_photo if group_photo_lock == 'yes' then local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id redis:incr(picturehash) --- local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id local picprotectionredis = redis:get(picturehash) if picprotectionredis then if tonumber(picprotectionredis) == 4 and not is_owner(msg) then kick_user(msg.from.id, msg.to.id) end if tonumber(picprotectionredis) == 8 and not is_owner(msg) then ban_user(msg.from.id, msg.to.id) local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id redis:set(picturehash, 0) end end savelog(msg.to.id, name_log.." ["..msg.from.id.."] tried to deleted picture but failed ") chat_set_photo(receiver, settings.set_photo, ok_cb, false) elseif group_photo_lock == 'no' then return nil end end if matches[1] == 'chat_change_photo' and msg.from.id ~= 0 then if not msg.service then return "Are you trying to troll me?" end local group_photo_lock = settings.lock_photo if group_photo_lock == 'yes' then local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id redis:incr(picturehash) --- local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id local picprotectionredis = redis:get(picturehash) if picprotectionredis then if tonumber(picprotectionredis) == 4 and not is_owner(msg) then kick_user(msg.from.id, msg.to.id) end if tonumber(picprotectionredis) == 8 and not is_owner(msg) then ban_user(msg.from.id, msg.to.id) local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id redis:set(picturehash, 0) end end savelog(msg.to.id, name_log.." ["..msg.from.id.."] tried to change picture but failed ") chat_set_photo(receiver, settings.set_photo, ok_cb, false) elseif group_photo_lock == 'no' then return nil end end if matches[1] == 'chat_rename' then if not msg.service then return "Are you trying to troll me?" end local group_name_set = settings.set_name local group_name_lock = settings.lock_name local to_rename = 'chat#id'..msg.to.id if group_name_lock == 'yes' then if group_name_set ~= tostring(msg.to.print_name) then local namehash = 'name:changed:'..msg.to.id..':'..msg.from.id redis:incr(namehash) local namehash = 'name:changed:'..msg.to.id..':'..msg.from.id local nameprotectionredis = redis:get(namehash) if nameprotectionredis then if tonumber(nameprotectionredis) == 4 and not is_owner(msg) then kick_user(msg.from.id, msg.to.id) end if tonumber(nameprotectionredis) == 8 and not is_owner(msg) then ban_user(msg.from.id, msg.to.id) local namehash = 'name:changed:'..msg.to.id..':'..msg.from.id redis:set(namehash, 0) end end savelog(msg.to.id, name_log.." ["..msg.from.id.."] tried to change name but failed ") rename_chat(to_rename, group_name_set, ok_cb, false) end elseif group_name_lock == 'no' then return nil end end if matches[1] == 'setname' and is_momod(msg) then local new_name = string.gsub(matches[2], '_', ' ') data[tostring(msg.to.id)]['settings']['set_name'] = new_name save_data(_config.moderation.data, data) local group_name_set = data[tostring(msg.to.id)]['settings']['set_name'] local to_rename = 'chat#id'..msg.to.id rename_chat(to_rename, group_name_set, ok_cb, false) savelog(msg.to.id, "Group { "..msg.to.print_name.." } name changed to [ "..new_name.." ] by "..name_log.." ["..msg.from.id.."]") end if matches[1] == 'setphoto' and is_momod(msg) then data[tostring(msg.to.id)]['settings']['set_photo'] = 'waiting' save_data(_config.moderation.data, data) return 'Please send me new group photo now' end if matches[1] == 'promote' and matches[2] then if not is_owner(msg) then return "Only owner can promote" end local member = string.gsub(matches[2], "@", "") local mod_cmd = 'promote' savelog(msg.to.id, name_log.." ["..msg.from.id.."] promoted @".. member) chat_info(receiver, username_id, {mod_cmd= mod_cmd, receiver=receiver, member=member}) end if matches[1] == 'demote' and matches[2] then if not is_owner(msg) then return "Only owner can demote" end if string.gsub(matches[2], "@", "") == msg.from.username then return "You can't demote yourself" end local member = string.gsub(matches[2], "@", "") local mod_cmd = 'demote' savelog(msg.to.id, name_log.." ["..msg.from.id.."] demoted @".. member) chat_info(receiver, username_id, {mod_cmd= mod_cmd, receiver=receiver, member=member}) end if matches[1] == 'modlist' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group modlist") return modlist(msg) end if matches[1] == 'about' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group description") return get_description(msg, data) end if matches[1] == 'rules' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group rules") return get_rules(msg, data) end if matches[1] == 'set' then if matches[2] == 'rules' then rules = matches[3] local target = msg.to.id savelog(msg.to.id, name_log.." ["..msg.from.id.."] has changed group rules to ["..matches[3].."]") return set_rulesmod(msg, data, target) end if matches[2] == 'about' then local data = load_data(_config.moderation.data) local target = msg.to.id local about = matches[3] savelog(msg.to.id, name_log.." ["..msg.from.id.."] has changed group description to ["..matches[3].."]") return set_descriptionmod(msg, data, target, about) end end if matches[1] == 'lock' then local target = msg.to.id if matches[2] == 'name' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked name ") return lock_group_namemod(msg, data, target) end if matches[2] == 'member' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked member ") return lock_group_membermod(msg, data, target) end if matches[2] == 'flood' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked flood ") return lock_group_floodmod(msg, data, target) end if matches[2] == 'arabic' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked arabic ") return lock_group_arabic(msg, data, target) end if matches[2] == 'bots' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked bots ") return lock_group_bots(msg, data, target) end end if matches[1] == 'unlock' then local target = msg.to.id if matches[2] == 'name' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked name ") return unlock_group_namemod(msg, data, target) end if matches[2] == 'member' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked member ") return unlock_group_membermod(msg, data, target) end if matches[2] == 'photo' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked photo ") return unlock_group_photomod(msg, data, target) end if matches[2] == 'flood' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked flood ") return unlock_group_floodmod(msg, data, target) end if matches[2] == 'arabic' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked arabic ") return unlock_group_arabic(msg, data, target) end if matches[2] == 'bots' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked bots ") return unlock_group_bots(msg, data, target) end end if matches[1] == 'settings' then local target = msg.to.id savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group settings ") return show_group_settingsmod(msg, data, target) end if matches[1] == 'newlink' then if not is_momod(msg) then return "For moderators only!" end local function callback (extra , success, result) local receiver = 'chat#'..msg.to.id if success == 0 then return send_large_msg(receiver, '*Error: Invite link failed* \nReason: Not creator.') end send_large_msg(receiver, "Created a new link") data[tostring(msg.to.id)]['settings']['set_link'] = result save_data(_config.moderation.data, data) end local receiver = 'chat#'..msg.to.id savelog(msg.to.id, name_log.." ["..msg.from.id.."] revoked group link ") return export_chat_link(receiver, callback, true) end if matches[1] == 'link' then if not is_momod(msg) then return "For moderators only!" end local group_link = data[tostring(msg.to.id)]['settings']['set_link'] if not group_link then return "Create a link using /newlink first !" end savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group link ["..group_link.."]") return "Group link:\n"..group_link end if matches[1] == 'setowner' then if not is_owner(msg) then return "For owner only!" end data[tostring(msg.to.id)]['set_owner'] = matches[2] save_data(_config.moderation.data, data) savelog(msg.to.id, name_log.." ["..msg.from.id.."] set ["..matches[2].."] as owner") local text = matches[2].." added as owner" return text end if matches[1] == 'owner' then local group_owner = data[tostring(msg.to.id)]['set_owner'] if not group_owner then return "no owner,ask admins in support groups to set owner for your group" end savelog(msg.to.id, name_log.." ["..msg.from.id.."] used /owner") return "Group owner is ["..group_owner..']' end if matches[1] == 'setgpowner' then local receiver = "chat#id"..matches[2] if not is_admin(msg) then return "For admins only!" end data[tostring(matches[2])]['set_owner'] = matches[3] save_data(_config.moderation.data, data) local text = matches[3].." added as owner" send_large_msg(receiver, text) return end if matches[1] == 'setflood' then if not is_momod(msg) then return "For moderators only!" end if tonumber(matches[2]) < 5 or tonumber(matches[2]) > 20 then return "Wrong number,range is [5-20]" end local flood_max = matches[2] data[tostring(msg.to.id)]['settings']['flood_msg_max'] = flood_max save_data(_config.moderation.data, data) savelog(msg.to.id, name_log.." ["..msg.from.id.."] set flood to ["..matches[2].."]") return 'Group flood has been set to '..matches[2] end if matches[1] == 'clean' then if not is_owner(msg) then return "Only owner can clean" end if matches[2] == 'member' then if not is_owner(msg) then return "Only admins can clean members" end local receiver = get_receiver(msg) chat_info(receiver, cleanmember, {receiver=receiver}) end if matches[2] == 'modlist' then if next(data[tostring(msg.to.id)]['moderators']) == nil then --fix way return 'No moderator in this group.' end local message = '\nList of moderators for ' .. string.gsub(msg.to.print_name, '_', ' ') .. ':\n' for k,v in pairs(data[tostring(msg.to.id)]['moderators']) do data[tostring(msg.to.id)]['moderators'][tostring(k)] = nil save_data(_config.moderation.data, data) end savelog(msg.to.id, name_log.." ["..msg.from.id.."] cleaned modlist") end if matches[2] == 'rules' then local data_cat = 'rules' data[tostring(msg.to.id)][data_cat] = nil save_data(_config.moderation.data, data) savelog(msg.to.id, name_log.." ["..msg.from.id.."] cleaned rules") end if matches[2] == 'about' then local data_cat = 'description' data[tostring(msg.to.id)][data_cat] = nil save_data(_config.moderation.data, data) savelog(msg.to.id, name_log.." ["..msg.from.id.."] cleaned about") end end if matches[1] == 'help' then if not is_momod(msg) then return end savelog(msg.to.id, name_log.." ["..msg.from.id.."] Used /help") return help() end if matches[1] == 'res' and is_momod(msg) then local cbres_extra = { chatid = msg.to.id } local username = matches[2] local username = username:gsub("@","") savelog(msg.to.id, name_log.." ["..msg.from.id.."] Used /res "..username) return res_user(username, callbackres, cbres_extra) end end end return { patterns = { "^[!/](add)$", "^[!/](rem)$", "^[!/](rules)$", "^[!/](about)$", "^[!/](setname) (.*)$", "^[!/](setphoto)$", "^[!/](promote) (.*)$", "^[!/](help)$", "^[!/](clean) (.*)$", "^[!/](demote) (.*)$", "^[!/](set) ([^%s]+) (.*)$", "^[!/](lock) (.*)$", "^[!/](setowner) (%d+)$", "^[!/](owner)$", "^[!/](res) (.*)$", "^[!/](setgpowner) (%d+) (%d+)$",-- (group id) (owner id) "^[!/](unlock) (.*)$", "^[!/](setflood) (%d+)$", "^[!/](settings)$", "^[!/](modlist)$", "^[!/](newlink)$", "^[!/](link)$", "%[(photo)%]", "^!!tgservice (.+)$", }, run = run } end
gpl-2.0
LORDMEHDI/TeleTard
plugins/ingroup.lua
202
31524
do local function check_member(cb_extra, success, result) local receiver = cb_extra.receiver local data = cb_extra.data local msg = cb_extra.msg for k,v in pairs(result.members) do local member_id = v.id if member_id ~= our_id then -- Group configuration data[tostring(msg.to.id)] = { moderators = {}, set_owner = member_id , settings = { set_name = string.gsub(msg.to.print_name, '_', ' '), lock_name = 'yes', lock_photo = 'no', lock_member = 'no', flood = 'yes' } } save_data(_config.moderation.data, data) local groups = 'groups' if not data[tostring(groups)] then data[tostring(groups)] = {} save_data(_config.moderation.data, data) end data[tostring(groups)][tostring(msg.to.id)] = msg.to.id save_data(_config.moderation.data, data) return send_large_msg(receiver, 'You have been promoted as the owner.') end end end local function check_member_modadd(cb_extra, success, result) local receiver = cb_extra.receiver local data = cb_extra.data local msg = cb_extra.msg for k,v in pairs(result.members) do local member_id = v.id if member_id ~= our_id then -- Group configuration data[tostring(msg.to.id)] = { moderators = {}, set_owner = member_id , settings = { set_name = string.gsub(msg.to.print_name, '_', ' '), lock_name = 'yes', lock_photo = 'no', lock_member = 'no', flood = 'yes' } } save_data(_config.moderation.data, data) local groups = 'groups' if not data[tostring(groups)] then data[tostring(groups)] = {} save_data(_config.moderation.data, data) end data[tostring(groups)][tostring(msg.to.id)] = msg.to.id save_data(_config.moderation.data, data) return send_large_msg(receiver, 'Group is added and you have been promoted as the owner ') end end end local function automodadd(msg) local data = load_data(_config.moderation.data) if msg.action.type == 'chat_created' then receiver = get_receiver(msg) chat_info(receiver, check_member,{receiver=receiver, data=data, msg = msg}) end end local function check_member_modrem(cb_extra, success, result) local receiver = cb_extra.receiver local data = cb_extra.data local msg = cb_extra.msg for k,v in pairs(result.members) do local member_id = v.id if member_id ~= our_id then -- Group configuration removal data[tostring(msg.to.id)] = nil save_data(_config.moderation.data, data) local groups = 'groups' if not data[tostring(groups)] then data[tostring(groups)] = nil save_data(_config.moderation.data, data) end data[tostring(groups)][tostring(msg.to.id)] = nil save_data(_config.moderation.data, data) return send_large_msg(receiver, 'Group has been removed') end end end local function show_group_settingsmod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local data = load_data(_config.moderation.data) if data[tostring(msg.to.id)] then if data[tostring(msg.to.id)]['settings']['flood_msg_max'] then NUM_MSG_MAX = tonumber(data[tostring(msg.to.id)]['settings']['flood_msg_max']) print('custom'..NUM_MSG_MAX) else NUM_MSG_MAX = 5 end end local bots_protection = "Yes" if data[tostring(msg.to.id)]['settings']['lock_bots'] then bots_protection = data[tostring(msg.to.id)]['settings']['lock_bots'] end local settings = data[tostring(target)]['settings'] local text = "Group settings:\nLock group name : "..settings.lock_name.."\nLock group photo : "..settings.lock_photo.."\nLock group member : "..settings.lock_member.."\nflood sensitivity : "..NUM_MSG_MAX.."\nBot protection : "..bots_protection return text end local function set_descriptionmod(msg, data, target, about) if not is_momod(msg) then return "For moderators only!" end local data_cat = 'description' data[tostring(target)][data_cat] = about save_data(_config.moderation.data, data) return 'Set group description to:\n'..about end local function get_description(msg, data) local data_cat = 'description' if not data[tostring(msg.to.id)][data_cat] then return 'No description available.' end local about = data[tostring(msg.to.id)][data_cat] local about = string.gsub(msg.to.print_name, "_", " ")..':\n\n'..about return 'About '..about end local function lock_group_arabic(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_arabic_lock = data[tostring(target)]['settings']['lock_arabic'] if group_arabic_lock == 'yes' then return 'Arabic is already locked' else data[tostring(target)]['settings']['lock_arabic'] = 'yes' save_data(_config.moderation.data, data) return 'Arabic has been locked' end end local function unlock_group_arabic(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_arabic_lock = data[tostring(target)]['settings']['lock_arabic'] if group_arabic_lock == 'no' then return 'Arabic is already unlocked' else data[tostring(target)]['settings']['lock_arabic'] = 'no' save_data(_config.moderation.data, data) return 'Arabic has been unlocked' end end local function lock_group_bots(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_bots_lock = data[tostring(target)]['settings']['lock_bots'] if group_bots_lock == 'yes' then return 'Bots protection is already enabled' else data[tostring(target)]['settings']['lock_bots'] = 'yes' save_data(_config.moderation.data, data) return 'Bots protection has been enabled' end end local function unlock_group_bots(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_bots_lock = data[tostring(target)]['settings']['lock_bots'] if group_bots_lock == 'no' then return 'Bots protection is already disabled' else data[tostring(target)]['settings']['lock_bots'] = 'no' save_data(_config.moderation.data, data) return 'Bots protection has been disabled' end end local function lock_group_namemod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_name_set = data[tostring(target)]['settings']['set_name'] local group_name_lock = data[tostring(target)]['settings']['lock_name'] if group_name_lock == 'yes' then return 'Group name is already locked' else data[tostring(target)]['settings']['lock_name'] = 'yes' save_data(_config.moderation.data, data) rename_chat('chat#id'..target, group_name_set, ok_cb, false) return 'Group name has been locked' end end local function unlock_group_namemod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_name_set = data[tostring(target)]['settings']['set_name'] local group_name_lock = data[tostring(target)]['settings']['lock_name'] if group_name_lock == 'no' then return 'Group name is already unlocked' else data[tostring(target)]['settings']['lock_name'] = 'no' save_data(_config.moderation.data, data) return 'Group name has been unlocked' end end local function lock_group_floodmod(msg, data, target) if not is_owner(msg) then return "Only admins can do it for now" end local group_flood_lock = data[tostring(target)]['settings']['flood'] if group_flood_lock == 'yes' then return 'Group flood is locked' else data[tostring(target)]['settings']['flood'] = 'yes' save_data(_config.moderation.data, data) return 'Group flood has been locked' end end local function unlock_group_floodmod(msg, data, target) if not is_owner(msg) then return "Only admins can do it for now" end local group_flood_lock = data[tostring(target)]['settings']['flood'] if group_flood_lock == 'no' then return 'Group flood is not locked' else data[tostring(target)]['settings']['flood'] = 'no' save_data(_config.moderation.data, data) return 'Group flood has been unlocked' end end local function lock_group_membermod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_member_lock = data[tostring(target)]['settings']['lock_member'] if group_member_lock == 'yes' then return 'Group members are already locked' else data[tostring(target)]['settings']['lock_member'] = 'yes' save_data(_config.moderation.data, data) end return 'Group members has been locked' end local function unlock_group_membermod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_member_lock = data[tostring(target)]['settings']['lock_member'] if group_member_lock == 'no' then return 'Group members are not locked' else data[tostring(target)]['settings']['lock_member'] = 'no' save_data(_config.moderation.data, data) return 'Group members has been unlocked' end end local function unlock_group_photomod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_photo_lock = data[tostring(target)]['settings']['lock_photo'] if group_photo_lock == 'no' then return 'Group photo is not locked' else data[tostring(target)]['settings']['lock_photo'] = 'no' save_data(_config.moderation.data, data) return 'Group photo has been unlocked' end end local function set_rulesmod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local data_cat = 'rules' data[tostring(target)][data_cat] = rules save_data(_config.moderation.data, data) return 'Set group rules to:\n'..rules end local function modadd(msg) -- superuser and admins only (because sudo are always has privilege) if not is_admin(msg) then return "You're not admin" end local data = load_data(_config.moderation.data) if data[tostring(msg.to.id)] then return 'Group is already added.' end receiver = get_receiver(msg) chat_info(receiver, check_member_modadd,{receiver=receiver, data=data, msg = msg}) end local function modrem(msg) -- superuser and admins only (because sudo are always has privilege) if not is_admin(msg) then return "You're not admin" end local data = load_data(_config.moderation.data) if not data[tostring(msg.to.id)] then return 'Group is not added.' end receiver = get_receiver(msg) chat_info(receiver, check_member_modrem,{receiver=receiver, data=data, msg = msg}) end local function get_rules(msg, data) local data_cat = 'rules' if not data[tostring(msg.to.id)][data_cat] then return 'No rules available.' end local rules = data[tostring(msg.to.id)][data_cat] local rules = 'Chat rules:\n'..rules return rules end local function set_group_photo(msg, success, result) local data = load_data(_config.moderation.data) local receiver = get_receiver(msg) if success then local file = 'data/photos/chat_photo_'..msg.to.id..'.jpg' print('File downloaded to:', result) os.rename(result, file) print('File moved to:', file) chat_set_photo (receiver, file, ok_cb, false) data[tostring(msg.to.id)]['settings']['set_photo'] = file save_data(_config.moderation.data, data) data[tostring(msg.to.id)]['settings']['lock_photo'] = 'yes' save_data(_config.moderation.data, data) send_large_msg(receiver, 'Photo saved!', ok_cb, false) else print('Error downloading: '..msg.id) send_large_msg(receiver, 'Failed, please try again!', ok_cb, false) end end local function promote(receiver, member_username, member_id) local data = load_data(_config.moderation.data) local group = string.gsub(receiver, 'chat#id', '') if not data[group] then return send_large_msg(receiver, 'Group is not added.') end if data[group]['moderators'][tostring(member_id)] then return send_large_msg(receiver, member_username..' is already a moderator.') end data[group]['moderators'][tostring(member_id)] = member_username save_data(_config.moderation.data, data) return send_large_msg(receiver, '@'..member_username..' has been promoted.') end local function demote(receiver, member_username, member_id) local data = load_data(_config.moderation.data) local group = string.gsub(receiver, 'chat#id', '') if not data[group] then return send_large_msg(receiver, 'Group is not added.') end if not data[group]['moderators'][tostring(member_id)] then return send_large_msg(receiver, member_username..' is not a moderator.') end data[group]['moderators'][tostring(member_id)] = nil save_data(_config.moderation.data, data) return send_large_msg(receiver, '@'..member_username..' has been demoted.') end local function username_id(cb_extra, success, result) local mod_cmd = cb_extra.mod_cmd local receiver = cb_extra.receiver local member = cb_extra.member local text = 'No user @'..member..' in this group.' for k,v in pairs(result.members) do vusername = v.username if vusername == member then member_username = member member_id = v.id if mod_cmd == 'promote' then return promote(receiver, member_username, member_id) elseif mod_cmd == 'demote' then return demote(receiver, member_username, member_id) end end end send_large_msg(receiver, text) end local function modlist(msg) local data = load_data(_config.moderation.data) if not data[tostring(msg.to.id)] then return 'Group is not added.' end -- determine if table is empty if next(data[tostring(msg.to.id)]['moderators']) == nil then --fix way return 'No moderator in this group.' end local i = 1 local message = '\nList of moderators for ' .. string.gsub(msg.to.print_name, '_', ' ') .. ':\n' for k,v in pairs(data[tostring(msg.to.id)]['moderators']) do message = message ..i..' - @'..v..' [' ..k.. '] \n' i = i + 1 end return message end local function callbackres(extra, success, result) local user = result.id local name = string.gsub(result.print_name, "_", " ") local chat = 'chat#id'..extra.chatid send_large_msg(chat, user..'\n'..name) return user end local function help() local help_text = tostring(_config.help_text) return help_text end local function cleanmember(cb_extra, success, result) local receiver = cb_extra.receiver local chat_id = "chat#id"..result.id local chatname = result.print_name if success == -1 then return send_large_msg(receiver, '*Error: Invite link failed* \nReason: Not creator.') end for k,v in pairs(result.members) do kick_user(v.id, result.id) end end local function run(msg, matches) local data = load_data(_config.moderation.data) local receiver = get_receiver(msg) local name_log = user_print_name(msg.from) local group = msg.to.id if msg.media then if msg.media.type == 'photo' and data[tostring(msg.to.id)]['settings']['set_photo'] == 'waiting' and is_chat_msg(msg) and is_momod(msg) then load_photo(msg.id, set_group_photo, msg) end end if matches[1] == 'add' then print("group "..msg.to.print_name.."("..msg.to.id..") added") return modadd(msg) end if matches[1] == 'rem' then print("group "..msg.to.print_name.."("..msg.to.id..") removed") return modrem(msg) end if matches[1] == 'chat_created' and msg.from.id == 0 then return automodadd(msg) end if msg.to.id and data[tostring(msg.to.id)] then local settings = data[tostring(msg.to.id)]['settings'] if matches[1] == 'chat_add_user' then if not msg.service then return "Are you trying to troll me?" end local group_member_lock = settings.lock_member local user = 'user#id'..msg.action.user.id local chat = 'chat#id'..msg.to.id if group_member_lock == 'yes' and not is_owner2(msg.action.user.id, msg.to.id) then chat_del_user(chat, user, ok_cb, true) elseif group_member_lock == 'yes' and tonumber(msg.from.id) == tonumber(our_id) then return nil elseif group_member_lock == 'no' then return nil end end if matches[1] == 'chat_add_user' then if not msg.service then return "Are you trying to troll me?" end local receiver = 'user#id'..msg.action.user.id local data_cat = 'rules' if not data[tostring(msg.to.id)][data_cat] then return false end local rules = data[tostring(msg.to.id)][data_cat] local rules = 'Welcome to "' .. string.gsub(msg.to.print_name, '_', ' ') ..'" this group has rules that you should follow:\n'..rules savelog(msg.to.id, name_log.." ["..msg.from.id.."] deleted user "..msg.action.user.id) send_large_msg(receiver, rules) end if matches[1] == 'chat_del_user' then if not msg.service then return "Are you trying to troll me?" end local user = 'user#id'..msg.action.user.id local chat = 'chat#id'..msg.to.id savelog(msg.to.id, name_log.." ["..msg.from.id.."] deleted user "..user) end if matches[1] == 'chat_delete_photo' then if not msg.service then return "Are you trying to troll me?" end local group_photo_lock = settings.lock_photo if group_photo_lock == 'yes' then local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id redis:incr(picturehash) --- local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id local picprotectionredis = redis:get(picturehash) if picprotectionredis then if tonumber(picprotectionredis) == 4 and not is_owner(msg) then kick_user(msg.from.id, msg.to.id) end if tonumber(picprotectionredis) == 8 and not is_owner(msg) then ban_user(msg.from.id, msg.to.id) local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id redis:set(picturehash, 0) end end savelog(msg.to.id, name_log.." ["..msg.from.id.."] tried to deleted picture but failed ") chat_set_photo(receiver, settings.set_photo, ok_cb, false) elseif group_photo_lock == 'no' then return nil end end if matches[1] == 'chat_change_photo' and msg.from.id ~= 0 then if not msg.service then return "Are you trying to troll me?" end local group_photo_lock = settings.lock_photo if group_photo_lock == 'yes' then local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id redis:incr(picturehash) --- local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id local picprotectionredis = redis:get(picturehash) if picprotectionredis then if tonumber(picprotectionredis) == 4 and not is_owner(msg) then kick_user(msg.from.id, msg.to.id) end if tonumber(picprotectionredis) == 8 and not is_owner(msg) then ban_user(msg.from.id, msg.to.id) local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id redis:set(picturehash, 0) end end savelog(msg.to.id, name_log.." ["..msg.from.id.."] tried to change picture but failed ") chat_set_photo(receiver, settings.set_photo, ok_cb, false) elseif group_photo_lock == 'no' then return nil end end if matches[1] == 'chat_rename' then if not msg.service then return "Are you trying to troll me?" end local group_name_set = settings.set_name local group_name_lock = settings.lock_name local to_rename = 'chat#id'..msg.to.id if group_name_lock == 'yes' then if group_name_set ~= tostring(msg.to.print_name) then local namehash = 'name:changed:'..msg.to.id..':'..msg.from.id redis:incr(namehash) local namehash = 'name:changed:'..msg.to.id..':'..msg.from.id local nameprotectionredis = redis:get(namehash) if nameprotectionredis then if tonumber(nameprotectionredis) == 4 and not is_owner(msg) then kick_user(msg.from.id, msg.to.id) end if tonumber(nameprotectionredis) == 8 and not is_owner(msg) then ban_user(msg.from.id, msg.to.id) local namehash = 'name:changed:'..msg.to.id..':'..msg.from.id redis:set(namehash, 0) end end savelog(msg.to.id, name_log.." ["..msg.from.id.."] tried to change name but failed ") rename_chat(to_rename, group_name_set, ok_cb, false) end elseif group_name_lock == 'no' then return nil end end if matches[1] == 'setname' and is_momod(msg) then local new_name = string.gsub(matches[2], '_', ' ') data[tostring(msg.to.id)]['settings']['set_name'] = new_name save_data(_config.moderation.data, data) local group_name_set = data[tostring(msg.to.id)]['settings']['set_name'] local to_rename = 'chat#id'..msg.to.id rename_chat(to_rename, group_name_set, ok_cb, false) savelog(msg.to.id, "Group { "..msg.to.print_name.." } name changed to [ "..new_name.." ] by "..name_log.." ["..msg.from.id.."]") end if matches[1] == 'setphoto' and is_momod(msg) then data[tostring(msg.to.id)]['settings']['set_photo'] = 'waiting' save_data(_config.moderation.data, data) return 'Please send me new group photo now' end if matches[1] == 'promote' and matches[2] then if not is_owner(msg) then return "Only owner can promote" end local member = string.gsub(matches[2], "@", "") local mod_cmd = 'promote' savelog(msg.to.id, name_log.." ["..msg.from.id.."] promoted @".. member) chat_info(receiver, username_id, {mod_cmd= mod_cmd, receiver=receiver, member=member}) end if matches[1] == 'demote' and matches[2] then if not is_owner(msg) then return "Only owner can demote" end if string.gsub(matches[2], "@", "") == msg.from.username then return "You can't demote yourself" end local member = string.gsub(matches[2], "@", "") local mod_cmd = 'demote' savelog(msg.to.id, name_log.." ["..msg.from.id.."] demoted @".. member) chat_info(receiver, username_id, {mod_cmd= mod_cmd, receiver=receiver, member=member}) end if matches[1] == 'modlist' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group modlist") return modlist(msg) end if matches[1] == 'about' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group description") return get_description(msg, data) end if matches[1] == 'rules' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group rules") return get_rules(msg, data) end if matches[1] == 'set' then if matches[2] == 'rules' then rules = matches[3] local target = msg.to.id savelog(msg.to.id, name_log.." ["..msg.from.id.."] has changed group rules to ["..matches[3].."]") return set_rulesmod(msg, data, target) end if matches[2] == 'about' then local data = load_data(_config.moderation.data) local target = msg.to.id local about = matches[3] savelog(msg.to.id, name_log.." ["..msg.from.id.."] has changed group description to ["..matches[3].."]") return set_descriptionmod(msg, data, target, about) end end if matches[1] == 'lock' then local target = msg.to.id if matches[2] == 'name' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked name ") return lock_group_namemod(msg, data, target) end if matches[2] == 'member' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked member ") return lock_group_membermod(msg, data, target) end if matches[2] == 'flood' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked flood ") return lock_group_floodmod(msg, data, target) end if matches[2] == 'arabic' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked arabic ") return lock_group_arabic(msg, data, target) end if matches[2] == 'bots' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked bots ") return lock_group_bots(msg, data, target) end end if matches[1] == 'unlock' then local target = msg.to.id if matches[2] == 'name' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked name ") return unlock_group_namemod(msg, data, target) end if matches[2] == 'member' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked member ") return unlock_group_membermod(msg, data, target) end if matches[2] == 'photo' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked photo ") return unlock_group_photomod(msg, data, target) end if matches[2] == 'flood' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked flood ") return unlock_group_floodmod(msg, data, target) end if matches[2] == 'arabic' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked arabic ") return unlock_group_arabic(msg, data, target) end if matches[2] == 'bots' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked bots ") return unlock_group_bots(msg, data, target) end end if matches[1] == 'settings' then local target = msg.to.id savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group settings ") return show_group_settingsmod(msg, data, target) end if matches[1] == 'newlink' then if not is_momod(msg) then return "For moderators only!" end local function callback (extra , success, result) local receiver = 'chat#'..msg.to.id if success == 0 then return send_large_msg(receiver, '*Error: Invite link failed* \nReason: Not creator.') end send_large_msg(receiver, "Created a new link") data[tostring(msg.to.id)]['settings']['set_link'] = result save_data(_config.moderation.data, data) end local receiver = 'chat#'..msg.to.id savelog(msg.to.id, name_log.." ["..msg.from.id.."] revoked group link ") return export_chat_link(receiver, callback, true) end if matches[1] == 'link' then if not is_momod(msg) then return "For moderators only!" end local group_link = data[tostring(msg.to.id)]['settings']['set_link'] if not group_link then return "Create a link using /newlink first !" end savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group link ["..group_link.."]") return "Group link:\n"..group_link end if matches[1] == 'setowner' then if not is_owner(msg) then return "For owner only!" end data[tostring(msg.to.id)]['set_owner'] = matches[2] save_data(_config.moderation.data, data) savelog(msg.to.id, name_log.." ["..msg.from.id.."] set ["..matches[2].."] as owner") local text = matches[2].." added as owner" return text end if matches[1] == 'owner' then local group_owner = data[tostring(msg.to.id)]['set_owner'] if not group_owner then return "no owner,ask admins in support groups to set owner for your group" end savelog(msg.to.id, name_log.." ["..msg.from.id.."] used /owner") return "Group owner is ["..group_owner..']' end if matches[1] == 'setgpowner' then local receiver = "chat#id"..matches[2] if not is_admin(msg) then return "For admins only!" end data[tostring(matches[2])]['set_owner'] = matches[3] save_data(_config.moderation.data, data) local text = matches[3].." added as owner" send_large_msg(receiver, text) return end if matches[1] == 'setflood' then if not is_momod(msg) then return "For moderators only!" end if tonumber(matches[2]) < 5 or tonumber(matches[2]) > 20 then return "Wrong number,range is [5-20]" end local flood_max = matches[2] data[tostring(msg.to.id)]['settings']['flood_msg_max'] = flood_max save_data(_config.moderation.data, data) savelog(msg.to.id, name_log.." ["..msg.from.id.."] set flood to ["..matches[2].."]") return 'Group flood has been set to '..matches[2] end if matches[1] == 'clean' then if not is_owner(msg) then return "Only owner can clean" end if matches[2] == 'member' then if not is_owner(msg) then return "Only admins can clean members" end local receiver = get_receiver(msg) chat_info(receiver, cleanmember, {receiver=receiver}) end if matches[2] == 'modlist' then if next(data[tostring(msg.to.id)]['moderators']) == nil then --fix way return 'No moderator in this group.' end local message = '\nList of moderators for ' .. string.gsub(msg.to.print_name, '_', ' ') .. ':\n' for k,v in pairs(data[tostring(msg.to.id)]['moderators']) do data[tostring(msg.to.id)]['moderators'][tostring(k)] = nil save_data(_config.moderation.data, data) end savelog(msg.to.id, name_log.." ["..msg.from.id.."] cleaned modlist") end if matches[2] == 'rules' then local data_cat = 'rules' data[tostring(msg.to.id)][data_cat] = nil save_data(_config.moderation.data, data) savelog(msg.to.id, name_log.." ["..msg.from.id.."] cleaned rules") end if matches[2] == 'about' then local data_cat = 'description' data[tostring(msg.to.id)][data_cat] = nil save_data(_config.moderation.data, data) savelog(msg.to.id, name_log.." ["..msg.from.id.."] cleaned about") end end if matches[1] == 'help' then if not is_momod(msg) then return end savelog(msg.to.id, name_log.." ["..msg.from.id.."] Used /help") return help() end if matches[1] == 'res' and is_momod(msg) then local cbres_extra = { chatid = msg.to.id } local username = matches[2] local username = username:gsub("@","") savelog(msg.to.id, name_log.." ["..msg.from.id.."] Used /res "..username) return res_user(username, callbackres, cbres_extra) end end end return { patterns = { "^[!/](add)$", "^[!/](rem)$", "^[!/](rules)$", "^[!/](about)$", "^[!/](setname) (.*)$", "^[!/](setphoto)$", "^[!/](promote) (.*)$", "^[!/](help)$", "^[!/](clean) (.*)$", "^[!/](demote) (.*)$", "^[!/](set) ([^%s]+) (.*)$", "^[!/](lock) (.*)$", "^[!/](setowner) (%d+)$", "^[!/](owner)$", "^[!/](res) (.*)$", "^[!/](setgpowner) (%d+) (%d+)$",-- (group id) (owner id) "^[!/](unlock) (.*)$", "^[!/](setflood) (%d+)$", "^[!/](settings)$", "^[!/](modlist)$", "^[!/](newlink)$", "^[!/](link)$", "%[(photo)%]", "^!!tgservice (.+)$", }, run = run } end
gpl-2.0
mario0582/devenserver
data/npc/scripts/tapete izac.lua
2
2378
local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end local travelNode = keywordHandler:addKeyword({'infernium'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You want fly to Infernium for 120 gold coins?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = false, level = 2, cost = 120, destination = {x=237, y=259, z=8} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'}) local travelNode = keywordHandler:addKeyword({'flam'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You want fly to flam for 115 gold coins?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = false, level = 2, cost = 115, destination = {x=393, y=76, z=5} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'}) local travelNode = keywordHandler:addKeyword({'saari'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You want fly to saari for 90 gold coins?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = false, level = 2, cost = 90, destination = {x=259, y=112, z=5} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'}) local travelNode = keywordHandler:addKeyword({'mirand theraan'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You want fly to mirand theraan for 80 gold coins?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = false, level = 2, cost = 80, destination = {x=297, y=177, z=6} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'}) npcHandler:addModule(FocusModule:new())
gpl-2.0
liruqi/bigfoot
Interface/AddOns/BigFoot/AceLibs/LibDBIcon-1.0/LibDBIcon-1.0.lua
1
11064
----------------------------------------------------------------------- -- LibDBIcon-1.0 -- -- Allows addons to easily create a lightweight minimap icon as an alternative to heavier LDB displays. -- local DBICON10 = "LibDBIcon-1.0" local DBICON10_MINOR = 36 -- Bump on changes if not LibStub then error(DBICON10 .. " requires LibStub.") end local ldb = LibStub("LibDataBroker-1.1", true) if not ldb then error(DBICON10 .. " requires LibDataBroker-1.1.") end local lib = LibStub:NewLibrary(DBICON10, DBICON10_MINOR) if not lib then return end lib.disabled = lib.disabled or nil lib.objects = lib.objects or {} lib.callbackRegistered = lib.callbackRegistered or nil lib.callbacks = lib.callbacks or LibStub("CallbackHandler-1.0"):New(lib) lib.notCreated = lib.notCreated or {} lib.tooltip = lib.tooltip or CreateFrame("GameTooltip", "LibDBIconTooltip", UIParent, "GameTooltipTemplate") function lib:IconCallback(event, name, key, value) if lib.objects[name] then if key == "icon" then lib.objects[name].icon:SetTexture(value) elseif key == "iconCoords" then lib.objects[name].icon:UpdateCoord() elseif key == "iconR" then local _, g, b = lib.objects[name].icon:GetVertexColor() lib.objects[name].icon:SetVertexColor(value, g, b) elseif key == "iconG" then local r, _, b = lib.objects[name].icon:GetVertexColor() lib.objects[name].icon:SetVertexColor(r, value, b) elseif key == "iconB" then local r, g = lib.objects[name].icon:GetVertexColor() lib.objects[name].icon:SetVertexColor(r, g, value) end end end if not lib.callbackRegistered then ldb.RegisterCallback(lib, "LibDataBroker_AttributeChanged__icon", "IconCallback") ldb.RegisterCallback(lib, "LibDataBroker_AttributeChanged__iconCoords", "IconCallback") ldb.RegisterCallback(lib, "LibDataBroker_AttributeChanged__iconR", "IconCallback") ldb.RegisterCallback(lib, "LibDataBroker_AttributeChanged__iconG", "IconCallback") ldb.RegisterCallback(lib, "LibDataBroker_AttributeChanged__iconB", "IconCallback") lib.callbackRegistered = true end local function getAnchors(frame) local x, y = frame:GetCenter() if not x or not y then return "CENTER" end local hhalf = (x > UIParent:GetWidth()*2/3) and "RIGHT" or (x < UIParent:GetWidth()/3) and "LEFT" or "" local vhalf = (y > UIParent:GetHeight()/2) and "TOP" or "BOTTOM" return vhalf..hhalf, frame, (vhalf == "TOP" and "BOTTOM" or "TOP")..hhalf end local function onEnter(self) if self.isMoving then return end local obj = self.dataObject if obj.OnTooltipShow then lib.tooltip:SetOwner(self, "ANCHOR_NONE") lib.tooltip:SetPoint(getAnchors(self)) obj.OnTooltipShow(lib.tooltip) lib.tooltip:Show() elseif obj.OnEnter then obj.OnEnter(self) end end local function onLeave(self) local obj = self.dataObject lib.tooltip:Hide() if obj.OnLeave then obj.OnLeave(self) end end -------------------------------------------------------------------------------- local onClick, onMouseUp, onMouseDown, onDragStart, onDragStop, updatePosition do local minimapShapes = { ["ROUND"] = {true, true, true, true}, ["SQUARE"] = {false, false, false, false}, ["CORNER-TOPLEFT"] = {false, false, false, true}, ["CORNER-TOPRIGHT"] = {false, false, true, false}, ["CORNER-BOTTOMLEFT"] = {false, true, false, false}, ["CORNER-BOTTOMRIGHT"] = {true, false, false, false}, ["SIDE-LEFT"] = {false, true, false, true}, ["SIDE-RIGHT"] = {true, false, true, false}, ["SIDE-TOP"] = {false, false, true, true}, ["SIDE-BOTTOM"] = {true, true, false, false}, ["TRICORNER-TOPLEFT"] = {false, true, true, true}, ["TRICORNER-TOPRIGHT"] = {true, false, true, true}, ["TRICORNER-BOTTOMLEFT"] = {true, true, false, true}, ["TRICORNER-BOTTOMRIGHT"] = {true, true, true, false}, } function updatePosition(button) local angle = math.rad(button.db and button.db.minimapPos or button.minimapPos or 225) local x, y, q = math.cos(angle), math.sin(angle), 1 if x < 0 then q = q + 1 end if y > 0 then q = q + 2 end local minimapShape = GetMinimapShape and GetMinimapShape() or "ROUND" local quadTable = minimapShapes[minimapShape] if quadTable[q] then x, y = x*80, y*80 else local diagRadius = 103.13708498985 --math.sqrt(2*(80)^2)-10 x = math.max(-80, math.min(x*diagRadius, 80)) y = math.max(-80, math.min(y*diagRadius, 80)) end button:SetPoint("CENTER", Minimap, "CENTER", x, y) end end function onClick(self, b) if self.dataObject.OnClick then self.dataObject.OnClick(self, b) end end function onMouseDown(self) self.isMouseDown = true; self.icon:UpdateCoord() end function onMouseUp(self) self.isMouseDown = false; self.icon:UpdateCoord() end do local function onUpdate(self) local mx, my = Minimap:GetCenter() local px, py = GetCursorPosition() local scale = Minimap:GetEffectiveScale() px, py = px / scale, py / scale if self.db then self.db.minimapPos = math.deg(math.atan2(py - my, px - mx)) % 360 else self.minimapPos = math.deg(math.atan2(py - my, px - mx)) % 360 end updatePosition(self) end function onDragStart(self) self:LockHighlight() self.isMouseDown = true self.icon:UpdateCoord() self:SetScript("OnUpdate", onUpdate) self.isMoving = true lib.tooltip:Hide() end end function onDragStop(self) self:SetScript("OnUpdate", nil) self.isMouseDown = false self.icon:UpdateCoord() self:UnlockHighlight() self.isMoving = nil end local defaultCoords = {0, 1, 0, 1} local function updateCoord(self) local coords = self:GetParent().dataObject.iconCoords or defaultCoords local deltaX, deltaY = 0, 0 if not self:GetParent().isMouseDown then deltaX = (coords[2] - coords[1]) * 0.05 deltaY = (coords[4] - coords[3]) * 0.05 end self:SetTexCoord(coords[1] + deltaX, coords[2] - deltaX, coords[3] + deltaY, coords[4] - deltaY) end local function createButton(name, object, db) local button = CreateFrame("Button", "LibDBIcon10_"..name, Minimap) button.dataObject = object button.db = db button:SetFrameStrata("MEDIUM") button:SetSize(31, 31) button:SetFrameLevel(8) button:RegisterForClicks("anyUp") button:RegisterForDrag("LeftButton") button:SetHighlightTexture(136477) --"Interface\\Minimap\\UI-Minimap-ZoomButton-Highlight" local overlay = button:CreateTexture(nil, "OVERLAY") overlay:SetSize(53, 53) overlay:SetTexture(136430) --"Interface\\Minimap\\MiniMap-TrackingBorder" overlay:SetPoint("TOPLEFT") local background = button:CreateTexture(nil, "BACKGROUND") background:SetSize(20, 20) background:SetTexture(136467) --"Interface\\Minimap\\UI-Minimap-Background" background:SetPoint("TOPLEFT", 7, -5) local icon = button:CreateTexture(nil, "ARTWORK") icon:SetSize(17, 17) icon:SetTexture(object.icon) icon:SetPoint("TOPLEFT", 7, -6) button.icon = icon button.isMouseDown = false local r, g, b = icon:GetVertexColor() icon:SetVertexColor(object.iconR or r, object.iconG or g, object.iconB or b) icon.UpdateCoord = updateCoord icon:UpdateCoord() button:SetScript("OnEnter", onEnter) button:SetScript("OnLeave", onLeave) button:SetScript("OnClick", onClick) if not db or not db.lock then button:SetScript("OnDragStart", onDragStart) button:SetScript("OnDragStop", onDragStop) end button:SetScript("OnMouseDown", onMouseDown) button:SetScript("OnMouseUp", onMouseUp) lib.objects[name] = button if lib.loggedIn then updatePosition(button) if not db or not db.hide then button:Show() else button:Hide() end end lib.callbacks:Fire("LibDBIcon_IconCreated", button, name) -- Fire 'Icon Created' callback end -- We could use a metatable.__index on lib.objects, but then we'd create -- the icons when checking things like :IsRegistered, which is not necessary. local function check(name) if lib.notCreated[name] then createButton(name, lib.notCreated[name][1], lib.notCreated[name][2]) lib.notCreated[name] = nil end end lib.loggedIn = lib.loggedIn or false -- Wait a bit with the initial positioning to let any GetMinimapShape addons -- load up. if not lib.loggedIn then local f = CreateFrame("Frame") f:SetScript("OnEvent", function() for _, object in pairs(lib.objects) do updatePosition(object) if not lib.disabled and (not object.db or not object.db.hide) then object:Show() else object:Hide() end end lib.loggedIn = true f:SetScript("OnEvent", nil) f = nil end) f:RegisterEvent("PLAYER_LOGIN") end local function getDatabase(name) return lib.notCreated[name] and lib.notCreated[name][2] or lib.objects[name].db end function lib:Register(name, object, db) if not object.icon then error("Can't register LDB objects without icons set!") end if lib.objects[name] or lib.notCreated[name] then error("Already registered, nubcake.") end if not lib.disabled and (not db or not db.hide) then createButton(name, object, db) else lib.notCreated[name] = {object, db} end end function lib:Lock(name) if not lib:IsRegistered(name) then return end if lib.objects[name] then lib.objects[name]:SetScript("OnDragStart", nil) lib.objects[name]:SetScript("OnDragStop", nil) end local db = getDatabase(name) if db then db.lock = true end end function lib:Unlock(name) if not lib:IsRegistered(name) then return end if lib.objects[name] then lib.objects[name]:SetScript("OnDragStart", onDragStart) lib.objects[name]:SetScript("OnDragStop", onDragStop) end local db = getDatabase(name) if db then db.lock = nil end end function lib:Hide(name) if not lib.objects[name] then return end lib.objects[name]:Hide() end function lib:Show(name) if lib.disabled then return end check(name) lib.objects[name]:Show() updatePosition(lib.objects[name]) end function lib:IsRegistered(name) return (lib.objects[name] or lib.notCreated[name]) and true or false end function lib:Refresh(name, db) if lib.disabled then return end check(name) local button = lib.objects[name] if db then button.db = db end updatePosition(button) if not button.db or not button.db.hide then button:Show() else button:Hide() end if not button.db or not button.db.lock then button:SetScript("OnDragStart", onDragStart) button:SetScript("OnDragStop", onDragStop) else button:SetScript("OnDragStart", nil) button:SetScript("OnDragStop", nil) end end function lib:GetMinimapButton(name) return lib.objects[name] end function lib:EnableLibrary() lib.disabled = nil for name, object in pairs(lib.objects) do if not object.db or not object.db.hide then object:Show() updatePosition(object) end end for name, data in pairs(lib.notCreated) do if not data.db or not data.db.hide then createButton(name, data[1], data[2]) lib.notCreated[name] = nil end end end function lib:DisableLibrary() lib.disabled = true for name, object in pairs(lib.objects) do object:Hide() end end
mit
br-lemes/stuff
smartlan/socket/tp.lua
146
3608
----------------------------------------------------------------------------- -- Unified SMTP/FTP subsystem -- LuaSocket toolkit. -- Author: Diego Nehab -- RCS ID: $Id: tp.lua,v 1.22 2006/03/14 09:04:15 diego Exp $ ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- -- Declare module and import dependencies ----------------------------------------------------------------------------- local base = _G local string = require("string") local socket = require("socket") local ltn12 = require("ltn12") module("socket.tp") ----------------------------------------------------------------------------- -- Program constants ----------------------------------------------------------------------------- TIMEOUT = 60 ----------------------------------------------------------------------------- -- Implementation ----------------------------------------------------------------------------- -- gets server reply (works for SMTP and FTP) local function get_reply(c) local code, current, sep local line, err = c:receive() local reply = line if err then return nil, err end code, sep = socket.skip(2, string.find(line, "^(%d%d%d)(.?)")) if not code then return nil, "invalid server reply" end if sep == "-" then -- reply is multiline repeat line, err = c:receive() if err then return nil, err end current, sep = socket.skip(2, string.find(line, "^(%d%d%d)(.?)")) reply = reply .. "\n" .. line -- reply ends with same code until code == current and sep == " " end return code, reply end -- metatable for sock object local metat = { __index = {} } function metat.__index:check(ok) local code, reply = get_reply(self.c) if not code then return nil, reply end if base.type(ok) ~= "function" then if base.type(ok) == "table" then for i, v in base.ipairs(ok) do if string.find(code, v) then return base.tonumber(code), reply end end return nil, reply else if string.find(code, ok) then return base.tonumber(code), reply else return nil, reply end end else return ok(base.tonumber(code), reply) end end function metat.__index:command(cmd, arg) if arg then return self.c:send(cmd .. " " .. arg.. "\r\n") else return self.c:send(cmd .. "\r\n") end end function metat.__index:sink(snk, pat) local chunk, err = c:receive(pat) return snk(chunk, err) end function metat.__index:send(data) return self.c:send(data) end function metat.__index:receive(pat) return self.c:receive(pat) end function metat.__index:getfd() return self.c:getfd() end function metat.__index:dirty() return self.c:dirty() end function metat.__index:getcontrol() return self.c end function metat.__index:source(source, step) local sink = socket.sink("keep-open", self.c) local ret, err = ltn12.pump.all(source, sink, step or ltn12.pump.step) return ret, err end -- closes the underlying c function metat.__index:close() self.c:close() return 1 end -- connect with server and return c object function connect(host, port, timeout, create) local c, e = (create or socket.tcp)() if not c then return nil, e end c:settimeout(timeout or TIMEOUT) local r, e = c:connect(host, port) if not r then c:close() return nil, e end return base.setmetatable({c = c}, metat) end
mit
Unknown8765/SpeedBot
plugins/time.lua
771
2865
-- Implement a command !time [area] which uses -- 2 Google APIs to get the desired result: -- 1. Geocoding to get from area to a lat/long pair -- 2. Timezone to get the local time in that lat/long location -- Globals -- If you have a google api key for the geocoding/timezone api api_key = nil base_api = "https://maps.googleapis.com/maps/api" dateFormat = "%A %d %B - %H:%M:%S" -- Need the utc time for the google api function utctime() return os.time(os.date("!*t")) end -- Use the geocoding api to get the lattitude and longitude with accuracy specifier -- CHECKME: this seems to work without a key?? function get_latlong(area) local api = base_api .. "/geocode/json?" local parameters = "address=".. (URL.escape(area) or "") if api_key ~= nil then parameters = parameters .. "&key="..api_key end -- Do the request local res, code = https.request(api..parameters) if code ~=200 then return nil end local data = json:decode(res) if (data.status == "ZERO_RESULTS") then return nil end if (data.status == "OK") then -- Get the data lat = data.results[1].geometry.location.lat lng = data.results[1].geometry.location.lng acc = data.results[1].geometry.location_type types= data.results[1].types return lat,lng,acc,types end end -- Use timezone api to get the time in the lat, -- Note: this needs an API key function get_time(lat,lng) local api = base_api .. "/timezone/json?" -- Get a timestamp (server time is relevant here) local timestamp = utctime() local parameters = "location=" .. URL.escape(lat) .. "," .. URL.escape(lng) .. "&timestamp="..URL.escape(timestamp) if api_key ~=nil then parameters = parameters .. "&key="..api_key end local res,code = https.request(api..parameters) if code ~= 200 then return nil end local data = json:decode(res) if (data.status == "ZERO_RESULTS") then return nil end if (data.status == "OK") then -- Construct what we want -- The local time in the location is: -- timestamp + rawOffset + dstOffset local localTime = timestamp + data.rawOffset + data.dstOffset return localTime, data.timeZoneId end return localTime end function getformattedLocalTime(area) if area == nil then return "The time in nowhere is never" end lat,lng,acc = get_latlong(area) if lat == nil and lng == nil then return 'It seems that in "'..area..'" they do not have a concept of time.' end local localTime, timeZoneId = get_time(lat,lng) return "The local time in "..timeZoneId.." is: ".. os.date(dateFormat,localTime) end function run(msg, matches) return getformattedLocalTime(matches[1]) end return { description = "Displays the local time in an area", usage = "!time [area]: Displays the local time in that area", patterns = {"^!time (.*)$"}, run = run }
gpl-2.0
andreaskoepf/faster-rcnn
create-imagenet-traindata.lua
2
4481
-- specify the base path of the ILSVRC2015 dataset: ILSVRC2015_BASE_DIR = '/data/imagenet/ILSVRC2015/' require 'lfs' require 'LuaXML' -- if missing use luarocks install LuaXML require 'utilities' require 'Rect' local ground_truth = {} local class_names = {} local class_index = {} function import_file(anno_base, data_base, fn, name_table) local x = xml.load(fn) local a = x:find('annotation') local folder = a:find('folder')[1] local filename = a:find('filename')[1] local src = a:find('source') local db = src:find('database')[1] local sz = a:find('size') local w = tonumber(sz:find('width')[1]) local h = tonumber(sz:find('height')[1]) for _,e in pairs(a) do if e[e.TAG] == 'object' then local obj = e local name = obj:find('name')[1] local bb = obj:find('bndbox') local xmin = tonumber(bb:find('xmin')[1]) local xmax = tonumber(bb:find('xmax')[1]) local ymin = tonumber(bb:find('ymin')[1]) local ymax = tonumber(bb:find('ymax')[1]) if not class_index[name] then class_names[#class_names + 1] = name class_index[name] = #class_names end -- generate path relative to annotation dir and join with data dir local image_path = path.join(data_base, path.relpath(fn, anno_base)) -- replace 'xml' file ending with 'JPEG' image_path = string.sub(image_path, 1, #image_path - 3) .. 'JPEG' table.insert(name_table, image_path) local roi = { rect = Rect.new(xmin, ymin, xmax, ymax), class_index = class_index[name], class_name = name } local file_entry = ground_truth[image_path] if not file_entry then file_entry = { image_file_name = image_path, rois = {} } ground_truth[image_path] = file_entry end table.insert(file_entry.rois, roi) end end end function import_directory(anno_base, data_base, directory_path, recursive, name_table) for fn in lfs.dir(directory_path) do local full_fn = path.join(directory_path, fn) local mode = lfs.attributes(full_fn, 'mode') if recursive and mode == 'directory' and fn ~= '.' and fn ~= '..' then import_directory(anno_base, data_base, full_fn, true, name_table) collectgarbage() elseif mode == 'file' and string.sub(fn, -4):lower() == '.xml' then import_file(anno_base, data_base, full_fn, name_table) end if #ground_truth > 10 then return end end return l end -- recursively search through training and validation directories and import all xml files function create_ground_truth_file(dataset_name, base_dir, train_annotation_dir, val_annotation_dir, train_data_dir, val_data_dir, background_dirs, output_fn) function expand(p) return path.join(base_dir, p) end local training_set = {} local validation_set = {} import_directory(expand(train_annotation_dir), expand(train_data_dir), expand(train_annotation_dir), true, training_set) import_directory(expand(val_annotation_dir), expand(val_data_dir), expand(val_annotation_dir), true, validation_set) local file_names = keys(ground_truth) -- compile list of background images local background_files = {} for i,directory_path in ipairs(background_dirs) do directory_path = expand(directory_path) for fn in lfs.dir(directory_path) do local full_fn = path.join(directory_path, fn) local mode = lfs.attributes(full_fn, 'mode') if mode == 'file' and string.sub(fn, -5):lower() == '.jpeg' then table.insert(background_files, full_fn) end end end print(string.format('Total images: %d; classes: %d; train_set: %d; validation_set: %d; (Background: %d)', #file_names, #class_names, #training_set, #validation_set, #background_files )) save_obj( output_fn, { dataset_name = dataset_name, ground_truth = ground_truth, training_set = training_set, validation_set = validation_set, class_names = class_names, class_index = class_index, background_files = background_files } ) print('Done.') end background_folders = {} for i=0,10 do table.insert(background_folders, 'Data/DET/train/ILSVRC2013_train_extra' .. i) end create_ground_truth_file( 'ILSVRC2015_DET', ILSVRC2015_BASE_DIR, 'Annotations/DET/train', 'Annotations/DET/val', 'Data/DET/train', 'Data/DET/val', background_folders, 'ILSVRC2015_DET.t7' )
mit
MocoNinja/LinuxConfs
Archlabs/.config/awesome/vicious/contrib/rss.lua
18
1741
--------------------------------------------------- -- Licensed under the GNU General Public License v2 -- * (c) 2009, olcc -- -- This is now a standalone RSS reader for awesome: -- * http://github.com/olcc/aware --------------------------------------------------- -- {{{ Grab environment local pairs = pairs local io = { popen = io.popen } local setmetatable = setmetatable -- }}} -- RSS: provides latest world news -- vicious.contrib.rss local rss = {} -- {{{ RSS widget type local function worker(format, input) -- input: * feed - feed url -- * object - entity to look for (typically: 'item') -- * fields - fields to read (example: 'link', 'title', 'description') -- output: * count - number of entities found -- * one table for each field, containing wanted values local feed = input.feed local object = input.object local fields = input.fields -- Initialise tables local out = {} for _, v in pairs(fields) do out[v] = {} end -- Initialise variables local ob = nil local i,j,k = 1, 1, 0 local curl = "curl -A 'Mozilla/4.0' -fsm 5 --connect-timeout 3 " -- Get the feed local f = io.popen(curl .. '"' .. feed .. '"') local feed = f:read("*all") f:close() while true do i, j, ob = feed.find(feed, "<" .. object .. ">(.-)</" .. object .. ">", i) if not ob then break end for _, v in pairs(fields) do out[v][k] = ob:match("<" .. v .. ">(.*)</" .. v .. ">") end k = k+1 i = j+1 end -- Update the entity count out.count = k return out end -- }}} return setmetatable(rss, { __call = function(_, ...) return worker(...) end })
gpl-3.0
henkboom/pax-britannica
scripts/easy_enemy_production.lua
5
2312
local SCRIPTED_ACTIONS = { { 'fighter', 'fighter', 'fighter', 'fighter', 'bomber' }, { 'fighter', 'fighter', 'fighter', 'bomber' }, { 'fighter', 'fighter', 'bomber' }, { 'fighter', 'fighter', 'fighter', 'frigate' } } local action_index = 0 local frames_to_hold = 0 local accumulated_frames = 0 local frames_to_wait = 0 local script_index = 0 self.resources.harvest_rate = self.resources.harvest_rate * 0.8 local function next_script() script_index = math.ceil(math.random() * table.getn(SCRIPTED_ACTIONS)) --print ('player ' .. self.ship.player .. ' picked script #' .. script_index) end local function next_action() accumulated_frames = 0 action_index = action_index + 1 if action_index > table.getn(SCRIPTED_ACTIONS[script_index]) then action_index = 1 next_script() end -- how much time to hold the button frames_to_hold = (self.production.UNIT_COSTS[SCRIPTED_ACTIONS[script_index][action_index]] - self.production.UNIT_COSTS['fighter']) / self.production.BUILDING_SPEED + 2 + math.random() * 60 -- how much time to wait before actually performing the scripted action? if not self.resources then return end local missing_resources = (self.production.UNIT_COSTS[SCRIPTED_ACTIONS[script_index][action_index]] - self.resources.amount) / self.resources.harvest_rate frames_to_wait = math.max(missing_resources + 1, 0) + math.random() * 60 --print('producing ' .. SCRIPTED_ACTIONS[action_index] .. ' : ' .. frames_to_hold .. ' held, ' .. frames_to_wait .. ' waited') end -- take the first action on init next_script() next_action() function update() -- make sure we still have enemies local found_enemy = false for _, actor in ipairs(game.actors.get('factory')) do if actor.ship and actor.ship.player ~= self.ship.player then found_enemy = true end end if not found_enemy then self.production.button_held = false return end accumulated_frames = accumulated_frames + 1 self.production.button_held = accumulated_frames > frames_to_wait and accumulated_frames < frames_to_hold + frames_to_wait if accumulated_frames > frames_to_hold + frames_to_wait then next_action() end end
mit
Unknown8765/SpeedBot
plugins/rae.lua
616
1312
do function getDulcinea( text ) -- Powered by https://github.com/javierhonduco/dulcinea local api = "http://dulcinea.herokuapp.com/api/?query=" local query_url = api..text local b, code = http.request(query_url) if code ~= 200 then return "Error: HTTP Connection" end dulcinea = json:decode(b) if dulcinea.status == "error" then return "Error: " .. dulcinea.message end while dulcinea.type == "multiple" do text = dulcinea.response[1].id b = http.request(api..text) dulcinea = json:decode(b) end local text = "" local responses = #dulcinea.response if responses == 0 then return "Error: 404 word not found" end if (responses > 5) then responses = 5 end for i = 1, responses, 1 do text = text .. dulcinea.response[i].word .. "\n" local meanings = #dulcinea.response[i].meanings if (meanings > 5) then meanings = 5 end for j = 1, meanings, 1 do local meaning = dulcinea.response[i].meanings[j].meaning text = text .. meaning .. "\n\n" end end return text end function run(msg, matches) return getDulcinea(matches[1]) end return { description = "Spanish dictionary", usage = "!rae [word]: Search that word in Spanish dictionary.", patterns = {"^!rae (.*)$"}, run = run } end
gpl-2.0
alijoooon/Psycho
plugins/welcome.lua
5
3684
local add_user_cfg = load_from_file('data/add_user_cfg.lua') local function template_add_user(base, to_username, from_username, chat_name, chat_id) base = base or '' to_username = '@' .. (to_username or '') from_username = '@' .. (from_username or '') chat_name = string.gsub(chat_name, '_', ' ') or '' chat_id = "chat#id" .. (chat_id or '') if to_username == "@" then to_username = '' end if from_username == "@" then from_username = '' end base = string.gsub(base, "{to_username}", to_username) base = string.gsub(base, "{from_username}", from_username) base = string.gsub(base, "{chat_name}", chat_name) base = string.gsub(base, "{chat_id}", chat_id) return base end function chat_new_user_link(msg) local pattern = add_user_cfg.initial_chat_msg local to_username = msg.from.username local from_username = 'link (@' .. (msg.action.link_issuer.username or '') .. ')' local chat_name = msg.to.print_name local chat_id = msg.to.id pattern = template_add_user(pattern, to_username, from_username, chat_name, chat_id) if pattern ~= '' then local receiver = get_receiver(msg) send_msg(receiver, pattern, ok_cb, false) end end function chat_new_user(msg) local pattern = add_user_cfg.initial_chat_msg local to_username = msg.action.user.username local from_username = msg.from.username local chat_name = msg.to.print_name local chat_id = msg.to.id pattern = template_add_user(pattern, to_username, from_username, chat_name, chat_id) if pattern ~= '' then local receiver = get_receiver(msg) send_msg(receiver, pattern, ok_cb, false) end end local function description_rules(msg, nama) local data = load_data(_config.moderation.data) if data[tostring(msg.to.id)] then local about = "" local rules = "" if data[tostring(msg.to.id)]["description"] then about = data[tostring(msg.to.id)]["description"] about = "\n› توضیحات گروه :\n"..about.."\n" end if data[tostring(msg.to.id)]["rules"] then rules = data[tostring(msg.to.id)]["rules"] rules = "\n› قوانین گروه :\n"..rules.."\n" end local sambutan = "سلام "..nama.." عزیز\nبه گروه "..string.gsub(msg.to.print_name, "_", " ").."\nخوش آمدید ، شما میتوانید به کمک\nدستور /help راهنمایی دریافت کنید.\n" local text = sambutan..about..rules.."\n" local receiver = get_receiver(msg) send_large_msg(receiver, text, ok_cb, false) end end local function run(msg, matches) if not msg.service then return "Are you trying to troll me?" end --vardump(msg) if matches[1] == "chat_add_user" then if not msg.action.user.username then nama = string.gsub(msg.action.user.print_name, "_", " ") else nama = "@"..msg.action.user.username end chat_new_user(msg) description_rules(msg, nama) elseif matches[1] == "chat_add_user_link" then if not msg.from.username then nama = string.gsub(msg.from.print_name, "_", " ") else nama = "@"..msg.from.username end chat_new_user_link(msg) description_rules(msg, nama) elseif matches[1] == "chat_del_user" then local bye_name = msg.action.user.first_name return '✋😐 خداحافظ \n' ..bye_name end end return { description = "Welcoming Message", usage = "send message to new member", patterns = { "^!!tgservice (chat_add_user)$", "^!!tgservice (chat_add_user_link)$", "^!!tgservice (chat_del_user)$", }, run = run }
gpl-2.0
nurv/lirec
scenarios/MyFriend/MyPleo/tags/version-1.05/workspace/viPleoShivaModule/Resources/Scripts/MyPleoAI_Function_updateAttachmentEstimate.lua
2
1403
-------------------------------------------------------------------------------- -- Function......... : updateAttachmentEstimate -- Author........... : Paulo F. Gomes -- Description...... : Updates the attachment estimate calculating a weighted -- sum of all needs. -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- function MyPleoAI.updateAttachmentEstimate ( ) -------------------------------------------------------------------------------- local nAttachmentEstimate = 0 nAttachmentEstimate = nAttachmentEstimate + this.getNeedCleanliness ( ) * this.nNeedCleanlinessWeight ( ) nAttachmentEstimate = nAttachmentEstimate + this.getNeedEnergy ( ) * this.nNeedEnergyWeight ( ) nAttachmentEstimate = nAttachmentEstimate + this.getNeedPetting ( ) * this.nNeedPettingWeight ( ) nAttachmentEstimate = nAttachmentEstimate + this.getNeedSkills ( ) * this.nNeedSkillsWeight ( ) nAttachmentEstimate = nAttachmentEstimate + this.getNeedWater ( ) * this.nNeedWaterWeight ( ) application.setCurrentUserEnvironmentVariable ( "nAttachmentEstimate" , nAttachmentEstimate ) -------------------------------------------------------------------------------- end --------------------------------------------------------------------------------
gpl-3.0
jessemillar/the-staff-of-lewis
lib/hump/class.lua
9
3066
--[[ Copyright (c) 2010-2013 Matthias Richter Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. Except as contained in this notice, the name(s) of the above copyright holders shall not be used in advertising or otherwise to promote the sale, use or other dealings in this Software without prior written authorization. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]]-- local function include_helper(to, from, seen) if from == nil then return to elseif type(from) ~= 'table' then return from elseif seen[from] then return seen[from] end seen[from] = to for k,v in pairs(from) do k = include_helper({}, k, seen) -- keys might also be tables if to[k] == nil then to[k] = include_helper({}, v, seen) end end return to end -- deeply copies `other' into `class'. keys in `other' that are already -- defined in `class' are omitted local function include(class, other) return include_helper(class, other, {}) end -- returns a deep copy of `other' local function clone(other) return setmetatable(include({}, other), getmetatable(other)) end local function new(class) -- mixins class = class or {} -- class can be nil local inc = class.__includes or {} if getmetatable(inc) then inc = {inc} end for _, other in ipairs(inc) do if type(other) == "string" then other = _G[other] end include(class, other) end -- class implementation class.__index = class class.init = class.init or class[1] or function() end class.include = class.include or include class.clone = class.clone or clone -- constructor call return setmetatable(class, {__call = function(c, ...) local o = setmetatable({}, c) o:init(...) return o end}) end -- interface for cross class-system compatibility (see https://github.com/bartbes/Class-Commons). if class_commons ~= false and not common then common = {} function common.class(name, prototype, parent) return new{__includes = {prototype, parent}} end function common.instance(class, ...) return class(...) end end -- the module return setmetatable({new = new, include = include, clone = clone}, {__call = function(_,...) return new(...) end})
mit
hanfang/scikit-ribo
tools/samtools-1.2/misc/r2plot.lua
28
2877
#!/usr/bin/env luajit function string:split(sep, n) local a, start = {}, 1; sep = sep or "%s+"; repeat local b, e = self:find(sep, start); if b == nil then table.insert(a, self:sub(start)); break end a[#a+1] = self:sub(start, b - 1); start = e + 1; if n and #a == n then table.insert(a, self:sub(start)); break end until start > #self; return a; end function io.xopen(fn, mode) mode = mode or 'r'; if fn == nil then return io.stdin; elseif fn == '-' then return (mode == 'r' and io.stdin) or io.stdout; elseif fn:sub(-3) == '.gz' then return (mode == 'r' and io.popen('gzip -dc ' .. fn, 'r')) or io.popen('gzip > ' .. fn, 'w'); elseif fn:sub(-4) == '.bz2' then return (mode == 'r' and io.popen('bzip2 -dc ' .. fn, 'r')) or io.popen('bgzip2 > ' .. fn, 'w'); else return io.open(fn, mode) end end local eps = {}; function eps.func(fp) fp = fp or io.stdout fp:write("/C { dup 255 and 255 div exch dup -8 bitshift 255 and 255 div 3 1 roll -16 bitshift 255 and 255 div 3 1 roll setrgbcolor } bind def\n") fp:write("/L { 4 2 roll moveto lineto } bind def\n") fp:write("/LX { dup 4 -1 roll exch moveto lineto } bind def\n") fp:write("/LY { dup 4 -1 roll moveto exch lineto } bind def\n") fp:write("/LS { 3 1 roll moveto show } bind def\n") fp:write("/RS { dup stringwidth pop 4 -1 roll exch sub 3 -1 roll moveto show } bind def\n") fp:write("/B { 4 copy 3 1 roll exch 6 2 roll 8 -2 roll moveto lineto lineto lineto closepath } bind def\n") end function eps.font(ft, size, fp) fp = fp or io.stdout fp:write(string.format('/FS %d def\n', size)); fp:write('/FS4 FS 4 div def\n'); fp:write('/' .. ft .. ' findfont FS scalefont setfont\n'); end local scale = 8; if #arg == 0 then print("Usage: r2plot.lua <in.txt>"); os.exit(1) end local fp = io.xopen(arg[1]); local n = tonumber(fp:read()); print('%!PS-Adobe-3.0 EPSF-3.0'); print('%%' .. string.format('BoundingBox: -%d -%d %.3f %.3f\n', 10*scale, scale, (n+1)*scale, (n+1)*scale)); print(string.format('%.3f setlinewidth', scale)); print(string.format('/plot { setgray moveto 0 %d rlineto } def', scale)); print(string.format('/plothalf { setgray moveto 0 %.2f rlineto } def', scale/2)); eps.func(); eps.font('Helvetica', scale-1); local i = 1; for l in fp:lines() do local t = l:split('\t'); print(string.format("%d %d FS4 add (%s) RS", (i-1)*scale-2, (i-1)*scale, t[1])); for j = 2, #t do if tonumber(t[j]) > 0.01 then print(string.format('%.2f %.2f %.2f plot stroke', (i-1+.5)*scale, (j-2)*scale, 1.-t[j])); end end i = i + 1; end for j = 1, 21 do print(string.format('%.2f %.2f %.2f plothalf stroke', -8*scale, (j-1) * scale/2, 1.-(j-1)/20)); end print('showpage');
gpl-2.0
liruqi/bigfoot
Interface/AddOns/Bagnon/components/sortButton.lua
1
2021
--[[ sortButton.lua Sorting options button --]] local ADDON, Addon = ... local L = LibStub('AceLocale-3.0'):GetLocale(ADDON) local SortButton = Addon:NewClass('SortButton', 'CheckButton') local SIZE = 20 local NORMAL_TEXTURE_SIZE = 64 * (SIZE/36) local FIRST_FLAG, LAST_FLAG = LE_BAG_FILTER_FLAG_IGNORE_CLEANUP, NUM_LE_BAG_FILTER_FLAGS --[[ Constructor ]]-- function SortButton:New(parent) local b = self:Bind(CreateFrame('CheckButton', nil, parent)) b:RegisterForClicks('anyUp') b:SetSize(SIZE, SIZE) local nt = b:CreateTexture() nt:SetTexture([[Interface\Buttons\UI-Quickslot2]]) nt:SetSize(NORMAL_TEXTURE_SIZE, NORMAL_TEXTURE_SIZE) nt:SetPoint('CENTER', 0, -1) b:SetNormalTexture(nt) local pt = b:CreateTexture() pt:SetTexture([[Interface\Buttons\UI-Quickslot-Depress]]) pt:SetAllPoints(b) b:SetPushedTexture(pt) local ht = b:CreateTexture() ht:SetTexture([[Interface\Buttons\ButtonHilight-Square]]) ht:SetAllPoints(b) b:SetHighlightTexture(ht) local icon = b:CreateTexture() icon:SetTexture([[Interface\Icons\Achievement_GuildPerk_Quick and Dead]]) icon:SetAllPoints(b) b:SetScript('OnClick', b.OnClick) b:SetScript('OnEnter', b.OnEnter) b:SetScript('OnLeave', b.OnLeave) return b end --[[ Interaction ]]-- function SortButton:OnClick(button) local isBank = self:GetParent().frameID == 'bank' if button == 'RightButton' then if isBank then SortReagentBankBags() SortBankBags() end elseif isBank then DepositReagentBank() else SortBags() end end function SortButton:OnEnter() GameTooltip:SetOwner(self, self:GetRight() > (GetScreenWidth() / 2) and 'ANCHOR_LEFT' or 'ANCHOR_RIGHT') local frameID = self:GetParent().frameID if frameID == 'bank' then GameTooltip:SetText(L.TipManageBank) GameTooltip:AddLine(L.TipDepositReagents, 1,1,1) GameTooltip:AddLine(L.TipCleanBank, 1,1,1) else GameTooltip:SetText(L.TipCleanBags) end GameTooltip:Show() end function SortButton:OnLeave() if GameTooltip:IsOwned(self) then GameTooltip:Hide() end end
mit
nurv/lirec
scenarios/MyFriend/MyPleo/tags/version-1.05/workspace/viPleoShivaModule/Resources/Scripts/MyPleoAI_Game_State_WalkToTarget_onEnter.lua
2
1073
-------------------------------------------------------------------------------- -- State............ : WalkToTarget -- Author........... : Tiago Paiva -- Description...... : (unsure if it is being used) -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- function MyPleoAI_Game.WalkToTarget_onEnter ( ) -------------------------------------------------------------------------------- -- log.message ( "WALK TO TARGET" ) local hObject = this.hObject ( ) -- hud.newTemplateInstance ( ) log.message ( "DEStruIDOOOOO" ) local hProg= application.getCurrentUserEnvironmentVariable ( "hProg") application.setCurrentUserEnvironmentVariable ( "hProg", false) --hud.destroyTemplateInstance ( application.getCurrentUser ( ), "myHIT" ) ----------------------------------------------------------------------------- end --------------------------------------------------------------------------------
gpl-3.0
liruqi/bigfoot
Interface/AddOns/DBM-Scenario-MoP/Landfall/Landfall.lua
1
1723
local mod = DBM:NewMod("Landfall", "DBM-Scenario-MoP")--Alliance : 590, Horde : 595 local L = mod:GetLocalizedStrings() mod:SetRevision(("$Revision: 2 $"):sub(12, -3)) mod:SetZone() mod:RegisterCombat("scenario", 1103, 1102) mod:RegisterEventsInCombat( "SPELL_CAST_START", "UNIT_DIED" ) mod.onlyNormal = true local warnDivineStorm = mod:NewSpellAnnounce(135404, 4, nil, mod:IsMelee()) local warnDivineLight = mod:NewSpellAnnounce(135403, 4) local warnAchFiveAlive = mod:NewAnnounce("WarnAchFiveAlive", 3, nil, false) local specWarnDivineLight = mod:NewSpecialWarningInterrupt(135403) mod:RemoveOption("HealthFrame") --[[ Alliance 'heroes' 68581 Daggin Windbeard 68685 Admiral Taylor 68871 Amber Kearnen 68883 Sully "The Pickle" MxLeary 68870 Mishka --]] --[[ Horde 'heroes' -- Someone verify those please :) 68997 General Nazgrim 69002 Warlord Bloodhilt 68996 Kromthar --]] local heroes = { [68581] = "Daggin Windbeard", [68695] = "Admiral Taylor", [68871] = "Amber Kearnen", [68883] = "Sully \"The Pickle\" MxLeary", [68870] = "Mishka" } local achievementFailed = false function mod:OnCombatStart(delay) achievementFailed = false end function mod:SPELL_CAST_START(args) if args.spellId == 135403 then warnDivineLight:Show() specWarnDivineLight:Show(args.sourceName) elseif args.spellId == 135404 then warnDivineStorm:Show() end end function mod:UNIT_DIED(args) local cid = self:GetCIDFromGUID(args.destGUID) if heroes[cid] then self:SendSync("AchFailed") end end function mod:OnSync(msg, str) if not achievementFailed and msg == "AchFailed" then achievementFailed = true warnAchFiveAlive:Show() end end
mit
pouya-joker/Telecat
plugins/cpu.lua
244
1893
function run_sh(msg) name = get_name(msg) text = '' -- if config.sh_enabled == false then -- text = '!sh command is disabled' -- else -- if is_sudo(msg) then -- bash = msg.text:sub(4,-1) -- text = run_bash(bash) -- else -- text = name .. ' you have no power here!' -- end -- end if is_sudo(msg) then bash = msg.text:sub(4,-1) text = run_bash(bash) else text = name .. ' you have no power here!' end return text end function run_bash(str) local cmd = io.popen(str) local result = cmd:read('*all') cmd:close() return result end function on_getting_dialogs(cb_extra,success,result) if success then local dialogs={} for key,value in pairs(result) do for chatkey, chat in pairs(value.peer) do print(chatkey,chat) if chatkey=="id" then table.insert(dialogs,chat.."\n") end if chatkey=="print_name" then table.insert(dialogs,chat..": ") end end end send_msg(cb_extra[1],table.concat(dialogs),ok_cb,false) end end function run(msg, matches) if not is_sudo(msg) then return "You aren't allowed!" end local receiver = get_receiver(msg) if string.match(msg.text, '!sh') then text = run_sh(msg) send_msg(receiver, text, ok_cb, false) return end if string.match(msg.text, '!$ uptime') then text = run_bash('uname -snr') .. ' ' .. run_bash('whoami') text = text .. '\n' .. run_bash('top -b |head -2') send_msg(receiver, text, ok_cb, false) return end if matches[1]=="Get dialogs" then get_dialog_list(on_getting_dialogs,{get_receiver(msg)}) return end end return { description = "shows cpuinfo", usage = "!$ uptime", patterns = {"^!$ uptime", "^!sh","^Get dialogs$"}, run = run }
gpl-2.0
Electrovirus/Griffin
lang/english_lang.lua
1
19295
-------------------------------------------------- -- ____ ____ _____ -- -- | \| _ )_ _|___ ____ __ __ -- -- | |_ ) _ \ | |/ ·__| _ \_| \/ | -- -- |____/|____/ |_|\____/\_____|_/\/\_| -- -- -- -------------------------------------------------- -- -- -- Developers: @Josepdal & @MaSkAoS -- -- Support: @Skneos, @iicc1 & @serx666 -- -- -- -------------------------------------------------- local LANG = 'en' local function run(msg, matches) if permissions(msg.from.id, msg.to.id, "lang_install") then ------------------------- -- Translation version -- ------------------------- set_text(LANG, 'version', '0.2') set_text(LANG, 'versionExtended', 'Translation version 0.2') ------------- -- Plugins -- ------------- -- global plugins -- set_text(LANG, 'require_sudo', 'This plugin requires sudo privileges.') set_text(LANG, 'require_admin', 'This plugin requires admin privileges or higher.') set_text(LANG, 'require_mod', 'This plugin requires mod privileges or higher.') -- Spam.lua -- set_text(LANG, 'reportUser', 'USER') set_text(LANG, 'reportReason', 'Report reason') set_text(LANG, 'reportGroup', 'Group') set_text(LANG, 'reportMessage', 'Message') set_text(LANG, 'allowedSpamT', 'Spam is now allowed in this chat.') set_text(LANG, 'allowedSpamL', 'Spam is now allowed in this supergroup.') set_text(LANG, 'notAllowedSpamT', 'Spam is not allowed in this chat.') set_text(LANG, 'notAllowedSpamL', 'Spam is not allowed in this supergroup.') -- bot.lua -- set_text(LANG, 'botOn', 'I\'m back. Let\'s do this') set_text(LANG, 'botOff', 'Nothing to do here') -- settings.lua -- set_text(LANG, 'user', 'User') set_text(LANG, 'isFlooding', 'is flooding') set_text(LANG, 'noStickersT', 'Stickers are not allowed in this chat.') set_text(LANG, 'noStickersL', 'Stickers are not allowed in this supergroup.') set_text(LANG, 'stickersT', 'Stickers are now allowed in this chat.') set_text(LANG, 'stickersL', 'Stickers are now allowed in this supergroup.') set_text(LANG, 'noTgservicesT', 'Telegram services muted in this chat.') set_text(LANG, 'noTgservicesL', 'Telegram services muted in this supergroup.') set_text(LANG, 'tgservicesT', 'Telegram services allowed in this chat.') set_text(LANG, 'tgservicesL', 'Telegram services allowed in this supergroup.') set_text(LANG, 'LinksT', 'Links are now allowed in this chat.') set_text(LANG, 'LinksL', 'Links are now allowed in this supergroup.') set_text(LANG, 'noLinksT', 'Links are not allowed in this chat.') set_text(LANG, 'noLinksL', 'Links are not allowed in this supergroup.') set_text(LANG, 'gifsT', 'Gifs are now allowed in this chat.') set_text(LANG, 'gifsL', 'Gifs are now allowed in this supergroup.') set_text(LANG, 'noGifsT', 'Gifs are not allowed in this chat.') set_text(LANG, 'noGifsL', 'Gifs are not allowed in this supergroup.') set_text(LANG, 'photosT', 'Photos are now allowed in this chat.') set_text(LANG, 'photosL', 'Photos are now allowed in this supergroup.') set_text(LANG, 'noPhotosT', 'Photos are not allowed in this chat.') set_text(LANG, 'noPhotosL', 'Photos are not allowed in this supergroup.') set_text(LANG, 'botsT', 'Bots are now allowed in this chat.') set_text(LANG, 'botsL', 'Bots are now allowed in this supergroup.') set_text(LANG, 'noBotsT', 'Bots are not allowed in this chat.') set_text(LANG, 'noBotsL', 'Bots are not allowed in this supergroup.') set_text(LANG, 'arabicT', 'Arabic is now allowed in this chat.') set_text(LANG, 'arabicL', 'Arabic is now allowed in this supergroup.') set_text(LANG, 'noArabicT', 'Arabic is not allowed in this chat.') set_text(LANG, 'noArabicL', 'Arabic is not allowed in this supergroup.') set_text(LANG, 'audiosT', 'Audios are now allowed in this chat.') set_text(LANG, 'audiosL', 'Audios are now allowed in this supergroup.') set_text(LANG, 'noAudiosT', 'Audios are not allowed in this chat.') set_text(LANG, 'noAudiosL', 'Audios are not allowed in this supergroup.') set_text(LANG, 'kickmeT', 'Autokick is now allowed in this chat.') set_text(LANG, 'kickmeL', 'Autokick is now allowed in this supergroup.') set_text(LANG, 'noKickmeT', 'Autokick is not allowed in this chat.') set_text(LANG, 'noKickmeL', 'Autokick is not allowed in this supergroup.') set_text(LANG, 'floodT', 'Flood is now allowed in this chat.') set_text(LANG, 'floodL', 'Flood is now allowed in this supergroup.') set_text(LANG, 'noFloodT', 'Flood is not allowed in this chat.') set_text(LANG, 'noFloodL', 'Flood is not allowed in this supergroup.') set_text(LANG, 'floodTime', 'Flood time check has been set to ') set_text(LANG, 'floodMax', 'Max flood messages have been set to ') set_text(LANG, 'gSettings', 'Group settings') set_text(LANG, 'sSettings', 'SuperGroup settings') set_text(LANG, 'allowed', 'allowed') set_text(LANG, 'noAllowed', 'not allowed') set_text(LANG, 'noSet', 'not set') set_text(LANG, 'stickers', 'Stickers') set_text(LANG, 'tgservices', 'Tg services') set_text(LANG, 'links', 'Links') set_text(LANG, 'arabic', 'Arabic') set_text(LANG, 'bots', 'Bots') set_text(LANG, 'gifs', 'Gifs') set_text(LANG, 'photos', 'Photos') set_text(LANG, 'audios', 'Audios') set_text(LANG, 'kickme', 'Kickme') set_text(LANG, 'spam', 'Spam') set_text(LANG, 'gName', 'Group Name') set_text(LANG, 'flood', 'Flood') set_text(LANG, 'language', 'Language') set_text(LANG, 'mFlood', 'Flood max') set_text(LANG, 'tFlood', 'Flood time') set_text(LANG, 'setphoto', 'Set photo') set_text(LANG, 'photoSaved', 'Photo saved!') set_text(LANG, 'photoFailed', 'Failed, please try again!') set_text(LANG, 'setPhotoAborted', 'Stopping setphoto process...') set_text(LANG, 'sendPhoto', 'Please, send a photo') set_text(LANG, 'chatSetphoto', 'Now you can setphoto in this chat.') set_text(LANG, 'channelSetphoto', 'Now you can setphoto in this channel.') set_text(LANG, 'notChatSetphoto', 'Now you can\'t setphoto in this chat.') set_text(LANG, 'notChannelSetphoto', 'Now you can\'t setphoto in this channel.') set_text(LANG, 'setPhotoError', 'Please, enable setphoto settings.') set_text(LANG, 'linkSaved', 'New link saved.') set_text(LANG, 'groupLink', 'Group Link') set_text(LANG, 'sGroupLink', 'SuperGroup Link') set_text(LANG, 'noLinkSet', 'There is not link set yet. Please add one by #setlink [Link].') set_text(LANG, 'chatRename', 'Now you can rename the chat.') set_text(LANG, 'channelRename', 'Now you can rename the channel.') set_text(LANG, 'notChatRename', 'Now you can\'t rename the chat.') set_text(LANG, 'notChannelRename', 'Now you can\'t rename the channel.') set_text(LANG, 'lockMembersT', 'The number of members has been locked on this chat.') set_text(LANG, 'lockMembersL', 'The number of members has been locked on this channel.') set_text(LANG, 'notLockMembersT', 'The number of members now is not locked on this chat.') set_text(LANG, 'notLockMembersL', 'The number of members now is not locked on this channel.') set_text(LANG, 'langUpdated', 'Your language has been updated to: ') set_text(LANG, 'chatUpgrade', 'Chat Upgraded Successfully.') set_text(LANG, 'notInChann', 'You can\'t do this in a supergroup.') set_text(LANG, 'chatUpgrade', 'Chat Upgraded Successfully.') set_text(LANG, 'notInChann', 'You can\'t do this in a supergroup.') set_text(LANG, 'desChanged', 'Channel description has been changed.') set_text(LANG, 'desOnlyChannels', 'Description only can be changed in channels.') set_text(LANG, 'muteAll', 'Everyone is muted now.') set_text(LANG, 'unmuteAll', 'Everyone can talk now.') set_text(LANG, 'muteAllX:1', 'This channel has been muted for') set_text(LANG, 'muteAllX:2', 'seconds.') set_text(LANG, 'createGroup:1', 'Group') set_text(LANG, 'createGroup:2', 'created.') set_text(LANG, 'newGroupWelcome', 'Welcome to your new group.') -- export_gban.lua -- set_text(LANG, 'accountsGban', 'accounts globally banned.') -- giverank.lua -- set_text(LANG, 'alreadyAdmin', 'This user is already admin.') set_text(LANG, 'alreadyMod', 'This user is already mod.') set_text(LANG, 'newAdmin', 'New admin') set_text(LANG, 'newMod', 'New mod') set_text(LANG, 'nowUser', 'is now an user.') set_text(LANG, 'modList', 'Mods list') set_text(LANG, 'adminList', 'Admins list') set_text(LANG, 'modEmpty', 'Mod list is empty in this chat.') set_text(LANG, 'adminEmpty', 'Admin list is empty.') -- id.lua -- set_text(LANG, 'user', 'User') set_text(LANG, 'supergroupName', 'SuperGroup Name') set_text(LANG, 'chatName', 'Chat Name') set_text(LANG, 'supergroup', 'SuperGroup') set_text(LANG, 'chat', 'Chat') -- moderation.lua -- set_text(LANG, 'userUnmuted:1', 'User') set_text(LANG, 'userUnmuted:2', 'unmuted.') set_text(LANG, 'userMuted:1', 'User') set_text(LANG, 'userMuted:2', 'muted.') set_text(LANG, 'kickUser:1', 'User') set_text(LANG, 'kickUser:2', 'kicked out.') set_text(LANG, 'banUser:1', 'User') set_text(LANG, 'banUser:2', 'banned.') set_text(LANG, 'unbanUser:1', 'User') set_text(LANG, 'unbanUser:2', 'is unbanned.') set_text(LANG, 'gbanUser:1', 'User') set_text(LANG, 'gbanUser:2', 'globally banned.') set_text(LANG, 'ungbanUser:1', 'User') set_text(LANG, 'ungbanUser:2', 'unglobally banned.') set_text(LANG, 'addUser:1', 'User') set_text(LANG, 'addUser:2', 'added to chat.') set_text(LANG, 'addUser:3', 'added to channel.') set_text(LANG, 'kickmeBye', 'bye.') -- plugins.lua -- set_text(LANG, 'plugins', 'Plugins') set_text(LANG, 'installedPlugins', 'plugins installed.') set_text(LANG, 'pEnabled', 'enabled.') set_text(LANG, 'pDisabled', 'disabled.') set_text(LANG, 'isEnabled:1', 'Plugin') set_text(LANG, 'isEnabled:2', 'is enabled.') set_text(LANG, 'notExist:1', 'Plugin') set_text(LANG, 'notExist:2', 'does not exists.') set_text(LANG, 'notEnabled:1', 'Plugin') set_text(LANG, 'notEnabled:2', 'not enabled.') set_text(LANG, 'pNotExists', 'Plugin doesn\'t exists.') set_text(LANG, 'pDisChat:1', 'Plugin') set_text(LANG, 'pDisChat:2', 'disabled on this chat.') set_text(LANG, 'anyDisPlugin', 'There aren\'t any disabled plugins.') set_text(LANG, 'anyDisPluginChat', 'There aren\'t any disabled plugins for this chat.') set_text(LANG, 'notDisabled', 'This plugin is not disabled') set_text(LANG, 'enabledAgain:1', 'Plugin') set_text(LANG, 'enabledAgain:2', 'is enabled again') -- commands.lua -- set_text(LANG, 'commandsT', 'Commands') set_text(LANG, 'errorNoPlug', 'This plugin does not exists or has not usages.') -- rules.lua -- set_text(LANG, 'setRules', 'Chat rules have been updated.') set_text(LANG, 'remRules', 'Chat rules have been removed.') ------------ -- Usages -- ------------ -- bot.lua -- set_text(LANG, 'bot:0', 2) set_text(LANG, 'bot:1', '+bot on: enable bot in current channel.') set_text(LANG, 'bot:2', '+bot off: disable bot in current channel.') -- commands.lua -- set_text(LANG, 'commands:0', 2) set_text(LANG, 'commands:1', '+commands: Show all commands for every plugin.') set_text(LANG, 'commands:2', '+commands [plugin]: Commands for that plugin.') -- export_gban.lua -- set_text(LANG, 'export_gban:0', 2) set_text(LANG, 'export_gban:1', '+gbans installer: Return a lua file installer to share gbans and add those in another bot in just one command.') set_text(LANG, 'export_gban:2', '+gbans list: Return an archive with a list of gbans.') -- gban_installer.lua -- set_text(LANG, 'gban_installer:0', 1) set_text(LANG, 'gban_installer:1', '+install gbans: add a list of gbans into your redis db.') -- welcome.lua -- set_text(LANG, 'welcome:0', 6) set_text(LANG, 'welcome:1', 'You should use + Griffin V.1👑') -- giverank.lua -- set_text(LANG, 'giverank:0', 9) set_text(LANG, 'giverank:1', '+rank admin (reply): add admin by reply.') set_text(LANG, 'giverank:2', '+rank admin <user_id>/<user_name>: add admin by user ID/Username.') set_text(LANG, 'giverank:3', '+rank mod (reply): add mod by reply.') set_text(LANG, 'giverank:4', '+rank mod <user_id>/<user_name>: add mod by user ID/Username.') set_text(LANG, 'giverank:5', '+rank guest (reply): remove admin by reply.') set_text(LANG, 'giverank:6', '+rank guest <user_id>/<user_name>: remove admin by user ID/Username.') set_text(LANG, 'giverank:7', '+admins: list of all admin members.') set_text(LANG, 'giverank:8', '+mods: list of all mod members.') set_text(LANG, 'giverank:9', '+members: list of all channel members.') -- id.lua -- set_text(LANG, 'id:0', 6) set_text(LANG, 'id:1', '+id: Return your ID and the chat id if you are in one.') set_text(LANG, 'id:2', '+ids chat: Return the IDs of the current chat members.') set_text(LANG, 'id:3', '+ids channel: Return the IDs of the current channel members.') set_text(LANG, 'id:4', '+id <user_name>: Return the member username ID from the current chat.') set_text(LANG, 'id:5', '+whois <user_id>/<user_name>: Return username.') set_text(LANG, 'id:6', '+whois (reply): Return user id.') -- moderation.lua -- set_text(LANG, 'moderation:0', 18) set_text(LANG, 'moderation:1', '+add: replying to a message, the user will be added to the current group/supergroup.') set_text(LANG, 'moderation:2', '+add <id>/<username>: adds a user by its ID/Username to the current group/supergroup.') set_text(LANG, 'moderation:3', '+kick: replying to a message, the user will be kicked in the current group/supergroup.') set_text(LANG, 'moderation:4', '+kick <id>/<username>: the user will be kicked by its ID/Username in the current group/supergroup.') set_text(LANG, 'moderation:5', '+kickme: kick yourself.') set_text(LANG, 'moderation:6', '+ban: replying to a message, the user will be kicked and banned in the current group/supergroup.') set_text(LANG, 'moderation:7', '+ban <id>/<username>: the user will be banned by its ID/Username in the current group/supergroup and it wont be able to return.') set_text(LANG, 'moderation:8', '+unban: replying to a message, the user will be unbanned in the current group/supergroup.') set_text(LANG, 'moderation:9', '+unban <id>/<username>: the user will be unbanned by its ID/Username in the current group/supergroup.') set_text(LANG, 'moderation:10', '+gban: replying to a message, the user will be kicked and banned from all groups/supergroups.') set_text(LANG, 'moderation:11', '+gban <id>/<username>: the user will be banned by its ID/Username from all groups/supergroups and it wont be able to enter.') set_text(LANG, 'moderation:12', '+ungban: replying to a message, the user will be unbanned from all groups/supergroups.') set_text(LANG, 'moderation:13', '+ungban <id>/<username>: the user will be unbanned by its ID/Username from all groups/supergroups.') set_text(LANG, 'moderation:14', '+mute: replying to a message, the user will be silenced in the current supergroup, erasing all its messages.') set_text(LANG, 'moderation:15', '+mute <id>/<username>: the user will be silenced by its ID/Username inthe current supergroup, erasing all its messages.') set_text(LANG, 'moderation:16', '+unmute: replying to a message, the user will be unsilenced in the current supergroup.') set_text(LANG, 'moderation:17', '+unmute <id>/<username>: the user will be unsilenced by its ID/Username in the current supergroup.') set_text(LANG, 'moderation:18', '+rem: replying to a message, the message will be removed.') -- settings.lua -- set_text(LANG, 'settings:0', 20) set_text(LANG, 'settings:1', '+settings stickers enable/disable: when disabled, all stickers will be cleared.') set_text(LANG, 'settings:2', '+settings links enable/disable: when disabled, all links will be cleared.') set_text(LANG, 'settings:3', '+settings arabic enable/disabl: when disabled, all messages with arabic/persian will be cleared.') set_text(LANG, 'settings:4', '+settings bots enable/disable: when disabled, if someone adds a bot, it will be kicked.') set_text(LANG, 'settings:5', '+settings gifs enable/disable: when disabled, all gifs will be cleared.') set_text(LANG, 'settings:6', '+settings photos enable/disable: when disabled, all photos will be cleared.') set_text(LANG, 'settings:7', '+settings audios enable/disable: when disabled, all audios will be cleared.') set_text(LANG, 'settings:8', '+settings kickme enable/disable: when disabled, people can kick out itself.') set_text(LANG, 'settings:9', '+settings spam enable/disable: when disabled, all spam links will be cleared.') set_text(LANG, 'settings:10', '+settings setphoto enable/disable: when enabled, if a user changes the group photo, the bot will revert to the saved photo.') set_text(LANG, 'settings:11', '+settings setname enable/disable: when enabled, if a user changes the group name, the bot will revert to the saved name.') set_text(LANG, 'settings:12', '+settings lockmember enable/disable: when enabled, the bot will kick all people that enters to the group.') set_text(LANG, 'settings:13', '+settings floodtime <secs>: set the time that bot uses to check flood.') set_text(LANG, 'settings:14', '+settings maxflood <msgs>: set the maximum messages in a floodtime to be considered as flood.') set_text(LANG, 'settings:15', '+setname <group title>: the bot will change group title.') set_text(LANG, 'settings:16', '+setphoto <then send photo>: the bot will change group photo.') set_text(LANG, 'settings:17', '+lang <language (en, es...)>: it changes the language of the bot.') set_text(LANG, 'settings:18', '+setlink <link>: saves the link of the group.') set_text(LANG, 'settings:19', '+link: to get the link of the group.') set_text(LANG, 'settings:20', '+settings tgservices enable/disable: when disabled, new user participant message will be erased.') -- plugins.lua -- set_text(LANG, 'plugins:0', 4) set_text(LANG, 'plugins:1', '#plugins: shows a list of all plugins.') set_text(LANG, 'plugins:2', '#plugins <enable>/<disable> [plugin]: enable/disable the specified plugin.') set_text(LANG, 'plugins:3', '#plugins <enable>/<disable> [plugin] chat: enable/disable the specified plugin, only in the current group/supergroup.') set_text(LANG, 'plugins:4', '#plugins reload: reloads all plugins.') -- version.lua -- set_text(LANG, 'version:0', 1) set_text(LANG, 'version:1', '+version: shows bot version.') -- rules.lua -- set_text(LANG, 'rules:0', 1) set_text(LANG, 'rules:1', '+rules: shows channel rules.') if matches[1] == 'install' then return 'ℹ️ English was successfully installed on your bot.' elseif matches[1] == 'update' then return 'ℹ️ English was successfully updated on your bot.' end else return "🚫 This plugin requires sudo privileged user." end end return { patterns = { '[!/#](install) (english_lang)$', '[!/#](update) (english_lang)$' }, run = run }
gpl-2.0
Beagle/wesnoth
data/ai/micro_ais/cas/ca_messenger_f_next_waypoint.lua
25
2603
local H = wesnoth.require "lua/helper.lua" local AH = wesnoth.require "ai/lua/ai_helper.lua" local MAIUV = wesnoth.require "ai/micro_ais/micro_ai_unit_variables.lua" return function(cfg) -- Calculate next waypoint and rating for all messengers -- Return next messenger to move and waypoint toward which it should move -- Also return the array of all messengers (for escort move evaluation, -- so that it only needs to be done in one place, in case the syntax is changed some more) -- Returns nil for first 3 arguments if no messenger has moves left -- Returns nil for all arguments if there are no messengers on the map local filter = cfg.filter or { id = cfg.id } local messengers = wesnoth.get_units { side = wesnoth.current.side, { "and", filter } } if (not messengers[1]) then return end local waypoint_x = AH.split(cfg.waypoint_x, ",") local waypoint_y = AH.split(cfg.waypoint_y, ",") for i,_ in ipairs(waypoint_x) do waypoint_x[i] = tonumber(waypoint_x[i]) waypoint_y[i] = tonumber(waypoint_y[i]) end -- Set the next waypoint for all messengers -- Also find those with MP left and return the one to next move, together with the WP to move toward local max_rating, best_messenger, x, y = -9e99 for _,messenger in ipairs(messengers) do -- To avoid code duplication and ensure consistency, we store some pieces of -- information in the messenger units, even though it could be calculated each time it is needed local wp_i = MAIUV.get_mai_unit_variables(messenger, cfg.ai_id, "wp_i") or 1 local wp_x, wp_y = waypoint_x[wp_i], waypoint_y[wp_i] -- If this messenger is within 3 hexes of the next waypoint, we go on to the one after that -- except if it's the last one local dist_wp = H.distance_between(messenger.x, messenger.y, wp_x, wp_y) if (dist_wp <= 3) and (wp_i < #waypoint_x) then wp_i = wp_i + 1 end -- Also store the rating for each messenger -- For now, this is simply a "forward rating" local rating = wp_i - dist_wp / 1000. -- If invert_order= key is set, we want to move the rearmost messenger first. if cfg.invert_order then rating = - rating end MAIUV.set_mai_unit_variables(messenger, cfg.ai_id, { wp_i = wp_i, wp_x = wp_x, wp_y = wp_y, wp_rating = rating }) if (messenger.moves > 0) and (rating > max_rating) then best_messenger, max_rating = messenger, rating x, y = wp_x, wp_y end end return best_messenger, x, y, messengers end
gpl-2.0
liruqi/bigfoot
Interface/AddOns/DBM-Core/DBM-Core.lua
1
454185
-- ********************************************************* -- ** Deadly Boss Mods - Core ** -- ** http://www.deadlybossmods.com ** -- ** https://www.patreon.com/deadlybossmods ** -- ********************************************************* -- -- This addon is written and copyrighted by: -- * Paul Emmerich (Tandanu @ EU-Aegwynn) (DBM-Core) -- * Martin Verges (Nitram @ EU-Azshara) (DBM-GUI) -- * Adam Williams (Omegal @ US-Whisperwind) (Primary boss mod author & DBM maintainer) -- -- The localizations are written by: -- * enGB/enUS: Omegal Twitter @MysticalOS -- * deDE: Ebmor http://www.deadlybossmods.com/forum/memberlist.php?mode=viewprofile&u=79 -- * ruRU: TOM_RUS http://www.curseforge.com/profiles/TOM_RUS/ -- * zhTW: Whyv ultrashining@gmail.com -- * koKR: nBlueWiz everfinale@gmail.com -- * zhCN: Mini Dragon projecteurs@gmail.com -- -- -- Special thanks to: -- * Arta -- * Tennberg (a lot of fixes in the enGB/enUS localization) -- * nBlueWiz (a lot of fixes in the koKR localization as well as boss mod work) Contact: everfinale@gmail.com -- -- -- The code of this addon is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 License. (see license.txt) -- All included textures and sounds are copyrighted by their respective owners, license information for these media files can be found in the modules that make use of them. -- -- -- You are free: -- * to Share - to copy, distribute, display, and perform the work -- * to Remix - to make derivative works -- Under the following conditions: -- * Attribution. You must attribute the work in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the work). (A link to http://www.deadlybossmods.com is sufficient) -- * Noncommercial. You may not use this work for commercial purposes. -- * Share Alike. If you alter, transform, or build upon this work, you may distribute the resulting work only under the same or similar license to this one. -- ------------------------------- -- Globals/Default Options -- ------------------------------- DBM = { Revision = tonumber(("$Revision: 17579 $"):sub(12, -3)), DisplayVersion = "7.3.31 alpha", -- the string that is shown as version ReleaseRevision = 17510 -- the revision of the latest stable version that is available } DBM.HighestRelease = DBM.ReleaseRevision --Updated if newer version is detected, used by update nags to reflect critical fixes user is missing on boss pulls -- support for git svn which doesn't support svn keyword expansion -- just use the latest release revision if not DBM.Revision then DBM.Revision = DBM.ReleaseRevision end local wowVersionString, _, _, wowTOC = GetBuildInfo() local testBuild = false if IsTestBuild() then testBuild = true end -- dual profile setup local _, playerClass = UnitClass("player") DBM_UseDualProfile = true if playerClass == "MAGE" or playerClass == "WARLOCK" and playerClass == "ROGUE" then DBM_UseDualProfile = false end DBM_CharSavedRevision = 2 --Hard code STANDARD_TEXT_FONT since skinning mods like to taint it (or worse, set it to nil, wtf?) local standardFont = STANDARD_TEXT_FONT if (LOCALE_koKR) then standardFont = "Fonts\\2002.TTF" elseif (LOCALE_zhCN) then standardFont = "Fonts\\ARKai_T.ttf" elseif (LOCALE_zhTW) then standardFont = "Fonts\\blei00d.TTF" elseif (LOCALE_ruRU) then standardFont = "Fonts\\FRIZQT___CYR.TTF" else standardFont = "Fonts\\FRIZQT__.TTF" end DBM.DefaultOptions = { WarningColors = { {r = 0.41, g = 0.80, b = 0.94}, -- Color 1 - #69CCF0 - Turqoise {r = 0.95, g = 0.95, b = 0.00}, -- Color 2 - #F2F200 - Yellow {r = 1.00, g = 0.50, b = 0.00}, -- Color 3 - #FF8000 - Orange {r = 1.00, g = 0.10, b = 0.10}, -- Color 4 - #FF1A1A - Red }, RaidWarningSound = "Sound\\Doodad\\BellTollNightElf.ogg", SpecialWarningSound = "Sound\\Spells\\PVPFlagTaken.ogg", SpecialWarningSound2 = "Sound\\Creature\\AlgalonTheObserver\\UR_Algalon_BHole01.ogg", SpecialWarningSound3 = "Interface\\AddOns\\DBM-Core\\sounds\\AirHorn.ogg", SpecialWarningSound4 = "Sound\\Creature\\HoodWolf\\HoodWolfTransformPlayer01.ogg", SpecialWarningSound5 = "Sound\\Creature\\Loathstare\\Loa_Naxx_Aggro02.ogg", ModelSoundValue = "Short", CountdownVoice = "VP:Yike", --bf@178.com CountdownVoice2 = "VP:Yike", --bf@178.com CountdownVoice3v2 = "VP:Yike", --bf@178.com ChosenVoicePack = "Yike", --bf@178.com VoiceOverSpecW2 = "DefaultOnly", AlwaysPlayVoice = false, EventSoundVictory2 = "None", EventSoundWipe = "None", EventSoundEngage = "", EventSoundMusic = "None", EventSoundDungeonBGM = "None", EventSoundMusicCombined = false, EventDungMusicMythicFilter = true, EventMusicMythicFilter = true, Enabled = true, ShowWarningsInChat = true, ShowSWarningsInChat = true, WarningIconLeft = true, WarningIconRight = true, WarningIconChat = true, WarningAlphabetical = true, StripServerName = true, ShowAllVersions = false, --bf@178.com ShowPizzaMessage = true, ShowEngageMessage = true, ShowDefeatMessage = true, ShowGuildMessages = true, ShowGuildMessagesPlus = false, AutoRespond = true, StatusEnabled = true, WhisperStats = false, DisableStatusWhisper = false, DisableGuildStatus = false, HideBossEmoteFrame2 = true, ShowMinimapButton = true, --bf@178.com ShowFlashFrame = true, SWarningAlphabetical = true, SWarnNameInNote = true, CustomSounds = 0, ShowBigBrotherOnCombatStart = false, FilterTankSpec = true, FilterInterrupt2 = "TandFandBossCooldown", FilterInterruptNoteName = false, FilterDispel = true, --FilterSelfHud = true, AutologBosses = false, AdvancedAutologBosses = false, LogOnlyRaidBosses = false, UseSoundChannel = "Master", LFDEnhance = true, WorldBossNearAlert = false, RLReadyCheckSound = true, AFKHealthWarning = false, AutoReplySound = true, HideObjectivesFrame = true, HideGarrisonToasts = true, HideGuildChallengeUpdates = true, HideQuestTooltips = true, HideTooltips = false, DisableSFX = false, EnableModels = true, RangeFrameFrames = "radar", RangeFrameUpdates = "Average", RangeFramePoint = "CENTER", RangeFrameX = 50, RangeFrameY = -50, RangeFrameSound1 = "none", RangeFrameSound2 = "none", RangeFrameLocked = false, RangeFrameRadarPoint = "CENTER", RangeFrameRadarX = 100, RangeFrameRadarY = -100, InfoFramePoint = "CENTER", InfoFrameX = 75, InfoFrameY = -75, InfoFrameShowSelf = false, InfoFrameLines = 0, WarningDuration2 = 1.5, WarningPoint = "CENTER", WarningX = 0, WarningY = 260, WarningFont = standardFont, WarningFontSize = 20, WarningFontStyle = "None", WarningFontShadow = true, SpecialWarningDuration2 = 1.5, SpecialWarningPoint = "CENTER", SpecialWarningX = 0, SpecialWarningY = 75, SpecialWarningFont = standardFont, SpecialWarningFontSize2 = 35, SpecialWarningFontStyle = "THICKOUTLINE", SpecialWarningFontShadow = false, SpecialWarningIcon = true, SpecialWarningFontCol = {1.0, 0.7, 0.0},--Yellow, with a tint of orange SpecialWarningFlashCol1 = {1.0, 1.0, 0.0},--Yellow SpecialWarningFlashCol2 = {1.0, 0.5, 0.0},--Orange SpecialWarningFlashCol3 = {1.0, 0.0, 0.0},--Red SpecialWarningFlashCol4 = {1.0, 0.0, 1.0},--Purple SpecialWarningFlashCol5 = {0.2, 1.0, 1.0},--Tealish SpecialWarningFlashDura1 = 0.4, SpecialWarningFlashDura2 = 0.4, SpecialWarningFlashDura3 = 1, SpecialWarningFlashDura4 = 0.7, SpecialWarningFlashDura5 = 1, SpecialWarningFlashAlph1 = 0.3, SpecialWarningFlashAlph2 = 0.3, SpecialWarningFlashAlph3 = 0.4, SpecialWarningFlashAlph4 = 0.4, SpecialWarningFlashAlph5 = 0.5, SpecialWarningFlashRepeat1 = false, SpecialWarningFlashRepeat2 = false, SpecialWarningFlashRepeat3 = true, SpecialWarningFlashRepeat4 = false, SpecialWarningFlashRepeat5 = true, SpecialWarningFlashRepeatAmount = 2,--Repeat 2 times, mean 3 flashes (first plus 2 repeat) SWarnClassColor = true, ArrowPosX = 0, ArrowPosY = -150, ArrowPoint = "TOP", -- global boss mod settings (overrides mod-specific settings for some options) DontShowBossAnnounces = false, DontShowTargetAnnouncements = true, DontShowSpecialWarnings = false, DontShowSpecialWarningText = false, DontShowBossTimers = false, DontShowUserTimers = false, DontShowFarWarnings = true, DontSetIcons = false, DontRestoreIcons = false, DontShowRangeFrame = false, DontRestoreRange = false, DontShowInfoFrame = false, DontShowHudMap2 = false, DontShowNameplateIcons = false, DontPlayCountdowns = false, DontSendYells = false, BlockNoteShare = false, DontShowReminders = false, DontShowPT2 = false, DontShowPTCountdownText = false, DontPlayPTCountdown = false, DontShowPTText = false, DontShowPTNoID = false, PTCountThreshold = 5, LatencyThreshold = 250, BigBrotherAnnounceToRaid = false, SettingsMessageShown = false, ForumsMessageShown = false, AlwaysShowSpeedKillTimer2 = false, ShowRespawn = true, ShowQueuePop = true, HelpMessageVersion = 3, MoviesSeen = {}, MovieFilter = "AfterFirst", LastRevision = 0, DebugMode = false, DebugLevel = 1, RoleSpecAlert = true, CheckGear = true, WorldBossAlert = false, AutoAcceptFriendInvite = false, AutoAcceptGuildInvite = false, FakeBWVersion = false, AITimer = true, AutoCorrectTimer = false, ShortTimerText = true, ChatFrame = "DEFAULT_CHAT_FRAME", CoreSavedRevision = 1, } DBM.Bars = DBT:New() DBM.Mods = {} DBM.ModLists = {} DBM.Counts = { { text = "Moshne (Male)", value = "Mosh", path = "Interface\\AddOns\\DBM-Core\\Sounds\\Mosh\\", max = 5}, { text = "Corsica (Female)",value = "Corsica", path = "Interface\\AddOns\\DBM-Core\\Sounds\\Corsica\\", max = 10}, { text = "Koltrane (Male)",value = "Kolt", path = "Interface\\AddOns\\DBM-Core\\Sounds\\Kolt\\", max = 10}, { text = "Pewsey (Male)",value = "Pewsey", path = "Interface\\AddOns\\DBM-Core\\Sounds\\Pewsey\\", max = 10}, { text = "Bear (Male Child)",value = "Bear", path = "Interface\\AddOns\\DBM-Core\\Sounds\\Bear\\", max = 10}, { text = "Anshlun (ptBR Male)",value = "Anshlun", path = "Interface\\AddOns\\DBM-Core\\Sounds\\Anshlun\\", max = 10}, { text = "Neryssa (ptBR Female)",value = "Neryssa", path = "Interface\\AddOns\\DBM-Core\\Sounds\\Neryssa\\", max = 10}, } DBM.Victory = { {text = "None",value = "None"}, {text = "Random",value = "Random"}, {text = "Blakbyrd: FF Fanfare",value = "Interface\\AddOns\\DBM-Core\\sounds\\Victory\\bbvictory.ogg", length=4}, {text = "SMG: FF Fanfare",value = "Interface\\AddOns\\DBM-Core\\sounds\\Victory\\SmoothMcGroove_Fanfare.ogg", length=4}, } DBM.Defeat = { {text = "None",value = "None"}, {text = "Random",value = "Random"}, {text = "Kologarn: You Fail",value = "Sound\\Creature\\Kologarn\\UR_Kologarn_Slay02.ogg", length=4}, {text = "Alizabal: Incompetent Raiders",value = "Sound\\Creature\\ALIZABAL\\VO_BH_ALIZABAL_RESET_01.ogg", length=4}, {text = "Hodir: Tragic",value = "Sound\\Creature\\Hodir\\UR_Hodir_Slay01.ogg", length=4}, {text = "Thorim: Failures",value = "Sound\\Creature\\Thorim\\UR_Thorim_P1Wipe01.ogg", length=4}, {text = "Valithria: Failures",value = "Sound\\Creature\\ValithriaDreamwalker\\IC_Valithria_Berserk01.ogg", length=4}, } DBM.Music = {--Contains all music media, period {text = "None",value = "None"}, {text = "Random",value = "Random"}, {text = "Anduin Part 1 B",value = "sound\\music\\Legion\\MUS_70_AnduinPt1_B.mp3", length=140}, {text = "Anduin Part 2 B",value = "sound\\music\\Legion\\MUS_70_AnduinPt2_B.mp3", length=111}, {text = "Bronze Jam",value = "Sound\\Music\\ZoneMusic\\IcecrownRaid\\IR_BronzeJam.mp3", length=116}, {text = "Invincible",value = "Sound\\Music\\Draenor\\MUS_Invincible.mp3", length=197}, {text = "Nightsong",value = "Sound\\Music\\cataclysm\\MUS_NightElves_GU01.mp3", length=160}, {text = "Ulduar: Titan Orchestra",value = "Sound\\Music\\ZoneMusic\\UlduarRaidInt\\UR_TitanOrchestraIntro.mp3", length=102}, } DBM.DungeonMusic = {--Filtered list of media assigned to dungeon/raid background music catagory {text = "None",value = "None"}, {text = "Random",value = "Random"}, {text = "Anduin Part 1 B",value = "sound\\music\\Legion\\MUS_70_AnduinPt1_B.mp3", length=140}, {text = "Nightsong",value = "Sound\\Music\\cataclysm\\MUS_NightElves_GU01.mp3", length=160}, {text = "Ulduar: Titan Orchestra",value = "Sound\\Music\\ZoneMusic\\UlduarRaidInt\\UR_TitanOrchestraIntro.mp3", length=102}, } DBM.BattleMusic = {--Filtered list of media assigned to boss/encounter background music catagory {text = "None",value = "None"}, {text = "Random",value = "Random"}, {text = "Anduin Part 2 B",value = "sound\\music\\Legion\\MUS_70_AnduinPt2_B.mp3", length=111}, {text = "Bronze Jam",value = "Sound\\Music\\ZoneMusic\\IcecrownRaid\\IR_BronzeJam.mp3", length=116}, {text = "Invincible",value = "Sound\\Music\\Draenor\\MUS_Invincible.mp3", length=197}, } ------------------------ -- Global Identifiers -- ------------------------ DBM_DISABLE_ZONE_DETECTION = newproxy(false) DBM_OPTION_SPACER = newproxy(false) -------------- -- Locals -- -------------- local bossModPrototype = {} local usedProfile = "Default" local dbmIsEnabled = true local lastCombatStarted = GetTime() local loadcIds = {} local inCombat = {} local oocBWComms = {} local combatInfo = {} local bossIds = {} local updateFunctions = {} local raid = {} local modSyncSpam = {} local autoRespondSpam = {} local chatPrefix = "<Deadly Boss Mods> " local chatPrefixShort = "<DBM> " local ver = ("%s (r%d)"):format(DBM.DisplayVersion, DBM.Revision) local mainFrame = CreateFrame("Frame", "DBMMainFrame") local newerVersionPerson = {} local newerRevisionPerson = {} local combatInitialized = false local healthCombatInitialized = false local pformat local schedulerFrame = CreateFrame("Frame", "DBMScheduler") schedulerFrame:Hide() local startScheduler local schedule local unschedule local unscheduleAll local scheduleCountdown local loadOptions local checkWipe local checkBossHealth local checkCustomBossHealth local fireEvent local playerName = UnitName("player") local playerLevel = UnitLevel("player") local playerRealm = GetRealmName() local connectedServers = GetAutoCompleteRealms() local LastInstanceMapID = -1 local LastGroupSize = 0 local LastInstanceType = nil local queuedBattlefield = {} local noDelay = true local watchFrameRestore = false local bossHealth = {} local bossHealthuIdCache = {} local bossuIdCache = {} local savedDifficulty, difficultyText, difficultyIndex, difficultyModifier local lastBossEngage = {} local lastBossDefeat = {} local bossuIdFound = false local timerRequestInProgress = false local updateNotificationDisplayed = 0 local showConstantReminder = 0 local tooltipsHidden = false local SWFilterDisabed = 3 local currentSpecID, currentSpecName, currentSpecGroup local cSyncSender = {} local cSyncReceived = 0 local eeSyncSender = {} local eeSyncReceived = 0 local canSetIcons = {} local iconSetRevision = {} local iconSetPerson = {} local addsGUIDs = {} local targetEventsRegistered = false local targetMonitor = nil local statusWhisperDisabled = false local statusGuildDisabled = false local dbmToc = 0 local UpdateChestTimer local breakTimerStart local AddMsg local delayedFunction local fakeBWVersion, fakeBWHash = 97, "10064f7" local versionQueryString, versionResponseString = "Q^%d^%s", "V^%d^%s" local enableIcons = true -- set to false when a raid leader or a promoted player has a newer version of DBM local bannedMods = { -- a list of "banned" (meaning they are replaced by another mod or discontinued). These mods will not be loaded by DBM (and they wont show up in the GUI) "DBM-Battlegrounds", --replaced by DBM-PvP -- ZG and ZA are now part of the party mods for Cataclysm "DBM-ZulAman",--Remove restriction in 8.0 classic wow "DBM-ZG",--Remove restriction in 8.0 classic wow "DBM-SiegeOfOrgrimmar",--Block legacy version. New version is "DBM-SiegeOfOrgrimmarV2" "DBM-HighMail", "DBM-ProvingGrounds-MoP",--Renamed to DBM-ProvingGrounds in 6.0 version since blizzard updated content for WoD "DBM-ProvingGrounds",--Renamed to DBM-Challenges going forward to include proving grounds and any new single player challendges of similar design such as mage tower artifact quests "DBM-VPKiwiBeta",--Renamed to DBM-VPKiwi in final version. "DBM-Suramar",--Renamed to DBM-Nighthold -- "DBM-PvP",--Discontinued do to inability to maintain such large scale external projects with limitted time/resources } ----------------- -- Libraries -- ----------------- local LL if LibStub("LibLatency", true) then LL = LibStub("LibLatency") end local LD if LibStub("LibDurability", true) then LD = LibStub("LibDurability") end -------------------------------------------------------- -- Cache frequently used global variables in locals -- -------------------------------------------------------- local DBM = DBM -- these global functions are accessed all the time by the event handler -- so caching them is worth the effort local ipairs, pairs, next = ipairs, pairs, next local tinsert, tremove, twipe, tsort, tconcat = table.insert, table.remove, table.wipe, table.sort, table.concat local type, select = type, select local GetTime = GetTime local bband = bit.band local floor, mhuge, mmin, mmax = math.floor, math.huge, math.min, math.max local GetNumGroupMembers, GetRaidRosterInfo = GetNumGroupMembers, GetRaidRosterInfo local UnitName, GetUnitName = UnitName, GetUnitName local IsInRaid, IsInGroup, IsInInstance = IsInRaid, IsInGroup, IsInInstance local UnitAffectingCombat, InCombatLockdown, IsFalling, IsEncounterInProgress, UnitPlayerOrPetInRaid, UnitPlayerOrPetInParty = UnitAffectingCombat, InCombatLockdown, IsFalling, IsEncounterInProgress, UnitPlayerOrPetInRaid, UnitPlayerOrPetInParty local UnitGUID, UnitHealth, UnitHealthMax, UnitBuff, UnitDebuff = UnitGUID, UnitHealth, UnitHealthMax, UnitBuff, UnitDebuff local UnitExists, UnitIsDead, UnitIsFriend, UnitIsUnit = UnitExists, UnitIsDead, UnitIsFriend, UnitIsUnit local GetSpellInfo, EJ_GetSectionInfo, GetSectionIconFlags, GetSpellTexture, GetSpellCooldown = GetSpellInfo, C_EncounterJournal.GetSectionInfo, C_EncounterJournal.GetSectionIconFlags, GetSpellTexture, GetSpellCooldown local EJ_GetEncounterInfo, EJ_GetCreatureInfo, GetDungeonInfo = EJ_GetEncounterInfo, EJ_GetCreatureInfo, GetDungeonInfo local GetInstanceInfo = GetInstanceInfo local GetCurrentMapDungeonLevel, SetMapToCurrentZone, GetPlayerMapAreaID = GetCurrentMapDungeonLevel, SetMapToCurrentZone, GetPlayerMapAreaID local GetSpecialization, GetSpecializationInfo, GetSpecializationInfoByID = GetSpecialization, GetSpecializationInfo, GetSpecializationInfoByID local UnitDetailedThreatSituation = UnitDetailedThreatSituation local UnitIsGroupLeader, UnitIsGroupAssistant = UnitIsGroupLeader, UnitIsGroupAssistant local PlaySoundFile, PlaySound = PlaySoundFile, PlaySound local Ambiguate = Ambiguate local C_TimerNewTicker, C_TimerAfter = C_Timer.NewTicker, C_Timer.After --TODO, remove RegisterAddonMessagePrefix upvalue in 8.x, this is only a temp live/beta work around local RegisterAddonMessagePrefix, SendAddonMessage = RegisterAddonMessagePrefix or C_ChatInfo.RegisterAddonMessagePrefix, SendAddonMessage or C_ChatInfo.SendAddonMessage -- for Phanx' Class Colors local RAID_CLASS_COLORS = CUSTOM_CLASS_COLORS or RAID_CLASS_COLORS --------------------------------- -- General (local) functions -- --------------------------------- -- checks if a given value is in an array -- returns true if it finds the value, false otherwise local function checkEntry(t, val) for i, v in ipairs(t) do if v == val then return true end end return false end local function findEntry(t, val) for i, v in ipairs(t) do if v and val and val:find(v) then return true end end return false end -- removes all occurrences of a value in an array -- returns true if at least one occurrence was remove, false otherwise local function removeEntry(t, val) local existed = false for i = #t, 1, -1 do if t[i] == val then tremove(t, i) existed = true end end return existed end -- automatically sends an addon message to the appropriate channel (INSTANCE_CHAT, RAID or PARTY) local function sendSync(prefix, msg) msg = msg or "" if IsInGroup(LE_PARTY_CATEGORY_INSTANCE) and IsInInstance() then--For BGs, LFR and LFG (we also check IsInInstance() so if you're in queue but fighting something outside like a world boss, it'll sync in "RAID" instead) SendAddonMessage("D4", prefix .. "\t" .. msg, "INSTANCE_CHAT") else if IsInRaid() then SendAddonMessage("D4", prefix .. "\t" .. msg, "RAID") elseif IsInGroup(LE_PARTY_CATEGORY_HOME) then SendAddonMessage("D4", prefix .. "\t" .. msg, "PARTY") else--for solo raid SendAddonMessage("D4", prefix .. "\t" .. msg, "WHISPER", playerName) end end end --Custom sync function that should only be used for user generated sync messages local function sendLoggedSync(prefix, msg) msg = msg or "" if IsInGroup(LE_PARTY_CATEGORY_INSTANCE) and IsInInstance() then--For BGs, LFR and LFG (we also check IsInInstance() so if you're in queue but fighting something outside like a world boss, it'll sync in "RAID" instead) C_ChatInfo.SendAddonMessageLogged("D4", prefix .. "\t" .. msg, "INSTANCE_CHAT") else if IsInRaid() then C_ChatInfo.SendAddonMessageLogged("D4", prefix .. "\t" .. msg, "RAID") elseif IsInGroup(LE_PARTY_CATEGORY_HOME) then C_ChatInfo.SendAddonMessageLogged("D4", prefix .. "\t" .. msg, "PARTY") else--for solo raid C_ChatInfo.SendAddonMessageLogged("D4", prefix .. "\t" .. msg, "WHISPER", playerName) end end end local function strFromTime(time) if type(time) ~= "number" then time = 0 end time = floor(time*100)/100 if time < 60 then return DBM_CORE_TIMER_FORMAT_SECS:format(time) elseif time % 60 == 0 then return DBM_CORE_TIMER_FORMAT_MINS:format(time/60) else return DBM_CORE_TIMER_FORMAT:format(time/60, time % 60) end end do -- fail-safe format, replaces missing arguments with unknown -- note: doesn't handle cases like %%%s correctly at the moment (should become %unknown, but becomes %%s) -- also, the end of the format directive is not detected in all cases, but handles everything that occurs in our boss mods ;) --> not suitable for general-purpose use, just for our warnings and timers (where an argument like a spell-target might be nil due to missing target information from unreliable detection methods) local function replace(cap1, cap2) return cap1 == "%" and DBM_CORE_UNKNOWN end function pformat(fstr, ...) local ok, str = pcall(format, fstr, ...) return ok and str or fstr:gsub("(%%+)([^%%%s<]+)", replace):gsub("%%%%", "%%") end end -- sends a whisper to a player by his or her character name or BNet presence id -- returns true if the message was sent, nil otherwise local function sendWhisper(target, msg) if type(target) == "number" then if not BNIsSelf(target) then -- never send BNet whispers to ourselves BNSendWhisper(target, msg) return true end elseif type(target) == "string" then -- whispering to ourselves here is okay and somewhat useful for whisper-warnings SendChatMessage(msg, "WHISPER", nil, target) return true end end local BNSendWhisper = sendWhisper local function stripServerName(cap) cap = cap:sub(2, -2) if DBM.Options.StripServerName then cap = Ambiguate(cap, "short") end return cap end -------------- -- Events -- -------------- do local registeredEvents = {} local registeredSpellIds = {} local unfilteredCLEUEvents = {} local registeredUnitEventIds = {} local argsMT = {__index = {}} local args = setmetatable({}, argsMT) function argsMT.__index:IsSpellID(a1, a2, a3, a4, a5) local v = self.spellId return v == a1 or v == a2 or v == a3 or v == a4 or v == a5 end function argsMT.__index:IsPlayer() return bband(args.destFlags, COMBATLOG_OBJECT_AFFILIATION_MINE) ~= 0 and bband(args.destFlags, COMBATLOG_OBJECT_TYPE_PLAYER) ~= 0 end function argsMT.__index:IsPlayerSource() return bband(args.sourceFlags, COMBATLOG_OBJECT_AFFILIATION_MINE) ~= 0 and bband(args.sourceFlags, COMBATLOG_OBJECT_TYPE_PLAYER) ~= 0 end function argsMT.__index:IsNPC() return bband(args.destFlags, COMBATLOG_OBJECT_TYPE_NPC) ~= 0 end function argsMT.__index:IsPet() return bband(args.destFlags, COMBATLOG_OBJECT_TYPE_PET) ~= 0 end function argsMT.__index:IsPetSource() return bband(args.sourceFlags, COMBATLOG_OBJECT_TYPE_PET) ~= 0 end function argsMT.__index:IsSrcTypePlayer() return bband(args.sourceFlags, COMBATLOG_OBJECT_TYPE_PLAYER) ~= 0 end function argsMT.__index:IsDestTypePlayer() return bband(args.destFlags, COMBATLOG_OBJECT_TYPE_PLAYER) ~= 0 end function argsMT.__index:IsSrcTypeHostile() return bband(args.sourceFlags, COMBATLOG_OBJECT_REACTION_HOSTILE) ~= 0 end function argsMT.__index:IsDestTypeHostile() return bband(args.destFlags, COMBATLOG_OBJECT_REACTION_HOSTILE) ~= 0 end function argsMT.__index:GetSrcCreatureID() return DBM:GetCIDFromGUID(self.sourceGUID) end function argsMT.__index:GetDestCreatureID() return DBM:GetCIDFromGUID(self.destGUID) end local function handleEvent(self, event, ...) local isUnitEvent = event:sub(0, 5) == "UNIT_" and event ~= "UNIT_DIED" and event ~= "UNIT_DESTROYED" if self == mainFrame and isUnitEvent then -- UNIT_* events that come from mainFrame are _UNFILTERED variants and need their suffix event = event .. "_UNFILTERED" isUnitEvent = false -- not actually a real unit id for this function... end if not registeredEvents[event] or not dbmIsEnabled then return end for i, v in ipairs(registeredEvents[event]) do local zones = v.zones local handler = v[event] local modEvents = v.registeredUnitEvents if handler and (not isUnitEvent or not modEvents or modEvents[event .. ...]) and (not zones or zones[LastInstanceMapID]) and not (v.isTrashMod and #inCombat > 0) then handler(v, ...) end end end local registerUnitEvent, unregisterUnitEvent, registerSpellId, unregisterSpellId, registerCLEUEvent, unregisterCLEUEvent do local frames = {} -- frames that are being used for unit events, one frame per unit id (this could be optimized, as it currently creates a new frame even for a different event, but that's not worth the effort as 90% of all calls are just boss1 anyways) function registerUnitEvent(mod, event, ...) mod.registeredUnitEvents = mod.registeredUnitEvents or {} for i = 1, select("#", ...) do local uId = select(i, ...) if not uId then break end local frame = frames[uId] if not frame then frame = CreateFrame("Frame") if uId == "mouseover" then -- work-around for mouse-over events (broken!) frame:SetScript("OnEvent", function(self, event, uId, ...) -- we registered mouseover events, so we only want mouseover events, thanks. handleEvent(self, event, "mouseover", ...) end) else frame:SetScript("OnEvent", handleEvent) end frames[uId] = frame end registeredUnitEventIds[event .. uId] = (registeredUnitEventIds[event .. uId] or 0) + 1 mod.registeredUnitEvents[event .. uId] = true frame:RegisterUnitEvent(event, uId) end end function unregisterUnitEvent(mod, event, ...) for i = 1, select("#", ...) do local uId = select(i, ...) if not uId then break end local frame = frames[uId] local refs = (registeredUnitEventIds[event .. uId] or 1) - 1 registeredUnitEventIds[event .. uId] = refs if refs <= 0 then registeredUnitEventIds[event .. uId] = nil if frame then frame:UnregisterEvent(event) end end if mod.registeredUnitEvents and mod.registeredUnitEvents[event .. uId] then mod.registeredUnitEvents[event .. uId] = nil end end for i = #registeredEvents[event], 1, -1 do if registeredEvents[event][i] == mod then tremove(registeredEvents[event], i) end end if #registeredEvents[event] == 0 then registeredEvents[event] = nil end end function registerSpellId(event, spellId) if type(spellId) == "string" then--Something is screwed up, like SPELL_AURA_APPLIED DOSE DBM:AddMsg("DBM RegisterEvents Error: "..spellId.." is not a number!") return end if spellId and not DBM:GetSpellInfo(spellId) then DBM:AddMsg("DBM RegisterEvents Error: "..spellId.." spell id does not exist!") return end if not registeredSpellIds[event] then registeredSpellIds[event] = {} end registeredSpellIds[event][spellId] = (registeredSpellIds[event][spellId] or 0) + 1 end function unregisterSpellId(event, spellId) if not registeredSpellIds[event] then return end local refs = (registeredSpellIds[event][spellId] or 1) - 1 registeredSpellIds[event][spellId] = refs if refs <= 0 then registeredSpellIds[event][spellId] = nil end end --There are 2 tables. unfilteredCLEUEvents and registeredSpellIds table. --unfilteredCLEUEvents saves UNFILTERED cleu event count. this is count table to prevent bad unregister. --registeredSpellIds tables filtered table. this saves event and spell ids. works smiliar with unfilteredCLEUEvents table. function registerCLEUEvent(mod, event) local argTable = {strsplit(" ", event)} -- filtered cleu event. save information in registeredSpellIds table. if #argTable > 1 then event = argTable[1] for i = 2, #argTable do registerSpellId(event, tonumber(argTable[i])) end -- no args. works as unfiltered. save information in unfilteredCLEUEvents table. else unfilteredCLEUEvents[event] = (unfilteredCLEUEvents[event] or 0) + 1 end registeredEvents[event] = registeredEvents[event] or {} tinsert(registeredEvents[event], mod) end function unregisterCLEUEvent(mod, event) local argTable = {strsplit(" ", event)} local eventCleared = false -- filtered cleu event. save information in registeredSpellIds table. if #argTable > 1 then event = argTable[1] for i = 2, #argTable do unregisterSpellId(event, tonumber(argTable[i])) end local remainingSpellIdCount = 0 if registeredSpellIds[event] then for i, v in pairs(registeredSpellIds[event]) do remainingSpellIdCount = remainingSpellIdCount + 1 end end if remainingSpellIdCount == 0 then registeredSpellIds[event] = nil -- if unfilteredCLEUEvents and registeredSpellIds do not exists, clear registeredEvents. if not unfilteredCLEUEvents[event] then eventCleared = true end end -- no args. works as unfiltered. save information in unfilteredCLEUEvents table. else local refs = (unfilteredCLEUEvents[event] or 1) - 1 unfilteredCLEUEvents[event] = refs if refs <= 0 then unfilteredCLEUEvents[event] = nil -- if unfilteredCLEUEvents and registeredSpellIds do not exists, clear registeredEvents. if not registeredSpellIds[event] then eventCleared = true end end end for i = #registeredEvents[event], 1, -1 do if registeredEvents[event][i] == mod then registeredEvents[event][i] = {} break end end if eventCleared then registeredEvents[event] = nil end end end -- UNIT_* events are special: they can take 'parameters' like this: "UNIT_HEALTH boss1 boss2" which only trigger the event for the given unit ids function DBM:RegisterEvents(...) for i = 1, select("#", ...) do local event = select(i, ...) -- spell events with special care. if event:sub(0, 6) == "SPELL_" and event ~= "SPELL_NAME_UPDATE" or event:sub(0, 6) == "RANGE_" or event == "UNIT_DIED" or event == "UNIT_DESTROYED" then registerCLEUEvent(self, event) else local eventWithArgs = event -- unit events need special care if event:sub(0, 5) == "UNIT_" then -- unit events are limited to 8 "parameters", as there is no good reason to ever use more than 5 (it's just that the code old code supported 8 (boss1-5, target, focus)) local arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8 event, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8 = strsplit(" ", event) if not arg1 and event:sub(event:len() - 10) ~= "_UNFILTERED" then -- no arguments given, support for legacy mods eventWithArgs = event .. " boss1 boss2 boss3 boss4 boss5 target focus" event, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8 = strsplit(" ", eventWithArgs) end if event:sub(event:len() - 10) == "_UNFILTERED" then -- we really want *all* unit ids mainFrame:RegisterEvent(event:sub(0, -12)) else registerUnitEvent(self, event, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8) end -- spell events with filter else -- normal events mainFrame:RegisterEvent(event) end registeredEvents[eventWithArgs] = registeredEvents[eventWithArgs] or {} tinsert(registeredEvents[eventWithArgs], self) if event ~= eventWithArgs then registeredEvents[event] = registeredEvents[event] or {} tinsert(registeredEvents[event], self) end end end end local function unregisterUEvent(mod, event) if event:sub(0, 5) == "UNIT_" and event ~= "UNIT_DIED" and event ~= "UNIT_DESTROYED" then local event, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8 = strsplit(" ", event) if event:sub(event:len() - 10) == "_UNFILTERED" then mainFrame:UnregisterEvent(event:sub(0, -12)) else unregisterUnitEvent(mod, event, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8) end end end local function findRealEvent(t, val) for i, v in ipairs(t) do local event = strsplit(" ", v) if event == val then return v end end end function DBM:UnregisterInCombatEvents(srmOnly) for event, mods in pairs(registeredEvents) do if srmOnly then local i = 1 while mods[i] do if mods[i] == self and event == "SPELL_AURA_REMOVED" then local findEvent = findRealEvent(self.inCombatOnlyEvents, "SPELL_AURA_REMOVED") if findEvent then unregisterCLEUEvent(self, findEvent) break end end i = i +1 end elseif (event:sub(0, 6) == "SPELL_"and event ~= "SPELL_NAME_UPDATE" or event:sub(0, 6) == "RANGE_") then local i = 1 while mods[i] do if mods[i] == self and event ~= "SPELL_AURA_REMOVED" then local findEvent = findRealEvent(self.inCombatOnlyEvents, event) if findEvent then unregisterCLEUEvent(self, findEvent) break end end i = i +1 end else local match = false for i = #mods, 1, -1 do if mods[i] == self and checkEntry(self.inCombatOnlyEvents, event) then tremove(mods, i) match = true end end if #mods == 0 or (match and event:sub(0, 5) == "UNIT_" and event:sub(0, -10) ~= "_UNFILTERED" and event ~= "UNIT_DIED" and event ~= "UNIT_DESTROYED") then -- unit events have their own reference count unregisterUEvent(self, event) end if #mods == 0 then registeredEvents[event] = nil end end end end function DBM:RegisterShortTermEvents(...) if self.shortTermEventsRegistered then return end self.shortTermRegisterEvents = {...} for k, v in pairs(self.shortTermRegisterEvents) do if v:sub(0, 5) == "UNIT_" and v:sub(v:len() - 10) ~= "_UNFILTERED" and not v:find(" ") and v ~= "UNIT_DIED" and v ~= "UNIT_DESTROYED" then -- legacy event, oh noes self.shortTermRegisterEvents[k] = v .. " boss1 boss2 boss3 boss4 boss5 target focus" end end self.shortTermEventsRegistered = 1 self:RegisterEvents(unpack(self.shortTermRegisterEvents)) end function DBM:UnregisterShortTermEvents() if self.shortTermRegisterEvents then for event, mods in pairs(registeredEvents) do if event:sub(0, 6) == "SPELL_" or event:sub(0, 6) == "RANGE_" then local i = 1 while mods[i] do if mods[i] == self then local findEvent = findRealEvent(self.shortTermRegisterEvents, event) if findEvent then unregisterCLEUEvent(self, findEvent) break end end i = i +1 end else local match = false for i = #mods, 1, -1 do if mods[i] == self and checkEntry(self.shortTermRegisterEvents, event) then tremove(mods, i) match = true end end if #mods == 0 or (match and event:sub(0, 5) == "UNIT_" and event:sub(0, -10) ~= "_UNFILTERED" and event ~= "UNIT_DIED" and event ~= "UNIT_DESTROYED") then unregisterUEvent(self, event) end if #mods == 0 then registeredEvents[event] = nil end end end self.shortTermEventsRegistered = nil self.shortTermRegisterEvents = nil end end DBM:RegisterEvents("ADDON_LOADED") function DBM:FilterRaidBossEmote(msg, ...) return handleEvent(nil, "CHAT_MSG_RAID_BOSS_EMOTE_FILTERED", msg:gsub("\124c%x+(.-)\124r", "%1"), ...) end local noArgTableEvents = { SWING_DAMAGE = true, SWING_MISSED = true, RANGE_DAMAGE = true, RANGE_MISSED = true, SPELL_DAMAGE = true, SPELL_BUILDING_DAMAGE = true, SPELL_MISSED = true, SPELL_ABSORBED = true, SPELL_HEAL = true, SPELL_ENERGIZE = true, SPELL_PERIODIC_ENERGIZE = true, SPELL_PERIODIC_MISSED = true, SPELL_PERIODIC_DAMAGE = true, SPELL_PERIODIC_DRAIN = true, SPELL_PERIODIC_LEECH = true, SPELL_PERIODIC_ENERGIZE = true, SPELL_DRAIN = true, SPELL_LEECH = true, SPELL_CAST_FAILED = true } function DBM:COMBAT_LOG_EVENT_UNFILTERED(timestamp, event, hideCaster, sourceGUID, sourceName, sourceFlags, sourceRaidFlags, destGUID, destName, destFlags, destRaidFlags, extraArg1, extraArg2, extraArg3, extraArg4, extraArg5, extraArg6, extraArg7, extraArg8, extraArg9, extraArg10, ...) if wowTOC == 80000 then--In 8.x+, CLEU is just an event with no args, all args must be requested via CombatLogGetCurrentEventInfo timestamp, event, hideCaster, sourceGUID, sourceName, sourceFlags, sourceRaidFlags, destGUID, destName, destFlags, destRaidFlags, extraArg1, extraArg2, extraArg3, extraArg4, extraArg5, extraArg6, extraArg7, extraArg8, extraArg9, extraArg10 = CombatLogGetCurrentEventInfo() end if not registeredEvents[event] then return end local eventSub6 = event:sub(0, 6) if (eventSub6 == "SPELL_" or eventSub6 == "RANGE_") and not unfilteredCLEUEvents[event] and registeredSpellIds[event] then if not registeredSpellIds[event][extraArg1] then return end end -- process some high volume events without building the whole table which is somewhat faster -- this prevents work-around with mods that used to have their own event handler to prevent this overhead if noArgTableEvents[event] then return handleEvent(nil, event, sourceGUID, sourceName, sourceFlags, sourceRaidFlags, destGUID, destName, destFlags, destRaidFlags, extraArg1, extraArg2, extraArg3, extraArg4, extraArg5, extraArg6, extraArg7, extraArg8, extraArg9, extraArg10, ...) else twipe(args) args.timestamp = timestamp args.event = event args.sourceGUID = sourceGUID args.sourceName = sourceName args.sourceFlags = sourceFlags args.sourceRaidFlags = sourceRaidFlags args.destGUID = destGUID args.destName = destName args.destFlags = destFlags args.destRaidFlags = destRaidFlags if eventSub6 == "SPELL_" then args.spellId, args.spellName = extraArg1, extraArg2 if event == "SPELL_AURA_APPLIED" or event == "SPELL_AURA_REFRESH" or event == "SPELL_AURA_REMOVED" then if not args.sourceName then args.sourceName = args.destName args.sourceGUID = args.destGUID args.sourceFlags = args.destFlags end elseif event == "SPELL_AURA_APPLIED_DOSE" or event == "SPELL_AURA_REMOVED_DOSE" then args.amount = extraArg5 if not args.sourceName then args.sourceName = args.destName args.sourceGUID = args.destGUID args.sourceFlags = args.destFlags end elseif event == "SPELL_INTERRUPT" or event == "SPELL_DISPEL" or event == "SPELL_DISPEL_FAILED" or event == "SPELL_AURA_STOLEN" then args.extraSpellId, args.extraSpellName = extraArg4, extraArg5 end elseif event == "UNIT_DIED" or event == "UNIT_DESTROYED" then args.sourceName = args.destName args.sourceGUID = args.destGUID args.sourceFlags = args.destFlags elseif event == "ENVIRONMENTAL_DAMAGE" then args.environmentalType, args.amount, args.overkill, args.school, args.resisted, args.blocked, args.absorbed, args.critical, args.glancing, args.crushing = extraArg1, extraArg2, extraArg3, extraArg4, extraArg5, extraArg6, extraArg7, extraArg8, extraArg9, extraArg10 end return handleEvent(nil, event, args) end end mainFrame:SetScript("OnEvent", handleEvent) end -------------- -- OnLoad -- -------------- do local isLoaded = false local onLoadCallbacks = {} local disabledMods = {} local function runDelayedFunctions(self) noDelay = false --Check if voice pack missing local activeVP = self.Options.ChosenVoicePack if activeVP ~= "None" then if not self.VoiceVersions[activeVP] or (self.VoiceVersions[activeVP] and self.VoiceVersions[activeVP] == 0) then--A voice pack is selected that does not belong self.Options.ChosenVoicePack = "None"--Set ChosenVoicePack back to None AddMsg(DBM, DBM_CORE_VOICE_MISSING) end else if not self.Options.DontShowReminders and #self.Voices > 1 then --At least one voice pack installed but activeVP set to "None" AddMsg(DBM, DBM_CORE_VOICE_DISABLED) end end --Check if any of countdown sounds are using missing voice pack local voice1 = self.Options.CountdownVoice local voice2 = self.Options.CountdownVoice2 local voice3 = self.Options.CountdownVoice3v2 if voice1 == "None" then--Migrate to new setting self.Options.CountdownVoice = self.DefaultOptions.CountdownVoice self.Options.DontPlayCountdowns = true end if voice3 == "HoTS_R" and select(4, GetAddOnInfo("DBM-CountPack-HoTS")) then --Heroes count pack already installed, migrate user setting instead of forcing pewsey voice self.Options.CountdownVoice3v2 = "HoTS_Ravenlord" end local found1, found2, found3 = false, false, false for i = 1, #self.Counts do local voice = self.Counts[i].value if voice == self.Options.CountdownVoice then found1 = true end if voice == self.Options.CountdownVoice2 then found2 = true end if voice == self.Options.CountdownVoice3v2 then found3 = true end end if not found1 then AddMsg(DBM, DBM_CORE_VOICE_COUNT_MISSING:format(1, self.DefaultOptions.CountdownVoice)) self.Options.CountdownVoice = self.DefaultOptions.CountdownVoice end if not found2 then AddMsg(DBM, DBM_CORE_VOICE_COUNT_MISSING:format(2, self.DefaultOptions.CountdownVoice2)) self.Options.CountdownVoice2 = self.DefaultOptions.CountdownVoice2 end if not found3 then AddMsg(DBM, DBM_CORE_VOICE_COUNT_MISSING:format(3, self.DefaultOptions.CountdownVoice3v2)) self.Options.CountdownVoice3v2 = self.DefaultOptions.CountdownVoice3v2 end self:BuildVoiceCountdownCache() --Break timer recovery --Try local settings if self.Options.tempBreak2 then local timer, startTime = string.split("/", self.Options.tempBreak2) local elapsed = time() - tonumber(startTime) local remaining = timer - elapsed if remaining > 0 then breakTimerStart(DBM, remaining, playerName) else--It must have ended while we were offline, kill variable. self.Options.tempBreak2 = nil end end if IsInGuild() then SendAddonMessage("D4", "GH", "GUILD") end if not savedDifficulty or not difficultyText or not difficultyIndex then--prevent error if savedDifficulty or difficultyText is nil savedDifficulty, difficultyText, difficultyIndex, LastGroupSize, difficultyModifier = self:GetCurrentInstanceDifficulty() end end -- register a callback that will be executed once the addon is fully loaded (ADDON_LOADED fired, saved vars are available) function DBM:RegisterOnLoadCallback(cb) if isLoaded then cb() else onLoadCallbacks[#onLoadCallbacks + 1] = cb end end function DBM:ADDON_LOADED(modname) if modname == "DBM-Core" and not isLoaded then dbmToc = tonumber(GetAddOnMetadata("DBM-Core", "X-Min-Interface")) isLoaded = true for i, v in ipairs(onLoadCallbacks) do xpcall(v, geterrorhandler()) end onLoadCallbacks = nil loadOptions(self) if GetAddOnEnableState(playerName, "VEM-Core") >= 1 then self:Disable(true) C_TimerAfter(15, function() AddMsg(self, DBM_CORE_VEM) end) return end if GetAddOnEnableState(playerName, "DBM-Profiles") >= 1 then self:Disable(true) C_TimerAfter(15, function() AddMsg(self, DBM_CORE_3RDPROFILES) end) return end if GetAddOnEnableState(playerName, "DPMCore") >= 1 then self:Disable(true) C_TimerAfter(15, function() AddMsg(self, DBM_CORE_DPMCORE) end) return end self.Bars:LoadOptions("DBM") self.Arrow:LoadPosition() if not self.Options.ShowMinimapButton then self:HideMinimapButton() end --[[local soundChannels = tonumber(GetCVar("Sound_NumChannels")) or 24--if set to 24, may return nil, Defaults usually do --If this messes with your fps, stop raiding with a toaster. It's only fix for addon sound ducking. if soundChannels < 64 then SetCVar("Sound_NumChannels", 64) end--]] self.AddOns = {} self.Voices = { {text = "None",value = "None"}, }--Create voice table, with default "None" value self.VoiceVersions = {} for i = 1, GetNumAddOns() do local addonName = GetAddOnInfo(i) local enabled = GetAddOnEnableState(playerName, i) local minToc = tonumber(GetAddOnMetadata(i, "X-Min-Interface")) if GetAddOnMetadata(i, "X-DBM-Mod") then if enabled ~= 0 then if checkEntry(bannedMods, addonName) then AddMsg(self, "The mod " .. addonName .. " is deprecated and will not be available. Please remove the folder " .. addonName .. " from your Interface" .. (IsWindowsClient() and "\\" or "/") .. "AddOns folder to get rid of this message. Check for an updated version of " .. addonName .. " that is compatible with your game version.") elseif not testBuild and minToc and minToc > wowTOC then self:Debug(i.." not loaded because mod requires minimum toc of "..minToc) else local mapIdTable = {strsplit(",", GetAddOnMetadata(i, "X-DBM-Mod-MapID") or "")} tinsert(self.AddOns, { sort = tonumber(GetAddOnMetadata(i, "X-DBM-Mod-Sort") or mhuge) or mhuge, type = GetAddOnMetadata(i, "X-DBM-Mod-Type") or "OTHER", category = GetAddOnMetadata(i, "X-DBM-Mod-Category") or "Other", name = GetAddOnMetadata(i, "X-DBM-Mod-Name") or GetRealZoneText(tonumber(mapIdTable[1])) or DBM_CORE_UNKNOWN, mapId = mapIdTable, subTabs = GetAddOnMetadata(i, "X-DBM-Mod-SubCategoriesID") and {strsplit(",", GetAddOnMetadata(i, "X-DBM-Mod-SubCategoriesID"))} or GetAddOnMetadata(i, "X-DBM-Mod-SubCategories") and {strsplit(",", GetAddOnMetadata(i, "X-DBM-Mod-SubCategories"))}, oneFormat = tonumber(GetAddOnMetadata(i, "X-DBM-Mod-Has-Single-Format") or 0) == 1, hasLFR = tonumber(GetAddOnMetadata(i, "X-DBM-Mod-Has-LFR") or 0) == 1, hasChallenge = tonumber(GetAddOnMetadata(i, "X-DBM-Mod-Has-Challenge") or 0) == 1, noHeroic = tonumber(GetAddOnMetadata(i, "X-DBM-Mod-No-Heroic") or 0) == 1, noStatistics = tonumber(GetAddOnMetadata(i, "X-DBM-Mod-No-Statistics") or 0) == 1, hasMythic = tonumber(GetAddOnMetadata(i, "X-DBM-Mod-Has-Mythic") or 0) == 1, hasTimeWalker = tonumber(GetAddOnMetadata(i, "X-DBM-Mod-Has-TimeWalker") or 0) == 1, isWorldBoss = tonumber(GetAddOnMetadata(i, "X-DBM-Mod-World-Boss") or 0) == 1, minRevision = tonumber(GetAddOnMetadata(i, "X-DBM-Mod-MinCoreRevision") or 0), minExpansion = tonumber(GetAddOnMetadata(i, "X-DBM-Mod-MinExpansion") or 0), modId = addonName, }) for i = #self.AddOns[#self.AddOns].mapId, 1, -1 do local id = tonumber(self.AddOns[#self.AddOns].mapId[i]) if id then self.AddOns[#self.AddOns].mapId[i] = id else tremove(self.AddOns[#self.AddOns].mapId, i) end end if self.AddOns[#self.AddOns].subTabs then for k, v in ipairs(self.AddOns[#self.AddOns].subTabs) do local id = tonumber(self.AddOns[#self.AddOns].subTabs[k]) if id then self.AddOns[#self.AddOns].subTabs[k] = GetRealZoneText(id):trim() or id else self.AddOns[#self.AddOns].subTabs[k] = (self.AddOns[#self.AddOns].subTabs[k]):trim() end end end if GetAddOnMetadata(i, "X-DBM-Mod-LoadCID") then local idTable = {strsplit(",", GetAddOnMetadata(i, "X-DBM-Mod-LoadCID"))} for i = 1, #idTable do loadcIds[tonumber(idTable[i]) or ""] = addonName end end end else disabledMods[#disabledMods+1] = addonName end end if GetAddOnMetadata(i, "X-DBM-Voice") and enabled ~= 0 then if checkEntry(bannedMods, addonName) then AddMsg(self, "The mod " .. addonName .. " is deprecated and will not be available. Please remove the folder " .. addonName .. " from your Interface" .. (IsWindowsClient() and "\\" or "/") .. "AddOns folder to get rid of this message. Check for an updated version of " .. addonName .. " that is compatible with your game version.") else local voiceValue = GetAddOnMetadata(i, "X-DBM-Voice-ShortName") local voiceVersion = tonumber(GetAddOnMetadata(i, "X-DBM-Voice-Version") or 0) if voiceVersion > 0 then--Do not insert voice version 0 into THIS table. 0 should be used by voice packs that insert only countdown tinsert(self.Voices, { text = GetAddOnMetadata(i, "X-DBM-Voice-Name"), value = voiceValue }) end self.VoiceVersions[voiceValue] = voiceVersion self:Schedule(10, self.CheckVoicePackVersion, self, voiceValue)--Still at 1 since the count sounds won't break any mods or affect filter. V2 if support countsound path if GetAddOnMetadata(i, "X-DBM-Voice-HasCount") then--Supports adding countdown options, insert new countdown into table tinsert(self.Counts, { text = GetAddOnMetadata(i, "X-DBM-Voice-Name"), value = "VP:"..voiceValue, path = "Interface\\AddOns\\DBM-VP"..voiceValue.."\\count\\", max = 10}) end end end if GetAddOnMetadata(i, "X-DBM-CountPack") and enabled ~= 0 then if checkEntry(bannedMods, addonName) then AddMsg(self, "The mod " .. addonName .. " is deprecated and will not be available. Please remove the folder " .. addonName .. " from your Interface" .. (IsWindowsClient() and "\\" or "/") .. "AddOns folder to get rid of this message. Check for an updated version of " .. addonName .. " that is compatible with your game version.") else local loaded = LoadAddOn(addonName) local voiceGlobal = GetAddOnMetadata(i, "X-DBM-CountPack-GlobalName") local insertFunction = _G[voiceGlobal] if loaded and insertFunction then insertFunction() else DBM:Debug(addonName.." failed to load at time CountPack function ran", 2) end end end if GetAddOnMetadata(i, "X-DBM-VictoryPack") and enabled ~= 0 then if checkEntry(bannedMods, addonName) then AddMsg(self, "The mod " .. addonName .. " is deprecated and will not be available. Please remove the folder " .. addonName .. " from your Interface" .. (IsWindowsClient() and "\\" or "/") .. "AddOns folder to get rid of this message. Check for an updated version of " .. addonName .. " that is compatible with your game version.") else local loaded = LoadAddOn(addonName) local victoryGlobal = GetAddOnMetadata(i, "X-DBM-VictoryPack-GlobalName") local insertFunction = _G[victoryGlobal] if loaded and insertFunction then insertFunction() else DBM:Debug(addonName.." failed to load at time CountPack function ran", 2) end end end if GetAddOnMetadata(i, "X-DBM-DefeatPack") and enabled ~= 0 then if checkEntry(bannedMods, addonName) then AddMsg(self, "The mod " .. addonName .. " is deprecated and will not be available. Please remove the folder " .. addonName .. " from your Interface" .. (IsWindowsClient() and "\\" or "/") .. "AddOns folder to get rid of this message. Check for an updated version of " .. addonName .. " that is compatible with your game version.") else local loaded = LoadAddOn(addonName) local defeatGlobal = GetAddOnMetadata(i, "X-DBM-DefeatPack-GlobalName") local insertFunction = _G[defeatGlobal] if loaded and insertFunction then insertFunction() else DBM:Debug(addonName.." failed to load at time CountPack function ran", 2) end end end if GetAddOnMetadata(i, "X-DBM-MusicPack") and enabled ~= 0 then if checkEntry(bannedMods, addonName) then AddMsg(self, "The mod " .. addonName .. " is deprecated and will not be available. Please remove the folder " .. addonName .. " from your Interface" .. (IsWindowsClient() and "\\" or "/") .. "AddOns folder to get rid of this message. Check for an updated version of " .. addonName .. " that is compatible with your game version.") else local loaded = LoadAddOn(addonName) local musicGlobal = GetAddOnMetadata(i, "X-DBM-MusicPack-GlobalName") local insertFunction = _G[musicGlobal] if loaded and insertFunction then insertFunction() else DBM:Debug(addonName.." failed to load at time CountPack function ran", 2) end end end end tsort(self.AddOns, function(v1, v2) return v1.sort < v2.sort end) self:RegisterEvents( "COMBAT_LOG_EVENT_UNFILTERED", "GROUP_ROSTER_UPDATE", "INSTANCE_GROUP_SIZE_CHANGED", "CHAT_MSG_ADDON", "BN_CHAT_MSG_ADDON", "PLAYER_REGEN_DISABLED", "PLAYER_REGEN_ENABLED", "INSTANCE_ENCOUNTER_ENGAGE_UNIT", "UNIT_TARGETABLE_CHANGED", "UNIT_SPELLCAST_SUCCEEDED boss1 boss2 boss3 boss4 boss5", "UNIT_TARGET_UNFILTERED", "ENCOUNTER_START", "ENCOUNTER_END", "BOSS_KILL", "UNIT_DIED", "UNIT_DESTROYED", "UNIT_HEALTH mouseover target focus player", "CHAT_MSG_WHISPER", "CHAT_MSG_BN_WHISPER", "CHAT_MSG_MONSTER_YELL", "CHAT_MSG_MONSTER_EMOTE", "CHAT_MSG_MONSTER_SAY", "CHAT_MSG_RAID_BOSS_EMOTE", "RAID_BOSS_EMOTE", "RAID_BOSS_WHISPER", "PLAYER_ENTERING_WORLD", "LFG_ROLE_CHECK_SHOW", "LFG_PROPOSAL_SHOW", "LFG_PROPOSAL_FAILED", "LFG_PROPOSAL_SUCCEEDED", "READY_CHECK", "UPDATE_BATTLEFIELD_STATUS", "PLAY_MOVIE", "CINEMATIC_START", --"PLAYER_LEVEL_UP",--PLAYER_LEVEL_CHANGED "PLAYER_SPECIALIZATION_CHANGED", "PARTY_INVITE_REQUEST", "LOADING_SCREEN_DISABLED", "SCENARIO_CRITERIA_UPDATE" ) if RolePollPopup:IsEventRegistered("ROLE_POLL_BEGIN") then RolePollPopup:UnregisterEvent("ROLE_POLL_BEGIN") end self:GROUP_ROSTER_UPDATE() C_TimerAfter(1.5, function() combatInitialized = true end) C_TimerAfter(20, function()--Delay UNIT_HEALTH combat start for 20 sec. (not to break Timer Recovery stuff) healthCombatInitialized = true end) self:Schedule(10, runDelayedFunctions, self) end end end ----------------- -- Callbacks -- ----------------- do local callbacks = {} function fireEvent(event, ...) if not callbacks[event] then return end for i, v in ipairs(callbacks[event]) do local ok, err = pcall(v, event, ...) if not ok then DBM:AddMsg(("Error while executing callback %s for event %s: %s"):format(tostring(v), tostring(event), err)) end end end function DBM:FireEvent(event, ...) fireEvent(event, ...) end function DBM:IsCallbackRegistered(event, f) if not event or type(f) ~= "function" then error("Usage: IsCallbackRegistered(event, callbackFunc)", 2) end if not callbacks[event] then return end for i = 1, #callbacks[event] do if callbacks[event][i] == f then return true end end return false end function DBM:RegisterCallback(event, f) if not event or type(f) ~= "function" then error("Usage: DBM:RegisterCallback(event, callbackFunc)", 2) end callbacks[event] = callbacks[event] or {} tinsert(callbacks[event], f) return #callbacks[event] end function DBM:UnregisterCallback(event, f) if not event or not callbacks[event] then return end if f then if type(f) ~= "function" then error("Usage: UnregisterCallback(event, callbackFunc)", 2) end --> checking from the end to start and not stoping after found one result in case of a func being twice registered. for i = #callbacks[event], 1, -1 do if callbacks[event][i] == f then tremove (callbacks[event], i) end end else callbacks[event] = nil end end end -------------------------- -- OnUpdate/Scheduler -- -------------------------- do -- stack that stores a few tables (up to 8) which will be recycled local popCachedTable, pushCachedTable local numChachedTables = 0 do local tableCache = nil -- gets a table from the stack, it will then be recycled. function popCachedTable() local t = tableCache if t then tableCache = t.next numChachedTables = numChachedTables - 1 end return t end -- tries to push a table on the stack -- only tables with <= 4 array entries are accepted as cached tables are only used for tasks with few arguments as we don't want to have big arrays wasting our precious memory space doing nothing... -- also, the maximum number of cached tables is limited to 8 as DBM rarely has more than eight scheduled tasks with less than 4 arguments at the same time -- this is just to re-use all the tables of the small tasks that are scheduled all the time (like the wipe detection) -- note that the cache does not use weak references anywhere for performance reasons, so a cached table will never be deleted by the garbage collector function pushCachedTable(t) if numChachedTables < 8 and #t <= 4 then twipe(t) t.next = tableCache tableCache = t numChachedTables = numChachedTables + 1 end end end -- priority queue (min-heap) that stores all scheduled tasks. -- insert: O(log n) -- deleteMin: O(log n) -- getMin: O(1) -- removeAllMatching: O(n) local insert, removeAllMatching, getMin, deleteMin do local heap = {} local firstFree = 1 -- gets the next task function getMin() return heap[1] end -- restores the heap invariant by moving an item up local function siftUp(n) local parent = floor(n / 2) while n > 1 and heap[parent].time > heap[n].time do -- move the element up until the heap invariant is restored, meaning the element is at the top or the element's parent is <= the element heap[n], heap[parent] = heap[parent], heap[n] -- swap the element with its parent n = parent parent = floor(n / 2) end end -- restores the heap invariant by moving an item down local function siftDown(n) local m -- position of the smaller child while 2 * n < firstFree do -- #children >= 1 -- swap the element with its smaller child if 2 * n + 1 == firstFree then -- n does not have a right child --> it only has a left child as #children >= 1 m = 2 * n -- left child elseif heap[2 * n].time < heap[2 * n + 1].time then -- #children = 2 and left child < right child m = 2 * n -- left child else -- #children = 2 and right child is smaller than the left one m = 2 * n + 1 -- right end if heap[n].time <= heap[m].time then -- n is <= its smallest child --> heap invariant restored return end heap[n], heap[m] = heap[m], heap[n] n = m end end -- inserts a new element into the heap function insert(ele) heap[firstFree] = ele siftUp(firstFree) firstFree = firstFree + 1 end -- deletes the min element function deleteMin() local min = heap[1] firstFree = firstFree - 1 heap[1] = heap[firstFree] heap[firstFree] = nil siftDown(1) return min end -- removes multiple scheduled tasks from the heap -- note that this function is comparatively slow by design as it has to check all tasks and allows partial matches function removeAllMatching(f, mod, ...) -- remove all elements that match the signature, this destroyes the heap and leaves a normal array local v, match local foundMatch = false for i = #heap, 1, -1 do -- iterate backwards over the array to allow usage of table.remove v = heap[i] if (not f or v.func == f) and (not mod or v.mod == mod) then match = true for i = 1, select("#", ...) do if select(i, ...) ~= v[i] then match = false break end end if match then tremove(heap, i) firstFree = firstFree - 1 foundMatch = true end end end -- rebuild the heap from the array in O(n) if foundMatch then for i = floor((firstFree - 1) / 2), 1, -1 do siftDown(i) end end end end local wrappers = {} local function range(max, cur, ...) cur = cur or 1 if cur > max then return ... end return cur, range(max, cur + 1, select(2, ...)) end local function getWrapper(n) wrappers[n] = wrappers[n] or loadstring(([[ return function(func, tbl) return func(]] .. ("tbl[%s], "):rep(n):sub(0, -3) .. [[) end ]]):format(range(n)))() return wrappers[n] end local nextModSyncSpamUpdate = 0 --mainFrame:SetScript("OnUpdate", function(self, elapsed) local function onUpdate(self, elapsed) local time = GetTime() -- execute scheduled tasks local nextTask = getMin() while nextTask and nextTask.func and nextTask.time <= time do deleteMin() local n = nextTask.n if n == #nextTask then nextTask.func(unpack(nextTask)) else -- too many nil values (or a trailing nil) -- this is bad because unpack will not work properly -- TODO: is there a better solution? getWrapper(n)(nextTask.func, nextTask) end pushCachedTable(nextTask) nextTask = getMin() end -- execute OnUpdate handlers of all modules local foundModFunctions = 0 for i, v in pairs(updateFunctions) do foundModFunctions = foundModFunctions + 1 if i.Options.Enabled and (not i.zones or i.zones[LastInstanceMapID]) then i.elapsed = (i.elapsed or 0) + elapsed if i.elapsed >= (i.updateInterval or 0) then v(i, i.elapsed) i.elapsed = 0 end end end -- clean up sync spam timers and auto respond spam blockers if time > nextModSyncSpamUpdate then nextModSyncSpamUpdate = time + 20 -- TODO: optimize this; using next(t, k) all the time on nearly empty hash tables is not a good idea...doesn't really matter here as modSyncSpam only very rarely contains more than 4 entries... -- we now do this just every 20 seconds since the earlier assumption about modSyncSpam isn't true any longer -- note that not removing entries at all would be just a small memory leak and not a problem (the sync functions themselves check the timestamp) local k, v = next(modSyncSpam, nil) if v and (time - v > 8) then modSyncSpam[k] = nil end end if not nextTask and foundModFunctions == 0 then--Nothing left, stop scheduler schedulerFrame:SetScript("OnUpdate", nil) schedulerFrame:Hide() end end function startScheduler() if not schedulerFrame:IsShown() then schedulerFrame:Show() schedulerFrame:SetScript("OnUpdate", onUpdate) end end function schedule(t, f, mod, ...) if type(f) ~= "function" then error("usage: schedule(time, func, [mod, args...])", 2) end startScheduler() local v if numChachedTables > 0 and select("#", ...) <= 4 then -- a cached table is available and all arguments fit into an array with four slots v = popCachedTable() v.time = GetTime() + t v.func = f v.mod = mod v.n = select("#", ...) for i = 1, v.n do v[i] = select(i, ...) end -- clear slots if necessary for i = v.n + 1, 4 do v[i] = nil end else -- create a new table v = {time = GetTime() + t, func = f, mod = mod, n = select("#", ...), ...} end insert(v) end function scheduleCountdown(time, numAnnounces, func, mod, self, ...) time = time or 5 numAnnounces = numAnnounces or 3 for i = 1, numAnnounces do schedule(time - i, func, mod, self, i, ...) end end function unschedule(f, mod, ...) if not f and not mod then -- you really want to kill the complete scheduler? call unscheduleAll error("cannot unschedule everything, pass a function and/or a mod") end return removeAllMatching(f, mod, ...) end function unscheduleAll() return removeAllMatching() end end function DBM:Schedule(t, f, ...) if type(f) ~= "function" then error("usage: DBM:Schedule(time, func, [args...])", 2) end return schedule(t, f, nil, ...) end function DBM:Unschedule(f, ...) return unschedule(f, nil, ...) end --------------- -- Profile -- --------------- function DBM:CreateProfile(name) if not name or name == "" or name:find(" ") then self:AddMsg(DBM_CORE_PROFILE_CREATE_ERROR) return end if DBM_AllSavedOptions[name] then self:AddMsg(DBM_CORE_PROFILE_CREATE_ERROR_D:format(name)) return end -- create profile usedProfile = name DBM_UsedProfile = usedProfile DBM_AllSavedOptions[usedProfile] = DBM_AllSavedOptions[usedProfile] or {} self:AddDefaultOptions(DBM_AllSavedOptions[usedProfile], self.DefaultOptions) self.Options = DBM_AllSavedOptions[usedProfile] -- rearrange position self.Bars:CreateProfile("DBM") self:RepositionFrames() self:AddMsg(DBM_CORE_PROFILE_CREATED:format(name)) end function DBM:ApplyProfile(name) if not name or not DBM_AllSavedOptions[name] then self:AddMsg(DBM_CORE_PROFILE_APPLY_ERROR:format(name or DBM_CORE_UNKNOWN)) return end usedProfile = name DBM_UsedProfile = usedProfile self:AddDefaultOptions(DBM_AllSavedOptions[usedProfile], self.DefaultOptions) self.Options = DBM_AllSavedOptions[usedProfile] -- rearrange position self.Bars:ApplyProfile("DBM") self:RepositionFrames() self:AddMsg(DBM_CORE_PROFILE_APPLIED:format(name)) end function DBM:CopyProfile(name) if not name or not DBM_AllSavedOptions[name] then self:AddMsg(DBM_CORE_PROFILE_COPY_ERROR:format(name or DBM_CORE_UNKNOWN)) return elseif name == usedProfile then self:AddMsg(DBM_CORE_PROFILE_COPY_ERROR_SELF) return end DBM_AllSavedOptions[usedProfile] = DBM_AllSavedOptions[name] self:AddDefaultOptions(DBM_AllSavedOptions[usedProfile], self.DefaultOptions) self.Options = DBM_AllSavedOptions[usedProfile] -- rearrange position self.Bars:CopyProfile(name, "DBM") self:RepositionFrames() self:AddMsg(DBM_CORE_PROFILE_COPIED:format(name)) end function DBM:DeleteProfile(name) if not name or not DBM_AllSavedOptions[name] then self:AddMsg(DBM_CORE_PROFILE_DELETE_ERROR:format(name or DBM_CORE_UNKNOWN)) return elseif name == "Default" then-- Default profile cannot be deleted. self:AddMsg(DBM_CORE_PROFILE_CANNOT_DELETE) return end --Delete DBM_AllSavedOptions[name] = nil usedProfile = "Default"--Restore to default DBM_UsedProfile = usedProfile self.Options = DBM_AllSavedOptions[usedProfile] if not self.Options then -- the default profile got lost somehow (maybe WoW crashed and the saved variables file got corrupted) self:CreateProfile("Default") end -- rearrange position self.Bars:DeleteProfile(name, "DBM") self:RepositionFrames() self:AddMsg(DBM_CORE_PROFILE_DELETED:format(name)) end function DBM:RepositionFrames() -- rearrange position self:UpdateWarningOptions() self:UpdateSpecialWarningOptions() self.Arrow:LoadPosition() if DBMRangeCheck then DBMRangeCheck:ClearAllPoints() DBMRangeCheck:SetPoint(self.Options.RangeFramePoint, UIParent, self.Options.RangeFramePoint, self.Options.RangeFrameX, self.Options.RangeFrameY) end if DBMRangeCheckRadar then DBMRangeCheckRadar:ClearAllPoints() DBMRangeCheckRadar:SetPoint(self.Options.RangeFrameRadarPoint, UIParent, self.Options.RangeFrameRadarPoint, self.Options.RangeFrameRadarX, self.Options.RangeFrameRadarY) end if DBMInfoFrame then DBMInfoFrame:ClearAllPoints() DBMInfoFrame:SetPoint(self.Options.InfoFramePoint, UIParent, self.Options.InfoFramePoint, self.Options.InfoFrameX, self.Options.InfoFrameY) end end ---------------------- -- Slash Commands -- ---------------------- do local function Pull(timer) local LFGTankException = IsPartyLFG() and UnitGroupRolesAssigned("player") == "TANK"--Tanks in LFG need to be able to send pull timer even if someone refuses to pass lead. LFG locks roles so no one can abuse this. if (DBM:GetRaidRank(playerName) == 0 and IsInGroup() and not LFGTankException) or select(2, IsInInstance()) == "pvp" or IsEncounterInProgress() then return DBM:AddMsg(DBM_ERROR_NO_PERMISSION) end local targetName = (UnitExists("target") and UnitIsEnemy("player", "target")) and UnitName("target") or nil--Filter non enemies in case player isn't targetting bos but another player/pet if targetName then sendSync("PT", timer.."\t"..LastInstanceMapID.."\t"..targetName) else sendSync("PT", timer.."\t"..LastInstanceMapID) end end local function Break(timer) if IsInGroup() and (DBM:GetRaidRank(playerName) == 0 or IsPartyLFG()) or IsEncounterInProgress() or select(2, IsInInstance()) == "pvp" then--No break timers if not assistant or if it's dungeon/raid finder/BG DBM:AddMsg(DBM_ERROR_NO_PERMISSION) return end if timer > 60 then DBM:AddMsg(DBM_CORE_BREAK_USAGE) return end timer = timer * 60 sendSync("BT", timer) end SLASH_DEADLYBOSSMODS1 = "/dbm" SLASH_DEADLYBOSSMODSRPULL1 = "/rpull" SLASH_DEADLYBOSSMODSDWAY1 = "/dway"--/way not used because DBM would load before TomTom and can't check SlashCmdList["DEADLYBOSSMODSDWAY"] = function(msg) if DBM:HasMapRestrictions() then DBM:AddMsg(DBM_CORE_NO_ARROW) return end local x, y = string.split(" ", msg:sub(1):trim()) local xNum, yNum = tonumber(x or ""), tonumber(y or "") local success if xNum and yNum then DBM.Arrow:ShowRunTo(xNum, yNum, 1, nil, true, true) success = true else--Check if they used , instead of space. x, y = string.split(",", msg:sub(1):trim()) xNum, yNum = tonumber(x or ""), tonumber(y or "") if xNum and yNum then DBM.Arrow:ShowRunTo(xNum, yNum, 1, nil, true, true) success = true end end if not success then if DBM.Arrow:IsShown() then DBM.Arrow:Hide()--Hide else--error DBM:AddMsg(DBM_ARROW_WAY_USAGE) end end end if not BigWigs then --Register pull and break slash commands for BW converts, if BW isn't loaded --This shouldn't raise an issue since BW SHOULD load before DBM in any case they are both present. SLASH_DEADLYBOSSMODSPULL1 = "/pull" SLASH_DEADLYBOSSMODSBREAK1 = "/break" SlashCmdList["DEADLYBOSSMODSPULL"] = function(msg) Pull(tonumber(msg) or 10) end SlashCmdList["DEADLYBOSSMODSBREAK"] = function(msg) Break(tonumber(msg) or 10) end end SlashCmdList["DEADLYBOSSMODSRPULL"] = function(msg) Pull(30) end SlashCmdList["DEADLYBOSSMODS"] = function(msg) local cmd = msg:lower() if cmd == "ver" or cmd == "version" then DBM:ShowVersions(false) elseif cmd == "ver2" or cmd == "version2" then DBM:ShowVersions(true) elseif cmd == "unlock" or cmd == "move" then DBM.Bars:ShowMovableBar() elseif cmd == "help2" then for i, v in ipairs(DBM_CORE_SLASHCMD_HELP2) do DBM:AddMsg(v) end elseif cmd == "help" then for i, v in ipairs(DBM_CORE_SLASHCMD_HELP) do DBM:AddMsg(v) end elseif cmd:sub(1, 13) == "timer endloop" then DBM:CreatePizzaTimer(time, "", nil, nil, nil, nil, true) elseif cmd:sub(1, 5) == "timer" then local time, text = msg:match("^%w+ ([%d:]+) (.+)$") if not (time and text) then for i, v in ipairs(DBM_CORE_TIMER_USAGE) do DBM:AddMsg(v) end return end local min, sec = string.split(":", time) min = tonumber(min or "") or 0 sec = tonumber(sec or "") if min and not sec then sec = min min = 0 end time = min * 60 + sec DBM:CreatePizzaTimer(time, text) elseif cmd:sub(1, 6) == "ctimer" then local time, text = msg:match("^%w+ ([%d:]+) (.+)$") if not (time and text) then DBM:AddMsg(DBM_PIZZA_ERROR_USAGE) return end local min, sec = string.split(":", time) min = tonumber(min or "") or 0 sec = tonumber(sec or "") if min and not sec then sec = min min = 0 end time = min * 60 + sec DBM:CreatePizzaTimer(time, text, nil, nil, true) elseif cmd:sub(1, 6) == "ltimer" then local time, text = msg:match("^%w+ ([%d:]+) (.+)$") if not (time and text) then DBM:AddMsg(DBM_PIZZA_ERROR_USAGE) return end local min, sec = string.split(":", time) min = tonumber(min or "") or 0 sec = tonumber(sec or "") if min and not sec then sec = min min = 0 end time = min * 60 + sec DBM:CreatePizzaTimer(time, text, nil, nil, nil, true) elseif cmd:sub(1, 7) == "cltimer" then local time, text = msg:match("^%w+ ([%d:]+) (.+)$") if not (time and text) then DBM:AddMsg(DBM_PIZZA_ERROR_USAGE) return end local min, sec = string.split(":", time) min = tonumber(min or "") or 0 sec = tonumber(sec or "") if min and not sec then sec = min min = 0 end time = min * 60 + sec DBM:CreatePizzaTimer(time, text, nil, nil, true, true) elseif cmd:sub(1, 15) == "broadcast timer" then--Standard Timer local permission = true if DBM:GetRaidRank(playerName) == 0 or difficultyIndex == 7 or difficultyIndex == 17 then DBM:AddMsg(DBM_ERROR_NO_PERMISSION) permission = false end local time, text = msg:match("^%w+ %w+ ([%d:]+) (.+)$") if not (time and text) then DBM:AddMsg(DBM_PIZZA_ERROR_USAGE) return end local min, sec = string.split(":", time) min = tonumber(min or "") or 0 sec = tonumber(sec or "") if min and not sec then sec = min min = 0 end time = min * 60 + sec DBM:CreatePizzaTimer(time, text, permission) elseif cmd:sub(1, 16) == "broadcast ctimer" then local permission = true if DBM:GetRaidRank(playerName) == 0 or difficultyIndex == 7 or difficultyIndex == 17 then DBM:AddMsg(DBM_ERROR_NO_PERMISSION) permission = false end local time, text = msg:match("^%w+ %w+ ([%d:]+) (.+)$") if not (time and text) then DBM:AddMsg(DBM_PIZZA_ERROR_USAGE) return end local min, sec = string.split(":", time) min = tonumber(min or "") or 0 sec = tonumber(sec or "") if min and not sec then sec = min min = 0 end time = min * 60 + sec DBM:CreatePizzaTimer(time, text, permission, nil, true) elseif cmd:sub(1, 16) == "broadcast ltimer" then local permission = true if DBM:GetRaidRank(playerName) == 0 or difficultyIndex == 7 or difficultyIndex == 17 then DBM:AddMsg(DBM_ERROR_NO_PERMISSION) permission = false end local time, text = msg:match("^%w+ %w+ ([%d:]+) (.+)$") if not (time and text) then DBM:AddMsg(DBM_PIZZA_ERROR_USAGE) return end local min, sec = string.split(":", time) min = tonumber(min or "") or 0 sec = tonumber(sec or "") if min and not sec then sec = min min = 0 end time = min * 60 + sec DBM:CreatePizzaTimer(time, text, permission, nil, nil, true) elseif cmd:sub(1, 17) == "broadcast cltimer" then local permission = true if DBM:GetRaidRank(playerName) == 0 or difficultyIndex == 7 or difficultyIndex == 17 then DBM:AddMsg(DBM_ERROR_NO_PERMISSION) permission = false end local time, text = msg:match("^%w+ %w+ ([%d:]+) (.+)$") if not (time and text) then DBM:AddMsg(DBM_PIZZA_ERROR_USAGE) return end local min, sec = string.split(":", time) min = tonumber(min or "") or 0 sec = tonumber(sec or "") if min and not sec then sec = min min = 0 end time = min * 60 + sec DBM:CreatePizzaTimer(time, text, permission, nil, true, true) elseif cmd:sub(0,5) == "break" then local timer = tonumber(cmd:sub(6)) or 5 Break(timer) elseif cmd:sub(1, 4) == "pull" then local timer = tonumber(cmd:sub(5)) or 10 Pull(timer) elseif cmd:sub(1, 5) == "rpull" then Pull(30) elseif cmd:sub(1, 3) == "lag" then if not LL then DBM:AddMsg(DBM_CORE_UPDATE_REQUIRES_RELAUNCH) return end LL:RequestLatency() DBM:AddMsg(DBM_CORE_LAG_CHECKING) C_TimerAfter(5, function() DBM:ShowLag() end) elseif cmd:sub(1, 10) == "durability" then if not LD then DBM:AddMsg(DBM_CORE_UPDATE_REQUIRES_RELAUNCH) return end LD:RequestDurability() DBM:AddMsg(DBM_CORE_DUR_CHECKING) C_TimerAfter(5, function() DBM:ShowDurability() end) elseif cmd:sub(1, 3) == "hud" then if DBM:HasMapRestrictions() then DBM:AddMsg(DBM_CORE_NO_HUD) return end local hudType, target, duration = string.split(" ", msg:sub(4):trim()) if hudType == "" then for i, v in ipairs(DBM_CORE_HUD_USAGE) do DBM:AddMsg(v) end return end local hudDuration = tonumber(duration) or 1200--if no duration defined. 20 minutes to cover even longest of fights local success = false if type(hudType) == "string" and hudType:trim() ~= "" then if hudType:upper() == "HIDE" then DBMHudMap:Disable() return end if not target then DBM:AddMsg(DBM_CORE_HUD_INVALID_TARGET) return end local uId if target:upper() == "TARGET" and UnitExists("target") then uId = "target" elseif target:upper() == "FOCUS" and UnitExists("focus") then uId = "focus" else--Try to use it as player name uId = DBM:GetRaidUnitId(target) end if not uId then DBM:AddMsg(DBM_CORE_HUD_INVALID_TARGET) return end if UnitIsUnit("player", uId) and not DBM.Options.DebugMode then--Don't allow hud to self, except if debug mode is enabled, then hud to self useful for testing DBM:AddMsg(DBM_CORE_HUD_INVALID_SELF) return end if hudType:upper() == "ARROW" then local _, targetClass = UnitClass(uId) local color2 = RAID_CLASS_COLORS[targetClass] local m1 = DBMHudMap:RegisterRangeMarkerOnPartyMember(12345, "party", playerName, 0.1, hudDuration, 0, 1, 0, 1, nil, false):Appear() local m2 = DBMHudMap:RegisterRangeMarkerOnPartyMember(12345, "party", UnitName(uId), 0.75, hudDuration, color2.r, color2.g, color2.b, 1, nil, false):Appear() m2:EdgeTo(m1, nil, hudDuration, 0, 1, 0, 1) success = true elseif hudType:upper() == "DOT" then local _, targetClass = UnitClass(uId) local color2 = RAID_CLASS_COLORS[targetClass] DBMHudMap:RegisterRangeMarkerOnPartyMember(12345, "party", UnitName(uId), 0.75, hudDuration, color2.r, color2.g, color2.b, 1, nil, false):Appear() success = true elseif hudType:upper() == "GREEN" then DBMHudMap:RegisterRangeMarkerOnPartyMember(12345, "highlight", UnitName(uId), 3.5, hudDuration, 0, 1, 0, 0.5, nil, false):Pulse(0.5, 0.5) success = true elseif hudType:upper() == "RED" then DBMHudMap:RegisterRangeMarkerOnPartyMember(12345, "highlight", UnitName(uId), 3.5, hudDuration, 1, 0, 0, 0.5, nil, false):Pulse(0.5, 0.5) success = true elseif hudType:upper() == "YELLOW" then DBMHudMap:RegisterRangeMarkerOnPartyMember(12345, "highlight", UnitName(uId), 3.5, hudDuration, 1, 1, 0, 0.5, nil, false):Pulse(0.5, 0.5) success = true elseif hudType:upper() == "BLUE" then DBMHudMap:RegisterRangeMarkerOnPartyMember(12345, "highlight", UnitName(uId), 3.5, hudDuration, 0, 0, 1, 0.5, nil, false):Pulse(0.5, 0.5) success = true elseif hudType:upper() == "ICON" then local icon = GetRaidTargetIndex(uId) if not icon then DBM:AddMsg(DBM_CORE_HUD_INVALID_ICON) return end local iconString = DBM:IconNumToString(icon):lower() DBMHudMap:RegisterRangeMarkerOnPartyMember(12345, iconString, UnitName(uId), 3.5, hudDuration, 1, 1, 1, 0.5, nil, false):Pulse(0.5, 0.5) success = true else DBM:AddMsg(DBM_CORE_HUD_INVALID_TYPE) end end if success then DBM:AddMsg(DBM_CORE_HUD_SUCCESS:format(strFromTime(hudDuration))) end elseif cmd:sub(1, 5) == "arrow" then if DBM:HasMapRestrictions() then DBM:AddMsg(DBM_CORE_NO_ARROW) return end local x, y, z = string.split(" ", msg:sub(6):trim()) local xNum, yNum, zNum = tonumber(x or ""), tonumber(y or ""), tonumber(z or "") local success if xNum and yNum then DBM.Arrow:ShowRunTo(xNum, yNum, 0) success = true elseif type(x) == "string" and x:trim() ~= "" then local subCmd = x:trim() if subCmd:upper() == "HIDE" then DBM.Arrow:Hide() success = true elseif subCmd:upper() == "MOVE" then DBM.Arrow:Move() success = true elseif subCmd:upper() == "TARGET" then DBM.Arrow:ShowRunTo("target") success = true elseif subCmd:upper() == "FOCUS" then DBM.Arrow:ShowRunTo("focus") success = true elseif subCmd:upper() == "MAP" then DBM.Arrow:ShowRunTo(yNum, zNum, 0, nil, true) success = true elseif DBM:GetRaidUnitId(subCmd) then DBM.Arrow:ShowRunTo(subCmd) success = true end end if not success then for i, v in ipairs(DBM_ARROW_ERROR_USAGE) do DBM:AddMsg(v) end end elseif cmd:sub(1, 7) == "lockout" or cmd:sub(1, 3) == "ids" then if DBM:GetRaidRank(playerName) == 0 then return DBM:AddMsg(DBM_ERROR_NO_PERMISSION) end if not IsInRaid() then return DBM:AddMsg(DBM_ERROR_NO_RAID) end DBM:RequestInstanceInfo() elseif cmd:sub(1, 10) == "debuglevel" then local level = tonumber(cmd:sub(11)) or 1 if level < 1 or level > 3 then DBM:AddMsg("Invalid Value. Debug Level must be between 1 and 3.") return end DBM.Options.DebugLevel = level DBM:AddMsg("Debug Level is " .. level) elseif cmd:sub(1, 5) == "debug" then DBM.Options.DebugMode = DBM.Options.DebugMode == false and true or false DBM:AddMsg("Debug Message is " .. (DBM.Options.DebugMode and "ON" or "OFF")) elseif cmd:sub(1, 8) == "whereiam" or cmd:sub(1, 8) == "whereami" then if DBM:HasMapRestrictions() then local _, _, _, map = UnitPosition("player") local mapID = C_Map and C_Map.GetBestMapForUnit("player") or GetCurrentMapAreaID() DBM:AddMsg(("Location Information\nYou are at zone %u (%s).\nLocal Map ID %u (%s)"):format(map, GetRealZoneText(map), mapID, GetZoneText())) else local x, y, _, map = UnitPosition("player") local mapID, mapx, mapy if wowTOC == 80000 then mapID = C_Map.GetBestMapForUnit("player") local tempTable = C_Map.GetPlayerMapPosition(mapID, "player") mapx, mapy = tempTable.x, tempTable.y else SetMapToCurrentZone() mapID = GetCurrentMapAreaID() mapx, mapy = GetPlayerMapPosition("player") end DBM:AddMsg(("Location Information\nYou are at zone %u (%s): x=%f, y=%f.\nLocal Map ID %u (%s): x=%f, y=%f"):format(map, GetRealZoneText(map), x, y, mapID, GetZoneText(), mapx, mapy)) end elseif cmd:sub(1, 7) == "request" then DBM:Unschedule(DBM.RequestTimers) DBM:RequestTimers(1) DBM:RequestTimers(2) DBM:RequestTimers(3) elseif cmd:sub(1, 6) == "silent" then DBM.Options.SilentMode = DBM.Options.SilentMode == false and true or false DBM:AddMsg("SilentMode is " .. (DBM.Options.SilentMode and "ON" or "OFF")) elseif cmd:sub(1, 10) == "musicstart" then DBM:TransitionToDungeonBGM(true) elseif cmd:sub(1, 9) == "musicstop" then DBM:TransitionToDungeonBGM(false, true) else DBM:LoadGUI() end end end do local function updateRangeFrame(r, reverse) if DBM.RangeCheck:IsShown() then DBM.RangeCheck:Hide(true) else if DBM:HasMapRestrictions() then DBM:AddMsg(DBM_CORE_NO_RANGE) elseif IsInInstance() then DBM:AddMsg(DBM_CORE_NO_RANGE_SOON) end if r and (r < 201) then DBM.RangeCheck:Show(r, nil, true, nil, reverse) else DBM.RangeCheck:Show(10, nil, true, nil, reverse) end end end SLASH_DBMRANGE1 = "/range" SLASH_DBMRANGE2 = "/distance" SLASH_DBMHUDAR1 = "/hudar" SLASH_DBMRRANGE1 = "/rrange" SLASH_DBMRRANGE2 = "/rdistance" SlashCmdList["DBMRANGE"] = function(msg) local r = tonumber(msg) or 10 updateRangeFrame(r, false) end SlashCmdList["DBMHUDAR"] = function(msg) local r = tonumber(msg) or 10 DBMHudMap:ToggleHudar(r) end SlashCmdList["DBMRRANGE"] = function(msg) local r = tonumber(msg) or 10 updateRangeFrame(r, true) end end do local sortMe = {} local OutdatedUsers = {} local function sort(v1, v2) if v1.revision and not v2.revision then return true elseif v2.revision and not v1.revision then return false elseif v1.revision and v2.revision then return v1.revision > v2.revision else return (v1.bwversion or 0) > (v2.bwversion or 0) end end function DBM:ShowVersions(notify) for i, v in pairs(raid) do tinsert(sortMe, v) end tsort(sortMe, sort) twipe(OutdatedUsers) self:AddMsg(DBM_CORE_VERSIONCHECK_HEADER) for i, v in ipairs(sortMe) do local name = v.name local playerColor = RAID_CLASS_COLORS[DBM:GetRaidClass(name)] if playerColor then name = ("|r|cff%.2x%.2x%.2x%s|r|cff%.2x%.2x%.2x"):format(playerColor.r * 255, playerColor.g * 255, playerColor.b * 255, name, 0.41 * 255, 0.8 * 255, 0.94 * 255) end if v.displayVersion and not v.bwversion then--DBM, no BigWigs if self.Options.ShowAllVersions then self:AddMsg(DBM_CORE_VERSIONCHECK_ENTRY:format(name, "DBM "..v.displayVersion, "r"..v.revision, v.VPVersion or ""), false)--Only display VP version if not running two mods end if notify and v.revision < self.ReleaseRevision then SendChatMessage(chatPrefixShort..DBM_CORE_YOUR_VERSION_OUTDATED, "WHISPER", nil, v.name) end elseif self.Options.ShowAllVersions and v.displayVersion and v.bwversion then--DBM & BigWigs self:AddMsg(DBM_CORE_VERSIONCHECK_ENTRY_TWO:format(name, "DBM "..v.displayVersion, "r"..v.revision, DBM_BIG_WIGS, versionResponseString:format(v.bwversion, v.bwhash)), false) elseif self.Options.ShowAllVersions and not v.displayVersion and v.bwversion then--BigWigs, No DBM self:AddMsg(DBM_CORE_VERSIONCHECK_ENTRY:format(name, DBM_BIG_WIGS, versionResponseString:format(v.bwversion, v.bwhash), ""), false) else if self.Options.ShowAllVersions then self:AddMsg(DBM_CORE_VERSIONCHECK_ENTRY_NO_DBM:format(name), false) end end end local TotalUsers = #sortMe local NoDBM = 0 local NoBigwigs = 0 local OldMod = 0 for i = #sortMe, 1, -1 do if not sortMe[i].revision then NoDBM = NoDBM + 1 end if not (sortMe[i].bwversion) then NoBigwigs = NoBigwigs + 1 end --Table sorting sorts dbm to top, bigwigs underneath. Highest version dbm always at top. so sortMe[1] --This check compares all dbm version to highest RELEASE version in raid. if sortMe[i].revision and (sortMe[i].revision < sortMe[1].version) or sortMe[i].bwversion and (sortMe[i].bwversion < fakeBWVersion) then OldMod = OldMod + 1 local name = sortMe[i].name local playerColor = RAID_CLASS_COLORS[DBM:GetRaidClass(name)] if playerColor then name = ("|r|cff%.2x%.2x%.2x%s|r|cff%.2x%.2x%.2x"):format(playerColor.r * 255, playerColor.g * 255, playerColor.b * 255, name, 0.41 * 255, 0.8 * 255, 0.94 * 255) end tinsert(OutdatedUsers, name) end end local TotalDBM = TotalUsers - NoDBM local TotalBW = TotalUsers - NoBigwigs self:AddMsg("---", false) self:AddMsg(DBM_CORE_VERSIONCHECK_FOOTER:format(TotalDBM, TotalBW), false) self:AddMsg(DBM_CORE_VERSIONCHECK_OUTDATED:format(OldMod, #OutdatedUsers > 0 and tconcat(OutdatedUsers, ", ") or NONE), false) twipe(OutdatedUsers) twipe(sortMe) for i = #sortMe, 1, -1 do sortMe[i] = nil end end end -- Lag checking do local sortLag = {} local nolagResponse = {} local function sortit(v1, v2) return (v1.worldlag or 0) < (v2.worldlag or 0) end function DBM:ShowLag() for i, v in pairs(raid) do tinsert(sortLag, v) end tsort(sortLag, sortit) self:AddMsg(DBM_CORE_LAG_HEADER) for i, v in ipairs(sortLag) do local name = v.name local playerColor = RAID_CLASS_COLORS[DBM:GetRaidClass(name)] if playerColor then name = ("|r|cff%.2x%.2x%.2x%s|r|cff%.2x%.2x%.2x"):format(playerColor.r * 255, playerColor.g * 255, playerColor.b * 255, name, 0.41 * 255, 0.8 * 255, 0.94 * 255) end if v.worldlag then self:AddMsg(DBM_CORE_LAG_ENTRY:format(name, v.worldlag, v.homelag), false) else tinsert(nolagResponse, v.name) end end if #nolagResponse > 0 then self:AddMsg(DBM_CORE_LAG_FOOTER:format(tconcat(nolagResponse, ", ")), false) for i = #nolagResponse, 1, -1 do nolagResponse[i] = nil end end for i = #sortLag, 1, -1 do sortLag[i] = nil end end if LL then LL:Register("DBM", function(homelag, worldlag, sender, channel) if sender and raid[sender] then raid[sender].homelag = homelag raid[sender].worldlag = worldlag end end) end end -- Durability checking do local sortDur = {} local nodurResponse = {} local function sortit(v1, v2) return (v1.worldlag or 0) < (v2.worldlag or 0) end function DBM:ShowDurability() for i, v in pairs(raid) do tinsert(sortDur, v) end tsort(sortDur, sortit) self:AddMsg(DBM_CORE_DUR_HEADER) for i, v in ipairs(sortDur) do local name = v.name local playerColor = RAID_CLASS_COLORS[DBM:GetRaidClass(name)] if playerColor then name = ("|r|cff%.2x%.2x%.2x%s|r|cff%.2x%.2x%.2x"):format(playerColor.r * 255, playerColor.g * 255, playerColor.b * 255, name, 0.41 * 255, 0.8 * 255, 0.94 * 255) end if v.durpercent then self:AddMsg(DBM_CORE_DUR_ENTRY:format(name, v.durpercent, v.durbroken), false) else tinsert(nodurResponse, v.name) end end if #nodurResponse > 0 then self:AddMsg(DBM_CORE_LAG_FOOTER:format(tconcat(nodurResponse, ", ")), false) for i = #nodurResponse, 1, -1 do nodurResponse[i] = nil end end for i = #sortDur, 1, -1 do sortDur[i] = nil end end if LD then LD:Register("DBM", function(percent, broken, sender, channel) if sender and raid[sender] then raid[sender].durpercent = percent raid[sender].durbroken = broken end end) end end ------------------- -- Pizza Timer -- ------------------- do local function loopTimer(time, text, broadcast, sender, count) DBM:CreatePizzaTimer(time, text, broadcast, sender, count, true) end local ignore = {} local fakeMod -- dummy mod for the count sound effects --Standard Pizza Timer function DBM:CreatePizzaTimer(time, text, broadcast, sender, count, loop, terminate) if not fakeMod then fakeMod = self:NewMod("CreateCountTimerDummy") self:GetModLocalization("CreateCountTimerDummy"):SetGeneralLocalization{ name = DBM_CORE_MINIMAP_TOOLTIP_HEADER } fakeMod.countdown = fakeMod:NewCountdown(0, 0, nil, nil, nil, true) end if terminate or time == 0 then self:Unschedule(loopTimer) fakeMod.countdown:Cancel() self.Bars:CancelBar(text) fireEvent("DBM_TimerStop", "DBMPizzaTimer") return end if sender and ignore[sender] then return end text = text:sub(1, 16) text = text:gsub("%%t", UnitName("target") or "<no target>") if time < 3 then self:AddMsg(DBM_PIZZA_ERROR_USAGE) return end self.Bars:CreateBar(time, text, "Interface\\Icons\\Spell_Holy_BorrowedTime") fireEvent("DBM_TimerStart", "DBMPizzaTimer", text, time, "Interface\\Icons\\Spell_Holy_BorrowedTime", "pizzatimer", nil, 0) if broadcast then if count then if wowTOC == 80000 then sendLoggedSync("CU", ("%s\t%s"):format(time, text)) else sendSync("CU", ("%s\t%s"):format(time, text)) end else if wowTOC == 80000 then sendLoggedSync("U", ("%s\t%s"):format(time, text)) else sendSync("U", ("%s\t%s"):format(time, text)) end end end if sender then self:ShowPizzaInfo(text, sender) end if count then if not fakeMod then local threshold = self.Options.PTCountThreshold fakeMod = self:NewMod("CreateCountTimerDummy") self:GetModLocalization("CreateCountTimerDummy"):SetGeneralLocalization{ name = DBM_CORE_MINIMAP_TOOLTIP_HEADER } local adjustedThreshold = 5 if threshold > 10 then adjustedThreshold = 10 else adjustedThreshold = floor(threshold) end fakeMod.countdown = fakeMod:NewCountdown(0, 0, nil, nil, adjustedThreshold, true) end if not self.Options.DontPlayPTCountdown then fakeMod.countdown:Cancel() fakeMod.countdown:Start(time) end end if loop then self:Unschedule(loopTimer)--Only one loop timer supported at once doing this, but much cleaner this way self:Schedule(time, loopTimer, time, text, broadcast, sender, count) end end function DBM:AddToPizzaIgnore(name) ignore[name] = true end end function DBM:ShowPizzaInfo(id, sender) if self.Options.ShowPizzaMessage then self:AddMsg(DBM_PIZZA_SYNC_INFO:format(sender, id)) end end ----------------- -- GUI Stuff -- ----------------- do local callOnLoad = {} function DBM:LoadGUI() if GetAddOnEnableState(playerName, "VEM-Core") >= 1 then self:AddMsg(DBM_CORE_VEM) return end if GetAddOnEnableState(playerName, "DBM-Profiles") >= 1 then self:AddMsg(DBM_CORE_3RDPROFILES) return end if GetAddOnEnableState(playerName, "DPMCore") >= 1 then self:AddMsg(DBM_CORE_DPMCORE) return end if not dbmIsEnabled then DBM:AddMsg(DBM_CORE_UPDATEREMINDER_DISABLE) return end if not IsAddOnLoaded("DBM-GUI") then local enabled = GetAddOnEnableState(playerName, "DBM-GUI") if enabled == 0 then EnableAddOn("DBM-GUI") end local loaded, reason = LoadAddOn("DBM-GUI") if not loaded then if reason then self:AddMsg(DBM_CORE_LOAD_GUI_ERROR:format(tostring(_G["ADDON_"..reason or ""]))) else self:AddMsg(DBM_CORE_LOAD_GUI_ERROR:format(DBM_CORE_UNKNOWN)) end return false end tsort(callOnLoad, function(v1, v2) return v1[2] < v2[2] end) for i, v in ipairs(callOnLoad) do v[1]() end if not InCombatLockdown() and not UnitAffectingCombat("player") and not IsFalling() then--We loaded in combat but still need to avoid garbage collect in combat collectgarbage("collect") end end return DBM_GUI:ShowHide() end function DBM:RegisterOnGuiLoadCallback(f, sort) tinsert(callOnLoad, {f, sort or mhuge}) end end ---------------------- -- Minimap Button -- ---------------------- do local dragMode = nil local function moveButton(self) if dragMode == "free" then local centerX, centerY = Minimap:GetCenter() local x, y = GetCursorPosition() x, y = x / self:GetEffectiveScale() - centerX, y / self:GetEffectiveScale() - centerY self:ClearAllPoints() self:SetPoint("CENTER", x, y) else local centerX, centerY = Minimap:GetCenter() local x, y = GetCursorPosition() x, y = x / self:GetEffectiveScale() - centerX, y / self:GetEffectiveScale() - centerY centerX, centerY = math.abs(x), math.abs(y) centerX, centerY = (centerX / math.sqrt(centerX^2 + centerY^2)) * 80, (centerY / sqrt(centerX^2 + centerY^2)) * 80 centerX = x < 0 and -centerX or centerX centerY = y < 0 and -centerY or centerY self:ClearAllPoints() self:SetPoint("CENTER", centerX, centerY) end end local button = CreateFrame("Button", "DBMMinimapButton", Minimap) button:SetHeight(32) button:SetWidth(32) button:SetFrameStrata("MEDIUM") button:SetPoint("CENTER", -65.35, -38.8) button:SetMovable(true) button:SetUserPlaced(true) button:SetNormalTexture("Interface\\AddOns\\DBM-Core\\textures\\Minimap-Button-Up") button:SetPushedTexture("Interface\\AddOns\\DBM-Core\\textures\\Minimap-Button-Down") button:SetHighlightTexture("Interface\\Minimap\\UI-Minimap-ZoomButton-Highlight") button:SetScript("OnMouseDown", function(self, button) if IsShiftKeyDown() and IsAltKeyDown() then dragMode = "free" self:SetScript("OnUpdate", moveButton) elseif IsShiftKeyDown() or button == "RightButton" then dragMode = nil self:SetScript("OnUpdate", moveButton) end end) button:SetScript("OnMouseUp", function(self) self:SetScript("OnUpdate", nil) end) button:SetScript("OnClick", function(self, button) if IsShiftKeyDown() or button == "RightButton" then return end DBM:LoadGUI() end) button:SetScript("OnEnter", function(self) -- GameTooltip_SetDefaultAnchor(GameTooltip, self) GameTooltip:SetOwner(self,"TOPLEFT",30,-110) --bf@178.com GameTooltip:SetText(DBM_CORE_MINIMAP_TOOLTIP_HEADER, 1, 1, 1) GameTooltip:AddLine(ver, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, 1) GameTooltip:AddLine(" ") GameTooltip:AddLine(DBM_CORE_MINIMAP_TOOLTIP_FOOTER, RAID_CLASS_COLORS.MAGE.r, RAID_CLASS_COLORS.MAGE.g, RAID_CLASS_COLORS.MAGE.b, 1) GameTooltip:Show() end) button:SetScript("OnLeave", function(self) GameTooltip:Hide() end) function DBM:ToggleMinimapButton() self.Options.ShowMinimapButton = not self.Options.ShowMinimapButton if self.Options.ShowMinimapButton then button:Show() else button:Hide() end end function DBM:HideMinimapButton() return button:Hide() end end ------------------------------------------------- -- Raid/Party Handling and Unit ID Utilities -- ------------------------------------------------- do local inRaid = false local raidGuids = {} local iconSeter = {} -- save playerinfo into raid table on load. (for solo raid) DBM:RegisterOnLoadCallback(function() C_TimerAfter(6, function() if not raid[playerName] then raid[playerName] = {} raid[playerName].name = playerName raid[playerName].shortname = playerName raid[playerName].guid = UnitGUID("player") raid[playerName].rank = 0 raid[playerName].class = playerClass raid[playerName].id = "player" raid[playerName].groupId = 0 raid[playerName].revision = DBM.Revision raid[playerName].version = DBM.ReleaseRevision raid[playerName].displayVersion = DBM.DisplayVersion raid[playerName].locale = GetLocale() raid[playerName].enabledIcons = tostring(not DBM.Options.DontSetIcons) raidGuids[UnitGUID("player") or ""] = playerName end end) end) local function updateAllRoster(self) if IsInRaid() then if not inRaid then inRaid = true sendSync("H") SendAddonMessage("BigWigs", versionQueryString:format(0, fakeBWHash), IsPartyLFG() and "INSTANCE_CHAT" or "RAID") self:Schedule(2, self.RoleCheck, false, self) fireEvent("raidJoin", playerName) if BigWigs and BigWigs.db.profile.raidicon and not self.Options.DontSetIcons and self:GetRaidRank() > 0 then--Both DBM and bigwigs have raid icon marking turned on. self:AddMsg(DBM_CORE_BIGWIGS_ICON_CONFLICT)--Warn that one of them should be turned off to prevent conflict (which they turn off is obviously up to raid leaders preference, dbm accepts either or turned off to stop this alert) end end for i = 1, GetNumGroupMembers() do local name, rank, subgroup, _, _, className = GetRaidRosterInfo(i) -- Maybe GetNumGroupMembers() bug? Seems that GetNumGroupMembers() rarely returns bad value, causing GetRaidRosterInfo() returns to nil. -- Filter name = nil to prevent nil table error. if name then local id = "raid" .. i local shortname = UnitName(id) if (not raid[name]) and inRaid then fireEvent("raidJoin", name) end raid[name] = raid[name] or {} raid[name].name = name raid[name].shortname = shortname raid[name].rank = rank raid[name].subgroup = subgroup raid[name].class = className raid[name].id = id raid[name].groupId = i raid[name].guid = UnitGUID(id) or "" raid[name].updated = true raidGuids[UnitGUID(id) or ""] = name end end enableIcons = false twipe(iconSeter) for i, v in pairs(raid) do if not v.updated then raidGuids[v.guid] = nil raid[i] = nil removeEntry(newerVersionPerson, i) fireEvent("raidLeave", i) else v.updated = nil if v.revision and v.rank > 0 and (v.enabledIcons or "") == "true" then iconSeter[#iconSeter + 1] = v.revision.." "..v.name end end end if #iconSeter > 0 then tsort(iconSeter, function(a, b) return a > b end) local elected = iconSeter[1] if playerName == elected:sub(elected:find(" ") + 1) then enableIcons = true end end elseif IsInGroup() then if not inRaid then -- joined a new party inRaid = true sendSync("H") SendAddonMessage("BigWigs", versionQueryString:format(0, fakeBWHash), IsPartyLFG() and "INSTANCE_CHAT" or "RAID") self:Schedule(2, self.RoleCheck, false, self) fireEvent("partyJoin", playerName) end for i = 0, GetNumSubgroupMembers() do local id if (i == 0) then id = "player" else id = "party"..i end local name = GetUnitName(id, true) local shortname = UnitName(id) local rank = UnitIsGroupLeader(id) and 2 or 0 local _, className = UnitClass(id) if (not raid[name]) and inRaid then fireEvent("partyJoin", name) end raid[name] = raid[name] or {} raid[name].name = name raid[name].shortname = shortname raid[name].guid = UnitGUID(id) or "" raid[name].rank = rank raid[name].class = className raid[name].id = id raid[name].groupId = i raid[name].updated = true raidGuids[UnitGUID(id) or ""] = name end enableIcons = false twipe(iconSeter) for i, v in pairs(raid) do if not v.updated then raidGuids[v.guid] = nil raid[i] = nil removeEntry(newerVersionPerson, i) fireEvent("partyLeave", i) else v.updated = nil if v.revision and v.rank > 0 and (v.enabledIcons or "") == "true" then iconSeter[#iconSeter + 1] = v.revision.." "..v.name end end end if #iconSeter > 0 then tsort(iconSeter, function(a, b) return a > b end) local elected = iconSeter[1] if playerName == elected:sub(elected:find(" ") + 1) then enableIcons = true end end else -- left the current group/raid inRaid = false enableIcons = true fireEvent("raidLeave", playerName) twipe(raid) twipe(newerVersionPerson) -- restore playerinfo into raid table on raidleave. (for solo raid) raid[playerName] = {} raid[playerName].name = playerName raid[playerName].shortname = playerName raid[playerName].guid = UnitGUID("player") raid[playerName].rank = 0 raid[playerName].class = playerClass raid[playerName].id = "player" raid[playerName].groupId = 0 raid[playerName].revision = DBM.Revision raid[playerName].version = DBM.ReleaseRevision raid[playerName].displayVersion = DBM.DisplayVersion raid[playerName].locale = GetLocale() raidGuids[UnitGUID("player")] = playerName end end function DBM:GROUP_ROSTER_UPDATE(force) self:Unschedule(updateAllRoster) if force then updateAllRoster(self) else self:Schedule(1.5, updateAllRoster, self) end end function DBM:INSTANCE_GROUP_SIZE_CHANGED() local _, _, _, _, _, _, _, _, instanceGroupSize = GetInstanceInfo() LastGroupSize = instanceGroupSize end --C_Map.GetMapGroupMembersInfo function DBM:GetNumRealPlayersInZone() if not IsInGroup() then return 1 end local total = 0 local _, _, _, currentMapId = UnitPosition("player") if IsInRaid() then for i = 1, GetNumGroupMembers() do local _, _, _, targetMapId = UnitPosition("raid"..i) if targetMapId == currentMapId then total = total + 1 end end else total = 1--add player/self for "party" count for i = 1, GetNumSubgroupMembers() do local _, _, _, targetMapId = UnitPosition("party"..i) if targetMapId == currentMapId then total = total + 1 end end end return total end function DBM:GetRaidRank(name) local name = name or playerName if name == playerName then--If name is player, try to get actual rank. Because raid[name].rank sometimes seems returning 0 even player is promoted. return UnitIsGroupLeader("player") and 2 or UnitIsGroupAssistant("player") and 1 or 0 else return (raid[name] and raid[name].rank) or 0 end end function DBM:GetRaidSubgroup(name) return (raid[name] and raid[name].subgroup) or 0 end function DBM:GetRaidClass(name) return (raid[name] and raid[name].class) or "UNKNOWN" end function DBM:GetRaidUnitId(name) return raid[name] and raid[name].id end function DBM:GetEnemyUnitIdByGUID(guid) for i = 1, 5 do local unitId = "boss"..i local guid2 = UnitGUID(unitId) if guid == guid2 then return unitId end end local idType = (IsInRaid() and "raid") or "party" for i = 0, GetNumGroupMembers() do local unitId = ((i == 0) and "target") or idType..i.."target" local guid2 = UnitGUID(unitId) if guid == guid2 then return unitId end end return DBM_CORE_UNKNOWN end function DBM:GetPlayerGUIDByName(name) return raid[name] and raid[name].guid end function DBM:GetMyPlayerInfo() return playerName, playerLevel, playerRealm end function DBM:GetUnitFullName(uId) if not uId then return nil end return GetUnitName(uId, true) end function DBM:GetFullPlayerNameByGUID(guid) return raidGuids[guid] end function DBM:GetPlayerNameByGUID(guid) return raidGuids[guid] and raidGuids[guid]:gsub("%-.*$", "") end function DBM:GetGroupId(name) local raidMember = raid[name] or raid[GetUnitName(name, true) or ""] return raidMember and raidMember.groupId or 0 end end do -- yes, we still do avoid memory allocations during fights; so we don't use a closure around a counter here -- this seems to be the easiest way to write an iterator that returns the unit id *string* as first argument without a memory allocation local function raidIterator(groupMembers, uId) local a, b = uId:byte(-2, -1) local i = (a >= 0x30 and a <= 0x39 and (a - 0x30) * 10 or 0) + b - 0x30 if i < groupMembers then return "raid" .. i + 1, i + 1 end end local function partyIterator(groupMembers, uId) if not uId then return "player", 0 elseif uId == "player" then if groupMembers > 0 then return "party1", 1 end else local i = uId:byte(-1) - 0x30 if i < groupMembers then return "party" .. i + 1, i + 1 end end end local function soloIterator(_, state) if not state then -- no state == first call return "player", 0 end end -- returns the unit ids of all raid or party members, including the player's own id -- limitations: will break if there are ever raids with more than 99 players or partys with more than 10 function DBM:GetGroupMembers() if IsInRaid() then return raidIterator, GetNumGroupMembers(), "raid0" elseif IsInGroup() then return partyIterator, GetNumSubgroupMembers(), nil else -- solo! return soloIterator, nil, nil end end end function DBM:GetNumGroupMembers() return IsInGroup() and GetNumGroupMembers() or 1 end --For returning the number of players actually in zone with us for status functions --This is very touchy though and will fail if everyone isn't in same SUB zone (ie same room/area) --It should work for pretty much any case but outdoor function DBM:GetNumRealGroupMembers() if not IsInInstance() then--Not accurate outside of instances (such as world bosses) return IsInGroup() and GetNumGroupMembers() or 1--So just return regular group members. end local _, _, _, currentMapId = UnitPosition("player") local realGroupMembers = 0 if IsInGroup() then for uId in self:GetGroupMembers() do local _, _, _, targetMapId = UnitPosition(uId) if targetMapId == currentMapId then realGroupMembers = realGroupMembers + 1 end end else return 1 end return realGroupMembers end function DBM:GetUnitCreatureId(uId) local guid = UnitGUID(uId) return self:GetCIDFromGUID(guid) end --Creature/Vehicle/Pet ----<type>:<subtype>:<realmID>:<mapID>:<serverID>:<dbID>:<creationbits> --Player/Item ----<type>:<realmID>:<dbID> function DBM:GetCIDFromGUID(guid) local type, _, playerdbID, _, _, cid, creationbits = strsplit("-", guid or "") if type and (type == "Creature" or type == "Vehicle" or type == "Pet") then return tonumber(cid) elseif type and (type == "Player" or type == "Item") then return tonumber(playerdbID) end return 0 end function DBM:IsCreatureGUID(guid) local type = strsplit("-", guid or "") if type and (type == "Creature" or type == "Vehicle") then--To determine, add pet or not? return true end return false end function DBM:GetBossUnitId(name, bossOnly) local returnUnitID for i = 1, 5 do if UnitName("boss" .. i) == name then returnUnitID = "boss"..i end end if not returnUnitID and not bossOnly then for uId in self:GetGroupMembers() do if UnitName(uId .. "target") == name and not UnitIsPlayer(uId .. "target") then returnUnitID = uId.."target" end end end return returnUnitID end function DBM:GetUnitIdFromGUID(guid, bossOnly) local returnUnitID for i = 1, 5 do local unitId = "boss"..i local bossGUID = UnitGUID(unitId) if bossGUID == guid then returnUnitID = bossGUID end end --Didn't find valid unitID from boss units, scan raid targets if not returnUnitID and not bossOnly then for uId in self:GetGroupMembers() do if UnitGUID(uId .. "target") == guid then returnUnitID = uId.."target" end end end return returnUnitID end --------------- -- Options -- --------------- function DBM:AddDefaultOptions(t1, t2) for i, v in pairs(t2) do if t1[i] == nil then t1[i] = v elseif type(v) == "table" and type(t1[i]) == "table" then self:AddDefaultOptions(t1[i], v) end end end function DBM:LoadModOptions(modId, inCombat, first) local oldSavedVarsName = modId:gsub("-", "").."_SavedVars" local savedVarsName = modId:gsub("-", "").."_AllSavedVars" local savedStatsName = modId:gsub("-", "").."_SavedStats" local fullname = playerName.."-"..playerRealm if not currentSpecID or not currentSpecGroup then self:SetCurrentSpecInfo() end local profileNum = playerLevel > 9 and DBM_UseDualProfile and currentSpecGroup or 0 if not _G[savedVarsName] then _G[savedVarsName] = {} end local savedOptions = _G[savedVarsName][fullname] or {} local savedStats = _G[savedStatsName] or {} local existId = {} for i, id in ipairs(DBM.ModLists[modId]) do existId[id] = true -- init if not savedOptions[id] then savedOptions[id] = {} end local mod = DBM:GetModByName(id) -- migrate old option if _G[oldSavedVarsName] and _G[oldSavedVarsName][id] then self:Debug("LoadModOptions: Found old options, importing", 2) local oldTable = _G[oldSavedVarsName][id] _G[oldSavedVarsName][id] = nil savedOptions[id][profileNum] = oldTable end if not savedOptions[id][profileNum] and not first then--previous profile not found. load defaults self:Debug("LoadModOptions: No saved options, creating defaults for profile "..profileNum, 2) local defaultOptions = {} for option, optionValue in pairs(mod.DefaultOptions) do if type(optionValue) == "table" then optionValue = optionValue.value elseif type(optionValue) == "string" then optionValue = mod:GetRoleFlagValue(optionValue) end defaultOptions[option] = optionValue end savedOptions[id][profileNum] = defaultOptions else savedOptions[id][profileNum] = savedOptions[id][profileNum] or mod.Options --check new option for option, optionValue in pairs(mod.DefaultOptions) do if savedOptions[id][profileNum][option] == nil then if type(optionValue) == "table" then optionValue = optionValue.value elseif type(optionValue) == "string" then optionValue = mod:GetRoleFlagValue(optionValue) end savedOptions[id][profileNum][option] = optionValue end end --clean unused saved variables (do not work on combat load) if not inCombat then for option, optionValue in pairs(savedOptions[id][profileNum]) do if mod.DefaultOptions[option] == nil then savedOptions[id][profileNum][option] = nil elseif mod.DefaultOptions[option] and (type(mod.DefaultOptions[option]) == "table") then--recover broken dropdown option if savedOptions[id][profileNum][option] and (type(savedOptions[id][profileNum][option]) == "boolean") then savedOptions[id][profileNum][option] = mod.DefaultOptions[option].value end --Fix default options for colored bar by type that were set to 0 because no defaults existed at time they were created, but do now. elseif option:find("TColor") then if savedOptions[id][profileNum][option] and savedOptions[id][profileNum][option] == 0 and mod.DefaultOptions[option] and mod.DefaultOptions[option] ~= 0 then savedOptions[id][profileNum][option] = mod.DefaultOptions[option] end end end end end --apply saved option to actual option table mod.Options = savedOptions[id][profileNum] --stats init (only first load) if first then savedStats[id] = savedStats[id] or {} local stats = savedStats[id] stats.normalKills = stats.normalKills or 0 stats.normalPulls = stats.normalPulls or 0 stats.heroicKills = stats.heroicKills or 0 stats.heroicPulls = stats.heroicPulls or 0 stats.challengeKills = stats.challengeKills or 0 stats.challengePulls = stats.challengePulls or 0 stats.challengeBestRank = stats.challengeBestRank or 0 stats.mythicKills = stats.mythicKills or 0 stats.mythicPulls = stats.mythicPulls or 0 stats.normal25Kills = stats.normal25Kills or 0 stats.normal25Kills = stats.normal25Kills or 0 stats.normal25Pulls = stats.normal25Pulls or 0 stats.heroic25Kills = stats.heroic25Kills or 0 stats.heroic25Pulls = stats.heroic25Pulls or 0 stats.lfr25Kills = stats.lfr25Kills or 0 stats.lfr25Pulls = stats.lfr25Pulls or 0 stats.timewalkerKills = stats.timewalkerKills or 0 stats.timewalkerPulls = stats.timewalkerPulls or 0 mod.stats = stats --run OnInitialize function if mod.OnInitialize then mod:OnInitialize(mod) end end end --clean unused saved variables (do not work on combat load) if not inCombat then for id, table in pairs(savedOptions) do if not existId[id] and not id:find("talent") then savedOptions[id] = nil end end for id, table in pairs(savedStats) do if not existId[id] then savedStats[id] = nil end end end _G[savedVarsName][fullname] = savedOptions if profileNum > 0 then _G[savedVarsName][fullname]["talent"..profileNum] = currentSpecName self:Debug("LoadModOptions: Finished loading "..(_G[savedVarsName][fullname]["talent"..profileNum] or DBM_CORE_UNKNOWN)) end _G[savedStatsName] = savedStats if not first and DBM_GUI and DBM_GUI.currentViewing and DBM_GUI_OptionsFrame:IsShown() then DBM_GUI_OptionsFrame:DisplayFrame(DBM_GUI.currentViewing) end end function DBM:SpecChanged(force) if not force and not DBM_UseDualProfile then return end --Load Options again. self:Debug("SpecChanged fired", 2) for modId, idTable in pairs(self.ModLists) do self:LoadModOptions(modId) end end function DBM:PLAYER_LEVEL_UP() playerLevel = UnitLevel("player") if playerLevel < 15 and playerLevel > 9 then self:PLAYER_SPECIALIZATION_CHANGED() end end function DBM:LoadAllModDefaultOption(modId) -- modId is string like "DBM-Highmaul" if not modId or not self.ModLists[modId] then return end -- prevent error if not currentSpecID or not currentSpecGroup then self:SetCurrentSpecInfo() end -- variable init local savedVarsName = modId:gsub("-", "").."_AllSavedVars" local fullname = playerName.."-"..playerRealm local profileNum = playerLevel > 9 and DBM_UseDualProfile and currentSpecGroup or 0 -- prevent nil table error if not _G[savedVarsName] then _G[savedVarsName] = {} end for i, id in ipairs(self.ModLists[modId]) do -- prevent nil table error if not _G[savedVarsName][fullname][id] then _G[savedVarsName][fullname][id] = {} end -- actual do load default option local mod = self:GetModByName(id) local defaultOptions = {} for option, optionValue in pairs(mod.DefaultOptions) do if type(optionValue) == "table" then optionValue = optionValue.value elseif type(optionValue) == "string" then optionValue = mod:GetRoleFlagValue(optionValue) end defaultOptions[option] = optionValue end mod.Options = {} mod.Options = defaultOptions _G[savedVarsName][fullname][id][profileNum] = {} _G[savedVarsName][fullname][id][profileNum] = mod.Options end self:AddMsg(DBM_CORE_ALLMOD_DEFAULT_LOADED) -- update gui if showing if DBM_GUI and DBM_GUI.currentViewing and DBM_GUI_OptionsFrame:IsShown() then DBM_GUI_OptionsFrame:DisplayFrame(DBM_GUI.currentViewing) end end function DBM:LoadModDefaultOption(mod) -- mod must be table if not mod then return end -- prevent error if not currentSpecID or not currentSpecGroup then self:SetCurrentSpecInfo() end -- variable init local savedVarsName = (mod.modId):gsub("-", "").."_AllSavedVars" local fullname = playerName.."-"..playerRealm local profileNum = playerLevel > 9 and DBM_UseDualProfile and currentSpecGroup or 0 -- prevent nil table error if not _G[savedVarsName] then _G[savedVarsName] = {} end if not _G[savedVarsName][fullname] then _G[savedVarsName][fullname] = {} end if not _G[savedVarsName][fullname][mod.id] then _G[savedVarsName][fullname][mod.id] = {} end -- do load default local defaultOptions = {} for option, optionValue in pairs(mod.DefaultOptions) do if type(optionValue) == "table" then optionValue = optionValue.value elseif type(optionValue) == "string" then optionValue = mod:GetRoleFlagValue(optionValue) end defaultOptions[option] = optionValue end mod.Options = {} mod.Options = defaultOptions _G[savedVarsName][fullname][mod.id][profileNum] = {} _G[savedVarsName][fullname][mod.id][profileNum] = mod.Options self:AddMsg(DBM_CORE_MOD_DEFAULT_LOADED) -- update gui if showing if DBM_GUI and DBM_GUI.currentViewing and DBM_GUI_OptionsFrame:IsShown() then DBM_GUI_OptionsFrame:DisplayFrame(DBM_GUI.currentViewing) end end function DBM:CopyAllModOption(modId, sourceName, sourceProfile) -- modId is string like "DBM-Highmaul" if not modId or not sourceName or not sourceProfile or not DBM.ModLists[modId] then return end -- prevent error if not currentSpecID or not currentSpecGroup then self:SetCurrentSpecInfo() end -- variable init local savedVarsName = modId:gsub("-", "").."_AllSavedVars" local targetName = playerName.."-"..playerRealm local targetProfile = playerLevel > 9 and DBM_UseDualProfile and currentSpecGroup or 0 -- do not copy setting itself if targetName == sourceName and targetProfile == sourceProfile then self:AddMsg(DBM_CORE_MPROFILE_COPY_SELF_ERROR) return end -- prevent nil table error if not _G[savedVarsName] then _G[savedVarsName] = {} end -- check source is exist if not _G[savedVarsName][sourceName] then self:AddMsg(DBM_CORE_MPROFILE_COPY_S_ERROR) return end local targetOptions = _G[savedVarsName][targetName] or {} for i, id in ipairs(self.ModLists[modId]) do -- check source is exist if not _G[savedVarsName][sourceName][id] then self:AddMsg(DBM_CORE_MPROFILE_COPY_S_ERROR) return end if not _G[savedVarsName][sourceName][id][sourceProfile] then self:AddMsg(DBM_CORE_MPROFILE_COPY_S_ERROR) return end -- prevent nil table error if not _G[savedVarsName][targetName][id] then _G[savedVarsName][targetName][id] = {} end -- copy table _G[savedVarsName][targetName][id][targetProfile] = {}--clear before copy _G[savedVarsName][targetName][id][targetProfile] = _G[savedVarsName][sourceName][id][sourceProfile] --check new option local mod = self:GetModByName(id) for option, optionValue in pairs(mod.Options) do if _G[savedVarsName][targetName][id][targetProfile][option] == nil then _G[savedVarsName][targetName][id][targetProfile][option] = optionValue end end -- apply to options table mod.Options = {} mod.Options = _G[savedVarsName][targetName][id][targetProfile] end if targetProfile > 0 then _G[savedVarsName][targetName]["talent"..targetProfile] = currentSpecName end self:AddMsg(DBM_CORE_MPROFILE_COPY_SUCCESS:format(sourceName, sourceProfile)) -- update gui if showing if DBM_GUI and DBM_GUI.currentViewing and DBM_GUI_OptionsFrame:IsShown() then DBM_GUI_OptionsFrame:DisplayFrame(DBM_GUI.currentViewing) end end function DBM:CopyAllModTypeOption(modId, sourceName, sourceProfile, Type) -- modId is string like "DBM-Highmaul" if not modId or not sourceName or not sourceProfile or not self.ModLists[modId] or not Type then return end -- prevent error if not currentSpecID or not currentSpecGroup then self:SetCurrentSpecInfo() end -- variable init local savedVarsName = modId:gsub("-", "").."_AllSavedVars" local targetName = playerName.."-"..playerRealm local targetProfile = playerLevel > 9 and DBM_UseDualProfile and currentSpecGroup or 0 -- do not copy setting itself if targetName == sourceName and targetProfile == sourceProfile then self:AddMsg(DBM_CORE_MPROFILE_COPYS_SELF_ERROR) return end -- prevent nil table error if not _G[savedVarsName] then _G[savedVarsName] = {} end -- check source is exist if not _G[savedVarsName][sourceName] then self:AddMsg(DBM_CORE_MPROFILE_COPYS_S_ERROR) return end local targetOptions = _G[savedVarsName][targetName] or {} for i, id in ipairs(self.ModLists[modId]) do -- check source is exist if not _G[savedVarsName][sourceName][id] then self:AddMsg(DBM_CORE_MPROFILE_COPYS_S_ERROR) return end if not _G[savedVarsName][sourceName][id][sourceProfile] then self:AddMsg(DBM_CORE_MPROFILE_COPYS_S_ERROR) return end -- prevent nil table error if not _G[savedVarsName][targetName][id] then _G[savedVarsName][targetName][id] = {} end -- copy table for option, optionValue in pairs(_G[savedVarsName][sourceName][id][sourceProfile]) do if option:find(Type) then _G[savedVarsName][targetName][id][targetProfile][option] = optionValue end end -- apply to options table local mod = self:GetModByName(id) mod.Options = {} mod.Options = _G[savedVarsName][targetName][id][targetProfile] end if targetProfile > 0 then _G[savedVarsName][targetName]["talent"..targetProfile] = currentSpecName end self:AddMsg(DBM_CORE_MPROFILE_COPYS_SUCCESS:format(sourceName, sourceProfile)) -- update gui if showing if DBM_GUI and DBM_GUI.currentViewing and DBM_GUI_OptionsFrame:IsShown() then DBM_GUI_OptionsFrame:DisplayFrame(DBM_GUI.currentViewing) end end function DBM:DeleteAllModOption(modId, name, profile) -- modId is string like "DBM-Highmaul" if not modId or not name or not profile or not self.ModLists[modId] then return end -- prevent error if not currentSpecID or not currentSpecGroup then self:SetCurrentSpecInfo() end -- variable init local savedVarsName = modId:gsub("-", "").."_AllSavedVars" local fullname = playerName.."-"..playerRealm local profileNum = playerLevel > 9 and DBM_UseDualProfile and currentSpecGroup or 0 -- cannot delete current profile. if fullname == name and profileNum == profile then self:AddMsg(DBM_CORE_MPROFILE_DELETE_SELF_ERROR) return end -- prevent nil table error if not _G[savedVarsName] then _G[savedVarsName] = {} end if not _G[savedVarsName][name] then self:AddMsg(DBM_CORE_MPROFILE_DELETE_S_ERROR) return end for i, id in ipairs(self.ModLists[modId]) do -- prevent nil table error if not _G[savedVarsName][name][id] then self:AddMsg(DBM_CORE_MPROFILE_DELETE_S_ERROR) return end -- delete _G[savedVarsName][name][id][profile] = nil end _G[savedVarsName][name]["talent"..profile] = nil self:AddMsg(DBM_CORE_MPROFILE_DELETE_SUCCESS:format(name, profile)) end function DBM:ClearAllStats(modId) -- modId is string like "DBM-Highmaul" if not modId or not self.ModLists[modId] then return end -- variable init local savedStatsName = modId:gsub("-", "").."_SavedStats" -- prevent nil table error if not _G[savedStatsName] then _G[savedStatsName] = {} end for i, id in ipairs(self.ModLists[modId]) do local mod = self:GetModByName(id) -- prevent nil table error local defaultStats = {} defaultStats.normalKills = 0 defaultStats.normalPulls = 0 defaultStats.heroicKills = 0 defaultStats.heroicPulls = 0 defaultStats.challengeKills = 0 defaultStats.challengePulls = 0 defaultStats.challengeBestRank = 0 defaultStats.mythicKills = 0 defaultStats.mythicPulls = 0 defaultStats.normal25Kills = 0 defaultStats.normal25Kills = 0 defaultStats.normal25Pulls = 0 defaultStats.heroic25Kills = 0 defaultStats.heroic25Pulls = 0 defaultStats.lfr25Kills = 0 defaultStats.lfr25Pulls = 0 defaultStats.timewalkerKills = 0 defaultStats.timewalkerPulls = 0 mod.stats = {} mod.stats = defaultStats _G[savedStatsName][id] = {} _G[savedStatsName][id] = defaultStats end self:AddMsg(DBM_CORE_ALLMOD_STATS_RESETED) DBM_GUI:UpdateModList() end do function loadOptions(self) --init if not DBM_AllSavedOptions then DBM_AllSavedOptions = {} end usedProfile = DBM_UsedProfile or usedProfile if not usedProfile or (usedProfile ~= "Default" and not DBM_AllSavedOptions[usedProfile]) then -- DBM.Option is not loaded. so use print function print(DBM_CORE_PROFILE_NOT_FOUND) usedProfile = "Default" end DBM_UsedProfile = usedProfile --migrate old options if DBM_SavedOptions and not DBM_AllSavedOptions[usedProfile] then DBM_AllSavedOptions[usedProfile] = DBM_SavedOptions end self.Options = DBM_AllSavedOptions[usedProfile] or {} dbmIsEnabled = true self:AddDefaultOptions(self.Options, self.DefaultOptions) DBM_AllSavedOptions[usedProfile] = self.Options -- force enable dual profile (change default) if DBM_CharSavedRevision < 12976 then if playerClass ~= "MAGE" and playerClass ~= "WARLOCK" and playerClass ~= "ROGUE" then DBM_UseDualProfile = true end end DBM_CharSavedRevision = self.Revision -- load special warning options self:UpdateWarningOptions() self:UpdateSpecialWarningOptions() if self.Options.CoreSavedRevision < 16970 then if self.Options.SpecialWarningSound3 == "Sound\\Creature\\KilJaeden\\KILJAEDEN02.ogg" then self.Options.SpecialWarningSound3 = self.DefaultOptions.SpecialWarningSound3 end end self.Options.CoreSavedRevision = self.Revision end end do local lastLFGAlert = 0 function DBM:LFG_ROLE_CHECK_SHOW() if not UnitIsGroupLeader("player") and self.Options.LFDEnhance and GetTime() - lastLFGAlert > 5 then self:FlashClientIcon() self:PlaySoundFile("Sound\\interface\\levelup2.ogg", true)--Because regular sound uses SFX channel which is too low of volume most of time lastLFGAlert = GetTime() end end end function DBM:LFG_PROPOSAL_SHOW() if self.Options.ShowQueuePop and not self.Options.DontShowBossTimers then self.Bars:CreateBar(40, DBM_LFG_INVITE, "Interface\\Icons\\Spell_Holy_BorrowedTime") fireEvent("DBM_TimerStart", "DBMLFGTimer", DBM_LFG_INVITE, 40, "Interface\\Icons\\Spell_Holy_BorrowedTime", "extratimer", nil, 0) end if self.Options.LFDEnhance then self:FlashClientIcon() self:PlaySoundFile("Sound\\interface\\levelup2.ogg", true)--Because regular sound uses SFX channel which is too low of volume most of time end end function DBM:LFG_PROPOSAL_FAILED() self.Bars:CancelBar(DBM_LFG_INVITE) fireEvent("DBM_TimerStop", "DBMLFGTimer") end function DBM:LFG_PROPOSAL_SUCCEEDED() self.Bars:CancelBar(DBM_LFG_INVITE) fireEvent("DBM_TimerStop", "DBMLFGTimer") end function DBM:READY_CHECK() if self.Options.RLReadyCheckSound then--readycheck sound, if ora3 not installed (bad to have 2 mods do it) self:FlashClientIcon() if not BINDING_HEADER_oRA3 then self:PlaySoundFile("Sound\\interface\\levelup2.ogg", true)--Because regular sound uses SFX channel which is too low of volume most of time end end self:TransitionToDungeonBGM(false, true) self:Schedule(4, self.TransitionToDungeonBGM, self) end function DBM:PLAYER_SPECIALIZATION_CHANGED() local lastSpecID = currentSpecID self:SetCurrentSpecInfo() if currentSpecID ~= lastSpecID then--Don't fire specchanged unless spec actually has changed. self:SpecChanged() if IsInGroup() then self:RoleCheck(false) end end end do local function AcceptPartyInvite() AcceptGroup() for i=1, STATICPOPUP_NUMDIALOGS do local whichDialog = _G["StaticPopup"..i].which if whichDialog == "PARTY_INVITE" or whichDialog == "PARTY_INVITE_XREALM" then _G["StaticPopup"..i].inviteAccepted = 1 StaticPopup_Hide(whichDialog) break end end end function DBM:PARTY_INVITE_REQUEST(sender) --First off, if you are in queue for something, lets not allow guildies or friends boot you from it. if IsInInstance() or GetLFGMode(1) or GetLFGMode(2) or GetLFGMode(3) or GetLFGMode(4) or GetLFGMode(5) then return end --First check realID if self.Options.AutoAcceptFriendInvite then local _, numBNetOnline = BNGetNumFriends() for i = 1, numBNetOnline do local presenceID, _, _, _, _, _, _, isOnline = BNGetFriendInfo(i) local friendIndex = BNGetFriendIndex(presenceID)--Check if they are on more than one client at once (very likely with new launcher) for i=1, BNGetNumFriendGameAccounts(friendIndex) do local _, toonName, client = BNGetFriendGameAccountInfo(friendIndex, i) if toonName and client == BNET_CLIENT_WOW then--Check if toon name exists and if client is wow. If yes to both, we found right client if toonName == sender then--Now simply see if this is sender AcceptPartyInvite() return end end end end -- Check regular non-BNet friends local nf = GetNumFriends() for i = 1, nf do local toonName = GetFriendInfo(i) if toonName == sender then AcceptPartyInvite() return end end end --Second check guildies if self.Options.AutoAcceptGuildInvite then local totalMembers, numOnlineGuildMembers, numOnlineAndMobileMembers = GetNumGuildMembers() local scanTotal = GetGuildRosterShowOffline() and totalMembers or numOnlineAndMobileMembers for i=1, scanTotal do --At this time, it's not easy to tell an officer from a non officer --since a guild might have ranks 1-3 or even 1-4 be officers/leader while another might only be 1-2 --therefor, this feature is just a "yes/no" for if sender is a guildy local name, rank, rankIndex = GetGuildRosterInfo(i) if not name then break end name = Ambiguate(name, "none") if sender == name then AcceptPartyInvite() return end end end end end function DBM:UPDATE_BATTLEFIELD_STATUS() for i = 1, 2 do if GetBattlefieldStatus(i) == "confirm" then if self.Options.ShowQueuePop and not self.Options.DontShowBossTimers then queuedBattlefield[i] = select(2, GetBattlefieldStatus(i)) self.Bars:CreateBar(85, queuedBattlefield[i], "Interface\\Icons\\Spell_Holy_BorrowedTime") -- need to confirm the timer fireEvent("DBM_TimerStart", "DBMBFSTimer", queuedBattlefield[i], 85, "Interface\\Icons\\Spell_Holy_BorrowedTime", "extratimer", nil, 0) end if self.Options.LFDEnhance then self:PlaySoundFile("Sound\\interface\\levelup2.ogg", true)--Because regular sound uses SFX channel which is too low of volume most of time end elseif queuedBattlefield[i] then self.Bars:CancelBar(queuedBattlefield[i]) fireEvent("DBM_TimerStop", "DBMBFSTimer") queuedBattlefield[i] = nil end end end function DBM:SCENARIO_CRITERIA_UPDATE() local _, currentStage, numStages = C_Scenario.GetInfo() if #inCombat > 0 and currentStage > numStages and C_Scenario.IsInScenario() then for i = #inCombat, 1, -1 do local v = inCombat[i] if v.inScenario then self:EndCombat(v) end end end end -------------------------------- -- Load Boss Mods on Demand -- -------------------------------- do local classicZones = {[509]=true,[531]=true,[469]=true,[409]=true,} local bcZones = {[564]=true,[534]=true,[532]=true,[565]=true,[540]=true,[558]=true,[556]=true,[555]=true,[542]=true,[546]=true,[545]=true,[547]=true,[553]=true,[554]=true,[552]=true,[557]=true,[269]=true,[560]=true,[543]=true,[585]=true,[548]=true,[580]=true,[550]=true} local wrathZones = {[615]=true,[724]=true,[649]=true,[616]=true,[631]=true,[533]=true,[249]=true,[619]=true,[601]=true,[595]=true,[600]=true,[604]=true,[602]=true,[599]=true,[576]=true,[578]=true,[574]=true,[575]=true,[608]=true,[658]=true,[632]=true,[668]=true,[650]=true,[603]=true,[624]=true} local cataZones = {[757]=true,[671]=true,[669]=true,[967]=true,[720]=true,[951]=true,[755]=true,[645]=true,[36]=true,[670]=true,[644]=true,[33]=true,[643]=true,[725]=true,[657]=true,[309]=true,[859]=true,[568]=true,[938]=true,[940]=true,[939]=true,[646]=true,[754]=true} local mopZones = {[1009]=true,[1008]=true,[960]=true,[961]=true,[959]=true,[962]=true,[994]=true,[1011]=true,[1007]=true,[1001]=true,[1004]=true,[1136]=true,[996]=true,[1098]=true} local wodZones = {[1205]=true,[1448]=true,[1182]=true,[1175]=true,[1208]=true,[1195]=true,[1279]=true,[1176]=true,[1209]=true,[1358]=true} local challengeScenarios = {[1148]=true,[1698]=true,[1710]=true,[1703]=true,[1702]=true,[1684]=true,[1673]=true,[1616]=true} function DBM:CheckAvailableMods() if BigWigs then return end--If they are running two boss mods at once, lets assume they are only using DBM for a specific feature and not nag local timeWalking = difficultyIndex == 24 or difficultyIndex == 33 or false if (classicZones[LastInstanceMapID] or bcZones[LastInstanceMapID]) and (timeWalking or playerLevel < 71) and not GetAddOnInfo("DBM-BlackTemple") then AddMsg(self, DBM_CORE_MOD_AVAILABLE:format("DBM BC/Vanilla mods")) elseif wrathZones[LastInstanceMapID] and (timeWalking or playerLevel < 81) and not GetAddOnInfo("DBM-Ulduar") then AddMsg(self, DBM_CORE_MOD_AVAILABLE:format("DBM Wrath of the Lich King mods")) elseif cataZones[LastInstanceMapID] and (timeWalking or playerLevel < 86) and not GetAddOnInfo("DBM-Party-Cataclysm") then AddMsg(self, DBM_CORE_MOD_AVAILABLE:format("DBM Cataclysm mods")) elseif mopZones[LastInstanceMapID] and (timeWalking or playerLevel < 91) and not GetAddOnInfo("DBM-Party-MoP") then AddMsg(self, DBM_CORE_MOD_AVAILABLE:format("DBM Mists of Pandaria mods")) elseif wodZones[LastInstanceMapID] and (timeWalking or playerLevel < 101) and not GetAddOnInfo("DBM-MC") then AddMsg(self, DBM_CORE_MOD_AVAILABLE:format("DBM Warlords of Draenor mods")) elseif challengeScenarios[LastInstanceMapID] and not GetAddOnInfo("DBM-Challenges") then AddMsg(self, DBM_CORE_MOD_AVAILABLE:format("DBM-Challenges")) end end function DBM:TransitionToDungeonBGM(force, cleanup) if cleanup then--Runs on zone change (first load delay) and combat end self:Unschedule(self.TransitionToDungeonBGM) if self.Options.tempMusicSetting then SetCVar("Sound_EnableMusic", self.Options.tempMusicSetting) self.Options.tempMusicSetting = nil DBM:Debug("Restoring Sound_EnableMusic CVAR") end if self.Options.musicPlaying then--Primarily so DBM doesn't call StopMusic unless DBM is one that started it. We don't want to screw with other addons StopMusic() self.Options.musicPlaying = nil DBM:Debug("Stopping music") end fireEvent("DBM_MusicStop", "ZoneOrCombatEndTransition") return end if LastInstanceType ~= "raid" and LastInstanceType ~= "party" and not force then return end fireEvent("DBM_MusicStart", "RaidOrDungeon") if self.Options.EventSoundDungeonBGM and self.Options.EventSoundDungeonBGM ~= "None" and self.Options.EventSoundDungeonBGM ~= "" and not (self.Options.EventDungMusicMythicFilter and (savedDifficulty == "mythic" or savedDifficulty == "challenge")) then if not self.Options.tempMusicSetting then self.Options.tempMusicSetting = tonumber(GetCVar("Sound_EnableMusic")) if self.Options.tempMusicSetting == 0 then SetCVar("Sound_EnableMusic", 1) else self.Options.tempMusicSetting = nil--Don't actually need it end end local path = "MISSING" if self.Options.EventSoundDungeonBGM == "Random" then local usedTable = self.Options.EventSoundMusicCombined and DBM.Music or DBM.DungeonMusic local random = fastrandom(3, #usedTable) path = usedTable[random].value else path = self.Options.EventSoundDungeonBGM end PlayMusic(path) self.Options.musicPlaying = true DBM:Debug("Starting Dungeon music with file: "..path) end end local function SecondaryLoadCheck(self) local _, instanceType, difficulty, _, _, _, _, mapID, instanceGroupSize = GetInstanceInfo() if not savedDifficulty then savedDifficulty, difficultyText = self:GetCurrentInstanceDifficulty() end self:Debug("Instance Check fired with mapID "..mapID.." and difficulty "..difficulty, 2) if LastInstanceMapID == mapID then self:TransitionToDungeonBGM() self:Debug("No action taken because mapID hasn't changed since last check", 2) return end--ID hasn't changed, don't waste cpu doing anything else (example situation, porting into garrosh stage 4 is a loading screen) LastInstanceMapID = mapID LastGroupSize = instanceGroupSize difficultyIndex = difficulty if instanceType == "none" or C_Garrison:IsOnGarrisonMap() then LastInstanceType = "none" if not targetEventsRegistered then self:RegisterShortTermEvents("UPDATE_MOUSEOVER_UNIT") targetEventsRegistered = true end else LastInstanceType = instanceType if targetEventsRegistered then self:UnregisterShortTermEvents() targetEventsRegistered = false end if savedDifficulty == "worldboss" then for i = #inCombat, 1, -1 do self:EndCombat(inCombat[i], true) end end end -- LoadMod self:LoadModsOnDemand("mapId", mapID) if not self.Options.DontShowReminders then self:CheckAvailableMods() end if DBM:HasMapRestrictions() then DBM.Arrow:Hide() DBMHudMap:Disable() if DBM.RangeCheck:IsRadarShown() then DBM.RangeCheck:Hide(true) end end end --Faster and more accurate loading for instances, but useless outside of them function DBM:LOADING_SCREEN_DISABLED() self.Bars:CancelBar(DBM_LFG_INVITE)--Disable bar here since LFG_PROPOSAL_SUCCEEDED seems broken right now fireEvent("DBM_TimerStop", "DBMLFGTimer") timerRequestInProgress = false self:Debug("LOADING_SCREEN_DISABLED fired") self:Unschedule(SecondaryLoadCheck) --SecondaryLoadCheck(self) self:Schedule(1, SecondaryLoadCheck, self)--Now delayed by one second to work around an issue on beta where spec info isn't available yet on reloadui self:TransitionToDungeonBGM(false, true) self:Schedule(5, SecondaryLoadCheck, self) if DBM:HasMapRestrictions() then DBM.Arrow:Hide() DBMHudMap:Disable() if DBM.RangeCheck:IsRadarShown() then DBM.RangeCheck:Hide(true) end end end function DBM:LoadModsOnDemand(checkTable, checkValue) self:Debug("LoadModsOnDemand fired") for i, v in ipairs(self.AddOns) do local modTable = v[checkTable] local enabled = GetAddOnEnableState(playerName, v.modId) --self:Debug(v.modId.." is "..enabled, 2) if not IsAddOnLoaded(v.modId) and modTable and checkEntry(modTable, checkValue) then if enabled ~= 0 then self:LoadMod(v) else if not self.Options.DontShowReminders then self:AddMsg(DBM_CORE_LOAD_MOD_DISABLED:format(v.name)) end end end end self:ScenarioCheck()--Do not filter. Because ScenarioCheck function includes filter. end end --Scenario mods function DBM:ScenarioCheck() if dbmIsEnabled and combatInfo[LastInstanceMapID] then for i, v in ipairs(combatInfo[LastInstanceMapID]) do if (v.type == "scenario") and checkEntry(v.msgs, LastInstanceMapID) then self:StartCombat(v.mod, 0, "LOADING_SCREEN_DISABLED") end end end end function DBM:LoadMod(mod, force) if type(mod) ~= "table" then self:Debug("LoadMod failed because mod table not valid") return false end if mod.isWorldBoss and not IsInInstance() and not force then return end--Don't load world boss mod this way. if mod.minRevision > self.Revision then if self:AntiSpam(60, "VER_MISMATCH") then--Throttle message in case person keeps trying to load mod (or it's a world boss player keeps targeting self:AddMsg(DBM_CORE_LOAD_MOD_VER_MISMATCH:format(mod.name)) end return end if mod.minExpansion > GetExpansionLevel() then self:AddMsg(DBM_CORE_LOAD_MOD_EXP_MISMATCH:format(mod.name)) return end if not currentSpecID then self:SetCurrentSpecInfo() end if not difficultyIndex then -- prevent error in EJ_SetDifficulty if not yet set savedDifficulty, difficultyText, difficultyIndex, LastGroupSize, difficultyModifier = DBM:GetCurrentInstanceDifficulty() end EJ_SetDifficulty(difficultyIndex)--Work around blizzard crash bug where other mods (like Boss) screw with Ej difficulty value, which makes EJ_GetSectionInfo crash the game when called with invalid difficulty index set. self:Debug("LoadAddOn should have fired for "..mod.name, 2) local loaded, reason = LoadAddOn(mod.modId) if not loaded then if reason then self:AddMsg(DBM_CORE_LOAD_MOD_ERROR:format(tostring(mod.name), tostring(_G["ADDON_"..reason or ""]))) else self:Debug("LoadAddOn failed and did not give reason") end return false else self:Debug("LoadAddOn should have succeeded for "..mod.name, 2) self:AddMsg(DBM_CORE_LOAD_MOD_SUCCESS:format(tostring(mod.name))) self:LoadModOptions(mod.modId, InCombatLockdown(), true) if DBM_GUI then DBM_GUI:UpdateModList() end if LastInstanceType ~= "pvp" and #inCombat == 0 and IsInGroup() then--do timer recovery only mod load if not timerRequestInProgress then timerRequestInProgress = true -- Request timer to 3 person to prevent failure. self:Unschedule(self.RequestTimers) self:Schedule(7, self.RequestTimers, self, 1) self:Schedule(10, self.RequestTimers, self, 2) self:Schedule(13, self.RequestTimers, self, 3) C_TimerAfter(15, function() timerRequestInProgress = false end) self:GROUP_ROSTER_UPDATE(true) end end if not InCombatLockdown() and not UnitAffectingCombat("player") and not IsFalling() then--We loaded in combat but still need to avoid garbage collect in combat collectgarbage("collect") end return true end end do local function loadModByUnit(uId) if not uId then uId = "mouseover" else uId = uId.."target" end if IsInInstance() or not UnitIsFriend("player", uId) and UnitIsDead("player") or UnitIsDead(uId) then return end--If you're in an instance no reason to waste cpu. If THE BOSS dead, no reason to load a mod for it. To prevent rare lua error, needed to filter on player dead. local guid = UnitGUID(uId) if guid and DBM:IsCreatureGUID(guid) then local cId = DBM:GetCIDFromGUID(guid) for bosscId, addon in pairs(loadcIds) do local enabled = GetAddOnEnableState(playerName, addon) if cId and bosscId and cId == bosscId and not IsAddOnLoaded(addon) and enabled ~= 0 then for i, v in ipairs(DBM.AddOns) do if v.modId == addon then DBM:LoadMod(v, true) break end end end end end end --Loading routeens hacks for world bosses based on target or mouseover. function DBM:UPDATE_MOUSEOVER_UNIT() loadModByUnit() end function DBM:UNIT_TARGET_UNFILTERED(uId) if targetEventsRegistered then--Allow outdoor mod loading loadModByUnit(uId) end --Debug options for seeing where BossUnitTargetScanner can be used. if (self.Options.DebugLevel > 2 or (Transcriptor and Transcriptor:IsLogging())) and (uId == "boss1" or uId == "boss2" or uId == "boss3" or uId == "boss4" or uId == "boss5") then local targetName = uId == "boss1" and UnitName("boss1target") or uId == "boss2" and UnitName("boss2target") or uId == "boss3" and UnitName("boss3target") or uId == "boss4" and UnitName("boss4target") or uId == "boss5" and UnitName("boss5target") or "nil" self:Debug(uId.." changed targets to "..targetName) end --Active BossUnitTargetScanner if targetMonitor and UnitExists(uId.."target") and UnitPlayerOrPetInRaid(uId.."target") then self:Debug("targetMonitor exists, target exists", 2) local modId, unitId, returnFunc = string.split("\t", targetMonitor) self:Debug("targetMonitor: "..modId..", "..unitId..", "..returnFunc, 2) local tanking, status = UnitDetailedThreatSituation(unitId, unitId.."target")--Tanking may return 0 if npc is temporarily looking at an NPC (IE fracture) but status will still be 3 on true tank if tanking or (status == 3) then self:Debug("targetMonitor ending, it's a tank", 2) return end--It's a tank/highest threat, this method ignores tanks local mod = self:GetModByName(modId) self:Debug("targetMonitor success, a valid target that's not a tank", 2) mod[returnFunc](mod, self:GetUnitFullName(unitId.."target"), unitId.."target", unitId)--Return results to warning function with all variables. targetMonitor = nil end end end ----------------------------- -- Handle Incoming Syncs -- ----------------------------- do local function checkForActualPull() if #inCombat == 0 then DBM:StopLogging() end end local syncHandlers = {} local whisperSyncHandlers = {} -- DBM uses the following prefixes since 4.1 as pre-4.1 sync code is going to be incompatible anways, so this is the perfect opportunity to throw away the old and long names -- M = Mod -- C = Combat start -- GC = Guild Combat Start -- IS = Icon set info -- K = Kill -- H = Hi! -- V = Incoming version information -- U = User Timer -- PT = Pull Timer (for sound effects, the timer itself is still sent as a normal timer) -- RT = Request Timers -- CI = Combat Info -- TI = Timer Info -- IR = Instance Info Request -- IRE = Instance Info Requested Ended/Canceled -- II = Instance Info -- WBE = World Boss engage info -- WBD = World Boss defeat info -- DSW = Disable Send Whisper -- NS = Note Share syncHandlers["M"] = function(sender, mod, revision, event, ...) mod = DBM:GetModByName(mod or "") if mod and event and revision then revision = tonumber(revision) or 0 mod:ReceiveSync(event, sender, revision, ...) end end syncHandlers["NS"] = function(sender, modid, modvar, text, abilityName) if sender == playerName then return end if DBM.Options.BlockNoteShare or InCombatLockdown() or UnitAffectingCombat("player") or IsFalling() or DBM:GetRaidRank(sender) == 0 then return end if IsInGroup(LE_PARTY_CATEGORY_INSTANCE) and IsInInstance() then return end --^^You are in LFR, BG, or LFG. Block note syncs. They shouldn't be sendable, but in case someone edits DBM^^ local mod = DBM:GetModByName(modid or "") local ability = abilityName or DBM_CORE_UNKNOWN if mod and modvar and text and text ~= "" then if DBM:AntiSpam(5, modvar) then--Don't allow calling same note more than once per 5 seconds DBM:AddMsg(DBM_CORE_NOTE_SHARE_SUCCESS:format(sender, abilityName)) DBM:ShowNoteEditor(mod, modvar, ability, text, sender) else DBM:Debug(sender.." is attempting to send too many notes so notes are being throttled") end else DBM:AddMsg(DBM_CORE_NOTE_SHARE_FAIL:format(sender, ability)) end end syncHandlers["C"] = function(sender, delay, mod, modRevision, startHp, dbmRevision, modHFRevision) if not dbmIsEnabled or sender == playerName then return end if LastInstanceType == "pvp" then return end if LastInstanceType == "none" and (not UnitAffectingCombat("player") or #inCombat > 0) then--world boss local senderuId = DBM:GetRaidUnitId(sender) if not senderuId then return end--Should never happen, but just in case. If happens, MANY "C" syncs are sent. losing 1 no big deal. local _, _, _, playerZone = UnitPosition("player") local _, _, _, senderZone = UnitPosition(senderuId) if playerZone ~= senderZone then return end--not same zone local range = DBM.RangeCheck:GetDistance("player", senderuId)--Same zone, so check range if not range or range > 120 then return end end if not cSyncSender[sender] then cSyncSender[sender] = true cSyncReceived = cSyncReceived + 1 if cSyncReceived > 2 then -- need at least 3 sync to combat start. (for security) local lag = select(4, GetNetStats()) / 1000 delay = tonumber(delay or 0) or 0 mod = DBM:GetModByName(mod or "") modRevision = tonumber(modRevision or 0) or 0 dbmRevision = tonumber(dbmRevision or 0) or 0 modHFRevision = tonumber(modHFRevision or 0) or 0 startHp = tonumber(startHp or -1) or -1 if dbmRevision < 10481 then return end if mod and delay and (not mod.zones or mod.zones[LastInstanceMapID]) and (not mod.minSyncRevision or modRevision >= mod.minSyncRevision) then DBM:StartCombat(mod, delay + lag, "SYNC from - "..sender, true, startHp) if (mod.revision < modHFRevision) and (mod.revision > 1000) then--mod.revision because we want to compare to OUR revision not senders if DBM:AntiSpam(3, "HOTFIX") and not DBM.Options.DontShowReminders then if DBM.HighestRelease < modHFRevision then--There is a newer RELEASE version of DBM out that has this mods fixes showConstantReminder = 2 DBM:AddMsg(DBM_CORE_UPDATEREMINDER_HOTFIX) else--This mods fixes are in an alpha version DBM:AddMsg(DBM_CORE_UPDATEREMINDER_HOTFIX_ALPHA) end end end end end end end syncHandlers["DSW"] = function(sender) if (DBM:GetRaidRank(sender) ~= 2 or not IsInGroup()) then return end--If not on group, we're probably sender, don't disable status. IF not leader, someone is trying to spoof this, block that too statusWhisperDisabled = true DBM:Debug("Raid leader has disabled status whispers") end syncHandlers["DGP"] = function(sender) if (DBM:GetRaidRank(sender) ~= 2 or not IsInGroup()) then return end--If not on group, we're probably sender, don't disable status. IF not leader, someone is trying to spoof this, block that too statusGuildDisabled = true DBM:Debug("Raid leader has disabled guild progress messages") end syncHandlers["IS"] = function(sender, guid, ver, optionName) ver = tonumber(ver) if ver > (iconSetRevision[optionName] or 0) then--Save first synced version and person, ignore same version. refresh occurs only above version (fastest person) iconSetRevision[optionName] = ver iconSetPerson[optionName] = guid end if iconSetPerson[optionName] == UnitGUID("player") then--Check if that highest version was from ourself canSetIcons[optionName] = true else--Not from self, it means someone with a higher version than us probably sent it canSetIcons[optionName] = false end local name = DBM:GetFullPlayerNameByGUID(iconSetPerson[optionName]) or DBM_CORE_UNKNOWN DBM:Debug(name.." was elected icon setter for "..optionName, 2) end syncHandlers["K"] = function(sender, cId) if select(2, IsInInstance()) == "pvp" or select(2, IsInInstance()) == "none" then return end cId = tonumber(cId or "") if cId then DBM:OnMobKill(cId, true) end end syncHandlers["EE"] = function(sender, eId, success, mod, modRevision) if select(2, IsInInstance()) == "pvp" then return end eId = tonumber(eId or "") success = tonumber(success) mod = DBM:GetModByName(mod or "") modRevision = tonumber(modRevision or 0) or 0 if mod and eId and success and (not mod.minSyncRevision or modRevision >= mod.minSyncRevision) and not eeSyncSender[sender] then eeSyncSender[sender] = true eeSyncReceived = eeSyncReceived + 1 if eeSyncReceived > 2 then -- need at least 3 person to combat end. (for security) DBM:EndCombat(mod, success == 0) end end end local dummyMod -- dummy mod for the pull timer syncHandlers["PT"] = function(sender, timer, lastMapID, target) if DBM.Options.DontShowUserTimers then return end local LFGTankException = IsPartyLFG() and UnitGroupRolesAssigned(sender) == "TANK" if (DBM:GetRaidRank(sender) == 0 and IsInGroup() and not LFGTankException) or select(2, IsInInstance()) == "pvp" or IsEncounterInProgress() then return end if (lastMapID and tonumber(lastMapID) ~= LastInstanceMapID) or (not lastMapID and DBM.Options.DontShowPTNoID) then return end timer = tonumber(timer or 0) if timer > 60 then return end if not dummyMod then local threshold = DBM.Options.PTCountThreshold local adjustedThreshold = 5 if threshold > 10 then adjustedThreshold = 10 else adjustedThreshold = floor(threshold) end dummyMod = DBM:NewMod("PullTimerCountdownDummy") DBM:GetModLocalization("PullTimerCountdownDummy"):SetGeneralLocalization{ name = DBM_CORE_MINIMAP_TOOLTIP_HEADER } dummyMod.countdown = dummyMod:NewCountdown(0, 0, nil, nil, adjustedThreshold, true) dummyMod.text = dummyMod:NewAnnounce("%s", 1, "Interface\\Icons\\ability_warrior_offensivestance") dummyMod.geartext = dummyMod:NewSpecialWarning(" %s ", nil, nil, nil, 3) end --Cancel any existing pull timers before creating new ones, we don't want double countdowns or mismatching blizz countdown text (cause you can't call another one if one is in progress) if not DBM.Options.DontShowPT2 and DBM.Bars:GetBar(DBM_CORE_TIMER_PULL) then DBM.Bars:CancelBar(DBM_CORE_TIMER_PULL) fireEvent("DBM_TimerStop", "pull") end if not DBM.Options.DontPlayPTCountdown then dummyMod.countdown:Cancel() end if not DBM.Options.DontShowPTCountdownText then TimerTracker_OnEvent(TimerTracker, "PLAYER_ENTERING_WORLD")--easiest way to nil out timers on TimerTracker frame. This frame just has no actual star/stop functions end dummyMod.text:Cancel() if timer == 0 then return end--"/dbm pull 0" will strictly be used to cancel the pull timer (which is why we let above part of code run but not below) DBM:FlashClientIcon() if not DBM.Options.DontShowPT2 then DBM.Bars:CreateBar(timer, DBM_CORE_TIMER_PULL, "Interface\\Icons\\Spell_Holy_BorrowedTime") fireEvent("DBM_TimerStart", "pull", DBM_CORE_TIMER_PULL, timer, "Interface\\Icons\\Spell_Holy_BorrowedTime", "utilitytimer", nil, 0) end if not DBM.Options.DontPlayPTCountdown then dummyMod.countdown:Start(timer) end if not DBM.Options.DontShowPTCountdownText then TimerTracker_OnEvent(TimerTracker, "START_TIMER", 2, timer, timer) end if not DBM.Options.DontShowPTText then if target then dummyMod.text:Show(DBM_CORE_ANNOUNCE_PULL_TARGET:format(target, timer, sender)) dummyMod.text:Schedule(timer, DBM_CORE_ANNOUNCE_PULL_NOW_TARGET:format(target)) else dummyMod.text:Show(DBM_CORE_ANNOUNCE_PULL:format(timer, sender)) dummyMod.text:Schedule(timer, DBM_CORE_ANNOUNCE_PULL_NOW) end end DBM:StartLogging(timer, checkForActualPull) if DBM.Options.CheckGear then local bagilvl, equippedilvl = GetAverageItemLevel() local difference = bagilvl - equippedilvl local weapon = GetInventoryItemLink("player", 16) local fishingPole = false if weapon then local _, _, _, _, _, _, type = GetItemInfo(weapon) if type and type == DBM_CORE_GEAR_FISHING_POLE then fishingPole = true end end if IsInRaid() and difference >= 40 then dummyMod.geartext:Show(DBM_CORE_GEAR_WARNING:format(floor(difference))) elseif IsInRaid() and (not weapon or fishingPole) then dummyMod.geartext:Show(DBM_CORE_GEAR_WARNING_WEAPON) end end end do local dummyMod2 -- dummy mod for the break timer function breakTimerStart(self, timer, sender) if not dummyMod2 then local threshold = DBM.Options.PTCountThreshold local adjustedThreshold = 5 if threshold > 10 then adjustedThreshold = 10 else adjustedThreshold = floor(threshold) end dummyMod2 = DBM:NewMod("BreakTimerCountdownDummy") DBM:GetModLocalization("BreakTimerCountdownDummy"):SetGeneralLocalization{ name = DBM_CORE_MINIMAP_TOOLTIP_HEADER } dummyMod2.countdown = dummyMod2:NewCountdown(0, 0, nil, nil, adjustedThreshold, true) dummyMod2.text = dummyMod2:NewAnnounce("%s", 1, "Interface\\Icons\\Spell_Holy_BorrowedTime") end --Cancel any existing break timers before creating new ones, we don't want double countdowns or mismatching blizz countdown text (cause you can't call another one if one is in progress) if not DBM.Options.DontShowPT2 and DBM.Bars:GetBar(DBM_CORE_TIMER_BREAK) then DBM.Bars:CancelBar(DBM_CORE_TIMER_BREAK) fireEvent("DBM_TimerStop", "break") end if not DBM.Options.DontPlayPTCountdown then dummyMod2.countdown:Cancel() end dummyMod2.text:Cancel() DBM.Options.tempBreak2 = nil if timer == 0 then return end--"/dbm break 0" will strictly be used to cancel the break timer (which is why we let above part of code run but not below) self.Options.tempBreak2 = timer.."/"..time() if not self.Options.DontShowPT2 then self.Bars:CreateBar(timer, DBM_CORE_TIMER_BREAK, "Interface\\Icons\\Spell_Holy_BorrowedTime") fireEvent("DBM_TimerStart", "break", DBM_CORE_TIMER_BREAK, timer, "Interface\\Icons\\Spell_Holy_BorrowedTime", "utilitytimer", nil, 0) end if not self.Options.DontPlayPTCountdown then dummyMod2.countdown:Start(timer) end if not self.Options.DontShowPTText then local hour, minute = GetGameTime() minute = minute+(timer/60) if minute >= 60 then hour = hour + 1 minute = minute - 60 end minute = floor(minute) if minute < 10 then minute = tostring(0 .. minute) end dummyMod2.text:Show(DBM_CORE_BREAK_START:format(strFromTime(timer).." ("..hour..":"..minute..")", sender)) if timer/60 > 10 then dummyMod2.text:Schedule(timer - 10*60, DBM_CORE_BREAK_MIN:format(10)) end if timer/60 > 5 then dummyMod2.text:Schedule(timer - 5*60, DBM_CORE_BREAK_MIN:format(5)) end if timer/60 > 2 then dummyMod2.text:Schedule(timer - 2*60, DBM_CORE_BREAK_MIN:format(2)) end if timer/60 > 1 then dummyMod2.text:Schedule(timer - 1*60, DBM_CORE_BREAK_MIN:format(1)) end dummyMod2.text:Schedule(timer, DBM_CORE_ANNOUNCE_BREAK_OVER:format(hour..":"..minute)) end C_TimerAfter(timer, function() self.Options.tempBreak2 = nil end) end end syncHandlers["BT"] = function(sender, timer) if DBM.Options.DontShowUserTimers then return end timer = tonumber(timer or 0) if timer > 3600 then return end if (DBM:GetRaidRank(sender) == 0 and IsInGroup()) or select(2, IsInInstance()) == "pvp" or IsEncounterInProgress() then return end breakTimerStart(DBM, timer, sender) end whisperSyncHandlers["BTR3"] = function(sender, timer) if DBM.Options.DontShowUserTimers or not DBM:GetRaidUnitId(sender) then return end timer = tonumber(timer or 0) if timer > 3600 then return end DBM:Unschedule(DBM.RequestTimers)--IF we got BTR3 sync, then we know immediately RequestTimers was successful, so abort others if #inCombat >= 1 then return end if DBM.Bars:GetBar(DBM_CORE_TIMER_BREAK) then return end--Already recovered. Prevent duplicate recovery breakTimerStart(DBM, timer, sender) end local function SendVersion(guild) if guild then local message = ("%d\t%s\t%s"):format(DBM.Revision, tostring(DBM.ReleaseRevision), DBM.DisplayVersion) SendAddonMessage("D4", "GV\t" .. message, "GUILD") return end if DBM.Options.FakeBWVersion then SendAddonMessage("BigWigs", versionResponseString:format(fakeBWVersion, fakeBWHash), IsInGroup(2) and "INSTANCE_CHAT" or "RAID") return end --(Note, faker isn't to screw with bigwigs nor is theirs to screw with dbm, but rathor raid leaders who don't let people run WTF they want to run) local VPVersion local VoicePack = DBM.Options.ChosenVoicePack if VoicePack ~= "None" then VPVersion = "/ VP"..VoicePack..": v"..DBM.VoiceVersions[VoicePack] end if VPVersion then sendSync("V", ("%d\t%s\t%s\t%s\t%s\t%s"):format(DBM.Revision, tostring(DBM.ReleaseRevision), DBM.DisplayVersion, GetLocale(), tostring(not DBM.Options.DontSetIcons), VPVersion)) else sendSync("V", ("%d\t%s\t%s\t%s\t%s"):format(DBM.Revision, tostring(DBM.ReleaseRevision), DBM.DisplayVersion, GetLocale(), tostring(not DBM.Options.DontSetIcons))) end end local function HandleVersion(revision, version, displayVersion, sender, noRaid) if version > DBM.Revision then -- Update reminder if #newerVersionPerson < 4 then if not checkEntry(newerVersionPerson, sender) then newerVersionPerson[#newerVersionPerson + 1] = sender DBM:Debug("Newer version detected from "..sender.." : Rev - "..revision..", Ver - "..version..", Rev Diff - "..(revision - DBM.Revision), 3) end if #newerVersionPerson == 2 and updateNotificationDisplayed < 2 then--Only requires 2 for update notification. if DBM.HighestRelease < version then DBM.HighestRelease = version end DBM.NewerVersion = displayVersion --UGLY hack to get release version number instead of alpha one if DBM.NewerVersion:find("alpha") then local temp1, temp2 = string.split(" ", DBM.NewerVersion)--Strip down to just version, no alpha if temp1 then local temp3, temp4, temp5 = string.split(".", temp1)--Strip version down to 3 numbers if temp3 and temp4 and temp5 and tonumber(temp5) then temp5 = tonumber(temp5) temp5 = temp5 - 1 temp5 = tostring(temp5) DBM.NewerVersion = temp3.."."..temp4.."."..temp5 end end end --Find min revision. updateNotificationDisplayed = 2 --[[ bf@178.com AddMsg(DBM, DBM_CORE_UPDATEREMINDER_HEADER:match("([^\n]*)")) AddMsg(DBM, DBM_CORE_UPDATEREMINDER_HEADER:match("\n(.*)"):format(displayVersion, version)) ]] showConstantReminder = 1 elseif not noRaid and #newerVersionPerson == 3 and updateNotificationDisplayed < 3 then--The following code requires at least THREE people to send that higher revision. That should be more than adaquate --Disable if revision grossly out of date even if not major patch. if raid[newerVersionPerson[1]] and raid[newerVersionPerson[2]] and raid[newerVersionPerson[3]] then local revDifference = mmin((raid[newerVersionPerson[1]].revision - DBM.Revision), (raid[newerVersionPerson[2]].revision - DBM.Revision), (raid[newerVersionPerson[3]].revision - DBM.Revision)) if revDifference > 100 then if updateNotificationDisplayed < 3 then updateNotificationDisplayed = 3 AddMsg(DBM, DBM_CORE_UPDATEREMINDER_DISABLE) DBM:Disable(true) end end --Disable if out of date and it's a major patch. elseif not testBuild and dbmToc < wowTOC then updateNotificationDisplayed = 3 AddMsg(DBM, DBM_CORE_UPDATEREMINDER_MAJORPATCH) DBM:Disable(true) end end end end if DBM.DisplayVersion:find("alpha") and #newerRevisionPerson < 3 and updateNotificationDisplayed < 2 and (revision - DBM.Revision) > 20 then if not checkEntry(newerRevisionPerson, sender) then newerRevisionPerson[#newerRevisionPerson + 1] = sender DBM:Debug("Newer revision detected from "..sender.." : Rev - "..revision..", Ver - "..version..", Rev Diff - "..(revision - DBM.Revision)) end if #newerRevisionPerson == 2 and raid[newerRevisionPerson[1]] and raid[newerRevisionPerson[2]] then local revDifference = mmin((raid[newerRevisionPerson[1]].revision - DBM.Revision), (raid[newerRevisionPerson[2]].revision - DBM.Revision)) if testBuild and revDifference > 5 then updateNotificationDisplayed = 3 AddMsg(DBM, DBM_CORE_UPDATEREMINDER_DISABLE) DBM:Disable(true) else updateNotificationDisplayed = 2 AddMsg(DBM, DBM_CORE_UPDATEREMINDER_HEADER_ALPHA:format(revDifference)) end end end end -- TODO: is there a good reason that version information is broadcasted and not unicasted? syncHandlers["H"] = function(sender) DBM:Unschedule(SendVersion)--Throttle so we don't needlessly send tons of comms during initial raid invites DBM:Schedule(3, SendVersion)--Send version if 3 seconds have past since last "Hi" sync end syncHandlers["GH"] = function(sender) DBM:Unschedule(SendVersion, true)--Throttle so we don't needlessly send tons of comms during initial raid invites DBM:Schedule(3, SendVersion, true)--Send version if 3 seconds have past since last "Hi" sync end syncHandlers["BV"] = function(sender, version, hash)--Parsed from bigwigs V7+ if version and raid[sender] then raid[sender].bwversion = version raid[sender].bwhash = hash or "" end end syncHandlers["V"] = function(sender, revision, version, displayVersion, locale, iconEnabled, VPVersion) revision, version = tonumber(revision), tonumber(version) if revision and version and displayVersion and raid[sender] then raid[sender].revision = revision raid[sender].version = version raid[sender].displayVersion = displayVersion raid[sender].VPVersion = VPVersion raid[sender].locale = locale raid[sender].enabledIcons = iconEnabled or "false" DBM:Debug("Received version info from "..sender.." : Rev - "..revision..", Ver - "..version..", Rev Diff - "..(revision - DBM.Revision), 3) if not DBM.Options.DontShowReminders then HandleVersion(revision, version, displayVersion, sender) end end DBM:GROUP_ROSTER_UPDATE() end syncHandlers["GV"] = function(sender, revision, version, displayVersion) revision, version = tonumber(revision), tonumber(version) if revision and version and displayVersion then DBM:Debug("Received G version info from "..sender.." : Rev - "..revision..", Ver - "..version..", Rev Diff - "..(revision - DBM.Revision), 3) if not DBM.Options.DontShowReminders then HandleVersion(revision, version, displayVersion, sender, true) end end end syncHandlers["U"] = function(sender, time, text) if select(2, IsInInstance()) == "pvp" then return end -- no pizza timers in battlegrounds if DBM.Options.DontShowUserTimers then return end if DBM:GetRaidRank(sender) == 0 or difficultyIndex == 7 or difficultyIndex == 17 then return end if sender == playerName then return end time = tonumber(time or 0) text = tostring(text) if time and text then DBM:CreatePizzaTimer(time, text, nil, sender) end end syncHandlers["CU"] = function(sender, time, text) if select(2, IsInInstance()) == "pvp" then return end -- no pizza timers in battlegrounds if DBM.Options.DontShowUserTimers then return end if DBM:GetRaidRank(sender) == 0 or difficultyIndex == 7 or difficultyIndex == 17 then return end if sender == playerName then return end time = tonumber(time or 0) text = tostring(text) if time and text then DBM:CreatePizzaTimer(time, text, nil, sender, true) end end -- beware, ugly and missplaced code ahead -- todo: move this somewhere else do local accessList = {} local savedSender local inspopup = CreateFrame("Frame", "DBMPopupLockout", UIParent) inspopup:SetBackdrop({bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background-Dark", edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border", tile = true, tileSize = 16, edgeSize = 16, insets = {left = 1, right = 1, top = 1, bottom = 1}} ) inspopup:SetSize(500, 120) inspopup:SetPoint("TOP", UIParent, "TOP", 0, -200) inspopup:SetFrameStrata("DIALOG") local inspopuptext = inspopup:CreateFontString() inspopuptext:SetFontObject(ChatFontNormal) inspopuptext:SetWidth(470) inspopuptext:SetWordWrap(true) inspopuptext:SetPoint("TOP", inspopup, "TOP", 0, -15) local buttonaccept = CreateFrame("Button", nil, inspopup) buttonaccept:SetNormalTexture("Interface\\Buttons\\UI-DialogBox-Button-Up") buttonaccept:SetPushedTexture("Interface\\Buttons\\UI-DialogBox-Button-Down") buttonaccept:SetHighlightTexture("Interface\\Buttons\\UI-DialogBox-Button-Highlight", "ADD") buttonaccept:SetSize(128, 35) buttonaccept:SetPoint("BOTTOM", inspopup, "BOTTOM", -75, 0) local buttonatext = buttonaccept:CreateFontString() buttonatext:SetFontObject(ChatFontNormal) buttonatext:SetPoint("CENTER", buttonaccept, "CENTER", 0, 5) buttonatext:SetText(YES) local buttondecline = CreateFrame("Button", nil, inspopup) buttondecline:SetNormalTexture("Interface\\Buttons\\UI-DialogBox-Button-Up") buttondecline:SetPushedTexture("Interface\\Buttons\\UI-DialogBox-Button-Down") buttondecline:SetHighlightTexture("Interface\\Buttons\\UI-DialogBox-Button-Highlight", "ADD") buttondecline:SetSize(128, 35) buttondecline:SetPoint("BOTTOM", inspopup, "BOTTOM", 75, 0) local buttondtext = buttondecline:CreateFontString() buttondtext:SetFontObject(ChatFontNormal) buttondtext:SetPoint("CENTER", buttondecline, "CENTER", 0, 5) buttondtext:SetText(NO) inspopup:Hide() local function autoDecline(sender, force) inspopup:Hide() savedSender = nil if force then SendAddonMessage("D4", "II\t" .. "denied", "WHISPER", sender) else SendAddonMessage("D4", "II\t" .. "timeout", "WHISPER", sender) end end local function showPopupInstanceIdPermission(sender) DBM:Unschedule(autoDecline) DBM:Schedule(59, autoDecline, sender) inspopup:Hide() if savedSender ~= sender then if savedSender then autoDecline(savedSender, 1) -- Do not allow multiple popups, so auto decline to previous sender. end savedSender = sender end inspopuptext:SetText(DBM_REQ_INSTANCE_ID_PERMISSION:format(sender, sender)) buttonaccept:SetScript("OnClick", function(f) savedSender = nil DBM:Unschedule(autoDecline) accessList[sender] = true syncHandlers["IR"](sender) f:GetParent():Hide() end) buttondecline:SetScript("OnClick", function(f) autoDecline(sender, 1) end) PlaySound(850) inspopup:Show() end syncHandlers["IR"] = function(sender) if DBM:GetRaidRank(sender) == 0 or sender == playerName then return end accessList = accessList or {} if not accessList[sender] then -- ask for permission showPopupInstanceIdPermission(sender) return end -- okay, send data local sentData = false for i = 1, GetNumSavedInstances() do local name, id, _, difficulty, locked, extended, instanceIDMostSig, isRaid, maxPlayers, textDiff, _, progress = GetSavedInstanceInfo(i) if (locked or extended) and isRaid then -- only report locked raid instances SendAddonMessage("D4", "II\tData\t" .. name .. "\t" .. id .. "\t" .. difficulty .. "\t" .. maxPlayers .. "\t" .. (progress or 0) .. "\t" .. textDiff, "WHISPER", sender) sentData = true end end if not sentData then -- send something even if there is nothing to report so the receiver is able to tell you apart from someone who just didn't respond... SendAddonMessage("D4", "II\tNoData", "WHISPER", sender) end end syncHandlers["IRE"] = function(sender) local popup = inspopup:IsShown() if popup and savedSender == sender then -- found the popup with the correct data savedSender = nil DBM:Unschedule(autoDecline) inspopup:Hide() end end syncHandlers["GCB"] = function(sender, modId, ver, difficulty, difficultyModifier) if not DBM.Options.ShowGuildMessages or not difficulty then return end if not ver or not (ver == "2") then return end--Ignore old versions if DBM:AntiSpam(10, "GCB") then if IsInInstance() then return end--Simple filter, if you are inside an instance, just filter it, if not in instance, good to go. difficulty = tonumber(difficulty) if not DBM.Options.ShowGuildMessagesPlus and difficulty == 8 then return end local bossName = EJ_GetEncounterInfo(modId) or DBM_CORE_UNKNOWN local difficultyName = DBM_CORE_UNKNOWN if difficulty == 8 then if difficultyModifier and difficultyModifier ~= 0 then difficultyName = PLAYER_DIFFICULTY6.."+ ("..difficultyModifier..")" else difficultyName = PLAYER_DIFFICULTY6.."+" end elseif difficulty == 16 then difficultyName = PLAYER_DIFFICULTY6 elseif difficulty == 15 then difficultyName = PLAYER_DIFFICULTY2 else difficultyName = PLAYER_DIFFICULTY1 end DBM:AddMsg(DBM_CORE_GUILD_COMBAT_STARTED:format(difficultyName.."-"..bossName)) end end syncHandlers["GCE"] = function(sender, modId, ver, wipe, time, difficulty, difficultyModifier, wipeHP) if not DBM.Options.ShowGuildMessages or not difficulty then return end if not ver or not (ver == "4") then return end--Ignore old versions if DBM:AntiSpam(5, "GCE") then if IsInInstance() then return end--Simple filter, if you are inside an instance, just filter it, if not in instance, good to go. difficulty = tonumber(difficulty) if not DBM.Options.ShowGuildMessagesPlus and difficulty == 8 then return end local bossName = EJ_GetEncounterInfo(modId) or DBM_CORE_UNKNOWN local difficultyName = DBM_CORE_UNKNOWN if difficulty == 8 then if difficultyModifier and difficultyModifier ~= 0 then difficultyName = PLAYER_DIFFICULTY6.."+ ("..difficultyModifier..")" else difficultyName = PLAYER_DIFFICULTY6.."+" end elseif difficulty == 16 then difficultyName = PLAYER_DIFFICULTY6 elseif difficulty == 15 then difficultyName = PLAYER_DIFFICULTY2 else difficultyName = PLAYER_DIFFICULTY1 end if wipe == "1" then DBM:AddMsg(DBM_CORE_GUILD_COMBAT_ENDED_AT:format(difficultyName.."-"..bossName, wipeHP, time)) else DBM:AddMsg(DBM_CORE_GUILD_BOSS_DOWN:format(difficultyName.."-"..bossName, time)) end end end syncHandlers["WBE"] = function(sender, modId, realm, health, ver, name) if not ver or not (ver == "8") then return end--Ignore old versions if lastBossEngage[modId..realm] and (GetTime() - lastBossEngage[modId..realm] < 30) then return end--We recently got a sync about this boss on this realm, so do nothing. lastBossEngage[modId..realm] = GetTime() if realm == playerRealm and DBM.Options.WorldBossAlert and not IsEncounterInProgress() then modId = tonumber(modId)--If it fails to convert into number, this makes it nil local bossName = modId and EJ_GetEncounterInfo(modId) or name or DBM_CORE_UNKNOWN DBM:AddMsg(DBM_CORE_WORLDBOSS_ENGAGED:format(bossName, floor(health), sender)) end end syncHandlers["WBD"] = function(sender, modId, realm, ver, name) if not ver or not (ver == "8") then return end--Ignore old versions if lastBossDefeat[modId..realm] and (GetTime() - lastBossDefeat[modId..realm] < 30) then return end lastBossDefeat[modId..realm] = GetTime() if realm == playerRealm and DBM.Options.WorldBossAlert and not IsEncounterInProgress() then modId = tonumber(modId)--If it fails to convert into number, this makes it nil local bossName = modId and EJ_GetEncounterInfo(modId) or name or DBM_CORE_UNKNOWN DBM:AddMsg(DBM_CORE_WORLDBOSS_DEFEATED:format(bossName, sender)) end end whisperSyncHandlers["WBE"] = function(sender, modId, realm, health, ver, name) if not ver or not (ver == "8") then return end--Ignore old versions if lastBossEngage[modId..realm] and (GetTime() - lastBossEngage[modId..realm] < 30) then return end lastBossEngage[modId..realm] = GetTime() if realm == playerRealm and DBM.Options.WorldBossAlert and not IsEncounterInProgress() then local _, toonName = BNGetGameAccountInfo(sender) modId = tonumber(modId)--If it fails to convert into number, this makes it nil local bossName = modId and EJ_GetEncounterInfo(modId) or name or DBM_CORE_UNKNOWN DBM:AddMsg(DBM_CORE_WORLDBOSS_ENGAGED:format(bossName, floor(health), toonName)) end end whisperSyncHandlers["WBD"] = function(sender, modId, realm, ver, name) if not ver or not (ver == "8") then return end--Ignore old versions if lastBossDefeat[modId..realm] and (GetTime() - lastBossDefeat[modId..realm] < 30) then return end lastBossDefeat[modId..realm] = GetTime() if realm == playerRealm and DBM.Options.WorldBossAlert and not IsEncounterInProgress() then local _, toonName = BNGetGameAccountInfo(sender) modId = tonumber(modId)--If it fails to convert into number, this makes it nil local bossName = modId and EJ_GetEncounterInfo(modId) or name or DBM_CORE_UNKNOWN DBM:AddMsg(DBM_CORE_WORLDBOSS_DEFEATED:format(bossName, toonName)) end end local lastRequest = 0 local numResponses = 0 local expectedResponses = 0 local allResponded = false local results local updateInstanceInfo, showResults whisperSyncHandlers["II"] = function(sender, result, name, id, diff, maxPlayers, progress, textDiff) if not DBM:GetRaidUnitId(sender) then return end if GetTime() - lastRequest > 62 or not results then return end if not result then return end name = name or DBM_CORE_UNKNOWN id = id or "" diff = tonumber(diff or 0) or 0 maxPlayers = tonumber(maxPlayers or 0) or 0 progress = tonumber(progress or 0) or 0 textDiff = textDiff or "" -- count responses if not results.responses[sender] then results.responses[sender] = result numResponses = numResponses + 1 end -- get localized difficulty text if textDiff ~= "" then results.difftext[diff] = textDiff end if result == "Data" then -- got data in that response and not just a "no" or "i'm away" local instanceId = name.." "..maxPlayers.." "..diff -- locale-dependant dungeon ID results.data[instanceId] = results.data[instanceId] or { ids = {}, -- array of all ids of all raid members name = name, diff = diff, maxPlayers = maxPlayers, } if diff == 5 or diff == 6 or diff == 16 then results.data[instanceId].ids[id] = results.data[instanceId].ids[id] or { progress = progress, haveid = true } tinsert(results.data[instanceId].ids[id], sender) else results.data[instanceId].ids[progress] = results.data[instanceId].ids[progress] or { progress = progress } tinsert(results.data[instanceId].ids[progress], sender) end end if numResponses >= expectedResponses then -- unlikely, lol DBM:Unschedule(updateInstanceInfo) DBM:Unschedule(showResults) if not allResponded then --Only display message once in case we get for example 4 syncs the last sender DBM:Schedule(0.99, DBM.AddMsg, DBM, DBM_INSTANCE_INFO_ALL_RESPONSES) allResponded = true end C_TimerAfter(1, showResults) --Delay results so we allow time for same sender to send more than 1 lockout, otherwise, if we get expectedResponses before all data is sent from 1 user, we clip some of their data. end end function showResults() local resultCount = 0 -- TODO: you could catch some localized instances by observing IDs if there are multiple players with the same instance ID but a different name ;) (not that useful if you are trying to get a fresh instance) DBM:AddMsg(DBM_INSTANCE_INFO_RESULTS, false) DBM:AddMsg("---", false) for i, v in pairs(results.data) do resultCount = resultCount + 1 DBM:AddMsg(DBM_INSTANCE_INFO_DETAIL_HEADER:format(v.name, (results.difftext[v.diff] or v.diff)), false) for id, v in pairs(v.ids) do if v.haveid then DBM:AddMsg(DBM_INSTANCE_INFO_DETAIL_INSTANCE:format(id, v.progress, tconcat(v, ", ")), false) else DBM:AddMsg(DBM_INSTANCE_INFO_DETAIL_INSTANCE2:format(v.progress, tconcat(v, ", ")), false) end end DBM:AddMsg("---", false) end if resultCount == 0 then DBM:AddMsg(DBM_INSTANCE_INFO_NOLOCKOUT, false) end local denied = {} local away = {} local noResponse = {} for i = 1, GetNumGroupMembers() do if not UnitIsUnit("raid"..i, "player") then tinsert(noResponse, (GetRaidRosterInfo(i))) end end for i, v in pairs(results.responses) do if v == "Data" or v == "NoData" then elseif v == "timeout" then tinsert(away, i) else -- could be "clicked" or "override", in both cases we don't get the data because the dialog requesting it was dismissed tinsert(denied, i) end removeEntry(noResponse, i) end if #denied > 0 then DBM:AddMsg(DBM_INSTANCE_INFO_STATS_DENIED:format(tconcat(denied, ", ")), false) end if #away > 0 then DBM:AddMsg(DBM_INSTANCE_INFO_STATS_AWAY:format(tconcat(away, ", ")), false) end if #noResponse > 0 then DBM:AddMsg(DBM_INSTANCE_INFO_STATS_NO_RESPONSE:format(tconcat(noResponse, ", ")), false) end results = nil end -- called when the chat link is clicked function DBM:ShowRaidIDRequestResults() if not results then -- check if we are currently querying raid IDs, results will be nil if we don't return end self:Unschedule(updateInstanceInfo) self:Unschedule(showResults) showResults() -- sets results to nil after the results are displayed, ending the current id request; future incoming data will be discarded sendSync("IRE") end local function getResponseStats() local numResponses = 0 local sent = 0 local denied = 0 local away = 0 for k, v in pairs(results.responses) do numResponses = numResponses + 1 if v == "Data" or v == "NoData" then sent = sent + 1 elseif v == "timeout" then away = away + 1 else -- could be "clicked" or "override", in both cases we don't get the data because the dialog requesting it was dismissed denied = denied + 1 end end return numResponses, sent, denied, away end local function getNumDBMUsers() -- without ourselves local r = 0 for i, v in pairs(raid) do if v.revision and v.name ~= playerName and UnitIsConnected(v.id) then r = r + 1 end end return r end function updateInstanceInfo(timeRemaining, dontAddShowResultNowButton) local numResponses, sent, denied, away = getResponseStats() local dbmUsers = getNumDBMUsers() DBM:AddMsg(DBM_INSTANCE_INFO_STATUS_UPDATE:format(numResponses, dbmUsers, sent, denied, timeRemaining), false) if not dontAddShowResultNowButton then if dbmUsers - numResponses <= 7 then -- waiting for 7 or less players, show their names and the early result option -- copied from above, todo: implement a smarter way of keeping track of stuff like this local noResponse = {} for i = 1, GetNumGroupMembers() do if not UnitIsUnit("raid"..i, "player") and raid[GetRaidRosterInfo(i)] and raid[GetRaidRosterInfo(i)].revision then -- only show players who actually can respond (== DBM users) tinsert(noResponse, (GetRaidRosterInfo(i))) end end for i, v in pairs(results.responses) do removeEntry(noResponse, i) end --[[ -- this looked like the easiest way (for some reason?) to create the player string when writing this code -.- local function dup(...) if select("#", ...) == 0 then return else return ..., ..., dup(select(2, ...)) end end DBM:AddMsg(DBM_INSTANCE_INFO_SHOW_RESULTS:format(("|Hplayer:%s|h[%s]|h| "):rep(#noResponse):format(dup(unpack(noResponse)))), false) ]] -- code that one can actually read for i, v in ipairs(noResponse) do noResponse[i] = ("|Hplayer:%s|h[%s]|h|"):format(v, v) end DBM:AddMsg(DBM_INSTANCE_INFO_SHOW_RESULTS:format(tconcat(noResponse, ", ")), false) end end end function DBM:RequestInstanceInfo() self:AddMsg(DBM_INSTANCE_INFO_REQUESTED) lastRequest = GetTime() allResponded = false results = { responses = { -- who responded to our request? }, data = { -- the actual data }, difftext = { } } numResponses = 0 expectedResponses = getNumDBMUsers() sendSync("IR") self:Unschedule(updateInstanceInfo) self:Unschedule(showResults) self:Schedule(17, updateInstanceInfo, 45, true) self:Schedule(32, updateInstanceInfo, 30) self:Schedule(48, updateInstanceInfo, 15) C_TimerAfter(62, showResults) end end whisperSyncHandlers["RT"] = function(sender) if not DBM:GetRaidUnitId(sender) then DBM:Debug(sender.." attempted to request timers but isn't in your group") return end DBM:SendTimers(sender) end whisperSyncHandlers["CI"] = function(sender, mod, time) if not DBM:GetRaidUnitId(sender) then DBM:Debug(sender.." attempted to send you combat info but isn't in your group") return end mod = DBM:GetModByName(mod or "") time = tonumber(time or 0) if mod and time then DBM:ReceiveCombatInfo(sender, mod, time) end end whisperSyncHandlers["TI"] = function(sender, mod, timeLeft, totalTime, id, ...) if not DBM:GetRaidUnitId(sender) then return end--This can't be checked fast enough on timer recovery, so it causes it to fail mod = DBM:GetModByName(mod or "") timeLeft = tonumber(timeLeft or 0) totalTime = tonumber(totalTime or 0) if mod and timeLeft and timeLeft > 0 and totalTime and totalTime > 0 and id then DBM:ReceiveTimerInfo(sender, mod, timeLeft, totalTime, id, ...) end end whisperSyncHandlers["VI"] = function(sender, mod, name, value) if not DBM:GetRaidUnitId(sender) then return end--This can't be checked fast enough on timer recovery, so it causes it to fail mod = DBM:GetModByName(mod or "") value = tonumber(value) or value if mod and name and value then DBM:ReceiveVariableInfo(sender, mod, name, value) end end local function handleSync(channel, sender, prefix, ...) if not prefix then return end local handler if channel == "WHISPER" and sender ~= playerName then -- separate between broadcast and unicast, broadcast must not be sent as unicast or vice-versa handler = whisperSyncHandlers[prefix] else handler = syncHandlers[prefix] end if handler then return handler(sender, ...) end end function DBM:CHAT_MSG_ADDON(prefix, msg, channel, sender) if prefix == "D4" and msg and (channel == "PARTY" or channel == "RAID" or channel == "INSTANCE_CHAT" or channel == "WHISPER" or channel == "GUILD") then sender = Ambiguate(sender, "none") handleSync(channel, sender, strsplit("\t", msg)) elseif prefix == "BigWigs" and msg and (channel == "PARTY" or channel == "RAID" or channel == "INSTANCE_CHAT") then local bwPrefix, bwMsg, extra = strsplit("^", msg) if bwPrefix and bwMsg then if bwPrefix == "V" and extra then--Nil check "extra" to avoid error from older version local verString, hash = bwMsg, extra local version = tonumber(verString) or 0 if version == 0 then return end--Just a query sender = Ambiguate(sender, "none") handleSync(channel, sender, "BV", version, hash)--Prefix changed, so it's not handled by DBMs "V" handler if version > fakeBWVersion then--Newer revision found, upgrade! fakeBWVersion = version fakeBWHash = hash end elseif bwPrefix == "Q" then--Version request prefix self:Unschedule(SendVersion) self:Schedule(3, SendVersion) elseif bwPrefix == "B" then--Boss Mod Sync for i = 1, #inCombat do local mod = inCombat[i] if mod and mod.OnBWSync then mod:OnBWSync(bwMsg, extra, sender) end end for i = 1, #oocBWComms do local mod = oocBWComms[i] if mod and mod.OnBWSync then mod:OnBWSync(bwMsg, extra, sender) end end end end elseif prefix == "Transcriptor" and msg then for i = 1, #inCombat do local mod = inCombat[i] if mod and mod.OnTranscriptorSync then mod:OnTranscriptorSync(msg, sender) end end if msg:find("spell:") and (DBM.Options.DebugLevel > 2 or (Transcriptor and Transcriptor:IsLogging())) then local spellId = string.match(msg, "spell:(%d+)") or DBM_CORE_UNKNOWN local spellName = string.match(msg, "h%[(.-)%]|h") or DBM_CORE_UNKNOWN local message = "RAID_BOSS_WHISPER on "..sender.." with spell of "..spellName.." ("..spellId..")" self:Debug(message) end end end function DBM:BN_CHAT_MSG_ADDON(prefix, msg, channel, sender) if prefix == "D4" and msg then handleSync(channel, sender, strsplit("\t", msg)) end end end ----------------------- -- Update Reminder -- ----------------------- do local frame, fontstring, fontstringFooter, editBox, urlText local function createFrame() frame = CreateFrame("Frame", "DBMUpdateReminder", UIParent) frame:SetFrameStrata("FULLSCREEN_DIALOG") -- yes, this isn't a fullscreen dialog, but I want it to be in front of other DIALOG frames (like DBM GUI which might open this frame...) frame:SetWidth(430) frame:SetHeight(140) frame:SetPoint("TOP", 0, -230) frame:SetBackdrop({ bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background", edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border", tile = true, tileSize = 32, edgeSize = 32, insets = {left = 11, right = 12, top = 12, bottom = 11}, }) fontstring = frame:CreateFontString(nil, "ARTWORK", "GameFontNormal") fontstring:SetWidth(410) fontstring:SetHeight(0) fontstring:SetPoint("TOP", 0, -16) editBox = CreateFrame("EditBox", nil, frame) do local editBoxLeft = editBox:CreateTexture(nil, "BACKGROUND") local editBoxRight = editBox:CreateTexture(nil, "BACKGROUND") local editBoxMiddle = editBox:CreateTexture(nil, "BACKGROUND") editBoxLeft:SetTexture("Interface\\ChatFrame\\UI-ChatInputBorder-Left") editBoxLeft:SetHeight(32) editBoxLeft:SetWidth(32) editBoxLeft:SetPoint("LEFT", -14, 0) editBoxLeft:SetTexCoord(0, 0.125, 0, 1) editBoxRight:SetTexture("Interface\\ChatFrame\\UI-ChatInputBorder-Right") editBoxRight:SetHeight(32) editBoxRight:SetWidth(32) editBoxRight:SetPoint("RIGHT", 6, 0) editBoxRight:SetTexCoord(0.875, 1, 0, 1) editBoxMiddle:SetTexture("Interface\\ChatFrame\\UI-ChatInputBorder-Right") editBoxMiddle:SetHeight(32) editBoxMiddle:SetWidth(1) editBoxMiddle:SetPoint("LEFT", editBoxLeft, "RIGHT") editBoxMiddle:SetPoint("RIGHT", editBoxRight, "LEFT") editBoxMiddle:SetTexCoord(0, 0.9375, 0, 1) end editBox:SetHeight(32) editBox:SetWidth(250) editBox:SetPoint("TOP", fontstring, "BOTTOM", 0, -4) editBox:SetFontObject("GameFontHighlight") editBox:SetTextInsets(0, 0, 0, 1) editBox:SetFocus() editBox:SetText(urlText) editBox:HighlightText() editBox:SetScript("OnTextChanged", function(self) editBox:SetText(urlText) editBox:HighlightText() end) fontstringFooter = frame:CreateFontString(nil, "ARTWORK", "GameFontNormal") fontstringFooter:SetWidth(410) fontstringFooter:SetHeight(0) fontstringFooter:SetPoint("TOP", editBox, "BOTTOM", 0, 0) local button = CreateFrame("Button", nil, frame) button:SetHeight(24) button:SetWidth(75) button:SetPoint("BOTTOM", 0, 13) button:SetNormalFontObject("GameFontNormal") button:SetHighlightFontObject("GameFontHighlight") button:SetNormalTexture(button:CreateTexture(nil, nil, "UIPanelButtonUpTexture")) button:SetPushedTexture(button:CreateTexture(nil, nil, "UIPanelButtonDownTexture")) button:SetHighlightTexture(button:CreateTexture(nil, nil, "UIPanelButtonHighlightTexture")) button:SetText(OKAY) button:SetScript("OnClick", function(self) frame:Hide() end) end function DBM:ShowUpdateReminder(newVersion, newRevision, text, url) --[[ bf@178.com urlText = url or DBM_CORE_UPDATEREMINDER_URL or "http://www.deadlybossmods.com" if not frame then createFrame() else editBox:SetText(urlText) editBox:HighlightText() end frame:Show() if newVersion then fontstring:SetText(DBM_CORE_UPDATEREMINDER_HEADER:format(newVersion, newRevision)) fontstringFooter:SetText(DBM_CORE_UPDATEREMINDER_FOOTER) elseif text then fontstring:SetText(text) fontstringFooter:SetText(DBM_CORE_UPDATEREMINDER_FOOTER_GENERIC) end ]] end end -------------------- -- Notes Editor -- -------------------- do local frame, fontstring, fontstringFooter, editBox, button3 local function createFrame() frame = CreateFrame("Frame", "DBMNotesEditor", UIParent) frame:SetFrameStrata("FULLSCREEN_DIALOG") -- yes, this isn't a fullscreen dialog, but I want it to be in front of other DIALOG frames (like DBM GUI which might open this frame...) frame:SetWidth(430) frame:SetHeight(140) frame:SetPoint("TOP", 0, -230) frame:SetBackdrop({ bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background", edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border", tile = true, tileSize = 32, edgeSize = 32, insets = {left = 11, right = 12, top = 12, bottom = 11}, }) fontstring = frame:CreateFontString(nil, "ARTWORK", "GameFontNormal") fontstring:SetWidth(410) fontstring:SetHeight(0) fontstring:SetPoint("TOP", 0, -16) editBox = CreateFrame("EditBox", nil, frame) do local editBoxLeft = editBox:CreateTexture(nil, "BACKGROUND") local editBoxRight = editBox:CreateTexture(nil, "BACKGROUND") local editBoxMiddle = editBox:CreateTexture(nil, "BACKGROUND") editBoxLeft:SetTexture("Interface\\ChatFrame\\UI-ChatInputBorder-Left") editBoxLeft:SetHeight(32) editBoxLeft:SetWidth(32) editBoxLeft:SetPoint("LEFT", -14, 0) editBoxLeft:SetTexCoord(0, 0.125, 0, 1) editBoxRight:SetTexture("Interface\\ChatFrame\\UI-ChatInputBorder-Right") editBoxRight:SetHeight(32) editBoxRight:SetWidth(32) editBoxRight:SetPoint("RIGHT", 6, 0) editBoxRight:SetTexCoord(0.875, 1, 0, 1) editBoxMiddle:SetTexture("Interface\\ChatFrame\\UI-ChatInputBorder-Right") editBoxMiddle:SetHeight(32) editBoxMiddle:SetWidth(1) editBoxMiddle:SetPoint("LEFT", editBoxLeft, "RIGHT") editBoxMiddle:SetPoint("RIGHT", editBoxRight, "LEFT") editBoxMiddle:SetTexCoord(0, 0.9375, 0, 1) end editBox:SetHeight(32) editBox:SetWidth(250) editBox:SetPoint("TOP", fontstring, "BOTTOM", 0, -4) editBox:SetFontObject("GameFontHighlight") editBox:SetTextInsets(0, 0, 0, 1) editBox:SetFocus() editBox:SetText("") fontstringFooter = frame:CreateFontString(nil, "ARTWORK", "GameFontNormal") fontstringFooter:SetWidth(410) fontstringFooter:SetHeight(0) fontstringFooter:SetPoint("TOP", editBox, "BOTTOM", 0, 0) local button = CreateFrame("Button", nil, frame) button:SetHeight(24) button:SetWidth(75) button:SetPoint("BOTTOM", 80, 13) button:SetNormalFontObject("GameFontNormal") button:SetHighlightFontObject("GameFontHighlight") button:SetNormalTexture(button:CreateTexture(nil, nil, "UIPanelButtonUpTexture")) button:SetPushedTexture(button:CreateTexture(nil, nil, "UIPanelButtonDownTexture")) button:SetHighlightTexture(button:CreateTexture(nil, nil, "UIPanelButtonHighlightTexture")) button:SetText(OKAY) button:SetScript("OnClick", function(self) local mod = DBM.Noteframe.mod local modvar = DBM.Noteframe.modvar mod.Options[modvar .. "SWNote"] = editBox:GetText() or "" DBM.Noteframe.mod = nil DBM.Noteframe.modvar = nil DBM.Noteframe.abilityName = nil frame:Hide() end) local button2 = CreateFrame("Button", nil, frame) button2:SetHeight(24) button2:SetWidth(75) button2:SetPoint("BOTTOM", 0, 13) button2:SetNormalFontObject("GameFontNormal") button2:SetHighlightFontObject("GameFontHighlight") button2:SetNormalTexture(button2:CreateTexture(nil, nil, "UIPanelButtonUpTexture")) button2:SetPushedTexture(button2:CreateTexture(nil, nil, "UIPanelButtonDownTexture")) button2:SetHighlightTexture(button2:CreateTexture(nil, nil, "UIPanelButtonHighlightTexture")) button2:SetText(CANCEL) button2:SetScript("OnClick", function(self) DBM.Noteframe.mod = nil DBM.Noteframe.modvar = nil DBM.Noteframe.abilityName = nil frame:Hide() end) button3 = CreateFrame("Button", nil, frame) button3:SetHeight(24) button3:SetWidth(75) button3:SetPoint("BOTTOM", -80, 13) button3:SetNormalFontObject("GameFontNormal") button3:SetHighlightFontObject("GameFontHighlight") button3:SetNormalTexture(button3:CreateTexture(nil, nil, "UIPanelButtonUpTexture")) button3:SetPushedTexture(button3:CreateTexture(nil, nil, "UIPanelButtonDownTexture")) button3:SetHighlightTexture(button3:CreateTexture(nil, nil, "UIPanelButtonHighlightTexture")) button3:SetText(SHARE_QUEST_ABBREV) button3:SetScript("OnClick", function(self) local modid = DBM.Noteframe.mod.id local modvar = DBM.Noteframe.modvar local abilityName = DBM.Noteframe.abilityName local syncText = editBox:GetText() or "" if syncText == "" then DBM:AddMsg(DBM_CORE_NOTESHAREERRORBLANK) elseif IsInGroup(LE_PARTY_CATEGORY_INSTANCE) and IsInInstance() then--For BGs, LFR and LFG (we also check IsInInstance() so if you're in queue but fighting something outside like a world boss, it'll sync in "RAID" instead) DBM:AddMsg(DBM_CORE_NOTESHAREERRORGROUPFINDER) else local msg = modid.."\t"..modvar.."\t"..syncText.."\t"..abilityName if IsInRaid() then if DBM:GetRaidRank(playerName) == 0 then DBM:AddMsg(DBM_ERROR_NO_PERMISSION) else SendAddonMessage("D4", "NS\t" .. msg, "RAID") DBM:AddMsg(DBM_CORE_NOTESHARED) end elseif IsInGroup(LE_PARTY_CATEGORY_HOME) then if DBM:GetRaidRank(playerName) == 0 then DBM:AddMsg(DBM_ERROR_NO_PERMISSION) else SendAddonMessage("D4", "NS\t" .. msg, "PARTY") DBM:AddMsg(DBM_CORE_NOTESHARED) end else--Solo DBM:AddMsg(DBM_CORE_NOTESHAREERRORSOLO) end end end) end function DBM:ShowNoteEditor(mod, modvar, abilityName, syncText, sender) if not frame then createFrame() self.Noteframe = frame else if frame:IsShown() and syncText then self:AddMsg(DBM_CORE_NOTESHAREERRORALREADYOPEN) return end end frame:Show() fontstringFooter:SetText(DBM_CORE_NOTEFOOTER) self.Noteframe.mod = mod self.Noteframe.modvar = modvar self.Noteframe.abilityName = abilityName if syncText then button3:Hide()--Don't show share button in shared notes fontstring:SetText(DBM_CORE_NOTESHAREDHEADER:format(sender, abilityName)) editBox:SetText(syncText) else button3:Show() fontstring:SetText(DBM_CORE_NOTEHEADER:format(abilityName)) if type(mod.Options[modvar .. "SWNote"]) == "string" then editBox:SetText(mod.Options[modvar .. "SWNote"]) else editBox:SetText("") end end end end ---------------------- -- Pull Detection -- ---------------------- do local targetList = {} local function buildTargetList() local uId = (IsInRaid() and "raid") or "party" for i = 0, GetNumGroupMembers() do local id = (i == 0 and "target") or uId..i.."target" local guid = UnitGUID(id) if guid and DBM:IsCreatureGUID(guid) then local cId = DBM:GetCIDFromGUID(guid) targetList[cId] = id end end end local function clearTargetList() twipe(targetList) end local function scanForCombat(mod, mob, delay) if not checkEntry(inCombat, mob) then buildTargetList() if targetList[mob] then if delay > 0 and UnitAffectingCombat(targetList[mob]) and not (UnitPlayerOrPetInRaid(targetList[mob]) or UnitPlayerOrPetInParty(targetList[mob])) then DBM:StartCombat(mod, delay, "PLAYER_REGEN_DISABLED") elseif (delay == 0) then DBM:StartCombat(mod, 0, "PLAYER_REGEN_DISABLED_AND_MESSAGE") end end clearTargetList() end end local function checkForPull(mob, combatInfo) healthCombatInitialized = false --This just can't be avoided, tryig to save cpu by using C_TimerAfter broke this --This needs the redundancy and ability to pass args. DBM:Schedule(0.5, scanForCombat, combatInfo.mod, mob, 0.5) DBM:Schedule(2, scanForCombat, combatInfo.mod, mob, 2) C_TimerAfter(2.1, function() healthCombatInitialized = true end) end -- TODO: fix the duplicate code that was added for quick & dirty support of zone IDs -- detects a boss pull based on combat state, this is required for pre-ICC bosses that do not fire INSTANCE_ENCOUNTER_ENGAGE_UNIT events on engage function DBM:PLAYER_REGEN_DISABLED() lastCombatStarted = GetTime() if not combatInitialized then return end if dbmIsEnabled and combatInfo[LastInstanceMapID] then for i, v in ipairs(combatInfo[LastInstanceMapID]) do if v.type:find("combat") and not v.noRegenDetection then if v.multiMobPullDetection then for _, mob in ipairs(v.multiMobPullDetection) do if checkForPull(mob, v) then break end end else checkForPull(v.mob, v) end end end end if self.Options.AFKHealthWarning and not IsEncounterInProgress() and UnitIsAFK("player") and self:AntiSpam(5, "AFK") then--You are afk and losing health, some griever is trying to kill you while you are afk/tabbed out. self:FlashClientIcon() local voice = DBM.Options.ChosenVoicePack local path = "Sound\\Creature\\CThun\\CThunYouWillDIe.ogg" if voice ~= "None" then path = "Interface\\AddOns\\DBM-VP"..voice.."\\checkhp.ogg" end self:PlaySoundFile(path) if UnitHealthMax("player") ~= 0 then local health = UnitHealth("player") / UnitHealthMax("player") * 100 self:AddMsg(DBM_CORE_AFK_WARNING:format(health)) end end end function DBM:PLAYER_REGEN_ENABLED() if delayedFunction then--Will throw error if not a function, purposely not doing and type(delayedFunction) == "function" for now to make sure code works though cause it always should be function delayedFunction() delayedFunction = nil end end local function isBossEngaged(cId) -- note that this is designed to work with any number of bosses, but it might be sufficient to check the first 5 unit ids local i = 1 repeat local bossUnitId = "boss"..i local bossGUID = not UnitIsDead(bossUnitId) and UnitGUID(bossUnitId) -- check for UnitIsVisible maybe? local bossCId = bossGUID and DBM:GetCIDFromGUID(bossGUID) if bossCId and (type(cId) == "number" and cId == bossCId or type(cId) == "table" and checkEntry(cId, bossCId)) then return true end i = i + 1 until not bossGUID end function DBM:INSTANCE_ENCOUNTER_ENGAGE_UNIT() if timerRequestInProgress then return end--do not start ieeu combat if timer request is progressing. (not to break Timer Recovery stuff) if dbmIsEnabled and combatInfo[LastInstanceMapID] then self:Debug("INSTANCE_ENCOUNTER_ENGAGE_UNIT event fired for zoneId"..LastInstanceMapID, 3) for i, v in ipairs(combatInfo[LastInstanceMapID]) do if v.type:find("combat") and isBossEngaged(v.multiMobPullDetection or v.mob) then self:StartCombat(v.mod, 0, "IEEU") end end end end function DBM:UNIT_TARGETABLE_CHANGED(uId) if self.Options.DebugLevel > 2 or (Transcriptor and Transcriptor:IsLogging()) then local active = UnitExists(uId) and "true" or "false" self:Debug("UNIT_TARGETABLE_CHANGED event fired for "..UnitName(uId)..". Active: "..active) end end function DBM:UNIT_SPELLCAST_SUCCEEDED(uId, _, bfaSpellId, _, legacySpellId) local spellId = legacySpellId or bfaSpellId local spellName = self:GetSpellInfo(spellId) self:Debug("UNIT_SPELLCAST_SUCCEEDED fired: "..UnitName(uId).."'s "..spellName.."("..spellId..")", 3) end function DBM:ENCOUNTER_START(encounterID, name, difficulty, size) self:Debug("ENCOUNTER_START event fired: "..encounterID.." "..name.." "..difficulty.." "..size) if dbmIsEnabled then if not self.Options.DontShowReminders then self:CheckAvailableMods() end if combatInfo[LastInstanceMapID] then for i, v in ipairs(combatInfo[LastInstanceMapID]) do if not v.noESDetection then if v.multiEncounterPullDetection then for _, eId in ipairs(v.multiEncounterPullDetection) do if encounterID == eId then self:StartCombat(v.mod, 0, "ENCOUNTER_START") return end end elseif encounterID == v.eId then self:StartCombat(v.mod, 0, "ENCOUNTER_START") return end end end end end end function DBM:ENCOUNTER_END(encounterID, name, difficulty, size, success) self:Debug("ENCOUNTER_END event fired: "..encounterID.." "..name.." "..difficulty.." "..size.." "..success) for i = #inCombat, 1, -1 do local v = inCombat[i] if not v.combatInfo then return end if v.noEEDetection then return end if v.respawnTime and success == 0 and self.Options.ShowRespawn and not self.Options.DontShowBossTimers then--No special hacks needed for bad wrath ENCOUNTER_END. Only mods that define respawnTime have a timer, since variable per boss. local name = string.split(",", name) self.Bars:CreateBar(v.respawnTime, DBM_CORE_TIMER_RESPAWN:format(name), "Interface\\Icons\\Spell_Holy_BorrowedTime") fireEvent("DBM_TimerStart", "DBMRespawnTimer", DBM_CORE_TIMER_RESPAWN:format(name), v.respawnTime, "Interface\\Icons\\Spell_Holy_BorrowedTime", "extratimer", nil, 0, v.id) end if v.multiEncounterPullDetection then for _, eId in ipairs(v.multiEncounterPullDetection) do if encounterID == eId then self:EndCombat(v, success == 0) sendSync("EE", encounterID.."\t"..success.."\t"..v.id.."\t"..(v.revision or 0)) return end end elseif encounterID == v.combatInfo.eId then self:EndCombat(v, success == 0) sendSync("EE", encounterID.."\t"..success.."\t"..v.id.."\t"..(v.revision or 0)) return end end end function DBM:BOSS_KILL(encounterID, name) self:Debug("BOSS_KILL event fired: "..encounterID.." "..name) for i = #inCombat, 1, -1 do local v = inCombat[i] if not v.combatInfo then return end if v.multiEncounterPullDetection then for _, eId in ipairs(v.multiEncounterPullDetection) do if encounterID == eId then self:EndCombat(v) sendSync("EE", encounterID.."\t1\t"..v.id.."\t"..(v.revision or 0)) return end end elseif encounterID == v.combatInfo.eId then self:EndCombat(v) sendSync("EE", encounterID.."\t1\t"..v.id.."\t"..(v.revision or 0)) return end end end local function checkExpressionList(exp, str) for i, v in ipairs(exp) do if str:match(v) then return true end end return false end -- called for all mob chat events local function onMonsterMessage(self, type, msg) -- pull detection if dbmIsEnabled and combatInfo[LastInstanceMapID] then for i, v in ipairs(combatInfo[LastInstanceMapID]) do if v.type == type and checkEntry(v.msgs, msg) or v.type == type .. "_regex" and checkExpressionList(v.msgs, msg) then self:StartCombat(v.mod, 0, "MONSTER_MESSAGE") elseif v.type == "combat_" .. type .. "find" and findEntry(v.msgs, msg) or v.type == "combat_" .. type and checkEntry(v.msgs, msg) then if IsInInstance() then--Indoor boss that uses both combat and message for combat, so in other words (such as hodir), don't require "target" of boss for yell like scanForCombat does for World Bosses self:StartCombat(v.mod, 0, "MONSTER_MESSAGE") else--World Boss scanForCombat(v.mod, v.mob, 0) if v.mod.readyCheckQuestId and (self.Options.WorldBossNearAlert or v.mod.Options.ReadyCheck) and not IsQuestFlaggedCompleted(v.mod.readyCheckQuestId) then self:FlashClientIcon() self:PlaySoundFile("Sound\\interface\\levelup2.ogg", true) end end end end end -- kill detection (wipe detection would also be nice to have) -- todo: add sync for i = #inCombat, 1, -1 do local v = inCombat[i] if not v.combatInfo then return end if v.combatInfo.killType == type and v.combatInfo.killMsgs[msg] then self:EndCombat(v) end end end function DBM:CHAT_MSG_MONSTER_YELL(msg, npc, _, _, target) if IsEncounterInProgress() or (IsInInstance() and InCombatLockdown()) then--Too many 5 mans/old raids don't properly return encounterinprogress local targetName = target or "nil" self:Debug("CHAT_MSG_MONSTER_YELL from "..npc.." while looking at "..targetName, 2) end return onMonsterMessage(self, "yell", msg) end function DBM:CHAT_MSG_MONSTER_EMOTE(msg) return onMonsterMessage(self, "emote", msg) end function DBM:CHAT_MSG_RAID_BOSS_EMOTE(msg, ...) onMonsterMessage(self, "emote", msg) return self:FilterRaidBossEmote(msg, ...) end function DBM:RAID_BOSS_EMOTE(msg, ...)--This is a mirror of above prototype only it has less args, both still exist for some reason. onMonsterMessage(self, "emote", msg) return self:FilterRaidBossEmote(msg, ...) end function DBM:RAID_BOSS_WHISPER(msg) --Make it easier for devs to detect whispers they are unable to see --TINTERFACE\\ICONS\\ability_socererking_arcanewrath.blp:20|t You have been branded by |cFFF00000|Hspell:156238|h[Arcane Wrath]|h|r!" if IsInGroup() and not BigWigs then SendAddonMessage("Transcriptor", msg, IsInGroup(2) and "INSTANCE_CHAT" or IsInRaid() and "RAID" or "PARTY")--Send any emote to transcriptor, even if no spellid end end function DBM:CHAT_MSG_MONSTER_SAY(msg) return onMonsterMessage(self, "say", msg) end end --------------------------- -- Kill/Wipe Detection -- --------------------------- function checkWipe(self, confirm) if #inCombat > 0 then if not savedDifficulty or not difficultyText or not difficultyIndex then--prevent error if savedDifficulty or difficultyText is nil savedDifficulty, difficultyText, difficultyIndex, LastGroupSize, difficultyModifier = self:GetCurrentInstanceDifficulty() end --hack for no iEEU information is provided. if not bossuIdFound then for i = 1, 5 do if UnitExists("boss"..i) then bossuIdFound = true break end end end local wipe = 1 -- 0: no wipe, 1: normal wipe, 2: wipe by UnitExists check. if IsInScenarioGroup() or (difficultyIndex == 11) or (difficultyIndex == 12) then -- Scenario mod uses special combat start and must be enabled before sceniro end. So do not wipe. wipe = 0 elseif IsEncounterInProgress() then -- Encounter Progress marked, you obviously in combat with boss. So do not Wipe wipe = 0 elseif savedDifficulty == "worldboss" and UnitIsDeadOrGhost("player") then -- On dead or ghost, unit combat status detection would be fail. If you ghost in instance, that means wipe. But in worldboss, ghost means not wipe. So do not wipe. wipe = 0 elseif bossuIdFound and LastInstanceType == "raid" then -- Combat started by IEEU and no boss exist and no EncounterProgress marked, that means wipe wipe = 2 for i = 1, 5 do if UnitExists("boss"..i) then wipe = 0 -- Boss found. No wipe break end end else -- Unit combat status detection. No combat unit in your party and no EncounterProgress marked, that means wipe wipe = 1 local uId = (IsInRaid() and "raid") or "party" for i = 0, GetNumGroupMembers() do local id = (i == 0 and "player") or uId..i if UnitAffectingCombat(id) and not UnitIsDeadOrGhost(id) then wipe = 0 -- Someone still in combat. No wipe break end end end if wipe == 0 then self:Schedule(3, checkWipe, self) elseif confirm then for i = #inCombat, 1, -1 do local reason = (wipe == 1 and "No combat unit found in your party." or "No boss found : "..(wipe or "nil")) self:Debug("You wiped. Reason : "..reason) self:EndCombat(inCombat[i], true) end else local maxDelayTime = (savedDifficulty == "worldboss" and 15) or 5 --wait 10s more on worldboss do actual wipe. for i, v in ipairs(inCombat) do maxDelayTime = v.combatInfo and v.combatInfo.wipeTimer and v.combatInfo.wipeTimer > maxDelayTime and v.combatInfo.wipeTimer or maxDelayTime end self:Schedule(maxDelayTime, checkWipe, self, true) end end end function checkBossHealth(self) if #inCombat > 0 then for i, v in ipairs(inCombat) do if not v.multiMobPullDetection or v.mainBoss then self:GetBossHP(v.mainBoss or v.combatInfo.mob or -1) else for _, mob in ipairs(v.multiMobPullDetection) do self:GetBossHP(mob) end end end self:Schedule(1, checkBossHealth, self) end end function checkCustomBossHealth(self, mod) mod:CustomHealthUpdate() self:Schedule(1, checkCustomBossHealth, self, mod) end do local statVarTable = { --6.0+ ["event5"] = "normal", ["event20"] = "lfr25", ["event40"] = "lfr25", ["normal5"] = "normal", ["heroic5"] = "heroic", ["challenge5"] = "challenge", ["lfr"] = "lfr25", ["normal"] = "normal", ["heroic"] = "heroic", ["mythic"] = "mythic", ["worldboss"] = "normal", ["timewalker"] = "timewalker", --Legacy ["lfr25"] = "lfr25", ["normal10"] = "normal", ["normal25"] = "normal25", ["heroic10"] = "heroic", ["heroic25"] = "heroic25", } function DBM:StartCombat(mod, delay, event, synced, syncedStartHp) cSyncSender = {} cSyncReceived = 0 if not checkEntry(inCombat, mod) then if not mod.Options.Enabled then return end if not mod.combatInfo then return end if mod.combatInfo.noCombatInVehicle and UnitInVehicle("player") then -- HACK return end --HACK: makes sure that we don't detect a false pull if the event fires again when the boss dies... if mod.lastKillTime and GetTime() - mod.lastKillTime < (mod.reCombatTime or 120) and event ~= "LOADING_SCREEN_DISABLED" then return end if mod.lastWipeTime and GetTime() - mod.lastWipeTime < (event == "ENCOUNTER_START" and 3 or mod.reCombatTime2 or 20) and event ~= "LOADING_SCREEN_DISABLED" then return end if event then self:Debug("StartCombat called by : "..event..". LastInstanceMapID is "..LastInstanceMapID) if event ~= "ENCOUNTER_START" then self:Debug("This event is started by"..event..". Review ENCOUNTER_START event to ensure if this is still needed", 2) end else self:Debug("StartCombat called by individual mod or unknown reason. LastInstanceMapID is "..LastInstanceMapID) end --check completed. starting combat if self.Options.DisableGuildStatus and UnitIsGroupLeader("player") then sendSync("DGP") end tinsert(inCombat, mod) if mod.inCombatOnlyEvents and not mod.inCombatOnlyEventsRegistered then mod.inCombatOnlyEventsRegistered = 1 mod:RegisterEvents(unpack(mod.inCombatOnlyEvents)) end --Fix for "attempt to perform arithmetic on field 'stats' (a nil value)" if not mod.stats then self:AddMsg(DBM_CORE_BAD_LOAD)--Warn user that they should reload ui soon as they leave combat to get their mod to load correctly as soon as possible mod.ignoreBestkill = true--Force this to true so we don't check any more occurances of "stats" elseif event == "TIMER_RECOVERY" then --add a lag time to delay when TIMER_RECOVERY delay = delay + select(4, GetNetStats()) / 1000 end --set mod default info savedDifficulty, difficultyText, difficultyIndex, LastGroupSize, difficultyModifier = self:GetCurrentInstanceDifficulty() local name = mod.combatInfo.name local modId = mod.id if C_Scenario.IsInScenario() and (mod.addon.type == "SCENARIO") then mod.inScenario = true end mod.inCombat = true mod.blockSyncs = nil mod.combatInfo.pull = GetTime() - (delay or 0) bossuIdFound = (event or "") == "IEEU" if mod.minCombatTime then self:Schedule(mmax((mod.minCombatTime - delay), 3), checkWipe, self) else self:Schedule(3, checkWipe, self) end --get boss hp at pull if syncedStartHp and syncedStartHp < 1 then syncedStartHp = syncedStartHp * 100 end local startHp = syncedStartHp or mod:GetBossHP(mod.mainBoss or mod.combatInfo.mob or -1) or 100 --check boss engaged first? if (savedDifficulty == "worldboss" and startHp < 98) or (event == "UNIT_HEALTH" and delay > 4) or event == "TIMER_RECOVERY" then--Boss was not full health when engaged, disable combat start timer and kill record mod.ignoreBestkill = true elseif mod.inScenario then local _, currentStage, numStages = C_Scenario.GetInfo() if currentStage > 1 and numStages > 1 then mod.ignoreBestkill = true end else--Reset ignoreBestkill after wipe mod.ignoreBestkill = false --It was a clean pull, so cancel any RequestTimers which might fire after boss was pulled if boss was pulled right after mod load --Only want timer recovery on in progress bosses, not clean pulls if startHp > 98 and (savedDifficulty == "worldboss" or event == "IEEU") or event == "ENCOUNTER_START" then self:Unschedule(self.RequestTimers) end end if not mod.inScenario then if self.Options.HideTooltips then --Better or cleaner way? tooltipsHidden = true GameTooltip.Temphide = function() GameTooltip:Hide() end; GameTooltip:SetScript("OnShow", GameTooltip.Temphide) end if self.Options.DisableSFX and GetCVar("Sound_EnableSFX") == "1" then self.Options.sfxDisabled = true SetCVar("Sound_EnableSFX", 0) end --boss health info scheduler if not mod.CustomHealthUpdate then self:Schedule(1, checkBossHealth, self) else self:Schedule(1, checkCustomBossHealth, self, mod) end end --process global options self:HideBlizzardEvents(1) self:StartLogging(0, nil) if self.Options.HideObjectivesFrame and mod.addon.type ~= "SCENARIO" and GetNumTrackedAchievements() == 0 and difficultyIndex ~= 8 then if ObjectiveTrackerFrame:IsVisible() then ObjectiveTrackerFrame:Hide() watchFrameRestore = true end end fireEvent("pull", mod, delay, synced, startHp) self:FlashClientIcon() --serperate timer recovery and normal start. if event ~= "TIMER_RECOVERY" then --add pull count if mod.stats then if not mod.stats[statVarTable[savedDifficulty].."Pulls"] then mod.stats[statVarTable[savedDifficulty].."Pulls"] = 0 end mod.stats[statVarTable[savedDifficulty].."Pulls"] = mod.stats[statVarTable[savedDifficulty].."Pulls"] + 1 end --show speed timer if self.Options.AlwaysShowSpeedKillTimer2 and mod.stats and not mod.ignoreBestkill then local bestTime if difficultyIndex == 8 then--Mythic+/Challenge Mode local bestMPRank = mod.stats.challengeBestRank or 0 if bestMPRank == difficultyModifier then --Don't show speed kill timer if not our highest rank. DBM only stores highest rank bestTime = mod.stats[statVarTable[savedDifficulty].."BestTime"] end else bestTime = mod.stats[statVarTable[savedDifficulty].."BestTime"] end if bestTime and bestTime > 0 then local speedTimer = mod:NewTimer(bestTime, DBM_SPEED_KILL_TIMER_TEXT, "Interface\\Icons\\Spell_Holy_BorrowedTime", nil, false) speedTimer:Start() end end --update boss left if mod.numBoss then mod.vb.bossLeft = mod.numBoss end --elect icon person if mod.findFastestComputer and not self.Options.DontSetIcons then if self:GetRaidRank() > 0 then for i = 1, #mod.findFastestComputer do local option = mod.findFastestComputer[i] if mod.Options[option] then sendSync("IS", UnitGUID("player").."\t"..DBM.Revision.."\t"..option) end end elseif not IsInGroup() then for i = 1, #mod.findFastestComputer do local option = mod.findFastestComputer[i] if mod.Options[option] then canSetIcons[option] = true end end end end --call OnCombatStart if mod.OnCombatStart then mod:OnCombatStart(delay or 0, event == "PLAYER_REGEN_DISABLED_AND_MESSAGE" or event == "SPELL_CAST_SUCCESS") end --send "C" sync if not synced then sendSync("C", (delay or 0).."\t"..modId.."\t"..(mod.revision or 0).."\t"..startHp.."\t"..DBM.Revision.."\t"..(mod.hotfixNoticeRev or 0)) end if self.Options.DisableStatusWhisper and UnitIsGroupLeader("player") and (difficultyIndex == 8 or difficultyIndex == 14 or difficultyIndex == 15 or difficultyIndex == 16) then sendSync("DSW") end --show bigbrother check if self.Options.ShowBigBrotherOnCombatStart and BigBrother and type(BigBrother.ConsumableCheck) == "function" then if self.Options.BigBrotherAnnounceToRaid then BigBrother:ConsumableCheck("RAID") else BigBrother:ConsumableCheck("SELF") end end --show enage message if self.Options.ShowEngageMessage then if mod.ignoreBestkill and (savedDifficulty == "worldboss") then--Should only be true on in progress field bosses, not in progress raid bosses we did timer recovery on. self:AddMsg(DBM_CORE_COMBAT_STARTED_IN_PROGRESS:format(difficultyText..name)) elseif mod.ignoreBestkill and mod.inScenario then self:AddMsg(DBM_CORE_SCENARIO_STARTED_IN_PROGRESS:format(difficultyText..name)) else if mod.addon.type == "SCENARIO" then self:AddMsg(DBM_CORE_SCENARIO_STARTED:format(difficultyText..name)) else self:AddMsg(DBM_CORE_COMBAT_STARTED:format(difficultyText..name)) if (difficultyIndex == 8 or difficultyIndex == 14 or difficultyIndex == 15 or difficultyIndex == 16) and InGuildParty() and not statusGuildDisabled and not self.Options.DisableGuildStatus then--Only send relevant content, not guild beating down lich king or LFR. SendAddonMessage("D4", "GCB\t"..modId.."\t2\t"..difficultyIndex.."\t"..difficultyModifier, "GUILD") end end end end --stop pull count local dummyMod = self:GetModByName("PullTimerCountdownDummy") if dummyMod then--stop pull timer, warning, countdowns dummyMod.countdown:Cancel() dummyMod.text:Cancel() self.Bars:CancelBar(DBM_CORE_TIMER_PULL) fireEvent("DBM_TimerStop", "pull") TimerTracker_OnEvent(TimerTracker, "PLAYER_ENTERING_WORLD") end if BigWigs and BigWigs.db.profile.raidicon and not self.Options.DontSetIcons and self:GetRaidRank() > 0 then--Both DBM and bigwigs have raid icon marking turned on. self:AddMsg(DBM_CORE_BIGWIGS_ICON_CONFLICT)--Warn that one of them should be turned off to prevent conflict (which they turn off is obviously up to raid leaders preference, dbm accepts either or turned off to stop this alert) end if self.Options.EventSoundEngage and self.Options.EventSoundEngage ~= "" and self.Options.EventSoundEngage ~= "None" then self:PlaySoundFile(self.Options.EventSoundEngage) end fireEvent("DBM_MusicStart", "BossEncounter") if self.Options.EventSoundMusic and self.Options.EventSoundMusic ~= "None" and self.Options.EventSoundMusic ~= "" and not (self.Options.EventMusicMythicFilter and (savedDifficulty == "mythic" or savedDifficulty == "challenge")) then if not self.Options.tempMusicSetting then self.Options.tempMusicSetting = tonumber(GetCVar("Sound_EnableMusic")) if self.Options.tempMusicSetting == 0 then SetCVar("Sound_EnableMusic", 1) else self.Options.tempMusicSetting = nil--Don't actually need it end end local path = "MISSING" if self.Options.EventSoundMusic == "Random" then local usedTable = self.Options.EventSoundMusicCombined and DBM.Music or DBM.BattleMusic local random = fastrandom(3, #usedTable) path = usedTable[random].value else path = self.Options.EventSoundMusic end PlayMusic(path) self.Options.musicPlaying = true DBM:Debug("Starting combat music with file: "..path) end else self:AddMsg(DBM_CORE_COMBAT_STATE_RECOVERED:format(difficultyText..name, strFromTime(delay))) if mod.OnTimerRecovery then mod:OnTimerRecovery() end end if savedDifficulty == "worldboss" and not mod.noWBEsync then if lastBossEngage[modId..playerRealm] and (GetTime() - lastBossEngage[modId..playerRealm] < 30) then return end--Someone else synced in last 10 seconds so don't send out another sync to avoid needless sync spam. lastBossEngage[modId..playerRealm] = GetTime()--Update last engage time, that way we ignore our own sync if IsInGuild() then SendAddonMessage("D4", "WBE\t"..modId.."\t"..playerRealm.."\t"..startHp.."\t8\t"..name, "GUILD")--Even guild syncs send realm so we can keep antispam the same across realid as well. end local _, numBNetOnline = BNGetNumFriends() for i = 1, numBNetOnline do local sameRealm = false local presenceID, _, _, _, _, _, client, isOnline = BNGetFriendInfo(i) if isOnline and client == BNET_CLIENT_WOW then local _, _, _, userRealm = BNGetGameAccountInfo(presenceID) if connectedServers then for i = 1, #connectedServers do if userRealm == connectedServers[i] then sameRealm = true break end end else if userRealm == playerRealm then sameRealm = true end end if sameRealm then BNSendGameData(presenceID, "D4", "WBE\t"..modId.."\t"..userRealm.."\t"..startHp.."\t8\t"..name)--Just send users realm for pull, so we can eliminate connectedServers checks on sync handler end end end end end end function DBM:UNIT_HEALTH(uId) local cId = self:GetCIDFromGUID(UnitGUID(uId)) local health if UnitHealthMax(uId) ~= 0 then health = UnitHealth(uId) / UnitHealthMax(uId) * 100 end if not health or health < 2 then return end -- no worthy of combat start if health is below 2% if dbmIsEnabled and InCombatLockdown() then if cId ~= 0 and not bossHealth[cId] and bossIds[cId] and UnitAffectingCombat(uId) and not (UnitPlayerOrPetInRaid(uId) or UnitPlayerOrPetInParty(uId)) and healthCombatInitialized then -- StartCombat by UNIT_HEALTH. if combatInfo[LastInstanceMapID] then for i, v in ipairs(combatInfo[LastInstanceMapID]) do if v.mod.Options.Enabled and not v.mod.disableHealthCombat and v.type:find("combat") and (v.multiMobPullDetection and checkEntry(v.multiMobPullDetection, cId) or v.mob == cId) then -- Delay set, > 97% = 0.5 (consider as normal pulling), max dealy limited to 20s. self:StartCombat(v.mod, health > 97 and 0.5 or mmin(GetTime() - lastCombatStarted, 20), "UNIT_HEALTH", nil, health) end end end end if self.Options.AFKHealthWarning and UnitIsUnit(uId, "player") and (health < 85) and not IsEncounterInProgress() and UnitIsAFK("player") and self:AntiSpam(5, "AFK") then--You are afk and losing health, some griever is trying to kill you while you are afk/tabbed out. self:PlaySoundFile("Sound\\Creature\\CThun\\CThunYouWillDIe.ogg")--So fire an alert sound to save yourself from this person's behavior. self:AddMsg(DBM_CORE_AFK_WARNING:format(health)) end end end function DBM:EndCombat(mod, wipe) if removeEntry(inCombat, mod) then local scenario = mod.addon.type == "SCENARIO" and not mod.soloChallenge if mod.inCombatOnlyEvents and mod.inCombatOnlyEventsRegistered then -- unregister all events except for SPELL_AURA_REMOVED events (might still be needed to remove icons etc...) mod:UnregisterInCombatEvents() self:Schedule(2, mod.UnregisterInCombatEvents, mod, true) -- 2 seconds should be enough for all auras to fade self:Schedule(3, mod.Stop, mod) -- Remove accident started timers. mod.inCombatOnlyEventsRegistered = nil end if mod.updateInterval then mod:UnregisterOnUpdateHandler() end mod:Stop() if enableIcons and not self.Options.DontSetIcons and not self.Options.DontRestoreIcons then -- restore saved previous icon for uId, icon in pairs(mod.iconRestore) do SetRaidTarget(uId, icon) end twipe(mod.iconRestore) end mod.inCombat = false mod.blockSyncs = true if mod.combatInfo.killMobs then for i, v in pairs(mod.combatInfo.killMobs) do mod.combatInfo.killMobs[i] = true end end if not savedDifficulty or not difficultyText or not difficultyIndex then--prevent error if savedDifficulty or difficultyText is nil savedDifficulty, difficultyText, difficultyIndex, LastGroupSize, difficultyModifier = DBM:GetCurrentInstanceDifficulty() end if not mod.stats then--This will be nil if the mod for this intance failed to load fully because "script ran too long" (it tried to load in combat and failed) self:AddMsg(DBM_CORE_BAD_LOAD)--Warn user that they should reload ui soon as they leave combat to get their mod to load correctly as soon as possible return--Don't run any further, stats are nil on a bad load so rest of this code will also error out. end local name = mod.combatInfo.name local modId = mod.id if wipe then mod.lastWipeTime = GetTime() --Fix for "attempt to perform arithmetic on field 'pull' (a nil value)" (which was actually caused by stats being nil, so we never did getTime on pull, fixing one SHOULD fix the other) local thisTime = GetTime() - mod.combatInfo.pull local hp = mod.highesthealth and mod:GetHighestBossHealth() or mod:GetLowestBossHealth() local wipeHP = mod.CustomHealthUpdate and mod:CustomHealthUpdate() or hp and ("%d%%"):format(hp) or DBM_CORE_UNKNOWN if mod.vb.phase then wipeHP = wipeHP.." ("..SCENARIO_STAGE:format(mod.vb.phase)..")" end if mod.numBoss then local bossesKilled = mod.numBoss - mod.vb.bossLeft wipeHP = wipeHP.." ("..BOSSES_KILLED:format(bossesKilled, mod.numBoss)..")" end local totalPulls = mod.stats[statVarTable[savedDifficulty].."Pulls"] local totalKills = mod.stats[statVarTable[savedDifficulty].."Kills"] if thisTime < 30 then -- Normally, one attempt will last at least 30 sec. totalPulls = totalPulls - 1 mod.stats[statVarTable[savedDifficulty].."Pulls"] = totalPulls if self.Options.ShowDefeatMessage then if scenario then self:AddMsg(DBM_CORE_SCENARIO_ENDED_AT:format(difficultyText..name, strFromTime(thisTime))) else self:AddMsg(DBM_CORE_COMBAT_ENDED_AT:format(difficultyText..name, wipeHP, strFromTime(thisTime))) --No reason to GCE it here, so omited on purpose. end end else if self.Options.ShowDefeatMessage then if scenario then self:AddMsg(DBM_CORE_SCENARIO_ENDED_AT_LONG:format(difficultyText..name, strFromTime(thisTime), totalPulls - totalKills)) else self:AddMsg(DBM_CORE_COMBAT_ENDED_AT_LONG:format(difficultyText..name, wipeHP, strFromTime(thisTime), totalPulls - totalKills)) if (difficultyIndex == 8 or difficultyIndex == 14 or difficultyIndex == 15 or difficultyIndex == 16) and InGuildParty() and not statusGuildDisabled and not self.Options.DisableGuildStatus then--Maybe add mythic plus/CM? SendAddonMessage("D4", "GCE\t"..modId.."\t4\t1\t"..strFromTime(thisTime).."\t"..difficultyIndex.."\t"..difficultyModifier.."\t"..wipeHP, "GUILD") end end end end if not self.Options.DontShowReminders and showConstantReminder == 2 and IsInGroup() and savedDifficulty ~= "lfr" and savedDifficulty ~= "lfr25" then showConstantReminder = 1 --Show message any time this is a mod that has a newer hotfix revision --These people need to know the wipe could very well be their fault. self:AddMsg(DBM_CORE_OUT_OF_DATE_NAG) end local msg for k, v in pairs(autoRespondSpam) do if self.Options.WhisperStats then if scenario then msg = msg or chatPrefixShort..DBM_CORE_WHISPER_SCENARIO_END_WIPE_STATS:format(playerName, difficultyText..(name or ""), totalPulls - totalKills) else msg = msg or chatPrefixShort..DBM_CORE_WHISPER_COMBAT_END_WIPE_STATS_AT:format(playerName, difficultyText..(name or ""), wipeHP, totalPulls - totalKills) end else if scenario then msg = msg or chatPrefixShort..DBM_CORE_WHISPER_SCENARIO_END_WIPE:format(playerName, difficultyText..(name or "")) else msg = msg or chatPrefixShort..DBM_CORE_WHISPER_COMBAT_END_WIPE_AT:format(playerName, difficultyText..(name or ""), wipeHP) end end sendWhisper(k, msg) end fireEvent("wipe", mod) if self.Options.EventSoundWipe and self.Options.EventSoundWipe ~= "None" and self.Options.EventSoundWipe ~= "" then if self.Options.EventSoundWipe == "Random" then local random = fastrandom(3, #DBM.Defeat) self:PlaySoundFile(DBM.Defeat[random].value) else self:PlaySoundFile(self.Options.EventSoundWipe) end end else mod.lastKillTime = GetTime() local thisTime = GetTime() - (mod.combatInfo.pull or 0) local lastTime = mod.stats[statVarTable[savedDifficulty].."LastTime"] local bestTime = mod.stats[statVarTable[savedDifficulty].."BestTime"] if not mod.stats[statVarTable[savedDifficulty].."Kills"] or mod.stats[statVarTable[savedDifficulty].."Kills"] < 0 then mod.stats[statVarTable[savedDifficulty].."Kills"] = 0 end --Fix logical error i've seen where for some reason we have more kills then pulls for boss as seen by - stats for wipe messages. mod.stats[statVarTable[savedDifficulty].."Kills"] = mod.stats[statVarTable[savedDifficulty].."Kills"] + 1 if mod.stats[statVarTable[savedDifficulty].."Kills"] > mod.stats[statVarTable[savedDifficulty].."Pulls"] then mod.stats[statVarTable[savedDifficulty].."Kills"] = mod.stats[statVarTable[savedDifficulty].."Pulls"] end if not mod.ignoreBestkill and mod.combatInfo.pull then mod.stats[statVarTable[savedDifficulty].."LastTime"] = thisTime --Just to prevent pre mature end combat calls from broken mods from saving bad time stats. if bestTime and bestTime > 0 and bestTime < 1.5 then mod.stats[statVarTable[savedDifficulty].."BestTime"] = thisTime else if difficultyIndex == 8 then--Mythic+/Challenge Mode local bestMPRank = mod.stats.challengeBestRank or 0 if mod.stats.challengeBestRank > difficultyModifier then--Don't save time stats at all --DO nothing elseif mod.stats.challengeBestRank < difficultyModifier then--Update best time and best rank, even if best time is lower (for a lower rank) mod.stats.challengeBestRank = difficultyModifier--Update best rank mod.stats[statVarTable[savedDifficulty].."BestTime"] = thisTime--Write this time no matter what. else--Best rank must match current rank, so update time normally mod.stats[statVarTable[savedDifficulty].."BestTime"] = mmin(bestTime or mhuge, thisTime) end else mod.stats[statVarTable[savedDifficulty].."BestTime"] = mmin(bestTime or mhuge, thisTime) end end end local totalKills = mod.stats[statVarTable[savedDifficulty].."Kills"] if self.Options.ShowDefeatMessage then local msg = "" if not mod.combatInfo.pull then--was a bad pull so we ignored thisTime, should never happen if scenario then msg = DBM_CORE_SCENARIO_COMPLETE:format(difficultyText..name, DBM_CORE_UNKNOWN) else msg = DBM_CORE_BOSS_DOWN:format(difficultyText..name, DBM_CORE_UNKNOWN) end elseif mod.ignoreBestkill then--Should never happen in a scenario so no need for scenario check. if scenario then msg = DBM_CORE_SCENARIO_COMPLETE_I:format(difficultyText..name, totalKills) else msg = DBM_CORE_BOSS_DOWN_I:format(difficultyText..name, totalKills) end elseif not lastTime then if scenario then msg = DBM_CORE_SCENARIO_COMPLETE:format(difficultyText..name, strFromTime(thisTime)) else msg = DBM_CORE_BOSS_DOWN:format(difficultyText..name, strFromTime(thisTime)) if (difficultyIndex == 8 or difficultyIndex == 14 or difficultyIndex == 15 or difficultyIndex == 16) and InGuildParty() and not statusGuildDisabled and not self.Options.DisableGuildStatus then SendAddonMessage("D4", "GCE\t"..modId.."\t4\t0\t"..strFromTime(thisTime).."\t"..difficultyIndex.."\t"..difficultyModifier, "GUILD") end end elseif thisTime < (bestTime or mhuge) then if scenario then msg = DBM_CORE_SCENARIO_COMPLETE_NR:format(difficultyText..name, strFromTime(thisTime), strFromTime(bestTime), totalKills) else msg = DBM_CORE_BOSS_DOWN_NR:format(difficultyText..name, strFromTime(thisTime), strFromTime(bestTime), totalKills) if (difficultyIndex == 8 or difficultyIndex == 14 or difficultyIndex == 15 or difficultyIndex == 16) and InGuildParty() and not statusGuildDisabled and not self.Options.DisableGuildStatus then SendAddonMessage("D4", "GCE\t"..modId.."\t4\t0\t"..strFromTime(thisTime).."\t"..difficultyIndex.."\t"..difficultyModifier, "GUILD") end end else if scenario then msg = DBM_CORE_SCENARIO_COMPLETE_L:format(difficultyText..name, strFromTime(thisTime), strFromTime(lastTime), strFromTime(bestTime), totalKills) else msg = DBM_CORE_BOSS_DOWN_L:format(difficultyText..name, strFromTime(thisTime), strFromTime(lastTime), strFromTime(bestTime), totalKills) if (difficultyIndex == 8 or difficultyIndex == 14 or difficultyIndex == 15 or difficultyIndex == 16) and InGuildParty() and not statusGuildDisabled and not self.Options.DisableGuildStatus then SendAddonMessage("D4", "GCE\t"..modId.."\t4\t0\t"..strFromTime(thisTime).."\t"..difficultyIndex.."\t"..difficultyModifier, "GUILD") end end end self:Schedule(1, self.AddMsg, self, msg) end local msg for k, v in pairs(autoRespondSpam) do if self.Options.WhisperStats then if scenario then msg = msg or chatPrefixShort..DBM_CORE_WHISPER_SCENARIO_END_KILL_STATS:format(playerName, difficultyText..(name or ""), totalKills) else msg = msg or chatPrefixShort..DBM_CORE_WHISPER_COMBAT_END_KILL_STATS:format(playerName, difficultyText..(name or ""), totalKills) end else if scenario then msg = msg or chatPrefixShort..DBM_CORE_WHISPER_SCENARIO_END_KILL:format(playerName, difficultyText..(name or "")) else msg = msg or chatPrefixShort..DBM_CORE_WHISPER_COMBAT_END_KILL:format(playerName, difficultyText..(name or "")) end end sendWhisper(k, msg) end fireEvent("kill", mod) if savedDifficulty == "worldboss" and not mod.noWBEsync then if lastBossDefeat[modId..playerRealm] and (GetTime() - lastBossDefeat[modId..playerRealm] < 30) then return end--Someone else synced in last 10 seconds so don't send out another sync to avoid needless sync spam. lastBossDefeat[modId..playerRealm] = GetTime()--Update last defeat time before we send it, so we don't handle our own sync if IsInGuild() then SendAddonMessage("D4", "WBD\t"..modId.."\t"..playerRealm.."\t8\t"..name, "GUILD")--Even guild syncs send realm so we can keep antispam the same across realid as well. end local _, numBNetOnline = BNGetNumFriends() for i = 1, numBNetOnline do local sameRealm = false local presenceID, _, _, _, _, _, client, isOnline = BNGetFriendInfo(i) if isOnline and client == BNET_CLIENT_WOW then local _, _, _, userRealm = BNGetGameAccountInfo(presenceID) if connectedServers then for i = 1, #connectedServers do if userRealm == connectedServers[i] then sameRealm = true break end end else if userRealm == playerRealm then sameRealm = true end end if sameRealm then BNSendGameData(presenceID, "D4", "WBD\t"..modId.."\t"..userRealm.."\t8\t"..name) end end end end if self.Options.EventSoundVictory2 and self.Options.EventSoundVictory2 ~= "" then if self.Options.EventSoundVictory2 == "Random" then local random = fastrandom(3, #DBM.Victory) self:PlaySoundFile(DBM.Victory[random].value) else self:PlaySoundFile(self.Options.EventSoundVictory2) end end end if mod.OnCombatEnd then mod:OnCombatEnd(wipe) end if mod.OnLeavingCombat then delayedFunction = mod.OnLeavingCombat end if #inCombat == 0 then--prevent error if you pulled multiple boss. (Earth, Wind and Fire) statusWhisperDisabled = false statusGuildDisabled = false self:Schedule(10, self.StopLogging, self)--small delay to catch kill/died combatlog events self:HideBlizzardEvents(0) self:Unschedule(checkBossHealth) self:Unschedule(checkCustomBossHealth) self.Arrow:Hide(true) if watchFrameRestore then ObjectiveTrackerFrame:Show() watchFrameRestore = false end if tooltipsHidden then --Better or cleaner way? tooltipsHidden = false GameTooltip:SetScript("OnShow", GameTooltip.Show) end if self.Options.sfxDisabled then self.Options.sfxDisabled = nil SetCVar("Sound_EnableSFX", 1) end --cache table twipe(autoRespondSpam) twipe(bossHealth) twipe(bossHealthuIdCache) twipe(bossuIdCache) --sync table twipe(canSetIcons) twipe(iconSetRevision) twipe(iconSetPerson) twipe(addsGUIDs) bossuIdFound = false eeSyncSender = {} eeSyncReceived = 0 targetMonitor = nil self:CreatePizzaTimer(time, "", nil, nil, nil, nil, true)--Auto Terminate infinite loop timers on combat end self:TransitionToDungeonBGM(false, true) self:Schedule(22, self.TransitionToDungeonBGM, self)-- end end end end function DBM:OnMobKill(cId, synced) for i = #inCombat, 1, -1 do local v = inCombat[i] if not v.combatInfo then return end if v.combatInfo.killMobs and v.combatInfo.killMobs[cId] then if not synced then sendSync("K", cId) end v.combatInfo.killMobs[cId] = false if v.numBoss then v.vb.bossLeft = (v.vb.bossLeft or v.numBoss) - 1 self:Debug("Boss left - "..v.vb.bossLeft.."/"..v.numBoss, 2) end local allMobsDown = true for i, v in pairs(v.combatInfo.killMobs) do if v then allMobsDown = false break end end if allMobsDown then self:EndCombat(v) end elseif cId == v.combatInfo.mob and not v.combatInfo.killMobs and not v.combatInfo.multiMobPullDetection then if not synced then sendSync("K", cId) end self:EndCombat(v) end end end do local autoLog = false local autoTLog = false local function isCurrentContent() if LastInstanceMapID == 1520 or LastInstanceMapID == 1530 or LastInstanceMapID == 1220 or LastInstanceMapID == 1648 or LastInstanceMapID == 1676 or LastInstanceMapID == 1712 then--Legion return true end return false end function DBM:StartLogging(timer, checkFunc) self:Unschedule(DBM.StopLogging) if self.Options.LogOnlyRaidBosses and ((LastInstanceType ~= "raid") or IsPartyLFG() or not isCurrentContent()) then return end if self.Options.AutologBosses then--Start logging here to catch pre pots. if not LoggingCombat() then autoLog = true self:AddMsg("|cffffff00"..COMBATLOGENABLED.."|r") LoggingCombat(true) if checkFunc then self:Unschedule(checkFunc) self:Schedule(timer+10, checkFunc)--But if pull was canceled and we don't have a boss engaged within 10 seconds of pull timer ending, abort log end end end if self.Options.AdvancedAutologBosses and Transcriptor then if not Transcriptor:IsLogging() then autoTLog = true self:AddMsg("|cffffff00"..DBM_CORE_TRANSCRIPTOR_LOG_START.."|r") Transcriptor:StartLog(1) end if checkFunc then self:Unschedule(checkFunc) self:Schedule(timer+10, checkFunc)--But if pull was canceled and we don't have a boss engaged within 10 seconds of pull timer ending, abort log end end end function DBM:StopLogging() if self.Options.AutologBosses and LoggingCombat() and autoLog then autoLog = false self:AddMsg("|cffffff00"..COMBATLOGDISABLED.."|r") LoggingCombat(false) end if self.Options.AdvancedAutologBosses and Transcriptor and autoTLog then if Transcriptor:IsLogging() then autoTLog = false self:AddMsg("|cffffff00"..DBM_CORE_TRANSCRIPTOR_LOG_END.."|r") Transcriptor:StopLog(1) end end end end function DBM:SetCurrentSpecInfo() currentSpecGroup = GetSpecialization() or 1 currentSpecID, currentSpecName = GetSpecializationInfo(currentSpecGroup)--give temp first spec id for non-specialization char. no one should use dbm with no specialization, below level 10, should not need dbm. currentSpecID = tonumber(currentSpecID) end function DBM:GetCurrentInstanceDifficulty() local _, instanceType, difficulty, difficultyName, _, _, _, _, instanceGroupSize = GetInstanceInfo() local keystoneLevel = C_ChallengeMode.GetActiveKeystoneInfo() or 0 if difficulty == 0 or (difficulty == 1 and instanceType == "none") or C_Garrison:IsOnGarrisonMap() then--draenor field returns 1, causing world boss mod bug. return "worldboss", RAID_INFO_WORLD_BOSS.." - ", difficulty, instanceGroupSize, keystoneLevel elseif difficulty == 1 then return "normal5", difficultyName.." - ", difficulty, instanceGroupSize, keystoneLevel elseif difficulty == 2 then return "heroic5", difficultyName.." - ", difficulty, instanceGroupSize, keystoneLevel elseif difficulty == 3 then return "normal10", difficultyName.." - ", difficulty, instanceGroupSize, keystoneLevel elseif difficulty == 4 then return "normal25", difficultyName.." - ", difficulty, instanceGroupSize, keystoneLevel elseif difficulty == 5 then return "heroic10", difficultyName.." - ", difficulty, instanceGroupSize, keystoneLevel elseif difficulty == 6 then return "heroic25", difficultyName.." - ", difficulty, instanceGroupSize, keystoneLevel elseif difficulty == 7 then--Fixed LFR (ie pre WoD zones) return "lfr25", difficultyName.." - ", difficulty, instanceGroupSize, keystoneLevel elseif difficulty == 8 then return "challenge5", PLAYER_DIFFICULTY6.."+ ("..keystoneLevel..") - ", difficulty, instanceGroupSize, keystoneLevel elseif difficulty == 9 then--40 man raids have their own difficulty now, no longer returned as normal 10man raids return "normal10", difficultyName.." - ",difficulty, instanceGroupSize, keystoneLevel--Just use normal10 anyways, since that's where we been saving 40 man stuff for so long anyways, no reason to change it now, not like any 40 mans can be toggled between 10 and 40 where we NEED to tell the difference. elseif difficulty == 11 then return "heroic5", difficultyName.." - ", difficulty, instanceGroupSize, keystoneLevel elseif difficulty == 12 then return "normal5", difficultyName.." - ", difficulty, instanceGroupSize, keystoneLevel elseif difficulty == 14 then return "normal", difficultyName.." - ", difficulty, instanceGroupSize, keystoneLevel elseif difficulty == 15 then return "heroic", difficultyName.." - ", difficulty, instanceGroupSize, keystoneLevel elseif difficulty == 16 then return "mythic", difficultyName.." - ", difficulty, instanceGroupSize, keystoneLevel elseif difficulty == 17 then--Variable LFR (ie post WoD zones) return "lfr", difficultyName.." - ", difficulty, instanceGroupSize, keystoneLevel elseif difficulty == 18 then return "event40", difficultyName.." - ", difficulty, instanceGroupSize, keystoneLevel elseif difficulty == 19 then return "event5", difficultyName.." - ", difficulty, instanceGroupSize, keystoneLevel elseif difficulty == 20 then return "event20", difficultyName.." - ", difficulty, instanceGroupSize, keystoneLevel elseif difficulty == 23 then return "mythic", difficultyName.." - ", difficulty, instanceGroupSize, keystoneLevel elseif difficulty == 24 or difficulty == 33 then return "timewalker", difficultyName.." - ", difficulty, instanceGroupSize, keystoneLevel -- elseif difficulty == 25 then--Used by Ashran in 7.x. -- return "pvpscenario", difficultyName.." - ", difficulty, instanceGroupSize, keystoneLevel else--failsafe return "normal5", "", difficulty, instanceGroupSize, keystoneLevel end end function DBM:GetCurrentArea() return LastInstanceMapID end function DBM:GetGroupSize() return LastGroupSize end function DBM:GetKeyStoneLevel() return difficultyModifier end function DBM:HasMapRestrictions() --Check playerX and playerY. if they are nil restrictions are active --Restrictions active in all party, raid, pvp, arena maps. No restrictions in "none" or "scenario" local playerX, playerY = UnitPosition("player") if not playerX or not playerY then return true end return false end function DBM:PlaySoundFile(path, ignoreSFX) if self.Options.SilentMode then return end local soundSetting = self.Options.UseSoundChannel if soundSetting == "Dialog" then PlaySoundFile(path, "Dialog") elseif ignoreSFX or soundSetting == "Master" then PlaySoundFile(path, "Master") else PlaySoundFile(path) end end --Future proofing EJ_GetSectionInfo compat layer to make it easier updatable. EJ_GetSectionInfo won't be depricated functions forever. function DBM:EJ_GetSectionInfo(sectionID) local info = EJ_GetSectionInfo(sectionID); local flag1, flag2, flag3, flag4; local flags = GetSectionIconFlags(sectionID); if flags then flag1, flag2, flag3, flag4 = unpack(flags); end return info.title, info.description, info.headerType, info.abilityIcon, info.creatureDisplayID, info.siblingSectionID, info.firstChildSectionID, info.filteredByDifficulty, info.link, info.startsOpen, flag1, flag2, flag3, flag4 end --Handle new spell name requesting with wrapper, to make api changes easier to handle function DBM:GetSpellInfo(spellId) local name, rank, icon, castingTime, minRange, maxRange, returnedSpellId = GetSpellInfo(spellId) if not returnedSpellId then--Bad request all together DBM:Debug("|cffff0000Invalid call to GetSpellInfo for spellID: |r"..spellId) return nil else--Good request, return now return name, rank, icon, castingTime, minRange, maxRange, returnedSpellId end end function DBM:UnitDebuff(uId, spellInput, spellInput2, spellInput3) if wowTOC == 80000 then for i = 1, 60 do local spellName, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable, nameplateShowPersonal, spellId, canApplyAura, isBossDebuff, nameplateShowAll, timeMod, value1, value2, value3 = UnitDebuff(uId, i) if not spellName then return end if spellInput == spellName or spellInput == spellId or spellInput2 == spellName or spellInput2 == spellId or spellInput3 == spellName or spellInput3 == spellId then return spellName, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable, nameplateShowPersonal, spellId, canApplyAura, isBossDebuff, nameplateShowAll, timeMod, value1, value2, value3 end end else if type(spellInput) == "number" then for i = 1, 60 do local spellName, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable, nameplateShowPersonal, spellId, canApplyAura, isBossDebuff, nameplateShowAll, timeMod, value1, value2, value3 = UnitDebuff(uId, i) if not spellName then return end if spellInput == spellName or spellInput == spellId or spellInput2 == spellName or spellInput2 == spellId or spellInput3 == spellName or spellInput3 == spellId then return spellName, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable, nameplateShowPersonal, spellId, canApplyAura, isBossDebuff, nameplateShowAll, timeMod, value1, value2, value3 end end else return UnitDebuff(uId, spellInput) end end end function DBM:UnitBuff(uId, spellInput, spellInput2, spellInput3) if wowTOC == 80000 then for i = 1, 60 do local spellName, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable, nameplateShowPersonal, spellId, canApplyAura, isBossDebuff, nameplateShowAll, timeMod, value1, value2, value3 = UnitBuff(uId, i) if not spellName then return end if spellInput == spellName or spellInput == spellId or spellInput2 == spellName or spellInput2 == spellId or spellInput3 == spellName or spellInput3 == spellId then return spellName, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable, nameplateShowPersonal, spellId, canApplyAura, isBossDebuff, nameplateShowAll, timeMod, value1, value2, value3 end end else if type(spellInput) == "number" then for i = 1, 60 do local spellName, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable, nameplateShowPersonal, spellId, canApplyAura, isBossDebuff, nameplateShowAll, timeMod, value1, value2, value3 = UnitBuff(uId, i) if not spellName then return end if spellInput == spellName or spellInput == spellId or spellInput2 == spellName or spellInput2 == spellId or spellInput3 == spellName or spellInput3 == spellId then return spellName, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable, nameplateShowPersonal, spellId, canApplyAura, isBossDebuff, nameplateShowAll, timeMod, value1, value2, value3 end end else return UnitBuff(uId, spellInput) end end end function DBM:PlaySound(path) if self.Options.SilentMode then return end local soundSetting = self.Options.UseSoundChannel if soundSetting == "Master" then PlaySound(path, "Master") elseif soundSetting == "Dialog" then PlaySound(path, "Dialog") else PlaySound(path) end end function DBM:UNIT_DIED(args) local GUID = args.destGUID if self:IsCreatureGUID(GUID) then self:OnMobKill(self:GetCIDFromGUID(GUID)) end if self.Options.AFKHealthWarning and GUID == UnitGUID("player") and not IsEncounterInProgress() and UnitIsAFK("player") and self:AntiSpam(5, "AFK") then--You are afk and losing health, some griever is trying to kill you while you are afk/tabbed out. self:FlashClientIcon() self:PlaySoundFile("Sound\\Creature\\CThun\\CThunYouWillDIe.ogg")--So fire an alert sound to save yourself from this person's behavior. self:AddMsg(DBM_CORE_AFK_WARNING:format(0)) end end DBM.UNIT_DESTROYED = DBM.UNIT_DIED ---------------------- -- Timer recovery -- ---------------------- do local requestedFrom = {} local requestTime = 0 local clientUsed = {} local sortMe = {} local function sort(v1, v2) if v1.revision and not v2.revision then return true elseif v2.revision and not v1.revision then return false elseif v1.revision and v2.revision then return v1.revision > v2.revision else return (v1.bwversion or 0) > (v2.bwversion or 0) end end function DBM:RequestTimers(requestNum) twipe(sortMe) for i, v in pairs(raid) do tinsert(sortMe, v) end tsort(sortMe, sort) self:Debug("RequestTimers Running", 2) local selectedClient local listNum = 0 for i, v in ipairs(sortMe) do -- If selectedClient player's realm is not same with your's, timer recovery by selectedClient not works at all. -- SendAddonMessage target channel is "WHISPER" and target player is other realm, no msg sends at all. At same realm, message sending works fine. (Maybe bliz bug or SendAddonMessage function restriction?) if v.name ~= playerName and UnitIsConnected(v.id) and (not UnitIsGhost(v.id)) and UnitRealmRelationship(v.id) ~= 2 and (GetTime() - (clientUsed[v.name] or 0)) > 10 then listNum = listNum + 1 if listNum == requestNum then selectedClient = v clientUsed[v.name] = GetTime() break end end end if not selectedClient then return end self:Debug("Requesting timer recovery to "..selectedClient.name) requestedFrom[selectedClient.name] = true requestTime = GetTime() SendAddonMessage("D4", "RT", "WHISPER", selectedClient.name) end function DBM:ReceiveCombatInfo(sender, mod, time) if dbmIsEnabled and requestedFrom[sender] and (GetTime() - requestTime) < 5 and #inCombat == 0 then self:StartCombat(mod, time, "TIMER_RECOVERY") --Recovery successful, someone sent info, abort other recovery requests self:Unschedule(self.RequestTimers) twipe(requestedFrom) end end function DBM:ReceiveTimerInfo(sender, mod, timeLeft, totalTime, id, ...) if requestedFrom[sender] and (GetTime() - requestTime) < 5 then local lag = select(4, GetNetStats()) / 1000 for i, v in ipairs(mod.timers) do if v.id == id then v:Start(totalTime, ...) v:Update(totalTime - timeLeft + lag, totalTime, ...) end end end end function DBM:ReceiveVariableInfo(sender, mod, name, value) if requestedFrom[sender] and (GetTime() - requestTime) < 5 then if value == "true" then mod.vb[name] = true elseif value == "false" then mod.vb[name] = false else mod.vb[name] = value end end end end do local spamProtection = {} function DBM:SendTimers(target) self:Debug("SendTimers requested by "..target, 2) local spamForTarget = spamProtection[target] or 0 -- just try to clean up the table, that should keep the hash table at max. 4 entries or something :) for k, v in pairs(spamProtection) do if GetTime() - v >= 1 then spamProtection[k] = nil end end if GetTime() - spamForTarget < 1 then -- just to prevent players from flooding this on purpose return end spamProtection[target] = GetTime() if UnitInBattleground("player") then self:SendBGTimers(target) return end if #inCombat < 1 then --Break timer is up, so send that --But only if we are not in combat with a boss if self.Bars:GetBar(DBM_CORE_TIMER_BREAK) then local remaining = self.Bars:GetBar(DBM_CORE_TIMER_BREAK).timer SendAddonMessage("D4", "BTR3\t"..remaining, "WHISPER", target) end return end local mod for i, v in ipairs(inCombat) do mod = not v.isCustomMod and v end mod = mod or inCombat[1] self:SendCombatInfo(mod, target) self:SendVariableInfo(mod, target) self:SendTimerInfo(mod, target) end end function DBM:SendBGTimers(target) local mod if IsActiveBattlefieldArena() then mod = self:GetModByName("Arenas") else -- FIXME: this doesn't work for non-english clients local zone = GetRealZoneText():gsub(" ", "")--Does this need updating to mapid arta? mod = self:GetModByName(zone) end if mod and mod.timers then self:SendTimerInfo(mod, target) end end function DBM:SendCombatInfo(mod, target) return SendAddonMessage("D4", ("CI\t%s\t%s"):format(mod.id, GetTime() - mod.combatInfo.pull), "WHISPER", target) end function DBM:SendTimerInfo(mod, target) for i, v in ipairs(mod.timers) do for _, uId in ipairs(v.startedTimers) do local elapsed, totalTime, timeLeft if select("#", string.split("\t", uId)) > 1 then elapsed, totalTime = v:GetTime(select(2, string.split("\t", uId))) else elapsed, totalTime = v:GetTime() end timeLeft = totalTime - elapsed if timeLeft > 0 and totalTime > 0 then SendAddonMessage("D4", ("TI\t%s\t%s\t%s\t%s"):format(mod.id, timeLeft, totalTime, uId), "WHISPER", target) end end end end function DBM:SendVariableInfo(mod, target) for vname, v in pairs(mod.vb) do local v2 = tostring(v) if v2 then SendAddonMessage("D4", ("VI\t%s\t%s\t%s"):format(mod.id, vname, v2), "WHISPER", target) end end end do function DBM:PLAYER_ENTERING_WORLD() if not self.Options.DontShowReminders then C_TimerAfter(25, function() if self.Options.SilentMode then self:AddMsg(DBM_SILENT_REMINDER) end end) C_TimerAfter(30, function() if not self.Options.SettingsMessageShown then self.Options.SettingsMessageShown = true self:AddMsg(DBM_HOW_TO_USE_MOD) end end) end if type(RegisterAddonMessagePrefix) == "function" then if not RegisterAddonMessagePrefix("D4") then -- main prefix for DBM4 self:AddMsg("Error: unable to register DBM addon message prefix (reached client side addon message filter limit), synchronization will be unavailable") -- TODO: confirm that this actually means that the syncs won't show up end if not RegisterAddonMessagePrefix("BigWigs") then self:AddMsg("Error: unable to register BigWigs addon message prefix (reached client side addon message filter limit), BigWigs version checks will be unavailable") end if not RegisterAddonMessagePrefix("Transcriptor") then self:AddMsg("Error: unable to register Transcriptor addon message prefix (reached client side addon message filter limit)") end end if self.Options.sfxDisabled then--Check if sound was disabled by previous session and not re-enabled. self.Options.sfxDisabled = nil SetCVar("Sound_EnableSFX", 1) end if self.Options.RestoreRange then self.Options.RestoreRange = nil end--User DCed while this was true, clear it end end ------------------------------------ -- Auto-respond/Status whispers -- ------------------------------------ do local function getNumAlivePlayers() local alive = 0 if IsInRaid() then for i = 1, GetNumGroupMembers() do alive = alive + ((UnitIsDeadOrGhost("raid"..i) and 0) or 1) end else alive = (UnitIsDeadOrGhost("player") and 0) or 1 for i = 1, GetNumSubgroupMembers() do alive = alive + ((UnitIsDeadOrGhost("party"..i) and 0) or 1) end end return alive end --Cleanup in 8.x with C_Map.GetMapGroupMembersInfo local function getNumRealAlivePlayers() local alive = 0 local isInInstance = IsInInstance() or false local currentMapId = isInInstance and select(4, UnitPosition("player")) or C_Map and C_Map.GetBestMapForUnit("player") or GetPlayerMapAreaID("player") if not currentMapId then--REMOVE in 8.x, C_Map should never fail SetMapToCurrentZone() currentMapId = C_Map and C_Map.GetCurrentMapID("player") or GetCurrentMapAreaID() end local currentMapName = C_Map and C_Map.GetMapInfo(currentMapId) or GetMapNameByID(currentMapId) if IsInRaid() then for i = 1, GetNumGroupMembers() do if isInInstance and select(4, UnitPosition("raid"..i)) == currentMapId or select(7, GetRaidRosterInfo(i)) == currentMapName then alive = alive + ((UnitIsDeadOrGhost("raid"..i) and 0) or 1) end end else alive = (UnitIsDeadOrGhost("player") and 0) or 1 for i = 1, GetNumSubgroupMembers() do if isInInstance and select(4, UnitPosition("party"..i)) == currentMapId or select(7, GetRaidRosterInfo(i)) == currentMapName then alive = alive + ((UnitIsDeadOrGhost("party"..i) and 0) or 1) end end end return alive end local function isOnSameServer(presenceId) local toonID, client = select(6, BNGetFriendInfoByID(presenceId)) if client ~= "WoW" then return false end return GetRealmName() == select(4, BNGetGameAccountInfo(toonID)) end -- sender is a presenceId for real id messages, a character name otherwise local function onWhisper(msg, sender, isRealIdMessage) if statusWhisperDisabled then return end--RL has disabled status whispers for entire raid. if msg:find(chatPrefix) and not InCombatLockdown() and DBM:AntiSpam(60, "Ogron") and DBM.Options.AutoReplySound then --Might need more validation if people figure out they can just whisper people with chatPrefix to trigger it. --However if I have to add more validation it probably won't work in most languages :\ So lets hope antispam and combat check is enough DBM:PlaySoundFile("sound\\creature\\aggron1\\VO_60_HIGHMAUL_AGGRON_1_AGGRO_1.ogg") elseif msg == "status" and #inCombat > 0 and DBM.Options.StatusEnabled then if not difficultyText then -- prevent error when timer recovery function worked and etc (StartCombat not called) savedDifficulty, difficultyText, difficultyIndex, LastGroupSize, difficultyModifier = DBM:GetCurrentInstanceDifficulty() end local mod for i, v in ipairs(inCombat) do mod = not v.isCustomMod and v end mod = mod or inCombat[1] if IsInScenarioGroup() and not mod.soloChallenge then return end--status not really useful on scenario mods since there is no way to report progress as a percent. We just ignore it. local hp = mod.highesthealth and mod:GetHighestBossHealth() or mod:GetLowestBossHealth() local hpText = mod.CustomHealthUpdate and mod:CustomHealthUpdate() or hp and ("%d%%"):format(hp) or DBM_CORE_UNKNOWN if mod.vb.phase then hpText = hpText.." ("..SCENARIO_STAGE:format(mod.vb.phase)..")" end if mod.numBoss then local bossesKilled = mod.numBoss - mod.vb.bossLeft hpText = hpText.." ("..BOSSES_KILLED:format(bossesKilled, mod.numBoss)..")" end sendWhisper(sender, chatPrefix..DBM_CORE_STATUS_WHISPER:format(difficultyText..(mod.combatInfo.name or ""), hpText, IsInInstance() and getNumRealAlivePlayers() or getNumAlivePlayers(), DBM:GetNumRealGroupMembers())) elseif #inCombat > 0 and DBM.Options.AutoRespond and (isRealIdMessage and (not isOnSameServer(sender) or not DBM:GetRaidUnitId(select(5, BNGetFriendInfoByID(sender)))) or not isRealIdMessage and not DBM:GetRaidUnitId(sender)) then if not difficultyText then -- prevent error when timer recovery function worked and etc (StartCombat not called) savedDifficulty, difficultyText, difficultyIndex, LastGroupSize, difficultyModifier = DBM:GetCurrentInstanceDifficulty() end local mod for i, v in ipairs(inCombat) do mod = not v.isCustomMod and v end mod = mod or inCombat[1] local hp = mod.highesthealth and mod:GetHighestBossHealth() or mod:GetLowestBossHealth() local hpText = mod.CustomHealthUpdate and mod:CustomHealthUpdate() or hp and ("%d%%"):format(hp) or DBM_CORE_UNKNOWN if mod.vb.phase then hpText = hpText.." ("..SCENARIO_STAGE:format(mod.vb.phase)..")" end if mod.numBoss then local bossesKilled = mod.numBoss - mod.vb.bossLeft hpText = hpText.." ("..BOSSES_KILLED:format(bossesKilled, mod.numBoss)..")" end if not autoRespondSpam[sender] then if IsInScenarioGroup() and not mod.soloChallenge then sendWhisper(sender, chatPrefix..DBM_CORE_AUTO_RESPOND_WHISPER_SCENARIO:format(playerName, difficultyText..(mod.combatInfo.name or ""), getNumAlivePlayers(), DBM:GetNumGroupMembers())) else sendWhisper(sender, chatPrefix..DBM_CORE_AUTO_RESPOND_WHISPER:format(playerName, difficultyText..(mod.combatInfo.name or ""), hpText, IsInInstance() and getNumRealAlivePlayers() or getNumAlivePlayers(), DBM:GetNumRealGroupMembers())) end DBM:AddMsg(DBM_CORE_AUTO_RESPONDED) end autoRespondSpam[sender] = true end end function DBM:CHAT_MSG_WHISPER(msg, name, _, _, _, status) if status ~= "GM" then name = Ambiguate(name, "none") return onWhisper(msg, name, false) end end function DBM:CHAT_MSG_BN_WHISPER(msg, ...) local presenceId = select(12, ...) -- srsly? return onWhisper(msg, presenceId, true) end end --This completely unregisteres or registers distruptive events so they don't obstruct combat --Toggle is for if we are turning off or on. --Custom is for external mods to call function without duplication and allowing pvp mods custom toggle. do local unregisteredEvents = {} local function DisableEvent(frameName, eventName) if frameName:IsEventRegistered(eventName) then frameName:UnregisterEvent(eventName) unregisteredEvents[eventName] = true end end local function EnableEvent(frameName, eventName) if unregisteredEvents[eventName] then frameName:RegisterEvent(eventName) unregisteredEvents[eventName] = nil end end function DBM:HideBlizzardEvents(toggle, custom) if toggle == 1 then if self.Options.HideQuestTooltips then SetCVar("showQuestTrackingTooltips", 0) end if (self.Options.HideBossEmoteFrame2 or custom) and not testBuild then DisableEvent(RaidBossEmoteFrame, "RAID_BOSS_EMOTE") DisableEvent(RaidBossEmoteFrame, "RAID_BOSS_WHISPER") DisableEvent(RaidBossEmoteFrame, "CLEAR_BOSS_EMOTES") SOUNDKIT.UI_RAID_BOSS_WHISPER_WARNING = 999999--Since blizzard can still play the sound via RaidBossEmoteFrame_OnEvent (line 148) via encounter scripts in certain cases despite the frame having no registered events end if self.Options.HideGarrisonToasts or custom then DisableEvent(AlertFrame, "GARRISON_MISSION_FINISHED") DisableEvent(AlertFrame, "GARRISON_BUILDING_ACTIVATABLE") end if self.Options.HideGuildChallengeUpdates or custom then DisableEvent(AlertFrame, "GUILD_CHALLENGE_COMPLETED") end elseif toggle == 0 then if self.Options.HideQuestTooltips then SetCVar("showQuestTrackingTooltips", 1) end if (self.Options.HideBossEmoteFrame2 or custom) and not testBuild then EnableEvent(RaidBossEmoteFrame, "RAID_BOSS_EMOTE") EnableEvent(RaidBossEmoteFrame, "RAID_BOSS_WHISPER") EnableEvent(RaidBossEmoteFrame, "CLEAR_BOSS_EMOTES") SOUNDKIT.UI_RAID_BOSS_WHISPER_WARNING = 37666--restore it end if self.Options.HideGarrisonToasts then EnableEvent(AlertFrame, "GARRISON_MISSION_FINISHED") EnableEvent(AlertFrame, "GARRISON_BUILDING_ACTIVATABLE") end if self.Options.HideGuildChallengeUpdates then EnableEvent(AlertFrame, "GUILD_CHALLENGE_COMPLETED") end end end end -------------------------- -- Enable/Disable DBM -- -------------------------- do local forceDisabled = false function DBM:Disable(forceDisable) unscheduleAll() dbmIsEnabled = false forceDisabled = forceDisable end function DBM:Enable() if not forceDisabled then dbmIsEnabled = true end end function DBM:IsEnabled() return dbmIsEnabled end end ----------------------- -- Misc. Functions -- ----------------------- function DBM:AddMsg(text, prefix) local tag = prefix or (self.localization and self.localization.general.name) or "DBM" local frame = _G[tostring(DBM.Options.ChatFrame)] frame = frame and frame:IsShown() and frame or DEFAULT_CHAT_FRAME if prefix ~= false then frame:AddMessage(("|cffff7d0a<|r|cffffd200%s|r|cffff7d0a>|r %s"):format(tostring(tag), tostring(text)), 0.41, 0.8, 0.94) else frame:AddMessage(text, 0.41, 0.8, 0.94) end end AddMsg = DBM.AddMsg function DBM:Debug(text, level) if not self.Options or not self.Options.DebugMode then return end if (level or 1) <= DBM.Options.DebugLevel then local frame = _G[tostring(DBM.Options.ChatFrame)] frame = frame and frame:IsShown() and frame or DEFAULT_CHAT_FRAME frame:AddMessage("|cffff7d0aDBM Debug:|r "..text, 1, 1, 1) end end do local testMod local testWarning1, testWarning2, testWarning3 local testTimer1, testTimer2, testTimer3, testTimer4, testTimer5, testTimer6, testTimer7, testTimer8 local testCount1, testCount2 local testSpecialWarning1, testSpecialWarning2, testSpecialWarning3 function DBM:DemoMode() if not testMod then testMod = self:NewMod("TestMod") self:GetModLocalization("TestMod"):SetGeneralLocalization{ name = "Test Mod" } testWarning1 = testMod:NewAnnounce("%s", 1, "Interface\\Icons\\Spell_Nature_WispSplode") testWarning2 = testMod:NewAnnounce("%s", 2, "Interface\\Icons\\Spell_Shadow_ShadesOfDarkness") testWarning3 = testMod:NewAnnounce("%s", 3, "Interface\\Icons\\Spell_Fire_SelfDestruct") testTimer1 = testMod:NewTimer(20, "%s", "Interface\\Icons\\Spell_Nature_WispSplode", nil, nil) testTimer2 = testMod:NewTimer(20, "%s ", "Interface\\ICONS\\INV_Misc_Head_Orc_01.blp", nil, nil, 1) testTimer3 = testMod:NewTimer(20, "%s ", "Interface\\Icons\\Spell_Shadow_ShadesOfDarkness", nil, nil, 3, DBM_CORE_MAGIC_ICON) testTimer4 = testMod:NewTimer(20, "%s ", "Interface\\Icons\\Spell_Nature_WispSplode", nil, nil, 4, DBM_CORE_INTERRUPT_ICON) testTimer5 = testMod:NewTimer(20, "%s ", "Interface\\Icons\\Spell_Fire_SelfDestruct", nil, nil, 2, DBM_CORE_HEALER_ICON) testTimer6 = testMod:NewTimer(20, "%s ", "Interface\\Icons\\Spell_Nature_WispSplode", nil, nil, 5, DBM_CORE_TANK_ICON) testTimer7 = testMod:NewTimer(20, "%s ", "Interface\\Icons\\Spell_Nature_WispSplode", nil, nil, 6) testTimer8 = testMod:NewTimer(20, "%s ", "Interface\\Icons\\Spell_Nature_WispSplode", nil, nil, 7) testCount1 = testMod:NewCountdown(0, 0, nil, nil, nil, true) testCount2 = testMod:NewCountdown(0, 0, nil, nil, nil, true, true) testSpecialWarning1 = testMod:NewSpecialWarning("%s", nil, nil, nil, 1, 2) testSpecialWarning2 = testMod:NewSpecialWarning(" %s ", nil, nil, nil, 2, 2) testSpecialWarning3 = testMod:NewSpecialWarning(" %s ", nil, nil, nil, 3, 2) -- hack: non auto-generated special warnings need distinct names (we could go ahead and give them proper names with proper localization entries, but this is much easier) end testTimer1:Start(10, "Test Bar") testTimer2:Start(30, "Adds") testTimer3:Start(43, "Evil Debuff") testTimer4:Start(20, "Important Interrupt") testTimer5:Start(60, "Boom!") testTimer6:Start(35, "Handle your Role") testTimer7:Start(50, "Next Stage") testTimer8:Start(55, "Custom User Bar") testCount1:Cancel() testCount1:Start(43) testCount2:Cancel() testCount2:Start(60) testWarning1:Cancel() testWarning2:Cancel() testWarning3:Cancel() testSpecialWarning1:Cancel() testSpecialWarning1:CancelVoice() testSpecialWarning2:Cancel() testSpecialWarning2:CancelVoice() testSpecialWarning3:Cancel() testSpecialWarning3:CancelVoice() testWarning1:Show("Test-mode started...") testWarning1:Schedule(62, "Test-mode finished!") testWarning3:Schedule(50, "Boom in 10 sec!") testWarning3:Schedule(20, "Pew Pew Laser Owl!") testWarning2:Schedule(38, "Evil Spell in 5 sec!") testWarning2:Schedule(43, "Evil Spell!") testWarning1:Schedule(10, "Test bar expired!") testSpecialWarning1:Schedule(20, "Pew Pew Laser Owl") testSpecialWarning1:ScheduleVoice(20, "runaway") testSpecialWarning2:Schedule(43, "Fear!") testSpecialWarning2:ScheduleVoice(43, "fearsoon") testSpecialWarning3:Schedule(60, "Boom!") testSpecialWarning3:ScheduleVoice(60, "defensive") end end DBM.Bars:SetAnnounceHook(function(bar) local prefix if bar.color and bar.color.r == 1 and bar.color.g == 0 and bar.color.b == 0 then prefix = DBM_CORE_HORDE or FACTION_HORDE elseif bar.color and bar.color.r == 0 and bar.color.g == 0 and bar.color.b == 1 then prefix = DBM_CORE_ALLIANCE or FACTION_ALLIANCE end if prefix then return ("%s: %s %d:%02d"):format(prefix, _G[bar.frame:GetName().."BarName"]:GetText(), floor(bar.timer / 60), bar.timer % 60) end end) function DBM:Capitalize(str) local firstByte = str:byte(1, 1) local numBytes = 1 if firstByte >= 0xF0 then -- firstByte & 0b11110000 numBytes = 4 elseif firstByte >= 0xE0 then -- firstByte & 0b11100000 numBytes = 3 elseif firstByte >= 0xC0 then -- firstByte & 0b11000000 numBytes = 2 end return str:sub(1, numBytes):upper()..str:sub(numBytes + 1):lower() end --copied from big wigs with permission from funkydude. Modified by MysticalOS function DBM:RoleCheck(ignoreLoot) local spec = GetSpecialization() if not spec then return end local role = GetSpecializationRole(spec) if not role then return end local specID = GetLootSpecialization() local _, _, _, _, lootrole = GetSpecializationInfoByID(specID) if not InCombatLockdown() and not IsFalling() and ((IsPartyLFG() and (difficultyIndex == 14 or difficultyIndex == 15)) or not IsPartyLFG()) then if UnitGroupRolesAssigned("player") ~= role then UnitSetRole("player", role) end end --Loot reminder even if spec isn't known or we are in LFR where we have a valid for role without us being ones that set us. if not ignoreLoot and lootrole and (role ~= lootrole) and self.Options.RoleSpecAlert then self:AddMsg(DBM_CORE_LOOT_SPEC_REMINDER:format(_G[role] or DBM_CORE_UNKNOWN, _G[lootrole])) end end -- An anti spam function to throttle spammy events (e.g. SPELL_AURA_APPLIED on all group members) -- @param time the time to wait between two events (optional, default 2.5 seconds) -- @param id the id to distinguish different events (optional, only necessary if your mod keeps track of two different spam events at the same time) function DBM:AntiSpam(time, id) if GetTime() - (id and (self["lastAntiSpam" .. tostring(id)] or 0) or self.lastAntiSpam or 0) > (time or 2.5) then if id then self["lastAntiSpam" .. tostring(id)] = GetTime() else self.lastAntiSpam = GetTime() end return true else return false end end function DBM:GetTOC() return wowTOC, testBuild, wowVersionString end function DBM:InCombat() if #inCombat > 0 then return true end return false end function DBM:FlashClientIcon() if self:AntiSpam(5, "FLASH") then FlashClientIcon() end end do local iconStrings = {[1] = RAID_TARGET_1, [2] = RAID_TARGET_2, [3] = RAID_TARGET_3, [4] = RAID_TARGET_4, [5] = RAID_TARGET_5, [6] = RAID_TARGET_6, [7] = RAID_TARGET_7, [8] = RAID_TARGET_8,} function DBM:IconNumToString(number) return iconStrings[number] or number end function DBM:IconNumToTexture(number) return "|TInterface\\TargetingFrame\\UI-RaidTargetingIcon_"..number..".blp:12:12|t" or number end end --To speed up creating new mods. function DBM:FindDungeonIDs() for i=1, 3000 do local dungeon = GetRealZoneText(i) if dungeon and dungeon ~= "" then self:AddMsg(i..": "..dungeon) end end end function DBM:FindInstanceIDs() for i=1, 3000 do local instance = EJ_GetInstanceInfo(i) if instance then self:AddMsg(i..": "..instance) end end end --/run DBM:FindEncounterIDs(1028)--Kul Tiras --/run DBM:FindEncounterIDs(1029)--Zandalar --/run DBM:FindEncounterIDs(1031)--Uldir --/run DBM:FindEncounterIDs(1001, 23)--Dungeon Template (mythic difficulty) function DBM:FindEncounterIDs(instanceID, diff) if not instanceID then self:AddMsg("Error: Function requires instanceID be provided") end if not diff then diff = 14 end--Default to "normal" in 6.0+ if diff arg not given. EJ_SetDifficulty(diff)--Make sure it's set to right difficulty or it'll ignore mobs (ie ra-den if it's not set to heroic). Use user specified one as primary, with curernt zone difficulty as fallback for i=1, 25 do local name, _, encounterID = EJ_GetEncounterInfoByIndex(i, instanceID) if name then self:AddMsg(encounterID..": "..name) end end end --Taint the script that disables /run /dump, etc --ScriptsDisallowedForBeta = function() return false end ------------------- -- Movie Filter -- ------------------- do local neverFilter = { [486] = true, -- Tomb of Sarg Intro [487] = true, -- Alliance Broken Shore cut-scene [488] = true, -- Horde Broken Shore cut-scene [489] = true, -- Unknown, currently encrypted [490] = true, -- Unknown, currently encrypted } function DBM:PLAY_MOVIE(id) if id and not neverFilter[id] then DBM:Debug("PLAY_MOVIE fired for ID: "..id, 2) local isInstance, instanceType = IsInInstance() if not isInstance or C_Garrison:IsOnGarrisonMap() or instanceType == "scenario" or DBM.Options.MovieFilter == "Never" then return end if DBM.Options.MovieFilter == "Block" or DBM.Options.MovieFilter == "AfterFirst" and DBM.Options.MoviesSeen[id] then MovieFrame:Hide()--can only just hide movie frame safely now, which means can't stop audio anymore :\ DBM:AddMsg(DBM_CORE_MOVIE_SKIPPED) else DBM.Options.MoviesSeen[id] = true end end end function DBM:CINEMATIC_START() self:Debug("CINEMATIC_START fired", 2) local isInstance, instanceType = IsInInstance() if not isInstance or C_Garrison:IsOnGarrisonMap() or instanceType == "scenario" or self.Options.MovieFilter == "Never" then return end SetMapToCurrentZone() local currentMapID if C_Map then currentMapID = C_Map.GetBestMapForUnit("player") else currentMapID = GetCurrentMapAreaID() end if not currentMapID then return end--Protection from map failures in zones that have no maps yet local currentFloor = GetCurrentMapDungeonLevel and GetCurrentMapDungeonLevel() or 0--REMOVE In 8.x if self.Options.MovieFilter == "Block" or self.Options.MovieFilter == "AfterFirst" and self.Options.MoviesSeen[currentMapID..currentFloor] then CinematicFrame_CancelCinematic() self:AddMsg(DBM_CORE_MOVIE_SKIPPED) else self.Options.MoviesSeen[currentMapID..currentFloor] = true end end end ---------------------------- -- Boss Mod Constructor -- ---------------------------- do local modsById = setmetatable({}, {__mode = "v"}) local mt = {__index = bossModPrototype} function DBM:NewMod(name, modId, modSubTab, instanceId, nameModifier) name = tostring(name) -- the name should never be a number of something as it confuses sync handlers that just receive some string and try to get the mod from it if name == "DBM-ProfilesDummy" then return end if modsById[name] then error("DBM:NewMod(): Mod names are used as IDs and must therefore be unique.", 2) end local obj = setmetatable( { Options = { Enabled = true, }, DefaultOptions = { Enabled = true, }, subTab = modSubTab, optionCategories = { }, categorySort = {"announce", "announceother", "announcepersonal", "announcerole", "timer", "sound", "misc"}, id = name, announces = {}, specwarns = {}, timers = {}, countdowns = {}, vb = {}, iconRestore = {}, modId = modId, instanceId = instanceId, revision = 0, SyncThreshold = 8, localization = self:GetModLocalization(name) }, mt ) for i, v in ipairs(self.AddOns) do if v.modId == modId then obj.addon = v break end end if tonumber(name) then local t = EJ_GetEncounterInfo(tonumber(name)) if type(nameModifier) == "number" then--Get name form EJ_GetCreatureInfo t = select(2, EJ_GetCreatureInfo(nameModifier, tonumber(name))) elseif type(nameModifier) == "function" then--custom name modify function t = nameModifier(t or name) else--default name modify t = tostring(t) t = string.split(",", t or name) end obj.localization.general.name = t or name obj.modelId = select(4, EJ_GetCreatureInfo(1, tonumber(name))) elseif name:match("z%d+") then local t = GetRealZoneText(string.sub(name, 2)) if type(nameModifier) == "number" then--do nothing elseif type(nameModifier) == "function" then--custom name modify function t = nameModifier(t or name) else--default name modify t = string.split(",", t or name) end obj.localization.general.name = t or name elseif name:match("d%d+") then local t = GetDungeonInfo(string.sub(name, 2)) if type(nameModifier) == "number" then--do nothing elseif type(nameModifier) == "function" then--custom name modify function t = nameModifier(t or name) else--default name modify t = string.split(",", t or name) end obj.localization.general.name = t or name else obj.localization.general.name = obj.localization.general.name or name end tinsert(self.Mods, obj) if modId then self.ModLists[modId] = self.ModLists[modId] or {} tinsert(self.ModLists[modId], name) end modsById[name] = obj obj:SetZone() return obj end function DBM:GetModByName(name) return modsById[tostring(name)] end end ----------------------- -- General Methods -- ----------------------- bossModPrototype.RegisterEvents = DBM.RegisterEvents bossModPrototype.UnregisterInCombatEvents = DBM.UnregisterInCombatEvents bossModPrototype.AddMsg = DBM.AddMsg bossModPrototype.RegisterShortTermEvents = DBM.RegisterShortTermEvents bossModPrototype.UnregisterShortTermEvents = DBM.UnregisterShortTermEvents function bossModPrototype:SetZone(...) if select("#", ...) == 0 then self.zones = {} if self.addon and self.addon.mapId then for i, v in ipairs(self.addon.mapId) do self.zones[v] = true end end elseif select(1, ...) ~= DBM_DISABLE_ZONE_DETECTION then self.zones = {} for i = 1, select("#", ...) do self.zones[select(i, ...)] = true end else -- disable zone detection self.zones = nil end end function bossModPrototype:Toggle() if self.Options.Enabled then self:DisableMod() else self:EnableMod() end end function bossModPrototype:EnableMod() self.Options.Enabled = true end function bossModPrototype:DisableMod() self:Stop() self.Options.Enabled = false end function bossModPrototype:Stop() for i, v in ipairs(self.timers) do v:Stop() end for i, v in ipairs(self.countdowns) do v:Stop() end self:Unschedule() end function bossModPrototype:SetUsedIcons(...) self.usedIcons = {} for i = 1, select("#", ...) do self.usedIcons[select(i, ...)] = true end end function bossModPrototype:RegisterOnUpdateHandler(func, interval) startScheduler() if type(func) ~= "function" then return end self.elapsed = 0 self.updateInterval = interval or 0 updateFunctions[self] = func end function bossModPrototype:UnregisterOnUpdateHandler() self.elapsed = nil self.updateInterval = nil twipe(updateFunctions) end -------------- -- Events -- -------------- function bossModPrototype:RegisterEventsInCombat(...) if self.inCombatOnlyEvents then geterrorhandler()("combat events already set") end self.inCombatOnlyEvents = {...} for k, v in pairs(self.inCombatOnlyEvents) do if v:sub(0, 5) == "UNIT_" and v:sub(v:len() - 10) ~= "_UNFILTERED" and not v:find(" ") and v ~= "UNIT_DIED" and v ~= "UNIT_DESTROYED" then -- legacy event, oh noes self.inCombatOnlyEvents[k] = v .. " boss1 boss2 boss3 boss4 boss5 target focus" end end end ----------------------- -- Utility Methods -- ----------------------- function bossModPrototype:IsDifficulty(...) local diff = savedDifficulty or DBM:GetCurrentInstanceDifficulty() for i = 1, select("#", ...) do if diff == select(i, ...) then return true end end return false end function bossModPrototype:IsLFR() local diff = savedDifficulty or DBM:GetCurrentInstanceDifficulty() if diff == "lfr" or diff == "lfr25" then return true end return false end --Dungeons: normal, heroic. Raids: LFR, normal function bossModPrototype:IsEasy() local diff = savedDifficulty or DBM:GetCurrentInstanceDifficulty() if diff == "normal" or diff == "lfr" or diff == "lfr25" or diff == "heroic5" or diff == "normal5" then return true end return false end --Dungeons, mythic, mythic+. Raids: heroic, mythic function bossModPrototype:IsHard() local diff = savedDifficulty or DBM:GetCurrentInstanceDifficulty() if diff == "mythic" or diff == "challenge5" or diff == "heroic" then return true end return false end function bossModPrototype:IsNormal() local diff = savedDifficulty or DBM:GetCurrentInstanceDifficulty() if diff == "normal" or diff == "normal5" or diff == "normal10" or diff == "normal25" then return true end return false end function bossModPrototype:IsHeroic() local diff = savedDifficulty or DBM:GetCurrentInstanceDifficulty() if diff == "heroic" or diff == "heroic5" or diff == "heroic10" or diff == "heroic25" then return true end return false end function bossModPrototype:IsMythic() local diff = savedDifficulty or DBM:GetCurrentInstanceDifficulty() if diff == "mythic" then return true end return false end function bossModPrototype:IsEvent() local diff = savedDifficulty or DBM:GetCurrentInstanceDifficulty() if diff == "event5" or diff == "event20" or diff == "event40" then return true end return false end function bossModPrototype:IsTrivial(level) if difficultyIndex == 24 then return false end--Timewalker dungeon, ignore level and return false for trivial if playerLevel >= level then return true end return false end --Skip param is used when CheckInterruptFilter is actually being used for a simpe target/focus check and nothing more. --checkCooldown should never be passed with skip or COUNT interrupt warnings. It should be passed with any other interrupt filter function bossModPrototype:CheckInterruptFilter(sourceGUID, skip, checkCooldown) if DBM.Options.FilterInterrupt2 == "None" and not skip then return true end--use doesn't want to use interrupt filter, always return true --Pummel, Mind Freeze, Counterspell, Kick, Skull Bash, Rebuke, Silence, Wind Shear local InterruptAvailable = true local requireCooldown = checkCooldown if (DBM.Options.FilterInterrupt2 == "onlyTandF") or self.isTrashMod and (DBM.Options.FilterInterrupt2 == "TandFandBossCooldown") then requireCooldown = false end if requireCooldown and ((GetSpellCooldown(6552)) ~= 0 or (GetSpellCooldown(47528)) ~= 0 or (GetSpellCooldown(2139)) ~= 0 or (GetSpellCooldown(1766)) ~= 0 or (GetSpellCooldown(106839)) ~= 0 or (GetSpellCooldown(96231)) ~= 0 or (GetSpellCooldown(15487)) ~= 0 or (GetSpellCooldown(57994)) ~= 0) then InterruptAvailable = false--checkCooldown check requested and player has no spell that can interrupt available end if InterruptAvailable and (UnitGUID("target") == sourceGUID or UnitGUID("focus") == sourceGUID) then return true end return false end function bossModPrototype:CheckDispelFilter() if not DBM.Options.FilterDispel then return true end --Druid: Nature's Cure (88423), Remove Corruption (2782), Monk: Detox (115450), Priest: Purify (527), Plaadin: Cleanse (4987), Shaman: Cleanse Spirit (51886), Purify Spirit (77130), Mage: Remove Curse (475) --start, duration, enable = GetSpellCooldown --start & duration == 0 if spell not on cd if (GetSpellCooldown(88423)) ~= 0 or (GetSpellCooldown(2782)) ~= 0 or (GetSpellCooldown(115450)) ~= 0 or (GetSpellCooldown(527)) ~= 0 or (GetSpellCooldown(4987)) ~= 0 or (GetSpellCooldown(51886)) ~= 0 or (GetSpellCooldown(77130)) ~= 0 or (GetSpellCooldown(475)) ~= 0 then return false end return true end function bossModPrototype:IsCriteriaCompleted(criteriaIDToCheck) if not criteriaIDToCheck then geterrorhandler()("usage: mod:IsCriteriaComplected(criteriaId)") return false end local _, _, numCriteria = C_Scenario.GetStepInfo() for i = 1, numCriteria do local _, _, criteriaCompleted, _, _, _, _, _, criteriaID = C_Scenario.GetCriteriaInfo(i) if criteriaID == criteriaIDToCheck and criteriaCompleted then return true end end return false end function bossModPrototype:LatencyCheck() return select(4, GetNetStats()) < DBM.Options.LatencyThreshold end function bossModPrototype:CheckBigWigs(name) if raid[name] and raid[name].bwversion then return raid[name].bwversion else return false end end bossModPrototype.IconNumToString = DBM.IconNumToString bossModPrototype.IconNumToTexture = DBM.IconNumToTexture bossModPrototype.AntiSpam = DBM.AntiSpam bossModPrototype.HasMapRestrictions = DBM.HasMapRestrictions bossModPrototype.GetUnitCreatureId = DBM.GetUnitCreatureId bossModPrototype.GetCIDFromGUID = DBM.GetCIDFromGUID bossModPrototype.IsCreatureGUID = DBM.IsCreatureGUID bossModPrototype.GetUnitIdFromGUID = DBM.GetUnitIdFromGUID do local bossTargetuIds = { "boss1", "boss2", "boss3", "boss4", "boss5", "focus", "target" } local targetScanCount = {} local repeatedScanEnabled = {} local function getBossTarget(guid, scanOnlyBoss) local name, uid, bossuid local cacheuid = bossuIdCache[guid] or "boss1" if UnitGUID(cacheuid) == guid then bossuid = cacheuid name = DBM:GetUnitFullName(cacheuid.."target") uid = cacheuid.."target" bossuIdCache[guid] = bossuid end if name then return name, uid, bossuid end for i, uId in ipairs(bossTargetuIds) do if UnitGUID(uId) == guid then bossuid = uId name = DBM:GetUnitFullName(uId.."target") uid = uId.."target" bossuIdCache[guid] = bossuid break end end if name or scanOnlyBoss then return name, uid, bossuid end -- Now lets check nameplates for i = 1, 40 do if UnitGUID("nameplate"..i) == guid then bossuid = "nameplate"..i name = DBM:GetUnitFullName("nameplate"..i.."target") uid = "nameplate"..i.."target" bossuIdCache[guid] = bossuid break end end if name then return name, uid, bossuid end -- failed to detect from default uIds, scan all group members's target. if IsInRaid() then for i = 1, GetNumGroupMembers() do if UnitGUID("raid"..i.."target") == guid then bossuid = "raid"..i.."target" name = DBM:GetUnitFullName("raid"..i.."targettarget") uid = "raid"..i.."targettarget" bossuIdCache[guid] = bossuid break end end elseif IsInGroup() then for i = 1, GetNumSubgroupMembers() do if UnitGUID("party"..i.."target") == guid then bossuid = "party"..i.."target" name = DBM:GetUnitFullName("party"..i.."targettarget") uid = "party"..i.."targettarget" bossuIdCache[guid] = bossuid break end end end return name, uid, bossuid end function bossModPrototype:GetBossTarget(cidOrGuid, scanOnlyBoss) local name, uid, bossuid if type(cidOrGuid) == "number" then local cidOrGuid = cidOrGuid or self.creatureId local cacheuid = bossuIdCache[cidOrGuid] or "boss1" if self:GetUnitCreatureId(cacheuid) == cidOrGuid then bossuIdCache[cidOrGuid] = cacheuid bossuIdCache[UnitGUID(cacheuid)] = cacheuid name, uid, bossuid = getBossTarget(UnitGUID(cacheuid), scanOnlyBoss) else local found = false for i, uId in ipairs(bossTargetuIds) do if self:GetUnitCreatureId(uId) == cidOrGuid then found = true bossuIdCache[cidOrGuid] = uId bossuIdCache[UnitGUID(uId)] = uId name, uid, bossuid = getBossTarget(UnitGUID(uId), scanOnlyBoss) break end end if not found and not scanOnlyBoss then if IsInRaid() then for i = 1, GetNumGroupMembers() do if self:GetUnitCreatureId("raid"..i.."target") == cidOrGuid then bossuIdCache[cidOrGuid] = "raid"..i.."target" bossuIdCache[UnitGUID("raid"..i.."target")] = "raid"..i.."target" name, uid, bossuid = getBossTarget(UnitGUID("raid"..i.."target")) break end end elseif IsInGroup() then for i = 1, GetNumSubgroupMembers() do if self:GetUnitCreatureId("party"..i.."target") == cidOrGuid then bossuIdCache[cidOrGuid] = "party"..i.."target" bossuIdCache[UnitGUID("party"..i.."target")] = "party"..i.."target" name, uid, bossuid = getBossTarget(UnitGUID("party"..i.."target")) break end end end end end else name, uid, bossuid = getBossTarget(cidOrGuid, scanOnlyBoss) end if uid then local cid = DBM:GetUnitCreatureId(uid) if cid == 24207 or cid == 80258 or cid == 87519 then--filter army of the dead/Garrison Footman (basically same thing as army) return nil, nil, nil end end return name, uid, bossuid end function bossModPrototype:BossTargetScannerAbort(cidOrGuid, returnFunc) targetScanCount[cidOrGuid] = nil--Reset count for later use. self:UnscheduleMethod("BossTargetScanner", cidOrGuid, returnFunc) DBM:Debug("Boss target scan for "..cidOrGuid.." should be aborting.", 3) end function bossModPrototype:BossUnitTargetScannerAbort() targetMonitor = nil DBM:Debug("Boss unit target scan should be aborting.", 3) end function bossModPrototype:BossUnitTargetScanner(unitId, returnFunc, scanTime) --UNIT_TARGET technique was originally used by DXE on heroic lich king back in wrath to give most accurate defile/shadow trap warnings. Recently bigwigs started using it. --This is fastest and most accurate method for getting the target and probably should be used where it does work 100% of time. --This method fails if boss is already looking at correct target!! This method needs to monitor a target change so it must start before that target change --In most cases, using BossTargetScanner is probably still better, especially if boss is expected to look at target before or immediately on cast start --Limited to only one unitTarget scanner at a time. TODO, maybe make targetMonitor a table or something to support more than one scan at a time? --This code is much prettier if it's in mod, but then it'd require copying and pasting it all the time. SO ugly code in core more convinient. local modId = self.id local scanDuration = scanTime or 1.5 targetMonitor = modId.."\t"..unitId.."\t"..returnFunc self:ScheduleMethod(scanDuration, "BossUnitTargetScannerAbort")--In case of BossUnitTargetScanner firing too late, and boss already having changed target before monitor started, it needs to abort after x seconds end function bossModPrototype:BossTargetScanner(cidOrGuid, returnFunc, scanInterval, scanTimes, scanOnlyBoss, isEnemyScan, isFinalScan, targetFilter, tankFilter) --Increase scan count local cidOrGuid = cidOrGuid or self.creatureId if not cidOrGuid then return end if not targetScanCount[cidOrGuid] then targetScanCount[cidOrGuid] = 0 end targetScanCount[cidOrGuid] = targetScanCount[cidOrGuid] + 1 --Set default values local scanInterval = scanInterval or 0.05 local scanTimes = scanTimes or 16 local targetname, targetuid, bossuid = self:GetBossTarget(cidOrGuid, scanOnlyBoss) DBM:Debug("Boss target scan "..targetScanCount[cidOrGuid].." of "..scanTimes..", found target "..(targetname or "nil").." using "..(bossuid or "nil"), 3)--Doesn't hurt to keep this, as level 3 --Do scan if targetname and targetname ~= DBM_CORE_UNKNOWN and (not targetFilter or (targetFilter and targetFilter ~= targetname)) then if not IsInGroup() then scanTimes = 1 end--Solo, no reason to keep scanning, give faster warning. But only if first scan is actually a valid target, which is why i have this check HERE if (isEnemyScan and UnitIsFriend("player", targetuid) or self:IsTanking(targetuid, bossuid)) and not isFinalScan then--On player scan, ignore tanks. On enemy scan, ignore friendly player. if targetScanCount[cidOrGuid] < scanTimes then--Make sure no infinite loop. self:ScheduleMethod(scanInterval, "BossTargetScanner", cidOrGuid, returnFunc, scanInterval, scanTimes, scanOnlyBoss, isEnemyScan, nil, targetFilter, tankFilter)--Scan multiple times to be sure it's not on something other then tank (or friend on enemy scan). else--Go final scan. self:BossTargetScanner(cidOrGuid, returnFunc, scanInterval, scanTimes, scanOnlyBoss, isEnemyScan, true, targetFilter, tankFilter) end else--Scan success. (or failed to detect right target.) But some spells can be used on tanks, anyway warns tank if player scan. (enemy scan block it) targetScanCount[cidOrGuid] = nil--Reset count for later use. self:UnscheduleMethod("BossTargetScanner", cidOrGuid, returnFunc)--Unschedule all checks just to be sure none are running, we are done. if (tankFilter and self:IsTanking(targetuid, bossuid)) or (isFinalScan and isEnemyScan) then return end--If enemyScan and playerDetected, return nothing self[returnFunc](self, targetname, targetuid, bossuid)--Return results to warning function with all variables. end else--target was nil, lets schedule a rescan here too. if targetScanCount[cidOrGuid] < scanTimes then--Make sure not to infinite loop here as well. self:ScheduleMethod(scanInterval, "BossTargetScanner", cidOrGuid, returnFunc, scanInterval, scanTimes, scanOnlyBoss, isEnemyScan, nil, targetFilter, tankFilter) else targetScanCount[cidOrGuid] = nil--Reset count for later use. self:UnscheduleMethod("BossTargetScanner", cidOrGuid, returnFunc)--Unschedule all checks just to be sure none are running, we are done. end end end --infinite scanner. so use this carefully. local function repeatedScanner(cidOrGuid, returnFunc, scanInterval, scanOnlyBoss, includeTank, mod) if repeatedScanEnabled[returnFunc] then local cidOrGuid = cidOrGuid or mod.creatureId local scanInterval = scanInterval or 0.1 local targetname, targetuid, bossuid = mod:GetBossTarget(cidOrGuid, scanOnlyBoss) if targetname and (includeTank or not mod:IsTanking(targetuid, bossuid)) then mod[returnFunc](mod, targetname, targetuid, bossuid) end DBM:Schedule(scanInterval, repeatedScanner, cidOrGuid, returnFunc, scanInterval, scanOnlyBoss, includeTank, mod) end end function bossModPrototype:StartRepeatedScan(cidOrGuid, returnFunc, scanInterval, scanOnlyBoss, includeTank) repeatedScanEnabled[returnFunc] = true repeatedScanner(cidOrGuid, returnFunc, scanInterval, scanOnlyBoss, includeTank, self) end function bossModPrototype:StopRepeatedScan(returnFunc) repeatedScanEnabled[returnFunc] = nil end end function bossModPrototype:CheckNearby(range, targetname) if not targetname and DBM.RangeCheck:GetDistanceAll(range) then return true--No target name means check if anyone is near self, period else local uId = DBM:GetRaidUnitId(targetname) if uId and not UnitIsUnit("player", uId) then local inRange = DBM.RangeCheck:GetDistance(uId) if inRange and inRange < range+0.5 then return true end end end return false end do local bossCache = {} local lastTank = nil function bossModPrototype:GetCurrentTank(cidOrGuid) if lastTank and GetTime() - (bossCache[cidOrGuid] or 0) < 2 then -- return last tank within 2 seconds of call return lastTank else local cidOrGuid = cidOrGuid or self.creatureId--GetBossTarget supports GUID or CID and it will automatically return correct values with EITHER ONE local uId local _, fallbackuId, mobuId = self:GetBossTarget(cidOrGuid) if mobuId then--Have a valid mob unit ID --First, use trust threat more than fallbackuId and see what we pull from it first. --This is because for GetCurrentTank we want to know who is tanking it, not who it's targeting. local unitId = (IsInRaid() and "raid") or "party" for i = 0, GetNumGroupMembers() do local id = (i == 0 and "target") or unitId..i local tanking, status = UnitDetailedThreatSituation(id, mobuId)--Tanking may return 0 if npc is temporarily looking at an NPC (IE fracture) but status will still be 3 on true tank if tanking or (status == 3) then uId = id end--Found highest threat target, make them uId if uId then break end end --Did not get anything useful from threat, so use who the boss was looking at, at time of cast (ie fallbackuId) if fallbackuId and not uId then uId = fallbackuId end end if uId then--Now we have a valid uId bossCache[cidOrGuid] = GetTime() lastTank = UnitName(uId) return UnitName(lastTank), uId end return false end end end --Now this function works perfectly. But have some limitation due to DBM.RangeCheck:GetDistance() function. --Unfortunely, DBM.RangeCheck:GetDistance() function cannot reflects altitude difference. This makes range unreliable. --So, we need to cafefully check range in difference altitude (Especially, tower top and bottom) do local rangeCache = {} local rangeUpdated = {} function bossModPrototype:CheckTankDistance(cidOrGuid, distance, defaultReturn) if not DBM.Options.DontShowFarWarnings then return true end--Global disable. if rangeCache[cidOrGuid] and (GetTime() - (rangeUpdated[cidOrGuid] or 0)) < 2 then -- return same range within 2 sec call if rangeCache[cidOrGuid] > distance then return false else return true end else local cidOrGuid = cidOrGuid or self.creatureId--GetBossTarget supports GUID or CID and it will automatically return correct values with EITHER ONE local distance = distance or 40 local uId local _, fallbackuId, mobuId = self:GetBossTarget(cidOrGuid) if mobuId then--Have a valid mob unit ID --First, use trust threat more than fallbackuId and see what we pull from it first. --This is because for CheckTankDistance we want to know who is tanking it, not who it's targeting. local unitId = (IsInRaid() and "raid") or "party" for i = 0, GetNumGroupMembers() do local id = (i == 0 and "target") or unitId..i local tanking, status = UnitDetailedThreatSituation(id, mobuId)--Tanking may return 0 if npc is temporarily looking at an NPC (IE fracture) but status will still be 3 on true tank if tanking or (status == 3) then uId = id end--Found highest threat target, make them uId if uId then break end end --Did not get anything useful from threat, so use who the boss was looking at, at time of cast (ie fallbackuId) if fallbackuId and not uId then uId = fallbackuId end end if uId then--Now we have a valid uId if UnitIsUnit(uId, "player") then return true end--If "player" is target, avoid doing any complicated stuff local inRange = 0 if not UnitIsPlayer(uId) then local inRange2, checkedRange = UnitInRange(uId) if checkedRange then--checkedRange only returns true if api worked, so if we get false, true then we are not near npc return inRange2 and true or false else--Its probably a totem or just something we can't assess. Fall back to no filtering return true end else inRange = DBM.RangeCheck:GetDistance("player", uId)--We check how far we are from the tank who has that boss end rangeCache[cidOrGuid] = inRange rangeUpdated[cidOrGuid] = GetTime() if inRange and (inRange > distance) then--You are not near the person tanking boss return false end --Tank in range, return true. return true end return (defaultReturn == nil) or defaultReturn--When we simply can't figure anything out, return true and allow warnings using this filter to fire. But some spells will prefer not to fire(i.e : Galakras tower spell), we can define it on this function calling. end end end --------------------- -- Class Methods -- --------------------- do --[[local specFlags ={ ["Tank"] = true, ["Dps"] = true, ["Healer"] = true, ["Melee"] = true,--ANY melee, including tanks or healers that are 100% excempt from healer/ranged mechanics (like mistweaver monks) ["MeleeDps"] = true, ["Physical"] = true, ["Ranged"] = true,--ANY ranged, healer and dps included ["RangedDps"] = true,--Only ranged dps ["ManaUser"] = true,--Affected by things like mana drains, or mana detonation, etc ["SpellCaster"] = true,--Has channeled casts, can be interrupted/spell locked by roars, etc, include healers. Use CasterDps if dealing with reflect ["CasterDps"] = true,--Ranged dps that uses spells, relevant for spell reflect type abilities that only reflect spells but not ranged physical such as hunters ["RaidCooldown"] = true, ["RemovePoison"] = true,--from ally ["RemoveDisease"] = true,--from ally ["RemoveEnrage"] = true,--Unused, no one can remove enrage anymore, returning in classic/8.x! ["RemoveCurse"] = true,--from ally ["MagicDispeller"] = true--from ENEMY, not debuffs on players. use "Healer" for ally magic dispels. ALL healers can do that. ["HasInterrupt"] = true,--Has an interrupt that is 24 seconds or less CD that is BASELINE (not a talent) ["HasImmunity"] = true,--Has an immunity that can prevent or remove a spell effect (not just one that reduces damage like turtle or dispursion) }]] local specRoleTable = { [62] = { --Arcane Mage ["Dps"] = true, ["Ranged"] = true, ["RangedDps"] = true, ["ManaUser"] = true, ["SpellCaster"] = true, ["CasterDps"] = true, ["MagicDispeller"] = true, ["HasInterrupt"] = true, ["HasImmunity"] = true, }, [65] = { --Holy Paladin ["Healer"] = true, ["Ranged"] = true, ["ManaUser"] = true, ["SpellCaster"] = true, ["RaidCooldown"] = true,--Devotion Aura ["RemovePoison"] = true, ["RemoveDisease"] = true, ["HasImmunity"] = true, }, [66] = { --Protection Paladin ["Tank"] = true, ["Melee"] = true, ["ManaUser"] = true, ["Physical"] = true, ["RemovePoison"] = true, ["RemoveDisease"] = true, ["HasInterrupt"] = true, ["HasImmunity"] = true, }, [70] = { --Retribution Paladin ["Dps"] = true, ["Melee"] = true, ["MeleeDps"] = true, ["ManaUser"] = true, ["Physical"] = true, ["RemovePoison"] = true, ["RemoveDisease"] = true, ["HasInterrupt"] = true, ["HasImmunity"] = true, }, [71] = { --Arms Warrior ["Dps"] = true, ["Melee"] = true, ["MeleeDps"] = true, ["RaidCooldown"] = true,--Rallying Cry ["Physical"] = true, ["HasInterrupt"] = true, }, [73] = { --Protection Warrior ["Tank"] = true, ["Melee"] = true, ["Physical"] = true, ["HasInterrupt"] = true, --["RaidCooldown"] = true,--Rallying Cry (in 8.x) }, [102] = { --Balance Druid ["Dps"] = true, ["Ranged"] = true, ["RangedDps"] = true, ["ManaUser"] = true, ["SpellCaster"] = true, ["CasterDps"] = true, ["RemoveCurse"] = true, ["RemovePoison"] = true, }, [103] = { --Feral Druid ["Dps"] = true, ["Melee"] = true, ["MeleeDps"] = true, ["Physical"] = true, ["RemoveCurse"] = true, ["RemovePoison"] = true, ["HasInterrupt"] = true, }, [104] = { --Guardian Druid ["Tank"] = true, ["Melee"] = true, ["Physical"] = true, ["RemoveCurse"] = true, ["RemovePoison"] = true, ["HasInterrupt"] = true, }, [105] = { -- Restoration Druid ["Healer"] = true, ["Ranged"] = true, ["ManaUser"] = true, ["SpellCaster"] = true, ["RaidCooldown"] = true,--Tranquility ["RemoveCurse"] = true, ["RemovePoison"] = true, }, [250] = { --Blood DK ["Tank"] = true, ["Melee"] = true, ["Physical"] = true, ["HasInterrupt"] = true, }, [251] = { --Frost DK ["Dps"] = true, ["Melee"] = true, ["MeleeDps"] = true, ["Physical"] = true, ["HasInterrupt"] = true, }, [253] = { --Beastmaster Hunter ["Dps"] = true, ["Ranged"] = true, ["RangedDps"] = true, ["Physical"] = true, ["HasInterrupt"] = true, }, [255] = { --Survival Hunter (Legion) ["Dps"] = true, ["Melee"] = true, ["MeleeDps"] = true, ["Physical"] = true, ["HasInterrupt"] = true, }, [256] = { --Discipline Priest ["Healer"] = true, ["Ranged"] = true, ["ManaUser"] = true, ["SpellCaster"] = true, ["CasterDps"] = true,--Iffy. Technically yes, but this can't be used to determine eligable target for dps only debuffs ["RaidCooldown"] = true,--Power Word: Barrier(Discipline) / Divine Hymn (Holy) ["RemoveDisease"] = true, ["MagicDispeller"] = true, }, [258] = { --Shadow Priest ["Dps"] = true, ["Ranged"] = true, ["RangedDps"] = true, ["ManaUser"] = true, ["SpellCaster"] = true, ["CasterDps"] = true, ["MagicDispeller"] = true, }, [259] = { --Assassination Rogue ["Dps"] = true, ["Melee"] = true, ["MeleeDps"] = true, ["Physical"] = true, ["HasInterrupt"] = true, ["HasImmunity"] = true, }, [262] = { --Elemental Shaman ["Dps"] = true, ["Ranged"] = true, ["RangedDps"] = true, ["ManaUser"] = true, ["SpellCaster"] = true, ["CasterDps"] = true, ["RemoveCurse"] = true, ["MagicDispeller"] = true, ["HasInterrupt"] = true, }, [263] = { --Enhancement Shaman ["Dps"] = true, ["Melee"] = true, ["MeleeDps"] = true, ["ManaUser"] = true, ["SpellCaster"] = true, ["Physical"] = true, ["RemoveCurse"] = true, ["MagicDispeller"] = true, ["HasInterrupt"] = true, }, [264] = { --Restoration Shaman ["Healer"] = true, ["Ranged"] = true, ["ManaUser"] = true, ["SpellCaster"] = true, ["RaidCooldown"] = true,--Spirit Link Totem ["RemoveCurse"] = true, ["MagicDispeller"] = true, ["HasInterrupt"] = true, }, [265] = { --Affliction Warlock ["Dps"] = true, ["Ranged"] = true, ["RangedDps"] = true, ["ManaUser"] = true, ["SpellCaster"] = true, ["CasterDps"] = true, }, [268] = { --Brewmaster Monk ["Tank"] = true, ["Melee"] = true, ["Physical"] = true, ["RemovePoison"] = true, ["RemoveDisease"] = true, ["HasInterrupt"] = true, }, [269] = { --Windwalker Monk ["Dps"] = true, ["Melee"] = true, ["MeleeDps"] = true, ["Physical"] = true, ["RemovePoison"] = true, ["RemoveDisease"] = true, ["HasInterrupt"] = true, }, [270] = { --Mistweaver Monk ["Healer"] = true, ["Melee"] = true, ["Ranged"] = true, ["ManaUser"] = true, ["SpellCaster"] = true, ["RaidCooldown"] = true,--Revival ["RemovePoison"] = true, ["RemoveDisease"] = true, }, [577] = { --Havok Demon Hunter ["Dps"] = true, ["Melee"] = true, ["MeleeDps"] = true, ["Physical"] = true, ["HasInterrupt"] = true, }, [581] = { --Vengeance Demon Hunter ["Tank"] = true, ["Melee"] = true, ["Physical"] = true, ["HasInterrupt"] = true, }, } specRoleTable[63] = specRoleTable[62]--Frost Mage same as arcane specRoleTable[64] = specRoleTable[62]--Fire Mage same as arcane specRoleTable[72] = specRoleTable[71]--Fury Warrior same as Arms specRoleTable[252] = specRoleTable[251]--Unholy DK same as frost specRoleTable[254] = specRoleTable[253]--Markmanship Hunter same as beast specRoleTable[257] = specRoleTable[256]--Holy Priest same as disc specRoleTable[260] = specRoleTable[259]--Combat Rogue same as Assassination specRoleTable[261] = specRoleTable[259]--Subtlety Rogue same as Assassination specRoleTable[266] = specRoleTable[265]--Demonology Warlock same as Affliction specRoleTable[267] = specRoleTable[265]--Destruction Warlock same as Affliction --[[function bossModPrototype:GetRoleFlagValue(flag) if not flag then return false end local flags = {strsplit("|", flag)} for i = 1, #flags do local flagText = flags[i] flagText = flagText:gsub("-", "") if not specFlags[flagText] then print("bad flag found : "..flagText) end end self:GetRoleFlagValue2(flag) end]] --to check flag is correct, remove comment block specFlags table and GetRoleFlagValue function, change this to GetRoleFlagValue2 --disable flag check normally because double flag check comsumes more cpu on mod load. function bossModPrototype:GetRoleFlagValue(flag) if not flag then return false end if not currentSpecID then DBM:SetCurrentSpecInfo() end local flags = {strsplit("|", flag)} for i = 1, #flags do local flagText = flags[i] if flagText:match("^-") then flagText = flagText:gsub("-", "") if not specRoleTable[currentSpecID][flagText] then return true end else if specRoleTable[currentSpecID][flagText] then return true end end end return false end function bossModPrototype:IsMeleeDps(uId) if uId then--This version includes ONLY melee dps local role = UnitGroupRolesAssigned(uId) if role == "HEALER" or role == "TANK" then--Auto filter healer from dps check return false end local _, class = UnitClass(uId) if class == "WARRIOR" or class == "ROGUE" or class == "DEATHKNIGHT" then return true end --Inspect throttle exists, so have to do it this way if class == "DRUID" or class == "SHAMAN" or class == "PALADIN" or class == "MONK" or class == "HUNTER" then local unitMaxPower = UnitPowerMax(uId) --Mark and beast have 120 base focus, survival has 100 base focus. Not sure if this is best way to do it or if it breaks with talent/artifact weapon --Elemental shaman have 100 unit power base, while enhancement have 150 power base, so a shaman with > 150 but less tha 35000 is the melee one if (unitMaxPower < 101 and class == "HUNTER") or (unitMaxPower >= 150 and class == "SHAMAN" and unitMaxPower < 35000) or unitMaxPower < 35000 then return true end end return false end if not currentSpecID then DBM:SetCurrentSpecInfo() end if specRoleTable[currentSpecID]["MeleeDps"] then return true else return false end end function bossModPrototype:IsMelee(uId) if uId then--This version includes monk healers as melee and tanks as melee local _, class = UnitClass(uId) if class == "WARRIOR" or class == "ROGUE" or class == "DEATHKNIGHT" or class == "MONK" then return true end --Inspect throttle exists, so have to do it this way if class == "DRUID" or class == "SHAMAN" or class == "PALADIN" then if UnitPowerMax(uId) < 35000 then return true end end return false end if not currentSpecID then DBM:SetCurrentSpecInfo() end if specRoleTable[currentSpecID]["Melee"] then return true else return false end end function bossModPrototype:IsRanged() if not currentSpecID then DBM:SetCurrentSpecInfo() end if specRoleTable[currentSpecID]["Ranged"] then return true else return false end end function bossModPrototype:IsSpellCaster() if not currentSpecID then DBM:SetCurrentSpecInfo() end if specRoleTable[currentSpecID]["SpellCaster"] then return true else return false end end function bossModPrototype:IsMagicDispeller() if not currentSpecID then DBM:SetCurrentSpecInfo() end if specRoleTable[currentSpecID]["MagicDispeller"] then return true else return false end end end function bossModPrototype:UnitClass(uId) if uId then--Return unit requested local _, class = UnitClass(uId) return class end return playerClass--else return "player" end function bossModPrototype:IsTank() --IsTanking already handles external calls, no need here. if not currentSpecID then DBM:SetCurrentSpecInfo() end local _, _, _, _, role = GetSpecializationInfoByID(currentSpecID) if role == "TANK" then return true else return false end end function bossModPrototype:IsDps(uId) if uId then--External unit call. if UnitGroupRolesAssigned(uId) == "DAMAGER" then return true end return false end if not currentSpecID then DBM:SetCurrentSpecInfo() end local _, _, _, _, role = GetSpecializationInfoByID(currentSpecID) if role == "DAMAGER" then return true else return false end end function bossModPrototype:IsHealer(uId) if uId then--External unit call. if UnitGroupRolesAssigned(uId) == "HEALER" then return true end return false end if not currentSpecID then DBM:SetCurrentSpecInfo() end local _, _, _, _, role = GetSpecializationInfoByID(currentSpecID) if role == "HEALER" then return true else return false end end function bossModPrototype:IsTanking(unit, boss, isName, onlyRequested) if isName then--Passed combat log name, so pull unit ID unit = DBM:GetRaidUnitId(unit) end if not unit then DBM:Debug("IsTanking passed with invalid unit", 2) return false end --Prefer threat target first if boss then--Only checking one bossID as requested local tanking, status = UnitDetailedThreatSituation(unit, boss) if tanking or (status == 3) then return true end else--Check all of them if one isn't defined for i = 1, 5 do --if UnitExists("boss"..i) then local tanking, status = UnitDetailedThreatSituation(unit, "boss"..i) if tanking or (status == 3) then return true end --end end end if not onlyRequested then --Use these as fallback if threat target not found if GetPartyAssignment("MAINTANK", unit, 1) then return true end if UnitGroupRolesAssigned(unit) == "TANK" then return true end end return false end function bossModPrototype:GetNumAliveTanks() if not IsInGroup() then return 1 end--Solo raid, you're the "tank" local count = 0 local uId = (IsInRaid() and "raid") or "party" for i = 1, DBM:GetNumRealGroupMembers() do if UnitGroupRolesAssigned(uId..i) == "TANK" and not UnitIsDeadOrGhost(uId..i) then count = count + 1 end end return count end ---------------------------- -- Boss Health Function -- ---------------------------- function DBM:GetBossHP(cId) local uId = bossHealthuIdCache[cId] or "target" if self:GetCIDFromGUID(UnitGUID(uId)) == cId and UnitHealthMax(uId) ~= 0 then if bossHealth[cId] and (UnitHealth(uId) == 0 and not UnitIsDead(uId)) then return bossHealth[cId], uId, UnitName(uId) end--Return last non 0 value if value is 0, since it's last valid value we had. local hp = UnitHealth(uId) / UnitHealthMax(uId) * 100 bossHealth[cId] = hp return hp, uId, UnitName(uId) elseif self:GetCIDFromGUID(UnitGUID("focus")) == cId and UnitHealthMax("focus") ~= 0 then if bossHealth[cId] and (UnitHealth("focus") == 0 and not UnitIsDead("focus")) then return bossHealth[cId], "focus", UnitName("focus") end--Return last non 0 value if value is 0, since it's last valid value we had. local hp = UnitHealth("focus") / UnitHealthMax("focus") * 100 bossHealth[cId] = hp return hp, "focus", UnitName("focus") else for i = 1, 5 do local unitID = "boss"..i local guid = UnitGUID(unitID) if self:GetCIDFromGUID(guid) == cId and UnitHealthMax(unitID) ~= 0 then if bossHealth[cId] and (UnitHealth(unitID) == 0 and not UnitIsDead(unitID)) then return bossHealth[cId], unitID, UnitName(unitID) end--Return last non 0 value if value is 0, since it's last valid value we had. local hp = UnitHealth(unitID) / UnitHealthMax(unitID) * 100 bossHealth[cId] = hp bossHealthuIdCache[cId] = unitID return hp, unitID, UnitName(unitID) end end local idType = (IsInRaid() and "raid") or "party" for i = 0, GetNumGroupMembers() do local unitId = ((i == 0) and "target") or idType..i.."target" local guid = UnitGUID(unitId) if self:GetCIDFromGUID(guid) == cId and UnitHealthMax(unitId) ~= 0 then if bossHealth[cId] and (UnitHealth(unitId) == 0 and not UnitIsDead(unitId)) then return bossHealth[cId], unitId, UnitName(unitId) end--Return last non 0 value if value is 0, since it's last valid value we had. local hp = UnitHealth(unitId) / UnitHealthMax(unitId) * 100 bossHealth[cId] = hp bossHealthuIdCache[cId] = unitId return hp, unitId, UnitName(unitId) end end end return nil end function DBM:GetBossHPByGUID(guid) local uId = bossHealthuIdCache[guid] or "target" if UnitGUID(uId) == guid and UnitHealthMax(uId) ~= 0 then if bossHealth[guid] and (UnitHealth(uId) == 0 and not UnitIsDead(uId)) then return bossHealth[guid], uId, UnitName(uId) end--Return last non 0 value if value is 0, since it's last valid value we had. local hp = UnitHealth(uId) / UnitHealthMax(uId) * 100 bossHealth[guid] = hp return hp, uId, UnitName(uId) elseif UnitGUID("focus") == guid and UnitHealthMax("focus") ~= 0 then if bossHealth[guid] and (UnitHealth("focus") == 0 and not UnitIsDead("focus")) then return bossHealth[guid], "focus", UnitName("focus") end--Return last non 0 value if value is 0, since it's last valid value we had. local hp = UnitHealth("focus") / UnitHealthMax("focus") * 100 bossHealth[guid] = hp return hp, "focus", UnitName("focus") else for i = 1, 5 do local unitID = "boss"..i local guid2 = UnitGUID(unitID) if guid == guid2 and UnitHealthMax(unitID) ~= 0 then if bossHealth[guid] and (UnitHealth(unitID) == 0 and not UnitIsDead(unitID)) then return bossHealth[guid], unitID, UnitName(unitID) end--Return last non 0 value if value is 0, since it's last valid value we had. local hp = UnitHealth(unitID) / UnitHealthMax(unitID) * 100 bossHealth[guid] = hp bossHealthuIdCache[guid] = unitID return hp, unitID, UnitName(unitID) end end local idType = (IsInRaid() and "raid") or "party" for i = 0, GetNumGroupMembers() do local unitId = ((i == 0) and "target") or idType..i.."target" local guid2 = UnitGUID(unitId) if guid == guid2 and UnitHealthMax(unitId) ~= 0 then if bossHealth[guid] and (UnitHealth(unitId) == 0 and not UnitIsDead(unitId)) then return bossHealth[guid], unitId, UnitName(unitId) end--Return last non 0 value if value is 0, since it's last valid value we had. local hp = UnitHealth(unitId) / UnitHealthMax(unitId) * 100 bossHealth[guid] = hp bossHealthuIdCache[guid] = unitId return hp, unitId, UnitName(unitId) end end end return nil end function DBM:GetBossHPByUnitID(uId) if UnitHealthMax(uId) ~= 0 then local hp = UnitHealth(uId) / UnitHealthMax(uId) * 100 bossHealth[uId] = hp return hp, uId, UnitName(uId) end return nil end function bossModPrototype:SetMainBossID(cid) self.mainBoss = cid end function bossModPrototype:SetBossHPInfoToHighest(numBoss) if numBoss ~= false then self.numBoss = numBoss or (self.multiMobPullDetection and #self.multiMobPullDetection) end self.highesthealth = true end function bossModPrototype:GetHighestBossHealth() local hp if not self.multiMobPullDetection or self.mainBoss then hp = bossHealth[self.mainBoss or self.combatInfo.mob or -1] if hp and (hp > 100 or hp <= 0) then hp = nil end else for _, mob in ipairs(self.multiMobPullDetection) do if (bossHealth[mob] or 0) > (hp or 0) and (bossHealth[mob] or 0) < 100 then-- ignore full health. hp = bossHealth[mob] end end end return hp end function bossModPrototype:GetLowestBossHealth() local hp if not self.multiMobPullDetection or self.mainBoss then hp = bossHealth[self.mainBoss or self.combatInfo.mob or -1] if hp and (hp > 100 or hp <= 0) then hp = nil end else for _, mob in ipairs(self.multiMobPullDetection) do if (bossHealth[mob] or 100) < (hp or 100) and (bossHealth[mob] or 100) > 0 then-- ignore zero health. hp = bossHealth[mob] end end end return hp end bossModPrototype.GetBossHP = DBM.GetBossHP bossModPrototype.GetBossHPByGUID = DBM.GetBossHPByGUID ----------------------- -- Announce Object -- ----------------------- do local frame = CreateFrame("Frame", "DBMWarning", UIParent) local font1u = CreateFrame("Frame", "DBMWarning1Updater", UIParent) local font2u = CreateFrame("Frame", "DBMWarning2Updater", UIParent) local font3u = CreateFrame("Frame", "DBMWarning3Updater", UIParent) local font1 = frame:CreateFontString("DBMWarning1", "OVERLAY", "GameFontNormal") font1:SetWidth(1024) font1:SetHeight(0) font1:SetPoint("TOP", 0, 0) local font2 = frame:CreateFontString("DBMWarning2", "OVERLAY", "GameFontNormal") font2:SetWidth(1024) font2:SetHeight(0) font2:SetPoint("TOP", font1, "BOTTOM", 0, 0) local font3 = frame:CreateFontString("DBMWarning3", "OVERLAY", "GameFontNormal") font3:SetWidth(1024) font3:SetHeight(0) font3:SetPoint("TOP", font2, "BOTTOM", 0, 0) frame:SetMovable(1) frame:SetWidth(1) frame:SetHeight(1) frame:SetFrameStrata("HIGH") frame:SetClampedToScreen() frame:SetPoint("CENTER", UIParent, "CENTER", 0, 300) font1u:Hide() font2u:Hide() font3u:Hide() local font1elapsed, font2elapsed, font3elapsed, moving local function fontHide1() local duration = DBM.Options.WarningDuration2 if font1elapsed > duration * 1.3 then font1u:Hide() font1:Hide() if frame.font1ticker then frame.font1ticker:Cancel() frame.font1ticker = nil end elseif font1elapsed > duration then font1elapsed = font1elapsed + 0.05 local alpha = 1 - (font1elapsed - duration) / (duration * 0.3) font1:SetAlpha(alpha > 0 and alpha or 0) else font1elapsed = font1elapsed + 0.05 font1:SetAlpha(1) end end local function fontHide2() local duration = DBM.Options.WarningDuration2 if font2elapsed > duration * 1.3 then font2u:Hide() font2:Hide() if frame.font2ticker then frame.font2ticker:Cancel() frame.font2ticker = nil end elseif font2elapsed > duration then font2elapsed = font2elapsed + 0.05 local alpha = 1 - (font2elapsed - duration) / (duration * 0.3) font2:SetAlpha(alpha > 0 and alpha or 0) else font2elapsed = font2elapsed + 0.05 font2:SetAlpha(1) end end local function fontHide3() local duration = DBM.Options.WarningDuration2 if font3elapsed > duration * 1.3 then font3u:Hide() font3:Hide() if frame.font3ticker then frame.font3ticker:Cancel() frame.font3ticker = nil end elseif font3elapsed > duration then font3elapsed = font3elapsed + 0.05 local alpha = 1 - (font3elapsed - duration) / (duration * 0.3) font3:SetAlpha(alpha > 0 and alpha or 0) else font3elapsed = font3elapsed + 0.05 font3:SetAlpha(1) end end font1u:SetScript("OnUpdate", function(self) local diff = GetTime() - font1.lastUpdate local origSize = DBM.Options.WarningFontSize if diff > 0.4 then font1:SetTextHeight(origSize) self:Hide() elseif diff > 0.2 then font1:SetTextHeight(origSize * (1.5 - (diff-0.2) * 2.5)) else font1:SetTextHeight(origSize * (1 + diff * 2.5)) end end) font2u:SetScript("OnUpdate", function(self) local diff = GetTime() - font2.lastUpdate local origSize = DBM.Options.WarningFontSize if diff > 0.4 then font2:SetTextHeight(origSize) self:Hide() elseif diff > 0.2 then font2:SetTextHeight(origSize * (1.5 - (diff-0.2) * 2.5)) else font2:SetTextHeight(origSize * (1 + diff * 2.5)) end end) font3u:SetScript("OnUpdate", function(self) local diff = GetTime() - font3.lastUpdate local origSize = DBM.Options.WarningFontSize if diff > 0.4 then font3:SetTextHeight(origSize) self:Hide() elseif diff > 0.2 then font3:SetTextHeight(origSize * (1.5 - (diff-0.2) * 2.5)) else font3:SetTextHeight(origSize * (1 + diff * 2.5)) end end) function DBM:UpdateWarningOptions() frame:ClearAllPoints() frame:SetPoint(self.Options.WarningPoint, UIParent, self.Options.WarningPoint, self.Options.WarningX, self.Options.WarningY) font1:SetFont(self.Options.WarningFont, self.Options.WarningFontSize, self.Options.WarningFontStyle == "None" and nil or self.Options.WarningFontStyle) font2:SetFont(self.Options.WarningFont, self.Options.WarningFontSize, self.Options.WarningFontStyle == "None" and nil or self.Options.WarningFontStyle) font3:SetFont(self.Options.WarningFont, self.Options.WarningFontSize, self.Options.WarningFontStyle == "None" and nil or self.Options.WarningFontStyle) if self.Options.WarningFontShadow then font1:SetShadowOffset(1, -1) font2:SetShadowOffset(1, -1) font3:SetShadowOffset(1, -1) else font1:SetShadowOffset(0, 0) font2:SetShadowOffset(0, 0) font3:SetShadowOffset(0, 0) end end function DBM:AddWarning(text, force) local added = false if not frame.font1ticker then font1elapsed = 0 font1.lastUpdate = GetTime() font1:SetText(text) font1:Show() font1u:Show() added = true frame.font1ticker = frame.font1ticker or C_TimerNewTicker(0.05, fontHide1) elseif not frame.font2ticker then font2elapsed = 0 font2.lastUpdate = GetTime() font2:SetText(text) font2:Show() font2u:Show() added = true frame.font2ticker = frame.font2ticker or C_TimerNewTicker(0.05, fontHide2) elseif not frame.font3ticker or force then font3elapsed = 0 font3.lastUpdate = GetTime() font3:SetText(text) font3:Show() font3u:Show() fontHide3() added = true frame.font3ticker = frame.font3ticker or C_TimerNewTicker(0.05, fontHide3) end if not added then local prevText1 = font2:GetText() local prevText2 = font3:GetText() font1:SetText(prevText1) font1elapsed = font2elapsed font2:SetText(prevText2) font2elapsed = font3elapsed self:AddWarning(text, true) end end do local anchorFrame local function moveEnd(self) moving = false anchorFrame:Hide() if anchorFrame.ticker then anchorFrame.ticker:Cancel() anchorFrame.ticker = nil end font1elapsed = self.Options.WarningDuration2 font2elapsed = self.Options.WarningDuration2 font3elapsed = self.Options.WarningDuration2 frame:SetFrameStrata("HIGH") self:Unschedule(moveEnd) self.Bars:CancelBar(DBM_CORE_MOVE_WARNING_BAR) end function DBM:MoveWarning() if not anchorFrame then anchorFrame = CreateFrame("Frame", nil, frame) anchorFrame:SetWidth(32) anchorFrame:SetHeight(32) anchorFrame:EnableMouse(true) anchorFrame:SetPoint("TOP", frame, "TOP", 0, 32) anchorFrame:RegisterForDrag("LeftButton") anchorFrame:SetClampedToScreen() anchorFrame:Hide() local texture = anchorFrame:CreateTexture() texture:SetTexture("Interface\\Addons\\DBM-GUI\\textures\\dot.blp") texture:SetPoint("CENTER", anchorFrame, "CENTER", 0, 0) texture:SetWidth(32) texture:SetHeight(32) anchorFrame:SetScript("OnDragStart", function() frame:StartMoving() self:Unschedule(moveEnd) self.Bars:CancelBar(DBM_CORE_MOVE_WARNING_BAR) end) anchorFrame:SetScript("OnDragStop", function() frame:StopMovingOrSizing() local point, _, _, xOfs, yOfs = frame:GetPoint(1) self.Options.WarningPoint = point self.Options.WarningX = xOfs self.Options.WarningY = yOfs self:Schedule(15, moveEnd, self) self.Bars:CreateBar(15, DBM_CORE_MOVE_WARNING_BAR) end) end if anchorFrame:IsShown() then moveEnd(self) else moving = true anchorFrame:Show() anchorFrame.ticker = anchorFrame.ticker or C_TimerNewTicker(5, function() self:AddWarning(DBM_CORE_MOVE_WARNING_MESSAGE) end) self:AddWarning(DBM_CORE_MOVE_WARNING_MESSAGE) self:Schedule(15, moveEnd, self) self.Bars:CreateBar(15, DBM_CORE_MOVE_WARNING_BAR) frame:Show() frame:SetFrameStrata("TOOLTIP") frame:SetAlpha(1) end end end local textureCode = " |T%s:12:12|t " local textureExp = " |T(%S+......%S+):12:12|t "--Fix texture file including blank not strips(example: Interface\\Icons\\Spell_Frost_Ring of Frost). But this have limitations. Since I'm poor at regular expressions, this is not good fix. Do you have another good regular expression, tandanu? local announcePrototype = {} local mt = {__index = announcePrototype} -- TODO: is there a good reason that this is a weak table? local cachedColorFunctions = setmetatable({}, {__mode = "kv"}) local function setText(announceType, spellId, castTime, preWarnTime) local spellName if type(spellId) == "string" and spellId:match("ej%d+") then spellId = string.sub(spellId, 3) spellName = DBM:EJ_GetSectionInfo(spellId) or DBM_CORE_UNKNOWN else spellName = DBM:GetSpellInfo(spellId) or DBM_CORE_UNKNOWN end local text if announceType == "cast" then local spellHaste = select(4, DBM:GetSpellInfo(53142)) / 10000 -- 53142 = Dalaran Portal, should have 10000 ms cast time local timer = (select(4, DBM:GetSpellInfo(spellId)) or 1000) / spellHaste text = DBM_CORE_AUTO_ANNOUNCE_TEXTS[announceType]:format(spellName, castTime or (timer / 1000)) elseif announceType == "prewarn" then if type(preWarnTime) == "string" then text = DBM_CORE_AUTO_ANNOUNCE_TEXTS[announceType]:format(spellName, preWarnTime) else text = DBM_CORE_AUTO_ANNOUNCE_TEXTS[announceType]:format(spellName, DBM_CORE_SEC_FMT:format(tostring(preWarnTime or 5))) end elseif announceType == "stage" or announceType == "prestage" then text = DBM_CORE_AUTO_ANNOUNCE_TEXTS[announceType]:format(tostring(spellId)) elseif announceType == "stagechange" then text = DBM_CORE_AUTO_ANNOUNCE_TEXTS.spell else text = DBM_CORE_AUTO_ANNOUNCE_TEXTS[announceType]:format(spellName) end return text, spellName end -- TODO: this function is an abomination, it needs to be rewritten. Also: check if these work-arounds are still necessary function announcePrototype:Show(...) -- todo: reduce amount of unneeded strings if not self.option or self.mod.Options[self.option] then if DBM.Options.DontShowBossAnnounces then return end -- don't show the announces if the spam filter option is set if DBM.Options.DontShowTargetAnnouncements and (self.announceType == "target" or self.announceType == "targetcount") and not self.noFilter then return end--don't show announces that are generic target announces local argTable = {...} local colorCode = ("|cff%.2x%.2x%.2x"):format(self.color.r * 255, self.color.g * 255, self.color.b * 255) if #self.combinedtext > 0 then --Throttle spam. if DBM.Options.WarningAlphabetical then tsort(self.combinedtext) end local combinedText = tconcat(self.combinedtext, "<, >") if self.combinedcount == 1 then combinedText = combinedText.." "..DBM_CORE_GENERIC_WARNING_OTHERS elseif self.combinedcount > 1 then combinedText = combinedText.." "..DBM_CORE_GENERIC_WARNING_OTHERS2:format(self.combinedcount) end --Process for i = 1, #argTable do if type(argTable[i]) == "string" then argTable[i] = combinedText end end end local message = pformat(self.text, unpack(argTable)) local text = ("%s%s%s|r%s"):format( (DBM.Options.WarningIconLeft and self.icon and textureCode:format(self.icon)) or "", colorCode, message, (DBM.Options.WarningIconRight and self.icon and textureCode:format(self.icon)) or "" ) self.combinedcount = 0 self.combinedtext = {} if not cachedColorFunctions[self.color] then local color = self.color -- upvalue for the function to colorize names, accessing self in the colorize closure is not safe as the color of the announce object might change (it would also prevent the announce from being garbage-collected but announce objects are never destroyed) cachedColorFunctions[color] = function(cap) cap = cap:sub(2, -2) local noStrip = cap:match("noStrip ") if not noStrip then local name = cap if DBM.Options.StripServerName then cap = Ambiguate(cap, "short") end local playerColor = RAID_CLASS_COLORS[DBM:GetRaidClass(name)] or color if playerColor then cap = ("|r|cff%.2x%.2x%.2x%s|r|cff%.2x%.2x%.2x"):format(playerColor.r * 255, playerColor.g * 255, playerColor.b * 255, cap, color.r * 255, color.g * 255, color.b * 255) end else cap = cap:sub(9) end return cap end end text = text:gsub(">.-<", cachedColorFunctions[self.color]) DBM:AddWarning(text) if DBM.Options.ShowWarningsInChat then if not DBM.Options.WarningIconChat then text = text:gsub(textureExp, "") -- textures @ chat frame can (and will) distort the font if using certain combinations of UI scale, resolution and font size TODO: is this still true as of cataclysm? end self.mod:AddMsg(text, nil) end if self.sound > 0 then if self.sound > 1 and DBM.Options.ChosenVoicePack ~= "None" and self.sound <= SWFilterDisabed then return end if not self.option or self.mod.Options[self.option.."SWSound"] ~= "None" then DBM:PlaySoundFile(DBM.Options.RaidWarningSound) end end --Message: Full message text --Icon: Texture path for icon --Type: Announce type --SpellId: Raw spell or encounter journal Id if available. --Mod ID: Encounter ID as string, or a generic string for mods that don't have encounter ID (such as trash, dummy/test mods) fireEvent("DBM_Announce", message, self.icon, self.type, self.spellId, self.mod.id) else self.combinedcount = 0 self.combinedtext = {} end end function announcePrototype:CombinedShow(delay, ...) if self.option and not self.mod.Options[self.option] then return end if DBM.Options.DontShowBossAnnounces then return end -- don't show the announces if the spam filter option is set if DBM.Options.DontShowTargetAnnouncements and (self.announceType == "target" or self.announceType == "targetcount") and not self.noFilter then return end--don't show announces that are generic target announces local argTable = {...} for i = 1, #argTable do if type(argTable[i]) == "string" then if #self.combinedtext < 8 then--Throttle spam. We may not need more than 9 targets.. if not checkEntry(self.combinedtext, argTable[i]) then self.combinedtext[#self.combinedtext + 1] = argTable[i] end else self.combinedcount = self.combinedcount + 1 end end end unschedule(self.Show, self.mod, self) schedule(delay or 0.5, self.Show, self.mod, self, ...) end function announcePrototype:Schedule(t, ...) return schedule(t, self.Show, self.mod, self, ...) end function announcePrototype:Countdown(time, numAnnounces, ...) scheduleCountdown(time, numAnnounces, self.Show, self.mod, self, ...) end function announcePrototype:Cancel(...) return unschedule(self.Show, self.mod, self, ...) end function announcePrototype:Play(name, customPath) local voice = DBM.Options.ChosenVoicePack if voice == "None" then return end local always = DBM.Options.AlwaysPlayVoice if DBM.Options.DontShowTargetAnnouncements and (self.announceType == "target" or self.announceType == "targetcount") and not self.noFilter and not always then return end--don't show announces that are generic target announces if not DBM.Options.DontShowBossAnnounces and (not self.option or self.mod.Options[self.option]) or always then --Filter tank specific voice alerts for non tanks if tank filter enabled --But still allow AlwaysPlayVoice to play as well. if (name == "changemt" or name == "tauntboss") and DBM.Options.FilterTankSpec and not self.mod:IsTank() and not always then return end local path = customPath or "Interface\\AddOns\\DBM-VP"..voice.."\\"..name..".ogg" DBM:PlaySoundFile(path) end end function announcePrototype:ScheduleVoice(t, ...) if DBM.Options.ChosenVoicePack == "None" then return end return schedule(t, self.Play, self.mod, self, ...) end function announcePrototype:CancelVoice(...) if DBM.Options.ChosenVoicePack == "None" then return end return unschedule(self.Play, self.mod, self, ...) end -- old constructor (no auto-localize) function bossModPrototype:NewAnnounce(text, color, icon, optionDefault, optionName, soundOption) if not text then error("NewAnnounce: you must provide announce text", 2) return end if type(optionName) == "number" then DBM:Debug("Non auto localized optionNames cannot be numbers, fix this for "..text) optionName = nil end if soundOption and type(soundOption) == "boolean" then soundOption = 0--No Sound end local obj = setmetatable( { text = self.localization.warnings[text], combinedtext = {}, combinedcount = 0, color = DBM.Options.WarningColors[color or 1] or DBM.Options.WarningColors[1], sound = soundOption or 1, mod = self, icon = (type(icon) == "string" and icon:match("ej%d+") and select(4, DBM:EJ_GetSectionInfo(string.sub(icon, 3))) ~= "" and select(4, DBM:EJ_GetSectionInfo(string.sub(icon, 3)))) or (type(icon) == "number" and GetSpellTexture(icon)) or icon or "Interface\\Icons\\Spell_Nature_WispSplode", }, mt ) if optionName then obj.option = optionName self:AddBoolOption(obj.option, optionDefault, "announce") elseif not (optionName == false) then obj.option = text self:AddBoolOption(obj.option, optionDefault, "announce") end tinsert(self.announces, obj) return obj end -- new constructor (partially auto-localized warnings and options, yay!) local function newAnnounce(self, announceType, spellId, color, icon, optionDefault, optionName, castTime, preWarnTime, soundOption, noFilter) if not spellId then error("newAnnounce: you must provide spellId", 2) return end local optionVersion if type(optionName) == "number" then optionVersion = optionName optionName = nil end if soundOption and type(soundOption) == "boolean" then soundOption = 0--No Sound end if type(spellId) == "string" and spellId:match("OptionVersion") then print("newAnnounce for "..color.." is using OptionVersion hack. this is depricated") return end local text, spellName = setText(announceType, spellId, icon, castTime, preWarnTime) icon = icon or spellId local obj = setmetatable( -- todo: fix duplicate code { text = text, combinedtext = {}, combinedcount = 0, announceType = announceType, color = DBM.Options.WarningColors[color or 1] or DBM.Options.WarningColors[1], mod = self, icon = (type(icon) == "string" and icon:match("ej%d+") and select(4, DBM:EJ_GetSectionInfo(string.sub(icon, 3))) ~= "" and select(4, DBM:EJ_GetSectionInfo(string.sub(icon, 3)))) or (type(icon) == "number" and GetSpellTexture(icon)) or icon or "Interface\\Icons\\Spell_Nature_WispSplode", sound = soundOption or 1, type = announceType, spellId = spellId, spellName = spellName, noFilter = noFilter, castTime = castTime, preWarnTime = preWarnTime, }, mt ) local catType = "announce"--Default to General announce --Change if Personal or Other if announceType == "target" or announceType == "targetcount" or announceType == "stack" then catType = "announceother" end if optionName then obj.option = optionName self:AddBoolOption(obj.option, optionDefault, catType) elseif not (optionName == false) then obj.option = catType..spellId..announceType..(optionVersion or "") self:AddBoolOption(obj.option, optionDefault, catType) self.localization.options[obj.option] = DBM_CORE_AUTO_ANNOUNCE_OPTIONS[announceType]:format(spellId) end tinsert(self.announces, obj) return obj end function bossModPrototype:NewYouAnnounce(spellId, color, ...) return newAnnounce(self, "you", spellId, color or 1, ...) end function bossModPrototype:NewTargetNoFilterAnnounce(spellId, color, icon, optionDefault, optionName, castTime, preWarnTime, noSound, noFilter) return newAnnounce(self, "target", spellId, color or 3, icon, optionDefault, optionName, castTime, preWarnTime, noSound, true) end function bossModPrototype:NewTargetAnnounce(spellId, color, ...) return newAnnounce(self, "target", spellId, color or 3, ...) end function bossModPrototype:NewTargetCountAnnounce(spellId, color, ...) return newAnnounce(self, "targetcount", spellId, color or 3, ...) end function bossModPrototype:NewSpellAnnounce(spellId, color, ...) return newAnnounce(self, "spell", spellId, color or 2, ...) end function bossModPrototype:NewEndAnnounce(spellId, color, ...) return newAnnounce(self, "ends", spellId, color or 2, ...) end function bossModPrototype:NewEndTargetAnnounce(spellId, color, ...) return newAnnounce(self, "endtarget", spellId, color or 2, ...) end function bossModPrototype:NewFadesAnnounce(spellId, color, ...) return newAnnounce(self, "fades", spellId, color or 2, ...) end function bossModPrototype:NewAddsLeftAnnounce(spellId, color, ...) return newAnnounce(self, "adds", spellId, color or 3, ...) end function bossModPrototype:NewCountAnnounce(spellId, color, ...) return newAnnounce(self, "count", spellId, color or 2, ...) end function bossModPrototype:NewStackAnnounce(spellId, color, ...) return newAnnounce(self, "stack", spellId, color or 2, ...) end function bossModPrototype:NewCastAnnounce(spellId, color, castTime, icon, optionDefault, optionName, noArg, noSound) local optionVersion if type(optionName) == "number" then optionVersion = optionName optionName = nil end if type(spellId) == "string" and spellId:match("OptionVersion") then--LEGACY hack, remove when new DBM core and other mods released print("NewCastAnnounce is using OptionVersion and this is depricated for "..color) return end return newAnnounce(self, "cast", spellId, color or 3, icon, optionDefault, optionName, castTime, nil, noSound) end function bossModPrototype:NewSoonAnnounce(spellId, color, ...) return newAnnounce(self, "soon", spellId, color or 1, ...) end function bossModPrototype:NewPreWarnAnnounce(spellId, time, color, icon, optionDefault, optionName, noArg, noSound) local optionVersion if type(optionName) == "number" then optionVersion = optionName optionName = nil end if type(spellId) == "string" and spellId:match("OptionVersion") then--LEGACY hack, remove when new DBM core and other mods released print("NewCastAnnounce is using OptionVersion and this is depricated for "..color) return end return newAnnounce(self, "prewarn", spellId, color or 1, icon, optionDefault, optionName, nil, time, noSound) end function bossModPrototype:NewPhaseAnnounce(stage, color, icon, ...) return newAnnounce(self, "stage", stage, color or 1, icon or "Interface\\Icons\\Spell_Nature_WispSplode", ...) end function bossModPrototype:NewPhaseChangeAnnounce(color, icon, ...) return newAnnounce(self, "stagechange", 0, color or 1, icon or "Interface\\Icons\\Spell_Nature_WispSplode", ...) end function bossModPrototype:NewPrePhaseAnnounce(stage, color, icon, ...) return newAnnounce(self, "prestage", stage, color or 1, icon or "Interface\\Icons\\Spell_Nature_WispSplode", ...) end end -------------------- -- Sound Object -- -------------------- do --Sound Object (basically only used by countdown now) local soundPrototype = {} local mt = { __index = soundPrototype } function bossModPrototype:NewSound(spellId, optionDefault, optionName) if not (optionName == false) then--Basically, all mods still using NewSound. -- Because there are going to be users who update core and not old mods, we need to check and alert --I'll try to avoid this as much as possible by removing NewSound from all old mods in advance of dbm core update -- print("Error, NewSound depricated. Update your old DBM mods to remove this error") --bf@178.com return end self.numSounds = self.numSounds and self.numSounds + 1 or 1 local obj = setmetatable( { mod = self, }, mt ) return obj end function soundPrototype:Play(file) DBM:PlaySoundFile(file) end function soundPrototype:Schedule(t, ...) return schedule(t, self.Play, self.mod, self, ...) end function soundPrototype:Cancel(...) return unschedule(self.Play, self.mod, self, ...) end --Voice Object --Individual options still generated in case a person likes to enable voice, but not for ALL warnings (they can pick and choose what is enabled/disabled" local soundPrototype2 = {} local mt = { __index = soundPrototype2 } function bossModPrototype:NewVoice(spellId, optionDefault, optionName, optionVersion) if not spellId and not optionName then print("NewVoice: you must provide either spellId or optionName", 2) return end if type(spellId) == "string" and spellId:match("OptionVersion") then print("NewVoice for "..optionDefault.." is using OptionVersion hack. this is not needed, this only has 4 args, do this properly") return end self.numSounds = self.numSounds and self.numSounds + 1 or 1 local obj = setmetatable( { mod = self, }, mt ) if #DBM.Voices < 2 then optionName = false end--Hide options if no voice packs are installed if optionName then if spellId then--Still need to use spell ID for voice pack filter if one is provided obj.option = "Voice"..spellId..(optionVersion or "") self:AddBoolOption(obj.option, optionDefault, "sound") self.localization.options[obj.option] = optionName else obj.option = optionName self:AddBoolOption(obj.option, optionDefault, "sound") end elseif not (optionName == false) then obj.option = "Voice"..spellId..(optionVersion or "") self:AddBoolOption(obj.option, optionDefault, "sound") self.localization.options[obj.option] = DBM_CORE_AUTO_VOICE_OPTION_TEXT:format(spellId) end return obj end --If no file at path, it should silenty fail. However, I want to try to only add NewVoice to mods for files that already exist. function soundPrototype2:Play(name, customPath) local voice = DBM.Options.ChosenVoicePack if voice == "None" then return end local always = DBM.Options.AlwaysPlayVoice if not self.option or self.mod.Options[self.option] or always then --Filter tank specific voice alerts for non tanks if tank filter enabled --But still allow AlwaysPlayVoice to play as well. if (name == "changemt" or name == "tauntboss") and DBM.Options.FilterTankSpec and not self.mod:IsTank() and not always then return end local path = customPath or "Interface\\AddOns\\DBM-VP"..voice.."\\"..name..".ogg" DBM:PlaySoundFile(path) end end function soundPrototype2:Schedule(t, ...) if DBM.Options.ChosenVoicePack == "None" then return end return schedule(t, self.Play, self.mod, self, ...) end function soundPrototype2:Cancel(...) if DBM.Options.ChosenVoicePack == "None" then return end return unschedule(self.Play, self.mod, self, ...) end end --Old Voice Object, by Mini_Dragon do local soundPrototype3 = {} local mt3 = { __index = soundPrototype3 } function bossModPrototype:SoundMM(SoundMMtag, SoundMMoption) self.numSounds = self.numSounds and self.numSounds + 1 or 1 if (soundMMoption == nil) then soundMMoption = true end local obj3 = setmetatable( { mod = self, }, mt3 ) self:AddBoolOption(SoundMMtag, SoundMMoption, "misc") return obj3 end function soundPrototype3:Play(name) if soundMMoption then if DBM.Options.UseMasterVolume then PlaySoundFile("Interface\\AddOns\\DBM-VP"..DBM.Options.ChosenVoicePack.."\\"..name..".ogg", "Master") else PlaySoundFile("Interface\\AddOns\\DBM-VP"..DBM.Options.ChosenVoicePack.."\\"..name..".ogg") end end end function soundPrototype3:Schedule(t, ...) if soundMMoption then return schedule(t, self.Play, self.mod, self, ...) end end function soundPrototype3:Cancel(...) if soundMMoption then return unschedule(self.Play, self.mod, self, ...) end end end -- bf@178.com 10 ---------------------------- -- Countdown/out object -- ---------------------------- do local countdownProtoType = {} local voice1, voice2, voice3 = nil, nil, nil local voice1max, voice2max, voice3max = 5, 5, 5 local path1, path2, path3 = nil, nil, nil local mt = {__index = countdownProtoType} function DBM:BuildVoiceCountdownCache() voice1 = self.Options.CountdownVoice voice2 = self.Options.CountdownVoice2 voice3 = self.Options.CountdownVoice3v2 local voicesFound = 0 for i = 1, #self.Counts do local curVoice = self.Counts[i] if curVoice.value == voice1 then path1 = curVoice.path voice1max = curVoice.max end if curVoice.value == voice2 then path2 = curVoice.path voice2max = curVoice.max end if curVoice.value == voice3 then path3 = curVoice.path voice3max = curVoice.max end end end function countdownProtoType:Start(timer, count) if not self.option or self.mod.Options[self.option] then timer = timer or self.timer or 10 timer = timer < 2 and self.timer or timer count = count or self.count or 5 if timer <= count then count = floor(timer) end if DBM.Options.DontPlayCountdowns then return end if not path1 or not path2 or not path3 then DBM:Debug("Voice cache not built at time of countdownProtoType:Start. On fly caching.", 3) DBM:BuildVoiceCountdownCache() end local voice, maxCount, path if self.alternateVoice == 2 then voice = voice2 or DBM.DefaultOptions.CountdownVoice2 maxCount = voice2max or 10 path = path2 or "Interface\\AddOns\\DBM-Core\\Sounds\\Kolt\\" elseif self.alternateVoice == 3 then voice = voice3 or DBM.DefaultOptions.CountdownVoice3v2 maxCount = voice3max or 5 path = path3 or "Interface\\AddOns\\DBM-Core\\Sounds\\Heroes\\Necromancer\\" else voice = voice1 or DBM.DefaultOptions.CountdownVoice maxCount = voice1max or 10 path = path1 or "Interface\\AddOns\\DBM-Core\\Sounds\\Corsica\\" end if not path then--Should not happen but apparently it does somehow DBM:Debug("Voice path failed in countdownProtoType:Start.") return end if self.type == "Countout" then for i = 1, timer do if i < maxCount then self.sound5:Schedule(i, path..i..".ogg") end end else for i = count, 1, -1 do if i <= maxCount then self.sound5:Schedule(timer-i, path..i..".ogg") end end end end end countdownProtoType.Show = countdownProtoType.Start function countdownProtoType:Schedule(t) return schedule(t, self.Start, self.mod, self) end function countdownProtoType:Cancel() self.mod:Unschedule(self.Start, self) self.sound5:Cancel() end countdownProtoType.Stop = countdownProtoType.Cancel local function newCountdown(self, countdownType, timer, spellId, optionDefault, optionName, count, textDisabled, altVoice) if not spellId and not optionName then print("NewCountdown: you must provide either spellId or optionName", 2) return end if type(timer) == "string" and timer:match("OptionVersion") then print("OptionVersion depricated for newCountdown :"..optionDefault) return end local optionVersion if type(optionName) == "number" then optionVersion = optionName optionName = nil end if altVoice == true then altVoice = 2 end--Compat if type(timer) == "string" then if timer:match("AltTwo") then altVoice = 3 timer = tonumber(string.sub(timer, 7)) elseif timer:match("Alt") then altVoice = 2 timer = tonumber(string.sub(timer, 4)) end end --TODO, maybe make this not use an entire sound object? local sound5 = self:NewSound(5, true, false) timer = timer or 10 count = count or 4 spellId = spellId or 39505 local obj = setmetatable( { id = optionName or countdownType..spellId..(optionVersion or ""), type = countdownType, sound5 = sound5, timer = timer, count = count, textDisabled = textDisabled, alternateVoice = altVoice, mod = self }, mt ) if optionName then obj.option = obj.id self:AddBoolOption(obj.option, optionDefault, "sound") elseif not (optionName == false) then obj.option = obj.id self:AddBoolOption(obj.option, optionDefault, "sound") if countdownType == "Countdown" then self.localization.options[obj.option] = DBM_CORE_AUTO_COUNTDOWN_OPTION_TEXT:format(spellId) elseif countdownType == "CountdownFades" then self.localization.options[obj.option] = DBM_CORE_AUTO_COUNTDOWN_OPTION_TEXT2:format(spellId) elseif countdownType == "Countout" then self.localization.options[obj.option] = DBM_CORE_AUTO_COUNTOUT_OPTION_TEXT:format(spellId) end end tinsert(self.countdowns, obj) return obj end function bossModPrototype:NewCountdown(...) return newCountdown(self, "Countdown", ...) end function bossModPrototype:NewCountdownFades(...) return newCountdown(self, "CountdownFades", ...) end function bossModPrototype:NewCountout(...) return newCountdown(self, "Countout", ...) end end -------------------- -- Yell Object -- -------------------- do local voidForm = GetSpellInfo(194249) local yellPrototype = {} local mt = { __index = yellPrototype } local function newYell(self, yellType, spellId, yellText, optionDefault, optionName, chatType) if not spellId and not yellText then error("NewYell: you must provide either spellId or yellText", 2) return end if type(spellId) == "string" and spellId:match("OptionVersion") then print("newYell for: "..yellText.." is using OptionVersion hack. This is depricated") return end local optionVersion if type(optionName) == "number" then optionVersion = optionName optionName = nil end local displayText if not yellText then if type(spellId) == "string" and spellId:match("ej%d+") then displayText = DBM_CORE_AUTO_YELL_ANNOUNCE_TEXT[yellType]:format(DBM:EJ_GetSectionInfo(string.sub(spellId, 3)) or DBM_CORE_UNKNOWN) else displayText = DBM_CORE_AUTO_YELL_ANNOUNCE_TEXT[yellType]:format(DBM:GetSpellInfo(spellId) or DBM_CORE_UNKNOWN) end end --Passed spellid as yellText. --Auto localize spelltext using yellText instead if yellText and type(yellText) == "number" then displayText = DBM_CORE_AUTO_YELL_ANNOUNCE_TEXT[yellType]:format(DBM:GetSpellInfo(yellText) or DBM_CORE_UNKNOWN) end local obj = setmetatable( { text = displayText or yellText, mod = self, chatType = chatType, yellType = yellType }, mt ) if optionName then obj.option = optionName self:AddBoolOption(obj.option, optionDefault, "misc") elseif not (optionName == false) then obj.option = "Yell"..(spellId or yellText)..(yellType ~= "yell" and yellType or "")..(optionVersion or "") self:AddBoolOption(obj.option, optionDefault, "misc") self.localization.options[obj.option] = DBM_CORE_AUTO_YELL_OPTION_TEXT[yellType]:format(spellId) end return obj end function yellPrototype:Yell(...) if DBM.Options.DontSendYells or self.yellType and self.yellType == "position" and DBM:UnitBuff("player", voidForm) then return end if not self.option or self.mod.Options[self.option] then if self.yellType == "combo" then SendChatMessage(pformat(self.text, ...), self.chatType or "YELL") else SendChatMessage(pformat(self.text, ...), self.chatType or "SAY") end end end yellPrototype.Show = yellPrototype.Yell function yellPrototype:Schedule(t, ...) return schedule(t, self.Yell, self.mod, self, ...) end function yellPrototype:Countdown(time, numAnnounces, ...) scheduleCountdown(time, numAnnounces, self.Yell, self.mod, self, ...) end function yellPrototype:Cancel(...) return unschedule(self.Yell, self.mod, self, ...) end function bossModPrototype:NewYell(...) return newYell(self, "yell", ...) end function bossModPrototype:NewShortYell(...) return newYell(self, "shortyell", ...) end function bossModPrototype:NewCountYell(...) return newYell(self, "count", ...) end function bossModPrototype:NewFadesYell(...) return newYell(self, "fade", ...) end function bossModPrototype:NewShortFadesYell(...) return newYell(self, "shortfade", ...) end function bossModPrototype:NewIconFadesYell(...) return newYell(self, "iconfade", ...) end function bossModPrototype:NewPosYell(...) return newYell(self, "position", ...) end function bossModPrototype:NewComboYell(...) return newYell(self, "combo", ...) end end ------------------------------ -- Special Warning Object -- ------------------------------ do local frame = CreateFrame("Frame", "DBMSpecialWarning", UIParent) local font1 = frame:CreateFontString("DBMSpecialWarning1", "OVERLAY", "ZoneTextFont") font1:SetWidth(1024) font1:SetHeight(0) font1:SetPoint("TOP", 0, 0) local font2 = frame:CreateFontString("DBMSpecialWarning2", "OVERLAY", "ZoneTextFont") font2:SetWidth(1024) font2:SetHeight(0) font2:SetPoint("TOP", font1, "BOTTOM", 0, 0) frame:SetMovable(1) frame:SetWidth(1) frame:SetHeight(1) frame:SetFrameStrata("HIGH") frame:SetClampedToScreen() frame:SetPoint("CENTER", UIParent, "CENTER", 0, 0) local font1elapsed, font2elapsed, moving local function fontHide1() local duration = DBM.Options.SpecialWarningDuration2 if font1elapsed > duration * 1.3 then font1:Hide() if frame.font1ticker then frame.font1ticker:Cancel() frame.font1ticker = nil end elseif font1elapsed > duration then font1elapsed = font1elapsed + 0.05 local alpha = 1 - (font1elapsed - duration) / (duration * 0.3) font1:SetAlpha(alpha > 0 and alpha or 0) else font1elapsed = font1elapsed + 0.05 font1:SetAlpha(1) end end local function fontHide2() local duration = DBM.Options.SpecialWarningDuration2 if font2elapsed > duration * 1.3 then font2:Hide() if frame.font2ticker then frame.font2ticker:Cancel() frame.font2ticker = nil end elseif font2elapsed > duration then font2elapsed = font2elapsed + 0.05 local alpha = 1 - (font2elapsed - duration) / (duration * 0.3) font2:SetAlpha(alpha > 0 and alpha or 0) else font2elapsed = font2elapsed + 0.05 font2:SetAlpha(1) end end function DBM:UpdateSpecialWarningOptions() frame:ClearAllPoints() frame:SetPoint(self.Options.SpecialWarningPoint, UIParent, self.Options.SpecialWarningPoint, self.Options.SpecialWarningX, self.Options.SpecialWarningY) font1:SetFont(self.Options.SpecialWarningFont, self.Options.SpecialWarningFontSize2, self.Options.SpecialWarningFontStyle == "None" and nil or self.Options.SpecialWarningFontStyle) font2:SetFont(self.Options.SpecialWarningFont, self.Options.SpecialWarningFontSize2, self.Options.SpecialWarningFontStyle == "None" and nil or self.Options.SpecialWarningFontStyle) font1:SetTextColor(unpack(self.Options.SpecialWarningFontCol)) font2:SetTextColor(unpack(self.Options.SpecialWarningFontCol)) if self.Options.SpecialWarningFontShadow then font1:SetShadowOffset(1, -1) font2:SetShadowOffset(1, -1) else font1:SetShadowOffset(0, 0) font2:SetShadowOffset(0, 0) end end function DBM:AddSpecialWarning(text, force) local added = false if not frame.font1ticker then font1elapsed = 0 font1.lastUpdate = GetTime() font1:SetText(text) font1:Show() added = true frame.font1ticker = frame.font1ticker or C_TimerNewTicker(0.05, fontHide1) elseif not frame.font2ticker or force then font2elapsed = 0 font2.lastUpdate = GetTime() font2:SetText(text) font2:Show() added = true frame.font2ticker = frame.font2ticker or C_TimerNewTicker(0.05, fontHide2) end if not added then local prevText1 = font2:GetText() font1:SetText(prevText1) font1elapsed = font2elapsed self:AddSpecialWarning(text, true) end end do local anchorFrame local function moveEnd(self) moving = false anchorFrame:Hide() font1elapsed = self.Options.SpecialWarningDuration2 font2elapsed = self.Options.SpecialWarningDuration2 frame:SetFrameStrata("HIGH") self:Unschedule(moveEnd) self.Bars:CancelBar(DBM_CORE_MOVE_SPECIAL_WARNING_BAR) end function DBM:MoveSpecialWarning() if not anchorFrame then anchorFrame = CreateFrame("Frame", nil, frame) anchorFrame:SetWidth(32) anchorFrame:SetHeight(32) anchorFrame:EnableMouse(true) anchorFrame:SetPoint("TOP", frame, "TOP", 0, 32) anchorFrame:RegisterForDrag("LeftButton") anchorFrame:SetClampedToScreen() anchorFrame:Hide() local texture = anchorFrame:CreateTexture() texture:SetTexture("Interface\\Addons\\DBM-GUI\\textures\\dot.blp") texture:SetPoint("CENTER", anchorFrame, "CENTER", 0, 0) texture:SetWidth(32) texture:SetHeight(32) anchorFrame:SetScript("OnDragStart", function() frame:StartMoving() self:Unschedule(moveEnd) self.Bars:CancelBar(DBM_CORE_MOVE_SPECIAL_WARNING_BAR) end) anchorFrame:SetScript("OnDragStop", function() frame:StopMovingOrSizing() local point, _, _, xOfs, yOfs = frame:GetPoint(1) self.Options.SpecialWarningPoint = point self.Options.SpecialWarningX = xOfs self.Options.SpecialWarningY = yOfs self:Schedule(15, moveEnd, self) self.Bars:CreateBar(15, DBM_CORE_MOVE_SPECIAL_WARNING_BAR) end) end if anchorFrame:IsShown() then moveEnd(self) else moving = true anchorFrame:Show() DBM:AddSpecialWarning(DBM_CORE_MOVE_SPECIAL_WARNING_TEXT) DBM:AddSpecialWarning(DBM_CORE_MOVE_SPECIAL_WARNING_TEXT) self:Schedule(15, moveEnd, self) self.Bars:CreateBar(15, DBM_CORE_MOVE_SPECIAL_WARNING_BAR) frame:Show() frame:SetFrameStrata("TOOLTIP") frame:SetAlpha(1) end end end local specialWarningPrototype = {} local mt = {__index = specialWarningPrototype} local function classColoringFunction(cap) cap = cap:sub(2, -2) local noStrip = cap:match("noStrip ") if not noStrip then local name = cap if DBM.Options.StripServerName then cap = Ambiguate(cap, "short") end if DBM.Options.SWarnClassColor then local playerColor = RAID_CLASS_COLORS[DBM:GetRaidClass(name)] if playerColor then cap = ("|r|cff%.2x%.2x%.2x%s|r|cff%.2x%.2x%.2x"):format(playerColor.r * 255, playerColor.g * 255, playerColor.b * 255, cap, DBM.Options.SpecialWarningFontCol[1] * 255, DBM.Options.SpecialWarningFontCol[2] * 255, DBM.Options.SpecialWarningFontCol[3] * 255) end end else cap = cap:sub(9) end return cap end local textureCode = " |T%s:12:12|t " local function setText(announceType, spellId, stacks) local text, spellName if type(spellId) == "string" and spellId:match("ej%d+") then spellName = DBM:EJ_GetSectionInfo(string.sub(spellId, 3)) or DBM_CORE_UNKNOWN else spellName = DBM:GetSpellInfo(spellId) or DBM_CORE_UNKNOWN end if announceType == "prewarn" then if type(stacks) == "string" then text = DBM_CORE_AUTO_SPEC_WARN_TEXTS[announceType]:format(spellName, stacks) else text = DBM_CORE_AUTO_SPEC_WARN_TEXTS[announceType]:format(spellName, DBM_CORE_SEC_FMT:format(tostring(stacks or 5))) end else text = DBM_CORE_AUTO_SPEC_WARN_TEXTS[announceType]:format(spellName) end return text, spellName end function specialWarningPrototype:Show(...) if not DBM.Options.DontShowSpecialWarnings and not DBM.Options.DontShowSpecialWarningText and (not self.option or self.mod.Options[self.option]) and not moving and frame then if self.announceType == "taunt" and DBM.Options.FilterTankSpec and not self.mod:IsTank() then return end--Don't tell non tanks to taunt, ever. local argTable = {...} -- add a default parameter for move away warnings if self.announceType == "gtfo" then if #argTable == 0 then argTable[1] = DBM_CORE_BAD end end if #self.combinedtext > 0 then --Throttle spam. if DBM.Options.SWarningAlphabetical then tsort(self.combinedtext) end local combinedText = tconcat(self.combinedtext, "<, >") if self.combinedcount == 1 then combinedText = combinedText.." "..DBM_CORE_GENERIC_WARNING_OTHERS elseif self.combinedcount > 1 then combinedText = combinedText.." "..DBM_CORE_GENERIC_WARNING_OTHERS2:format(self.combinedcount) end --Process for i = 1, #argTable do if type(argTable[i]) == "string" then argTable[i] = combinedText end end end local message = pformat(self.text, unpack(argTable)) local text = ("%s%s%s"):format( (DBM.Options.SpecialWarningIcon and self.icon and textureCode:format(self.icon)) or "", message, (DBM.Options.SpecialWarningIcon and self.icon and textureCode:format(self.icon)) or "" ) local noteHasName = false if self.option then local noteText = self.mod.Options[self.option .. "SWNote"] if noteText and type(noteText) == "string" and noteText ~= "" then--Filter false bool and empty strings local count1 = self.announceType == "count" or self.announceType == "switchcount" or self.announceType == "targetcount" local count2 = self.announceType == "interruptcount" if count1 or count2 then--Counts support different note for EACH count local noteCount local notesTable = {string.split("/", noteText)} if count1 then noteCount = argTable[1]--Count should be first arg in table elseif count2 then noteCount = argTable[2]--Count should be second arg in table end if type(noteCount) == "string" then --Probably a hypehnated double count like inferno slice or marked for death local mainCount = string.split("-", noteCount) noteCount = tonumber(mainCount) end noteText = notesTable[noteCount] if noteText and type(noteText) == "string" and noteText ~= "" then--Refilter after string split to make sure a note for this count exists local hasPlayerName = noteText:find(playerName) if DBM.Options.SWarnNameInNote and hasPlayerName then noteHasName = 5 end --Terminate special warning, it's an interrupt count warning without player name and filter enabled if count2 and DBM.Options.FilterInterruptNoteName and not hasPlayerName then return end noteText = " ("..noteText..")" text = text..noteText end else--Non count warnings will have one note, period if DBM.Options.SWarnNameInNote and noteText:find(playerName) then noteHasName = 5 end if self.announceType and self.announceType:find("switch") then noteText = noteText:gsub(">.-<", classColoringFunction)--Class color note text before combining with warning text. end noteText = " ("..noteText..")" text = text..noteText end end end --No stripping on switch warnings, ever. They will NEVER have player name, but often have adds with "-" in name if self.announceType and not self.announceType:find("switch") then text = text:gsub(">.-<", classColoringFunction) end DBM:AddSpecialWarning(text) self.combinedcount = 0 self.combinedtext = {} if DBM.Options.ShowSWarningsInChat then local colorCode = ("|cff%.2x%.2x%.2x"):format(DBM.Options.SpecialWarningFontCol[1] * 255, DBM.Options.SpecialWarningFontCol[2] * 255, DBM.Options.SpecialWarningFontCol[3] * 255) self.mod:AddMsg(colorCode.."["..DBM_CORE_MOVE_SPECIAL_WARNING_TEXT.."] "..text.."|r", nil) end if not UnitIsDeadOrGhost("player") and DBM.Options.ShowFlashFrame then if noteHasName then local repeatCount = DBM.Options.SpecialWarningFlashRepeat5 and DBM.Options.SpecialWarningFlashRepeatAmount or 0 DBM.Flash:Show(DBM.Options.SpecialWarningFlashCol5[1],DBM.Options.SpecialWarningFlashCol5[2], DBM.Options.SpecialWarningFlashCol5[3], DBM.Options.SpecialWarningFlashDura5, DBM.Options.SpecialWarningFlashAlph5, repeatCount) else local number = self.flash local repeatCount = DBM.Options["SpecialWarningFlashRepeat"..number] and DBM.Options.SpecialWarningFlashRepeatAmount or 0 local flashcolor = DBM.Options["SpecialWarningFlashCol"..number] DBM.Flash:Show(flashcolor[1], flashcolor[2], flashcolor[3], DBM.Options["SpecialWarningFlashDura"..number], DBM.Options["SpecialWarningFlashAlph"..number], repeatCount) end end --Text: Full message text --Type: Announce type --SpellId: Raw spell or encounter journal Id if available. --Mod ID: Encounter ID as string, or a generic string for mods that don't have encounter ID (such as trash, dummy/test mods) fireEvent("DBM_Announce", text, self.type, self.spellId, self.mod.id) if self.sound then local soundId = self.option and self.mod.Options[self.option .. "SWSound"] or self.flash if noteHasName and type(soundId) == "number" then soundId = noteHasName end--Change number to 5 if it's not a custom sound, else, do nothing with it if self.hasVoice and DBM.Options.ChosenVoicePack ~= "None" and self.hasVoice <= SWFilterDisabed and (type(soundId) == "number" and soundId < 5 and DBM.Options.VoiceOverSpecW2 == "DefaultOnly" or DBM.Options.VoiceOverSpecW2 == "All") then return end if not self.option or self.mod.Options[self.option.."SWSound"] ~= "None" then DBM:PlaySpecialWarningSound(soundId or 1) end end else self.combinedcount = 0 self.combinedtext = {} end end function specialWarningPrototype:CombinedShow(delay, ...) if DBM.Options.DontShowSpecialWarnings or DBM.Options.DontShowSpecialWarningText then return end if self.option and not self.mod.Options[self.option] then return end local argTable = {...} for i = 1, #argTable do if type(argTable[i]) == "string" then if #self.combinedtext < 8 then--Throttle spam. We may not need more than 9 targets.. if not checkEntry(self.combinedtext, argTable[i]) then self.combinedtext[#self.combinedtext + 1] = argTable[i] end else self.combinedcount = self.combinedcount + 1 end end end unschedule(self.Show, self.mod, self) schedule(delay or 0.5, self.Show, self.mod, self, ...) end function specialWarningPrototype:DelayedShow(delay, ...) unschedule(self.Show, self.mod, self, ...) schedule(delay or 0.5, self.Show, self.mod, self, ...) end function specialWarningPrototype:Schedule(t, ...) return schedule(t, self.Show, self.mod, self, ...) end function specialWarningPrototype:Countdown(time, numAnnounces, ...) scheduleCountdown(time, numAnnounces, self.Show, self.mod, self, ...) end function specialWarningPrototype:Cancel(t, ...) return unschedule(self.Show, self.mod, self, ...) end function specialWarningPrototype:Play(name, customPath) local always = DBM.Options.AlwaysPlayVoice local voice = DBM.Options.ChosenVoicePack if voice == "None" then return end if not DBM.Options.DontShowSpecialWarnings and (not self.option or self.mod.Options[self.option]) or always then --Filter tank specific voice alerts for non tanks if tank filter enabled --But still allow AlwaysPlayVoice to play as well. if (name == "changemt" or name == "tauntboss") and DBM.Options.FilterTankSpec and not self.mod:IsTank() and not always then return end local path = customPath or "Interface\\AddOns\\DBM-VP"..voice.."\\"..name..".ogg" DBM:PlaySoundFile(path) end end function specialWarningPrototype:ScheduleVoice(t, ...) if DBM.Options.ChosenVoicePack == "None" then return end return schedule(t, self.Play, self.mod, self, ...) end function specialWarningPrototype:CancelVoice(...) if DBM.Options.ChosenVoicePack == "None" then return end return unschedule(self.Play, self.mod, self, ...) end function bossModPrototype:NewSpecialWarning(text, optionDefault, optionName, optionVersion, runSound, hasVoice) if not text then error("NewSpecialWarning: you must provide special warning text", 2) return end if type(text) == "string" and text:match("OptionVersion") then print("NewSpecialWarning: you must provide remove optionversion hack for "..optionDefault) return end if runSound == true then runSound = 2 elseif not runSound then runSound = 1 end if hasVoice == true then--if not a number, set it to 2, old mods that don't use new numbered system hasVoice = 2 end local obj = setmetatable( { text = self.localization.warnings[text], combinedtext = {}, combinedcount = 0, mod = self, sound = runSound>0, flash = runSound,--Set flash color to hard coded runsound (even if user sets custom sounds) hasVoice = hasVoice, }, mt ) local optionId = optionName or optionName ~= false and text if optionId then obj.voiceOptionId = hasVoice and "Voice"..optionId or nil obj.option = optionId..(optionVersion or "") self:AddSpecialWarningOption(optionId, optionDefault, runSound, "announce") end tinsert(self.specwarns, obj) return obj end local function newSpecialWarning(self, announceType, spellId, stacks, optionDefault, optionName, optionVersion, runSound, hasVoice) if not spellId then error("newSpecialWarning: you must provide spellId", 2) return end if runSound == true then runSound = 2 elseif not runSound then runSound = 1 end if hasVoice == true then--if not a number, set it to 2, old mods that don't use new numbered system hasVoice = 2 end local text, spellName = setText(announceType, spellId, stacks) local obj = setmetatable( -- todo: fix duplicate code { text = text, combinedtext = {}, combinedcount = 0, announceType = announceType, mod = self, sound = runSound>0, flash = runSound,--Set flash color to hard coded runsound (even if user sets custom sounds) hasVoice = hasVoice, type = announceType, spellId = spellId, spellName = spellName, stacks = stacks, icon = (type(spellId) == "string" and spellId:match("ej%d+") and select(4, DBM:EJ_GetSectionInfo(string.sub(spellId, 3))) ~= "" and select(4, DBM:EJ_GetSectionInfo(string.sub(spellId, 3)))) or (type(spellId) == "number" and GetSpellTexture(spellId)) or nil }, mt ) if optionName then obj.option = optionName elseif not (optionName == false) then obj.option = "SpecWarn"..spellId..announceType..(optionVersion or "") if announceType == "stack" then self.localization.options[obj.option] = DBM_CORE_AUTO_SPEC_WARN_OPTIONS[announceType]:format(stacks or 3, spellId) elseif announceType == "prewarn" then self.localization.options[obj.option] = DBM_CORE_AUTO_SPEC_WARN_OPTIONS[announceType]:format(tostring(stacks or 5), spellId) else self.localization.options[obj.option] = DBM_CORE_AUTO_SPEC_WARN_OPTIONS[announceType]:format(spellId) end end if obj.option then local catType = "announce"--Default to General announce --Directly affects another target (boss or player) that you need to know about if announceType == "target" or announceType == "targetcount" or announceType == "close" or announceType == "reflect" then catType = "announceother" --Directly affects you elseif announceType == "you" or announceType == "youcount" or announceType == "youpos" or announceType == "move" or announceType == "dodge" or announceType == "moveaway" or announceType == "run" or announceType == "stack" or announceType == "moveto" or announceType == "soakpos" then catType = "announcepersonal" --Things you have to do to fulfil your role elseif announceType == "taunt" or announceType == "dispel" or announceType == "interrupt" or announceType == "interruptcount" or announceType == "switch" or announceType == "switchcount" then catType = "announcerole" end self:AddSpecialWarningOption(obj.option, optionDefault, runSound, catType) end obj.voiceOptionId = hasVoice and "Voice"..spellId or nil tinsert(self.specwarns, obj) return obj end function bossModPrototype:NewSpecialWarningSpell(text, optionDefault, ...) return newSpecialWarning(self, "spell", text, nil, optionDefault, ...) end function bossModPrototype:NewSpecialWarningEnd(text, optionDefault, ...) return newSpecialWarning(self, "ends", text, nil, optionDefault, ...) end function bossModPrototype:NewSpecialWarningFades(text, optionDefault, ...) return newSpecialWarning(self, "fades", text, nil, optionDefault, ...) end function bossModPrototype:NewSpecialWarningSoon(text, optionDefault, ...) return newSpecialWarning(self, "soon", text, nil, optionDefault, ...) end function bossModPrototype:NewSpecialWarningDispel(text, optionDefault, ...) return newSpecialWarning(self, "dispel", text, nil, optionDefault, ...) end function bossModPrototype:NewSpecialWarningInterrupt(text, optionDefault, ...) return newSpecialWarning(self, "interrupt", text, nil, optionDefault, ...) end function bossModPrototype:NewSpecialWarningInterruptCount(text, optionDefault, ...) return newSpecialWarning(self, "interruptcount", text, nil, optionDefault, ...) end function bossModPrototype:NewSpecialWarningYou(text, optionDefault, ...) return newSpecialWarning(self, "you", text, nil, optionDefault, ...) end function bossModPrototype:NewSpecialWarningYouCount(text, optionDefault, ...) return newSpecialWarning(self, "youcount", text, nil, optionDefault, ...) end function bossModPrototype:NewSpecialWarningYouPos(text, optionDefault, ...) return newSpecialWarning(self, "youpos", text, nil, optionDefault, ...) end function bossModPrototype:NewSpecialWarningSoakPos(text, optionDefault, ...) return newSpecialWarning(self, "soakpos", text, nil, optionDefault, ...) end function bossModPrototype:NewSpecialWarningTarget(text, optionDefault, ...) return newSpecialWarning(self, "target", text, nil, optionDefault, ...) end function bossModPrototype:NewSpecialWarningTargetCount(text, optionDefault, ...) return newSpecialWarning(self, "targetcount", text, nil, optionDefault, ...) end function bossModPrototype:NewSpecialWarningDefensive(text, optionDefault, ...) return newSpecialWarning(self, "defensive", text, nil, optionDefault, ...) end function bossModPrototype:NewSpecialWarningTaunt(text, optionDefault, ...) return newSpecialWarning(self, "taunt", text, nil, optionDefault, ...) end function bossModPrototype:NewSpecialWarningClose(text, optionDefault, ...) return newSpecialWarning(self, "close", text, nil, optionDefault, ...) end function bossModPrototype:NewSpecialWarningMove(text, optionDefault, ...) return newSpecialWarning(self, "move", text, nil, optionDefault, ...) end function bossModPrototype:NewSpecialWarningGTFO(text, optionDefault, ...) return newSpecialWarning(self, "gtfo", text, nil, optionDefault, ...) end function bossModPrototype:NewSpecialWarningDodge(text, optionDefault, ...) return newSpecialWarning(self, "dodge", text, nil, optionDefault, ...) end function bossModPrototype:NewSpecialWarningDodgeLoc(text, optionDefault, ...) return newSpecialWarning(self, "dodgeloc", text, nil, optionDefault, ...) end function bossModPrototype:NewSpecialWarningMoveAway(text, optionDefault, ...) return newSpecialWarning(self, "moveaway", text, nil, optionDefault, ...) end function bossModPrototype:NewSpecialWarningMoveTo(text, optionDefault, ...) return newSpecialWarning(self, "moveto", text, nil, optionDefault, ...) end function bossModPrototype:NewSpecialWarningJump(text, optionDefault, ...) return newSpecialWarning(self, "jump", text, nil, optionDefault, ...) end function bossModPrototype:NewSpecialWarningRun(text, optionDefault, ...) return newSpecialWarning(self, "run", text, nil, optionDefault, ...) end function bossModPrototype:NewSpecialWarningCast(text, optionDefault, ...) return newSpecialWarning(self, "cast", text, nil, optionDefault, ...) end function bossModPrototype:NewSpecialWarningLookAway(text, optionDefault, ...) return newSpecialWarning(self, "lookaway", text, nil, optionDefault, ...) end function bossModPrototype:NewSpecialWarningReflect(text, optionDefault, ...) return newSpecialWarning(self, "reflect", text, nil, optionDefault, ...) end function bossModPrototype:NewSpecialWarningCount(text, optionDefault, ...) return newSpecialWarning(self, "count", text, nil, optionDefault, ...) end function bossModPrototype:NewSpecialWarningStack(text, optionDefault, stacks, ...) if type(text) == "string" and text:match("OptionVersion") then print("NewSpecialWarning: you must provide remove optionversion hack for "..optionDefault) end return newSpecialWarning(self, "stack", text, stacks, optionDefault, ...) end function bossModPrototype:NewSpecialWarningSwitch(text, optionDefault, ...) return newSpecialWarning(self, "switch", text, nil, optionDefault, ...) end function bossModPrototype:NewSpecialWarningSwitchCount(text, optionDefault, ...) return newSpecialWarning(self, "switchcount", text, nil, optionDefault, ...) end function bossModPrototype:NewSpecialWarningAdds(text, optionDefault, ...) return newSpecialWarning(self, "Adds", text, nil, optionDefault, ...) end function bossModPrototype:NewSpecialWarningAddsCustom(text, optionDefault, ...) return newSpecialWarning(self, "Addscustom", text, nil, optionDefault, ...) end function bossModPrototype:NewSpecialWarningPreWarn(text, optionDefault, time, ...) if type(text) == "string" and text:match("OptionVersion") then print("NewSpecialWarning: you must provide remove optionversion hack for "..optionDefault) end return newSpecialWarning(self, "prewarn", text, time, optionDefault, ...) end function DBM:PlayCountSound(number, forceVoice) if number > 10 then return end local voice if forceVoice then--For options example voice = forceVoice else voice = self.Options.CountdownVoice end local path local maxCount = 5 for i = 1, #self.Counts do if self.Counts[i].value == voice then path = self.Counts[i].path maxCount = self.Counts[i].max break end end if not path or (number > maxCount) then return end self:PlaySoundFile(path..number..".ogg") end function DBM:RegisterCountSound(t, v, p, m) --Prevent duplicate insert for i = 1, #self.Counts do if self.Counts[i].value == v then return end end --Insert into counts table. if t and v and p and m then tinsert(self.Counts, { text = t, value = v, path = p, max = m }) end end function DBM:CheckVoicePackVersion(value) local activeVP = self.Options.ChosenVoicePack --Check if voice pack out of date if activeVP ~= "None" and activeVP == value then if self.VoiceVersions[value] < 7 then--Version will be bumped when new voice packs released that contain new voices. if not self.Options.DontShowReminders then self:AddMsg(DBM_CORE_VOICE_PACK_OUTDATED) end SWFilterDisabed = self.VoiceVersions[value]--Set disable to version on current voice pack else SWFilterDisabed = 7 end end end function DBM:PlaySpecialWarningSound(soundId) local sound = type(soundId) == "number" and self.Options["SpecialWarningSound" .. (soundId == 1 and "" or soundId)] or soundId or self.Options.SpecialWarningSound self:PlaySoundFile(sound) end local function testWarningEnd() frame:SetFrameStrata("HIGH") end function DBM:ShowTestSpecialWarning(text, number, noSound) if moving then return end self:AddSpecialWarning(DBM_CORE_MOVE_SPECIAL_WARNING_TEXT) frame:SetFrameStrata("TOOLTIP") self:Unschedule(testWarningEnd) self:Schedule(self.Options.SpecialWarningDuration2 * 1.3, testWarningEnd) if number and not noSound then self:PlaySpecialWarningSound(number) end if self.Options.ShowFlashFrame and number then local flashColor = self.Options["SpecialWarningFlashCol"..number] local repeatCount = self.Options["SpecialWarningFlashRepeat"..number] and self.Options.SpecialWarningFlashRepeatAmount or 0 self.Flash:Show(flashColor[1], flashColor[2], flashColor[3], self.Options["SpecialWarningFlashDura"..number], self.Options["SpecialWarningFlashAlph"..number], repeatCount) end end end -------------------- -- Timer Object -- -------------------- do local timerPrototype = {} local mt = {__index = timerPrototype} function timerPrototype:Start(timer, ...) if DBM.Options.DontShowBossTimers then return end if timer and type(timer) ~= "number" then return self:Start(nil, timer, ...) -- first argument is optional! end if not self.option or self.mod.Options[self.option] then if self.type and self.type:find("count") and not self.allowdouble then--cdcount, nextcount. remove previous timer. for i = #self.startedTimers, 1, -1 do if DBM.Options.AutoCorrectTimer or (DBM.Options.DebugMode and DBM.Options.DebugLevel > 1) then local bar = DBM.Bars:GetBar(self.startedTimers[i]) if bar then local remaining = ("%.1f"):format(bar.timer) local ttext = _G[bar.frame:GetName().."BarName"]:GetText() or "" ttext = ttext.."("..self.id..")" if bar.timer > 0.2 then if timer then self.correctedCast = timer - bar.timer--Store what lowest timer is in timer object self.correctedDiff = difficultyIndex--Store index of correction to ensure the change is only used in one difficulty (so a mythic timer doesn't alter heroic for example) end DBM:Debug("Timer "..ttext.. " refreshed before expired. Remaining time is : "..remaining, 2) end end end DBM.Bars:CancelBar(self.startedTimers[i]) fireEvent("DBM_TimerStop", self.startedTimers[i]) self.startedTimers[i] = nil end end local timer = timer and ((timer > 0 and timer) or self.timer + timer) or self.timer --AI timer api: --Starting ai timer with (1) indicates it's a first timer after pull --Starting timer with (2) or (3) indicates it's a stage 2 or stage 3 first timer --Starting AI timer with anything above 3 indicarets it's a regular timer and to use shortest time in between two regular casts if self.type == "ai" then--A learning timer if not DBM.Options.AITimer then return end if timer > 4 then--Normal behavior. local newPhase = false for i = 1, 4 do --Check for any phase timers that are strings, if a string it means last cast of this ability was first case of a given stage if self["phase"..i.."CastTimer"] and type(self["phase"..i.."CastTimer"]) == "string" then--This is first cast of spell, we need to generate self.firstPullTimer self["phase"..i.."CastTimer"] = tonumber(self["phase"..i.."CastTimer"]) self["phase"..i.."CastTimer"] = GetTime() - self["phase"..i.."CastTimer"]--We have generated a self.phase1CastTimer! Next pull, DBM should know timer for first cast next pull. FANCY! DBM:Debug("AI timer learned a first timer for current phase of "..self["phase"..i.."CastTimer"], 2) newPhase = true end end if self.lastCast and not newPhase then--We have a GetTime() on last cast and it's not affected by a phase change local timeLastCast = GetTime() - self.lastCast--Get time between current cast and last cast if timeLastCast > 4 then--Prevent infinite loop cpu hang. Plus anything shorter than 5 seconds doesn't need a timer if not self.lowestSeenCast or (self.lowestSeenCast and self.lowestSeenCast > timeLastCast) then--Always use lowest seen cast for a timer self.lowestSeenCast = timeLastCast DBM:Debug("AI timer learned a new lowest timer of "..self.lowestSeenCast, 2) end end end self.lastCast = GetTime() if self.lowestSeenCast then--Always use lowest seen cast for timer timer = self.lowestSeenCast else return--Don't start the bogus timer shoved into timer field in the mod end else--AI timer passed with 4 or less is indicating phase change, with timer as phase number if self["phase"..timer.."CastTimer"] and type(self["phase"..timer.."CastTimer"]) == "number" then timer = self["phase"..timer.."CastTimer"] else--No first pull timer generated yet, set it to GetTime, as a string self["phase"..timer.."CastTimer"] = tostring(GetTime()) return--Don't start the x second timer end end end local id = self.id..pformat((("\t%s"):rep(select("#", ...))), ...) if DBM.Options.AutoCorrectTimer or (DBM.Options.DebugMode and DBM.Options.DebugLevel > 1) then if not self.type or (self.type ~= "target" and self.type ~= "active" and self.type ~= "fades" and self.type ~= "ai") then local bar = DBM.Bars:GetBar(id) if bar then local remaining = ("%.1f"):format(bar.timer) local ttext = _G[bar.frame:GetName().."BarName"]:GetText() or "" ttext = ttext.."("..self.id..")" if bar.timer > 0.2 then self.correctedCast = timer - bar.timer--Store what lowest timer is for advanced user feature self.correctedDiff = difficultyIndex--Store index of correction to ensure the change is only used in one difficulty (so a mythic timer doesn't alter heroic for example DBM:Debug("Timer "..ttext.. " refreshed before expired. Remaining time is : "..remaining, 2) end end end end if DBM.Options.AutoCorrectTimer and self.correctedCast and self.correctedDiff and self.correctedDiff == difficultyIndex and self.correctedCast < timer then local debugtemp = timer - self.correctedCast DBM:Debug("Timer autocorrected by "..debugtemp, 2) timer = self.correctedCast end local colorId = 0 if self.option then colorId = self.mod.Options[self.option .. "TColor"] elseif self.colorType and type(self.colorType) == "string" then--No option for specific timer, but another bool option given that tells us where to look for TColor colorId = self.mod.Options[self.colorType .. "TColor"] or 0 end local bar = DBM.Bars:CreateBar(timer, id, self.icon, nil, nil, nil, nil, colorId) if not bar then return false, "error" -- creating the timer failed somehow, maybe hit the hard-coded timer limit of 15 end local msg = "" if self.type and not self.text then msg = pformat(self.mod:GetLocalizedTimerText(self.type, self.spellId, self.name), ...) else if type(self.text) == "number" then msg = pformat(self.mod:GetLocalizedTimerText(self.type, self.text, self.name), ...) else msg = pformat(self.text, ...) end end msg = msg:gsub(">.-<", stripServerName) bar:SetText(msg, self.inlineIcon) --ID: Internal DBM timer ID --msg: Timer Text --timer: Raw timer value (number). --Icon: Texture Path for Icon --type: Timer type (Cooldowns: cd, cdcount, nextcount, nextsource, cdspecial, nextspecial, stage, ai. Durations: target, active, fades, roleplay. Casting: cast) --spellId: Raw spellid if available (most timers will have spellId or EJ ID unless it's a specific timer not tied to ability such as pull or combat start or rez timers. EJ id will be in format ej%d --colorID: Type classification (1-Add, 2-Aoe, 3-targeted ability, 4-Interrupt, 5-Role, 6-Stage, 7-User(custom)) --Mod ID: Encounter ID as string, or a generic string for mods that don't have encounter ID (such as trash, dummy/test mods) fireEvent("DBM_TimerStart", id, msg, timer, self.icon, self.type, self.spellId, colorId, self.mod.id) tinsert(self.startedTimers, id) self.mod:Unschedule(removeEntry, self.startedTimers, id) self.mod:Schedule(timer, removeEntry, self.startedTimers, id) return bar else return false, "disabled" end end timerPrototype.Show = timerPrototype.Start function timerPrototype:DelayedStart(delay, ...) unschedule(self.Start, self.mod, self, ...) schedule(delay or 0.5, self.Start, self.mod, self, ...) end timerPrototype.DelayedShow = timerPrototype.DelayedStart function timerPrototype:Schedule(t, ...) return schedule(t, self.Start, self.mod, self, ...) end function timerPrototype:Unschedule(...) return unschedule(self.Start, self.mod, self, ...) end function timerPrototype:Stop(...) if select("#", ...) == 0 then for i = #self.startedTimers, 1, -1 do fireEvent("DBM_TimerStop", self.startedTimers[i]) DBM.Bars:CancelBar(self.startedTimers[i]) self.startedTimers[i] = nil end else local id = self.id..pformat((("\t%s"):rep(select("#", ...))), ...) for i = #self.startedTimers, 1, -1 do if self.startedTimers[i] == id then fireEvent("DBM_TimerStop", id) DBM.Bars:CancelBar(id) tremove(self.startedTimers, i) end end end if self.type == "ai" then--A learning timer if not DBM.Options.AITimer then return end for i = 1, 4 do --Check for any phase timers that are strings and never got a chance to become AI timers, then wipe them if self["phase"..i.."CastTimer"] and type(self["phase"..i.."CastTimer"]) == "string" then self["phase"..i.."CastTimer"] = nil DBM:Debug("Wiping incomplete new timer of stage "..i, 2) end end end end function timerPrototype:Cancel(...) self:Stop(...) self:Unschedule(...) end function timerPrototype:GetTime(...) local id = self.id..pformat((("\t%s"):rep(select("#", ...))), ...) local bar = DBM.Bars:GetBar(id) return bar and (bar.totalTime - bar.timer) or 0, (bar and bar.totalTime) or 0 end function timerPrototype:GetRemaining(...) local id = self.id..pformat((("\t%s"):rep(select("#", ...))), ...) local bar = DBM.Bars:GetBar(id) return bar and bar.timer or 0 end function timerPrototype:IsStarted(...) local id = self.id..pformat((("\t%s"):rep(select("#", ...))), ...) local bar = DBM.Bars:GetBar(id) return bar and true end function timerPrototype:SetTimer(timer) self.timer = timer end function timerPrototype:Update(elapsed, totalTime, ...) if DBM.Options.DontShowBossTimers then return end if self:GetTime(...) == 0 then self:Start(totalTime, ...) end local id = self.id..pformat((("\t%s"):rep(select("#", ...))), ...) fireEvent("DBM_TimerUpdate", id, elapsed, totalTime) return DBM.Bars:UpdateBar(id, elapsed, totalTime) end function timerPrototype:AddTime(extendAmount, ...) if DBM.Options.DontShowBossTimers then return end if self:GetTime(...) == 0 then return self:Start(extendAmount, ...) else local id = self.id..pformat((("\t%s"):rep(select("#", ...))), ...) local bar = DBM.Bars:GetBar(id) if bar then local elapsed, total = (bar.totalTime - bar.timer), bar.totalTime if elapsed and total then fireEvent("DBM_TimerUpdate", id, elapsed, total+extendAmount) return DBM.Bars:UpdateBar(id, elapsed, total+extendAmount) end end end end function timerPrototype:UpdateIcon(icon, ...) local id = self.id..pformat((("\t%s"):rep(select("#", ...))), ...) local bar = DBM.Bars:GetBar(id) if bar then return bar:SetIcon((type(icon) == "string" and icon:match("ej%d+") and select(4, DBM:EJ_GetSectionInfo(string.sub(icon, 3))) ~= "" and select(4, DBM:EJ_GetSectionInfo(string.sub(icon, 3)))) or (type(icon) == "number" and GetSpellTexture(icon)) or icon or "Interface\\Icons\\Spell_Nature_WispSplode") end end function timerPrototype:UpdateName(name, ...) local id = self.id..pformat((("\t%s"):rep(select("#", ...))), ...) local bar = DBM.Bars:GetBar(id) if bar then return bar:SetText(name, self.inlineIcon) end end function timerPrototype:SetColor(c, ...) local id = self.id..pformat((("\t%s"):rep(select("#", ...))), ...) local bar = DBM.Bars:GetBar(id) if bar then return bar:SetColor(c) end end function timerPrototype:DisableEnlarge(...) local id = self.id..pformat((("\t%s"):rep(select("#", ...))), ...) local bar = DBM.Bars:GetBar(id) if bar then bar.small = true end end function timerPrototype:AddOption(optionDefault, optionName, colorType) if optionName ~= false then self.option = optionName or self.id self.mod:AddBoolOption(self.option, optionDefault, "timer", nil, colorType) end end function bossModPrototype:NewTimer(timer, name, icon, optionDefault, optionName, colorType, inlineIcon, r, g, b) if r and type(r) == "string" then DBM:Debug("|cffff0000r probably has inline icon in it and needs to be fixed for |r"..name..r) r = nil--Fix it for users end if inlineIcon and type(inlineIcon) == "number" then DBM:Debug("|cffff0000spellID texture path or colorType is in inlineIcon field and needs to be fixed for |r"..name..inlineIcon) inlineIcon = nil--Fix it for users end local icon = (type(icon) == "string" and icon:match("ej%d+") and select(4, DBM:EJ_GetSectionInfo(string.sub(icon, 3))) ~= "" and select(4, DBM:EJ_GetSectionInfo(string.sub(icon, 3)))) or (type(icon) == "number" and GetSpellTexture(icon)) or icon or "Interface\\Icons\\Spell_Nature_WispSplode" local obj = setmetatable( { text = self.localization.timers[name], timer = timer, id = name, icon = icon, colorType = colorType, inlineIcon = inlineIcon, r = r, g = g, b = b, startedTimers = {}, mod = self, }, mt ) obj:AddOption(optionDefault, optionName, colorType) tinsert(self.timers, obj) return obj end -- new constructor for the new auto-localized timer types -- note that the function might look unclear because it needs to handle different timer types, especially achievement timers need special treatment local function newTimer(self, timerType, timer, spellId, timerText, optionDefault, optionName, colorType, texture, inlineIcon, r, g, b) if type(timer) == "string" and timer:match("OptionVersion") then DBM:Debug("|cffff0000OptionVersion hack depricated, remove it from: |r"..spellId) return end if type(colorType) == "number" and colorType > 6 then DBM:Debug("|cffff0000texture is in the colorType arg for: |r"..spellId) end --Use option optionName for optionVersion as well, no reason to split. --This ensures that remaining arg positions match for auto generated and regular NewTimer local optionVersion if type(optionName) == "number" then optionVersion = optionName optionName = nil end local allowdouble if type(timer) == "string" and timer:match("d%d+") then allowdouble = true timer = tonumber(string.sub(timer, 2)) end local spellName, icon local unparsedId = spellId if timerType == "achievement" then spellName = select(2, GetAchievementInfo(spellId)) icon = type(texture) == "number" and select(10, GetAchievementInfo(texture)) or texture or spellId and select(10, GetAchievementInfo(spellId)) elseif timerType == "cdspecial" or timerType == "nextspecial" or timerType == "stage" then icon = type(texture) == "number" and GetSpellTexture(texture) or texture or type(spellId) == "string" and select(4, DBM:EJ_GetSectionInfo(string.sub(spellId, 3))) ~= "" and select(4, DBM:EJ_GetSectionInfo(string.sub(spellId, 3))) or (type(spellId) == "number" and GetSpellTexture(spellId)) or "Interface\\Icons\\Spell_Nature_WispSplode" if timerType == "stage" then colorType = 6 end elseif timerType == "roleplay" then icon = type(texture) == "number" and GetSpellTexture(texture) or texture or type(spellId) == "string" and select(4, DBM:EJ_GetSectionInfo(string.sub(spellId, 3))) ~= "" and select(4, DBM:EJ_GetSectionInfo(string.sub(spellId, 3))) or (type(spellId) == "number" and GetSpellTexture(spellId)) or "Interface\\Icons\\Spell_Holy_BorrowedTime" colorType = 6 elseif timerType == "adds" or timerType == "addscustom" then icon = type(texture) == "number" and GetSpellTexture(texture) or texture or type(spellId) == "string" and select(4, DBM:EJ_GetSectionInfo(string.sub(spellId, 3))) ~= "" and select(4, DBM:EJ_GetSectionInfo(string.sub(spellId, 3))) or (type(spellId) == "number" and GetSpellTexture(spellId)) or "Interface\\Icons\\Spell_Nature_WispSplode" colorType = 1 else if type(spellId) == "string" and spellId:match("ej%d+") then spellName = DBM:EJ_GetSectionInfo(string.sub(spellId, 3)) or "" else spellName = DBM:GetSpellInfo(spellId or 0) end if spellName then icon = type(texture) == "number" and GetSpellTexture(texture) or texture or type(spellId) == "string" and select(4, DBM:EJ_GetSectionInfo(string.sub(spellId, 3))) ~= "" and select(4, DBM:EJ_GetSectionInfo(string.sub(spellId, 3))) or (type(spellId) == "number" and GetSpellTexture(spellId)) else icon = nil end end spellName = spellName or tostring(spellId) local timerTextValue --If timertext is a number, accept it as a secondary auto translate spellid if timerText and type(timerText) == "number" and DBM.Options.ShortTimerText then timerTextValue = timerText else timerTextValue = self.localization.timers[timerText] end local id = "Timer"..(spellId or 0)..timerType..(optionVersion or "") local obj = setmetatable( { text = timerTextValue, type = timerType, spellId = spellId, name = spellName, timer = timer, id = id, icon = icon, colorType = colorType, inlineIcon = inlineIcon, r = r, g = g, b = b, allowdouble = allowdouble, startedTimers = {}, mod = self, }, mt ) obj:AddOption(optionDefault, optionName, colorType) tinsert(self.timers, obj) -- todo: move the string creation to the GUI with SetFormattedString... if timerType == "achievement" then self.localization.options[id] = DBM_CORE_AUTO_TIMER_OPTIONS[timerType]:format(GetAchievementLink(spellId):gsub("%[(.+)%]", "%1")) elseif timerType == "cdspecial" or timerType == "nextspecial" or timerType == "stage" or timerType == "roleplay" then--Timers without spellid, generic self.localization.options[id] = DBM_CORE_AUTO_TIMER_OPTIONS[timerType]--Using more than 1 stage timer or more than 1 special timer will break this, fortunately you should NEVER use more than 1 of either in a mod else self.localization.options[id] = DBM_CORE_AUTO_TIMER_OPTIONS[timerType]:format(unparsedId) end return obj end function bossModPrototype:NewTargetTimer(...) return newTimer(self, "target", ...) end function bossModPrototype:NewBuffActiveTimer(...) return newTimer(self, "active", ...) end function bossModPrototype:NewBuffFadesTimer(...) return newTimer(self, "fades", ...) end function bossModPrototype:NewCastTimer(timer, ...) if tonumber(timer) and timer > 1000 then -- hehe :) best hack in DBM. This makes the first argument optional, so we can omit it to use the cast time from the spell id ;) local spellId = timer timer = select(4, DBM:GetSpellInfo(spellId)) or 1000 -- GetSpellInfo takes YOUR spell haste into account...WTF? local spellHaste = select(4, DBM:GetSpellInfo(53142)) / 10000 -- 53142 = Dalaran Portal, should have 10000 ms cast time timer = timer / spellHaste -- calculate the real cast time of the spell... return self:NewCastTimer(timer / 1000, spellId, ...) end return newTimer(self, "cast", timer, ...) end function bossModPrototype:NewCastSourceTimer(timer, ...) if tonumber(timer) and timer > 1000 then -- hehe :) best hack in DBM. This makes the first argument optional, so we can omit it to use the cast time from the spell id ;) local spellId = timer timer = select(4, DBM:GetSpellInfo(spellId)) or 1000 -- GetSpellInfo takes YOUR spell haste into account...WTF? local spellHaste = select(4, DBM:GetSpellInfo(53142)) / 10000 -- 53142 = Dalaran Portal, should have 10000 ms cast time timer = timer / spellHaste -- calculate the real cast time of the spell... return self:NewCastSourceTimer(timer / 1000, spellId, ...) end return newTimer(self, "castsource", timer, ...) end function bossModPrototype:NewCDTimer(...) return newTimer(self, "cd", ...) end function bossModPrototype:NewCDCountTimer(...) return newTimer(self, "cdcount", ...) end function bossModPrototype:NewCDSourceTimer(...) return newTimer(self, "cdsource", ...) end function bossModPrototype:NewNextTimer(...) return newTimer(self, "next", ...) end function bossModPrototype:NewNextCountTimer(...) return newTimer(self, "nextcount", ...) end function bossModPrototype:NewNextSourceTimer(...) return newTimer(self, "nextsource", ...) end function bossModPrototype:NewAchievementTimer(...) return newTimer(self, "achievement", ...) end function bossModPrototype:NewCDSpecialTimer(...) return newTimer(self, "cdspecial", ...) end function bossModPrototype:NewNextSpecialTimer(...) return newTimer(self, "nextspecial", ...) end function bossModPrototype:NewPhaseTimer(...) return newTimer(self, "stage", ...) end function bossModPrototype:NewRPTimer(...) return newTimer(self, "roleplay", ...) end function bossModPrototype:NewAddsTimer(...) return newTimer(self, "adds", ...) end function bossModPrototype:NewAddsCustomTimer(...) return newTimer(self, "addscustom", ...) end function bossModPrototype:NewAITimer(...) return newTimer(self, "ai", ...) end function bossModPrototype:GetLocalizedTimerText(timerType, spellId, Name) local spellName if Name then spellName = Name--Pull from name stored in object elseif spellId then DBM:Debug("|cffff0000GetLocalizedTimerText fallback, this should not happen and is a bug. this fallback should be deleted if this message is never seen after async code is live|r") if timerType == "achievement" then spellName = select(2, GetAchievementInfo(spellId)) elseif type(spellId) == "string" and spellId:match("ej%d+") then spellName = DBM:EJ_GetSectionInfo(string.sub(spellId, 3)) else spellName = DBM:GetSpellInfo(spellId) end end return pformat(DBM_CORE_AUTO_TIMER_TEXTS[timerType], spellName) end end ------------------------------ -- Berserk/Combat Objects -- ------------------------------ do local enragePrototype = {} local mt = {__index = enragePrototype} function enragePrototype:Start(timer) timer = timer or self.timer or 600 timer = timer <= 0 and self.timer - timer or timer self.bar:SetTimer(timer) self.bar:Start() if self.warning1 then if timer > 660 then self.warning1:Schedule(timer - 600, 10, DBM_CORE_MIN) end if timer > 300 then self.warning1:Schedule(timer - 300, 5, DBM_CORE_MIN) end if timer > 180 then self.warning2:Schedule(timer - 180, 3, DBM_CORE_MIN) end end if self.warning2 then if timer > 60 then self.warning2:Schedule(timer - 60, 1, DBM_CORE_MIN) end if timer > 30 then self.warning2:Schedule(timer - 30, 30, DBM_CORE_SEC) end if timer > 10 then self.warning2:Schedule(timer - 10, 10, DBM_CORE_SEC) end end if self.countdown then if not DBM.Options.DontPlayPTCountdown then self.countdown:Start(timer) end end end function enragePrototype:Schedule(t) return self.owner:Schedule(t, self.Start, self) end function enragePrototype:Cancel() self.owner:Unschedule(self.Start, self) if self.warning1 then self.warning1:Cancel() end if self.warning2 then self.warning2:Cancel() end if self.countdown then self.countdown:Cancel() end self.bar:Stop() end enragePrototype.Stop = enragePrototype.Cancel function bossModPrototype:NewBerserkTimer(timer, text, barText, barIcon) timer = timer or 600 local warning1 = self:NewAnnounce(text or DBM_CORE_GENERIC_WARNING_BERSERK, 1, nil, "warning_berserk", false) local warning2 = self:NewAnnounce(text or DBM_CORE_GENERIC_WARNING_BERSERK, 4, nil, "warning_berserk", false) local bar = self:NewTimer(timer, barText or DBM_CORE_GENERIC_TIMER_BERSERK, barIcon or 28131, nil, "timer_berserk") local obj = setmetatable( { warning1 = warning1, warning2 = warning2, bar = bar, timer = timer, owner = self }, mt ) return obj end function bossModPrototype:NewCombatTimer(timer, text, barText, barIcon) timer = timer or 10 local bar = self:NewTimer(timer, barText or DBM_CORE_GENERIC_TIMER_COMBAT, barIcon or "Interface\\Icons\\ability_warrior_offensivestance", nil, "timer_combat") local countdown = self:NewCountdown(0, 0, nil, false, nil, true) local obj = setmetatable( { bar = bar, timer = timer, countdown = countdown, owner = self }, mt ) return obj end end --------------- -- Options -- --------------- function bossModPrototype:AddBoolOption(name, default, cat, func, extraOption) cat = cat or "misc" self.DefaultOptions[name] = (default == nil) or default if cat == "timer" then self.DefaultOptions[name.."TColor"] = extraOption or 0 end if default and type(default) == "string" then default = self:GetRoleFlagValue(default) end self.Options[name] = (default == nil) or default if cat == "timer" then self.Options[name.."TColor"] = extraOption or 0 end self:SetOptionCategory(name, cat) if func then self.optionFuncs = self.optionFuncs or {} self.optionFuncs[name] = func end end function bossModPrototype:AddSpecialWarningOption(name, default, defaultSound, cat) cat = cat or "misc" self.DefaultOptions[name] = (default == nil) or default self.DefaultOptions[name.."SWSound"] = defaultSound or 1 self.DefaultOptions[name.."SWNote"] = true if default and type(default) == "string" then default = self:GetRoleFlagValue(default) end self.Options[name] = (default == nil) or default self.Options[name.."SWSound"] = defaultSound or 1 self.Options[name.."SWNote"] = true self:SetOptionCategory(name, cat) end function bossModPrototype:AddSetIconOption(name, spellId, default, isHostile) self.DefaultOptions[name] = (default == nil) or default if default and type(default) == "string" then default = self:GetRoleFlagValue(default) end self.Options[name] = (default == nil) or default self:SetOptionCategory(name, "misc") if isHostile then if not self.findFastestComputer then self.findFastestComputer = {} end self.findFastestComputer[#self.findFastestComputer + 1] = name self.localization.options[name] = DBM_CORE_AUTO_ICONS_OPTION_TEXT2:format(spellId) else self.localization.options[name] = DBM_CORE_AUTO_ICONS_OPTION_TEXT:format(spellId) end end function bossModPrototype:AddArrowOption(name, spellId, default, isRunTo) if isRunTo == true then isRunTo = 2 end--Support legacy self.DefaultOptions[name] = (default == nil) or default if default and type(default) == "string" then default = self:GetRoleFlagValue(default) end self.Options[name] = (default == nil) or default self:SetOptionCategory(name, "misc") if isRunTo == 2 then self.localization.options[name] = DBM_CORE_AUTO_ARROW_OPTION_TEXT:format(spellId) elseif isRunTo == 3 then self.localization.options[name] = DBM_CORE_AUTO_ARROW_OPTION_TEXT3:format(spellId) else self.localization.options[name] = DBM_CORE_AUTO_ARROW_OPTION_TEXT2:format(spellId) end end function bossModPrototype:AddRangeFrameOption(range, spellId, default) self.DefaultOptions["RangeFrame"] = (default == nil) or default if default and type(default) == "string" then default = self:GetRoleFlagValue(default) end self.Options["RangeFrame"] = (default == nil) or default self:SetOptionCategory("RangeFrame", "misc") if spellId then self.localization.options["RangeFrame"] = DBM_CORE_AUTO_RANGE_OPTION_TEXT:format(range, spellId) else self.localization.options["RangeFrame"] = DBM_CORE_AUTO_RANGE_OPTION_TEXT_SHORT:format(range) end end function bossModPrototype:AddHudMapOption(name, spellId, default) self.DefaultOptions[name] = (default == nil) or default if default and type(default) == "string" then default = self:GetRoleFlagValue(default) end self.Options[name] = (default == nil) or default self:SetOptionCategory(name, "misc") if spellId then self.localization.options[name] = DBM_CORE_AUTO_HUD_OPTION_TEXT:format(spellId) else self.localization.options[name] = DBM_CORE_AUTO_HUD_OPTION_TEXT_MULTI end end function bossModPrototype:AddNamePlateOption(name, spellId, default) if not spellId then error("AddNamePlateOption must provide valid spellId", 2) end self.DefaultOptions[name] = (default == nil) or default if default and type(default) == "string" then default = self:GetRoleFlagValue(default) end self.Options[name] = (default == nil) or default self:SetOptionCategory(name, "misc") self.localization.options[name] = DBM_CORE_AUTO_NAMEPLATE_OPTION_TEXT:format(spellId) end function bossModPrototype:AddInfoFrameOption(spellId, default) self.DefaultOptions["InfoFrame"] = (default == nil) or default if default and type(default) == "string" then default = self:GetRoleFlagValue(default) end self.Options["InfoFrame"] = (default == nil) or default self:SetOptionCategory("InfoFrame", "misc") if spellId then self.localization.options["InfoFrame"] = DBM_CORE_AUTO_INFO_FRAME_OPTION_TEXT:format(spellId) else self.localization.options["InfoFrame"] = DBM_CORE_AUTO_INFO_FRAME_OPTION_TEXT2 end end function bossModPrototype:AddReadyCheckOption(questId, default) self.readyCheckQuestId = questId self.DefaultOptions["ReadyCheck"] = (default == nil) or default if default and type(default) == "string" then default = self:GetRoleFlagValue(default) end self.Options["ReadyCheck"] = (default == nil) or default self.localization.options["ReadyCheck"] = DBM_CORE_AUTO_READY_CHECK_OPTION_TEXT self:SetOptionCategory("ReadyCheck", "misc") end function bossModPrototype:AddSliderOption(name, minValue, maxValue, valueStep, default, cat, func) cat = cat or "misc" self.DefaultOptions[name] = {type = "slider", value = default or 0} self.Options[name] = default or 0 self:SetOptionCategory(name, cat) self.sliders = self.sliders or {} self.sliders[name] = { minValue = minValue, maxValue = maxValue, valueStep = valueStep, } if func then self.optionFuncs = self.optionFuncs or {} self.optionFuncs[name] = func end end function bossModPrototype:AddButton(name, onClick, cat, func) cat = cat or "misc" self:SetOptionCategory(name, cat) self.buttons = self.buttons or {} self.buttons[name] = onClick if func then self.optionFuncs = self.optionFuncs or {} self.optionFuncs[name] = func end end -- FIXME: this function does not reset any settings to default if you remove an option in a later revision and a user has selected this option in an earlier revision were it still was available -- this will be fixed as soon as it is necessary due to removed options ;-) function bossModPrototype:AddDropdownOption(name, options, default, cat, func) cat = cat or "misc" self.DefaultOptions[name] = {type = "dropdown", value = default} self.Options[name] = default self:SetOptionCategory(name, cat) self.dropdowns = self.dropdowns or {} self.dropdowns[name] = options if func then self.optionFuncs = self.optionFuncs or {} self.optionFuncs[name] = func end end function bossModPrototype:AddOptionSpacer(cat) cat = cat or "misc" if self.optionCategories[cat] then tinsert(self.optionCategories[cat], DBM_OPTION_SPACER) end end function bossModPrototype:AddOptionLine(text, cat) cat = cat or "misc" if not self.optionCategories[cat] then self.optionCategories[cat] = {} end if self.optionCategories[cat] then tinsert(self.optionCategories[cat], {line = true, text = text}) end end function bossModPrototype:AddAnnounceSpacer() return self:AddOptionSpacer("announce") end function bossModPrototype:AddTimerSpacer() return self:AddOptionSpacer("timer") end function bossModPrototype:AddAnnounceLine(text) return self:AddOptionLine(text, "announce") end function bossModPrototype:AddTimerLine(text) return self:AddOptionLine(text, "timer") end function bossModPrototype:AddMiscLine(text) return self:AddOptionLine(text, "misc") end function bossModPrototype:RemoveOption(name) self.Options[name] = nil for i, options in pairs(self.optionCategories) do removeEntry(options, name) if #options == 0 then self.optionCategories[i] = nil end end if self.optionFuncs then self.optionFuncs[name] = nil end end function bossModPrototype:SetOptionCategory(name, cat) for _, options in pairs(self.optionCategories) do removeEntry(options, name) end if not self.optionCategories[cat] then self.optionCategories[cat] = {} end tinsert(self.optionCategories[cat], name) end -------------- -- Combat -- -------------- function bossModPrototype:RegisterCombat(cType, ...) if cType then cType = cType:lower() end local info = { type = cType, mob = self.creatureId, eId = self.encounterId, name = self.localization.general.name or self.id, msgs = (cType ~= "combat") and {...}, mod = self } if self.multiMobPullDetection then info.multiMobPullDetection = self.multiMobPullDetection end if self.multiEncounterPullDetection then info.multiEncounterPullDetection = self.multiEncounterPullDetection end if self.noESDetection then info.noESDetection = self.noESDetection end if self.noEEDetection then info.noEEDetection = self.noEEDetection end if self.noRegenDetection then info.noRegenDetection = self.noRegenDetection end if self.noWBEsync then info.noWBEsync = self.noWBEsync end -- use pull-mobs as kill mobs by default, can be overriden by RegisterKill if self.multiMobPullDetection then for i, v in ipairs(self.multiMobPullDetection) do info.killMobs = info.killMobs or {} info.killMobs[v] = true end end self.combatInfo = info if not self.zones then return end for v in pairs(self.zones) do combatInfo[v] = combatInfo[v] or {} tinsert(combatInfo[v], info) end end -- needs to be called _AFTER_ RegisterCombat function bossModPrototype:RegisterKill(msgType, ...) if not self.combatInfo then error("mod.combatInfo not yet initialized, use mod:RegisterCombat before using this method", 2) end if msgType == "kill" then if select("#", ...) > 0 then -- calling this method with 0 IDs means "use the values from SetCreatureID", this is already done by RegisterCombat as calling RegisterKill should be optional --> mod:RegisterKill("kill") with no IDs is never necessary self.combatInfo.killMobs = {} for i = 1, select("#", ...) do local v = select(i, ...) if type(v) == "number" then self.combatInfo.killMobs[v] = true end end end else self.combatInfo.killType = msgType self.combatInfo.killMsgs = {} for i = 1, select("#", ...) do local v = select(i, ...) self.combatInfo.killMsgs[v] = true end end end function bossModPrototype:SetDetectCombatInVehicle(flag) if not self.combatInfo then error("mod.combatInfo not yet initialized, use mod:RegisterCombat before using this method", 2) end self.combatInfo.noCombatInVehicle = not flag end function bossModPrototype:SetCreatureID(...) self.creatureId = ... if select("#", ...) > 1 then self.multiMobPullDetection = {...} if self.combatInfo then self.combatInfo.multiMobPullDetection = self.multiMobPullDetection if self.inCombat then --Called mid combat, fix some variables self.numBoss = #self.multiMobPullDetection self.vb.bossLeft = self.numBoss end end for i = 1, select("#", ...) do local cId = select(i, ...) bossIds[cId] = true end else local cId = ... bossIds[cId] = true end end function bossModPrototype:SetEncounterID(...) self.encounterId = ... if select("#", ...) > 1 then self.multiEncounterPullDetection = {...} if self.combatInfo then self.combatInfo.multiEncounterPullDetection = self.multiEncounterPullDetection end end end function bossModPrototype:DisableESCombatDetection() self.noESDetection = true if self.combatInfo then self.combatInfo.noESDetection = true end end function bossModPrototype:DisableEEKillDetection() self.noEEDetection = true if self.combatInfo then self.combatInfo.noEEDetection = true end end function bossModPrototype:DisableRegenDetection() self.noRegenDetection = true if self.combatInfo then self.combatInfo.noRegenDetection = true end end function bossModPrototype:DisableWBEngageSync() self.noWBEsync = true if self.combatInfo then self.combatInfo.noWBEsync = true end end function bossModPrototype:IsInCombat() return self.inCombat end function bossModPrototype:IsAlive() return not UnitIsDeadOrGhost("player") end function bossModPrototype:SetMinCombatTime(t) self.minCombatTime = t end -- needs to be called after RegisterCombat function bossModPrototype:SetWipeTime(t) if not self.combatInfo then error("mod.combatInfo not yet initialized, use mod:RegisterCombat before using this method", 2) end self.combatInfo.wipeTimer = t end -- fix for LFR ToES Tsulong combat detection bug after killed. function bossModPrototype:SetReCombatTime(t, t2)--T1, after kill. T2 after wipe self.reCombatTime = t self.reCombatTime2 = t2 end function bossModPrototype:SetOOCBWComms() tinsert(oocBWComms, self) end ----------------------- -- Synchronization -- ----------------------- function bossModPrototype:SendSync(event, ...) event = event or "" local arg = select("#", ...) > 0 and strjoin("\t", tostringall(...)) or "" local str = ("%s\t%s\t%s\t%s"):format(self.id, self.revision or 0, event, arg) local spamId = self.id .. event .. arg -- *not* the same as the sync string, as it doesn't use the revision information local time = GetTime() --Mod syncs are more strict and enforce latency threshold always. --Do not put latency check in main sendSync local function (line 313) though as we still want to get version information, etc from these users. if not modSyncSpam[spamId] or (time - modSyncSpam[spamId]) > 8 then self:ReceiveSync(event, nil, self.revision or 0, tostringall(...)) sendSync("M", str) end end function bossModPrototype:SendBigWigsSync(msg, extra) msg = "B^".. msg if extra then msg = msg .."^".. extra end if IsInGroup() then SendAddonMessage("BigWigs", msg, IsInGroup(2) and "INSTANCE_CHAT" or "RAID") end end function bossModPrototype:ReceiveSync(event, sender, revision, ...) local spamId = self.id .. event .. strjoin("\t", ...) local time = GetTime() if (not modSyncSpam[spamId] or (time - modSyncSpam[spamId]) > self.SyncThreshold) and self.OnSync and (not (self.blockSyncs and sender)) and (not sender or (not self.minSyncRevision or revision >= self.minSyncRevision)) then modSyncSpam[spamId] = time -- we have to use the sender as last argument for compatibility reasons (stupid old API...) -- avoid table allocations for frequently used number of arguments if select("#", ...) <= 1 then -- syncs with no arguments have an empty argument (also for compatibility reasons) self:OnSync(event, ... or "", sender) elseif select("#", ...) == 2 then self:OnSync(event, ..., select(2, ...), sender) else local tmp = { ... } tmp[#tmp + 1] = sender self:OnSync(event, unpack(tmp)) end end end function bossModPrototype:SetRevision(revision) revision = tonumber(revision or "") if not revision then -- bad revision: either forgot the svn keyword or using git svn revision = DBM.Revision end self.revision = revision end function bossModPrototype:SetMinSyncRevision(revision) self.minSyncRevision = revision end function bossModPrototype:SetHotfixNoticeRev(revision) self.hotfixNoticeRev = revision end ----------------- -- Scheduler -- ----------------- function bossModPrototype:Schedule(t, f, ...) return schedule(t, f, self, ...) end function bossModPrototype:Unschedule(f, ...) return unschedule(f, self, ...) end function bossModPrototype:ScheduleMethod(t, method, ...) if not self[method] then error(("Method %s does not exist"):format(tostring(method)), 2) end return self:Schedule(t, self[method], self, ...) end bossModPrototype.ScheduleEvent = bossModPrototype.ScheduleMethod function bossModPrototype:UnscheduleMethod(method, ...) if not self[method] then error(("Method %s does not exist"):format(tostring(method)), 2) end return self:Unschedule(self[method], self, ...) end bossModPrototype.UnscheduleEvent = bossModPrototype.UnscheduleMethod ------------- -- Icons -- ------------- do local scanExpires = {} local addsIcon = {} local addsIconSet = {} function bossModPrototype:SetIcon(target, icon, timer) if not target then return end--Fix a rare bug where target becomes nil at last second (end combat fires and clears targets) if DBM.Options.DontSetIcons or not enableIcons or DBM:GetRaidRank(playerName) == 0 then return end self:UnscheduleMethod("SetIcon", target) if type(icon) ~= "number" or type(target) ~= "string" then--icon/target probably backwards. DBM:Debug("|cffff0000SetIcon is being used impropperly. Check icon/target order|r") return--Fail silently instead of spamming icon lua errors if we screw up end icon = icon and icon >= 0 and icon <= 8 and icon or 8 local uId = DBM:GetRaidUnitId(target) if uId and UnitIsUnit(uId, "player") and DBM:GetNumRealGroupMembers() < 2 then return end--Solo raid, no reason to put icon on yourself. if uId or UnitExists(target) then--target accepts uid, unitname both. uId = uId or target --save previous icon into a table. local oldIcon = self:GetIcon(uId) or 0 if not self.iconRestore[uId] then self.iconRestore[uId] = oldIcon end --set icon if oldIcon ~= icon then--Don't set icon if it's already set to what we're setting it to SetRaidTarget(uId, self.iconRestore[uId] and icon == 0 and self.iconRestore[uId] or icon) end --schedule restoring old icon if timer enabled. if timer then self:ScheduleMethod(timer, "SetIcon", target, 0) end end end do local iconSortTable = {} local iconSet = 0 local function sort_by_group(v1, v2) return DBM:GetRaidSubgroup(DBM:GetUnitFullName(v1)) < DBM:GetRaidSubgroup(DBM:GetUnitFullName(v2)) end local function clearSortTable() twipe(iconSortTable) iconSet = 0 end function bossModPrototype:SetIconByAlphaTable(returnFunc) tsort(iconSortTable)--Sorted alphabetically for i = 1, #iconSortTable do local target = iconSortTable[i] if i > 8 then DBM:Debug("|cffff0000Too many players to set icons, reconsider where using icons|r", 2) return end if not self.iconRestore[target] then local oldIcon = self:GetIcon(target) or 0 self.iconRestore[target] = oldIcon end SetRaidTarget(target, i)--Icons match number in table in alpha sort if returnFunc then self[returnFunc](self, target, i)--Send icon and target to returnFunc. (Generally used by announce icon targets to raid chat feature) end end C_TimerAfter(1.5, clearSortTable)--Table wipe delay so if icons go out too early do to low fps or bad latency, when they get new target on table, resort and reapplying should auto correct teh icon within .2-.4 seconds at most. end function bossModPrototype:SetAlphaIcon(delay, target, maxIcon, returnFunc) if not target then return end if DBM.Options.DontSetIcons or not enableIcons or DBM:GetRaidRank(playerName) == 0 then return end local uId = DBM:GetRaidUnitId(target) if uId or UnitExists(target) then--target accepts uid, unitname both. uId = uId or target local foundDuplicate = false for i = #iconSortTable, 1, -1 do if iconSortTable[i] == uId then foundDuplicate = true break end end if not foundDuplicate then iconSet = iconSet + 1 tinsert(iconSortTable, uId) end self:UnscheduleMethod("SetIconByAlphaTable") if maxIcon and iconSet == maxIcon then self:SetIconByAlphaTable(returnFunc) elseif self:LatencyCheck() then--lag can fail the icons so we check it before allowing. self:ScheduleMethod(delay or 0.5, "SetIconByAlphaTable", returnFunc) end end end function bossModPrototype:SetIconBySortedTable(startIcon, reverseIcon, returnFunc) tsort(iconSortTable, sort_by_group) local icon = startIcon or 1 for i, v in ipairs(iconSortTable) do if not self.iconRestore[v] then local oldIcon = self:GetIcon(v) or 0 self.iconRestore[v] = oldIcon end SetRaidTarget(v, icon)--do not use SetIcon function again. It already checked in SetSortedIcon function. if reverseIcon then icon = icon - 1 else icon = icon + 1 end if returnFunc then self[returnFunc](self, v, icon)--Send icon and target to returnFunc. (Generally used by announce icon targets to raid chat feature) end end C_TimerAfter(1.5, clearSortTable)--Table wipe delay so if icons go out too early do to low fps or bad latency, when they get new target on table, resort and reapplying should auto correct teh icon within .2-.4 seconds at most. end function bossModPrototype:SetSortedIcon(delay, target, startIcon, maxIcon, reverseIcon, returnFunc) if not target then return end if DBM.Options.DontSetIcons or not enableIcons or DBM:GetRaidRank(playerName) == 0 then return end if not startIcon then startIcon = 1 end startIcon = startIcon and startIcon >= 0 and startIcon <= 8 and startIcon or 8 local uId = DBM:GetRaidUnitId(target) if uId or UnitExists(target) then--target accepts uid, unitname both. uId = uId or target local foundDuplicate = false for i = #iconSortTable, 1, -1 do if iconSortTable[i] == uId then foundDuplicate = true break end end if not foundDuplicate then iconSet = iconSet + 1 tinsert(iconSortTable, uId) end self:UnscheduleMethod("SetIconBySortedTable") if maxIcon and iconSet == maxIcon then self:SetIconBySortedTable(startIcon, reverseIcon, returnFunc) elseif self:LatencyCheck() then--lag can fail the icons so we check it before allowing. self:ScheduleMethod(delay or 0.5, "SetIconBySortedTable", startIcon, reverseIcon, returnFunc) end end end end function bossModPrototype:GetIcon(uId) return UnitExists(uId) and GetRaidTargetIndex(uId) end function bossModPrototype:RemoveIcon(target) return self:SetIcon(target, 0) end function bossModPrototype:ClearIcons() if IsInRaid() then for i = 1, GetNumGroupMembers() do if UnitExists("raid"..i) and GetRaidTargetIndex("raid"..i) then SetRaidTarget("raid"..i, 0) end end else for i = 1, GetNumSubgroupMembers() do if UnitExists("party"..i) and GetRaidTargetIndex("party"..i) then SetRaidTarget("party"..i, 0) end end end end function bossModPrototype:CanSetIcon(optionName) if canSetIcons[optionName] then return true end return false end local mobUids = {"mouseover", "target", "boss1", "boss2", "boss3", "boss4", "boss5"} function bossModPrototype:ScanForMobs(creatureID, iconSetMethod, mobIcon, maxIcon, scanInterval, scanningTime, optionName, isFriendly, secondCreatureID, skipMarked) if not optionName then optionName = self.findFastestComputer[1] end if canSetIcons[optionName] then --Declare variables. local timeNow = GetTime() local creatureID = creatureID--This function must not be used to boss, so remove self.creatureId. Accepts cid, guid and cid table local iconSetMethod = iconSetMethod or 0--Set IconSetMethod -- 0: Descending / 1:Ascending / 2: Force Set / 9:Force Stop --With different scanID, this function can support multi scanning same time. Required for Nazgrim. local scanID = 0 if type(creatureID) == "number" then scanID = creatureID --guid and table no not supports multi scanning. only cid supports multi scanning end if iconSetMethod == 9 then--Force stop scanning --clear variables scanExpires[scanID] = nil addsIcon[scanID] = nil addsIconSet[scanID] = nil return end if not addsIcon[scanID] then addsIcon[scanID] = mobIcon or 8 end if not addsIconSet[scanID] then addsIconSet[scanID] = 0 end if not scanExpires[scanID] then scanExpires[scanID] = timeNow + scanningTime end local maxIcon = maxIcon or 8 --We only have 8 icons. local isFriendly = isFriendly or false local secondCreatureID = secondCreatureID or 0 local scanInterval = scanInterval or 0.2 local scanningTime = scanningTime or 8 --DO SCAN NOW for _, unitid2 in ipairs(mobUids) do local guid2 = UnitGUID(unitid2) local cid2 = self:GetCIDFromGUID(guid2) local isEnemy = UnitIsEnemy("player", unitid2) or true--If api returns nil, assume it's an enemy local isFiltered = false if (not isFriendly and not isEnemy) or (skipMarked and not GetRaidTargetIndex(unitid2)) then isFiltered = true DBM:Debug("ScanForMobs aborting because filtered mob", 2) end if not isFiltered then if guid2 and type(creatureID) == "table" and creatureID[cid2] and not addsGUIDs[guid2] then DBM:Debug("Match found, SHOULD be setting icon", 2) if type(creatureID[cid2]) == "number" then SetRaidTarget(unitid2, creatureID[cid2]) else SetRaidTarget(unitid2, addsIcon[scanID]) if iconSetMethod == 1 then addsIcon[scanID] = addsIcon[scanID] + 1 else addsIcon[scanID] = addsIcon[scanID] - 1 end end addsGUIDs[guid2] = true addsIconSet[scanID] = addsIconSet[scanID] + 1 if addsIconSet[scanID] >= maxIcon then--stop scan immediately to save cpu --clear variables scanExpires[scanID] = nil addsIcon[scanID] = nil addsIconSet[scanID] = nil return end elseif guid2 and (guid2 == creatureID or cid2 == creatureID or cid2 == secondCreatureID) and not addsGUIDs[guid2] then DBM:Debug("Match found, SHOULD be setting icon", 2) if iconSetMethod == 2 then SetRaidTarget(unitid2, mobIcon) else SetRaidTarget(unitid2, addsIcon[scanID]) if iconSetMethod == 1 then addsIcon[scanID] = addsIcon[scanID] + 1 else addsIcon[scanID] = addsIcon[scanID] - 1 end end addsGUIDs[guid2] = true addsIconSet[scanID] = addsIconSet[scanID] + 1 if addsIconSet[scanID] >= maxIcon then--stop scan immediately to save cpu --clear variables scanExpires[scanID] = nil addsIcon[scanID] = nil addsIconSet[scanID] = nil return end end end end for uId in DBM:GetGroupMembers() do local unitid = uId.."target" local guid = UnitGUID(unitid) local cid = self:GetCIDFromGUID(guid) local isEnemy = UnitIsEnemy("player", unitid) or true--If api returns nil, assume it's an enemy local isFiltered = false if (not isFriendly and not isEnemy) or (skipMarked and not GetRaidTargetIndex(unitid)) then isFiltered = true DBM:Debug("ScanForMobs aborting because filtered mob", 2) end if not isFiltered then if guid and type(creatureID) == "table" and creatureID[cid] and not addsGUIDs[guid] then DBM:Debug("Match found, SHOULD be setting icon", 2) if type(creatureID[cid]) == "number" then SetRaidTarget(unitid, creatureID[cid]) else SetRaidTarget(unitid, addsIcon[scanID]) if iconSetMethod == 1 then addsIcon[scanID] = addsIcon[scanID] + 1 else addsIcon[scanID] = addsIcon[scanID] - 1 end end addsGUIDs[guid] = true addsIconSet[scanID] = addsIconSet[scanID] + 1 if addsIconSet[scanID] >= maxIcon then--stop scan immediately to save cpu --clear variables scanExpires[scanID] = nil addsIcon[scanID] = nil addsIconSet[scanID] = nil return end elseif guid and (guid == creatureID or cid == creatureID or cid == secondCreatureID) and not addsGUIDs[guid] then DBM:Debug("Match found, SHOULD be setting icon", 2) if iconSetMethod == 2 then SetRaidTarget(unitid, mobIcon) else SetRaidTarget(unitid, addsIcon[scanID]) if iconSetMethod == 1 then addsIcon[scanID] = addsIcon[scanID] + 1 else addsIcon[scanID] = addsIcon[scanID] - 1 end end addsGUIDs[guid] = true addsIconSet[scanID] = addsIconSet[scanID] + 1 if addsIconSet[scanID] >= maxIcon then--stop scan immediately to save cpu --clear variables scanExpires[scanID] = nil addsIcon[scanID] = nil addsIconSet[scanID] = nil return end end end end if timeNow < scanExpires[scanID] then--scan for limited times. self:ScheduleMethod(scanInterval, "ScanForMobs", creatureID, iconSetMethod, mobIcon, maxIcon, scanInterval, scanningTime, optionName, isFriendly, secondCreatureID) else DBM:Debug("Stopping ScanForMobs for: "..(optionName or "nil"), 2) --clear variables scanExpires[scanID] = nil addsIcon[scanID] = nil addsIconSet[scanID] = nil --Do not wipe adds GUID table here, it's wiped by :Stop() which is called by EndCombat end else DBM:Debug("Not elected to set icons for "..(optionName or "nil"), 2) end end end ----------------------- -- Model Functions -- ----------------------- function bossModPrototype:SetModelScale(scale) self.modelScale = scale end function bossModPrototype:SetModelOffset(x, y, z) self.modelOffsetX = x self.modelOffsetY = y self.modelOffsetZ = z end function bossModPrototype:SetModelRotation(r) self.modelRotation = r end function bossModPrototype:SetModelMoveSpeed(v) self.modelMoveSpeed = v end function bossModPrototype:SetModelID(id) self.modelId = id end function bossModPrototype:SetModelSound(long, short)--PlaySoundFile prototype for model viewer, long is long sound, short is a short clip, configurable in UI, both sound paths defined in boss mods. self.modelSoundLong = long self.modelSoundShort = short end function bossModPrototype:EnableModel() self.modelEnabled = true end function bossModPrototype:DisableModel() self.modelEnabled = nil end -------------------- -- Localization -- -------------------- function bossModPrototype:GetLocalizedStrings() self.localization.miscStrings.name = self.localization.general.name return self.localization.miscStrings end -- Not really good, needs a few updates do local modLocalizations = {} local modLocalizationPrototype = {} local mt = {__index = modLocalizationPrototype} local returnKey = {__index = function(t, k) return k end} local defaultCatLocalization = { __index = setmetatable({ timer = DBM_CORE_OPTION_CATEGORY_TIMERS, announce = DBM_CORE_OPTION_CATEGORY_WARNINGS, announceother = DBM_CORE_OPTION_CATEGORY_WARNINGS_OTHER, announcepersonal = DBM_CORE_OPTION_CATEGORY_WARNINGS_YOU, announcerole = DBM_CORE_OPTION_CATEGORY_WARNINGS_ROLE, sound = DBM_CORE_OPTION_CATEGORY_SOUNDS, misc = MISCELLANEOUS }, returnKey) } local defaultTimerLocalization = { __index = setmetatable({ timer_berserk = DBM_CORE_GENERIC_TIMER_BERSERK, timer_combat = DBM_CORE_GENERIC_TIMER_COMBAT }, returnKey) } local defaultAnnounceLocalization = { __index = setmetatable({ warning_berserk = DBM_CORE_GENERIC_WARNING_BERSERK }, returnKey) } local defaultOptionLocalization = { __index = setmetatable({ timer_berserk = DBM_CORE_OPTION_TIMER_BERSERK, timer_combat = DBM_CORE_OPTION_TIMER_COMBAT, }, returnKey) } local defaultMiscLocalization = { __index = {} } function modLocalizationPrototype:SetGeneralLocalization(t) for i, v in pairs(t) do self.general[i] = v end end function modLocalizationPrototype:SetWarningLocalization(t) for i, v in pairs(t) do self.warnings[i] = v end end function modLocalizationPrototype:SetTimerLocalization(t) for i, v in pairs(t) do self.timers[i] = v end end function modLocalizationPrototype:SetOptionLocalization(t) for i, v in pairs(t) do self.options[i] = v end end function modLocalizationPrototype:SetOptionCatLocalization(t) for i, v in pairs(t) do self.cats[i] = v end end function modLocalizationPrototype:SetMiscLocalization(t) for i, v in pairs(t) do self.miscStrings[i] = v end end function DBM:CreateModLocalization(name) name = tostring(name) local obj = { general = setmetatable({}, returnKey), warnings = setmetatable({}, defaultAnnounceLocalization), options = setmetatable({}, defaultOptionLocalization), timers = setmetatable({}, defaultTimerLocalization), miscStrings = setmetatable({}, defaultMiscLocalization), cats = setmetatable({}, defaultCatLocalization), } setmetatable(obj, mt) modLocalizations[name] = obj return obj end function DBM:GetModLocalization(name) name = tostring(name) return modLocalizations[name] or self:CreateModLocalization(name) end end
mit
Telewild/telewild
plugins/wiki.lua
20
4376
-- http://git.io/vUA4M local socket = require "socket" local JSON = require "cjson" local wikiusage = { "!wiki [text]: Read extract from default Wikipedia (EN)", "!wiki(lang) [text]: Read extract from 'lang' Wikipedia. Example: !wikies hola", "!wiki search [text]: Search articles on default Wikipedia (EN)", "!wiki(lang) search [text]: Search articles on 'lang' Wikipedia. Example: !wikies search hola", } local Wikipedia = { -- http://meta.wikimedia.org/wiki/List_of_Wikipedias wiki_server = "https://%s.wikipedia.org", wiki_path = "/w/api.php", wiki_load_params = { action = "query", prop = "extracts", format = "json", exchars = 300, exsectionformat = "plain", explaintext = "", redirects = "" }, wiki_search_params = { action = "query", list = "search", srlimit = 20, format = "json", }, default_lang = "en", } function Wikipedia:getWikiServer(lang) return string.format(self.wiki_server, lang or self.default_lang) end --[[ -- return decoded JSON table from Wikipedia --]] function Wikipedia:loadPage(text, lang, intro, plain, is_search) local request, sink = {}, {} local query = "" local parsed if is_search then for k,v in pairs(self.wiki_search_params) do query = query .. k .. '=' .. v .. '&' end parsed = URL.parse(self:getWikiServer(lang)) parsed.path = self.wiki_path parsed.query = query .. "srsearch=" .. URL.escape(text) else self.wiki_load_params.explaintext = plain and "" or nil for k,v in pairs(self.wiki_load_params) do query = query .. k .. '=' .. v .. '&' end parsed = URL.parse(self:getWikiServer(lang)) parsed.path = self.wiki_path parsed.query = query .. "titles=" .. URL.escape(text) end -- HTTP request request['url'] = URL.build(parsed) print(request['url']) request['method'] = 'GET' request['sink'] = ltn12.sink.table(sink) local httpRequest = parsed.scheme == 'http' and http.request or https.request local code, headers, status = socket.skip(1, httpRequest(request)) if not headers or not sink then return nil end local content = table.concat(sink) if content ~= "" then local ok, result = pcall(JSON.decode, content) if ok and result then return result else return nil end else return nil end end -- extract intro passage in wiki page function Wikipedia:wikintro(text, lang) local result = self:loadPage(text, lang, true, true) if result and result.query then local query = result.query if query and query.normalized then text = query.normalized[1].to or text end local page = query.pages[next(query.pages)] if page and page.extract then return text..": "..page.extract else local text = "Extract not found for "..text text = text..'\n'..table.concat(wikiusage, '\n') return text end else return "Sorry an error happened" end end -- search for term in wiki function Wikipedia:wikisearch(text, lang) local result = self:loadPage(text, lang, true, true, true) if result and result.query then local titles = "" for i,item in pairs(result.query.search) do titles = titles .. "\n" .. item["title"] end titles = titles ~= "" and titles or "No results found" return titles else return "Sorry, an error occurred" end end local function run(msg, matches) -- TODO: Remember language (i18 on future version) -- TODO: Support for non Wikipedias but Mediawikis local search, term, lang if matches[1] == "search" then search = true term = matches[2] lang = nil elseif matches[2] == "search" then search = true term = matches[3] lang = matches[1] else term = matches[2] lang = matches[1] end if not term then term = lang lang = nil end if term == "" then local text = "Usage:\n" text = text..table.concat(wikiusage, '\n') return text end local result if search then result = Wikipedia:wikisearch(term, lang) else -- TODO: Show the link result = Wikipedia:wikintro(term, lang) end return result end return { description = "Searches Wikipedia and send results", usage = wikiusage, patterns = { "^[!/][Ww]iki(%w+) (search) (.+)$", "^[!/][Ww]iki (search) ?(.*)$", "^[!/][Ww]iki(%w+) (.+)$", "^[!/][Ww]iki ?(.*)$" }, run = run }
gpl-2.0
masoudre11/RaHabot
plugins/moderation.lua
5
7280
-- Moderation for Liberbot groups. -- The bot must be made an admin. -- Put this near the top, after blacklist. -- If you want to enable antisquig, put that at the top, before blacklist. local triggers = { '^/modhelp[@'..bot.username..']*$', '^/modlist[@'..bot.username..']*$', '^/modcast[@'..bot.username..']*', '^/modadd[@'..bot.username..']*$', '^/modrem[@'..bot.username..']*$', '^/modprom[@'..bot.username..']*$', '^/moddem[@'..bot.username..']*', '^/modkick[@'..bot.username..']*', '^/modban[@'..bot.username..']*', } local commands = { ['^/modhelp[@'..bot.username..']*$'] = function(msg) local moddat = load_data('moderation.json') if not moddat[msg.chat.id_str] then return config.errors.moderation end local message = [[ /modlist - List the moderators and administrators of this group. Moderator commands: /modkick - Kick a user from this group. /modban - Ban a user from this group. Administrator commands: /add - Add this group to the moderation system. /remove - Remove this group from the moderation system. /promote - Promote a user to a moderator. /demote - Demote a moderator to a user. /modcast - Send a broadcast to every moderated group. ]] return message end, ['^/modlist[@'..bot.username..']*$'] = function(msg) local moddat = load_data('moderation.json') if not moddat[msg.chat.id_str] then return config.errors.moderation end local message = '' for k,v in pairs(moddat[msg.chat.id_str]) do message = message .. ' - ' .. v .. ' (' .. k .. ')\n' end if message ~= '' then message = 'Moderators for ' .. msg.chat.title .. ':\n' .. message .. '\n' end message = message .. 'Administrators for ' .. config.moderation.realm_name .. ':\n' for k,v in pairs(config.moderation.admins) do message = message .. ' - ' .. v .. ' (' .. k .. ')\n' end return message end, ['^/modcast[@'..bot.username..']*'] = function(msg) local message = msg.text:input() if not message then return 'You must include a message.' end if msg.chat.id ~= config.moderation.admin_group then return 'This command must be run in the administration group.' end if not config.moderation.admins[msg.from.id_str] then return config.errors.not_admin end local moddat = load_data('moderation.json') for k,v in pairs(moddat) do sendMessage(k, message) end return 'Your broadcast has been sent.' end, ['^/modadd[@'..bot.username..']*$'] = function(msg) if not config.moderation.admins[msg.from.id_str] then return config.errors.not_admin end local moddat = load_data('moderation.json') if moddat[msg.chat.id_str] then return 'I am already moderating this group.' end moddat[msg.chat.id_str] = {} save_data('moderation.json', moddat) return 'I am now moderating this group.' end, ['^/modrem[@'..bot.username..']*$'] = function(msg) if not config.moderation.admins[msg.from.id_str] then return config.errors.not_admin end local moddat = load_data('moderation.json') if not moddat[msg.chat.id_str] then return config.errors.moderation end moddat[msg.chat.id_str] = nil save_data('moderation.json', moddat) return 'I am no longer moderating this group.' end, ['^/modprom[@'..bot.username..']*$'] = function(msg) local moddat = load_data('moderation.json') if not moddat[msg.chat.id_str] then return config.errors.moderation end if not config.moderation.admins[msg.from.id_str] then return config.errors.not_admin end if not msg.reply_to_message then return 'Promotions must be done via reply.' end local modid = tostring(msg.reply_to_message.from.id) local modname = msg.reply_to_message.from.first_name if config.moderation.admins[modid] then return modname .. ' is already an administrator.' end if moddat[msg.chat.id_str][modid] then return modname .. ' is already a moderator.' end moddat[msg.chat.id_str][modid] = modname save_data('moderation.json', moddat) return modname .. ' is now a moderator.' end, ['^/moddem[@'..bot.username..']*'] = function(msg) local moddat = load_data('moderation.json') if not moddat[msg.chat.id_str] then return config.errors.moderation end if not config.moderation.admins[msg.from.id_str] then return config.errors.not_admin end local modid = msg.text:input() if not modid then if msg.reply_to_message then modid = tostring(msg.reply_to_message.from.id) else return 'Demotions must be done via reply or specification of a moderator\'s ID.' end end if config.moderation.admins[modid] then return config.moderation.admins[modid] .. ' is an administrator.' end if not moddat[msg.chat.id_str][modid] then return 'User is not a moderator.' end local modname = moddat[msg.chat.id_str][modid] moddat[msg.chat.id_str][modid] = nil save_data('moderation.json', moddat) return modname .. ' is no longer a moderator.' end, ['/modkick[@'..bot.username..']*'] = function(msg) local moddat = load_data('moderation.json') if not moddat[msg.chat.id_str] then return config.errors.moderation end if not moddat[msg.chat.id_str][msg.from.id_str] then if not config.moderation.admins[msg.from.id_str] then return config.errors.not_mod end end local userid = msg.text:input() local usernm = userid if msg.reply_to_message then userid = tostring(msg.reply_to_message.from.id) usernm = msg.reply_to_message.from.first_name end if not userid then return 'Kicks must be done via reply or specification of a user/bot\'s ID or username.' end if moddat[msg.chat.id_str][userid] or config.moderation.admins[userid] then return 'You cannot kick a moderator.' end sendMessage(config.moderation.admin_group, '/kick ' .. userid .. ' from ' .. math.abs(msg.chat.id)) sendMessage(config.moderation.admin_group, usernm .. ' kicked from ' .. msg.chat.title .. ' by ' .. msg.from.first_name .. '.') end, ['^/modban[@'..bot.username..']*'] = function(msg) local moddat = load_data('moderation.json') if not moddat[msg.chat.id_str] then return config.errors.moderation end if not moddat[msg.chat.id_str][msg.from.id_str] then if not config.moderation.admins[msg.from.id_str] then return config.errors.not_mod end end local userid = msg.text:input() local usernm = userid if msg.reply_to_message then userid = tostring(msg.reply_to_message.from.id) usernm = msg.reply_to_message.from.first_name end if not userid then return 'Kicks must be done via reply or specification of a user/bot\'s ID or username.' end if moddat[msg.chat.id_str][userid] or config.moderation.admins[userid] then return 'You cannot ban a moderator.' end sendMessage(config.moderation.admin_group, '/ban ' .. userid .. ' from ' .. math.abs(msg.chat.id)) sendMessage(config.moderation.admin_group, usernm .. ' banned from ' .. msg.chat.title .. ' by ' .. msg.from.first_name .. '.') end } local action = function(msg) for k,v in pairs(commands) do if string.match(msg.text_lower, k) then local output = v(msg) if output then sendReply(msg, output) end return end end end return { action = action, triggers = triggers }
gpl-2.0
dromozoa/dromozoa-commons
test/test_xml.lua
3
1078
-- Copyright (C) 2015 Tomoyuki Fujimori <moyu@dromozoa.com> -- -- This file is part of dromozoa-commons. -- -- dromozoa-commons is free software: you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation, either version 3 of the License, or -- (at your option) any later version. -- -- dromozoa-commons is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with dromozoa-commons. If not, see <http://www.gnu.org/licenses/>. local xml = require "dromozoa.commons.xml" local a, b = xml.escape("<>&\"'") assert(a == "&lt;&gt;&amp;&quot;&apos;") assert(b == nil) assert(xml.escape(42) == "42") assert(xml.escape("[foo]", "%W") == "&#x5b;foo&#x5d;") assert(xml.escape("\t\r\n ") == "\t\r\n ") assert(xml.escape("\0\127") == "&#x0;&#x7f;")
gpl-3.0
bb010g/otouto
otouto/plugins/urbandictionary.lua
1
1954
--[[ urbandictionary.lua Returns the top Urban Dictionary entry for a given query. Copyright 2016 topkecleon <drew@otou.to> This code is licensed under the GNU AGPLv3. See /LICENSE for details. ]]-- local HTTP = require('socket.http') local URL = require('socket.url') local JSON = require('dkjson') local utilities = require('otouto.utilities') local urbandictionary = {name = 'urbandictionary'} function urbandictionary:init() urbandictionary.command = 'urbandictionary <query>' urbandictionary.base_url = 'http://api.urbandictionary.com/v0/define?term=' urbandictionary.triggers = utilities.triggers(self.info.username, self.config.cmd_pat):t('urbandictionary', true):t('ud', true):t('urban', true).table urbandictionary.doc = [[/urbandictionary <query> Returns a definition from Urban Dictionary. Aliases: /ud, /urban]] urbandictionary.doc = urbandictionary.doc:gsub('/', self.config.cmd_pat) end function urbandictionary:action(msg) local input = utilities.input_from_msg(msg) if not input then utilities.send_reply(msg, urbandictionary.doc, 'html') return end local url = urbandictionary.base_url .. URL.escape(input) local old_timeout = HTTP.TIMEOUT HTTP.TIMEOUT = 1 local jstr, code = HTTP.request(url) HTTP.TIMEOUT = old_timeout if code ~= 200 then utilities.send_reply(msg, self.config.errors.connection) return end local data = JSON.decode(jstr) local output if data.result_type == 'no_results' then output = self.config.errors.results else output = string.format('<b>%s</b>\n\n%s\n\n<i>%s</i>', utilities.html_escape(data.list[1].word), utilities.trim(utilities.html_escape(data.list[1].definition)), utilities.trim(utilities.html_escape(data.list[1].example or '')) ) end utilities.send_reply(msg, output, 'html') end return urbandictionary
agpl-3.0
dromozoa/dromozoa-commons
dromozoa/commons/queue.lua
2
1804
-- Copyright (C) 2015,2017 Tomoyuki Fujimori <moyu@dromozoa.com> -- -- This file is part of dromozoa-commons. -- -- dromozoa-commons is free software: you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation, either version 3 of the License, or -- (at your option) any later version. -- -- dromozoa-commons is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with dromozoa-commons. If not, see <http://www.gnu.org/licenses/>. local copy = require "dromozoa.commons.copy" local push = require "dromozoa.commons.push" local class = {} function class.new() return { min = 1; max = 0; } end function class:front() return self[self.min] end function class:back() return self[self.max] end function class:push(...) self.max = push(self, self.max, ...) return self end function class:pop() local n = self.min local v = self[n] self[n] = nil self.min = n + 1 return v end function class:copy(that, i, j) self.max = copy(self, self.max, that, i, j) return self end function class:each() return coroutine.wrap(function () for i = self.min, self.max do coroutine.yield(self[i]) end end) end class.metatable = { __index = class; } function class.metatable:__pairs() return coroutine.wrap(function () for i = self.min, self.max do coroutine.yield(i, self[i]) end end) end return setmetatable(class, { __call = function () return setmetatable(class.new(), class.metatable) end; })
gpl-3.0
MkNiz/Love2Crawl
maps/map001.lua
1
29471
return { version = "1.1", luaversion = "5.1", tiledversion = "0.14.2", orientation = "orthogonal", renderorder = "right-down", width = 30, height = 30, tilewidth = 16, tileheight = 16, nextobjectid = 50, properties = { ["mapID"] = "001", ["mapName"] = "PUSTULE PALACE B1F", ["viewset"] = "template" }, tilesets = { { name = "tiles1", firstgid = 1, filename = "tiles1.tsx", tilewidth = 16, tileheight = 16, spacing = 0, margin = 0, image = "tiles1.png", imagewidth = 128, imageheight = 64, tileoffset = { x = 0, y = 0 }, properties = {}, terrains = {}, tilecount = 32, tiles = { { id = 0, properties = { ["down"] = "true", ["left"] = "false", ["right"] = "true", ["up"] = "false" } }, { id = 1, properties = { ["down"] = "false", ["left"] = "true", ["right"] = "true", ["up"] = "false" } }, { id = 2, properties = { ["down"] = "true", ["left"] = "true", ["right"] = "false", ["up"] = "false" } }, { id = 3, properties = { ["down"] = "false", ["left"] = "false", ["right"] = "false", ["up"] = "false" } }, { id = 4, properties = { ["down"] = "true", ["left"] = "false", ["right"] = "true", ["up"] = "false" } }, { id = 5, properties = { ["down"] = "true", ["left"] = "true", ["right"] = "true", ["up"] = "false" } }, { id = 6, properties = { ["down"] = "true", ["left"] = "true", ["right"] = "false", ["up"] = "false" } }, { id = 8, properties = { ["down"] = "true", ["left"] = "false", ["right"] = "false", ["up"] = "true" } }, { id = 9, properties = { ["down"] = "true", ["left"] = "true", ["right"] = "true", ["up"] = "true" } }, { id = 10, properties = { ["down"] = "true", ["left"] = "false", ["right"] = "false", ["up"] = "true" } }, { id = 11, properties = { ["down"] = "false", ["left"] = "false", ["right"] = "false", ["up"] = "false" } }, { id = 12, properties = { ["down"] = "true", ["left"] = "false", ["right"] = "true", ["up"] = "true" } }, { id = 13, properties = { ["down"] = "true", ["left"] = "true", ["right"] = "true", ["up"] = "true" } }, { id = 14, properties = { ["down"] = "true", ["left"] = "true", ["right"] = "false", ["up"] = "true" } }, { id = 16, properties = { ["down"] = "false", ["left"] = "false", ["right"] = "true", ["up"] = "true" } }, { id = 17, properties = { ["down"] = "false", ["left"] = "true", ["right"] = "true", ["up"] = "false" } }, { id = 18, properties = { ["down"] = "false", ["left"] = "true", ["right"] = "false", ["up"] = "true" } }, { id = 19, properties = { ["down"] = "false", ["left"] = "false", ["right"] = "false", ["up"] = "false" } }, { id = 20, properties = { ["down"] = "false", ["left"] = "false", ["right"] = "true", ["up"] = "true" } }, { id = 21, properties = { ["down"] = "false", ["left"] = "true", ["right"] = "true", ["up"] = "true" } }, { id = 22, properties = { ["down"] = "false", ["left"] = "true", ["right"] = "false", ["up"] = "true" } }, { id = 24, properties = { ["down"] = "false", ["left"] = "false", ["right"] = "false", ["up"] = "true" } }, { id = 25, properties = { ["down"] = "false", ["left"] = "true", ["right"] = "false", ["up"] = "false" } }, { id = 26, properties = { ["down"] = "true", ["left"] = "false", ["right"] = "false", ["up"] = "false" } }, { id = 27, properties = { ["down"] = "false", ["left"] = "false", ["right"] = "true", ["up"] = "false" } }, { id = 28, properties = { ["down"] = "true", ["left"] = "true", ["right"] = "true", ["up"] = "false" } }, { id = 29, properties = { ["down"] = "true", ["left"] = "true", ["right"] = "false", ["up"] = "true" } }, { id = 30, properties = { ["down"] = "false", ["left"] = "true", ["right"] = "true", ["up"] = "true" } }, { id = 31, properties = { ["down"] = "true", ["left"] = "false", ["right"] = "true", ["up"] = "true" } } } }, { name = "tiles2", firstgid = 33, filename = "tiles2.tsx", tilewidth = 16, tileheight = 16, spacing = 0, margin = 0, image = "tiles2.png", imagewidth = 64, imageheight = 64, tileoffset = { x = 0, y = 0 }, properties = {}, terrains = {}, tilecount = 16, tiles = { { id = 0, properties = { ["forwardDir"] = "all", ["overDir"] = "all", ["type"] = "door" } }, { id = 1, properties = { ["type"] = "interaction" } }, { id = 2, properties = { ["forwardDir"] = "all", ["overDir"] = "all", ["type"] = "door" } }, { id = 4, properties = { ["forwardDir"] = "right", ["overDir"] = "left", ["type"] = "door" } }, { id = 5, properties = { ["forwardDir"] = "down", ["overDir"] = "up", ["type"] = "door" } }, { id = 6, properties = { ["forwardDir"] = "left", ["overDir"] = "right", ["type"] = "door" } }, { id = 7, properties = { ["forwardDir"] = "down", ["overDir"] = "up", ["type"] = "door" } } } } }, layers = { { type = "tilelayer", name = "Tile Layer 1", x = 0, y = 0, width = 30, height = 30, visible = true, opacity = 1, offsetx = 0, offsety = 0, properties = {}, encoding = "lua", data = { 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 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["filename"] = "leftright", ["forwardDir"] = "right", ["overDir"] = "left", ["type"] = "door" } }, { id = 3, name = "", type = "", shape = "rectangle", x = 240, y = 400, width = 16, height = 16, rotation = 0, gid = 40, visible = true, properties = { ["filename"] = "downup", ["forwardDir"] = "up", ["overDir"] = "down", ["type"] = "door" } }, { id = 4, name = "", type = "", shape = "rectangle", x = 160, y = 320, width = 16, height = 16, rotation = 0, gid = 38, visible = true, properties = { ["filename"] = "updown", ["forwardDir"] = "down", ["overDir"] = "up", ["type"] = "door" } }, { id = 8, name = "", type = "", shape = "rectangle", x = 176, y = 432, width = 16, height = 16, rotation = 0, gid = 39, visible = true, properties = { ["filename"] = "rightleft", ["forwardDir"] = "left", ["overDir"] = "right", ["type"] = "door" } }, { id = 9, name = "", type = "", shape = "rectangle", x = 304, y = 432, width = 16, height = 16, rotation = 0, gid = 37, visible = true, properties = { ["filename"] = "leftright", ["forwardDir"] = "right", ["overDir"] = "left", ["type"] = "door" } }, { id = 10, name = "", type = "", shape = "rectangle", x = 208, y = 384, width = 16, height = 16, rotation = 0, gid = 40, visible = true, properties = { ["filename"] = "downup", ["forwardDir"] = "up", ["overDir"] = "down", ["type"] = "door" } }, { id = 11, name = "", type = "", shape = "rectangle", x = 272, y = 384, width = 16, height = 16, rotation = 0, gid = 40, visible = true, properties = { ["filename"] = "downup", ["forwardDir"] = "up", ["overDir"] = "down", ["type"] = "door" } }, { id = 12, name = "", type = "", shape = "rectangle", x = 320, y = 320, width = 16, height = 16, rotation = 0, gid = 38, visible = true, properties = { ["filename"] = "updown", ["forwardDir"] = "down", ["overDir"] = "up", ["type"] = "door" } }, { id = 13, name = "", type = "", shape = "rectangle", x = 224, y = 432, width = 16, height = 16, rotation = 0, gid = 39, visible = true, properties = { ["filename"] = "rightleft", ["forwardDir"] = "left", ["overDir"] = "right", ["type"] = "door" } }, { id = 14, name = "", type = "", shape = "rectangle", x = 224, y = 336, width = 16, height = 16, rotation = 0, gid = 39, visible = true, properties = { ["filename"] = "rightleft", ["forwardDir"] = "left", ["overDir"] = "right", ["type"] = "door" } }, { id = 15, name = "", type = "", shape = "rectangle", x = 256, y = 336, width = 16, height = 16, rotation = 0, gid = 37, visible = true, properties = { ["filename"] = "leftright", ["forwardDir"] = "right", ["overDir"] = "left", ["type"] = "door" } }, { id = 16, name = "", type = "", shape = "rectangle", x = 240, y = 288, width = 16, height = 16, rotation = 0, gid = 40, visible = true, properties = { ["filename"] = "downup", ["forwardDir"] = "up", ["overDir"] = "down", ["type"] = "door" } }, { id = 17, name = "", type = "", shape = "rectangle", x = 208, y = 304, width = 16, height = 16, rotation = 0, gid = 35, visible = true, properties = { ["filename"] = "all-h", ["forwardDir"] = "all", ["overDir"] = "all", ["type"] = "door" } }, { id = 23, name = "", type = "", shape = "rectangle", x = 272, y = 304, width = 16, height = 16, rotation = 0, gid = 35, visible = true, properties = { ["filename"] = "all-h", ["forwardDir"] = "all", ["overDir"] = "all", ["type"] = "door" } }, { id = 24, name = "", type = "", shape = "rectangle", x = 224, y = 272, width = 16, height = 16, rotation = 0, gid = 39, visible = true, properties = { ["filename"] = "rightleft", ["forwardDir"] = "left", ["overDir"] = "right", ["type"] = "door" } }, { id = 25, name = "", type = "", shape = "rectangle", x = 176, y = 272, width = 16, height = 16, rotation = 0, gid = 39, visible = true, properties = { ["filename"] = "rightleft", ["forwardDir"] = "left", ["overDir"] = "right", ["type"] = "door" } }, { id = 26, name = "", type = "", shape = "rectangle", x = 208, y = 240, width = 16, height = 16, rotation = 0, gid = 40, visible = true, properties = { ["filename"] = "downup", ["forwardDir"] = "up", ["overDir"] = "down", ["type"] = "door" } }, { id = 27, name = "", type = "", shape = "rectangle", x = 192, y = 224, width = 16, height = 16, rotation = 0, gid = 37, visible = true, properties = { ["filename"] = "leftright", ["forwardDir"] = "right", ["overDir"] = "left", ["type"] = "door" } }, { id = 28, name = "", type = "", shape = "rectangle", x = 160, y = 240, width = 16, height = 16, rotation = 0, gid = 38, visible = true, properties = { ["filename"] = "updown", ["forwardDir"] = "down", ["overDir"] = "up", ["type"] = "door" } }, { id = 29, name = "", type = "", shape = "rectangle", x = 320, y = 240, width = 16, height = 16, rotation = 0, gid = 38, visible = true, properties = { ["filename"] = "updown", ["forwardDir"] = "down", ["overDir"] = "up", ["type"] = "door" } }, { id = 30, name = "", type = "", shape = "rectangle", x = 256, y = 272, width = 16, height = 16, rotation = 0, gid = 37, visible = true, properties = { ["filename"] = "leftright", ["forwardDir"] = "right", ["overDir"] = "left", ["type"] = "door" } }, { id = 31, name = "", type = "", shape = "rectangle", x = 272, y = 240, width = 16, height = 16, rotation = 0, gid = 40, visible = true, properties = { ["filename"] = "downup", ["forwardDir"] = "up", ["overDir"] = "down", ["type"] = "door" } }, { id = 32, name = "", type = "", shape = "rectangle", x = 304, y = 272, width = 16, height = 16, rotation = 0, gid = 37, visible = true, properties = { ["filename"] = "leftright", ["forwardDir"] = "right", ["overDir"] = "left", ["type"] = "door" } }, { id = 33, name = "", type = "", shape = "rectangle", x = 208, y = 208, width = 16, height = 16, rotation = 0, gid = 38, visible = true, properties = { ["filename"] = "updown", ["forwardDir"] = "down", ["overDir"] = "up", ["type"] = "door" } }, { id = 34, name = "", type = "", shape = "rectangle", x = 272, y = 208, width = 16, height = 16, rotation = 0, gid = 38, visible = true, properties = { ["filename"] = "updown", ["forwardDir"] = "down", ["overDir"] = "up", ["type"] = "door" } }, { id = 35, name = "", type = "", shape = "rectangle", x = 160, y = 144, width = 16, height = 16, rotation = 0, gid = 40, visible = true, properties = { ["filename"] = "downup", ["forwardDir"] = "up", ["overDir"] = "down", ["type"] = "door" } }, { id = 36, name = "", type = "", shape = "rectangle", x = 320, y = 144, width = 16, height = 16, rotation = 0, gid = 40, visible = true, properties = { ["filename"] = "downup", ["forwardDir"] = "up", ["overDir"] = "down", ["type"] = "door" } }, { id = 37, name = "", type = "", shape = "rectangle", x = 224, y = 144, width = 16, height = 16, rotation = 0, gid = 39, visible = true, properties = { ["filename"] = "rightleft", ["forwardDir"] = "left", ["overDir"] = "right", ["type"] = "door" } }, { id = 38, name = "", type = "", shape = "rectangle", x = 256, y = 144, width = 16, height = 16, rotation = 0, gid = 37, visible = true, properties = { ["filename"] = "leftright", ["forwardDir"] = "right", ["overDir"] = "left", ["type"] = "door" } }, { id = 39, name = "", type = "", shape = "rectangle", x = 208, y = 160, width = 16, height = 16, rotation = 0, gid = 37, visible = true, properties = { ["filename"] = "leftright", ["forwardDir"] = "right", ["overDir"] = "left", ["type"] = "door" } }, { id = 40, name = "", type = "", shape = "rectangle", x = 272, y = 160, width = 16, height = 16, rotation = 0, gid = 39, visible = true, properties = { ["filename"] = "rightleft", ["forwardDir"] = "left", ["overDir"] = "right", ["type"] = "door" } }, { id = 41, name = "", type = "", shape = "rectangle", x = 176, y = 192, width = 16, height = 16, rotation = 0, gid = 39, visible = true, properties = { ["filename"] = "rightleft", ["forwardDir"] = "left", ["overDir"] = "right", ["type"] = "door" } }, { id = 42, name = "", type = "", shape = "rectangle", x = 304, y = 192, width = 16, height = 16, rotation = 0, gid = 37, visible = true, properties = { ["filename"] = "leftright", ["forwardDir"] = "right", ["overDir"] = "left", ["type"] = "door" } }, { id = 43, name = "", type = "", shape = "rectangle", x = 352, y = 224, width = 16, height = 16, rotation = 0, gid = 40, visible = true, properties = { ["filename"] = "downup", ["forwardDir"] = "up", ["overDir"] = "down", ["type"] = "door" } }, { id = 44, name = "", type = "", shape = "rectangle", x = 128, y = 224, width = 16, height = 16, rotation = 0, gid = 40, visible = true, properties = { ["filename"] = "downup", ["forwardDir"] = "up", ["overDir"] = "down", ["type"] = "door" } }, { id = 45, name = "", type = "", shape = "rectangle", x = 112, y = 336, width = 16, height = 16, rotation = 0, gid = 33, visible = true, properties = { ["filename"] = "all-v", ["forwardDir"] = "all", ["overDir"] = "all", ["type"] = "door" } }, { id = 46, name = "", type = "", shape = "rectangle", x = 368, y = 336, width = 16, height = 16, rotation = 0, gid = 33, visible = true, properties = { ["filename"] = "all-v", ["forwardDir"] = "all", ["overDir"] = "all", ["type"] = "door" } }, { id = 47, name = "", type = "", shape = "rectangle", x = 96, y = 432, width = 16, height = 16, rotation = 0, gid = 39, visible = true, properties = { ["filename"] = "rightleft", ["forwardDir"] = "left", ["overDir"] = "right", ["type"] = "door" } }, { id = 48, name = "", type = "", shape = "rectangle", x = 384, y = 432, width = 16, height = 16, rotation = 0, gid = 37, visible = true, properties = { ["filename"] = "leftright", ["forwardDir"] = "right", ["overDir"] = "left", ["type"] = "door" } }, { id = 49, name = "", type = "", shape = "rectangle", x = 240, y = 128, width = 16, height = 16, rotation = 0, gid = 33, visible = true, properties = { ["filename"] = "all-v", ["forwardDir"] = "all", ["overDir"] = "all", ["type"] = "door" } } } } } }
mit
liruqi/bigfoot
Interface/AddOns/WorldQuestTracker/libs/DF/normal_bar.lua
1
21799
local DF = _G ["DetailsFramework"] if (not DF or not DetailsFrameworkCanLoad) then return end local _ local _rawset = rawset --> lua locals local _rawget = rawget --> lua locals local _setmetatable = setmetatable --> lua locals local _unpack = unpack --> lua locals local _type = type --> lua locals local _math_floor = math.floor --> lua locals local SharedMedia = LibStub:GetLibrary ("LibSharedMedia-3.0") local cleanfunction = function() end local APIBarFunctions do local metaPrototype = { WidgetType = "normal_bar", SetHook = DF.SetHook, RunHooksForWidget = DF.RunHooksForWidget, } _G [DF.GlobalWidgetControlNames ["normal_bar"]] = _G [DF.GlobalWidgetControlNames ["normal_bar"]] or metaPrototype end local BarMetaFunctions = _G [DF.GlobalWidgetControlNames ["normal_bar"]] ------------------------------------------------------------------------------------------------------------ --> metatables BarMetaFunctions.__call = function (_table, value) if (not value) then return _table.statusbar:GetValue() else return _table.statusbar:SetValue (value) end end BarMetaFunctions.__add = function (v1, v2) if (_type (v1) == "table") then local v = v1.statusbar:GetValue() v = v + v2 v1.statusbar:SetValue (v) else local v = v2.statusbar:GetValue() v = v + v1 v2.statusbar:SetValue (v) end end BarMetaFunctions.__sub = function (v1, v2) if (_type (v1) == "table") then local v = v1.statusbar:GetValue() v = v - v2 v1.statusbar:SetValue (v) else local v = v2.statusbar:GetValue() v = v - v1 v2.statusbar:SetValue (v) end end ------------------------------------------------------------------------------------------------------------ --> members --> tooltip local function gmember_tooltip (_object) return _object:GetTooltip() end --> shown local gmember_shown = function (_object) return _object.statusbar:IsShown() end --> frame width local gmember_width = function (_object) return _object.statusbar:GetWidth() end --> frame height local gmember_height = function (_object) return _object.statusbar:GetHeight() end --> value local gmember_value = function (_object) return _object.statusbar:GetValue() end --> right text local gmember_rtext = function (_object) return _object.textright:GetText() end --> left text local gmember_ltext = function (_object) return _object.textleft:GetText() end --> left color local gmember_color = function (_object) return _object._texture.original_colors end --> icon local gmember_icon = function (_object) return _object._icon:GetTexture() end --> texture local gmember_texture = function (_object) return _object._texture:GetTexture() end --> font size local gmember_textsize = function (_object) local _, fontsize = _object.textleft:GetFont() return fontsize end --> font face local gmember_textfont = function (_object) local fontface = _object.textleft:GetFont() return fontface end --> font color local gmember_textcolor = function (_object) return _object.textleft:GetTextColor() end BarMetaFunctions.GetMembers = BarMetaFunctions.GetMembers or {} BarMetaFunctions.GetMembers ["tooltip"] = gmember_tooltip BarMetaFunctions.GetMembers ["shown"] = gmember_shown BarMetaFunctions.GetMembers ["width"] = gmember_width BarMetaFunctions.GetMembers ["height"] = gmember_height BarMetaFunctions.GetMembers ["value"] = gmember_value BarMetaFunctions.GetMembers ["lefttext"] = gmember_ltext BarMetaFunctions.GetMembers ["righttext"] = gmember_rtext BarMetaFunctions.GetMembers ["color"] = gmember_color BarMetaFunctions.GetMembers ["icon"] = gmember_icon BarMetaFunctions.GetMembers ["texture"] = gmember_texture BarMetaFunctions.GetMembers ["fontsize"] = gmember_textsize BarMetaFunctions.GetMembers ["fontface"] = gmember_textfont BarMetaFunctions.GetMembers ["fontcolor"] = gmember_textcolor BarMetaFunctions.GetMembers ["textsize"] = gmember_textsize --alias BarMetaFunctions.GetMembers ["textfont"] = gmember_textfont --alias BarMetaFunctions.GetMembers ["textcolor"] = gmember_textcolor --alias BarMetaFunctions.__index = function (_table, _member_requested) local func = BarMetaFunctions.GetMembers [_member_requested] if (func) then return func (_table, _member_requested) end local fromMe = _rawget (_table, _member_requested) if (fromMe) then return fromMe end return BarMetaFunctions [_member_requested] end --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --> tooltip local smember_tooltip = function (_object, _value) return _object:SetTooltip (_value) end --> show local smember_shown = function (_object, _value) if (_value) then return _object:Show() else return _object:Hide() end end --> hide local smember_hide = function (_object, _value) if (_value) then return _object:Hide() else return _object:Show() end end --> width local smember_width = function (_object, _value) return _object.statusbar:SetWidth (_value) end --> height local smember_height = function (_object, _value) return _object.statusbar:SetHeight (_value) end --> statusbar value local smember_value = function (_object, _value) _object.statusbar:SetValue (_value) return _object.div:SetPoint ("left", _object.statusbar, "left", _value * (_object.statusbar:GetWidth()/100) - 16, 0) end --> right text local smember_rtext = function (_object, _value) return _object.textright:SetText (_value) end --> left text local smember_ltext = function (_object, _value) return _object.textleft:SetText (_value) end --> color local smember_color = function (_object, _value) local _value1, _value2, _value3, _value4 = DF:ParseColors (_value) _object.statusbar:SetStatusBarColor (_value1, _value2, _value3, _value4) _object._texture.original_colors = {_value1, _value2, _value3, _value4} _object.timer_texture:SetVertexColor (_value1, _value2, _value3, _value4) _object.timer_textureR:SetVertexColor (_value1, _value2, _value3, _value4) return _object._texture:SetVertexColor (_value1, _value2, _value3, _value4) end --> icon local smember_icon = function (_object, _value) if (type (_value) == "table") then local _value1, _value2 = _unpack (_value) _object._icon:SetTexture (_value1) if (_value2) then _object._icon:SetTexCoord (_unpack (_value2)) end else _object._icon:SetTexture (_value) end return end --> texture local smember_texture = function (_object, _value) if (type (_value) == "table") then local _value1, _value2 = _unpack (_value) _object._texture:SetTexture (_value1) _object.timer_texture:SetTexture (_value1) _object.timer_textureR:SetTexture (_value1) if (_value2) then _object._texture:SetTexCoord (_unpack (_value2)) _object.timer_texture:SetTexCoord (_unpack (_value2)) _object.timer_textureR:SetTexCoord (_unpack (_value2)) end else if (_value:find ("\\")) then _object._texture:SetTexture (_value) else local file = SharedMedia:Fetch ("statusbar", _value) if (file) then _object._texture:SetTexture (file) _object.timer_texture:SetTexture (file) _object.timer_textureR:SetTexture (file) else _object._texture:SetTexture (_value) _object.timer_texture:SetTexture (_value) _object.timer_textureR:SetTexture (_value) end end end return end --> font face local smember_textfont = function (_object, _value) DF:SetFontFace (_object.textleft, _value) return DF:SetFontFace (_object.textright, _value) end --> font size local smember_textsize = function (_object, _value) DF:SetFontSize (_object.textleft, _value) return DF:SetFontSize (_object.textright, _value) end --> font color local smember_textcolor = function (_object, _value) local _value1, _value2, _value3, _value4 = DF:ParseColors (_value) _object.textleft:SetTextColor (_value1, _value2, _value3, _value4) return _object.textright:SetTextColor (_value1, _value2, _value3, _value4) end --> outline (shadow) local smember_outline = function (_object, _value) DF:SetFontOutline (_object.textleft, _value) return DF:SetFontOutline (_object.textright, _value) end BarMetaFunctions.SetMembers = BarMetaFunctions.SetMembers or {} BarMetaFunctions.SetMembers["tooltip"] = smember_tooltip BarMetaFunctions.SetMembers["shown"] = smember_shown BarMetaFunctions.SetMembers["width"] = smember_width BarMetaFunctions.SetMembers["height"] = smember_height BarMetaFunctions.SetMembers["value"] = smember_value BarMetaFunctions.SetMembers["righttext"] = smember_rtext BarMetaFunctions.SetMembers["lefttext"] = smember_ltext BarMetaFunctions.SetMembers["color"] = smember_color BarMetaFunctions.SetMembers["icon"] = smember_icon BarMetaFunctions.SetMembers["texture"] = smember_texture BarMetaFunctions.SetMembers["fontsize"] = smember_textsize BarMetaFunctions.SetMembers["fontface"] = smember_textfont BarMetaFunctions.SetMembers["fontcolor"] = smember_textcolor BarMetaFunctions.SetMembers["textsize"] = smember_textsize --alias BarMetaFunctions.SetMembers["textfont"] = smember_textfont --alias BarMetaFunctions.SetMembers["textcolor"] = smember_textcolor --alias BarMetaFunctions.SetMembers["shadow"] = smember_outline BarMetaFunctions.SetMembers["outline"] = smember_outline --alias BarMetaFunctions.__newindex = function (_table, _key, _value) local func = BarMetaFunctions.SetMembers [_key] if (func) then return func (_table, _value) else return _rawset (_table, _key, _value) end end ------------------------------------------------------------------------------------------------------------ --> methods --> show & hide function BarMetaFunctions:Show() self.statusbar:Show() end function BarMetaFunctions:Hide() self.statusbar:Hide() end --> set value (status bar) function BarMetaFunctions:SetValue (value) if (not value) then value = 0 end self.statusbar:SetValue (value) self.div:SetPoint ("left", self.statusbar, "left", value * (self.statusbar:GetWidth()/100) - 16, 0) end --> set point function BarMetaFunctions:SetPoint (v1, v2, v3, v4, v5) v1, v2, v3, v4, v5 = DF:CheckPoints (v1, v2, v3, v4, v5, self) if (not v1) then print ("Invalid parameter for SetPoint") return end return self.widget:SetPoint (v1, v2, v3, v4, v5) end --> set sizes function BarMetaFunctions:SetSize (w, h) if (w) then self.statusbar:SetWidth (w) end if (h) then self.statusbar:SetHeight (h) end end --> set texture function BarMetaFunctions:SetTexture (texture) self._texture:SetTexture (texture) end --> set texts function BarMetaFunctions:SetLeftText (text) self.textleft:SetText (text) end function BarMetaFunctions:SetRightText (text) self.textright:SetText (text) end --> set color function BarMetaFunctions:SetColor (r, g, b, a) r, g, b, a = DF:ParseColors (r, g, b, a) self._texture:SetVertexColor (r, g, b, a) self.statusbar:SetStatusBarColor (r, g, b, a) self._texture.original_colors = {r, g, b, a} end --> set icons function BarMetaFunctions:SetIcon (texture, ...) self._icon:SetTexture (texture) if (...) then local L, R, U, D = _unpack (...) self._icon:SetTexCoord (L, R, U, D) end end --> show div function BarMetaFunctions:ShowDiv (bool) if (bool) then self.div:Show() else self.div:Hide() end end -- tooltip function BarMetaFunctions:SetTooltip (tooltip) if (tooltip) then return _rawset (self, "have_tooltip", tooltip) else return _rawset (self, "have_tooltip", nil) end end function BarMetaFunctions:GetTooltip() return _rawget (self, "have_tooltip") end -- frame levels function BarMetaFunctions:GetFrameLevel() return self.statusbar:GetFrameLevel() end function BarMetaFunctions:SetFrameLevel (level, frame) if (not frame) then return self.statusbar:SetFrameLevel (level) else local framelevel = frame:GetFrameLevel (frame) + level return self.statusbar:SetFrameLevel (framelevel) end end -- frame stratas function BarMetaFunctions:SetFrameStrata() return self.statusbar:GetFrameStrata() end function BarMetaFunctions:SetFrameStrata (strata) if (_type (strata) == "table") then self.statusbar:SetFrameStrata (strata:GetFrameStrata()) else self.statusbar:SetFrameStrata (strata) end end --> container function BarMetaFunctions:SetContainer (container) self.container = container end ------------------------------------------------------------------------------------------------------------ --> scripts local OnEnter = function (frame) local capsule = frame.MyObject local kill = capsule:RunHooksForWidget ("OnEnter", frame, capsule) if (kill) then return end frame.MyObject.background:Show() if (frame.MyObject.have_tooltip) then GameCooltip2:Reset() GameCooltip2:AddLine (frame.MyObject.have_tooltip) GameCooltip2:ShowCooltip (frame, "tooltip") end end local OnLeave = function (frame) local capsule = frame.MyObject local kill = capsule:RunHooksForWidget ("OnLeave", frame, capsule) if (kill) then return end if (frame.MyObject.have_tooltip) then GameCooltip2:ShowMe (false) end end local OnHide = function (frame) local capsule = frame.MyObject local kill = capsule:RunHooksForWidget ("OnHide", frame, capsule) if (kill) then return end end local OnShow = function (frame) local capsule = frame.MyObject local kill = capsule:RunHooksForWidget ("OnShow", frame, capsule) if (kill) then return end end local OnMouseDown = function (frame, button) local capsule = frame.MyObject local kill = capsule:RunHooksForWidget ("OnMouseDown", frame, button, capsule) if (kill) then return end if (not frame.MyObject.container.isLocked and frame.MyObject.container:IsMovable()) then if (not frame.isLocked and frame:IsMovable()) then frame.MyObject.container.isMoving = true frame.MyObject.container:StartMoving() end end end local OnMouseUp = function (frame, button) local capsule = frame.MyObject local kill = capsule:RunHooksForWidget ("OnMouseUp", frame, button, capsule) if (kill) then return end if (frame.MyObject.container.isMoving) then frame.MyObject.container:StopMovingOrSizing() frame.MyObject.container.isMoving = false end end ------------------------------------------------------------------------------------------------------------ --> timer function BarMetaFunctions:OnTimerEnd() local capsule = self local kill = capsule:RunHooksForWidget ("OnTimerEnd", self.widget, capsule) if (kill) then return end self.timer_texture:Hide() self.timer_textureR:Hide() self.div_timer:Hide() self:Hide() self.timer = false end function BarMetaFunctions:CancelTimerBar (no_timer_end) if (not self.HasTimer) then return end if (self.TimerScheduled) then DF:CancelTimer (self.TimerScheduled) self.TimerScheduled = nil else if (self.statusbar:GetScript ("OnUpdate")) then self.statusbar:SetScript ("OnUpdate", nil) end end self.righttext = "" if (not no_timer_end) then self:OnTimerEnd() end end local OnUpdate = function (self, elapsed) --> percent of elapsed local pct = abs (self.end_timer - GetTime() - self.tempo) / self.tempo if (self.inverse) then self.t:SetWidth (self.total_size * pct) else self.t:SetWidth (self.total_size * abs (pct-1)) end --> right text self.remaining = self.remaining - elapsed if (self.MyObject.RightTextIsTimer) then self.righttext:SetText (DF:IntegerToTimer (self.remaining)) else self.righttext:SetText (_math_floor (self.remaining)) end if (pct >= 1) then self.righttext:SetText ("") self:SetScript ("OnUpdate", nil) self.MyObject.HasTimer = nil self.MyObject:OnTimerEnd() end end function BarMetaFunctions:SetTimer (tempo, end_at) if (end_at) then self.statusbar.tempo = end_at - tempo self.statusbar.remaining = end_at - GetTime() self.statusbar.end_timer = end_at else self.statusbar.tempo = tempo self.statusbar.remaining = tempo self.statusbar.end_timer = GetTime() + tempo end self.statusbar.total_size = self.statusbar:GetWidth() self.statusbar.inverse = self.BarIsInverse self (0) self.div_timer:Show() self.background:Show() self:Show() if (self.LeftToRight) then self.timer_texture:Hide() self.timer_textureR:Show() self.statusbar.t = self.timer_textureR self.timer_textureR:ClearAllPoints() self.timer_textureR:SetPoint ("right", self.statusbar, "right") self.div_timer:SetPoint ("left", self.timer_textureR, "left", -14, -1) else self.timer_texture:Show() self.timer_textureR:Hide() self.statusbar.t = self.timer_texture self.timer_texture:ClearAllPoints() self.timer_texture:SetPoint ("left", self.statusbar, "left") self.div_timer:SetPoint ("left", self.timer_texture, "right", -16, -1) end if (self.BarIsInverse) then self.statusbar.t:SetWidth (1) else self.statusbar.t:SetWidth (self.statusbar.total_size) end self.timer = true self.HasTimer = true self.TimerScheduled = DF:ScheduleTimer ("StartTimeBarAnimation", 0.1, self) end function DF:StartTimeBarAnimation (timebar) timebar.TimerScheduled = nil timebar.statusbar:SetScript ("OnUpdate", OnUpdate) end ------------------------------------------------------------------------------------------------------------ --> object constructor function DetailsFrameworkNormalBar_OnCreate (self) self.texture.original_colors = {1, 1, 1, 1} self.background.original_colors = {.3, .3, .3, .3} self.timertexture.original_colors = {.3, .3, .3, .3} return true end function DF:CreateBar (parent, texture, w, h, value, member, name) return DF:NewBar (parent, parent, name, member, w, h, value, texture) end function DF:NewBar (parent, container, name, member, w, h, value, texture_name) if (not name) then name = "DetailsFrameworkBarNumber" .. DF.BarNameCounter DF.BarNameCounter = DF.BarNameCounter + 1 elseif (not parent) then return error ("Details! FrameWork: parent not found.", 2) elseif (not container) then container = parent end if (name:find ("$parent")) then local parentName = DF.GetParentName (parent) name = name:gsub ("$parent", parentName) end local BarObject = {type = "bar", dframework = true} if (member) then parent [member] = BarObject end if (parent.dframework) then parent = parent.widget end if (container.dframework) then container = container.widget end value = value or 0 w = w or 150 h = h or 14 --> default members: --> misc BarObject.locked = false BarObject.container = container --> create widgets BarObject.statusbar = CreateFrame ("statusbar", name, parent, "DetailsFrameworkNormalBarTemplate") BarObject.widget = BarObject.statusbar if (not APIBarFunctions) then APIBarFunctions = true local idx = getmetatable (BarObject.statusbar).__index for funcName, funcAddress in pairs (idx) do if (not BarMetaFunctions [funcName]) then BarMetaFunctions [funcName] = function (object, ...) local x = loadstring ( "return _G['"..object.statusbar:GetName().."']:"..funcName.."(...)") return x (...) end end end end BarObject.statusbar:SetHeight (h) BarObject.statusbar:SetWidth (w) BarObject.statusbar:SetFrameLevel (parent:GetFrameLevel()+1) BarObject.statusbar:SetMinMaxValues (0, 100) BarObject.statusbar:SetValue (value or 50) BarObject.statusbar.MyObject = BarObject BarObject.timer_texture = _G [name .. "_timerTexture"] BarObject.timer_texture:SetWidth (w) BarObject.timer_texture:SetHeight (h) BarObject.timer_textureR = _G [name .. "_timerTextureR"] BarObject.timer_textureR:Hide() BarObject._texture = _G [name .. "_statusbarTexture"] BarObject.background = _G [name .. "_background"] BarObject._icon = _G [name .. "_icon"] BarObject.textleft = _G [name .. "_TextLeft"] BarObject.textright = _G [name .. "_TextRight"] BarObject.div = _G [name .. "_sparkMouseover"] BarObject.div_timer = _G [name .. "_sparkTimer"] --> hooks BarObject.HookList = { OnEnter = {}, OnLeave = {}, OnHide = {}, OnShow = {}, OnMouseDown = {}, OnMouseUp = {}, OnTimerEnd = {}, } BarObject.statusbar:SetScript ("OnEnter", OnEnter) BarObject.statusbar:SetScript ("OnLeave", OnLeave) BarObject.statusbar:SetScript ("OnHide", OnHide) BarObject.statusbar:SetScript ("OnShow", OnShow) BarObject.statusbar:SetScript ("OnMouseDown", OnMouseDown) BarObject.statusbar:SetScript ("OnMouseUp", OnMouseUp) --> set class _setmetatable (BarObject, BarMetaFunctions) --> set texture if (texture_name) then smember_texture (BarObject, texture_name) end return BarObject end --endd
mit
Ali-2h/ali
bot/utils.lua
646
23489
URL = require "socket.url" http = require "socket.http" https = require "ssl.https" ltn12 = require "ltn12" serpent = require "serpent" feedparser = require "feedparser" json = (loadfile "./libs/JSON.lua")() mimetype = (loadfile "./libs/mimetype.lua")() redis = (loadfile "./libs/redis.lua")() JSON = (loadfile "./libs/dkjson.lua")() http.TIMEOUT = 10 function get_receiver(msg) if msg.to.type == 'user' then return 'user#id'..msg.from.id end if msg.to.type == 'chat' then return 'chat#id'..msg.to.id end if msg.to.type == 'encr_chat' then return msg.to.print_name end end function is_chat_msg( msg ) if msg.to.type == 'chat' then return true end return false end function string.random(length) local str = ""; for i = 1, length do math.random(97, 122) str = str..string.char(math.random(97, 122)); end return str; end function string:split(sep) local sep, fields = sep or ":", {} local pattern = string.format("([^%s]+)", sep) self:gsub(pattern, function(c) fields[#fields+1] = c end) return fields end -- DEPRECATED function string.trim(s) print("string.trim(s) is DEPRECATED use string:trim() instead") return s:gsub("^%s*(.-)%s*$", "%1") end -- Removes spaces function string:trim() return self:gsub("^%s*(.-)%s*$", "%1") end function get_http_file_name(url, headers) -- Eg: foo.var local file_name = url:match("[^%w]+([%.%w]+)$") -- Any delimited alphanumeric on the url file_name = file_name or url:match("[^%w]+(%w+)[^%w]+$") -- Random name, hope content-type works file_name = file_name or str:random(5) local content_type = headers["content-type"] local extension = nil if content_type then extension = mimetype.get_mime_extension(content_type) end if extension then file_name = file_name.."."..extension end local disposition = headers["content-disposition"] if disposition then -- attachment; filename=CodeCogsEqn.png file_name = disposition:match('filename=([^;]+)') or file_name end return file_name end -- Saves file to /tmp/. If file_name isn't provided, -- will get the text after the last "/" for filename -- and content-type for extension function download_to_file(url, file_name) print("url to download: "..url) local respbody = {} local options = { url = url, sink = ltn12.sink.table(respbody), redirect = true } -- nil, code, headers, status local response = nil if url:starts('https') then options.redirect = false response = {https.request(options)} else response = {http.request(options)} end local code = response[2] local headers = response[3] local status = response[4] if code ~= 200 then return nil end file_name = file_name or get_http_file_name(url, headers) local file_path = "/tmp/"..file_name print("Saved to: "..file_path) file = io.open(file_path, "w+") file:write(table.concat(respbody)) file:close() return file_path end function vardump(value) print(serpent.block(value, {comment=false})) end -- taken from http://stackoverflow.com/a/11130774/3163199 function scandir(directory) local i, t, popen = 0, {}, io.popen for filename in popen('ls -a "'..directory..'"'):lines() do i = i + 1 t[i] = filename end return t end -- http://www.lua.org/manual/5.2/manual.html#pdf-io.popen function run_command(str) local cmd = io.popen(str) local result = cmd:read('*all') cmd:close() return result end -- User has privileges function is_sudo(msg) local var = false -- Check users id in config for v,user in pairs(_config.sudo_users) do if user == msg.from.id then var = true end end return var end -- Returns the name of the sender function get_name(msg) local name = msg.from.first_name if name == nil then name = msg.from.id end return name end -- Returns at table of lua files inside plugins function plugins_names( ) local files = {} for k, v in pairs(scandir("plugins")) do -- Ends with .lua if (v:match(".lua$")) then table.insert(files, v) end end return files end -- Function name explains what it does. function file_exists(name) local f = io.open(name,"r") if f ~= nil then io.close(f) return true else return false end end -- Save into file the data serialized for lua. -- Set uglify true to minify the file. function serialize_to_file(data, file, uglify) file = io.open(file, 'w+') local serialized if not uglify then serialized = serpent.block(data, { comment = false, name = '_' }) else serialized = serpent.dump(data) end file:write(serialized) file:close() end -- Returns true if the string is empty function string:isempty() return self == nil or self == '' end -- Returns true if the string is blank function string:isblank() self = self:trim() return self:isempty() end -- DEPRECATED!!!!! function string.starts(String, Start) print("string.starts(String, Start) is DEPRECATED use string:starts(text) instead") return Start == string.sub(String,1,string.len(Start)) end -- Returns true if String starts with Start function string:starts(text) return text == string.sub(self,1,string.len(text)) end -- Send image to user and delete it when finished. -- cb_function and cb_extra are optionals callback function _send_photo(receiver, file_path, cb_function, cb_extra) local cb_extra = { file_path = file_path, cb_function = cb_function, cb_extra = cb_extra } -- Call to remove with optional callback send_photo(receiver, file_path, cb_function, cb_extra) end -- Download the image and send to receiver, it will be deleted. -- cb_function and cb_extra are optionals callback function send_photo_from_url(receiver, url, cb_function, cb_extra) -- If callback not provided cb_function = cb_function or ok_cb cb_extra = cb_extra or false local file_path = download_to_file(url, false) if not file_path then -- Error local text = 'Error downloading the image' send_msg(receiver, text, cb_function, cb_extra) else print("File path: "..file_path) _send_photo(receiver, file_path, cb_function, cb_extra) end end -- Same as send_photo_from_url but as callback function function send_photo_from_url_callback(cb_extra, success, result) local receiver = cb_extra.receiver local url = cb_extra.url local file_path = download_to_file(url, false) if not file_path then -- Error local text = 'Error downloading the image' send_msg(receiver, text, ok_cb, false) else print("File path: "..file_path) _send_photo(receiver, file_path, ok_cb, false) end end -- Send multiple images asynchronous. -- param urls must be a table. function send_photos_from_url(receiver, urls) local cb_extra = { receiver = receiver, urls = urls, remove_path = nil } send_photos_from_url_callback(cb_extra) end -- Use send_photos_from_url. -- This function might be difficult to understand. function send_photos_from_url_callback(cb_extra, success, result) -- cb_extra is a table containing receiver, urls and remove_path local receiver = cb_extra.receiver local urls = cb_extra.urls local remove_path = cb_extra.remove_path -- The previously image to remove if remove_path ~= nil then os.remove(remove_path) print("Deleted: "..remove_path) end -- Nil or empty, exit case (no more urls) if urls == nil or #urls == 0 then return false end -- Take the head and remove from urls table local head = table.remove(urls, 1) local file_path = download_to_file(head, false) local cb_extra = { receiver = receiver, urls = urls, remove_path = file_path } -- Send first and postpone the others as callback send_photo(receiver, file_path, send_photos_from_url_callback, cb_extra) end -- Callback to remove a file function rmtmp_cb(cb_extra, success, result) local file_path = cb_extra.file_path local cb_function = cb_extra.cb_function or ok_cb local cb_extra = cb_extra.cb_extra if file_path ~= nil then os.remove(file_path) print("Deleted: "..file_path) end -- Finally call the callback cb_function(cb_extra, success, result) end -- Send document to user and delete it when finished. -- cb_function and cb_extra are optionals callback function _send_document(receiver, file_path, cb_function, cb_extra) local cb_extra = { file_path = file_path, cb_function = cb_function or ok_cb, cb_extra = cb_extra or false } -- Call to remove with optional callback send_document(receiver, file_path, rmtmp_cb, cb_extra) end -- Download the image and send to receiver, it will be deleted. -- cb_function and cb_extra are optionals callback function send_document_from_url(receiver, url, cb_function, cb_extra) local file_path = download_to_file(url, false) print("File path: "..file_path) _send_document(receiver, file_path, cb_function, cb_extra) end -- Parameters in ?a=1&b=2 style function format_http_params(params, is_get) local str = '' -- If is get add ? to the beginning if is_get then str = '?' end local first = true -- Frist param for k,v in pairs (params) do if v then -- nil value if first then first = false str = str..k.. "="..v else str = str.."&"..k.. "="..v end end end return str end -- Check if user can use the plugin and warns user -- Returns true if user was warned and false if not warned (is allowed) function warns_user_not_allowed(plugin, msg) if not user_allowed(plugin, msg) then local text = 'This plugin requires privileged user' local receiver = get_receiver(msg) send_msg(receiver, text, ok_cb, false) return true else return false end end -- Check if user can use the plugin function user_allowed(plugin, msg) if plugin.privileged and not is_sudo(msg) then return false end return true end function send_order_msg(destination, msgs) local cb_extra = { destination = destination, msgs = msgs } send_order_msg_callback(cb_extra, true) end function send_order_msg_callback(cb_extra, success, result) local destination = cb_extra.destination local msgs = cb_extra.msgs local file_path = cb_extra.file_path if file_path ~= nil then os.remove(file_path) print("Deleted: " .. file_path) end if type(msgs) == 'string' then send_large_msg(destination, msgs) elseif type(msgs) ~= 'table' then return end if #msgs < 1 then return end local msg = table.remove(msgs, 1) local new_cb_extra = { destination = destination, msgs = msgs } if type(msg) == 'string' then send_msg(destination, msg, send_order_msg_callback, new_cb_extra) elseif type(msg) == 'table' then local typ = msg[1] local nmsg = msg[2] new_cb_extra.file_path = nmsg if typ == 'document' then send_document(destination, nmsg, send_order_msg_callback, new_cb_extra) elseif typ == 'image' or typ == 'photo' then send_photo(destination, nmsg, send_order_msg_callback, new_cb_extra) elseif typ == 'audio' then send_audio(destination, nmsg, send_order_msg_callback, new_cb_extra) elseif typ == 'video' then send_video(destination, nmsg, send_order_msg_callback, new_cb_extra) else send_file(destination, nmsg, send_order_msg_callback, new_cb_extra) end end end -- Same as send_large_msg_callback but friendly params function send_large_msg(destination, text) local cb_extra = { destination = destination, text = text } send_large_msg_callback(cb_extra, true) end -- If text is longer than 4096 chars, send multiple msg. -- https://core.telegram.org/method/messages.sendMessage function send_large_msg_callback(cb_extra, success, result) local text_max = 4096 local destination = cb_extra.destination local text = cb_extra.text local text_len = string.len(text) local num_msg = math.ceil(text_len / text_max) if num_msg <= 1 then send_msg(destination, text, ok_cb, false) else local my_text = string.sub(text, 1, 4096) local rest = string.sub(text, 4096, text_len) local cb_extra = { destination = destination, text = rest } send_msg(destination, my_text, send_large_msg_callback, cb_extra) end end -- Returns a table with matches or nil function match_pattern(pattern, text, lower_case) if text then local matches = {} if lower_case then matches = { string.match(text:lower(), pattern) } else matches = { string.match(text, pattern) } end if next(matches) then return matches end end -- nil end -- Function to read data from files function load_from_file(file, default_data) local f = io.open(file, "r+") -- If file doesn't exists if f == nil then -- Create a new empty table default_data = default_data or {} serialize_to_file(default_data, file) print ('Created file', file) else print ('Data loaded from file', file) f:close() end return loadfile (file)() end -- See http://stackoverflow.com/a/14899740 function unescape_html(str) local map = { ["lt"] = "<", ["gt"] = ">", ["amp"] = "&", ["quot"] = '"', ["apos"] = "'" } new = string.gsub(str, '(&(#?x?)([%d%a]+);)', function(orig, n, s) var = map[s] or n == "#" and string.char(s) var = var or n == "#x" and string.char(tonumber(s,16)) var = var or orig return var end) return new end --Check if this chat is realm or not function is_realm(msg) local var = false local realms = 'realms' local data = load_data(_config.moderation.data) local chat = msg.to.id if data[tostring(realms)] then if data[tostring(realms)][tostring(msg.to.id)] then var = true end return var end end --Check if this chat is a group or not function is_group(msg) local var = false local groups = 'groups' local data = load_data(_config.moderation.data) local chat = msg.to.id if data[tostring(groups)] then if data[tostring(groups)][tostring(msg.to.id)] then var = true end return var end end function savelog(group, logtxt) local text = (os.date("[ %c ]=> "..logtxt.."\n \n")) local file = io.open("./groups/logs/"..group.."log.txt", "a") file:write(text) file:close() end function user_print_name(user) if user.print_name then return user.print_name end local text = '' if user.first_name then text = user.last_name..' ' end if user.lastname then text = text..user.last_name end return text end --Check if user is the owner of that group or not function is_owner(msg) local var = false local data = load_data(_config.moderation.data) local user = msg.from.id if data[tostring(msg.to.id)] then if data[tostring(msg.to.id)]['set_owner'] then if data[tostring(msg.to.id)]['set_owner'] == tostring(user) then var = true end end end if data['admins'] then if data['admins'][tostring(user)] then var = true end end for v,user in pairs(_config.sudo_users) do if user == msg.from.id then var = true end end return var end function is_owner2(user_id, group_id) local var = false local data = load_data(_config.moderation.data) if data[tostring(group_id)] then if data[tostring(group_id)]['set_owner'] then if data[tostring(group_id)]['set_owner'] == tostring(user_id) then var = true end end end if data['admins'] then if data['admins'][tostring(user_id)] then var = true end end for v,user in pairs(_config.sudo_users) do if user == user_id then var = true end end return var end --Check if user is admin or not function is_admin(msg) local var = false local data = load_data(_config.moderation.data) local user = msg.from.id local admins = 'admins' if data[tostring(admins)] then if data[tostring(admins)][tostring(user)] then var = true end end for v,user in pairs(_config.sudo_users) do if user == msg.from.id then var = true end end return var end function is_admin2(user_id) local var = false local data = load_data(_config.moderation.data) local user = user_id local admins = 'admins' if data[tostring(admins)] then if data[tostring(admins)][tostring(user)] then var = true end end for v,user in pairs(_config.sudo_users) do if user == user_id then var = true end end return var end --Check if user is the mod of that group or not function is_momod(msg) local var = false local data = load_data(_config.moderation.data) local user = msg.from.id if data[tostring(msg.to.id)] then if data[tostring(msg.to.id)]['moderators'] then if data[tostring(msg.to.id)]['moderators'][tostring(user)] then var = true end end end if data[tostring(msg.to.id)] then if data[tostring(msg.to.id)]['set_owner'] then if data[tostring(msg.to.id)]['set_owner'] == tostring(user) then var = true end end end if data['admins'] then if data['admins'][tostring(user)] then var = true end end for v,user in pairs(_config.sudo_users) do if user == msg.from.id then var = true end end return var end function is_momod2(user_id, group_id) local var = false local data = load_data(_config.moderation.data) local usert = user_id if data[tostring(group_id)] then if data[tostring(group_id)]['moderators'] then if data[tostring(group_id)]['moderators'][tostring(usert)] then var = true end end end if data[tostring(group_id)] then if data[tostring(group_id)]['set_owner'] then if data[tostring(group_id)]['set_owner'] == tostring(user_id) then var = true end end end if data['admins'] then if data['admins'][tostring(user_id)] then var = true end end for v,user in pairs(_config.sudo_users) do if user == usert then var = true end end return var end -- Returns the name of the sender function kick_user(user_id, chat_id) if tonumber(user_id) == tonumber(our_id) then -- Ignore bot return end if is_owner2(user_id, chat_id) then -- Ignore admins return end local chat = 'chat#id'..chat_id local user = 'user#id'..user_id chat_del_user(chat, user, ok_cb, true) end -- Ban function ban_user(user_id, chat_id) if tonumber(user_id) == tonumber(our_id) then -- Ignore bot return end if is_admin2(user_id) then -- Ignore admins return end -- Save to redis local hash = 'banned:'..chat_id redis:sadd(hash, user_id) -- Kick from chat kick_user(user_id, chat_id) end -- Global ban function banall_user(user_id) if tonumber(user_id) == tonumber(our_id) then -- Ignore bot return end if is_admin2(user_id) then -- Ignore admins return end -- Save to redis local hash = 'gbanned' redis:sadd(hash, user_id) end -- Global unban function unbanall_user(user_id) --Save on redis local hash = 'gbanned' redis:srem(hash, user_id) end -- Check if user_id is banned in chat_id or not function is_banned(user_id, chat_id) --Save on redis local hash = 'banned:'..chat_id local banned = redis:sismember(hash, user_id) return banned or false end -- Check if user_id is globally banned or not function is_gbanned(user_id) --Save on redis local hash = 'gbanned' local banned = redis:sismember(hash, user_id) return banned or false end -- Returns chat_id ban list function ban_list(chat_id) local hash = 'banned:'..chat_id local list = redis:smembers(hash) local text = "Ban list !\n\n" for k,v in pairs(list) do text = text..k.." - "..v.." \n" end return text end -- Returns globally ban list function banall_list() local hash = 'gbanned' local list = redis:smembers(hash) local text = "global bans !\n\n" for k,v in pairs(list) do text = text..k.." - "..v.." \n" end return text end -- /id by reply function get_message_callback_id(extra, success, result) if result.to.type == 'chat' then local chat = 'chat#id'..result.to.id send_large_msg(chat, result.from.id) else return 'Use This in Your Groups' end end -- kick by reply for mods and owner function Kick_by_reply(extra, success, result) if result.to.type == 'chat' then local chat = 'chat#id'..result.to.id if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot return "I won't kick myself" end if is_momod2(result.from.id, result.to.id) then -- Ignore mods,owner,admin return "you can't kick mods,owner and admins" end chat_del_user(chat, 'user#id'..result.from.id, ok_cb, false) else return 'Use This in Your Groups' end end -- Kick by reply for admins function Kick_by_reply_admins(extra, success, result) if result.to.type == 'chat' then local chat = 'chat#id'..result.to.id if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot return "I won't kick myself" end if is_admin2(result.from.id) then -- Ignore admins return end chat_del_user(chat, 'user#id'..result.from.id, ok_cb, false) else return 'Use This in Your Groups' end end --Ban by reply for admins function ban_by_reply(extra, success, result) if result.to.type == 'chat' then local chat = 'chat#id'..result.to.id if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot return "I won't ban myself" end if is_momod2(result.from.id, result.to.id) then -- Ignore mods,owner,admin return "you can't kick mods,owner and admins" end ban_user(result.from.id, result.to.id) send_large_msg(chat, "User "..result.from.id.." Banned") else return 'Use This in Your Groups' end end -- Ban by reply for admins function ban_by_reply_admins(extra, success, result) if result.to.type == 'chat' then local chat = 'chat#id'..result.to.id if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot return "I won't ban myself" end if is_admin2(result.from.id) then -- Ignore admins return end ban_user(result.from.id, result.to.id) send_large_msg(chat, "User "..result.from.id.." Banned") else return 'Use This in Your Groups' end end -- Unban by reply function unban_by_reply(extra, success, result) if result.to.type == 'chat' then local chat = 'chat#id'..result.to.id if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot return "I won't unban myself" end send_large_msg(chat, "User "..result.from.id.." Unbanned") -- Save on redis local hash = 'banned:'..result.to.id redis:srem(hash, result.from.id) else return 'Use This in Your Groups' end end function banall_by_reply(extra, success, result) if result.to.type == 'chat' then local chat = 'chat#id'..result.to.id if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot return "I won't banall myself" end if is_admin2(result.from.id) then -- Ignore admins return end local name = user_print_name(result.from) banall_user(result.from.id) chat_del_user(chat, 'user#id'..result.from.id, ok_cb, false) send_large_msg(chat, "User "..name.."["..result.from.id.."] hammered") else return 'Use This in Your Groups' end end
gpl-2.0
shiprabehera/kong
kong/tools/ip.lua
5
1207
local ip = require "resty.mediador.ip" local px = require "resty.mediador.proxy" local function trust_all() return true end local function trust_none() return false end local _M = { valid = ip.valid } function _M.init(config) local ips = config.trusted_ips local count = #ips local trusted_ips = {} local trust_all_ipv4, trust_all_ipv6 -- This is because we don't support unix: that the ngx_http_realip module supports. -- Also as an optimization we will only compile trusted ips if the Kong is not run -- with the default 0.0.0.0/0, ::/0 aka trust all ip addresses settings. for i = 1, count do local address = ips[i] if ip.valid(address) then trusted_ips[#trusted_ips+1] = address if address == "0.0.0.0/0" then trust_all_ipv4 = true elseif address == "::/0" then trust_all_ipv6 = true end end end if #trusted_ips == 0 then return { valid = ip.valid, trusted = trust_none, } end if trust_all_ipv4 and trust_all_ipv6 then return { valid = ip.valid, trusted = trust_all, } end return { valid = ip.valid, trusted = px.compile(trusted_ips), } end return _M
apache-2.0
Yonaba/Algorithm-Implementations
Boyer_Moore_Horspool/Lua/Yonaba/bmh_test.lua
27
1111
-- Tests for bmh.lua local bmh = require 'bmh' local total, pass = 0, 0 local function dec(str, len) return #str < len and str .. (('.'):rep(len-#str)) or str:sub(1,len) end local function run(message, f) total = total + 1 local ok, err = pcall(f) if ok then pass = pass + 1 end local status = ok and 'PASSED' or 'FAILED' print(('%02d. %68s: %s'):format(total, dec(message,68), status)) end run('Finds a substring in a string', function() assert(bmh('a', 'b') == nil) assert(bmh('a', 'a') == 1) assert(bmh('', 'a') == nil) assert(bmh('hello', 'llo') == 3) assert(bmh('harry and john', 'john') == 11) assert(bmh('Boyer-Moore-Horspool', 'Boyer') == 1) assert(bmh('Boyer-Moore-Horspool', 'Moore') == 7) assert(bmh('Boyer-Moore-Horspool', 'Horspool') == 13) assert(bmh('Boyer-Moore-Horspool', '-') == 6) end) print(('-'):rep(80)) print(('Total : %02d: Pass: %02d - Failed : %02d - Success: %.2f %%') :format(total, pass, total-pass, (pass*100/total)))
mit